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Therefore, they have two games to play today if you do end up losing this one and you have to wait
and wallow in a few hours of just seeing who you're going to be playing off against for that.
Second game, so you want to avoid that and our G-bursting intowards be here,
and I'll put that best foot forwards.
And so far no kills, Suxy will chime in with the first the glocks now closing the gap, a small moment
of quiet on that B-bomb site has just been woken up by the glocks now taking the heads
or the julys through the smoke, certainly a wild move, stare against crushed from all sides
and N-R-G pick up the pistol.
Yeah, fantastic way to start as well.
O-C, the spiraling low on ammo as well, continuing to keep that sort of front pillar position
just denied rotations coming through from the market.
Nice work. Quick, punchy, pasty round and even the spike.
What was a really decent flash there by Yabby to try and slow down the B here?
They just go through it, right? They don't even care that the full plan. They know they're getting
numbers out on towards the site. It is the priority there. So nice work, two kills,
relatively two for Stonic as well. Energy start while continuing to show, just...
I'll pick this Maharaj, this for them. It was very, very solid, of course, as we mentioned,
against Baton. It was picked in against them as well, and this time they're changing things up.
You don't get a buy out for a Stralis, but you get the one thing I really like to see.
If you're going to go for a full eco, sprinkle flash.
You never know, you might be able to steal away a kill or two, and not even need the flash,
as well.
Yeah, because it without even the blind, Fuji and Stair, also getting kills of their own.
They're making this expensive here.
Books in the last minute, get the reload off and I'll go down in the end, so Sonic.
But you can take songs without a bite.
You've made it way more expensive than you expected with literally $200 investment of a flash.
Yeah, absolutely.
got to be a good feeling. They're able to come away with such damage,
I think they will be very satisfied indeed. And kill bonuses, taking some decent guns
away, you can see it hasn't effect on both buys ultimately. Who's he moves in for the
orbit, where he may not have gone for that glass cannon, in fact. So certainly
going to be curious to see what he's got. One for that, some mid aggression coming in
here from a stralist, they're not messing around. They will very quickly bail on it
However, maybe just for the early utility.
Great hope and the smoke rear will take some damage,
but able to survive.
Very quick moving game at the moment, it feels like.
Yeah, I actually like the way an HDR approach
is especially in this round as well.
It's just technically a bonus by loose term of the bonus
by because I would expensive the previous round was,
obviously there are lost three people that lost
their OC George and nitro.
So you do have to invest in a decent amount.
But I do think this is generally the way
that energy should be trying to approach you around.
These are the kind of first 30 seconds early map control
of what real pressure on to all the strollers,
and especially because we don't really know
what the synergies like just yet on this side.
They're not loads of wraps as I fall five together.
So maybe try and capitalise and see this gaps there.
No, it is true.
Creep down middle here, just trying to contact in, looking for that.
Alusive entry.
Sonic, or the rough spread out for him, will fall,
There has a chance to reset, but doesn't find the kill, so immediate trade, it's always
going to be solid for that T side or upon somewhat of an off-angle able to find the first
onto the boat.
Easily spammerable, I don't know it, but we do of course.
I'm advantage CT side.
25 seconds left to try and get this bomb down, break into the site, it's a great position
here from Yabby as well.
Easily overlook flash comes in for him, and surely enough has been done now with hardly
any time left on that bomb and get all the kills we could measure very low in the end
some of them but they will win the round.
Yeah, a lot of damage dealt in terms of towards the HP but just on and off to see off the
as sharp as players. So in the end, it actually ends up being pretty good round,
right? Only the one quality of stare and you're absolutely take that good for the finances
and of course now, losing gets an armor which is always going to help too.
It's a mutable behind it no longer the glass kind of no longer super vulnerable,
but even despite the glass kind of he was still playing quite an aggressive position there,
right, sticking around ticker, takes pro on that first engagement. It doesn't really clear
in towards the seat. Nice work. And I actually like the way I promised me that previous
run to you because it was glass kind of a fuse. They're paid up in a bit more of a
passive position. They're actually out of new, playing out through window for control,
fuzzy stay, ya'll be all combined. Well, against the pistols, leave it down to Nitro in Georgia,
not really expecting too much. Out of these two, p2, 50. And now just a clock, I hope it is ring.
I think they're a bit longer than you would expect.
Nothing coming.
Australia is very quickly evening up this scoreline then.
Moving hell a lot faster than I thought it would to be honest with you.
Yeah, they're really not afraid to take the fights.
And a very early time after my energy maybe to try and stop that.
Just calm down a little.
Get daps on the mic and indeed just, you know,
stay cool I think they're a bit excited they feel like maybe this is a game that they
can win they had a great opening series in the end just keep calm keep it together
as things pan out this does remind me of sort of the early stages of the NIP passion
you a game right I'm out overpass it's very very quick rounds CT side getting super
aggressive it's exactly what you want to say it's actually a really good indication
of just how confident you're feeling right if you're more than willing to take the fight
to that seaside always a good sign. Back into the bio course for an LG after that low buying
the prior. Still have to bring out a couple of good else and they don't exactly have loads
of you to either so the fan course is actually super built up. I don't want the challenge
from you either. No, that's going to be a place somewhere in there which has been doing good
working to last couple of rounds. And just the fact that there's a good little.
Already, Sonic falls, as Yabby sticks around, looks for seconds,
a gross on-stranding to move out here into his tetris.
He's got decent control and George holding so he can jump onto his stairs.
There's the flash, there's the fine.
It's for a second but he can't quite get his stair.
Reaction spams through the smoke to find him,
and leave it all on Nitro in a 1 vs 3.
Smoke top now as well, so...
Oh, it could get in.
Finds the first.
The second, I don't think he's quite going to be prepared for an air day.
Around the corner takes a set clean off.
And we're already starting to see some of why this Australia team is getting a bit more
praise. I think a lot of the squad is freed up, right?
We may be overused the word a little.
It's a nice word, but holistic, you know, just across the board.
A much better team, rather than trying to funnel all their resources into one or two players.
field previous roasters have done you know stare. You want him to be freed up. We know that he's got a lot of potential.
Yabby as you see. Also has that. And it's tough. These all the straddas roasters. It's kind of like
Danish king makers, you know. You don't really want to annoy a device or a majisco or a cavey and
or whoever. But it feels whoopsy here. He's able to sort of move out of the way and enable some
Some of these young guns, bro, with a nice shot.
I hope I can look at this sight.
Oh, well, we'll be fine from the orbit.
Another one from bro.
Oh, fact on.
We're the Colat.
Hold on.
This round's going a bit crazy.
We're trying to crack where the kills are coming from.
Between the Deagle and the Alt right now.
Bro, might have one more for us.
And he's going to have to back off, of course,
lost that bomb right in the middle of the sight as well.
Yeah, unfortunately,
It's next to impossible. It played properly for the surround to be found here by a bro, but any more damage would be nice
To a real point angle for a save. He's got plenty of time to try and get the back client see if you can get another maybe you pick up a gun as well. That'd be nice feels very very unlikely, but it's
Along road the marathon round
Now starts to move his way through be sight
It's round to get included quickly. We'll keep talking about it, but energy are playing very, very fast on the side.
And not baiting out that much utility, not drawing that much attention.
When he seconds for bro, there's one I die as well, and as he can scoop up a gun.
for gun.
Yeah.
Oh no.
Oh, yeah.
To see it happens to the best of us.
And Tony goes.
I thought he's watching it.
Yeah.
He hits two incredibly difficult shots.
And he's the one.
He misses it.
He's an age old classic.
But I'm not sure.
He box is a different or whatever, right?
You know, like, you tell us I've not made it.
It's all right.
You tell us I've not made it.
What would have helped you sleep at night?
As always when they turn around though, like, you know, we watch high level kind of strike, we expect them to find those kills, it's always when they turn around.
Yep, alright buddy.
But I'm gonna say, I can't hit a front single headshot at the best of time.
I know my words, I know where I'm at. I'm not foolin' myself though, we're...
long time lucky boy get them ready to get them ready to get them ready to get them ready
very fortunate in this should be that some money here is and I'm just gonna get one
of his own as well again another all over the place kind of round to try to break
out towards a the spray downs don't quite land on both sides the bottom mean
while is bailing. So George is in the trenches fighting them all off. Hand and foot right now.
I'll see with a quick rotation. I actually quite like this with the information that they've got
finds one of the back end of connected. That reveals him, but still it could go anyway.
It could go be, it could go away. What's the option? George has managed to make it from
under dark to now ramp without maybe being seen. So they're really left guessing here on the
your Stralis son.
Yeah, and the real thing there, that round is one or last but the fact that the
can George Stale lives, right?
If George goes down and knows he's that's the most even if he gets the kill in the
back lines, it's still what is ultimately a one versus three.
Now in this two versus two, everybody's low, it's like behind this, but there is a pretty
quick flank stare.
Well, he's making progress.
He actually might catch them just after they get that bomb down if they can even get
it down as well.
They got to get Possucci first and the more time they waste the more he is able
to get information here, this round's all but done,
let that to right, there's the first, the bomb,
looks like it might be part of,
it's not even gonna stick it, he's seen,
buy a loop to see, he just didn't expect it
to be sitting towards connector.
So a nice recovery by a strong as,
not about FIT by NRG,
but I'm not surprised they're gonna go
for a second time out here.
I honestly felt the moment for NRG,
they all play in this and just hoping
that they can win out head to head dools, right there, there,
they're banking on the 5050s,
which against bait works, they beat them by brute force
and it looks excellent when you can beat it
team by brute force, even if they're calling
and the game plans a little bit loose,
where you start losing though,
it looks really quite poor.
And this is the issue right now, Australia.
So it seems like fundamentally
got a much better idea of how to approach this.
The game plan looks a lot more locked in place.
Energy is sort of winging it on a bit of a prayer
and say, right, let's when I had to head
and if that doesn't go to plan, then they're in trouble.
Yeah, absolutely.
Absolutely, I do feel like there is a bit of an issue at the moment for NRG, again, maybe playing a bit too loose.
You kind of have it in the previous round, it's like overthinking and maybe not a voice that just says like,
go be just keep it simple and they also a starved of information themselves,
they end up just running around in circles.
So yeah, it's going to have to start improving soon, a star list.
able to keep it together a bit better seem to just have that firepower down
ever so slightly energy like you say leaning on it too much and if you do not
have the the numbers to back their confidence there we'll close the careful
it we'd be very careful and do stuff in the window and see them savvy that
that's happening he keeps coming in now and surely that has to confirm that
a man made it up and they may well have missed the timing so Nitro could be huge
yeah wait for them to line up hands on an AK now looking for another fight they've got
information on this connector player they can it slow and there it is bro on the
Deagle again delivering oh man NRG a gift from God for Nitro right saying all four
of Rose kills will come from the Deagle as well hand cannon doing as the name
same say it's down to two as Huxi and Fuzi got to do it all and Huxi will get one for
a free just as OC turns and a lot of this is what the IGL can get going here because
Fuzi is not only tagged but with an orb to multi kill as Huxi goes and I just heard
that and he'll drop him and Fuzi I think you're trying to angle for a save now but good
luck.
I just holding for this possibility having it the shot he can and that'll give him
path away to get out, he's gonna be chased and even still getting out feels tough.
This is the shop, but is able to tuck his head into his market. That should be enough.
He wants to peek bro.
Ask to pull away. It's a fuzzy, small stop aligning off the stage, but energy back to
winning ways and that's good. You call the pause and you're immediately respond to a
rounding kind. That's exactly what you want. The big thing is now, let's start finding
a breaking certainty, start putting consecutive rounds in the board.
Yes, and I mean, it's one of those.
I don't mean to immediately be negative
but hard rounds to replicate, right?
When are you gonna get someone
in a sneaky position like that again?
So I'm waiting.
I'm not getting super excited just yet.
Let's see what energy I've got.
We're back to that.
Sort of more normal round with the rifles.
Just like an up at the top end of middle here.
utility down for that mid control, but actually not necessarily following up on it.
And maybe expecting the strollers to send forces their way. Meanwhile,
info at ramp not quite the control, they make a lot of noise over there. So
and our G.a. gathering little bits and pieces to work with.
Alright.
Here are a slower round, really, it's from and our G would be speaking about it where they've been
taking all the early control and it is given opportunities for a Charlest to fight.
Sound will slow it down.
Just a piece of play here. I have to get their way up towards short.
He's still going to come over, but I'm going to clear the off. First fight is fantastic,
throw on the swing spoozy caught and now leaves you to the toss spot. Good for the first
conk, I get the second quickly traded. They've got the numbers of others on the b-side.
Yeah, far away these A players as well. So I don't know if they necessarily want to go for it
Try to see what's there can find the bottom taking it's time to go down might
Think them think about this retake, but no, they're just going to save and back off so energy able to string those rounds together
able to take the advantage of the force by an absolutely run with it
Can good looking good? They got to be executed there, right? They got that in their back pockets good to get that ticked off
that you can maybe come back to it later date.
So the capital is closing.
Yeah, no, absolutely.
This good work is, well, I think that mid control was really nice taking.
Two of you moving out, but with the util, they had there.
We were able to get so much space in Australia's.
One of the few rounds where they haven't gotten super eye-growing turns of their mid control.
We see them very commonly with them, sending yabby towards top boxes,
or having a bit of support from somebody like a stare to swing out through connection.
That was one of the rounds where they actually play a little bit more standoffish
and it cost them. If they gone for a bit more of that solid default of that, pretty heavy mid
presence, like two or three players fighting out in the first 20 seconds, I think they're
at a good spot there for shut down of eSplur.
We'll change up in pace for them.
It ends up working perfectly into the hands of NRG. It made us a one-round game again.
The hand-round's played in what feels like a bullying-coven eye here in this first map.
And I hope this is set in for the series. We also can get this quick relentless pace all the way
throughout. No, that is true actually. I would definitely be here for that. Just to keep the
action coming and keep things interesting for us over on the B stream, but it's also good to
see that maybe the world of Counter Strike is not just going to be down. We've got power of vision
back towards the top and although we we live a bit of a jam in the community certainly does
slow the camera strike down over successfully. It's good to see that Hase can still work.
And it keeps up here. So much utility in mid from both teams if you just watched that
mini map and we've got OC here with an aggressive move as well. Trying to find the first.
I think the jump peak of Huxy spotted in there. So he does not. Go back in for any more.
So there's been any chances. Also alone on the B site, his short player in Yabby is on an adventure.
So they have to be very careful with how they play this.
This is back to that mid-aggression though, and I think Sonic's approaching as well.
You know you don't really have a world to get properly into walls, top mid.
I can't see whether they come to you as probably the play.
So I can't use these holding for that swing, so I don't have to be in trouble here.
It looks tempted.
They've really got to hope they underplay as they're a lot of the lifting.
If they can get up and put pressure on towards Fuzzi, this will be huge three players here though.
this is going to be a difficult mid-control to try and break down.
Who's he?
Oh, it's around for the first.
Another found as well.
Who's he cooking a second round as corner,
but he happy who is there to nail it?
And that's more like it, Australia's.
The priority set really straight of getting that mid-control.
As they've done for the majority of these CTs,
successful rounds,
they head back towards me,
it's bro and Osteewin' all to do.
That's a nice five by bro.
As he set up here, they're not coming in just yet, they're looking for another opportunity
and Yabby will give it.
Interesting swing is a nice way to put it, you have support on the way as well, need?
There's some quite finished off for you, but close enough.
He's looking to close this gap, however, confident for the fight, he comes into soft enough
bro, the flash is good, the Molly, or the Molly, the flash blinded him, oh man, he stands
in the Molly and Melt's OC is left by his own hand, all alone.
He's got to clutch this up, he's now has to recover himself, fight for you.
There's no kit available for Fuzzi.
Ash comes down just to slow the play right now, he does manage to pick up a kit.
So the threat is back, the wall bang is close, not quite on, it's even closer, but still
not quite on.
Tap on to the bar, no, so you're not giving it any chances, and he's just so quick with the
scope.
Wow.
O.C. continues to be a problem.
Out this tournament, 14, I mean,
energy that really facilitates your him to play his best work.
And late round there does absolutely.
The first fun and tools for you, that was a hard shop.
That second was so difficult,
and that one versus one, timeless taking pressure was on O.C.
Nerves are still.
And O.C. tied the game up three rounds in a row from them.
Making a fight for a scoreline.
We have really got a game on our hands there.
I thought as well when a controller's put a fire frowns in a row, I was thinking this could be written at the beginning of the end here, where the controller's in the back to their real successful ways.
And I was jeep.
I mean, if this maps anything to go by, already, you know, what a tool I'm about to happen then.
Traditionally, we kind of know it's not the super-competitive in this nation, but this is great, bro, Sonic.
It always happens that should be another here as Nitro and don't see then combined and hook see
Scratching his head
He can what you do from here the five seven pulled out. It's a flawless one. A lot of damage delts
Georgia and bro are very lucky to stay alive, but it's flawless all five-stair life
It's coming together nicely. It is coming together very nicely indeed for energy
I don't want to jump on any bandwagon to just yet, but took a couple of timeouts
It's looking individual moment, but they look very, very good here and really well put
together.
Which again, you kind of look across the team and it's like you've got some of my cosy
some of my bro that may be interest you, the rest of the squad, it feels like, you know,
this is maybe towards the end of where they might end up career-wise.
Yeah, they're still bringing it to one of the legacy orgs, bro, we'll take a drink and
He is firmly trapped, he's the only one here, thank goodness, but we'll see, they're trying
to respond over to our days. Keep an attention, and he will find the brag on to Yabi
just fight the LHP, O.C. For one, it's a retreat available, there was no one really with him.
It's maybe four on a part over here, Stagger to another, only two remaining now for NRG, and
indeed, that's a really nice setup, I have to say. We'll see how it pans out, but it's
with a great idea there to facilitate this round. Maybe you can see the on-plum for now.
Yeah, me looking for you see, right? There's this round should be all but done.
They're taking a little bit too much time to get out and I don't know if we're going to
consider this as a contingency plan. In the flank comes Nitro will fall so will the C4.
And Sonic called up part of the one versus three.
Oh my god, it's chaos. It's really as chaos. Who's the occlusor?
What a way to steal the half six appease it's anybody's game here.
I'm gonna see how I continue in a second.
I'll come back into the second half pretty explosive display from both things you would argue, but
They're not really bringing an A-game.
We were just talking about it a bit there in the break,
and they're just absolutely fly in into those fights.
Didn't quite work initially,
couple of time out, tighten it up a little,
and all of a sudden, they were able to fight back.
They've run things awfully close here there,
and I think this second half really is gonna be decisive.
Overpass also is a comfortable map for both,
so you feel like that might be slightly up in the air.
very much looking forward to our struggles of going to the store.
Yeah, agreed.
We just thought about it in the break.
Energy very punchy T-sad round.
The solidest might be a little bit more slow
in tactical for them.
Founding in towards being it starter.
Well, Ryu hooks he kills a piece
as they create some space to get this C4 down.
And before you host C4 I'm sure nothing really
you can do about this.
Not an easy retake.
I think that's the worst thing I can't care.
Or any you tell.
This is not a good look at all, but it can indeed swing on a dime with the US speedy
side.
I've always seen giving us one more maybe we could have gotten hopeful for this, but
not going to happen.
Just down to Bro, there's not a lot of time left on that bottom as well, so they can
just kind of play around that.
And it should be all but over, till bonus, maybe on the cards for him, there you go, that's
a lot longer, despite three blocks firing at him.
the round is going to go the way of Australia so I think we felt that pretty early on into that round.
Yeah, the other the positive.
The pros and actually are really decent games of I.
On that T-Side, he was so pivotal when it comes to the early engagements.
He was three in one of opening doors, really impressive.
Flipside as well for Australia's.
Stair on the CT side is taking so much control.
He's three in opening doors.
So if you're going to have those two.
You can gains, of course.
Or a previously part of this Australia's team.
We'd love a better adventure, I'm sure.
They're gonna take a lead and view is flying up short.
With that Mac 10 he is going quick.
Then since we're not on broken either, so they do break it.
They're trying to take short control.
They're gonna make noise about this, but they're going towards B.
And what was there?
We'll see his hood.
Lathaket broken open.
Drop some molly.
Simple stuff.
I tell myself some time for that sea force to go down postbound to be set up.
Yeah, they're figuring out what kind of cheese they want to go for here.
Ultimately, moving through underbust.
I like it. They should be able to cut off.
A couple of players that probably means to try to maybe have read this and they're sending
the majority of the team, which is not what you want to try and they're going to be able to
overwhelm in theory.
Oh, oh, it's done, I'll see.
I can't see you for two what is going on here
Suddenly the bomb damage is well because you're better where he will go down, but three kills pretty good pretty good actually
I always say it so the line is you take that there absolutely that is one of those where investment for the most part
Pretty minimal. You're not really expecting anything in that sort of around the walkway of any sort of damage towards that sort of economy
You're taking it now. They not only have that, but it is something that doesn't happen to energy in the first half
And it's actually where a starter started rolling, they've got five rounds in a row,
a couple of backers, essentially what is equivalent of this round, right?
They've made it expensive on the low by round, they then come into wards what is a
stronger's bonus by, they have a much better fire power.
Two-four back on.
And what you can find this is going to really help them.
You can look at that teeth at a connolly and see how long it's not very strong.
It's gonna be a prime spot.
They can make this round even just make it expensive, because such a long way.
Molly down and take on towards two, but they're looking for a boost until it's window.
Look at this on the channel dude. What is going on, man? How does Sonic get away with that? And get out?
Oh, what no, fully more. Have you jigset? They're on the way to try and back him up. I don't think it's
don't make it to. Okay, Sonic at least trades. Those he was like, do not worry, I will protect you in this false
flat, but it's all good to trade to there, they're within the roundout, and a dominant kickoff
in the rifles there for NRG. Yeah, that's right. Exactly the same thing happened for a
Strollers and that first off, and that's where they street for 5 rounds, and the question
now is kind of NRG replicates, if they can't, it's going to put them in such a good spot.
The wrong game is well now, that was a bonus fire, but a really heavily invested
bonus prices, not a lot of cash to go round, and so I can see only just the one hero
a little more fuzzy, but I say arrow, it is actually a full investment, they reset
the economy here as trawlers, so to cut the building off as early as they can.
I lose this one, we'll put you in a bit of trouble looking for a simple pop towards
aid.
Yeah, I keep it.
It's simple, it's possible to play around towards dark, it's actually nullified pretty
quickly.
George Con really helped, he's mullied off and he's now isolated as well, right, so they need
to keep some semblance of control.
Rooms moped down and they're gonna look to play around.
It's an open plant from whoops here in it cost him his life.
Slows their roll.
Oh, and the Nade saves bro.
That's unbelievable.
It comes to the cavalry here.
And they will get it done.
I thought he was surely a gonober.
A little cheeky right click jump throw saves his life.
Yeah, and he was just looking to break open the smoke.
He wasn't even considering the fact
there'd be one up close.
It afforded you very much favoring them there.
We're at a tight game, we're not only a tight game, a tight game with no funds to
fall back on four of the days.
And I should be taking back a lead here.
What a bomb owner, I'm not number one.
I also thought as well these rounds would be a little more slow on the T-Sci from
Australia's, but if I can fire with fire, when it comes towards the pace, energy, we
Look about how punch their T-side rounds work, and the straws bring a lot of up and
sells.
This round, not expecting a lot, it might be a bit of an existence time out, a tack about
taking a tack.
Maybe I finished the warsby, but on the back of hook seat, well, without even like one flat,
I don't even mind if they just put one flashing towards us, they're trying to sneak
a bomb plant out, but it feels unlikely.
I should have finds the first.
Charge up short here.
I think that was...
So CT's smoke, okay. I thought it was maybe there.
But no, just easy going here to clean them up.
We'll be NRG taking the lead.
This is where we start to pay attention as the CT side.
Really going well for them.
Stralis has yet to make a massive mark, right? They get that pistol.
They get that pistol.
Sometimes talk about they can be difficult to rely on.
We have a timeout now.
Four of Stralis as well, as I think they realize the game may be getting away from them.
One rifle could do it.
You know, the 11 rounds is what NRG have got their sights set on.
And I, a bomb plant, keep that Econ in the bin.
They really could put this into the scary zone with this next rifle round.
Yeah.
Any one time out a piece as well.
And I'll g-bone both for this pretty early.
Daps was really trying to cut it off at the source.
I didn't work to not fairness.
That second time I did net them,
the form to get back into was that first R.
So it's rather hoping for the same themselves.
We'll be in play for O'Slee,
which is the real danger man.
And he ends the random rating.
What's he for?
Like the foodsy.
He can't respond one of his own.
So they gave her him a good little full hook seat.
He prioritizes utility over the fire part.
It's gonna blow it around the Charlottes.
You fall flat here.
Gonna be in a lot of trouble and Sonic's got down.
Yeah, he clears it.
Sonic heard the steps, but he wants to see how long he could wait.
We waited too long.
I'm Jewish, we're also full.
Stairs on W, he's doing well.
He's incredibly important for this fight, but naturally no sea kills at peace.
I don't know, I'm not sure when a weird kind of move, I'll see does go down, they had
to recover the bomb, which is what felt like the awkward part of that round ultimately.
They had to go back and pick the bomb up, that was maybe where you could have thread the
needle energy getting caught up a little, one or two over faces, they weren't necessarily
needed, you know, get the numbers back and just neutralize the round as it
worked. Not the way they go and the straddess is time out. Pay dividends.
It's high square. Thankfully this residual cashflow and our
G in it, but rather back into all of the A to be as well.
They did a great work coming through Lullar. Once again goes back through, but this
This time he's met a HG, a sonic player's a little bit more of a passive approach.
Look, it's less than from the mistakes of the previous round.
Back in the head, I'm going to deep enough.
Bons is always top-need, no commit yet of where they want to finish.
Quiet down there with a minute turn left on the clock, we'll big fight on the way, as
wants it. I'm gonna win it, not a tag from OC lands, but it's not gonna be enough.
Could be a big kill. You can see maybe they'll trade that player for all the damage that they've
done. We're gonna find out in the moments to come. Sonic with a well-time peak, been super active around
con the past couple of rounds nearly two for him. Oh god, oh god, what's going on here?
Role will win it out somehow, George trades things.
It's still very doable for a Strasse.
They've got yabby in the site.
That catch is George on a wares.
Oh, those needs to take bro with a timing.
A Nitro finds himself alone.
They have to recover the bomb.
They might know that fact, but...
The old Catholic town got a lot to do here.
Trying to get the drop on them.
If you know what, he might just, his position's pretty good hit.
I don't know that I necessarily expecting him from here. He's going to drop the bomb in my house.
Oh, beautiful stuff from Nitro. They were really clueless as D'Awery was.
Yeah, and it wanted CT controls for like a plant for CT because every other angle was exposed and with Nitro
generally playing over towards that B site, they had a feeling they could still just be there holding on the floor. In case they went for a bit of a change up.
So at a final time I'll take him by a starless pressure really on the days now.
to be right now to the so well another round where he leaves by example is in our
geota first side to take over into double digits and quite a big decision to be made
here is offer a charge in terms of the investment now they can't fall by but you go
for a relatively strong force investment they wanted to be the leaders coming out
with armor alongside it but that's inherently quite a big risk like most teams in
situation like this would probably want a half-by-fuse-a-kid as much money as he can for an
warp into war as the next round, and this one is a little bit of a throwaway.
It looks as the case, 3D goes picked up.
And I'll go against the low-by a chance to extend that buffer to two rounds, which is a nice
bit of comfortability.
If you run to Head of a Starless Surround Away as well from sealing your map pick to start
the series, you know, complaints about that molly down, hang on, hang on, nitrous
bottom, careful. Yeah, I'm not taking any chances there, by the way, he just immediately
getting us work down, though cheeky jumps. Clearly fair enough, right, they do not want
I'm gonna let it around like this, slip through their fingers.
Abbie.
Checking his angles, misses the timing on that one.
Making his way around here, as I'm sure we'll see him.
Slowly build up, but it's just smoking the way now.
So he's not quite sure what to do from here,
he's that annoying, lurking player,
just trying to catch somebody in the side.
He's gonna have to wait me while the rest of the lowby.
Creeps up middle here, and actually getting away with a lot of space. Yabby full send
Maybe trying distract away from connector, but it's not gonna work Sonic is here, of course
fully dedicated on this angle all half long, and they will clean it up. Yeah, and that's what
There it is that two round buffer is energy hit 11
full by out for a strawless and a bit of a last chance or iron away you'll lose this round especially if you're
I can't get a bump on too.
My needs restats with NRG on map point.
It is on Mirage, basically now,
I'll never throw a Stylist to rekindle the flame a little bit.
It's easier to get NRG, I've gotta say it.
Really, I've come alive in quite a nice way.
I'm streaking quite well.
Five out of the last six rounds.
I've gone in their favour.
I'm the North American side,
I'll really look in like eight threats.
So here's all these stacks, but I'll lose his head, reo holding W.
For one, Bros here, holding that mouse, one, but I'll cost him his life, a Sonic,
rotate over in a quick trade from Fuzzi. Numbers favour a star, as they've got the P site.
I'll be able to do something with this.
However, the gap closing quickly, the rotations are here.
O-C, big finds, just able to slow them down over to slightly, and you look at the HP bars,
right? What are difference? These are going to make.
And also the fact that they're very, very split right now, slightly confused on the energy side of things as to where the other player is at.
Yeah, because he will just release me.
Wait, over.
Because there's been a freeze by Australia.
They think there's a flank brewing.
Which is why they're so focused on it.
It might be the best way to even let the bomb go down here.
Just to kind of confirm what they think they know.
It's a fake out from Fozy, I think a bit too quick and necessarily draw any attention.
Now it'll be a full hold, but again, they are just letting that bomb go down the round
more important than getting too greedy.
Fozy's spamming away, who can see in the apartments is going to be that Lynch pin player.
Oh, fozy's creeping round though, this could be a great positional play from him,
they're fully contacting in to try and find a player. Are they going to catch him? They
will just about. It's all going to be on hooksy. Where else could he be? Play with a kit
on the bomb. Ostepeaks up to find him and energy full contact walk into the bomb site there.
That's got to be nervous stuff. Heart rates high, but they find it.
Yeah, I'll see you in Georgia than excellently there. They've done their due diligence and
making sure that it wasn't a flank brewing and there was definitely a world it could
especially because of that freeze but they're just playing together. That is the perfect way to approach it. You know that
You're at least I'm not done there basically everybody should be vulnerable in some way
It's just played for the trades and hope that the trades were favorably towards you in action end up walking away quite nicely
To an o in the two versus two
12 to nine, my point in our g on there map pick and another pretty stellar rise
We fought the bait one was pretty fantastic and a 13 to of course it was but it was more than that
and how poor bait looks.
This is a really solid one and they can convert this
and Sonic and Ousey start well.
Ryu will respond in kind for one of his own
and Sonic is really, he's very, very low.
And I'm like what I'm seeing.
Yabby trying to make his way out towards Ae
will expect the second up on high he doesn't
and from heaven, Yabby will fall
leaving all of the shoulders of Ryu and Foozy.
The new boys on the block are gonna bail
a strolless out of a bad spot here in round of a 22
with mat life on the line.
If you make the move towards CT,
you'll win his duel.
Back into a two versus three,
but Sonic's won for it in the grave,
so there's still legs behind this for a Charlottes.
And they've got time.
Yeah, I'm not been located yet.
Again, another lovely contact move here from the left.
I've got G, but I'm sending one in the end.
Ah, they split up.
So first you get to an isolated flag.
And another.
Ooh, that is.
912 nerve-wracking panic getting the better of you just overthinking doubting yourself, perhaps
Mental angle here from nitro surely has to find success as he's not gonna be expected. That's the bomb drop. We've only 30 seconds here now
Yeah, what does the opt do? Does he want to defend the bomb? Does he want to give it?
Seems like he will give it the only option
Is a there's not enough time to get toward G. So thank you will be able to make
pretty good time on this, Ryu seems aware, maybe he heard a footstep as he's
kind of sprinting the whole way, we'll see he has prepared for ramp, looking for
this fight, Nitro, over the top, can't quite locate him, where is he gone, and
he's just missed him, as he's crabbed up and managed to get up top into
Palais, he just finds the kill, one bullet the difference, I might be enough to
to start this overtime conversation.
Okay, bailed out of that bad position.
It's not that just yet.
That is close.
And the new voice do so well.
I mean, you have to look at that
around and say the big glaring issue is just those,
just a back-to-back solo fight
until it's busy.
You can't give him head-to-head.
We know how solid he is.
And he proves it.
They're not being dead just yet, I'd be a lifeline now, for them to recover, trying to take
this towards OOTN.
If everyone's flashed here, stare or tuck himself into the sandwich, hard fight to win,
but it's one in which he comes out on top, so solid is there.
Me not run away in the numbers department, but the importance of the frags are insurmountable.
Go see.
Exmusted.
A pixel, film to work with, they're not enough.
You're all chalding it.
Is he gonna get the peak come his way, that seems not a stralist,
I just really not move it a muscle there, not over swinging, not getting greedy at all,
waiting for the fight to come.
That way, George, clean for the first.
He needs maybe one more of those.
He's not going to get it, and Hocie can't really join him on this HP.
Instead of waiting for someone to walk into his crosshair, it never happens.
And it will be a one round shoot out here.
Yeah, a lot of things have to go right there for energy to be able to win that round from a two versus three.
And it's not to be, Hocie will say the Aida would be any should be given the luxury of it.
Nice work again at the end of that fantastic from stare. The two kills he gets in that round. Super, super important.
I can mention down to the wire, the full 24 required here, Matt number one of the date.
Just how we like it.
Crazy stuff, man.
Yeah, it's rough.
Really, really weak.
We've opted to go in for more utility, I think, as well.
I think that's a right call.
If you're gonna do something a bit gimmicky with MP9s, playing on the uterus the way to do it.
Keep up though.
This is really scary, I mean.
The MP9s up close, got to smoke at their own down.
They're watching to blow through that, the kill comes in for a few nice and quick.
Nitro good for one.
What?
It's course great down for Sonic. He's forced out by the Molotov as well.
It's man-advantaged, just stralist.
This bombsite as strong as plant coming in.
They've done some decent damage, it's going to need some heroics here, Oce's the man
that we've looked towards in the past. Will he check this corner?
Seems yes, when he misses the shot, what is this guy doing?
He's probably what he's thinking right now,
stare at some wild movement, at some reason.
Maybe falling off the bin, Oce finds himself alone against three.
You know exactly where he's at, and again, not going to squander this opportunity.
They're hiding away playing the post and they will indeed take it to O.C.
Not dead just yet. A sigh of relief for a Strollist.
A frenology, that is on a fortunate way to let it slip through the cracks.
And now at the great reset of overtime, you let the argument on Mentum is in favour of a Strollist.
You found ways to break open this A site consistently now.
This is a difficult predicament in our G. As the strap book run a little thin,
great calls by Oxy. Thunder entry quite simple but they work wonderfully. He's really
put a lot of reliance on the via power in this team and they've come up huge in three rounds
in a row. It's there. I'm towards me, but Oxy, we'll get the first of this fall of the
the flash from Fuzzi, down goes Sonic has been super important for that mid-controller.
I drove in a mid-bance position here in the B-Apps, gather in that information and
certainly something that we haven't seen.
All that often, stairs being built in here.
Oh, that's all good.
Towards was so ready for him.
It's on its frame away, Nitro Advanced position like I say is just not been done at all in regulation nearly
pre there, but may well have done enough, they've got information on the remaining locations here, do not swing this, do not swing this, do not give
foe's either chance, and while got the orb at the back end of the B site, so feeling good about this hold right now,
It's true, I also feel it as they are just looking for a different kind of opportunity.
It's not happening here.
You can see it alone.
Surely has to go down.
Okay, nice work.
Nice response.
Still this game really feels like it's on such a nice edge.
And I should do it well, and actually when you look about the recovery from energy in that
rarer, it's pretty solid, mid controls taking quite effectively, when Sonic falls and it
actually looks at there's a decent amount of space for a solidster to work with there.
I'm unable to make it stick.
Energy by back is the classic as well, you're looking for that all loose at 13.
Yeah, three attempts are getting in regulation, you're calmed, and second you get to
all the team and everything's reset, you're lucky into a base for a pretty solid one,
all things this is only the couple of casualties.
Yeah, two out of three here for an army of the CT side of him, it'd be pretty happy.
Much quiet has started to this round, it has to be said.
Feels more nervous, yeah.
Yeah, strike. Holding their utility really in flash.
So on it's been really solid, man.
Maybe not a player that you look towards to bring the top of the scoreboard.
Well, this connector area as well, he's been in a lot on the CT side.
You figure you get figured out eventually, but not the case.
Really, really great stuff from him, bro to join.
As it will be the 5 on 3 energy.
I can call this at the moment so far in this overtime CT side.
Draw a plan up close as well.
What's up with Confrouder and with a deep and molly as well, I know that's thrown all the way from back side.
They might potentially overlook George's angle.
These sandwiches, you really clear it.
No, is the answer.
What more can George get a misshot by the or the time to reset and they that are bound around.
Try and soften them up.
I don't see they get one before dropping, but doesn't matter really with Oty.
being so short of these fine margins.
Back to background is brilliant from NRG.
No surprises.
That we see a Charlotte's call for a timeout.
Yeah, an extra on-in towards OTC,
and may as well make use of it.
They've got to have something in this first half.
They've got at least get 13.
They give themselves a fight in chance.
They lose all three on the CT side.
Considering that there was a pocket of brilliant from NRG.
On the T-Sci, especially towards the late period of that first half.
Might be all set in stone.
So Ruga realising how much it needs to make this next round take over.
Yeah, I got back to point you bring it up earlier and obviously we generally when we talk about energy
We're looking at people like OCU of course. It's been fantastic this tournament, but we know the ceilingsite for him from just it is previous 10 years within the tier one
But generally speaking, bro is whom you look towards an energy since moving over to North America. He has been
in fantastic, right?
It's serious and good players,
which is domestically over there.
Sonic's always just been a stable factor,
you know, a bit of a consistent force,
but at the moment, 25 kills to his name, 18,
deaths over 100, they are.
The level of the one on team in there,
and again, like you mentioned,
kind of play in really high impact positions,
and he's not faltering at all.
Yeah, yeah, absolutely.
Maybe putting the team is back back at times,
OC trained, smoked off.
He will break it, looking for an early fight going to get it Sonic Mollied and forced
out.
I want a great fight for him.
I may well have lost control of the site here but I look a bit.
Another break of the smoke, however, will be avoided this time around.
I'm as yet to go down.
I'm going to aggressive into towards the connector area and find this all important.
Warkill had spotted, but not for now.
George Spams away to deny the bomb plant.
This gets strange.
Three on three with George intowards Con as well.
Really not going to be nice as a player at CT in the form of the op-A.
I've got one once again.
Looking for a bit more, we'll miss the opportunity second time of asking, but this
is a very doable round stare with a key fight one.
Give them space for a plant.
Who sees swapped up onto the M4 here, looking to close the gap.
No, no, no, no!
I'm not going to be doing anything, I'm not going to be doing anything.
What is that flick?
Oh my goodness, OC, he's not even reacting.
He's just so cool.
Another day in the office and a flawless half coming in for energy.
You kidding me, OC, are one and around.
Bales them out in the one versus two.
That first fight is absolutely superb.
On towards theirs, and the reaction,
but he's so much heavy lifting in that one.
That is an incredible transfer.
Half a breath in between those two fights,
but it's a flawless half a R&RG.
Three for three, and then he just won more.
Two gets 60, and see them up off.
However, they had three map points in regulation.
I'm going to slip.
I'm not going to discount a Strawler's just yet.
There's a real second wind above,
and RG intours over time.
a little silent, tell him the regulation sure, but this is unbelievably good.
What a beast man. What a beast. Still real in from that, but yeah, so, so solid, and RG.
Again, something that we might note from them as well. It did happen yesterday in some of the more
or one-sided halves or maps you might say.
Maybe just struggling to close games out a little,
when that pressure is on to do that.
Yeah.
And I think when they come into the overtime,
it's sort of a fresh game.
It seems to really make a difference.
If they can get it done here,
three rounds in which to close this one up.
I should pause that, I just need to show her one.
So I need to go for a short to step.
the post-war shorts for a second. I just get it. And he will.
Low player of Georgia on that corner, but he's the only comes out on top.
Kind of get a second is the question.
She's holding, bomb on his back. Still playing up from the
apartment and he nearly loses his life to hooks.
He's making a move from a backpiller. But George, three kills with 12 points of HP is
not a bad showing. And now, oh, she can cross to get that plant down.
Two versus three, numbers favor an RG and Nitro's holding the
extremities for that late rotation. This is smart.
The boat coming through market. George still staying alive for now, but it'll fall
short finally. Oh, she played up close. Hang on. He's managed to slip in the back
eyes. He looks for the fight. It's the hard one, buddy. Here's the quick scope.
But I'm still not allowed to look at the time. He's got to win the fight. Where's
you? He's feeding the smoke. They can't find him. And Ryu wins by the metrics of the
clock. A strollous, the finest of margins. Stay alive.
That's some nervousness getting in. I mean, it's certainly one. My catch on the replay definitely around worth going back on O.C. gets off the bomb
Is that
The purpose as he maybe heard like steps coming in, you know, I'm sure George might have called for it. He's gonna be panicked because he's low. I guess
Did he maybe get off accident? Just happened to the best of his at the best of times or rather the worst of times?
Very very curious because I think he was a good, you know two seconds three seconds into that plan
Oh goodness, oh goodness,
Rosie, to open up with two, they're seemingly frustrated, just trying to force some fights here, and this is a complete crumble in the following round.
Oh man, maybe just maybe the three verses to that should have been.
I'd be the undoing of energy here.
I'll see answers with one, but it's not going to be enough.
How, second overtime is looming.
Fine.
energy, we can't squander. Three round advances to close the map out twice. That would be
really, really poor.
All right, that's our standout you called. It led to a decent streak around when it was on the
the T-side, so he's hoping that he can tap back into it again, but there's a need of
streaky, he just needs one. We're already at the finish line. It always can be the hardest
round, is the one that closes them up, no matter how big the lead is.
No warping blade for OECD, but I naturally aren't strong enough for it.
I mean, maybe actually if I try to hold the A-K, maybe maybe the usual, actually potentially
could have brought it out, but we're going to opt for the five rifles for guard this.
There can be dammings, you know how good it's been as he is,
because you just invited that previous round, especially when he's not given a challenge at range.
Yeah, we're going to add groan.
And through the Molotovies caught by our flash, but he's got the top make controls, so that's job done already,
yes, to stay there.
Oh, brilliant, dude.
Not sold on it though, that rotate in a way for whatever reason with this, there's been noise coming in.
They have, indeed, potentially over-rotated.
We'll see, you managed to find a kill as well with his...
...and a lurking move, so...
...this is getting very dangerous.
Great flash once again.
It really just seemed to be the kings of connector.
Down to just two for a straddless to stay alive.
Not looking likely, they've got the kits.
They've got the flank.
Yabby has to go massive.
It's going to have to leave this first player and Bro is halfway watching him, oh man,
O'Shea's the only trained on it.
That was their only hope and it does not happen O'Shea of course to close things out.
And N-R-G, it's hard work, but they will take that first map.
And Tassel, you're right, saying O'Shea finishes the map on 31 kills.
What a showing from him.
Again, Mariah seems to be where he does so much of his best work and while for a starlice,
It was plenty of opportunity spawned at there, but you have to get all praise to energy.
The way they've approached that, fun part of it.
So they've actually got all right reps under their belt.
So I'm not going to discount energy off the gate out the gates.
Kind of coming towards this one, especially with the red hot form of seeing,
not from O.C. Sonic, bro, all looking incredibly good.
I think there's a lot to like for energy in this one.
So Charlottes, I'm going to put their best foot forward.
I mean, we're looking towards, obviously, fuzzy, who we bring up in it in the uproar.
But there's been the shining light at times.
I think he is impacted his massive despite even as well.
Negative KD, his round swing is very, very positive.
So let's see, Sonny, let's start well.
Yes or first, for second on, he'll get it before falling.
Not about start for him, he continues the streak of kills that he's been fighting.
But they've powered into over the A-Sight and they've got a plan out here.
Yeah, pretty clean plan as well.
They're able to play around, but honor if they so choose.
Blush is good.
To regain some space for sharks, to even better.
Y'all be all alone, can't get anything done and we'll be on our G to pick up where they left off.
Yeah, starting really, really well.
Sure, I'm starting to pump on out, which can facilitate a bike coming through, but you're pretty
happy with that all things considered. It's a relatively inexpensive round.
Yeah, for an our G, the big question for them is just, you know, again, it can
needs to be sort of how high as the ceiling.
I think coming towards this moment.
I think people would have probably made the assumption they wouldn't make it out of
stage where I think I'd actually be in that campus well, but there's been some great
kind of strike from them.
Again, against bait, there was a lot of good shining lights and you're not first map sure
probably should have closed out in regulation, but a winzer when you're saved out into
nice win as well on a map in which is just starting to come into a pool properly.
That's one of the boards.
expect to be do you get the buy-out for a starlice, make sense with the full buy, by
showover, yeah, if you can take short water control now, as Browmaster fall off the boost.
Once again, looking like they want to head back towards the A site.
Who's a jump spot? O.C. Ooh, just seeing tip of the head there. Oh my goodness, the second one is
Dingo, he's able to get the M4 up, he's just not expecting more presence.
You know, we're waiting for a be here, weren't they, and unfortunately, OC has kind of missed
time himself.
So, retake here with Mandis Advantage, I don't know how I feel about this one, Nitro's
got a kit, that's about all they really have to write home, there's a late player on B,
so technically speaking, the numbers are not too bad in the moment, but the shoulders are out
from the T side here, taking the heads up fights and winning them to all going to be down
tonight, you and I think you're safe. It will be impossible to knife out easy kill for yabby.
Strahlis with the force. Yeah, nice response as well for Strahlis. They go back to the exact same
type around with a little bit more of a fake sold over towards the B site. A couple players were
lurking around once they're dropping the U to that keep detention zone there, but a nice
I still have to move a bit of pace behind the head towards the A-site and second turns
to the charm.
I end this one back up.
You look towards this first off with a lot of key interest for a star, as you've
got a bit of good foundations on your C-side on a map, which is inherently quite C-C-C-C-C-C-I
I don't know if I overpass.
What's up, pal?
You're just thinking boost here as well, of course you can see over into what was mid.
I don't see that trick, map number one, he looks for more hit.
I'm making a chance, all patients pay off for him.
I'm close round that corner, I don't know if you'll consider this as well.
It's a possibility, but as a bit of a gimmick, it will even consider checking.
I'm gonna fall off.
We'll really be in teams, man.
Really be in teams, done that angle, unfortunately.
I'm not gonna happen.
Sonic up close with the D-Gl-Hard, that I'll be able to create something flash is perfect
and he will go down, that creates the first kill wonderfully for a Stralis.
Still not dedicating, just yet that bomb needs picking up right and they're really, really
building up this T side slowly.
Yeah, 45 seconds to make a decision.
Just wait a minute, go.
Let's have the angle for a B hit.
I'm just going to back over towards Monset 2, now a third,
making the way down connector.
Looks you trying to keep as much attention drawn towards the A-Sat
as you can, essentially the Utah coming through.
I'm just the smoke, and I flash over into a shot by the same time.
Nobody moving the way through the B hit.
George big ask for him.
Painting towards Monset 2, got a 5-7 as well to try and stop.
The Ontoars making their way through with the flash is too far, the first, the second, they all drop
like Dharmonos here as pros have evolved and he gets his first, he gets a thin contoured stare
But a nice dismantle of that B side defence
And I back to background for a straw as to take back the lead
Looking good?
On the Australia side of things that follow up especially is super super clean, so yeah they're gonna put themselves in a very good spot
Well, energy will be kicking themselves, you know, it's kind of the worst spot for a CT side
to be in. When you get broken like that in the second round force by you just really screwed
even this first rifle, the utility, the money is just going to be awful.
What's the only not where you want it to be, I suppose?
Back out towards Long, I don't think anyone's going to come this way to meet them though.
That was a happy.
These so far and slowing things down, as he's worked the last couple of rounds.
And they're all told to be, no one's home, empty site for them,
they can bring over the bomb and it's a bit of a gamble by energy and that's the statement
says it doesn't always pay off. A coin flip of where it's a stack and if it's
frozen wrong, it's been moving towards the B-side bomb will go down. Now a question's been
made for a very energy do you want to feed them in terms of the kill bonus? But also can
you maybe scoop up a gun can you try and make it a bit expensive on the T-side?
Oh, five hands, what's connector?
I'm not even gonna got the door.
Oh no, it's our light, bros opened it, that'll...
brought some eyes over there, but it's all for naught.
It's not gonna make a difference here,
they just claim for the exits.
I'll let they get them.
It's looking like now, in fact, actually,
as I started to mix out the other way.
They've just been avoided, ring around the rosies here.
Call this a unicorn round where no one goes down to a fight.
If you go down to the bomb, I'm nearly all of them go down to the bomb, but I think I've
never seen that many people that's kind of like the Vitali clip, isn't it?
Yeah, that's crazy.
Literally nobody around though, which is pretty hilarious, maybe one of the most boring
rounds as a player you could ever play.
Yeah, technically speaking though, on the flip side it's a perfect round by a Strollers,
You're not even fighting the bullet.
You're gonna bump on and around when.
That's called Masterclass from Hooksea against the Noobite.
But I'll buy back in for anising.
That was across the border bar, and I'd show who else the MP-9 is the...
...optimal usual.
There's a pretty aggressive long move here.
I was in a good spot.
I don't think no one's here. It's gonna hit this information.
It's like... It has been heard at least.
This by is just dreadful for the side of energy, really lacking in the utility.
The Dink out onto stare might nullify things ever so slightly sonic is hunting, quite actively
for this first frag, reposition from him as well as you want to get the hell out of
connector.
I set a response through short, but then that leaves a gap at B. I mean this is weird little
game state to deal with. I'm going to move back down to the deck. And Ryu finds the kill
despite the dink. So a lot of damage traded onto the astrologers players. Certainly not out
of the woods just yet, but it's Yabby deep in at B that looks good. So he goes down for free,
the MP9 chimes in, could get a couple here as well. The places cards right, very blind,
but not quite blind enough. Yabby activates on B. It's down to just two of them. They will be able
able to get this bomb down the retake however.
Looks very doable indeed gonna come down to this fight nitro.
Wins it just about.
Is the IGL of a Stralis left to try and recover things?
Tagged down by a Nade.
Can he find an opening kill?
Yes, he'll clean for the first with their head shots.
He hears this second into a shot as well.
The Nade continues to soften him up and he cannot replicate that success.
Down he will go and RG.
With the rifle by.
Yeah, good work. Really good work. It is actually some nice sort of aggressive
macro control taking by an IG because they're starting to poke on the throttle
on two different kind of fronts there, right? You move up towards long. So you've
got information of that split through me, especially with the connector player
who's taken that being sonic. It was kind of taking an aggressive stance in that
sense. But you also have the same time, you've wrapped into watch your awards. You see
nobody's there. You've kind of pinceed this is Charlotte's side into taking doors
that they don't really want to, and then have to reclaim short control as Yabby and
Midas were on towards B. Obviously, you're never going to really do it, but for Yabby,
the best thing you could have done there is actually go back in toward short and clear
it out to support esteem coming through, but for him, priority is by taking the site,
drawing the rotations through, saying, want us open, no one's there.
I didn't even think about that being a possibility. Flash, over, first mind, bro, and O.C.
trade positively in an R.G.s favour, and let's go their way quickly, and it'll come down
as well, which you'll damage to Yavvy and lose a vulnerable one tapable to the Infores
now.
Quattens down in the mid-round. I might even yet to be for so much action in the first 30 seconds.
Is there anything for a Stralisir to remain fresh? NRG's calculated aggression is really quite
something re-smoke of monster, a flash for some information there at Divider. So what
there was Stralis have in response, trying to get some control of the bathrooms, but
we should be waiting here while that's not going to do too much. It is burning through
the wall there, classic counter strike moment, but either way Sonic is not for stuff
of his angle, which again is pretty unorthodox. He will just straight loses head to the head
sort of fight and foes he knows his angles of course, and Orper himself able to drop OC easily.
They eliminate the lurker at the very least of the numbers remain even. Nice Molotov.
Makes life awkward, foes he with the advanced position punishes another,
and it's all going to be down to George on that flank. Two clean headshots will be required.
Fozy with a hell of a round tear looking to close it out, all by himself, spotted, tagged,
naided, but still standing. And Surely is George Yeah moves in here. He's not going to consider
he has to take a straight fight, and that will cost him his life. Yeah, Fusina fantastic ground
there. Not only just the entry passing, but even in the late round there. He knows that
attention is drawn on towards him, he just doesn't need to peek. You know, he's more than
half he's get pecked, and whittle down by the use, as long as he says alive, all the action can
can be delivered there by hooks in the end.
Fantastic work, nice round from the Strollers,
and these T-T-T-R-R-R-R-R has a little bit more
on-the behind them compared to what we saw at times
on Mirage.
I don't know like it for this site.
I think they're low by as well,
front is unfortunately.
A lot of things got to go right for them
to make anything out of this round.
It should be a simple one for a Strollers to find their fifth.
And similar to what we saw on Mirage,
in that first off.
There's the Guns are coming to play us, so I was just shooting quite well. They got five in a row.
I'm a rye, and I'll go open for the same here. That's looking likely.
It's starting dissipating, and a heavy rotation here from an RG.
I'm just gonna allow the game to unfold, but a Stralis are taking it slowly, I think they're
weary of what they might run into here, and just continuing this conditioning of, you know,
slower rounds generally speaking.
It might mean that NRG trying pull out some aggression in future rounds of Stralis ready for it.
It really weary here though, to be fair, 35 seconds left.
Smoke coming in, kind of makes you think that A might be weaker defended, right?
but unfortunately they're not biting and they will indeed rotate down and hit that
B-bombside which at the moment is completely clear.
A bit of a consistent thing for a shawl that's getting really good control towards the
B-sight.
It's a bit of realising that.
It's quite a gap there so this will continue putting the pressure on and I'm going to
stop.
I've got to fix it.
I guess it's the mentality.
George on the tree of Nitro.
What's up with John which is good but I don't expect too much out of this again. It's about trying to make it expensive
They can and George might have said the
You can either piss us around here anything they find to be nice. They obviously can have an investment towards the next round
Shoulders looking very good very scary at the moment
Old another you take that please you got one back in blood though. Nice one. Yeah, pretty clean
5-2, Australia's kind of just showing that slight extra level of theirs. I think this
is maybe what we expected with the overpass pick. Clearly, a map that they have been working
on coming into this year, NRG. It's one of those where, you know, if you don't get
it under the microscope, it maybe looks like it's a decent map, but some of the opponents
and the fact that they don't necessarily play it all that often, I think it's just a map
that they don't bound and they're happy to let into the veto.
It does kind of paint a different picture
whereas Australia's this maybe is the map
that they're really trying to make a name for themselves
on at the moment, played it a bouncy, played it,
of course, here at Crackow.
So there's a difference.
There's a difference in opponents.
There's a difference in just kind of the overall work
done on this map.
Yeah, you're good.
So I'm not taking it.
Nice constable, or relatively constable.
Three round by far.
When he spoke in my harvester's be sighted,
it's locked a little vulnerable.
Or an RG, this time we've got three players in this direction.
I've got another smoking tool to connect the bro's spot, nothing behind us, really doesn't
opt to fight, probably the smart core considering his HP.
Over like the years here, Bouchara's there, I ain't run to bait, consider me slow up.
The drawing out a lot of CT utility was just good.
Seems to be what they like doing at the moment though, to be fair,
trying to stay away from NRG in the aggression.
NRG have made things quite substantially closer with those aggressive moves.
They're happy, trying to find a head.
Continues to be a nuisance with this B-look.
I'm not going to suggest this time around, and aggressive stance from the A players.
That's for damn short.
Smoke coming in and it would be more difficult to get into play, but he is not scared.
Last comes over a second.
Oh, the follow up, but Oce is still able.
Second maybe a bit quick, he was still turning away from the first.
It would seem so my advantage comes in.
They pivot towards B quite quickly here though, and the B holders get back passive stance
from them.
George will come in just for the one, but may well be enough, 10 seconds to get the bomb down.
They managed to get the plant in.
Number's a solid, it's more capable for the CT side.
You offer the mixture as well.
I do worry as to how they plan to entry back into the B-bomb site.
Whoops, he feels like he needs to take a fight and will lose his life.
So it's bosian yabbing.
A two guys that you maybe do indeed want in this clutch situation.
OZ trims one.
Reposition's quickly.
So both looking to play the bomb as the time ticks down and as noted.
That's going to be a problem.
They managed to get the hands onto a kit. I was going to say, what is going on here?
It's always, oh my goodness.
Fozy is just able to work around.
I was so perplexed as to why somebody's not on the bottom already.
They were desperate for that kit.
I feel like maybe just forced the defuse earlier than that anyway.
That is a mess.
Yeah, important kills. Well, by using the post-wamp,
because when he kills Nitro,
kills Nitro drops the kit back into water.
Brutal pays for it to fall, and at that point the rounds all but done.
This constellation kills up is that kill there.
When Nitro drops, it's all but done.
You could've got the killers wouldn't have made a difference.
And a second time I'll bite that.
We saw this throw in the first map.
That's just happy to burn an early time out to reclaim a stake.
in this half he knows the priority is back getting good foundations here, but six routes
he side overpassed.
At this morning in most cases considered kind of good enough, but a lot of Shalice are
doing here, so NRG definitely on the back foot a little bit, not looking as clean and
comfortable as they were in towards Mirage and I know it's very early doors still, but
I'm smelling them up for me, Australia's they're not making any of those critical areas that they made it a more consistent base in sort of that first map
Yeah, no one feels like a really big round to be taken though right here over now this threshold of
Kind of
Losing out in the first half you can be happy with six rounds for sure
Central for more of course and just getting those
clutch moments in your favorite
In our G.
They're own worst enemies in a few places.
Something.
Is here in this corner, they're not expecting him.
They need to finish off his partner, and now he's left.
He's difficult, spot, flash came into a system, and unfortunately not able to capitalise
just yet, but he will get his hands onto an AK, so maybe something brewing.
It's made all nightro.
That's right, sir.
Oh my god, not that's right.
It's not true.
Oh, yeah.
Hey, just see it.
You really do.
Yabby gifted life when he should be a corpse.
There's nightro.
Just squanders are freebie and Yabby with a fade away.
So they're back like harders.
He gets here.
He'll get another as well.
Yabby is an incredible round of all.
of a round of all kills that he should die the long time ago with.
Oh, NRG, looks at pressure really starts to build on those shoulders and it's affecting them in terms of the mechanics.
Yeah, there are, there are no words. Again, it's while the back is turned, man, I'm just saying.
All right, it's just serious coat for your own friend.
Yeah, well, I'm apparently not the only one it goes all the way up and all the way down,
missing players from behind yeah crazy stuff it's gonna be a first out here from
Australia's a change of we'll see if it finds success those these
managed to thread one in catching a straggler there into watch the short
pike looking for a bit more here and he will indeed get it hangs around in the
fire yabby be wild familiar with this bebombsite just about survives the
need goodness me 14 hp on these remaining two astrolog players and there goes
to the bomb, they know where Yabby is at, they must know that he's ever slightly low.
They'd come in, don't get too close to it, Yabby just holding to try and find a fight here.
As soon as he reveals, Bro will take him down.
So, a straddless with a change up.
Is it needed? Are they trying to get ahead of things?
Regardless, the outcome, not the best.
I don't think we'll see them doing that anytime soon.
Alright, guaranteed lead already.
The terrible spot to be, and that's for sure, I'm in an RG.
Even here in Torses, but no throughout the half, you lose this one, and
Charles is going to bring him a 9-3 first half on C side at that point.
It feels like this back, but already you all, but done.
We're guessing George can play up towards one stand and lose his life and Gabby continues
to be such a menace getting out on towards being time and time again in this first
off, Gabby has been clinical when heading out through one stone and out he just cannot
find ways to shut it down.
He's single handedly giving a shot a lot around to this half.
Yeah, yeah, absolutely.
I mean, even just by having the presence over here, just always keeping an RG on edge.
And in this round, forcing energy into a save.
So eight rounds are the very least.
I think it'd be very, very happy with that on the T side of overpass.
May argue these days the most T side of map.
And indeed they are able to put up some good numbers.
Maybe even one better as well.
9-3 is certainly possible.
That's like the airfax and the exactly come off. So hunt on successful, but doesn't really matter.
I mean, money isn't exactly super flushed out for a starlice, but new cares, right?
Headings to the final round. You don't mind.
Save successful, but I'm not going to call it a silver lining for energy.
I'm going to bit of a hole at the moment. A real rough to fall,
heading into was not number two in a starlice showing why this map has been so
all of four than three for three, but some decent teams are taking that along the way,
flight-questionatic, and paying all of in the last three months or so.
Obviously, while bounty wasn't super successful to them,
for an attic on this map there, so take what they can, and of course, at this tournament,
that way they get to pay really solid, 13-7, dismantled that side in the opening game.
I've been in a hole, and again, guess too, yabby continues to put so much pressure on
towards B, and it doesn't matter what NRG throw it in, the whole kitchen sink and he's
still coming out on top.
Unreal, absolutely unreal stuff, a great half of him, a great half of foesie as well,
to be fair.
We've just seen the impact of yabby in the past couple of rounds, so yeah, a striped place,
So I think, really starting the conversation
of Inferno earlier than expected.
I don't see takes out one.
I think.
We'll good for it.
Thanks for another.
As O.C. was inside us,
no coping for a fight doesn't happen.
I think with him not finding any success,
maybe the round is coming to a close.
I mean, I had on a swivel here,
but to much so, it's only two HP
It makes the difference, unfortunately he will fall OC with it all to do one on four.
He has to go for this full belt of U-Till got a kit.
Now, our bits split on the Australia side and just trying to locate where he is before
they dedicate the bomb.
Ooh, taglands, 5'7' out, 5'7' we'll get it done, okay.
So, we reset, but like I said, that bomb was waiting to get planted, he moves on
towards A, they go B, and surely now they'll set up nicely enough to close this out.
Yeah. Oh, he's had some nice moments in this series, sure, but not so much into
the words. The third map and I want B3 feels like a big ask. So cautious about a graffiti
blab. And time ticking already doesn't really have time to work, but sure he has a
kit, but the losers had 93 for a straw as worse. Sponsored off the back of a slow
to map number one and the way things are panning out. We'll be here to map three soon. We'll see you after a break.
I want to have a man to stay.
It was you that for me and promised me that we'd be okay.
I love your life, I was happy.
You were the ever-host of the time.
I'm happy with you, but I'm not for me.
I'm going, I'm going, I'm not going.
Am you going round?
I'm done crazy
But I'm not happy and why is it all in this world?
You're such a fool
Oh, wow
What a pity
You are always fighting
That was always wrong
What a pity
Baby, what is it?
I don't know
What a pity
You're always fighting
I was always on my own way
And you're gonna let me out of the world
You're always pretty nice for me
You're gonna be here for an answer
You're gonna be used to this all
We were so good
You're done, I can't believe you're perfect
Same, we're all ready
Why don't I get to wish me
Well, absolutely demolition over in that first time.
half nine rounds out from your TSI. And honestly, not that many close moments, right? They do
manage to get a few rounds on the NRG side of things, but ultimately not a good look for them
a few retakes that they maybe could have had. We might have been looking at a seven five,
but it still be a strong Australia. So we'll see here moving into the second half of what NRG
have got in store. I'm at that they have reps on that they have comfortability on, but not a
The favourite of theirs I would say, right?
They play it and they have to agree.
I think that certainly could make a difference here.
Six.
Julius, or three, Julius?
How would you put it?
Either way.
Lot of good.
I would say three, because Julius, it means, you know,
like, I suppose you'd do six like, but Rhettas?
Yes, six, Rhettas.
Three, Duelis.
There's Duelis, Duel, too.
Quick mass.
You know what I mean?
You can always learn something new here in Counter Strike, but let's be frank, you lose a pistol.
If you're an RG, that's it. We're already all attention focused on towards that map number three in Furnown.
We've got pretty good luck when it comes towards the three mapers as well.
I want to get as much Counter Strike as we possibly can here on the B stream.
So...
Quite a few.
OTE isn't three mapers in all the rest, so no complaints over here that is the case.
but also no complaints because the straw is not playing really good kind of strike.
He talks towards beat and they're gun hoops, he's going to be tested, but it in comes
one set of delicious little labored by a human to get the kill on the less.
I was closing the gap, this is where you do tend to get worried, another sad jolly's
revealing themselves as a player all the way push through into the backlines I believe,
fozy, rolling round, what is going on, staff from above able to cancel the bomb plan I think.
Yuppies, still alive here with the joelies?
He will go down, it's all onto stare to save this round
and close the game out here and now,
crisp on the first, he's low on ammo,
brave for the peak, but George will deny the first step
on the road to recovery begins for energy.
Yeah, I get about to be able to potentially
pay time there, because I'll see if I'm not going down yet,
but at the same time, if it's staged or to lose track of them.
If you lose them on towards the side,
then you can be flanking you, you can be taken move towards A
and all the rest.
and you never really want that.
We said, energy.
Yet the pistol will start things off nicely.
But still a long old road to recovery.
No force by bus, I was the right call as well.
Just go back into the investments.
They've been so, so clinical on the gun rounds.
Just bang on them.
You can kind of have a one bit of a throw away.
And they've got one thing I like.
You bring a flashbang into Lurby rounds.
He's something to work with.
He's going to be pee.
I always say popped into words monster, but in fact,
there's going to keep hold of him.
You've got to move as a unit here.
You have that flash.
So that's well placed.
Could result in something really expecting
too much out from this round though. So it's a question of figuring an RG, and you do
want it to be smooth sailing from here, Nighttro. Oh my god. Check your angles a little.
Oh, oh goodness. Oh goodness. Back 10. I won't provide the side surely. Get
taken that eventually. There you go. We'll fall. But that reveals a lot of info. They'll
start the charge towards B now. It's a good spot. Okay. They're still displaying good
two diligence making sure to cover each and every angle.
It'd been left open, lazy bomb plant right,
whoopsie might have been able to take another kill.
Not gonna be the case here, so.
Looking good, looking very good indeed, NRG.
I don't know if for me if it's the T-Sides
that have necessarily been impressed by,
generally more the CT end.
Sure, so I'm not quite with them here on this T-Side
of things they play faster, they play aggressive,
and that can be very hit or miss.
But, thank you for the money down for Australia,
it could be possible. It could be possible already 95, right? It looks a lot better.
Yeah, you win this kind of bonus by round as well, and the pressures put immediately back onto the shoulders of a Stralis.
I don't have a 6 out of the board, and most likely a 7th to follow it, just because of the lack of e-kind of follow for a Stralis.
So again, at that point, 2 round games. It shouldn't quickly be necessary to control to nothing.
You can find a bit of form, but again you're still going to confront a bonus where you've got
look at the hills and the E-case. One of which being sonic is making a move for sure.
Nothing really coming here for a striler, so it's going for the setup base at the moment.
The utility out in our G, slowly rolling through the motions, well placed molly or smoke.
Really, really, could work out here, I don't know about the straight face, if that's what
they ought to go for one playing.
Anti-plash, photo-turn, you find it's step behind that looks decent, or keep some coming
as well, lovely little set-up why not get it out when you've got the rounds when you've
got the time to play with.
Gootsy as well at the back supporting, looking good.
And energy, their dreams,
come crashing down.
I throw going to attempt to save them.
Maybe get a bomb plant, so they can at least buy into the next round.
Surely this is just not.
Gonna happen, flanked out, and dropped in the end.
Easy stuff.
That's what.
Just making sure as well that you don't allow that
street to continue for energy. Don't give them the leeway and hence why you go
for that low by in the previous round. Get the guns out of the earliest possible
and just take the fight right back to energy. But again, you know, the slight
positive that is kind of a bonus by it, but it doesn't mean that the
buy super fruitful here and towards this one. You got two AKs, one
Gillil, Peter 5th, the and everyone's new favorite gun, the MP7. It's a
Sonic can do with it.
What do you saw how good the likes would be?
It's here, it wasn't a yesterday, that'd be seven.
I call the try and find that, yeah, if you just take a little bit of a three-emptive tap there,
you probably guess that's a three-beat, either way.
So fly into you, you're gonna get three, you're kidding me!
Did even see a single one of those bodies drop,
but he...
collects the dog tags of three,
and throw a bite back for one, but this time might be already done.
is absolutely ridiculous. I mean it felt like yeah maybe lost the the window
or the spot is just too strong. Astralis, showing energy down at every corner so far
we've only had a couple of rivals but they've just read them perfectly and deleted them.
So perhaps done their work coming into this map, knowing the types of rounds that energy
she likes to employ.
Or maybe they are just that good at the moment.
See here, throws you going to be careful.
Could get caught, could get all spotted.
There was an orb in the hands of OCO,
I would certainly have worried for him there,
but that wasn't the pick-up of the pace.
It's just not working.
Every which way they look,
the CT's are able to defend even the spam through the smoke
is going better for Foggy.
and it is for broke.
I'd like to pull it a little by my own teammate, but yes, it's uh...
Looking like this one is over 15 seconds to save this AK if you can.
Light hunt on the way in the form of Rio, but I think you should just about get away with this.
Yeah, I don't think Rio is going to be too aggressive of either.
Doesn't need to be to be honest for him, but the AK is a bit more of a prize.
And that potential of...
I don't know the notch on the board, but it's round all but sealed and that first thing gave him
and by-reute and aren't you looking very muted in and out of the server?
And some else around for a show this, I guess I'll be able to see these and I don't
blame them, but it's such a lead now.
I just feel like it's surely all but done, 11 to 5, a hero, a hero, a hero, a hero, what
or save fibro.
That sounds good as it gets.
He needs to go nuclear here in round number 17 for energy to even have a look in towards
round number 17.
Yeah, I'll be to find the first.
I'll wash those over to grab some info.
There's some dangerous presence over there.
Of course, with the AK in play, they're going to look to boost it.
That's kind of what this round is hindering upon.
Fos is got the right.
Yeah, but they fell off.
So it doesn't matter, you're gonna try again.
Surely it's been heard by now.
No, not trying again.
Did he fall off again?
I don't know.
I'm very worried.
I don't know.
Maybe.
I'm really.
So I'm lucky, man.
It's so lucky.
And you know, the egg all over their face.
We caught it on camera.
Oh, okay.
Straight up, fight from bro works, however.
However, they're looking to battle into the same bombsite if they come.
Got a gun, shoot top and out for a night try.
Fusey, head on a swivel, get to second.
Oh, he looked like it was going to be a trouble there with this support.
They shut down a site under lock and keys.
A straw is by map point and they do it without breaking a sweat once again.
NRG have offered up next to nothing here and overpass.
And we kind of felt this would be the case of the halfway point, but all eyes were sat on that map three of them in furlough and it looks like it's only a matter of moments before we get that
Starting that really just not even
Getting close for scratching the surface energy as far as the fence is too good and I want to shout out again
Because we spoke about a lot on the T-Siber Yabby B-Siber
There's just the the T-Siber C-T side is just such a demon to deal with it cannot find ways to make him uncomfortable
where he looks so confident.
Sonic with a find?
Nitro with a find, both through the smokes,
just spam it away.
There might be some life in the old dog, yet.
Okay, that's quick from fairyzy madness.
So aggressive.
All blind as well.
Yeah, I love to see it,
but that's the danger of the instant peak
after the flash I guess.
Stair on the back end of the site here,
looking for him to have a moment
trying to join his teammates with the highlight reals, quick move from Sonic.
Can't quite net the orper, and I have to play this two perfection.
Plus comes in for him and he will manage to win out the fight.
It's there though, and they line up for him.
Oh, I called him out and he will deliver.
Wow, what a finish.
The only one that not quite given is that impact.
The same as the rest of his teammates and he says,
all right, hold my beer, watch this.
beautiful hold from him to close out the game and what it's showing there from a
Stralis. Yeah, an electric performance from then really, really solid
welcoming through. What are the sponsors? Well, after such a close
mathematical one way for a Stralis. It's a high rep for NRG, but again, the
caliber of opponent, the caliber of preparation we are going to find out
the energy of already won or be it very close once again at this very
tournament, so that's what we've got to lean on here for them. It does seem a
strile as are your favorites. Yeah, I would probably make the argument that
that is correct, right? I just feel like at least come up a back of such a
dominant overpass. There's a little bit more on the locker and it's obviously
very clear arguments we made that. They maybe should have actually even taken
a ride. Especially if they ought to lose their series, that's the thing that's
going to keep them up at night thinking, and we really should have done better
there. And we gave it up to NRG and you know, kind of it's you're in our
of course it's fantastic in towards OT. Very much could have been settled at 2-0. So, he had
in towards greater side up in the upper bracket. Let's see, we're going to quick towards B.
Yeah, straight execute coming in delayed on the Molotov in all fairness, maybe buys some time
but those A players have not moved. There's three to get through here. One of them is bro and he's
deleted too. OC chiming in as well. The Molly didn't quite spread to him. He capitalises it's
It's all going to be down, too fozy.
And he is demolished great round coming in from Bro.
Tap on the shoulder from the big man, of course.
But the great pistol to kick things off for energy.
What's the guy saying, a great court, right?
They've gone through a bit more for heavybie presence.
You see, a lot of default.
And generally speaking, in the gun rise,
a lot of defaults, they want towards being,
you pay four in through mid in the early round.
You move a bit of a unit.
They've obviously read into what a Scholar's like
to throw on their T-Sides.
It's really decent prep that's come through.
And they know that they haven't been able to respond this towards the B site on the pistols.
And they have the numbers there, ready to fight, what done?
He's shot it as well.
But of course, we spoke about him at the start of the series.
It's a guy who, you know, the numbers in terms of the KD might not sing that much of a story,
but the round swing, the rating and stuff for the him is massive, right?
It does a lot of impact with maybe not a lot of moments, and that's the one of them.
looking for the first Sonic playing anti with the odd check just to help his boy.
I'm awful lot. Punishing out at the moment as the Stralis just running that clock down.
Looking to indeed overwhelm the B defense by the look for the rowbinds the first and the setup
has cleaned it into Sonic. Really good stuff, Molly down, just to get those re-loads off.
that this should be flawless by all accounts. Some damage trader back, but that doesn't really
matter. No kills and our G set themselves up nicely if they can pull off this third, they'd
really have a nice buffer. Yeah, back to back three cases off a bro. You'd take that every day of
the week. Two and a start. This is around that really matters, don't you? That almost a throw away.
We don't really do heavily into it. Again, get a bomb plan on around like that or a kill a couple
kills you can take some sort of happiness but based on our rudimentals, it still requires
a double kill to come through.
A smoke thrown from spawn and Molly behind it but ours will still take banana control.
Nearly the perfect Nate says just about able to go away from it they will take some
decent damage, but really could have been devastating if they were set up. Still sending
the peak in off the back of the flash, the moly on the smoke is a little better there to
force them away. So, as far as moving quickly for Bonano control, and how do you do in a really
good job of keeping control from the site, which is often an underrated skill, I think of the
B players on the inferno. It's actually fantastic you tell us it's from Bruh and Sonic there.
Just denying them really getting any sort of clean, top and honor control.
Because obviously if you have top and honor, they have so much of them out of the maneuver,
I really need to commit to a B here.
But they've kind of been forcing them to go check elsewhere.
But she's as clock stick and down.
I mean, right, 45 second mark now.
They don't really have a good insight into anywhere,
but that's a lovely boost, Fuzzi.
We'll find those C for free, but do they click, I'll be the one who looked at this,
but I don't have a look at it.
Oh no, trigger discipline, George.
which is should be too dense or right, and there is.
Lovely fine, since got, yeah, the opportunity for a bit more.
He's a fan of subusers this guy.
Goodness me, big round in from George to make himself known in this game.
And it will be enough Sonic to clean up the final two.
And our G, we're all in forwards into three.
A completely fresh looking team here as they come into Infona.
We did talk about the chatter in between maps.
and have to be effective and it is.
Yeah, it's a really good reset, really, really nice he done.
And there's a lot that you can sort of take from that round it and talk about in a positive note.
You know, the first and foremost we already brought it up, but that be you till and the shutdown
was popular on a controller, it's so critical for my energy to keep pressure on.
Well, the choice, but also pinters them away from the map.
I've got to force as them to look elsewhere, but with how little of a clock
is going to make life get frugal and speaking of the usual users.
is there it is once again the double range of beautiful, but bro is so blind.
Couldn't do a lot with that running through the tech-line sonics on the pressure here and he will fall.
So we're George, these sites open especially as they get that CT cross-moked.
That's wild.
How are they getting away with this?
Yes.
Deagle spotted.
Not going to find the kill.
The awkward back and forth over there.
It has slowed this roll, of course, of energy trying to mount the retake.
That would be as old, not with them at all. So yes, could get kind of weird.
It's weird. Oh, I don't know about this man. We'll see if they get in quick, which they could do against some of the HP bars.
It's both too soon. First of all, you are blind.
It's our O.C. It's all going to be on nature here. It's just trying to run that clock down.
down. Maybe even going to think about saving that's where Yabby comes back into the conversation,
but Nitro kind of knows about him, looking to take his couple on his way out, he'll do
just that. And now a big fight, I suppose, is Yabby looking to drop all the rifles possible
and he will be rewarded. Now I'm going to sort of have a stradd, it's pretty unlikely as
well. Yeah, he single handedly could have cost him that round, I've been too far away,
but they do well, bunkering down on that beast site,
even sputting blind as well, it's the pre-emptive shop.
What's your four-night show as well?
If you just had one more player with him,
it was like a 3v3, I think they would have been fine
because they would have been grouped together.
A show has due well in that round.
That keeps them up flow, but after you can reinvest
for the most bow, you've got an orb which is great
to enforce alongside you.
And then in a 5-7 round out, the bow is here and round up a 5.
I probably, you know, these amount of heavy lifting got to be done.
I owes him bro, George, who got the premium guns.
I see.
Trying to get in and ready for that first fight.
Maybe looking to break the smoke actually.
Alright, let's go down.
So taking the peak, trying to cover his teammate getting in close.
I really are weary of all the swings here.
Not weary enough, who's he will go down.
And that's the first kill that they were looking for, you see, O.C. finds that kill, you immediately
start to think about bailing and trying to assist on the A-bom site.
Let's take a little while getting over here, nice and new to soften the little, I really
like this, they're ready for foezy, looking good for NRG, in fact, Molly is good to slow
them down even further, so a solid advantage and just lock in them out of A right now.
Yeah, I know it's in Furniture and I shall, but the usual uses so far on the CT's had
I'd actually be an excellent should be one for free here.
Let's see, oh, it's on the cross.
Second half as well, oh, these beds are right.
Surely, oh, it's gone out.
How's he got a kill?
Oh, he's surely not a stack in all my gut.
He just about gets traded, but he even still
two versus four 30 seconds.
And sure, bombs on the back is ahead.
Two eight, you make it a movie.
I'll get another.
They can go back towards a B site here.
I don't think they might, but he's got to go.
NRG, but they continue their roll, continue their winning ways.
OZ2, big kills from the first spot, just baffling, he gets the second day, shouldn't be
given that luxury, shouldn't be punished on the exit, out from that rotate through towards
B. The stars will take their first pauses. Rugger re-enters the freight. Bies are going to be
super bountiful for a starsby look like judging by what we see already invested in, it's
going to be a force, we've just got an AK, a little forefoozy.
It was brought from that round prior and we just see a few of the greats around it.
They're trying to reset that economy basically, you get it back to an even standpoint, but
the energy you win this one, that'll be a fifth and then the stick is sort of a gimmie,
just about the low investment.
The bad spot, not a bad spot, and the bottom time out.
I think a little dropped over, but really looking towards stare to prop them up in
the 6th.
Yeah, absolutely true, I mean, energy just flying at the moment on inferno, completely
forgetting about that second map.
It's good, it's what they need.
Yeah, a lot of utility here at the top end open on it.
I'm just gonna smoke that to just sort of cover off the vision.
I think I go first and cure it.
Yeah, look at the idea.
We'll see where the real buttons out for them, Sonic for two.
One more was on the cards.
He's so close to getting it.
3 HP.
He's all the different.
Maybe done enough.
I'm going down on an open plant.
So a pretty sort of figured out round.
For Australia's.
NRG, not really feeling it.
But maybe considering things.
Don't have loads of cash themselves. They're just trying to have a look for this first kill if they can get it.
But like nitro is... that's even so far away. Yeah. It's a bit weird. It's like an active save.
George's here reveals himself with that flash. Maybe trapping the min trying to take some guns away.
He's gonna do that on one.
All right. I'm not quite sure what I'll feel about that. They will go down nitro saving the rest of the team not apparently.
They all go down to the bomb.
What?
I don't know what the decision baking is there,
but either way, Australia's getting around.
One on the rounds of all time, that's a challenge.
I don't know what to add.
Yeah, just, I think it was,
it felt like cluttered comms.
I mean, people saw something like that.
I think it's two things.
First of all, it was the hand scene, Yabi,
and we already saw what Yabi can do in the lurk.
So hence, why OEC and I try to so stone the rotors.
They were like waiting our every single smoke dissipate.
Just a CVed lurk.
I was trying to set up a flank of his own.
He actually wasn't, he was going to turn the moment to have been on it.
But, it's a really good round of response from Australia,
so we've not loads the work of either.
It's costly, nice name, that'll damage towards,
good to see as there takes a little tack in itself.
It's a one-man defense here of Stonic.
He's got to do a lot of work with just the 57 to big ask for him.
It's a bit behind us moving for now, they'll break it open and they barrel in.
There's no one really here to stop them, Sonic.
Does he even try weight-forifications, or are they ordering an angle for a save?
Unless he can get a couple of kills for a smoke.
It's very ballad question.
Are you close?
He's very close, in fact.
I mean, they're not quite going to happen.
The save angle.
Certainly now coming in.
There's I think they will look to back away. There's a man in T spawn.
Yabby loves a look. This might really be given it a new definition.
There's uh, he's not made it out of the spawn. It would seem.
They're onto him. They do seem a bit onto him, but they're never going to expect the T spawn angle.
And there you go, he takes my truth out.
What is he doing over here?
Another weird looking end-ground, honestly.
They're all in, but are there there's two CTs watching for the exit,
but then two just hard-saving over on A.
I don't know what to make of all this at the moment.
Yeah, it's like half a team as idea is what makes an expense of the other half
half is thinking I guess to the next round more so.
I'm not game though.
United, Eagle and a couple of five sevens should be a simple one for a star as the tie
it up, you'd assume.
They also have to build up a bit of finances behind the the trawlers too.
They're pretty even.
And though they win the round, they don't care how expensive it is.
They're going to buy until the next pretty come to be,
losing it in all parts, one of the few ones.
The two deep down from the honoris, Ken Sonic is quite aggressive here, and he's all alone.
If he falls towards my honor, that's B-Sat open once again.
You know, I guess he's changing up, because the previous round Sonic would say that I'd be
a little bit too passive, and that's why I need to be aggressive, it's a big boy
to be sticking around for the fight.
Molotov tick, Sonic knows his body's on the corner, so the pressure here has to basically
bite after that rotation and bro's rotating over, but they're hunting that as position.
Looking to go towards B here, and it's going to be heavy rotations in from NRG as you
would expect and around like this, maybe a boost on the cards as well, see what the CTs
are able to find with some pretty solid ribs and pretty quick moves. Try in, but failing to roll
in. I think they have a player up on the boot. I was going to say they've taken a time in
doing it. Unfortunately, the smoke is kind of good enough as it dissipates. They're ready for the fight.
It's all on O.C. To even just find one here just softened some numbers, takes some good
in the way. There's not happened. The AK finds him through the smoke and we are very quickly
back to an even score line. It looks much more akin to that mirage, right? Where is that
been a backer for? In changing, augmentant. As they lose the lead energy, call for a break
in play. That's interesting to the mic. And the issue is for the last sort of three rounds,
basically, energy, if I had really kind of wacky finances, some people being able to buy others
dances of like a half investment if they want utility. And it looks up, we're going to get another
the one and all of those rounds. It's runnin' my nine, which is a bit tough. I mean, you're
getting what seems to be a priority in firepower for an RG. But look at the sort of knock
on effect of that, bro Nitro and George, or I pretty limited utility with bro Nitro,
only having a smoker piece. And they've only got one kit on Sonic, he's opted for an MP9.
Poster news, I guess, is that it is a bonus by technically for a Star Wars, so firepower,
as you make the argument's actually a bit better over towards an RG.
It's rather the full belt of Utah.
And they all start to find these little pockets in these gaps
in the NRG defense.
And so it's the previous round, right?
It's rather somebody care how it costly this round is.
As long as they're with it, that's all about us.
We move out much backbone, they've got in the wallet.
Yeah, so much to mix up with here as well,
they're gonna go fly in in.
Over on the balcony, not expecting this second player
over there, of course.
He really does cause some confusion the setup of 4 on A was so very ready for a play like this
Rosie will go down but ultimately energy there is no
Sweat off the brow they were in the right place. They were ready for that and it's kind of a classic thing
Astralis maybe seems a bit in their DNA. They want to know why they'd like to just throw a fast round in there for almost no reason you might argue
Yeah, and sometimes most of the time actually
It doesn't really work for them, so lead back for energy.
Yeah, and that's work, that's just once.
I'm not too expensive either.
Which is the main thing.
Blow it's on the flip side for the soliders, no issues with air reinvestment.
It's a bit all part as well.
You know what I say about the top wall, yeah, it is.
Or a bit down to 75, but stay, we'll get one in response.
And he gets another as well, you are so lucky to stay alive, stay.
Man, I'll be for much longer, we'll see, but the triple stack be here and
stay stick around to the engagement with the Spatyslow HP. That's a steal.
They want that banana control. Yeah, really putting a lot of resources into that.
Kind of on both sides to be fair.
Stair will get the old bogg-dans law going.
As you will get that ought, a lot of opportunity presenting, kind of, posturing on
A at the moment and they're going to commit over there, the bomb seems to be slowly
making a move.
At B, but also just kind of supporting with utility, now, beginning to believe that they
are looking for a beef initiate.
Perhaps not.
Hard to read.
Hard to know what they have.
Only two smokes remaining here.
Oh, and a rotation from George.
Could be a deciding factor.
Boss mode coming in.
Or will act upon it as the need that...
It's there we just ran, did not come his way, it's a lot of damage done, they well
soften it up, the rotations coming in in decent time, Lordship just thinned the numbers
emitter slightly, the transfer on the cards, but doesn't happen, it's all going to be
on real, a lot of the head, George to delete, and he was the player that we kept an eye
on, maybe for the wrong reasons, he takes over the round, regardless of the missed time
rotation.
Yeah, and you know what to be fair, George has been quite quiet, the series is not being
to the Asin Pack 4 as we've, let me come to know in the past, but that's better.
Time out, taking another biostralis energy, guarantee worst case scenario heading towards
the second half for albeit tight game.
What about my conferna, which isn't too lengthy the sides?
You're pretty happy with that, bironaji.
I'm also just happy in general, because you've been able to recover off the back of what
was ultimately a poor amount number two.
You brush their side, you've kind of shown that.
It isn't something long last thing.
It's good round as well.
It's super aggressive too.
I mean, even that swing until it was long enough,
double with Gorge and Broke.
Really, I've grown it.
Am I shot for the final?
The finances feeble for the days.
And she should.
Getting a 7th day of all things go in plan as they should.
The utility in banana once again will see if a starless may be stepping up slightly and
try and really fight for things here in a low-by-round like this.
Stackry can forwards with that A.K.A. air they're trying to get him moving quick.
A lot of trouble come down baiting out some early utility but still not super comfortable
for energy.
In terms of flash, Sonic has been leated, where he ever gets a chance, Rho finds one,
I think Ocee, on the other side of the map that is for Ocee still alive here at the
new box to eventually melt, there's well to find a couple to value in stands, give
some an advantage thanks to Ocee's kill on the other side of the map like I'd say,
need to bring Fosi down to 3 HP, Feeals and looks pretty damn good for energy, hero
is going to be required here, they are to take this as Strauss, moving to Managita,
Buccee, that's an awkward molly, softened to him, even more, they've still got another
Molotov remaining as well. So they can get that in, I'm sure they will, yeah. There it goes,
of course starting to the open, easy as you like in the end, little close on the diffus,
make sure the right players on it with that kit, but ultimately they take the round.
Yeah, it's an excellent retake coming through their community.
Really nice useful usage, just to continue being a bit of a nuisance and force in the
mouth position and also just making sure the fights are super clean. Nice work.
Again, it's kind of reiterates this point of where NRG release on an international scope.
I actually show in there's some really decent depth behind them.
Coming to those as a tournament, a lot of people are reservations about actually
a really sort of hack it on the ins such stage we know they've been doing good work domestically
but for what you're the way that North American seed is kind of currently where we're
not taking too much stock and now but this is a lot better.
I'll be shot by OST Miss.
Nation game sure they're dropping all of you to it for an unruly takes a lot of damage
same for Huxy and Fuzi's really exactly super healthy himself the flash is good the spray
very labored, a sonic, walks away of one of these.
Just for now.
I've seen you for a few more, and as again they have been softened up something that
energy been doing really well.
Let's try this so far back.
Yeah, beyond the hard look, something that becomes, I think, harder and harder to do into
CS2.
I'm doing a decent job on this map, the only one on the team that is positive.
Nope, but close.
The polished great shot from stairs to entry in.
Gonna be George from this new box angle, which is found a great deal of success.
For the center g team, of course.
Remember that OC clip, bro had it in the last round though.
So see where he's able to do this.
They're more on top to flush him out.
It really depends on how he plays this nitro waiting for contact and they are just walking in.
Maybe need that flash ahead of time. It comes in quite so awkward for George.
And he's blinded up by a secondary flash. I think maybe even from his teammate.
So he couldn't finish that second kill. It's still absolutely on here now.
Keep an eye on us. He's HEE as well.
The damage being dealt. A flash of excellent. The flash is excellent. Look at the time too.
13 seconds to see for still needs to go down all of the shoulders of Ocees pulled off
a clutch and a half at times.
Mario come down.
It lands on Yabby but he talks himself into his water, opting for the rifle is the right
call, but clearing view might get overlooked here, intentionally drawn towards water and
reusees and half at the half.
It is black and forth, his niceties and RG, but can they continue in the second.
And then we're going to get back to the next one.
Into either side out. It's still anybody's game. Restrations of course coming through for a star as understandably so an energy is showing
That it's still fight left in this side despite a fairing on the warming mountain of a suit
But adding in towards the second now on the sea side as well
You go in my question while having a good talk about the sea side of an RG not always being where I think they've done their best work
It's really has been the CT side and
And they find something here. Yeah, it is true. It is true. I definitely would agree with that analysis.
So, yes, curious as to what the game plan is going to look like on the T side.
They've generally been a bit thicker a bit faster.
Inferno is not really a map that hands itself to that style at the best of times.
Pistol would be absolutely huge here for an RG though. Same for a Stralis, right?
at this type of scoreline, I think it can be very, very decisive or indeed divisive if things
don't go your way.
Device mentor, there you go.
Hopefully a good time for him over at 100 thieves.
I see they're playing at Dracula.
Yeah, no.
That would be interesting.
I'll be interesting to see what device can do over there.
But for now, the ghost of device I suppose trying to stay alive.
live. It's been a pretty quiet pistol as they're just lining up that utility, taking
a leaf out of the extra-inch book, straight up the execute.
Like that you're coming through, who's going to come to support you to the one of the
useful, also a flank-bring, so the bombs towards the back of the pack, which is potentially
quite worrying. Oh, there's Yabbe, Nate's move, Ocyco's down, I've trained from George. He's
to be careful here though, George. I guess that he's dormant with the bomb, but they're starting
to make the way into was B.
There's still bodies here to meet them.
And time is ticking 25 seconds.
We got to move.
Now, it goes, George, down goes the C4.
We're still going to part in the Stubour system too.
Unbelievable.
Fake flank coming in to try and draw them in.
It's like just, whoa, oh, fozy nearly lines them both up.
It's nitro to bail out, but yeah, that's a complete mess.
I mean, the flank comes in just as they decided to stop watching it, right?
And get that utility out.
So pretty unlucky on that.
Then you got the bomb isolated, two players like swap positions, the plan to have to move,
and somebody else comes into cover him. Just an all over the place, kind of right, and then
closing creep in on the edge of the smoke right could have been absolutely devastating, but
just they just managed to avoid devastation in our G. With a big one we got the force out from
Australia saying if this fine success, maybe we were back on, if not, it's going to come down
It's first rifle for me. Yeah, good.
But I don't know how to either find that pistol.
It extends that buffer zone which is nice.
It gives you a bit of leeway here on the T side.
With this force.
It's not make or break for a starlice, but it's mighty close.
Who's this? And I'll g find nine.
I need brookens. They really should get a 10, so you're right.
You know, that first gun up, that comes through.
That could be the starting factor for a shot, and what's going to go back to was beat.
Ooh, little tick on the molletop, probably going to be known about.
Will they send him in here?
Answer is not entirely for the first time.
Maybe every, you see, a Mac 10 slowly backing away not getting giddy for that first fight, so he's just going to wait patiently.
still looking to hit B, though, actually leading with the AK here, trying to force things
through with the stronger weaponry that manned from CT that makes life very awkward indeed.
How the Galil is up to try and find these kills, and he will get one they know about his
player towards new, but have to play it perfectly meanwhile. They're coming in from CT there's no
smoke down. Oh god, this is so awkward, thankfully able to just hold the line with that automatic
weapon re-re-u, alone against the world, finds the first, scares the bomb for a second!
What is his game plan? Bomb going down, I don't think he would have quite heard that sound,
I think you really wanted to charge through this smoke and try and isolate a fight, but doesn't
happen for him, so he's left in the difficult one versus two now, quick movement into these post-plants,
pretty unbeatable angle, on top of this dark box, re-u goes contacting in, sure you don't
on this world, we'll clear it so we will be beaten. So let's try this, the unlikely round does
not come off. I guess clearing it is all because after every you was playing in the
postbound earlier, pushing out of my final round of a half, but yeah they needed that. It really
did and the fact that they don't get it, it's gonna open things off that's for sure.
Let me get expensive, I guess for sure, takes something away from the round, but
And OG with the 9th and the 10th should be a 3D, a bit of a 2 for 1 special when in that round of a 14,
is because of the force by investment by the CTEs.
It's all as on a NAFES edge here as NRG to close, but it's fine by bro.
I should be doing more from here with an advantage like that.
They're even thinking of just charging straight through this smoke.
Yeah, this round over is done with.
You got yabby creepin'.
He's only got a USP though.
So not the scariest of prospect.
It's meanwhile.
Oh, there's a man in CD.
Made it round to church.
Woe just been off on his own adventure over there.
Any kill is good. You have he does manage to get one. I feel like that might be all that they get here. George with a flank
to close out foe Z
Oh, do it. Oh, wait a minute. Wait a minute.
Okay, just got the right click off. That could have been a very sing. Oh, Lee. Not first right. They make it all the difference.
Yeah, thank God he had HP. That could have been very embarrassing.
You lost man with this eagle.
I don't know, look and see if he can make it expensive.
It feels like he may be a consolation kill.
Like that's no, maybe not.
Sonic.
Turns around and sees it off.
Only the one carries you in the end as well. So you'll take that. And Georgia course is caching the back pocket with the knife too.
There's very, very crappy. That was nearly so close to
lots of embarrassment, but it's all right. First come round. You put a lot of
importance on it and I'll back it up because the straw is you lose this and
it might cost you them up in the series. What you need to play in the game
later on today.
I'm gonna control once again being 5-4 and cleanly taken, oh man, just charging in straight
through to this B-4 site and they have them put them down, lovely move from energy, go back
into their DNA right, thick and fast rounds, that's what they love and they make, mince me out
out of that behold.
Yeah, what a call.
It's such a nerdy call to make as well.
Because obviously, if you get completely shut down,
obviously, you know, talk about losing the right,
but it's actually the mental state, right?
It's like, oh, okay, chill out, slow down,
back to the basics.
But the fact that you've kind of got these condition
slower rounds, and then you can throw a quick one
like that on a bonus by where it's not the end
of the world of your to lose.
I'm not really worth losing this all,
but it desperately trying to stay alive here.
all the time, I'm forcing it now to get forces them through the flames into the fire of
nature as they get.
It's a great way for me to do this.
It's a great move.
The North scuba top is well for OEC, which will take every day of the week, 11 to 5.
It's not done just yet, but it might be curtains there, scroove.
Certainly it might be singing because the straw is just timing to serve it here looks limited.
Indeed, they're taking a time out here, of course, but I think, unfortunately, we might know what they don't.
Come back, they're always possible. Don't get me wrong, but this energy is looking really locked in right now.
Some great rounds, some great mix-ups, a lot of options available for them if they continue playing like this.
Good amount of cash, built up as well to just stem a loss or two.
It would be a decent buy-in from Australia, because they've got bad at the very least, and how it is time if they can try and find some sort of a runback, some sort of a reset to just stop number 12 happening for energy.
I think it's 3D even all picked up as well for OECD.
Really nice to have.
I'm going to try to put pressure on here.
I'm going to go into those under that force fuse your way.
What's that guy, you know, it's really done to what hooks you on an MP9 can do over towards top and on at the bottom setting in that direction
Yeah, still presence in the apartment to for an RG so definitely potential that one of these players over steps and just an early kill away
I make it to a hook seat on the second one does
So he's got the re-smoke, he's just making it look like there's more presence over there,
they will slowly rotate a player around, but that might be the wrong move, the apartment's
control has given an RG to confidence.
Just have a look on A. It's just a small look, again, still not overselling. It's
only one man's worth of utility thus far.
And on the contact you till here, brilliant stuff is energy of pulled.
A star's defense pillar to post.
Clean, shot coming into open things up from the captain.
And they look to end things here and now it's fozy in the pit though to hold the line.
Smoke down to make life a bit awkward, he's gonna have to go.
A pub and beyond his team makes not quite delivering a flash comes in for him to try and find another.
The bomb-plump being denied is caught on the USP now, but the rotations are finally starting to make some waves, Sonic.
Just take down Fosie spot to the other two as well. He will fall. It's all onto Ocey.
To find number 12. To break the hearts and backs of Astralis, not gonna happen.
And Astralis with a big fine to keep their dream alive.
Yeah, it's a good move. It really is.
Finally end there as well with Ocey on that orb. Just playing together Hugsie and stare flying enough
off the back of the flash, MP9, they just know they've got a trade effectively, they've
don't even care if one falls there, as long as they can get that trade and don't allow
them to reset for a second. Nice work, pressure on, astrologers, staying afloat, just about,
but that ship's still taking on water. Rugger really wants to hope that he can plug those gaps.
Still quite the deficit five rounds of energy knocking on the door. Of the next stage here
I am crack out. The very least that I reset the finances a bit so they have a good solid
bite to work with. Who's he's all scooped back up too?
What is on dead just yet?
Just needs landing here, and our G with some earlier presence in that sense than the previous round.
Trying to work the A-bomb site a bit more than last round.
It was plenty of room.
And money, I think they should be okay.
Particularly if they do get a plant.
I'm going to start one player causing an upset erokus over on A.
A, it's George who finds himself towards the top end of the scoreboard in the game,
so trading a lot of individual performances at the moment,
stare holding the line, low on ammo, has to be careful.
All put, still manages to finish them off with some help from Yabby.
Those would've been his final five or six bullets in that magazine,
or trained and ready.
Not a chance, says foe Z.
I'll see trade him, he does have that bomb, I don't need rude to get through on A, so hold
your horses for just a moment here. 20 seconds, rotations coming in, he's maybe mist.
The window of opportunity to close down the fight quick. I think he's maybe capitulating to
the save actually, as he's not really moved off these stairs.
Yeah, I think he's already called it.
Should be okay. There's no ease.
You get cleared by stare.
Yes, kind of.
That's all.
Yeah, being the backline sees them off from bridge.
That's a tilt.
We didn't move, you would've been alright.
But he thought they might've been too players moving their way through long and short.
And goes the orb.
Down, go NRG.
And strawless.
Steering alive.
The pressure on keeping NRG mutin a little bit on this T-Site stand up so well towards beat
We're a locked-on defense of him for three
The buy is bad
Well, the North Americans
Anyway, gave the Sonic
A few bit of pisses around it. This is the type of round the way in what one of those punchy ones that NRG like to throw in and we'll just get into the match
just filed towards balcony in the gum.
He's working on a bunch of decent round flying tech nine,
whole OC in George, nice work.
Job not done just yet, but this space to work with.
And Sonic, gonna make sure they take it.
Yeah, an aggressive swing from Sonic.
I was like, okay, this is good.
They're waiting for that smoke to go down.
It's often a bad habit of players to go for that greedy swing
as a smoke is blooming.
The need to finish off stare.
And of course, it would be around like this that energy
can pull out of thin air.
who see as a decision to make and when you're not quite there with the chance of course
you could pull this off. We know that as well the HP bars are pretty low but again potentially a capitulation
as he holds on the edge of the bomb site looking to take a gun or two away.
Back to the question as to whether maybe you could have just held the M4.
I believe there is a player at the bottom end didn't quite catch it, but I think a very poor player
over on the Australia side of things and they need all the help they can get right now.
Under as well, for
Thanks for energy. If I was you had these problems when it comes to closing up the map, I was going towards Mirage.
The stars do pick up a bit of form here, it's what's at tail end.
When do they try and utilize their attacks to see things off? I mean, I guess
thought we're thinking of things arctic and I think it goes out here and now, map series point.
What are showing from energy in this tournament? I continue to punch up and impress
the bait win was brilliant, but this one's a lot of stock behind it. It's sure you can
talk about this being a new look at Charleston, teething issues of a new squad, but
it's been a solid showing, it really has. Sonic? Why not high? Should expect there should be a
second down low as well. It's full play isn't it direction? It's only just trying to keep
attention droids in a good job of it. Yeah, maybe away from George who is the one that is
looking to get the right guess. Still not the bravest of players, right? He just gets that
performance controlled and not necessarily going to take me risks. It's a pick up of speeds
So I've been here. Big Nade Damage coming in, or just getting the jump up. Yabby, meanwhile, we'll get one above the smoke they've got to deal with him.
They didn't quite know where he was at, maybe a quick-class minute boost he finds too.
Seems a few players were unsure of his presence up there, and it could really spell defeat now for energy and a key round.
Bomb goes down, Oce is just pressing the panic button, where's my bodyguard, where's George's on the other side of the map right now?
He'll make sure that he can make it over safely as opposed.
That's why he takes his time a re-smoker's CT.
There's now a war that's woke to awkwardly work through.
O.C. lines them up.
The footstep heard, where is Ryu?
Where is he that got a locate him surely, not here?
He needs in towards Darky, has to try and isolate these fights.
He gets the first, and O.C. has a decision, does he peek?
Does he hide?
Ryu deletes, but there's no time.
There's no time.
An energy will take it 2-1, they qualify for stage 2, the NA hopefuls, and it's your
nosy who keeps them alive. Time after time with those highlight moments across the
quarter, they're two games so far. One of series coming in from him, but across the
board as well, Sonic had a much jaw jab and a much their bro ever consistent and towards
if not finished.
And now, you have that young call that was just being discussed on the desk with this Portuguese
flavour, that call led by Miterus, with simple electronic who have been back together for about
three months.
It's an exciting jigsaw puzzle and it's definitely one of the keys for people tuning
in for stage one here in crack-off.
Let's see if we can get some better counter-sharp for them today.
Definitely, I'm also echoing the sentiment of the desk. I'm happy with it. It does too as opposed to the another overpass
Makes a lot of sense logically the T side will see if it does fair better for
You see game. Yeah, they played online and they lost it
That sounds all about the land games for a team like this long recalls gonna be peeking into this and he's nailed that and shot simple
Taken down. Oh
Ring call three quick clicks of the USB
Taken down the man to put the one in his name
He's taken down his inspiration to start us off.
Big smile on his face, quad kill in the pistol.
That is how you get the juices flowing.
And this voice, you can see Ken, one of the newest,
if at the newest addition to the ninjas in pajamas,
I think he is going to be a real valuable asset
as far as the vibes go.
I think it's with what you are saying just there as well
in terms of inspiration for something like
Rink or something to the can, right?
Is it Ukrainian players?
Yeah.
And you're going to say with the opportunity to talk a bit
of trash to the legend.
He's loving that.
He has a key role right.
Plugging this into the first dust to the NIP at play with him in the roster.
He'll just be taking that standard.
Well, I want to say standard is it might be in the most important position for a CT rifle.
I'm dust to your A player who supports long, but also is writing CT for the mid-to-B's.
Playing goose, playing ramp, playing car.
It's a key position.
Again, as we just have this ECO, it should be pretty easy to deal with.
where there's just the deagle, simple hands.
Doesn't even play first, so crazy.
Thanks to space, and they're going to get mopped up now.
It's like, we're going to single kill.
That can goes down as well.
So a little bit costly.
Let's go, I recall.
See how much more damage is?
Oh, oh.
This is the same as my Raj for an IP
where it's the young core plane to key positions.
Cosposki, as you're mid to the player,
wrinkle obviously is the all parts of the here and everywhere.
And then can is the A rotating rye flood.
That means snappy anchors long as shush anchors B.
If the other three that have to feel the game, and this is where you heard the decision
tree that you built and what to pre-was talking about in the desk in terms of they're not
being scared to make the players their normally wood.
I mean, they need to be having a good day today.
Yeah, I know over-prafting as well, yeah, making sure it is not going to kind of cloud the
judgment and the feeling.
You're not long.
Yeah, I don't think you're flashing itself out.
Just go straight on in and just do damage, please fall in.
Long rage from the spasky and a little blast for number two electronic feels the wrath of
the B9 confirmation of extra bodies brought down by Rincourt.
You keep trying long, it's going to be the same result.
This time it's because Spursky with the multi.
A triple kill, AK scavenging crazy is the last man to be found.
Every single spam in background now, they're going to start clapping down the space, he might just get chipped away.
Shush is cutting off at the pass all the way through a T spawn.
And that right there, using the SMG long for that control, they want to try and punish snappy to using their spawn.
So I think everyone at 100 place pugs is quite familiar with that as dust too and count on
up but up so 3 0 pretty spotless stop.
We're talking a total of 3 kills and 3 rounds for BCG.
Yeah, that's bleak, I mean it feels like the ECO was obviously a non-starter but I don't know
the guns ever have really hit.
You don't want it to get away for you too quick, right?
So I would hope into the next rifle round, they take a tactical timeout just to slow the
pace.
I have a conversation.
Okay, well we're 40 a down bar, but they play one gun around.
You just want to start making these a little bit more threatening.
So if I'm tired and I'm standing behind this team,
I want to hope that the comms are flowing in around like this and they're able to get one or two kills.
And that there's ideas.
Cool place, I'm with the orb.
So what's going to begin to immerse?
Scout tag onto the orb, but nearly hits the follow up through the doors.
Wrinkle, turn, tail, and tuck.
What's the ace side?
That's the thing is important the wrinkle doesn't go down there with all the nades, right?
You can give that over to camp for rotation and now we can play a much safer position on A.
So risky early to try and pick them so they can't do a light by execute, but now they set up for Chris Cross.
Oh, that's it.
It's okay, that was meant to go top door.
It's not too smokes to be able to execute outshot, and maybe the fact that simple nose is tagged Rinkle,
they want to try and scale this, because Rinkle won't be able to take as many re-piques.
I don't know if that's nothing was pushing, he is very deep pushed up alongside.
It could be very disconnected if the A players do feel any pressure, if simple was to hit another scout shot.
got onto that wrinkles sniper rifle. He'll be doing this now.
Oh, he has, get us the follow up, wrinkles and even get to pull the trigger on the sniper
simple sits him down.
Okay, how's the protocols with the re-takes NIP?
Got info. He spotted us an api to what's that pit side and hasn't been able to connect
the first bullet. It's where it's coming from the short side. Looks like Ken's going
to be coming long to join Snapi.
That smoke long will have to play first because of the short block.
Yeah, they're gonna have to respect it. Simple bolt down to half health trying to throw out bullets down race still nothing
Connected finally bring snappy down to 13
Yeah, that's round. It should very well be over a little bit of a chip pit, but simple will finish off the meal
DCG you don't even need guns. They'll do it with a what was a simple scout and a couple of pistols. Okay, well forget it
Gonna lose everything that
You're just gonna load a roll
Oh, okay
I like that from Taz.
Throughout the lobby with the sharks, he said,
no, there's no yelling.
Taz is back in his day.
People might not remember him from 1.6,
but they should.
Within these years, go days.
He definitely got loud.
So let him can note.
stomach in that one, that partial bite.
On the swan there.
Great camera.
That's an example of letting your players play.
Right?
Simple being able to take peeks without the smokes coming in first.
versus they do kind of this long control.
Why love is the electronics minister to get that pretty much on his own.
What do they want to go with the classic Navi?
Right? They can just feel throughout long right now.
Crazy has the extremity of B covered for now.
And then they can just sign them through the utility.
You would be expecting some type of CT response.
So they push up a tunnels.
They try and go aggressive, short, and fight over towards middle.
Right now, it just held up bay.
You see on the radar, the block smoke.
Just in front of electronics line of sight.
Here it is.
I'm going to have a couple more of those to get through, Shush has one.
And he's got that over to what B for the block.
So silence falls over dust, doing it does with the other,
I'm just going to wait this out and then try and execute through long.
It tears us to them with the top mid push.
Crazy as you just saw was to them with the B push.
A little bit of a short flash swing, nothing to report for K.
Now, you have to keep in mind what you do to have as the long cross comes in.
There's nobody playing car, which means they can't be as jarring to this as they would hope.
There's the first long cross smoke, because this is the bait out residual utility.
Time will become the problem, sub 40 seconds now.
Yeah, I'd run calls just constantly bit intimately uncrouching on this box.
I catch him, brutal! Back to back, sat down, by simple.
There's the second smoke.
Malting across, Arakorn is the first man on the scene, can't talk towards Gandalf.
Only forces the fight and a quick adjustment from Arakorn!
I feel like that could very well be around.
A look where crazy is, he's already in lower tunnels so he can try and deal with the save.
He'll be hearing snappy running B-Hill now.
Shush has gotten past up the tunnels towards T-Spawn,
but they want to take these guns away.
Needless to slap, the boys off the leash to hunt.
Curious is to where the crazy goes any further, hearing snappy.
He has managed to remove at least one of the weapons, the rifles, however, the price for such a shrapnel should be traded, because first he loses his 2.
Well, they know Shush has to be around his somewhere, right? This is the B-A'N Cup, so he's been able to slip, and there's also this smoke in the upper tunnels, so...
I don't know if they're going to want to throw themselves to the walls through this, it'll just be Shush being able to retain the M4, but that's back to background, so we're symbols found that opening kill onto Rinkle.
Time's with the trade, no, shush will hold on, Aragon and Mitterus cannot get that, but a
very nice round of the know that one has massive financial ramifications.
So this is a third T-UP right now for BCG, an Episode of Stage 2.
He was doing this for 40 seconds and then just as the uncorrupted simple as a ride in that
meantime.
Pretty nice flick at Aragon, gets two kills in this round, so you can see him play
from the Portuguese contingent.
Good job.
G&M up.
Hey, everybody's again.
You get a simple good job.
Okay, be pick with the op to make sure they're not
Man, something up platform, they remember.
The no-shrush is the beat of Fender.
They're still testing his waters here.
Yeah, electronic.
You're very for this kind of elevation.
Especially with the scouting you in.
Simple tact.
Simple down to 29.
And that's the attitude to the job that Shush started.
Back in a way from the Navy.
on. I think he was there, but he still should favour BcG. You will hope and for another.
A 3v5 feels a whole lot more favorable considering the weaponry.
Quick rotation, then I beat, getting a position on A now.
Yeah, that's a really good BcG for God!
Oh, it's so intense. That's going to be too big for my face. Very looser more for BcG.
Good, good, good, good. Nice flick.
Remove's cast Burstke, forced out by the Molotov and that Monty Knight.
the front from wrinkle.
This could be game ending, no one's looking.
He's got to on his screen.
Oh, and denial of the death discussed,
winning a gun round losing to an echo.
It's ugly.
Sure, those are safe right from our shush,
but he wasn't doing much.
Yeah, look, I think right there,
I like the reaction from BCC
once they get blocked on B.
They're quite quick to take some space.
But they are very rushed.
They don't have any of the extremities contained in all of this.
They're trying to out maneuver the M4 before it can get in position.
And they're losing fights on the way.
Rinkle gatches this perfect timing and just mows them down.
Beautiful. Beautiful.
Let's throw back into proceedings.
If you spawns again in our Petermaxel, they don't lose long control early.
So we're seeing a change in terms of positions of can and especially if they cross paths and go back to what is the standard because at the moment BCG are playing with a bit more of a default.
but heavy through lower tunnels and down the mid ramp now.
Okay, so yes, they have gone back to standard.
What a feroid chunky made.
Can't put a pressure applied towards the shoreside.
Looks like we're gonna see CT slow to landing
and can, it's not gonna be in a position to kind of do anything more than...
It can work.
It has a HE, so if he feels that they're actually committing, he can break this, but
the restraint in that CT rotating rifle position with your Nades is key.
You also would love it if they came out short, so he has held on to this.
It could be very instrumental into his contributions.
They are beast splitting.
That one has a land of perfectly, there'll be a line over the top for wrinkle to take.
Yeah, it's also the fact that Shush is going to be baited in so nicely here.
Kaspersky is going to be tucked.
Jiggle out, gets the M5 throws the Nade, and then Shush, ready to say.
This looks great, then I'd be ready, backs up, down, and the multi kills, right out of two.
Still, because first he needs one, and electronic up close and personal, and he's managed
to find it with the help of Uteris.
Weird with the lurk on mid, he's alone, they can just walk through that smoke, Ken's
not going to take the risk and snap you removing simple shud, light and the load, they're
running in, they're neither plant, perhaps no.
Punching in the code denied, no extra cash, 4BC game, and a fifth round on the board for
an IP, simple.
Yeah, they didn't believe the mid to be at all right, so they could keep that setup
where they were laser focused on upper tunnels and sentry makes it difficult.
You touched upon the setup there, but at a blend up, it's so annoying to love and set up.
You have to run through it because the clock rate, you don't really have the time to call
things off.
You know the rotational come through, it's simple also when it gets a great shot right out.
If they get to a cross side side and simple still mid doors, it's a bit of a problem.
So three round gap now for NIP and they know that the money is a bit all over the place
as a tactical timeout called from Tass.
It should be just a partial in this situation with 2,900 coming into the next.
Make sure you're getting simple the AWP needs to find the open on the scout and the AWP.
Maybe they might have to rely on getting some good long spawns to contest that space early.
So you can't count on unfortunately and if you're not so well rehearsed within the defaults
you can need your players to make some plays that've been somewhat grouped up for these finishes.
But I mean as far as the expectations go about depth of map pool when you have over
had less than a month together I mean it's fair to say that the defaults are going to be quite defaults.
Yeah I think when you're also speaking in English for that, it's not that they can't speak English
it's just a little bit more unusual for them, simple as well as electronic have to
been doing it for a bit longer in team counter strike and there's these two puzzle
pieces that have never fit together before being forced together whereas NRP bringing
can to replace right so you know they're getting to play a lot of his positions.
A shot from our Gorn catches the spurski and removes that short play and they want to
try to snap you down. He's done well not only finding that open and kill onto crazy
but also anticipating the hunt for the terrorists and another one from our Gorn's Eagle.
This is interesting now.
Interesting indeed Mr. Burchor.
This is where players get to play, right?
you get to see the moves. So what if they scavenged so fine and fought an MP9, but there's
huge luck. They jump in a simple. You could take one.
Okay, so I was talking about spawns and you have to take a look at what's available
at the moment simple has the worst spawn for a long or even mid-pick so he might be
beef eccentric as we take a look at the highlights a couple of nice shots short. It does
keep finances somewhat limited for N.I.P. but they have a residual bite.
Simple picking mid goes down to Rinkle. Oh, where for the boost? Rinkle was ready for that.
That's not it.
Walking on out of Smoke, a disseree specked from Oracle and put Snapi on his ass.
I like that he knew he had to make a play because they're in a number disadvantage
and took that window of opportunity.
I understood the type of setup they were going for with the late Smoke and the Molly
and now Rink was going to start peering into this.
They've got elevation.
That's why I'm loving about this.
The fact that you've managed to sneak out and then boost if Rink was to try and hard
clear, it's questionable whether he will on his own, but there's back up coming.
So again arriving, will they sweep through this? And if so, how can you handle this electronic?
The boost works out lovely, just a tip of his head visible.
Finding that little pixel to boost the pot, it's basically spotted on the edge of the
smoke, crazy, patience is rewarded. It's a 2-1-4.
BC game of us, went round, arrogant, pulling them back into the lead and building a
They're pointing to the last line.
They do light up, but they're not scared from the shoulder shot.
I guess that trade necessarily, sure.
What if you got a heat change date out from a good one?
It could very well be good.
Electronics not going to get caught by the flag.
Still regardless, it is going to lead to a plant and a third.
Yes, if they have cash for another buyers, 1400 loss going into the next.
Rink will be fine.
Because a little bit die-see if the likes of Casper's keep up, it should be bang on the
money.
So, sure she's going to hold on to this to the rainy day.
So we've already got six on the CT side, so give yourself more opportunities down the
structure.
When the round is lost, it's okay to give it over in this scenario.
So Arragon, tip the hat to him in that situation.
If he doesn't make the play out long, that round is essentially stunted.
He gave Miterus sign to Cole.
Okay, from Ken, we're a little transcript in no respect for these guys.
And when you're this young core, we seem like a spursky can do where we've had some
can have moments within a circle.
Obviously, Rinkle would have been having a conversation about him for a while.
They can realize that potential and bring it together at the same time.
It is exciting.
Just hasn't had enough time, I guess, since the introduction of Ken.
Alright, just addressing how close they were in some of those fights with the damage done.
Here's the opening up.
Textbook.
Am I getting some head to head to the office, right?
You don't always get that.
So it's nice to see.
I thought that angle was really naughty.
Some people get to chance for a mid pick again.
And do they want to push them up? Could be materialist going for that or is he just
to take the fight and worry about a door bang?
Oh, wow, he's tacked up, shish there, just flying through the door.
Never a good feeling, as you're making your way to your B-bombsite.
It's unconfirmed though, so they can't really attempt to punish if they have for now.
I'll lead lower, smoke them in there all the stuff comes up from the Obstim.
Going through that map control.
Make the second pick it long.
Another head to head, how many head to head do we add in this half?
It's actually kind of baffling.
You're right, typically it's quite rare.
But Rincran's simple cars stop finding each other.
Funish, oh, this shot from simple.
I'm gonna make the same mistake as second time.
I'm sure she'll be finished off, but new terrace wins out and exposed can, kind of caught in the middle of it.
Of course, the iconic.
I don't think you get in the way with this one, Chief.
I don't understand long doors.
The rest of swarm the side.
I think snappy might be going down with the ship if he doesn't find his frag.
You might get it.
Defensive I don't know.
How patient is I record?
Is really the question.
No patient enough.
Give some a little bit of an escape route.
Next one, it could be on him quickly.
already selling a parvap cat, because Spursky the mid to be player has played through
upper tunnels and it looks like trying to start and attract this one down.
Be tourists and siblings staying with the bomb just in case, but electronic might be able
to take it away. Now it would be huge, there wouldn't be an all-provable internet
round of snappy losers this. How does he mount a lup?
Is that what I'm gonna scope?
That's a good end goal.
Oh, snappy snipes!
I will get to hold onto this, so I'm real in cool.
It's like it's lips, that's a real goal and opportunity to be able to pull out and hope you otherwise wouldn't.
Thanks to your captain, the captain, by the way, if you haven't checked out that cannon to be, he talks very highly of snappy.
I'm sure it must be such an incredibly new experience when you've got a veteran IGL, you get to see how that works and just how rapidly a call can be assembled.
He was saying like, last two seconds of free time he called the whole round.
Thanks for doing that in English version. I sure don't even appreciate it.
All right, well, that's a good time out from exist. He'll take a moment to have a chat. So that saved
orb and rifle do mean the NIP get another bite. It's not a piece. It's just going to operate on the MP9.
and
and
get for a spurskeep
ring cool
to go and invest upon the nays yes a
full belt for him
now this is a tough mode you get the board wiped right now
very likely the PCG will find a six-half sure it will be a light scrappy by for the final round of the voting lost one of those
but
that would be the indicator that
the city of brought this one back simple with a piece of on to tell you the
But, ensure starting beast solo, it's four strong on A with a short play.
On a faith, ensure she's safe hands, he's not going to give anything away early.
See how he approaches this?
Ooh, simple, there he goes down, fair play.
Through his own smoke, shush nearly brings down of opening.
Still, it's going to really hamper simple as contributions.
You can't quite be as free-flowing at 14.
I've only got 16 armature at that much matter somehow.
You, well, yeah.
So, they've completely rerouted and they want to get another player back over to Wardspeak.
You don't want Shush to stay on his own the entire round.
You play four strong A for a move, in case it's a long hop or you're trying to find that
short pick, but you need to go back to the standard two three.
So, snappy's barred in it long using this MP9 at its perfect range.
I'm returning to long. Long to smoke to plot 50 seconds, they're gonna come through.
I'm so ready for this. I won't get blind here.
I'm sorry, no one to call, they just run to their demise.
I'm gonna be terror sprayed down positionally sound MP9, pay off.
Very well-timed smoke, and then perfectly handled from sappy, right?
The only thing that he can lose to in that scenario is then pop into the doors and him standing, they're popping the flash in the face.
Playing right in front of the gray screen and that should be probably the save so seven rounds now for NIP
So if you can get some self an upgrade so
Gantene the half win at this point
Some of the things we've done to again is in those spawns and if you're not getting them it does take a
weapon out of what materials can call
That's why you need to have your default drilled and when you've only had
I think to pre-set 15 days worth of practice
your default sure crazy an
Aragorn understand how miterus wants to call, but he has to meld that now with the way that's simple and electronic also want to approach the game and they've always been very vocal in their ideas
And for good reason to very accomplish players
It's to be with another piece one
This time's just going to be hoping for a molly out.
Yeah, there's them in case we didn't allow a tunnels.
It doesn't feel like a lot in this kind of had the staging area of short to
you stand or have a car smurfs, right? We'll play that. We'll also see so we'll throw them
into B. We'll keep Ken moving. It doesn't feel like that's really been a problem for
Ken. He hasn't been pulled between the decision to often. So they're turning to this
light.
Wrinkle. This is a Ford position.
Nice swing.
Good timing on it as well. Remove that record. This way comes through. Nice trade from
you. Terrific. Important one.
A habit in Sendia. Yeah. No without trajectory came from. So they know they've got one
Now it's about how do they set up the post plan because they will be able to get this down for free.
So there's two conversations. What is the approach of NRP on the re-take?
And where do BcG place themself?
It's going to be revealed as long as we have no territory. Look, they're all just on the side.
This is very awkward. They need to take something.
It's a short, what is it? They're all coming from CT though.
It does favor them in these early fights.
I'm just waiting them out. Crazy's not playing scared.
Look at all the other P-C.
Pop 5-7 does 2 its the territory of BC game and 5 workables with swap sites.
Okay, man down to the pan out there's a recipe.
Oh no, do that bill.
To stem toll are great, we need.
I'm no do that bill.
To stem toll are great.
Oh no do that bill.
Rinkle vs. Simple. BC Game vs. NIP. First map in the first half with an IP lead. It's been a fun game so far, joined by Sponge and we're swap inside. So when I people will be taken to the T side, five on the T side of a map picked by BC Game. Half the course or an IP advantage.
Well, NIP advantage, but I think it, you know, there's pissed around obviously the cliche.
Yeah, you have to think it's fine. I think a 7-5 school land on dust to either way is fine.
There's a still winnable, very open for both teams.
During half time, we spoke about this before guys. You need to stop breathing.
You need to stop breathing. Hold your breath guys.
These trawling.
Okay. Well, that's always the advice I give West people. Let's trust out.
Hold your breath.
I'm gonna sit at vice the Chatti B gave me.
Don't forget to bring up and your eyes really wide.
Think about all the terrible things that can happen.
Yeah, very great.
We have two HGs on the CT pistol.
Just a break.
It might have to throw them out right now.
Okay, they've spashed it out earlier.
Yeah, and this time, now they have to hit the shots.
And they're so blind.
Okay, I recording.
You don't get on the T-Gle.
How's it?
Oh, and my can.
Who terraces put up a nice fight though,
a rally of shots, connecting to the heads of Shush and Kaspersky.
basket of bomb get implanted by Ken. And we're just happy. Crazy manages to remove it on the
start of the re-takes and now they have the numbers. Mantle got that new box of quick
plate from wrinkly, so precise about P250. On a good day, he has to do it all here and over
well by crazy. It's his turn in the spotlight. Impactful triple to get PC game the pistol.
Okay, okay, well we split the pistols.
Yes, shocks. Hello. That was cool. Yeah, we can hear it. We'll go like I fell here as in a brain from it. No, I thought I'd let like left my stream over. Wow. Yeah. Okay.
I hope she enjoyed the pistol because look, this is a very important for B.C. Jim bomb goes down and we know snappy loves our force by Alex.
It's because she's doing it right next to the booth and yeah, I've solved it
Yeah, it's the crab marks. Yeah, okay cool. She's talking about the seeding and how that's all gonna unfold
Oh, that's my favorite conversation. I'm really good at that. Oh
I was not that. Okay, so I'll say shocks has been a whole bit about it. I have it to light up
You don't need to hear it from us. Here's the force bike a little for Ken
All right, let's take the deeks tell me it's gonna be a slower pace
Right, it's not a B-pop because it would be very tech-not-heavy. They're gonna go from long-pop an arrogance in the doors in the snap-expo
That asking too much, apparently, because Pursky on the shores of Eteri's can't go down and refuses to
An important kill that stops that from spiraling. Yeah, that got sketchy through them. Yeah, bloody hell
How much more damage do you do this sports bug for NIP? I understand that it's probably not gonna go their way
But you want to get another kill maybe to try and limit the finances of BCG, so
They're not too struck by the time you make it's in the first rifle round
There's not be a scenario where it becomes like a one-ve won and the bomb goes down in this action
That's for us again. This will surely be them taking the e-code, right?
Right?
Right?
Oh, no, no, no, no.
Really low.
Diggle.
Hard to hit.
Sports amount towards the Gandalf.
He has got spot as well the flank coming in.
I think they were aware of this a possibility from electronic.
He doesn't want to overcook.
Just want to go too soon.
We tear us.
I like this smoke.
He's going to bail out his teammate.
We're going to come swinging in an important kill provided by electronic.
It's nothing.
Might just try and play for the plant here.
I think even the two in.
Yep.
He gets extra cash.
Not going to be too bad.
Does that actually better to get the top five?
I managed to get the time to find the crazy, so tonight is one of them.
Okay, so I actually take that back.
This is the top scenario where snappy does do the crazy scenario of
let's go again.
And that's where Rink will get his first open this half.
Six rounds in.
Yeah, I look.
Now, snappy ran out as 4.2K.
It could just be hero A.K.
Drop and then everybody else E.K.
And then Rink will still be able to get out.
I like that.
Let's do that.
There's options available.
It's not so cut and dry.
I would, would your sentiment?
I would like to see the make sure wrinkle gets his orbit because we have seen the head
to head between him and simple and I'd like to see more.
Oh, they go.
I knew they would cover.
Yeah, you were right.
We are going to get that head to head still.
Scout versus Orb is a potential if simple was starting to bitter, however that's how the
case of four man long lead.
Yes.
And this tells me they know that snappy likes to go for these double down four spies.
You wouldn't have if you thought it was just going to be the E.C. or we're here
away.
Okay.
You wouldn't have played for one.
So there.
This is essentially a gun around.
It's a little partnership and it's trying to commute here as working sweeping back through
mid to make sure nothing slipped in their early.
I can be a bit late on A.
They're playing a lot of faith right now and simple.
So gambling for the B or B split and then I play retake A.
How many repeats will simple go for?
That's my question.
One flashback.
Always committed.
Still manages to nail one on the cross.
Shows can bounce, doesn't hit the flick.
They're closing the gap, that elevator angle can spurs.
Keep on down, brought down by Arragorn and Simple combined.
Shows for the necessary trade, it's wrinkles.
Scow gets nothing there.
Quite aggressive from electronic through the doors,
but the bomb planted in a 2-1-4.
How do you possibly notice the level the odds in this?
Well, you'd have to spray them both down.
Shows with just the one and done.
Court handling is snappy.
Easy G-take it.
We're there in the storm of the back to back for spies.
Alright, let's grab simplezwp and this is tough because those issues you're talking about are that
things late to the party by the time Rink will get his orp if simple continues to find multiple kills like this
He's gonna feel like he's literally outgunned
So they
We'll take another partial now
But this can snowball quickly and they're in the lead BCG 8 to 7 their map choice new cup next
That's one where I really feel they're going to be tested and put through their
paces, but ancient to close if we need to get there.
So I think with the hero scout, how about in the first half, we've got quite nicely both teams
winning light abised with the first half of play and we split the pistol.
So, pretty damn even a fair so far as they played 4-1 again, BCG to guarantee this long
control.
I don't know, I've gone, shipped away, we've gone top to the car, so I guess a bit of
like damage. Biggest issue I see right now for NIP is just not enough utility to make any magic
moment. So if you can get a cheeky pick and then you can scale on a timing what piece
you try and calm and calculate how they need to rotate, that's their best way into around like
this. So you wouldn't want to be in any rush if you're an IP taking a time. Give yourself as many
opportunities. One Domino Falls you could snatch this round the way. Yeah, you've got sure she
should put with that arm at AK47 if you do need to close up.
So B-split, they have the one smoke for the mid to be on conspiracy.
It hasn't been much of a test for this B-do-o,
so it intrigued us to see how crazy electronic handle things.
I think just gonna try and be exploded
with conspiracy smoking doors.
If it was down for the mid to be,
I might get interested in the situation,
so it's been joked across the can.
Is it lurk smoke?
No, okay.
It's lining up for doors.
So they're hoping to overrun a light.
Oh, a bit earlier now.
So they're saying they're trying to through that off of the timing,
but here they come.
Oh, he's got a lot of work to do.
Crazy going to be scared off the channel.
It's crazy.
Force forward.
Just hunt, stand his ground.
Spray controlled.
Find the head of Shush.
That's the rifle gone.
Two on four.
It's fallen.
Part four NIP.
He's here.
It's arriving on the scene.
To found that position.
Nice headshot.
Crazy delivery.
Fuck.
It's a spade.
Four kills in the round.
Another first time we've seen crazy with impactful multi, strong start to the half.
There's some up to nine now we get the guns out.
It's still gonna be like a little bit of asterisk, sure she falls into the galil.
But I mean tell you what, electronic going down after one is really have to be crazy.
And that's it with the setup and the doors,
make crazy has to push through otherwise they give up the sight and then they get an extra guard.
And that retake becomes extremely difficult.
So they play from crazy, second time out from an IP and Rinkle will get his AWP.
not a great spawn for me at all long, but I would expect that I appear to give
themselves an opportunity in a default now, yet to win around in a second half,
force straight rounds the pist of the conversions, but none of them have been
relatively easy for the ECG, rather there's always been some types of a buy
that have been up against, which is keeping the stress.
It's not a one be the four one, there would just be a standard 3, 2 and actually
it's a perfect shot.
Yeah, because Sparsky has tagged up company, he's going for a potential lead take that.
They can give it up because M2s already started short and they can take mid and beat
look, they are in lower tunnels, they already have so much map controls, so the fact
that they opened like this is huge.
But also 2x and Harvey players surely been over the counter to the Navi.
Well, because you have the info, it means you haven't had to use your utel to block, so
they haven't been blocking B with the traditional and century or smoke, they're going
have so much more YouTube to cause issues on the cross. So electronic is closing the door
on this by being in T-Spawn, crazy staying in lower tunnels to make sure they can't come
short, and then they can continue to block and now you have the completely boxed in which
you've cleared out top-mea green box, they all have to be long. This will still come down
to a pro. You have the information. That's good, but still need to win the fight as they come
come for the cross.
Okay, electronic.
He should play the contained.
I think that's the plan.
They blocked again.
So why do you either find an angle around that smoke
or you push at 25 seconds?
Like that's not a nice.
Now the arrogance at car this becomes extremely difficult.
And you're right by this, you tell Chad, there's another one.
Yeah.
You can see how difficult this is become.
Unconfortable.
I really explain.
Double mine.
I forgot four sports.
Just gonna have to unload his magnetism.
Just never could damage him.
I don't know how to go.
I don't know how to do it.
He does a spray down to symbol, though.
Find snap-p towards the car cross.
Can't try to make it cross for him.
Crazy.
Man, I just did catch him with a broke break of the smoke.
Zed.
Yeah, I think we're supposed to keep both very worse
for where our Rgorn's bullets,
leg shots, a spurs.
He boasts they need to get out of there.
Well, Dap, I don't know the four ones.
Didn't know the fact they have so much info.
That was very well played.
And then, Argon, getting across the car, what you think should be a spot that's clear as I want to play, it just makes it so much tougher. Otherwise, you're worrying about the push of the smoke and top-a.
Like, how many smokes was that? Four, four, long-blocks, mocks?
You're going to be filling around for around the edges, if you are in the back of this. Simple with that tank, to the corner of the wall.
And then, electronic footage would be far in the back. He's had a couple of really nice members. You go back to day one on other fires.
That's some really key frags from behind when they weren't expecting in these...
positions they weren't ready for but in IP and again lost bonus will help them make
us going to take the line okay how do we see I'll stick them all you know go lost here
here we go for a little pop yeah crazy tucks in electronics has gone out crazy
got to find a fire for little pre-five dust a member tucks in for just a wide up to
is absolutely absurd aside crazy and meteorists defending the site value me all the CT
side still six straight rounds now we're going to go in to save they're going to hunt him
back and to take this away they know it's a lost bonus contrast not getting the bombs
down. It's over already. Oh, I live and dies by the sort of the aggressive kill.
So crazy has had 11 kills in this half? Yeah, 4 kills, 3 kills, 3 in the pistol. So
Yep, you run it out of momentum. Well, actually you have no momentum if you're not here to take that fact.
This is perfect, right? So all takes the line. You're going last tick because what you're going to do is you want to catch the play out
Fluff and run it back the site normally. He's done it through that smoke as the incendaries are about to fade and you want to catch him on that timing
But crazy playing close card opens up that perfect crossfire
Is a light bite
I've let tech 9's do you go block Q2 and trying to take the source out of the round so it's a change of pace
Second top door smoke
Serving off nades for few options. They could take sure control and then go back into the mid to be with the crisscross
He's missed the right thing for me.
Yeah, he's completely flustered.
But much further to the right with Alan, he's picked the wrong piece of wood.
Unless he was playing on smoke the doors, but it looked like today, it was meant to be the mid to be.
Now they're lining up as classic B-pop, but they don't have a Molly for back-plat.
All site.
They're going through the flames. Crazy is the flash.
He's completely blind. How is he still alive?
Messy from snappy's tech nine, but the site is theirs.
Electronic is outside of the bomb site,
conceding the space, conceding the plan.
This one's got legs for an IP.
And I have to wait for Aragon.
They're gonna let him come through tunnels.
They're also worried a bit of the lurk.
So Aragon's done a clear-through
make sure nobody's close doors.
He might just join them and they all go through window and doors.
Because they can't walk.
What?
Referee.
Like it was on his head.
They can smoke up a tunnels?
Oh, it's going on.
Am I losing all here?
Oh, okay.
Especially now, the clock's gone this.
This fine, you gotta go now.
Charlie for the window, good flash, great flash.
And they try to fight the first, a second required,
running a down time sensitive mission,
but they've got just enough for the five second confused.
This is quite, just enough.
Yeah!
Oh, I didn't even blink.
Thank you, Christ.
Oh, that's 12.
I mean, if you're electronic in that situation,
crazy has been flashed, it gets nothing,
and you are outside of the bombsite,
you better get through on the read.
Yeah, that is very tough.
Damn, I mean, damn, fine, fine, margins, and NIP. I can't help but feel a lot of the rounds
is half, I've been really demoralizing once for NIP to be losing.
Well, every round there had something to fight with.
Right, and there's always been like a conversation, I mean, the B Rush perhaps the exception.
This could be, hey, straight rounds to close it.
Zero to C2 rounds.
T rounds.
I'm sorry, T rounds.
100% C2 rounds.
Four B's.
This is that, you know, in the replay.
Like he's got the angle where's that bullet coat? Oh, okay, the trace of the plug-in when he asked
Maybe it is an accuracy of that. I don't know
It's cool to see the mental mounting that though
I needed any trigger to try and get back into that one, but very well done with the first two
Great say because boosted look hard actually
is at the sweep to close for BCG back to their winning ways
You think it's clear, that smoke does have a lot of pressure, it's a plow, simple real
quick to that one.
Aska spursky dead to right, puts him.
It's an opening kill to keep this clean nice from Ken though, he has emotional room crazy
with a quick tap, he knows there's likely a second man, and so does Fallback and plays
his life, what's the finish from snappy?
Short being held, Muteris, with the incendiary they might choose to push it head up and it will.
A B-flake is LN-H-E, good damage onto snappy front door.
Could spread that, could get really uncomfortable for Muteris, he's gonna take the fight out.
Hey, Tiki, he's done well, guess the first, finds the frags, spread finds him as does the
Rinkle Orb.
Sure, should be planting.
Rinkle's gonna try and lend a hand.
presents on the long side from Aragorn.
Simple hope you've heard aggressive.
He doesn't get what he's hoping for.
Rick will expose on the boxes. We have game.
He's the game. Take it. They're not big.
He does too big and a flawless second half of play.
And I'll be back to the drawing board.
It's gonna have to be a good move.
As they're not up next on Nuke.
We're gonna throw this one down to the desk.
Who are you taking guys?
You are simply what Rinko in the open head to head.
So, I don't know the signature pick of Nuke.
Bring everybody up to speed and I piece out off the corner with a 0-2 loss to Liquid with
the standing.
Crimbo, they went on to take out Pashinal, and they've done 2-1, PCG's road starter with
the win over Legacy who have also been eliminated and then a bit of a demoralizing loss
to the Frenchman 3D Max, and they're way with them on overpass and Anubis.
So, we find ourselves battling for a spot in Stage 2.
The flawless CT side on Dust 2 means that they have them momentum running into new.
This is a map that they have played together online, they got the victory and I believe they put it three times.
There's going to be a lot of running in this pistol, certainly in the needing.
Five sets of Kevlar and Arakorn, a nice aggressive position in the half-gill to react of crazy heat help.
He does, he really does, he's going to back away to be.
I'm going to chase him down and put him in the quick on this.
And crazy.
He just wants to play for that one tap. He's glued again. He don't forget the impactful CT, but the weaker saw on does too, gets his first.
Dibs away, conceits the space.
Don't rotate. All the bodies are here. They're going to become a Vickers Vars. He's simple, simple,
makes a bit of a meal, and that can be distracted by it. The only terrorists will profit, and it's all collapsing for the ninjas.
They were really hoping to put their best foot forward.
Starting off their map pick with a piss the special on T-cycnuk would have made all the difference, but they get nothing a couple of consolation
frags, but BCG
Taking another pistol.
Alright, well this is where we know exactly how the game can flow for snappy with the calling and
It can really turn into bit of a sunken cost Valencia, right?
If they're able to get this force get close get the bomb down like this one does to you. They force again
They force again and it way lays the traditional game plan snappy loves the shock and all right
We all know the end stays where he had that explosive roster that I would have run you down
But if it doesn't work in MR 12, it can get away from you damn quick. Yeah, and it's something that we've also
You know we've highlighted that when it's working at its best even if you know that's his tendency it can be difficult to be the matter
Every round's pressure. Every round has something you have to be ready for
I'll treat that.
Caspersky, I real...
For a position that does catch Stimple off guard, crazy, this is crazy.
He's got so many opportunities.
How does he profit?
Just the one!
Can I wear this from Caspersky?
Maybe waiting a little too long.
I'll just throw it out now, is there anybody too late to this?
That's looking great for the ninjas.
No pistol, no problem.
No pistol, but you'll take a second round instead Caspersky's forward momentum.
some slipping the ramp smoke and early kill onto a simple.
And a second, the boosted crazy,
Uterus would have loved that on to can.
Yeah, if they get one back in,
they might give it a go because they're hanging around,
so they're giving it a look.
And that should be that now.
Electronic would be,
I'll just say,
order,
I'll show you that boosted them up to make sure they get this rifle.
So definitely back off and hold them to these.
Now this is when it goes right.
And that's all I can spurs.
You read it.
I imagine the conversation outside on the handle list boys were limited.
if we lose this map, we don't want to have regrets.
So if there's an opportunity you want to make a play,
stop your style, you need to, ready?
You can make the calls, but you need to deliver him the frags
to convert the rounds, it can spur ski the pole.
You're very happy with that.
To in his back pocket, the second, very important,
because a multi-kill from crazy there,
BZD would start to swarm.
OK, so the set up, you have to keep in mind for BZDG.
It's going to be simple, but BZD is combo outside.
It looks like a electronic, like, when did he catch him?
I just glanced up, wow fair play fair play to him, like his teammates at or he passed
them round of the corner he still has the presence of mine to consider the boost.
So we'll get some guns out, I think they're trying to get simple.
Yes, so what, materials don't edit that one and they'll go for this cheeky boost.
Yep, silo jiggles spotted.
Oh, you don't really pick that.
Okay, let's find through this one.
Oh, there we go, it's more of the same.
asking in the previous now can't just throw it but of aggression into the mix very very
oh a lot of space simple be aware of the possibility so a lot of outside room normally
this forces you into the lobby plate
it's purely holding for the potential on that main roof currently snappies MP9 up there
and they're giving them lobby right you can see the position assure she's on T-Roof so
They're happy to give all this over. They want to take these fights on yard. They give them lobby space. That's okay. So you'd be looking for like a heaven-held finish
Sharp a server there from staffy
It's from simple though. Just tracks and removes him and now B is gonna be more a rotation required
You can see the descent of crazy just a 5-7 and a second body arriving. Cheers. There's a smoke house
He could block the windows. He could block the single door 40 seconds as well. How do you throw it? Where does he throw it?
Okay, so they can, I suppose they love a smoke out of single, but they don't have a smoke.
I've done it! Still weird, just in the clutch but no time!
Just gonna try and keep out of his AK, BC game!
Restful backs that control, they're just trading blows back and forth!
We saw this the other day, with an IP in the server against Liquid.
That was a fixture of that matchup.
It's okay, I think seven or eight rounds.
Four teams will be able to break serve.
Yes, all positioned by crazy.
It should be looked a lot simpler, right?
It just gets that kill, it's over.
So, it's got a little bit sketchy there towards the tail end,
but save day cake, couple more can be invested upon.
It's got TK there for five damage.
Unbelievable.
So far, should try and make a move out of the door here.
Really, really, I'm seeing an IP plane.
Without any fear, has to be careful.
There was flames on one side of their HE and his face.
I was all happy, flash.
Oh, control the spray, but flash.
They're in.
they are in, Kaspersky, got a lot of work to do, and we're already removing some of the supporting
cast, and they will call out by the warp that really cheeky. Uncomfortable for Rinkle, but with
the low HP simple, it's just creative, simple has just created. The new chair is just gone down
as well. Big claustrophetable for Rinkle! Close it up! That's a horrible way for it to go down
for PC game and for simple, in particular, oof!
Okay, that's one where the stress is definitely going to spike for BcG.
So, I recall gets his, he's the flash traded.
Ah, Taz is taking a time out, I think, yeah, that there's going to definitely have been some words exchange here.
This looks so light, but as well, from Rinkle, how does crazy not kill him?
Especially with the moments that we've seen crazy having this last patch, that's, uh,
muscle looked damn ugly from his POV.
Can it be in himself, huh?
Yeah, I think there was definitely some words being had there.
So the fact that Taz takes this he can interject,
he can get in between any of it.
And you are gonna see them force by and again,
or at least I think you should.
Lost bonus dictates.
All right, well,
I mean, this is counter strike roller coaster
where you go that high high,
you've just said to you team,
it sounds really important, round good job.
This one should be a little bit less chaotic.
And instead, it's a one versus three,
where he only gets two kills.
Yeah, this is the situation where you lose this round now as BCG. It's worth two for NIP.
You've got some backtends as well, so you can go to punish those exposed heads. Only one helmet in the mix.
So last time they're in the scenario, they took Yard control, they took warehouse space,
and they got picked up high and tried to finish B this time. More direct straight down secret, not going to mess about.
about going to be less complicated simple need plan to block.
I guess it's not down anticipate that my tech fast.
So that will shave a bit of time off the clock.
You two have another one of those because he's able to assist with, but currently
they're on part of the map.
He's actually up heaven.
So how are they going to get more players down here to help simple?
I don't know if they are, so just hoping that they are smoke or hoping that the
goat can handle this, so I'm asking them all for a while.
Perfect, Molotov.
Electronic is gonna be a lender hand, no hideout in the vents, a simple confirms bonnet
is down here.
You're gonna need some help, good clear as well from can, that's his opening kill, his
first kill, excuse me, simple, it's gonna be trouble with that, really nice and important
from simple, snappy factor, the range is not ideal, no one's saying that. Still though, a little bit of a timing on go to a few terraces behind, but he's got to do it all.
Go for a second and that's wrinkled. Okay, and I piece as well, I have to, as you highlighted.
Stabby laughing at what I'll fry there, the SMG battle at range, but okay, we'll have to be there, you can now, and I peep.
See how high some breath is, it's like completely towering over its teammates.
He's a tall man!
He's a tall man.
But also an inspiration to Kacerata.
Apparently as adopted his seating position.
And you were done the lobby today, getting the total to all these stage two teams?
Yes sir.
Yeah, it's going to be very fun to see who in this final day of stage one is going to be able to work at Farns.
Now the game after this one as well.
Eyes on this flash.
A desert eagle and a flash back.
I'll let it reapply otherwise they're gonna be... Oh yeah, it not does connect
Still without the smoke since looking good it's a farm fast for the SMGs
It's that crazy USP
He's always here for one with it
Doesn't even matter if he's against up at opponents
Second as well from a electronic to keep the uh...
Fine, that's his death
Hey! Hold on to a D boy group
It was a very nearly a 1v1
Tough one for Dennis the menace?
Sadly is, but my other life for you
I'm not the way some people want it
Pretty good eco though
You can't really complain with three kills on the knee.
Yeah, so you've kept them somewhat limited, but that's four rounds T-side nuke already.
The CT wall needs to be put up right here, right now, a PCG, I hope to get this one done in too.
Simple, not get out of the AWP, and normal wrinkle, so this is going to be M4 Heavy for one side and AKs on the other.
Now, how are they going to stop snappy from getting this secret control?
And if they do, is it just can taking the space?
Like already, the bit more pep in the step, the zest we've seen under the NIP plays looking for fights
As they harass over to work stop, a couple of nades in the name, pretty fast
Not gonna make it comfortable for the pairing on A, as can, he's got that room
Hey, he's got lots of room, I should never mind, simple
Good-o-a, and as catches that main play, I reckon it's missed one behind you
It's missed one
An easy frag, good trade, meter is from me
It's a trouble, using that smoke to be possession, meter is managing to make the lap heart
that should completely calm things down.
Feel a little bit hard, I'm by there if you're sure you're in top sight so deep, but everyone else is still restricted in lobby, so you're hoping your teammates are able to make some room.
Take the room that you've been able to make available for them there.
It was the reactions from you, Teris. He was very quick to that trade.
So, subtle's in now in favor of PCG.
So, what was left open in that time? Where are they worried about the gaps to be? What players you identify being dead?
All that then piece together now live with 50 seconds left as they're going to try and contact other door
All right set up to deal with this. I think electronic should be good for something. Yep
We're also going out for his and doesn't expect a second one, but muters is there again with these trades. He's too kills deep
keeping
these tracks to a minimum and simple
He chips in for two two. Okay, so I've got 6.9 right now and choose 5.9 a wrinkle
They can buy.
I was always crazed in the simple and flaming mic going during the preserians, but now we
have simple electronics who join the Portuguese, the Portuguese joined them either way.
It's what I heard of a chapter for sure.
A few of those are going to be a couple of borrowers in his life, but he's found them.
So we'll be back to that round soon to destroy the finances of NIP.
What the game took on the game?
Just half an enough.
Yeah, and that was one of the keys, right?
To see the attitude on day one, they were down 10 to 2 first-time first legacy
to draw all the way back in like, okay.
This isn't going to be a divorce waiting to happen.
Yeah, right.
I think that's always a concern.
I think it was the major concern, right?
It's like, how is this going to work?
Taz in an interview saying he's fortunate he has the respect of the likes of civil
because if he's 1.6 history, right?
Taz is an absolute legend on the banners.
Here in the, yeah.
Hancock's studio.
He's gonna use this fast lurks, smoke.
Trying to get down the vent, door's down to door.
Shush, aggressive parthing, electronic,
trying to oversee.
That entire combo is to allow this type of move.
Yeah, trying to spot out someone aggressive parthing.
Maybe you go straight through the smoke, and you're blocking with a flashbang.
What? Didn't hard clear it.
I'm gonna bend out.
I'm going to take that.
The bombs are always moving, making it smooth.
Snapping in the trap later.
Plarts. Simple's there in time.
Denight, Kaspersky, an important one, should enable the plant,
and the bare minimum can catches and cuts rotates.
He's not ready for our goal yet he is.
Impact from can. Kaspersky in the clutch now, basically.
Completed to touch from his teammate.
It's the made.
Does damage and can's here to clutch up.
Double swing.
Oh, it's the guitar. It's trade. You can't get away from it. It's inevitable.
Good attempt right there.
Yeah, I see the excess making sure Ken gets his flowers for his impact on that when he made that doable.
It's first he's put it in the ground. Oh, he's sort of...
Yeah, he's sort of a little sore.
I saw that part of the river. He's coming out focusing for that.
What a flash is going on behind him.
Right, so Shoo is doing his part and catches the arm.
It gets the kill completely different around.
Nice fucking move. Nice info.
Timpho, all right, all right.
Okay, oh, here they go again.
This is, that's I'm concoctionalty else,
so we're about where most things
would just take a lighter investment
and then use the 2400 into the next for a full buys.
That's going again, you know what I'm talking about?
Down to a 1v1.
So he wants to try and punish and keep the finances
right where he likes it.
Of this.
Audacious from electronic.
Very forward position into the heart now.
The test for crazy is in now.
He's on his own, he doesn't have support. Oh, here it comes.
Oh, he's letting. Simple type first. Concert here is crazy.
Ken was good last round with the lurk. He was and he's doing it again simple
confariant likely besides swiped by the main arrival. So Lera gods considered this.
Okay and yeah, simple guess that warning shoulder from a shush snappy in the
hut can outyard. We're a division of labour for the teas and you're right,
Arragorn was perfect for that one. Again with a future astray covers his teammates.
There will be BC game taking the lead. Okay, so this is about assembling the blue wall
As mentioned, 3 consecutive will have to be the eco now from snappy in the boys. No bomb going down to replay a stand alive.
Maybe just some D Eagles go head on to
But it feels with the way the hour-gones laser focus mate. They are playing good in a playf counter strike. Okay, y'all plaster alive. We have to consider this is covering symbol. He can take the door fight
Considered a limited time they've had together there's some details that look good. I understand if they do progress to stage to it's completely different ballpark regarding the level of opponent
But this is such early stages of a team. No one had any expectations of
And some had maybe too high expectations obviously in the great one back in the server
So PCG project wasn't just a way to get electronic trips on a helicopter. Well, that
Flying high right now five to four up against the code likely to be six
Yeah, I'm actually you know pleasantly
surprised to see how well they're meshing. It just seems like such a kind of
left-field mix. And yet, yeah, if there's a degree of polish that I
wouldn't have expected. The amount of doors they knocked on looking for
cars. It's taking a simple this opportunity, in sign. Yeah, this is an
opportunity that he won't let go to waste. If I were the BZG ownership and
I said, I've just spent this much money. You would want him to be trying to
deliver and I'm sure the hunger the adrenaline competing you're not gonna get
anywhere else in life right this is this is where you get it and I'm sure
that's what simple is being missing back in the winter championship and who?
like reactions over the top of the smoke and very real possibility another
the one's the Jew.
Number three, the night on the Jiggle.
Hey, can every peek he can right now?
Really want to limit your casualties.
Arochor only has 150,000 to the back of the electronic,
a thousand of you mutators.
You definitely want to keep five alive
if you can.
It's simple low, micro, down.
Nope, nope, nope, nope.
Okay, so all five staying alive.
That's a nice round, consider,
we've only got two.
probably wants to do this thing.
Okay, we get some insight from electronic now.
I know a lot of people less than impressed with his time on VP.
You took the reins over there and now when you juxtaposed out to the success of
Jame and Dostana having a power vision.
Right, but electronic has had a really, really poor patch.
Cloud 9 VP, not the type of countershot you're expecting from a player like him.
and in the leadership round seeing a very aggressive with certain teammates too, but definitely
something to say, Yard control set up. This is essentially what he's just called.
We probably want to go Yard with more bodies, so I'll play a full position.
I want to go down to his well-trained.
Okay, now you need to react, now he needs to call a quick reaction right now.
It could be asking questions of crazy and simple anticipates the safe. He's there in time.
The dooms are crazy, but simple hitting crazy ones!
Rinkle goes down, search the last challenge, he's making a re-pings!
32 points in health, and we're right trying to get a simple.
Everyone's low right now, this is very winnable for sure,
so get the bomb down, 40 seconds will start.
This could be a very determining factor,
as to whether or not a third map is required.
A fifth round on your T-side would be brilliant.
Oh, go again!
Look at all the U to that they have to work with right now.
Full Bell on Simple Who trades, who?
He broke the window, so they think he could be double-door side.
You do have that smoke care, but you got such a low HP, you kind of want to hope that forces are fine, right?
Some certainty they're taking this week, time here, Chad.
Sure, opportunity to clutch the name would certainly do the job, you know, then, no!
Duckton! Perfect trajectory! Same challenge!
What do you play, you swing on in and just roll clutch!
That's impact!
Okay, you have to make sure you don't get too salty about that swing from Arragorn, they thought he was coming to save the day, his life gets given over and that is a big clutch one.
Another one.
In this map so far, full NIP, they had the one with a simple crate up, now it's the Shush Dunk.
So a couple of clutches going in their favour to bring them five.
up to them. They still go into this final round, batten and bruise with the finances.
Two MP-7s, two gallears as an A-K.
Look at Shush, outdoor again.
I'm trying to forward on hot.
Smoke or hasn't landed, has intended?
Coming to that end?
I'm down. Immediately.
Shush will follow him.
Oh, they're close. Yeah, that's a free frag.
But this is going to be a very quick plot.
Already just shaving the clock down.
It's set themselves up in a weird one with cans so late yard lurking he's going to try and cut off the secret hit
Two of them focused on that
That's what it. Yeah, I have to deal with it quickly. Yeah, it's now and he can just rock the clock. He's going to try and live as long as he can
It's in place
You're going to need that clock on in their favor because bus he cannot give his life away. We'll dip into the vents
It's a lot of work to do still nice from stopping from dark all but crazy. He's stubborn with this
Makes it all could make it uncomfortable. You know you've got to find a multi electronic brings him down because bus keeps gonna try and get up on the
No, no time and I piece six BCG six daddy
You got a stage dude
We will be back and we'll find out if you can go the ninjas way fighting for some bifle
We're not stopping.
Careful, O.C.
Is one stepping under now?
Yeah.
Yes, we're going in.
Yes, we're going in.
Yes, we're going in.
Chill.
They have only heard one.
They heard two.
It's worked organ.
I heard one.
Yeah, I heard one of those.
We just reset the round and the molly and then listen
That's chill on windows on windows. Don't get bored in my place. I'm sitting through there. I know we are multiple now
All set up
Mimali
I start
and I'm gonna end the week.
As keep this pie rolling, six, six, and even division of the rounds in their first
half, it was the CT side though, from BCG, and it is the pick of the Ninja's Clutches
on Clutches, and IP making the difference in the clutch.
Yeah, well things coming through and sort of the clutches, you had to close it down at
a spurski 1v3, before that you had a shush 1v3, and early running the piece, during the
force by was you had a Rincourt 1v3.
Those are the difference makers.
Those two you up to when your map choice, now that you get to swap over to CT side.
Oh, it's been a meta. It's been many moons since I saw a simple searching yard with a P250.
I see if he can find the herb now. He was finding quite a few of them over there, one dust, too.
One trickle smoke and away they go. Rinkles here.
He's going to commit to it, yeah. Talks on the corner, so just going to be playing for the jumpscare.
And they try to make the first man on the scene and walks. Wow, walking in, but perfectly
Breen, he nails the first bullet out of his clock. It opens the flood, gates they'll start to spread.
Snappy actually gonna use that open window to try and kick up my fast cans. I'm gonna
hit a trouble hit in the bullets. Snappy could want for the first, but quick trades from our
gun. Two kills in the pistol from the Portuguese, shush on the vent descent,
gonna have a go. He's been spotted at his three. Nice. Clean shooting now. Very, very good stuff.
That quickly dispels the problem of losing those clutches. Now you've won both pistols.
problem you had in the first half, you didn't convert. Now you have to. This is T-Site,
because this is where I think there's going to be a couple more difficulties. The dust
disgusting, I'm out like overpass. It's hard, right? You need to be able to do your defaults.
Newcars going to be the same. It doesn't necessarily have to plan, but sure,
we always talk about yard control, smoke walls, push pool, forcing rotations.
You could have a little bit more shock at all. And if you can do with it's force by,
you're going to be set for, I should be three straight rounds out the gate,
Okay, wrinkle, setting a serdebly over towards warehouse,
because basically we'll rotate out down the vent early,
so they're already addressing the problem
of the secret leak, but it is smoke and mirrors.
But here it says, not crossed.
Now the blocks won't throw into door.
One more of those for Ken.
So time is actually a BCG's friend right now.
Let this early block utility expire,
And then you're going to be able to pounce it around.
Now there is support for Miatura's outside.
Let's be electronic, because there you go.
That's that last key piece utility.
And he's got main control.
Yeah, he's got the finds as sure.
That's what I'm looking for.
The players, yes, for where on Tetris, heaven and the scrutiny.
The fight's working out for them with cannons, snappies.
Oh, double from snappies in the heaven.
And to spare him is shot on the back of electronic.
Now swing it on out, get covering fire.
Electronic is maybe saved them.
wrinkle of really uncomfortable clutch those crazy's beneath him and trying to
keep it in the fight and exposed to crazy just enough. I mean, swam the proud right
BCG that was a little bit hectic a little bit scary, but they come out on top.
I want to see those snappy giggles plays. One of the oldest dogs who are in
Canada, Charlotte right now, hit in some absolute zingers from the heavens.
Roosh, unleashed as the first and then, oh, that is beautiful onto the terrace with the
second. Makes it very, very threatening. And you hear the roar from BCG,
on the conversion of this round.
They know how much that once worth.
On the CT side, you cannot operate
with a force by the same as you would on the T.
And simple, enjoy as that one.
And this is it, right?
You buy this call.
You give them simple, electronic.
You have 15 days worth of practice.
You should be together for less than a month as a team.
You pick up your own round win.
You're now facing elimination,
but you win this.
You're already one map to the code.
you progress with the big names and that's where we get to see the chance of a simple
going up against your dogs of the world the monoses the kids suitcase right mulled
oys exciting prospect and it's been some time right obviously chose himself to step
away from our feet had a couple of stand-in stints falcons phased with the major
then he's on a roster where it's like okay he's with you know sassanita and do it's
It's gonna take a while to grind back.
You're gonna have to do it the hard way.
2026 rolls around.
They go shopping, they buy them a court.
And it's still simple after all.
It's love to see him go and toe to toe
with the big names in the big 2026.
Counter strike keeps rolling on.
For many to go.
Just love to have him on the screen.
Yeah man, I mean, Counter strikes better with James.
I don't care.
Oh, okay.
That's not concrete.
That's not concrete.
Good, he's come down the ladder and has got two pistols in his face.
Snappy, oh good cover from Sim Book, good clip.
I'm at a game 17 kills.
18 kills 18.
We'll keep on counting, here in an electronic.
But on the double digits, so to be said, for crazy.
And this is the thing as well, all the talk is going to be about Sim Book and electronic.
But you have to give credit to these sole players, right?
Meteor is calling a good game.
You get impactful moments from both Aragorn and crazy.
Then you got Taz in here, with things start to get a little bit prickly.
He jumps in.
Make sure everyone stays focused and this is the thing.
It ties with the listenings that happen in the past.
People are going to panic with the brush eyes just to cheer it.
It ties is one of the most experienced countershot players we still have in the scene.
This is a wealth of knowledge a man who knows what it takes to win
and he dealt with personal problems in teams of his own in the past.
True.
Yeah, if anyone knows how to conflict resolve I think ties is up there.
Yeah, back in the olden days, him and Neo, they were on rival teams.
They hated each other and they played together extremely successful. They also had this whole issue with luck for a while
That's why pasture came in. I'm doing 1.68 inch in history lives. I don't then I could bring up the CSGO history of the Mercedes
Yes, yes, I can see some sir and he's each other. Well
Well, Saxons in the building could be playing light up and Tass. You might be locking in a couple more days at play
And just fall more routes
Two sides definitely got off to a fly with the pistol win, but if you go win the first gun
And then it really does feel tantalizingly close.
That's if Ken started out going to be playing actively to report on the secret cross and says no one's home.
They're counting the coal mine.
Ken in the coal mine.
No, he's quick.
Nice throw.
Land perfectly.
Into Kispersky's hands.
He's Danish. He's like a handball thing.
Well, we're getting punted out of this one.
Very soon, I pay.
Yes, it was hard for today. I'm curious is this for oh, that's not so good who's going down to get that?
Excuse me, can we have a bubble back?
Cosmask it's got a dead oh, I don't go enough. There's no
No, patient. Cosmask he's still nails a second floor of headshot number three as well
That's the good spasky. We know
impeccable
This is where he's going to get hard on the T side, right?
Trying to piece together next to cute.
Definitely doesn't help when he's playing ahead of the nades and finds the first, the
second completely blind.
This kid's got aim.
He's got aim by the boatload.
No, down about it.
So we're just complaining, shit, she's Nate's bro.
That's not for that, we're going to really tough that we're going to.
I don't even know if you saw the shoulder just as he swaps to his nades, but it's
fast.
He's on one.
Not even a smile, but even remotely because he knows how serious this game is
That round is just the same on need more rough the snappy
Gotta get out with your life the ports on the way but they won't get to take the line wrinkle. We'll have to give it so easy to be terrorists. This is so quick so praise
Just running and gun and hoping to catch snappy off-guard
The spurs keep prime position for to do more of the same taps and heads
Getting closed in on snappy profits look at the go NIP
He's nasty and snappy gets completely overloads.
That looks like a couple of swimmers back to backgrounds.
That's going to be comms.
Okay, so there you go.
There it is.
Is it a test time?
Maybe not this round.
Maybe just let it play itself out.
You know I have to be near you now.
Give it to the 9-9.
They wanted to, okay.
So two things happened here.
One, you're serious with disconnected.
Right, you played through the flames.
Look, this is a thing.
You would never say that he's wrong with what he's saying.
The problem is that you hear this with the Eastern European coach,
the serious that they're much more direct about things.
And when you're talking to a fellow Eastern European,
that's just the last normal.
Yeah.
But the difficulty is when you're talking to somebody who isn't,
it can be perceived, and especially when it is simple.
Yeah, I know I would play worse the second simple stuff signed down the microphone at me.
Yeah, so look, a moment of pause right now to be able to stop chasing this together.
This ego should be far-off.
This first he's had enough of it.
Oh, that action man.
All right, five staying alive.
So some nice rounds in back to back to back fashion now for NIP.
That's three consecutive shrugged off that pistol last quick.
Yeah, but this is the problem within this map.
You're going to be containing all of those lost 1v3s in the first half.
If you're PCG, you feel that first half should have been dominant, 9v3s is likely what
you feel you should have been walking where it may be even 8v4 and it's 6v6 and now it's
all tied up.
And you lose some key moments with things disconnected, the pressure starting to rise.
TAS didn't bother taking the time out when it was going into the E-car we saved it for
a worthwhile moment.
Now again, it's going to be calming them down, making sure that doesn't flow into
this next round.
But they need to make sure that on the same page of their approach will it be technical?
But we'll be in their face because they're in the face moment like that one previously with a scout round quickly. It looks good
Right, they were punishing snappy wrinkle over pink because on my in game leaders in trouble
If they try and play this chessboard counter strike during the smoke walls playing behind it
They are gonna have to make sure they take it at such a temper pace. I think NIP will be comfortable playing against that
There are limited needs as well, which removes options the new tirers to be able to call with
So I feel like it might have to be a bit more direct
Smoke wall, as you can see, not landing up is same, and called different results.
He sticks around for a little longer here, wrinkle me acting, silently down the fence.
They know he was aggressive at all, so you want to try and piece this round together.
So they have hit the pause, they've got this ramp control, still clustered in lobby, no outside space,
but they're not aware that in the orps not out there, so it just doesn't mean you can cover
the lion for mane and the secret cross.
The two rifles have to pick up the slack with that.
So for their finish, Argon has this smoke.
It could go to single door and then they can isolate
the bombsite itself.
It could go to windows, but they need to hit the shot snappy
is not going to be able to, they can't allow them to multi.
Rinkles actually had a backup.
It's just snappy down here.
Let's get to hard.
I like the anchor leaves of the dog.
He's hoping just to catch that first one
and then swing one out for number two.
This is the parthing.
That's exactly what it was banking on, he can't connect electronic, very quick to react.
Down the vents, some peeding, shush, audible, second body counted as well to spur ski.
Quick to the double doors.
How do they approach a disadvantage to retake?
Your smoke's off for a moment longer, it will be fading now, because spur ski has vision
from window.
Don't know much space right now, DCG, they're all in the side.
It will be too much just to sit and duck an easy pickup.
That's the pull of our kill!
He's ready for crazy's angle!
Quick one back!
Ready by Kispersky, just the toes visible,
simple, god-a-stay active, stay nimble.
Kispersky in a clutch, they'll have a look.
It'll definitely have a look.
Oh, heads are like, strong, extable in the clutch now.
No time really, swing it on out, but he knows the clock is on his side
and finds the headshot as well.
An important and impactful three kills from Simple BCG
off the back of the past time out,
find the double digits.
I know that they were in a scenario
there where they had number advantage post-plan,
But because they didn't have double doors window, single or round,
that does two round whether or not so.
Right, and right here you're hoping that you hit shots
or trade efficiently and they did simple
gets them a triple in this situation.
So that was to the tough scenario.
It looks very, very comfortable.
If you're just looking at the amount of players alive
and the bomb being down,
but that was still a tough round to infobesity.
And the reason that I peaking go for that is
because they did have the finances off
of the three round streak that they did accrue.
So this game is very tense. I think the buy will be worse for B.C.G.
Exist is just given the 30 seconds for TAS to get on the microphone again.
So it is Galil Heavy, a Mac 10 for Aragon, and just the AK.
Oh, actually, it's gonna be serious. It's gonna be for a Mac 10 as well.
So electronic is gonna take that at the end of things. Alright, so they're hoping to not be going up against too many sets of head armour here.
I don't know, unfortunately for them, there's three in play.
Don't know if you need to drop you out on the roof.
This is a tough round for BCG.
You know, let's dig this advantage in the finances.
Upstarting ramp as well.
Who's going to be their rotation piece?
The secret cross is...
How did he take it?
I'm happy down the bench, surely, but it might be too late now.
See, Rincourt, they put the orb ramp because snappy was being bullied.
Yeah.
Simple as the one front-util roof.
It's Rincourt that's going to sweep through and ask questions of the lobby, never mind.
You'll stay on the line.
No one's ready to, oh, no, I tell a lie.
Ken's just going to be now.
Very loud about that.
May have been relayed.
May have been all the boys heard that flash, so he's going to be calling for some type of support.
I've got...
I'll be...
Oh, gosh!
He wasn't ready for our goal!
They've lost the opening!
Because first he's got to come up, Trump with the double at least as the number one!
Tonight, traded by crazy!
Important if I fall in!
Oh, click, click on the simple!
I have to take the rifle if you want to have voice in this one.
Probably voice back your head, screaming save right now.
Yeah, right.
I mean, they've had so many clutches in that first half he's going to have a little look.
Oh, all that fine sprays he doesn't have.
Oh no.
That's a way back.
He thought he was on his own.
Didn't expect number two.
Electronic's very low as well.
Crazy's going to be feeling so much pressure right now.
He knows he's got to hit this cow.
And he can't do it.
Electronic alone.
They're going sweet.
He should be trying.
He should be training.
How was that bullet?
Found 10's hand.
I said there's three sets ahead.
I'm running around.
There's the two players on the reach.
I could only have the Kevla.
The man.
Poverty Webber with a job, they're running and Ganon, they don't save anything
How is he found the headshot running and Ganon a dream for electronic at a smile?
You get one of those a day. This one from you tears, that could have been an unbelievable
It's blows like a watermelon there, doesn't it?
Yeah, Ted H. P.
I can't even say anything they can still bring in 2N4s but they're bullying crap again.
Open the pipe for Rinkle, they're already out.
It's right away just bullying, snappy.
At least slowing down.
He's going to be asking for a reaction. He's going to be asking for something.
And just like that, he falls down the vents to them.
This time they're going to play for them.
When they're side, Rinkle has a moment of vision with his face.
Ray, you can kiss Bersky, he does kick up a fast, good find.
Now HP retreats, we smoke double, still such an uncomfortable round.
Yeah, there's a kid in this, but again, like last time I thought there would be a safe for short.
Neteris allows the way back in the hanging around if there's an over step, but
2,400 loss bonus next.
Yes, like that. Oh, crazy.
We need to do a lot of pressure there.
Oh, they're going to lose all.
Oh, it's gone because first he's lost now in the smoke,
wrinkle, trying to get away with anything at this point.
Eteris Khan, a shot takes his head off and will leave with the AK-47, the latest of
Janet McBcG.
They are just wandering around away from the second stage of passing to the big void table.
You feel this has to be it now.
If that nothing, besides the singular A-ta say 2400, we're able to get another M4 out of drops.
D-goal 2 MP9s up against a fully strapped B-C-G, but I don't think-
I don't think you can play the standard rampally on snappier again.
He knows he's been a liability in this position.
Just getting run over there, literally just charging him.
They have no respect to his aim.
Yeah, if you're making plays on that, you have absolutely no respect for the player.
We've ran player one, done, drop, down.
You just have no expecting the one.
What's the call for me, Teras?
How does he want to close this out?
He's actually going to be the first man in.
Absolute.
A top split indeed.
So, yeah, it's just in the open.
Still, his buzz key, good for one.
Got to respect that for him over the teammates.
They're collapsing.
PCG!
Just gotta find snappy and steak too, is there as Crackham's calling and they answer!
Wow, what a game from PCG again, that one's done in two straight maps, simple, is back!
And then I am a winter champion chip and he will progress to likely log-horns with some of those at bigger names.
You come through the lower bracket, you're going to be one of those at lower seeds.
Game's both teams getting a day off as well, coming off the back of Losers, heroic
Feld's Parvision, Game Legion, felt by Aurora.
Now we decide who's going home with empty hands here in Stage 1 of IAM Crack-off, Aurora
Gamble Legion, and GL's map dig to kick us off.
Alright, let's see what Snacks has up his sleeve for this T-side little bit of
you till purchase up here, two smokes, two flashes, Molotov to Boot, all the
makings of a little set piece, but are they ready for the heavy confite?
It's USBs, they can be deceptively difficult in these kind of fights.
Chickling and wiggling Glock's fight pack, USBs come crashing down until Resget
up close with low ammo, overwhelmed, 4v2 good, hold here for heroic.
Not only do you win out of Connectify, but you've lost a lot of this Utah that was meant
to get the round going and it might just get white, clean, down in Connector, only high
Packs remains doesn't have armor behind this clock either, so aim punch even playing in for him one before looking at right back in the face
And now they're using that drop to you till against him. You smoke we smoke come on come on turn
Four players here ready and waiting and this is a heroic pistol setup
I like to move after the initial kills in Connor's while pumping out short the flash
4 player or 3 player still crunch that short position. Rock stay active.
You know my stance on high pegs though.
It's gonna stay in getting access.
Fesh sequences at the end of rounds when he's trying to save.
Now he is getting flanked here so probably he's just gonna die.
Ah, it's all good.
Prison serves as distraction and Nilo's gonna finish the job.
It starts this game from Nilo, gonna need to have some big mileage out of this guy.
three kills found in the pistol round is a nice wake-up.
I kicked off the air with just some great rounds back at Bounty.
I was a lot of what I found watching him up against pain and fury up.
So some expectations here for Haroku or Favorites in this series.
I mean, you know, we spent some time focusing on the polls.
Let's talk about another big CS nationality of all the Swedes. There's a lot of them in this game, you go.
Yeah, enough for a whole team.
I think Swedish CS is saved.
Young Star obviously back off the bench, or being for this squad right now.
quite right now seemed like a good hobby-oper had some nice moments.
Of course, these issues have a prevalent for heroic.
I'll see what the future has in store.
This game is going to have a huge weight, or maybe not this game, but today, the result,
going into a witness match versus loser of a starless energy to progress.
So young stars got to put his best feet forward, killed after one.
Game of Legion, Edge in their way closer. That is the bomb spotted on Snacks, not seeing any heavy rotate here, or are we all concerted?
All right, Chris and gets fed to the McTen's up for a short and this one's actually getting a little bit hairy
For heroic and not the kill on the SMGs and game-elegion you're in there, they're in your face. You're out of the round. This one's all over
However, a robbery of the second torsion double entry snacks with that key trade down in
the connector, heroic, this one is going to hurt.
Yeah, it's an ugly round to lose.
Feels like a difficult round to win with tech lines and backtends, but a couple of early fights
just coming up for Gamily's and they stay tight, they trade out, low health on, three players
still enough.
Uncomfortable, beginning to the game for heroic.
And the sweet head to head, are you backing kind of?
I guess you can see the veteran of Rez, or the next gen, on the side of heroic.
As I outside of JW Rez is the only sweet left standing.
That's a tough call, man. I don't know. I think Ress has had some crazy life games.
Yes, we got to watch that insane half versus a valley.
It's just a whole, it was half.
23, I think it was?
The future is now, Harry. Children are the future.
The young players.
The young stars.
Yeah. But I was thinking the yellow as well.
No, I just couldn't resist this play on words.
I'm right back on the yellow train.
I left it, I've re-bored it, they allowed me to get back on.
Yeah, you know, I remember when we were covering them about, he even said, you know,
for how hyped up Nilo was, you weren't really sure he'd necessarily risen to that occasion,
yeah, but I think this year, 2026, he's put his best foot forward.
Started strong, but got a lot more to do here to heroic.
I'm doing it from the back foot, just this saved M4, a Famous,
and the B-Gamble that's starting to rotate. It's a great round to just stack a bomb
site here if you're heroic, especially with how quiet the map is. Gamaletean are closing
the distance on long and moving up to them that's good catch for young star. They know it's coming.
And you've got to stack it in the right place. Can they hold onto this? A raise. And down the hatchet
is where the double teammates move again, right in a young star, over on the long side. And well,
It's only Snacks.
One versus three low health on Neil over everyone else is looking pretty good right now, Snacks.
This won't be easy and the rifle just gonna spam him out.
Young Star with a picture perfect round.
A point to prove as well, right?
Talking about this guy literally on the bench right now.
Playing officials, playing in a row is not played into some time.
I'm putting on a gray round here to get her back in the game.
Nice stack pulled onto that top site.
and despite a double entry of 43, it's a roger to close.
I think these are two IGLs with almost polar opposite problems in a sense.
They might link up in a similar fashion, but I think Snacks has so much of the old Snacks DNA in him.
And that translates across into the team, right? They're really not afraid to take massive game risking plays,
whether that's Smoke Walk. That's really the most common one.
These guys see a smoke, it's like a moth to a flame, you know, he's a guy who loves
the push in an advantage, which can really catch your opponent's, I've got to say,
also dig you deep.
Yeah, it's win harder, calling that's how I think how we try and frame it is, you know,
you're 5v3 screw it.
Why not get aggressive, you know, you're supposed to win the round.
For Chris and I think one of the things that you saw especially in that OG team was actually
he would get to good positions a lot, but then the sort of fear would set in that they could
lose the game, things start to tighten up way too much. They lose some of that.
I lost this to eat some of that movement. And so he's kind of trying to get away from
that inside of this heroic team.
Wow, it's up front right now. Next to the toilet's flashing for a fight, but he has
not blind. More rifles in the sight, the aim of the game is getting close to those
bodies. Or a problem. We need to line up the young star. He gets his head past clean off
new logo same for V2 and another save as these four spies just keep hitting hard for both teams.
You're always going to be investing in these early couple around and so expecting
heroic to save just to keep the pressure on. Then they're probably going to have those the
winds for game allegiance. It's just been a lot cleaner, right? And they're already on kind of the
better side in these four spy wars. You have more ways to generate money with bomb plants.
you've got an out now with nine players surviving in the two rounds that you've been able to pick up.
And so you're feeling pretty flush. It's even if the force by wars continue and you
were to lose this next round. The buy you get is way better than what heroic you're going to get to
field. And you're saving four rifles.
Huh, can't I complain right now for Game of Legion?
Yeah, essentially you've actually already won the force by war without properly having
in a win it with the usual 2-in-a-row.
Don't get out of yourself there, you need to have to...
But the reason why I say it is man, they just get rifles next time anyway, even if they lose.
They basically get a gun round.
Trooper, you just want to break their buddies, so you're a team in 3-bees, don't you?
Put them on USP's.
Rock won, go down easily, 3-A and 4's coming in.
Damn, the illusion all in it.
I mean, that's why you've been dealt with nothing but A plays.
And so for that be stacked.
It feels about half the course here for heroic.
It's a crazy life try to get ahead of it right anticipating no way they just run it
back out here again.
It's also the fastest way to lose the round is to a be hit.
So you start for there, take advantage of the quick rotate and be able to just quickly
shuffle this stack around from BDA.
Someone's going to move it a little like Chris and one to two but sending the rifle instead.
Okay, Chris and back in the pack and heroic do gamble because I've just jumped by to be
sure cleared it out. And nobody's home. It's just PR looking monster right now.
Gamble is in a way close in the heroic already for, but there's still four players in this
site.
One of the rifles dead out in the open, but there is this double long setup to contend with
the Milo going unclared, unchecked. And young star here, riding in the side car, ready
to play off of him. Flash is a pretty brutal, and young star going through first is awkward.
should be aware that Nilo still trapped behind this long smoke now they certainly are.
So scared of even a fifth player with a miss smoke on dumpster, they delay the plot and
they miss another smoke.
They're eyes that choose a wrong position Nilo can push in and punish lots of damage,
can't finish a kill.
There was a huge chance there was Game of Legends miss,
two bits of utility, but suspects still holding me the whole time left out of the party,
and you said they'd already want it Harry, now they actually have
I've packed it back around to a game of Legion.
I'm broken, all heroic.
Certainly like him when you're getting out of game of Legion to open things up here.
kind of just feel as cool and walking into the A.C. numerous rounds, right? It's going
into stacks in the game of Legion, but they get out with three lives.
You know, maybe the biggest question mark for game of Legion is actually the man used to be
so excited about, and that's PR. He started this tournament with two, well, one was his worst
game of his career, and that's online or online, and the other was his third worst
to land performance ever. So two of his worst games of all time to start the tournament against Aurora.
Yeah, they got knocked out of that match. That's for sure.
This is off the back of PR, maybe hoping to start the season in a different squad with higher expectations.
But still, we need to see him deliver if that's ever to become a reality.
Exactly, you know, like it can become a bit of a self-fulfilling prophecy in a way this idea of you know
I'm disappointed because I thought I was gonna go on to something bigger and get a chance to showcase myself
on a on a bigger and brighter team
But then that doesn't happen and it kind of mismatches with the reality of the situation and now you're playing a little bit worse
You're not feeling that same hunger. I hope that's not what's happening with PR
Because he's a real talent and you've seen what he can do when he's at kind of the the upper level of what he's capable of
All right, enough as a bad game. Yeah, well see if it keeps up
Because I think there's a real case to be made that over the last couple of months
Torsons maybe become the most attractive option inside of game a Legion it's a bit very consistent
Just a real force of nature in terms of creating space
He's tank, monster setup, got the need for B contacts. SMG up close, it's just
Chris and Antoyler, and with, again, mid-controll, taken by Gamalige and Huracus
starting to rotate out. Little to day note, this is the first B hit of the game and
round the basics. Gamalige and bring in the bomb in. So Chris and calls a blind rotation.
And they will be left just as much as that.
Aggressive gating information as the B hit does come in and heroic just wishing they
had that set up still.
Let's get into farm.
Shoot right away.
We're all in the coming.
Now we're gonna get fully away.
Here I might have to come help him.
Swings the door.
A lot of damage done.
Young Star.
Cheeky.
Take a chance.
A little metaphor for his situation there with the door.
One door opens. The same door closes and then opens again.
In and out of the roster, still on that bench.
But every game spot like an audition tape for Young Star.
Yeah, and you know, given the role.
That's what I'm saying
Will you regret
Letting
Kill a new load get out with an AK
Gasacrate 3 on the way out
Now AK into a gun right his 10 and 3 he's feeling good. It's the best weapon
You love it moving any of first try for a and you put it on your star player
Last weapon, I thought that was a deal.
Well yeah, I get best rifle.
Okay.
No, no war.
I mean an officer sniper.
Yeah, you know, I'll give you that.
Straight through the playground Molly.
Gamalysian going quick along Youngstar.
It's a great hobby. He loves to do it.
He has fun.
Oh, careful though.
I think it wasn't the lying Youngstar gets out.
Sacrifice res for all this space over the wards long.
I want to space they don't even look to use.
The block is good timing for game elitium by the time the bomb is here that will be fading.
So if they want to do a pop, they certainly can put a double monster setup though.
explode anti smake fade to re-smoke. That's a thing.
PL might have to crack up in this site.
Oh, Miss Molly. Not ideal.
Now you're going to go manually clear the sandbags, the flashes it could at least still struggling to give away through.
HyperX had to hit that will recover on the WP, and it's the follow-up for HyperX.
You can start up here in heaven, and around that heroic thought they had in the bag, and 4B2 for a moment.
Now you're left looking to the top performance, native Nilo will find that AWP, and so PR's going to clutch up, and got a clutch big.
Big, on retreat, so little time left, it's just getting away from here.
The clock runs down and it lets Nilo play it forward, just sneaking in their back line, not jumping too soon, strikes at the perfect second, forcing PR to stick, it's two kills, with a save day came from Nilo, and young star with enough distraction from upper-buff game religion, leave it too little, too late on this behead.
I set up there for heroic to double once the pays off a couple of catches for high
pegs, but no man's ability needed off of the bomb.
High impact ramp for heroic, this could've been demolished and streaking away at the start
of the series.
Don't want that to happen when you're on CT side overpass.
Oh my god, that need is crazy, lands on res.
And he's stormed now.
Are they ready for this?
who stopped player in the barrel, so to be scared.
And do you just follow through?
I mean, that's a B-Pake, you know,
a most you're running into two players here.
It's again a double monster set up for heroic.
Dangerous contacts, they just go out
before the flash, X-Floud, blinded eventually.
Is over well, Chris has no way to move on this pillar
and they're keeping the pressure on,
while it's off to his position, he low comes in.
Ding straight away, suffering now in the snacks,
Right time comes to charge him down again the native from Nilo delivers it's the same two left in this round
For heroic and surely not I mean Nilo got dinged at the first turn of this exact
Still alive still threatening and maybe still here to steal it all the way there's the cover from young star on the AWP
Just comes up short another both low
Torson goes fishing, but low on ammo, two bullets in this AK now, got to put a fresh
mag in.
Pressure's on.
Each peak around these corners could well be your last or a crazy one, me too, rolled out
in front of you.
Time is once again the problem, Torson's got to make up his mind, get to choose to
play it forward, goes hunting, looking for Nilo, and he knows where young star is,
and it's not a young star had to hit this shot never even gets the chance to fire
Torsten teed up for a 1v2.
There he is, Mr. Consistent on this line up for sure saves the day with a slow and steady
Clutch. I do like to set up change there for heroic, but you're just hoping Torsten doesn't run
you down. You're hoping you place that plan. Youngstar has the cover of the bomb. He looks playing safe.
His back is assured the awful low health easy pre-fire for Torsten,
Boxing him into that grave and so game-elegion do break that money right back just a little bit later
Not a lot to show for it and
Ouch one of the rifles immediately got yeah, you know, Nilo welcome to plan against snacks my friend
We we said it right off the top of this game when he sees
You know, we're anyone else these are smokes something a block you something to slow you down
Once Vax sees an invitation, he adds the sound just throws a bead, runs through the smoke, finds the 5v4 and his team pop out behind me at the meantime.
See, this next one's in the bomb offers, first entry in middle.
So, here we go, game illusion. Looking for a very good T side to kick off this map.
I know this right there for the taking, this is going to have to be again a safer heroic, couple of pistols.
Despite Nilo putting awesome very big highlights,
Chris and Zero, Sasp1,
couple of slowest starters here in the heroic squad.
that off well right now, because two top performers heroic outclass any individual right now
on the side of Gamaliche and the floor is just that much higher for the GL side.
Ever to win out those fours by wars early, it's left them in a fantastic spot.
They also deny heroic the bounce back on the attempt that there's multiple 2v4s.
So like you were suggesting, this is Gamaliche on their way to a winning half on the
T side, the trickier or the two.
PR will have his work cut out for him, going long in this round.
Three players here, aggression up close from young star and PR's there to punish.
This backup there for PR's, him walking away from the angle that gets him that kill easier.
It's ready for the recommit.
I get caught here spotted in Con, but X file choose to flank the A players, and this could be bomb dead if it goes towards default.
What if I don't get behind, line up in the spawn, stacks aggression, and his flank is still imminent, so I have a present X-Found holding your shot, waiting for the chance to strike.
This is saving that AK-Rez will not let him escape.
Oh my god, Snacks, it's just saving some of these rounds too.
Some of the craziest moves, just running it.
It's flat on the north.
We got to down there, play out of the situation.
We described earlier on when talking about Snacks' leadership.
We said in a 5B3, he's the guy who's going to push.
He's the guy who's going to keep trying to really just drive home the win.
And that's exactly what he does in this round.
They're 5 on 3.
They've got the site pushing a bank to take all the space away.
I was a 25th of a rogue make a very good attempt of who is still talking about 7 round
T-side 4-game allegiance, who will ask for a cap on these jumps high-picks is holding,
luckily moves away after one.
Oh, there's an yank!
Welcome to the server on the board and head against the strained dealer had more kills than his whole team combined now they're tied
Well, it looks there take it right back rest at a long couple months to get punished here snacks patience will pay off
Oh, it just looks away.
That's CS timing if ever you've seen it.
And Susp is been itching all came long to get involved.
It was him getting picked off by the boost earlier,
been getting abused down here at B.
Finally decides he wants to be the one kind of setting the tone deciding
where these fights come through,
a bit of aggression works wonders.
A high-tech save sequence, no tag connects,
Not the killing blow, and that's what was needed heroic, can try and stumble back to their feet here with a five-brown CT-Half.
Scraps, right? Scraps, best case is just dog food here. CT rounds five on overpass.
Not even the good time. Not even the good kind of dog food. We're talking like the hard stuff.
Oh, like the pebbles.
Yeah. What are they called? Pittle. I don't know.
They're cause of that. They're the good one. Pee. Kibble.
No, that's like the American terminology.
People I have.
I don't have a dog.
I don't have a dog.
Well, Gamalese and go that dog in them right now, Hugo.
Time out, called in, ahead of this round.
Because why settle for just a winning half when you can put up a great half?
That's the thought.
I'm inspired.
Snacks has been chewing pebbles all night.
Gritz is teeth
This isn't the rush to finish off
Oh, that's not idea. I mean I guess us like the aggressive move last round, but doing it here
Final round of the half
He's showing out towards monster and there's a lot of guys looking back at him. It's snacks with another key entry
I mean, I think that's the kind of botched they had to kill. He had to one be one just with the shots I can three vers couldn't kill him
So failure to launch here in this round all this bodily thing and X5 does punish Torsen
Keeping things even
Some damage done to game eligen no longer walk in the park
But how about a walk in the playground?
They reset.
I mean, the decision to reset here, it's not a bad move, it's going to be very, very
time-consuming, right?
You haven't had a player in middle.
You've got to clear everything.
And in all this downtime, Nilo is even getting aggressive.
Then, game religion have that same realization too, it's just too much grounds to cover
with this much time left.
And so, going to be the decision to recommit into B, this is where the push from Nilo
is big. He's got all the info. He knows it's not the A play and so game
alone each and they stick to their guns with a two-man beeline and
crazy even floating around in the connector and they're trying
punished on short. Nilo might even get here before the party gets
started. He's arrived very, very early on this patch down and
there to clean up house. So Royk will get through they grab those
scraps of a five-round CT heart.
Okay, we're winning all the backgrounds, which is a key to a tremendous game around here, okay?
We just need to build...
See, who knows, here, as Veronica go into a second half, the Pirates are there, but the scoreline
is game allegiance seven rounds on the T-side, not a bad runner-ding, thanks, leading the
charge literally and metaphorically.
Yeah, you know, it's been a signature game from Snacks and you can't want nothing else.
It's a bit of a dream scenario. You know, this is a chance to play in crack-off to continue to stick around to meet some top tier opposition.
Oops.
So I was just walking into a lot of hashtags.
Oh, all right, they lied, that's three.
Oh, why stop there.
Nilo's only a hop skipper to jump away.
But wanted to see far better games from PR,
and he's giving us one now, suddenly,
surging up towards top of the board for Game of Legion
on the back of this pistol.
Come on, clash of the Titans here,
two very high-bump.
Oh, yes, and PR takes the cake, that's an ace.
I want to wait and start your second half.
He arced hands for pistol round, all five, a perfect record here for Game of Legends.
Unreal shots for PR.
Just on rails.
Ah man, feel like susbath to trade that he was in the tunnel.
It's had some awkward timings this game.
PR, we were waiting for him. We know what he's capable of. He shows it.
When's a high impact round to keep up the good times the game of Legion?
Can we raise a scape? It's only glocks.
What is brosimoking?
And if you were wondering what PRH stands for, no joke, stands for Pringles.
It's true.
It is true, we found that out for it.
It makes sense, because that ace was crisp.
Hey!
There you go.
Are you going to get one of them?
I've used it now.
Goodnade.
And a backstab for res.
There's no one in this.
No bomb plant, no chance to make the extra money.
They get boxed in.
They did have some time to talk over the coming rounds and what lies ahead of them.
It was PR's third LAN ace. Very nice. Very important here.
All right, gun around now for heroic.
Worry the game at the Eugen I'm going to be playing with this momentum and looking
to come through with aggression so it's a default held here with some clearing
utel just trying to buy you some room out in middle. We know of course the game
of Legion aren't playing far forward, Miss Mollie.
Ooh, I'm going to couple of snack bits of utel for heroic, but I still get this space
in mid all the same.
Question now becomes, where do you want to end up?
I think a party almost wanted to have some former contact here.
They are going to get it as they head in towards the bathrooms.
Sex has the shadow to work with.
Has it seemed to make that any easier?
It's a fleet of opening kills for X-Floud to find this 5B3.
That's what it's good for.
Even gets the long spot as well.
They don't need to commit.
It's not going to let them find him on low health, both players reset, heroic.
Going to go together, try to trade out this kill.
One taking back 30 seconds options available if they go be, they're going into unknown
though, so dropping back down as they execute thrown into this pop site, keeps game-relation
in the wrong position as a great kill for PR, but it's an MTB bombsite, one that will run into.
Well, I was poking your head in surely.
Yeah, see if you get given a reason to go for this one kill from Torson would be enough
to entrust you.
But when that doesn't happen, the rest of the game are already made up their minds, they
are out of there.
So a good reposition here for heroic.
I think in this game, that's far.
Chris might have field a little bit out called by Snacks, been getting out maneuvered
on the back of that first half suit.
Nice to do it back the other way.
Got the padlock on this B-side, no ninja diffuses.
Popula map to try it.
Oh, what's again?
Looking solid in the gun rounds.
It's what's over said coming into a half time.
It's the important part, but it also means you've lost to ECO.
Can't be having any of that here in the second half.
I came to lead you in a couple of rounds away from taking that back.
Beautiful entries from X-Floud.
Back to this default for heroic.
Again, it's pasted over the woods and toilets, there's time even more so than lost.
No setup there.
This guy, they have his res, he's going to hang around for a bit, but when this smoke starts
to fade, he will give up this ground.
And so heroic, ahead of a staging platform over to Wartsay, their Lenin's and time in
Nilo, there's this boost in play, PR holding for the walkout.
Naderly skips up the aim of the game for Nilo, and now they know he's floating around
on the short side.
Like how Snacks just doesn't stay on the boost, instead drop, not going to get swung and
totem-pulled.
Raz has stuck around here, and so in enemy lines, let's see how he gets on.
Yeah, not behind, but inside.
I'm probably can be scaled in front of here by heroic.
No information on game religion.
I've seen something along the other IPEX.
They call for Snacks' Rotate.
Thus, Pastor Clear is caught up.
Rescue to Big Damage, there's this swing, good dick,
the deal of survives, and with charge as IPEX thrives inside of shore.
Holding onto a powerful position,
heroic have to cross-pass across fire.
They may have smokes down, but they don't have the time to dally.
Yeah, even HyperX being here, just a big problem.
Able to push and prod harass these players, they cross in, it's bought so much time.
And so, when you come the rest of game-election,
that is a real heads-up move from HyperX, right?
Getting aggressive, maintaining that control over the toilets.
It's a position that res died for, and he does not let that death be in vain.
Rock hit the wall and a test of leadership here, not just from Toby's, but from
prison as well, who, as we've already said individually, is struggling to do anything
in the server 2 and 12, thus similar case, wasn't difficult positions, but we've seen
have chances in this game and if you can't frag your way out you're going to have to
call your way out here.
This aim elitian with the superior setups leading the ground still aggressive giving
a rogue no room in this site.
Nice!
Nice guys.
You're either going up before he'd want it.
Yeah, just knowing you've caused such a commotion at that point in the round.
All right, something a little faster from Nilo.
Playing through quick on a ward shot, maybe looking for an opening kill here.
There you go. Fish, still he can get, but ugly on the spray.
And that is top and form an yellow brush to side, feeling a bit of a burden of responsibility to try and force an opener.
And you blame him.
Just got double the next guy's kills.
I shot for PyPax.
5v3.
be as the weak side right now
here i mean these are too heavy here is right these are the two danger man of
game allegiance side by side in for a sight hold and even then snacks is
called for a very early rotate bringing more bodies down so if they're
even able to hold the line for a moment here it causes your big problems
need on that heaven smoke and you're starting to lose a lot of resources.
Smokes now fade, task gets that much harder and in all this chaos, PR plays it forward.
He is excelling.
And you know now you've arrived at the worst case scenario, the floor is raising up, right?
The guy that was bottom of the board was high-packs, maybe the one exploitable piece
while he had that big double kill round to find success, big aim, a leaching and all
kill here to extend the advantage. P.R. no longer slow start a right really coming to life
ever since that ace round. The ceiling is rising and so is the floor and you're getting crushed
in that gap in the middle. Oh, oh, painful imagery, even more painful rounds here for heroic.
They've been high at energy, especially since that PR ace and the game is flow to their
favour one round in this T-Side 4 heroic.
The tech pours now over at least but we're getting desperate here and it's got no money
left.
to be in here for a ride, having to remind themselves of their map pickup next, game
and home ground here on overpass.
Hi Pax, another easy shot connects.
And it's just relieving, man.
I think I take some of the suffers from being one of these open
that struggles hitting the easy shots.
If that makes sense, it's the flashy sequences.
And often stand out.
The fact that he's just nailing these one
be ones whenever he's getting them gives you a lot to work with. And there wasn't a whole lot in this game,
thus far that's suggestive with capable of that. So good to see him coming back online.
Another poll with a point to prove here in Crack-off.
Six Polish players in this tournament none of them yet eliminated worth noting. Jacob of course in the next
stage, liquid with two game eligio with two X-Cupersky as well, all of them fighting in this
final day of the first stage to progress.
Alright, that's not bad for Nilo.
How much more chaos can you really cause, high-packs, or on the line?
When Nilo dead, it's only x-floud, a little down, finished off by the AWP, overkill from
high-packs.
He was, I didn't even realize his KD was nothing in the first half and really felt like an issue there, winning the rounds on the outside.
Now, CT side is consistently hit every shot, he's taken on this AWP, but that double kill in the second gun round as well.
And game allegiance are just storming away, three rounds straight.
For heroic, you know, I never really considered prison anything resembling a fragging IGL, having these kind of quiet games from him, isn't super uncommon.
Still a guy that's early on in his vanship into the upper realms of CS.
But right now, having him and susp this quiet, that's kind of unforgivable in a sense.
Sleeping, you feeling like a lot of these rounds just 3v4.
And as the game's gone on, you're certainly seeing Nilo feel the burn and the pressure to try to be involved early in that.
is leading him to take some very awkward fights,
getting you to rest to the team to pull through here
as they have clawed back at three on three.
Yeah, I made this interesting.
Demolition King to close out.
May pay a price.
Young stars get a timing, walking out B.
Inside of the smoke is crazy.
Snacks on the other side can't connect to Flake.
Christopher the third kill and young star.
Already in, so who are we?
Do battle back from a disadvantage,
and pull this round into their hands.
Highpacks, he can hang around. But more than anything, I just not want to give this all per way.
Well, heroic, give the round away. Doesn't look like it. I text walks back and heroic
converts from a 3v5.
And until Shabby just wanted to, you know, where was this rounds ago? Because your backs are
really against the wall now.
Oh, this starts.
Makes someone call that.
Some of those setups have a game of Legion, the Hyper-X-Dodd, heaven, broke the door, flashed
raised to swing Colin, and the moves I've this for game of Legion,
and showing the familiarity with the map there, death potentially.
This has been a map that they, of course, have been playing since bringing snacks back into the roster he always liked overpass.
And one that heroic, although I've had great results on last year, it was mostly with different losses, obviously.
Haven't really been playing it too much.
I'll see a team and miss the major and have still had all these changes and not even
necessarily the changes they wanted.
Oops.
I've got the boost, watch out.
here I'll see you
even the fact that the game illusion of spoiling such a lead makes these rounds feel just inherently
stressful you've got to spell a lot of you till here to take map control them
And a lot of teams give away for free.
You're just worried that with this type of a lead,
they're going to be aggressive.
They're going to be in your face.
And with that, you tilt.
You're also telegraphing the plane.
It's actually more for Game of Alleged to work within the round.
They know that you've got long.
They know that they don't have eyes on this position
and so a flash play to tear up res.
We'll open things up.
It's a quick trade back for X-flav.
But he's going to follow through here,
smoked off and blocked it alongside.
Dawson's even dealt with Nilo on another one of these attempts to get out B and he's hit a real wall on this T side has Nilo
Cooled off
I'm going B2 players made, it's just a check for Chris and he clears a flank
But they should still know this is an A hit, stack on this top side
Exflunk clear is a corner, awkward for snacks again
Or one scopes and there's been pressure here as a way
Double up, high backs of the tail
It's going to be able to right now.
I pack some for a sequence,
they're moving in on in here.
The first steps, then I pack that AWP,
tried and true in the second half.
Game of Legion, power up on overpass,
and now they're staring at two and a win,
and dead in the face.
If a heroic, this one was a very slow,
star, slow to build, slow to get going.
Two players, not showing up.
It's an all-quer way to start the series.
You've got to hope you can cause correct on your own life.
have Gamalison heroic map to setting mistakes once again.
Heroic amapped out of this series, a elimination of the line, survival for the victor
into another BO3 later today.
Now, whenever this squaring off against the winner of a Stralis vs. NRG, that's going down
on the beast's dreams, or could wait for this to start with a Mr. Molotov from Chris
in his death shortly after, it's not exactly the dream opening here for heroic. Still, they're
trying to make the best of a bad situation, taking control away over at Jungle, that's a
start to the game of Legion already for tossing nails them as they round the corner and
x-flowed blocks in all angles, bullets rain on through. And he can't find anything in that
one B3. It's a pistol round to open things up here for game of Legion.
I'm going to do anything for Christmas confidence, right? When you just missed your utility
in the pistol around like that, but regardless of their game-elegion, clearing
mid-together the perfect time in the round, huge double from Torcin in window.
Game-elegion, get going here on this second map.
All spied for heroic, expiled has an AK.
It's clear they know who they need to have switched online.
Expired in Nilo both with rifles, it's crazy and it dead early, but it will tee up Nilo
for that trade.
And the fight for mid-control, ultimately won out by heroic, right?
in a legion go ahead in the park.
So did the heroic squad, they leave mid all together in this push and toss and could
feel lucrative.
Nielo is going to miss this timing of tossing just sticks to his guns and follows
through on the play.
Oh, well he catch it.
Now he goes back down under so he's not even going to hear tossing against a run.
Now they know fully this is an A hit.
Sure, they can be mid-controlled, they can walk up cat, but let's put our eggs in this
basket.
All of them, in fact, walk it go wrong.
It might be a scrambling.
It's awesome right behind such impeccable timing.
Yeah, he's just here on such a forward timing.
It's almost unthinkable.
You hear P.R. Burn in that molly and a trying capitalise.
Find him out towards the jungle, but it is just this flank that was okay.
They're posed to take it all away.
Nilo left up in the clutch.
The bomb is plotted for him.
planned for this contingency that if all goes wrong, they had faith that Nilo could see them through.
Arriveds here off the back of a great opening map. Nilo have very talked about player
Nade for this bomb. Spam connects. He feels how that he just gets it away from them. That's why
they've got faith in Nilo. Oh my god, I can't believe he got that with just so close.
I felt like the diffuseless destiny for Gamal Legion.
Oh, I can't blame them for sticking can you.
They know they are exposed by the need, but Neelo nails headshot.
Alright, this one's going to start off the same way as overpass.
Spies back and forth to get Mirage going.
Okay, double off and push and lower at the same time.
What a combo.
They just storm through the apartments.
All eyes looking the wrong way.
Game of Leach and go two for one.
Exfathers smoke walkers gonna cost you a life run on.
Parallel and he takes the edge shot.
Upgrade again.
4v2 now.
The back and forth that began overpass continues here on Mirage.
Now room for a snack, Stegol, but there is room
for this Raz M4 tossing even chasing up close ahead of the pack on this MP7, young
staff feeling way too much pressure there is they just swarming and I think these rounds
for game elieging are always going to be deceptively hard to put away just down to the
DNA of this team right really risk prone not afraid to get in your face and they do it
together they've all bought in if all bought a ticket on snacks is wild ride and they're
loving every second of it. That's why we keep seeing them get these results, right?
They were able to win out the force by was back on over past. They're going to try and
do it again here on Mirage.
One block does make all the difference here, birds. What's your best case? One AK again for
explode. Okay, they're actually going to eco this. Here are rifle and blocks of
the side in. At least it's pretty used finding a 5-4. Shouldn't go much further
here. The English is just swing back to top mid and they've actually lost this
in the madness, it's been mollied.
So you have nothing to show now.
Snacks are gonna hunt these girls.
Oh dear.
And then some road come back to look for this AK deal,
not be ready for this position.
How could they possibly be ready?
How many for Snacks?
Who do you think you Snacks?
Who thinks they're double?
And they're in trouble with four kills
from the captain of Game of Leisure.
We're already been shaking around in this series.
Chris takes the hit and allows X-Found to play a rifle.
This is very, very confident positioning from Raz, here to lend a bit of a helping hand, open up this lower pick for high-packs,
prison again first to fall.
That's that slow start from the opening up as followed in some arage.
No way you want it, you wanted this to feel decisively different, you wanted to come through,
playing a strong game from the get-go.
Now with you being the team facing elimination, that's not a threat the game of Legion or even thinking about yeah, you know, with a whole map of leeway
Left in this series
And it is just
Failure across the board in this first rifle round everyone dead with nothing done leaves the only two players with kills for heroic in this 2v5
I love a window cross as well, I start this going into clear though perfect pre-fire before even source nags
Still a hard road to run to get back in this round and high-pecks continually grabs information jumping over
See I like that high-pecks skewers two more and game allegiance just keep building in this series for one
It's getting easier
Didn't expect that on mirage
Highpex takes matters into his own hands.
You know there there go. I am the excited coach, a gamer, Legion.
Rushing in. Highpex nearly left hanging for his high five after the collateral
in the coach what having it he is very happy with how the early game is going.
Tab is not so much so on the side of heroic, calling it his first time out.
Yeah, game-religion is just very confident. Every move they make right same as overpass
they're very aggressive lots of flash plays and so again just feels like even if you're
calling a good game you still need your players to have some agency.
One hundred three guys with no kills after map one where you had two players under five
kills for heroic is it's just rough stuff you know it doesn't take a genius to work
Okay, why I'm this one.
Hey, Leo, it's a Lord so far.
To go.
Game game, it's a 5B5 game, and if you're two players, in this case now, three players,
not performing off the rig, you are going to feel that.
You know, next fight in the 2v8s.
Oh, that need.
Boom.
Ouch.
That hits young start dead on.
And so he never gets a chance to play.
No pressure on A side, high Texas, free to take these fights as well.
Snacks backs up against the echo, looking to give them nothing.
sure have window where are you gonna go with it this is not a nice fight for a pistol
it jump over snacks is ready it's messy no way he gets both and they just can't do anything
right. There's been so many. That's the 4K from that. So fancy Ecos.
Okay, that one's crazy. It counts. Then I'll go up.
Next is Happy 12 and 2. Top in the charts for Game of Legion.
Oh, 12 and 2 and snacks. Yeah, okay.
8 kills on anti-co like PT50 no other.
But that one, you should not be getting away with that.
The way that you've been losing these rounds is so deflating, right?
We painted this picture, this is it.
Oh, if they don't cause correct, if they don't battle back, they've been collateral.
They've had snacks, four cadence, twice.
They've been dying instantly to you till nothing is going right right now.
And you've got to shake that feeling off.
You've got to find a way to gather some confidence here or something resembling it.
For us, this is gonna pass you by so quickly, and that's it, your timing crack off is over,
and it will have gone by in a flash.
A Malaysian sun, I hope so.
5-1, still 3 players, yet to get a kill for heroic.
But now it's the round-haring, now they've all got 8k's, time to get back to the game.
It's not supposed to be looking at Palace, Crystal Ramp, triple mid for heroic.
So speedy res, and it's res on top.
Exfault even spanned through this smoke.
One of the few fraggers that we all have, and he gets blown to bits again.
But this E-Till has been crazy.
He's the snack, surely dead here.
Young star finally gets on the board.
Gotta be the star.
Something, though, they've lost that cloud.
And amidst all this chaos and young star,
it's just a one kill.
Nilo left is the last man standing
and he has iced out.
Gamer Legion, this is punishing.
They are playing with full confidence.
You can see it just when you're watching the POV's
res have so much intent to kill on that push in the palace.
It was borderline scary.
It comes out three as well, reposition just avoids the con player coming upstairs and is able to find Chris and going through to the ampsmoke
It's just getting desperate now for heroic
Funny stack site, get this is a deal death. This is first degree murder. That's the worst type of murder
Right, that's what they're doing of them right now.
For we intentional
This was planned, this was calculated
I don't hear any man's laughter after this one
All right, maybe a change of scenery here for heroic.
They're hoping that that can be a way in.
Gonna go test this B-site and it goes.
All great utility.
You cannot escape these nades.
In the last three rounds, there have been devastating HEs.
Oh, no!
Into the apartments!
They're all so long!
And even if they're gonna spill on in,
Chris, it also gets himself on the board.
They chase down the ore.
Not the gun for the job.
And so weapon picked up.
Chris and Anila both arms.
Yeah, I think that the car torsons is the jump.
Maybe something's brewing here, but they're so low.
You've got to be flawless from here on out.
Molly, by his time, Frank comes up to Cat-sized.
Sax Neat is actually right now.
Second chance, given snacks, resets,
and they go pushing the PR, who's runaway as well.
Where are they going?
Both dropping under.
I mean, you wouldn't expect this.
The R's back on cat now.
He's going to wait for snacks.
Can't walk this forever
Position taken if they click kitchen. They're gonna get a lot of information. I think a rogue of realising's rotates have happened
But still one shot for the rifle Nilo Lance is it's next big flank walking through the apps
One B2
I used to be as one Milan
Now looking to make it is killing field push on in
Tap on this bomb. It's the full can it?
Chris and just get a swing and put a stop to it, you're not sticking that right under Chris and
knows.
That's what he can.
He's the board in a big way.
Yeah, three kills deep on a pistol rush at that B site, maybe an over cook for game
illusion, maybe an over cook could have just grouped, gone together, played later.
They split up, he'll go back to where Snacks was.
It's not ready, even worth the reposition at that point.
It's just kind of all over the player feeling it.
And the other problem is, a lot of damage came from the Nades too, so in a sense it's
unconfirm.
You can look at it and go, that should have wrecked them, but you never certain you didn't
realize they were both sub-ten HP.
Yeah, you know, it's okay, rather loose, but it was still a big advantage for Gamalysian.
It all really comes out of toss and climbing back up truck of each, that's out there,
that's this kill, all around is dead.
are huge save from the captain of Harra,
trying to inspire his team back in the game.
Three facts, what do you offer as well?
One nice, nice, nice, nice food.
Can they leverage that?
Yeah, it's gonna be where you find your motivation.
That's around you're not supposed to win.
Hinge, don't know, ran the stake from Game of Legion.
And now you're gonna try and go from strength to strength.
They play with a bit of pace, bit of aggression,
and they end up getting annihilated out in middle.
I don't mind that.
Fasten your week around. You get clean swept in the next with the rifles.
I was gonna say, don't mind the fast cool, right?
Confident cool, coming out of the round win, but, oh my god, this is gonna get worse, isn't it?
Game of Legends just win every fight in every position, breaking smokes would need again.
They're you, so I just been
Perfect in this CT side.
Hipex, hasn't missed a shot with the orb in the series.
Stacks is 14 and 4.
Where do you go?
Okay, that will help.
Burning alive is Res.
43.
Can they freeze?
Catch their breath.
Take stock.
They have to freeze.
They have to slow this down.
The bombs in spawn.
You've got to rare 4 on 3.
have to deliver now. Don't want to lose the round to not have in the bombs. The young
star goes back to grab it. He's going to link up with Sospova here at ramp. So an A-split
brew it. Game of Legion. All group up and look to reclaim mid, a drop down for snacks
is punished. So it's only PR left. This comes with a territory of this type of game.
You're feeling very confident that you can win any fight in the book. The semini should take
He can't fight, he's gonna get...
Oh no!
All right, young star, much better stopgaps!
Such as, can't seem to get his bearings in this game!
Not his day, he had a rough loss map,
but he is 0 and 10 right now, Harry.
That is unacceptable for heroic if they want to win.
That is not ideal.
4 and 14 last, so 4 and 24 in this series.
Oh, that sounds worse. Don't say that.
Oh, never hear it.
Get a couple of rounds at the end of the T side.
Do close the 43.
Snacks jumping into mid.
Maybe hand to get to them.
We've discussed that length, the live and die nature, from the captain of Gamaletion
today is all about doing a die, good grenade on ground due damage again, high-packs
in-sport waiting.
Nails did Nilo and X-Found, those are the two heavy hairs dead, prison gonna try and
close to these needs have been phenomenal.
That you were playing everybody around with someone sub 50 health on the back of a well-placed H.E.
Go more as well, but look at him.
He just swing together and snacks is out of close.
I know the double out of high pecks, I know the double out of snacks.
I know the dominant opening half here for Game of Legion.
I might have had eight of his kills and I need he coes, but the other eight will earn 16 and five on snacks.
And one up in their first half of the overpass, can you believe it?
This is a heroic defeat, fury or on the rods the other day.
So, very different game now.
Double orb, snacks, having a go.
Are you fighting or if any swapped off to A.K.,
So, try to make it similar to the orb is not B.
Where is getting cheeky?
Are you ready for this?
Here, over here, walks through the smoke, snacks, at-esque.
I'm trying to fly before he's even looking like he might escape.
I'm finally connects.
Prison unsafe.
Just left the window, and it trade out.
Snacks.
It's every time, whenever there is a smoke, Snacks just can't help himself.
He's trying to place his with Nilo.
catch high-packs as a result. Snacks that a trade-down, he slams the hammer down, absolutely
loving what we're getting from the Polish Verenus Nax 18 and 5, game allegiance on not
The fast track to survival heroic, this might be the final couple of rounds in crack-off.
You can't stop the car, I don't know what's going on
Stop the car, I don't know what's going on
I'm gonna go.
I have to go.
I have to go.
I have to go.
I have to go.
I have to go.
I have to go.
Holding something, sir.
I mean, first I see the reflexes.
I have to go.
I just could my home push gap to do something here.
We have nothing to lose.
And that does it mean literally.
I have to go.
I'll just be annoyed.
If I am sitting with a feeling like we're playing nut to lose, you know?
Okay?
Yes.
Snacks loving the E.K.
two kills heroic sounding desperate their elimination is on the line six or rather
four rounds away from it if game religion can complete this map of mirage
mirage
it's been a cold day
sus still yet to frag and barely anyone saving the mirage
yeah for in 26 in the series for sus
real low point and i would love to say it could start with a pistol round but
honestly it's the second round four spies that have been a very tricky to deal
with from Game of Legends, so I don't even think their success is necessarily underpinned
by this pistol. Already they're in a good spot. They get themselves a bomb plant set up
in CT. This is tricky for heroic.
Flash could be good but we've got plenty of players here and it's actually, Game of
Legion to bring the fight to heroic. They play ahead of the grenades. Still young star
respond to the double. It's snacks hiding out at the back of the site, leaving it to
a hyperclutch. The two poles left up in this one. Snacks continues his great game with
The first young star, jumpshot goes the long way.
As Hikes is clutching 12 and 5 can't get past, young star to stand in, stand in,
all at the end of the pistol for kills from him, turning that push out in a CT move.
They look like it was going to serve Game of Allegion really well against them.
Yeah, I like that they go out on their own terms if they sit still there.
They will just get flash peeked and probably it will go worse.
So, they've just haven't advanced edged aggressive in this sport in a 5v3, but young
start for the massive kills. Nothing to lose for heroic we hear. So can they play like it?
Gonna need to hit hard as this force by comes in. You mentioned the success of the second rounds in the series.
Yeah, the tournament so far third high straight and round two break team is game allegiance.
They've had a lot of success at finding these four spy round wins and that's a number that's
It's only taking up, it doesn't take into account what we've seen in this series thus far.
Mist, window smoke. But with two players heading in through lower, find yourselves asking
that, age or question, was it an intentional miss? Or never know. I won't take
The fight that they're not going for, it suggests no, it's not.
Heroic at blocked anyway, back they go, conceiving me control.
But the fact that you undoubtedly will be nervous in this round if your heroic speaks volumes
as to how the series has gone thus far.
This is ready to pass a beer, there's no one in the bomb site, it's double shore right
now for heroic. So Game of Legends are going to get these fights with the AK. Oh, well, if that counts,
shot the back, and one by one seems like a rogue might have held enough here.
It's not going home for it's awesome. Double-shore spotting.
Yeah, see that second player they're closing in on prison and he's gonna get nothing done now
They do lose resin the down time, but don't get too comfortable heroic
You still gonna dig deep and retake in this now 3v1 good pick up for x-floud
Looking tors and once he's gonna do missed that timing on young star back in the market
Studies himself over at Bench line up was there
Suspended the back it took x-floud with a 4k to maintain control of this one at four
More rogues, moments of individual brilliance, four kills for young star, four kills,
fags, flound, and a fifth round for heroic, as they hang on here on this CT side.
So, it's been a strong map for a rog like we've been saying, they've already got a legit win over
a T-Lon team, this year on it.
Definitely something worth believing in on this CT side with game allegiance money broken
Now, just as hero-a-jade.
Oh, that was really smooth.
Here's the spamming on short.
He's ahead of that smoke.
And to be honest, even if he wasn't knowing the player, he's coming through.
He's walked back through his smoke, he's still a smoke, he's just getting like a magnet has to go in.
It's wasn't entry.
It shouldn't go far. It's a bunch of pistons.
Holy Dade, problematic!
Torsons still here.
Young start. Not much health.
Steeping, no guarantee, is Torson jumps up.
Could they boost for that gun?
Red's gonna give it a go.
But they like the advantage that they want to use it, walking back to beat a regroup with snacks.
Just have so many players feeling good right now, you need to really mind who gets to
on the hero gun, tossing is very much done in his job with that double kill.
Okay, Chris, he's bottom of the board alongside Suss with no kills in this game so far.
Chris and before, now is the time to step up.
Captain required to get some kills.
Got a bunch of pistols coming his way.
He'll lose with the first man in follow-up for Chris in and he puts that MP 9 at the work
Does in crumble
Doesn't give them away in an important 3K from Chris in that those women to be a easy round
You know now they're going gets tough now the guns come out for game a Legion self assuring round at least for the rock right winning some scary movements
from some scary positions, even at Pistol.
And even this one, Chris needs to get multiple kills and delivers.
So, let's see you on 14.
Surely he's gonna get in the game here and now.
I think, you know, it's one of these things, sometimes where...
Some of them, like, such a show, he's had a playing career.
I think over five years now, but very little among that has been spent
at these top tier events.
And so this is, you know, a high pressure moment.
And you know, everyone's watching this rough game.
You likely feel like you're really letting your team down
because this is far from, I was going to say it best,
but that's obvious.
It's far from even the bad minimum.
This is, it's far from what we expect to be honest.
You've seen far better games.
But unfortunately, Ari, but I just,
obviously, back on the wrong side of the map,
we have a B-pop coming in and starts,
we'll have to retake.
So again, Chris, and did it once? How about the rifle route?
A lot harder here, and he's all alone. Last time he had rotates available on short, very quickly.
This time, everyone is far away, PR follows up, and this one's over before it even begins.
Just don't have to stack on the wrong end of the map, and that decides your fate.
It's relentless be hits in these last couple of rounds from Game of Legion.
and just simple calling, keeping it basic in their gun ground and pouncing on a weakened
bombsite.
I don't know, that's why that, like, flubbed to the two retake up against the eco kind
of stood out in the first half, even though it only ended up being one of three rounds
that game-elegant gave away is, in fact, not really the guy to overcook.
At least not since he's moved into this game-elegant squad, he's kept it pretty simple,
pretty stripped back, largely about when and where you take risks. That's what a lot of
this boils down to for game a Legion. He knows he's in full control of this game. It's
not demanding any more than just these B hits. And so I bother over complicating it. You know,
you've got multiple individuals that aren't really a threat to you on the side of game
and so, why fan out, why let, you know,
Nilo, X-Cloud have chances to strike one or two players from the round,
just play group, count for power and you're hitting the way harder.
Probably why you jump on B as well, right? Right off that.
He go round.
And they know they're still guns in play, plenty of saves here for heroic,
or still a factor. Now, the miswindows smoke.
No one can look in purposeful, as they reply an S,
We keep tier boost here in the window.
Snacks.
Gaffle head off as he jumps up.
Sust, they get through the smoke as it blooms and he loses the open behind him.
Has to put up a defense here.
Exflop, providing cover.
Sust put this swingies in the game.
First frag off the map, Nilo follows up.
And game religion hit the wall.
That's a good name.
You won't last long.
The toss has got nearly no ammo in this gun.
Three by a swing in his way, heroic, still here in crack-off.
Alright, they are starting to like this. They're closing the distance to task that on the half,
felt insurmountable, the idea that you would just too far behind. Well, now that lead is down at three.
Suddenly, that's a very workable position.
credit's going to go the way of knee-lowing and X-file if they weren't playing well, this game
would not be close.
That was the departure for Game of Legends from these five-band pushes, wanted to try and get
tricky with the rifles.
I wonder if you see him go back to something a little bit quicker, maybe more standard
just a set piece, five guys moving together.
I'm taking a row of remaining active push on the A side.
Get some early information.
He always back in palace.
The emulation going for the big control.
Coming out from the under.
I can have the room, I can have the space.
That's because Aurora could give it to them.
But before they've made, whenever they want to hear.
So they really want to try a window booster can though. Looking to take this fight on short first, Snacks.
Molly learns his last at this time.
Also, you know, back to the bombsite gives that window booster over.
Is he going to take the CT RAPS here?
And now Snacks gets behind enemy lines.
They have no idea. X, Y would just want to check the window.
So, as if someone is going to die for free, and it just might be young star out here in the open.
That's what we've just brought in.
Wait, Nilo, arriving on the rotate from peace, next turns and finds him.
Now they know about snacks, at least.
Still, he's a thorn in their side, coming in on this backstab.
That's just a crazy maneuver from snacks.
I thought he was a dead man.
He's put pressure on ramp.
He just got a kill in midair all the way to jungle.
What is going on?
What is going on?
Kills for young star, as he tries to hold on in this round.
but it's not meant to be, they've lost too much ground and show us that PR kill again.
I was he falling out of palace?
Palace to jungle.
Yeah, they'd be bullets.
Unreal.
Susp sweetly out with Needs out there all over the site.
It goes very, very wrong, sure.
Thrusting to a bit of chaos.
The heroic heads roll.
And what may be their final time out?
As game-relation, slap their money aside, it's nothing to show here for Roy, just a couple of grand.
This was the next turn around man, this was crazy.
Why did he turn that? I have no...
Falling down the ladder, he's barely in the air!
I felt like he was on solid ground.
Sometimes it feels like that lies to you there.
Oh, he was certainly fair.
Yeah, he was, it's just so close.
Insane.
Again, he guys, you respect this, he go for a ride.
Tough quarterback.
His snacks is dialed in.
Yeah, 21 and 9.
That was a crazy shot.
Just the force I had to go and look for it.
I don't know what tweaked there is.
He's surely used too far to hear me, Lou.
There.
Maybe there was a jungle player who heard him.
I can't tell you.
Checked over his shoulder at the right time.
And what a passive start-up game-relation waiting to see if we're okay, make a play, and they do.
They do it the perfect time, the game-relation just laughed at the top of the middle.
So as this flank from prison comes in, it can cool his pieces to the right place.
How long this high-packs hold the flank, it could be a devastating opening death.
And it is, why is he holding me?
Execute into the stack, no you're going into a stack.
You know there's gonna be everyone here for heroic, and that doesn't scare them.
They are so unbothered, fearless.
Wasting that stairs smoke out, ready to deliver the final blow.
So also, jumps of a chance, running gun, send them home.
the game will each of one gun around the side of this heroic spate hanging in the ballads.
And what a fantastic series from Game of Legends has been and a fantastic second map
from Snacks.
Yeah, I mean, this one has been a bit of a showcase of what, you know, having that veteran
tag can do to you, you know, you know, you know, had a capitalized on these hot starts.
You know that you're not going to crumble.
Right now it is those two very players, snacks,
res side by side, topping the charts.
You know, we kind of pitch this a bit of a generational
classroom.
You look at the Swedish talent.
Nilo, one of the really hyped up guys playing against res.
Someone who's been around for a long, long time now.
And res is outclassed especially here on map two.
Snacks is putting in a super solid shift.
is not one of the part from his home tournament this early wants to have that shot
as stage two wants to have that chance to progress to keep on going with one more game
still to play if he can carry this momentum forward it's a very exciting prospect.
That doesn't want to be the first Polish player to be eliminated here in crack off none yet
That had been...
Game of the Legion with a final...
Five rounds to find one.
Coming at a ramp, Youngstar Court during Nades.
It's Suss-On Top balcony. Snacks with another in 3-22-9 on the young...
Star.
Catch! Youngstar appears now with two of his own.
And susp, okay, that one is nice and easy, high-packs dealt with brush decide.
Surely we don't get a snack, so I'm gonna be thought, but you know he's down to try.
So that's guys, do I have to do it all?
Is young star gonna walk into snacks?
They don't expect them here, cause you're not coming.
Okay, only snacks, I just had a scream.
Nane's big, that's huge damage, but it's swing over the stairs, they do well to stop him.
It's such a screen, it's like a comedic high-pitch screen, but even though that'd be
I think I can't, if I try again, this is for you.
Unless it was young star of course.
He does just feel like we've hopped at a time machine for his game.
Snacks is getting knife kills.
No.
It's a rock, he's a rock.
Okay, what was that again?
That has to do!
Fell is Straal is coded.
Yeah.
Okay, alright, survive another round, survive is the only word that works at this point, they are, but a few kills away from elimination.
Really nice time for snacks to completely change the pace of this game.
Right, you've been used to some pretty aggressive rounds and very risky moves.
Risk is a word that we talk about a lot when we're chatting around game-elegant.
But here it's way slower.
And so it burns through all that you tell you're worried about a pacey round you're
worried about something coming at you quickly here.
And instead it's looking for a slow burning close.
Oops, that's...
Copper-hined enemy lines, ends up giving up his position.
Nilo alone at B has X-flav actually joining him in the market.
He's dead straight away.
They deal with snacks on the backstab.
Nilo is cleaned up.
Young star and sus.
It's the stand-in-all playing at four-and-car get anything done.
And sus per struggle throughout this entire series.
Just seven kills across two maps of play.
Surely he's not the one for the job and so game-elegant have done it with one.
hell of an effort from Snacks. That's the leader. That's the captain putting in this shift.
Top of the board finish and a clean two and all Snacks is now a game of
Daynish dream maybe we start to see Aurora break up the Turkish dream in the near future.
Yeah exactly, I really feel like as well for Aurora you need a solid performance that I am
crack on and so far as you've been the ups and downs the EBS and flows as we see with plenty
a stage one, but now it's about time to see if they can, we can do the flame a little bit
of Aurora, they're pretty decent time last year where they were starting to go deep
in torments and they want to get back to those highs, run the way they're our second game
here on the beach stream, we're taking on planes of Aurora starts on that CT side of
Pave's map pick off Marrage and of course the Detail Run through, we got Marrage, we've got
overpass, and you've got dust to decide if we need it.
If it is indeed required, Zantara's here, in Connect 1st, we will recall, like place
across a waiting for some kind of a boost, maybe, he loses just our range of that one
to us. We'll be forced away here as well. Still look at me like one HP! Can he give
of the kill though he can't we'll go down however the rest of the team not looking too bad
all it stuff over on being as they completely picked up and in the idea of an a hit one
versus three not looking good right junior all alone couple of people being calling for
marches had and he's been taken heads in this round four kills there's name from Captain
fantastic.
Some for the A-sins as well.
I still breathing as prior makes a move up towards your...
See, well, Marge, have you given his A-smeet,
but I'm collected, they've given prior the luxury of that.
And it's a foot raised over towards the A-sai.
Marge and my catch them in transition.
He's supposed to lay the jump on towards this.
He can actually sneak apart out of this, which
it all finished wouldn't be barbed. He's been in a lot of time,
including the angles he taps, and he hears the steps.
step, he should be dead to right and he's seen off by recorded at the end there, but
a fantastic round by the audio.
Magia, 4 kills to his name.
Aurora starts well here, into was not number one on the right, exactly what we wanted to see.
Yeah, absolutely perfect stuff.
I think Aurora for me are one of these teams as well, that if things start well, if
the calling gets good, you're the flow state is hit, I think they can really really take
over a game and against the team might pay, and I can definitely see them doing that.
I'm going to go to Spamman through, and so I was actually on stick around for the fight a bit, but I'm trying to make sure no one is up close.
Right, and the D-goleies, very lucky to keep this head.
Thank you a bit, Bob, and I'm not expecting loads from pain in this one. Again, you can get a bomb one I wish you had.
It takes something where anything else feels
not londish to expect as the first to be brought a second, but a quick shit will come through
The Kevin, his impulse actually pretty exposed, shook his mouth and
well, oh my god, don't use pulled out to close with Kanye,
recovers after he runs out of ammo.
Coppola casualties.
They'll take care of your pains, Jonas.
Yeah, I think you'd be happy with that for sure.
So they're keeping the threat alive into this first map and just sort of making yourselves known again a very important part of the mind games, which both these teams both very very experienced hands on ideals
Really going to be a part of the game. Early utility coming out here is pain
Fain the mid-controlled. It's not going to be the main area that they want to be hitting here
It's a lot more presence in the apartment for the time being.
So looking to catch some aggression, try and get that first kill.
Slow roll.
Intimid.
Tell me on the slow to be fair.
We up the one already in towards the apartments.
Yes, I'm speaking to move.
We look towards in a lot on this pain side.
He's been so influential in the successes for this game even in the losses. He's still but not really good numbers
He got for us
Cardiac jiggle peek on this corner
Smoke down great timing as we just creep past a minute mark
While he forces a location out
He's some smokers well, but again not acting upon it. I'm gonna move down below and
And I feel like this is going to be heard to all part of the bait play.
It's big of course who is in a great spot here, so fly though on the site itself.
Oh man.
What?
It's gone aren't they?
Very, very loose with the mid-rounding, quick jump up into the window, and bouncing around
towards B. What's it caught?
Nice, expecting four around that corner.
I'm sure.
I would imagine, a call it A has already been made just a few moments ago.
Nice little bit of movement there from pain and, you know, nobody failing the jump up into
a lot of room.
That's good.
Yeah, I'm going to reiterate at the point.
I thought that was just some pretty clean movement, I was just snowed on the B-hop into
Wars window.
Take that.
If some of the fails, it's really all could be have to drop either go up towards shore and
wrap round or in-through under, which is an exactly kind of a shore-fired position.
A double save for a roar up, pain first gone round, very successful, no casualties.
I don't think there will be at the end. There was a little looking for a hunt by a big
exerger, just seen if you can catch any scouts on the tail end. The rounds all but darn
is paying fine. They're first there on the T-side.
You know, I see them. Well, you can say I'll be over here.
He might betray him. He appears around his corner. Yeah, and he'll lose his life to solve
fight. It doesn't really matter in the grand scheme of things. It's a nice round.
the less. No issues to have the reinvestment for Aurora, especially around their saves.
Oxick. If the Lord would want to have that challenge at range, he's fallen out for make use of.
So we've got an interesting head to head though. Walksick an incusey, both quite flashy
and they're their ceilings are super high but it's always going to back consistency really.
It's not working though, being completely shut down by the holder of Aurora and just immediately
stop in their tracks.
the flank is so quick as well. I don't know that they're really going to be enjoying this to be honest.
Watch here. Let's get flush off.
The SM to find one on the entry south. So awkward, but what Katie is in from behind could make it
different. I'm going to find out plenty of utility to just hide this on the way. Magic comes in
while all the noise, all the distraction towards ramp is there. And so work for Aurora but they
but they will get it.
Six and over magic, you know, he does get a lot of flack
for the numbers department.
So far, so good for him.
I shot shoot at the sea and off at the end there.
And that's the more importantly, from Aurora,
take back that lead, the buffers own,
and put yourself back into a decent spot.
Open play for InCuzi.
I think so, I also got a VSM with an MP-7 so it's not
the full list of buys.
It's WK, that one of our got a lot of the legwork in run of the five.
And I like this move by Aurora.
This is bold, it's brazen, but it's gonna let them
a lot of information.
There's no one's on the run.
Yeah, so it's so I'd move.
So we see a lot of presence towards the middle here
from pain, they're trying to act upon.
It feels like the first exchange really
Gonna make a difference here.
You're trained in, ready and raring to go, maybe the tip of the barrel spotted there.
Either way, charging up the con, or nearly three, but not quite for the big man in the off.
Coming in as well, it's patient certainly paying off numbers are very quickly brought back to even.
Doesn't feel like paying at any closer to getting a bon plan.
40 seconds, he versus three as they had back to be, it's
magic there, but he looks like he might be about to get some support from
Maccardia, time taking the pain, I'm not giving sauce, a lot of the
clock to work with him, and I just got you to still be a rock out, I mean if he
dropped even a smoke or a Molly in some apartments, the whole round could be done by that
point, I'm just making a move though, and I'm really rough time in QZ.
I'm going to make sure you're shot, but we'll carry a force on the other side of the map.
10 seconds to get something out of this round, and I'm just going to get an important one.
What's happening here, so far it's such a long rotate for him.
I'm right here's all of this.
It's not ready.
Closed to be fair, but probably we'll get it.
I'm not an initial drop is enough for him to take it over the line, so a big find.
The energy is there, ready and raring to go for the future around very vocal over on the
pain side of things as well as would be expected from the bazillions but certainly much
more chatty than some of the teams you've seen in that opening series, so even just across
the course of the tournament.
It might have just stopped the smoker and Molly there.
It was a single handedly.
It'd be that round, something in favor or a roar, but as worked by paying fine margins,
it couldn't really put a foot wrong, I'll make a mistake there.
I think he's unlucky as well, not to get an upshot on the cross.
Full and best investment by Aurora with the WNP9.
Very slow around by paying the knot.
One of the testing waters.
There's so scared of a gumble stack.
We just, to be fast, something a roll I'd like to do.
Yeah, really quite worried from here.
Keeping up towards A, that's still not the simplest of moves, really is looking shaky
on that.
A roar aside of things, utility coming over, but this execute again, maybe not going
to be completely obvious, it seems like they're really trying to play for these conplayers.
It's all bouncing in, that's a nice smoke.
Slowed him down and make life difficult for the team side.
That's these guns come in and that she doesn't look too bad.
Only two remaining now for the team side. They even things are quick, but it's just all over the place on eight.
It's gone off.
Oh, it is a shot!
Hang on!
It's most of the legs off one.
Ten seconds!
What do you do here if you're prior?
He's got to get a C4 down and he will, he taps it though, he's a sick of the, the, the plan.
And that's probably tossing around, it will, rounds now gone, release a vibe.
They're playing for a tie.
I think he goes down just before it.
Oh, that's a tell to it.
I was the, you only know with the benefit of hindsight, but he sure took the plan there.
Yeah, a little awkward, of course, in the end, but at the very least.
I have these timeouts, do have a bit of money to work with.
Aurora with a big fines, it has to be said, and looking pretty damn good here, it's
a kick things off into this series, as we said, a big game.
Does not have that same caveat as our previous weather, is the lower bracket available, is
a knockout game.
But also a qualification game.
So it kind of really is a double whammy.
It's like if you lose, you miss out on a potential
qualification we were so close and you also get knocked out.
So really, really, really high stakes game there.
Yeah, exactly.
I go to the sum of they gone for that early tack pause.
So, it's first shot by Matt just fantastic.
Pretty good.
I actually even got the second as well.
But he obviously had the more passive approach.
And it next from the round, paying that is a tilt up and for a
to pry it to. It's not a bus stop to the map.
Be seven for biggest error. Snow was talking about how he's beast with it yesterday.
Double A care around at double Eagle.
It's a little bit of once again here as pain.
in looking like more of a B-play that they want,
but no opportunities presenting over there.
So they are just gonna have to bail on the idea
and move over towards A instead.
Slowly making their way.
Slowly but surely, I mean,
just fully groups on top of each other there, really.
I think indecisive as to what they want to do.
It looks like it will be a group up in palace.
So this could get interesting.
Much, much slower game as CS compares to the previous one.
We've been our G&S trialist.
They were two guys.
Let's put it like punchy rounds,
especially in the early round.
It's quite the opposite of pain
or playing down the clock right down
to his last moment switch.
So far, hasn't been a much of a success
but pariah makes up for the mistakes
that treat us round for the first.
Walksicle loses head off the getting one.
They get on the site and they get a plon.
Ooh, nice find.
However, is it gonna be enough?
They know about Santara's now as well.
So, I can just kind of avoid him.
Well, magic coming in, dynamic duo in a sense.
You know, God of Turkish counterstrike here,
but they're very, very split.
Magic now, gonna be known about as well.
Surely, Pain are able to take this.
Pain, juris moves.
some taris just cannot get a look in unfortunately.
So he's gonna have to abandon,
they will find a third.
We'll keep some guns up as well.
So the taris keeps his one tap.
Good answer, Sponsh.
Some pain.
Will they now in the clock and they just dive out of our can eat?
They've got to win that fire and towards walk.
I think that's the really important kill
into what's that round.
I mean, dude, they stopping but just want.
So.
Sponsored to keep the lead as minimal as possible.
Again, the support around it is being a little feeble here, but this is what we've
got so far, but at least kind of forced by wars, not getting out and either sort of
a super sure fire economy.
If you're being fine, you're gonna be a success with the less than that of
a could investment.
Again, you look towards my mountains and towers, you're gonna do a lot of the heavy lifting
Yeah.
Scott, what's going to happen?
Should be at that man, yeah.
What's a little thought.
No real way.
It was coming out on top there.
Oh, you into what's window.
Nobody around.
I see the business end off that.
It's most coming in.
So, we're cardiers.
Line of sight.
Also going to be cut down.
and Taurus.
So clean, man.
He nullifies that peak as advantage.
So well.
As he continues even into his 30s to be such a dangerous player,
we're currently going to eat some damage,
being able to stay alive.
So fly in the advanced position towards ramp here.
Is the big thing goes a little early,
I would have maybe held onto that spot
and much of you possibly could.
Since Taurus in the backlines though,
So with his AK taking down two more denying the bomb plant for now, they've not dealt
with Soulfly meanwhile, he's just gathering info around this Tetris Corner.
May pay off for him, leaving NQZ on the orb with it all to do.
A lack of info for him as well to work from, so surely not going to happen 20 seconds.
Slowly back in a way, tail between legs trying to hold onto the orb into the next.
recovery from Centaro's in particular. And again, this is continuing these
forced by back and forth. Western adicut investments, but we said coming into
this run about eight. If they're going to find success, Aurora, they look towards
one man. I say they chaos Antaro's and he goes exactly that three. Huge kills to
his name. Shut down, paint. I don't know, Paul, Aurora and I spot the two round
buffer. But again, we talk about the support around what we're saying, then it's
going to be rough. I think you've got to be buying here if you're paying just because
a double eco. This is super janky. Aurora, this is a prime time to not only
extend the lead to three rounds, but lock it up to a point where actually it makes
this half really difficult for a pain. Lose this one, all finances for flat and
Aurora have a nice little runway to guarantee a lead heading into other second half
which is what you should be getting on the CT side of the Mirage.
Only throwing deep nearby my jab.
I'll smoke up close to my Skad or a bee pop, which is on the right corner of my read.
Yeah, but now they're gonna side against it.
So, putting in the five-man squad just rolling around the map
and quite a lot of these rounds.
full investment here which is curious so I better get a goddamn bomb plan that's all I'm
saying really could give Aurora a great amount of room to work with into the final stages
of this first half they're hard to force by that's the issue though two of them were on
W.E.C.O biggest error and snow were both financially a little bit worse or worse
He has him like 1.7, I think as well.
Hey, me, it's tough to say.
We're gonna find out how well it comes off.
Some finds and taras, deleting twos,
and times will fall pretty quickly.
And that's actually the bombsite compromised.
I just got a crack angly trying to fight him
and we will take another.
Now, just the two strong weapons that remain.
Maybe in the slightly wrong hands, we'll see.
So on the top, what can he get on?
Paints out the bomb.
One, can't re-cock in time. It's all going to be down to prior juniors who's incredibly low.
Not got a lot of time to work with here now.
We'll get that bomb. There's not no about the con-player.
And Matt, you're all taking me easily.
Beautifully done. The Force Bay does not work out.
Yeah, it's sort of a nice attempt and they get close spot.
They just wasn't enough at the end there.
So, Aurora, this is now a really good spot for them here on Tours Mirage. You've got
Double the rounds in your opponent, obviously put them in a really uncomfortable spot for
round of a time where they can't bring anything to the table, so this lead should be extended
even further.
Sixth into a seven-thround in the amount of a charling and watch it, and trying to make sure
of that, just like the jump peak information rather corner via Stemo Luzes' life, that
They're so quick from Waxick.
Lovely, lovely finds.
A little quiet here actually into Mirage.
We're noting.
Also remains all weathering consistent.
Prior to you and you could track in for the headshot.
So we'll take that lovely bit of damage.
Some kill bonus for him. The other new addition.
So far in this tournament's maybe not been all that explosive.
He said he was perhaps less of a worry than VSM coming into this team and now we're seeing something of it
True, didn't really well
I
One, two is well with this lot of soul fly and magic that will shut down mid
Pretty constantly couple of casualties sure, but oh, I've already can't see much about that
I've got plenty of finances to run for the rest of this house and now it's about when the pain can bring anything in these
Final 2 round. To make it a 7.5 half, it's fine. It's workable. There's the foundations there.
I think 4 or even the potential of it being only 3 at the halfway point. And then you're in a lot of trouble. Especially being at that is there, my pick.
A lot of time out here. Yeah, I mean, it really is important for them to just figure out what's been going wrong.
Some decent rounds in isolation, but ultimately Aurora with that brick wall effect, right?
Looking like a much more effective team.
So, I'm going to tell on this one as to whether pain can bounce back into things like you say a pretty important choice for them.
And they have to really make it work that follow up overpass, probably towards the bottom end of their map pool.
could be a quick exit here if they're not careful.
Yeah, you're right.
Right, I start.
I'm going to go as my job.
If you get some of the cards,
he's got to be better right, and surely, yeah, he is.
He uses his life to the pack,
and he's always taught me
to a waiting to pounds, and that they do.
A bigger zero, I don't know, scout to this round.
He needs my example here for him,
as they start moving towards being.
Well, no one's home, that's around done already.
And it's about saving for the remaining two of Aurora, and that's all I have to
watch it.
We'll try and keep all of what they've got.
It's a pain off the back of a pause, getting immediate around like that, and not only
around, but getting a flawless one too.
Really, really well done.
They needed that.
Absolutely.
You lose this round here, and the map's already in serious jeopardy.
This is going to extend the lifeline here on towards Mirage.
Job far from done, for sure, but the keeps you breathing.
It is true, it is very, very true, and I think, you know, really quite a good moment
that you can take that time out, and that works for you as well.
I think sometimes, around after a time out, it doesn't come off, it's like, okay, it's
not going to work here.
Oh, just barely goes down. Big fine note take the upper way.
Drops and all that good stuff as well.
Gonna be a bit harder for a raw ahead and quite catch the money, but I don't think it's super
super healthy actually. So yeah, time out of their own to make sure that they can close out
this half with the best possible scoreline.
We've got plenty to work with as well.
They're getting a fourth, sort of burn one here.
I love the battery.
Kind of nobody's just in that sense.
You get an eight four though, he's just putting it,
considering more comfortable.
It doesn't make you so vulnerable to,
I guess, the result of the pistol round in a way.
If you're at a seven to five, you use a pistol already,
you'll ease all but squandered.
Eight to four, it doesn't put asthma pressure on it.
We'll see.
It's again.
B9, the stole flighter, round out the investment, and I'll open the FIP side ranking as
you.
But T-sad orping, I'm arises, tough at the best of times anyway, so I don't even mind
him just...
The price doesn't matter if he probably could've actually got one out of that.
Okay, it's quick.
Look at this, B10 is flat, I'm sure.
It's got so much control here, why do you need to be a little bit careful?
He is holding the angle and at the same time they quick out towards A, the flush is excellent, just don't like it's too
Less than a weapon, but it doesn't feel like that's the case
He gets tagged by the HGV, he's going to already don't get assume, I say that until Bigger's Air gets one
Another for Solfly, he's third in the round
Yeah, he's the only thing that really keeps the minute here, honestly
Drops that bomb and a really good spot now
Because there may be threading the needle ever, just slightly,
magia on the off-angle expecting some kind of a push.
And it's an easy frag.
We have some kind of the hour for this team, it would see.
He is deleted as well. So clean finish that they were, indeed,
looking for a great showing out from Aurora.
On their opponent's map pit, we'll see if it continues onto that T side.
Yeah, I hope I won't push that as you real on.
Try not to lose myself on my trip outside here.
If you see me, baby, I don't feel we can't try it.
I'm back to moving for the night, yeah.
Try not to lose myself on my trip outside here.
I'm taking off control here in the middle of it.
How the body's moving closer as it will.
Trying to run us out on the night shift outside here.
I'm leaving, trying to fill me up in charge here.
I'm leaving, so I'm holding back here.
Trying to run us out on the night shift.
I'm trying to get it out on the night shift.
Well, a bit more of a slow burner of a first half here, apart from both of these sides
were starting to see them ramp up, as we head now into the second half.
I'm a large pain's mackpick, a roar of head, a little bit more in a locker, it's safe to
save up.
You can never discount pain.
It's the side that could streak very, very well.
The only issue they really had, quite consistent in that first half was monetarily, right?
You know, they were in these half-bites for a large portion of the early part of that game,
but he quite the recovery heading in towards the second.
Pist around feels like an absolute necessity.
Here for the side, I'll pay.
Let's see, that's the case. They got four arms to make up.
Certainly a quick gap close would be possible here.
I'll start with the pistol, of course, in Taro's lurking around with the rest of the team.
Just tossing their way into the needs of the top.
So, my mind is you like, as well to get one, to be honest with you, Big Uzera.
You can think solid hit over on the B site itself.
Magic looking for many heads as possible.
It's in Taro's who comes in.
He also drops that kit, that's good information for them to have.
Magic quick with another.
The bombs only just gone down and BS7 to join his teammates in the grave.
Maybe numbering the days the pain of got here on Mirage. Yeah, yeah, I think they're right
As well around as well as good to see
We're all comfortable and happy they could play some great counter strike and I mean for pain
As long as you've been question marks about their side of I feel like we've in the last maybe the region of sort of six to
month to last a bit of there on for the top level of CS
Yes, not being as big of a giant killers they were in the past, maybe.
But gone for those changes and still not convinced that it's not helping here on this Marrage Aurora.
It's only exactly the cleanest that can't attract from them, but it's more than enough, and that's all that matters.
What's by out for pain? And I'll see with this one as well, for pain you lose this.
I think my attention already starts to get drawn towards overboss.
No, I was just going to say you are very correct. I think that the paint team.
They're sparked, but as a complete package, it's just not quite there, and maybe you do soon
have to look at the legacy player of Big UZera, also the IGL, and maybe call into question,
you know, you try to a lot of resources, a lot of great pieces here, just not quite able to
contend at that top level. And we're still sort of in the Honeymoon period, you know, you'd
maybe expect them to indeed take some scouts. They go quietly in this series. I think
immediately questions are raised about this lineup. Yeah, no, I think you're right.
I show them to you. You got for us, Scout. I think you see you're going to
a little tag. You actually have to second body shot to see off the car. Yeah.
And the five's are not closed. This range is deadly for an AK scoop top of hell! Hang on! Hang on!
Four spires got legs behind it to one versus five for walks it can surely no chance in hell of making anything out of this
Got to be dead to rights, but it's VSM for two and QZ even an important one of the cards getting out on towards the site
And VSM makes it a third a flawless fourth by a response pain
Want around to take and what a time to take it?
Yeah, sounds like they heard his chatting shit broke
I think you're likely answered back
Fair play to them, absolute fair play, really solid.
And they'll look to continue replicating that big boss by, of course, it can always be good.
Look, great, weaponry.
Just to be massive into the future around, say, you see Aurora down onto the pistols,
have to go for this with where the money's at.
I can utility and whatnot, so looking to go, trying to pull something off themselves, though,
as they go for kind of a mid crunch.
Really a kill the both sides that is I think as it think through the wall on to be his era either wait
I've expecting a creep out from Palace that smoke fade to make get it
Yes, I'm quiteening fast isn't it
I'd suggest that it's still be the great map from looking to be wrong, 19 and 5 for him individually.
It's maybe a worrying sign in a sense that he's the man putting up all the numbers. I mean, sure, it's still got a healthy lead, but...
Oh, look into what's that rifling core.
Taras, we'll cardio. It's all fly to put up some numbers, and even as well, maybe a bit more from walk sick when the bike can back into play.
Because they're on slow. Trying to see if this round comes through, it looks like that would be the K32 remaining, what of which being?
Intoward's sandwich. Well, Cardi, I guess one. It's a consolation though.
This damage being dull, so he still could actually make this a bit more expensive in this round.
He's like, he's loads of hand armour, but he's caught in the backlines. It's the SN getters second.
The great round from him. And pain. His life being...
He's in towards this side. They're putting pressure on.
Early left hanging there. But not quite. Indeed, the gap is closing. The gap is massively closing.
I'm looking good by doing it.
Aurora still have a decent buffer, and as yet to get the conventional rifle around,
so we do wait for those before getting excited, before making predictions on what pain can pull off.
Just the blocks in this one, Eagle for the KDP.
Maybe, looking for that first, not quite gonna get it.
almost dead as well so if somebody else around and it's like you don't know how
your D-Golf will have your D-Golf. The clock comes very close to taking down snow.
There's nothing coming in this round so we set our sights onto this next and see
maybe a timeout ahead of it what Aurora have got in store on the T side which is where you
usually expect a team to have some of their crap to go through and QZ up the white
The eco warrior that he wanted to be, the rest of the boys, who can have fun watching, struggling.
Of course, sometimes you've got those stretchy arms, sometimes it feels like you're a T-rex, couldn't get his hands on to that deal with time.
Yes, sometimes it just feels like you don't even have an E-key, won't pick up your model what you do.
to your own game though, or you use their second time out, besides I've got one time
out each, with a remainder of the SMAP.
Fabri, if you're like more of a vibe check than anything, right, you know, it's obviously
being one of those where they haven't had the funds to the work with, so you can't put too
much stock into the rounds last.
Bar the force by last, that one was pretty egregious, full by losing to the force and
all of basically the back of the SM's brilliance, in towards cart.
but you're back into the investment.
Anyway, we're down side as a galil for WCADI, I've got...
I think it should be fine here.
What pressure back on?
I think they've got to try to...
find a way to stop, really, I think he's in his A to a P.
He's just got such a better fair range now.
This is the jumping towards short, he goes for Connie's Molly Daff.
So that is a initial early round.
That's a bit quite quickly.
Control, and the entire is set out to do what he does.
Nobody around to meet the business entity in the A-Tair at the moment, though, paying
playing away from middle.
It will be an A-hit to end things.
Aurora just have a question of how long do we wait to want to burst to you on a stream?
Maybe try and go for it.
Voli is good, first kill comes in, it is heavy contact.
I think they have caught paying off guard with this.
You're a number of bodies to get through. BSM tries and fails. It's quite a genius right now in from the stairs keeping it alive, but no body assisting him
Thank you, Z
You're on the remains. Takes one spots another. That's gonna be the bomb as well
What's the game plan here? He's moving into the apartment. Maybe they would expect him to you know normally end up
The Lord she tea. He's so far away. Is he maybe even going to think about the safe here?
The loads of money. If you know what I'm looking for, I think he's gone for it.
Yeah, I think he's thinking about looking. He doesn't have a load, even with the care and the smoke and all that.
It doesn't load the time to try and decipher what the post-pants looking like.
It's kind of just yeah, it might be more of an exit play. It's no way, right?
It's got a sort of look to get on it about now really in easy trouble.
Yeah, my job was glued to the spot.
Yeah, my my thoughts exactly. What the hell is this guy still doing there? What is he doing?
What is try hard, you know all that?
But even way, the Ninja attempt does not happen.
and then we'll go straight into ours their third and final time out.
Or the map.
Offer there's no more input from the coach and it's probably a good time to do it.
Aurora, three rounds ahead, three rounds away.
And you all map here in a series, which is of insurmountable importance.
Very much getting to that now and ever, especially as the re-bicons back through.
He's taking the brun and the lesser buys to be fair, but I guess it kind of makes
sense generally your IGL do, but might just be pretty solid.
It kind of cleanses more as this map so far.
You know what, instance of it, right?
That opening.
Pretty clean from him.
A couple of kills in the round as a whole.
10, 7.
It's not quite now whenever, but it's pretty darn close for a man.
You lose this one, yeah.
If you want to go full by, you're basically playing for the O-T.
A jet, look him for the first.
Cressive swing.
Smoke comes down from both sides, actually, as NQZ wants to get the hell out of dodge.
And with all this noise, they're very quick and boosted them one up.
Crossing each other!
But a big desire, making loads of noise.
Look at you, or know about it.
And he's crossed into what you might call safety.
Looking for the gun that he's just dropped.
Struggling severely to find it.
He whilst entire is his guy's own round to be playing here as he will manage to find.
Pretty important, frag, another one on top of that.
Riot Union with the double-up set of it's all gone to pot.
As pain, trying something different, have fallen completely flat,
flat will be a save from the remaining two Aurora and I put this one to bed in no time
flight it feels like oh wow that that's insane timing yeah yeah just it and all feels
slightly north in terms of the importance of these skills by paying rapid pace these chances are
escaping and alluding them Aurora so close to the finish line now on this map
It's not being a bad showing from VSM, it's actually being quite consistent all
torn along.
We'll credit them, priorities are decent up here, that's not being the case throughout.
Back off so far.
It's all come at a time where it's not making a difference in terms of the series itself.
11 to 7 for a head, and I think for a roar up, they just run into the motions right now.
Not doing anything that is insanely detailed in terms of the approach, but it's working.
That's all the methods.
This T-Side is just ticking over.
They're right and quite heavily off the radio and he's putting up good numbers on the entries.
He's playing like this.
Don't change it.
Yeah, I've been client to agree.
You utility over the top.
Look into move eight fast.
It's a fair defense over here,
but they've got all smokes out, not leaving any gaps at all.
Oh, do you all come in, but it's traded?
Is there anything else available on the safe side
at the moment?
Look to likely breaking up smoke,
but it's favorable for a occasion.
Takes down another,
some Torres knows this money series in a good spot,
just needs to wait a bit.
Patience lead spam is there on top of each other. This is my hero. Hey surely if he just had a little look
Is that where is it this guy's gonna be here? I think realizing you also got blocked on the stairs slightly
Why he's going on not rushing into things Aurora and they will start to get his bomb plan out
Because they're on the other side of the smoke you feel like should be able to find at least one
Why he's going on here
Big UZera, at one point, a really good spot to hear me now, been seen, takes one, but it's a fair chunk, surely not going to happen.
I've been touched out of name in the Yorkshire at the same time.
They will both fall simultaneously.
I don't really thought Santara was hadn't reloading in that smoke.
Maybe you might have, but it was so much carnage and commotion going on at the same time on the XQM.
I feel like magic got quite unlucky there.
Snowshot was intended for Arcadia as the flash comes over.
the bar, Madhu is just behind him, he misses Arcadia,
he eats magic, happens, round one on the last,
and they got five opportunities now
to close out the opponents map pick.
Much more like you from Aurora,
add up some downs of course at this tournament,
but this is looking a little bit more like
what we expect of them.
It needs to be quite quickly, this is an interesting move
by pariah, but they need a gimmick here really
in this round, paint.
On their last legs in Mirage,
and this is the pile that they have to bring to the table,
The Blampi set an MP9 Soulfly expects this, right? I can't move him, he'd be dead to rights.
Yeah, certainly true.
Quiet, as the CT side, looking for a miracle.
I think that will be the wrong choice, it's a connector play from Aurora where right now looking to get away.
With contacting once again, this A-bomb site has been a real pressure point for them, a real success point though.
Tires with the smoke, Big UZarak, on the 737, here quick, finds one, nearly two.
Could it be enough?
Nobody else on the site itself, unfortunately, is a prior junior in the palace, but they seem wary of that, right?
They've not really had any palace presence so far in this round.
They are very very prepared for what's coming and the weaponry, of course, so strong compared to what pain have got.
You feel like this is all but done great flash CT, great fine from Wikipedia.
You're inevitable being delayed as pain slowly make that way and prior Junior now
has some space to work with but nothing gonna happen. Aurora with a keen second half
in particular where they have come under a lot of criticism they will steal away
pain's magic. Yeah it's a big statement that's taken there. You know real credit
has to go to the man I'm in all to have a major. Not only quality, white support is actually
quite solid it is pretty simple in terms of what it was calling but it was effective.
seem to be able to do it at least for Matt number one, can they do it in two here now?
That is the big question as well. I mean, you've got performances like we've just seen
out of magic. It is tough to really be able to contest 2.27 rating things 24 and 7KD as well.
I mean, he had a way a little time into was not the one. We're looking to see whether they can go
back to back. It's over the past, cover up next is the pick of Aurora. And they've
They've been pretty good in it to be fair three wins out of the last four as well.
They're only lost being two power vision, Apple unit, you know, now we know it's absolutely fair enough.
But wins of a game-leash and bait and ho-to around that flip type of pain.
It's not been a great map, we've even seen it at this tournament.
A lost to a Stralis 13 at 2-7, and their last win was all the way back in November against Tyloo.
Let's see.
They found ways to make it work for them.
Let's go start for a prior.
The PSN 2 new boys on the block, 4-pain start well with kills a piece.
A little bit more here as they will. Slowly build up into what's this Bbom site.
Pain though the wall is just so strong. Aurora have decided against it.
Oh, back off. Take that bar mouseware and reset the round if they can.
Magic has to do a lot of heavy lifting.
with that HP that he still has, other teammates, not so much. So we'll see there's still pretty
sold on B, though. Pain have not moved a lot of resources up to this A-bombsite. That could be
their one saving grace here.
Alrighty, the Taurus and Waxic, both vulnerable. So we look towards another magical magic
performance. We've got a core kill in the pistol in map one. We can't need that again for
to be honest.
You're gonna look into what's long.
Oh, I knew losers had lovely shove make use of it.
Can't really get this plant down unless they clear them.
Which they do's entire swing to the doleies.
Go to the second.
Okay.
Doleies for the double kill.
The can't quite get the third place.
Give them life for four.
Watch it now.
We put into one versus one.
All of the shoulders of young snow to try and stop them in this round
and watch it trying to show a bit of experience.
But a class here, you can't find the kills.
No swings for the fine.
He's close and a near chance they're by Aurora, but pain for their likely a thankfully
start well.
Here in towards our opponent's epic.
Should have been a lot better than it was for pain is, you know, you're one thing to
look at, but ultimately they will start off with a pistol, which is exactly what they needed.
The entire time we go in for a second, he really had to be very good.
Unfortunately, not to be...
It will force up and it's not a bad looking buy. They lack some utility.
See what they've got in store if they've got any of those pocket rounds prepared.
And have a fresh line up coming in from the spawn.
Just to cover off the bottom end of connector. So there's no information on connector
Unless you put people there, which I suppose is what Aurora are looking for
There's a mid-aggression at the same time. Or I'll take it some concochol
Moving away forward here
I'm player divided as the first obstacle they've got to play a big as they're as back-end
And...
Little scary.
Ooh, who is this gonna be for?
There it is.
I'm gonna look for the first.
Second is nice.
It's this for Manky's.
Of course.
It's a kind of advantage for this pain side of things.
Prior to your shawley.
Oh, I was gonna say to them, get Chatsy.
Looked away.
Thought he killed him.
He heard a thing.
Just through the poll or something.
Either way, very strange.
They'll get the bomb down.
down to return on the investment, of course, who's smoking in Waxik on the AK? He's
a good thing. These are all very, very good things, indeed. Prior has to give up a lot of
space. He's all the way out. So what's the back end of the long as I need a one kit available
for snow? That comes from the previous round actually. So keep your eyes on where that kit
ends up. If it will be recovered here, Mac 10 playing inside of the smoke. The timing on this
is ridiculous, but they're watching for him. It's all going to be Waxik to deny the defuse
snow gets on late deep here he's got a finer diffuser he's distracted away
what can you do there really pain will just get it over?
Yeah and also there was always that thing because of Pariah's position being a known
quantity like he's somewhere towards long but it's that sort of lingering question of where
right is he flanking us is he still staying up close so they have to spend a lot of time in
terms of keeping checking into as long as he re aggressing the air as he actually making a move
through bathrooms, but because they actually buys time for paint and wrap back through bank and they just
pay together. In that double stack moving on from the b-site.
Let's work. It's close. Star on the CT side. Pay need a really solid first half here.
I know the past generally quite a CT side and I'm like,
short walks like crashes, pariahs head on the jump peak there.
All we're going to wait to fall. Of course it is only a half-by with the deagles across the board,
but in the hands of some of these players, super, super scary, or cardio's pretty mean with the
eagle himself, he gets tagged super low, he's probably not long to the lovely, he's able to get out,
and bigger Sarah takes a tag on the retreat.
Taurus with the jump up, been heard.
And Keezy is just slowly creeping around for this one, a little managed to find it.
So there's a crazy shot there, thank you to get to flush in to take the peat, gotta be careful,
magic. Thinking that does not overface our woxic trying to get one more. Nothing coming
for Aurora just yet so fly on alert will also be deleted. So the first contact kill gets
everyone slightly worried right puts you all on edge. And since then, pain of looks sharper,
More aware, ready for the fights.
I'm not over just yet though.
A quarter of a second slow on that shot by Warksake.
A lot of the crosshair was armed, but it was just as easy as four of the way.
Twenty seconds though, you want to go down before the timer goes up, of course.
I think at least comes with it. That would be nice.
It's not just for one, no! I know what this is, too.
Oh my, we can plot here. There's a round brewing.
The 5-digal is a fist in here, round number 3, and once again, Snowcourt upon in the
Clutch, you want it out against Wawksick and the 1v1, that is going to 1 vs 2.
It doesn't have a kid, has a fast moon group and has a freebie gift that over and Snow
will come out on top again.
But it is a sigh of relief for pain, that is so close.
Yeah, some Aurora magic for sure, just gets lucky towards the end, doesn't he?
did not quite know where he was.
The Rock Wilder himself.
Yeah, really solid round in terms of damage and the shots landed.
So crazy.
So close yet so far. 3 in a row now for paint.
But Aurora kept the pressure on, feels like we've been in this map for an age already
compared to Mirage the way that they are just really, really trying to get this
War of attrition going.
It'll come out.
Or man, and the damage is so very good on both sides to be fair.
Each smoke hit in a party, so they're looking to try and find the first fights.
Really, really excited for this.
Oh man, big exeros.
Somehow it doesn't find it. That's what I was waiting for, is the swing from big exeros.
It doesn't get anything done, so really questionable stuff, they've lost the player.
In the interim, there's a response and connector, this is all over the place, the HP
bars leave a lot to be begged for here and pain, they well, that thing slipped through,
they're playing so aggro.
right there's matcha holding as big as air is moving I'm gonna go too far forward and
lose his life to go too slow to dance law for Santara's as they double back to
sure at the be sight and queues you can pay a little further back himself
the 35 seconds here for a roar up then being back into was the investment as
found is of the utmost importance. Bigger's here is caught as timing.
H potions pays off from the team now starts to get in behind. You can have a decent
flag depending on how quick you go.
Yeah certainly as a chance. We'll keep an eye on the front side as well.
Thank you see here with the walk stick over facing lightly.
Drop start barmen, it spills all the way. Swords optimists as far as it possibly could.
and they will charge forwards to deny any chance of the bomb plant falling apart for Aurora.
Can you move up to four all too easily?
It's really, really solid defense.
The previous few rounds as well, it's come down to a couple of clutches from snow.
Downs, one of the one, one of the excituations.
That one a lot more like that.
And that's against the much scarier by, right?
The full investment that comes through, but it much better lock down.
I'm the Brazilian side, it's a roar of going to their first attack timeout.
I think the favour is well being on the seaside, it's just not the beginning.
It's quite quickly that we've got to a position of a comfortable leaf of pain and it's starting
to get, as we've just seen in that round, more and more confidence in ourselves.
It's the last thing you want.
We know how good pain I want it comes towards snowboarding and momentum in their favour.
and the flip side of it as well when you look at a roar outside that when they're
not in control of the tempo of the game, they struggle to get out of this
rutter form.
Yeah, come be quite worrying.
And we'll see if some of that, you know, Chris has been leveeed is going to be justified.
But I'll figure it out quickly.
It's a smoke comes down kind of interesting to see the you know difference in monster smokes the game earlier it was that sort of wider
flatter smoke this one is deeper in the pipe maybe makes it harder to burst through not quite sure either way
there's not a towards B so it's not going to have much of an effect
I mean, they're taking this control and they're being given it quite a lot, I mean,
hang on, one is a two-agro up towards mid in the mid round.
Well, five here in this direction, connected to the front bathrooms.
It's good to be a pretty simple pop towards B to be honest.
What's it looking? You can use train on the right hand side and guess there's a jump peak.
You need to be careful, that's the case, but you can say that for one, but we'll
cave you and walk to combine. There's that jumping, there's a kick and a walk to
get a shot from them, so we'll kind of get tagged, but it'll still get the shot I
swing on towards the site as pariah hits the deck, but I'm going down, that should
be the round for Aurora as they should be finally getting their first in it.
All these looks I've been wrangling for the save, which is the right call.
Yes, they will move away Aurora's timeout, paying dividends it would seem.
Really great look from them. They will eventually break into that A-bombside. It's been the point of interest for quite a while on this G-side
And they will do so very very cleanly right keeping the majority of the players alive, which I think is a big deal for them right now
Very very curious
To see how things continue moving forwards for a roar, a pain-mean while
Well loads of money in the world despite the foreign arrow right it has been kept close
in places so the sabers are very big deal that they can keep things alive.
It's just follow up around for me if Aurora can continue to streak and close the gap
being a struggle from a financial perspective but there is a world in which they can shut
this down CT side rounds of look pretty dominant in places.
QC, and it makes some decisions as to what he goes towards here, and there's a drop with
his name on, opting not to go for the kit, or see if it comes back to the bio, but also
no head armour, feel like on a pre-espan heavy map that can be a risk, also.
It's one of those, right, when you look at where Aurora and I, it's all one a good
getting that first and a board, to finally break the deadlock of the streak, not from
pain but you back to back you need to be able to put the serious pressure on and
when you're trying to close the leads to the finances but because there's got
other ideas flashed in by him he's he'll get his he's sticking around for the
fighting he's got a lot of body should be dead to raise the walks his hands and he
is so numbers even to once again so getting towards a minute on the clock
magic deleted can watch it fine both, somehow just about able to escape round the corner
here, it's no blinded up, still manages to get it done, he almost gets another, doing absolutely
God's work to keep paying in the conversation here, and you're creeping forwards, has to
win this fight and he does, we're going to be down to rank you see, they know about it
He's made plenty of noise by now.
He will confirm his location.
Bong to go down.
He takes a wide move to try and find a fight,
but it's just not coming to him.
No, get available by the way.
So that could get interesting.
He's just not the check for one of those.
He's down.
He goes.
He's a little head, but not going to happen for him in the 1v2.
All righty.
They may be a bit of pressure starting to prune out at a start's well, you know, big
is there, guess not first?
I think you just slightly overextends at the start, it walks against that trade and again
we're seeing the impact coming through from a caveat.
Well, the school doesn't exactly look like he's running away with things.
5 kills in his Garp, he's super important, he's getting a lot of space for Aurora.
An orthodox stack here, I must say, by pain, this has been a roguelom.
Yeah, I wonder where they're, I guess, test it, you know, I just...
Let's just see the stacks get creative, they're supposed to be more of like a...
VP kind of stack, fucking the day, yeah, it would have just a straight line of players on a random point in the map.
Wonder what that is?
Well, our Astralis moves.
Yeah, surely he's just going to shoot his teammates.
Yeah, he's really exposed that range, like he's got to go up.
He's going to be spotted first.
Maybe even the toes of snow.
What's it going to line up three here?
Oh, he might have given the chance to.
Because they'd be mode down, why is that Taurus?
It'll take the Ecos with open arms.
Of course, they're seeing the numbers there,
Now that you're trying to watch me it's a thought raising one of which panel is
All right, dude, but I mean look you just have to one kill and an AK that is
Profit you can get any more than that you'll be happy
Should be able to save the sake as well. So, you know, that's kind of the idea behind a stack like that
Just cheese one kill
Also, I think just keeps you from losing your mind now. So no has revealed himself pretty early in proceeding to it
they're gonna be hunting him down he goes so no AK saved actually. Not quite as good as first thought, but
would have been a tough save to be fair.
I'm gonna be a badman for quite some time it seemed like the hunt was on he was trying to make a proactive move I guess.
Mm-hmm. Yeah, yeah, yeah.
This is good though. This is a good streak.
And also making sure that against the low buys they offer the most part an expensive is also a real positive.
I ain't on his back in play, and QZ, until he hit WP, walks 6, looking a lot more solid
here.
I don't know overpass.
QZ's got a trolling finder way as they stack it, so I am in a bit of trouble, depending
on when they throw it in it comes, right at the trouble, isn't a lot of trouble, and
he's dead, and off, he sends luck in his tail, life, and self.
the air strike devastating the bombing run the SM looking to be alive I think but
something that Aurora will be able to capitalize on later and no need to rush right
overpass a map the conversions 5B4 conversions super super high on this map even for a tea
you just play a card to write you should be able to work from here and that's exactly what.
Aurora trying to lean on and late be moved it would seem and unfortunately pain are put in
their chips into A and they're going to lose it all on black over there.
In the second they move forward into what's as big a sign it's a known quantity on the
the youtube comes on you just save reset with the 4
the only thing is like this one mine here
snow hat to base you get too quick kills for
by time for rotations to come over for him i think now it's about escaping
yeah you got the right there
tell what he's legs he's out of there
high tail again as you know is there's no point sticking around and they don't come over
to do a bit of damage
who really cares a flawless round from Aurora
they're gonna tie this game up four rounds already
Tees out overboss. You're pretty happy with that.
I want again seeing the issues for paying on this map.
I just being overrun. Individuals doing really, really good work.
And that thing is that it's individuals with, you know,
so I feel so yet to fry. He's own five.
Okay, yeah, there could be more for him. Yeah, that's the first.
He's got the second, yes, and I'm the corner.
You'll get the trade, which is something to take away at the very least,
but he's desperately just trying to keep his gun in play.
You get hunted, he whales and towers making sure there is no smiles on the faces to
pay.
At the end, this is a really good response after a poor start, they call for that pause and
it's been one way traffic since.
Yeah, which is absolutely a good sign of what you want, right?
Really, really great stuff from Aurora and just to be able to do that feels pretty sort
of improvements from the game yesterday at the very least.
I won't speak further on into the tournament if they do make it that far not to call it early or to jinx them
Well chat room
So far looking good paying little less available in the locker for them
It's a pretty important anti-capital as I think as well
Similar veins of water water during it. I'll stop in the bleeding. There's the air strike on so prior
I can still as well, yes, I need to very lucky to work away from that one on scale.
He moves away from that last day to just the right time.
That's been rough, it's not a full by though, it's just a half investment around
what's saved.
This flash, so flash, second behind as well, he's in the pressure here.
I'll come out on top, he's...
Oh, there's another flash, but while full blind, he'll get his first, it's for the second,
which is quite fine, leave it spray or costen his life.
It's a gun to be scooped up there,
but it's a pretty perilous spot to try and collect.
I actually got it.
Oh, this is so...
Surely not.
And Taurus, you're not sure.
Yeah, I believe, and what I find.
I know, but just also what I saw I'd read from him
to be like, yeah, yeah, yeah, yeah.
He's gonna pick up the rifle,
then he's gonna try and scale behind us.
Yeah, so that's good.
The SM hidden in is incredibly low.
Oh, they're not checking him!
He gets away with one which is more than he really bargain for.
Might be able to get another hit.
Unfortunately not, but he's done an awful lot there.
That's very nearly a mess from Aurora, just not considering anybody else to be on the site.
One plank in a comment.
Thank you, Zee, with the silent drop down at the very least.
But still going to be tough with this orb.
One versus two.
No kit to speak, I've got to move fast.
serious that he is again looking into this clutch despite having the warp in hand. I don't
think you can cross this threshold though yeah nobody peeking him so he's going to move to
attempt to say. Oh fuck that's a zoom though that's the thing if you commit you risk that
there. Yeah I guess the one thing you can say is that it's not the end of the world study
guys they just have money that wasn't half by but man I even still like even of pulling
off that one versus two with was so slim.
Aurora are looking great. That's five rounds in a row from them on this seaside.
We've lost bonus back into the bifur pain, sure, but they're feeling all the pain at the moment.
They can't get anything going now. The finance has been shorter for Aurora and they've managed to break the deadlock a bit.
It took a moment from there, I'm aware.
You know, a bit of a kick-up, you ask the spot that thing's slip, actually bring from
his entire team.
You shouldn't have to get away with that kill, but he does.
That's it with another 4-2 side of things, entire as looking to get giddy here and push
forwards if you can.
What happened in just yet, but you feel from a 5-on-3 position should be a bit more
Aurora with another round. It's forcing those early fights and finding them pretty effectively in all on a steep
There's another slow wind or however, Aurora just do not want to squander the opportunity of
this
position full a
lean from pain
Maybe a little bit of presence towards heaven
I don't even think so, yeah, you're starting now to move more towards A, as you see
on your mini map.
Meanwhile, they've got magic, you can a B with lots of info, and Tyra's strikes, and
this is what, you know, a 513 net so you can send an individual to do the work
of usually two or three people in a more conventional 515.
There's a flank on a flank and then Taurus turns around to catch me as, there's snow,
he's sort of stuck now but we're to save.
There's bodies over towards A and obviously he knows there's bodies down towards B.
It's got fed the needle on a little bit.
But when they can move, drops down off to get in the first and the first step is, well,
She's fine, it's gonna expect a third of Stole Flight.
Restrations, as you can see for the youngster.
Aurora, another one for them.
This hot streak around continues.
Now six in a row.
So head towards the tail end of this first off,
water recovery from four-row down
and looking non-existent on their map pick.
They call her pause.
I think that's not my kind of it.
It's just been only one team in ever since.
Aena, a barely scratching the surface.
The half-by-here to fully invest into the last round of the half,
but man, alive, this is falling so flat, so quickly as well.
And they just cannot stop.
This ship is sinking into this first half.
And that's more or less sums it up,
a labor spray snow will drop to a card as it looks for a second.
Oh, and it gets to each so sharp!
FESM, also six feet under and it feels like so what pain in this map at the moment.
That's it.
Looking forward, some tires trying to make some noise, it's got a flash down stairs for a
wicked yet.
Nobody on the business end of it, just yet. Looking good right, there's not really been an opportunity.
We're a trade. Oh!
In between the legs, but maybe distracting from the crosshair at the very least, could have been a frag not quite Wikipedia looking good.
That was smooth.
I think you see in prior junior, the only two that remain here and there's just nothing really to write home about Wikipedia is on for the ace in fact.
I don't know that he's going to get chance at all five, but maybe a nice four piece for him to just get up there on the scoreboard.
It looks like so fly should, should get is, I mean, we are mere wall separates these two.
Let me check it.
Yes, doesn't matter, though.
That one goes as head, but as in Taurus, we'll get a quick response.
And Barraia, some of the soon at previous round, the tough decision out where to save.
Just by the merits, he knows his body towards a walks of causty off the lost.
Another fantastic ground from the roar are just making sure no doubts in that one
And paying going immediately into wars their second time off. Can you blame them, right?
Well, keep saying it. This is this hot street for a set of rounds in a row from them
Where have pain gone?
Now, I'm not present in the server at the moment
And ricks
And whichever towards Payne just, yes, probably trying to steady this ship, and it just continues to rock in these murky waters.
Of course, we know the ramifications of the loss there as well.
This is one way, this is the lower bracket, we know, because the stage 2, but we think of ice.
Yeah, yeah, I mean Payne...
Real huge checkout, it can be hard on the CT side, right?
Right?
Mm-hmm.
But we'll close right for, suddenly, find yourself e-cowing more consistently than you'd
like.
I think that certainly seems to be the case for this squad.
Well, time will tell.
Trying to soften the blow as much as they possibly can.
We've hopefully a fifth round for them off the back of some talk, trying to keep them together
here.
Meanwhile, the roarer, which really needs to change, keep on.
Keep an eye on that, I see it.
Ooh, the timing maybe a little weird there.
The SM could have spotted something at the doors closed.
I was going to say I think the door is closed actually, but...
Yeah.
They know about it.
They bootstops with a nice fine from the SM in the end.
The info is valuable.
Is there a great available here?
Flashing's good.
Oh, two.
Brilliant stuff for Cadillet.
Rakes the round open.
These robotic
Okay, the at least shot. Oh, so sharp
If he steps up, right, it should be dead. So if I had his number yet, they're dropper doesn't mean he can
We're up the head to head. It continues to be a slow map from him. I'm gonna go down three versus three
The post-port now sets up. They've got a decent read of what the rotations are looking like
I'm just gonna win this game. This is a quick reaction. He finds biggest era. Now. I'm gonna call from the grave and the two remaining of pariah and in QZ
I've got a digged amount of this hole, is it going to be 8 in a row for a row as the question?
And the answer is yes, what a run-off form from the Turkish eye they're looking to close this into and what have to see in a second half.
Well, this could be the final half for just one of these teams. Aurora has already
got a map in hand, pain, certainly feeling the pain in that first half. It's so very well,
and they just completely fumble that completely lost control. It was eight in a row for
The likes of Aurora really solid stuff. You see the odd shift massively in favour.
Yeah, Aurora is well, rightfully so pain struggling they now move onto the T side of a
we come up for them. So you're expecting big things here. We'll see if they can dig deep and find a third.
Yeah, and that's odd as well. I may speak to the police.
Considering that Aurora going into the CCC side.
I mean, what a squanded first half.
Four out the gates.
Looking so sick.
You're four flat, it's a little bit hot for us.
It's turning it the way out of monster.
McCarty is here, trying to hopefully spam through the smoke.
He'll tuck his head into the wards.
That's slow, he's in QZ, get one,
and Taurus could come to tray.
So flying, Taurus can buy well,
but Pistol might be falling apart at the seams already.
I was like, Carty had gives through.
He'll finally get his.
This could be Raps already. It could be curtains in this series and this tournament for pain as well.
They are rapidly running out of chances.
Yeah, not looking good at all. Not what they wanted.
Aurora,
But a CTN's have been what people have been praising so that's another thing to really worry about if you're a pain fan
Time will tell on this one
decent weaponry out for that CT side we've got walks it on the MP7 with 1400 in the back pocket
Looking to make a bit of money here and he might just do that up against five blocks now just four
That's just two.
Do some stuff.
Snow will answer back with his.
I'll have a woxic.
More and more money for the op-up.
He's on for the eco AC, the SM's recovered that in four.
It's magic to deny the ACE, but ultimately a very, very clean round coming through
from woxic in particular.
That's where you want that money.
He's got like four K now.
Yeah.
Whilst the round win bonus, too, he's loving life.
He doesn't even actually even need to buy out here.
You just keep in the back pocket.
Reop the utile.
Just go back in with the MP7 to see.
No, he did actually go for the orb.
Could have actually just played this as a bonus,
but he got so many rounds in the rear as
I don't want to make sure.
We'll keep bringing up the pump.
There's not 10 rounds in a row by a row across the two halves.
Mental stuff for them.
Hey, now I've completely checked out.
Yeah, it's wild, it really is...
It's not your spammer away.
There's some decent damage, so if I'm gonna take a chunk, but ultimately looking to do it to all this CT side.
All important round here now.
It feels like this is what it all hinges upon.
Wawksick on the open angle.
Looking for the open up. They're slowly building up towards A.
Boxing play and it's an open often gets flashed on this corner, but
We have to popshot could work in this favor
Not a lot of you to either for pain for the remainder of this round three smokes and one flash
7xQ and then the hope of a post-bond to there's the pop flash of a force walks across the angles and Taurus now call the pump
Oh, walksick.
There's managed to fight in ones and tires as well.
Finding in, walksick to the head, but I just hear quick.
Not going to be expecting him, and you also didn't expect how deep they managed
to get there.
It's a messy round.
A lack of comms and info.
They can all the difference.
25 seconds.
They get a bomb down.
Idiot.
It's inside the smoke, soul-fly, meanwhile.
Speedy flank.
Who do they want to go first?
I think you want soul-fly.
It's a trap here, especially if I'm off angle coming in.
Ready for the Acadia.
He brings it down to the one on one.
Where is this final player?
Can't in a fight, locate him.
Tap on the bomb, seen him, but does not get the spray down
to HB the difference.
To HB, fine, fine margins.
Still plenty around in a rears.
And, but I also 11 times of trying around back on the board
The paint was still such a tall mountain out of the clouds and got back into wars
this Muppin series, I run in a row just to tie it up now.
The issue is because that could have been a bonus by the opt to fall by into it, use
them a no-fun's here.
I have a lot of teams to just kept the MP7s there and the MP9s and utilized them
towards the next.
It's fine, they're not on the too much pressure. However, and they do squander this lead,
that'll be a point we come back to. Why didn't they? He pulled of the guns that they had.
Because they're going to have a look at any spots one, we've got close, got the M7 so I wouldn't you.
So many down in some of the connective, yes, I was going to be tested in the second.
Thank you, there's another spot. They've been to didn't here as well. Could be money to be me, but then P7 dropped and scooped up.
I've said it in the game yet.
Oh!
Oh my god!
Yeah!
Didn't mean to do that.
Sorry.
Yeah, yeah, yeah, yeah.
It could normally make.
I want nothing to do with this, in fact.
Right, this.
The flash is nearly so good.
Doesn't blind both of them.
Maybe here with the MP7.
5-7.
There you go.
We'll go down to the end of a dead month, walking anyway.
Okay, the other next to fall.
So nothing too crazy, little bit of damage.
I mean, for more rounds to go.
This is the way to approach.
It bite it, paying on a call for the third and final time out as well.
I don't like if I risk calling it from my moment of success.
Because you want to capitalize upon it. You know that the investments coming back in for Aurora, but you know how important is if you couldn't come out on top here
You run a bit 17
Really open up the pathway it's getting back in towards this game
You win this one you can make a warm-rung game because of the e-cuff that'll follow for the turkey site
Very important position
It's kind of thinking looking down the field is to what could change here.
They do have the owners and a lot of utility, but I feel I'm not really seeing a lot
of death from them.
It's a little hard on this map to pull off a pace change, maybe that's what we are getting
here, and QZ, with some support moving up short.
I'm hoping to get that first kill.
It's a prior junior that makes himself known.
I've got so much space to work with.
They're really like your position there.
Prior junior gets indeed finds a kill,
so if I trade it, it's a padia.
Oh, behind the pillar here for two.
How does he get both?
Feels like the shots just weren't quite odd,
but he manages to net two kills on the spree down,
leaving Piggus area all of alone.
All of a sudden,
As things started well into that round they just fall apart.
I want his back is, he's the one positive note from this round for paint, the one V2.
And there's a right way to play it, for the entire zone walks like the sticking up close.
You position by his entire zone, he'll head back to the A site, walks it's playing very,
passively.
And it actually made me the plate bigger than I guess, upon not the worst thing in the world.
You've got to stick together again, play the tread you know you've dealt damage to them.
It'll double pump the play back into beat.
And from these positions, Aurora can't get out of the pond.
One thing going for on me scooped up a flush, coming handy a little bit later.
So many angles to clear. And time's starting to tick as hard 20 seconds. It's enough loads to work with.
Once you clear the water, you just go for the plan here, you're just going to go safe.
Let's move down, flashing towards heaven. He's gonna, if there's C4 parts, I don't think
what's it gonna do tonight, and as you get to hope, we'll shot through the smoke, which
he does not have to go for is, playing patience, bigger zernelizes head, find out the smoke
as talent was bridge, that's good, now he's gonna isolate, reposition inside of said
smoke as well as he moves forward, back towards shot, he's playing time, bomb is planted
4 in 2.
I was having molots over a smoke that will come down and talk about bomb, going to make
life very difficult, and Zantara's with a little of HP to work with.
We'll come out on top as a roar, bounce, back, and off the back of pain's tackles on
a moment of success.
All the happiness is ripped away from them.
chance is get thin once again.
Not looking good, really needed that round.
It is just the one on track player that keeps the individuals coming.
It's this man here.
So solid from him.
But by exist, but it's not perfect.
They do have an open play here, pain.
Just gonna have to really find this seventh round, you know, the strap book seems a little dry
They tried some different in the previous right quick look short
In work for it didn't work so
Certainly worried about the life cycle of this map the two sides just lacking that
extra 10% that they need
Yeah, very much feels like it is now, and ever, or pain, not the nicest buy to work
of either your same tech nine double glial as well for snow and pariah.
What I think ought for us, be something a bit miraculous if it was an this one.
It wasn't initially forward towards B in the early round, but a couple of rotating off now is
Actually we'll go and join his ore pop towards the A side, but it might be the wrong call there
Pain's out of double and back towards B, as the numbers are falling away from the side
What's eyes alone now?
Hmm, interesting moves
Right, you know where it comes from
And comes with Earth
So I'll fight for one, which is still alive by time for the rotations, but it doesn't happen
long enough that I haven't smoked as well, quick boost coming in here could drop the bomb.
Oh, just missing the mark.
It's an awkward boost to get going quickly, and QC will fall on his attempt to take another
head three on three, they had a slim advantage for a moment, going to boost up again.
You can forward there to try and fire the frags. Oh, yeah, it's Zanzara's Chris
Missy like these are all on Big U Zara. Maybe the most important round of the tournament and he cannot get it done Zanzara
is with a huge moment from on high. Yeah, that double boost is so nice. They boost up get one floor off, right?
And then going back up for a second look at it after a brief pause. Really, really effective from Aurora.
And it looked super uncomfortable when they rotate away and they leave so far alone towards that site.
I thought they were in serious trouble with it.
The fantastic retake, just as that Steve 4 goes down as well, and all they knew all they had to do a big is error.
It's just overwhelming.
1v3 is just no chance to be angles to fight from.
12-6 map and series point Aurora stays too looms for the Turkish side elimination for pain on the
bring of it again you look back to the firepower they bring to the table
I mean look at this tech 9 double-digal mach 10 and 1 AK for the IGL to save
face in 2019.
Come spot from his entourage.
Oh, there's this edge.
Really?
Yeah.
What's it mean while contact our peer spots, the back end of snow.
The first nail in the coffin.
You're more to go.
You might just be able to hammer them home as you remain aggressive in the bathrooms.
Yeah I like this.
I like this, this is so confident from Wax, I mean, two right, it's 28.
I found Tassel, that's so fine, I'm the flushes, it's Antara, so get one of his own, the
SABLE board, reactionary shot, can't quite convert it, this is a little still looking
a bit uncomfortable, I'll walk you to be careful, he's struggling for fall away, it's
low, molly down, out of his being, you fall back towards the monster, he's repositioned,
and he delivers, and it's all on a new man, Pilar, cannot comfort, and it's a war
to take a two and zero here and put their spot into the next stage as we say goodbye to Payne.
So very cleanly done in the series as well taking their opponent's map pick of Marage and that first pretty one-sided fashion.
You can get some comfortable territory and if that third map comes around here,
to be looking forward to it.
Yeah, pretty much well here in this veto,
as we are starting on foot's map pick of ancient,
it's been their first pick, this entire tournament.
And of course, overpass and in front of the weekend, out.
And so you can second-marrage, if needed, here we go,
on ancient due or dice, it's stage two or nothing
for these squads, as we have nerds on the hold,
three man defense, Duelis can they get it done, struggling,
but then Krimbo has the trade,
feel alive back to the site good flash but no kills eventually take down symmetry and
that leaves Corbany on the site dancing around with the ball eventually chase down and
a Lithuanian juggs here trying to figure out a way to pull off this one piece and that's
focus no good though so he will happily step in front of it no kills present themselves.
And I could have an angle in.
Okay, that's a break through the tree a little triangular to tell it.
If he jiggle pigs enough I think ultimate can see his shoulder.
It looks like it's a little wary, you can see that Crimbo going in for the hard clear.
So must have got a visual.
I had liquid already letting them know out of the gates right there.
And then sure that they're the ones that are ramping up here, start things off.
In terms of personalities, team liquid have always been one of the quieter teams, right?
and having a guy like Frembo, actually inspired the troops, is honestly a piece of team
look with that might be missing, right? You know, Nath is a very quiet guy, at least keeps
it professional all the time, ultimate in Shoei, not known as the biggest trash talkers
in the space, and you know what, sometimes a team just needs a vibes guy, especially for
team liquid have gone through in the past year.
No, that's valid, man.
The team liquid always team that could utilize that.
They find a timing at the ramps at a crescent, but demon bucket is back.
There's more of his headshots rolling out, and it's a punishment on this aggro here.
It's crimp up to the top.
With a back and return, you're demon going to be signed by now, and criminal consistently
holding the lime grate flash instead of muppies.
Look at the knife.
Bomb plant, can't quite get it done, but he will finish off the kill eventually.
And look, we're able to stabilize despite even's explosive injuries.
Back, Rima, looking sharp to start.
That is, I mean, what didn't come back for him.
Imagine being benched from big.
I mean, he's been hyped up for so much of his career, right?
Rima was like the next big thing out of Germany for the longest time.
And then, big, finally, switched away from him.
from him, I think it was really like him or Tabson, if they wanted to make a real change,
those with the two longest standing players in the team. Come out gets benched,
doing seem liquid, and then plays his best counter-shrink against an
interest of the Jam is in that opening crown. I believe it is.
Bat number one of the two with a 1.7 ratings. So, more of that seems like it's on the cards,
the lead is flash forward, and everyone blinds the techdines do punch back a bit,
demon still strong, but a double from Nurtz and a collapse from Xuhei will keep these
pistols under wraps. Handling these four supplies effectively. Great mid-utility to completely
nullify that attack bomb is down, depending with a bit of alert. For some extra heads
to take off won't have it. Liquid closed not with a comfortable 3 and 0. Before we finally
get those guns back out, make it sure to keep foot quiet in the early stages of this
opening map. I just said, you know, I really wanted to see Crimbo, you know,
take this opportunity and stride. He's time on big was very disappointing just because
they kept getting worse over time with all the roster changes and it always felt like he was
going to be kind of non-existent on that roster. So I'm really hoping that in 2026 we get to see
to see this wolf potential at some point.
Honestly, he does deserve an international team, I feel like, at least a shot somewhere else.
Other than, he's just, has been all that in these last couple years.
I'm just saying that MAD have put more Germans and S-tier playoffs in big half, so...
That's a sign of the guns.
Yeah.
I'm kidding.
I'll be an opening pick here for the set of foot.
I'll be looking to respond to the finding angle here.
It's a good mid-collapse coming throughout the duo, and nothing collapsing in as well.
So this opening advantage nullified.
Down to just a spot where he doesn't have a spot onto the leash.
A chance to try and recover this round, but bomb is still down towards Milini, it's a scoop it up.
So it'd be very team-lick with the cough this up and a great way to ruin your early advantage.
So I'm actually having to split up these isolated fights and see criminals waiting to swing off the teammates. Contact there's the kill.
Oh!
Oh!
Oh, my god, a back-breaking clutch to start!
Oh, my god!
For team liquid, what was that?
That's ridiculous, really.
Careful, you can do is laugh about it, shurget off it for liquid.
Getting absolutely stunned in that 1v3 bomb was down towards the middle.
They thought they had to contact Swing, but it was a little too late for Gringo to land the train.
I'm gonna be feeling good to foot, too.
I mean, holy, if that's a momentum, it's like out of the WHAT-EATS!
It's just flying on the tanky bat and pull a stride, pull a sprint, but not the second
headshot.
Demon will be pushed down.
The uprising phase just a little bit, but you can see what the firepower is on this
foot roster average age, 19 years old, everyone can shoot by the way, cemetery the
I should mention pulling out one off.
Can't explain a tip-top shape here for their first lift off and for a team that you want
to keep nice and quiet, you want to make sure that there's no big clutches, no big opportunities
to get in your ear.
That is a statement start for them.
And you can see they wanted to pick up the momentum off the back of that.
Demon dig gets slowed down but he went one from one and this opening opportunity towards
A is looking enticing here for foot, single defense and nerds, standing around and
towards Donut, also potential for the rotates to get cut off by long slurk inside of
Red Room.
So real tough task at hand here for nerds.
There's just me footsteps and Donut, I think, so you see multiple players starting to
look at him, stare at him, dodge the flashbang, though, can't turn it into a double.
But now the back 10 reveals itself, ultimate does spin back around, but he's missed out on
the timing.
So the long skits pass an ultimate on just 31 HP needs a fast quick scope, which you won't get.
Fast longs.
As foot are getting rolling on ancient.
Good reactions from foot right there.
Send in a little bit of bee pressure.
And again, this team that loves to take their contact plays and make these slow moves.
Having longs ready to cut off the rotations and finally being able to trade out nerds
who you said, you know, made a little bit of noise towards the donor.
get to reveal that's two rounds in a row off the clutch, money being broken and foot, get
to establish a little foundation here on this T side already.
That could steal Fence in that last round, getting caught, a little too stagnant, not helping
out the solo A defense that makes it really difficult.
That's what happens when you allow Demon to set the pressure up that rampside, even though it goes one for one, even though it's quickly traded.
It's going to weaken your ability to stay mobile and the defense is going to force you to gamble or take map control.
I'm just as simple walking to that B-site and talk about the ups and downs of liquid
Talk about a kind of round that is very team-like with what we're both Americans here.
We've seen a thing or two, but sometimes the live just goes south on this team-like with team.
We've seen it so many times that you just lose the one to make it crushed out of games a lot for this squad.
It was like sharp a star, but I think flu or a perfect chance of it, we'll operate
against as well when that takes place when they kind of, since that weakness I'll be
able to continue to pounce on the opportunity and you can see that in the round after
the big cemetery clutch.
They come through with a very cohesive game plan to keep up the speed.
They're able to show that range here.
Out of this T side, see if they can react to your ultimate is going to hand it over and
up for this round.
Out towards a middle fast for long, so he's finding a lot of openings.
It's yesterday being able to control so effectively towards a middle.
It was a big pain point where that legacy camp.
We're going to make his strides again here.
Liquid trying to counteract that.
I'm sure they've been looking into how this foot roster likes to put the pressure in the yearly stages.
And I'll switching it up.
Contact walk A-Mane, four players, and a lead, and NERTS have left this site.
Staring at a smoke, hoping that there's a mid-pop, but instead, NERTS is going to be a challenge once again
on-for-contact, and is no good, immediately deleted by Demon, a lead having to fight his way out of his team.
He won't be able to beat LONGS!
Put out, shoot their opponents, and this is a SAVE from TL.
to the base of the lords of the base of the
of the side is a cut off some of the saved rifles will be finished off by ultimate the very least
but
great move coming through from foot
another contact play
just catch a nerds completely off guard there instant opening
at least gets chased down towards the donut
there's no chance to react to
The map control was from foot, and as soon as they were ready, the press on the gas,
liquid, not prepared for that level of speed.
That's explosive style that the destroyer brings to the table, you're getting to the
highest point.
Contact plays, and it's really going to test your setup on liquid.
I just know whether or not you're able to tether some of these riflers together.
And that's a real terrifying part.
They don't really play a standard style, do you?
They're playing very much off of their individual firepower,
which is sometimes difficult for even the top teams to play,
as they're used to more structured approaches.
Definitely could call a Bungle's style of counter strike.
You have a lot of these contact plays and try to catch a lot of players by surprise
and just take the fights because normally these are like 50-50 duels, but if you've
got better individuals, they aren't 50-50 anymore.
Which is crazy to think for a roster like Team Liquid who have invested a lot into picking
up some of the top players in the space, some of those highly touted players in the space
for a few.
Some people forget that nerds was the 2020-23 rookie of the year, and was one of the
engines of heroics 2020 for success, as well.
But there seems to have been a bit of a curse on team liquid in these past 365 days,
and it has been some ups and downs, and definitely some embarrassment along the way.
We would do what I really need to keep reading off the results for team liquid, just
I'll just keep it simple, it just hasn't been great.
Yeah, trying to course correct here, obviously,
dealing with some less than ideal standing situations,
but trying to recover here is gonna be important.
So slowing down this, this foot rulster is gonna require
players like nurse to show some of that peak performance.
I think a lot of questions come down to,
some of the clashing and rolls for these players,
having to coordinate that and you can show that,
you're not having to sacrifice too much and I kind of highlighted this earlier but I do
feel like ancient can allow so many different places on the map to thrive. That A side is
especially tricky here, or teams to hold up against and some point I want to see this
this liquid roster trying to fight back for some early making trouble. So that looks so successful
on the opening gun around to net them at 1v3 opportunity that I know in their minds I should have
to be able to close out. But when you're dealing with this foot roster, if you can avoid
the availability of kind of working map control being able to get away with an explosive
execute, that's got to be where you thrive here for liquid.
that
that
with crewman. There we go. There we go. See, again, like team look would need a vibes guy so bad because I think some of these players
who have played on big pages and even lifted group and the rest of them. The rest of it says no more rock paper scissors.
Oh man, this is a catastrophic for the record by the way for those who are paying attention. You can see that
Everyone here on team look but as well have all these sloth blushes
Insolidarity with NAF who is currently out for personal issues back home so
Obviously parts apps and NAF at the moment from everyone here on team liquid
Those are fairs
I love the the slot on the monitor stand. That's a good placement there
as you said again, remember coming into this one, you know, not only with a bit of a point to
proof here for himself as a as a player, because again, I just don't think we saw some of
his peak ability on big. He's going to be so eager to step in and be able to show up, no matter
what that means for forced future, whether that attracts eyeballs for other organizations, trying
and plug them off that bench a big.
Is it play that definitely deserves more opportunities
in the tier one space?
I wanna see what he can bridge the table.
It's a rifle who I think is incredibly smart
with how he plays and takes his battles.
You know, dealing with that big system.
The question that you mentioned,
you know, tabs in, you know, the sort of calling style
and the difference that the big roster had to go through
and all of the changes that that team went through
change in IGLs, change in structure, coaches, coaches. Yeah, I mean, it's got to be a tough
tough call for him to be a consistent piece in that roster and go through all those changes
and then not experience any of the success that you would hope with all the roster moves,
right? I mean, big have gone through shoot and in like the last couple of years, like
five different coaches, basically every player that has a played in Germany and feels like
and now bringing back said players and every academy roster pick up, got it, yeah, right?
I mean now they've got blame F and Greeks eventually, so I mean, or count power to a blame F,
the currently posting a 1.4 rating since he's twin big so
uh...
yeah more power to them but i think krimbo
i think he can find a spot somewhere in the top thirty
you know a maybe even an international lineup alright with North America if we're
getting that desperate over here
and why not another german import
the lady or something i don't know
even i look at these current lineup so
But I think Crembo has an interesting spot on this team liquid line up. This is, again, I mean, he is not just the vibes guy right now. He's currently eight and two little staring contest between Crembo and Jugs.
He's turned down everyone now.
He's trying to get everyone, everyone's attention.
I don't know.
He's played these games before.
Because like people forget Grimo is actually a very experienced player. He's been to many international lands
International and played the last time a big were in the playoffs of an S tier event was the semi finals of I am Dallas 2022
If I could get that correct
for those on that line up he's been on stages you know so
must be in a place and fragged up is yes
the
that's about the state plays that's going down
to date place that frag blocked over twenty five
and the determined
with the major and the
correct, correct. The fragadelphia RMR as they called it. Yeah,
quickly I have a time change with these new VRS rankings.
Big cheer for foot as well. Everyone they get here could lock themselves in a spot at the major.
That single win over legacy leapfrog them six slots in the VRS ranking.
So a win over team liquid here would net them 30 points and that would put them well
into major qualifying threshold.
Obviously, it's still a long ways to go, but just getting an early lead like that
very important.
So it seems like Tyloo, when a single event and they were basically set for the rest
of the season, it didn't matter how well they did at their events.
So one good performance is all that matters sometimes for these young and up-and-coming
teams and it's been a great pullback as you get finally back.
Well, thanks for sticking through the technical pause team liquid versus foot back
to your nation.
There to be back in the server here for you remember to save rifles and the
quick A play that netted foot that lasts around now, they've got a bit of a
half bite in order and there it's playing up.
Postal personal is instantly dismissed to be able to find the opener here.
It's going to lead ultimate channel and ramp it to a bit of an awkward
off and go for a curb, Vinny, he is still just the same here, it's not going to stop
this motion in towards the A-bombsite, Nolese, looking to buy some extra time here, they
brought their way through Temple, he's put in a rock and hard place.
Yeah, I know where to stand for him.
I'm here because Demon ran through his team's own donut smoke and blasted through Crembo.
So I'm a bit questionable of hanging around you.
and AK giving over. Now, ultimate is that risk of losing off. Which he will. Yes, money to buy another one.
But you can see animated our foot.
Other the gates, man. Loud and proud.
Another incredibly successful around there.
Making them move through mid, showing some fearless C.S.
And they're opening campaign.
Five rounds in a row here.
off the back of the 1v3, and it is everyone on this squad getting involved, make
her video on this B-lirks, has been asked a lot, but it's still been able to do some
extra damage, everyone else is in finding openers, plutches, everything you can ask
for here.
Let's go and put her out there most scary here, so I'm sure you're looking for an
opening door out of his A to B-P, and trying to take an aggressive stance as much as
well, so it's demon with a nasty one tap onto ultimate, he gets finished off and just
She was trying to fight a little bit of time.
No luck for him either.
Two rotates getting on the scene, but they're going to be a piece by piece.
Crabini with the last and put, run them over.
And that's the time the gameplay we see from foot, rounded and round out.
They will just brute force through every defense.
That is all five players who rotated into that B site on the floor for team liquid.
Right now, they are getting bullied by a group of 18-year-olds, man.
They can't even drink in the States!
That is...
Blue Lord right there.
A little bit of positive hope and that it would maybe cool off this...
...fireyfoot squad, but they are consistently finding damage here, and ultimate almost finished off by the Utole on Cabini.
Gotta be setting himself up nicely for a couple of freebies.
Well, big damage to him quite a bit here, but there's stalls out the aggressive stance here
Out of the liquid pushes them back
And now he's taking some real estate for himself
Yeah, he can isolate that these B defenders are also inside a cave, so this should be a worry
Especially with three players come to test this set of eight five sevens up close. That's one
Good from shoe. I will leave you ready for the second
Absolutely
17-year-old jugs has got the experience as this pieceite will fall bomb plant in seven rounds in a row for foot
Remember how it started to that one V2
What rather one V3 from cemetery
You just haven't looked back since here, demon
Might be called a little bit surprised you in the corner time being
What a be in question. You'll still find his frags
It's just a lonely leash stuck in towards the corner and it finds some exit damage.
We'll turn it in a little bit with that empty nod because the last two walls.
And every round that flies by them.
Another one where you have to hear the screams of liquid calling another time out.
We're talking a bit about it yesterday, but the man screaming right there is the box.
And what a clear jury he has had.
as well. He has bounced around so many different teams, got sent back to the Romanian
local scene as well, and got the call up to rejoin foot with a group of like-minded individuals
all of these players on foot, aged 20 or younger, and talk about the team's list that
he was on, got super hyped up when he joined Sprout in 2022. He was a 70-year-old talent,
picked up by Falcons, benched by Falcons, joined Bleed, left Bleed, joined Falcons again
during the Boros incident, 20-24 Falcons once to forget, and then,
but back to T3, now he's here at an IEM, playing his part out with a rich chance at stage 2.
I'm just going to get planted here on the ace side.
And that's a kill through the smoke.
That might give team liquid away in.
You just want to show that that's on the offer as well.
Trying to get some reposition right now.
Trying to set their feet in this post plant and hold up their posts but they don't have
any control towards temple or don't it?
So it's going to make this retake so much easier for liquid to try and pull through.
Who and an amazeful could be devastating as per Benny again nowhere to stand.
A side retake is on no handshot beckons for both of them Molly on the bomb.
Do they have a smoke they do?
Trying to stick it, Loss almost gets them nearly pulling off that 1v4.
Bo time of the clock, but nerds will get the d-fuse and I'll retake success for Team Liquid.
Yeah, I mean, just one smoke spam kill.
They're really disrupts that.
Taking down the offer, who could be allowed to post up on these angles and cut them off as he.
Trying to make their end bound in towards that A-bombs site
Remember at least able to secure things up. It was a great call from foot though off the pack of a liquid time out
They put a lot of pressure in towards middle foot staying a step ahead and going in towards that A side
Just a little bit unfortunate that they can't survive the smoke spam here. Lumps enough set up for an aggressive stance towards middle
Try to make strides through the smoke
We kept that bay and again
Luckily, it's all the back of this time,
not we're adjusting, but demon pushes past the smoke
in destroy's primordial.
That time he is just pointing and not shall.
Just fall asleep through the smoke first,
pull the headshot them first, got you see.
What are you supposed to do?
And bombs gonna get planted,
team liquid last round of the half,
might as well go for it,
so we're gonna see some fireworks.
And a symmetry will get the quick trade onto the leaves.
It's a little chance here, open it, watch forward and...
Okay.
Lands, the quicks go up there.
Now fly forward.
Oh, another!
Ultimate!
Go in God mode right now.
Watch them put them down, there's a quick trade.
Then, symmetry, stop the deep use though.
Ground the box with the flowways.
Stop it!
Oh no!
We're set the trade!
Gotta be on the middle of the paper.
That's not what it's so hell of.
Get eight rounds, all the half.
and
okay
Never shot and landing every clutch, ain't they're out of their damn chairs right now
Krimbo you can laugh all you want, but you are losing right now eight to four, to a group of 18 year olds
Try and laugh that off here, but you can be explosive nature
This foot roster definitely going to be feeling a little bit of fear behind those eyes
They look the lock themselves down in the second half. We'll see what their T side brings to the table
It is a USP for jokes as he falls back you're looking to block that donut smoke
So I won't mission accomplished, but it really takes that up in order here
You're gonna give over that site in order to push past the smoke a little bit risky and just get forced off
So with that kind of mist on us, I think actually I was judged to get some extra angles around it
He's trying to toy with him and now the CG smokes faded and now this retake is really on players grouping up
In towards doing it we'll begin their advanced company with the first now starting to sweep out the site smoking a main
Isolating these fights that tree will be clear now goes ultimate next up his nerds
Has to hold everything down from the temple with cream bow and they might be doing it
But then the shark shots arrive from foot defues in and it should be nine to four here. Okay
And they do have it.
It's a done, and that's more of a story of what we've seen from foot.
A lot of retakes, a lot of quick reactions coming through out of their defense on those
pistol rounds.
It just always feels like when they pull off these retakes, they're just seeking missiles
on the post-plat.
And crucial denial of that don't-it-space, so you mentioned that don't-it-smoke being somewhat
blocked by jugs and not allowing for them to claim that control might be the difference
It's making that round.
Nerds tried to make strides in, but the rest of the gene didn't really follow it through.
He didn't want to go down, and the soul will have to retake successful, forced by an order.
Liquid's trying to bounce back.
8 to 1 run.
I don't know when run rather for foot-looking scary, B-play in order to even try to buy a little
bit of time here looking for an angle.
They're making the way up the ramp.
That's 73's factor of a sight awkward angle, but does that least get the first demon?
Seriously doing this?
We're gonna flash through?
No.
You will reconsider.
Has players alive like long?
In towards a short side, but the MP9 not the weapon put the job.
Reverse is three, Crab-Bad.
Oh no.
Praise them all down.
And that could be the end of Asia.
With a misfortune by Crab-Bad Cat class.
What's the overwhelming team liquid drowning them out with their screams?
here on ancient just three rounds away
here charging up these screens every round making sure that
look at face of full brunt of this firepower could be blocking that k position down and liquid
unable to
you're the overwhelming presence of this defense now as well
It's going to be a Jika one order, and it's back onto Ultimate Eaters to get the play
around.
We'll end up in his face before he even gets a chance to pop my shot off and opening his
vantage for foot on this Diko.
Any sort of that explosiveness from Team Liquid, you see it all from foot, every single
one of their players with the high head shop percentage, with the Vilta Swing.
Let's give us something Team Lacan might not have been, but at empty night is the
on crazy day of his at range.
It's just that he's a really re-peakin those D-galls man, but he just is so much confident
So you wouldn't see team like would do that.
But there's, I don't know, every time I watch team look,
it just feels a bit flat.
It compared to that, right?
We're, even just slides and we're gonna win them.
And those he's gonna hit the one taps.
There's just something different, like a mental barrier with team look,
because all of these players individually are capable.
Capable in across the board even with math on the team. You know look at what a leash was doing on complexity
Back to 2024 just nuclear hard carry and
At the moment it's
Or just like did it link output there might be a double kill here in there
You know, he's had an ace to start off this year. I'll give it to him with that for those who've seen his
is UNPA's, and was it an IP?
Yeah, it was against an IP as well, back at Bounty.
But looking for just that real highlight moment
to energize the team,
and we aren't seeing that kind of individual agency
from any of these players on team liquid.
The only man you could really rely on is ultimate,
and that's once every couple of games.
Yeah, I mean, you'd mention it with each other.
Like, you flexi line up.
Even on phase had, you know, some big stats and that project
not really working out.
I wanted to see him come to life here, be the centerpiece around this liquid
roster, but you're not not being able to show up with too much impact.
This, that's that centerpiece player.
Down.
He lane control.
We're foot.
A whole side of the map is cleared.
Beekness is in Red Room, four players, challenging loss.
And the entry is not good for Nurtz,
plus playing with the next main.
It lines up a double somehow versus four players,
a leash falls off as well.
And that just leaves ultimate here with the ball.
It's a last player, part of this push.
And preventing even aware,
This kind of plop.
Grimbo, that's a big kill.
Now that he becomes isolated, but it doesn't matter when ultimate has his back turned.
1v3 here for the stand-in.
Trying to make something happen.
Not at all.
Instantly had shot it.
And that is Matt point for fun.
You can just see the nerves to turn any corner of against this team.
Trying to get a 1-for-one trade simply in Red Room
is too tall a task for liquid.
for liquid rain. I was four players around that corner. No one wants to be the next one to challenge
logs. I mean, I understand the position there and I understand the fear factor that's being
set in by this foot camp, but you got to be able to isolate and trade those frags out and
it's just not very close. That is exactly what you're talking about here. Not enough flare
enough spark. We'll see if they can try something on this V-site, but demon is who you have to
The challenge he catches back turned multiple kills offered up before nerfs was finally able to put him to rest
And she gets picked up by the MP9 the offer 7th tree has cast an MP9 on that point and he puts it over
Absolute dominance there from foot. That was a 14 to one run test
This year's a call feeling so I'm looking for this to be home turf and bounce back in the series and
and definitely some opportunities ahead. As you said, ultimate looking to get hot here,
step up and this next map here leads the same way. A lot more comfortable territory here.
We even saw a criminal come through the break. Big breakthrough map on this. So,
look to replicate some of that success.
Starting on T side, new, never easy.
as
a
to a very well known and very much on the floor jobs now next year on the side yields rough in looking for a flight that he will get head shots release
still dancing on the side he did from up top
seven to three helping out
that's not stop head shots across the board that's the foot are so good at it's a triple
I mean, it's been again a real whip last for his opening day performance in the
struggles that we saw to how he played yesterday versus the legacy could fully
turning of the page here without individual. And he has been just crucial and
foot success and with all the opening damage, look with finding two opening picks
on that A-blum site, the quick reactions and rotations and demon blames some
and the necessary headshots, even if we get a bomb plan off that 5v3, this T side becomes
even more difficult. I started to pray for some Giga headshots to ring off towards
this out of y'all, just at least good for it. It's spotted a little bit. I'm trying to close
the distance here, Shoeem. I'm gonna take you to the wall and be able to catch a by surprise
and keep any with plenty of time right down the follow-up. There's one of your Giga's down
on the other anti-nerds and he tries to pass on either flying off the silo hit in the pavement hard.
You're just joining us. This is a sign of the times for what brings to the table.
They shoot incredibly hard.
Love hitting ad shots. They're like getting loud.
I think it's a big introduction for these trip players,
CT or one as per many.
Hey, there's another first bullet head shot.
Oh, then there's another.
It's just the goes, but get ready for more of that.
As yes, Team Liquid are currently facing a limitation here
from IOM Crackout.
How sad can you be if Team Liquid lose here?
Is the question?
You have Crimba as a stand-in.
What are we talking about?
Is this a, would this be a bad performance?
Is this an acceptable performance?
What are we supposed to expect? I mean with them being just a couple around yesterday away from
Making it to the next stage or they almost beat G2 all 16 to 14 bit tighter
That's where I think the big disappointment
shows up when you don't come to play in the next map in this next opportunity versus underdog teams who are already
collapsed
Underneath the experience of a team like 3D Max
So that's where I think you're really, if you're liquid, we're going to be feeling more disappointed.
Because this isn't a point, even though I hit hard, even though they show their accuracy that you should be expected to kind of handle with that experience alone.
It was that this team can usher in the next generation of stars here in Corbini, part of that roster, looking to lock these down towards that out of Yard of Smoke that makes things a bit awkward in the fade away.
going to be successful. There's a chase down from all these and the man advantage is not picked up off the back of it.
So what are you going to be able to do here long? So it's thinking about pushing it to hot.
Now it's said, she gets just forwardness hoping. Oh, and I actually walks at the ace and said they go for a heaven ramp.
Senator is being watched right now ultimate needs to be precise
And he's not Senator will live but still wants his duel. He desperately wants this like back and
Nearly gets it will 11 HP survives and gets away and none of team liquid was actually helping out ultimate there. There's no trade
Does I wish he's back to see if he's the pressure here?
Good flank but longs yeah, you're right. He needs at least get one
miraculously players wanted it head and though the MP9's not enough
Let her though joe man the kill for moss betrays him cemetery has arrived in from secret
on a surprise angle low HP criminal gets him and
Team liquor will get started here on Duke
No better way than a least three K right there to get you lifted off
I mean we talked about the missing pieces on on liquid no real explosive plays from them whatsoever
on that first map of
as we saw how explosive this foot roster can be and a 3K there being able to time up his aggression perfectly, even though things were looking like they could
there's a lot.
At least here but lift them through that round and that is a statement needing to be made here at the liquid.
On this T side to get them activated early.
We've got gun rounds into the next and at least trying to carry forward some of that momentum at least quickly traded.
And they're taking this face towards the other yard, you're nice tap out as well on the symmetry.
Look at that swinging and it's 33 early, jumped down the vents here for Krimbo, could catch a by surprise amongst, was he spotted?
Looks like it definitely was, but a timing, favors, Krimbo, you're really hard here.
Or an arc, belongs to Wins the fight though, unbelievable.
the
all the information your demon goes and clears out the
lobby side will see if that jumps and he rotates down
towards lower it still feels like jokes has to commit
on towards a
so they're one
18 HP player away
from locking this down on the b-site
no way he gets another right
oh my god
you can't be serious the mp9 up close
miraculously did that
The 2A will get the bomb plant in need of a clutch.
As both players descend the vents, but just feeling a bit faster than his teammate can
train him as you as a chance.
Stuck here in the dark, jiggle peaking, but demon with this lane instant headshot required
and brings it and foot will maintain their lead.
So much impact out of the next few nine men.
While I'm saving a lock down on multi on 19 each beat, it'll be feeling the frustration
right there, not being able to lock down that trade and I've just watched the screen
bow has tried to keep the spirits high, it is tough to do.
When it kills like that consistently you are coming throughout of foot.
At least a bomb plant, some more opportunities to have the MP7 in the hands of nerds.
got themselves a decent biopin' this round.
We're about flying forward. It's an A-Site Rush instrument A-Site Stack, and it goes about as expected here.
Four team Liquid only one good kill here out of ultimate, and now they're gonna...
Grandi-Telts back to ramp, goodbye, it's Demon, the Giateen, with an A-K.
Worst-Pac scenario, four team Liquid, it is a flawless defense for foot.
They are currently on, bathing this out, a 17-to-two run across both maps.
See, time out immediately, come through out of liquid, try to throw a big punch towards that A-bombside, but so well-staffed.
They get absolutely no ground, ultimate gets a consolation prize, and all the wild demons present forward, and they see all things up.
It is a ever-moving machine of this defense here, or footer so quick to react.
Now, liquid, trying to deny that success.
Need to throw a little bit more manipulation into the mix.
They're trying to keep up the pace.
They're trying to dictate the play and footer not allowing that.
This team is not playing like they're underdogs right now.
They're collapsing on space.
They're constantly baking moves that you see top teams do.
you see top teams do with ridiculous levels of confidence.
They are unfazed by the big name, the title winning,
made that used team liquid with title winning players.
And on the other front, it's a sign of the times for team liquid.
Anything special?
I'm afraid to fight these Digos. That's for sure
Dude, they try to land up a boost on them on this offer
And there's a little bit spotted. It goes right in between the legs of Krimbo, so lucky to walk away with his life
But still can allow for an evacuation of ramp control and ultimate
Not getting one is after towards this out of yard. Capiddi is hunting these Digos down
No chance here look what they do too much damage at the very least you got Krimbo on a Digo kill
door closed still. No, it's blown open but no, it is closed. Should we try to open up
proceedings there will be shut out. Again, remember looking for anything extra in this
round, not that much damage money going to consistently be stacked up high for foot. Still
yet to even see some treats pop a shot off with that AWP. That's still a fear factor
There's Kabinni knocks things down at the 4K, that run is going to continue for foot.
Again, the sharpest aim right now.
There are people who haven't really followed foot too much throughout this tournament.
Day one was a disaster, where they could have beaten 3D Max, they could have ended up playing versus simple and BC game.
If they closed out one of their 7 match points, they had against 3D Max.
But since that moment since getting thrashed, then just drooling like I see it not looking back.
Oh my goodness.
You just ran it through for with like a 20K premiere flashbang and just got the opening pick.
Oh man.
There's nothing to chance to fire up.
Ultimate who has been able to provide a couple of nice opening dolls completely devastated.
Another, well, it smokes you at a cross in an interesting angle on this, Lee's is trying
to get up to no good, was able to spearhead them for their first round on the board here,
but not this time, could be any watching every maneuver, and look at this side defense
is still well, defending with multiple players ready to go, jokes finds an easy one, like
you might have this trade there so much more around the corner.
And launch for the top rope is gonna continue to slam down liquid.
This game just keeps being so easy, because the setups are just so good.
Team Liquid are expecting a weak A-Sight and this player caught hot also watching that
entrance.
Look how he also swaps his position.
Last moment there's that was the opening pick from the bottom right?
It's a great AT forward, and through the Nade Smoke, found that headshot.
Just straight gimmicks, just a straight solo play.
From an underdog squad of teenagers.
As now, cemetery here in the op, holding the close angle, vulnerable to a wide swing.
I don't know that nerds just close as well.
Here comes the play, a midshot, has to run full blind.
Same goes for the defense, base gain.
I'm gonna flash back forward and demon will be overwhelmed by three players on his screen,
finally, Liquid have space.
Well, this is fantastic leg room here, for them to work off of Crimbo.
Also, Snook is way down the vents, it's not gonna matter too much.
Still finished off, but again, the positioning here is also deadly from NARS.
He's inside of heaven, but even more pressure on, is that the end goal that right now
ramped, crawled through, coming out of Liquid.
It might be adjusted with nerfs finding a follow-up for ag.
But enough to make the decision just yet.
The ample time distilled collapse.
Jugs in the back of Lobby right now, so if they rotate towards A,
it'll be doomed.
Instead, they do go down the ramp.
It's time to treat off.
It's huge shadow advantage, mind you.
Go!
Takes the potshot, baits it out, and now he's in a real tough spot.
About to be ran down.
down. Chocos to the lead, but eventually overwhelmed by these tech
nines, two versus three, but a clear single door already. Ultimate. We'll plant
wisely on the opposite side. Stunk swings the door. You make us an
off-crab any activates. You a, he's the connect one off the snipe for
while junk's fighting. The tech nine down low. She has missed. Oh boy.
A second one, tech nine about to be overwhelmed as put pull off the
retake on small advantage for team Liquid goes to waves.
I didn't even complete the mission right there.
One of the the best looking opportunities they've had in a little while.
I mean, the map control is so suffocating, but there's always that reaction coming through.
And as you mentioned, you're demon positioning himself nice in the back of Lobby.
Still being able to get your kill.
Her symmetry even though he was under so much pressure.
Look, we're not able to establish a round off the back of that, I mean, nerds doing so much damage.
In towards heaven, the positioning felt unrecoverable, and yet still they get the job done here.
Ultimate, building that up, walking his way towards the outer yard.
Maybe a chance to try to open things up here this time around, give him a void of instant demon headshot for, for now at the very least.
It's not a tree, but the answer is trouble.
Oh my goodness.
Oh my god!
Oh my god!
Are you kidding?
I could not get the second that follow-up on a nerds would have been incredible.
It just took a random shot through the smoke and Elise is going to be fuming.
So much presence spotted out towards the out of the yard as well.
So you just know where the presence is lying in.
And so at the very least, they do jump a rope, take down, and towards the lower side.
There's a big opening from Cumbo as well,
hurting in a little bit of success.
On towards that ace, I have a Corbinis ball.
We're going to the footstep of this attack down secret, and could disrupt it completely.
Oh, this is going to be brutal.
Hello there.
There's one.
There's no crowd noise to save you right now, but
Xu Heng does escape with his life, and he's not ready for nerds up.
He does steal, and gets the big anyways.
Corbinis had the round in his hands, but it goes to waste.
Shoeh, I think it about coming up the vents, has Krimbo in squeaky, but then there's a chase
longs can follow them as they are slinking up and he'll hear them go.
Here's what?
Go away!
Longs gets the double off the ladder and demon as well, following in the footsteps
of Shoeh.
Surely you're not ready for another player coming up the vents, he will get himself into
safety though.
towards hot, around the site, demon going in through squeaky, making the lead that
shoelace is back in lobby and our clock goes the way I put. Unbelievable
timings hit by every player on this team. They have an eight one lead against
team like with. I'm seen another timeout called here. Out of liquid as well.
Nothing is going right for them. Everything is working for the side of
foot, complete dominance in the timing, in the clutches, and the opening stages as well.
At least, just trying to work something towards that out of yard gets plucked out straight
to the smoke.
So much confidence in these young guns, Kirby, following in that attack down lower, there's
constant disruption when liquid, want to try and catch this team by surprise, it always
It feels like there's some sort of move, and they're the only ones that are caught.
Second time I tried through all three, called out on ancient did not save them.
No, I don't know what we're seeing, same old Samo.
It's like an ambulance passing by at the screen some time.
You got the top layer of that going on and stream somehow.
Yeah.
Yeah.
Uh, as, like, what?
There just needs something, right?
They just need energy.
Where's someone going to come through with a quick individual play?
It's not going to be from Kremba.
Who's next to fight demon?
Who also wants a chance, too?
I almost lose his head.
This is a surprise angle. Demon is not prepared for it. The door is going up and he was dead.
instead going into the house.
Oh, I want to desperately look down beneath.
The leash moves forward, demon might walk into his crosshair,
instead both players missing each other right now,
at least surely making the communications.
Stephen, I think the picture here for the rest of his team right now.
Yeah, you can see that Molly fear indication of it.
Great pick up coming throughout of Nurtst to capitalize,
and there's the collapse of these at least giving them the information
the information and a little bit of utility left to spark a much needed life in liquid.
Yeah, definitely needed there. And at least, process of elimination did work out.
They want to go for this.
B site retakes are difficult, but of course, but have one thing.
Cold moment.
I want to swing.
Oh, he's looks away from the flashbang.
And it will be his doom.
Semi-tree spots a player up close.
And no cost to himself, but nurse is she way to you with both.
No, it's reloading it by the smoke. She may use his that distraction and at least liquid have some life
I know a lot more of that, but again, that's what Elis has been hunting for throughout these rounds and being able to establish
Around off the back of this 5v3 feels like there was more desperation setting in so much confidence out of the duel from demon
Are they closed down that be-site post plant
and a breath of fresh air for Link would much need it here.
So you think capitalized with rounds in a row?
Demon, not gonna look to allow that though, already a fresh air through Lobby.
So these rushes towards the out of yard gets finished off with the HEs.
Trying to turn it up and not, but no luck.
I mean, ultimate, that's really looking for another play.
I have no fights being given to him.
There's a flank from Demon.
he's got all the information in the world and we already see a rotate down lower.
As he does find Crabenny back to the three versus three.
And it's still just an opera trying to find some strides through.
It does pick up a rifle at the very least, but this B-Vom said again,
going to be claimed another 3v3, and then to capitalize on.
Well, I'm going to have to go down, and there is no more motion in this defense.
They've stalled out on their flanking effort.
I'll look, we'd find they able to establish a little bit of fear
And the hearts of these young guns, but of course, they're still interested in going for this re-take.
Gotta hope that someone misses here, 14-link with a strong post-plat positions.
We'd have to be a mistake.
And QA is the first of fall ultimate does land the trip-wire shock.
And spins around on a cemetery.
This is what I'm talking about for ultimate.
ultimate. He is the ex-factor here, 14-leg win. He'll collect all free to end this round.
But all in from Paul and his back, and they need a lot more from him if they want to stay here.
It is home country and crack out.
We're crushing it about it. That's a big time play coming through from Ultimate, and again another survival
around there for Liquid. Another 5v3 that they find themselves in.
But what's surprising is, you know, when demons pull into on that flank, the rotates don't come
through in time to establish a full-old on that site.
So, the good capitalizing, some missed opportunities, back-to-back, 5B3 conversions,
as how they're looking to breathe life back into this series for themselves.
Getting a couple rounds on a row can't hurt.
Will they be able to put cherry on top of this half?
It's been so difficult for them.
off angle here from Crumpet.
The dangerous, but I'm all in with his name on it.
It'll extinguish so we can play around the smoke but getting wrapped.
Can't deal with nerds, a leash at range, will connect his spray albeit shaky.
Still not ready for jugs though.
Oh, this is the Zywook, we're gonna have to just have a top.
Step just to pull boss and only able to put it in for one.
Plast things last year.
It's cemetery.
Round 12, it's just an empty nine and desperation.
You got a Denk at that range, but that is not enough.
It's another eight, four half, but a pullback from liquid.
Is there anything more here, on Nick?
Just creating match has gotten just a little bit quieter here for foot.
Had a strong 8-1 lead looking like they were going to destroy the crew.
And I am back up after not done yet.
We're on straight to back to back 3v5, these advantages pull back for Liquid as well, and
Roland from Poland is online for a CT side of Nuke.
Liquid trying to stay here in Pracow.
Yeah, I mean, it is still going to be a different pass.
We looked at foot in the opening day, dealing with an experience roster that isn't going
to back down again here in Liquid.
They got to avoid some of those misapps that happened on day one.
The job not finished just yet, although they are set up nicely because they are even
flying towards the other yard, long range dools for shooting the crimbo, and ultimate
finding the opening picks here.
A 5-3 into the door for another level, he's he can't find anything, but nerd stands alongside
him.
Those double dulboretas are singing loud, as jokes is just left on his lonesome.
It's looking like liquid ready to get back on track here.
Down and just body shots there from the ultimate.
That makes a pistol round for Team Liquid.
What a little dangerous pistol round teams in this tournament, a very high win percentage for them.
Now, Team Liquid passed that hurdle, getting off to a good CT side start.
Just, you know, don't lose to blocks on CT side nuke.
If there's any map that is really difficult to lose the blocks on it's this one.
And, um...
This don't do a team, which is for sanity's sake.
I think the FAPRING people will survive that.
Well, TerraPART, there will be like portal opening.
And various mutants will start walking through the rapture.
We'll begin if they lose with the clocks here.
So, please, just stop.
I'm trying to finish out at least stage one.
Or we'll see that happen.
and
and it doesn't look like a
one to get a little bit inquisitive towards that ramp side here in Kremlin taking a bit of an aggressive stance
see what those blocks can do
close range here we'll see if Krembo
by the damage
Keep the container nerds set of things and a very frog will come through at the very least from demon
I feel recovered as well, but
Ball missed still down on that A side
Oh the first fire you get it. No, hey it got the two versus the FD9
A demon threw away the M4. I think he wish he had it right now. He only has four bullets in the block
All right block reload coming in and Bicker feedy
Why was this round more entertaining than it definitely should have been?
Two kills off the blocks and some extra damage.
A little chaos there.
It's for our definitely still playing Counter-Strike here, but team look at doing it.
Even just a couple of punches landing.
When you have a rifle up against blocks, it's super frustrating to deal with, and especially
getting blocked burst.
Did never have a fine time.
Hold off on that ultimate up here, just yet.
I'll foot bring the rifles into the mix.
What do they have on this T-Side to try and close things off?
Set themselves up with a big advantage but still more work to do.
It's an 8-pop event.
Perfectly timed at the moment. There's still only two defenders in play.
And here it comes, a leash, up top in the heavens, gets seeing get the first kill
but fully blind.
A follow up though from Shuei is strong and may break through the smoke, the duel is
being lost though, it's suddenly a one versus one, symmetry versus Shuei, needing
a headshot, needing another clutch for his team, sneaking around and Shuei will get it.
Matching clutch for every team like with, and you can see that flash is animated.
A huge sigh of relief right there getting that job done a tough hold on that A bomb site, but
denying symmetry another massive clutch that made the statement that started this massive run of form from foot
We'll be denied a map two and liquid closing that distance now just a one around ball game here
We'd rip back into mix all those big concerns that we have them just bowing out
What time in front of Krabini here is the reload rate around the corner.
Connection from the direction here in the ramp.
That's working out well enough.
Krimbo does land a straight under demon.
The ultimate doesn't get in the opportunities with this op in Krabini.
Oh my god.
You just nailed it. Oh my goodness, yes, no idea. She was called this clear effectively. Oh
He's gonna turn around
That's not gonna be good. Oh the second he's turned old to become with the latter. Crabani
Two devastating techniques. I had shot the whole of front logs as well
And with just lost the pistols unless nerds can do it off the MP7 all these players
Had our members except for Crabani's AWP
He's gonna go for this, he's just gonna take the rifle and try to save.
Joe's gonna be picking Nurtz, once in, that's a headshot.
Heading a clutch here could be a massive moment for team-link with the haven't had many of these.
This series, learned's looking to stop and pass the beat the off.
He has again, that's a dig, with time running low.
Now, we'll play our on top up with the tech 9 and 7th tree,
not quite locking it in.
We'll eventually get it and the end of a messy round and the screams are back for foot.
just find a huge gap in the defense and curb any continues to show his value proof
his worth on this squad and what a timing being nailed not only for that opening pick
there on the out of yard but following it up with ultimate not being able to react and man
down in the dumps from the momentum is being built there maybe a communication being missed out
on the side of theme liquid you'd have to imagine.
Now, Vulnerable, Vulnerability fully exploited by the brain power of Krabani.
Here's a ladder too, I mean, that's just devastating timing.
Couldn't have put that any better.
It's the right back to familiar scenes if you're liquid just when you start to count them in
You pull your right back out
That's just the team liquid like we've experienced this in North America for
What feels like centuries it's just tradition
I'm going to push the
I really need to
I think I can do it
I'm just going to do this
I'm just going to do this
Well, tough stuff's there. Nothing's getting past these folks.
It's actually even off the tech nine.
And now 10 rounds for foot.
It's a shame. That previous round to the tech nine was the first round ultimate gone AWP in that game.
And he gets ruined by a timing. Doesn't even get a chance to play with it.
Even though he was in a lot.
Very strong too.
You meet a lot of good rotations as well, like getting in towards heaven right there after not catching any of the reaggression through ramp like he's trying to be on the scene
And that exploitation of
Like I beg for Benius
I'm gonna set this gonna harm you
We're doing such a good job avoiding him avoiding his contact
As you said, as soon as you get that off, that is the last thing you want to see on the CT side.
They're going to get into their shot at this.
Should we tossing it up over his way that utility is going to be limited, but the trust and ultimate is still there.
The time I've pulled by foot, haven't needed many of these.
It's very funny.
I'll be setting in.
Kulio and flashy are both Hungarian coaches, or both of these teams, and they played together on
former teams as well. So it's two former teammates, actually, coaching either squad right now.
It's a fun little fact between these two squad there is something in common here between foot and
team liquid.
It's extra motivation there for both of these characters.
No question about it.
I'm feeling it right now, looking to prevail.
I think there's a lot of points for him to see if he can
with this team actually flows out this map on this T side.
And avoid some of those day one results and already make good on them for a team that
was so close to opening up.
They're can't paint here.
Carc out with a win.
Well, I'm victim to the experience.
If you don't want to let that happen again, that's why that primitive timeout's coming through.
Both in aggressive stance here could collapse.
Quickly, if this attack towards A comes through, if it'd be a part of the execute,
meanwhile, it's still not put on display.
It's why I'm slowly creeps this way in towards a position where you can stay explosive.
I've ready to react on any map movements right now.
Here comes the utility set.
Molly's bouncing forward, primo gets the initially takes down Cemetery, and that makes
them stutter step just a bit too a, now gets the corner on the second flight-for-be-turns
to each with double.
Not quite the third do, as long as I have to spray transfer back.
2 vs 3.
We're also looking for an extra here, round the smoke, at least try to make a play, but
longs will get caught for Benny.
One versus three, inside the smoke with them, makes the proactive play.
Team Liquid are still alive, on Newt.
It's a great counter-utely on the initial execute, great activity coming through from
Crimbo, just tough to stay confident in the map like this, but being able to press the
the issue in force that hesitation and by criminal aggressing in towards lobby,
the writing in that damage falling out, it is a huge disrup there.
I'll put back to that time out, hold that up by foot.
Look what it able to prevail.
That's ran flat here, come over to me.
That's it again, this time.
Well, no fix this run down without the head cover,
that back then, working wonders.
They've got fed up with crimpo going for these aggressive solo ramp players, so they just want them over.
But now, Kravani, that's caught outside, they're going to go down to an into a multi-player setup.
On the low site, Nurtz is also here, ultimate.
Continuing to ring off off-shock, bait's another one though.
Now, 10 HP, the open, but Nurtz plays the pan.
They each get in, and Nurtz with utility now, fully blind in the corner,
and he even is waiting for him to make.
He's moved, high-low swing coming through.
She made does convert the kill onto jugs, while Demon was looking for the play.
One V2 is the chaos settles here in the B site.
No idea where Elise is right now.
He was very far removed as that play towards B, was coming through, but now he's a part
of the action.
And towards that.
And besides still unsure where Demon is.
He's not expecting Demon to be in dark right now, as he's so long at cornering, didn't
even bothered to clear it.
Oh, and Demon, is he serious?
He's gonna make this play to go through single.
He's gonna drop them all in.
And she waits gonna swing through it.
Balls is what he needs right now.
Who's so? Right now.
For the side of Team Liquid.
Finally, some activations from them.
That's huge right there.
It's been what's been netting them these rounds
As a recent little bit of confidence being shown out by this liquid squad
And denying these massive clutch opportunities not a foot timeout called once again
Now they're feeling the weight of this come back on their shoulders
fully it was another timeout
Wrong through the notes page here trying to figure what this key side's gonna require to close things down
I found it's a good activity on the ramp side, but shortly to back it up.
I've got to come through some good ideas, at least they could say that in this round.
Be able to catch off Crumbo.
It's a weakness that they did just target.
and didn't hand out just not to follow in trouble.
Just remember this game started 8-1 for foot.
A team like it would have you have to see them work
for every single one of these rounds.
the
needing to work again, so the yard here is a lease that is able to sing for the opening
one trade now, still willing to give them fights for the make it down to a secret at the very least
He's still eager for more another dual presenting.
I'll go back up here slowly but surely the utility is ran dry for this T-side.
So joining up with this bomb is a whole new cast for Goprini.
the
Through the wall, but eventually cemetery, we'll clean it up. Now with the question here
There's not a foot where is ultimate inside of hut battle-offing right now
That's got to be the question at the moment. Oh
Oh my god, it's an edge shot there from juggs
Shuei
Wishing he had an awkward a play with, but that's now on the floor a desperate retake with him in Krimbo
There's one pot flash.
She way has to do it all.
Going forward, cemetery isn't going at all.
And it is put up to 11 rounds,
and they've broken the money of team liquid.
Gonna be able to back out of this one as well.
Huge recovery coming through.
I'm gonna start to flip.
They have some stained those doors to the outer yard
and paint the picture.
Of where that off of ultimate was placed and he's so effectively avoided until the times right
Never gets a chance to pop a shot off again was placed inside of hut was hearing the footsteps rattle off
Intwards mini and squeaky
But when he finally sees someone on his screen, it's too little too late
And it's pressure no one liquid here. This pie is anything but perfect scout and play a couple of rifles
Given by the fact that they were able to stay in the last round, but outside of that,
she got a 5-7 here, and I just thought it could sink this round in, an opportunity
ahead of them to close this map is going to be also present, timing on to Elise,
does lane to Dink but Demon stays alive.
He goes down incredibly low and can't run away from the Span perpini, opens up for
Sheatings with Nurtz offers one back through the smoke as well.
One player has gotten in towards Seeper already.
Nurtz will cut down Demon, but the bomb is gonna be able to descend.
Pass the blow.
Any aggression as well.
There's no one lower.
That looks has to deal with this.
It's gonna be this late activator.
You can go outside.
He's gonna go lobby.
He can't backstab these rotators too.
Put game on the line here, win this round.
I have yourself a huge advantage
to eliminate liquid from crackouts.
Oh, that's a dark chance to strike on the lurk.
Now, longs inside of dark.
Topped in the corner,
Crimbo is gonna walk through his own smoke
and he gets an ankle.
He is in and trenched behind these players.
He starts to realize that this player is hiding towards dark, but time is 50.
Primbo has the only kid that he falls, it's Jane, and he does, so this is all I'm
going to record.
12 to 9 here for foot, three series points.
Look, they had seven of them versus 3D Max.
Will they fumble it again or will they eliminate liquid?
And this foot squad battle in a real war of attrition here, the patient's paying off and
A decisive move to collapsing on that lower side as liquid are looking to play reactive counters
strike trying to claim that lobby control but it's just a step ahead now.
And its MP 9's MP 7's pistols to save liquid an opportunity to try to fight for this map.
And they're going all in on this lobby control.
Here, mission accomplished in that.
Where is the reaction now from foot?
They're hearing these footsteps, a rat-loff rate around the corner.
They're going to be able to meet him at the punch of this out of your play.
Explore here from longs.
Go through the smoke.
No, I'm pot instead.
Shoei makes a huge play. A huge risk.
Hands is back over to any potential Red Lark.
But it's a risk that Liquid need to take now.
Please, Jacobieking and Lobby has been seen.
Now, 5-7 activates, though, in Shoei.
Give up his life. That is the ace site right there.
That death might beat the game and might be the end of team liquid ultimate.
You're impoling right now. You got to do something crazy to stay here.
Oh, this is just a couple miles away.
Does it come up?
Oh, the first?
Well, not a headshot.
It's got to be nerfs off the MP7.
Some miracle is needed right here.
And he might have it.
39 HP, the MP-7-1-V-3.
Have you seen it before?
Well, you have it.
Team Liquid, oh god, I am Crocodile.
And a statement victory for foot as they move through to Stage 2.
We want to statement coming through from foot here.
Having to conquer their demons, liquid,
we're clawing their way back into this map, but not going to...
Some of the new faces in here, but I still think Gamalige and have a little bit more of a base.
We have 25 maps since Snacks' return to the Gamalige and Jersey, not all of those have been with PR,
and it had zed out the flammland to stand in.
I think in the reps under way, and Vernot, as the third map against NRG earlier today, didn't go so well for Huxie and his boys.
Let's see how they stand up to the test, CT side start, it's also two poles in the
game of the Legion Jersey, maybe they want it more.
Right, yeah, that's the coming out of the saccharone to expect.
Oh, how are that for a star?
They're going to be bringing the fight down mid and Red seems to be holding for this.
Okay, who sees Gar nice from Red, he's done very well in the anticipation of the
aggression the CT's run into his block and they leave with at least a man advanced for
I'm gonna pop up here. Yep, pops his head out.
It's drape.
I used a wealth outrage.
I should be able to park this one in quite easily.
Phosy on beat.
Do you gamble right now if you are a stralist?
Alright, he's gonna go top mid for a re-peak.
And, sector clear, so Phosy, this is all I'm new, sir.
Yeah, good luck, I've fun.
And, yeah, really kind of needed to hit the first one.
He still takes down PR, but we've run you so low.
Razz, it's third kill deep, it really is a...
Enough attacks against him.
Have to misplay this.
Yes, yep.
You'd have to give him the fights.
Or you'd have to hit some gigabangers.
Ooh, a gigabanger.
You don't have to go those every day.
Highpacks is playing this one, say,
as far as misplays, it doesn't look like their position to do.
So we would have to tap this, and I'm not going to do so.
Okay, are these strong stuff for G.L.
I'm trying to throw aggression immediately down middle,
and it doesn't work out.
And it happened to set the time right.
They played a three map earlier today,
where G.L. got a done in two against a roeic.
A sharp, let's see, a roeic with a stat,
a second one's even better, isn't it?
There was an issue with the roeic, obviously.
Youngster is playing in lieu of Alcarim,
but it's for the foreseeable future, I suppose.
They don't know when Alcarim will be back in the server.
We are going to see the four-spide.
Of course, Strauss.
Three looking to charge down banana.
Looks easy.
I'm going to have a half horse smoke.
Can't see the charge down.
Block top mid as well.
So, Yabby will hold them at bay.
And he's going to have the bomb get dropped there.
So that's great info.
They're going to stop pushing bananas smoke.
Okay.
Now with that first kill.
Not too shabby.
CT aggression being rewarded.
That's a McKillot too.
He's trying to walk and it's walking out wonderfully, yabby, upon the fade pushes through
the thirties of the world.
Towson denied a huge round for Australia, so aggression, the remedy and the solution.
It's all the bomb being dropped.
Because normally, if you're just setting out in a default rounds and you're waiting for
any CT moves you're taking standard map control, you live the bomb T-Stairs.
And here's the bomb get dropped close second myth, so they're making a assumption that
they were setting up for an early A-plast.
Let's go.
So they push to the smear, they break, they fight, they hit some nice shots and, well, now
G-L, they're the ones on the rough end of the bite.
Take 9s, Mac 10, light you two, and this time, straight up the guts.
Okay.
Can you hear us to see what the call is?
Is it just going to be a flash and go?
Yes it is, right at its back turn, but Team Flash, not ideal.
Bestie spray from Yabby!
Oh, phozy with four
One magazine
One magazine he takes four of them. Okay. Well, we've definitely seen what this man can do in plenty of jerseys
He's a Mr. Worldwide. He's played every region
He's much happier to be playing for a European team now. Didn't want to go back to log car, but did his duty
And now we see him in the astrologer's he now Sweden Dane's clothings. Oh, as it will be the eco
G-L?
HF?
Yeah, I'm going to run like this, so they just have to see go on an Iron Mike.
That's Torson.
Yeah, I think the face attack comes later in life.
Yes, yes, yes.
He's got the Tiger, but he can't bring it to events.
Right.
Hotel staff, they say, nah, they're not looking after that.
Falling your little dog, fine.
Torson, the Tiger.
Fury and I have multiple dogs.
They travel with.
Oh, really?
You've got like the one of the largest support stuff and you need to maybe a veteran area as well.
Thanks for that there at home.
Yeah, well, I mean, understandable when you're off and spending a most of your year away from it.
Look at her sexy. He wants some eaks, you know?
And as the X-ing game leader, you will allow it.
Oh, well, it's the tax.
Yes, right. If all the calls, let's listen. I call the great game.
We have to know what to do.
It's about the sacrifice of always dropping your teammates guns,
Jumping out first to be traded.
Falled.
And there's a flashes so they get the opening kills.
But when they go to the top, yes!
I want some, please.
Let me slurp them up.
Taxman's covered, because that smoke just faded.
He can make his move anytime he sees fit.
So we're getting idea of the CT setup right now.
I suppose in this downtown it's going to be...
Oh mate, Ryu is the A-Anke up.
Yabbi is the rotating A-Ryflop.
Kaboom.
Pucksy and stare working on the banana control.
And another one here for fozy, so he'll see we're now starting to stretch his legs.
I sure forgot that one, corrects for 2026, and so I'm just gonna continue farm them up.
And nobody goes down, this is beautiful.
Well, start.
There's the pistol with the Force 3 straight, and now there's going to be a tough way
back in for game-religion.
That was got two poles, snacks, one of the legends, high-packs, one of the hopefuls.
And would love to be able to progress to stage two.
Keep their hopes and dreams and crack off alive.
This is, snacks and time down.
Who is?
He's throwing out a bad recommendation.
I ordered one from one of the, the wrecks it never arrived.
It might not.
It might not.
He's full.
Yep.
I don't even know.
So I think three be again.
Huxy has the Mac 10.
He's the one.
He's sucking with the five.
I'll just go through the normal rally of you, too.
2nd wave flash ahead of the small on top of the TRE, you need to count a flash high
px sets up PR, no big kill for GL and there's number 2 PR and aim we're going to be
saying it all for a lot of it this is going to go well for GL, Navi has removed snacks
and does get away from that trade attempt.
TRE despise low HP is going to continue to push forward.
Careful, Navi, Navi.
Last learned defense on the beat bombsite, they're gambling that they will have forced them back towards
They're not the case.
Yeah, he has to go monster mode.
Okay, he's now the first headshot and gives away from my pegs.
Repeat again.
Gonna just summon the AK finds his headshot and foes he's a dead man, quick one from Talon.
He goes down there's a chance for the retap, but now it should just be right you.
You're dealing with the lyrical, I hope you could have saved this.
He actually didn't have a ring of this one.
I go, they do have money to work with.
If anything given the chance, I know Huxi is impressed with this kid's aim.
Has a kid?
Has a smoke?
He will have a little investigation.
How much did he get done?
Does he play first or let them start to exit?
By now, Trudam is not bad either.
I'm always gonna play.
The chicken just clocked.
You gonna chicken?
It's too soundcused so far.
It's all the mouth.
Yeah, well it's bleak now for a while you can go down with the bomb and likely to be bringing that AK through.
In fact, that's the actually AK47 dream.
Okay. So, yeah, after a pistol taking a bit of a lack of a shlacking from the Astralis boys, they are back on the board with the first gun.
Good to see Pierre recovering today yesterday he had an absolute stinker.
stinker and how bad we're talking. I think we're like a 0.3 something rating
in the series. It wasn't good. It's really like the highest rated player
typically. He's their most exciting player. Yeah.
It's not one of those guys going for the middle part. I think they're all somewhat
influenced by our easy.
Well, they've got the money for the buy. Fosie ahead of the top mid-logs.
Mate looks for a fight. Sounds off the orb and they're just going to continue with this
just been on a control exchange.
It just smokes more towards the top of banana.
Piaon is actually in combination with the control
resist here as well.
It's just toss and dealing with any second mid-place.
So this is very banana heavy to try and win out this duel.
And as we saw in that previous round,
what's the backup utility protocol,
the plan of just in case, it was the high back splash
that helped with the other last time.
And here they come.
Well, they're ahead of that.
It's sentry not really going to push them back at all.
I thought, well, oh, fumble the incendiary and snacks fell back by an half wall in anticipation
for Flash push counter flash and it looks like it will all be resetting.
You might have to play ahead of your strategy because if you're just going to play on the
site you haven't really done a lot of damage, you haven't had any exchanges,
you haven't had to really use that much utility, they still have combined two full belts,
44 seconds and they're just going to tear up for a B-Execute so
They don't have a H-E though if he throws this block smoke you're you're either running through or you're kind of bone
It looks he has a flash at the ready so how good's the timing?
Rotations miles away. Hey, they come
Spots them out lines them up and knocks them down
Stay with two and a thing from the USB softens them up for H-E
It seems that has to get something
One, meet them up
Swings on out and executed by high pecks.
off now they've got you too.
doesn't need the minimum does hooksy still on the goose egg fort another round.
Ashes and Incentries, so a real chance in this retail and the kit in play.
Snacks gets one they win the round.
never Snacks ease the healthiest.
Towson low.
He hasn't found the kill.
Dust soften up yabby, need the double hit from Towson on that low HP, more damage, high effects in the clutch,
One, two, and he comes number three.
It's probably the last to line up.
A pre-fire ready.
High-packs is clutching game-religion tires up at three.
For a guy, that's a big man right there for the young man.
Pour into, use the AWP against the job done on the rifle.
I think it's max-loosed and down.
The tossing grabs one, the trades are in their favour,
but it all comes at down to one at man.
And he can deliver.
Very well done.
The second is beautiful.
out foes, he's trying to make sure he can get the trade in, right?
Or a little bit late to the party, and that is very well handled as the stars will
get the live back in with another bipet only just to SMGs to enforce an AWP.
The snacks are not part of the banana control, which tells me they're like we're gonna
head for brackets first.
P.R. is just gonna hold the bay and make it look like a standard round force to the back
with the volley throwing the bay, look for some damage, but they've been blocked towards
Let's top mid.
So the plan will have to change.
Whether that's the pause or it looks elsewhere as...
And head into the smoke.
That tells me...
Should I ask quite scared of what lies on the other side?
This could be really good.
The flash skittles in.
Boy, firms, apps occupied.
No swing from right you though.
Still a bit on the clock, fozy.
Those he clears out brackets now. Here's SoundCue's second mid.
Yeah, this is a powerful position for every sniper on Infano, looking for that one on the extension and Snacks does. Just overstep the mark. You get to put down.
Nice or call from the grave now. Looks like they're just going to reroute and go for another B. Execute.
Oops, you still got God flashed there with nothing but his F4.
So even less utility this time round.
Yeah, they got 35 as that smoke starts to fade.
It's also still throwing you today.
I'll stir up this time not gonna finally
Thalathi attacks up the R and some coffins
whoopsies haven't a little bit of trouble!
Still can't get that kill going!
Over the top, that's balsie from the R.
Pulling that one off and removing Yabby.
Fosie though, he's in a position to catch them looking for answers on banana.
Yes, he tagged up Tauston as well.
Collateral but insufficient.
It doesn't want to be losing that, or Ryan just an MP-70's miles away.
So he will eat and will manage to adapt the loss of snacks as a customer thing.
If I were they essentially get that done with three players,
because to us, it's still middle throwing you two,
and they're executing B with two players and one throwing you two.
So with that in mind, they get an awful lot of value out of that,
the save coming through it from Australia,
and the upgrade, so it's not the SMG.
It means that with lost bonus to 2,400,
they likely shove behind this.
Hooks you can operate with an SMG, that'd be fine.
Or, it's one of these rounds where you can take the E-co essentially.
Use these rifles that you've carried through and then go for a full bite for everybody into the next.
The sound is better than the two options.
Well that's it, right?
Do they think they can win around with two players on the SMG's is still having an okay amount of nades or do they think they need everything?
Is CT side of Inferno?
I think you'd be happy with that five rounds if they can get there so just two more to hit that bench mark.
Rugger opportunity for him to go on the microphone.
First tactical timeout called.
I'm going to attack, sir.
So we have a little issue that we need to resolve.
Was it with the coach, Mike? Maybe. So we might have another 30 seconds on top of this every day.
You might be on to some of that. All the players might make some moving.
Okay, so we'll need to get this one resolved because the 30 seconds meant to go both ways.
The whole C-wall deta start delivering in terms of rags if they keep hitting the B-bomb sites.
The C-Bround has now been able to brute force their way in. The half could be looking at a whole lot better if you were at G-L if you didn't lose the second round to the force.
do the way they're back into the winning way. Now have you tried turning it on and off again?
Or playing it in and out.
Oh yeah, that's usually my go-to.
If you blow in the connector, that normally helps.
Yeah.
Is that the N64 cartridges?
I mean, I am no tech wizard. I'll tell you what.
Or wizard?
The oval?
Do you like to cast spells?
I do. I've been slinging some cardboard spells very recently.
You do know how to charge a mouse though.
I do, most of the time, most of the time.
I don't remember time at all.
I should bet like a little, okay, so you know whether USB-C goes in.
But if someone invents like a little USB-C thing that goes in that has a battery that is
that pop it out this way, so it's not going to people at home can't see, this is great.
It's not audio, it's more traditional, but it's going out here.
So if you do run out, you just chuck it in.
And it's attached.
Yeah, but it's still wireless.
Oh.
Could it be possible?
Could it be possible?
Could it be possible?
Would still feel it would add weight to everything?
Like you'd have to make it extra.
Yes, sure.
It would add weight.
Yeah, it would add weight.
Yeah, it would add weight.
I mean, you know, you know, uh,
I know your dollar ID.
Face it made that change recently,
where you have, like,
then able some secure boot thing in your buy-offs.
Yeah.
I do it.
Well, I was playing some facet.
I had the poor pass.
Okay, I got it.
I thought that would take five minutes.
It took me about 12 restart to find all the things I had to do.
things I had to do. It is supposed to be easy. I think it's easy for 90% of the population.
I just have every time I'm in the buy-offs I'm scared.
Me too. I felt like I'm going to break something.
I bricked the PC. I had to manually...
Oh, go on. I did it.
It's where Rush was like making like hold it with a fork or something.
I put a bit of metal between two things that anyway flushes.
We're not tech wizards. We're ready for another round of counter.
So they did go in. So it's gone fam assist.
All right, so they've got some faith and Fruzy wants to try and give them the early open-air. He's not actually
He's for long there. I should have found that safe spot be a ride. There's a back-tender
thinks next spot to do now
Doesn't finish him off they bite get away. Okay, fortunate to be on the Ivanite situation
Trying to manufacture an ugly with the edge of your feet. That's the type of calling you like to see
An out of control with four of them again. So might just be well. We've got this in minute 20. Let's execute
It's hoaxy solo B.
Well, we've been talking about the necessity for a hoaxy frag.
This round will be the embodiment of this.
This position that he's playing right now.
I think fortunately as the HG to break the CT smoke,
but the problem is, you're essentially playing retake.
You're not side side, right?
This smoke, as they are.
Oh, they HG first.
Ouch.
Cops at every 60 damage, Nade.
Okay, well rerouting and has another smoke.
Information off of this in San Dree, brackets called Clip, you need to get that rotation to be boys.
Yeah, that's the one who's there, man.
The asteroid is blocked, smokes, you've got another like 10. Oh, he's ahead of it.
Oh, Thousand.
This is a little gap that could very well bear fruit.
Now they're throwing that BXQ til, but to smoke and mirrors and is there a reaction on the gap?
Sure, foosie, he's managed to take and raise down.
You get info, and there's a lot of space.
Could be rapid around. Could potentially catch out yabby here towards the spawn.
Let's go horses on Flash here, taking that side space.
Hang a bite, Snacks doesn't quite connect with the Mac.
Looks like he got on the board as well. Got to punch this in, and we'll just go around down.
Oh my god. Oh my goodness, that actually suddenly became a little bit possible.
That's a spice to it, didn't I?
I don't know, I don't know, I don't know, I don't know, I'm in there on the AK.
Okay, you've also taken four players in what was a tough bice.
So right now, it is soon be pretty rubbish by the lost there to be a P.
It's part of that.
Okay, so next to it, we're talking about to the banana control.
If I've heard him, rather than, they want to take banana control fast,
not feeling the pressure on the HEs.
So 2 SMGs, three rifles, and also a little bit broken on the game,
a Legion side, Technine, and a good little.
Yeah, that's gonna be a 3v star.
Yeah, it's gonna be set in the bar.
It's got a fast, they're gonna clash.
Who's gonna go to the half or three hours blind?
It should be a dead man, easy find.
Yabby sets them up and stays, sprays them down.
Well, no, no damage for you in the problem.
Just completely overlooked in the possibility.
Takes it fast, gets control, blind, dark spams away, removed.
And now we're gonna sit here and watch a minute, 25 and the 3v five.
So PR and snacks have died every round, so far.
and start contrast with everyone else.
And definitely the one is trying to make the space
if fire is opening fires,
but neither of which you've been having too much success.
Good to see ideas for blowing,
knowing the situation,
now it's very, very pedestrian there,
but throw an egg, you take the peak there.
They're trying to give them self-options for jewels,
and not just doing it individually.
That's not, do we see them just return to a save?
Well, do they knock on the door or be?
If they execute, be, they've got two smokes,
so it can get, okay, never mind.
You might completely unravel this.
It's very ballsier.
Of, what's clear?
It's very close.
Yeah.
Wow, stuff that's happening on the second street.
A ruptured of celebration.
Phosi here's the commitment.
They, for the swing, will try and play off a stabby,
he's just doing it on his own.
Don't worry, it's just a cherry on top from Phosi.
It's another impactful round from Sterry.
from Sterry starts off, takes the fight consistently now in the kill feed.
It's foot versus liquid right now for the last spot alongside of this one, and I think
it was probably foot who was getting loud, it was something they did yesterday and they
gained versus legacy as well. This is a young and up and coming squad to keep your eyes
on 24th in the VRS at the moment, four of them being from the Navier Academy, and they
made a bit of a splash late last year. I think was CAC. Some fun pieces to watch
then that team. If they do progress to stage two that'll be valuable experience.
This is a team that's been together for a decent chunk of time. I was in a carzy going to
the main Navi roster. So they've got reps together. They understand how they want to approach
the game as a team. I think they just need more land reps, more experience in environments like
this. This is their first real big boy event and they're already pressing to big names
and they get a crack at liquid with a stand-in.
So that's not too shabby as we do find ourselves looking at another GLE code.
So it looked good when they had the spree of three,
no punishing bay in, uh,
or a strollashogs of fight have won out the battle of the finances,
and now setting them up up for six.
So this is already a damn good CT side on infern up.
Take a look what we have this set.
down time to discuss the teams who are waiting in stage two.
Vitality, Fury at Falcons, Mouse, Phase, Navi, Spirit and the Mongols, and the teams who
have qualified to have been a power of vision, due to 3D max of all that energy and VC game.
So just two more spots.
I'll come to the conclusion in a couple of hours time.
It reads very excitingly.
Oh, this really does.
Thank you.
The question is who's going to be the top doctor start?
2026, so we had talk in the lens.
It's farmed up, so another round, where a fellow's to a great job keeping a lot of bodies alive.
I know how you do that. Keep the vibes quite high.
So two rounds left within this half.
It's re-visible, isn't it?
That PR, I mean, is kind of staying the obvious,
but he is feeling frustrated feeling like his against games,
It's not working right now, another shot on the camera's where it's just kind of head
in hands in between rounds.
I can imagine it's tough when you have been to be fair.
Like the Capico consistency, it's rare that we've had an off game and now it's been
like day one, day three.
Yeah, and from series to series, we always talk about a little bit of energy in the
problem.
Yeah, well, I mean, he said, was talking about that on the desk right about how it can
be a real learning curve of how you reset and how you can manage to play that double
best of three days.
I think one of the fortunate factors for jail is you have a couple of players who are
still young, so they will be grinding those online games not that long ago, so use
to it but still the level of focus you need at the top level, not easy and we're talking
about TR and some frustrations, he's now walking around the 11 points of health.
I've ready for the pneumatic of Jolson, another iteration of the way, rally of flashes,
Spurt out to Sam bag and that's gonna flush you back. So very good sequence
Just go to art side on A, phozy and Ryu have partnered up outside
Sax
Now that cheeky through the smokes is all spot of a flash of stab
first very disconnected right like residents going down top middle
snacks is pushing up top banana they're not really connecting
they're all trying to take these chances so it's not super coordinated
I shot and Ryan looks like he's actually wanting to give him the same fight
hoping he overlooks the potential makes this step and I caught up
half a gig time I know I see lots yeah you do yeah I think should be
set for success here, he's on his own, no supportive flush just yet.
Smoked off on the coffin side, he's at a push through this as the isolator, all
snacks are walking, back turn, two comfortable, yeah, he gets two of the three required
PR and that low HP, nightmare, after time is well, twist of the knife, a sprinkle of the
salt, rough.
He's got 450 bucks to work with going to this final round, so he's having one of those
days again. And yeah, this is assuming quite disconnected, especially for this being
game-related map choice.
It's not a one-be-one, and it's not looking comprehensive that they're not
dictating the tone of this game. A strylist up. Oh, that goes the camera up. We've got
our best people on it as PR comes in as a YouTube dispensary. He could only
the two flashes, or one of the Nade on his own, he's actually, he's bought one Nade, right?
Because he's got 150 left, so he's been dropped that you know.
Now he's got that big webcam of like those streamers that want to prove they're not cheating, you know.
Ah, yes. Well, that usually makes me think they are cheating.
Okay, well, this is there. Yeah, there we go.
Oh, we got the full PR. Wow.
It's been a couple of deslamms. I wasn't as sure I had all that way down.
Oh, Ryan swings no one was blind. A lot of info though. A lot of info.
Yeah, I feel like it's counterflash and it's not going to deter them. They'll still try and make their way.
Oh, my clumsily make their way into that creepy thing. I'm just not exactly what's up.
Smoke vision for Yabby looking for more. He's saying nothing else. I ain't seen anything else.
But the bomb has dropped out.
Yeah, you're committed.
Oh, this is like a really weird situation to find yourselves.
5.
5.
Stays hidden.
Fusy considering the potential.
Nice from Yappie.
So active.
Took a fight on site.
Yappie's ready for a number 3.
A lot.
Snacks wins without Fusy.
Now just need to get himself a number 2.
With the AWP, he's making it look very comfortable until he did a typex.
Hold the line.
Nails the head shot.
Now one versus one with Huxie.
They need that 5.
They need to end this half with a W.
15 seconds time sensitive for high pecks gets himself into the site. He's gonna be exposed if he planted the open
Oaksie!
Oaksie!
Oaksie!
Oaksie!
Oaksie!
Oaksie!
An unnecessary fifth for G.L.
I was trying this seven, it's game allegiance map in this last two spots for advancement
into the second stage of Iron Crack of 2026. Happy New Year!
If I haven't said it to you already, for those of you watching.
And I think it could have been a better half a game of legend, right?
So they win the pistol, or they cannot find the follow-up frustrations of
hei, it's high-packs the man with the clutches that have kept them in touch in distance.
Two round gap. Stralis, losing earlier today on this map is the third and
decided in the energy series. And in half time the coach, what do you do?
Step up your comms, you can ask questions, I want you to be hyping each other.
Well, they definitely have to have high-packs with this nice 1v1 to secure 5.
It does look pretty disconnected and individualistic from game allegiance so far,
like they're not quite on the same page.
Where the opposite side of the trial is as well.
When you talk about comms, it's about how connected can you be?
There's a fangle.
It doesn't quite find the head, but how do you see low?
Hey, so I'm going to get that.
That's an issue. One's out right. If there's any follow-through, just keeps on deleting.
but, uh, warding away at the assault for now, there's two smokes, two flashes in a molly, so a
whole bunch of options available as Tots and we'll get spotted end of App drops his block smoke.
Yeah, Hypex falls out, plays for the sightsides short angle. I hope that one tap
at the jump around the corner hard to track Tots of Dug, and I've made it all tough to track.
Hypex, he's got more than he can handle his prayers with a composed tap for one.
Let's try to have the sights, snacks, and PR are a really disadvantage retake here behind the smoke.
Well, these two need this, right? They had such a tough guy with things in banana.
Even though a few of the key rounds they won't work through B plays, this is difficult.
How many chances like that you're going to get, how do an opportunity, you'll be a slim.
Chances are over now.
Yeah, too far gone, no chance to pick.
Next could lose, but P-R will choose, it doesn't even get away with the camp.
Yeah, I can't, well, let's...
Looking very dire in the GL attitude camp.
I don't know how you meant to shake the man, especially mid-map.
Maybe it was about her if we want some more.
Yeah.
Oh, that's really, this is the younger brother up on the desk and it was this PR interview
that I know that I cannot imagine the evolution would do happy with the answers that
PR gave.
Ooh, little stairs just running and I'm not gonna hand it.
They are low, but Pres doesn't hit the bullet necessary.
PR does for one, but traded out by Riu and again we find ourselves with a lost site and
a disadvantage to retake.
Okay, uh, go for exits.
There he is.
Whoa, look at him for the save.
All right, well that one.
They're in the right place.
They didn't know for a little damage to the U-Till.
But no, well not enough output, I should say,
from the individuals.
So, I'm going to be round number nine.
And talking to the individuals and the output.
Well, we got from foezy 17 and six lovely KD to C.
Yeah, we're getting a good performance from Ryu.
Yavvy foezy.
Well, upstairs.
Well, we had a couple of multi kills on B.
Hooksies had us have guys.
We caught the chance of him during the break, you just hope that, well, I guess it's easy with Oaksie, ready to have that dark period where he was performing terribly individually, and they were still able to get decent results.
So, as I was not taking his internal frustrations up, but ever since he returned, it felt like he put a lot of time into his individual game.
I will say this, for an in-game leader in a new roster, there is more micro-managing in the early stages.
stages.
Yeah.
So as you need to get everybody on the same page, and especially now, it's international
as no longer just Danish, you're having to kind of piece together these due play styles
different players and pull it all together.
So, right, people were say, oh, I know what a rubbish excuse, but really, that's the
truth of the matter.
And we have a lot of new roasters to playing their first lands, to getting the, you know,
their second event underway, some teams like you to not even playing bounty.
For Camelage, and they were, and they even got to the land portion, so you would hope to see something that at least resembles a better vibe than what we have right now, is they...
Some of the top or boost on P2C over the smoke.
That's assuming it is a B place, you got a boiler boost, you got a B boost.
I don't know if any action, minute 20 on the clock plenty of time to work with.
There should be round number 10.
Notice how thousands crouched on this as well, so it's to not have the tip of his head
spotted by anyone emerging, he's having to catch them just as they've caught it clear,
perceived it as clear and advancing up the stairs.
That'd be fast on the flag up and under, just the pisses on B, so he needs to get to
to make this interesting, reds trying to par the with him, second to set a smokes lined up.
The Staphing Stool.
And yeah, pressure on to PR.
Let's get to see some faith in the roster expecting him to deliver in this position.
A third smoke towards the CT position, making sure it's there as they find their final
commitments.
PR.
Get to his top-safre, front-acquoise and profit from the chaos, but, oh, pretty good.
I hate Blate!
Spinning around, spraying them down.
Oh, that was close, but it's connected onto high-factor on the fade.
Ooh, nice shot from PR.
He's got himself a second.
That's good.
He's gonna have a chance of stare.
Oh, okay, now, two on two.
Getting a bit haptic.
Rio finding PR from Coffin's now they can just double up.
And a toutston, he's got the disadvantage of the SMG.
Two can liles ready for ya.
Hey, all's it.
Rio's secure, is it?
A strylist.
He can himself up another 10 to 5.
Who actually stood in look too happy at the end of that?
And it's sure I guess it was the echo.
You would love it to be a whole lot cleaner.
So they are just three rounds away from victory on this one.
See all those smokes.
They're trying to bait out CT blocks, smokes,
and that's the situation.
So all works out in the wash, both teams fully equipped now.
Couple of kits in play, and they have the all-pone high-pecks
who he was doing a good job with a rifle work on the T-side.
Let's see if he can find them some pick-offs.
Stair-boasting foezy, immediately.
Stranger at Sandbags.
Ooh, look at Fights!
He has nails back, he goes looking for more, there you go!
Rot down, Tracer betrays him, track down nicely if I hook see,
fix himself up, number three.
Ooh, HyperX misses his sharp edge, pressure out.
Yeah, he needs some help.
Oh, boxed by Yabby's not playing Skate at all!
Big claw back until Res gets to him.
He's lost, that's it.
That was the assault defender of B.
Stages walks on in, Snacks caught off guard.
Looks he has the AWP.
And he's been just...
Oh, he's lucky to be alive.
Okay, now it's for their good thing he has the AWP.
Yeah, I have to make use of it on the HP.
Boss's name could find him.
He's tucked in to new box, so...
Yeah.
My decision of what's the HEE which went sky high.
I don't know what's going on.
I don't go in for this through spawn, through the smoke on the fade or they're back and off.
I don't know if they know.
Fading now?
As it's flashing, he's got the great light up for this up on the fade.
It's just too easy pull the trigger.
Click the mouse, 11 is there, it's nice shot from Talon's and there's no time.
He's to be diffusing now.
Not gonna happen, backs up into staring, all of that hard work from P.R. to start.
I hope his home is still a trigger.
Okay, well I think they're celebrating the down.
Downfall right now, HyperX missing that shot, he just became a free target, yeah, be searched for that.
This is why right here for me, Saks just getting out jooled in that moment.
Well, especially when you know you've gotten her back at close by.
And I think you're also wondering why aren't they saving in this situation, right?
I guess it is a 2v2 shot, but it's a tough retake.
I feel like they need the rounds, they force themselves into it, second tactical timeout call,
but just two more rounds.
I think just keep up the pace because you know that game religion are not in things mentally the game is but really
Strong out the decisions have not been up to power. They're by right now is
This is four rifles, but set
Four Kevlar, it's actually the only one with Hanna and Yabbi and Huxi have come in with Mac 10 so they might just shred this one over quick smart
up.
This has been a steam rolling.
Wasn't expecting it to be this one side, especially not on Game of Legends choice over
the past up next, I picked pushing.
Okay, went in down, rushed down mid, and shaked that fight with empty hands for Hightmax.
P.R. just the one.
Res does provide support, removing stare, it's toutzing in this forward position, and
he's not backing down from it.
Now, he may very well spot the barrel if he was at even as an inch further forward
at all.
By thousands gone, that was the healthiest of the bunch.
Just play those from Raz, ahead of the smoke.
Ooh.
Oh, great consideration.
He's having a game, is he?
Nine seconds.
10 humanly, can't quite.
Process, how comfortable that looked for him?
I'm impressed.
Oh, looks he will find the info.
And they can just run over to Wadsay.
And those are the frags you're talking about.
Yeah.
In Game Leader running straight towards the, where he expects him to be.
Listen.
Now I like to say that in Game Leader's school, what is the one at the top?
Oh, I think you put on the T-shirt, that's strong.
Yeah, he's got this one.
Wow, I just didn't even need this.
No X is going to back off.
So they know exactly what X is.
In some minds of where he wants to even try and save this.
But that will be 12.
That's not a single round of the CT side for game religion on their map choice.
And it's pretty condemning the way that we've seen them play.
They now have to function on the CT side of overpass coming up next.
The Stralis' choice.
It's given those dead team vibes.
It is.
Again, it could just be depleted in energy, but they too owed earlier against heroic,
so they actually had a longer period of downtime than the Stralis did.
Yeah, tough for thousands, and this is that clear we're talking about impressive pre-hame from fozy.
It's ready for everything, it's me.
The more problematic is overpass feeling quite comfortable for the strongest this event
they've played at twice for as pain and energy they've won at both times 13 to 17 to 5.
I don't know why I'm getting so far ahead of myself we have that's totally bad to test but this one feels
done. Oh, that's really done before you can go to play the round combination of flame and HE.
The only game sounds exciting.
I don't know whether it's natural from foot, but they definitely, every time they've
been playing, they've been really loud celebrations, they've made nothing, they're just
absolutely ecstatic to be putting their game on display.
Trying to make a feel like home, this team has an average age of 19.1, so fresh faces
but definitely the next generation, no doubt about that.
And it's been on the clock, five of the live for both teams.
Three players stacking feet, no information for Nana, no information brackets.
I did come to the fight, step heaks on in, nice headshot from red.
Did that AK for that one shot kill potential?
Yeah, he heard Snacks drop off the boost, he knows it's 3B.
Hooks he knows it's 3B.
Towson and Hipex can have their work, heart out for them here on the A-Sight with 35 seconds.
There is a rotation departing.
Making up Nades, Towson tucked in.
It's not been cleared.
It's not been cleared.
Knees the vertical.
Control in the spray, but y'all be flies on into.
That's Lender, and then foes he's always in the right place.
Two massive moments in this game were sound cues of giving a star's all the information they need.
First out the bomb drop, and now snacks dropping off the boost,
knowing Residence's coffin and spotting a player sight. And this could be done dusted all over
red rover.
Yeah, just a little bit of a slip-up.
Well, Infosian, you're still alive. It is looking like it is done.
Yeah, what 38 francs between these two? Pulling their way and then some perfect re-aim
Residence walks on into the cross-dev foesie. He's looking great in that as well. It's
J.R. Z. Y.B. Closes it down on 13 to 5 G.L. HET, empty after they're mapped.
Charles is a really good great city individual sparring.
This is the capability of these players.
I have that feeling. Is this a bit of a dead team?
Five from Gave a Legion, not the attitude necessary to progress into Stage 2.
Oh, that's a good framing.
Yeah, I think that's that. I think the desk saying,
you know, can change pretty quickly.
Yeah.
I disagree from the standpoint that it looked desperate for game allegiance.
So unless that they've had a talking actually being able to shake off whatever woes they brought into that first map.
The same might happen because you get quite strong out on the CT side of a pass.
Folks you can really start to pull you apart and if that happens and maybe a poor clutch goes your way you win the pistol, lose the force again.
You're going to be in strife, and this is a strallus.
In 2026, the new roster played this map three times,
wanted every single time.
The game led you play it once,
one at once.
So both teams with winning record, small sample sizes,
as foes, these individual chowls,
will push Res back to A, Talon.
Wow, he's good as an ace, but yeah, that's that.
Now he deals with that so comfortably.
Two individual jewels,
One, high-picks has got a... a lot of it, though.
Oh, go ha ha ha.
It doesn't look like it's got a matter.
It's the bomb at the back, so this could spill loose.
And it will.
Second is required, high-picks making a play.
Trying to inject a little bit of momentum into the game,
a Legion ranks, trying to ressuscitate hope,
after what has already a bleak start to the pistol.
He's got a good angle, a good read on Yambi.
He's got to do it all, though.
Snacks is going to be...
Why did Pipex go down to finish off the job?
I'm sorry.
I'm sorry.
Don't play cheeky with his model.
How the poles on polar opposite sides of the map there, but it's not to be a head of the rotation.
This needs to be vintage.
Okay, let's go.
Roll back the years, snacks a couple of taps required.
One.
Oh, jealous.
Like that.
He's denied me the last hurdle.
Oh, that was exactly what we were hoping for.
A little flash of the old Snacks.
Snappy with it, but too, but a quick trade.
They play that very well as stars when they all went back to get the bomb and flush out high-packs
Betts that's max almost a party in crack on watching this one that is beautiful and then peering out
I you will suck down it snacks and secure
Oh, I wish I had more of that. It is going to force in from game elugion
Or as they were formally known the elugion of gamers. Yes
Heavy lean towards A, one long, three combat adjusts above Connector.
There they come.
Good timing with their engagement.
It's gonna work out for the bombs loose.
Long lost.
Res ahead of the flash.
Shape it up.
Wow.
That's the difference to make it right there, but really is.
still falls in the disarray.
Yabby, late down, con, timing again.
Hell.
Oh, through the smoke.
Oh, oh, oh, oh, oh, yeah, to make a decision,
and it does manage to prevail.
Don't be tradein' a flying PR.
It get a bomb during this though.
Yeah, okay, during that hopup,
that will retrieve bomb and run eight.
All right, they're gonna take this space.
Miss Molly, not gonna cost them.
Tasson, slow it awards B, P, I'm gonna join him.
So they're both gonna try and dart back,
but it's about where they set up this post plant.
Bomb, I think it'll get planted safe side.
And I like this.
There's gonna entrench himself to colour for rotations.
Fosy also clearing up to make sure there's no rats in the system.
So they can actually both play entrenched.
Oh, wow.
There goes down, Tauce.
Only if I won one.
He's had a very good first map.
Has foezy.
Tauce and Tauce down.
Tauce down.
Tauce!
Clutching up is foezy.
Same as the Strauss's hide.
He's high!
Take up the hot hand here, doesn't he?
That looks so precise, so lethal, find the headshots.
And he definitely, the Viking, the Shaved Head, the beard, and always given a glance.
So, boom, the fade of the glass.
Awesome, got first put a headshot.
Very close to it, yeah, that was quick.
Nice handling of the first, we couldn't get past this.
Very precise from foes, he's like, ooh.
I still taking a drink, so happy he got bowed out there.
There it is going to be just a light investment now
3D x 5 7 MP 9 this time the presence will be able to watch be the trunters and up the graffiti boost to jump with this
MP 9 the blossoms I see in this approach
Used to be a bit of a staple
So talking about the game religion CT setup would be raising high taxes to eight offenders PR will be holding shorts and acts with a rotator and
Tounson
To be securing monster, so is the jump spot pure like is he is he planning on trying to
shoot while he jumps up. Yeah, and also if you play players close short at the same time
when you jump up they'll flick around that's when you start acting.
You're watching them to activate short, and also off of that they've been able to push
just now in a row to head away. Yeah, I'm gonna walk through monster. Once upon a time I think
you could have said yabby was the best
B lurk in the game. So if you can activate any of that right now it's something that's
it needs to be a fear factor for GEO. Hooks he's about to get to be a vote.
Does he get it with a kill or a bullet between his eyes?
Ah, it's a bullet between his eyes, isn't it?
No, it's not.
Right?
Talk to track the moving SMG.
He's done well to keep the beat boot splunted as the bomb.
Yes, exactly that.
We'll see if the value is live right now.
He doesn't need to go down this situation.
The longer he stays alive, more of a nuisance than he is.
Yeah, he's now activated.
The Mac 10's both are just going to...
I'm out of it.
It's actually we shredded having to be cold clear and at this point you're not too worried
They're coming for this one whatsoever. Yeah, you're probably going to let the SMG off the leash though
I'm gonna hack at track
I've been on hacking
Yeah, and that up looks eat
Maybe around three
As we discuss with overpass three four rounds to you side. That's all you're looking for
So they've already got three with the pistol and the conversions getting there as quickly as possible
Yeah, I bet it's getting himself
Matt 10 is welcome to bring through.
He's going to upgrade to the A to B P I wonder if they drop these SMGs and try and do something tricky up the back of it.
Right go for a corner, short push, combine together.
I was wondering the same but it does look like they're just going to go full rifles here.
P I will keep on to the MP9.
Let's get the guns out. Let's see if this overpass CT side will have the same flavor.
That's that's it.
Oh desperation.
Yeah.
One that's some of our viewers know very well.
But let's...
Let's see, there's also a lurk smoke that is charged to be throwing for monster in some of their lounge.
I'll try to skittles forward and it gives the Abbey an opportunity to play through.
So no monster smoke, throws you hold to the line, you have to take the space.
What's through it?
Oh, great shot from the Abbey and he has a spawn, it's not enough, how is he done now?
Ooh, yeah, be looking at like he's got a hot hand just like fozy.
That is massive to pull off in the early stages of a game on the T-side because you
will now condition early, you two and swings to make sure that can't happen.
So the fact he's been able to do this gun round number one, the echoes of that the ramifications
of that type of play will now make the beat of fence completely reconsider everything and
they might not even have Yabby going aggressive at all.
That play was exclusively a Molotov barrels and Yabby go kill.
We're like, I mean, yeah, really cool.
That's what we call a move, right?
That's one of the moves.
And it's high-packs, desperately trying to draw something backwards into the scope and I think this one's over.
Yeah, it's not looking good is it?
It's an axe just falls to Yabby's precision, a third kill from the outmiced up.
It could be easier, could it?
It really could, I mean, yeah, it's luxury when you go to play it like you have me.
It's got all fling.
It's got all the quiet in here, by the way, the first map of foot versus liquids
come to its conclusion.
You know, we'll check that out.
But there was a lot of yelling going on for a foot, and not soon coming up next as Resouluse's
life.
Just looked away.
on there from Yabby, is Nuke picked by Liquid.
So we'll see if that one can go the distance.
Remember, two spots left at stage two advancement
for the winner of this and the winner of that
is to join the big names.
So think of beauty, great shooting.
As far as like a tracking, losing vision,
still nailing the headshot on the spray, very good round
from Yabby 4 kills in it.
Poor guys, did just like that time on the clear.
Yeah, so don't laugh your cry.
Because PR kept the MP90 can actually invest down into it and for, so at least they have something a little media to work with.
It's just been known around the time.
Snacks has the max 7 in con. That excites me.
Okay.
We'll see if he gets any play.
They have to, I mean it's very situational. He is really counting on someone, walking with their backturn.
I'm rather not a scout as well really it's just a bit of a mixed bag isn't it?
Yeah it's not even your operator right I've explained the path from the deal up close
and he had some great rifle work and great clutches on that number one but really not enough
when you consider the 13 to 5 score line that was with the pistol.
Looking pretty drilled right now as trialist.
Yeah he's on his Todd.
to the
the
huge amount of
control for a stradler's
got all of bathrooms all of
long
to execute the one to go for
either they're going to
segregate smoke off towards
a dice box and then
create a bridge to get into
the site and try and
wrap around the back and not
deal with bathrooms.
They have plenty of
aids to make this possible
It's nice to catch a timing, not me more.
Very well. He's been considered as me.
Yeah, they know they didn't pass through con.
I guess I could be occupied and now very down just clearing.
And yeah, we've got a free site.
I can't alert.
I'm not going that one, Phil's down.
Running that clock down, good utility usage.
It's practically flawless from Australia.
Oh, yeah, I don't even see them and the nades have done a significant amount of damage.
We know that with the lost bonus they are going to opt to buy into the next
don't you worry about that but they're even going to be able to make these rounds somewhat
close.
There's a tag, they'll spring to action hoping to it.
Just take some rifles with them, keep the finances low but think of Strauss know they
can just back off.
There's absolutely nothing Gio can do about this and they might just be going down with
the ship.
Yeah, how many's it gonna be and I still for Huxi?
Gonna feel good, right? So you get away? I don't think so, this is rough. Wow, five to zero.
Five alive, flow in, smiling, five in. And to think how close it was, straight with the pistol and the
follow-up round, come and down to it, one of the exynarios. There's a tone shift and the needs to be
at attack time out called going into the second rifle round that I think if you lose this one,
want to take another? Just keep him flowing. Yeah. Because you're essentially trying to stop the bleeding.
Get lava back and forth a close game. A three-mapper over time to secure the stage to
spot but if a star is going to show some class and poise, we're only 11 this being their 12th
that played with his new roster that's pieced together can't argue it.
So X is going to maintain the max 7 into this.
No, he's not.
Okay, well they won't, they for a long time.
Refunds, buys, refunds.
But he won't be bringing the rifle.
Whatever you best foot forward right you're in a pretty deep hole already.
It's a T-side already with like a constable number.
It's not in the orp.
You have to do it again.
It's a search.
You see?
Escorted by Fozy.
He will start his walk.
The mist monster smoked this time.
Or maybe disrupt it by a flame.
Just walk it in there you go.
Towson from the bowels position.
No Molly this time.
More comfortable.
First off we've seen the abys opening venture.
Not their fruit.
So I need to reconfigure now, first is hanging around to just see if anybody
lives into the line of sign and still will activate the takes of space.
This is necessary.
Him and Ryan need to apply some pressure over towards A.
You're going to straight through them.
You have to take a risk when you're down in the snow.
And also because you have five rounds ready to your name, you can take this time of
risk.
It doesn't feel like you're so scared and sketched out.
So if they can piece us together, oh, not skip, I think you're on with a swipe.
I don't understand either way, they've given us an invert of it towards long.
Hi, backstage, borrowed.
They could flash could be he's undoing.
There, another real solo place, next is got the perfect angle for this as does Towson.
Whoa, what a sh**!
Oh, it does to be acting time, that was important, getting away even more so could throw the block smoke,
They're trying to punish on the reaction, but back up here today.
Oh, especially when he's got on a second.
Res falls.
Snacks was on his way.
He was in transition back to the B bombsite.
Now, force back to Bank to try and be a body.
In order to stop that bomb being a scores
in Bayhook Sea into the site, Ryus got an angle.
Snacks not looking.
He's got him past the site line of the truck player.
Maybe you're going to be able to catch one of them off guard here.
Sneaks on out.
Who's he going to be caught out?
Quick, straight, out, traded by Ryus.
There it's all good in the astrologer for another
an opening kill from Talon and still not around to show for it
Bleak brutal high picks is trying to make a one feet to a car. He's got the all-pond his back
He surely wants to try and keep it into the next but he knows how family around would be
Great shooting there from stair what else can you say about that?
This is the second round that game will be able to find it only pick on their CT side. This one on a rifle round and it's just not enough
This is a great way back it like what a shot
That is
So a little level rifling there and then the second it creates the avenue back up because the rotation's already in motion
So
60 that's already more than enough on the T side
But stars could say all right well, let's just play CT now. Shall we and it should be that map?
Oh, we'll be even more, so if you actually fall for this, yeah, I've boosted out.
You go looking for answers to your head, spam, and you find it all.
This is the thing that this plays, they're going to try and remedy this by making moves.
Yeah, and it's better than not making any moves.
Yeah, it could have, well, that situation how you're going to trade that, right?
But at the same time, it's as soon as you're searching to try and take some space to give them something,
they play the three-man ace that, right now we're just getting to watch the stars put on an overpass masterclass.
This would be a heaven smoke, though, just be able to at brute force into remaster it.
Tassens carrying on them, not while atopting the barrel position.
Yeah, it's here as well.
Tassens has a smoke, so we can extinguish.
Close it out.
Tucks, eaks out flash, it will be cleared, headshots are provided, but P.I. will profit from
the distraction.
Distant advantage, you need to charge it really, but they're not planned to get at all
staggers and stripes on out.
Delivers the necessary jewel to make this a seventh consecutive round of two side overpass. They are laughing
Quite the opposite of a game of Legion. They do look so like broken mentally
Yeah, if you pay for tickets I'd leave now to beat the traffic. This is Jayra as highlighting
Everybody what is there are barrels in the balloons? There are barrels in the balloon. Yeah, it was doing a jean bounty and freaking everybody out
Yeah, I saw that that barrels in the balloons
I can't explain that.
So if anybody wants to reach out to Valve and ask the most, it'd probably be the most important question of this match.
Oh, I get it. Other, I know what's happened.
Waterblins?
No, someone told them, you know, like, it's...
But obviously we know Valve is run by aliens.
Of course, they're not like, you know, they don't know.
But someone told them, the balloons need to be have helium in them.
And they Google helium and they found out that it comes in these containers,
and so they just put the whole container in there.
There enough. Yep. Oh, problem solving and it's finest.
It wouldn't make sense if they didn't have helium in them.
Yes, I'll be on the floor.
What can you make of this game?
All we can do is praise the Stralis.
Yes.
I mean, that's not all we can do, but it's not the the only productive thing we can do.
Yes.
Well, highlight what they're doing well.
Yes.
Yabby has been playing incredibly.
Yes, there is. Well, two of them had some really big moments so far.
And I mean, I'm a bigger stake away, it's just, I've got a bit of a soft spot for fozy, because I kind of got to talk to him when he was just breaking onto the scene, talking like that.
And I piece down, didn't those?
Yeah, co-co-fit.
Sure.
Yes, yes, yes, yes.
And I got to kind of, you know, see and follow his career from an arms length, and I mean, just seeing him, his hunger is embodied by the fact that he's played it every week.
You just want to compete and I think that that's the kind of player that could very well be a boon to a star
Especially with the individual form he's putting on display and it's clear that hooks he's happy to have hungry players
Yes, very happy to have some new faces
Do in the Moladoy
This is two Moladoy
There's the boost from heaven. There's this one. I say you know you leave your mark on the game already with a couple of Moladoy's as far as please go
Oh, I got boost.
Oh, if I cleaned off that, jump, so if they're sound cues, they'll understand,
I'll pick sounds off, or flashed off the line and just going through the motions.
Well, those are quite well refined motions, aren't they?
Yes, there's new names like them, everything's there.
It'd be nice if they make this a home map, because there's some teams that are pretty
proficient, but you might be able to stay against a bigger opponent.
Not so great and if you're happy to start T-Side on a map like overpass
That's a really good sign
Info wise I haven't been able to go on or anything on long right now, but I think they know that they have game allegiance scared
Last round they found that opening peeking does look like it will be the beef finish with hooks
Take in the bomb backstair now coming over to join so three will be in through short two and three monster
You two for the finish they've got plenty of smokes
The problematic is Pierre on the side, but ah, I can't remember my day two start to have a hefty rotation.
But they're not in position.
Tossin' needs to push you these playing from ABC.
It's quite a passive hold.
What is the axis you're off to?
Yeah, we just can find the axis.
That's necessary, but there's a quick trade.
Right, you're finding Tousin.
No, there's another.
That's what's for Fiti.
Now, there's multiple bodies.
Snacks doesn't finish his meal.
Oh, right, you're doing it all now.
Three on the entry to B.
Hi, Picks.
And res, both coming in from graffiti side.
Oh nice, fine. That's the wall back now. My insight them to keep going and searching for this despite that low HP on res.
You've got to get something going, Phoozy.
Perhaps not aware that they were already pushing forward. Now consider sitting in option, res doing some parkour.
Little jump scapity on.
Oh, he's not, he's not.
I begs in the clutch.
Another kid.
My full sped up.
Hoaxy dancing around the pillar. He's got his knife out.
No idea that he's right there and secures it close not close enough
No with this time
I know for no if you missed it. He lost a bit of a mayor of a clutch to high pex
That's uh is gonna convert it this time round and I he was some great shooting the trade
Well, at least the killer tusks and to be able to get the space that one on the snacks is a thing of beauty
Then just searching for we're just a marauder and foes he hit and there's otherwise had a bed to write quick reactions
through the board.
Fuck you, boy!
We said seven was good.
Yeah, everything else is creed on top.
Yeah, it's great.
So think what I'm curious about now,
I find myself as not a question of who's going to win over fast.
I'm actually much more interested to see you know.
Well, I'm ready for your PR.
He was trying to let open up,
but I'm actually curious to see if Australia's,
Usually when it seems dominant like this, they're gonna bit too cocky.
You get off the leash, you try and make a hero play, two of you do it on different sides of the map and you're in a weird 5v3 new loose.
But like, how can you keep this going? How well drilled, how polished?
Oh, we're timing. We'll get to that in a second.
Ah, they passed.
Oh, okay, I'm the rest is gonna have to know that's a possible, especially with that flash and now the steps.
So, calculate this, who's he's gonna go down?
Thank you.
The bombs looks like it wants to go big, it's just very fake, right?
So how are you gonna have to put a lid on res?
Fifty seconds.
Yeah, he's there.
Res.
Inked him.
Put him low, but he came all lethal.
Tows on a leasemanaging to borrow his disciples when he's dual,
and it necessary one at that.
This one's just back and forth isn't it? It's not looking comfortable for stare.
He's gonna catch a timing. They weren't expecting him so close.
He's closer than they were ready for.
Already on sight.
already on site back turns next we'll prevail and just as I start asking the question
it seems like they will get their first Australia's the ninth time of Game of
Legion asking and then find themselves there round
I bet trying to rig some energy one of the two poles in the game of Legion Jersey would love
to keep playing a crack-off
So I turn the rally to the troops at this point, but I think because of the time of
game, that hope he's been calling so far, he's in that flow state.
So he's pretty dull, did, and I don't imagine that to stop and the players as well, right?
You have to be trying to return to some version of relevancy in the Counter-Strike world,
There has always been trying to break in since he's had this Australis jersey on.
Ryum and foe Z are both very hungry, so I don't think anybody has the ego to start playing outside of the Confines regardless of the domination on display.
There's a prestige event, which is a different city name, but this one is a bigger arena, twice the size of Spodeck.
And in the past kind of it's event now crack off has kind of played a big role in what
teams to look out for within that calendar year.
Oh absolutely yeah, it's a good taste up.
I've got the season has installed for us and the power rankings of the Counter Strike World
for 2021-26.
I mean we do have the big at the top 24 in its end.
There's the only event all year that will have the top 20 global VRS, sorry top 24 global
for the RSX10 minute.
This one, looking like it will just be staging room taken in bathrooms and then execute,
but I think the difference this time around is the restraint that GL have been able to have with their YouTube.
So a couple of players with some key pieces left,
where this could even be flashed forward into a fight as front sight lurks my lands.
Oh, he's so blind. Wow. What a flash!
At move is just for that key area. That's great.
actually really like that.
Out of polish, oh yeah, beeeey.
He's got the timing, the town's got the frag.
Now it's the lurk, so it's still gonna be a.
Yeah, pipe pegs got very few places to stand.
Forced to retreat, can see the space,
can see the sight missed shot from PR.
He knows what one of them is now.
Price, low HP will be susceptible
to the wall bank of town, such a place straight to the off.
We do need to see a bomb plant,
who seems gonna punch me in.
He said, yeah, he does not spread,
but at this top shot, weird one.
2-1-2, all to play for!
Oh, he aren't, couple of bullets do connect a hoaxy through that dice box.
Oh, he didn't expect it.
Hoaxy sticking around on that line takes the first five successfully and now peek it on into
Towson and it is at next comfortable moment.
And a smoke and a kit.
Okay, this gets really difficult for Frozen Special with the AWP.
It almost feels like Towson's already won this.
Fosy's just gonna have to take a hellbarry off shot.
One more, a rifle!
Oh, it was on it!
It was a really nice try.
That played quite in the end four in time
to put a bullet down range, but two in a row for GL.
OK.
Obviously, salvaging the half would be four.
The thought process and all of that, right?
As soon as the bomb goes down,
and it's in the default position,
those who understand that if he can get back to the rider,
he can win this round just with jump spots.
The thing he didn't account for was a smoke being held over so late,
that are pointing out a holding onto longer than the workout.
So they're very fortunate they had that without that.
that those he's made the play to win the round.
He looks he did a good job because it's actually in that moment.
It's like you weren't playing the 1v2 hooks.
I am leaving you to your own device and he gets one so he did his job.
It's just an unfortunate one to lose and I think at the moment, if you're a raga,
you just want to make sure you keep the mentality solid.
So boys, we want eight rounds of the T-Site show.
They're going to get a couple.
This is so good.
We know that once we flick on over, we can own them, but let's keep the focus.
Let's not just rest on our laurels.
These were some tough rounds.
We lost them.
sure. Let's see if we can e-count one or two more.
That's all we heard just a couple of rounds of go.
There's that lurks, but just deployed through months, so they're going to play through this.
What does that mean?
Surely it's gonna be on high defensive alert.
Talcent just playing this edge of the smoke ready for Yabby.
Gonna touch him, trying to catch him with the made out.
Talcent not ready yet.
Oh, I got you! It was blind!
Just gonna enough of a flicker to sound huge to adjust.
Beautiful.
Mechanics on display.
And he's gonna another one, book where you're looking.
Be our sleep at the wheel.
I guess he makes snacks as the line.
Well, there's a cost with a barrel.
Oh, come on! It's hard to explain, it's hard to make sense of, but yeah, Yabby's got himself a double entry, not for the first time.
There could be more available as well.
Smoke won't last forever, uncomfortable position for NP9 to find itself, Snacks' position now noted as he backs away to a safe haven, rather as well, going to be trying to play it at range.
I'm not gonna hurry.
I want them to have a little bit of doubts creeping in that B may not be the finish.
Here we go.
On the top round limit what snacks can do.
A high pegs take you.
Pull it.
Pull it.
Oh, snacks doesn't quite find it.
Have the opportunity.
There's the connection.
Trying to deny the plan.
It would be huge if you started to get the code.
Pants, but just crouching up with the bullets.
As you get that, the code punched on it.
A knight for a stralist imminent.
So I just got heaven and save you up, but I'd love to see that shot from stare.
On to high picks, he takes that first shot, starts back out, stared to lead him, and has that A-WP.
You can go around and grab it, obviously, he doesn't want to hold onto this MP-90, still worried about someone.
Taking this A-space and...
Okay, he's going to let the bomb go off and then run down and pick it up, doesn't want to risk being in the open.
I said they could salvage the half with four, now the best they can do is three, hooks you
heading over. Could he be the man to guard the AWP from Stax's hands?
What does he give him an AK? Wow, there it is, okay Stax, we've got what he's looking for.
He can drop that, he can buy an M4, might even drop that to one of his teammates. So they'll give
an MP nine of Stax less to work with this one, so you try to suggest, wow. Right,
It's like the legs are a bit more than the fave there. I think
That's what's directly behind on the barrel. Yeah, so you think maybe powers assuming that he can still see something
And if the mood is pretty sour in the count, which I imagine it must be but then as you mentioned the comms are not flowing
Oh
That's simply to try and catch
And for early
How long does he say on this?
This front is coarse, right? I guess he's hoping someone's gonna try like the con angle or something.
Yeah, maybe they're bit skiddish on the rotations because there's a heaven smoke already.
Down applying a lot of pressure, but they have been able to take this short control, so relatively fortified on the E.
Right, you...
I've just bought a whole team of facilitated through connector.
I'm really liking what I'm seeing from the Strauss, okay short, config dead, we shot push dead, right, individual plays.
I'm starting to understand why Ash got burnt out.
Alright, this is tough, this is very, very tough to watch.
Tons of getting something will be able to get an upgrade off the back of that.
I think it's on his own on A, so if they go for any variation of an execute, you can
Molly truck from long, you get the flashes in your smoke off.
Thank you, smoke off, drop down.
And away you go.
Yep.
Halters.
See what I'm going to do.
That's, I mean, high-packs is how to deal with that same util before.
This time, he's got a little gap.
You might want to work with.
Hoopsie takes a burst of the fan out of breath.
Quick from Towson coming long as well.
Yeah, he's might get the back turn to riot if he's lucky.
Just like that.
Okay.
You've got the man advantage.
Towson 3 kills deep.
Just to end with a third.
End with a victory.
Okay, or smoke this time.
Yeah, that does make it really hard.
It doesn't it.
Fauxie's got the angle.
This is shot, we'll get out of the chance, not so sharp and confident by Luke C's lucky to be alive, both of them still get get shootin' hard!
Luke C and High Packs!
Head to head, we'll Luke C have a one V1 this time victory, as well as his High Packs, he's already being in one, so unfair, they did High Packs, at the last round of the half, no less!
I don't think he's done it this time.
Oh, he just resides himself to the new here, is it's a 10 to 2 half, a Stralis, three rounds, all the separates them from a lemonade,
Game of the Legion.
Let's secure it in a spot in the second stage.
I guess what he means by that is eliminated for the tournament.
Oh, yes, exactly because it is looking like this is gonna be a quick day in the overpass office
Yeah, sometimes it do be like that. It's dead eyes. Yeah, I'm not
I think the fun. Oh, here we go. You're gonna get another one. Oh, what will say? It's like good
That's nothing to be ashamed of all right, but definitely from what I see on the scoreboard
but it's possible to...
Those he's hitting laser beam headshots on pixel gaps.
I didn't even want to read the end of that quote.
No, no, you never meant to stop, believe it.
I just can't believe you said it with a straight face.
I feel like some different style of a pep toy.
Like one round of the time, boys, game's not over yet.
That's already got 10 rounds.
When do you say 10 rounds like, oh, so we're climbing Everest?
10 rounds on overpass.
Yes, I understand Australia's did it.
Yep.
I understand they were already down one map and we didn't really show up on our choice
Understand we've been pretty just gonna get you know you know what would make us even more bs is there
He hits like a jumping USB headshot, but he hasn't got for that he gets the info safely. Oh, who sees stuff to head as well?
He's so back. Yeah, he is so back
Snacks
It's going for the plant getting that cash team player
Gonna be a better looking boss-biled. Tell you that much
Just 10-2 rounds guys two poles with their powers combined
It's a high-plex 1v5, okay? Let's go. Let's not. Let's not.
I was really fun to watch from fozy. G, Zeus.
It's nice, you know.
So...
Smash it.
In stage two, we'd have Jay Cobb and Faze.
Yeah, I'll wish.
And their coach Neha, Polish.
Bang.
Taz.
BCG. They qualify Polish. So we got three.
Now, if...
I'm not seeing what, yep.
Game of the Legion qualified that would be two more.
I don't think that's gonna happen.
Ooh!
If Liquid qualified, that'd be two more as well.
But Liquid vs. Foot, I encourage you to go check that one out.
This one feels like it's gonna be over soon.
It might just be those three names I mentioned.
As the odds are extremely blind out.
That's a no way back in school life in the movies.
Yes sir.
Top situation. I mean for us not then, right? You can sit here and you can sing the
praises of a star-lice, you can say this is great. You like the polish these in. Good moments,
good individuals hitting some big shots, but you're also seeing game-relage and just look like
skeletons, right? This isn't anywhere near the level of performance. I think this team
can offer. And if we go this side of the Stralis for some of the big dogs in the next stage,
the elites then I think we'll be jumping and shouting from the rooftops maybe not jumping
but shouting is that it's a strong scaffolding. Trust that is the ultimate. But I think I'll leave
the jumping to want someone's firm around. Yeah and I think the Danish scene maybe not too
happy that Stralis chose not to keep it full Danish but with this type of play and then being able
but progress to stage two.
I think it'll be quite quick to be forgiven.
So the Brazilians with the Molotoy,
you can defeat the Tiger Winner.
We're still the core.
It's still our flag.
Exactly.
Out of Congoline.
Walk through, guys. The water's warm.
Gosh, what a perfectly place, Smoke,
for Stert's profit, huh?
Looks he is now joined the party on it.
And it's foasy.
This responsible for this fight, right here.
He's gonna be flashed off.
Wow, he read that like a book.
You, the flash was coming.
And half-pokly matter, is it?
Oh, it's just going from bad to worse, scaring the lead, you can't catch up, Rake, they catch a kill!
That's better than not!
I wasn't gonna say, imagine the swap of you don't get a single kill.
Yeah.
At least they have one.
Really, really good. That's what I'm saying.
It is really good.
It's really, really good.
What's the most exciting team?
Trump's stage 1, competing at stage 2.
Is it a star list?
I have a vision, I thought so.
All the matches are starting to populate now on HOTV, that's exciting, that's very exciting.
All right, well that, a Stralis, five more kills.
You just gotta dissuade them at B.
Selling AD for right now, our game will lead you ready to pop into B.
Oh, you got spotting off the surface of my bed.
I've got the staging area, they could lease it up the execute.
All right.
The nades are ready for small ramp.
How fine they mark?
Oh, they wouldn't have.
These just repulsed.
They're the flash.
It's waiting for an hour and there's the flash.
Ha ha ha ha ha, times the charm, a strawless.
A really made-over-possilic-accomftable home-turb.
There's no doubt about it.
Dominant's round the series of 13-five into a 13-2.
Omega 7 rounds across two maps from Gamaliche.
They won't be part of the tournament here.
For a stride as the competition continues.
There's truly that easiest game of the three played.
taking down pain to zero losing the energy earlier today and it's free enough of fear.
What's the next stage? I'm feel comfortable heading forward into IM Cracker.
But let's get to the show on the road.
But kicked out of things on the rise, just the peak of NRG.
Let's say, start on the same side.
Yeah, just a comment as well. It's kind of a rough day if you get dropped down into that lower bracket.
This is the last qualifying game. So therefore they have two games to play today.
If you do end up losing this one and you have to wait and wallow in a few hours of just seeing who
you're going to be playing off against for that. Second game. So you want to avoid that and
our G-bursting intowards B here. Gonna put their best foot forwards.
And so far no kills, Suxy will chime in with the first the clocks now, closing the gap
a small moment of quiet on that Bbom site has just been woken up by the clocks now taking
the heads or the julys through the smoke, certainly a wild move, stare against crushed from
all sides, and energy pick up the pistol.
Yeah, fantastic way to start as well.
Ousey, the spiraling low on ammo as well, continuing to keep that sort of front pillar position,
just denied rotations coming through from market.
Nice work, quick, punchy, pasty round, and even the spay.
What was a really decent flash there by Yabby
to try and slow down the beer here?
They just go through it, right?
They don't even care at the full blind.
They know they're getting numbers out onto us
to say, is the priority there.
So nice work.
Two kills for Rosie, two for Sonic as well.
And I'll gee, start while continuing to show,
just hope that this marriage is for them.
It was very, very solid.
Of course, as we mentioned, again, spayed.
And it was picked in against them as well.
this time, changing things up. You don't get a buy out for astrologers, but you get the
one thing I really like to see. If you're going to go for a flaco, just bring a flash. You
never know, you're not able to steal away a kill or two, and then you even need the flash
as well. Yabby, because it without even the blind. Fuji and Stair, also getting kills of their
own, and making this expensive here. Folks see the last minute, gets a reload off and
I'll go down in the end to Sonic, but you can take something out of that. You made a way
more expensive than you expected with literally $200 investment of a flash.
Yeah, absolutely. Got to be a good feeling, and they're able to come away with such damage,
I think they will be very satisfied indeed, and kill bonuses, taking some decent guns away.
You can see it has an effect on both bison, ultimately. Who's he moved in for the
op here where he may not have gone for that glass cannon, in fact? So certainly going to be curious
to see what he's got, flattened for that, some mid-aggression coming in here from
Australia, nothing got messing around, they will very quickly bail on it however, maybe
just for the early utility.
I'm going to break open the smoke, Ryu will take some damage, but able to survive.
Very quick moving game at the moment, it feels like.
Yeah, I actually like the way NDR approaching this, especially in this round as well, it's
just technically a bonus by loose some of the bonus by, because I'll expense to the previous
round was, obviously they're lost three people, they lost their OC George and night
trod. So you do have to invest in a decent amount, but I do think this is generally the way
the energy should be trying to approach you around. These are the kind of first 30 seconds
early map control put real pressure on towards the strawers, and especially because we don't
really know what the synergies like just yet have to decide they're not the loads of reps as
I fall five together. So maybe try and capitalize and see this gaps there.
No, it's true.
Creep down middle here, just trying to contact him, looking for that elusive entry.
Sonic, off the roof, spray down for him, will fall, stare, has a chance to reset, but
doesn't find the kill, so immediate trade, it's always going to be solid for that
T side, or upon somewhat of an off-angle able to find the first onto the bro.
Easily spam-able, I don't know it, but we do, of course, unadvantaged CT side,
25 seconds left to try and get this bomb down, break into the site, it's a great position
here from Yavi as well, easily overlook, flash comes in for him, and surely enough has
been done now with hardly any time left on that bomb, they get all the kills with good
measure, very low in the end, some of them, but they will win the round.
Yeah, a lot of damage, though, in terms of towards the HP, but just on and off to see off
the ashralice players.
To the end, actually ends up being pretty good round, right?
only the one quality of stare and you're absolutely
take that.
But for the finances and of course, now
losing gets them armor, which is always going to
help to do some YouTube behind it, no longer the
glass kind of no longer super vulnerable.
But even the sweat that glass kind of
and he was still playing quite an aggressive
position there, right?
Stick around, take it, takes bro and not first
engage, but it doesn't really clear
into what's lead to nice work.
And I actually like the way I strongly
spent that previous run to you, because it was
glass kind of a food, they played in a bit more
of a passive position.
They actually have new playing out through window,
for control, Fuzzi stay, ya'll be all combined well against the pistols, leave it down
to Nightro and George, I'm not really expecting too much, out of easily a P250 and now just
a glock I hope it is ringed.
So if I was a bit longer than you would expect. Nothing coming, Australia is very quickly
evening up this scoreline then. Moving ahead of a lot faster than I thought it would to be honest
Yeah, they're really not afraid to take the fights and a very early time out from energy. Maybe to try and stop that just calm down a little
Get daps on the mic and indeed just you know
Stay cool. I think they're a bit excited. They feel like maybe this is a game that they can win. They had a great opening series in the end
They'll just keep calm keep it together as things pan out
Now, this does remind me of sort of the early stages of the NIP,
passion UA game, right?
I'm out overpass.
It was very, very quick rounds, CT site getting super aggressive,
which is actually what you want to see.
It's actually a really good indication of just how confident
you're feeling right if you're more than willing to take
the fight to that T side, always a good sign.
Back into the bio course for an LG off the light low by
in the prior.
Still have to bring out a couple of little's.
I just don't exactly have loads of you to either, so...
The fangloss is actually super built-up.
No walk to challenge for you either. No, that's going to be a place somewhere, and then obviously's been doing good work in the last couple of rounds.
And just the fact that it's a little...
Already, starting to force.
As Yabby sticks around, looks more seconds, throws on, trying to make a move out here into his touches.
It's got decent control and George holding, so he can jump onto his stairs.
There's the flash, there's the fine.
It's a second, but he can't quite get it, it's there.
Reaction spans through the smoke to find him.
And leave it all on Nitro in a 1 vs 3.
Smoke top now as well, so...
Oh, could be getting it in, finds the first.
It's the second that everything is quite going to be prepared for, and there it is, shoot, shoot, shoot, shoot.
We're on McConaughey takes his head clean off.
And we're already starting to see some of why this Australia team is getting a bit more praise.
I think a lot of the squad is freed up, right?
we maybe overuse the word a little. It's a nice word, but holistic, you know, just across the board,
a much better team rather than trying to funnel all their resources into one or two players.
As I feel previous roster has done, you know, stare. You want him to be freed up. We know that he's got
a lot of potential. Yabby, as you see, also has that. And it's tough. He's all the stralist roster.
It's kind of like Danish king makers. You know, you don't really want to annoy a device or a
in the gisk or a cadian or whoever, but it feels whoopsy here, is able to sort of move out of the way,
and enable some of these young guns, bro, with a nice shot. I hope I've got this sight, and it will
be a fine from the op. It's another one from bro. Oh, faggot! With a collet, hold on, this round is going to
make crazy. We're trying to crack where the kills are coming from, between the degle and the
The orb right now, row might have one more for us.
It's gonna have to back off of course, lots of that bomb right in the middle of the site as well.
Yeah, unfortunately, it's next to a possible.
It played properly for this round to be found here by a bro, but any more damage would be nice.
It's a real point angleing for a save.
It's got plenty of time to try and get the back client, see if you can get another medium
pick up a gun as well.
That'd be nice.
It was very, very unlikely, but it's a long road, the marathon round.
Now it starts to move his way for who'd be site.
He's round's getting concluded quickly, we'll keep talking about it, but energy
are playing very, very fast there on the seaside, not baiting out that much utility,
not drawing that much attention.
When he seconds for Bro, there's one I die as well, and as he can scoop up a gun.
You're not there. Yeah, oh no. Oh, yeah, to see it happens to the best of us and Tani goes
Yeah, he hits two incredibly difficult shots in the easy one. He messes it is an age-old classic
But I sure box is a different or whatever, right? You know like you tell you something that makes all right
What would have ever just sleep at night?
Hey, so always when they turn around though like you know, we watch high level counter strike. We expect them
Yep to find those kills. It's always when they turn around. Yeah, all right, buddy
But I can't hit a front single headshot in the best
I know my words. I know I'm not fooling myself though
I can't watch that in these, should be desolate here, is, and I'm just going to get one of his own as well.
I can't another all over the place, kind of round here.
Trying to break out towards A, the spray downs don't quite land on both sides.
The bottom beam while is bailing, so George is in the trenches, fighting them all off.
And then foot right now, I'll see with the quick rotation, I actually quite like this, with the information that they've got.
Finds one of the back end of connects it that reveals him but still it could go anywhere could go be could go away
What's the option George is managed to make it from under dark to now ramp without maybe being seen so
They're really left guessing here on the Australian side yeah, and the real thing there that round is one or last
But the fact that can George stay alive, right if George goes down and know
She's that's the one even if he guessed I killed in the back lines
It's still what is ultimately at one versus three now in this two versus two
everybody's low. It's behind this, but there is a pretty quick flank.
Stair. Oh, he's making progress. He actually might catch them just after they get
that bomb out. If they can even get it down as well, they've got to get past Huxie first
and the more time they waste, the more he's able to get information here.
This front door, but done. They've got to write. There's the first bomb.
Looks like it might be planned to produce not even going to stick it. He's seen by Huxie.
He just didn't expect it to be set into all's connector.
So a nice recovery by a Star Wars, not a bad effort by NRG.
But I'm not surprised they're going to go for a second time out here.
I honestly feel at the moment for NRG, they all play in this and just hope that they can win out head to head to holes, right?
They're banking on the 50-50s, which against bait works.
They beat them by brute force, and it looks excellent when you can beat it team by brute force,
even if they're calling and the game plans a little bit loose.
Well, you start losing though. It looks really quite point. This is the issue right now, Australia.
So it seems like fun to be able to much better idea of how to approach this.
The game plan looks a lot more locked in place.
Energy is sort of winging it on a bit of a prayer and saying, right, let's when I had to
has, and if that doesn't go to plan, then they're in trouble.
Yeah, absolutely. Absolutely. I do feel like there is a bit of an issue at the moment for energy.
Again, maybe playing a bit too loose. You kind of have it in the previous round.
like overthinking and maybe not a voice that just says like go be just keep it simple and they
also a starve to the information themselves to the end of this running round in circles.
So yeah it's gonna have to start improving soon as trialists.
able to keep it together a bit better seem to just have that firepower down ever
It's a slightly energy, like you say, leaning on it too much and maybe do not have the numbers to back their confidence.
That's there.
We've got to be careful here.
We've very careful and he's boost up in the window and seem savvy that that's happening.
He keeps coming in now and surely that has to confirm that man made it up.
They may well have missed the timing, so Nitro could be huge here!
Wait for them to line up.
Hands on an AK now, looking for another fight.
They've got information on this connector player.
They can it slow and there it is,
bro on the D-GLE again, delivering,
oh man, NRG, a gift from God for an H-Tro.
Right, I'm saying all four of Rose kills
will come from the D-GLE as well.
Hand cannon, doing as the namesake stairs,
down to two, as looksy and cozy.
Got to do it all, and Huxy will get one for free,
just as O-C turns.
I mean, a lot of this is what the IGL can get going here,
because Fuzzi is not only tagged, but with an orb to multi-kilis A-Cunit-A's,
and I just heard that, and he'll drop him.
I'm a Fuzzi, I think you'll try an angle for a save now, but good luck.
My nature is holding for this possibility,
how to get the shot he can, and I'll give him our pathway to get out.
He's going to be chased, and even still getting out Fuzzi's path.
This is the shot, but is able to tuck his head into his market.
That should be enough. He wants to peek bro.
As to put away, it's a fuzzy,
small stuff aligning off the state,
but energy back to winning ways,
and that's good, you call up pause,
and you're immediately respond to a rounding kind.
That's exactly what you want.
The big thing is now,
let's start finding a bit of consistency,
so I'm putting consecutive rounds in the board.
Yes, and I mean, it's one of those,
I don't mean to immediately be negative
for hard rounds to replicate, right?
When are you gonna get someone in a sneaky position like that?
again. So I'm waiting, I'm not getting super excited just yet. Let's see what energy
it got, we'll back to that sort of more normal round with the rifles.
I'm just backing up at the top end of middle here, not a utility down for that mid-control,
but actually not necessarily following up on it. And maybe expecting a strollist to send forces
their way. Meanwhile, Info at Ramp not quite the control they make a lot of noise over there.
So, energy gathering little bits and pieces to work with.
Here are a slower Ramp, released from energy. We've been speaking about it, we've been
taking all the early control and it is giving opportunities for a strong strong to fight.
It's time to slow it down.
It's a beast play here.
Nice to get their way up towards short.
He's all going to come over but I'm going to clear the off.
First fight is fantastic.
Throw on the swing, boozy, quarter.
Now he's using a fast spot.
Good for the first time.
Can't quite get the second quickly traded.
They've got the numbers of others on the B site.
Yeah, far away these A players as well.
So I don't know if they necessarily want to go for it.
Trying to see what's there can find the bomb taking its time to go down might
Think and think about this retake, but no, they are just going to save and back off so energy able to string those rounds together
able to take the advantage of the force by and absolutely run with it
You can good looking good. They they got to be execute there right? They got that in their back pocket. It's good to get that ticked off that you can maybe come back to it later date
So the gap is closing yeah, no, absolutely
It's good work as well. I think that mid control was really nice taking,
22 of you moving out, but with the Utah they had there, we were able to get so much space
and as far as one of the few rounds where they haven't gone through but I grow in turns
of their mid control. We see it very commonly with an ascending yabby towards top boxes,
or having a bit of support with somebody like a stare to swing out through connector.
That was one of the rounds where they actually play a little bit more standoffish and it cost them.
If they got a bit more of that style of default of that, pretty heavy mid presence,
like two or three players fighting out in the first 20 seconds, I think they're in a good spot there for
the shutdown of eSplit.
I've changed up in pace for them.
It's at working perfectly into the hands of NRG, made this a one-round game again.
NRG played in what feels like a blink of an eye here in this first map, and I hope this
is set in for the series. We'll be awesome if you can get this quick relentless pace all the way
around. No, that is true actually. I would definitely be here for that just to keep the action
coming and keep things interesting for us over on the B stream but it's also good to see
that maybe the world of Counter Strike is not just going to be down. We've got power of vision
back towards the top and although we we live a bit of a jam in the community certainly just
slow the counter strike down of us as slightly. It's good to see that pace can still work.
And it keeps up here. So much utility in mid from both teams if you just watched that
mini map and we've got OC here with an aggressive move as well trying to find the first.
I think the jump peak of Huxy spotted him there. So he does not go back in for any more.
I think any chance there's also a lone on the B site his short player in Yabe is on an adventure.
So they have to be very careful with how they play this.
This is back to that mid-aggression, and I think it's on exploration as well.
You know you don't really have a world to get properly into walls, stop mid.
I can't see where the lake comes in, it's probably the play.
So look out, Lucy's holding for that swing, it's on a computer job where it looks tempted.
They've really got to hope the other players do a lot of the lifting.
If they can get up and put pressure on towards Fuzzi, the speakers three players here, though, this is going to be a difficult mid-control to try and break down.
I break down.
Boozie, I was around for the first and another found is well, Boozie could get a second
round as corner, there's Yapi who is there to nail it.
And that's more like it, Australia's.
The priority set really straight of getting that make control as they've done from other
majority of these CTs, successful rounds.
They head back to the old being, it's pro and O's team with an all to kill, that's a nice
fight by pro.
Oh, she's set up here and they're not from the interest yet. They're looking for another opportunity.
And Yabby will give it. Interesting swing is a nice way to put it. You have support on the way as well.
Nade? There's some quite finished off for you, but close enough. He's looking to close this gap, however, confident for the fight.
It comes into soft enough, bro. The flash is good, the molly. Oh, the molly! The flash blinded him!
Oh, man, he stands in the Molly and Meltz, Ocey is left by his own hand, all alone.
He's got to clutch this off, but he's now has to recover himself, fight for you.
There's no kit available for Fuzzi.
Lush comes down just to slow the play right now. He does manage to pick up the kit.
So the threat is back, the wall bang is close, not quite on, it's even closer, but still not quite on.
Tap onto the bar, Ocey not giving any chances, and he's just so quick with the scope.
Wow, O.C. continues to be a problem. Out this tournament,
40s, I mean, N.I.G. that are really for certain
him to play his best work. And late round there, it does
accidentally. The first fun and tools review, that was a hard
shop. That second was so difficult, and that one versus one.
Time was taking pressure was on O.C. Nervs are still.
And O.G. tied the game up three rounds in a row from them,
making a five-all score line. We got really
got a game on our hands there. I thought as well when a star was put up five rounds in a row,
I was thinking this could be rid of the beginning of the end here where a star was
a back to their real successful ways. And I was G. I mean, if this maps anything to go by,
already, you know, what a tournament they're having, then. Traditionally, we kind of
know it's not the super-competitive is actually that this is great, bro, Sonic.
Kills have peas that should be another here as Nitro, and don't see them combined,
And a booksy, scratching his head, and he doesn't do it from here.
The five seven pulled out, it's a flawless one.
A lot of damage to old Georgia and Bro of very lucky to stay alive.
But it's flawless, all five stay alive.
This coming together nicely, it is coming together very nicely indeed for energy.
I don't want to jump on any bandwagon to just yet, but...
Took a couple of time out.
Took an individual moment.
and they look very, very good here and really well put together, which again, you
know, you kind of look across the team and it's like you've got someone like Oce, someone
like Bro that may be interest you. The rest of the squad it feels like, you know, this
is maybe towards the end of where they might end up career wise. Yeah, they're still
bringing it to one of the legacy orgs. Bro, we'll take a drink and he is firmly trapped
He's the only one here, thank goodness, but we'll see.
They're trying to respond over towards A's.
Keep an attention.
And he will find the flag onto Yabby despite the LHP OC.
For one, is there a trade available?
There was no one really with him.
It's maybe four in a part over here.
Stag at another, only two remaining now for NRG.
And indeed, that's a really nice set up.
I have to say, we'll see how it pans out,
but it's strong as with a great idea there to facilitate this round.
Maybe we're going to see the bomb plump for now.
Yeah, I mean, look at Fizzly, right?
There's this round should be all but done.
They're taking a little bit too much time to get out,
and I don't know if we're gonna consider
this as a contingency plan.
In the flank comes, Nitro will fall so well the C4.
And Sonic, cooler, part of the one versus three.
Oh my God, it's chaos.
It's really as chaos.
Who's the one who closed it?
What a way to seal the half six appeased.
Everybody's game here.
I must see how it continues in a second.
I like some of the beat.
Welcome back into the second half, a pretty explosive display from both teams you
would argue about energy, really bringing an A game, who just talking about it a bit
there and in the break, and they're just absolutely allying into those fights. Didn't
quite work initially, couple of time-ups, tight knit up a little, and all of a sudden they
were able to fight back, they've throwing things awfully close in there and I think
the second half really is going to be decisive, you know, overpass also is a comfortable
map for both so you feel like that might be slightly up in the air, very much looking
forward to our straddles have gone to the store, yeah, agreed, we'll just talk about it
in the break, energy buried punchy T-side rounds, as well as might be a little bit more slow
tactical with him, pounding intowards being at starter well, Ryu, hooks he kills a piece
as they create some space to get this T4 down. And before you go see from short, nothing really
you can do about this. Not an easy retake, it's like matters worse, it's very not a kit, or any
you tell. This is not a good look at all, but it can indeed swing on a dime. With the USB side,
I've obviously had given us one more, maybe we could have gotten hopeful for this, but not
going to happen. Just down to Brodo is not a lot of time left on that bonus well, right?
So they can just kind of play around that. And it should be all but over. Kill bonus maybe on
the cards for him. There you go. There's a lot longer, despite three blocks firing at him.
But around is going to go the way of a Stralis, I think we felt that pretty early on into that
round. Yeah, the other plus is there. Brodo's actually a really decent games of I, on that T-Side
was so pivotal when it comes to the early engagements.
He's three and one opening tools,
really impressive.
Flipside is one for Astralis,
stare on the CTs out of taking so much control.
He's three and no opening tools.
So he ran those two.
He ungains, of course,
but a previously part of this Astralis team.
We'd love a better range, I'm sure.
They're gonna take a lead and we're you,
it's a flying upshore.
With that Mac 10 he is going quick.
Benton towards I don't broken either.
So they do break it.
The CT side is trying to take sure control.
They're going to make noise about this, but they go towards B and another's there.
And Hooksie has heard.
Ladder get broken open.
Drop some molly, simple stuff.
I tell myself some time for that C4 to go down,
post-plantedly setup.
Yeah, they're figuring out what kind of cheese they want to go for here.
Mm-hmm.
Ultimately moving through underpass. I like it. I like it. They should be able to cut off.
A couple of players, the problem is, it's rather to maybe have read this, and they're sending the majority of the team, which is not what you want.
Right there, you know, being able to overwhelm in theory.
Oh, oh, oh, oh, it's Dandoco's team!
Two.
Why is going on here?
And suddenly the bomb damage as well becomes a bit more worried. We'll go down, but three kills pretty good pretty good actually
I always say it silver linies you take that there absolutely I mean that is one of those where
Investment for the most part pretty minimal. You're really expecting anything and that sort of around the walkway of any sort of damage towards that
Shoulder economy you're taking it now. They not only have that, but it is simply in this happen to energy in the first off and it's actually where a star is started rolling
They've got 5 rounds in a row, a couple of backers essentially, what is the equivalent of this round, right?
They've made it expensive on the low-by-round, and then coming towards what is a strong-sense bonus by, they have a much better firepower, two-four back-on.
And like you can find this, this is going to really help them. You can look at that T-sense economy and see how long-term it's not very strong.
It's a pretty prime spot. They can make this round even just make it expensive.
It goes such a long way. Molly down, it's a come towards two, but they're looking for a boost in towards window.
What is going on man how does Sonic get away with that and get out? Oh
Fully have you juiced it they're on the way to try and back him up. I don't make it to okay
Sonic at least trades
As he was like do not worry I will protect you in this false flat, but it's all good to trade to there
They're within the roundout and a dominant kickoff in the rifles there for energy
Yeah, nice work exactly the same thing happened for a Star Wars and that first off and that's what they street for five rounds and the question now is kind of an RG
Replicates if they can't it's gonna put them in such a good spot
The wrong game is well now that was a
Bonus fire, but a really heavily invested bonus by says not a lot of cash to go around
Then so I can see only just the one hero Khalil or Fuzi, but
Say, Error, it is actually a full investment they're resetting the economy here of Star Wars
So they cut the bleeding off as early as they can
I'm gonna lose this one, we'll put you in a bit of trouble looking for a simple
pop-tour as a.
Yeah, I did keep it.
It's simple as possible.
We'll explain to what's dark is actually nullified pretty quickly.
George can't really help, he's mullied off and he's now isolated as well, right, so
he needs to keep some semblance of control.
Those smoke down, are they gonna look to play around?
It's an open plant from Hootsie and it costs him his life.
Close that roll. Oh, man. The Nade saves bro. That's unbelievable.
Incomes the cavalry here. And they will get it done.
I thought he was surely a god of a little cheeky right-click jump throw saves his life.
Yeah, and he was just looking to break open the smoke. He wasn't even considering the fact that there'd be one up close.
In a fortune, very much favoring them there.
We're at a tight game, and not only a tight game, a tight game with no thumbs to fall back on four of the deans, and our G, should be taking back a lead here.
But a barn burner, I'm not in the ball, and I also thought as well these rounds would be a little more slow on the C-side from Australia's, but if I can fire with fire when it comes to Australia's to pay to energy, we spoke about how punch their T-side rounds were.
and a straw is bringing a lot of up and sells this round not expecting a lot it might be a bit of an existence time out attack about taking attack
the idea for extors be bomb on the back of hook seat
well without even like one flat, I don't even remind of they just put one flashing towards us to try and sneak a bomb plant out but it feels unlikely
I'm not sure if I find the first.
Charge up short here.
I was a CT smoke, okay.
I thought it was maybe there.
I was going to go in the back.
But now just easy going here to clean them up.
We'll be NRG taking the lead.
This is where we start to pay attention as the CT side.
Really going well for them.
Stralis, has yet to make a massive mark, they get that pistol, as we sometimes talk
about, they can be difficult to rely on, we have a timeout now, for Australia's as well,
as I think they realise the game may be getting away from them. One rifle could do it,
you know, the 11 rounds is what NRG have got their sights set on, and I am on plump. Keep
that icon in the bin, they really could put this into the scary zone with this next rifle
Yeah, only one time out a piece as well, and I'd be bone both of us pretty early.
Daps was really trying to cut it off at the source, and it worked in our fairness.
That second time out did net them, the form, to get back into us at first R.
So it's rather hoping for the same themselves.
We'll pin play for O.C., which is the real danger man that he can's around the
brainteen.
What's your effort?
I can't refuse.
He can't respond one of his own.
It's an AK for him, I can a little full hook seat, he prioritizes you to the other
fight part.
So you can board around the strongest, you four flat hands, you're gonna be in a lot of trouble
and Sonic's got down, stay here, yeah he clears it, Sonic heard the steps, but he wants
to see how long he could wait, I'm George, we'll also fall, stay at home, he's doing
Well, incredibly important for this side, but Nitro and OST kills at peace.
Nitro with a weird kind of move, OST does go down.
They had to recover the bomb, which is what felt like the awkward part of that roundel to me.
They had to go back and pick the bomb up.
That was maybe where you could have thread the needle energy getting caught up a little.
One or two overfaces that weren't necessarily needed, you know, get the numbers back and just
neutralize the round as it were.
Hmm, not the way they go, and the straw is just time out.
Face dividends.
It's high square.
Thankfully, there's residual cash for NRG, and it doesn't allow them back into all of the A to repeat as well.
They're the great work coming through Lauer.
Once King goes back for it, but this time he's never hate G or Sonic plays a little bit more of a pass on approach
Let us listen from the mistakes of the previous round
I'm going deep enough
Bons is always top-need
No commit yet of where they want to finish
Well time peak been super active around con the past couple of rounds nearly two for him. Oh god
Oh god, what's going on here? Bro will win it out somehow
George trades things it's still very doable for a star so they've got yabbing in the site
That catches George on a wedge or who's needs to take bro with a timing and nitro finds himself alone
They have to recover the bomb and they might know that fact, but
But the old Capricot time got a lot to do here trying to get the drop on them.
You know what?
He might just, his position's pretty good here.
I don't know that I necessarily expecting him from here.
He's going to drop the bomb and we're out of the boat.
Beautiful stuff from Nitro.
They were really clueless as to where he was.
Yeah, and it was the CT control.
So like a plant for CT because every other angle was exposed.
And with Nitro, generally playing over towards that B site, they had a feeling they could still just be there.
Holdin' on the floor, in case they went for a bit of a change up.
But at a final time I'll take him by a strong pressure, really, on the days now.
To be right, now you're just so well.
Another round where he leaves by, for example, is another year that first side, to take over into double digits.
I'm quite a big decision to be made here, as often a charge in terms of the investment.
Now they can't fall by, but...
And you're going for a relatively strong force investment they want or two.
League of Ills coming out, move on, we're alongside it, but I think that's inherently quite a big risk.
Like most teams in the situation like this would probably want a half by,
if you could give as much money as you can for an open towards the next round,
and this one is a little bit of a throw-weight.
It looks as they can, it's 3D, it goes picked up.
Now, gee, against the low by a chance to extend that buffer to two rounds,
which is a nice bit of comfortability to round the head of a starlust round the way as well from ceiling your map pick to start up the series.
You know, complaints about that molly down. Hang on, hang on, nice respond him. Careful.
Yeah, I'm not taking any chances there by the way. He just immediately again, that's worked down.
Though cheeky jumps.
I'm feeling fair enough, right?
They do not want to let around like this, slip through their fingers.
Abby.
Checking his angles, misses the timing on that one.
Making his way around here, as I'm sure we'll see him.
Slowly build up, just smoke him away now.
He's not quite sure what to do from here, he's that annoying, lurking player, just trying to catch somebody on the side.
he's gonna have to wait meanwhile the rest of the lowby creeps up middle here and
actually getting away with a lot of space yabby full sentence maybe trying
distract away from connector but it's not gonna work Sonic is here of course
just really dedicated on the Sangal Hall half long and they will clean it up
yeah and that's what there is that two round buffer as energy hits 11 full
I'll buy out for a Strollers and a bit of a Lost Chance or Iron Away.
You'll lose this round, especially if you can't get a Bumplon too.
Money's restathed with NLG on map point.
It is on Mirage, basically now, and ever for a Strollers to rekindle the flame a little
bit.
See, that energy, I've got to say, really I've come alive in quite a nice way.
I'm streaking quite well.
5 out of the Lost 6 rounds.
I've gone in their favour.
And the North American side are really looking like 8th threats.
Nitro, here's all these steps, but I'll lose his head, Ryu holding W, for one.
Rose here holding that mouse one, but I'll cost him his life, a sonic.
Rotate's over in a quick trade from Fuzzi.
Number's favour of solace, they've got the B-site.
I'll be able to do something with this.
However, the gap closing quickly, the rotations are here.
O-C, big fiend.
Just able to slow them down over to slightly, and you look at the HP bars, right?
what are difference these are going to make and also the fact that they're very, very
split right now slightly confused on the NRG side of things as well as other player
is at. Yeah, because he will just put me away over. Because there's been a freeze by Australia,
they think there's a flank brewing. It's why they're so focused on it. Can I be the best
It's a bit easier to get the bombs down here.
Just to kind of confirm what they think they know.
To fake out from Fozy, I think I'm a bit too quick
and necessarily draw any attention.
Now it'll be the full hold, but again, they are just letting that bomb go down
around more important and getting too greedy.
Fozy's spamming away.
You can see in the apartments it's going to be that linchpin play-at
Oh, foes he's creeping around though. This could be a great positional play from him fully contacting in to try and
Find a player. Are they gonna catch him? They will just about it's all gonna be on hook see where else could he be play with a kit on the bomb
Osteep peeks up to find him an energy full contact walk into the bomb site there. That's gotta be nervous stuff
Heart rates high, but they find it. Yeah, I'll see in charge of them. Excellent bad. They've done their due diligence
to make sure that it wasn't a flank brewing, and there was definitely a world it could,
especially because of that freeze, but they just played together. That is the perfect way to approach it.
You know that, at least I've never done this on the earth, basically everybody should be vulnerable in some way.
It's just played for the trades and hope that the trades go favorably towards you and the action,
and that walking away, quite nicely to an hour and the two verses too.
12 to nine, my point in our G on there, my pick, and another pretty stellar garage.
We spoke up the bait one was pretty fantastic, and at a 13, of course it was, but it was more than
I'm running back in on how poor bait looks.
This is a really solid one that they can convert this.
And Sonic and Ousey start well, review,
or respond in kind for one of his own.
And Sonic is really, he's very, very low.
And I'm like, what I'm seeing,
y'all be trying to make his way out towards A,
we'll expect the second up on high, he doesn't.
And from heaven, y'all be more for,
leave it all on the shoulders of the U and Poozy,
the new quays on the block are gonna bail
or stroll us out of a bad spot here in round of a 22,
with mat life on the line.
If you make some moving towards CT,
you'll win his door back into two versus three,
but Sonic's won foot in the grave,
so there's still legs behind this for a Charlest,
and it's got time.
Yeah, but I'm not been located yet.
Again, another lovely contact move here,
so I'm not cheating on G,
but I'm sending one in the end.
Ah, they split up.
So first you get to an isolated flag.
And another,
Oh, that is 912 nerve-racking panic getting the better of you just overthinking doubting
yourself perhaps mental angle here from Nitro surely has to find success as he's
not going to be expected.
That's the bomb drop with only 30 seconds here now.
Yeah.
What does he opt to do?
Does he want to defend the bomb?
Does he want to give it?
Seems like he will give it the only option is aid.
There's not enough time to get towards me.
So, thank you, we'll be able to make pretty good time on this,
really seems aware, maybe he heard a footsteps as he's been kind of
sprinting the whole way, we'll see a prepared for Ram.
Looking for this fight, Nitro, over the top,
can't quite locate him, where has he gone?
And he's just missed him, as he's crammed up and managed to get up
to into Palais, he just finds the kill, one bullet, the difference.
might be enough to start this overtime conversation.
Okay, bailed out of that bad position.
The straw is not dead just yet.
That is close.
And the new voice do so well.
I mean, you have to look at that ryanethead a big glaring issue that's just those.
So the back-to-back solo fights on towards Phuzy, you can't get him head-to-head.
We know how solid he is.
And he proves it.
I'm not being dead just yet, I'd be a lifeline now, for them to recover and try to take this
towards OOTN.
Everyone's flashed ears, stare or tuck himself into a sandwich, hard fight to win, but it's
one of which he comes out on top, so solid stare.
Me, not run away in the numbers department, but the importance of the frags are insurmountable.
Go see
Smitted
A pixel for him to work with that not enough
You're cholving it. Is he gonna get a peek from his way? It seems not a stralist. I just really not moving a muscle here not over swinging not getting greedy at all waiting for the fight to come
on.
Anyway, George, clean for the first.
He needs maybe one more of those.
He's not going to get it, and hosts you can't really join him on this HPE.
Instead waiting for someone to walk into his crosshair, it never happens, and it will
be a one round shoot out here.
Yeah, a lot of things have to go right there for analogy to be able to win that round
from the two verses, right?
It's not to be, O.C. will say the A to a P and E should be given the luxury of it.
Nice work again, at the end there.
Fantastic from stare, the two kills he gets in that round, super, super important.
We can mention down to the wire, the full 24 required here, mutton number one of the date.
Just how we like it.
I've got to smoke in their own down, they're opting to blow through that, the kill comes
in for it, see nice and quick.
I've shown good for one.
Oh, it's a good spray down for Sonic, he's forced out by the Molotov as well, it's
man-advantaged as Straalis, bomb site as Straalis, plant coming in, he does some decent
damage it's going to need some heroics here, Oce's the man that we've looked towards
in the past.
Will he check this corner?
Seems yes, when he misses the shot, what is this guy doing, is probably what he's
Thinking right now, Starwood's some wild movement, but some reason, maybe falling off the bin,
OC finds himself alone against three, you know exactly where he's at, and again, not going to squander this opportunity.
They're hiding away, playing the post, and they will indeed take us to OC.
Not dead just yet, a sigh of relief for a Stralis.
I ran RG, that is on a fortunate way to let it slip through the cracks and how at
the great reset of overtime, you met the argument on mentors in favour of a shawlers.
If found ways to break open this A site consistently now, this is a difficult predicament
in RG.
as the strap book run a little thin.
Great cause by looks he.
Thunder entry quite simple but it worked wonderfully.
He's really put a lot of reliance on the firepower in this team
and they've come up huge and got three rounds in a row.
It's there.
I'm towards me, but it's looks he.
We've got the first and the fourth of the flat from Fuzzi
down goes Sonic who's been super important for that make control.
I drew an abandoned position here in the B-Apps, gathering that information, and something
that we haven't seen. All that often, there's been baited in here. Oh, that's all good.
George was so ready for him. From explain away, nature, advanced position, like I say,
it's just not been done at all in regulation nearly three there, but may well have done
enough they've got information on the remaining locations it do not swing this do not swing
this do not give foe's either chance and while got the orb at the back end of the
b site so feeling good about this hold right now it's trial it's also feeling that as they
you know just looking for a different kind of opportunity it's not happening here
it. You can see a loan. Surely has to go down.
Okay, nice work.
These response is still this game really feels like it's on such a nice edge.
And I should do well. And actually when you look about the recovery from energy in that
pretty solid, mid control is taking quite effectively when sonic falls and it actually
looks at there's a decent amount of space for a solid to work with that.
I'm able to make it stick.
Energy by-bark is the classic as well. You're looking for that on Luc of 13.
You're three attempts to get again regulation your current and second you get to O2
and everything is reset. You're looking into place for a pretty solid one. All things
that's only a couple of casualties.
to a three here for another city side of me pretty happy
much quiet a start into this round it has to be said
feels one over the house
holding their utility really in flash
Sonic's been really solid, man. Maybe not a player that you look towards, uh, to bring the top of the scoreboard.
But this connector area, as well, he's been in there a lot on the CT side.
You figure you get figured out eventually, but not the case.
Really, really great stuff from him, bro, to join.
As it will be the 5 on 3 NRG.
I can call this at the moment so far in this overtime CT side.
George pan up close as well.
What's up with Confero then?
With a deep and molly as well, I'm no, that's thrown all the way from back side.
They might potentially overlook George's angle.
He's sandwiched for you, he clear it, no is the answer.
What more can George get a mishop out of your time to reset and either it'll bounce around.
Try and soften him up.
I don't see if he get one before dropping, but doesn't matter really with OT being so
short in these fine margins. Back to background is brilliant from NRG and no surprises.
That we see a Charlottes call for a timeout yet an extra on into auto TC and may as well
make use of it. They've got to have something in this first off. They've got at least
get 13 and give themselves a fight in chance. They lose all three on the CT side considering
that there was a little pocket of brilliance on the TSI, especially towards the late period
of that first half.
Might be all set and stone.
So, Rugga realising how most of you need to make this next round take over.
Yeah, I got back to point you, you're bringing up early, and obviously we generally want
to talk about energy.
We're looking at people like OC of course to be fantastic this tournament, but we know
at the ceiling's eye for him from just previous 10 years within the Tier 1, but generally
speaking pro is who we look towards on our jeeps since moving over to North America he
has been fantastic right seriously good players which is domestically over there.
Sonic has always been a stable factor you know a bit of a consistent force but at the
moment 25 kills to his name 18 deaths over 180 art.
The love and what I'm seeing from them and again like you're mentioning kind of playing
really high impact positions and he's not faltering at all.
Yeah, yeah, absolutely. Maybe putting a team in his backpack at times.
Ocey trained and smoked off. He will break it, looking for an early fight,
going to get it, sonic molyd and forced out.
All the great fight for him.
He may well have lost control of the site here, but I look a bit.
Another break of the smoke, however, will be avoided this time around.
I might as yet to go down.
We've got aggressive in towards the connector area.
And find this all important, or kill head spotted, but not for no, George Spam's away to deny the bomb plans.
This gets strange.
Three on three with George in towards Con as well.
Really not going to be nice as a player at CT in the form of the opportunity.
On one, again, looking for a bit more, we'll miss the opportunity second time of action.
But this is a very doable round stare with a key fight one.
gives them space for a plan.
Who's he swapped up onto the M4 him looking to close the gap?
Oh my god!
He got me serious!
What is that flick?
Oh my goodness, OC's not even reacting.
He's just so cool.
Another day in the office and a flawless half coming in for NRG.
You kidding me, OC?
Are what they around?
Bales them out in the one versus two.
That first fight is absolutely superb.
on towards stairs and the reaction, but he's done so much heavy lifting in that one.
That is an incredible transfer.
Half a breath in between those two fights, but it's a flawless half a energy.
Three for three, and then he just one more.
Two gets 16 and see them up off.
However, they had three map points in regulation.
That unslit.
I'm not going to discount a star as just yet.
There's a real second wind about energy into us over time.
When a little silent, the teleport regulation sure, but this is unbelievably good.
What a beast man.
What a beast.
Still real in from that, but yeah, so, so solid, energy.
Again, something that we might note from them as well.
It did happen yesterday in some of the more.
one-sided halves or maps you might say. Maybe just struggling to close games out a little when
that pressure is on to do that. Yeah, and I think when they come into the overtime it's sort
of a fresh game. It seems to really make a difference. I think we've got it done here. Three rounds
in which to close this one out. I should pause out. I don't need to show it here. But, so
I call for short to stare.
I'm gonna post the watch short for a second.
I just get it and he will.
Low player of Georgia on that corner,
but he's the one who comes out on top.
Can he get a second is the question.
She's holding, bomb on his back.
Still playing up from a apartment
and he nearly loses his life
to hook she's making a movie from a back killer.
But George, three kills with 12 points in HP
is not a bad showing and how old she can cross
to get that plant down.
Two versus three, numbers favor and RG
and nature is holding the extremities for that late rotation.
This is smart.
If I've come in through market, George,
still staying alive for now, but if I fall short, finally,
I wish you pay off clothes hang on.
He's managed to slip in the back,
lies he looks for the fight.
It's the hard one, buddy.
Here's the quick scope.
But I'm still not allowed to look at the time.
He's got to win the fight.
Where's you?
He's facing the smoke.
They can't find him.
And where you wins by the metrics of the clock,
as strong as the finest of margins. Stay alive.
Very, very curious because I think he was a good, you know, two seconds, three seconds into that plan.
Oh goodness. Oh goodness.
Fosie to open up with two, they're seemingly frustrated, just trying to force and fight there, and this is a complete crumble in the following round.
Oh man, maybe just maybe the three verses to that should have been.
I'd be the undoing of energy here, and we see answers with one, but it's not going to be enough.
How, second overtime is looming.
Fine.
Energy. We can't squander.
Three round advances to close the map out twice. That would be really, really poor.
All right, that's
I'll stand out you called it that's a decent streak around when it was on the seaside
So it's hoping that you can tap back into it again, but this is me the street. He just needs one. We're already at the finish line
It always can be the hardest round is the one that closes them up no matter how big the leaders
I'm not gonna use this.
No warping blade for OC, but I'm actually on strong enough for it.
Maybe actually if I try to hold the A-K, maybe I'll use it.
I should potentially cut a board out.
But if you're gonna opt for the firefly for the firefly for the Garbis,
let me down, it makes me no harm. Good as easy as you should buy that previous round,
especially when he's not given a challenge at range.
Yeah, he got an aggroan and through the Molotov he's caught by our flash, but he's got the top mid control
So that's job done already. He has to stay there
Oh
Brilliant, dude. Not strong on it though that wrote it in a way for whatever reason with this this B noise coming in
They have indeed potentially over rotated
We'll see you manage just to find a kill as well with his
and I'm lurking move, so this is getting all very dangerous, great flash once again.
It really just seems to be the kings of connector.
Down to just two for a straddless to stay alive.
Not looking likely, they've got the kits, they've got the flank.
Yabby has to go massive.
He's gonna have to leave this first player, and Bro is halfway watching him, oh man,
He's just a totally trained on it.
That was their only hope, and it does not happen.
Ocee of course, to close things out.
And NRG, it's hard work, but they will take that first map.
Fantastic.
Alright, saying Ocee finishes the map on 31 kills.
What a showing from here.
Again, the rush seems to be where he does so much of his best work.
And while for a sharpness, there's plenty of opportunity
to spawn the bear, but you have to get all praise to NRG.
The way they've approached that, fantastic.
So they've actually got all right reps under their belt. So I'm not going to discount energy off the gate out the gates
Kind of coming towards this one and especially with the red hot form of seeing
Now from O.C. Sonic bro all look it incredibly good
I think there's a lot to like for energy in this one. So Charlottes, I'm going to pull their best foot forward
I mean we're looking towards obviously Fuzzi who we bring up in the in the up on but there's being the shining light at times
I think is impacted is massive despite even as well negative Kd his rounds swing is very very positive
So that's the sunny, you'll start well, that's the first, for second on, you'll get it before falling.
Not about staff here, we continue to use the streak of kills that he's been fighting, but they've powered into the A site, they've got a plan out here.
Yeah, pretty clean plan as well, they're able to play around, but honor if they so choose, Flash is good.
So regain some space, the shocks are even better.
Ya'll be all alone, can't get anything done, it will be NRG to pick up where they left off.
Yeah, starting really, really well.
Sure, let's get a phone plan out which can facilitate a bike coming through, but you're pretty happy with that or things considered.
It's a
relatively inexpensive round.
Yeah, for now, gee, the big question for them is just
You know, again, can these be sort of how high is the ceiling? I think coming into what's this torment.
I think a few people would have probably made the assumption they wouldn't make it out of state for what I think I'd actually be in that campus as well
but there's been some great counter-strike from them.
Again, against bait, there was a lot of good-sharning lights
and you're not first map sure.
Probably should have closed out in regulation,
but a winzer when you're zaked out,
it's a nice win as well, on a map
in which just starts, comments,
what was their pool properly?
That's one of the boards.
I was expecting we'd get the buy-outs for a solace,
make sense with the full buy.
Last show, but yeah, be can take short water control now
as well as to fall off the boost.
Once again, looking up, they want to head back.
So what was the A site?
There's a jump spot.
Oh, see, oh, just in tip of the head there.
Oh, my goodness, the second one is dangerous. He's able to get the M4 up,
he's just not expecting more presence.
We were waiting for a B hit where they, and unfortunately,
OC has kind of mistimed himself.
So, retake there with Mhandis advantage, I don't know how I feel about this one, Nitro's got a kit, that's about all they really have to write home, there's a late player on B, so technically speaking, the numbers are not too bad in the moment, but the shoulders are out from the T side here taking the heads up fights and winning them, talking to be down tonight, and I think you're safe, it will be impossible, so a knife out easy kill for Yabby.
to be starlaced with the force.
Yeah, natural response as well for stars.
They go back to the exact same tack around.
They'd be a little bit more on a fake sold over towards the B site.
A couple players were lurking around once they dropped in the U to
that keep the tension drawn there.
But a nice solid move.
Bit of pace behind their head towards the A site.
And second time's the charm.
Tying this one back up.
You look towards this first off with a lot of key interest for a starlars.
You've got to build up good foundations on your C site on a map,
which is inherently quite CT-sided, not overpassed.
What's by all?
Interesting boost here as well.
Of course you can see everything towards mid.
Let me see.
That trick, Matt number one, he looks for more here.
You're making a chance.
All patients pay off for him.
There's some close round that corner,
I don't know if you'll consider this as well.
The possibility, but as a bit of a gimmick it, we'll even consider checking.
Oh, I'm gonna fall off.
We'll really be in T's man. Really be in T's done that angle unfortunately.
Yeah, not gonna happen.
Sonic up close with the Deagle however.
I'll be able to create something. Flash is perfect and all.
He will go down.
I'll create the first kill wonderfully for a star that is still not dedicated.
just yet that bomb needs picking up right and they're really, really building up this
T-side slowly.
Yeah, 45 seconds to make a decision.
Cheers, everyone.
Look at that, they're angling for a B here, bombs going back over towards Monsetot, two now
a third, making the way down connector.
I hope she trying to keep as much attention drawn towards the A-Satotsie can, especially
the Utah coming through.
I'm just the smoke, and I flash over into a shore by the same time, they're already moving
away through being George Big asked for him.
Planed towards water, got five, seven as well to try and stop the onto ice, making
their way through the flat is from the first.
The second, they all drop, like Domino's here, as Bros. effort for water, and he gets
his first.
He gets a ding-on towards there, but a nice dismantle of that B-side defence, and I backed
It's a background for a shaw as to take back the lead.
Looking good?
On the Australia side of things, that follow-up especially is super super clean, so yeah,
they're going to put themselves in a very good spot.
And RG, we'll be kicking themselves, you know, it's kind of the worst spot for a CT side
to be in when you get broken like that.
The second round for us by, you just really screwed even this first rifle, the utility, the money is just going to be awful
Not exactly what you wanted to be, I suppose
Back out towards long, I don't think anyone's going to come this way to meet them though
though.
I was happy.
These so far and slowing things down, as he's worked the last couple of rounds.
And they're not told to be, no one's home.
And he's sighted for them, so they can bring over the bomb and.
It's a bit of a gamble by energy and.
That's the statement says, it doesn't always pay off.
A coin flip of where to stack and they've chosen wrong.
the B side, but we'll go down.
Now our questions be made for our GD, do you want to feed them
in terms of the kill bonus?
But also, can you maybe scoop up a gun?
Can you try and make it a bit expensive on the T side?
Or five hands, or is it connected?
I don't know if I'm gonna go out the door.
Oh no, it's all right, bro, it's opened it.
That'll, it'll, it'll some eyes over there,
but it's all for not.
It's not gonna make a difference here.
the exit.
Oh, they get them.
It's like, like, no, in fact, actually, as I started to exit out the other way.
They've just been avoided, ring around the rosies here.
Call this a unicorn round where no one goes down to a fight.
If you go down to the bomb,
down nearly all of them go down to the bomb, but I think I've ever seen that many,
that's kind of like the Vitality clip, isn't it?
Yeah, that crazy.
literally nobody around though, which is pretty hilarious, maybe one of the most boring rounds
as a player you could ever play.
Yeah, technically speaking though, on the flip side it's a perfect round by a Strollers,
you know, you're not even a final bullet, got a bomb on and around when.
That's called Masterclass from Hooksy, against the Novai, but I'm back in for an
I thought he was across the board, but I'm not sure who wills the MP-9 as he pops some more
years up. There's a pretty aggressive long move here. I was in a good spot.
Let me ignore you, he's going to hit his information.
It's like there's been heard at least.
Spy is just dreadful for the side of NRG. Really lacking in the utility.
Dink out onto stare, my turn, nullify things ever so slightly sonic is hunting quite actively for this first crack.
Reposition from him as well as you want to get the hell out of connector. I sort of response through short, but then that leaves a gap at B. I mean, this is weird little game state to deal with.
I'm going to move back down the connector and re-üphines the kill despite the dink.
So a lot of damage traded onto the Australis players, certainly not out of the woods just
yet, but it's Yabby deep in at B that looks good.
So it goes down from free the MP9 Chimes in, could get a couple here as well.
The places cards right, very fine, but not quite blind enough.
Yabby activates on B, but it's down to just two of them, and they will be able to get this
bomb down the retake however. Looks very doable indeed going to come down to this fight
Nitro, wins it just about. It is the IGL of a Stralis left to try and recover things.
Tagged down by a Nade. Can he find an opening kill? Yes, he'll clean for the first with their
headshots. He hears this second into a short as well the Nade continues to soften him up and he
cannot replicate that success down he will go and our G with the rifle by.
Yeah, good work. Really good work. It actually is a nice sort of aggressive
map control taking by an argument, because they started to poke on and plot
on two different kind of fronts there, right? You know, you move up towards
long. So you've got information of that split through me, especially with the
connector player was taking that being sonic. It was kind of taking an aggressive
spawn to that sense. But you also have the same time, you've wrapped into
a shortward. So you see, nobody's there. You've kind of pinched this
the starl to slide into taking doors with it already one two and then had to reclaim
short control as Yabby and Madness went on towards B.
Obviously, you're never going to really do it, but for Yabby the best thing he could
have done there is actually go back in towards shore and clear it out to support his
team coming through.
But for him, priority is about taking the same, drawing the rotations through same
monitor's open, no one's here.
I don't even think about that being a wuff for a team.
Flash over.
First, fine, bro, and O.C. trade, positively in an R.G.s favour, and let's go there
way quite quickly and it'll come down as well, which will be on damage to Yabby.
And Leason vulnerable, one tackle to the Infores now.
Quiet and down in the mid-round.
I might even yet to be so much action in the first 30 seconds.
Is there anything for a Stralisir to remain fresh?
NRG's calculated aggression is really quite something.
Re-smoke of monster.
Now flash for some information there at Divider.
So what do a Stralis have in response? Trying to get some control of the bathrooms, but
We should be waiting here while I top not gonna do too much.
It is, you know, burning through the wall there, classic Counter Strike moment, but either way,
Sonic is not forced off of his angle, which again is pretty unorthodox, and he will just
straightly be fed to the head-stop fight and foes he knows his angles of course, and
orper himself able to drop OCE easily. They eliminate the lurker at the very least of the numbers
remain even. Ice Molotov, I think it's like forefoot, foes he with the advanced position punishes
another that's all going to be down to George on that flank. Two clean headshots will be required,
Fosie with a hell of a round tear looking to close it out, or by himself, spotted, tagged,
naided, but still standing, and surely his judge, yeah, moves in here, he's not going to
consider he has to take a straight fight, and that will cost him his life.
Yeah, Fusie on a fantastic round there. Not only just the entry pathing, but even in the late
round there, he knows that attention is drawn on towards him, he just doesn't need to peek.
You know, he more than happy to get peppered, and whittled down by the use,
as long as you say to life, all the action can be delivered there by hoaxing the end. Fantastic work.
Nice round from the Stralis, and these T-T-Rounds look like they've got a little bit more
on-the-f behind them compared to what we saw at times on Mirage. I don't know how to like it for this site.
Hello, by as well, trying to be unfortunately. A lot of things got to go right for them to make anything
out of this round. It should be a simple one for a Stralis to find their fifth. And similar to what we saw
This one is in that first half, because the guns are coming to play a source of streaking quite well, they're five in a row.
And the other hope is for the same here, that's looking likely.
It's starting dissipating, and a heavy rotation here from an RG.
I'm just gonna allow the game to unfold, but a Stralis are taking it slowly.
I think they're wary of what they might run into here, and just continuing this conditioning
of, you know, slower rounds generally speaking.
It might mean that NRG try and pull out some aggression in future rounds or Stralis.
Ready for it?
That really weary here though, to be fair.
35 seconds left.
Smoke coming in!
in, that makes you think the A might be weaker defended, right? But unfortunately they're
not biting, they will indeed rotate down and hit that B bomb site, which at the moment
is completely clear.
Here's a bit of a consistent thing for Australia, it's getting really good control towards
the B site, it's quite a cut there, so to continue putting the pressure on them.
I'm trying to stop. I guess there's the mentality George on the trade of Nitro
I've covered gun which is good, but I don't expect you much other this again
It's about trying to make an expensive if they can't enjoy his money
You can eat the pistols around here. They find it be nice. The obviously can have an investment towards the next round
It's also looking very good very scary at the moment
What's another? You take that?
Please, you're going to get one back in blood though. Nice wife.
Yeah, pretty clean.
Five to two, Australia's kind of just showing that slight extra level of theirs.
I think this is maybe what we expected with the overpass pick.
Clearly, a map that they have been working on coming into this year and RG.
It's one of those where, you know, if you don't get it under the microscope, it maybe looks like it's a decent map.
of the opponents and the fact that they don't necessarily play it all that often I think
it's just a matter that they don't ban and they're happy to let into the veto.
I mean, those kind of paint a different picture, whereas Australia's, this maybe is the
the map that they're really trying to make a name for themselves on at the moment, played
at a bouncy, played it, of course, here at Crackow.
So there's a difference, there's a difference in opponents.
is a difference in just kind of the overall work done on this map. Yeah, you're good.
Time I'll take it. Nice comfortable. Oh, reddit's up to be comfortable for your
on Buster.
We're gonna have to be safe.
It's locked a little vulnerable.
Or an RG.
This time we've got three players in this direction.
We've got the smirking tools connected,
but there's nothing behind us.
Ryu doesn't opt to fight,
probably the smark wall considering his HP.
no, the idea is a bad shots there, but ain't runni-bait considerably slower, but growing
out a lot of CT used to it was just good.
Seems to be what they like doing at the moment though to be fair, trying to stay away from
an argue in the aggression as an argue.
May things quite substantially closer with those aggressive moves.
Now be trying to find a head. Continue to be a nuisance with this be lurk.
I'm not going to mind success this time around, and aggressive stance from the A players.
That's for damn short. Smoke coming in and those people are more difficult to get into play,
but he is not scared. Last comes over a second.
Oh, I'll follow up, but Ocea is still able. Second maybe a bit quick. He was still turning away from the first.
it would seem. So my advantage comes in and Pivot towards B quite quickly here though and the
B holders step back passive stance from them. George will come in just for the one but
may well be enough 10 seconds to get the bomb down and they managed to get the plant in.
The numbers are solid, it's not available for the CT side. You open the mixture as well.
I do worry as to how they plan to entry back into the B bomb site, Huxy feels like you need
needs to take a fight and will lose his life. So it's bosian yabby, the two guys that
you maybe do indeed want in this clutch situation, bosi trims one, repositioned quickly. So
both looking to play the bomb as the time ticks down and as noted, that's going to be a problem.
They managed to get their hands onto a kit. I was going to say, what is going on here, guys?
Oh my goodness, phozy is just able to work around. I was so perplexed as to why somebody's
Not on the bottom already.
They were desperate for that kit.
I feel like maybe just forced the diffus earlier than that anyway.
That is a mess.
Yeah, important kill as well.
By fusing the post-bomb, because when he kills Nitro
drops the kit back into water,
brutal place for it to fall.
And at that point, they're around to all, but done.
It's constellation kills at the Instacul there.
Nitro drops, it's all but done.
You could've got the kills in one of the meta difference.
And a second time out by DAPS. We saw this though in the first map. DAPS is happy to burn
early time out, so it's a reclaim of stake. In this half, he knows the priority is
by getting good foundation tip, but 6 rounds T side overpass. It's all in most cases
considered kind of good enough. Well, I want to show all of us that they're in here, so
NRG, definitely on the back for a little bit,
not looking as clean and comfortable as they were
in towards Mirage, and I know it's very early door still,
but,
some other than map three, as far as they're not making
any of those critical areas that they made
a more consistent base in towards that first map.
Yeah, and I don't want feels like a really big round
to be taken though, right?
You're over now, this threshold of,
kind of losing out in the first half,
You can be happy with six rounds for sure.
Central for more, of course, and just getting those clutch moments in your favor.
And our G.
They're on worst enemies in a few places.
So many.
He's here in this corner, and I'm not expecting him.
And then you'll finish off his partner, and now he's left.
Very difficult spot.
Flash came into a system, unfortunately, not able to capitalise just yet.
We're going to hands on to an AK, so maybe something brewing.
It's made all nightro.
That's right there. Oh my god, not that's right.
That's right. Oh, yeah. Hey, to see it, you're really good.
Yabby gifted life when he should be a corpse as nightro.
Just squanders a freebie and Yabby with a fade away.
It's like hard as he gets here, so you'll get another as well.
Yabby is an incredible round of all kills that he should die
a long time ago with.
Oh, and R.J. looks like pressure really starts to build on those shoulders,
and it's affecting them in terms of the mechanics.
Yeah, there are no words.
Again, it's while the back is turned, man, I'm just saying.
Alright, it's just serious coat for your own friend.
Yeah, well, I'm apparently not the only one that goes all the way up and all the way down,
missing players from behind. Yeah, crazy stuff. It's gonna be a first out here from Australia's
a change of we'll see if it finds success. Those these managed to thread one in,
catching a straggler there, in towards the short pipe, looking for a bit more here.
You will indeed get it hangs around in the fire. Yabby, you laugh familiar with this
people on site just about survives the need goodness me 14 HP on these remaining two
astrolog players and there goes the bomb they know where Yabby is at they must know that
he's ever so slightly low they'd come in don't get too close to it Yabby just
holding to try and climb the fight here as soon as he reveals bro we'll take him
down so a Stralis with a change up is it needed are they trying to get ahead of
things regardless the outcome not the best I don't think we'll see them doing that
any time soon.
All right, guaranteed lead already.
My terrible spot to be enough for sure.
I mean, energy even here until it's been altered out of the half.
You lose this one, and Charles can be bringing up a 93 first off on C side at that point.
It feels like this back, but already be all but done.
Okay, so George gonna play up towards one's then and lose his life, is Gabby continues
to be such a menace, getting out on towards me, time and time again in this first
off, Gabby has been clinical when heading out through one's stir and energy just cannot
find ways to shut it down.
He's single handedly giving a shot a lot around to this off.
Yeah, yeah, absolutely.
I mean even just by having the presence over here, he's always keeping an RG on edge.
And in this round, forcing an RG into a safe.
So eight rounds are the very least, I think it'd be very very happy with that on the T-Side
of Overpass.
May I give these days the most T-Side of Map?
And indeed they are able to put up some good numbers, maybe even one better as well,
9-3 is certainly possible.
As I've there, I've actually come off, so fun, unsuccessful, but doesn't really matter.
I mean, money isn't exactly super flushed out for a strong spot, who cares, right?
Hitting into the fun around, you don't mind.
Save successful, but I'm not going to call it a self-aligning for energy.
and a bit of a hole at the moment.
A real rough deform heading into was map number two in Strollers showing
why this map has been so solid for them three, three,
but some decent teams are taking that long the way,
flight first fanatic and paying all of in the last three months or so.
Obviously, our bounty wasn't super successful.
They're fanatic on this map.
There, so they're counting, of course, at this tournament.
That win against paying really solid 13 to 7.
that side in the opening game.
Blush, fantastic.
Yabby again.
A man is a man.
And again, gets to Yabby continues to put so much pressure on towards B.
And it doesn't matter what energy throw it in.
The whole kitchen sink and he's still coming out on top.
Unreal, absolutely unreal stuff.
A great half of him.
Very half of foe's here as well.
To be fair, we've just seen the impact of Yabby in the past couple of rounds.
So yeah, strike, so I think, really starting the conversation
of Inferno earlier than expected.
I'll see, it takes out one.
We'll good for it.
It's essential for another.
As O.C. was, oh, that's no coping for a fight.
Doesn't happen.
And I think with him not finding any success,
maybe the round is coming to a close, honey.
Had on a swivel here, but to much so, it's really too
HP that makes the difference and fortunately he will fall. O.C.
With it all to do one on four, he has to go for this full belt of you till got a kit.
Now a bit split on the Australia side.
I'm just trying to locate where he is before they dedicate the bomb.
Ooh, tagline, 5.7 out, 5.7, we'll get it done.
Okay, so we reset, but like I said, that bomb was waiting to get planted, he moves.
On towards day they go be and surely now they've set up nicely enough to close this out.
Yeah.
Oh, he's has some nice moments in this series, sure, but not so much into wards.
The third map and I want to be three feels like a big ask, it's so cautious about
a graffiti player.
Time ticking already, it doesn't really have time to work for sure, he has a kit, but
no loot is head 93 for Australia's worst, spawns off the back of a slow-end to map number
one and the way things are pounding out, we'll be near to map three soon. We'll see you
after the break.
I was never meant to stay, it was you, but I thought it'd be in, promise me that it would be okay, I love your life, I was believe in you.
I'm not the one
Baby, you need me
You need me
You know we're fighting
I'm not the one
We're fighting
Baby, you need me
You need me
You need me
You need me
You're a win-win-win life
You're a win-win life
You're a lot to be here
For a thousand years
For a thousand years
We used to have it all
We used to love
Yeah, that's all
I can't win open the city
For a thousand years
Why do I need to wish for my home?
Why do I need to wish for my home?
You and I will join the time,
And I will never go to the end of the day
I think I will end up with a goodbye
And be going back home like crazy
Well, absolutely demolition over in that first half, 9 rounds out from your T-side.
And honestly, not that many close moments, right?
They do manage to get a few rounds on the NRG.
Side of things, but ultimately not a good look for them.
A few retakes that they maybe could have had.
You might have been looking at a 75, but it's still be a strong Australia, so we'll see
moving into the second half or energy. I've got in store. I'm at that they have reps on
that they have comfortability on but not a favorite of theirs I would say, right? They
play it and they have to. Agreed. That certainly could make a difference here.
Six. Julius. Or three, Julius. How would you put it? Either way. A lot of good.
I would say three because Julius means, you know, like, as far as you see,
six like the letters.
Yes, six for letters.
Three doleys.
Doleys doleys doleys doleys doleys.
You know what I mean?
Welcome to there guys.
You can always learn something new here in Counter Strike.
But let's be frank.
You lose a pistol.
If you're an RG, that's it.
We're already all attention focused on towards that mountain of the three of them.
We've got pretty good luck when it comes towards the three mapers as well.
Yeah, as much counter-shakers we possibly can't hear on the beach,
and so...
Oh, they're quite a fruit, dude.
OOT isn't...
3 mapers in all the rest, so no complaints over here, that is the case.
But, also no complaints, because as far as I'll play,
really, good counter strike.
You talk towards B, and they come hooked, so you're going to be tested,
but it incomes one set of delicious, a little labid barrier.
You're going to get a kill on the left.
What's closing the gap?
This is where you do tend to get worried.
Another set of jolly's revealing themselves is to play,
way, push through into the backlines I believe, foezy, rolling round, what is going on,
stare from the poor of able to cancel the bomb plan, I think. Yabby's still alive here
with the joelys. He will go down, it's all on to stare to save this round and close the
game out here and now crisp on the first. He's low on ammo, brave for the peak, but George
will deny the first step on the road to recovery begins for energy. Yeah, I'm getting
about him being able to potentially pay time there because that's he for not going down
yet but at the same time if you stay totally shrack of him right if you lose him
on towards the side then he could be flanking you you could be making move towards
there in all the rest and you never really want that
we said energy yet the pistol will start things off nicely
But still a long old road to recovery, no force bypass, that is the right call as well.
Just go back into the investments, they've been so, so clinical on the gun rounds.
Just bank on them, you can kind of have a one bit of a throw away.
And they've got one thing I like, you bring a flashbang into a lower by rounds.
Is something to work with, they're going to be p-
I always say popped into words, uh, monster, but in fact,
It's going to keep hold of it.
You've got to move as a unit here.
You don't have that flush, so that's well placed could result in something.
I'm not really expecting too much out from this roundness, so it's a question of figuring
And you do want it to be smooth sailing from here, nitro, oh my god.
Check your angles a little. Oh, oh goodness. Oh goodness, back 10.
I was one for my side, surely he gets taken that eventually there you go. We'll fall.
But that reveals a lot of info. They'll start the charge towards B now.
It's a good spot. Okay, that's still just playing good few diligence, making sure to cover each and every angle.
It's been left open, lazy bomb plant, right?
Hootsie might have been able to take another kill, not going to be the case here, so.
Looking good, looking very good indeed, NRG.
I don't know if for me if it's the T-Sides that have necessarily been impressed by, generally
more the CT end.
True, so I'm not quite with them here on this T-Side of Things They Play Faster, They Play
Aggressive, and that can be very hit or miss.
But thank you, the money down for Australia, it could be possible.
It could be possible already, 9-5, right?
Looks a lot better.
Yeah, you win this kind of bonus by round as well.
And the pressures put immediately back onto the shoulders.
Of a Stralis.
I don't know, you're six out of the board.
And most likely are sevens to follow it just because the lack of E-Cline
had a follow for a Stralis.
So again, at that point, two round game.
Just shouldn't quit when he's got the system.
He dropped to nothing.
You can find a bit of form, but again,
you're still going to confront a bonus.
You've got walker hills and aches, one of which being sonic is making the move for a
shore.
Often really come in here for a Stralis, so it's going for the setup based at the moment.
Only utility out in our G slowly rolling food motions, well placed Molly or Smoke.
Really, really could work out here. I don't know about the straight face if that's what they ought to go for one playing.
Anti-flash, both of you will turn.
He finds his, instead of behind it looks decent, or keeps him coming as well.
Lovely little setup. Why not get it out when you've got the rounds when you've got the time to play with.
Goopsy as well at the back supporting, looking good.
And NRG, their dreams,
Come crashing down, Pythro, going to attempt to save them. Maybe get a bomb plant so they
can at least buy into the next round. Surely this is just not. Gonna happen, flanked out
and drops in the end. Easy stuff. That's what just making sure as well that you don't allow
that streak to continue for energy, don't give them the leeway. And hence why you go for that
low-bind, the previous round, get the guns out as early as possible and just set the fight right
back to energy but again you know the slight blows do that is kind of a bonus
by it doesn't mean that the by super fruitful coming towards this line you got
2 AK is one gillill
35th B and everyone's new favorite gun the MP7
so what Sonic can do with it
40 so how good the likes of it is here or what's with it yesterday that MP7
or try and find that yeah be just taking a little bit of a pre-emotional
to tap there really, we probably guess next to the freebie, either way, full fly into
you, you're gonna get three, you kidding me, didn't even see a single one of those bodies
drops, buddy, collects the dog tags of three, and throw a bite back for one, but this
round might be already done.
That is absolutely ridiculous, I mean it felt like yeah, he'd maybe lost the window
for the spot is just too strong, a stralist, showing energy down at every corner so far,
I've already had a couple of rivals, but they've just read them perfectly and deleted them.
So perhaps done their work coming into this map, knowing the types of rounds the energy
likes to employ. Or maybe they are just that good at the moments.
See here, if those are going to be careful, could get caught, could get or spotted.
There was an orb in the hands of OCD, I would certainly have worried for him there, but
that wasn't, they picked up the pace. It's just not working.
Every which way they look, the CTs are able to defend even the spam through the smoke is going better
for fully, than it is for growth. Back to a little by his own teammate, but yes, it's, uh,
looking like this one is over 15 seconds to save this AK if he can. Light hunt on the way in the form of
of Ryu, but I think he should just about get away with this.
Yeah, I don't think we're usually too aggressive of either.
Doesn't need to be to honest for him, but the AK is a bit more of a prize.
And that potential of, I don't know, an option of board, but it's round all
what's sealed and that first engagement by Ryu.
Energy looking very muted in and out of the server.
And so I was around for a shoulders, I guess I have to have what he sees and I don't
Blame him, or it's such a lead now.
Just feel like it's surely all but done.
11 to 5, a hero A-K, or what was saved by Broke.
That's nice, good as a guest.
He needs to go nuclear here in mind of the 17th.
I don't need to even have a look in towards round number 17.
Yeah, I'll be trying to find the first to grab some info, some dangerous presence over there,
of course with the AK in play, they're going to look to boost it, that's kind of what this
round is hinging upon, foes you've got the ride here but they fell off. So it doesn't matter.
If I try again, sure it's been heard by now. No, not trying again, did he fall off again?
I don't know, I don't know, I don't know, I don't know, I don't know, I don't know, maybe, maybe, I'm really.
So I'm lucky, man, it's so lucky, and you know, the egg all over their face, we caught it on camera.
Oh, okay, straight up, fight from bro works, however.
And I look into, battle into this safe bombsite if they come.
Gotta go on.
Do something in for if I need to try.
Fusy, head in a swivel, get to second.
Oh, he looked like it wasn't a bit of trouble there with this support.
They shut down a site under lock and keys, a straw,
as by Matt Point, and they do it without breaking a sweat once again.
NRG have offered up next to nothing here on overpass.
And we kind of felt this would be the case of the halfway point,
but all eyes were sat on that,
Matt, 300, and it looks like it's only a matter of moments before we get there.
stunning though really just not even getting close to scratching the surface
in our G.A. Strollers is the fence is too good and I want to show I'm out again
because we've spoken a lot on the C-Cyber Yabby B-Cyber there's just the the
T-L-C-T side there's such a demon to deal with they cannot find ways to make him
uncomfortable he looks so confident Sonic with a find Nitro with a find both
through the smokes, just spam it away.
There might be some life in the old dog, yet.
Okay, that's quick for a phozy mind, these so aggressive.
All blind as well.
Yeah, I love to see it, but that's the danger of the instant peak after the flash.
I guess, stare on the back end of the site here, looking for him to have a moment
trying to join his teammates with the highlight reals, quick move from Sonic.
Can't quite net the offer, and I have to play this two perfection.
Justin's in for him, and he will make sure we're not the fight.
It's there though, and they line up for him.
Oh, I called him out, and he will deliver.
Wow, there, what a finish.
The only one that not quite given us that impact.
The same as the rest of his teammates,
and he says, all right, hold my beer, watch this.
Beautiful hold from him to close out the game
and what are showing there from Australia?
Yeah, an electric performance from them.
really, really solid work coming through. And what are the responses? Well, after such a close
map number one way. For Australia, it's high reps for NRG, but again, the caliber of
opponent, the caliber of preparation, we are going to find out the NRG of already one, albeit
very close once again at this very tournament. So that's what we've got to lean on here for them.
It does seem as trial as are your favorites. Yeah, and I would probably make the argument that
that is correct, right?
I just feel like at least come up with a back
of such a dominant overpass.
There's a little bit more on the locker.
And it's obviously very clear.
It means we made that.
They maybe should have actually even taken a ride.
And especially if they are to lose their series,
that's the thing that's going to keep them up at night,
thinking, oh, man, we really should have done better there.
And we gave it up to NRG.
And you know, I've got it.
It's your NRG.
Of course, it's fantastic in towards OTT.
Very much could have been settled at a 2-0.
So, he had into wards, great to side up, in the upper bracket, let's see, I'm going to
quick towards B. Yeah, straight execute coming in delayed on the Molotov in all fairness,
maybe by some time, but those players have not moved, there's three to get through here,
one of them is Bro, and he's deleted too, OC chiming in as well, the Molly didn't quite
spread to him, he capitalises, it's all going to be down, too fozy, and he is demolished
great round coming in from bro tap on the shoulder from the big man of course but
the great pistol to kick things off for energy.
That's like I'd say a great court right you know they've gone for a bit more
for heavy B presence you see a lot of default and generally speaking in the
gun rise while a lot of defaults lean once and was being you pay four
in through mid in the early round you move is a bit of a unit they've obviously
ready into what a shoulders like to throw on their T-Sides it's really decent
prep that's coming through and they know that they have a bit of a fondness towards
to be sight on the pistols and they had the numbers there ready to fight.
Well done. He's shot here as well.
Bro, of course, we spoke about him at the start of the series, is a guy who, you know,
the numbers in terms of the KD might not seem that much of a story, but the round swing,
the rating and stuff for the him is massive, right? It does a lot of impact with maybe
not a lot of moments and that's one of them.
I mean, so there's a name here up there, M4, and towards this one alongside Sonic and OC and P9 and Fama 2 and up, but then I get to buy on the flip side for a Stralis, so it should be a simple one to dispatch off.
Stralis, in a while at this, with mineral investment, I've gone for course for that nobody, if you can get up on the front of this round, you'd be pretty damn happy with it.
Anything else feels unbelievably unlikely.
Bro, trained in here, looking for the first Sonic playing ANSI, with the odd check, just to help his boy.
An awful lot.
Panagal at the moment, as Australia's just running that clock down, looking to indeed overwhelm the B defense.
By the looks of it, bro finds the first and the setup is clean,
bait it into Sonic.
Really good stuff, Molly down, just to get the reload off,
but this should be flawless by all accounts.
Some damage traded back, but that doesn't really matter.
No kills in our G, set themselves up nicely,
if they can pull off this third, they'd really have a nice puffer.
Yeah, back's back 3K, so off a bro.
You take that every day of the week.
So, no start.
This is the round that really matters, though, for sure.
That one's a throw away, we don't really do heavily into it.
Again, get a bomb line over around like that, or kill a couple of kills,
you can take some sort of happiness, but based on how many matters.
Into the investment, but I'd say into the investment, it still requires a double kill
little to come through.
A smoke thrown from spawn, and Molly behind it, but I was still taking an order control.
Nearly the perfect net, it stands just about able to go away from it, they will take
some decent damage, but really could have been devastating if they were set up.
Still sending the peak in off the back of the flash, the moly on the smoke is a little
better there to force them away.
The stars moving quickly for banana control and aren't you doing a really good job
of keeping control from the site, which is often an underrated skill.
I think of the B players, I'm getting further.
It's actually fantastic you to use a short from Bro and Sonic there.
Just denying them really getting any sort of clean, top and honor control.
It's obviously even you have top and honor there.
You have so much of them up to maneuver, I think you need to commit to a B here, but they've
kind of been forcing them to go check elsewhere.
Especially this clock sticking down, I mean, around 45 seconds mark now, they don't really
have a good insight into anywhere, but that's a lovely boost, Fuzzi. We'll find
OC for free, but do they play Kobe? They might have looked at this, but I don't have a
look at it. Oh no, trigger discipline, George, a ship of each two, that's a right, and there
is.
The Levi, since god, yeah, the opportunity for a bit more, he's a farmer's abuse at this
guy. Goodness me, bit rounden from George to make himself known in this game, and it will
to be enough Sonic to clean up the final two, in our G, rolling forwards into three,
a completely fresh looking team here as they come into Inferno.
We did talk about the chatter in between maps, and then I have to be effective and it is.
Yeah, it's a really good reset, really, really nice to done.
And there's a lot that you can sort of take from that round, and to a quite an opposite note,
you know, first and foremost, we already brought it up, but that be you till, and the shut
The dance was popular on a controller. It is so critical for my energy to keep pressure on.
It was a trial, but also pinters them away from the map. I got to force them to look elsewhere.
It was out a little bit blocked, so I'm going to be like a gift for cool.
And speaking of the usual uses, there it is. Once again, the double-nade are beautiful, but bro is so blind.
Can you do a lot with that running through the tech line, Sonic's under pressure here, and he will fall.
So, we're George, the site opened as special as they get that CT crosspoke.
That's wild.
How are they getting away with this?
Do you call spotted?
Not gonna find the kill?
They're awkward back and forth over there.
They had slowed this role, of course, of energy trying to mount the retake.
It's not with them at all, so this could get kind of weird.
It's weird all the way.
I don't know about this man, we'll see if they get in quick,
which they could do against some of the HP bars.
It's too soon, throws you while blind.
Takes out O.C., it's all going to be on Nitro here.
He's just trying to run that clock down.
Maybe even going to think about it,
even that's where Yabby comes back into the conversation.
But Nitro kind of knows about him.
Looking to take his couple on his way out.
He'll do just that.
And now a big fight, I suppose, is Yabby looking to drop all the rifles.
Possible, and he will be rewarded.
I'm going to say, way of Australia, it's pretty unlikely as well.
Yeah, he single-handedly could have cost him that round by just being too far away, but they do well
Bunkering down on that b-site, leaving this pipe being blind as well as the pre-emptive shop
Watching a four-nightro as well, if you just had one more player with him
It was like a 3v3, I think they would have been fine because they would have been grouped together
a sure as do well in that round
And it keeps them off flow, but after you can reinvest for the most bows, you've got them all, which is great, two and fours alongside it.
And then, you know, I'm in a 5'7 round out, the bow is here and round at the 5'7.
Probably, you see what I have left and got to be done?
I owe you a C-broat George who got the premium guns.
You see?
Trying to get in and ready for that first fight, maybe looking to break this smoke, actually.
That's what we go down, so taking the peak, trying cover his teammate getting in close.
Really are weary of all the swings there, not weary enough, who's he will go down.
And that's the first kill that they were looking for, you see, O.C. plans like kill, you immediately start to think about bailing and trying to assist on the A-bom site.
Let's take a little while getting over here, nice, and I need to soften them up, I really like this, they're ready for fozy.
looking good for NRK in fact. Molly is good to slow them down even further, so I saw
their bunchage and just lock in them out of A right now.
Yeah, I know it's in Furniture and I shall, but the usual usage so far on the CT side
has actually been excellent.
Should be one for free here. Let's see, all in here in the cross. Second half as well.
Ozee's dead, right?
Surely, how's he going out? How's he going to kill?
Ozee's surely not a second, or am I going to be just a bark-estraded, but even still
Who vs. 430 seconds, and sure bombs on the back is a heads to a making a movie.
I'll get another.
I can't hand go back towards the beast.
I hear him. I think he's got to go.
Look at the time.
Not gonna happen, I don't think.
10 to 10 seconds.
Even just a load down.
Not a time they plot.
Not a no, not a no, not a no, not a no.
Oh, no, no.
No, no, no.
It's like, I mean he had a quarter of a second warning I actually got a plan for me granted
He would have died to banana guy anyway, but
I just want to say god, it's a
Survive at the skill of the teeth pack stuff for NRG
They continue their roll good to do their winning ways
Mostly two
Think Hills and of course the first but just baffled even guess the second day shouldn't be given that luxury should have been punished on the exit
it out from that rotate through towards beat the shards will take their first
pauses roger re-enters the freight buys not gonna be super bountiful for a
shards but looks like judging by what we see already invested in it's gonna be a
force we just got an AK, a little forefoozy was brought from that round prior and
we just see a few upgrades around it they try to reset that economy basically you
get it back to an even standpoint, but the energy when this one, that'll be a fifth
and then the stick, there's sort of a gimme, just about the low investment, that spot, not
a bad spot on an important time out.
I think a little dropped over, but really looking towards stare to prop them up in
number six. Yeah, absolutely true. I mean, NRG just flying at the moment on inferno completely
could get in about that second map. It's just good. It's what they need. Not a utility
here at the top end open on it. I'm just going to be spoke there to just sort of cover off
the vision. Let's go personally through it. Yeah, look at the idea. We'll see whether it
pans out for them. Sonic for two. One more was on the cards. He's so close to getting
It's all the difference, maybe do it enough.
I'm going down on an open plant, so I'm pretty figured out round four of Strauss's.
NRG, not really feeling it, but maybe considering things.
Don't have loads of cash for themselves.
They're just trying to have a look for this first kill if they can get it.
And it like, nitro is, they're safe.
So far away.
It's a bit weird, it's like an active save. George is here, reveals himself with that flash. Maybe
trapping them in, trying to take some guns away. He's going to do that on one.
Alright, I'm not quite sure what I feel about that. They will go down.
Nitro saving the rest of the team, not apparently. They all go down to the bomb.
What? I don't know what the decision baking is there, but either way, Australia's getting around.
One of the rounds of all time, I was like, yeah, I don't know what to add.
Yeah, just I think it was, if I thought I'd clotted comms, I mean, it was not an idea.
I think it's two things. First of all, it was the hand scene, the Abby.
And we already saw what Abby can do in the lurk.
So hence why O.C. and Nitro are so slow on the rotis.
They were like waiting our every single smoke to dissipate.
Just a CV'd lurked. And we'll try to set up a flank of his own.
He actually was, and he was going to join the momentals, been on it.
But, it's a really good round of response from a charlotte, with not loads.
Not loads to work, Evina.
It's possibly nice, and a little damage towards what's he is there takes a little
tack in itself. It's a on-man defense aerosonic. He's got to feel a lot of work with just the
57 to big ask for him. It's the behind us, smoke for now, the break it open and they barrel in.
There's no one really here to stop them, Sonic. Does he even try weight for rotation?
It's a while they're all in an angle for a save unless you can get a couple of kills for a smoke.
It's a very balanced question.
Cool close!
He's a very close in fact first and they're not quite going to happen.
The save angle.
Certainly now coming in.
I think they will look to back away. There's a man in T spawn.
Yeah, I'll be loves to look. This might really be given it a new definition.
as uh... he's not made out of the spawn it would seem
they're onto him they do seem a bit on to him but they're never gonna expect the
tea spawn angle
and there you go he takes my true down
what is he doing over here
another weird looking and round honestly like they're all in banana there's two
CT's watching for the exit but then too just hard saving over on a I don't know what to make of all this at the moment
Yeah, it's like half a team as ideas what making the expense of the other half is is thinking I guess to the next round more so
On the game note
United
Eagle and a couple of five sevens should be a simple one for a star as a tie it up you'd assume
I also have to build up a bit of finances behind the installers too.
They're pretty even get, although they win just so I don't care how expensive it is.
They're going to buy into the next pretty come to the queues and get on all parts while they've been once.
You told Deep Down, but an honor is, again, Sonic is quite aggressive here, and he's all alone.
If he falls towards my own advice, pizza opens once again.
Yeah, but I guess it's changing up because the previous round so I think I would say that I'm gonna be a little bit too passive
This round is trying to be aggressive. It's
Take your boys at least take her out for the fight. Yes, Molotov takes Sonic knows his body's on the corner
The pressure here has to basically bite out of that rotation and bro's rotating over, but they're hunting on his position
looking to go towards B here and it's going to be heavy rotations in from
NRG as you would expect and around like this. Maybe I boost on the cards as well.
You see what the CTs are able to find with some pretty solid reads and
pretty quick moves. Try in but failing to roll in. I think they have a player up on the
but I was gonna say they've taken a time in doing it.
Unfortunately, the smoke is kinda good enough
as it dissipates, they're ready for the fight.
It's all on OC to even just find one here,
just soften some numbers, takes some guns away.
There's not happened, the AK finds them through the smoke
and we are very quickly back to an even scoreline.
This looks much more akin to that mirage, right?
Where is I've been a back of fourth and changing,
or momentum?
As they lose the lead energy core for a break in play, that's into them to the mic.
And the issue is for the loss of three rounds basically energy if I had really kind of wacky finances.
Some people being able to buy others' dances with like a half investment if they want utility.
And it looks like we're going to get another one of those rounds, it's round of an iron, which is a bit tough.
It's hard for me, you're getting what seems to be a priority in firepower for energy,
but look at the sort of knock-on effect of that, bro Nitro and George are pretty limited
utility with bro Nitro only having a smirk of peace, and they've only got one kit on
Sonic's up to for an MP9.
Positive news, I guess, is that it is a bonus by technically for a starlight, so firepower
as you make the argument, it's actually a bit better over towards energy, but it's rather
the full belts of the battle. And they are starting to find these real pockets and these
gaps in the NRG defense.
That's a bit of a pretty strong one. I don't really care how it costly this round is.
As long as they win it, that's all the matters we move out much backboing they've got in the
wallet. Yeah, so much to mix up with here as well they're going to go fly in in. Over on the
balcony, not expecting the second player over there, of course. And I think he really does
Caught some confusion, the setup of four on A was so very handy for a play like this.
Those who will go down, but ultimately NRG, there is no sweat off the brow they were in the right place.
They were ready for that.
And it's kind of a classic thing, the Stralis, maybe seems a bit in their DNA.
They want to know why they like to just throw a fast round in there for almost no reason you might argue.
Yeah, and sometimes most of the time, actually, it doesn't really work for them, so lead back for NRG.
Yeah, that's like that's response. I'm not too expensive either
Which is the main thing below is on the flipside for solos no issues with the area investment
It's a little about as well
The nice day of the year until the top wall the end is
Oh, I'm hit down to 75 but stare will get one in response
And he gets another as well. You are so lucky to stay alive stare
I don't even much longer we'll see but the triple stack be here and stay stick around to the engagement of the spot as low HP
There's a steel
They want that banana control. Yeah, really putting a lot of resources into that
Kind of on both sides to be fair
There will get your bog Dan's law going
As you will get that ought.
Not a lot of opportunity presenting, kind of posturing on A at the moment, and they're going to commit over there.
The bomb seems to be slowly making a move.
At B, but also just kind of supporting with utility.
Now, beginning to believe that they are looking for a B finisher.
Perhaps not.
Hard to read.
How to know what they have only two smokes remaining here?
Oh, and a rotation from George could be a deciding factor.
Or smoke coming in or will act upon it.
That's the need that Stair was just on praying.
Did not come his way. It's a lot of damage done.
They well soften the other rotations coming in and decent time.
George here to just spend the numbers ever so slightly the transfer on the cards.
on the cards, but doesn't happen, it's all going to be on real on the head, George
to delete.
And he was the player that we kept an eye on, maybe for the wrong reasons, he takes
over the round, regardless of the missed time rotation.
Yeah, and do you know what to be fair, George has been quite quiet, the series is not
being as impactful as we've, maybe come to know in the past, but that's better.
Time out, taken, another biostralis energy, guaranteeing worst case scenario heading into a second
or be a tired game. What about like in Furno, which isn't too lengthy the side? You're pretty
happy about your energy. And that's just happy in general because you've been able to recover
off the back of, but was ultimately a poor amount number two. You're brushing their side, you've
kind of shown that it isn't something long lasting. It's a good round as well. It's super aggressive,
And even that swing until as long as I double with George and Brob, really aggrant, and they
shot for the final finances feeble for the days, and she sheds, getting a 7th day of all
things go in plan as they should.
Early utility and banana once again, we'll see if Australia's maybe step it up slightly and
try and really fight for things here in a low by round like this.
They're creeping forwards with that A.K. Yeah, they're trying to get him moving quick.
The more trouble come down, baiting out some early utility, but still not super comfortable for energy.
It comes a flash, Sonic is deleted, or he ever gets a chance, bro finds one, I think O.C.
On the other side of the map, that A is froze still alive here at the new box, eventually melts.
There's well to find a couple, to valiant stands, give some an advantage thanks to O.C.s kill on the other side of the map like I said.
of the map like I'd say,
needs to bring fozy down to 3 HP.
Fills and looks pretty damn good for energy.
Hero is going to be required here.
They are to take this as trawis.
Moving from in our G, though.
Luke C, that's an awkward molly,
softened him up even more.
They've still got another Molotov remaining as well.
So they can get that in.
I'm sure they will.
Yeah, there it goes.
Force starting to the open.
Easy as you like in the end.
Little close on the diffus.
make sure the right players on it with that kit,
but ultimately they take their own.
Yeah, it's an excellent retake coming through there from
an IG.
Really nice useful uses.
Just to continue being a bit of a nuisance
and forcing them out of possession
and also just making sure the fights are super clean.
Nice work.
Again, it's kind of reiterates this point
of where NRG and Lisa on the International School
for actually showing there's some really decent depth
behind them.
Coming to doors this tournament, a lot of people
reservations but I actually can they really sort of hack it on the
in such a stage we know they've been doing good work domestically but
before it's with the way they're North American series currently we're
we're not taking too much stock enough but this is a lot better.
I'll be shot by OEC Missed.
Making game sure they're dropping all of you into it for banana and
Ryu takes a lot of damage. For Huxy and Fusey's will exactly super healthy
himself the class is good the spray laboood garlic. What's the way of one of
at least. Just for now, I've tuned to you for a few more, and as again they have been
softened up something that energy been doing really well. That's rather so far back.
You have beyond the hard look, something that becomes harder and harder to do into CS2.
I'm doing a decent job on this man, the only one on the team that is positive.
Oh, up close, polished, great shot from stairs to entry in.
Gonna be George from this new box angle, which is found a great deal of success.
For the Senna G team, of course. Remember that OC clip, bro, had it in the last round though.
So we'll see where he's able to do this. No more top to flush him out.
It's really depends on how he plays this nitro waiting for contact and they are just walking in maybe you need that flash head of time
It comes in quite so awkward for George when he's blinded up by a secondary flash
I think maybe even from his teammate
So he couldn't finish that second kill. It's still absolutely on here now
Keep an eye on OCTHE as well
Downage being down the flash is excellent the flash is excellent look at the time too
13 seconds to see for still needs to go down all of the shoulders of Osiris pulled off
a clutch and a half at pines.
Mario come down.
It lands on Yabby but he talks himself into his water.
Up thing for the rifle is the right call.
But clearing view might get overlooked here.
Attention of he draws towards water and re-use season off at the half.
It is black and forth.
His nicety is a man or a G.
I can continue in the second.
The exactity of the kind of half we want.
into our decide and it's still anybody's game. Restrations of course coming through for a star as understandably so and our genie's showy
It's still flight left in this side despite a fairing on the ramen mutton number two, but
adding into was the second now on the T side as well
If we have a question mark, exactly what we'll go about the sea side of energy not always being where I think they've done their best look
It's generally has been the CT side
And they find something here. Yeah, it is true
It is true. I definitely would agree with that analysis.
So yes, curious as to what the game plan is going to look like on the T side.
They've generally been a bit thicker a bit faster.
Inferno is not really a map that hands itself through that style at the best of times.
Pistol would be absolutely huge here for an RG though.
Same for a Stralis, right? This type of scoreline, I think it can be very, very decisive.
or indeed divisive if things don't go your way.
Device mental. There you go.
There you go.
Hopefully a good time for him over a hundred things.
I see they're playing at Dracula Land.
Yeah, that'll be interesting.
That'll be interesting to see what device can do over there.
But for now, the ghost of device I suppose trying to stay alive.
It's been a pretty quiet pistol, as they're just lining up that utility.
Taking a leaf out of the Astralis book straight up the XQ.
Look, that's you coming through.
Who's you gonna come to support you to a lot of the YouTube.
I'll sort of flank, bring to the bombs towards the back of the park, which is potentially quite worrying.
Oh, there's Yabbe, makes his moves. Oh, he goes down, I straight from George.
He careful here, though, George. Like I said, he's dormant with the bomb, but they're starting
to make their way into his speed. There's still bodies here to meet them, and time is ticking 25 seconds
He's got to move. Now goes George, down goes the C4. We're still going to play in this
few verses too. Unbelievable. Fake plant coming in to try and draw them in. It's like
just, oh, fozy nearly lines them both up. It's nitro to bail out, but yeah, that's
a complete mess. I mean, the plant comes in just as they decided to stop watching it,
right, and get that utility out. So pretty unlucky on that. Then you got the bomb isolated
two players like SWAT positions, the plan set has to move and somebody else comes into cover him.
Just an all over the place, kind of right and then frozen creep in on the edge of the smoke right
could have been absolutely devastating but they just managed to avoid devastation in our G.
With a big one we got the force out from Australia here if this fine success maybe we were back
on if not it's going to come down to this first rifle for me. Yeah, it's good.
Ben or Gido, find out that pistol?
It extends that buffer zone which is nice, it gives you a bit of leeway in the T-side.
With this force, it's not make or break for a Strollers, but it's mighty close.
Who's this, and on G-Fine 9, when he broke, and he really should get a 10, so you're right.
You know that, that first gun on, that comes through.
That can be the starting factor for a Strollers, and what's going to go back to was beat.
Oh, little tick on the mollet off, bro, then we know about it.
Will they send him in here?
Answer is no apparently for the first time.
Maybe every, you see, a Mac 10 slowly backing away not getting giddy for that first fight,
so he's just going to wait patiently, they are still looking to hit B though.
actually leading with the AK here, trying to force things through with the stronger weaponry
as a man from CT that makes life very awkward indeed.
How the Galil is up to try and find these kills.
He will get one, they know about his player towards Nuva, have to play it perfectly meanwhile.
Their coming in from CT is no smoke down.
Oh god, this is so awkward.
Thankfully able to just hold the line with the automatic weaponry rear.
alone against the world finds the first, scares the bomb for a second. What is his game
plan? Bomb going down? I don't think he would have quite heard that sound. I think you
really wanted to charge through this smoke and try and isolate a fight, but doesn't happen
for him. So, he's left in the difficult one versus two now, quick movement into these
postplants, pretty unbeatable angle on top of this dark box where he goes contacting
and surely not long as well, we'll clear it, but we'll be beaten.
So, let's try this, feel like the ground does not come off.
I guess Clarene is well, because that's where Ryu was playing in the post-bound earlier,
which is not in my final round of a half, but yeah, they needed that.
They really did, and the fact that they don't get it, it's gonna open things off, that's for sure.
Let me get expensive, I guess, but you'll take something away from the round, but
And LG with the 9th and the 10th should be a 3B, a bit of a 2 for 1 special when in that round of a 14,
is because of the force by investment by the CCs.
Strollers on a knife's edge here as NRG.
To close, but, nice find my broken.
It should be doable from here with an advantage like that,
They're even thinking of just charging straight through this smoke
Yeah, this round over and done with you have you creep in
Then you got a USB though, so not the scariest of prospect. It's been wild
Oh the man in
CD
Made it round to church
Rose just been off on his own adventure over there
Any kill is good. Yeah, he does manage to get one. I feel like that might be all that they get here George with a flank
to close out foe Z
Oh do it. Oh wait a minute, wait a minute.
Okay, just got the right click on. That could have been embarrassing.
Holy. Not first right.
I think they did all the difference.
Yeah, thank God he had HP.
That could have been very embarrassing.
You last man with this needle.
Don't look and see if he can make it expensive.
It doesn't like he may be a consolation kill.
like that no maybe not sonic turns round and sees it off only the one
characters do in the end as well so you'll take that and Georgia
course is caching the back pocket with the knife too there's very
scrappy that was nearly so close to ultimate embarrassment but it's all right
first gun round you put a lot of importance on it and I'll back it up because
This is the strongest you lose this and it might cost you them up in the series.
Put you into playing a game later on today.
I'm gonna control once again being 5-4 and cleanly taken.
Oh man, just charging in straight through to this B-4 fight.
And they have them down, lovely move from energy going back into their DNA, right?
Thick and fast rounds, that's what they love and they make.
Mince me out of that behold.
Yeah, what a call.
It's such a nerdy call to make as well because obviously, if you get completely shut down,
obviously, you talk about losing the round, but it's actually the mental state, right?
It's like, oh, okay, chill out slow down, back to the basics, but the fact that you've
kind of got these conditions slower around,
and then you can throw a quick one like that,
on a bonus fireware.
It's not the end of the world of y'all to lose.
I love that.
Pretty work, Fusian is all, but it desperately
trying to stay alive here.
All of it off.
I force him out, and it forces him through the flames
into the fire of nature as they get away from you.
And as well, it's a great move.
It's a lot of good top as well for OCD,
which will take every day of the week,
11 to 5, it's not done just yet, but it might be curtains there,
ascript, certainly it might be singing, because sure it's time in the server here looks limited.
Indeed, they're taking the time out here, of course, but I think, unfortunately,
we might know what they don't come back, they're always possible, don't get me wrong,
but this energy is looking really locked in right now.
Some great rounds, some great mix-ups.
A lot of options available for them if they continue playing like this.
Good amount of cash built up as well to just stem a loss or two.
It would be a decent buy-in from Australia, so they've got that at the very least.
Now it is time if they can try and find some sort of a runback, some sort of a reset.
to just stop number 12 happening for energy.
See?
I think a freebie of an old picked up as well for OC.
Really nice to have.
It's just trying to put pressure on here.
I'm going to go towards under that force, Fuzzi away.
What's that guy, you know?
It's really down to what hooks you in an MP9.
Can do over to what's stopping on it.
The bombs heading in that direction.
Yeah, still presents in the apartment to...
...friend our G, so definitely potential that one of these players over steps
steps and just an early kill away.
Why make it a hooksy or the second one does?
He's got the re-smoke, he's just making it look like there's more presence over there.
They will slowly rotate a player around but that might be the wrong move, the apartment's
control has given an RG the confidence.
Just have a look on A.
It's just a small look again, still not overselling.
selling it's only one man's worth of utility thus far.
And I'm a contact utility, really, and stuff as energy of pulled a
strass is defense pillar to post, clean shot coming into open things up from
the captain and they look to end things here and now it's fozi in the pit, though,
to hold the line.
Smoke down to make life a bit awkward, he's going to have to go above and
beyond his teammates, not quite delivering a flash comes in for him to try and
find another. The bomb-plunk being denied is caught on the USP now, but the rotations are finally
starting to make some waves, Sonic. Does take down foes he spots the other two as well. He
will fall. It's all onto Ocey. To find them, to break the hearts and backs of a stralist,
not going to happen. And a stralist with a big fine to keep their dream alive.
Yeah, it's a good move. It really is. Right at the end, there is while we're Ocey on that
just playing together hooks you and stay flying enough the back of the flash, MP9, they just
know they've got a trade effectively, they don't even care if one falls there, as long as
they can get that trade and don't allow them to reset for a second. Nice work, pressure on,
astrologers, staying afloat, just about, but that ship's still taking on water. Rugger really wants
to hope that he can plug those gaps. Still quite the deficit five rounds of energy knocking on the door.
or off the next stage here at I am crackout.
The very least at a reset the finances are bits
or they have a good solid bite to work with.
Which is all scoops back up too.
Let's hunt dead just yet.
It just means landing here in our G with some earlier presence in that sense in the previous round.
It's going to work the abon site a bit more than last round.
It was playing a room.
And money, I think they should be okay, particularly if they do get a fund.
Just that one player causing an upset, a ruckus, over on A, it's George who finds himself
towards the top end of the scoreboard in the game.
Trading a lot of individual performances at the moment, stare holding the line, low on ammo
has to be careful, all put, still manages to finish them off with some help from Yabby,
and those would have been his final five or six bullets in that magazine, or trained and ready.
Not a chance says foe Z.
Mostly trades him.
Does have that bomb.
And only rude to get through on A.
So hold your horses for just a moment here.
20 seconds for rotations coming in.
He's maybe missed.
The window of opportunity to close down the fight quick.
And I think he's maybe capitulating to the save actually, as he's not really moved
off these stairs.
Yeah, I think he's only called it.
Should be okay. There's noise. You get clear that's there. Yes, kind of. That's all. No, yeah, be in the back line, see some off from bridge.
That's a telltale. Tell me didn't move, you would have been alright, but he thought it might have been two players moving their way through long and short.
Angers the up, down go NRG, and Stralis, stand alive, and turn the pressure on keeping NRG mutated a little bit on this T-Site stand that's so well towards bait.
We're a locked down defense of Info3.
And the buy is bad.
Well, the North Americans.
Hero 8 gave the Sonic.
If you'll be a bit of Mrs. Ranard, this is the type of round-way in what one of those punchy ones that energy like to throw in.
And we'll act as getting the mic to fly out towards balcony here in the gun.
We've got to punch these out round to the flying tech nine whole OC and George nice work.
Job not done just yet, but this space to work with, and Sonic gonna make sure they take it.
Yeah, an aggressive swing from Sonic, I was like, okay, this is good.
They're waiting for that smoke to go down.
It's often a bad habit of players to go for that greedy swing as a smoke is blowing the
need to finish off spare.
And of course it would be around like this that energy can pull out of thin air.
Who can see us a decision to make money not quite there.
With the chance of course.
He could pull this off.
We know that as well.
The HP bars are pretty low, but again potentially a capitulation as he holds on the edge of the
bombsites, listen to take it done, or two away.
It's a question as to whether maybe you could have just held the M4.
Believe there is a player at the bottom end, didn't quite catch it, but I think a very
poor player over on the Australia side of things, and they need all the help they can
get right now.
Under as well, for thanks of energy, they've obviously had these problems when it comes to
close not a map, I think, towards Morage.
The stars do pick up a bit of form here, towards that tail end.
When do they try and utilize their tax to see things off?
I mean, I guess that's what we're thinking of things
art is going to be about. They can close that here and now.
I'm serious point.
What are showing from energy in this tournament?
They continue to punch up and impress.
The Batelin was brilliant.
This one's a lot of stuff behind it.
Sure, you can talk about this being a new look of stars.
Wallace and see the issues of a new squad but it's been a solid showing it really has
Sonic
One on high should expect there should be a second down low as well. It's full play is this direction
It's gonna just try to keep attention joy. It's gonna good job of it
Yeah, maybe away from George who is the one that is looking to
Get the right guess still not
the bravest of players, right?
He just gets that apartment's controlled.
Another certainly gonna take me risks.
It's a pick up of the speeds or a beam here.
Big nay damage coming in.
Or just getting the jump up, yabbing him while we'll get one.
Above the smoke, it's got to deal with him.
They didn't quite know where he was at.
Maybe a quick-class minute boost he finds too.
Seems a few players were unsure of his presence up there.
And it could really spell defeat now for energy
and a key round.
One goes down, O.C. is just pressing the panic button.
Where's my body guard? Where's George's on the other side
of the map right now?
He'll make sure that he can make it over safely,
I suppose. That's why he takes his time
a re-smoked CT.
There's our wall of folks that awkwardly work through.
O.C. lines them up.
The footstep turn. Where is Ryu?
Where is he?
They've got to locate him, surely not here.
He needs in towards Dark.
He has to try and isolate his fight to get to the first.
Anosi as a decision does he peek to the hide, re-u-delete, but there's no time!
There's no time, an energy will take it, two to one, they qualify for stage two, the NA
hopefuls, and it's your no see who keeps them alive, time after time with those highlight
moments across the course of their two games so far.
What a series coming in from him, but across the board as well, Sonic had a map, George
up and am at their grow ever consistent and towards if not finished.
And now you have that young call that was just being discussed on the desk with this
Portuguese flavour that call led by Miterus with simple electronic who have been back together for about three months.
It's a higher muscle.
It's an exciting juxtapuzzle, and it's definitely one of the keys for people tuning
in for stage when you're in crack off.
Let's see if we can get some better counter-strap for them today.
I definitely am also echoing the sentiment of the desk.
I'm happy with it.
It's a dust too, as opposed to another overpass.
Makes a lot of sense logically.
The T-side will see if it does fair better for the PC game.
They play it online and they lost it.
That sounds all about the land games for a team like this.
long, where he was going to kick it into this and he's nailed that, and she's all simple.
Taking down, oh, wrinkled, three quick clicks of the USB, taking down the man to put
the one in his name.
He's taken down his inspiration to start as I'll pick small on his face, quadkill in the
pistol.
That is how you get the juices flowed.
And this voice, you can see Ken, one of the newest, in fact the newest addition to the
ninjas in pajamas, I think he's going to be a real valuable asset as far as the vibe
go. I think it's with what you're saying just there as well in terms of inspiration for
some of that wrinkle percent of the can, right? Is that you're counting in players? Yeah.
And you're going to save with the opportunity to talk a bit of trash to the legend.
Okay. He's loving that. He has a key role, right?
Plaking this in this is the first dust to the NAP of play with him in the roster,
who'll just be taking that to standard. Well, I want to say standard is in my opinion the most
important position for a CT rifle on dust to your A player who supports long, but also
So it's right in the CT for the mid-to-bees, playing goose, playing ramp, playing car,
but the key position.
Again, as we just have this eco, it should be pretty easy to do with us.
Just the Deagle, the simple hands.
It doesn't even play first, so crazy.
So it takes the space and they're going to get popped up now.
It's like, we're going to single kill it.
That can goes down as well.
So a little bit costly.
Let's go, I recall.
It's much more down to the board.
This is the same as Mirage for an IP, where it's the young core playing the key positions.
Kaspersky, as you admit to be player, Rinkle obviously is the all-puts of you here
there in everywhere, and then Ken is the A rotating Rive Club.
That means snappy anchors long and shush anchors B, if the other three that have
to feel the game, and this is where you have the decision tree that you build and what
to pre-was talking about in the desk in terms of then not being scared to make the players
they normally would.
That means they need to be having a good day today.
I know of the prepping as well, making sure he's not going to kind of cloud the judgement
and the feeling.
Yeah, all right, what's going to be flashing itself?
Farms goes straight on in and does do damage, please fall in.
Long range from Kersparsky, a little plus for number two electronic.
Feels the wrath of that FD9.
Confirmation of extra bodies brought down by Rinko.
You keep trying long, it gets going to be the same result.
This time it's Kersparsky with a multi.
A triple kill, AK scavenging crazy is the last bad to be found.
Yeah, I risked you spamming it back right now.
They're going to start clapping down the space.
You might just get chipped away.
They are, shushers coming up at the pass all the way through T spawn.
And that right there using the SMG long for that control.
They want to try and punish snappy to using their spawn.
So I think everyone at home in place pugs is quite smooth with that.
It starts to and can on my put up.
So at 3, 0, pretty spotless start.
We're talking a ton of 3 kills and 3 rounds for BCG.
Yeah, that's bleak.
I mean, it feels like the ECO was obviously a non-starter.
But I don't know the guns, I haven't really hit.
You don't want it to get away from you too quick, right?
right so I went home into the next rifle round. They take a tactical time. I just
just to slow the pace. I have a conversation. Okay, well we're 40 a
down buck. I'm going to play one gun around. But you just want to start making
these a little bit more threatening. So if I'm Tas and I've sat in behind this
team, I want to hope that the comms are flowing around like this and they're
able to get one or two kills and there's ideas. I'm going to close up with the
orb. So we're going to pigeon to him. He's scouting onto the orb. And he
He hits the follow up through the doors and cool time tail and tuck.
What's the ace side?
I also think it's important the wrinkle doesn't go down there with all the nades, right?
He can give that overt to camp a rotation and now he can play a much safer position on A.
So Ryski early to try and pick them so they can't do a light by X-acute, but now they're set up for Chris Cross.
Oh, that's it.
It's no kidding, that was meant to go top door.
It's not too smokes to be able to execute outshot and maybe the fact that simple nose is tagged wrinkle.
They want to try and scale this because Rinkle won't be able to take as many re-pakes.
I don't know what snappy was pushing, he is very deep pushed up alongside.
It could be very disconnected if the A players do feel any pressure.
If simple was to hit another scout shot, onto that Rinkle sniper rifle, he'll be beat this one.
Oh, we have, guess the follow-up, Rinkle doesn't even get to pull the trigger on the sniper, simple sits him down.
OK, how's the protocols with the re-takes NIP?
Got info he spotted out an api to what's that pit side and hasn't been able to connect the first bullet
It's where I was coming in from the short side looks like Ken's gonna be coming long to join snappy
That smoke
Long will have to play first because the shot block
Yeah, they're gonna have to respect it simple brought down to half health trying to throw our bullets down range still nothing connecting finally bring snappy down to 13
That's round. It should very well be over a little bit of a chip in but simple will finish off the meal
BcG, you don't even need guns. They'll do it with what was a simple scout and a couple of pistols. Okay, well forget it
And I lose everything that
Seriously, it's gonna let it roll. Oh
Okay
I like that from Taz
Throughout the lobby with the shocks. He said, I know there's no yelling Taz back in his day
People might not remember him from one point six, but they should within his years go days
He definitely got loud so letton can no
stomach in that one that partial bite oh the swarm there great camera
That's an example letting your players play right simple being able to take peaks without the smoke's coming in first
They do kind of this long control why love is that electronics?
Let's get that pretty much on his own. So they want to go with the classic Navey right?
They can just filter out long right now crazy has the extremity of beat covered for now and then they can just psyched through their utility
you would be expecting some type of CT response.
So they push up a tunnel,
so they try and go aggressive,
sure, and fight over towards mid-o,
or right now, it just held it bay.
See how the radar, the block smoke,
just in front of electronics line of sight.
Here it is.
So they have a couple more of those to get through.
Sure, she has one.
And he's got that over to with B for the block.
So silence falls over dust,
too, and it does look like they are just going to wait
this out, and then try and execute through long.
It tears us to them with the top mid push, crazy as you just saw was to them with the B push.
A little bit of a short flash swing, nothing to report for Kev.
Now, you have to keep in mind what you do to have as the long cross comes in.
There's nobody playing car, which means they can't be as jarring to this as they would hope.
There's the first long cross smoke, because this is the bait out residual utility.
Time will become the problem sub 40 seconds now.
And Rinkles just constantly bit intimately uncrouching on this box.
My catch him brutal! Back to back, sat down by simple.
As the second smoke.
Wrapping across, Saragorn is the first man on the scene,
can't talk towards Gandalf.
Only force is the fight in a quick adjustment from our Gorn.
I feel like that could very well be around.
Look where crazy is, he's already at lower tunnels so he can try and do it this way.
He'll be hearing snappy running B-Hill now.
Shush has gotten past up a tunnels towards T-Spawn,
But they want to take these guns away.
Muterus is let the boys off the leash to hunt.
Curious is to where the crazy goes any further.
He's hearing snappy.
He has managed to remove at least one of the weapons.
The rifles, however, that price for such an attribute,
betrayed it, because first he loses his two.
Well, they're no sure she has to be around his somewhere, right?
This is the B-ang Cup.
So he's been able to slip, and there's also this smoke in the upper tunnels.
So I don't know if they're going to want to throw themselves to the walls through this.
It'll just be sure to be being able to retain the M4,
But that's back to backgrounds where Symbols found the opening kill onto Rinkle.
Time's with the trade. No, shush will hold on, Aragon and Nürus cannot get there.
But a very nice round of end, no that one has massive financial ramifications.
So this is a third T-UP right now, but BCG, in pursuit of Stage 2.
He was doing this for 40 seconds and then just as the uncorarched symbol is arrived in that meantime.
We're going to check out our targets, two kills in this round so we can see them
back from the Portuguese contingent.
Good job.
GMM up.
Good shit.
Good shit.
There he is again.
You get a simple good job.
Okay.
Beepick with the op to make sure they're not.
Man, something up platform they remember.
They're no shushes.
The B defender is still testing his waters here.
Yeah.
Electronic.
He gave this kind of elevation.
Especially with the scout bay in you in.
Simple tact.
Fimple down to 20.
The actually finishes the job that Shush started
back in a way from the name Livson.
I hope he kills theirs, but he still should favour BCG.
You will hope him for another.
A 3v5 feels a whole lot more favorable, considering the weaponry.
Recreotation, then I beat, getting a position on A now.
Yes, that's a really good BCG.
Oh, I'm so excited.
That's good.
To be strong.
My face, very lovable for BCG, could go in.
Nice flick.
removes Casper's keep forced out by the Molotov and that Molotov and that Molotov, the flight from rental.
This could be game ending, Melody's looking, he's got to on his screen!
Oh, and denial, the best disgust winning a gun round losing to an echo, it's ugly!
Sure, there was a safe ride from us, just but he wasn't doing much.
Yeah, look, I think right there, I like the reaction from BCG once they get blocked on B, they're quite quick to take some space.
But they are very rushed, they don't have any of the extremities contained in all of this, they're trying to out maneuver
the M4 before it can get in position and then losing fights on the way,
Riku catches this perfect timing and just mows them down.
Let's throw back into proceedings.
If you spawns again in IP to make sure they don't lose long control early.
So we're seeing a change in terms of positions of can and to suppose you can see if they
Cross-pards and go back to what is the standard because at the moment BCG are playing with a bit more of a default, but heavy through lower tunnels and down the mid ramp now
Okay, so yes, they have gone back to
Standard
What a fairly chunky name
Okay, but a pressure applied towards the shore side
It looks like we're going to see CT slow landing and can is not going to be in a position to kind of do anything more than
It can break it. It has a HE so if he feels that they're actually committing he can break this but
The restraint in that CT rotating rifle position with your nades is key. You also would love it if they came out short
So he has held on to this
Very instrumental into his contributions. They are beast splitting
That one has a landed perfectly, there'll be a line over the top for Wrinkle to take.
Yeah, it's also the fact that Shush is going to be baited in so nicely here, because
Spurski is going to be tucked.
Check aloud, guess the info throws the Nade, and then Shush ready to say.
This looks great.
Then I'd be ready, backs the top, and the multi kills, spray it out of two.
Still, because Spurski needs one.
And they're trying to cut some parts and all, and he's managed to find it with the help of Nuterus.
We're with the Lark on mid. He's alone. They can just walk through that smoke.
No, Ken's not going to take the risk and snappy removing simple shud, light on the load.
They're running in, they're neither plant, perhaps, no.
It's so touching in the code denied, no extra cash for BC game and a fifth round on the board for NIP.
Simple.
Yeah, they didn't believe them into the at all, right?
So they could keep that set up where they were laser focused on upper tunnels.
In Cendru makes it difficult you touched upon the set up there, but it would blend up.
It's so laggy to love and set up.
You have to run through it because of the clock rate.
you don't really have the time to call things off.
You know the rotational comes through.
Simple also in a that's a great shot right out.
If they get to a cross side side and simple still mid-doors,
it's a bit of a problem.
So three round gap now for NIP.
And they know that the money is a bit all over the place,
and as a tactical timeout call from TAS.
I think it should be just a partial in this situation
with 2,900 coming into the next.
Make sure you're getting simple the all.
He's found the open on the scout and the AWP.
Maybe they might have to rely on getting some good long spawns to get test that space early.
So you can't count on. Unfortunately, if you're not so well rehearsed within the defaults,
you can need your players to make some plays that have been somewhat grouped up for these finishes.
Well, I mean, as far as the expectations go about depth of map, or when you haven't had less than a month together, I mean,
it's fair to say that the defaults are going to be quite default.
Yeah, I think when you're also speaking in English,
for that reason, you guys, right, it's not that they can't speak English,
it's just that it's a little bit more unusual for them,
simple as well as electronic have been doing it for a bit longer in team counter strike.
And there's two puzzle pieces that have never fit together before being forced together,
whereas NIP, bringing can to replace, right?
So, you know, they're, he's getting a play a lot of his positions.
A shot from Oracle,
Catch his crispy removes that short play and they want to try and bring snap it down. He's done well
Not only finding that open and kill onto crazy, but also anticipating the hunt for new terrorists another one from our organs. Eagle
It's interesting now. Trusting indeed Mr. Burcho. This is where players get to play, right?
You get to see the moves. So what if they scavenge so far and inform an MP nine, but there's huge of their jump in a simple. You could take one
He's holding for it, but can't all best it. Got a bit janky with that one.
I spray, shush, stable as always, a very safe pair of hands, it's six to two, guns will
be coming out, feeling like a must win to keep this game competitive.
Okay, so I was talking about spawns, and you have to take a look at what's available
at the moment, simple, has the worst spawn for a long or even mid-pick, so it might
be B-thed centric as we take a look at the highlights a couple of times short, it does keep
Finance is somewhat limited for NIP, but they have a residual bite.
Central picking mid goes down to Rincol.
Oh, now for the boost, Rincol was ready for that.
Is he playing through?
Oh, that's naughty.
Walking on out of the smoke, a distra respect from our go and put snappy on his ass.
I like that.
He knew he had to make a play because they're in a number disadvantage and took that window of opportunity.
understood the type of setup they were going for with the late smoke and the mull even now
wrinkles are going to start peering into this they've got elevation that's why I'm loving about this
the fact that you've managed to sneak out and then boost if wrinkles was to try and hard
clear it's questionable whether he will on his own but there's backup coming so it can arriving
will they sweep through this and if so how can you handle this electronic the boost works out
lovely just a tip of his head visible finding that little pixel to boost the fire
Sparsky spotted on the edge of the smoke crazy's patience is rewarded. It's a 2-1-4.
BC game on us went round, arrogant pulling them back into the lead and building upon it to the luck.
They do line up, but electronic not scared from the shoulder shot.
Guess that trade necessary.
Show us what you got. I hate cheese meat.
That's from a good one.
It could very well be good. Electronics not going to get caught by a flack.
Still regardless it is going to lead to a plant and a third.
I said they have cash for another buyers, 1400 loss going into the next.
Rincool will be fine, gets a little bit dicey if it likes a Kasper's keep it, it should be
Bang on the money, so sure she's just gonna hold on to this to the rainy day. They've already got six on the CT side
So give yourself more opportunities down the stretch when the round is lost. It's okay to give it over in this scenario
So Arragon
Big tip of the hat to him in that situation if he doesn't make the play out long that round is essentially stunted he gave muterous sign to call
Okay from can we're a little
Transcripting no respect for these guys and when you're this young core we seem like a spurski can do
Right, we've had to can have moments within in a circle. Obviously wrinkle. We've been having a conversation about him for a while
If they can realize that potential and bring it together at the same time it is exciting
Just hasn't have enough time. I guess it's the introduction of Ken
All right, just addressing how close they were in some of those fights with the damage done here's the opening up
up.
Textbook.
Am I getting some head to head to the office, right?
You don't always get that, so that's nice to see.
I thought that anchor was really naughty.
So, we've got to transfer a mid-pick again, do they want to boost him up, could be
miterious going for that, or is he just taking the fight and, well, we're about to
do all bang.
Oh, wow.
He's tacked up, shushed that, shushed that, just flying through the door.
Good feeling is you're making your way to your be-bomb site. It's unconfirmed, though, so they can't really attempt to punish if that's for now
They're mullied low up. It's mullied low. It's mullied low. It's a thumbs up from the obstim. Going through the map control
Break the second pick it long. They're the head-to-head. How many head-to-head do we have in this half?
It's actually kind of baffling. You're right. Oh, typically it's quite rare
But Rinkland simple can't stop finding each other.
Oh, this shot from simple.
Not gonna make the same mistake as second time.
Sheesh will be finished off and new terrace wins out
and exposed can kind of caught in the middle of the...
Happy on the old.
Of course, the iconic.
I don't think you get in the way with this one, chief.
Arrogon stand long doors.
The rest is swarm the side.
I think snappy might be going down with the ship
if he doesn't find his frag.
You might get it.
Defend the fire got it.
How patient is Arrogon?
is really the question.
An opation enough, give some a little bit of an escape route.
Let's run it could be on him quickly or already something to power up cat.
Cospursky the mid to be player has played through upper tunnels.
And it looks trying to start and attract this one down.
It's very simple as staying with the bomb just in case.
But it might be able to take it away.
Now it would be huge.
There wouldn't be an all-powerable internet round of snappy losers this.
How does he mental up?
Does that have a scope?
That's a good angle.
Oh, it's happy snipes!
We'll get to hold on to this, so we're in cool.
Inca's like, it is lips, that's a real golden opportunity to be able to pull out an
hope you otherwise wouldn't. Thanks to your captain, a captain, the by the way, if you
have a checkout, I can interview you. He talks very highly of snap. I'm sure it must be such a,
you know, incredibly new experience when you've got a veteran IGL. You get to see how that
works and just how rapidly a call can be assembled. He was saying like last two
seconds of freeze time he calls all around.
Thanks for doing that English version. I actually appreciate it. All right well
that's a good time out from exist. He'll take a moment to have a chat so that's
saved up and rifle to me in the NIP get another bite. He's just going to operate
hit on the MP9.
Kit for Kaspersky, ring cool.
I'm going to invest upon the NAZs, yes, so full belt for him.
Now this is a tough moment of view.
Get the board wiped right now.
Very likely the PCG will find a 6.6 half.
Sure, it would be a light scrappy by for the fine around and they've already lost one of those.
But that would be the indicator that the PCG had brought this one back.
Simple with a beast.
We're going to take the AWP over and show a stunning beast solo.
What's strong on A with a short play?
Another faith.
Sure, she's safe hands, he's not going to give anything away early.
See how he approaches this?
Ooh, simple, there he goes down, fair play!
Through his own smoke, shush nearly brings down an opening.
Still, it's going to really hamper simple contributions.
You can't quite be as free-flowing at 14.
I only got 16 armature at that, must matter somehow.
You're well, yeah.
So they've completely rerouted and they want to get another player back over to Wardspeat.
You don't want Shush to stay on his own the entire round, you play four strong A for a move.
In case it's a long pop or you're trying to find that short pick but you need to go back to the standard 2-3.
So snappy's barred in at long using his MP9 at its perfect range.
Time returning to long.
Long does smoke deploy at 50 seconds, they're gonna come through.
It's not so ready for this, I won't get blind here.
I'm just saying, no, he's just running to their demise, a crack on a muterous spray down
positionally sound empty nine pays off.
Very well, time's smoke and then perfectly had it from sappy, right?
The only thing that he can lose to a Natsinario is then popping through the doors and
him standing, they're popping the flash in the face, so playing right in front of the gray
screen and that should be probably the save so seven rounds now for NIP.
So he even gets himself an upgrade so.
Can't team the half win at this point.
Some of the things we've done to again is in those spawns and if you're not getting them it does take a weapon out of what materials can call.
That's why you need to have your default drilled and when you've only had, I think, to
pre-set 15 days worth of practice, your default sure, crazy, an hour gone, understand how
your tourist wants to call, but he has to meld that now with the way that's simple and electronic
also want to approach the game and they've always been very vocal in their ideas, and for
good reason, to very accomplished players, to be with another piece, born.
It's time to just go hoping for a molly out.
Yeah, there's them.
Okay, so we're into lower tunnels.
It doesn't feel like a lot in this game to kind of have the staking area of
sure to do your stand and all right, have a cast, folks.
All right, we'll play that.
We'll also see you so we'll throw them into B.
We'll keep Ken moving.
It doesn't feel like that's really been a problem for Ken.
He hasn't been pulled between the decision to often.
So they're turning to this light.
Rinkle, this is a Ford position.
This is way, the timing on it as well.
Removed our record.
The slick comes through nice trade from Nutella.
It's an important one.
I had it in San Diego.
Yeah, yeah.
No, without trajectory came from.
So they know they've got one locked CT.
Now it's about how do they set up the post plan because they will be able to get this
down from free.
So there's two conversations.
What is the approach of NRP on the re-take?
And where do BcG placed themselves?
It's a happy reveals long on.
Have no territory.
Look, they're all on the side.
This is very awkward.
They need to take something.
Is it short?
What is it?
They're all coming from CT though.
That does favor them in these early fights.
Just letting them out.
Crazy's not playing scared.
Not at all.
Top it.
Jump up.
Five to seven.
Just two.
It's the territory of BcG and five workable as we swap sides.
You have done the can out there's a lot of people.
Oh no, do that because them tall are crazy.
I don't know do that because them tall are crazy.
Oh no, do that because them tall are crazy.
Oh no, do that because them tall are crazy.
Rinkle vs. Simple. BC Game vs. NIP. First map in the first half with an IP lead.
It's been a fun game so far. I'm joined by Spunge and we're swapping sides.
So when I pee we'll be taking to the T side. Five on the T side of a map picked by BC game.
Half the course or an IP advantage.
No, what an IP advantage. But I think it's just pissed around obviously the cliche.
There you have to think it's fine. I think a 5-S-M-5 score line on Dust 2 either way is fine.
Redness is still winnable, very open for both teams.
During half time, we spoke about this before guys. You need to stop breathing.
You need to stop breathing. Hold your breath guys. He's trolling. Okay. Well, that's always the advice I give us.
Let's trust out. Hold your breath.
I'm a bit advice that Chaddy be gave me. Don't forget to breathe. I've been your eyes really wide. Think about all the terrible things that can happen.
Yeah, very great. We have two HGs on the CT pistol. Is this the break?
Might be that might have to throw them out right now. Okay, let's go back to the early.
Yeah, it's time. Now they have to hit the shots.
And they're so blind. Okay, I recall and he looked at the vehicle. How's that?
Oh, my can. Uteris is part of a nice fight. They're rallying of shots, connecting to the heads of
Shush and Kaspersky. The bomb get implanted by can. And oh, it's less than happy.
Crazy manages to remove it on the start of the re-takes. And now they have the numbers.
Man click up that new box a quick clip from wrinkly, so precise with that P250.
I'm not a good day, he has to do it all here and over well by crazy.
It's his turn in the spotlight.
In packed full triple to get PC game the pistol.
Okay, okay, well he split the pistols.
Yes?
Shocks?
Hello?
Yeah, what's cool?
Yeah, we could hear it.
We'll go like, I felt like there was no brain from him.
Yeah, no, I felt like I had left my stream over there.
Wow.
Yeah, okay.
I hope she enjoyed the pistol because, uh, look.
Look, this is a very important to be in CG, but Bob goes down and we know snappy loves our force by Alex
It's because she's doing it right next to the booth and yeah, yeah, I've solved it
It's the crab marks. Yeah, okay cool. She's talking about the seeding and how that's organ unfold. Oh, that's my favorite conversation
I'm really good at that. Oh
I was not that I'll say shocks has done a whole bit about it. It's a light up. Yeah, you don't do it here from us
Here's the force by Galil for Ken.
Alright, we'll see.
The deeks tell me it's going to be a slower pace.
Right?
It's not a bee pop because it would be very tech-9 heavy.
They're going to go from pop and arrogance in the doors.
In the snappy spot.
Ah!
Oh, they pulled this course that we still managed to get away with two.
A third-asking too much, apparently.
Kaspersky, on the shore side, you tell us, can't go down and refuse his two.
An important kill that stops after him spying really.
I don't think that got sketchy for a moment.
Bloody hell.
How much more damage should you do?
The sports button for NIP.
I understand that it's probably not going to go their way,
but you want to get another kill.
Maybe two.
Trying to limit the finances of BCG.
So, they're not too strapped by the tiny vehicles of the first rifle round.
There's not be a scenario where it becomes like a 1v1,
and the bomb goes down and it's actually...
That's for us again.
This will surely be them taking the E-Code.
Right?
Right?
Oh, no, no, no, no.
No, really low, deagle hard to hit,
sports him out towards the Gandalf,
he has got spot as well, the flank coming in.
I think there were where, there's a possibility
for my electronic.
It doesn't want to over cook,
because I'm going to go too soon.
You hear us, I like this smoke, it's going to bail out his team.
Hey, quick, look, I'm swinging in an important kill,
provided by electronic, and it's nothing
might just try and play for the plant here.
I think get him into him.
Yep, you get sex, for cash.
I'm going to be too bad.
Does that lead managed to get the time plan
to crazy certain dies?
One of them.
Okay, so I actually take that back.
This is the type of scenario where snappy does do the crazy scenario of let's do it again.
And that's where Rincol gets his first open this half six rounds in.
Yeah, I look.
Now, so I'll be running out as 4.2k.
It could just be hero A.K. drop and then everybody else E-Cow and then Rincol still be able to get out.
I like that. Let's do that.
There's options available.
It's not so cut and dry.
I would, would your sentiment?
I would like to see the make sure Rincol gets his orbit because we have seen the head
to head between him and simple, and I'd like to see more, or they go, I mean, you know we'd
cover care, you were right.
We're not going to get that head to head still. Scout vs. Orp is a potential if simple
was.
It's a little however, and that's not the case. A four man long lead.
Yes, and this tells me they know that snappy likes to go for these double down four
spies. You wouldn't have if you thought it was just going to be the eco or a hero
aka, you wouldn't have played for one.
So then this is essentially a gun round.
He's a little partnership, I think trying to commit serious working sweeping back through mid to make sure nothing slipped in that early.
I can be a bit light on A.
They're playing a lot of faith right now and simple.
So gambling for the B or B split and then I'll play retake A.
How many repiques will simple go for that's my question.
One flashback.
Always committed.
Still manages to nail one on the cross.
Shush confirmed.
Doesn't hit the flick.
They're closing the gap.
Elevade angle.
Down.
Rot down by Aragorn.
It's simple combined.
Shush with a necessary trade.
It's wrinkles.
Scout gets nothing.
They're quite aggressive from electronic through the doors.
But the bomb planted in a 2-1-4.
How do you possibly manage to level the odds of this?
Well, you'd have to spray them both down.
Shush with just the one and done.
Court-mountlling is snappy.
ECG take it.
We're covering the storm of the back.
To back for spice.
All right, let's go grab simplezwp and this is tough because those issues you're talking
about of the thing late to the party by the time Rinkle gets his orp if simple continues
to find multiple kills like this. He's gonna feel like he's literally outgunned. So
they will take another partial now. But this can snowball quickly and they're in the lead,
BCG 8 to 7 their map choice new cup next. That's why I really feel they're gonna be tested
and put through their paces, but ancient to close if we need to get there.
So, who would the hero scout?
How about in the first half?
We've worked out quite nicely, both teams winning light abised in the first half of play,
and we split the pistol.
So, pretty damn even a fair so far.
As they played 4-1, again, PCG to guarantee this long control.
I don't know, gone.
Chipped away.
Rincone's up the car.
So, I guess a bit of flag damage.
Biggest issue I see right now for NIP is just not enough utility to make any magic moments.
any magic moment. So if you can get a cheeky pick and then you can scale on a timing
while BC is trying calm and calculate how the need to rotate that's the best way
into a round like this. So you wouldn't want to be in any rush if you're an IP take your time.
Give yourself as many opportunities. One domino falls, you could snatch this round the way.
Yeah, you've got Shusha Cook with that arm at AK47 and if you do need to close her.
So B-split, they have the once worked for the midsby and perspurs.
It hasn't been much of a test for this video, so intrigued us to see how crazy electronic handle things.
They're just going to try and be exploded with conspiracy smoking doors. If he was down for the mid-to-be, I might get interested in this situation.
So it's been joked across the can.
Is it lurk smoke? No, okay. It's lining up for doors.
So they're hoping to overrun a light, ooh, bit earlier now.
So they're going through that off of the timing.
But here they come.
We've got a lot of work to do.
Crazy going to be a great job.
The channel didn't create it.
Force forward.
That's how it's done.
It's proud.
It's great controlled.
Finds the head of Shosh.
That's the rifle gone.
Two on four.
It's fallen.
A part four NIP.
We're serious arriving on the scene.
Perfect.
The session and ice head shot.
Crazy delivery.
It's a spade forecursing around.
Well, the first time we've seen crazy
with impactful multi, strong start to the half.
There's a lot to nine now.
We get the guns out.
It's still gonna be like a little asterisk.
Sure, I'm forced into the galil,
but I mean, tell you what.
Like, trying to go down after one,
if we have to be crazy.
And that's it with the setup and the doors,
but crazy has to push through.
Otherwise, they give up the side,
and then they get an extra gun.
And that retake becomes extremely difficult.
So, they play from crazy.
Second time out.
From NIP and Rinkle Wulgay's AWP, not a great spawn for mid or long, but I would expect
NIP to give themselves an opportunity in a default now.
You're yet to win around in the second half.
Force straight rounds the piss to the conversions, but none of them have been relatively
easy for VcG, right?
There's always been some time to abide that they've been up against, which is keeping the stress.
So they haven't been blocking B with the traditional incentive or smoke, they're going to have so much more
YouTube to cause issues on the cross.
So electronic is closing the door on this by being in T-Spawn, crazy staying in lower tunnels
to make sure they can't come short, and then they can continue to block, and now you have
the completely boxed in which you've cleared out top-mea green box, they all have to be long.
This will still come down to a pro, you have the information, that's good, but still need to
win the fight as they come for the cross.
Okay, electronic, he should play the contained.
I think that's the plan.
They blocked again.
So why do you do that?
Why did I go around that smoke?
Or you push at 25 seconds?
Like, that's not a nice...
Now that arrogance at car, this becomes extremely difficult.
And you're right about this, you told Chad, there's another one.
Yeah. Okay, you can see how difficult this is become.
Uncomfortable.
quite really explain double my I've got four sports just gonna have to
load his magnetism to see never come down to me does a spray down to
simple though fine snap it towards the car cross catcher and make a cross
for it crazy managed to catch him with a broke break of the smoke say
yeah free call hangers first keep both very worse for where
arrogance bullets leg shons at the sparsky both of them need to get out of
that well done better than the four one didn't know the fact they have so much
info that was very well played and then our gun getting across the car what you think should be
a spot that's clear and I want to play it just makes it so much tougher otherwise you're worrying
about the push of the smoke and top-ay like how many smokes was that a four four long block smokes
you're going to be you're feeling rough around the edges if you are in the back of this simple
with that tag turn the corner of the wall and the electronic thought you would be farming them up
he's had a couple of really nice memories you go back to day one on overpass
That's a really key frags from behind when they weren't expecting in these positions.
They weren't ready for, but in IP and in again, lost burners will help them.
I think we're going to take the line.
Okay.
How do we see?
Last kick of the Molly, that'll go last kick.
Here we go.
We're going for a little pop.
Yep.
Crazy.
Tuxin.
The electronic gets us gone out.
Crazy's got to find the first little pre-five.
Dust in the liver.
Tuxin forces the wider, two is absolutely absurd.
A stud.
Crazy.
He cherished defending the site valiantly.
All the CT side still.
Sixth try rounds now when we're going to save, they're going to hunt him.
They're going to take this away.
They know what to do.
Max lost bonus.
Contrasts to get the bombs down.
It's over already.
Oh, I'm Earth.
He lives and dies by the sword of the aggressive call.
So crazy has had 11 kills in this off?
Yeah, 4 kills, 3 kills, 3 in the pistol, so yep.
You run it out of momentum, well, actually you have no momentum if you're going to appear.
Take that back.
This is perfect, right?
So it all takes the line.
You're going to last tick, because what you want to do is you want to catch the play out
flunk, flunk around the back of the site, normally he's done it through that smoke, as
the incendaries are about to fade.
Right.
And you want to catch him on that timing, but crazy playing close card opens up that perfect cross
fire is a light bite of the tech nine's do you go up you two and try to take the source out of the round so it's a change of pace
second top door smoke
So, he's missed the runes out.
Yeah, he's completely flopped out, but for much further to the right with Alan, he's
picked the wrong piece of wood, unless he was playing on smoke of the doors, but it
and look at it, to me, it was meant to be the mid-to-be.
Now they're lining up this classic beat-up,
but they don't have a Molly for back-plat.
All-sight.
They've got a three-to-flames.
Crazy, he's the flash, he's completely blind.
How is he still alive?
They're messy from snap, he's tech nine.
But the sight is theirs.
Electronic is outside of the bomb site,
conceiting the space, conceiting the plan.
This one's got legs for an IP.
Now they have to wait for Aragon.
Now they're gonna let him come through tunnels.
They're also worried a bit of a lurk.
So Aragon's starting to clear through
and make sure nobody's close to us.
He might just join them and they all go through window and doors because he can walk.
What?
Referee?
Like it was on his head?
They can smoke up a tunnels?
Oh, it's going on.
Am I losing all of your head?
Especially now the clock's gone this. This fine.
You gotta go now.
Charlie through the window.
Flash, great flash.
And they try to flash the first.
A second required.
Running you down. Time sensitive mission.
But they've got just enough for the five-second diffuse.
I was just about, I didn't even blink.
Thank you for the question.
Oh, that's 12.
I mean, if you're electronic in that situation,
crazy spin flash to get nothing,
and you are outside of the bombsite,
you better get through on the region.
Yeah, that is very tough.
Damn, I mean, down fine, fine margins,
and NIP, I can't help but feel a lot of the rounds
this half have been really demoralizing once
for NIP to be losing.
Well, every round they've had something to fight with.
Right, and there's always been like a conversation
I mean the B Rush perhaps the exception this could be eight straight rounds to close it
Zero C2 rounds
T rounds
T rounds 100% C2 rounds for these
This batch is on the replay like he's got the angle let's not put it go. Oh
Okay, the trace of the plugin. Yeah
Maybe it is an accuracy other
It's called to see the implementing that though
I need an any trigger to try and get back to that one but very well that was the first time I was supposed to look hard actually
Is it the switch to close for BCJ back to their winning ways?
ways.
LAPEUSD!
You think it's clear?
That smoke does have a lot of pressure.
It's about simple real quick to that one.
The tanker spursky dead to Reich's books him.
It's an opening kill to keep this clean.
Nice from can though.
He has my natural move crazy with a quick tap.
He knows there's likely a second man.
And so, does full back and plays his life?
What's the finish from snappy?
Short being held in Uteris with a incendiary.
They might choose to push it head up and they will.
A B-flake is LIMH-E.
Good damage on to snappy's front door.
Could spread that.
Could get really uncomfortable if Uteris is going to take the fight out.
Hey, Tiki's done well.
Guess the first.
Find the frags.
Spread finds the mist as the ring claw.
Sure should be planting.
Rinkles got a try and lend a hand.
Presence on the long side from our agon.
Simple hope if I digress it deep,
because I got what it's hoping for, Rinkles exposed on the boxes we have gained.
PC game, taking them not big dust to pick,
and I'll floor the second half of play,
and I'll be back to the Chorin pod.
It's gonna have to be a good move.
Yes, then I've up next off new.
We're going to throw this one down to the desk.
Who are you taking guys?
you want simply want to ring cool and open at the head.
So, I don't know signature pick of Nuke.
I bring everybody up to speed and I piece out of the tunnel with a 0-2 loss to liquid with a standing
crimp bow that went on to take out passionate eliminate them 2-1.
These Ig's road started with the win over legacy who have also been eliminated and then a bit of a
demoralizing loss to the Frenchman 3D Max.
Had their way with them on overpass and a new bus.
and so we find ourselves battling for a spot in stage 2.
And if all the CT side on Dust 2 means that they have the momentum,
running into Nuke.
This is about they have played together online, they got the victory,
and I've either played it three times.
It's going to be a lot of running in this pistol, certainly in the needing.
Uh, five sets of Kevlar and Aragorn, a nice aggressive position in the hub,
going to react to Crazy Need help, he does.
He really does, he's going to back away to be.
I'm gonna chase him down, and I'm gonna click on this.
And crazy.
You just want to play for that one tap. He's going again.
He don't forget the impactful CT,
but the week has saw on Dust2, gets his first.
Dib's away, conceits the space.
Vent rotates.
All the bodies are here, they're gonna become because first.
He simply simple makes a bit of a meal of that kind,
distracted by it, though, and he's serious,
we'll profit, and it's all collapsing for the ninjas.
They were really hoping to put their fast foot forward.
Start off their map pick with a pistols, especially on T-site Nuke would have made all the difference, but they get nothing. A couple of consolation frags, but PCG
Taking another pistol. Alright, well, this is where we know exactly how the game can flow for snappy with the calling and
It can really turn into bit of a sunken cost Valency, right?
If they're able to get this force get close, get the bomb down like this or in dust, so they force again, they force again, and it way lays the traditional game plan snappy loves the shock and all right
We all know that endstays where you had that explosive roster that were able to run you down
But it doesn't work in MR 12. It can get away from you damn quick. Yeah, and it's something that we've also, you know
We've highlighted that when it's working at its best
Even if you know that's his tendency it could be difficult to beat them at it
Every round's pressure that every round has something you have to be ready for
Cospursky real
The position that does catch a simple off guard.
Crazy.
This is crazy.
He's got so many opportunities.
How does he profit?
Just the one.
Can I wear this from Cosparsky?
Maybe waiting a little too long.
Lines down on me.
Just for a tiny hours, Argonys, too late to this.
Ah.
That's looking great for the inches.
No pistol, no problem.
Don't pit stall.
But you'll take a second round in Stegospersky.
Forward momentum.
Slipping the ramp smoke and early kill onto a simple.
And a second, the boosted crazy, Uterus would have loved that on to camp.
Yeah, if they get one back in, they might give it a go because they're hanging around,
so they're giving it a look.
And that should be that now, electronic with the, I was gonna say,
I'll show you the boosted him up to make sure they get this rifle,
so definitely back off and hold them to these.
Now, this is when it goes right, and that's all I can spursky, right?
I imagine the conversation outside and the hardless boys were limited if we lose this map.
We don't want to have regrets, so if there's an opportunity you want to make a play,
Snap he's style, you need to, ready?
He can make the calls, but you need to deliver him the frags to convert the rounds,
like a spurski at the pole, we're very happy with that.
To in his back pocket, the second very important, because a multi-kill from crazy
there, BZG would start to swamp.
OK, so...
The setup.
You have to keep in mind for BZG.
It's going to be simple.
Meteor's combo outside.
It looks like a electronic, like, when did he catch him?
I just can't start.
Wow, fair play. Fair play to him.
These teammates have already passed them round of the corner, he still has the presence of mine to consider the boost.
So we'll get some guns out.
Electronic and simple.
Yes, so, uh, he terraces.
Don't edit that one and I'll go for this.
I'll shake you boost.
Yep, silo jiggles spotted.
I can't really pick that.
I'll canceling through this one.
Oh, there we go. It's more of the same.
Just pesky in the previous, now can.
Just throwing a bit of aggression into the mix.
Very very. Oh, a lot of space simple be aware of the possibility
So a lot of outside room normally this forces you into the lobby plate
It's purely holding for the potential on that main roof currently snappies and being in up there and they're giving them lobby
Right you can see the position of sure she's on the team roof. So they're happy to give all this over
They want to take these fights on yard they'll give them the lobby space that's okay
So you'd be looking for like a heaven hell finish
the show off itself and there from snappy
it's from simple though just tracks him removes him and now b is gonna be
well a rotation required you can see the descent of crazy just a 5-7
and a second body arriving to his other smoke alley see could block the windows
he could block the single door 40 seconds as well how do you throw it where does he throw it
window okay so they can I say lobber smoke out of single but they don't have
but they don't have a spot.
Crazy.
Oh, the perfect angle, the swing completely overlooked the potential.
It's Ken's point.
Oh, he didn't know that.
Simple, I'm just a build off of it.
Punish his wrinkled exposed.
Cospersky, all-quick situation with 20 seconds.
Because they're considering it.
His teammates come in back to join him.
Simple is holding the line already.
You tear it's ready to punish.
A plaz the angle they have to apply.
Cospersky's gonna be focused on that.
There's a back turn.
Oh, not enough damage.
Still weird, shushing the clutch, but no time.
Just gonna try and keep order of his AK PC game.
RESTLE BACSHWA CONTROL, they're just trading blows back and forth.
We saw this the other day, with an IP in the server against Liquid.
That was a fixture of that matchup.
So I think seven or eight rounds.
Four teams are having a break, serve.
Yes.
All position by crazy.
It should have looked a lot simpler, right?
Me too, it's against that kill, it's over.
So it's got a little bit sketchy there towards the tail end.
But save day Kate, couple more can be invested upon.
She's got TK there for 5 damage.
Unbelievable.
So fast, just trying to get to move out the door here.
Really, really, I think it I've been playing without any fear.
Has to be careful that there was flames on one side of the HG in his face.
Out of 180 clash.
Oh, control the spray box flash.
They're in.
It connects. They are in.
Cospersky.
But a lot of work to do.
You tell us what he's removing, some of the supporting cars.
Yeah, they were caught out by the warmth of that really cheeky.
Uncomfortable for Rincol, but with the LLHP simple just creative, it's simple has just
created.
The future has gone down as well.
The clutch available for Rincol!
Pulls it off!
That's the horrible way for it to go down the PC game and for simple, in particular.
Okay, that's one where the stress is definitely going to spike for the ECG.
So, Oracle gets his eats the flash traded.
Taz is taking a time out, I think, you know that there's going to definitely have been some words exchange here.
This looks so late, but it's well from wrinkle. How does crazy not kill him?
Especially with the moments that we've seen crazy having this last patch. That's, uh,
must look damn ugly from his POV. Can it be in himself?
Yeah, I think there was definitely some words being had there.
So the fact Taz takes this he can interject, he can get in between any y'all,
and you are going to see them force by and again, or at least I think you should, lost bonus dictates.
All right, well, I mean, this is Counter Strike roller coaster where you go that high high you've just said to you team,
it's I was a really important round. Good job, this one should be a little bit less chaotic and instead it's a 1 vs 3 where you only gets 2 kills.
This is the situation where you lose this round now as BCG, it's worth two for NIP.
You've got some max tens as well, so you've got to punish those exposed heads.
Only one helmet in the mix.
So last time they're in the scenario, they took yard control, they took warehouse space,
and they got picked up higher and tried to finish B this time.
More direct straight down secret, not going to mess about.
It'd be less complicated, it's important to plan to block.
It's just down and it's a piece that might get fast.
So that will shave a bit of time off the clock.
He too says another one of those that he's able to assist with, but currently the wrong part of the map.
He's actually up heaven.
How are they going to get more players down here to help simple?
I don't know if they are.
So they just hoping that they're smoke or hoping that the goat can handle this?
It's asking an awful lot.
Perfect Molotov.
Electronic is going to be a lender hand.
You'll hide out in the vents, a simple confirms bonnet is down here.
You're going to need some help, good clear as well from KMS is an opening kill.
It's first kill excuse me.
Simple.
It's going to have trouble with that.
It's really nice and bought from a simple snappy tactic.
The plane is not ideal, no one's saying that.
Still though, a little bit of a timing on there.
It could be terrorists behind them, but he's going to have to do it all for a second.
That's ring-comment.
OK, and I piece, like, what?
I have two.
As you highlighted, snappy laughing at what I'll probably
there, the SMG battle at range, but OK, we'll have to be the E-cur now.
And I'm a peep.
See how high it's broken through.
It's like completely towering over his teammates.
Is it all man?
He is a tool man.
But also an inspiration to taste the Ranta.
Who apparently has adopted his seating position.
And you done the lobby today, again, to talk to all the stage two teams?
Yes sir.
Yeah, it's going to be very fun to see who, and this final day of stage one is going to be able to work at Farns.
Now the game after this one as well.
Eyes on his flash.
That does it, Eagle, and a flashback.
A lot of rear-mothers make it to be...
Oh, yeah, it does connect.
Still around the smoke, since looking good, it's a farm-fast for the SMGs.
It's that crazy USP.
He's always good for one with it.
Doesn't even matter if he's against up, but opponents.
Second, as well, from electronic to key to the...
Final system.
Hey, hold on to a D-boy.
Ooh.
That was very nearly a 1v1.
Top 1 for Dennis, the menace?
Sadly, it's not my electronic call yet. Not the last one, if you want it.
Pretty good, eco though. You can't really complain with three kills on an E.
Yeah, so you've kept them somewhat limited, but that's four rounds two-side Nuke already.
The CT wall needs to be put up right here, right now, PCG.
I hope they get this one done in too.
Simple, not get out of the AWP.
A normal wrinkle, so this is going to be...
M4 Heavy for one side and AKs on the other.
Now, how are they going to stop snappy from getting this secret control?
And if they do, is it just can taking the space?
But I'm like already, the bit more pep in the step
The zast you'd see under the NRP players looking for fights
As they harass over to work stop
A couple of nades in the main, pretty just stand
Not gonna make it comfortable
Look for the pairing on A, as can
He's got that room
He's got lots of room, I should never mind, simple
Good away, and as catches that main play
I reckon it's missed one behind you
It's missed one
An easy frag, good trade, but he tears from me
It's a trouble, using that smoke to reconcension,
you tear it's managing to mount a lot of part that should completely calm things down.
Feel a little bit hard. I'm by there, if you're sure you're out in top sight, so deep,
everyone else was still restricted in lobby.
So you hoping your teammates are able to make some room,
take the room that you've been able to make available for them there.
It was the reaction from you, Terus.
He was very quick to that trade.
This settled in now in favor of ECG.
So what was left open in that time,
Where are they worried about the gaps to be? What players you identify being dead all that?
They're in peace together now live with 50 seconds left. Is they gonna try and contact out the door?
All right set up to deal with this. I think electronic should be good for something here
We'll swing out for here, isn't it just an expect a second one but muterus is there again with these trades. He's too kills deep
keeping
And now he's fractured to a minimum and simple he chips in for two two. Okay, so because 6.9 right now and choose 5.9 and ring cool
They can buy
I was always crazy thing that simple and flamey might go and join the preserians, but now we have simple electronics who joined the Portuguese
It or the Portuguese joined them either way. It's what I have a chapter for sure
There was gonna be a couple of borrowers in his life, but he's he's found them so where
But we'll be back to backgrounds to destroy the finances of NIP.
Just have it on the off.
Yeah, and that was one of the keys, right?
To see the attitude on day one, they were down 10 to 2 first time first legacy
to draw all the way back.
And like, okay, this isn't going to be a divorce waiting to happen.
Yeah, right. I think that's always a concern.
I think it was the major concern, right?
Is that how is this going to work?
It has an interview site, he's fortunate that he has the respect of the likes of
Sublimite Trondy because of his 1.6 history, right?
Taz is an absolute legend on the banners.
Here in the...
Crank of Studio.
Just like I don't use this fast lurk smoke, trying to get down the bend,
it's all native to off.
It's just aggressive parding, electronic,
trying to oversee.
That entire combo is to allow this type of move.
Yeah, trying to spot out someone aggressive.
Ah, maybe you're straight through the smoke.
Can you block him with a flashbang?
Ah, what? Didn't hard clear it.
I'm a Vento.
I'm sorry that the bombs might have to move, making his moves.
Now, we're going to try to play for Farts.
Simple as their entire game.
Denight, Kaspersky, an important one,
should enable the part of the bare minimum,
can catches and cuts rotates.
He's not ready to go, I don't know yet he is.
Impact from Ken.
Kaspersky in the clutch now, basically completely
the touch of his teammate.
He's the main, does damage, and can's here to clutch up.
double straight double fine it's the material it's trade you can't get away from it is inevitable
good attempt right there
yeah I'm gonna do the exist making sure Ken gets his flowers for his impact on that when he
made that doable it's hard to put a different round oh he's sorry yeah he's
totally a little sorry I'm sure that so that part he's coming out focusing
for that while the flashes are going off behind him right so Shoo is doing his
He catches the arm and he gets the kill completely different rounds.
Nice info.
Right, right, right, right.
Okay, oh, here they go again.
This is that sunken cost Valencia.
So we're at where most of them would just take a lighter investment
and then use the 2400 in the next four or four bites.
Now he's going again.
He's going down to a 1v1.
So he wants to try and punish and keep the finances right where he likes it.
Of this.
Or Dacia's from Electronic.
Very forward position into the heart now.
A test for crazy is in power.
He doesn't have support.
Oh, here it comes.
Simple, will be there.
Oh, he's letting.
Simple, take first contact here, it's crazy.
That's simple.
Rewarded for that.
Finding the spursky, open to hide,
and be overlooked, it's crazy.
Now we try to catch them as they further forward.
Let's track locking the door behind the other bump.
All of these people in our name, crazy does control the M4, snappy that removes that locked door, just without any problem.
Can was good last round with the lurk, he was, and he's doing it again, simple, very unlikely, besides, why, by the main arrival, so Larragon's considered this.
Okay, and yeah, so I guess that warning shoulder, from Shush, snappy in the heart, can outyard.
We're division of labour for the T's and you're right, Larragon was perfect for that one.
Again with the meteorous tray covers his teammates.
Well, BPC game taking the lead.
Okay, so this is about assembling the blue wall as mentioned.
3 consecutive will have to be the E-Courna for him snappy in the boys.
No bomb going down 3 player stand alive.
Maybe just some D-games go head-on team.
But it feels, with the way the Aragon's laser focus mate,
they are playing good name plate counterstrike.
Okay, y'all play still alive.
We have to consider this as covering symbol.
He can take the door fight.
Consider the limited time they've had together. There's some details that look good. I understand if they do progress to stage two
It's completely different ballpark regarding the level of opponent, but this is such early stages of a team. No one had any expectations of
And some have maybe two high expectations of seeing the great one back in the serve up
So BCG project was it just a way to get electronic trips on a helicopter well that
Flying high right now five to four up against the eco likely to be six
Yeah, I'm actually, you know, pleasantly surprised to see how well they're meshing.
It just seems like such a kind of left field makes higher.
And yet, yeah, if there's a degree of polish that I would have expected.
The amount of dollars they're not done looking for calls, I'd say give simple this opportunity
in sign.
Yeah, this is an opportunity that he won't let go to waste.
If I were the BCC ownership, but I said I've just spent this much money.
You would want him to be trying to deliver.
I'm sure that hung up.
The adrenaline of competing.
You're not going to get anywhere else in life, right?
This is where you get it.
And I'm sure that's what Symbol's been missing.
That could have went to Championship in.
Oh.
Well done.
Fineska Sparsky!
And a second onto Rinkle. That's nice.
Like reactions over the top of the smoke.
Very real possibility, another one's the...
Jew.
Number three.
Did I hit on the jiggle?
I can every peak you can right down.
I really want to limit your casualties.
I don't know how I got on the other one.
150,000 backfield of trolling, 1000 of your mutators.
You definitely want to keep five alive if you can.
It's a simple low, micro, down.
Nope.
Okay, so all five staying alive.
That's a nice round, consider.
We've really got two.
Okay, we get some insight from electronic now.
I know a lot of people less than impressed with his time on VP.
He took the reins over there and now when you juxtapose that to the success
game and dust on a having with power vision, right?
But electronic has had a really, really poor patch.
Cloud 9, VP, not the type of countershot you're expecting from a player like him and in the leadership
Rains, you can get very aggressive with certain teammates too, but definitely something to say,
Yard controls that up. This is essentially what he's just called.
They probably want to go Yard with more bodies, so I'll play a full position.
I want to go down you till his world trades.
Okay, now you need to react. Now, you need to call a quick reaction right now.
It could be asking questions of crazy and simple anticipates the same, he's there in time!
The Julian's are crazy, but simple, he's in crazy puns!
Rinkle goes down, and he's sure she's allowed to tell us he's re-peakin' on re-pigs!
32 points of health, everyone, I try to get a simple!
Everyone's low right now, this is very winnable for sure,
should get the bomb down, 40 seconds will start.
This could be a very determining factor as to whether or not a third map is required,
a fifth round on your T-side would be brilliant.
Oh, going Ben, look at all the units of the they have to work with right now, full bell on simple who trades who?
He broke the window, so they think he could be double doorside.
You do have that smoke care, but you got such a low HP, you kind of want to hope that force is a fine, right?
Some certainty they're taking this week time, Hedgeard.
Shush, opportunity to clutch the name would certainly do the job they know then, no!
Duckton! Perfect trajectory! Same challenge! What do you play? You swing on in and just blow clutch!
That's impact!
Okay, have to make sure you don't get too salty about that swing from Aragorn there.
Thought he was coming to save the day. His life gets given over and that is a big clutch one.
Another one. And this map so far, thought an IP.
They had the one with a simple crater. Now it's the shoestunk.
So a couple of clutches going in their favour to bring them five.
I don't even have to add to that.
They still go into this final round, battered and bruised with the finances.
Two MP-7s, two gallears as an AK.
Look at Shush.
Apped all again.
I'm trying to fool it on heart.
Smoke all hasn't landed, I didn't intend it.
Come to the van.
I'm down.
Immediately.
Shush will follow it.
Oh, yeah, that's a free frack.
But this is going to be a very quick plant already just shaving the clock down and
setting themselves up in a weird one with cans so late yard lurking.
He's going to try and cut off the secret hit to them focused on that.
I just wanted to do it in 15 years now and he can just rot the clock.
He's going to try and live as long as he can with teammates.
He's going to need that clock on in their favor because the person cannot give his life
away.
We'll dip into the vents.
It's a great honor already.
to do still. Nice but snappy from Dark. Oh, but crazy. He's stubborn with this.
Makes it all could make it uncomfortable. You know he put a fine and multi electronic
brings him down because Spazki's got to try and get him off the ball.
No! No time! And I'm P6! P-C-G-6! Daddy!
You gotta stay tuned. We will be back and we'll find out if you can go the Ninja's way fighting for survival.
What's the last one?
What's the last one?
Insta walk.
Insta walk.
We're not stopping.
Careful, O.C.
There's one stepping under, no?
Yeah.
Yes, we walk on him.
Yes, we walk.
Yeah, that's inside.
Nice.
They have a dog on the hood.
They smoked the organ
Yeah, I hope when it was just reset around the molly and then listen
Just chill, when it was fun when it was
Don't get spotted, molly
I'm feeling too bad
I know we're multiple now
Offer down
Offer down
There's no secret
There's no secret
There's no secret
That's organ
Follow me, that's me, molly
On the third door smokes
That's there
I can't stop it.
I can't stop it.
I can't stop it.
I can't stop it.
Let's keep this pie rolling.
six, six, and even division of the rounds in that first half. It was the CT side though from BCG and it is the pick of the Ninjas Clutches on Clutches
and I'd be making the difference in the clutch. Yeah, well, things coming through and then the clutches you had to close it down a
Caspersky 1v3 before that you had a shush 1v3 and earlier on in the piece during the force by was you had a wrinkle 1v3
Those are different smokers. Those two you're up to when your map choice now that you get to swap over to the CT side.
Oh, it's been a minute. It's been many of moons since I saw a simple searching yarn with a P250.
I see if he can find the obna. He was quite a few of them over there on dust too.
One trickle smoke in a way they go. Rinkles here.
He's talking about to it. Yeah, he's on the corner. So just going to be playing for the jumpscare.
Yeah, they're trying to hit the first man on the scene and that looks wow walking in but perfectly
Breamed he nails the first bullet out his clock. It opens the flood gates. They'll start to spread
Snappy actually gonna use that only from window to try and kick up our fast can't have it a little trouble hit in the bullets
Snappy good one for the first but quick trades from our gun
Two kills in the pistol from the Portuguese shush on the vent descent
Gonna have a go he's been spotted and it's three nice clean shooting now
very very good stuff. That quickly dispels the problem of losing those
clutches. Now you've won both pistols, problem you had in the first half, you
didn't convert. Now you have to. Now this is T side because this is where I think
there's going to be a couple more difficulties. The desk discussing a map like
overpass, it's hard, where you need to be able to do your default. Newcars
going to be the same. It doesn't necessarily have to plan, but sure we always
know about yard control, smoke walls, push pool, forcing rotations. You could have a
a little bit more shock and all.
Yeah, if you do with this force by, you're going to be set for,
well, should be three straight rounds out the gate,
wrinkled, studying,
assertively over to what's warehouse,
to suppose to go a road to out down the vent early,
so they're already addressing the problem of the secret leak,
but it is smoke and mirrors.
The chair says, not crossed.
But the block's smoke's run to door.
One more of those for Ken.
So time is actually the PCG's friend right now. Let this early block utility
expire and then you're going to be able to pounce it around now. There is support for materials outside
This is the electronic because there you go. That's that last key PC utility and he's got main control
Yeah, it's got a fine to sure. That's what I'm looking for.
It's for wear on Tetris, heaven under scrutiny, the fight's working.
out for them with cannon snappies, dig all double from snappies in the heaven.
And because the back of electronic now swinging on out could cover in fire, electronic
is maybe saved them wrinkle of really uncomfortable clutch, nose crazies beneath them.
And they try not to give it in the fight and expose to crazy just enough.
I mean, swam the brawl, right? BCG, that was a little bit haptic, a little bit scary,
but they come out on top.
I want to see those snappies, diggles, please.
One of the older dogs we're going to countershot right now hitting some absolute zingers from the heavens.
Roosh, unleashes the first and then, oh, that is a beautiful onto the terrace with the second.
Makes it very, very threatening. And you hear the roar from BCG on the conversion of this round.
They know how much that wants worth. On the CT side, you cannot operate with a force by the same as you would on the T.
And simple. Enjoy as now.
And this is it right you buy this call you give them simple enter the electronic you have 15 days worth of practice
You've been together for less than a month as a team
You pick up your opening round win. You're now facing elimination
But you win this you're already one up to the good you progress with the big names
And that's where we get to see the chance of a simple going up against your dogs of the world the monoses the key is suitcase
Right muller doys
I'm sorry, Prosper.
And it's been some time, right? Obviously,
chose himself to step away from Navi.
Had a couple of stand-in stints.
Thalkins, phase with the major.
Then he's on a roster where it's like,
okay, he's with, you know, Sassanita.
And to it's going to take a while to grind back.
You're going to have to do it the hard way.
Twenty twenty six rolls around.
They go shopping there by him, a court.
And it's still simple after all.
It's love to see him going toe to toe with the big names in the big 2026. Counter-Strike keeps rolling on and for many to go
Just loves to have him on the screen. Yeah, man. I mean Counter-Strike's better with Jayme and
Okay, that's not going great
Good he's come down the ladder and has had two pistols in his face snappy. Oh good cover from simple good clear
I'm at a game 17 kills 18. Okay 18. We'll keep on counting him and electronic
both in the double digits, so to be said, for crazy.
And this is the thing as well.
All the talk is going to be about simple and electronic,
but you have to get credit to these sole players, right?
Meteorists call it a good game.
You get impactful moments from both Arragorn and Crazy.
And then you got Taz in here,
where things start to get a little bit prickly,
he jumps in, makes sure everyone stays focused.
And this is the thing.
And Taz with the listenings that happen in the past,
people are going to pain in with the brush eyes just to cheerlead it.
Taz is one of the most experienced countershot players.
We still have in the scene.
This is a wealth of knowledge a man who knows what it takes to win and he dealt with
personal problems in teams of his own in the past.
True.
Yeah, if anyone knows how to kind of conflict resolve, I think, ties is up there.
Yeah, back in the olden days, him and Neo, they were on rival teams.
They hated each other.
They played together extremely successful.
They also had this whole issue with luck for a while, that's why Pastor came in.
I'm doing 1.68 in history like.
I don't think they're not going to bring up the CSGO history of the Mercedes.
Yes, yes, please get some set and he's each other.
Well, Sax is in the building, he'll be playing light up and Tans, he might be locking in a couple more days at play
In just four more rounds. I mean, yeah
He's side's definitely got off to a flyer with the pistol win, but if you come win the first gun
Then it really does feel tantalizingly close
That's if Ken started out gonna be playing actively to report on the secret cross and says no one's home
They can in the call mine
I can't in the coal mine. No, he's quick. Nice throw. Lance perfectly into Kispersky's hands.
He's dangerous like a handball thing. I'll be getting punted out of this one. Very soon an IP.
Yes, it was hard for today. I'm curious. Is this for? Oh, that's not so good. Who's going down to get that?
Excuse me, can we have a bubble back?
Cosmaska's. Cosmaska's going to dead!
Oh, I don't go and brush their soul!
No vision! Cosmaska's still nails a second full of action!
Number three as well! That's the Cosmaska we know!
Impactable!
This word is going to get hard on the T side, right?
Trying to piece together and execute.
Definitely doesn't help when he's playing ahead of the nades
and finds the first, the second completely blind.
This kid's got aim.
He's got aim by the boatload.
And they're down about it.
So we're just complaining, Shush is Nate's bro.
Yeah.
Ha.
That's far, we're going really tough.
We're going, I don't even know if he saw the shoulder just as he swaps to his
knees, but it's first he had me.
He's on one, not even a smile, not even remotely, because he knows how serious
this game is.
That round is just the start.
Need more, round for snappy.
We've got to get out with your life.
Supports on the way that they won't get to take the line. Rinkle will have to give it to him.
It's hilarious. This is so quick, so praise!
Just run in and gun and hope in.
To catch snappy off guard.
This must be prime position for him to do more of the same taps and heads.
Getting close in on snappy profit. Look at them go NIP.
Asting and snappy gets completely overloaded.
I don't have a couple of swimmers back to back rounds.
That's gotta be calms.
Okay, so there you go.
There it is.
Is it a test time?
Maybe not this round.
Maybe just let it play itself out.
You know it has to be an e-con out.
Give it a 9-9.
Ah.
They wanted to, okay.
So two things happened here.
One.
You're serious with disconnected.
Right? He played through the flames.
Guys, please.
Look, look.
Look, this is a thing.
You would never say that he's wrong with what he's saying.
The problem is that you hear this with the Eastern European cautious areas that they're much more direct about things.
And, you know, when you're talking to a fellow Eastern European, that's just, that's normal.
Yeah, but the difficulty is is when you're talking to someone who isn't, it can be perceived, and especially when it is simple.
Yeah.
I know I would play worse, the second simple start signing down the microphone at me.
Yeah, so look I'm gonna pause right now to be able to stop pieces together. This ego should be farmed up
First he's had enough that he's done action man. All right five staying alive. So some nice rounds in back-to-back-to-back
Fashion now for NIP that's three consecutive shrugged off that pistol last quick. I'm there
But this is the problem within this map. You're gonna be containing all of those lost 1v3s in the first half
If you're busy, do you feel that first time should have been dominant at 9-3 is likely
what you feel you should have been walking where it may be even 8-4 and it's 6-6 and now
it's all tied up and you lose some key moments with things disconnected, the pressure
starting to rise. Tas didn't bother taking the time out when it was going into the E-coe
saved it for a worthwhile moment. Now again, it's going to be calming them down, making sure
that doesn't flow into this next round but they need to make sure that on the same page
there approach will it be technical but will it be in their face? Because in the face moment
like that one previously with a scout ramp quickly it looks good right they were punishing
snappy wrinkle overpeak because on my in-game leaders in trouble if they try and play this
chessboard counterstrike doing the smoke walls playing behind it they are going to have to
make sure they take it at such a tempered pace I think an IP will be comfortable playing against that
there are limited nades as well which removes options you can get heroes to be able to call with
so I feel like it might have to be a bit more direct
Smoke wall, as you can see, not landing up, he's same angle, different results.
He sticks around for a little longer here, where he can be acting.
It's finally down the fence.
They know he was aggressive, though.
So, if you want to try and piece this round together, so they have hit the pause, they've
got this ramp control, still clustered and lobby, no outside space, but then on a where
that and the Orps not out there, so it just doesn't mean they can cover the line for
main and the secret cross, it's too rye for the time to pick up the slack with that.
So for their finish, I don't want to ask this smoke, it could go to single door and
then they can isolate the bomb side itself, it could go to windows, but they need to hit
the shot snappy is not going to be able to, they can't allow them to multi, wrinkles actually
head to back up, it's just snappy down here.
I don't know, it's getting hard.
I like the anchor needs the top, he's hoping just to catch that first one and then
swing on out for number two.
This is the parthing.
That's exactly what it was banking on.
He can't connect electronic very quick to react.
Down the vents and peeding,
shush audible second body counted as well.
Caspersky, quick to the double doors.
How do they approach a disadvantage to retake?
Your smoked off for a moment longer
or be fading now.
Caspersky has vision from window.
Don't know much space right now.
B.C.G.D.
All in a sign.
We'll be doing such a good thing.
Dark and easy pickup.
That's the call back.
He's ready for crazy's angle.
Quick one back, traded bikers for us.
Keep just the toes visible.
Simple's got to stay active, stay nimble.
Good sparsky in a clutch.
They'll have a look.
It'll definitely have a look.
All heads of electronics.
Simple in the clutch now.
No time really swing it on out.
But he knows the pluck is on his side.
And finds the headshot as well.
And important and impactful three kills from simple BCG.
Off the back of a taz time out.
Find the double digits.
I know that they were in a scenario there where they had number advantage post plan,
but because they didn't have double goals window, single or round.
That does too round whether or not so.
Right, and right here you're hoping that you hit shots or trade efficiently and they did
simple gets them a triple in this situation, so that was still a tough scenario.
It looked very, very comfortable if you're just looking at the amount of players alive
and the bomb being down, but that was still a tough round to infer BCG.
And the reason that I'm peaking go for that is because they did have the finances off of the three rounds streak that they did a crew.
So this game is very tense. I think the buy will be worse for BCG.
Exist is just given the 30 seconds for Tasti got on the microphone again.
So it is Galil Heavy, a Mac 10 for Aragon, and just the AK. Oh, actually materials. It's gone in for a Mac 10 as well.
So electronic is going to take that to the end of things.
All right, so they're hoping to not be going up against too many sets
of head armour here.
Unfortunately for them, there's three in play.
Don't need to use to dropping out on the roof.
This is a tough round for BCG.
Yeah, the Sting Disadvantage in the finances.
Upstarting ramp as well.
Who's going to be their rotation piece?
The secret crosses out of you to bake it.
It's going to have to be down eventually, but it might be too late now.
They put the orb ramp because snappy was being bullied.
Yeah.
Simple as the one throwing you to roof.
It's wrinkle that's going to sweep through and ask questions of the lobby.
I'll be never mind, you'll stay on the line.
No one's ready to, oh no, I tell a life.
Can't just go now, be now.
Very loud about that.
May have been relayed.
May have been audible.
I said that flash, so he's going to be calling for some type of support.
Got it.
Bobby.
Oh, gosh, he wasn't ready for out of court.
They've lost the opening.
Cospersky's got to come up, Trump with the double.
At least there's the number one denied traded by crazy.
Important if I fall right home, click on the symbol.
I have to take the rifle if you want to have voice in this one.
I'd probably voice back your head scream and save right now.
Yeah, right.
I mean, they've had so many clutches in their first half, he's going to have a little look.
Oh, you're right, 5th crazy. Doesn't have any.
Oh, no.
That's a way back here.
Oh, greedy.
He thought he was on his own, didn't expect number 2.
Electronic's very low as well.
Crazy's going to be feeling so much pressure right now.
He knows he's got in hit this cow.
And he can't do it.
Electronic alone.
And once we broke, he should be trying.
He shouldn't be training.
How is that bullet, found Ken's hand?
I said there's three sets ahead.
I'm around, there's the two players on the re-taker.
Only have to care about the next.
Probably with a job, they're running and gunnin'.
They don't save anything.
How is he found the headshot running and gunnin' the dream
for electronic and a smile?
You get one of those a day.
This one from your tears.
Yeah, that could have been the best.
It's loads like a watermelon there, doesn't it?
Okay, I don't say of anything they can still bring in 2N4s, but they're bullying crap again.
Open the pie for real.
They already out.
It's very large.
Bullying snappy.
He's going to be asking for a reaction.
He's going to be asking for something.
And just like that, he falls down the vents to them.
This time they're going to play for that window side.
Rinkle has a moment of vision with his day break and Kaspersky does kick up a fast
good find.
Now HP retreats, we smoked double, still such an uncomfortable round.
Yeah, there's a kid in this, but again, like last time I thought there would be a safe
for short, the terrace allows the way back in there, hanging around, if there's an over
step, but 2,400 loss minutes next to this, it's like that, oh crazy, it's released a lot
You're gonna rush it there.
So lose your base.
They're gonna lose your all.
The odds got us first.
He's lost now in the smoke.
Rinkle trying to get away with anything at this point.
Euterist, run.
A sharp takes his head off and we'll leave with the AK-47.
The ladies and gentlemen, BCG.
They are just wandering around away from the second stage of fasting.
So they'll be quite stable.
You feel this has to be it now?
Now, if that nothing, besides the singular AK say, 2400, you're able to get another
M4 out dropped, D-goal, 2 MP9s up against a fully strapped BCG, but I don't think...
I don't think you can play the standard rampally on snappy again, he knows he's been
a liability in this position.
Just getting run over there, literally just charging and they have no respect for his aim.
If you're making plays on that, you have absolutely no respect for the player.
Ramp player won, done, drops down.
You're just not expecting the one.
What's the call for me, Terrace?
How does he want to close this out? He's actually going to be the first man in.
I'll split.
A top-splendee in the circuit apps.
Just in the open.
Stilka's first gigat for one. Got to respect that for any more for the teammates.
They're collapsing! PCG!
just gonna find snappy and stake to his dad's truck homes calling and they all stop.
Wow, I want a game from PCG again, now I'm done in two strike maps. Simple is back.
And then I am a winter champion chip and he will progress to likely log-holms with some of those
bigger names. You come through the lower bracket, you're going to be one of those lower seats.
Game's both teams getting a day off as well, coming off the back of losses, heroic
felt a power vision, game-religion, felt by Aurora.
Now we decide who's going home with empty hands here in stage 1 of IBM Crack-off,
Aurora Gamble Legion, and G.L.S. Mampig to kick us off.
Alright, let's see what Snacks has up his sleeve for this T-side little bit of you till
purchased up here, two smokes, two flashes, Molotov to boot. All the making's of a little
set piece, but are they ready for the heavy confite?
but USBs they can be deceptively difficult in these kind of fights.
Checkling and wiggling, Glock's fight pack, USBs coming crashing down until Resgets
up close with low ammo overwhelmed, 4v2 good, hold here for heroic.
Not only do you win out of Connectify, but you've lost a lot of this utility that was
meant to get the round going, and it might just get wiped clean down in Connector, only
high-packs remains. Doesn't have armor behind this clock either, so ain't punch even
playing in for him. I want the four looking and right back in the face. And now they're
using that drop to you till against them. You smoke, we smoke, I'm not coming through.
Four players here, ready and waiting and this is a heroic pistol setup. I like to move
after the initial kills and corners while popping out short, the flash, four players
three players still crunch that short position. Rock stay active. You know my
stance on high pecs though.
That's sequences at the end of rounds when he's trying to save. Now he's
getting flanked here. It's probably just going to die.
It's a good prison services distraction and mellows going to finish the job.
It starts with this game from Nilo getting needs to have some big mileage out of
this guy, three kills found in the pistol round is a nice wake-up.
Here I kicked off the air with just some great rounds back at Bounty.
There's a lot of fun watching him up against pain and fury up.
So some expectations here for Heroic who are favourites in this series.
I mean, you know, we spent some time focusing on the polls.
Let's talk about another big CS nationality of all the Swedes.
There's a lot of them in this game, you go.
Yeah, enough for a whole team.
It's Swedish CS is saved.
The young star obviously back off the bench,
or being for this squad right now.
seem to like a good hobby or but had some nice moments cause these issues ever prevalent
for heroic. I'll see what the future has in store. This game is going to have huge weight
or maybe not this game but today the result right going into a winners match versus loser
of a starlice energy to progress. So young stars got to put his best feet forward killed
After one came a Legion Edge in their way closer. That is the bomb spotted on Snacks. Not
in any heavy rotate here. Hero of concerted.
Alright, Chris and gets fed to the Mctans up through shore and this one's actually getting
a little bit hairy for heroic and another kill on the SMGs and came a Legioner in there.
There in your face you're out of the round. This one's all over.
A robbery of the second torsion double entry, snacks with that key trade down in the connector.
A roeic, this one is going to hurt.
Yeah, it's an ugly round to lose, feels like a difficult round to win with tech lines and
Mac Tens, but a couple of early fights just coming up the game of Legion, and they stay tight.
They trade out low health on three players, still enough uncomfortable beginning to the game for a roeic.
In the sweet head to head, are you backing kind of?
I guess you know you'd say the better it of res, or the next gen, on the side of heroic.
As I outside in JW, he raises the only sweet left standing.
That's a tough call for him.
I don't know. I think Ress has had some crazy life games.
He has. We got to watch that insane half versus a valley, but it's just a half.
23. I think it was. That sounds right.
The future is now, all right. Children are the future.
The young players.
The young stars.
Yeah. But I was thinking the yellow as well.
No, I just couldn't resist this play on words.
I'm right back on Nealotrain. I left it. I've re-boarded it. They allowed me to get back on.
Yeah, you know, I remember when we were covering them about it, he even said, you know,
for how hyped up Nealot was, you weren't really sure he'd necessarily risen to that occasion yet.
But I think this year, 2026, he's put his best foot forward.
Started strong, but got a lot more to do here to heroic.
I'm doing it from the back foot, just as saved M4, a Famous, and the B-Gamble that
started to rotate.
It's a great round to just stack a bombsite here if you're heroic, especially with
how quiet the map is, game allegiance are closing the distance on long, and moving
up to moments.
Good catch for young starting.
No, it's coming.
And you've got to stack it in the right place, can they hold on to this, Rez, and down
the hatcheries with a double teammate to move again, right in a young star, over on the
long side and well, it's only Snacks. One versus three, low health on Neil, but everyone else
is looking pretty good right now, Snacks. This won't be easy and the rifle is just
going to spam him out, young star with a picture perfect round.
The point to prove as well, where I talk about this guy literally on the bench right now,
playing officials playing in a roll. He's not played him for some time. I'm putting
on a great round here to get heroic back in again. Nice stack called onto that top
site and despite a double entry at 43 it's heroic to close.
I think these are two IGLs with almost polar opposite problems that are sense. They might
link up in a similar fashion, but I think Snacks has so much of the old Snacks DNA
in him and that translates across into the team, right? They're really not afraid to take massive
game risking plays, whether that's smoke war. That's really the most common one. These
guys see a smoke. It's like a moth to a flame. You know, he's a guy who loves to push in a advantage.
Yeah, can can you really catch your opponents? I've got to take also take you to
yeah, it's win harder calling. That's how I think how we try and frame it is, you know,
you're 5v3 screw it. Why not get aggressive? You know, you're supposed to win the round.
For Chris and I think one of the things that you saw especially in that OG team is actually he would get
to get to good positions a lot but then the sort of fear would set in that they could
lose the game, things start to tighten up way too much, they lose some of that,
and last this, they eat some of that movement. And so he's kind of trying to get away from that
inside of this heroic team. Wow, is that front right now next to the toilet's flashing for a five,
but he has not blinded more rifles in the site, game elixion getting closer, those bodies are
problem. We need to line up the young side. He gets his head cut clean off, me
load the same for V2 and another save as he's forced by just keep hitting
hard for both teams. You're always going to be investing in these early
couple around and so expecting heroic to save just to keep the pressure on.
Then they're probably going to have though is the wins for game of Legion and
just been a lot cleaner, right? And they're already on kind of the better side in
in these four spy wars, you have more ways to generate money with bomb plants, you've
gotten out now with nine players surviving in the two rounds that you've been able to pick up.
And so you're feeling pretty flush, it's even if the four spy wars continue, and you
were to lose this next round, the buy you get is way better than what heroic are going
to get to field.
I mean, you're saving four rifles.
I cannot complain right now for Game of Legion.
You know, essentially, you've actually already won the Force by war, without properly having to win it with the usual 2-in-a-ro.
Don't get ahead of yourself here.
Yeah, but the reason why I say it is man, they just get rifles next time anyway.
Even if they lose, they basically get a gun around.
True, but you just want to break their bodies, so you can redeem freebies, don't you?
Put them on USBs.
Rock won't go down easily, three Air Force coming in.
Camelician all in.
I mean, that's why you've been down nothing but A plays.
And so format B stack.
Feels about half the course here for heroic.
It's cruising like trying to get ahead of it, right?
And anticipating no way they just run it back out here again.
It's also the fastest way to lose the round is to be hit.
So you start for there, take advantage of the quick rotating.
and be able to just quickly shuffle this stack around from BDA.
Someone's going to move it, look like Chris and Montezube is sending the rifle instead.
Okay, Chris and back in the pack and heroic do gamble because I've just jumped by to be sure, cleared it out.
And nobody's home, this is PR looking monster right now.
Aimely, you know, way close to the heroic are ready for, but there's still four players in this site.
One of the rifles that out in the open, but there is this double long setup to contend with,
But Nilo going unclear, unchecked, and young star here riding in the side car, ready to play off of him.
Flash is a pretty brutal, and young star going through first is awkward. They should be aware that Nilo still trapped behind this long smoke.
Now they certainly are.
So scared of it, even a fifth player with a miss Smoke on Dubs, so they delay the plot. They miss another smoke.
They rise their tunes on the wrong position. Nilo can push in a punish. Lots of damage.
I can't finish a kill.
There was a huge chance there as Gamalooge and Miss Tupi to utility.
The susfits still holding me the whole time, left out of the party, and you said they'd
already want to marry now they actually have back to background for Gamalooge and broken
Oh heroic.
Certainly like him when you're getting out of game release and to open things up here.
Kind of just feel as cool and walk you into the ace out of numerous rounds, right?
It's going into stacks if a game release and then they get out with three of their lives.
You know, maybe the biggest question mark for Game Elegion is actually the man used to be so excited about and that's PR.
He started this tournament with two, well, one was his worst game of his career and that's online or online and the other was his third worst land performance ever.
So two of his worst games of all time to start the tournament.
I can't storora.
Yeah, they got knocked out of that match.
That's for sure.
This is off the back of PR, maybe hoping to start this season.
It's a different squad with higher expectations, but...
Still gonna need to see him deliver if it's ever to become a reality.
Yeah, exactly.
It can become a bit of a self-fulfilling prophecy in a way this idea of, you know,
I'm disappointed because I thought I was going to go on to something bigger and get a chance to showcase myself on a on a bigger and brighter team
But then that doesn't happen and it kind of mismatched is with the reality in a situation and now you're playing a little bit worse
You're not feeling that same hunger. I hope that's not what's happening with PR
Because he's a real talent and you've seen what he can do when he's at kind of the the upper level of what he's capable of
All right, enough as a bad game. Yeah
I'll see if it keeps up.
Because I think there's a real case to be made that over the last couple of months.
Torsons may become the most attractive option inside of Game of Legion.
It's been very consistent.
Just a real force of nature in terms of creating space.
He's dead, monster stand up, got the need for B contacts, SMG up close, he's just
Chris and Antoiler, and with, again, mid-control, taking back the emilegion, who
are not into rotate out, little to day note, this is the first B hit of the game in round
number six, the game in the lead should bring in the bomb in, so Chris and calls the blind
rotation, and they will be left just as much as that, Chris and Gade here, and
information as the B hit does come in and the roguest wishing they have that set up still.
It's gonna fall. Shoot right away.
The coming.
Nobody is fully away. P.R. might have to come help him.
Swins the door.
A lot of damage done.
Young star.
Cheeky.
I can't see a little net of for for his situation there with the door and one door opens
the same door closes and then opens again in and out of the roster still on that bench
but every game's felt like an audition tape for young star and you know given the role
that's what I'm saying.
Will you regret letting time kill a new load get out with an AK?
That's the crate's three on the way out.
Now, aka into a gun ride.
He's ten and three.
He's feeling good.
It's the best weapon.
You love it.
Moving into your third strike for him.
You put it on your star player.
That's the weapon.
I thought that was the deal.
Well, yeah.
Best rifle.
Okay.
No, no.
I mean, an officer's sniper.
Yeah.
Let's try through the playground molly, game illusion going quick along, you know, it's a great hobby. He loves to do it. He has fun.
Oh, careful though. Okay, it was on the line, you know, it gets out.
Sacrifice res for all this space over the wall it's long, and space they don't even look to use.
B-block is good timing for game management by the time the bomb is hitting that will be fading.
If they want to do a pop, they certainly can, it's a double monster setup though.
Explode anti.
Smoke fades, Rhysmoth.
That's a point.
Here I might have to crack open this site.
Oh, Miss Molly.
Not ideal.
Now you're going to go manually clear the sandbags. The flashes are good at least.
Still struggling to give away through.
High pegs had to hit that will recover on the WP.
There's the follow-up for high pegs.
You can start up here in heaven.
And around that heroic thought they had in the bag of 4B2 for a moment.
Now you're left looking.
Top performers native Nilo will find that AWP and so PR's gonna clutch up and got a clutch big
Bon Retrieve so little time left. It's just getting away from here. The clock runs down and it lets Nilo play it forward
Just sneaking in their back line not jumping too soon
Strikes at the perfect second forcing PR to stick its two kills with a safe day came from Nilo
and young star with enough distraction from upper-buff game-elegion.
Leave it too little to late on this behead.
I set up here for a ride to double once the pace off a couple of
catches behind packs, but not meant to be needed off at the bomb.
High impact ground for heroic, this could be game-elegion streaking away at the start of the series.
Don't want that to happen when you're on CT side overpass.
Oh, wow.
That need is crazy, lands on res.
And he saw him now.
Are they ready for this?
Who's that player into the battle?
Suspice dead!
And do you just follow through?
I mean, that's a B-Pake.
You know, a most you're running into two players here.
It's again a double monster set up for heroic.
The interest comes back.
They just go out before the flash.
Exfloud.
Blinded eventually.
It's over well, Chris has got nowhere to move on this pillar and they keep in the pressure on Molotov to his position.
He low comes in.
Dings straight away.
Suffering now in the snacks, my 10 comes to charge him down again.
The Nate from Nilo delivers is the same too, left in this round for heroic.
And surely not.
I mean, Nilo got dinged at the first turn of this exec.
Still alive, still threatening.
And maybe still here to steal it all away.
the cover from young star on the A-W-P just comes up short and now they're both low.
Torson goes fishing but low on ammo, two bullets in this A-K now got to put a fresh
mag in.
Pressure's on.
Each peak around these corners could well be your last or a crazy one me too rolled out
in front of you.
Time is once again the problem Torson's got to make up his mind going to choose to
to play it forward goes hunting, looking for Nilo,
and he knows where young star is, pressureing him,
and it's running young star,
had to hit this shot, never even gets the chance
to fire Torsen, teed up for a 1B2.
There he is, Mr. Consistible,
this line up for sure saves the day
with a slow and steady clutch.
I do like the setup change there for heroic,
but you're just hoping Torsen doesn't run you down.
You're hoping he plays that plan.
Young star has the cover of the bomb.
He looks playing safe, his back is assured, but often low health, easy pre-5 at Torson,
boxing him into that grave.
And so, Gamelijon, do break that money right back, just a little bit later.
Not a lot to show for it.
And out.
One of the rifles immediately got...
Yeah, you know, Nilo, welcome to play against Nags, my friend.
We said it right off the top of this game when he sees, you know, where anyone else sees
and smoke something to block you, something to slow you down,
snacks, sees an invitation.
Yeah, it's just, throws a bit, runs through the smoke,
finds the 5v4 and his team pop out in the meantime.
See if it's an export and the bomb offers,
first entry in middle.
So here we go, game illusion.
Looking for a very good T-side kick off this map.
I know this right there for the taking,
this is gonna have to be again,
a safer heroic, couple of pistols.
Despite Nilo putting on some very big highlights,
Chris and Zero, Sasp 1,
couple of slowest starters here in the Heroic Squad.
He's not overpassed at a winning half staring he dead in the face.
Okay.
Yeah, that was crazy.
No, yeah.
What can you even spell that?
That's not even info.
You know, one of the old sayings when it comes to team sports, the idea, you're
the strongest your weakest link. I think this game is showing that off well right now
because two top performance heroic outclass any individual right now on the side of
Gamaliche but the floor is just that much higher for the GL side.
But when others forced by wars early it's left them in a fantastic spot.
They also deny heroic the bounce back on the attempt that there's multiple 2v4s.
And so like you were suggesting this is Gamaliche on their way to a winning half.
on the T side, the trickier of the two.
PR will have his work out for him, going long in this round.
Three players here, aggression up close from young star and PR's there to punish.
This backup there for PR's, him walking away from the angle that gets in that kill easier.
It's ready for the recommit.
I get caught here, spotted in combat,
as far choose to flank the A players, and this could be bomb dead if he goes towards default.
Okay, got your mind. Line up in the spawn. Stacks aggression. This flank is still imminent. Still ever present.
Exfile holding your shot waiting for the charge to strike.
Now about the comp plan. He was there waiting patiently for it surely not.
Exflowd! How did it?
Snacks just charges at him. Fielis on the back turn.
It's Nilo in the hot seat, but at 15 and 5 he's the guy you think.
you want in this situation,
Nades Paul, then he prioritizes
is saving that AK res will not let him escape.
Oh my god, Snacks is just saving
some of these rounds, too.
It's one of the craziest moves.
Just running it, it's flat on the earth.
We got to down the player of the situation.
We described earlier on when talking about Snacks' leadership.
We said in a 5B3, he's the guy who's going to push.
He's the guy who's going to keep trying to really
just drive home the win.
And that's exactly what he does in this round.
They're 5 on 3.
They've got the site pushing a bank
to take all the space away as a 255 that heroic make a very good attempt of but we're still
talking about a 7 round T-side 4-game elogen or X-File Cat for on these jumps high
makes us holding, luckily moves away after one.
Oh there's a yank, welcome to the stair, but on the board.
I'm heading into this round dealer who had more kills than his whole team combined.
Now they're tied.
Well, he's going to take it right back.
back, rest at it long, double mods to get you punished here. Snacks patience, we'll
to pay off.
Oh, it just looks away.
That's CS timing if ever you've seen it.
And Susp is been itching all game long to get involved.
It was him getting picked off by the Booster, you've been getting abused down here
at B. Finally, the side T wants to be the one kind of setting the tone deciding when
and where these fights come through, bit of aggression, works, wonders.
high-plexive sequence, no tag connects but not the killing blow and that's what
was needed heroic. Can we try and stumble back to their feet here with a five
brown CT half. Scraps, right? Scraps, best case is just you know dog food here. CT
rounds five on overpass, not even the good time, not even the good kind of dog food. We're
talking like the hard stuff. Oh no, like the pebbles. Yeah. What are they called? Piddle. I don't
No, cause I think it's gonna be a cable.
No, that's like the American terminology.
A cable, a cable.
I don't have a dog.
I don't have a dog.
Well, Gabriel leaves and got that dog in them right now.
Hugo.
Time out, cool, then ahead of this round.
Because why settle for just a winning half when you can put up a great half?
That's the thought.
I'm inspired.
Snacks has been chewing pebbles all night.
Gritz is teeth.
This is the Beerus to finish off.
Oh, that's not ideal.
I mean, I guess that's like the aggressive move last round, but doing it here, if I'm
around at the half, he should swing out towards Monster, and there's a lot of guys looking
back at him and snacks with another key entry.
I mean, I think it's a kind of bot stay. He had the kill. He had a one-be-one just with the shot.
It took him three bursts couldn't kill him. So, failure to launch here in this round.
All this spotted leaving and X-File does punish Torcid. Keeping things even.
Some damage done to the game, Elie, didn't no longer walk in the park.
But how about a walk in the playground, they reset?
I mean, the decision to reset here, it's not a bad move, it's just, it's going to be
very, very time-consuming, right?
You haven't had a player in middle.
You've got to clear everything, and in all this down time, Nilo has even got any aggressive.
Then, game religion have that same realization too, it's just too much grounds to cover
with this much time left.
And so, going to be the decision to recommit into B, this is where the push from Nilo
is big. He's got all the info. He knows it's not the A play and so Game of
Legion they stick to their guns with a two-man beeline and Chris and even
floating around in the connect they're gonna try and punish on short.
Nilo might even get here before the party gets started. He's arrived very
very early on this pack staff and there to clean up house.
heroic we'll get through the grab those scraps of a five round CT half.
We're winning all the firearms, which is a key to turn this game around here, okay?
You just need to be...
See, who knows, as Veroic go into a second half, the Pirates are there, but the scoreline is game allegiance seven rounds on the T side, not a bad runner thing, snacks leaving the charge literally and metaphorically.
Yeah, you know, it's been a signature game from Snacks and you can't want nothing else.
It's a bit of a dream scenario, you know, this is a chance to play in crack-off to continue to stick around to meet some top tier opposition.
Oops.
Sounds like it's one of me into a lot of those eggs.
PURRO!
Alright, you lad, that's three!
Oh, why stop there!
He loads only a hop skip in a jump away
But wanting to see far better games from PR at he's giving us one now suddenly
Surging up towards top of the board for game of Legion on the back of this pistol
Come on, clash of the Titans here to very high-dust
And he all takes the cake. That's a nice
And what a way to start your second half he are stands for pistol round all five
The perfect record here, big game religion.
Unreal shots for PR. Just on rails.
Ah man, feel like susfatter trade that he was in the tunnel.
It's had some awkward timing this game.
PR, we were waiting for him.
We know what he's capable of, he shows it.
Wins a high impact round to keep up the good times for game religion.
Can we raise a scape? It's only clocks.
What is bro smoking?
And if you were wondering what PRH stands for, no joke, stands for Pringles.
It's true. It is true. We found that out for him.
Which makes sense because that ace was crisp.
Hey!
There you go.
But you're going to get one of them.
I've used it now. Good need.
And a backstab for race.
There's no winning this.
No bomb plant, no chance to make the extra money.
They get boxed in.
They did have some time to talk over the coming rounds and what lies ahead of them.
I don't have to go.
Are you going to be okay?
It's the first door.
It was PR's third LAN ace.
Very nice.
Very important here.
All right, gun around now for heroic.
Why the Game of the Legion are going to be playing with this momentum and looking
to come through with the Greshens, so it's a default health here with some clearing you
tell just trying to buy you some room out in middle.
We know, of course, the Game of the Legion on playing far forward, Miss Molly.
Ooh, man, a couple of snack bits,
so you tell for heroic.
But they still get their space in mid, all the same.
Question now becomes, where do you wanna end up?
I think the party you almost wanted to have some
former contact here, they are gonna get it
as they head in towards the bathrooms.
Snacks has the shadow to work with.
It seemed to make that any easier, it's a fleet of opening kills for X-Floud to find this 5B3.
That's what it's good for, even gets the long spot as well, they don't need to commit.
It's not going to let them find him on low health, both players reset.
Hurray.
Going to go together, try to trade out this kill.
One taking back 30 seconds options available if they go B, they go into unknown though, so
dropping back down as he executes thrown into this hop side.
Keeps game-eleadron in the wrong position.
It's a great kill for PR, but it's an MTV bombsite.
Wonder who rock or run into.
Well, I was poking your head in shortly.
Yeah, see if you get given a reason to go for this.
One kill from Torson would be enough to interest you.
But when that doesn't happen, the rest of game-eleads
have already made up their minds, they are out of there.
So a good reposition here for heroic.
I think in this game, that's far.
So, Chris might have field a little bit out called by Snacks, been getting out maneuvered
on the back of that first half suit, nice to do it back the other way.
Got the padlock on this B-side, no ninja diffuses, poppin' them up to try it.
I'm running what's again, looking solid in the gun rounds, so it's what Toby said coming
into half time.
It's the important part, but it also means you've lost to ECO.
Can't be having any of that here in the second half, came a legion at a couple of rounds
away from taking that out. Beautiful entries from x-plowed.
Back to this default for heroic.
Again, it's passive over towards the toilets. This time even more so than lost.
No setup there.
This guy they have is Red, he's going to hang around for a bit, but when this smoke starts to fade, he will give up this ground.
And so heroic, I have a bit of a staging platform over to Wardsay, they're letting some time to kneel,
Time to Nilo, there's this boost in play, P.R. holding for the walkout.
Made at least gives up the aim of the game for Nilo and now they know he's floating around on the short side.
Like how Snacks just doesn't stay on the boost, instead drop.
Not gonna get swine the totem pole.
Whereas has stuck around here.
And so in enemy lines, let's see how he gets on.
Yeah, not behind, but inside.
I'm Molly can be scaled, front of here by heroic.
No information, no game of Legion.
I've seen something along there though, Ipex.
Make call for Snacks' rotate.
Susp has to clear this corner.
Rescue to big damage, there's the swing.
Good dick to be loose the bives, and with chars as Ipex thrives inside of
shore, holding onto a powerful position.
Her rook have to cross pass across fire.
They may have smokes down, but they don't have the time to dally.
Yeah, even high-packs being here just a big problem, able to push and pry and harass these players as they cross in.
It's bought so much time, and so we can come the rest of game religion.
That is a real heads-up move from high-packs, right?
Getting aggressive, maintaining that control over the toilets.
It's a position that ress died for, and he does not let that death be in vain.
I'll hit the wall and a test of leadership here not just from Toby's but from
Chris and as well who has we've already sat individually, is struggling to do anything in
the server 2 and 12, thus similar case, wasn't difficult positions but we've seen
have chances in this game and if you can't frag your way out you're going to have to
call your way out here.
Scenalegium with the superior setups leading the round still aggressive giving a
rogue no room in this site.
He's going to get the ice!
He knew he'd run up before he'd run it.
Yeah, just knowing you've caused such a commotion at that point in the round.
Alright, sitting a little faster from Nilo, playing through quite kind of watch,
or maybe looking for an opening kill here.
Go fish, see what he can get, but ugly on the spray, and that is top of form and
yellow brushed aside, feeling a bit of a burden of responsibility to try and force an
opener.
And you blame him.
He's got double the next guy's kills.
I sure have a high-packs 5v3.
He is the weak side right now.
A PR and Torsen are here.
I mean these are too heavy here, right? These are the two danger men of game religion.
and side by side in for a sight hold and even then Snacks is called for a very early rotate.
Bringing more bodies down so if they're even able to hold the line for a moment here it causes
you big problems, need on that heaven smoke and you're starting to lose a lot of resources.
Smoke's now fade, task gets that much harder and in all this chaos PR plays it forward.
He is excelling.
And you know now you've arrived at the worst case scenario the floor is raising up right the guy that was bottom of the board was high-packs
Maybe the one exploitable piece while he had that big double kill round to find success became a Legion and all kill here to extend the advantage
PR no longer
Slow start a right really coming to life ever since that ace round
The ceiling is rising and so is the floor and you're getting crushed in that gap in the middle
or painful imagery, even more painful rounds here for heroic.
They've been high here, energy, especially since that PR ace.
And the game is flowed to their favor, one round in this T-side for heroic.
The tech pours now over at least, but we're getting desperate here.
He's got no money left, okay, you'll sell it.
To the unenviable spot to be in here for a ride, having to remind themselves of their map pickup next,
Game of Legion, home ground here on overpass.
Hi Pax, another easy shot connect.
And it's just relieving man, you know, I think I picked some of his suffers from being one of these offers that struggles hitting the easy shots if that makes sense into the flashy sequences that often stand out.
The fact that he's just nailing these one be ones whenever he's getting them gives you a lot to work with.
And there wasn't a whole lot in this game, that's far that's suggest he would capable of that. So good to see him coming back online.
Now the pole with a point to prove here in Crack-off.
Six Polish players in this tournament none of them yet eliminated worth voting.
Jacob of course in the next stage.
Liquid with two game-elegant with two and XQ, a close-bursky as well.
All of them fighting in this final day of the first stage to progress.
All right, that's not bad for Nilo.
How much more chaos can you really cause, Taipex or on the line?
When Nilo dead, it's only expiled, a little down, finished off by the AWP, overkill from highpacks.
He was, I didn't even realize his KD was nothing in the first half, and really felt like an issue.
They were winning the rounds on the outside. Now, CT side is consistently pit every shot he's taken on this AWP.
Well, that double kill in the second gun round as well, and Game of Legends are just storming away three rounds straight.
For heroic and I've never really considered prison anything resembling a fracking IGL, having these kind of quiet games from him isn't super uncommon.
Still a guy that's early on in his vent shit into the upper realms of CS.
But right now, having him unsusped this quiet, that's kind of unforgivable in a sense.
It's leaving you feeling like a lot of these rounds just 3v4.
And as the game's gone on, you're certainly seeing Nilo feel the burn and the pressure to try
to be involved early in that.
Is leading him to take some very awkward fights.
Get any of the rest of the team to pull through here as they have clawed back at 3 on 3.
Yeah, make this interesting, game-religion keen to close out.
May pay a price.
Young stars get a timing, walking out B inside of the smoke is present snacks on the other side,
can't connect the flake, crystal with a third kill and young star, or any in, so heroic.
Do battle back from a disadvantage and pull this round into their hands.
High-packs, he can hang around.
But more than anything, I just not want to give this all per way.
Well, heroic, give the round away as I look like it, I pecks walks back, and heroic
converts from a 3v5.
Not too shabby, you just wonder, you know, where was this round to go because your back
it really against the wall now.
Oh, this that's...
I think someone called it.
Some of those setups in the game,
Legion, the Hyper-X-Dodd,
heaven broke the door,
flashed, raised to swing,
con.
I'll remove some of this for game of Legion,
trying to familiarity with the map there.
dead potentially. There's been a map that they of course have been playing since bringing
snacks back into the roster he always liked overpass. And one that heroic although I've had
great results on last year it was mostly with different rosters obviously. I haven't really been
playing it too much. Obviously a team that missed the major and have still had all these
Changes and not even necessarily the changes they wanted.
Oops.
I got the boost. Watch out.
Here I was here.
Even the fat of the game illusion is spoiling such a lead, makes these rounds feel just inherently stressful.
You've got to expel a lot of you till he had to take an app to control them.
A lot of teams give away for free.
You're just worried that with this type of lead they're going to be aggressive.
They're going to be in your face.
And with that you tilt, you're also telegraphing the play.
It's actually more for game allegiance to work within the round.
They know that you've got long.
They don't have eyes on this position and so a flash played a T-up raise.
He will open things up.
It's a quick trade back for X-flav, but he's going to follow through here, smoked off
and blocked it alongside Porsons even dealt with Nilo on another one of these attempts
to get out B, and he's hit a real wall on this T-side has Nilo.
It's called off.
I'm going B, two players made, isn't just a check for Chris and he clears a flank.
But they should still know this is an A hit stack on this top side.
It's like clear as a corner or could just snacks again or
run scopes and there's being pressure here as they play double up high-packs
these health.
It's gonna be over right now.
I pack some for a sequence they're moving in on in here.
They're first steps that I pack that A WP tried and true in the second half.
Came a leaching power up on overboss and now they're staring at two and a win
dead in the face. If a heroic, this one was a very slow start, slow to build, slow to get
going, two players not showing up. It's an awkward way to start the series. You've got to
hope you can cause correct on your life. Gamble Legion heroic, map two, setting this
stakes once again. heroic, a map down in this series, elimination on the line, survival
for the victor into another BO3 later today.
Now, whenever this squaring off against the winner of a Stralist Vs NRG,
that's going down on the B streams, walk away for this to start with a mist mulletoff from
prison in his death shortly after. It's not exactly the dream opening here for heroic.
Still, they're trying to make the best of the bad situation taking control away over at
jungle. That's a start. The game of Legion are ready for tossing nails them as they round
the corner and x-flowed blocks in all angles, puts rain on through and he can't find anything
in that one B3. It's a pistol round to open things up here for game of Legion.
You're going to do anything for Christmas confidence, right? When you just miss your utility
in the pistol round like that, but regardless of a game of Legion, clearing them together,
the perfect time in the round. Huge double from Torsten in window.
Gamble Legion, get going here on this second map.
I'm going to hell up!
Come to the lift!
All spiky for heroic.
Explode has an AK.
And it's clear they know who they need to have switched online, expired in Nilo both
with rifles.
It's cruising dead early for the World T-Up Nilo for that trade.
And the fight for mid-control, ultimately won out by heroic, right?
Game of Leach and go ahead and depart, but so did the heroic squad.
They leave mid all altogether in this push from Torson.
and could feel lucrative, Nilo is going to miss this timing of Torson just sticks to his guns
and follows through on the play.
Oh, we catch it, now he goes back down on this, so he's not even going to hear Torson
against Run.
And now they know fully, this is an A hit, sure they can be making control, they could
walk up Cap, but let's put our eggs in his basket.
All of them, in fact, walk it around.
It might be a scrambling, it's more some right behind such impeccable timing.
Yeah, he's just here on such a forward timing, it's almost unthinkable.
You hippie are burning that molly, you're gonna try and capitalize.
Find him out towards the jungle, but it is just his flanked, it was okay.
The puns did take it all the way, Nilo left up in the clutch.
The bomb is plotted for him, heroic plan for this contingency that if all goes wrong,
They had faith that Nilo could see them through.
Rives here off the back of a great opening map.
Nilo very talked about playing.
Nade for this bomb.
Spam connects.
He views howl that he just gets it away from them.
That's why they've got faith in Nilo.
Oh my god.
I can't believe he got that with just so close.
Fellow of the diffuseless destiny for Gamalijan.
Oh, I can't brain them for sticking can you.
They know they are exposed by the need, but Nilo nails headshot.
All right, this one's going to start off the same way as overpassed, four spies
back and forth to get Mirage going.
Okay, double up and push, and lower at the same time, what a combo.
They just stormed through the apartments, all eyes looking to wrong way, Gamalete
can go two for one.
Exfathers Smokewalk is gonna cost you a life as long as you can barrel on the text
of the headshot.
Upgrade again, 4v2 now, the back and forth of the began overpass continues here on
Marrage.
Now room for a snack, Steve Goldberg, there is room for this Res M4, Torsten even chasing.
Up close ahead of the pack on this Mp7.
young star feeling way too much pressure there as they just swarming and I think these
rounds for game allegiance always going to be deceptively hard to put away just down to
the DNA of this team right really risk prone not afraid to get in your face and they do
it together they've all bought in if all bought a ticket on snacks is wild ride and they're
loving every second of it that's why we keep seeing them get these results right they were
able to win out the force by was back on over past they're going to try and do it again here
on the rod.
One plant does make all the difference here, but it's
what's your best case, one aka again for x-plowed.
Okay, there it's gonna eco this. Here are rifle
and glocks of the siden.
At least it's put to use finding a 5-4.
Shouldn't go much further here, Emily's just swing back to top mid and they've actually lost this AK in the madness, it's been mullied.
So you have nothing to show now, Snacks gonna hunt these kills.
Oh dear, and there's some road come back to look for this AK, they will not be ready for this position.
How could they possibly be ready?
How many for snacks?
These these these snacks?
Thanks, they're double and they're in trouble with four kills from the captain of Game of Legion.
We're already being shaken around in this series.
Chris takes the hit and allows X-File to pay a rifle.
This is very very confident positioning from Reds.
Here at a little bit of a helping hand, open up this lower pick for high-packs, prison
Again, first of all,
That's an absolute start from the opening up as followed in into Mirage. No way you want. You wanted this to feel decisively different. You wanted to come through playing a strong game from the get-go
Now with you being the team facing elimination. That's not a threat the game of Legion or even thinking about yet, you know, with a whole map of leeway
Left in this series
And he is just...
Failure across the board in this first rifle round, everyone dead with nothing done,
leaves the only two players with kills for heroic in this 2v5.
A level window across as well.
I started into Clare though, perfect pre-fire before even source snacks.
Still a hard road to run to get back in this route and high-pecks continually grabs
information jumping over his head.
I like that high-packs skewers two more and game allegiance just keep building in this series for one it's getting easier
didn't expect that on my rod
high-packs takes matters into his own hands
and
I'm the excited the coach the game
a legion rushing in high picks nearly left hanging for his high five after the
collateral on the coach weren't having it he's very happy with how the early game
is going. It is not so much so on the side of heroic calling it his first time out.
Yeah, game religion is just very confident every move they make right same as overpass
and very aggressive lots of flash players and so
okay just feels like even if you're calling a good game you still need your players
to have some agency three guys with no kills after map one where you had two players
under five kills for heroic is it is just rough stuff you know it doesn't take a
the genius to work out why on this one.
I hear it's a lot so far.
To game game it's a 5v5 game and if you have 2 players in this case now 3 players
not performing up the rip you are going to feel that.
You know the next crowd in the 2v8.
Oh that made.
Ouch.
That hits young start dead on.
And so he never gets a chance to play.
No pressure on A-side high pecks is free to take these fights as well.
Snacks backs up against ECO looking to give them nothing.
Sure, have window where are you going to go with it?
This is not a nice fight for a pistol, it jump over snacks is ready.
Spicy!
No way, you can't spoil it.
And they just can't do anything right.
There's been so many...
That's the 4K from the next.
Both anti-Ecos.
That one's crazy. It counts. The number go up next is happy 12 and two top in the charts for game a legion
Oh 12 and two and snacks. Yeah, okay eight kills on auntie. You go like p250. No other but that one
You should not be getting away with that
The way that you've been losing these rounds is so deflating, right? We painted this picture. This is it for heroic
If they don't cause correct, if they don't battle back, they've been collateral.
They've had snacks, four cadence, twice.
They've been dying instantly to you till nothing is going right right now.
And you've got to shake that feeling off.
You've got to find a way to gather some confidence here or something resembling it.
Or else this is going to pass you by so quickly.
And that's it.
Your time in crack off is over.
And it will have gone by in a flash.
And Malaysian suddenly hopes so 5-1 still 3 players yet to get a kill for heroic.
But now it's the round to her and now they've all got 8k's time to get back in the game.
So I'll be looking at how this crazy old ramp triple mid for heroic.
It's a race on top, it's even spammed through this smoke, one of the few fraggers that
and he gets blown to bits again.
This E-chill has been crazy.
Snacks show me that here.
Young start finally gets on the board.
Gotta be the start.
Something, though, they've lost X-Cloud.
And it's still this chaos.
Young start, it's just a long kill.
Neelo left is the last man standing.
And he has iced out.
Game of Legion.
This is punishing.
They are playing with full confidence.
You can see it just when you're watching the POVs.
it's so much intent to kill on that push in the palace.
It was borderline scary.
It comes out three as well.
Reposition's just avoids the con player coming upstairs
and is able to find Chris and going through the Ramstone Oak.
It's just getting desperate now for heroic.
Funny, stacked side.
Can we see the deal death?
This is first the green murder.
That's the worst type of murder, right?
That's what they're doing to them right now.
For we intentional.
This was planned, this was calculated.
Here in any man's laughter after this one.
Alright, maybe a change is seen or he here for heroic.
They're hoping that that can be away in.
Gonna go test this b-site and it goes all great utility.
We're not escape these needs.
In the last three rounds, there have been devastating HEs.
Oh no, it's really a performance.
They're all so low.
Anybody know they're gonna spill on in?
Chris, it also gets himself from the board.
They chase down the orb.
Not the gun for the job.
and so we've been picked up,
Chris and Anilo both on.
Yeah, we're not in the car.
Torsons missed the jump.
Maybe something's brewing here,
but they're so low you've got to be flawless
from here on out.
While he buys time,
Frank comes up the cat side.
Snacks needs his head short right now.
Second chance and give him snacks,
resets, and they go push him to PR.
He's run away as well.
Where are they going?
Both dropping under?
I mean, you wouldn't expect this.
He always back on cat now.
He's gonna wait for snacks.
can't walk this forever. Position taken if they click Kitchen, they're going to get a lot of information.
I think a rogue of realises rotates have happened, but still one shot from a rifle
Nilo Lance is, it's next big flank walking through the apps.
On V2.
I used to be as Wonderland. Now looking to make it is killing field, push on in, tap on
And this bomb, it's the full can it?
Chris and just get a swing and put a stop to it.
You're not sticking that right under Chris and his nose.
Oh, it's three to the end.
It's the board in a big way.
Yeah, three kills deep on a pistol rush of that B site.
Maybe an over cook for game illusion.
Maybe an over cook could have just grouped.
Gone together, played later, they split up.
He goes back to where Snacks was.
It's not really even worth three position at that point.
It's just kind of all over the player feeling it.
The other problem is a lot of damage came from the Nades too, so in a sense it's unconfirmed
Like you can look at it and go that should have wrecked them, but you never said and you didn't realize they were both sub 10 HP
Yeah, you know
It's okay rather loose, but it was still a big advantage for game-relation
It all really comes out of tors and climbing back up truck
It just gets up there and gets this kill all around this dead
So, huge save from the captain of Heroic trying to inspire his team back in the game, 3 frags.
Where do you offer as well?
Nice, nice to do.
Can they leverage that?
Yeah, it's going to be way you find your motivation.
That's around you're not supposed to win.
He's not around the state from Game of Legion.
And now you've got to try and go from strength to strength.
They play with a bit of a pace, bit of aggression, and they end up getting annihilated out in middle.
Don't mind that.
Fast clear.
Reach around.
You get clean swept in the next with the right falls.
I was gonna say, don't mind the fast cool, right?
Confident cool coming out of the round wind, but, oh my god, this is gonna get worse, isn't it?
Game of Legends just win every fight in every position, breaking smokes would need again.
They're you, so has just been.
Perfect in their CT side.
Hipex, hasn't missed a shot with you up in this series.
Stacks is 14 and 4.
Where do you go?
Okay, that will help.
Burning alive is Res.
43.
Can they freeze, catch their breath, take stock?
I have to freeze.
They have to slow this down.
The bombs in spawn.
You've got to rare 4 on 3.
You have to deliver now.
Don't want to lose the round to go out in the bombs the young star goes back to grab it
He's gonna link up with suspo over here at ramp so an ace split Bruy
Game of Legion group up and look to reclaim made a drop down for snacks is punished
So it's only PR left this comes with a territory at this type of game
You're feeling very confident like you can win any fight in the book
But some means you should take any fight
He's gonna get on it all right young scum much needed stopgaps such just can't
Seen to get his bearings in this game. It's not his day. He had a rough loss map
He's 0 and 10 right now, Harry. That is
unacceptable for heroic if they want to win
That is
Not ideal
4 and 14 last.
4 and 24 in the series.
Oh, that sounds worse.
Don't say that.
Oh, never hear it.
Get a couple of rounds at the end of the two side.
You close the 43.
Snacks jumping at the mid.
Maybe hand it to them.
We discussed the length, the liver dye nature, and the captain of Gamble Legion today is all about do and die.
Good grenades on ground to damage again, high-packs in spawn, waiting.
Nails in the low and eggs cloud, those are the two heavy hears dead.
Chris and gonna try and close to these needs have been phenomenal, but you were playing
every round with someone sub 50 health on the back of a well-placed AG, got more as well
to let him, just run together and snatch his out of close, another double out of high
pegs, another double out of snacks, another dominant opening half here for Game of
Legion. I had eight of his kills and any he coes, but the other eight were earned, 16
five on snacks. And one up in that first half of the overpass, can you believe it?
This is a heroic defeat, fury or on mirage the other day. So, a very different game now.
Double-off, snacks, having a go. Oh, you fired the opponent, swapped off to a K. So, they're trying
Trying to make a similar to the orb is not B.
Raz getting Tiki.
Are you ready for this?
Zero dear.
Walk through the smoke, Snacks and S.
Trying to 5v4, he's even looking like he might escape.
I finally connects.
Prison unsafe.
Just left the window to trade out snacks, it's every time whenever there is a smoke,
Snacks just can't help himself, he's trying to place his Whitney low.
We'll catch high pegs as a result. Snacks then to trade down, he slums the hammer down.
Absolutely loving what we're getting from the Polish veteran Snacks, 18 and 5.
Game of Legion are on that fast track to survival heroic.
This might be their final couple around in Crackle.
Could my help this guy have to do something here?
We have nothing to do.
That doesn't mean that there is no...
I'll just be annoyed if I am sitting with a feeling
about repeating nut solution, you know?
Yeah.
Snacks loving the E.C.O. kills heroic sounding desperate.
Their elimination is on the line.
This six or rather four rounds away from it.
If game release can complete this map of mirage,
Roach has been a cold day.
Suss still yet to frag.
And barely anyone saving them here or more.
Yeah, 4 and 26 in the series for Suss.
Real low point.
And I would love to say it could all start with a pistol round.
But honestly, it's the second round force by is that have been a very tricky to deal with from
Gamma Legion.
So I don't even think that success is necessarily underpin by this pistol already.
They're in a good spot.
They get themselves a bomb plant set up in CT.
This is tricky for heroic.
Flash could be good, but we've got plenty of players here,
and it's actually aim really to bring the fight to horror.
They play ahead of the grenades.
Still young star, responsible to the double.
It's snacks hiding out at the back of the site,
leaving it to a hyperclutch.
The two poles left up in this one, snacks.
Continues his great game with the first young star.
Jumpshot goes a long way.
As high-packs is clutching 12 and 5 can't get past.
The young star to stand in.
Stan and Paul at the end of the pistol for kills from him turning that push out in a CT
a move that looked like it was going to serve game religion really well against them.
Yeah, I like that they go out on their own terms if they sit still there. They will just get
flash peeked and probably it would go worse. So if it's having advantage, aggressive in the
sport in a 53, but young start for massive kills. Nothing to lose for heroic we hear.
So can they play like it?
Can they take it hard as a sportsbike comes in.
You mentioned the success of the second rounds in the series.
Yeah, the tournament so far.
Third high straight at Round Two Break Team is game-elegant.
They've had a lot of success at finding these sportsbike round wins.
That's a number that's only ticking up.
It doesn't take into account what we've seen in this series thus far.
missed Windows smoke but with two players heading in through lower, find yourselves asking
that, age your question was it an intentional miss?
I'll never know.
I won't even fight it there not going for it suggests no it's not.
Horek blocked anyway, back to go, considering making control.
The fact that you undoubtedly will be nervous in this round if your heroic speaks volumes
as to how the series has gone thus far.
the house appear there's no one in the bomb site double sure right now for heroic so
game of Legion are gonna get these fights with the AK oh well if that counts
sure in the back and one by one seems like I might have held enough here
It's nobody home for Torson.
Double short spot in Torson.
He's got a second player. They're closing in on Chris and he's going to get nothing done.
Now they do lose resin at all time, but don't get too comfortable.
He's still going to dig deep and retake in this now 3v1.
Good pick up for X-Floud.
looking tors and what's he going to do missed that timing on young star back in the
market steady himself over at bench line up was there suspect at the back and took
ex-plowed with a 4k to maintain control of this one at 4 roach moment of individual
brilliance for kills for young star 4 kills for ex-plowed and a fifth round for heroic
as they hang on here on their CT side.
So, it's been a strong map for a while, like we've been saying, they've already got a legit win over a two-on team this year on it.
Definitely something worth believing in on this CT side with Gamalich's money broken now, just as Hero AK.
That was really smooth.
Here's an spamming on short.
He's ahead of that smoke.
To be honest, even if he wasn't knowing the player he has come in through.
He's walked back through this smoke.
He saw a smoke. He's skipped back a magnet. That's the go-in.
It's awesome entry. It shouldn't go far. It's a bunch of pistols. Holy Dave, problematic.
Torson's still here. Don't start. Not much health. Stepping. No guarantee as Torson jumps up.
Could they boost for that gun? Red's gonna give it a go.
But they likely advantage and they want to use their walking back to beat a regroup with snacks.
Just have so many players feeling good right now. You need to really mind who gets to dawn the hero gun.
is very much done in his job with that double kill.
Okay, Chris, he's bottom of the board alongside sus, sus with no kills in this game so far,
Chris and before, now is the time to step up, Captain required to get some kills.
Got a bunch of pistols coming his way.
Deals with the first man in, follow up for Chris in and he puts that MP9 to work.
Does it crumble?
Does it give them away in an important 3K from Chris in?
Those women to be a easy round. You know now they're going gets tough now the guns come out for game a Legion
Self-assuring round at least for heroic right winning some scary moments from some scary positions even that pistol and even this one
Chris and needs to get multiple girls he delivers
Sons of zero and 14 sure he's gonna get in the game here and now
I think you know it's one of these things sometimes where
Some of the such choice had a plane career in, I think over five years now, but very little among that has been spent at these top tier events.
And so this is, you know, a high pressure moment.
And you know, everyone's watching this rough game. You likely feel like you're really letting your team down because this is far from, I was going to say you're best, but that's obvious it's far from even the bare minimum.
This is it's far from what we expect to be honest. We've seen far better games
But unfortunately, I
Just not on the wrong side of the map. We have a be-pop coming in and so I'll have to retake
So again, Chris and did it what's how about the right for round?
A lot harder here and he's all alone. Last time here rotates. I available on short very quickly this time
Everyone is far away. PR follows up and this one's over before it even begins just
Back on the wrong end of the map and that decides if it's relentless beheads in these last couple of rounds from Game of Legion.
Just simple calling, keeping it basic in their gun round and
Pouncing on a weakened bombsite.
I think that's why that like flubbed 2v2 retake up against the eco kind of stood out in the first half.
Even though it only ended up being one of three rounds that Game of Legion gave away is,
It's not really the guy to overcook.
At least not since he's moved into this game,
a legend squad, he's kept it pretty simple,
pretty stripped back, largely about when and where
you take risks.
That's what a lot of this boils down to.
Four game a legend.
He knows he's in full control of this game.
It's not demanding anymore than just these B hits.
And so I bother over complicating it.
You know, you've got multiple individuals that aren't really a threat to you on the
side of Game of Legion.
And so, why fan out, why let, you know, Nilo, X-Cloud have chances to strike one or two
players from the round.
Just play group, count for pound, you're hitting way harder.
Probably why you jump on B as well, right?
Right, off that.
You go round.
Now, they know they're still guns in play.
Plenty of saves here for heroic, orpistilifactor.
Now the miswindow smoke.
No longer looking purposeful, as they reply anish, we can see a boost here in the window.
Snacks.
Apple head off as he jumps up.
Suss, they get through the smoke as it blooms and he loses the open behind him.
Has to put up in defense here.
Explow providing cover.
Suss put the swingies in the game.
First frag of the map, Nealot follows up.
And Gamal Legion hit the wall.
That's a good thing.
Mind him, you won't lost long.
The torsons got nearly no ammo in this gun.
Tried by a swinging his way.
Broke, still here in crack-off.
And then they all start to like this.
They're closing the distance,
a task that, on the half,
felt insurmountable the idea that you were just too far behind.
Well, now that lead is down to three.
Suddenly, that's a very workable position.
Right, it's gonna go the way of Nilo and X-File, if they weren't playing well, this game
would not be close.
was a departure for Gamal Legion from these five-band pushties, one in the try and get
tricky with it with the rifles. I wonder if you see him go back to something a little
bit quicker, maybe more standard, just a set piece, five guys moving together.
I take care of our remaining active push on the A side, get some early information. He
I was back in palace, came to let you go for the make control, coming out from the under.
I'm going to have the room, I'm going to have the space, that's because Aurora could
give it to them.
I'm going to afford to admit whenever they want it here, so they really want to try
a window booster again though, looking to take this fight on short first snacks.
Molly learns his lesson this time, forcing me to go back to the bombsite, gives that
window booster over.
He's going to take the CT rap, yes he is, and now Snacks gets behind enemy lines.
They have no idea, X, I would just want to check the window.
As if someone is going to die for free, and it just might be on star out here in the
open.
That's what we've just brought.
Arriving on the rotate from peace, Snacks turns and finds them.
Now, they know about Snacks, at least, still these are thorn in their side, coming in
on this backstab.
That's just a crazy maneuver from Snacks, I thought he was a dead man.
put pressure on ramp. He just got a killing move out all the way to jungle. Why is going on? What is going on?
Kill spion star as he tries to hold on in this round, but it's not meant to be. They've lost too much
crown and show us that PR kill again.
Was he falling out of palace?
Palace to jungle.
Yeah, it's a bit of it. Unreal. Susp sweet. Yeah, with Nate out there all over the site.
goes very very wrong sure thrust into a bit of chaos
But heroic heads roll and
What may be their final time out?
As game deletion slap their money aside
There's nothing to show here for heroic just a couple of grand this is the next turnaround and this was crazy
Why did he check that I have no
Falling down the ladder, he's barely in the air, he felt like he was on solid ground.
Sometimes it feels like that lies to you there.
Oh, he was certainly falling.
He was.
It's just so close.
Insane.
Okay, there you go.
As you respect this, he goes for heroic.
Tough quarterback.
His next is dialed in.
Yeah, 21 and 9.
That was a crazy shot.
Just the force they had to go and look for it. I don't know what Twigden is, he's
surely used too far to hear me, though. Maybe there was a jungle player who heard him, I can't
tell you. Checked over his shoulder at the right time. And it would have passive start for
the game-relation waits and see if we're okay. Make a play and they do. They do it the perfect
time. The game-relation just laughed at the top of the middle. So as his flank from Chris
and comes in, he can call his pieces to the right place. How long does he make so the flank
he could be a devastating, opening death? And it is, why is he holding me? Execute into the
You know you're going into a stack. You know there's gonna be everyone here for heroic, and that doesn't scare them. They are so unbothered.
Fearless.
Wasting that stairs smoke out, ready to deliver the final blow.
To also, chaps of the chance, running gun, send them home.
Game of lead to one gun round decides this.
Harrogs fake hanging in the ballads.
and what a fantastic series from Gamalegin this has been and a fantastic second map from Snacks.
Yeah, I mean, this one has been a bit of a showcase of what, you know, having that veteran tag can do to you.
You know, you know, you know, had to capitalize on these hot starts. You know, that you're not going to crumble.
Right now it is those two very players, Snacks, res side by side, topping the charts.
You know, we kind of pitch this a bit of a, the generational classroom.
You look at the Swedish talent.
Nilo, one of the really hyped up guys playing against the res.
Someone who's been around for a long, long time now.
And res is outclassed him, especially here on map two.
So now actually, it's putting in a super solid shift.
There's not one at the park from his home tournament this early.
wants to have that shot at stage two, wants to have that chance to progress to keep on going with one more game, it's still to play if he can carry this momentum forward.
It's a very exciting prospect.
It doesn't want to be the first Polish player to be eliminated here in Crackoff, none yet have been.
Aimelage with a final push, five rounds to find one.
Coming at a ramp, young star caught during Nade.
It's Suss-On Top balcony. Snacks with another entry, 22 in line on the young star.
Catch young star, here's now a two in his own.
And susp, okay, that one is nice and easy, high-packs, dealt with brush decide.
Surely we don't get a Snacks one before, but you know he's down to try.
So that's guys, don't have to do it all.
Is Yung Stark gonna walk into Snacks?
I don't expect him here.
Of course.
Oh, okay, okay, only Snacks.
I just heard a scream.
Names big.
That's huge damage, but it's swing over the stairs, they do well to stop him.
It's just quite a screen, like a comedic high-pitched screen, but even though that'd be
less or as young star of course.
Oh my god.
I mean it does just feel like we've hopped in a time machine for this game. Snacks is getting knife kills.
Okay, you heard that.
No, what's that again?
That has to do.
I felt as strong as coded.
Okay.
You're right, survive another round, survive as the only word that works at this point,
they are, but a few kills away from elimination.
nice time for snacks to completely change the pace of this game, right? You've been used to some pretty aggressive rounds and very risky moves
risk is a word that we talk about a lot when we're
chatting around game a legion
but here it's way slower and so it burns through all that you tell you're worried about a
pacey round you're worried about something coming at you quickly here and instead it's looking for a slow burning close
Oops, Axe.
Come up behind enemy lines, but ends up giving up his position.
Nilo alone at B has X-flat actually joining him in the market.
He fed straight away, they deal with snacks on the back stab,
and Nilo is cleaned up, young star and stars.
It's the stand-in-all playing a forward target,
anything done and substance struggle throughout this entire series.
Just seven kills across two maps of play.
Surely he's not the one for the job,
So game a Legion have done it with one hell of an effort from Snacks
That's the leader. That's the captain putting in this shift
Swap with a board finish and a clean to an oh
Snacks is now a game
Day-Nish dream maybe we start to see Aurora break up the Turkish dream in the near future.
Yeah exactly, I really feel like as well for Aurora you need a sort of performance that I am
crack on.
And so far obviously there's been the ups and downs the EBS and flows as we see with plenty
against the stage one, but now it's about time to see if they can we can do the flame
a little bit of a roar.
I had a pretty decent time last year where they were starting to go deep in torments and
they want to get back to those highs.
Run the way though, our second game here on the beach stream.
I'm already taking on Payne's roar of start on that CT side of Payne's map pick off
Morage and of course with Eto ran through, we've got Morage, we've got overpassed, we've
got dust to to decide if we need it.
If it is indeed required, Zantara's hair, in connect at first, woo-fought call, right place
cross-air waiting for some kind of a boost, maybe, really loses it at just out of range.
Of that one task, we'll be forced away here as well, still looking to be alive, 1HB!
Can he give us a kill?
No, he can't.
We'll go down. However the rest of the team not looking too bad. Oh, it's stuff. Over on be
Oh, they completely pivoting. And banding the idea of an A hit one versus three
Not looking good right junior all alone
Couple of people being calling for Marge's head and he's been taken heads in this round four kills to his name from Captain Fantastic
I'm for the ACEs as well, but I still breathing as Brian makes a move up toward short.
See, little magic they've given his ACEs.
We bond collected, they've given prior to luxury of that.
It's a foot raised over towards the ACEs.
Magic my catch them in transition.
He's supposed to later jump onto us this.
He can actually sneak a plan out of this, which it all finished wouldn't be barbed.
He's spending a lot of time clearing the angles he taps.
You should be dead to wait and he's seen off by recorded at the end there, but a fantastic round by the audio
Magia
Four kills to his name
Aurora starts well here
Into was not number one on the right exactly what we wanted to see
Yeah absolutely perfect stuff
So so clean. I think Aurora for me are one of these teams as well that
If things start well, if the calling gets good, you know, the flow state is hit.
I think they can really, really take over a game.
Again, so team like pain, I can definitely see them doing that.
I've got spamming through this, and so I was actually almost stick around for the flight a bit,
but I dropped the smoke, made sure no one's up close.
Right, and the D goalies, very lucky to keep us at it.
Thank you a bit by the way, but not expecting loads from pain in this one.
Again, you're gonna bond with what I was you did.
It takes some thing where anything else feels not landish to expect.
Here's the first, looking for a second, but a quick show to come through.
The camera is in full of actually pretty exposed, shook it down and, well, oh my god,
I've done all these pullouts and clothes with cardio,
recovers after you run to the hammock.
Coppola casualties, you'll take care of your pains,
be honest.
Yeah, I think it'd be happy with that for sure.
Certainly keeping the threat alive
into this first map and just sort of making yourselves known.
Again, a very important part of the mind games,
which both these teams, both very, very experienced,
hands on, IGLs.
I'm really going to be a part of the game, only utility coming out here is pain.
Fain the mid-controlled, it's not going to be the main area that they want to be hitting
here, it's a lot more presence in the apartments for the time being, it's looking to
catch some aggression, try and get that first kill.
Slow roll, into mid.
mid.
Tell me on this road to be fair.
Three up the one already in towards the palm of its face and it's making a move.
We look towards him a lot on this pain side.
He's been so influential in the successors for this team.
Even in the losses, he's still brought up really good numbers.
Let's see, got for us.
Cardiac jiggle peek on this corner.
It's moved down.
Great timing is we just creep past the minute mark.
While he forces a location out, he isn't smoker as well, but again, not acting upon it.
They're going to move down below, and feel like this is going to be heard.
It's all part of the bait play. It's big of a course, who is in a great spot here.
So fly down the sight itself. Oh man. What it's got, not they are very, very loose with the mid-rounding,
a quick jump up into the window and bouncing around towards B, what's it caught?
Night expecting four around that corner, I'm sure. I would imagine a call it's A has
already been made just a few moments ago. So nice to have been a movement there from
pain and you know nobody failing the jump up into ladder room. That's good.
Yeah, I'm going to reiterate the point, I thought I was just some pretty clean movement,
but she's slow on the B-hop into was window. Take that. It's some of the fails,
It's really awkward, you have to drop it,
go up towards shore and wrap round or in-through under,
which is an exactly kind of a sure-five position.
With double-safe, for a roar,
pain first, done round, very successful, no casualties.
I don't think there will be at the end.
There was a little looking for a hunt
by Bigger Zerra just seemed to be in catch any scouts
on the tail end, but the round's all but done
is paying fine there first, they're on the T-side.
You know what I see done?
There will be no phase if you might betray him.
He appears on this corner, yeah, he'll lose his life to survive.
It doesn't really matter in the grand scheme of things.
It's a nice round.
On the less.
No issues to have the re-investment for Aurora, especially around those saves.
boxy. If the orbit one of that challenge at range, he's for now for make using.
So you can't actually head to head though, boxy can make use of. Both quite flashy and
there they're ceilings are super high, but it's always been a my consistency really.
I'm coming in as they look to burst out quickly here, it's not working though, I can
completely shut down by the hold of the raurer and just immediately stop the no-tracks.
Oh man, the flank is so quick as well, I don't know that they're really going to be enjoying
this to be honest.
Let's get flush off.
The SM would find one on the entry, so all could but what KD is in from behind could make
a difference.
I'm gonna find out how many of you dirty to just hide this bottom away magic comes in while all the noise all the
Distraction towards ramp is there and so work for a roar, but they will get it
Six and open magic you know he does get a lot of flack for the numbers department
So far
So good for him
I shop shoot at the seat off at the end there, and that's a response more importantly from a roar
or take back that lead, the buffer zone and put yourself back into a decent spot.
Open Play for InCuzi, I'm not sure if it's like a CSM with an MP7, so it's not the
full list of buys.
It's WK, that one will probably do a lot of the legwork in run of the 5 and I like this
move by Aurora.
This is bold, it's brazen but it's gonna let them a lot of information, there's no
No one's on the ramp.
Yeah, it's a side move.
I'm gonna see a lot of presence towards the middle here from pain.
They're trying to act upon.
It feels like the first exchange really,
going to make a difference here.
You're uptrend in, ready and raring to go.
Maybe the tip of a barrel spotted there.
Either way, charging up the car or nearly 3 but not quite for the big man in the
up coming in as well, it's patient certainly paying off numbers are very quickly brought
back to even, doesn't feel like paying at any closer to getting a bomb plan.
40 seconds.
versus three as they have back to be.
It's...
Magia there, but he looks like he might be about to get some support from Wakadia.
Time taking the pain, I'm not giving those.
A lot of the clock to work with it.
And I just got you thrilled to still be a rocker.
I mean, you can jump to even a smoker on Molly and his apartment.
The whole round can be done by that point.
Magia's making a move though.
A really rough time.
Thank you, Zie.
Permit your shot, but we'll carry a force on your side of the map.
10 seconds to get something out of this round and magic is going to get an important one.
What is happening here is tolefighter such a long rotate for him.
I'm proud of his.
I'm proud of his.
I'm proud of his.
I'm proud of his.
I'm proud of his.
I'm proud of his.
I'm proud of his.
I'm proud of his.
That initial drop is enough for him to take it over the line, so a big find.
The energy is there, ready and raring to go for the future out very vocal over on the
pain side of things as well as would be expected from the bazillions, but certainly much
more chatty than some of the teams you've seen in that opening series, or even just across
the course of the tournament.
If my choice just dropped a smoker and Molly there, it was a single handedly.
If that round, something in favor of Aurora, but as worked by paying fine margins, it couldn't
really put a foot wrong and make a mistake there.
I think he's lucky as well, not to get that option on the cross.
Pulling back some vestment by Aurora with the WMP9.
Very slow around by pain, they're not.
One of the test anyways is there's so scared of a gumble spark.
We just...to be fast, I think Aurora likes to do.
Yeah, really quite worried from her.
Shaking up towards A, that's still not the simplest of moves, really is looking shaky
on that. A roar aside of things until it's becoming over, but this execute again,
maybe not going to be completely obvious. It seems like they're really trying to play for
these con players and start bouncing that's a nice smoke, slow them down and make life
difficult for the T side.
As these guns come in and actually doesn't look too bad.
Let me do a remaining now for the T side, they even things are quick but it's just all
over the place on eight.
That's gone all.
Oh, there's a shot hang on.
It's supposed to legs off one.
10 seconds.
What do you do here if you're prior?
He's got to get a C4 down and he will. He taps it though. He's a stick with the the plant that put me
Cossing around. It will. Rounds now gone really survive. They're playing for time. I think you go down and just before it
Oh, I'll have to tell to obviously you only know with the benefit of hindsight, but he sure stopped the plant there
Yeah, a little awkward of course in the end, but at the very least
pain. You have these timeouts. Do you have a bit of money to work with?
Aurora with a big fines. It has to be said. I'm looking pretty damn good here.
To kick things off into this series as we said a big game. Does not have that same caveat as our
previous weather is the lower bracket available. It is a knockout game but also a qualification game.
So it kind of really is a double whammy. It's like if you lose you miss out on a potential qualification
We were so close and you also get knocked out so really really really really high stakes game
Yeah, exactly. I got another sum of they gone for that early tech pause
So close this first shop and I just fantastic
Pretty good I actually even got the second as well, but he obviously had the more passive approach and it
But next in the round, pain, that is a tilt up and for a priori to another bus start to the map.
He's seven for biggest error, so I was talking about how he's in beast with it yesterday.
I don't know if you care around it double-deagle.
Slow build up once again here, as pain, looking like more of a B-play that they want, but
no opportunities presenting over there, so they are just going to have to bail on the
idea and move over towards A instead slowly making their way slowly but surely I mean just
fully grouped on top of each other they're really I think indecisive as to what they
want to do it looks like it will be a group up in palace so this could get interesting
much, much slower game of CS compared to the previous one, with an IG and a strong
as they were, let's put it like punchy rounds, especially in the early round. It's quite
the opposite of pain, I'll play in down the clock right down to his last moment switch.
So far, as if the much of a success were pariah makes up for the mistakes of that previous
round, for the first, Warxickal lose his head off the getting one, and they go on the site
They get the plump.
Ooh, nice find.
However, is it gonna be enough?
They know about Santara's now as well.
So, sure I can just kind of avoid him.
You know how much you're coming in, dynamic duo in a sense.
You know, God, of Turkish counter strike here,
but they're very, very split, magic.
Now I'm gonna be known about, well,
surely pain are able to take this,
dangerous moves.
and Taurus just cannot get a look at him fortunately.
So he's gonna have to abandon.
They're gonna find a third.
We'll keep some guns up as well.
So Taurus keeps his one tough.
Good night, Shr. Sponst.
From pain.
We'll leave now in the clock and make a stay of our battle, can he?
They've got to win that fire towards Warksick.
That's the really important kill in towards that round.
And they do, they stop and make a swamp.
So...
response to keep the lead as minimal as possible again the support around it is being
little feeble here but this is what we've got so far but these kind of forced by wars
that we're getting out and either side of our super sure fire economy it's been
five next success with the less than adequate investment again you look towards
Oh man, that's ours, he's got a lot of the heavy lifting here.
Let's go, that's what's going to happen.
Should be a dead man, yeah, walk single thought.
No real way, it was coming out on top there.
While he into what's window, nobody around.
I see the business end off that.
It's most coming in, so what Cardi is, line of sight, also going to be cut down, and
Taurus.
So clean, man, he nullifies that peak advantage, so well.
As he continues, even into his 30s to be such a dangerous player, what Cardi is going
to eat some damage, but able to stay alive.
So fly in the advanced position to want to ramp here, is the big thing goes a little
Clearly, I would have maybe held onto that spot as much as you possibly could, as Antara's
in the backlines though, with his AK taking down two more denying the bomb plant for now.
They've not dealt with soul-flying meanwhile.
He's just gathering info around this Tetris Corner.
I'd be interested in the main thing.
May pay off for him, leaving NQZ on the north with it all to do.
a lack of info for him as well to work from so surely not going to happen 20 seconds.
Slowly back in a way, tell between legs trying to hold onto the orb into the next big recovery from
Zentara's in particular. And again, this is continuing these forced by back and forth,
but that's the matter of putting investments, but we said coming into this right on the bat 8.
If they're going to find successor Aurora, they look towards one man, that's a dayk,
Okay, I'll Zantara as he does exactly that three.
Huge kills through his name, shut down, paint.
I don't know what I'm gonna put a roar in an ice bar,
it's a two round buffer, but again we talk about the support
around what we'll say that it's gonna be rough.
I think you've gotta be buying here if you're paying
just because of Wico.
This is super janky, a roarer.
This is a prime time to not only extend the lead to three rounds,
but lock it up to a point where actually it makes
half really difficult for a pain.
I lose this one, all finances, four flats, and
roar of a nice little runway to guarantee a leading towards a second half of the
ease, which is what you should be getting on the CT side of Mirage.
Only throwing deep.
I'll buy my jump.
I'll smoke up post while I skate or a bee part, which is, well, the right corner, Larry.
Yeah, but now they decide against it. So pay in, uh, in the five-man squad, just rolling
around the map and quite a lot of these rounds. Full investment here, which is curious.
So they're very good at goddamn bomb plants. That's all I'm saying. Really could give
a raw, uh, a great amount of room to work with into the final stages of this first half.
If they had to force by that, they issued two of them around W.E. code.
Biggest error, and snow were both financially a little bit worse or worse.
The SM, like 1.7, I think, as well.
Amy, let's stuff to say, we're gonna find out how well it comes off.
Some lands and tarrers, deleting twos, and tarrers will fall pretty quickly, and that's actually the one-site compromised.
I just got a crack angley trying to fight him and he will take another.
Now just the two strong weapons that remain maybe in the slightly wrong hands will see.
So on the orb what can he get done?
Fakes out the bomb.
One can't re-cock in time.
It's all going to be down to prior junior who's incredibly low.
Not got a lot of time to work with in a...
We'll get a bomb.
There's not no about the con player.
And Magi will take him easily.
Beautifully done.
The force by does not work out.
Yeah, it's sort of a nice attempt and they get close spot.
They just wasn't enough at the end there.
So Aurora, this is now a really good spot for them here on towards Mirage.
You've got a couple of the rounds of your opponent.
Obviously put them in a really uncomfortable spot for round of a time
or they can't bring anything to the table.
So this lead should be extended even further.
Sixth into a seven-thround in the middle of the moment.
Surely and what's it gonna try and make sure of that just like the jump peak information rather corner the SML loses
Blife that is so quick from woxic
Lovely lovely find a
Little quiet here actually in some aras. We're noting
Also remains all ever inconsistent prior junior good truck in for the headshot
So we'll take that lovely
bit of damage, some kill bonus for him, the other new addition, that so far in this tournament
maybe not been all that explosive, he said he was perhaps less of a worry than VSM coming
into this team and I was seeing something of him.
True, didn't really well.
I swanked fire for one, that's the two as well with this water soul fly and my jet
that'll shut down mid pretty comfortably, a couple of casualties sure but-
I don't really care too much about that.
I've got plenty of finances to run for the rest of this hoarse.
Now it's about when the pain can bring anything
and he's part of two rounds.
You make it a 75-half, it's fine.
It's workable, there's the foundation's there.
I think, for, or even the potential
to be only three at the halfway point,
I'm then unilogical, especially being it.
That is there, my pig.
I'm not a lot of time.
Yeah, I mean it really is important for them to just figure out what's been going wrong.
Some decent rounds in isolation, but ultimately Aurora, with that brick wall effect, right,
looking like a much more effective team.
So I'm going to tell on this one as to whether pain can bounce back into things like you say,
a pretty important choice for them and they have to really make it work that follow-up
overpass, probably towards the bottom end of their map pool, could be a quick exit here
if they're not careful.
There you are right.
Brian, they start.
I'm going to go as my turn to look at this one, my car is going to be better right, and surely
yeah, he is loses his life to the park,
into walls, top med, do a waiting to pound, and that they do.
A bigger zero out of the scalp to this round.
Even by example here, for him as they start moving towards being,
what no one's home, that's around done already.
And it's about saving for the remaining two of Aurora,
that's how I saw some watchstick.
We're trying to keep all the what they've got.
It's a pain.
Off the back of a pause, getting immediate around like that.
not only around getting a flawless one too, really, really well done.
They needed that absolute.
You lose this round here and the maps already in serious Japanese.
This is going to extend the life line here on towards Mirage.
Job far from done for sure, but it keeps you breathing.
It is true, it is very, very true and I think, you know, really quite a good moment
that you can take that time out, and that works for you as well.
I think sometimes it's around after a timeout doesn't come off, it's like, okay, nothing's
going to work here.
What's it?
Oh, just barely goes down, big fine note, take the upper way, drops and all that good stuff
as well.
Gonna be a bit harder for a raw ahead and quite catch the money, but I think it's super
super healthy, actually, so yeah, timeout of their own to make sure that they can close
out this half with the best possible scoreline.
It got plenty to work with as well.
So they're getting a 4 to sort of burn one here.
I'm not the bad.
I mean, kind of no wish just in that sense.
You get an 8 for though,
he just puts you in a considering more comfortable spot.
It doesn't make you so vulnerable to,
I guess the result of the pistol round in a way.
If you're at a 7 to 5 user pistol already,
you'll use an all but squandered.
Eight to four, it doesn't put asthma pressure on it.
We'll see.
It's again.
B-9, the soul fly to round out the investment.
I walk on the flip side of the drink, you see.
But T-sat orping on my eyes is tough at the best of times anyway.
So I don't even mind him, just.
Prior to the right way, probably could have actually got one out of one.
Yes, quick.
Look at this, Fiesta's flat up short.
It's got so much control here.
It walks in to be a little bit careful.
He is holding the angle in at the same time to quick out of the day.
The flash is excellent.
Just don't like it's too.
Lest a weapon, but it doesn't feel like that's the case.
He gets tagged by the HG for his jobs already.
Don't you just cue my say that until Bigger's Erick gets one.
And another for Solfly, he's spurred in the round.
Yeah, he's the only thing that really keeps the minute here, honestly.
Drops that bomb in a really good spot now.
because there may be threading the needle ever,
so slightly, Marjor on the off-angle
expecting some kind of a push.
And it's an easy flag, yeah, Sam.
Finally out for this team, it would seem.
He is deleted as well, so clean finish
that they were indeed looking for a great showing out
from Aurora on their opponent's map pit
will see if it continues onto that T side.
To get my control paid for it,
My body's moving closer as it is real.
Try not to let yourself on that trip outside here.
Baby, can we feel we can't try it?
I'm right to move for the night here.
Trim it with myself on my chin
That is so good
That you cannot control me
I'm wise moving inside your bed
Trim it with myself on my chin
That is so good
I'm leaving behind you
Come try me
Come try me
I'm back to move for the night, yeah
Trim the love myself on the edge, you have a side here
It's you, you know, control, you hear me
Come on, it's moving closer as you breathe
Trim the love myself on the edge, you have a side here
We're a bit more of a slow burner of a first half here, but for both of these sides
we're starting to see them ramp up, as we head now into the second half.
Mirage, Payne's map pick, a roar of head, a little bit more in the locker, it's safe to
say, but you can never discount Payne. This is the side that can streak very, very well.
The only issue they really had, quite consistent in that first half was monetarily, right?
You know, they were in the half-pies for a large portion of the early part of that game,
but any quite the recovery had it in towards the second.
Mr. Barnfield was like an absolute necessity here for the side of Payne.
Let's see, that's the case. They've got four arms to make up.
Certainly, a quick gap close would be possible here. Start with the pistol, of course,
and Tire is lurking around with the rest of the team. Just force it in their way in toward
the base over the top. So, my mind is you're like, does well to get one to be honest with
you. Big UZera, you can think solid here over on the B site itself.
magic looking for as many heads as possible. It's entirely as who comes in. He also
drops that kit. That's good information for them to have magic quick with another. The
bombs only just gone down and V. S. 7 to join his teammates in the grave. Maybe numbering the
days that pain have got here on Mirage. Yeah. Yeah. I think they're right. It smells around as
well as good to see when are all are comfortable and happy. They could play some great
counterstrike and he's a pain. There's obviously being question marks about their side
of it. I feel like we've in the last maybe the reason of sort of six to eight months
the last a bit of there. On from the top level of CS. Not being as big of a giant killers
they were in the past maybe. Confer those changes and still not convinced that it's
not helping here on this Mariah Rora. It's not exactly the cleanest of counterstrike
from there, but it's more than enough, and that's all that matters.
First, buy out four pain, and I'll see with this one as well, for pay you lose this, I think.
My attention already saw us to get drawn towards other boss.
Yeah, no, I was just gonna say you are very correct.
Um, I think that the pain team...
They're a spot, or as a complete package, it's just not quite there.
And maybe you do soon have to look at the legacy player of Big UZera,
Also, the IGL and maybe call into question, you know, you've had a lot of resources, a lot of great pieces here.
Hmm, just not quite able to contend at that top level.
And we're still sort of in the Hunny Moon period, you know, you'd maybe expect them to indeed take some scouts.
They go quietly in this series. I think immediately questions are raised about this line of...
Yeah, no, I think you're right.
I'll show him the 3, yes, you got for a scalp, thank you, see you again a little
time, you actually has the second body shot to see up the target.
And if I was having a close, at this range is deadly, but an AK scooped up a hell, hang on!
Hang on, four spires got legs behind it, so one versus five for walks here, and surely
no chance in hell of making anything out of this.
got to be dead to rights, but it's VSM for two,
and QZ, and an important one of McCarty,
is getting out on towards the site,
and VSM makes it a third.
A flawless force by a response plane
to warn around to take, and what a time to take it.
Yeah, sounds like they heard his chant shit, bro.
I think you're likely answered back.
Fair play to them, absolute fair play, really solid.
And they'll look to continue replicating that quick force
boss by, of course, it can always be good.
A great weaponry.
Just to be massive into the future round,
say you see Aurora down onto the pistols,
half to go for this with where the money's at.
I can utility and whatnot.
So looking too good,
trying to pull something off themselves, though,
as they go for kind of a mid crunch.
Really a kill.
The both sides, that is.
I think it was a think through the wall,
on to be his era, either way.
Nothing just yet.
I'm expecting a creep out from Palace.
That's no faith.
You might get it.
Fiesta.
Try to fight me fast, isn't it?
I'd say there's that.
It's still a great amount from them.
They're going to be wrong.
19 and 5 for him individually, it's maybe a worrying sign in a sense that he's the man
putting up all the numbers.
I mean, sure, it's still got a healthy lead, but I'm looking towards that rafeling court.
as a guardier, it's all fly to put up some numbers and even as well maybe a bit more from
walk sick when the bike can back into play because they're on snow trying to see if this
round comes to me. It looks like that would be the case already two remaining, one of which being
into world's sandwich. Well, a guardier gets one, it's a consolation though. There's damage being
down, so he still could actually make this a bit more expensive in this round. He's made
these loads of anger on her, but he's caught in the back lines. His VSM gets a second of a great
around from him and paint his life being he's in towards this side they put a pressure on.
Early left hang in that but not quite indeed the the gap is closing the gap is massively closing
and and looking good while doing it Aurora still have a decent pluffer and has yet to get
the conventional rifle round so we do wait for those before getting excited before making predictions
on what pain can pull off.
Just the blocks in this one.
Deagle for Wikipedia.
Maybe.
Looking for that first.
Not quite going to get it.
These almost dead as well.
So...
If somebody else around in this,
they have your Deagle.
They have your Deagle.
The clock comes very close to taking down snow.
There's nothing coming in this round.
around. So we set our sights onto this next and see maybe a timeout ahead of it.
What Aurora have got in store on the T side which is where you usually expect a team to
have some of their crash. Go through and QZ.
Quite the eco warrior that he wanted to be. The rest of the boys. Look at it.
Plunwax extruggling. Of course sometimes you've got those stretchy arms. Sometimes it
It feels like you're a T-Rex, couldn't get his hands on to that deal in time.
Yeah, sometimes it just feels like you're even having E-Keeves, won't pick up your model
what you do.
So you're on game, though, or are you used their second time out?
Those sides I've got one time out each, or the remainder of their smart.
Faber, it feels like more of a vibe check than anything, right?
You know, it's obviously been one of those where they haven't had the funds to work
with, so you can't put too much stock into the rounds last, bar the force by last, that
almost pretty agreed just for by losing to the force and all of basically the back of
the SM's brilliance in towards the cart. But he's backing towards the investment.
Anyway, we downside as a galore for WCADI above.
I think it should be fine here. What pressure back on? The big thing they've got to try and
find the way to stop earlier than he's in his area to repeat. He's just got such a
benefit a range now. This is the jumping towards short versus for Connie's
Molly Daff so that's his initial early round. What's about quite quickly?
If you throw, some tires is sent out to do what he does, I'll be around to meet the business
The moment though, pain playing away from middle.
We'll be an A hit to end things.
Rawer just have a question of, you know, how long do we wait to want to burst to one or two?
Maybe trying to over it, Molly is good. First kill comes in. It is heavy contact.
I think they've caught pain off guard with this. Still a good number of bodies to get through.
BSM tries and fails, it's right to you right now in from the stairs keeping it alive, but no body assisting him and QZ
When you on the remains takes one spot another, that's gonna be the bomb as well
That's the game plan here. He's moving into the apartment, maybe they would expect him to you know normally end up
Oh, Lord CT. He's so far away. Is he maybe even going to think about the safe here?
The loads of money. Feels like I took him here.
Oh. I'm not going for it. I think he's gone for it. Yeah, I think he's going to give it a look in.
He doesn't have a load, even with the kit and the smoke and all that. He does have loads of time to try and decipher what the postplants look and like.
It's kind of just, yeah, it might be more of an exit play. It's no way, right?
It's got to sort of look to get on it about now, really, it needs to go.
Yeah, that's probably, my job was glued to the spot.
Yeah, my thoughts exactly, what the hell is this guy still doing there?
What is he doing? What is try hard, you know, all that?
Either way, there's been injury attempt does not happen.
I ain't all go straight into walls, they're third and final timeouts.
All the map.
after there's no more input from the coach and it's probably a good time to throw it at
Aurora, three rounds ahead, you round the way on your map pick in a series which is of insurmountable
importance. Very much getting to that now and ever especially as the rebuke comes back through.
I don't know if I can do that.
I'm just waiting for him.
He's taking the brun in the lesser buys to be fair, but I guess it kind of makes
his generally right yellow dude, but might just be pretty solid.
It kind of cleanses this map so far.
I'm not an instance of it right that opened up.
But he cleaned from him.
A couple of kills in the round as a whole.
10-7.
It's not quite now on everybody.
But it's pretty down close for me, you lose this one, yeah.
If you want to go full by, you're basically playing for the OECD.
Look into the first, aggressive swing.
Smoke comes down from both sides, actually, as NQZ wants to get the hell out of dodge.
And with all this noise, they're very quick and can boost them one up.
Not seeing each other, but big is there, making loads of noise.
Look at you, I'll know about it.
And these crossed into what you might call safety.
Looking for the gun that he's just dropped.
Struggling severely to find it.
He whilst in Tara's is guys own round to be playing here
as he will manage to find.
Pretty important, frag, another one on top of that.
Prior to you, with the double-ops set of it's all gone to pot.
There's pain trying something different,
have fallen completely flat.
We'll be a save from the remaining two Aurora.
The put this one to bed in no time flat,
it feels like, oh wow, that's insane timing.
Yeah, gates it.
It all feels,
slightly north in terms of the importance
of these skills by pain.
Rapid pace.
These chances are escaping and alluding them.
War are so close to the finish line now. On this map.
It's not gonna be a bad showing from VSME.
You actually be quite consistent all torn along.
Not quite a damn, quite as low decent up here.
That's not gonna be the case throughout.
Back I was so far.
It's all come at a time where it's not making a difference in terms of the series itself.
11 to 7 for a head and I think for a roar up. They just run through the motions right now
Not doing anything that is
Insanely detailed in terms of the approach, but it's working and that's all the masters. These are just ticking over
The right and quite heavily off of IGL and he's putting up good numbers on the entries. He's playing like this. Don't change it
Yeah, I've been climbed to a greet
utility over the top looking to move a fast so fair to fence over here but they've
got all smokes out of not leaving any gap at all oh the Eagle comes in but is
traded it's or anything else available on this a site at the moment it
looked too likely breaking a smoke but it's favorable for a occasion takes down
another's and Torres knows this man is here he's in a good spot he's the
weight of it patient Lee Spam is there on top of each other there's a
It's my hair!
Surely if he just had a little look!
Is that where is it?
This guy's gonna be here.
I think realizing you also got blocked on the stairs slightly.
What is going on?
Not rushing into things Aurora.
They will start to get his bomb plan out.
Because they're on the other side of the smoke.
You feel like you should be able to find at least one,
but when Katie's dead into the last smoke.
What is going on here?
Biggie's there at one point.
A really good spot to him is now been seen.
Takes one, but it's a fair chunk.
Surely not gonna happen to touch down me in the York shot at the same time
They will vote for simultaneously
I really thought that I was holding reloading and that's okay. You might all but it was so much
Carnage and commotion going on at the same time on the execute him
I feel like magic got quite unlucky there. Snow shot was intended for Wikipedia. It's the flash comes over bar
Maggio is just behind him. He misses Wikipedia
The heat's magic happens
Round one nonetheless. They got five opportunities now to close out their opponents about pick
Much more like if from Aurora that ups and downs of course out this tournament. But this is looking a little bit more like what we expect of them
I think it's a bit quite quick. This is an interesting move by pariah, but they need a gimmick here really in this round. Payed on their last legs in
Marage and this is the pilot they have to bring to its able
the MP7 MP9 soul fly expects this
Right, I kept moving. He'd be dead to rights.
Yeah, certainly true.
Quiet, as the CT side, looking for a miracle.
If opted to bolster B, I think that will be the wrong choice.
It's a connector play from Aurora where right now looking to get away.
With contacting once again, this A-bomb site has been a real pressure point for their morale success point though
Tires with a smoke big E-Zera on the 77 here quick finds one nearly too
Could it be enough?
Nobody else on the site itself unfortunately to the
Fire Junior in the palace, but they seem weary of that right. They've not really had any polished presence so far in this round
They are very very prepared for what's coming and the weaponry of course so strong compared to what pain of God
You feel like this is all but done great flash CT great fine from what ADA
You're inevitable being delayed as pain slowly make their way in
Prior Junior now have some space to work with but nothing gonna happen
Aurora with a keen second half in particular
where they have come under a lot of criticism.
They will steal away pains not to.
Yet, it's a big statement that's taken there.
Real credit has to go to the man on the middle of a Magie.
Not only calling my to the old actually quite solid,
it was pretty simple in terms of what he was calling,
but it was effective.
He seems to be able to do it at least for a Martin No. 1.
Can they do it in two here now?
That is the big question as well.
And when you've got performances like we've just seen out of Magie,
it's tough to really be able to contest.
2.27 rating films, 24 and 7KB as well. I mean, he had a well of a time towards not the
one, but I can see whether they can go back to back. It's overpass, cover up next
is the pick of Aurora. And they've got pretty good in it to be fair, three wins out
of the last four as well. They're only lost being to PowerVision, Apple University.
You know, now we know it's absolutely fair enough, but wins of a game-leason bait and
ho to around that flip side for pain. It's not been a great map, but you can see
at this tournament, I lost to a Stralis 13-27. Their last win was all the way back in November.
Against Tyloo. Let's see. They found ways to make it work for them. Let's just start for
prior. The S-10, the two new boys in the block, four-pain start. Well, it kills the piece.
I think it's getting a little bit more here as they will. Slowly,
build up into what's this B-bombsite. Pain though the wall is just so strong. The roger have decided
I think the game sits.
Oh, back off.
Take that bar mouse when reset the round if they can.
Magic has to do a lot of heavy lifting.
With that Hp that he still has.
Other teammates not so much.
So we'll see.
There's not pretty sold on Bilo.
Pain of not moved a lot of resources up to this A bomb site.
That could be their one saving grace.
Alrighty.
That's ours.
both vulnerable. So he looked towards another magical magic of performance. He's got a cork heal in the pistol
in map one. We got to eat that again for him to be honest. And I look into what's long.
Oh, I didn't lose his head. Lovely shove, make you Z.
Can't really get this plant down unless they clear of which they do's entire swing to the doleys. Go for second. Okay.
Doleys for the double kill. They can't quite get the third place given life for for what's it now.
He puts into one versus one all on the shoulders of young snow to try and
Stop them in this round and watch. He's trying to show a bit of experience. I'm gonna class here
You can't find the kill snow swings for the fine. It's close and a near chance there by Aurora
But pain
Today likely a thankfully start well here in towards our planet's epic
Should have been a lot better than it was for pain is you know your one thing to look at but
Ultimately they will start off with a pistol
which is exactly what they needed.
The tires have to be going for a second. He really had the engine.
But unfortunately not to be.
They will force up and it's not a bad looking buy. They like some utility.
See what they've got in store if they've got any of those pocket rounds prepared.
They have a fresh lineup coming in from the spawn.
just to cover off the bottom end of Connector. So there's no information on Connector,
unless you put people there, which I suppose is what Aurora are looking for.
There's a mid-egression at the same time, or I'll take it some concoch roll.
Moving the way forward here. I'm playing the Viders the first. Obstacle,
They've got a clear big as they're back to hunt.
Little scary.
Ooh, who is this gonna be for?
There it is.
Yeah, he's gonna be looking for the first.
Second is nice.
This is for Manky's E, of course.
It's a pilot passage for this pain side of things.
Brian Jr. surely.
Oh, I was gonna say they didn't get Jackie.
Looked away, they killed him.
They heard a ding.
Just through the pole or something.
Either way,
very strange they'll get the bomb down to the return on the investment of course
these smoke coming in walks are on the aka these are all good things these are all very
very good things indeed prior has to give up a lot of spaces all the way out
to what's the back end of the long as I need a one kit available for snow that comes from the
previous round actually so keep your eyes on where that kit ends up if it will be recovered here
Mac 10 playing inside of the smoke the timing of this is ridiculous but they're watching for him
It's all going to be Waxick to deny the defuse.
Snow gets on.
Late tea here, he's got to find the defuser.
He's distracted away.
What can you do there, really?
Pain will just get it over.
Yeah, and also there was always that thing, because of
pariah's position being a known quantity.
Like he's somewhere towards long, but it's that
sort of lingering question of where, right?
Is he thanking us?
Is he still staying up close?
So they have to spend a lot of time
in terms of keeping checking into as long
Do you re-aggressing there as you actually make an move through bathrooms?
Because they actually buy his time for paying to wrap back through bank and they just
pay together.
And that double stack moving on from the B-site.
That's where I can slow start on the C-T-T side.
Payne needed a really solid first half in.
On overpass, generally quite a C-T side, and I'm like, shit, what's it?
That's just for I, has had him jump peek there.
Washing away to the floor, of course it is only a half by with the eagles across the
board, but in the hands of some of these players, super, super-sugar, or cardio is pretty
mean with the VivaLimself, I get tagged super low, it's probably not long for the
lobby.
He's able to get out, a big asserra takes a tag on the retreat.
Taurus, with the jump up, been heard, and Keesie is just slowly creeping around for this one
We'll manage to find it.
So I'm going to raise the shot there
and then QZ gets a flush in to take the peak.
Gotta be careful, Magger.
Thinking that there's not over-face.
I'm gonna walk sick.
Trying to get one more.
Still nothing coming for Aurora just yet.
So fly on a lurk will also be deleted.
So the first contact kill gets everyone
and slightly worried right puts you all on edge.
And since then, pain of looks.
Sharper, more aware, ready for the fights.
Let's go, not over just yet though.
A quarter of a second slow on that shop, I walk sick.
Look at that crosshair was armed,
but it was just as stinky as he was falling away.
20 seconds though, you want to go down before the timer goes up, of course.
Thinking he's got a switch, that'll be nice.
Mucher for one, no!
I know what this is, too.
All right, we can plot here, there's a round brewing.
The five deagles are fierce in here, round number three.
Once again, snow caught upon in the clutch,
he wanted out against Waxik in the 1v1,
now he's going to 1v2.
Doesn't have a kid.
How's the faster one, Given has a 3B gift that over,
and snow will come out on top again.