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food freedom to take whatever had pacing he wants and now he throws a
purple under the mix they know his presence is there aggression out in the
open and it's all going the way of fury on the full beat to look at the
damage here for for e-sports is retake as well you've not only got to go up
against an extra man but you've got low HP on the players you still have on
your own ranks but they move in and losing other casserado with some great
impact we got drugs trying to make this happen with demon they tap that deep
news that try to pull fury into the open to great headshot it actually get
on this against ticket on the back here he's got it he's got a hold of these
Come up at now. The prices are a mulled. I secure as a triple kill in this pisser
out securing that with Kezzaroto. And if you're at half the footshot of blood.
Yeah, man, if you're at it, such a good job scaling over towards jungle over towards
con, the little bit of a, a little bit of a lurk from Kceroto is lovely to really initiate
things in the post plant. Foot could never gain a step forward in that retake till the
bomb was way way too late to do anything about it. By simple pistol for fury to get them
started, one to nothing here on Mirage and we're going to get a second run by MP9's coming
in for a cabini longs, you've got the stout on cemetery and demon with the deagle.
The deagle, we'll see what that pans out.
The deagle?
I'll be so excited to see it go now.
We got a very easy commitment here for a fury and with these psyched demons, deagle, get
to go.
That's exactly how the 58th be almost immediately.
No, exactly how big a target is all of the even.
Yeah, but they've held them back for the moment, reinforcements in large stuff by the smoke,
but this is still a little bit dangerous for Furian.
Okay, let's see if we can get it going. I was certainly assist in adding game triggers. You're the Scout and the MP9 have chimed in and all of a sudden Fury are down to just two players with three of the
E-sports of the towards market, so they really could win this. I'm always trying to make sure that doesn't become reality with the AK standing down in the site
You're getting up to the back of the truck in there's one quick kill from all in a way, so it's all on Yuri. Hello HP of Jugs for the Scout of Cemetery
tree. I'm going to see Yuri move out towards the bench sliding on the back, waiting for a
peek into the open. Tukes not give any of that chance, and that smokes still up to the
time being. Yeah, and that once it fades, Yuri can make his play. This is the move now.
This is his moment to go find a kill. Move forward, symmetry, top of the pin, and the
kills him. That is a huge round to win. And if you're going to be a little bit right
in the face, they can make it to the be Palmside. Hopefully they can just storm
But it doesn't go to plan there was no motivation. There was no real strength following up the Akinders
You know kind of jump out with the Mac 10 brings the MP9 a little bit low, but there's no trade
The fact that demon with 15 HP who gets pushed the start is able to survive that long is
It's a little bit wild. So that one I think is furious dropping the ball. There was really the spacing after your kinder's entry was really really weak
And nobody really was pressing forward to gain the space that he provided to them
I mean, footsteps have been plenty of breathing rooms to recover that round.
Nicely down the tight things up at one in its area into a forest by tech nines on Yuri
and Fallen.
Deeples otherwise in the other three players, and this one will take some time.
Like this as well, knowing it's a forest by knowing it's likely up against pistols, play the
retake, play it safe, a little bit further back.
Don't lose a weapon.
That can be passed over to your opposition.
the door gets plenty of room with the deagle to make something happen and almost finds
the timing.
Followed away moving up into the site.
Stokes are already up for stairs and that jungle cross,
followed by his deagle is actually cut through the CT defender and the structure is
going down and followed by tries to continue to move forward and
stop getting caught and start by loungs.
You know, it's a little bit more of the action.
Watch the game.
The point is the fight and all is the winter on the tech nine holding off the time being
If you're a looking for a quick response to demon and symmetry coming right back into this fight.
Caster Auto, and you can not with D-Ghost a piece trying to win this one out.
You can not place at the firebox.
Usually you're telling a grenade lands right on top of him and you can not have to move yet.
That deep views will be denied.
He's going to be stuck shut first and then.
Look tonight, that deep views will stop demon.
Thank you all for the time is taking and it's a little bit too far.
God.
What people are win this?
It is going to be fury at coming out on top.
I'm putting these points out of the deal with this back and forth.
That's during a response to take the lead again.
Oh my god, all that space they gave them just completely backfired.
Nothing to harass their progression.
Good push towards CT spawn.
That's nasty.
That's a great round from Furia.
So camp can't contain them with the M4s.
The decals can't all that room.
Mollidoi clears out CT spawn.
Gives them that access.
And back foot again.
So foot is going to have to reinvest around the two-saved M4s.
They've got a couple more rifles brought into play.
But a huge economic chunk of work back and forth in the early stages here on the rocks.
There we go and continue here as well because for eSports have a decent bike.
You've got 3M401s in the wheel of 570 here for the lanks.
It absolutely turned into a round, but...
...continues this back and forth.
Where we should be seeing any heavy commitment straight away from Furious.
Now we wouldn't think so at the moment, right?
It looks like that it's especially this round with how slow they're playing it.
flowed there playing it or you could see I mean a lot of this has been heavy
present towards the extremities. We saw the pistol around towards the
A-bombs, like previous round towards the A-bombs and I've got four over and
halls just like the second round that they lost.
We're going to try this back to Q one more time.
Face a rado and you're leading the way. This time it's not a big kid who
with the map 10 in first kill and second kill goes the way up with
defense.
Yeah, Crabani just can be saying back all the way at short here ends.
I'm going to call by Mola Dory. So at least that kill keeps
really going here but it starts all of our and that back and forth will
absolutely kicked in you demon with three kills on the
collier you can try to stop it he's taking another step closer to
this clutch just another member at the back of the side you
can't know I wasn't ready for at least makes it expensive but
it's two to two is this back and forth won't stop yeah demon
that's that's a great round for him triple kill he's been
their high-up straighted player for foot for for the past few
months one point one five rating from leading the way for the
squads are great to have a good performance out of him in
and that BD fence, that's twice now too,
we've seen the attack and the initial kills
and the initial thrust go the way of foot.
They're getting that opening kill,
getting the follow-up or stalling out these B hits.
And Fiery, it looks like they really
want to force some successors
so they can build upon it, but not allowed to.
Another force by, back and forth, we go.
Technines in the hands, and once again,
gonna get shut down early by Corbini.
Oh, Moldo is gone, so.
The back and forth is under Jason.
Yeah, it does feel like that's a really flat ending
to this intense exchange.
Yes, but it had to end at some point.
And it's going to be for East Point's winning it out.
And I think it's exactly what they need.
A good start in opportunity to build up some early rounds
and get comfortable versus fury.
I mean, if you're East Point's, you've got to have
the conversation of guys, we literally
play these guys online in the previous tournament
and we took a map off them and we made them sweat.
So that's got to be the same conversation
half today.
This take what we learned from that and really prove a point here.
You know, we always talk about, like, you can't take a full
lot of like huge conclusions or anything from online counter strike.
But if you're the players in it,
if you are the foot guys, and you have that,
that's a good feeling as you're saying.
That's a really good confidence
of going into a game and knowing that you can handle
the pressure and the heat that Furia is gonna bring to the table.
So yeah, perhaps we have a little bit of that
as this team starts to believe in itself
with some of those nice upset wins,
they've had building up over the past few months.
Because even from the outside,
if we do look in and say,
okay, you can't really value online results
as have Liz you would land.
I don't think you can really acknowledge that
if you're the team who needs that result to meet it.
No, yeah, yeah, if you're the one
through the underdog that all my results mean everything to you. But only to you. But if it turns into
a confidence to want to line match that's when you really start making everybody really take
notice of you. Yeah, a little bit of a attack issue and a reset of the round because some
time to check out a little bit. So I can go back to it to some of that yikinder interview because
you was talking a lot about kind of mentality and their perspective and how they were approaching
things. The coaches did just gave an interview back at Blast just a couple weeks ago that I
that I read through.
One of the things he touched on was that the major he felt like the pressure and the
mentality they had really kind of let them down, like really dealing with the pressure
of going into that major, perhaps for the first time in the year where teams were like
okay, furious kind of the favorite sort of the team to beat going into that event.
So that was a new experience for them as a unit.
And also kind of mentioned to me, which was interesting to me that they felt like they were
a little bit under a prepared.
Like maybe felt like they were kind of not only the pressure of dealing with being the favorites
but felt under prepared going into some of their matchups, which just had this compounding
effect that kind of threw him off their game.
So he mentioned that coming into this here,
one of the things that they're doing with their mentality
is kind of coming in and saying,
we're sort of going to play every game in every tournament
as if we are the favorites to practice the mentality
that we need to have in those situations.
But that can almost be a dangerous thing, too.
Like, it's a team where you're the heavy favorites like this.
Like, you're going to be playing like you're the favorites, obviously.
But I mean, you don't want to go into this
and act like you have to, this is like some hardcore game
that you need, but you don't want to over prep for a game
that you don't need it.
Right.
would be worried that that would be an interesting thing to talk to them and see if
how it's changed and and how you kind of handled their approach to this game.
Well here we ideally use this game as kind of a confidence builder, but it can also have the
opposite effect right? Yeah, if you get just smacked around by food e-sports or they make
you sweat and you barely get the win. Just don't have that ticking feeling. Oh, we're not quite
That's the level we were at the end of the year.
Well, nice work.
Okay, once it's been in the show, now on a price that is easier to turn out.
Crabani comes in for the final friag and we get that lock around over and done with.
So now we're getting to the buy-rounds.
We've had our back and forth.
We've had our fun.
But now we get into the real rounds of this game.
Yeah, and then we're going to see two furious.
I'll be seeing a lead up into this kind of climbing in that mountain.
We can float to one, being nine, two, zero.
Both of those in the online portions.
And then going over towards lamb, getting heroic to one.
losing to Paravision, who will go on to obviously win the event and surprise and cash.
So, Furious had a couple reps under the belts of officials to start out 2026.
Now we expect to see that Furious towards the end of the year with Maladore lighting up the
support board in this team, fighting for Champion Ships. Longs is going to push up in middle.
It's not fair to weigh, and it's not going down, so cast your auto, get in the opening,
getting traded out immediately.
That was a four of you four is established.
It's still quite a heavy beeline.
A lot of aggression from foot in the surround with the demon push, with Louns' play
at middle as well, so they really wanted to be in the face of Furia, and kind of mess
with it, whatever plans the Fury attack or one of the have.
While I'm still drop back towards the end of the apartment,
so Mollodo is going to fall back and pick that up.
Mid-control firmly in the favor of the Brazilian organization.
I can't believe I'm moving through the apartments.
The timing of this play is everything that's coming back as well.
I don't think he spotted that.
No.
He's just decided to move off.
he's got to play from short.
Position where we can deal with close side
to the threat of the problem is
it could be pull very thick.
You've got to deal with players coming through the apartment
sitting there.
If you know why, it's not actually
you're going to deal with the short players
is just no world in which you get out of that situation.
At least it gets the one here.
Meeting has to rely upon the lounges' rotation
and it's successful so far.
There's also got to be a peepe in that.
So this is looking very uncomfortable for Furia
not feeling like this ball plant is going to be easy.
Oh, there's, there's fruit here.
Yeah, they're really on time.
They started to take his walk.
to the back now it's a loan at the time is the problem to give them a couple of chances for kills, but in the hand he's
stepped back into the bomb side, the AWP had taken up the angle and there's just no way forward that
for Furia. Oh my lord, food actually gets into the perfect moment, perfect place, just to the perfect moment.
They shifted off that with Corbini's kind of aggression and behold, most of their focus was going to be towards the
A bomb site. The fact that he gets that piece of information, Lomkster Robbs just in the nick of time to kind of secure that position behind the
the pillar at his one killin, make sure they can't plant the bomb and buy those extra
five seconds for the off the show for the rest of the M4s to show up.
Fury just cannot find success at this B bomb site yet.
Shut down time and time again, a different pacing, different timings, different stages of the
rounds, and lost for answers at the moment.
Foot is up five to two.
And a first time out forced from Fury at a talk thing's over.
And let's get shot with the A to VP from Summetry.
Close it out as well, but it was long-soting the position inside the bomb site to make sure that Fury once again just couldn't progress to get an all plan didn't he safe the inside the site.
So three round lead.
If you're used to have 1-8-147 on your timber for the openings, tech nines and pistols
to follow it up.
Save the money for Mollidoi.
That's been a big focal point of their game time coming into 2026, who's better with the
economy than maximize the number of off-rounds at Mollidoi has.
All fallen down and fury, I get no way.
These shots don't look deadly or whatsoever.
Fallen doesn't have much cash,
those same reds do.
They'll have a couple of pike coming out of here.
Yeah, Fallen is going to drop the AK47 over to your kinder.
He's going to be the first guy to volunteer to provide the hero,
aka, he was doing it back on Lequid with Elise as well.
So I mean, that's just his philosophy.
As we know, and CS2 limiting that I can on the growth of your opposition
is this massively important.
This time, that investment doesn't really
do anything for him.
One kill in the round that no true impact
cause any significant damage.
Furious backed by four on this east out of a rush.
Offends yet to get cooked in, but now they've got them all the way up.
I'm hoping this is the solution.
Oh, that one.
I should be polite.
It was from too far off.
There's some material about how the kill coming through.
I'll rest on a little bit.
It's me, okay.
Just about getting away with his life there.
To start it around.
That's why a lumping from damage.
Rotor chunked down to 57 now by the two HE grenades, and meanwhile, a fury
I think that their space to gain over in middle, foot's defense has already re-adjusted
itself. They got aggressive and palace, cleared things out, the all-paggression
down ramp at spot information and done damage, now they can put their focus elsewhere.
Yeah, I think the most one is like very least.
There's the equalizing kill. Once again, Krabini over in middle.
Now, towards the B-bumpsite, again, not a whole lot of success here for Fioria.
Defense has been strong and demon is waiting.
Here's the crossing out into the structure.
And it's gonna be one or two in a second.
We're gonna see the skill just fly here from Fittiesports on the server today,
showing that they are able.
And in fact, our dominating fury right now.
This is fantastic to see the young still on this spot on display.
And now Yuri who, I think somehow was a beautiful group.
But it's not even a server.
It's the last alive of one HP.
It just came out to that kill on the alert.
Yeah, he was just started with one HP.
Like, you know, they are going to be able to do his cut off a rotation
if they can pull him away from the eight bombsite.
Man, I think following's going to be tapping himself on the chest and saying,
that once my bad, that's a trade you absolutely have to be able to get
and considering qualms right now in 2021,
we expect him to trade that out.
But a nice double kill again from Demon,
who's, I mean, living up to his name at that B bombs.
And every time they've gone there,
he's been able to shut them down with multi kills.
So brutal, brutal that this offense
hasn't been able to have any success there.
And now Fallen doesn't have as many rounds to play with.
What only three remaining in the rest of the half
for him to figure something out and scrape together
some rounds for Furia, desperate situation.
Yeah, you don't want to be a nasty choice.
It's certainly on a garage as well.
I mean, this was the map for e-sports remote of display.
And credibility on back in the perfect roll-shank high event.
So, great to see that they've met that performance up here at Maroise.
You can answer, Rodo, leaving forward a bit of a thumbball in the movement,
to pardon you, so that you can't interrupt him up.
How he's severed off of the teammate,
then now completely destroyed.
You can't do it with a four-been player.
Demon is just destructive on this deep off site.
It is ridiculous right now.
They just can't get past him.
He's taking every single fight and every weapon jumping around just such a difficult player to put your tongue out of it.
The demon just keeps it going.
Yeah, and Lounge getting loud as well as putting these points are loving the start of this series.
That's actually crazy.
He's just styling on a death match against side of the bomb sign.
Having the time of his life, this is disgusting from demon.
That time it's a quad kill.
He's playing the artsy.
We've seen him have a double kill on the defense.
We've seen him have a triple kill on the defense of the B bomb sign.
So now he's got a quad kill.
I think he's coming in to the game.
Yeah, he wins the whole thing.
I think so.
I think that might be enough.
Actually, to wrap this one up,
the nine rounds of footage of a couple of this next one.
That's mental, man.
Wow.
I want to see this.
Oh, great.
Also, let's just say too.
I think that's kind of, I know it's around.
I think they're like in over like two AKs
and saved pistols behind that.
The fury is kind of like if they were going to throw
this platform smoke so that he's got production from van.
And we're just going to like chase her out of kind of challenge.
And then when he dies or goes down,
the rest of the four of us are just going to kind of bum rush.
You know, I don't know, felt kind of flat to me, certainly demons loving it.
15 and 6 after that quad kill on the BD fence in around 10, and two rounds remaining for
fury to put something on the board.
7 to nothing run for this foot defense.
I don't know if I think he'll have a very important round to
for footy sports. It's preventing her as being traded out by you can't do it.
And that's a good kill to get. For Vinnie's been, you know, he doesn't
only has nine kills. He's not like lightening up the way demon or
allowances, but you know, those nine kills he's been able to grab like one
in middle. There's annoying kills. The nuisance kills from the player
trying to take some space in towards Khan. There's been very impactful
kills. So he's out of the, he's out of the game this round, which means
middle has kind of opened up for Fury, but they've abdicated it to rotate
everyone back around for hit towards the A bomb site. And
But they know exactly what's coming
Oh my god, he gets away with both kills look like he was about to get caught in a weird time
You were as crosshair wasn't in the right spot, but he gets back to it and gets both fury of players
So really everything is going right for food he's close to this point
Oh, it's living in his game slow or cold
This is just pure domination if you're in there is no key side. They'll just have to see it
Well first I think if you talked to fear after this game, they're gonna be like well
their first bullet their first kill was so quick and efficient that they were
disabled to double up at all. It's like trading from theory and this in this
half has been terrible. So it's been able to double up triple up kills. We've
seen demon number of times obviously you know like I think curious to see that
this is one of those maps so they're just going to like individually. They were
so on point that there was nothing we could have done. There's some truth to it.
Yeah they're just getting to it. It's not the whole truth. No, but there's some
truth. They're getting straight up. Oh, and that's the truth. Like we're last
on the half, nine or two, flutty sports about to take a 10 to two half. I mean, that
that's what's favorite here, because you look for Goliels, you can play for Fury
coming in this round. Yeah, it's, you know, this is just like the kills
rocking on the Furious. Now, there's no increating opportunities for the rest of
the two. This hasn't been going well. Nothing's working at the moment. So we're
going to try and open things up. You're kind of swinging behind the boxes over
in top middle. You got fall in behind him and support with flashbang if it's
called upon if it's necessary, but you can't do this in sense. Any kind of a
aggression that aggression is going towards underpass and long says found a really really nice timing as
case throughout of just now leaves the position. The bomb going back towards the A site now this
might end up being the best option for Fury to try and get at least the bomb down which has been a
problem. Yeah, especially around like this where we can see it's being like, I think for re-taken
how mad are you going to be about that? Very mad. Yeah, but here comes the final play here for Fury.
I'm sure you're going to be setting utility down into the site.
It would be a multi-off landing in behind Triple
and the rest of the force is just trying to desperately get that bomb planted again to a post-pline.
At this point, footage won't stop over.
For the retake, in fact, it's not one platform to even happen.
So, I think we should be a huge favor.
In the hands of footage, points to Chessuato and Yuri, both very low and health,
have to pull off a 1v4 now as Dessuato's second sandwich, a 10 to 2 half,
have to make them 40 scores as they turn up and they shock fury up in this opening map.
They're showing that that online result is not a fluke. They are going to pressure fury
even here on land in crackle.
Welcome back to the Intel Extreme Master's crack-o-all and right now,
Now it is the cracking fury.
This is 10 to 2 up right now.
I'm going into the second half.
And the epistoral loss and we're all done here in Mirage.
It feels like.
Oh yeah, that this is good.
I'm real quick.
And we'll see what footprints that's able in that
epistorump are really the story so far.
And so you're just never once shown up in that first half.
What's the other?
The back and forth, the economic tug of war,
the exchange of rounds in the first four.
But it was all foot from that point on.
Absolutely insane opening half on defense.
Now we get to see what Corbini can do with this
offense, they've been super happy with his eye-jailing so far and he's called to be
rushed.
Yeah, fall into to be what he down in the side doesn't little bit of help out to
what short and behind the bench is what they're coming in for all of the
set-up for this and only more and more required from the first two kills and
casserole of a fall will chime in.
So it will not be a fury of pisser on loss.
They will at least have that under the belt.
Now let's go to our show on a huge run to get back into this foot step one.
Well, hey, that's that's kind of the spark that we were looking for to a
Certainly said is all these talented skilled players on the furious side someone step up individually
Molligoy hits some bangers now a three-man stack at this feed bomb site fury might want it out regardless
But those two headshots from all the boy make it significantly easier
And now we're just chilling we get to watch for be anyone he's gonna do
Well, I might get one
He's getting zero. He's gonna get banged out
right there yeah all right well I'm all the boy gets a job done with a triple kill on the pistol
and so back to back pistol around he's had three kills in oh yeah you know good for him
yeah I bet he's on that he's living he's eating his eating on that I mean he's making his
kills a little bit of the rest let's say yeah true yeah I mean this is the first step of a very long
row of packages for fury but they're changing all of those in clean shoe I mean look at the moment
All it is is basically saying we're not going to get destroyed out of this map without any kind of a fight
But I mean now you have to actually deliver on the fight portion, you know, Maldor is kind of giving you the breathing room to wait up now
Now you got to bring the fight. Oh, there's not completely out of it. I mean it's going to be very difficult to come back into this
But Furi R team that won the CT side
Roll into the warm up a little bit
Laps of he create a blue wall of the problem. So
This is a team that has a good mentality in this and this kind of a scenario as well
Good shot from Fallen waiting for that look from longs.
Three versus five and these pistols gonna do absolutely nothing.
Yeah, and I mean you'll see it's still well like when the op comes out from the Mollidois
out of things. How good is the foot out there?
There are executes. How good is there? You tell them.
Can they take mid control?
You know?
Yeah, you're right.
See if a...
From back and start right now though, footy sports best case scenario.
Somehow they get out with a bomb plant, but that just isn't going to happen.
No, not a lot of faith in your league.
Look at this map too.
This is happening. You'll never get close to a plant. So easy. Spray down at range for
Yuri, double kill. You're kinder's going to grab the last one for the time. They're
within six. AK 47's going to come into play for foot glills as well. Gonna have to
you know manage their utility wisely as money still a little bit hurt. You could see
cemetery skipping head armor so that he can get a few extra grenades out. But the AK's
preventing all the utility foot would like. But here we go into round 15. First, gun
round of the second half. And now we get to see if this come back from Furia is going to
It's started or if we're just gonna call this kind of a nice pistol around in a quick flutes.
So out of the gate, out of T spawn.
Tribini and foot calling for split towards the bombsite, bomb, and three players towards A.
Two players are gonna try and connect with them in middle through Con.
At the moment it's just cemetery in support of Tribini as the IGL who's gonna make the plane,
he'll be able to call out his scaling and his pasting as well.
First stage is there, and Phil will be happy to wait out these smokes.
They call it out to Corbini.
We just got smoked in Palace.
He'll find a timing for him to execute his utility over in middle from the top mid-boxes
and then try and pull attention towards middle.
As the thrust begins up a ramp.
And he's done it.
He's on the way, I'm true cat.
And he's going to try and get himself this pick, you can do it.
Going down, you can touch through, now you re-off the stairway.
Monks also a victim of that line.
For let's see if there's four of you four can continue.
It will fall in favor of 30 sports.
So they're getting the bomb plant, they're very up the long way out of this,
and that is such an important fight.
We're falling to win.
Keep sure you're going, even if it is,
going to be difficult with the bomb now planted.
They've got utility for this retake.
Let's see how they set up for him. We've got a cemetery out towards E.T. Spawn.
He's not fitted around the corner just yet.
Where do you want to tie me?
Notice?
Let's go try and just peek out.
Put it to this shot again, Mola toy.
Important frag.
Again, Fowtion for Thuria.
Demon trying to position himself on this match.
You can't fall and ring through.
Now that you're here, can they deal with him?
Yes, they can't.
Let's draw to getting rid of him.
But all on drugs won't be too back from sight.
And we've got the ramp.
He coming out with that D.T.U's being stuck in the smoke.
Thuria, down to the time, down to the wire.
to hold that deep view all the way and just about getting it done in the final middle of seconds.
Yeah, he really did. That was that was lovely stuff. What a great retake.
I mean man, without you telling without the kit, that was so pressured. And Furia just barely
coming out on top. And that's those are the dangerous ones. I think the scary ones if you're foot
because you feel like you had such a good advantage in this round. You got everything you wanted.
And now that one slipped away and it's again, Furia's going to take this chance and start building
back into the game. So rounds like that, I come so close and go against you if you're
foot, I'm feeling of this fury, I come back is going to start building up in their side
as well.
That's a crazy retake, I mean, not a fury at those other kind of rounds that just start
to make you believe even early on that this is going to be possible. One of those
and I'm not sure it is presented to them where they have majority pistols up against them.
I think I got to get him out of money built up fury as well.
Fifty nine hundred I'm following fifty four hundred on a case or I don't know.
That's not ideal. Oh, not indeed.
While we've got deep enough to follow up here.
Oh, it's just like that.
I do look at fury all over the world.
All of it's something you can't are trying to commit around the pack.
He's done very well to get a double and puts it all on fall in who.
Oh, no.
Oh, wow.
Oh my god, that is just knife falling. Who are you? Oh, that isn't say. I love that.
Oh, that's so cruel. But it's perfect. Tons of money. A little bit of shame on the side of
fallen. You get some bragging rights as well. Nice little position to find yourself in. And the
chaos of the pistols tracking in towards Con break it open the middle of the map. There's the
the first shot. It all collapses from here.
Well, we're all talking about it. Come back, I don't know if you're just lost
to board these souls and what rightful and and falling at life.
Not of it yet. Look at the money. Molladores able to have another AWP 3M4s
in play. I'm fine. I'm falling utilities a little bit.
Scuffed. One kit on Yuri. So you're missing plenty of bells and whistles.
What you got the weapons you need to win the rounds?
I'm just relaxing for the time being. It goes quiet on the surgrip.
Now a smoke really put up. And while you can, can you are going into the mid-Bake?
He's followed up here for Furia. So responding a little bit of a loss of detail I think from foot.
But it's a big risk to take, kind of just parked there, not even really, I think, thinking and cognizant of the fact that the windows smoke had faded away.
So an easy moment for your kinder to take his time and find the kill on cat. Now, over towards the B-Halls we go.
And this time, it's fallen in the sneaky advanced position.
Yeah, he's going to get at least one here.
I'm gonna see the barrel. It goes out in the deep from many.
Look at a trading, both fallen, has taken both away.
It gets his revenge somewhat.
I've got jokes coming in with who we won V5 so we could just if they were there
were to respond immediately not allowing foodies for us to run away and close the map out.
This is good though, this is one of those rounds like it's not going to be one for foot. So if
you're a few of the teammates and jokes go for some kills, like just go deathmatch, just go see if you
can find a kill so I can get him to fight. I'm able to find anything yet, just yet, so the bench player
anything you can take away is beautiful. 10 seconds, really get no down, it's one more, that's it.
Hey, Sarato closes it out. 11 to 6 as furious start clawing this one back just five rounds away.
And we'll get that first time out of the foot as they want to talk things over because the
conversation on their side is let's not let this one slip out of control. Let's not let them kind of
weasel out of this victory this win that we put ourselves in 10 to first half. Now 11 to 5 now 11 6.
Let's not let them get any closer and it's foot who's starting to feel probably a little bit more pressure
For fear, they're like, all right, well, we spotted them a half of counter strike.
Now we're getting in this wing of things. Now we're waking up and we're going to come right back into this map.
And foot in this second half still, if yet to put around on the board as the result of AK-47s and rifles,
remember they won that round of the tech nines with the cemetery,
deagle opening things up and window with a spectacular shot. It was trades with the tech nine.
The rifles themselves haven't yet netted any positive results for the foot attack.
Well, it's a quick rush towards the big bombsite.
These are the counter-rolls that can track you off hard if you're afraid it'll need to be
ready because right now there's only throw on his side and then you can dodge out short
and he'll help him.
He'll just get a rotation now arriving and the handle business very well.
So, I shut down that, I'm going to be fall with a 3k.
You got a little bit of creativity from foot, right?
Getting demon with the front spawn and doing a dance position, trying to mess with the timing.
Fury will hear that Molotov extinguish and think that's going to be the first player.
But demons probably five steps ahead of them.
So trying to mess with that a little bit to get a leg up on an initial fight.
Not working.
Fallen's dance is ground inside the bombsite delivers a fantastic multi-kill.
And Fury is still bringing this one back.
11 to 7.
A money-looking good for the CT side.
Comfort now it feels for Fury.
I don't think he's going to be very quickly changed app by grabbing that point.
I'll tilt it up towards the top mid-boxes.
Well, mid-control is there, which is what you want if you have this T-side, and we saw
the previous around symmetry kind of holding this position for most of the rounds.
Picked off once that winter room's smoke cleared.
The re-smoke's now is time it's Corpini to follow over and calm.
Mollidoa, yet again, with an opening kill.
No, you're re-wetting.
And then they strike the ground with power smoke.
They'd be complete, but I occupied about placed down in the bomb side, which allows you
re-open, right?
And easy, he goes to line up for him.
So, loud going forward ends up getting caught as well, but you can not.
None of the sudden just kind of true like the one that would be four.
We'll take one kill on Molladoi in behind for a couple.
Back into the peak fighting short so I didn't.
Furious in this day discipline, then they'll offer up any chances here and they'll have to have some of the name count.
No, nicely done. You can do it with the wide swing, not much to do for a foot and man.
So far this T side from what we've seen has been, you know, they don't.
It feels like they don't really know how to create the opening opportunity that they want.
We've seen Mala do I pick them off with the 8 of you piece twice for the first kill of each round so they need to kind of stem the bleeding in that sense because they're just losing a player to an opt for no good reason
And then you're not able to create an opportunity to get yourself into a good fight. It's coming through a smoke dry and a year reason for us that round. So man, the plan from foot to open up these these chief sites hasn't yet to be successful hitting them. That's the same issues that theory I had in the first half here's a very quick rush of first
It's 40 times, because don't screw it full in the tech 90's blinded, you can not all my time, because you're the five ends of getting absolutely right.
And luckily, Paul is there for that big job done.
That's an important example to talk about a follow-up.
Take to a stingy out of the attacking.
Every throw at now falls through the feet.
We've got a theory up to nine.
Yeah, I wonder if you can or just been here.
The footsteps didn't really say, scale that far.
There was no information being gathered in middle,
but he was pretty aim for a completely different fight.
I mean, they've come back very quickly into this, haven't they, theory?
And I think the turning point had to be that retake round where it looked like food sports.
Yeah, that's the first round of the day.
Exactly.
If you were to come back and try difficult retake, fight against the odds, pick it up.
And you think it's done when they lose the round against four pitfalls.
The one eight gets fallen, gets nice.
But you mentioned something coming to the start of the second half,
but it's fury.
I have a strong mentality when it comes to recovery.
There was mistakes.
There was wrong.
It's like that.
They stayed focused.
They stayed in it.
And it looks like they might just get the reward here.
Yeah, I feel like more than more than most of their top teams. I feel like I rarely see fury like it's show visible signs of panic even when they're getting
Bashed, you know like I don't actually see like the crazy panic
Maybe that's a fault attack maybe it's just gonna affect it then being so good throughout the second half of last year
They've got a little bit of confidence the regardless it's it's cool to see all that I'm very nice
But now just two rounds away this was a due to 10 first half fury. I've gotten a huge run to keep this close and play it close
The show's full, not like this, though.
These sports are just torsuring the V8 bomb site and taking note aid offenders down, no
problems.
So, two clicks, no, one time, you cannot, that's not going to be enough and then falling
sends one straight through the smoke.
So, we two V3, a double-operate take of fallen and molladoate molladoate very low, as well.
And he's going to be the low, because all of this walks straight into the deck, there
were demons waiting for it.
And for these sports, they've done it, they've broken through, they've got that point.
That's a nice change of pace.
That's a good call from Kirbyini as well.
He hadn't really had any of those,
and you know they've been focusing so much
on mid-control, you've encountered them there a number
of times that you've got the real estate
to work with at the A-Bom site.
Nice timing for it.
And just at the end,
foot find the advantage that takes so much pressure
off their shoulders.
Now they don't have to be ultra-concern
with this comeback because you've got the safety net
of over time.
Vitture 12, no matter what you can't lose in regulation.
And Molladoe survives with one HP after the bomb blast because why the hell not?
Yeah, what's that up? Maybe the difference to drive some of your time now.
He has the money he hit the money for it anyways, right? But it's just nice not having to respond to it.
Sure. Sure thing. Well, let's see. Confucius puts close-out for Raj. Just to the next map in the series.
I mean, you could have threw it and lose this map, but if we're going to fail at least better,
if it's exactly like the last map, then we'll just break it a little bit and walk up.
I mean, it will always be like, all in every front in that first half.
Yeah, I mean that will be that's almost like the conversation we have with like okay,
they played themselves in this series. They're walking themselves up in the first half, even in the
loss. They just started way too slow. But man, it's a bummer. It's a bummer if you're
furious when you moan, you put a pack of oil and you've got this kind of performance and
bring it so close. And if you fail at the final hurdle and it will be so frustrating. So
all the ways to hate this angle, you've been great on first hill. It's going to continue
here and around 22. Now we'll get it running for an A hit again. It looks like she really
I thought that really, you know the ace that was so successful for the previous time.
That didn't really seem to be present anywhere else.
So this is pretty much the A-Qui, to try and finish out this map.
What are you going to call?
You want to drop off this fast.
I want to stand down in the long grip.
But 30 spots not really taking any space towards the site yet.
You've still got to deal with Yuri that's standing on default.
Morgan, you can't go.
Really?
You get one of my best spots but a dude killed Yuri with no skill going in the end.
Now, what he's going to put that ball down and no one is towards CT.
But he's going to fall and flank through T spawn.
Yeah, this retake will be a patient with the figure ready to be smooth.
the one on the last they want to keep as many ice forward and still nobody from foot has even thought about the flank and it's gonna be the long one fall and go into
its palace.
So it's pretty good. Who's got the issue?
You can draw stars. It's gonna be cemetery going and so kill just activate.
Oh yeah, it burns around and so jukes got the re-determined back but fall and still wins the jewel.
And now we're going to lay up fury. I can demon hold off in the top of that first bill, but now it's alone and we can't be still or clutch, but he just can't do it back to that deep news.
You're asking time here for Fury and a keep this map going.
Okay, double digits now for Fury, uh, another great week.
Thank you much, Matt, is one of the instigated points
of this laugh, which we take early on in the first gun round.
Now all of a sudden, we got Fury once again,
who's able to say, you can have the eight bomb site,
but we're going to be able to retake it.
We're going to rip it out of your hands
and get that diffuse and the game is still on.
Plenty of money for the Fury aside.
The plant helps for foot to want to buy.
And I think that timeouts to burn.
It seems like they're kind of stuck between two ideas.
And they're just gonna roll with it. Okay, here we go.
Now I'm 23.
He men and Judd's can, the money of the bank is the rest of their team
made the invest and once again, heavy towards the A-POM site, keeping it simple.
All the U-POMs are like this. You're right.
to drop tubes, no problems.
So they'll click on any of the perfurias at the once.
Oh, and so on.
You already got the ground in a row now,
he said, shrug on inside of the side.
At least he got the one this time,
and damage to the big jug of the foot he's put.
And this is the only salvo of utility that's put has.
I mean, they need to get way more off of this than they are.
That's a nice trade from Sanctuary,
but I think the damage is done.
We're going to attempt the ball plan.
I need the position of lounges and bad,
but the ball plan did not.
I'd have, of course, but I have more of those wallbacks.
So, Washington's full list of the best people I've seen in the down through CT's
bought and this comes down to the final round of regulation.
It was a tent to do half.
Yeah, then I mean, you have the luxury of having that's kind of safety net of overtime
if you're flip, but if you get there, what have run that furious and on and all of that momentum
will have shifted entirely.
So much pressure on this last round, where this young team looking to cause upsets.
map of this series here on Mirage, foot have one chance out of this third and final time out
to close out the map. What is Trabini call? He bombsite hasn't been great. Yeah, your mid control
you know, your mid control rounds, all of the ways been picking you off, really the cleanest
looks you've had at rounds have been those A executes, but you've kind of hit him hard in these
past four rounds. Yeah, you're seeing fury apply a willingness to take the experience as well.
I'm getting strong at it.
Yeah.
I'm gonna say other times.
Nice.
Well, for Fury, it's got a feel pretty good.
Last round of regulation, let's see if you can get in there over time.
At this point in the mentality, if your footy is spoilt, you tend to up your young
team, not experiencing this kind of harm.
And too Lee, I was gonna feel so rough.
But the act of mind-up is you move forward and just trying to get the job done.
the clothing help her all into a loving.
You've got her body moving down to the point that you're getting up to smoke is going to be the
a call.
Crabetti has called to a white.
You get punched.
You're pumped.
It's so hot out.
Get it cleared out.
It's hot to be ready.
I'm going to kill you for food.
It's the site.
Yeah.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
Yes.
I'm gonna be joining back through CT's spawn here.
Anybody to move into the site?
You really have to front.
It's clear enough inside of that, huh?
It's going to trigger the site, but that's all he's got.
It's hard to take.
It's hard to take.
You're going to do it.
It's clear.
No!
It's a massive one.
It's a complete one.
What do you use to play?
Attempt to do Legion at first half.
It looks like it was all going to fall down around them as it comes in the point around
of regulation on help. I come back in theory, but I'm not going to start the foot to stay
in it and close it out.
Through second map in the series underway, foot starting on the CT side defending here on
Dust 2 against the fury attack on the T side. Yeah, look forward to seeing how this one goes down
or you see a muller do I really shine in the bus around so far, and so if you continue that.
That's a retreat, don't push off, that's what was top middle.
And the denial of the information up towards short as well, they've already scaled up
behind the Molotov native's gonna break and kind of blow up in that smoke just a little
bit, but not anything really you're gonna gather with it in terms of intel.
Footsteps, noise cues being heard by cemetery.
There's going out into the open through the mid to always get the cast of auto to take
cemetery away.
It flouts down to pressure goes down to the open.
It's gonna be one on that USB, you read a fall down and fall in with a switch response.
It's now 4v3.
We got Joe's doing what he can here with a triple run, it's lighting them up and a triple
from the dual east.
Exactly what they ordered.
Now, Molodoip, just mention it, it's one of the better pistol players on the server.
Let's say he's got a 1v3 clutch to map him from multiple different directions.
Nights are out and running out of it.
That's where Molodoi will be coming back.
Yeah, I'm gonna tell you right now.
You're not going to see too many rounds like that where one player is able to hold off a mid-to-be split on his own in the B-bombsite.
That's actually a crazy turn of events from Judge of the Duelies.
Once you see his team make go down in middle through the mid-double to the mid-smoke, he's done.
Judge's only option is to get aggressive, fight them at the choke point.
Make sure they can't come streaming and wide, and what a delivery.
What a performance from those Duelies, quadkill in the pistol, and foot once again.
Starting on the right foot.
Oh, I'm sorry.
Yeah, you have to.
That was too late, man.
It was already there.
We've got to now.
You've opened the floodgates, right?
You've opened up every chance.
I apologize.
No.
To all the listeners, all the viewers, I won't do it again.
Nice.
Well, Kesterado, we're going over the technology up through Cat.
He's got plenty of teammates around him, but they're not going to be
be committing up through a just yet because the ball is outside of the tunnels and so
and is looking likely with those finishes about to come through here from fury or that smoke
trickling all now. Two players still with the defensive side overdue.
Alright, just test them alotters. See you to finish the chillin inside of the smoke.
Gotta be careful with that reload timing. It looks like fury might line up to take advantage of it.
But they are going to attempt this split.
It's obvious out of the gate.
So there's a smoke.
Cruise-crust smoke's coming in middle.
I want to show that most of the thrust is going to come from middle.
Meanwhile, inside the smoke, two players and B tunnels.
This is well defended though.
Watch this run.
And it's going to be one quick kill coming in.
Just watch to follow through and if you were not breaking into the B-bombside, I know
they would have liked as jokes came to him.
He's giving them their business.
Yeah, his doing is are no jokes.
Is doing, that's a snapshot under that
plierzy flicks over.
That's really well done.
OK, B-bombside looking rock solid
in these first two rounds.
So Furry's going to have to perhaps chill a little bit.
But now they get us to back with only pistols,
as they get wiped out in the round number two,
not a whole lot in the plants, no real kills to be happy about.
Yeah, and it won't be too high.
We're fewer had the problems over raw.
So maybe you're sitting there.
Surely not on those two, though.
Surely not on those two.
Yeah, so what you would have thought,
coming into the map, but if you're Furry,
You're kind of sitting there, watch.
I still, it's still early.
I'm going to reserve judgment.
Yep.
You're not worried, Josh.
Yeah, but very easily to turn around.
We've got blocks, P250s.
Looks like a lot of deer.
And all from Furious, they try to run up long.
The grenade, stop, and some up.
And the mode down, you can make.
Yeah, it seems like they're more motivated to get this round over than food actually is.
Oh, is it back away?
There's this swing.
And you're not really going to do anything with this.
So swing one more time out under the open.
and mercifully into the arms of the rifles
and a three to nothing start for the CT side of foot,
but now the op comes out in the hands of Mollidoi.
Now the AK-47 did not have the utility,
it's brought in.
So let's see what the gun around to have in store
for us round four here on Dust2, Furia.
They got two rounds on their T-side on Mirage,
and even that was mostly in the early going
of the economic tug of war in the first four rounds.
I don't even know if they got a full gun
run in the first round.
I don't think they did.
Yeah, I don't think they did at all.
Here we are.
It was just the first, it was the back of the wall.
Yeah, it's all right.
Well, look at for their first gun around victory here today.
On the T side, let's see if they're able to pull it off.
You gotta cast your body, come in through the,
lower tunnels.
He's gonna send some YouTube out.
Fancy cat.
Oh, look at the timing on this.
This is, oh, my Lord.
You don't normally see this kind of a push to like the one-minute mark. This is so early and it's gonna pay off
What a nasty risk to deliver such a huge performance. You get two kills. You spot two more in middle
You now now know everything that's happening on the map and you have a man advantage
That's going great
And catch a lot of trying to get something done up into his the site, but he's help after the time here
We now corner a minute on that clock and for fueling up and being devastated by that
that flank in terms of taking the sting out of this attack.
And Kessaroto's left losing health as well.
Very tough finish of the round and coming up here for Fury.
It's got to be very sharp point entering the site.
Here comes Kessaroto coming up for many and exactly what they ordered.
A quick kill from Kessaroto into the site and that is now open on the A bomb site.
You can't do a cutting off the rotation.
The reinforcements and all that help.
Why do you have to be side is one?
He should be clearly one here and you can do it.
We'll nail it.
out all the advantages that foot gave themselves early on though with that flight from
demon just gone away so that's a bush league smoke throwing a catwalk they're able
to step behind it a fight that Kravini wasn't expecting whatsoever he's deleted
now you gotta try and recover for cover in this post flat and locks might be able to
do it as teammates gone down one and one of the sites so he picks up the pace yeah but
over the top and okay you can not you read combining together close that one out and
for you know you're gonna be frustrated if you're lying sitting there that you know
That was a grid off the chugies, so you start up with and would you support us a lot
of go?
So I have too many of those.
No, you really can't.
That one's brutal.
I mean, even just I think he was, I think Corbini's kind of surprised that they walk around
his smoke in that fashion on short, so he goes back for the fight, which, you know, again,
is like the ill-advised decision.
Say live, you got a teammate over it long, he's got a flashbang.
He can turn and help you set you up for a kick.
So they get deleted, all the weapons taken away, they got to reinvest rebive back down
to basically nothing, and that's a huge risk from the off.
That goes the other way.
Every late slide into lower dark from the CT side off, Maladoy happy to take that out of his hands.
And Fira is going to take that time, establishing this default control up through cat.
Some resistance being thrown back at it by preventing.
It's just delay, and I mean, this isn't like a great defensive stance whatsoever,
but you don't want to be the more aggressive guy standing at all that utility that we're seeing right in.
But this isn't exactly a strong defense.
Demon is left on his own and basically like a you better get this kill or everyone's dead
Demon going back into the peak again falling he's gone
He looks gonna change after them all the way down in short
It's pretty strong running with the run bullets nothing on a bullet doesn't matter
US people in town. Oh, it's not that short. He has finished all five preventives USP as well. So plenty of USP kills coming in
And we've got you can die left in a 1v3
The chance here actually peeks out and it's jerks gonna be caught so do we give them a full opportunity bombs up for 20 seconds
Oh, that's a good play for me. Oh, that's the checkmate, not a way to see the elbow just the time here for you to go
Oh, he sprints to accept all of it gets this A site kill that you could get it planted down to what we want to fight as long as demon doesn't play this a little bit silly
Okay, with the smoke up you just plays behind it nice shot from demon easy a little bit of frustration from the akin to its teams
but that rounds flipped out of their control.
That set up on Catwalk, looks so weak.
And it's that first kill,
everyone getting aggressive behind it.
I love for sure, Furia was gonna be able to kind of
peek up and trade that off,
but nobody interested in that follow-up fight.
So it's time out from Furia as they talk things over.
One to four.
And the favorite foot looking to put a really good start
to dust two on just like Mirage.
And look, they've got to check,
they're not showing it together.
We look at the funds on the screen right now from Furia.
They're not gonna be able to scrape you.
or any kind of a pretty buy.
Hero AK from Fallen, he buys it, passes it over to Kistaroto.
That's probably the only rifle they'll have in this round.
Oh, I can't get out for Kistaroto.
And being a hero on the team is something Kistaroto
As often being, so, why don't we have a go with that?
Ooh, okay. Break not there enough. I think K-Sortar might have been past the line, but he's got a great timing up towards short.
And they come to the lowest mode too. Flash set, so I'll see the way he's on a pit.
Call by that flash, makes it all grip at Crabani, is doing full-old work. He's got a double jump.
Drawing attack, she goes, how would the USP? Oh my goodness, still leave one of the USP, he's getting able to find the impact.
So, a little bit scary at long, but Crabani handles the chaos.
Not fast a lot of slipping into the site. It's a 2v3 and it's very
wonderful with this ball getting planted.
Oh, the problem is you can't really tell anywhere. You can't really kind of extend your realm
your sphere in this postline routes whatsoever. Right?
Mollado is stuck in the side case or out of stuck in due. So you're just kind of that mercy of where this retake comes from.
Mollado, I hear you down into WCT. It's uh,
we worked out for once. We walked out for once.
We walked out for once. And laps has come through. It's Mollado. It's who has gone.
And at least Caserodo here, getting closed out off the site.
And then I'll be the quick defuse coming into secure a retake.
This is starting to get very worrying for fury.
In terms of just the rounds that are starting to build up on the other side of things.
Yeah, I guess we kind of have that question answer of becoming into this, right?
Is are we going to see the fury that ended mirage that had that in that brilliant second half come back just to fall at the end?
But you kind of saw everyone sort of waking up and delivering and being proactive or are we going to go back to,
Well, the kind of fear we had at the start of this series, which was that very quiet opening map,
where you could have no success and you couldn't find your way into any bomb sites.
And we're getting closer to that unfortunate kind of fury that's not able to get anything going.
That's not able to produce any impact on the server.
Five to one.
And I mean, man, it's a terrifying idea.
Like opening up your crack-off campaign with two really flat opening halves.
So everyone kind of waiting for fury to come alive with all the talent on this roster
After 2025's rookie of the year and Mala Doi, also the number 6 best player of 2025,
you had case Arata who's the 9th best player of 2025 and so far we haven't seen any of
that yet today.
I'm going to throw it up.
I'll peek it into the mid-doors, and I'm going to spot two more shots, and they climb
up through cat.
Smoked out.
I'll just be in tank to control up through shore here for the time being for a few
it. Slowly but surely make their way towards what is about to be an A finish.
You know you've got one player waiting for a crabbany, it's on the site. And on long you've
got a cemetery with an AWA fee. You need to be dragged back right now and that's exactly what
he does. Crad in pack for a bany off the site. He keeps up your read on us while so first
He's still strong favorite of foot-easports down to the final 25 seconds following the
important kill but the rest of the practice is still going the way of foot-easports.
Well, don't we finally get involved and they've got to go for a pawn plan right about now.
Demon is fighting his time.
Jump up.
I have a ball of going and they'll clean him up as well as they take down fall and intend him
another route that the ball won't go down but it's a retake given in for foot-easports.
For the lesser experience team they're handling some of these Catholic situations really,
really well. Demon just being in a great position to pop up and support his teammates when
attention is put on him from Mollaboy. He just kind of talks his head becomes a small target.
Make sure Mollaboy doesn't have any clean looks whatsoever. This is really, really nice
the way that foot is playing so far. Fury, I just have no answers to the defense on two maps
now. Super impressive stuff from foot as they start off here in stage two. Yeah, this would
one hell of an upset.
It's Stage 2 of Crack-Off.
One hell of an upset.
Yeah.
It would be.
Looks like it's being cut up at the moment.
Kindot, hell back and long, he's going to jump out and do it at the place.
Spray down to the eventually getting his kill on Lounce.
Blush, turn to the open team, and the chase it down, and you can't do it.
Take it away.
So you're left with only this one option.
We're just trying to finish this B-Site.
You're feeling incredible.
From the start of the map, what?
It wasn't in a great position, but cemetery opens up their great yards, lots of swallow up
fury, but two quick kills keeps us from going for three sports.
It doesn't retake required this time with a beat sign.
The only one flash, I know, I'm all at all this well.
This is going to be really tough to come back into in the two on two great position from
Casterado.
There's smoke, just drops over at the door.
This is the nightmare scenario.
How do you actually retake this?
Demons going to see absolutely nothing through the crack.
I think if you didn't give you a free kill, you're going to want to back away from
this. You have money to rebuke, so you can risk the weapons, but it feels so tough to
get in.
Well, they clear the back of the car and actually forces can't throw up under the open,
but with falling in, it's going to take something special from the demon in. Just like
a lot of the lot. So I just too much to ask if anybody's been in catchfall and as well.
So, Furia, who recovered is about that, dude. It's just going to be a little bit frustrated.
Yeah, I was going to say, especially because they had the perfect setup. Everything was in place.
the handle that I think they kind of got the sense that, you know,
your kinder was sort of just a distraction out towards long,
they cured that out, but Jutsu's already making this move,
we already made his decision to go towards middle,
to kind of shift a little bit with the open position
on platform, timing of that, just couldn't have been worse
for that defense.
So, Vira, have their first two-side gun around on the board?
Money is busted as well for both teams,
a quite a swing round in this opening half here on Dust 2.
Whoever wins this one gets a lot of momentum for the next couple, as all the advantages
in the world to build up their score, and it's a long play from Furia, for being
to defend tucked against the wall by pit, he's got support of Cemeteries off, not anymore.
So Ben, he's just going to wait around the corner, goes out into the fight and fall and
and dropped it swiftly.
He can draw a hole, so assist in following up on team.
And so a very comfortable start around this shoot end up in an easy finish as that save call.
All right.
He may but you.
Yeah, really.
Yeah, you can't really do anything here.
Man, that's sliding over of cemetery with the office is kind of like,
tells the position of Corbini as well.
When you see the off come in that late,
you just know he's coming to support somebody playing pitside.
I was hesitant to say he was saving,
because he started moving towards the A-sai,
walking on that B-Ramp.
I mean look at this point. He might feel like he found a gap
And he's right like the ninjas are there for him
No, you know smoke
Makes things tough anyway Peter as well shout out to your kinder shout out to your kinder
He's like I got him off. That one's diffusem his bomb everyone go for the hunt now if you had a smoke it'd be a different story
Unfortunately, he doesn't have a smoke whatsoever
There's the op shot now. He knows it's pretty much gone
You're kind of with the second shot and kill and the the ninja defuse, the value of efforts.
I like that, but I'm more talking about jubes coming out of that knee ball and stuff, because there's a chance to say.
You know, he was in this, he was in the B site when it was clear the ground was lost.
But he walks out of B-ramp, he walks down towards CT.
You can maybe understand it if you've got a lot of money, Jason.
Good, you don't want to blow something.
Yeah, I mean, it could just be a mistake of an experience, just kind of, you know,
wasn't really not, not mid-maxing those sorts of moments and opportunities across the game.
Either way, I mean, you gotta say, you know, you want to talk about him there.
You mentioned just a couple rounds ago that one slide away of the B defense.
Look at the way like not even necessarily a mistake.
Just like the timing of when that actually occurs and how it's just put a fury
a right back into this map.
It was them being carried at the moment and ever since that round, now two in a row for
fury.
Now they've got the economic advantage.
They can build this up likely to four, all of a sudden fury just have a great
standing in the map.
We're previously done nothing.
And it's all due to one, this time the shift of your defense, if you're jugged.
I mean, we're talking about the fact that Fury will get so back on the rush to the point where it was down to regulation
It's nice of a USB double tap. It is nice. I don't make you feel good. Yeah, the big problem for Fury
What the recent was is they just didn't do enough in the first half now they're getting a little bit more with the play with coming into this
Time out is taken
This run from foot's defense
They got to talk things over money's not in a happy place. They're gonna buy up into it
No op is going to be in the field, which is something they've loved having in the
hands of cemetery.
He has the access to it if he wants to go glass cannon, but it'd be surprised if that's
the decision he makes at the stage of the game.
Furious offense finally able to start cooking once they got a reprieve, once they got, you
know, a little bit of economy advantage in their way, once they found some openings, now
we see them stringing rounds together, three in a row for Furia on the T-side.
Struggled on this half in the first map of the series, Struggled up to this point in
the second map. I don't think kind of crazy come back, but it's one that
foot's gonna have to outlast plant their feet, see how they can close out this
CT side of dust too. They're gonna do it with all m4s. No kits across the board
for foot's defense, but plenty of nades to work with in round 11.
the
and for Furia to kind of reset, you just inspect that the face,
perhaps start a little bit thing.
You're going to be going back to the bomb site.
Before I do start a hot, but it started to cool down,
let's see if you're able to make out for it now.
Really cool idea to smoke off left and try and challenge up CT spawn.
I feel like Furia's almost been trying to set that play up throughout this half,
but obviously not effective whatsoever here.
Now the map is known.
Look at this position from Jogs, the chance for him to recover.
Yeah, let's see.
And for what unchecked, you reap first.
You can die in second.
During this all, he gets the one kill really hoping he could have got the second that.
His teammates still have to play advantage, but to retake it as people on side so tough so you need demon.
He's gonna chance around the world!
And he's just gonna end up getting caught full of toys somehow turning on that kill.
And this is gonna be so frustrating for food he's points now.
You've just walked in that he's been that fast, you know?
For any getting it down to a 1B1, so symmetry against your 10-door.
Who is going to come out on top?
You can't know I have the better position out of the floor.
It's going to the peak and then he steps right into the fight and symmetry just goes in.
I was going to be frustrated about that one.
Do you want the food, e-sport back on the board?
I think he's trying to take a fight.
That's the least expected.
It's not a great fight for the player in that position.
Suring in the left and you're also at the double doors.
You could be anywhere along that back wall.
But you're, you're, you're hoping that you have the advantage of the fact that
summer she doesn't expect to fight at that point.
Expect to come from somewhere else inside the bomb site.
You can't just lose an out in the clutch, but a very hard fought round, and foot
have to invest a lot, and they lose a lot to take that victory. So money's still not great for
this UT side, however. It is the last round of the first half, so no big deal.
Almost able to trade the way in and crack it open, you can do goes down right at the end.
7 to 4, round 12.
Full by for both sides, off the back in the hands of Mala Doi and back in the hands of
cemetery, he's gonna try and keep my little head pinned down for the moment.
I'm gonna try to move it on up.
You know, through a sort and actually throw a drone,
catch the slow tunnels, boy, because it was all mid-fight falling in
your area with a couple,
lounge getting involved again, and it's really three off the pack
in the early services, and they are fair,
you're early in the route for 20 seconds.
Yeah, I wonder, I wonder if you don't have the
list at the moment. I mean, that's the aggression that
that foot, one of the come out with, two for two trades,
so there's that, but I mean, that's gonna spread the defense
pretty thin. Now in reaction, they don't just sit back on
on their heels and kind of wait and give Fury
all the freedom in the world.
They start pushing up, they start clearing things out.
You could see upper dark jugs is pushed in,
is tanker, not coming in beat tunnels.
They can be out middle, but then you've got long so
over on short, he's got an angle towards the mid-wrap.
So everything covered for foot.
A bit of ulcer as the fact that it is the HP advantage
that you've got as well here for foot.
It's not the first two kills alone.
It's the 28 HP on Fallen.
Call this hand to pick up the A to B, B.
Summary, climb it on up to the advantage point, and move it into the site.
If you're going to have some space to play with, get to think about that bomb,
back to the north.
Trying to cook, snub, shot, is symmetry.
I'm not giving it a go, but we'll come down to your retake.
We talked about throughout this half.
Food use points have been good at these A retakes.
Why not?
I'll throw this.
All three coming from CT ramp is really tough to pull off.
Yeah, we're going to come off through off on top though.
Talk though, Molotoy, confidence,
starts down with one bad disease.
It's now symmetry caught away.
Cut away, after you're about back in this first half,
starting strong to the footies, boys,
but if you're here to play,
let's see if they can close out the dust too.
We'll get us to map through.
We start to think about a 2-0 win for a 30-E-Spoil.
It's always been a fury, I can't back, so I was into that first half, so I'm seven to five leaf of food he's supposed to.
But it does feel like with the strength you see from pure cc start a morage, if they should still have this under the bag, Jason.
Yeah, especially, I mean, they give them cells way more room to work with, haven't they?
Another B Rush called in the pistol round for foot, so Kravini getting creative with his pistols, and here we are into the bombsite, Yuri with Duelis.
Yeah, just coming back.
Oh, my car, but it's gonna be test or auto, who's actually gonna get in the impact.
Oh, he's fine, a lot of impact.
Where you refines nothing cast a rattle finds three and I've got Crabeni
It's gonna wait just underneath that window
I don't know if I'm curious if I'm the free kill is gonna come to that. He's gonna fight for it
Yeah, but they're gonna need to need to cross this bomb over and get a planet while this smoke is up
Otherwise they're gonna be a lot of trouble. You're gonna run out of some safety to make it happen and okay
Fallen given Crabini over another kill equalized things into a two on two little headshot angle there
Now things get more difficult dropped into the bombs light as one though. You can just make it happen. Yeah, I like if they don't like the
Balloon, the hell I'm cussing now. They actually did it right back
You have cast Rotto in 3k the ball wasn't even planted
You see you can't are going forward, but it seemed like it was more of an individual play
They hit they going together then it's a lot more understandable, but the fact he goes so early
It's a very easy one to be one fight out the end for juice. You know sometimes you see those opportunities
If you're your kinder and there's really not a way you can properly comment in the way to get your teammate involved and then you're just gonna miss the window
So I mean that's the freedom you have to be able to have and take sometimes is a player and it almost works out a creative moment to step into the bomb
So when they weren't expecting it, but not able to get a whole lot
Blast is around one is forced all the way back. That's fall on hands in his eyes somehow just barely survives
23 health now. He's got a flashbang. He wants to be able to step them up to swing on the cross
all the way
was in fact as had
mentioned last six of
the site more or less
is the
and it's a good all shut down here a
mode out in fact for
footies port they lose a one
player and demon and they keep
it come to you so
the time is dambling for
falling that one flashbang
on you right like you see that
smoke wall and obviously
the meta is like so it
is so different the way you
can toy with it we see
sometimes teams throw that long cross smoke. Stay way way far back, wait for the
counternades, throw another one and then step up. Furious, not sure which one foot is
going to use. No idea of the scaling. Flash never comes out. Easy round for foot.
95 full round lead. Guns are out though for the CT side and Molladoid quickly has his
off in the field.
2-1-2 setup for fear in the CT side of the open this rounder I should say I guess a little
bit more like 1-2-2 almost 2 at the A-bom site 2 at middle 1 inside the D-bom site.
I wonder looking for all that information, it's been a plenty of time in middle
going to break the smoke he wants to have an idea of the scaling up short.
In the case, there ought to be absolutely nothing with the smoke break, so now they'll
back off and find some new positions.
Mollidoy shifts over the ace site with the A-WP, and that's a nice fortunate lucky
you didn't on a timing spam, longs down to 16hp for no good reason.
Yeah, that's a ruffle, so you're gonna throw a longs.
Poor guy.
Just try to cross over to Xbox.
Nice.
Best in the lead, the charge.
You're the soft one, you go forward.
For being you just trying to show utility to take short.
They want fury to get the sense that short is being taken as a staging ground.
It's frozen a third defender there, meanwhile the B hit comes in.
You're with the first kill case, so rather coming in.
Not even blind until a little bit later.
Okay, there are the kills.
Two of them coming in.
One left inside the B bomb site, and it's just,
Oh, he's got one more.
Yuri, surviving again in the two on two is the bomb.
We'll eventually get planet.
It's hit the deck and across over and plenty of time
for foot to get comfy inside of B.
You know, the thing I was worried about
at the start of the ride, I didn't mention it,
but I was just looking at the Nate going through
for Furia, like the countdown to a retake.
This B site having no utility is going to be very tough.
And now you're risking the off.
So, if I'll go in first and if he doesn't get anything,
then your kinder is just going to back off with the AWS.
Or, or you bait him.
Or you just send your kinder in, huh?
Whether you have to be down into the site.
You can't get the oil into the back, so really,
you probably can laugh that at the door if you're going to go with the USP.
I don't know kid as well, so yeah, I felt like it was going to go nowhere that whole time.
Well, well, well, well, double digits for foot.
I know.
You're just throwing a money away.
Just on your upper waist.
Oh, we are, you know, we're getting that point changed more.
It does feel like we're at that point.
We're footage points in 2-0.
These decisions at this stage all have large consequences.
So a second time I'll call my fear to talk things over, money is going to be the question
of what they can actually fight with in this round.
They have that save day K47, fallen passes that over to Kcerato.
If you're star player a chance to change the nature of the round, Mollidoi, you imagine
is going to save as much money as possible just enough to be able to get the op with some
utility in the next round.
So we're getting a half by out of the furious out of things, empty 9's being invested,
dig along Mollidoi, but enough money to have a full by in the next round.
Things are getting desperate for Furia.
You switch things over, talk about foot's money.
Yeah, jugs is bought low, symmetries brought low, but everyone else has got some cash
for AKs moving forward, so sitting in a nice place with this five round lead.
And as the timeout comes to a close, fist bumps across the board, round 16 under way,
10 that five lead for foot, looking to cause an upset to start stage two of I.M.
off.
They got a preventing.
Who has the spawn for the key for the ADP.
It's not going to be at the PC.
He's helping for the other side.
So he's going to move out and take that space.
So much he's going to fall all of him right there.
And I think they should treat those weapons out.
But you can not look at this push all the way through his top middle.
Just give it to you.
Oh, fucking.
And then he has to rot or detecting him.
So the bomb for the lead.
Bombs and T spawn as well, if case or other spots that I mean it's not gonna be anything super crazy
But it would be something he could play with instead. He's happy to have it with the five on four
Actually, it's just gonna be a nuisance. It wants to just kind of like ninja vanish. This appears not let him know where he's gone
And just think about how slowly jugs it and lounge no need to move to get that ball back as well
Oh, I mean they amount of time that's getting chewed off the clock right when his bomb is eventually recovered
It's like foot's gonna have 30 seconds less than this round than they thought they did
Well, the truth is getting that kill back on Kacerado.
They know they coming back this way.
There's no other threats close by for Furia.
There's case or other not spot in the bomb either, right?
If he sees the bomb in T spawn, he knows that someone's going to be coming back.
Well, if you like at this point, Furia, that could have to come to the A-form.
So they funnel them into that.
So they've got a decent set up here.
I think, and I think you have to live and die by that assumption if you're Furia,
because you don't have the resources to go elsewhere, right?
Now, the problem is smoke for the cross, Molotop for box.
Okay, there's the swing lucky timing on that as Naves wasn't hand flashbang. They want the fight. They've got it
Double Jill spray down fall and eventually the last one left
And P9 nowhere to go and foot get another round win. Yeah, it's a big celebration too because you're kidding
Orange has a lot of work making things quite difficult for them towards top mid or that could have been one of those rounds
That you should be fair to win they could slip out of your hands, but put stay committed. They stay composed
You get the job done and and really now we are looking at them
getting close or closer to a huge victory today, I guess you're real.
Yeah, I mean, a massive one to start out this, this old, this campaign in stage two.
And I mean, as we, as I kind of highlight in the pre match, this team's already got some nice ups that's under its belt.
You start out in the other one, and do it a little bit more faith, a little bit more belief.
It's going to be great, especially for a team that came in at 2026 saying,
everyone had chances to leave the team. Everyone had offers to go somewhere else and make something else happen.
But we all looked at this having been together for two years since it's said,
we wanted to stick together and see what we could do.
So, I mean, to make that sort of decision in the offseason
and come in and deliver like this in one of your first big events as to your events
at an Intel X3 Master's, that is the best start to a year you could have.
And foot looking to make it a reality, two rounds away from an incredible upset here in stage two.
You can not go out into the open, cemetery able to take him away, so the advantage
is now what he's supposed to kick off this round as well.
It's getting very, very scary here for a fury that's going to recover a 4v5.
Oh, they just made you eat the wars.
Great strokes and allows Crab any getting involved,
Fury just can't even rise to this occasion.
It is food to his points that are going to be grabbing
series point and they do it too.
Yeah, they grab series point emphatically.
That's the round where it's just like, checkmate.
Do you guys just beat you in six different ways?
Incredible. That actually is like kind of the prettiest round
we've seen foot have this entire this entire series.
Yeah, the hitting one, that's close to it right here as well.
And the phone's gonna try and hold on to this white knuckle grip on the AWP.
If your foot is yours, you're still following us.
It's trying to remove it and you get intended result.
Falling sits back.
Fury can completely bewildered.
And they may have got the way in line.
Right? They won 2-1.
Fury up. Getting the job done. We thought, okay.
We moved the land. Maybe this is where Fury is.
Just get very comfortable in the series and all the advantages.
And somehow, it's actually got way better for footies.
for food, East Point.
Slow starts today, man.
Slow starts for a fury.
I mean, the first half here on Dust2 was in terrible.
It was like five, one at some point.
But I mean, a two to ten, half on Mirage was just like, ah, I don't
think something of a conversation about going into tomorrow.
Who would also be getting some incredible performances deep into the roster?
Corabini as the IGL 17 kills, Judge 18 kills, Long's 15.
Everyone's been delivering and that follow-up push from Maldory goes the other direction,
but follow and save, we go one for one on it.
Just hang around and smoke, look at the truck.
What the nearer took to be an awkward fight team
and stayed there and did it to that tool.
Oh, awkward to kick off this round, not pretty towards the long side.
That one felt a little bit of the arrogance of the scoreboard
of being like, you know, we're up 13 or 12 to five.
We can actually, we can actually just kind of try and style
on them a little bit through this smoke.
And you know, you don't want to give them the chance
to come back and do it.
I know it's still very low percentage,
but don't even give them the idea.
2 on 4, however, your kenders at 1, follow them on 11, so you have the chance if you can get a clean kill on Yuri with the HP the way it is.
Retaking the P-Bom site is going to be near impossible for Furia.
You need that kill now, because Kacerado is lurking over and he'll be here in time.
Oh my god, Yuri. Oh, there we go, it starts to splash.
a little bit of luck going his way but he's not anything but it forced him into the open
cemetery taking a double kill and we're right back into a 2v2 even numbers and you can
also have one HP. I can't cross so they have no utility so they just have to risk it. They can't
go elsewhere either 20 seconds.
Dude stepping up, can't see a lot of the only blood they can afford to fight here and he's done well.
He's got a kill on cemetery so it's all on troops to win it up in a clutch and he goes into the
The peak has the one HP dispatched off in Casarotto just about the story on the map.
No way holds the line, no utility, one to buy one smoke for a cross.
Almost piecing together the two verses for lovely shooting from San Machery, the case
the Rado saves the day.
Keeps Fury alive just barely.
6 to 12, they need 6 in a row to force over time here on Dust 2.
Money and money in the bank for foot to reinvest and rebuy into this so no reprieve yet for Furious CT side
And it still doesn't get much prettier. You're gonna be stuck on an MP9 money still not great for Furious
The akin to her has it him for but he's light on utility only two kits gonna be in play
Things aren't great yet for Furious and up in the hands of Samutri on the T side so great advantages over to foot
You can die.
It's a little mid-doise, no one.
I'm going to be crossing it just yet.
I'm just going to get that chance along to watch right into him.
You can die, it's got the flag.
You're complaining.
plenty.
It's great things out below.
It's great if you can do it.
Could be finished off with utility or you can do it realises it was a timer on him.
He had to get out towards CT before utility landed towards his position and that's
a sacrifice that helped from Krabani as well because it was on fire.
Yeah, I don't hate the idea.
I really wanted to chase it down but it takes a lot of damage for a good flash activating
demon now.
He can apply pressure into the bomb site.
It's only fallen to withstand this.
He's playing it rallying but still foot there.
How did the push here from Yuri as well?
Yep, they're watching it.
Yeah.
and for it, you're used to start to stop realizing things have gone quiet, perhaps?
The pause has happened and they are checking for this.
They slowly, slowly, here from you, all the way down the stairway, but sure, he's never looked away.
He had one job, one opportunity, and now if you're getting killed on that push forward,
they know the beat bombsites empty, falling with a 1v3, and he ain't gonna stop this one.
It has been an incredible show, I've been for four e-sponsors, coming to crack up with a point to prove.
This was sort of stuck together when he all had individual Walpers.
It could have went on to figure out a better place.
It has decided to stick together and show us what they've got.
And right now, it is looking incredible.
A 2-0 win over Furia at one of the biggest events of a year.
Yeah, I mean as I said, the Center's no better star you could have at the moment.
This is all that reward of the years of this...
2. Any of those expectations. You can't even call it hype yet. Maybe he can make
his hype. It's G2 versus the Mongols in the opening match here. I am Cracker.
Yeah, I have a fight cast. Show up and cover the Mongols here with their D&D player. Of course,
that's in necessity. So you hop into the action on Dust 2. We'll see what this new guy on
the block has in store here already. It's the Mongols looking to set the tone.
It's 19 pushes up towards the top and mid. You got to take no and lower tons. So
trying to assemble a bit of a setup, but you can see G2 coming up with the gameplay.
They've got utility to try and disrupt this aggressive stance and awaiting for their time
to pounce. What is going to be their cue to eventually toss in that utility and start
this sequence of taking that control back away from the Mongols here?
Okay, to the doors, but holding a flashbang looking for a double swing, I mean as well.
It's beautifully set up, but somehow techno goes down to malls now up the catwalk here for G2 and
Since then, 910 is actually left, so this will require some very sharp shots from
Mazeño. He does have like a 1.5 pistol round rating, so if there's any man to do it, it's him.
It's not getting any rotates at all, they're gambling on the B-side, in fact here, and it's completely blind-siding.
This mongoose squad.
I'm just gonna find the follow-up opener, and 5v3 retakes the situation here.
They've still got a chance, of course.
We know this team is good in the clutch, they're gonna need to pick up the pace on this one.
I don't see kids available for them.
Yeah, I mean, honestly, this might just be a killer ward.
adventure. Let's go over there looking for his first kill in a
Mongols jersey and it won't happen in this round. I think it is a
clean, sweet pistol for G2 here on Dust 2. I think as you like
their patient as can be out of the gates waiting for that early
utility. They come on through there they throw it a little bit
delayed kind of catch the Mongols asleep at the wheel there the
some of the aggressive stance they're waiting for some action
and G2 stay alusive throughout that whole round.
So good look here, really young for the side of G2,
we get a force by back though.
Got the Mongol stubble scout purchasing to this one.
Pass along, take a little bit of the aggression I've made here for blitz.
It's almost coming off ahead there, Queen.
But they've played past some...
well enough.
It's all in towards this long control though for G2,
There's any sort of aggression on the extremities here from the Mongols they're gonna discover that
Thing is here, G2 actually don't have perfect utility, so double scouts holding down long
Could actually work
There it goes, people.
Get out of shock, some of the body of Mattis.
Pull the bullets and nines that helping out.
I intend trying to find the train station for on the edge of the smoke.
Eating a big flick here, out the open and dealt with.
There's anything more.
There's a tag.
There's a finisher.
These pencils.
Getting antsy.
Some pipes down to 12.
Let's get any more go.
No, with eventually flasher the smoke.
I had chocolate cobras there.
He's on the board and it's all down.
It's Techno 4K in the 1v2.
Right, so this environment here.
So the specialty of his, but G2,
are looking to wait him out.
He's stuck in elevator for now.
And some awkward angles of the SDD with the end of the split.
You tucked in towards car.
So capable of punishing.
But eventually, you got to get those numbers punched in here.
go superior around the corner wondering where on Earth the action it is. I just looked at
a night this bomb plant here. Could get a bit of a jumping elevator situation.
I understand some plants pops up and pops him. And so the force by comes very close. A good idea
from the Mongols, the execution just is thing at the very end.
I was impressed that G2 were able to handle that pressure right there.
They're showing that same level of poison from the opening pistol.
They have such patience in these rounds and out of rush to get the numbers punched
in not a big rush to cross even.
You just said that imperfect utility of the man advantage of damage that was being done
by the pistols.
Not quite enough.
All right, cover Zara.
V5, B-Rosh, what can you do?
He's gonna need some incredibly precise shots and
Did a very doomed as rich in?
Thank you.
Not many expectations to be had there, though.
It's not my tendency with you much better.
I'm not gonna lie.
Can't lie.
I never wanted the
Paced in the full brunt of the Execute.
Done the armory go for the girl.
I shot this in some place packing.
Facking.
Let's be able to provide a little bit of damage.
Notice that I've just talked to two of those over.
Just blitz still have that really weird crosshair right now.
We did this back in Cologne.
We'll probably get a check in on that later.
We're going to follow recoil with crosshair sometimes he has it on.
He swaps crosshairs from what I can see like every map.
So that's fun.
It's a, what's that sort of an eccentric player?
There he is, there he is.
Yeah, much damage is missed, let's get him.
Hey, three kills, not bad.
Good damage, and that's a couple of mongles here.
I'm very thirsty, he gun around.
I feel like crossers are the one thing you can change
and often, and it doesn't really affect,
you know, your consistency.
maybe sensitivity and in resolution I think you want to stay away from but
processors you know it's whatever you get into the first gun around though
see the public's new way
I don't think it's the fall of recoil cross there though
yeah this is what we're talking with
it's the normal normal tiny green dot thank you Jonas
we will check it on that too maybe
and see what crosshair and blitz is rocking.
Crosshair checks some pious?
Question mark?
Crosshair checks everybody.
See what the updates are on these ever-changing crossers right now, the off-trained in the for some pious.
You know, I want to see this guy level up as they enter into stage two.
This guy's going to be eager to play on another stage.
They're missing out on a couple of different opportunities.
I would love to see him back on that path.
Played in front of a crowd where he places best.
Lights are the brightest.
Just it's been good.
I'm sure I'm going to get their consistently.
What a Molly.
Incredibly time right here for a museum.
And it's going to counter all of the T-Settied to leave drops of smoke and H-E-D-R-D, massive but no kills.
It's all down to blitz here on the site, get for second, 9-10, bow on the hole.
On the beach planted here 400, some pious trying to cover his teammate as he does.
9-10, he basically calls the entire site clear so these players can walk up, look towards cap,
a coper's air is down to some pious is off.
Another, but that's a miss.
Closing it, and TechDoll will collect the kill.
Now down to Hunter, tucked away at Gandalf.
Should be in this video.
Nineteen's watching the angle, waiting for a swing.
But the times that up perfectly here, Hunter,
able to isolate the Nineteen's quick,
is able to get in charge here with this teammate.
Closing down this clutch, locking themselves down,
a nice opening round here when the guns come out.
Things were looking a little bit raw-key
as the entries were flying up the catwalk,
but they hold it together in the retake.
give them an arms length.
Yeah, I don't think a lot of pressure should be on Co-Brasara as well.
We know that this Mongol's team, even Co-Brasara's performance on previous teams,
they can build up players.
Control as was Bench from the fourth best Mongolian team.
And he turned into an actual fighting force in a lot of these games, as well.
He was not a liability in terms of standing now.
He wasn't sends you, so maybe a liability in that regard, but he still was able to put up
highlights in a Mongol's jersey, so I believe in the future of Cobra's era, not the
greatest start here on Dust 2, but he's but has some trust put in him, he's been dropped
in a.k. What do the Mongol's players know that we don't?
They're playing over there towards that B-sight and it's very well-staffed, you know, if you
want to play on an AKU, sometimes do want your anchors that need to lock in those
multi-kills.
A little deception right now.
Mid-to-B smoke and really making it feel like it's this B-side commit a lot of mouths,
as well.
Looking to lead the packing off, of course, a C-T smoke, and this A-side is going to be
now even more vulnerable.
That's a great start there. From Blitz, can't quite get the second though, Mazzini will also
running low at ammo and can't track the pistol. G2 will get through, the copers are flying
through the CT smoke. It has an HE if you want to lob it into the site, but I just want
to be wary of player's top is not.
I can't get the kill and Hunter either, 3K here, ops gonna be lost as well, and G2 bounce
back instantly.
That's a great call coming through Hunter.
That's also been a huge luxury, is that he's really getting a grasp on this role
for himself here and it feels like these T-Sides are consistently looking good out
of Hunter.
And look at this great utility usage coming throughout of G2 to fake the mid to B. Now
was walking through the smoke there, allowing for an extra piece of the puzzle.
We really well drawn out there.
There's other G2 and it works perfectly against Mongols and the setup that they're trying to operate with.
We've passed it maneuver coming through here.
We're a very critical gun rounds.
I'm trying to punish the impression out of the devils we know that we've seen you can make that gun sing, but no dice.
This time around here is hunter.
I'll only call it a good stormy on this G-side, but for I can behind it.
all takes as a single vongals moment though
get back in these games
said
he goes is cannot hit at shot right now
they pray for it
there's no
not too bad right there nice clean
and that he goes he said you're hoping for those diggles to a
To add a wall there do a little bit of damage trusting that you can get at least a little bit more confidence being built
Right now G2 looking warmed up and ready to go
Mom was called their first time out now
I'm done for nine ten
I'm wondering if we were gonna get desperation station and
Well, it's would be buying an AWP
Yes, the third offer becomes a secondary. It sends you leaves. Yeah
I have gone through like a lot of the warps
Yeah, it's the right addition, right? Yeah, which does too. You know, perfectly fine if you want to go for that
But as you said, I don't think they're at that point just yet the defense where I
Would say you need to pull out any big gimmicks. They're still very early on this half
Maybe you think Stunker right here, you look to land those adjustments, try and get everyone comfortable, and sneak a couple around on the board here.
Got the mana smoke line up.
Pixel Perfect required.
Let's just really being made.
I heard that cow on glitz, hoping to stay on someone up on the Xbox, but no dice.
One returning that bomb here, outside of B, hence where the end goal is going to be here
out of the gates, for G2, positioning that bomb early and consistently trying to throw
in deception on these executes here. Another smoke in a field like it was that round where they ran up catwalk, but
not gonna be the case and it's play. I'm not cute quickly.
Can I come over there here?
E-Sight Defense. One kill to his name needs a lot more.
Already scaling up through mid health out there by flitz. Great Nate to the smoke cobras there. He's down.
Now, it's just down to techno on the site proper itself, all of the back of some
pious tech knows got the one important kill though.
He's staying alive for so darn long man from some pious USP is enough.
Bomb on the floor in 15 seconds for heavy god.
The pull off this clutch, 9-10 won't let him.
And the mongles hold fast.
I mean, it's a fantastic hold to recover there from techno.
Big credit to him, winding up the multi plank so much time and for blitz as well to play active
towards the middle, blowing up in that smoke. I mean, Co-Riser could have gotten even less
than a little bit of ground at a little bit of damage if he just gets taken down from middle
from behind. But slowing down that mid approach there, big time from Blitz saves them a lot of concern
here. Some pious. Missing a couple of shots in that last round, looking for the trade couldn't
fight. I've been there, 9-10 looking for an angle on the jump spot.
to
give it any luxury z either for nobody
dual
to preserve alone on island towards zero now
the bad it's on the other side this could be it instant headshot
to make the single footstep
could be a problem
it's not you see that sort of zero
look out down like that that is super risky
early drops the HEELE CHASES
he's in.
I could have been devastating.
Yeah, VL on that smoke for as long as possible, portion it still be alive here and take
it but a beautiful HE back in return.
Do a next damage to mouths.
The Mongols want to shift up the defense, maybe to help out Cobrasair, who is low on that
B site?
They do have to eventually expend an extra-rotate and techno back over.
Re-cursion being lined up here.
Where's the catwalk side of things here? That smokes you to fade and I'll soon to fade away.
Again, the direction leaning heavily towards this.
He's side of the map once again.
Let's clear this catwalk and paint in the picture for the Mongols to where this place is heading as well.
More information gathered to help bolster this.
Sighthold.
Resera from the corner.
It's a difficult position.
It's something that's too not bad to the three of us.
Let's cannot follow up with anything more.
A TV2 B-site post plant is difficult.
Like since I've taken the sweet tide of planting in the ditch,
it's the Mongols have time to figure it out.
I'll do the roll up here quickly.
On these rotates, it's hunter,
and I'll actually try and get active.
You know, he's just playing on the...
Much of the windows seal here, looking to make his move a boost to try and spot out towards
Big Box here, but they're making noise, and it's a little bit awkward on the assembly.
Just to have the group force your way into this crossfire and time for bunch of strikes
perfectly, G2 add another one on the board.
A clutch two versus four pulled off, right at the very end, Hunter, dragging that round
back.
A fracking in-game leader. He has definitely, in fact, I could even say, stepped up his
individual forms since he picked up in-game leader's things. 11 and 3 here on Dust 2.
Incredibly well, Nate, his spy pass here does not do as much damage as I initially thought.
He's gonna set the tone early for this defense instead, it's explosive, and it's hunter-continuing
and his rampage here on Dust 2, full control being taken for his long hunter.
Look at the follow up and we'll find it.
She's in these degles just not for battle enough here.
They continue the window near the HB bars low in CT spawn and they're forced to huddle.
For safety.
Just come back and I'll be watching right now.
Again, some people have forgotten in these
couple of years that under was a top 20 player in the world at one point
I think self-acred events so far there is a deal shot from Missineo at the very least a little bit of a party and here make it a double
Missineo finally able to fire up there with the DE heavy god
But if any time his delay wants to use it, exit kills will find anything, but everyone
going down to the ball on the CQ side is still going to be happy with that if you're
the Mongols, just being able to heat up the gun that can be so powerful for them, rather
than to activate.
A couple of party gifts here from Zeno.
They're going to be done here, but G2 is going to be happy with the round confirmed.
The money is still low though, so...
That is valuable for the Mongols.
If they can actually win on these turn around here, all in that's not going to help there.
Some pious cut off the cross techno.
Take it down already afterwards long, but counter utility coming through.
I'll leave Maddie's behind dry.
Some stability found to be at least in the 4v4.
So, just keeping it simple for G2, doing up the catwalk, let's does have this full counter
utility set, though, smoke-nade flash, to try and buy him some space.
And just forward right all the money that molds with a monster entry 910 does at least trade one back
But mold the person's Medzino it's actually hunter hunter kill
Shoot no versus shoulder rate there. That's phenomenal work now the spec fast blanks coming through your 910
On the scene, but he's met by smokey now and what about another one?
you as p shot the smoke reveal him and covers there looking for a sneaky loop but he gets found out by heavy
down the board and act to pay him flasks of the smoke for hunter as well
godness round on up here hunter continues to show his firepower 15 in 4 now for him
and this g-side is taking over
just no chance on the sideholds right now every individual fight is going the way of G2
I got Hunter 180R.
Unstoppable, best operation here.
Oh my god, they're with another.
This guy is an entry machine.
I truly, truly, which co-vatch are we watching right now.
Well, I'm through the motions that the moment that he's will get picked.
It might have to be Hunter to make sure this round gets locked in. Yeah, have you got you go plant the bomb Hunter needing to pump her
Hopefully able to get any more
Wow, I can't believe it go over there. I found one that flashes like it lingered for forever and techno
I mean, he's gonna at least peer on the corner 40 HP no cat
It's a really a chance that he can make this happen
And a nice triangulated setup here.
It's gonna be tough to bypass.
Some point.
I think he's gonna go for a save,
but he's still looking for kills on the board here.
And eventually, he'll be finished off just as fast as he can be.
There are mobs.
It'll go out.
A nice little headshot there.
I put the finishing touches on that round.
But Hunter, opening up towards Lawn,
homeless lending, the spray transfer backed up by so much firepower
alongside him.
and there really isn't much of a chance for this re-tick someplace.
Covering off the flank, dealing with the pushes through the CT smoke as well.
It's a scrappy by that mongles need to rely on here to end things off.
Well, and then...
OK!
Got some fat from 9-10.
It's a bit of a sad death, but...
And you're looking like cobras there. It's caught from the lower tunnels. Just not the same level of awareness
Definitely has been caught out. Definitely's been a bit frazzled. I would say in this game as Maddie says
There's another headshot. The second 4K will do his best as he fights in front of the Molly, but takes so much of his HP
Lost smart move take a lot of long here. He's gonna have a tough time line in this one not past time to fly or up versus
Hunter, but overwhelmed by the numbers here.
In 19, we'll have to off the line as a chance of this one week, three, if you can
catch a bite, surprise.
But, he got his on the ready, and G2 will take double digits here in the first half.
And well, it's been a flat start for the Mongols, but a fiery start for a man named Hunter.
So I mean, 17 kills in a single half.
And absolutely flooring.
Dave you've mongolian side, Cobra's thereup a very difficult professional start for him.
I'll take you on an odd fire team too.
Yeah, they're just hitting shots there and former right now Hunter's calling up a storm
and backing it up with the kills and it's another good t-side from them here in this event
but it's been a theme for them so far and now they just got to get three rounds to
think of this opening map on in.
We're looking to do so with some confidence.
on Pius taking a bit of an aggressive stance.
I'm gonna peek down range here for some fights
and it is a util and blitz that just
showed a little bit of shoulder there in suicide.
I'm gonna catch any information, but he goes down
with that youtube set.
That's a bit brutal there eventually
trading out some Pius.
This cobra's there up.
Let me get a little bit more online in the second half.
Wait, just took the last bite.
He just ran through.
The CT smoke and some confidence.
Turn up for the new guy.
Let's see, to see, they got a flash.
Regression set up on this catwalk there right now.
You can see the tall stand right now by mouse.
But this is a peek on the initial flash though.
This is interesting.
Wait for the second and we'll connect some headshots
to back it up here.
Colors are following as well.
And it quickly spirals out of control here.
2. Showing that consistency here 9-10 left into a clutch has to cross along without any utility left.
Happy CHP. No armor to work off one of the edge just just won't come through for him here.
The Mongols shut out of this A-bomb site and it's just flow state here for G2 and the other end.
Yeah, it's great calling. They know that some sort of split is coming.
Based on the amount of players they hear on the catwalk so they take control and they
isolate the split and also fantasies, been a headshot machine this tournament. 11 to 2,
a forgettable map so far for the Mongols. X map is their choice of ancient, so there's some
comfort there, but in general, the form has been a bit worrying.
There's not seeing these players cross around the corner, but at least we'll get the
luxury of that lurk smoke tossed in. So reality doesn't end, that they are closer on
that corner. Instantly uses that counter utility here as well.
Longels put in a little bit of pressure up this catwalk. They've boosted up. So I'm
highest out of the gates here to help out with this midhold as well. So the
decisive set up on the CT side. It's a good late utility here, mouths also
getting aggressive could be a huge punch in this round. You're seeing a little
bit of awareness from a zeno every once in a while checking behind them, but at
some point they're going to need to gear this mid to be and that's going to set
their focus in. Well, mouths disrupts the execute of what even lifts off looking
for another follow up frag. Some damage being done by blitz, but we can
up this B-side attack here without the mid-prong of a pro, so your Matt is just has to deal with
the- Hold on, I'm in.
I think a full-up kill and they're onto the B-side at least.
Well, it does actually complete the kill.
We'll get ran down, so 910 needs a clutch.
For Mongols to stay in this game, H-E.
You're looking at necessary games, go to the peak, get the head shot through the doors,
Which is to the desert eagle to do this for 9-10.
Can he find a head shop onto some pious?
No, it's just one to the body.
And it's not enough for the Mongols.
It is 12 to infinite map points for G2.
Stay in the close there from some pious,
make it sure to lock it down for a squad.
It's a great activity coming through for miles.
Being just rubbed by bullets and being able to stay alive
and cause so much commotion in this mid-Lirk.
But outside of that,
the wrong was not able to close out of now.
Thus still sealed themselves in.
12 locked in for G2 now, one to try and close it off.
Still going to be a tricky one here.
The AK is our inbound here.
It comes down to a one B1.
So you know, the money's low on CT side.
Go berserker rocking with a scout right now.
Looking for some big stone range.
Anything to get activated here.
I'm gonna go through the night and take a lot of damage. Spam straight through the smoke and
on control being a priority here for this defense.
Five, Matties. It was down with the, okay, a line-ups and nine-pen.
Yeah, that's pretty long. Those five seem anything. They're just gonna take it by elimination.
Okay, I'm going to go and grab it here for save of this H.E. through the smoke, couldn't leave
in the Z.E. high and dry. Oh, it's a little too shallow, but I'm still able to connect the
kill, punching holes through the smoke with this one loss, and 19th still very low on H.B.
The bombers are covered now, and good news for them, the H.E. size is now open for business.
They expected the bomb to be trying to make a move in towards the B site, so some life
and the line here still, there is no crawl smokes
so they might have to just hook that bomb over
into that site.
Or just swing him, you know, have you ever thought
of that?
You knew that?
My bad.
Is it?
Simple, my god.
910 with the rifle, and even another tap can't find it.
Autocent fire.
So for the game, a techno 4K clutch is required.
And it's not looking good.
5 HP immediately off the bat.
Now I'm trying to play the headshot angle on the site flashes.
Sky-high.
Techno.
What can you do, players swinging together to get start?
But heavy-gogged with the finisher and a quick 13-2 on Covers Air as first bath.
It's not versus an easy opponent.
It's a fun fire G2 here.
Yeah, look, and as deadliest could be, they're denying some of these
laid-off opportunities.
you know, Mongols lift off in the clutches and they never allowed for that to happen here
consistency on that team side. So many dominant rounds that they weren't even in conversations.
It's a team that can thrive on ancient related they're able to operate in the early
rounds and again those re-takes that they're able to bring together on the CT side always promising.
So we'll see you with a they haven't store for us but again tough to lift off a really
difficult opening map for the Mongols and you could see it watching out through those round ends
G2 suffocating them out of the early round so that there was no clutch potential
To think come alive here in ancient like a bee rush as cups there will be needing the charge and down
Instantly having gone to do these trade out though
And the person throwing the flash banks is the only one remaining some pious goose down to 15 and now actually being hunted
Let's want some pieces this shadow advantage of some pious
Eating a headshot
And instead running through the slow, which doesn't matter with 9-10 going through, it is a pistol round for the Mongols.
I have some sharp shots when you watch heavy god close line the first player in on it on the take.
It's tough to trade him out, but you manage to make it happen.
Getting past the dual-brothers, getting past the setup and as you said, the last man's sanding, ready with the flashes, but with no teammates to activate on it.
Probably quick and well handled by the whole bunch.
We have a really, really important thing to do.
We have Blitz Crosser's check.
It is the same Blitz going for the rarity and not switching crossers between maps.
They don't satisfy.
Thank you.
Thank you for your time.
As you have 4-5, you have another B-Rosh.
There!
Let's go back into it again.
A 2-4-2, a bit of a blood bath.
And once again, it is some pious alone.
This time with the desert eagle.
I'm not the way to corner it.
If he risked he malls, held back by the building.
Oh man, cleared, but no headshot.
And that's brutal.
Still a flank though, developing nobody watching us today.
Nine, ten comes to check.
Just at the very last setting on malls.
What have you got?
Nothing much for a skill on the board for covers there.
We'll be talking about that.
And it's too zero for the models.
They're so back right now.
They're able to look.
a lot of stuff's done, some good opportunity, some missed opportunities on the hands of some
pious who set up. Now I was doing a great job of baiting in, drawing the attention, had the
side turned, but couldn't complete. What was a freebie for himself, and you could see that frustration.
So you knew you had that one, the palm of his hands. Back to back fast B plays here. The
mongles, talking about putting in some reps, and mongolia trying to get this new guy a little bit more
are comfortable in this jersey so getting themselves some reps trying to get some
practice going. Yeah, keep me simple and trust in the firepower here. Having to practice
him on goalier those never, ever grain as well. You know, seven days on goalier and
counter strike it builds bad habits for you to set to you take the b-site
one time willing to play in Europe with high ping but even even as you said with that sort of
those sort of issues it's probably still very tough going to change the way you have to play
and then they're playing right right and I was kind of surprised to hear that you know working in
in Mongolia for their boot camp.
Yeah, sometimes the Mongols don't really have the luxuries to be able to boot camp wherever.
Okay, I'll take it from the know.
And Coves are no chances to build up the confidence, but I mean, shoot, they're even storylines last year
about how the Mongols, when they were boot camping, you know, had players sleeping in the same bed next to each other, okay, that's not going to work.
Nobody fell for that.
But yeah, so the Mongols, that's just what makes the underdog story from them so compelling is that they don't get paid the same as some of these top organizations, you know,
G2, look, they've got a Red Bull logo on their jersey, right?
So the Mongols, they know, it's just, it's just differences in that.
And the fact that the Mongols are still able to, at a world-class level, despite that, is
hot left here, underdog mentality, but it won't help on versus multiple, it's a funny
I'm not too much to hand here as they take charge towards middle, a couple of HEs opening
up the smoke, and Malm's doing quite a bit of damage to back it up here, still sticking
around his blitz.
Looking for the follow-through?
You're too fast in, but this donor control could be vulnerable here, from the highest
need of the connection on a shot, and it goes wide.
Now, I see on the pressure here, as you're getting hunted towards donor, it's shocking
an upterator a year for some bias.
And not 10 is probably gonna be some worse up than some bias.
Get to stay and get survive.
What could for anything and does connect at least a kill?
Well, I was a bit of a redeeming quality there.
Oh, my goodness, you just walked through the smoke.
Well, it's in the back of donut at the moment.
But it's full blind.
We need an opportunity for the next incredible plays.
It's down an I-10.
You're at what they call Brokey.
And you do it smoke forward.
skiers will take his potshot no, holding his line staying patient looking for the CT players
put that in great start.
Oh, he's not, but he doesn't have the no scope through the smoke.
9-10 almost is unbelievable clutch, models 17 HP as well, the pistol could have been enough.
What a follow up, charioteer, and 9-10 making it possible, didn't even see him
me is behind the safety of the default box, but still the next season, and
possible shots and it looked like the Mongols could be cheating in the clutch
back of their mabs.
I can inside the smoke stick of that deetra, it's looking that far, and
maybe got destroyed.
I'm scared of getting stuck away from them.
I'm not the full spark of the Mongols clutch to start off the gunlands.
It's still something to hope for here in the future.
It's Maddie's open to things up on the Techno 4K.
Focus in towards middle and through the cave side as well.
So you can just early map control
for the Mongols.
I think the sacrifice players here, I think the sacrifice is the 4V5 again.
Not to use the sacrifice that player G2 have expanded all their utility.
Leave it in on the blocks and you can see it, you just want to get back to it.
Now 910 needing to post up, except for you've done, and there you go, some pious easy kill.
Off his opt, go to their next line, patient on the flick to the 5 now, to try and pull back.
I'll blitz.
We'll beat some pious on that play, but Mazeño, no dice.
So, how is what's going to pull this one off?
Going forward?
Not even good for the first.
And G2.
Start to stagger into this game.
That's 2 in a row.
What's the back here?
And that Mav's defuse able to win one much more comfortably, trusted in some
pices, off the lock things down, and he has a couple of tricky doors.
You can see his position, and with how far the Mongols are wide swinging, his aims
getting throwin' a little bit off, he's able to connect on a couple of easy ones.
It's as you choose both sides don't track.
He goes around again here for a cover Zara and Missineel.
A little bit of utility to structure this round as well.
It's going to be close to say he's five here.
There is only a single defender in the form of Hunter.
It's definitely eager to lift off like he did in that last map with us to super dominant stuff from him, but changing direction here, I think they're heading more towards that piece, I'd cover Sarah trying to block the smoke, but
bounces off his head and rake to the floor of the doors.
There were some pikes, it's one D tier, they can make their strides into the site.
There is it's the Mongols
There's always a chance especially on this off-angle. He's out in the middle of the open
He's also very vulnerable to a flashbang
The zineal opens up proceedings heavy god. What do you got back at the site? He's full-plied with so much stick to the quarter
Oh my god, everyone goes down to this man at two seconds
Among those kicked out of the beast site
And some pious happy that he can just laugh that one off right there.
It was in yoke, even if it's exactly what we asked for right there,
then pious definitely surprised, but his teammates got its back,
locked up in that B-bomb, so just in time,
can't believe that corner just gets overlooked, tucked in deep,
just enough of an angle for him to get that element of surprise.
And even those double flashes can't throw him off,
and I'll call for the Mongols.
They're definitely hitting hard with some of these shots, but
you need to complete the rounds as well.
the
of
the
Oh, and yeah, you can see it's just a basic mistake there, right? For Muzinho.
That's like, it just didn't clear the corner.
I'm ring Ross needing to be shaking off for the mongles. Not the greatest time to do it though, especially with Matt as fully online.
So confident in that cave position, I think consistently in some pious threads and
another bit of damage to it.
Another 5v3 made 4v2, Cobb was there at least able to train one after the smoke, 100 takes
this timing, knowing the resources stacked so heavily, towards that B-side of the map to
flank through a and reinforce this site.
So there's still a lot to break through and probe is there, maybe looking for a contact approach.
They're still going to look to lock in this utility here.
When I get those short and long smokes down range, all the while Hunter is activating on a flank.
This Molly is going to slow them down from their approach.
And with every second taking is more and more time for Hunter to activate.
Now Hunter, oh yeah, the cross is pretty insob bit messy.
But close with their falls.
Now in height, I'm going to even get a spam, and the smoke is just going to stay on.
As mobs, we'll just take it down through a smoke through a wall, no problem.
And a G2 right back to their winning ways they are in the driver's seat.
Under your seat, a little sigh of relief right there.
You don't want to give them a long, there's a lot of time to react on the swanks and pick
a little lot of things that kill, but job still done.
Well handled the mid aggression coming through.
It's not like all in place from G2, they're still just able to blow open, holes in the
smoke create leverage into this mid-play, without having to commit too deep and allow for
these traits to come through.
Matties remain super successful in this cave position, 8-5 for him now is time to step
up your mat number 2.
Now G2 claim a lead on this defense.
I think from cobras here, that's...
I don't know the edge of it.
I've got not actually going for the deep peak, but just look at the boost.
People have a late mid-approach.
Moms wants to play.
You know, the smoke goes a bit deep, though.
I think Moms just gives a like, what smoke did they just throw?
They just throw like yeah, I can see him giving a little bit of some facial expressions with the camera
As it's gonna be this A attack some pious pressures on miss shot
Now the pistol start to get close to me the second falls down a third of his from some pious he has to give it up
Just a full back try and control temple right now. COVID-Zero
You tell he's thinking about a swing and we'll give it to some pious there the another mission
This off here just take the thing there's five bullets in down range. You got a reload
And hunter
Still through CT, but they'll have locked out another Molly to follow through
Heck no fine even more time. This restake is still in the picture
Flash is lining up here on the tech note the heck shop
Sister the rolling out of this tech knife finally some response here. What have he gone tearing through this resistance?
And it's gonna smoke the bomb has to get on top of it, and it's denied by 910.
Hunter already running away, and some pies and so far removed a headshot in a party gift from Sobersair.
Everyone on the mongles gonna fall, but they will rip away a half by here, and around that we know this team can live on, it's just been complete.
That was hard to watch.
Not to point out players, but I'm gonna do it.
Five up shots go into the calmestone walls of ancient
That's just a different story. I mean heavy god gained his best go running into that retake in two quick head shots
They even make it possible. That was a 3v5 turn 3v2
A time on the clock and desperation
in.
It will help.
It's going to back to the traffic.
I've got to be able to confirm this thing will be right there.
Putting a lot of faith into the off the backup and the initial defense as well.
And by the time he has to reload that off, it is a way to late for conduct.
Keep some life.
Shots rattling off none of them connecting.
Now fast forward a little bit more commitment out of this defense you can see in
what's your kind of stay sneaky inside this look underhand in the flash and
finding the first on the hunter fast A play not coming through and so
pious is on the scene and another miss coming through out of his op can't find
a way to lock in a kill here.
Oh well, it's better way, it sees opponents I guess.
That's nine ten drops.
Missy Neo has to pick up the op-train, put in the post plan, but this one a lot more
doable for G2 can Missy Neo hit the necessary shots.
Three players coming in from donut, one player jumps across, and it's not looking good
stuff like that.
It does connect, and Techno 4K can't hold, it's that shot through the smoke that picks
up 9-10.
That is the round, defining kill from some fires.
All right, not the easiest way to redeem yourself, but they'll take it, that is ridiculous.
As you said, the little bit better with the smoking bloom, you can't see the mongles players
wide swinging into your crosshair, it might be a little bit easier for him to connect
in just a complete strike in that pit.
And then follow those up with a nice one on the Missineal at 9.10 for a
Stration coming through up the back of the span.
Alright, I think you're for the Mongols, though, because when you're playing
3 mid, CT Smoke is already up, some pines have had, okay, breaks the smoke this time,
and we'll take down Techno, Molly, and another smoke break, Deny's a Bonds plant makes
life very difficult for the Mongols. Another faith, Lance Malbs, looking for it. I'll be heavy
gods tonight this time. Now let's do the try and function the digits heavy god now smoke faith.
And it's got to be a 1v4 for the new guy. The first reason puzzle. Spam has been deadly. The
hopes I got to be avoiding that in those smokes have to be soon defaid. And if you're
you're only out of time for him to get a chance to plant these bomb down looking for
a kill before hand instead.
Now it's late careful in the back of the donor as an angle spots him out.
I fixed up a rifle of your first trurables but can't get it out in time.
You have to shake that one off there.
G2 pulls out another good utility usage to break open holes in that smoke and while the
The A side is a good call from the Mongols never being able to plant his proper reaction from G2.
I've come to say I gave it a good try.
But it is G2 back in once again.
Funny, he's part of two bloom as well.
And just in control, that's the sign of the times right now.
Tavygod can take his step forward, Co-Perserra, on the call, that's forward.
Every God will falter, Co-Perserra survives his duel, and Mongols with an opening pin.
What?
We'll fall victim to the Stokespam, and then some pious is off.
It took a couple misses, but now he's warmed up.
Techno will force the fight, straight head to head, and he'll win it.
Oh, head to me, it's a good museum, you know, and Malbs, but Malbs has been so quick today.
The headshots are flowing for him.
Look if he's a reposition and gets around the corner in time there, Techno, I'll be the next target.
And I'm just gonna stick around too long to give him a duel.
Well, I'm repositioning through a main, and these two players are incredibly separated here.
going to come down to mounds and his awareness of this play.
So focused on this mid crawl coming through but his punches goes down here to the
up.
Might allow for him to set his focus.
Still jiggling.
There's always still a chance here for Blitz.
You can expect that bomb to be closed by with his only teammate remaining that's simply
isn't the case here.
Blitz might catch a back turn to your now.
Finally get that smoke off but by then it's too late.
strikes and a 1v3 at hand here for him.
He's got a smoke and a molly, as well.
And now time, going to be burning off of that clock, as both players will reposition
in towards Donut.
No smoke, some pious with the kit.
Hunter must cover.
Now, blitz drops down and move forward.
It's not clean though, critically.
The coverage is not there for Blitz.
He can't get him off the bomb.
Hunter's got it.
And a depressing clutch attempt for Blitz.
So possible, but G2 will not let go of this game.
So I can deflated right there.
That's a misdoperative deal.
I don't know.
I could have catalyzed on staying mobile,
staying together for the side of G2.
And that retake.
He able to nullify the clutch factor, other Mongols has consistently been a theme here.
Another one goes a rye.
Blaster on the play for this first half.
Longness of working on this G-side, a pinnacle put up a little bit of content.
On this G-side, there's only been a single drum ramp converted.
Since G2 have brought the rifles into play.
I looked to end it where it all began on this B-bomb site here for this half, and if
you got dreaming of the boost, and then the fight a little bit of information is to where
this default is heading, use up for some tries to get interested in middle as well, for
Maddie's just slowly be forced off of his aggressive cave doles.
Well, it was surely there were consumm angles here on this T side.
There's no flashers to get past this up though. The only thing you can rely on is SunPyre's missing.
Shadow, I'll get the Shadow.
Shuffle Molly and Run, but they're disrespecting off.
Well, it's full running through the Insenia, but Malt.
Malt is still in this corner. Hasn't been burned out.
So, and we'll strike for the first kill.
But, while waiting for the player to run through a mate,
it wants to are stepping forward instead.
Tracks, Missyño, a techno-eased sharp on his own,
had shot the world from Cobra Zara, back stab is easy,
and Matt is not looking good here.
You know, one versus three on a long flank.
This is looking my five rounds for the Mongols.
Yeah, Cobra Zara, not painting where he's positioned as well.
Can't come through CT.
They come through Donut, only a one-way street on the big flank here that's being watched.
By two players, he's already the shot him down, Cobra's there, puts the fittest he touches
on this half.
I think it's a little bit better with the second gun around.
We'll see if that's close enough as we hop into the second.
You're gonna see me, bro.
A small something there from the Mongols at the end of the half, but all it has been
infinite.
What's crazy and no X-factor is what we're seeing here from the Mongols.
They're missing the big clutches, they're missing the big moments, well tactically,
They played some good counter strike, gave themselves good opportunities.
G2 are not letting go of this game.
Stand on the barrel of, you know, a lot of different
some pies missed opportunities right there, something that is a huge luxury for the
mobiles as well.
So get some self-tank kills in a half, but I'm sure you know,
he could have much more.
You got to have five more.
Yeah, see if you can come online in the second half and show that consistency.
positionally playing really well in the last half of it. He won't get a chance to play this one nine ten snipes him out through the smoke double up in towards temple is working wonders as well
The defense well prepared for the attack and not he's looking for all the senior since it packed quickly and it's just under left standing versus for
This one of the five without bomb and it's control this one if you on a little bit too far to the picture looking for a reposition
I'm going to take the lawn reproach here going towards the B side of the map where you
could maybe catch techno 4k off guard.
See, the fun part about Mazzinio is, yes, he only had two kills in the first half, but I
can remember half of them was just a one-deague onto some pies.
So, okay, hold on, hold on.
There's not done with his rampage.
I don't smoke to make things interesting here as well.
There's no way he's just three players to turn the crew into the head,
jumping to go over there.
But nothing extra coming through right there.
I shot the old out as quick in reaction.
The Mongols,
going to confirm both pistols here on this map of ancient.
We're able to capitalize
dealing with the force by in the last half.
without a bomb plant might avoid a force by it in the second as well and they're going to stick to
some small upgrades a little bit of a flash and the Digo for Hunter to try and get activated here
All right, I'm to feel in like his cousin right now
Just buying a desert Eagle. Let's see what he can do walking forward
Last one
But cobras there up
Kind of hold things down the MP nine
So it's forward and wreaks havoc gonna be $1800. I pocketed there by techno 4k and the score line is even at 7
They're up there nice to cover. Yeah, after a
Stony Deggle shot the open things up didn't expect the backup to be so close by
They'll take two off the pistol
You can get straight into the gun around here, see if Hunter keeps up those calls,
here that have been working so well for them.
They've been able to come up with feels like so many pocket plays and again, you know,
Hunter leading the pack in the server, but saw you know, is coming up with a lot of good
game plans as well.
And Malm, a lot of confidence shown here at a techno flying through the shelf smoke and taking
some initiative here to open things up, 19, zoomed in towards a man as well as the reaction
coming through.
Maddie's going to peek right into the top and he's going to be sharp on the line.
You're not missing the fine's the whole off as well.
Well, I had a position but I completely dominant around to open up for the defense here.
And Hunter's wants to get left into a 1v5.
Yeah, I'm smoking 9-10 not missing.
It's gotten off in his hand and destroyed them.
And Techno 4K on his EWC MVP at ARC right now just running through smokes and collecting
double kills, realizing like he has to be the star player now.
This is just a lovely sequence.
You don't see that kind of sequence or hoppers that much.
You see it from, you know, we call it the top three.
big three operas balladoy monacy and the big z maybe simple up there you
know's we'll see after today that big z like that one the golden boy
a counter strike or just as I will but 910 definitely a quality offer across
the counter strike landscape.
Those are the sort of sequences. I mean, you definitely like to see as well.
You're able to peek left and right.
It was a repeat on the angle.
It was, you know, probably what I imagined.
Some bias was open for, and some of those Eaker rushes that he was in shots at.
In positioning himself. They find so many doors, but not to able to connect.
Some extra luxury gear.
No without the star power that sends a brings into the server, the responsibility cannot all fall on the new guy.
It's got to be spread throughout the rest of the roster.
As you highlight a techno, being able to make some big statements on that gun round, and 910 with the follow through.
It's echoed their aiming for.
And flush play ready to go here.
Gotta wait up the smoke for now.
Here's a kind of wilder.
The open device.
The Cobra Zaris Plank anti flash right now.
And so we'll be tasked with a couple.
Help out there by blitzing the smoke.
Try to get away.
Some pines will step forward.
That emphors bait.
Bait!
Yes, stay on the clock!
He will go down the other day.
Nice game playing from G2 to train.
I used to let it open when Blitz finds two through the smoke.
We will set up there in the Mongols.
And with the punishment on those reports, flies is half by a year out of G2, not taking too much damage.
Keep an ex-nation tidy.
We get back into a big swing from G2.
Can you take this map control?
Oh, stunned by us in the shot on Pi.
And Blitz sideline because of it.
Did Pi any utility just went straight for that AWP,
and it worked out well for a mouse taking down low,
but survives.
The onslaught is spam around that smoke here.
And it's looking to press me forward as well.
He just finished off by my Zinho Easy Pickens with a low HP bar.
So, an equalizer found in 19,
could throw even more damage.
Hunter crouching into his crosshair.
The players through a main are not ready to attack either.
So, 19 already beating them on the reposition as well.
This is round relies on Mattis.
Already walking up towards the site.
Ooh.
He's already scaled past as well.
Oh, do you see the barrel he does?
He even used to play her back square, Mass has the round in the palm of his hand.
Over there, we'll be running knife out, Tecto.
Pass me this pot, it takes the angle though wisely.
And Mass is dealt with could have been a round to finding moment instead.
You'll be stand, 23.
And it's G2 caught in a liminal space,
getting called over by Maddie's with the positioning saying the B side is kind of nice right now,
But they missed out on opportunity to strike in towards the open A-bombsite.
Stop in the middle here trying to make moves.
I like this from techno.
I'm not going to let go of them all instead.
He will go down.
Have you got watching, but that is information for the Mongols.
15 seconds on the clock.
They've got to run.
And this probably has to be over towards the A-site.
Surely with this little time remaining on the clock.
The Zeno.
Act a big block.
Trying to get me looks for his own age off the bomb, and that is enough. No time for heavy guard.
It's scary right there in the timing, but obviously you have to just sprint towards that bombsite with bomb out, so you don't have time to punish.
That P came through dropping that bomb is much more than enough.
The Mongols will find safety despite a flashy opening pick coming through from some pious.
It's scary timing for Maddie's with the productivity.
There are two things that you need to survive.
In that round of the Mongols make good on it.
We're going to take this one into a third.
I'll lose it.
I'm going to defend this.
I'm trying to hit it around the smoke.
Find an angle with misses and shot into Blitz.
On the follow-through there, headshot will rattle off from Malves though.
Nice level.
So one for one, all things considered,
I'm just gonna walk away with that up in hands.
And the reposition to aggress down towards be there always active on the map.
There as already down the corner, but he's gonna be waiting for Matt's clothes.
That's his quick shot though, for 9th and cold Brazzera struggling on the aim.
But coulda gotten weird, but tech to 4k swings, that's 11 to 7 here.
We're finally seeing some of the X-factor throughout for the Mongols,
especially with Missineo,
clutching up that previous round,
and the sequence as we've seen so far here
from 9-10 have been nice.
It's insane, so proactive here.
And no matter what the situation is,
there's no fear in the re-aggression
from the Mongols,
and I'm sure that's what's being discussed here
at this time out.
In those mid to late rounds,
you're always seeing the next move,
a little bit more practicality,
some more aggression,
and it's challenging the G2 default here.
Not able to punish and not able to send the Mongols into the backline, it's a credit
to some of that being aggression also to 9-10's arping right now as well.
He is moving so effectively throughout the map here and constantly finding follow-up
Thanks.
There we go again, we're gonna get down straight towards the ramp here, head to head,
and chase down around the smoke here. There's Hunter that's made him move through it,
but he gets traded out just as quick here, techno.
Walk of things down with his new gun on the team.
This 4v3 here is now, you get blitz activated here, it's so frustrating,
It's so suffocating on the CT side and nothing working until mouths can punish finally
But now a two V2 with a minute and 15 on the clock here
What is the end goal? 910. I'm impressed with a main are you kidding you with the tech 9 out?
But also back turn as well for valves and
Both players will just miss each other just out of footsteps range
Your 9 times feed him here either
I'm in the bank, minus one, give it a try, pick up a rifle.
This is a little bit kid.
One of those one down on his way into this re-take.
There's one.
Let's go get that one up.
Just took up a full belt of utility to pull this re-take off, so plenty of opportunities
for 19 to still close out this one.
I think it might come down to an engine confused.
Here we go, smoke on the bomb, always forward, angle taken, gets the first gas thicket.
There's a knife out next to him, though.
Try to spell it.
Get them.
9-10 have to find the bomb he could get to it.
And there's no time.
So G2s will get their aid.
It's only just barely.
Just wander on the loss right there immediately forces a timeout from the Mongols first CT side that slips.
I feel like you did a lot right in that round.
It looked like more consistency to get the 4v3 and bullets continues to press his advantage.
Thanks down to the 4v2.
Comes down to Malves being able to land some nasty shots though.
Backing that one up with the Punishment on both Red Room and Shelf, turning on a dime.
We're a player that we want to see reach his peaks again as well.
Today's been a good day for mowbs.
I'm locking down with that AK in hand.
The hell that bay here, not be able to claim map point.
Something mongles me to worry about, that's for sure.
It's one round upon us to the aggression here fortunately a whole lot of cash to fall back on
You get right back on track
I'm up for a play here even Matt is on a solo lurk
I'm gonna throw it in some damage put the pressure on you set that lurk smoke up the ramp, but that's a coper zero spam
Damn, that connects onto the head,
there goes your lurking presence,
and now you just gotta hope
that you can break through on this A side.
That's anios.
Have nine connects to the in the smoke,
but it's awkward,
bulgable break through,
nine chains, and then he's out of the round,
blips down next,
long to be planted and a save more likely than not
from the Mongols.
G2 are not done with ancient yet.
It smells air lifting them through these rounds here, so they had to deal with that ace set
that they managed to make it work.
They tried and pressed the issue through that smoke.
The back of a main, but park race, green mums is quick on the draw, and even chases
down that kill on a 910 through the donut smoke as well.
In such a luxury of a start from Kerber's era, finding that opening pick and denying
access maddies going to be feeling frustrated as he was put into a design plate and allowed
pressure up towards their upside but can't get anything going for himself.
Look down before you can make too many moves and again it's bailed out by a mob's multi-kill.
Definitely has had to step up with the impact so far, obviously a god who gets criticized
for his high-deft counts and what some people see as unnecessary.
But that's what he hire mobs for.
He will always go forward, no matter the difficulty.
Better or the worst.
Ooh, it's not that spam barely takes down Co-Persera,
but a great name and return you out in the open,
then you will be able to collect the kill.
Co-Persera though, will meet his Maker via HE.
And so that's just a technical 4K, stuck in the cave,
910 in fast rotation, and with that scene,
do you cancel, do you go?
He's the question you're for G2 in limbo.
What's the call?
I think they're stuck right now.
And getting caught with a lot of counter-utility.
Maybe you got trying to make a breakthrough and it's a techno that sends them sideline there
Through the wall bang. Malbs is now taking down that heavy hitter
That's been reviving them in some of these rounds here and the bomb is is not involved in the place
You're either is
Hunter with the hop
They're completely locked out of this line until some players breaks through with the rifle and they have an open access towards the
A bomb said it's gonna be a foot race and very low HP bars here now for this duo
So he's gonna make these difficult to hear already, began to the punch.
First one to show up on the scene, he's gonna be Hunter, but techno 4k locks down on that
A-bombsite, and already repositioning here feels so unlikely Hunter with one more option.
Why the heck is a connection hunter with a 3k saves G2 from playing up against Matt Point?
He's been saving him all day, and this time he takes the off, and wins a 1v2 with it.
Are you kidding?
Hunter has been hauling a talk about map number one for the record 1.9 rating to win 13 to 2 on just 2.
Nowing the 2V to the typical situation 13 HP doesn't hesitate.
It was exactly where the 8 and Mongols are in trouble.
Onto now picks up the MP7. What a generous guy.
Trocking back to some bias.
There's no way, man.
That is all Belia, who, man, now Hunter's able to lift him through some of these rounds
work.
Now it's finally falls to the wall bank, your Techno, not going to burn to the flames.
I'm going to still continue to threat some damage here in the cave position.
Some pious again, these wide swings have been his worst nightmare.
The hard clear could take care of Techno, there's a swing, and I'm misfimming throughout
The Matty is the collapse of working as well.
And this could be how they get back on track
but the deal doesn't work for Cobra Zera.
Huge missed opportunity there.
See the force and reposition,
shaking things up in the G2 camp,
but still,
some mongles with a lifeline.
Aifel's recovered for Blitz as well.
You can see he's on the AK now.
Well, he flushes him into the open.
He's got a hold in his ground.
He can't falter.
Moms will offer up a trade.
Techno is still moving.
Oh my god.
In court, this cave side almost goes down to the Moms fan.
He's going to try and find safety for this bomb plant to tap initially.
Not the full of committal.
If the fan damage try to come through, but Techno flies through the smoke in 19 is on
the outside looking in.
Trying to make a move through it.
With the deal, you go can't find anything.
Some pies shut it down with the rifle.
And G2 get the breed this I've released.
That is just crushing the opportunities
that were there for the Mongols are not seized.
At that moment,
let's try this hardest with the AK,
but it's techno-eating that headshot.
It's 9-10, trying for that clutch.
They just needed one extra kill on top of the opening two piece.
The margins on this game are getting very close to Mattis, nearly the double that
is a trade from Techno, a small taking space in middle, G2 are going fast into this
A-site that's going into 910.
I'll do it again here in the back line supporting the utilities from now, it finds the
tripwriters shot their nice connection on a hundred-buty canis gate, blitz now making his
move off the counter utility and surprise looking for a headshot with head up is not finding
the Molly won't watch him into the open. They've got a smoke to provide some security.
Team kills! Chaos, what happened, Missenio?
Take you down as teammates inside the smoke, you're looking to redeem himself,
any will. And so, Pius now in the clutch has been struggling to connect.
And now has to pull through a 1v2.
Now the site does nail that one, but he has to try and predict where is the next techno.
He's locked into the corner.
It's a place he can, somebody has passed the clutch.
It is series point for G2.
A devastating comeback with five rounds in a row.
It was looking like the Mongols were back with their debut of Cobra Zera.
But G2 round in and round out, have the clutches.
What a time for some bias.
I really show up right there and deal with those devastating
trickles that he's been blustered by all day today.
Watch Hunter pull through a one V2 of his own in the clutch factor, and you can see the pressure rising here for the Mongols.
If you're trying to play the hero, no one able to put it in.
This story of ancient, and now G2 with a chance at serious point, one opportunity in the last time out banked here by the Mongols used.
This would be a crushing 6 round comeback for G2, where it's over time, all the mongles
have to stay it off, is limited weaponry and emphyna on a techno and blitz down early
hunter.
The hard carry for this team, it seems, a 4 vs 5, and G2, had a bit of a shaky start
here in crackout. Tough series versus team liquid. This one looking to be a quick 2 0.
Everyone having moments on this squad.
Do you jump in here from Hunter? Supply I set up with the op.
It's over game now.
Maybe got cut off the player in CT. Over tickets for this headshot.
Corb is there. Doesn't get to play the round.
It's setting up some fire for success, he doesn't miss.
With Warp End, don't take it, also getting Warp End,
heavy guns doing so much here, it's forcing a panic in the defense.
A collapse coming through here, they're trying to fight for this main control,
and now you're gonna see 19, try to play the hero.
Another missed shot coming through out of some pious,
but it's not breathing any life into the Mongols.
Techno 4K on low HP and a flake from a zinho hopeful to do it all here.
Catches players with utility out, but it's only a one for one.
And techno is going to have to watch as the rotations come through heavy got with the pump.
I'm not going to be able to get cut off right now.
An emotion through the cave side not being watched, but now it is your sunpice.
Mrs. Another one, but it just doesn't matter.
Does it?
Each day's alive techno still kick in, but shred and water for now.
It will be finished off eventually.
Hunter, the one that puts an anti-opergy too is a close thing's out to to zero.
There are Mongols moments, but G2 paved through every single one of them, nine can a great
CT side, but once that's probably hit 11 to 7.
To work, look forward to if you're saturday, you don't get yourself comfortable.
There's a calendar.
There's a calendar.
I was used to not watch all the games today.
Stay hydrated, grab snacks in between.
In fact, we've even got time just now as we get this one started.
So Dusty was power visions pick.
And I mean, you're going to understand very quickly by the conclusion of this series,
whether or not, now, the, especially there are no bits for the second map.
Very excited to see what that entails.
I don't know where they target, right?
Because we've seen them try and bully players.
We saw that the nucleons kicks in B-bombside on this map.
Yes, we've got a B-pops.
Now, the B-hold is Macasian bit. I'm pretty sure.
It's not just thrown like a door smoke from the Xbox smoke from their fighting, they're playing a head.
And they're well ahead of that yellow.
And the tarp, they just want stuff, try you want stuff there for an important trade provided by the clock of sway.
Notice finding the room at long right now, there's a flash at a Lexi.
That might come into play if they can try and disrupt smoke for the cross in the air rotation heavy.
quick reaction. Cross-smoked but almost ahead of it. Yeah with the flashback, they've got the
sight line. Wonderful. Gonna be overseeing what looks now like a commitment. Charging forward.
On the back of Belchinox supported and escorted by that back-pip play a nice extra. From one
to forty-four, he's got up as well. Clean execution and dismantling up this T-side assault
on the long side. The long range block headshot sure. The angle of the bullets. He ain't got the
health, it's just Jane getting wet all the way out to secure now via pistol. Now I will
also remember that as I was discussing with the Anubis pick, Jane, we had a voice
comms check and we were like, you know, screw this map guys. We don't even play it. We don't
understand it. If they get to Anubis without a dust tool and about they could be in trouble.
This is a must win first map in the series. That is very true. They have had a whole extra day
because they went through a fishing lead through Stage 1. So they probably were looking at
fixing some holes on that map.
Yeah.
Try to buff.
Yeah.
Well, this is where I am curious about what they're trying to exploit, because the
CT setup of Navi bit a McCarthy hold V.
Emma is the A rotating rifle, and then you might want to try and exploit in
GameMeter Alexia long.
I'm curious that they've invested both door and Xbox as just a, I guess.
It's like a short fire.
A lot of tunnels?
Yeah, so it's subs the CTs from fighting towards lower tunnels.
Just feels like a lot of smokes to be blowing out.
But it's just, it's a mid-garanty.
Fair, fair, right for 600 bucks.
And they are doing one of these B-pops.
Okay, well there's a smoke just now quite deep landing, which will enable the SMG bit up close.
Do you call the council?
They did.
No, there was out the doors.
Now it dives back, so they're going to wait for this to start to subside before they go again.
Any now the info pushes during this 22nd window?
No, no, no, it's just gonna show off a pop-up, it's just that short could be the hit.
Okay, well this is very good that they have blocked, but then still had a move that didn't just sit.
and just sit and wait, here comes that pop.
Yeah, this is a really nice e-tool set from Jay.
Good, open, open, open, open, good for it.
It's actually McCarthy's famous at the back of the sign.
He's already two kills, deep, he kind of needs a third,
and he won't get it.
C-L-O's tech nine is opened up the B-Bomb sign,
open up the conversation for a power vision second round.
It's win three, winning on the door off the flash,
looking good, frag from him, and leads more, finds it as well.
C-L-O's done so much, recovering the M4,
and now one versus one,
It's often done by H.K. in a flying MP9 to avoid an invert disaster.
Alexey B. Secures it.
It's pretty high obtained counter strike from Navi at the moment, especially once they identify
where Parivision R. They're taking a lot of these fights.
So in that situation, Noda held them at bay on the rotation of what CT for a moment.
But at that point, Navi can identify there's only two players on the site and one of them
has to be planting. So they're just spurred in through the doors.
Noda gets there in time. And this one does come down to the one B1.
Now let's see if Jane wants to head in right now with the hero A.K.
to keep these fine answers delivered to her for just being partial.
But there's definitely an attitude of Navi wanting to take fights.
They're not just sitting and allowing the game to play because Parvish
and one of those teams who can really control the tempo of a match with their approach to the game.
But something you were highlighting in that pre-match was that if anyone could do it Navi and the...
Studying of opponents could find a solution.
The teams might very well be watching this game back if Navi do prevail.
Am I run the same round again?
Of course they will.
Does it certainly looks very similar? I don't know to start mood for tons.
Lacking a little bit of utility so maybe notice is gonna sell the mid to beat a little bit more.
We've got three shorts, so what's your reaction to get forward?
Wonderful, it's gonna play.
Ready for a swing? Off of the incendiary could go for it with a flashbang, but it lets not to.
Note is allowed to throw out his second piece of utile CT smoke thrown and wonderful
can't catch him.
I had a block smoke, so I started his commitment to unload his magazine and three hit
the deck, a clean dispatch.
That's something I really would have drilled, right, is making sure that your B defenders
are aware of the pops and they have some good setups, someone's anti or there's a combo
available.
So now that you have been able to weather that storm of two back to back B pop shot, one
of them coming down to one view on the second being clean.
That's quite nicely. Now we get into the guns, James brings out his AWP. Wonderful.
Yeah, two are quick. Here's so it's gonna be a rifle. Have you set up for now, V?
James, the best long spawn right now, but it only mentions he just takes for a peak.
Probably just going to set up a boost in middle and see what he can find.
Yeah, that's fine.
Oh, it's spot two. So counting.
The numbers on the B side.
It's sort of a bit spawned as well, their Macasie has actually taken long.
We saw this as well in the Falcon's game, monocity, and Nika played this similar set-up
to do with no-z-shot scaling on the default.
I love this aggressive solo mid-take from Seattle. That is a lot of feeling me with some confidence.
Quick Marley, quick CT, some more can mutually force as a reaction out of wonderful.
And there's a Lexi B's, and they're forward down bit revealed, but doesn't look to have
cost anything. Paravision will allow the retreat, and Harvey will concede the space with a
block smoke. Now this is important against Paravision if they can't get the staging area of
short stairs to play the push pull between the mid to B. That's going to make things
a whole not harder for James to be able to call around. Seems like it must be a philosophy coming
into this half from now. It has two round and a row that have started heavy numbers short.
The clock is there friend right now 50 seconds remaining as I think it actually done a decent
job of holding onto a few belts utility because the wards long has a bunch in there as
that rotating rifleer also still with a H-E to break for the mid to be a bit in one to
full passive set up on the B-Sight is well not overextending mid and they are just going
to walk out from mid control on contact.
Okay, it's spotted by wonderful.
The Mare is going to be smoked but has the HE.
Wonderful force backing to the side.
And now it's there, send it all.
What?
Team damage.
The yellow doesn't matter.
Finding one to call the entry.
Nice front bear passes the test.
You need to both of them.
Now it's the bomb carrier down.
Now very uncomfortable especially was way getting caught.
What around from there?
That's back to back triple kills from the B defender.
Who damaged him?
That was the question because it sounded like a sign-up.
It wasn't a Lexi spamming from A, but you can see your teammates, right?
You know, you're a name above his head.
Yeah, I would like to see where the damage came from there, but it sounded like...
Pyrovisioner already feeling that their game plan under pressure,
40 start, dust on will take the tactical time out.
And we were having a big discussion about this yesterday,
the same applies to dust to every time. If you're not getting long spawns on your
partially investments or rifle rounds, it's hard to really pressure that side of the map with
faster moves. You can definitely go for the B plays in the last tick of the molly, get the
orb on the line of platform. You can do back in my day we call it the mid-biff right, you drop
down to a surge, you'd scuddle out that nade, you'd run behind the smoke and be comboing you to
there and go in for quick short control. Then this done a very good job with this multi.
He's been under pressure for three consecutive rounds now, so the car's either
just being up to seven and two, getting the job done.
So one A.K. in the next, the pistols again, time out taking, is there a variation and
looks like they want to continue heavy starts over the towards the tunnels.
Oh, confirmation is yellow today.
He's gonna have to fight for all the damage.
Important trade.
Denize yellow to hero rifle.
Is that she's not easy to retrieve?
And A is pretty under fortified right now.
So the gap on long is gonna be a problem.
They will need to re-jig this CT set of the deal with it as large knockers.
Trying to take space right then you the opposite middle and then use it to rifle as
a shot which tells in there is a bit of a gap to work with he's going to park out towards
the blue bin.
There from your recurring themes as two smokes imply a beat splitter lurk smoke be in
a CT smoke belt and on to punish on the reaction.
That's fine the head.
It has brought down to 16 but gets away with his life important the bait and switch James
bring in the bombs solo long so I actually a the finish and they got info on where those
Defenders were. Okay, if they were starting to react now, they might have been able to catch this set off off guard
But they will be able to pick up another rifle
They have a molly and an in-sendry
Because they have both sold beast. They're ready for a far-out attack
They really make this position really uncomfortable for wonderful the offer goes no problems for now, V
Distinct lack of frag so far for power vision
Zellers at the top end with five
Not a J. That's why you want a piece and we'll stay that way.
Don't you know 0 and 5? 5 0 start.
This is beautiful. Oh, and isn't it looking very polished?
OK, Jerka looks. It's talking about that.
That of Belgium, I'll go over to words long.
And we've seen it with no toe in there. BXX, it's, uh,
it's does seem to be a recurring game plan of power.
A vision kind of a four one of some description.
Again, only one player with a good long spawn right now.
So they're not able to use this to try and punish, they're just boost the op again.
HG, masks is cross.
It's nice, they're being safe, but they're not really taking any chances.
James staying in case there's a transition back across the doors.
A long control, secure with a deep bedroom smoke.
Alexey playing anti-in case of a pop.
need to play close to this. We talked about this philosophy within our P and the server.
And wonderful still close enough to support. So they right now, this A setup is more worried
about a long path than a short play.
Same as yellow solo, you tell.
Looks exploitable by him. I think you'll be able to get behind that and peek around it.
Here comes the flashbang, Alexianti.
Wonderful on the line.
Perfect.
Perfect.
Now if you find the opening kill 50 seconds, the gap up close.
Wonderful.
We'll have to react to this.
Or if James got a free frag in his crosshair and ready the bomb crossing.
Wonderful.
Smoked off.
That's a deep, deep, long smoke.
I'm going to sniff out too.
Oh, it's a dead man walking.
Drop it.
is no turn. That's the bomb last. It could get weird, especially with a misdorpshop from
Jane. Now a chance for bits of stress, stride victorious and save Navey. Wow, it was just
shaped with a nice leap. The loss of the bomb in mids, Yellow Shore, you found one onto
a Lexi V. This is a very tight window. You've got 20 seconds, wonderful Scarpering brought
down. The bomb on the back of Jane. He's making his moves.
Yep, ready. Finds bit. One V2, take out the shape. They're clutching up. Oh, he gets around
in the corner 10 seconds, the other has to cover the crops,
seven HP to make him win this.
No, the other hits it, water out of counter strike.
Oh, how have they been able to scrap that line together?
No, it's almost a bit pulling his hair out,
realizing what he had done.
Like that looks so convincing, and then it did, and it did.
And fella, it did more than enough over towards the doors,
the bomb getting dropped, and it, oh, okay.
It's this moment right here, seven HP.
And notice still worrying about mid-doors,
But his team must be screaming that James being chased down.
Ooh, now I'm almost down close, but will it be consecutive for power and vision?
James was instrumental there controlling those rotations.
I'd be a little bit more jarring against the default setting, a set of lower tunnels and
short with rifles.
Hello, what's your move?
Oh, perfect.
The synchronicity, the flash, the smoke is a five.
Car's a choosies to go away and look last at top there and have nothing to spot
You're so they're gonna get the short of the previous you have to fight for it might be a standard round especially with the setup that we see
Alexia's gonna do with long
Wonderful wanting to aggressive you might catch them in the staging area as they're starting to set up nades
I think that's what he's hoping for right like a little sweep as they
set up. Here it comes. Oh, this shot is close. What pass the knuckles?
How's the yellow? Double long-work.
Swinging. It's going to be a test for the two other nice from one to the latter perfect star.
It's going to be a nice, scrapper if you pull off to the attention of Navee, no turn and
sway. It managed to get themselves access, especially now removing the warp. Long no longer
rock you pipe awkward for a bit in the car's a little bit of save as my own wonderful
lost one is nineteen hundred going into the next i think the save is the smarter of
the options right now considering the pace these two are taking i think that will be the
call so five to two
Paris and starting to make some headway now on their t-side
that's all up to me down to his way trades at long right if so a gets nothing then it's all
one dimensional it's all going to be coming up through short and they should be able to deal
with that says way. Trading boat shalk who is 0 and 7, but then finding that second
frag onto the all-pot. Secures the round.
They wonderful when he sees that hand he's not assuming a nade's being thrown.
He's expecting, oh, he's going to get swung at any moment. So it takes the shot and then everything's
initiated from that point. So bit we'll be able to drop one wonderful combined self and the
the cars you can drop to. So there's enough for everybody to have a full buy. We'll
play and take the tactical time out. Yes, he will.
Just be able to pick the gap with the smoke right there. Wonderful. That's a nice shot
from no tough. It was massive in the final against Falcons. There's the trade.
So what I have adjustment because they did try to play a little bit more assertive and
rumble the default into lower aggressive short.
Turns out the game plan was working perfectly as well, they were very ready for the B pops.
Run in consecutive rounds.
Parabasion can run the board, they could make it 7 consecutive to win out the half.
the cross, Gene has connected, they see blades pepped off there.
Yeah, so happy with me. I'm saying it didn't feel like they have to change the gameplay too much.
Oh, they can't go quick. Look at this, no mid-smoke just walking contact.
Oh, and it's a massive gap. This could be horrible for him, and he's anticipating at least confirmed
it's there. The send-yery, they're not turning up the heat, they all slow things down, but they've already
got so much space already pressure on mid pressure on sure. Exactly, now now I'll be at the
The one who fly down the back foot.
CT smoke.
Oh, it's a McCarrot and have any help.
This is what Jender's so well, right? Limiting rotations in the sights with the,
literally through the mid doors.
Looking for the jump spot, scopes heard. The scopes heard.
Yeah, my car is in no danger.
That's a teamwork!
After the nature you peek through, I'm getting killed provided.
He's there to land a hand as well.
Well, please flash-band catches, no to they can clear route and tuck in.
It's a fair fight here.
I'm not sure you're talking.
Stay-all-steam kicks change, A-K supremacy on display with 48.
Where'd he go?
It could've been a strunot, and I'd re-clear that.
Rajay was already out past that line, and he's still clearing that after the facts.
So really good job to drill this back in the four on four.
And now look, I could've just be the A-play.
Wonderful playing car, a Lexi on long.
Oh, Lexi wins out, he's fighting on no-ter.
That's actually very nice to be getting that just before the X that comes in.
Wonderful's not worried about standing in retail now.
It really has to give us a side.
He eats all those flashes and send me a reminder of their plan, but no, it doesn't
quite spread as you'd have liked.
A little bit of a safe haven for belching off too.
That bomb planted in PowerVision's favor.
Lexi has the kit for the retail.
What if we don't have a flashbang to set this up?
Lexi goes quick and hard fight.
Wow, he just fell onto the yellow and they're just hitting every shot.
they take short the last fight for Zwei, and nothing though, not going to be easy.
And making it very difficult is my car Zwei refusing to go down.
He's just constantly keeping him busy, pestering him,
and now so many bodies are on the line.
I think his way knows this round is last he concedes.
And we're back away to maintain the AK.
Look at the James Orp.
Oh, and he's got it.
So, okay.
He's well trained.
Yeah, pound the back there for Zwei to be able to get that.
So, we're massive fine considering the circumstances.
But I like the teamwork from the B-Jua, right that name coming from window, they heard the scope, they swing out, they take down James.
Trying to catch them on that jump spot, this is very well done to find the opening up.
And Alexie, when he's taking that fight through long doors, he's not sitting blue, but he's not hiding pit.
He's actually jiggling the door and notice very low, so Alexie should have him dead to write to every time it was the second kill that was more impressive by the endgame leader in my books.
Second of three tactical timeouts called in the first half, so...
Now, play this character, not being able to play their game at their tempo.
Our power vision, this was probably one of the concerns you have if you had passed on a jam.
You know that it's early on in the team's success, and that's likely why they're keeping a lid making sure the team doesn't need to go.
You go in and need to continue to solve these problems.
It's a story as old as time when we're looking at CounterStrike team.
When you pop up in your underdog name, you can get away with getting it so you're placed up because it's not in the zeitgeist at the top team's CounterStrike at the time.
But once it's started, we're at the holes.
Wow, James wins it out, despite one full actually looking for that particular angle on the boost box.
That's the point of the orb.
Right down, but the orb is still in play, as you've highlighted.
The smoke break looks like it might be a bit late though.
And we're ready across nothing, absolutely nothing.
It makes sense just to execute it, because you know that the orb's not going to be able to see it last.
It's kind of looking like, wow.
So, save.
I know that sounds crazy, but really they face should save right now.
Because there's nothing, there's nothing to gain.
There's no choice, too learn and charge.
He wants to fight against it.
Wait, he's a two teams who play Counter Strike by the book.
Yes.
So, this doesn't make any sense, right?
Wonderful goes down.
Parvision immediately identified,
okay, there's not going to be an orb over the wall to car.
Let's just go.
Walt's up into was the site where so confident in a R.A.K.
is versus their own force.
We're in those fights regardless.
And it's even better.
Navier evacuated the site they were playing to be a nuisance in middle and trying to find the pick back
I'm presumably that's not the kind of round you lose and laid fields in each of the time
Alright that's one of those things you can just go we all know why we lost that round
I think it's good that wonderful is trying to look for fights
Yep, it looks silly in a situation like this where he dies and then they lose the rounds
But it wonderful is a player who I think needs to be playing with confidence because
down the hard work with this team laying the foundations right understanding the approach to the game
and what fundamentals Blade wants to keep towards the top of the tier list, however,
your players have to play. You can only do it by the book so often and making those moves,
finding those fights is what can win your games, and that's the type of wonderful we
had at the major. The one that was definitely getting stuck in and having some huge moments.
And now they'll just go back to a bit more of a standard route.
Good game. Really quick to this. What is it? 1 minute 37 and he's already walked
down little flash-eaten by EMA. So ballsy-forward position to be adopting, especially after
the Dinklicks change versus no-ter in the prior round. This model will force him out.
The biggest concern, looking at the mini-map right now for Navi, is going to be if there's
a long take, now I'm not going to happen dry, at least not for now, of the door smoker's
up, but that's starting to fade.
I should not yet to get going, but support is yellow here at all the trade, corner smoke,
flash over, looking to get control of this, so I'm out feeling.
Much bigger for power vision, but nothing really changes in the status quo for Navi that
already given over that long control in there.
It is jam with another opening back to the backgrounds of the enemy you've been now.
He's looking for those reactions and goes punish.
Jameson joined them long for the finished Belgian arc.
If you could just get himself one, it would be almost round to secure it.
And he james smoke, it's about to fade on the cross.
It's about to fade.
You're right, there will be vision.
Wonderful, gonna throw out the incentive.
You're gonna make ramp on comfortable,
but Bellchanoff borrows.
They might not expect that.
They might not expect that.
Oh, can, in that trying to draw attention,
Bellchanoff, the jumpscare,
they weren't ready for it, so forth, forward.
Lots of damage through the box.
Alexey Bionton, you're all been knocking it in here.
The plate, there's Bellchanoff.
Two contributions that a pair of vision for.
Comfortable, five alive.
Jane doing what Jane does best,
just lingering and mid and punishing anyone
all us to cross that line in the sand.
That's why it's important that they apply short pressure, right?
And make sure that nobody's playing in the stairwells
at the gym to post up without the worry
of being dropped down upon.
And we haven't seen them,
and we might not be able to find this final frag pit.
Over now.
Oh, no.
Can Charles disbreak and stuff there from his way?
Well, five stand alive.
There's two rounds remain.
Will it be a blade time out just to discuss the finances
because they can bring our three rifles, but I think.
I think you want to fall down around next round
to play for seven.
All right.
So this is where
like we're gonna hear a Lexi called a pasture by.
So that brawl recovery, right?
It was a 50% out of 9V.
They're gonna be feeling quite,
half done by.
Ooh, with another one on the cross,
J.
Consistent threat.
Just to try and establish your defense
you have to get past this sniper.
That's why it's important to have a good old
problem I've played last two, right?
Because the fear factor forces those nades.
Here I am for.
I don't think it takes a heavy leg, he's got some damage, he's got a lot of them to have hit a
Eagle body shot to finish one of those, but I guess it's all just going to be dealt with the drop of a half,
XCB, the last man with his PT 50 and a flashbang.
Oh, the times have changed, I wonder, now we're with the pistol and the conversions, we're in the first five of the
We'll be five out of the last six, once they do it, Alexey.
Let's go to not get his third bet.
So salvaging this first half of play,
a new basalt next to ancient if we need it, quite a brawly map pool.
Because the other pass and nuke bands are moving.
There's tactical elements.
And now the E-1 more before the half-time break. They took that light by now they have the four guns they don't have a kit for this final round of play.
No GM opening, at least not in the first 10 seconds.
Once we're trying to have a little line towards mid, again this yellow pressure, we've
seen this three or four times now.
Immediately kind of has Navi's fackles up.
What is that mean?
Where are they?
And here's an attempted an answer, swing short.
Flash!
Ashes, you have his division, well done, him as well, there's the Shadow.
He knows where no-teriors and now you'd be peeking for AWS.
Nice elevation on the left, but still it works out for Navi.
Four on two, they went out the jewels.
So he's going to try and find an answer on beat.
It's my car's on that elevated angle, distracted.
The fact he's spotted him, he may completely overlook this.
Because he'll drop in, totally.
He really does.
But he knows the fraglet comes to him with a little bit of patience.
Job done.
And I mean for now, V, this is gonna feel great.
Just picking up the last one, the tail end, ensuring you have a
advantage to show for it as we swap sides.
A seven to five that is certainly recovery from power vision.
Make no mistake.
Wonderful's ready to receive.
Very unlikely note to get anything going here.
It's almost just the orb on the line.
Throwes now a double flashes to try and get across.
We got a braggle right now V7, power of vision 5, this game's getting going, we've got
a brawl on our hands, don't go anywhere.
It's like stream masters crack off 26 stage 2.
It's cold outside, but it's heatin' up in the studio.
Right now, Navi takes on Parvision to open up the account on the A stream, and
Blades game plan the first half was working wonderfully, very happy with his team's performance.
Now, everybody's ready, thanks to Bounty.
But if there's one team who's gonna find the holes in your tendencies, it's gonna be
blade.
So let's see how badly he's compunished them in their second half of play.
He'll be both pistols or will there be split?
Look at this focus on Middall, like the whole squad, just walking on up.
Alex has been throwing that mid-smoke if there's no flashbang bit,
tending to this potential, I think I just have to step to the nearest step,
flash for me.
He's happy to swing on out, takes the duel, no, to connect everyone hits their shots from
The power of vision it has to be more from fit.
He's done well for a headie, but it ain't enough.
Zwei and Jame are pair of frags, power of vision, take the pistol.
Yeah, it was going to be tough no matter what happened there,
because when Lacey goes down, he has a whole bell to nades on him as well.
So whatever the round was meant to be, it was always going to be chaotic.
So that is the pistol split.
This could be one of those eco rounds where they go,
because this is right right here from Jame.
Thank you.
Oh, uh.
Just under taking the third and final tactical time out, after the pistol round win.
It does seem like a straight place for it.
Well, I think he knows if they fumble this, the game will get away from them very quickly,
but he's putting a lot of faith on them down the stretch,
that they will be the one to plan the pressure to force blade to take time out,
so he can chip in later.
So he wouldn't have taken this if there wasn't a need.
So he understands the importance of this round right now,
but we can see the fire that's taken shape.
So this is wonderful looking for scout tags, which the glocks can finish off easily and then play a bit because he got a kill, he's upgraded into a T-Gl.
So this type of a ram right now, you need to avoid if your power vision, you might not even know it's coming, the scout tags, that's the biggest bay of your existence.
Also, to an abeign of existence, my current real-bane is my premier teammates, or face it teammates,
Find digels at five digels no armor. It's you're over invests. You're not what needs on the first gun. It's a story is all this time
I'm Chad. They're just about shooting. That's what pugs are about telling it's the wrong thing. It's the wrong thing
It's pug count, but right, and that's that's the way it's been you got two kills by a eagle you didn't sit down
Yeah, it's it's unfortunate
That's the way she goes. That's the way she's gone forever
It's 20 years old. That's been having a man. That's sick of it
Every one, there's ego in counterframe, everyone thinks they can shoot
Nayser when you're rounds, I'll tell you that much.
I'd love to hit see the statistics of how many times the second round
Degal Noirma 1300 left in the bank works healthier.
And they never buy the glue today.
They always go the AK sometimes even AK,
I can't blow that blows my mind.
There's no surprise that now I'll be taking a pace out of this.
So I'm looking down and send a G2 versus the Mongols, which map one has already come to a conclusion.
So that's not looking good for one of the two teams. I'll let you go and work that one out yourself.
That's the one running simultaneously with this one.
Let's go up her. Let's run deployed.
So it's talking about some of those tendencies. This is a great opportunity to chat through some of those.
The last 30 seconds will explode in a moment, but it's going to be Z-L-O and Belgian hothing P.
You're going to have the
Zwangkring long no to be the rotating a rifle up, and then J-M on the orb.
They tend to open their rounds quite similarly over towards the B-Sight towards the B-Rognob car slash tall boxes. Here's the farm first.
Yellow place to window to back side. Oh, okay a couple of kills with a scout and a block in play. That's not too shabby.
J-M will also get a bunch of kills right there on the SMG. So he will be able to invest upon the op. Oh
Oh, James.
He had an M4 and he threw it, hoping to get into his teammate and the round expired, meaning
the M4 did to evaporate it.
It was put into exile in MTT.
So he could have brought in an M4 drop down still, but now as way is working with a
famous.
But James.
Oh, I didn't.
I don't recognize it.
I guess he knew he wasn't going to be up against him.
I'm not going to get against it all because one of the four of us got the previous, but I don't love it.
We've just gone for a walk at the park.
Yeah, it's just in case.
And he chose this Nade wisely.
Times it and sweeps it.
Nothing to report.
Lexi B, 10-foot aggression at top mid.
Now go swing in the hell. He's going back to the 3-secondary.
Hey, she grenade, a large smoke for Favalchenok to contend with.
And this is classic power which is about these gamblers they're playing 4A.
No, he's going to head down to CT to do with mid to mid to mid, essentially they're playing 4A.
I'll just have block the mid to B.
Yeah, Jay left him a second smoke so he can continue to kind of act bigger than he is.
So then, interesting strategy.
See, others are Joker on A.
I wonder if he's just going to stay typed ramp.
Pushing, I'm just going to start bushing here.
And then notice it comes over to block again, you can see that really trying to force
an RV's hand to walk into this four-man A-Stack.
It's so interesting.
They're out of first notes now, so it's not if you keep a cool head and not overplay.
You've got 35 seconds, you're going to be feeling high stress and you've got to try and make
this work.
It looks like it's a mid-to-be.
Okay, a little bit of a block, might have an angle of the top.
Need to break, they'll turn off, he's going down, there's the smoke, break, nothing
reveal they have to find him.
The open B-Bom Silex TV has got the bomb through, yes, yellow picks off one over the top
of that missed smoke.
Is it a block?
Yes, they get it.
I think they're curious.
They don't find the leek, they're at you on top of the car, they're tagging off, it's a retreat.
Back into the safety of that B-Bom site, so do you go for this?
That sounds seem like they're going to have a look.
Everyone's got a kit.
Check the rats in the system, making sure there's no lurk.
Never feels good, but if anyone's got a good retake strategy,
I can only get them in power of it.
Okay, so just hoping they found something that
that second smoke from now via one of their trickle to essentially the Chris Cross,
that's a safety smoke.
So allow them to avoid the break and know to just being able to farm them up
and having to worry about 180 degrees weather angles there, they can just...
really laser focus on the mid to be split and that was stressful for
moments because we all know how tough it is when you get down to the last 30
second you still being blocked by smokes then invested a couple for mid door
block the had an extra run for B so you can see power visions game plan as well
on the CT side wanting to channel them yeah and it did have ramifications
no to smoke block stops it from bouncing as it should and I gave the angle for
yellow perfect replay to demonstrate exactly that so it is got me dust on
plan, he gets back on the mic courtesy of Blade! So knowing that four guns were saved there,
I think seeing those blocks mocks, Blade will already have identified what they were trying to do,
so at this moment are we going to try and sneak through some gaps and try and catch some timings?
They're already looking for response, like a pair of shank go for that same type of maneuver again,
constantly trying to block with those smokes. What is our response going to be to that?
Right.
That doesn't mean the power is going to have to run that same time of display, but it just
helping them understand those solutions because when you're in the round and it's
happening, it's very stressful. Just taking the 30 seconds to talk about the solution
now everyone will know how they need to react accordingly next time.
4-1 again.
Short aggression from J.
I have to respect the flame.
Passing in in a little for a second one, causing further back, you can see this just falling
back to option 3 for James.
And another one.
Yeah, so the solution could be applied more pressure early, really, so that they start
pumping through these smokes.
Makes sense.
So, three Molotovs that are CT smoke and Navi have forced them back into it.
more passive starts. So I trying to drain this next smoke out of
a bay. I'll go to with some restraint at the moment. It's because they've got
this Zelo set up on A again. So they're leaning heavy once more. You'll
like they have the read or the gamble when James Gamble's tend to pay off.
Worst case they go for the save and all they do is lose Bouchenock on B with an
MP9.
Chris Cross.
Two smokes in Bershinox.
It's just...
I'm stressed if I'm Bershinox.
Yeah, no way.
I mean, there could be a whole team.
If that there is.
How the multi-killer will lose the round.
On the shoulders of Bershinox.
One man versus an entire team.
And what?
Trade is there.
And B-Syshio.
Wait, in the...
C-H-H-H-H-H!
We have a bit of chaos!
No, to go his pushing, and there's another shot they're going to give this go.
This is really, really threatening round now.
With the Lexi tagged up to 10 or rather 11 HP, you've got to aim at healthy, but not
this disadvantage.
It's really going to get one.
Not going to be easy, but with the Navy, then the bullet, sorry, runs him down, and
it's way we'll profit.
That was the healthy member now, Lexi Pita, 11 HP, not enough.
This way we'll bring it round and free kills deep from him.
So we're top of the tables with James and Zielo, because it sounds like an 8th score line.
Okay, something going to happen here.
Alex, you're looking down the line discussing with Bids.
So, not happy with how that unfolded.
He's four ones, man.
So there is a definite conversation being had about that one.
That's the fight right there from Swayley.
It's extremely impactful if he doesn't win the duel against Emma, at that point it's only
windows and doors and Emma and Alexey can just turn their attention and likely an RV
round.
So, important from Swayley.
Wonderful to try and he's like it long here.
Okay.
Swayley.
Trying to save Slee?
Wow.
Wow, through the corner Swayley's like it to be a life 6-HP and I'll pull it.
Lost into his grasp law.
Look at everything on the radar right now, from Parisians.
Four players clustered me.
So what's the rounds they're playing against Falcons that are really light?
Like they went for like these little dorks through mid-doors and in the mid-round
if they lost long instead of pushing up a tunnels and finding some great timings.
But there's no absence of ideas.
Oh, I don't know.
But with both teams, you can see it flying.
The macro game is very strong and what we're watching right now.
It's empty, bomb sign.
Yep.
It's like you wouldn't expect.
I don't want to be bomb-sized!
So you're hoping that you catch a Lexi's crawl here.
You're very likely to, with an angle like that, no turk, just catches him and...
Yeah, they're striding to a line, open the bomb-sized.
You're still trying to keep him busy.
You can see how I will use that smoke to his advantage and...
Sure, you've got the bomb across now, you've got to...
Try and retake this be bomb-sized.
It has another smoke for doors, so there's another 20 seconds.
Now, lob it in now. Make sure it doesn't start to fade before he drops it. Very deep, as well.
It's a reference. Oh, there gets nothing on his top pole, isn't it? Is going to stand his ground?
Or can sweep through here, but James Holden for this real fast. Yeah, low.
His back side is quick, he's back to the car's A2. Drop, don't, not be round.
Hey, throwing it, everything into that retake right there.
Paragin they find the opening and scissors and they even get that second kill coming through tunnels.
I think that should be easy enough for the retake, but no, they actually lose all the guns and their finances.
In disarray at this moment is this just a one-round game.
Like the city you code now.
This was very well done because he's on his own, the other two are fighting up a tunnel street and all the fears.
Finds way low on HP from that earlier tank, just highlight a bi-R-Ops team.
and they are going to use their spawn so they have a couple of good long spawns here
they have smoked corner bits out early space but they are clustered and their
platinals and they are actually a bit of a beast act only the USPs shouldn't be a problem
who is going to get a massive question imma
starting to fight forward with support behind them and he's noted a minimum of three
now make it for players because he did have a hit on
yeah that sounded like a hit sound like a push squishy goosh
they lost the bomb
But it is right there in front of Balchinochio over the two left and for the ace.
Didn't have many of those with his stage one.
No but we're here now.
Second stage.
The big names.
And he's always okay.
I'm in through.
And now we'll take all five.
He didn't have that arm.
I confirmed by a production right there in my ears.
Where he did or he didn't.
He didn't.
Okay.
Thank you, Jaras.
Sweet.
So we're having JV out of talking to you directly, it's like I'm a team's figure out.
All right, we'll two round gap comes, come back out.
I would say that's the first ace of stage two, even though I wasn't watching the other
game.
One can only assume.
One before.
It's going to be aware that one is already crossed in the air and just goes for a little
tiny shot hoping for the planet's its way.
Okay, well you heard two right and four spammed away along, McCarthy.
And Mosaic Kay has been heard towards me, so a little bit of an infogo in both ways here.
Let's take fights, spell Chinock drives, double kill, all quit for now, he now.
Wonderful hoping for an overextension, but with this paravision we're talking about now,
he knows there's an all-bath too.
I think it would just be this constant back and forth down the stretch until we have a winner.
Extra cation 3 out of the 5 members of Narveys and still gonna give a look to this one.
I had him a flash to catch James from here.
Hello, the shot from bit.
Wow.
Alright, well, they've...
I've famed long presence.
Wonderful.
Walk down mid.
It has Alexey with the bomb just behind him.
Wonderful.
Can he find a pick to get them back in running out of time?
Yeah.
I've got to be quick with this and James,
Red and like a book.
And I was exactly what wonderful Strana do catches him.
The Lexi B always on the retrieval mission, Bellchonok doesn't immediately swing out to punish, but the Zelo should have him
Nice, really nice from power vision ensuring that all doesn't get brought through
I don't know. Well, and either team really being able to establish too much of a lost bonus right now, but it is going to hold on to this aka wonderful
Be able to buy himself and all the Lexi would be able to buy himself in as well
Just Macauzy. So I guess we likely see
Alexey sacrifice for one of these rifling pieces and the in-game leader will operate on something a little bit lighter
We continue this target war
So one of those explosive games account of strike right where
Just constant biffing and brawling. It's very tactical
The rationale you can see it in every choice right no one's being brought down into the mud and
Now people are just constantly pushing to research looking for gaps
I can't see what's coming with the glill, okay, so Lexi can stay on that AK
On pressure, on flash, and they'll take the space meanwhile. Navi take lower tunnels
So they want to go straight into a mid to P. This is gonna be very quick. They're walking through the doors. Oh
That's folks are fake. Yeah, this is cool
This is really cool
They'll come in question as if notice is ready for it. He is
It's going out, no, just look to where your virtue's gaze at his punish, so no time.
An opening death.
Is that changed the call?
Look, I may want to display the view that you know.
Let's see how that belt's not going to last a live.
You can hear all of that reaction, you tell that's heaching partly smoke.
All dumped by a power of vision in response to the loss of no time.
No time to lower tunnels as well as the understander rotation.
This belt's not just going to slide back CT.
Just things yellow you can leave him with the double-ops that I already should be good for one
So they are gonna execute into oh
He's done well. He's fine. Wonderful through the smoke man had vision
Because they're finding one James position noted has to wait long. That's the same way long is starting to accelerate
I'm trying to get away good fine from bit how's he won that chain quick shot
Not minimal because they visible but a lot and Lexi B good for it.
You're right hoping he can cross behind the car hoping to be as difficult a shot to hit from the yellow with possible standing and missing a Lexi B long range.
Important Franks from a Lexi B, Navi's captain prevailed and picks up the AWP for wonderful.
That's a big round to win for Navi.
You were saying that it's been a tug of war. Navi took right back for the 11th.
Okay, just court at glimpse there of wonderful and the oscillation to smoke.
This is stressful, right?
Because he's only showing up that initial kill comes in.
That's where the bomb is, and they haven't across long with an op-in play.
Stay considered, stay calm, it's the leader of Lexi to get it, and our Parvage will shove.
Wonderful to open, the B players.
It's for the game, I'd.
He can't enter the EWP, yeah, they have pushed all in for this, and I'll be very quick to beat.
Very quick to beat.
Melchional needed something. Oh and Zeno gets nothing. Three players here though, and no to still not able to do much
A single frag and a midshot from the old that might seal the deal
Hello a jumping headshot from sway, McCarthy however gives the majority of the damage has it
Running for the hills
He's not gonna get out of there though. Is he there already cut him off? It's here in all of this and just a radic spam
I don't want to go down the video take and that's everything it's 1900 last coming to this next round to play
What a peace chain. Yeah, and you know that is a perfect knockout blow it was even a three-man beast
I thought they had to break through so Paravish had a pretty good call to deal with that type of a play
But just couldn't connect the dots on the shots and good-offing from wonderful to clear this out even
James Rotating before the door smoke in wonderful ready for that bang
This is a game where we've exchanged pistols. I played
You can see what it's done to power a vision and look at the cool.
You're going to push up a tunnels.
You don't start 4B like this if you're not going to push.
They have to be pushing this.
Yeah, it's going to be immersive responsibility.
The worst thing that could happen is in there spots and notes you and you get nothing.
Suddenly the reaction from Navi would be to a wide open A-bomb site.
I'm just gonna try and reroute after starting 4B in case of the same move.
Okay, confirm one cat.
You need to get started across to help out A. Fortunately, being given the time
so the good grazers to move on over is wonderful, so I throw out a bit to B smoke,
pops and flak damage from that HG.
You're in no rush, if you know how to be, you know you have that money completely spoiled.
It's just a strong on B. Again, it looks like the perfect call.
It does. It really does. This is impressive.
He still needs to hit the shot start.
Quick reactions from him, but he commits through, and C-L-O-K-Sick.
That's a trade, but casting down.
Sparks, and bodies of the bomb delivered.
Okay, it's just going to be that fight on B.
You've got two-three mid, one-to-four-zall-point, one-point, the fade of the smoke will be able to chip in.
It's way from CT upon that fate is coming now.
They're going to be exposed.
FB-9 is not the perfect weapon at this range from sway, but he still nails it long
range.
And another needed doesn't hit it, a Lexi B, going down and forcing one to fall into
a 1v2 for the game.
You can just play together, play off of each other, the D-ghosts, the perfect weapon
for the job if you could just hit the body shot and the notary hasn't, too.
Miss shots get it overrun, power vision extend play, impeccable, impressive.
We see more dust too, I thought that was surely going to be the last round of play.
Okay, that is tough as no, they get that initial kill, that's one of the beat offenders.
Emma pushes in, I think he goes down to Zilo there, so that is the other beat off end of the thing,
okay, we just deal with him, that should be slightly, shall they have him gamble-stacked again,
and unfortunately, McCarrsy trying to trade as the bomb in his back loses that, and they have
to commit to the mid-to-be split, right there, I feel like Bits going to think he's been sold
a bit because the CT smoke fading, he dies to his way in the back,
Alexi gets the trade sure, but then in that point he's swinging between those jewels.
He's impressive how quickly he's got it at that range with the MP9, so powerful going
in the right hands.
This was him, the trade attempt from the cars as you highlighted that bomb down.
I feel at that moment they shouldn't know there was three doors, right?
Because in this sort of doors player, and he died from flat, so maybe it's just not processing
the information quick enough could have been a radic comms.
It looks like they are going to take the save and buy for the final round, so.
Most non-challenge team in all the cars right now, I think.
I'll say, go.
Just one of the most important round of the game.
Not even a smile.
Late to the final time out for this, and they're fathomed around in a lot in spawn.
I think it's probably just to call them.
They say, boys, doesn't matter what the score I need,
it's just as long as we win.
Keep one round.
So they have a couple of investments.
So 1900 is the last, so there was a couple of players who were quite low.
in terms of cast.
Couple of quite high, and that's what we see bit in with this hero A.K.
having a good game 17 kills, 17 for Emma as well.
His James Orpe at long that they have to deal with.
I'm saying this flash before, but I play ahead of it,
and the A.K. is gone already.
And that's not worked out for them.
Alex is going to be saying that.
I did just say, I have a flash.
It was the only thing I bought.
A couple of rounds where it did look a little bit frustrated with the play.
The boost my cat's jam, you'd have to nail the shulk shadow.
You can see what's up. I've marked it out. How cool.
Minor detail, but yeah.
I feel like they get out long and get to live. There's a chance for a couple of kills in this one, but right now it's going to be very tough to
soften up the vibe for the final round.
Again, it's time to manage any bodies all the time in the right place and just
Just jumping through the hang on, cramping up, oh,
I've got some of them, a car's a deal.
Sprinkle in a wonderful dragon, always surely dead.
They're gonna double peek!
That's what we're threatening.
I'm not about it now, isn't it?
Lending from the CTs.
They're just always just this pack.
You find one wherever the smoke does fire.
Wherever there's one, there's four.
I didn't think they'd be able to get that many kills,
so they have actually been able to soften up this by somewhat.
I think they're able to get jammed the AWP.
Shots.
The ult lost in the site here.
Yeah, James doesn't have the ult for the final round.
Right? So, it actually did.
Wow, indeed.
Two on two essentially.
For both teams, low tunnels garnered.
Timing on this in Cenderita H.E. could do some damage and wonderful as spotted the doors cross.
We forced the way, it would be much tougher for Jam to play from A with just a rifle.
Gambling B.
It's paid off for them and a big round to keep them in the game.
Other smoke deployed this time towards bricks.
It's just a full-on short execute with all the bells and whistles.
James Rifling work is going to be put on full display here.
With an orb you can find some lines, you can play retake, they're having a great
Twigus, James Ram, H-E-Granade does a lot of damage,
Lexi B cut down, brought by Sways M4, it's wonderful.
The roach boosts and then long wraps,
who's just caught exposed and panstened.
Looks like Garvey, the last round of regulation have done enough.
Take Paravisions Pick away, especially now.
Wonderful catches, loads on a second as well.
13, 2, 11, 9, he prevailed, map what?
A lot of those ringing out for Paravision, it's a nuisance up next and they took on Aurora in stage 1 and were blown out 13 to 5 dust to it fall to the wayside to Paravision dropped below a bracket.
That, there's a whole lot around to counter strike away. Let's lock in and focus on this.
I can tell you, a power vision, I'm looking for something.
I was going to have five sets of clever love for a second, it's just changed.
No, it's actually dropped to PG50 to James.
I suppose I could have flashed you coming to the mix.
And the bomb down towards T spawn is telling me this is not a quick round anymore.
Cars are going walking forward.
This is what James hoped for.
That's actually peak, so it's a free frag.
Oh, dear.
Not a great start.
I think Bellchino was operating under the assumption, Jima Jigol.
So that wasn't the threat now, confirmation of multiple bodies has Emma in that new hole.
So, we're providing four on five.
Yeah, and very split, right?
Two over the wall.
Dayman, two outside of PMA.
Notice is floating in spawn.
Now James, looking for a fight.
You buy this P250 for this long run.
Exactly.
that you're hoping to take. So you have to dissuade them from this.
He's trying to count numbers. He's spotted two and passed three.
Okay, so it's going to cost him his life, but definitely it's celebrating now.
And they will. So, higher alert for wonderful.
Oh, what a great shot from a car, say, not that enough. The gas is he nails the head shot
the number two, but so does James, Peter 50, starting a bit of a conversation about a clutch.
And like CD removes his support, no to's gone, but James, fresh magazine.
and two to find, slipping quickly through e-box, it's an opportunity.
Now it's just going to be overlooked by Jayney,
figured it would be clear the timing from bits, a rival makes it all too easy.
Okay, nice star, good stuff from Macarzee, right?
I mentioned he hasn't played it in the Navi main roster,
but he's played it in the Academy team,
so we'll have to see how comfortable he's looking,
and what positions they opt for, right?
He was pushing through Dark or e-box or Connector, whatever you want.
It's just a dirty, dirty valve, keep fighting this and I'm not going to argue.
But there's an electrical box in there, so I think that's uh...
And the raw other connectors. I can't argue with that.
Stroke Hambrot is a connector.
Those ten and pull quite a connector.
Yeah.
It connects things.
We'll give it to them with ebox.
This logic in it, and I'm going to try.
So the question is, who's going to play middle?
It looks like Emma.
So McCarthy, likely, takes his ebox position.
Alexa is going to do it as done before, which has covered the main.
Bit being the AI anchor, so that's the change in the setup that we're seeing.
I say change in the setup first time they're playing it with the key in the roster, so of course.
I mean, James Plant hasn't able to cover the test of the Eagles.
It's not going to be full, flea-go.
It is surprising right that they haven't gone for the force,
normally in these service situations with the T's getting the bomb down.
You get the collils.
So, look, so they want to buck that trend and get a little bit more standard,
bring the rifles out into round number three,
where everyone can be fully equipped and jammed with you to get himself the AWP.
Now we saw some, of course, about a G2 when we covered their game a little bit earlier in the tournament,
and it wasn't to do with using the new hole necessarily. It was just T-Spawn Instas to land
over the WOD box, and they were able to, real news and all across the map of first and set
pieces of YouTube from spawn. Oh, there's not playing scared as the A-Ganker. It does mean he's going to
to be tested by these desert eagle.
It makes it to the pillar and oh wow.
That was too all too easy straight through the unarmatees.
A third already on the Eagle Ace.
It could be another Eagle Ace.
It has already got one, but wonderful is desperate
to take his couple steals them away.
Thank you very much.
All right, we'll sharing his caring.
Now the guns do come out now.
As mentioned, James will equip that AWP.
It's going to be three AKs and a Galilph about Chinakh.
Now the T-Siren distribution that we did see from Power Vision
had built and not taken this AMA in control.
And that's quite a tough spot with the different sets of you
to it.
And you're going to have to go out with the inform fit on the other side.
As way will be outside the main notes up,
work with the mid control.
Zilo working through connector and then jam
here there and everywhere with the all-p on their default setups.
So this Bollywood, either I just heard.
Oh, the jump spot.
The Bollywood didn't let him in yet.
And it costs James' life.
You know, already making use of the map changes.
Pretty weak start.
It certainly isn't filling us with confidence as we want to expect for the Paravit in the new bus.
Not too much time to my polish to it, is there?
Oh, nice.
So I chose this mechanical ability and a little tool.
Ooh, you don't get to see this too often.
No.
I think work out for you, it doesn't.
We didn't follow on to.
It's a player and the B player, but still going to turn the attention.
Sorry, A player excuse B, going to turn the attention towards B.
Yeah, and it is going to be quite difficult for just wonderful.
And MacArthur, eh, hello.
It's bomb, walking through.
Tiny, yep, into the site.
Egg tick!
So, I just second frag.
Practicing from Paravision, wonderful does very well to playing his life
and also removing Bellchlock of his double, never mind.
I thought I was threatening a 3v2 for power-evision favoring them as they try and pince their in, but it's gonna be not me, weathering that first by.
Okay, so now it's just an actually the partial.
Don't think we have enough data at the moment to say how much this map has changed in terms of CTT side balance.
I think there was some face that starts there with saying it's a little bit more even,
but that's not gonna be my litmus test for a professional counter strike for any strategy imagination.
It's wonderful, gets the end of you, Pete, thanks to Pete, taking it off of James Corpse.
And starting pretty staunch in a minute, we'll continue to harass around the hole.
Should we just call the window?
I think we should.
Okay, because hole is just...
It's just... it's yuck.
And also, I have a tendency to want to do wordplay and let's say double on Tondres and there's too many there.
No, no, that's just called the window.
Oh, it could be cat.
It could be cat.
People call the mid, like, go inside a door window.
Right, maybe we need another one.
Jones broken whole, no, sorry to talk to you.
I thought we tried to, but you and I tried to fight Donut, yeah.
Donut, stuck.
Oh, not did stick.
They know it was really good. Donut holes.
Donut holes are good.
Maybe it would just be whole.
Maybe.
Owners to which chat will decide. I'll tell you that much, yeah.
All right, well, let's slow one.
I can't take it just yet.
They are going to look to...
Come on there.
Hold constek.
A light?
Oh God, fresher on to be here.
Listen to that.
Hey, look.
He found the deaths.
Oh, well, XCB's off angle could get some nothing
now they've lost the sight.
It is one of the hardest bomb sites
where in a 5T's converge upon it to defend
But it doesn't even look like Navi are gonna give this a look in that's not
What you're hoping for in that situation that HLans it lands in three players and then as they come Timing out of evox right there
You just move them down and destroy them. So that's a
Keep his utility there could have changed the outcome of the round but very well done from Ziele there on the entry
I take their time they crawl up their pounds in and you're bang on right. This is why the general consensus on this map is the CTs having to make
some type of forward maneuvers.
It's a three to one, and a chance of a parrvision to start getting working.
All five standing alive, that's going to be a burn to the finances as well, to carry.
Just play one to take a time, and I think those rounds happen in Counter Strike, and oh, he actually does want to take a time.
I thought, you know, you were just brushing away, you're going to lose rounds like that.
It might be they didn't follow through on something that they've been quite clear with within the boot camp.
Just accumulating a lot there is a blade.
So, I wanted to be a little bit more assertive.
I'm talking directly to McCarthy, so...
I got B duo.
more work to you. So this is it right the night as we saw actually the
Obstemy just not landing where it should have. And then this is great. It's
an edge just really used the tech 9 to perfection. Like what I've seen
from this kid. I'll obviously back at the major two that some exciting
players in this team can shoot very hard. Especially I think Zielo's
tech 9. I've seen multiple impactful tech 9 rounds. It's just a little
beast and a little demon when he runs on him with that full momentum. He's
there's no that's telling of some form of CT aggression this time. They will
Oh, it's a flash-alibit to do something with this. You'll have a little
watch. For a second, he hears rugs. He heard stabs.
I don't think he can have a window.
All respect the flames. Over the capture was the drop. Good flash. He's not playing too
scared. Go on, bit. Backing is aim on this one.
Oh, it's hectic. I'm at manages to prevail. Balchunok again down.
Rough start to the game for him.
Remember with the opening
Bit's still got a full belt, so I'm a canchi away. They are heading his way though
Wonderful, see it. It's end the area might be late. They're gonna accelerate. It's way less than to truly find it
Look at him go I've been a savage
Okay, just slices into the site. Yes, two different individuals now is this a little bird
It's just a slow set of moments, right?
This is two rounds back to backwards, explode, and then the individuals put in their
aim on display.
So, very well done as Lexi and Macasia hope it is saved right now, and that was even after
the opening killing a bell, chenop.
So, a tough look, getting that power vision jersey.
My big thought on the whole Zway's situation is he was clearly a good player, and you're
not from to me.
That wasn't up to debate, but clearly wasn't working in the way that he was placed
in spirit, and now that he joined the team like PowerVision, there's a whole level of stress
that gets removed.
He also had a lot of experience within those six months in spirit, they went colon and
bounty, right?
So he'd learn how to win and he played with some of the best countershot players in
the world.
Now he's taken out to Parvish, who were already on the rise.
We could already see a world during a hungry and he's a great player.
This is stupid statement, but so much stronger than AW.
I think he was the weakest link when we were casting the games for PowerVision at the
major.
I think that's the way the dish is going to help them get more and more of those
at W. Look at the second one.
Yeah, deadly.
Yeah, even though it's been playing well, he's definitely shot some
the frustration.
So Yellow has been dispatched to stop him
if I'm occupying this powerful new angle.
And right now it is a pretty passive stance, right?
So it's a 113.
The lion's sharp.
What do I do?
It's being...
Not only that we're looking, okay.
So what are the teas doing?
How are they maneuvering?
What are they targeting?
Now it's where is the CT aggressive maneuver?
Where is the idea to try and find a vehicle?
My snake, half that bitch, and follow up in the sendry forces, boating on forward into
baskets.
They're all congregated right now, we saw no to practicing these nades during the warm-up,
so they should be good.
I don't know if the A defense is going to be once again attached, didn't you miss it?
No need, could I have a smoke?
Wow, isn't it just all the trigger while blinding's at it?
Trouble finding the second and same for bit.
Zelo bests him in that low HP dust, well to provide a second as well for Navi track.
This one could better take off!
Hey!
With the difference once more on A!
Car's A doesn't know it, but no to write beneath him.
It's waste of life and kick in and wonderful it's next victim.
This is just Maltese on Maltese triple on triple from sway on A.
And a whole pack connects from a car's A, easy to be lucky if you get to go without
all of my things, ways could be a hopper to you.
Maybe they're run fast.
Oh, Miss Shock Scary Now, from Flash's A, here he's got your breath, sway with poor.
So the thing that is through round spread started on a partial bio with Ziele with the double
tech 9 and now they're really starting to lay down the law.
You can see a bit understanding he needs to get in the site and be able to fight forward
with him and there because once established this is going to be tough to be take.
So it is going to have to be a change coming forward for Nave.
They might need to start going more aggressive.
It was good combo of utility to slow down that main control but once they have it the
execute and the angle on display is just winning the rounds. So here we are, open the mix of this.
Why don't we just open it and get a contact on the main.
I mean, look at the ball, it's in support. I think in the context of losing that light by,
right, that should have been four guaranteed, which for the CT side is great.
Yeah, ready for this. It's an old trick that we've seen news plenty of times on a
of course it's going to be brought back in.
a smoke grenade and a desert eagle.
Yeah, this will have to be the absolutely bonkers, so they are just all.
Lex's over in time, but he should be smoked off.
Smoke, broken, humanity's the first and he has a found that headshot.
Lex, if he hasn't found that, or shot as well.
Second time's the charm, but I'm known to be an operator, Lexi,
and he's going to be smoked off for how by that extra big box.
more blasts, a couple of them, this is there, is that what pipes in the code?
And the cars we were seeing if you can find anything, so that's going to be for it to
three.
So I mean we've already seen evidence now from PowerVision that they can X-AK and
they can X-AK be successfully.
I think the conditioning now of the A-BOM site is the concerning part, because the ramifications
that down the stretch, this is what I'm talking about, that potentially going more aggressive.
We've already seen both bit and Emma try plays where they're stalling canal or bit aggressive in A-Man looking for fights.
So do bring the Orpova.
But one of the problems with the toolbox is replacement.
You can no longer play the setup where you have a player fountain watching middle.
And that line has been removed. So you have to play the setups a little bit differently.
So what are solutions to the have in mind?
Time out takin. Number two from Blade.
Crazy that he's preembing the boost.
Just for that head, it's insane angle.
It's not uncommon to see coaches use all three tactical timers in the first half of this back.
So, with number two coming in to start off around about eight,
this plate doesn't get what he's looking for in the next few, might even take one on the final.
Round, so guaranteed four into the half-time break.
Though they did the hard work they stunted Paravision on Dust 2, so a good game playing from both teams.
Now on the new bus making it look like a bit of an Execute Simulator.
I'm going to chance to test your setups while right here is a great opportunity for that.
So T-Stairs smoked deployed.
3v Starm.
Okay.
This is a smoke cut that's been thrown by the CT's for emitting a play around.
Smoke break and able to tuck on the stairs side.
I thought this was going to start to become a clear response right if they are going to
Molly the hole and made it will throw a smoke so we can play around and I try to find a pick in this opening.
This time, I'll be giving over a man control, but it's not playing close, not playing
to exchange utility, essentially playing a retake setup.
Haven't nailed that heaven smoke.
Signs of the, you were dead, and still being unfamiliar.
And I might actually force James to call something different to me, maybe they really needed
that heaven smoke for their conditioning.
This is the problem that the A-bomb site is going to be skiddish because those executes
have worked so easily.
So they're playing 3A now.
They have to win out this fire against Boatron.
He gets one.
I think it's still round one.
I don't even know if that flash is going to go deep enough.
Oh, I look to the front of the street.
Oh, no!
Navi's A-site aggressions.
This time thwarted.
And Alexey, they know someone through that name.
Where is he?
Found him now.
And Jay Moore has seen him.
Job done round one power visions t-side
It could themselves up a fifth a bit of a clinic right now and I was a double pump right so I threw out the uto that trying to bait
the Nade out of Navi they also get a reaction and they could just snap in again with that second wave
Simple staff is and when I'll be five to three we do have to as you already have mentioned once the remember
The t-side bias
I think it's a good sign, though, to see this out of Parvison so far, just reflecting on their game.
How bad was the Aurora one? It was bad, right?
Yeah, that's a fine.
Aurora, a new besession was straight, so that is something that's...
I imagine in Turkey was celebrated, a bit of a public holiday in that regard.
That's a dream for the emotional position isn't it just like a drive fight like that.
This is already two more rounds.
We'll play it.
We can critical about things.
Oh, there is so many blades.
We made it that one clip.
Oh, that's great.
Come on, get cooking.
Yeah, that one.
Parvish begins to roar one pistol, one to follow up, and only one one more T side round,
so they've already done two rounds better than that.
Okay, okay, James love that he gets a little deep, but does that stay on the stairs and it has enough time to react to the circle straight from all you're dead
Alex is dead. Oh, he's definitely going down. It's the yellow that finds him
Wow, that's one way to find the beast's like quick because it goes looking for answers gets an awful it and then Alex is suddenly one versus full
Hey, so this is what I'm talking about does played burn that third tactical time out
I just want to bleed camera all the time, just be honest with you, they can get up.
Jesus, that was quick.
It's going to be a rifle round into the next, right? This was just the saves.
What could they hold on this time? I'm not trying to get away with an AK.
It's just wonderful with the A to P bit might want to activate a bodyguard for this.
Now, this is where we go to see how important blade dicks these rounds are.
It's ours.
Look up from wonderful.
That's the tag.
There's two strokes deployed.
You know where both players are now.
Nice.
You survive with your AWS and your M4.
But you're in the M5.
That's right.
They're buying now anyway.
I just saw my car's able to inform the first tick of the new round.
Trip now.
So not going to tell the time out yet, right?
Right, I'm going to allow them to play a couple of these CT rounds see if they can piece together
I again, I think eight four at the half. That's very workable
So just eat one more round. It's just unfortunate because you know, you know, you should have had it sooner than this
Why was going to start the orb over the woods a so there's the change, right? So
Trying to keep the way not hyper aggressive just playing from fountain and
Well after all those AXC at earlier in the piece now
They're hitting B looks simple doesn't it
Straight borrows in, Zielo, bell chenoc.
Oh my god, it's to the car, say a Lexi P goes down, can't find the devil on the
spray, but it may can, lovely delivery of the bomb to his front door and James unable to
find that immediate trade.
Good day for quicks, go.
That's the end of the shot, where there's the flamethrower 40 damage and yeah, one
to 40.
It's a cherry on it, there's the 14.
You can see that place celebrates that as though it's the end of the half, he knows
that's already the minimum net.
Now I think if your power vision that situation, you're hoping they're playing heavy towards
mid or towards A, right? Because they've had such an issue being able to deal with that round
up the round and you're trying to catch them on a timing right now. As soon as the Lexi
Spring selection, your thought is it's only two players here. We just need to find the other
and we're going to be all good. It was Emma the third piece unexpected as the mid-defend-up
and they've outred them. That site that James does very well with the gambles.
They're running the same setup.
Same setup again.
Obviously different positions on the B bomb site, but in terms of personnel.
It's wonderful found.
You're attending to me.
It's also going to help wonderful on A.
No, do though.
On a bit of a crawl.
So he will be able to get this space essentially for free.
No one is 10 to this whatsoever.
He's been just playing the pixel angle.
Yeah.
Okay.
There's no way you're pre-eminent that.
So he's just playing for him for a cross-pacing against him.
He doesn't get a flight tempo.
Oh, they need to apply for- Oh, he's got his car up.
And he's across.
Yeah.
I don't even know about this.
Oh, yeah.
No, three players, not acting like temples are threat.
And notice it's going to slink all the way through spawn.
I love this from no-ter,
in and now, tending to the possibility with his knife,
which is in clear indicator that that gap is not acknowledged.
At the finish, with the flank from Noeta, this is going to be horrible!
Get some of cars they down, Alexey forced to react as they come through B-Mane, and the
E-box simultaneously could find though from Emma, as a chance to react.
Well, so he needs to flush, how is he what I'm now?
He was full blind, we saw it from his POV.
Bomb going down, belchinox ready on the jiggle confirms Emma's close that gap, but now
one.
Come put up, run it, hoax for the reaction, and trade it out.
If you want three with low HP, it's around the world, he has to find Jam to give this
one a chance. Jam, I don't expect this angle.
It's still pretty good, wonderful gets him on to his yellow, just crab walks in.
It aims off the line now.
Yeah, he's distracted by the temple, frag. This is where you want bit to play. And he will,
Jean absolutely unprepared this. Head shop provided now, just up to his way, he's already up to no good.
Top of the table, and I can't stand high by bit.
That one means a lot, five now CT side, that is huge.
That was really close down to the wire as well, but considering how the gap was found
and still not if he prevailed that is testament to the individuals that have done
very well that despite his way's best efforts, Emma putting a little note of very quick
does allow them to focus forward and clears the rats out of the system, right?
So this one again, lots of note comes, it has the flash.
Ha ha ha ha!
Sway, what a fray that was, okay, final round first off, will we be tied up or the
power vision take the lead?
Now they're reset, it's standard 212.
Emma, that's what I'm waiting for!
There is, of course, the punish potential from my car, maybe it's actually just gonna stick
We're just going to get around to the smoke, just want to rescue him up for 5-3.
There's the two bullets to find him. That flash was perfect, but get to 4-2 second flash in his face.
I feel like they will be considering this 7th, doesn't it?
Suddenly starts that way.
I'm going to...so I'll throw the smokes pretty down quickly.
We've got one on Alexey, one on Pair.
Oh, was this going to be a play?
McCarsley just playing the fade.
We'll have to look into the wall on the fad and the bow will just be sticking out.
One of my delexies there, so the tool that we're taking the jewel.
We're going to fight all over the shop on the fad that smokes Narvee Prevee, oh wonderful, too!
That's a bonus.
No, it's worth trying for the trade now, just a advantage.
James will have the rotation, but where does Wave finish it?
Doesn't have to be able to still plenty of time, 40 seconds, either side open.
This is a nice partnership, James.
like this, and they're wheelhouse.
It's from the beautiful timing!
Oh, it's a cruel, cruel, mistress at times, huh?
Okay, so wait, in a 1v3 to get 7 for the half.
No idea, he's got the time to plant.
The fake will buy a little extra time to close the gap,
as the bomb gets planted.
He's been in Bangers.
He's certainly has. He has looked robotic,
and incredibly comfortable on a new best,
but a 1v3 to give your team the lead,
and necessarily lead when you're a map down.
Open in Game of Stage 2 for I am crack off.
All three, audible.
Wonderful post-it. This is not gonna be easy.
He's sitting there!
That's right!
All's it with two!
Spraze him on down number three comes in at a XCB!
A fine second to fuse. He's not sure he's got it!
He's not sure!
I'll take a second!
A six-hit off!
Stay tuned for more newbies!
You can love the child and be in the world
How glad he's moving for so many years you can
Try to run us out on the brush, shake outside here
Oh, oh, oh, oh, oh, oh, oh
Even though you're filming, try to be a puppet
I'm gonna get some more fun back here
Try to run us out on the brush, yeah
I'm back to move for the money, yeah
I try to move myself from my chin
I'll decide, yeah
To get a knock and throw, can you feel it?
I'm calling you, I'm so crazy, I feel it
Try to move myself on the night, yeah
I'll decide, yeah
I'll hide it from you, yeah
The last second diffused way to have the three in a one-on-three clutch that would have
given power vision that necessary seven. That's an egg once. Is it necessary? We're
going to find out together. Now we're taking down dust two power visions. Pick look at this.
the last, frame of colour I could see on the bar.
And so, way denied what would have been a very impactful clutch.
He's been looking great on a new basically return with the swap of the sites.
CT side and the new can be difficult. Now he managed to keep it level, though.
Yeah, it started strong and closed that way too.
Three with the piston and conversions, then three straight rifle rounds so very good to work from now
to be on the line out in their favour. Now it's parvisions turn to defend.
And the same plan, wonderful on that piece of 54 this exact long range engagement.
The yellow is getting pushy.
This is a gap that Emma was meant to be tending to on a timing.
Oh dear, they're gonna be lining up maids. You're gonna lose that full belt on wonderful if you get this tab.
Oh, he's gonna be spewing.
Yeah, this is gonna be frustrating.
Well, he still gets the smoke at least.
Yes, some value.
Oh, this is at the back of cake.
Good support. Good flag. Paravision three.
One back from bit
Still feels like this is a necessary pistol for Parallel. You've got a hard work now. You can't fall to bit in any way shape or fall
He's got no chance
I don't know head
Amazlets the party readily. Yeah, and him is feeling a bit hot under the collar after that gap being exploited just to tap to the back of the head of wonderful secures the round for
Parallel vision
Just like that
Okay, well, that
Right there. Simple isn't it? They find the gap it means that they're able to stack the site and
for Navi they're already committed because some of the YouTube's in the air, right?
If that kill comes in before the nades throw and they turn around, they fight Z-L-O and it's a completely different round.
So does this is released. It's a jumpscare for wonderful within that moment. They're running in and everybody is just ready to stand and deliver
Paravision Navi no plant no force. It will just be the eco with a team of a wonderful amp bit
I just have to laugh that one off.
So we'll be able to get this CT side going, and this should be a relatively clean round.
And it did come down to some gamble stacks or reads, you can frame it either way you
want from Navi to have the pieces in the place, you can find that extra trade and
suburb the expectation of Parvition in different scenarios, and we know that James also
likes to make calls like that.
So if he's reading the play quite well on the CT side, there's no reason Parvition
can't push this to ancient as the third and third decider as we see the boost, man,
That's what upon.
Just going to try everything they can.
Had a minimum make sure it's perversion.
Go through their nades.
Now winner of this will take on winner of a Stralis vs Spirit, which is out next game
on the A stream.
And I think to round out the day, it's going to be vitality versus Bc game.
Simple versus Zywoo.
I think the name value is what excites people, but the reality of that could be a completely different pitch up as the farm first on beef.
So I had to keep all five alive, lovely stuff.
Yeah, a strong spirit's going to be an interesting one.
He spoke to Don't Jester Day. He didn't know much to say, but he did say he will fuck them.
Okay, can he do six, seven?
He did do six, seven.
Yeah.
Makes sense.
Oh, it is actually six, eight.
Now, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey.
Okay, so they still had two SMGs there, but they've only held on to one. Time out taken.
This one called by Dastant, first from Paravision. We saw Amber make a similar call back
on Dast too. That was when they were going up against, well I assume he thought was going
to be a force pilot. It's a scout and a deal. They got some decent value out of that. He
knows the importance of these rounds early. Making sure they're not fumbling in scenarios like
this jam is already able to bring out the orb. So that is the discrepancy right now in the
bice. Same has a good spawn over to Watsby. If you want it to try and go for a evox pick,
and now he's get ever closer to the bottom of the system. He can read such a lot of notes.
He's a essays. Some people are more like pitchable, but blades got a lot written down.
Just got to reach a paragraph for each map.
So right now Navi would be unscript in terms of whatever round that they're going to approach
to this one with.
Did evox smoke lobbed in early from the car's seat?
Nade.
The Molly of the Hall.
It's sticking.
Think it has to.
How to pay by this smoke?
I already have the boost up to try and see over this, but...
Oops.
I would need to be a little bit deeper to give them the line of sight that I think 140 hoping for.
The harassnates as well, the opportunities opened up by the hull.
Restrain on utility right now will be key, the power vision, and now be
aren't doing anything to make them feel too threatened at the moment.
Well that's the first step towards some app controllers, the other wall can
seed, tuck into the temple angle and hole for the camera cross. The
The teas of smoked camera though, so now's got to realise it's they might become in my way.
I'm trying to find a better vantage at work.
But for the job, isn't it?
Isn't it? But I can't help but feel it's a pre-aim that,
Alexi and Macasia will be well drilled off.
Catch away if you see dead, you know, just a little bit of unfortunate on the timing.
There's the yellow, it's all down.
If you're no wins it, would she has it puts it all on just way once more?
But you're new there, but not so lucky with the wonderful flank lob,
can you round of counter strike puts a gather by 9v.
I'm not going to find anything.
Now it's about hunting this A.W.
You know James Lassman standing up, they can rip this one off the ball, but the
last part is only 1,400 that's right out.
Gonna be a whole lot more limited going into the next.
Really nice.
James Lassman in the path towards the bomb.
So you know you're trying to hide in plain sight.
Alexie was the only one tending to the sight.
James doesn't have a kit.
Oh.
We're gonna be a damn man.
Bounce spotted.
Alexie.
Shoot.
Skittish now and there you have it. Okay, all five
This is a town spot now for power vision. There's 5.3 on Zealot 3.8 on no-to 3.8 on its way through it on Belchinox
They can buy
Very good entry important kill and then I love it right they don't all try and swam through temple
Wonderful guys along my round could also cut off rotations back through beach
But I just, yes, it makes it so easy coming out temporarily. I don't have to worry about that CT spawn side
I'm just having off has still be main notice just got to sorry
Asilo's got some sandy treatment. He's dropped in the orphan he's just gone with a P250
So they might not be expecting this. Are you all right?
This is all for this fight right here wonderful with not ready for a rival or proposed it up on temple
Do you scrap your plans?
What do you commit regardless? It's a well-placed grenade.
Short an opening kill.
And yes, an unarmored PT50 is somewhere on this map, but
I'm curious to see how nervous we act to this.
Oh, hey! Just keep moving, James.
Oh, man, this is a little James masterclass here on display.
Open 101. They're gonna try and prove what's being changed back in time.
Just in time for bits to put down the AWP threat.
Swipe, sway, finding damage onto him, Aaron.
They are pushing through to that con or e-bots rather than with cars they get in the frag.
It's all shaping up nicely for Navi to assassinate Hope with a gap here.
Launted, Belch, and not to death.
And leave on a little room to walk on out.
He might try and catch the exit of the plant.
He's all alone, though.
First frag.
Looking for the second as well.
Those that aren't last is hiding in that smoke somewhere.
Oh, that's the chance.
Had the dual in their wings it out though, and a little sigh relief for Navi.
And I'd like to thank Buster right there, no money now.
Oh, I changed so much.
Yeah.
For straighting rounds of lose.
Guess, you know, as you've rotating back in there,
the smoke's just faded.
Check it out there from Dastand.
This is the best chance you get a free opener like this.
Against the rival, Orpa, you repost.
You get another.
And it's not enough.
So that is a very nice round for Navi.
That's similar to the 3v5 that had
of the P-pop site on Dasttoo.
This one was harder because they weren't even in the site yet.
Such as these USBs and a flash.
Huge Nade on his way.
18 kills he's been putting his aim on display.
And now that they've started to round elsewhere, this one no longer feels like it has any chance of being threatening.
So the moving of the pieces around this match has been quite exciting.
That was something to activate for a main drop of this nobody.
He's gonna be too bothered by this. Wonderful gets flashed, you can just tip away.
They might try and chase him down, but he can gallow out all the way to T-Spawn.
The support should get there. Still okay? Hold up.
That's a very, very narrow timing that they've managed to hit.
He's aware that they've pushed it. Now he's scammed me back.
I want to see if you get something, but look at this.
You just keep talking back. He can take an angle drop back. He's right now. This is great. It's eaks, but he's not gonna give me all the effort for free
Information from in that
Just put to maybe two there
And you'll find the way challenging through spawn. James will be out of glass cannon next round
Which knowing Jamie you likely will adopt?
This is one of those teams that you just hide to play against that, you know, they're not even giving you the extra 300 bucks per kill against their USPs, but they have nothing
to gain other than not giving you anything.
Yeah, and that is a win in itself.
Feels petty.
Does.
I will jam bring out the Orp's zap.
Considering his options right now has 4.8.
The rest of his team will board up.
Okay, we'll just go right for.
So has this got no way from Parish.
I understand that just shows as a one round game, but again, still gonna play as a T-Sat
of Mapalist in the early stages, unless you save it at a CT masterclass.
Confirmation of the ops location, you know, look at that.
I'll come to the play ahead of that T-Smoking A-May.
Surely you don't risk this around the spell there's no need.
You may as well just continue to wait out, Nades.
Continue to relay until Lexi, OK?
Okay, once smoked mid, once smoked a man that's fading now, they're just smoked e-box
That's three of the five smokes already gone and there's a minute 20 on the clock
So you continue to apply life pressure. Don't give away a kill
You can win the YouTube what and I'll say you have nicely good flash. I'll fix flash to get Alexey
So much spam and screw to me
He needs help and belching off to the one to one to the core
I'm a flash of peek and wow, I can get some to wonderful.
Inca's well, huge value.
And I've done well to get something out of that, rather difficult edition.
It's been one hour now.
Oh, there's done well to spray down one, but the trade is immediate from James Rifle.
Okay, so both players on low HP on either side have done a great job.
The Emma's way, the anchor versus B lurk has been an interesting exchange.
By resp, just smoking the box, that's maybe given Emma an idea as to where he's positioned.
Looks like James gonna return. It's all timing. Sorry's up.
Yep, that's enough in the photo, James.
They're in a shot, so he tries to sell a bag. Yes.
I'll land through a mid.
It's catching up just immediately moving from camera through the fire, crossing great deal of health.
Max, he drops another one. There's no way in here for James, and they know that there's still the potential for the Emma lurk.
He's made good time. Like he's actually going to be able to stop his weight on the A-mail.
So Flank on a flank. Yeah.
Yeah, Flank is way. James's liking him, huh?
And so he's actually waiting for this to occur.
Oh, he never heard top mid.
He had the James steps, which fakes him out.
I think he's swaying with a chance.
That's round.
Yep, that is going to be the double digits reached.
James manages to get his hands on an AWP from wonderful corps.
So something had that.
I did like the Belgian Art Flashbang play to get Zielo out of what was a very compromised
position in middle.
But it's not going to translate into anything.
It must be the information of the Orp is gone.
So at least that would be informed into the next round that has been snatched away.
And as they try, they might.
They're gonna have to hunt him.
Can't get too close to that radius of the bomb, so James will be able to maintain his pick up.
Can't it be the change of the tide in this one?
Very good, yes indeed, that's four straight rounds.
A power vision.
As mentioned, if they do drop this one, they will play the loser.
I'm spirit versus a Strauss.
I don't know what's possible here at I am crack-off, but I'm actually taking the 30 seconds.
That'll give to us on the same opportunity.
When you have this saved, essentially 30 more seconds to come up with some ideas on how
you want to open.
We've already seen them have it all that wasn't expected by now, if any found two picks that didn't
tend to have been enough. So there's the Europe with a couple of 5-7's invested so far.
So yellow and no took a both grab and they're also getting smokes. So right now, it feels like
Parvision, their whole job is going to be to channel them likely into James AWP while he looks for fights.
Yeah, another mission of this five smoke strategy is going to be to try and hold onto it, and get that info safely.
I'm curious though, now the tail and the dust who did that be execute, where they really
punished, right?
And they tried to play a game into a stack and they got run over, but I wonder if
they'd say, hey, let's not play their game, but it's not in the chat, but even in
Facebook, like, let's break and let's go through, let's try and brute force this.
Already in love, they're like, they've used their opening moves to immediately disrespect
the stairs, smoke, say, okay, you should run a dust if you want.
and then for this deep pressure-a-mainstream
of the forces of the A-anke at Wither,
commit or conceive single smoke
and a single flash and now they have baskets controlled.
And they've believed.
Belgium, I don't know, Ireland,
did a lot of these situations.
That's what happening when you're anchoring
some of these sites, James, having a search now.
Oh, does he get an angle from there?
Just a bow, but wonderful has departed.
Roswell has support now, Tila's to deliver to assist him.
He also has a smoke that early pressure only really burnt one.
Looks like I'll be another question for Pavel who's now to worry about.
I think he's gonna feel the pressure mid.
What the flames that's jammed and you flabber brought into the surf I've got to
run my ass as he bangs his head on the way in to camera for safety.
And even Nage trying to chase him James, head for the hills.
So he's pushed people. He's not gonna find anything immediately, but at least he can
inform that only one avenue to be his open.
James thinks they're gonna head back through e-box to the b-site right now, but they need to get past coach knockers
There it goes, way out
It's another frag they're forced into A now
Yeah, this is shaping up nice now. They're going back James here with you
It's already a Reddit like e-book, he's in the right position. Sure you got the OHB
You can still pull the trigger catch his bits swinging
He knows there's more. Oh, okay. The car's he gets him down, but they're already rotated him
Nice shot not ready for his way
The clutch got denied quick precise headshot from Zwei mission accomplished
Sired Relief Paravision. They break their silence after a fall round run from
Navi. Yeah, you feel that James gonna force that opening like he did. He
understands he can't just sit back and play past it. So this is the rounds of
the Orbs in play and he's really able to be such a news and hang it around.
You think Alex you should have the trade in this situation but go off for the
wall bang instead of just swinging for the fight. I don't think James knew
that he had passed because of all the sound cues that were going off with the YouTube.
Still money for a now-be-buy.
That's what I say when I'm ordering in my ice cream.
For the flake, please.
Same thing I over the up this time and he's already selling to rotate away.
It looks a little bit more to relax that save from Navi.
They're being ambiating.
Wow, this is an awful lot of space from the car.
They're being ambiated.
Yeah, exactly.
It's a point you know, it's a retake setup, so it gives you to accordingly.
They're just hoping to win this duel on the cross, but then I'll do it.
Try that across, that's easy. They're going to dot their eyes.
Can't play a G for you. You might get warbound by J here.
Because they're really catching some flag.
Big garage and you tilt to try and make this uncomfortable for Navi.
Temple smoke
It's yellow. He is flanking the bottom is just rounded the corner now
I like to beat you get dunked on here
So some damage dealt is ringing flank is still flanking
Retake be how does this go?
To lay this Molotov throw now
It's comfortable for Navi, especially now together removing him at
It's a waste that strides forward looking to take the next fighting down, I'm sweating, it's just a car.
How strong are we?
How easy is that everyone's strikes in unison and we're all tied up ten ten.
Okay, they gave them the side that played retaking that situation.
Yellow was behind it so early, but he knows that if he plays first and he goes down, there is no pressure coming from B-mate.
He waits until his teammates start to initiate, gets the jewel against Emma and wins it out, extremely late.
This is the fight that makes it all possible.
As soon as this happened, the setup, the post plant, it's rubbish.
You're so worried everybody's concerned about the possibility of that flank.
Sorry, I'm not long for you. It's like Shardon Freud.
No, it's just...
The setup was no good.
Right?
And they knew for a quick 20 seconds that it was a retake setup.
They didn't take any initiatives to take any space,
trying to get a fight together, they just sat on the site
and we're allowing the retail to come in.
Look at this.
It's yellow really, yes.
But we're having it mid-off and it's three.
Bang!
Oh, it's a Lexi 30.
The car is a 60.
I guess another consideration is
with the change of the window for the hole.
You can't just go from the car, watch it from water.
And you know, so it does force the T's to actually hold active, exactly.
James again with this peak in this time wonderful's holding for that
Macasie quite quick to this yellow what's real reaction in sendy area gonna try and stop and getting through camera Macasie
Ready to react and so our paravision you can see the rotation was quite fierce they called one off though
Concerned about the pivot to be and they're actually ahead of the curve here
The smoke fades now and they've got three bodies on site. They're in the right place
This is a Lexi play for info or does he just value his life and be a late lurk right if he starts going to a you could call it clear
But he's not the letting con play first
Yeah, but this is the way it's in the perfect position
Just puts his head in the vice way slams it shot just Emma remember Lexi's disconnected there's 15 seconds left out now
You got to hurry this up. It's the way has come up.
It's easy just connect just into the 1v1 but times.
It's gonna run, not about any wins it. Run in a way.
Happy to turn, tell James screams and just keep running.
Just keep swimming.
And it's an 11th elite secured by power vision.
This one is definitely has looked a little tighter than it did up against Aurora.
Okay. Well, they are bounced back.
And they've also baffled now in the finance room.
blades used all tactical timeout, so at this point, he's not in a position to call the
pauses and try and re-adjust things, and they've had rounds they should have one so far.
So that's going to have the frustrations breeding within the team.
S2Late to the party, rather, didn't go for an info play, they thought they could just
trade their way into the site, it's way again with the multi.
Set up a sound as well, if it's way does go down, the trade was almost a guarantee.
A-so, this one.
We've got the space early. That will apply a bit more pressure but these rounds have been won by the stacks.
My power vision having the right pieces in the right place, that's the right time, and you pick this as a punish, we'll right now.
You're the ones in trouble.
And you're starting to feel ancient, it's just around the corner. This is a partial by full into the next.
So you're not giving it over 12, but you have a tough time when this one is no turn out the man to take some space.
I think I've fed up of Zilo, I had going for these walks on middle, so
now the they shove the early, be space-taken, and another great
read of the scenario based off of the info presented. They've got three players on site to deal with this.
Yeah, and Zilo, here's them comfortable confirms multiple bodies. It's a great swing on our engage, just like that, not a little lapse.
Just one discrepancy in the wonderful desert, Eagle 12 on the board, ancient around a way.
No problem, you can't win dust too, you'll just take an obvious map pick away from them.
This has been a great game right from the macro perspective and individually right now is
ways putting a show 24 frags, you got Zilo up to 17, those two looking very sharp.
Dust 2 was a 13 to 11th score and that's Navi snatching it away and pushing it to this.
Navi need to win 2 straight to take us to OT or this one is done.
So compromise is in the fire for the last, or we'll potentially last around.
What should we get to catch him? Oh, he gets at least the one!
So Ziyana gets his.
It's gonna force a reaction slain, no to all partnering up. Look at this quick reaction from paravage. They can please
Gamble's are insane. They're so mental. They're just constantly these moving pieces
Oh, he's gonna swing into that. He's not ready for so many but a flash from wonderful and he was into
GAY AWAY
The Tink from James.
His way is gonna be back to be in time, but he's in this retake position from long again.
Wonderful can smoke this up, but maybe it prioritizes tempo.
Paul.
I'm Savieri, Marks-Moke.
The arena in the car there should get caught through in a third round, so they can't see him
a car, they can't see him a car, they can't see him a car, they can't see him.
Three frags deep on the good little.
Did you give this one a look, this residual cash on everybody, the power of vision?
Lost photos has been reset for them down to 1,400 and you can force now be to have a bad
bif for the final round if you take away a couple more guns and maybe that's on the
agenda as James picks up an AK.
Yeah, they want to try and run weak in the numbers.
Not found how to per se, but Belch and I are doing his best to try and keep
boots planted, have an RV close to that bomb.
It also means you're less comfortable in that site to go around and pick up
better guns, go away from these collils, see what else you're able to carry
through.
James is going to sit here and listen for anyone trying to exit water, but it does
seem like an RV found the safest exit possible.
Great round from Bacazzy, right?
When they let him off the leash, go inside and press him to do very trades, Alexia, and then
gets a couple more blighteners, they can push this to overtime and they can reset, but
they need to do that again.
Double Ops!
But we'll change right now that offense weighs bringing out the secondary AWP.
They haven't had to deal with this so far now, v. So a big change for the final rounds or what could be.
So the second orb is going to be just playing for that catch on any amount or a wonderful.
I like you should be good for the first kill here's way depends on the diligent
MP this one
Oh quick reactions for the trades should be bad
You guess brought up by your man
I'm from Zielo a double kill to keep it level
You too yeah you get them on the cross that's huge from a Lexi
Beats the timing of the arrival of jame and his AWP
It's gonna be up to Belgium. I can jame to
You're what access to ancient
The opening stage do game goes to O.T. map 2
Well they're definitely given this one ago
Kids on both of them smokes for the bomb.
And Xibia and bit both doubling up in e-box.
Bit his the boat.
So swing on out, just catch his belt, you're not going to wear him, Jane.
Nanjing to make it a 1v1.
Does he anticipate a Lexi doubling up with his team mate?
He's sadly does with a smoke like that.
He takes it.
Oh, it's a mist, it's a T-secure.
That comes down to the fives of margin.
Well, saying in a still believe in it now a V that pushed this one to the limit
Woo!
We reset it in some tense moments and both of these moments in maps from back to back have come down to the final stages
Final rounds you think about first up at this one's way in a 1v3, this one comes down to a 1v1, it gets tense
All right, all right five
I don't think it was even good that double-ops again.
It was still a nice shot from his way, but it's that kill instantly.
He wants to know it's a coming through e-box, didn't he?
Yeah, McCarrase again.
The fastest grenade.
It's the other's gonna be feeling pressure.
I spam.
The significant damage to a Lexi B, unconfirmed, the name might be...
Be threatening, I say.
Yes.
It wasn't quite nail it.
This is different.
This is very different, hang on a second.
So, James taken his order.
South and Maine, the flashters are harder,
I'm sorry, we've still falls the trigger, so an aggressive A start works out, bears fruit.
Who makes the move? Alexie's press forward, I'm zillow on the face of this smoke right now.
Alexie. Yeah, not gonna be caught too far off the earth and he's softening them up enough,
and Emma catching the swing back from no to try to leave and depart e-box.
So you know that Zwaze on site?
That's not serious well.
We've got 50 seconds, and you're already threatening your button up your chest.
You're not rushing the finish though, are you with McCarrs aim and nov ring that bomb away?
So they really go into...
There's a WP.
It's harder to see your invisible world where James can repel what will be three channeling into the A site.
Wonderful trying to sell B.
Trying to keep bouncing up there, he is starting to depart James asking for backup.
What?
Well, they're two for one then.
Wonderful Scopino, the reaction was perfect, they can still-
It's over.
Oh, they can't pivot, they can't.
Every time they seem to go into James, he's hitting these round-winning kills.
I think I got 16 in total, but it's such a nuisance this man.
I think he's done that man.
The parting on the way and they line up, the double-given over and thank you very much.
Counter-taste win, brutal, absolutely brutal from James.
It had to be that perfect timing just as they're on top of each other, try to pressure the site.
Well, he guessed there's only one completely blind, right?
And that flash also hits Bouchenox and the sound killer's another's two there.
And that's it, that's round in that moment.
Like, they just line up on the space and there's no way to get away.
Bouchenox already there to plug the gap.
And that's Bouchenox onto him. That was the one that spooked me.
I thought it was to have a bow, I weren't going to see the double-up against wait, but into it, is he?
Yeah, yeah, so okay. So I was going to bring out the double-up again.
I just saw James using it to round-winning success.
It's incredible to see that the power visions and new vices already
Certainly improved.
This is what I would have used the entire off-dapful.
Everything else is pretty sound, you have a really strong fundamental base you've been playing around a lot of reps in there.
This is just alright, let's mix things up with it, shall we?
Yeah.
You definitely been put for your faces on that deck.
It's also risky for Navi, right?
This is freshly introduced, the not-pulled, is their first games on land for the season.
We haven't seen them play it, essentially they're looking to punish what they saw against a roar up
But in a live environment
Smoke window, Holly doors mid pressure, that's what it spells and so Z yellow
He wasn't really active on it just this sitting around temple and chill it
No, if that smokes, they all
That's not investigates
I think he's got a fine med, he's got to be cautious with his commitment to CMO.
That team flashed there, didn't get rid of it was looking for.
The one Macias has been given the opportunity to get the kills early, right?
When he's been going mid and with the fighters, he's been going E-box and with the fights,
that opens up the rounds, but now are at the 45 second and they're not giving them anything
right now.
This is really uncomfortable, another smoke, blocks you main, bit an emerald, you've got to walk
through that all day I'll screw you, they've got 30 seconds.
temple maybe an A-Rap.
I don't want to miss that one.
Yeah, some stress making this YouTube miss.
Oh, what a shame for straightness.
Alex, you catch a glimpse of the hall.
Let's go in, I'll get them.
And I'm a car with these just running out in with the bomb.
That's the end of the round.
Bomb down, duffles from Balchinox.
Sure, I'm his door shop and this one.
It's got power of vision's name written all over it.
Thank you very much.
Two consecutive rather convincing espalculation on finds himself a quadkill in the second round of their CT side O-T
What? They were the gumdrop. Yeah, that was a happy one
Who's it coming up right now?
Okay, so
Trying to they need to get into a fight early right now. We need to fight a force of fight early
That's what they need to do to win these rounds if they temper out and they're playing in this mid to late rounds in
and 5v5s, probably should've got the number, but they need to force the fight and
power vision know that.
Oh, they've got the dream set up for this last round, you got 4 AK4717.
It's tough to watch because the success, again, of the rounds of day one, we're taking
mid-fast, trading out, because it's coming in through e-box, getting an opening kill,
trading effectively.
Right now it's just colour my nervous counter strike, right?
They're going through the motions, they're getting the space,
probably giving them the space.
So all right, that's fine.
We're not worried about you having this room, it's okay.
You're not doing anything to cause chaos in our rotations,
you're not being able to slip into the backlines.
All that's a crazy one, no to just fall charges into Emma, loud and proud swings on out wins it.
Bell Chanoke, okay, his reaction is punished by Alexey, and he spots out the yellow as well, to poke his nose out and tell him to fall.
Doesn't matter though, does it, the yellow still hits him out?
Oh, that's not bad, okay, if this looks, solves the problem a bit strange, keeps his level wonderful.
Gives Navi the edge, and it's just jam.
Throw in the bomber cross, likely it occupying this cross with the sniper so smart.
From wonderful, and enables him to stay posted, as jam closes the gap and hopes for an over
extension of that eye to the scope of why it's given that sound cue up.
But it should have him here in that blind spot.
Who knows is that an out considering it?
I'll just go open, wonderful, it's on it, okay Navi, just the one.
That's all they have to boast, and with a T bias map, you've got one T round out of three.
Still managing to put a smile on your face, brave face, perhaps?
But we're swapping sides and we'll be seeing what power vision can do with the swap of it.
This name, how fortunate is this? This is so cheeky, it's a clear for the fire and it just lands on no doubt.
There's been having a really rough game, right? That drives me. I'm great to see him having a bit of confidence with that fire and I think he's only got seven kills, right?
He's having a tough time.
That's, yeah, it's delivered a smile and still in this one, and I'm done just yet.
Just have a perfect CT side, that's all?
Just need three rounds and my car is going to have to do it with half health.
The rounds that Navi was starting to piece together, they had the good gambles or good
reads.
Right, they had the three plays over towards B, they had some tray work and an image
that's a double.
And they're starting in a similar fashion as to what we've just seen from Parvision,
right, very two, three split heavy, giving over the room.
The problem is we saw Parvision pit, there's like awesome timing on a mid-gap.
Now you have to manufacture that.
So you have doors to get fortunate with the timing that they are going to be changing their setup, which is what happened in regulation.
But if you give power vision room to execute, sway will delete you.
That was the lesson we learned, wasn't it?
From now, VCT side or the power of its T.
Bomb down all the way towards spawn, so...
What the f...
Liberty flop?
What?
Is happening.
Emma is shaking his head in disbelief as to his own actions there.
He's so locked in and focused, he's just taken half of the Lexi HP and they're going
B, we're only Macarzius.
Oh, oh, this looks like trouble. This looks like a potential 15.
Just over the smoke, that's way, and where this way there's trouble.
The site is lost, the Lexi B relates the information in our walk. Now what?
What? What's happening?
We've had the Lexi gun trouble, that's a miss you.
This you do have got him up sprouting his team mate.
Wait, what's even a scenario where there was a fight going on,
even accidentally, T-Cat him, he's a creep in your screen.
It's a realizer, but you know, James actually mind controlling.
Well, they got them for it.
Swing it in.
Says that's way, in fact, as always keeps it up.
Still looking good, power vision locked in.
It's late, and finding the multi-tripple kill.
It's up to fit.
He's gone.
The power vision 15 on a little bit of shooting corpses rubbing salt into the wound as Navi
are
Discombobulated
However they're still still happening about it as opposed that's all you can do. Sorry man. I
I was a bit too close to my screen. Just saw a body. So red.
But what what?
Like I like to see just like set a your mom joke or something
Jump ski got jumpskid he just is just a massive rain very moment
It's not funny. It's very serious business. I don't care to strike it that. Okay
All right, I ride a ride a ride a ride a ride a ride a ride
Okay, now beat two rounds that's gonna take us into double O-T. They can't do that. We'll go to ancient remind
up. Major, best of one, now he's fave up domination. This time, best of three in Parvition,
Have's way on their team.
We don't have to settle.
Well, it's definitely beefy, isn't it, Molly?
30 frags. Goodsway.
I don't know if I shift.
Okay, Zelo, you're still reacting to this.
That's head of this though.
There are, I don't use James or to punish anyone the one's answers as to Bamblast gets.
There you go. Okay, answer provided by the Flash Bank and Phantom Orpus Posted.
The fellows now are going to lead the charge. They aren't going for their little contact play.
Oh, it's a bit supposed to fare here again if it was quite light on for the defense.
There's plays in midu can rate it over quickly, but if it doesn't get the first.
Up and up, nice position.
Let's out for two. Well done by bit touch on the fountain. He's got no pressure applied, no all the top.
No issues for Navi, in the first attempt. On the A site from power revision,
They've got nothing to show for it.
You can see I'm lighting up. It's James.
I told him this is swinging back out, but Alexey Book is going 14, and just want more round to take us into O-T number 2.
I don't love it, that's the one.
I'm having fun on the new.
I think the other series on the B stream between G2 and Mongols was a speedrun.
And right now, on how it was, the second map got a clock, this one looks a thing.
That's okay.
coming in cold, right, for the Montgors?
Yes, they did that a lot last year,
which was surprising, but Cobra Zero.
First time playing top tier counter strike.
Well, at least in the Montgors jersey.
Okay, that's some we'll use the timer.
That is gonna be very fortunate for Blade to try and reset them.
And it is good to see that now we have continued
to laugh through some of these moments.
I think if they witnessed it's gonna be about relief
as opposed to our, wow, we played really good counter strike.
This has been flaky at best.
I mean, they could be product us too.
that does to game planning and being able to beat the what were
consistently well stacked sites it was an impressive T side at least you
would have loved to have had this one relatively clean because then
the novice becomes a fear factor but other teams and that's your plan right
and now that's that is a um I don't want to pick this one again
if you will or hold up silver lining there's lots that you can look at
to fix
I'll let it fall.
Yeah, I mean, if anyone's gonna find gaps, it's gonna be barra vision.
Oh, what's this place?
You're a little late to play our pain.
You've mulled the stairs or mullies, so no, it's interesting.
And mullies stairs and mullie bags box.
You fully press.
Cool.
Push out and you box, push out, main.
And contain the two sides of start.
What's the reaction James got a quick one?
Throw out e-box.
You just wait.
It window smokes as well.
You don't need to do anything right now.
They're the back top, right there. They can't hang around. They cannot.
And this is...
Cool!
Wonderful, some trouble. No, it's just worn them off. And actually, Alexey, he's gone down in the meantime. That was just sway.
Radiant waiting catches Alexey Pee can out from behind the pillar.
Now, Barman's in T-Spawn.
Yes, there's a minute on the clock. So, it will likely be considered, yes, James heading back.
Oh, timing, timing, timing!
Oh, you could very well have caught both of them there, their past is sightline now,
and the car's a bit of reacted to the loss of a Lexi, 40 seconds, power of vision.
Just one, any kid that's waiting on his way there!
No, no, no, just a team kills too much!
Yeah, I'm getting it, necessary!
That's that. That's that.
That's that.
Belts are not maybe not ready for it.
Oh, close, and yeah, with his knife out, he repositioned for the frag,
Dustin and I have forced the re-position of the Blaster crazy spray to do it again, not committing to the plan.
Oh, I'm alive! I can't believe it!
Yeah, I'm still hasn't got that bomb down for 10 seconds, it's really awkward now.
This is gonna get cleared. The office ready!
I need another water recovery from the RV, that'll look like power visions around every single day of the week.
Turns out that is that ever that aim wasn't pretty, but he gets the job done and that causes the chaos
Okay now, they I see yep, this one's got some more twists and turns as we head into out to number two
And there's still smiling all the on the crotch
This remember right searching forward. He doesn't win the fight in the plan against a way this is so
Yeah, she's spamming it range
I don't think they could quite believe that.
What a game!
It's getting away with murder right now.
8-2 is starting with a bang in cracker.
The cows is aggressive, might be able to swing out on a timing hit,
and is also appearing for the window.
So I should forward by the clear of that smoke a wonderful thought.
They're looking for a fight.
It's coming their way.
Oh, this shot from the orb, that's all quitted on a car's inshawly a dead man.
Hey, hey, you get away!
No he doesn't, Jane Quidd catch, that's necessary to keep it level.
And the rest are from a car's in his rounds, twist it out of the explosion of the expectation
Emma does find enough of an advantage on to Jane removes the orb, removes their captain,
it's up to note who has had a rough day on a new bus.
A quiddly if the bomb disconnected from his way, but that doesn't stop him, he knows
he's got a potential gap through mid. Emma has completely vacated and he's
moving up that space. A bit has to know that this is a possibility. Essentially
selling the site hoping there's a sound queue if they are going to go mid to
A. So I'll be there in time.
Does Emma catch him?
Oh, wow, just laser beam from his way. He really is looking so good. If I'm not
considering having on the timing, oh he does.
Yeah, if it's ready. It's way however it's not someone I'm lying out of this
the clutch, regardless of the pressure regardless of the pressure against.
Let's use it for the plodys, going to get one or five bit and that will be the first
round for the second over time. It's going to be Navis.
It's been a crazy double, isn't it?
Yeah, I understand that the leash is poor and he's tries to get away, but you're not just
playing out these rounds now where they can get a main control, they can execute, they're
putting under pressure.
I was so impressed that he's not spotted, like he's looking into the wall enough that
they are both kind of a little bit lazy about it, not expecting anyone, I used to watch the
The whole double kill.
Very nice from a car's it just feel like most of the rounds at 9 o'clock.
It's been like oh, that was an impactful one from a car's a yeah, but especially on that T side right so that was necessary when we're back in regulation to keep the minute and take them to O.T
Okay different
Start from the T side on start early rugs
Is that in this this is the same play they ran before right, so it's a two stairs money today
Molly writes as well. I don't want to come to this right there. Oh, caught McCarzy. It's time
to come to the difference. Make a baby fit. Boom. Bulldogs just nearly lost the round by that attempt
to trade. But no, just to get us across the right place. But now Lexi B. Yeah, you need to fall back.
I think he's got a good idea that it could be quite quick onto his bombsite and he is alone.
Conceeds it just as yellow rounds the corner. They've lost the B side. They don't know it yet.
that belt and I'll explain in the bomb all the way from T spawn.
I can't believe I know.
Emma is going to play through middle before he wants some crazy rounds.
This is asking too much.
He's being with Zilla having the rotation fully cut off.
Where's he going though?
Because he knows that they're not going to be saving this situation.
Oh, Alexey running.
Zilla.
Yeah.
He's already in your spawn.
Oh, oh, jump scare.
That was a moment.
And he's also hurt wonderful.
Emma noted as well.
Yeah, that shouldn't look into B-16 all.
Not a fight, favorite but a wonderful by any stretch of the imagination.
The angle is perfect from the yellow, catches a whiff of the barrel now, makes a little
sound cute for wonderful to pinpoint his position.
It's a tough one there.
They go aggressive and treat this, because he's the man to find the double, they even
the entry route with wonderful going down this time because the first
effort fits the one to try and make the play over the wards day with that push
he gets that second kill it's back on so it's gonna have to be the
multi from the CT side it's about individual output I'm not looking like
enough from anybody in these skirmishes
just in time to appear in back as he emerges from the smoke very easily a
different round if did manage to transfer to Belgium or with a bottle of
lost and very well I've got Navi's way important fight from him.
I felt they haven't done a lot of B-man pushes but when they have his way
his bopped him so maybe that's carolate. 33 is way uncanny.
Some nice flashes from Jane designed to deal with loss of early water control.
or didn't quite spot anything over the edge of a smoke break.
Chamberrugs is curious.
So if he's on the fake with the open, then maybe control the rotations.
Temporal smoke from rugs.
to claim E-box.
wonderful as well just arriving for the temple side hang on they get to
Still looking like the side is lost it's one three will establish the pelch
I'm extending play with the plant
Jim will send self up powerful post plant now
I'm not.
Bit wonderful, I give you a good go.
I've just been fighting Jay, oh, this shot bit too much to do too much to handle, right?
It's supposed to be too much. He's closing the gap, he's running out, you're the deans, who's a downy monster corner in time.
James, just above him, a skin of his teeth saves the day.
Oh, yeah.
Yeah, that would have been insane from there.
Yeah.
He would have enough for him to chase him.
I would have screamed.
That was some high level stuff there from there, unfortunately.
That could have been close to the tournament.
So far.
Okay.
Wow.
Looks like Blade wants to call the timer.
Again, addressing the T-Sites from now on, they've looked at best when they've been able
to draw the rounds into skirmishes.
Right.
Aggressive maneuvers, activating the Karzzi doors, him trading on a Lexi, getting into that
of e-box taking the fights if it is slow.
We've just seen these setups from PowerVision
that they're happy to deliver multi kills on the sites, right?
They've also been running this double-opset up
that looks like they're gonna do it again
seeing its way already invested upon that.
It's about something's out with a 12 1.5k.
So they can play as low over the V-box,
that's an easy fight,
it's got six bullets left and they come to in
a little bit too deep.
Ah, pretty bulletin needed for crazy.
Yeah, you wouldn't be in one place.
I mean that's an empty empty in the chat for sure.
Double-orping.
It's kind of go for a bit of a hero.
But do we really need to click on it on the zone to sign,
that smoke flash for his first swing to which your James Orb wasn't going to find him as it has.
So an opting for pace.
And you can see why. He's yellow.
I have a Zealous as he jump peeks to his demise, with James Orbs to like he's been
such a nuisance.
It's the light peppering.
Yeah, they're gonna walk on this.
They're not considering that and attending to the possibility.
The temple smoke teams on higher levels.
There's so much pressure on this aid event right now.
a man on a mission if they do commit a silence falls over in Nubis, but a slow camera.
Okay, well that implies they're in a very good position here, power of vision. It's
not really game-cheeky with it, is he considering a smoke-push? This is ridiculous!
Post-genok and outrageous outlandish maneuver for the solo A player to pivot and draw two.
The full hoping.
Oh, but they're flagging, power of vision.
What a beautifully constructed round, individuals and team unity on display as 18 on the board for power of vision to take us to ancient, a single round is all that's required.
That's such a crazy move, right? This is a young inexperienced player, right? James obviously got a whole lot dust on two and then's way within life.
six months and before that just a couple of events with the mega but the fact that
they're in this scenario he takes this move now they're down a player so
likely also informing the risk but he's just played straight through for info now
whether that was called by Jaymo or not to see a player making that type of
a move we're being so inexperienced that takes balls just one round now
I think that one must have broken the mental and arpeach.
I didn't throw the mine.
And I love the pouches they were, and still are the others.
Yeah, because there were things that happened to a bit more comical, like shooting your team.
I'm gonna stand it right next to you.
But that one leaves a mark.
Okay, well.
Five, seven, it might be the last.
Yeah, that's a brilliant start.
Belgium, a double ended the previous and starts this one.
Impact on impact.
back on him, but all foot for Navi, whoo, heavy heads.
Tingly skin, you're just wondering if there's any way back into this.
See, hello, thanks so. Nice angle, perfect to find the headshot.
That was onto the bomb as well as the info flows in a legshot done, quank and act.
But this does look like a guaranteed folks.
The adventure that has been Navi Paravision, it deserves and will be all three ancient the third and deciding that Paravision
That is a storm a strong and start contrast from the innumerous we saw versus Aurora that's different
Of last year went away. It was still in spirit at the major. Now be dominated them on this very map
So let's see who comes out on top of this tassel
Winner this will take on whenever Strauss versus spirit every single member gets a grenade. That's nice
Very utility intensive, clear game planning and all wonderful. He's going to get run out.
So quick to the time to kill.
But that's a risky setup. They haven't there on his own. So there must be a counting for that somehow.
There he is. You know, it's trying to use wonderful steel barrettes. They kind of betray in there, messy.
And to the bottom we'll be able to go down so we can get that smoke in as well.
The fight though, and that was Bell Chinook's must hit kill. He's done well there and still has a Molotov.
Crazy, he's still holding on to a Molotov with a post-plan, because they're gonna cheeky, pushes in next to keeps their head short, necessary train.
So I'll say, Zwei, God is an inch rich, me now.
What down to 35 and just hiding in this smoke? Alexey Buppop, he's got his gun!
Oh, he reacts first! That's crazy!
Must've just touched his keyboard, realized something was in the way.
it was way one on one bit not expecting it thinks it's donor.
I just know it's on the Molotov to really guarantee that round really and calculate
a T side pistol gets power vision started.
Not least stuff.
Yeah, so they have all that you to left because that's not how the round was meant to go
down, right?
So the fact that we're not fired it's going to change things and then the cars are getting
one in middle.
So the whole round kind of opens up and then they're playing mid round after the initial
exchanges.
Now we are going to be frustrated with this one, especially the killer like this, but
it's way bigger than we're left off of the previous map, you had 35 kills in total on
a nervous.
I like CB, we're going to want to figure out the smoke block situation first, so we'll
more credit to his way.
I'm forced by in from now, V. We get the midgen trial over smoke, blocking over towards
being in case of a pop up right here, we can see them setting up for an A plate. It's just
one foot over towards the big box. Now we have Gable B.
Here we go. Wonderful with it all to do a stylish bounce Molly off of the
Polygons. And another one with wonderful big box position completely burnt out.
Good restraint there after the user was thrown. They can throw the day, start
way for it to start burning and then maybe wonderful against one.
And that's all Emma got for his travels. One man standing, Alexey B.
B-pants into the smoke and in no rush on parivision
I'm afraid make sure you're not giving too much more over up as they've
something juggle bits and bobs over the walls the big box and like sees
made some sound cues but
well did he not either way
I'm detected for now they're already spreading out to hunt him
he's definitely making steps now yeah
okay now's way
I just wanted to make a step before on the site, but either way, that would be that for
out of the five-stang, a lion force by dealt with very convincingly, and now we'll be
the Navi Eco.
Navi, we're related from Bounty, the online portion by Monti, so I'm sure they were hoping
to come to Cracolven, Cracolven was supposed to find himself map three, so Punish not working
out for them.
There reason they can't win ancient sentry set for power vision to see if they need to
new riding this high.
These kids getting into so many wraps.
So what made them threatening to close 20-25 just to show them how it's time that they
had to get on to the truth with Jove, all mate, Jame, and Dastum.
If I'm there be sack flash for a lexie?
Yeah, he's gonna get away with that nice right side, just get shouldn't just kind of be supportive by voice
Shredding through the eco push. That's very nice. That's two rounds where you have very limited casualties
So you're gonna have a whole lot of cash to run forward with residual buy available, but now we will get out one of theirs one for brings in the orb
So what type of tone are we going to get with power vision?
They want to start, so they could be a more grouped and pacey.
Or they would be just to be able to string the out with the defaults.
Insta Red and Donut.
This is traditionally telling you one of five of it controlled.
It's just hours, isn't it?
It's been uncharacteristically quiet from notes are up until this point, it's only on a new piss.
Yeah, 10 kills.
But he was very impressive for me when I was watching Bounty. He's such a, you know, uh...
He's not scared to go aggressive, he's not scared to take risks.
Wonderful's in transition, this is going to be tough.
Yeah, on the favor of the smoked Macarze may look away.
He, woo!
Robotic flick.
Hey, the Justiner.
Yeah, really nice and wonderful flashed off of the live.
But here, and wonderful doesn't matter if it smokes,
as a matter of his flashes, both of them have won their duel.
and this is a good sign of life from now.
Be almost flawless in defense of the ace side.
And impressive stuff from McCars.
You're right, flicking into the head.
He loses that.
There's so much pressure on wonderful and done.
At that point, as this doesn't team it out, A and A.
So well done, but remember, this plenty of cash
that you're going to have to strip away as done.
Just another one of these very early timeouts.
There's going to be a pattern with them,
right now we're going to continue to see them pop here.
And that feels like, all right, let's
take this before the money is broken.
Let's see if we can steady the ship or let's, if we win the pistol and don't fall to some form of a
Force by or tricky maneuver
So that was red and don't know oh not
Oh my voice
So loving
Okay, maybe I don't expect
Yeah, he feels like I am well. Yeah, underneath like shaking his head and shooting his teammates
Yeah, what exactly? Yeah
Well, make it through this one and then you can have a good of a rest at least a zombie creep
Out of the again
The double mid smoke's done and red to secure this and the biggest thing you have to worry about as you're
The timing flash, right?
I get a CT's through our flash, they catch them in the open and they swing out
done out and read for the fight.
As long as you avoid that, you should be all good in the hood, so they've established
control.
My car is actually pushed into A-Mane, this alleviates a little bit of pressure.
This is like a classic turtle set up that you would see on ancient.
I'll play a D-Pon-B dealing with red.
What's the next day?
Okay, next thing's gonna happen, oh, oh, man, this is a new next push, you're not ready for that, you walk in to a nice off-angle adopted by Belchanoff.
Yeah, because he's feeling like he has to make a play because Zingimly just gone down, now it's just a thread, I'm in a bit and wonderful.
Yeah, I mean, Belchanoff's got the yellow to that.
Before that kill coming his way. That's the chain reaction. That's what you love to see in Counter-Stray, you can be able to find that incision.
decision. That's why opening kill is going to be so important.
Something about a back now via, they're just going to play for the save because they are gambling incorrectly.
So we're hoping just to catch them by surprise with the lion's share on the A site. Unfortunately,
this util is going to sound off and they know that they're in the wrong place.
So likely just to see a lengthy save.
As soon as the bomb goes down, throw the 40 seconds on the clock and we'll start counting.
Second series on the B-Streme has already started, we had during stage 1 some swift days, right, a lot of 2Os, especially on that first day, whereas the B-Streme has a lot of 2 ones.
So the next game has been pushed back into schedule due to this one being quite lengthy, a 1311.
In 1916 and now the start of ancient.
Spirit versus a straw, something next, and then, to round up, they've vitality versus a B-C-G.
Tomorrow, picking off the day will be Falcon D'Rora and running in conjunction with that will be Mounds vs NRG.
And most surprised to see NRG through, but it's a good, you know, they've, it's the OCC in exotic hours.
And it's nitrous with them at this one, which is good.
Except their friends believe it or not.
And having your, again, leader actually in the server and not the coach who would have thought it out.
Straight to the notes, everyone have it a bit of a read.
I'm curious to see what James does with T-side or Bainchen, like, as far as options go.
It's not going to be like a monocity, I think we're going to see someone who, you know, ran out mid with the spawn and tried to edit it.
Probably more like escorting people, like on the street.
I'm not exactly.
Okay, let's see what happens mid.
I'm not going to try and stop any CT's pushing forward, but get to pay by the incendiary and cool.
They're doing fine, Russia, it splashes back, he's so blind!
Brilliant start, felt you knock, prevails for two, it's a Lexi B the balances!
Swinging out, okay, that's what you want to see from your cave player, stops things from spiraling.
You get to a way, however, Zielo had his number in the previous, and all I'm to for was not ready for that.
More parties he spotted the bomb that's info for now, V.
It's fortunate to be alive, might just have to tend to air, it's going to be up to fit in the Lexi.
Complete retake on B right now, and A is feeling pressure, right?
Smoking the sky, and Molly, and Dona,
that's telling that they're,
so they want to surge towards wonderful date.
And then it should be relatively low.
It's going to peek into this.
And a double kill from B, it has done everything required,
just like that.
A well-time spray, and swing.
And then J will be on the save.
So wonderful.
Might have them cut off at the pass, yep.
Just below the scope, making some sound cues,
so that we're able to triangulate this position, don't you worry about that.
I don't know if he can save now, Jam.
It certainly seems increasingly unlikely.
Wonderful doesn't really need to move.
Yeah, he goes down then, Jam, can get away up.
So, wonderful just to sit here, but he used the Orb of the Shotgun.
Oh.
Can get bad for Jam, he could go down after time.
Especially because he's used this smoke now.
That's what they're playing for, right?
Okay, trying to borrow out.
Who can you take to the grave with him?
Yeah, you dropped wonderful pretty him's gonna be pretty rigid swam away to get a hole. Take it from the opposing sniper
Haha, okay, because they're in time three for him in the round and that fight immediately
You have wonderful in red throwing the flashes so Macasian immigrants swing to the same time
Power vision have players throwing flashes too. So that's the coin toss moment in certain rounds of counter strike
you never know how many extra flashes they're gonna have left are they even ready for that as part of the protocols have they
factored that in second tactical time at very early from Dastand and lots of sharp scene on the other end of the
landhole fury of versus foot and foot definitely a team to look out for in 2020 sticks don't you worry about
man that's before you go and take a look at the results so far this is a group of players in a
in a coach who had been together for an all-through long time,
and longs added into the mix, and got from stride to stride
to their first big boy event, getting some reps under that bell,
and I think that's all it's gonna take.
But here it is again, so you see the flashes,
they die into the corner, they keep coming to the teaser,
flashing too, it's just constant.
I'm really nice to take it, as well.
I'm belching up, but it was a bit stubble.
It didn't make the difference in the end.
Another one, I just don't get to head with the timeout to try and avoid them in broken
financially.
Because he wants to fight.
He's actually going to self-extinguish and try and swing through, so we'll win the fight
in mid.
This is a very valuable piece of real estate.
Within a jumping up and bit pushing ramp, they've got all of mid, all of lane, and
Understandably a Lexi Campbell day that six smokes used within the first 20 seconds of the round and to finish
We've got James just with one in his hand, so this is gonna be tough for power vision
Cheeky angle, but now it's kind of trapped
No, it's gonna be most of it on him
He's done well. How is he still alive? I thought the awkward would be posted for the trade at least
It's fine, that's McCarrase onto Jane, didn't capture the yellow.
So confirmation that one of them is low in a three-on-four, and it looks like they're
backing away from A.
It would have been surprising to see them go for a fifty-second safe.
That's also very real.
Yep.
This wouldn't be surprising at all, just to see them burrow and now and save.
Look at the radar, I'll be have darted away, they've just left the one now.
of a Lexi on this A site. So if he goes down there's a chance to breach in and they are just fishing
seeing if they can get anything. Today's gonna smoke off CT. Lexi will call for A. Is he spotted there
by that juffling thing he was? Yes he was. Oh dear, Lexi nice fall back. Just a fade away onto
Zielo and extends his life. Pickin' our lock the door behind him is flanking main fast.
That's what's provided to come in fast.
Oh, great flick and a wonderful stunning.
And sway with an orb to try and come up clutch.
One team in his favorite and three bullets, three opponents.
The maths checks out.
K, is way. You did some secondary over the undernude.
Let's see what you got.
I hope you want to force the faster peak on in.
How do they structure this? I think they've already got a very good idea.
Where is positioned?
You know, jiggle out here's a bit closing the gap and wonderful will not miss
Important and impactful pair of frags from wonderful on the way back in.
Okay, we'll hand around and there was absolutely no choice of saving there, so
when they get the bomb down that's going to give them a little bit of an extra cash if they take a
partial and this one 2400 into the next and they can buy again.
So Navi, something to steady now, throughout the last four.
This is a nice shot.
Yeah, can the replay up and join that so much we get it in the mega slow mode, but it's rapid
To see him as aim in some of these situations now if he is still
It makes a bit more sense doesn't have right as he's looked he's been hitting important shots
He definitely hasn't been rubbish right there, but his aim hasn't been crisp.
I'm just gonna get run out of a crash and just charging into these clocks. They're not scared.
I take none underneath you. You walk over looking. And he gets one.
200 for the heaks Mr. McCarthy.
He gets the best of us all. Everybody wants everybody wants everybody.
So everybody asking Simon Simon. All right.
Guns out now.
What a half-five clear for the box.
I'm like, just looking at the floor for a second.
Oh, look at him. He's mine.
So they keep tussling in middle.
Both teams really sub-up for this.
Oh, he pays a very heavy price from the HG in the flame.
And now notice it just gets pulled out by the second wave of flashes, wonderful sets up there, Maddie.
And the first plot drawn for now, V.
Three different moves to now, V to secure this mid-controll in these fights now, and it's great.
Right, there's showing some real variety.
That was the extinguish in the pocket that had the extinguish out close and personal.
They've had the late swings with the rally of flashes.
Not all of worked out as nicely as this.
The fact that you get that opener and you get away.
But it is very nice to see that you're seeing...
Both of these teams locking horns with ideas out the gate for mid-controll, so now
troubling around the map of the 45-disadvantage.
Are we going a high-low setup? Yeah, they're going to boost.
Bit further forward than they may pre-game.
Makes you be a bit. James, one, ramp, activates, covers their image down.
Jain Pivot's out.
Smoke on a short should give the bellchunk a little bit more freedom to maneuver.
It's not ready to plant. You know, the Lexi B.K. is the necessary fight, and the Lexi's not walking.
You're just not looking, it gets booked!
Back of comms, or lack of awareness, I think it's so focused on Jain, and all those bullets nearly found him crossing with the bow.
Oh, hang on, wonderful, could just walk back and through the pillar.
Very realistic, and to Belgium all round here, if wonderful does elect to do so,
those he's got impinned.
And he does find just a little bit of flash of flash team pivot back around to the caveside.
That'd send you a really limited angle.
It's wall-bang.
Oh, oh my god, he's looking to be alive!
Wonderful hat to hit that!
A clutch shot from wonderful so far.
Now he's looking good on ancient.
Yeah, it's nice to see.
You want wonderful from the major inform here in crack-off. Yes, please. That's a tense round even after that opened up
I think you're bang on with your legs situation. It's not lack of awareness
It's just so focused that James is gonna swing him at any moment. He's
Gambling that belch dog isn't going to be able to make that type of carving
Yeah, 10 swam wonderful dies there because he's low
It's just like playing
I don't know that.
Okay.
Give us some technical.
Have a little.
Okay.
For another case.
Or on my mistake.
I should come up.
Okay.
Give some freedoms.
Just a stroll up lane.
So they're out mid.
Yeah.
You're walking through your doneness.
That's so cool.
So, if it's blocked,
The place from Big Box for Doughnut, they're worried about a red press right now, that's where a lot of the focus is.
Yeah, and they're kicking up a fast cave, and now suddenly the Pani drops okay?
Oh so much Rener to do is have a trouble, he is having trouble today.
This is tough, they're in.
Hey, are these tech-nines, this is just armoured pistols, but it feels incredibly potent now,
scavenged up four flots of bodies now spotting the car's A.
It's occupied, the Lexi B's been kept at bay, nice spray, even another from Jane.
Raw down, there's a triple atom of cars they've to try to rectify and now that one ticking.
Smoke on Donut makes life difficult and so disconnected from the pack is yellow.
We're going to be nervous if I'm just holding that.
Five seconds of views could feel like the end.
The yellow breaks the smoke.
Looking for him, because they are quite killed.
Looking for that diffused, need the spray.
Look at the angle and look at the ace.
The car's ain't comfortable.
No, he's saved.
This is this kid's home map.
It feels like people caught the highlight package of a car's the earlier back from
in color in last year. So many of these moments are on this map. So so, so comfortable
in these smokes. I've got on the retake. This is beautiful. Such a compromise position
to be here. Like, you really, that is so easy to lose. My car's a manager's to pull it back
into Navi's control. And Emery is probably going to be the most grateful also. Check back
a few special sessions. That's a little cheeky approach to the default plant. That is going to be
the second ace so far a stage two. Both in this series.
Oh, lovely because he picks up right where he left off from the previous.
I love it, right? It's just a layering flash. Oh, okay.
He doesn't like the way that one feels. Zero is going to find him and bring it back
to just a one-man advantage.
We're set for seven a moment ago, but we've seen rounds like this go wrong before.
or grouping up, looking like they want to aggress down ramp, okay? Well, Emma's going
cave on his own, he's going to tuck in. Here in the scope, it really just swing off
Emma's contact.
It looks how for them, Jane will manage to find the bit swing.
You know, doesn't need to move a muscle.
You can play out the round.
It's up to its way.
It's definitely got the ability but overwhelmed by the double.
Nice details.
Yeah, it's looking good.
Seventh round, guaranteed.
James is going to play safe, Simuleo.
I'm going to get a chance.
Okay, Alexey, nice round from him.
Oh, so obvious.
Alright, I'm glad that they're up.
Haven't been a bit of fun over there in the Navi camp.
Let's see if they can take this eight round, or we'll probably just give them
self a little bit of a buffer going into the half-time break.
Probably seven or four in Navi's favour.
Alex is throwing out spawn.
Door's blocks, folks.
So do they want to play a little bit more aggressive?
It's because they're going to be tested once more surely you're going to have to give him the space, slowly try again!
It's just a rinsing repeat!
Same result, a little bit of a difference being Zelos further forward, but he's also paid a heavy price.
He's got, oh, maybe James gets overlooked here, it's a bit, you know, he seems wise to the potential.
It's way on the way back, and Jane peeking in.
Shadow, headshot, nice from bit.
He can fall away now.
He's got that two-man advantage for his squad as almost.
See, I know it's 6 HP, barely.
He's able to do anything on his own, and there's an example swinging on out, and he's
he bullet to the body.
You'd love a plant.
Interesting plant position.
Works out for him.
He's now got the 40 seconds to work with, but there it is.
75, that's the half, now a V.
Sorry, 8 to 4.
75 would be a provision on the route.
Hey, now that I'm not at all, all right, now a V on track, right now we're going to a break.
That's right now, Navi on track to dump stuff.
Paravision on ancient light, they did back at the major.
Well, it happened again.
Well, a pistol will go a long way
in confirming exactly that for Navi.
We're looking comfy, Maccasi, monster moment.
He was locking it down at middle.
It's nice to see, is that we're going to set site
on Paravision CT side.
Well, they played at the major Paravision
got zero CT side at rounds.
Zero.
Zero.
Okay, well, the pistol here, and maybe we'll be on the track, the wrong place, I think,
a gamble, a bit of an A.
It's a cool, short-smoking, deep molly, it's like, in sure it.
That's all about the hose outlands.
Nice headshot to start the retake.
They're back into the conversation.
Yeah, it's always going to be plainly.
No, kid.
Using that booze, I can put a one tap on a long jiggle.
I need to make a move to get it, I just sit on the site.
It's way to stand out, it's just a win. It's pure at all collapsing for them. They need to count on us.
He's the man, he is the man. But there's too much to handle. It has to be McCarthy for the last.
In there has enabled it, try to make it more competitive, catching now the 10 second defuse.
But the cover is there, sway with three frags, he secures it, power of vision, already locked in more than they've crud last time.
Okay, well, that was damn close.
What are we remembering? I wanted to remember.
I want to remember.
I remember with the nice shot.
Yeah.
Just a tip of the noggin'.
They do put up a real fight there, don't they?
Yeah, I thought with them is double. There's a wilder MacArthur.
They're just hitting shots on them.
Yep.
That's wonderful. That's a reaction to James Wontap.
Well, the bottom went down. The force can be pretty tidy.
Two of these.
It's my greatest epistols.
So DPG.
Slow it by pocket.
Fuck it down, swing from the SMG nothing!
Double to start, wow, it's yellow, nice bursts straight to the face of my car, eh?
I don't know why I trade that little out, yeah, Emma, we'll give that over to a bit.
Flexi gets found, it's real problem, so he's gonna back off towards the doors.
No point giving away his life. Oh, okay, no, he's nice, hangin' around his car and the truth's back, so they're looking at...
This is bad.
This is his, he's picked the gap.
And it's, you know, trying to call it back in a transition, wonderful gets caught.
And you can't react, you're not grouped up enough, yeah, and you've just been blocked.
Oh, lovely productivity on display from CLO, he was last seen towards heaven, and he's just pushed all the way.
Silent dismount, brilliant, quite inspired.
And you're making a chastity.
He's going to catch the tail end if he's not careful, you're going to lose the ball.
Alexey?
Oh, jiggle, cock fums, he's still there, and that's open up an avenue to away.
They're going to be quick about this.
It's got the rotation too, yeah, ready for his way.
And get set.
Okay, Jama, why do you need to see an attempt to save in this situation?
Wow, I mean short lifts, success is.
No, you don't, it's a very convincing mistake.
One of the two of those, I'm not sure if it was Emma or it was a Lexi, but Master just
called a glimpse of Zele there in the way in Canoe, exactly because they double
so it, that's, that's the key for Agon, all of this.
So they give them the pistol and they win the second so they will be carrying through
December 4, but it's gonna be a tough force back for the power of vision.
I'm gonna go job with the cinematic cameras today, Jay.
It's Russia doing pretty good till all right.
Why about seven?
Can the people at home hear that Russia?
No, you just talk to you.
I can.
All right.
Sounds like you're in a submarine.
He does.
I'm just going to be so.
I'm quite an opposite to quite an uplifted, Navi.
I think they're just going to be happy to have gotten past what happened on a
nubus?
Yeah.
Real quizzical moment.
I think they're like the way you framed it as well.
They're not going to be good guys.
I'm just going to shake off a nubus.
Let's reset.
I'll tell you, it is cold today.
My name is Poland.
Mine is eight Celsius.
could wait to get some fresh ideas.
Well, with the M4 starting, I would have watched A for Jay, he's pushing through
down at so safer.
You're not going to get me, did?
I'm trying to boost over this.
Okay.
The game rifle will not have vision yet.
Maybe on the oscillation on the phone, you'll see back to half an hour.
Probably the better of the options available.
Full mid control.
If I want to fight into red, this is always risky against pistols, because of the range.
But I would take fortunately, it's the deagle that they're dealing with.
Oh no, it's a U-O looking like a dead man, jiggling.
Feeling the pressure. Does at least get the info safely, will we force to extinguishen all the loose yellow?
I have range one less on B.
My car's there already quite quick to temple is jean considering temple right now.
It's looking more doughnut.
It's like an end of it.
Yeah, there's a chance he can hit this, but my car's been so hot, 17 and 11.
Good poise.
Yeah.
I've made removing options.
The first contact company, wonderful to one that.
I'm just lingering in his main smoke.
I'm the car's everywhere that as well, so that'll be 10 strong.
Really, really convincing scenes on the T-Side start.
It's good, you get it literally into CT spawn and you take a moment, a bit of range of that spam.
He's got two players to worry about here.
No, one is gun.
Yeah.
So he's going to have to fight for survival.
Oh, I was creeping ever closer.
Should've be good for the tap at the back of the head, right?
Yeah.
Okay.
At least something to celebrate.
I found us an AK47 a lot more appealing for the save.
Yeah, they gotta back off outside be to hold on to this.
But once now, if you get the CT spawn control,
the fact that they just pause,
they're not trying to rush the tempo,
because that's not much time on the clock.
A lot of times it's always here
we feel like we need to be pushing.
They get some key territory, and then they set up
and they communicate quite efficiently for the finish.
So that's nice to see.
Yeah, like the A-main, it's a good sign of the thing
you're talking about, forcing that extinguisher.
Can't quite believe they find this.
Yeah, just the flash of the yellow before the smoke came up.
And that was an impressive double burst of the face of Jane wonderful does well
So everybody we haven't seen a lot in this series is the MP7s that's true
I saw a decent amount of it in some of the different series we were covering throughout stage 1
That's it. So now I don't think I've even seen a single MP7
I think for some players if you this MP9 still works. Yeah, they're gonna stick with it
Some more adventurous players looking for that a little extra advantage.
Well, those that are familiar with the gun and how it handles.
There's also the financial burden in that type of a force by right there that they went for.
But I'm with the bow loss bonus, can limit what is even available.
So partial behind-the-saved guns still threats for Navi to deal with, but just three more rounds.
I'm trying as the hand that's some bit.
It does edge the smoke flawlessly and confirms no one's fighting for it.
I missed the pocket mullies of the argument to clear this.
You can see just how wary it is, but they can part with back to the donut smoke.
Looks like they're just gonna...
I mean, Alexey will not be taking this fire on his own, I assume.
It's a cool one, both combo bits plank for there.
Edging forward in cave.
Well the jiggles today.
What a force of fight.
Oh, Alexey.
A step heard, belching.
No, I can't say.
Very much on high alert.
Let holding that left and right respectively as mid.
It is being seized.
Hold it.
Yes, that valuable info gets it safely.
The boss is out of you, till.
And the new is across.
I've all done from Alexey to get that info not go down, and then you can imagine that through red.
They're doing something to the beast.
How often are you going to go be from here though?
Right, she will turn to this three months back.
You can't all go through spawn.
Oh, they got a nice morning, and a messy spray.
Still doesn't seem like it's going to cost them too much.
It's unarmed. It's still sort of a couple of them.
Not going to get far.
Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh oh, oh, oh.
And those two set a nice headshot, and a range, but I'll check out a chance. It was minimal.
Didn't find the necessary kill. Okay, he'll actually jump at a cross.
He knows that.
Oh, my car's a, not missing.
Okay, 19 frags for him and this one so far, how is he going to get before the map is over?
Just two more rounds are played potentially.
That's a part of vision. We'll chip in with their investment.
The respawn MP9 is the lowest on the weapons equipped for this defense.
The jump on a flash was there for the life there on the tree position for a moment.
So he's gonna be operating with that. He's actually gives yellow the M4.
It's just getting destroyed out mid. We saw him pocket.
He's the Utah trajectory. Wow, no to ready.
He's got to get him both here. He's in so much screw to me yellow pushes out of cave
But what does that mean? Peace site is theirs
The cave player now spotted heaven. I'm so it's stressful for wonderful. It's nice. Oh
It hasn't lad a perfectly fine. He's fine. The other one was up just some time
Notep versus a leg see very important. You're all he's missed it
We're fights for bet to this can go wrong. This can go horribly wrong. He's committed to this fight
You can't go down wonderful doesn't want to be in this round on his own doesn't matter
He gets one and that's the minimum
Wonderful versus Jamie in all pets ahead
Oh, I wonder for you nails it
Perfect now if you keep this streak flowing they are running to the finish line
It's gonna be another bad bite to close things out for a power vision and it's great to see one for here
get a couple of those shots throughout the series so far.
You want to see him inform if you want now
and be to be rocking into the plow.
So I am crack up, I think a key detail
that we haven't been parroting too much
throughout the series is, once you drop down
to the lower bracket, there's only one spot
purple from the mollus.
Your best bet is just to win your first two
best of three sounds simple, right?
But, oh, fighting little, yeah, oh, oh,
the car's just gonna spray the whole team down.
Three massive could in middle. The yellow could be very next but it's less but tracks it very well with the MB9
They know what they both are
Stick a fork in this one. It is practically done
I think bad wolf blown the house down for Parvition now looks like it is gonna be domination on ancient again last time
It was 13 to six this time could be 13 to five John one better and our feet
I mean it feels like Macasia gets mid whenever he wants it
I think the biggest takeaway from this one is that Navi are coming into this one confident the fact that you're picking a nubis
We don't know what it is. It's so fresh in the map pool
That was their picking this series and still they'll
Conceeded and smash that free. Oh, see yellow
He's not going down
That's just without an attempt and it was to and they looks like it's a little
level early through the flamesy burns the action comes down to the one thing
a stomping map free and a confident novice.
Okay, well we keep this one off our dust to 13 to 11 now being double-powered vision on their pick
and Ubers had double-out to 19 to 16 to put us all the way to ancient and you want to
do we even need to get here now big and have a lot to review.
I think map of the series and it's going to be in front of yes it is so we're going to kick
these off CT side start here for face so that means you're going to get to see the gravity
calling kicking off every now and two in front of them and it's got a piece of what you
told you here gravity as well as lucky for lucky I'm excited to see if he's able to keep up
at stage one point four five rating and stage one I mean surely I'm going to keep that up
Yeah, just keeping up the fact that you could perform it just for me coming into the event and if he does keep that up and
Poppin hot dog. We got some to talk about yeah
Right, though very passive fist around from both teams
Phase play in this far back at the a bomb site for defenders here even even playing a very very shallow passive defender at the B bomb site
So frozen's gonna have no early warning when this hit does come into the B bomb site all a phase
I would imagine they're going to push down middle and go for a fast flank.
Set pieces up. Frozen's going to start calling out the action when these pieces of utility stream over the wall.
And then we'll see the reaction from phase on the other side of the map. Frozen goes down way, way too quick.
quick.
Body's got the opening kill, that's the bomb site, that's the plant, and more than likely
that's going to be a pistol round for 3D Max.
Yeah, we'll see phase rotate these players in, but what they're not going to be able to
do anything is as a whole on the question.
There's a kid on car again, they do have a smoke, but you just have so many positions
to clear out.
This bomb site's already difficult enough to retake as it is, add in a player, two players
without armor, year and for a rough time.
Oh, carrot is stepping up to the mark running back into the site to be twisted at first kill and carrot into was the back of the site.
Oh my god.
Oh my god.
Okay, there's all of the sudden back in, but time is the problem.
They taught it get on that deep use and it stops.
So as much as the kills look great, it just don't have the time to pull it off and a great denial off of the
We're all coming in for Okey guys.
Actually, we've got both glass catches all of it.
No, but the openings on the retake were there.
It actually looked like Facebook was just going to take that
with a really strong initial swing off the flashbang
and off the utility.
But the numbers, the numbers of 3D max come to bear.
5 on 4 when that retake begins.
You even have to load coming in from the other side of the map.
Close, but no cigar for phase.
They start out 0 to 1, reinvest in pistols.
Got a couple of degles, bunch of 5, 7s out of the board.
and phase is gonna fight back and round number two.
Plenty of utility and body's heading over to the V-bombsite
4 man start on the CT side here towards B.
Stockpile and send the utility.
It's opening that is the pick of 3D Max
as the low seed coming from Stage 1.
Phase choosing to start on the CT side.
Oh, oh, oh, the Eagle put on the pressure and Jacob's gonna be cut away.
Why can't he find the MP5?
Dude, you have to.
You have finally been loyal enough if the time has come around.
Oh my god, I, yeah, I've waited so long.
Yeah, and so now with the MP5 is actually here for you, Jason.
You, you've been back in this thing up even when it was absolute trash.
I totally forgot about this and up until two players brought it out.
I'm, now I'm ready.
Let's go.
It was the last time, man, people I was good, just for like historical context.
1.6?
Okay, so not even really, not even really kind of good, it was just sort of the answer you go up and, you know?
Alright, so the 19's.
I was early 2000s, you know?
I'm going to give it a little bit of love.
Okay.
Well, probably 26, yeah, people is back.
The return.
Yeah, look at it, look at it, look at it, look at it, go.
How's that is still butter?
Yeah, well 57 is really strong these days, but you know, I've got the MP5 now
We're gonna see all that comes in. I have the duels as well. I was waiting a long time for the duels to get picked up
Now they're everywhere and you've been waiting a long time for for simple to I'm a counter strike history
You know, I'm just I'm just in early. Yep
Now you've been waiting long enough device is gonna be your goat again devices coming back. He's gonna be 100 years ago
Yeah, that's that was the change you needed in this career now and now we're gonna see now. We're gonna find out
Alright, well, this is gonna be an easy round for a 3D Maxi with a magic, but twist has got a T-Ga lot in furdo, so always a chance to suppose with that
Sanity damage would be nice as well
Fade barrage lands on twist, he's brought down very low to 22 HP, so that deal likely not gonna have too much of an impact 3D Maxi again
again a very conservative chill opening they've eaten a little bit of utility
damage in self slucky and maca brought down to about half HP. But I think they'll
be content with how they've gotten out of these first 30 seconds at the rounds.
All right, Karigan. Feeling frisky? They're going to be grisking around with just a
pistol once they get that early flight. Maybe catch someone snoozing. It's possible.
around the back, arrogance, deagle, okay, that goes access to this.
And now they know, look at the look at the mini map.
I think three max has to realize we almost have to fall back and fight to create
an escape route out of banana otherwise we're going into a stack, but they're just going to keep
pressing forward.
This is gravity.
Removing character, no.
So that advantage, once held now gone, we'll see body move up into the site.
It's gonna fill off the back of the fountain lined up here broke. He's gonna fall
All he just makes his way into the side self running over the top flat. It's gonna be coming in real shortly
Good utility work as well to make sure that stack was never even felt the trap over here
Never got sprung just spamming through smokes is frozen other than that Jacob and twist haven't even really made their presence known
So they's gonna back out of this one
Not not really much to do even if you were to push forward not really hold out a weapons you care to save either, but
3D nothing is going to be the scoreboard for 3D max heading into the first gun round.
They've lost X or C, so we can buy back up into the next one.
We'll see what they come to fight with.
But the ideal start if you're 3D max on this 2 side of inferno.
We're saving the armor as well, so it isn't have to reinvest move forward.
And face up money. They got money for options as well.
He's got six grand so you imagine we'll see the op on the CT side right out in the first gun around as well
See if he can start having some influence and start dictating the map with that play with the positioning of his op
I'm going to go in the tree, I'm going to go in the tree now, I'm going to go in the tree now.
Yeah, empty five, continue to be out there, Jason.
We love that.
Well, that's the big talk of the point.
Yeah, I mean at this point we'll see if phase can actually get that AWP involved straight away
We'll see what broke you decide to send it up in the apartments and that law whole angle
The action is also with being the joy of it is here. You've got one play at top in it
And everybody else is just filtering in behind for so a lot of a lot of counter-gett to lay out of the phase defense over
And then at the start that's just the initial cell, though
So they know there's got a few more to burn through but nice early kind of pressure applied by just jumping up towards car
and half wall, making phase burn some of those malletals and smokes.
Rookie's up dropped away from Hallsfall and in towards Pit.
Two men set up here, Twist is playing the floating player between both bombsites,
living over in library for the moment, but it'll be around to support the B-Bombsite
towards the later stages.
No pressure applied up towards A at all from 3D Max.
No one taking brackets, no one throwing utilities has been quiet behind the wall,
and now we're just going to pop on through.
Well, to no look at a carrot in and that gives him a chance his body is just taking
away straight away.
So the carrot is gonna be very happy about that, Paul.
It hasn't been planted yet.
I don't know if it's a mistake or if they wanted the X-Q without the smoke in place,
but an odd-free kill to give up doesn't necessarily make the re-take any easier.
Carrigan is still very, very low.
There's two kits and play on Carrigan and ones on twist.
They're gonna have to accept this once again in a man-dist advantage.
And you're risking the off as well.
into the swing of CT, it's excesses that will fall away.
Lucky, the crotch shot, Jacob sent to the shadow world.
We'll live lucky and gravity trying to hold this down alone,
the fire heating them up, gravity burning.
Still, it's constant section with the back of a bit of nowhere,
he is, and certainly sent enough bodies in to claim their own victory,
and phase will get their first.
Yeah, that's a nice retake.
Although, 3D Masso think I'm going to be kicking themselves
a little bit of few fights, and how is the big thing
of this retake?
It's just 3D match players at off angles,
or swing into a fight not able to win that.
We saw the one swing towards CT spawn,
saw the one holding an angle towards dark spot before you got taken down.
You get a couple of kills in those situations. That changes out differently.
But nice utility usage, good flash banks, and good retake from phase.
And all of that kind of activated by the five on four provided by Carrigan.
So there's that kind of weird smoke decision to attack without that smoke in place that gave
a free kill. But gave phase an easier time of things. Twist has got to set set off obviously.
So maybe some config issues creeping back up.
Yeah, maybe. So hopefully they get that one resolved.
all of this quick as possible would love to return to the action, have no delay.
But for phase, he's getting their first run all before.
Yeah, and with two players surviving, they bring the all-out as well.
They keep that in the hands of Brokey moving forwards and up to rebuy the weapon.
So they'll have to drop some emphores over to teammates, but sitting in a pretty happy place at the moment
if you're phase with that round win in the first gunny.
We got to check in on the A-Street for a second there, or waiting for this game to get started and we got to see a straw as versus spirit underway
Oh, yes
The straws versus spirit going on on that string that's there are second series of the day so the headliner still
Still waiting to come up still a little bit far behind due to the the double overtime and the three map series between
Navi and Paravision earlier on today. So spirit of straws spirit is up a map in that series and then later on today the headliner
one that everyone's really waiting for is vitality versus BC game. It's exciting because
well simple versus I will, but I think you know the sad thing is it could end up just being
a stop-and-a-re one-sided game for vitality. I think we're all just kind of hoping that there's
some world in some way that it could be competitive and even on a map who we've
funded to have it for a map. Or even if it's a stop, give us the fireworks of
of simple as I do, right?
Like, you know, like, you've never took a 13-4.
Just give me like, you know, 15-20 kills out of simple.
Ha ha ha ha, no.
Well, it wouldn't really be a stall pair.
Really?
Like, like, you know, we're with some rounds at least, but, um, at least, a big clutch.
A simple clutch.
Okay.
I mean, that's one of the clutches.
Yeah, that's all you.
One clutch is all we need.
And we're happy with that.
Well, looks like we're back in the actions, we're just sat back down, so, getting into it.
Three, two, one in the favor of 3D Max, adding in a round number five.
for both teams. Everyone's fully kidnapped and bought back into things. Economies a little bit
tense on the edge for both sides as well. So an early swing round here on in Ferno.
Which team's going to take the economic advantage moving forward?
If it's 3D max on the T side, you can really snowball that into a big big lead. If it's phase,
we can start seeing this staunch defense get into play. And the constant utility barrage might make
the T side very difficult. A lot of emphasis on banana and this B-bombsite early for 3D max.
Okay, you just fly on what?
That's a crazy wild play.
Crazy way to find an opening.
I love it.
That's the wildest part about it.
He gets two kills out of that position.
Do you think Lucky maybe gets away with one?
Oh, with that face, that's one way to pull it back.
Yeah, they brought it back over towards middle as well.
A little bit of aggression down the mid ramp towards Brock.
It's so bomb gonna hustle in.
All of a sudden a little bit more urgency on the 3D max.
I bet they don't want to commit your okay.
Throw him all top, going back to get another one, gravity's gonna plant the bomb.
The arrogant's gonna wait.
The arrogant not attempting to deny it, just wants him to attain his position.
The one of the surprise of how quick he is to the spot.
The front of the ball of the storm.
In fact, an act gives him a shot against gravity, but gravity was ready for that push forward from
Carrigan, removes him no problem, and now with Brokey on the AWP.
Not really fun and too much space here for the retake just yet.
Yeah, but if you don't escape now and that smoke fades, I mean, Brokey's got the health
Jacob's gonna have to find an escape room with only half HV. So I almost
was at the force of the going for this. Okay, miss shot on the drop down. Now
they've got to find a way to bail out. But the smoke is cleared. Molotov is
gonna box them in. Well, get away. It's Maca. What the Pico Brokey. They'll
follow up. It's Maca. I'm a cleanup with a quick double kill. And that is a
full-to-one start for 3D Max. So you can see one row. But you bounce back
immediately. And that's gonna feel good for the fresh. Yeah, that's what I mean.
There's that. There's that early slinger on going in the favor of 3D Max.
And now they have great advantages moving forward.
You've taken all the guns out of the hands of phase.
They lose everything with this round wind.
You've got a three round lead.
And now you know you're going to be going up against
at most, half investment, half by out of the phase side of things.
You can really crank this up and blow a scoreboard here.
Well, you got two MP9s.
You got a D-Golf, five, seven, and then obviously broke you.
Same in a little bit of extra money for that A to B P to be back again.
So he's going to be USP at the moment.
We're talking five, one out the K here for three max.
But definitely there's a lot of sharp and face and they really do not have that
starting in stage two, excuse to throw out the way this is out.
I'm sure they can come on something.
Tarragon's been around for a while, he's got an excuse for 20 years.
He's like not focused on anything.
It's probably really just pretty far it's used to be honest.
It's all good.
Well, it's again, 30 max, nothing fancy.
running up behind this smoke in the B-Bombs site.
An away-furt to fade.
Gonna be replenished by Carrigan.
Again, no pressure, no presence being applied
or established towards the A-Bombs site towards brackets.
So the 3D Max just happy to be patient.
Use the utility advantage for a nice set piece.
Flames, smokes, flashbangs everywhere.
And now we move forward.
Yeah, I can't.
Just the one off the top of the first oranges
and then gravity deals with the threat.
And really, there is no threat now for phase.
So it's going to be 5-1 comes to lead after 3D max, they put the palm down and they will go away.
Interesting game on our hands so far.
Nice pick lead established early phase coming over though.
They're not going to go for this or try and win.
They want to take weapons away.
I think they feel like they need to put a dent in this economy.
So go win and do almost like a fake retake right at the end of the bomb timer.
Keep people close to the explosion.
get a couple of kills, force them re-bies and all of us
not in this is looking much more doable than you ever
what have got possible. Yeah, now it's Eagle for Jacob.
Needed another one, but I mean that's a great damage.
Even with the limited time, just throwing your bodies into that and keeping it
expensive, you know, you're really preventing through
you're actually getting to that point where they have exponential growth of their
alcohol. Yeah, that critical mass that you just can't overcome.
So, keeping them modest enough, and then face can get back to buy the roads.
It was a day to meet you as out for a break, you again.
Still yet to see...
There's three max teammates afterwards, the 8-ball side.
They're happy to just keep leaning towards banana, keep leaning towards the B-site, say,
Okay, well you haven't stopped us yet?
Yeah, figure that out, as soon as you do.
We'll move over.
The question always is, when's the switch-up?
One of the feel-like they've conditioned, and maybe it's now.
What have they done creeping into this mid-smoke?
Not even going to use a flash, so twist has no idea.
He's just got a jiggle on this shoulder peak.
He's got the information about being in harm so I realize his death can see it archway.
Yeah, but I love this play for Maxar Seas.
Look at the pressure the supplies opens up a D-Rap opens up a Rapper on the A-Bom site as well.
The defense is reeling at the moment.
A-Groundy trying to get this Rapper on this could be a really nice A-Rap.
Coming up from 3D Maxar.
It's gonna be lucky. I'm back at both charming. Look at the pressure. It's all broken. He's going to
open. He's changing the back of the ball. So I'm coming in from two sides. He just can't get away with his
eyes. Baseplant do nothing. In this row, they just can't handle the wrap from 3D Max. They go
away and it looked beautiful. I actually love the pace of that scale. It's like two players
wrapping around apply so much pressure to the AT fans who doesn't want to deal with them. Just
wants to get into some safety. And all the meanwhile, 3D Max say you're only real option. We have
at the end of halls. We have two players wrapping around the bombsite. You're only option
for safety if you're this phase defense is to push lane and try and attack towards brackets
where they have an upper waiting. They have players waiting and ready to receive them with open
arms. That's a really well constructed round by 3D Max and it looks so effective because they
got everything they wanted. They had the passive AD fence. They got to walk out of the smoke and
brackets quietly. They were assuming a triple B start and the strategy looks great.
Bomb goes off, a five round lead.
But now we know that you hit a boat, bomb site.
It's true.
It's pretty scary.
Yeah.
Once it opens up on each side, yeah, it gets a lot worse.
Oh, well, first time out here for a face,
it's got to be the point where they turn this ship around.
The ship with a P.
Well, that's supposed to be T would work too.
T, yeah it would be a good place. That's what this time out is for. Turn it around.
Oh, Brokey's got played in MP9. I'm like, you really got many chances at all. Those
are really pinned in the ball. So what your teammates go down on, like, either side of
short or long and you're just stuck in the corner on the side of the up, with him running
from long, and through the balcony, and through short, there's just nothing you can do
that. Yeah, he hasn't really had a whole lot of chances yet with the off without having any
kind of aggressive openings, right?
This first time having it was up in a halls,
had to drop down and depict the hit,
came in towards the B-bombs,
so he was away from the action.
This time, he's kind of lined up towards lane,
hits coming rap side, they have to give up space,
because twist gets kind of caught on an awkward timing,
can't really fight for the space,
actor sees a fight a lot of pressure,
and then he's just again,
put in this situation where he doesn't have any great fights
to swing into.
So the open neutralize so far
in these first seven rounds or so.
Well, I'll make up for a little bit of a poke and try it up towards top middle with
his op.
And we'll be forced back and twist, so take out position, the cubby at long.
Brokey feeling emboldened by the fact that he's only got an MP9 so we can make a play.
A little bit more aggressive, a little bit more of this front line attack is actually
We set up a beautiful crossfire here.
We can just take a deeper round.
We're going to try to pull the wind to the trap that they've laid in.
It's perfect.
So Jacob, that's really so much on the end.
That's three kills your phase in quick succession.
And that leaves lucky and macro and a really difficult round with a ball of drop to top mid.
Ooh, and just miss the timing on this side.
Can he react at time, bro?
Okay, got the swing down, bro.
He wasn't super committed to it.
Still gets the win.
That's a free up upgrade for later on in the round if he wants it.
I thought he's going to try and take his head off 35 seconds in the round.
So Brokey dips grabs the AWP and luckies all the way back at T spawn.
So we're just going to get a St.
As there's no real estate for him to work and even do anything about it.
So phase get their second round on the board.
Nice fine for them with a good crunch on brackets on timing.
First time we've seen that out of phases defense and I think more than anything,
that might have been just saying, even playing this entire game kind of letting three
max work the map, whichever way they want, whatever pacing they want, let's change that.
It's actually be proactive and move around to deny access to things.
Good find for phase.
Well, we talked about the money and phase going for that.
But that retake at the B site, not fill around
a whimper for the damage.
And well, in fact, that could have down the line.
We can see that in the next round.
Not so much now, but we're at the point where this is the last good buy of 3D Max,
they lose this, and they'll have no residual cash left over for enough for a buy at least.
And so, it'll end up being a chance for face to break them and get into this first half.
And that would be after the time out. So,
it's quick from 3D Max up towards top banana. We've got Maca, we've got lucky already over the top of the car.
And Maca wants these reports. He wants more ground, and he's finally put in the ground by frozen.
the
start from phase now
five on four and they get a play a
patiently and three max
look they have been doing anything
that's not about one round of pressure in
wraps are there anything all that special
it's mostly been taken and I wait for the smoke
to fade draw or execute and get into the
bombs that I think phase is going to have an
easy time reading what's coming as the
finishing play in a four v five
now this play last time that you double
opening kill you do to get lucky
You're going to come through that smoke to get, they break at this time of release.
They know one from phase.
Is brought him down to 4HV?
Yeah, and it was really worth it.
So, at both phase players that already got around the corner, but here we go.
Smoke, ready to the point here from frozen.
He's going to try to delay 3D max a little bit longer, and it sounds whole the back.
But this is what I mean.
Phase is no exactly what's happening.
Right.
This whole time, right?
Like phase is had three players here.
They just re-smote.
The rest of the map is quiet.
Brokey's got an angle from rap side towards the mid-ramp.
know is nothing's coming up so I face have no exactly what this map looks like
knows exactly it's going to be a plan to be a bomb site but you'll make this even
more impressive when 3d max 1d chance I think they're just going to back
lens it yeah you're right you pause already gone so that's it so they
realized they know exactly what's coming out then we really have not got a lot
chances to go when they said and for the reason I I like it the start of this
run is the fact that he don't have much money left over it's going to be a full
reset if they lost everything here. So they want to keep before rifles.
Yeah, and I mean, most of the players can replenish utility as well.
That's not a gravity. Everyone's going to have a patch to get some nades.
Mock is going to re-buy with nades. So you essentially go to the next one with a full buy.
But either way, that's 6 to 1 lead to 3D Max works so hard for starting to dwindle.
Starting to get, you know, chip the way out by phase as they claw back to in a row.
And 3 Max, I mean, it's just one of those situations where rounds like that,
you want to minimize those rounds. We're just like one death and you're like,
Oh, we have, we actually have no idea how to get back into this run.
Take one death, sit outside the B bomb site,
phase know what's happening.
So there are utilities that just perfect.
They replenish the smokes at the perfect timing each and every time.
And you're just kind of locked out with nothing to do.
So 3D Max have to be careful about that.
They don't reconvene into a second option in a way that takes away any other option
on the rest of the map.
Because that's exactly how that realm just played out.
I'm out comes to a close and we'll get right back into things around 10, 3 remaining
in this opening half.
They starting to wake up.
Yeah, you still have that opportunity to get rid of the majority of the money here for 3D Max.
The lucky again committed towards the top banner, Fernando Offensive.
He's already behind the half-wall.
He got accesses taken over the apartments, he's already in the bedroom.
And no one can face electing to be aggressive at the start of these rounds.
No one's down, but out of this time, no one's in the apartments.
He's most advanced position as Brokey, say WP, up through short.
Thankfully for 3D Max as well, nobody's gone down, nobody's gotten kicked off either.
So they're happy to kind of play this 5-5 still for spread across the map.
Three defenders here for phase,
Carrigan shifting off after activating this aggressive play behind the half-wall smoke.
It's going to be twist and frozen to defend the B-bombsite.
But a bit of a utility up in brackets, smoking off the corner, Molotov under the balcony,
showing they want to take mid-control, showing they want to have a staging area to attack
into the A-bombsite.
That's XRC's meant to be that player to maintain the presence, but going down the
Brokey means the B hit has got to go
Well, let's see if Twists can step up here for first oranges. I can't 47 out of process got that first but Twist gets nothing
And so that gives the chance you've got 3D max in the final 25 seconds to get into the block size and frozen a risk the body pepper
That's Florida's he comes to the smoke, but there's no slowing down for prosin
It's triple kills. He just destroys them alone
That is a huge realm from frozen as he pushes through that smoke. Yeah, absolutely perfect
If you could see him wanting to spam through, but realizing teammates were on the way,
someone's calling out that they've got a flashbang and frozen takes completed damage.
Not enough players to alive for 3D max to watch every single eventuality, and a triple kill
coming on through.
Faces back in this game, 3 rounds in a row, 2 rounds back, and money finally for 3D
max taken away.
Yeah, this is at the perfect point too, so face, trying to set themselves up with a chance
to tie this game up to into the second.
Hey yikes! Yikes indeed!
I'm not really going too wild out for 3D Max.
Body, losing half of his body.
We're the first of good evening planning towards it.
I mean, I would imagine the plan for 3D Max is to do the deep utility from T-Ramp
and kind of hustle up an Anna and hit that B bomb site as fast and aggressively as possible.
That's what it seems like at the moment.
There's the jump across gravity just kind of be in the
Canary in the coal mine let him know what kind of defense they're going up against and actually frozen backs all the way off
And he even calls Carrigan backs. There's no not it's not the time to rotate. I've got people in this direction. Carrigan comes back
But again, 3D Max. This is the only part of the map they have presence
It's...
Got the smokes, they've got the flashes, problem is no Molotovs, problem is no armor, really, on a lot of players, problem is really just the two glills.
And defense is looking rock-solid, frozen and carried in, but finally broken through.
I'm going to be picked up at least a plant is there for 3 nights.
It's the plan that could lead it to a wrong win.
So Mac and Gravity can combine together gravity in particular is having a hot game
but he's starting low and health.
They're 21.
They've doubled up, and there goes Mac, got strits with a wall bank, grenade, somehow,
not removing gravity.
I think we have to hold on to damage it all, but you can't tank that.
You can't go through that sandwich.
That is so frustrating that deep use is only starting now.
And Gravity just can't win it.
He's a police cheeses on the left.
Yeah, he's just a huff.
It's actually pretty good to take a drink and smoke one of these back here. I think and just get into the next round
These numbers too, so
I'll make it the most of what they could there to be max, but it will continue to be phased on this run looking to see if they can end the half of the five round
Street. Yeah, great. Great start to this half for 3D mass, but it's been all phase
Addas it was 6 to 1 at 1. And now four in a row for phases. They come storming back into it. The defense finally once they got a little bit of Monday and on money underneath their belts
as just been off to the races. Really well done from phase in their recovery.
Look at this push for the final round of the half. For always in it's going to be the spearhead and well done.
Blinded by Carrigan.
Here goes, Exorcises Whop.
The catch frozen. It's a great start for the round team from 3D Max.
If they look to try and put an end, this street to phase climb.
To take a lead going into the second half.
That's at a five would be very impressive here for 3D Max
Flash is full at least
Feel down through it to lucky, Prokey, nipping in and walk it away with a kill
Yeah, be here to know that's likely the only other defender here you've taken down to us
You know, Carrigan and Frozen are both gone so Brokey's kind of that player who came over and support
But I'm just gonna creep in quietly and
A flight coming in from Jacob and that might be the only way phase win this round the Jacob battle against Maka and Benanel
But now I might be everything now broke keep can we walk you forward
Statue but all the founds in protecting is a opponent is body just drops him so now does all on Jacob, and yeah
Pretty max gonna be a little bit disappointed. They don't get even more rounds from a 61 lead, but at least they lead
Going into the second half seven to five up our three max versus face climb. We'll see if I could keep you was going into the second half
To get back from the ground, ultra-shutter normal.
And yeah, all the shout-out, and we said you're only going now for a 3D Max.
They're 6 won up, based on a bit of a shriek, but 3D Max still will to grab one extra round
to play with going out at the end of that first half 7-5 leadest which you know of
the CT side of the current.
Yeah, it's not bad, but I have to imagine 3D Max less left that half, wishing there
a few more rounds to try with that little stretch that four rounds stretch that phase went on.
I think it really proves that I'm a little bit disappointed.
It felt like it was going to be a lot stronger for 3D Max,
but such is the recovery from phase.
Now they're going to switch into the attacking side on inferno T side.
Pretty chill, but looking like they're going to send bodies in Benetta and 3D Max has bodies
here too, and Frozen gets caught in the head somehow survives.
I'm going to start drifting rotations that was towards the A-Bonth time, just at the wrong time,
because space is coming in back up.
And you've got a flashpoint towards you, you see them racing back trying to get there in time, towards this B-Bonth side,
but as a long way to go for gravity and phase level, ready to rise.
So CT smoke up, gravity's hoping he can step up from behind the coffin.
Just not connecting any shots until now, the spawn rolls to the ground,
out and then chase down by Jacob. Yeah, and I think I think not enough production, but it's all in the flight if they can take out frozen. Maybe they have a new in, but frozen wins the flight. And now it's the low HP X or season. There's really no chance. He's going to get too much done one kill for him and they give them a lot of room to work with.
Look, I love they are as well, Jason. Like these jewelry artists could melt them quite quickly. And also I'm planted. They have to cross them to the open again. You still got body left in a hundred HP. Three max can absolutely still win this pistol round.
But they need patience.
Can you actually have that patience in this position?
You have to come out towards him.
So there's access to another kill.
That's where those are being fed in shelf from his earlier damage in the round.
Body's got cavalry can just peek in and out.
He's actually taking down my ticket.
But right, so it has to be the extra cease.
And you said he couldn't do much there.
He is that everything incredible realm for accessing.
That is a massive turn around a low HP.
Guess who a jubber at is and steps up and delivers absolutely everything for his team.
Oh, they had them tinned down along the left wall along the orange boxes.
That's wild that 3D Max is able to take that win.
Phase could not find the proper double swing against X or C's.
That is lovely with the doolees.
Keep an unboxing.
His opponent take an attention away.
That's body.
Just keep in them frozen in the open.
Lovely stuff.
8 to 5 now for 3D Max.
Both pistols that are way in this opening map.
Jake, I'm on to an old age, I mean this round really should go no other phase, it's really a formality.
Yeah, it's all about this, Degal isn't it?
Just sounding you can see they're just going to give it time to take pics and take pics,
and obviously it gets made out of existence,
so, Broky has the Dagle now, it's his turn.
They believe in recycling.
Hmm.
That's nice.
Let's go.
Here.
Great position to be in though for 3D Max.
I mean, this around when you're going to have the economic advantage.
Oh, oh, we can build up some money too if you're gravity.
All right, he's making bank.
I'll double on the NP-Nise.
Oh, I guess go to the side-off or trick-free loader
The corner body's got the rest of me have to be five time in and again, so there we go
It's a decent old start here for $3 to the second half as well. We're wanting to push around how to fight for it
But it's just a pity toward the second round. I may do quite comfortably
I'm gonna face don't want to have to get in a six one hole again before they start coming back into the half
There's a big issue all them starting in front of just very slow
Well, Chats here, because it's a good bonus, you're going to come up here for 3D Max.
You've got 4 Clays, NSMGs, 1 Rifle, every one from phase is a rifle.
So, well, didn't security already over that?
Let's see if they can make the most of it.
That's going to be some good chip damage in the CT side early.
Essentially something they can capitalize on, two players of the V-bomb site, you can see
Mock is going to play that swing position, shifting between A and B, depending on where
the attention is coming.
Smoke from phase towards left side, but counteracted by Mollotsov into its middle, so
one of the lay the taking of brackets.
You can see through the philosophy of the 3D Max defenses to be in your face with the SMG's
XRC's with his first Molotov blocks off their chance to chase and now blocks off their access to the A-bombsite really well done from Luxe and 3D Max
That's Carrigan, dispatching of XRC's moving through the hallway
Frozen's turn, or could we get the double gravity making quick work of him keeping the numbers even at the 42nd mark off the round if Jacob up their top middle
Lucky with one extra it's just blow over below kid for task 30 seconds left
And here we go, gravity, now at the end four steps up the walks of my car again.
And there's no trade this time and broke the left on the 19 HP.
This is about to be a bonus round victory for 3D Max.
They have made so much money.
They are off to the race this year in the second half.
Yeah, all I mean, even if you lose it though, but only not having to spend any money on
expensive M4s in that round and still doing the win with MP9s is fantastic.
And you love the philosophy.
Look at how aggressive everyone was.
MP9s were playing balcony.
They were playing in boiler.
They were pushing dumb bananas, well, they were making sure this range superiority of the
the AKs couldn't come into effect on a map like inferno, obviously very doable.
And they have given themselves such an incredible advantage in this second half as well.
10 to 5 with all the money in the world.
I'm not going to kill you.
So it's not looking flash?
Yeah, I really was.
No, okay.
There we go.
Well, five on four.
And still again phase just playing the pickoff game with D Eagles, giving them time to
go for a peek, to go find themselves a fight, one of its working.
And man, I mean this offense is going to have to just be ready to go right out of
the gate.
As soon as this next round comes around 17 with the AKs come back out, this offense better
be just perfect from that point on if such a long comeback to make slow starts in each half and the
first one they recovered but in the second half it's backs against the wall very very early.
We got X-axis. Backing is way into the pit lucky the side X-axis to follow up and it's nice and clean.
No problems that really 3D Max looks like they're about to get a very one-sided inferno game
They're a big one because they got away with one a little bit there.
Molotov was thrown up in towards halls and actually burned X or C's out of position.
He had to drop in towards pit, then went to peak lane and didn't realize how far they'd scaled.
So I mean, there's a world in which that could have gotten sketchy.
But due to the M4's due to just the stronger weapons,
it's shut down quickly by luck the X or C's.
And once again, twist, going to take some time in the action to figure out the PC situation.
To play by these intermittently throughout the entirety of it,
we've heard him just drop out of the server there.
So we'll get him connected and back in and figure it out.
Yeah, but it leaves frustrated as well, another standably so.
But I think that frustration pause all more when you're 11-5 down.
Yeah, it's harder to swallow at this point.
That's harder to deal with.
How to keep your mental in a place where you're still kind of checked into the game and locked into the game and locked into trying to win.
When this is what the third time we've seen him kind of jolt it out.
So yeah, some mental issues going on for twists and some obvious config issues going on for
twists as well as we try and get that situated and fixed for the rest of this game.
Headset is back on, so it doesn't seem to be too bad.
I feel pretty good for three max to start off stage two like this.
You know, if you close out the map, 13 vibe or prevent face and really get it back into this,
I mean, we'll help us start in this series.
And point to notice as well, is there a map pick?
Yeah, yeah, it looks up next.
Pretty max is, yeah, Nuke is up next.
That'll be phases map pick.
But however, as we know, when you pick Nuke as your map pick in the series,
I'm going to be starting on that T-Side.
So 3D Max is going to be happy to be like,
well, we'll play Nuke.
Whoop, we'll start on the CT side.
Again.
The command look in sharp.
We haven't really trying to get to his happy here on the server.
You know, we're remote, but when you look at the set,
it still feels very similar to the Hall of Heroes we had
in Category, so it's being a smooth transition.
Seems like the crack of the hook.
Yeah, and it's a nice look down that hall
as well, and everywhere with all the batters up
and everything.
Yeah, we've brought it along.
We'll see what changes they make once they get
into the arena as well for the playoffs.
That's going to be a beautiful spectacle
in a new city and a new location.
11 to five, as we get back into the actions.
Configure issues all solved for now.
Round 17, a six round lead for 3D mats.
That'd be a massive turn around for this point always for phase-clam.
Good start, max it out at 54, at least doing some damage early here face.
Look at all that deep utility.
There would have been nowhere to hide if you were phase.
Made underbell, made at logs, mallets off steep.
Body boosted up as well.
So that perch is going to give him the confidence to shift Maka off back to the 8 bombsite.
He's going to hustle because already phase is starting to make their move.
And they're coming through the smoke.
Flash is up, lucky. Oh, look at the bow and down, but his team man. Exorcist is drawn the grenade.
It'll be successful. Lucky holding his ground because he knows he's got a load.
He's got Mac on right beside him and they're going in for a double dip.
Lucky going for the repeat.
Finish off the lunch.
Wait, there's the peak again.
And Mac is gone now.
He's on the mirror.
There's the deagle.
Why don't go for more?
Stop her to play over stage one.
It's charging him to stakes two.
Oh, he can be close.
Al three, Max.
Starting on base.
Just showing they are the better team right now.
Yeah, just a little, a lot of attitude.
Just not shine away from any single fight there. Everything is come back for more. I'm saying no, don't do that
And he said when I got one more teammate come up. I got one more rotating player come in
I'm going for more and he's gonna clean it up whether I win or lose
Absolutely disgusting 30 max with all the answers. It's 12 to five. It's a second time out from phase and they got a rattle off seven in a row to force over time
All right, what a what a spicy way to open up the beast room on day one of Sage 2. Yeah
Yeah, we had a footage, boys upsetting Fury at 2 to 0, we could have through backskating a win over phase today as well.
At least Nuke will be, you'll have like that reset in between Furno and Nuke, and hopefully that is when phase actually get into the series.
But right now...
I thought I thought the Turner on in that first half where they actually get those four rounds.
Yeah, you thought that was them clicking them?
There we go, phase over here.
I'm ready for a phase game.
Not so much the case.
They weren't ready for a face. No, they weren't at all. I'm maybe this is a face. Yeah, you wait till you get 12 of them. Oh, it's on it. Yeah, I
Let's see
Crackle who stages
All right, they're fighting
Faking mode. What the hell?
It's destroyed and it's it's just volatile to whatever thing. Yeah, but this was that named Roger put out in the in the sort of the last round
It happens again and look how much damage was dealt so quickly by the Nades
I'm okay for me to keep you want to go all the way through and leave it in a try and get crazy
Yes, we're down and clean, yes.
I'll shoot that was pretty anti-climactic as far as it all goes.
Yeah, he just goes forward, gets that one kill.
I'm going to throw you three off the back of it.
Pretty even as well.
You'll grab these log rookies all the other plies on.
Or full health.
Yeah, gravity's got the weird one.
How do you want to position yourself with 10 HP to defend this deep bomb site?
Do you choose somewhere inside the bomb site to just kind of hide or you kind of plan off angle
single, ready let them into the bomb site see if they can find you.
Shot here for Maca is going to go again and actually it's
straightened it's going down this time.
We didn't carry it and it wouldn't be to it's going to clutch up to keep this map going
otherwise 3D Macs have taken it away and won't be a stellar map here from 3D Macs.
I've fallen a second half and don't can see a single round against face
to land.
Carrigan looking to change that fact now.
Lorcan is way around the middle of the site.
We're happy to get to move forward, Carrigan.
Actually getting closer to him.
He has to spin himself into that box in the middle of the site position.
It's so very well to win this.
Hasn't he?
Carrigan down to the one thing.
What if it gets knocked up running him down and Carrigan does what he.
Carrigan keeps it going.
And he just ignored and he ignored the player spamming through smoke and land.
He's like, this isn't obvious distraction.
Just trying to keep my attention here great positioning at the single box isolate that fight over towards library coming in and then you find yourself up against the all-better
Disadvantage really nicely done from Cali going to piece together to one to do one on two clutch, but that just keeps them alive
We still don't have the solution. We still don't have any sense that face have kind of turned the nature of this game
So Cali get us just bought them a little bit of grace period and we're gonna get this round reset as nobody's leaving spawn at the moment
So look at them like we're gonna get one more
matchment coming in and start things over if, eventually, allegedly, possibly, possibly, maybe.
The choice is on the jack-in now. What does this mean, Jason?
On the tip of the jacket is a rarely seen tactic in the tech pause. I'd say that's just a
son of frustration. No real deep meeting as to the tech pause itself.
Just get hot. You know, the anger bubbling up. Jack, it does look breathable, but you're still gonna
get warm under these lights.
Especially when carried it heat you up with a clutch like that, you know?
That's true.
Maybe they felt like strip clutch.
Yeah, every time I carry them clutchers.
Every time I'm carrying them clutchers.
You gotta say, yeah, that's what I'm on.
That's what my face started with so many eyes.
I was the closest, you know?
They don't anticipate it happens.
I'm getting carried in clutchers.
That's what they're all in track seats.
My carry is looking over.
Can he help with the tech issue at all?
What can I do? I've got experience?
What luck is that about twist head Jason remind us you do you remember seems like an old one
I didn't get a clean look at it to be honest with you. I mean I did but not when you said it
You know, it's far enough look gold. Oh
There we go
The I drops it
I balls yeah, that really was you
Let's see the other
here. One, two, three.
He's got like three four times.
Oh, no, Lord, get the good angle on the road.
Yeah, don't get in there.
He's gonna be seeing it for a week.
Oh, yeah.
Okay, every K.
That dude's eyes are so wet.
Yeah, body of wet eyes. That's what they say.
Oh, body wet eyes.
Body of wet eyes.
Oh, man, he's a couple of eyeballs.
Don't slip out.
I was gonna say, that's it is a lot.
There's swimmer lubricated.
the
one of us know how many eye drops you guys
the social media
to sell to us on the access to some of the eye drops to
the
the max right man. We got the doctors in chat. They look clear. They look, his eyes look
crazy. I don't think never has to blink again. He's like, oh my god, it's a whole
the world out here. We got the doctors in Twitch Shack. I'm reading it right now. They're
saying that that doesn't look healthy. So, yeah, at one point, as I draw us to come
the performance enhancing substance, you know?
I don't know.
You're like, it's a great question.
Flick to the mini map and back faster,
you know, dodge flashes, you know?
Yeah, yeah.
All right, we've even got a laptop over here.
Oh, my lord.
One does that ever.
It's a twist.
You will get, you're going to have to point in the laptop.
Maybe it's like a contractual thing.
Like if this happens four times in one map,
we have to bring the laptop out.
Yeah, we have to look official.
It is very official looking.
I must say.
Does make you feel like something more is being done, you know?
Well, the first couple of times didn't fix it, so now we've got to elevate things.
Yes, and the referee closes to our screen.
He's got the official referee posture, which is one hand behind the back. It's quite an old
etiquette and the world of referee.
You must always have the hand behind the back.
It's a good look. It is a very professional look for a referee.
Like if someone comes up and gives you a ruling with his hands behind his back,
It feels official.
Yeah, it's almost like the other referees do it.
You can see it is just it is just culture among the referees.
So that's something to say and then they take the hands out.
Twist.
He's he's consoling him.
He's helping him in this moment.
All referees are trained with counseling as well for your boss frustrations.
Sort of like that.
Yes, well.
So twist.
Stoe.
How is this tech boss making you feel?
That's how you get a player to snap right there.
He's like, it's making me feel.
Back up, looking very sophisticated.
It did go for the glasses on the end of the nose, which makes some seem...
He's a waste marker.
vastly more intelligent.
Plus five intelligence.
See, that's just regular glasses right there.
He's the in-game leader.
Yeah, he's looking good, he's feeling good, you know?
What do we just one of these game genders ends after this tech policy?
What do we just go 13 sticks?
I think it happened you think they're allowed. What if like Twitter stands up and says you know what we're not going to win this one?
I'm out.
I don't know.
I don't know.
You know, no, it's not allowed, but I think it should be.
Oh yeah, he thinks so.
I think it's personal.
The way the throw in the towel?
What do you guys think at home? What does no?
No, can't do that.
you know, I've become so we we did uh that flome of it and so I'm so used to like twitch
at being like a part of them are existing. Are you gonna try and call for some sub-trains?
That would be I've got the shoe upstairs. I got the little slipper here you do.
Yeah. Oh, which channel though?
That would channel. Hopefully one of ours.
Hopefully. It does not lie right now but we only do that for Pro League, you know?
Yeah, it's a special thing for Pro League.
I mean we say that for probably which is coming up soon. So
Yeah, throw it around the corner. It all comes so fast. I know the the break felt like it went quick and then
Feels like a slow start, but I know like the the first half of the year is just break back. We like we just get it into it
Because like Christmas day didn't happen
It definitely happened. All right next event. We got
uh, uh, probably obviously here on the ESL calendar.
Yep.
But in the world, count the time.
Yeah, I mean, Clues de Poca coming up in February, then through League, then we're going to
rodder dam, and then Bucharest Rio, rivals, and then Mistana at Lana, CAC, and then the major.
Like it just, it's just a breakneck pace.
Yes it is.
Like once, once February, March, what's the luck like the end of February hits? It's like we ain't stopping.
They have a running count.
Swiss has gone.
He's like, he's disappeared.
the referee's therapy did not know or no nothing's helping he's he's just he's
I'm going to leave
I'm going to be
I'm going to slap now
I think it's a whole PC or just the SS did
I'll be team speak
That's always team speak
You think it's just team speak?
Always team speak every issue and history of issues has been team speak
But it seems to be a issue would have been resolved
No it's definitely not a team speak issue
Okay, just to be clear
After I saw that, that's a declium.
Yeah.
I think for, I think we should add something into the show, which is like a PC hot swap,
like pit stop formula one style.
Yeah.
We did that.
We did that up early.
It was nice.
It was the monitor swap.
That we had a little pit stop action for it.
Yeah.
They've gotten good these admins.
They can hot swap a monitor in like 23 seconds flat.
Yeah, that's pretty insane.
That's pretty good when you think about it.
Well, there were those fiddling with some wires.
Yeah.
Okay, yeah, under that desk, I think there are columns that I've just heard, so, you know, checking some wires out down there, see if they're they're loose.
Never want some loose wires, that's for sure.
Wise words?
Yeah, really reaching out to the wall.
Loose wires.
Yeah, come on for the acronym for that.
All right, what's happening over in the Asian region?
A stream check in?
Yes.
A number of full series behind us, not guaranteed they're catching up on us.
Yeah, they are, they're kind of caught up.
Spirit just finished off and closed out that series.
series. Two zero road strokes. Yeah, so they're on the little
break. I mean, I think that first mapping close was unexpected.
Sure. The overtime. Yeah. It's good to see that out of a
straw list, right? With this new lineup, I mean, even with kind of a
hoaxy came with an older lineup. We saw that like brief
sport where they were like, OK, this is what this is what a
straws can look like at it. It crumbled, obviously, but with this new
lineup with Raheux coming in, Fruzy coming in to join Yabby
and hooks the it's nice to install us put up a fight against the
against spirit especially with dog having himself yet another game
so yeah that is draw this line up but that's another one that's
so I keep your eyes on it could get interesting might not who knows but we're
going to keep Washington found out
this new dog is going to return to some top tier for him back in Poland
where is his breakout tier one event
cat of eats up. Brokey taking the moment to pour over his notes. He's like, he's
like the student showing up to class and you get that teacher's like 10 minutes late
so you get that like reprieve. I'm not really ready for this, but now I have an extra
10 minutes. Now I've got an extra 10 minutes to study my notes. Hey, we might have another
10 minutes to study our notes. Hell yeah, because we're going to go to break. When we come
back guys we'll have this one ready to go. Hopefully everything will be resolved and the
action can continue for possibly one round.
Welcome back, ladies and gentlemen. Thank you for bearing with us as we resolve this
tech issue is in came back into the action here and it's our true master crackle of 26 and
it's 12 to 6 4 or 3 max they were riding away with momentum but looks like they're about
to close things out there. Oh unless they stalled out and that's like an ice. Help me help
me kind of crazy. That'd be sad Pambah or or you come out of this and you just hang them out
It's all right again.
Well, we're just going to be feeling the frustration.
I'm sure we're sitting 4 and 16 at the moment as well.
I think you were welcome a new map all most at this point.
But yeah, let's say if we go that,
all right, macio with A to B p and all go for xsd and 3m4s.
Much more passive in this round for 3d max.
Had a lot of time to consider the kind of money that was going to be brought out
on the face and the kind of buy that they were going to have.
So opening up and saying, well, they're going to have weapons now.
So let's not get too crazy.
Not seen any deep pushes, not seen any deep peaks.
Happy to let phase move into stage one of their strategy
without a whole lot of harassment.
That was a peek out from Jacob.
From boiler sets that open and kill the AWP's gone.
It's an important fight to find that early in the run.
Yeah, but they wanted to, I almost felt like phase
wanted to kind of immediately pounce on that
and then apply some pressure to the B-bombs.
defensive smoke for the time being is going to hold up back needs to be a win Jacob with another one.
Good find two kills at the a bomb site defense because of those kills going to stick around over here at B.
So it chants for 3D max.
What are you just waiting and strikes the perfect time.
So the majority of Swag is to be careful.
Here's a good one over from the left side twist.
It's going to fall here too much damage to Stained.
Luckily Frozen just sends themselves towards the back of the site and leave Lucky 1B3 so if
You know how to close the map here and now the PA lucky one versus three retakes. So that just doesn't seem all that well. He's out of there. He doesn't want anything to do with it.
I think someone said it and then the team comes and dead comes as well. Like if he saves, they can buy the next round as well. There's cash built up although with a losing bonus might not be the most ideal by in the world.
The 3D Max will be able to scrape things together next round if they want nice win from phase. Good kills from Jacob. He's the one that provide all the frags necessary to break them in the two kills and a bomb site one over in lane one of the push in halls that we
can do any BD fence that 3D max was going to have.
So good round from the youngster of phase, and now that up to 7, just 5 rounds back,
out through the extended tap, right back to the winning ways.
the
to damage is done to 3D Max. They're going to max 7k, but they still have it all.
Yeah, phase can capitalize on this buy, right? And you complete to
complete 3D Max going forward. Then we're talking about an 8-12 score line
your four back likely one save you're thinking that's a great chance to be at 9-12.
And then you're like within, you know, you're kind of right there in the action.
So obviously, you're trying for phase, but this could be the advantage they need to build up
some momentum and the last three rounds of this map and maybe four so overtime. So three
Replayers working the way up an end up, twist is deep in support back at the ramp looking
for any pushes.
I'm very calm.
The Panera retake utility from the STG side,
sends phase pack and back to the A-bombsite test the other side of the map while this
utility is in place.
What a five seconds. It's all going to be about what lucky can provide gravity.
Let's see what gravity can do himself.
And lucky's not going to be here for this one's over. He's shifting off. All this is disaster.
The pressure is too often, keeping them distracted, we need gravity.
Because usually, there's 3D max, and that's exactly what it's happy!
He has his own gravitational pull at the back of the camera right towards it.
It's a triple kilo that is a painted face client here on Inferno.
It is gravity on his own and that doesn't have to round out this map.
Frozen will do everything he can.
He's got a clear head shot, but eventually will be dropped, and it is bossy.
And that's a close shake.
3D Max with a one side of Vicks or a here on a Fernos started and played with tech issues or
twists.
But in regard to this 3D Max, it's just a weird way for it to end because that round
I feel like more than most that we've seen of the two side of the Fernos phase actually
got everything they wanted.
They got to, they pulled away everyone they wanted that round.
They found the 3D on one day wanted on gravity over and pit and he just he just gets all
free.
Actually kind of clever.
Now all the signs were seen.
Microphones coming down.
Okay.
Three time is counting down. That's great. That's probably the most important one. All right, it is time. What is in gentlemen?
The Intel Extreme Master's crack-off 2026 day one stage two phase-clad through the max map two new. Here we go, Carrigan
Had a straight inside. He's let's see what he's got up his sleeve a little quick rap play. He's what we like to see
Oh, Carrigan's gonna lead the world. There's no run away from the sea. They're kind of commit.
Yo, you just ran right past him. They ran right towards Alex. He's like, okay
waiting on them to drop down with an ever come through. And so body and lucky, finally
chimed in here, 3D Max were possibly some other not. They go into what's
ecstasy for this so domination from the Frank. No idea how this
broke my life. It was all over the place. I can't believe ecstasy. I'm not even
sure he was a winner. He were running past him. He didn't react whatsoever on the ramp.
He was like, yep, I come with you and I'm actually just rolling the dice that
they're not going to look left. That's a wild turn of events. The trips that the
The traps set up underneath heaven, and 3D Max just a blitter-aid thing.
Because usually the protocol now, right?
Is if you get the kill ramp, you commit down?
Yeah, you can.
If you get that kill and you feel like you have the space for sure.
The ramps are just kind of a weird one.
Like, I would have thought that's just a drop down there, but he didn't seem to have
a carer in the world.
When all that was down was, I'm actually not even sure his sound was working.
Well, this round really shouldn't get anywhere for a face gland.
and they should be a comfortable 2 and 0 start from 3D Max.
Send that we saw in Fernou as well on the Riko rounds 2 and their save rounds is like,
buy one Digo, give the Digo time to like over some peaks, go over some picks,
see if it can get you a 1D, if not, we're probably eventually just going to turn the corner into a slot.
That's exactly what this is. Long range crossfire against two different M4s,
potentially even three different M4s, to the class kill is there.
To do nothing, 3D Max guns come in next for phase.
And well, this just continued being like a trend of what
in front of us.
I mean, this is also the danger of, I mean,
I mean, I think not this, because we haven't gotten to that point yet,
but you know, phase picking this map is like, yeah,
comfortable and it's starting to be an easy prospect and you're giving a chance for 3D
messages. Just destroy you in the early going. Jacob up on top of the silo looking like
he wants to drop down, gonna start making his play.
Yeah, just crossing on over behind these all-salt smokes. It comes towards Mac up,
and that flash lines it will just face to the back of the garage. It's twist,
unleash, and sent forward. I mean, combination with the
for us for the sake of the two of us.
You also have a very short, frustrating individual game, probably related, but yeah.
Didn't really get going at all in that first map all from Furno.
Be fantastic, you see.
I'm starting a few frags here.
Check out this position a lucky.
How much would it suck to be him right now?
Like, you're just kind of tucked behind this box.
They could be wrapping around big garage, thankfully, of gravity kind of keeping this line for you.
But you're feeling, you're feeling like you're really exposed as this box is your only cover.
and
I
assume just checking between both angles
intimately
hoping he doesn't get caught
as the drop down intimate
the gravity to confirm that twist was still in big rush and not wrapping all the way back body
it's going to be all the way to a ct lucky getting caught
and a little bit of damage to face
and it's really gone away but it can't change all the max evidence on quite landing
Eventually it does and now it's too extremely low HP players and carrying it got even lower as I was saying that
East on 10 HP
Brokey need this pick and he wins it so much to see he's got the upgrade too. He's got an aka now instead even took more damage broken
He got brought down the five just like one little bullet just when he knew his knees sideways
Okay, here we go bro. Keep in one. Oh the timing is everything
But that's her season at least gonna stay at the upper bomb side. Here's the steps they come into watch him. It's the time there's five seconds
Stop it!
Keep it up to the point and now I can't get an extra piece.
Look at the clutch!
Face, count on, catch your break.
No, that's a long, long winding battling round,
but I've faced never had like a moment in that round
where they could make a decision to progress forward.
Everything was to battle to dealing with the defense
that was presented at that moment.
They could never get to a point in the round
where you felt like they could actually take a step forward,
get a step ahead of what the rotation of 3D Max.
All that was kind of just dealing with this passive set
outside, and access these from the perfect position to shut it down when the dust settles.
That was a bov-2 or phase, and it's a very unfortunate turn of that.
Well, unfortunately it's one way to put it. Now you have a scout in pistols.
Nothing's going good for phase right now.
Oh, lucky from the back of garage that's carrying getting caught up towards Red.
And check if it's D-Gulp.
It's trying to out at least one kill here, but like plenty more of that came from.
And he is getting chances, just not connecting them.
Bro, if he's going to have a kill, he just runs over the open and gets absolutely annihilated.
That's something for a 3D Max, it's like, let's just bring the whole squad out here.
Let's just have my firing squad at this one angle.
Scouts swings into it and take him down.
I mean, it was a really good round from 3D max in the sense that like you know, they're always
favored to win them, but winning them pretty damn clean as well.
Like you're not taking unnecessary losses, what one do you kill on that round from Jacob?
And that's about it.
Yeah, everything else.
And it's not like a shine away fight to the one in the brawl outside that just
winning them.
All right.
So face down to a capable, it's ever the back to a buy at least.
Getting that out.
Actually, this is gone to the max 7 again.
It feels comfortable with your big net.
a lot of spots you can't play it on Lucas post.
It's an old school kind of philosophy.
I remember when shotguns and CSGO
refers to actually shown that they can actually
be useful compared to previous versions.
It was like, okay, well, that's a money maker
in the upper-bond site.
Yeah, I mentioned the position.
You can play it with ramp room.
Do you want to those positions, Jason?
I close up.
One shot killed, dropped down.
Yeah, these are like the zoos kind of a philosophy
in that part of the map.
But here, a body's going to get most of the attention.
Molotov might force him away and see if he can keep his secret.
It's going to go up behind the red, and we'll launch right in the middle of the pack.
We play as damage by that utility.
The meantime, gravity has taken the opening kill on twists.
And you've taken so much damage if you're phase two,
and this is just the first step of your round hopefully, and theory, right?
If you've taken the NAID damage, you've lost to player Brokey's down at half health.
So lucky outside here is the move into the upper-post,
and it's relatively weak.
All running out of bullets is gravity.
Caricans found an opening, but now it's a recovery mission for 3D max.
I'm coming to the max 7 in behind, this is why it's very potent.
This close-up aim will be just bad, Prokey got a second while blinding and all of a sudden
he's got a chance to win this clutch up against Lucky.
There's been so fantastic so far from 3D max out this competition by Prokey.
Looks to do a one better he just can't.
Lucky steps in A-Mane and he prevents that heroic clutch from Brokey.
Yeah, and you love this streak and you love the confidence your players are showing
if you're 3D max, but that's one of those rounds that got way too close to my 3 on one
where you're like, all right guys, we need to pump the brakes.
You know, we don't need to be this aggressive with how we're playing these situations.
Shock on one down, he was kind of, you know, give him the X factor.
After that, let's wait and play that 2 on one a little bit smarter.
You want them to kind of reel it in and make sure the decisions are being made as a team.
It's a tech issue again for phase and it's gross in this time.
Yeah, it's gross in DCP to the server.
Yeah.
This second shot is nice.
Yeah, I wanted to let him to the body chest with what that flash really affected him and was able to react accordingly.
Yeah, really nice shot from Brokey for sure.
Let's see how long we take to get back into this one frozen.
See if those issues persist into a longer attack pause, but phase still trying to get their first run on the board on this T side of new queue up and spined up.
So I don't think it's going to be too bad.
And we have a timeout instead of a phase.
So Neo, a chance to get on the microphone and have a conversation with the boys,
Carrigan, a chance for him to kind of reassess how the early going of this T-side
nuke has gone, and make any adjustments he feels are going to be necessary.
Because 3 maxes defenses look and rock solid so far.
5 nothing.
You haven't had success outside, we haven't seen them even really get control of secret
to be able to challenge downstairs, haven't seen them get control of big garage to be
able to challenge on the heaven wrap outside.
That part of the map just seems to be firmly in control of 3D max at the moment.
I've, it's a nothing run for the French side into this time out and as it comes to a
close, we step back up for around six, what is phase bring it into the battle.
AK 47's across the board fully kit it out fully, bought down missing a little pieces
of utility here and there.
But around that phase is looking to change the nature of this half.
And they have to.
And look at all the different looks that 3D Max is giving them outside because it is such an emphasis for this phase attack.
I'm going to use that one predictable.
We're phased out to deal with every time you come into the realm of an idea.
We're just a different look at the defense.
got to go up against. It's time they go into garage and no one's there to defend.
Lucky has the sound cue though, twist making the footsteps and running and he's calling
out the Mako one is in big garage so keep your eyes there. It looks like at
the moment phase is happy to leave twist in this position. Reposition elsewhere on the map.
Twist will have a lot of freedom now isolated away from the rest of his team to make decisions to either
in through many to flank around through heaven,
based off what the rest of the comms are sounding like.
Real problem now for phases,
look at the utility they have to first step too.
It's spent a lot to get twist in this position,
but you don't have a lot to activate the second layer.
Well, that's messed up.
Drop and carry in inside of Lobby, Frozen.
they can access these out of that 4v3 was such a limited time 20 seconds on the clock.
Oh and 3 max is still out of position. Yeah, this is perfect for phase now opening that
single door realizing that people I'm so like, there's no one home to fill in here.
Body's trying to raise back in the position at time, but he can't too much about the outcome
of the rounds is that long gets planted 3 max completely called off top of that.
Click play for phase down lower. Yeah, maybe one of the rounds of that shock on the upper
bumps that an XRC's might have been a little bit getting killed as they come out squeaked
door and then with the off over and hot to like we don't want to mess with that. So completely
fool 3D Max win by rotation. Good strategic ground called by phase out of the time out from
Caragon as well, especially with light utility at the end. Finishing move with only two
mollotops to close is very impressive from phase. They're first around on the board and they're
in the fight finally.
And the problem on Furno was that the first half they, we get the full runs in a road and
ever really turned it into anything.
Go out and be able to pull this half back and then get started in the second.
See if phase can actually turn this first round when into a string of round victories.
There is a world in which three matches bounce back immediately.
They're hoping there's the case with the timeout coming up here.
In the fact that they've got a decent amount of money still left available to them.
They've got a full buyout and money left over.
See what the decision making is with three backs.
I'd like to see the end of that shotgun to be honest.
Yeah, well, yeah.
You know what's up?
Yeah.
I mean I'm not a huge fan of it and we obviously see it exploited with if you make it move make it rotate it can be out of position
But it did some good things from so far so I wouldn't be surprised to see him go back to it
Especially it's some kind of low-by situation down in the future low-by sure. Okay, you're not feeling the gun rounds. No, no
I think it's fine for a couple, but now we're getting it really. He's had his couple. Yeah, he's had his couple already
Don't be greedy. Yeah, there we go. So the rifles came out give yourself the best percentage chance of actually winning this two-year-old today
Missing a few kids on the CG side despite having funny unlucky body and marker
I just have to shame them all. Yeah, I think you should. Oh upper boss. We're hitting the timing here
Well the answer is wrong because they deploy they're gonna play with just twist out there. It's his job to
A little bit of a lookout side with the rest of them focus elsewhere
Some miss utility and towards that A site
the target back the body is blocked them out and he's not even afraid to show them that he has that presence
right like usually he wants to stick there and be a little bit sneaky but now he's just like I want you to feel nervous because I'm pushed up all this way
I can have a very fast wrap around I like the fallback afterwards as well
because they'll be looking for that fast flank
so it makes them feel almost fun all day into this upper bomb site hit
it.
Back in with a Rarmus shot, I'm going to go back again and scope up looking for a second
crack of the whip.
I'm going to try and activate it to wish to get him into his main to just have an extra
frog in his approach.
But another Mishop from Maka, the knee misses much has proved pivotal but eventually gets
the job done in one of those kills and then Frozen just comes swiping away.
Actually, look this back into a doable round for face.
I don't know what to say.
But it's all going to be frozen and he was paranoid about the happened heat coming
next in the side peek from the site actually comes through so frozen couldn't be much about that.
And that is the scary outcome. It is phase winning one round and then lose it slowly.
Yeah, I want to say good play from X or C since we're on this opening kill as his,
but just his survival inside the outside. You can see frozen is waiting for that heat from the site.
Not expecting to have them play or come up just exercise being alive and knowing that he could
bounce out of that smoke at any moment. Made that two on two firmly in control of 3D Max.
Really well done. Phase gonna buy up again. Trying to recover from that loss immediately.
Monkeys are a little bit low, this is an important round for the space T side.
Haven't seen it kick-in quite yet here on Nuke.
Well, body gets back into the same position, it was in the previous round, this time
They come from what's in, and this time he handled business.
And this is one of the worst feelings of it.
It's just like, okay, well, Lobby was already a pretty restrictive feeling part of the map,
but if they're going to take Ram Pro, let's see rounds in a row.
Now it feels even worse.
And we can't even hold onto it whatsoever.
So four V5 and you're not feeling particularly motivated about figuring out what's happening over at Ram Pro.
Faces on the back foot.
the
the might just walk into this line that markers holding from squeak doors well
wall smokes up. Yeah but you can use the wall smokes outside if you have no access
to ramp. What are you going to do? That is the one that the player has access to make
plays outside his Twitch and all of his teammates are gone. So don't want you can really
hope to do here as he turns around and will win the fight against accesses to everybody
else. That Carrigan trying to step up now is the only plot I love thing to do anything
there's 15 seconds left. So phase is getting stalled up. He's round for us coming together
And 3D Max is just locking out huge areas of the map that phase just can't kick control off.
Because he can kind of shake and has had a frustration at the end of that round 2.
I think he's sitting there and he's just like, well, it's hard for me to call the moment
because I'm not, I'm not having anything, I'm not getting anything from my teammates.
Nothing's being creative, no one is really, it's really making anything happen on the map.
No one's being proactive.
I don't have anything to call off of.
You know, we're still set up in the default that I called from spawn 45 seconds into the round.
There's really not a whole lot I have to work with.
So, he's feeling frustrated as an IGL player's individually feeling frustrated because none of them
are able to get anything going.
Let's see, phase I think this is one of those rounds you just take the leash off and say,
everyone just make a play.
Everyone go find yourself a kill.
Well, as Carrot did make a play.
How many times do we cast that a phase game, Jason, where you bring up what you just
say, which is no one's making a play, no one's making a play, no one's setting up.
And Carrot did become that person in the team.
Yeah, Carrot did become the one who's just kind of forcing it.
And that's, oh, lovely from Frozen.
he was dinged earlier, knew he was going to get hunted down and now you have some access.
Yeah, it's exactly it.
Targaryen's like, it doesn't have to be this hard.
Someone just needs to make something happen.
Somebody needs to be the guy to go, get your one for one and open up the map for the
rest of the team.
He's going to scramble.
It's got a chance to bring this in, but that was the opportunity.
Needed a clean headshot on the first and maybe build something into it, but the opportunity
is disappeared.
Save time for 3D Max in a 2D4.
Phase is going to get up to their second round and they'll just five away.
Good shot from Lucky and that will allow him to get away to save the AWP.
So hopefully that's the turning point.
Carradon sort of selling the president.
You just need someone to throw yourself in there and take some space.
Maybe he has to be him for a while.
And then three backs kind of brought the play.
Two face in a way that put walk into frozen.
frozen is sharp shooting inside of the lobby and I'm not gonna get those to too often but
they're the most of them yeah you know at this point as well if your face
take anything just just get me some rounds give me something to play with
now last time they went around they were able to build upon it right they weren't able to
actually build it into any kind of adventure they saw the chance here I mean the seven to two
you.
Scripts together a few more in these final three rounds and then you're not feeling
as bad about things and actually if you win this round it puts the money in a strange
place for 3D max.
So actually all the enough for a donut this half has been.
This is a round one here for phase can actually spring this half very, very competitive,
very, very quickly.
It's stopping twists, a quick work of him, and you'll climb back up to the top of the hot.
So I'm opening kill for 3D Max, I'm answering by face climb.
So with the time being, coming to the outside smokes now, the number of the most recent
rounds.
We'll see just where it's moving outside with these smokes.
Looks like there's going to be a little bit more intention behind them when they're
us to the face squad. And the player atop secret stands here for through the max to
utilize. Coming to a secret, that's information. And I'm a stop and I'm body just
lines them up. Oh, face, you just can't get anywhere. Can you?
What are you supposed to do? All right, Karigan. One V5. It's your moment. Time to shine.
Drops down, don't. Karigan's not a guy known to save. You know, he's going for this.
that's what I'm feeling. I would love to help you save them to save you see this
save you save the time. Yeah, you know if you had a lot of time Jason sure
would have brought it down to what you want obviously 40 seconds is what
you needed. Well yeah this is one of those headscratching games where it's like
this is the duality of phase. Just a team that can look the exceptional and
make it all the way into a grand final and now you see him in this game and
feels like they can't even really have a great idea of how to find an open
and kill. So tough times in the face camp at the moment if you're three
max or live in the dream you're just high five and you're happy you're laughing.
You got no cares in the world because this has been a pretty pretty easy. I mean,
three max have been the proactive team throughout the entirety of this half. There are the ones
in the CT side dictating things pushing in, body taking away any opportunity if you get towards
ramproom to get towards radio room, mock us off and hot and squeaked door just being really
really restrictive on the map, number of bodies, and different positions outside.
I think 3D max on this GT side is put together on very good game.
And phase at the moment, I mean, just from what it feels like on the outside, I doubt
it's the way it's actually playing out if you talk to them internally.
But if you a lot like this game has been a lot of going through the motions of like we're
running the tactics or having these people out here, but you're not getting somebody's
searching for that killer searching for the play that they could make for the team.
It's just kind of where we're going through, you know, exactly what the Stratbox says,
line by line. Not really any strength or energy behind it whatsoever.
8 to 2 it's just 6 round lead. Plenty of money for the STT side as well.
Hawkers all is going to be outside this round. Here comes the smoke wall from phase.
3 players outside the try and progress behind it, but 3D max throughout this
half has done a really good job stalling this out harassing, just being annoying.
I can't get him ready for the utility.
It's all starting to work out for sites.
Square, let's talk about hot with the fire.
And phase plan, this time there's no one.
I don't know, 3D Max being a nuisance towards secrets
that you can three-plies over that.
And this is one of the few rounds 3D Max has an information
about their scaling downstairs.
Like those 3D Max even gonna be aware
they need to shift someone down.
Yes.
Okay, body has moved.
Still got time to find himself
a good spot in the lower bomb site, but he's gonna mostly be alone.
I can drop down Ramp Room to help out, but he's gonna have to provide some resistance.
Whist.
Waiting, checking seconds, finally cracked up in that window.
In tandem with the rest of his teammates, check up gets the opening,
Mac and notes, gonna worry about that.
Why can you miss it?
The show I put at the pistol and Carrigan over Walmson.
Now, gravity trying to make sure that ball does it go down,
but you can't get there on time.
Can it's team at the double door?
Yes, you can.
So, ball and plan tonight,
not picked up here at nine to two,
have so far from 3D Macs,
and it could just keep you to get worse here for face clad.
I know, every time we go to Carrigan,
that deep breath is just like,
I can't believe this is happening.
It's, man, this is just 3D Macs.
Again, it takes a long time,
it feels like for phase one third down secret
to actually decide to get into the bombsite.
So 3D Maxx again has a lot of extra seconds
that feel like it feels like to get in good position.
On top of the positions, they already have downstairs.
Face just cannot get a good feel of how this T-Sight
is supposed to be playing out, how they can overcome
the defense brokeie.
He's going to get a grasp upon for perhaps the first time
in this half and no shot, no chance.
Oh, another red shot here from Maca.
It's straight through the smoke, carving the moth
about to be a 10 to 2 half here for 3D Max.
And they haven't even found body yet.
Oh, the shadow is locked to his camera.
I actually didn't that fight.
The shadow can help them out at the end.
Well, yeah, frozen character now at 2v4.
Getting taken out, even frozen alone.
You just know where I'm going to go for him to go.
The bombs outside.
Yeah, he's getting push from Ram for him.
He probably knows that we can't really do anything.
Okay.
Well, next exercise, the timing was there.
Good read from frozen.
Okay, 68 HP a mocker, one V2, you've got a minute to work with.
Gonna go around the world and try and make a play that they would just never expect,
but look at this, back and off towards CT spawn towards single boxes lucky.
See, protected?
Oh, yeah.
We sat for Frozen, because you never clear this spot.
And you're just going to walk into the crosshair, easy win for Lucky, 10 to 2, half, 3d max,
exclamation point here on Nuke, a dominant first half with an 8 round lead looking to close
out the series when we return.
Well, good back to the Intel Extreme Master's crack-off 2020 defense and is currently
3D match about 2 defeat, fake client 2 to 0.
I don't even have to defeat covers it, really.
There's got to be a better, more aggressive name.
Savage, ravage, ravage is good.
Savage, ravage, struggle like that.
Well, that's exactly what's happening.
I think you could imagine that it is kind of a negative per based plan of what we're witnessing today on the server.
At any time, you see a team like put like character in that face that we saw a couple of times where it's just like, I don't know what I'm supposed to call anymore.
Like that's, that's really no phase is just getting comprehensively demolished.
Yes, indeed.
Well, that's good.
Oh, that was nice.
You've added an adjective.
Well, I think there's this around, I just seal it.
And three demands can collect it.
And they're really going towards the upper bomb side.
Broke is got the jewelies though, Jason.
And we know you love it, Julie.
I do love it, good, Julie.
There's gonna be quick support a throw can you can get that first kill someone's gonna swing in from heaven
They're gonna be able to chime in. They're gonna have bodies here, but
Till he's focused that's bouncing up towards heaven. I believe so it is all broken. He's got a bicellid in at the bottom
Well, Lace, he's got two guys. It doesn't really matter. You know, you said they had the bodies that
Wow, pretty max of got the body. He's opened up things with a double. Yeah, that's pretty much round things out
Body does everything for us. What
Yeah, at least
Look, it's good to have a player like frozen on your team who could just laugh it off.
We're just getting right home.
Yeah, that's what he's saying. What do I supposed to do?
I just immediate. He's just swinging around two to block shots. I'm dead.
He's not wrong.
No, he really is.
It kind of feels like it might be over Jason.
Yeah, you're going to take the big risk and call it.
This might be one of those risks. You've got to take in life and say that base team might think it'll lose this one
And be five out. Oh, give me something
Yeah, 55. Yeah, 55. Okay
Well, I'll keep
Probably damage doesn't want anything to do with sticking up and having with the nature's running on it. It's given me nothing yet
And right now, phase is hell of a way.
I mean, look, you have to go for this, just because 212 is so supremely out of reach,
rather than 212, I think I guess.
But it's not gonna look pretty.
Yeah, 312 actually have locked in.
Lock.
I mean, you have to go for it, and there's nothing you can do about this looking up.
That's the sad thing.
the Mac 10 shining in. So phase will just kind of rebuy all this thing stuff and try it all
over again at 2 to 12. We've got to run a lot of 10 straight. But let's just start talking
about how good of a win this is for 3D Macs. You know, both these teams who mentioned had the
disappointing one series loss at Blast Bounty and eliminated after that series loss. So you
didn't even kind of really get to play that event that you're hoping is going to help build you
into this season. Coming in here, phase is obviously still going to get the shit end of this Lali
bot. But, you know, for the 3D Mac side is they're celebrating. This is like they came into
to this and looking great.
What kind of a lot pops you by, Jason?
Just saying.
Look.
No.
Yeah, definitely doesn't taste too good right now for phase.
But, you know, they still have chances to recover.
Come into the competition.
They just sat at the counter through the,
oh, we are planning on we're used to the ESL set up.
We can't believe.
Ha ha ha ha ha.
Jerrigan did kind of take all the excuse to go for it.
You wouldn't be in a great excuse for it at all now.
But I will say that that tack issue,
back. Perceo. That definitely will. It's not going to help. It's really going to throw you off
Chilter, especially on such an important player like the Wists. You can just see how frustrating you
want to form the X to C's coming through. Great double. It's going to be gravity coming through with
that night. And we have Carrigan and Brokey left. And a 2v3 to try and stuff this one from ending.
It's not just Brokey climbing to the heavens. And we need to now this world clutch. They will prevent
that from happening, grenade goes up towards his head, and has to throw through the sword.
And Brokey does not do any work in fact, it will be 3D Max to comes to point to feed
face clients that I choose to zero in fertile and then new.
They just continue their run out of stage 1, into stage 2, during crack-off, and that
last and recovery seems to have re-integrated his 3D Max for.
Yeah, it does.
I mean, came into this dance on some cool different ideas.
I think the performance of Boughty is obviously a huge thing coming out of stage 1, being
I asked for a player of stage one, continuing to have impact here against Facebook for me.
I kind of alluded to it in the three match of Shastanya.
I think the offers are the easiest place to look in terms of their individual performance
and it teams step up in performance.
And I think today is especially on New.
Mako is an absolute piece.
Mako is everywhere on New.
He's in their face at all times and you have an offer playing like that.
Really, really hard to get things going as we saw with phase today.
None of those rappers were able to get anything going.
Faze just feels like they never stepped into the series completely.
Never, it's very, unfortunately, I think there was a period of time where
it could have been Faze and it was literally that first atmosphere.
No, when you go that full-round street, yeah, okay, right, they slow start,
but they won't get up in the second half, it didn't get blank.
They don't see a very slow start again here on the street.
Well, that's the one that's kind of a prejudice in the sense that it's slow.
It sits your map pick and you start on two sides.
So when you have a slow start it feels like it's like expansion we've had for a
the multitude of reasons. It's our pick. We knew we were going to be starting on T side.
Yeah, this is just a really, really rough. I mean, well, let's say like this, we have to find out tomorrow.
This is a bad day in the office for Faser. If this is actually just an average day in the office.
I know. I know. This is why, this is why, we'll face it in particular as an entity is so hard to do this with because it's like,
as soon as you give up on them, they have the miracle run to the grand final of the major and you're like,
well, I guess we have to do this whole if thing with Faser from now on.
We always have to, yeah, we always have to, that is almost the rule with that team.
But yeah, now phase joined the part with Furio, it seems to have been upset.
This is the last of an upset, though, for me, obviously.
Like, fully sports being serious.
Absolutely mind blowing.
Yes.
But this one, you could have seen it coming.
But abandon, I'm sure.
Five, the previous day, that's by two beer threes in order to progress taking out
out game illusion at the end of the evening and now they go on to face one of the heavy hitters
in fact one of the victors of Intel Extreme Masters Winters all the way back in 2024.
Don't be right, you're gonna be an interesting head to head let's see what we've got in this
B.O.T.R. group opener. You had a frontier heading into this one he's feeling good about the
maps that have cropped on up over past pick for a Stralis starting things off here on dust.
Now we already saw in the first event to start the year out in Bounty, falling a little
sooner than they would have liked at the hands of Paravish.
Obviously the squad went on to win the event, but this is their chance to showcase what
they can do versus the top dogs in Stage 2 here in Crackles.
This is a cheeky call here, just walking out through the mid-smoke, throwing in this Xbox
mode leaving a bit of a gap.
They are out and about.
smoke for mid to be as strong as there's only two players to win this round.
Yabby, here's them coming his way.
Stan's gonna clean up tonight and so this mid split already in jeopardy can yabby get out with
anything else?
Stay haven't clank on!
This is big!
Oh, trigger hell to be yabby!
I think it's all the glory!
It's left on a Shiro defuse tapped, now being committed to no kid, so he does have time to
work with here, closing the distance.
Shot's got to come through straight away.
God enjoy it all this and he's got to cover a Stralis start strong.
How often do you see Donk caught off guard?
He has his knife at his jumping around in the bombsite after one entry.
Spirit fell out there had the read, but they didn't clear the back of the site.
Yeah, be coming through with a massive double and Ryan covers him on the diffus.
Because don't put any down on sure to hit that shot if Ryan misses.
Yeah, just enough time to spot that 10 seconds stake, but fantastic cover from the little
alien keeps a Strollers in the game.
This is around Taken despite what looked like a great call for spirits, but of course
the Force in Round 2.
I'm glad we fixed the cameras too, or at least they're doing that.
It was throwing me off seeing Donk, but it was actually Foozy.
As far as he looks like, he could be the best player in the world.
OK.
What, visually?
Yeah.
Like how it's unsurprising, this nacks is so good at darts.
Yeah.
He looks like a darts player.
Foozy looks like what?
The goat?
Yeah.
Foozy.
How on an island over here towards middle?
They've taken short.
And now Zontix trying to go blue for blue with him.
Oh, it's the long wrap in for Hooksy.
move for Luke, see, Bozzy move to make, but he's got the fact turned in the middle,
it's even gonna escape. It takes a lot of damage, but at number go up here for Astralis 42 now.
As Donka magic select alone, magic's back turn from an aggressive rear behind the molly.
Donk, what's he got? You don't see Donk in a clutch every day.
Can I find the first? A where the hooks he still could be somewhere in the back climb,
and he's pressured from short on the options.
Really starting to shrink on down.
No magic from Donk.
It's denied early.
And they could clean up at that force out of Australia.
They've come to play today.
Yes, the first time we've had this match of Paris since you may remember it.
It's not as darn grand final.
A matchup of course, the striers were full Danish at the time.
It was a difference.
Oh, these teams are experienced.
You know, not the same.
No, but Australia's we're getting swept in that series.
series if not for one map on the Raj where Stan was talking some smack in
takes chat and it seemed to pissed on cough we're gonna have to see what this
new international astrologer could must rub here of their land debut and it
was an impressive debut right short falling to energy bit surprising but they
smashed pain and even game eligen had nothing on them at the end of the day so
So, let's spirit in flux right now with in game leader, ship change, and it's possible.
And they like today.
Yeah, and you know, I think when you look at the spirit squad, just because the donk and
Shiro factor, they're always going to be threatening.
But if you're one of these up and come, it's one of the guys that are straddless, we're really glad to bring in and
and a fuzzier, I think in particular,
a rye you're getting a square off against,
you know, the best rifle or in CS.
This is like a really, really good chance
to kind of make a bit of a name for yourself,
you know, really put yourself out there,
especially considering spirit.
As you say, I rid in that kind of period of flux right now
with all these changes.
And again, you can catch them a little sleepy.
Maybe even a huge, don't congear a performance
wouldn't be enough to save them
is an opportunity you should certainly relish.
So, flash play out and admit,
Fuzzi would the first yabby here providing cover and it's right up at the window just on a
X-hand. Very excited to see how he plays here. For me, I think that's kind of the big attention
grabbing piece. He was a little quieter in the game-eleging games compared to what we've been used
to see. I think same in the NRG one even. But you know, there's opening games in stage one looked
super legit from him. Fuzzi as well, again, to go blow for blow with Shiro is a damn cool feeling.
Shiro's been constantly seeking to improve, very much aware that he's the other
heavy hitter inside of this team and we have had games where he will rise above
don't find a lot of impact on this AWP very much.
One of the top orpers right now.
Apparently, they want to just go for this be hit pretty early in the round.
So we're talking towards Shorke, it's Donkowloah, magic setting that up, but the rest of
spirits, they'll group back in tunnels.
Three block, three strong, a Stralis with a stack and right now looking like the right
place.
Got stare hiding out of the car, hoping he is the Joker in the pack and unexpected.
It'd be some of it comes in, high low set of Infra Stralis ready to fight back, but
a little bit of a ruse right now looking for the B hits, ignoring mid.
Strawl has caught 4 to change positions in this point in the round, they are stuck in their
way, so Stair could be still a nasty surprise here at the car.
What I loved him to get out with one instead, instantly top-hold takes Ryan moving in, trying
to play cleanup.
Yabby's turn, this three-man defense game will down, but a miss from Shiro.
And there's Yabby, a second chance, making a third is another just rattles on past him, and now the road takes a rive.
Just sees far from an easy round for Spirit, they will get in.
But now Planted, Shiro has another opportunity, and this time it doesn't go to waste.
I think that's 11 cross in, it's done great, favors to Spirit, but a Stralis have also snuck back through the doors.
Using that smoke to their advantage, sure it doesn't know, caught out in the open,
playing the tonsm I have to clutch up as to near his boxed in back of the site,
jiggling, getting info, who see falls in the fight and is intrigued, but no chance against
magic too quick to close that round out spirit against stressful, but they get it done.
I think unfortunately for a straw, they don't have any of the benefit of the triple be there,
so focused on middle, no one even bates for stare when they realise spirit out will be.
No one peaks the doors, no one jiggles, and so stairs position is of course cleared,
and spirit get in into a 303. There's no smoke, we're like a problem, but they're using
AT&T instead, it all works out. Close rounds still, a strong as well, of course have money.
It's spirit have been welcomed into the match.
Magic's MP7 alongside on ticks respect and they use a utility really nicely there getting rid of that AWP boost
We're seeing that wide boost as well.
It will take a look behind the smoke.
Big pick in the B site.
Doesn't look like they're going to jump off at home.
Oh baby, they're well.
They're trying to move in quickly here.
Line up for Yabby.
It's a lot of damage.
But in the 3v4 being, this is out of position.
I don't think damage is going to matter.
A damn bit for Australia's.
It's holding on alone on 10 health when they get the bomb.
and that lucky astrologer too far away.
What feels like a round of could have been punished.
If it's just jumping in the opportunity to take that beast site.
I'm trying to split this safe.
Don't quote overdo it.
Now, I like this, you know, it's like you're keeping suppressure on if anyone does something
silly and overstaps you could have punished, but really you could almost have more to lose
through this hunt.
There's a lot of times in spirit's past where we judge them for it not going for those
Those kills at the end around, but not here. I want's fair enough. Keep their own money. Yes, Dan.
I'll strike him down to what he wants. You want to build your economy. All right, time out for his straddles.
Those three saved guns to work with. That should be him.
Sheer is going to grate spawn if you want to pick mid.
Holding for the Persia, expecting something from the Stralis Advocate, still keep
two pistols. Smoke for lower put some fear in spirit, but don't his still in his
traditional round beginning.
Always saying don't just come out of lower at the start of every round on T-Sat Dusty.
Using his U-Tail playing careful, knowing that pistols are in play.
I shot.
I mean, that's a really good catch for Fuzi, one of the three hero guns.
It's the biggest while he puts it to work, and he finds it's all been counter-part
for the spirit side.
I don't know how close to Donut, a re-swing here from Fuzi would almost certainly be
punished.
And so I'll decide against it.
A good reposition for Fuzi would be silly to repeat.
You see, Magic's go-to, where the octopus dropped.
You've been flashed off the angle.
Doesn't take a genius to figure out what's going on.
Punish in the default here patience for Tenea takes the head on Fuxy
Stair again committed to
Or maybe a surprising position for spirit 30 seconds. They can't wait for that bombs going back to cats at times very low here
You're hoping the donk can crack open the site for you, but he's gonna get past this Fuzzi
WP
I think man could
That's the team and tow, Fuzzi delivers, how are they?
Fuzzi's on for a hot streak here and it's only Tenea left on the short side.
He falls round over that kill, had to come through, magic gets it.
On plan now found, suddenly we're right back on, it's spirit seeking to recover.
Magic's topped on in, ready to swing on the AWP, and he knocks water.
Happy, oh, bang, but he can't follow up and now wounded.
Teneer's crossed in and the round gets very hard for Yabi.
No idea where that next peak is gonna come from.
He's also got distance to close, time working against him.
Teneer holds all the cards here.
Yabi's gonna be flawless in the approach and just getting toyed with.
Had to go for the jump, had to attempt it.
And it's too easy for Teneer in the clutch.
I'm not surrounded with the spirit, right?
Don God, orbs coming out on Cowwalk, they didn't wait for the Molotov, they are feeling
the pressure of the clock with 20 seconds left.
If you get to double kill, you thought that is round done, they're magic shot through
the smoke, puts that up to use to near three kills in the clutch.
Shocking round to win, I love how to near places, I was very forcing,
yabbing the car, catching him mid air.
That's a sick round to win for Spirit.
There was no room for error.
I'd do it without dog as well, dead for us, not cats.
Did ready for Shiro and another pace you could have.
Going right down the guts.
Flash ready. He's in trouble.
Flash comes down now.
Stair might be blind. There's a noise, but he's just secure one hell of an advantage.
Magic's also native down low and not destined to survive in this one is hounded down.
That's a lovely little flash play out of a straw is to find an early 5-on-3, a 5-on-2 now rather
the Zontix Antony's Antix still yet to get a kill in this map.
And you've basically lost everything.
Some squads would just look to save from this position.
gone disastrous lead. But something's dead jumping up on a shore. It's a clean finish for
its drylist to maintain this lead. Spirit needs to be ready for that position. Rose done that a
few times now just standing on the white side of doors. Very open, very committed, but it's
so audacious. It's not being expected here by spirit. Stroll us, our playing fearless. Cool flash
that up. Spirit. Woulder maybe had their number there with a lineup from sure, but they announced
themselves upcat walk with a uter and that just gives a strouless the warning to
pounce and some frustrating round-time action with Donkere early in this game.
She's been caught with knife out, been caught blind, died to a player in a molly, all of
these little moments helping a strouless it build a lead on spirit's map pick.
Let's try and just don't look like they're old lifeless self.
That's what this double-change, this international move has allowed.
I think we heard Huksi talk about it and say, it's a nice play with players who are motivated
right.
Two very unproven players.
You know, Fuzzi with a decent amount of experience has been around the blocker's
played in three different regions, but it still has a lot to achieve, has a lot to prove,
And so you can tell us why it's a hungry, they all have so many moves, so many old plays on this CT side, setting each other up well.
It's what you love to see, it's what you get out of a team that is young and hungry.
And that is now what Australia is are.
With these additions.
Yeah, I think it's one of these things as well.
Oh, hang on one second, this is going to be something fast for dog cats or what's long and catchers who see on the spokespan.
final bullet connects, and that's the way the captain falls for Australia, but it's not
really been a game about the captain, who's largely in the side car, been the rest of
Australia's carrying them through Ryu gets aggressive after the long contact, and that's
the bomb as well, so potential, all the time, again for spirit, with magic since ontics
dead over towards the tunnels, I love it, and it's just nameplate counter strike there,
you see don't come out the long doors. You know he's not going to be in the tunnel's position.
You feel emboldened. They needed an aggressive move and riot on a perfect timing.
Just might have saved the day for a Strauss.
Oh, suffering from success or spirit getting that long entry is exactly as you put it.
Not only sends a Strauss in, but
a spirit didn't want to go long. They just used on to take the spawn, take the entry
and they had the bomb ready to jump on B after a fake on that A site.
The straw is continual aggression, continue plays being made, and I think they've already
won the round.
You know, going back to your point this idea of, yeah, playing with players who are motivated
who won, it's a quality I think when you look at someone like a fuzzi, you said, very
experience played in three different regions, yeah, he's been in NA, been in Asia as well,
during the time with rare ats him.
You see someone that was willing to do all about, you know, up and move around to wherever
always required to allow them just to keep playing
get chances, get the rep soon.
You want that, that screams motivation.
That screams on who is willing to put the effort in.
And, you know, already you're kind of getting this feeling
both because it's the furthest along he's been in his career,
but also because this is a big name
to organization. This might be Fuzzi's best chance yet.
Oh, absolutely.
It's absolutely must be.
It was a great entry and an ending from a Strawless in the tunnels.
One of the things I think for Spirit is you are going to have this idea that like eventually the pieces are going to fall in a place and they're going to start looking really cohesive and good.
But magic is still like super early into the IGL venture and on top of that I think another thing that's almost working against him in this regard is his whole career was spread in team spirit.
spirit playing alongside Chopler. The only other IGL he's had to kind of build his identity
for how he wants to play, how he wants to cool around, is the guy they kicked from this team.
And so I think those are the two things that kind of go against you here, not only is he new
to the job, but he has to figure out exactly how is he different from Chopler.
Oh, Miss Chopler, Boosey and Donk's very good at punishing them.
Yeah, I mean he forced them to shine away. Nice jiggle for Donk. His counterstraves are unmatched.
Showing the mechanics on just how you move your mouse.
Then Spirit's sitting a 5v3 around that they have no business losing. I know it's two pistols in a scout, but
Spirit, they need this one desperately.
A Stroll is making a gamble with a flashed and little they start to shuffle over CT2A.
This is meant to be a guaranteed for Spirit if it is. They win the round.
This is where the call makes all the difference.
A Strollist continued to go hunting for information but in doing so, they might realize that this round is already lost.
30 seconds and Spirit just have to walk into B.
It's around that a fire striers can afford to surrender.
Not only do they have money, they're not giving spirit guns at least.
That orb picked up by Shiro, but still two players who take knives.
They got suggest a relieving one for Spirit, because they finally take around super cleanly out of the three.
They've got two of them that were down to just one player surviving always super expensive, always limiting the options.
here, you know, you break through with far less. You get out with a lot. And, uh, generate a little bit of money as well.
That's going to be required if you want to have staying power in this first half.
As we're spirit, I'm waiting for those pieces to slot into place, maybe even in this game.
A strong start from Australia's spirit, right behind. And you can never get comfortable.
against players like these.
For a strong this next couple of rounds you know really do decide whether or not you want this to be a solid half or a great one.
Because you're still holding that leave, you can have chances to keep the investments coming
through.
It's not like, it's cost you everything on the half, but this is where you could really
leave a good impression.
This has been a very struggle to map for the Australia squad at the dawn of this new
roster.
It was one that they had a fleet of losses on, they started the year getting demolished
by a pair of vision if you remember back about the year in one, but even before the roster
changes, this was a sore spot of a map.
It's one that they had to have put some time and energy into improving.
So, this is where we get to see just how deep those improvements run out towards long,
double set up, and tinier is coming this way.
Orp is on the line.
Orp on the line, but it's not coming down, spirit.
I'm going to try and block it to be wait for it, fuse it goes around.
They're out, darken nails and not their headshot.
Perfection.
Fusley put down a gen to dunk.
We've even got something's lucky out there.
We have to get a fry in this game, but this could be high impact.
Here's those rotates.
Does he pounce on it?
Second player still moving in.
All those ontics didn't pick the right target,
right in able to turn back and take that kill.
Shiro, on shore, pressured back, bomb makes it in.
Backstab, for dunk is the sight.
All of a sudden he's just ripping heads off right now, Sheryl even styling on them.
And today it is that the two stars have spirit to live at that round for free.
And that's thriving in chaos right now.
I was here there in everywhere.
And yes, once it doesn't get a kill, but he's delivering valuable information at least.
And spirit are not slowing down off that info.
Sheryl catches re-agro.
Don't never stop running.
I'm gonna spare it finally put a strawless into a bit of a predicament here, three players of money, two players with knots.
And that potential great half might just be good.
He's looking locked in, yeah, I mean, it's taking a little while to get him activated,
but don't, finding his form.
They're looking round to tie this game up.
They've gone for the force by.
Stralis put all their ships into this round.
I like it, you're maximising your buy-rounds.
You've still got an orb.
Fusey can't afford to miss onto Donk.
Not three rounds in a row.
I miss this one and that is a big piece removed.
I don't know if that flashlight I want to know.
Didn't do a thing.
Is that the green top protecting him? I'd be.
If you are pressed to find a team out there that don't breathe, a hell of a lot easier
once donk is out of the picture in the early stages of these rounds.
That's what's Charlie's now feeling like they might have some freedom, go back, clear
out long and set up hoaxy and fuzzy in this position.
Who's he will leave eventually?
And that leaves him in place with the off to watch for this short cross and that is where
spirit is coming.
It's good blockers while I spirit execute those smokes they throw allowed them to cross
in though so Fuzzi still want to pick a powerful position, goes to the corner, to near
in first Fuzzi, flash off for a brief moment but he's got more shots to take and more kills
to find 5-V3, 30 seconds spirit make it in.
Here the orb fire off, he's going to fall back, he might not suspect, there's still floating
around at the ramp, he was able to get here so early so quietly they've got no clue
Roundup room in a bungee, on for the hat trick.
That is a very nice round from a Strauss's Swedish opera.
Yeah, when you take out Donk in that 5v5,
it gets a lot easier, doesn't it?
And it is the two new pieces for a Strauss at the top of the charts
on the half, 11 and 5 a piece, near its score line.
Just love to see it.
testing spirits.
I'm just two of all maps. That's the part that's standing out to me.
Clear they've been putting work and I think you're dead on this top. You've seen
foos you do this boost so many times. Has to be because that that top block blocks the flash.
Yeah well there's two of reasons it could be is one because we see that mid to that that
smoker hinged the wide one. That actually blocks the lower peak when you're boosting on the normal
corner and so that's a reason. You'd want to boost on the other side. It's also
It's just a different angle, isn't it?
But I would imagine that's how it does something.
Even if it isn't a solid object.
Got a myth to bust it.
Spirit feeling compelled to bring up boost to their own.
Someone to break this, if they did,
might have found Yabby spanning that mid-smoke.
Sure is waiting for them to do exactly that, but no, it's very good upcats.
Don't front line waiting.
Again, you're looking at Confucian best.
A key player in the head to head who's coming around this corner first.
Look, you're like Cheryl on the AWP.
You won't get run down there's this support stand bait and sign.
And the short play gets destroyed.
Fuzzi even gets to keep on fighting, and Zontix has that a kill all game yet in round 12.
You don't imagine this is where it starts.
A Strauss staring a winning half dead in the face.
On a map they've struggled on, they find a good deal of success.
That's a nice open up in Zontix, but it goes no further as Strauss.
They've got Fuzzi and Ryud, these two new pieces, two rely upon, and it's seen them through
through to a fantastic CT side.
Spirits starting slow here against Australia's only five rounds in their first half
and this is undustu no less. It's not just Spirits' pick, it's a map that Australia's have had.
Ugly performance is on, that is not the case today. Flash peek off the flash peek,
fuzzy peek off the fuzzy pick, and Australia's store their CT side.
Yeah, I have to recover. Thanks to that force in around 11, it put them on the far
straight to a winning half. I see, donk. Look at on over.
I think there's a nosebleed. There you've got a nosebleed for a
strong. This is not you. So excited. Fuse you got so excited after
this half. He's bleeding. Stunk staring him down like yeah. Yeah. My
kryptonite. Gone. Let's see if Fuse can do it wounded in this
second half, he had a great bit of all ping on that CT side, couple rounds with dunk, took his number with some nice peaks.
It's the type of half where you feel like he's put his blood sweat and tears into it as foosy.
You're just going to be crying at the end of this map.
It may seem like magic, magic, magic, magic, it's almost as strong as going on. Magic's in deep thoughts, Harry pondering.
A pistol set up as we go live.
Spirit CT side.
Oh, the vibe difference is between dark and zontics.
Why do we fare that very different first half, spare?
Zontics was oh and 10 until around 12.
Alright, Strauss, you heading B into donk's juleys.
Donk and zontics, time to combine.
The young and young of this game side by side can they get an ace between them.
Swing out on his ontics, he's there to pull the attention away from Domka on the Dobra
Rattis!
Oh man, that's that set up!
The trap sprung and a straw is get decimated.
Ace between of it indeed, Harry, five kills from Domk and Zontics, three from the USP
of the latter, after a very quiet half, he outfrags his T side in the first round of the second.
You know, with CT side coming up the twide, you're lost all hope on Zontix, yes, it's
not only headshots, you're going to see from him this game.
It's body shots from now on.
So, a strong list, don't get ahead of yourself, yeah.
That's a point in reminder that there's a lot of work still to do and even game now on a two-sided dust to
Oh, Maggie dead here
tried to get the native in did magic
Not wise I turned the glocks running it in far as Australia so concerned there nothing to lose in everything again
Oh, yeah, at least it's glocks play is getting caught out in the open dog. He's not gonna pull you till easy
I'm just gonna shoot the pistols guys crazy thought, non-scotted in them. It works better actually
I know 30 UD is quite tempting, but
Here's your own last ones. I'll take another headshot. 100% headshot ratio. That's why it feels off. That's crazy.
It was the two AK kills, at the end of the first half of the pistol, and now that, how's he done it?
Back to his signature style, body-shodding and such, coming into this first ground round.
Corner smoke for Rye used to an attempt at long control here for Astralis.
There are a way ahead of it.
A way ahead of any move from Spirit.
With the bomb left back in spawn,
it could prove to be a little annoying.
Fuses had to go back and get it.
Meanwhile, Spirit going clear at lower tunnels.
Strawl us.
Outside of this, but they're best bet really is just a power through long.
Trying to take this space.
That's not info they have in the kill for a match.
I've given them a moment of pause.
He's followed up.
And he's seven going on.
Yeah, because it does even more downrange.
Now they're here to all firing off.
Still trying to power through.
But the rotation has been given more than enough time
to arrive.
And now all of Spirit in here.
Magic's done was crazy.
Even for Hoopsie down half.
Shiro's death is the only reason
that Australia's are still in this round
but for how much longer there are a native
available to go on that bomb when it makes it in.
Bruce comes up looking for a kill defensive smoke
on the site. That might be something's on to sprays through catchings there, break coming in,
foes in the only one, doing anything right now, and he might have to do it all. Two kills deep,
low health, bomb crossed, but spirit will not let up.
Anyway, he goes looking for magic. My find him.
Tap on the bomb. Austin's a weak foes he's doing with the rifle. And now, who see?
There was he as a man trapped, not punished on that swing with foes, he's on his something here.
Jump up denied magic gets rid of him, and that's the big threat you look at who's left.
It's Huxy 2 kills deep in the game!
What a way to find you third!
And now the clash of the captains!
The 7-P-7's been so damn good and magic's loving the buff!
Puts the new gun until work to win that round for spirit!
That's gonna be best MP7 round to crack off so far.
Smashes through him, four kills, long ranges well, jump shot everything just a highlight here for magic, and spirit take that first gunny of the half.
Chaos, only made interesting by Fuzi, only gave the Astralis a chance, and still spirit take the lead back.
from buff KSUK on his streams buff MP7 on the ESL on magic's got it all I felt bad for
Phoozy cuz the jump shot man he wants how you get the 9j race taking a 5 and so a
the strongest wall was slow down, fellas, and all on an eco with no armor.
Bro's feeling himself right now.
Hooxy's promised him it'll open the next gun round. That's what that means.
Hooxy 39 is going to play pistol or SMG in the follow-up, trying to get as much as they can out of
Fuzy. Now, the one thing this is good for is it's the last thing Spirit will expect.
Donk orping middle. This head dead. Perhaps rages on it. I think it's the force by two.
Second ore makes the appearance. You are not ready for an open this round spirit.
You've only got the element of surprise for one shot and so Fuzzi has to make it work.
If you can find that 5-4 maybe you're on a something.
I'm a spirit, no it's pistol. So what do they do? They play committee positions. They play long ranges.
They don't give mid-fight.
But if it's smoke to cause a question...
...that astronomers, how do they force and kill with the set-up spirit have?
They might have to be walking out mid or appearing at a dunk jump spotting in the window.
This could be Phuzy's best opportunity.
Right, picked and died, and that element of surprise is out the window.
Oh, he didn't necessarily have to do that to me.
That's crazy mode.
30 seconds, invitation into a.
I gave you all the warning, they gave you all the chances to not take that fight.
Magic's and Shiro still in position to stop this round in its tracks.
There's no you tell for the place.
It's for no inch.
Mission for Shiro, no!
And attack from the foosie.
Oh no!
Magic's up on a hold on time getting real low for a stroll.
You know, on this one, a Peter out, you're going to get something here.
Ground game is Shiro shuts him down.
health sure still good for it. Foozy with the decision that died or say even battles
forward just to dodge that risk of dying off the time. Good have gone a lot better for
a Strollers to be honest. A misshot's for Foozy down the stretch. He is feeling it but he
falls short and this one. It's in here we won't talk about it. It's all fine. Captain safe by
Shira or Magic's just about. I think you know these have been now a couple of frustrating
around some astrologers because you don't know that they could have been so much more.
Foozy did 180 damage and already got more into one from him,
falls to the pistols at that point to try and deal with the low players to close the guy at Goose.
I think she's done the right thing, he has bought Foozy at all, he's taken the hell.
I'm foozy with Kettle on this time.
I mean, there's a smoke that blocks that boost peak, that standard boost peak.
who's he goes for his
Spirit of already backed up the double remains don't in the middle
Smoke comes from the be side
The straw is a lot of nothing going on right now. He's to take something back on the map in on the clock
I'm still here outside of the B tunnels, and so even though they're
posturing for the short control, this one's going to end up back on B.
That means you're going to don't call up to get past, and Zontix who had no kills
heading into round 12 started to really express himself a little bit more in this second
half of play.
Strong possession.
I hear the drop down, they know he's up close.
They'd have as well if they come through this smoke could get caught.
Doc's gonna get gun on in time, but she's leaving blinds on ticks over ran and we don't
dead straight away the B-site fault is.
You tell with whom to see on a mid-Lurk, but the numbers might paint a grim enough
pitch here if it's spirit.
Even though their money's fine, they could justify giving it a look in.
You're just so out of position here, and you're thinking on Jebby, it's around.
It's not really worth attempting.
That's I guess the limitation of the double warp right donkeys watching door to mid and so Zontics has to play more actively
He can't sit on the top box and just let donk's back be open to a B-pop
Trice to play active
Strollers have good flashbangs the blind at both players
That's how a dangerous B site
They quick work off a well-earned gun around here for a strong sensation
Who's he doing the captain's job right now?
I'm having a pretty game doing what he must to secure round wins.
Is that the start of a T side or is that just a glimpse of it for a Stralis first round
the half.
just right back to the double orb. And this is expensive.
Not if you win every round.
Fuzi?
Top of the server right now tries his hand at the mid-fight, but the need gets the
macross.
100% sore too though, and so that's at least something for his trial is to work with.
Okay, down into the lower, stands already ahead of it, and a little bit quicker here on
the timing to go and seek out this control of mid-all.
I already own the catwalk, it's not info that his trial is happy yet, but they're about
to find out.
Constant pressure on this B-side with his lurk smokes.
Not using them.
It's keeping it spirit gassing.
I mean, you made them very twitchy and nervous about a mid to B-split.
Made on the smoke, at least provided the info the normal was out there yet.
Yet, for a Stralis.
But it's forced to burn a good shunky or you tell here.
You pulled to near out a position, have him watching CT because of that mid to be smoked because of the be-lurg smoke.
So, Antix looks like he might want to alleviate some of this pressure over the wards in front of the tunnels, but no, he just blocks.
It's all about sure right now.
Five players, same position, Strollers, setting up an execute, 40 seconds, sheer at least a hit hit shots.
Just here last time, no room for the missed time around.
Covering from the rifles and missed from Shero's in the air, able to stand and deliver
a burning alive now in the molly had to get out of there.
Magic's left is the sole man in the sight itself, and up and over, Ryu finds him.
All this focus on Boosey, you forget what Ryu brings to the table, but this 3K showcased
This is why we were excited for the rifle prospect in Australia to tape the team spirit
in the first place.
Another limitation of the second orb can don't really go for this.
If you had a rifle, no doubt he'd be running up CT looking for those fights.
This is just not the tall foot of the job.
Knife to a gunfight, spirit walk away, a Stralis on to nine.
Shirro's misses continue to matter here on this CT side.
He could have played further away, I could have played that ramp, not good light, I like the
execute from Astralis, his Parvition S, but you tell us a land perfectly, their mollies don't
land deep enough to burn out ramp fully, and so Spirit can play back against the wall,
that's what magic is doing, why don't that ramp position if Shirit takes a similar angle,
he can get more shots off with the AWP.
The both of them insignia caught in the open swinging into fights to nirb burning on default.
There's only so much room. Are you three players here, but there was room.
Well, yeah, I'm installing the double-op, good news. It's over for Team Spirit,
because of that save. If they wanted to share it to have one, don't hit the drop here's over.
So the rifle comes back out. It's a bit of a relief, I think. Is it for a straw-less?
This is the round where you could break spirit's money.
And that would suddenly thrust you into a very powerful position with only one rifle
round between you and the game being over.
So, on toks and gunk, both fighting tunnels looking for these opening kills again.
Oh yeah, be it.
That flash doesn't mind.
He's got a teammate with his back.
take on long, sure road. Once again.
A lot of attempts at missed direction in this round,
sure, never moved, a muscle. Just focused in on the long doors.
And the problem with attempting this much missed direction with the corridor,
smokes the mid, with the lurk smoke and b, but that is a lot of your
But on hoping you can
call Spirigester to get out of the way, essentially.
Attention 10 to your moment to be.
This is what they're left with, charging past that need to be smoke.
Now through the window, Rye, you provide to the opening, are they ready for dark?
Another man in the sight went on clear, Rye finds him.
And they pulled their way into a 2B2.
It's the 2 new boys, the 2 heavy hit is 17 kills of peace,
left up in this one for Australia.
I should have the door-slok, boozy, caught by surprise and Ray who was trying to rap middle. Ray who is so at our position right now, they're already in the sight.
I can't run yet.
Time might be the problem here, kit on to the air.
You don't know.
I can't go in for the clear, they don't know where this guy's gotten to, but surely you start to piece it together.
I'm at the kit picked up, Ray who won't get here in time, he's too late.
Overcomplicated this one, D-view's halve and team spirit, locking double digits around that could have been.
So much more for Australia's paradise to confuse that hour without taking. I gotta say yeah the clutch falls a bit short
Right, I'm trying to get cheeky with it. No, you can just be lined up in a awkward fight in tunnels
He makes that round possible look at this in tunnel. He full tanked the money the money is down
He runs all the way to it. There wasn't an indictment of the CT incendiary right gives us one takes 50 damage on that cross gets a double entry
and don't stubble kill in defense turns out to be enough. Spirits just stick it.
But you can't save the listrollers on giving them a run for their money right now.
That was around where the plan went wrong for a strawless and they still made it into a winnable position.
trying to avoid it being a game of what if. Spirile with a round lead. Money still on
the line. Yeah, and you know, that's kind of the one bit of solace you can take here if you're
a starless this idea that spirit surely went that round, but they're still just as vulnerable
that the chance is still there to be the ones that Paul positioned at a great cool from spirit
to just gamble 3B off the gates, trusting in Shiro's orb, and knowing the strides of
other best success in getting into this Bbom site.
Oh, missing that.
Was that info one way to dom get in?
How much of the orb, through the nothing?
I mean, you've been saying some slow burning conditioning here if you're a stride this
right?
These constant mid to be smoked, these...
I'm just loving how Riyu is playing this B-Lug, last round runs through the smoke, catches ontics in a reposition.
The NEH has been shooting hard all game, puts up a massive double, but they play the
gods of death.
It is the kill feed that gives the Strawl as the info, donkeys alive, he is still here.
They managed to run, rings around him, and he just can't find a guaranteed fight.
A Strawl is breaking with a tent round and breaks spirit's money while they do.
14 hundred dollars that's all they get.
This is such a well-called game.
And not just from Hooksea, although he's had some great calls,
it's also just the way these players are playing off of each other.
Timing these mid to be hits really well.
Why are you infusey taking the cake right now?
The loser of the call of an abolied shot he had a chance.
I repeat aloud.
I mean with this force by him for Spirit.
This is them risking the game right here right now.
She roped on rifles on to rifles.
You know it.
Can be enough.
Is it?
Magic's 5-7 up close, this could go disastrous in the world, especially with these flashes.
Keep players coming in in the 5-7, this is prime time for it.
Shiro gets there in time to help him out of the scope.
I know that Fuzzi's here too, this is the bomb in the long doors.
They won't force the reposition out of magic, so you've got a dig deep 3v5 on the back foot.
They're gonna dodge the stack at least, but we're sure coming through this smoke, swinging a miss.
So I'm just gonna fall here and that might open something up.
Stay with the double.
Fuzi gonna try and join him. They slow it down in middle.
I'm just flying coming in and think through this smoke. It's all feeling awkward.
The boost gets there just in time.
If a stare at low on health, no load left to run. The risky force by will prevail.
Yeah, it's a relief for Spirit when that 25-star star Apple with the entry-out made.
It's the path to be a very important boost from Spirit that Australia can't see over the top of.
And magic's a long ice cold. Takes a 5-7 kill. Just touch on the morning. Doesn't even try to escape.
Australia's such a great seaside, appearing, and then they get beat by that $500 power punch of a pistol.
Fuzi again and they just have to keep a base in it with your cover and you know,
Rows been down to take this fight through smokes through Molly's Unibis, and he's got
support on ticks and don't don't care.
Crossfire comes through for Spirit.
Pooke's the chance that the double down here in middle, but he can't control the spray.
On that tech nine and well from Fuzi back to the drawing board, this orb is the only thing
They're gonna have now to try and stop, not point for spirit.
And it looks like it's just gonna be a one-day for a Stralis.
That's what this is feeling like right now.
A few rounds back and forth, a bunch of saves from spirit.
The double or blading them down.
And now as a Stralis go for these beheads,
Spirit start a hold strong, big double from Donk.
Zontik does his job.
And it's a Stralis clamoring back.
Man, this advantage is...
I've reached too far here, Fuzzi's just saving Spirit onto 12.
I do like the call, it's very cheeky.
Donk is even practicing movement tech.
Showing us how to get off the box silently. He knows this round is over.
It's not like this, I did do it.
It's been an interesting game, that's for sure.
on the top spot going blow for blow with donk in the battle for top of the server.
At all, there's the only thing they really have to work with in this round.
I'd be cool you're way out of this.
I've done a really good job of not letting Fuzzi force opening kills on this T-side.
You said the forefront of it in the first half, but it's been no fighting in middle for
Shiro, no attempts at entries, really succeeding at Fuzzi.
You sworn again, at Fuzzi, how we start every round.
I don't really have much to do, but reason to give him a fight here.
Jump for Don, can you miss that timing the first time around?
Doesn't the sack in the trailer when I don't want a small, didn't work out for them in the
No one's right here, they get the openers.
Foozy falls so that all's gonna make its way out of someone else.
Australia's getting into the site now trying to break through and keep this game going.
Smoke in at the doorway and I retake you've got a way up here.
Money on three players.
They're gonna employ this boost.
I can end over to top, drop down and maybe a good thing.
Star was giving it a cursory glance with that all.
Hey, he's dead, and surely that's the red carpet rolled out for this retake
Pressure on for hooxy instead. They've been a little quiet here, especially hooxy
Stair on the orb delivers the first time is getting real low for spirit and then after this one to lay stairs deep provides
And she wrote gonna go down with the bottom for sure
Oh, this shot really low for it.
A strlista still in this thing.
Oops, yes, four kills. He clutches them on the one, but no.
I can't believe a strlista doing it again.
Just walking into B, they say guys, they won't happen twice.
Don't go molding colors once more.
And somehow they're right.
Unreal.
Or dashus.
Cool from a strlista.
To get them.
Backing with another shot for over time I mean that's all you could do with that kind of by
Boss it
You've done something magnificent in that last round with the job is an overt job's not done
Donk is dead. You can't celebrate yet
Even now you're just fighting for over time fighting to extend play
But you can't left yourself in a good position 4 on 3.
Right holding in the tunnels, denies any chance of aggression.
Magic is pushed all the way through the long doors,
once more on that dreaded 5-7.
So as long as you don't get him,
these shadowed manage fights.
If you can dodge him all together,
a Stralis in a good spot.
This is uncertain right now for Spirit.
They're relying on Shiro because this has just been a beast focused
aside for a Stralis.
I'm surprised they're not stacking it and just all in,
hoping they get the right call.
One is waiting, watching. A sure a re-smoke's being. Don't trust Ryan who won't push through.
Magic's patience, unmatched as yeah. Behasta, regroup with his team and as he does look at
a mini-man, Magic starts to move. It is perfection, but it's only a pistol on the backstab.
Will backspy turned. Holding it right now.
Cover there and ya'll be delivers. He's open for thud and he's not timing but always kept to watch
for lie on it, they're gonna go into the orbit, they're gonna go into Shiro. He's been out
classed by Fuzi thus far in this game and if he can hit this trigger kills, all of that will be
forgotten, they're coming Shiro's way. Oh, he crumbled. Yes, he follows. And now Huxi,
hunting's on, takes down and made this one will be decided in extra time. I think we deserve it.
This has been a damn good game of dust, too. Australia is doing more with less,
Winning out with broken buys, bullish B hits on this T-side, and Ryu has just been unstoppable.
He has been unkillable on this B entry, hiding in plain sight, again finding the B player in Shiro.
and spirit straight into OT straight back out double orb
the fuselage looks to re-peak
spirit don't go before the smoke
I'll say it again despite the strong game
it's not been picks on this T-side for fuselage
it's not been allowed spirit run a tight ship
it's just impressive man like you know
Who's the guy who, the two new faces in Australia,
they're up against the best rifleer of last year,
and the third best operator.
And there, at that, at least matching them,
Shiro's been out classed in this one,
just like they're a little awkward on the AWP from the get-go.
It's not hoaxies, that is it.
You couldn't have predicted this.
And it's like you said earlier,
you don't want this to be a game of war tips,
You don't want to think, you had them on the ropes,
you had them where you wanted them,
you were getting these incredible performances
from your new boys and you let it go to waste.
So as we enter this overtime,
can Australia's capitalise?
That's the big question.
They have to earn over time from 1210,
that would know economy.
They are lucky to be here.
Looking to make the most of it.
Haven't seen one of these rounds in a long time.
Short execute, four players,
Larker waiting, Shiruz timing is integral as the when he comes back to assist
bespoke, stops his corner fight, magic moving in, back still turn, they are not considering
this as magic slides up three, a little bit of luck, and then some skill, because magic
flies forward to pistol as well, Shiruz has shut it down, not even needed. This one's on
winner, which is once the ace, and let him have it, he can't, and unendround nonetheless,
Big 4K from Boris.
A spirit start off over time.
I mean, it's funny.
You mentioned the last time these teams went ahead to head to head.
It was all the way back at a start.
I had to see it a very similar 4K spray down up on Catwalk at that tournament.
Where straight bullets just catch players in the back.
Magic's is turn to farm out on short.
Failing B, putting a lot of U-turn in Sysmoke, Spirit don't really panic.
You would have thought Molly Nade dump, but just one Molly and they reflash to clear it.
Surprise at Spirit and not scared of an early round.
A Strasse's goal was to get rid of the U-turn of his B-bomb size, so they can hit it later.
Now, spirit, look for the fights.
Oh, that late of the sooner.
Looks like trying to entry blocked eventually.
A lot of threat towards speed to start this round.
Spirit don't buy it.
Yeah, you know, even that's worrisome.
The idea that spirit have started to, in spite of all your attempts to condition them,
and to worry about the tunnels, be scared about these pushes.
They've held on a util now for Vali, or in this round.
Boosey, given a chance, can't deliver.
Down the tail, under this game, sure,
a festive em in that head to head.
Big ramifications now, as it leaves a straw,
is clutching its straws three on five.
Can't look to try and get out through middle.
It's smokein' from stairs, and he'll place through it.
Plays ahead of it, and around each edge of this smoke.
Gonna extend the advantage even further for Spirit.
You're not left with a lot now, not with donk closing in on this mid position.
There might go uncheck, but look at our wounded ears.
20 seconds left and not much left to do for Stair, but run away.
Shiro comes in the clean house and spirit in O.T.
Look to level up.
If I saw anyone who looks at you the way donk looks at magic.
Bacter back rounds for Spirit into overtime and Shiro besting Fuzi matters massively
if it's pointed again with the two Polo-Aprosy experiences that these open had.
Stalkerov, Jim, look to the other side of the line.
Donk forgot to charge his mouse.
So he's plugging it in to get a quick bit of juice.
Have all the juice near the peripherals, Ari.
Yes.
Oh, yeah.
Simple nose.
I find it, if he wasn't, if he wasn't down there on the best place, he is to see and then he'd be giving him a hard time right now.
Which one?
Come on, Donk. You don't have a backup. Here's what I tried earlier.
Was he trying to charge it wirelessly to with a little snap in at the bottom?
And they say no, we got to play the game. That's on you, bro.
You, we're not taking the...
So he's now playing wired mouse.
How long did they give him? I don't know the rules of this.
Oh God, Donk and Mouse changes.
I have everything.
Okay, we're going to play.
Oh, a strong time out.
Don't go take the 30 seconds.
Thank you.
A bit more charge guys.
I want to see can we get a camera shot
when the round goes live?
Is he playing with the plugged in wireless mouse?
Why is this so 2018?
All right, it's strong, it's time out.
I said, looking for just one round on this T-half, for a little bit short, used a lot of
effort or ideas to get into over time these back to back B hits, and now into O-T we go
Spirit searching forward. Look at the floors. CT side is wide up. All right. Why are still in for
donk? He's taken a second to all progressive in a lower tunnels. Okay. As the first. Oh, he's
had a no aggressive move. How is he doing? It's like gets all the way out. I'm on a cowwalk.
Molly, you've been there to cover the full back. They could fall to lower. Yeah, be just
Gonna move in now, miss shot for Donk.
Fuzzi's open in the downtime,
Shuro dead out here in middle.
Yeah, he's quick to react and take the space.
Have you ever seen anyone get a pick lower
and climb back up Xbox?
Too much respect given to Donk.
He's allowed to get away with a reverse JW.
Donk is now up on short.
Might be able to assist.
Might be needed to assist on this A site.
Ajax misses it at long as he walks off.
The uptakes all the rifles take the line.
Something's low from the cross earlier.
And there's trialist contacts. This is going to catch magic's off.
Oh, blind at the flash, leaves the tower, the tower crosses back in.
Box mouse might have run out of battery, but he's looking full of energy right now.
Don't kiss wired, don't kill connects.
Hopstown for a little bit more, Donx closing in to me as dealt with the abby on the lurk and there's gun to really try their home.
Floreless harf from spirit and Donx data provide is plugged into the matrix right now.
Donk pulls the rip cord into over time and three straight rounds from team spirit.
Might have sealed Astralis' fate on Dust2.
Don't call do it on a laptop or do it on a pull mouse.
He'll do it on 60 Hz.
He always attributes him being so quick with the peaks to the high ping he used to play
on right and so yeah this is a minor set back in his eyes just a chance to push even harder.
We'll see in middle V-Shiro, he won this fight.
On time ago, Kamestralis returned to their former glory of their 7 round, opening hub,
Fusey finds another pick, it's like regulation all over again, but hunt down,
Ron Donk chases on to Yabby. Spirig it to reset in the 4v4.
Don't, it doesn't know what that word means. Recommits.
Blocks them out of middle. A straw is a panicking right now.
That's the backup trying to arrive in time to help out with the whole game.
The rest is on this be whole.
And she's a good star and it's like one hell of a helping hand there.
And so be played against the night.
Yeah, I felt somewhat called by Don Cool, most of that point, rely on his success
out middle recommitting after the 4 me 4, sparing a bit of a hurry and maybe Hallie
telling them to cool it in this overtime, jumping at the chance to find four straight
rounds to finish the game.
That's a very slow the roll.
Two chances to end there on this team side.
I spray for Riot as well.
That's a calm under pressure, doesn't it?
Whole game was riding on that B-hole.
A lot of ways it could have gone wrong, especially with the first chunk of the spray missing.
He kind of had to regain control of that.
Shiro, take on the cross and that's not something spirit I've had to work with very often on this T side
Happy doesn't look happy. It just knows his whole round has been called into question
As the play second fiddle on this side
Shiro's had a good couple of tags on these T sides
trade a Vuto.
Magic tries to push him back off this cat set-up through his remains with a flash of light,
and it's rich to go right back with his B-site.
Rabbit on the rush.
Oh, they're so quick here.
Once more, Ryan is going to lot to do and not much to get it done with that split through
middle is punishing.
Magic's living on for a time, but got so high on the distance and it's all chaos
out here in mid.
A while we move around that might just pass you by.
and decide the outcome of Dust 2.
Hi, Steve.
I'm Jake's is he really does put a cherry on top for team spirit.
Dust 2 locked in, it takes an overtime, but they will get there.
And there's strong performances from Astralis' new players.
Come at 10 not at all.
They push spirits to the very limit.
And now they're left hoping that Overpass can beat their salvation.
That's the biggest, truly mission-spare-almost.
That's from Dust, but also, noting the improvement in the output they had from Fuzi
and Ryu in that opening map.
Now, we're feeling about their overpass, Hugo.
I kind of want to get a three map right out of this one now, especially with Spirit Star
and Slow map one, and Australia's pushing them to their limit.
I think it's going to be similarly competitive right.
We have Australia's who have not lost this map in the four times they've played it with
this roster. Sure, this is the biggest test yet, and it is up against a spirit who are also
in a bit of a winning way since the reintroduction, although the cost of the backpool.
So who knows what we're going to get? It's strongest in press, but they've got to play even better to take
down on over the past. T-side, straight up the guts, and straight into the death cry of team spirit,
three kills for Vita Squad to near, giving it up.
I'm going to read the little easier when you see who's left in this round for a
stronghold.
Ryan Fuzzi have a real nasty habit of finding these 2DX's on overpass.
It's time they made it easy for themselves to on 2 rolled out.
Closing in his spirit over the bridge quietly showed his start moving in now and Ryan
who rips heads off in the pistol round. He does not disappoint.
He's been a revelation in this Astralis team.
It's just from a few days of play.
I have almost no doubt that this team is going to go on to do better things.
The Astralis of the last few years
with the occasional glimpsing of a playoff.
They're really not much more being done by the 14th of Australia these two international imports
I've certainly raised a floor and ceiling of this as far as to
It's nice to see
And you generation of players we've given a chance
On at least a legendary organization one that just hasn't lived up to that legend in some time
I'm waiting to pop Shulot to near, rather holding a flash for middle.
alone. Don't quit an MP-7 though. I'm paying attention.
I can't sport it there so I'm gonna give it up. It's gonna get a lot harder to fight
from inside of A. What if you never have to go and back to grab the bomb is
Fuzzi and a B hit brewing thanks to this con control. A spirit of red and
wrongish start to gamble. That re-block is at good timing. As far as I have to go
through this. Some ticks could cause a lot of chaos, and you do love this move, right?
The late smoke coupled with playing right in front of it, you're able to actually block
the players as they come through the tunnel. Some ticks will spam off early, magic holds
the line as well, backstabbing for Luke C, him a foosy side by side in this one, but
the rotates already arriving with Luke C, daddy. Oosy's not long for this world, it's
The constant response out of team spirit.
They just fall around.
It's 10 seconds.
All three of them fighting.
Like, yeah, you could lose that way,
but Spirit just no strength in numbers with two
astronomers players with no room for error coming out of B
with 10 seconds.
All three spirit players, side by side, charge them down.
Great B-hold here from Magic Sins on Tix.
Three kills between the two of them.
And a desperate, last second B hit.
So it's promise
Pistol is not the most important round of the game. It's actually around following the pistol and this is why
Take nine steagles desperation
This dog has that one aka
I'm even just tightening up now, you know, if you're a Stralis, you kind of felt like they were keen to fight you, you felt like you were going to get some engagements over here and meet you got to them around the connector and you don't win either one, it now spirit going play full-tucked.
Got a love how late spirit been holding on to the U-Till as well.
I did a great job of that B and thus two as well even if it didn't seem to match
her at times with Stylis coming through their smokes and mollies.
Yes, they'll two smokes, two mollies from heading.
It's going to come down to the gunfight, Stunk, look to take them all.
Oh, yeah, be boozy, they've sliced this one up, and here, even tagged by that deep,
just softens him.
He's up a double kill for boozy, gun picked up now, now the plumb will come in that
need.
Oh, just missing the mark, and yeah, be still in the fight.
Everybody resist boozy.
On for the clutch, as a Strauss, trying to ignite these boss wars, three kills deep, this
boozy happening, and goes for the fight, backs his aim.
Oh, he's talking about it.
Whoa, he's talking to smack as well.
Oh, cool, I think bots.
Who are you talking to, Fusey?
Bringing the energy.
He's been playing in this series.
He doesn't take it into consideration.
He's playing versus the second and fifth.
Ranked players of last year.
Yeah.
He's talking the top, but he's walking the walk as well.
Wow.
Power to him.
Oh, no, I can't believe that.
That's yeah, it's bold when you're about down. I love to see it.
But it's something on my line here for a strawless.
And I just said, I mean, you know, that's why you don't want to lose round two.
I started having nothing in that round. It had deagles and no nades.
It just traded the way into that A site.
I'm pulled out of clutch to boot.
I'm just getting Nate stuck to be.
Making madness worse.
I talked about a series, it started series one,
but thinking of the way back to the last time these teams
matched up in a standard, it was,
donk versus,
town in particular, who was really focusing on
out of a bit of a beef that,
probably thought, well, hey, it's a new leaf, new Astralis,
All this now boozy might be even worse.
Star Wars definitely talking some shit in that game.
Oh, don't!
I took!
He's back in time, and back with a ding-on to the second man, is that enough though,
M4 lost, can't be retrieved, and Star Wars can keep pushing the bow-tow.
There's a third rotation coming into play, and to what spirit lack in guns, they
make up for a numbers.
Oh, just shoot through it and stay.
It's on ticks.
Don't want to run the day-spots once to vibe the night.
Don't know what to do.
Looks like they do.
This step's now heard and they've got to confirm the Abbey Abbey Abbey Abbey
deal with Shiro. Magic's a long way out of this one. It's a third round for Australia's
they go tip the top of the four spies and now they win them out.
If no business making that round, it's clean as they did with stare already low with players
lost earlier. Spirit have a three man stack. It's the row smoke spam. They're just unravels
that set up here for spirit. And somethings has had a bit of an off day. You know, he's
I mean, it's five and four right now coming off of a good pistol multi kill, but he was
in ten on just to yeah you know it was it was a comeback on that map with a couple of
multi kills on B but for the most part I tested him with two great so again
struggling in his position feel like one kill would have really relieved
the tension on that top site
something about getting
the end in the Swedish accent as well that just makes it harder okay I didn't
and what it is.
But I feel like that was key to their success
in the early days of counterstrike.
Definitely had some Swedish snack talking our time.
Well, what up now, Fuzi?
Five-one anti-Eco looking at a very nice start
to this T-side of overpass.
These stackers here. Flash is ready, the strongest of walked in.
But they're able to deal with him flushes really good doesn't matter's on six not able to capitalize and so this one just
Quickly brush this side for all this round approaching for a Strauss hey if you don't hear you can yourself
If you're moving in, it's not flawless yet
I'll see
Don't put on and
Does deliver the final blow so five up for a Strauss four rounds
The simple B-pop into a risky stack.
And the Strolless.
Nothing but success since that opening round.
Well, well, well.
Quite a job for Halley here to get involved.
Being in this position, T-side to start things off
after the success you're able to find on Dust2
is a very good sign for a Stralis.
Cause even now, look at this buy from Team Spirit, far from perfect.
Zontix and Magic's both on SMGs.
Quite all the you tell you would hope for and only the one kit on donk.
That means if we end up in a post plant, the guy who's got a defuse is your best player.
While he plots the ball on T-Side as well, if that helps.
Iron Connect is going to be something to keep our eyes on, not sure how much Spirit
want to challenge this position in their game plan.
But he was a bit of a nuisance when we saw a Stralis on this map the other day against
That's a game of lesion.
I think it's paid.
In fact.
Damn that's hard here as you know, spirit.
Sure that they don't mind fighting early for this toilet's control.
It only allows them to hold that much more util in the long run when they do.
But you just don't really have the guns to do it in this one.
And so a straw is going to be some chunk of room for free.
for free. You've forced that UTL out from the site defenders, donk will hear them coming
his way over here on long as well. Good fights. And he now knows this timing's open.
He heard Stair run away. Got that killer instinct straight away, closing in on this small
window of opportunity. It might be the whole round laid out in front of Donk here.
I wish the catch on Hookstie lining up the UTL. And he just fades away after the kill.
by before he said himself he plays for around now.
Safe or offshoot, but still the lies on this be sighting held down.
They don't even take it now, Molly.
Yabby has his players who are just run through the flames
and shoots on takes side-line to plays and pit.
Got to hold their own, that spray does not connect enough.
Do they know magic?
See it on low health, boozy finish by dunk.
Who is not playing for the glory, but is playing for the win
in a 2v1 with no time to spare, stare, walk away.
Team Spirit take a second.
I mean, that one was very much up in the air, right?
They're the mystery no tick in the mollot of to give you an opening.
A straddest clamping down on the be here, but magic's down in pit buying.
Just enough time for those rotates to arrive.
I do like that from dogs though, just the fact that he knew there were multiple kills available there.
Better to have him alive in the round.
It doesn't overheat.
Strongest combat flustered, they have multiple by-rounds in front of them.
I lean back.
I can't look in for this double-nade.
It's a common position.
You've seen Magic's Anson takes player.
No one here this time.
It's nice when you do this.
early in a game, but you do two or three rounds when you need stack a position.
Spirit feel like they can't play that position for the rest of the half.
They feel like they'll be punished if they do it, at least in the early round.
So, let's see if that has implications.
As for what is often the strongest position on this B-bomb site,
be hit coming in now 45.
As Smoke Molly might be a bit of a problem.
Ajax and Dong both far removed from this one.
Dong tried to remedy that with a repositioned back in a way for now,
just trusting this three-man hold down at lower. It'll be quick to arrive. Captain
and spirit will not. Contact again. They have no flash. Well, one, but it ain't coming in.
Swing out for Zontix, gets to think down range, not the kill. And now you're on very passive lines,
waiting for the arrival of donk on this rifle. We'll get in, we're in eight spares. They're already
get him, he's still in, tries to give Chase ends up caught in the crossfire and around
that spirit thought they were competing for, might just get stolen away from the magic's
too low after that fight. All about a U-TIL, maybe Lenson intrigue.
Is that good? It looks good.
Lens head on, Ryohalf, Elf, Shiro drops in, Shiro's got a clutch up and he's got to do it.
Quick, magic's still far away to nice burst, get retrieved to clock, ticking Ryohate and gets
is one has to pray the daughter get on this site and he does find it to
Shiro.
Ryuu again delivers rounds for a Stralis up to five on this T side.
If you're able to get deep into a round, put this man in a clutch situation, Ryuu so
often delivers for a Stralis.
Having the clutch back to go his way more up all times than a series against the spirit
squad is no small feat and that one is played to perfection.
He's softened up by the need on the first drop in a shiro.
He likely can't even hear anything.
He is still ringing after the H.E.
And he still just conducts himself so well in that one, B2.
They really try to make you stress.
They really try and make it hard for you.
Right, you've seen as incredibly composed under pressure.
Okay, you just feel like, well, how did this guy come from?
Right?
A couple of years just switching between the Monty, Academy and Main Team.
You literally went back and forth.
Twice.
Strauss has found a new start.
J.L. called them the hardest working Lithuania coming into this game.
Right now he's putting in a shift.
had a phenomenal dust to bail as the Stralis out in round number 7 in our spirit's
money. It's down to 3 MP7's. Don't cut the rifle, undivided.
Stralis avoided this position for the most part, they'd been very focused on long and
beheads. So don't just not be an L2, get his favourite fight here, on the toilet site
He's going to go investigating knowing after this long-hex deck. He has players committed.
Don't catch them coming back.
It's got a lot to worry about right now clearing middle.
It gives him a lot of room.
It's their starts to run straight into the jaws of Donk dead after one.
They train back into beapers, bearing no it's coming.
He's the head, yabby at the hell. Once again, providing the entries out of monster.
Two more here, sure to get cut down. It's just zero.
So, even though you've dealt with Ryuk, one of the big threats down at this B site,
it's not a clutch for sure at a win.
A strong, really starting a flex on this T-side and even the hunt from Fuzzi, playing around
these guns, dropped out here in middle, anticipates Shiro's next move.
You might end up feeding Huxi to him.
You're hoping that Fuzzi can knock this gun straight out of play, hunt well worth it.
And you see why a team like, say for example, a pair of vision just does so much focus
on this B bombsite, and I don't think it's just because don't plays on it.
I think it's also just as strong as can keep popping, you know, these contact monster walks.
They take short control, they run in.
Right when you think the whole map is quiet, then four players are in your bombsite.
Spirit of getting no warning.
They keep having three, four players in B and they keep getting run through by as strong
A is a lot harder of a graft, a lot more map control to take, striers facing, minimal resistance on this lower site.
First CT player and connector for the whole game, stomping round number 9.
The strongest might just cool their way to another round win, that heaven smoke seeds
of doubt for spirit.
The strongest art considering this site.
Yeah, be rage, entries, favorable fights, but the bomb is backing up and social he.
He's right, 52nd still here. Finally awaits. I don't can't get up into middle. You think?
But here's other ideas. Step Haked back down he goes.
I'll be walking on out, and the rest of the team coming to join him, they will dodge
this stack.
I'll take start and move in towards lower, do you clear magic in at the barrels, because right
now you're getting baited forward to go and hop the pit, no clear, magic's teet up
for two, it's hook see head on a swivel, to go ahead and suddenly wrestle this roundback.
Low on health.
Shut away from death, but no one in position to deliver it.
Whoopsie, we'll get our bomb planted.
It's don't closing in that you've got to be ready for.
Fusey can't find him and now don't sound.
Now don't stay in the risk.
Whoopsie can't find his being and so it just pistols.
Team spirit, break on through that lack of clear
on magic's is going to hold them.
They get baited in tunnel vision into a fight that awaits them at pit.
They end up playing right in to spare time.
It's so cheeky isn't it? It's one you won't forget about again in this game
But he's been conditioned off of the woodwall playing down in the barrels head tucked
Back a shot for a Stralis they're out cold
Completely dunk went up on the big flank. He didn't even take stairs gun
He could have it would have added it one second to his path thing and he just continues to run the entire way
Round the map still get to an AK and a kill on that retake
They look it patches has been showing them anything. It's that the five seven is all you need that's our couple of game saving rounds from
Magic's with the five hundred dollar pistol. That's a really nice moment in this series as an individual
He put up the numbers last map. He did it in lesser positions
The streets won't forget the Shanghai major final anytime soon
I thought about playing with the connector again right, hung around there right at the top of this round,
but sees the U-TIL roll out both gounding con and imitating the sides against it.
It's just really easily punishable, right?
If as far as getting this big control for free as they are, you know, get top mid, throw a molly down the con,
right through his molly bottom con, you're dead.
You're at least trapped and burning a smoking, just hoping it goes your way.
It's not always down to you.
It's not always down to you, but the Stralis is still silent in middle, hoping Fuzi is given a pick.
There's anyone, wage war on this angle.
This is gonna be a surprise for a Stralis, they don't know.
Oh, Sheriff Staps.
Don't give an a freebie.
Washington, whoopsie, will be there to follow up to worthwhile trade.
But it's Sherro playing ahead and into the same position.
They won't be ready for this.
Sherro is putting himself in the spot just to steal this round away in its entirety.
I take one when you can take him all.
Sherro!
Get's nothing!
Oh, no.
I stopped denied, and that was the play that was meant to win you the round now you've been on it.
Follow up from today and why not make it the title.
And so spirit will pull through when all is said and done.
I can never even happen.
Like it doesn't even matter.
It's info. You tell yourself.
Sheriff with zero, but spirits wind around nonetheless, and here, over-liable tucked
in into the car, double kill for him.
Swings and roundabouts on this map.
Oh, you can see it.
You can understand it.
Well, you know, he's not too effective by at least.
Recognizes it for a silly spot would have been a different situation if they went on to lose it, you imagine.
Who's these already out fragged us two after 10 rounds?
There we go and saved forward for ya Abby, but it got little down straight away to the
needs and spammy even here's the re-aggressing out here in the short side.
But I have a fully through on that move.
Flash the send ya Abby back out through the tunnel.
Right, you're riding shotgun and pensive between the connector and short position.
This one's going to be over in a flash.
of that, you know, spirit don't feel like they have to fight with Donk having that thin angle
of the broken door. They can't cross into the shore setup until Donk season. That's a last thing they see.
Not been a short focus game for Spirits, rather than able to just walk you out behind the
sandbags whenever they want. So no, that probably comes as a bit of a surprise around them
about 11. And now final chances to meet the deal. Make no mistakes. Six is a really good
T side. Australia has done a great job. The danger is letting spirit in with a four-round
streak to finish the hall. Yeah, and even though the first couple of rounds were down to the
wire, you could argue that there were spots where Australia could have taken them. No really
been the case. In that last one, you at least want this to feel competitive, but you don't
They're not much of a buy-in behind it.
Those he's even dropped a gun over by the looks.
The things just play and digle in this round.
You know, with the kind of headline of simple verses
I will coming up later.
I was expecting to get this much mileage out of
Fuji versus donk for the top of the former in this series.
But he's given the gun away and entrusted it on someone else.
It's a bit of a wild card.
I'll swap back so Foozy will get a rifle in this one.
Honestly, you've got a lot of room out here towards A, this is making the most room
you've been given in this point of the game for free.
Oh, is that sent in first and that's one of the big guns dropped out.
He's not even available.
Don't step into the jump out of the fight.
You can just go back to a...
Oh, is he dead?
He's dark in the door.
Continue!
Through the smoke.
And he's brought them back into a 4B4.
With that space taken over the wood shore and the map going dark,
they rotate an extra player up and away.
So it is repurchyro can rotate down a no-be's coming.
I'll set up our towards monster.
Yeah, he's been good for the entries here.
Third player arrives.
The orb set up over in heaven with magic's taking first contact.
contact no one's looking at the NWB.
Could have been a costly miss.
Time will have to tell.
Yabby down low and Teneer arriving.
Fast on the short wrap.
And so a little time left.
What is Yabby even trying to go right in?
It's a waiting moans of Shiro.
Spirile close this with a team ace.
Everyone pulling their way to cement that fall round streak to close the hall.
We have to get in the car.
We have to get in the car.
We have to get in the car.
This is what these type of teams get due to you, they can get in your head and they
make you make mistakes, but the quick thing about making mistakes is that we can make
get there in the second half here.
The end of that first half, a Stralis holding their heads high, able to get through
with six rounds on the T side.
It was only responded to in the tail end of play really from spirit where they went on
that streak.
On top of the charts for Spirit, matching him in the Stralis jersey as Fuzzi, and that's
been the case all throughout this series.
One of the big questions was if Fuzzi could keep it up, because if you know this about
He's got a stellar track record. He's there day in day out putting up these type of numbers
So it's impressive that Fuzzi's matched him
But in this pistol he's dealt a rough hand one taped out by Shiro in that head to head
Fuzzi's perfect match
In the Europa of Team Spirit 54 huge weight lifted
Strollers. Still only leave one man on that top site as Spirit, a closer and closer.
While the time stand knows his rush is coming, it's going to be too late, he needs
to put up gills. Try hiding the smoke.
see.
I think they just forget about you and that you're allowed to, oh, that's exactly what
happens.
Still, won't come to matter, is donk in the bank and one hell of a deposit with that
double.
I like the call, though, for Spirit right there, have dumps the smoke and they have
sight smoke, sight smoke, Lexan, let's them plant, not worry about toilets and also just
get cover from trucks so they can go into bank.
It's great pathing in the pistol round, setting those pistols up, and knocking a
Strollist will right back down his donk with another multi kill 3 in this pistol 17 and 8 on
this map, and that's often nearly a 30 frag hall in regulation of dust too, or rather a single
overtime. If you're a strong say you'd take note of how don't
played in this pistol, he ran at you. There was no smart to play there. That was
don't just backing his aim every step of the way.
Which is a sign of things to come. Spirits are more in on the MP7 than any team
we've seen so far crack or right we've seen the occasional buy. Maybe a team play
one or two, we've seen Razor Sparve 3 MP7s in this game. Magic's has had it any time you
can't afford an AK. There's been no MacTense for the most parts. I like to see spirit getting
these guns under way, because get used to it, you're going to see a lot more, it's
trolling us, they've cleared out be, let's give it to you, I shopper Huxie to Dick
Dark burn, getting through on full US peas as easier said than done, Huxley burned out.
One peak flank for stab, and so much space takers per another scared.
They really want to hunt these US peas.
And I'll scare them, I'll worry.
3 players in through the bank just to go and end this round fast as possible waiting for the real challenge
their way for the guns to come out and they will make an appearance here. Fuzzi even getting that all
one line as fast as possible. Well Sherrod, do the same. Doesn't look like you can afford it. 300 off.
If he didn't die maybe, if you got that last kill, but it's
I'm gonna destroy this with that helmet on three.
I'm gonna be careful in around like this.
Fast half was a lot of be hits, some toilets control, and then back down connect
to for a strollers. Let's see what takes hold on spirits offence.
Strauss has a hit from primarily done through long.
Sure his orps weren't as frequent.
Secrets have set up around the toilet really hinges on delivering the openers and while
Fuzi doesn't disappoint, Stau will falter, but the fact of Fuzi got one,
able to put some distance between himself and this looming A play,
gets that open to the right position, but he's all he's sure of.
All the time in the world to set that one up, didn't see that.
And so I'm just shy of the mark, and now this orb continues to be threatening.
I'm just going to play through that long smoke, yeah, as they cover for Huxie.
I'm not going to let this tremendous effort from Phoozee being vain.
He's got his back.
And so this is a promising start for a Stralis at least.
Phoozee still outplaying.
That's still good to bring your ore into the round.
Five, three shots on glass, connect with reefer kills.
Next, it starts to drop a lot easier here, CT side first going around connects.
Just transfer game I'm sure for this controller still finding it just a lot of.
it's side and only around behind.
Never say never.
Gretchen to come clear out shore.
Molly displaces all the time.
What?
Been a little quiet in the series.
That was them trying to put him in a really tough spot, Zontix delivers.
And now the round just feels cooked for a Stralis.
What are you supposed to do? You've hemorrhaged multiple players to open things up and you have no clear
A picture where this is any disparate.
Who see dead as Zontix is single-handedly won this round for his team.
You got burned out.
Burned out of the corner.
And finds two kills before that Molly barely burns.
The newsy is still down towards B, holding in the heavens, Smoke will come in and knock him off the angle and when that shot misses,
and we'll send him out of there.
Except we're done.
No, you can't even save at least no guarantee,
Dunk is on the long side waiting.
Oh, God, in the open.
No, it was only one shot required, but Dunk feels much the same way.
20 and 9. Freak of nature right now.
Everyone got all scared and don't kind of couple a bad maps of the bounty. New mouse.
Yeah, well he's doing this one with an uncharged mouse.
panic over spirit for control they get an anti-eco to boot knocking on the door of a two
and out to start off this group and how it just be a real relieving start to the tournament
for spirit after their bounty woes that you just talked about some of the doubts cast
on this team.
You've got to expect some maps where things go wrong,
but maybe the leadership is a perfection.
Sure.
This is a...
Still a new project to a degree of magic
taking over the player like Sonic's who was out of the game for six months.
But...
Can a match like this things are looking at what we're reassuring.
Don't get it hard.
Magic was some nice equal T rounds.
Spirits stay sharp at all over time, and Zontics has just had a great series, or rather a great second map.
If you take out the first half of dust, you could include this one.
Recovery started half two dust two, and he's carried that forward with him.
Especially in these last few rounds.
Suddenly realize, you know, early, you look like you didn't want to be here.
You remember that interaction at the Hong side side by side?
They told him if we end this one soon.
We're out in here fast this on takes he's really trying in these last couple of rounds to leave his mark on the matchup
Time out burned for a stralist as this second half has started getting away from them and if they don't recover it soon it is over
If this by round
This one comes up short spirit right there on the finish line and your broke
So if you're gonna defend yourselves, it's gotta start here and now Fuzi
York comes out again, rifles for everyone else, you are lacking a kit, oh no
stairs got one. So basically everything you need.
Sceptor rounds, spare a tree from the finish line.
Here's the burst, smoked out burn, so it's not too loud in short, no secret about
Fusing his hunting. As soon as he appears, he's gone, his hunting's back to monster.
He's time to clear a silent.
Yeah, Bc's spirit of lack of speed, so I should free up a rotation. We should see someone go back towards top.
Stair at 5 and 14 is a load.
Hooksy and Yabby making their move.
Oh, clear is faking for a dunk, waits till they leave.
There's still considering this,
Dog that should know, he should know he's close.
There's the check. Perfect, precise shot.
One kill gets out of there, Fuzzi at least.
It's the way of this round even with that equalizer.
And I'm going to still tag up in that skirmish for long.
So far from a four-gone conclusion here for spirit, I might have found that opening.
But now it's going to come down to the sighthold, this crossfire, you're happy and
Hookseet side by side, so what?
Vintage Australia's players, looking to hold on, Hookseet is then coming his way, delivers the double, he's done his part in the round.
And now he's going to hope the remaining can get through it, spusing its rio, these two are lights out to start the series.
And they've been in his position many times over already.
In these last few tournaments, you've seen these two V-Xs, this time, two V-2 versus some ticks and don't, but that's an awkward mix.
Right you there to bail them out just when you thought this woman's gonna get away from them
I'll be able to punish the miss shot right you with the cover and a right smile at the end of that round as
Charlie's still in this game and that's when the body shots do let you down his ontics just found that one
Hedge on the fuzzy it would be over but spraying chest side right given time to save his teammates life
Big double for hoax in the sight not an easy position to do it from
and a second chance gifted to a striker as they find the second round of the high.
So much so that it forces spirit's final time out.
Up it's on our spirit of largely been letting a straw there speed the ones to make the
first move.
Set up in a default waiting for those aggressive pieces, then come back to the Zontex double
kill round.
Some of these engagements from Donk vs. stare over at long.
I wonder if they're going to stick to that or if this is where they make a bit of a change.
Triple A on a Strawless.
Sure as well.
That seems to be a matter of sticking to the game plan here.
Hold it now, the full waitin' for the Astralis opening move, see if they give you the kill the kick starts to the round.
I'm decide it's not to pass through that smoke.
You're in that step up close, good.
I'll listen some fear for Huxie, he's got a worry about his back right now, so he's turning away.
As Spirit set up B, there's a flank coming in for stare, I fear it won't play in.
Unless Don Kang's around and why Woody that bomb is heading monster right now.
Back's turned line up to near, almost a chance they go storming into the site where a Stralis
are stacked. Now they've great bit of cover from right you. That could have very easily been
the round over and done with in the blink of an eye. One missed time Peaky at the Fred
the needle on the shot and so he's kept the Stralis in the advantage five on four but they've got
It's be played a contain.
That Evan's like mess,
or is it just bounce back on CT regardless?
Fins, he's got open light of sight.
That bomb is making it in.
A straw is awaiting on their flank.
It has to find results.
Now you've left a lot of time for stat.
Shiro, fins the herd, opening kill found from the AWP.
You've got to be a bloodbath.
Really hoping that stat can beat the one
to alleviate the pressure.
Lot of time talking down eyes on this position, dunk double kill and disaster spelled forest
dralis.
Retake is labored, lending time to stare steady, or time they don't have rather it's
team spirit onto 11, and now broken as dralis down in the dumps.
Just expect someone to be back on short in an open position, punishable by stare for
Spirit State, four players, pit and pillar all over the site.
Stairs wasting so much time on the flank.
And then everything comes up for Spirit.
Four kills in the blink of an eye.
I mean the whole time as well,
you know you have players trapped down in pit,
you know that they're close by
and I think Spirit just started to get suspicious.
You know, where is this re-take their weighting
for something?
Starts to feel a little lobbyist.
There's multiple players looking at
Stairwood around to the corner
that there's not really anything different
you could have done there.
It's around the astronomers either have to make the colder scramble on the bomb one and try and keep the pressure on when they had limited utility and ways to do that or just, you know, hope on stare.
It's a decision they'll come to regret.
It's had a rough game.
And it's going to get worse for astronomers in this round full USBs on the long stack.
We've seen that triple boost.
Yes, we do.
They almost won it with this the other day, but don't watch these games.
He hasn't even seen it.
He's just prefiring.
Donk!
Us his whole world!
He really does!
Pull that shit off against Donk!
He didn't even see it!
You got to do it once, boys, that's it!
Yeah!
Donk knows your tricks!
Demo Watcher!
Dude!
That's nasty.
That's a thing.
You know, when you watch someone as good as don't, like a party wants to believe he's
just some braless email.
Like it's just mechanics that make him so sick.
But he's so smart.
And you've seen that to nowhere in this map.
Even thinking back to some of the rounds of long or respite,
instead of waiting till he gets the info to pounce here,
done his research, knows about the triple boost, holding for it.
And those, you know, not to take it away from Donka,
or you know, you don't know where that came from,
but those are the things that are tangible,
The things that the coach says, that maybe an analyst prayer to the magic found the dogfighter
You know who found that who caught that in the round, but the call is there will fully go watch out for triple boost and
Donk is pre-firing it before they've done it
Triple
Oh, and here we go get a try and sign it off with a B rush and a mile on the side of the disrespect
to just barrel through into a gameplay flash is good.
A priori, and oopsie, try and stop this,
but there's no containing song-tickly-gather, crazy sequence
behind enemy lines.
Snap back.
And it strikes now, the hopes rest on the shoulders of foosies
put in such solid work in the series,
but this is a bridge too far, surely.
One, three, Song-tick stops in team spirit.
Kid things up with a bang.
Two and oh finish, over as trawlers.
Might have thought way, but just not things off.
But after that second up and dust two, this team came alive and overboss was far easier.
Yeah, respect to as trawlers, right?
They showed up in that first map there and some cool ideas.
We had to massive moments.
Two players who are once back and forthing world number one for four years straight.
And so I will kept it up simple out of the game back in BC and looking to take a swing for the king who is the goat.
It's not to find out.
It's the headline for this one. Yeah, it's simple versus I will, but all how times have changed.
The past I used to very much be vitality, but the team that's taken shape around him
really does put them as the massive favourites in this one BC game and not supposed to
have a chance to inhale of winning this series.
Run on over for our gone, and in this pistol it's already chaotic it's in your face
playing together BC game, rule their way through, they're gonna make out with a button
They're looking to bring some fight from the very get-go of the series.
It's no care right now, but they've got to get going.
Vitality with a player locked in to Gandalf right now.
As he smoke, he's a bit of a loser.
Can they make anything other?
Simple and electronic pick them out of the round
and Rob's just walks away.
BC game with a pistol on Dust 2.
I want to talk about a veto, because Yankees said it.
I don't think a matter's right in this sense of BC game should just go for what they
confident with, and that's exactly what happened. They haven't looked at the numbers. They haven't gone with the percentages. We're talking about team vitality who in 2025 and 2026 are 33 and 4 on Dust 2. They have barely ever lost this map.
And it's taking some of the top squads in the world to even take them to double digits. So with all that in mind, Beastly Games still picked this one up.
Looking to come in and not just swing for the king, but take his kingdom with him.
Dustu is home ground for vitality.
BC game wanna put that to question.
very rare feeling as well. The type of matchup that this is because, you know, everyone's aware of it, everyone's aware of it.
Everyone's aware of the only reason, you know, where you couldn't cause, I would kind of definitively, the go at that period is because simply exists.
And so in a way, it's like someone you still have that beef to squash with.
But he has been out of the game. This is a different team. It's not the same statue. This is one where even though you're coming in as a heavy favorite,
That can, in a way, work to BC games advantage.
They feel like they have nothing to lose.
You know, Taz was talking about how precious
has been high on electronic and simple
because no one believes they can make this come back
happen.
But you're not supposed to win this match.
And so that can be a little freeing in a way.
We see them come through with a good look in the pistol.
Let's see how they fat up against this four-spile.
These kids that has been very hard
rounds to put away.
And they are going towards the stack.
Three players here at the B site.
Messi dead in an instant.
It takes rocks to rise up and try and keep this one all square.
Four by talent.
But the Beast Axe getting disperselled.
Apex gets out with his two.
Lost your front men.
Oh, down to crazy in this one versus two clutch.
We'll get the bomb planted.
If I tell you right here,
it's got very wrong for BC game.
The stack holding strong, crazy, the back of the site.
And they run and down together further damage.
So I will pistol over the Galel crazy low health
the weapons swap not enough so I will just save it by the bell by the skin of his teeth
and thanks to his ingame leader with two massive 5-7 kills out in the open some whiffs for BC game
that they will live to regret.
Oh, the hell does Apex get through there?
Back turned, spamming against materials.
It's mine, go, let's go!
Let's go!
My Tality, it's a big question coming into this sort of annoying.
They've been slow to start at times.
We've seen them lose their opening games and then go on to win a tournament without dropping a single match.
But I think there's extra happiness that today there's extra reason to want it.
Even if this head-to-head isn't a current conversation.
on this force they've given them out with a point to prove and a.k. to work with.
Simple weights over on long his team trying to creep on in here it's apex at the car.
Once again in a very key position his double kill is the reason that force by came through
for vitality and it looks like he's going to go uncheck the flash to team up just the
one from Apex, tech nine of our Gorn Closing In.
It's big and they're able to contain the ramp spillover electronic now now rest on
his shoulders.
I'm picked up.
I'm going to have some room to get this one planet.
Let's see how electronic fairs in the clutch got a full belty you tell to work with.
Go to aggressive, but this is power.
This is information realizing that this long player has not wrapped background short
side.
Keep on like trying to get him foe even was able to grab the incendiary drop over the ward shorts
That's another option if he can deal with the first man in lots smoke messy kids. They move in together
Gonna take a lot of composure here from the electronic
Thanks to the outcome finish the job messy with a must win fight puts it stop to that force by it's just been a rock hasn't he
Everyone knows it. Maryman most reliable guy
You're lending your car keys
That's how it's not stressing that 2v1, so it right down, let a electronic pick position,
and still close it out without a bother.
Money gone for BC game.
by Zedegal and he's got a aggressive popping! My god! He's already on!
Sure, that was the opportunity he's done with!
Move was right, but they're rusted. They're rusted still on.
So I was grapes hit off.
Oh, the pot apex for blind, the pot chases him down.
As he say, pair hands, all is assured he have a team vitality.
He's early, if you round, he's already showcasing the
The big change in this head-to-head the idea that the team around Zai Wu and Vitali
is really stepped up and simple was on the sidelines watching as they had a phenomenal
2025, the damn their full-all of season, only dropping one event, the first one they had
with ropes, winning both the mages, in a way it was a future you thought was promised
simple after their win all the way back in stock on them up. So I will 8x those guys got to live that life
That's how you got a bad image
Years of success with my tower T
All while simple has been waiting on
play nine matches with falcons and twenty four
30 matches with phase and 25. And this is in 50th official since joining BC game.
Still trying to get back to it.
I guess the don the WP here.
So I will once again try to remain threatening out on Catwalk and there's the clash.
Simple dealing with him on that AWP.
As he started to feel some pressure,
been solid in the game thus far.
Hasn't had any a thumble.
Whether that's running,
waiting down here in this pit being incredibly patient.
He's whittling away at the AD fence.
There's nowhere left to run for Mesa.
He's iced out in the open.
It was a nice recommit for vitality.
It has to take something back.
But electronic.
It's all part of the plan.
Flying and weight.
Punishes the pushback.
fatality for shorten this rifle round with robs and live you're always gonna get
a save.
Let's see goes too far.
When this robs ever go too far.
So I reassuring round at a BC game early it's so hard to know what to call right in terms
aware this game is going because every fan of this game is watching knowing that, you
know, it's simple. The end of the day. The impossible is possible. But these are just two teams
in completely different positions. These are players in completely different positions.
Vitality coming off of the most dominant year. And the best season the counter strike has ever
the scene at the dawn of 25 and BC came coming in with all-boying materials and then
one of the best firepower duo's just stitched in even just the lack of experience on
planes like Arrogon and crazy and we've seen some really good moments from them here at
crackle. They said how it's shocking to even be looking to their left and right and see
these players know what now look opposite you. Team vitality. Hoping to treat this game like just another
the bump in the road on the route to a trophy.
game today, be more than just a pot hole.
I just think it's such a perfect storm of a scenario, you know, it's so unique.
This is a type of game that you won't get to feel again, you know, and sometimes within that
The wild things happen
I think that's what a lot of us watching are holding on to
And I'll say this to these first couple around. It's been a very good look from BC game notice and high output from electronic
Arragorn as well
Looking solid in a couple of lights out maps and a few quiet ones as well and you always did
feel that burn, it was in the maybe you series that crazy comeback, Arigorn ended up
topping the charts.
No matter who wins today, all we want is a competitive match.
We feel like both teams showed up, gave it their all.
I think actually, it's the last thing Vitality fans want.
They want to believe we've got this comfortably in the bag, because they should.
Right now, mistake about it.
It's not a problem to be here too, players in the site.
This is an early enough call to vitality on necessarily prepared for it.
They have all the utility they need.
But look at BC games pace.
Or Maze lining up too, that's how we're going to an electronics skewer.
Backstabbing through the window is held by Maze,
and even if they try to blow this up, but he actually can't reply.
Follow up on a raps as well.
Be site will fumble.
So now we look on to Simple playing at a aggressive postplan.
Is this a move you're ready for if you're vitality, because it's not Prim, it's not
proper, and oh it's decidedly simple, isn't it?
He's playing the trigger discipline, eventually takes the shots I will close his in, Simple
wanted both of them, giving Zaiwood a time to ready himself without fighting.
opens up the door to this retake.
Mischart crazy with a chance.
Oh, I'm clutching up first, and I will no small feat.
That's the one beat to the tie-up this game.
It's Gary against down to the millimetre,
and BC Games still pull the thread out of vitality sweatshirt.
Simple.
He held that for so long.
He wanted to hold it for longer, but Apex was turning around.
It felt like maybe he could have caught a whiff.
So it pulls our resting here, it takes his 1-4-1, so I will still keep the round interesting, but not enough to keep our talenties muddy in good standing.
BC game. Break economy, put vitality on pistols.
It's simple and electronic bad duo working the mid control.
Pistol's up close ready to power.
Electronic.
That's a nice shot and messy.
Is he ready for a second man?
Rocks will come into surprise.
Simple, they're betrayed and the pistol's dealt with.
No problem.
Back to back three keys for crazy.
Thank you, I love to see you know, we've seen a couple of different looks at a BC game in this tournament.
They won slow start, had that wild comeback from 11 to 2 down.
Then in the 3D Max game, I think you could just tell, they were off, you could tell the vibes weren't there.
Really from like round one about game, everything looked there.
A little shake, a little rough around the edges, individuals not firing.
But here, not only is it feeling pretty cohesive right now, like everyone's on the same page,
but the individuals are pulling through, you know, in the contributions from the Portuguese
corner of the heart of this team now, you know, also some of our vitality is a smoke on
mid to cross.
Not the most better move these days, particularly just the HGs to get across them as definitely
at an element of either respect or just not wanting simple to get activated on these midfights
that you will certainly be going for.
So utility burn, is that something in the back of material is his mind when building this cool?
That be sight with one less smoke
Robster remains in position BC game walk-up catwalk right now vitality don't look too ready for this
They are shuffling back into position as we speak does that smoke get respected?
That's as weird. Oh, it bounced very weird. That's an invitation
That's as good as you're gonna get just to hit the gold button on this play
I tell you he's still a time to get set up here back in their positions eight pegs on the gets out with one as a stream of entries
Come on through and I think we're already starting to arrive at a bit of an awkward situation here if you're by a
Tally the last thing you want it was to start things off slow
Give BC game any type of belief that this is possible have any time to get in your heads
This is a team with a championship by a mentality rather and so they've got to try and
and get through the weed to the early stages of us too.
Find their footing quickly.
I'm playing you for putting championship and vitality
in the same sentence, synonymous with each other.
Trophy lifters of last year
until extreme masses winter.
You sit, same goal for team vitality.
Five rounds to the three,
and just two save guns.
That's all vital until you're gonna be able to master in this round.
We'll not be buying up fully.
Five to seven's a lethal.
We've seen many a play today.
Just solid trade work here at a BC game,
who noticed that liability of a smoke on short
and jump right through it.
It's not bad drops over vitality min max.
The rifle players give SMGs and DEX over to their teammates that allows for utility.
Vitality with a hoping at a chance to fight back in this round.
This is crazy. Run on through. This is desperate.
Oh, flames!
Given a ticket to ride on these way to the ace.
They feed it to him out here on long.
And while the move from a confident PC game,
the flames is great to extinguish that fire.
Now there are no more terraces here. They know he's floating around.
Flames just wants to go further. They're going to boost in the smoke.
Boost right inside over the top flames.
This is all five waiting to happen.
A moment away.
The terraces life burned away by flames.
And that fire is all consuming. That is not how you wanted to forego.
This advantage you were building on the T-side money now started to get called in a question.
Four BC game on the back of a bullsey long push.
That seemed desperate if a BC game didn't. It felt forced, you know.
If through that smoke, money advantage, you spot a player close.
You know they're going to be more in play, but at no point deciding to cancel.
I tell I was too little too late.
I think boys, I have an empty collection.
And so, Lord, can I mean, no problem here for team vitality.
Reality hits hard.
And frames hit harder.
Top of the team second in the server.
And almost don't need to say it, but the round leads don't matter for BCA, and the very
way that they want from 112 down.
vitality will be have ample chances to do the same.
There's never a point that this game is over until it is literally over.
So BC game can't let off the gas there, economy now on the line.
Yeah, you can never get ahead of yourself in this type of matchup. Many teams have a
I think it's this vitality.
I see you hope that you know a bit of a, that can be a, a point of reminder of early on for BC game.
You've got to give your heart in every single one of these rounds.
We'll focus required over the next couple of hours.
Looking at an ace split here with cat control taken players in the long doors as well
and this time there's no one flirting around and save them out towards long.
Covering today, gonna have to come from Zaywoo and Flames in the site itself.
I hope this long work place fast because there are two players here.
So I could be shot on the side and look at how to load about multiple positions.
You took getting thrown in.
Long place starts to move.
a BC game needed to hurry up 30 seconds.
It almost feels like a fake but a spite.
Keeping it away in frames again multi-kill.
Oh, so I would call them on side flames.
Can't do back-to-back cases.
That would be back-breaking for the damage.
Or this is fine, it does not.
It takes a wall-banned to stop him.
Simple.
Oh, let it go anyway, wait!
Oh, oh, the sky on the rocks there, just to stop the roll of simpons is waiting that club.
Oh, I'm sweating.
I look at him there, is a looking at a termination quite a termination on the face and
simple at the end of that one. He knows he was close to pushing the right buttons from a near ace for
flames into a just shy one be three from simple. This game's already good at all and we're right at the beginning of the story.
Crosshair in the right place, just no time to click, closed by cool.
At a chance to catch your breath perhaps a much needed pause after just 10 rounds of play.
It's already been a match-up worth watching.
names 9 kills 2 rounds.
And they buy right back in.
Oh, now it just brings a smile to your face, doesn't it?
All right, then.
This is a pretty audacious buy.
Look at simple go again with the aggressive parthing down here through me.
Trust us, Reed.
He's beating the bespoke break.
He's already up.
I can't, they have no idea.
If he continues on his merry way, one thing's for certain, and in all that time away,
simple still never learned how to respect his opponents, driving it home all the way down
through mid, and he's opened up a cowwalk play once again for his team in doing so.
And we didn't follow through on the aggression, so he loses that early timing, he packs
over to get it to the site, and it's also allowed the rest of the team to come and join
him.
As I was freezing mid right now with the orb, if they drop out mid to be, so I will
It can be a problem, but if not, it's another Cadet solution.
Apex on the line here flashes a good to get him off of it.
Flames over it long, so often it's after service.
The stop count might have to do it again, but they're all over his screen.
As he meant to accomplish this, finally shut down without a more e-kill.
And a force by, that a lot of teams would have never even attended.
Looking at the liver for BC game.
Four on three in this post plant, and a serious decision to make for vitality.
They've got money going forward.
They wanted to go for it, but that's fun.
If I just signal at the end of the round, there's no way to get through this.
You know, eyes are trained on this position.
So if I tell it to you, you still have a fair bit of money, no, it's an impossibility.
Something would have to go so wrong.
And they don't want to take the risk.
They want to keep that AWP and have everything for the fine around the half.
BC game on a broken by, with just a couple of AKs explode into the site.
You take out that long calamity round and what this could have been, it's still at least
an even game.
Yeah, this could have been a runaway half of BC game.
I can't believe I'm saying that, but thankfully, flames has served his purpose in this
map.
Done so valiantly in a number of these holes.
Nine kills, two rounds.
He doesn't deliver a multi, and while the result is instantaneous, you see an frustration
setting in for EPEG's.
It's now called in that round, right?
If I tell you, would not set up for that.
Just EPEG's and two tech nine entries.
Back to long, and a little later, again.
Not learning their lesson.
Runs force out into this position,
the electronic leading the charge.
The long smoke comes late, allows someone to get
into the pit, they post electronic up.
Leave him for later.
crazy anti flash and so with that set up, BC game go back to their round.
Simple making sure no one's pushed B.
So I woo with no guaranteed info.
BC game will go and commit to the long take for the last round of the half.
Smoke in the way of the minute mark.
You wait for that, it's gonna take a lot of your time.
You learn about the warp now as well.
You see game decide to play right on through, smoke in the crossroads and they're closing
in on this control.
Flames teed up with a flashbang on the gets out with one.
Now for that's all these able to accomplish.
You find yourself breathing a sigh relief, three on three.
Income BC Games, I will, as does not hit.
You cover up all his playing through this book, only getting out with one.
It's another ask of electronic in the clutch and we talk about firepower duo
It was this one inside who enrops the addition of Robster and face clam from paling by
Tally to the most dominant season you've ever seen then they'd just see you through in moments like this
But electronic now calls that all into question and drives their home
BC game against all odds win out on the half
Nice.
Let's go.
Let's go.
Let's go.
Look, look.
There's no.
Hi!
Hey!
What?
Nice, guys.
It's like so fucking good.
Let's do this.
I was like, it could be harder, okay?
Yep.
Positive energy from a simple and a BC game through to a winning half.
The vitality, this one that comes as one hell of a shock at the dawn of this highly
anticipated series, had to head a rivalry between two goats of counter strike, two that
have always been at the forefront of the debate, simple versus zaiwu, and right now, simple
side is winning.
I felt like longevity was always in zaiwu's favor, right?
Sure, simple was world number one, when zaiwu was playing hearsay advanced, but
with time going on, simple away from the game so we're picking up more and more trophies.
How could you ever expect simple to come back in and rival that?
And I'm not jumping the gun. It's one half of Counter Strike, but it's certainly a great half
for BC game. Seven offensive rounds on Dust 2 by Tality, called the shots now.
Yeah, fast out through mid on a mid to be split and electronic is not in a strong position.
Yes, still gets out with his one. Now they te up crazy.
I don't know where the back of the site or I needed something on that swing. It was all teed up for him to do
That's a bomb plant and out of position RBC games smoke still in their way with that hit coming in so quickly from vitality
That's where tone set in the second half the score line is gonna close up
Yeah, very quick. I want to reiterate as well 33 wins to four losses since vitality started 2025 only losing to some of the world's best
And it does, too, is without blemish.
I'm expecting some strong T-side showings here.
From really everyone, right now it just flames the taking the cake.
So it was had a couple of moments ago.
For the most part, I've been traded out.
You see, the game saved their Kevlar, they get to go again on a potential force by.
Oh, well not time out.
Simple was looking at a very short task for a prune and a deluxe task to see if that was
okay.
See how that slots into the plan.
This is a very co-operative simple we're getting today.
Conversation is about a matching of mind, the matching of stars and ideas you've got
three Portuguese players with your short miteries with experience and play also a bigger
events, but mostly been on the way side. You've got a simple electronic major winners,
picked up all the trophies that you could talk about, and you've got TAS across player
to coach, from a Polish team to G2 at their peak. I mean, this is just such a strange
conglomerate of players and knowledge. How do you make this match? They try to find a way.
That seems like simple will get his way scout purchase up, taking it into
one's middle approval granted by Taz.
I remember a simple scout.
No way. This is crazy rooting. Don't connect this simple.
Surely not. It's as aggressive as you can be at the start of this round,
Oh, they give him another chance at it!
How many misses can you collect from this simple scout?
Flames crouching, he's not getting lined up. That's a miss mid-door smoke. It was still served.
Some of the purpose, but over the top, simple fires off all misses for simple scout.
Finally connects it blind.
Could have been a lot more here. Damage is still been done. Priming BC game.
But a lot more to do gambling on the B side. Simple takes a scout.
That's it on long. I mean, where's I was always been about perfection personified.
Simple has always been more willing to take the big risks to leave it all to chance.
months. And it's prime to fight the game with everything it could to help him on his
way. That was fighting it. Let's see, let's go no more.
I don't know how I'm getting pressured.
Plus Kill goes his way. Tags quick downrange. These players lo on the long side takes
mesi to come out there and open up the round for vitality. And with that kill should
to be the follow-up this force gets away from BC game in Spietas and promised early on and say
it's not saying that they didn't have a chance. Simple with multiple attempts on that
scouts. None of them connecting when they're matted and vitality bruised still level the
score out. You talk about the melding of the minds, the different states of these two
teams. Vitality needing no interaction power, dominant they've been, how perfection is always
demand that apex are a very demanding IGL when it comes to this team.
BC game, there's this bugger in your taz who did not exactly go out on a high, trying
to kind of show his worth right now.
It seems like the team are responding to him well, respecting any spoke about that in interviews.
You have electronic coups, and doubt their team killer.
You know, a guy who often the stint in Navi, off the try is hand at captain C, try is
had to be in the IGL, went through a string of teams and was often the one. Pointed
two, and you asked why they didn't get the results, why it failed. Not them all works
for what? Hell even someone like Newterries. The idea that, you know, what if he's passed
his prime? The idea that the couple are steps in the right direction, there is good
But as it gets for him, alright, so I will invest his sim pole and I will just go ahead
to a little harder.
That's how it's done.
Open a hip of vitality and a very free map all of a sudden, so I need some pistols
in play electronics, SMG gambling, on the B site, and that's my vitality walk-up
the cards this should just be around the taken back.
My Tality cautious, but better safe than sorry.
Send out scouts to clear the site before the bomb commits just in case they run into
a stack and they won't, so as I would bring that package here.
It could be a simply done eighth and the four by coming next for BC game.
This is where it really gets hard, right?
I've mentioned the win right, the T side better for vitality than their defense.
54 and a half percent coming from this T half.
And even though while you were able to kind of pack roll in that first half plate
together. So you can start to feel really really punishing, you know, you give a kill
away on the wrong end of the map, suddenly you're unable to rotate, unable to kind of plug
that hole in time. And by telling you, you can move very, very quickly to exploit those
moments. It's where an apex can earn his flowers, right? Cooling, rings around the set
up, finding the gaps, putting his pieces in the right places, even he said in the lobby,
you know, doesn't have to be perfect counter strike, as long as you win. I simply
WP, as I will only on the scout, bonus round of 10th from Vitaliky.
But if a limit test for this T-side, or double nading the corner, no one home, it's a nice
idea.
After that, back to long, into Aragon.
Pit Defender, Simple's Up, on the short side as well.
My theory is there's to be on the spot here with the U-Teld man, and he's in a position
to try and help both Simple and Aragon, and they'll actually dismantle that short setup.
I'll tell you, I'm really taking a time to figure out what they want to do.
a minute on the clock, they've moved away from one,
and they're going back to mid,
they're waiting on the mid smoke,
gonna be a hard press for time,
but it comes down to it.
Refresh into the long doors.
By Talty can hear that,
they know they can't do anything about it.
Aragorn is committed in this position to vitality.
It's a counter-imitted beat.
Simple, you get a chance to fire his first AWP of the city side.
Now look who they're going into.
Simple, here armed with his weapon at choice
and he's got all of a vitality ready to come through this smoke.
Revolves a time for the highlight reel it's now because there's 20 seconds left
there re-smoked on short.
Vitali, this feels desperate.
You're doing good.
Go.
Get a try and get a move on.
One shot in the right place would be enough simple nails the first nine crossing in.
And the awkward situation at this time is, come on, keep never goes away and you can't
outrun it.
Mute, here it is.
Catch it is one more.
Your pop denied by talent he takes so long, getting everything in order.
This one just gets away from them.
That is such an uncarracteristic round from vitality.
From apex, that's not what you'd expect, right?
They go for the double-nade be they sit outside long
and look at the whole round they're ready to retake setup.
As they lose, the long doors, they're forced into short.
And 30 second block smoke, you don't have a choice, you just gotta go.
Materials, malls them with a run and gun five seven.
But that's not a vitality round. That's not a round you expect to see from this team.
BC game thanked them for it.
First of this half locked in and the time decides
can vitality brush it off.
Don't get it wrong. BC game did a great job keeping the util in place long enough to get that block in at 30 seconds.
Regardless though, it is a rarity to see vitality.
Look at what they could be in their heads,
especially in a game they were winning heading into that round.
And the C-ropsis extremely passive.
He just tried to throw a plant made on B and the smoke and electronics spammed him down to 20.
So we're going to see him probably way off the back of the pack here.
He was able to get the exits last round.
Now he's just sat back mid with Zaiwu, if I tell you to go back to the long pop.
Again, materials might have to assess he's no flash right now to help Aragorn in the pit
who's repositioning couldn't be a worst timing, simple repeat that already out.
And they're closing in on him, corner smoke in and negative starts to play around this who's simple,
had to back up, couldn't hang around for the shot there.
Still the field creeping on in and a little shot from Zai Wu and the clock really
Start and it become a problem with electronic clearing out the tunnels
BC game now know that this is feeling like the end play
Some boost in the open simple little down but never want to shy away from a fight out for a little bit more
And that's one step too far Zai Wu now arrives from a bit more and this A-site crumballs
You're left looking at electronic on this backstab
He's got him past her ops over here in middle, but they hear that step and now they know
what a focus their attention. Zaylu on this line and he's gonna die for the fight with a knife
pulled vitality quick to course correct.
Ah, PC game just falling short.
Miss shots from simple again. It's like this scout round.
The multiple chances if he connects one more and that long player can hide out in the site
by a few more seconds. It's a very different game.
All of a sudden, Vitality find those crucial trades with no roof there, and no error of eight, 20 seconds on those kills, and the round is theirs.
These rounds are close, they're not comfortable, they're enough.
as long as you win.
Small hoping for luck down metal.
So that had to, the simple as always, the guy far more down to leave it to a roll of the dice, right?
Push in a lower is awkward for electronic caught on the wall, hands are free to be over,
And they're grouping for this be it crazy played a very solid game thus far, but expecting him to deliver anything here MP9 all the
Loan four players closing in on him. It's wishful thinking
Should be clear if not trade it apex gets enough damage off the rocks can finish the job for these three and the thing about a save
If you can get something worth saving
So I'm going to see games around the bombsite.
That's my talent to take ten.
Almost no one's able to save here.
It's got money for an alternate round.
I'm not even cavalier to hold that up.
up. It's well looked at kill vitality on their exit. They've got flames outside of tunnels,
so that is their route.
Not much ambition on this hunt here for BC game. Maybe a last second swing from a tier as
Oh no shot! Money on the way out. That's all it'll be here. Vitality 10 rounds the good.
Only one round so far on this CT side.
Yeah, you might have thought like you had Vitalik in a little bit rattled with the
uncaracteristic ground you were able to pick up, but that can change on a dime versus
this Vitality team.
Now I want to feel like they're in full control, the time for BC game, two remain competitive
is now.
You have this simple up, you have right for everything you could possibly not move and
it's the worst possible stop.
Collateral wallbang from Zywoon, two players alone.
It doesn't know that, but he doesn't know it,
but he's teething himself up with the easiest.
Be site hit the whole time.
Oh!
I tell you, hanging around and mid for much of this half, trying to let the kills come
to them and for the most part they have not.
So I'm going to come down so late.
So in simple, both patiently waiting.
I want to take a coming in, again, arrow on.
second from bottom.
In the surfer.
Flash is over, we're going to let them out.
And they're closing in quick on his position.
Good flash to get him out with one at least.
Material is made sure they put up a bit of a fight here belong.
Looking at the clock again at four vitality.
Thirty seconds here.
So looks like they want to change their minds.
Turn them on like be it.
But like trying guys here, they're surrounded.
Getting away from you.
At bomb 20 seconds, you're going T spawned at B.
You've got to be quick running shoes on the apex crazy kids still do something crazy
Can he save the round though surely that's too far it here is deals with messy out on the long side
Crazy might look to dip away for middle. So I will hear is the lone playholding on to it right as that bombs crossed out in the B
Five
He's got a close but the bomb will get planet still be see game a man up and looking at this re-take
Round is on BC game actually get to go for it and they're gonna big flank as well
have they made enough noise for rops to realize they start to run rops could
take space back in middle if that penny drops crazy holds the plat with the
orb. A pegs waiting for his moment to strike.
I'll put over at a moment's note is A pegs deals with the first man in as the
captain's clash Molly now splits the push in half cut down in that 3D2.
A chance for BC game but that's all it ever was. The moment they get into that
That post-planer-ops that Apex hit hard.
It's the perfect position for the tunnel's rap, no one even needs to move, Apex.
Patience reveals this position with a kill, then molly blocks, robs doesn't even need
to move.
And again, around the BC game, have opportunity, but just can't convert, can't close.
A second, the difference on that rotate Apex, notice his timings.
Bring in that bomb back from wrong. These rounds have been cautious
But they're loving it is T side bleeding out for BC game
Final time out burned last time for taz to speak to the troops here
It's the last buy for BC game trickles in.
If it's not now, it's never on us too.
My tells me just showing the difference of the team.
It hasn't really been a match about the individual as much as it has been the squad,
winning rounds by committing trading out.
Haven't I to worry about this yet, because I will blast with the spawn, smoking his way
and so no chance that I opening pick.
Crazy's alone in the behold so thankfully they're holding off
Great grenade down over simple
Allie
Oh, good flash. Vitality punished the close position, simple stripping into assist.
Vitality, I'm going to jump on that opening kill. I'm going to regroup back on B.
Luxembourg for Robs puts a lot of pressure on this site. Crazy again. That's the whole
guy. Flames just spam simple on his rotate room. It'll...
option no hurry 5v3 let the round breathe simple little I try to kept an
out just to look on is the what you geese 3 man component try and wrestle with the
grim scenario of this 3v5 going back up cats right into the double set up with the
flashes go it's still arrogant provides one drop down for materials but not a good
fight for him and with Rob's own putting up the back door and new route has emerged in this
round, we'll tell you it's throwing caution to the wind but shut down by the aggressive
rocks and symbols last time to don that A-W-P. There's just ended it to a smoke spam down
in middle. This is what General was saying about Rob's coming into this game. He's always
where he needs to be at the right time of the perfect second. He pushes into B early in the
He doesn't commit as they find the kill, they're simple pulls back and he just allows
Insurance policy for the round they try and fight cat. They see another player. They just pull back into Rob
He's dead all
Stimple ball the York glass cannon that's what it takes to bring it out and so with that his goal is to try and open strong
for BC game
He's a simple or so we'll have taken over this map
It's never too late
Simple misses that timing to bring the smoke out all here.
It's good.
Attaching up at a top mid and electronics hit a pound on the close player.
Where would you change? Simple trying to watch his back.
At the end it ends in a stalemate and they get out with that 5B4.
If I tell you, you react and quickly moving fast here up through Catwalk, trying to get ahead of this.
Trying to out position simple on the AWP. They might end up playing right into his hands.
It's a crazy swing, new tier is big punish, going wide on that position.
Simple's gonna make other endpoints shot, a pegs out, simple's back in, double dipping
with the orb.
So I will hold to the line.
Simple doesn't over commit, they wait for the lurk.
Messi's not outlawing, he's in no hurry, the bombs been planted, vitality.
Maybe a man down, they could still be favored to win this round and take us to with
it.
It's the creeping fear as well as playing against her ops in these moments, right here.
You see you still alive you constantly looking over your shoulder and this round. It's actually messy in that late look position
And simple might just die shot in the back
Closing in is messy trying to play the trigger discipline because he doesn't just want the one he wants the round
And there's the collapse of the normal BC game
They're hopes rest on the shoulders of crazy and they're simply isn't time
Vitality pull us through to the natural conclusion and
And Apex with some choice words as vitality keep their strong just to intact PC game
can't meet them for the challenge.
Oh questions but we get answers a great T-Sife of PC game but T-Mightall had had
an simple versus eye-woo but it's looking further afield that there's more unexpected
twist and turns in this one PC game grinded for this view through stage one but meeting a
very tough opponent. Number one in the world to open things up. Might have had a couple
of chances on us to map in it up being far closer than I think you are ready for.
Now we return to familiar ground. It's overpass. This was where the tournament started for this
PC game squad to mix to results. I had to pending on behalf of the CS, the T side. Not too good
was it, but I come back from 11-2 against Legacy, forge something for BC game. Come to
This CD side do the many favors not today on a nispist or simple traded after one, and
Vitality hold a man advantage early in the round.
The Beast side hold has been something to marvel in that one game of asking because I'll
up against 3D Max.
You've got 3 rounds to each side and swiftly lost.
BC game went into play that best half yet and that's saying something against a team vitality you're on a five win streak here on overpass
Litany teams left behind them back in the dust
Perhaps a gamble worth making a pistol like this. You don't want to be saving so our going shift to a
way and for about to come in. Once it does vitality erupt, rushing this A site. They've hit the
perfect timing. Crazy still hasn't seen it. Yeah, he's missing the whole history jump. Oh dear. Moving forward
now with a bit of an aggressive stance on crazy, at least gets him out of the firing line of this
long control smoke down at the 30 second mark. They come right through it. I don't know. Only burns
out. I'm trying to get the car. I'm going for a sport on the Durberat as can't find a thing. So vitality
after that double entry, out towards long, we'll see that pistol round through to the very end.
Stack maybe there, but the utility is perfect, Molly Smoke, burning electronic full blind.
Very little, anyone can do this, stop that.
So Vitality, start things off strong and the harder half as well.
Lots to prove here, but not just in this match,
Also in this tournament if we zoom out for vitality because coming off the back of falling to Falcons with a standing back last week at Balnti
Definitely got their eyes on this trophy. Look at the pick it up back to back years it alluded apex for oh so long
Trimfy that simple electronic picked up six years ago in 2020
And an empty arena.
Even the idea that you see these guys in the playoff feels far-fetched.
More so with this opening match staring them dead in the face.
It is reassuring the vitality can go through the rigour roll that was dust in some of the really late rounds and messy calls and crazy moments.
And still get out. Pretty safe.
Yeah.
This one could have some intrigue about it.
If you're going into the stack, you've seen the five sevens do work.
Oh no.
I'm on forever going in every shop counts.
This means vitality you're in.
Simple.
Still here.
and kill on a rocks with this back stab lines up even more.
And now electronic at home in this beast site tucked in at the barrels.
Materials here just to try and throw them off and keep them guessing.
It's the clear from flames that seeks to steal it all away.
Naro margins on this round.
It's flames once again delivers four vitalities.
Just been the savior of this series, hasn't he?
But back to back in say multi kill, a five cave and then four cave follow up.
on dust too, so many important traits on that T-Sight as well, and here, realizing yeah,
nameplate, you know there's more in store in this B-bombside. Not feeling very electronic.
So if I tell you to deal with the Force 5 deal with the stack, and have one more freebie
to walk past, simple, here's Kevler. And he has to try to be very involved from the
get go of overpass. I say this is well even in the lost games, I like
trying to able to kind of seamlessly slip back into his spots down here on
be on both halves, and that 3D Max wanted especially the only player that showed up
to play in that head to head.
Oh, you've been waiting so long for that, and he just spraised the body tags extra
second to line that up could have been a man advantage PC game now it feels like a very
unlikely round win.
Possible as ever holding the short push.
Watch out, pick that something, but good little dead as well, two kills.
Bob's gonna run it in A.
Now, you know, in all this downtime, you'll lose and control the other side of the maps.
I will be aggressive here.
A reason to play it too cautiously, no reason to play it too slow.
Messi, low, makes it interesting.
Perhaps.
right now you're just weighing up. Do you even want to attempt this being so
on a position? I think a party you likely expected to plant to come in even quicker.
Kind of open kills are given to you now. Oh, okay, salvaged, but yeah.
Smoke drop, pick it up, go back.
Vitality.
I mean, the crazy thing is, they came up connector. Look at Missy's position.
He's back open to con.
Like, I don't know how winnable this round actually was.
That's wild. I mean, still you're going to take these first two. These have been high
damage. Potual buys from BCG. One player surviving in the second round. Two players surviving
here. So a chance to find a powerful position early on if you can find success in this
rifle round. Simple seems intent on being involved. Early is possible here.
two rounds starting down in the connect that both times getting out with kills.
Is he going to take that AWP?
Boss, control here.
The utility for vitality has been punishing.
in these couple of rounds.
Hey, it's Oracle.
See, a lot of barrels play from BC game in the CT side.
I mean, electronic command and name for himself, you know, playing the sound of a boss.
Like we said, that's why you don't go barrels straight away.
I can you go.
Flash is minimal, it remains on the angle, my target is just going to walk up, I'm
basically playing safe if you died for nothing, so before it would be locked out of the
round so you stay alive on this jump spot.
Even the so-comprove kind of tricky with the play coming in through short.
He's very very open on the jumps.
Oh.
You'd tell now starts to roll out.
Crazy tries to play it forward.
It's simple blinded up the angle.
Charts to dip in on the AWP.
Flash is the fantastic making life hard for simple.
Crazy's bailed him out.
Gonna get one more shot through simple.
There's the one kill at a robs.
To the clamp down upon this A hit perfect positioning.
To deal with that AWP.
roughness so annoying. He's not even close where you can maybe get a shot off. He is far away
holding the line. We're just hate to play against it. Fantastic entries fell like crazy.
Maybe he was blind but left it quite a long time to kill that front-site player after
this simple found the first pick. So lots of damage and capitalised upon well.
Now, as vitality just storm away with this T-side 4-0 lead, we know BC game C-side has had
nothing to show us.
Winning 5 out of 24 rounds in regulation.
Same here, at least gives you the option to make this interesting coming with another
investment.
You would still have an AWP on simple.
You're going to have a gun, bought by Muteris, Arigorn can drop one over.
So you will be able to feel that at pretty, I would say, surprisingly strong by here.
All things considered.
This round just goes to show you what you're up against.
Think about simple experience there on the Europe.
the entire round blind, and then get sideline by the robsler cat towards
long. There's a lot of intent behind every move that Vitalik
you pull out. This is not a team that just start you till dumping because
they have spares. Yeah, I get to be no more than the world doing that.
That's a perfect start.
Just a little more money, just a few seed game, try to keep the pressure on.
The game quick map control, and a high-risk position frames his deep and connector.
I'm saying it's going to feel like it's surprisingly goodbye though, even if a MacTed
in play here for vitality to match through that towards monster, Arragorn, sent into the
waiting rops and again they find themselves saying, if this guy's always in the right
place where he needs to be. It's a cool idea as well. He's even broke the smoke with
the need and they flash at the same time. So anyone outside of monster in a standard
position is getting killed there. But rops couldn't be more passive, but just active
enough to get that kill. Be as open for the taking sort of vitality think, but if the
It's gonna come to them simple chase down after one those good does not connect and this
Macton rips flash from bone, Gutierrez responds on an up never seen it so I will
won't let it happen crazy one V3 and off to the hills
I think these are your much needed CT rounds just passing you by right now already
starting to build a very very strong case of
vitality because they really should be on their way to
sweetening the deal. There's no early signs that this is
going to slow down. You've got to eco looming next.
Yeah, it's one saved gun. What do you even meant to do to
stop Vitality already being in a position where that feeling
very comfortable on the half. How good can it get is the
question at this point for to inviteality?
So, I'm a cop broken to 19.
Still we bought it, he's locked in, don't often see people we buy that, that's making
their friends, take 40 damage and it could be glass, I shot his wife as I were.
Ooh, okay, a little bit of frustration, let's say, for simple there, it's going wrong,
this is what it looks like when it goes wrong.
Something about overpass that that's just bring that side out of him
You know we were impressed with the dust superformance looking pretty cohesive like everyone was on the same page
Moments like that they're what kind of cut through that atmosphere not what you needed to come back CT sides, you know can be
Obviously favored, but at the same time, require almost more cohesion.
Those little details matter more.
Oh, messy, that's just not cool, that's not fair.
With an AK.
And you go from getting yelled at my simple to annihilate it on a jump check
check in the follow-up round.
We're here is certainly not riding a high right now.
Simple with the reposition backing up on this AWP,
but longs have already been taken and has been for a long while now.
My Tally could just slip right in behind him.
And just a moment, simple is going to get sandwiched.
Unless crazy can stay alive out here in the toilet.
Backing up onto the truck.
That's how position on the AWP.
Catching the first, that's simple.
up. Apex will run him down but you'd like to think this is enough.
On versus three clutch that Apex caught by and is putting a lovely hole from crazy.
Pushed up in the toilet, putting that M4 to work by simple plenty of room to deal with the long push.
I thought I was going to go wrong with Rob's unclared, their and divide a crazy
he was going back after his opening kill and then the out of nowhere triple kill for crazy
simple hits some nice shots and even just 19 health apex isn't it the one bullet to start
off that clutch this he came in the game first step forward
4 Stronger Beak, Crazy, has to play safe, vitality take that space, all the way up long
toilets are there gonna look for this entry, how interested are they crazy jumping
but silently, that's info at least, and my cancel the plan of vitality, they gave it
to try.
Blame still hanging around in the corner here and they're going to try and recommit to
this.
Try and clear it out on long.
Crazy could get off it up as a kill.
You know you don't flames botched in at least, but no recovering this, at least not right
away.
And he's going to call for help as well if I tell you're going to bail him out of this
position.
Right.
The Molotov flash.
Everything they've got to keep the pressure on and allow flames to either escape or move
forward simple tries.
But a miss shots.
peak you go very wrong flames getting closer and closer. Are you ready for this?
You're almost expecting them to not want to follow through with this. You know, a lot of
time is elapsed. You heard the orp fire off. That's where Vitalik, you go a bit of the opposite of your
expectations of them in this round, right? Following through with that A play after it is a little
labored. It is a little rough getting in through long. You do get slowed down and you know the
The Ops there, they just forward your head, showing a fearless vitality right now, who
know they're heading harder across the board, find a recommit, they would give them a chance
to escape and they don't even take it, simple insta-rotate leaves the site up to materialism.
Yeah, they do these are the moments where you see the materials, struggles to put up, kills
in his positions. Whiffs the spray on flames and you only get a second. What's a big
shower now? I hope we can grab that. He's saying a lot right now.
I hope we can listen to it.
I just said a lot.
Fucking sake of sinning and having any fear of playing fucking rough.
Fuck's that mate.
Okay.
Trying to tell Simple, trying to tell BC game.
Oh, the TRI-JOOT!
TRI-JOOT!
TRI-JOOT!
BAKI-GEN!
Oh, yeah, that doesn't work, unfortunately.
A Rob's got him anyway, they called off the boost,
he knew he was there, Rob's just pre-aims.
What are you open for?
The track, Hallbang?
That ain't even... Oh, go through one, not to, I guess.
They're for that. Rob's still got that entry, by the way.
The info was passed along.
As he comes with a swing and he does survive barely. I mean crazy's playing Paul's knee right now
I'd have to consider the rebrand simple
Here's the drop down. That's what's me, but a second player ready to
Oh, that's a rough miss, but simple. What do you do they're closing in?
Outside he leaves it the chance no scope
That's a very simple maneuver
boxed into a corner now but with eyes on flames out of the long side BC gain
happy and full. All right then comes down to this does it? Clash of the
Titans out here on short simple buses I will tell you only got 20 seconds
after work with it so it just doesn't have the time to rise to this challenge
simple sends them packing you saving now hi pegs, but yeah I mean like you
doesn't hit them all simple he's definitely had a lot of important misses in
this series but dude you could take the take the name off you'd still know
who's firing that up second round for BC game with these
As the straps we're talking about,
Vitality have a 6 round T side.
Simple way to go for the jump.
Just gonna say that once again highlights.
Why?
Kind of the difference between them.
Shot went almost.
This is sick.
Even Zy was laughing through the rounds.
I think you know, it's just happening to me.
Like sort of sense, would you see how competitive he gets in the games?
When you try and shit talk simple, you're gonna spur him on, you're gonna fire him on.
Yeah, I've never seen him last play.
Owning me, that's lovely.
And crazy has been adapting to this game so well.
Ooh, you're soooo pretty.
But that the crazy's in behind enemy lights.
Oh, they're counting all about him baiting into that double peak!
Oh, simple stuff on the tree.
And again, you know, those are shots you were just always bank on him hitting.
Well, you would have, not a day.
Team vitality wounded.
But huge advantage for V2.
I mean, the one thing you won't expect here is,
here is see electronic all the way out towards a the bomb is going back to be though
soon he goes the better i mean can a roguer and get down to this lower site and time
still paranoid about the airplane justifiably so it's just too long
and walking it in right now this is the round getting decided it might just be that
or say for electronic
simple ask do you say no
So that's it, Vitality on to seven, just slow walk into the empty site, Apex is called a great game on both these T-Sites.
Yeah, you know, kind of picking and choosing this moment, it's when to run contrary to what's expected, often dodging these stacks.
I'm just using this piece as well, right? I don't think, you know, that A here with simple rotators.
electronic is apex thinking, oh he's fired, it's all he's going to go be, let's come here.
I think it's just we're in a good position, we're close A, I've got better players. We know the
Nades. Let's battle our way in. Those have to use his pieces.
It's a couple more guns and they can buy full, or at least within the region of full.
This is a game of common with some cool players right at the flash, once the break
this mid-take, but vitality is so good at dealing with the disruption, and so
patient on these two sides as well.
Again, another aggressive move from simple.
This is a position that's largely fallen out of favor and they're current matter.
I'm just glad it's apex. It makes it funnier.
Who says nice still got to play committed in con today?
Stay here.
There's a lot of resources.
Top com Molly got to clear out these corners.
Can electronic assist messes walk through the smoke?
They will walk past each other crazy.
Just catch a whiff.
They can't bail them out.
Electronic wait until the guarantee shot doesn't even kill his teammate.
I thought that was Bound's weapon.
Yeah, that felt like it was destined to come through, but no.
Precision from electronic finally getting a chance to be involved feels like a lot of these rounds
It just passed them by not had these like be hits that legacy we're doing that electronic was shutting down every time
He got something for the glory
So I will hold strong
Shot from death with no bomb control in 30 seconds it feels like another round with vitality and it's just walking away
Well, no weird trees and party, only then benches and simple spent long enough sitting
that.
That round's secured still, you know, the big worry, the inestcapable worry is even if
you go on a streak every round together at this point in time, it is the two sides that
let you down. I tell you already in a pitcher perfect position now so there
anticipating a be here right nowing that options are going to start to run a
a little bit lower with a save called in from my tality.
It's supposed to hold it for that boost from earlier.
It's not gonna get out.
They can try and hunt down Robbs.
He's not going out easily.
That is just smoking off and leaving for lights up.
Long to be taken.
No one here.
Next time has a little bit of the trick with the ropes.
You know he kind of leaves you in that position where you feel like the best way to deal with him is later in the round or whatever.
That's when the rope stills his best work.
You know he's going to be low and slow and he has patience in abundance.
He's keeping this piece eye open for business.
I can go back to it.
I don't think this will go well for BC game.
It depends on the timing of guns out here for vitality on the smoke fade.
Two players walking in a massacre but two for two favours vitality.
It means they have the sight.
Smoke goes down for Rob's close position.
Pays off yet again.
One can go down here.
Two rounds left in a half.
You have to give it a go.
The crazy stage changed the game.
Playing a very, very solid map.
Brakes that.
Smoke on open, but no kill found through it.
Plot now secured.
The tear is closing here, and that's the key.
Double kill, and with flames shut down,
BC game able to recover on that be hit.
That could have been a disaster as round.
You know, the smoke fade walk.
Huge double up from the two players push.
Shigeri Gordon, an electronic, the whole reason that that round even maintains some intrigue.
You know, it's certainly not being a firepower piece in this series, but that double massive in terms of setting up BC game to shoot for the stars of a five round CT side.
At benefits of the info as well, BC game get quick rotation, so we even see vitality don't get off the bomb. They don't get into a post bomb.
They don't pick their positions by the time that plan comes in.
There is already walking up bridge so it gave better time in the PC game even if it gave
Vitality a bomb plan and buying them the last it's a 1A K on site where maybe a quick
and cool here it's been a very slow pace T side to Vitality want to add some oomph
into the end of the half.
Last these B players they've been waiting for a fast B hit all game long.
I gotta get it.
I'm likely getting tired of having to be the initiate is the aggressors coming in through
monster. So a chance now to see what this be hold is capable of.
Ben quiet games from these B players, but we saw what they did against Legacy how
they fare against the tech 9s. You tell us going to rain in, Ari go on.
Steels himself away to the fight and head is the short play looking to get cleaned
up here and he gets out with one. Now looking for electronic wondering where is
this dirt piece? One further a field out towards short and now smoking his way.
I'm plant here four on three far from an easy round.
I don't need to do so much. You need multi kills on this retake. I don't think
simple's office to come for the job right now.
Scope reveals crazy gets closer. These pistols ready to pounce.
Flash is in the tricy this up. Crazy an electronic come through with openers.
Stimple wrestles one back and it's gonna come down to this apex versus the electronic
Don't sit around this smoke spot on for apex as he closes out this half in style eight four vitality a winning
T side this is where BC game have faced all their problems time might be running out the symbol in his crew
I'm just too mad about you some hope that this could have been a competitive series
here on overpass but a whole a different story.
Eight-four T-side leveled against a BC game, and now vitality swap onto the favorite half.
These are notoriously rough T-sides, kind of fourth to shine through again.
And it's trying to calm them down, heading in to a tricky half.
And even though it's undeniable, simple showing up in much better fall here on overpass,
You're left with the feeling it's all happened at little too late.
So I will getting involved early.
USP out and mid will get run down.
Kick slash continues and the USP's arrive on long to offer assistance.
How's Apex got on here?
Tell me that.
He is right behind them.
Peter and even no.
And sort of BC game, check their back, but Apex.
Good for the task.
headshot and closes simply done by captain of team vitality and they got a lot of fun in this game
simple of course back of the pack there hey shop I say woo I'd say you couldn't write it, but you can
as I was concerned I wanted simple's name written all over it
Some choice words in the text shat
I think that was team chat
So no rest for the wicked
For eco
Simple D-Golf
Zywoo yet again best in
And hope it's wearing thin.
Okay, still catcher.
It's about like a bit of a team diff in this matchup, especially across overpass.
Rob's punishing.
Great utility on the T-half.
off.
Flaims is so many entries.
Yeah, I think if you're electronic here, we were saying on overpass, how well he's
going to slide into playing his old spots, how he can be this aggressive piece, I can't
think of it better count, into him than Robbs.
Someone who likes to go for his aggressive moves on T-side, you're going to see these contact
monster walkouts potentially if we get enough T-side rounds.
And I think there's just kind of a very, very strong counter to that on both ends of the spectrum from vitality.
It's a util I like to see though, you notice BC game Molly, back in CT, thereby the boost.
That's so they can come to the corner, and someone won't spam them through the work.
A little idea is that there for BC game.
It's only so much practice and preparation can do with team vitality in this form.
Flames the jump spot and get the info towards me.
I'm ready to uncrouch on their own boost, get rid of the adventures as well as I will once more.
There you go to that, push us through the smoke and find it crazy. It's a nice pickback.
I mean at this point you've lost your A control, right? The only option in front of you is just a
103 with its B hit. Good catch for Muteris. It takes now tries to take a ball
to defend this B site with his life. Still not intent on giving it away. It's left as simple.
You tell stars to shower on in and not long for this round, not long for this series by
I tell you, you take that first ride for round.
Seeing as I will get super keen in this game as well, really aggressive, pistol pick
on the playground, pushing smokes on the by-round.
A great combo of the end there for vitality.
They throw everything at simple and swingin' together.
Clinical dismantling from two vitality on their map, in this series.
After a dust too that made him long enough, no questions here for the series.
is not an easy job to call you out of this hole.
No, we're there with the track record with just kind of how this one's gone.
Don't really know if the faith is there across the roster.
I can like another attempt to be after a bit of posturing out towards middle including
a fake toilet smoke just to really sell the illusion that players committed to this mid-hit.
Looks like it might serve its purpose.
Apex thinking about rotating away but this hit's gonna come through long before he leaves
this beast sight.
He came in there.
Electronic, helping hand-elected vitality.
I look inside clean sweep finish.
They don't know he's made it here.
Shot the first steps, give it all away.
He shot the flames. He just didn't realize.
There's a fall.
And vitality.
I've just laughed their way through the second map.
I was smiling in live rounds with the apex, talks back, you're just having
polar opposite experiences, you know, and if you're a,
if you're a team that want to tell, if you're a team that
prone to it apex is maybe the worst guy to play against, he's frying and
holding it up as well 13 and 7 on the captain.
Drops, this is very cheeky.
We'll stop deep.
He's got waves of support in the aeropics,
ready to play off of him's eye-women.
He's be sureing out the connective fight.
Drops is even dinged there in this clash
out towards middle.
Simple comes hunting for the kill.
Oh, and what's the timing?
He quickswitched off the orbs.
He didn't get that shot off in time.
still know the rops is low.
Oh dear, what a...
I might have been a 5v3 now.
If I try to have a second chance with the rops making noise on long, then knowing
he's ding'd.
I wonder if he was just entirely over the Leukea pegs.
I think you're going to be so tunnel visioned.
Thinking you've read the rops reposition that you end up playing right in
to apex his hands.
Oh!
Extend!
The Terry's gives chase.
They learn about it now.
They've got him boxed it in this corner.
I recording you up for the job.
Look, help on apex, don't get too twitch, you don't get too nervous, that kills right there.
3 kill round for our agon, crazy get to your piece load.
They're still quite spread out, you don't want to throw away this round with full health on both vitality players.
25 seconds the bomb needs to make up its mind, sat in con right now, simple follows up.
Reagression punished, mesy through a flash, they should know he's heaven.
But I'm still needs to make it in and so it runs.
And Messi looks like he's just saving or at least trying to.
Electronic lurked out the B-bombsite.
And safety is nowhere for Messi.
So why not just fight your way out of this position?
He wouldn't worry.
Oh, just spotted. Thank goodness.
No crazy, ninja diffused, or amazing.
I think he's being told to do that.
Yeah.
I forgot a big 4k round.
And here I tell you what, you know,
it has someone who, as a coach,
whenever we heard snippets,
he got him dubbed as the vibe coach.
Right always coming through with.
I think on a service,
I thought it was a very simplistic advice, but if I was to get him heading into this
half of watch there, Bax has nearly saved them multiple times and it did there with
the clear on the apex from Muteris. He's right that this fatality squad are in tricky
bunch, always looking to get behind you.
Oh, tricky indeed! Oh, so wide! Oh, no way through the fire and flames!
This box electronic!
I'm way to kick off the round,
Rob's immune to both grenades still sits at a hundred health and connector.
Four kills away.
From a damning defeat.
Against the world's best.
Rob strikes.
And lives to survive.
If there is no punish from our agorn, he looks on.
As two players right there, he couldn't even connect a shot.
Well, they didn't chase down here and he can't have to battle forward.
That was really the only option.
And Rob's just keeps on providing more and more options.
Goodbye, Tality.
Closes it there and then him and Flames side by side to warp this one home.
Let him break as sweat on overpass.
There was that brief moment where you thought something could be cooking on us too.
And once they walk away with that, it's no contest byality, start off that crack-over run in good fashion.
Yeah, so lay it around out of simple.
Just put your sports today.
Yeah, they gotta be coming in to the supremely confident, especially with that series victory.
I'll be it online just a couple weeks back, but yeah.
They know they're the dominant team, and you could see in that kind of little interview with you,
through the a kind of saying it is just like he has that mentality of like we've got
a proof that we're still the favorites. We've got to prove that we still got the game. So let's
see how they're crack off begins. New arena, new event, new legacy to establish if you're
furious and fallen at the helm, leading the way into the defense of foot. Yeah, going towards the
A site, you've only got one player over here right now. Chugs all the way back out towards CT's
spawn and execution utility beginning to land it for this pistol. And a long way off this
Yes, yes, there are a lot of players who are in the game.
He comes to you, tell him, right?
So what's the use?
To be waiting on behind the ticket.
Look at that person.
He has a lot of damage.
The player's phone smoke in front of CT.
Is that grenade?
He's over the top of the triple.
Fury, now locking the ball and playing in.
Not without sustaining damage.
But catch the rod.
I was not kicked in as well.
Yeah, it's so good at playing off the action.
He gets complete freedom to take whatever hitpacing he wants.
And now he throws a critical under the mix.
They know his presence is there.
Aggression out in the open.
And it's all going the way up.
Fury.
for the damage here for eSports to this retake as well.
You've not only got to go up against an extra man,
you've got low HP on the place.
You still have on your own rounds, but they move in.
They lose another Chester Auto with some great impact.
We've got Joggs trying to make this happen with Demon.
They tap that D2 to try and pull Fury into the open.
It's a great headshot.
It actually get on this.
It gets stick it around the back here.
He's got it.
He's got a hold of it.
He's too awkward now.
The pressure is that our Molodo is secure.
It's triple kill in this Pester Auto.
Securing that with Chester Auto.
And Fury at half the first round of flight.
The M had a curated such a good job scaling over towards Jungle over towards Khan,
the little bit of a lurk from Kcerado, is lovely to really initiate things in the post plant.
For it could never gain a step forward in that retake till the bomb was way, way too late to do anything about it.
A simple pistol for Fury to get them started, one to nothing here on Mirage,
and we're going to get a second round by MP9 coming in for Corvini Longs.
You've got the Scout on Cemetery, and Demon with a Deggo.
The Demon Deagle, let's see if that pans out.
Demon Deagle?
I'll be so excited to see it go down.
We got a very easy commitment here for Fury and the PSI Demon's Deagle gets to go.
I got the 50 HP almost immediately.
No exactly how my Gritz is out here is all of the even.
Yeah, but they've held them back to the moment, reinforcements of ours, stuck by the smoke, but this is still a little bit dangerous for Fury.
Could be.
I'm so glad we can get it to it, I was certainly in this in adding danger, we're here the Scout and the MP9 have chimed in and all of a sudden, Fury are down to just two players.
With the way of any off foot, East Boards over towards the market, so they really could win this.
All the boys trying to make sure that doesn't recover reality with the AK standing down in the site.
You're already out toward the back of the truck in there, won't quick kill from all it away, so it's all on Yuri.
Will I HP of Jugs?
This cannot have a cemetery.
You're going to see Yuri move out towards the bench, sliding around the back, waiting for a peek into the open.
Duke's not giving him that chance, and that smoke's still up to the time being.
Yeah, and once it fades, here he can make his play.
This is the move now. This is his moment to go find a kill.
Move forward, symmetry, top of the fin, and the kill's in.
That is a huge round to win. If you're here, you're going to be a little bit right in the face.
They can make it to the be Palm. So I hope they can just storm right in, but it doesn't go to plan.
There was no motivation. There was no real strength following up.
The Akinders, you know, kind of jump out with the Matt 10, brings the MP9 a little bit low, but there's no trade.
The fact that demon with 15 HP who gets pushed, the start is able to survive that long is a little bit wild.
So that one I think is furious dropping the ball that was really, that the spacing after your
Kindest entry was really, really weak and nobody really was pressing forward to gain the space that he provided to them.
I mean, foot's given plenty of breathing rooms to recover that round.
Nicely done the time things up at one of itsuria into a forest by tech nines on Yuri and Fallen.
Deeples otherwise on the other three players and this one will take some time.
Like this is well knowing it's a force by knowing it's likely up against pistols,
play the retake, play it safe a little bit further back, don't lose a weapon, that can
be passed over to your opposition.
Mollidoi gets plenty of room with a jiggle to make something happen and almost finds
the timing.
Mollidoi, moving up into the site.
It's front so we're ready up for the stairs and that jungle cross Mollidoi's jiggle is actually
cut through the CT defender.
That's the structure that's gone down in Mollidoi.
try to continue to move forward and subting caught and start by lounges.
You know, it's a little bit more of the action.
You're watching.
Yeah.
Flashing the play into the fight and all is a win at the tech nine holding them up at
time.
Be a very quick response, but demon and symmetry coming right back into this fight.
Casser Otto and you can not with D Eagles a piece trying to win this one out.
You can not place at the fire box.
Usually you'll be coming in for an eight lands right on top of him.
You can not have to move yet.
That deep views will beat the 90's.
Don't go shop first and then.
We'll deny that deep use.
Those top-eamant, bank a lot of care, but the time is ticking, and it's a little bit too far
gone.
Oh, hey, won't people know in this.
It is going to be fury at coming out on top.
I'm fully sports having to deal with this back and forth.
That's fury of respond to take the lead again.
Oh my god, all that's basically gave them just completely backfired.
Nothing to harass their progression.
Good push towards CT spawn.
That's nasty.
That's a great round from Furia.
So camp can tame them with the M-Forers.
The Gicals gain all that room,
Molledoy clears out CT spawn,
gives him that access,
and back foot again.
So foot is gonna have to reinvest
around the two-safeed and fours.
They've got a couple more rifles brought into play.
But a huge economic tug of war back and forth
in the early stages here on the rocks.
I hope you can see that.
There we go.
And continue here as well,
because for eSports,
I have a decent bike.
You've got three,
I'm 41,
and the wheel of 57 here for the lanks.
It's absolutely turning to around,
But, continues this back or forth.
Are we sure we're seeing any heavy-cubbate when it's straight away from Furious?
Yeah, we wouldn't think so at the moment, right?
It looks like they're searching this round with how slow they're playing it, although you could see.
I mean, a lot of this has been heavy-present towards the extremities.
So we saw the pistol round towards the A-bombs, like previous round towards the A-bombs.
And I've got four over and halls, just like the second round that they lost.
So we'll try this next to Q1 more time.
Okay, Sarato and Yuri leading the way at this time,
it's not a beginner with the Mac Dem and First Kill,
and second kill goes the way of what's defense.
Yeah, Crabani is just gonna be sitting back all the way.
It's short here, and so we're gonna call by Molodoys,
so at least that kill keeps Yuri going here,
but it started to pull apart,
and that back and forth will absolutely continue to team it,
with three kills on the Colliol.
You kicked out, trying to stop it,
and he's taking another step closer to this clutch.
Just another member at the back of the site,
you can't do all of a sudden ready for at least makes it expensive,
But it's too to do is this back and forth won't stop.
Yeah, Demon, that's that's a great round for him.
Triple kill.
He's been their highest rated player for foot for for the past few months.
One point, one five rating from Leading the way for the squad.
So great to have a good performance out of him in that B defense.
That's twice now too.
We've seen the attack and the initial kills and the initial thrust go the way of foot.
They're getting that opening kill, getting the follow up.
They're stalling out these B hits.
And I look like they really want to force some success.
Those who can build upon it, but not allowed to.
Another force by back and forth we go.
Technines in the hands and once again gonna get shut down early by Corbini.
Oh, my Lord, what's going on?
So, the back and forth is under Jason.
Yeah, it does feel like there that's a really flat ending to this.
That is, uh, exchange.
Yes, but it had to end at some point.
It ends.
And it's going to be for East Points winning an island.
I think it's exactly what they need.
A good start, an opportunity to build up some early rounds and get comfortable versus fury.
I mean, if you're at East Points, you've got to have the conversation of guys.
We literally played these guys online in the previous tournament that we took a map off that we made them sweat.
So that's got to be the same conversation after today.
Like this take what we learned from that and really prove a point here.
You know, we always talk about like you can't take a pull on like huge conclusions or anything from online counter strike.
But if you're the players in it, if you are the foot guys and you have that like that's a good,
your life is you're saying that's a really good confidence.
We're going to do a game that knowing that you can handle the pressure and the heat that Furia is going to bring to the table.
So yeah, for apps we have a little bit of that as this team starts to believe in itself
with some of those nice upset wins they've had building up over the past few months.
Because even from the outside if we do look in and say okay you can't really value
online results as have where you would land. I don't think you can really acknowledge that if
you're the team who needs that to meet them. No yeah yeah if you're the one where if you're
the underdog that all my results mean everything to you but only to you.
Exactly. But if it turns into a confidence to win a win match that's when you really start making
everybody really take notice of you. Yeah a little bit of a attack issue and a
and they reset it around because sometimes it's a chick shot a little bit.
So I can go back to some of that yikinder interview
because he was talking a lot about kind of mentality
and they're perspective and how they were approaching things.
The coach said just gave an interview back at Blast
just a couple of weeks ago that I read through.
One of the things he touched on was that the major
he felt like the pressure and the mentality they had really kind of let them down.
Like really dealing with the pressure of going into that major
perhaps for the first time in the year where things were like,
okay, furious kind of the favorite sort of the team to beat going into that event.
So that was a new experience for them as a unit and also kind of mentioned, which was interesting to me that they felt like they were a little bit under prepared
Like maybe felt like they were kind of not only the pressure of dealing with being the favorites, but felt under prepared going into some other matchups
Which just had this compounding effect that kind of threw them off their game
So imagine that coming into this year one of the things that they're doing with their mentalities
Kind of coming in and saying we're sort of gonna play every game in every tournament as if we are the favorites
practice the mentality that we need to have in those situations.
But that can almost be a dangerous thing, too.
Against the team where you're at the heavy favorites like this, you know, like you're
going to be playing like you're the favorites, obviously.
But I mean, you don't want to go into this and acting like you have to, this, this is like
some hardcore game that you need, if you don't want to over prep for a game that you don't
need it.
Right.
And I would be worried, that would be an interesting thing to talk to them and see if
how it's changed and how you, that kind of handled their approach to this game.
and
the idea to use this game is kind of a confidence builder but it could also have the opposite effect
right yeah if you get to smack around buff the e-sports or they make you sweat and you barely get the win
still gonna have that
sinking feeling oh we're not quite
that's the level we were at the end of the year
well nice work okay longs and even
the whole town
I should easily turn it out
prevent it comes in for the final fry again. We get that lock around over and done with.
So now we're getting to the buy rounds. We've had our back and forth. We've had our fun.
But now we get into the real rounds of this day. Yeah. We're going to see two furious
had a obviously a lead up in this kind of lane in that mountain. We're getting put to one,
getting nine, two, zero, both of those in the online portions and then going over towards
lamb, getting heroic to one, but losing two pair of vision, who go on to obviously win the event
and surprise and cash. And so furious had a couple reps under the belts of officials to start out
2026. And now we expect to see that furious towards the end of the year with
Mollody, Mollody, letting up the support board in this team, fighting for
championships. Longson's gonna push up in middle.
The dark smoked fades away and the incident going down. So Casero
out of getting the opening, getting traded out immediately. That was a full
before is established. It's still quite a happy beeline. A lot of aggression from
from foot in this front with a demon push with lounges play at middle as well. So they
really kind of wanted to be in the face of fury and kind of messed with it. What
would whatever plans the fury attack one of the have. All of the still drop
towards the end of the apartment. So Malodo is going to fall back and pick that up mid
control firmly in the favor of the Brazilian organization.
I can't believe I'm moving through the apartments.
The timing of this play is everything.
It's coming back as well.
I don't think he spotted that.
No.
Just decided to move off.
He's going to play from short.
Position where you can deal with both sides of the threat,
but the problem is he's going to be pulling very thick.
You've got to do with players coming through the apartments.
It's there.
You can noise it.
You're not going to deal with a short players.
Just know world of what you get out of that situation.
At least it gets the one thing.
He has to rely upon the lounges' rotation.
And it's successful, so far, he's also gonna be peeping up.
So, it's just looking very uncomfortable for Furia,
not feeling like this ball-plicy could be easy.
Oh, there's, there's screwed here.
Yeah, really, our time is started to tick as well.
Catch them all to wrap it around the back.
Now, it's a loan and the time is the problem.
They're giving them a couple of chances for kills, but in the end,
he stabs back into the ball, so the AWP had taken up the angle.
And there's just no way forward that for Furia.
Oh, my Lord, food actually gets into the perfect moment.
Yeah, perfect place, just the perfect moment.
They shifted off that with Corbinis kind of a crescent
and it be halls most of their focus was gonna be towards the aid bomb site.
The fact that he gets that piece of information,
long survives just in the nick of time.
To kind of secure that position behind the pillar,
add his one killin, make sure they can't plant the bomb
and buy those extra five seconds for the off-to-show
for the rest of the M4s to show up.
Period just cannot find success of this B bomb site yet.
Shut down time and time again,
a different pacing, different timings, different stages of the rounds,
and lost for answers at the moment.
The foot is up five to two, and a first time out forced from fury at a talk things over.
There's a good shot with the A to B peak from Cemetery.
Close it out as well, but it was long-toting the position inside the Blom site to make sure that
fury at once again just couldn't progress to get a bomb plan and get any safety inside the site.
So three round lead.
The series will have 1-847 on the Kinder for the openings, tech nines and pistols
to follow up, save and money from Mollidoi.
That's been a big focal point of their games on coming to 2026 was better with the economy
than maximized the number of off-rounds at Mollidoi has.
up
and
just boosted up on top of the box
such a concept here as well as to give him in just down beside him
to be very effective if they try to get up to the
so he's going to be a
and he's first contact
his ribs to buy the end of
and
and it's the second player yet
for Furia, as they move forward, there he casts Rodo, Yuri, and Paul is going all fall
in down, and Furia, I can't know why these trunks don't look deadly or what, so ever,
fallen doesn't have much cash, thus the teammates do, they'll have a goodbye coming out
here.
Paul is going to drop the AK47 over to your kinder, he's going to be the first kind of volunteer
to provide the hero, aka he was doing it back on liquid with the leg as well, so I mean,
that's just his philosophy, and as we know, and CS2, limiting that economic growth of
your opposition is, is massively important this time that investment doesn't really do
anything form one kill in the round, the no true impact
to cause any significant damage.
Furious back by four on this east out of Mirage,
offense yet to get cooked in,
but now they've got the Molodeop and hope
and this is the solution.
Oh, that one is really good.
Well, I'd still listen to far off
their symmetry of that, on the kill coming group.
Oh, it was on a orange wheel, okay?
Just about getting away with his life there,
to start it around.
That's why a London confirmed damage is a rato chunk down to 57 now by the 2HE grenades and meanwhile
a theory I think that they're spaced again over in middle,
food's defense is already re-adjusted itself.
They got aggressive and palace-crewed things out, the off-aggression down ramp at spot
information and done damage, now they can put their focus elsewhere.
Something here for through it more quick. Yeah, I think the other foot mode is one is like a very least
There's the equalizing kill once again, Kirby neover and middle now towards the B-bombs at again not a whole lot of success here for Fury a defense has been strong and demon is waiting
like the only thing I'm going to be able to do is cut off a rotation if they can pull them away from the A-bombsite.
Man, I think following's going to be tapping himself on the chest and saying that once my bad,
that's a trade you absolutely have to be able to get and consider and following's right now in 2021.
I need to expect him to trade that out.
But a nice double kill again from Demon, who's I mean, living up to his name at that B-bombsite every time they've gone there,
he's been able to shut him down with multi kills.
So brutal brutal that this offense hasn't been able to have any success there,
and now fall and doesn't have as many rounds to play with.
and have as many rounds to play with.
What are the three remaining in the rest of the half
for him to figure something out and scrape together
some rounds for Furia?
The desperate situation.
Yeah, you don't want to be a nice situation.
It's surely on a homerage as well.
I mean, this was the map for the Esports Republic of Disclake.
And credibility on back at the perfect roll track,
high event.
So, great to see that they have that moments up to your homerage.
You guys can't throw it out, leaping forward
a bit of a fun ball in the movement to pop music.
It's a happy moment.
How we sever off of the cement,
And now completely destroyed.
You've come fury with a four main player stuff.
Demon is just destructive on this beat off site.
It is ridiculous right now.
He just can't get past him.
He's up on top, he's taking every single fight in every weapon, jumping around,
just such a difficult player to put your phone on.
I'm going to be demon just keeps it going.
Yeah, Lounge getting loud as well.
As put Eastports are loving the start of this series.
That's actually crazy.
He's just styling on a death magic inside the bombsite.
And having the time of his life is as disgusting from demon.
That time it's a quad kill.
He's fine, Yati.
We've seen him have a double kill on the defense.
We've seen him have a triple kill on the defense of the B bomb.
So now he's got a quad kill.
I think it's the ace.
He wins the game.
That wins the whole thing.
I think so.
I think that might be enough, actually.
To wrap this one up, be nine rounds for footage,
point of a comes in this next round.
That's mental, man.
Wow, I want to see.
Let's see.
I mean, also, let's just say too.
I think that's kind of, I know it's around.
I think they're like in a, like, two AKs and save pistols behind that.
But Furia is kind of like okay, we're going to throw this platform smoke so that he's
got a production from van.
And we're just going to let Cacerado kind of challenge.
And then when he dies or goes down the rest of the four of us are just going to kind of
bum rush.
You know, I don't know felt kind of flat to me.
Certainly demons loving it 15 and six after that quad kill on the BD fence in around
10.
And two rounds remaining for Furia to put something on the corner.
7 to nothing run for this flip defense.
I don't know if it can kill on a very important round here for Fuddy Sports.
It's for Benny, who has been traded out by you, kiddo.
And that's a good kill to get.
For Benny's been, you know, he doesn't.
He only has nine kills. He's not like lighten it up the way demon or allowances.
But you know, those nine kills, he's been able to grab like one in middle.
There's annoying kills, the nuisance kills from the player trying to take some space in towards Khan.
There's been very impactful kills.
So he's out of the game this round, which means middle has kind of opened up for Fury,
but they've abdicated it to rotate everyone back around for hit towards the A bomb site,
and they know exactly what's coming.
Well, chill, oh my god, he gets away with float kills.
Look like he was about to get caught in a weird timing where his crosshair wasn't in the right spot,
but he gets back to it against both Fury players.
So really, every game is going right for footage points to this point.
No one's moving into this game slow or cold.
So it's just pure culmination and fury, there is no t-side.
They're just, they haven't seen it.
Well, first, I think if you talked to fury after this game,
they're going to be like, well, they're first bullet.
They're first kill was so quick and efficient that they were
just able to double up at all.
It's like trading from fury and this half has been terrible.
So it's been able to double up triple up kills.
We've seen demon build a number of times, obviously.
You know, like, I think that in fury is just,
this is one of those maps.
So they're just going to be like, individually,
they were so on point that there was nothing we could have done.
There's some truth to it.
Yeah, they're just eating.
It's like a whole truth no, but there's some truth they're getting straight up owned and that's the truth like we're last year on the half
92
Flutey sports about to take you 10 to two half. I mean that that's what's favorite here because you look for
Goliels you can play for fury coming to this round. Yeah, it's you know this is just look at the kill jockey on the furious
I there's no in creating opportunities for the rest of the
It's just hasn't been going well, nothing's working at the moment.
So we're going to try and open things up,
your kinder swing in behind the boxes over on top middle.
You've got fall in behind them and support with flashbang if it's called upon if it's necessary,
but you can't do it in sense any kind of aggression.
That aggression is going towards underpass.
And longs has found a really, really nice timing as Casterado just now leaves the position.
Yeah, the bomb going back towards the A site.
Now this might end up being the best option for Fury to try and get at least the bomb down,
which has been a problem.
Yeah, especially around like this where we can see it's being like
For re-taking there's
How mad you're gonna be about that very mad. Yeah, well, you come to find out play here for fury
I gotta be setting utility down into the site. It would be a Molotov landing in behind triple and the rest of the floors
It's just trying to desperately get that palm plant to the game to a close plant
At this point, footage for a skill gave her for the re-take in fact. It's not a palm plant to be even happening
So it used to be a huge favor in the hands of food e-spots, the Kesswato and Yuri
Pots are very low on health, after pull off a 1v4 now, as Kesswato is stuck in sandwich,
a 10 to 2 half, coming in from food e-spots, as they turn up and they shock
Yuri up, in this opening map, they're showing that that online resort is not as fluke,
they are going to pressure Yuri even here on land in crackle.
Welcome back to the Intel Extreme Master's crack-off, and right now it is the Cracking
Fury.
This is 10 to 2 up right now going through the second half, and the Epistarol loss
and we're all done here in Mirage, it feels like.
Oh yeah, that distance could have been real quick, and we'll see what footprints were
stable in that Hustrop, but really the story is so far as Fury just never once shown
up in that first half foot, however, the back and forth, the economic tug of war,
the exchange of rounds in the first four, but it was all foot from that point on.
Absolutely insane opening half on defense.
Now we get to see what Corbini can do with this offense.
They've been super happy with his eye yelling so far.
And he's called to be rushed.
Yeah, Paul, to be wouldn't down in the sights, does a little bit of help out to
what short and behind the bench is what they're coming in.
Perfect.
Set up for this and only moment only required from the first two
and kills in cancer water and fall in the chime in.
So it will not be a furious around loss.
They will at least have that under the belt.
Now let's go to Joe on a huge run to get back
into this put step one.
Well, hey, that's kind of the spark
that we were looking for to a certain extent
is all these talented skilled players on the furious side.
Someone step up individually.
Mollido hit some bangers.
Now, a three man stack at this B bomb site fear
and I wanted out regardless,
but those two headshots from Mollido
make it significantly easier.
And now we're just chilling. You're gonna watch for being able to do what he's gonna do.
Oh my god.
He's getting zero. He's gonna get banged out.
Right there.
Yeah. All right. Well, I'm all the door. I guess the job done was a triple kill on the pistol.
That's back to back pistol.
Oh, see he's had three kills in.
Oh, yeah. Good for him.
He's not that he's living.
He's eating. He's eating on that.
I mean, he's making his kills a little bit.
a little bit of a rustling to you.
Yeah, I mean, this is the first step of a very long row
packet of this for theory, but you're taking it.
All those in clean shooting.
I mean, look, at the moment, all it is is basically
saying, we're not going to get destroyed out of this map
without any kind of a fight.
But I mean, now you have to actually
deliver on the fight portion.
My window is kind of giving you the breathing room to weigh up now.
Now you got to bring the fight.
Oh, this is not completely out of it.
I mean, it's going to be very difficult to come back into this.
But Fury R team, get them on the CT side, roll and get them warmed up a little bit.
Absolutely, create a blue wall from the way it's so.
I think this is a team that has a good mentality in this kind of scenario as well.
Good shot from Fallen waiting for that look from LUNTS.
Three versus five, and these pistols are going to do absolutely nothing.
Yeah, and I mean you'll see it's still well, like when the op comes out from the mall
at the other side of things.
How good is the foot?
How good are their executes?
How good is their utility?
Can they take mid control?
Yeah.
You're right.
see if a
Come back and start right now though footage boys best case scenario somehow they get out with a bomb plant
But that just isn't going to happen. No a lot of faith in Yuri look at this map to this
You'll never hear he's in close to a plant so easy straight on a range for Yuri double kill
Your kinder's gonna grab the last one four to ten there within six aka 47's gonna come into play for foot the little as well
Well, we're gonna have to manage their utility wisely
as money still a little bit hurt.
You could see some of tree skipping head armor
so that you can get a few extra grenades out
that the AK's preventing all the utility foot would like.
But here we go into round 15.
First, gun round of the second half.
And now we get to see if this comeback from Furia
is gonna get started.
Or if we're just gonna call this kind of a nice pistol round
in a quick flimsy.
So out of the gate, out of T spawn, convenient foot calling for the split towards the
bombsite, bomb and three players towards A, two players going to try and connect with
them in the middle through calm. At the moment, it's just cemetery and support of
Kirbyney as the IGL who's gonna make the play and he'll be able to call out his scaling
and his pasting as well.
First stage is there and it will be happy to wait out these smokes.
They call it out to Kirbyney.
We just got smoked in palace.
He'll find a timing for him to execute his utility over in middle from the top midboxes.
Then to try and pull attention towards middle.
As the thrust begins up, they round.
and he's done it
he's on the way out through cat
and it's going to try to get himself this pick, you can do it
going down, you can turn through, now you reoff the stairway
monk's also a victim of that line for let's see if there's four of you
four can continue, it will fall in favor of foot e-sports
so they're getting the bomb blast, they're going a long way out of this
and that is direction of porting fight, for falling to win
keep sure you're going even if it is going to be difficult with the bomb
going to be difficult with the bomb now planted.
It's got utility for this retake.
Let's see how they set up for him.
We've got a cemetery out towards CT spawn.
He's not moving around the corner just yet.
We're getting on a timing.
Okay.
He's going to try and just peek out.
But it's a mission again.
Molotoy.
Important frag.
Again.
Found here for Thuria.
Demon trying to position the top on this mesh.
He's falling right through.
Now that you're here, can they do with him?
Yes, they can.
Yeah.
Kestra, they're getting rid of him.
But all on Jogs won't be too back from sight.
And we've got the ramp.
He coming out.
If you've been stuck in a smoke,
theory down to the top, down to the wire,
get a hold that deep, use all the way,
and just about getting it done in the final milliseconds.
Yeah, he really did.
That was lovely stuff.
What a great retake, I mean, man.
Without you telling me, without the kit,
that was so pressured.
And theory is just barely coming out on top.
And that's, those are the dangerous ones.
I think the scary ones, if you're foot,
cause you feel like you had such a good advantage
in this round, you got everything you wanted.
And now that one slipped away and it's just again theories going to take this chance
and start building back into the game.
So rounds like that comes so close and go against you if your foot, that feeling of this
fury and come back is going to start building up in their side as well.
That's, uh, crazy retake.
I mean, not fury yet.
Those are the kind of rounds that just start to make you believe even early on.
That this is going to be possible.
one of those in
an opportunity presented to them when they have
the Jordi pistols up against it
and they got to get them out of money build some theory as well
$5,900 on a 50,400 on a case or another that's not ideal
oh no no need while we've got these in order to follow up here
for
oh
oh
oh
double and puts it all on fall in who oh no oh well what
crepaticious knife fall it who are you oh that is
say I love that oh it's so true but it's perfect tons of money a
little bit of shame on the side of falling you get some
bragging rights as well nice little position to find yourself in
and the chaos of the pistol tracking in towards con breaking
open the middle of the map there's the first shot it all collapses
from here.
Well, we're all talking about a cutback.
I don't know if you're just lost in four pistols and what rifle and hand.
Full of a knife.
Not of it yet.
Look at the money.
Molladores able to have another AWP.
3M4's in play.
I'm fine on fall on utilities a little bit.
Scuff.
One kit on Euris that you're missing plenty of bells and whistles.
But you got the weapons you need to win the round.
the
here for Furia. So responding a little bit of a loss of detail, I think, from
foot. That's a big risk to take, kind of just parked there, not even really, I
think, thinking and cognizant of the fact that the window smoke had faded away. So
an easy moment for you can do to take his time and find the kill on cat. Now,
over towards the B-halls we go. And this time, it's fallen in the sneaky advanced
position. Yeah, he's going to get at least one here.
Let's see the barrel. That was out in the P from any look at a training, but a
fall in his taking both away, gets his revenge somewhat.
We've now got jokes coming in with who we won V5, so we have to stay very able to
respond immediately, not allowing footage, but she's running away and closed the mountain.
This is good though, this is one of those rounds like it's not going to be one for
foot.
If you're the teenagers and jokes go for some kills, let's just go death matches because
if you can find a kill, so I'm getting to fight, unable to find anything you just yet
saw the bench player, anything you can take away is beautiful, 10 seconds, you really
to go down, gets one more, that's it, pace or auto closes it out, 11-6 as furious, start
clawing this one back, just five rounds away and we'll get that first time out on a foot
as they want to talk things over, because the conversation on their side is, let's
not let this one slip out of control, let's not let them kind of wheeze a lot of this
victory this win that we put ourselves in, 10-2 first half, now 11-5, now 11-6, let's
not let them get any closer and it's footage starting to feel probably a little bit more
pressure. For fear, they're like, alright, well, we spotted them a half of the counter strike.
Now we're getting this wing of things. Now we're waking up and we're going to come right back into this map.
And foot in the second half still, if yet to put around on the board as the result of AK 47's and rifles.
Remember, they won that round of the tech nines with the cemetery.
Degel opening things up and window with a spectacular shot. It was trades with the tech nines.
The rifles themselves haven't yet net at any positive results for the foot attack.
Oh, it's a quick rush towards the big bombsite.
He's in the counter-round, so he's in a fast blow off hard if you're feeling it.
He need to be ready, even since right now there's only falling inside of the site.
I mean, he can't always outshort and he'll help him.
He's supposed to go to a location now, arriving and his handle business very well.
So I shut down that, it's gonna be full with a 3K.
You got a little bit of creativity from foot, right?
Getting demon with the front spawn and doing a dance position, trying to mess with the timing.
Fury will hear that Molotov extinguisher and think that's going to be the first player.
But demons probably five steps ahead of them.
So trying to mess with that a little bit to get a leg up on an initial fight, not working.
Following Stanza's ground inside the bombsite delivers a fantastic multi-kill.
And Fury is still bringing this one back.
11-7.
A money-looking good for the CT side.
Comfort now it feels for Fury.
I thought he's was very quickly changed that by grabbing that point.
I told you the up towards the top midboxes.
mid-controllers there, which is what you want to view at this T-side.
We saw in the previous round symmetry kind of holding this position for most of the rounds.
Picked off once that window room smoked cleared.
Breast moats now, as time its curbini to fall over and call.
Mollodoa yet again with an opening kill.
I know you're re-wetting.
I'm sorry, I'm sorry.
I'm sorry.
I'm sorry.
It'd be complete.
I occupied about players down in the bomb side, which allows you re-open traction easy.
It kills the line up for and so...
I'm going full and ends up getting caught as well, but you cannot.
All of this happens just come to your lap alone.
One, that is the four.
I'll take one kill on Molodo, I him behind for a bullet.
Back into the peak fighting short.
So I didn't fear his name to stay disciplined.
They're not off for up any chances here.
I'll have to have some of the name count.
No, nicely done.
We came to with the wide swing, not much to do for foot and man.
So far, this T side from what we've seen has been, you know,
it doesn't, it feels like they don't really know how to create the opening up
material that they want.
We've seen Mala do I pick them off with the AWP twice for the first kill of each round so they need to kind of stem the bleeding in that sense because they're just losing a player to an opt for no good reason
And then you're not able to create an opportunity to get yourself into a good fight. It's coming through a smoke dry and a year reason for us that round. So
Man, the plan from foot to open up these geysides hasn't yet to be successful hitting them.
That's the same issues that Furia had in the first half.
Here's a very quick rush up, there's one tight.
It goes pretty slow in the back one.
He's behind it.
You can do it.
Oh my god, don't you look like the ends of getting absolutely right.
And luckily Paul ends there.
Of course that big job done.
That's how I am.
I thought we could have a call and take the stingy out of the attacking.
Every threat now falls through the feet.
We've got Furia up to nine.
Yeah, I wonder if you can or just didn't hear the footsteps in the results.
scale that far. There was no information being gathered in middle, but he was pretty
him for a completely different fight. I mean, they've come back very quickly into this
having a fury. And I think there was the turning point had to be that retake round for
it. It looked like foysport. Yes, the first time. Yeah. Exactly. Then if you were
coming back and with a right difficult retake, fight against the odds, pick it up. Then
you think it's done when they lose the round against four paced walls. The one I get
fallen gets nifed. But you mentioned something coming to the start of the second half,
but it's fury, I have to strong mentality
when it comes to traveling from those,
those mistakes, those wrongs like that,
and they've stayed focused, they've stayed in it,
and it looks like they might just get the reward here.
Yeah, I feel like more than most other top teams,
I feel like I rarely see fury like to show
visible signs of panic, even when they're getting patched.
You know, like that, I don't actually see like the crazy panic.
Maybe that's a follow-up fact, maybe it's just gonna affect
of them being so good throughout the second half
of last year, they've got a little bit of confidence
but regardless, it's cool to see.
All done, very nicely.
Now just two rounds away.
This was a due to 10 first half.
Fury had gone on a huge run to keep this close and bring it close.
The chose, oh, not one.
This, no.
These points are just trying to be a bomb site.
You can take in both eight of them.
There's down no problem.
Stuff two quick deals.
One back, you can knock.
That's not going to be enough.
And then falling sends one straight through the smoke.
So we two V3, a double-operate take
of fallen and Molano eight, Molano, very low as well.
And he's going to be the longest.
ballings walk straight and connect.
It would demon's waiting for it and footy sports have done it.
They broke through.
They've got that point.
That's a nice change of pace.
That's a good call from Kirby and he as well hadn't really had any of those and you
know they've been focusing so much on mid control.
You've encountered them there a number of times that you've got the real estate to work
without the a bomb site.
Nice timing for it and just at the end foot find the advantage that takes so much pressure
off their shoulders.
Now they don't have to be ultra concerned with this comeback because you've got the safety
get them over time.
Get your skills.
No matter what, you can't lose in regulation.
And Mala do he survives with one HP after the bomb blast because why the hell am I?
Yeah, we'll watch that off, make the difference, the drive is a little too high.
Oh, count on him.
He hit the money, hit the money for it anyways, right?
But it's just nice, not having to respond to it.
Sure, sure thing.
Well, well, let's see.
Confucius puts close-out mirage.
Just two, the next map in the series.
I mean, you could have very losing this map, but if we're going to fail, at least that
other thing.
And that actually is like a map.
At least I reckon it'll hold the wall down to me anyway.
all the way blind on every front and that first half.
Yeah, I mean, that's almost like the conversation we have of like, okay, they played themselves in this series.
They're walking selves up in the first half, even in the loss.
They just started way too slow.
But man, it's a bummer.
It's a bummer if you're furious when you pull this part of the platform and you cut off this kind of performance and bring it so close.
And if you fail at the final hurdle and it can be so frustrating.
So I'm always going to hold this angle.
Right?
On first hill, it's going to continue here in round 22.
Now we're getting ready for an A hit again. It looks like Fury have got that really, you know, the A set up was so successful for the previous not
haven't really seen any presence anywhere else. So it's a pretty good A-blade to try and finish off this map.
But he's called for the follow-up, long-awaited monochrome off the stairs, and I want to stand out any longer.
But 30 sports not really taking any space towards the site yet. You've still got to deal with Yuri that's standing on D-ball.
Moment. This is to get her really ready to get one of my best sports, but they do deal with Yuri without a school of killing an infant.
Now for these sports to put that fall down and no one is to a CT.
But when I don't fall on flying through T-Spawn.
Yeah, this Ritex will be a patient with it to go right for this group.
They want to harass. They want to keep his many eyes forward and still nobody from foot has even thought about the flank and it's gonna be a long one fall and go and enjoy
Cali's who's got the issue
You can draw us as it's gonna be cemetery gone and so kill just activate
Yeah, but he turns around and so jigs got the read he turned back but fallen still into the jewel and now
We know the way of fury and can demon hold off the top of that first no, but now it's alone
He's no or clutch, but he just can't do it back to that deep news.
You're us in time here for Fury at a keep this map going.
Okay, double digits now for Fury.
Another great reaction.
Most of the net is one of the instigated points of this laugh,
which we take early on in the first gun round.
Now all of the sudden we got Fury once again,
who's able to say, you can have the eight bomb site,
but we're going to be able to retake it.
We're going to rip it out of your hands and get that diffuse
and the game is still on plenty of money
for the Fury aside.
The plant helps for foot to want to buy.
And I think that timeouts to burn.
It seems like they're kind of stuck between two ideas and they're just gonna roll with it. Okay, here we go, now I'm 23
Even judge and the money of a bank is the rest if you make the best in once again
Have you towards the apomsite keeping it simple?
all of you felt quite tired and scary to drop you a snow problem so it helps me
point him here for fury after once and so you're getting around the road now he's
a screwing up inside of the soil, at least he got the one this time and damn it's a
big dog the foot he's put it. And this is the only salvo of utility that's put
have. I mean, they need to be way more often just make
art. That's a nice trade from cemetery that I think the
damage is done. We're going to attack the ball plan.
I think the position of lounges and bad, but the ball
plan denied of course, but I have all those all back. So
boss funds forward. Hello, next week, why should I mean, the
bounce through C to this. Oh, and this comes down to the final
round of regulation. It was a time to do half. Yeah, then I mean,
you have the you have the luxury of having that's kind of
safety net of overtime if you're foot, but if you get there,
what a run that theory is and on and all that momentum will have shifted entirely. So much pressure
on this last round for this young team looking to cause upsets. First map of this series here
on Mirage, foot have one chance out of this third and final time out to close out the map.
What is Kirby Nicole? The bombsite hasn't been great. Yeah, they're getting control.
You're mid control rounds. All of the always been picking you off. Really, the cleanest looks
you've had it rounds have been those A executes but you've kind of hit them hard in these
past four rounds or so. You're seeing fury apply a little in this take
18 as long as. And being strong at it. Yeah, that's the other side.
Well, for fury, it's got to feel pretty good. Last round of regulation, let's say if you get
in there overtime at this point in the mentality, if your footy's put your 10 to up or
You're a young team, no experience in this guy,
you're a fireman.
Oh, and too low, I just got to feel so rough.
But at the end of, as you move forward,
it's just trying to get the job done.
The club helped her out.
She came to a loving, and got her ready,
putting down his pump back,
you're getting up to this boat.
It's going to be the A call.
Crabetti has called to A-flight.
You get punched, foot, foot, first walk.
It's a lot of getting cleared out.
It's a lot of great opening, killing it for police.
It's got the sight, you get it.
Hey, so, yeah, Casarado caught completely off.
Great utility work.
and now you're in position and once again you have a few more nights to replenish
smokes in these choke points. This one towards top call might off you
skate the position of Laltu's hiding up in the corner. So that's a little bit of
a trap set up for you can do on his rotation.
I'm going to be going back through CT spawn here.
Everybody to move into the side, you're really at the front.
Just clean it up the side of that club.
It's going to tell you all. They're coming from side to that. That's always not
I'm just trying to take me to the area.
John, the GT was good.
The clear is not at all.
It was just a match.
I got the club.
What was the point?
10 to 2 lead in that first half.
He looked like it was all going to fall down around them as it comes to the final round
of regulation on how if I come back to the theory of the mental strength of foot to stay
in it and close it out.
Two second map in the series underway.
Foot starting on the CT side defending here on Dust 2 against the
Fury attack on the T-Side.
Yeah, I look forward to to see how this one goes down.
Oh, you see, Molode, I really shine in the pistol round so far.
Let's see if he continues that.
So, the tree from the shots up to the top middle.
And the denial of the information up towards short as well.
They've already scaled up behind the Molotov native.
It's going to break and kind of blow up in that smoke just a little bit.
But not anything really you're going to gather with it in terms of intel.
Footsteps, noise cues being heard by cemetery.
Okay, going down into the open through the mid-dolis, going to be castor auto to take
symmetry away.
It's loud, scoundrel pressure goes out of the open.
It's going to be one on that USB, you read them fall down and fall in with a switch
response.
It's now 43.
I've got two extra one in 10 here with the drill from red, it's lighting them up and
a trip off from the drillies, exactly what they ordered now.
Molodoic, just mention it, that's one of the better pistol plighters on the server.
Let's say if you've got a 1-B3 clutch, come and add them from multiple different directions,
Nives around running out of it.
Thanks for the whole toy.
Look at that.
Yeah, I'm gonna tell you right now.
You're not gonna see too many rounds like that.
Where one player is able to hold off a mid-to-be split
on his own in the B-bombsite.
That's actually a crazy turn of events
from Juggs with the Duelies.
Once you see his teammate go down
and middle through the mid-double to the mid-smoke,
like he's done, Juggs is the only option
is to get aggressive, fight them at the choke point.
Make sure they can't come streaming and wide,
and what a delivery, what a performance
from those dualies, quad kill in the pistol
and foot once again.
Starting on the right foot.
Oh, Jay said no, I'm sorry.
Yeah, Jay, there's two lightmen.
It's too late, it was already there.
I mean, we've got to, now you've opened the floodgates.
We can't even start.
You've opened up every chance.
I apologize.
No.
To all the listeners, all the viewers, I won't do it again.
Well, guys, we're out of the tech night up
through Cat. He's got plenty of teammates around him, but they're not going to be
committing up through a just yesterday because the ball is outside of the tunnels. And so,
and he's looking likely with his finishes about to come through here for Furio that smoke,
trickling all now, two players still with the defensive side over here.
Alright, just testing the lotters. See the benefits, children, and south of the snow.
It's got to be careful with that reload timing, it looks like Furia might line up to take advantage of it.
They are going to attempt this split.
It's obvious out of the gate.
So there's a smoke.
Chris Cross smokes coming in middle.
They want to show that most of the thrust is going to come from middle.
Meanwhile, inside the smoke, two players and beat tunnels.
This is well defended though.
Flash is a run.
I mean, it's going to be one quick kill.
Just want to follow through and if you were not working to be bombsite, I would have liked
those jokes can take you to give them their business.
Yeah, this do is, they're no jokes.
It's do, that's a snapshot on to that plighter as he flicks over.
That's really well done.
Okay, be bombsite, look and rock solid on these first two rounds.
So Fury's gonna have to perhaps chill a little bit, but now they get us to back with
only pistols as they get wiped out in the brown number two, not a whole lot of plants,
no real kills to be happy about.
Yeah.
This time refueling had the problems on the rod, so maybe you're sitting there.
It's really not on the steering.
It's really not on the steering.
Yeah, that's what you would have thought, coming into the map, but if you're fueling,
you're going to sit there and watch.
It's still early.
I mean, I'm going to reserve judgment.
Yep.
You're not worried, Josh.
Yeah, but very easily, it's going to turn around.
We've got clocks, P250s.
I'm going to expect a whole lot here.
And all from Furious, they're trying to run up long,
the grenade, stop, and some up, and the mode down should come in.
Yeah, it seems like they're more motivated to get this round over than the foot, actually.
Oh, is that back away?
There's this swing.
And yeah, I'm not really going to do anything with this.
So swing one more time out under the open,
mercifully into the arms of the rifles,
and a three-nothing start for the CT side of foot.
But now the off comes out in the hands of Mollidoi.
Now the AK-47 did all the utility gets brought in.
So let's see what the gun around to have
in store first.
Round four here on Dust 2, Furia.
They got two rounds on their T-side on Mirage.
And even that was mostly in the early going
of the economic tug of war in the first four rounds.
I don't even know if they have got a full gun around the first night.
I think I don't think they did.
Yeah, I don't think they did the dawn.
Yeah, we had it. It was just the first one. It was the back of the window.
Yeah, it was the day.
Yeah, it was all was.
All right, well, look at for their first gun around victory here today.
On the T side, let's say they're able to pull it off.
We got Kesserot, I came in through the low with tunnels.
He's got to send some YouTube out.
That's a cat.
Oh, look at the timing on this.
This is, oh my lord, you don't normally see this kind of a push to like the one minute mark.
This is so early and it's gonna pay off.
What a massive risk to deliver such a huge performance.
You get two kills, you spot two more in middle.
You now know everything that's happening on the map and you have a man advantage.
That's one for right.
I'm trying to get something done up into his the site, but he's help after the time period.
We now corner a minute on that clock and for fury I've been devastated by that flank in terms of taking the sting out of this attack and and
Kesher loto is a lot losing health as well
We tough finish the round coming up here for fury. They've got to be very sharp when entering the site
Here comes Kesher loto coming up pro-Baddy and exactly what they ordered a quick kill from Kesher loto into the site
And that is now open on the A bomb site
You can't do a cutting off the rotation the reinforcements and all that help
What do you have to be side of this one?
He's one here, and you can't go, I will nail it.
Yeah, all the advantages that foot gave themselves early on, though, with that flight from
demon, just gone to waste.
That's a bush league smoke thrown at Catwalk.
They're able to step behind it, a fight that Kravini wasn't expecting whatsoever.
He's deleted.
Now you gotta try and recover.
For cover in this post-plat, Alex might be able to do it.
His teammates gone down.
One at one of the sites where he picks up the pace.
Yeah, right, up over the top end.
Okay, you can not hurry.
Combining together, close that one out, and for, yeah, you're going to be frustrated.
If you're long sitting there, I mean, that was a great opportunity to say yourself up with.
And would you support us a lot of go?
I have too many of those.
No, you really can't.
That one's brutal.
And I mean, even just, I think he was, I think Corbini is kind of surprised that they walk around his
smoke and that fashion on short.
So he goes back for the fight, which, you know, again, is like the ill-advised decision.
Say a lot, you got a teammate over it long.
He's got a flashbang.
He can turn and help you set you up for a key.
So they get deleted all the weapons taken away.
They got to reinvest rebive back down to basically nothing.
And that's a huge risk from the off that goes the other way.
Very late slide into lower dark from the CT side off.
Molly, do I happy to take that out of his hands?
And Ferrod's gonna take that sign.
Establishing this default control up through a cat.
Some resistance being thrown back at that bug for Betty.
It's just a lay, and I mean this isn't like a great defensive stance whatsoever, but
you don't want to be the more aggressive guy standing in all that utility that we're
seeing right in, but this isn't exactly a strong defense.
Demon is left on his own, and basically like a you better get this kill or everyone's dead.
that's a good place for me all those, that's the checkmate for a way to see
elbow just the time here for you can go to the sprint fix that ball up against
the Z-Site kill then you could get it planted down to what we want to fight as long
as demon doesn't play this a little bit silly okay with the smoke up you just
plays behind it and I shot from demon easy a little bit of frustration from
you can do it seems but that rounds flipped out of their control that that's
set up on catwalk looks so weak and he gets that first kill everyone getting
aggressive behind it I thought for sure theory was going to be able to kind of
to peek up and trade that off, but nobody interested in that follow-up fight, so time
out from Furia as they talk things over, 1 to 4.
And the favor of foot looking to put a really good start to dust you on, just like Mirage,
and look, they've got a chance out of string together.
We look at the funds on the screen right now from Furia, they're not going to be able to
scrape together any kind of a pretty buy.
Furia came from Fallon, he buys it, passes it over to Cacerato, that's probably the only
The rifle they'll have in this round.
Okay, out for Ketsurado.
And being a hero, all the team is something Ketsurado has often been.
So why don't have a go with that?
Ooh, okay, break not there enough. I think K-SR might have been past the line, but he's got a great timing up towards short
kind of extends your realm here, your sphere, and this post-flat, what's the
whatever, right?
Molodo is stuck in the side, Cacerot is stuck in
goo, so you're just kind of that mercy of where this retake comes from.
Molodo, hearing down into wood CT, it's, uh,
we worked out for it, too, while their laps has come through.
It's Molodo, who is gone.
At least Cacerot out here, getting closed out off the site.
And that'll be the quick defuse coming into secure retake.
This is starting to get very worrying for fury,
in terms of just the rounds that was starting to build up
on the other side of things.
Yeah, I guess we kind of have that question answer
of becoming into this, right?
Is we're going to see the theory that ended in a rush
that had that brilliant second half come back
just to fall at the end, but you kind of saw everyone sort
of waking up and delivering and being proactive
or are we going to go back to, well,
the kind of theory we had at the start of this series,
which was that very quiet opening map where you could have
no success and you couldn't find your way in any bomb.
So it's, and we're getting closer to that unfortunate kind
of theory that that's not able to get anything going.
That's not able to produce any impact on the server.
5-2-1. I mean, man, it's a terrifying idea, like opening up your crack-off campaign with two really flat opening halves.
So, everyone kind of latent for fury to come alive. With all the talent on this roster 20-25's rookie of the year and Molladoy,
Also, the number six best player of 20-25, you had K-Sarata who's the ninth best player of 20-25, and still far we haven't seen any of that yet today.
This is right up, we'll peek it into the middoys, not gonna spot too much as they climb
up through cat.
Smoked out.
I'll just maintain some control up through shore here for the time being for a few of it
Slowly but surely make their way towards what is about to be in a finish
You know you've got one play waiting for Benny it's on the site
An unlaw you've got cemetery with an AWP you drag back right now. That's exactly what he does credit impact for Benny off the site
It keeps up your reach on his horse, the first few kills for a favor of foot east
quits down to the final 25 seconds, following an important kill, but the west of the
practice are still going the way of foot east points.
Although he finally getting involved, and he got to go for a pawn plan right about now,
the team is just fighting his time, jump, jump, jump.
Watch him out of the hallway, and they'll clean him up his wall, because they take down
the flag and entand him, another route that the pawn won't go down, but it's a retake given
it for foot east points.
If for the lesser experience, team their handling, some of these counter situations really,
really well. Demon just being in a great position to pop up and support his teammates when
attention is put on him from Molodeo. He just kind of talks his head becomes a small target.
Makes for Molodeo. He doesn't have any clean looks whatsoever. This is really, really nice the way
that foot is playing so far. Fury, I just have no answers to the defense on two maps now.
Super impressive stuff from foot as they start off here in stage two.
Yeah, this would be one hell of an upset. This stage two of crackles. One hell of an upset.
Yep, it would be.
Looks like it's being queued up at the moment.
Can not out back and long, he's gonna jump out and go into the place here.
Spray down and eventually get in his kill on Lounce.
Oh, Flash is onto the open team and the chase is down and you can not take it away.
So you left with only this one option, which is trying to finish this B-Site.
You see it's been incredible. From the start of the map, what?
This is a bunch of nothing. It wasn't in a great position, but cemetery opens up their great.
If y'all like to have a swallow up theory, yeah, but too quick, y'all keeps this
wrong going for food these poisons.
The other retake required this time of the beast on the only one flash bingo, I'm all
at all as well.
This is going to be really tough to come back into in the two on two great position from
Casterado.
Other smoke just drops over at the door.
This is the nightmare scenario.
How do you actually retake this?
Demons are going to see absolutely nothing through the crack.
I think if you didn't give you a free kill, you're going to want to back away from this.
You have money to rebuy, so you can risk the weapons, but it feels so tough.
off to get in.
Well, they clear the back of the car that she forces.
Catch you all down to the open, but with falling into the field,
it's just going to take something special from demon.
And it doesn't want to get to that killer for a lot of sides.
Just too much to ask him to be able to spin and catch fall in as well.
So, Syria, it recovered his around that.
And Jude's just going to be a little bit frustrated.
Yeah, I was going to say especially because they had the perfect setup.
Everything was in place to handle that.
I think they kind of got the sense that, you know,
your kinder was sort of just a distraction out towards long.
They threw it that out.
But Junters already making his move.
The Guardian made his decision to go towards Middleton,
kind of shift a little bit with the Oppen position on platform,
timing of that just couldn't have been worse for that defense.
So, here we have their first T-side gun around on the board.
Monny is busted as well for both teams, so quite a swing round in this opening half here on Dust 2.
Whoever wins this one gets a lot of momentum for the next couple.
As all the advantages in the world to build up their score, and it's a long play from
Furia.
Corbini to defend tucked against the wall by pit, he's got support of Cemeteries off.
Not anymore.
Corbini just got away around the corner.
Goes down into the fight and fallen and dropped him swiftly.
You can do our role, so it's just didn't follow him up on team.
So a very comfortable start around that should end up in an easy finish as that
Dave Cole, right?
He made boojews, really.
Yeah, you can't really do anything here.
Man, that's sliding over of cemetery with the office
is kind of like, tells the position of Kirby
as well.
When you see the outcome in that late,
you just know he's coming to support somebody
playing pitside.
I was hesitant to say he was saving
because he started moving towards the A-Site.
He walked on that B-Rampit.
I mean, look, at this point,
he might feel like he found a gap.
And he's right, like the ninjas are there for him.
Now you know smoke.
It makes things tough.
It will be Peter as well.
Shout out to your Kinder.
Shout out to your Kinder.
He's like, I got an all.
That one's diffused in this bomb.
Everyone go for the hunt.
Now if you had a smoke, it'd be a different story.
Unfortunately, he doesn't have a smoke whatsoever.
There's the opt shot.
Now he knows it's pretty much gone.
You can do it with the second shot and kill and the the ninja diffused.
Yeah.
Values efforts.
I like that.
And more talking about juice coming out of that knee ball inside.
because there's a chance for us to say,
you know, he was in the, he was in the B site
when it was clear that round was lost.
But he walks out of the B ramp,
he walks down towards CT.
He can maybe understand it,
but he got a lot of money, Jason.
There they don't want to talk about it.
Yeah, I mean, it could just be,
it could just be a mistake of an experience,
just kind of, you know, wasn't really not,
not mid-mixing those sorts of moments
and opportunities across the day.
Either way, I mean, you gotta say,
you know, you wanna talk about them there,
you mentioned just a couple rounds ago
that one slide away of the B defense,
look at the way like not even necessarily a mistake,
just like the timing of when that actually occurs
and how it's just for the fury of right back into this map.
It was them being carried at the moment
and ever since that round, not too in a row for fury.
Now they've got the economic advantage.
They can build this up likely to four.
All of a sudden, fury of seven great standing
in the map were previously bad, nothing.
And it's all due to one,
this time the shift of your defense, if you're jugged.
I mean, we're talking about the fact
that fury away when it's on that,
on the rush to the point where I was down
to regulation.
What's in this little USB double tap?
I don't make you feel good.
Yeah, and the big problem for a few of the resumers is they just didn't do enough in the first half.
Now they're getting a little bit more to play with coming into this.
Timeout is taken.
This run from foot's defense.
They got to talk things over, money's not in a happy place, they're going to buy up into it.
No op is going to be in the field, which is something they've loved having in the hands of cemetery.
He has the access to it if he wants to go class cannon, but he's surprised if that's the decision he makes at the stage of the game.
The Furious offense finally able to start cooking once they got a reprieve, once they got, you know, a little bit of economy advantage in their way, once they found some openings, now we see them stringing rounds together, three in a row for Furia on the T side.
Struggled on this half in the first map of the series, struggled up to this point in the second map.
I don't really kind of crazy come back, but it's one that foot's gonna have to outlast
plant their feet, see how they can close out this CT side of just two.
They're gonna do it with all M4s.
No kits across the board for foot defense, but plenty of nades to work with in round
11.
and
Full coming through oh my god, he gets absolute doom demon on a double kill
Kesser on a full and both gone and they get to start running back up as long to play that gap and for
Emperon furious kind of reset you just inspect at the face perhaps start a little bit
But you're gonna be going back to the bomb site
Alright, Duke started a hot, but it started to cool down.
Let's see if you still want to make out for it now.
Really cool idea to smoke off left and try and challenge up CT spawn.
I feel like fear has almost been trying to set that play up throughout this half,
but obviously not effective whatsoever here.
Now the map is known.
Look at this position from Jogs, a chance for him to recover.
Yeah, let's see.
And for what?
Unchecked.
You re-up first, you can die in second.
Duke's, oh, he gets the one kill really hoping he could have got the second that.
His teammates still have to play her damage, but to retake her there's B-Bulmside so tough so you need demon
He got a chance from a battle and he's just gonna end up getting caught following Roy somehow turning on that kill
And this is gonna be so frustrating for food he's points now. You've just watched your back
They've got fashion in preventing getting it down to a one-be-one so symmetry against your kid not
Who is going to come out on top? You can't know. I has the better position. I'll have to go
to the peak and then he steps right into the fight and symmetry just goes in.
He can't know it's going to be frustrated about that one. Do you want
but foot east boy back on the board? I think he's trying to take a fight. That's
the least expected. It's not a great fight for the player in that position.
Swing in the left and you're also at the double doors. He could be anywhere along that
back wall. But you're you're hoping that you have the advantage of the fact that
summer she doesn't expect the fight at that point.
Expect to come from somewhere else inside the bomb site.
You can't just lose an out in the clutch, but a very hard fought round.
and foot have to invest a lot and they lose a lot to take that victory so money's still not great for this
U.T. sun, however, it is a last round of the first half, so no big deal.
Almost able to trade their way in and track it open,
you can do goes down right at the end, 7 to 4, round 12.
Full bifur both sides, off, back in the hands of Mala doi and back in the hands of cemetery.
Just gonna try and keep Mala doi pinned down for the moment.
to be on the
one of the
So there's that, but I mean, that's going to spread the defense pretty thin. Now in reaction, they don't just sit back on their heels and kind of wait and get furious all the freedom in the world
They start pushing up. They start clearing things out. You could see upper dark jugs is pushed in is sank or not coming in beat tunnels
They can be out middle, but then you've got long sover on short. He's got an angle towards the mid ramp. So everything covered for foot
It also is the fact that is the HP advantage that you've got as well here for us. It's not those first two kills alone
It's the 28 HP on followed. I'll just hand it pick up the A to the UP.
Simulture 8 5 and on up hitting advantage point and moving to the site
You really have some space to play with. I'm gonna think about that warm place. It's really not trying to come with some shot as imagery
Why not give it a go, but we'll come down to a retake and we've talked about throughout this half food. He's supposed to be good at these A retakes
Why not all three coming from CT ramp is really tough to pull off
through off on top of the Molotoy top, but it sprays down with one magazine.
It's now symmetry caught away!
Cut away! As theory about back in this first half,
certain strong footies boys, the fury ahead of play,
let's see if things close out to us too, we can get this to now for it.
Well, get back to the Intel Extreme Masters crack hole. We got fury at the end of the game for this.
And now, for each was not bad, but that's the way we're lost 13 to 11.
It's not starting to strike low.
We start to think about it.
It seems you're a win for a foot east boy.
It's got fury that came back to us into that first half.
It's now seven to five weeks for these boys.
But it does feel like with this strong facing from Furiously, he's starting to be lost.
If they should still have this one, they're the bad Jason.
Yeah, especially, I mean, they gave them cells of way more room to work with.
Another B Rush called in the piss around for foot, so Kervini getting creative with his pistols and here we are into the bombsite Yuri with dulys
Yeah, just sitting back. Oh, my car, but it's gonna be Kester Otto who's actually getting the impact
Oh, he's finding a lot of impact for Yuri finds nothing. Kester Otto finds three. I've not got crubbany
I'm sure I'm just trying to win this one out the lobe
He's gonna wait just underneath that window. I don't know if I'm furious if I'm a free kill
He's gonna come to them. He's gonna fight for it
Yeah, but they're gonna need to cross this bomb over and get it planted while this smoke is up
Otherwise they're gonna be in a lot of trouble
You're gonna run out of some safety to make it happen and okay, fallen give it to be the over another kill
Equalized things into its two on two little headshot angle there now things get more difficult
Drop into the bomb site is one though. You can't just make it happen. Yeah, I like if they don't like the bomb
No, they actually did it right back
You have cast Rodo with a three-cade a bomb wasn't even planted
You see, you can't are going forward, but it seemed like it was more of an individual play.
They hit the going together, then it's a lot more understandable, but in fact, you go so early.
It leaves a very easy one to be one fight out the end for June.
You know, sometimes you see those opportunities if you're your kinder, and there's really not a way you can properly comment in a way to get your teammate involved.
And then you're just going to miss the window. So, I mean, that's the freedom you have to be able to have and take sometimes as a player.
And it almost works out. A creative moment to step into the bomb set when they weren't expecting it, but not able to get a whole lot.
Flash is around, one is forced all the way back that's fallen hands in his eyes, somehow just barely survives.
23 health now, he's got a flashbang. He wants to be able to set them up to swing on the cross.
Oh, boy.
I'm losing pass is hard.
That's a long stick.
Side ball and always be close.
It's a good all shut down in your mode out.
In fact, for footies, they lose one player in demon.
And they keep it come too.
You're kind of just gambling if you're following that one flashbang on.
You're right.
You see that smoke wall, and obviously the meta is like,
so it's just so different the way you can toy with it.
We see sometimes teams throw that long cross smoke.
Stay way, way far back, wait for the counternades,
throw another one and then step up.
Furious not sure which one foot is going to use.
No idea of the scaling, flash never comes out, easy round for foot.
9-5 full-round lead, guns are out though for the CT side, and Mollidoi quickly has his
open the field.
2-1-2 set up for fear in the CT side, open this round brush, I guess I'm a little bit more
One, two, two, almost, two at the A-bombsite, two at middle, one inside the B-bombsite.
I'll let her look for all that information, spend plenty of time in middle,
going to break the smoke. He wants to have an idea of the scaling up short.
In-game case, rotters see absolutely nothing with the smoke breaks, so now they'll back off and find some new positions.
Molotoy shifts over the A-side with the A-bube. And that's a nice fortunate,
It's an lucky drink on a timing span,
longs down to 16 HP for no good reason.
Yeah.
That's a rough ol' scenario for a longs.
Poor guy?
Yeah, just try to cross over to Xbox.
Nice.
Best in the lead, the charge.
Right, you're the soft one, you go forward.
For Vinnie, just trying to show utility to take short.
They want Furry to get the sense that short has been taken as a staging ground.
It's frozen a third defender there meanwhile the B hit comes in you're with the first kill
Thanks for not coming in not even blind to tell a little bit later. Okay, there are the kills
Two of them coming in one left inside the B palm slate, and it's just oh
He's got one more you're he surviving again, and it's one two is the bomb
We'll eventually get planet. It's hit the deck then across over and plenty of time for foot to get comfy inside of B
Yeah, the thing I was worried about it started the ride I didn't mention it
But I was just looking at the Nanes going through for Furia
Like the countdown to a retake, this B-Sight having no utility is gonna be very tough and now you're risking the off
So follow and we'll go in first and if he doesn't get anything then your kinder's just gonna back off with the hit of U.P
Or are you a b-dum or you just send your kinder in huh with a U.S.
Down in the site
What's gone and then you can't get there
Really probably could laugh that at the door if you're gonna go with a U.S.P. I did no kid as well
So yeah, I thought I felt like it was gonna go nowhere that whole time
Well, well, well, well, well, double digits for foot.
I know.
You just throw your money away.
Just don't you realize.
We are, you know, we're getting that point, Chase Mark.
It does feel like we're at that point.
We're footy sports in 2-0.
These decisions at this stage all have large consequences.
Yes indeed.
So a second time I'll call by Fira to talk things over.
Money's going to be a big question of what they can actually fight within this round.
They have that save day K-47.
Fallen passes that over to K-Sarato.
If you're star player a chance to change the nature of the round,
Molodeu, you imagine is gonna save the...
as much money as possible, just enough to be able to get the opportunity to get the opportunity to get the chance.
So we're getting a half-buy out of the furious out of things,
MP9's being invested to dig a lot, Molodeu, but enough money to have a full-buy in the next round.
Things are getting desperate for Furia.
He's switch things over, talk about foot's money.
Yeah, jugs is bought low, cemeteries, brought low, but everyone else has got some cash for AKs moving forward.
it's sitting in a nice place with this five round lead. And as the timeout comes to a close,
fist bumps across the board, round 16 under way, 10-5 lead for foot, looking to cause an
upset to start stage two of I am crack off.
We got a crubbettie. We have the spawn for the PPA DATA VP.
It's just not going to get the PK so we move forward from the other side. So he's going to move out
and take that space, so Metry's gonna fall follow him rather, and I think they should
treat those weapons out, but you can't know, look at this push.
All the way up towards top middle.
She'll be cheating.
Oh, facking, and then he has to rot or detecting him, so...
The bomb for the lead.
The bomb's in T spawn as well, and if K's a lot of spots that, I mean, it's not gonna be anything
super crazy, but it would be something he could play with, and steady's happy with the five on four.
Actually, it's just gonna be a nuisance.
Once you just kind of like ninja vanish, this appear not let him know where he's gone.
And just think about how slowly jugs it and Lounge doesn't need to move to get that bomb back as well.
Oh, I mean, they're not of time that's getting chewed off the clock, right?
When this bomb is eventually recovered, it's like,
if it's going to have 30 seconds less than this run, then they thought they'd be, well, the
choose getting that kill back on Kcerado.
They know they coming back this way.
There's no other threat to close by for Furia.
There's Kcerado not spot in the bomb either, right?
If he sees the bomb in T spawn, he knows that someone's going to be coming back.
Well, if you like at this point,
if you're at that, that, that,
foot half to come to the A-form.
So they funneled them into that.
So they've got a decent setup here.
I think, and I think you have to live and die
by that assumption if you're furious
because you don't have the resources to go elsewhere, right?
Now, the problem is smoke for the cross,
Molotov for box.
Okay, there's the swing lucky timing on that
as NAVY wasn't hand flashbang.
They want the point, NAVY got it.
Double chill spray down, fall and eventually
the last one left.
MP9 nowhere to go and foot get another round win.
Yeah, it's a big celebration, too,
because you can't guarantee a lot of work making things quite difficult for them to
was top middle that could have been one of those rounds that you should be
favorite to win. They could slip out of your hands, but put it stay committed,
stay composed, get the job done. And really now we are looking at them getting
close or closer to a huge victory today against you real.
Yeah, I mean, a massive one to start out this this all of this campaign in
stage two. And I mean, as we, as I kind of highlighted in the pre match,
this team's already got some nice ups. That's under its belt. You start adding
another one into it a little bit more faith, a little bit more belief.
It's going to be great, especially for a team that came in at 20, 20, 16.
Everyone had chances to leave the team.
Everyone had offers to go somewhere else and make something else happen, but we all
looked at this having been together for two years since the start of we wanted to
stick together and see what we could do.
So I mean, to make that sort of decision in the offseason and come in and deliver like
this in one of your first big events as to your events at an Intel Xtreme Masters.
That is the best start to a year you could have.
Foot looking to make it a reality two rounds away from an incredible upset here in stage two
You can not go in out of the open cemetery able to take him away so the advantage is now
I did with food e-sports to kick off this round as well
It's getting very very scary here for a few minutes. I've got a recovery full of
Grace talks and allows Coup any getting involved, Fury just can't even rise to this occasion.
It is footage points that are going to be grabbing Fury's point and they do it for you.
Yeah, they grab series point emphatically. That's the round where it's just like,
checkmate, dude. I just beat you in six different ways.
Incredible. That actually is like kind of the prettiest round where you seem to have this
entire of this entire series. Yeah, they didn't want that flowstone or idea to as well and
Fallen's gonna try and hold on to those white knuckle grip on the AWP
If you're footy sports, you're standing behind you to try and remove it and you get intended result
Falling sits back fury a completely bewildered and they may have got the way in online right?
They want to one fury up getting the job done. We thought okay, maybe we moved to land
Maybe this is what if you were just get very comfortable in the series and all the advantages if and it's somehow it's actually got way better for footy sports
It's slow starts today, man.
Slow starts for a fury.
I mean, the first half here on Dust2 wasn't terrible.
It was like five, one at some point.
But I mean, a two to 10 half on Mirage was just like,
ugh, I don't know if he's up now
to have a conversation about going into tomorrow.
Food off, we're getting some incredible performances
deep into the roster.
Crabini, as the IGL 17 kills, jugs, 18 kills,
longs, 15.
Everyone's been delivering.
And that follow-up, push from Malado,
it goes to the other direction,
It follows able to go one for one on it.
It's hanging around in the smoke, but it's running.
What the nearer gets to do an awkward fight deep in state.
There we get into that tool.
Uh, who awkward is to kick off this round?
Not pretty, it's always long side.
That one felt a little bit of the arrogance of the scoreboard.
It'd be like, you know, we're up 13 or 12 to 5.
We can actually, we can actually just kind of try and style on them a little bit through this smoke.
You know, you don't want to give them the chance to come back and do it.
I know it's still very low percentage, but don't even give them the idea.
2 on 4, however, your kenders at 1, follows on 11, so you have the chance if you can
get a clean kill on Yuri with the HP the way it is, retaking the B bomb site is going
to be near impossible for Furia.
You need that kill now, because Kacerado is lurking over and he'll be here in time.
Oh my god, Yuri, oh there we go, it starts to spread out a little bit of luck going
way but he's had anything but if most of it is the open,
Stimistry taking a double kill and we're right back into a 2v2 even
numbers and you can also have one HP, they can't cross so they have no
utilities so they just have to risk it, they can't go elsewhere, either 20 seconds.
Dude stepping up, Kester Auto is the only one that can afford to fight
here and he's done well. He's got a kill on St. Machery so it's all on
two, it's to what it up in a clutch and he goes into the peak, there's the
when he's be dispatched off in Taster Auto, just about the story on the map.
No way, holds the line, no utility, want to buy one smoke for a cross.
Almost piecing together the two verses for, lovely shooting from cemetery, the case
to Rado saves the day, keeps Fury alive just barely, six to 12, they need six in a
road of force over time here on Dust 2.
Plenty of money in the bank for foot to reinvest and rebuy into this, so no reprieve
yet for Furious CT side.
And it still doesn't get much prettier.
You're gonna be stuck on an MP9, money still not great for Furia.
The Akinder has it in four, but he's light on utility, only two kits gonna be in play.
Things aren't great yet for Furia, and often the hands of cemetery on the T-sides.
So great advantage is over to foot.
You can die.
It's no mid-doors, no one.
I'm gonna be across out just yet.
I'm just gonna get that chance along with the wall right into him.
You can die, it's got the flag.
If you're a bitty, the tree thinks out below it's weird.
You can die.
Could be finished off with utility here.
You can not realize there was a timer on him.
He had to get out towards E.T before utility landed towards his position, and that's a sacrifice that helped from Crabani as well, because it was on fire.
Yeah, I don't hate the idea. I really wanted to chase it down, but takes a lot of damage for a good flash activating demon.
Now he can apply pressure into the palm sight. It's only fallen to withstand this. He's playing it rallying, but still foot.
How did the bush hear from Yuri as well?
Yeah, but they're watching it.
Yeah, Jigs is watching for it. Yuri's decided to stop realizing things have gone quiet.
Perhaps the pause has happened and they are checking for this.
and
slowly slowly hear from you reall the way down the
stairway but you never looked away
yet one job one opportunity and now if you're
getting killed on that push forward they know the
beat bombsite empty falling with a 1v3 and he can't
get a stop this one it is being an incredible
show I for four these points have come into
crack up with a point that proved this
roster is stuck together where you all had
individual offers they could have went on to
figure out better places it decided to stick together
and show us what they got and right now it is
And right now, it is looking incredible at two-year-old win over Furia at one of the biggest events of the year.
Yeah, I mean, as I'm the set, there's no better star you can have at the moment.
This is all that reward of the years of this...
Two, any of those expectations. You can't even call it hype yet. Maybe he can make his hype.
It's G2 versus the Mongols in the opening match here.
I am Cracker.
Yeah, I have a fight cast show up and cover the Mongols here with their team player. Of course, that's
an necessity. So you hop into the action on Dust 2. We'll see what this new guy on a block has in
store here already. It's the Mongols looking to set the tone. It's 19 pushes up towards the top of
me. You got to take no and lower tons. So trying to assemble a bit of a setup, but you can see
G2 come on up with the gameplay. They've got utility to try and disrupt this aggressive stance
and awaiting for their time to pounce.
What is going to be their cue to eventually toss in that utility and start this sequence
of taking that control back away from the Mongols here?
Okay, to the doors, but holding a flashbang, looking for a double swing.
Up in as well, it's beautifully set up with somehow.
The techno goes down to mobs.
Now, up the catwalk here for G2.
And since then, 910 is actually left.
So this will require some very sharp shots from Mazeño.
He does have like a 1.5 pistol round rating.
So if there's any man to do it, it's him.
I just not getting any rotates at all.
They're gambling on the B-site in fact here,
and it's completely blindsided.
This mongoose squad.
Now he's gonna find the follow-up opener and 5v3 retake situation here.
They've still got a chance, of course.
We know this team is good in the clutch.
They're gonna need to pick up the pace on this one.
I don't see any kits available for them.
Yeah, I mean, honestly, this might just be a killer ward.
It's venture.
Let's go over there looking for his first kill in a Mongols jersey.
It won't happen in this round.
I think it is a clean sweep pistol for G2 here on Dust 2.
I think as you like, their patient can be out of the gates waiting for that early utility.
They come on through there. They throw it a little bit delayed.
Kind of catch the mongles asleep at the wheel there.
Some of the aggressive stance they're waiting for some action.
And G2 stay elusive. They're out that whole round.
So good luck here early on for the side of G2.
We get a force by back though.
The Mongols double scout purchased into this one pass along take a little bit of aggression I've made here for blitz almost
I've had their queen, but they might pass them well enough
All in towards this long control there for G2 and there's any sort of aggression on the extremities here from the Mongols they're gonna discover that
But, I think it's here, G2 actually don't have perfect utility, so double scouts,
holding down long could actually work.
There it goes, people get out shots of the body of Mattis, both blitz and nines that
help him out.
I intend trying to find the traces around the edge of the smoke.
Eating a big flick here out the open and dealt with.
Anything more, there's a track, there's a finisher.
These pistols getting antsing some pines down the 12.
It blitz getting more and more,
though, dealt with intentionally flashing the smoke and
dropped our cobras era.
He's on the board, and it's all down to techno 4K in the 1v2.
right in this environment here so the specialty of his but G.T.
or look at a weight him out stuck in elevator for now and some awkward angles to
the SD deal with you this player tucked in towards car so capable of punishing but
eventually got to get those numbers punched in here technically is appearing around
the corner wondering where on earth the action it is I just looked at an eye this
bomb plant here could get a bit of a jumping elevator situation
And so the force by comes very close, a good idea from the Mongols, the execution just
is thing at the very end.
I was impressed that G2 were able to handle that pressure right there, they're showing
that same level of poison, the opening pistol, they have such patience in these rounds
It's not a rush to get the numbers punched, and not a big rush to cross even.
Did you say the imperfect utility of the man advantage of Damage that was being done by the pistols?
Not quite enough.
Alright, Cobra's era.
1v5, V-Rosh, what can you do?
He's gonna need some incredibly precise shots, then.
He's gonna very doomed position.
Okay, not many expectations to be had there, so does not like tendency with you much better, not going to lie.
Can't lie. You never want to be facing the full brunt of VxQ, then the armor to go.
I shot this in some pious packing, so I'm going to be able to provide a little bit of damage.
Don't know, I'm just talking to her, I'm just
just blitz still have that really weird crosshair right now.
We did this back in Cologne.
We'll probably get a check-in on that later.
Even really follow recoil across there.
Sometimes he has it on.
He swaps crosshairs when I can see like every map.
So that's fun.
It's a, let's just such an eccentric player right outside.
How much damage is this?
This is getting...
Hey, three kills, not bad.
Good damage, and that's such a mongles here.
I'm very thirsty to gun around.
I feel like a crossers are the one thing you can change often,
and it doesn't really affect your consistency.
Maybe sensitivity and resolution or things you want to stay away from,
but crossers, you know, it's whatever.
You're gonna do the first gun around though.
See the blitz can you use the blitz?
You got a crosshair up.
I don't think it's the fall of recoil crosshair though.
I- Okay.
Yeah, this is what we're rocking with.
It's the normal and normal tiny green dot.
Thank you, Jedis.
We will check it on that too, maybe.
And see what crosshair and blitz is rocking.
the
cross-air check some pious
question mark
cross-air check everybody
see the updates are
on these ever changing crosses right now the
opt-trained in the first on pious again I want to see this guy level up
as they enter into stage two
to be eager to play on another stage.
They're missing out on a couple of different opportunities
that would love to see him back on that path,
playing in front of a crowd, where he places best.
Lights are the brightest.
Just as it's been, it's been a struggle
to get their consistently.
What a Molly.
Incredibly time right here for a museum, y'know.
And it's got to counter all of the key settings
to leave drops of slow and easy grenades,
massive but no kills.
It's all down to Blitz here on the site,
get for second, 910, now on the whole.
On the beach planted here, 400,
some pious trying to cover his teammate as he does.
910, he basically calls the entire site clear,
so these players can walk up,
look towards Cap, a coper's air is down to some pious is off.
Another, but that's a miss.
Closing it, it's techno will collect the kill.
Now down to Hunter, tucked away at Gandalf.
Should be in this video, 910's watching the angle,
waiting for a swing, but times it up perfectly here, Hunter, able to isolate the 910's quick,
is able to get in charge with his teammate, closing down this clutch, locking themselves down,
a nice opening round here when the guns come out. Things were looking a little bit raw
gear as the entries were flying up the catwalk, but they hold it together in the re-take,
keeping an arm's length.
Yeah, I don't think a lot of pressure should be on Co-Brazzara as well. We know that this
Longal's team, even Cobra Zara's performance on previous teams,
they can build up players.
Control as was bench from the fourth best Mongolian team.
And he turned into an actual fighting force
in a lot of these games as well.
He was not a liability in terms of standing.
Now he wasn't sent to, so maybe a liability in that regard.
But he still was able to put up highlights in a Mongol's jersey.
So I believe in the future of Cobra Zara,
Not the greatest start here on Dust 2, but he's got some trust put in him.
He's been dropped in A.K.
What do the Mongols players know that we don't?
Now they're playing over there towards I.B.
Cydin, it's very well-staffed, you know, if you want to play on an A.K.
You sometimes do want your anchors that need to lock in those multi-cills.
Over the section right now, mid to B smoke and really making it feel like it's this
B-side commit a lot of mouths as well.
Looking to lead the pack you all towards the CT smoke and this A-side is going to be
now even more vulnerable.
That's a great start there from Blitz.
Okay, I'll get the second though, Mzeneo also running low up ammo and can't track the pistol.
G2 will get through.
A coper's out flying through the CT smoke.
has an HE if he wants to lob it into the site, but just want to be wary of players top
he's not.
He can't get the kill and Hunter either, a 3K here, he'll be lost as well, and G2 bounce back
instantly.
That's a great call coming through Hunter.
That's also been a huge luxury, he's really getting a grasp on this role for himself
here, and it feels like these T-Sides are consistently looking good out of Hunter.
Now look at this great utility usage coming throughout of G2 to fake the mid to B.
And I was walking through the smoke there, allowing for an extra piece of the puzzle.
We really well drawn out there, and it was hard to G2, and it works perfectly against
the mongles and the setup that they're trying to operate with.
Fantastic.
We're now coming through here.
We're very critical gun rounds.
I'm trying to punish the aggression out of the D-gles, we know that the G2 can make that
gun sing, but no dice.
Time around here is hunter. I'll be coming up a good stormy on this g-side, but for I can behind it.
All it takes is a single Vongol's moment though.
We'll get back in these games.
It's good.
Degels just cannot hit a headshot right now.
They pray for it.
I'm gonna get him to the right.
This is a weird thing.
They're coming out.
Not too bad right there.
Nice clean.
And Taiko as you said, you're hoping for those diggles to, to rattle off there, do a little
bit of damage, trust in that you can get at least a little bit more confidence being built.
Right now, G2 looking warmed up and ready to go.
And one was called their first time out now.
and
a
one or two were going to get desperation station and
let's be buying a WP
the third offer becomes a secondary and send you leaves
Yeah gone through like a lot of double ops
Yeah, it's the right
Which does too, you know perfectly fine if you want to go for that, but as you said, I don't think they're at that point just yet the defense where
I would say you need to pull out any big gimmicks and still very early on in this half
Maybe if things don't go right here, you look to learn those adjustments trying get everyone comfortable and
Sneaker couple around on the board here
Got the meta smoke line up.
Pixel Perfect required.
Let's just really be made.
Approach that catalog with, looking as if someone up on the Xbox, but go dice.
What we're covering that bomb here outside of B, hence where the end goal is going to be here out of the gates
For G2 positioning that bomb early and consistently trying to throw in deception on these executes here another smoke can
Feel like it was that round where they ran up catwalk, but not gonna be the case and
That's play
You quickly
Kind of covers there right here
E-sight defense one kill to his name needs a lot more
They're already stealing a through mid health out there with my flits.
Great Nate to the smoke coper's arrow is down.
Now it's just down to techno on the site proper itself.
All on the back of some pious tech knows got the one important kill though.
He's staying alive for so darn long man.
From some pious USP is enough.
All on the floor in 15 seconds for heavy god to pull off this clutch 9-10 won't let him.
And the mongles hold fast.
It's a fantastic hold to recover there from techno big credit to him lining up
the multi-packed so much time and for blitz as well to play active towards middle blowing
up in that smoke.
I mean, Co-Riser could have gotten even less than a little bit of ground a little bit
of damage if he just gets taken down from middle from behind.
But slowing down that mid approach to their big time from blitz saves them a lot of concern
here.
Some pious.
Missed a couple of shots in that last round looking for the trade couldn't find it.
910 looking for an angle on the jump spot
He's given any luxury z either for an opening duel
Cobra's there alone on an island towards zero now
Batterishes on the other side this could be an instant headshot cover's there makes a single footstep
Could be a problem. Oh wow
It's there
Let's go down like that that is super risky
The only drop to HEKHILLI CHASES him could have been devastating.
Yeah, VL1 has woke her as long as possible, fortunately it's still be alive here.
And kick it, but a beautiful HEKHILLI back in return.
Do a max damage to mouths.
The Mongols want to shift up the defense.
Maybe to help out, cobras are who is low on that B site.
They do have to eventually expend an extra rotate and techno back over.
Regression being lined up here
What's the catalog side of things here? That smokes who to fade. I'll soon to fade away
Again the direction leaning heavily towards this
You side of the map once again. Let's clearing out this catwalk and paint in the picture for the Mongols
Is to where this place heading as well more information gathered to help bolster this this
Psychoed
Poverseira from the corner, the difficult position.
It's something that's too not bad.
To be three, my bullets cannot follow up with anything more.
A TV2 B-site post-pline is difficult.
Well, since they're taking their sweet time,
planting in the ditch, the Mongols have time to figure it out.
I'll be to roll up your quickly.
On these rotates, it's hunter and I'll actually try and get active.
You know, he's just playing on the,
Not just the window seal here, looking to make his move a boost to try and spot out towards
Big Box here, but to make it noise, and it's a little bit awkward on the assembly.
We still have to brute force your weight into this crossfire and time for a bunch of strikes perfectly.
G2 add another one on the board.
Clutch 2 vs 4 pulled off.
Right at the very end, Hunter, dragging that round back.
A fracking in-game leader. He is definitely, in fact, I could even say, stepped up his
individual forms and seep in game leader sticks. 11 and 3 here on Dust 2.
I'm incredibly old gates, it's a fly pass, you're just doing as much damage I initially
thought. You can set the tone early for this defense instead, it's explosive, and it's
Hunter continuing in his rampage here on Dust 2, both control being taking towards
Long Hunter looking for the follow up real find it.
She's getting these feet will just be not rattle enough here.
They continue to window near the HP bars low in CT spawn and they're forced to huddle.
For safety.
Again, some people have forgotten in these couple of years that Hunter was a top 20 player in the world at one point.
I think it's also a great event so far. There's a deal shot from Missineo.
At the very least, a little bit of a party and here making a double, Missineo finally able to fire up there with the DE heavy god.
He's going down to the bottom of the CT side, still going to be happy with the added view of the Mongols, just being able to heat up the gun that can be so powerful for them
A lot of them to activate
A couple of parting gifts here from the Zenio
It's going to be done here, but G2 is going to be happy with the round confirmed, and money is still low though, so
That is valuable for the Mongols.
If they can actually win on these gun-around here, and that's not going to help there.
Some pious cuts off the cross-techno, take it down, already out towards the long, but
counter-utility coming through, you'll need Maddie's fine dry, and some stability
found here at least in the 4v4.
So just keeping it simple for G2, going up the catwalk.
Let's does have this full counter utility set, though.
Smoke-nade flash, to try and buy him some space.
And he goes forward right on the money,
on molds with a monster entry.
910 doesn't least trade one back,
but molds versus Medenio,
it's actually Hunter, Hunter, kill.
Shoot no for his shoulder right there. That is phenomenal work. Now this fast flank is coming through
in 19. It's on the scene but he's met by Smoke here now. And what about another one?
USP shot on the Smoke reveal him and covers there looking for a sneaky move. But he gets found
out by heavy gun for an activate and flasher the Smoke for Hunter as well. Dodd
this round on up here hunter continues to show his firepower 15 in 4 now for him. This
you saw it is taking over.
There's no chance on the site holds right now. Every individual fight is going the
way of G2. I got Hunter, 140 ADR. Unstoppable, desperation here for the one goes
Oh, there's got to go with another!
Oh, this guy is an entry machine!
Well, I'm truly, truly which co-vatch are we watching right now.
Flying through the motions at the moment.
Not as little getpicks.
It might have to be Hunter.
The vaixer this round gets locked in.
Yeah, heavy gun, you go plant the bomb.
Hunter, needing to cover.
Oh, we have to get anymore.
Wow, I can't believe it goes there, I found one, the flash looks like it lingered for
forever and techno, I mean, he's gonna at least peer on the corner 40 HP, no kit, it's
really a chance that he can make this happen.
A nice triangulated setup here, it'll be tough to bypass, at some point, I think he's
gonna go for a save, but he's still looking for kills on the board here.
And eventually it'll be finished off just as fast as it can be there, mobs.
Good, though, well, a nice little headshot there.
I put the finishing touches on that round, but Hunter opening up towards Lawn,
almost letting the spray turns for backed up by so much firepower on the side of them.
And there really isn't much of a chance for this re-tick, sonpice.
Covering off the flank, dealing with the pushes through the CT smoke as well.
It's a scrappy by that mongles need to rely on you to end things off.
Well, and then...
Okay, that's not bad for 9-10.
It's a bit of a sad death, but...
And you're looking at the top of the air.
It's caught from the lower tunnels, just not the same level of awareness.
Definitely has been caught out.
Definitely has been a bit frazzled.
say, in this game as Maddie's is there's another headshot.
The 4K will do his best as he fights in front of the Molly, but it takes so much of his HP lost.
We're moving, take a lot of time here.
He's gonna have the top climb line and this one up has time to fly up versus Hunter,
but overwhelmed by the numbers here.
In 19, well, I should off the line as a chance there's one V3 if you can stretch a bike
surprise but he got his on the ready and G2 gonna take double digits here in the first half
And well, it's been a flat start for the Mongols, but a fiery start for a man named Hunter.
I mean, 17 kills at a single half, and absolutely flooring this J.B.Mongolian side,
Kooper Zera, a very difficult professional start for him, I'll take you on an odd fire
G2.
Now they're just hitting shots there and form right now hunters calling up a storm and
I'm packing it up with the kills. It's another good T side from them here in this event that
It's been a theme for them
so far
Now they just gotta get three rounds to think this opening map on in
We're gonna do so
With some confidence some players taking a bit of an aggressive stance
I'm gonna peek down range here for some fights and it is a util and blitz that just
Showed a little bit of shoulder there in suicide. I'm gonna catch any information, but he goes down
With that you said that's a bit brutal there eventually trading out some bias. Just cobras there
Let me get a little bit more online in the second half
Wait, just took the half-bite. He just ran through the CT smoke and some confidence
Let's jump up for the new guy.
Let's see to see they got a flash, re-aggression set up on this catwalk though right now.
You can see the enthostate right now by mouse, but this is a peek on the initial flash though.
This is interesting.
Wait for the second and we'll connect some headshots to back it up here.
Cool.
All is there a bowling as well.
And it quickly spirals out of control here, G2, showing that consistency here 910 left
into a clutch has to cross along without any utility left.
FHP, no armor to work off of and the edge
just won't come through for him here.
The Mongols shut out of this A-bombsite,
and it's just flow state year for G2 on the other end.
Yeah, it's great calling.
They know that some sort of split is coming.
Based on the amount of players they hear on the catwalk,
so they take control and they isolate the split.
And also, fantasies, just been a headshot machine this tournament, 11 to 2, a forgettable
map so far through the Mongols.
X-Map is their choice of ancient, so there's some comfort there, but in general, the form
has been a bit worrying.
And there's not seeing these players cross around the corner, but at least we'll get the luxury
of that lurk smoke tossed in, so reality just said that they are closer on that corner,
instantly uses that counter-utility here as well.
The Mongols put in a little bit of pressure up this catwalk, they boosted up, so I'm
highest out of the gates here to help out with this midhold as well. So the
decisive set up on the C key side. It's a good late utility here, Mavs, also
getting aggressive could be a huge punch in this round. You're seeing a little
bit of awareness from a zino every once in a while checking behind them, but at
some point they're going to need to gear this mid to be, and that's going to
set their focus in. Well, now I was disrupts the execute before even lift
soft. Look at for another follow up, frag. Some damage being done by blitz, but
We can get this B-side attack here without the mid-prong of approach here. Maddie's just has to deal with it all the time.
I'm getting, finding a follow-up kill and they're on to the B-side at least.
Well, it does actually complete the kill. We'll get ran down. So 910 needs a clutch.
For Mongols to stay in this game.
H-E.
I'm feeling a necessary damage. Go for the peak. Get the headshot through the doors. Switches to the desert eagle to do this for 910.
Can he find a hedgehog on the sunpious? No, it's just one to the body. And it's not enough for the Mongols. It is 12 to infinite map points for G2.
Stay in the close. From some pious, making sure to lock it down for a squad.
Great. I can come in through for miles being disrupted by bullets and being able to stay alive and cause so much commotion in his mid-Lirk.
outside of that
long was not being able to close out now does still seal themselves in
12 locked in for G2 now one to try and close it off
Still gonna be a tricky one here the AKs are in bound here comes down to a one-be-one, so you know the money's low-one
CT side
go berserker rocking with a scout right now
Look at first a big-stound range anything to get activated here
I'm gonna go through there.
Not sure it takes a lot of damage.
Spam straight through the smoke and on control being a priority here for this defense.
Ooh.
Oh, nice.
Nice.
Those down with the...
Okay.
They line up for 9-10.
Yeah, that's pretty mongles if I've seen anything.
They're just gonna take it by elimination.
Okay
I'm gonna go and grab it here for sleep at the safety through the smoke could leave Missini high and dry
Oh, it's a little too shallow, but I'm still able to connect the kill and punching holes through the smoke with this moss
And 19 still very low on HP the bombers are covered now and good news for them. They side is now open for business
They expected the bomb to be trying to make a move in towards the be-site
Some life in the line here still
There is no crawl smokes, so they might have to just hook that bomb over into that site.
Or just swing him, you know, I've never thought about that.
I'm dead.
Simple, my God.
9-10 with the rifle, need another tap, can't find it.
Autosampline.
So for the game,
a techno 4K clutch is required.
And it's not looking good.
Look at the good 5 HP immediately off the bat.
Now I'm trying to play the headshot angle on the site flashes.
Sky high.
Techno.
What can you do players swinging together?
It's a good start from heavy-god with the finisher.
And a quick 13-2 on co-brazeris first map.
It's not versus an easy opponent.
It's a fun fire G2 here.
Yeah, look, as Demi has to be there denying some of these laid-off opportunities.
We know Mongols lift off into clutches, and they never allowed them back to half, and
your consistency on that team side.
So many dominant rounds, they weren't even in conversations.
This is a team that can thrive on ancient, with it they were able to operate in the
early round.
And again, those three takes that they were able to bring together on the CT side, always
promising.
So, we'll see what they have in store for us, but again, tough to lift off, really
difficult opening up for the Mongols and you can see it watch out through those
around ends. G2 suffocating them out of the early round so that there was no
clutch potential to come alive here in ancient. Like a bee rush as Cubs
there will be leading the charge and down instantly having gone to do these
trade it out though and the person throwing the flashbangs is the only one
remaining. Some pines go down to 15 and now actually being hunted blitz wants a
piece of this shadow advantage of for some players eating a headshot and instead running through
the slope, please don't block hair with 9-10 going through it is a pistol round for the
Mongols.
I have some sharp shots when you watch heavy god close line the first player in on a take.
It's tough to trade him out, but manage to make it happen, getting past the dual broder
is getting past the setup and as you said, the last man standing ready with the flashes
but with no teammates to activate on it.
Probably quick and well handled by the-
Well, bonho, don't we?
We haven't really, really important thing to do.
We have Blitz Crosser's check.
It is the same blitz going for the rarity,
and not switching crossers between maps.
Great unsatisfying, thinking.
Thank you so much for your match.
As you have the 4-5, we have another beaverosh.
Sure, let's go back and do it again.
A 2-4-2, a bit of a blood bath.
And once again, it is sunpious alone.
this time with the desert eagle, I'll play the corner if you risk it, Mom,
held back by the wing and the wind, and cleared by no headshot, and that's brutal.
Still a flank though, developing nobody watching us, the Zet 910 comes the check,
just at the very last second, Mom. What have you got? It's nothing much first kill on the
board for covers there. We'll be talking about that as it's Tuesday or for the models.
They're so back right now they're able to lock themselves down some good opportunity some missed opportunities on the hands of some pious
Who set up now was doing a great job of batting in drawing the attention had the side turned but couldn't complete what was a freebie
For himself and you can see that frustration
Do you need to be had that one the palm of his hands back to back fast B plays here the Mongols
I'll talk about putting in some reps in Montgola trying to get this new guy a little bit more
comfortable in this jersey so getting himself some reps trying to get some practice going.
Yeah, I have to keep things simple and trust in the firepower here.
You're having to practice in Montgola are those never, never great as well.
and seven days on going in counter strike it builds bad habits
for you to set to you take the b site
I'm willing to play in Europe with high-peeing but even even as you said with that sort of
you know most of the issues it's probably still very tough
going to change the way you have to put in here and how you play land, right?
And it was kind of surprised to hear that, you know, working in Mongolia for their boot camp.
Yeah, sometimes the Mongols don't really have the luxuries to be able to boot camp wherever.
Yeah, I can all be there. No.
And those are no chances to build up the confidence, but I mean,
Shoot, they're even storylines last year about how the Mongols, when they were bootcamping, you know, had players
sleeping in the same bed next to each other. Okay, that's not gonna work.
Nobody fell for that.
But yeah, so the Mongols, that's just what makes the underdog story from them so compelling is
is that they don't get paid the same as some of these
top organizations, you know, G2, look, they've got a
red bull logo on their jersey, right? So, the
Mongols, they don't. It's just, it's just
differences in that. And the fact that the Mongols are
still able to be at a world class level despite that is
I'm not about there.
I'm not on mentality.
But it won't help on versus multiple, and it's not gonna get that.
It's not as much to him here as they take charge towards middle.
A couple of HGs opening up the smoke.
And I'm just doing quite a bit of damage to back it up here.
Still sticking around his blitz.
Looking for the follow-through?
That's awesome.
All stem, but this donut control could be vulnerable here.
From the highest need in the connection of a shot, it goes wide.
Now you see on the pressure here,
Is he getting hunted and poured stone?
It's shocking out there for a year for some bias.
Oh, and now he's probably not eating some more stuff than some bias.
Can't sustain, can't survive.
What can for anything and does connect at least to kill bulbs?
That have a redeeming quality there.
Oh, my goodness.
He's locked through the smoke.
bulbs is in the back of donate at the moment.
But it's full blind.
We're getting out of the next incredible plays.
It's down an I-10.
You're at what they call Brokey.
And he do it smoke forward, skiers will take a potshot, no, holding his lying, staying
patient, looking for the CT players, we're kind of great start, oh he hit that button,
he doesn't have the no scuff through the smoke, 9-10 almost done unbelievable clutch,
most of 17 HP as well, the pistol could have been enough.
What a followup.
Shari.
And 910 making it possible.
Didn't even see him use behind the safety of the default box, but still the next
decent.
And possible, Shari said it looked like the Mongols could continue in the clutch back
of the mums.
How you can decide to smoke stick to that defense.
Look at that ball.
Have you got destroyed?
I still get struck the way from them.
Not the full spark of the Mongols close to start off the gun now. It's still something to hope for here in the future
It's mad he's open to things up on the techno 4k
Focus in towards middle in the roof of the game side as well. So you can this early map control
for the Mongols
I think a sacrifice players here happen to sacrifice the 4v5 again
But to sacrifice that player G2 have expanded all their utility, that it hit on the blocks and you can see G2 blocks it get back to, now 910 needing to post up, the set for you done, and there you go, some pipes easy kill, off his opt over there, next in line, patient on the flick to be 5 now, to try and pull back.
I'm blitz, we'll beat some pious on that play, but Mazeño no dies.
So how is what's gonna pull this with off?
Swing forward, not even good for the first, and G2, start to stagger into this game,
that's 2 and a row.
That's the back here.
Now that Mav's diffused, able to win one much more comfortably, trusted in some
pious as off the lockings down and he has a couple of tricky dos.
You can see his position and with how far the Mongols are wide so he and his aims
get in throwin' a little bit off.
He's able to connect on a couple of easy ones.
It's just you to spawn back from the track, you goes around again here for cover Sarah
and Missineal.
A little bit of utility to structure this round as well.
It's going to be towards a safe side here.
There is only a single defender in the form of Hunter.
It's definitely eager to lift off like he did in that last map with us to super
dominant stuff from him but changing direction here.
Something like they're heading northward that beast.
I'd cover Sarah trying to block the smoke but bounces off his head and
rake to the floor of the doors.
There were some pikes gets one detear.
They can make their strides into the site.
Of course there is.
It's the Mongols.
There's always a chance especially on this off-angle. He's out in the middle of the open.
He's also very vulnerable to a flashbang. Oh, there you go.
The Zinho opens up for seedings, heavy god. What do you got back at the site? He's full-plied with so much chicken for her.
Oh, with massive, oh my god, everyone goes down this man at two seconds.
Among those kicked out of the V-site.
And some pies happy that he can just laugh that one off right there.
You're even gonna exactly what we asked for right there.
The player's definitely surprised, but his teammates got his back.
Locked him at B-bombside just in time.
Can't believe that corner just gets overlooked.
Tucked in deep.
Just enough of an angle for him to get that element of surprise.
And even those double flashes can't throw him off.
I don't know, called for the Mongols.
The definitely hit in the heart with some of these shots, but need to complete the rounds as well.
Well,
Cold class crossfire there between heavy autumn and us.
Oh, and yeah, you can see it's just a basic mistake there right from the zinio.
That's like, we're in the corner.
I'm going to bring Ross to be taking off for the mongles.
Not the greatest time to do it though, especially with Matt as fully online.
I'm so confident that cave position, and I think consistently in some pious threads in
another bit of damage here with his off.
Another 5v3 made 4v2, Kobra's there at least able to trade one out to the smog 100 takes
this timing, knowing the resources stacked so heavily,
throws that beast out of the map to flank through a and reinforce this site.
So there's still a lot to break through and probe a zero.
You can be looking for a contact approach.
There's still going to look to walk in this utility year.
You want to get those short and long smokes down range.
All the while hunter is activating on the flank.
This Molly is going to slow them down from their approach.
And with every second, taking is more and more time for hunter to activate.
Now hunter, oh, yeah, the profit-free getting some bit messy, but those are their falls.
Now in the height of you getting spam from the smoke, I just don't want to stand.
As mobs, we'll just take down through a smoke through a wall, no problem, and a G2
right back to their winning ways they are in the driver's seat.
Under the seal, cyber leaf rate, they don't want to give them long goes a lot of time to react
on the swanx and took a little a lot of things that kill but job still done well handled
the mid aggression coming through and it's not like all in place from G2 there's still
just able to blow open holes in the smoke create leverage into this mid play without having
to commit to deep and allow for these traits to come through. Matties remain super successful in
in this cave position.
8 and 5 for him now is time to step up here in map number 2.
Now, G2 claim you'll lead on this defense.
I think from Cobras here, let's.
And on the edge of it,
heavy guard not actually going for the deep peak, but just look at the boost.
So we will have a late mid approach.
bombs wants to play you know the smoke goes a bit deep though I think
mob's just goes like what smoke did they just throw like yeah I can see him
give it a look makes it a facial expression that the camera as it's gonna be
this a attack some pious pressures on miss shot now the pistol starts to get
close there's a second bomb down a third of his from some pious
See us to give it up!
to be rolling out of this tech-9 finally, some response here.
What a heavy god!
Taring through this resistance.
And it's gonna smoke the bomb, has to get on top of it,
and it's denied by 9-10.
Hunter, already running away.
As some pious and still power moved,
a headshot in a party gift.
Hope is there.
Everyone on the mongles gonna fall,
but they will rip away a half by here.
And around that we know this team can live on,
has just been complete.
Oh, that...
That battle is hard to watch.
Um, not to point out players, but I'm gonna do it.
Five off shots go into the cobblestone walls of ancient.
That's just a different story. I mean, heavy god gave his best go running into that retake
a two quick head shot to even make it possible. That was a 3v5 turn 3v2.
a time on the clock and desperation.
It'll help.
Turn it back to the graphic.
You gotta be able to turn the steam you'll pray there.
Putting a lot of faith into the off-the-back-up, and out on the initial defense as well.
And by the time he has to reload that off, it is a way to leak for him to act.
Blife, shots rattling off none of them connecting.
Now fast with a little bit more commitment out of the steep end, so you can see
in which you're trying to stay sneaky inside.
It's more underhand in the flash and finding the first on the hunter,
fast A play now coming through and so quiet.
It's on the scene and another miss coming through out of his op.
Can't find a way to lock in a kill here.
Oh well, I can't see his opponents, I guess.
That's nine ten drops.
The zeno has to pick up the op, trying to put in the post plan, but this one a lot more
doable for G2 can be zeno hit the necessary shots.
Three players coming in from donut, one player jumps across, and it's not looking good,
some pious does connect, and Techno 4K can't hold.
It's that shot through the smoke that picks up 9-10, that is the round defining Jill from
some pious.
All right, not the easiest way to redeem yourself, but they'll take it. That is ridiculous.
As you said, the little bit better with the smoke in bloom. You can't see the mongles players' whites
from you into your crosshair, it might be a little bit easier for him to connect and just a complete
strike and like it. I didn't follow those up with a nice one on the mousinho.
at 9-10 for a station coming through up the back of the spam.
Alright, I'm here for the Mongols though, because when you're playing 3 mid, CT smoke is already up, some pipes are okay, breaks the smoke this time,
and we'll take down Techno, Molly, and another smoke break denied the bombs plant makes life very difficult for the Mongols.
Another fake plant, while looking for it, I'll be heavy gods deny this time.
Now, let's try and punch in the digits, have he gone down smoke faith and it's got to be a 1v4 for the new guy.
The first piece of puzzle spam has been deadly though, so he got to be avoiding that in those smokes.
Not to be soon to fade.
And if you're only out of time for him to get a chance to plant these bomb down, looking for a kill beforehand instead.
Now it's thankful in the back of Dona.
Has an angle spot to mount?
Now it picks up a rifle here for his troubles, but can't get it out in time.
Gonna have to shake that one off there as G2 close out another good utility usage
to break open holes in that smoke.
And while the A side is a good call from the Mongols never being able to plant.
This proper reaction from G2.
at the Coversair gave it a good try.
Alright, it is G2 back in once again.
Honies started to bloom as well.
And just in control, that's the sign of the times right now.
It's heavy god gonna take us that forward.
Coversair on the call.
That's forward, every god will falter from preserve survives his duel, and Mongols
with an opening pick.
But we'll fall victim to the smoke spam, and then some pious is off, and it took a couple
misses, but now he's warmed up.
Techno will force the fight, straight ahead to head ahead and he'll win it.
Oh, head ahead to his presumably Zinho and Malbs, but Malbs has been so quick today, the head
shots are flowing for him.
Looking for a reposition and get around the corner in time there. Techno, I could the next target.
And now I'm supposed to stick around too long to give him a duel.
Well, I'm repositioning through a main in these two players are incredibly separated here.
Gonna come down to Mavs and his awareness of this play.
So focused on this mid crawl coming through, but it touches us down here to the op.
Might allow for him to set its focus.
Still jiggling.
So there's always still a chance here for Blitz.
You'd expect that bomb to be closed by with his only teammate remaining, but that simply isn't the case here.
Blitz, my catch a back turn here now.
Finally, get that smoke off, put by then.
It's too late.
Blitz strikes and a 1v3 at hand here for him.
He's got a smoke and a molly as well.
And now time, gonna be burning off of that clock, as both players, will reposition
in towards Donut.
No smoke, some pious with the kit.
Punter must cover.
Now Blizz drops down and move forward.
It's not clean though.
A Comfort is not fair for Blitz. He can't get him off the bomb. Hunter's got it and
It's a pressing clutch attempt for Blitz so possible, but G2 will not let go of this game
So looking deflated right there. So it's a missed opportunity. He'll know
Could have capitalized on staying mobile staying together for the start of G2 and that retake
You able to nullify the clutch factor of the Mongols is consistently been a theme here.
Another one goes right.
Lost trying to play for this first half.
I'm just working this G side to be able to put up a little bit of something.
On this G side, I believe in this single gun around converted.
Since G2 have brought the rifles into play.
I looked to end it where it all began on this B bomb site here for this half, and if
you got, shooting the boost, I didn't apply a little bit of information as to where this
default is heading, queues up for some tries to get interested in middle as well, for
he's to slowly be forced off of his aggressive cave doles.
Well, it was surely that they're working some angles here on this T-side.
There's no flashes to get past this up though. The only thing you can rely on is some pious missing.
Shadow, do the shadow.
Jump them all in and run, but they're disrespectful!
Oh my God! Let's follow running through the incendiary, but walk.
false is still in this corner. It has not been burned out. And we'll strike for the first kill.
What? Well, waiting for the player to run through a mate. Well, once we're stepping forward
instead, tracks Missinho, but techno used sharp on his own headshot to work from Co. Brazzera,
backstab as easy, and Matt is not looking good here in a one versus three on a long flank.
This is looking my five rounds for the Mongols. That covers a painting where he's positioned as
as well. Can't come through CT. Can't come through Donut. Only a one-way street. On the
big flank here, it's being watched. By two players, he's already to shut him down. Cobra
Zair puts a finishing touches on this half. Look a little bit better with the second gun
round. Let's see if that's close enough as we hop into the second.
We're gonna pass it down.
We're gonna pass it down.
We're gonna pass it down.
A small something there from the Mongols at the end of the half, but all of it is good.
It's been a great thing and no X-factor is what we're seeing here from the Mongols.
They're missing the big clutches, they're missing the big moments.
While tactically, they play some good counter-shrink, gave themselves good opportunities.
G2 are not letting go of this game.
Stearn down the barrel of, you know, a lot of different someplace,
Some players missed opportunities right there, something that is a huge luxury for the Mongols as well
So just himself 10 kills in a half, but I'm sure he knows he could he could have much more
You got to have five more. Yeah, so you can come online in the second half and show that consistency
Physically playing really well in the last half
But I close it back up and you won't get a chance to play this one nine 10 snipes him out through the smoke double up in towards temple is working wonders as well
Well, the defense will prepared for the attack here, not he's looking for a bazenia,
since it's back quickly.
And it's just Hunter left standing, reverse his four.
And this one would be five without bombin' is control, this one would be on a little bit
too far out of the picture, looking for a reposition.
He's gonna take the long approach here, going towards the B-side of the map, where he
could maybe catch Techno 4K off guard.
see the fun part about Mizzino is yes he only had two kills in the first half, but I can remember half of them was just a one-deague on some bias, so
okay, hold on, hold on.
Hunter's not done with his rampage.
I'm gonna smoke to make things interesting here as well.
There's no way he could go three players to turn the corner into the head,
but nothing extra coming through right there.
That shot rolled out as quick in reaction.
The Mongols, gonna confirm both pistols here on this map of ancient.
We're able to capitalize dealing with the force by in that last half.
Without a bomb plant, might avoid a force by in the second as well.
And they're gonna stick to small upgrades, a little bit of a flashing.
A Digo for Hunter to try and get activated here.
All right, Hunter, feelin' like his cousin right now.
Just buying a desert eagle, let's see what he can do, walking forward, flash forward,
there you are.
Hold on.
But Cobra's there up, trying to hold things down the MP9, coming forward and wreaks
havoc.
Gonna be $1800, pocketed there by Techno 4K, and the score line is even at 7.
up there, nice recovery after a stony deagle shot the open things up didn't expect
the backup to be so close by.
I'll take two off the pistol and get straight into the gun around here.
See if Hunter keeps up those calls, yet I've been working so well for them.
They've been able to come up with what feels like so many pocket plays and again you
Hunter leading the pack in the server, but so you know it's coming up with a good game plan as well and now
I find a lot of confidence shown here to techno flying through this shell smoke
You're taking some initiative here to open things up
19 zoomed in towards a man as well as the reaction is gonna be very great ended up and he's gonna be sharp on the line
You're not miss the find the full off as well
Well, he had a position, but a completely dominant round to open up for the defense here,
and Hunter's once again left his door 1v5.
Yeah, I have a smoke in 9-10 not missing.
Thoughting off in his hand and destroyed them.
And Tech of 4K on his EWC MVP at Arc.
Right now, just running through the smokes and collecting double kills.
Realizing that he asked to be the star player now.
this is just a lovely sequence you don't see that kind of sequence or hoppers that
much you see it from you know we call it the top three the big three operas of
balladoy monocene and the big z maybe simple up there you know we'll see you
today the big z like that one the golden boy at counter strike or just
I will. But 910 definitely a quality offer across the counter strike landscape.
Those are the sort of sequences. I mean, you definitely like to see as well.
You know, with a peak left and right, it those repeats on the angle.
It was, you know, partially what I imagined. Some bias was open for, and some of those
You could rush as that he was in shots at in positioning himself thing
Find so many doors, but not be able to connect
The next directory here
No without the star power that sends a brings into the server their responsibility
Cannot all fall on the new guy. It's got to be spread throughout the rest of the roster as you highlight a techno
Being able to make some big statements on that gun round and nine ten with the fall of the through
I'm gonna flash play ready to go here, go away to have the smoke for now, here's a kind of one of the other
to be lost.
Probers Aerospace Plank anti-flash right now, so we will be tasked with a couple,
helped out there by blitz to the smoke trying to get away.
Some pious will step forward that, and for his bait, stay on the block.
He will go down the government.
Nice game plan from G2 to try and isolate a duel but when blitz finds two through the smoke,
We will set up there in the Mongols.
I mean, with the punishment on the post-blies, it's packed by a sear out of D2 not taking too much damage, keeping things nice and tidy.
Get back into a big swing from G2.
I'm going to need to take this map control.
Sun pi is in the shot on Pi, and Blitz sideline because of it.
did by any utility just went straight for that AWP and it worked out well for a mouse taken
down low but survives the onslaught of spam around that smoke here and it's looking
to press me forward as well. He just gets finished off by Mozini or easy pickens with
that low HP bar so an equalizer found a 910 could throw it even more damage. Hunter crouching
into his crosshair. The players through a main are not ready to attack either so 910 already
beating them on the reposition as well. This is round relies on Mattis. Already walking
up towards the site? Oh, he's already scaled past as well. Oh, did you see the barrel
he does? He even used to play her back square. Mattis has the round in the palm of his hand.
Over there, we'll be running knife out, techno. Past his audit. He's the old thing, although
wisely, Mattis is dealt with. Could have been a round-defining moment instead. You're
every stand 23. And it's G2 caught in that liminal space getting called over by
Mattis with the positioning saying the B side is kind of nice right now, but
they missed out an opportunity to strike in towards the open A bomb site.
I'm stuck in the middle here trying to make moves. I like this from techno.
I'm not going to let all instead he will go down. Have you got watching, but that is
information for the Mongols, 15 seconds on the clock big, that'll run. And this probably
has to be over towards the A site, surely, with this little time remaining on the clock.
The Xenio at the big box.
Why didn't I look for his own age off the bomb? And that is a not, no time for heavy guard.
Oh, it's scary right there in the timing, but obviously you have to just sprint towards that
bomb site with bomb out so you don't have time to punish. That peak can withdraw dropping that bomb
There's much more than enough.
The Mongols will find safety, despite a flashy opening take coming through from some pious.
And it's scary timing for maddies with the practicality.
There are two things that you need to survive in that round of the Mongols make good on it.
We're going to take this one into a third.
There's the loser.
The defensive.
The pious trying to keep it around the smoke.
Find an angle that misses the shot into Blitz.
On the follow-through there headshot will rattle off from mouths though
Nice little one for one all things considered. I was gonna walk away with that up in hands
The reposition to address down towards be there always active on the map
There as already down the corner, but he's gonna be ready for a close
That's quick shot though for nine then come for zero struggling on the aim, but
Could have gotten weird tech to four-case swings that's 11 to seven here
We're finally seeing some of the X-factor throughout for the Mongols, especially with
Mizuno, clutching up that previous round, and the sequence we've seen so far here from
910 have been nice.
And so proactive here, no matter what the situation is, there's no fear in the re-aggression
from the Mongols, and I'm sure that's what's being discussed here at this time out.
In those mid to late rounds, you're always seeing the next move a little bit more
more practicality, some more aggression, and it's challenging the G2 default here.
Not able to punish and not able to send the Mongols into the backlines, it's a credit
to some of that beagression also to 9-tins the hopping right now as well.
He is moving so effectively throughout the map here and constantly finding follow-up
rags.
There we go again.
Running it down straight towards the B ramp here head to head and chase down around the
smoke here.
There's Hunter that's made him move through it but he gets traded out just as quick
here.
Techno.
Walking things down with his new gun on the team.
This is 4 of you 3 here.
As now you get bullets activated here.
It's so suffocating on the CT side and nothing working until mouths can punish finally
But now a 2v2 with a minute and 15 on the clock here
What is the end goal? 910 now I've been a criss-through man. Are you kidding me with the technology now?
But also back turn is well for volves and
Both players will just miss each other just that a footsteps range
For nine times you need them here either
I'm okay in the bank, I just want to give it a try.
I think it's a rifle.
Listen, I have a kit.
One of those one down on it is, uh, is way into this re-take.
There's one.
Let's go get that one up.
You still got the full belt of utility to pull this re-take off, so plenty of opportunity
for 19 to still close out this one.
I think it might come down to an engine confused.
Here we go, smoke on the bomb, Molly's forward,
angle taking, gets the first gas ticket.
There's a knife out next room though.
Drive this way, let me get them.
9-10 have to find the bomb he could get to it.
And there's no time.
So G2 will get their eighth.
Get there, A, if only just barely.
And just wander on the lost right there immediately forces a time out from the Mongols.
First CT side that slips.
I feel like you did a lot right in that round.
It looked like more consistency to get the 4v3 and bullets continues to press his advantage.
Takes down to the 4v2.
It comes down to the mouths being able to land some nasty shots though.
So, backing that one up with the punishment on both red room and shells, turning on a dime.
Replay that we want to see Rechis peaks again as well.
It's been a good day for mowbs.
I'm locking down with that AK in hand.
But held at bay here, not being able to claim that point.
Something mom knows me to worry about, that's for sure.
to punish the aggression here fortunately. A whole lot of cash to fall back on.
I'm gonna get right back on track.
So enough for a play here. You've been maddies on a solo lurk.
I'm gonna throw it in some damage, put the pressure on and he's got that lurk smoke up.
The ramp, but it's a cobraseros spam. That connects onto the head. There goes your lurking presence.
And now you've just got to hope that you can break through on this A-Side.
Genius.
Have 9-chan next to him in the slope, but it's awkward.
Bumble break through 9-10.
Well, he's out of the round.
Blitz down next.
Bumble to be planted and a save more likely than not from the Mongols.
G2 are not done with A-Side yet.
That's fine, I'll just air lifting them through these rounds here. So they had to deal with that A-Side.
With that ace set up, they managed to make it work, they try and press the issue through that smoke.
The back of a main, but caught gray screen mums as quick on the draw, and then even chases down that kill on a 910 through the donut smoke as well.
In such a luxury of a start from Kerber's there, a finding that opening pick, a denying access, Maddie's gonna be feeling frustrated as he was put into a design play.
It's a lot of pressure up towards the ramp side, but can't get anything going for himself.
Look down before you can make too many moves.
And again, it's bailed out by a mob's multicale.
That familiar is had to step up with the impact so far.
Obviously, I got who gets criticized for
is high death counts and what some people see as unnecessary but that's what
he hire mobs for he will always go forward no matter the difficulty better or
for worst oh that's been really takes down Co-Preserva but a great
maiden returning out in the open and he will be able to collect the kill
The company's here, though, will meet is Maker via HE.
And so that's just leaves Techno 4K.
It's stuck in the cave, 910 in fast rotation.
And with that scene, do you cancel to go?
He's the question here for G2 in limbo.
What's the call?
I think they're stuck right now.
And getting caught with a lot of counter utility.
Have you got trying to make a breakthrough?
And it's Techno that sends them sideline there
through the wall bank.
Malbs is now taking down that heavy hitter.
That's been reviving them in some of these rounds here.
And the bomb is not involved in the play here.
Neither is Hunter with the hop.
They're completely locked out of this one
until some players breaks through with a rifle.
And they have an open access towards the A-bomb
said it's gonna be a foot race.
And very low HP bars here now for this duo.
It's gonna make these difficult to hear already
beat them to the punch.
First one to show up on the scene.
And he's gonna be Hunter, but Techno 4K
locks down on that A-bomb site
and already repositioning here.
feels so unlikely Hunter with one more shot.
Why are all the connection Hunter with a 3K saves G2 from playing up against mappoint?
He's been saving him all day and this time he takes the off and wins a runby too with it.
Are you kidding?
Hunter has been hauling a talk about map number one for the record 1.9 rating to win
13 to 2 on just you now in the 2v2 team of wolf situation 13 HP
Dustin has a take it was exactly where the aim and Mongols are in trouble
Onto now picks up the MP7 what a difference guy
Probably back to some highest there's no way man
That is all believe a little man
No hunters able to lift him through some of these rounds work
Now it's finally falls to the wall bank your check no not the burn to the flames
to the flames, and I still continue to threaten some damage here in the cave position.
Some pious again, these wide swings have been his worst nightmare.
The hard clear protector effect, and there's a swing.
And I'm misfimming through the matty, is the collapse of the working as well.
And this could be how they get back on track with the Digo,
doesn't work for Cobra Zera.
Huge missed opportunity there.
I'm going to force some reposition, shaking things up in the G2 camp, but still, some
mongles with a light flying.
Nice, those recovered for Blitz as well.
You can see he's on the AK now.
While he flushes him into the open, he's going to hold his ground, he can't falter.
Moms will offer up a trade.
Back to those still, no, they might go.
Towards this caveside almost goes down to the mob spam. He's going to try and find safety for this bomb plant
To tap initially not the full committal
It's a spam damage trying to come through but techno flies through the smoke in 19 is on the outside looking in trying to make a move through it
With the deal you can't find anything some pies shuts it down with the rifle and G2 get the breathe a sigh of relief
That is just crushing the opportunities that were there for the Mongols are not seized at that moment
Let's try it as hard as with the AK, but it's techno-eating that headshot.
It's 9-10, trying for that clush.
They just needed one extra kill on top of the opening two-piece.
The margins on this game are getting very close.
It's too modest, nearly the double.
There is a trade from techno.
Small taking space in middle G2 are going fast into this ace like they're going into 910.
Now I do it again here in the back lines of boarding the utility.
So now it finds the trickwired shop there nice connection on 100% escape.
Let's now make in his move off the counter utility and some friends looking for a headshot with that up.
There's not finding the molly won't clutch him into the open.
They've got a smoke that provides some security team kills chaos what happened,
and Masinio, taking down his teammate and selecting the smoke here, looking to redeem himself
and he will, and so Pius now in a clutch has been struggling to connect, and now has to
pull through a 1v2.
Around the site, does nail that one, but he has to try and predict where is the next
techno.
He's locked into the corner, and so Pius has to clutch, it is series point for G2, a devastating
and come back with five rounds in a row.
We was looking like the Mongols were back
with their debut of Cobra Zera,
but G2 round in and round out, have the clutches.
One of the time for some pies,
they really show up right there
and deal with those devastating two kills
that he's been frustrated by all day today.
Watch Hunter pull through a one-fee two of his own
and the clutch factor.
And you can see the pressure rising here
For the Mongols, everyone trying to play the hero.
No one able to put an end.
This story of ancient, and now G2
with a chance at series point,
one opportunity, and the last time out banked here
by the Mongols used.
This would be a crushing.
6 round comeback for G2, or it's over time, all the Mongols have to stave it off,
is limited weaponry and espionate on a techno and glicks down early hunter, the hard
carry for this team it seems.
A 4 vs 5, and G2, out of it a shake you start here in crackout, tough series vs team
liquid.
This one looking to be a quick 2-0 is everyone having moments on this squad.
Do you jump in there from Hunter?
Supply I set up for the off.
It's over game on.
Now we've got to cut off the player in CT over takes for this headshot, Grover Zera doesn't
get the play around and it's setting up some fire for success he does miss.
The board game is done.
They're also getting wallbang, heavy cuts doing so much here.
It's forcing a panic in the defense.
A collapse coming through here.
They're trying to fight for this main control.
And now you're going to see 19.
Try to play the hero.
Another missed shot coming through out of some pious,
but it's not breathing any life into the Mongols.
Techno 4K on low HP and a flank from Mazenio hopeful.
You do it all here.
Catch his players with utility out, but it's only a one for one.
And Techno is going to have to watch.
As the rotations come through, heavy got with the bomb,
not going to be able to get cut off right now.
And a motion through the cave side not being watched,
but now it is here some piace misses another one,
but it just doesn't matter, does it?
Each day's a live techno still kicking,
but trend water for now will be finished off eventually Hunter.
The one that puts an end here for G2 is a close thing's out to to zero.
There are Mongols moments, but G2 came through every single one of them, 910 are great
CT side, but once that's for lying hit 11 to 7.
To work, look forward to if you're saturday, you don't get yourself comfortable.
Yeah, no, you're a calendar.
I was used to not watch all the games today.
Stay hydrated, grab snacks in between.
between, in fact, we've even got time just now as we get this one started. So Dusty was
power visions pick. And I mean, you're going to understand very quickly by the conclusion
of this series, whether or not, now V, especially there are new bits for the second,
about very excited to see what that entails. I want to know what they target, right? Because
we've seen them try and bully players. We saw the nucleons kicks in, B-pop side on this
There's nice blue float B pops.
Now the B-hold is Macasian bit, I'm pretty sure.
Elchnox just thrown like a door smoke from B.
Expox smoke from...
They're fighting, they're playing ahead.
Yeah, and they're well ahead of that yellow.
At the top, they're just wants to fight you.
He wants to appear for an important trade provided by the clock.
I've swayed.
Notice finding the room at long right now.
There's a flash and a lexie.
That might come into play if they can try and disrupt.
Smoke.
for the cross in the air rotation heavy.
Quick reaction.
Cross smoke, but almost ahead of it.
Yeah, with the flash.
I said they've got the sight line.
I'm before going to be overseeing what looks now like a commitment.
Charging forward on the back of Bell Chinock supported in a score to buy that back bit.
Play a nice headshot from one to forty-four.
He follows it up as well.
Clean execution and dismantling up this T-Sighter so on the long side.
A long range block headshot.
Sure.
He ain't got the bullets, he ain't got the health, it's just Jane getting wickled away at
to secure an army to pistol. Now I will also remember that as I was discussing with the
a Nubers pick, Jane, we had a voice-combs check and we were like, you know, screw this map, guys.
We don't even play it, we don't even understand it. If they get to a Nubers without a dust
to under their belt, they could be in trouble. This is a must win first map in the series.
That is very true, they have had a whole extra day because they went through a vision lead through stage one,
So they probably were looking at fixing some holes on that map.
Yeah.
Yeah.
Trying to buff.
Yeah.
Well, this is where I am curious about what they try and exploit, because the CT setup
of Navi bit a McCarthy hold beat.
Emma is the A rotating rifle and then you might want to try and exploit in-game later
Alexia long.
I'm curious that they've invested both door and Xbox as just to put, I guess, if I
short-fire as well.
Oh, what tunnels?
Yeah.
So they subs to CTs from fighting towards lower tunnels.
Just feels like a lot of smokes to be blowing out.
But it's just, it's a mid-garantee.
Fair, fair, right for 600 bucks.
And they are doing one of these B-pops.
Okay, well there's a smoke just now quite deep landing,
which will enable the SMG bit up close.
Do you call the council?
They did.
No, there was out the doors.
Now it dips back, so they're going to wait for this to start to subside before they go again.
Any now the info pushes during this 22nd window?
No, no, no, it's just gonna show up.
Pop-up is just that short could be the hit.
Okay, well, this is very good that they have got blocked,
but then still had a move that didn't just sit.
And wait, here comes that pop.
Yeah, this is a really nice e-till set from Jay.
Bit up and up.
Good for it.
It's actually because he's found us at the back of the site.
He's already two kills, Deepie kind of needs a third, and he won't get it.
C-L-O's tech nine is opened up the B-Bom Sino, but at the conversation for a
part of his second round, it's weird for me.
We're going on the door off the flash, looking good.
Bragg from there, my leads more finds it as well.
C-L-O's done so much, recovering the M4 and now one versus one.
Soften up by HG and flying MP9 to avoid an invert disaster, Alexey B secures it.
It's a pretty high obtained counter strike from Navi at the moment, especially once they identify
where Parvish and R, they're taking a lot of these fights.
So in that situation, Noda held them at bay on the rotation towards CT for a moment, but at that point,
Navi can identify there's only two plays on the site and one of them has to be plantings.
They just spurred in through the doors.
Noted to get there in time, and this one does come down to the 1v1.
Now let's see if James wants to head in right now with the hero A.K.
to keep these finances limited or through to just be a partial.
But there's definitely an attitude of now the wanting to take fights.
They're not just sitting and allowing the game to play because Parvish
and one of those teams who can really control the tempo of a match with their approach to the game.
But something you were highlighting in that pre-match was that if anyone could do it,
the 9v in the...
studying of opponents could find a solution.
You know, I think other teams might very well be watching this game back if 9v do prevail.
Am I around the same round again?
Of course they will.
Thus it certainly looks very similar.
Not to start mood for times.
Lacking a little bit of utility, so maybe no to's going to sell them it to be a little bit more.
They've got three shorts, so what's here we actually get for it?
Wonderful, it's going to play.
Ready first wing off of the incendiary could go for it with a flashbang, but elects not to
Notes allowed that throw out his second piece of util CT smoke thrown and wonderful carcatch him
Head of blocks smoke so he's starting his commitment to unload his magazine and three hit the deck a clean dispatch
Something I really would have drilled right is making sure that your B defenders are aware of the pops and I have some good setups
Someone's anti or there's a combo available
available. So the fact that you have been able to weather that storm of two back-to-back
B-pop show one of them coming down to one view on the second being clean. Such
you're up quite nicely. Now we get into the guns, James brings out his AWP wonderful.
Yeah, to a quick, here's, so it's going to be a rifle heavy set up for Navi.
James, the best long spawn right now, but I don't imagine he just takes for a peak. Probably
just going to set up a boost in middle and see what he can find.
Yeah, that's fine, now it's spot 2, so counting the numbers on the B side.
Start a bit of spawns as well, then Macauzy has actually taken long.
We saw this as well in the Falcon's game, on a seat, and Nika played this similar set-up
to do with no-z's short scaling on the default.
I love this aggressive solo mid-take from Seattle.
That is that filling knee with some confidence.
Rick Marley, Quixie T, some more canmigially forces a reaction out of wonderful.
There's Alexey Bees, and in a forward gambit revealed, but doesn't look to have cost anything.
Paravision will allow the retreat, and Harvey will concede the space with a block smoke.
Now, this is important against Paravision if they can't get the staging area of short stairs
to play the pushbulb between the mid to B. That's going to make things a whole lot harder for James to get the call around.
Seems like it must be a philosophy coming into this half from Navi.
Two round and a row they've started heavy now in the short.
The clock is there friend right now, 50 seconds remaining as...
I think they've actually done a decent job of holding onto a few belts utility.
Because the wards long has a bunch, Emma,
as that row-telling rifle,
also still with a H-E to break for the mid to B.
A bit in one to four.
Passive setup on the B site as well,
not overextending mid.
And then I'm just going to walk out for mid-control on contact.
Okay.
It's spotted by wonderful.
The mirror is going to be smugged, but has the H-E.
Wonderful falls back into the site, and now it's there, said,
what?
Team damage.
Yellow, because a matter of finding what to pull on the entry,
nice from a bit, passes the task you need to both of them.
Now, if the bomb carrier down, now very uncomfortable,
especially with sway getting caught.
What around from a bit, that's backed to back triple kills
from the B defender.
Who damaged him?
That was the question, because it sounded like a sign-up.
It's like a sign-up.
It wasn't a Lexi spamming from A, but you can see your teammates, right?
You got a name above his head.
Yeah.
I would like to see where the damage came from there, but sound like a Paravisioner already
for their game plan under pressure, 40 start, dust down will take the tactical time out.
And we would have been a big discussion about this yesterday, the same applies to dust
to every time.
Not getting long spawns on your partially investments or rifle rounds, it's hard to really
pressure that side of the map with faster moves.
You can definitely go for the B players in the last tick of the molly, get the orb on
the line of platform, you can do back in my day we call it the mid-bear freight you dropped
that suicide, you'd scuttle out that nade, you'd run behind the smoke and be combo and
use it and going for quick short control, I think Ben's done a very good job with this
He's been under pressure for three consecutive rounds now, so I'm going to cause you this time just bit up to seven or two in the job done.
So one A-K in the mix, the pistols again, time out taken, is their variation and looks like they want to continue heavy starts over towards the tunnels.
The
gap on long is going to be a problem.
They will need to region this CT set of to deal with it as much knock as trying to take space
right.
The new the Opus middle and the new the two rifles were short, which tells in there
is a bit of a gap to work with. He's going to park out towards the blue bin.
Definitely recurring themes as two smokes imply a beat, split, a lurks,
smoke, B and a CT smoke, belt and on to punish on the reaction.
I've just find the head. It may as brought down to 16, but get away with his life.
Important, the bait and switch. James bringing the bombs solo long. So I'm actually a
the finish and they got info on where those defenders were. Okay, if they were starting
to react now, they might have been able to catch the set off of God, but they will be able to pick up another rifle,
and the Molly and an in-sendry, because he and Beherford sold Beast, they're ready for a fire throw.
He just said, every makes his position really uncomfortable for wonderful buildings, a problems for Navi.
Distinct lack of frags so far for pyrovision. Ziele is at the top end with five. Not a J.
So wait, we want a piece and we'll stay that way. Coach, not zero and five. Five zero stop. This is view.
start. This is beautiful. Low in isn't it? Looking very polished. Okay, Jacob looks. It's
talking about that of Belgium, I'll cover it towards long. And we've seen it with no
tour in there. BXX, it's does seem to be a recurring game plan of Paravision kind of a four
one, if some description. Again, only one player with a good long spawn right now. So they're not
able to use this to try and punish. They're just boost the op again. Pg, mask is cross. It's nice. They're
They're being safe, but they're not really taking any chances.
James staying in case there's a transition back across the doors.
Long control, secure with a deep bedroom smoke.
Alexey playing anti-in case of a pop.
Need to play close to this.
We talked about this philosophy within our P and the server.
And wonderful still close enough to support.
So they right now, this A setup is more worried about a long pop than a short plate.
So the CLO solo, you tell.
Looks exploitable by him and I think he'll be able to get behind that and peek around it.
Here comes the flashbang, Alexiante.
Wonderful on the line.
Perfect, mate.
Perfect.
Now if you find the opening kill 50 seconds.
No, no, no.
No, no, no, no.
Wonderful.
We'll have to react to this.
So James got a free frag in his crosshair.
He's already the bomb crossing.
Wonderful.
Smoke.
That's a T.D.
Long Smoke.
Oh, oh, bits dead.
Bit of dead man walking.
Drop it.
His note.
That's the bomb.
Last.
It could get weird, especially with a missed drop from Jane.
Now a chance.
Bomb hit to stir stride victorious.
And save, no, V.
Wow.
It was just shaping up nicely.
The loss of the bomb in mids.
Yellow.
Alexie, but this is a very tight window.
You've got 20 seconds.
Wonderful, scumpering brought down.
Bomb on the back of James.
He's making his move.
Yeah, ready, finds bit.
One, V2, take down.
He's getting their clutched up.
Oh, he gets around the corner 10 seconds.
The yellow has to come up.
Oh, he drops.
7 HP, even they can win it.
No, ZL, I hit, sit.
What a round of count, Scream.
How have they been having to scrap that lunch together?
No, it's a much to have been pulling his hair out,
realizing what he had done.
That looks so convincing than it did and it did and it did and it did and it felt like it did more than enough
Over towards the doors the bomb getting dropped in it. Ah, okay. It's this moment right here
7 HP. No, it is still worrying about mid doors. He's here must be screaming that James being chased down
That one was down close, but will it be consecutive the power of vision?
James was instrumental there controlling those rotations
I want to be a little bit more jarring into the default setting, assertive lower tunnels
and short with rifles.
I see a low, what's your move?
Oh, perfect, the synchronicity, the flash, the smoke, the fire, the car's at you, just to
get away.
It looks like a little glance at top there and had nothing to spot.
I'm sorry they're going to get the short, they're the previous the after fight
for.
It might be a standard round, especially with the setup that we see, Alexie is going to
with long. Wonderful wanting to aggressive. You might catch them in the staging area as
they're starting to set up Nades. I think that's what he's hoping for, like a little sweep as they set
up. Here it comes. Oh, Miss shot just whistles one pass that knuckles. How's the yellow? Double long
Look.
The rocket's swinging.
It's going to be a test for the two of them nice from wonderful.
That's a perfect start, but a nice disc rapidly brought to the attention.
Oh, no, V, no, turn.
And play, you're managed to get themselves access, especially now, removing the orb.
Long, no longer occupied, awkward for a bit in the car's day.
I'll leave it to save.
There's money on one to four.
Lost bonus 1900 going into the next.
I think the save is the smarter of the options right now.
in the pace of this to a taking. I think that will be the call. So five to two,
Power Rangers starting to make some headway now on their T-side.
That's all to me, down to his way, his trades at long. Right? If so, it gets nothing, then it's all
one dimensional. It's all going to be coming up through short and they should be able to do with that.
So it's way, trading Bale Chinak who is 0 and 7, but then finding that second flag onto the
the all-pup. Secures the rounds. He wonderful when he sees that hand, he's not assuming
an AIDS being thrown. He's expecting, oh, he's going to get swung at any moment. So it takes
the shot and then everything's initiated from that point. So we'll be able to drop one
wonderful combined self and the cars you can drop two. So there's enough for everybody
to have a full buy. We'll play and take the tactical time out. Yes, you will.
So just be able to pick the gap with the smoke right there. Wonderful. That's a nice shot from
no-ta. It's massive in the final against Falcons. There's the trade.
So what I have for adjustment because they did try to play a little bit more assertive
and rumble the default into lower aggressive short, feels like the game plan was working
perfectly as well, they were very ready for the B pops, running in consecutive rounds.
The power vision can run the board, they could make it 7 consecutive to win out the half.
Ooh, attack on the cross, James has connected, they can see blades pepped up there.
Yeah, so happy with him. That's what I'm saying. It didn't feel like they have to change the game plan too much.
Oh, they're going to go quick. Look at this, no mid smoke, just walking contact.
Oh, and it's a massive gap. This could be horrible for him. He's anticipating it, at least confirmed it's there.
The Sandiary, they're not turning up the heat. They'll slow things down, but they've already got so much space already pressure on mid pressure on sure.
Exactly, now Navier, they're the ones who fly there on the back foot.
CT Smoke.
Oh, this is my car to have any help.
This is what Jamb does so well, right? Limiting rotations in the sights with the orb, literally through the mid doors.
It's looking for the jump spot.
Gobs heard, the scopes heard.
Yeah, but currently no, it's just a good one.
Oh, I can see him work.
Now, after the HEE peeks through, I hope he can kill from Vited.
Him is there to lend a hand as well.
Well, place Flash Bancatch is noted.
They can clear out and tuck in.
It's a fair fight here.
I'm not sure you're talking.
The scales, Dean, kicks, change, aka supremacy on display with 48.
Where do you go?
It could have been as you noted, and I've re-cleared that.
Right, James was already out past that line and he's still clearing that after the facts.
So really good job to throw this back in the 4 or 4.
And now looks like it would just be the A play.
One for playing Cart, Alexey on long.
Oh, Alexey wins out.
He's fine on no-ter.
That's actually very nice to be getting that just before the exec comes in.
Wonderful to not worry.
That's the end of the day now.
Very nice to get to the side.
He eats all those flashes.
I'm saying, Yuri, my limit at that plan.
But no, doesn't quite spread as you'd have liked.
a little bit of a safe haven for belching Octute.
That bomb planted in Paravisions' favour.
Lexi has the kit for the re-take.
My foot doesn't have a flash bound to set this up.
The next video's sweet card fight.
Wow, he just fell onto the yellow and they're just hitting every shot they take.
Short the last fight for Zwei.
And I think no.
Not gonna be easy.
It's just how I'm making it very difficult as my car's eight.
Refusing to go down, he's just constantly keeping him busy,
pestering him, and now so many bodies are on the line.
I think it's way no, it's round, it's lost, you can see it's
we're back away to maintain the E.C., look at the James Orp.
And he's got it! So, Kay, he's well trained.
Yeah, I found the back there, but as a way to be able to get that.
So, we're massive fine considering the circumstances.
But I like the teamwork from the B.J.W.
Right, that Nade coming from window, they heard the scope, they swing out, they take down
J.P. trying to catch them on that jump spot. This is very well done to find the open up.
And Alexie, when he's taking that fight through long doors, he's not sitting blue
He's not hiding pit, he's actually jiggling the door and node is very low, so it likes
he should have him dead to rights every time, it was the second kill that was more impressive
by the endgame leader in my books, second of three tactical timeouts called in the first half,
so I played this character, not being able to play their game at their tempo, our
power vision, this was probably one of the concerns you have, if you had passed on a jam,
you know that it's early on in the team's success, and that's likely why they're keeping
a lid, making sure the team doesn't get an ego, you go in and it continues to solve these problems.
It's a story as old as time when we're looking at CounterStrike team when you pop up in your
underdog name, you can get away with gimmicks or your playstyle because it's not in the
zeitgeist at the top teams counterstrike at the time. Once it's studied, where are the holes?
Wow, James wins it out despite wonderful actually looking for that particular angle on the boost box.
Wow, that's a PWA.
Right down, but the audience still in play as you've highlighted. The smoke break looks like it might
It might be a bit late though.
I've already across nothing.
Absolutely nothing.
It makes sense just to execute, eh?
Because no other than the orbs not going to be a place.
It's kind of looking like round.
It's over.
Safe.
I know that sounds crazy, but really they fish should save right now.
Because there's nothing.
There's nothing to gain.
There's nothing to see though, Charlie.
You want stuff fight?
I want stuff play.
There's two teams who play Counter-Strike by the pork.
Yes.
It doesn't make any sense, right?
Right, wonderful goes down. Parvision immediately identify okay, there's not going to be an all over the world's car
Let's just go. Walt's up into was the site where so confident in a RAK's verse there in forwards
We're in those fights regardless and it's even better
Navier to vacuum the site. They were playing to be a nuisance in middle and trying to pick back and presumably
That's not the kind of round you lose and laid fields and each is all the time not right
That's one of those things you can just go we all know why we lost that round. I think it's good that wonderful is trying to look for fights
It looks still in a situation like this where he dies and then they lose the rounds,
but it wonderful to play out who I think needs to be playing with confidence.
Because they've done the hard work with this team laying the foundations, right?
Understanding the approach to the game and what fundamentals blade wants to keep towards the
top of the tier list. However, your players have to play.
You can only do it by the book so often, and making those moves, finding those fights is what
can win your games, and that's the type of wonderful we had at the major.
that was definitely getting stuck in and having some huge moments, and now they'll just go back to
a bit more of a standard round.
Good Jame, really quick to this. What is it? One minute 37, and he's already walked down
a little flash eaten by MF.
Supports the forward position to be adopting, especially after the Dink Exchange versus
Noter in the prior round.
This model will force him out.
The punish from the European managers are getting to CTC.
The biggest concern looking at the Dink Mount right now for Navi is going to be if there's a long take.
Now it's not going to happen dry.
At least not for now of the door smoke is up, but that's nothing to fade.
I'm not sure yet to get going but support is yellow here for the trade.
Corner smoke, flash over, looking to get control of this, so I'm out feeling much bigger
for power vision but nothing really changes in the status quo for Navi that already given
over that long control and there it is, jam with another opener, back to the rounds
on the A to B you're peanut.
Ah, he's not the most reaction, but does punish.
James will join them long for the finished pelch and I'll give you could just get himself one,
it would be almost round secured. And he James smoke, it's about to fade on the cross.
It's about to fade.
You should be right, I will be visioned, wonderful, going to throw out the incentive, you try to make nampun comfortable,
but pelch and I'll borrow those.
They might not expect that.
They might not expect that.
Oh, can I try to draw attention to that?
As Palachinoct, the jumpscare, they weren't ready for him so far forward.
Lots of damage through the box.
Alexie beyond to the orbit, not going to hit the plate.
That's Palachinoct, two contributions in a paravision for comfortable five alive.
James doing what James does best, just lingering and mid and punishing anyone that wants to cross that line in the sand.
That's why it's important that they apply short pressure.
Right, and make sure that nobody's playing in the stairwell, so that James can post up without the worry of being dropped down upon.
And we haven't seen them, I was way might be able to find this final frag, bit over now.
Oh, you know, control is the spray, good stuff there from Zwei.
Well, five stand alive, there's two rounds remain.
Will it be a blade timeout just to discuss the finances, because they can't bring out three rifles, but I think...
I think you want to fall down around next round to play for seven.
Right.
So this is where life is going to hear a Lexi call the partial bite.
It's an abnormal recovery, right?
It was a 50-year-old style, and I'll be there going to be feeling quite...
I'll come by...
Ooh, another one on the cross, Jane!
Consistent threat.
Just to try and establish your defense, you have to get past his sniper.
That's why it's important to have a good old-prone about that.
Right? Because the fear factor forces those nades.
Here I am, for...
Hello, Chaser Heavy Lady Deeps.
It's a damage.
I'd love them at him if I hit a Eagle body shot to finish one of those, but
I guess I'll just be dealt with drop of a hand.
I think you need the last man with his P250 and a flashbang.
Oh, the times have changed, and the Navi with the pistol and the conversions,
we're in the first five on the chart, one out three, five out of the last six.
Well, we'll be five out of the last six, once they do it, Alexie.
Let him pouch and not get his third debt.
So salvaging this first half of play, a new basalt next to ancient if we need it quite
a brawl-y map pool, obviously other parts and nuke bands are moving, there's tactical
elements, and now the E-1 more before the half-time break, they took that live by now,
they have the full guns, they don't have a kit for the spinal round of play.
No, Jay, I'm opening. At least not in the first 10 seconds.
Wonderful trying to have a little line towards mid. Again, this is the yellow pressure.
You've seen this three or four times now.
Immediately kind of has an RV's freckles up. What is that mean? Where are they? And here's an attempted an answer swing short
Flash, yellowish provision, oh, well, darned in it as well. There's the shadow
He knows where no-to-re is and now you'd be peeking in for a WP. Nice elevation on the left. We're still at works out for now, V
For on two they went out the jewels
So he's gonna try and find an answer on beats because they're on that elevator angle and just tried to
The fact that he spotted him, he made completely overlook this.
Can't even drop it, Charlie.
He wants him.
He really does.
He knows the fright will come to him with a little bit of patience.
Job done.
And I mean, for now, Pete, this is going to feel great.
Just picking up the last one, the tail end, and ensuring you have a advantage to show
for it as we swap sides.
A seven to five, though, certainly, recovery from power-evision.
Make no mistake.
I'm wonderful, ready to receive.
Very unlikely note to get anything going here.
It's almost as they open.
The line for us now is double flashes to try and get across.
Get your treat and try to crack.
Alright, now V7, our vision five.
This game's getting going.
We've got a brawl on our hands.
Don't go anywhere.
It's like stream masters crack off 26 stage 2.
It's cold outside, but it's heatin' up in the studio.
But now Navi's taking on PowerVision to open up the account on the A-Stream and Blades
game, when the first half was working wonderfully very happy with his team performance.
out for parvision.
Don't everybody's radar, thanks to Bounty.
But if there's one team who's going to find the holes in your tendencies, it's going
to be blade.
So let's see how badly he's compunished them in the second half of play.
We'll be both pistols or will they be split?
Look at this focus on middle, like the whole squad, just walking on up.
Alex, keep throwing that mid-smoke if there's no flashbang bit.
Tending to this potential, I think I'll just step to the nearest step, flashbang, it's
really clear.
He's happy to swing on out.
It's the duel.
No, it's a connects everyone hits their shots from power division.
It has to be more from bet, he's done well for a headie, but at aiming up, it's way
in Jain the pair of frags, power division, take the pistol.
Yeah, it was going to be tough no matter what happened there, because when Lacey goes down,
he has a whole boat of nades on him as well.
So whatever the round was meant to be, it was always going to be chaotic.
So that is the pistol split.
This could be one of those eco rounds where they go, this is probably right from Jain
Bank.
Uh, Tastanda's taken the third and final tactical time now after the pistol round win.
It does seem like a strange place for it.
Well, I think he knows if they fumble this, the game will get away from them very quickly, but he's putting a lot of faith on them down the stretch that they will be the one to plan to pressure the force blade to take time out so he can chip in later.
So he wouldn't have taken this if there wasn't a need.
So he understands the importance of this round right now, but we can see the buy that's taken shape.
can shake. So this is wonderful looking for scout tags, which the glocks
can finish off easily and then play a bit because he got a kill, he's upgraded
into a teagull. So this type of a round right now, you need to avoid if you're
a power vision and you might not even know it's coming, the scout tags, that's
the biggest bay in of your existence. Also, talking about bay in of existence, my
current real bay is my premier team mates or face it team mates,
Fine, degles at five degles. No armor. It's you're over in vest. You're not what made on the first gun. It's a story as old as time.
Hell I'm chatting. They're just about shooting. That's what pugs are about.
Tell them it's the wrong thing. It's the wrong thing. It's a pug camp.
Oh, Shrike and that's that's the way it's a thing. You got two kills by a degle. You didn't. So don't.
Yeah, it's it's unfortunate
That's the way she goes. That's the way she's gone forever. It's 20 years old. That's been happening that. That's sick of it mate.
Hey, everyone, there's ego in counterfeir.
Everyone thinks they can shoot.
Nayser when you're rounds.
I'll tell you that much.
I'd love to hit the statistics of how many times,
the second round, dig or no warmer,
1300 left in the bank, works out for you.
And they never buy the glue today.
They always go the A.K.
Sometimes even A.K.
Kevlar, that blows my mind.
But it's no surprise that now I'll be
taking the pace out of this.
I'll look at down and send a G2
versus the Mongols, which map one has already come to a conclusion.
So that's not looking good for one of the two teams or let you go and work that one out yourself.
Does that's the one running simultaneously with this one?
Let's go, put it back to the floor.
So, it's talking about some of those tendencies.
This is a great opportunity to chat through some of those.
The last 30 seconds will explode in a moment, but it's going to be Z-L-O and Bouchenot
holding D, you're going to have Zware and Kring Long, no to be the rotating a rifle up and
then J-M on the orb. They tend to open their rounds quite similarly over towards the B-Sat,
so as we be bouncing off power slash tall boxes, here's the final first, yellow close group,
we go in the back side. Oh, okay, a couple of kills with a scout hand, they're blocking,
play that's not too shabby.
He'll take it.
The J-M will also get a bunch of kills right there on the SMG, so he will be able to
invest upon the orb.
Oh, J-M.
He had an M4, and he threw it, hoping to get it to his teammate, and the rounds expired,
meaning the M4 did too.
It was put into exile in M2G style.
So he could have brought in an M4 drop there and still bought an orb, but now his way
is working with a famous.
But James, I don't know his name.
I don't recognize him.
I guess he knew he wasn't going to be up against it all because one of the
I just got a walk in the park, just in case.
And he chose this Nade wisely.
At times X, and Sweepsit.
Nothing to report.
Lexi B, tempered aggression at top mid now,
going back to retrieve a secondary.
Hey, cheek grenade.
The lurk smoke for Fuffelch and Octa,
contend with...
This is classic parameters.
It's gamblers. They're playing for A.
I'm just gonna head down to CT to get my mids in the mids, and I'll play a 4A.
I'll just block the mids to be.
Yeah, Jane left him a second smoke so he can continue to act bigger than he is.
It's an interesting strategy.
See, others are Joker on A. I wonder if he's just gonna stay tucked around.
Gosh, I'm just gonna start blushing here.
And then notice comes over to block again. You can see that really trying to force an army's hand.
to walk into this four-man A-Stack. It's so interesting.
They're out of first smoke now, so...
So it's if not, you can keep a cool head and not overplay.
You've got 35 seconds, you're going to be feeling high stress,
and you've got to try and make this work. It looks like it's a mid-to-be.
It has been a...
OK, a little bit of a block, might have an angle over the top.
Need to break.
Well, it's not just gone down, there's the smoke break.
Nothing revealed. They have to find him.
The open B-bombsight, LXP, has got the bomb through.
Yes, yellow picks off one over the top of that missed smoke. Is it a block?
That's the gate. I think the curious
Don't finally fall at you on to my car. They were tagging up. It's retreats back into the safety of that deep-on site. So do you go for this?
That sounds seem like they're gonna have a look. Everyone's gonna kid
Check the rats in the system making sure there's no lurk
Never feels good, but if anyone's got a good retake strategy
I can't even hear what I'm in there, I just hope they found something that second smoke
from now be the one they've trickled essentially the Chris Cross, that's a safety smoke.
I allowed them to avoid the break and know they're just being able to farm them up and
have an worry about 180 degrees worth of angles there, they can just really laser focus
on the mid to be split and that was stressful for moment because we all know how tough it
is when you get down to the last 30 seconds you're still being blocked by smokes there,
couple for mid-door block, they had an extra run for B so you can see PowerVision's
game plan as well on the CT side wanting to channel them.
Yeah, and it did have ramifications, no to smoke block stops it from bouncing as it
should and that gave the angle for CLO. Perfectly played to a demonstrate. Exactly that.
So it is good, I mean that stands plan, he gets back on the mic courtesy of Blade. So
knowing that four guns were saved there.
I think seeing those blocks mooks,
played well already about identified what they were trying to do.
So at this moment, are we going to try and sneak through
some gaps and try and catch some timings?
They're already looking for a spawn.
So like a parable can go for that same type of maneuver again,
constantly trying to block with those smokes.
What is our spawns going to be to that?
That doesn't mean the power is going to have to run that same time of display, but just
helping them understand those solutions.
Because when you're in the round that it's happening, it's very stressful.
Just taking the 30 seconds to talk about the solution now everyone will know how they
need to react accordingly next time.
Four one again.
Short aggression from Jay.
I have to respect the flame.
I was in here in a little for a second one, causing a further back you can see
that's just falling back to option 3 for James.
And another one.
Yeah, so the solution could be a plymal pressure early.
Really, so that they start pumping through these smokes.
Great sense.
So three Molotogs in a CT smoke and Navi have forced them back into a more passive
More passive starts.
So trying to drain this next smoke out of A.
I'd have with some restraint at the moment.
It's because they've got this zero set up on A again.
So they're leaning heavy once more.
You'll know they have the read or the gamble one.
Change gables tend to pay off.
Worst case they go for the save and all they do is lose Bouchenock on B with an MP9.
Chris Cross
Two smokes in batches. You know, it's just I'm stressed if I'm belching up. Yeah, no way. I mean there could be a whole team if that there is
I'll multi-killer we lose the round on the shoulders of belching arc
One man versus an entire team and
And the what trade is there and B such a deal put hang on wait in the
Good hot dog we have a pin a chaos no to go pushing and there's another shot. They're gonna give this girl
Oh, this is a really, really threatening round now.
With the Lexi tagged up to 10 or rather 11 HP,
you've got in there.
Healthy, but not this disadvantage.
It's really got to get one.
Not easy, but with the name and the bullets.
Oh, he runs him down, and it's way, we'll profit.
That was the healthy member now on XEP.
11 HP, not enough.
His way will bring it round, and three kills deep from him.
So atop of the tables with Jane and Zielo.
We're going to sell tonight eight school line. Okay, something going to happen here.
Alex, you're looking down the line discussing with Beats. So, not happy with how that unfolded.
He's four ones, man. So there is a definite conversation being had about that one.
That's the fight right there from his way. He's friendly and powerful. He doesn't win the
jewel against Emma at that point it's only windows and doors and Emma and Alex you can just turn their attention and likely an RV round
So in hot from sway wonderful Chinese like it long hit. Okay
It's right
safely
Wow, wow through the corners ways lucky to be alive six Hp
I don't know bullet
Lost into his clothes off
Everything on the radar right now from Parisians four players clustered me
There was some rounds they played against Falcons, they're really light, like they went for like these old dawdles through mid-doors and the mid-round after they lost long instead of pushing up a tunnels and finding some great timings, but
There's no absence of ideas
Oh, I don't understand, but neither with it both teams you can see it flying the macro game is very strong and what we're watching right now
They say empty bombside. Yep, it's like you wouldn't expect
I don't want to be bomb-sized!
So you're hoping that you catch Alexis Crawl here.
You're very likely to, with an angle like that,
no-tech just catches him, and yet they're striding to a wide open bee-bombsite.
You're still trying to keep him busy.
See how I will use that smoke to take his advantage,
sure you've got the bomb across now,
you've got to try and retake this bee-bombsite.
And there has another smoke for doors.
So there's another 20 seconds.
And I'll lob it in now, make sure it doesn't start to fade before he drops it,
But very deep as well.
That's a reference.
Oh, that gets nothing on his top pole.
Is it going to stand his ground?
Or can sweep through here, but James Holden for this real pass.
Yeah, though, because that's his back side.
It's quick to expect MacArthur 2.
Drop done, now I'll be round.
Okay, throwing everything into that retake right there.
How originally find the opening in season.
They even get that second kill coming through tunnels.
to be easy enough for the Reeta, but no,
they actually lose all the guns and their finances.
In disarray at this moment,
is this just a one-round game?
Like good to see the E-code now.
This was very well done for the guys.
He's on his own, the other two are fighting up
a tunnel during all the best.
Finds way low on HP from that earlier tank
to highlight a bi-r-obs team.
And they are going to use their spawn.
So they have a couple of good long spawns here.
They've smoked corner, bits out, early space,
but they're clustered.
tunnels and there's actually a bit of a p-sack its only usp's shouldn't be a problem
who's gonna get a nasty question in that starting to fight for
the support behind him and he's noted a minimum of three now make it four players
the cars he did and that sounded like a did sound like a goose squishy goose
wait they lost the bomb cost them but it is right there in front of Balchunaki
or rather the two left in the three ayes to net many of those with his stage one
But we're here now second stage the big names
There you go, Ace. Okay, I'm in through yeah, we'll take all five. He didn't have that on my confirmed by a
Production right there in my ears where he did or he didn't he?
He didn't okay. Thank you, Jeras. Sweet
Sweet, I haven't javed you out of talk to me directly. It's like I'm a taste bigger. Oh
All right, we'll turn around Gap Guns come back out
Now, I would say that's the first ace of stage 2, even though I wasn't watching the other game.
One can only assume.
Wonderful. It's going to be a way that one is already crossed to the pit and just goes for a little tiny shot hoping for the punishes way.
Okay, well you heard too right before it's found a way at long.
My car's eight.
And Mosaic has been heard towards B, so a little bit of an infogo in both ways here.
There's a fight, spell chenoc drives, double kill, or quit for now, if you're now.
Wonderful hoping for an overextension, but this is our ambition we're talking about now,
he knows there's an all-bet too.
Any place this one back together, a minute, 10 left on the clock, a lot of time to work
was short, but a two-man disadvantage.
I think it'll just be this constant back and forth down the stretch until we have a win-up.
extra cash in three out of the five members of Narveys and still going to give a look
to this one.
Do you want to have a flash to catch Jim from here?
Hold it, shrump from bit.
Wow.
All right, well, they have fained long presence, wonderful walk down mid, has Alexi with the
bomb just behind him. Wonderful. Can he find a pick to get them back in running out of time?
Yeah, really. But we'll be quick with this and James Redden, like a book, knows exactly what
wonderful is trying to do, catches him. Alexey B. Always on their retrieval mission.
Bellch, not doesn't immediately swing out to punish, but Ziele should have him. Nice.
Really nice from power of vision, ensuring that orb doesn't get brought through.
I don't know. Well, neither team really being able to establish too much of the lost
bonus right now. It is going to hold on to this A.K. Wonderful. Be able to buy himself
of an orb, the legs would be able to buy himself in as well, which is McCarthy.
So I guess we likely see a Lexi sacrifice for one of these rifling pieces and the
endgame leader will operate on something a little bit lighter.
But we continue this target war.
It's not one of those explosive games of Counter Strike right where it's just constant
biffing and brawling.
It's very tactical.
The crash, now you can see it in every choice, right?
No one's being brought down into the mud and people are just constantly pushing to
restrain, just looking for gaps, because we're just coming with the glittle, okay?
So Lexi, can I sound that A-K?
Long pressure, flash, and they'll take the space, meanwhile, not be tight lower tunnels.
So they want to go straight into a mid to P. This is going to be very quick. They're walking
through the doors.
Oh, that's my extra bike.
Yeah, this is cool.
This is really cool.
Oh, look how me in question is if no to's ready for it, he is.
Swing out no, just look to where you've heard his gaze at his punish, so no to, an opening death.
Is that changed the call?
Look like they wanted to split me, but you know, let's see, like, and Belgium on our still alive.
You can hear all of that reaction, you tell that's heechy, garlic, smoke.
All dumped by a power of vision in response to the loss of no to-
No to-
Heeps in lower tunnels as well, so they understand the rotation, power of vision.
I'm just going to slide back CT every single thing's yellow.
You can leave him with the double-ops that I already should be good for one.
So they are going to execute into...
Oh, he's done well. He's done wonderful.
Through the smoke, they have vision.
Because they're finding one, James position notes it.
Has to wait long.
No, this way.
Long is starting to accelerate.
James, try to get away.
find from bit how's he won that jane quick shot
meet him on the car say visible but a lot
and Lexi P good for it.
You're passing off.
Yeah you're right.
Open it across behind the car.
Hoping to be as difficult as a shot to hit from
the yellow with possible standing and missing.
Lexi B long range.
Important friends from a Lexi B.
Navi's captain prevailed and picks up the AWP for
wonderful.
That's a big round to win for Navi.
You were saying that you know it's been a tug of war.
And Harvey took right back for the 11th of Kage's quarter glimpse there of one to four in the
oscillation of the smoke.
This is stressful, Rema Kasi's on his own, it's sure half of that initial kill comes in.
And that's where the bomb is, then you have an across-long with an RPM plate, stay considered
stay-comments, the leader will actually get it, and our Parvage and we'll shove.
Wonderful to open, that the B players.
It's for the game, Alex.
He can't enter the EWP, yeah, they have pushed all in for this and Harvey very quick to
Very quick to be.
No, you don't need to do something.
Oh, and Zelo gets nothing.
Three players here though.
And no to still not able to do much.
A single frag and a miss shot from the old,
that might seal the deal.
Hello?
A jumping headshot from Zelo,
because he however did the majority of the damage has
been running for the hills.
He's not going to get out of there though,
is he's already cut him off his ear and all of this?
It's just a radic stand.
I don't want to go down the video, take him and that's everything it's 1900 last coming to this next round to play.
What a peace chain!
Yeah, and you know that is a perfect knockout blow. It was even a three-man beast like they had to break through.
So Paravish had a pretty good call to deal with that type of a play, but just couldn't connect the dots on the shots.
A good olping from mind before to clear this out.
Even James Rattating before the door smoke in wonderful ready for that bang.
This is a game where we've exchanged pistols.
Well played.
You can see what it's done to power vision and look at the call they're going to push
up a tunnels you don't start for me that is if you're not going to push they have to
be pushing this yeah it's going to be endless responsibility the worst thing that could
happen is email spots and notes you and you get nothing suddenly the reaction from
Navi would be into a wide open A-bombsite it's actually going to try and reroute after
starting for being in case of the same move.
Okay, they're confirms one cat.
You need to get stuck getting across to help out A.
Fortunately, being given the time, so the good grazers to move on over is
wonderful to try them into Beast Mode,
comps them flat damage from their HE.
You're in no rush if you know you have that money completely spoiled.
And they're just staying strong on B.
Well, Janet looks like the perfect call.
It does, it really does, this is impressive.
He's still needs to hit the shot, though.
Don't you know who?
Quick reactions from him, but he commits through and Seattle hits him.
There's a trade, my car's ain't down.
As far as my body's in the bomb delivered.
Okay, it's just gonna be that flight on B.
You've got two through mid, wonderful Zorpo on top of the fade of the smoke
when we're able to cheer up in.
It's way from CT upon that fade, it's coming now.
They're gonna be exposed.
And P9, though, it's not the perfect weapon at this range from sway,
but he still nails it long range and the number needed doesn't hit it a Lexi B going down and forcing
wonderful into a 1v2 for the game.
They could just play together playing off with each other and the deal is the perfect weapon for
the job if he could just hit the body shots and notary hasn't to miss shots. Get it overrun!
Our revision extend play! Impactable impressive! We see more dust too. I thought that was
surely going to be the last round of play. Okay, that is stuff. There's no they get that
an initial kill again that's one of the beat offenders and my push is in i feel you
goes down to zilla there so that is the other beat off and i think okay we just do with him
that should be such a little bit having gamble sati again and unfortunately McCarrsy trying to
trade as the bomb in his back loses that and they have to commit to the mid to be split right there
I feel that bit's gonna think he's been sold a bit because the CT smoke fading he dies to his way in
the back elixir gets the trade short but then in that point he's swinging between those jewels
is impressive how quickly as we got it at that range with the MP9 so powerful going
in the right hands. This was in the trade attempt from a car as you highlighted
that's bombed down. I feel at that moment they should have known there was
three though, right? Because in the store a doors player and he died from plaque.
So maybe it's just not processing the information quick enough could have been a
radic comms. It looks like they are going to take the save and buy for the final
rounds. So almost nonchalant team in all the carless truck up there.
Just like it, just want the most important round of the game.
Not even a smile.
Later, the final time out for this, and they're faph in around a lot in spawn.
I think it's probably just to call them.
They say, boy, it doesn't matter what the score end is, just as long as we win.
Keep one round.
So they have a couple of investments.
So, 1900 is the last.
So there was a couple of players who were quite low in terms of the cast.
A couple of quite high, and that's where we see bit in with this hero.
Okay, having a good game, 17 kills, 17 for Emma as well.
James Orpe at long that they have to deal with.
I'm saying this flash before,
they play ahead of her and the Elico's gone already.
Yeah, that's not worked out for them.
Alex is going to be saying that.
I did just say that.
I have a flash.
It was the only thing I bought.
A couple of rounds where a bit looked a little bit frustrated with the play.
The boost my catch, Jane, you'd have to nail the show, Shadow.
You can see what's up.
I just marked it out.
How cool.
Mine a detail, but yeah.