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Both these teams have a big point to prove and I hope for the case of Molotoy this is
one where he feels like it's personal.
dead on nine months ago at his debut tournament at Kazakhstan tonight the
right to play that final in front of his home crowd by this spirit squad and the
new faces to near since then as far as Molotov is concerned I want him coming
in feeling fired up. Magic's gonna be the first guy in the feed in this pistol
round. Get the bomb down and they're gonna be left scrapping for this
control out towards the spawn. Deep smoke, just don't beat it.
Head of the dunk, cancelled out, Fallen actually playing up close with them.
Up to some tricks around this smoke.
So now the dust settles on that CT fight and you're still not through.
There's still more fighting left here.
Kindar, K-Sorato set up in this post-clone.
Smoke on the bomb and Tania starts to close in.
And Kindar with a swing and a miss out from the wrap side.
And K-Sorato's been spammed down.
Seconds left on this D-Fuse, gonna be a close one to start things up, but Spirit
playing it to the extra, he's playing it to the margins, the limit of the clock, they
get through with the pistol. Shocking, they do it, sure, a 5v4, but they get locked
out of spawn there. Very close, too close for comfort, Spirit pick it up.
Pistol rounds have been the way to go for Spirit in this tournament and the
seconds have just been unstoppable. This is a team that despite struggles and
some pistols have not lost to a force by so far in Krakow, surely they don't
kick that off in a semi-final.
Gonna see if Uri can be the first team to do it as they will come through with this
force in the second.
Donk is immediately up to his usual antics here getting aggressive out towards mid.
You know he's gonna be having a battle against Yukindar, you've seen how this
guy's not afraid to go for the midfights either.
This makes something. Faster catwalk, making it look like V before Furia explode into that A site.
They catch a player off guard. He's got a double. Fallen running in, causing problems for Spirit.
Might be up for the task.
Bomb control planted and rifles handed to Furia. Are they really better armed?
There's a pickup. Molotov's bird shero out.
Death for Fallen out towards spawn. Round still alive here. Magic's ganked at the first turn around that corner.
And Zontics can't do this.
There it is.
It's too low.
Fury a breakthrough rally.
That's the first loss to the Force Fights for Spirit.
All tournament long.
And it happens right away to start the semi-final.
Save is all he can muster.
And that's not the sign Spirit want.
In fact, we look at some of their best events.
Some of the trophies they lifted.
Canemisa 2024
Spirit in those events never lost against force buys had a hundred percent conversion after pistols
So if you are already throwing something into the mix
Making the start of mirage a little more difficult than anticipated a fury a mat pink
Desk worried about whether it be too easy for this new spirit
Apparently not
still a chance for this one to have a truly wild back before opening those scenes. Some
disgusting four spy rounds and a spirit in the tournament. Some of their five sevens
hitting hard. Magic's always a threat with this gun and Donk has opened in this round.
Fallen's been his kryptonite up until now. Killed him both times. He's one and two and
So getting on back
They're lying. I knew they were lying case or onto the desk yesterday said oh we missed this window smoke by accident
We just happened to miss it round after round. They used it to find pics
They used it to catch players under playing the bench run a one-way them Furia telling me they missed it again. I don't think so
I'm gonna use that mid smoke to their advantage spirit get a bit of a gamble going 5v4 they read this right
Oh
Get a pass magics huge step in the right direction and don't he's still in the right place on this rightful
Breakthrough the stack no problems
The jail said to deal with don't you got to put multiple players against him. How about the whole team?
Furia jumping out of apartments and converting with ease
He's almost ashamed to see Dosey Donk on an A4 very much, if at all, dropped over and
Only one.
Furious start there semi-final, strong.
So these are two teams who, you know, ask and highlight
how they're going to play each other along.
in nine months since they last went up against each other on land.
So there's not that huge degree of familiarity.
They've both been in their vacuums working.
Yeah, I think one of the difficulties for Furious
when they played the last of Astana as a new Furious, of course,
but they still beat them in a map in that series.
It was straight, of course, now removed, no longer an exploitable
for many teams here in this tournament, ours included.
And so Furious going for Mirage,
But man, Demiraj has looked lights out in yesterday,
just tracking your war against all the wrong places.
And that's kind of an interesting talking point though,
because right at the dawn of the tournament,
Yikindar was saying in interviews
how they don't feel comfortable on this map.
They've been on a bit of a losing streak.
They finally break through here in Krakow
and through getting so many reps in here.
On Mirage, it's gone back to being
a bit of a favorite for Furia.
Feeling likely, they've just got a lot of recent playing
experience in this tournament.
They found their comfort again on Mirage.
It's quite a veto so much fun.
I mean, we have Mirage and Dust, and we have Donk in both those games.
Like, it's going to be a wild match here for Furia.
Win or loss, they're going to have to work for it today.
Looking at this B-split spirit on the wrong end of the map.
And so the third round is brewing here for Furia.
Oh, catchings on, takes through the smoke.
I'm trying to spam Whittle down.
He's gonna play through, he's gonna catch one guy by surprise.
Doesn't get out of the kill, though. They all go on to Furia.
AK would be nice, and it has some Kevlar, maybe run away.
Donk's begging for it right now. Give me that gun.
Furia know the value, by the way. They don't even rush top yet.
They go straight for Palace and ramp.
They are focused on taking this weapon away.
Yeah, if there's one team out there you really want to remove this gun from.
It's Team Spirit, just deny Donk, the ability to play with his weapon of choice.
Look, we've not seen a proper rifle and rifle round yet in this game,
but this is all the makings of a strong start for Furia.
They've done their job and they've done it very well, building money,
back-to-back four alive rounds, removing the save.
Team Spirit are coming in with a four by now.
They've got the AWP, they've got rifles as well.
Moldova will meet them there in the middle with the spawn.
Oh, take the north part towards B. Maybe gonna try and hand it a quick kick in through the apartments.
Just a simple ground from Mollidoy.
His team work in the mid control. Fury are going through their usual staging.
And now Molotoy looks for this opener.
Magix has just departed from the apartments, no longer trying his hand at the jump spot, so Molotoy might be waiting for quite some time.
This is a really deep hole out for Fury, there's no call, it's just to let Molotoy work.
If Control Patience pays off, Shiro gets pushed down low.
As a Fury, I don't need to call something out of the gates, if the kills have come to them.
Still just in this early staging, but eventually now starting to decide where they want to
end up.
They're bringing the bomb back to link up with Yuri on this pushout rampside and he falls
on a very awkward timing.
If you did want to change your mind, you're quickly running out of room to do so.
Only 30 seconds left in the round and Furia are very spread out.
They're hoping that this fake Overwatch B can catch spirit, a little twitchy, a little nervous.
Shirou nailing the shot.
Well, it's not going to pull everyone away to here, still here, and still standing.
Causing problems for Furia.
All going for every inch of ground. He's eventually run down.
It's a low HP fall, and in case Arato left up in this one.
Shiro arrives but a second too late.
And now K-Sorato's secondary AWP holding for the cross.
And he gets this because he's low on health.
Can K-Sorato deliver? Had a phenomenal tournament as this guy.
Holding for that next swing.
Tap first, trying to bait him wide.
And then Magix can shut this all down.
Diffuse being held. Shot connects.
Oh no, the bomb! Shiro had to hit that!
No second chances on this fight, and even now it's so close to cool!
Shiro leaves it to seconds and collects that clutch, stealing it away!
Oh, it's terrifying watching Shiro there stick the bomb, get off with two or three seconds remaining.
I think he probably has it anyway, but high risk, high reward, picks the repeat from Keisurato.
It is pixel perfect, and Shiro gets it with just enough time.
Just enough time. There was no kids in the round there for Team Spirit.
I mean, do you want to kind of talk about getting exactly what you're looking for?
Shiro is supposed to be the clutch factor.
Oh, you saw they were all stressed there.
I think you get stressed when you see him get off the bomb.
You know he's got it. There's a player around. You're on default.
Shiro.
He takes the orb with him, at least.
Good patience from Tanir. I think if you're game-planning for this map and if you're on spirit you're telling Tanir
You can't rotate same with magic you have to hold your sights
You have to stay in position furious utile is going to be fakie. It's going to keep you guessing
It's going to be double pumps. You're not going to know where the bomb is going
We see a soul fly make those mistakes yesterday
Burning out a palace
flustered communication from his team and
Getting faked on by furious spirit know what they're up against
And so, Seneir holding valiantly in the last round has to do so again.
He might leave him out of play for this one.
Beehit coming in.
HOMP goes to challenge and is actually going to catch your kinder on this mid-learn.
So there's no space to link up with the Beehit.
Trying to chase down magics but now the rotates arrive and so quickly this sight feels stacked.
Molodoy they're already underneath him, he will flick on down and fire magics still need more from Molodoy.
It's the student and the master side by side trying to claw this back and that means from Shirou, does it cost you daily?
He has been playing some of his best counter-strike in years here in Krakow.
Trophy eluded him for so long through so many rosters through his peak.
fallen puts on a show and Molodoy does not miss when it matters. That is a
backbreaker for Spirit, three strong in the B-site with all the info with the
advantage and it's a fury around.
I think you just also have this expectation of your spirit, you know, those are the rounds
that you're meant to be winning, those crazy mad disadvantages, those insane clawbacks,
that's what you're meant to be unlocking players like Donk and winning those impossible rounds.
It's not meant to be going the other way.
Furia now have a 5th, just rolled out right in front of them.
You said that one feels like a bit of a backbreaker and you weren't kidding.
Spirit had no money to go on, they've got a Deagle for Donk, P250 on Tanea, that is it
in this fight.
That and the stack, that's all they've got to work with.
Oh, and Donk, a bad way to start, even a deep down range.
Donk is fishing for a little bit more, and the rest of Furia spring into life.
AK picked up the Zontics.
Don't get ahead of yourselves here boys, they're still more fighting this site.
Mollerboy's looking to get rid of it.
Space taken by your kinder.
Feels unloosable now.
All going to ensure...
...a bomb brought in here for Furia.
Zontics can go hunting. He's left in the middle of nowhere.
What's he up to?
So that all put me nice, but too far away for now.
So just feeling like an aggressive save for Zontics.
Puria up in the lead and building upon it, looking to go from strength to strength
and you're getting a good start out of Mollidoy.
It's a great sign. He was kind of a non-factor yesterday.
It wasn't really holding back fury or any meaningful way, but you know coming in a bit slow
Getting a lot of options. I've got a lot of connections not in this game when we talk about that
We say he's always been remarkably calm and depressed
You only really has a couple of blotches on his record
It's both majors which do stand out and do matter and the other one would have been in that semi final game versus spirit
The last time they played online you remember it was in Kazakhstan
It was Molledoy's first big land event, first time in the Fury of Jersey,
getting a play in front of his home crowd, facing off against Spirit, and Spirit bested them.
Molledoy looked distraught. He looked like he was on the verge of tears as they got bested in that semi-final.
But this is him nine months on now, nine months of growth and a chance at revenge.
To try and deny Spirit, a chance at another final in this tournament.
And nine months feels like not a long time, but he has aged like the finest of wines here,
leaving Furia to multiple trophies, to stage runs. Yes, the major blotches, but other than that,
Furia had an incredible six months, last six months of last year, looking to build on that now in 2026.
And they were one of the few expected to threaten vitality in that Budapest Major,
Unable to do so and yeah, you know, I'm never gonna worry about a rookie
struggling to beat Donk in their debut
But you know Molodoy wants more now is your chance to take it
Oh, now Molly forces to near-wide, Keisarato was unable to punish.
I sat on the A-place, Shiro finally with a shot to perform on the AWP.
He'll take the first, but there's that backstab in through dark, quelled by Donk.
Vanish gets away from Fury and they'll wrestle it back.
back keenly so as your kinder acts as the tip of the spear
flash out towards the spawn even a chance to go and punish shiro he doesn't
pounce on the opportunity going a little later let's see here's the scope now
knows that all is close what's the next move the kinder wants to get a beam
place it forward and swings the deal with a double but you got all nades
spirits sell themselves they throw grenade bounces back in their face your
Kinder pounces. That's a spirit mistake, well capitalized, but one that will leave you in
a devastating position. CT side mirage down 6-2.
I think if you're able to get Kinder feeling confident, feeling comfortable, it's only
to make Furia that much scary. You already know this guy's responsible for a lot of the
comms, a lot of the thoughts behind this team, a lot of the ideas. But on top of that, he's
just got huge boots to fill in this game. If you're looking at your mid-player, if you're
looking at your aggressive rifler, going toe-to-toe with Donk, that guy's your Kindar. And so you
want him feeling good.
Shiro, he had a really good start to the game with that 1v1 clutch coming early, but yeah,
Yeah, it was him who threw that name, butchered him and Magix.
Are the crazy advice here for Spirit, a team that always try and get Donkey Gunn.
He's armed with nothing but a eagle, you've got an orc for Shiro, SMG on Magix and rifle for Zontics to play with.
I don't think it's a zoo simple situation where you're telling Donkey has to dig, I think.
Donkey's said keep the rifle.
A guy who always gets what he wants.
Let's see what he can do with it.
Shiro's orc needs to be the figurehead here for Spirit.
into the stack. What's Don going to give us? Not often a guy you get to appreciate the
deal with, because he's so often given guns. Let's see how his Deagle hits.
It's working. Finally a shot comes through and find yourselves his four on four. And there's
Shiro striking next on the AWP. Fury now realize they've sprung a bit of a trap here,
getting sandwiched, getting iced out, down in the connector, and there's no one left to run,
Donk! And that Deagle turned away! There's a knee to right for Harry. Double Deagle kill,
Shiro supports with your and Spirit's stack called out a spawn is the perfect remedy for a third round a reminder
That we are far from done here. Furia a very strong start indeed an undeniable T side right now
But they go waltzing right into Spirit's hands
Recovery in Spirit's grasp
And the instant timeout from Furia on the back of that one, they know that out of all
the rounds you could have given away, that was maybe the worst time to do it.
Not just if you handed them a low econ round win, suddenly giving them a chance in the
half all over again, but your own money is now at breaking point.
That's the round that could give way to a split half, and with how strong this started,
That is the last thing Furia won.
Time to collect themselves as they work with a little bit less here.
Keisurato, no gun to play with. They do have the AWP for Molotov.
He's taking a triumphant charge out towards middle.
Throwing up on the boost.
Spirit have been relatively tame until now on this map.
Donk's gonna start to change that, pushed out under for an early peek.
He's gonna be allowed back to connect to that top of smoke, providing some room here for spirits.
As the smokes fade, do Furia the same.
Just your kinder under.
Donk's not done.
There's three players here for your kinder. What's he got?
It's off. Guess the reaction he's hoping for.
There's more that came from out here in mid-Donk.
Still hanging around. Still trying to be active.
And they're hoping to pinch through.
But the timing's a little awkward. This is the type of guy you can't afford to miss again.
the force of miss against Donk!
Hands him down for the hat-trick!
A missed timing, a missed shot, that's all Donk needs!
This is going to be a very fun head-to-head with the Okinda of the Donk.
Reusing the Okinda just to run at him in so many of these rounds.
Well, Donk puts on a show in trade of Teneir.
Triple kill in middle.
Fiora don't land a punch.
And suddenly what felt like the chance for a dominant T-side here on that map is looking
like an even half.
That one stack, four spirit, that one surprising five of the AWP.
He might walk you through this smoke not the answer you think it is magics playing a deep line in the apartments going to get rid of one of these
Bees
See there you don't think he's alone right gonna get run out dates ready
Period maybe cancel that don't let you till come down your kinder calling
You would love to catch don't you would love to get a free beyond all players
You might not be given the choice
There's the spot and the man that was behind enemy lines. He's been ruffled
The cover found out and now you're rotating into a lost bomb site a couple of times you're a bit in this position
It wasn't what happened against Aurora, right?
We saw just earlier in this game Yuri get deep into a then he dies as the bomb is coming in same things happen for your
Kinder fury have no ground right now and spirit of picked new positions to near watching on
You can get a bomb pot Furia if you're lucky, but Shiro's coming in sport
Yeah, don't even hear the boot there should be no getting through the apartments
That's a boatload of damage done as soon as you come round the corner and just a slaughter in the palace
Three in a row a spirit look for one hell of a recovery all started with that
low econ round and from there they've gone it from strength to strength.
Furia's final swing for the king here, Cacerato's scout, I was using it for lineup, sell it back.
And Furia.
Oh my goodness, he just can't hit that mid smoke, I actually think he's telling the truth now.
I've come around, at least that one.
You're not lining up at this with a scout. That was meant to be the smoke that's difficult to break with a G
All time it's die hard here for fury
in the final round of the half, Magix in position.
He's going to be on for Spirits new captain to deliver here.
But no stranger to putting up numbers in these games is Magix.
He's got himself a rifle playing it close.
All the fury about to come his way, all of Spirits too.
Rotates already on its way over and Donk in position and nails that opening shot.
Now leaves it down at the B-hold.
I almost don't believe it, but Magix deposited back into car.
That Molly falls short, he just matches and falling in. Falling needs another multi-kill on the right for it.
It's too much to ask as Don comes in and bandages around. Another three kill from Donk to seal the half.
Furious, not strong, Spirit Recover. We've got a semi-final.
I
Every day the stars are so long as the rain
But the reason I am here is because of you
Every day the stars are so long as the sun
I don't care if you're fighting me
I don't care if you're sitting still
If you're not making a scene
Every day the stars are so long as the rain
I've got nothing to do with what I've got enough to do
Fiora might have started strong, but now even they hear the faint rumblings of the Dragon
Waking up Don gets his first multi kill with the D in round nine of this game
And from that point onwards proceeds to multi kill every single round till that half closes out
Spirits right back in the conversation here on Mirage
And a T side now rolled out in front of them a
Solid track record in these pistols and follow-up rounds Furia. They've got a hold strong
Magic's now leading on this T side. Follin did a great job all throughout yesterday and this first half
It's time for the new captain of spirits to put his pieces in place
Okay, you pop on the cards and no one actually home here for fury of the short play a little strong out
Ishiro comes through and really plays the disrupt. You've lost your b-hold
You're a man down moving into a lost bomb site. This is already a desperate grasp for fury
Will it be worth it?
Smoke got a kick, got a hope, got a dream,
but Donk up close could just cut that all down
in one swoop.
Easy shot to your kinder.
Not hurrying to finish,
but that smoke signals the save.
Fury trying to escape.
Donk does not allow it.
That's another multi-kill for Donk
to keep up occasion here for Team Spirit.
What's that? Five rounds in a row?
You're dead on. It's the Donk show.
And so Spirit Shaw lost their flawless conversion run in that first half, but they can make it a bit sweeter here on this T side.
Shiro and Donk have been the standouts on pistols.
new there for spirit.
keeping them occupied. We've seen an increase in Tanir's opening attempts here for Spirit this
season. Would you believe it? Donk is also attempting even more opening kills than last year
as if that were possible. It's Spirit putting their best foot forward, trying to utilize their
star. It's a near to be fair not to the same success. This might just be a suicide mission
for Tamiya. Sell this B site, commit and die and let your team take the round.
He's got to get the Ecos just for the numbers at this point. Six in a row.
We'll keep track.
Fight for survival here for the Cazakor.
Not much long to go.
First gun round for Furia.
And you feel like you have no margin of error on this if you're Furia?
This game will disappear quickly.
It's got to be the perfect read, the perfect set up, everyone's got to perform pressure
on Moledoy as he dons the all pressure on Fallen to come up with the right move.
It's still a spuri, you're properly getting the grips with, don't really know the temperament
of this team yet.
What their tendencies are, Magic's still so fresh to calling.
contact over here at ramp. Molotov is supposed to keep this even. That's an awkward miss.
If he was a bit more patient, he might have had that kill. He tried to move in for it on
an armless orb. He is lucky to be alive right now,
but he's unable to take the trade. Yuri 3 and 12, poor game, but Thins the herd.
When the whole map goes quiet, down to the behind of the captain to try and piece together
what's going on and fooling.
Safe to say he's got a lot of experience to draw upon.
He's anticipating a beat here and here.
That's exactly where the bomb is headed.
It's the right read for Fury.
They're pieces in the right place, but now you've got to stop.
unstoppable force. Donk through. K. Serato immediately shuts him down. 40 seconds left on this,
and Spirit feels so committed. They might just have to try and brave this. Going back with
the bomb is magic. And there are really other options open. And they're really going to make
this room. Ashiro dead out in middle. That option is closed up. Back to B. Playing it forward is
the only option. And with your kinder here, second piece over to Wards B. There's no road left to run.
14 spirit. Spirit just get thrown around the ring off of each rope head hits the floor save for magics on the mp7
And it's all because of that early rotate
We see 3b for furia in the choir in the downtime leaving molotoy
And as shiro tries to fake it they think that provides the room for dong to get out apps
But there's a second short player covering fall ins back kaseirata dropping dong ruins that round and the multicills come to a close
They're all on the
positions taken there by
Furia, putting out third player
on B gives them so much more
room.
Even Shiro fails to allow their
Plan B.
All comes unbuttoned here for
Team Spirit.
I mean, it's nice to have rounds
like that thrown in there for
Furia, the idea that you don't
win it necessarily with the
brawn, without dueling them.
You use your brain.
In this semi-final, you've got
the youngest to be the oldest
player still in the tournament,
right, in Donk versus Fulin.
versus Fallen, and Fallen there able to just draw on his read of the game to stay one step ahead of Team Spirit.
And one round behind.
I'm dangerously close to getting broken here for the Spirit Squad.
So that would be Furia right back in through this map of Mirage.
This man even just doing a little bit of chip damage.
You'll take anything you can on this guy out in middle.
It's a slow burner of round here from Spirit.
and the other guys maintain waiting for the rounds to come to him, maybe waiting one round
longer. Spirit set up. Fallen has to keep him cordoned off, we've got T'neer out middle
Kicking up a bus.
Keeping eyes, pride to the wrong position.
Good grenade into the apartment, Fallen doing damage.
This could be a problem, Nykindis pushed out of position, Fallen's got a lot on his plate.
In a way, that Molly brings Nykinder back to help with this B hit though, that's looming, that's so close to coming through.
It just seconds away from this smoke fading and suddenly Fallen's got the whole round on his plate.
Asakas, what if I win Nykinder?
He's spamming to try and sell this position.
Fallen's still clinging.
Not quite dealt with, still got more mileage.
Good for one more, Zontics.
Gonna get that trade, but are they ready?
As Fury has had a few more seconds to bring bodies around, they hear you, cannot burn it.
Zontics there to shut it down, the Orbs played in, and Molodoy, leaving it to chance.
Not gonna happen, you end up in this 2v2.
Kasurato and Yuri, quick on the scene, they group together out on the catwalk,
and it falls to Kasurato.
It's Clutcher v Clutcher, and Shiro gonna take it all!
High Impact round for Shiro here on this T side.
Three kill, Clutcher, important trade on low health.
We've seen him go missing in stage games in the biggest arenas when Spirit needed the most.
Shows up late in the game with another High Impact clutch here for Team Spirit.
It is messy, but it is enough here to put Furious Money into a spot of danger.
They've got to figure out this by.
talking on spirit and a furious timeout.
This late in the game no one wants to encounter those problems with the money
and both teams are on the verge of running into it. You know even though
spirit get through that round it comes down to a 1v1 you're both getting out
broke here and so this round hitting is a 2 for 1 that this late in the game it
It would really paint a pretty picture for whoever picks it up.
Something more out of the gate here for Spirit.
Shiro trying to all pick in mid.
His team is setting up on his A site.
Explosion on the rampside.
They're coming in.
I'd be ready for one.
But you should never be prepared for a second man floating around here.
Yuri can even sweeten the deal.
Just take your attention away from Keisurato.
Are your kindars enough?
Rather...
Shiro going to deal with him on that back stab. Slow it down. Maybe a route to the 2 on 4 opens up.
Molodoy hoping to play to contain. It's a nice move, but it is going to put the round in jeopardy if he dies in this position.
He'll get no info for it. Spirit can reset. He needs to take one with him.
Getting plugged into the corner here. Molodoy, it's a very strong spot.
He's got 40 seconds left to work with and Shiro's got his running shoes on.
Fallen trying to get ahead of this but if you go down, if you fall here, you give Shiro
the 1v1 to find this backbreaker of around.
Fallen, backs his reed, closing in, tap for Shiro, backstab there, fall in.
Fallen! Rates him like a book. Again, outmaneuvering team spirit in these critical rounds.
Shiro knew he'd be here. Shiro knew that he didn't have the element of surprise.
He just didn't know where Fallen was coming from, so a clutch eludes him late in this game,
and Fallen continues to show his experience. Doesn't panic.
Slow and steady. Shifts his way on good timing into the site.
Even Molotow here not overplaying his hand.
And it's such a lifeline this late in the game
And you setting yourself both teams on the precipice of
no money
Here we are spirit have to allow this game to even up
Spirit talking about this next rightful round trying to get everything in order
ahead of this huge task that now stands in front of them, a more entrenched
fury, a fury that should be getting out of this round, making some money as well,
just making themselves that much harder to dislodge in these final few rounds.
I said earlier that this is a series that you hope that Molledoy is taking
personally almost, right? Has a chance at revenge versus spirit because we talk
about that loss at Kazakhstan and when he fell in front of the home crowd. The
I think that makes it stand out as if you remember when spirit won that event. They didn't care
Yeah, you know like that's an opportunity that Molodoy would have killed for literally did in those in those quarters in those group stages to get that far
Molodoy wants revenge and spirits a I don't even think about you bro. Yeah, I
Have not run into this team with the exception of one online game this year and we write it off
Fury don't, here for revenge, here for finals, here for spirit.
Big thing here is just keep this round clean, it's only Glocks to have no one fall, turn
no one fall, get out with five alive and that's exactly what they do.
Spirit just gave themselves a huge opportunity to talk about this round, let's see what
they've come up with.
might have been adjusting well to the captain seat, getting spirit all the way to the semifinal
of Krakow, but pressure is even higher now, pressure to perform.
It's always been hard to characterize this team because any team with Donk, you know,
can win any single event.
Look at a Cologne, for example, right?
Not exactly a front runner coming in, Donk just gets them there, even with a new player
his way in.
And so it's hard to ever write off spirit.
They certainly aren't writing off themselves, back-to-back grand finals in the winter championship
looking for a third.
They're looking for an opener and he's going to get it, Sontics trying to clear out Palace,
learns about that all the hard way.
TNR spotted a fallen, not the time to go and give you another chance on that jump check.
Fallen, not making those mistakes, not re-peaking, just blocking, keeping the door shut, keeping
the advantage held here for Furia. 5v4, pressure really is put on someone like Magix, and around
like this, Halley can't help you. How do you call your team out of this hole?
Oh, it's a lot of deep. Was it just enough for Doc to worm through? Oh, do I seize the
gap. He says go and take it.
Feels like it's got to be Molladoi's round. Feels like it's got to be his moment.
Second shot for Molladoi connects and now just going through the motions.
He's very, very comfortable. All down to Shiro. And Molladoi's had his suspicions about the ramp
throughout this entire round.
Shiro hoping that he just goes unnoticed, that he can keep this AK in play.
Fury are really going to let him get away with it, because the lead's now been conceded.
Fury are on it to double digits.
Three in a row to get here, back to back, flawless rounds.
At the dawn of the second half, it felt like it was going to be a game decided by money,
where both teams were working with less, while Furia are now rolling in cash,
and the same cannot be said for Spirit.
Look, it was a hard round anyway, provided by the opening kill, but this smoke lets Spirit down.
Don gets done in by his team, coming through that molotov, it has a huge gap.
Don can't get to bench safely.
So punished by misutility again, our spirit, a slap on the wrist.
And maybe a map to be stolen away, Shirro hands Donk the AK.
Position not exactly synonymous with Donk either, he's taking it in towards the palace.
Used to see in this guy room mid, you've got a bit of a fake out here towards B to near.
If he gets to kill there, you're going to start drawing rotates instead, you're left hoping that Donk
Donk have provided the way, breaking through with a double!
And that's why they give him the big guns, that's why he gets the AK.
Donk continues moving forward.
Rain of Terror brought to a close, but he's done his part in the round.
Now it's on to the rest of Spirit to finish up what he started.
Fallen looking for a way in.
Molodoy still floating around close by, Fallen finds that kill to beckon them in to call them forward.
Molodoy can play into the round, but nothing's being provided yet and he won't come for free and caught with Utile out in the open.
And even though Molodoy gets his, this is not a round for him to attempt. Too much time, gone.
Spirit had one gun into this round and they run back a classic.
Donk sets them up for success.
An ice cold from Zontics on the side doesn't move.
He's getting spammed, a bullet can finish his round.
He lets Fallen walk in with a smoke out.
It's also a big miss for Yuri.
That's Donk walking through the palace.
Gray screen.
Yuri had to drop on him.
He's holding from triple.
He got body shots.
He put Donk low.
Low is not enough.
Donk goes on with a double kill.
And him and Zontics combine for a third.
Yuri having a really poor game is feeling consequential when you lose a round like that
That's a round that could set fury up for Mirage
Instead it is still a conversation something interesting here double all makes an appearance for fury of this late in the day
This late in the game. Is it the right time to do so though as they're getting handed a fast be play?
As there's some shots here
Round unraveled, Orbs too strong, and Shiro put it in box with nowhere left to run.
They know they've got him boxed in and they know it's only a matter of time.
Three players ready to swing him, they're getting Molotoy set up for the backstab.
Shiro has nowhere left to turn.
And so it's only a matter of time.
A ball's he called for the double orbs.
But boy, do they deliver.
Furia.
And they're just not making this easy. They're taking all the space away. There they are. They make it long.
They make it painful and slow. That's the death they deal.
Two spirit.
All that hard work for spirit to bang their head up against a double orb on a B rush.
and he's going to have to play
glass everything if he does so.
And so it might just be a.
Orc would force port round here
into the last.
And if you don't find success here,
it's done. You're going to have to
play glass everything if you do
so. And so it might just be a.
Orc would force port round here
into the last.
And if you don't find success
here. It's done. You're all in. You're putting everything on the back of this round and hoping
that once more, Donk can multi-kill your way to a win.
And sure, you know, we don't see Donk get bested much, but when we do, it's often at
the hands of the AWP. Think of Paravision at the start of the year, taking down Team
Spirit in their debut event with this roster. It was Jane coming in and destroying Donk
in the head-to-head. Well, Molotoy has made a very good case on the CT side specifically.
He's picked a multiple round. He's shut him down on these splits.
Running through this smoke at top mid.
And it's the big man off it up first. Don't kiss out of this round. You've got to do it without
him. And this round is out of spirit, surely. They've struggled in these 4v5s.
They came into this game, the second-best team in the event in these moments, but we're
not gone who can provide the hope.
It's an air-intensive pick, your kinder gets a second chance.
Spirit just walking back, but...
Bomb up in apartments, fallen.
34 years of age, there's not been a liability by any means.
They have a furia fighting the connector.
Yuri gets out with one, your kinder can't afford to overplay.
This bomb has to go B, it's 30 seconds, this is all noise.
Whoa, wait, hello?
He has made it through the window.
No, he didn't tie it around, no he didn't react.
As the bomb!
And so no worries, backlight Delwood, these Orbs just keep chilling through Team Spirit!
And again, it's all eyes on Shiro!
Left meagrely is the last plan in the apartments, taps one back, but no time left to do anything here!
You can get all the kills you want, you're not stopping fear here!
Fallen is a rock in this B-side right now, they are not giving spirit the satisfaction, they are not giving them the fights they want.
They are forcing them to execute.
Donk is dying in 5v5s and Spirit aren't able to trade him. Perfect pick up here for Kcerato.
That's Dong's first opening death in the game, to the 5 kills he has.
And still Furious in, one round from their map.
They've had their struggles on and they've had to build their confidence up on in real
time.
You were left wondering was this a grim mistake, putting Dong, putting Spirit on Mirage.
But they know they're going to charge to grab it, Glory.
K. Serato, is he up to reel in this in, push through the smoke.
Don't get hard cancelled there.
As the Spirit were playing with real gusto here, they were playing with real confidence.
found themselves in a 5v3. They've lost the point man. With it they lose the
confidence. Now they slow things down. Full rotate here is once again fallen is
outmaneuvering the opponent. All three players ready to receive the A side
play. Two of them orbs mollidoy up in Palace. Charge and a free kill just
went behind and bite down. Zontik's now dead. KSorato dealt with. It's the two orbs
Fallen provides the first and it's with his signature gun.
NAWP, the red line of Fallen, could well be in a museum, an artifact of its own right.
Mishal there, and Mollonoi cleaned up two.
Spirit braved their way through a round that was rapidly getting away from them.
As they now have a swing at overtime on Mirage.
It's just a stressful game for Spirit. It's going to take everything from them.
It's going to take 24 rounds. It's going to take overtime.
If they're going to win it, Furia fighting tooth and nail in every position, 3v5, down to a 2v2.
But missed shots. It's all it takes to allow Taneer in.
Three kills and another timeout. The final timeout for Furia in the final round.
And that double op that it felt so lucrative that it found a bunch of success for the Furia
scoreboard, that's gone.
You don't have it to work with Fallen, Donning and MP9.
That's all the while, he sits second on the scoreboard, lagging only behind Moldedoi.
Positions are a big part of that, right?
We see a lot of P hits for Spirit that are coming in, they fed him, Eco kills, but Fallen
is just delivered in his position every single time.
So, yeah, Stap had some times, but you can't really complain
because he's never let spirit into being.
They've never gotten into a comfortable position there
in this half.
Mordoi.
It's been the backbreaker.
If you're gonna call him in for one more job.
him and don't rival 22 kills apiece shura by his side
it's a real pressure in the air no one wants to be that first player to fall
shura takes a bit of a risk on the cross out into middle honestly shura put it
all out there in this round. Play for the win.
Oh, Flash is perfect! And Fury are actually playing the fight to spirit. Now they know it's not the B-Play.
All game long, you've been met with these B-Hits. You have the chance to fake one here. Well, Fallen has uprooted that plan.
leaves you with really only one option.
The Magics might be going back at the 42nd mark, might be hoping to clear out the apartments,
but he's in that battle all alone as his teammates have moved out into the A site.
The bomb on this rotate, Shiro gets out after a kill, he can join up with Magics,
there's no way you're ready for this to be a lug. Spirit barely off, don't get him whittled down,
Yuri chases him from sport, all in the meantime, Magics is taking space alone.
The game relies on the captain of Team Spirit in this site, and Fury don't know.
You would have no reason to suspect this. There is nothing happening in this round to say that the bomb is going down at B.
And so now you're out of position.
Now you've got to go for this one late.
MISS SHOCK FOR SHOCK!
He'll make up for it!
K-Cirau throwing into a clutch!
And everything feels uneasy. Everything feels awkward. There's a lot of time ticked off this bomb already.
Sontik's playing for info, he'll be able to hear these footsteps, he'll know exactly where K-Zorado is coming from.
This one's got overtime, written all over it!
Tide connects for K-Zorado, but times his real enemy here!
Times the one thing he can't outrun, can't get away from!
Spirit Brayus into extra time!
How the hell do you have the balls to make that call when you have five kills in the map?
Ice cold for Magix, his entire team in the A site.
He takes that bomb through murky waters and puts it down.
Full of faith for the new captain of Spirit. Highest risk possible.
Yeah, if at times that old Spirit Squad felt like they didn't want to take risks for a team that had the sharpest rifleer in the world,
Well, it always felt like a bit of an oddity,
while Magix is very much the opposite,
as that play demonstrates.
You risked the whole game on just outmaneuvering Furia,
something you haven't been able to do in this map yet.
They threw a Furia Stratbook in their face.
That's not a fake, it's a straight-up falsehood here
a spirit into overtime and fury is two rounds of regulation that they could have closed this
map out and moved on gone in the wind
Two spirit, another try, a pack of rifles in middle, moving towards connector.
Kisarho's been solid in this position, but he really does have his work cut out for him
with Shiro finding an opening onto your kinder.
Stress only picks up here, feels forced to try and make a play.
That's the bomb spotted here on the back of Teneir.
Molino is giving chase, burning in that molotov.
Will it be worth it as he's losing players in the site, now getting picked?
Not easy for Molinoi.
Ice press, high pressure, and he's not going anywhere!
Oh, man! Molinoi!
The savior of Furia!
Bomb now dropped, Molodoy bought to his knees, but surely he's done enough, there's no time
for Shiro.
That is just mind-blowing.
That's why this kid is so exciting, that's what he can do.
A rollercoaster on ramp, jumping around, dodging death inside of the Molotov.
A montage from Olladoy
makes a mockery of Team Spirit.
Out positions donk like that.
Drops the bomb and takes the round here for Furia.
David just seeing a play like that, how precise every move, every decision you're doing under
tremendous pressure, tremendous stress, you're getting split by Team Spirit, you've got
Donk, the best rifle in the world chasing you down.
And we said, you know, just how far Molledoy wants their show, he's coming in nine months
Since these teams last played online him rising to his feet basket in the moment with a heroic play that shows exactly that
Double ball they sure are getting burnt out has to fight in middle, but there's no punish here for furia
They've been pretty lax in this mid control you breaking smokes with nades
That's about as far as it gets here on the CT side
looking to bleed out the round against Team Spirit multiple of these coming
down to the clock on Furious Defense
showing patience and composure in these high-pressure moments
a litany of flashes here for Magicks suggests Spirit are gonna have to rotate
They've done enough in middle right now, and they cause enough concern because Furia have
2B players both looking towards the apartments, fallen 20 kills in this game, bringing out
the AWP once more.
It's a big name.
Always good to see this AWP not collecting dust.
All right, we're only getting to Donnie here because we're into the Overtimes, had an all-pilot last round, fallen, unable to match up to it.
Backstop will get denied. Uri's had a quiet map here.
They take their eyes off the cross. They let Uri get in towards the market.
Looking to dance with him here out in the open. Don't go giving Uri fights.
Don't go begging to give him a reason to try this clutch.
Keep him cold, honestly. Don't take this engagement. You don't need to.
it's gonna save nothing. Cross the magics contained and so the round comes
through for spirits. Some ugly whiffs on the short side, let Donk jump in and you
live to regret it.
So they're finding high value on his lurk as well.
I only room for one orb here.
First for Shiro, Molledoy getting aggressive as well.
It's an active stance from both AWPs itching to get involved.
Desperate to force that opening.
Spam for Keisaraho denies the boost in top mid.
This is awkward still for Molodoy because he's going to have to move away eventually
and Tanea doesn't look like he wants to check this out just yet.
Jump across and there's a Molodoy announcement.
I don't know about the orb Tanea.
What's your next move?
Alright, Molodoy does look prepared for it.
They've flushed Tanea out of this position before.
This boost is perfection.
He's actually ready for it, goes for the check.
The Kindar is still good for it, and there's Molodoy, ready for that swing!
He's still there.
53, great spot to win out the half.
If you look at who's still alive, Donk, Shiro, two commanding names for the opposition.
Kcerato catches a tag in that mid-fight, lives to tell the tale, only for a moment, it's Donk powering through.
Caught by flashes, you can now will find him. Cover him, and now you can now line him up, knocking them down, save Furia through to a winning half.
Four-five kills from the imports of Furia to keep overtime in their favor. They've been leading this game every single step of the way.
It's Spirit continually playing catch-up. They did so on their CT side back in regulation. 6-2 down, even down the half.
There is no room for slow starts now. Spirit still facing a favored Furio.
It's an air getting flashed right there. Watch out.
Looking to make a move. Furio weren't committed and so nothing from it.
Everyone's playing a little slower here in OT.
If you're at mid so quick though, I know they're doing it silently, but silent doesn't mean they are late.
OH GOD!
Not something you used to see him, but don't caught with nades in his hand!
And you'd like to think, you tell yourself now there's no better opener, there's no better man to have removed
as the first in this all-important round, the chance at map point.
Backstab for Teneir as the aggression continues out towards A.
He can't turn this advantage back into a 4v4.
Now trying to move in through the connector.
You go right in to the other beast of spirit.
Shiro waiting to receive it to turn around from Molodoy.
Do they reconsider?
And way out is opened up.
You dealt with a B player.
And you're going to risk this on a jungle rotate.
You're going to get past Magix.
Guard has survived and they get cut down crossing.
Fallen's up for the task.
And again, fallen left in one of these key rounds alongside this time, Keisarato.
Shira might be known for clutches, but this is a tricky one indeed as he's sandwiched between both Furia players.
Pick your poison.
No easy route to this 1v2, but then again, there never is.
times quickly getting away from Shiro you only have so long to be diligent you
only have so long to clear everything and if you miss forward if you miss him
in this position there's no one in this round
always nailed it but Kcerano shut up to play around this bomb and he's not gonna
give you a second chance
cool calm collected and Shiro shut down
And he's finally stopped in one of these clutches.
Furia arrive at that point.
This is one of the most chaos it games a match we've been waiting for for months.
A head to head that has avoided us time and time again.
We get it on the biggest stage in the semifinal and Furia once again a third chance to close it.
They're mapped for the taking.
Two more opportunities.
Magics is getting desperate as well.
Fallen had the open this B site many times.
Magics does the same.
Two captains paring off on second orbs.
I was going to be done, yet again, and a miss on the flick.
They sent Orps out there to either side of the map to roam to go looking.
Magix also has a second Orp.
Safe to say, you know which captain holds the edge in regard to wielding the big green.
And they both call it off.
Neither captain wants this round to be decided by them.
Let your stars shine bright.
Fury execute, it's in there on the balcony.
Zontec's in position to support.
And Donk is never far from the action.
40 seconds, this is the commitment.
Donk on the spam, leaves it to chance there.
It does a bit of chip damage, but the opening kill goes the way of Uri.
And now you're feeling emboldened.
You tell forces some takes into a very tricky position and spirit. This is rapidly getting away from them
They need a hero. They need it now
Bomb planted low health and a couple of guys here for fury of a time to get comfortable time to get set up
caught one on the swing it's here out in the open it's fallen
looks to drive this one home and
Now they know where magic says these orbs are lusting. They are homed in on his position
And as you go wide, you go to your death, the double-op of Furia cuts the head of Spirit,
clean off.
The Dragon has been defeated for now.
Furia victorious on map 1 in the semi-final.
They may drag their feet in regulation, but they pick it up in overtime, taking that step,
that one step closer to that trophy, to that final, to revenge over Team Spirit from Astana.
We've got dragons this line!
From one home ground to another, we entered Dust 2 3 and 0 at the event, our team spirit.
Their sanctuary, their safety, their CT side.
the side. But Furia surprised every step of the way. This one is uncertain. We had
Donk and Shiro both playing for middlable counter strike in that first map. It still
wasn't enough. Across the board, Spirit have got to step up.
Chance is something a little faster here. You've already got that mid control. Certainly
thought about the possibility of a mid to B, but it's a bit of misdirection here from
theory to open things up. Not presented anything out in middle. They'll go
roaming the catwalk. You've got Util here on Yuri, Kcerato, Fallen. All the pieces
to try and make this exec happen. Two players to get through.
Shiro lies in wait. More misdirection as that mid smoke falls in only for the cat
play to reveal the true nature of this round. Drop down into the sport and your
Kindar battling, scrapping for space as he goes looking for Taneer out on long.
Dinked at the first turn, Ykindar will get past him.
Shiro feels like he's in hot water and living on borrowed time.
Ooh, one back for Zontics and the round still very much alive.
Gone closing in, silent stop, the one, it's Ykindar!
Struggling, but prevailing with three!
Just an insane move from Ykindar, doesn't rush, doesn't run the gun.
plays it smart, plays it steady, sneaky through the smoke.
And it's a backstab to Team Spirit into a clutch with the USP.
Yikindar takes the cake in this pistol.
Sees him insanely.
Which is some incredible games from Yikindar on stages, right?
I think back to Hong Kong, that final versus Falcons.
It took everything for Furia to take the trophy to Kinder, he was a monster on T sides in that match.
He beat every player on Falcons in the head to head except Kixon.
Here on Dust2, he might just feel at home.
Flash set up here for short so things are about to get really wild.
Contact might come out early from Case Serato, ahead of the Utel, ahead of the Flash,
and so no chance to punish past that opener.
Ice reset here, very important to Spirit, do something else, cause Furia will react.
Oh, I'm trying to get ahead of any type of a mid to be here.
Moved that Furia quite like pulling out already and attempted the pressure there with that smoke.
Donk will be able to confirm that no one's moving in behind it.
Chiqui.
And they're really just gonna come through this, they'll catch.
Svantex nades out in the open. Today is in no fighting position trying to scrap from the spawn as they envelop him on this catwalk
And so bomb plant Evuria might see this one through after all they're in a strong position here
With three players in CT this is gonna be tricky 14 spirit
Shifting in
Hatch on Angles, Kata guns, Evuria, you think they should profit all the kills come through in the blink of an eye
And this is why it's so much fun to watch your kinder because while he can be so intelligent and showcase
Just very smart small moves. He's also just a
blunt object
Walks through the smoke
Leeds his entire team to victory
Catches on ticks with Nate in hand in a 4v5
Fury are feeling fearless right now
Spirit gonna have to watch out
A bit of a messy one along here, another man at Vantage taking team spirit, all three of
these rounds happen.
How many players who would even attempt that fight the donks trying to take there all the
way through the mid-doors?
The ones going back to keep an eye on this long push has a feeling that they're taking
the space and he was right in that but unable to punish.
You've seen an aggressive setup over the wards long
Maybe feeling like you've got yourselves a bit of room elsewhere on the map spirit trying to adjust this setup
As they are interested in winning this round here with the pistols
Making a case for it right now, but it's the player where it's not going to be
Doesn't get dragged back to the A site
Will he be there in time?
Spirit need him.
Oof, it's really good.
That leaves you with no real room here.
Donk Deague is the only thing left in the right position.
Break on the smoke, gave him a chance.
He's gonna make it across and into the site, but how much mileage can you really get?
Donk, dead straight away!
And they go hunting on these remaining players.
Don't jump the gun just yet, Furia.
This could be a nice clean, simple round.
Why let it get tricky? Why let it get weird?
And they'll wait for Spirit to come to them.
Some sharp shots for Yuri on these anti-ecos.
Very important considering he had a poor previous map.
Putting the best foot forward here for Furia.
Both players on the edge and they will deal with Zontik.
So a bit more damage in this one.
Still the round for Fury.
K-SR was unable to save a gun, gave his teammate the AK.
So it's actually a very expensive round here for Fury.
Lead control by them.
CT side, gun rounds, Shiro's AWP.
Kittons on ticks, Spira have everything they need.
He trusts Fulham to try and provide an opening at the spawn given the orb and they might
just walk in while he holds this line.
If you give him a jump, Fulham not in a forgiving mood, they'll play through with that orb meant
to cover.
Fulham left looking for trade forced by the molly into the moors of this beehive.
Oh, that always let through and grabbed the orb, but you wonder if this is just going
Maybe a really drawn out save for Furia.
Nord of Magix has anything to do with it.
Or he pushed all the way up long and just missed that timing.
A cautious Furia on a lengthy save indeed.
And nothing would set Spirit up better on their map pick than a 5 alive first gun round.
So numerous times over Spirit get broken down the stretch.
Back on Mirage. Cost the map point, they still dragged it to overtime.
So money is here to the game here and the spirit is back out confirming the round
Yeah, it doesn't really feel like it's worth any type of a hunt here for spirit like you say
They've got a very fresh in their mind how money can decide the outcome and so just gonna look to make it while they can
seen this one betray if you're here a couple of times the orbs spawn trying to creep in ahead of
it teams kind of whisening up to that creep in with the orbscope to cover and so a good shutdown
here in your first rifle round big step in the right direction you also get out of it with two
AKs bought forward, Donk getting to Don 1 very early on in Dust2.
I'd be a similar looking round here again, Molotov was blessed with this B spawn and I'm wondering if you're going to expect them to do it back to back.
It's just so risky, walking in, Spirit is using a lot of U2 early here to set a precedent.
You can't just charge his bombsite up, revealed.
Donka's on six, giving nothing here to Furia.
Gonna have to play the round out, back up Kat.
Kat Exexor, how Furia got on the board in the first place, they've been doing them a hell of a lot, so...
You should feel pretty comfortable with this being the part of the map that you own and you've still kept options open, you're refloating around in the tunnels.
Far from committed just yet. You've seen throughout this whole game, Spirit have been a little nervous about these mid-tobies.
Even now, that mid-tobies mode comes in, Donk replies with one of his own.
Had to head on Molotov and Donko as 6-3 in favour of Molotov, 5-6, being with the AWP.
Back on Mirage, Donko is given the satisfaction here on that mid-cost, goes back to the B bomb
site, Furio will have to meet him there, there is no mid-to-B smoke right down, Molotov's
got to get that in.
Oh dear, it's not ideal, it's gone, bounced wrong, they just have to take the fight instead
and Molotov survives.
He drives his team not the same into this site into this crossfire into Donk who only gets one wait a second
Is there still hope surely not on six eyes on the window just in time, but he can't control it
And that means smoke look like it was gonna cost them daily the crossfire at B felt like it was too strong furious still found a way to break through
Sherrow did not expect to be left in this clutch
And if he cut out for it, he would save in a group stage, but no kid, no UTL out of position.
You know they're low, you know they're wounded, but you don't have the gun for the job.
And Furia know who they're playing.
Look at what they're doing.
They're not moving.
They're not giving him anything.
Shiro's relying on a mistake.
And at this level, Furia know they don't need to give him one.
to punish, Furia are the one team who use miss smokes to their advantages, killing that
rotation and storming into that B bomb site. Shocking round to win, 2v4. And another kick
in the Tifa spirit feels like they've had so many in this map.
Halley wants to weigh in early, I mean that B site's meant to be your rock, you know, you
have two fantastic players over towards that side of the map, you've got Duncan, Zontik,
on takes two you know normally puts up some terrific CT numbers thrives in
these spots and then you have the best rifle in the world alongside it that
site is not the one that's supposed to crumble especially not to tech 9s
especially not to these mid to be rushes you don't want to feel like you just had
a horrible soft spot exposed was what fury were doing yesterday against Aurora
It was the new boy of SoulFly put in an uncomfortable position on this B-bomb side.
Inferior would just find to punish round after round on the T side.
Made it very uncomfortable.
Now, as you say, not the same inexperience for spirit by any means,
but it's still the weakest side.
Just on virtue of only having two players there.
You know, in the big picture of us right now, you feel like you can't win in any position.
You've lost B. You've lost to these cats, play it's countless times.
That was how the game started.
Nowhere feels super safe.
And so it's a big problem for spirit.
It's a problem that Magix has got to try and have some answers to.
This map can just feel so constricting.
Strong setup though. Leaning back over. Donk the Joker.
Yeah, not supposed to be here. Not supposed to be here as far as Fiora are concerned.
They just had all their success out towards B. They got past Donk with one kill.
The last thing you expect is that they suddenly switch him out of position,
play him as the Joker in the deck out towards this A site.
But he's dead straight away. Donk doesn't even get to fire a bullet.
K-Sirata's got him past him.
And they've realized they're going back because they killed Donk.
They know there's only one man at home.
Gonna be down to Zontik's on this B-hold. Right now, focus forward in middle, Yuri holding for long re-aggression, Magik's gets dealt with.
And Zontik's under a microscope here as the whole round falls onto his shoulders.
Nade.
Nade's good.
Oh, he's better!
Zontik shuts him down!
The best slate of plans for Furia, the right read, the right move.
But the individual delivers it. Four team spirit.
team spirit. Holding that Molly made every single bit of difference for Zontics there.
They're about to just run him down in a three on one with no support. Massive to hold onto
that incendiary late in the round and put it to use. That is an unlikely entry to the
CT side here for spirit. In what is a justifiable call to rotate away into a weak B bomb site.
come Furia keep that cool
We'll start with the pistols.
I keep it left wondering, you know, when are you going to get a bit of a pace change?
inferior
This could be a good candidate for that round you're coming into it with a little bit less to work with you
Don't have the ability to go for any of his draw out fakes trying to misdirect spirit
You've just got a hit hard and kind of steamroll snowball from then on in looking like the long bush long
I know you tell the support in this magic skill only gets out with one
All the time in for magics
Oh, shero lines of up though, double!
Put a Uri on his last legs, 4v3, time to set back up!
Time for Fury to mull it over, because what can they do in this position?
It might just be back around the world.
It's a case again where they get the reaction they want from Team Spirit.
And so once more, they're going into this B site with just one man in defense.
Now Zontik is able to multi-kill this again. It's gonna make B feel like it's closed
They're asking a lot of him once more
And he spent months on the bench waiting to get called back up to play to rejoin this spirit lineup
And once again they come knocking for Zontik this time they get passed in with ease
is three on three now, bomb club for Furia and a decision to make a 14 spirit.
Do they want to give this retaker goals?
No Kedlar on two players of Furia right now.
These body shots are going to tear Furia apart, put their aim to the sky.
They have to be pinpoint.
They have to be precise.
Messy spray from Cacerato.
Molotov with his back covered, but they're all coming in and no one can connect.
Cacerato, a dead man walking.
Spirit walking over the line.
Game time enough, you're starting to feel like you're losing that cross you had in the first
couple of rounds.
Spirit now making retakes happen, haven't been able to stop you in these side hits
till now.
You had the big multi-kill round, Fromzontics followed up now, a successful 3B3 retake.
no longer relying on those big heroic moments, getting it done as a team.
Oh, Fallen's forgotten his gun.
I don't realise that too late.
So out lower they go, Taneer on Cat with a great grenade.
And the open doc has caught before his AWP and that one AK
throwing forward, and they pick it back up, take it away from Furia.
This round is just disappearing.
In front of your very eyes, the eco, no interest for Furia.
You feel like Furia's best way into the seaside is to try and break the timing of Spirit's setup, right?
They start aggressive in the middle, for example, Don can share all of them together with Don covering the smoke.
Because Spirit trusts their utility, they trust their mollies onshore that are going to hold Furia back.
You think if Furia play another surprising timing, pop through the long smoke, pop through the short smoke,
they might catch Spirit in a weakened bomb site right now.
Every time Furia commit, Spirit know they're coming.
Even when it's these 3v1s on B, he gives Ontix the info, he's putting up decent hold right now.
Yeah, he's top of the entire server.
So Furia need to catch him by surprise.
I think it's one of the awkward feeling parts of this game for Furia is, you know, that
they're getting the reactions they want, they're getting Spirit out of position and these
side takes.
The thing that will change is Spirit now tying up the game, don't have to feel okay, and
that's Donk caught on the cross.
You know, the Molotov likes to attempt these midfights, that is a big player to have removed
early, and you're going to note the immediate reaction from Spirit.
They know that Furia like to go B when they've dealt with Donk, that's a dropping in that
smoke giving the allure that an extra player is crossed trying to use that
opener to misdirect your opponent somewhat.
I was hoping it would end there, but it's an ear only a fake.
Sheren drops in, there's not much you can do when that smoke comes down so back into
the bomb site.
Furia, I got the A-split fantastic grenade here from Tadia.
And a couple of nades later, B feeling a lot more tempting.
He's going to try and keep the pressure on, just a bit of UTL dropped out trying to cut
off the sight line out towards Shaw, but Taneer doesn't believe it, he doesn't believe
it for a second.
He's pushed up around that smoke confirming there's only one guy here, he's about to find
Cacerato and now they know the truth, they know where this is ending up, again it's on
six being asked to perform, his teammates aren't with him, teammates aren't there, and so he's
Split through middle, Fury appeased it all together.
Just don't give anything away.
Oh, like this.
And give Spirit a reason to go for this.
That one kill handed over.
Molodoi down and lower, caught on the island.
Spirit once again, have to weigh up.
Do they want to attempt the three on three?
Well, they have to.
They've got money.
It's enticing.
Going to give it a look in.
Going to see what you can get.
Uri hiding out here, back of plaque.
Got a lot on his plate, a lot of responsibilities.
Playing as teammates at the door, take first contact, and only now rearing his head.
This one's peering out very quickly, if Taneer can't get something done on the entry.
Time's so low, and time's the big problem, there's no winning this for Spirit.
Fury are letting them get it all the way into a tie game, but Refusioner can see that lead.
A glorious opener for Molledoy, and Fury do not waste that opportunity.
The key is the nade on the smoke there for Yuri, coming out of tunnels.
Ontix makes the right play, he gets aggressive in tunnels, he tries to take his 1v1 knowing Furia a heavy out on that mid to B move.
But Yuri breaks it open, gives the vision back to Furia, they find that B anchor for nothing.
And time after time punishing this B bombsite, Furia still maintaining round advantage.
You do not see Donk picked on the cross like that every day.
Shura is sending. Yeah, pressure's far from gone.
Oh my god!
It's all like a teed up for instance.
It's all in at B, trying to charge down Zontecs.
This time, bit of distance between himself and the tunnels.
Big damage done early. Down to the pistol.
Desperately needs some help. Desperately needs support.
In come the cavalry!
We're meant to recover this!
Teneir's made it in deep, far deeper than anyone's ready for.
All the way out of the car, they clear him.
They can't deal with him.
And Teneir, just never letting up.
The rest of Spirit now charging through.
It gets real awkward. It gets real slow.
Oh, Fury, you tried to fool him.
That composure and no landing!
No one you're supposed to win!
Spirit are all over the site and Fury are just freeze.
How are they allowed the fights they won?
You can do it with two players in a car.
Let's the window player go first.
Spirit are begging for the fights.
They are forcing the fights.
And still, Fury are taking the round.
That's the first dunk with of the year.
Back turn, spraying out the door, misses his chance.
And that might cost you your half.
How did Furia pop it in that round?
It was such a unique round anyway.
You had so little to work with if you're a Furia,
you kind of can't believe it.
That's where you've just broken through, but you have.
And yeah, this is your chance now.
Does it really deliver on a solid tee half?
That's what I mean when I say you've got to catch him off guard.
Or I didn't necessarily think it would come in the form
rush because donkey is late he's playing extra safe after getting caught on the
cross. Furia catch him off guard.
Still get weird, could still get weird though these double long set up hard to get past
at the best of times. Fallen! He makes that look way too easy.
Every moment where you feel like Furia can't get a multi kill they somehow do.
Oh and this time's on 60. Moveable object at B while it's started moving.
see that out of position sees them on the cross and he knows what's
transpiring he knows what's going on you're too late to mop this one up in
lower tunnels oh don't die it's not worth it
how do I learn this lesson from the last round to a degree falling back but
still very much in the fight chase down we'll give them that three on three again
long and hot pursuit so it serve as a kill that gives away the promise of a
strong T side or does this entire spirit to play in sending them to their doom if
they come up short.
Kira wants his mistake.
Santic's looking.
Up close is Kasurato.
That Molly's gonna force a reaction.
Gets him back, gets him moving into the spray.
Kasurato wins it out.
You're not comfortable yet.
You're not feeling like the battle's over.
You're not feeling like it's done, and that's because
Gulk is there.
Out through the tunnels and out like a light.
There's no time.
All the kills for Dark, but none of their glory!
Furia are getting through, they are bad, they are bruised, they are high, and they are still winning these rounds!
They are bleeding, their blood is blinding spirits.
Their smoke used against them.
Kasterrata wins the Spraters on Tix.
And Furia win out the half, out worst case.
In the last three rounds of Furia, they have had one player survive, not each round total.
They have had one player survive in the last three rounds of play.
They've been broke in every single T-side round they've played on their way to this streak.
Bullying their PSY right now.
Donk site getting bullied.
Never did I think that was coming.
They don't avoid him.
They just take him out of the conversation.
Sharer walking in Molotoy, another pick!
Oh, you weren't expecting that!
Surprise, surprise!
Reaction out through the catwalk!
They've been ready every time they've come in for a player tucked in here,
later goose you saw don't get bested in that position once already magics how's
he gonna fare only arm of the MP9 it's a big ask tries to battle on forward has
support from the ramp and now things are getting a little strong alpha fury
they've got Kcerato out in no man's hand backstab from Fallon was meant to save
the day he only gets out with one you're battling from the deficit try to claw
back numbers you just can't regain control that's a 30 seconds
Molotov doesn't have time to be cautious, time to be considered, time to play this perfectly.
Gonna make a mad dash and Spirit just arm budging.
15 seconds for Molotov to do the impossible and he's shut down.
Spirit, it's something. One solitary round at the end of the half, breaking that streak from an in-form furia.
Dust two, still up for debate.
I
I
Furia started strong on Dust2, bit of resistance in here from Spirit, it's left him with something
to go on, something to play for as they look to try and make this a three map semi-final.
Placement in those finals, chance of the oldest trophy in Counter-Strike for the victor of
this series.
The Furia have it in them to close it here and now.
Every stat has been tracturous here for Team Spirit.
Nades continue for Furia. Block along, focus on the short.
Fallen pushed off, Spirit come running through.
Oh, Fulton Mowen ammo still gets out with one, you kind of, that's not a good place to be.
And the backstab, the case of Ato.
Oh, but fulls a pass, still good for one.
It's Shiro toying with them on a smoke push that holds the promise of ending this pistol round.
Aggressive in their face, that's the style adopted from the wide go for Team Spirit.
Four out of four pistols in this series for Team Spirit, still down at the start of the second half.
They lost to the four-spy at the Dornham Rage, first time in this tournament.
They cannot afford to fall for it here.
Clean conversion paves the way to a strong T side for Team Spirits.
Team's bested you with a force once already but this time the job is so much harder.
It's only Yuri with a 5-7 at this B site.
He'll get his and that will leave you interested in giving this one a go.
Utah's starting to line its way in towards B and should provide the cover for the push.
The lead is nice! Now you've got yourselves an advantage to play with!
Urkha is far away and so Spirit don't want to commit, they don't want to walk in to what could be a chaotic B-bombsite if Furia rush through this smoke, they take their time.
Reisman comes in, Furia responds, they look to add chaos to the mix.
Flash play to set this up, trying to plug in the numbers, but Teneir don'ts got to have the cover, they run down the plotter.
Don't come with stand-in, K-Serato!
Now up for the clutch and they know about Magix, they know where he was.
He's got the info, got the read.
And for the new captain of Spirit, this clutch carries a heavy burden.
Gonna stop a calm Cesarato on his way to tear up Junior for success.
And there's no stopping him with the form he's been in here in Krakow.
Brazil's best brings them the break.
Another force by victory, the only team to do it at this tournament to Team Spirit.
Converting every single time, Furia say not today.
And that's despite a dunk triple kill through smoke.
Kcerato pumped up because that changes everything here for Furia.
It's not their CT comeback. They continue in the league.
And it's just such a treat to see a player that you knew was always mechanically gifted.
Always have what it took. The best in Brazil for the longest time.
You felt like this guy was wasting his best years, but this version of Fiora, the run they went on in 2025,
what they might be about to do in 2026, it's all very exciting.
Playout towards short, they're ahead of the timing on this one, you're kind of really
going to lock in because they are closing the distance and they're closing it fast.
Smoke deployed just to try and slow the roll.
Let's him be a nuisance a little bit later on his timing, on his say so.
Donk, AK has to save it again.
Now you're towards short.
Donk will have a shooting gallery, lots of targets, lots of heads to tap at, lots of
chances to drive this one home and a convincing shutdown of that retake this
one's off to a wild start we're going back and forth to open up the second
half of Dust2. Whatever it takes in for spirit that's their goal that's their
mantra whatever rounds they need to win a forced by a right back in throws
fury a thorough loop and suddenly the comfort the case or auto just provided
gets stripped down from underneath you.
Deagle spam.
And a quick pop. And those have felt like the best rounds in this map for both teams.
Just explosive entries through smokes into sites.
Catching their opponents off guard.
If you like quick pushes, I gotta play a few to watch in this round.
Molly Dui all the way up in the top mid on the SMG.
Got support. Shiro will play through this smoke.
And they'll crunch on that top mid-play, tap Byzantics down in lower, and this force is brushed aside with ease.
5v2, and the defense split up. There should be no giving this one away if you're spirit.
And there's a game brewing after all. Wasn't ready to race Spirit off onto a T side of dust.
And that force bite felt like it was enough here for Furia to rock the boat.
It's in here, cleans up.
And Yuri looks to save as Team Spirit making an even game.
And Spirit getting the lead for the first time in this map.
And they're already hunting here.
I like this move from Magix, getting ahead of this, trying to play to stop this save.
Not doing it in the most aggressive way, but if Fury brings the gun to him, who's he to argue?
Wait for his teammate to join him, they really want to remove this one AK, the one that eludes
that Fury are hoping to part ways with on this round, and you can't deal with Donk there in the hunt.
Save denied and a tie game. As an eco elumes over Fury, they might be about to concede this lead
they fought so hard for and wooden the flash we got champions on both sides of
the stage
Hmm!
Fury of Fully Co.
Spirit's lead destined.
Fighting from behind the entire time of Dust 2.
That's kind of the first notable change, right?
It's been a series in which Spirit have always been the guys playing catch-up.
Always the ones lagging slightly behind.
That kept up even into overtime map one.
And so finally...
He's been jumping into spawn to hunt these exit kills.
He just wants them out of here.
This hasn't really been a map dominated by either orb just yet.
Molotoway had a couple of good shots on the cross, had that one re-found off, they were
able to turn it into a win, but other than that, it's not really been an Orpah's game.
Well, both Orps get to don them here in this first gum round, so we're going to be looking
on seeing who levels up first, who's the first Orp to really take control over Dust2.
I'm heavy into the B hold and I mean they've got faith in Moledoy with the AWP on the other
end of the map.
This decision is big.
They see that lurk smoke and they instantly go pushing.
now confirmed it's not this B-Play this is a ruse they're giving forward all the
info he needs to call them into a winner here
To be chaotic in T'Nier, Finty, Kindar they still don't need to make a right kick
but the bomb might go back into the stack double lower surprise surprise
Kcerato can survive they block him with a molotov mid to B is open
T'Nier comes in for the clutch and he flushes out Kcerato from tunnels
this round's heating up Spirit have got the bombclot
It was this duo that really blew our minds, winning out a 2v5 back on map 1,
Fallen and Molledoy, but they're having very different games here on Dust2.
It's around where if you go for it, you come up short, you've really given away this lead,
you've let spirit make a mad dash towards the finish line.
You're thinking about all of that as you move in closer, you want to tango, you want to give this
one a try. Molley is going to displace the nearer of the car, forces him in the open, a missed shot,
and has fallen, tries to move in and punish, that's when he's caught in the crossfire.
Spirit see this one through, they get on a 10, they break the money of Furia.
They finally find themselves in the lead and they're looking to do good with it.
Oh, Moridoi even dies, he doesn't even get away with that AWP.
Low health, Upcat can't survive. Going for that one extra kill, that one bit of punish,
does more damage to him than spirit. They have a two-round lead and the money
advantage it's fury a timeout to figure out how the hell they can win this
round. You could argue it shouldn't be a buy not to any meaningful degree. Maybe a
hero gun. Right now this feels destined for a third as spirit slowly but
steadily walking the walk back into this T-side.
Yeah, only one round for Furio in this whole second half, so that lead they were able to
build early on the back of their T-side campaign hasn't really come to matter.
The one round they won was that forced by in the second, and they're hoping they can
channel that energy twice over as they will put money into this round.
Furia, this is a problem. Even the idea that you could be coming through at the end of this series is a scary prospect.
It's a map that Spira haven't played on land this year. Furia have run it twice here at Krakow.
They don't know what they're up against in this new look spirit.
And so the odds flip back. If Spira take their map.
There's a good tags from all the way down in middle. Only matters if you can finish them off.
You're really hoping for an a plate stack on this side of the map for furia. I got bad news
What's Yuri supposed to do
Don't give magics enough to fake, enough to keep this stack in place, but Uri, it's
a multi-uritane.
It comes down to just Uri, you know, one guy up against the entire EF Spirit Magic, just
keeping the attention on the wrong end of the map, and Uri, this is not around, he's
supposed to thrive in.
It's a tall task, what lays in front of him here, four players out through the tunnels
And he takes that first chance to dip
You know you've done some light damage onto team spirit, but you are out of position
You don't have the util to pull this one off
You might just have to hope that you can find success with this force by in the next round
That goal changes for furious just get guns out of this if you can trap spirit in the bombsite try and take some rifles
That's a huge victory in and of itself with spirited
punching the numbers
Closer and closer to closing this map, Molodoy a dead man.
The safer exit through middle now. Oh, Shirou's risking this orb.
I think Shirou might die.
Shirou, make sure that there are weapons to retrieve here.
get damaged into the close. A punishing hunt after all. You get out with an AWP, you get
out with an AK. Something to look forward to here in the next.
It's the only proper chance you've got left if you want to stop them.
I remember a casual flick.
Shiro's barely been attempting these, but connects that one there on a ureter.
Audacious play for Molodoy.
These are the moves that he's known for, this aggressive style.
Plays it in towards lower, he's squaring off against Donk.
Thinks better of it with the Molly coming out.
It's a good Utilda to deny Molodoy that opening move.
from both sides, respect from Donk to get the util in to know what he could be up against in
Molodoy. Respecting Donk all the same.
Looking to flash later in the round. Molodoy, knowing this B site has been abused
on both halves. And it will be once again, so his orb in the right place,
lurksmoke, it makes it very uncomfortable though. Could come out on either side.
What we're trying to look over scary almost caught jumping
So reposition forced
Spirit doing the dance throwing you till but it's all gonna culminate just a bee explosion
There's no third rotation. There is no support. There is no one coming to save you
If you're you keep telling yourselves, there's got to be more layers to it than this
They can't just end the game with these continual be hits, but that is what they're being dealt again
Molotov, he caught by the mid-lurk.
Cover wasn't there, they closed the distance and they sandwiched his B site.
Fury move in the middle, but it's corrupted. Magic sits here.
Atop his perch, covering from the window, shutting down these routes to retake.
Just see the impatience from Odor. He's trying to do too much. He's peeking, he's jumping, he's checking, he's nading, he's doing everything.
But all of the meantime, there's a lurker coming up close mid.
that left side smoke lets him sneak through the door and Yuri does not have
the cover it's an ugly round for Furia because wherever they gamble spirit go
the other way
you know how to say that you beat Furia who had been in terrifying form he did
it all with just these relentless b-hits, never backing down. Magic's proven to be a
very stubborn captain.
Three b-plants in a row here for Team Spirit, and that's a match point, and that point rather locked in.
Fury again another buy, but it's not the weapons that has let them down in this half.
It is the simplicity, the brutality of Team Spirit's T-side on Dust2, feeling right at home.
And so now you finally made the concession, you finally play an extra player over towards
B, and what happens?
Shiro goes for the long pig.
Had the spawn set up for that, you can go fed to the AWP.
Feels meant to be here for spirits.
Uri Aran's just competing now to try and save themselves from this horrifying scoreline,
but they've got to do it from the back foot of man down.
from the rest of this series, Fallen has really struggled at getting a solid read on what Spirit are trying to do in these rounds.
8-6 this was for Furia, and it was the Reforce for Spirit to embark upon this streak.
One final push to the final map.
Although he tries to stop it but it's a B hit again.
They come and hear the footsteps, they hear the charge, they hear this big push, all the way through the smokes, all the way through the tunnels, it's chaotic, it's all over the place.
Molodoy, he's got a bunch of low players in front of him, but a catch on that Molly, he can't peek out through the window now.
forced into the fire and playing it in, shot down, fury are getting golfed in the fire,
in the chaos of spirit. Unable to best them, unable to quench their thirst for a final
placing here and now, full and left in what should be an unwinnable clutch. Spirit just
the kill away from leaving it wide open and now going the distance. The dragon hits hard,
collects itself in time, fought us too, and now it's all in the air. Nuke is the final
battleground. That's where we find our finalist. What's it going to be?
have torn up the script in this series. They've shaken the boats.
They're delivered forced by victories to spirit, but pistols all the same.
Spirit hold every single one in this series so far.
Slap out towards the yard and you'll take a one-for-one trade on Donk to start your pistol.
Yari gonna creep up here. Thinks he's got some room out towards Hell.
Well that's not the case, Zontics has the spot but the rest of the gang are all down
at lower.
Hanging on Uri's every word.
He's pouncing out, getting past Zontics.
Is he ready for a second player over here at Ramp?
Decides he's not even needed, Shiro doesn't know it, but his time's being wasted here,
chasing Ghosts.
As Uri is up and left completely, they've got to move on down.
Prepare for the three on three in front of them.
As this B site has long been taken, that bomb taken away.
You've got to get a move on, Spirit.
Charging out the ramp, damage done.
Fury late, but right on time as Molotoy collects two more kills from the window to near.
No chance as Fury are find the pistol.
They break through for their first time in this series.
And Spirit get caught off guard, Zontik's expecting some respect.
There's one thing we've learned from Fury, it's don't underestimate their pace.
Spira may have thrown it back in their face with a hyper-aggressive dust 2 t-side
And be hits the rival Fallon's
But this third map is undecided this third map
Is a guessing game?
You know one of the things we've been talking about in this series was that matchup
Bolladoy in Kazakhstan versus team Spira again a play in front of the home crowd denied
It was a series where he fell off hard and we've been saying you know
This is kind of a chance for him to show how far he's come in the nine months since these teams last went head-to-head
Well had that for for the major also the one versus spirit in Astana
This would be the perfect time been to come through with his best map yet
Into the stack and they get out barely bruce just grenades that do damage
Fury get two kills to the good
They have no right being in a five on three right now
the space outside, even without the kill, Spirit shrinking into their seats in this four-spire.
Yeah, and he was just hoping it ends on B, and I think right now, Spirit are realizing
that's not the case, Teneir's even leaving on this push-up through secret.
He's really got his work cut out for him.
They know you're Kindar's lurking out here in Garage, but no, he's only half the battle.
Even now in a 5B2 Furia and not jumping the gun, they've got Heaven control, they've
on outside rather they don't have having control they're looking to change that
you kind of gonna try and move in sure has been set up here throughout the
entire round and they are giving you kind of all the time he needs just to
roll out the red carpet for this a play and there it is don't confine to lower
up. Here we have put that bomb right down.
Talking about Spirit looking for their third attempt at the trophy.
Talking about Donk's record, 1.7 rating across the event to find his victory back in
20-24
Still made it to the final 25 put up a 1.41. He enters this semi with a better rating than last year
This is a dog who is hungry for revenge, he's not thinking about furia
He's thinking about that trophy
As we've seen across the semi-final, Furia, no team to underestimate, they brought the
heat to spirit in this game, and now with their first pistol and lead of the half, anything's
possible.
Zeus on Shiro, we see ya.
Oh Molly, gets him out of position.
It's not a case of just doing it low and slow for Furia.
Once again, using your Kindar as the aggro piece, working out in the arty, just even then,
He's just even then holding onto the secret controller.
This kid's that long on an upper hand.
You'd expect them to go ramp, right? They have your kinder down secret.
This might just be an execute on upper to fake out the play before they go down lower.
Shiro tries to dodge the nades, again burned out of position.
Furia uncertain, do walk out ramp.
Boost here as well, three players in at the ramp room.
Don't good for one, but the moment you see him, you try and leave.
Put a bit of distance between yourself and the trigger man.
Oh, there's a Zeus kill for Shiro!
Surely not.
I don't think the alarm bells are ringing just yet.
Yuri's got cover.
It's a Furia, they will get those conversions, they're off to a hot start.
Yeah, excuse me, they did convert the first pistol back on Dust 2 on T side, it was a 3-0
lead as well, the spirits still got into their gun round quickly, so expecting more of that
here.
All power for Shiro on the CT side.
Shiro Solo's round.
Heavy on the setup.
up the set up. Don't allowing the silent cross. That's not sneaky fallen. First steps
Punished and Zontics rotates lower. Spirit, mechanical here, robotic. Filling the gaps, taking back new space.
He's been trying to set a very different tone on this T-Side to any other in this series thus far.
Not jumping the gun, not trying to move too quickly, you don't want to feel like this
third map disappeared in an instant.
Eventually, Fury do have to make their move and it's an exact into the top site, you can
now ready to run into Ferris, ready to come up through the vent.
Caught on the crossing in, a donk, will find a dink and one kill, is that going to be enough
to near providing even more resistance but the A site now starts to crumble.
Moledoy and Yuri find their way into a post-plan.
Sontics is the tricky task of having a finagle a way up through the vents.
No one watching this, he will have room, will have a chance to play.
They're on the clock.
Shiro's gonna be lightning fast here on the creep out through...
Ever! Oh boy!
Deletes Yuri on the flick down. Molodoy now going to be even quicker, even faster.
Molodoy feeling the pressure. Shirro drops in. Can't finish his meal!
Yuri muster called low and it almost leaves Molodoy without the round.
50 health, clock will do it. Three kills for Molodoy, all while he eats the tag.
The margin for error so slim.
Furia team that like to show bow, they like to soak in the moment,
but there is none of that at the end of that.
Highly important 1v2 clutch.
The job has just begun.
You cannot get ahead of yourselves.
It's something that even thinking back to some of the core members
at the heart of Furia, your Quesaratos, your Uris,
you think back to some of the swings and misses they've had over the years.
The one that really stuck out was always there.
Okay, so winning in Rio, right? Feeling like they've done the hard part, they focused too
much on the idea that the win was right there, only for it to all get away from them. These
are lessons you've had to learn over the years. You can't let your foot off the gas, and so
they will stay locked in. They still have a lot more to do, but that's the first step
in the right direction here for Furia.
A6 lead on Dust2, and then another round to speak of.
Curia.
Not gonna get ahead of themselves.
4-0, broken force by Backing.
Still 3-M4s here for Spirit.
Still a very threatening round.
Not in a powerful position.
He's again to make that cross.
No one strikes.
Double lower. Curia.
Might just meet them there.
Zontics isn't backing down here decides to hang around and try and fight for the
space at ramp. The Kindars found Donk in the downtime just a clean
execution here now in the yard. Backstab for Zontics. He's gonna serve to sweeten
the deal here. Spirit is still in with the chance and they tell him to fight
forward. Keep going. Let's really take this space. Well they're gonna go right in a
molotov with a missed shot. Zontics rings out for the third. Fallen hit the
While it hit the smoke just has to drop into this B site that ramp climbing back up gives root for fallen
But he wants to let you came to work
Buying time you can go with a free kill magic looking nowhere
You've lost the brawn, but you still have the brains in high supply with this duo left in the 2v4
He called a bluff and stick this bomb. Oh my fall and set them up
It's these two with the reeds of the game. These are the guys that
Think big pitch your stuff for furia to be a shocking 2v4 25 to pull out of nowhere
They're set up, fallen in a powerful post plant.
Spirit might be crossing in, but they've got a lot to contend with here.
Fallen striking one from Natale early in this retake.
Molly's making him uncomfortable.
Gets the fight out of fallen.
It's your kinder they're not ready for.
Teneir, oh, can you feel the nerve setting in?
Your kinder taking it, and taking it all.
Another clutch going the way of fury.
They keep racking them up!
Four frags for Yikindal, 1v2, 2v4, back against the wall, and Furia just keep putting on rounds.
They don't know when to quit.
They won't get ahead of themselves.
Will they let Spirit back in?
Just easy stuff there for the captain at his right hand man.
You can go and fall and they are the brains behind this team and they get to show it in
that round.
Hell maybe they are the brawn at least some time sure.
Fouling Silent on Dust2 was fallen and even Molodoy but that Mirage they wouldn't have
won without fallen popping off on the B site.
We've had Furia in these winning positions many a time over the series, every time in fact.
But they've always managed to give Spirit something to hold onto, some leeway.
If in map 3 you're able to deny that right to Spirit, if you're able to make this a clean finish on the half,
run through with a strong T-side, that is going to leave you in such a good place.
6-2 lead and a 4-1 lead in both T-side starts.
And you've got them in this vulnerable position, every round they're losing is hitting like a 2-for-1.
There's no strong round to make a case for saving in yet.
You want to give everything a go because you're feeling a little desperate.
How long can Furia keep this type of pressure on Team Spirit?
This is sneaky. They've managed one player down every time when they've walked outside.
This time they go for 4 and with fake being thrown on this top site,
Spirit aren't even thinking about what lies below right now.
What lies below is the round and Furia are just taking it.
If the bomb goes down right now, Spirit have a difficult question to answer.
Kitless retake with Donk found by Molodoy.
This is a waste of time outside.
Spirit might have already lost the roundup position alone.
And so they have.
Furia call the shots and they call rings around Spirit.
Early conditioning of one player taking secret.
Now turns into a round off the back of it.
Furia thinking the long game right now.
Yeah, big picture, you know, Fallon is really building up one hell of a plan.
He knows the right now spirit of Doubbing everything.
I mean, even if you hit tab, you look at the scoreboard,
you see Magic's off to a really slow start individually.
There's a lot of moving parts here on CT Nuke.
And you know if you throw enough misdirection in
Do enough of this early conditioning you're only making life easier for yourself down the stretch
In what spirit doubting themselves you want them doubting every move is that one play down secret is that multiple are they faking?
Is this an a hit or are they popping ramp? Where do we put our opera so many questions for spirit to answer?
It's not even a one-man job. Halley comes in taking his full time out for himself
2 time out to use my spirit and just 6 rounds of play, it's not going to plan.
It would have felt almost expected for Furia to shrink up in this third map after getting
blown out of their second half of gust 2.
7 rounds in a row to close it from team spirit.
about to find their 7th straight back.
You're intrigued to see, you know, what kind of influence that timeout's gonna have on Square,
but I think you're equally as intrigued to see how Fallen tries to change the game up on the back of it.
It's hard to call for Magix, I think Donk's going to have to be very local in a game like
this, right?
He's the one tasked with the info outside, he's being given utility, he's breaking the
smokes, he's trying to keep information for spirits, still they have to rotate to me down.
All in the meantime, Magix's top heart just holding.
How much can one man do from this position?
How can you call the shots with this little input or information?
It's a team effort right now.
And in the game that has been, or at least felt like it's been about this secret control, having a kindar slip down there, it's another round where they tried to tee that up as a possibility, but that is not what Fury are doing.
It still has to be the top hit. You can't fake out ramp right now. It's too late in the round, you have no control.
Here's the hit. Right in a dunk who takes first contact. Now you know he's here.
You know the big threat is right in front of you in Donk.
Oh, Donk, he's not letting them in!
Door slammed shut!
As Donk commands respect on this top site,
Molodeuil taking a couple with him.
But the door is firmly shut.
Finally, Spirit get on the board, it takes them seven rounds on this third map.
And it's Donk to get them there with the 4K.
Finally I get to play he says. Finally they push my side.
She's been getting maneuvered around, getting locked out.
But a few years ago for that top hit, they learned a lesson. Timeout call by Singh.
And Donkis is such an anomaly.
Been waiting all game to play, been cold, been out of commission.
They finally are in his crosshairs.
He finds four perfect headshots.
just feel like the most consistent player Counter-Strike has ever seen. When he's asked
to perform, does he ever let him down?
We're leaving to see if he can still do it. Because you know, you've been used to having
some great times at this tournament since Don joined yet to miss a final.
Even though they get there first, it's still the beginning of a CT comeback that's much needed
here for Spirit. Job is so far from over. You know the Furious still have more ideas.
That was the attempt at the pace change, a misdirection, trying to continue building across
all that conditioning you've done in the yard, stopped by individual brilliance
from spirit. Oh that is good! No it's not. Oh, T's Donk up for the opening. I'm
fallen, up next right into Shiro, waiting with baited breath down in secret. It's a
five on three. Oh is that Team Flash gonna dig an early grade for Furia? Donk backs
It's up into Main and repeats at the right time.
They collapse on outside.
A team flash that kills your kinder
in a heads up duel versus Donk
and you've just let this guy warm up.
You let Donk break into the game.
And will it be another case of this strong lead
at the start of the map for Furia,
slipping through their fingers?
And you're going to shift your focus here from the runaway first half to just trying
to stem the bleeding now.
The last thing, the absolute last thing you want is a spirit to embark on a streak of
their own.
Nightmare scoreline is 6-0.
And it's still very much a possibility.
Back-to-back multi-kill rounds from Donk.
Fury is starting to run low on money.
When we see pace changes, fewer have been calculated.
Using these smokes.
Taking that time.
They keep their time.
Surely you want to try and test Zontik's over the wards ramp.
You've really exploited us.
Far and there's the push out of your kinder.
Donk's been causing you so many problems out in the yard, out in this top site.
Screw it, go somewhere else. Don't even fight the guy.
And now they've got the room down into Loa.
It's a near one step ahead. Strong position here.
We'll get one for free.
Next one's going to cost him though. Now they know where he is.
There's the support. It's way on down.
Donk gets tapped out from the range.
And as you rotate in, you go right into your kinder!
Magix is yet to get a kill in this third map.
This would be one hell of a way to get the ball rolling.
He would have won it.
Plays through.
Your kinder never takes his eyes off that smoke!
Wise to their tricks!
And aware of their desperation, he shuts down
The 1v3 attempt from Magix never gets going never get like you're feeling the game when you're starting like this a
1v3 where they just ice you out they outweigh you
They force your move
Furia punishing right now trading out donkey this round
It's all building
into a beautiful opening half, donk again, put that under threat.
Aggression from him, as soon as you see him in the feed, everyone tenses up a little.
They know that he's right here, ready to scrap out in the yard, donk battling forward and fall and will best him.
Nearly the spot here for Kcerato, catches his one.
Now playing it forward, drop down into the site here, Magic steals himself away, gets his first kill of the game thus far.
In defensive A, Zontics hits the holy grail of timings on this push out of the
yard, he's in behind Fallen. He's attended, as he walked past, he doesn't look at his shoulders.
Zontics has gone right by him. They don't know that Fallen's here, but likewise, you're not
considering a backstab through the lobby. Timings everything now. How quickly does
Molodoy play if he's waiting too long? This backstab will be there to shut him down.
This is the round. Molotoy holding his flank.
It's on to it shifting in.
No way.
This flank was meant to save you,
but instead it's giving them a way in.
Fallen and Molotoy, another man, disadvantage.
The next try to deliver in.
It all slows down now.
Ready, you go.
Drop down the bend.
Fallen gets left behind.
He can take one with him, it's teed up for Molodoy. Pryor has to come through, Shiro can't stop it.
He can only contain Molodoy on the site. Fallen follows up, 2v3 building, Fallen and Molodoy,
student and master, and they've outmoved Shiro. He can't find Molodoy, thinks he's still stuck at the site.
Molodoy got out, Molodoy crept out. Shiro won't believe this.
Shiro can't believe this, he's still so determined, he's gonna be nearby.
Molodoy waiting, and they've got this clutch right there.
ready for the taking.
Shiro the miss, and that will cost ya.
Insult to injury.
It's the master class every time you see these two
into the end, you know they're good for something.
Molodoy, the next generation of fallen,
smiling on as he knows he made the right choice
in picking this kid up.
And it's stress for spirit, it's always stress.
But this is feeling more insurmountable than ever,
that inescapable feeling that you've been trumped time after time, disadvantage after
disadvantage. 8-2 lead now. Donk dead again. Molodoy butches him. Both maps so far head
to head in his favor and the third shorty continues. Shiros flick a miss, you're
kind of tracking him down.
The Molotoy lets him go to him. Wait, wait, strike! A second shot connects. This is
the growth of this player. This is how quickly he was able to rise through the
rankings at Counter-Strike. Molodoy getting to show that all in a decisive
map three that's what this is building awards.
Bobby Crunch, Shirah succeeds. There's one more backdoor they're not ready.
You just wouldn't expect this. Second player lying away, sure Shirah gets out
with even more, but Kisaraho knows he's got the round right there.
And Zontics is out of position as long as you don't drop down the vent, this one's safe.
And you've got no reason to do so, your kindar controlling Heaven has the spot on Zontics,
making a desperate move and that's all you're left with if you spare these desperate clings
and wins that just aren't coming through. It is all Furia.
We want him all the way to take this series personally.
We wanted him to have it out for spirit in this semi-final.
Remember you didn't care about winning in his home country.
Well, he's going to make you hate being on this stage.
A spirit who have fond memories of this championship.
Who have beef with vitality.
of a final vengeance to their own they may never get to face their foe team
furia taking it again nine rounds yard fight don't go too for the swing
there's still a response another 5v3 with hot trades fury oppress ahead they
punish magic is out of it man that's the awkward move gives away the advantage
and now furia they really might put a bow on this half with yet another 3v5
Spirit don't even know where this is ending up. They are lost!
Donk is the only one killing anything.
And even then, it's not enough. Mordor is 17 and 4. The kid has their number.
Spirit being shoot off the stage.
Oh, crazy fight for Zontik's-
Oh, no, no, no!
Zontik's trying to give them a glimmer.
Some faint little ray of light at the end of the tunnel,
and they will get past the kinder,
the most unlikely of rounds.
And it's gonna leave them with next to nothing.
Three at the end of this first half.
Fury are right there.
The finals are right in front of them.
Spirit, will this do it? Can Donk level up? Or are Furia locking in finals right here, right now?
A team that barely made it out of the play in four years in a row at the bottom of the
tournament, they sit four rounds away from a grand final.
We heard it from them yesterday.
No round, no game, nothing is over till it's over.
You can never take your eyes off the prize.
You put yourself on a fast track to the finals if you win this round.
If you don't get it, it's an uphill battle all over again.
Flash out, ramp side forward, feeling some pressure.
Has to get away and can't put enough distance between himself and Team Spirit.
Rotate, hastily assemble, and a quick to get cut down.
in a commanding position here, 5v2.
Donkis has no way for this to get out of control.
Donkis has not had enough. He is never giving up.
He is not going down without a fight.
The one player putting up resistance in this third map for Team Spirit,
the one ray of light, matching Molotov's kill counts.
While no one on his team breaks double digits,
Donk says there is more to do. A pistol round for Team Spirit.
I saw here on the top site and that is where the stack is right now for Furia.
It's only pistols.
I should never get too nervous, not with all these Mk10s jumping at the bit to try and
leave the charge on this push.
It's the Utah to signal the attack.
First man in is dunked, first to fall as well.
Mike Ten's trying to make up for it and they will gain some space back.
Left down to this 1v2, it gets way closer than you were ready for.
The spirit will survive the night, they get through that round.
And now within touching distance of Furia comes the first buy, Bolognaik brings that
AWP into the action from the word go.
Risky against Mac Tens, but with the game he's been having you cannot doubt it.
You cannot doubt it, or him.
runner for Furia putting his best foot forward eye on the scope outside spirit
don't smoke comes in late
Aldoie blocked and we'll see what Furia's protocol has in store for them spot on
the jump there don't got that info second wall thrown on the fly allows
How's Doctor Crossdown been?
How do I see multiple players make it to secrets?
That must be dealt with. Furia can't ignore this problem.
Artery cut open. B site.
Fallen's the first responder, but...
Oh, it gets the spot off on players moving in through secret, at least.
No Nades and no Kits, it doesn't stop this B here, it's going to go very wrong.
Spirit trying to give Fury a bit of a taste of their own medicine with the instant B aggression
and still shy on the rotates of Fury here, so yeah Fallen's got to provide, not enough
for him to get out of this round with nothing, even one leaves you guessing, it's a bit of
damage done there onto Teneir, but just the one for one from the captain.
Molotoy arrives and that Nade wrecks him. This one might be over before it even begins.
And so another round on the tally for Team Spirits.
Furia let this one slip on by. It doesn't feel right. The conditions aren't there.
But in this save, not even that's a guarantee.
No one had not attempted a round, only to still lose everything!
And that's exactly what Zontix does to him!
Pinpoint from Zontics, have you ever seen him one tap but punishes four players of
Furia on an attempt to the save and if that doesn't fire you up nothing will
Spirit have just punished Furia to the end degree. Denying not only the attempt
to the around but the attempt of the follow-up. They have nothing. These
kills from Zontics have just won you two rounds back-to-back that's how
you're feeling. Even Donk's impressed. What a time for Zontics to come up with a huge
multi-kill. Shiro 4K in the second round stopping the USPs. Zontics 4K stopping the save. This
was a team spirit that had no one performing but Donk just minutes ago and now reignited.
Are you nervous yet?
And Donk, as did your kinder, quick crossdown secret.
They put their best man on the job.
And he's just a nightguard here, just a watchman.
Making sure no matter what fury you do, it doesn't come down outside.
Denying information.
Rammstack.
Spirit Goat running.
Oh, and a molotov if any of these pistols first kill belongs to Fallen, that will bait them into Molotov.
Who's unclear for a moment with another player facing from Hell.
All the less reason to check he's missed the spray.
And Teneir with that turn around, the ace up their sleeve, the last trick of Furia here in this pistol.
It's stripped away from them.
There should be no surprise to Fury. I don't think they'll go flying down the vent because Donk has had this the entire round
Fury are fainting a save as they go hunting for guns shiro here to stop that
They line up instead
And so fury again get out with nothing and spirit they walk the wall
step-by-step closer and closer down that stage period managed to find six rounds
in a row to start their T side campaign spirit are already over halfway to
complete in the same
All the way up again, this time with armor.
Spirit had no answer for the smokes outside, they could not break them all the time, he
rarely even found kills from that.
His fury just as unfortunate.
Spirit already threw a double wall last round, likely to do it again.
You can see Spirit are in no hurry, they let Furia burn their utility.
Before they lay up the second volley, Smokes come out from Spawn, Ragex gives them the
second roll, it's a ruse.
The catch for Kcerato. Molotov there to play in tandem with him. Advantage briefly, now
residing with Furia. You found your way to a 4 on 3. First time you've been in this
position yet on the CT side. You've got to convert this one. You dealt with the heavy
hitter. You dealt with the big man. Donk out of the pitcher. And now Zontik's followed
up onto as well. Magix only has two kills at this entire third map. It's him and Shiro
left it a very unlikely to be for everything getting punished all around the map
the magics now suddenly so alone Yuri closes in and deals with him
i mean so streak broken foreign arrow forgotten about as furia lock in double digits
This Cacerata is such a hero in that round, the way he tucks in into main, they were going
for the main pop with the second wall of smokes, they even hide flash from silo, it doesn't
do anything, Cacerata completely avoids it.
Perhaps the split into main takes down Donk as the first man in.
Oh, no!
Brutalized by that U-Tilted near Bear leaving alive in this round.
Very fortunate to make it all the way down here, but now you're trapped in lower with
Molotoy in the orb covering you.
Elf and Donk in the downtime and that's gonna get them out rampside. Suddenly Molotov is getting pincid here
They're taking the site behind him teammates on the way. It's him and Kcerato the two stars side by side
The shot
Never want to shy away from a fight as Molotov will go back for a second time around
Donk now dead would be a great time for Shiro to get involved get himself in the conversation this stop
Raring to get going will it ever get given the chance?
No idea where the other two are, the only thing you know about, the only position you're aware of is this Molotoway AWP, so everyone's nervous.
Time ticking down, miss for Shiro, and now they're closing in, Furia have to make that move.
Another miss, Kasurato closes in, the site's starting to shrink, you're running out of places to hide!
Shiro can't afford these misses!
Defeuze held! If furious, stand it away!
In broad daylight, Shirou shuts his eyes.
Not a single connection when it counts, and Spirit needed him.
A sickening round to lose, down the stretch, on the search for a comeback here for Spirit.
Shiro Prime, Shiro ready. Shiro misses. Fiora go back to the double orb.
The Molotoy Malty gets them there again. He is 22 and 9. Electric.
Is this gonna come down to a topside hit? Smoke's fake?
And Spirit ready to explode.
The kinder is clearing outside. He's priming his forces to be ready on this top hit.
Fury. Good connection up for the first spray. Won't follow through, but you've dealt with Donkey.
with Donkey Delbert, that first man in the space taken, the space created, the man that can do the impossible
is out of the round and now he's just about cleaning up the rest of them.
Teneir has made him hide enemy life, we're not the long-molded one, we're not gonna stop him.
And oh, you can feel it getting away from you. Listen, the final chance is this desperate buy
and it's all hinging on Shiro and Magix, chasing him down, miss shot, Shiro clutch and now he's cooking.
He still has yet to leave a mark, those whiffs, he doesn't want them to defy him!
There's the two best clutches in the server right now.
Reroute round the world all the way into Lois, Shiro will have room to work with here.
Kaserato's gonna arrive late to the party.
Huge advantage, Shiro.
Kaserato walks, he'll waste time, but Shiro's committed. It's clearable.
You're either remembered by those whiffs in the round prior,
Or you pick up this the most unlikely of 1v2's. What's it gonna be Shiro?
Hole map is quiet and if K-Sorato clears this one and go!
The final is right there, around the way and Shiro just walks in. He just steps into the crosshair.
It is not meant to be.
Furia forging their destiny, forcing that finale, five opportunities in a third
map to take down back-to-back finalists of Team Spirit.
And they have nothing to work with, they have nothing to lead on here. A couple of
AK's it's a classic spirit by and the normal circumstances you feel threatened
you feel nervous but this is a furrier in peak form ready to win right now
chance to send them home ringing out
and spirits stand at the finish line and not in the way they wanted this might
all be over they made the final here every time since dog joined the roster
And Furia might be about to change all of that.
The last charge of Don, can it falls apart?
You're breathing so much easier, five on three.
You've never had a better setting than to close this out right now.
playing to play offs to playing in the grand final. Furia it is right there
from Brazil to international. Stepping up when it matters 3v5 coming back.
It's a Molotov-assist. Furia all the way.
If you want a chance at the gold then you had to slay the dragon.
10 years on from Katowice 2016, fallen to the grand final, his young star of Molodoy
Providing them
Vitality got that target on their back
Can they keep the wall of glass form
Or will the cracks of last season
Continue to show
Let's place some counter strike
Big pick, something different for Maus.
Now pull her heavily by the loss of train. Let's see how this bears for them. T-side start.
And no rush as from the E-key.
Smoke lined up.
Loves this one out of his. Lobby centric.
Need to look for the topside.
Here they come.
No one occupies heaven. Lots of bodies on the site. Still good opening from the exertion.
He tries as hard as he might to break in, and I can't believe it's already over.
Let me someone who anchors that A-side better than Mezzi.
Every time they knock on that door, this man delivers exactly as he needs to, and that's a pistol.
Vitality, it is... Go look at the setup!
Hey, this is a picture perfect, isn't it?
The shotting is down before it gets out of control whatsoever.
You don't get into the space, the site, you have no chance to plant that bomb,
and that is the way they want to keep things off.
Quite the run for Vitality so far here in Krakow.
They couldn't defend their titles.
4-spy, 4-mouses after plant.
They're going to head over to watch ramp.
Robson's passive.
Yeah, Robson in my place.
He just messes first.
He puts you in your place.
Robson's done the same.
Does go down to the Tech 9 and a retrievable M4.
Apex acknowledges the potential descent to be.
They haven't made it still available.
obviously throwing their bodies on the line for that one. So two for one.
Is it enough to put them in a position to get that bomb down?
I think you'd need more from Jimmy.
I think it's with Apex back side. Now that Flamesy's joined him as well.
They are essentially playing two-two.
So who takes contact first is Flamesy.
Speculative glances. Apex back to the side.
There are some questions to ask of this.
In May Waltz, two smokes. They can single door, double window, plenty of options.
Actually, they've got a third. They can actually smoke everything off.
That's exactly what they'll do.
Smokes rain into that bottom side.
Apex knows he's now first contact.
How are the players?
He's got sides turned.
No one looking out.
Their fives towards you.
But there's Jimmy.
That M4 puts a great use.
Oh, he's fine from Zairu.
How's he seen the head?
That changes the whole dynamic.
2v2 post plant.
You've got a different story.
Now Spinks is trying and fumbling his way back in through
way back in through the smoke. He's not checking it. Not fucking sand about Zywa on the Ramside
and he's punished for it.
It's been a clean sweep so far for Vitality. Only one with the map that got close was the
Vito Hygienx against Aurora. That play on Ancient. We've seen them with that move before.
That was against Furia. That was in Chengdu. And that is the final list that was already
locked in. None of them had a light effort, just two O's against BCG, 3D Max and Aurora.
They've kept their map pool under wraps. They've played before different and one of them is
their perma-ban.
Right.
Near the team playing Nuke so far in 2026.
Maybe this is the spice that Dupree learned about.
Dust will be on the next two. Orange maps, Dust 2, and Mirage up next.
We'll have to wait before Maus can really get things going.
This will be the eco.
But we do love a plan.
Dude, it looks like Brolin's got one.
Well, I was on Apex. He's one of these in-game leaders who plays the yard position.
You can see him tucked in.
Except that support of Zyward just holding this
Sliver gap.
So we could be smoked off in a moment.
Brolin may have a locker smoke lined up to deal with this.
Yeah, we put it all onto Apex.
We just split it for main and they're across.
Okay, good shooting from Apex so far.
Gets himself two of the five.
On to loose.
Yeah, it's gonna fall into place nicely, isn't it?
Nothing these pistols can do.
Spinks his Desert Eagle looking like it's gonna be the last of four.
Invades the knave, but where do you go?
Well, spotless.
As it should be.
We've got a lot to talk about this head-to-head, the 12th time we're seeing these two teams
lock horns, currently a 2-9 losing record for Maus, but you don't get better at something
by not doing it.
Everyone feels the pressure, it's about how do you deal with it.
It's finding these last few per cent.
We've referenced Cologne, they've done it before on the biggest of stages, how do they
do it again?
I think at least that result proves to Maus they're not going insane, you know?
of Insanity, they did expect a different result and they found it.
Ops come out to the two side, double nades mixed shit down below half HP early, so the
crap word there for vitality.
Looks like they actually want to get flashed forward, caught on the reload, Apex doesn't
go down.
Nasty from the exhaustion AK, well maybe overlooked on main roof, good angle, good find.
Spinks provides an opening kill, as I would try to blow him on back, it's a headshot angle,
But he makes it look easy.
He spits removed, it's ushered as well,
caught by Robs on the rotation.
Massive fine from Vitality to once again tip the scales
in their favor.
Damage from the brawler, Messi.
And it's Messi that finds him.
A bomb stuck at Red and Jimmy in Lobby.
Who plays first?
Torti's on the walkabout.
And he has been spotted out.
Looking that's enough of a distraction, and wow, Taughty does 5-1.
He's had a little more exciting, but yes, the bomb last.
Simon was ready for him.
Tough for Jimmy, he's even gonna want to give this one a look.
It's not a great state of affairs right now.
I think one of the keys in that moment is the response time of multiple bodies.
An Apex taking some jewels, but Zawoo's there, that's your duo.
That's your rotator and the outside rifle, and then Mezzy also.
Roms was there to make sure it didn't get out of control.
they called everybody over to deal with the yard place of vitality.
No issues being one step ahead with the reads right now,
and they will be keeping three alive as Jimmy with 10 seconds left.
It's going to hold on to this AK-47 unless he opens up this door.
Counter terrorists win.
Spinks has gone off the goose, second least.
You're going to want to see a lot out of him for Malz to be competitive here.
It was massive yesterday against G2, wasn't it?
Just a real nuisance over there on Overpass.
Toys is AWP starting to activate as well.
Dust2 was a little bit more of a non-issue.
He survived the triple-nade, but only by a hat.
And Malz about to decent run as well.
Two O's through a wow, just the 0-2 loss to Aurora.
And G2, the most recent victim in that quarterfinal.
But we need to find some fight out of him early.
Remember, this is T-side Duke.
Oh, this is really cool.
So I was being given a cash of HGs.
he's got three. Apex drop one, Zywoo juggles two.
Oh, there's not going to be a smoke wall outside, so I don't think you have to worry about that too much.
Just call philosophy for an approach.
I'll tell the line, it has been dipped in.
And this is what you want if you're mauled. You have three players responding to this.
Apex Poker, he knows up secret. That'll call them back.
They can now focus fire towards ramp and topside.
So great info player, second wall now.
Exertion has been able to get in the gap back of main.
And Apex returning to this, he would be late. Exertion can make a move.
A move he shall made looks destined to expose him, but no one spots it.
They're hoping something can be found with these pistols, so Jimmy can make that save day case sing.
As I was flashed off the line, where's Robs though? That's the question they're gonna be asking.
They're hiding in plain sight, gets brought out by ProLand.
So I will ready for more, peeking back in and punished for it.
Important from Jimmy.
Torgy now with that orb, looking the wrong way.
Apex times it to perfection, but there's the Jimmy response.
Maus need this.
So close to converting, but now time against them.
Are they looking to pivot?
That's what Messi is waiting for.
He hears them coming.
He's licking his lips.
Express delivery!
The bomb delivered to his front door!
Doesn't have to lift the finger, just pull the trigger.
And now goes Jimmy as well.
Nice little roundup, obviously overwhelmed at ramp there was Roms,
but I think Apex, once he kills the player in secret as exertion on the move,
he just repositions back side.
So again, it's just the sheer amount of bodies that Maus are having to get through.
Vitality having no issues reading this at all.
First tactical timeout called by Cycrn here.
Coach gonna get on the mic to call the adjustments.
Now that was off the back of a partial, right?
Another safe AK, you operate a little bit around it with the lost burners and now you're going back into the full guns.
Do you might have to go on Okalil here if he wants to bring out the U-Till for this.
Of course the adjustment can be called from the coach.
Just there with the single box covering his exertion and then swarming, growing up and over against the spot.
Still with Grompz, and now we're getting one on the way down.
slow this good trade from Jimmy but it's all about apex and the positioning and
as he he's got faith that his team will lock down to spell that issue towards the
B site and he's just lying in roost in the heavens to deal with that okay guns
out what's the adjustment called
I want this one, I want to take that early nade down and try to play around on full HP.
And also not throwing the smokes immediately if you get blocked, it's going to cause a
couple of issues. Ramp boost noted here. Second smoke wall dotted across now.
We're going to get an exertion over Zawook. Try and stall this out. First clear. It doesn't find anything.
But again, they're just reading them so well. Look at the set up. Apex join roms.
This would be a blender if they're trying to explode out ramp.
Sure, you've got one platform and you've got exertion.
Count's secret is to finish really wanting to be ramped to B.
Staying down here.
That's my dead end lamp.
Fuck is smart.
So who has vision?
And he's gonna hit it.
Spick's caught.
Now you're gonna accelerate into rops on the ramp.
Do you clear him?
No you don't.
Back to turn.
Jimmy Lake to it.
Still wings out.
8px overload.
You're not ready for a second.
Now block to ramp.
to ramp. Now again the clock your greatest adversary. Where do you go? Torchy finds a
way out perhaps removing Zywoo and now Apex is getting really cheeky. They want to come
through. Apex hiding out hoping to be bought on pass, sees the flash, knows you're coming,
needs a second. Torchy needs to hit the close one, can't do it. Comfortable defense from
Apex. Positionally sound counter strike. The double up on ramp and 6-0.
This is the Apex we saw in the first half of 2025.
This is when they went on the mad run, the best season ever, and he's delivering individually
right now, nine and five.
Mouser floundering.
This is a 6-0 start on your map choice with moments where Robs has not looked himself
in Apex, no issues.
And again, he's calling a good game.
And when you call in a good game, really set yourself up to be finding this level of impact.
This is the leader who knows the team that he has and lets his teammates let them in on the secret.
This only comes once in a lifetime.
You want to make the most of it.
Oh, hang on. Apex flirting with that smoke wall.
He's supported by Zywoo's smoke breaks. Nothing exposed.
Here's the cross.
That's way more than he realizes though.
He thinks...
Oh my god!
Oh, behind the end lines!
Mouse, that's a scary one!
Oh, that is horrific!
He's walking in a different plane of existence right now!
What's going on?
Oh, he's a ghost!
Walking amongst them!
Oh man, if this wasn't a semi-final,
at the Vintel Extreme Masters, that was comedy gold!
Now's ain't laughing though.
This is just a line by how much more value can they get out of this?
So that's a stunner right there. It should be the round.
The palm of the hand for Vitality just to putt in.
Brown exertion.
Got the loss bonus on your side. You're looking to do damage, trying to limit the finances.
Rumps. Not a lot of cash in the coffers. Same for Zawoo.
So a couple more kills will go a long way if you want to bounce back in this.
Sure, it's 6-0. Bounce to be 7-0.
It's not done yet.
Clear it! Found him now!
Oh!
All that delivers!
So who lost my stamping?
Brawlers! Got it!
Mouse breaks through!
Off of Brawler in that round.
Both in-game leaders stepping up huge,
and Apex is going to wonder how much more do I have to do.
Cleans is going to be mad about that one.
That one snatched away on the light by the flash,
even hit him, they didn't hear it.
Too many nades, too much noise going on.
As Apex think, I got away with murder,
and we've just fumbled that.
So Brawler, a bit of a smoke on his face.
The opening onto the hot run out, tech 9 at range moving, impeccable from Brolan.
So that's the fire start, that's the one to get things underway for Maus.
I know we're talking about this rivalry, or at least this matchup being one sided, but
in the tail end, the second half of 2025, they're 2-2.
And when you take a look at the last two best of 3s, both of them in Chengdu, both three
map is. So there's absolutely no reason mouse can't take down vitality again it's a new year is it
a new year or is it more of the same? I'm losing everything then to vitality but we are back into
play six to one the score. I mean if you've lost nine times to a team that's got to be not only a
loss but a lesson. Those recent three map affairs are testament to development and growth from mouse.
You got away with that one, didn't you?
You snuck in.
They fumbled the retake, even with all those nades,
and you get your first round of the port,
but now the hard work is doing on a rifle round.
Sometimes the hardest round is that first one.
You hear the floodgates open?
Right now with this setup, they want to let the exertion in.
I was starting down towards V with the AWP.
This is one of those jokers that the titanity loved to run.
So giving them ramp, they'd be prepared for this, sure, but it's not fortified, the penny
will drop, mouths will understand that nobody's home.
So what does this mean?
What is the response?
Since I was starting to cheat back over to deal with the ramp leak, the doors have been
left open so he has a Sightland but also has to worry about secrets so this
could be an issue but as they pivot, Sightland look at a whole lot better for
Vitality. Still two players towards top. Make it three with Apex up heaven.
A chance for redemption here from Flamesy. Broke had it once. He might have it again.
Coming on out, does find one. Important trade provided by Flamesy.
Rops on the red pole, does catch it. Surgeon completely pounced. Nice find, need another.
Spinks can't stabilise the game. It's Apex that seems to have pulled it back from Vitality's favour, Jimmy, on the flag.
Oh, real opportunities. I was just flying up the ladder.
Yeah, and Pomm was down towards the vent. Didn't need to make that play, but makes it look good.
Zywick brings them across the 7th, and that's the problem.
Sure, they get there first, but it's in the fashion they did. It's not through the game plan, it's through individuals.
And what you're looking for for Maus, especially on the T side of Nuke, is conditioning.
What map control can we get? How can we push and pull those rotations?
Vitality have the reed this makes it a whole lot easier for them to wipe away that loss to the partial buy
Because with the gun rounds with the reed of the game with the setups that they are currently offering
Down to nowhere to be found
Down to another partial to AKs this time off this means Wafford, Brolin pressed on the pistols
So we're starting to be against a similar looking setup this time just no roms on redpom
Apex knows. Spinks likes to start on that main roof. Spinks fires off a shot towards him.
Vitality's captain not catching bullets.
So how should his though?
A couple finding connection onto exertion towards garage.
blocked flames you heard him drop off man
they're still looking out not caught out exertion a missed opportunity a very
narrow one apex not showing away from a fight keen confidence from apex now he's
feeling it he's gonna keep on fighting how many chances does exertion get without
There's an eagle.
So I win.
Oh, Brawlins got him!
Opens up an avenue into B potentially.
They can pivot down the secret stairs.
For the bomb needs to make it across.
Apex missed opportunity.
Flames you will activate, but the bomb is out gone.
Jimmy's spot.
They know he's squeak.
And they know the priority's B.
Just trying to cut rotations.
He needs to run him down.
He needs to win this duel.
Flames you wins out.
Can't believe he's going round.
Oh, they run him past Brawland.
Important from Robs.
Still cheeky in the vents.
It's just Robs.
and he's brought straight into the sniper.
With a chaos manufactured by Mous.
They lost track of that one, didn't they?
Zawu down towards B, just getting caught off guard.
So, Brawland finding that opening incision,
and he's even able to take a bit more space off of that.
So, walking a bit funny, our Vitality now.
The Finances being humbled, there's that,
and just pushing forward.
So, Zawu completely caught off by the slip.
You can see that every day of the week,
and then the fact Flames has gone down the van,
then Rops isn't aware where the bomb's being planted.
planted
Everything felt a little bit more disconnected than it has up to this point
So putting Vitality under some stress and finding a solution that one counts
But this is the third tactical timeout in the first half used
Tychron knows if they win this they put them away financially and they can still get seven five on the half
And you'll take that
The rifle is being on the two key players, Apex Yard as I rotate it, Robs can work with
the MP9 RAM, Flames the Dominant and has to lock down top with that 5.7.
Biggest issue is lack of U-Tilt, how much are you going to get a block with, just a handful
of smokes, then I'll eat for the squeak, and I think Mao's just going to go pedal to the
metal and do something fast, right, then I need to run into the topside and try and
bludgeon them right now they can play tactical counter shot like we have seen
them
I was having to find impact and throw the nades in both of these rounds
we found some huge incisions as smoke will now dotted across the yard there's a
second wave ready for that door hold up it's all three
third being a bit of a question mark smoke allows parvy who plays ahead
I don't quite believe it's from not see him.
Oh my goodness, Zywu gets one.
Dips away, ready for the Brawland response.
He is doing it all.
On that flying sping, some exertion kick up a fast.
That's the two rifles gone.
Now, Ropt is the one behind you.
What quite the double?
Exertion spins on a dime, makes it a reality for a two on two.
Omlurs, 27.
Flames, he knows one of them's low.
Mezzi's 5'7", confining him, and a clown down on him.
Exertion's surrounded, but he's fighting his way out.
5-7 brings it down to the one-on-one.
Messi versus Jimmy.
And he's got the ball, but it's back to me.
The five hits, the bullet!
Jimmy wins out!
That's a massive round there on top of the economy now.
Money for vitality in the mud.
They are going to have to take an eco here and give over the fourth.
Oh my goodness, if Jimmy had just caught a little bit of a flack earlier in the round,
Messi's headshot would have been enough.
This is a wild round though, just the timings from everybody in this.
Right?
We're catching, getting the post right here.
He's behind them, able to get the double, but it's not enough.
up and you know flanks on flanks these MP9s.
Excession spanks did well.
This one's now here.
Rops is going to be kicking himself.
He's had a couple of opportunities now that have gone awry and that one right there.
Jimmy holds on but they've done the hard work on the eco now.
Si was hit two body shot digs.
be nothing more than just a wall wound.
Here in steps multiple bodies.
Sikron's gonna be feeling like those timeouts were well invested.
Especially if you walk away with the five, the four feels like a guarantee.
The session is low.
Yeah, susceptible to this.
Traded, nice, right there, see? Oh no, the man's got the shot, now he's lost the
rifle 2, 3 on 3, you don't want to put an AK into the hands of Zai Wu, do you?
Parallel, he is inevitable, that's the round, the Zai Wu round, you know it's coming.
Prolin's bout him out once, it's a big moment so far, plenty of time to work with.
Oh but he's exposed, that's not something I want, that is awful.
How's it going to be feeling? Terrible!
A couple of pistols Chad!
And now, they call the timeout.
You've used all of yours here.
Here's 30 seconds to think about what you've done.
Chester, that worked so hard to get himself into the game.
You start 6-0 down, you win a light buy.
They respond immediately. You get another with just a handful of AKs.
You're catching Zahui off with timings.
You deal with the next where the timings were against you.
What were those two AK shots from Zahui?
the second on to silo thing of beauty your teed up this feels like the force
should be an absolute guarantee for the response here to trade work and then as
you pointed out I work one player in the world from 2035 absolutely disgusting
this time rocks will not miss in the back as they steal it away but to be more
the same for the mouse buyers apex let's them know they're on eco two AKs a handful of pistols and
this half it's been tough for mouse
and now you really want to twist the knife you throw something like this into the mix and
Enough locked in there, Smoke. Flamesy doesn't quite find a headshot he needs. It gets away from the Tecner in response.
Exertion's getting Aggie on the Smoke, hoping to catch her back turned on Zywoo.
Oh, just what was made! Perfect from Exertion! The first incision made! They know Flameslow up close!
Smoke won't last forever. Flamesy chooses to back away, concede the space.
Oh, you two will fall this finish for Maus. Just to flash on Torgy right now, if they're gonna boost our mess, you'll get some high ground.
They'll be hearing this, Rob searches ramp, doesn't get the equalizer back, still number
state advantage for Mouse.
Exertion's coming all the way back, so they're worried about the lurk.
You can see Apex investigating down towards B, knowing Exertion could be making a move.
Mezzie up the heavens to track and make sure he isn't able to pipe around and start to
constrict this, but they've grouped up, powering numbers.
Rob's throwing that incendiary, he's going to have them spooked.
Just flames you on the side right now and they're coming his way the rotation needs to get there
And as he up heaven in time just in time
Confirmed they're coming their way could be one hell of a HG swing on our sets up flames
Still no hang on Jimmy and Torchy have broken through the defense
Thanks
Torchy completely passed a two on two now favors them trying for the fight
Messin' with his nades, Apex swings on out for more.
17 frags from Vitality's captain.
He's found his form.
Now Jimmy can say,
MASS!
He has secure four!
It makes something out of what felt like nothing.
Four rounds out of the last six.
It's something to work with.
Defensive mouse want to convert their map pick in this semi-final. They're up against the big bad
They're Nemesis that they're trying to prove to us. It's just a rival
Sure, you'd be on once sure once again on the big stage the vitality's first half is done an awful lot of convincing here in Krakow
Three out of the four rounds mouse by the work compromise the buys they'll take them as hard for victories by time to a friend them as fumbles
Apex in a fine form as we're back underway will it be two from two of the pistol department?
This one feels like it has to go now as it's way to keep the conversation alive with Nuke.
And Vex has got a plan.
And they've put the question is, is their event drop in play? Strong position towards you.
Yeah, it is, especially when you get two opportunities. Oh no!
12-plus later, nothing to show for it!
Falling apart, falling apart at the seams. Drop in like flies, swatted away.
Maybe Xershin gets a freebie here, doesn't quite get the frag he was hoping for.
Trying to launch the bomb into Lobby, they know that they've lost it. Xershin undetected, this is massive.
Lobby gets the freebie onto Flamzy, now gonna cut off the potential for a ventrop! Give us a little fart!
And a quick tap from Robs! Make it two! Three in the round from Mystical!
Yeah, Xershin, it wasn't a surprise for sure, but at that moment they know where both players are.
One up Heaven, one in the heart, and they're able to triangulate, lock in, and remove.
It's both pistols for vitality and this looks ugly for Torgy.
It's the opposite of a confidence booster.
That one is going to leave a mark.
Two players are dropping from Silo.
And he's going to be, yes, that is probably the man that's actually Torgy in some time.
He knows he should have had one of the two.
They're going to force in.
Especially when you get that fight, you're not certain you're going to get.
situation. They didn't fall for the vent drop. For me this feels like this is a force for the game.
That's all you got. Exertion steps up from Moon's apex top red. Question is, did he have company
behind that smoke? The answer's yes and Simon catches a scout bullet and he gets brought down by
Torgy. Flames the accelerator. He knows he's in the vents. Spots the trajectory, tracking,
Spinks it's a fight that they're ready to take he dips away run in for the hills
Easy one there raps gets the gift of a frag onto brawl and he's stopped any vent rotations
They know there's one more somebody was low somebody was dinked there has to be another player towards the topside
Jumping out flying up the vents and Jimmy's Deagle didn't find the accuracy didn't find that headshot
He needed. Flamesee leading the charge with that Mach 10.
Hutt is an uncertainty. Lobby the same.
Cover will be provided.
And the bomb will be planted.
They're so low.
This is a forced buy for the game.
Well, Spinks has taken a leap in that direction.
Low HP, overlooked by Flamesee.
And now exertion should have an opportunity.
Rocks not looking. Beautiful find.
It's just onto Mezzi, the one versus four.
And it's not gonna happen!
A must win round, exertion finds impact, three kills, starts it and ends it.
A bit of a work there from the two of them outside, it's that exertion towards your duo, the one to punch.
They'll snatch this one away and they'll grab themselves some tidy upgrades,
so a couple of AKs and a glil brought into the next, things won't be so easy for Vitality.
Another round lost, that'll be number five.
And when you think about the way that Mavs were able to put these on the board again, a compromise by...
Yeah, you're right.
These aren't clean gun rounds. Vitality have their number as far as that's concerned, but you take them any way you can get them right now, Maus.
It's a little biggie, he can't.
Don't want to get involved in the force by wars. I think traditionally you would just see them start to lock horns and go back and forth, but they are just going to concede immediately and just bring out a teagle in the heads as I would the rest of the clonk.
the rest of the clonks so they'll play hot potato with this one.
This is where mounds can start to re-establish them in this map.
Their choice starts to up next, Mirage is the third and decided if we need to get there.
I thought it was a storm to this point tournament so far they're at the top of multi kills top of 4v5 stop a
Trader most ADR from utility and the best flash assists so they are
I saw the 4v5 was like over 50% they're winning more conceiving the opening there that is mad
I'm forced to error right there it's not going to cost them but Tosha I think was going to set them up for the secret pick
He misses the flash, he's still gonna farm them, maybe he just wanted a couple of his own.
I think that's exactly what Xayah was back for. Just watch, not gonna get it.
Well, guns will come out.
How long can this go on for? Apex have been having quite the game.
Fueled the rounds there where he had massive impact, they were unable to convert off the back of the leadout showing up.
He is shooting hard, finding perfect timings, and this still could become labored.
So you win that force you have a clean one against the eco and you have yourself extra cash going forward now
So even if you lose this you can buy back for vitality
Limited in terms of the util that limits their options in moves
So how are they able to find a den how can they find an opening this direction?
It's gonna be tough for that to be named at the game and around like this even so smoke wall dotted in yard
Jimmy Salo Solo Ramp
He's been spotted on the pixel, forced away.
Second man rotates in as well to land a hand.
He's going to contact Slingking through Jimmy on the jiggle.
Confirmation of presence.
Surging into the side now, Spinks.
Side by side maintaining control of the door.
The cross wants to try and break in, it's perfectly executed by Jimmy.
And his back is covered, the set-up is down, man advantage not for long.
And as he does manage to bring down Spinks, still Jimmy kicking up a fast, they can't find the treading single off the pipe, and it's Brawl on the delivers!
Did get brought low, and my bomb still not planted, really uncomfortable for Flamesee and Apex.
Trying to find a way out of this, with the doors open.
It's impossible to see away a safe haven to plant, he's just gonna go for a fake and hope for an overextension of the double-spray!
Oh, and the double-spray! Flamesee's found an answer!
Not the 214.
It's a reload.
fakes the plan, they still both swing, doubles up, Apex gets one and then puts it in a winnable
1v1 against Toji who we know is having a tough time. That's double digits now for Vitality.
And that's one that got away from Maus.
Ledger look at a continue here in Krakow, the random champs on a shot at Furia.
11th production to just yet, ramp up, here they come.
He'll have vision, perfect position, dips away, gets his...
...fix the scales and mouths his favour for round 17.
Look at the position right now of exertion.
50 net. Doesn't get more passive than that.
And if they do want to try and pivot over to what's having in hell, they will have to trifle with that.
of that. Spinks clears out Yard.
Let's not identify where that fight likely coming from. So are they back to Lobby or are they actually coming ramp?
Torgy. He's lonesome right now. Can he get another?
Few more nades then last time. Nezzy does have a smoke.
And it's Torgy's contributions. He's got one chance at the break. Trying to tie in a ride. Nothing revealed.
Oh, he's not gonna hit the first through the smoke.
It will work, huh?
Oh, it takes a single orc bullet, he tracks you.
Nice find, important from Brawland, steps up and delivers, keeps it 4 on 3 in favour of Maus.
Oh, he's in the open, apex fumbles, it's collapsing, just drops, remains surrounded.
That bomb, fresh, HE right in front of him.
Don't clear him out, they'll find their head.
Necessary conversion, and again, they've got Brawland to thank, feel like he's really stepping up.
both of the leaders having one hell of a nuke.
Yeah, huge impact from Brolin.
If you just go back to that first half, he had two key rounds.
And now the third down to the tally
as he brings his boys into just a three-round game.
And this was a bit of a fumble, right?
So I would guess the freebie onto Torji.
This is miraculous.
But then they go for a clear of their own to try and take that fight.
Once that clears, it's chaos.
And Apex didn't quite have the internal timer for the fate of that.
They've been late on the plans in a few of these occasions.
They picked off the two before.
This time it's a little bit sloppy.
So they win out that clutch, but now they'll be back down to just pistols, so now's it working hard to bring this back into contention.
This quick and concise run of vitality being brought into question at the moment.
Who is that overtime affair against Aurora? There has to have been single digits as Jimmy should be able to find them up around.
Easy for the fin, keeps it cool for two.
Yeah, a swing from exertion actually dissuaded, doesn't want to over-commit there.
That turned!
Yeah, that's a bit of an overstep from Spinks!
Access to the B-bomb site granted and suddenly you start quaking in your boots if you mouse!
Take the bombs down!
Certainly will be from the B-U-TIL!
He's just incendiaryed himself!
Now smoked off!
Oh, it gets worse!
Hope for a prayer spam in Smokes!
Unarmored!
Vitality!
Not two in one, man!
also a party in San Diego well-placed you take the sweet time concerned about a
ramp luck time sensitive boys spoken a kid available but not an ocean that's on
the floor it's too spectacular turn around and a fumbled round from a mouse
Spinks, where you going?
Oh, oh, oh, you're not taking anything into the next round.
Rob's on a heater with that one.
Right now, right here, this is my mentality.
This is the team we remember from 2025, able to win out in any moment.
Oh, and they're just a heartbreak for Maus.
Jimmy's done his job, he's got the double, he's in a committed position.
But it's this one, it's Spinks rotating down, not aware at all, Apex with more impact.
He grabs his 19th frag and then it's a rock to deliver this knockout blow, the back break up.
The first two spectacular, but forcing Toji to spend all of his pennies just to have that sniper out trying to fight to keep yourselves in your map pick.
Forced out by the flames, we'll back away.
I'll get you.
Not centric.
Playing smokes for a second wall.
They ready for another roll.
Ooooooh, Apex jumps across the sightline, forces a reposition out of the torgy.
Without the smoke, Xersion will be able to relay the secret.
Hasn't been crossed.
Let Xai we search.
40 seconds and oh, the tiny overstamps!
We find him
Connection
Torsi not playing scared though spots our flash of flash it's lazy on a breakable the quickest trade from apex 30 seconds
Gonna get a move on ever look at this
Moving pieces distraction on the yardside Rollins are not getting not ready and the red carpet rolled out by raps
So he's got the tall and just straight into his cross says
Unprepared for the off post it on the angle, they know where you are.
Raps not shy for the fight.
Falls into place, so perfectly for Vitality.
And that's Maus bringing the lost bonus in 1900 into round number 20.
Having something on the door.
This one from exertion.
The tiniest of oversteps.
Here's the difference, Maus. They won their bullshit round in the first half,
to get back into it. Vitality is just to close things down, and if you want to have a conversation
about this being close, you can't be dropping multiple. One, sure. But two, in the fashion
you did, right now it's just 5-7s MP9s and a deagle to defend your honour. You're about
to be scammed on your map choice. Another condoning score line.
a single-digit win for Vitality, Marauder's in Krakow.
They've got one goal.
And that happens on a Sunday.
Crazy amount of space.
Apex gets spotted out on the jiggle.
Good headshot from Jimmy.
With a way for Nate to finish.
Hang on.
Maybe Maus can do something once again on this cobble together by.
You've taken down one, you've retrieved a rifle.
I can't see on the back. Oh brahlan didn't anticipate rops his forward position. More
where that came from. And they're coming for him. FD9's flying through, they're a free
final bait and switch. Still manages to get another one. Oms down outside lobby. The pick
down right now is Flamz, you remember Apex low from the skirmish with Jimmy, 3v3. Oh,
make that 3v2. He's hit the insta headshot. Flamz and Zywoo, an unlikely pairing for
close. Torgie down on B can fly up the vent quickly. Now worried about heaven main
everything is an option right now 25 seconds. It's just this head to head
you'll have an exertion when you get it. If he doesn't though, it gets weird for Jimmy!
He goes swinging to his demise! It's just Torgie now in the 1v2 up close and
personal flames. He's not ready for the MP9. We could do it.
So we're full health though. You got a tussle with greatness, Torjik.
And you can't handle it! 13-7!
Smash on them at pick!
Vitality starts as they need to continue in this semi-final.
There's a team by Tardia 35 and 4 on Dust2.
Ooh, I'm going to need you to have 35 and 4.
7th map win streak up against Maus in the last season.
We're banning this very map, battle-hardened here in Krakow, played at 4 times 3 wins.
And right now they need to dig deep.
3 players on the site for mouse, pieces in the right place looking for their first pistol.
Concertion flashed at the ready to set up Spinks.
Oh it's a smoke indeed.
Yeah the blockster is going to work now.
From the top side we bring through the smoke and now commitment through the doors as well.
Pressure has been applied.
Nice from Jimmy.
Great combination punch.
Everyone on that B-Size hit their shots.
Now it gets weird.
who picks a mazzie brought down
Important shots here exertion necessary frags and miles this time start off with the W
Okay, so that's a pistol in the pocket
Now one look perfect as far as the setup is still got wonky for a moment
She gets into the windows, picks an exertion able to delete and then the other smokers fire
So good handling of business towards you chipping in from range and they'll grab that one now
It's about running with momentum
by Tanti will give them away in with the eco
but nothing felt safe on Nuke both teams with the low buy rounds
compromise purchases with the key to the limited success that mouths were finding on Nuke
going for the next round they've gone rifle heavy
normally the SMGs they've brought out the best they can a couple of famuses around these
M4s keeping so many alive not taking any damage. Cheaper upgrades and means everyone can be strapped so next round they'll be
sitting pretty as long as they don't give away too many of these.
No Torchy really got completely caught still gives up some space opens up the conversation a little while
and just a couple of bursts would have been fine would have been fine. T side eco round wins for vitality they can't keep coming this easy.
This was a $600 investment two p250s
There's no way!
You've gotta give it a look!
They have Glocks!
And a single flashbang!
A well-timed flashstone!
As you commit in, sure a burst of their head!
It's a nice one, messy sideline important for Spades,
but there's a P250 connecting!
Oh no!
Mouse collapsing!
Torchy to save him!
Running in towards the site!
I need to clear that warp flow,
HP no one ammo,
No need to do it on the pistol.
Okay, okay, no time, no time!
Nothing spent, but everything gained!
Vitality, humblemouse, round two!
BEEP BEEP BEEP
Oh, it's hard to doubt that's a sign of things to come.
Torji is the one who lets this slip away.
The timing, the sound cue given, the damage done,
and then cowering and spawn.
His teammates are coming back to try and plug the gap that he left.
Apex again, finding a kill on the flank with a P250.
And this is just a miserable way to kick off the campaign
to try and push this to a third.
Not another one.
That's all they can think.
This is already your nightmare.
In the pistol, you get an E-kill.
That's meant to be the way in.
That's meant to be the confidence build.
You did the hard work on the pistol round
and you have just dropped the round like that.
as an absolute man. That's the opposite. That is the confidence. Shatter. The amount that has been lost by mouths in this series so far. I'm only two rounds into the second. It's more than you should be given away over three maps. That is egregious.
We're gonna try and force by back in. They want some of these in their own. Are they able to cause correct the mental because that's what's gonna go down the gurgling in a moment's time. You can't hold on to it. And Toji was having a tough go with things on map number one.
I'll be able to suppress just look how much space that got us with limited utility exactly
right so right now for execute onto AFI one and then what's a scout supposed to do up
exactly.
There's nothing you can do.
You fire off your shot you let me know you're on the long side and now you're back away
you give them the sight once more.
You save this and go again. Let's just wait here unless you have to punish this. There's a tag not the frag
You be defenders and three of them as you are stuck in the wrong side of the map
This will be a save they will go for the double dip on this
But will they be limited romps towards green box if the tram put their nose out long you can punish
He's just looked away could favor my fault nevermind quick to it
They're going down with the ship there. They're unable to get their hands on to that. So they do save three of those upgrades, but it will have to be the eco now.
And this must be feeling way too easy for Vitality.
Here in the interviews from Maus, they definitely talked the talk.
I think that Cologne victory, which one that you thought could be a difference maker.
Oh yeah, I thought that was going to unlock the next phase of Maus.
And pursuit of that spark that they're looking for, and here you go.
This is a massive tournament to be humbling with the reigning chance there too, Vitality.
Yeah, they're doing another lot of work.
Just looking to go back to back.
They will have to take on Fury tomorrow and that's, they can get past this.
A very early stages roundup before playing more campsites to be played, but I just think
when you look at rounds that have gone against them, you're a whole lot more of that to come.
Katowice's coronation last year led us to the best season of all time.
Yeah, these tournaments at the IR Winter Championship, they do often tend to be a bit of a play-setter.
For the rest of the season, you get a good idea as to who is going to be king of the castle.
We'll be vying to you, sir.
Well, now be just with one man. You'll be able to do it, Jimmy. Once he's dead, that'll be round.
Just fights on all fronts, isn't it?
You've just got a 1v1 versus Syro on the other side of the map, as the bomb now pints its way in towards Fink's site.
We don't want A, we don't want B, we want everything right now. As Torgie kicks up a bit of a fast, but that bomb will get planted.
Yeah, Gollens, USP has been revealed as far as a couple of shots out range, he's done very well.
Long range double dink.
Rounding for a cover by Nezzi, Nezzi spray, but finding Torgie should relieve a little bit of pressure.
Yeah, a little bit scuffed at the moment in this one for Vitaly, but a good wake-up call knowing you're going into the rifles in the next.
Torgie should have enough to get out of the AWP.
The glass cannon variety.
That's Brolin wanting to do a little more damage on the way out. They are jaunting back now, jumping up and Brolin will lose his gun.
Can he get the hands on that and get away Jimmy?
I need to start running because right now...
Just lose half health, Brolin goes down and they will take an AK into the next, so that's
nice.
It actually means that Jimmy could facilitate that AWP over to Toji.
I'm not going to go that way.
Okay, well, this could have been a better looking buy.
They could have dropped the AWP.
Toji could have given the youth level to Jimmy.
Right now, Toji is going to be glass cannon, so.
Very fragile.
I wonder if Zai was going to play his favorite mini-game.
Hitting shots on the cross.
Doesn't even link to pull the trigger on that first one.
Trying to punish on the flashbang lineup.
Well, they're going to push this. They're just smoked off towards suicide.
The old variation of the boost.
Susceptible to flashbangs.
Now playing it actively.
Slinger for a B-pop right now. Nobody home for Maas.
They are playing a retake setup on this site.
GD outside the doors.
This might cost them out the gate.
Yeah, I need you here to beat your smoke man.
Forgets vision, does only get the one.
Speaks poking his nose out of the window.
Finds another lovely double.
Both Meslin and Rob's gone. He wants to push.
Ha ha ha!
Speaks is thriving! It's just Zywoo to get past.
A clutch demanded of the woo.
There's no way Maus are letting this one slip.
Smoked the doors, you know he's window.
Hoping for an overextension, hoping for exertion to overplay.
Beside who's coming for you, here's him.
He's exchanged, still hits the head, but an immediate trade.
Alright, well played there from Tojiro.
Pushing through the door, the South U comes in, he knows he needs to activate,
and they will grab that one. That's all down to Spinks.
Start over around from him.
We're playing Vretag, it felt like they would have lost the side there,
but being able to chip in from Windo,
not the fights that they were potentially expecting,
in terms of backside, back play over towards Kair,
it's both doors and Windo, a real nuisance, then the confidence there.
Incredible efficiency as well.
Jim feels, ooh, shots have been hit on the cross there.
Jim has been brought down 8 HP.
So we pivot it over, we'll smoke the mid-doors,
and we get consecutive rounds now,
mouse to break the finances on Vitality.
Clear game plan from...
Mouse, exertion with these HEs just trying to soften them up on their progress.
And tonight, no real damage done.
So default, spread right now from Vitality, two tunnels.
On outside long and now two back cat can start wearing into the next stage of this.
They've avoided early flank damage.
Trying to do this dry again.
Just taking a picture with the mid-doors.
I'm worried about Torji's watchful eye on the AWP, trying to cause a few issues.
He's starting over towards A with the AWP.
Over towards the ram, you see the extra utility to slow things down.
They know that this gap is being opened and they exchange.
So Torgie back throwing that, he already thought that they were up, but the signified Molly the way back tells you they're just getting the control now.
The gambling for B again, mouse.
Smokes it off, don't have to play through this.
this.
And they start their commit.
They're already out.
You know what Torgie's up to.
Already spotted on the cross, and Flamesy executes him.
Torgie brought down out of the round a quick bop from the AK.
Bronze boxed in.
And Roms wins the duel.
That was AK Vigalil.
And again, look at the radar.
His teammate's already saving.
Gibby got attacked from the door.
They did the beam out of the stack, and there was just no way to help.
That right there is mouse gambit that they've made the right read of the situation. The support isn't available
There's no way to help that out of torgy
He was cheating over towards long expecting a late pop and at that point as soon as he goes down the round is done
Feels like they are exploiting tendencies. I mean torgy reactions the same we saw on the scouts here on the wall
Reaction to the flashes he just talks back towards the long side and tries to catch him on the cross
But perfect pre-game from flames he a couple of layered flashbangs and vitality will seize another round
This isn't the same as the head-to-heads we saw between Maus and Vitellar in the late stages of last year.
Back in November in Chengdu, post-series going three maps in Train.
Was a key factor for them as well as VP once upon a time.
Oh, the Plough love Train.
There's now pool change. Obviously in the most one-sided best of three between these two in a while.
Everyone talks about this squad being oralist.
Well, they don't lack the talent, the work ethic, all the consistency.
and see playoffs every single time Jimmy brought down he knows Jimmy's
once again just walking and he's on his own upbeat this time they've gambled
over towards a four strong towards long this is just a partial behind the
saves the best talked about how his bait here right now I was a player that
wants to be having fun when he's definitely having fun, you agree?
And that's when he plays his best, apparently.
Trying to bait this into exertion there with a jump spot,
thinking they might thirst for that.
They just spam him away, they start to drop some of that block utility.
And now the mid-doors now as they go to the motion of the default again,
slow and steady wins the race for vitality in this one.
Sub 60 seconds, jarring on short now from Maus.
They're gonna swing perhaps, torches are close.
You'll have a lower, complains he's so ready for the close lives.
Quick shot, disadvantage for Maus to work with.
They've got bodies, they've got rifles.
They're in the right place.
A flashbang.
Intention eats it now and the blinds doesn't know how much his commitment.
commitment. Spinks, hang on, he's gonna be playing ahead and ahead.
Oh, nice shot from Spinks.
A double smoke, he had no smoke break available regardless.
I'm going back tunnels, what's Jimmy meant to do?
Yeah, I mean he's surrounded with 7 HP, all that hard work from the orb shot,
the very first 10 seconds he needs to go from behind.
Yeah, he picks as well! They're having way too much fun, way too easy,
and Jimmy falls as well!
Textbook counter strike, manipulating the defense.
Can't be fun to be playing up against this big smile on the face of apex. It is yelling out. I don't know who he's saying
Or what he's saying to who?
But in this environment, this is a pantsing right now, it's only a three-round gap, but it's just how easy this is coming
Now again that was the partial around the save it's a full gun rounds in four miles towards you gets the York this time with
down. Rifles for the rest. If you get yet to be invested upon, Brolin has the opportunity
to do so. Starting to feel tough to watch. Well, Zai would hit them on the tag on the
cross again. Can you make it three consecutive rounds? Just starting your rounds. Less than
10 HP. He's getting naughty in here. Got the kids to bed.
Yeah, fuck your eyes! Nobody look! He's hit him again. You won't crouch at your own
peril. Dippin' in the half spot and he's not far off, you know.
Okay, well, there has been one drawn back. Exertion has found Apex in the meantime.
I take it down towards low up.
Rollins had a real rough shake and a stick on the long side.
It was great on Nuke.
This is a real opportunity for Brawlap.
Anticipates that close flash, but they do it contact, and Messi's going to go down straight from flames!
Instant!
Rops is going to be the solo, alarmed short side, hoping that this utility draws their attention,
and then he can work his way into a free frag in the side of the head!
He is so annoying.
The timings that Rops is catching, always behind them, you can never second guess one of these positions and now Torzion speaks.
What do you got left to do but safe?
Just beautifully constructed. You are setting Rops up to play his best counter straight.
So three consecutive rounds sideways hit you on the cross. Start using smokes maybe.
But then you know the problem becomes on this.
You're going to be late to beat.
You can wait, you can throw a smoke, you'd be late to beat. They get B spawns, they run in, you lose the side.
It's this is the easiest in the apex has to call. Oh, he's he tags every round and he's killing him on the cross
Oh, beautiful like the first 10 seconds of every round
I was telling the boys one of them slow if not we have a 5v4
Really does
Swat your CT ambitions doesn't it?
This is beautiful where everyone wants to talk about how good now's our as a team, right?
They just lack lifting those trophies. They play such good counter strike. Well, look at what vitality are doing to them right now
That's it and enjoy this. I've been here before we lived through the Astralis era
We're in vitalities now, and it's a pleasure to watch
The five best players in their roles
All in one jersey donk my wider might want a word, but that's fine. I think he won the trophies instead
To save guns and a couple of pistols
So we boosted
Not this time all right you get across without any damage good start get to play the game
See me a good finish
Such a luxury to be able to get me around and around again without being
Nader down, fights in lower. Orp constantly breaking the smokes.
You don't feel under any pressure at all if you're able to get this mid control pushback short.
It's a split HE from exertion.
Well this heavy A starts.
Let me sort the trajectory of that.
So he knows they're re-smoked from the rampside.
What does that mean?
B's under fortified.
Isn't that the crumb?
Now they're gonna walk in a mouse's trap.
Must hit this.
Torgy.
Golden opportunity, does behead Apex.
Flamsey not gonna go through the incendiary, so they hold onto their advantage.
But just the two weapons.
And the pistols.
Still going at it. Torgy's out of position.
Flank is very, very low. Pressure applied.
Zershin's going to get some early answers onto that flashbang.
Now Torsche feeling pressure on the mid-split.
Jimmy's 5-7, it's a good range for it.
This is where Torsche needs to get himself more.
Double kill!
How about three?
Mousesnake does deliver, shuts down the Vitality mid-split.
OK, that's the save guns, and that's a lot of impact there from Torsche.
Had a position until it turned into an A fake.
First time out from Vitality, X starts to get on the mic.
Not a compromised position to be in as far as the funds, but
maybe some adjustments that he wants to call.
Some decent long spawns available for Vitality if they'd like to hit this one with pace.
They've been relatively tempered up until this point.
Good sweep by Torgie, catches Apex dawdling around, just looking the wrong way.
He's right at this moment, he's talking about the nades,
or dropping this, I'm going to throw this, so he's trying to set up the round
and thinks he's covered, no way in the world.
And then Torgie, cheats over, helps out Jimmy on B,
and the pistols with the help of the AWP are able to stall them out,
so impact from Torgie.
Making up for the map on round number two of this one.
Apex has the AWP for the mid-doors, he fires off,
and they are actually heading out long.
Interesting, okay, this time to a pace.
Have to concede the space, Bronam will.
As he turns the B leg with the spawns in play.
And Apex can give that all back to Zyward at any moment, he's just currently watching his mid push.
Somebody gets an appear without the AWP, but they're just going through the blocks most.
Holding onto their nades, you've conceded long early now, now it's about conservation of utility.
and how many threats start to appear across the map.
But right now you're not being probed to be middle or short, so you're pretty certain
that it's just borrowed down along with a minute ten left on the clock.
So unless you start baiting out this utility, you're going to need some type of a supreme response.
Here we go, juggled the guns, all down in the pit.
Make it be a little bit more active as a block smoke will dawn.
Just under that minute mark and a flash swing from Brawland to ensure no one's ahead of it.
Second one, when that came from Apex however this time has slinked through. Brawland seems ready.
I am learned lovely from Brawland!
Double spray down!
Bomb on the front. They know where it is.
They know where you are. Still robs finds one back. It's Jimmy onto the lurk on B.
These two have been known to win a round or two.
or two. A smoke for the crosses. The only one that's up right now. It looks like
they're just gonna get C, backing off 20 seconds. That's late. That'll be miles with
a fourth. Well done from Brolin. Another moment where we mention his name.
I mean, the crosshair was perfect just on that pixel as they emerge.
You can see how much he was worried about the smoke coming over. Wanted to block
that. Makes a step and they still have to get both of them.
That makes way for the teammate for the double swing but they end up lining up.
So too easy for Brolin.
One each turn to Vitality, you did start making good on a couple of these because now they're putting up resistance.
Ignite on to Jimmy.
So two straight needs to be three.
So the cracks in the finances to really shot.
Six-six still available at the half.
Robs deploys the lurksmoke.
Okay, Steve, two man B defense planted.
It's one hell of an angle adopted exertion of footstool for this deeper line from Torgy.
Have you seen enough of the flames anticipating the flashbang? Can still sweep back in.
Good info. B should be on high alert right now.
Jimmy with a full belt and aids.
Sinks with a bunch too.
There's just not enough pressure in the early round.
Mows are well equipped to defend this.
They feel like this fifth round is destined to be theirs.
Who could change that? Nice find from Jimmy.
Trade is immediate. How's he pivoted straight into Jimmy?
Then those Sinks could be around here somewhere!
The quicks go by as I will!
Sinking feeling in the stomach of Mows.
This one was teed up to be yours.
Stole it away!
Nails the shot! No trade! Denied by Flames! Massive round!
He has doubled his kill total! Just a bayblade spinning around on the way into B!
Slow tactical rounds and now even with the right approach holding on to that U-Tilt.
You see the flash break combo. Exertion being part of that but not able to get anything done.
done, so I will with this one and that confirms B site is clear and at this point the fact he's hanging around and still
The team play on display the highest level of vitality seven of four final round of the half
Doesn't like they want to contest for short here
Two of them set up, but that Spitz eats the flash and oh flames he's found the opening towards he's gone
Apex caught walking out
Nice from Spinks on the clawback. Just execute A. You know that he'll upset to watch short
It's gonna remove a lot of the threats that you could experience up
They just want to head over to what this A site call over the likes of mezzy bring over raps and finish together
You can't in mind the mix of B smoke
All doors flashed down, they can barf behind that but all heavy through tunnels.
Now's it making a move too, they're taking long control.
They're giving up A, it's all on the B defense yet again.
Yeah this is the setup though, this time Jimmy's got a bit of a better chance.
Spinks gonna be jump spotting, I think he saw someone mid.
Oh no, he's 10th and he's late! Jimmy's set up to succeed and he thrives with two!
Shut down, upon arrival it's a great name from Zywa, he was running into the site.
Now looking for Spinks, last seen site.
The dips into the door smoke, playing the numbers game.
They get that bomb 30 seconds just to their left right now as we can re-smoke doors.
They've confirmed he's evacuated. Three of them lying in wait on the other side of the wall.
Do they flash and go upon the plant sound if they come through so is the name thrown.
Flames you ready to swing, bro, and then you bought a headshot.
Okay, mouse, it felt hopeless, losing in Ecos, but 5 is workable.
It was an hour of excitement coming into this semi-final as to whether or not Maus could
once again demonstrate that they can heed Vitality.
First map fell away from the convincing victory on Maus' territory.
This is where Vitality were elected to take it.
A little bit of resilience on the tail end of the half has got us thinking perhaps there's a conversation about Mirage.
We wanted to play against this team, we want to prove ourselves.
We had the situation.
7-5 second left, excellent for the against the wall.
We find the pulse again boys, we've got to win it.
I'm pretty sure that it's going to be the best feeling after, right?
I
Cycron coach of manners trying to instigate belief and they stop the rock
Listen I execute this one's gonna have pace short and long smoke
Try to know the vision as you can see this just launching into it quick reaction from vitality though. Yeah, they know what's up
It takes our first bit on the ramp site trying to break into the site nice shot. There's a quick
Oh no!
Why can't you miss it?
How does the round go from 5v5 to just Spank's getting plump from the sky?
Well, those words from Cycro, that's all gonna just be talk with how quick that one's fallen apart.
Three to one in the pistol department, and they won in the first half, they lost to an eco.
Things gone from bad to worse now for Maus.
Holy!
Trying to save face, but losing this.
Let's watch this from this camp.
Man just a couple of swift shots great adjustment from the Gandalf position messy clicking hands everyone hitting hard right now
Is it always gonna be an eco out from mouse?
Let's talk about that kind of it's a coronation vitality toppling spirit last year
And then what happened happened after nobody could have predicted you take a look at teams of one I
Am winner championship and then what they go on to achieve
We don't know vitality story, we're living in it, the 2024 Spirit One, then they went
to grab back Shanghai Major, dunk the monster on our screen, 2023 G2 won it, then they won
Cologne.
22 Phase One, then they grabbed Antwerp.
So in recent history, I mean this event is a good omen.
The crucible of Krakow, that's where legends are forged.
That's where Mouses be farmed.
Spotless, two straight rounds, no casualties.
Can't go better than that for Vitality.
Just four rounds away from securing that grand final showing against Furia.
It certainly feels like it was a bit of a dangerous promise from Cycrow.
I think anything to try and get the boys back in with the mental try and get the drive
But this has been a series to forget
Building block of disbelief would be one of the first gun
It's the default spread modes I would all to maintain these sightlines.
Brolin continuing to play aggressively.
Hello, open kill provided by Brolin.
He's been making moves, he's still playing like the same player.
The rest of the ones missing at the moment, Torch just had some moments,
Spinks too, do you mean with a clutch?
Oh, turn off the front, Brolin!
Just this one-man army fighting his way tooth and nail into the A site.
This is a complete gamble from Vitality parking the bus on A.
You just hope Maus play themselves at this point?
Yeah, well the mental is cloudy.
There is the opportunity that they do overplay their hand.
They play Counter-Strike with Dictate. There has to be somebody on B.
But they are walking right now into rops.
The bomb. It's gonna fall to the shoulders of Robson opportunity to really break the hearts.
How's your clears Jimmy? How's your clear? Angles good. Only the one important fight back. Revenge provided by exertion.
It's Mezzi at range. M4 vs AK. Prolong applying pressure from the short side.
So I'm going to do box, that's a nice headshot into the pit player already, torches is a
ring inside, who's found the short player, something before our very eyes, oh no, those
collapse!
Bask in the glory of excellence right now, because that is a stack from out of nowhere,
there's both of your B defenders, Messi and Robs, gambled over towards A, you walk into
the den, Brolin works so hard, in-game here to get you two kills, it's your round to lose,
At their point for the safe, the stack couldn't go better.
The crowd channelling, Sandum home, and Vitality they just start packing Mouses bags.
Unloseable rounds being lost, time and time again for Mouses, the 5 round gap, this is an impossible mountain to climb at this point.
point. How many ridiculous rounds do you have to concede before your spirits are broken?
I'd say that's probably about it.
Is that this air throughout and you can't right mouse out of these scenarios but just the way
that they've been losing these rounds, the type of round opportunities they've had.
Oh, vitality. Everybody is firing right now. The Apex masterclass in the CT side of map number one.
So hasn't it stopped kicking?
Just like a full team effort from Glitamity.
Is that the golden hornets I hear?
They don't get out of bed before Sunday.
The game goes mild, unfortunately, but Vantardi's names are already in the history books, it's
about how good can it get.
All right, Robbs. How'd you handle this one? Jumping out of the smoke into his jaws.
Over-extending himself just times it to perfection. They're falling apart of the scene here. Just
spanks hoping for wider reps to never go down. You can't touch him.
Two rounds played second half, three of them literally spotless.
Sure, one was the pistol, one was an eco, and now this is a partial, but that's where Maus found success on Nuke.
And just such an annoyance, Robson gonna give it to you for free, he's gonna make you work for your money.
Confidence, it's gonna be shattered, it's gonna be over, Jimmy's making a play out long.
Yeah, he's gonna go. Bit of pace.
Bring the fight to Flames as opposed to the other way around this time.
I'm in a mess space right now. They've conceded this vitality.
Oh, and this is audacious. Could be another one for Brolin.
In the opening department. Never mind.
Rob's quick to it. Apex caught by the York.
But he's actually afraid to fight. He just wants to bet.
Where's the York?
He's in so much trouble Flamesy.
Jiggle out, should be good for Torgy, doesn't quite hit it.
Getting weird for Maus, Robs is locked the door behind him, there's no exit.
You have to fight forward, now a block smoke lands in your face,
an awp shot hits the Kevlar of Torgy, and the bodies are going to keep dropping.
There's nothing for you here, only misery.
In the semi-final for Maus, vitality there never sits, returns.
It's a new year, but they could very well say this one feels just like 2025.
Last tactical time now. Now is their last full buy.
Compromise, not the buy of the state of Maus in this one.
one. In the fact they had to make that lower bracket run after Aurora
tested them down there in a 2-0 fashion, battling through phase, making
light work of them. Overtime affair against the Falcons. Was that a
galvanizing win? Well, it turns out no. G2 not ready for the stage games against
Maus, but vitality. In a league of their own. It's feeling 0-2 well. A 2-9 losing
Record for Maus about to become double digits in that department.
Straight out the guards.
Oh, there's one in the haystack!
Fight for double-lating suicide!
Ho, ho, ho, ho!
The CT side, charging and bringing the fight.
Solo push long-dolls.
Yep, this is when you really have a team completely surrounded, completely outgunned.
Flames' aggression's not going to be working for him.
Like in the gaps, I were trying to plug it.
Yeah, he's gonna be there.
Just a little too late, I thought he was like...
I thought he was a dead man.
You gonna push? You gonna push into the eye?
Oh yes, you will, doesn't pull the trigger.
They brave the flame and have got themselves an advantage of some sort.
Something else to worry about.
There's always somebody on long now.
Apex over towards Khan.
He's got a position with the spam.
You've got this lurker spanks, but you feel like you've got to do something
to sitting outside of B tunnels.
He has a non-issue in the round right now, but he could be the solution.
She had them something on this tee side. It is a five round run.
Will it be six to close?
Don't have a counter shot. This has been.
I think. 20 seconds. What's
going to be mouse? Got to get
across on the back of Brawl.
Smoking the case to finish and
only eight Becks here. The
Incendiary will make life. Another
call. He's got another one anymore.
Okay, call off Spinks. May very
well just save them from losing
enough. I want to give this one a look. You know that Maus are ropey. Are you going to play for the
game? Well, Romp's backing off towards T spawn. I think that tells you how this one goes down.
If Spinks doesn't kill Apex, it could very well have been the most unbelievable finish to a semi-final.
That's going to add insult to injury if they had lost in that fashion. It's a 2v4 with two incendiaries.
Spinks saves them and we will see Maus not go down without a round in this second half.
That fine line in that one and the clock really tick away before they made the final play.
Inflames is getting a slap on the wrist for that one or is that the kind of energy they're bringing?
That's the energy they're bringing. There's no deletion at the moment.
Players are just going for fights. Everything's working. Vitality there in the flow state.
Everybody in the team is hitting the shots. They need to. They're playing good counter strike.
And this looked insane. They're charging up mid with an AZ to suicide.
There's three of them there. That could have connected. That could have been it.
There was multiple moments in this round where utility could have been the undoing.
Spinks, first in time. He had it in his hand.
And the lurk paid off.
Feel uncomfortable, they're not worried at all and this time they're going to bring aggression.
HWP starting Sean for the lower tunnels fight.
Trundling down mid three and they're sneaking. Straight for him to be. They're going fast.
Yep, Pace the remedy here to Mouset's woes.
Just rocks.
Head in the curve. There is just one man on this bobsite. What can he possibly do?
Flamesy chips him through the CT smoke, already two bodies gone, they can't find Robs, they can't find him through the smoke, he gets the gun!
That's the end for Malz!
Wave goodbye to your dreams of seeing Championship Sunday!
I'll send every event the Eternal Bridesmares in playoff purgatory!
This is their hell, Vitality are their nightmare!
But these are the defending champs and they are back to the-
They fall back on what they know and love, and we know we loved us too.
Got on a stage this big and I think perfectly natural to have some jitters.
You would love to get those out of the way early by walking through with a clean pistol.
And you see Furia setting up over here towards B.
This one's about to be very chaotic. It's a dink down range.
Solfly undoubtedly one of the guys feeling the nerves right now.
The block to leave is marking this pistol round and steals some of this Dory away from the Dolboretas, but he'll get run through.
The superior have the sight, it's down to Zantares and Woxic, this duo to try and change the fortune of Aurora in the pistol.
Nothing to lose, can you come in with a bang here to this quarterfinal? Are you going to walk away in a sad save?
Aurora eye it up, out through the door, into a crossfire, but without clearing close, this is a dead sentence for Aurora.
the first in this quarterfinal.
I love how you mentioned soul
fire. This is a guy who only had
eight land maps on record coming
into this very event. So to see him
on a stage, to see him on an arena,
no surprise to perhaps have some
nerves and taking down by the
godfather himself falling in that
pistol. Couldn't have two more
polar opposite players.
Furia, confident, coming in hot.
And they're looking for another B-play.
They really want to try and get his soul flies in to start this one off.
Still hanging out of the car, but living on borrowed time.
And so no issues out of the game for Furia,
even a punishing hunt into the close.
There's one thing we know about Mogadoy.
He's going to repeat, and then he's going to repeat again.
That's what his team is doing for doing so,
this young player eager as ever comes in with a punish and Furia take guns away from Aurora.
That's what Furia feels like. You're trying to build a bit of doubt in the minds of Aurora early on, right?
You've hit them with back-to-back B-side rushes to open up this game, just setting a hell of an aggressive tone.
and he was one of those rare
parades of players that don't have those initial struggles in the arena setting.
You play in front of his home crowd in his home country and took to it like he'd been doing it his whole career.
All the players and even Jail and the tests talking about how many players come in and they're nervous and of course they're nervous in this kind of a situation.
whole career for all the players and even jail and the deaths talking about how how many players
come in and they're nervous and of course they're nervous in this kind of environment.
Oledoi on the other side, he says the opposite right? Astana was a bit of a shake for him
ever since he's found it very cool in these arena games. He hasn't seemed to be too upset
by the pressure. Let's see if that appears today. A new stage, new title. All six teams
are believing in their run. Furious just seems closer than most. This is an audacious start
for his hand, Tara's in an eco around just sitting in the middle of mid, calling their
bluff, you won't clear me.
I mean, I've always been checking this and it's just missed him on every one of these
timings.
I wonder if when he stands up you get that spot and Tara's just gets out of there.
Mid smoke reveals that they're coming in from top mid, so shot in the back.
He's not going to risk it.
Let's get hot in here.
You're not running close to having to play into this stack.
Three players here for Aurora.
You've got 40 seconds left if you wanted to change your mind.
Well, that option's quickly getting away from you.
Bow out towards the long side.
Work six followed up on the scout and something might be cooking here for Aurora.
Gonna need a little bit more of that.
Sexy Scout has put the fear in them.
That's a fury, it's time to leave.
Alright, Salfly, they targeted you from round one of this game.
5-7 up close, does the dirty on a Uri.
Even though Keisarato is holding back to rotate,
Salfly could still win this round.
Oh, Orlando shot, Molinoi breaks through,
and now Keisarato becomes a big problem indeed.
Just keeping you boxed in.
Santares and Waxip really face off against him,
And they'll tee up Woxic for the trade.
No, no, no.
Smoke push out of Molodoy.
Surely Woxic isn't ready for this.
Swing on out and Molodoy takes him down a peg.
That round was getting nerve-wracking.
Well, Molodoy answers in the clutch.
He answers everything we've already said coming into this game.
He doesn't know when to quit.
It's not just repeaks.
He walks through his own smoke in the 1v1.
Talk about cocking.
Pays off for now.
Furia scary third round get rid of those pistols in comes the fall by from Aurora
This is a match where we're gonna see those orbs to all in the cross or at least Molotoy will be on the T side
Pockeys head right down middle
Gotta be very careful with how you cross that B bombsite smokes nades, whatever you use you can't do it dry
Good chance for Aurora to try and make this interesting from the get-go.
You softened up Fury a little bit, having it come down to the Molotoy Clutch was something
that Fury just didn't see coming, so you could really capitalize on all that damage here
especially if they go into Santaris. You want to believe that this is the guy for the job,
but he's going to catch Moledoy as he searches out through short.
Slows down now for Furia as they weigh up their options back down into middle,
and they might once more look for a bit of abuse out towards the B site.
Wakardia at least gets the spot so you know it's coming.
Does that make dealing with any easier for Aurora?
There's no way to stop this mid to B smoke so they're coming in together.
another 40 seconds, flying through the door, two in the site, and we feel like traitor
and necessity here, we're cardiac delivers a second, cutting this down to a 4 on 2,
K Sarato getting toyed with in middle, and with no kill presenting, the round might just
die in mid. Fallen on an orb, nothing to lose, they're giving this one a go.
Oh, Molotov, he's...oh! Fallen rather forces him out with the molly, can't survive the
He's got his number. And so you thought you were going to get one of those fallen, you
know, grandfathered forward AWP rounds. Feels like he's good for one of them per game, but
Woxic just too fast on the cross.
Nice to see it for Woxic, right? At times I feel like I always want more from him because
we know how good this player can be, but on T side, often stuck at the back, throwing
utility, constricted sometimes by the calling. I want to see Woxic go for a tear. It's CT
He does his best work
Fast as lightning on that cross shot Fallen doesn't make it in so no bomb car raises questions for furia
Money thrown to the wayside early in this game
Lots of focus on getting out mid they're gonna do it again
Just crazy to think for this guy
You know Korea spanning over a decade and you still look to him to have the biggest output when you think Turkish CS
Backstab from magic could have really just ended the round there and then only gets out with one
Just hope that doesn't become a problem. It's a 4v2 still comfortable for Aurora, but the defense is split here
He lets him down but still a very difficult position for fury to do anything with less. We're cardy gives them more
It's like he missed a high-risk maneuver by Wakade.
He just heard that reload.
He is still going in for the throat.
Oh, really?
They're just going to miss that timing on Yuri.
It's information.
He knows he can't be out mid.
The timing isn't there.
For now, you're just hoping that Zantares can stop this
from ever being a problem.
Wakade is closing in, and so with no fight to the site itself,
they'll get to feast on that cap play.
Pinsed by Aurora.
And Santar is off to a flying start.
A strong opening position, playing the mid smoke fury with low money.
He reads it well as they just try pop through.
Tech pause coming in early.
Better to just get him out the way.
I said earlier Aurora had been here before.
It was a quarter final last year.
They fell to the Mongols.
That was a common match up in 2025.
Yeah, one that always felt like it reared its head at high pressure moments.
It finally got broken.
It finally got broken back for Aurora's back.
You might remember in Kazakhstan, the birthplace of Mologey
in his first tournament with Furia.
Well, we even got this head to head as well.
I think you know that the major conversation around this furious squads pretty interesting, right? Because we always save for Molotoway. Oh, he's taken to the high pressure environments really well, but it doesn't seem to phase it in the end.
But adding to the cabinet in the latter season of last year
I think you know that the major conversation around this furious squads pretty interesting right because we always save for
Molotoway always taken of the high pressure environments really well
It doesn't seem to phase him
I think majors are the one place where that pressure has shown it catches up with him a little bit and so
Maybe not as immune not as infallible to the pressure as you once thought
I have to see how he copes with this series and with the good start from Aurora.
They bring those guns out, they get on the board very early and right now you're liking
the trio that have emerged up towards the top of the board.
Woxic on the AWP's, Antares is the star rifler and Wakadia is their right-hand man.
Anti-long round here from Aurora and wouldn't you know it, that's exactly where Furio were
heading.
grenade on what is just a one-deagle buy here for Furia.
Should have no way to get this going.
Oh, there's a collateral to get the ball rolling on this shutdown.
One back for Yuri.
Just going to keep this being a feel-good round.
Don't let it be expensive, Aurora.
Sartarez tries to step up and contain it.
They decide why by the fighting.
they've got Woxic here ready to play support from car.
Oh no!
Got on the jump across.
Okay, Serato's even clawed another back.
Shouldn't feel nervous here.
Woxic really can't afford to miss this next shot.
Oh, and he won!
Okay.
And so, well handled, well contained.
Certainly ends up getting a lot more stressful for Aurora
than they were anticipating.
Honestly, way too close for comfort, right?
That's a little bit scary.
I think Madge's aim has led him down in a couple of these rounds when he could just shut the door on Furious face instead
They get three kills. They set themselves up well coming into their next full buy even game
Mokadia pulls out the second AWP known to do so on this B bomb site
Oh
Cross so far was a little late Mokadia crossed the loan
And that's what I was saying earlier. You've got to be perfect on these crosses Molotowee will punish
Let's see in this boost to get an awful lot of attention.
Flash there.
Kaserawai doesn't even need it.
And so Akadia, phone's ringing.
You might have to pick up.
are splitting this site.
in this direction, even as Wakadia responds,
your best bet might be trying to save.
You do wonder if that's gonna leave them
out in the open here, because Furia going back,
flashed through these mid-doors and so fly, so blind.
Nothing they could do.
Kcerato is looking like a bit of a nuisance
in middle right now.
He's just coming through the smoke, pushing through doors,
cutting rotates really well
when Furia go for these b-hits.
I love that call to pull back for Fallen.
They got full long control.
They got a 5v3.
You would just expect them to commit,
but they realize Aurora are all there.
Why give them the chance?
B site open for business.
Fury, I look to keep it clean.
Be nice to save Molotois or Fallen will do that later.
But with Cardia, it might have to fight for it.
Yeah, for now, not thinking about what they can save.
it's what they can gain. Open and knock this AWP out of play. And they'll find it in an instant.
No AWP. As that gets dropped out of the round, so does the prospect of really putting much on the line here for Aurora.
It's going to get rough pretty quickly. You're feeling the burnout from that eco round coming in with three kills from Furia.
If matches just cleaned up on long, they might have been able to feasibly buy here.
Instead, Aurora have to hand one over to Furia.
It's over the...
It's a perfect storm for Furia.
And free long control on the anti-Eco.
I don't want to look like they want to try and fight for long.
Scout tag will open.
Follow up while blind.
You have done big damage and you've scared Furia out of this long position.
This is also Aurora getting used to the idea that just because they've taken long doesn't
mean they're going to look to do much with it.
and a bit of a go-to for Furia in these rifle rounds.
I know they've scared them. Wow, what a heavy rotate. Even Mikati is leaving.
Funnily enough, it's
a recommit that might do Furia best.
Scout shot in middle and back to long. Furia hear that.
I think that adds a bit of pressure here. Isn't just the tag on Fallen, isn't just being a man down, but you've only got one smoke for the cross.
smoke for the cross and so once that's out there is a real pressure to try and
move in Molotoy that's certainly gonna help
let's pass the scout as Antares tries to close in on that gun only to get denied
and so it looks like Furia doing enough here to break through Woxic on the P2K
is no match the K Sarato taking control away
Furia use that piece it's too perfection there low player on flank great
cover from Molotoy on the re-peak. Absolutely no problem finding their fifth. Done with
ease. They don't doubt themselves, they just recommit back into the stack and it's Aurora
to call the first time out of the map here on Dust2. An integral gun round coming down.
this could be a stomp. Time to
try and problem solve. I think
that round. I mean a bunch of
these early rounds are kind of
speaking of the fact that
fallen is the one in control of
the game. You know, using these
early be hits the conditioning
of them not really using long
all that much in these early
And this is going to be our match. They're trying to piece this one together in time.
And this is where also you look at Soulfly, those early attempts to bully the guy,
getting doubting himself in this quarterfinal.
Who only has a handful of LAN games, let alone matches in front of crowds like this.
This is his first time taking such a step.
I think he's got more to show, but it's not going to be on the CT side of Dust 2
when you're forced into a B anchor.
so obviously had to fill some gaps here left by Jota's departure. I'd say you know
while his CT sides are better rated than his T sides is actually the
tentative player of the event he's had a really good event strong and pistol
rounds as well this is one of those positions that can feel very very
punishing some infim some unfamiliar positions for this inexperienced player
They're going to offer him support in this gun round, three players B, four-point-long,
Maga in the site.
A lot to do for Maga in this position.
In a couple of these spots where he could have massive impact, but his aim's letting
down.
Can't afford to be the case here.
Spiria are making a move up through the catwalk.
Woxic arrives in time, gets involved on that AWP.
The Southpaw steps up, but can't get out with a third.
He'd like to think he's done his part, maybe left Aurora in a spot where they feel like they can give this a go.
Softly will link up with Wakadia and Santarez.
Oh, Flank is super late here for Fury. I don't think he's even going to benefit them.
Sure, you can clear out Spawn, but Aurora might just make contact on Catwalk first.
Three players coming in without a kit.
So you've got to move quickly here.
Got to try and uproot Fallen fast as possible, and even then, Moledoy still lurks his head up from the rampside.
Good luck on the save. So much time is elapsed that Aurora don't see a world, but they can win this.
They also don't know where Yuri is in and it's all this quiet.
So even the save feels stressful.
Yuri giving chase.
You've seen some punishing moves trying to hunt these saving players looking to punish.
Keep Aurora slow off the roll.
He won't find anything here, so they get out with those guns at least.
sure it's a team game, but it does feel like Madge has let them down in three integral rounds here on the CT side here
He throws two great HG grenades
He does 100 plus damage with them and then he goes on to get zero kills on low players
It's such an important position there to take someone with you. What makes it even magic can go one-for-one
Then Aurora are advantaged into that post plot
I can't get ahead of yourselves here, if you're Furia.
I might be winning on the half, but you don't want to fall down or what buy like this, and
you're dead on about those nades doing damage, you're softening them up for Woxic on his
scout. And it's like Furia feeling boxed in to a B play.
It's Makari gonna block in time in this position, don't want to fumble with nades. They're gonna walk right in.
One kill on Soulfly.
He's hoping to change that now. Furia slowly moving in through the tunnels.
Spray hoping it baits them into a card here. There's the one to punch in this setup
And so it's left to the old master fallen 1v3
How nervous Aurora how much room did they give fallen?
Best years meant to be behind it
Let's see what he can do in this clutch
to get the damage. Holds for
that first bit of contact. Nails
the shot on magic. You twitchy
want sick. It'll give you a way
out. Stop stop from ever feeling
too stressful. Send magic in
first. That's the protocol him
for Aurora gets the info gets a
damage well closed. Very
important round in the grand
Intagious positions for Aurora squandered already can't afford to fall short around like that
Even with the round we imagine knows he's not feeling it fury with a timeout
I like that, you know, you've set pretty high standards for yourselves right off the top of the game
And you don't want to give Aurora away back in at the end of this first half
in a you're in a position where you could feel like you crushed them in the first half of dust to
But it all hinges on finding this one
Definitely want to see more though I go back for that pick in middle rights
We've been getting damage on the cross stops any lower control stops Aurora from making moves on this CT side
Not that they're known to do so and I mean in this event period. They've been the second best team of finding these opening kills
54 percent
of rounds of the 5v4 this guy is a huge reason for that
we're gonna give him the boost the knaib to cross no chance given to
moledoy on the AWP and again with the long setup
Furia showing that they really do want this long control and so justifiable for Aurora here when they don't get contact they're going to break it apart.
While quicker map controller for Furia already down mid at the doors at 130.
Aurora have reached their final setup they go back for it again, it's Madra in the site, Woxic, Alt, Cross and 3 and B.
It's going to be hard for Furia to figure it out.
The staging for Furia looked like this was going to be a B split, but I wonder if they
changed their mind on that.
Fallen was still hanging out at the long doors.
And with the belt as well, he's got everything.
Key is forced them back into the B play.
Utilize everything you can.
Molly after Molly, Nade after Nade.
Furia, feeling locked out of this position, might just go into the trap.
And this is exactly what Aurora wanted.
You feel like you've got to hold on now.
They're finally playing into a triple stacked bombsite.
For once you're the ones directing the flow of traffic here on Dust2.
K Serato, first man throwing in out towards middle, but here's the support from the tunnel
side.
You're kind of with an opening.
There's the surprise of Santarez, but it was only good for one.
Wolf-Fly really feeling the bird, is there all around him and Furia break through?
Or is he even breaking a sweat?
Three-man Stark brushed aside like it's nothing.
And Woxic, he who sits top of the board right now for Aurora, doesn't even get the chance to play
this penultimate round of the half.
He might get to play, he might get to play save simulator, because they're coming for him right now.
Can he find his way out of this box?
This is the only way to get an orb in that last round of the half.
Woxig has been hitting hard, but they have not come near him, and it might be over, it
might be too late.
Fallen out long, that smoked by seconds.
Oh dear.
He can't attempt to beat him down, it's doing damage, death by a thousand cuts.
Oh dear.
Orb saved an Ide and you've got nothing to battle against Furia with in this final round.
Fallen's not like a superstar right now.
Braver's guy never retires. What a sick trade onto Zantara's in that triple B set up.
Wukaru's baiting them in. Zantara's gets an easy kill and Fallen hits such a hard and important shot
to break down that triple stack. Fury going blind. They get out easily, four alive.
It's pressure to try and fight for mid and that's exactly what Molotov has been wanting all half long.
Tag on a Woxic, does that scare him off the angle?
Looking like he wants to try it again.
And that's his biggest mistake, you give Mollinoy two chances down there through mid, he's not gonna miss him.
5v4, and a chance at a super punishing half from Furia.
Oh, it's a bit of a nightmare for your kid, that couldn't quite get out, so a nice active
move for Aurora has netted them something, a gun for Maga, a hope, a chance in this final
round of CT side.
Sofra getting pressured, but he can't call for resources, there's no time, Furia are
walking up cats.
Santar is on a jump-up. Matches just came and juggled in this AK giving their
rightful star his weapon of choice in Aurora low econ round. In the 4v5 they
might be able to claw on back after all. SoulFlight can it get past Yuri in the
tunnels. Buying a precious second now he hears the footsteps he knows the
challenge is coming his way. Mollidoy 1v4 this will be far from easy as the
Rotate's already arrived, got to pull that AWP and that's what they're waiting for.
Caught out in the open, Aurora, Ressal, one back from Furia.
It's far from comfortable here, not their lights out start.
You were promised when you saw Zataras and Woxic stepping up early on,
but it's something for Aurora to hold onto on their map pig.
Fiora come into this with a clear game plan.
and they get under the skin of Aurora very early in the game.
Now Sapriti at a 7-5 scoreline.
They could run away with Aurora's pick of Dust2 here and now.
There's one thing Aurora have its pistol rounds.
It's been impeccable on their run to the playoffs.
The most pistol wins of any team tend to fall in those groups.
90% conversion in the second round.
So even the first pistol in this map was an anomaly.
So much that has come from Soulfly. He is the fourth best player in the event on pistols to put that in perspective
Zantara's a seventh
So can Aurora get back to their winning ways in what some call the most important round of the game
You saw his reaction on the camera there
He knows he had that killed it to rights and you hope it isn't the one that gets away that undoes the round
They'll make up for it and again. It's that tag team
Walksic and Zantares, a killer piece and the advantage for Aurora, they don't jump the gun, they know that Furia would start staggering around, changing the setup, looking to fill the gap that opens up at B.
And they're hoping that in the downtime, that's where they can catch Furia making a mistake.
The map is quiet, Fallen's not falling for that. He tucks in at long.
Look at the two IGLs, man.
Who's more patient? Let's find out.
It's a more dangerous move for Maja with the shadow.
Molotoy smoked in middle, they jump up tower.
Maja can play very late, that does just leave the A site open.
So, it feels like he has to make a play.
And Maja waiting for exactly that move.
4v2, this feels set in stone.
Oh, they've given a tiny bit of room here.
Molotoy crosses out, but very quickly,
map starts to shrink on down.
Now you're vulnerable to the side peek, even though it's here two heavy hitters here for Furia in this 2v4.
I don't think they want to stick around and figure out if they're up for the task.
So you said, you know, Aurora, they've been good all tournament long in these pistols.
They've also had next to no issues in the conversions.
If that holds true, they're well and truly back in, it does too.
I mean, they're winning every stat right now. They're winning pistols, they're winning conversions,
They're winning second round four spies, although with a smaller sample size, but yeah to convert nine of your ten pistols
In your run to the playoffs is a very admirable stat indeed
So expectation that Aurora will make this game even very quickly
Keep in mind in this run Aurora beat both mows and falcons
And Mao's heavy-handedly as well as magic popping off in that game
That made it look easy for Aurora
Give them a taste of their own medicine we're just a B-pop second round
Feels a little more labor than that two players top mid they are not in a hurry just clearing lower first
Making sure fury aren't up to any tricks
Aldo has multiple HGs to break the smoke
But no one in his vision.
Molotov burns him forward and now Zatarres gets to give chase.
It wasn't even his intended target, it was Cacerato burning in that molotov, but getting
rid of Molotov or getting rid of that scout makes life a lot easier for Aurora.
Aurora.
Kingdom needs to pick a position on this fade.
Vulnerable.
Aurora.
Looking to execute.
Sofly lurking long.
Two players in at the site.
Molly's divided the push as well.
It's only a matcher at the front.
Sofly's going to fall as well in the midst of all this madness and they never clean.
Kcerato is not the type of man you can afford to overlook.
They'll finally get rid of him, but at what cost?
Two for one on that round fire, Woxic dead out in the open!
Disasterous for Aurora, absolutely out of this world for Furia.
Kcerato hiding in plain sight, and no one assisted.
We saw Chey to that in the pistol, they walked all the way back cap.
back. They let the solo site
player plant or two backs turn
case or auto takes them both.
And again, forwarders just kept
up immaculate form all game with
the important trades, the round
winning kills. And so ahead in
hands moment for Aurora, just
as we're singing their praises
on pistols and on conversions,
they fumble.
I've been falling into this playoff match with a bit of a point to prove.
It's been years waiting to see him back in the arena at this tournament.
Many, many ways, birthplace of
Brazilian CS at the Fulham-led squads.
Yeah, I can't forget 2015.
Cupboard, man.
The crowdfunding that led to see
Fulham's previous team attend a major qualifier.
they went on, they qualified to that major, made it to the playoffs in 2015
Canavisa. Truly is the birthplace of Brazilian CS at least in Go.
The fallen has been back many a time, been to a final. Back in the playoffs still with a point to prove.
Oh, good flashes, or so you'd think.
But that duo defying Zephyria, they tear through the Aurora, be here.
Wok sick, just another round where he's left with really nothing to do, nothing to hold on to here.
1v5, bomb away from him.
And as he goes down in the lower, even that is overrun.
No map control, no LF to hide.
and now an eco rolled out before them this is rapidly getting away from Aurora
it feels like worst case scenario right now you get the the feeling that you can
succeed and then you get it all ripped away from you with a four-spy now a
flawless round now a full eco we're talking double digits for Furia and
Aurora in the dirt there's been minimal output from SoulFly or Maja in this game
and Woxy who is 12 and 5 there's only so much he could have done in that half
mostly avoided by Furia. Doesn't feel like it's getting better for Aurora on their
map pick. They're gonna have just one or two proper buys in this half.
All the way eager.
Commencing shutdown, no damage done.
Furia looking for a clean sweep to find double digits.
And it's for him with a big old hat-trick.
He's just been full of multi-kills to open up this quarterfinal.
Time out for Aurora ahead of their most important round yet.
A fumble here.
And the map is all but over.
Your pick gone. And that's one of the things about these stage games.
It feels like it runs on a different timeline.
It feels like the games can pass by so quickly.
I bet that's what Soulfly is experiencing right now.
You know, just rounds ago, it felt like he was in the beginning of
A huge milestone that he'd been waiting this whole time to achieve, getting a play on the big stage.
And suddenly it's stripped away from you, it's gone.
Yeah, Wokse even talked about it in the ancient game against Vitality to make it to semis or quarters,
playing ancient and map that neither of those squads play.
He said it was a multiple overtime game, but it disappeared before he knew.
So, Kanarora prolonged and survived in this tea-side, or is it just simply Furia's day-to-day?
Cross the board, Furia looking solid, and Molodoy's been missing plenty of shots, and
none of them have cost Furia any rounds it's felt like.
It's been the experience pieces here at Furia doing all the work, falling in front of the
pack, drops Antares just like that.
Fighting out in the open showcases the mindset, fallen feeling it right now, going for this
A split, you're kinder than Quesarato against the world.
Quesarato has just been so reliable.
Even when he's put in tough positions, tricky ones to try and get round.
They've been able to get mileage out of him, a little flash play potentially over the wood shore,
but that flash never arrives, it's a double entry out of Maga.
before they can even get themselves set up for it. One back for Molotoy.
You are at a position here, you are a man down.
If you're really feeling like they can give this a go, Molotoy seems to think so.
Has there exactly been a game dominated by this Kazakh AWP just yet?
He re-weights out on short and they're going to go fishing here. See if they're given that reason to believe,
reason to go for this the most unlikely of retakes. There's the swing, damage done on the
Wakadia, Yuri's now invested, he's out in the open but time is quickly getting away from Fury and
I think they do just right this one off. So down to go looking, they were hungry for it,
Aurora never gave them the kills to make it happen. Chance for Molodoy to punish on the save at
least. Felt like Fury, it felt like they were on the clock there, they had all these nades,
could have kept blocking short fight long two together, but feeling like Aurora about to just pounce on them
They decide to make an aggressive move. It's one they'll live to regret no kills on that A site big double for Maja
Just as we've been saying he's been having trouble with converting at times simple engagements
delivers Aurora
The most important round yet
Santoris peeked him, right? But yeah, it just feels like a bit of a jump and a gun there for Aurora.
You can use that. You two have a player top mid. Santoris can sell Flash.
These things cost you in the long run.
I mean, now you've got to try and play this round without your big space creator.
There's a responsibility he's going to have to fall to someone else.
Corridor smokes deployed out here in mid.
Flash through the doors, they are looking for this space.
Triple B stack in play for Furia, and Aurora just might play right into their hands.
Push on the smoke, that's so optimistic, it's too easy for Kcerato, he thanks them for this
push as he does so much damage, now those smokes fade and gives way to Chaos out here
in middle.
There should be no winning this for Woxic, he is pincered on either side of him.
Guys, you want nothing more than to see him lose.
Beautiful position for K-Storato, beautiful punish. Aurora just walked their way into economic devastation
and no surprise to see a final pause.
is their lifeline on their map pick dangling in front of them they can't reach it
it's a desperate force
we see the effort that furia go to to set up monodoy for these picks especially on ct side
and last year alone he was the second most successful orper at finding those opening kills
on CT, only second as IWU, he won 71% of his first fights, beating out Shura, beating out Monosie.
And a lot of that does come down to Furia, they give him the tools to succeed, they buy him orbs when they have no money, they put him in positions.
But he hits those shots and he takes another 5v4 here for Furia.
That boost is no longer in play, but the short push just is punishing.
It's big nade damage out of your Kindar.
And if the Orp is in cat, well then where is it?
Flash play out in the middle, Kcerato's got his back.
Attempted to chase.
Doesn't come through for Aurora.
Oh, they would have loved that trade. Fury just refused to give it to them.
Nice shot from Molotoy, catching the cross as well. Now they know the game plan. Back up Cat, he's seen another.
Oh, Polaro goes a little early. Pull on the tech 9. It's damage exchange with Woxic. This off.
Won't stop them getting up through shore, so the bomb is in tow right in to your Kindar.
Can't control the spray, but he's got support every step of the way from falling out here on Long.
And it's a real team effort here trying to put a stop to Woxic in the clutch. They'll charge him down
Never letting him get comfortable
And this might just be domination of front fury to open up their quarterfinal
Mom's I came in cold. He's defrosting now. It's fallen on K. Serato who are red hearts compare the captains
compare the output right now
Fallen is just multi-killing gun rounds like it's nobody's business
and Aurora just can't get clean trades. Starting every round from a disadvantage,
winning the pistol, losing to a force, all the unlikelihoods happening at once.
This is not the group stage, Aurora. This is a different game.
game. And Furia will find a place. Your kinder quick double. Hoping to end it now and end
it in style. Done a lot of damage and now you're just kind of ambling around out here
in mid. Whole rounds and shambles as there's gaps everywhere for Aurora and these are
gaps that Furia are keen to explore. Fury with aggression through the tunnels you start
get a very clear picture of where Aurora can be. If you take too long trying to
weigh up your options here, take too long trying to weigh up where you want
this to end, well Yuri might just end it for you.
Santarra's going back to hold for this still, can't deal with the backstab.
And so it might all end with a whimper here, this final four-spy on his last
legs. They'll link up together over on catwalk but you're telling me that your
best possible option is to try and get past Molodoy on this AWP.
If you gave them the choice they would never put themselves in this position
it's a limp run boost and it's far too easy for Molodoy.
Furia, they're already thinking about that second mark.
They're already thinking about Mirage,
because Dust2 was no challenge to start their quarterfinal run.
From top to bottom, they dominate.
They outclass Aurora.
And even though that Mirage had been a problem for Furia
heading into this event, their confidence,
their fortunes have changed on the map,
and they're ready for it as their pick in this series.
They've been here plenty of times. Same story, same result, same struggles for Aurora.
It was a lifeless teeside. Mirage has to be different.
season alone, Furia took four trophies, three top events, three massive crowds. Aurora sinking
into their seats, pistol round could change everything, reignite the fire. Group stage,
pistol success, can it translate?
I'm not going to open things up, but a couple of missed shots from Wachsik and your chance to punish. Oh, no! They're playing with their food!
And I mean, you don't care more of a literal middle finger than that in pistol rounds.
Oh, chase down that last man, full faith there in your kinder and case Serato.
He wasn't even ready. He was not ready.
Kasey Rata is just hopping around the corner.
It kinders late.
But no punish, no pistol, no connection for Aurora.
Despicable.
I owned so hard, though.
If you see this replay and you don't say nice marix,
yeah.
Nice marix.
I mean, look, it feels like they've really tried to stack the deck right on dust to they started the game off with a bang they played for the back to back be rushes super quick game.
super quick game. No shots left, Dave. Hit you with a, a jump check in the pistol just
to try and slow the roll, getting your head even more, but this shutdown is coming in
as the stack will withstand the B hit. Alright, this smoke, this utility, bit of a-
Just don't want to forego this. Yeah. Right, like it's 5B3, a huge chance to upset early
on. Ooh, and if you can stomach it, you can bring the fight on Mirage. They get past Moledoy,
It's going to be left to a low HP, Kindar and Yuri.
They're already worlds apart, split up in this round.
Did say they had the highest round break in that second.
It's just only happened two of the four times.
Too much success in pistols to even attempt these rounds.
Aurora putting their best foot forward in the second here.
Always been a cause for concern,
but it does look like Furia are holding out.
Will they commit is still under question.
The kinder is so low.
Rather have an AK then give it away.
This one's Aurora, go grave robbing, Furious save what they've got.
Now just not feeling desperate enough yet to attempt a round like this.
You mentioned SoulFly coming into this game, obviously has a lot to do
in terms of filling Jota's roles, playing difficult positions,
coming from being a bit of a space-taker on his previous team.
I think this is one of the maps where it might lend better to him.
Change positions on Dust2, change positions on a few maps.
But Mirage, back in Firefox, played as an anchor for some time.
So keeping that role here on the CT side of Mirage,
hopefully going to be a lot more comfortable as a result.
in range of Aurora's firepower, not entirely alone.
So now may be a time for him to show what he's truly got.
He was extremely stable on CT side, back in the groups.
See if the save can do anything for Furia, because you kind of already gained great space
on his jaunt through the mid smokes.
Already backing up through short, that's just a free kill, given over on a platter.
Wukadia now next in line has support, walks it here, lends a helping hand, but still they're
in B, the job is far from done.
They're shot out of the bench for Wukadia, and he'll get Siphon from play.
Taurus up next and thrust into a crossfire. It's awkward and there's no way to save himself
Quick as you were ready to start to believe in Aurora. It's all stripped away
Fury respond with a force by a round win of their own your kinder gets the ball rolling and the rest of them
They're just a follow-through on this play
That's why it's sometimes frustrating to watch Santora's play because we know how good he is
but he's just been kind of jumping the gun in this series that round and lower on dust to where he just swings the
Orper doesn't flash doesn't you jiggle just goes for the fight right there
His team is setting up so flies a wrapping cat and Santaris just jumps through the window on his own
No one's ready. No one can trade or support
Just throws himself in
Sure, if you win the round off your individual ability, it's gonna look great
But fury have man advantage tucked into crossfires. He's fed to the wolves
So these early frustrations again rear their head for Aurora, they win the hard
around on that four-spire, it gets dealt right back to them. That's safe for your
kinder, worth its weight in gold.
And that's the vibe you're competing with right now, Furia.
Yeah, I mean, Furia, they've always been a very collected squad.
Not one that seemed to get bested by the emotions easily. Same can't be said for this Aurora team now
They have secured the 5v4 here once again Yakin no tries to run it down through mid and what cardia is able to deal with it
So left in the man advantage left in a good spot, and they're even trying to extend this
With a cheeky boost play up in the apartments
Okay, so Rao is watching for regression. They shouldn't go any further with the smoke down
That's the fury awaiting outside of A.
So K-Storato is just going to be left playing Joker in this round.
So replay is here for Aurora, stack in the right place.
And now with a look at this far out, wonder how fury are going to use K-Storato.
Kill might just come to him while the exit gets rolled out on A.
K-Storato finds a B entry, this bomb could back up.
They have the time, but the kills are right there on Furious plate.
They tuck in, Woxic pushed back, harassed behind his box, nowhere to go, Wobang might
just finish the job.
All in the meantime, Cacerato not required, Furia have picked their positions, they're
not going out without a fight.
Oh, a little ugly on that spray for Zantares, and if you did want to attempt this, if you
wanted to go for some last second retake, you needed that opener.
When it doesn't come through, you're just left with the save here.
As they're running away, it's Furia off to a good start.
those forced by wars back and forth now taking two in a row.
Calm ahead. It's prevailing right now.
Get around like this. It forces you to think outside of the box, right? You've got one
rifle on Santare's scout for Woxic. They've been given some flashes as well. These three
players certainly going to be feeling a bit of a burden to try and fight and be involved
early on these guns. See what the idea is, they gave Starfly flashes out towards A, so
a bit of a mid-fight brewing. First flash finds nothing. Next one's got to be better
if they want to get a kill from it.
Might be down on Ramp. Might be the right call.
Virio with numbers here, Xanthar is peering into middle.
He's been spotted years ago, it. Nekinda's got that easy entry and now his A hit is so tempting.
Flash will never even come through, not till it's too late.
2v4, as Furia knock Aurora out of this round.
There are only pistols remaining.
Upgrades disallowed.
Softfly's gonna go unclear, but this is gonna take something truly special.
He's the only man left.
Oh, no! Had the element of surprise, had the drop on them, but...
To teammates through Furia with all his said and done.
I mean even now on there you're talking about Zantara is trying to force these fights do a lot on his own
They bought the flashes specifically for the mid fight and he goes out swinging ahead of it
So fly was stood there with the flashing hand the entire time ready to throw it
He's searching
I think he's also holding the flash for match a close ramp hoping Furio maybe throw an executing give the element a surprise away
Give the info to Aurora. They don't do that. They just walk out ramp and find a double entry
So Aurora just can't get a grip on what's going on right now and
To add to that know the individuals are saving them in either of these maps. What's it started strong on dust, too
It's a very different day now
Soferia out calling and outfragging
Knowing no bounds to this lead for one starts
Even here this rifle round has some concessions for Aurora a little light on the util and it's util they will feel pressure to burn early
You're always uncertain as to when Fallen's gonna call for a pace change when he's gonna try and just bring the fighting you quickly
And that's what they get on this rap in a war to be
Magic they're coming towards your site. You gotta hold on first kill. Give us his way another one from magic
as Fallen burns
to the left. It's a bit of
chaos and driving in it here
for Aurora better sign. These
pacey be hits for fury calling
from the front finally gets
stopped. It's reassuring. Look
if nothing more than magic and
get out with damage and
It's reassuring look if nothing more than magic and get out with damage and
Santaris who who says been playing pretty quick on it. It finally pays off
Realizing he has a solo plan to punishing fallen
And so let's see if Aurora can seize that
Missed a window smoker, but Zantares down here in lower could cause you big issues. He's gonna now gonna smoke for a laybehind spam
Trinax doesn't even get to go
Zantares doesn't see who finishes the job. The Akinda has just stolen away a 5v4 for Furia
So worst-case scenario start here for Aurora
Furia gets a reset as well leaving mid putting Molotov in position, Perch
With his AW.
Fallen even escorts it out.
Gets his utile. Fury get a chance to run and execute.
Move your kinder. Late lurking on low health.
Even a barrel move might give way to his position.
How do I go probing his orb?
Flash for Soulfly, can't find a thing, Molly forces him out of the open.
Wokardi is re-planned one, you're hoping that that takes the tension away from Woxic.
The bomb is leaving, it's no longer even committed, this is just one hell of a fate getting leveled
against Aurora right now, his gaps open up, your Kindar at two HP takes the space out
towards the B site. Here the AWP player, he's got a man trapped. The other two try and get
ahead of this for the Aurora squad. 1v1 from Molo-Goyle, he's got that number.
Straight in. Long way away, you might feel the pressure to play it forward, right in
to the waiting here, Kindar. And Wakadi has a lot to do here. Double swung. The foundations
are there for Fury and everyone's firing. They're not making mistakes and they're leaving nothing
a chance in these rounds. A beautiful call. I mean that bomb was leaving from the get-go.
It's never going to go there. Yikinda, he is magical, full out of apps and run that
rotation. That's all the warning Fiora need in the 5v4. They don't have the resources
to spread on both bomb sites. Amago still punishes the exit. We see this contagious retaking
again from Aurora. Magi going ahead of Wukaria just by a few seconds. They're just not making
get easy for themselves in these positions.
Punishment after punishment,
it's Furia making less mistakes.
Nice shot.
And attempted an opener here for Aurora
and they need to get that gun out of there.
Oh, you can't try the jump again, Magic.
He doesn't want to let them take it.
I mean, for now, you- you-
Oh, God, he hit that as well.
Latch has just been bought down to within striking distance.
I don't even come to matter as Furia is setting the sights on this eight-layer.
Kindar down a connector. He is gonna get over Rams.
Antares gets away with one on the MP9.
Solfly's yet to get a kill here in defensive A.
Reposition into Palace.
That frees up players to rotate around.
You tell yourselves that Sulfly can let them know the info.
He can play around the bomb plant.
And so you feel like you've got yourselves a bit more room,
but it does play players out of position.
He drops on down, and only gets out with one.
That's the site giving up.
Now Quesaroto in position to deny these rotates,
and it all starts to come unravelled for Aurora.
These are just basic overreactions for Aurora.
Aurora, one guy throwing a flash and a smoke into the B site, everyone panics, everyone runs, the site is open, mid is taken,
Kcerato feasts at the bottom of middle.
Aurora, getting ahead of themselves and Kcerato buries him deep.
Triple kill on the lurk while Molotov sells that fake.
And you know, it's a mistake from Soulfly, but it's also communication. What's being said?
Is it Aurora panicking? Say, definitely B.
Rotate he runs out of palace because of a smoke and a flash I
Think that was always gonna be one of the big challenges for this Aurora squad right you have an inexperienced player
Who would love to draw on some of your experience? How do you get through these high importance crowd matches?
Don't Aurora don't have the answer to that if they did
They might have more trophies. They might have more deep runs
They might not have had soul flight
Splash towards the A-side, and Furia aren't playing with any respect right now.
That is a collapse upon A.
Oof.
Here, there, and everywhere.
In window before you know it.
And I want to reiterate what we said coming in.
This is an Aurora who even under eternal fire only have won two matches in arenas ever.
One of them was a third place insider.
Both games were in Astana,
win over Mongols in the quarterfinals
and the third place matchup.
That's if you're counting stages with thousands of people.
Sure, they've won in studios.
They've won in front of smaller crowds,
but in the biggest stages, in the biggest arenas,
in front of the most important trophies in Counter-Strike,
Aurora have no success.
And so the question coming into 2026 for me was you know, how much does that loss of the major how much does falling short hurt this squad?
Do does it slow the roll of furia or can they once more rise to the challenge and look to make this their year?
Yes, especially surprising when you know, you look at all the trophies
They took and the wins they took but then you remember the two majors are two biggest events that you want to succeed in at all times
You absolutely drop the ball you lose in the opening round. They got revenge against Navi here in Krakow
of a very prep heavy team that they learned in Budapest.
And so Furia putting their best foot forward, storming towards a semi-final against a team spirit.
A team spirit they haven't played on LAN in nine months.
Who knows what that game could have in store.
So, Furia, job is not done yet, but it's all about making it convincing here.
Yeah, that's what you want for yourselves, and you don't want to ever feel like you really
got put through your paces in any capacity, that this was just, you know, one step on
the journey to the greatness that a squad like Furia are trying to tap into.
could be fallen, keeping the stack there.
His team has set their sights on this A bomb site.
It's another one of the ugly engagements
out through Connector for your kinder.
He's lost that opening fight, but these man advantages
haven't proven to matter a hell of a lot.
Walked it in again.
Contact the entire way.
20 seconds, lads.
No one knows.
Got the spotting con.
They've got the spot on short.
They know where two of these five players are.
They just caught Magia on that swing.
Comes together beautifully.
Drop down for Zantares, need this cover-up towards the sport and Molodoy's got their back!
Zantares being asked up to clutch.
It's almost a shame to say that this might have been one of the closest rounds of the game for Aurora.
And still, Furia walking into an MTA bombsite with 20 seconds, nobody even looking.
Locked out his Santaras, AK save, an 8 round half staring him dead in the face.
Gonna have a Wax and KWP coming in but I don't think his name has even left my lips in this
second map.
The terrorists win.
Fury with eight rounds while Fallen is on two kills because the system in place is working perfectly.
Every player doing their job.
down and so it's nothing convoluted, it's nothing crazy here from Furia.
They've lost too early on in this one, it's given way to a 3 on 5.
If you're Aurora, you don't recover.
If you let this one slip through your fingers, they've already lost out on Morsic.
Soulfly running the risk of getting overran, buys them a few more seconds.
Santaras now joins the fight and aids reign in and Santaras has to deliver!
Can't find a thing!
3v5, dangerously close to coming through.
to the right. It's going to be
hurt. It's being considered
fallen caught on the aggression
and now magic has got this bomb.
Can their captain deliver
salvation to Aurora?
Oh, so Rato is shot from death
except the package. You have a
lot of space. He walks right
back in. Aurora. All I wanted
them to play together in this
two view one. That's the only
thing they need to do. It
should be impossible for case
the top performer for fury of
this entire tournament. He's
12 and three hot hands on case
the Rato. But one bullet ends
his round. One bullet stops
this from ever being a reality.
one bullet ends his round. One bullet stops this from ever being a reality, tucked in.
He's going to go unclear and giving a chance at the first, Madge. You can't fumble this.
Aurora could never come back if this one gets away from them. And so narrowly, Madge, will
hold on. A glimmer of hope here in the CT side for Aurora. That's all that's going to
to be a final couple of chances at rounds in an extremely dominant game where even A3
doesn't feel like it's told the story. Nice to see them set walks it up in this round.
That was still a 5 E3 that comes down to the 1v1, but Fury have a rebuy in them. Felly
Fallen didn't imagine that, actually jumped the gun just swinging in.
And so magic keeps him in it. If just for one more round.
Again, trying to be active on his AWP, it's a welcome sign, but that flash, that means
he's dead here. Kindar has been such a nuisance out here in middle. As you go and try and deal
You try and deal with your Kinnah, you learn about the boost, you learn that the AWP was there providing overwatch.
And now there's a backstab closing in very, very quickly on the short side.
Can Soulfly be the man to plug this hole?
Watching for a con spillover, but that is not the end destination.
And so it's down to this B-hold, it's down to these two.
Wakadia, imagine, top of the board for Aurora, struggling just to get by.
They've spotted Wakadia out in the open and he's living on borrowed time.
Soulfly left in a unwinnable 1B3 and Kasarato wants to close this one with style.
There it is! Kasarato takes it in and that's nine rounds.
They are so close to those semis, they can practically feel it.
Furia dominating Aurora.
I
in a flash this quarterfinal might just pass us by a nine round T side by Furia on their
map taking a 2-0 hanging in the balance semi-final against Spirit up for the task and Furia
certainly looked like they're informed to fight them.
Yeah, Furia basically said this was never about Aurora. This is about us. They've been in full control of this series from the get-go
Hoping that some miracle would transpire here on Mirage, but it don't happen every day
And so now Furia very much in the driver's seat looking for semis here and now
They will get shut down on the first turn of these pistols. You've not been able to write them off
No advantages fell safe with Yuri hitting shots like that Furia right back in the conversation
the game. He's got the spot off
knows he's got players right
there. Tap down range to find
Santana's walks. It's getting
sandwiched. I have to try doesn't
know where to look. Now knows
about the man back in market, but
as he makes his move, so does
case Serato. Those fangs are
deadly as ever, sinking their
teeth into this series. Aurora
have just taken them all away.
Insanity.
I mean, this game serving as a testament to the idea that there's levels to this game, right?
It's one thing to go and dominate your way through groups,
but it's when you get to those high pressure, the big stage games, the big matches that really matter,
it's a whole different beast.
Furia winning three of the four pistols, and the one they lose, they find a four-spy.
have even gone for an instant AWP.
Molotowy knows his time to get to Domwon
is very, very limited in this quarterfinals,
and he wants to bring it out straight away.
Pure ego here for Furia, and can you blame them?
Impeccable form.
Cacerato, another incredible map from him.
17 and 4.
All he has to do is click.
This might be good.
Still hasn't stopped Cacerato,
and now AWP giving a chance.
Just a takedown range.
What's the quilt best in the head to head?
Still you're far from comfort here in this 4v4.
Utah going down.
That's to try and bring you a bomb plant.
Get you some ground in this four spy.
Oh, spam could be your worst nightmare matchup.
They try and assist him with a bit of pressure,
but still wounded, battle-hardened Aurora.
You're just never going to get to feel comfortable
both in the matchup, but especially in this post-plot
matchup, it tries to provide a bit of levity there
with the boost caught by Fallen and now they know a player out towards Sandwich.
Fallen comes gunning for him.
Let's all put into his hands whenever he's given the chance to use it.
Fallen takes the challenge head on.
Soulfly clutch needed and shut down at the door.
It's not happening.
No one's here to save you.
You're in this game all alone.
Furia have never let up.
Fallen is on fire right now. He had like four kills coming into this half
Hot shots with a picked up AWP it was never meant to be Molladoys
What more could you want
to play for an eco at this
point. Back to back force by
same situation. One a chaos
Antares no player on double
digits. Although it tries his
Oh, come on, the smoke break.
Nice way to find the advantage.
Zantares makes it a double play-through connector, forward cardia, jumps the gun a little and
goes right in a case to Rato.
5v3, they're fine, right?
Usually you'd say yes, but in this game that has not been the case.
Mad advantages haven't really mattered for Aurora.
Flash here to tee up Zantares.
Good to see a bit of synergy just to make sure that this one doesn't get away from you.
and the goal fly is provided the opener out towards A and so now you're moving in.
Oh, don't give this guy a chance though.
Don't give Fallen the opportunity to ruin your day.
He's some cold cutches from Fallen as of late on this A site.
He's low on health. A lot of players would just be thinking about saving here.
This is Molodoy. Fallen knows he has to set up his star.
And so the safe decision.
The showman in him wants to go for it, but the captain in him knows that saving is the right call.
you have so many rounds you'd rather run this AWP into the next and
Hope that it can just win you that match point
Nice triple out of Zantara's high impact here wide in mid catches Molotow on the late break
Goes on to get three kills and you mentioned that flash another nice detail
Aurora haven't completely thrown in the towel still communicating in these hectic moments because that felt like a 3d5 was growing
Aurora will not let it happen
that
me talk
that
sit down to keep calm great time for a
time out here for Furia. 11-4, no stress, but they know this round, you're gonna have
a little less to work with.
It's also just nice to have that moment, like a little reminder, you know, sure, frustrating
that you've let them win a round, frustrating that this wasn't just a clean sweep all the
way to the finish line, but you're still a long way from having to be nervous, and you
can still lay this one to rest very, very quickly with next to no challenge, out of
your opponent.
remind them of the game plan of the move you want to make and make it decisively.
Furia, trying to finish strong, Yuki-na close on ramp.
This is a dangerous setup to run into.
Yeah, even Yuri here, right?
Playing as that second quick piece, playing in tandem with the SMG.
Yuki-na full blind, still good for his.
They'll borrow him through to find Yuri.
Yuki-na still gets away with murder.
It's down to Zantares now.
Throw it into a clutch, throw it into the 1B2.
And all series long, this guy's been trying to make big plays on his lonesome.
Well, this would be the time to live up to that.
All in swung the smoke, so he saw he didn't come out ramp.
Are they going to realize this in time?
Zantares is given room, rotates all the way,
fallen too late to this check.
Yeah, it was very decisive in his move, right?
Didn't hang around, hasn't tried to overthink this,
just went on a whim straight away out towards the B site.
And so Fallon's hoping he catches him on a crosswalk. Now you realize you've missed that timing and you're on for this retake
It's the student and the master here for Furia
And Fallon contact first out towards short shuts down any hope of a clutch
Zantara is bested and that 2v1 never even gets interesting
It's the right smile for Fallon because man he has been informed today, right?
He's had numerous important high-impact kills not always the flashiest moments, but just showing up when they need him a
Reassuring factor here for Furia from top to bottom taking this win as a team
12-4
Nice even a prospect of a matchup that we've not seen in months
Not throughout all the furious rise
They have not played spirit on land since their debut event with this roster even then they took a map off of them
You find a round of play you start at 50 health made out through the window. We're cardiac now wounded now after you
Thank you.
No one's itching to be the guy boosted up into the window.
Oh.
Everything just feeling a little rough around the edges for Aurora.
Just think they know.
Keisarato firing off. That's going to tempt them in.
Catch me a kinder. He sees that positioning.
He knows they've just done the window boost.
Keisarato's not going to move a muscle.
Just honed in on dealing with Madge.
And so this is it, the beginning of the end as Aurora snuffed out towards middle, it all comes down to their rookie.
And in a game that you've never felt controlling, it's the least safe pair of hands to try and carry that torch, keep it burning for just one round longer.
Fiora have been oppressive, they have been active, they have played their counter-strike
and that's what gets them through, semi-finals await for Fiora and they do not break a sweat.
You want to believe it requires some insane step up, you've got to tap into the next level,
that wasn't required of Fiora here today, that was a war in the pub.
the
game.
The players back in server. Let's get this one underway,
shall we?
Both these teams skip bounty for going the warm up focus on
preparation for a hot start in crack off.
Pistols to two throughout stage one stage two, it's a bit more
50 50 for now. It's in about 35% and they're heavy over
towards B. Have you got?
Exit glance, maps flashed in.
Now set up for that B pop,
Sphinx with the Molly,
smokes and flashes a boatload of those.
As it would just be a three man B defense.
So they want to take this short control first
off of Brolin's flashes.
Then they will have that staging area of short.
Get a bounce, Molly in,
smoke over towards Heaven and away you go.
Gonna take it silently.
So what about his jump spot? How many numbers does he get?
Here's the commitment, some pices tagged, heavy god, loses vision, the flash is the flames.
Could it be too much to handle? Mattis has done well, gets one, dips away.
Look at Jimmy, pushing through the Molotov, nothing from him.
Brolin and Spinks have given them the advantage.
Now he needs that clean headshot and he does provide it.
Takes down Brolin, the bomb now down and a retting of boost could be good.
Not gonna be able to spot anyone out, that's info now for Spinks.
Two kills deep into the pistol from him.
Torgy with the reroute.
Yeah, plenty of time. 45 seconds still on the clock.
No need to rush this situation for either side.
Mausley to get that bomb and start the plant.
Mausley's got another opportunity. Spots out Torgy's short push. Nice from Spinks. A third kill.
In form to start off.
Anticipates Mausley's position as well. It's all Spinks!
Stunning start, wow.
Yeah, he's the player in this team that knows what it takes to win.
Obviously, thunting that Vitality jersey once upon a time.
Wasn't so happy there, but definitely picked up some silver wet.
Peek and rock up in the quarter-final. Might be...
I'm gonna push them over the line with a bit more ease, but...
Good tradebook on the way in. Spinning some sharp shooting there.
This one's massive, Olivier. It's so much pressure that he can turn the attention towards Heaven while the bomb's gonna go down,
and then Maus has so much to worry about.
And casual with that one. Ha, Maus.
We talk about the T side being a tough start especially with an arena game, but oh they're preaching this they're gonna fight
There's a big brawl coming 5-7 and MP9 swinging into potentially dead amize. He's got an AK
He's got brawlin in support as well
Mattis is gonna be blinded off
Tracking not there brawlins nailed it
Already this force by looks to fall flat some pirates already catching flak and
At Mach 10, we'll finish off the job chased down by the Galil.
Hunter hoping for an overstep here, but they're just going to let that smoke fade, and Tertian will find him eventually.
Wow, this has been a flawless second round. Can they keep it that way?
Only Malzah could put a little blemish on the record. Not going to happen!
You're not just gonna go back
to the top and. Fair enough
clean as you like. And if you
want to talk about T side
over past starts well, winning
the first and second winning
that conversion of your pistol.
You're really halfway home. I
think to the fact that was so
clean is huge. Right. They're
not under too much stress. The
comms don't have to be chaotic
in that moment. The pistol was
tough, but this one a whole lot
easier now you are up against
the eco. But picking over past
knowing that you're going to
start this T side to map where
you really get to control the
We do have a text. So not live two of those in the first two rounds of play. So one before we even got going, but
Expand the conversations G2
Sure, they won London last year
But this is a team that has very limited stage experience with the five-man roster
You've got your hunters and your sympathizers of the world who have tasted it a little bit more
that are hoping to become some
of the future. If you're G2, and
both have had great output. With
very good pieces. This time the
tech is with torches. So bear
with us. On the topic of heavy
God. I've just found his his
gameplay very inspiring. He's
winning impossible rounds. He
seems like a very valuable
member of any team. And just
consistency. You know, that's
typically one of those hard
things to have and master. I
to have and master. It's got it. Yeah, it's not an easy position to play whatsoever.
But it did sound like there was a very clear crowd favorite when OJ was doing a temperature check.
Was it Mal's booze? It sounded like booze. These guys can't catch a break wherever they go.
I don't know what it's going to take. How about a trophy on Polish soil? That might do some convincing.
Alright, looks like things are all sorted out. Back under where we go, and hopefully no more of those.
Couple of light investments coming into this. A few pistols upgraded. Some key pieces of utility, Hunter.
Well, the monster smoke lobbed out early.
Matters with a HE and Hunter with a flash. So there's always an idea for G2. The same for Maus.
Both of these teams play very good team Counter-Strike, but we know what Maus can offer on this stage. Remember, it's just the grand finals, another problem.
G2 we're still learning.
Talking of still learning both teams with relatively new captaincies.
Ronan and Hunter both developing that skill live before our eyes,
and it does look like Spinks could be padding some stats here.
I think Zershin's already jerking already.
How many's he got? Just the double?
Jimmy and Zershin sweep the rest under the rug.
Okay, we need to reflect upon the match the other day against Spirit for G2.
Malms was the fire starter and he was very aggressive taking fights in connector aggressive towards a is the support of some pious
Have you got to be dealing with monster?
You're gonna have matters to them with short and then yet rotating in game leader of hunter between the sides
They need to get going and early
So we do have any fight in them vitality awaits in that semi-final
That's up
There we go again. I heard the type in and third times the charm they say
with. Washtar with both. Okay.
A lot of limited data to go off in this one between the two teams. Now, not only
to start the year, both skipping bouncy, but the head to head. We have these
matches and playoffs that we are constantly seeing throughout 2025. This
one we only caught once with these two rosters. You were talking about, yeah,
the short tenure of Brawling as an in-game leader. Well, it's been a year now,
right? It was literally this event, the IM Winter Championship back in
the game. They had a bad start
of the year. Should we goes
out? They wanted to bring in
Spinks. They had to use one of
their accounting players, Alex.
They have a terrible placement
there, but from that point with
these five players in the
server. It's been a damn good
run from mouse. They were the
most consistent team outside of
Vitality in 2025. Making playoffs
of every event that they attended.
Most of the time, especially in
the format offered up at I am
events going straight through
whether that be the quarter or
the same, but having no issues
having to play two best of
threes in a day. They had a
have to play two best of three's in a day.
So it's 14 events, five grand finals,
one trophy towards the Cluj,
seven top four placements and two fifth to eighths.
Well, that's consistency in another way.
So this roster, we know that they can definitely
deliver deep runs, they play class counter strike.
It's a very solid set of players.
For whatever reason, they don't seem to resonate
with the audience.
G2 have that highlight of London we previously mentioned and outside of that.
Well not a lot. No it's been a long time between drinks for G2.
I think it's one of those scenarios where maybe it came a bit early and that was
the the potential of the team that we got to site in that moment being the
first to beat Vitality in a best of five Grand Final. That's something to take
with you to know that there is the chance that this team can deliver. There's
some really strong pieces on G2 as well.
I'm going to go. And you know this is just the first step, only having to overcome the
big bad waiting in those semi finals awaiting the fixed up. Yeah, that's the big issue for
mouse. Yeah. That's some more numbers to throw your way. I love them. Love you, girl. It's
the two to nine losing record in series throughout 2025 for Mounds versus Vitality. It flipped
in the second season. It's 2-2 if you look at the second season.
Oh, I think they prefer and I prefer that framing. Okay.
And you go to Cologne, Mounds beat Vitality in the semi-final there. That's a massive
win. So I think the wins of change are definitely in play. But when you look at that record,
team versus team, it's 31 maps played, 22 lost maps, only 9-1.
If it isn't a win, it's a lesson.
Well they've been doing an awful lot of learning. This is where you want to see an attitude era start to develop for Maus
So I'm gonna test his microphone now. Hope everything is working and we are back live again. Hold your breath
I'm not making any promises around here, but freestyle starting to tick down
So we can get this one underway rifle round number one had the pistol came down to a 2v2
G2. Forced by nothing for G2, the eco a few ideas but still nothing to note. Now we get
into the gun rounds where Sampias and Taurgy both bring out the AWP's.
It's time to help on B with the boost trying to catch that short control from Spinks.
Very reserved early.
First wave from Maus, they're blocked after him, that's road divided, but they are doing
a second wave.
That's just been deployed now and landed.
Maus has called the rotation back over, some pirates will join him and in tow will be Hunter.
not being risky at all now so I don't want to give over an opening pick to an aggressive
mobs.
It does look like a test is coming mobs and some pyres is set up way.
And they've got all the map control they'd like.
The only thing to add extra for mobs right now would be short control.
They need to start working on bathrooms and while they've just grabbed long this is looking
very likely to be an A finish.
Now I'm just searching. Can he disrupt this?
shot AWP group for Malz, just Torgy and Spinks, and there's just simply no time.
They're not going for it. Back in the way, G2's first opportunity on the guns.
And it will be theirs.
Here to hold on to this one. Madness goes down to Spinks there.
Finances are going to be a problem for the CT. Short, not to their round.
But the fact they lose three players drops is going to be a little bit more difficult right now.
Hunter and Heavy God can drop some guns across, but someone will be operating with a little bit lighter.
And considering Malz just found you the Ope now, you don't want him on an MP9,
an MP9 but I've got bad news for G2 fans. So Malphs causes the chaos, a little bit
scattered because of the clock from Malphs. Madis with the knockout blow on the flank,
Xersion goes down. So Malphs will actually be into a famine, still not the best weapon
for the job, but better than the MP9 he had previously equipped. Both orbs out again,
short aggression this time. Seems like a clear game plan, doesn't it G2 wanting to
find for this territory early. So on that second round. Oh, they break! Opportunity squandered!
Sunpire set up to succeed and doesn't.
Horton heavy got aggressive. Look how far he's pushed up the monster. Pipe finds Bralan to give
them that man advantage and Torgie even spotting out an opportunity onto Malb's long. Exertion,
trying to punish that gap starts to accelerate as well.
Mabs needs this.
Yeah, but it's going to be a weird fight.
Orgy's ready for it.
Oh, the FAMAS does connect.
Zershin's close already.
Yeah, there is a way he can turn this on his head,
but it's going to require some mechanical brilliance.
They're aware of this.
I think Mabs just heard him bombed down very deep.
Jimmy and Zershin need to fight their way out of this.
There's nowhere to get the bomb.
It needs to be frags.
Orgy too, give them opportunities.
Looks like Mabs will.
Straight from on out, a double peek.
Left and right, and good night.
That's clean.
Mabs have pushed there by heavy.
Very impactful throws the round to disarray and that's some sharp shots from Mattis
That's what you need energy to we know these players can shoot. That's not the conversation
It's feeling more comfortable in this environment. They play class Counter-Strike. These are the type of shots
You would love to see some players hitting on a consistent basis, right?
Here's the supportive AWP he throws a lot of YouTube, but we know in the big-stage matches remember him in an edge jersey
He is a beast
And that Ramadis is massive as heavy god lets out a roll tactical timeout called
Sikron on the mic
It's always you knew how important that fight against maps would have been
Sikron wanting to get on with a quick chit chat before they run out of finances
They already have three on the T side if they're able to get four or five
Know that the money is still right where they want it for G2. So this is a very important roundup next
G2 win this roll tied up
But then it will have to be miles going into an eco and that lost bonus starting to build
So how can they insert themselves into a bomb site to get that down to keep more buys flowing keep the threats keep G2 on high alert?
They had to be here for some pies
That's not like mouse is gonna be
More aggressive stance is beating the timing on the torch in molly now all he arrives
he slips off. Forced wide, Malm's is in trouble but a missed shot, he gets away with his life once more.
Supported flash, they're good team play.
Sampai's making sure that's a possibility to get out, but Malm's is very low, down to 32 points of health
and he hasn't even seen anybody just yet.
So he's gonna feel like a bit more pressure but Jimmy, if Spinks doesn't have short water control,
he has to worry about a little bit more as he goes to the motions.
seems a test for heavy-god imminent
on the fate of the smoke torches gonna be hoping to catch them exposed toes
Hunter's not with them right now either
re-blocked so we're gonna come down to the timing of these flashes
are they anti to the court the infamous nose flash heavy-god is gonna be
eating that
Yep, gets fishin' back, sprays the ball,
he's gonna save up, down, his Mattis good for it,
but now eats the flashback of his own,
still gets fishin' in time, puts down another,
he's hit an every down shot, three kills from Mattis.
And sending Torji tail between his legs for the Orbs save.
And this kid's class, right, he's got some good AME,
also very good with the decision making.
Maybe a newer name for most,
but I think people definitely know to his performances
when he was wearing that fanatic jersey,
And his aim is sharp.
So shuts them down together, a little bit sketchy there for Heavy, but he did his job.
Slows them in the choke point, Madison activates, rotation comes in and Natougey looking to hold onto this AWP.
I think they need to get to him in time and now he starts flying up and...
He's on alert.
Oh, he's just gonna run in a time on this one.
Natougey survives.
Okay, so there's still a weapon into the next. The bomb doesn't go down.
2900 lost, but a big smile on the face of Madison right there.
He's so perfect. Congratulations to Heavy God and Mattis with a clean up crew.
This is what we're talking about when Heavy God's in the server,
the understanding of the situations he needs to play and the output that he's able to provide.
Tael's saying that he feels a player like Heavy God breaks the matter of the positions he plays,
always with an answer.
So the hot hand for Mattis says the bunny is broken, but it's all to threaten a problem.
Now if they don't save this again into the next, the orb will be limited for Maus.
There's a chance he gets the fight here.
This is the first round now, he's decided to start conning.
East Wraiths on house! Flash for success!
Hunter!
Eight mobs and a double kill to start things off, and that all is gone.
Teamplay is singing right now for G2, and that is key.
Shows that they're not feeling the nerves, the comms aren't chaotic,
they're playing off of each other, the ideas are there.
This is really nice signs early for G2.
And now you've got the info on exertion's position.
No reason to give him the fight, he's so desperately once.
Roland has managed to at least retrieve that sniper from Torgy's corpse.
The mission change is a bit right now.
Now's how many kills can you get, and G2, how clean can you keep it?
Start building that bank, you know this is the saved ult with the eco.
Deal with this one, there's a few casualties as possible.
Oh, you've been back, and an ult does sound off on long side, Mal's lucky to get away
with that.
to rep so far in Krakow for G2 14 maps internal this is number 15 stage 1 stage 2 now the playoffs
here and that hoping you hunt for that and all the timing from
He was just looking at it.
Spinks turns away, Matt is based on two, and it's 5-aligned for G2.
Alright, beautiful. They even got the AWP.
Now he's picked that up, he's thrown it over to St. Pius, and they'll keep that one flowing.
Now, there will not be atouji AWP.
The Finances went up there on his teammates, and because he didn't get any loss bonus,
he'll be having to operate with something a whole lot lighter, but this is beautiful.
This is the Counter Strike that you love. It's not a dry swing, it's not just a player running in, YOLO.
this is teamwork and you can see this from George's POV. Solar blind, white screen, then dead.
The saved AWP gets nothing.
So now one's gonna start breeding some frustrations. But remember,
three rounds of T-Side Overpass already because of the pistol with conversions.
This is Aggie. Hyper aggressive. And no, they're not against an AWP, so they can take these liberties.
Yeah, I told you. Yeah, he was unprepared for that. There's no way you're expected to see
Two CTs in the playground.
Might just force your hand to look and do a pick for B.
Spinks will start searching. He's so proficient at these kind of duels.
That's the fight he's waiting for, Mattis.
Loses his head. Heavy God. Got a lot of work to do.
Considering the block smoke hasn't thrown it out yet, now good run down.
Spinks is gonna stay down.
He's not ready. Brawlin's found it. They're into the site.
Needed that. Can't hit the shot. Hunter just a one.
Now's a cease control of the bomb site, now losing another supply spot to the Crest. Malbs, however, he pushes through, makes a 1v3, look a little more manageable.
This is still very tough, has to wait for the smoke to fade, has a kit, has a smoke of his own. If they don't play the bomb and he can get into the site, he does have an opportunity now. Sphinx will stay at the pillar.
Starts his investigations, not being given anything, audible to spinks.
Set to collect now.
That smoke on the bomb looking to force the fight he gets what he's looking for, but now
that 18 HP, 5 second defuse, how would it possibly go wrong, he's not letting that go.
You were saying 3 is pretty good, how about 4?
Again, and we had the same thing happen for G2 in one of the earlier rounds, but for Maus
They lost everybody. Exertion goes down with the ship in that situation. So the literal high-end is
3.9k
That is gonna make this next rifle round very very difficult
So yeah, you kind of you feel like you lost even though you won. That's why Cycrans taking this time out
They need to work out what type of a round that they're able to piece together there will have to be emissions right you're not
Going to be able to go firepower heavy your plays with 3.9. They can go AK flash
But do you want Galil with for you to you know, it's very difficult to take map control without it
So looking like they're gonna go Galil heavy
Yeah, it makes sense. It's just gonna be up against them. You know bells and whistles fully bought arts G2
Yes, so it could have been a whole lot worse for G2
And they do get this opportunity now as we are getting play back underway.
What's the opening move?
Sampias had a little look towards the fountain and all the boys are going to have to hit this shot.
Jingle down, hits the leg shot.
Roland walking with a limb.
Jimmy again. Oh, the first play works out.
Different player, same result from Alves.
He needs to weigh and he needs to try and par that short here.
The support from his teammates is great, but
Surging towards long immediately is exertion trying to buy them another way out
They were great with their response last round
They knew that Hunter was aggressive with Malbs and they just took their time going for B
Knowing the rotations in that matters and heavy goal would be left on a bit of an island
Malv staying in connected does limit the opportunities of mouse to rotate easily right that's a key fight to be winning out consistently
It might not seem like much. Okay, they get the opening kill, but it means that you're not able to transition
As easily as you would hope for and he will be able to bail out now so it can reset the round
Limited U2 over towards his B bomb site, it's just Mattis with a flash, Heavy God has absolutely nothing.
Yeah, we've seen Heavy God handle these flashbangs before.
Mattis as well with a supportive one to try and get some answers, he'll swing on out, spots nothing.
Our confirmation of presence, Spring's on the walk.
Have to come down.
Flash, he's surely dead, how's he managed to do some damage?
Spring's does find an equalizing frag, it's Mattis however ready, ready to receive.
Mattis will swing off as well, and it is just gonna be a feast for G2.
Comfortable frags for Malb, sprays him down, exertions whereabouts now noted.
20 seconds left, that bomb on the other side of Monster. Do you really want to save this Galil?
Try and grab that rifle if you can and give yourself something better going into the next.
Now having a look, trying to hunt him down.
Looks like exertion will be getting away with this. So another round with the rifle saved, but still financial issues.
to 4. Now to be happy with this half, right? The biggest issue they have is losing momentum.
But the flash working team play from G2. It's stunning so far. This is Team CS that you want
to see, and then with a nice little flare on top of some good aim based moments. But again,
you see the alley-oop. Thank you very much, Narbs. And this is that multi-kill to secure the round
from Narbs. Very composed. He's doing exactly what he did against Spirit, right? He was aggressive,
he was taking fights, finding a lot of openings.
And this is a terrible time to have to save
and put the Molotov here for some players.
This is also a similar scenario as to what Spirit found himself in.
On their T half, they kept saving an AWP in an AK.
So they're like, well, we'll just keep buying behind this
and you never really got to play out an awful lot of gun rounds.
I think the padding though puts Maus in a stronger position.
We haven't seen them play this map in their crack-off run. Last time was back in the major of Budapest.
They've only played four maps, so this one we can add to the mix as their fifth in terms of different maps so far.
How much value can they get out of this saved gun?
Mountain is full of position, just facilitated by some biases, U-Tilt.
Might catch Brawl in the exit, does so. Nice fly now, looking to run it down, just deagles though.
That rifle doesn't need to find the opening, because Jimmy's just got a double!
Deagle entry, okay Jimmy, now the bomb can be planted. Now there's an opportunity for more.
Not just a couple of kills, how about a round?
Golden opportunity here. Can't let this one go to waste.
Torji always let this the shot. Hunter doesn't. Nails the head shot.
Nose exertions long side. Have you got on this flank?
Has got a lot of work to do. Spinks goes knee down.
It's a free frag onto Jimmy. Spinks and exertion still alive.
Still kicking. That clock is ticking.
Spoking straight into it. Oh, Spinks manages it perfectly.
Matt is in the clutch. What's your play? What's your move?
There's no way you stick it, he's gonna go down to Speng's.
Maus, steal the way around, and it's the Jimmy Double D to start.
Yeah, that's tasty, isn't it?
I can show you just how fickle these setups are.
You're giving them the space, and that's what you want to do against the pistols.
You don't want to be pressing up, taking the fire, it's giving you opening kills, giving them the map to work.
They get the first frag again, that's opening number four for Maus, but this is it from Jimmy.
Massive on the suppliers, the AWPer goes down, the second he has poise because the teammates made the space,
and this is a tough retake.
That man is trying every trick in the book there to see if he can just try and steal this one from under their nose, but
they lose this, they might even lose the half seven five mouse. They're in a strong position right now as the money dwindles.
No surprises, Spanx is short, gets past the boost, anticipating the flash, he's just
so dialed in.
Is there anything that matters in this 1v1 pill, it's as short as before.
Fine margins for Malus, he's under a lot of pressure here.
Yeah, he's going to be sandwiched in.
He hears the long players.
Occupy is surrounded and yeah, he's gonna get blindsided exertion catches him staring at the bricks
And some Pisces reaction is to actually fight forward a lot of missus so far this would have to be his moment
If they want to salvage this round salvage this half
I was making a strong case. How do you handle this some Pisces gonna have a lot of work to do some combat warping required of some
Pius, but again back turn
Majority of Malbs' frags. Their opponent is not even looking at him.
Yeah, didn't have a good read of the situation right there, G2.
Sampias is actually late with the flash for Malbs,
and that's because he is throwing a monster smoke at the same time.
So he's throwing the monster smoke to help that B defence trying to do too much.
Malbs needs support. The flash is late. Malbs is in between two fights,
and then look at the save on MP9 alongside of this M4.
This is going to be miserable for round number 12 coming up next.
because of the streak of rounds,
they're really building the loss bonus.
That's fortunate, but it is going to be a real scrap right now for them just to walk
with a 6-6 to be tied up at the half.
This is Mounds with a pistol.
Big 4K, thanks to Spinks.
And then the Jimmy double-dig, that's the backbreaker.
That'll be bookending this half.
That's going to make a big difference.
We've got Dust2 coming up next.
Maraj is the third and decider if we need to get there.
I think fortunately for G2, Dust2 has been a little bit of a weakness for Maus.
They've moved to banning Anuba since his return to the pool.
This team stung the hardest by the removal of Treink and too easy for exertion.
Just those snaps baited in, now having to worry about an awful lot.
Good trade work from Jimmy.
Surprise, you know, when we have seen him have chances for shots, it's been tough.
And that situation didn't even get a moment.
Right now it's just going to be Deagle, 2 MP9s for the M4 and a 5-7.
Something special here G2.
I understand there's no superstars in these teams,
but this is where someone might need to stand up and be counted.
Mattis has had a couple of moments, 11 and 6.
Malm's 12 and 7.
Can you really keep trying this trick over towards connector?
Deagle up close, good luck, Malbs.
They're going to give it a try, give you this time, Tarkt.
Doesn't stop Malbs from hitting a bullet.
Oh!
Oh, yeah!
He's nailed it!
Okay, you can scowl over.
He's sandwiched on him surely.
Oh!
Now Malbs, Deagle, gets two!
And a thousand miles!
Just what G2 needed!
That's the aim on this fight.
And that's an individual stepping up.
That's enough!
Just what G2 needed!
That's the aim on this fight.
And that's an individual stepping up.
Unbelievable haul.
Thanks for the Toro on Megan's noise,
but it's a 2v5.
Georgian Spinks as we call this in the replay.
Nate's no good, bounces back his way,
but the bullet is perfect straight between the eyes.
To the bottom, eyes.
Well, he is open.
There's a bit of a gap right now. This runway, it's still going to be tough.
Spinks and Torgy. Can I clutch this one up?
Surely, surely not. Not the 2v5.
Not with this little time left.
Torgy just hearing one bank worried about...
Close up Scythe. Spinks finding some pious. 9 seconds.
He knows he's got a plant. Now Sound Heard hunted.
Do you want to play to stop this plant?
Mattis is thinking about the same covering fire from Spinks.
He's doing damage! Getting win now!
It's all up to the bait!
A 7HP clutch.
Show for the bomb.
Surely not.
Have you got to just run at him?
The pistol for MP9 is the perfect weapon.
Okay, a little bit of something for G2 to hold onto.
They got Mao Zedank.
It's 6-6, but that's T-Side overpass.
Pistol gonna be necessary.
First map of this quarter-final delivers.
6-6, Malz feasting good with a T side pistol on their map pick of overpass.
You mentioned T because Jimmy had a couple too, that back breaker late could have been the difference maker, but G2 with the recovery.
6-6, he doesn't feel like the bar. With a pistol they can put themselves in the lead.
Madness and Malz delivering. The T half is going to get a whole lot harder.
to get past this Torji exertion, a defense.
Oh, Jimmy's B defense, looking pretty solid too.
Nails the initial headshot, heavy guard.
Watching from the sidelines for round 13 and already G2
after operate at this disadvantage.
Sixty's half and both pistols.
That would be the recipe for success.
really up against the G2. This one is going to be a character build up.
This one might defrate it.
Another staging area.
Matt is trying to give them some room. If he could draw one back and turn into a 4v4.
Sounds like that's his plan. He has got the head-to-head duel with Torji.
Told you just gonna back off. So only three man a stance very limited answers over towards this side of the map
And I think they've noticed how we've been pushed back from an offensive line
Speaking of line Spinks is on it for this next fight
Steps hurt forces out block you time's gonna be the issue right now
If they're trying to get tricky show the bomb and rotate this is gonna be so tough and they've lost another loss math
It's a clean headshot
Now what? You're just going to run into the dual barrettas and hope that first bullet out of Malzor supplies his pistol hits.
Jimmy Hasn't, second time's the charm though, he's nailed it on the cross, they can't even get across.
Malz lock them down, both pistols on their map pig.
Trying to get a bit tricky with it there with G2, trying to string them out in that 4v5 situation,
show them stuff over towards A, if they see the ball maybe they're over rotate,
that's going to open the avenue for the players to sneak in towards the B site.
side when you're hitting a couple of crisp ones. It's good to see Maus in this form.
It's one of the keys throughout their group stage run that you have to admire. Sure, they lost to Aurora,
but big wins over FaZe. That was dominant. And then one that has given them the taste of pressure
before the stage. Two over Falcons. Overtime affairs. Absolute farm burner of a series.
Clock ECO, 4G2, this would be a farm fest.
Sketchy.
Yeah, not as efficient as you would have liked.
Toji however, 4 for 4 kills with the MP9, the bad up.
the AWPer. Torgy playing first four and we got Gicken up a fuss. Denies the quad kill.
He's going to be able to pick up that M4 from Exertion's corpse. They should be able to
get out of this Torgy AWP. He'll just have some questions regarding Glass Cannon or not.
No AWP available because the bi-pattern decided to bomb by G2.
Again, some pices out a couple of moments.
He was there. I've straight up played it from stage 2, but overall,
Mattis has been with stage 1, stage 2 combined.
You need some pices in some form with the AWP,
and he was missing too many shots in that first half.
That's now damage done, but unconfirmed.
Time to look at it, take some space.
Going back balloons, and getting cheeky with the boost right now, seeing if they can find on the scale.
Oh, some pious. His game's just gone from bad to worse.
An opening death, but he can't really explain.
This was the way to start getting back into the game for G2, if Maus go 3-0 again and next to be a partial.
And Hunters just fall into Spinks, goes running into the crosshairs.
seems obvious now doesn't it so this one not with too much pep for g2 we knew
with overpass it was gonna be a slow roll at points and this is one of those
scenarios especially when those kills are coming in one by one
exertion Jimmy's bomb site they're just gonna be walking on in Mattis is ahead
of the time in, they're gonna be caught out with nades in their hands, that's one hell of an entry,
heavy god has opened up the side as well, bombs should be planted, heaven occupied,
mobs relays that information, gets away from the opening shot, that is beneath,
potentially overlooked, the flashbang and all of us wow towards the turn,
wow one hell of a turn around there, some piles, no hunter, no problem, I've done very well there
That's set up. Sphinx is clearing out A throughout all of that.
Slap towards you, exertion over towards the side.
The two B defenders, they just get pipped on the timing,
so both teams being able to pull off a little bit of like that on their T-harms.
They're just juggling nades. They have no idea.
The whole squad's just rocking up to that bong side through short.
Yeah, but no issues with any wobbles regarding their aim for the G2 players.
Besides some players, right? Everybody else has been looking
relatively sharp there, so some very important shots.
They will get back and that's a 3v5,
and I was going to feel like that should have been there
around every day of the week and they're going to be tough in this buy
department so he's going to drop one Jimmy can buy himself so two players are
going to be lighter on it's five seven or SMG territory and this is the cheeky
boost used early so it's always you on the head I mean kill comes in and yeah I
think that's why you see Hunter surging into toilets thinking as a gap that he's
able to work with very important right heavy god playing that last piece
he's covering, Brolin tries to play forward, offers himself up, and then Malbs with a bang
out, there is no way in.
And that's going to be the first real test for Malz on the CT side.
You don't get everything you want.
3v5.
Maybe there is more to be said about this second half than I thought.
They can break the money here and then they can take the lead.
Just gonna get past this.
Just by this you meet Spinks with an AK-47. I wouldn't say it's a guarantee.
There's some stuff off. There you go.
There's a supply shot.
Just a couple of pixels of Torji's hair.
That's all he needs. Spinks gets nothing over.
You might be considering the save right now. I understand.
It's not a lot. It's just a pistol, an MP9 and that M4.
But with both going down with these, you know that you're going to be rotating into a lost side.
Now the util starts to get laden, and there would just be no way in.
You have to thrive in chaos with these type of weapons.
So hold on to this to give yourself at least something, because next round we'll need to be the eco.
This means he's been having a game, 18 and 7 at this point.
Second man to go down, but it's a great opening kill there from Sampias.
He has an orthodox fight, you rarely see.
Orp is clash on that line, we'll see it again.
This is his first opening kill of the map so far, and it's a key one, right?
Because this is the type of round that if you lose, you're back down in squalor,
now he's going to start running over the momentum, so that is a massive fight to fight.
There's the...
And the map is like that one.
Spinks, Toshie, H.U.F.
They're going to keep all five alive off the fact that that's it's time for the ball
on overpass will continue.
So you don't know what they're the three hand, you know it has to be relatively limited
you're going to assume there's probably an M4 in the mix and as far as AWPs can send
that's not going to be a worry.
How does that change your approach?
They could go for the same type of play over towards A, play heavy through long once you
you can set up a very strong execute on towards the site.
I feel like if you're going towards B and Connector, you're going to be playing more up close and personal.
Oh, miss Smoke, that's got a massive gap, so they're going to be able to scout quicker than Maus are ready for.
Just a couple of testers on the other side of things. Nice reaction from some players, quite quick to it.
Again, with a kill on to Torji, no less.
no less. Setup still looks potent. That's Spinks. Yep, nice in combination with Prolan.
Catches Hunter in between the two of them. Eyes on Jimmy. Oh yeah, if he catches the
Bonk carrier as well. Looks and passes look in the wrong way. Covered for now, but a tiny
odd team mate. That's big from Jimmy. Anticipates the swing. A one, two, three, both begin.
Alps finds it. It's the M4 dealt with. Now they don't know exactly what lies in the other
side, but things go a whole lot easier. Some pious. Low on HP, but Spinks continues to
move. He's got some real confidence. He's locked the door. There's no rotation.
Bax and Pius holding this, but Spinks. Wise man playing to contang.
They do get into A. He can also activate and find one of these dropped rifles.
Rollins stuck around as well. If he gets another, real problems. 40 seconds now.
He just wouldn't expect it. Oh, nice adjustment. Important frag. Rollins gone.
Now Spinks activates.
Especially considering that first pistol bullet did find some pices head. He does well to pull down on to Torji
Said two rounds in a row with the openers. Now, this is the easy one
He's even worried about that boost coming into play again not this time and this time there will be no Torji AWP
Logically sound the setup as well between Spinks and Brawler
One gets spotted, Taksin, the other reacts. This is coming together nicely now for GT
They don't know it, but no or that they have to deal with
Ooh, he got it off there.
See, he nullifies the boost and enables some players to adopt a very aggressive forward line into the site.
Have you guys watching this? He is holding for this exact maneuver.
He knows what they're up to. The flash comes through perfectly timed.
On the uncrouch of exertion.
Oh, the spam actually borts them away. They can't stick up and weather that spray.
Under a lot of pressure, this beast is out after that spam.
and Supias still has this line. He's making sure they can't transition between monster and the site.
So this made the BX get a little bit easier. Nice made, more damage done.
Supias will finish off the job onto one, opening kill provided. He's having a half.
A non-issue on the first half of play.
Spinks is making another move.
And Mattis just throwing U2 on B, he'll be the last piece of this.
Spinks is once again looking like he could have backs turned and profit greatly.
Mattis going down, Spinks to adjust the duel, he can't win.
Important from Heavy God, puts us into a 3 on 3 bomb, will be planted and an uncomfortable
retape for Malz.
They really want to go for this right now, no key in play on the three of these and
another nade.
There's time softening up Torgy.
Oh it feels like Heavy God isn't favoured in this duel, maybe the off angle catch is
gone.
Just important kill to Nate's maps knows where the rest of them coming from Hunter wants to take a fight try and find the equalizer
Now he's been spotted maps can't do anything Hunter in the clutch
Not ready for his position the fastest found but Jimmy's ready for the swing
important conversion of the 3v3
Retake mouse could be happy with
And only the one killed, but Spinks, he gets the info, enables the early rotate, more impact
from Spinks.
He's labelled on that trade as well.
Have he gots low, then it makes it a whole lot easier for Brolin coming out of Connector,
so this is it the timing, and I think you're going to have to worry about a lot.
In fact, he's effort to do so much damage, you just see here, have he got brought down
to 22.
Brolin comes out, crosshand, not in the right place, so it'll adjust because of the low HP.
Malus thinks he needs to win out of fight because they're under pressure on both sides.
forward doesn't play the time and time could have been on their side they didn't
know it but there was no kit in play between those three.
It's all tied up again 9-9 but Mauser being made to work for this.
They want to pick up their map choice and put yet another semi-final against
Vitality they're doing the world tour Austin Cologne London Chung-Doo now
hoping to do the same here in Krakow. This is just map number one.
Those teams with 1900 lost going into the next.
They've been in a tough position down the stretch, whoever loses this one.
Finance is low on both sides and starting heavy towards A this time with the defense.
Aggression from Spinks. Looks like Bowser's in trouble.
Yeah, he's gonna head to head, he can't win.
Spinks brings aggression into the mix round 19.
Is that me correct, Cap?
And Mattis has gone away with his once.
Surely not again!
How has he got adjusted?
Two heads rolled, hiding in the smoke.
They'll find him. Exertion gets brought down low.
How's he still alive? They're spamming everybody.
Oh, Exertion still gets two!
What is that?
Spring sideline, important kill from Hunter, still not a guarantee.
Toji, on the site, but no commitment, reveals his position, shooting corpses.
Only the rotation is going to go through this.
That's all about the fakery, doesn't think they're really rotating back towards A.
Toji looks like he's going to be in the right place, he could win this.
Following his gut instinct, considers the potential of the flank, some pious, and Hunter.
You've talked about how important this round is.
Torgie wants to equalize.
He finds the head to head, removes Hunter.
Sumpias, a high pressure clutch.
G2 need this now.
Smoke break, puts him low.
Torgie can win this.
Damage exchange, puts him on half health.
Still the pressure to punch up.
Outrageous!
Outrageous!
Doesn't give him a moment to breathe.
A moment to plant.
pastors and isolates the 1v2. That is a huge round there from Torgie but really for me it's this
exertion double. It's the heavy go double first we'll catch that from his POV the second that
transfer is huge and then in the smoke over towards monster some pys with exertion they knew
that the players were in the span of the blocks they were even doing team damage and exertion
comes out and still gets the double that's what keeps this round alive without exertion pulling
that off which looks so unlikely considering the circumstances Torgie is able to pull it together.
I thought he was a dead man.
I think they thought he was stuck behind going to be later on that rotation, right?
They dropped that molly, they scale into the side, I think they think they have the timing on him.
And then offering up the 1v1's Sampias, he knows that's a miserable swap to be, and he's been
doing a good job in this second half finding opening picks.
But left in the 1v1, the AWP up against that rifle was never going to be easy, both teams still.
Just half around the edges of this buy towards you, did pick up that AWP.
still four rifles and tech nine for Hunter P7 for Jimmy and Spinks once
again facilitated with aggression head-to-head heavy god vs. exertion looks
good for the CT side
heavy god getting away with just a scrap of health big one back as well Mattis
brings the fight double available he just takes another head Spinks unprepared
Are they really now need to hit the brakes and gather themself unless the call is being made just to hit that W keep
Have you got spots there's damage done?
I know what Brolin is that the orbs still in play how do we get past toji this needs to be a collective effort
Yeah, but orbs can do magical things in this position a miss shot all it takes
Open up the A site
Well, I might be heading for the hills right now
Remember that lost bonus situation in the last round was 1900 per either now
It's just 1400 for now, and it was only towards you staying alive fair play to Mattis. It's just these impactful multi-kills
Yeah, the bravery to run through that smoke as well right heavy
God playing on the Caspian wins at the dual exertion hero in the last this time given up that opener right there
Then Mattis just launches through knowing that the trade potential is against heavy God comes through the smoke
It's a labored spray shot, but turning around and finding another frag
We in this round with that double
I hope he got narrowly wins that first duel.
And this is straight through the smoke.
The spurts of aggression there for Mattis.
Trying to go toe to toe with the output of Sphinx right now.
Malmes is up there as well.
And this is just going to be so stressful down the stretch.
This is forced by territory because of the 1400 loss.
You have to go all in on this.
So who's going to take the AK?
Do you give it to Spinix who's got the hot hand right now?
Tell us you can bring in the scout, fallen with the Famous.
This is going to be pistol upgrade for Jimmy and exertion in with the MP9.
So the best of the bad situation.
But will there be a pace change?
This is going to be a good time for it for him at G2.
They missed that smoke again.
That's not landing.
Maybe that's exactly what he wanted, head-to-head duel, but Malb's happy to take it.
That's the gun. That's what problem's asked. That's already removed immediately from the play.
An opening kill, Spinks goes down.
Tantalizing for G2 to take the lead.
If they can convert.
Only that has to be Malz Eko into the next.
Oh, perfect!
Placement of that scout bullet right between the eyes of Malb's.
Gonna keep moving there, it's tall sheep.
So, Malm's down, 4v4 settles in and grouping now over towards B.
As the last blocks weren't used towards monsters, his flash and the mahiichi left his. Now they start to search short.
Just in time as well.
Obscured by the smoke.
Close angles.
Oh, portable. They know where it's at, Shneerz. It catches him off guard. He was not prepared. They collapsed.
Just that scout now from Torgy does pull. They have to get past in the diligence to throw the Molotov
Part of least resistance secured for that 11th. It poised right there.
Looks like they're gonna head for the hills and see if they can find that AK that was over towards party
It'll be another upgrade so it is gonna stop and up, but do you start to hunt, right G2?
Do you really want to let the dogs off the leash and see if he can take these guns away?
You don't have the finances of your own so that would be a risk to take
They're investigating. They're able to find these upgrades.
There's one for Brolin.
And there's one for Torgie.
That's going to put them in a much better position than they would have been.
Board not wiped. 11-10.
Remember G2's record on this map.
Played only three wins seven losses and their biggest in that seeding match against great to be rushed
This is the knockout blow. They're number 12 running into one unarmed USP
Just one right from at the back of the site is brawling and he only gets the one
insufficient
massive spray from Malbs
Wins the round in one magazine of the MP7 that was always gonna be the start of the nation right there
I mean you've got to try, Brolin still gets himself the one, but he needed a whole lot more.
So up to 12.
With Dust 2 up next.
I felt like a 6 round T side was sitting the bar too high for me.
Yeah, this is a great comeback from G2 in the second half, and that is with losing both pistols.
They have had to do this on hard mode right now.
Crazy.
And this is a team that we know can play Counter Strike at the top level.
It's just about the consistency of what we saw in London.
Otherwise, it's been a bit more missed and hit, but in terms of the pieces, there's no doubt that these boys are able to deliver, and they're doing it against Maus right now.
This is a team that forged themselves in 2025. It was once upon a time the studio merchants. That wasn't the case last year.
Winning games in the playoffs, getting to finals, just not able to convert trophies when it mattered.
And this is suppressive. I like the pace change, the call straight into this B-play, and then just farming them up.
MP7 on display, Maus continues to be that...
Opening incision that G2 desire and he's been under the spotlight for all the wrong reason reasons in recent times
Break hope to expose one it is gonna Jimmy
Into the jaws exertion will punish that's it at least close one back and those is another across
important Jules one out mouse have that man advantage
Does exertion dare try and cross back to the monster side it would be a death sentence
Get forced forward
his hands in for one brawling towards graffiti, but this one's still up for debate.
Sumpires and Malbs are 2-1-3 to take their opponent's map pick away from them.
The problem speaks out.
Ooh, needs only one bullet to the head, but he doesn't connect.
Enable Spinks to close the gap from the short side.
Smoke enables him to hold the angle nice from Sumpire, sweeps into Brawling, pulls us level.
Okay, they're gonna have to make a boonk!
He wasn't ready for Spinks!
Just let that mouse extend play!
Okay, fortunate there, Malb's not ready.
This block smoke comes in, Spinks just playing behind it,
gets it another important frag, gets him up to 21.
We go again.
Could be touching, go Malb's, can they?
Push us into overtime.
Malb's goes for the round the world
and he's surprised to find Spinks on the sandbags.
I think he's gonna be really frustrated about that one.
Oh, this is desperate as well, isn't it?
So the Nade comes in, Hunter does an awful lot of damage here
and must be saying, yeah, one HP, one HP.
Have you got runs in, straight into the den,
the belly of the beast of this beast site.
The timing is there, this is labored from Malbs.
Still gets the job done, and once they're in,
the smokes felt like they were going to be enough,
but Malbs just so worried about a late flank,
there's no sound, she's giving away,
Torji putts it in and away we go.
Round 24, we've made it.
This is what we're looking for, Krakow, the game that delivers.
And it's going to continue to-
Oh!
Torji blind, but succeeds!
Matt is gone.
I'm comfortable now for this G2T side.
You've got to operate at a disadvantage, and already those CT pieces are moving.
Tolgi and Spinks partner up for an adventure on the long side.
It's going to get boosted up. Malph's going to be in the blind spot. Won't be able to see him.
He's hurt that.
We'll relay the new home of the Sniper. Spinks will use that to make moves.
Hicks in. Too easy. The Fush didn't do its work.
Okay, 5v3 situation right now.
Maus, if they don't have to secure this overtime.
Looking good for it.
Now, Spinks going walkabout again. He's just going to take so much space.
We're going to be a nuisance on the flank time and time again.
And off the flash, Torgie!
Keeps on delivering!
Maus, they're cornered, but they fight fiercely!
As Hunter Shaw, a clawback headshot onto the sniper, but the damage is done.
Torgie's three kills still reverberate around the Toron arena.
And this must win over Pass.
They pull it to over time, Mao's not going down without a fight.
Gotta be frustrating. Two map points squandered from G2.
It just isn't important to the AWP there.
That first one being fully blind over towards connector.
They wait out of the U2, the flash comes in towards you,
still gets it fully blind, but just keeps on moving.
That's showing you the AWP on this map.
If it is making moves, it is going to make your life a living hell on this T side.
G2 are going to be feeling like they've let this one slip.
That cross smoke taugie through as well serving two purposes, he still has an angle to peek
down banana.
Well back underway, 12.5k, Kenji to reset.
Solid name connection, Spings wants a fight, he's going to have Mattis and Hunter on his
plate. Connect to control for the T side.
Also the same about short water. Exertion occupies.
Jimmy's just spammed out heavy goddamn on the monster smoke so that's a massive find.
And now Hunts' position confirmed he's still there.
A little bit of a team play, but he's got the vision, he's got the kill.
G2 just getting picked apart.
Well, they had to find hard to put themselves in this situation, right?
They were able to win out some really tough rounds earlier, but right now Mous, they found
themselves and they should just be able to grab another shadow spotter.
Well, like it should have been easier as you like, but Torgy's still the thorn in between these two.
Yeah, that AK vs. M4 difference.
That's going to be tough for some players clearing the bathrooms. Can he catch this?
He does catch a whiff. Torgy's hit the shot though. Can't say the same for some players.
The no scope connecting, but there's exertion. Loses his teammate, loses his partner in crime for a one-on-two clutch.
Longest and past thanks to flank will be in position right now Jimmy gonna be up through connector some pass gonna punch in the digits
Jimmy stalking his prey starts to accelerate on the south here Sunpire is gone now state round one
And my magic number we're looking for right now is 16 15 15 we do it all again
And prioritize those a case the funds to get another adb in the mix those a case
It'll be worth their weight in gold and this is that spam through monster you were talking about just pipping heavy gods
Who's gonna be feeling?
Pretty hard done by with that one at this moment. Okay, problem was this round though, but nothing surprise can do
Still difficult to get into this one. So a nice shot from some past, but I think so far. So she's had him outgunned on the AWP
Yeah, I can't argue with that
OOOOOOOH!
NICE GOAL!
There'll be no getting in control of the finances in overtime.
So he's got the polish with the rifle rounds, everything you need, everything you desire to go time and time again, we're going to see...
...the better approach on overpass, so I'll take it to the mic.
I mean, for miles with both pistols, they probably feel like they shouldn't have even needed overtime to get it across the line.
Testament to the tenacity from G2.
With all the bells and whistles
Shorty mouths have the polish
And this team comes in as the favorite of the matchup willing those paying attention know that G2
Our team who can take it to the top dogs
She's so I can either way such way one of these
Stun the orb in connector again wanting to make another heads up fight
Okay, Mattis.
He's led once more.
Now some confidence has told you he's going to keep on going.
That's respectable.
Hyper aggressive sniper completely removes connector and now some bias could be caught out.
He's in so much trouble. Spinks just close.
Heavy damage inflicted onto Mattis and the Nadell finished the job.
Brick, did you miss that? This round was damn quick, Mass.
Enjoying this now.
Oh, not to where everything's going your way.
Well, they know where the gap is probably coming back over to deal with this, but Hunter,
this would be a 1v5 for the ages.
This would be a 1v5.
Hunter's career.
So one last chance to get that T-Round on the board.
Yeah, Matt is going down earlier, Starfrapp, because it's been him and Malus with a couple
key moments key frags the fact that he's given away these opening deaths and
back to back rounds in OT that's tough and then species activates I plan on
balloons gets to the natives good towards you just a real nuisance I don't
think you're gonna be able to play through a connector in the same way you've
lost that pick two times in a row do you gamble go all right well we can't come
here again no you're bringing AWP might as much you consider that hoping to
listen out for any sound cues any indications of numbers but haven't changed
play right this means you're gonna be slower on your default towards A. It's just Hunter having to
worry about pushes long, which we've seen before, and aggressive moves as things just
bounce away from the heavens. Worrying about everything right now as we're on board with
Sympias. And I'm sure controlling they are just starting to slink into what is going to be a
timing play on A. No B presence, they're thinking let's group up, let's be direct, let's not lose these
picks, make sure we're in positions to trade off for one another. Sympia survive just in time,
You get to cross the sight line now some pies on it
Didn't just swing off good flash perfect flash bang enables Matt is for the opening but towards these all for the back
It dies. It's hard to overcome the sniper. He gives up the space
One miss shot and now access to the bomb site granted as a scam bring over big rotation from B right now
They'll be surprised by the YouTube for now just enough to get the bomb
Blunted taking in their favor a blue's directed rare to see this one work. Oh, it's for exertion
Quick adjustment removes the head of Malm's now operating with the advantage.
Not playing side, there could be a smoke for the bomb, this is going to be so tough, Malzor in a strong position.
He don't want to step up with that multi.
Mattis, not the opening death this time, maybe he can close, maybe he can continue to find impact.
G2 needed.
Last of the base, Swing comes out, nice headshot provided, but not the second.
Perhaps overlooking another, yeah, heavy god, the bait and switch for the first.
Now 1v3, he's on in, removing Torgie, it's just Jimmy and he holds on but no time!
G2 get that one, that necessary one on the T side.
All right, well the change of approach there.
Turn it into that Wolfpack, group up, spur onto the side,
tray down, not just getting picked apart at the seams.
A good call to keep them in it.
Sikron, he'll take the tactical time out.
I think about how they got here was a pistol with the conversion
So it was a Jimmy D to bring finances into question
We are showing him to the coach and the shoulder there off the in-game leader
This is gonna be his shots to call once the timeout is transpire
Yeah, is it lessons learned in regulation? Is it a page from the strap book we have yet to see?
Yeah, but now he's able to stage fright for G2. In regulation, battling back in.
He did the hard work now in overtime. You know you should have closed it in regulation.
Do you have it in you? To make the right moves. Spinks has him back down from a single fight.
He's been aggressive. He's been a tempo set up and we are back into play now
studying in con again. Think about the amount of times there was this flash
pick play in con. Surely you can't go away with it again.
This time the Spaniard's actually hit the bullet, Malbs his position to try and
Punish an overextension.
Mid-control, Util, bounce, forced forward.
Problems with Pius.
He's parving into upper bathrooms.
Bounce will have likely warned him to possibility.
It's a gamble you have to take as some parts right now.
Malus has been pinched in these toilets before.
It's not acting like he's clearing.
Potentially perfect from exertion.
Reveals his position but removes the sniper.
That had to have been known. There was no way.
That you haven't communicated the possibility.
It's acting right now.
That is just such an exertion move and he's doing it now.
On those big stages.
There's his team in the advantage now, stands and bangs, loses out, can't finish a meal.
Two of them low, sphinx is whereabouts trying to keep and curtail the relations.
It's one man versus mouse. Hunter cleared by Jimmy, surely that's 15.
So much damage and not a single kill, have you got...
Staring at smokes. There's nothing for them here. Matt is in heavy god. Up against the
full roster. Around you gotta give it a go. Right? Matt just tries to fake it out. Hope
they ever extend, make a mistake but they're not giving this up. They'll go down with this
Shit. This is their 15th round.
They get nothing here, G2. Just one is all they want. Look at the health on Maus!
So much damage. Finally, a kill comes through.
Constellation prize, a couple of kills.
But 15 for Maus first.
Come on.
Map points.
I look a little bit odd there, but that's the power of Spinks.
They're just trying to draw his flank, knowing that he can be just such a nuisance.
He could have reset. He could have gone all the way around to A, but he was waiting on B.
But really trying to bait him into this type of a fighters. Yeah, okay, missed utility
Speedwobble starting to show and some pice with a couple of mezz in this one just barrel first into exertion opening kill
So he saw where it's followed some pices done the better of the work to see T side where he had chances with the AWP
As a gamble he's taken
Just one more of those and now as well have converted
Now once that flash play once more it does connect and he removes not one potential two exertion denies
Not early skirmish
Sensing mouse up with the advantage
Haven't got flustered
Stayed poised
Just having someone anti to trade it works out so wonderfully
This is class counter strike from ours. They are being put through their paces
But they're not showing signs of stress. Oh man. They're taking this one in their stride
Forced away and now 30 seconds. Time will become a factor, but if an execute coming in from the long side...
Hunter's got the B.
Oh, he's taken down. Heavy got the only man that was on the scene. Hunter just rounds the corner in time.
We're going to go A now into the AWP. You have to.
There's some crisis moment.
Sink or swim, he's got nothing to improve.
Hunter's overrotated. They are just playing with their food.
Out of position.
They've got no idea. Now the penny drops.
Heaven's smoked.
And through. It's the only option. You just need to try and deny!
Pluck from the sky! Brawler hits it!
Ooh, not far off on the wall.
Bang, some pirates have rough day in the office on Overpass.
Hail Mary bullets through the wall.
As Maus set to collect the first map of this quarterfinal.
Set to succeed. The orb spotted.
Can't connect anything through the wall, Torchy well, now it's map 1, a must win converted.
Look at the pick up where they left off in a 20-25, just one more map to get them there
and now they have that safety net.
This is the same mouse that we remember, but is it a different look?
Are they able to pick up the win in a 2-0 fashion and keep the ball rolling?
It's the third map in the G2 spirit seeding game.
This one went the distance and delivered.
Mitsubishi smoked lined up.
Have you got taken contact along with the P250?
Ward's rolling off.
That's a mid-door smoking, excuse me.
Lands X-Box.
Denying vision and now have you got
contain some space to open it off that block speed.
Cancels plans for now.
Have you got a Torji going to have a little bit of a fight?
Torji, why is the potential for the jump up around the X-Box?
Smoky sticks around, happy for a duel.
That's all the smoke and flashes. Is he going back to do the mid to B? Yes he is, but we're
probably with this setup right now. I mean, yeah, if that smoke lands, it's just Jimmy
versus the world. So, he has a flash to trickle in. He'll play across. They're looking to
fight this. They're giving them nothing. What is the
Thank you. Matt is still has that smoke. So I know investigate long now. So how to position the rotators
They just got that info back. Surely you have to go now
There's the smoke
At least exertion realizes he's gonna have to lend a hand not just Jimmy exertion
There turns away gets away Jimmy ready to farm up starts clicking as fast as he can eating flush banks hunter
Sets up his boys to breach the site and this will be the first pistol for G2 in the series and again. It's these flashes
Brilliant just speaks go back to map number one. This guy was a force to be reckoned with is
Looking for a bit more damage with Brolin
He doesn't have anything to carry through to the next
Torji and Spinks as long as they don't take any damage they're gonna get that cheaper upgrade into the head armor
So that's gonna be tidy for that Brolin can stand around try and move a couple of bodies see what he can add to the bank balance
So, the slow methodical approach, it does bear fruit.
Rollin' stickin' around gets nothing.
This is the map we've seen.
G2 play.
Fair amount of their own crack-offs so far.
How's it been going for 3-1 in the department with the other loss to Spirits?
Not bad at all, but now's been tested on this as well.
2-1.
So, they've played it three times.
at least have reps on this in Poland, whereas Overpass was the first time we've seen it since the major for Maus.
Without flash, you can just see how suppressive it is. Beautiful work supplies getting the opener there and even flicking into the next.
He had a rough go of things on the CT side of Overpass.
Look down about that, and that's a big conversation online right now.
It's going to be the force for Maus behind the scout of Torgy.
Maybe they want to par through middle late.
Now, because of the suppressive Molotov mid-doors, it means they're going to late to this. Hunter's already in lower.
Yeah, they didn't do too much, can't afford to be able to tend to the potential walker.
Say that, as actually these smoke will completely block his vision.
The two-man forward set up, hoping to disrupt if they try to pop mid.
At least they stopped them from getting into lowlight.
This will make things simpler as the molly flash combo and then the second wave.
They know it's a possibility to slip into the mid-door smoke, which is fading now.
And Torj is down in the right position with this scout.
If it is a full AXEQ with the hangar smokes,
still gonna be tough. Gonna snap into action towards the mid-doors matters
looks like he'd be the man having to deal with that lurk at any given moment.
That's the A-Youtube's throw. Spinks pulls away, that's for activating.
Wooo! Damn! He really transfers into both of them. Have you got... Find Spinks as well and it's a cheeky pivot.
That looks pretty when they're able to pull that off even with the drop in
what CT spawned, so keeping it tricky against the force.
Scout sounds off, and if they can move these two upgrades,
they'll be going into a very easy eco in the next Torgy.
Pip's under at the post.
What gun did he have, says Torgy.
MP7, the problem might be a big of his hands on.
Really nice.
I mean, the fact that they had this set up doors,
and you managed to force a reaction,
get Spinks turning tail, then you activate,
I mean, that just works out exactly
to the G2 game plan.
There was even a set up to do with it, right?
So it sphinx is dropping back, you get that close piece
and still no casualties on the mid to B.
Just Hunter going down there on the hunt.
I'll find around the mid doors.
Dip on through, might be a famous on the ground
that you could find.
Just gonna walk away with an extra flash to his name.
So handling that one, IG2, but the playoffs for Maus.
So start 20-26, another arena.
Another opportunity for them to try and make some fans, because again,
it just feels like they are always up against it.
Felt like Spix was the one catching this kind of timing on Overpass.
Gonna feel good for Mattis to be getting one back over him.
This might be either a B-Pomp or a fast B-Plate.
Instamid doors that could be fast.
They've got SMGs and they've already smoked the B-Dollars.
Torji out of position.
And there's no one in the side. Perfect call.
And you get one of those opportunities.
Torji fires off a shot.
goes for a jumping no scope for good measure.
And now it's about damage for Maus.
You know that you'll be buying into the next round, but how much can you limit G2?
How many guns can you take away?
Oh, that's nice from Maus.
Not playing too scared, he knows he's got the weaponry advantage in the firepower department
and don't burst from some pyre as a necessary kill onto Spinks.
Okay, well start new of a little bit extra cash these SMGs liberated right now is hunter. We'll have to swing into Jimmy
We've seen what he's D could do on overpass pretty key multi-kill from him. There's the shot. There's the shot
Second one even through the doors finds heavy got a little bit of damage and
Go away with that good little mounts haven't absolutely none of it
So a couple of kills on the way out
Okay, so three miles nil. Yeah, they won't be able to get that
That's a little on the ground out of there.
Some pass was too far away, but either way,
they don't have any issues in this by department.
A couple of OK long spawns to work with now for G2
if they want to keep things a little bit pacey.
The Torchie will bring out his AWP, supplies the same.
Now he's sold back, so this could be telling a pace.
And if you want to use the AWP, boost him up.
OK, they want to try and condition his B bomb site early.
They're going to be finding themselves going into
what is likely a B-bomber mid-to-B moment.
Find a great Alper first, Ghani could be more or less looking to do so, some fires just the one, no bullets, and a pistol from Spinks to finish. Solid Alper, you can't keep him down.
Sure it's not the quad kill in the pistol we saw map one, but immediately finds impact on the first.
Yeah, impact is the key word there, right? He's actually playing some selfless counter-shot right now. I think one of the things in the past, people can be a little bit critical of Spinks being baity at times, but this is a move that he has to make.
That boost for exertion, he takes the contact, then the no-expecting speaks to be coming through the smoke.
They impromptu criss-cross, catches the timing as they're trying to scale it, maps.
Not thinking that was possible at all, already past the sight line, and then it's just the B site as well.
Come on, pick it right now, surprise cast there, the flames.
Packs off.
That's very early short pressure as well, you've already got full control of short.
How's it giving it to you? Not fighting for anything early-lower.
no short peeks and their space taken as I want to try and grab this back
It's a really clear out the left or she can stay focused on this right side
The ocean with a flash of the ready if
We get blinded wants to peek back into this actually he's gonna play flash second. So here comes
this shot
You lease a life of Malbs
I'm gonna find some real pressure here trying to get in phones.
What a close, you've got a drastic session.
A trade.
Big trade from Hunter.
Have you got opening his hands on a gun but not right now?
Spix is hearing all of that.
2-2 split.
His lurk smoke on B is currently up.
He's not even gonna play close to it.
He's gonna play for the mid to B right now.
He deploys his now.
They might have to brave this.
If they call the cancel,
it's gonna give Maus enough time to rejig the setup.
He's about to be screaming.
He's about to be screaming.
He's going to be screaming again.
Okay, did he spot them both? I don't think so.
Jimmy, the unknown entity, we all find the fight
and Spinks wins it out.
In the side.
Some pious and must-hit shot if they dare.
Faffing around with his nades as Brolin is found.
Torsion on the wall bang.
He was great from heavy god.
He profits.
The truth just like that charges them down from Jimmy.
Oh, you thought you had a moment?
You thought you had a moment? You thought you had a chance to get that bomb down and take a breath?
Jimmy drips that out of your lungs with a double push.
You're spirited for some parts. You've got the bomber right away.
I need to now drop this in the site and be out of position.
I was in a strong spot. If we had had the bomb in the site, it was planted.
He could actually sit up and deliver.
Surprise, he didn't have a great map number one, but you can see in some of these situations,
he's just being left to have to do it all.
It's an important trade. Hunter gets the information, but Jimmy off the back of the flash,
confident South, and it continues to flow for Maus.
I'm courageous.
Yeah, it's so frustrating for suppliers. He's having to do so much.
He's got a lot of plates spinning. Oh, have you got so blind? Teamplay on display. Big one back from Malbs.
It's crazy that he needs to need a trade at least, because exertion's hit in every shot he takes.
Pops two of them. On the long side, these unarmored pistols have not got far.
Quick one to tie things up.
That's where mouse can become a whole different beast on this CT side
This one feels completely in vain right now matters with the p250 about to walk through an orp
Gifts in the warning shot as well
Does put Jimmy away so that some guys does get to profit but only the one towards you on that cross how could he holding it?
Oh, this is his opportunity. Maybe some players can plant.
That's a maybe, because Dorje wants to deny. Or just in time.
Heavy going with the love there. An extra 600 bucks in the bank for him.
It's just going to be 3100 after the AK in the last, and it is going to be...
So we're taking the tactical time out now. Overpass, it still lingers in the memory.
It's enough that you had a great shot on. You could have done it in regulation.
You flubbed the lines in the last two rounds. There were also some 3v3s and other scenarios
that you fought hard to be in, but you were unable to convert.
But, Mouses aren't wavering, they're playing that same style of Counter Strike that we know and love.
They run to this point, a win over NRG, a loss to Aurora, that threw them to the lower bracket, they owned a phase, and then the overtime game against Falcons.
That's the difference to this mouse.
Taste of the pressure on Elimination's door.
Now they're embracing the occasion, which, again, this isn't new.
Seeing Maus make it to a quarter-final, a semi-final, even a grand final.
It's just about lifting the trophy and we're still two days away from that.
Crannity, Krakow champion here, the Intel Extreme Masters, so there's a whole lot more
counter-strike that they have to play.
Here you go, this is the aggression, it's just against the partial.
Maus might have been expecting them to come through with a full buy, but this is Pistols.
He's calling for that flash, he wants to bring the fight up top-near, he's done well.
Removes one before Malves' DxC is doing.
I think yeah, that's enough damage to get exertion out of the short side, gives them a bit more room to maneuver on these armoured pistols.
So whatever the spawn call was, will change now. You've lost the play out, you've also responded to the space that the CTs had.
Grouping up, congregating now. With Torji at a position, if Brolin plays behind the smokes, he'll be in that strong spot to lock this down, but no smokes just yet.
Yeah, they're being lined up now
But it has you till to respond
They're ahead of the Ascendiary confirms commitment. It's good. I think close now up and close to personal big shots being hit
I just called the save off that no points run away this AWP and M4 still a lot of rounds to be played in this first half
And you can see the difference there
But if you throw those smokes in the traditional pattern rate throw the first the second comes in you wait the CT parts behind
behind it. He locks you down in that corridor of smoke. They are wrapped on the first with the flashes, catches you off guard with the timing, and then Mab's hitting two banged eagle shots. That hasn't changed.
Now, as a matter of fact, it's a very strong moment within that overpass game. Heavy God as well. Again, this is a map where Jitsu is going to feel a whole lot more comfortable. It's not the punished pick anymore. This is home turf.
That one's going to inspire confidence.
So thanks to time out they get the round and
Now they can bludgeon mouse and the finances on the other side toys. He's all
Set up with a lot of cash. You give him drop two M4s if required. I
Think he's just gonna have to do the one and the rest of them have the money to make this one work
So here it is that scaling so quick the flashes are coming the rally of them and maps bang
What if yours like to play against some hubs desert eagle
Long corner smoke in the mix immediately from G2, so you're gonna have to worry about that if you're brawling and you're on your own.
Oh, into lower.
Time to clear this.
Ready, raring to go, a second available to him as well.
He's getting chased down, made support, he's going up mid.
He wants to fight and Marbs welcomes him.
Back to back, he's one out of the dual versus spanks.
He pulls G2 into a four on four.
He's in this gear shift for a mouse in two rounds now
where they want to take these fights, Hunter.
Unforced error there, didn't upgrade into head armor.
Could have given him an extra lease of life against that fire lower
but still not prepared for it.
That's pivoting into a two-two set up.
Brolin has long.
Toshi's all to the power position. Exertion will join at Jimmy on B to batten down the hatches.
Lumped with a minute on the clock.
You know that now's the fill of the pressure. Worst case, you start leering out one at a time and give a kill away for free.
You want to stay turtled, but you want to be vigilant right now.
He's going to keep the comms flowing for Maus, Gigi throwing him into B smoke.
They just have to stick to their guns and they've actually changed the setup on A.
Brolin takes into Goose.
Toji does not have a flash to help him.
Toji gets one.
Brolin might go not cleared on the first fight.
He gets a potential for a multi.
Here comes the smokes this time, the double.
That's the game. Torgie's hoping to profit off. Flash doesn't quite catch the sniper,
but you've got 20 seconds boys and it's all too easy. Maps goes down, Bum sneaking across.
Still a player on Goose, but it's Torgie that's just reaping the rewards.
Piece by piece, G2 fall, caught, put it out, the Bum, it falls perfectly into place.
It's a great open from Torgie, but the late stages of Overpass, he really came alive.
He found that confidence required and he's continued from their 7-1 right now on Dust2.
Two maps back to back where AWPers can have huge impact.
Only one of them has.
Well, in the spirit game for G2, Shiro had a huge burst up on the CT side, then surprised at the same thing.
That's true.
So unless you're being set up as an AWPer, you're constantly getting the boosts.
You're using the long spawns, which I'm not always guaranteed to get.
It's going to be hard to find those early fights.
Suppliers has out the AWP, another timeout taken from Saw. Last time he took one of these,
it was a lighter buyer, at least he forced them into it and they were able to convert
the round. This time they have a few more key pieces to work with. 2 AKs, TG9, DIGL and
the AWP. Freeze time with about 10 seconds left as we're handed out the goodies here
in the arena, but all lies to Dust2 as we're still tied up 4-4, neither team really being
able to capitalize just yet. It's gonna be tough calling him into a B play right now with
this AWP. They got last tick of the molly, well there is not one in play.
G2 have gotten what they wanted. A post-plant scenario.
Even numbers.
Sampias needs to get in a stronger position with this ult.
It's gonna be very much B-Ram centric. All three coming in from the door side.
Lots of U2 for the retail. They can smoke tunnels, they can molly car, they can flash,
and they can go open. Another door smoke now in.
How do you breach?
Still come down to the wire.
Tor, she's got the flashbang line up.
Exertion of Brawler gonna parve in together.
Window of the aim. Nice shot from Sampias.
Flash connects, but so does his sniper. They're getting out of their map. This tries to hunt them down, but Brolin and Torgie will preserve.
G2 will pick themselves up a fifth.
They're going to take a war in this, right? You get that explosive moment, that's the intensity. Then in the retake, they have that spur.
They give it a look right there, but it's a necessary shot. Two for him in the round.
And so with another conversion off the back of the timer, we'll make that two for two in the map.
So I can turn. Again, this is relatively uncharted borders between the two. And the one head-to-head
with these two rosters last year. It's not one of those games where you have the residual
mind games in play. It's wonderful you see into the tape what's happened in practice
And what are they bringing to the server today? Right here, right now.
Do we continue to go back and forth down the stretch?
It's the timing, right? No, Molly in tunnels early.
Some of them are asking for it, but they want to hold onto those names later in the piece.
Huge open from Hunter, important trend for some pious.
And this one shuts the door on the retake of the B site.
Just enough info between the two flashbangs to hit that flick
Take it off the woes and out number one
We're gonna boost him up, but no, they're gonna start for heavy long right now. So playing for the long
G2 apostring for a potential pop right now the fact they have four players congregated outside the long doors
They will go for a pot it's just brawling here
I'm not even flashing.
Ready to receive a little bit of soundcubes all he gets is an indication of commitment.
He's done very well.
Still alive and kicking, playing around the smoke on the pitside, knows he's going to
be hunted down a second from Brawland.
Magnificent work, Mattis drops in.
Oh no!
Oh no!
Another from Brawland!
Some pyre's going to be red-faced after that one.
rings around him. Not out of the woods yet, a mouse.
Things to provide support, never mind exertion. Just in that off-aggle hunter was unprepared for it and Matt is whereabouts, they know where he was.
This is so tough for Matt, it doesn't know it yet, but if he tries to return to B, Jimmy's already 4-5 the upper tunnels for him, and it's gonna have to be the finish through long.
And that was a contact outline, they didn't even throw a flash. They've gone dry onto Brolin, who's gotten huge output. The in-game leader, three massive frags.
I can't believe he gets three.
Like, a one kill and surviving for a couple of seconds is supposed to be enough.
He gets so much more.
Adam's gonna have to take dry fights again.
There's no smoke for the cross round here, so heads up fight into what CT spawn.
Nobody's looking. Jiggle out.
Spinks gets that info.
Exertion to react off of it.
Jumping up doesn't hit that initial point.
It might do it.
It could very well, seven points of health and a jumping and four.
Brawlin's gonna get a firm part on the back for that one.
I think that smoke on the face says it all, that is a wild round theme to get away with, right?
This defensive smoke coming in. So this is dry. Have you got going first?
Okay, well Brawlin survives, drops this smoke, then nabs spamming. He's using that corner smoke as a wall
and he gets caught and the fact he's been able to dip out like this looks absolutely ridiculous.
G2, they've let that one slip, they had a play up pinned in the pit and he gets three kills.
You're not expected to get that output, and now you have G2 on ECO, and surprise is gone just like that.
It's a nightmare for you all.
Anyone else wants to try their luck with Scout Connects? The Deagle does not, initially.
Okay, have you got removing the AWP?
These are the kind of rounds where Spinks will play a little bit more
or a brazen counter strike, he's not afraid.
Hunter frowning the corner into Brolin's cross set,
a comfortable collection.
And as far as best case scenario for this round goes,
you're just looking for a kill.
You're looking for a plant if you could dream it, but how does a glock get past an arm at M4?
And this is to be a mode downcasual work right now for Brolin.
And Kourt jumping up as well. There's a little bit of an opportunity and all three for Brolin.
Quad killing the round. He's really padded the stats nicely, but the impact in the previous
has put Maus in the lead, an opportunity to end their CT half with the 7-5.
That's not a perfect buy for G2 going into the final round of the half.
I want to use these long squads with the pace right now. Have you got...
I could try and force the issue of supplies.
It's the ability to push in the lower tunnels, you can see on the radar.
Yeah, two players want to give that a go, so they go the extinguish.
Oh, and again, Torshee happy to take these fights.
Some pyre's an opening death.
Again, Torshee sits him on his ass.
And the two-man set up in lower.
If Hunter tries to do this on his own,
the odds are stacked against him.
Will they flash it?
Oh, there's nothing.
They're still here.
I think Torshee gets the one high alert.
They know they're coming.
Down goes Hunter, where's the trade, Mattis?
Wow! How's he got both of them?
Impeccable!
Still.
He's in at least a conversation.
Oh, Jimmy's coming.
The audacity from Jimmy. Come on. Now you've got the advantage, but you're in the end-off angle, and he's still good for it.
Another lovely situation.
Such confidence in another, yeah, 1v3.
You only got three opening kills in your entire T-half of your map choices. Dust 2.
This is where you're meant to be able to be aggressive, be in their face.
Find fights that favor you, and now it's heavy god.
He will have a 1v1 on Jimmy.
Opposition. Oh, Brawland was on car.
Now Jimmy next. Oh, next victim found.
Heavy God making a case.
Torsi doesn't quite find it.
Now with that bomb planted, it's surely favours Heavy God finding that impact on this quarter final stage.
Torgie trying to fake him out, hoping he hasn't played around the smokes.
Bit of a showstop up from Heavy God onto the rifle.
Torgie swings in at the top of the AK.
That gets the crowd up. That wakes us all up.
G2-6, miles of the same.
I am crack of 2026 is our final quarter final looking to end on a high we'll find out if
G2 can take us the distance or if this is going to be mouse securing just a two map
passage into that semi-final. Vitality are waiting and we're ready for the swap of sides.
Good spawns for Spinks.
And maybe a bit of long play here as Freestime does conclude.
And 2-0, that's been named at the game for now so far.
It's going to be wins or losses in that department.
Never mind.
I think they're going to take their spawns.
They're still going to take that long pick and call nobody home.
This is good information.
Get it for free.
There's a mid smoke in the air.
That's what will be removed from the play.
And that's a great point.
Hunter is on the tune of T, but look at that.
He's just jigging and wiggling.
Spinks just manipulating his model to be as hard to hit as possible.
They're in a box. They don't have long control, and they're worried about short.
You have to win this fight, and now.
Okay, maybe Malmst and the dual barrettas can at least relieve some of that pressure.
Not if Spinks just perfectly clears it into the H.
It doesn't matter. Spinks has managed to find two.
G2 collapse.
Mr. Cross smoke Mattis could delete a couple here, but the bomb will still get planted
There Jimmy's well trained he ain't crossing that smoke just holding for that jump up on the new box confirmation that Mattis still occupies CT
Outlook is bleak
No way in as Mattis punishes taught he's over extension and have them
Jimmy just hide it now on the car as well with a crouched on contact from his teammate exertion
Just like that the round is there secured. Okay. Have you got hold on to the brettas the armor and the smoke?
So we got the full package at a block B, but that wasn't the case at all sphinx giving up its impact
Multi for him securing the pistol and that'll be three out of the four plates so far in this series and G2 other than the
12 to 10 scoreline they had on overpass. I thought they've been playing behind this entire series
Like clutch is a great they add a little bit of excitement, but they're not the ones who are setting the tone in this series
the way he did this. Running
down, wiggling and jiggling,
making it as hard as hunter to
get that clean head shot. This
one's an albs. I mean, just a
perfect little crouch peak head
shot in a HG and he still finds
the precision necessary. I mean,
what a frustrating player to play
against. Feels like he knows what
to expect every time. This is
where the game can get away from
G2. They forced bought two
scouts and supplies running up
mid. Okay, and spots one info
info flows they're out long already borrowed into blue bin there's a lot of
HG's remaining only a handful of smoke so they can play to block I try and choke
them out now should ever a response to this right they try and boost over the
day of the HG of their own they want to break to the sky with timing you have to
hit some scout tags
It's the smoke, first smoke on the cross.
They've got one more currently with Spinks and there's a block smoke.
Oh, there's a tag.
Yeah, it's actually got softened up and it couldn't move.
Finishes off the one-two punch with one scout shot.
Unoverplay it now, interplay the man advantage.
You have ordered them away.
You see they're not ahead of the smoke.
Perhaps gets across to Kahn.
This is a great position to be into.
Stomp the Navi long as Roland coming short, another smoke lands.
You're gonna have to use this one to cross Vows
That's gonna be six to eight and
Squallin doesn't tell it right now, but now's like a level above.
Me too.
And look, that's a situation where G2
getting that opening kill and you have the key pieces.
Hunters playing to block on short.
He blocks there. There's no way.
Brawlin's taking contact.
He's, you know, the rest of them have to be coming through long.
They had no smokes left, and everybody blink and you miss it.
Nams gets blindsided, not ready for that.
Strange, that's the only thing he needs to be ready for in that position,
and everybody else in the blink of an eye dies top eight.
It's not the G2 one putting up a fight, that's not good enough.
That will be the eco, so we'll call that 8 for miles, and very well likely 9 speaks
to us going down with the ship, but with how good things have been going, I don't think
he's going to be too worried about that.
It's one of very few opening kills that they get on that 4-spire, still unable to convert.
It's hard to watch when you see them putting themselves in strong positions, but not being
able to find the finish. This is the team that we're talking about on overpass who
looked like the comms were flowing everything was there, a lot of flashing
footage under the teamwork, they weren't playing individual counter strike.
How's this for individual counter strike? Get straight past the HGs.
Concertion ahead of the play but they've already completely vacated. You do the
same again and this time you have to have a more, right, you're not worried about
getting blocked. You know there's not going to be any scouts in the mix, they
have to tell the eco otherwise they're just be flushing the game down the drain
There's one smoke for heavy god. He's gonna lob that out
But at one minute that'll be gone
Gonna have to pound behind this so take a gamble right now
Must be bullets do connect a little once a Jimmy
Two of them a little low but absolutely nothing to celebrate here for G2 on the eco
After you very sloppy on the finish still that minute on the clock that smoke is now gone
I've already seen any of that sloppiness from now's the other ones who've been winning out the scenario especially on overpass
That maybe they shouldn't that towards you clutch 2v2 late on towards the B bomb site
Just hoping to catch some
Looking rather effortless
You boys will be seeing them tomorrow. Winner of this takes on Vitality. Already locked
in spirit versus Furia. That's the first the dragon tomorrow. We'll see what form
Don can the boys are in. Furia looked great today against Aurora who had those stage jitters
no surprise. Need for the cross? Yeah, get it. So, what's be safely short? Okay, you
know there's a player up close long. He's just spammed through the long doors. Perfect.
And Kara, now right there, mid-door smoke and Xbox denying the ability for short to really
cause any counts. You can jump up through this as you can see. Possession ready to play
Brolin.
Another look at damage done as they've taken short control for three.
Now they start to work through the nade. They have so much for the finish and we're not even at that point just yet some pice.
Hogan's nose in midder wants to catch somebody sleeping.
You block short, you know it's a possibility now. Staying diligent on the search of HE lands. Damage done.
Everyone leaves a mark.
Sampai has an opportunity here with their all-pads ahead,
towards you anticipating the reclear.
Not going to meet each other just yet.
So Leading B is heavy gone.
They're going to place them into B right now.
If it is a B split, timing of the sphinx lurk for the difference maker.
Are they going to drop Xersion into spawn?
Just constantly blocking on the short side. G2 getting their first round in the second half.
I think as soon as the AWP goes down the call changes. Alright, let's go away.
We don't have to get past this big green. We know that it's not towards middle.
We're just going to be able to take some liberties out short.
And yeah, you mentioned the time. That was a bit of a problem.
So I'm going to take second tactical timeout. No issues in the bite for Maus.
Three staying alive for G2. They can drop guns. They'll be all good in the hood as well.
And it becomes a two round game. But you need to win consecutive to break the finances of Maus.
So that one felt dicey. A lot of these rounds, especially once finishing late on a nice edge.
Otherwise, it feels like it's over in the opening exchanges.
One kill comes in, a service, another, and then it falls apart for one team.
Small detail that may not matter, but Torji unable to afford an upgrade of his kev.
He's only got five armor left, potentially? Could fall foul to a one bullet headshot.
This looks sketchy from out of range.
Ah, I mean, the second spot.
It's a tough spot, yeah.
It's a great moment as well on overpass with the aim.
Wasn't enough to get them across the line.
He's going to take this long spawn for a peek, he is.
It's going to be three of them.
On the other side of that, peeks in.
Wow, okay.
Wow, quick flick onto Malves.
G2 got to operate at the disadvantage right out of the gate.
And this is those other type of rounds I was talking about. Not the ones who are finishing late, the ones that feel like they're over early.
This is where G2 aren't playing from behind, so Sampias needs to find something on these breaks. He has another HG.
He sees nobody scaling up short. That's information. That helps out Hunter. He can stay assisting that. Have you got over to what long for now? But with the repos...
Unless Mals go walking in one at a time, they group up, they find the finish.
They can trade out effectively.
Oh no, if he wants to go pick that up, we could have caught...
Or been caught by Spinks.
Confirmation is there, though.
You have to push off the back of that, I'll do something.
But right now, it's a mid-to-B smoke.
That B side feels even smaller, even more disconnected.
It's well done, Hunter, and heavy-god on A.
Throws it down.
If it's a mid-to-B, some players and that matters.
Between them, we need three caps.
Without it, it's just going to be a safe.
And it's certainly looking that way with the exertion line and up with CT smoke.
Sampias to be tested.
And he's just not found the lethality he needed.
Elections exertion, how many more chances will he get? Nice angle!
Adopted matters with empty hands!
And an empty bomb site.
Eastside taken 10 to read the top of the tables upon the explosion of that bomb.
So I might lose more here showing yourself towards CT you need to hold onto these guns
Money is gonna be a problem for G2 and the 2400 lost bonus going into the next you've got
1.8 on supplies at the high-end
Nams and matters we get that cash injection. They're just the one K marks themselves. So
There'd be a conversation to have
That just came so a little too easy
There's no we're not getting drawn into a Kaba game of Counter Strike
This is all macro, especially when the opening pick comes in, right?
There's a strong finish, the details are there, Malzah looking great.
You can't argue with the count of straight you see him right now.
Might not be the crowd favourite, but they never are, and they continue to make deep runs.
That's the thing that they're used to now.
And this was one hell of an opening.
Just half a second flash of Malzah.
It's all it takes.
Not even in the round.
You're just trying to stop the long play.
You're trying to molly.
You're not doing the smoke with the blue bin molly.
You're playing heavy for long.
So we're actually wanting to take the jewels
and take the space off the rip.
And there for Matt is jumping up.
He's in such a tough position.
Knows that there is going to be a lurk coming through upper tunnels.
Hasn't been to be to deal with.
And as he elects the jump, Bob beats the flashback.
It's just brutal.
The choice right now is to be forced by behind these two M4s.
Or do we go for the save and then we can all buy into the next?
Well, I think we can see which decision that's going to be based off the heads up display right there
So took that time out to have this conversation and we have just lost exertion for the server so one moment, please
Yeah, if anything I think I'd use that as fuel if I'm mouse you say you know, it's the same scenario they find themselves in the playoffs
They are the librarians the only way it's gonna change is when they start lifting trophies and then at that point
undeniable right at this point I think a lot of people sit and they look at these
results and go all these kids are playing spoilers so what could be maybe a
more exciting game so they're big vitality now they're in the final okay
they lose to spirit that was cologne that was yeah I mean there was
definitely this excitement there was this buzz in the air after the win in
the semi-final there's the breakthrough
okay listen to me we're gonna do something special okay
Oh, you tease.
Well, we'll have to wait until we're back underway before we can start with a chit chat about that, but...
It is good that Maus are picking up where they left off.
One of the things that I thought could become a bit of an issue is it didn't work in 2025.
There were murmurs about roster changes, nothing changed. It's the same team.
They're in interviews saying, yeah, okay, we still have faith in one another.
The team is still the team. This is a very mature squad, right?
right the way especially for young men the way that they're talking about that
they understand the process you talk to Sikrant it's about those last few percent
what can they get out of this team because maybe just maybe the dialer
will never shift even if they are lifting trophies they might not become
those household names those superstars but you cannot argue with results that's
That's what this is about.
The results are damn good.
14 events in 2025, 5 grand finals, 1 trophy, 7 top 4 placements, 2 fifths to 8s.
Just a wardrobe full of bridesmaids outfits.
Never the bride.
So we've actually got exertion back, it seems Hunter's having issues now.
But it does feel that this is starting to slip out of their grasp.
Again, they've been playing from behind in so many of these situations, right?
Have you got, okay, awesome one, V3.
It was.
But there's just not enough.
In a lot of these situations, now's the ones who are dictating the tone.
Right on the CT side, they're playing aggressive, they're pushing up middle, they're pushing the lower, they're taking the fights.
And G2 are opening these rounds and they're understanding these things are possible, but they're not the ones connecting the dots and the opens.
They get three opening kills in the whole first half on the T side, they're in that choice.
This is home turf. You were so close on Overpass. You win that, you think if you get this done in two.
Trying to return to the form we saw in London last year.
to the right. Crown seems a
long way. Away from G two in
this current moment. They're
not pick. And as always as
shadows already highlighted
boost up, making sure they can't take that space into lower.
Oh, man, long star this time from G2 to guarantee that control.
Can't keep giving that over to Maus this time.
Out of space, just stretching his legs up mid.
One minute thirty seven, he's peeking into the A site.
Some pints on the ramp.
He's going to get caught off guard with the timings here.
Yeah, you'd expect so, right?
A single sound cue, just walking out.
OK. Oh, got the info that they're still out.
And that summons the long response.
Malph trying to hit some shots, we know he's good for it on that Desert Eagle, but not happening.
Shredded!
Upon arrival, just Malph's his deagle here.
Have you got disconnected from the short side? He's going to be the last arrival. It's just perfect.
So easy. Jimmy's ready for ya.
Flowing nicely.
Kind of outrageous from exertion as well. I wonder if that was the something special. You just strolled straight up.
Yeah, this is kind of a tones that are as well.
You catch them off guard, they didn't have been looking at the strap,
but we're looking at the tendencies, we're just going to waltz on out.
Because I think that now, but back in the aim against G2,
that's the, to begin the time into this one.
Both these teams have very strong fundamental approaches.
Both these teams have players who can shoot down hard.
The difference is now is extremely experienced in this environment,
especially when you compare that to G2.
Must win round for G2.
And some players is not afraid to play with some aggression.
the smoke's gonna deny him the light towards lower.
I'm giving up yet the perfect flash back
the fact is to activate can't find it important from some players puts down
exertion keeps him to one there's another though Spinks takes his place
does better finds another headshot and now they know heavy God is likely alone
which is activating yeah get spotted the back of the side you peek into an
But you're crazy, he's gone on down,
PSY to open for business, and Maus to seize 12.
This is Polish, the reactions are there,
the comms are flowing, the understanding of the situation,
everything Maus is doing, you can't argue with it.
You just can't.
But even that like staggered one, two out mid.
Perfect flashbang, comes through the door,
Sampires forced off the line, Mattis M4 versus AK.
Haha, brutal.
And this is great, right?
Torgie knows just has to hold the line
because he has a teammate coming with you two.
And have you got those that I can't sit in the side
I'm going to get mulled, I'm going to get naded,
they're going to scale on me, I have to play the fight.
And a little of frustration now for G2.
Their run, look at it come to a close in just one round's time.
Starting in stage one, win over passion, win over liquid.
Both of them three mappers.
Some of with a two over Mongols,
Freffler and CobraZero in the jersey.
They take on Foot who upset Fury up,
and that was their ticket to the playoffs.
It was the spirit game.
I think it gave people some hope that G2
have what it takes to go toe-to-toe with some of the world's best,
but a lower pressure game,
and a spirit who is still going through their motions.
Just five kills for Maus to book another semi-final.
Could be just Malph's here.
They're already coming on out.
Chants of flash, Malph gives the space.
Malph just takes some.
Gonna try and trade territory.
They need to do this otherwise you're gonna regret this, Malph.
You never made moves, but they boosted over now.
Malph, they're closer than you think, son.
Way closer. He's expecting nothing.
Some pyres. Oh, swap it to his nades! He's lost him!
Team mate, Malph's just gone down.
How convincing can you make it, Miles?
It's supposed to be G2's map pick.
Look at this, Brawler just slinks into B.
They have the entire map.
Wherever they want to finish right now, they can.
60 seconds and more to work with Brawler.
He's going to catch heavy god off guard.
Yeah, they're going to make this agonizing.
They're going to use every second on that clock.
First strike on long.
And the final knockout blow on that B bomb site.
Clash didn't get too much in the way of answers.
This isn't even the conversation, though, is it?
No, the conversation is that that B site is already lost.
Oh, and there's Bronnan revealing his hand.
B site's gone, boys.
Heavy God relays that info.
Exertion versus Matt. Is he free? A minute. He's ready.
Maus sailing to the semifinals.
Making it look near effortless. Hail Mary through the smoke. Last man to fall.
Hunter will do what he can, but that is Maus's map. That is Maus's series. A knockout blow to G2,
and they get one round on the CT side of their map.
Yeah, that's some class counter strike from Maus. Everything clicking right now,
Now that his team counter-strike on display, but Spinks, he came in as a tone setter.
It was a team effort here on Dust2, Torgie on the AWP was just picking him apart, but
Maus have teed up their 12th header.
Yeah, since then it has been all playoffs. So right now, if they are unable to lock
themselves in for the playoffs, that will be their worst placement since Katowice last year.
Yeah, I am winter this time in Krakow
All right, then so we get the party started odds favoring miles at the top of the screen makes sense
I think phase is still trying to scrap together some form of I
Want to call it consistency. Yeah, this is a roster that had a great major short a miracle run
There's a stack on a three players to defend one sandwich one firebox one ticket
Sphinx is in such a perfect position that instead, Shotgun's been unable to provide it.
Roky does manage to punish him for his negligence.
Torgie would love to get away from this with a kill and is struggling to do so.
Karrigan kicked off Brawl and not the knife kill.
Frozen shit, but it's gone around a bit to Torgie's spine.
Time-missing bullets.
Exertion manages to control two, three from Exertion.
What is that for a start?
You've got knife kills and still not a pistol.
That is scrappy there really struggling to deal with torgy and then they're not expecting rotation to be there already
They should have been on high alert considering how long this took you can see it here from the cast of the great
Context cam that comes in so sphinx plus his lines
He gets dealt with and the knife has to come out to do with torgy problems dead towards CT
And then it's not ready for the rotation to be here that took an awfully long time
So fumbling the 2v4 now's a pick up the pistol
Well, I'm not going down, does mean it is just a hero AK in the hands of frozen.
Well, you do get some perks, I guess, for the knife kill cash.
Yeah, it is interesting to see the Mirage pick, right?
I think they are looking at Maus in recent history on this map.
They have lost the last three in a row, so hopefully finding a pressure point for Baze.
I don't even think they know what their map pool is.
Nuke, maybe?
The Mirage?
And they've got that as the third, but they need to pick up this or Inferno to get there.
And I don't know how convincing the win yesterday against PCG was, losing a map.
I think PCG exceeded my expectations.
Big one for Frozen here, he's going to have a head to head, the off angle adopted by Torsche.
Oh, probably back.
He actually looked away, they trust Spinks to hold this, but if Twisk gets run boosted,
that might be enough.
Oh, couple of bits of it fell ahead of the run boost and it's going to be Frozen that
does manage to punish Spinks, caught crouching.
Interesting.
Comp players just siphoned back quickly and left sminks on his loans and so they've given away a kill.
Still gonna be a tough round to work together. They need to find this gun on short.
It's just frozen here.
Some of the gloss is not gonna come over to pick it up.
And he's not run out of torgy and he's only got one.
That's nice from Karakor. Why is that headshot?
Oh!
The cover's quite full, yeah. An awkward jump from exertion.
They still have a crossfire and he should be fine. Nails it onto the two unarmored.
It's frozen the last of four.
Problem solved for now. It's not too stressful after all.
Okay, they do have biting, what are you eating?
Alright, Torji, really any information that it wasn't a full bite, it was not the force.
So there will be a gun round now.
See, this is two players around Con, and then Spinks out fighting gets the first, gets left in his loans,
and the Con players back off. This here, no head-umber for Torji.
See there, Karrigan's glock just deleting him.
Okay, so Karrigan takes the sacrifice, he'll be down to the pistol.
Everybody else to the rifle to the lils.
And lots of utility to dissuade the early mid control.
Twist knows he can't play just yet to your underpass because he would be disconnected from the top mid players who are actually backing off.
So this is a relatively quick reroute.
Twist and incendiary is towards the island box, lower pass, underpass, or lower.
Put them together. Lower pass.
That sounds pretty good.
It's the alternative universe version of overpass.
Sounds like something you do in coding, you know?
It's going to do the lower pass, then I'll be...
Yeah, then we'll be live.
Now, while this is turning into an execute dam quickly, it's Brolin from Ticket.
Contributions from Torgie and Exertion connector.
Lots of means, Brolin. Ready to contend with this and actually a little smoke dribble forward to give him some options.
You want to swing across, hop on Ticket, doesn't find the kill on Karagun, it's actually Brolin who will finish him off.
Thank you very much.
Not ideal!
Sub-optimal! Spray does not come to the nice! It is!
Ooh! The second too late to stop that bomb from being planted.
He still finds the kill regardless.
So, Rookie, a team kill and a death blow bomb planted.
Is that all FaZe are gonna have?
There's certainly looks that way now, so just picking them apart.
I don't know about the Frozen 1v5.
Nor do I, especially with 32 points of health versus all five of Maus.
You all have a little peek, spotted our mouse version swings and he's looking deadly today.
Okay, well that is way too easy. No use to a left there for the post plant. A TK definitely
helping but good impact from Brolin and game lead out from Ticket. Doing a whole lot of
damage. Again, you can hear them having a conversation. Yes, that was a full buy.
How many AKs did you bring through? Plenty. Down three now for the mouse ranks.
So we'll just have to partial phase to get the bomb down.
That cannot risk the full investment at the moment.
The pistol was their best opportunity to get underway so far,
and they fumbled the 2v4.
It was a hero, AK.
Now a rifle round, and neither of those
have felt close at all.
Torch is just playing on the cusp of that smoke in the window.
Pretty staunch defense in middle, spinks, exertion,
and Torch, you're awning a duel.
Jimmy's also cheating over short.
Now it's one of those teams that are more than happy to take the fights.
And they're coming their way.
Second way of the smokes.
Exertion is going to be sticking around.
Glitz was winged.
You can find out that Frozen's done very well.
Adjusting to Broke, he belongs three bullets of the magazine.
Massive from Spinks.
That's what you want from your short play.
He ain't playing it.
Scared of the East Punish format.
There's going to be a nice shot from Twist.
Means nothing in the grand scheme.
Four zero star on faces, Matt Pig.
I'd take the time out. I'd try and wake the boys up.
I understand only one gun round's being played.
But just to say, listen, we can't let this go on for too long.
We need to get in the game early.
If this does become a three-mapper for either team, it is going to be tough, right?
3D Max or Falcons, both squads that can put you through your paces.
So if you want to make a debut in the crack of, wow, I'll say debut.
Some of these players are back at PGL.
You're in 2017, you've been to the Tour on before.
We have got that forward position.
Jumping out of the window is exertion.
I can never head to head with him.
Oh, it spinks.
Once again, just put bodies down on mid.
Head to head.
Can't win out.
Nice from Jacob.
That's a really important kill.
The bomb is isolated from this, though.
Bro, he's going to be very late to the party.
Toshi's AWP.
It feels like Frozen's going to be in trouble if he sweeps.
Oh, how has Jacob caught Jimmy there?
Just found him down.
His spink's still sticking around towards connector,
But Torsche's AWP arrives just on the scene in time.
Brokey had no idea the AWP was already posted.
Now Frozen's been handed a more winnable than the 1v5.
It's 1 vs 2 for him to try and contend with.
He's going to try and get the flank on Torsche right now.
He's panned all the way back.
You might catch this one for free.
See Will, Spinks, however, working the smoke.
He's got to get under standing because of the jump.
The timing of Spinks' swing.
Just right.
Gardilocks, eat your heart out.
He's nailed that.
Well, back to the drone ball for FaZe, no bomb going down this time and you can see them just dawdling into that side
It felt like we're gonna be again mouses every day of the week
Good attempts from Jacob two impactful kills that make that round look a whole lot more winnable than it was
Yeah, needed to stay alive though, right?
They had this wing forward a little bit by bit of space. You can see right now on screens
The mics that are active throughout this time out. Oh, that's a nice addition
And no surprises that it is the coaches
Well, Carrigan and Twist's having a dialogue as well.
Oh, this is neat.
Okay, I am obsessed.
That's really cool.
I can't wait to make a big assumption.
It will be a day where we do have it.
On the whole, huh?
Yeah.
Come on now.
We can't have our gay dandy.
He's been working hard on that one.
Shit.
Right, respect to MC.
Alright, well, they are with the guns again, not the best advice.
Hello?
Uh, yeah, look at Jacob, he's not scared, and he should be, cause towards you it's all easy to punish.
It feels like it's a tone change, right? Let's go and fight, let's take some early biffs and...
Already lost the opening pick, that'll stall things out. That's not a great smoke from Junique.
Exertion's gone for a push, the Broke is anticipated.
Hello and goodbye.
A solo venture pushing forward and it has pulled him straight back into level pegging.
So this is now a chance in the 4v4.
Brawlin's on A. He's actually investigating powers. I like this move a lot from Brawlin.
He's going to alleviate so much pressure on the site.
You're happy to give it over and you might even find twists.
Twist versus Brawlin.
He's just...un-magled it.
You can't chase this down either. Frozen's going to try and contain him, but Roland doesn't need to back all the way out. He can just wait.
He wants to get out.
It's going to have a little bit of an overstep. Frozen profits.
So, Spinks smoked off. It's going to be Jimmy from CT.
Spinks is chipping in through the smoke. Brutal for FaZe Clan.
Again, it just looks so hard to see Brokey being able to turn this one on its head.
Argan's playing clutch essentially here.
He is. And the bomb has been allowed to go down.
Jimmy's looking to get punished on the way back out that elevated angle he finds the head of Broke
He's playing for this clutch, but Toshi should have him
He's got you kind of boxed in here
He's not necessarily spotted carry gun out just yet to keep it on the bomb Jimmy with some very important kills
That's a rough start for face clouds Mirage are these six rounds? They're probably flown by let's hit the tab and take a look at how quick
this is fun we've been in the server for 10 minutes and 40 seconds so these have
been rapid and most of these have not been close no window smoke
she's gonna enjoy that this room sphinx is brewing as well so I'm
to get some good impact is sphinx three of his kills were against the eco but
for the rest of had ramifications within these gun rounds
Rookie had a very high rated performance in a game versus BCG, 1.4 racing across three maps.
Good to see him in his best form.
Gonna need him, gonna need the whole squad.
Another one!
Another one!
To the right, Spinks is having a hell of a day on these smoked spams.
It's falling so neatly into place for Maus.
This is the thing with Maus, right?
They haven't been able to put much silverware in the cabinet,
but they're still a very, very good team.
Whatever they need to find to be able to push them over that edge just two three percent Spinks is talking about and it's tough to find
Right, but they have so much experience now as a unit. They've been together for a year since Spinks came in
Right, they made that change of run questioning how problem was gonna go as an in-game leader
Well, they're making deep runs. They're beating the best teams in the world. They're just not lifting the titles
They won clues sure, but that didn't have all the big names and they're always a threat
You ask any of the top teams that yeah now's a scary
Picking it back into this is really cheeky from Torgy's, gotta fake them out there Brokey.
Gonna be a bit upset about that one.
Frozen's been hurt Jimmy.
Didn't I saw him on Raider?
I'm pretty sure they saw Twists on Raider.
So they know where they both are.
And you can see that default player.
Fuck it out now, Spinks!
Shoot hard, isn't he?
It's a demon, yeah, that is a...
His 10th kill.
Another car fine through the smoke span from Spinks.
Just feels like every round we're saying that.
Spinks is very active in these opening fights.
He's currently 3 and 1 in that department as...
You want to talk about active Torgy's orb?
I mean, he's everywhere.
They're showing confidence,
which is what you need to do against FaZe,
because this is the team that once upon a time
was like there with the farm team,
this was the FaZe Academy.
That hasn't been the case for a while.
I do love the fact that they are playing with this level of confidence, right, against names that once upon a time, we're just farming them.
Fun face, I just want to get these AKs out of my mouth with his hands, but, I mean, at that point, you know, that's a luxury, you need a round.
I want to see them play a decent round of Team Counter Strike, playing off of each other some trade potential as we...
See the conversation again, but, yeah, this has already gotten away from you, right? You are 7-0 down, it's your map choice.
You can still salvage the half, but it needs to start with an inspirational tech 9 round.
I can't poke holes in what Maus are doing at all, everything is working, everybody's contributing.
Can they keep it flawless? For an 8 round run.
Just make sure the ex-kicks aren't punished, Jimmy, or V right now.
Yeah, I guess. Let's just try to get few rounds here, and then we can do the same as we did that bush.
Yeah.
The flash is there, Jimmy does eat the flashbang, Torchy smoked off, won't be able to help
it out, still Jimmy tracks the swing of the divine, how's he hit the heavy?
He had about one frame to adjust to Jacob, does go down to the flame, but regardless that's
a lovely impactful two from the Bianca.
I haven't got the rifle off his corpse either.
Four coming in from market side.
Are they just going to flood out?
There's a utility ahead of it, a couple of HE's going to be thrown out looking for damage and a little bit onto twists.
Frozen and twists, it's just Tech 9's up close, they're going to really need to find a quick first and they have to.
So still unable to find anything because Frozen, Twist looks like he's going to peek into the AWP.
And he does.
Road to calm in this one. No way, Jose. Too many bodies, too many bullets and just enough time for a diffuse.
And that's the first round, it's felt. Miles has been under a lot of pressure since the pistol.
Nice kill to me.
Yeah, nice kill.
His second one is wild.
Juju's under so much pressure there.
I can't believe he's been able to connect on that second frag.
That was just pure instinct, pure reactions as well.
Like the first one's great, like he falls back,
gets away from the initial flashbang, gets his vision back.
This tracks this.
3 HP, one bullet, he's dead.
What is that?
What is that?
Good stuff, young lad.
Okay.
Oh, four rounds left in this half.
Lacking opening kills on this T side just two of which so far, so...
We know it's been difficult, we seem to get spammed through smokes.
We need to avoid giving over the opening kill...
...and get some map control to get a second stage going within these rounds.
If you're losing a player early, then how are you even meant to be able to play the push-pull, catch them off guard?
You're always playing from behind.
Yeah, I haven't seen you. I've been keeping a track of the opening kills, but it does feel like now. It's absolutely
Yeah, they're cramming them right now
It was a TK in the mix. Oh, that's right. So if you're counting them you might think one's missing
Oh, that was that broke you taking down Carrigan
First gun round, I believe
heavy A lean
Had a mouse in this one. They are
They are putting the AWP on the beat, solidify it on Torgie, it's being slide out of position and there's it over.
Ah yeah, that's a big one. Especially taking down the highest flyer for Maus.
That's the short player. What info was that? Still want to finish, eh?
Two, an exertion, anticipating that very move, playing around the smoke.
Ooh, loses vision, disappears, dips away, Jimmy down, they know for another.
You have it's twist with big round! Three quick kills from twist, two on the entry to the A site, puts Torgie into the one versus three.
With all the money that I have, I feel like he should give it a go.
Have a look.
Try and at least limit the rifles that are going to be brought into the next force rebies.
Keep them under pressure.
This is the round they were waiting for, FaZe.
Finally getting those AKs out of Maus's hands.
The AWP as well from Torgy.
The question is, is if you can make a half out of it, is it still attainable?
A4 is fine, and you've also stolen the momentum. You get that pistol in the second half, and you actually convert it with a number advantage next time, and you're back in it.
Really good flash work from Broke, he was there throwing them over the top, love connector.
And those two kills from Twister, killing the round, so impactful from Mr. RVD.
Going into the stack and walking out with the first rounds, that's going to feel good.
Not so good for Carrigan, but good for the players to be connecting some shots.
Now this is an aggressive stance, open under pass.
This is a second prong to this.
This exertion really just snap in if Toji gets flashed off and ooh, he's popping away.
So again, later on the timing's from FaZe, don't want to contest too early, but still gonna have to...
I was gonna say swing into this, but twist to the Sun in the back pedal.
Take a jumping the line.
That Toji's good for this.
That was doesn't it?
Yeah, absolutely perfect.
Carragorn trying to punish their retreat, but no chance, plenty of covering fire.
3CT Scarper interconnector, the short player, Ducks and they're on top of Carragorn's face.
Looking good.
For a mouse, return to form an immediate 9th stopping phase from that 4 we just discussed.
I'll told you beyond being time as well.
Perfect rotation.
Block smoke, Jimmy's angle is still gonna work out even harder to clear now.
I can't completely have a look now.
Oh, Kagan's found a gap.
It isn't gap.
Time's the biggest issue, 35.
They got double Tetris set up.
Oh, wow, it spinks his quick, isn't he?
That was pure reactions out of him.
Now Jacob's gonna have to clear this out.
Jimmy's in the perfect spot, does get overlooked.
It is fall so far from miles. Finally a little discrepancy. Just the one from Brokie.
Up on the line, Torji not going to hit that reaction speed shot,
but his teammate sticks his head to do all of the heavy lifting.
Nice shots from Frozen. All too little too late.
Just going to try and preserve his AK47.
Even that's not necessarily a guarantee of session swings on.
Oh, oh, oh, oh, oh, oh.
And in that corner, looking the wrong way. OK, well, retains the AK.
I look so good for Maus. Like, when you're watching those rotations, you're watching the incredible reactions out of Spinks.
We talk about teams being on the same page. Maus definitely are in their approach to the game, right?
You were highlighting there the fact that that underpass pick comes in, and then they all get out.
And they're also there. They're brave. They're, okay, well, Torgy's our guy. We need to protect him.
They throw utility to harass because they know the response is going to be trying to isolate that player in underpass.
Make it very awkward. Jules coming from both sides.
We're turning A through spawn, you don't pick them.
Yeah, there's no time to really react off of that with the SED, they had it in, they didn't even know they were going into the trap,
so the best now that they can get for phase is three.
And they've burned all three tactical timeouts.
So how many times can the conversation be the same or are boys, it's alright, let's just salvage some rounds.
We can do it on the CT half.
Right now, it's a pretty bleak outlook.
Yeah, I would agree.
Nothing's impossible with phase.
Now this isn't a major, so...
Yeah right.
They don't get the hidden major magic buff.
Op sound's off. Noted into play.
Hey, that's just brawl and taking fights. Kara can just...
Can't control it! How's he pushed for more?
They really are back in themselves with back in their aim.
That is the fourth opening death there for Karrigan, some half for him.
Brutal, Frozen's gonna be really mad that he's just gone for that second one.
Oh, or bit. Easy frag for Torgy Gatches, Jacob Prouching, it's just too easy for Maus.
Attempt round imminent, secured. They have done almost all of the hard work in this first half,
and FaZe's map pick is going down the gurgler.
What I checked in it was about 10 minutes last time we're at 21 now. So the timeouts are probably what's taken longer than these rounds.
I mean, let's see this from Brolin.
Double nades.
And then he just walks on that smoke.
Oh, Frozen's gonna be upset that you just push it for a number two there.
FaZe are just looking completely outclassed right now. This isn't close at all.
But there's hardly any of these rounds that put up any resistance.
Just go fast. When in doubt, rush it out.
Rollin, they won, yeah, and then found ya, Jacob with one. That's an opening kill for FaZe Clan, very short lived.
As far as advantages go, spam on the smoke could be deadly.
Brakes even better.
Not if you're exposed though, Jacob's spam doesn't quite find the stairs player, but at least Frozen can.
Here's Jimmy from the CT side, swings on out, good for it.
Frozen anticipates a move around that smoke, Zesh just scuttled one across the floor, but they're actually going to give a little bit of space to the remaining two.
two. I think we see it's Twist and Frozen. You have to play this one properly. Can't just run
of these two. Okay, and that bomb planted.
Don't distract and draw attention. Also, helps them triangulate the post plant positions of these
two. On this jiggle though, the way that they're using Torgy's orb is just going to sweep through
this line first and if Frozen's not careful, he's likely going to be falling victim to this slow
crawl of Torgie Sniper. Just like that. Awkward for the 1v3. Twists with everything to do,
knows one from Khan. Concerned about that, doesn't know there's a second, doesn't matter
about that last piece. It's going to be a nice impactful round from exertion. Three kills in
in the round, Spinks at Exertion 14, Phase 1.
to stay
it was you that put me in
promise me that we'd be okay
all of your lies I was believing
you were there most of the time
but that was never good enough for me
let me go and I'll never find
let me go and run like crazy
I'm gonna head this way
why is there always a struggle
You were always fine and I was always wrong, baby
Baby, you were always on the floor
Baby, you were always fine and I was always wrong, baby
You were always on the floor
You will always bring life for you
You only could be here forever
Remember when we used to be old
We were so good together
Why can't we both feel the same?
Why do I need to wish that?
Six of their last seven mirages. Faze thought it was a weakness, but right here, right now,
one of these two teams is looking extremely weak and it ain't mouse. They're having a
great time. This is serving as warm up for their second best of three of the day. They
get in, they're climatized in the environment, they make it quick, you can even go back to
the hotel and have a nap at this stage 11 to 1 will it be the sweet for the run
well I guess we'll do the same for them yeah spot better
we'll find out very quickly if they're capable out look unlikely hmm I give it
less than 10% chance.
What the smoke at least from Jacob?
Yeah, it's going to give him a different sight line.
He's going to play around.
Broke, he certainly has done well in that first duel,
but very quickly.
Competent trade from Jimmy, dropping down.
Jacob around that smoke.
He's used it to great success.
Enables him to get away.
Jacob wrapping around, and oh, he's found a very important shot
to the back of the head of Prolan.
Removes him from the default boss,
puts that bomb loose on the bomb site,
and FaZe with a man advantage.
Spinks from rampant slowing things down
to watch he's got a lot on his play dust.
Well, oh my goodness, he had a chance for two.
Spinks had a great first half.
One versus two clutch that he's hoping he can get away with
and a couple of bullets do find their way into his can of laugh
from Frozen's USP.
He can win this.
It's hard to see a world where
FaZe give him a 1v1 cleanly.
Watch this.
That's another bullet. Lowering him down to 20, another two of them. Into his boots
would do it.
I'll give him the plan now.
Fair enough, he's earned it.
There's the juicy look at four spines, the next at a minimum.
That's nice.
That's over USP.
Oh, as well now he's got six bullets and he needs to type ahead. Another body shot.
Okay, well there's a war of attrition trying to get Spiggs out of the round and he does
milk it for everything it's worth. Sure, not a round win, but he's going to enable and
facilitate that force by as you've highlighted.
The pistols are the ones with utility into round number 14.
Strapped up with rifle heavy is face.
Yeah, not a single smoke thrown from spawn. You can see Jimmy's going to be the one to throw that first window smoke.
You have to really value it when you've only got a handful, so...
35 lobbed out, and they just strafed top middle. The confidence on display and understandably so.
Jacob ready to flash mid. They're going to fight.
Chris will swing on out and it's just too easy for Ron and he tracks the head now for some some Jeopardy!
Handles it well, a couple of bursts finding the heads, throwing an exertion fall.
Spinks dismounts, audible.
Full flash there for Jimmy looking in the sun.
All good to flash that window.
Phase, settle back.
I got what they were looking for.
They have the advantage.
They're grouped up and still.
With some flashes, Maus could find a finish over towards B. That's where the bomb is heading.
Now, this is Carrigan's site.
Can they exploit that potential weakness? The support of Frozen is close, but remember he is low.
Carrigan needs a minimum of one in this situation.
And in the absence of Util to react to that first fight, I think Carrigan is going to kind of hide
to the rest of his ability and count on a sound cue being given over.
No kid, remember if the bomb goes down.
Oh, he goes peeking through the window.
That means no good for him.
Well, he hasn't seen anything, has he?
Now he gets the sound at least, a bit of damage onto Spinks.
Frozen call to lend him a hand, and Karakin needs to find a kill here.
Don't forget.
Back up low HP.
He gets nothing still without low HP.
Frozen finds a kill number three.
Swinging his Spinks.
Oh, yes, it up, but a quick reaction from Brookes Farmer. Still punchable. Nice round from Frozen.
He's had low HP, safe faceclan there just to keep the conversation alive of Mirage being a competitive affair.
That jump from van to Bench is what caught Karganov guard, because Frozen from the market window was covering that Swiss.
Because they jumped over that line of sight, now Karganov is just getting shot in the back.
This second one is instrumental, but not only that, just the fact that he stays alive and then finds two more kills.
So you see this, he starts investigating Kagan at the worst time.
Now he tucks in.
They had a good set up, but it's all down to frozen again. Thanks to Broke, he's also snapping into that frag.
Alright, we'll keep the pressure on. I gotta respect this from Maus. Another AK into the mix.
There won't be a full buy behind it though.
They can limit the investment going into the next round from FaZe.
they're sitting themselves up in a strong position just to close it down quick smart
so it's just smokes means it's going to be tough to push them off the line with flashes but right now
not aggressive with this mid defense they are giving them top mid control for free
Initiating out dry. They're gonna keep pushing.
Ooh, Roland. Should be dead, yeah. Nice tracking from Twist.
What the window smoke out in time, though?
They're still aware of the potential for an exertion late lurk.
Twist's positioned to catch him and he does confirm it. Looks like he's alone.
The forcing rotator is now the A focus is being revealed, Torchy gets nothing done with his AK-47, looks like a bit of a shutdown.
Maus, ooh, needed that from Spinks to keep this going.
He still need to fight. CT occupied.
Smoke's fading.
Cover from Jimmy has to be good.
Flash avoided, he nails the body shots, it's okay.
But I love the idea, that felt very threatening from Maus regardless of the disadvantage.
So, a bit of a mis-com down the time you get that flash, but even if FaZe ended up losing
this one, now I'll get any more warmed up for Inferno and they're going to need it.
Yeah, and they'll be staying on the CT side, so, you know, just getting your CT comms,
your protocols, your communication.
Sleep out of your eyes.
A late start, that's a 2pm game, it's not like we're playing at 10am or anything along those lines, so you have plenty of time to work through it in the morning.
Alright, but into the guns now, man, is everybody strapped?
No AWP for Torch yet, right? You also keep that in mind, if they break through the rifles, we know the Orbs to come out later in the piece anyway.
Jakeman frozen, paired up to clear out a ramp, should be playing on the top rope, having to worry about pass-bush as well since the timing.
Ooh, what a train provided by Frozen, but Jimmy does well to get his.
Now that's the short player noted, right, so...
I'm gonna make a move off the back of that information, no.
So just grouped up around middle, loose piece of sphinx.
I told you heading back to make sure there was no T-spawn push as well, so quite diligent stuff at the moment.
They are worried if that push followed through.
CT connector smoked. Brokey, is he pushing this? Spinks is going to be there, he's holding
this, this is an important duel and Spinks just got caught on the quick switch, has vision
and nails their headshot onto Brokey.
I'd let Brolin lurk A now because if you find a gap that everybody can come through,
underpass back to A. And if you know that it's Brokey, right, traditionally the window
player. They're up to something a little bit funky, twist and frozen. But they're staying
on A, so that might be the wrong call and that's actually what they're getting up to,
so they're not letting Brolin lurk. They're just gonna group up. Brolin through ramp three
through con, here comes the finish. Alright, well there aren't gonna be CTs here. Carrington
on the way.
On Earth, could this go wrong?
Can't really stalk, maybe you could burn him?
Wow, look how much damage they've done with that incendiary.
No spam from Karagin.
He wants eyes drawn towards CT, hoping to get this flank onto the connector.
Linger of Spinks, he's going to be anticipating this.
He's not looking, nice find, Karagin removes one.
Makes it a 3 on 3.
Looks good indeed!
Dunks on Georgie swinging on Alph!
Unable to provide, exertion with a double kill!
Karagin could come up clutch!
Oh, he does!
Wasteful, I need you, Dad!
I told you to smile.
I looked at your smile before. It's not easy, guys.
A little bit of chat.
Coming down to Karagin.
Well, when you're so far down the ball,
you've got a lot of ground to make up.
At least they're enjoying themselves here.
Love this one from Froze and so much damage done.
And then when the Nade comes into play later...
Yeah, fair play.
And Sendiarek, a pure Utah kill.
Really nice.
And this is stressful for Karagin, right?
I have to win that fight against Roland, Roland Tux, right?
Then he sells Exertia, but he can play the 1v1.
Instead, he wants to help his boy and, well, Carrigan.
And Carrigan not choosing to, like, reveal his jungle walk,
so he gets that first onto Spinks.
It's, uh, yeah, it's a good counter.
All right, well, the bomb does go down.
The loss bonus is in play, and it looks like the AKs
are starting to jump the board.
One thing I've noticed with the microphone icons
is that Cyclones Mike never stops.
It is, for the false 30.
It's valuable 30 seconds, aren't they?
He is very, yeah, he's got a lot to say.
It must be strange, right?
We're not limited at all with how much we can speak.
Imagine if they go, all right, guys, you're only allowed to talk for 30 seconds and then
once Breeze that ends, you have to shut up.
Yeah, that would be tough.
It would also, yeah, would make commentary hard for sure.
Feel like tennis.
Yeah.
Right through other rallies.
Yeah.
Oh, that's a nice point.
No, I thought that was very well played.
Good shot.
I don't think that was even remotely nervous.
I think when you have four straight rounds, you've got the bomb down every time.
It's the opposite of what we normally talk about.
Oh, they're foot, they're by, they're half, they're by, they're...
These guys feel like they're by every round.
Yeah.
Turning into an execute, Jacob and Brokey here.
Brokey's all up in the mix.
Exception open to slink behind the smokes, and ooh, a miss shot from the off.
How many chances are you gonna get?
Jacob, need another!
Awkward, very awkward.
Brokey's all part of the spank shot, but it's twist.
Let's try to be the difference maker. A bullet into Jimmy. A 2-1-2 with that bomb again planted.
Ron's gonna have a head-to-head duel here with Carrigan on the CT side.
Twist unable to lend a hand. It is just a head-to-head duel and a favours Brawland clean headshot from the Swedish captain.
Twist turned a clutch.
It is Twist's turn. Carrigan did it in the previous. This one feels a whole lot harder.
Both healthy and a healthy crossfire as well.
Brawland last seen CT. No smoke. It really is hard mode for Twist. He's not getting the fights
he was hoping for. Can he give it a fake? Hope to catch Ginny swinging and does do so. Now
going to run at him. No chance for this one. Hoping he can force the findings to get up
immediately. Does hit the head shot. Not going to have the time. So a 12th found. Not too long.
Into the second half before now it's two finally breakthrough. What was that? The fifth consecutive
part? Yeah, that's it. They're getting into the side every time. So this is why it's so difficult.
But now they're making some noise. Okay, again with a better smack to look. But it's just one more
round now and the buy is going to be brittle because of the state of the nation. Those
rounds being so close, FaZe haven't been able to build a bank. And this is tough for Twister
up because he knows the bronze spawn and then in terms of Jimmy, he could be anywhere.
Good. It's good. They need to show some attitude. I would like it even if Maus became the bad
guys. Right?
They need some form of a personality. I would like if they became the bad guys. I mean,
I'm actually already thinking like a Doctor Evil skit.
Every brand!
Yeah.
Get exertion with like a countless lap.
Okay.
Meet again, Mr. Anderson.
2D Eagles, a famos and MP9, and an M4 walking around number 18.
Sounds like a joke.
Or at least the start of one.
I see you laughing.
Certainly not looking great for Phaser's map pick in this one, but as you said, you know, come into this one.
phaser trying to work out what their map pool is now seem pretty certain about
theirs and you heard from the interview trace gave with exertion happy with the
video no matter what very happy with the beat so no matter what definitely more
depth in their map pool flashed lightly or off the HG okay so frozen oh I thought
he'd be favored they're important find from twists stops it from spiraling but
look at this this is quicker than maybe to us and ready for slipping into that
murder hole and he's the one doing the murdering.
Karrigan on B, they're coming his way and he only has a deagle.
So these need to be abs- oh, I can't imagine.
He only had a deagle.
A lot better than the Desert Eagle for a multi-kill spraydown he's going to need to provide.
Ricky and Jacob are both playing in the A ramp smoke right now, so-
I know.
Karrigan's worried about his flank as well, so this is brutal.
He's looking for his airship.
Oh, he spotted the bomb?
Oh, he's in so much trouble.
He is in so much trouble.
Surely Mirage ends here.
Jimmy has secured the site and Mao's looking very good to convert their first map of this
what could be double best of three day loser of course goes home.
And both Mao's and Falcons wanting to avoid their worst placements in a while.
Mao's their worst placement of 2025 was at Katowice so that was with a standing.
Jacob's got one, exertion low.
Yeah, the MP9 could find exertion but they're not going to get much more.
like that. Wow, that's a dominant star. Faze is now picking up five rounds to boast. Now
is looking confident. Could be a long day in the office for them back to back. Best
to freeze if they can convert. And it's their map in Furno up next.
I'm not sure if it's a bit of an A.A.
Steamplate, to best of three, Zed.
I'm not sure if it's a bit of an A.A.
Steamplate, to best of three, Zed.
The team play two best of threes in a single day, normally blasting through the groups,
the playoffs where they tend to have trouble, and the clone final last year, and let's see
if they're able to deal with this one quick smart, get them self-arrest and focus on the
final best of three of the day, here's a biff, oh it's quite a hell of a biff, twists ready
to fight. Brokey flashes and Jacob and Twist profit. Job done. Trying to get out could
be the hard part. Spinks has made it difficult for one. Twist gone. It's Jacob contending
with two. Orc would fight for him. Different elevations at long range and he's kept him
busy. The Brolin should be able to book him in here. Hasn't considered it for a second
that fast flank. And Brokey actually going to be very cheeky. Stays forward with the
knowledge that Brolin is in apartments. Has the bomb too. So if he catches the timing
right now, Brokey. Nice dip. He hasn't. So he's going to try and track this one down
and look at this. Burrowed back in T-Sport. Jimmy's on the bridge. This is an unusual
pistol, frustrating death for Brokey. Yeah. And I think for FaZe, what are you meant
to say in that team huddle? Well, I think you hear Kagan talking about the DNA. That's
just essentially the way that they want to approach the game. And one of the keys for
FaZe is causing chaos, bringing everyone else down to your level, right? Bringing you into
the mud and one way to do that is to play aggressive. Mows have iced them out in this
situation. Said, well, if you want to push, you want to fight, you can keep on coming.
This has all happened within the first 20 seconds.
Oh, that's valuable.
Now they're going to erupt into a...
Oh, you had to hit that one. Garagin. Nailing the head shot.
No chance for Jimmy in this one, but he's on site.
They're gonna partner up, and he's dead.
Frozen Pugs, and wow, Frozen and Carrick
can turn that two on three into a two on nil.
Important pistol to start off proceedings, map two.
They didn't give him a chance to get into that moment,
did they?
And Jimmy also decided to plant open.
Normally, when you've lost so much space on the map,
you have to plant safe.
Jimmy thought he had a little bit more time,
and that's gonna cost him, but we will see the force bite.
Because it starts so well. I think what I was impressed by by Maus was the way they found a solution to this by locking them in, you know, taking the fight from bridge taking the fight and spinks his head shot as well.
And this shot from Carrigan makes life a whole lot easier, doesn't it?
Impactful from Frozen.
How are they going to be able to continue to set a turn on the CT side? Obviously, winning out the banana jewels is one thing, but having exertion running at you with full nades is always going to be tough.
So that's where we're going to have to have our key focus, essentially frozen the character
up against exertion.
We'll have support, it's not just going to be him running up an honor on his own, but
he's the point man.
Okay, so car molly to deny information, and with that down, looks like they're going to
start to congregate quickly for an A execute.
Smokes flashes and a molly in the mix.
passive set up on a anti-force break on the balcony jakeham and pit to support from the long side
having that flash lands forces some spam but
i think what they were looking for they've just blocked top mid they're already ahead on a timing
Oh, Spinks does very well. Best twist in the head to head, short side. Wrapping on in.
Rookie's exposed. Yeah, Rookie's going to try and play in the smoke. Best option right now.
Jacob's going to be forced onto the reload. They're closing the gap on him so much. Pressure
applied here by Miles and it's only Rookie left to do anything. Lucky there's a TK in the mix.
Still a 3v3. Yeah, it's still looking like it's going to be that bomb planted. It's just that rat
in the system. Broke in apartments, limits some of their post-plant options, keeps attention
drawn as well, which will, by time, for the others, frozen in Karagin to try and retake
the A site in back-to-back around. Did it on the pistol. Now up against the force. Exertion
so low on HP is going to be looking for answers, trying to get something, some value. And of
that three points of health.
No kit here.
Karagin's dead. No kit and running light on time. Maybe he is just going to be saving
there's two right balls I say that broke he does bring the fight and frozen
unable to connect onto their head without flash back so mouse quickly
wrestling back for control despite broke he's best efforts but yeah Jacob in the
pit getting nothing done so they've thrown a big block smoke but they're
already in brackets and then it's twist on his own so you would have hoped that
somebody would have gone with him to try and clear out top mid a little bit to
disconnected their phase and I think that's probably the best word to describe
them so far in this series. Now they'll be down to the four-spire behind the
save dem four of Frozen. Twist is able to get a Famous with two five sevens and
MP9 and Jacob getting essentially nothing. I understand there's a TK there but the
pit anchor, he gets one, they're broke, he gets another. Maybe the TK doesn't happen
but still you haven't even game-state and that didn't seem to matter anyway.
A bit deep, frozen ahead of that, still cops a light lick, transitions now into the site
alongside of Carrigan.
Banana control and holes and boiler is about to be all mouses.
the A control. Fast up short, the two of them carrying frozen. Bomb hasn't been planted yet,
can they catch a timing? Yeah, it's not looking great. Is it? Jimmy's safe on the pit. Now Zershin
has that crossfire torch. He's even on the elevated box. Going to be guaranteed a headshot,
don't you think? Charging on A and it's a messy spray. Frozen's into play nearly just for three.
Okay, that one got costly, but that should now see Maus taking this next round and confirming
that third has to be the phase eco in this and that full eco so I'm making sure they're identifying
the little details talk about the finances a lot but it is just so hugely important and the problem
with oh okay hold up I take it back they've gone in again so the fact it has come down to just one
man staying alive phase of decided to shove behind this and you can kind of understand how it's
Now it's going to subvert the expectations, we just heard Mao say they've got no money.
Yeah, so you don't want to be throwing too many pieces of utility or showing yourself
if you don't have to right now.
If you're faced, you do just hope that this gamble of the B-stack is correct.
So they know that coming into this round you had the 1900 loss, right?
They're assuming you take the eco then with the 2400, you've got yourself M4s with Util.
and a smoke. We're gonna let the suspicions now. Yeah, see, this is the thing. If you
start seeing a little bit more, okay, well, then they're not gonna have a great buy next
round at all. So maybe the penny has dropped that they've come up against some resistance
if they were thinking they were just gonna walk into us peas. So pressuring top banana
now rerouting again. They've really had a good time over towards this A site. And I'm
They're gonna fight again.
Blocks.
Not time for that smoke.
Broke, he's ready if they wanna run through, he's gonna push.
Right position to collect and he does.
Forms up a double kill.
Now Jacob, so much for him to do.
Twister's done what he couldn't.
And now Frozen should have the round right here.
FaZe, the force converted.
If they could just find Torgy.
He's getting overrun.
Too many bullets.
Not enough time.
Got 70 points of health.
Another one on the plate.
He's ready.
Pressure onto Broke.
And Torgy could save Maus.
One hell of a clutch on the plate.
Just Karagin to find Torji with 25 seconds to piece it together.
Love this from Torji, just borrowing it to the pit, letting Karagin play.
Noobs always play.
Is Karagin really walking into this cross set? Torji's just considering the short side.
One bullet does do it, FaZe!
That's cheeky.
A crazy turn around, a crazy turn of events and a frustrating round loss, I'm sure, for Maus.
Okay, so now they're gonna likely force by back in. This will continue.
They have an AK available on Jimmy, the rest are able to get in at Rollin with the Lill,
some Deagles and Tech Nines most likely.
Tozha does such a good job here, right?
This type of round could have been a real nice trendsetter for FaZe if they had kept
those three players alive, they'd been able to pick up those rifles, and thereby still
not great.
It's an MP7 for Twist and a Famous for Jacob.
Some really nice moments for Brokey though, but you see how well he plays around the cost
that smoke expecting them to pop on through. That's a double for him to deny that potential.
There's another shoe on the other foot. Faze has to win this one to humble the finances of
Maus. Remember they won the pistol then lost the following two but have won a consecutive
force by back. So the tug of war continues.
Yeah, it's not a competition about who has the better buy here, though.
Well, think about how A-Centric it's been.
Right now, if they just set up towards Banana and execute, the setup is frozen over to a
coffins.
Uh-oh, it's just frozen towards the coffins, and now his position is no.
This is brilliant for now, as you've got a golden opportunity now.
The B-Sides yours, a huge opening kill, making a double from Rollin.
Sure, Brokey's chipped in through the smoke, but this one's already looking pretty bleak.
You've even got Spinks holding for extra exits.
Yeah, the fact that he's still here to contend is that came way too easy, right, Dick?
Shouldn't have been able to fall apart that quickly.
Kerrigan's going to be really not too happy with himself there.
Well, Twist does silence Spinks, so at least that helps secure the way out with the rifles.
I say rifles, it's just the A4 on Brokey, isn't it?
Jacob with a Famous, and just with an MP7. It's better than nothing.
Oh, I'd like to see that pick from Brolin again. High impact from him.
Yeah. That's a massive frag.
Like, it wasn't much from Carrigan. You know, most of them, they're kind of playing just a tiny pixel, just a spot.
So he's a little crouch-peak, perfect pre-ame, and he peeks in with his head.
Perfect pre-game. Carrigan's head bang on.
I'll ask in your frame at round winning opener there from brawler
Noona sick fucking tears man. Good job. I'll talk to you the Hyman or hype man. The hype man makes it sound more medieval. I like that
All right, well, I don't ask for sauce the hype man. We're not in the gun rounds, but
We may as well be I suppose everyone shove it all in every round of it
Cool little play there. Synchronizing your smoke break with a flashbang, but nothing
netted. Oh, hang on. Jimmy. Jimmy! Oh, he's gone down quick! It's a nice find from Twist
that could have very easily been a double. I can't believe he's got one there. Jimmy's
had some miraculous frags in this series so far when it looks like he's up against it.
he's searching.
Going for a look.
He's found a freebie, catches exertion, anticipates Spinks on the reaction as he got another here.
Spinks important.
Removes Brokey from the set.
3 on 3.
Backing to B.
So Twisk can always play early for info, but they've been punished with the rear-aggress, right?
So you probably don't want to step into this on your own.
Frozen is tucked in second oranges. Well, actually on top of second oranges. Excuse me
He gets nothing done, it's a long rotation and then a 2v3 if he gets one they can give it a look
There'll be a kid left on the side on his corpse
Okay, frozen how do you approach this you are crouch and you just get the one up and on a fast very rapid
They cut noise at the right time. Spinks gets no early warning, no indication, but peeking
in AK vs SMG.
He's doing it all. Well handled by Spinks. Miles will secure it, increasing that gap
between them and FaZe.
Okay, FaZe. There you go. That's what I'm playing with. Rubbish guns, it's weird.
a gun, a belt of utile. And it'd be nice to be able to play evenly matched, right? So
I don't fault them for the type of calls that they're making with the doubling down because
it paid off. They just weren't able to hold on. So now they will take the eco five now for mouse
continuing to be quite dominant. Okay, that's the first time he hasn't used the Ford 30. That
else just 28. I can't hear. Now here's where you'll be a bit shittier if you're
carrying him. As you hear that and you're all right, we'll take the save and then
you take the save and you bring out the guns and the round is just as poor. Because
you could have at least kept them limited, right? Been going back and forth.
You already won a force by why couldn't you do it again? I know that was another
forced by. I do agree with Twist in the sense of let's get the guns out. I mean it is, I'm sure it
is frustrating taking Angel's SMGV AK on multiple occasions. You're gonna feel pretty hard done by
feeling like you're playing in hard mode. Yeah but they also spilled in their balance as well so
I guess the one where towards you almost clutched out is the real problem, right? You win that round
but it could have been so much better, worth so much more.
You take the round, of course, but what could have been is now they're fully strapped,
they will have beef for free exertion, they're just letting him search.
It's always a pleasure to watch as well when exertion and torsion are on their games,
and obviously it hasn't just been that Jimmy was very good on Mirage as well.
Spinks has been great.
Ron's had some really impactful kills, so now's are looking very good at the moment.
Yeah, we're just playing hide and seek for round seven.
3D Max versus Falcons on their second map.
We're going to go check out that action as well.
We're on Dust 2 now, and the third and decider if they need it will be Nuke.
Later today, we've got GT versus Spirit.
That's for Semis or Quarters.
Astralis versus Furia.
That's for the final spot in Group A.
Then to round out the day.
I think if you're Apex and Koryu-Lemeg, okay, well, this time last year at Bounty, we lost
to this team.
Right.
Let's see if we can set the record straight.
I don't know, I think Aurora has just been kind of that grim reaper meme right now.
Everyone they're faced has been brought down rather convincingly.
It's all fly playing well.
Yeah.
This is a guy who is brought in to replace Jota and he's really finding some output
And we've touched on it a bunch of times, but again, final game of the day with
playoff ramifications as far as qualification or not goes is going to be winner of this versus winner of the 3D Max Falcons game.
So plenty of counter threats to come your way today.
It's always a shame, right? You look at the matchup, this one gets picked, TK in the mix that too.
This one gets picked on name value, but then, oh, it's a stump.
Oh, well, maybe we should have put falcons just 3d maximum. Hey, that's one thing you can't do in counter strike is predict the results
Well, you predict the results maybe not the way we get to the result in fact half of our job is
Yeah, I'll tell you that one back immediately. All right. Well
They've got their M4s. Okay. This is exactly what twist wanted now. You just go seven five and everything's tickety-bock. Okay
Just seven five
Against an incredibly informed mouse. How hard could that be?
Timing everything with this HE. And it's back on.
A hundred damage from Kerrigan's $300 investment.
Roll ass! And exertion! They've got wonky legs now!
Jelly legs! Imagine you had a third, that would have been it.
AHHHH! You're dead!
Bowling from Anderson!
How's that?
Exertion's got one, that could be the double, man.
Who know?
I'm...
Well, this has forced their hand back to, hey, at least to investigate for the time being, rotation over now.
Carragant running, broken, Jacob, both pit side.
I'm gonna wait this out or they're gonna reroute. That's the conversation there. Okay rerouting. It's we boil up
It's a test for this brokey Jacob a site has to clean Alex really would let's just have to read by one or two guns guys
Let's not turn this into a clutch or any chaotic
Carribean is playing for one and gets away with his life
Flash for the week we swing. Oh didn't find the finish. Look at the hell though
So, more costly than they would have liked, Broke finds the finish onto Jimmy and an opportunity
for Jacob as well.
Oh dear!
They've collapsed just in time for a plant.
Exertion and sphinx break in.
Output from exertion.
With that aforementioned one point of health, he might slip into a boiler just in time.
Just as they arrive, it's getting harder to see Faze taking this one.
exertion with output on the one HP not one but two kills with the lowest health you can
possibly have and that needs not going to find Spinks or at least it's not going to
find the finish now exertion activates and Spinks is having trouble finishing off his
meal exertion's ready to punish a back presented a double kill of the one HP now he has to
Touch, time on his side, it's taking away, it's there round!
Ha ha ha ha ha ha ha.
Damn, that's a turn around and a half.
Okay, well...
He doesn't even go down to the bomb, he lives!
Yeah, see that from exertion.
Talking about nameplate counter-strike right there, Jimmy, they saw you now they didn't care about apps anymore.
So Jimmy's activated on long, they've left exertion there to become the app's piece and it's been absolutely perfect.
Let's say 4v5 and that was a clean open up found by FaZe that the Nades did all the damage
so you get your guns but you don't get your rounds and the woes continue.
How many CT rounds has it just been a less than ideal buy for FaZe?
As far as stories go, the one that I was looking at this morning is, I'll give you these Nades
time again.
You've got good nades, guys.
We need more than that, though, don't we?
We do need a bullet on Cersercian's head.
He's the one handing out haircuts right now.
Caric and clothes lined.
Come on in.
Yeah.
The water's warm.
He's just got extra health, I think.
The 200 armor buff.
Yeah.
One of those super soldiers.
They're heavy.
Well, Jimmy's on A, so there is at least a 4v3 opportunity for Bays over towards B
that they don't know.
The bomb's down 40 seconds.
Jimmy's still on A. It'd have to get really out of control. They've also planned for Jimmy,
it's in the open for CT.
Brownfield secure, doesn't it? Sarshawn playing around the smog, anticipates a knee break,
and still gets another one.
Double kill from Xashin, Broke he's got a fine deal with his Jimmy Finisher.
Ooh, one more bullet, now two on two, no time!
Brutal for FaZe Clan, more kills that mean Diddly Squat.
Towards you gets away with his AWP, and Jacob doesn't get away with anything.
Seven now to two.
Alright, what do Maus call 9-10? Now obviously it's the AWPer from the Mongols.
Yes, what type of peak is it? Is it I know what it is. I'm guessing okay
My guess would be the one way towards you goes as fast as you can up mid and like peaks into arch or quad side
You know, okay, just because that's the kind of thing we've seen from 910
Well, we also don't know if they said yes, we can do 910 immediately said no, I want to do something else
Okay, well, we're not doing man. Oh miss shot missed opportunity
Not gonna be too happy
The stun more forward starts with B defense, but I can't avoid to phase nades, can he?
Double dunked early in the previous by Karagin.
I think you'll keep taking it if you keep winning the rounds. I'll be the nade sponge, it's all good.
This, I would say, is the first full gun round by the classic Chad Bertrand definition.
Yeah, just took 10 rounds.
Yeah.
Ha ha ha.
Oh, frozen on the smoke wall.
Exertion, he adjusts.
Covered by Torji.
They are flowing right now.
This is good counter-strike for Maus.
Oh, the one to punch and leg shot.
Exertion's holding.
It's just flawless.
Brokey finding just the one.
He knows he's gonna have to make the play
to keep hold of the side.
He's about to eat that flashbang.
appears into the smoke and I did rather catch him but he's about to walk into his device
towards he receives an all delivery. That's very much. Okay so the worst placement for Maus
in recent history was kind of it's a last year but Spinks couldn't play but they had to use Alex.
That's right. The worst placement for Falcons in recent history and this is with Kiyosuke and the
and the roster was Cologne. So take those results, the starting points for both teams.
From those moments onwards, obviously one is longer than the other, I'm aware. But they've
made the playoffs of all the events that they've attended. Right. So the fact that the two
of them have to go toe-to-toe today, hold up actually, I shouldn't be disrespecting 3D
Max right now, I don't know what the scoreline is over there. Assuming Falcons win and Mal's
one of those two teams will have their worst placement since
on Falcons or
out of it's last year for
mouse
good covering fire
well that'd be fantastic I'd say
good nice one more and the fact that Torchy did just swap out
fixed up the AK as broke the emerges from the smoke couldn't have made it any easier
Neo's going to pull the... actually it surprises me now, now I'm looking at it, that's the
first phase timeout.
Ten rounds into a rather bleak half.
This is tough to watch, right?
Phase losing to 3D Max, 13-7, 13-2, 13-2 was on their map choice.
3D Max are coming in with a point to prove that they're not kind of satisfied with just
being a gatekeeper anymore, but you do have to take down big names, not just Phase, your
Falcons of course and I had to head currently going down on the B-Stream as this
Phase have not won their map choice in the three series they played
Oh
Is that that's bizarre? Well, I think it just goes to show that their identity and their approach to the game and everything
They don't want to say they're still trying to iron it out. It just
Like lost it's not where it needs to be
Now, Torgie gets to go and search up mid, hoping some overextends.
These are the setups where I feel really bad for the A defenders, right?
You're not playing for any brackets control.
I was always back when they talked about the transitional defense, right?
You at least want to be playing short or long and jiggling, so you know when to drop back,
but with how good players are with the pre-aim these days, you're so susceptible to giving
up the kill.
found one. But the advantages have meant nothing for FaZe so far.
Oh, Karrigan's going to need to be very quick on the draw. Doesn't finish off the Orp, softens
him down to just six points of health. I just love the poise from Maus in these situations
though even when they are in a managed advantage and players low on HP, they keep the ideas
blowing and they find finishes. But looking for a fight and that finish, Prex comes through
smoke. That's a kill given back over. And twists could be caught backpedaling. Jason's
got a head to head duel. Big find from twists. And if Brawling goes down the route, he's
going to fall apart for miles. Taught he's trying to reposition apps. Brawling keeps
the pressure on, hoping that the AWP can finish off the job. And he might. Oh, doesn't hit
the flick. Now they know looking good for at least number three. Poo phase. They need
for minimum if they want to keep this conversation of a competitive second
map. I think normally I'd be setting the bar by what you know where we've seen
with with a lot of top teams it just it feels very blacklust up from FaZe the
counter we're getting today so it's hard to build that same case in the same way
we would for other squads. Yeah there is an error that this is just delaying
inevitable results. I suppose we need to see like a fire start around when we
didn't get fired up and it's well-played and it's off of each other there's some good teamwork yeah
I think the biggest highlight for me and you know you kind of left grasping for something to
celebrate in this small line like this but phases utile definitely has looked more polished on b
some nice he grenades it's about it and there's some right back from mouse they managed to convert
off of it trolling all covered by sping she was supposed to go down to the twist swing no car i can
Yeah, and they're looking for him. The flash throwing out, just swing off, but nothing, nothing for Karrigan's spray.
Decisive entrance into the B-bombside, looking great. Four collection of the ninth and a missed shot from the towards York.
Not going to be the end of the world.
Even got the flank coming in from Jimmy.
So you've got to be quick about this one.
Jacob at least with a full belt of nades.
It's gonna try and force them and flush them into angles for the AWP, but it feels like Jimmy's just secured this round
Hand their half
Confirmation of the AWP, just based the flank for a moment and yeah, it's all falling into place for Maus
This is two extremely dominant first halfs of play for Maus on Mirage, their opponent's map choice
It was 11-1 as Jacob's gonna give it a good shake of the stick, but there's just no time for this
He'll go down to Jimmy and on Inferno their map choice 9-3 on the T side
A pistol and we'll call this one Tom.
When you come around, my head is swimming now, Don't want my love to be any, I just wanna feel
I don't want to be strangers in these cosmic lifeless in this room
I swear I saw the light I pushed the body
Flying saucin' out of space
Only love can't bring me face to face with you
I swear I saw your eyes
I've got the color you have for who that I can taste
Only love can't bring me face to face with you
I swear I saw the sun in your eyes And I know the back doors are on the rising sun
I call the doctor said I need a realist I can't tell you in detail that I'm thinking about it
I swear I saw the moon in your eyes And I know the back doors are on the rising sun
It is what I used to call it back to say that in the years
It gets me deeper into my crush
I swear I saw the light
I pushed the boat
I'm going for the AWP
I'm going for the AWP
I'm going for the AWP
I'm going for the AWP
I'm going for the AWP
I'm going for the AWP
Good job, Kroger
You are so fucking bad in this game
I'm going for the AWP
Real money is fine
fucking killing you to god I'm still cannot kill me holy shit this is what I
want to see Alex I want to see them become the bad guys I want to see them
with some attitude I want to see them shit talking their opponents who might
not think they're the type of guys but doesn't take much to become them that's
that Jimmy Aura I think he's got the most oh absolutely you seen the new
airing man. It's all good boys. We have been in worse situations as we are face. It's doable.
It's very unlikely. They are three straight losses on Inferno to start well two to start
the year. The last loss in 2025 was against Vitality in the grand final. Before that though,
one six straight at the major so they're inferno I've given them what they need
he hasn't nailed it there it's off to track for exertion long-range dual barrettes no one's saying it's ideal
Brolin's hearing this as they head towards CT spawn and he gets a free shot to a walking brookie back of the head
tapped off Jimmy Goosh by Jacobs Glock on the A site
Brolin's having a good time
Yes, pings goes down. That's actually a huge Frank from frozen. Okay, crucial
This bitch from brawl and despite his eight HP is playing with confidence. Yeah, it makes a big difference doesn't it?
Toys on the way he's gonna have to do a lot of heavy lifting here
Doesn't know that first head shot and his teammates are low. So that's a big dad to be giving up
Jacob gets that claw back. No makes people on is he really fine more out? But yes
He does! Impeccable! Improbious to damage! She can't touch him!
Colin, surely not! Denied by Jacob!
This is making him sweat, isn't it?
Constant attempts. The individuals from Maus certainly put in their aim on display. Impressive attempt from Brawlan.
Now, it's about the conversion for FaZe, but Brawlan getting three kills.
Everybody knows what that means, and if you don't, I'll tell ya. He can now drop an M4.
who's the lucky lad it's likely yeah it is so sure so they're forced by his oh
actually since the man who ends up with the m4 out of it okay they had a quick
thumb war to the side who gets the AK think right now phase obviously they
win the pistol on the CT side they can't win the follow-up you have to do it this
time yes that conversation was forgivable in the first half because it
was the first half yeah they did get into a rather deep hole as a product of the
force by war now what break on half wall nothing spotted it is just exertion
here so it's gonna hang bigger than a year's
not bad in terms of damage done with the nade there so let's see if they're able
to capitalise on exactly that. Spinks looking like he wants to play in this mid smoke. So
he can react with his teammates who have just spurred it forward on the short side. Spinks
will break that over to joining session on B. For the finish, it's going to be two smokes.
It's Pulturgi. The two smokes pull a third man off of the A site.
Frozen needs to kind of find a commitment to keep the boots planted. It's working out wonderfully.
Now they start their finish towards the A site. Jimmy and Barolent.
Desert Eagle headshot would be the perfect start. Hasn't provided. Just one to Carrigan's body.
Force wide into the MP9 and it's not the multi-heat desire. Jimmy just the one.
Jimmy, just the one.
Pull it off. Hold on to these.
Go again into the next.
It's tough there. You can see what happens, right?
Brolin actually wants to stand and keep delivering whatever he can.
As soon as he starts parking away,
it almost forces them to look at Jimmy.
Yeah. So it's like, oh, oh, oh.
Doesn't get the element of surprise he was counting on.
Same conversation. We had a mirage.
And Neo's sentiment, right?
We've seen it plenty of times before.
We all know it's possible,
But there are certain signs that need to start happening.
And I think the clear indication is winning rounds and winning rounds that you should.
So.
This is a first step in that direction, but you will have to go up against
two and P90M4 again into the next.
So it won't be.
An easy round by any stretch of the imagination.
Get himself a few opportunities that they see it opens up.
Oh, okay. I'm gonna see Jimmy and then Jacob just swoops in and finds that trade.
Elimination knocking if mouths can close.
This one turns into just a three-round game.
I still feel like you're walking the tightrope, but that is definitely possible.
Forward stance from Spinks and Torchy, respectively.
I like in this round that, ooh.
That is a lot more than I was expecting from Torsi and he has found a decent timing
So by playing forward finding nobody in halls at all and nobody even spotting for it
There's still a couple of problems now
Has informed mouse to stack B
This doesn't have to be the finish from face twist and Jacob could still try and find them another avenue out
out. But the pressure is forced out of smoke. Now it's just two flashes. So let's Torji
go over look. That becomes the next question. He's not playing for confirmation. Now he's
essentially in a limbo position. If they do return to A and he's able to get a kill
as they're trying to slip up mid from Boiler, then they're going to have to worry about
holes this entire time. So Torji, what level of output can you find?
Sound cues, I thought he's gonna give him. There we go. Here's the wrap short side.
Well, I know this is a possibility. Yeah, they know they haven't taken any
apartments info. Are they just saving again, Mouse? Just gonna do it again next round.
I think the armor is key. Sure. Save yourself. Good amount of cash. Even get
yourself a little upgrade. Taking down Carrigan. Actually going further forward.
Toji looking for an AWP, so he's got one now, right? He'll be able to buy that into the next round.
They're too late to get over here to actually contend, but Toji's done more than enough.
He'll be able to drop that glue to somebody else, he'll be able to buy himself an AWP.
So Decent Output, he wants more, so looking for damage, Toji will eventually go down, but it's all good.
Left the exits.
Broke his half-hearted hunt as a result of another death, and Spinks' M4 now revealed.
Just feel like that would be safer than...
Yeah, it's cause everything that is such a costly round.
That's pretty punishing.
It's one of those rounds where you kind of you're one, but at what costs?
Yeah.
So everybody can get everything that is besides Jake, who's down to a
little so he can facilitate the nades.
They've bought in a couple of H is here.
And I think I heard break.
You say something about a break.
So let's see if they're just going to do the standard or post the base of banana.
Cause you know that exertion is going to come charging down.
So you're able to blow it open and find yourself that opening incision for round
number seven. Okay he's looking for it. He's got a head. Okay, I'm backing off. Frozen
a broom. Extinguished safety. Flash coming. Exertion wants to fight. Spotted on the half
block. Get connection. Frozen completely blinded off. Exertion's jump. Drawing his attention
enough for the flash to be a perfect connection and he profits. Broke you with the orb stuck
at log. Oh dear. These are situations Brokey finds himself in. Yeah, there's no way he's
getting poked at him there. Does well to find anything. Now Sphinx is going to get really
hot and heavy. Flushed into the fight by the Molotov. Alright, that's well handled. Now
they're looking for the finish. Brolin likely slower towards B and that's the right call.
He was on A but had to rotate back. Now up middle. Do they smoke off long? Looks like
Torge is going to have a smoke in front of his face. No one peeking ahead of it. It's
a good restraint. It's essentially pressure on Jimmy. If there is a Moto smoke. That would
nullify Torji's position. Throwing out an Elm by Karagin. How's Jimmy going to play
this? That's the vision. Tracks well. No trade from Karagin. He's having trouble finishing
him off. Jimmy, storm on the site. And a clutch for Jacob, but an AWP locking down the short
outside. If he returns he is a dead man. You peek it into Torchy. Ooh, what? Miss shot
from the orc. Chance to plant, chance to clutch. Good work from Brawland. Just closing
in on him, choking him out. It's all about Jimmy for me in that situation. That double
kill. Friday, we're able to delay that for so long as well. So great anchor work there
from Jimmy on the site. Now it's just three more rounds as they're able to pick up their
first on the defence. Yeah it's rare to see Jimmy not get one in those kind of scenarios
there's three on three's this was a weird situation for Broke to be left in. Some will
get one and then they do with Spinks but this is the round winner. Right Twist trying to
make space that trade by Karagan not immediate. Still laboured from Jacob as well and then
these apps around it in the 1v2 and now all the damage of the round where they
were up against the double dip of the force leaves them with some tec9s and
mc10 a galil and a deagle such little variants in the fracking department as
well every member of mouse contributing relatively equally exploding mid
position, it will be flashed off the line, still spits there
once that bullet is loose as his head
there were plenty of uh, forced by wars in the first up, didn't we?
So, no smoke on his belt, that exertion will be able to block for the incendiary by himself
six seconds for Brolin to get closer.
Brolin has a smoke at HE.
Oh, even better.
Just in time, just in time, it's flowing so nicely.
Brolin can get himself across.
Look at that flash and go.
Brolin anticipating, it just starts to spray ahead of the plate.
There's exertion with the chip in, it's just so well constructed.
Faze back to spawn, an 11th round in the bag for a mouse, definitely looking comfortable
on their map pick, and for Faze, they're running out of chances.
Bags are half-packed, and they're in crack-off.
So, it's in the deagle, needs to get that bomb, having trouble finding it, and now he
just has to sit the plant, just going to run him down, and now get that one with ease.
will now have to be a tough choice of phase. Do we just force by out the game? Do we echo
this one? Give them 12. Yeah, it's fallen apart. One team looked like they're having
the best day and one team looked like they're having the worst. Fibes are high. A lot of
stuff being said by near here. Well, there we go. Starting to chip in now. I guess they
that
Yeah, you're residing yourself to exactly what I said you echo this you're essentially playing for six straight
Yes, six straight on the T side of Inferno. How are how likely is that don't have to be a mathematician?
Yeah, just just the counter-stride that they played today with the two maps combined now Mirage was 13 to 5
Don't want better so far
But you can tell that they aren't on the same page and things aren't flowing
We saw on the way in from the highlights to start the day
Kagan with a lot to say in their game against BCG felt like it was just doing the same just there
And more of mouths just smiling from it
Beautiful
You can definitely do the Future Armour intro, couldn't you?
You have to rock my brain to remember the Future Armour intro to be honest with you,
mate.
Dun dun dun dun dun dun dun dun.
Yep, I can't.
I'm already had that on the tip of the brain.
What do we think about the new knife sounds, Chad?
Don't mind him.
Yeah, I mean, that tickles my brain as well.
I think it sounds quite good.
The draw animation sounds?
All the audio changes when they first make it.
People hate them, and then everyone gets used to them.
It's like, yeah, what would we have done without them?
And then eventually, we change away from that audio.
And it'd be saying, you know, man, we hate this new one.
We like the old one.
And we're like, well, the old, old one,
the the the new old one yeah counter strike the community and change
they want some and then when they get it it's not the change they wanted yes but
everyone wants a different change
this is somewhat reminiscent of yesterday's 3d max spatiality game it
is. But this one has much more dire stakes. Absolutely. Yeah. I mean, you, you, uh, coming
to this tournament with aspirations of accessing the tour arena,
especially when you take a look at what happened in bouncy for both phase and now V,
or I think now we put up a pretty good fire. They had a tough bracket run and not to say
that mouse on tough, but for phase, they had an opportunity against 3D max, which is a team who
was just in the, you know, you're in the major final. You think you should be beating a team
like 3D Max, but really, we all know that it was something special, the phase major run.
Certainly was.
And you also, hard to get too excited for miles right now, the thing is you can
continue to sing the praises and say they're playing very well, which they are, they're connected,
they have a lot of ideas, they're flowing, they're confident, their aim looks on point,
but they have to do this again later today. So the biggest part of all this in my opinion
has a mistimed, well it's off-thrown,
an aid lands,
another one in,
these days have made this quick and easy,
they haven't had distress,
they only have good vibes off the back of this.
You go, you have a team talk, you have a strap meeting,
cheeky nap,
plenty of time for lunch,
get up to digest.
Yep.
And Torgie's just pushed apartments for an opening kill,
that's a very frustrating opening death for Jacob to stomach.
Might be the last opening death he conceives here in Krakow, looking like the phase exit's imminent.
Carrigan gonna be looking to be the entry instead.
It's flash, flame, and bullet still.
Frozen is not giving up.
Not ready for another, are they though?
Not ready for Spinks, that Joker at the back of the site.
A second required, he can't quite finish off Twist, a dink hit.
Despite Torgie's opening, their phase have the advantage.
Oh, wow, nice wallbang connection, so everybody's low.
The Glock could do bits, and even a Glock, wait, holy moly, that's a 5-7.
Active really hard, especially with Jimmy already removing Twins.
And just like that, FaZe Clan eliminated the hands of Maus, keeping it easy, keeping it smooth.
Not having to put too much energy into your first of what has to be two, best of threes.
bags we're seeing the lobby phase this has been a trip to Krakow sure but not
one to remember I think that's the end of the Polish representation here in
Poland to start off the IEM
because they've got to do it all today a two best of three gauntlet if they want
to walk in front of the arena for the first ever IEM Krakow here we go it's
3D Max versus Team Falcons.
We're gonna start things off on a new base here.
I just don't know how much time, you know, given some of the stand-in situations, given some of the preparation that they've had to start out the year.
They've really been able to set focus on this map of a new base, and it's shown in some of the T-sides
where Falcons have not been able to really lift off their defenses, have required firepower to get much rounds going, so...
We'll see what they have in store with a little bit more time to play.
Lucky you're looking to collapse in on the flank, not so clean on the kill, but we'll complete the frag eventually.
And set up for a little 4v5 in the post-point, taking map control in towards CT now.
There's C's just trying to keep them in, trying to keep this threat available. Tessus wants this isolated fight.
And now, a pot flash from Modesty could be very powerful.
Q2 gate first, and back there's a second, and now it's just gravity.
No kit, no armor, and two players, Fonsea and Niko.
And that will be the pistol round for Falcon's strong start here on Anubis.
He's trying to set the tempo right there.
Identify the right bombsite, great follow-up utility coming through as well towards camera, denying that position.
Being able to establish a great foothold in that post point by dealing with that A main flank.
Seen a little bit of 3d max early on this map really like to utilize the
The new window position in towards middle
Especially in the early early game here trying to catch teams off guard
They're gonna do so again
Trying to fly into the frags in towards canals and it will be mowed down Nico and monosy have it handled
Could be Macha left standing here does a little bit of damage
but will fall clean and easy for Falcons on the two and zero.
The guns will be coming out swiftly.
Obviously, it is the Anubis, the new window, and 3D Max have loved getting aggressive through that.
It's been generally the meta is to always drop down into canals and take an early fight.
But 3DMAX initially, they were actually the very first Anubis official at this tournament
and showcased some really nice set strategies on the CT side versus foot and were able to
pull back a 12-5 deficit.
They know their stuff on this map and I'm excited we're going to see some new stuff
from 3DMAX.
From 3D Max, a team that has definitely been renowned for their tactics, even back in 2025.
The best part about them was their explosive set plays that you kind of highlighted that
they might be looking to move a little bit away from, but it still could be so useful.
Look at this position from left.
Can't simply go over, look, they trucking clear, it kicks it goes wide,
and eventually the trade is available here, that's the angle from...
Kaisuke to transfer out of him as well, punishing mid completely, and taking control of the server.
Great flash set up here, he's on a tear, and XCC is trying to run away.
Can't escape the grasp.
Kaisuke, it's just going to be body left standing here, and an absolute rampage through middle here for Falcons.
It's going to get them a nice and easy 3-0.
That's what he's here for.
People are making fun of him for the 0.37 rating that he posted versus Aurora on this map.
That will not be the same.
He was 6 and 17 in that matchup here.
Last time he played anubis, he is currently 6 and 1.
I feel like his ace will elude him sadly, but a much more devastating look at a Falcons
to start this game. For 3D Max's play style, I feel like Falcons could be the direct counter.
3D Max really want to get in your face in terms of the counterstrike that they play.
But Falcons high firepower will stop any sort of individualism like this. Oh my goodness.
I mean sometimes you can even stop the coordination but we're seeing right there that backs up
The great frags from Kaisuke is excellent flashes that allow them to scale through middle,
that allow them to then take the fight in towards A.
The trade on the kicks and all these details being nailed down and
that's what I want to see out of focus today on the Nubis with a little bit more time to nail things down and figure out these T-sides.
This is a team that we expect to have good T-sides on the Nubis, but have it shown in the limited officials that they've been able to play.
I get back on track here, it's aggression through a main, you can go one from one there
with Kaizuki consistently finding intact, and around where he's able to line up some
trades and frags, extra C's, you know, you can't grab the AK trying to find it on the
floor, you won't be able to snag it, your body with the rifle spotted out towards middle.
life does not get easier, a lot of people just eat the grenade
this is a terrifying looking falcon for the moment
I have some of them, so I'll set a rifle here at least.
Hold on.
SS is in trouble but sees both players, that's going to be an acceleration, or into that
A site and probably a save for these remaining 3D Max players, the Frenchman.
Take a breather.
And now 8 kills.
Do you see you guys already broken the barrier set by the previous matchup?
That'd be a breath of fresh air.
Does feel like right now we're seeing a team that's just trying to get him lifted off early
by how he's positioned in these rounds here, backing up and finding effective trades, sequencing
these big multi-kills and I think that's a very smart game plan for Falcons here.
If you have a little bit of, you know, a tough map in the previous and you want,
you know, your star players to get active and succeed so that they can be
impacting it throughout the entire map, entire series for that matter, that's a
great way to get your stars to shine.
should have been a top 20 player in some people's opinions even though he only played half
a season he was hard carrying, he probably tried a half a year, play a full season, get
to stay here from, honestly, not a perfect connection,
but chip damage will be unsatisfied with.
Oh, hi, I'm Sam with the line of thinking.
Lying at the end of the smoke, where does this one go?
Looking like a B execute, but this is gonna be a fake.
You can see the bomb is slowly working its way
towards A main.
How much of a rotation can they get off this?
There's that utility being tossed in,
trying to bait out the reaction.
But not a lot of budging coming through,
because Maka's got this deep in main control here,
avoiding the cross there for now.
Looking for a deadly swing.
It's a collateral out of Maka's up.
The big statement, shutting this play down
and forcing Falcons to rethink their decision here,
kicks in, cutting off a mid-flank here,
but spotting another monosy, striking true as well.
And now the B site is knocked wide open here.
Can they make it in time?
Can they beat Exorcise to the punch?
So Cise is not really running the race at the moment.
doesn't want to risk his life. Stepping forward, now smoked out, spam! Okay, modesty back quickly
traded. Maka as well, cannot hit the flick. Side line there by Tess S. The heroic duo. Stepping
up in the 2v2, can they stop the clutch? Lucky, moving forward, round the pillar, but both players
will get ready to trade each other. They've fallen back into the e-box, but Lucky realizes that.
SS dodges the grenade, fake on the D-Fuse, four lucky, swinging clear and kick stance
got the head shot as it's 5-0 for Falcons.
The phenomenal recovery right there all started by a skewer from Maka, able to find a multi,
another one-op shot, but the quick adjustment and the contingency plans, as we know 3D Max
like to press the issue, looking for preparedness of this Falcons camp to punish that here.
that here so if you try and react you get caught in canals with the follow-up flash coming through
on the gravity as well as incredible I think they just threw that running away
and you're able to deal with the flank all the while 3d max out of 5d3 that crumbles in front
of them and a little bit of frustration for this squad now as they're feeling the full force of
of this falcon's firepower also a very interesting way to use the window
or the T side if you have that doors control you can cut off all of those
e-box flanks then use that to turn it into your own rotation so the window not
just CT favored all the time. And then Monosy picks up the AWP and just puts it to work.
Maka desperately going for an opener. And body will scoop up the AWP.
Just an angle here and he does find a kill, boosts it up in a little bit of a passive angle
and is able to connect on another frag there. Monosy finding the multi
for himself and body. Taking down Tessus is the offspot. You have to imagine speed up
the decision here for Falcons away from that side of the map and you can see that
in motion. Bomb has to be scooped up. Got a bit of a rotation cut off here in the
form of Kixson in middle. Any side is wide open for the taking here. We'll see
how much more interest this 3D Max camp has in going for this but as they
heading towards T spawn and get a miss out on any chances to flank Kixson so
Falcons should be good. Moving forward to six and zero. This one should be a safe.
And Monosie's sequence is yesterday. Absolutely saved Falcons. On Dust 2 and
round 11 he was a three versus five he finds four consecutive kills and oh my
I got that! That was the kill he found!
They boosted up on the back side of the angle right there, and it just gives him a headshot peek, down scoping in towards the middle.
The beans.
Sorry, I just hypnotized there for a moment.
I thought he was giving 3D Max the beans here.
Yeah.
Oh, the first nice Ilya has been hurt as...
It only took six rounds.
Not quite record pace, but we'll take it.
I mean, deserved obviously those kills insane.
Yesterday again, saving Falcons and keeping that game under wraps.
They were down three to seven when Monoski finds his highlight moment.
And there shouldn't just be round swing as it's like new rating 3.0 statistic
There gotta be match swing in terms of these map defining moments as an A rush on the cards once again Niko
Kyosuke
Advancing there is no maca collateral to meet them this time though
Just some decent utility here on the gates
In around that corner there being able to escape the up for now
Those like Falcons never out of these rounds even when things start off right for 3d max and that is a suffocating position to find yourself in
Which is a team like Falcons
You know their confidence
Coming through here
Something you want to avoid as much as possible here Maka
Get in position passive on a question. It's gonna work out nicely for them here
Heaven smoke though, so that's an easy opener for Maka, not even flying at all.
Flank develops for gravity.
Still three players moving in.
Time to smoke.
Kixen gets a molly into Heaven, lucky.
Trying to be an auto-fan.
Kixen finds it, patient.
On the play, Vossy has the bomb is the problem though, eventually he has to let go of an
angle.
and punch in the digits, but his teammates are taking space control and the Kyosuke is
wide-swinging the offer, but Maka got the shot, kicks in! Getting a highlight, but not enough.
Running out of bullets could not get the finishing kill on the round. 3D Max will get on the board.
Dude, almost pulled that one through kicks and shown a little bit of flash
out of his rifle again, but not enough to complete the mission right there. 3D Max escape with a win.
and being a little bit of heat,
but body making the move to trade things out.
Pressure through that camera side.
I have to imagine that smoke mission towards heaven.
You can see a smoke on the back of the cake right there,
and I have to imagine that is designed for heaven instead.
It's so hard for an opera to ever have that level of impact
scoped in through heaven,
and there's a missed opportunity for monocy
just on zooms at the wrong time.
Lucky Pierce's head around the corner.
You won't be able to claim an opening pick here.
Not just yet, at least. You're gonna have to work a little bit harder for it.
See if there's more bush shenanigans towards middle.
You should get fully focused on this new window that 3D Max love to abuse.
I see them finally attack this B-bomb site.
We've seen so many targets towards A, towards middle.
We've seen a late reaction for a B play that ended up working for Falcons, but an off-spawn
executes something we haven't really seen.
This is looking like a decisive move, lining up here, but it's not a Falcons.
That's what she's to me for a forward, a head-to-head, he does not want, Kyusuke.
In on the play.
Smoke deployed.
But Yusuke is going through that made-to-in-body scene.
Tessus has got the entry.
Yusuke needs to step up in the clutch now.
He clears out Lucky easily with the quickness.
1v1 versus Makka.
We smoke into temple.
Having to navigate this Makka with pistol out.
Gonna stick on the plant.
Makka will go through.
He's got us with the pistol not enough to beat Kiyosuke.
His aim is sharp today.
Another triple kill plus round for him.
Just finding so much impact here, man.
And this is nothing you can do with your 3D Max.
He's been set up from the very get-go.
He's finding instant trades when required and stepping up
in a 1v2 clutch like that.
Perfect time to come through and punch right back here.
Another close round that comes down to the wire,
this time 3D max not in a position to seal things up. This whole body saved them in the
round prior. Not going to get away with that consistently up against this falcon squad.
Now we see them go back to this threat of canals control here. Trying to boost them with a smoke
for Niko and slowly working the way to the right now kicks in a little pre-fire
action trying to turn the bend of mid and Tessus in charge of punishing this
aggression has helped with Montessy's off tries for a fast flick but gets
punished here Tessus gonna fall here a smoke going down to try and allow
Montessy to creep back into the angle HE to blow open the smoke and Bonnie
Staying confident is gonna get them another 5v3 advantage. It's not done. Just check how you suck. I can always pull things back
I'm for it. It's trying to buy some space for Niko
I like the idea making footsteps hoping that an A player overreacts, but
And a three versus five three game acts
Keep a handle on it and Falcons had a little bit of panic because the bomb got left in spawn
That's why you saw Bonnecy go for the play that he did.
Got some nice on-the-fly thinking from 3D Max to quickly call for a smoke break.
And I don't think this makes through this.
Flank develops.
Check the CT side around here for 3D Max.
You can see the flicks from Maka.
He's got those too.
I'm not going to go out quietly for the Frenchman.
Obviously the T side of the Nubis, I think this map is still quite T-favored even with
some of the changes.
What do you think?
Yeah, I mean, I kind of mentioned this last time we saw 3D Max playing, but that B side
is still very hard to hold on the defense.
I don't think a lot of the changes have shifted that up a lot.
to cover not as effective and we can see some of the best crossfires on that E-bomb site.
Get broken down, but it allows you more opportunities at least on this defense to
create opening picks for yourself with that mid window and a little bit of E-box spam right there.
What damage done? Okay, he's not hitting the resistance here, but a flash ping that also
catches kicks in. I don't know if there's a team flush or if there's a own catch there.
Honestly, misses in middle, so this thing, crumbling at the seams here for Falcons slowly getting plucked apart and 3D max now dictating the pace of play here, getting aggressive through middle and a couple of these rounds in towards B as well and not allowing anything for Falcons to go their way.
No comfortable duels for them.
Doesn't have a little bit of frustration and giving themselves a foundation on the CT side.
Just a couple of individual mistakes and Kiyosuke could go down to 6 HP off the start of the
round.
It's like really difficult.
I have that team flash.
I'm wondering if that was Kicksand's own flash or...
I peeked just for himself and maybe peeked a little early.
I don't know.
Would have been a double kill if he finds gravity. Lucky was full blind.
And we can see the Kixon's playing sharp on the rifle as well. He's been hitting the transfers. He's quick enough to land those...
Missed today and missed opportunity for sure.
Counter-terrorists win.
I'm getting loud just yet.
I think both teams really feeling the tension. Niko was talking about it in the interview.
The pre-match.
There's been a lot of tension in these games.
Here, crack down.
What an expectation.
Obviously Falcons not making any roster changes in the off-season still believing in this
Mika also said in an interview is a bit of a relief not having to go through changes
and continue to work on this current lineup.
And I think there's still plenty more to grow.
I mean, because Yusuke is just an incredible player, and that core can absolutely take you to new heights as it can develop, so Yusuke, Niko, and Monosie, perhaps the trio we'll be talking about for a long time.
I hope so.
Like in the ability, even though it hasn't edited them as much success as it would have
liked just yet, there feels like they're bound to get there at some point here.
Nico's playful.
The backs are turned and more canals aggression.
Just throwing a little frustrating jab there for body.
He's able to escape around the corner, but guess who's helping him out in that escape
here?
It's Maka posted up with the op.
So a trade attempt comes through, another frag off right up here, Niko investing into
the hero rifle, but so far no targets revealing themselves, it's been backs turned for 3D Max
in these last couple of rounds and catching your opponent off guard in these little hints
of aggression.
One of the more decisive play towards that A side by getting met by that canals aggression
disrupts the game plan, it drops crucial utility.
Now you got to think on the fly or rely on the firepower of Niko, see if he can have his moment.
It's actually not bad in terms of the space.
Gravity does waste his HE, there's no smoke break proper, but now four players from 3D Max have rotated into their HE.
Headshot, no. No space game, Tess S with just a P250.
and the eco goes nowhere for Falcons despite a little bit of space being
handed over by the French and four rounds on the defense is not bad already
for 3d max despite the absolutely flying start we saw Kiyosuke finding a
triple kill a quad kill and Monacy having his own sequence but as
has slowed down. There's been some great moments of 3D Max gameplay. This is just pure individualism.
Running forward, first headshot taken by gravity.
Yeah, I feel like at some point there they're going to continue this aggression and XSZ's
doing a lot of damage. But they just go back to what is so familiar, so comfortable for
them that not as nonstop intensity. 3D Max are pressing every extremity possible here.
gonna avoid the spam and stay posted on pizza. I'm looking to find the follow-up
frags. Might be overlooked and Maka is pushing with an op, but his 5-7 is what
he's gonna lead this charge with calling mid clear. Starting to get good
information on where this play is heading and the B side is stacked
accordingly. Maka is constantly left suffocated here. Maka gonna be gonna be a
part of the speed defense at some point is that main smoke fades away. Everyone
talks back into the cubby tries to find safety here multiple mollies tossed in
to start this thing off here. Flash been coming through as well but can you
still get two frags? A headshot to follow it up as well and now it is just
Maka. Sometimes it's like crumbles and a missed shot from Maka might cost him his
life here. Another miss. He can't finish off the frag. Nothing out of his AWP and
Kixson and another clutch opportunity could net Falcons eight here if he can pull through with one more kill lucky
Has been holding strong for 3d max, but he will be finished off by a headshot
And somehow the sight hold crumbles to the floor Falcons gonna claim an eight
I
I
I
Falcons known for losing 3v5s, but how about winning them as Kiyosuke with the spray transfer?
And somehow, Kiksev pulls off clutch to get 8 rounds for Falcons on the T side of Anubis.
Obviously, it's not all done. We know what kind of map Anubis is
But Falcons are right hot on the most important day of the group stage
No question about it, man. Tell you suitcase showing some serious
level here in this matchup as well helping out in multiple 3v5s now
Looking to share them up a pistol while they're at it as you said job not finished just yet this T side from 3d max
is a Leaple. Starting things off with Pistol would be a luxury. Gravity
putting some pressure on middle and walking into a bit of a limited defense
on this B side. Gearing up for much more of a retake-centric approach in that
direction, kicks him with a kit and a smoke playing very passive. The bomb will
be planted free of charge. No opening duals just yet with gravity tucked in
for a late lurk here. Will he be cleared? Niko is he gonna overlook this? It doesn't
likely you can give him a good swing here and finish off the frag so opening advantage now for falcons
there's a kit available on kickstand body stepping forward critically will not blind a kill
Kiyosuke will actually collect it and kicks hand stepping forward great headshot for one
get exorcise it doesn't even need to use the smoke as Tess us will clean up lucky pistol round for
the Falcons and are well on their way to taking this map.
We've seen a big step up today here for Kixen as well.
Igor to prove his form.
He definitely had a tough go of it.
Yesterday versus NRG, but coming through here,
finding some crucial rounds, not only ending off that last half,
but with a smoke and a kit,
being able to find himself a couple of frags
to make that retake all the easier.
Falcons now completing both pistols here and the job for 3D Max just gets much
more tricky now. This could be the bread and butter. This map's offer up a lot of
confidence for them. Falcons are showing what they're made of here. Give
themselves a great T side and winning that pistol could do even more here. This
is a tough job for Kaisuke though. Flashbang through the smoke. AC prepared for
this. Not at all full spamming though and nearly gets multiple anyways. Still, comes
down to Kicksand. Niko also playing forward and lucky goes down critically. Now everyone's
coming in for E-Box. It could be a crucial crossfire between Kicksand and Niko as they
will begin their run. Already getting past the angle. Perafrags for the Falcons. Kicksand
We'll make it more, and Tess is on the SMG, it is 10-4.
Now for Foul, because that's the vanquish the 4-spy.
I'm consistently finding an impact on another big multi-kill of the Kixen,
shuring up that B bomb site.
A little bit of help getting where he needs to be in time,
finding that spray through the smoke as well, so it becomes a one-pronged approach through E-Box for 4 players.
That is tricky to make work there for 3D Max, and we see the result.
Eagles and Tech 9 from the Nexia.
Lady Max, I'm sure have a little bit of confidence in their ability to come back from pretty steep deficits,
but this is a different roster, a much different team, jam-packed with firepower and experience to back it up.
These aren't the rookies of foot.
They say I'm having a pop-off game, and Kiyosuke just taking liberties.
He would like to practice his aim, test this medal versus the Deagle.
That's another triple for Kiyosuke, racking up the ADR, and just losing confidence right
now are Falcons. That's just what you want to see. Sometimes they let the pressure get
to them. They start caving in. They start playing passive. They start thinking too much about
their fights. But Kiyosuke knows he's locked in. He knows he's the best player in the server
right now. And he'll take any swing.
I'm doubtful of your fighting for that E-Box Controls integral to this defense for Falcons
and I'm sure you're going to get away with these aggressive moves, it's fantastic work
from them.
Trying to play around the molly that was body and Monosy will instantly dismiss that here,
sticking around for middle and he's looking to find some follow up frags there.
No multi out of him, Nico also forced slowly off the line trying to find some more impact
gravity trying to punch through here and again this B site. Ian looked at by
lucky. The smoke going down towards main here and Makka making a move. Pass the
camera smoke trying to inch his way through into temple and apply some
extra pressure on B. They're gonna give up the site and focus their efforts on
middle. This isn't a bad idea from Falcons.
War from kicks in, quick train from Kiyosuke, but now has to turn back and run, help out that B site, and he goes down instantly. Lucky was holding that, gets the headshot.
Bomb to be planted, Molly to E-box.
As soon as he's here for toppings, you even try for this.
That says once in.
He's forward.
But no easy kills come his way.
come his way. And Falcons will have to save. I like the idea from Falcons, obviously your 4v4,
the map is getting closed in upon, you don't have mid control, no B main,
nothing, they try to flight backwards. And Baka has a nice swing in him too.
I'm honestly guessing AWP. This round is effectively the bonus.
For those B players, I think it's so important that you at least are able to set your focus
in on one prong of that attack as opposed to trying to set up a crossfire to deal with
multiples, especially when temple control is a little bit of a vulnerability in the defense.
Good reaction coming through there, but gravity able to punish in a big way with that frag alone.
Still even Maka around in the late lurk as well.
As you said, bonus coming through there would be bested by 3D Max, but now would you have that
that monosy up into the mix.
He's on the line towards A main.
He max being able to punch back is
just what they need to see here.
It's off and he has to use the right swing.
It's a connection out of monosy as well.
Niko follows it up and another frag of monosy.
Two kills rolling through from his AWP and 3D max.
I'm trying to sneak a fast one onto Falcons.
But a big reality check there is the monosy op is fully in play.
That was almost devastating though, because Tessus just pulled out grenades
and stepped in front of monosy scope at the same time.
There are so many ways that could have gone wrong.
But it's monosy, so it didn't.
I don't think that smoke went...
Did it? No, it did.
It did, actually.
It went towards Temple.
It's really interesting utility right there. We've seen a lot of good smokes from 3d max already in that position
Through it in the uh, no, no, okay. Yeah. Yeah. Yeah. I was like there's no way that went go correctly, right? I'm like
Pretty sure that went into the stratosphere, but oh that well that's pretty obvious
Well, it's not enough or not gonna find a kill
So, this is a situation 3D Max have been in before.
5-12.
Again, this is a much different story now, versus players like Monosy, Niko, Kaisuke.
Well, we know that that foot squad was jammed back with firepower.
This is elevated that much more.
And right now Kixson also popping off again with a point to prove.
I'm gonna step up for his team.
He has been available at almost every step of the way.
So this is what I'm talking about here, where I think you could have gotten away with that
versus a lot of different operas.
You were mentioning that's a tough shot to hit for Monosik shooting around the shoulder
of Thessus.
But he is so precise he's gonna get away with that.
and you're down this bad versus a team like Falcons.
It only takes one round out of someone on this team
to lift off and close things out now.
Yeah, and Monosie has been putting in good sequences.
All throughout this map as well.
Only one particular miss that I can remember.
Other than that, it has been shot shots and clean doubles
That's just what you want out of your opera. You don't need a monosy 4k or an insane clutch every round just consistency
It's what he has brought to the table and a great push. Well timed, but the execution a little off there for kicks in
Where a monosy has got the backup though here, but does just barely miss body lucky to be alive
Now mid pressure, from 3D Max, I have to be amplified now, as body does drop on the second try.
The site under threat as 3D Max getting a CT spawn.
The bomb is gonna be removed though, it is position towards B main.
Kai'suke aware of the vulnerabilities of this attack here.
Gravity though, routing this one the long way around, spotted out by Monosy.
And there's another multi-kill out of his op.
Another one looking to peer on the corner. 15 seconds left.
How you suke?
Gonna get traded out here.
They hear the flank, but they can't finish it,
and Monosy just needs to connect.
His last off-shot double-zoomed.
A little bit too much vision and exercies.
A chance to buy a little bit of life.
Niko chasing him down.
Won't allow him to get off the bomb.
And it's gonna be Falcons finishing the job there clean.
A dominant performance on the Nuvus to open us up.
And once again, clean sequences for Monosy.
A little miss towards the end,
but you see the flicks are there.
The flash is in the server.
Kiyosuke, 20 kills deep in that game as well.
Absolute beast with 100 plus ADR,
and even Kixxan stepping up.
Falcons have every element in their favor,
and the X-Vactor, and more,
to continue pushing the series forward.
I mean, the best part about it here
is we're seeing Falcons determine
how they want to start off this game.
setting up Kiyosuke for success out of the gates and being able to level to that throughout the rest of the series now
He's confident. He's hitting shots. He's finding frags. You got kicks in winning crucial clutches for his squad finding massive multi kills
You've got a full team effort that showing up to play
everyone Falcons is buying in here
They're how they want to close off a new this and
Reverse of the team like 3d max. We knew this was gonna be a big challenge for them. We didn't think you know
No, Nubis was going to be easy. I was kind of putting this as 3D Max's win condition in this series as we know this is a team that 3D Max, the store we struggle with, this sort of firepower that this roster possesses is something we should expect 3D Max to lose to, but to see it flare up like this on a Nubis, you know, kind of a concern here for the amount of the gates.
That's definitely a big gut punch here for 3D Max who, again, are just trying to break
capitalized with his firepower, with his explosive nature.
We got some consistency out of monosy.
We got kicks and off run up massive clutches when called upon.
I just don't think there was a single missing piece there.
That's kind of what you hope to highlight when we look at this falcon's roster.
And it doesn't necessarily always come into fruition, but in that last map it certainly
did and it didn't leave 3D Max a chance.
Now we hop into this map of Dust2 here, map that was kind of haunted 3D mechs for Falcons
used it to close out yesterday.
We'll see if they can keep up the success story, so they can try and lock themselves
an opportunity at playoffs.
Just around all the way, already a long push at a minute 30, an exercease of surprises.
Tess, as he was holding for it just a little bit, but the discipline not perfect.
Now, a mid-to-B smoke launch, but look at this exercise is already in Sui right now.
I'm not talking about the player.
It's already gonna have some backs turned, but cleared, used instantly and dealt with Kiyosuke.
It's just so sharp and a lair.
He's trying to take a passive approach down at angle and he just gets blasted.
Now aggression queuing up and the bomb dropped in towards upper tunnels.
So this puts a wrench in the system here around the corner and gravity gonna find a follow-up
Run should be able to be shut down from this point. They're up cap walk there towards the top of mid
USP's and the hands of Nico gotta be careful about how many chances you give him and a long flank and kid coming through from mock-up
Continued pressure applied for 3D max
And there's the energy much needed out of the Frenchman
Yeah, I'm sure that was a talk in between the maps as well, because the energy was just
flat from 3D Max, we had no shouting, we had no excitement, or felt like they were going
through the motions as Kiyosuke and Modesty picked them apart.
So that's a different story, try to get some momentum flowing as pistols are going to be
running out long desert eagle for his suit game but off angle for Maka
is that well honestly next that bat but nothing gives
Max already showing a really like annoying play style that you kind of
talk about yeah just keep pushing we saw that flank from X or C so then
30 seconds later, Baka runs all the way through the A site and flanks. It's just a very 3D max type of play.
You see there.
Consistently collapsed. That was where they looked their best on a newbis by far.
I'm just gonna highlight that the frustrating play that they were able to bring together on that defense for the four rounds that they were able to collapse on.
It was aggression on top of aggression all over the extremities.
It was testing the default here seeing what Falcons could put together and it was catching them off guard and while you know
There were certain occurrences there where Falcons were still able to pull things back and it's credit to Kyusuke
and his rifling for the most part
Remax at least from the tree pistol showing that they're willing to continue that game plan has to be a discussion
As they head into the CT side of dust too. How do we?
continue to find these defensive rounds. What worked well for some Anubis. It was a
lot of intensity and finding those pressure points on the Falcon's default.
The long push of this round, particular but this committed position from Lucky, CT player
always defines the defense on this map and where he decides to lean and lucky
choosing the B site I wonder what the tell is here for 3d backs maybe it's
just a gamble whatever the case they have three players here amid to be a
favorite setup for the French oh okay she gets still breaking through there's a
flash that is trying to collapsing in on them but Kai was dookie with another
entry and the trio on B all fall. There's the rifling prowess coming through there
making light work of that defense and forcing gravity and exorcise to save
in towards the long but if the nominal collapse coming through and even more
impact out of the gates here or the hot hand of Kyosuke. I got Tessus set up in
towards long doors I don't think they'll go peering around that corner too far
just gonna set X or C set for a boost you know should be well end off this
round with a couple ripers saved what a sequence coming through again out of them
they're so flexing there as well for Mach unfortunately it doesn't allow for
them to collapse in the middle there's great coverage to the window P you can
rest 3d max wanted to set their focus in towards the middle you talked about it
trying to have that extra player there when it gets blown up instantly it's
which shifts the tone of that defense.
That's a very frustrating thing, is 3D Max with the right read, and
I feel like they're always very good at positioning, but they don't have that
X factor that pushes them through. Lucky normally is that player and has been that player.
And to see him go missing at a time like this, would be critical, as it will be a fast long take for Falcons.
A lot of flashes, no kills, 3D Max are out of there.
And this is also just a half buy from the French, just one singular round loss puts
them on eco because they want to get out that AWP as soon as possible for Maka.
I'm just going to lean in on the rifles that they saved and now we're back up to pressing
on different parts of the map here getting the aggressor towards top mid, draw, peek
around the corner, look to try and scoop up the rifle, can't get it whipped out in time
and a trade needed and found.
Okay, you're suke.
So Falcons able to punch back at the aggression towards the top of middle, they dropped the
two rifles. We're usually gonna make their lives easier because of it. No ticking them
all in the 5-7 of Maka. A trade is, though. Quickly around the corner and body gonna be
pressing through tunnels. Day bombsite fully clear. Maybe trying to find a rifle to hold
on to for the next
not a bad round on 3 max but
once again the execution
not perfect, the trade was not clean cause
bomb has been planted
Yasuke again with a double kill
I use staying interested
Students it's just for
Some extra damage he will have a buy that extra end regardless so
There's gonna be super concerned
So after these performances performances from Kiyosuke
Was he robbed of the top 20 I
I mean, it's always tough when a player comes through halfway through the season, since there's just less opportunities, less results.
I don't know about Rob given that fact, but you know, we're very likely going to see him now in that conversation this year, right?
Coming through with a point to prove a little bit of a unfortunate start with not being able to show up to the opening bounty land that they were able to make it through but trying to give them the opportunity to add that
Making it into the playoffs will definitely start that conversation for nicely
Maka, aggressive, missing a shot though on the follow up swing and getting stamped through the smoke there, Tessus.
With a sharp shot there, to deny the escape and Maka so desperately searching for these frags,
will already sideline the AWP that they waited so patiently for.
The KSUK knows this is CS2, he knows an AWP is holding him, so the solution is just to
swing faster.
X will cease down and take the attack through the doors, TSS also clearing long and Thalc
confusing their extra player wisely. So, figure out the setup.
It's a lot nicer if he sets out a set of utility here.
Doesn't have that luxury in Niko.
We get this off here. A G gonna sail past him, but he's still boxed in.
Throwing a lurksmook to try and get himself out, but Lucky get a Q up for some aggression.
Flashbang around the corner, Lucky pressing the issue and clears out tunnels completely,
but this is gonna Q up for Tessus to strike. Now, gravity with his back turned towards long.
He doesn't expect for the activity, but a huge whiff from Tessus not gonna matter too much
They're still scaling up catwalk at least so it should be claimed
Numbers should be punched in but a retake is on
Nobody likes to watch that nobody likes to see that
Even the strongest hater
Reverses for post plan Q2K up top not ready for X or C's. He only has 24 HP though holding for monosy
But, oh, monosie at the quick scope.
Flashbang is perfect on the body,
but kickstand doesn't want to take you to the house.
Monosie will put together the finishing sequence
as some yikes, but never even matters,
because Kia Suke is him.
We saw the nice practices right there in the pregame
to this series.
And right there, that's where Tazus lets out his loudest
nice knowing that he could have cost his teammates a little bit more there with the trust they're able
to trade things out and still complete the post plant such a strong advantage and your
test was the one that netted them that opening pick straight through the smoke
some quick redemption from falcons gonna take them a lead
And I need for 3D backs again another golden opportunity to take around but it's hard
to execute versus a fountain scene that is just so sharp.
That's the opener from Tess asked perfect smoke spam.
Don't get to see the lowlights.
It's one of those old highlights.
We see the best of Thassis there.
We see the best of Falcons.
Show up consistently today.
That can be their ticket.
Right now, everyone coming through, firing on all cylinders, trying to challenge these
USPs, as the confidence continues to be built here for them.
You can see the concern here out of falcons as well for the aggression.
Eiko maybe trying to line up a smoke at some point to be a late activator in this round.
We'll see that utility start to come through eventually.
There's not a lot of copies of the single flashbang for these USPs to maybe get around that corner, but you're right.
Smoke is blocked, so...
What's the second one out of Kyosuke?
Oh my god!
Alright, that's a start flashbang in.
XRC's getting antsy around the smoke.
and a miss shot from Monosy.
Tess S will salvage,
but there's another deagle headshot through the smoke.
Are you kidding?
One more makes alert play and gravity.
No way there's another from Bonnie.
And our gravity comes through.
There's a backstab, a full eco victory from 3D Max.
Giving on the cards, Monosy can't connect.
1v3 in 15 seconds.
This is impossible.
3D Max, pull off in it.
And it's just a crazy round, unbelievable!
I mean, just blind fire rattling off through the smoke right there, it's gonna leave Falcons infuriated.
Well, should have been good setup, good follow-up utility, but too much chaos caused out of the block utility that you highlighted early.
And this blind fire, flashbangs still follow up to try and allow them to cross, but the first bullet out of his deagle,
While blind is a connection to the smoke, a ridiculous sign of the kill feed and a big round for 3D Max to win.
Limiting the economy here and setting up body, forcing regression, Deagle out here for tests.
It's finished off with a follow up for body, nailing these frags.
A man advantage, still gonna be manufactured by body in a speed up from Kaisuke trying to chase down through the catwalks.
He's a shoulder, but lucky falls out.
Oh my god, and T spawned. He's in suicide right now looking for the follow-up flanks and more frustration
3d max carrying forward some of that momentum off a miracle round
And it's just kaiju zuke without the bomb. It's on the other side of the map unidentified
He's gonna need to find a lot more than just one here and he finds another mako next to bat with the op
He's looking to cut him off here. We won't allow him to slide through
3d max gonna deny the heroics
And then there's the execution from 3DMAX, obviously a team who on paper lacked the
firepower, body with a clean double in top mid is a great way to start.
And then again, just these 3DMAX players where they continue pressing forward, taking space,
in your face with yet another long flight from Xerces.
Now plays the AQ2K running through the incendiary open for a 1-deague.
Now TSS next to swing with just a glock, just walk to the deagle and not enough.
For that, Xerces will take his double and allow Makka to take over.
And 3d max are gonna start extending a lead on just to
Seasaw swing line, but it was pretty good. Yeah
That pesky head armor
Not giving them a kill here goes down to 1hp
Nico of course expecting
for 3D Max to follow up on the aggression. He's riding expecting it.
Two bases covered now, focus in on the footsteps and the 3D Max with a flawless
round there, timeout called from Falcons. The person starts to rise on this T side.
3D Max building momentum with every shout, with every push in the map.
Those are the defensive rounds that this team needs to live on.
A very pesky team to deal with.
And this happened similarly in the NRG game, this kind of back and forth.
Falcons lost the force by war versus NRG.
And it took a Bono-C moment to claw back a 7-2 deficit.
It's five to three. Now's a better time to have her as you and Maka are getting some laps out of the
Pendulum swing back and forth
They're happening some aggression already here comes the nade
This is going to be an explosive round, or Kyosuke deals with the aggression body down
early and a quick advantage here for Falcons.
Akusuke gives it back up jumping up on the catwalks box to players and with Baka also holding
that green box
Honestly could be in trouble
Now flash being landed on top of Xbox instead of blinding up those players on cat so
No more visual given here, but Falcons
getting called over
Towards that B site
The only defense is on the outside of those doors
Gravity, playing in the passive position.
I'm looking to take charge, while also backing up his oper towards middle. Makka, getting a little bit inquisitive, but in the meantime, kicks in starting to clear things out, get some good information.
Eventually that utility gonna start to land here. No kills on the gravity just yet, and they escape his crosshair for now.
Well, they continue to force the issue. Now met by multiple mollies. That is no longer an option. Monacy, mid-lurk.
Avoiding me up here, but getting charged down by three players. He's tapping him out with the rifle instead here
And three headshots rattled off for monosy
Complete destruction on the rotate 3d max not gonna look to bail out here gravity
Who's trying to keep him at bay here is gonna get dropped in on by monosy?
He's looking for a 4k trying to complete this one through elimination and gravity is stuck behind the wall of these B doors
We'll be finished off eventually. That's a big sequence for monosy though with the rifle
Just three individual duals three individual victories. That is monosy's firepower in a nutshell
Like this not really swinging together to your disconnected and a missed off shot from Maka
woefully punished
A lack of coordination and some depressing bases, but that's a great shot.
Mock a disc monosy in this round, and even taking some extra steps forward into the lower
tunnels.
Not sure on the B site for Falcons, but not much they can do but to smoke in their face.
This is a good start for the French.
Any man in the van you can manufacture.
We know what that means here for 3D maps.
It doesn't mean hit the brakes, that's for sure.
So often, gonna be continued with follow up aggression.
And against this falcon steam that always feels like a scary move, but it's worked out
for them for the most part.
Trying to consistently punch holes in this attack here.
Big gaps are over towards that B site if they wanted to press that extremity here.
They're here in the footsteps, they're out of loft towards Catwalk.
She tossed in.
Trying to chip away at some more damage here.
Forcing them to fall away.
He can go caught by some flashes in middle and he misses a shot there.
Makka looking for the second frag and won't be able to find it now.
Long aggression looking for the trade here for Kikston and he'll go down exorcise keeping things stable bomb is dropped on the floor of long doors
And this low creep up towards the catwalk
It's gonna lead lucky into some difficulties flashbang has to be ducked out by Kiyosuke
And then it's gonna set lucky up nice say on the swing
Mika left standing and getting flanked down air gravity
offering up the finishing blow
And a nice recovery for 3d max
capitalizing on the man advantage that market brings to the table.
Yeah, Exercease.
He's a medal for that long hold.
Because if he falls, Lucky is screwed, the whole round goes wrong.
3D Max were actually out of position for this very A-split.
Saved.
In that moment, Exercease has been playing some solid counter strike right now on the CT side.
and talk at a corner smoke tossed at him but not budget so you can see 3D max
basically you have four players on the B side of the map
oh there's a little bit of information one player spamming off the flashbang
must have just been the wind huh I don't think there's anyone enough for
tunnels. It's just Nika we swear. Only him lurking about there. You don't have to over
react guys. Now with the mid smoke here as you said still a heavy lean, great AT to start
off this defense. You're careful about how you play out this smoke because he's starting
to get spammed. Gravity in between the lurk smoke and the puns now helped out my body
and his spam damage as well and these HP bars continue to dwindle. It is a limp force around
the corner, Niko finally offered up a headshot, but lucky with three to bounce back there and
shut things down and a perfect defense on that B site. He's going to give 3D Max even more stance
on the CT side. Another B stack here for 3D Max helped out by Maka, who was just holding on the
long. They threw a long corner smoke, but it missed. So Maka felt no threat in that round.
They had two players close middle, didn't hear any presence, so okay, I guess we're going to stack 3B.
And for those wondering, there's like a 1% win rate on that 3 man B-hole.
Now out long, they finally test X or C's on a real long take.
But just the pistols X or C's has to reload though and will fall, lucky leaving them out to try for the secondary AWP.
Thank you, suitcase.
Dawson, in what you literally told me they have left to grab himself an AK, I'll say
that's well worth it for what he's been pulling together today.
AK in his hands and half his HP.
But again, there is no round where 3D Max let off the gas and that's going to remain
true.
Gravity pushing up towards the top of middle and long re-aggression coming through here.
in the meantime B site is vulnerable and they've already gotten past the cross
there's long squad clear now you got to rush the rotate and body and towards this
B bomb site it's gonna be a foot race one that Falcons don't know they're in
the contract so there's this B bomb site one smoke in as well
the body got in his smoke just a little late and Q2 gate breaks through lucky on
a secondary option to gaffin the boar so he'll get damaged, too.
Now off angle taken there by Niko is dangerous, though.
That ton smoke about to fade as gravity walking through it is already into the site.
Niko tucking away currently, Mankar needs to help his teammates desperately, because
gravity has just rooted out the B site.
3D Max come through with the comeback, and they have a lead here, 8-4 at the half.
I
10 bazillion dollars or some French guys.
Well fellas, the French guys are winning.
It is 8-4 right now and breaking the microphones at the moment.
3DVax as they're going off man. They're finding new ways to win rounds every time. I mean,
starting off with those Deagle headshots through the smoke and then flanks on flanks on flanks.
Well played here by 3DVax so far and you could be seeing Ancient if this continues.
See how it takes place here, CT side still trying to collapse in and that's a nice start
XRC's opening up on the pistol.
3D Max with a little bit of leverage towards the long side, Nico is out in the open, he
still pangs a headshot there, close lines XRC's while blind, but eventually the breakthrough
kill coming in and a deep smoke in towards CT is going to allow for that bomb to cross
or be tossed on over instead retaking order here out of the trio monosy
case who came kicks in see if they can recover a bit of an awkward smoke that
might allow them to buy plastic headshots need to be rattled off and
monosy with the dual bread is that range is still firing up here more targets
handed over to this trio it's just body left and the back of the lines and he
gets finished off as well falcons somehow instantly recover there the head
shots to lift it off was a tone-setter for monosy and the rest of his team backs him up.
Oh my god, and that's just... Falcons in a nutshell, they are in any round.
And especially the pistols, because everyone's got insane aim on this team.
The credits gotta go to Kicksand though, have one kill in the first half, but he was
instrumental and breaking through there.
Looks like Kyosuke.
Again, just enough for monster performance so far from him.
What an incredible recovery for the Missilell.
Needed something to go right in this second half and
having a retake like that to formulate a huge relief.
This is a forced buy here for the Falcons camp. It's not
They've got some investment. They've got some utility
They don't have the armor to back it up here. I'll even appear on that corner shadow going to give them up initially
And you're gonna take a kill free of charge
Because you get trying to peer down through middle
Making sure to help out that B site first
With a smoke and one flashbang
Where do they want to set their focus in on 3D Max walking out towards the B site?
Not looking like it'll be so easy.
That nade's gonna hurt.
This little B site execute, we have kickstand in the corner, make your money here, fellas.
$600 pocketed and a comeback.
Could be an order here for Falcons, it's a great start for them.
Maybe even an op-drop over to Monosy if Kicksand feels like it.
Got a game, 3D Max not out of the woods yet, they played excellently on that CT side.
Had some great tactics.
But now having to find new ways to win against this firepower from Falcons, Kiyosuke again
at that aggressive in mid.
Turns the flash, but the spray's not great.
Not what we're used to so far in this game, but not punished for it, so it's all good.
So much precision at Kai's 2k, watching him miss like that is, it just feels so wrong.
But as you said, not punished, and being able to apply a little bit of pressure, and still
remaining confident in this stance, boosting up the player as well.
So I really feel like they've got a good side of light.
What's that cow walk?
No one's there.
Look at this call coming through here.
A lot of faith placed in Tessus, alone and long, flashing through the doors will catch him perfectly in body.
And able to explode on that play.
Tessus, taken down. This A site is incredibly vulnerable.
It double up through the aggression of Tons and sides our turn.
Niko doesn't get finished off and will complete the kill.
So Niko has her found, but that A site is lost.
They had two players seen so you see 3D Max Accelerate but they haven't gotten the bomb
planted yet which allows for some disruption from Modesty specifically.
That's the bomb down.
Luckily, it didn't fall into CT spawn, Kiyosuke in front of the smoke just on the edge of
it.
It's not a favorable fight for him.
The seed's shoulder, the spam coming through, Kiyosuke will live, Niko will not.
Still who is gonna plant that bomb the 15 seconds of the clock and the flank developing as well from kicks in time on the clock
Easy kill for the first then the follow-up kicks in meeting all of the sprays. No good time low
five seconds and body won't be able to pick it up and plant
8 to 7 as Falcons continue the roll
It's messy. It's crappy, but Falcons gonna get another one on the board
Big sigh of relief right there
As they somehow manage to find victory, there are so many timings that could have worked against them that Niko
double up on the aggression through tons
Should have gotten punished right there getting caught in this blank. Exorcist going down to 1 HP
But then they have to fix it in the back lines ready to strike as well
The Falcons
Stay afloat in that last round
And how they looked to soar in this one to tie things up
The vulnerabilities of this T-Side definitely known on the Falcons camp.
Because they did in those rounds.
It's largely why this team has struggled so much on this map of Dust 2 and now activating early before those smokes are fully informed.
And in HE to blow it open, Niko trying to create a little extra help there.
Gravity at least gets tucked in.
And a lot for a slow peeps coming through from body smoke fade away towards tunnels and it's a multi from kicks in
Keeping this round in safe hands body left alone
In his mid play your chest is going to play the smoke fade and miss out on the fantasy
Bombs down on B kicks in and a clutch again looking to save Falcons here
This is a 1v4 attempt right now for body kicks and can pick any
Any angle he wants in this site though, and he'll take the head shot angle at the back
of the site.
HP basically null and void, hoping that Kixan overthinks this.
He could make a read.
He knows Kixan is low.
He knows those tech nines, got the damage in it, and as he starts moving between each
different angle, he starts to isolate.
Makes a footstep though, Kixan on notice.
Where could he be?
body, making no secret if a kickstand doesn't want to wait for it though. He will take the headshot
and stop the calamity. And another crucial clutch coming through from kicks in. I know
this second map has not been the best for him, but first map treated him kindly with multiple
massive victories pulled together. And when we talk about so often as Falcons and what feels
like a possible rounds, a 1v4 at hand for body, and it was one bullet away from completing it.
But Kicks and Bails, everybody out right there.
And now we're tied up in eights here, just as quick as could be.
Off-shot doesn't rattle off there in middle with the boost.
Long-duel doesn't pan out either.
Early plays from 3D Max.
Not as easy in this second half just yet.
A bunch of nape breaks in middle, but don't give it up.
People doubt kickstand, kickstand, whatever you want to call them.
But honestly, it feels like he's learned a little bit playing alongside these superstars
because he starts to swing with superstar mentality right there in the clutch.
the kicks in, I remember, from days gone by, 19 HP, knows where his opponent is.
Sometimes you let the pressure and the tension get to you, especially as an in-game leader
who doesn't have the confidence in his aim, but kicks in as one of those in-game leaders
who can frag.
He really wanted to back himself on this one too, standing in front of his own smoke.
Smoke spam could be very devastating though.
But no one is gonna go for it, they're gonna try and walk this again.
As Modesty opens up, Smoke about to fade, kicks in with the many targets first, not quite
the second, but then that sets up Modesty, underhand, flashbang forward, Maka run away,
10 seconds on the clock with the bomb and you're not planting here on the B site. Falcons are going to take the lead.
Blocking them out on the very inbound right there. Monosy with a lovely malty being able to handle the pressure towards middle and backing up Kixon on the B stand as well.
Monosy, helping out this Falcons squad taking a lead.
Falcons now at 9 are looking to take over control. Another 3D max timeout. The game plan being left limited.
left-limited and for a T side throughout last year that's been full of these
aggressive plays. These off-spawn calls that always feel like such a risk but
that's what 3D Max have lived on. They're letting the timer draw out and
that's a little bit tricky up against this Falcon squad that has so much
firepower. You get disrupted a little bit on your play, one kill in and that's
gonna change the tides of a late round contact play. He kicks and provides the right amount
of aggression. Wait no, that smoke fade. Monosuit with a blind shot certainly doesn't hurt either.
He just adjusted like full blind. I know, it's ridiculous. It's just not fair.
I
Could see nothing cross right now. Are they gonna speed it up B that would be a bold and ambitious call
No free picks that's what Falcons are saying right now
Okay, you jump around the corner right there
Now they know an option play, which means 3D Max have very low utility.
Got a bunch of smokes, limited flashbangs, they're gonna try and fully test us here
along.
This time they'll be playing a much safer angle than the previous time they went his
way.
Flashbang 4, lucky, tucked away in the corner, not seen, critically.
And now, stepping forward himself...
...is an unknown entity in this round.
It does come down to Tessa's, and he's holding!
Clean double headshot!
Can't track the Mach 10, but that...
...could be playing enough, but Makaswankiyosuke...
...on the rotate...
...Miko, in an awkward spot right now...
...not here at long, but will drop the bomb.
And that should be round.
Mako 1v3 at 30 seconds, bomb other side of the map, and Falcons were down 8-4, the haters start to believe just a little bit, and then it all goes wrong from there.
Honestly, it locked in. Falcons beginning to dominate at a six in a row.
No.
Taking over on the CG side, everyone.
Out of the moments, test us another example
who hasn't been fought upon
for much in this map.
Able to do his job nicely
when it comes down to being able to hold that long pressure.
In such a confident angle for monazy.
What the?
You've been looking at it too much builder.
Yeah, I can climb.
Yeah.
This guy play is a treat.
I'll have for Maka in this round as well.
3D Max.
I'm going to play without that key tool and now Niko taking a forward stance.
I got a little bit by surprise, at least walks away with his life for now and needed help
from Monosia.
Finally a miss out of his op-scope now, another one missing here, a connection through the
wall.
So they start to take charge here, and Makka jumping into the fray.
He's gonna find the flag, break through here, Makka finished off as well.
The number's getting punched in, but still a chance on this retake.
You know, when he crosses on the smoke,
he's okay, was ready for it, just a moment, still has a chance, but...
Not quite, TSS.
Possible situation here from long.
Some of these rounds coming close, there will have to be guns dropped over.
So very important that he holds onto this M4 at the moment.
3D Max wants to take this from him.
He's into the pit.
Tessus will go ahead and force a team kill.
He's putting a little bit of a hurt onto 3D Max, but Bunny will be a little awkward for Falcons.
As we're going down the late stretch of Dust 2, 3D Max not dead yet.
Oh, just yet here.
Finally a breakthrough round. Being able to catch Falcons off guard,
the conditioning 3D Max has been really late drawn out rounds here so far in this map with us too.
That you're probably not all that used to if you're Falcons playing up against this squad.
They pick up the pace a little bit, they catch Niko off guard on Cat,
and leave them limited.
Totally going down range here. Tess is playing up close and personal in case there's any of those
Great long pops that are so common.
For some bamboo damage to the connection through the smoke there from Thesis.
A nice little opening pick as a treat to start off this round for him.
But it's gonna queue up for this B-side attack. Three players.
And a conga line out towards this B-side, kicks in with the MP9 from the top rope, setting up.
Cut your suitcases for the spray down! And he'll find all three.
Tons getting mowed down and Maka left alone.
Falcons looking for the resurgence after one big swing from 3D Max.
They get met with a big punch back here and Maka just trying to keep his Galeel alive to not give them any access here.
Oh, Monosie's position is known right now.
Don't make sense.
He won't.
No overflick from Monosie.
And a good horosh from Zodic right there.
Deserved.
Full spray down.
Kisuke.
That's why he's here.
That's why he's here. That opener from Tessus is mean and this nasty.
He rounds away here from locking it in for Falcons advancing through the slower bracket.
This would be the first best of three Falcons play today if they win.
We need a second as well and Tessus trying to expedite that easy kill in the body, easy fallback.
Man advantage, just dodge the deagles, test us once more.
Really wants to go through the smoke with the flashbang, and everyone is blind test us, looking for the ace, and he's gonna get it!
All headshots for him! And in a serious point for Falcons, to eliminate 3D Max.
Burning up on this CT side, it's Tessus with a couple of crucial long holds here and another
example of what he can bring to the table, 3D Max finally testing him and he passes
with flying colors.
Shut up with the flashes and continuing Thalcans campaign in the comeback obviously complete
now just to step away from closing things down and putting themselves one best of three
away from walking in these playoff opportunities.
what was a scrappy day, a day full of fear, one that Kixen said he was happy to survive
versus NRG. The fact that they're still alive here and fighting so much harder than yesterday.
The matchup versus NRG, taken as a reality check and coming in that much stronger versus
This 3d max squad everyone ready for their highlight moment here on Falcons
Everyone can have a highlight on Falcons
Someone will have a moment
3 series points, awkward angle though, test I've seen, but doesn't expose his head, so
Xercese doesn't quite get the kill, would be baited into the swing, no, Monocene waiting
to punish.
Yeah, you would love to allow Xercese to give that a go, get away from the utility first
thing first, very high arc on that smoke to land, Monocene playing through it, as opposed
behind it Kaisuke also looking to press her through tunnels timing not working on this baby still
that's a single kill somehow and Nico strikes as well a two-for-one trade before 3d max are
prepared and now their only option is to head into the monasy op there's the flash bank goes high
monocy not blinding it's a big kill for maca who's a team kill collateral exorcise saves monocy
with his hand.
Modesty scoped up.
Two kills away from a limiting 3D max,
but it won't come easy.
Gravity though will lose the bomb to the smoke spam.
It's gotta be a 1v3 for Maka,
to stay here in Krakow,
as Falcons will continue their advance through the lower bracket.
Their first series done.
Now, one best of three away from walking into the Toron arena.
An upset from Aurora that sent them down here.
Now they are following up heating up through the tournament and on the most important day at the most important moment
You know put your feelers out in a series like this
It's gonna be a nice test for G2 and spirit right spirit coming into the new year with a new roster and for G2
trying to return to the glory that was the London win and
And now on the reintroduced anubis back into the map pulled a fresh number started 2026 now
We haven't seen spirit play this one just yet last time
It was all the way back at the Austin major versus Navi and they picked up the wind 13 to 11
That was during the Swiss stage
That's a
You know the six months since then. Oh, we have an opening ladies and gentlemen. Have you got killed magics in con?
Yep, just a one tap to the face of the what was a B duo of magics and donk were responsible now
Just don't lies on this side of the map and they're all coming his way
He's got a block smoke and he's elected to throw it towards con con that is gonna open up such opportunities now
You just have to get past donk
I think you wait you should wait for the smoke to fade before you go
You know under rush you have the man advantage, but there's absolutely no need for pace right now
heavy gods also going to join them so spoke of the ready from some pious how
good is the flash and how good are these two dual barrettas and he was on the way
as well
she wrote oh crosshair was well placed don't does control for another no some
pious a team killer don't just shreds them quick three out of the dual barrettas
no problem b-sites safe and a frustrating start for g2 especially with that
So that one is going to be a bit of a swallowing right there and if the piss around is anything to go off, here it is.
Okay, well swung out and deleted. Great shot from Heavy God. Just a magic.
Little round of applause for that one.
We're happy that Donk of the Boys on B locked things down.
Now, the previous setup that we saw from Spirit back when Chopper was on the roster was,
Magix is the B anchor. Donk is the connector player.
Chopper was over towards middle, Zontik's anchoring A, and of course, Shiro on the AWP.
We have an aggressive start out the hole, so they've got the water control very easily, and there's going to be the eco from G2.
They just have a couple of deagles to work with, one for matters, one for heavy gods, so we'll see if they can find some picks.
Smoke fades, looking for a fight.
I mean, isn't gonna be the objective if the SMGs to get the majority of the kills as well if you want more cash in the coffers
I just just turned this mb7 into a speciality gun
Yeah, he's gonna catch up with it in this face and cover from donkeys in now if you will go down eventually donk weren't though
All right, donks doing donk things and a multi kill so already finds himself seven kills deep just two rounds in
We'll keep on counting but those are the easy ones against the eeks now the guns come out
We did see G2 play this against Liquid and it was the bonus round 16-14 game so over time
so there are a lot of reps in there G2.
I think a lot of the other teams in the playoffs are going to be happy testing Spirits and
Ubers to see where it's at giving us all some data.
Shiro denied on the early peek out the hole.
Alps looking to be alive.
Shiro missed opportunity on middle.
So what is a bit of a tell is looking where Hunter's headed.
Alps is joining heavy god in this A control.
Hunter's perfectly poised.
Peaks on in, removes Hunter and the bomb was spotted.
I just had to put in some big performances to get G2 to where they are right now.
The win over foot would have felt real good because there's young bucks that are making
some noise.
They've been taunting their opponents.
Obviously eliminated yesterday, but definitely showing the promise that they're going to
have in 2026.
They just picked up a spot in Cluj because Legacy pulled out, so we'll get to see them
again in just a week's time.
Alright, well, using the whole boosting up, gap has been pipped, Tenir is actually playing
this quite passively.
Magics and Donk play for info, outside B called Clearb, there is about 45 seconds left on
the clock right now, so just batting down the hatches on the side to see if you can defend
with the number advantage.
Yeah, sure, it looks like it's going to be arriving towards Heaven just ahead of the
arrival of G2.
It's going to be such a weak execute, it just smokes.
Yeah, it looks like Tenir is going to be in a prime position to combine with Zontik's
just to shut this down and take that first gun.
has to be contact. Yeah, well, it's an error.
He gashes the first fight for free.
Have you got down, confirmation for bodies,
up six peeks on out, same position where he found Hunter.
Gets himself another one.
Malphe is the little bit of a surprise
and so nice headshot provided,
but it is still Shiro Heaven that Malphe has to get past
and unable to do so.
Orb connects.
You got nine seconds and Pius and Shiro playing it smart.
Not gonna give you that fight you so desperately sought
and now you're gonna try not to die after time.
hiding on that big box. I think it's done enough hiding in plain sight. Little bit of
green got the better of him. He thought he could catch Don can get himself an extra kill.
This is a miserable start to the map for G2. Pistol round starts with an opening kill.
Since then pretty much nothing. Some pyres coming into the next round with only throwing
a box to his name. So his pyres are going to be offset now by going down after time.
I think he's also worried if I get swung on I need some type of space to be able to
try and buy. So that is tough as it will be a partial for G2. Back out of the window.
Donk. They're going to use their spawns. We've seen this in two rounds now, especially against
these lighter buys. It's very constricting if you can pull it off and it might start conditioning
G2 to be throwing double nades or mollies into the hole to stop this type of a plate.
But I like it that they're doing it on the lower buys. It obviously is risky. Ah, okay.
Ops team showing that the E-box smoke is missed. When we cover the liquid game, Hunter and
and some pious we're doing spawn instas and that is something that I'm sure
Halley has been looking at in the prep for this one
Plays a lot of pressure if you can't fight from Evox at all
Setting up for a b-pop so they want to go into donk site again. You've got the spot of shiro this time here
They start to saunter in
That's what I'll place the HE from Donk.
Hey, didn't bite down on the fake at all.
Hunter can drop out of the hole and draw a heavy gop.
Two up through E-box, three through B main, second wave of U2 on mouse.
As always, Shira's in the right place, using that smoke cover to try and adopt an early line.
And he's hit a craze shot for some players. Their quick one as well. Follow up, free!
On the drop from the Sniper. Job done. Round one, Spirit 4, G2-0.
Shira fall in the round. Actually gets the last one there onto Malbs as well.
And nice to see this format of Spirit right now. This is the CT side of Anubis and we're still learning
Just how these map changes will balance the map.
First tactical timeout called by Saw.
An opportunity as the guns do get dawned again to have a conversation if he wants to change things up.
Now,
we have to see them hitting the details, like the spawn-based instas for E-Box.
We also need to see them also starting to get involved in these rounds.
We've got two girls for matters, two for heavy god,
one a piece for some pies and mobs and hunts to get going.
So there's only the second rifle round, but the first one had some players going down after time.
Pleasure League from Shearer, makes it look good.
Talk about those instances, there's one. Have you got throws out here, so let's make sure that goes to the E-box position.
It does not. Yes. So that's two missed ones, especially when this is your map choice.
Didn't look like an easy lineup, if I'm going to be honest.
Still going to be able to get the control that they're looking for, and maybe not seeing it.
Also has Spirit Gun hold up. They've got a different game plan. Well, no, they're just not landing.
They're trying.
The details. Three-player stacking over to what to be with rifles, Shiro middle, Zontics pressed up in baskets,
basket is trying to be a bit of a nuisance.
The Matrix will flash, but Shira is not going to be caught by this.
Sendieri Tark feeds that pilot off camera.
You can see the game plan from G2.
That's to force mid space, and it's theirs.
No answers in middle.
Now, you're worried about a potential temple slip, and you go on.
Looking for answers.
My shot.
It's a great shot.
Some pyres, just a quick burst.
And you can see this is what we're talking about.
That mid util has led to Nier to go sweeping through CT spawn,
trying to find a potential aggressive lurk. G2 with a man advantage, but by no means a
guarantee that this will be their first round off the back of the sore timeout.
That's their second opener so far within the five rounds of play. Need to capitalize on
this one. Spotted, Sontik's gonna have to pass this test. He's already got the helping
hand of Shiro laying down the wall with the AWP. Another, Hunter, Hunter, heavy god.
Good try not to dunk, trying to rotate towards the main, the bomb will go down, and it's shaping up nice!
What is that from Slyrum?
Pedal to the metal, goes charging through the flames.
Mattis handles it.
Tenier in the 1v3, he's got one for free.
Oh, and he's got a good idea about mouths in his plant position.
HP for Mattis, for mouths.
Finishers off the job, but if he got last, he's not playing scared.
He could have very easily been put in his head in the vice, but it's the shot necessary.
A grimace on his face, but you two do get on the board.
He was trying to get to the AWP for some pious there, so it doesn't get there in time,
but that's a nice one. They do convert off the back of that opening thanks to some pious.
Now, you question this from Shiro, but maybe he knows Yanko's on the desk.
Yanko thinks that Shiro can make more, sorry, take more chances,
and that one right there through the flames trying to subvert the expectation
because you find the frag he was looking for, but very good attempt from Taneer.
Yeah, Valid.
Double Orps.
Very early, as we do get a Halley tactical time out.
So Magix, we bring one out.
So good weapon you just hold on to, be main, right?
You don't have to use your smokes,
that you don't put the pressure in the same way.
Need you can channel all of his resources.
Trumroll please.
Third time is the charm, I believe that's how the saying goes.
This one, right on the money.
The judges are happy with that one.
Okay.
The pie is going quick through the incendiary and straight down, Zontick finishes him off
with his flames and bullets combination.
Oh, he knows how heavy, God, how has he done that?
Moving and shooting.
Clears out heavy God effortless from Zontik.
So now I'm gonna be gifted that AWP
to see if he can find more output on that low HP job.
Feels half done.
I love the killer nature of that, right?
You know that as a player tucked in,
the AWP cover from Shiro,
you're trusting in it wholeheartedly there
and you're just sweeping in
and getting your teammate two-man advantage.
And you can see Magic donating that U-Tilt
so Don can continue to block,
gives him more options for how he wants to take this assault.
And they don't even know the double-orbs are in play just yet.
It's something that hasn't been noted, but likely will as they try different variations
to boost.
This time looking for a pick.
So two and three E-box matters.
coming B main now.
On the top of the spam, but the canvies all just, oh, perfect!
Don't even getting one.
Hunter will trade and looks like Hunter's a dead man.
Chiro gets him low.
And he's finished off neat and tidy.
Things are flowing.
Things look great over on the Spirit Camp.
Go back to the T-shirts.
Go back to the T-shirts.
Who's gonna play through that for a moment?
I think he did too.
Just trying to catch them if they are trying to sweep across to that right-hand side.
There is always an idea with G2.
It's one of the reasons why it's pretty high on the last year, despite limited success outside of London.
They always have an idea, right? There's a stratus not just running around.
This is a team that functions with some really exciting pieces as Magic's orb sounds off again.
It's just all lining up so well, isn't it? Doc is ready to make a play off of the Evox crunching.
Wow, what was that? Rapid fire, Desert Eagle. Two heads roll. Malbs' Desert Eagle is somewhat notorious,
but I think it's only really going to net him the plant off the round.
Okay, lucky he changed his mind. They could have been wall banked.
Yeah, no, the gap is closed. He may not even get that plant, so I'm just going to push on it.
Gets him off the bomb. He could have committed for the cash.
Let's try and make something bigger than that.
Alright, 6-1.
Are we about to have back-to-back stomps on the A-stream?
Drove into tension.
You can also go check out Astralis vs. Furia for the final spot from Group A.
That will lock himself in for the Toron.
It's great shots, but that's what we're celebrating right now.
That tells you how low the bar is in terms of traction from G2 in the early stages.
Another tactical timeout called by Saw. He's expended two within seven rounds of play.
Now he's used one.
And he's double orbs still a feature.
See him with the mics on, both coaches using those 30 seconds wisely.
I really do love that new feature, new addition.
The cars seem to find an answer to these double orbs right now. It feels like wherever they
go, there is a magic sorcerer in the feed.
Yeah, the setups have been perfect for Spirit, right? The way that they've been taking these
fights is sort of that fast A main play when it's slow. They're just getting picked apart
and we also have issues with them not landing their E-Box smokes, but they've done it
again this time.
Looks like MIRD is going to be the game as they boost the orb up to look over the smoke.
Mattis will par through on the right side.
Logically sound so far.
We aren't going to need a flashbang though, while Shiro's likely guaranteed a frag here.
It's dry!
It's dry!
But he misses his shot!
Massifying from Mattis. He wants to accelerate. You can see the tenacity in his gameplay.
Donk's just taking B main control, so that's going to leave yet some of this mid pressure.
So opportunities to pivot right now.
It's a great line for the AWP to hold, so Donk having B main really sets Magic's up.
It's middle that's the problem, and essentially they're saying Zontics, you're on your own.
If it's a split, good luck mate.
I say that, Magic's starting to rotate away off the block.
So blocking E-box, now pivoting. They're going to try and clear mid together as Zontics into
near.
Too easy for some pious. Profits on the swing of to near.
Well, if that baits them into the A-play, Zontics and Magics are both here.
Yeah, and if they both win their opening duel, similarly, it's a three on three.
Zontics ready for that. Doesn't quite find lethality. Forced on the under two. Magics
and that is flawless. High impact for Mathis. He really was the fire starter.
That's gonna be a whole lot more like it as far as sore is concerned. He takes his second time out.
They do a default. They walk through middle.
Pretty simple round. Just comes down to winning that fight, which isn't simple at all, right?
You're bang on. Shiro's on the line.
Mathis goes wide Shiro misses the shot. Kill comes in and then they
piece the round together. Stay connected with the A-split.
and there's just donkeys gonna be holding on to this AK-47 at beach so
need to now take a look at the finances. There will be no issues going into the next round
but if they lose consecutive that's where they can become a little bit of a problem.
So Zontics will get the 1400 that's gonna bring him to 3.2. Tanir was at 900 bucks he
goes up to 2.3. Donk could drop one rifle and likely to see poor Zontics have to
operate with an SMG. So that could inform the type of setup they go for over towards
the A-Star. He might want to play in baskets with an SMG of some variety. Is that opening
shop?
Looked wider from Shiro's perspective, didn't it, that he swung, but you can see it from
Mattis.
Selfless from Magix as well. I just saw him. He flirted with a double orc bid purchase
and instead has resided himself to an SMG, dropping an M4 for Zontics.
Okay. So it's Magix, the one who has to consider doing something different. But again, if people
look at Magic's play throughout the tournament so far. He's been wielded in the MP7 to great
success a lot. Using the buff.
Yeah, there's some early adopters to be buffed at CG.
To ask yourself, right, last time we were able to walk through the smoke, this time,
what will they adjust and how do we adjust accordingly?
So U2, line pressure towards AMA, block smoke dropped.
Have you got presses into the smoke?
Now it rotates to join Mattis, Hunter, working towards EBOX 3 player stack.
Alright, so they're feigning this mid-pressure.
EBOX at the same time.
I'm scared. Thank you very much. Hunter strafes on in to his demise at the hands of
Donk's AK. Now I've just got them away out by taking
this mid control right now, so they might just go into another A-split. Oh, he's found
another one. That was onto the ult. Some pirates just got bopped by that Donk. One
tap. Have you got ones to take his chances on a dual perhaps? They really are light on
time. Doesn't get easier for magics does it? Now really uncomfortable for G2. They're running
Shiro's way. He's guaranteed this one. So comfortable. Just a pedestrian round. Strolling
into warped crosshairs. G2 there Matt Peake and you're on T side Anubis. You've got only
two rounds to both yeah so salvaging the half they could try and scoop up five
they have three more to play and they are able to buy again to get that one from
donkspov with the shot that onto some pious it always makes me happy when I
see an a anchor getting some help you know as well seeing shiro starting out
right that's the thing and I can't plant in middle
Two, two, two, two.
They won't go in, they won't go in.
Yes, yes.
Looks like middle is gonna be another conversation starter for G2.
It's only one of the few things that's worked.
This is the thing, if they give them over mid control and not the opening pick,
like what happened with Madison to Shiro,
what's the difference, right?
Because you were able to stack those sides to 3-2.
And if he does see a temple smoke,
he's gonna immediately molly or incendiary the camera position.
But no, that implies something else.
Oh, that's gone into the smoke, so no delay available.
Camera smoked. Pressure applied.
They're in no rush, are they? So they're happy to wait for these reactions.
Surprise, it's hoping somebody pushes B. Have you got hope in the same way towards A?
Players getting a little bit scared trying to rotate between the sights through a temple or camera.
See, Spirit just backed their individuals, right? We don't need to over-rotate.
And if you do take this fight, if High Likely had one of Zontik's or Shiro's
So he's going to be able to find the kill required.
Okay, second wave.
This time they'll make walking on it.
Pulse to near, attention drawn away from B.
Got 30 seconds for this finish.
To near, ooh, big from Mattis.
With empty hands, to near goes down.
Donk's attention drawn that way. Now they apply the pressure. Now they dump the utile into that V-bomb site.
Donk has got only the one. They're keeping him humble. G2 have got the site. A must win round. A must convert.
Shiro is having a look. He may be considering the save. Yeah, maybe he is just going to stay here.
Just feel like dropping out. He's kind of committed to this, right? Like you miss a shot.
Suddenly that orb's not going to be brought through. Yeah, and there's a re-smoke over towards
temple so I think that definitely signs seals and delivers round number three.
Not a big bomb on an UBIS either so should be fine to just
accept B main at the end. Yeah I think for sure his biggest worry is if heavy god exits his way
but oh my god some sex that's punishing isn't it trying to get their way out B main spam to do
the smoke takes down some pies heavy god will pick up that AWP and ask them to stay alive.
Even in victory spirit find a way to make you feel less good about it.
I think the two of them staying alive is hugely important for another rifle round.
So both Zontics and Shiro can drop and Donk had about 4.2.
So he's going to be able to buy himself and they'll be able to go again.
That was a nice flash.
You can see from other B players to set them up for that fight to keep Donk humble.
We need to return to the pregame interview with Saw with shocks where he was discussing controlling the tempo of the game.
And by playing this slow, they are.
I understand they only have three rounds to their name, but you can see it's very clear that they
to let spirit simmer and then
they're really taking their time.
They're not playing behind their
early utility. They're waiting for
some form of reaction and they're
turning the screws in the final moments.
Again, the MP7, even though they
would have been able to get M4s
across the board, I think they want to
make sure that there's more than enough utility.
And the Shiro AWP fund, you want to make
sure there's always cash in that.
So can she to claw back a fifth?
Remember we're still learning with an UBUS. Just what the status quo will be so
five could be more than enough. This team's are no roughly from practice how
it's been shaking out.
Slow and steady wins the race. I do find some pirates trying to find an
E-box pick exciting because if it's playing as they standard setup after
to this smoke. Dumpf is typically going to be happy to take a fight or two. Mattis. Oh,
he's found him. Donk brought down as an opening kill. Mattis has really been finding impacts.
Loose, could catch Shiro. Yep, he spots the tip of the head, didn't he? Yeah. Jumps up,
misses shot. Orc would fight for some pious. Info goes both ways. Shiro, some combat AWPing
required. You can see he's on high alert, ready to swivel around and in that hubbub,
that distractions and a space has been taken fountain occupied by heavy god is
zontics cognizant of the possibility is he aware was he knife out running on it
a free frag for heavy god is what I thought was about to happen
messy spray results in a zontics frag shiro's got your camera wrap covered
mouths likely to be going down to this line too easy for shiro two on four
What have you got?
You buying some time with the Matov?
How does InnoSparg playing the face?
Oh! Just got to be caught exposed!
Such good output from Zontics on his bombsite!
And some pyres surely going to get overwhelmed.
Not the weapon you'd want in this scenario.
You get the first swap to the Glock.
There's a whole lot more where that came from.
And Shiro is posted!
They're having a good time and they're making it look like light work.
Despite Mattis finding the opening kill onto DonknoLess.
Don't know less and now if it was a little bit concerning doesn't the best you go
But a muster is for and your next round of play
It's not gonna have everything you desire
So you think heavy god and he thinks as well. This is essentially the round winner of the way in
Facti is unable to convert that frag and son he's getting more output off the back of that catching hunter as well
Very well done there from son ticks
You can see some biases
Barrels sticking out shiro just tracking him down and final round of this first half G2's choice
And the Punisher Bob and Pasta up next.
Oh, zero, not gonna be hitting that shot. Not an easy one.
Time to get away with his life.
Doc just gets in the right place at the right time as is his grenade.
Oh, and his bullets!
That is a hard shot to hit!
Hunter, down out of the round.
T'Ponestasta recedes, doesn't want anything to do with that,
and in the meantime, Zontics catches the perfect timing out, Amain.
With Malb's gone, you want to try and find some space on A, he sure will concede.
That's the first time he's gone aggressive, the entire half, and he saved it to the final round.
And he gets that perfect, like, the dream of leaving Amain and seeing someone's stairs looking e-box.
Look in your lips.
It's always you two feeling pretty helpless in these scenarios having to try and fight back in and that'll be the same again
It's magic something's own over towards B right now, and that's where they're starting to take shape towards
That's very late on B main worried about a push magic starts to turtle up playing retake
So all these teammates investigate middle as well as a
His job is just to stay alive and report what he sees
Donkeys now gonna be back in time and because of that incendiary could have impound out in towards the side if you'd like
Well, a brilliant rotation. Buying time with that flame.
Oh, and Doc in the position to flag up a storm. Two kills from Doc! Get out of his sight!
Spirit9G23, and this was their map pick. Looking very comfortable. Looking dominant, our Spirit.
I know open to that, keep me up at night before you tell the night
I'm no older than you guys
Keep me up at night
I'm gonna follow this bike
Never watch the night door
That's a little wonderful
I'm gonna be much more
Take this moment
Gonna tell you the promise
Don't worry about it, here it comes
Come on, come on, come on
Don't be anything, let me come shine
And turn me rockin' rockin'
Don't be anything, let me come shine
And turn me rockin' rockin' rockin'
Give me up and I'm going to fall
Keep up the map
Keep up the map
I'm coming
I'm coming
I'm coming
They're not walking
They're not walking
They're not walking
They're not walking
AWP is on Pop guys
He's not walking it
Yeah, I will hope
No, we still go for Neman
One more, they have double AWP
Neman on the top of the hill
I'm coming
I'm coming
I'm coming
I'm coming
I'm coming
I'm coming
I'm coming
I'm coming
I'm in to now
I'm picking
Let's go, let's go.
Let's go, let's go.
I'm gonna jump, let's go.
Kevin, Kevin, hold.
There, there, there.
Last long.
Kevin, I'm behind.
I'm behind.
I'm behind.
I'm behind.
I'm running, I'm behind.
It could be water, technically.
I pick.
Nice, boys.
Nice round.
Good job.
Good job.
Good job.
Good job.
Nice, guys, let's go.
Let's go, guys.
Yes, and that was probably the highlight of that first half for G2's Anubis.
9 already on the port as we swap sides and see if Spirit can keep this going, keep this momentum flowing.
Pistol round would almost seal the deal.
Compulsory for G2 to take this.
It's a slow one, and it is. Overpass up next. They have a 22.2% win rate under the cloud at 9 times in 2025.
they are 2 and 7 on the map. Ah. Currently on a full map losing streak and there only
wins are over. Rooster and ints. Ooh. Rooster and ints. Not names we've been discussing
much last year or this one. I don't know. Well, it will be the A finished and Pison
matters can respond to this quickly. I'm also super curious about the Hunter flashbang.
You can see that it's there's this nice one to combo. Heavy God smokes. If you try and
Push it, you're blinded by hunters underhand.
Here we go.
Go ahead of it.
Back to town.
No flash connects with the bullets, dude.
Pivoting quickly.
Back to E-box.
Want to try and finish on B.
Malmes is playing retake from long, so they should be able to slip in if Magix is fast,
but he doesn't know the site is clear.
Yeah, and they do have a kit as well for this retake.
You take the bomb and it'll be a much stronger force into the next, but can they really win
a 3v5?
Spirit have been on easy street so far.
with a P250 is going to take some fights.
There he is, and this is the perfect range for it to connect.
He hasn't hit the first couple of bullets,
and now the gap closes.
The new Titans, have you got?
Ooh, still hit one.
Quick reactions from Teneir,
but there's Shiro finding just the one kept down.
So the must win pistol is one.
Given the diffuse to answer with the kit.
All right, they're going to do Falcons, guys.
So they're going to throw a 2B5.
We're going to learn.
Sorry about that.
Wow.
Yeah, well, the level of entertainment of this game
is offering unless you're a spirit fan, which a lot of you
aren't.
It's been an ugly one to watch from a G2 perspective,
yet to post consecutive rounds and mandatory now.
Super wheels, two MP7s, and a tech nine up against the fully
fledged rifles of G2.
Two famuses complimenting the M4s.
Supplies has a flash at the ready.
Babs, confident, jump spotting, gets a little bit of info.
That's what magics.
Passive outside of BM Magicals, all hoover at that space up quickly.
Sontics.
He's got no main control, no resistance, they're essentially playing retake A.
You faked some sounds there and you didn't get a meteor block you till throne so what
does that tell you?
I think you want to finish A because you have baskets as the staging area, but I want to
see if you can win a fight or draw a rotation, try and soften their utility a little bit
more so don't set up against the jewel with mobs.
of a fair fight. A little verse M4.
Oh, it's just gonna...
Run you down! Who gets out?
Both of you?
Now, I think returning... Oh, Tenea has the bomb.
I sense they're returning to A.
Tenea will cheat over.
And it helps when you... Oh, Sonic's is playing ahead
of the timing. Yeah, he's been spotted out.
Information
flows. They know one
close on A
that draws Hunter and Heavy gots
focus.
seconds cameras blocked they have to come through the camera but no one's
holding it they didn't know he's a cross what is that zontics profits the
forward aggressive momentum on two a and it's collapsing before our eyes g2 sight
is lost and that is a little too easy they need to save I can I just lose
everything that time I says oh managed to find a headshot that is a little bit
of a confidence booster but still the conversation remains do you really want
throw all your rifles into this. I don't know if production will be able to provide it, but if it
is possible to get what Heavy God has said in that moment when he spots Zontics and what was
ushered in with the comms because he definitely saw Zontics. Yes. Maybe an assumption being taken
from Hunter that they wouldn't be so brazen to cross on his own and he's not peeking, he's not
fighting, but that right there is an absolute mare from G2 and even in that listening we had on the
on the way back, it sounded like the comms were a little bit sketchy at times, that just
from our perspective looks very silly.
So, Heavy God definitely spots him, Hunter doesn't react immediately, but now you see
Therozar as you tell this one though.
I think from Heavy God's perspective, because they both spotted each other's antics and
heavy god heavy god thinking there's no way he's just gonna keep on parting but
he did and that's what won the round all right well still no consecutive rounds
for G2 they're gonna take the fight get a little mouth stonk head-to-head at
range potentially oh hello heavy god that's a nice aggressive maneuver from
the 5-7 to draw G2 with to a man advantage
Come back up to the last round I think. Okay. Well, Xoptix cannot make a play on his lonesome this time round
There's the force by wars on or is it spirits?
4v5 disadvantage around that they can piece together
Magix is having to call the team back into this so within the mid-round congregating over towards middle
The newly appointed in-game leader
Has found the gap they've just rotated away. This is obviously quite fortunate that the timing is
manifested taking back a main with three. So still grouped up, looking a little bit clunky,
and as they turn around, he's going to be in their face.
This is insane timing.
He's hearing a main.
Yep.
Magix has led his team to a bomb site.
You can block a main with a smoke.
Bomb site. There is someone ahead of the plane.
That is Mattis.
Traded by Don Quick on the follow up. Brutal.
You know how heavy God was here? He got the kill.
Here was the man that took down Son.
That's a dink, a 1HP.
He's likely to be alive.
Everybody coming from A-Made.
Ten bullets, doesn't like to go for the reload.
No swing on that for Paneish.
Behind the cake position, Nade looks like it's going...
Smoke Heaven.
Flash and Sled.
Ooh, Donk's still finding output on the 1HP.
Shiro has a molly.
He's got three kills deep into this one.
Surely you can find the kill!
How's he got four?
Four kills from Donk.
heavy got to clutch, but there's just no time for this to fuse, especially with the flames on the bomb.
Shiro will finish what Donk started, completed. Incredible. And the gap being found, Nugix leading
his team to an open bomb site at a manned disadvantage. Yeah, that's very fortunate that nobody was
tending to that right. G2 making a gripped up play to get the AMA in space. At least they were
staying assertive, but it ended up costing them, and especially when Donk does that. So this would
This would be G2 Force buying out the game.
They'll buy this one and they'll buy the next one.
Just a marvel.
And just some spotty rounds for G2.
Okay, getting reports from production that when the heavy god spotted Zontix he said
nothing.
Oh.
So yeah, that that would explain everything.
He definitely spotted him, right?
I mean, we could have fallen foul to like X-ray, you know, silliness,
but I'm almost certain we saw like that flash on the jiggle out.
Well, Hunter trying to give them a high again, the stakes of this one.
You are locked in for the arena.
However, you are looking for a semifinal
which removes an obstacle of having to play on that Friday.
Spirit though, they are sailing through IAM Krakow so far. It's been 2-0s in every game up until this point.
And if they continue on this path, I think Overpass is very likely to be theirs.
So a spotless record, taking shape.
And the semi-final, you've got Vitality up against Aurora later today.
today. Winner of that will be attending the same feet. So let's say Vitality are the
heavy favorites there. If they win that, so then we then will have Spirit on the opposite
side of the bracket from Vitality. And we might be getting a rematch of last year's
Grand Final. So plenty of other teams in contention. I'm just speculating on the possibilities.
But if you've been watching the A-Stream today, it's been now three consecutive pretty flat
maps.
The ideas are there, well, in this game at least.
Phase was a no-show in their elimination game.
Oh, have you got nothing left to block?
That was the last grenade G2 had in their possession, so no, the clock is running thin.
If you got really needs to find itself a multi here car control it for number two
Hunter and some pious on the scene a scout shot misses
And the bomb is planted
We are forced buying out the game
Such dominance on display here from team spirit proficient on the newest addition to the map Paul threatening
And there's one back from Hunter on that CZ
Matt is hoping to catch the timing, maybe on that reload he will, yeah, Prophet finds Tintinir, taking shape, this is all too good for G2.
Okay, that's a little bit of something.
A flip of the script.
A very close 10 second defuse, but a retake that the numbers and the weapons were stacked against you.
Okay, so they've brought themselves three AKs through on that, but it's going to have to be a whole lot cleaner counter-strike play to bring this one back in.
Think spirit exuding a little bit too much confidence, which I think is a good thing right but not having the best post plant set up
So in review how he's gonna say all right boys
Let's just play these rounds a little bit tidier next time because they know that should have been theirs
And now that money is on the line so G2
The same conversation comes back no consecutive rounds this one
Is a must win if you want to break the money and start to sink your teeth into an oevis
from parv infront collision with malbs
now the guys try and fight out b main it looks like the flash from sympati is being lined
up matty is calling for it he wants to swing the flash did connect multiple bodies big fire
Available! Ball is lost! Massive from the two of them!
Mattis!
Still more impact and there is more to be done.
Mattis is there, trying to on a bomb retrieval mission.
He's gonna swing on now, he's hit the insta headshot, Chad.
Well, that really is a massive relief for Team Spirit.
Kabliff, Mattis just surging so much, I think trying to just establish that control of the bomb
to really win the round on his own, but staying aggressive.
Having gone one apart through middle, that option is available.
Magix just sits, waits, he knows that the cavalry needs to join him if they want to find this round, finish their back around through a T-spawn.
Oh, wow!
Magix, composed tap, just the pixel on the crouch, catches Hunter walking mid.
Have you got still going to have a very good timing on this? They're going to finish B, he's going to be quick on the flank.
If Sampias gets anything, have you got has a chance?
That's an if.
Sampias, five francs deep in this series.
I'm going to put a Molly down range, he's going to have to stand for another, gets away from the flames.
Any points of health?
Cover from Shiro, bomb being planted, can't contest.
And the heavy got on this flank.
Not being considered right now.
He needs to move.
But actually, when he actually catches the spam,
trade it out, nice from Shiro, chases him down.
Has no idea that heavy got is already across on B main.
He's playing it safe, though.
He's gonna force heavy got to make that next move.
And this is a must win,
won't be one of GT1's chance.
No?
Now he does.
Quick adjustment, survives.
He knows the clocks on his side, it's ticking down, heavy god's got the kit, gotta try and find this fight, Shiro just dancing around the pillar.
And he fights that headshot as well, nothing going right for G2.
I had it from heavy god's POV on my screen, I thought he caught a glister there on the way in, just saw the gun sticking out from the side of the pillar, but...
Yeah, not from Shiro's POV of course.
Well...
Love the two-man push.
I thought he caught, yeah, never mind, either way.
a couple of ifs, buts and maybes and it's all down to another four spy, so...
Matt is trying to do a lot there.
Magic's quick. Confidence stride through middle to claim this territory, 14 spirit.
Simultaneously, Donk is getting a bit pushy, being received well by Heavy God, opening
kill for G2. And some pyres looking like magic could have
Number here, but good range for the 5-7 clicks off his head and extends their advantage to man
G2 lead and
Very segregated teams
Then two of them with MP7 so
Maybe there's another round in store
When they pull it off again, something's insure a pine up in the middle need to get past some pies
They know there's ever two wards
The camera position.
The plan is to look down after some pirates playing it very safe so it gets the info, gets away, informs his team of what's coming.
Sontix is dropping back with the bomb so it looks like they want to turn this into a beast but with Shiro playing through Temple.
Teneb would have to go off. Just the one before Trader is insufficient.
Shiro's coming. Considered by mobs.
But a lot to worry about now has to reposs.
Oh, getting a little stressful, surprisingly.
You've only got 20 seconds.
You do have to be on high alert for this flank through temple.
Malbz feels destined for glory here.
BOOM!
Saves the day, Sympyre.
One very clean for the close.
You can see our schedule is, okay, we have to worry about P-Main,
Temple, potentially CT if he's really, really milking it and E-Box.
So they're checking everything.
And Sympyre's is kill, actually, you know,
being a bit of a difference maker in middle.
This is it from the bird's eye perspective, really clean shooting from him.
I think they will get consecutive rounds this time, Alex.
Oh, yeah?
Yeah, well, Spirit are going to take the eco.
All right, so it's five clocks and two flashes.
Finally, G2 on round of 19 are looking to get consecutive rounds on their map choice.
It's just hope they don't call the Falcons.
Who will be playing later today against Mouse?
It's always a fun game when those two teams go toe-to-toe.
Yeah, I expect they'll want to deliver in the entertainment value.
Ah, now I should be able to hunt this frag down now that I know it's Glock.
It's sketchy, but no drama as the Moppin' Bucket is out over towards the A site.
Have you got one too?
Surprise getting peppered, and we'll go down, but...
Oh.
Ah.
He does way more than I'm expecting. Fair play to Shiro.
That's exactly how it must feel playing against me.
It is going to be a whole lot that way.
Third tactical timer from Spirit. How long is that enough for this?
He says, listen, gentlemen,
I request skill, shall we?
13.
This is 12 and because of the buying pattern they've gone for they're not really in a position to go for too strong of a full buy. They are still investing.
Can see Zontics with an AK and all the goodies. Magic's back to the MP7. Churro's go out the AK and Don can and Taniro, I was gonna say in Galils, but it looks like they're gonna make sure Don has an AK.
At least he's requesting one. He dropped the Galil for a moment. Yeah, anyone? Yeah, no guys. You see now I have the AK.
I'm the captain now. Antoneer will.
Yes, yep, good. Good boy.
I mean, I'd probably press tap first and then I would be without hesitation.
I could refund all of my money and pull it together on the pistol round. I'd give Donk an AK. You know, you'd give a guy an AK.
That was his one request for how we'd change the game by an AK-65.
So Spiritmine might find themselves with a bit of trouble, Alex, if they don't convert
this one.
2400 lost bonus into the next.
Yeah, they could open up a runway for a hell of a comeback.
Still looks good for some pirates here.
Son Tix.
There's nothing out of his rifle.
Now I left entering in.
Heavy guard.
On the back foot handles it well.
Take some down, Hunter and Unison onto Donk with just the one key.
By this gap that they pipped quickly though, look at this, they are going straight through
Temple while we're now on board with Madison Malmst, who are starting to push through canals.
They don't know it, they're not going to expect it, but the B bomb site is completely open.
And if you start to panic about this, and if they're slow about their clears, you might
even catch wind of their rotations back through beach.
It looks like very hesitant hunter, he's aware that that's a possibility, so we're going
to partner up and clear slowly.
Yeah, we need to do this together.
So Shiro is going to be the point man on this clearing it out.
It's just about where they plan.
they take too much longer they're gonna die in the back. Have you got an hunter?
I'm far away now and surprisingly yes the site is clear. Oh he's gonna be
visible. They don't quite get the angle on him in time. Still no announcement of
G2. Yeah you might just get caught off. Shearrow gets a bit of a jump scare. Oh
jumping out of his skin but Taneer sprained down to under the plant and
Perhaps try and find an angle around this, calling the bluff, hides out in his smoke and now has confirmation they weren't on it.
Good, oh my god, I want a head shot!
And now he knows he's off it!
Tanira's playing them like a fiddle!
Now he walks in, catches that time, it gives him a gun off the bar, and he's playing this to perfection!
Tanira's dancing around, have he got hunts him down? Is there time for this to fuse?
Oh! I only just...Teneir nearly pulled off the impossible.
That was a beautiful one before. They were starting to take shape right there and it's
a buzzer beat up. That would have been one to remember for Teneir.
What a joy to watch that one unfold. The first two impeccable, but this whole playing around
the defuse, finding the presence of mine to clear out Hunter so precisely, and then the
fake steps confirms he's off the bomb so many times, but Heavy God doesn't get flustered.
The fact he's still managed to convert this, albeit by the finest of weight.
I didn't think it was over.
That's how close it was.
Alright, well, they do have to stomach the partial, but because of the plant they get
a little bit more.
Play on, sir.
And all those kills.
This has now turned into an interesting affair.
Just a four-round gap.
They need to weather this against the pesky pistols.
Malmst is going to be very cautious on this e-box.
Fights doesn't want to just be peeking into a deagle of any sorts.
What are you kind of swinging at, eh?
Yeah, the bullet's off.
and space and now a headshot big from Zontics he wants to get aggressive so
this dark push it through the heaven smoke is cheeky
heavy god reacts nicely spam from magics connecting is chaos on the A bomb site
three versus three dropping that M4 to that
off the sheer row
double swing camera breaks heavy god needs to find himself some more impact
down to half health sheer rubber boys the name needs the multi
I only got three bullets left in that M4.
Elex to reload. Still looking, shaping nicely for Spirit.
Nath not gonna find Shiro. Still got help. Still got his M4.
Important from Heavy God. G2. Just gotta get past Teneer.
Heavy God did it in the previous, but Teneer's making it hard for the bomb.
He's just playing the bomb. Yeah, there's a kit. You've got a smoke.
You've got a kit. You've got a smoke.
Some pies, they're trying to chase him down. Surely not another.
Lavi again. There's no way.
I can't quite...
Oh!
Second time's the charm of the Teneir Clutch!
Spirit take G2's pick!
And okay, that one got extended G2!
They didn't give up the fight, but it's Teneir!
Clutch after clutch was the second one that matters most.
But Spirit fell and they were in full control of that one.
It's their map pick up next, overpass.
Guys, is this over in two?
Yeah, you kind of get the feeling that Spirit never really had a moment where their foot was-
We're spot up for debate. It doesn't really feel like it's too much of a conversation, though, after that first map and new bis.
It was G2's pick and it was, um, yeah, couldn't feel us with too much confidence. The score line may be deceiving.
It looks close, perhaps, that it even was, but Spirit incredibly good form. We're seeing
Magix, of course, taking to this roster, Zontix as well, back in the jersey.
Things seem to be flowing perfectly. Could they have a flawless run to the playoffs?
Yeah, this is it, right? If Spirit are able to show that level of forming back to 2024,
That's where we lift the title and don't show the world. He's a monster 2025. They were in the grand final against vitality
2026 now that we've moved to Krakow bigger arena twice the size twice as many people
You'd love to see them making a run and this is a really nice confidence building series
And it looks like the comms are flowing individuals looking sharp the ideas are there
As we do get overpass underway
Historically a bad map for G2
This would be their best overpass win ever.
Hunter's going to be executed on the uncrouch,
Shiro nails it on the reaction,
and now Malzah's got an awful lot of work to do.
They're closing the gap,
some pirates will be there to try and tap their head on a rival to me.
He's brought down.
Are you pushing through the road?
Smoke don't get easy.
He ain't playing scared.
And it costs him everything.
That reaction smoke needs to be a advantage.
Kind of to pivot now,
But if you go back heavy gods locked the door
So slightly disconnected was donk
They are hanging around some ticks will play through long
There's been no did now. Oh
What a nice tap from Malph's as well takes down the cover of the sheer OPT 50 still song six is advancing and
Can't quite find the head he needed on some mouths around from Malph's
Yes, impact right there triple kill
He looked like he was on his own and heavy-gods are going to be picking him up, but understandably, so you want to see those individuals shining bright.
I think getting the intensity level right is saying that you two probably have a tough time being able to settle in with.
Obviously, they've already achieved the goal, which was getting to playoffs.
But I would feel against a team like this, it's their hardest opponent yet.
You would really want to see where your squad is at.
Nice!
Nice!
Let's go!
So it can be a harsh but fair coach, but I've liked some of the comments you've heard from him in the past like boys
Yeah, we're gonna play counter strike. We've done some adjust to game once upon a time
And I think a bit of addressing down outside and say look let's let's lift the energy right do we're not gonna win this
And for earlier half mast
Spirited with a force want to go under this connector control and then likely we're into a beast split
Something quite interesting is how aggressive Malph's is playing this round, but also they've got two HEs to near a Magix.
Looks like it might be destined for that B-side of the map. Malph's has no idea that it has Hunter.
Calling us on the paravision. These nades are gone and they're also a wrap-through monster of the same type of flashes.
Using it for cover. Oh nice. Perfect timing. Overlooked from connector.
Kiro stops it from being a perfect lockdown. Still the one casualty, but G2 do get passed.
Talking about the aggressive position from Malb's there, I think we'll see a lot of
that, and a lot of risks being taken. Because you've already lost your map pick, and I agree
with you, the scoreline makes it look closer than it was. And you wanted to lift the energy,
and I think you said, well, boys, again, now we're really up against it.
Could you remind us and include and me the stats of G2's overpass recently?
So it's two wins out of nine games, the wins are over Rooster and Entz.
Ah that's right, yeah. Two out of nine, turning.
Oh look, it's Bleak!
But sometimes aggression in the remedy.
Yeah, and I think for that energy level, it's also a sign of confidence.
Now sometimes it looks desperate and silly, and then you're still not gonna hit the shots
and you get wrecked, but the other side is, you start picking up some momentum.
You say, hey spirit, it's not over yet, you guys need to...
Pull it together as the Deagle whistles by in that exchange
He's not scared
Now it's just a forward stand and bang position
Not scared of the desert Eagles and you will make the ultimate price for it still managed to get another vote
This is it right there
They're gonna give away a couple of deaths and you're gonna have sloppy moments
There'd be situations you think oh, maybe they should be just playing the number of damage
I think if I'm sore, what I'm looking for is the team attempting to play, not being
scared of the opponent you're up against.
Because you can have all the protocols, have all the strategies, the fundamental understandings.
If your players aren't hitting the shots, then I feel confident to do so.
You're never going to win.
So right now, just three to find.
And if you are just joining us, and you're not a traditional counterstrike, you're welcome
to overpass.
rounds can play extremely slowly. Big ol' map. What's a saving two if things aren't going
your way on the T side? Well, under our flash, that's cheeky. Keep magic, stay sound surprised,
but Matt, this is it. Save the day. There you have it, so just...
You delivered it like a biomass burst
That was cool
Who has a good spawn?
Someone did someone does it's good. I think does it matters? Well, we were on their camera. Yeah, I didn't catch it
We don't know it was maybe some pilots
It could have been any of them. I'm gonna say someone has a good spawn. Someone's happy with their spawn, but first gun rounds
Not being waylaid by any force by wars, the AWPs brought out for both supplies and shero.
We should see full game plans on display right now.
I respect the playground you tell.
Delays their progress.
Oh, oh, oh!
The internal time is supplies thinking they may have been a bit late.
Yes, the entire team completely booked.
Heavy God sets up Mattis for a G2 opening into the first gun round.
OK, things are flowing.
Taneers even taking a heavy beating.
Told you they would be aggressive, right?
This is with a number advantage.
They're not totaling up.
They're going to take the chances.
It can be really difficult to kind of put a lid on a CT side
playing like this.
Exactly.
This is where you're cracking.
And this is what teams are doing, especially underdogs,
they're making these moves again.
You're not in a match for a spot in the semis.
Surprise forward.
Donkers is covering the donk exit.
Like if he was just up there on the side now,
yes, two players, so they're going to start coming forward as well.
Spice is committed.
Yeah, he's hoping to catch them here as they round the corner.
Shiro is going to be peeking into him and again with the
Sampias timings he just falls out of it into a more shallow line
Sheerow ready
Primed and ready just too good far away from the fight
Sampias doesn't even see him. All right, here comes the U2 20 seconds. They gotta go now that Molly's missed
Yeah, it's not perfect. Sheerow will be advancing heavy go should be sent to collect here
Don't look there. Oh and now she a row hitting the shots. Why is this getting so close?
running down the clock, but still with time to plant.
Spirit ran, Magix and Shiro making Magix happen.
You got, Mattis, a kit and a 1v2 on the plate.
Shiro seems so convinced he's just posted on the dumpster.
Now, Sankyu giving away for Mattis to build that mental picture.
Head shot from Magix, what a way to turn it on.
That's a 3v5 right there.
If you're not winning that one, especially after that opening exchange,
Matt just takes down Zontis, but then also takes the space. You know that it has to be the A finish at that point
They also get the spam kill through the long smoke
So this is the timing on just missing the jump it we were on
Board with some pipes for a lot within that round and then just to see him get pipped at the post
You see just eking into it with shiro. That looks way too easy
It's the kill of the heavy god
Right the fact that that's a hard clip of donkey shiro who does end up getting the kill
But that's the one that makes the site so susceptible
should be winning that you need to be winning that yeah it looked in the
opening five seconds like you were supposed to win that both teams with
some problems have you got it with an mp9 and Jicks with the mp7 and the off
searching some pious shot whistles by has another shot on the AWP now if you're
over towards the A side of the map you start yeah doing this taking some caps
that Hunter plugs so hey we show the AWP but we also know that if you want to
start taking some liberties elsewhere we're here to surprise you so Hunter
pops up his head and this might force them into a B-Play.
That was the sound of an underhanded right-click smoke so they know
someone's up close. Sampias is gonna be a must hit. It's all good if he does it.
of them here it's very well put if he doesn't spray Matt is not enough some
pious got a lot of work to do dancing around the pillar that's what all those
can but won't do not hear from some pious hunter is saving g2 massive multi to
near with a weird jump nearly cost him everything the bomb can plant okay but
coming in from the short side maps could really just walk in and collect
He's in the corner, just in time.
Malph saves G2.
Hunter has done so much work there in the absence of a Mattis, no absence of a Sumpires.
It's Hunter that makes that round a reality for G2.
If you just fumbled a 3v5 man advantage and then you have four players on the site after
getting an opener and then still losing the round, that one is going to leave a mark on
G2 mentors.
So they get away with it.
Yeah, I say hunter of course Malibus does get a pat on the back to needed someone to close
Who got from their way too close?
Spirit will call the tactical time out now
This is the team side of ever past their map choice three to four rounds should be enough for them to still get the business done in to oh
And an uncharacteristic start from Donk how many or how often how many games in donk's career as he started five rounds with empty hands
Watch your end up the top of the scoreboard when we finish the map
Yeah.
How close was this?
Ooh, it was.
No!
No!
No!
No!
No!
No!
No!
No!
No!
No!
No!
No!
No!
No!
Partial investment, but still with the AK and the head to Donk.
We will go up and find him to the next.
Santi's making a move.
They've got the space, short water, letting Donk search towards B this time.
Yeah, Matt is to be susceptible to it.
That's a valuable bit of info
Also forces up to smoke mobs aggressive on a he's not backing down either
He is not keeping the playground aggression of facilitated. Let's go mobs. Yes
It's good to see don't is coming ahead of this though
ready for the dual
0 6 from dog some six a rain fall down just the one back from ten years take nine, but Matt is should have the angle here
Forced to turn the flash supported by Hunter who's got their exit. Oh
Oh, hang on. Yeah, sorry. I'm it's an issue. No, I just walked into something in that. Yeah, to me. I guess he doesn't know
All right, well hold up. There's still a minute and now it's just become a 3v2 situation
What was it to be for Hunter trying to make a play? Remember they are going to continue to go for these motions
This is a team that's trying to battle back from a very disappointing first map
So might be some more out of the box moments
Magic sent him to near-partnered up, both with rifles, only one with Kevlar, nothing for Magix to work with.
Heading down the Feynman's Pult, into Connector, and these teams are going to route past each other again.
We've seen this happen a couple of times.
Malbs is actually on the way back, and he's been making some big moments happen.
He's in the right place.
Jumping up, perfectly positioned. Malbs in impactful round once more, 12 frags, deeper solid haul.
Ah, they lost the AK.
That's a shame.
is a shame. It's a fourth multi. Too much of a team player. Okay, well, they will have
noted that was just the partial buyout. It'll be the full guns coming out now. It was 2900
loss points coming into this one. It'll be 3400 going into the next. We'll keep tabs
on how long Donk stays silent. Standard two, three split of the defense. Malm's playing
Connector, not fall at the fountain's fight.
Flash for the mouth, Swingin'.
Tenere is down there.
I think that one missed, didn't it?
I should make it through the door.
I took the rotating piece heading back towards A now. They are hearing presence on long.
Now I'm just pushing in, continuing to search for fights.
Smoke's about to fade in Con, so we'll be using B as his evacuation point.
Thinks it's too risky to head back up.
It's right, Donk is already over towards party.
Now here's the problem.
Spirit only have two smokes and two flashes to find the finish on the rounds, right?
And they don't even have all the staging area there to hopeful they haven't cleared out bathrooms
We don't have long control and this is forcing their hand back into a B play
Feels like don't sit likely to have a
Fight or two if they successfully find something on B the rotation point of connects is gonna be so appealing
Very passive set up on B. He's actually gonna go down and join them
So even better you got the whole five-man unit gonna be crunching into the site
Malm's in a premium position to find one head with a back turn, and does best to near.
Heavy God rewarded as well.
It's a good tap from Zontik into Heaven.
Zontik's double entry.
He knows Malm's is there.
Graffiti.
Doesn't hit the trade.
Malm's again with impact for G2, keeps their head above water.
He just put his head in the vise again from Zontik.
Three kills deep.
Oh, and Jax, what?
Blash.
Instant headshot.
finishes off mobs all of his hard work could be for nothing if the op cargo 1v2
they might just double swing in here on the drop perfect magics and zontics 5
kills spirit steal away their second okay that's a huge run from zontics there
isn't it under pressure wow I'm getting his third opener right there on the way
in blind but to absolute bang is the third one on to Hunter Hunter knows
you should have had him every day of the week and that's gonna put the time out
on the other side of the server I need to discuss where the finances right they've
had a couple of close rounds now due to have a mate.
In the last patch, obviously having the board wiped there
before that only three staying alive,
before that just the one with the Malb's clutch
means that their money is in jeopardy.
Then four for heavy God,
couple of famuses in the mix,
a deagle for Malb's,
and then P9 for Hunter.
So this next round is worth two.
Where's the first?
Man, it makes it look so good.
This one here Hunter,
I think Hunter would have heard him running
Less comms were crazy, but there's also that chance, but Sontics was making a lot of noise and then
the Mach 10 of Magic's getting value.
I'm just always happy to operate with something less.
This around dog gets his first.
Made Sackline duck, this has to do with the boost.
The 4 player B stacks are past the only one on A. I've been on one of these slow rolls.
Well forces the smoke.
Don't have many of those going so to drop it tells there were a bit of a fear factor
on B. It's a Donkenshiro, gunnering long control, need to clear our upper bathrooms,
and just with the bomb over towards playground, to near connectors on ticks, dealing with
any B pushes.
Yeah, Maddu's actually picked up that bomb and taking it back to B, so this long presence
is just to try and keep, or force, and those B players over and it looks like it's worked.
Hunter is going to be knife out and rotating.
So now all you've really sold it now you throw some utile you spot an orb fire off a shot heavy god is in that
Spotted his lonesome. Yeah, he is always on as a smoke. He's just
Walk that short. He comes to the execute. Okay
Have you got
Still seems like he's on high alert for the potential our short donks trying to sell it heavy god doesn't move a muscle
Burrows in his confirmation of presence. He's gonna use their smoke against them. Love this position
he's played by heavy. Oh no. Now he could just deny the plan of win the round. No, no, no, no.
He's behind it. No! Heavy got a round winner! Nothing spirit could do! That is beautiful!
He is so fortunate to be a live right there. Tanee was literally standing right behind
him in that smoke. And he's block short, not monster, plays in it, comes out on the fade.
I am in awe. That is, I mean, those are the plays we dream of making. Heavy got's just
pulled it off up against Team Spirit.
Look at this, right?
You've got Tinius standing right behind him.
Right.
And then he starts to transition as the smoke is fading.
And then it lines up.
It's a double kill out of nowhere.
Unbelievable.
Yeah, disbelief.
Yeah, I'd be baffled too.
How's that even happened?
It was in the short smoke.
You can see Spirit have actually called a timer,
just to kind of piece together what went wrong there.
Well, that was their way to get on top of the money.
That was a pretty rough buy for G2 you win that one. They have to take the eco you're able to start swimming away with things
Wow
It's not a backbreaker, but it's an ankle for sure
Yeah, and that was the way for spirit to accrue a lot of rounds then it would have been job done, right?
Okay, you get that one. That's three the next one's guaranteed for then the guns come back up
But it'd be for force to work for their rounds on they
I'm not a stunning over the woods a oh my ever fight here
it's what it is to map any spot a flash of the ankle you know mouths is enough
forward stance is your body this timing to peek it your body can force him oh
oh still nearly hit the flick the two straightly there from shira a little too
much mustered on the hot dog mouse oh brilliant lineup for matters getting away
there's life as well. The junk saves him or shot lands in his thigh. This is more like
it from G2. And again, they're up against it. This is not a map that they have found
any success on. Yeah, certainly can be a contrasting name as far as teams they've beaten on overpass,
right? What was it? Ence and Rooster. But I think right now is that they have to get as many rounds
in the city half as possible. Now, thank you very much, Captain obvious, but it means that the T side,
it's going to be very, very difficult for them. So if they're able to keep this to a 10-2 scoreline,
all right, we can push this to a third of Dust2. Why the hell not? And that means that
Spirit are going to go out and have the huddle and say, boys, that was the punish. That was meant
to be the one we were guaranteed. You feel like you did the hard work on Nubis. So it's really
nice to see the fight coming out of G2 and especially from Malbs. Now, here's someone who in recent
times has started to receive a bit of criticism for not being able to live up to what is required
with the roles that he plays.
And right now, he is the man 15 of 4
to be top of the server,
having impact, whether it's openings or multis.
Proactive info play,
trying to see if they could find anything on the hunt.
Yeah, that'll be that.
So returning the AWP in the orb,
very likely, even if they spur into action now,
They're gonna get there in time
The hunt's up just checking in how good his flash was happy with that one
But they are gonna buy around these saved guns so the AK and the orb coming again
They're gonna bolster it once more with some lighter weaponry and to think yeah that chance for shiro to find the pick
Those are missing
Perfect just lining up simple stuff for matters there. Yeah for Hunter you go to standways asking about the flashes three assists in the
feed
I snagged me to assure is a WP
Hefty damage
Okay
Pick five for maps once again finding opening picks this time is the head-to-head duel with ten air is more than happy to take
Oh, he's got a head to head with Donkir.
He's managed to do it.
Oh, damn, Malm's.
He is having a good time on Overpass.
Some pious catches, the rest chasing him down.
Nothing in this round whatsoever.
That 10 looks very likely now, right?
Doesn't it?
It's 3400 into the next.
This is going to be round number eight guaranteed.
And because they've four spot, again, if they want to have a full gun round, they have to
take an eco, sorry, or a partial right now and then they could fall by and to the final
round to play to try and salvage.
how they want to use another timeout. That's also another question. At least they're not
burdened, and this is going to sound crazy by having the AWP in this round. It does mean
that Magics can call something a little bit more direct. They don't have to worry about
going for so much map control, because if you are going to go for something a little
bit more fast and poppy with Shiro's AWP, he's just going to become a utility bitch, right?
So in this situation, they're mainly on pistols. Don's got AK again.
So, faster than me and Connector Control.
Yeah, he's got Heavy God swinging him with an MP9, and he will remove Heavy God's head.
Malbs has got two to contend with, and then unlocking at it, they thought the Molly would cover them.
Today it's gone down, Magix onto Malbs.
Ox found another.
To Mar, that's the B-side defense completely out of the round.
This is an unusual decision-making tree, so you smoked Heaven.
You are surely going to be willing to plant on the B-bomb, so you know it's yours.
I just wanted to ensure you had sufficient time to do so safely.
Alright, time for retail with some parts in the AWP.
Those are the smoke.
Can they pull this one off?
This one's just a light investment.
Don't look like he's destined for a tap here.
Mattis, how's your clearing?
Yes, counter strafing!
Oh, two!
Quick succession from Mattis and suddenly all falls to the shoulders of Sontics.
I might line up for him. Guess that first for free. I don't need you to play the bomb.
Play the time. It's on your side. He has got the smoke in the kit. Not going to make
the same mistake as Anubis. Just go straight through the fuse. His bullet's all connected.
He's lost it in the smoke. Oh, God. Robbed in time.
Sontics plays that perfectly, doesn't he? Grab the first, backs off, knows that some
players has to go for that bomb. And there it sure comes down to the final moments with
That defuse coming through, but Zontis always cool as a cucumber.
The coolest.
They make good on Donk's entries into the B bomb site.
I think he's been fed up with getting dictated to over towards A.
He's just, I'm just glad he sees a C here.
Bullets in that tech nine could have been really tough to find that last one.
All good indeed.
Let's see if they can find themselves nine.
Or a spirit are going to find a little bit of a surgeon.
It's just the tail end of this C side.
That's got Sontics forced out. We'll use the smoke for cover.
Safe from the flashes and dips into cart.
Time to put him on the cusp of that smoke before.
So we'll concede and they pushed all the way over towards T spawn Mattis.
That's taken so much space, have you got to worry about connector?
and hearing this something's not ready at all he's acting like he's on his own
Matt is was hoping he'd have more info to report but you know I'll have to take it
now you feel like you have to go away opportunity a little bit of damage onto
the Xenia through the wall some past his orbs position noted she wrote oh he
just gets him just like that catches a peek and is reading some pie so easily
to me a versus heavy god
heavy god clean with it
okay and matters was back on be
you're not expecting this
yeah but it's all not prepared magic's worried about the fighter as maps
does peek on out
set for nine three half
Sheer and Donk going to give it everything they can. 18 seconds, you've got a smoke in
your face, you're going to have to try and play on the fade, but now there's flames.
Sheer row burning.
Stick with it.
8, 9 seconds, you do have to give it a go, and it's running into their demise.
Heavy God finishes off the job.
Okay, maybe there's something to be said about this head-to-head after all Spirit thought
they were punishing with Overpass, but they're the ones being punished.
Feelin', we're takin' a groove on the edge of Chile
Oh, oh, oh, feelin', turnin' loose in all the Chile
Come on, get together tonight's the night
And even if you're feeling blue
It will be alright
See our troubles behind
And have no doubt
We don't do what we want to do
We lay it all out in the world
And we're all part of the feeling
I'm shaking the groove on it as I'm chillin'
Oh, oh, oh, my feet work
Turnin' loose and I'm all got chillin'
At the break of dawn, a brand new day
Everything will be brighter, in some kind of way
For the love of death, of that time
Tonight we rock to the night
We'll climb the night
Oh, oh, what a feeling
Saving the groove from there to here
Oh, oh, what a feeling
Turnin' loose and oh, come see me
I think you can feel it, the bass
There's one in the key
Epic from CT Insta
Niki, epic, let's aim
Where's my thing?
There's one!
Water, water, one, no time
Nice!
Okay, do it, do it, do it, do it, do it, do it, do it.
Do it for a hundred seats.
I did it, I did it, I did it, yo.
And if we were looking for a moment to summarize how we got to a 9-3 scoreline,
that heavy-gone clutching is gonna be the one.
And you need a couple of miraculous moments, don't you?
Saw on the mic, good half, good CT, good calls.
Perfect, guys. Let's keep this.
Not a fast beat, but keep it the energy up.
Yeah, this is a must-win pistol.
Spirit one, ending two.
All players receiving him.
saving him.
Donk's down, multiple on his screen, how does he track and unload, and clicking as hard
as he can, but only the two.
Hunter keeps him humble.
Some hires.
Oh, quick adjustment.
Nice headshot.
Breaks the neck.
A Sontics.
And long range to near trying to tap heads.
The Mace of Manoeuvres adopted, and good taps out of some part as his Glock showing some
precision as they want to just tap this one home.
Looking to extend play and take us to Dust too if they can match the output of Spirit
and then some.
Henry sets now, Shiro's drawn this into a 1v1.
Have you got yet to plant the bomb not on his side?
Oh, we had a chance right there.
Have you got yet to second chance to start punching in the code, so Shiro will use this opportunity to close the gap very loud.
And have you got, takes the fight, Shiro thrives.
And that's what he does best.
Mr. Clutch, Shiro picks up a pistol round to bring Spirit back into the conversation.
That bomb going down likely facilitating AG2 force by, that will have some teeth.
But keep tabs on Donk in their second half. First half, three kills.
She gets two on the pistol. See how quick he skyrockets up the board.
And this is great from Shiro. This is one of his best qualities. This man is clutch.
No AWP to save. He gives it a go. And I actually think those saves of the AWP in the first half is why
their buying pattern was so weird. Right, they kept saving an AK and an AWP and they were like,
We're gonna force by behind it. We're gonna do it again. We saved the a can. Oh, all right
Let's do it again
So you never really got to see them play out too many full rifle rounds where they had everything they desire and
Don't just have a look over the fence. We know it is a
Technical issue. There's a problem with sound for hunter. We'll get that one sorted and get it back underway
so momentum
That pistol is just gonna be stored for a moment
But you know, I can see Falcons and mouse starting to take to the booths for their match
They're gonna be locking horns after this one. Here you go
Well, that's the thing, we didn't get to watch the Falcon 3D Max game, so we don't even know what form they're in. I know they're Toyota, but I didn't get to watch it.
By takeaway from the mouse game was they are in for.
They were looking clean, and they had a great time, right? The synergy between the players was on point, everyone was hitting shots.
Fira vs. Trance is another conversation, then you've got Vitality vs. Aurora for the same stakes as this one.
Yeah, it's an action-packed day.
It's under the big names left, isn't it?
I'll stay of the group stage or stage 2 I should say.
I love the sass from Jimmy as well.
Yeah, nah, I mean for sure he is doing a lot of the carrying outside of the server as far as I'm always concerned.
And Jimmy's the one that if he can find some comfort in the mouse roster in 2026, then maybe he can start to make a difference.
I think that would be where that 5% could be, you know, they say they're...
A bit more clutch.
A bit more clutch.
and you're looking at the difference. Hunter's given the admin team a thumbs up, he's happy
with his audio solution.
This is given Saw a little bit more time to think. Does he want to take a time out to
have a conversation regarding what type of force buy? Or if he sees the force play, does
he want to call them off of that and go into the lighter of the investments being an eco?
It is a four spy, little on mobs, one for hunter,
Teagle for heavy, got Tecno for matter, scout for some pious.
Spirita only bringing two M4s into this, but it is on Donkenshiro, who both had monster
mobs on Anubis, and it's that duo that holds A.
So there's the rotating right flat, magic's and thonsics walking down B.
And Extinguish gives you a lot of information, there wouldn't be doing that on an E-cap.
If dog jumps, oh yep, gets the answer.
Early body's long, his immediate reaction is to take the toilet space.
I was trying to peek in Mike can each one on the jump spot and he has tagged up to near
Just to be right now
They said they're heading back towards that site so to near because he's residing on a the B bombsite relatively weak
Yeah, don't donks already looking for some answers as to if there's anyone hanging around
Stalling out on be now so they know it's been called clear on a to Nina's start rotating
He's on his way. Oh
Oh, short.
There he goes.
Already got a lot of work to do, playing around that smoke, looking for something, does fine
matters, but Malbs has got the necessary frags.
It's just something here, does well to find Malbs eventually, and Shiro's still in a position
to do something with Donk by his side.
Well, Donk is fucking off.
It looks like Shiro was backing away.
Donk, the opposite, pushing on in, ready for this head-to-head.
Sampias, Pahila.
Shiro up on the fade of the Heaven Smoke, will be able to finish off the job, and they could do it too.
Do it too. See you later. Some fires down. Two to find. Donk. Looking for impact. This
would be a whole lot of impact. If he can get past the hunter scout on the line, it
does so.
It's Sheera now.
And Sheera needs to show up. Still though. Body shots would be enough. The damage was
done. Ten second defuse. Right down to the wire. Spirit think they've got it. In the
absence of a pistol, you will take the second round force by. Okay. The dream alive for
that 2-0 semi-final by. Okay so pistol and conversion both coming down to a 1v2
and then a 2v3 retake on the site. This one looking very scary thanks to
Malbs again gets the entry even fine for follow-up. It's another opening kill for
Mr. Malbs continues to add those to the tally but not enough for his team to
hold on to. Shiro is merely rerouting. Now you worry Donk was thrusting himself in
Shiro giving himself the higher elevation, but because that was close G2 will buy again one more time. Oh
So much damage has been done already some pyres and mobs already brought down to below half HP
Just run through the playground molly. It looks like it. Whoa. Okay. So yeah speed is the name of the game
Last time don't got an early info. It's just spot onto the long occupation
He's gonna hope to do it this time from site and he spots them
Blocks smoke deployed and a redirection of the G2 attack.
So, back to the damage.
Through that incendiary is so heavy, could have made as well, right? We didn't actually catch.
what went down but that's the two AKs that are half HP less than ideal
neither than with head armor either
yeah this is feeling a bit stressful for magics it's got zon'tix and sheer
road close by
oh spots are heavy, can't quite control the spray he's gonna be mad about that one
especially if it comes back to haunt them important from zon'tix once again
and he's thriving under so much scrutiny.
Four kills deep.
He's once again just doing everything for Team Spirit,
solid as a rock in the anchor position.
Right, right, right, right.
Three rounds to the difference now,
and it will have to be the eco for G2.
So how quickly this can get away from you,
and how close those first two rounds of play were.
Right, Shiro has to win 1v2,
and then Donkatsu have to win a 3v2.
So close that I actually thought G2 won.
Yeah.
Yeah.
Sorry, Shiro.
They're with the Lost Burners able to buy in a little bit more so it can be
somewhat threatening with Deagle's take nine and a Scout.
I say keep your eyes on Donk who had three kills in the first half. Well he's up to six
but two of those came with a pistol. It's been Shiro and Zontik's putting in his
shifts right now. I mean the Scout is going to be a bit of a great equalizer if Shiro
is active. Was he just spotting on Longy? This is it's an annoying game but this is
the A game. You know you play for info and then you block with your U2, you wait for
that third piece which is to need to rotate over and you hope you don't give away a pick
I overstepping the marks.
Ashiro gets to the info, Tanea rotates over, A bombsite to be strong.
Yeah, and donks in such a powerful position, if they do start trying to cross out, along
trying to get into the bombsite, you have to get past the sight line of donks.
So, yeah, looking very good.
Oh, the flash was perfect. Lovely from Ackis. Runs them down, still needs someone to step
up. Shiro does with Teneir's help, but the sight now looking a little vulnerable. That
is compliant. You hear the audible rotate. You know where they're coming from. Suddenly
a nade lands on Magix's face. A second for good measure.
This is sketchy. Super uncomfortable retake now and no smoke for their defuse.
Zontics does have the kit but already feels like G2 is set to succeed.
Set like to collect their tent.
Another one of these. They have to go for it. Pressure on.
Giving it a crack.
Not the ideal plastic. And a messy spray from Mattis.
Zontics now knows where the last is.
He wouldn't sit it.
Just gonna sit it?
See it, Mattis.
Got it.
Oh, Suntik's the ninja.
He's so cheeky.
Expects Mattis to be a little hesitant.
Suntik's again.
Can't stop saying his name at the moment.
That's massive impact.
Yeah, he keeps having it, doesn't he?
Hand G2 again, awfully close.
I mean, that's a hand of God moment.
The fact he's just gone and stolen it away.
G2 did all of the hard work.
Let's recap.
So Donk gets flashed.
Perfect, Mattis converts.
overrun the site, Malts catches them in the open, taking fights from their teammates.
Lovely layering of the attack, starting with the toilets arriving late long,
both of the long players getting the job done.
Basantik's just deep enough on the angle.
He gets the five second diffuse.
You're getting a lot of that out of the G2 listed.
Obviously, we don't speak Russian, so I don't know what the spirit is saying.
But every time, it's like, nice try, good round.
But, right, this is a real chance for them to have already sunk their teeth into spirit and really have taken this second map.
I can't believe they did it all.
It could be headed for Dust too, but yeah, this is a tough one, Donk.
And the table, so needing some support apparently has a mouse problem.
Okay.
We saw him the other day, I have to go wide for a moment.
But you want to talk about nice tries, you see this round recap here, what you can't see is the fact that it was,
Yes, a 1v1 in the pistol, 2 alive for the CTs in the next, 3 alive and then 0.
So yeah, really is...
Feels like you're just there, like the round is just out of reach.
That's the tough moment for Spirit and especially with them going for these retakes.
That's the crazy part as well, because if they lose everything, they lose everything.
Yeah.
They've lost, but it's something to be 1400 and for G2, they know that they've got them right where they want them
and Saul's gonna call his second tactical timeout likely to say exactly that.
boys. I know it's close, but if we just win this one rifle round, you don't let them save,
they're going to be in a tough spot going forward for the remainder of this map.
For Halley, it's the opposite. All right, these have been a bit tight. If we can now,
good job, but if we can tie this up a bit, so it's not so stressful, that'd be great.
And there's an interesting little interaction with Halley, and it's near after the end of
Anubis. I think the people at home interpreting has a bit of a dress down from
Halley towards to near, but maybe that's the way he gees him up.
Again, I don't speak the language. I don't know what's being said.
And Halley looks like an intense dude.
Maybe that's the way he gives praise. Who knows?
Round 17, Matt 2.
Only one kid in play with this.
Shira could have bought another.
Kid is on Donk.
And they're not playing forward on Aedal, right?
They throw the U-Til.
Tom's on site. Shiro's at long.
Addis gets con control. Short water there's.
Now I'm starting to work on his A-progressions now.
Looks like he's possessed the Byzantics' position, which is going to be very hard to stick through.
28 left for the Byzantics.
It's a good player to have low HP.
Yeah, especially with that clutch he's been.
Shiro readys himself with that flash as an indicator that some pys might be coming.
Just looked away, starts to worry about the bathroom side, donks in that position to get
that multi-kill spray down.
It's got your head to head with Malbs and he wins it out.
Shiro will pull the trigger first.
So you know where two of them are?
G2 scald out.
Cheer us over B. OK, chop him and change the set right now.
Jump spot from T'Nir on back, de-spot much.
T'Nir's going as well.
He's called a second.
T'Nir's in place, it's OK, well they just keep on moving.
Yeah, they gave me the right place.
Three bodies here.
Maddie's even on his way, Sontik's leaving B.
They know what's up.
Swinging on out with empty hands.
Dong nothing more to show.
For his aggressions on the long side, Shiro, the dunk looks imminent, some pious.
Catch that!
And it's up!
Shiro doing it all!
Oh, and it's a beautiful sequence out of Shiro!
Ace!
Four Team Spirits, Sniper, just when they needed a shut down.
Yeah, well they needed to keep some bodies alive.
That's one way to do it.
Shiro up to 18 frags.
I said, keep your eyes on dunk, well it's the Shiro and Zontik show right now and that
one's stylish.
That was a stylish five.
I think Donk has this one right, but it's Shirou who just pips him, so the support there,
and then coming through along with Donk dead, Nade is beautiful, just ricochets, lands right
in the hands of Sampias, keeps on picking Shirou.
Statement made, one round game, back into the buys, we go again.
Sniper's on over past CT, huh?
What's all about really?
Yeah, Shirou giving us a great demonstration.
You either have a rifle who just goes absolutely nuts with his aggressive fights towards fountain, long, connector or you get your AWPer.
Sure, he's eating good right now.
He's not going to go back into the toilet side, okay. More offensive defense here.
Get spotted out, gets the infected hips away.
That's a Rijic in the set up again.
Some pirates can catch him on the cross here.
That's what he's looking for.
That'd be a good flash still ahead of it was Donk.
Some pirates not caught by the flashbang.
This is the toughest guy I've seen Donk have in a long time.
It is.
A real rarity.
And the call from Hunter seems to be group up long and try and finish again with this kind of split.
Last time Zontik's got away with a cheeky defuse.
I just will have heard the scope.
So info on a forward wall, this is very aggressive from Shiro.
He's in trouble.
He's in a lot of trouble. Nice help from Tenere elsewhere.
Oh, still gets away with the microscope. That's outrageous. Nearly had the collapse.
Alright, they're all rotating over. Three rifles now.
They've got another one.
Through banking CT.
They've already had one of these.
Bank smoke's already starting to fade.
Tough retake.
Two flashes here for Zontics. You can throw these to near a match. You can both come spilling at a bank.
Another nade. A little bit more damage.
Now softened up. Looking good from some pious. Hunter's there and Hunter closes.
Finally they break through this war of attrition.
It's their sixth time of asking and now posting their first T side round. Don't forget, an incredible first half.
And I think a second half where they've had more opportunities than spirit did in their entire first half and they still walked away with three
So shiro that would have been insane if you got the double there
They almost lined up some pies with two very important kills there
One to find the open onto dawn the other two really slow the potential for that retake
They know what it means you can see why there's such a big celebration
Finances are in the in the bin
Shiro has been able to get an AWP again though and they are still feeding Donk guns.
Okay, maybe it's maybe it's not the bin per se.
You could make this work.
You can.
It's just, I didn't think that Donk would come into this half and still be kept so quiet.
So it feels like it's his time now to take over, especially considering the swarm of
rifles that are having no issue taking his bathrooms control.
This is where you want your rifle, you know, to get that multi and ruin the round right
there and then playing con one way to do stop that from happening is to avoid
him completely to niggas run boosted out turns the flash borrows into the smoke
it has an opportunity for glory to on a screen does pass the first can't adjust
to heavy-god in time don't gets nothing done some pious does catch
his son takes aggressions a very nice headshot this is feeling like three maps
now. It is. It's 1900 into the next. They've broken through. So it's likely the eco which
should give over 12 and then they buy at 12 to 8 and have to go flawless with four straight
rounds to push this into overtime. Getting the brakes, G2 waiting for any regress. His
magics is investigating short she was also joined the be bomb site
They're hitting through monster she rose on a heater right now is in very fine form
easy first dips away now they're in the right place she wrote shutting them down
put his aim on display he has to do it all now they know where he was is he
ahead of the rotate are they just gonna fake him out that's the question he's
asking right now they're in two minds as well they think sure he's gonna take
another re-peak he's hearing him up con so he'll be there oh no sticking to his
guns on beat here's the steps now not in a position to take this fight now is it
around where he wants to consider the save remember 1900 loss into the next
You talked about him being clutch chat. He is going to have a look.
Mattis on the truck.
Ah, f**king timed! Mattis removes the AWP, no save for you.
Despite Shiro's best efforts, G2 have secured 11.
He's doing everything right now, is Shiro? Okay.
It's not a fun choice to make right now, but...
I think with the CT side of Overpass, you want to believe even if you give over 12, you can win 4 straight to push you into OT.
Well, we saw them win 5 straight to start off the CT half, but different kind of fish halfway down the road, and yeah, Donk visibly frustrated about this game.
It's an enigma.
And he's not spewing about it, he's not blaming his teammate, because along with his fights, he's on his own in these scenarios.
So which typically is rewarded or at least gets away with it
Not today on overpass just putting out
From the OBS team Malm's got knifed in spawn
If that plays a mind to this first fight it doesn't look like it will taps that it's in there
There's don't go doing something and completely removing connector as an option
Has he waited for this moment right has he gone alright hold up a second. Let's give him a chance map number one was too easy
I'm gonna make it exciting for the viewers at home.
Yeah, and well, he's brought low and he's rotated over towards A, so currently out of
the pitcher, but Magix has a smoke to block.
Yeah, and he's the only one with Kev, so he will keep hold of it at 25.
This starts to become a little bit scary because if Magix catches a whiff and doesn't die...
Yeah, he's going to die there.
Uncle B here, a single bullet would have put an end to Spirit's attempts here.
Still trying to keep it threatening, G2 commiting, missed shot, whistles past, multiple bodies
advancing, Short trying to kick up a fuss, Malts chasing him down and looks like they're
going to just find this one comfortable.
G212 Spirit 8. Four consecutive demanded of them. And it doesn't let them afford a share of AWP.
It's really been such a stamen piece. This is going to be a tough way to do it.
It will have to be dog covered towards A getting smappled on that rifle. Or in his dust too.
And this is tough, right? The AWP peeking into this. You've got Magix on the jiggle as he goes back.
Highest gets the info. Magix in the open. That's smoke lock. Time for a completely different round.
And G2 have found himself.
That's a blast!
Push! Straight through the monster pipe, Zontics! Down and out!
I love it. They've come to play on Overpass after Anubis.
The Convo had to have been one of hate.
This is a free crack. Let's give it a go. Let's get in.
Let's start taking some fights.
It was very slow, very tempered on Anubis.
Overpass plays that way traditionally, but mobs has been great, 7-2 in openings.
Oh, he gets another one today, just walks into the scope.
It's magic's trading.
Still, with a man advantage on G2, a mobs is on the warpath, heading in towards this...
Head to heck with magics.
They're just walking into them, important from Donk, but have he got keeps him down?
Has to be Shiro, I guess.
Has to be a Shiro clutch, or we will see three.
Dust2 awaits G2.
2. Making this overpass look comfortable.
They're a-pecking chill.
We have the chance, but Mattis denies.
We do need pre-maps. What a turnaround in form.
Individually sound impressive from Malbs and Donk.
An uncharacteristic performance. He ends the map 9 and 18.
He had a bit of a slow one here today, giving away opening kills and just...
What's positive? Winning records for both teams.
So someone is going to lose their small streak.
Well, there is a rumor in Counter Strike.
OK. The Donk doesn't have too bad maps.
Well, he manifests the rage in frags.
Yes, exactly.
And it was, as you may have seen on the way back in,
an uncharacteristic miss as far as Donk's output was concerned.
On a spirit map pick of overpass,
you do definitely demonstrating some individual brilliance,
as well as some team unity. Yeah, I think Mal was for me getting them going with some
monster moments. And Don wants to get things going with a monster moment of his own straight
up the guts of middle audible. And he gets maybe bad info potentially.
Oh, they've given up long control. They are worried about a potential be in especially
with the lurker sure is ahead of that. So he's going to know this ain't real. And he
He could very well have a couple of kills here once he's run past him in the smoke.
He's going to relay that information to the boys.
He's one player.
Surely he can hear it's just one player.
Stuckets away with one.
Shearrow unable to fire it before Magix went down and now Taneer is going to have to be
turning to this long cross.
Quick tap to the face.
Heavy God put down ahead of the smoke grenade.
Hunter's ready for you.
He's going to have to all be careful if he does get cleared.
Shearrow just runs him down and now Bomb planted in the two on four.
It's going to be hard for Mattis and Sumpires to overcome the odds here, but the P250 outrange,
you've got an opportunity, you've got to start hitting headshots though, Sumpires gets caught
with a headshot of his own, Shiro and Taneir overwhelm, and in fact it was all the Shiro
and Taneir show.
Alright, well, a heavy rotation to deal with the B fake and no issues on the retake, the
bomb does go down, G2 will be able to buy in behind it with a relatively decent force,
and Malm's gets another opener.
Good shot.
ahead of their util. I think likely what's happening there is they're screaming, right?
Oh, they're 4B, 4B, 4B. Well, they rotated quite quickly, swiftly, and because they tried
to cross before the smoke was up, they lost a body. So, not doing it by the Book G2, hoping
to catch them off guard with pace. And it will cost them in the scheme of things. The
bomb does go down, the force by comes through, and aggression again. Donkey's running up
middle again. Yeah. Looks like he's giving me an awful lot of this as he does just go
swinging on in and Shiro and Donk have ended the round. Just like that, you four spot.
Live a mind. Have another go. Have an eco. Hand it to them rapid, just running up the
guts of mid. This is, I thought this was like, that's a pug call. Yeah, but I love it. This
is where if Apex was in the server, he'd be yelling, you go, what was that an eco? Yesterday
with the 3D Max versus Vitality game. But, uh, maybe you planned your hat. Come on,
Ravel, this is just Donka Shiro in your face.
I don't need the fact that you get the fifth as well. Just two magazines, unloaded, and
five G2 members.
Have you got Saul Shiro in and out of lower?
Now you could find Mattis.
Oof, heavy damage inflicted.
Four deagles you were hoping to search, now find a kill or two.
It's pretty much searching.
Donk is going to keep searching.
Yeah, get those eggs now.
You got to make it for the last map.
And to bring a re-up to speed, a new boost.
That was the Picker G2.
Shiro and Donk were huge on that map.
She's got a really, really tough go of things trying to string consecutive rounds together.
Shiro's just going to farm them up here, one more to find.
Some pines around the corner, needs the deep clear, but...
He's going to head back for the rifle instead.
Oh, found him.
Our safety first for Shiro.
I think. And overpass if you
just missed it was really
strong performance from due to
on the CT side led by Malves.
Rifling over towards a finding
a lot of opening kills. I think
spirit kind of dug themselves
into a hole when they were going
for so many force buys behind the
orb and the AK they kept saving,
but still second half got close
because of some zontics and
two. This is a tactical timeout called by sort. I think what I would do in the early stages
is remind them how map one went the contrast of the team chat you have between map one
and two and that you're hoping that they continue to bring that now into map three.
Yeah, put the four mouses in on overpass into a bottle.
It's just they've come out swinging having a spirit. They've decided we are just going
to take these jewels. You don't want to let that scare you right. You need to be able
of feet you can go toe-to-toe with these guys. So Shiro with his AWP, Sampias equips his.
And all to start aggressive short, Sampias spots two on the cross.
And Shiro wants to break the fire straight into the land.
Oh, leg shot!
Some players doesn't make the same mistake, but at least Tenere's able to put him down.
It's a pass to one who's been missing the shots, isn't it?
But this time, it does punish Shiro.
So there's that aggression again.
They just have wrapped up middle.
I don't mean all.
I see Shiro go for plays like that.
Character development.
We love it.
Well, they've recited the mid-space now.
We're hanging around in case there was a response to try and scuttle him and take that space.
Also, this is one of the maps where Donk is, uh,
clip farming with AWP multiple tournaments.
We've seen him look very good with this sniper rifle secondary capacity in the absence of Shiro.
He will be gifted it.
Trying to play to punish on the cross.
Now, this is the one that's tasked with getting the bomb across.
If it is going to be that short finish, is it just going to be setting up for space taking?
Yeah, it'll be the B play, right?
I think you just want to at least apply a little bit of pressure with Hunter's presence and they're juggling the U2 across to Hunter so we can try out mid to pay.
Down goes Hunter. That's the midler. Go on, Sontik's just trying to play for his life there and it all gets caught.
Transitioning off of the window roost.
Donkford position as well. Tux is ready to adjust. Doesn't hit the necessary shot.
The movement from G2 too hard to track.
Should be round.
I think we should see that's near and magic saving this one
See if magics can find himself. Yep, he has so he's taken the some past adp and suicide
So that's great for sure going to next but they also have a lot of cash with how clean that they dealt with those first three
I'm curious there if
His on teams was reposing because he was scared of the B play or if when they kill the mid to be they think it's gonna be
something else because
You don't know if it's him get caught like that. So is the tag just through the corner of the wall there and
And Sampire steadies the aim for the opener and that's it.
Yeah, Zontis just looks completely out of position.
So maybe they were going to change the setup.
Maybe he was coming to come out and help play for the mid to B.
But...
Sampire's going to get G2 on the board with their first.
So plenty of money for that spirit buy.
The Pyre's will get the AWP, and both teams fully strapped again, so this is what you want to see.
These weaker scenarios.
The Pyre's throwing out Long Corner Sma, it's going to apply pressure towards his head offence early, are they going to boost him up?
He's just going to pick.
Now head and second man crosses.
Magic's ahead of the long corner smoke, so knows the long is clear, but they're going
to trundle very, very quickly down middle.
This could just be a punish.
Walk out mid to be in split.
OK.
Well, you're going to have a five on two.
Unless T'Nir can find something to contribute, the double smoke might stop the smoke break.
It does.
Donk, court jumping up, nice from Hunter, just something's here.
He's doing his best.
Finds two of them.
Tough decision to be made by Spirit, or is it?
Are you just going to guarantee to save this?
Well, if some pyre skips something over by peeking a little bit too aggressively, then they might want to give it a look. I think...
Oh, booze could...
Smot it!
If he hit deflected, give it a...
He's hanging around!
Tenille punish!
Now you give it a go!
Yeah, now you're feeling a bit silly, aren't ya?
Molly, smoke towards the door. You're still feeling like the T side has got a bit of an edge here.
As long as Malm's in heavy, God can do something.
Smoke's gonna limit him. Force is in forward.
There's not much time left for them to give this a go.
I don't have a kid either.
Just running on into their demise, it's all too easy for the two of them.
Okay, well, a little bit overzealous, so Sampai's actually baiting him in with his death.
Yeah, still part of the plan.
They're gonna take less in the next round than they should have.
And I think the reason that you probably should have been leaning towards the save
is because that happened so quickly, and you saw there the extra Util to
to sway the doors and the window play.
So at that moment, it must have known that there was so much Util left,
but still opted to give it a go.
So I can't imagine how he's too happy with that.
What I love about that for G2 and just for the counter-strike side of things is the fact that you had the lurksmoke thrown and a quick nice outside of BCT smoke thrown.
You can condition, like you're going to be on high alert now and that lurksmoke drops, you're going to be perhaps more inclined to rotate or inclined to dump your utile early.
It's going to force Spirit to acknowledge that that is a possibility, that it could just be a 5 on 2 if you're scared about this split timing as well.
It happened so quick, right? It's an immediate spawn call mid to B, so...
Yeah, right.
That's a great shot from T'Nia.
Obviously, information relayed by Shiro, but...
Yeah, shouldn't have got that close. That boost seems a little bit...extra.
This time we're gonna go see some action on Long.
Same gap, though, if you look at the minimap, right?
That if they wanted to continue to try and pressure Shaw, and middle straight away,
Shiro hasn't been selling it with the AWP.
Oh, nice for Mattis.
Magix was unprepared for someone to have already got out towards the Bloop Inn,
and now he can play forward.
The smoke givers him cover.
Tenir's looking for him, but the sound cue's hurt, and Mattis...
He's got a good shot at this!
Double kill for Mattis!
That is beautiful!
Shiro shuts him down.
There was gaps available,
but I don't mind the call now just to hit pause and regroup.
Heavy God has the re-aggress.
And he just perfectly places the cross that she wrote happily walks on into his demise
This is looking to be three straight rounds and three against the gun. So this is heavy lifting being done right now by G2
I think Duncan's on takes a result of themselves to losing this round by sitting on that B bomb site
Still will see G2 go through the motions
side from the coach there pushing up mid look if this map is becoming a mental
battle don't let them get to you into your heads okay so that is the right
sentiment to have right this is a team who can hit hard they don't have
superstar name value in the G2 squad but their pieces are very good right
heavy god think he's great for his roles and Joe was talking about him on the
death saying in those positions, it breaks the matter, right? And so, you know, the decision
tree, have you got being creative and working out solutions to problems that maybe others
wouldn't? I think Mattis is a really good team piece, right? Because he's happy to
go aggressive. He knows when he should and shouldn't.
Yeah, you'll play by your rules.
Yeah. Sampias, he gets, he gets a lot of shade thrown his way. And when he is missing
all shots, it's very easy to do so. But him and Hunter, they're throwing so many of the
days to establish these rounds. And when he needs to, he can have impact. It just, I think
people would like it to be more consistent. I think if some players could find a little
more impact on the AWP and be more of a presence on the AWP, I think that would create more
of a fear factor for G2.
There's an argument to be made that, you know, it was required of him to do more of the heavy
lifting in his, you know, more lifestyle riders days like he did. He didn't have a team with
the muscle that G2 does.
Yeah, but he was exciting and ends and I think that was because of the style that snappy was calling
They were always in chaos and some pious was you know, one of those guys when it came just to some combat hoping it was great
Didn't always have to be throwing the nades either
So different responsibilities
But this is what team counter tracks about and I think everybody on G2 is playing for the team right saws done a good job of
Building that culture and get everyone on the same page of what he considers team counter track
But those steps coming again a buy again, so
Will it be another round straight for G2 against a fully fledged rifled spirit?
It's quick.
Donk, are you ready for this? The whole team's coming your way.
Zontik starts to deliver.
Removing heavy guard.
Messi needed a second and delivers.
It sometimes misses the opportunity and there's more coming that way.
Wow, they just hit a brick wall, don't they?
This time, Zontik's and Donk good for two each.
That is his trouble for Donk there if Sonic's isn't playing car ready for that snatch because Donk when he catches the info
They're already said to leak out tunnels
To mobs not completely boxed in for now, but because he has stayed in tunnels will be
You will see to near head all the way around T spawn just to make sure that there's no way out
You're as all trained on lowers mobs does take down Donk think if you can do that to don't you can start to frustrate him
That's definitely a frustrating death
And the one to punch.
Okay, so they break the straight to spirit.
Where are the problems in this V2 Fire?
It's all good in the hood and the finances.
Second time I call.
Fly my way over to the T spawn and see what guns are on the ground and how it's all certain to take shape
So yeah, there are gonna be some problems and that's likely why saws taking this time out just to make sure
They work out exactly what they need
So there's extra 30 seconds before the funds are gone is important
Yes, I suppose spirit match on dust too, okay, well shouldn't have read that one
So we'll be a tech nine for Mattis everyone else has the AKs all for some pious
Why are you looking yeah, what do you what's he looking at?
He's gonna like lean if you can ascertain any info from the touch from the other side. I don't know
Double off it
Oh, they were actually going to try and punish over the missed, quote-unquote, missed mid-door
smoke.
So like a game plan or a first play, I like the ideas behind G2's play.
I don't think Norbert thought he had an opportunity.
They're going to use the molly to flush Taneer out.
Okay.
Yeah.
It's just a flash, so no molly.
He's here in the steps.
They're up short.
I don't think position.
Yeah.
As long as Matt deals with the lurk, which he is doing, everything will be fine.
He obviously has to worry about upper toms push at the same time.
Now that they've got the staging area short, it's about wading out the CT U2 until you
think you have enough to execute this.
Some pines jumping across as well, just to try and give them a line.
Okay, Shiro is parked up towards CT trying to snatch a frag.
They're going to drop marbs into CT and try mid to B split.
Yep, he's dropping.
Grace's legs today is here and doesn't get anything thanks to the heavy gun flare.
Donk's up.
Let's find that response and there's two orbs now visible.
They're trying to apply pressure towards B. I say that as they actually turn tail.
They're running straight into magics.
He's gonna catch him on the jump up at least confirms. They're trying to pivot
Gets away if you want to swing you got to swing into the shiro warp
She hasn't hit that first shot for Ajax will second time's the charm solid
Some pice needs to get out of there might get run down lose get into you Pete
Firing away back and off and he should be all good. He can get out of here
So some parts will save the all but it has to be a lot by behind it now 2400 going into the following. So likely just gonna be this AWP
Think as well
They're expecting magics to likely be anchoring long. So the fact is sure that their reason have gone back is okay
Well, if we know that the all-pages playing ramp, maybe that's a pivot point
But magics playing close short means he's also there on the site to help out shiro and that signal comes a little bit earlier than what
G2 would have been expecting. So this is really all eyes on some pyres right now.
If they don't give him anything, it's so tough. Radio, oh yeah, he can go peak mid or
can waltz up short, they're gonna have to play through this, so if the boost over is even better.
So he's called a cleaver. These are not fun fights, right? Maybe you run boost the glock, but even still.
Shirou is gonna have the shot paid to by the jumping glock.
He's jumping his U-Till, but he is to get swung upon, and with this shot, he's come down.
Mattis has managed to not only take down the Orp, but that's going to put another weapon retrievable.
Some pirates must have to fight the pit player, I think.
Yeah, not a bad call.
Ooh, CT instead.
Hasn't fired a bullet yet.
Magic is taking his time. Let's T'Ni'a make that first move through this smoke that gives them a bit more room than one knee.
knee-weak and fine from Tanir. The orb has done nothing. The glocks, however, are quite threatening.
Heavy God fighting another one. Heavy God's gonna be dead in a second, and Spirit Will managed to
get that defuse threatening considering the amount of glocks and are disappointing if you're the
saved orb that does nothing. Yeah, that's one of those rounds where you would love some pies to
hit a shot, and I'm not saying it was gonna be easy at all, but if he does hit a shot there,
Considering the output they got from the Glocks that becomes a likely round in an unlikely circumstance
This is from Shiros POV. It was an important rundown for Mattis. He did not slow down
He did not release W and he managed to bring down on the Sniper
Oof
What USP at range? Hopping those heads like cherry tomatoes
So because some pyre saved the AWP in that previous rounds his loss bonus
He's come through but he hasn't had the extra cash
So he's just gonna be operating with a take nine and saw calling
Three of three tactical timeouts in the first half within nine rounds of play
So he needs this half salvage before they swap sides. It's still gonna be the double orbs equipped for spirit
He's very curious, isn't he?
Most players don't even care what's going on the other side. Yeah
Just wants to see what's happening
Is this another one of those G2 calls off the rib?
Because I absolutely love that fast B.
Not going to see that.
You don't like the orb for the fear factor, right?
Well, that's an alternative approach to the boost.
You'd have an angle even if it was the hinge smoke.
Oh, for the flag!
And he did something flashy!
Three for one!
round done cool that's cool that's
counter strike it's also not the pre-aim
right you know teams are very aware
sprouts edited perfectly okay at least
the flash connects he's always made a
sound cue so he's gonna get swung on
they let him get away tracks and
shoot a 3 kills deep on six bombs site
and he's got the perfect elevation catches that headshot angle onto heavy guard now delaying as long as he can
Mattis knows the cavalry are charging over
Mattis is to isolate zontics for the what?
Oh! Mattis! That is ridiculous!
Making something out of nothing and now pulling it into a 1v1 spirit collapse at the hands of the Mattis ak
Mattis can make it all go away
All right. Well, come to the back and pick up that bomb. I don't think he's got time to go around the world. Mattis is here
Yeah, I wasn't prepared for that. Wow. Strong case being made for an insane clutch from Mattis.
Good to see him put his...
Trying to steal the spotlight off the Shiro show.
Yeah, right. But putting his individual prowess on display right there.
That's just some of what this kid has in store.
Here we go. Perfect. We get to see it from this POV.
That shows it so much better than in-game, possibly.
Look at the difference. His screen can clearly white.
That's obviously so he can maintain some vision, but for Shiro, okay, okay.
It is the Shiro show 16 and 4.
He's been good over all three maps.
Yes.
Shiro has been great over all three maps.
Feasting on G2 now is just two more rounds available.
Just exemplary warping, isn't it?
He's got that full package.
They're all swarming him.
Yeah, which is supposed to be scary, but the form he's in...
I'll find myself worrying about G2.
They're just gonna take the full A execute.
Alright. They managed to break in with the Glocks, I mean.
Yeah.
I feel like Magix's Flash or Palm Flash is going to be very...
I love their response.
Could be flashed, it's a acceptable turn, he loses vision, there's a nice one again,
Matt is with openings, and nearly the close in the previous, Shiro hits the shot necessary
despite some damage going his way, and the supportive flashes don't stop heavy god from
hit finding to near, just fall back, AWPing, beautiful to watch, isn't it?
I feel a little bit bad there for Magix, I'm not sure if it was intentionally the CT spawn
smoke or they missed that was meant to land on elevator, but his response to that, right,
He's meant to come out and be shrouded by both of those smokes, and then they have that
runway channel behind, and he just pumps them.
But in this scenario, only the first one was there.
There was one down.
It may have been intentional towards that, very, very well could be.
And then he doesn't have the same cover that he was expecting with the traditional set
piece.
But final round, first half, map three, winner goes to the semis.
The bias is just going to take a pot shot, and Donk has brought his to try and disrupt
their crawl.
It's 18 and 4.
Yeah.
Right, the KD.
Oh, Tonk, you're in trouble.
Yeah, yeah, you ain't getting anywhere.
You know where you are, Nades thrown, Molotov dead.
He's in trouble.
But Shiro is still alive, so maybe all hope is lost?
Despite you two having that man advantage.
Yeah, it's good when the guy's name rhymes with hero.
It certainly is.
just keeps moving sure he's filling the flow of the game right now
you can't say life game
cause life series it's a life series
it's map after map after map
I'm just trying to call them into this is he really
this is out of the ball he said he's doing that man yes
And if he kills Heavy God, he goes peeks away just as he rounds the corner.
That would be counter strike. That would be the game he's having.
So...
Heavy God has to help them now.
Yeah.
Oh.
Oh, and Maddox gets one.
Might slow you down enough for Shiro's flank to connect.
What's he got?
An easy first.
Surely dead. Thank you, Heavy God.
Alright, Zontik's in a 1v2 for a 9-3 half.
Yeah, a lot of ground to cover up.
Yeah, no smoke though.
Very noisy, they know exactly where he is.
What can you do, Zontics?
Looking great, the G2 could stabilize for their fourth, looking increasingly likely.
He crouch walks his way, looking for some pyres' head and spots just a flash of him.
Does hit the first headshot, my god, he's threatening.
He's looking like he could take him both on not gonna happen G2 4 spirit 8 this battle
flow semifinals and shiro really wants to skip that Friday
I
Listen, let's keep the mental, okay?
Yup.
Because we have a fighting chance.
It's just important we stay in the game.
Like there wasn't a single round where we don't understand what's happening.
in business for the final half of this head-to-head between G2 and Spirit. We get to hear a little
listen in a little tidbit from G2's halftime chat. And yeah, they definitely were tracking
Team Spirit, but there definitely seems to be some fragging from the Team Spirit camp.
In fact, Shiro having a life series. Incredible, impeccable from their sniper. Malbs has been
spotted on the corner. Ooh, and he's managed to hit a banger. Taps out Donk and he gets
away with his life.
I'm really enjoying what I'm seeing from Malm's, but they're quick on this.
Okay.
Dancing up around Malm's needs another one of those, and struggling.
Some pirates isn't. Just taps them away. Okay, dream start for your pistol. Not a single casualty.
That's going to start you off with the right foot forward.
Yeah, and so no one that they can get back in, especially with a round like that.
No plant, no chance for a threatening force bike. You can't get a dog in AK.
So that one is nice and what I'm liking the most in the mouth is the confidence to take these fights
Right, he's flashed in sure and the clearest perfect effects and past gets to it. I had a pretty quiet first half
Still feeling the fire G2
You said the flush was bad I thought
And I was picked after the flash. We just got cooked
Yeah, I think you just owned ya, actually.
I sure had seven multi-kills in that first half.
Yeah, just a standard half.
Alright, well that was in a prime position to farm up a few more.
Some pirates wants to get his fair share.
One by one they come, and as a cluster they fall.
Just donk.
And he got a kill, so a sympias goes down.
Malv lives on, and gets himself a nice 4k.
Maybe sympias is happy to die, now he can buy his ult.
So now there's no question, I have to get the ult now.
The 2024 Champ Spirit, coming up against G2 who essentially have rebuilt the entire project.
Last six months, London was the highlight, but I've enjoyed the ideas that I've seen
coming out of this camp. It looks like they're on the right path. Now it's just about finding
some consistency, some pious trying aggression.
He's committed, Alex. Very committed. He's just hanging around.
He will play for this fight.
Househunter meant to help him, for sure.
Yeah, I mean, hoping that the lower players don't progress. It looks like he's gonna go
further forward. He is absolutely gagging for a fight.
The backcat players in the molly lower, mid-door smokes fade, they're gonna have to replenish.
They are.
He sees that as a weird exit.
Okay, so you're trying to be jarring to make sure they can't get the map control for free,
but you've actually burnt 50 seconds off the clock where they were statues.
So that's not bad either.
Sure, it's not a kill, but now they're gonna be pressed for time.
Donk's ahead of their mid-block.
Malm's also just pushed into long doors and they've taken up the tunnels.
So they know it's either mid to be or short. 100% and Malm's keeps on pushing.
Yeah, this is nice, that's what you want to see.
Wok's been perfectly timed.
Yeah, he's been given another one.
No hate you to break, they have to go.
Here they come.
Nails the first to near.
Just the second as well. Quick flick of the wrist onto Magix.
Locking like nothing can get past the Senpais up on the ramp side.
That was on the flank, even onto Shiro. Perfect round out of Counter Strike out of G2.
And that is great. That is a very nice round indeed. So pious.
One kill so far.
Yeah, it's been a very... and that was with Dunk of the Block.
So yeah, nothing's going for him right now, Spirit.
Taktamak, or remember, saw used all three in the first half.
It's Halley with two, now one remaining.
And this is really good for some players. This is some of the best AWP we've seen from all series long.
More of that, please.
Big cheer from the other end of the land hall. Go and check out the result between Astras and Fury up
So those 30 seconds have transpired they're gonna partial as you mentioned they haven't
been making any headway in the frag department or getting the bomb down. That's something I'm sure
Halley would love to change and get Shiro's all-pout. Let's get him back with the weapon of choice.
A door smoke there from Magix. Just love two smokes to work with, so plenty of options as some
pice. There's an extra H.E. for the brakes. I'll respect that. And here we go again.
Doesn't actually peek in for the count fire, they're crawling up undetected.
Yeah, it could be a bit of a jump scare for Hunter, I think that...
Whoops, another back to that! That's a big death!
He's gonna be screaming.
Sampai is trying to get his way over there and a missed shot from Matt.
Could be costly, he's been brought low.
Sampai has managed to finish him off with a nice double spray.
Matt gets his gun out just in time.
Jero late long.
Yeah, late long with a P250.
Not really a fair five versus the sniper rifle.
Magic's just the one, that's important.
Important frags for Matt is Falmas.
I'm not sure. I'm not sure.
G2 Okay, a couple more kills for
spirits. Sure. But they've
managed to tie this game up
dead even eight eight couldn't
get the bomb down there either.
So slowly more threatening, but
set. It's going to be tough
going forward. Los Bernice Max
down. This is love the
confidence. Don't you get a
nasty bullet to the face down
to 20 HP. It would be easy to
Shiro all about now and just gonna smoke off suicide again. It's the second time they've run this. I know you're talking about pugmoons before when we saw
Spirit running up middle. Yeah
You know smoking suicide mulling back cat
That's what you do in like a 32 player casual server because you know, they're all news, right?
So this is really part of the game plan trying to eliminate Shiro's access through suicide
Ready to block short they're happy to concede this space
All plays made magic stomachs the majority of it donk as well
This is a guy the flashing go some bias perfect position, but it hasn't hit the first bullet hunters in a prime position to do something
The AWP, second time, the charm connecting onto magic.
Xantix trying to profit off of all this distraction.
Well, land the back stab onto heavy God.
Can they really go back?
I don't think so.
It's too many fights here.
It's an air catcher's mobs.
It's Hunter on the ramp supported by that Sumpias AWP.
How does he just need to live?
Try to find-
Dropping CT.
Oh my God.
Matt, here's this.
How Shiro caught Hunter understandably baffled Mattis in such a powerful position.
Some pirates looking for them, they spot them, they're trapped, boxed in, Shiro to clutch.
20 seconds, Dyer straights, bomb is down CT.
Trying to find and track him, some pirates...
Oh!
Swings on out on a quick switch and actually pull the trigger.
What a crazy turn of events that round was.
The fact that I've seen them dropping to CT spawn because they think that's the way out, that's the way forward,
Then they get the shiro kill, they go back to war day and don't just looking down to the desk.
This half right now, it is flat, not a single plant, five straight rounds, two rounds in a row
where it's short, they're able to pick up three frags, but this one just stalls out.
The CT draw. Yeah, that is crazy.
And then poor shiro who's been having a great series gets caught in a timing
In with another partial, some bias aggressive against a lobe. This is risky!
It's so risky!
Whoa, head shot!
Sanded out by Donk's dig!
Dirty!
Oh, that's one way for them to get back into the game, isn't it?
There's an AWP donated to Shiro,
and another gun on count that they can try and pick up.
Donk's fed up, and if you're gonna give him a chance, he's gonna take it.
Reaggress on short, Madison mobs.
Yeah, Shiro's holding with that AWP.
You won't crouch at your own peril.
But he's nailed it Mattis with precision his aim on display once more. It's it's impressive to see
Just taking a head-to-head duel with shiro on a
informed sniper
The another killer couples have gone again
Come as a surprise the magics now confirms it gets away with the info don't talk it sweet through
Mattis doing everything he needs to and then some
Walk with the mouse and walk with fight.
It could come down to the 1v1.
Zontik's equipped with a sniper rifle.
How often do you see that in his hands?
Get a rifle if he mounts us up short.
Give himself something a little bit more comfortable to work with.
Yeah, he's got the technique now as well.
I think just because the amount of fight
that G2 have been giving, they're giving him a taste of their medicine.
So at the moment, Zontik's wary of the continued push.
He has a lot of nades to work with.
He's going to get an open runway,
Guaranteeing the short flank can't come in quick and with the orb still gonna plant for short
Heavy could be anywhere
Sontics drops
And the heavy good parting is it long or short shorts died?
I don't think you're expecting this of your heavy god at most ramp or long
Very unorthodox. It's on sis will have to play up the elevator box for the final frag
He's hoping that he'll see the short plant and assume
Goose?
Yeah, ramp or goose, that's it.
Fake.
Sontics calls the bluff.
Heavy God has no idea he won't be able to believe this.
And now he just has the angle!
Heavy God, don't have the time!
Don't have the time!
Sontics has played you!
Beautiful!
Solid close!
What hell of a parol on Dust2 we've got here?
That's the most out-of-the-box clutch
where it felt like you had extremely limited potential
to try and win the round if he just had to refuse.
I guess not. He's thinking, well, I have the AWP. At least Shiro gets that for free, but ah.
But also, how often in 1v1 is someone sticking that first time? He's just calculated, gamble, unorthodox for short, and all of that for nought, for Mattis.
Now, this is going to be one that they feel have given away their G2. Yes. So, once some pyre goes down, if he gets traded, no harm, no foul.
But the fact that they lose two in that exchange, door now open.
Yeah, you do feel silly when Donk just hits those two and suddenly a team of thrusts into such a forced fight.
Last chance for the Hally.
Yeah, so both coaches have expended all tactical timers. We'll not see them again until we get to overtime and that's if we need to get there.
Money on the line, 4G2.
Same, can't really be said for spirit. They have 2900 as the lost bonus into the next, so if they do get the bomb down, it will put them in by territory.
G2 have brought out double arms, one on heavy god, one on sympias.
But if we reflect on how we got here, they had to give them those fights.
So G2 are just operating with a little bit more of a standard round.
Big exception being heavy god equipped with a sniper.
Yeah, it makes them less U2 dependent.
Their biggest concern would be a lurk smoke on B.
Doesn't look like that's going to be deployed.
Zontik's is the one delivering the tunnels.
Wushin doesn't have a smoke, so...
It's gone through the motions.
No contact, and we're now at the minute mark.
Turtled up on BRG2, and looking to return late through long, will be spirit.
Must hit a shot for the sniper.
Some bias. Ready?
Swinging. Lovely.
Receives to near.
Break the smoke. Gives an attack.
You donkeys. Quick on the draw.
Quick scope double.
room for more as well anticipating the potential for another body magic's just
gonna borrow into the pit so what now I think it's so yeah I'm pretty sure safe
do you think I'm gonna be able to find anything so yeah sometimes you win
Sometimes you lose this time. He has done a lot of winning just a two round or rather to kill shut down on the long side
He's got 12 kills in the second half already. Yo, so
He had a slow go. I think it was two kills in the first half him and hunter very quiet
I'm still very quiet, but some pyres is going on a bit of a tear right now. It's roughly 12 kills in the second half
So he's being a difference maker like shiro was
right and you can see it turns both the flashes the nade comes in there is team
play on display to help set him up for this one and that's on the donk so he's
been removed they do save the adbp and the 2a case
oh don't get the next shot catches heavy flag just unload his mag through the
doors
Santic's quick progressions lower hunters already deployed a block smoke
It's quite shallow on short they have to take some risks right now this tea side because it's it's very one dimensional
They're just going slow
Using the u2 and taking the short control right haven't really forced any issues and obviously we know long spawns is necessary
to be able to take some pace but
No B pops yet nothing
Really to rapport in terms of interest of the rounds
Just molly hasn't landed as intended
It's meant to land up, that's that box, force back the Fifi line, that needs good.
Four members catching flak of Team Spirit.
Just bludgeoned by Yuto at this point, it's past, gotta sweep back in.
One more time, this time.
Looking good for the one and done.
Yep, nails it, onto Shiro no less, dips away, they accelerate, Teneir's dropped, starting
to accelerate.
Sumpias hitting every shot. CT side, the Orbs Paradise. Sumpias demonstrates. Nice dunk from Mattis as well.
They are just bleeding out. Look at their health.
Peace by peace. These grenades have just torn Team Spirit apart.
They're not giving Dunk a chance. Sumpias has gone back to Long Corner, waiting for Mattis and Heavy to pair up.
And peek at your own peril.
Massive from G2, some pious.
He's going to have to get his flowers for his performance here in the second half.
I don't want to get too far ahead of myself here, right?
The second game we have, which is for semi-final quarters, is Vitality vs Aurora.
Now, I think most people would be backing Vitality in just based on the status of that team.
If you're a spirit, and what ends up happening is you lose this game,
you're going to drop onto the same side of the bracket as Vitality.
Assuming Vitality bit Aurora, right?
That might not have been a war of being in fine form, but I guess those ramifications aren't known right now
So we'll leave them to later in the piece, but this T side leaves a lot to be desired
They have one round it came from a donk double dig and then an out-of-the-box
Quite kooky clutch to be all considered by Zontics against heavy god
Lost bonus maxed out rifle's in again, but G2 they had just two rounds away from the semi-finals
could be one hell of a start of a year wouldn't it and it wouldn't be done
just yet to near again this time chipped away out down to 85 the native G2
have just been so sound an usual angle adopted by some part that's somewhat of
a committed act yeah and he's sticking in for this he's got support so he pulls
a trigger and then oh this is his shot Hunter goes down he does too
Really had to follow up, but there it is. Malb's good. Jumping up, quick to it.
He's ready for the swing of Shiro. Far too easy for him. The bombs delivered to his front door,
and there's another on the other side of that smoke. Tanik, look at him.
Very loud. He hasn't been hurt. He hasn't been hurt.
Oh, you're right. You could have the jump on them. He does pull, needed to hit.
That does stabilise the burst, confirms Malb's still there.
Present, Zontik's on the other side of the smoke.
Heavy gots the bee holder. You're waiting for his reaction right now while this smoke is up.
Something remains hidden in sight on the face going swinging on through to near combines
and how heavy got in the clutch they might overlook it the timing is so quick it is.
Have you got a golden opportunity to smoke in his way?
I heard it.
I think Xontix heard the gun.
He now knows exactly what's up.
Hit him with the smoke and we'll spam him down just a little more.
Xontix secures spirit.
Pick himself up and equalizer.
Okay.
11 to 10 now.
more round and it's all tied up and it should be. I mean, not easy to replicate, right?
You can't be calling, let's do that again.
This is it. It's another round where the fight is almost offered up to them. Obviously, this
is a little bit more condensed in terms of the fight being at the short corner. It's
a pass. That's so well to still get one. I cannot believe it. And then he gets to pivot
back in time. And not only does he swap to the gun, also the smoke comes in and hits
him and then Zontics won't take him down again. Money truly in trouble for G2 now. They lose
This red tide up and Spirit can take this in regulation.
And it is a B test.
Heavy got tied to the power position, Mattis bit late on the flames.
Still heavy got struggling, controlling the spray for one.
Mattis needs output.
He knows he's got to.
Struggling with the spray, brought down to his knees by Zontics on the entry.
It's Hunter the first man on the scene.
Gotta respect the Util.
Bleak.
Going for the boost, hoping some pirates can catch someone on the big box.
They're actually gonna use the rifle instead.
Hunter, hasn't got anything to report.
Zontics has a safe haven tucked on the box itself.
Make sure we can hold on to these. Don't lose everything here.
I think you might be on to something. Yeah, surprise he's already backing away.
Magics has got the backstab. Hunter mobs. You're actually bringing the MP9 through,
but Hunter might not be bringing his MP4 through. Just a messy spray from Shiro does mean he will.
It's still going to be tough right now. Magics is here to cut him off as he exits through mid-doors.
Okay, so CT is the only option. Oh, slipped off the window. That might buy him the good graces
Magic's his hunt cut short wouldn't mind them running that again, right now the money is in the mud
We have this saved AWP hunter with 2.2
Fortunately with the kill bonus that's been injected last second some pies can drop an M4
Remember neither coach has a timeout. You're just sitting here right now letting your players play
And it looks good because it segregates them on the way out takes a while for the extinguish
So if Zontics goes down that's probably round but he's able to stay alive and even find the second
So under a lot of pressure on B. They drop an M4 they can get out what two M4s with one being saved and a balance. Yeah
Come on a spoken flash is Mab says long clear
So that G2 have been doing well up to this point is a lot of the softening with the Uto and that is gonna be lighter
in a biome like this, right? So you save one M4, bring in the AWP, you drop an M4 from
Sampias, you get a Famous and an MP9, it looks serviceable. But now the pressure, it's gone
to a whole different notch.
Sampias, looking destined to hit this one on the donk switch, just nails it and gets
away from Taneir chasing him down. Swing out from Mathis. A warning shot. Fired off,
they back away. G2 have managed to repel the initial test from Spirit.
So no, they're on the clock and they just have one smoke on Heavy God.
Go to resmote B at a moment's notice, but that one's not going to hit the mark, is it?
They still want to walk out for them into B or do they want to group up with Taneir on
short. There's no smokes. And we know Sampias has been hitting everything under the sun right now.
He's got 20 kills. He's already tracked down Shiro. Had an amazing first. I think Shiro has one kill in
this second half. And Sampias. Look at the matches out there with one more to near.
Takes him down with empty hands this time.
Hunters hearing all of this. He's gone overlooked as he advances further from the elevator setup
up with a hg and a look towards the ramp. You can chase down magics. Yep, all panicked,
messy, still does manage to remove one. He's got a lot more to do, can't handle it.
Shirou secures it. Team spirit as you said, have the chance to do it in regulation and it's so
bleak for G2. The lost bonus wrap because they're winning all these rounds on the way back up. It's
so tough. The money is in the bin. It's a financial game at the end of the day and Tenir is the man
who comes in clutch with that shot there onto Sampias. There's the opener onto Dog, it's this one.
This is the round-winning frag. That is massive under pressure from Tanea.
And now G2, they're scrapped together this buy. They were so close to booking them a spot in the
semis. Frustrations from Hunter, who's having a terrible map. He's been a carry for them throughout
earlier matches in this tournament. He's trying to make a play straight into lower. They're going to
gonna crunch up the tunnels.
Sonic's playing it passively.
They're ready to fight on middle as well.
It's some pious perfect range.
Five-seven, he's nailed the headshot necessary, there's Hunter in important chipping.
Trying to run for the hill, trying to get out of there,
Don controls the spray, lovely work, falling apart, G2 trying to hold on.
Got the bomb.
Yeah, but only one heavy god can save him.
Bomb spotted lower, how does he react? Spirit just needs to win this 1v2 and it is game.
Semi-final secured, hard work.
Feels like the only option is to let them have the bomb eventually hope that they take sweet time
Yeah, but even if they grab it at that point, you're still gonna have to head to your tunnels to get a bit of gun
You're not winning a retake on the A site with an MP9
So hoping that they pick this up and finish B, that's gonna be his best bet in this current outlay of the situation
What is he now, 28 seconds.
Just love the bomb and now they're away.
There we go, how are you meant to win this out, mate?
It just got so much harder.
I guess you can jump up short.
There might be a gun scuttled around there.
You know exactly what's happening now.
They're restricting your movements.
Molly smokes.
Bomb will go down.
It's just going to go through CT with the MP9.
It looks so good for Spirit.
This looks impossible for Heavy God.
The one thing he's got is the element of surprise, and that smoke can actually lend to his angle of approach.
As the smokes fade, he tucks on Goose, and Donk's not looking.
Donk's not looking! Finds the first in the clutch!
He reads it! He touches on Heavy God!
That is impressive! That is outrageous!
Team Spirit, they thought he was theirs right up until it wasn't!
Ah, they're scampering into the side, they're throwing the mollies, they dropped two defensive smokes
and he's used them to perfection!
Heavy God has just pulled off a miracle to push us into overtime!
A miracle is the perfect word for it!
He tucks ghosts, don't get so jumpscare, he knows Gandalf, he's locked in like a laser!
That's a one in a hundred class. That is out of this world. All right, OT, we go again.
No time to stop, no time to take your breath. Money's not the problem for G2 anymore, 12
and a half K. Spring to life, look at this, surging straight down middle, don't.
He wants to fight, and he's happy to oblige, Hunter.
Six frags in 24 rounds of play, but here in the 20-50, he finds an opening onto Donk.
Yeah, Donk letting his frustrations get the better of him there, just thinking, I'll
make the move that wins the round.
You get yourself four, the next set of play, and starting off with another opening death,
starting to become a recurring thing for Donk.
Calculated risk from T'Nir.
Goes through the block smoke mid.
heavy-fay with four right now he's buying wow I'm to nearly finished off to near
that all pressure on matters yeah one man and a whole lot of work to do what
he's doing it double kill shiro disconnected still hitting shots onto
Malb's nose is another CT it's the top of mid he's not ready for heavy god puts
one at the back of his head and it's on takes in the clutch
We need the fight to them.
Oh no, doesn't have the bullets. One bullet left in the mag, didn't go for the plant, went for the fight.
Well, yeah, that's what I was going to say. It needs to be a highly tactical timeout just to set the pace out of it.
So listen, we broke them late in the game. We know we should have done a regulation, but it's not over yet.
We need to calm down and lock back in.
These teams have had so long since the coaches have been able to contribute.
True. It was like 9-9.
At that point, they've been flying by the seat of their pants.
It's been the in-game leaders calling the shots.
And some really hard fought rounds.
For the longest time, it looked like G2 were the ones who had them done in regulation.
But a tough patch around. The finances brittle.
Lost bonus at the bottom of the barrel.
The heavy god.
1v2 from the heavens to put us into OT.
This is the reset. This is where you likely see Spirit just go back into the slower roll.
Could even be a B-pop.
Yeah, that's a direct start.
You hope the orb catch is one on the jump spot.
Matt, you see it.
Here they come.
Yeah, Mattis. Ready to this. Tuck's on him. Let's bring it in.
Nice find from Donk. Gets the entry. Just having got defined, and it's the double from Donk.
Okay, you've got your bombsite!
How are you looking to convert this time out?
You just want to go. No doubt about it. You got money for the next.
Some pious. Some outbreak sheroes. This barrel will poke out. I don't think he's spotted.
Balms and Hunts are going to be partnering up what channeled through the window.
Trying to find a bit more damage it does connect onto Darm. Two of them worse for wear.
Found a few more nades to work with now.
It's double brick set up. The Orpah happy to punish. They're trying to smoke the now.
And it will manage to fall. The impact is that of the little 1-2 punch.
Some miles have removed the bodies. Donk got the entries, and Donk will close as well.
Quad kill into the B bomb site to get Spirit started in overtime.
It looks like the B defense was somewhat ready for the last tick, right?
They dropped that shallow incendiary on the way out.
There was also the flash. It just was the timings that went against them there, and Donk happened.
So there's the incendiary just forcing through it.
Wow, that's bullet.
Yeah, just deleting Mattis right there,
and then just parving the Marauder on towards the B bomb site.
Good attempt, very late in the piece.
Everything needs to go perfect for G2 there.
Who's gonna walk away with the lead before we swap sides?
It's Shiro's AWP.
Close to long, and there you go.
Shiro has been a non-issue for G2 in this second half.
And now he's found an opener.
Sometimes he's trying to find a response. The flash was diligent though. Confirmed there was an all-pup mid.
Matt's sticking around hoping they try and swing to punish the retreat.
He's gonna get it. He's gonna get a fight. Yeah, Matt Jigs caught off.
Love to CG2 keeping that aggressive philosophy even into an intense overtime affair.
So full reroute right now.
Leaving upper tunnels all the way back to long. They're looking just to finish through long and they've got plenty of smokes to be able to do so.
They want to throw one out to you like a double-pump bait that CTU to hope somebody swings
Where's that fourth man
To smoke breaks and nothing to report
Prices another name number three could be right on the money to me gets the bomb across unspotted
Now you tell exchange trying to pick up the pace spirit are across to near does fine one clean on tomatoes
Damage inflicted to the sheer reward but don't get up and starts to put bodies down. Hunter's gone
Looking to leave with the lead our spirit on this tee side of overtime
Double or retaking a two on four. Um, sure heavy god. You want the two was cool. This would be equally as a ridiculous
They've spotted him out on the short side as well
give it everything it's worth first found onto dark and bait the shot hope the
rifle misses here it's not gonna happen so 14 hundred percent conversion off of
the Halitime out here okay well that's all it took the boss man to be able to
get back on the mic I think it was likely a bit more of a mental time out
right just to settle them down and have them lock in but this is good she wrote
finding this open up both authors in this map have been a pleasure to watch
Some pious on the CT side came to life.
Not to assure he did his best work and now he gets back on that side of the server.
Just two rounds now for Spirit.
Hunter's really quick to the short side. He's actually taking that space almost immediately.
Like, no fear. He's just walking.
walking. The way up and no one's going to spot him. He might catch them off guard. He's
just so quick on it. Oh, an opportunity squandered. He's going to be kicking himself right. He
has called his own hand there. And the fact that he hasn't been able to do any damage
hunters not hitting straight this time around. Nice to try and pull the strings from the
grave his team in a 4v5 and he knows that was an opportunity to give them a
free way in so can his teammates bail him out still picking the right site it
seems if they do finish through short churros or not in place to lock them down
from car
And if it had started they would hunter have seen him.
Ignate a hundred damage.
Teneir throws it from the rampside and actually vacates.
The biggest issue right now is that this B set up where they've been able to get Shiro
back flat and the rifles are dealing with me to B and they're clearing it.
There's thirty seconds you know it has to be A.
Teneir's gonna hope to catch one on the cross.
Donka just thinking that you mantle up in the smoke could actually use that smoke to jump all the way up.
Who plays first though?
Ooh, magic stars with a huge headshot.
Now we jump up and Donk sprays down, not enough bullets.
Sometimes one hell of a clutch available through the 1v5 seems like it's a bit of an impossible task.
They're surely gonna be getting onto that bomb.
Bombs on Texas tug ready to jump up and punish next time he pulls the trigger shiro lock in the door
Miss shot running out of chances. So 15 first found for spirit. Okay, just one more of those needed and that was hard to taking a bit of a chance
What's the sore conversion rate like to straight needed to go to double O T
Keep snatching away one another's map picks this is the kill tenors had some very important shots, right?
late in regulation, coming out short and bopping some hires over the warts ramp when you had that AK.
But we noted from regulation that you'd see they're happy to call the bluff on no AWP starting mid.
And we saw them in one of those early rounds just walk down from mid to be in a rapt here.
Hunters done it by scaling up Cat, not afraid of the AWP at all.
But this time it looks like Shiro is going to start over towards middle. So if they operate worse, they're like similar.
They might not get the desired result. They don't have great long spawns either.
So we'll have to be something more of the standard variety.
The pie's not getting boosted.
Nothing to report.
He's not holding for this smoke break, either.
Could be exposed.
Yeah.
Oh, no!
Don't get two of them!
The smoke break completely pances him.
They were not prepared.
There's going to have to be a moment.
We know Matt has been finding impact throughout this series, but he's going to have to find
a way to claw back and open a Hunter white game on Dust2.
But a kill here could make the difference.
Gresha applied towards the A site does, for all the attention of Shiro.
This looks impossible.
There's still nades on the place on B, right?
You got Xantix playing back site for info, you got tucked in towards Khadok, the guy
who found the openness had a tough map to he's got 25 kills right now I'm at number three
huge impact once we've got to overtime to secure things
we'll just have to be the three of them in through the upper tunnels
gonna throw this to the perfect timing as well
dog's there dog's dead that's the matter's entry if you could just find one more G2 could do it again
these impossible rounds. Not with this G2, not with Matt, it's just walking into the side.
He's going to be got tear, he doesn't have the vision, a perfect flash from Shearrow, he's going to do it all and it won't happen.
Spirit made to work, blood, sweat and tears, overtime, even extra rounds required G2 putting up one hell of a fight, but Spirit to the semi.
for the Semi.
Taking on Astralis, Navi and G2 on the run to that Semi final.
Both these teams will play in the Toron and it's nice to see the two of them matched up.
What type of counter-fight was delivered 13-8 on Anuvas in favour of Sphere.
We've got to over-pass and that's the best win yet for G2 on that map.
Last spot in the playoffs out of their group.
We'll see how it goes down here in Krakow.
versus Furia, last chance in the groups.
Let's get it on. Overpass.
Defensive start for Furia. They've got the Doolies on K Serato,
plenty of utility, two smokes, flashbangs as well to handle any kind of a play.
On the T side for Astralis as they begin attacking into things.
P250 on Fuzi. P250 on Ryu as well.
The kinder's going to be aggressive. Listening for sound cues, just listening for a pace.
with no footsteps going to back off. So most of this defense aligned towards the
B-bomb site as we can see on the mini map with the Akinder just spotting for
information. He'll back off and call teammates over. And a very standard default
opening for Astralis on the pistol, spread around the map, moving slow making
sure there's not going to be any pushes. Being very cautious of advanced
position. So wanting these P250s to dual we're going to see Raya this is kind of
the deja vu to the pistol round they ran on overpass yesterday was giving Raiou
this freedom to challenge up into the bomb site and with the bombs still
centralized with control the middle of the map they can move around and go
wherever they want based off what they see.
No Raiou, seeing the jumping play at the back of Dicebox. Can't do too much about it though.
Bolin is going to be shifting into a B finish at the moment on the back of
Hooksy. It's got to feel weird for Fury. You haven't really had any information at
all throughout this round and it's just been quiet. Well luckily Kessaraw is in a
position is short to pick up early info once that connector door opens it's all
done at the timing of Molledoy's smoke if he can put that in place at the perfect
moment you might as well do it now 35 seconds you missed it yeah mr. chance and
in fact yabby will not miss anything so catch on us the back track his teammates
gone so no support for him guess a lot of also taking heavy looks of damage
his team has fallen gone and just not a great defense here from fury or whatsoever
yabby's got a 3k starting strong here on overpass yeah I think that was that was
It's a very ugly, little flashing hole, I don't know why the logic of not just dropping
that smoke at a certain point 35 seconds left in the clock, just throw it down there and
make that even weirder for them to have to execute through.
Mollet-Oy just gets dropped quick and overrun at that B bomb site.
The silence on the map works.
Correct to see Astralis pick up the pistol though.
Problem yesterday for them was the inability to convert pistol round wins though into the
second round.
That's right, yeah.
Phil was able to kind of reverse on them every single time they won one.
We'll see if they've gotten over that.
We had a deep conversation. Good news for Astralis though, Yabbi starts the pistol with
the triple kill, lovely opening very quick and then builds upon it as well, clearing
out the back of the bomb site. Good hot start for Yabbi who was a force yesterday in their
series.
Another great point is Astralis need to make sure that they pick up some early rounds in
this T side at Buffer because we were talking about how the T side can be a little bit weak
on overpass. We've seen it so far, they've had some quieter halves in that department
and you don't want to let Fury just get the ball rolling and rack up all these 60 rounds
force you to have to come back into the game. So let's see if Astralis can convert this
pistol round victory. The lack of kills from Furia doesn't give them the best force buy,
but 3-5-7 is a scouting MP9, you're still going to be pretty happy with that, especially
if Molotov can get some tags here. Yeah, especially if Astralis is going to play another slow
round on the T side. If he starts getting some of those tags as they're just creeping
into control, then all of a sudden those Black 7s can go to work without damaging them.
Now, plenty of utility as well if they can put it in place.
The pistol round trying to be a little bit too cute, trying to have like too perfect of timing of counter utility.
Some monster smoked off for the moment.
Astralis beginning to take control over towards bathrooms.
Yeah, drifting back to the B bomb site. Give me an early finish on this B site.
The resistance on the B bomb site is falling. He's just re-smoked the monster again.
He'll play within the tunnel hoping if Astralis do feel like they want to come through that smoke,
then 5-7 can have a bit of success.
Turn him into flash. And the second one is wall. Great work from Fallen.
Speaking of reactions, 5-7 lines up a couple more.
Could have been a couple of kills there for Fallen, just the damage though.
Yeah, very fortunate Astralis that he couldn't connect another headshot
and there was no one else kind of sliding over for that support as well.
Reinforcements were a long way away.
Molotov is going to try and create something. Try and make a little bit of magic happen.
He's got the shot. Easy cleanup on the stair.
Raiju as well as low.
Furia could commit to this and go for the retake if they'd like.
One more cheeky kill would be beautiful before it begins.
Molotov, I just see the trajectory of the nade. Just down below. He knows for sure now he's that.
I'm going to move now, Furia.
No chance.
Damn, it's not working out here for the retake attempt. So Molotov, it will retreat.
I'm sure no one's hunting and chasing after him.
I hope he can grab another exit.
But Astralis do convert the pistol round.
Two rounds in a row now on this T side.
I'll tell you what though, now this Fury is going to be starting out
in a little bit of a whole economic advantage over to Astralis.
We'll see how much of a lead they can build based off of this.
And this entire, in a large context, Fury is out here trying to avoid
kind of the fate of some of the other teams in their position
of just a disappointing group stage of I am Crack out to start 2026.
You know, you look at a team like Navi, who's going to be really disappointed that they got eliminated by Fury as well.
Paravision after the William Trophy, a disappointing early exit at the hands of Astralis.
Long goals, yeah, they made a roster change, but I think still would have liked to have gone a little bit further in the group stage.
There's a slew of teams who are having disappointing starts of the year at the end of the back-off.
Yeah, Faze getting eliminated earlier.
Fury just desperately want to avoid being in that category.
That conversation with the Dust settles on this event.
Absolutely.
I think the teams that will be most happy, or the team that will be most happy is Aurora.
They turn around and their performance and how strong they look in the group stages is very impressive.
Yeah, it seems like they haven't really missed a step with Stofla joining the roster.
A new versus back.
Stofla is one of the top players in the event, which is crazy.
Great work from him at the biggest tournament he's played so far.
Lot of reasons for Aurora to be happy.
We'll see if they're even happier with the win versus the Vitality later today.
They'll get into the semi-finals if they can somehow pull that off.
Yeah, we'll be casting that one.
That'll be the second or the third and final series of the day on the B-stream.
So we'll be taking you guys through that one.
Semifinals or quarterfinals on the line, indeed.
First, we got to get through this.
Fury up down zero to three, but the guns are coming out now.
So we'll see if they're able to put a stop to it as the first gun round begins.
Well, Moldova has come out pretty early and.
We really got to see him take over in 2025, in particular on Overpass.
Cool moves, especially with some of the moves he's able to get put up on, and Connector is just off limits.
For the T side when he's got that crawling over at B.
Fuzi's job, at least in this round, to think about the Connector, but he's left in reposition as they're going B early.
Now they know that Molotov is off here, and I wonder if, hey, there's a little bit of panic here for Astralis.
They're trying to get through and put the pressure on him, and they will!
Yabbi again! Heavy impact on this B bomb site. Two kills picked up, falling at Molotov.
Both thought, Kesurado kept piecing together, just a single frag, and that's Astralis just walking in.
Yikindar can't do much on the flank at all, and Furious Defense immediately falls apart.
Yeah, that's a nice hit from Astralis. Beautifully done. A little bit of a smoke at the corner.
Molodoy was very much isolated because of it. Man, that's a very, very strong hit, especially
considering Molodoy shaves off the initial thrust. Ryuu turns the corner a little bit
early before the flash. Molodoy's able to get an easy kill, but the floodgates open
up. Once again, the name we can point at, Yabbi with a double kill. Critically, triple
kill on the pistol attacking the P-Bomb site. Now he's got two. The trade on Molodoy and
finding Fallen through the smoke. And Yabbi, in particular, was so good on the CT side.
It's so amazing to see him perform like this on T-Side early up to 6-2, just the impact
frags he's getting for his teammates in towards his people, alongside Astral's loving the
start they've got here at Overpass.
Talk about how important Overpass is for them in this series.
They're going to try and ride this wave as long as they possibly can.
Yeah, early time out.
Slow start from Furia, shaking off the cobwebs, just waking up, whatever it is.
Now looking at 0-4 very early on on your CT-Side Overpass, money not looking good.
If you kinder with the saved M4, what kind of buy you want to go with here?
You want to go for one of those old-school Brazilian buys, pick up the MP9, get a little
bit crazy, just do the pistols in some utility, or do you want to go full in?
Upgrading to M4s and FAMAS at this point would be a little bit too much, so they'll sit back.
Hooksies really starting to make this B bombsite feel like a pain point for Furia, doing a
really good job just that initial default of clearing out you know blue door stairs connector
that front of bathrooms and then just being able to split into the B bomb site at will.
having to take the hit, go down to weaker weapons again.
Straal also be conservative trying to figure out what they're up against here.
Now, we're not sitting around like this, but previously yesterday against Foote when we saw that kind of deep CT smoke initially towards playgrounds.
We saw Straal's doing a lot of boost with Fuzzi over the top of it to peer.
That's how they like to get some to force back any sort of aggression.
So when Fury bring that out, if they watch the demo, they'll have to be very very cautious about that.
And it'll likely be the job of you kinder or Molodoy to prevent themselves from that. Yabbi
Here's the footsteps attention taken away nice little sound bait
And that's gonna speed things up on the other side of the map as Hootsy says all right
They've just aggressed. They've just found information now. They know we're not positioned outside the B-bombs that we've got to take some real estate here
The utility being put in place to the a finish
Smokes right in towards Bank and Stas, now Molodoy.
Hoping he can get some close work done with an eagle. Hope is not enough.
Now Stralis are into the site. It's- OH MY GOD URI!
That is special on the 5-7. Hoopsie and Fuzzi both gone.
All of a sudden a chance for Furita to win the round. Roy you're putting the clutch.
And we've talked about his performance. It's how he's really starting to step up.
This would be a massive clutch to keep Stralis going. You don't want to concede a round like this.
But unfortunately, it's not your tough angle but he gets back to it anyway.
And he knows exactly where Yuri is.
Yuri's gone to the AWP.
Why you to the back of the dice box?
Gamble for this life into the peak and Yuri will drop him.
What a round out of the 5-7 into the AWP for the close.
Bills that round right back out for Furia.
Yeah, the casual swipe into the face of Fuzi was something special.
He saves the day.
And communication seemed to be slow to get across to Hooksy,
though I don't think he really heard her or was able to click in,
fighting two other players.
Hook you did a great job getting multi-kills on the entry, but never really got the calms
It feels that Yuri was making this play never reacted to it that third swipe
Dude the 5-7 is just so god tier. It really is. It's just so ridiculous. Some of the rods you can get with that thing
But smoke missed here for fury it's always monster
New straws look to try and punish that and I don't realize they have so they block it with utility
Well, I don't know if Yuri are really I think they do not a very correct
There's the flash out. I'm surprised that straws maybe didn't try and aggress upon it a little bit earlier
But now they will, they just delay it a bit, a stunner step, and they break in again.
Yabby with another, another early kill on the cross.
Yeah, very frustrating stuff here for Fury, but once again, it is Yuri pulling it back.
This time in combination with Molotov's success and the AWP, stairs low on HP, 17.
As they move into the site, a moment to breathe here for a straw as well, smokes her up,
and stairs on a lurk elsewhere on the map.
Oh, important fight to be won here for Hooks as he backtracks.
Not only is that a kill on Ykindar, but it's the exit path.
back to the A site as stair races forward to get information in the space.
Yeah, but this has been a weird furia.
No, this is happening because it made all that noise.
The bomb not committed.
Now we're going to start moving up.
So you're putting a lot of faith in a low HP stair to hold on to this
onto this part of the map and protect you as you come in.
Meanwhile, Fusey's nowhere close to the fight.
So this is a two on two.
Fury, if they realize it, they'd probably press the issue here a little bit more.
Almost like they called for a boost, called it off, made the noise, and then decided it's
not worth going for.
So now they just need to preserve these weapons, although Fusy on this hunt, they might have
heard that scope, you read on the other side of the wall?
Not really impressive beginning of this game here for Astralis. Great falling from Hoeksy.
Hoeksy helping out that he's got a lot of players that are feeling pretty hot right now. You know,
Yabby just stepping up, but it's not just Yabby. You know, you're looking across the board absolutely.
Yeah, Hoeksy is impressive individually. Ryu's had some great rounds. Everyone's just having their
moments at this point for Astralis. So good. They're going to bring this level of intensity
to the server right away for Astralis.
Yeah, this is really impressive.
Continuing some of the great calling,
and you're also, again, we've mentioned,
it feels like there's just that opportunity
where maybe a cold game, a flat game for Furia,
and Astralis isn't playing well enough to take advantage of it.
That's exactly what's happening here.
One kill on Quesarado, one kill on Fallen,
two kills on Yukinder, who, as we mentioned,
the highest rated player is having a great crack up so far.
And now it's hacked through the wall just to make matters worse.
And you're not a big fan of that.
Down to 30 HP.
Fantastic for Astralis to make sure that that 5-7 round doesn't just allow Fury to
spray more of themselves back into the first half here.
Suffocating them immediately.
Taking over the connector.
Kindar, I'll have to stroll on down to the bottom of the stairs, Ryu and Hooksy both together.
Can you Kindar get anything out of this? No.
Absolutely deleted by Ryu.
Oh, they're reading the follow-up as well. Hooksy looked for it, but missed the timing.
Although, K. Serrano and Fallen fall back, and still just cautious in patient on the map spread it.
Astralis looking for the reaction. 45 seconds for Hooksy to play with.
Bond has worked his way up the stairs, and here's Yabbi applying that pressure to the extremity,
but maybe an ill-advised peek from Stair.
Gets a haircut, back into a four-on-four.
Now, Fuzi's in trouble, but handles it well.
Yeah, great reactions here for Fuzi.
Kessarotto stays close to this MP9,
got Molledoy backing him up from in behind.
And a charm blocked his bathroom attack here
from a Stralis, 20 seconds on the clock,
being delayed by Molledoy's AWP.
Kessarotto's gone, and Molledoy, great reactions.
Under pressure, backs himself into the corner
and fights his way out.
Finally removed by Yabbi, but the time is the problem.
He must commit to the plant soon, or just buy some time as he taps and tries to pull Fallen into the fight,
but he won't go for it. Fallen runs him down in the second attempt, realizing Yabbi had no choice,
but to commit to that plant, Fallen runs him down and collects the victory through Furia.
Yeah, the Wiley veteran scraps together the 1v1, but it's Marlodoy who puts him in the position to win it.
That's a great sequence with the AWP, and even keeps himself alive in that final flight to even get a crack at Yabbi with one shot jumping.
What a scrappy defense, but finally Furia can come out on top.
Still, it hurts. It's a lot of players gone down.
You salvage the AWP after Fallen diffuses the bomb,
but you still got to read by four weapons.
So, economy's still not pretty for Furia,
and Astralis not too bummed about that loss
because of the impact of the kills.
And look, it's going to be frustrating, I think,
for pretty much every individual who swung on Molotov
to try and trade off his shot and wasn't able to manage it,
but he's going to get those rounds from time to time.
You know how fast this is. Astralis already swarming the site, just wrapping around.
Uri's done well with the first Kessarot also coming in and that quicker play from Astralis has met a quick end.
You know, I don't even mind the philosophy though. Trying to go for the uppercut and around, you know that might be limited on utility,
but great heads up from Fury. It's likely somebody mentioned something. Watch for the rush, watch for the change of pace.
So the uppercut actually doesn't land whatsoever. I feel like Fury, I do hear that rush just chuck like four flashbangs straight up into the sky.
And it all worked.
Still, if you're an astralis, I know the money's hurtin' and it's not gonna be a great buy
in the next round, but you're still thinking kills are so valuable to limit the growth
from fury, to limit their ability to recover in terms of economy.
And you might, you might just lose track of this position of Yabi as he crossed over.
been quiet for so long no movement and now you can see they're getting pulled in
foosie outpatients is you kinder if that's a word you make it I'm not sure
well we got 35 seconds and yabbi alongside foosie walking into the
B-side bomb is spilled in the middle of the floor yeah we're gonna get ever
closer
22 seconds we go yeah we get a multi-task moves forward okay they line up and
nearly give them a shot at that, but Mulledoy and Casarotto confirm a third round victory
for Furia. It's starting to feel like they're finally getting some momentum going.
Yeah, I mean, actually Yavi had a great chance to double up down there, and then that could
have gotten really weird.
Right.
Yeah, almost a cool recovery, but well struck, well held from Furia, who just had to kind
of stand their ground to have hit the stop, but they were prepared for it. So two in a
row for Furia, and that has to be the moment where they get back into this game and they're
locked in. That has to be the recovery moment where we get the Furia, we've been hoping
for today
You all hold out if I need to not
And this is where the capital it becomes one round and it's not like a sauce of
of dominating them, but the fact that the gap can shrink this quickly, it's gonna feel
pretty good at least for Fury off.
Hard to imagine that Strauss was ever going to like run up the scoreboard and just steamroll
this team.
Yeah, the building momentum has been nice and this is basically the kind of advantage you
see when a T-side wins the pistol, converts it, you know, this is where you get those
first five rounds of a buffer where you have kind of the advantage.
Now Fury can finally kind of set their feet, claw back into this, not only great time for
to reset in terms of the half and in terms of the map but also in terms of the money with the
flawless round right grow that up where that's been a pain point for you that's been something
hooksies tried to exploit an uppercut when you might be low in utility now you have all the
bells and whistles now you got five smokes five molotovs four kits you can play post plants you
can play early rounds whoever you want first time out used for astralis no cause for panic just yet
I think they're gonna be very pleased with how they're sitting right now in this half five to four with plenty of time to add a
Few more rounds on top of it
And we get back into things Furia down a single round full buy for both squads
This is the lower bracket final winner a spot in the quarterfinals the losing team is eliminated. Oh so close to that stage in Krakow
Yeah, something where he's talking about coming into the start of the series is that Molotov has been having to quiet her competition right, but he's actually showing up now.
A couple of stylish moments in this first half. Let's see if that continues. He's going to be mollied away. Can't stay aggressive in the bathroom this time.
And we'll retreat. We've got Casarado on a boost checking down at the con that's smoke break.
Not all that effective.
Oh, just comes off the angle.
There's a straw, let's send a couple of players up the connector stairway.
Under a minute on the clock.
Stroll is clearing out the bathrooms. Molodoy, lying in wait.
How many times have we seen a T side encroach upon the A side and Molodoy get a multi-kill starting from this kind of position?
Lurksmok is gonna take away his vision. Probably make him a little bit nervous.
So you can see on the minimap Yuri starting to cheat back was playing graffiti.
Now we're gonna hustle over and wrap around because that smoke really makes them feel the potential of the hit kind of encroaching onto the bomb site closer than they'd like.
than they'd like. A lot of forces coming up towards Long, split with two, and you still
see Yabby harassing the people on the bomb site while all this goes on.
Okay, Nart, retreating back behind truck. Molledoy was left in an island, his teammates
nowhere to be seen, and they just get melted as well as the Shaws arrived to the site,
so a 2v1 setup has fallen. There's had a bit of a quiet start onto the map. He's hoping
he can get a clutch going for it. Yeah, but I mean, look at the impact Yabby had. He had
that lark over towards short sandbags, got one kill on the rotator to the B-bombs,
I fall him down to 32, it's an easy cleanup with that HP as he traverses over,
just a well constructed round where Hooksy's like, perfect, I get everything,
I get all the bathrooms, nobody's here to challenge me, I get all of long,
nobody's here to harass me or spot this out.
Just walk up to your point, hit the mark in utility, and lovely trading and scaling.
Two rounds left in this half.
And the shrawlers are loving 60 rounds already.
Overpass feels like a must win in the series.
some pressure towards the B-SATA map early enough.
Shortly B, approaching through water.
Fallen, deeper smoke thrown out.
Can't be looking there, trying to move to the side of that. Maybe just want a little bit too deep.
Fallen, he's going to watch that gap, aware that, yeah, he could slide in.
Yeah, not that stupid, please. A little too much mustard on that hot dog, perhaps.
it's still a very patient round thus far. I mean even just on notice because you
know and you've seen in some of the film and the tape you've watched leading up
into this match how proactive Yabbi has been in these parts and you've already
experienced in this map as well. Yabbi just kind of not only getting entries
but just harassing you as you try and rotate. So Fallen's gonna have to be on
notice throughout this entire round. Hooksy yet again another piece of
utility. This time the kinder's playing in front of it though. So he's at least
It's going to keep the information for his team.
But at the moment Astralis and Hooksy calling basically the same structure of the last round,
it's going to feel very similar to Fury.
The big difference is your kinder having the information in front of the smoke,
which allows them to keep three players at this B bombsite in the defense in the right spot.
B finished for Astralis. Final 20 seconds.
They're trying to get themselves a seventh round, but once again pummeling this B bombsite.
Yabbi, who's been so good on these B entries.
Time and time again, but this time gets nothing.
Yuri and Kessarotto, a couple of frags here for the CT side,
slowing down this Astralis attack,
but the plant is coming in right now
and will be committed to.
Fuzi taking damage, and it will be finished off
as Yuri comes through, Hoaxi sending a shot back.
A 2v3 as Astralis try to hunker down in the site.
Nade would have taken Kessarotto out,
but not landing in the right spot.
So it all falls to Fuzi to try 1v3 this.
He's all the way out short, but looking like it's going to be a fifth round here for Furia.
They know where Fuzzi is, and Molo do it will take him down upon the repeat, so a fifth round secured.
Yeah, tough round. I mean, yet again, you could see when Yabi's not getting these openings at the B bomb site,
the Furia defense is able to hold strong. Passive behind the bomb site, swinging double over towards the ramp when Yabi's making his move.
Listen, this Molotov as well, which might have slowed the scaling in the entry attempt.
It just bounced off a wall during the initial push.
But yet again, another very tough hold at the B bomb site for Furia.
defense stays strong. It's been cool though, I mean outside of that little
stretch where Fury 1-2 in a row took money away from Astralis for one
round, this is felt a lot of this half has been like Astralis applying a lot of
pressure on this T side which as we mentioned seemed to be a weakness at
different points throughout this run. Today it's cooking, today it's looking great.
You're gonna be happy with Citroen's already but you have a chance to squeeze
it out of seven as they go heavy towards feet again. Yeah, Fury has just been
They're barely hanging on
They have to try and do it one more time. I don't even think that a straws is gonna care about this monster smoke
Yeah, that's nice fine forward blinded
So on a will be successful on the first big tank hit a second
It's there with a great double-up and the straws at the advantage as they move into the site
All the way to be on stardom wants to say a little bit behind that pillar date comes in
He hasn't moved just yet. There's all the counter utility stare
Just holding strong with that low HP smokes in place is gonna allow hooks you to move into the bomb site
but equally can allow Yukindor to scale up behind it close.
Oh, he is going to slip forward, isn't he?
Right on top of all the default boxes.
Plant is in.
We need to take the E4 retake here and make it a 3v3.
Great shot for Yukindor. That's exactly what he was hoping for.
Waited for the sound cue as soon as he heard Yooksy leaving the bomb site, he struck.
Oh, my God! Nice shot for Molotoy!
Sees a pixel and seizes his chance. It's Fuzi gone.
And now we've got Yabi and Starr, and Starr is so low on HP.
He's stuck at the pillar. Yabi is behind the smoke and short.
He's a good kill from Starr as he looks out to the left side of the Mologoi, going back in.
Barrels fight as Starr as well. That is Starr with a 4k.
Is it enough to close it out? Can Yabi shut down Ykindar? Time ticking on the fuse and Ykindar,
he's gotta get to it right now and the time is gone.
It's not on his side and Astralis will edge out a 7th T-Round here on Overpass.
It's a must win in this series and Astralis lead the way.
We'll come back to the Intel Extreme Masters crack-off, it's the last day here at the group
stages and the last chance to get into the playoffs.
Fury versus Astralis, we said Fury are favorites coming into this series, but Astralis they've
They've decided to pick Overpass, we talked about how that feels uncomfortable because
Fury are actually so good on this map, but the Strolls have shown us the level they can
get to on this T side, it is so impressive to see the success they're having as this
new roster.
Hey, let's give them credit where it's due, the underdogs are playing better, Counter
Strike can look better in the server at the moment, so Fury's gonna have to change that
in this second half if they want to take Overpass.
Strolls would love to have this map, we said it's a lot of pressure that this is one map
in this series that have to have if they want to, I mean otherwise it feels like a 2-0
is so likely for Fury.
looking to close this out on the CT side they've done everything they had to in
the first half to put him in a great place to do just that.
Charles would love another pistol-run buffer just to get this CT side going
because we've seen in this tournament so far that when a Charles's CT momentum
is rolling they can put up at just a wall especially Gabby on that B bomb site
it's been so impressive Fuzzi getting me all about as well a little bit later on
will be impactful. Yeah Gabby feels like he's really comfortable with the fights
That's the B bomb site today. It's based off that first half performance.
You kinder and Yuri are going to be the opening duo to push forward and start scaling through bathrooms off angle for Yabbi.
They don't slide into it just yet.
Similar pistol on really to what a Seralis ran, which was that slow kind of peek from Ryu with the P250.
Molladoi spots one. Oh, he lined that up.
That's the difference though, isn't it? That is the difference.
Molladoi getting the shot out towards the A side of the map.
There's no going to kill on a Fuzi. Trade is there though by Yabbi.
Oh, yeah, Kinder hasn't been able to get going too much in this game so far.
Maybe on the T side he can open things up, but it's not going to be the pistol as Yabby puts him down.
Astralis rotating over, they know it's coming.
Yeah, Joe brought his scope for the swing.
Chester Auto.
He was finding more success here for Furia as they try and flood into the P-Bomb site.
Everybody is here for Astralis.
They've rotated it early, but it might not matter at all because all the kills are going in the way.
Oh, Furia.
Stare at now.
Left alone, and he's got himself a couple more shots.
He's dodging, ducking, and weaving those bullets, but in the end, there's too much to handle.
and Furia finds success in the second half pistol.
Yeah, rotated over but couldn't stem the tide of that Furia attack.
Once they're able to start swinging wide and really jumping over the bomb site,
it's all over from there.
You just got no chance and not enough bullets in those USPs to handle the Glock push.
So pistol for Furia to get them started.
Astralis had the same benefit in that first half, managed to convert the second.
Furia will get that with relative ease as it's going to be a third round by first.
Astralis, they decide not to go for upgraded pistols.
We've seen this from a number of times already, just stylistically prefer buying in the third round.
So, we're gonna have a tie game, yeah, 7-7.
Top-in very quickly.
Well, maybe not.
We've seen some 5 USP rounds of this event.
Yeah, this is not for these four. They're not playing us through anymore.
We've seen a couple.
It's kind of ridiculous how many we have seen.
They got a flashbang too, Dico.
That's the key.
That is the key? Okay. Maybe we'll get a kill.
It is, it is the, it is the great thing you always have to do no matter what you buy, no matter how little you invest in a round, you, you always have to have one flashbang around like this.
Yeah, it gives you a, it gives you a-
Just for the Hail Mary, just for something, just, just to have a plan so that people aren't running around like headless chickens.
Running around as a group.
Now getting towards Bathurst, it's the right side of the map to be in.
Well, if they hear the sound, oh, they're too close, they're gonna turn the corner before anything's done, and stairs already chucked it out, stairs dead.
Yep, okay. This is gonna be one of those USP rounds.
No, it's not. And few are gonna be happy about that. So...
We'll finally get off the scoreline of 6-7 and we'll move into a tight game.
Heh, really.
It's amicable.
Unavoidable.
Alright, we'll glill an ad for Astralis if they want to try and save it. Not the strongest weapon,
obviously, but every little bit of money helps in my book.
Specifically your book.
Specifically my... Not everyone agrees with that, truthfully.
some people are just like throw the clue away who wants it I'm like I don't know
man that extra that extra cash is not spending on m4 is quite nice
it's not really the FAMAS but it's okay it's way better than that you're right
okay well we'll get into the the buy round now this is what the straws were
saving for will they start finding success immediately on the CT side let's
find out
Hop at the hands of Fuzi to open things up. That'll be nice to get them started as quickly as possible.
He's gone glass cannon though, no armor on Fuzi's turnades are going to be painful if he tries to get too aggressive and eats a pre-nade.
Floor players start on defense. Florestralis at the P-Bomb site.
site. They're getting caught off by rushes this early on in the half. Uri and Fallen
gonna slowly work their way gonna pass Blue Door. Broken open as well. Yabby with an angle
over towards Short. Now we saw him execute some mid-round pushes here yesterday from
Astros. They had him flash activated and do a peek. Was able to get a number of kills.
Fuzi's gonna challenge, he's got his opening.
Fuzi's going back again.
It's not gonna dissuade Furia from the A bomb site either.
No, but they're still gonna have to try and get around Fuzi, who is going deeper and deeper into this peak.
Let's see if Fuzi can get another one.
It's shot, now it gets a little bit worried because he has to get back to safety.
Luckily he's got his teammate to smoke out in front of the bathrooms and he can drop back to a safer angle.
Enemies Molotov means no one from Fury can actually scale on him. They dropped the Molotov in their own path.
So it's missed its mark initially.
Molotov gonna try and make it his play. No up for him. Fusey's got him zoned in at the moment.
Molotov in marching.
I'm through long. He's gonna play the corner. Yes he will, but it doesn't matter because Sterak just stepped out and he got himself a second try out of it.
Yabin Hooksy put up a wall and Astralis don't lose a single player.
Yeah, Molotov saw the barrel of the M4 as he scaled, but he didn't expect the swing really well-struck from Stare,
who's had a couple very nice rounds in this game, and obviously the transition over, fighting the second player in the Molotov.
I think that was an Astralis defensive Molotov in it.
Probably disjointed and messed up with the timing for someone to trade Molotov's swing out towards Long.
This is how it opened up, Fruzzy with that initial kill.
As you can see, fallen clear into the right, running into the Molotov and can't turn in time to handle Stare.
Second time out from Furia.
You know, Fury has had some stretches where they've looked good and they've had a couple
rounds strung together and it looks like they're getting things going, but Astralis has done
a very good job of always staying on top of them, never letting that extend to anything
they can't handle, never letting that momentum build up into any critical mass.
They're able to slow them down and just maintain this lead.
They've like, eat it back out again, once again nursing that one round.
Yeah, they're going to extend it as well.
I mean, look at the situation over here for Fury.
There's not much money to speak of whatsoever.
I mean, Furia really have not come into Krakow playing at a very high level compared to what they're used to, right?
This is definitely seen as a dip in form. They still get to the last day of the group stages, but it's a very worrying start into the map, isn't it?
Yeah, you've at least got Molledoy activated, where we kind of touched on this was a more quiet event out of him that we saw down sitting down at just statistically at a 1.05 rating.
So you got him performing back well again, just not everyone having the impact that you need in different moments.
And Astralis, again, just playing a very good game as the underdog, I think it's the big credit you gotta give.
Yeah, I think the strength that we were talking about last year for Fury was the fact that, yeah, you've got Molo-Doy,
you're Kindar, and K-Syrota, all playing well.
Right now, you're getting either you're Kindar playing really well, or K-Syrota just a little bit behind,
or now you're getting Molo-Doy, or K-Syrota's quiet, you're not getting everybody online right now for Fury out there.
Poozie, handling business with the USP eventually going down and he was just
caught in the open. He cuts a lot of peppers in with Glock bullets, but really
only chances of stairs to repeat into the open to get a follow-up kill. That just
isn't going to happen on one HP.
Yeah, and I agree with everything about Furia. I think you're spot-on. I think
it's just I just want to... I think I'm so impressed with Astralis right now that
my brain's focused more on how well they're playing than like thinking
this is a dissapointment showing from Furia, because I think, you know, when you have Hooksy had such a great start
and obviously the fragging department as the game has gone on, he's remained a little bit quiet.
But phenomenal calling on the T side, CT side seemed well prepared, Fusey's having impact with the AWP,
Yabby's been a beast. You know, you're getting a lot of pieces of the Sistralis team working exactly the way they're supposed to as well.
I've been incredible so far.
Look at this for fuel you got.
Still, he's coming for a by round and he's got two tech 9s, two AKs and a各 of leual.
I know it's ugly isn't it.
Just getting better and better here for Australia's.
And he's shooting up here, right on right.
I'll stare, feeling good about pushing down the wall.
It's going to find a lot of information.
He's going to get the reward under this risk.
He's going to say, hey, the playground's clear.
I'm now over in party and I see nobody scaling up bathrooms.