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Now goes ASAP, contract the second, flashes there,
Lee has good for one, back onto net,
it gets Vex and supported by the USP.
He's done very well on the Gilveretas.
Oh wow, he catches JKS,
trying to slip through the temple into Platte.
Reset, Alistair making steps running away,
but TJP is in E-box,
so if Inz wants to push forward
and try and cut off this A rotation,
that would be ill-advised.
Story will be able to go through mid
and perhaps address this missing piece.
Yeah, right now it's just everything's simmering down.
This heaps of time on the clock as Alice is starting to return for the Beast, but so action on in-game leader inns
Starts to back away as Ali approaches be made story on the late flank
Worried about a flank himself gaps everywhere. Oh
Alistair, that's a long-range clock headshot
Story's got the flank though. You're not expecting this you worry about so many things teach a piece of backup into him trigger discipline being exercised
And he's gonna be screaming a clutch available for the import!
And he's low, three kills deep!
Has he got another one in him?
Commander A, if you can get away!
Oh god, he's not gone away just yet!
He's running it. He's running it.
Should be able to get the bomb down here, Alistair.
This one...
Will get him making a whole lot of noise out the gates.
The bomb...
Will be planted.
Story...
On a quick flank on this.
Alistair has to worry about everything.
Story cuts noise.
Alistair worry about heaven.
camera and then eventually the flank as he tucks in towards heaven himself no
kit for this story's gonna have a tough time you need to tap that bomb to try and
draw him out and then Alistair can call the bluff time his greatest ally here
with the 10 second diffuse how deep he is there's no way story goes to clear
this was outstretched he's got the sound cue this is half of the battle now just
no doesn't want to go up story spots him on the jiggle and 10 second diffuse is
question. This is going to
get very tight. He's on it. He's
on it. Oh, my God. He comes
that clutch. Using the clock
is his best friend right there.
The pistol round goes to TDU. Oh,
what a crazy start to this
grand final. Yes. Elimination on
the line tomorrow, at least in
These two teams haven't faced each other.
And I'd love you to remind me as to how they've avoided each other.
The odds land is how Thunderdown under got you.
Pure just, you know, local lands climbing up against domestic opponents.
Played some online stuff within the region, but nothing crazy.
And they do what was needed, which is winning.
The wall let out. The death did point out at least...
The second round.
Been tough for Thunderdown under.
But like I was being played, the majority of their events over in China.
Discussed, that's not the version.
There we go!
This one feels compulsory.
T.D.U. have only got 25% conversion off the win in the pistol!
Okay, T.J.P. finishes off J.K.S. and she finds a quick follow-up onto Vexite's swing and e-bots.
You'd expect more AMA as well because of that push.
It's a bit uncomfortable, isn't it?
You're the long-range Netic.
Connects onto Alistair down to 23.
JP could have to find a double here on a main story and Inns playing it forward.
So plenty of time, a minute on the clock, bombs being scooped up by Dexter now.
Oh, JP just locks away and starting that grouping.
With Nettik not playing active, the push needs to wait for some type of a sound cue.
And he's actually gambling away, worrying about middle, the possibility for the slip into this A flank.
And by doing so, they are going to lose the sign. Alistair lining up a smoke, he needs to go down,
So that will still land. The race is on again.
Yeah, the info flows as well. He's got clear intent there towards B.
It's going to put a rifle into his hands.
Dexter plant, four main.
Deagle or Netic.
Ooh, doesn't hit the first.
Warning shot.
This was past the year of TJP.
He's trying to contain spawn.
It's just Netic here.
Inns and story both.
Get an approach and that's a good deal.
Headshots! Make it two.
Netic puts two heads in the vice.
Now up to just Dexter.
sure the bombs down but this one looks like it's going horribly wrong for TDU
he's actually tagged him in the smoke with that inch and it's the job and
another squandered conversion. Okay that is a rarity I know Vex that's one of the
louder boys especially with the comms in the team but it looks like he's gonna
get stuck into this right? Aussie lands once upon a time the yelling matches just
like the UK scene kind of akin to maybe not the level of aggression that you'd
Let's see if we call the Judy America player, but definitely the decibels.
Yes.
Yes!
Boys!
You won the pistol!
Fuck!
Do we sound like a war that we can't win?
We can win.
We're winning.
Okay.
I think that there's obviously some bad blood between, I would say, the guys who were
replaced on Fly Cliffs.
I think for TJP and ASAP at their first major, not the same, right?
and getting an opportunity to go to Talon and now the FlyQuest, they're probably more
happy for their boy once upon a time, but a force by bat the other way, a boost over
the smoke, TJP facilitates a slip through, so Dexter knows he has the cover, has to
worry about doors and hull.
And you've got this lineup from ASAP which is going to cover for the split A.
We'll cover Temple mid.
Story, well timed HE there.
On the contact for Halister's ears.
Oh, I'm a-
They've got a rundown story.
There's the support.
Wow!
His beautiful double kill.
JKR stands his ground on A and there's nothing more to be said about this one.
In fact, they know ASAP was probably the one throwing that Temple smoke.
Got a little bit out of control there right with that slid from Story going down.
Sketch you on the aim back side finishes it off
And that is gonna now be the eco for Thunderdown under
There's a good opportunity to talk about some of these previous relationships
So one of the issues with the fly quest rosters for the longest time was an all-power allies taken over in game leadership
And all ping for this Thunderdown under Ross
Do you think Walker shouldn't be Dexter who was in game leading mouse at a major in place?
Yeah, but I think the Dexter that he's freed up a little bit. He's been hyper aggressive in this team
You got TJP and ASAP who were major rookies right there. We're in that rooster. We'd always see them come to EPL
That's a fun bunch, right?
They're kind of like the next jet exactly on it up with the older guard and here comes a second wave flash push back
from JKS if he's feeling himself
He does very well
It's important to get Dustin activated early as well
He does play these anchor roles, but he is the most experienced member in the server and the most accomplished member
Yeah, and he can play other positions, but they're using him for what he's good at
But if they can activate him and make him feel comfortable
He's importance is going to come in the clutch right and we'll see how much that plays into today's game because the fact that there is no
Head-to-Head we don't have these two are going to mesh. There's a clear favorite just based off of the support of the organization
But then after that once you get into the mental between these guys and the fact that the domestic game is not necessarily about have these guys
played against each other like the familiar already of the players as in I
know what he likes to do exactly yeah I mean we know that that's something
that's always been a feature in Counter-Strike as for like you know ex-teammates
when you clash you always have an understanding of their tendencies and
how they like to play a clutch how they like to open round simple things like
are they a player who likes to stick to the fuse or not yeah that's a big one
some of those little details alright first full gun round coming into play
Alistair does not get the AWP three man beast now with story joining the likes
of Nedik, the Bianca, and Vexite, the E-box player.
Mainland's at the doorstep of two for some chip damage.
Oh, JKS is actually trying to find that extra damage,
a little extra on to Dexter.
And now he's shooting away.
Thinks he's done enough there, but they are executing.
He'll be locked out of this.
OK, this is response.
Replace forward, up to a close walk.
Ready for the head to head for TJ.
Big E to flash his throw and bullets.
Dexter trades off the one and in slips through for the same.
It's Dexter double.
Smoked on camera.
Looks like they're gonna try and scuffle a smoke and push off the flash of vexite gives him some room on the staircase
He has his that relays the information. This is a retake utile dump trying to make it uncomfortable offside Lee has should have a safe haven
Lee has a dexter combine is still tip for tap back and forth its dexter that's finding impact and opts for the reload back cake
I'm ticking
Head story hits. Here's as does vexite retakes successful
I mean as far as what you need from an a anchor jks gets one and a half
It's actually the retake where they really make that look good
I think the key here is because the execute comes in so early within the round
You see just the sheer utility dump from the fly quest players to harass the side
There was nowhere that felt comfortable multiple mollies. You had plenty of hey cheese
So if you've gone for a set execute not just a full rush
But then off the immediate beat and that's allowed fly quest will fully start to come in and condition where they wanted this retake to go
So good stuff there from FlyQuest to get there for. This is the CT side of Anubis. You'll be looking for your lion's share on the T half.
If I'm going down again, we'll facilitate Thunderdown under into a partial bind.
Dexter in with the AK, the rest with his slump grades, and looks like Dexter wants to search towards B.
Oh, that's an over jump from Nettik. He could have been dead there. Dexter's clubbed it.
Not saying it's an easy shot, but I've seen there was an opportunity.
Another Nade again, so ASAP, it looks like JKS has made sure to study in the demos his timings up towards RUGS.
He's been getting harassed by these HGs in a couple of rounds now.
Looks like he wants to go.
Yes, has got a second HG, and some name on it, down to 36.
It's a tough role for the kid going up against JKS on the other side.
He's been playing A and Nubis for years.
I just think as well would have been someone that ASAP would have been modeling his game. I've watched a JKS play internationally
JKS has been in the majors since
2014, as of the coach
The most experienced play up on the Thunderdown under roster is Lee-ass who is
Retrio with those boys over there, Gratis Faction, Jake and once upon a time
So damage done early 50 seconds starting to walk into what is likely a B split
a couple of smokes, couple of flashes, and plenty of contact in through E-box on the way.
out, and a swing into Story's orb, it's just so leisurely.
Three kills from TJP, can Lee has find the remaining two?
Well, Sticky-E's deny solid, quick reactions from here.
I think Lee has pulled the trigger first.
But unable to convert, bomb plant something.
A little bit clunky there over towards Evox, nobody really playing anti, both Vexai and
Nettik getting fully blind, so good output from Thunderdown Under.
Remember, that was just a partial investment.
They are going to go for the full buy now, and they've limited, I want to say the finances
somewhat, but then you've got Story on 13K.
He got Vexai who had 13 before the buys, so they're sitting pretty as far as the finances are concerned.
Again yesterday, we had the pleasure of casting, well, depends on the training, but we got to cast Thunderdown under versus Beaghan.
The desk highlighting it's a start off today. It's great seeing Ash breaking the same things I did live.
So I'm not going crazy. They lost so many rounds just for poor calls or not calling off when they didn't need to.
And that's tough, right? Thunderdown under have only been playing domestically all year.
Well, this is aggressive.
Yeah, he's bringing the fight to them and they weren't ready for it.
He catches a bit of a flash, so Alistar's lucky to be alive, really.
That's forced their hand into something a little bit different, so a block over towards Evox,
Alistar Dexter and Leia searching towards B main.
Story's all pissed here on the line.
It's gonna be peaking here.
Oh, a story! Perfect!
Catches his counterpart, trade provided by Dexter.
Captain can call from the grave here.
Grave here, Dexite feeling a little cheeky as well, holding E-Box.
Dexite's no daft.
Dexite's going to be making his progressions, that smoke has faded.
Jekyll's just played for InfoBasket as well, so it might either free up a push or a rotation.
Yeah, it looks like Inns might cheat back.
Here's the clash.
Oh, he gets caught, TJP goes down.
No sweep, they're both not looking, A-Sep could capitalize.
He certainly could.
He's not elected too.
Still not considered.
Now he starts his move.
This is a nice pop flash from Vexite. Throws out the underhand.
ASAP is flanking.
Vexite's small, little jiggle confirms that E-Box is occupied and all the game in every shot.
Lovely little setup between Netic and Vexite, helping each other under the pressure and screw to me.
Alia's in a very tough clutch, 35 seconds and he can't get anything done.
Netic will silent it, the B-Defense stands tall.
It's a grip wall! Fuck! Fuck!
I'll take care of you, Tim.
Then it will get there eventually, alright?
He's a bit of a shy guy. He'll get there, and we'll work it out.
We'll work it out eventually.
Just swear a lot, though.
I don't know how I see this stuff.
Oh, dear.
Now, on a tactical timeout called.
Coach on the mic, fourth, under, down, under. That's Viridian.
Nice! Let's go, boys.
saw that little reference to MC at the start of the death segment regarding this one with
Riddians and other who has played within the ranks of many of these players.
Also doing some observing work once upon a time.
Out of Major, standing behind the boys and hopefully he can make a call here
to get some rounds on the board. Sure this is FlyQuest pick, it's going to be in Furno up next
on where the bit more comfort has been shown from Thunderdown under. That upset victory against MIBR.
But both teams only once it wins so far now with the openers it was the Sinners game for
FlyQuest that was scrappy on Ancient. Since then I lost to Gamerly, Drone Inferno and
won to NRG on Mirage. Thunderdown Under is a lost debate, it was damn close and big where
they could have been in it if they were able to convert their advantages.
That's a name that is not at all brought into this domestic rivalry.
This is an international import who couldn't care what the name is on the other side of
the server.
There's nothing personal here for him.
This is just like playing a face at pug with Muteiros and the boys.
Yeah, exactly.
with a couple more stakes and just a bit of a yellow elimination from the major.
Realty again, story's still here.
JP parting forward.
Can he catch an attic? Still strong.
Again, they test his sights.
Still finds output.
Leas, at least trading,
the shot, baiting the AWP.
He found him down.
Leas, this is impactful.
He's not caught with the flange.
He gets arrived in time and dexter with his back turned in.
Catches from temple.
It is somewhat of a brick wall.
That's right. Everybody is delivering at the moment when asked for flyquests. No one's looking wobbly with the shots
They're hitting and trading looks like communication is good
Actually paying really well, but there's no winning there the final drills. That's all
All right, I'll start trying to get a lid on it
Especially when you're starting on a map you're less comfortable on on the favored side
Like this is a great way to break them around early. I think that this is a big problem
Okay, there's an opening. Oh, okay.
Ninja's been caught.
And they're perfectly preeminent in the boost for the claw bag. Lovely orping from Story.
He's gonna play aggressive.
He's wrecked them like a book, hasn't he?
Hangin' around and maintaining this midline.
Now he's gonna rotate over.
And there's Flash.
Is J.K.O.s gonna have to address this?
It's not too worrying just yet because it was a basket's Flash,
so you know that they're not fully entrenched just yet.
Shadow, easy, story, another frag back. This opening kill from Alistair already goes the other way.
He's safe on the half wall, ready for the swaying flash, does force him off the line.
And surprise the Bly Pressure, and that's a good one. Catches story with an overextension.
Hedix up close, so he can't be the thorn in the side here.
Bomb on T stairs, Dexter worried about a B push.
50 seconds, as Netic appears out the hole and when I subsponse one connector.
Oh, too much for him. A lot of info, at least onto two of the three.
Notice how they're still combining. They were there to be able to assist each other off of the info, but mid, that's the gap the Dexter wants to walk through.
JKS has rotated towards B. Oh, they're gambling completely on this B site. 30 seconds.
There's a slip in towards A and there's decent U-Tool for Lias.
going to retire and get a bit of a jump scare next to looking the wrong way. Oh my god,
he nearly transferred into lias as well. It's just running at him with a USP. What is this?
What is this? Netic? Are you kidding me? Oh, okay. All right. Well, when the coach has a big
smile on his face like that, either he's hearing your jokes or he's having a good time. Look at
Asher, by the way. He's up in the perch looking down below. He's reliving his coach days.
Honestly Chad, it's very Chad coach.
It is more fun to watch Counter Strike that way.
Yeah, no x-ray just the POVs live with the mouse swipes next to it.
You also get to pick up a little bit of the con.
Yeah, I don't know.
And that's the, that's the juicy morsel right there.
Okay, 8-1.
This is no longer just a gap. This is looking like a landslide and absolute dropping to kick off the series.
Check this again. When he knows they're low money, he plays forward. It's not gonna be the same result this time though.
their anti flash they learned their lesson but to rifle into the hands in an opening kill
in's amnetic already here and send the area to stop the burst through the smoke chaos and
the modium on site ASAP good for it solid double plenty of money could go fishing right now if
your fly quest yeah thanks I will you have a way around you should be all good in the hood so
you can at least chance this one story on the break he's been really quiet on a
the new this one kill. He got
his first kill last round and
now comes in with a quad kill
on the partial for the round.
Just their second round.
They've broken through the
first brick in that wall. Vex
I talking about has been pulled
out. If they can salvage the
four, it's not great. You know
who we're talking about this in
the context of, you know, take
the name plates off. It doesn't
matter, but they win the pistol
when that first rifle round,
they can be back in the mix
relatively quickly. So is it
just a constellation? Is it
just a couple of extra rounds
getting caught off guard there.
The kills not flowing as nicely
as nicely as the hand for SlyQuest up to this point.
So we'll be able to hold on to the AK.
Ali came in with no armour and a couple of nades and leaves with an AWP for free.
Yeah, so this is going to set them up nicely for the last round of play after this one
regardless of the result here, but you really need to salvage this half.
I am slightly concerned. Ali's forgotten to buy armour because he's just picked up the orb.
Maybe he's making sure he's got enough money for an orb next round as well.
You know, he's created.
Do you understand?
Yeah.
Or maybe one matter at all.
Maybe it will rain at us, you know?
That's the way it could go.
No, he definitely should have bought armor.
Yeah, I mean, just you were banged on, he definitely should have bought armor.
I mean, it's a classic era.
This is a perfect brilliant from him.
This gets exactly what he wanted.
Head to head with the Orpa Perfect.
Don't need armor if you don't get hit.
And now this mid rounds.
What's the reaction?
It's full contact, so how does JKS kind of react to this?
Is he gonna get out?
You're gonna have an ori out.
Nope. Yep, there he goes.
Sorry, I've traded. Important from ASAP.
Should I shoot the bomb in right now? ASAP should be able to block this with a snipe.
Important.
Jewel 1 in middle as well. Dexter removing in.
Vex, I will activate canal.
Bomb's just getting down rugs now.
I'm gonna boost.
This is gonna be a flank. Interesting approach.
Vex is not ready for that, but info, a lot of info.
Alistar as well, spotsy.
Bomb's going down on A.
Medic could ignore him right now.
I'm gonna fall from Alistair again, finding impact and he was spotting out the remaining player in Vexite.
And he's life hit.
I thought he was!
Oh, just had to give him the frag.
Okay, Vexite.
Two of your teammates don't have much money.
Make it three.
They could have been swinging, that would be a mistake.
Vexite is sharp.
He's got the 5-7, but they're gonna double swear.
Catch him looking clear in the wrong corner.
Third for DDU.
Okay, well, they find their voice.
Oh, he wants to try it again?
She said the AWP is not going to be there again.
So, Story tried to call his own shot as they're taking the time out just to get on the mic.
Settle them in for one more round before the halftime break.
There is going to be a little bit of mismatch in the buy here.
Vexite.
Have the opportunity to save.
That's how well-handed some good team play there, especially after Alistair's opener.
Just sort of gets his all. That's all good. They worked it out. There was an MP9 in the mix a moment ago,
but FBNay would have used the extra time to calculate their pennies and bring it all in.
So both teams fully strapped round 12 into the first half of this elimination best of three series.
What's the call gonna be? The story really want to try that boost again. No, he's gonna be starting over towards A
It's a really extinguished AKS throws a block smoke. I think he's in a anticipating early presence after the sound cue
They push Alistar the bomber is up here as well. So he's gonna be careful does confirm
Um, they've spawned now.
Multiple bodies outside of B. No immediate reaction, but searching middle.
Biggest stress is this A site getting clamped down upon because they don't have assistance middle.
I know INZ is there, but it's not a strong spot. They could just be smoked off very easily.
And then A site starts to look very small.
They take about this mid-gap, so at least forcing more U2 out of TDU as they get baskets.
Both teams go into the motions.
Boost! A-Sup finds them! Boast! Story and JKS fumble!
Now A's open but the bomb's going B.
Oh, that's a fakery.
It's gonna pull that thing in. It's only Vexai on B.
He's gonna be at the lone wall.
I don't know if he's gonna get high cleared here, Vexai.
I suspect he won't be there. I think they've probably sold it enough.
Dexter actually is gonna clear it. No, look away!
Oh! Vexai nearly finds three.
Look on the rotation.
Medic respond in three-temple.
A-Sup's still on A. Essentially a 2v2 right now.
longer they wait the more this flank can hit
well they have to go for it and they got the time because the kits are in play
that's a courtable
a such flank it's close by
AWP though it's a bit awkward only one bullet as well in the gun
they don't have to fight for your box comfortable from TJP he doesn't have the time
it's EDU a little later on Surgeons 3 on the TROP makes it somewhat of a game
game, Anubis, FlyQuest pick and they're in it to win it.
Oh
13 and 3, oh my goodness, how did they do this? How did they do it again?
Spell of the boys, the Aussie Derby here at IAM Cologne, winner of this one takes on the title of best Australian team right here right now
and these boys, they haven't locked horns, a first in the server and some bad blood between the two
It's like a pistol!
And the mental, that's going to be a whole lot heavier.
Oh boys, it's a pistol!
On the fly quest boys, then thunder down under.
You got the average Joe's taken on the Globo gym.
Five guys in a dream up against paid professionals.
Fly quest, can you really let this one slip as up during the half time break?
Honestly boys, we are playing really well.
I just want you to be more precise on the communication, okay?
The captain, your calling is really good right now, keep it up, so praise to Ince.
His calling is going to have to be good if it's the T side they want to pick up the pistol.
Gravitating over towards this A-stack right now, Thunder down under, I'm going to have
multiple bodies here.
He has got the info, but it's only half the battle.
You know what's coming, but can you deal with it?
Alistar smokes off Heaven, Dexter dealing with the Molotov, the X-X in as is the first
headshot, Messi from ASAP on the second, couldn't quite tame the dual barrettas, it's Nettic
Closed with the glock that runs light on health next to takes two down
Big push from lias finds himself a headshot to Jks just to stray bullet into the skull
It's only the import left seven HP on story should be another pistol for thunder down under
Not a right story completely out of this one, but with the bomb down his HP as they're indexed very loud
He's tracking them through the wall hoping to find a moment when they perhaps
Assumes relocate exactly right someone is gonna have to worry about camera at a certain point
So he's just hoping he can segregate them with the silence or be spotted round over dexter is is you like
Pivot that from story, but dexter with a triple kill and well, this is how the last half started didn't it?
Yeah, so the desk ahead of time brought up the
Brought our attention to the second round conversions. It was like a 60% pistol win like TD you were winning pistols
It was a 25% second round conversion when they did get one of those so we saw that happen in the first half
Yeah, I the tea sides are tougher because if they get blocked it felt like they didn't have a second plan
Or they didn't drop back a reset the CT side your individuals can't mess up
And we've seen aggression into the mix immediately Alistair just darts straight out of the new window
Doesn't care what he was looking for staunch by text to him
anti flash and if they walk through
oh nothing he's on his own but there's m4 no trade potential whatsoever he's just
giving it up can reset again now flakas don't have to commit to this he has
panicking starts to span away the smoke they have drawn attention as well as
this flank and other trade
some other gun to be picked up here we're talking an m4 and mp9 and then well
They've got their side arms that they're floating with as well and for TDU. Do you want to group up stack aside?
Do you want to play one one one and try and cover everything?
Either way, they don't have a good read on the situation right now whatsoever starting to reroute as ASAP takes a main control
So at least they can call that clear. That's a perfectly timed be a main smoke
I don't think they're gonna want to brave through this and as ASAP pushes a man
He can get closer and closer towards e back. Oh, they're gonna they're going through
They got through.
They are.
He's famas.
Doesn't track the bomb.
JKS makes it across now.
That's where Vexite nails it with the pre-aim.
That's a crazy move.
That's a crazy move.
He's giving them a little bit of an opportunity back in.
Lee has gets the info as well.
Bust the headshot.
Finds Vexite just in 6 HP.
They know where he was.
Lee has flies in to save him.
Second round converted.
I can't believe nobody went for that E-box control there once they were in the side right.
The push towards Temple extremely audacious.
could have just opted to play the bomb as well by staying over towards B main.
So FlyQuest maybe playing with their egos in that one as opposed to the book.
That's going to cost them the question becomes they want to double down and force
by again, because they were in this one, the decision to disrespect the B main
smoke, that's what got them to the plant.
But the positions they opted for in the post, Paul, as it is just going to be
another partial to TDU get a good opportunity right now to make this just
a one round game, current score eight to six.
Incredible turnaround from ASAP as well over the course of this game is like one and seven now top of the tables 12
And it's no surprising he's a little bit shaky right because while
We have the international Aussies that campaign with your
Renegades into your hundred thieves you have that next generation that was your dexter's your insers your allisters
But then at home there were still teams playing and competing and that's where rooster came from
So for him to go up against some of these names who would have been watching playing international chemistry
Just a moment to settle in, you know, to be a bit higher in this one.
You're seeing certain signs of comfort.
Okay, B split with just one smoke.
Synthetic, what are you opting for here? Will it be Temple? CT?
Something a little bit more creative. I'd imagine it's just going to be a Temple smoke.
So, Lee-Az is responsible for the, like, e-box pressure.
I say that, but actually, TJP's gonna take that from him.
It's just a very turtle to set up without any info.
They're trying to avoid an explosion, but because it's gonna happen late, oh, head with
flash.
Oh, he just gets the opening kill onto Inns, but distracted as Lee-Az gets his head blown
off by the Deagle again, Vexite Fishers!
And some scorching headshots.
Stories, Tec9 has caught Dexter on the rotation,
and now it's so uncomfortable for the remaining two.
This has got to be a save.
More of what the desk was highlighting in this one.
This was a lighter investment.
I think you, as you've mentioned, have to hold on to this.
It's JKS in the back lines.
That's the worry, and he's just gone walking past
what could have been Alistair and the AWP.
So let's see what they can salvage out of this.
If they can hold on to these two guys,
at least they have something to contend with,
I mean, Vexite's already started his T-Side campaign off with some impact to even had
a good shot at the second round conversion with some of his sharp shooting.
He's injured. I would like it if he would be like this more when they're playing against
international opponents. It doesn't have to be on a personal level, but just a bit more
energy in the team. That would be one of my critiques with FlyQuest is they have a lot
of placid personalities. And I know Vexite likes to chirp, right? I know that as a fact.
I think for Inns, if he wants to stay locked in that position, he's going to be able to
stay locked in that's all good Justin's not gonna say anything I was coming out
I was thinking it's not fun I could say but now he's he's just gonna be cool
calm collected Justin Savage and yeah those frustrations and the difference
right once I was a wall you know there's a sieve so the five round spree has
and the force it could look worse those saves keeping it pretty
Parting past Alistair. He could be completely cooked by Vexite's early move here. I don't know he's close now
He's up and does the first Alistair aware of the close proximity of Vexite and he goes peeking into him
That's aggressive or pink. You want a or text are coming over to help middle right now
So maybe this gap not expecting this. Yeah, look knife out. They're not see saying this at all. No way. They're still having a conversation
There's so much closer than they realize on the jiggles will get the info safely quick reaction from decks that tucks on the box info on the bomb
Cross now the rotations on its way don't give too much away in spying a pick with the farm ass
I flanked they're all coming into a camera or heaven. Yeah, well you just been smoked camera
Hey, she looks like it's destined for damage. Thank you. Chunky
43 though that's just for the CT's on this reading not anymore Jks and TJP both finding themselves a kill
No HP. Just took another bullet. Alistair catches him through the pillar on the wall by hanging now.
Netician the clutch can't handle the Fats of TJP.
Huge rounds, right? Their money's broken if they lose this one. The fact that they scoop this up, this game's on.
Right, that is a signal of intent there. The TDU, they are here to compete in this.
What was looking like a blowout scoreline has been salvaged and it's just a two-round game.
There is money because FlyQuest won on a partial, so they will be able to full buy again.
It didn't look good for a moment there right ace up and dexter not expecting the pop to come through
But not enough real estate right they weren't able to get in strength there on the back foot in that shot from Alistair
That seals the deal as even dexter's making some noise
I 17 a chance to tie the game after this they're forcing to an eco if Tiddy you win this
And it's gonna start the orp on a
Hoping to disrupt any of the early baskets control.
Doesn't look like it's coming, it's just JKS towards the rugs.
Passive story in the meantime is going fishing on the B side of the map.
This is incredibly aggressive from Alistair.
He has pushed out A main, it scorts ASAP, so this is a lot of information.
They're emboldened by the underdog tag.
They've been doing an all tournament long, taking their chances, taking their timings.
When it doesn't work, it looks terrible.
But when it does, it could be the master stroke.
How a fly quest meant to break into this.
They have to be aware of the possibility.
Inns looks like he's gonna be peeking into the AWP.
Alley...
Nails his shot, gets the info on the first jiggle.
Looks like Nettik might fall to a similar fate.
Good utile forces him away, but do you overlook A-Sap here?
Do you expect Alistair to have escorted another through?
Looks like Nettik's considered it.
Alistair returns, trying to catch Nettik on the stairs.
The bomb's across middle, though. I know we're...
Also, the Ignis not cleared.
He's up mixed up for it.
JKS knows a 2 now.
Vexite springs into action towards A, taking space. Good move.
Really nice move.
Okay, you've got pushed out of your main, means I can walk in through middle.
He's up versus JKS. JKS nails it.
They did lose story though, so Vexite's on the side with a bomb and Alistar versus JKS.
A little standoff and he's played him like a fiddle with the movement.
Cheeky.
19 seconds Vexite's holding off on that plan.
JKS to provide some covering fire.
Now that bomb goes in.
JKS not known to be an AWPer, but on the low HP it's his best bet.
Vexite playing around the edge of this smoke, hoping for that swing.
They're going to try and synchronize. They're letting Lee as one.
Here comes that first headshot.
Vexite tracks Dexter easy.
TJP back, just JKS.
I'm pulling the clutch. One bullet.
So low on health.
TJP, what have you got? He knows what's up.
He's going to try and walk to clear.
doesn't manage to engage on the first jiggle. JKS is just dancing with him around. Somebody
come get him. He's rotting the clock. So nice with it. Does he have a kit? I don't think he's
in peace around the time. That's going to be a FlyQuest round of JKS clutch.
Making that look like the founder youth right there. JKS secondary AWPer once upon a time.
It's only one kill that matters, but it's the dance, the groove, the shake that secures 10 for
FlyQuest. Oh, mate. What an exciting round of Counter-Strike as well.
Well, this staunch move, right, the fact that they pushed out and Flicas had nothing to
work with because they went for a B search early, they were passive over towards A, then
they're coming back to get his territory, looking just like getting picked apart one
by one. So, Vexai, for me, it's his move. As soon as they understand that ASAP is committed
water and Alistair is over towards baskets, the fact that he surges in towards the A site
through middle, that right there is the difference maker. And this one right now could be the
backbreaker. He has missed. So slow that the E-Box control. They've got so much early
space here. He's already tucked into E-Box. That fumble smoke, it is. You see both teams
a little bit sketchy in the pirate apartment as well. Famous in MP9 on one side, Mac 10
two glills on the other and U2 already starting to run thin on the flight west side.
ASAP, the fact that he's on the A-side on his own with just this MP9 is a tough task.
He looks like Dexter's gonna be vulnerable if not dropping out, perfect timing.
He spotted something on that jiggle, they're gonna come through this.
They are.
Dexter, still has his vision, uspax turned and one done, quick trade from Vexite, important
and integral provision.
Nice chip away there from TJP.
Swingsy box catches in is looking the wrong way
Looks like it's a once more ASAP on his own playing storage
Playing his life Alistair of the edge of the smoke catches story re-emerging from camera
Well, they might be able to get the other bomb down isn't the two that clutched previously
Yeah, I feel like ASAP could be in a position to do something here JKS didn't spot him
Bites his time get some infotry lays it to the boys JKS on to me as though hang on
We're going to take two, and if XI can't hack it, Alistair converts.
Okay, we're just getting started.
This is the first map.
Yeah.
Such good energy.
It was an 8-1 run.
I think we're going to see it as a timeout here, and this is Desk,
especially Yanko pointing out the fact that this would be an absolute disaster
if your flyquests to lose.
Now, this isn't a series.
This is just the first map, but that mental will be carried through.
I can imagine they're disappointed with the results of the year, but also the results of the major so far.
Those were two games that they could have won if it wasn't for silly little mistakes.
See, it's starting to get fired up.
They know that they're in and now and on the other side...
I don't want to say this is a concerned face, because it can get more concerned,
but this is not the smiles that they had in the first half in the 8-1 run.
They are going to have to take an eco.
So 10-8 the score reads now but should be 10-9 and we have had a bit of tit for tat
in the second half with five plus only putting two rounds on the board so far.
They had opportunities to win consecutive breaking the money of Thunderdown under
and then closing the game but the resistance for Alistair any squad is
there. Nobody in the server is really lacking right everybody when called
upon is getting the necessary shots as this should be the easiest round for
the thunderedown under of the map so far, a B-pop with glocks, now it's comfy, couldn't
go easier, flash, rendered useless, there's all 5 sand alive and that is beautiful, but
an extra cash in the coffers going forward for thunderedown under, now this is where
the pressure starts to become a bit more of a stress for fly quest because you lose this,
It's all tied up and your lost bonus is going into the next 2400, so you're in another partial
buy territory.
The bomb going down feels like that's going to start being an essential factor to keeping
some competitive rounds down the stretch, but you're getting hot under the collar.
You're sweating a bit now.
I'm starting A.
Mid-boost, okay.
Texas is not even considering this.
Oh my gosh, yeah.
He had a bit of hangtime on that jump up.
Big push, TJP down as well, Vex size just racking him up.
Spam not far off, Lea's is going to be holding probably closer to the smoke.
Oh, it's Core, Vex size having a round.
One hell of a performance.
He's the one that's stepping up the most out of anybody who really has mapped so far.
20 and 13, and in the second half he's been hitting extremely hard.
He's just feeling it. Sometimes that extra dopamine leads to that extra focus.
It's crazy, I consider him the most aggressive rifle on this team.
And that was his first opening kill.
So he's racking up the Maltese, right?
That's his eighth Maltese, but that's his first opening kill right there.
Ace up and Alistair looking for the save.
His fly quest find 11.
And a product of quite a casual death from Dexter to spirals.
That is true.
During timeouts, coaches do assist.
Oh, okay.
Well, they can, they don't have to.
It's an option.
They can talk or they could not talk.
It's up to them, really.
I would advise the talking option.
I'd say that's probably wise and advised,
but not as necessary.
Okay, has a once time to focus and communicate better.
This is that open kill and a very quick follow up.
Dex looking all the way.
Just adjusted into it, didn't he?
Just, yeah.
Outrageous that last bullet just on the fade away and then find the next on the lias
Well, I had plenty of cash for another buy regardless of those saves or not
So everybody has the m4 they've got plenty of kids plenty of you too
So this one far from over if done and I can win it again
It's just being spurts around nothing consecutive flight quest need to break that if they want to convert and get it done
This is for 12
As the start of the opera to be disruptive to the be default if they try and get across or try and search
Ali's AWP is there. Looks like it's gonna be a passive approach though, because he netics playing it safe.
Ali's not. Just goes and gets the info. Peaks on him.
Get spotted on the jiggle. Can't believe he's sticking around.
There's enough pressure that you wouldn't expect him just to be slinking in, so he's freed up now to rotate and probe elsewhere with the AWP.
Looks like he's long beach rotation to join the A-Defense. Flash through ASAP.
Feeling pressure here. Dexter, block smoke available. He's holding on to it. Doesn't want to spaff it too early.
11 to 5. Yeah, they will. They'll flash. They'll throw an incendiary. It's not going to spread though, so not optimal. Inns is still safe.
They're on the line. Here they come, sweeping in.
Okay, Inns.
Oh, they thought they cared. They thought the incendiary had done the job. It's all too easy. Piecing it together nicely.
Swing from JKS. Does well onto Dexter.
Now they might have to save again.
Yeah, unless he has quick... Quickly finds Vex. He might want to search further.
The HP on JK, yes, and he caught a lick of the flame, the Nade, not quite on target.
Story's flank onto Leia's will likely take this rifle away.
Unless Leia's catches him.
Not ready, ooh, Story doesn't find the instant-media headshot, now he knows he's got a trapped top.
No HP, Story pulls it off.
And in the meantime, TJP was over towards CT, but rotated back all the way through P.
Right, Leia's gets that kill, they could initiate and give it a go,
but right now we'll just be holding on to this.
And the worst nightmare has come to fruition now for Thunderdown Under. It's just 1900, their finances not looking great.
Alistair will be able to buy again, Dexter the same. Well, they're all going to have to buy, right?
But it is just going to be lacking.
So finally consecutive rounds in this T side for FlyQuest.
But when you think about it in the context of their map choice and the fact that they're up 8-1, they have been made to work for this map.
100%. I mean, it's just those horrible, like nuanced errors where your incendiary wasn't perfect, which led to Inns being overloaded.
like these this is exactly what we're talking about Ali understandably feels
like that that Molly was destined for that corner that's what it was for and
then the father gets a double off of her and then the death traded that's the
route second tax for timeout calls for thunder down under so the only one is
gonna be suffering a lighter weapon will be liars and you can see here on our
heads-up display that with the lack of you to it might force your hand into
doing something a little bit more aggressive. This is an Ouvus. This is the CT side. It
was already forced now. Whether it's an out the gate, jump out of the hole and contest
water or it's a more mid-roundy base of reaction. We know that if you just sit back and play
safe on the sites, you're going to slowly get suffocated, constricted, and that'll
be round. The T's can just have the push-pull through connector as well as a main. And gaps,
they start to appear everywhere. So it decks up an ASAP, right? This is your mid defender
and your B defender. Between the two of them have two smugs and a flash. And it's your
The B-Defends are the TGP and Lias who have all the nades.
So ASAP, I'm expecting something a little bit more aggressive or something where they
use the AWP as a crutch.
Okay, so the B-Defends just too strong to have the nades to block and put the AWP over
to A to help our ASAP.
And you can see the philosophy here is hoping that you catch someone clearing or taking
that basket's control, pull the trigger on the AWP and smoke to block the push.
to have a lot of greed on the util for the B defenders. And if you get tested in a
mirror with a spam you can't just be dropping that smoke. You need to wait
till there's actual pressure because every second is going to be vital in
milking this and allowing the rotations of your teammates. Setting up for a B
split for the finish of FlyQuest. Yeah it's gonna be all onto TJP and Liazz. This
is potentially AWP-able. Liazz, your jiggles better be tight.
a story. It's got ya! Good night, TJP alone. Dexter scampers over from the temple side.
TJP brave. Dexter manages to catch Netic. TJP in combination, finding story back turn,
though worried about E-Box. It's Dexter back. Finds Vexite. They've got the advantage. They
could very well see another round of play here on Anubis, but they've got to get past
Inns. Low HP, partners up with JKS. Two Australian icons. Ooh, and G'dow goes Inns. It's Dexter
through the smoke.
him as he starts to plant here there'll be a lot of respect given to jks in this one
fix it out not overstepping
a second fake a sat down oh jks is doing them dirty
filthy start to the clutch quick follow-up double fake now it's up to alistair jks versus ali
plant safe ali's on the walk another fake oh and it's alistair to save him keeps it composed
keeps it calm nearly a JKS clutch to secure map one had no noise coming out of the Thunderdown undercam
They know that they are right there in touching distance JKS. Mr. Clutch almost pulls that one off
That's up calls the timeout just to allow them to take stock because the fact is in the 1v3 to close the game means the round didn't go as planned
And in very nearly still made it work
How many fakes? Yeah, what this is just a special right here. What he doesn't want to get caught without an opportunity
Think of anything worse right he's gonna try and draw as many fights as possible the first two beautiful
But no idea where Ali is and he hits the necessary shot
Mp7 and a Famous for the Ponderdown under CT side by complimented by 2M4s and the AWP
retains. They have one kit, keep that in mind. It's a glill the weakest on the other side,
so you'd say the FlyQuest by looking a whole lot better. I think Ally's actually timed
that decoy well enough that it might sound like there's an AWP towards Evox. You might
doubt that when you start hearing a fire off multiple times vexide boosted
early window dexter responsible he's talking a lot dexter's talking so much
I think you saw him maybe a shadow yet on the uncrouch oh vexide how's he hit
that there was so little hang time and I think I like I said I'm pretty sure dexter
saw him prepared for that fight he vexides just a lizard I don't know how
he's hit that shot that's enough TV feet you do it again there's an op on the
I understand a bleeper as a block smoke their last smoke. Oh, yeah
Okay, so outlook is bleak looks like flight quest have got this one in the back their pick in this elimination series
Take care searching a if he just try walks into this AWP. That's curtains for him
Flashers are available with their waiting for the CT response not offered anything just yet. I'll start setting up a mid-clear flash through
Jiggle from lia spots. Nothing. Here's the all
Exactly what he needs to provide.
JKS cut out of the round.
Vex is still hanging around and Ace up gives it to him.
Very uncomfortable for Ali.
Turning flashes, aggressive AWPing and he can't hit the shot necessary.
Nell, let's see me in the grave.
A is open for business.
It's TJP and Lee as the B duo on the retake in a number disadvantage.
Should be theirs.
Lee has spotted out, the info now flows.
Flycrest have got a perfect round to convert here.
Kill only as a little bit of hope.
Well, FlyQuest not gonna overstep.
They're not gonna give you those unforced errors.
Incessnail, this headshot, just TJP down and dirty, 13 to 10, map one.
Yeah, made to work for it though, FlyQuest.
It has to be said, the difference maker is Vexite.
The amount of multis this kid made on that second half,
it just put a dent that Thunder down under could not recover from.
The fact that they were down eight to one
and turned it on its head themselves, massive work.
It's their map choice of inferno coming up next and there is pressure on fly quest
This isn't going to be a walk in the park
Is it domestic opponent that you could just get by there's a score to settle from Thunder down under and they now know that they
Can compete props to ace up under sure early started slow, but activated and we're gonna throw this one down to the test to break it down
Yeah, you're totally right Chad Thunder down under really trying to flip this one on its head for the 8-1 star for fly
just paying off in dividends. Was that a little bit laboured at the end there, Yanco, Thunder
Down Under may be making FlyQuest shake a little bit on that T side, but they get the
job done eventually.
Yes, unfortunately more of the same for Thunder Down Under, right? Like we were almost foreshadowing
it with the second rounds after winning pistol. It happened again Freya, and then even in
the second half it wasn't necessarily the second round, but still a loss to pistols
and it just makes the game so much more difficult to play, right, when you're behind with the economy.
The obvious one is, you know, which weapons do you have and your opponent's having more money,
but it's also like the playbook becomes much smaller, right? Like you feel forced to go for
plays. It becomes more difficult to predict what your opponents are going to do because they have
such a huge economy behind them and props to them for making it close in the end, but it was too
much to come back. Is that frustrating for you to be watching us from like a coach's POV because
you can see that same issues just bring their heads again and again and again and if they didn't
happen we might be looking at a totally different school and a totally different result here.
Yeah it's going to be psychological for them to think of these low buys and you start like this
the game's just over especially on T side and UBC. If you don't get seven rounds at least really
you're already kind of struggling and they're just kind of stuck in a little bit of a rut
of the moment where just the economy is in a mess like Benko said CT side their economy never gets
going so the second they lose a round they're just constantly in the no utility no warp situation
where they just can't do anything.
Shall we take a look at some of those moments in the T side?
You've brought out a couple of situations in those after plant situations for
Thunderdown. And what do we learn from these?
Yeah, so to be a good on Nubis team, you have to be good in these after plant.
You have to win the majority of them.
And this is actually example of many rounds that they lost in this half.
And it's just, there's just no real team play going on.
Decision making seems weird.
But you have to be winning 2v4s, 2v3s, regular on T side.
If you get 3v3, 3v2, there's no excuse of losing these.
And it just seems to be the same kind of problem from both teams to be fair with
There's kind of over peaking and you see now like we're not really doing anything a sub say say I'm gonna peak random time
And I'll get a bit lucky he dies here. This is like I said one of four examples and lost like this
3v2 situation bomb goes down 2v2. Okay. Absolutely everything's fine. Make it hard for the CTs
Make them go into crossfires going to the angles. You see both players
Peaking pushing just giving it back and then making it very easy five persons no utility going down or something like this
And 3v3 again, I think it turns into a 3v2 in a second as well. Why are they pushing the CT spawn?
I don't really understand what the door process is here. And again the CTs, they don't have to do anything
They don't have to have the bomb time or going against them, run the clock down. They don't have to use utility. It's just hey guys
Can you hit some deagle shots? Well, actually, yeah, I can and something like that. The round is over
If you're not winning the ones that are in your favor, T side of nuke is gonna be very difficult
Yeah, that that's final round
I get it that Alistair got shot by the players pushing A, but then I don't know why they felt
pressure to push CT in turn, right? Like you have the advantage with the weapons, they probably
don't have a kit, you have the bombs that you don't need to go that crazy, but also Nettik had some
good shots in that sort of a scenario. And yeah, for these clutches, I mean, Cold Zera used to say
his exact words are noobs always play, you know, in a clutch. That's why he was the king of the
clutch back then, because he was just more patient than anyone else, right? Like when you're in a
one we want a guy is gonna swing you at some point he can't help himself right
even though you have to come to him you have to diffuse the ball it's like that
uncertainty you know as I don't know what could happen and I'm just gonna swing
and then you get punished and I think we saw that happen multiple times to the
TDU guys. Yeah I love that the last example of that selection Ash preferably
illustrating exactly what you were talking about coming into the game as
well winning those pistols not converting them if you were in the
coaching situation for TDU right now they're outside having a break it's not
something that you would be bringing up and saying, remember guys, we've got to make sure
that we're actually, you know, putting some rounds back to back in the situation.
Yeah, because the two months of playing now and do this in the final are probably the
best two maps for clutching. And if you're not good at clutching, you just don't win
the maps. And I think I would say to them, guys, let's calm down. We have the advantages.
These are good situations. Like I said, I will be happy to be free in a lot of these
websites to get a good chance to win the round. The rounds over. So guys, just relax a little
bit. Take a breath and from death chance. Well, it's just everyone just relax you in
position right now, just load that run a little. And we did preface it with, you know, for the side
of FlyQuest 2, that's what they were lacking. Some clutch ability in key moments, some maybe even
individual performance for someone to step up. And we saw Vexide kind of do both. In a lot of
those rounds, like he was alive and part of those clutches, just his output was incredible and even
storing some of those early rounds on the CT side. Even though his entire game didn't, you know,
know, look at it in crazy, but I think those early rounds were super important and impactful
for flight crest to get that momentum to get rolling. We say the pressure is on them,
right? So not having to play from behind. I think it's huge for them in the series.
Yeah, I love that you bring up back side there because he's always, he's always the name that
we look out for. I almost couldn't believe it. I think Chad said it was round 19, round 20. That
was the first opener he actually got the entire map as well. And we want to play that aggressively,
usually. Obviously, it was paying off for him in this map. Great to see him in form, right?
Yeah, this guy's been for a while on my radar log. He's very snappy with his infos like he doesn't really ever miss that
First bullet headshot. I think the last moments for a look at him
I think he's not almost polished like clearing angles understand the situation around him when he comes to just straight up gunjules
He looks like a table player at times from the eye test. He's got the mechanics
So he's dangerous place to have there thinking at the best out of him send him into trade and everything
He's dangerous for everybody to play against wasn't all sunshine and rainbows though for fly quest was it?
could have been a cleaner closeout to this one. Do you think that pressure was getting to them just a little bit?
Honestly, I don't think necessarily it was the pressure in this one. It's just where they are at as a team.
They're not super polished at the moment. We see some of that thrust from the lack of officials,
lack of officials against good opposition. So I don't think you should be going into flyquests as games
and expecting dominance and then super clean CS, right? Like you're not going to get that at the moment,
But can it be good enough to win? I think so, right?
And that's where the individuals come in a little bit more.
I think on Inferno specifically, it's going to be super important
just to be more active on their CT side, like against game religion as well.
There was so much space for Snacks to do whatever he wanted, right?
And playing without info on a map like Inferno is almost impossible.
You either have to do a blind gamble or sort of pray your opponents make a mistake.
I'm a little bit concerned about these mid rounds at the moment from FlyQuest and all
the games we've seen. It's the retakes, it's the after plans and things that it talks
about. They don't have practice and we can see in those rounds where the fundamentals
need to kick in. They look really, really out of practice. They're getting punished,
but maybe today they've got enough to get away with it, but an 8-1 start on your map
pick, it's a little bit worrying to refer that you go to the third map, but this is
how the way best of free should work, right? You pick your map, you win it, they win their
map. If you play really well, you win 2-0 if you don't, you lose 2-0.
was a thing you were talking
about, right? You expected a
different map for Thunderedown
under to be picking into someone,
maybe for anybody that missed
out on the pre-match discussion.
What were you expecting them to
come here? Where are you first of
all? What were you expecting them
to pick? I thought it would be
new. FlyQuest don't really play
the map at all. I know they won
their last game, and I think
Thunderedown lost their last two,
but it's the map they always
pick. I think the 8 and 2 on it
as well. Going to Inferno, like
Game Legion beat them 13-11 and
like we talked about the other
day, we felt like they could have
of that game play. In the end, kind of just the close rounds again for FlyQuest to get away from
them. It's a little bit scary this one to be fair because they'll have some confidence even though
they lost them up. It's happened many times in my teams before in the past. You're happy when you
lose sometimes because of the way you played and you keep the confidence even though the other team
might think you're vulnerable. I think they might have also been lured by looking at these infernos
that FlyQuest has played and thinking, all right, Alistair thinks I have an answer how to play against
that like I know how to play against that I wonder you know it would be nice to ask them after the
game maybe it's the familiarity of some of the players you know when it comes to anti-stradding
a good part of it comes at looking at anchors and how they like to play and how they like to react in
certain certain situations so maybe the familiarity is a factor with feeling like you can exploit
some of the players on the side of like this maybe for thunder down under as well they obviously
played Emma bill beat Emma bear on this one but that required an insane performance race
up going out like I don't know. I'm still a bit perplexed as to why they're going to
this this map. Do you think it's going to be a punishment for them ultimately? Do you
think this one could end 2-0? I mean, it could. It's not, you know, they don't have a massive
advance to the map. If you look at it, FlyQuest didn't play it a ton with this lineup. So
maybe that was something that they looked into is okay, the little that they played
it, we don't think it's super impressive. They played it twice at this tournament, you
You know, picking a map perhaps for them that they haven't played yet at the Major, maybe
you don't want to do that, I don't know, but they picked it for a reason, so I guess we
see what they have in store for us.
Do you think it's over Ash?
Do you think this one is done?
2-0?
No, I don't think it's over.
I think they'll probably talk about after the big game, guys who lost to 3-0, Coasea
otherwise is in our hands.
Sometimes you can do a little bit too much coping, we say, oh if this happened and this
happened then we win this, and then you end up just delusions there on it.
But they obviously think there's something there in the game plan.
I'm interested to see these first buy-arounds, what they're going to look like, and can they
finally fix these four squads and win some of these until you go.
I think everybody is praying for exactly that to be happening, but we do have to head things
to a quick break before the action can restart here. The Australian Tharbey were unfortunately
its only survival as a reward elimination for the loser. It's going down on Inferno
after this.
You're baiting every round, poking about my head.
So many treachery in here.
I'm so glad you're here.
Tell me one round.
Hold on.
Let me pull up CS bats.
Oh wait, my bad, you suck.
Settle your debates, search your profile on CS stats, and turn on tracking to see all
your games.
The pounding heart of Eastwood beats him in the heel of Culligan.
Now the double beat is getting shot down.
It's not even possible!
Something starts to take its toll and that's it!
Culligan!
We are back!
In fact, they're just going to smoke it and go.
They want to get down banana.
They want to start fighting them and challenging.
And as that happens, Tyloo start to progress a little bit closer to this A site.
In fact, they're bursting through top middle already.
They're running up short.
They're racing towards this A site and there's no one there to defend it.
Yeah, that's not organized very well from Sharks as well.
M4 entering its magazine so then they can actually step forward and fight against Max
Core with the AWP who is well exposed.
Gonna have to be a 4 and 4 retake.
Three players are here though.
Sharks, they want nothing to do with this. They're just gonna back off entirely.
Yeah, I don't know, there they go. Koala gonna back away and just a good decisive call from Tyloo and catching Sharks out of position.
Yeah, I mean, you kind of won that one with the call right out of spawn just by blind luck, right?
Both teams, Sharks calling a tactic with nobody inside the A bomb site itself,
doubled up on the wrap side defense to harass any kind of bracket control, but with the pacing that Tyloo called,
they run past that stack before it could have any impact.
and shark's not wanting to risk economy in the retake of the a-bomb site in a 4 on 4
so they'll just try again moving forward. Tyloo, tie things up.
Ooh, cinematography.
See, the M4 is emptying its mag, right when Maxxcore is thinking the idea is to break that smoke so the M4 can actually have a clear line of sight.
But after he empties his mag and he's got to reload and the smoke's broken open, the T's like,
ah yeah, I'll step forward, I hear him reloading, like, I'm safe.
So a little miscue there from Sharks that has some big consequences with the second round for T'ilu.
Max 4 goes for the early challenge in middle, but he's stopped by a smoke and then the flashbang
as well.
So he'll just retreat, a spam battle beginning in Banana.
Doc sends out the first bullets and he receives some back of his own.
So 58 HP on Doc, 47 on 0.
Actually, with these saves, Sharks has done a really good job kind of shoring up their
economy and keeping themselves off a breaking point.
CT side and Furno can be so precarious in terms of the money that you're carrying into
each round.
I think Sharks has made the right call to make sure they can have some money to spend, even if they have to accept some early losses.
Max score is off at the A bomb site. Koala in pit. RDN over on wrap side behind some smokes.
You've got Doc and Gafalo defending the B bomb site.
Tyler looking like they want to activate Jam Young towards Banana to at least cause a distraction, apply a little bit of pressure, make these defenders nervous,
but it feels like the main hit is going to be coming to the other side of the map.
G and zero with the bomb up in halls.
Mosea waiting outside Boiler.
Jam Young now adventuring around the other side of the half-hole just to confirm it's clear, but...
I don't think you'll get anyone to shift if you don't commit anything.
Yeah, well, Kefola's getting aggressive. She's actually cast Jam Young further back down Banana, and you know.
So you're going to have to go up against three players here on this A-stop if the flashes are good.
is a good that's put off the offer great kill from Isaiah Koala gonna go down zero dead max core through the smoke
Okay, Miss A is dead now and already on the side of the site. Yeah, he's blinded confused
And now dead is the site falls a big mistake here costing the sharks defense
But if all those gonna make out for it gets boosted on top of his team at Ted and pulls away jam young and puts G
Immercury into a 2v3. Yeah, but look at the HP of these sharks players
You want to go for this one?
you have a man advantage that you could have pulled into it, but you might lose everything.
Good positions for the post-plant.
And Mercury waste, they run into the side, there's the first two kills for Tyloo, and
Mercury's got the other.
Doc dead, and Tyloo into the lead.
Okay, having a real tough time on this ADF, as Sharks at the moment, it's like Deja vu
back to Nuke, except everything's reversed.
It was Tyloo struggling to contain the upper hits, now Sharks is struggling to maintain
these attacks on the A bomb site.
It's the Cologne Major, 2026 and we've got two Aussies locking horns.
The winner earns the title of best in Australia and keeps their hopes for stage two alive
another day.
I've even got an Australian at the casting desk, Chad Sponge Burchill has competed at
the majors himself, of course it was a million years ago, but he's here.
On the 17th of June, it'll be 10 years since our attack.
Holy moly, anniversary, 17th of June, right up down.
I'm on my phone.
Down is too far away.
We'll keep that one in the back pocket.
But this one right now, Flagquests take on Thunder down under.
If they're able to get these conversions a little bit more securely, Thunder down under
in this, map number one, it got close, it got sweaty, but we're underway with aggression
down the guts.
All right, if fancy the chances of bringing the fight.
Silent aggression.
silent but deadly. Oh actually no Alistair gets the info. He throws a little
underhand flash and now he can contain him. Vex has found Lee as though falls
back and the site is lost. You are boxed in fast. You've lost Ali. It's a five on
three postplot but at least the bomb should go down and TGP's actually caught a freebie.
Okay good space now to work with. Yeah he's got ruins. He's got the little bit of a claw
back. And you're re-smoked. You gotta go through this. I don't have a kit. Here they come. Dexter you've
got to hit that first headshot. TGP can peek off of it and he's up with a crossfire.
Dexter first bullet, not finding it cleanly, eventually gets it done, but Netek just smacks
them. Quick adjustment into all three. Okay, good stuff there from Netek.
Jeez. Gets the defuse as well and the bomb going down will allow Thunderdown under to opt in with a
forced buy of their own. That's a pistol round as Netek teabagging and shooting some bodies.
just for those of you who might be missing the action sometimes the crouch key gets a bit sticky
oh there's also dexter there but that's the t-bagging about the body spamming that is all right
well they can bring out some galils you're going to have the likes in standard rounds right when
you see these standard rounds from thunder down under you are going to have dexter and tjp as a
combination of banana control with the support allister you have liais as your halls guy and
you're going to have asap as your boiler guy so that's the layer of the land as far as t-side
by default to concern, but in rounds like this,
you can get a little bit more out of the box.
Three players second mid.
I mean, primary objective in the opening 30 seconds
is don't lose all of your health to grenades.
Yeah, all gets spanned through the smell
that they did to big yesterday.
That looked a little bit clunky
and then Ali had to go in the market
and said, boys, if we're gonna let these rounds linger,
we're not gonna win this game.
So that's setting up for an A plate.
Jcast, Netic and Story need to deal with this.
Long smoke deployed.
Good player, JKS throws out an incendiary and there is a bit more flak from the HE grenade.
Are they trying to wrap or are they trying to mid to B? They have two more smokes, they can smoke off towards Arch and Library.
They boost up, they're waiting for a re-aggress. INZ has joined the party over towards A.
Isn't that a guy asking for a flashback? JKS has been given his. And it looks like they are going to swing through the short side.
Boost up, ASAP, not having trouble, Story will remove him off the boost. This is uncomfortable now, Alistair won back, but looking so composed as Nettig, he's got Story to lend a hand for the long side, and another body drops, and Story's rifle looking good.
Nettig leaves with another two, Story his first three.
Okay, so let's start for Thunderdown under in this one, but in a way, it's better than losing that pistol.
I win that pistol, lose the force, so I'm just going to take a save now.
Guns will come out into round number four as we have a 2-0 scoreline currently for FlyQuest.
Our Vexar was the man on a Nubus.
We'll see if he can keep that up on Inferno.
It's going to be one of the B defenders on the CT side along that of Inns.
of inns. Then it could be your rotating rifle up. Sorry the ball. So he's going to do a bit
of the same. And then JKS, your anchor. Three digs, two blocks. Just hoping to soften them
up a little bit. The positive for the Australians watching at home who I'm sure have their favourites.
But at least one of these two teams will get an opportunity tomorrow in a 2-2 game to try
and five for that spot in stage two that helps out the perception of the region which is in the
dumps right it's considered other than the everybody's who are your South Africans and
the rest of the world right that don't really have uh too many opportunities to play international
events Aussies are at the bottom of the totem pole and the fact that they're not the last
in the major right you've got sinners and gaming gladiators going out first
shows that there are definitely teams who can lower the bar.
And a south angle.
This one should just be a farm fest through the smoke.
They jump in with one.
Vex up with the MP7 up close and personal.
And he hits the tags through the smoke.
The bullet's back confirmed.
And he's going to take this one on the glock.
There's an M4 for him to scoop up.
And that is a very efficient and effective round
with just one casualty.
Okay, just getting the AWP into the hands of Story.
What's the opener going to be from Thunderdown Under?
Will it be a default?
Right, just vying for standard controller, do they want to try something a little bit
more pace-y?
I think it is just going to be a default, and it's your first rifle round.
You've got all AKs, you've got all the Util, question mark smoke thrown top mid from Ali.
Story doesn't care.
Takes the pit, drops a nade, decent chip damage done to two.
Vex is swinging off of his HE, look at the TJD, he finds two!
Comes a little too easy, first Gunny and already you've just lost full banana control and two of your teammates!
A Southcore swing and flashes was unable to catch the AWPer.
Nice one from Leaz on the way back in, he's actually taken down the 8 of Fence, JKS knocked off the balcony.
And in the behind that Moto Smoke.
I hate you to break, they won't try to boost, see if they can catch anything.
What just walked? Niasz? Niasz?
Got a lot of work to do. Nettica's traded now. It's up to Ali. A close one. Scythe can't hit it.
Oh, yeah. You can see the frustrations on the camera there. From Alastair, he knew that that was a winnable clutch if that first bullet does connect.
Yeah. History does see Ali, when he gets in these combat opening spots, he can heat up, right?
The biggest criticism to him was looking a little bit lost in the mid rounds, rotating with Nades in his hand, trying to support his teammates, getting caught out once upon a time.
Now, he's calling the shots. It means that he's going to have the best read on the situation because he's the one who's distributing the responsibilities of the troops.
But this one, if he hits this, he's in a very winnable one-on-one, net-ic.
Oh, backside. Giving him a little bit of something, something just there.
Can be a full investment here from Thunderdown.
There might be Galil's required, or are they just going to bring...
Okay, there we go. He's taken a little bit longer than I thought, but yeah, they could have definitely full ball.
So four AKs in a Galil.
Four zero scoreline. They'd love to start making a dent.
But it's got to be 8-1-map-1, right?
They're all in their backs, so slow and steady.
It's got to be weird for the X-Rooster boys.
A-Sat, TJP playing against NetTik.
You know, they get to feel like, oh, this kid really does have height.
Yeah, obviously that roster with Chellius,
and they always had a revolving door of a fifth.
MC stood in for them a bunch in online games.
But they can't have him.
We need him.
And slow again.
You could tell with the take.
One of the things I just quickly do,
a skybox scrub of the way that Thunderdown under approach this,
They... Vanalli control tends to be a little bit slower, that's not off the rip, it's after the first 5 or 10 seconds, then they take it and you can see Flak was ready for that.
Flash forward, Vexai has the space.
You're in the steps and the spam, over towards half wall. Now the AWP will worry about the boost.
That was so perfectly pre-anned by Stormy.
And Vexai's just caught a whiff of Alistar in the smoke.
That one hasn't landed perfectly.
A bit shallow on the CT side.
He certainly has gotten themselves at brackets control, so there is room to manoeuvre.
It's going to be back in time, but motor... oh, it's three-quarters smoke, so Int will
have to worry about the slip in case it isn't meant to be.
We're going to throw it together.
through, synchronized and confirmed the space.
Dexter just puts his head in the vice.
Easy pickings for Inns and now the remaining three
chaffled up the shore side.
Unable to hack it, Inns has done very well.
JKS lack the bait on to TJP and Lee has the last two for all.
It's clean.
It's three AK-47s falling into CT hands
and it's a 5-0 start for FlyQuest map two.
Pasha by from Thunderdown under now.
So something a little bit more explosive
with Tech 9s likely on the menu.
I knew exactly what was coming so looking very well handed at the moment.
I understand what Dex is thinking because they likely hear those steps piling through.
Maybe I yell something.
I'm down banana boys!
I'm down banana!
You got a hold of that!
You got a hold of that boys!
I don't know how I feel about telling these teammates that I might yell something.
Is everyone okay with that?
Do I have consent to yell?
Is that all right?
Is that all right?
Oh, these satchels.
I might use that guys. I might use that. Is everyone okay with that? Do I have consent to yell?
Is that all right? Oh, ASAPs has had his trainers knocked off. I am AWP.
I have a soft spot for ASAP. I will say there have been
well now three players in major history have been from Perth, myself, Sniper and ASAP.
And we play on 50 to 80 ping in Australia all the time. So the fact that
He's been able to get himself here props to the young lad
Smoke is D, but sorry does he have an angle?
No, okay, so he might want to cheat in front of it
It is just next IP he told him
Come on, but no boys now. He's on oranges and it's on the way
So smoke and two flashes
I think this one's looking rather difficult to see.
It's explosive at least, it's not telegraphed.
Yeah, Vexite.
Runs out of his divider smoke, there's a room to manoeuvre, some flashes,
TGP down on the swing.
Nice play from Vexite for the first, he knows he's such a bot.
Double, looking for number three, but in the meantime,
in the swing to make sure that's hit.
Not looking like that plant's going to be realistic, is it?
Nah, but Tex can do some damage.
has been done takes another kill fly quest six
he's let him know bees closed that's the same as the new bus right they're having a tough time
being able to breach his sight and vex that has been sitting on a heater today he's nine and two
netik nine and oh and the timeout called the button hit just pointed it's not red instantaneous how
cool is that the technology is there this might even just be one of those ones where you just
I just want to stop that sinking feeling.
I understand why they've turned to this map.
It's obviously comfortable because they have their win at the major on this against MIBR.
So it makes sense from at least going in being confident that you've been able to do it here
in Germany.
But now that you're up against it, you're 6-0 down.
What did you make of Ash expecting Nuke?
Well, I think that it's going into the black box against Flippers.
That's the problem.
At least there's a bit more to say.
There's hardly any tape on.
right at least against reputable teams so maybe you did need a swing for the fence but this is this is
there's always the the mind games the veto do you want to play to your comfort do you want to try
and punish that it's someone just goes now let's play this so that's normally how you end up
there right understandably though i mean the psychology of picking that you've already won
on that the major when it's due or die i completely understand i think it's possible to pass that
He's had used the glass break to try and master steps, I'm not sure either way, fires off a shot, and mantles up into amp for the flash to support him.
In that MOBI game, they were on the T-Sat 2 and they managed 8 rounds, and it's not going to be possible this time.
But I mean, they'd bite your arm off for 6, never mind 5, I mean...
A round would be nice, let's see where they can get going here, flashing in towards that mid control.
Intas rotated over as that third man, there is a little bit of a sliver gap that A-Sat will profit from.
Is he going to try and maneuver up that space? I think he is investigating it.
He's pulled Netic away from the support of JKS.
There is a little threatening smoke for an archer out there. He pulls Vexai off.
Sorry, as connected with the AWP, the solo AWP on B finds TJP.
He's going to try through this. Oh!
He's going to take the vibe of Vexai's perfect position. Beautiful!
Reposition from the player on B.
Well, Dex is going to try and wrap. Alastair Lea is likely up short side.
side. You know it's likely gonna be that pit site set up.
Leo's looking for the breach.
Mollie Pit not gonna catch JKS. Netic a barrel spotted, perhaps did
Leo's catch a whiff?
I think so.
Doesn't look like it.
Dexter down on the swing. Netic's absolutely nailed this.
Just pulling him apart piece by piece.
Pushing in, JKS gets a back turn and two clean headshots.
into the back of the spine.
They're very simple stuff on display there, right?
Not over peaking, making them come into the crossfire
with a number disadvantage, not overplaying the hand,
and now it's 7-0, and it's looking bleak out there.
It's mainly because of the kill department.
Leo, this is the top end on five,
then you have Dexter with three.
What are you saying?
This game is very similar to that MIB one we played.
The punishment movements, we're getting good info.
It's gonna play tight and trade up.
It's clean up, let's go, let's go, boys.
And you've got a set with two and then one a piece for Alistair and TJP
And they're gonna take this one slow. So obviously max loss bonuses in play
Have been able to get some partial investments story feels like he has all the room in the world to work with this all
And there's stacks of cash for everybody bar ends on the fly quest side, so just icing out the time
It's very different from back ten years ago with the domestic rivalries we would have
where we would actually play against the immunities of the world in qualifiers and they would obviously
just be looking at what we would be doing and just trying to get that done but the fact
that these guys haven't played against each other that, the comfortability it's just,
it's not going to be there.
This will be an ego.
Nobody playing pit, nobody playing bulk, it's gonna be more sight-centric.
Good time on that flash, TJP is gonna progress.
Util is in the sky.
38 on the clock.
Flash and go, that's a gasful vision, just tracks TJP midair.
Easy pick-ins for the two of them.
Story even the third man shipping in and only one back for TDU. This is going down fast
fly quest eight
to start off proceedings map to
pick of TDU I
Wonder if there was a miss execute there because a library smoke came in but there was also a long smoke
But looks the radar so was that meant to be arch and the dexter's gonna wrap right there either way
I think the fact is library and
Then long meant that story could play through the library smoke and get to Moto E wasn't too concerned
second tight to go time out. This isn't easy for Viridian to find anything to contribute with, right? Finding yourself in this situation, it's not going to happen back home. You're not going to be down 8-0 against any domestic opponents. That's not going to happen. The other rival you have down there is SemperFly and they've brought in imports, right? They have two Latvians. So, you know, they're at least grasped to the more European style is a little bit there, but even still, this is not the type of resistance that Thunder down under are used to.
Matic's yet to die. Yeah the immortal
He's had some good moments throughout and he was the one that I was a little bit concerned with he's obviously a very talented player
People saw that on roost who's playing more map control spots there
Had that little talent project with as others a couple of other lads in the mix there
But onto fly quest when as a joint they moved his position
So just wasn't a good enough amount of communication for the spots he was playing Vexat more suited to that
20 shot for story top banana, Nade followed through very light damage, but this time they
are vying for banana control off the rip.
I'll apply pressure to this Vexite story and now Inns hold over towards B.
He's got the flashbang Vexite, it's gonna be wanting it.
Tom Vexite's call when he sees the answer, it's the time to go.
Now, SWIG, T.J.P.
BOOK, he's not even had his gun out, looking the wrong way.
Now smoke off, you wanna quickly...
Well, Dexter feels like he has to make a play in this situation, but if you just run through the smoke die, then you're in a 3v5.
The A-Players, ASAP, and Leas weren't ready to capitalize off of somebody going down.
They do tend this mid control, but already rotated back, so FlyQuest are pushing and pulling them exactly where they want them.
Yeah, they're just manipulating the, uh, our offense.
Having them dance to their tune.
The wheels are starting to come off now. It's more and more sloppy and being able to find solutions in the mid rounds.
Nice from Story, just sweeps through, catches ASAP. One back, Netic tried his hand at short side.
Dexter versus Inz, looks like that's the head-to-head, falls away, though.
Heeks on Inz, nails it, Inz has played it well.
Story's got short on lock, just it's so hard to see a way in for this T side.
Oh, of course he hits that, somehow not a wall bang. Alistar's is.
The one versus three goes very quickly.
9-0 for FlyQuest.
Oof.
Oof.
This is dominance on this game.
Yeah, but instead they're at...
What'd he say?
He said, what the fuck are they doing?
He didn't even say it with that...
...match of the nation, the voice.
And you were just a flat, a flat.
I
Come composed and
Running this one
This battle for survival Dexter's given him something JKS can very quickly give them something better
Miss shot from story don't say that often and it's cost him
Bomb is picked up on the back of valley. He's gonna be able to get it in and get it down
So there is a change easy a sap nearly goes down through the smoke
The problem that was highlighted by the desk was them overpeaking in post plant situations.
Now this time they don't have the best weaponry, but they need to make sure that they play the bomb.
So much util on this retake.
Smokes galore.
Timing of Alistair, that could be the difference maker.
But JKS is really so well-cleared as you're now.
40 had the timing off the U till now.
ASAP has well noted.
Back turn, Lee has spotted.
What's he doing?
Just a sitting duck.
Easy pickings.
ASAP in a one versus three.
A tech nine and low HP.
Five is all he has to work with.
Just needs to get him off the bomb.
Oh my god, one more bullet would have done it.
So close to getting just the first.
Sometimes that's the hardest.
Are we really going to see a flawless half out of FlyQuest?
That was only their second opening kill of this T-Side so far.
was dexter to provide it. It was the chaos caused and it's just not enough to hold on to. It wasn't a
full buy. It's not the fight that Thunderdown Ande wanted to be bringing. I think Anubis a much
better example of what we grew to expect from this head-to-head. You know, there is no head-to-head
history, just a reiterate. So we didn't know what these two teams would look like when they locked
horns. Anubis a whole lot more competitive than this first half of Inferno. Yeah, it is the same,
if Shander, this one appears to be going out with a bit of a wind part. You can salvage too,
You get this big they could have definitely won the T side pistol right that was the retail with the fast-up banana
I believe hit that shot that one be one and it had to hit three bangers right to be able to get in there and get it done
And that could have started off with a whole lot different
Okay, that's it. It was come on bring back the fire. I want to fucking feel it. I don't feel it now
It's hard to keep the energy when you're not getting any of the rounds, but I know exactly what he means
You want players playing with a bit of spice around the confidence?
Sorry.
This is spice, but from the opponent.
Aggressive or blind.
Oh, okay, Leaz.
Punishes the missed off shot.
Now I head to head with JKS.
He can't seem to win.
JKS worried about holes and boiler at the moment.
They could be out mid, sneaking into his position.
Oh, nice shots.
Leaz has done very well there.
Impact.
From your apartment's player, and JKS gone early.
I'm down T stairs, but they've got so much space on A, and look at this from Alistair slipping into arch.
You're not expecting this. You're not expecting this whatsoever.
An AWP sweeping through CT spawn at a minute on the clock.
If he can make it back to Library, they can slowly squeeze onto Netic.
They have a good amount of nades themselves. They have Leos and Boiler, Dexter, Brackets, TJP now coming up middle with the bomb.
Inns and Vex have just blocked over towards B, so this is all on Netic.
If he returns to that pixel or stays there, Ali could sweep through this.
They can molly pit.
Yes, they can.
And now they will.
Netic takes down Leia.
That was the molly.
It's dropped now.
The molly is on the floor.
Gets awkward now.
Netic's doing so much work.
Ali throws out a flashbang.
A smoke will have to do.
Gives him a time.
That gives him a buff.
He can play around this.
He catches in.
He will play around it.
Dex is actually going to drop in.
This is a nice par then.
Not something Netic's going to be likely expecting.
So Dex is going to try and strike.
strike just don't give him anything else he's considering he's actually thinking
about it considers the possibility of decks to just borrow the smoke it finds
him netting makes it a 2v2 surely not thundered down under have had this
opportunity netting just survives rots gets two kills Alistar's the one to put
him down but now Alistar's gonna hit his last shot drops out the or picks up the
AK Vexai versus Ali who's gonna take it will it stay par thanks for fly quest
Vexite running at him! He's got the time!
He's got it! Duh-Dum-Duh-E! It's another flight quest round!
That's all Nettik. That is all Nettik. They're using the smoke against him.
The fact he gets that kill onto Dexter in the pit, I understand Vexite is a tough clutch in that scenario.
But if Nettik doesn't buy the time for the rotation to get there, they're not winning this.
There's a loan! The timing on this is perfect.
Leaus is about to molly pit. He thinks he's got it covered.
The smoke comes in, he plays around it, he gets the glimpse on Dexter first,
who knows exactly where he is, and then Vexi, it's tough, it's under pressure, short,
and they snatch that one away, 11-0, final round, other half coming up, isn't flawless.
That's a Sampas classic right there, that is a throwback.
That is a land call out. Oh, it gets worse. Ali tries to test middle, JKS Vlumself now.
Little more aggression in his game. Miss shot from the sniper apps.
He'll reposition but already they're limping.
Oh, they're not limping at this point. They've lost limbs.
Yeah, they've been absolutely shredded right now.
Scrooping for the A-finished. Long smoke comes in.
On the break.
Nothing to bounce. Dexter fires off again.
should have shoot a smudge story with the alt back peered he could just shut this down
on his lonesome and they're just hovering in brackets.
Nethic's got a choice to make around this smoke.
Does Inz want to flash him through it?
Yes he does.
Nethic take the fight.
Good turn.
Apple punish with a nice anti flash spin.
They pull themselves back into a 4 on 4, trying to keep into contention, just to put a round
on the board next to your name on this team side.
Easy for JKS, just uncrouches and executes to blows the head off a dex start, another
one to ace up.
JKS just feasting on his compatriots.
It is a 12-0 half, folks.
Do not adjust your sets.
This is reality.
Elimination feels like a certainty for Thunderdown under.
Oh my god!
Oh my god!
Oh my god!
Oh my god!
Well, we're on the precipice of looking like FlyQuest
See the last day of play and the opposite for
Hunter Down Under Eliminations with just one round away.
And in fact, it could be a record.
If FlyQuest can win this pistol,
it will be the very first in a major 13-0 scoreline.
That was tough.
That is, uh,
There's a pool of swine right there, especially with how their major campaigns started thundering
under surprise in the world with a win over MIBR, but since then it's been read in the
column, they've had some close games, but that's not going to count for a whole lot
around these parts.
The objective has changed now, Chad.
The objective has changed.
In the pistol.
Just don't be in the record books for that reason.
Alistair wants to try and get some info towards second middle.
He does just spot one in Inns, and the rest are piping up middle now spotted by Ai as
well.
I'm enjoying the fact that he's still saying active and looking for fights.
they just sat inside so then we could have scrawled that 13R at the top of the screen
ourselves. So let's take a little bit of early info, but fly quests are not in a rush.
A decoy thrown out from JKS. A piece of 50 sounds off top banana dexter and TJP sit on
the site as the A execute starting to take shape. A rally of flashes, the fall through
a smokes, but what's the parving? Wrapping. Wrapping. Alistar's got an opportunity here
P count try and track him but they were jumping as he peaked made it hard to track lias as well on
site they're both going to try and have to tip some heads and asap has done so netics story
just one man to put down and they'll get a round and avoid being in the record books as the first
13 30 node in major counter strike history. There we go.
Having fun. You could see the energy. I don't even want to call it a shift, right? But the
realization of the scenario, they were having fun in the half looking over the fence there.
it. That's a good shooting from ASAP.
No!
He got it!
He got the gun!
He got it!
You know, that might carry them into a bit of a resurgence.
It could be a run arounds here. It's a fourth fight from FlyQuest.
Remember, second round.
Thunderdown under Havbeen having a tough time.
Good point, yeah.
But now calls for thrown to the wind.
So now it's a bit easier to find those headshots, to find that space to take that gap next to
spotted a flash of the calf of Netic on his jiggles.
Floating with a bit of danger right there.
Hey, G. Extremely premature.
No one's even started piling towards half wall.
They're just three smokes to block.
It's actually very concerning if it is a B execute.
If you get flashed, it's over.
If they're able to scale, even if it is coming through the grey screen.
So this execute, while light, has an opportunity to steal the game right here, right now.
TJP's got his second smoke, he's going to be ready to throw it.
And we'll do so just as they start to...
...have to enter aids.
Here comes the charge. TJP eats the flashbang next to there to support though.
He was empty. He's only got two though. Hang on, the site is falling.
The bomb is being planted.
I guess it has the smoke. He can re-smoke CT.
Force-captured away for JKS.
Tagged on the smoke spam.
CT smoke will come through. Inns.
Down to Asda.
So a way back in for this retake. A compulsory retake.
Easy find. Catches JKS pull. Now it's just a 1v3 story.
Back new box. You've got the info and you've got the kill.
Entertainment is cracked up to 11.
Uh-huh. Well, at least it's delivering us something.
Okay, well, they breached the side.
They get the bomb down.
But they might just take another one of these
lie investments like we saw them doing a new verse.
Inch just getting caught there.
And so did JKS.
So, Alistair with some very important kills.
They didn't want to sit on the side in the back lines.
MP9, low HP, thinking could chip something away.
Another one!
Woo!
Oh, no!
Hold on. Let's keep it going.
One round at a time. I don't like this type of buy from fly quest. I think they should have gone
I don't mind a Diggle or two. I would have much preferred take nines
Just gives you a bit more to work with if you just get iced out now you're taking
But if they give you fights like this great, right?
If they're willing to be cheeky and take a swing to them fours then the Diggles very deadly but up close once you need to
Start dealing with these choke points. You're gonna have a tougher time
time. That feels like a bit of an invitation. As soon as Neddick picks the long corner
line, they can take brackets and then Inza's got the smoke double flash. Feels like a bit
of a two for one here. Also just baiting as much utilize they can.
If he flashed, Acehap took his time with that.
Yeah, really wanted to be certain he was blind.
Next up, down, takes down Story, and looking very comfortable and leisurely.
Yeah, this one, yeah. A whole lot easier than the last.
And the last was with those Tec-9s. You saw how close that actually got.
You got into the site, you got some space.
Yeah, we were searching. If it was overpass, and we're, you know, spreading out towards A,
and we're taking long-range jewels, I could just about dust two a little bit more so.
So it's just a couple of ten lines in the mix would be nice, but at the same time they're feeling very comfortable
You just need one round on this tea half it at the moment just feels like a matter of time
Yes, I think the scoreland is gonna have to get to a point of 12 to 8 before you really start to worry
And that point the question is sure you starting to get more concerned like boys. You should shut this out
Well, I'm gonna get on the mic now
He's nowhere near the button now it looks like he's restraining so just that's a face I've seen before
4. Flash in? It's the... Oh, yeah, oh no, he is blind. Alright. Good flash. Alright,
rifle round number 1 in the second half. Alley's got his AWP looking for a mid-fight.
Dodges the flash, can't peek out. I like this, pep in his step.
Vex is in trouble. Testimony soundbags forcing the fight and just booked an opening kill
manufactured by the Util.
TjP throws under a lot of pressure.
He really does. He's going to throw out his Util and
supported flashes from Alistair as he goes in as a look.
Commits and nails it. Finds the floor back onto wings.
Here comes Vex on the trade attempt.
A smoke to play around. TjP, hectic for him.
You can see there's panic.
There's stress. There's pressure.
And it's amplified now. Alistair did find Vex site though.
Bomb can be planted. It's a 3 on 3 retake.
Two more smokes to re-block CT and Coffins.
This is gonna be tough. It's looking great for flyquester throw the knockout blow here. Take care spotted the last round
Thunder down under playing cologne
On the way back in you've got your space
Alistar coming in from the ruin side that clock is ticking rapidly you've got to be quicker than this
Back is exposed jks will find a sap it does look like flyquests will take them down a 13 to 3
smashing map 2 and the elimination of Thunder down under. They joined the list of sinners,
gaming gladiators and are the third team eliminated here at stage 1 of IEM Colote.
Yeah, this one is going to be a bit of pill to swallow, going home to your countrymen,
but the win against MIVR, that showed the potential, the close match against Bay on Dust 2.
That showed that they have the grit and the fight. Big yesterday started to expose the
flaws and they continued today, but this is a team that has only competed in Australia all year long
and still qualified for the major. They took a scout. They were everybody's 0-3 and that's not
where they ended up at all. They fucked your pickings, that's for sure, but they are still going home.
There will not be any score settled for the trio of Dexter,
Leaz and Alistair today. But if they get some more opportunities, chances to get some bootcamps
overseas, it's going to be tough, right? A couple of these boys, they're working 9-5s.
They've got the real jobs. This is the side quest, but this is a fly quest. They are going to go into
the 2-2 matchup tomorrow, an opportunity for them to make stage 2. They did last major,
it was a 3-0 for them. This time round, it's a whole lot harder, but maybe that grit, that
determination of being down in the mud means if they do make it to stage 2, we can see
more polished counter-strike out of the boys.
I think what we need to do is start convincing Vexi that every opponent is Australian. That's
what we need to do because he's piping up, he's fragging up a storm and the desk is standing
by to discuss FlyQuest surviving to the last day of stage 1.
Alex, thank you so much. We do have Inns here, so potentially we could pose that question to him, but first of all, massive congratulations.
That was a very convincing show, particularly on that second map. What are your emotions coming off that one?
I mean, I think most of all, it's relief. We didn't want to have to lose to them because we were considered like the top dog, I guess, of the region.
But it feels nice to get the win, especially after yesterday. I think we played a bit better today than still a lot to improve on.
I know they call you Innsferno, down under. Is that kind of infecting the boys, the other boys on Flyquest as well?
That seems a way. I think Cityside was really nice. We had to read on everything they were doing, so it was really hard for them to get into the game, I think.
Were you surprised that they picked Inferno against you? Ash was kind of fearing that they would pick maybe Nuke versus you?
I mean, we thought they were going to pick Inferno just because I knew that's their two comfortable maps, Inferno and Ubus.
And we went with our guard on Victor Nubis, because it's our best map as well.
So it could have been Nuke, but we were prepared for that as well.
I just wanted to ask you, what were the conversations like, perhaps after yesterday coming into today,
because you guys were in every game, you were supposed to win every single one, right?
But some post plans not being the best, lacking some clutches in key moments.
And so how did you address all that coming into today?
I mean, I think especially in the NRG game, on the T side, we didn't take space when we're
executing the side.
Like, everyone was just waiting for someone else to do something.
So we kind of just addressed playing with less fear and playing more calm in those post-plans
and just playing off each other, because that's what costs us some rounds a lot of the time.
And it was just similar in the game of Legend game.
Any questions, Ash?
You want to pose any questions to ends?
You were supposed to be feeling pretty comfortable out of the Vito, we're getting a new Bistos 2 and some Furno in there, right?
Were you kind of surprised that it was like, it's very rare you get like, these are probably your three best maps right now?
How'd you feel about that?
I mean, we were confident in playing those three maps. We knew it was going to be that way.
And I say went for like a new pick, but I knew they weren't comfortable on that like fully.
But yes, every other Vito hasn't really gone that way. We've kind of like
lost most of the Vitos it feels like, even in the beta ones. So yeah, it was nice to play three comfortable maps.
Okay, I just want to know as well because I felt like it was a big difference today in the way the teams played and for me
What's important is playing to win. Remember we had our teammate Isaac Fallon was legendary saying all the time
We need to play not not to lose you got to play to win what I think today
What can show from some examples could be even found more of these it's just how active you guys were in the city side in the
Funnel, maybe talk us through is this maybe part of the game plan for you today? I think for us
That's kind of what we're comfortable with on the phone and you see a lot of two one teams doing right now
I'm just trying to be ahead of what the other teams are doing and for us I feel like we
played with full confidence today and exactly what you said like we didn't play it to lose.
Whereas in the NRG game and the game-lead game we kind of went into our shells a little
bit especially when we started getting the lead on CT and Foner we kind of stopped doing
these things and the main topic for us was just playing to win as you said and not going
into our shells.
Yeah I think they looked very uncomfortable.
I think they have no answers for this to be found.
We've seen quite a few teams so far already this major being very out of season and found a lot of success
And this felt like something if you can replicate this in each game
You've got to feel comfortable going to the next one
Can you maybe treat the next opponent like this is thunder down under because today was everyone's fired up some vex
I shout and everything how kind of you're going to approach the mentality of things going to the next games
Yeah, I mean we'll just talk about it and
Say that we like how we how well we play together today together and maybe we can put some time down on the faces on
on the board there, maybe everyone will be hyped like that today.
I think also we talked a bit about how you guys finally had the boot camp in order to
prepare but you could still see some of the rust of playing maybe European opposition
or good opponents.
Do you think now having three, four games under your belt that's enough to scrape some
of that rust off that you can put your best foot forward from this point on?
Yeah, I mean I think so.
I think we had a long enough boot camp to work on all our mistakes and get comfortable
playing together again and I think like we have no excuses really I mean it hasn't
been like it hasn't been the ideal season but we've done what we can and I
think we're confident like going into the other games so we'll see how it goes.
What do you make of the kind of community sentiment around how you've
approached this year because I know there's some critics out there saying maybe
they should be coming over playing some more European tournaments bootcamping in
Europe a bit more what do you actually make of that sentiment? I mean it's just
been really hard to be honest like I think there's a lot of stuff out the back
that people don't really see a lot of visa visa stuff and we're working on that at the moment
currently trying to get European visas for the three Australian players or three that live in
Australia but I mean there's always these online tournaments and stuff that you can play but it's
it's very risky at the end of the day but we were trying to stick with our garden play with the
Chinese ones and that didn't go as planned also so yeah. I just want to ask a little bit about the
tea side as well because it seems like you guys have got lots of nice ideas maybe off-metal
a little bit on the Mirage game the other day. Lots of like fake defaults, like solid
peeking the B apps and then some fake utility on A and sneaking through connector. Even
an A rush throw in there which I haven't seen for quite a while. I've seen this quite
on all the maps so far, I can remember on the ancient game against Sinners, like throwing
rush here at different times and everything like this. Is this coming from prep? Is this
something that you're kind of thinking about yourself? I just kind of have so much dry
theory under your belt that you're kind of just like, yeah, this was the perfect time
to do this one now.
Yeah, we have a lot of theory, I would say, and it's just about preparing what strategies
we think is best for that team.
We have a lot of strategies that we have out the back, and it was just like against those
teams it felt like it was a good time to do it.
There was obviously the A rush on Mirage that didn't go our way, but it felt like at the
time it was a good call, but we just didn't manage to like read the money as well as possible.
So yeah.
I'm not gonna say as well one last thing for me is
The biggest weakness I've noticed so far on these T sides are closing the rounds
It feels like there isn't like a designated guy who looks to and go okay
He's in a 2v2 or something reliable is going to win these rounds in this later stage
Is this something that you're really worried about will be exploited because I think even today on the new base if I kind of couple situations where I
Expect the T side to win those rounds and instead of some overpeaking some losing them
How are you going to kind of improve this for the future? I think it just comes down to like
people willing to sacrifice to get the teammate to trade them. I think a lot of
the time our trading is the problem on our T-sides especially in those 3vx's
and stuff like that and I think I mean we can talk about it but it's kind of in
those moments it's kind of individual based to be honest. We have Justin,
JKS who's pretty known as a closer and he's always alive so you can always
trust him to close some rounds but it's just about staying calm in those
moments really because a lot of the time we just like forget where they're gonna
come from and just panic. That's how it feels. Can I just have just one more question because
we were kind of reminiscing about Australian teams at majors of old, right? Obviously,
as a standing behind you, part of that relegated hundreds, these roster as well. Been on the
roster for what like about six, six months now. How much has he been helping you like?
What's your synergy like there? I mean, he's helped me a lot. We became really close over
the last six months. He kind of came in as someone who to give discipline to the players
because I'm not really like that.
Like I don't really get angry at people.
I don't do that kind of stuff.
So he kind of came in to help me and take some work off my shoulders
because I was kind of burning out a little bit doing everything it felt like.
So he came in to discipline the boys, including myself and just focus on that really.
Anything you want to say to the Thunderdial under boys?
To eliminate your own boys.
Sorry we had to do it to you boys.
Love you.
But see you back at home.
And congratulations.
We'll see you in the 2-2 workshop tomorrow.
Thank you so much for that.
Thanks, guys.
Anymore counter strike on the cards for us, though.
Later on, we're going to be having Game of Legion and Big.
That's going to be a qualification series going down at 430
if you're joining us in European time.
Next, we are, indeed, going to be ranking some of those major underdog runs.
But before we get there,
unfortunately, we do have to get some closing thoughts from Thunder down under.
It's Alistair with Trace.
Yeah, that does do it for Thunder down under.
It is raining outside, but unfortunately, they couldn't get the precipitation going here
inside in Cologne. Hey, let's talk a little bit about, obviously Anubis was a
fun time, 13-10, that quick 6-0 run up there for FlyQuest. Let's talk about
Inferno. You guys picked it. How did the wheels fall off? I think it was just a lot
of tiny details accumulating. I think we were getting the space we wanted. They
were kind of doing a lot of what we expected, but it was just getting caught
out. I felt like if you wash your back a few times we were in the correct
positions, but doing the little stuff wrong, maybe not playing anti-flash or
not ready for that re-aggression and then all it takes is a couple moments like
that and then before you know it's like an avalanche and you're down to over at the half you know.
Yeah I mean they're screaming at you guys can't come be you know as they're on CT side you know
obviously Luke Min the eyes getting yelled across the aisle here. It's a pretty known battle
between the groups here. You guys know each other pretty well familiar with each other in terms of
the game style and how you want to play the games. So coming into today's matchup seeing a map go like
that. What are your thoughts? How does it do emotionally at the major?
They're sad, of course. That was our first match up against them, even though we've been
around for a bit and obviously there are Aussie rivals, I guess you could say in a sense,
but it hurts regardless. I'm glad the boys kept it light towards the end, props to them,
but it sucks losing no matter what, but 13-3 at the major, it's not good enough.
So anything you could say about your your Aussie brethren over there going forward?
I hope they keep carrying that form. It's good to see them out of the struggle
straight that they've been showing before this event so it's good and
hopefully they can keep it going and keep getting slots for for the rest of
the you know Oceana. Year after year it seems like the Oceanic region produces
more and more and more and more. You know we got Chad Spongeburch a lot of the deal
We've got JKS out of the deal.
What is it that keeps driving you when you guys get down there and you get so separated
from what feels like the rest of everyone practicing Counter Strike?
What keeps you guys pushing forward every time?
He's got to keep plugging away.
I think we all love the game and we enjoy each other's company.
You know, we're obviously not a paid organization, so it's not like it's worked in a sense it
is, but you know, we do it because we enjoy it and you know, we all get along and the
chemistry is great, but for the love of the game, that's why we keep going.
Final words anything you want to say thank you to everyone back home
Seriously, obviously we did fuck some pickings this event. So apologies
Typical that we now go one three. So at least we didn't come last. That's awesome
By some much hashtag make it clap. Thank you all the plugs
Hashtag what was that hashtag hashtag make it clap. Ah, all right
Thank you so much for that
But not really played the best of the best well
This is one of the best in this very stage and coming off of a hot streak in Atlanta as well
We'll see if bigger up for the job. It's a fast pistol round straight down the guts
Into a mid setup so snacks gets to play around this flashbang
Down a bee he's got PR here to back him up and that's a good sequence here from PR's pistol
Biggs mid here gets demolished and it's only their grizzled veteran in tabs in left standing
All right PR triple that's what I want to see it starting strong on this CT side
It's a player who we hold a lot of expectations to but hasn't necessarily
Showed up so far the major it's been on a poor run of form this year alone. You mentioned that in one of their previous games
It's been a struggling time for PR. So CT side over past triple kill pistol expect to see a lot more from this young prospect
for gamer legion
So big who this is their most played map this is their go-to right now
It's been a huge piece of their
major qualification run and
And so excited to see why on a T side a very city-side of map but big I mean their win
loss is 50 50 across this T half
stuff. Shouldn't be now though. Just the Deagles on the imports, Raymond Griggs. This big
shuffle towards this A site. Three strong here right now for Gameligen, trusting in
PR and Torcent to have Beyondlock. And IPEX ready to block with this single bit of utility
in the round.
X has missed these timings, and that smoke ain't gonna help here, but it won't matter.
The rifles chew through the pistols, so no problems here, it's just Blame F left.
Always wanted to try and extract some value, he got this D.
hoping they give him a fight.
They will. And it's not the one blame F1.
It just chased down by the SMG.
So well handled there.
Flawless round at a game of legion always extract maximum value.
Harry, blame F knows that, you know, you go to the buffet,
you bring a napkin and you throw some spring rolls in there for later.
They coming in with the buy, though, in round number three
and game of legion, getting out without a dent.
It's going to be a nice feeling.
What does this default look like right now for big and not expecting it to?
Wow, it's gonna be crazy in this first gun round, just getting them in control, beating
the smoke and JDC with a bit of a pace.
It's gonna be a flash in for this fight, they've already evaded, they see all this
util, they want nothing to do with it.
They're gonna push on long.
Res and Hypex in position and even Snacks forced to rotate.
It's a big gap in the map right now, Big haven't taken it but they do need to clear
long first. Rez convincing with that double kill. That's also bomb dropped over here so
a big problem. Oh it's a problem. Five, two players gone. Bomb lost over on the long side
and Game of Legion don't even hang around a player. You're going to be wasting U-Till,
wasting time here looking for this trade on the long side. They're giving up the room
and missed U-Till there just to slow it down even more. Yeah, are they molly long? No,
Ran into the wall there, took the molly and like you said, wasted you till.
I mean they've used everything to get this back and there was no fight nearby.
Really smart move for game allegiance to completely reset the round and get out of there. Nice grab.
An AK picked up by Blame.
But still, big of good to get through this top site hold.
Rez repushing as snacks rotates and he is on the ball here on the CT side.
Yeah, you don't have to be, you know, conservative with these rotates here, right?
You get the info, you get the spot over the wards long, you instantly bring an extra player
up bigger working within the final few seconds of the clock here as they go for this site
here and they're going into a stack. More rotates are arriving by the second as well,
so this one's over.
There's big 4K coming in in this first gun round as well. You know, we expect to see
big looking comfortable on this T side, but I think any team has comfortable on CT overpass.
The mobility of Gamelige and very impressive there. Resetting after dropping the bomb in
a 5v3, they're in a great position. They don't need to stand still and let big use
utility against them. And then they're repushed to toilet as well. Perfect. Look at how that
backside player doesn't even need to peek. Wait for Rez's contact. And so crossfires
are really strong for Gamelige and Big O Broke back to pistols.
I mean, you've just got like the most phenomenal chance at a strong start here, right? The
idea that you haven't lost to players in any of the last two sitting pretty with five alive
and back to back rounds and now a chance to really start to make some money. That's going
to make you really hard to kind of dislodge in this first half.
the game. We'll try and throw
a little bit of a fake towards
be here to keep snacks as that
third player in the wrong place.
That gives no opportunity. I'll
say for big to explode on this
top site. Oh dear. Miss
utility and no follow up behind
it. Even the game was just
shaking for a second. They're
going to pull right back up.
And the rotate's far away, what would them having shuffled a player out of position?
U-Toll's nice just to try and delay this bomb from, the playmate finds a little gap.
How's he done that?
Every second counts.
And in the beginning the goal was, you know, keep this as another clean round, but now, now you just want to
bring it home, not fall down to the pistols.
Sure.
Snag still comes through with the opener.
But he's planted back here for the bathrooms, Griggs lies in way. He's got the whole team
with him and the bombs to play around. Gotta move quickly here if you're game a leech and
getting on that defuse. Cover in from the AK. Snacks is provided overwatch and that defuse
is robbed. Stolen away. Big kills from Snacks just to protect Torson on the defuse. Yeah,
Griggs absolutely would have hit that spray if Snacks didn't find him a second before
connect so what a massive pick up for game of legion to think that they absolutely over rotated
right they moved not just one but two players shuffling back they don't get anything done from
their a player and then they even molly themselves off while trying to molly truck on that retake
and still none of that matters perfect utility in this post plan picks up a sneaky defuse in the smoke
Also still running this SMG from the second round.
That's Gamer Legion, run away with the start of this game. I like the set play for big, I'm shocked it works as well as it does.
I think you know when you're kind of at a lead like that, you know your opponent's money's broken.
That was just clearly like a bit of a read from Gamer Legion that the B hit was coming, at least in their mind, right?
I think it is just one of these low E concept pieces.
The fake worked well.
Gets you a bomb plant, gets the AWP out for Greggs early with Folly Util and everything behind it.
Alright, Rez in a very nice position here.
He's been super active, hasn't he, to start this game off.
Ooh.
Crash coming back from B-side.
That one's gotta be careful.
Careful.
But a spam and it's all just a bait for Rez.
The four blinds, pretty easy swing.
It's the Gricks orb that follows up.
We're not ready for that.
Down in the connector, so Rez one for one
and a week and day bomb site.
On overpass, the question always is,
where is that rotator?
Where is snacks?
Now that's a question on most maps.
He stays down on B as the aggression tunnel.
They should repush monster.
They need to rotate now.
Oh
Rough fight there for favin and now if you're big, you know, you're losing them with the window here for the a-hit
You saw them
Gotta move quickly or else you're going into a stack
Miss shot on the off I play swings back out they play it together
together, leaving this orb out of the picture, playing gets plucked off, and Gricks looks
for a clutch, 1v3 when it begins. Gricks is full, he knows you're under there, but the
Glock is not the gun for the job, and with every missed shot, Hypex gets closer. He finds
himself three on the AWP, despite a couple of awkward misses at the beginning. Hypex
recovers well, and keeps this game clean for Gamer Legion.
right now big can get their foot in the door but it just keeps getting slammed
shut Bruce toes I said it's very impressive from I pecs right to get
that on there there were some really rough misses in there takes a lot to
recover in moments like how many times have you seen an all-perk and missed the
first couple of chances end up getting a bit flustered hell I even thought with
it the swing with the p2k was exactly that but made it work put on a stellar
3k, stop the hit in its tracks, and Big's go-to map is off to a very worrying start.
0-5 down, desperate to break through, they call in their first tack timeout.
Another one of these low-econ rounds, and game of the legion, whenever the money's been
broken for Big, they've been paranoid about these B-side plays.
I think one thing that you can, you know, remember on this T-Side is, okay, yeah, you can be five or down, you can be eight or down, but you just need those couple of rounds, right?
You just, three rounds is absolutely enough. You know, if you want a pistol on top of that, you're something back in the game.
So, on a map like Overpass, they can continue to remind themselves that it is never too late.
Oh, cheeky play.
But Favons walk right past.
Oh, he backs up into it. That's awkward. There was a huge opportunity on the B site.
Not to know, nice run boost from Game of Legion puts PR in position and he's certainly picking up for his side of the bargain.
Have not seen big really abuse B and that is the abusable site.
They continue to snake through the toilets here with tech lines.
It's like you're just telling yourself that eventually you're going to hit this timing
wiggle, not going into a triple stack, but it won't be in this round.
Stacks up close, no issues on that first.
They are closing in as the AWP misses and comes Rez to offer a bit of support, but he's
gone as well.
Key set of entries from BlameF.
Maybe a bomb plant for big.
We've had a couple out here towards A, but they've struggled in these post plants.
PR moves in convincingly with that double.
Didn't even give them a moment of respite there.
Didn't let them get comfortable. Didn't let them play around the bottom.
Yeah, monstrous rounds out of PR right now.
It's the aggression that starts off and that aggression allows for a triple A setup.
Res catches them off guard.
Again, I feel like I'm leaving all these rounds again.
Man, Big did a really good job at making a lot out of nothing here with pistols
in a 4v5, into a stack, but again, the scoreline still reads 0.
GameAlesion are sweeping this right now.
Alright, let's keep our heads in the game. The rounds will come to us 100%.
It's working for you.
Absolutely, man.
Come on, boys.
Yeah, stay focused. The rounds will come, and that's what it feels like for Big there.
Getting close, they just can't finish them off.
Maybe a bit of pacing towards B could be the answer.
Yeah, corrects with the spawn, AWP takes the line, became a leech and is a squad to a flamer.
Heavy up towards the top site so many times, will the B-Stack come as a bit of a surprise?
Torson's an aim you expect to find here.
Snacks has been spotted lobbing in this U-Till, just gonna try and play to delay the nade-well-fine
play math in the chaos.
need to stick the landing on one of these post plans to big they're in another
good spot wondering where the hell the snacks go how did he get out but he just
shifted across in the open while they're throwing utility it's now back up in
heaven res with a quick flank smoke comes down on bridge allows him to focus on
Reza's position but he can still win this heads up fight
JDC takes his head off and now snacks a very difficult clutch indeed it's gonna
drop in they don't know yet and snacks needs to be sneaky find this first kill
for free maybe towards monsters an opportunity but no Tapsen denies with a
three kill around out of Tapsen big do get on that board that was you know
almost awkward timing for big they make the most of it getting mollied while the
orbs scoped up on shorts and big just send it luckily had a flash already
primed, able to trade out really nicely despite a heavy B-stack, missed shot from
Hypex, feeling consequential in this round. Yeah and the passer has been able to
kind of make up for it here he wasn't and you see the result of that. You don't
have the opportunity to get multiple shots off. 4B wasn't enough, how about 5?
On short take as well, you tell us to try and compliment this, sends them right into
play math so the attempt to take a map control for gamer legion is handed big
a man advantage a lot of room right you touched upon the five man be start for
game a legion here they'll hard commit to that a is wide open need to grab it
or they can blame attempts to walk into beats also was still here
res re clearing uncertain
And he just knows that they could be in the site already, right? If there was a lurker here could be pushed up deep
So can't go too far
Sorry, I tried now JDC will respect it waiting for his team to get closer
But that was time for the CTs as well. Look at these rotations even a flank starting to appear
here. Good grenade out on long, but
gricks does have that shot as Rez tries to get into position. Molly for default.
That bombs already going down. No, it's not Torsten denies. Molly goes a little
deep and so Snacks is positioned known, but Snacks in a smoke as he often does.
Holding through, catching tabs and looking the wrong way. And this is a really awkward
round for big to lose. They can't afford to. Snacks down low. Chase is that last player.
JVC has been reliable in these moments and catching snacks over the top, puts Big back on the board.
A sigh of relief more than anything, as they do break Gamer Legion's bank.
That's a round Big could not afford to lose.
I like the energy from Big, I like the hype, obviously they have a lot to play for, not
just the fact that this team is a surprise to even see at the Major, but the national
pride as well, being at Cologne, great history, legends of the German scene, in Taps and
Play Mef, trying to rewrite his story as well, and Griggs, a young player, looking
to prove himself on a major stage. There are so many reasons that Big won this and you
can really see that in every one round from the squad.
Yeah, it's just the first time in a long time I think they shot with a squad that you feel
like can do damage to this event, right? Not alone the fact that it's a major, this is
one that even in its kind of regular calendar slot, Big have always had a bit of a rough
time with, always wanting to go far but struggling to do so.
I just think they have a lot of reasons to have good energy, right?
You kind of touched upon the idea that they kept getting to good positions
in the early stages of this game, just struggling to convert.
They would tell themselves that the rounds will come,
will break through, while these rounds are now coming through
for big and putting them in a powerful position chance to break game allegiance money keep them on the back foot suddenly you could be looking at a very competitive T side in a game you are
06 down in absolutely that's what we were saying it only just takes one to break in and yeah now you're trading two rounds for the price of one it's a great deal
and so big with an opportunity to split this half here despite a very slow start
But it's going to be that easy though, because game allegiance started this game with some
really strong A side setups and they looked to do it again, triple A, all denied a lot
of information.
But this is all big faking out right now, looking to end on this B-bomb site.
I mean, the other thing that's nice though, the money being kind of honorable for game
allegiance on this run up until now, they've been pretty free to take risks.
The idea that even if they did lose around, they were fine.
You're a lot less risk prone with your money on the line.
The whole half on the line and so a bit more rigid, no stack down towards B means these two entries are a big problem
Yeah, Favon's first kill of the game and it is high impact
hard clear on barrels just
Sacrificing his life and some of these rounds letting blame trade him
These two entries decide the outcome forcing to save and so okay. Yeah, it's not a two for one
There's still always a chance for game a legion with three rifles held on to
but Tapsen is hunting this kill
feel safe for Hypex on this position you get out with three you'll have a full
buy in the next yeah good chunky you tell as well so very important all of
these guns survive
I mean, it's not.
Max lost, but it's enough.
That's amazing.
Where the game here?
We have a game here, and yes we do.
Big on their map, big four rounds in a row on this T side of Overpass, easier said than
done.
Game of the legion.
Tag timeout.
We said coming in how, you know, for big this has been kind of their go to.
They've looked to play a hell of a lot. It's one. They've got a lot of reps on one
They've had a lot of good successes on them with that if you are an overpass team
You know that these T sides
As tabson just said four is already good four is already very very solid on the T half
And the idea you could really sweeten the deal here and now
The idea the big could have been oh six down only to go on a reverse sweep with a six-round streak of their own
And it all comes down to this
They can't go anywhere, they're not getting broken. It's gonna be a grind for Gamelige and if they want to deliver on this strong half.
I've got everything they need to still redeem themselves with an 8 round CT side.
I think everyone's satisfied.
I like the AWP for Hypex has to start hitting. He was able to make up for some of the misses earlier on, but that's kinda changed.
Griggs, meanwhile, I know he's not topping the charts or anything of the likes for big,
but he has had some good impact on the AWP.
Just key trades, key openers.
I bet it's been quite passive, he's just been playing on the bomb side for the most
part.
We've seen some heavy B setups.
This is the most aggressive he's been all game, so a setup in middle, support from Rez,
Snacksholding connector, the numbers are here for game allegiance.
Can JDC thread the need or does he just walk right into this orb?
He is hyper-vigilant of this position, but eventually it comes to him, caught throwing
nades, 5v3, his snacks take taps and down a connector, and bigger in a world of trouble.
The aggression on A is allowed next to a man, they go and pat out B.
What an angle.
Alright, still gonna miss my highpacks, but PR's gonna make up for it.
And a flawless round comes through for Gamer Legion.
Talk about a return to form.
Agro is set up out towards mid, nets them all those openings.
And it puts them one step ahead of B, able to maneuver everyone around,
stack in the right place.
And you know we look at maps like inferno where you go through on five on T side
You lose a couple picks and you can win those rounds
You can get in a post part suddenly your favorite smoke blocks push CT's into awkward choke points
This is not one of those maps those rounds where you lose a man advantage
You don't get the chance to trade let alone a 3v5 very hard to hit a bomb site let alone get into a post one
Even then you don't feel favored
Aggressive end to the heart here for Gameligion, a statement made by Rez with high damage on the second as well.
Gameligion coming swinging to round number 12.
And from my pick, who is leading?
Back to this B hit, two players in position.
Oh
Trossin was trying to get value out of that utile but caught in the jiggle and that's all the opening big needed
P.r. He's been solid all across this game
Now it's to have his best round yet. They're coming his way into all the site. P.r.
Just not moving by his time for his teammates to come in and lend that helping hand and
And BlameF who is tagged up right at the start of this round on the back of the long push, last guy standing and not for long.
GamerLegion will recover, they deny big that 6 round streak on Big's home map and they get away with a winning half on Overpass.
I
Bigger back at the Cologne Major, but for how long is the question as Gamer Legion looked
to lap them into the second stage.
They are 8-4 on Big's map pick.
It was a solid showing on the CT side of Overpass
with a bit of brilliant from Big in the middle.
But his pistol, feeling highly relived on it now,
are big with their backs against the wall.
First proper strong team that Big have had to face.
And it is game a lesion off the back of a grand final.
Yeah, look, you can feel, you can feel happy with an eight, four, half, four rounds on the T side.
That is, if you win the CT pistol, suddenly you are well and truly back in the conversation without it, though.
This is a very tall order for big.
That's right. If there was ever a round you wanted to win, it's this one.
Oh, very late in spawn is Hypex doing the utile.
So this monster push that came a legion heard is weird.
Ameliegen hiding in plain sight, hoping big, re-clear this position and find nothing or better yet, walk right in, what is going to happen?
I tell you what, you won't be ready for one guy here, don't know if you're ready for the entire team.
So a brawl on the corner and Ameliegen sitting there waiting for the aggression, get exactly what they were looking for, there's something right off the brain of snacks, if ever you've seen it.
was well observed. I don't think you can pick POVs there. Orv 2 locked out are big. They're
going to have to give it a go, but there's not much to find. Can I pull this swing together,
though? And so, Kameleon get through without a scratch. Snacks triple kill. And that was
the perfect call for Kameleon as it turns out they get spotted taking short. Big try and clear
that player thinking, hey, we've got the manpower.
Turns out it was matched.
And I think it's one of the things that snacks.
It's kind of cool.
It's like it's not it's not crazy and convoluted action.
You know, it's actually pretty crazy, but simple is how he looks to do it.
Simple solutions to complex problems.
But oftentimes it's the craziest one.
Just sitting and waiting, comfortable in the knowledge that that fight could well and truly
come your way after the mist-clear at Monster that they heard.
Yeah, they're rubbing their hands after getting spotted going into...
So that must win pistol round for big, not only goes decisively against them, but they
kind of lose it to the brains of Gamer Legion.
It's a rough feeling at the end of that pistol.
Yeah, it's going to be an uphill battle for the rest of this map really.
The hypex spots them pushing mid.
So, Gamelige are ready to fight this, but I don't feel like they have to force the issue.
Big, just gonna walk away.
And they're out too for the most part.
Tapsen's trapped.
What are Big gonna do with this?
Gamelige clear the first and everybody in mid together. Good luck.
Torso wants his E.G.S.
And he gets him.
Oh my!
Oh dear.
There's armor on Grex as well, so he's a lot more dangerous now.
Play meth, you're telling yourself if you can get one on the D.Eagle, this round is possible.
Two rifles picked up, but they'll cross in under the cover of these smokes, and he over the top for snacks.
steals away any hope of winning this.
Snacks has been so pivotal to the success of this overpass,
not just running a great game, but playing one as well,
16-8, topping the charts for Gamer Legion,
and a number of high-impact kills.
Linging back to the first half, had a couple of key multi-kills,
had that one where he's covering Torson on the defuse here,
and completely bales them out of losing a 3v3 post-plan
by just getting rid of the rifles
before they even get to be involved. It's a treat to see a classic player like Snagg's
playing like this.
What a renaissance from Snagg as of late. I did not think we were going to see that
post G2. But he is certainly putting on some strong games in 2026. JDC is surely dead here.
How do you get out of this? Gloss pushes himself forward into the toilet and does find a gink
for his troubles, but Griggs, not even given the fight in response, Gamelige
are looking to go together. Big in their recent games have been very reliant on
Griggs on this CT side. He is a very strong AWPer. But I don't know if this
one is salvageable right now. Play meh, in the corner, squeezing out shots,
It's giving Gricks combined. Gricks follows up.
Big second shot.
3v2 here, but...
I've put two of the three players on this top site.
Oh, he got over the orb.
He's not gonna hit this one late.
You'd hope.
Well, once he hears the jumping, I might just bait him into this orb.
That's a big survive, a very important gun round, the first gun round.
prepared for the b-rush and he has read the money well, gave a lead to him with only cash on snacks.
I'll be a war paranoid about the B-Hit, but with Anno coming through early, I'm gonna
free up Blame F to go elsewhere.
so long you can entertain that triple stack you feel like when you haven't heard or seen
anything down towards B. Hello?
I've seen a shadow, Griggs. I'm looking good on his AWP.
This is just a chance to warm up the hands here long range fight versus the pistols it's
No worries for big snacks
Just this D. You go maybe a chance to grab one fall is seven done all but that clear is well-timed
saving his teammates life
Yes, I'm alive here for big
Steps in the right direction here play mef and Greeks getting
Activated on this top site with a couple more multi-kills and there is a pretty notable like all diff right now between these two squads
Gricks has had a number of very important, you know, double kills, trade kills, you name it.
Definitely.
Even thinking back to that last rifle round in the long here, right? The guy to kind of regain the control there.
Definitely going to want to see a bit more from Hypex as this game goes on.
There's also just a gif inside of big, right? Fabbin and JDC, two and five kills respectively.
Take a big way to change that from Favre.
Right there for us, throwing utility from CT spawn down over the map.
Oh, but he missed it!
That's a disaster. Wasted smoke.
Taps is gonna go looking for him, maybe. Like, are you sure?
I'm not finding that one, buddy.
You mark game alligian, re-assert towards B.
I haven't seen the big quad boost to go and get it back.
Walk in, over towards short for game alligian.
Wrong major.
Still JDC back here in the connector, that's a free kill, handed to him on a platter.
Snax is gonna go looking for the trade, a fight he had to win.
JDC backs up into him.
He hit looks to begin now.
Crossfire set up.
Yes!
Rez full blind and running.
Yes, pass fabbin.
Tapsen's gonna hold on.
He's getting pinched.
They're around him.
It's an opener for Snax.
2v2 secured.
Let's gain a legion look for that breakthrough round.
Now get pass Snax and that leaves it on Rez.
He gets the spot.
Libs to fight another day.
That goes both ways.
Grick's closing in.
Flash to try and set him up for this,
and Rez doesn't dodge it in time.
Well recovered for Big as this gap continues to close with a teammate.
Oh, my God, what the hell is going on in that round?
From JDC backing up when they had in cornered
to Rez running and shooting for blind.
They both pull knives out together at monster.
It's an awkward round that Rez can't quite grab a hold of at the end.
and bigger, certainly making a case for it here, down the tail end of their CT side.
Three rounds straight, since the guns came out.
A 10-4 lead for Gameligian, they just cannot afford to squander.
T side overpass or not.
Game of Legion have some work to do.
We took that ancient being a staple of their map pool
part of their Atlanta run.
This map was not one fight in that second place run
and it was a loss.
So maybe feeling some of the discomfort
that comes with T side overpass right now
game of leech and even favours getting going now not a good sign for these teas
I don't know what to do with it.
That was offering a 1v1.
No worries, no problems, yes he is.
And now he's just down to the rest of the big to finish the job.
It's only PR.
He doesn't know where to look as he goes into B.
It's now a two-round game, it was just the eco would be here a rifle for snacks
so guns are coming back out here for Gamer Legion but this lead that they've
been holding on to all game is about to get called in the question.
It's getting scary isn't it because let's look at the vibe shift right we're
seeing Gamer Legion hitting their face with their hands looking very dismayed
we've heard big kind of be hyped this entire game even when they were six
or down they were shouting guys we just need to break in all round is coming they
They knew what that could've, what that means.
Four B rush right now for the leader.
Big test with Avan, man.
Had a really, really slow start here.
Couple of multi-kills to try and bring him back
into the conversation.
But it's his and Tabson's bombsite getting tested now.
Hello.
Okay, JVC moves in to help him
and the stat gets here just in time for big.
Grimes to a very awkward halt.
And even though you're being given a window to go back,
That's not the answer here for Gamer Legion.
There's no good answer to this.
Two versus five.
And so you might be allowed to leave.
What's that left you with in this round?
Tag for Gricks on the cross.
And this should really be a done deal.
Yeah, I mean, you should be thinking about saving,
but the argument against it is
you don't want to split your money up this late in the game.
Like how much are two rifles
going to be able to carry you through that next round?
Should you not just go for damage?
difficult decision to make for Gamer Legion. And what a crazy B hit. Look at how deep they got into
B. We had snacks in the pit, we had a player on past bridge before anyone saw their opponent.
That's thanks to the flashbangs, but just crazy Gamer Legion got so deep and those other three
players got stuck at monster with no kills. Space was certainly made, just not capitalized on. And
Okay, the gap is A right now, but Tapsen can just relieve the pressure with a nice kill.
That will take down Rez, leaving a low health highpex, looking for a bonbon, and they will not let him cross.
Big R a round behind.
From 10-4 down, they've been shouting the entire way back into this game,
and on the CT side, with all the momentum, with the better AWPer in the game right now, everything is looking up for big.
Oh, a Tapsin lets him know.
Tapsin's going really fired up.
They were just hyping each other up the whole game now, Tapsin's letting him know and silence
in the game of Legion Camp.
Nothing to shout about here.
great to see taps and display and that type of an energy man this guy you know
the clone angster big usually are used to seeing him kind of sitting there
looking a bit dismayed they'll wheel him out to do the elimination interview
talking about how he's sad that it's all over but it's new look big squat man with
the grind they've been on the pieces they bought in it's looking like a real
threat
All right, game of legion just pistols here
Look at that sharp steel, one of these young stars, step up, PR, spams, and it's fathom
low
Just seeing a lot of frustration as well for game of legion
Could have been a 5v4 right there
instead big sit back 3b or on a
and Greeks hasn't had many opportunities on this top side but he has nailed them when game
of Legion have come his way.
Let's see how it looks against pistols.
Look like a double smoke execute.
I flash, Griggs, pushed off and they get it closer.
Wow, he doesn't miss the second time around.
Oh no, the third, Griggs.
Solid.
Really holding his own on this AWP.
It's half for Hypex, but no more.
Just gets triple swung, big, bring the fight and dude, I mean Griggs just looks so solid.
Yeah, we were looking at hypex in that first half
Really struggled in some of the initial engagements had a few rounds we were going to recover
But there were a lot of misses in there
And Greeks has just felt so hard to deal with like when there's an opera in the A site that's hitting his shots in his stride
It can feel like you just can't go to that half of the map
Well B hasn't really gone much better, but game religion will still give it a try
more of a default round, three towards his B side,
getting the short control and nailing the smoke,
but Favon finds a safe timing to cross
to the right side of Monster.
Oh, JDC just walked right through that con smoke.
PR's coming through as well.
His barrel is blocky, his gun in the way,
but he still gets a flick off in time.
PR shocked at how JDC even got to this position.
He still wants more opportunity to bail out towards B,
JDC is frothing at the mouth to take another fight. I think he saw Torsten as well, but
Torsten doesn't want the smoke. 5v4 for big, and JDC is just unleashed right now after a very
slow start at Kinta Favon. But IMF can't die for nothing here in a committed position with no support.
They need to trade this properly.
Oh.
Now knows what's coming his way.
Doesn't make dealing with it any easier.
Shut up and raise.
Is this double toilet setup still to worry about?
And while you're expecting to run into Griggs,
it's JVC that could surprise you a little.
You haven't seen him since that earlier fight down towards the connector.
No.
Max gap, and the spot on JDC.
Threads the needle with that timing.
And ends up with both players from the double setup dead. That's the round.
That timing is horrendous for JDC.
Repushes middle, just misses that Divider walk.
All in the meantime, Griggs is holding for the A cross.
Whatever could have gone wrong for Big went wrong.
Are they going for the last second punch into this A site? They've got the money.
They're believing in this right now. 2v4, hoping to rob it away at the final hour. This is no condatious for big.
Smoke it to work with. Oh my god, are they gonna do it?
There's room. No way! Don't do this, Tabson!
Gonna try and stick it high! No! It's over, no, no!
Stats can't secure it!
This is their town!
That's what Dabson said!
And then he stole the lead away from Gamer Legion!
The biggest robbery in Cologne.
It is the German squad sneaking in in a 2 vs 4
and running away with a bag.
How the hell did they get out of that?
That orb shot was so close.
And if you weren't already crushed, that will do it.
Gamer Legion worked so hard to finally get back on this T-side their first round since the pistol was right there and Big just rip it away.
Seven straight rounds without a blemish on the record.
Oh my goodness.
And of course it's Tapsen.
He can't believe this!
Shock and awe here for Big.
And there you go again.
Torsen, the hero of last round, picked by Griggs.
looking electric right now they never gave up they were in the hole yeah they
never gave up at the toughest of times they were believing while they were on
the back foot the whole way through that first half and it's led them now to
pull up some miraculous rounds should go it's getting pressured over along the
flashes do leave him blind blame if didn't blame us could have bailed him
Look at him bro. That's crazy I think. We know BlameF has his style but that was an opportunity to at least trade.
Put things in a 3v3 or 3v2 rather.
Instead he lets his teammate die at long and now Big have nothing to show for it. All of the celebration could be muted.
they need to walk their way into Bieber,
but Tabson again keeps the round alive.
I think you can stomach losing another round like this
if you're game a legion.
And so you better hope you've got what it takes
to close this 2v1.
You said after the Robb, Keith Hughes from Tabson,
they would be crushed, they would be out of this.
Their part to recovery hinges on getting past play meth.
Very wonderful.
And he's already on for it.
PR reset. Do they know he's low? He's gonna recommit back monster side and blame Rita like a book a perfect clutch
He may let his teammates down, but he does not let his team down
My oh my a big have not dropped around since their first buy
You're up to eight in a row, looking to go flawless to close this out.
I mean, you know, in all facets, this is crushing.
It's the fact that it's a huge streak.
It's the fact that they got a sneaky last second defuse in there.
Now they want a 1v2.
You've had all these good positions, all these big chances to save yourselves if you gain a legion.
And the rounds just keep coming up for big.
Snacks has netted them a 5v4.
Oh, oh my.
P.R.
P.R. brings P.R. down at just one point a health.
He responds with a chunky naïve.
And so, you know, not over yet.
But game a lesion of struggle with better advantages than this one
That they have
But still you'd like to think this is good. They're going back into a it's only JDC here
He's had some awkward timings in these last few rounds
They don't go long. Oh, it looks like they want it res
Clear JDC holds his own and bomb can't really commit the snacks risk that package or can he wait for his team?
Double high flash is beautiful snacks hunt him down
4v3, no excuses game of legion.
Cricks, in the guide of watch, at this A bomb site, the AWP delivers the first, that's
going to slow him down and they don't have time to spare, no health on PR remember, he's
at 1 HP, bomb creeping up on the long side, and moving.
Rotate starting to arrive, Griggs won't get gun on in time so the entry comes through, you've got 15 seconds to get this bomb planted.
How did Tapsun and BlameF wanna play this? Both of them have had phenomenal back-to-back clutches for big.
Now they have to play this one together.
They've got money and you've seen that that's led to them taking more risks in these retakes.
I'm gonna try and give this one a go.
Tabsin sent to his death.
Hypex with the cover.
Gamer Legion, come looking for overtime.
Oh, just a relief, I think.
Relief for Gamer Legion that they can indeed close around on this T side.
That was getting way too hairy, way too messy, and, man, snacks.
The hero of this game right now for Gamer Legion.
Sure, they've struggled at closing rounds in the second half, but he has once again delivered
a key multi-kill to get them in position. That double flash on long saved it.
Abley turned it right here, around behind.
My methods, Ian and Nate or something, down low off the rip.
And they very slow start to the round here for T side, being methodical, clearing close.
Not taking anything for granted right now.
They know round one of these corners since the Greeks AWP and it has been a nightmare for them
Can they avoid it just the idea that you know, whatever you've looked for the same app control
It feels like you're paying a tax to big in every peak that you take
As they're burning you tell just to make sure that or doesn't have lines available trying to piece together where Greeks is
I don't know what he's made down here towards B, just to try and keep numbers on this end of the map.
Ooh, nice try.
Meet in AIDS, bring Favon down low. This is a good spot here for Gamer Legion. They've got good map control.
They've done great damage on the Util. Now they've got to put a bow on it.
It just threw everything they had on that B bomb site. A couple of reflashes on A as well.
They're not really sure where this one's going, but it's coming in quick.
Swing and a miss for the Hypex AWP.
Snacks plays it forward out through long,
but the bomb's going down into this lower site.
Snacks sells the fake.
10 seconds.
Gotta make it across with the bomb in check.
PR gonna plug in the numbers, and they get that bomb down
with seconds to spare.
Three versus two.
And sure, these rounds have gotten away from you.
This one can't afford to do so.
Hypex finally hitting a shot on this AWP.
And his playmate flicks on the last man standing going into hostile territory.
He is shut down.
Gamer Legion course correct, right at the 11th hour.
Overtime secured.
My oh my, what a crazy call for Snags.
Pushing through that long smoke, senses T down to B.
They were always going to, I think big burning all their Utah early in the round
is what sets that call for Gamer Legion.
They realize we've gotten so much out of this team.
Let's go!
Guys, I'm so cooked.
My head seems to be over time.
I don't know, look up.
I think it's...
Now you're there, at least.
Pressure doesn't get easier.
I
Packs back to rifling
Because it looks like game of League you want something more set towards this B site
Faven and Tabson triple a sure you can get quick flanks, but you are reliant on multiple kills in this B bomb site
Warning shot
They're walking in
Turns in the flash, it leaves him blind!
Tried to get got on in time.
He's up being made to look silly and now it's Tapsen.
Out of ammo, down of the pistol, they're closing in and he can't escape.
JDC first to arrive on the scene.
Will Gritz be as lucky down here in the connector? It's a no.
Now he's getting pincet.
Trapped out over towards the short side.
JDC's on a timer and Rez.
The sides, it's run out.
What a check for Rez.
Hyper-awareness that there could be more in store.
down in this B bomb site probably looking for blame and they still haven't found him
back down in Spawn just trying to throw himself in I think the save is just viable here
he needs that money on this CT side but Blaine dies and Gamelige and I'll back him again
some hype for hypex cook no longer put some ice on it
as three rounds in a row from game a legion can you believe it with the streak we saw
from big on this on this second half eight straight for them game a legion finally get
back in the game.
We're up!
Heavy beast start here.
Bricks be high banks!
There's bricks to connect!
You'll feel that in the morning, but big don't want to concede this advantage.
They put all their nades back down on B. They block.
JDC makes a move in the mid-round.
Flame covers the gap on A, and there is a big flank coming in available for big.
With where this looks like it's ending up, they've just got to hold this monster.
Three players here, Griggs remained in position.
Flash is good, gets Griggs full blind, and that's one way to deal with the AWP, Favon
feeling pressure, bested by Torsen.
And that flank from JDC takes way too long to get involved.
He will be arriving on the monster side, but that bomb's already down.
Left to a retake here. Money on the line for big as well. That could open up the the route to a flawless t-side
You're weighing up quite the decision here if you're big. They should save
Unless the kills come to you
Yes timing go for it. Oh
No, that's really rough
Playing efforts. Just walk right by them in the smoke trading places ends up behind horse and
Collects one for free, but can't piece together. What's just happened?
And now you've arrived at the worst case scenario if you're big
Crediting them for the resilience in this map right 06 down to get things going
able to get through that first half with four rounds then it then their name proceed to go on an eight round streak all
The way to map point on their home map
That is a 3v5 as well for gamer legion
Greg's got two opening kills with the offshore swiftly traded, but excellent flashbangs for game Legion
render big blind and render this one problematic because now you know you know
T money can become a problem that's exactly what's happened for big T side
rounds or whatever almost struggling to get both squads only managing for the
idea that game of Legion could go flawless now on this T side is huge they
don't know right now look how deep snacks has gotten his teammate gives it away
but they don't know snacks is put himself deep on the monster side and he's
Just wait for the strike.
That's his.
Got adjustment from Griggs at least to stop him from taking all the space away.
I need support. Blaine F arrives.
Cover's the cross. No one can make it in.
So now they're gonna lend a bit of time to Rez, try and clear out the connector.
This one's going back and forth.
It will end over towards the B site.
Everyone lies for big.
And so one round secured on this CT half, low econ, full big clan and they managed to
pull through again another big multi kill from their AWPer but this time on the rifles,
it gives them a bit of a buffer.
Two rounds to your side for Gamer Legion after how much both squads struggled there, you'll
take that all damn day.
Yeah, I think GameLegend realized that just a simple B here has been working for them, but they just go straight out this time, and so they have the numbers to deal with them.
Stacking that site is enough, the biggest still in this game.
But they're gonna have to make up for that really slow start in that initial half, and show us more on this T side.
Pypex drops in with the orb, hedging the smoke, there's no favours for Torsen, they throw
that bomb back, uncertain about their finisher, but Bricks will be taking it towards his B
Bomb site.
Siteware only 3 cpc.
Oh, that's a lot of info. Bomb spotted in clock. Grenade's a great though.
Oh my.
Third one will do it.
Alright, that's your red carpet. That's the invitation. Moving in now.
They'll get past Snacks, Torson, dead, over the water monster.
That's a clean finish for big double AWP as well in this round for game allegiance.
They really can't justify even giving this a look in.
That one decided very, very quickly on the back of the Nades to bring them in.
The rifles do the rest.
test. War of attrition on this B bombsite right now as both teams have moved away from
doing these A executes. They have run into the stacks and the orbs once too many times.
And Big don't even know this double orbs is in play so could still be a shock in that
Next round.
Nice call to triple aid.
No MPR can stand.
I know it's been called in on the run-up to this round for Gamer Legion, and you want
I wonder if they want to go back to a bit of their aggression.
That's what they did a lot in regulation.
Get my torps on, eh?
Freeze them up to start 3B with the rifles.
It's a boost in the mid-round down on B to try and siphon some info.
There will be this A finish and the boost is at least allowed snacks to begin a rotation
early.
Hipex had some swings and misses in regulation as they hit on the AWP now that one sailed past
but the no scope makes up for it leaves it to chance and it's a fine thing indeed for Hipex
5v2 and this should just be a formality they're going into the stack
cut down in these crossfires what's gricks got for us first two connect but he wasn't ready for
for the layers of defense there. Game of Leeds are just too many players in the right place.
I've just lost count of the amount of impactful multi-kill snacks
I've had in this game. Again, just two massive frags have stopped.
Every clutch I'm coming through seemingly flies through the smoke.
He's been on the money on his rotations every single time.
How has Hypex given a second shot that I could not tell you?
And Big, so much resilience, so much hard work, so much faith,
and it might all be for nothing.
Round 30 decides.
They go back to be sure with a bit of a pace,
but the same call hit the Gamer Legion
as they just crushed them.
Double push from both teams.
Double spray down monster.
Maybe they're still hope.
Taps and forced wide by the Util.
Boost up, takes place quickly out here on shore
with PR providing cover.
You're feeling like you're running out of places
to hide here if you're big. JDC is doing what he can but playing F it's just too many players
bearing down upon him. And so Gamer Legion, in a game that was rapidly getting away from
them they had a massive lead, 10-4 up, had to drag it into overtime. They're able to
stay composed long enough on overpass. JDC leaves himself in a doable position,
gone all to get past. Hypex has had some very awkward misses. Can't afford to do so here.
You don't want this to be a problem. KR is moving. It's a game of timing now. He might just have it.
JDC not even taking this into consideration. He doesn't know it, but the timer that he's
existing on is fast-expiring and so Gamer Legion complete the turnaround.
What a roller coaster of the game. This one was the opening map. Big's pick goes against them.
And now Gamer Legion's sitting a map up in this series for Stage 2.
And that was going to hurt for Big, right? The resilience on display is incredible.
What a comeback from them into overtime, but they make a meal of it.
So the game legion really with a heavy lead 10 for takes over time to close it for one step closer
They are to the next stage
That was an absolute roller coaster to be opening up this qualification series were on the T side
It looked like big were all about of it
Then we go into that CT side a rounds in a row for them
But game a legion managed to push it to overtime by the skin of their teeth
I just want to get initial taste left in your mouth after that one. You go spicy
That was a spicy game Freya, we saw a little bit of everything, good start from Gamer Legion,
staying in it mentally right and finding a way to make the first half respectable.
Then even with losing the second pistol as well, again getting back into it,
having an opportunity to close out even the map, but at the very last moment Gamer Legion
finds a way to take it into overtime and then secures the win.
I felt like we saw a lot of different faces of Game of Legion and this one, Ash, would you agree?
Yeah, he started off hot and then he got very frustrated and then he got very gimmicky.
He went too much on the prepper thing, he went back to be normal and I don't know what's kind of going on.
It's a little bit weird, the vibes, like we noticed that it was very quiet, big, we're shouting everything
and the first time we're here again, we just speak for quite a long time was when he got to overtime.
It's still something strange at times.
Yeah, bit of a rollercoaster of emotions in that one as well.
Let's go back to that first half though, because you were picking out what was working really well for Game of Legion
and we got to see a lot of highlights coming out of them, right?
Right. Well, then again, these entry frags happened on Yook through the day. And this, well today, it was just full disruption.
I saw that basically big couldn't really play the game. So like every single round, some sort of, maybe a little bit of trickery.
I think that, to be honest, the feeling I'm kind of getting is a game which is at the most comfortable and overpass and they're kind of relying a little bit more.
Let's go get the 5v4s and then play them because we saw big on the other side. They were kind of sitting back and like, game which and play,
and trying to play in the mid rounds. Game which will focus more on, let's go do some pushers. Let's do some boosts and flash plays, I think here and there.
Big just couldn't deal with it. I think it was the same thing as well when they played energy on Inferno a few days ago.
Disruptive playstyle is enough for now, but it was a little bit shaky because it's such a good start.
Yeah, and I want to give props to Big because even having to deal with all that and losing some of the post plans early on,
they didn't get deflated. They just kept going at it. They stayed confident. It was their map pick after all.
they were able to win those four rounds in a row, you know, obviously with game
religion having such a big lead, they had a lot of economy, they did a good job though
of saving when rounds didn't go their way, which in the end allowed them to win
the all-important final two rounds of the first half. And that's the thing, right?
You look at Beggin, you go, man, if he just didn't have that slightly more of a
fast start coming into the first half, maybe we'd be looking at a scoreline
that would be closed out in regulation for them. But moving into that second half,
was there a bit of a weird pistol strike coming in for game religion? What was this one?
Yeah, there's usually very good preference from a coach and this is a big tendency
They must have seen here because I've never seen anything quite as pissed around just every player all over the map
Just standing and hiding in the corner including the person in T spawn
So I think whatever you push and die here you can be pretty tilted
So from this start it looked like the preparation side was really on point
I mean like I said the entries they come from somewhere there's some sort of ideas
I see some weaknesses and some gaps to get those entries and then when they win this pistol down
They're thinking okay great our game plan is fantastic. Everything's looking nice because this is telling right how often do you die like this?
This is absolutely crazy round over in a second
But I feel like what I didn't like about game engineer is I think they went fully for the prep and they're winning 10 for in this game
And he felt like from here onwards until 10 10
They were playing set play gimmick round where something to do with prep where they saw some soft hole
And here we've seen the second by round the first one thing was also a gimmick
instantly go straight through the smoke and they just find themselves on eco all the time because
well I'm assuming they're thinking Fabian doesn't go for this play very often. Monster does a weakness
let's go out there so I was a little bit disappointed to not see him go guys with a better team right
now, bigger struggling let's just play some defaults and let's just beat them properly. Yeah there's a
time and place for those rounds really but it tells you I mean the read that they had how one
dimensional big must be their CT pixels were in hypex in T spawn he's there just in case they push
monster and don't go too short and try to flank all the way to waste. He's only holding that and
everyone else is holding for that water push so yeah it seemed like after that the game was going
to be over then a little bit of laziness from game religion you know in the first gun round
where they had a 5v4 and couldn't really convert it but I think also I was really surprised by a
couple of decisions from the coaches when it comes to timeouts. I mean IMD took his first timeout
being up 5-0 on CT side overpass. It's like, I get it, there's something you're not happy with,
probably, right? But you're probably going to be needing those, you might need those down the line,
and then he didn't have timeouts towards the tail end of regulation. Luckily for him, the coach
from BigSend took a timeout after they got the last second defuse. It's like, why are you taking that?
You just won around, you weren't supposed to win. They have no answers for you. On that point,
It's like, why are you giving them an opportunity to organize themselves?
Like, this is such a shocker, like, you have to understand, the IGL is thinking,
the round is won, I'm thinking about what I'm gonna call,
oh shit, they're just, they're going for it, we lost the round, last second defuse,
now it changes in your head, you only have 20 seconds of freestime
to come up with what you're going to do, if it's gonna be a fast opening, right,
then you have to call it within 10 seconds, so everyone can know what they need to do,
if you need to throw utility from spawn, and that's when sometimes pressure gets to players
and they just call a set strat because they can't, you know, they feel overwhelmed by
what's going on to call a default and to figure something out is that they just go for something
that's set and you took a time and you gave them an opportunity to organize themselves to give a
breather and they won the final two rounds to take it into action. I'm curious, Ash, do you agree
with the Anco sentiment here? Timeouts were a little bit weirdly placed from both sides? I think
when it happens like this and it doesn't work out, then yeah, it does look a bit strange sometimes,
but you understand why they do it and think the adrenaline is too high, the communications from
the first half and when they
went to D Fuse, you saw all
the players basically standing
on the desk nearly shouting
into the team because they
really hyped about it. Sometimes
the players are given leash as
well. So like a I'm feeling too
emotional. I'm going to take a
pause. If that's happened, I
mean, it's more understandable.
Like I don't think it's the
worst thing in the world, but
it definitely seemed like it
backfired here on big and just
to go back to your point about
the kind of gimmicky trick
plays as well coming out of
game. We just because it
happened a hell of a lot,
right? Why? Why were they
going for this? Why weren't
I think it's like I said, I think they don't feel comfortable on the map at the moment
And I think also they probably saw so many gaps where they felt kind of
Invited to go and punish them and I think also like this is the kind of way that snacks was like to call in general
Like he wants to make some potempo through in some trick grants here and there
But I think the balance here was wrong and like I said the first round the end of win on T side after the pistol and the conversion
Is the default round they do and they actually lose the entry they come back and they do a normal execute and they end properly with
Utility and they outplay them in that round
So I would just like to think the game situation, let's apply it a little bit more.
Yeah, we'll smash them right now.
Let's see if they can handle the first 20 seconds of the round.
They're probably going to make some of the mistakes.
Yeah, and to be fair, when they did play default in the final round of regulation,
you know, they put together a great round, really, right?
That extended the game and allowed them to close it out in OT.
Yeah, we can get the example coming up here.
Tell me what worked well from this then to get it through to them.
First of all, it's just a default and we push later, they get some map control and they're going to see the HEs come towards B.
So this signals to Big, or they want to end around B, right? Like they're doing this chip damage, they want to force us away from this position.
But actually, they're already back towards A, snacks with utility from his teammate, just makes a play here, walking through the smoke.
Bit of a mistake with three players on A for no one to be holding for that. You can see it pulls everyone away from the B bomb site.
And even though the players are still there, they're out of position, right?
Like they're not in water, they're not in barrels, there are no position to play off of each other.
They're sore or just, you could see, they just stood their ground and hoped to get the spraydowns.
But that's not gonna happen very often.
And it was just a great call and a great play from game religion in that final round.
I think it's all the timing of that call from Stax is really good,
because when the round is getting late under 30 seconds, usually the fakes just generally have more impact.
Also, when the game is 12-11, you're thinking you're always kind of praying like,
coming in the game guys like bigger. We think you got to get towards a need to be there just in time
I need to go to win the round when the game for my team suddenly
Oh, I'm out of position. It's too late. This is sort of thing. We look back in the
Analysis would be like, okay, I should be maybe jiggling short check into the back
Then I flanked towards connector my teammate can go he said they both just knife out run up
He's got to be a right through some utility. So there's a good call from snacks. I've just pulled out from underneath you
I let's talk about very quickly. I think we've only got 30 seconds to go to break
But ancient that's the pick coming out of game a legion. We know that they look solid in Atlanta
Do you think it's two zero here or a bigger chance?
I think they have a chance because game a legion still a little bit shaky
Like I think if they just play a bit more default that don't overthink it, you know understand that they're a better team
They're the favorite. I think yeah in that case we can see up to all
Yeah, I'd like to trust the practice rather than the prep use a bit of the prep
We'll just go and beat them show you better. Well, let's see exactly how this one is gonna fall
It's ancient the map choice of game a legion. We know that they're a strong team on this map
But can big battle back into this one. We're gonna find out after this break
Let's go!
You're baiting every part of Pauling about my head.
I had so many trades trading anything, your piles are wet.
I carried you out.
Tell me one round.
Hold on.
Let me pull up CS stats.
Oh, wait, my bad.
You suck.
Settle your debates, search your profile on CS stats, and turn on tracking to see all
your games.
Yeah, flash pillar, we'll see now.
Three, two, one, now.
Nice one, Kevin.
One more water.
Maybe solo.
I'm CT.
I'm planning.
One saving.
One saving. I'm going to close CT guys.
He's right now, truck running along.
Okay.
Fucking nice boys, man.
Really nice call, man.
Let's give it up boys. We are in this. Bucket nice combat man. From 6-0 to 6-4. That's amazing.
They're here. They're here. They're coming.
I'm flashing. I'm flashing.
Two guys. Two guys. Coming in. Coming in.
One more. One more.
I'm going. I'm going.
Hold by me. Hold by me.
I'm flashing.
I'm flashing.
I have it for you. I'll not. I have it for you.
What is it?
Swing by me. Swing.
I'm blind.
I'm blind.
Catch up.
I'm blind.
We hit each other.
I'm blind.
I'm blind.
I'm blind.
I'm blind.
I'm blind.
I'm blind.
I'm blind.
I'm blind.
I'm gonna go to the other smoke
Flash in the spot
NOOOOO
Good job
Oh, I see
Yeah, flash
Outchart, outchart, outchart, yeah
Both, both
Water and short
I'm gonna...
Reach in short
Bridge and water, yeah
He's planning default
I'm inside short
You want a watercourt one, no?
No, no, no, no, no, not short
I'm gonna get a Hori push me
Monster, monster
Monster, he has the kit
Yeah, then has the kid
That's not second I can go on top you can diffuse or what are you want to it? Yeah one like
When the timer is around like close-up we just run out. I think I need to run away
Oh, so they have to make a safe my whole bank. I'm with bank
One is running away.
Three, nine, eight, five, six, five.
I don't have it.
No, no, no, no.
Hold on.
No!
No!
No!
No!
Fuck you!
No!
No!
No!
No!
No, no, no, no, no, no.
No, no, no, no, no.
No!
No!
No!
No!
and hold short please
i mean what are you?
i'm going to be safe
what are you?
short one
short or?
a player
i'll leave him there
leave him
that was short for one
short, short, short, short
nice
what are they doing?
they're not funny the bomb?
no, no, no
they could be absolutely no way
no way
no g2
holy shit
This can't be real!
Oh my!
Oh!
It's half of the car full!
A new addition to the map pulled far to go!
We need to find a way to get these kills and get up that bomb very quickly
and now it's all falling apart!
Oh no!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
and 11 for Woxic who wants to take the role
the day of the war!
4
3
2
1
go!
the end round
the next one is taking down the straws
come on!
watch the eventant pitch
watch it online
now it's closed
he needs a multi-gilt first found
twist aggressive
They have to double peek and get the shot!
Second number one!
Zephyr!
There's a first, no backdoor!
One, two, second, it's working out!
Let's go this time!
Tell me it's over!
It's over!
It's not been easy for Gamer Legion, it never is at a major, but here they are looking for that stage 2 birth.
Yesterday we saw them get absolutely dominated by Betboom, and the beginning was happening here as well by Big.
A comeback on Overpass that embarrassed Gamer Legion with Clutches and Ninja the Fuses.
Still, none of that matters. Game Legion are here with a map in the pocket and ancient up next to try and find this 2-0 victory.
Yeah, right. They're looking for stage 2.
The idea that they have a comfort map for them, maybe giving a bit of hope here to Game Legion.
This one might be a little bit easier.
Not a big have their way. They'll be starting off in the CT side.
It's the game of Legion that's setting the tone of this first half.
Fire by them, straight through the red smoke.
I do like that.
Tabson's gonna hear this, steals himself away, stacks three lines straight for him.
These blame F-double barrettas don't last long.
Stacks is picking even more fights in the back line.
That proves to be one fight too many, but he's done a lot of damage, left big in an awkward spot.
Can I fight this? Oh my god, it works wonderfully. Everybody gets in the spawn and gets involved.
JDC offered with a chance to take a battle.
And finally, Gamelage and cut it off.
Is that enough?
Probably gets planted.
torsion three kills deep into this pistol flashback for more JDC you need to grab this while he
can there it is but now the clock is against him on v2 and hypex has got the swing so gamer
a legion pistol on top of a map in their pocket.
Snacks keeps it easy and simple here in this second round.
Go A.
But what if we actually won't be?
Oh my goodness, Rez!
Where did that happen?
Just elbow spray.
There's some grease on big.
And the rest of the map just feeling a little too quiet for Rez.
I know the guns come out slow round for gamer legion they're not rushing anything here
sure respect to the lane take not looking for the mid-fight they've done some good early
damage with the utile this is gonna be a slower round
still in spawn.
Just want to kind of gauge what big are gonna throw at them on this CT side.
It looks like a lot of control, big clearing out of all the B-lane, pushing down as well.
I expect flashes around this corner, so gotta be very careful, Des Tapsen.
Togs in.
They've just walked in.
Oh, Fabin knows that smoke's gone in a little late, steals himself away for a fight.
That's one hell of a turnaround.
Horsing gets a double there!
So now you've got 40 seconds to make up your mind.
Do you want to commit to the original plan?
Try and follow through with this B finish.
Or do you leave it to chance?
Hope you've got the gap out towards mid.
These footsteps are heard.
The aggression from Big gave them the info.
It's a blame F here, lying in wait.
I think they have to control.
They're holding for this swing.
Rez has the cover and spot there on Griggs dropping down in the middle.
Gain a legion allowed to reposition and play around this bomb.
This is now a very tricky round.
Oh, they give him a fight early. Torsing goes looking for it.
And now just Rez, low on health to B, swings out early.
Doesn't have the health to play with here.
Griggs trying to force a fight, but Rez just isn't giving it to him.
This is frustrating. You've got to take the fight to Rez closing in now. There simply isn't time
Torsen had an apology for even putting steven in that position
But well handed by Rez knows there's no way greeks is gonna stick that in the open that would be absolutely mental
Huge come back down here from Torsen I mean he's on the heater two big kills
Yeah as they run through the heaven smoke that was a 5v3 force by Fallon
You could also just showcases, you know there the differences of those two players right horse and younger guy
aggressive player
Back to Zane in that after the double the ball the back of the round, but let's just touch a class
You know wins it with smarts
There's a lot of native equipment. They've all been used now and don't kill.
It's okay, Norwegian, go back to spawn.
Early assault on B.
Fine, it's nothing.
I don't have control taken and that's just like the top of Easy Avenue or Tho.
Gricks is the one rifle and he is in position.
Huffing up his chest.
Giving Big a reason to believe as they rotate hard.
A game-a-legion tried to dodge the stack and doing so, play into the Gricks M4.
Killing a JDC just makes you breathe a little easier here.
Torsen to one health, he'd love to get out with anything, but it won't happen.
That surround is far from safe yet.
flank is really slow though, and if he walks and they wait for him, they're gonna lose a lot of time, but no kit right now.
What a smoke to Eludo's play as a donor.
He's gonna have trouble, that's an incredible shot though.
2v4, stuck in the side, damage done, but highpacks on low health just has to win these fights.
his teammate back in Donut. Another clutch here for Gamelige, and in a post plant, and
it might be enough. He's off the ball, man. I think it's been one here as Gamelige
walk it over the line, snacks three kills and a 1v2 to boot just to make things feel
nice. This is always going to do what you least expect is snacks, right? Like, I think
a lot of players there, you set up with the post plant in Donut, you know it's a low
econ round, you know they don't have the kids, but he hangs around on the angle looking for
fights and they think they can have a lot more room right as they're crossing in they're
imagining they have to tap to force the fight out of him.
It's one of those moves where like if this lets you down you're kicking yourself because
you know it's kind of the wrong thing.
It's not the done thing.
That's how Snacks gets it done.
Yeah, well he knows what's expected and what's not.
And he knows how to subvert it every single time.
Ouch!
Alright, big. Can't be like overpass, can't see them.
As slow to start.
Game only doing fine to be confined back in spawn again.
This one's gonna get convoluted because the motor snacks is outside of B with the bomb,
so whatever you see, don't believe it.
Himalayan go for the midtake.
Olly is well timed to hold the back.
Snacks just got spotted on B as well, so bomb, the scrutiny might have to go back.
This is a really rough start for Himalayan, right?
They're slow to get going.
They wait for the big UTIL, the big map control to come through at the start.
I hope it existed in the mid-round, but I mean, look at the health.
Snacks down low from the Brawl at ramp.
PR dinked right at the start of the round.
This one might be over.
Yeah, I actually think it's a save call here for a game of lesion.
I don't really blame them either.
A lot has gone wrong.
PR dinked early, mid-control locked out by good utility, and I think part of the plan
was snacks to bring that bomb and be late. But because Tabson had lane, he spotted it
really early on. So kind of forced the plan to fail here for game of legion and they didn't
want to risk their guns in a haphazard play. So a reasonable save gun can be dropped over.
We can get a good buy in this round, but sooner rather than later big are in the game, and
just as much as game a legion they'll be happy with a clean round.
So Andy was doing a lot of the talking conversation
for game a legion
because they don't want to let big back in to the CT side
and up until now they've been trying to do a lot of stuff in the mid rounds, right?
They haven't really concerned themselves with the
early takes, looked to fight for that lane control, looked to try and stop it, haven't sent anyone out towards mid
as we need to listen because I was talking about that in 30 seconds
if you don't understand ask me, Kurva, we cannot be like this, that I'm waiting and I'm
waiting for nothing
Oh, hard work here from Snacks.
He's even not listening to the call.
My friends, how's he here, Jane? You see, we'll flush him out.
So, gonna dash towards B now, Gricks in the right position, but not connecting the shot.
Got a second shot, but a major flying at his feet.
He's got a conceit.
And I'll make it into the site.
No, you tilt down, no, you tilt to play with.
You just got to plant and hold, but Mavin can stop that.
Lineup found.
And the PR left, not for long, a collapse upon that B site for big shuts Gamalige out
of it.
Oh, if we just had Snack's Tilt and then we get that round, that's not going to look
good for the Gamalige vibe, is it?
They get lined up, plant to the bomb, very poor cover, good timing found by Favon along,
but I think Gamalige are going to be kicking themselves.
I mean, you know, with the additional context of there being a misunderstanding in that
previous one that's kind of the reason why it never gets going. You essentially just wrote a whole
round off right didn't get to play it didn't get to do whatever plans tax was coming up with
and then that's your next round a complete shut down another clean round for big suddenly you know
you're you're a lead that you once had is going to disappear and and bigger a huge
threat all of a sudden yeah it was one round of not understanding but it's had implications that
entirely shape the early game.
Snacks just runs it in on a clock and
just no chance in this round here for game
allegiance.
And we'll be talking about tilt.
It's situations like this that are going to tilt you.
Chill.
The quick flank should be fine.
And so under the thumb of big.
But yeah, you compare the vibes as well last map, right? Sure, Gamelige will win it.
That ultimately is the most important thing, but the whole time we know Big had the energy.
They definitely had the energy. They believed in the comeback. They gave it a really good go.
We saw a lot of frustration from Gamelige, but yeah, when you see the same thing at the start of this game,
a 4-Eleaf to Gamelige, Big still with high energy for every kill they get.
Let's put some worry away at Gamer Legion.
It's not every day we get a voice call like that.
Alright, Favon hiding out in the toolbox.
He goes unclear, could be a huge problem, gets out with his double and the trade is
just seconds too late out towards main.
Oh, it hangs around! Fabin, farming!
I know I left a turn in this. Four-gamer Legion. They need a way out.
Smith fight could provide it, but PR takes a lot of damage in that skirmish.
You're both a shot away from death here.
So as you try tip-toe your way out in the middle, bigger here to greet your clean shot for Hypex,
DUD does lend some intrigue to this.
Surely not. I mean everything's got to be clinical for Gamer Legion.
You can't afford to miss even one of these shots.
And so, Gregg's reels him in. AWP proves to be a little overkill for the health on Gamer Legion.
What a shutdown from Favreman. He was at the absolute bottom of the server last map.
He was a liability at times so big and comes up with 386 damage in this round.
Drops, three players, beats the fourth.
SICK!
Good shutdown. Just ruffles the feathers.
Because again, their plan is to put full rush here on this A-side now.
Bricks is in position.
Yeah, and his AWP has just been so solid.
Riving matters in those A rushes that you just get that first kill, you know, just make the first incision, don't let them close in, you buy an extra couple of seconds for your rifles to come and help you.
These last few rounds have just flown by ever since that game Legion save. Big of runaway. Five rounds in a row.
Manny is out of control as well. Game Legion not gonna be able to break in this half AR against full buys every time and they try again on this A rush.
Oof, Rex just always gets his one. You're always paying the Gricks tax.
I mean Torsten's a big scalp to find man he's been the most dependable piece
alongside Rez of this game allegiance squad they've got to get through this
post plant without him and even now with big completely conceded in the fight
right no one fought after that opener he starts to feel really claustrophobic when
you're stuck in the site when you don't have those post plants they go looking
for the doughnut control and they will get their hands on it something to play
with something to play around and now they can cover no they smoked a lot
they didn't smoke the bomb
they've lost
Holly's gonna burn them off charging through no time to defuse this
and so a tricky spot there for Gamer Legion but able to battle through get
into that post plant and no smoke for the bomb proves to be a big problem
I think they threw it at the same second, JDC threw the smoke into Donut as the, I think the Hypex threw the Molly on the bomb and so that was the one better U2 they had.
Smoking Donut there is crazy. Yeah, look at the timing. It's just throwing it. Only chance you have to win is by smoking that bomb and getting on that deepfuse right away.
There was no time. Big took so long to get through Temple there. And that's rough considering they found some really nice early kills.
Griggs with the AWP-54 in the post fund. That is an uncomfortable position.
Favon came out temple with one as well. It's technically a 3v5 here for Gamer Legion,
but they had super strong positions.
I think it just hurts knowing that smoke that bomb, you have a...
you know, it's a 50-50 whether they get you off it.
Now four Galils. Time to tough.
Favon has just been feasting as well in this CT side.
So big with some comfort towards this B site.
Damn, the Legion have been pretty execute heavy in this half, doing A rushes, not really
focusing on mid control.
This is why.
because Grick's in position again looking for that early 5v4 it's been so
easy for him he's just been given the dry fights
removing res is massive that's kind of the backdoor player for game
alleging in a lot of these rounds the guy going to take in that midspace with
him gone. Illness forces them to commit to this B-Play and into the stack.
Don't want to run the risk of going back in the middle, re-challenging that orpe again.
You've lost all the info there, so you need these cave kills to come through.
It's Favon time.
T-Mates start to arrive. They're on the other side of CT.
Favon hardens on. That's the ball!
So much damage!
And makes it nice and easy for Big.
Favon putting in one hell of a shift after a quiet map to start this BO3.
He's now the top performer on Ancient.
He was so low and the bomb chases him down, he still just bursts it,
forces a team kill with his damage as well, they line up in Cave.
Favon is not slowing down, that is massive impact.
All game long from Favon.
Literally absent in that first map.
And you could feel the difference when you lose by the margins, the big dead per...
How's he done that?
Nice! Good one, boys!
Nice! Good second goal, boys!
Calvin's feeling it!
Nice! Good second goal, boys!
So long!
Big...
A surprising entry again from 4-0 down in this map.
Looking to win the half.
Vasiliy is on display.
All right, Rez, that's a crazy shot on the deagle.
And he's made it out all the way through red.
Everyone starts to feel a bit more constricted now with Rez roaming the back line.
You're going to be looking over your shoulder every step of the way.
You have no info on where he could be.
There's the spot and so JDC at least alleviates that pressure and allows everyone else to
focus forward.
They can hear the drop down.
They know that this play is coming in over towards A2 players here, Griggs Zorp never struggled at these openings
But that's a rare miss makes up for it second times the charm
Just gonna play to evade leaves this one to a retake
Oh, I'm not even required. They tried God's plan tonight Griggs comes back as big luck for a winning half can be our change that
Nades himself, 1HP, barely alive, time expires, big lock in, winning CT side performance in
It's the madness
Can you believe it indeed? Big are back and they're doing it well, seven rounds in this
first half showing up against game allegiance, on game allegiance, Matt Pig. Big looking
ready to crumble and fall over after an overpass fumble in overtime but right now they're
leading the way and we're seeing it dismayed game of legion, a quiet game of legion here
on their map.
I mean dude just like recap from the the round timeline they were 4 and 0 up then they had
that round that just peated out and went nowhere then we got the comms from snacks or he was
a little bit angry at the rest of the gang you know people not understanding each other
not understanding the call and it feels like it's just throwing them off the rhythm for
for the entire rest of the half.
They managed one round past that point.
Gotta believe now that their CT side can stack up.
Well, Torson seems to think so.
That's a gnarly 3K.
Bomb lost and Greg's left it eight.
Well, what was a 1v5?
What's he gonna do?
Being given one fight, but that's not long for this one.
Torsen was foaming at the mouth the prospect of four kills on those dual barrett is
Shame to see one man bands the ramp hold to win the pistol for gamer legion
Shame to see it go like that for big because the logic is you're hoping there's a USP on be a couple of USPs
And you can jump through the smoke you'll be fine, but that is the
Tailor made gun for the job or should I say guns?
Julie's rip through big
I put them back to pistols very quickly.
Single-deagle.
Supply MF goes fishing.
PR's deep cleared the ramp. Smoked down on the door as well, so...
Rightfully, you're worried about the A here in high-packs. Now here's the footsteps.
Doesn't need to overextend here has teammates nearby from me just closing in. They'll make this one quick
For we go with the eagle indeed focused faces here for gamer legion as the guns do indeed come out for big
We saw a fair bit of aggression on big CT half right, looking for a lot of control early
and for the most part, game of legion, we'll find a sit back and let them do that.
curious what kind of tone game allegiance set on this CT side nothing
aggressive out of the gate
that's a fair bit of room given to big off the rip you don't have mid control
not fully PR's hanging around donor but that's more for info
It's a big do-have runway to make their move.
The execute is very viable here, but they're going to walk back to middle.
It's red set up, PR peeking behind the molotov, they are all down mid in this car, see them
finally the flames down and PR puts one on the board.
Moving back into this A site as BlameF tries to cause some chaos in the red room, but the
rest of his team, I think the split A, it's a huge entry kill, but Res is pushed ahead
smoke he's got support as well PR in here alongside him a one-two punch gets
disrupted that's a way in for big trying to chase the snacks to the bomb that's
gonna delay the plant you can't get a kill from it and so bomb goes down all
the same it's Dawson really interested in this knows he has a player trapped up
close in the site goes looking and well fine gricks that's the plant I dealt
with, Tapsen and Blaine F running a bit of a crossfire, but Blaine F's missed this and
Torsen's allowed to sneak on in, going to go looking, going to go fishing for Tapsen,
Shadow spotted and he will get the better of him. Now just Blaine F left to beat, got
a bomb to play around here and Blaine F just toying with him, playing with his food, no
defuse for Torsen, that's a clutch teed up for Blaine F back there in Donut.
Every one play for blame just gives him the perfect amount of jiggle to force him to fire every time
and still get him off that defuse in the end. So big.
It's a stressful round. One that Tapsen finds the most crucial kill in
to trade that front A site player. Rez was in a very strong position for a second frag there and Tapsen, they wait for him.
Bottom of the board delivers an impactful frag.
It's been back in the game, and I never truly felt out of it in this series.
Now, a massive opportunity here just to apply so much pressure to Gamer Legion.
It's a four-spy for the CTs.
It's a chance to really put yourself in the driver's seat if you're big.
good you told damage early on and cave taken away with an open at a boot
the click could be well timed here JDC is not watching for this he's holding for
aggression so they're gonna try and climb on up it's a boost to get you there
quietly you are now behind enemy lines they've got no idea nearly line up for
him but nearly as you're gonna cut it in this type of a spot good dig for high
pegs levels the playing field let's see one more
trust the second hole but they just walk through cave and torsion is not
looking as not the gun for the job a single bullets difference onto bricks
bomb-planted high-pact saving big one by one whittle their way through another
sight hold just another high-impact double kill for Tabson opener over to
wards cave follow-up there under the first site player
and I might be sitting down towards bottom of the charts for big but last two
Two rounds have carried massive weight for Big.
And now it's put them on a track towards a great T side.
Money gone for Gamer Legion.
This AK is all they're going to have to work with in the next.
And a chance just to keep kind of hitting these two for one type rounds.
So long as you can keep this up.
I can't believe I'm gonna keep the heads on right now.
Seeing some struggles on the player cams not looking too enthused either.
Torson's been the one guy I really fight for.
This is crazy.
They're going in, there's just snacks.
Alright, four by.
Gonna have something up their sleeve here, this is...
What a hell of an investment round the saved gun.
Whatever idea you've just kind of cooked up there in that time out, whatever conclusion you've come to, it better be a great call.
They just know they can break big money, so to them it's worth the risk.
Two very close rounds here, one out by big, a game of legion, risk it all here on ancient.
They need to do great damage.
I mean, we'll secure an equalizer over here towards Ramp.
I feel like I blamed you what was coming there.
Austin's following through the aggression from the high-packs here to try and back him
up.
Favons hit a blinder!
See the goats?
Stacks, waiting back in the cave.
They seem aware that...
Why not?
Haven't cleared this there might be someone else floating around you leaving nothing to chance at this point that is the bomb caught moving in
Nate could be real nice, but just gonna fly over favin in this smoke
She's a bit of stress from favin right cuz he wanted to walk through maybe hit that timing
Didn't feel like he could with the health and snacks his patience. So oh my god
He's just walking around in a snacks Wonderland right now backstab for snacks
It's game a legion on his back. That is a high octane high impact clutch
Trigger discipline takes him into that 1v2 and he is just saved game a legion
That is a snack special to on that swallow it whole big. He doesn't care
Walks are right behind you tracks you down
And a 1v2 from snacks
the game. It's just such a
such a calling card around for
stacks, isn't it? Happened so
quick. And that was why they
went for the buy. Right? Look
sure it's a messy round. But
look what they've done to big
they've thrown them. Onto the
ropes. We've got a little Mac
tens and tech nines. That was
the risk and he is the reward
Oh my goodness.
It is just crazy, isn't it?
Like, you might trust snacks and clutches more than anyone else on this team.
I mean, guys got a lot of them.
It's like, how does he get in these positions?
I guess that's you see him in those spots all the time.
Just let some walk right past.
He does just have like phenomenal positioning.
Yeah.
All right, be rush.
Big try and bring the pace up and in.
But taking down a peg there on the push, they will manage a bomb plant, snacks offering up some damage on the spam.
Still winnable here.
The post plant's taken for big, they've got room out towards Long and CT, Rez is the only guy here, if he falls, that's the post plant secured for big.
He's playing passive, he's letting them flank ramp, they gotta go quick.
Maybe the game for Rez is just don't die.
Gotta go, gotta go.
go down they try to get a move on and res does not fall to holding on to the
back line a lot of time ticked off this bomb
but haven't played there both get theirs and that is the back line player dealt
with barreling through the smoke there is it time anymore and with the kit away
from them game a legion of to run for the hills that clutch from snacks might
be quickly forgotten about as being thought as to the rush yikes that's a
massive round to lose that's just a fumble from game a legion I don't know
why they're taking so long. Why are they executing? You need to save that smoke for the bomb.
They're blocking long, but then they're just getting shot through that long smoke.
You don't even want the smoke down there. You need to fight. You have a 4v2.
You need to trade out your kills quickly, but instead they give big options to play through the smoke,
to catch them off guard, to use those lesser weapons to their advantage.
That is a fumble for Gamer Legion.
Big buy back in, and they break them right back.
What the hell is going on right now?
This is just turning into a brawl, hasn't it?
You know, we're really late in the game.
Both teams are scraping the bottom of the barrel for money.
And so it's leading to these hectic chaotic rounds.
And these kind of buys, as we've seen in the last two,
are often one or lost off of the opening move.
And so being just crawling into an A site here
is the perfect remedy, unless it's a five-man stack.
You're not losing this. Gamelige are already saving, I think.
Unless they get a crazy smoke kill.
Here. Oh my God, he stinked another.
Okay, now Gamelige are gonna give it a go.
5v4. But there's the gun drop.
And with no kits in this round, big shouldn't lose it.
I mean, nothing's saved.
Smoking's guaranteed.
He's trying to save him again.
This can't happen. I mean, they've got a smoke for the bomb,
but they've not got a kit.
Oh, another ding that goes down range. Surely not.
Force by war is this late in the day?
Is it meant to happen? The Gamer Legion Swift response.
Ow.
And we are into the madness of this qualification best of three.
Back and forth we go.
Still a one-round game.
You can't believe it. I mean, these five-sevenths just tapping heads at range.
Snacks, smokeshot, that CT player onto an AK.
Bup, bup, big, oh, gone from that round differences now as well
This one's a lot cleaner than the last right there the last one became a leech it was the snacks clutch you want that one be to
That meant like money was still really weak going forward
They have a bit more staying power here three guns taken with you out of the round the buy for big is not pretty
There's a lot more limitations this time. They're good. You tell armor tech nines this time
It's one sorry two rifles and one smoke. This one has been all over the place
Two AKs three deagles a hope and a dream
You keep it up appearances with the four-spy, but
This one just doesn't have the same teeth as that last one just gonna hope these two players can frag their way through
Favon and JDC dropping over guns. It's a shame for Favon who's really had a great
game would love to have seen him on one of these AKs but had to share the wealth.
Chigol, Gleimev tries to hunt but blocked again and big are running out of time right now.
a minute on the clock still two smokes two mollies to block and Rez is holding
one towards Donut as well so big reroute here they might just get locked out
entirely what is the move back in main single smoke the bright side they're
gonna get out here PR probably won't be able to throw this Molly in time he's
gun out trying to throw his aim off but the trade just wasn't there PR allowed a
bit of a shooting gallery as a result Rez will get walked on through that smoke
and so they've got the room I pecs gonna take it away that's the bomb drop
tabson's gonna get a move on and get it planted
you have a tiny window here to try and take doughnut that's what Babin's doing
but he's bested straight away it's a tabsin clutch the old boy a big has to
get it done on his lonesome can't finish the job and so gamer legion snatched away back
to back rounds and that should be the breakpoint this is where they should look to move into
the lead.
They have to put their hands up and go fair play at this point right we've had some crazy
back and forth rounds but they cannot keep these guns coming finally got to accept the
reality of their situation gamer legion leads staring the dead in the face and I fear I
We'll leave this game again a kid to overpass thinking what a nice try for big but nothing more
Because game a legion the death center coming into this series game a legion not been playing that a game
It's not been playing their Atlanta game
But I still been enough to get them to this position
And it might be enough to get them to stage two
Big relying on their next rifle round.
Oh, they swore up.
Oh, no, he was everywhere.
Pressure's on.
Snacks are just gonna take the route to escape.
Are they gonna try and boost over this? That's exactly what Snacks was hoping for.
You've given him the exact fight he wanted.
I've haven't cooked with this eagle.
Sure.
That's all. A couple of kills.
So here comes the buy for big, a final swing, a gamer legion, a map down in the series, two rounds away from
that second stage for Gamer Legion, the hottest anticipated team I believe of this stage.
they close it easy. This is the round that would let them do that. Even though Big will
wait in for this by, you can see how incomplete it is. Just this early staging util is left
with only one smoke in the round. With a minute and 25 seconds left. I'm going to use it to
try and get passed over in CT. Oh, but then you've been blocked.
I can't go through that. I mean, that's so frustrating. The whole round
hinged on that one smoke, making it by all right as an opening.
Griggs is provided. Rez has to move away, exits the red room, and that's going to lead
these guys close on through JDC. Best snacks on the smoke fade, blame F, much the same.
And that block that looked to undo the round actually caused problems for Gamer Legion.
Down at Issa and with Rez dead.
It's only PR left standing and not for long.
He's got all the big looking his way.
Considering just how wrong this round could have gone, that opener.
On to Hypex.
given them the room to commit to that A-Play scrambling to rotate suddenly the smoke in red becomes a problem.
I just don't believe the game-a-league actually thought big word behind it or inside of that smoke, right?
They, I think they panic a lot. Their res running away and snacks running through the smoke.
Need to play a really considering that every step is getting heard and played against them.
Nice aggressive move from JDC, but it felt like the perfect opportunity.
I mean, we heard it from IMD back on overpass. I had the idea that they've been over rotating a little bit in their games.
I'm going to tell tale sign of that and that one there and it cost them dearly.
That would have been the easy route to close this series.
Now you've got to do it the hard way, but that's how they did it on overpass.
And Griggs has got an orb now as well. That being said, his rifle has been fantastic.
That entry on Hypex was a thing of beauty, but look at this push. PR having enough.
And he's here so early.
PlayMef coming back.
They just missed each other.
And now we enter a very weird realm indeed.
PR with the back stab.
PlayMef is not in a position to give chase,
but where he could find some successes on an AWALK.
He's going to go back out middle and fair enough.
I mean, neither option is open,
but PR is actually staying in red just in case.
I think in the Space Zombie.
It's right about smoke.
Favum with an important trade, and that will allow this bomb to go down.
Blame F still far removed from the action right now.
Gamelige number three on two at the B site and Snacks denies that bomb plant.
Blame F's not even here.
I think I've got to get a move on.
Blame F's got to get a move on, sneaking it all the way through red.
They're trying to lend him as much time as they can, but you need big impact from Blame.
team. Nothing's being offered. There's the spot from PR and now you've lost the element
of surprise. Blame F shut down with nothing done. It's Greeks alone been waiting to bring
this all about, but it will barely get the chance to play a shut down from PR's flank
and it's so valuable. Game of Legion on to match and series point feels like blame after
the end of nuke against liquid, right? Just sort of lost in the source, not able to find
his timing. The gap was on A. I don't think he realized that, thinking PR perhaps hidden
in the mid smoke in the first place, and that he didn't walk all the way through on A, because
the timing was ridiculous. PR goes on to find a massive multi-kill, and it's great to see
him standing tall here in this progression game for Gamer Legion, big picking up the
pace in what could be their final round.
They're going into PR's bomb site. Doesn't hang around, doesn't go looking for that kill.
So this one's going to come down to a retake. You don't have donut control either.
There's a chance for Big to get into some post plants here. It's down to whether or not they take the space.
Hypex! Dead on that swing with the AWP.
That's an advantage for Big.
Clostrophobic setup though.
Things do go wrong here, they go wrong quickly in this type of an environment.
Snacks with one, snacks with the double, and it trades all across the board as Gamelige and sweep the retake and sweep their way through into stage two.
It was not easy for Gamelige, nobody can say that, they had to battle through this one, brutalized by Bet Boom and almost come back by Big in both maps,
Both maps over time on overpass and ancients in 24 rounds, big showing resilience in this
series today.
The Gamer Legion take the stakes, they take the headlines, they take their way to that
second stage.
Beautiful game by the end of FPR as well.
He really showed up throwing some snacks, clutches and porcelain on T sides.
This is a Gamer Legion who can certainly on a good day take on some of the world's best.
We saw it in Atlanta, we might see it in Cologne again.
Yeah, and maybe finding some comfort right the idea that there's been some struggles here
It's still been enough to get them through stage one not entirely unscathed
But arriving in stage two all the same for big it's back to the drawing board
They'll get through to the final day of play the dreaded all or nothing matchups at 2-2
You're either so close to that next stage falling shy of it or you just clinch a victory big played well today
both maps being close, want to see more from this team in Cologne.
And there's some really good signs of big. I think the resilience, the mentality, these things are holding very strong for big across these games.
You know, falling a little short at the end, but players like Griggs really have impressed so far here at Cologne.
Knows on for 23 kills in this game. Fabbin with a redemption as well, just to shame to see the overpass slip through their fingers.
what this series could have
been. If big to them, I pick and
took it to distance. I think
it was definitely after the
conversation for big, but we'll
go back to the desk after game
religion make it to the second
stage. Do Andy thumbs up around
from the side of game religion,
but it wasn't like they didn't
get tested by the side of big.
They had to close this one out
by the skin of their teeth.
Young coats. Not exactly the
the next stage here in Cologne.
It's definitely not, and it feels like we got a similar
game religion today to what we got yesterday,
but just the opponent was different,
and Beto Boom absolutely punished them for some of the
mistakes that they would make, and some of the space
that they were giving away, and Big was almost there, right?
I mean, obviously an incredibly close series,
first map ending in overtime, and second one going
all the way to 13-11, but they just had just enough
in the tag game religion to close it out,
book that spot in stage 2.
Yeah, close but no cigar for the side of big fan.
They will get a chance of redemption as we go into the final day of play in stage 1 tomorrow.
But we have to say congratulations to our victors.
You've got Rez up here.
Next to us is our number one fan in Ash.
Congratulations, stage 2 secured.
How are you feeling right now?
Great, great thank you.
I'm feeling great as well.
Yeah, you're feeling great?
I was all around.
Um, stressful though?
A little bit stressful?
Yeah.
I think we're not playing our best right now, to be honest.
I think we expected more for ourselves, like a much cleaner game against them and the day before against Batboom.
So yeah, we need to get our stuff together for sure and to stage two.
Even in your first two best of ones, I mean you were able to get them in, but they were very close maps, wasn't super clean.
So you guys showed a great level in Atlanta.
What do you feel the reason is for not showing the same level here at the Major?
Honestly, I think it feels like it's nerves, maybe, because of the major and the pressure and all.
And we have all these expectations on us now, because people expect us like 3-0 and all this,
and that we're going to destroy everyone here in Stage 1.
And I mean, it could be that, I don't know.
But probably like, it's probably nerves, I think that's getting up to us right now.
Yeah, it seems to me a lot of frustration. I've never seen so many death smashes and everything.
And even when you get to overtime on the first map,
And it's probably the first time I heard you guys shouting in 6-7 rounds. Sorry, I forgot to do the thing.
What's going on? Do you think that is just most of the pressure?
I've never seen you guys this frustrated.
Yeah, I mean, I think it goes hand in hand with our expectations because we expect ourselves to play much better than we are right now.
And when we're doing these very, very silly mistakes and losing these must win rounds, I think we get really mad and frustrated at ourselves.
And I think that's probably why, and yeah, like I said, I think we need to get this stuff together if we're going to
Like beat anyone in stage two, in my opinion.
Should we dive into in-game just briefly because Ashley picked out something from ancient. What do you want to show you on Wres?
I'd like to get your opinion on the strong. This was been pretty fun for you this one, but basically what I've noticed in this game was
Big had a real game plan to do middle and it felt like game legend kind of gave up on middle and didn't really want to fight it.
I'm sure you enjoyed this round though for you, it was a good one to watch the screen go wide and then go
Red very quickly.
Yeah, but it seemed like big idea was come forward take middle and then just stay around heaven position
And it didn't seem like game legend had any answers
We said it was kind of go B rush go a rush go for B
It's a kind of a weird feeling because I noticed over there as well you're 5-0 against back blue on T side
It was maybe a lack of confidence going on there because usually it'd be a you lose the middle guys
Let's go five middle and here was good luck for them eat some flashes and you're gonna go see your next round
I mean it was kind of
They are the like we knew they they are heavy mid five team and
We wanted to play the approach that we're gonna take it slow and let them have it and like let them waste all the util and then we
Make a plan after it like that's kind of how we played against Navi like when we played them
And that was their plan for against big as well and unfortunately didn't work out and I mean that run right there
You see like I got tired of it
I wanted to fight something you know and I send it out mid and I get this very unlucky situation, but
But yeah, it was basically the game plan against Big, like we know how they wanted to fight me,
then I think we struggled in like the next part of the plan basically,
because I think it's a good plan in the beginning to like let them have it and we stall you till there
and then take them over and take some control.
We talked a little bit about an Overpass 2 on your T side, you know,
a lot of openings in the first gun rounds were pretty set, you know,
anti-strats or things that you guys prepped, do you feel like maybe some of the frustration you were talking about comes from the fact that
you know when those rounds go wrong, it goes really wrong and you look a little bit silly and then just not maybe playing a bit more
defaults or you guys, the individuals, the players have more room to just sort of read the round and then
play off of what's in front of you?
Yeah, I mean that was basically what we, our conclusion like after our timeouts like we
We did a lot of set stuff in my opinion and you could see it as well like you said like in the beginning on the half
Like we are like all the B attacks we had and then we felt like we need to start filling the map more and like play
More on intuition and experience and I think that's when we we started to get them more
Like the runs we really needed and I mean that's basically more comfort like at least for me
Like when you start to feel the run and feel the map and like listen to rotations and all I think that's when you when I play
the best at least and I think that's why we were able to close it.
I want to ask, how's Opus been going in practice because from the looking from the outside it
looked like there was a lot on CT side, lots of set aggression going for entry frag rather
than let's play some 5-5 CS and that's what big we're doing, they were kind of giving
them up and letting you play.
It seemed like set round, kind of set round like you just said, even the pistol round
probably the hardest I've seen all time, just everyone hiding a shot and letting the ball
pass.
What was kind of going on?
Is this because of kind of a lack of confidence there in Opus?
I know you haven't been playing in much either but kind of set round, CT side, set round
city side like how's your feelings about this honestly like we didn't have much prep on this map
like we we play mostly like we what we had in practice and I think honestly like this pistol
round was not even on the street like or something we did in practice once like it's nice call it
once like it's gonna is really weird and we did it I couldn't have worked out there it's sort of
like say quit is for fun you know like throw them off and it worked like I think this is the state of
piece of right now it's very random we can do this stuff and it works out but yeah like i think
i think that's why we struggled like i said the the set run part the seat as well i think we
we had to play more on like the feeling this kind of strike and i think that's why we
struggled and it became so close. Well Rez thank you so much for your time congratulations we'll
see you in stage two. And while NA's other squads in MA and NRG are battling on up in the 2-1
position Liquid, the premier NA name down here trying to dodge elimination. They're
facing off against Heroic who've had their fair share of struggles as of late. For one
of these teams, the journey in Cologne comes to an abrupt close.
They really had to do them like that. What have Liquid got in this pistol? It's a Heroic
top hit, patient shot for Ultima, but only one and the rest of Liquid come crumbling down.
Triple kill off of X-Floud and Naph is left alone on the flank
I'm just gonna get put down. Naph goes back up Raftos, but the smoke is in the way
It's gray screen into the fight
Okay, right now either
They give him nothing so it's enough save and a heroic pistol locked in
It's a heroic looking to bounce back in the BO3s day one was this more right to very close games
but two lost games nonetheless against Sharks and LimbVision, not teams you would expect
to be losing against, but they've had a rough couple of months.
So Heroic need to win three bests of threes in a row in order to progress to that next stage.
This one is all about survival.
I've got what he wanted, he only got headshot on the way out, so does get the cheap helmet
and upgrade here in the second round.
Liquid put money in.
is on Ultimate today.
Heavy ramp set up right now for Team Liquid.
This mantle is somewhat away from that three man hold.
It's because they get this boost in play.
Have NAF available to quickly drop on down and go take control over lower if Ultimate.
So I better get any more info with this scout out in the yard.
That's a great nape from NAFLY.
And he feigns the footsteps down.
They're being sent into this stack right now. You've seen two players on the ramp.
Oh, and Scout even gonna find a kill in the downtime.
Smoke blocks the line and will send Heroic away from the danger of the ramp room.
For an A side finish.
Oh, he's just pulling away, but the scout connects, softens him up for Shui, makes his
life a little easier, Malb's hitting shots on the scout, it's a 4-spy for Team Liquid,
and they're about to run away with it cleanly, 4 alive when all is said and done.
That's a dream 4-spy on this CT side.
They robbed 3 Galils and an AK out of that round, I don't think you could have picked
a better bounty on this second round, they could leave with everything.
That Nade from NAF was so meaty, 150 damage on the HE.
Should we also nail one in May?
Utah just wrecked Hirano in this round.
Yeah, they took 200 damage from Utah and then that scout in Malb's hands ended up hitting like a...
Like the big sniper.
Alright, fast outside. Hirano, pace changed.
down secret break comes in but it's too little it's too late look at Chris and
just gun it right now she's got to be careful good shots
that's the very cool follow and she is still here does he want to commit to this
go down into the single side because if he doesn't we need a ramp rotation
because a row can just bust out on this side right now should we
spring across getting closer but he's not letting them in inside of the vent
It comes support from Malbs and that is a beautiful crunch from Liquid.
They don't lose a player.
Fly up.
Business as usual.
Now Glock's here for heroic.
Now, Krizzan and Chewie, two bottom-rated players out of...
...players still in the tournament.
That's what I had to head in the previous round, Shuiya, but a take-in.
He's off to a rip-roaring start.
That is a real X-factor for Team Liquid if he's firing on all cylinders.
That has not been the case for this guy, and not even really just at this event, not even
just at the Major.
not exactly been a high-fragging powerhouse inside of this liquid squad.
Ultima has also struggled massively for liquid as of late.
It's not far ahead, is she? On that rating.
So, it's the Polish players have a microscope today for Liquid, but NAF has had no problem
on this anti-eco four kills. His first four kills as Liquid just sweep this early game.
They have lost one player in the last three rounds. This is a damn good start.
Rerg. On their map pick, on their T side, now getting a full buy.
And look at that as you say kind of been handed this dream opening. They're set up for the next couple of rounds
They're already approaching $10,000 each like as a there's a lot to be concerned about here
If you're heroic it puts a lot of emphasis on this first rifle round you you can't afford to have another one go
Decisively against you like a bad minimum even if you fall down here. You've got to make it costly
They could be big as well. I just bought by the box but
I don't get the smoke wall outside, and Aleige looks to tassle with it.
It does have support, ultimate.
Playing out by the AC, and Aleige was waiting for that exact move.
Prison just walks right into his crosshair, doesn't get easier than that.
And that fly down here towards Lower, started his round here, gets away with a lot of damage.
Let's get a cold more liquid players down right you get the spot multiple players in
through secret
I leave it to chance ultimate patrols on the ramp side
It's not committing though so there is still an opportunity for heroic if they can get
this bomb out and put it down the lack of utility is a huge problem
might even have to wait for this flank don't feel like they can walk into B right now and
take a one for one in such a disadvantage
So Susp begins to move.
Leage and Ultimate clearing together.
This is a nice move for Liquid and the timing is perfect.
Susp looks at the other way.
And Leage finds him.
That will send them both back down B.
They know where Susp was trying to end up.
Heraric opened both doors.
Twenty seconds to put this bomb down,
but past that point, what are you meant to accomplish?
And Nilo, the guy who's covering is shot away from certain death.
Hell, even one of these nades over the Wards ramp
would get rid of him and end his round.
You're thankful that Youngstar's been given some room here
to get out of Dodge and put himself over towards
the double doors.
It's a stronger post-part chance to deal with him
as they cross in, but he misses the chance.
Low HP for Nilo and he was living on borrowed time
from the moment that bomb was planted.
Like what I see from Liquid there, right?
They remain active, they still search for information.
Ultimate doesn't over commit to being like Alicia
We're all together to reclear the ramp at the perfect time even if a leech got caught their ultimate was ready to trade
And then they all just flood back down off the
liquid
Looking good so far for this first few rounds
Okay, nice to see them playing off of each other
Kurok early timeouts because it's not going to plan, Pista-Winn was clinical.
They've not really been close since.
You just, you can't end up in a position in this early game where, you know, liquids
start maxing out the money, only six rounds in, and we're very nearly there.
Like, even now in these type of rounds, the pressure's constantly on you to do damage,
Forcery investment
Because you don't want to see T side that is unbreakable throughout the entire first half that turns this whole T side venture into one hell of a grind
Three AK's three players around 10k
They quit keeping the pressure on
We was quiet about that. Maybe they want to punch this a side right now. They've got a gap
Yeah, they hear him rotate down. They take that window that opens up. Shui has
flowing back up the vent. His teammates causing such a raucous out from heaven.
Chance for him to play, not even needed as Nath goes on a tear. How do you finish
the job single-handedly? Shui just there playing cameraman, capturing that Nath
highlight out from heaven. Yeah, like a sloth in a tree just dangling there on the
edge of that molotov, just sits still in the rafters and heroic come to him.
Well played by Liquid to deal with what is a very scary round heroic finding a gap
Mab's only going one-for-one and having absolutely zero support Liquid to still
throw bodies at the problem
5-1 lead another full-byte for Heroic it has to hit.
I mean F has been Liquid's top performer here in at the major he's been having a
good time and having a good tournament and he's brought that with him into this
Dispested three
Ultimate got cooped to their indoor and they heard that
The shoot's pushed it in front of it
I feel like I have got to be vigilant of this lobby take. Susp is checking it out from T spawn, but he's in no hurry
As a team of crossing outside
Bomb on the far side of main though
So they're not exactly in position to go for a B hit, this won't have to end A at which
point Susp will need to play, and around the world instead, they're going deep.
Allegiant such a powerful position, but doesn't want to reveal it yet, with Ultimate Down
Seed critical ready, they could aren't feeling the pressure, they've still got Shui and Lobby,
I mean, they could have so much info, they've got to be able to figure out where this one's going.
You're way too scared of A.
Maps in Heaven is the trigger, man.
A heroic IOP main with 30 seconds.
I'm going into a lot of crossfires here, man.
You're so nervous.
Four different players who will all have gone on the main side.
That one entry get attempted forward, there's a follow up, swing at a nap fly, but it's that distraction back at the door that throws this whole thing in a disarray and stuff's buzzing up time, he needs the kills, he needs them now, Ultimate goes to give chase and doesn't play it forward, time expires and so Liquid get that one done to time.
Oh man, smart from Ultima, did not overplay his hand there, would have banked on Susp sticking that ball, most people.
He's going to call the bluff entirely, throws a nade, goes back down the vent, and Susp is left, unfortunately not in that clutch.
I like what Liquid do there though, they realize like, okay, fine, we don't need to play heavy rafters, we can just drop into the site, and then they smoke Heaven, that was the key.
Malus puts a smoke behind him, knows the hero can't do a yard split on that A-play,
and Ultima had B-unlock the entire time, so...
Crossfires in A proved to be fatal, a lead massive multi-kill.
Had a few players now from Liquid show up with big moments already in this game.
Reassuring.
6-1 starts.
Crazy.
Shot.
Ultimate health for that exact move out of X-File and gets rewarded
Coming awards now
Over the ramp been a real force of nature thus far
Honey has won the tank here and with ultimate moving in to help him also dead
It's now a leisure's turn to try and step into the limelight. He is so early
They've got no clue and a leash is milk in this for all
Holy cah! Cover him!
Crisen! And that's Bailed Heroic out!
Question now for Shuey, does he want to give this a go?
Down here very very quickly, at least both players out in the open, flash is good!
And now just Crisen left to beat!
Gives him a jiggle out towards the ramp and it looks like a teammate calmed that over.
Bomb planted for Crisen rampside.
We'll have to cement this with a 4k and the pressure now on defuse tapped
Chris in commits to that fight and takes him down a peg
heroic break the street
Six in a row for liquid
Finally one back for heroic and it comes on the shoulders of their captain
Are you true?
Are you you pulled it out earlier the two the two bottom-rated players still in the event Chris and ensuring two captains of their teams and
And Crisen absolutely shows up in this round, huge 4k, winning the clutch against his counterpart as well.
A massive trade onto a lead, who could have milked out the multiple frags down in single.
So heroic, it's not too late.
Eventually, the lick of money is very hard to break through though.
No, I can't exactly healthy, a couple Mac 10s just walking into the hut right here.
Up close, just getting sprayed, maps one for one, but now they know they're coming.
I'm sure he's just gonna try and hide, try and play into this a little bit later,
because that bomb is going down and for liquid it's on to a retake.
I don't know, right? Yeah.
Smoke was held the whole time.
And so a man down now, a decision to make.
You know that Susp is somewhere around here, out towards the doors?
If a leash can deal with him, retakes on, suspects a blinder.
A fresh mist, I think.
And so that's it, done deal.
We're awkward the third.
Couple of steps in the right direction here and all of a sudden you see a wobble.
You could try and break the money of liquid going forward.
These couple of saves at least keep things above water for a couple more rounds but
not out of the rounds a possibility here for heroic.
Like a team player, these are the same from Liquid,
falling for flashes for each other, breaking these smokes outside.
It was a nice try to flush us bad in this corner but he dodged the flash well.
flash well. So heroic. I'm just breaking the street and now building upon it.
Ultimate getting involved. It's a good angle. It connects.
What man made it in though?
Yeah, Olimet doesn't know.
Barrel's been spotted.
That's just a free kill for Nilo.
Do they want to seize the gap here because it's getting plugged by liquid as rotates
arrive?
Molly is trapped a player in at the back of the heart.
Will he get the spot on this from the rafters?
Shui does and shuts down youngstar trapped by the utile.
This has been a good recovery thus far, but now you've got to finish the job, wrestled
it back into a three on two with a flashbang and this is a very unified looking liquid
right now. I've just never seen this kind of flash assisting from liquid. They are nailing
it. Every single peak getting set up, every single crossfire established, playing off
each other really, really well right now. And you know, we've all seen how liquid is
playing this year. It's been plenty to critique. And sure, there's no world being to this
We're going to strike on a downspin, but at the same time Liquid are making the best out of some of these rounds, really insuring these 3v3 situations.
7-3 lead.
Rogue, if they lose this round, they are quits out for the last of the half.
We got a chance for Liquid to sweep Heroic's map pick.
now something new
they know it's a fake
A-Hit!
Yeah, they're just going to try and pick up the pace.
Nilo's actually taking the bomb towards Ramp, and so it's NAF who's going to get tested.
Ultimate here to help him.
Upfires off.
And now you wonder if his NAF get overlooked.
He certainly does.
Ultimate's feasting on the rest of the Ramp here.
And so it's NAF who's going to get tested, ultimate here to help him, all fires off, and now you wonder if his NAF get overlooked, he certainly does, ultimate's feasting on the rest of the ramp here.
And so he missed that opportunity of the opener out of the yard, but boy, did he nail it over in the ramp room.
He's coming for more.
And they got it, Liquid with ease, a 5 alive round, perfect position for Ultima, and it's
not just position, he's barely missed a shot in this game.
Yeah, for an AWP, we often talk more about his misses than his hits as time's gone on,
right, incredibly streaky, but whenever he does kind of tap into that form he showcased
in the early days of Liquid, and you're reminded what he can bring to the table, God, they
It looks so much better for it, don't they?
That AWP just takes charge over that.
There was a whole play here.
There was a bait and switch.
Was meant to be him in NAF trading contact, not even needed.
He was so quick to ramp considering that
wasn't a fake like you say.
So, had this great position from Ultimate.
Back to ramp again.
Heroku just throwing themselves in liquid.
It's not gone well yet.
Could they change their tide in the last round of the half?
You'll realise that Shun, who had the bent drop,
has put Heroic in a seemingly unloosable position,
but Liquid have to try.
They have to give it a go. 2v5 now. Another plucked by a silo.
Elyse has got the element of surprise on one.
You think that was the secret rotate? It's not. Elyse, again, in a spot to try and play the discipline.
No extra kills available.
Close here. He's dealt with Nilo.
One more player spotted on the mini ramp and Elyse can't finish the job. It's just Malbs.
One versus three. Knows about Crisen. The other two are a big question mark and it won't get that far.
heroic low econ salvage a fourth but it's their map pick and it's their major
at stake liquid holding the lead right now
I
Liquid looking good right now, 8 rounds on the start of this map, Heroic's pick in the
series, elimination, hanging in the balance, and Heroic, bit of a rush to get things going,
They absolutely sent it on their T-sided nuke, so let's see what liquid have got in store
for a second half to set themselves up nicely in this series.
Yes, they would just take one round at a time, boys.
Here, it's just one pistol, then they start to feel the pressure.
Yeah, they're playing a lot together, like a lot.
One pistol, and they'll start feeling a lot of pressure.
Its words of wisdom makes a lot of sense, but it does rely on getting that one pistol
for that pressure to exist
suddenly newt has passed you by in an instant if you don't pick it up
as you get on the pace was high in this final stretch of rounds
it's easy to get caught up in the momentum of the occasion
i have to snuck out through this slug smite
i know, i think they heard the tag
does team make it out over towards ramp in the downtime?
They're playing in a lower already, and Naft gets his.
Weird round.
Everybody's here.
I mean, that's a hell of a middle finger from Shoei.
Oof.
Oh, you wanna try and get us out of this strong post plant position?
Well, you can't, blocked by the smoke.
That's gonna force them, shoehorn them into the single door.
This has been cleaned up at least, and that opens up a ramp, rotate, ultimate, sticks around, and...
Looks to try and thin the herd.
More out through the single door and ultimate just gets tapped in the side of the head.
But time is quickly running out for Heroic.
Backstabbed by Malbs who looks to play around the bomb and there's nothing left in this for Heroic.
They can't win it. Malbs makes sure of it.
Pistol round secured, liquid in pole position and now set to run away with Nuke.
Noog. Nice pistol. I mean, NAF suppressants in door, keeps the pressure on Huroak, forces
him to all rotate secret instead of Venn. That slows things down, and then Liquid just
had the perfect remedy. Smoke in the double door, forces him into an uncomfortable post-plant
position, and Kris and I think was just sticking the bomb. That was the only hope Huroak had.
Liquid check it, they lock it in. Who's feeling the pressure now? I wonder. Huroak forced
by in that second round. Youngstar, this is one of his best maps on the AWP on the CT side,
but he's not going to get many chances to use it one and 11 at this point in the game.
And you know, there couldn't be a worse time for it. He's had a solid tournament. He's
had some really good maps in there for heroic.
Somewhere he's had to be a difference maker in here. He might be a difference maker, just
not in the way that he wanted to be one and 11. You're dead on.
He's getting teed up here, though. Thanks for trying to get him back in the game.
He's going to run away now and hope that Elise gets pulled into Youngstar.
Oh, would he? Would he check it?
He doesn't even need to, his team are in no hurry.
I don't know, scaling on secret right now.
So all this could be in vain, this double set of that secret avoided.
Nice kill from Sus, but there's the flank from Youngstar, double up!
And Elige will trade, but there's more where that came from.
Oh, it's very loud here, and that's allowed Nilo to close in.
They've got to deal with this stuff very quickly.
It's right behind them, is Nilo on that SMG.
Alright, then it's going to fall to Elige.
One of NA's finest left in this 1B2 bomb planted.
Well, they give him the room to get out.
Yes, they will. They will hope and apply it together.
that he's faked crossing into the double doors.
There's the spot, X-File's got it,
now knows that both players ramp bound
and they'll swing him together.
Running MP9, he just takes no prisoners, come down.
I mean, that's a huge buff for heroic, right?
They lose the pistol, they come through with this force,
it needed to have results.
You shut out a leisure, but clutch,
you never even felt like you had much of a chance there.
It's just a huge step in the right direction
That pressure that was telling the gang about heading into this second half now very much on for liquid
I'll have to assemble a force by their own as they look to go tit for tat with heroic
And this feel like you're beckoned into a fast around here
Although ultimate has a scout so that can give liquid a chance to look for a pink
We're gonna use it outside, crossing quick behind the smokes.
And look at the pace actually right down.
Crossing secret instantly.
There's nades pulled right now.
X-File completely caught off guard and liquid and garage at 135.
Oh, that's a deagle.
We know Mavs has got it in him, but that's something special.
Youngstar 3 and 13 headshot out of the round.
Liquid have a lot of control.
More than Nilo's ready for up the ladder.
He really doesn't need to fight as desperately as Liquid do to get this heaven control.
Timings on timings.
Chris might just get shot in the back of the head.
No, he's found the perfect window right as they cleared out Ram.
Shuey turns on a dime to deal with him.
Italian subs now you just got to make the rest of this a formality.
up tag there is everyone for heroic is bleeding they're all hurting a little
can neelo apply the bandage underneath and the timing
abs is hit one sick deagle but this one would have to take the cake needs to
wait getting together oh he's nailed it deep delivers for mouths MD but they're
Still going into this double setup, Molly Force has been wide, and there's the cut down,
Elise with his revenge.
Just love how Liquid are playing these rounds right now, they're just playing together,
playing beautifully, lots of control taken, they slow it down, they let the round come
to them, Cris and Gives it, Liquid take another man advantage, and even Mavs doesn't rush
that heaven control.
Not there, it mattered.
leave putting on a show
yeah I mean here's the thing while the individuals for Liquid are all shining
pretty bright right now
kinda questioning where the usual suspects for heroic
prison sits up top of the board he's had a number of high impact rounds but as
we've said coming into this he is not the guy you look to
in this team to deliver them. Susp was having a
a good performance after the first few days
X-Flight usually one of the names we look to and same for Nilo.
With the two kind of star rifles missing, young stars all might never get to make an appearance.
And only Cris and offering up multi-kills, there just isn't a lot of resistance out of heroic.
I mean that was meant to be a free kill, don't know how X-Flight is the guy to win that.
win that back and forth might just continue liquid with pistol and then
two force buys with success now I look for a third you like push deep outside
if you're heroic you just want to feel like you had the chance to play and if
you want to feel like that you you need to keep this force by wall going you
have to win this one that's the only way you're gonna get to see the orbs come
out there, where you're going to see a proper CT side played by this squad on their map
pick. And so Nilo is sitting here on the echo. That's the worst feeling. Second player clears
you. Look at someone to keep the advantage, but it could have been so much more. You're
dead on. That clear from Ultimate is big. X-Files low as well, and here's the guy trying
it shore up the outside defense even a jiggle peak is risky I just need to lock
in a position they're doing exactly down the A-sized sus CT van exiled
holding heaven climb but there's no crossfires you're relying on multi-kill
yeah they split the defense to right don't know where liquid are going in
this round so they've gone two up or two lower flash wrecked suspect event and
they've seen him they closed in quickly getting past this force by the even here
He's not going to fly up here and get away with anything mad.
He is out though. Youngster's also got a gun. Two players back side should set up a trade.
He's just going to win this first fight clean.
Youngster waiting for contact. Chris is moving in. Maybe they can bounce together.
Distraction, nice shot. That follows up. He will die.
And Ultima has a molly for that bomb. That might be the difference maker right now.
right now. I'm still with the tab not sure and Molly decided he is off that bomb and he can do nothing about it.
No kill given. Bomb will do the job as ultimate hits the flick and guarantees 11 for liquid.
They avoid the force by continuation as heroic now broken down to 2k.
That was from a man disadvantage every step of that round for Team Liquid.
And even though Heroic probably want to buy because it's 11-5 down,
like you've not had a rifle round in this game, in the city side, you've just been forcing.
You've not had the choice, so this is just them wanting to field M4s in their second half.
Full eco, flash ramp.
They could hear it coming.
Oh, no. Very important 3K. What with X-File going on to get two of his own?
He's at least been insurance on this round and that 3K should be enough. I think X-File
is very content on the prospect of holding onto a rifle.
It's a glow hair and it's giving away.
You're buying next anyway, so I do hope they hang around, especially with no bomb plant,
right? There's no instant reaction. Bomb was left out here outside of the lobby.
And so you've got a lot of reasons to still be interested in this if you're heroic.
Oh, they just grab it and walk back outside. I mean, a legion's in the last position.
Anyone's expecting. X-Files just gambling on B, hoping, praying.
But if they just walk main and combine with a legion in heaven,
I don't see how Crescent can do this on his own.
have to be a miss shot from ultimate or backs turned. That's a great smoke.
Oh, okay. That will help. X-Files moving now.
Why not walk through? Giving it a try.
Oh, ultimate turns around just in the nick of time.
And so on to X-File now in a tricky 1v2 whittle down from heaven
And that will decide it a leech gets the maiden to bring liquid onto map point
This is looking to be a dominant win on heroics pick
They've got this one rightful round left to get through all smiles if a liquid because just everything has gone right for the man
Absolutely everything heroic one that first pistol liquid one six rounds in a row
still on the half dominantly despite the late resurgence and even when her on
when the force behind the second half liquidive responded with three straights
so you really can't complain team has been excellent ultimate's been hitting his
shots looking on the perfect game right now out of liquid this is just the type
of CS you wish you could always play right it's clear you're communicating
well you have to with how they've been laying each other up in these rounds
Games like this are ones that can instill a lot of confidence in a team, especially one
that's been, you know, downtrodden, kind of like both of these squads are.
Missed the main smoke earlier, but now it's lining up the vent smoke.
Liquid do look like they want to go into this topside, that door getting blocked by delay
things.
Liquid, not afraid of running a player through the vent smoke with a main flash.
Not be a bad move here.
There he goes. Top up, Oli.
Cris and forced to reposition. They're just gonna walk the vent.
No way, right?
They're blocking each other vent side. Cris and we'll make it down.
And up he goes.
Oh, I don't know if he means to be here. He's just walked through.
Exploded mobs with another entry and they all come through for liquid.
This was the advantage for Heroic. They thought they had them right where they wanted them.
But now their time on Nuke has run out.
And it's not been a long time. It's not been a fun time. This was their pick in the series.
And about as dominant as you can get, Liquid have run away with this.
Nilo left it an impossible clutch, and Naph will seal the deal.
Domination from Team Liquid in this elimination, best of three.
Heroic time to dig deep, go back to the drawing board, because their map pick sails by in
an instant.
What else can you say about Liquid?
That was just the best Liquid we've seen in a minute, absolute, storming the board.
player doing their job and Liquid don't even blink getting through Heroic's map pick.
It's not often I get to do this lately, but I am impressed by Team Liquid.
There was a great showing, a great performance being in control from start to finish.
You had some of your individuals, spoke about a leash coming into the game, you had Netfly
standing up.
Martin, this was a Team Liquid looking like a proper counter-strike team.
I was thinking when I was watching this map, it's not even that they will win this game,
But it's also how they win this, because it will give them this buffer for the next 2-2 stage.
Obviously, this is just the first map of the best of 3, and I'm predicting too much into the future.
But yes, this is exactly what Liquid needs to do to maintain this form and hopefully get into the stage 2.
Is Liquid playing exceptionally well, or is it also enforced by the fact that Heroic didn't really offer much on a server?
I love that you asked this question, because when I was asked this question by my coach, I would always say that we just played mediocre, but the other guys were just shit.
I mean, I wouldn't say that, it's maybe a little bit too dire to say that Heroic played
shit, but they definitely also made it easier for Liquid.
I do think that Liquid had some very good rotations on the CT side.
They had a very good understanding of the rounds and also the economy.
I think they've made very limited mistakes and also, when you also have your individuals
winning your rounds and you get the opening skills, then you're set for success, right?
And today, it was more of a Liquid that just showed up in a fashion that Heroic really
couldn't cope with.
I think it's only fair that we stay on the positive side of Team Liquid to begin with.
I said it's not often lately that we've been able to do that, Martin.
I know you picked up round six. You wanted to show us, you know, Liquid actually doing well.
Yeah, exactly. This is the round from Liquid, where Heroic are actually attacking A.
I want to notice up radar number one is NAV.
How he plays passively against these pistols on Ram.
Because whenever this A hit comes, which is by the way a great hit by Heroic,
because there's literally only one player defending A, which was Malph.
NAV is already in heaven, together with Ultimate. They're both fighting together and because of this, he gets the timing to beat that Moli and finish the round with a pretty nice triple kill.
And we've already talked about NAV, obviously, that because of the underperformance of other stars, he's kind of getting into the spotlight.
And this is perfect that small things matter so much and it's small things like positioning that ultimately wins him a triple kill.
I think we saw it in the very last round as well Peter, you know the spacing for Team Liquid, the ability to trade, the ability to actually look like a created unit
to be able to move the pack as well as a unit. The trading game from Liquid was significantly better than it's been lately. Was that something you paid attention to as well for them?
Did they actually look like a team on the server?
I was a bit worried coming into the second half because I do know that the stats of Liquid's T that has been just incredibly bad throughout the tournament
bad throughout the tournament, but also if you go back a couple of months, that is why
they have been struggling the most.
They've had a hard time converting their 4v5s and even getting opening kills has been a
massive struggle and their trading percentage, even at this tournament, is completely shit.
So it's good to see that they have at least turned it around for this game specifically,
but I think it came down to that they were feeling it.
They wanted to close it out and you could feel that everyone in the team was fired up
and that also makes you play better when you're mentally inside the game.
So a Liquid that seemed more on the same page and I think the best showing that we've seen from the team as of this stage so far.
Okay, I think we established already, Liquid played well, did a good job, closed out the game without breaking a sweat.
That's pretty much all you can hope for if you team Liquid.
On this side of the road though, you alerted to Peter, you don't think they played a good game of Counter-Strike.
We also heard some of the comms from the coaching staff, you know, suggesting that they weren't prepared.
I think it really just comes down to the fact that, you know, Tobias took this time out where he wanted to talk to the guys and say,
We're not updating a child with the details.
We're not updating things like we're supposed to be doing.
And it's one of those things that if you're as a player, get too quiet,
and you don't give out those small things, you're not counting the smokes,
not telling you specifically what you're doing or what you're holding,
then that information is going to be lost in transition.
And that makes your teammate not real.
They're going to be doubting themselves, they're going to be doubting the team,
and then you make different and bad decisions.
And it happened multiple cases inside this game that we've had a situation
where a guy gets surprised because all of a sudden there's a guy that he didn't expect to be that fast
or all of a sudden his teammate has rotated and it's these things that you need to just be better at
unless you know what we're doing.
Well, unlike the heroic players, the production actually have your backpita so we can listen to some of those teams
come from the coach after work.
Under that, that's fine. And then I need us to talk a little bit more about spacing, what you're doing
people can follow your lead, okay?
We need to talk a little bit more like with these micro details.
Yeah. Okay, let's go back.
Yeah, let's go.
Yes, sir.
Okay, let's go back here.
Two beautiful rounds, let's just keep it coming, okay?
Yeah, let's go.
Nice.
One, two, three, two, three.
I like the upbeatness in Tobi's voice right here.
If I'm a player on a team that's struggling,
if I'm a player on a heroic, you know, who got off to a bad start,
if my coach would talk with that kind of tone in the voice,
I'd be pretty reinforced by that.
I think there was a beautiful look into a coach
that clearly is trying to manage a struggling side without being too harsh on them.
I mean, you have the differences in the coaches as well, where you have kind of like a dictatorship,
you know, and they're going to be like showing it down your throat when it comes to like mistakes
and how to really up the tempo and up the, you know, communication. But this is pretty chill.
Despite losing 3-7, I believe it was in one clip. I think that is pretty okay-ish way how to manage
the emotions as well, because obviously, team is frustrated. You don't want to add up and pile up on
that in the in the post as well. I don't think it would have been the case if you would have
been angry or like telling you go what the hell are you doing guys like you need to be stepping up
I don't think that would have made her work play better for that matter as well. Probably the
right approach right here by Tobias. Now we we did touch a little bit upon it and I've had a great
game but Elish as well we didn't have time to dive into him heading into the game but he's been
structing lately right when he joined Team Liquid I think all of us expected him to be the
potential the catalyst behind this lineup the guy that you could rely on hasn't really been the
case as of late he's been struggling individually. However here on Nuke that was one of the first
times in a long time we've seen Elishe come in with the impact that we I guess expect from him
you know consistently. To scope out a little bit I think past two months Elishe has been in a
giga slump. He's been for the positions that he's playing and for the impact. The worst statistical
period he's ever had in his career you know as a player. Wow I wasn't even aware of that but it
looked like that on the server because clearly Elishe was not having the impact that the ideas
were maybe there but he was not executing them properly and obviously it's hard to establish
that when you have a little bit of a roll swap in the team when it comes to mobs and nerds but
obviously that is long gone and Elise just needs to put up numbers he's the staple of NA contract
for such a long time that he simply must be doing better and this game honestly I've seen
different Elise comparing to the previous games on the stage one and also CAC where they played.
Peter from a player perspective you've been there yourself right you've had good periods bad periods
when you're in a slump, can one good game, you know, or a couple of good games, can that turn it
around all of a sudden or does it take more? Yeah, it definitely can, but it can also just go
south once you turn out for the next one, expecting it to be as good as the one you just played.
So it's about stringing some more together, maybe having one good tournament, maybe two good tournaments
in a row, but it's also, it's a clear sign to me, looking at at least having such a slump, that the
team is not functioning. And I can see that whenever he's playing an individual, he's forcing,
First of all, he's always been a guy that's been a fortunate fighter, but he's doing it even more now, and he's doing it on really bad terms.
And that also just shows in his stats that he just picks fights as bad for him.
He's sometimes trying to overcome and save for his teammates, making shitty decisions, or he's trying to make up some of the last space that they haven't really been getting.
And I think it is important for Lee to find at least close to his old form as possible to have Liquid move forward,
forward because there's a reason why he's returning to Liquid but it's to
haven't really been the fairytale that that he has been hoping for and that we
have been hoping for. Speaking of stringing together results we're now
moving into Inferno. Obviously for Team Liquid they hope to close out this
series right here stay alive whereas for Heroic they're fighting for their life
so to speak at the tournament. Statistically speaking here's three
for Heroic does not look great on Inferno I know they got a W against
gaining gladiators yesterday but everyone could have done that I think the three
of us could have put together a team. I don't think I would have.
I'm just saying, you know, I could be one of the worst teams ever to show about a major,
but is that giving me, you, anyone here any confidence that Heroic can pull it back and
come back into the Zeus?
I'm going to be honest, Liquid in recent times beat Heroic on three different maps very
convincingly. Inferno was not one of them. If they managed to do it even here, I think
this is clear as they are just even tier better than Heroic.
Peter, you have a little theory going on inside your head, you know, and sometimes I would
love to understand what's going on inside your head.
But you spoke about day-to-day form yesterday, and you want to speak about day-to-day form
today as well.
What you saw here, Nug, is that something that's going to carry over to Inferno?
I think this is one of the best exams that I can give up day-to-day form.
And just to briefly explain what I mean with day-to-day form is, and I think that's something
we can relate to, and also the viewers can relate to, that when we turn on the PC and
we sit down and play counts, like, sometimes we just have a really bad day at the office,
right?
into pro play. You can wake up and you can just not get anything done. You can hit your
shots, your communication is not flowing. And I think it really shines through in this
type of stage with these type of teams that you need to be individually sharp and sometimes
you just don't have it. And the team is maybe not functioning and that all shows today.
The way Liquid play, I mean they didn't play like Magic Good Counter Strike, they just
played normally and just hit their shots. Day-to-day form, they were just better on
the day than Heroic. And I think that just speaks to that day-to-day form is so important
in these lower ranked teams and it kind of hurts me to say that
Liquid is among these type of teams but the further you go up the ladder
the better you'll be because you will have teams like Vitality, Falcon, Spirit
where they are so drilled, they have the protocols and they have the ideas
that they can rely on not being the best individual but they can rely on us to be
good as a team
and these teams cannot. Well today is a bad day, to have a bad day
if you're heroic. Right now you have to put everything into the mix in order to
try to stay alive
at IEM Cologne 20-26. If they lose the next map, if they lose Inferno, they will be eliminated from the Major.
And if you're a Heroic fan, you sure as hell don't want that to happen.
Whereas for Liquid, they can win, secure another chance to qualify and progress to Stage 2 tomorrow.
A lot here is on stake. Let's head to a break and once we're back, it's going to be with Inferno, between Team Liquid and Heroic.
The pounding horror is so beautiful, I hear the carnival.
Now if you double-pick it, you get your shot down!
Incredible!
Something special is going on, it's D-Go!
It's a two-and-a-half inch carnival!
We are back!
You actually full flashed him from long while peeking from short.
Yeah, I actually thought I was sick too, I'm happy you showed it, because I even asked
my team if I could see that.
Alish is here with me from Team Liquid and we're going to be looking at a couple of your
moments from the game on Ancient Aliens and IP.
The whole point of this is to, you know, lift a veil and see inside of your brain for a
a little bit why you're doing certain things, because CS is not just about moving and shooting.
It's also a lot of decisions that you have to make that people don't recognize.
So I would start with, before we get into the clips, actually, if you really watch your own demos,
how do you treat a footage of a game, basically? If you're looking at it from Skybooks or POVs
into the game, what's your take on that? If I'm like watching my own games back,
then I try to just look quickly, like through the VOD. I mean, honestly, I really don't prefer
or 2D demo viewing that much.
So I usually go into the VOD so I can go quickly
and just see what it looks like, confirm.
I think it's more beneficial for you to watch someone
that's really good and take what you can from them.
We are going to go into your ancient game.
This is a situation where you do have a hero M4,
and obviously the dynamic of your gameplay
has to change a little bit.
Can you guide us a little bit through
what is happening when you have these kind of hero M4s
and what you're looking for in these rounds?
Yeah, so for the beginning of this round,
pretty much like the way that you like even want to start this is thinking can
I do something early like do something fast or do I have to find like an
opportunity in the mid-round and if you look at our utility like I suppose we
have like some Molotovs and we have like two smokes but we don't have like a lot
and I felt like from the beginning of this round that my best opportunity is
gonna be finding some aggression in the mid-round. I wanted Ultimate to Molly
behind the box and I was gonna like try to like find like a like a quick kill on
them but they ended up peeking me before so it was kind of nice that they did that
And I got this kill. I think you heard this guy because you were previous your previous engagement was with a guy up top
Right. Yeah, and then you kind of when you were repeating you're completely ignoring it
And also enough is here to flash as well
So like the goal is to do like a Molly at the box and like a flash over at the same time
So we're gonna do like a Molly plus five chuck at that. Yeah, that's pretty good
I mean it nets you an opening even if you don't it doesn't go according to your in position to kind of yeah
Make up multiple other mistakes of NIP players and then immediately like as this is happening
We already know like that there's numbers on them
They know that the hero gun is at donut, so I'm already thinking that they're gonna be going towards B
So we start rotating they got stopped because I'm pretty sure that yeah Mario smoked top of the ramp
So he was able to block he sees them and as soon as they get blocked here
That's when like we have to think what are they thinking and I'm thinking someone could be close house
I'm checking this for the rotations. We are at a four jump spot. Yeah, so I have a ton of information
And I'm trying to be greedy with my info
I'm trying to figure out where do they want to go and I'm already thinking that they are either going to go back to B
But I'm gonna be one step ahead here and actually the goal is for us to double push a main
So because we're already three towards B
I already think that we're fine and they actually have another smoke as well because Naph is there
So I had a ultimate come with me towards a and we were gonna double push a main
So we're trying to be super active because that's the only way that we're gonna win this round
In the end, it was a correct call to go towards A.
You didn't even have a chance to, like, push into A main.
Yeah, we won.
But you winning this duel kind of seals the deal.
Sharing what you just shared is extremely valuable for people who want to improve Alish.
Thank you and we wish you good luck in the tournament.
Thank you.
Appreciate it.
Come on and save Blueberoski with the opley!
Liquid looking hot right now after that first map of Nuke and Heroic are facing elimination from the Cologne Major.
It's been a bad few months for Heroic and it might just get worse unless they can dig deep here on Inferno.
Liquid's map pick and just a different looking Liquid to the one not only that we've seen in this tournament,
but to the one that we've seen in the last few weeks and maybe even months.
Is it just the one map bang or can they do it again? It's time to find out here on this second map.
Yeah, they were firing on all cylinders from the water. Go back on Nuke.
So let's see if they can keep up appearances here. They got a T-Site star on Inferno.
And a good chunk of UTEL for the pistol round. Three flashes, two smokes.
What should we cookin' up?
Susp is on his own.
No block either.
So as MOTO launch light comes out, put an arm and push is well timed.
Look, we now have to pick up a pace they have to commit.
So it's pissed them getting out, backstabbed for NAF as they get out through the apartments and now trading places.
Now it's just swinging. We're going to close this with the fights out towards short bombs out in no man's land,
and so this might be the best way to go about it.
He's just had a fantastic pistol round four kills from Malb's MD. That's liquid off to the races.
He shouts him down as well. I love that from Malb's. He can get a little smile out of Nilo there.
Poor Sars, but I think he did as well as he could.
He realized he was getting baited by Naf on that jig or so.
He got out of position and was only given one chance to get a kill.
He's got a little bit of a chance.
He's got a little bit of a chance.
by NAF on that jig or so, got out of position
and was only given one chance to get a kill.
It's now to go to big mode with some well-placed lock shots.
There's a comedic swap of positions
as they take that bomb into the site, liquid.
Looking good, and a forced buy for heroic.
Triple B, liquid are coming in quick.
Is this just a send?
It might be.
Looks like it.
Uh-oh.
That's kill for youngster.
Uh-oh.
here with the 5-7s up close. They're gonna try to regain some composure with these entries.
They're gonna get them cleanly and they will get past Xplowed. You could still recover this in
spite of that ugly first look. Blind! Crisons made it past NAF not for long.
Never given too much room to get comfortable here and the banana flank closing in.
Nilo's missed the shots will make up for it. And so again, you're looking at Malbs MD to be the difference maker for kills in the pistol, but he can't get the 3k here. Shut down for heroic on their four spy. And that's a Nilo we expected. What a round from him. It comes up with a quick flank, almost whiffs it recovers his frag and then Malbs in the open over the top of the site. Nilo nails it.
much needed for the young man at his first major.
Lots of proven, I really had to talk about him too much in these couple of games that
Baroque have lost, but a 3v5 recovery attempt denied in the clutch here
as Baroque thrive in the chaos.
Big round of pick up, Liquid made me feel like if we got up
car without seeing a single player. What are the chances they're stacked in B site?
They find out the hard way.
And so, this back and forth...
to be determined.
Oof.
I'm trying to cut off the info over towards me, they lobbing a long lurk smoke and while
Well that's down, NAF is hoping to make an incision here, just sell them on the idea that
something's happening out on A and that Deagle will strike.
Nilo dealt with in Crizzan Core as they contact play in towards B.
X-File dead and it's only a matter of time for Crizzan.
That comes together beautifully for Liquid, that was everything they wanted and more.
This NAF Deagle just isn't missing.
First one was sick and the second one just ensures that nothing can go wrong.
I hear that tag, young star whittled down and a trade will secure it liquid.
I think that's liquid management cheering along.
Two-one lead and just as how the second half of Duke went,
The Rogue win their force by, but it really doesn't matter when Liquid hit them right
back with it.
Here are Rifle and Milo on this force.
I could take it a little slower this time, they've learned their lesson.
They're not just fresh in their minds how it fell apart last time, but you know there's going to be a little bit more in this force than the last one you were up against, got some extra util, and slopped in to try and block early.
And this time, Crisen is all alone over here at B.
Both sides feeling pressure though, so no one's going to be rotating.
Chris is hoping they walk into this A-set, but a leash backing up.
Will it thorn upon heroic?
Or do they just lose to position?
Almost nothing Chris can do on his own here.
Now it refuses to fight middle, and Karak allowed a save, nothing more.
The right side is they get to go again.
I almost wonder if you feel tempted to do the same round start.
Yeah, but it's weird.
Maybe justify grabbing an extra smoke, keep Cris and Elona over towards B,
have Youngstar drop on and just run it again.
Hope that Liquid don't anticipate you do that.
Rokko 3B.
Albs are gonna go.
It's just walking in.
I just hear so much earlier than you're gonna be expecting, right?
Good catch for Malbs takes a lot of damage in that fight
Get ahead of themselves here though, this isn't a comfortable fight before with so much damage sustained getting top and honor
At least they can relax a little bit spread their wings
Rock have a nice set of an apartments, but relies on liquid coming their way and they're trying to force liquid into apps
With the re-smoke on B, but that is the last bit of utility
Oh, youngster doesn't know it, but one well-placed bullet could have found a kill there.
Sarsap does go investigating it. That frees up a rotation, so suddenly heroic have an
opportunity to do something massive.
Sarsap, smartly, not going too soon.
If he died, that would open up a full-back room for liquid instead. They're forced into
the lion's den.
An Eurorica, hungry.
An Hilo here with the Hero gun as well, not in a position that's going to get mollied.
It's really hoping he can put it to work, instead it's just Malbs.
No health in any one of those fights, two quick entries and rounds over.
I mean, Hilo didn't look blind, but he saw his POV, didn't fire a bullet.
So they must have got him somewhat liquid. Shake up the bomb site. They lose one man
in the whole round. Malm still gets a triple kill on entry. Low health. Excellent work
again. Yeah, he was sent in as kind of a sacrificial
lamb. Meant to be the rest of the gang trading him, but he gets all the openers. Strong
star at a team liquid. This is feeling tough again for heroic.
Oh, Malbs is putting on a clinic right now.
One's enough for him over the wards, but on her X-File gets that trade.
Still it's pressure on heroic.
4v4 might be even in the literal sense, but on Inferno, it never feels that comfortable for the CTs.
And so a gamble has been made, stacked over towards A, and they quit it closing in on Banana.
If they pick this bombsite, if they go there, they've won the round on position alone, you'd like to think.
Oh, without a doubt, it's just down to whether Harok do this quickly. They need to reclimb in and start to flank this site, but...
but enough to get the info and now Lickard can just speed up they hear the CT rotation they should realize they have a lot of room right now
Still gonna have to check this bomb cypher a joker player, but bomb can go down pretty quickly and
Heron give a difficult question
To answer and no kills given their way that was a swing fight for a lead if he loses it this round is on
instead
You could justify a save
There's no kit right now. It's a heroic walk away. Head in their hands. 5-1 lead for liquid.
They have not been tested yet in this series.
No, and I think you can kind of see where the confidence is at in that all-or-nothing fight from a lead, you know?
Like, you were dead on, kind of risking the round and going for it, but in the same vein, if you get that one kill,
Brown's over for heroic. They can't justify it. It's a high-risk, high-reward peek.
Who else in the server would you want to take that fight for me to leech every single time knows when to take it
Best aim in the server puts it on display liquid lock it in 5-1 lead
heroic timeouts
Time to do something because we haven't seen a string of rounds from heroic across this entire elimination match
We got more of what we expected from this squad yesterday, but remember that was against
gaming gladiators.
And so not reading into it proving to be a good sign.
Because this is the hurrah we've been seeing this season.
And unfortunately it's not looking like enough to break through even Liquid right now.
Shame to see when Herok are on they can be a very exciting team.
Oh, those nades are brutal.
Liquid don't yet know just how effective that UTIL was.
Xplots one of the three rifles in this round and this is already over.
Perhaps bringing a real Niko look to this liquid T-side with these banana entries, man.
to drop his nade and he dropped his gun. I think that kind of shows how they're feeling right now.
Alright. Good trade for Youngstar. Rifle picked up now and make his way down into the pit.
Nilo just stealing himself away, hoping to play Joker back at the bomb site. He's so tunnel-visioned
I'm getting past Youngstar that maybe that gives Nilo more room to play, but he's missed
a chance. Had the opportunity, just couldn't deliver it. Alps, he's got that style right
now you're right. Quite a presence on the server tonight and more saving for
heroic because what else could you expect in this position? Low health, no
kit. So Ultima's coming, gunning for it with the AWP.
Just a clinical game.
Yeah, I think it's fair to say Malbs struggled to fill Nico's boots in G2, but he's bought
them into this Inferno game and he's wearing them with pride 12 and 4.
So many rounds just decided on his entries.
Let's go.
Let's double jump it, maybe, like, get them.
You're welcome, dude.
You're welcome.
I'm still in prison.
The idea's flowing for heroic, but...
Well, they amount to much.
Fall by coming out, young stars all...
Darn.
Shame of Nuke, because we never got to see it...
On that CT side, which is where he does some of his best work,
because of the way those four spies went early game.
I don't know if I'm too smart, or if there's a stupid.
A liquid of keeping it light!
Malm's having some fun.
No need to overthink it here for liquid, just low and slow.
Not the ultimate hold, but a roguer playing passive triple B with that orb.
Oh nice, that's like an anti orb made.
The sex flout in that position, that has been impactful on the luck, ultimate pick sex flout,
they do lose the angle.
What are you tagging though?
And info comes with that, young star's left alone at B.
Because of the two-man a-hold it's pretty passive here for the guys that were left behind
There's some well just get ahead of that uterl and get into the site with the rest of his team
He hangs around long side set up with a flash bang that's one hell of a turn for a leech
And he knows the trajectory knows where that flash came from. They're ready for soft down here in the pit
didn't make dealing with him any easier. Very expensive getting past that hold and now for
Nilo two low players in front of him just has to finish the job while he's barring him
into a corner trapped at the back of the site. But now too low can't finish his meal.
It's one for me. Look what it takes man. Absolute pressure on that position. Two low players
and just about squeezes the shot out while he keeps him back. Nice round from a leech
though. Dodge of the flashlight, how he gets away with it, whether he heard the pinball
or someone else called it.
I mean this whole series to Rogue haven't been able to get more than two rounds in a
row on the board, so a streak has to start soon.
They need it, that's for sure.
Our liquid inner giving mood.
Spamming dates to give ultimate vision and the blind shot.
Just a random on the smoke he connects to X-bug again.
Last time for blind, this time smoked.
Oh, Malph's is still here.
The grid are sharp right now.
You got wounded players on both bombsites, under defended B site in front of you still.
Backdoor left open thanks to your A lurkers.
This would be a very tricky round to fumble for liquid.
I don't think they're going to try and find a way because walking into B is the perfect
remedy.
Elo is scared of the long side, it's been open this entire round, at least he's just
sat in the cubby.
It could have cleared B in the meantime.
Lege gets that info.
Just slows down knowing his presence is pressure.
Bomb plant.
Naph is here to get the kills at the end of the round as well. Him and Aleige have them boxed in.
Disaster strikes for Heroic. Not only do they not play for the round, they can't even save.
Naph, I want all three on the hunt and he is putting them to bed.
I mean, these are just pitch a perfect round wins 14 liquid both maps getting off to just
dream starts as well on nuke it was a big streak of six in a row to get the ball rolling
and that left him in a great spot just for the rest of the game really inferno is looking
much the same. And you know what we've been saying, we kind of got used to a
feeling of disappointment with this heroic squad down there throughout this
season. At least their opening games were competitive. You know, they were able to
offer up a fight. They still haven't won more than two rounds in a row here. This
has been so one-sided. You can't scrape by with these one-and-done rounds. It leaves
you with a lot of pressure, your tournament life on the line, your time at the Major,
depending on this matchup. This is what the whole season was building towards for this
team. Not having fun at any of the big events they attended, but grinding through the smaller
events to make sure they had the VRS to be here. And it might just all come undone with
a whimper.
He has nothing and still walks away relatively unscathed.
Liquid 4v4 and with how often they've gone B? Can you blame heroic for this stack? No, but it means again
Susp has no support on this site
He just turned they've gone B. He doesn't know. We just find out
This is a 1v4 right now for Susp
There's this fast flanking through banana, but they're gunning it up through mid and if they run too long
This is gonna be heard then they've started sneaking at just the right time. So Susp
How many seconds can you lend to this quiet backstab?
It's a couple more and it lets X-File close in.
Shui and Elyse left in this one, a man down, a very claustrophobic side-by-side in the bomb site.
That smoke is good for the main, I'll cross it to strong positions.
Milo wanted to try and stop it, ends up getting shut down.
Shui tried to break the smoke and I think that actually pushed Elyse into a very awkward spot
would have died to his teammate's naid. So it does get a little bit rough for them in the 2v2.
A missed opportunity for Liquid, but a big one for Heroic.
Yeah, that smoke scared me there from X5. I think as he saw a second one on the floor,
he felt like he just had to use it, but I let Liquid get into very potent positions.
They were both stuck on default right there. It's not comfortable. Established crossfires.
And yeah, that game for Shui definitely so will he.
So there's something for Heroic.
It's looking really hard.
I know boys, it's really hard to play here.
Now we just have to play a little bit more animal.
A little bit more aggressive here and get some rounds going here.
Because right now they're just trying with us.
I like it.
Alright, get in their face.
Double nades down there, they don't commit.
Fighting a banana has done them no favours in your CG side.
No, these banana fights have just been openers for mouths.
And so they hang around, they try and listen to the coach, they try and go a bit more animal.
Raw. They get put down at banana.
And now look at the room naffers sees.
Oh, what?
He turned.
Even the things that are meant to be bad are going right for liquid and there's another entry for Malbs up through banana the young star
Orp here all alone and it's gone
This is done this round presents too low shot through this smoke
Bombs put down chewy considering the flank sauce becoming in gotta clear this one perfectly
Flash comes in. He's not even considering this right now. So easy pickings and what can heroic do but save
Liquid onto eight rounds on this T side. This is just a
Phenomenal day have run out of ways to say it for team liquid
Yeah, it really is just one of these games where everything's going right like we all saw that timing for now over on long
It was super awkward. It looks like he missed his chance
just gets gone on in the exact millisecond that Nilo rounds that corner.
Uh oh.
I'm liquid at playing with no respect for heroic.
I love how punishing they've tried to make every one of these round closes as well.
Think about Nuke, think about how the economy kind of decided the outcome after those forced by wars,
the fact you never got to see a young star orb.
You know, you're just keeping your foot on the gas here if you're liquid, never letting
Heroic feel comfortable or have much to work with.
It's another round with big restrictions here in the final round of the half.
Cache of Nades dropped back down ramp as well so they can continue to break these smokes
if they want, but...
into apps and after here's the burn, and that sends heroic back, the plan cancelled, double
need in boiler, liquid, just trying to put pressure everywhere, it feels like they just
want to go on this one, and sure finally going into the stack, finally the first right placed
heroic setup.
But don't count your luck.
not done. Good opening. Young
star is going to try and extend this. Catch the two backs turned.
All on the warp. Can't remedy this. So it's now fly alone. Heroic looking good for another
four round half. It wasn't enough to save their major lifeline back on Nuke. It has to
be on Inferno!
Team Liquid locked in, looking for a final day of play here at stage one of the Cologne Major.
Low expectations hung over this roster coming into this very major, but they are here and they are putting up a fight.
Survival on the line, heroic, not looking like they'll last the night, down with only four rounds on this second map at halftime.
It's like we're looking to just do the job and eliminate her rug from contention,
putting them into the final day of this stage.
Naphaz played a great series, so no surprise to see him trying to get involved.
Headshot will keep him back and somehow he just starts out of there.
In the downtime, look at Ultima. Up to no good.
Now, don't trigger discipline this shot, Ultima.
I've seen you with a pistol before. Nilo checks this.
That is cheeky.
Who checks that?
Yeah, I did fully think he was gonna get overlooked there.
But no, Nilo does his diligence and plays that cubby.
Advantage for Heroic, they can't afford to fumble this.
Spider-League's getting a bit curious out here towards middle, that's going to trigger
a fallback for Team Liquid.
Defense is split here, and you've got a wounded NAFLY alongside a Lee's to try and hold on
to A.
Very hard round to lose for Heroic, you'd like to think, but that's how it starts,
a Lee's ticked off the 1.
NAF back sights, 13 health.
should matter. Gets one. How many more can you get? Shot away from death. Nilo gets rid of him quickly.
The big man, MavsMD, arriving with these dual barrettas and he's closing in fast. Cover isn't
there from Susp down in the pit. Still wasn't ready for young star up close. He closes it with a
stylish 2k. Pistol round picked up the heroic and a chance to close the gap. Pistol round just
always brings energy opens up a new chance a new opportunity to recover your game at any scoreline
winning a pistol can inspire the troops so ought to hide from heroic as young star comes in with a
big multi-kill and gives them a chance liquid force by can snuff out that candle pretty quickly
And as the forces on Nuke that really wrecked Heroic's day, back and forth nature of that
one just left them in no room that they can't afford to have it happen again.
You've got to have learned some painful lessons from Nuke and keep your head screwed on here.
And then play it too quick.
They've seen Nades come out for Liquid and so likely anticipate this force.
The
here and even though Naph has eyes on it it's gonna be down to his teammates
turning to help him out in this endeavor needs to keep his eyes on the
apartments teammates gonna focus on middle he looks upwards gets away with
his and a leech stays alive on the short side big problem now for heroic
bomb picked up they will have a bomb plant but a man down in this retake
Leech doesn't risk it on that fight straight away.
Notice that this decides a hell of a lot.
If you're able to flush Neelo out, what are you left with?
It's one guy trapped in the bomb site.
So, Neelo's the player you want to remove, the guy you want to deal with right now.
That's easier said than done.
Knock Shui out of the round, but Malbs is crept in close.
Neelo, is he ready for this?
Malbs hops, gives it a jump, doesn't save him.
down to a leech and time expires. There's no winning this for liquid.
Heroic will win out over this four spy and give themselves a second chance on
Inferno. Huge victory when you consider the setup. They go into their three players
looking their way. It's just NAV caught on an off time in checking shorts.
Got to give it to Nilo as well, right? He really missed that timing on a leech.
and for the most part look like he discounted apartments but dropping off after one kill
was the right move just putting distance between himself and Liquid and they don't have the time
to wait. 8-6. Heroic only rounds behind and not much to play with here in this one for Liquid,
that saved gun and a bit of armor. Nice grenade. That is it for Liquid in this round. No way to
block or stop heroic. Double boost. I think the lila's here. This feels almost too good
I can't even really see, I don't think off this boost.
Trying to walk together.
I'm hoping this hex-heck is the real one, but as we can see, the bomb back to middle
into ultimate.
Oh, I can walk through, nope.
I don't know, I mean if he gets an AK dude, why not?
Okay, there's one.
Should be ready for players close by, but his ultimate goes for a double dip.
Chris will punish.
So no worries here for Heroic.
Getting all the hair out of their hair very, very quickly.
And that removes any pressure on this round.
So down to just the two-round lead,
the biggest streak that a Heroic have been on in the entire series
thus far on the back of this pistol round.
That's three in a row.
Easy rounds and now behind them and the guns ready to make another appearance for liquid
I'll even have the choice to bring out the orb from the get-go
So, let's go!
Nice job, guys.
Aleige gets that in play, dropping it over to Ultimate.
Last thing Liquid want is for this game to close up.
It's a one-round match, but they head into their first rifle round.
If they want to maintain this lead, this is where they've got to show that.
First time Barak have looked threatening in this series,
and it's off the back of converted pistol.
their first three rounds in a row.
All game long.
Can they build upon it?
Trish's got a couple of nades here for the half wall.
Oh, that combo perfectly.
Now is he stuck though? Can he take one more with him?
Yes!
Beautiful!
10 Supermounds pushing back through!
There's his little mouth!
The 5-7 lets him down!
A young start replying with a multi-killer of his own!
I don't know who knows better than to fight and die for this trade.
He'll fall back and let them have this two on three.
Milo closing in, long side, two players here.
Need this trade out of NAF, but he's bought down very low, but he will get it.
What's Youngstar got for us? 26 points of health, 1v2, knows where both players are,
and that the defense is split up. He's going with the lesser of two evils towards NAF,
who's wounded in at this A bomb site.
time of this for now. Oh, he's just missed it, but he's still got this flank. 20 seconds.
That's it. That books him. Backstab the security as Team Liquid do take that gun round. Heroic
cannot hold their heads high for much longer. Their money is now in jeopardy.
Huge shutdown for Malves in banana. Triple kill as they appear through the smoke.
And now for perfect reposition to secure that round here for Team Liquid. Look at the buy now
from Heroic, back tens and AKs, imperfect.
I'm thinking after you often think of a guy who's not afraid to just kind of be rooted in
play sticking around the last line of defense but I think the brilliant shines through for him
whenever he you know gets that kind of freedom goes exploring in the mid-round
and there he finds the perfect move.
stops it before it becomes a problem left to a a hit now for heroic and
they're moving in quickly lot of damage done as soon as they round the corner
and so now you're all super wounded the only guy with health is young star he's
whittled down as well Malbs comes in to try and finish the job but the rest of
his team started Malbs collects with a big ol 4k massive from Malbs and got a
feel for heroic here just a quick pop and all eyes from liquid in the right
place the nades connect instant dinks everybody's low
heroic barely get a chance to fire back it's mouth to smoke where he gets all
that damage and he is looking light out today 21-11 right now in the right
place delivering liquid salvation
Youngstar's had a great recovery after a really quiet first map.
But he's not got much backup here on this T side.
I have to take an eco liquid extending that lead I'm playing with a bit of disrespect
now aggression up against the pistols a leash teed up with a flash heroic is sitting around
trying to talk over the most important round of their major run that's coming up next and
And they're not giving the time to do so. Liquid bring the fight to the end.
I love it from Liquid actually.
You thought you were going to use this as a little timeout? Nah, the round's already over.
You don't get to chat. Such a sick move for Liquid to be honest.
Flood the comms and get quickly back into the game because now Heroic, their major life, is on the line.
This round is that deciding factor.
I mean, liquid in this form absolutely could go through to that second stage tomorrow.
Shot for ultimate, but it goes unpunished and melts again, just all these spams is
getting away with murder. 150 damage from the malbspan through banana. And boost up
for ultimate. Got a whiff of something there but didn't quite finish it. No problem the
second time around. 5v3 just sit back. And this must win gun round is off to the worst
of starts.
Sure, Nilo's in a nice position for a little bit later, but you just hemorrhage so many
players you need a hero moment, you need a big multi-kill.
Can it come from Nilo?
He's the guy with a bit of room out here towards Short, pressure getting put on by his teammates
and as he wraps Moto, timing's got to be everything here.
to play it forward gets passed out down in the pit can't follow up on a leash it falls to young star
1v2 and shui is closing in very very quickly now he is ahead on the timing
leaves him alone in that fight young star was not expecting it
and so liquid many a chance to close this series live to fight another day in cologne
Just beautifully managed every player getting a frag in their round. Every player in a one
and done spots towards the end, a leech squeezing that kill on to Neelo, taking his best chance
against a player who doesn't know where he is. And after doing the same, letting them
just walk into his crosshair liquid, not feeling like they have to force these final kills
over the line. They know they have beat Heroic. And they looked to do it dominantly. 12, 7,
and why make a meal of it? Yeah, and for Heroic now, you know, the tail end of what has been
a rough season for them, all their big event outings, one where they were on the VRS grind
to make sure they made it here to Cologne.
Well, that all might get left in the rearview mirror.
And it doesn't end with some triumphant battle where, sure, you fall down, but you gave it your all.
It's a series they got swept in.
Good double opener for Crizzan.
5v2, so a chance to extend play a little longer.
Try and give Liquid a run for their money.
Scrabbling rotates, both players are here, Nath and Shui, why do they look so interested
in this?
It's a 2v5?
They're feeling invincible right now.
Didn't feel like they could set a foot wrong.
Nath comes through, gets shut down.
As the sanity will prevail, eventually Shui decides to head for the hills.
There are limits.
And Heroica, able to find the final kills, and no save here for Liquid, and if Heroica
going to believe they've got to be getting out with clean rounds and stopping liquid saves
because one more of those will put liquid on eco.
Suddenly the meal is made.
Nice pop for Chris and taking matters into his own hands.
Almost taken your liquid. It's kind of the last thing you expected, right? That could have been
their final round of the entire event. I don't think you're expecting a contact little pop flash
pushing towards top banana.
Well, we can consider how well maps have started shutting it down, these smoke spams.
It takes some balls from Haroa to cool around like that, but it's back to something more standard for liquid, just playing with their utility.
Ultima has just been so reliable in this series today.
The NAF pushes a smoke because Liquid, it's all laid out for them now.
Just another one of those examples from NAF as well where he makes a cheeky move in the
mid-round, does so quietly, trusts his kind of reed of the game that he would have someone
there back turned, and Krizzan has to go back for the bomb because it's in T-spawn right
now and there's three on five Liquid trusting their AWP and in NAF, both of which have held
so strong in this series. And that allows this triple B setup. This should be the final
thing Heroic C, as they just walk their way into this bomb site one more block to hold
Heroic back as they get their ducks in a row.
I did dismantle the triple b-stacks so looking at Malb's here 23 kills deep
Is it gonna be him to deal the killing blow? He's gonna he's capped in here alongside him
At least lobbing out supportive utile from the spawn side, but Malb's dies straight away
Okay, and this could get dicey shoo. He has to take one with him. He manages that at least
And alicia likes to wait they're gonna leave this one down to a retake
Youngstar's AWP now owns the line out towards Spawn. Waiting for a jiggle, waiting for a
fight, hoping that someone makes a mistake and gives something away. Just anything for you
to hold onto, but that shot misses. Second one lands. And now the pressure is on Team Liquid.
They've got to bring the fight to Heroic. 1v1, Krizzan takes the swing, backs his aim. Heroic
Youngstar and Crisen with a 2v4, a 3v5 in the round from Heroic, a ridiculous round.
It felt like this series was over, it felt like Heroic were out of the major, and they
just keep on kicking down the door.
Gonna respect the resilience there.
A very difficult round indeed, but not just Youngstar hitting his shots, Crisen follows
up with a captain's clutch.
It's had a couple of impactful moments down the tail end of this match.
But is there more in store?
Because, finally, Flashy has had enough.
First time out called after 21 rounds because Liquid are letting it slip.
He's been fine giving them all the run where they want.
He's had full faith in the entire team throughout this run because they've been in full control.
There's been no reason for him to get involved or disrupt what was already working.
Here at 12-9, she tries to weigh in with some words of wisdom.
Haruka happy with the pause as well, they get to catch their breath.
She's not really breaking momentum at this point,
you're just getting, letting everyone calm down.
And Liquid will feel the pressure at this point because they are broke.
This round is gimme for Heroic, and suddenly you have one 4-by,
separating you from overtime.
With the...
This game has gone for Liquid.
Almost doesn't feel natural to COT, but heroic, refusing to go down without a fight.
What a shock!
No one that's well aware of who their secret weapon is
trying to tee up Malb's the top banana
for a sequence on this 5-7
There's a lot of players around this corner
Someone's playing at me for sure. Albs gets that, we're two.
Trade for Nilo comes a little bit late and now Liquid starts to close in.
This was just pistols, Heroic still feeling stress.
It's only a USP and B.
Elise gonna arrive back at the spawn side.
They spot Nath on this wrap round and he knows now he just can't afford to die.
Can't go down.
He'll get blocked.
And Lee's feels like the best way is to go right through, and that is a crazy sequence.
This now becomes doable.
Pressure still on for young star.
This was meant to be the easy round.
This was meant to be the beginning of a comeback, and now it hinges on their standing player.
Young star keeps it in check.
More service for heroic for young star, and double digit secured as he holds his own in
that clutch.
despicable double kills on armless pistols, mouths with a flash plate and a
leech just through the smoke sickening stuff still not enough as heroic
continued to battle back against all the odds was never meant to be close that
round but they at least close it that's all that matters
And Hurac is still here, this final wiper liquid, round 24 will be a force, if liquid
wanna end this easily it's now.
But it's no longer feeling easy.
Now you gotta earn the win.
Thought Hurac were ready to roll over and die, give it all away, but they've had a second
life Malibs again, this spam has been so good for him.
starts this round at Deadman.
Here comes the push. They're staking it all on Malbs and his ability to do the impossible at top banana.
The Flash leaves him blind. It's a Crizzed entry to the level of the playing field.
Ultimate never fired. They don't know this is here. They're trusting in it on its own. It hits the shot.
What are you flash?
Not the ultimate re-peak.
They're already out in Boston.
Went looking for a little bit more and that's when Nilo rips his head off B-side crumbles down to a retake 14 liquid.
Otter must have been really good in this series. He's just not doing things like that.
Repeaking triangles on his own, but he's going to offer it up here, maybe feeling the pressure being the solo B player.
It's now thrust liquid into a difficult position.
If Nates don't connect to kill, they've got a question to ask themselves.
Do we want to risk our rifles on this 3v3?
Unconfirmed damage on Susp.
And while no nades sit in the hands of heroic, liquid just don't like their odds, they want to go again in the next.
Man.
That re-peek from Ultima.
That will cost liquid.
You're going to have limited util here as well, assuming you want to drop guns over with these
three saving players, you want as many rifles as you can get your hands on, it's going to
come with some limitations. Now the timeout getting burned here for liquid in the final
round of regulation. This was their game to win.
Still shocking the X-File. I mean, he's, you know, can't tell it on his face. He's 4 and
18 right now. This is a hot entry man here, 4-eroic. I've seen crazy men going in first
and getting double kills because X-Files really just not having a game.
This was 12-7 with 5 chances to close. We are now at the final one at 14 liquid.
Bit of a struggle.
Let's see if they can handle the pressure.
There's been a walk in the park until now.
This whole series just felt like a wash right here.
I just never found more than two rounds in a row until the second half of the second map.
And even then, their three rounds were off the back of E.C.O.S.
Sol and Steady is the core here for Heroic.
Making use of every bit of utility, giving themselves the best possible chance to win this round and drag us into overtime. It will be a very different game then.
Liquid...
Liquid have choked the lead, but they haven't yet choked the game.
Two famuses, Kit and Nade, and Liquid are holding onto a lot of utility right now.
They still have three smokes at a minute.
They could really squeeze a rug, but they're walking into the gap right now.
That's big opener for Nass.
Nilo dead, 5v4, flash over it long.
And this time, Ultimate doesn't overextend, doesn't hang around, waits for that second
flash bang and he'll get his.
Two players in the site, Ultimate still sticking around to fight out here on Long, drops this
smoke, that might be his parting bit of assistance because he's going to play on the other side
of it.
He's going to go.
Hanks around, make sure no one comes through.
And now slinks back to link up with a Leige.
Heroic, this has been one hell of a grind to even make this feel doable, but time is now the problem, and it's a big problem.
There's 20 seconds left. If they do want to win this, they need clean entries. They've got to get into this bomb site quickly.
Will anyone provide them?
Molly forces a swing from a leash, gets him trapped. Now in the open, he hits a blind river transfer. There's eight seconds left, and there's the line up.
Time is up for Heroic Inkelone.
What an effort to try and drag this one through into OT, but when all is said and done, Liquid shut it down.
Yeah, those last few rounds for Liquid made you feel the Liquid classic, the scare, the fear of the joke, but Team Liquid still looks sick today.
A solid day in the office across both maps, mouths with some huge moments, NAFTA leech putting on one hell of a series and ultimate.
Despite that one round, definitely held his own on the AWP.
Liquid do shut it out in two. They do live to fight another day into that final fight of stage one.
Liquid really had to fight for it this time around, but they do succeed in the mission that is staying alive here.
I am Cologne 2026 on behalf of Heroic, who's now unfortunately eliminated.
Martin, that was a close game, that was a very tense game at the very end of it, you know,
I was smelling a bit of overtime, but at the end of the day Liquid got the job done.
Yeah, Liquid definitely showed a better face compared to whatever they were
showing in the earlier stages of Stage 1, and deservedly so, are going into 2-2 pool. I think
they have pretty good chance now for actually making it through, because well, whatever they show
today, it's actually remarkably better than previous games.
It was a much better looking Team Liquid today and dare I say it, my MVP on Inferno right here,
a player who did exceptionally well has joined us here on the desk. Melch, congratulations
first and foremost for winning the game and staying alive. How is the feeling inside your body right
now? It's good to know, just not losing, you know. Yeah, do you ever get used to losing? Not really.
Not really, kind of, but you don't want to get used to it. No, take us through this game right
A hard fought battle versus heroic. We spoke about it on the first map. Nuke looked super super good for you guys in control
And I could be the best liquid we've seen also in Manana
Yeah, Nuke I think Camille was having really good calls overall, and I think Elyse was taking over CT really good
Uninfernal is actually really reading them super good in banana both sides and then I lost a little bit of control CT at the end
But it was good
So yeah, super happy to finally be the team we can be because we were working really hard to work on those like
bad things we had and then
Well, everyone felt like we just forgot it yesterday and that the game I can spend them a little bit
So yeah, it's good to be back a little bit. I
Had a little bit of a flashback when I was watching the game from a fryberg king of banana
Obviously, can I can I say the prince of banana mobs? I have a little trophy for you that goes from the snack room
This is yours now and this is for your performance MVP performance like on inferno. I love that
Thank you. Thank you. It's good to watch my POV from that game
And you had even moments in poses, right where we were saying like guys, I don't know if they're
What was it if they're stupid or I'm too smart or maybe both
Well both can work right?
I'm curious now that you are the the newest addition to this lineup
It didn't really look too pretty for a full liquid before and it's still sometimes a little bit shaky
I think we can all agree to that. What is in your own word?
I think everyone has their assumption of what is what's what's wrong and what's not really working for you guys
But in your own words since you have like maybe a new look at it
What is what's your biggest struggles in liquid as of right now?
I think it could be
Overthinking a little bit because like the guys have been struggling for a while and like it's been a tough situations
situation for them and like
Once you get in that spot of like a slump a little bit
It's really hard to get out of it and I when I got into the team
I could understand a little bit what was happening with the slump and all of that and I've been trying to help them as much as I can
but it's been a tough moment for them and I can I can say that and
Yeah, I think it's mostly that but they are just in this lump
But that like individually we have really good players and like we should do better than
We are doing right now
You also think that's that's one of the briefings to why people are judging you guys so hard is that you
Looking at the paper, you have a lot of players that have been playing at the highest stage
winning multiple trophies, majors, and everything that you are a very experienced squad and
you should be doing better than what you're doing right now.
And also for an organization like Liquid with such a big history, do you think that also
plays into why people expect so much of you guys?
Yeah, I'm pretty sure.
That's like another thing of why they're struggling.
The pressure of the outside of us is like people saying bad stuff about ultimate Shuhi
and then yeah they get into their heads and now they're overthinking and they're like they want
to be heroes at some point you know and then they bring that into the game and yeah because they
just want to show that they're capable of playing in the big stages and they're just overthinking
all that. There's no doubt that it's tough to break out of that sort of speaking of you personally
as well came from a time in G2 as well and you spoke about how you wanted to rediscover yourself
as a player and get back to your roots. How is that whole transition and development going
from from your perspective are you getting more and more out of the old maps like we saw here in
Inferno? Yeah for sure I think I'm trying to I've been grinding the game a lot like I used to do back
then but yeah I'm just trying to be like the guy sharpshooter and everything and also with a little
bit more of experience which is a really good addition for me and yeah I think I'm just coming
back a little bit. Yeah it's looking better and better. Now Miles before we we let you go I am
curious to to see and hear your opinion and who you're playing tomorrow I don't know if you're
aware of what the matchup is gonna look like but we can tell you and show you
right here that you will be going up against Flycrest in the second game
tomorrow. Initial thoughts about that one? Winner goes to stage two, loser goes home?
It's a good matchup actually. Yeah. Yeah it's gonna be fun because we actually
screamed them one time. I'm not gonna say the result but yeah. But if you were to
tell us the result you know what would it be? I would just be smiling. You're just smiling, all right.
Oh, that's back them!
Yeah, okay.
It's time for some revenge.
Also your initial thoughts on the other game, Tyloo versus Lynvician, NRG versus BIC.
Do you have any proof of that?
No, maybe lost.
Yeah, unfortunately.
No, they won't start through. They won't start through.
Yeah, they won. Also, yeah, through.
NRG, yeah, NRG is playing BIC just like you guys do, just that, that's why.
Okay, so at least we're getting one Asian team through.
Yeah.
Which is good for them.
And yeah, just running for energy and liquid, you know.
And they, and they on top.
Do you think energy has what it takes to be the blame if in the big boys?
Of course, if we didn't.
Alright Mel, thank you so much for joining us on the disc.
We'll let you go and celebrate with your team and get ready for the game tomorrow.
Sure, thank you.
We go live on Mirage.
Plenty of utility coming into this one for FlyQuest, heaps of it for Story.
And in, let's see what they decide to do with FlyQuest, go heavy towards B.
Bro's going to get up into the apartment, he's got the Chulbaranas at the ready.
It's the bait set up with Nitro as well, so Nitro wants to take the attention.
Sonic will have a fast rotation also from the window,
a kill from Nitro, nice bait.
Yeah, backs away, now sets up, broke.
Can he get anything done with the Berettas?
The answer to that is no,
JKS implanted him down, we've now got Vexite
moving into the site and Nitro cut away from the defense.
A quick flank from Sonic around the backside,
but this really feels like this is where the round
lives or dies for NRG and now he's spotted.
Yeah, he has to get a kill from this flank.
Ocean Grim gonna start making their move,
but there's so many crossfires,
they're gonna peek out, good shooting from Grim,
and we're at two on two.
Yeah, Beretta's getting kills.
Sonic pops out of the apartment, it's okay, even though they know about Sonic, he still
steps up with two from Haps, and Grim and Sonic get them back into the round for NRG
to steal away the pistol.
That's actually wild, how does FlyQuest not get those kills?
Grim goes untrated, Sonic saves the day, that kill out towards the corner.
Sonic's the crazy one, right?
Yeah, well he knows, I think he realizes when he's getting into this fight, he's coming
on this flank, that play, well let's start here, because this actually should have been
a much cleaner defense, right Joe gets that kill at range, man, when you see your duels
player close up like that in the position of bro not get anything done
you're really really worried but that kill is everything because he knows
story doesn't want to commit to the fight on him quite yet so he takes that
one window of opportunity that he has to have a quick shot and just drills it
lovely pistol but that's early frustrations for fly cause you know
just mentioned like minimizing the mistakes you're gonna make and that's
around that slips away from fly cause they absolutely should have had in
their bow in their pocket well because they have a extra extra cash to play with
after the first round, they at least get a Galila and Tag 9s and Kevlar so they can go
into this round with some potency available and they're going to be going directly towards
the A site with the two mid smokes now fading away.
A lot of M4s on NRG so you're missing kits, there's only one of them available on Nitro,
you're going to be missing utility to activate a retake if this hit is successful from FlyQuest
and most of your attention at the moment is pulled towards middle.
Well all that mid utility is gone and now you'll start to realize NRG that nothing is
that is going to be a direct hit towards this A site. So we'll see all those blue guys on the
minimap start to move back in towards this A defense. And Flight Cross have got to go now. So
they pop out of the palace, they drop into the site, they put flashes layer upon layer of them
towards Bro, and that holds him back. But Sonic's got the kill on JKS. So first blood drawn, that was
the one player with the rifle. So now Flight Cross left with just pistols to fight towards CT,
and OC's going to hold that range advantage, and he's got the help of Bro as well. Not even
like it's needed because OC gets all three and then Grimm comes in for the final. So NRG do not
concede a player. Yeah, nicely done for them as well. No panic when the hit comes in, realizing
they're out of position, also understanding their plan retakes so nobody needs to try and do anything
crazy. Grimm just holding on to stairs the entire round and OC with the triple. So you get the bomb
plant, but I think you're feeling if you're flyquests, it's not entirely worth the investment of the
armor of the Tech 9s. So you would have liked to have done damage at least. No kills, not limiting
any economy from the energy side that's a painful loss but at least you have the
plan to kind of recoup some of those losses. Yeah plenty of cash built up
here for energy in reserve that should only get better here if they're able to
keep casualties at a minimum. And we're hearing Ash talk about it in the pre-show
today you know highlighting some of the games for some of these teams in the
opening and the MR-12 BL1s when you start in a hole like Liquid did yesterday
it's so difficult to come back into the game so if your flight cost you want to
you pretty much have to win immediately when these gun rounds start coming out and
get some sort of foothold in the game, especially when you're letting NRG build a mountain of
cash up.
I think the thing with FlyQuest is going to be watching that game religion game last
night probably felt at various points like they should have been able to keep control
and actually win that game and outlast game religion and take that win to go 2-0 after
their overtime victory over Sinners.
I think you have a situation where, yeah, I think they can dig themselves out of some
adversity but missed opportunities is the name of the game it feels like for FlyQuest
and we've seen the same similar things that have NRG over the course of the past few months.
Plot block there, they smoke from OC, so we can peer over the top right of it, as they're coming out, so begin to spray away with his teammate in broke.
Together they've taken the first three kills of the round, but net take, double-deed!
Inside of middle, some damage, at least being inflicted. Sonic goes out, drops in, so it's all netting, and then he gets peeked by OC.
We'll take his second of the round, that's five and one start here for OC, four and zero for Sonic.
I like watching NRG at the moment, these past two rounds, and granted, they're up against pistols, unarmored in round three and armoured in round two,
but they're being very, you know, aggressive at the point of attack. They're peeking, they're fighting, they're shifting over, coming up with plans.
That's like a mid-round, a mid-clear with four players kind of swinging from different positions, so I like seeing that out of NRG.
We get the first look at the fly-quest offense as the guns come out, full buy for both sides. Five AKs across the board.
A little bit of mid-presence and mid-aggression on the side of NRG.
Sonic's got deep information, bro, peeking off short.
On timing of seeing nobody from FlyQuest's swing top middle, they just bail out of the
setup.
foul, just some spent utility.
I think FlyQuest as well, maybe put a little bit nervous on the back foot to start this round with that aggressive stance,
seeing that smoke down underneath the window.
Wanted to back off and let the aggressive stance's fade away, but it's chewing a lot of time off the clock.
I don't know if you didn't get any kills for it, but I mean, this round is basically in play at the one minute mark now,
as FlyQuestMaker first move.
I just gone through the motions,
getting the utility in towards connector,
and then boosting JKS up into the window room.
All that smoke is still up, but it fades away now.
JKS looks the wrong way, and that's gonna free up, bro.
It was Twin getting the kill,
and our story able to find the follow up at a 4v4,
35 seconds, Nitro coming forward,
and it's gonna fall to nothing
because he gets both kills and fails Nitro and Bro and won foul swoop.
So you've now got Vexite stepping in and much better here for FlyQuest in the killing department.
You've got Sonic now, the only player that can do anything about it.
It does not deny the plant, but certainly does damage onto the planter
and then catch a story under the wood.
Information picked up on Inns and I think Sonic starts to realize just how difficult it will be just to round this corner.
So he has just got the planter tagged up a little bit, right?
That's who he's trying to flush out into the open.
I think at this point it's not so much about going for the clutch.
Let's get that kill and see what happens afterwards.
Oh, force the angle, but he gets a cross, gets by the scope, and a lot of damage being done here by Sonic.
He's got a kid on his back, but no utility, time ticking.
Always got an angle forward, grenade utility, all flies in.
Sonic's going to be forced off that defusal, but keeps them pinned, keeps them busy, and takes a few kills on the way out the door.
Yeah, not too bad of an attempt from Sonic, making it a little bit dangerous, a little bit worrying, but that's a nice run from FlyQuest.
I mean, that's that's I'm looking at that early aggression backing off a little bit and never throwing an execute
This is why quest kind of taking space finding a I mean losing a player
But then just kind of sliding into spots right like just walking up con traversing in towards window room
I'm walking up short as well. This is a nice opening kill
But ends is there is the winner of this round just takes down the beat the follow-up kill is unbelievable
Bro can't trade it off as crazy and gets away the second now
Yeah, frustrating I think for energy in that round
But again without with the way that like what's played it
There was no indication of what was coming everyone was kind of silent on the fly like what side of things well great to see fly
Quest get that start that they were looking for once the guns come out was a little bit worrying when JKS in such a powerful position
dies without a fight
But you've now gotten rid of all that residual cash the NRG built up over the first few rounds
So if you win this you can break them and start really settling into this first half
Nitro being put under pressure at this be bomb site
but he's just going to respond with some utility of his own and FlyQuest are going to start
retreating those players back.
Yeah, didn't want anything to do.
Just a two-man unit applying pressure to the B bomb site.
I think they recognize Bro sliding over from short here in the footsteps.
Don't want to commit to anything.
Didn't get the fight they were looking for.
And FlyQuest readjusts back into something.
A little bit more default.
Again, right around the one-minute mark.
Two players top mid.
Story in Vexite.
Netic and JKS coming through the underpass.
Inns is going to be waiting outside of the A bomb site.
So it looks like Grimm and Sonic are going to get a little bit of love headed their way.
Well, Sonic has that bottom con smoke.
He'll be broken open.
He has cover taken away.
Story.
Gonna make quick work with the Khalil.
Two kills picked up.
Good peek out from Nitro, but it's not enough to feel comfortable if you're NRG with the final 35 seconds.
A pack of FlyQuest players inside of Connector in one inside of the ramp.
But Grimm has just tried to position and walked right past him.
And so Wins is going to go down a strong position for Grim, but they're going to start looking towards him.
He's alone. He's the only player here. He has to play his life. He has to stay alive and make it uncomfortable here for Flight Quest.
They think he's going to be on the ramp. They think he's going to be inside of a ramp with aggressive stats, one for one, but now the rotation is here.
Yeah, they're all towards CT, so Nets have been sent forward. Flashbang up, doesn't need it for the first, certainly needed it for the second.
So it's JKS against Nitro.
Nitro goes in, charging, not wasting time, but JK has tracked those steps, goes into the fight, but it's Nitro, two-winnin' into 1v1!
Nicely done from Nitro, calm and composed, wappin' out to the AK-47, good trade on O.C.'s death.
And the captain's gonna step in for a big-time clutch, you mentioned it, this would have been a reset round, breaking the economy of NRG, so a huge save from Nitro to step up here in Cologne.
Also, Nitro is mentioning ahead of this game, the story for them has been losing the important clutches.
and every clutch managed so much and he's been best of ones and so Nitro's just picked one up for his team against JKS.
He would favor JKS in a 1v1 against Nitro, but Nitro confident moving forward getting into a strong position.
Yeah, I mean, it's I like the aggressive play too. He knows with the bomb being planted and only 8 seconds left, it was likely just going to be a stick.
So make sure he pressures forward so that JKS can't go anywhere. Can't leave those boxes.
He dictates that the flight is going to take place at the plant spot. Very nice for Nitro.
You're the one.
You've missed that chance to break the CT money if you're FlyQuest, and now you've taken the economic hit,
so you're down to two AK-47s and pistols on three players.
Not ideal, is it?
Not ideal in any way.
Let's save it up a little bit of money for the next round.
There's still money in the bank for FlyQuest, so on some level, a plant and economic damage here would be great.
If they continue coming to this B-bomb site, I really want to see OC have a nice round with the AWP off of short.
He's going to be able to turn and help Nitro, and Nitro's going to need that assistance.
And they jump, swimming to the B side. It's going to be OC taking the first contact,
JKS, DATNETIC also, and OC's got a second. Finally, Vex on end is getting involved here
for FlyQuest, but it's going to be difficult for them to actually get anywhere near the
bomb site with that bomb, because OC is still here cutting off the apartments and they're
out of Util. They've spent it all, so OC can't get flashed, he can't get blocked, and so
he gets a free kill, leaving Vex out on low HP. And no bomb plant again here for FlyQuest.
Yeah, there's the round I wanted out of OC.
Now nothing crazy, obviously.
Like, a nice pistol rush, pretty simple.
Oh, that sucks.
Shot in the face.
Um, but just hitting the shots from short,
getting that AWP warmed up,
and the support over to Nitro is very well done.
Now, Vex, I can win this.
Yes, he's got time for it now. 45 seconds, so...
It's the HP, man. It's the HP that's gonna be really hard.
He's got a pre-fire Grimms position.
He's got the AWP, and Grimms already in the market,
so he's got up the angle here, flash into the market.
I think the tougher angle is actually a deal with Bro here,
just on that tight lap.
I didn't expect that.
And Perosia is going to be in such a strong position to close out that fight against Vexite.
So yeah, I mean, it's unfortunate that if a flight cost not to even get the bomb plant,
so they're going to have a buy, but that would have tipped them just a little into a better
territory in terms of being able to get more utility on story and not a good enough had
to go to a glale.
Well, that was they were trying to double push to peak the angle of cat that that OC was
holding.
You could see kind of XI with the tech nine just barely seeing his shoulder, but not getting
a clean look at it.
So they wanted to at least force him off the angle to be able to get the bomb plant.
Again, OC hitting some nice shots in that round with a triple kill.
So punish them at the end of the day.
First time out for flyquests as they talk things over.
They had that like $1,000 to $1,500 residual cash in the bank after investing in the previous.
So going to be able to bring out a pretty intimidating buy.
Two AK, three AKs in an AWP, Galil on Nettik, but this offense has yet to get cooking in
any significant way.
round to win 5-1, 4-round lead for NRG.
Part of the conversation around NRG as well over recent months has been their T side, so it's been pretty weak for them.
They've been really trying to figure it out and improve upon it.
Both of them, I think, for NRG, we heard from Nitro.
He's like, we're just got a C-side.
Like, sometimes we put all the time in the C-T side, and then they look great, and C-sides look terrible.
Then it's the other way.
So now we're just trying to find the Goldilocks zone.
Yeah, there's a balance we can find.
Oh, so far, so good on C-T side. 5-1 up.
Let's see if FlyQuest can get back on the board again.
Good number of rounds where they've just thrown utility middle and sent no one there this time.
A lot more pressure being put into the middle from FlyQuest. Two through top mid, two through the underpass.
Energy's tried to be disruptive in mess with this. Nades, last round they tried to break open half the smoke for Grim to get a good peek.
They got a sound cue on the mallets off.
And now information ends at top middle. So middle of the map firmly in the control of NRG, but will it last as Story steps up to the plate?
They walk right into Conce, OC into the scope.
Barrel spotted as well. The silencer of Grim just peeking around that corner, but it's pulled Story into a full sense of security as he steps into the open.
Sonic's ready for two. Racing is ready to double. Now here comes JKS trying to alleviate some pressure from Palace.
lands that shot towards Grim Top Stairs.
Now, Sonic has to come back into this with Nitro and recover a 2v3.
Yeah, and actually they seem a little bit confused on where things are going.
Sonic picked up the AWP, wants to get that shot, double scope, just sees the top of the dome, but can't land it.
And as the flank coming in through the apartments, there's still a long way off over in that B site.
JKS inside of Sandwich, Nitro slowly stepping towards clearing it.
JKS into the open, Nitro wins that fight.
Netic has to hold on, his teammate now arriving on the flank, it's the insurance policy.
Sonic is preoccupied looking down on a smoke fall
But you've now got vexed out towards CT spawn and Sonic jumps up on top smoke is the factor here
He throws it down. He's going for the last chance on the diffusal grenade into the smoke
Sonic gonna be taken down by bullets instead and the second round secured
It's close again from flight quest, but at least breaking through to the round win
Yeah, now they put actually energy in a really awkward decision that they have to make because their money is right on the edge
So they got to decide if they want to buy or sit one out here
Boys, I just want to give us time to break the momentum and give us time to breathe, okay?
You can feel like it's getting a little bit hectic right now and stuff, so just feel pretty cool what you want to do, Josh.
But just take this time to breathe, boys, okay? It's getting a bit hectic and whatnot, so, you know, take us some water, all right, bro?
Yeah.
Aaron, long time, or either I should say, long time teammate of JKS since Australian legend, I guess I would say.
Coaching fly quest, calming him down. Now we have a really fast hit into the A-bomb site. It's about to get hectic again.
Very hectic because Sonic is just taking three kills in quick succession. Sonic is having a great game right now on Mirage 12 and 3
And he goes into the side of the smoke
Vexite gonna be taken down nitro with a CZ through smoke Vexite dead ends alone has to pull off a wonderful clutch
And he goes inside of the smoke
He's still got his health
He's got another kill and he's got that cover but he took 90 damage through smoke again
That's man energy just trying to win the round right there inside that smoke because you have an advantage
Why are we trying to just spam down now ends has gotten a crazy situation where he might be able to steal it away
Oh, it's the damage that he takes right is the fact he goes down to 10 HP in the last second
But he's picked up information on OC. Yeah, but it's all about timing now like
Now he's got a way to the B bombs. They don't have plenty of time to plant this bomb
Ocee's not gonna realize it's at the B bombsite until it's already gone down nitros far away
It's got nades too smoke goes down towards short. Oh
But he steps before the smoke and Ocee's gonna love that
It was always gonna be tough, but yeah, that's a nice one to give over if you're if you're energy or loving these
Are which that closed out because that clutch is feeling very tense for you in that moment
Well Sonic again another great round from him. He really has been a really strong player for an Archie since he's returned and
12 and 4 I mean this is a massive step up. He gets all the three
He plays some really scrappy positions as well
He's done a very good job who saw him in like in the mid setups the aggressive mid setups
He's that guy who kind of like swings between aggression right based off who takes contact looking towards
underpass turning to fight top mid, doing very very good in that role.
Jake has their head in hand, 6-2.
Frustration for FlyQuest, mounting as this lead continues to build.
And Sonic's just chilling.
Well, hero AK for story. Everybody gonna be on techno, it's here for FlyQuest.
I'm not really catching any wind here, just if I stop, start, and the T-Round success.
You go story down middle, that's the one AK going again, it's Sonic just ripping the
hearts out of the chests.
Nothing FlyQuest can do against this guy.
Yeah, he's one of those players I feel like has those games where like you see him like
when he starts having success with these kinds of pushes, it just continues to build and
continue to mount for whatever reason, he's just so good at building some of that momentum.
Obviously right now it's a nightmare for FlyQuest to deal with because he's just he's taken two of you every single round at the very least
Smoke-fedding bottom call on Sonic ready for his next fight jiggled out called the information doesn't put himself in harm's way
But for him certainly does he puts himself in a position where he's completely exposed
So again, it's Sonic you have to rely upon he's having a deal with fights on multiple fronts
It's doing a decent job at challenging but unable to get another kill out of it. Oh, it can't be like this
Yeah, you're missing out on a lot of opportunities here, but still a 2v3
It's doable his nitro slips into the smoke bro comes out from short platformetic
Spam is coming through and he's gets it
But the headshot from nitro at the last second will denial his reposition
So now you've got Jks a 1v2 coming through the m4 now picked up and he slipped in behind them
They're taking so much time the smoke is gonna fade yeah fades away bro considers looking towards the jungle
But Jks does not peek he does not give away the info easily and now they're looking the wrong way
JKS out with one, challenges against Nitro, but another 1v1 falling in the favor of the American.
Oh man, so many timings. JKS plays that so well, had their back turned twice and just couldn't get the double spray down.
Nitro just moves behind the boxes. I think JKS thought he might have got them low, might have got them into red and switch out to the Tech 9,
commit to that fight, but equally remember, bomb's no longer planted for him, so doesn't want to get into that game of is he defusing, is he not defusing.
But another round that's so close that just goes against FlyQuest.
And you can't keep missing out on these opportunities, right?
The fact that you're in this best of one territory and you're letting NRG pull away.
They're winning these clutches.
You're missing out on these chances to break them.
I mean, this is one of those games that's really frustrating if you're FlyQuest.
Each of the past one, two, three, four, five, six rounds of play have come down to one or two players surviving for the winning team.
Every round has been close.
And if you're FlyQuest, you're sat there feeling like this game is close, but the score doesn't reflect it.
You're just waiting for that one round to turn the corner, and the really angry thing is you had it earlier, and NRG won the four spot.
Well, this could be it. This could be the round again, because NRG had to call a timeout ahead of this, and they don't have a lot of residual cash left over.
So if FlyQuest can get the break here, they can still make something of this half. Five rounds still possible.
Okay, well, going back to mid four players, this time we're not getting that aggressive stance out of NRG.
Sonic's not swinging for any kind of crazy fight at the moment, just chucking nades into the smoke, but the timing of this might just wreck NRG.
Look at this position, Inz just slipped straight through jungle, Sonic's surprised, Inz couldn't double up, but Vexides right there behind him, and now panicking the comp, I'm sure for NRG realizing, okay, we've lost a lot of the map very quickly.
Nitro's gonna backtrack if he does, he exposed himself to that story, all that's waiting for him,
and Grim taken off top wood, so you have to rely upon Osee to go massive.
Now he reveals his position, and just the one.
He's close to JKS, but Nitro wins the fight, his story sticks around,
and look at the HP here for FlyQuest.
Nitro could clutch again.
This would actually be crazy if Nitro was able to come over and put this together.
Very, very cool round from FlyQuest, but surely not another one with an advantage goes against them.
And I think with a low HP playing this smart, JKS hiding up in Palace,
Nitro's gonna have to commit if he wants to clear that position.
Vexite disappearing into CT spawn.
Both of them not even toying with the idea of taking fights with this HP.
Well, they're gonna be thankful that those utilities go towards the wrong positions.
They're so low that at HE, if it goes towards JKS, the molly it removes him, but it doesn't.
So JKS comes out, all Palace eats the flash, but eventually gets that kill on Nitro,
and FlyQuest have finally broken through
and brought that money down low again here for NRG.
That was much more akin to the very first gun round of this game
where they just kind of walked into position
and walked into map control without really indicating too much.
Here they're just throwing out utility
a bunch of different places.
I think there's a miscue here.
Sonic watching window.
He's got a teammate up in the lateral room as well.
So both of them watching the same thing.
Nobody with eyes on Khan.
Think it was OCE's responsibility
and he got smoked off so he had to move position.
So causing some miscommunication,
Causing some mistakes on the energy side, FlyQuest able to take advantage of it, and you've broken him again back to pistol.
Well, Sonic just nips in the 5-7, a quick opening kill, even in these rounds, he's still a threat.
And now he has an AK-47.
Nitro steps up next with CZ, but spotted, and will retreat.
He gets back to safety.
Yeah, I like that for the moment. I can't believe Sonic still wants to fight, playing behind the Molotov, though.
Let's see.
Oh, my God!
That's nuts!
He gets away with both and perishes in his own flames, but that might just be enough to give his team the chance
If you say they haven't been able to get better weapons, but that's huge
You still have to play it so smart if you're energy because of the pistols because of the utility
But I think what you see right now everyone hustling over to where Sonic gets that triple plenty of AKs on the ground there
So who cares let them take their time working into the a bomb site
We're gonna have a four on two and we're gonna have a rifles when we come in for the party
That's some action movie shit right there from Sonic, that's not...
I mean he knows if he falls back towards middle he's likely dead.
There's gonna be some kind of FlyQuest presence.
He's unarmored with an AK-47.
I feel AK's now, Jason.
Yep.
Grim and Oste have just picked up two AK-47s.
This round is on.
Inns and story, plant coming through, FlyQuest have to pick this up.
Sonic is about to be their nightmare.
Yeah, but you still gotta play this smart.
Oh, steps up first Grim.
Alerts himself.
Here comes the palace flight. Grim goes out first, spacing.
Not great, Xossi's trying to spam through the wooden out.
Bro, he's got the USP, should take the next flight here.
In's just go down, USP's in.
It's gonna be story for the clutch in the CC from Nitro.
Silences, FlyQuest, and it's Sonic.
He's just a superhero right now.
Yeah, he's having one of those games, isn't he?
That's an unreasonable way to get a triple kill
in a round like this.
Two force buys, that NRG have won.
Flyquests have now lost two clutches.
To Nitro, you've lost two rounds where you have rifles up against pistols.
This one has no armor behind it. This is just insane.
You just don't ever expect it.
JKS is chucking the flash for the end of the Molotov, and he's just...
That is the craziest idea to swing into the flames for the fight.
Last hope before Flyquests.
I'm fourth round you can do something, but I'm easily three just seems so unlikely
I'm p7 for Vexite tech 9 frenetic the rustling a case
As bro first kills good Vexite to trade it
JKS woods inside smoke.
Polly's taking tags.
JKS on the hunt.
Trying to spam away, but Grim's going to win that jewel.
Now Storys moved out into the site.
Grim now gets eyes on it.
Can he win the fight? No.
Storys moves up.
CT spawn taken.
Flight quest into a 3v2.
Nitro's still here.
OC behind in the middle.
You can see that site looking for somebody.
OC's trying to hang on.
Nitro connects the spray, brought very, very low.
But you still now have a 2v2
You tell gonna go down onto default
That it is starting to burn has to back away into the firebox story with the white fold low HP Oc finishes him off
He's still got his health
He's still got the off but he can't connect the shot and netiquel crap a fourth yet to be seen if it's gonna be enough from
Fly quest, but it is the South African that is spring to energy to an 8-4 lead
I
Oh my goodness, how did he do this?
How did he do it again?
Oh my goodness, how did he do this?
It's still too fast, we've got no help, open 13 and 3.
Oh my goodness, how did he do this?
How did he go through it again?
Well, I was a little worried coming into this major with the results that NRG have had recently,
but things seem to be turning around now that we're here in stage 1.
8-4 lead over FlyQuest in the break, Sonic a life game, 17 and 8.
This guy can do no wrong.
Everything he chooses to do inside the server right now is going his way and it's it's ruining everything for fly quests
Well, it's m1 12 Jason and it's an 8 to 4 lead and now energy switch to the T side
Which they've been over about have been a bit of a struggle recently, so it's not
Overjust yet, but it's definitely can go the other way
We'll see if like we can get a pistol round to allow themselves that dream of a comeback
I'm gonna see energy go heavy towards be just like we seem flight quest in that first half
Let's see how how brittle or how strong fly quest can be remember that they've had some heartbreaks. They've lost advantage rounds
They've lost multiple clutches
But now they at least got the attack coming right at this aggressive setup with Vexite
And with net it
That side first off the chair. I know my god off the ripper
It's gonna be broke taking that first headshot never gonna be taking down the bench and a very strong entry here from NRG
That's three kills clearing up the site and Sonic is definitely not slowing down
Yeah, he's having no issues, is he?
Happy to just step into every single fight. Fearless, he's been all day long.
All game long.
So a 9-4 lead, the pistol round victory on the T-side, the economic advantage, it's starting to look bleak for fly quests.
Oh yeah, that comeback dream becomes a lot more difficult to see happening now with this situation pounding out.
Yeah, losing two punches, losing two force buys, or against two force buys.
It's been a very difficult game for FlyQuest. They've never got any kind of momentum. Sonic ends this pistol with a quad kill
Just because why the hell not? 21 kills now for Sonic. Losing both pistols as well, Jason. Yeah, we were gonna get there.
A lot has gone wrong.
Actually, now that I've built a tab, FlyQuest have yet to win two rounds in a row.
Yeah, it's all been just isolated and they've had two
breaks, which is the crazy thing. Like you felt like there was moments where FlyQuest could have could have gained control of this match and kept it close or
taking a lead and those opportunities just slipped away.
You gotta go highlight it on the desk or bring it up again.
The team that makes the least mistakes,
the teams that isn't making the most errors,
they're gonna have a great shot at winning this,
and right now that's NRG.
Sonic isn't making mistakes, man.
No, he's making mistakes, it's fine.
He's just getting that game.
You can make mistakes and still kill everything.
Yeah, they aren't punishing.
One of those in-score nitro over the top,
medic in the top number five seven and spanned down by sonic of course
it is unreal isn't it
he's going for thirty
so story in jacquess at the a bomb site mitra is called to aggressive rounds in
these anti eco in this anti eco over towards the b-bomb site these guys have
had nothing to do
uh... we were recording
on a podcast with flamahead of this and we're talking about energy and our
expectations of them
so you know sonic the problem with energy is sonic
is the best player and is not supposed to be
It doesn't seem like a problem right now, I have to say.
It feels like a very good luxury.
Yeah, I mean, the concept is like he's like the really aggressive, like,
space-taker, playmaker that kind of sets up the guys coming in after him.
But when you have a game like this where everything works on the plays he chooses to make,
it's like you don't need the guys coming in afterwards.
So he just gets to take all the glory today.
10-4.
Double digits for NRG.
Three rounds away from moving into the 2-1 scoreline of the Swiss bracket.
NRG yesterday going 1-for-1, beating sinners, losing to Gamer Legion, FlyQuest as well,
beating sinners, losing to Gamer Legion.
They've had identical first days.
In a way, yeah.
In a way.
But day two, looking much better for NRG.
Yeah.
Sonic is flying out. He's powered up.
I mean, that's the next thing that just gets hard, is like, how do you wreck his confidence in this game?
How do you stop him from being willing to just hard swing out into the open and take every single fight?
And we've only got really a couple rounds to do it.
And Sonic with another one, J.K. is gonna die, Bro's got the other.
And Sonic not too far off, dropping Nellik as well through that smoke spam.
with him and that will be 11 to 4 for NRG.
And not even inflicting a whole lot of damage in these two rounds after losing a pistol
of flyquests so money is going to be in a very happy place for NRG so flyquests have
to begin this comeback on nightmare mode where you've got to grind down the economy and
you're going to be seven rounds behind when you eventually get started.
Yeah I'm very surprised to see this game be as one sided as it is.
Now they're going to always get a call by OC, not even a lot of peace of mercy.
It is the missed opportunities. It's like the gun round win for FlyQuest in round 4, but then losing in round 5 in a one-on-one clutch,
and then breaking the economy and then losing to a force by, and then two rounds later breaking the economy and losing to a force round,
and then losing another clutch, like you've had the moments have been there.
communities for FlyQuest have been there. Capitalization and execution is not.
Round 16.
FlyQuest have their buyout, but it has to begin here, open the hands of story, and floors otherwise.
U-Till deployed into middle for NRG.
Smoke towards connector and window has come from the south-exide.
She's walked out.
Bro's got that kill.
So, Nitro doesn't even have to reveal how close he is up short.
Has to be reactions instead from Medic and certainly reacting fast enough.
Story combining.
NCR holding out the apartment's potion.
It falls to OC and Bro, so a stronghold here from FlyQuest.
Yeah, really good hold.
Not really a whole lot of clean looks for the NRG side of things as they shift back
to the A bombsite, Bro and O.C. hustling on their way over.
Story, Inz and Nettik committed over towards B.
So just JKS here playing TopCon.
Inz and Nettik can have support from short.
And Bro needs to get this kill on JKS very, very fast.
If you can knock him out and have an easy avenue
into the bombsite with that kill, you have a chance.
But a smart play from JKS
to drift away and play it safe, preserve his life.
can make this work. Pretty convincing victory in this first gun round in the second half.
Story gets to keep us up. Upgraded to 3 AK-47, so defense is going to get a little bit stronger.
You've chipped away at some of that money on the energy side of things. Still going to
have a very strong buy. Still going to be able to drop with plenty of cash, but a little
bit closer. No access whatsoever inside the B bomb site. Late play towards A in the 2B4.
doesn't work out whatever whatsoever so energy buy back up for round 17
I'm just hitting the brakes at the time being here front on chief got three players positioned outside of a one in palace to a
ramp. I gave it some time for the defensive utility to get chucked out and
burns letting kind of milk in that those nades on the fly quest side of things
this is always as you can tell finish towards the a bomb site bomb has dropped
there letting bro have some time to try and find a kill but that all scares the
hell out of them. Good damage dealt. OC steps up next.
And Molotov's gonna force him a little further back. He does take a tag of it as well. So what do you
keep giving out? Seize the trajectory though from inside the bomb site.
JKS actually steps out bravely into the fight against OC. Takes an AWP shot, but through those
breaks. So JKS is able to take some damage on board, but remove the AWPer of NRG. Now with 35
one, Sonic's come out with a headshot, story's dead, Sonic's got another, and he steps out
of the open, finally put to an end, but Vexai has to step up, and he does, he gets two,
but he's still hiding away, bro, searching 40s, got 25 seconds, if he gets face, it's
a 1v1, but the CT rotation has arrived, making this so much more difficult for bro, he maneuvers
it, well, big headshot, it's so close to Nettik, but just about standing tall enough
to get another round here for FlyQuest, they say for Nettik, FlyQuest building back into
this and that's finally I think the opportunities for energy to keep buying
and keep challenging this gone to waste bro a very admirable attempt lovely shot
into the bomb site but crouched can't transfer over in time oh yeah I mean they
have the information that both players were low I think OC recognized that he
tagged JKS so they wanted to apply the pressure right there really hard fought
to get into this situation but a lovely clutch from netto finally one goes the
way a fly question a 1v1 that's good as well because it takes everything away
for NRG right they're just down to the Eagles so you'll see a seventh here coming in from FlyQuest
still such a long road back into it more ties you gotta deal with coming up eventually here for
NRG. I started to build up some confidence for the first time in this game you know the the
heartbreaking thing is the best of ones you don't really get a chance to recover in the series but
probably for the first time in this match I would imagine we heard the timeout called by Alzer earlier
where he said he feels like things are getting chaotic, feels like things are going too fast,
everyone needs to calm down. It feels like this might be the first time where he feels like
things have settled down, where FlyQuest can just kind of chill and play their game.
So a lot of time being given for these devils to find some clean looks,
which gives plenty of time for FlyQuest to check a flash and allow Inns to get a double kill.
Yeah, I get Sonic up into the window, but Inz is waiting for it.
Waiting for this push out from Sonic.
Just some body shot damage to it.
And just drop back into the murder vault.
And that's the way he's trying to pick him apart.
So two towards connector, OC, and Nitro both dropping.
It's just Sonic who gets caught eventually by Inz.
Goes out to finish off his prey.
So three from Inz, two from Story, and a seventh round for FlyQuest.
Starting to feel like you're going to need a second player in NRG to step up along with Sonic.
now at this point to get this game over the finish line. He's still done some good work
in some of your pieces and some of your executes, but you're gonna need a couple more, one or
two more guys to step up in those rounds to be able to actually secure the bomb site.
11 to 7. Grim towards the A bomb site in Palace. Three players coming middle, OC, Nitro, and
For FlyQuest, it's an aggressive round. They leave middle wide open. No presence whatsoever
because they want to activate Inns and JKS down ramp. Grim is going to hear that from
Palace and call it out. So NRG just falls right back to the A bomb site to see if they
can exploit the information that FlyQuest gained. FlyQuest called nobody home and you
can see Inns' story of Exide all backing off towards middle without any presence from
the T side. I feel like the attack is going to come elsewhere.
Execution, flying through the sky. It's all about how clean can you get through
this smoke. It's a much more direct hit from NRG, JKS
on the back track. Bro getting hit by utility but he's already out. 28 HPs, he drops down
to the site. JKS preoccupied, so bro, everybody get to try and he needs a second and he can't
get it. In stepping up now, really looking much stronger on this CT side.
Well, she's going to do what he can, but trying to slip out towards the site with
ballman hand, and Vexat had already moved forward to get the better position,
and flight quest starting to feel like they're actually in this game now.
Might be time for a timeout if you're NRG. Have a little conversation, because these
direct execs and hits onto the bombsites don't seem to be working. They got
mopped up at the B bombsite early in this half in the gun rounds.
Now, a couple times, they've tried to hit the A site in these five-on-five executes,
and it's just not going anywhere.
Struggling to find some opening kills on them,
and now might be the time where you kind of spread things out,
play a default, look for some picks early on.
You haven't, you've been doing that regardless,
but there's been nobody taking initiative
or being proactive on trying to find like a two-man play
to get some map control to find an aggressive player,
someone from FlyQuest pushed up.
Everything has been pretty standard out of the first 30 seconds.
Pistols for NRG.
Technines bought up with armor deals a little bit of utility to try and activate this team on a low buy
They won two of these in the first half, but this is a different fly quest. It feels
They've powered up during this stretch it's been four rounds in a row for fly quests
Oh, there's the peek out, inns, good nades, landing towards Sonic, bro, also dead, and
flight quest, sorry, I guess I'm caught for it's two, getting aggressive towards the ramp,
and I've just cut apart the game plan there of NRG.
I'm gonna immediately have to fall back to plan B, and I just don't even know if I have
that available.
No, not in the round like this.
Not with just these pistols.
pistols like if you had a hero AK if you had an AK-47 couple of them you could
maybe see yourself falling a kill back and forth but at this point with the
pistols you're kind of just gonna have to commit in the 3d5 and poor fights
everywhere you look grim waiting for the smoke to fade in palace nitro is gonna
get flashed in by OC
This JKS all gets cleared, good shot from Nitro.
Good trade from Ins.
Sorry, waits from Sandwich to Palace.
The kill will ring out from AWP and OC up next.
Good shot on the D-goal, but there's anything else from the D-goal itself.
He's landing towards him.
We're moving a good amount of his health.
If you're fly-closed, you're not going to give him even a slight chance at this, and
eventually bringing down is netics so a ninth round for flight quest they have
found themselves
a way back into the match if they do this if they can win this round
truly here
oh yeah i mean this this is actually crazy i think you gotta be really nervous
if you're energy at the moment this this comeback has happened so quick
five straight and really dominant
not even really i mean it four rounds in a row not even close to a plant not
even close to the bomb site
yeah i mean it's just the fact that you highlighted it
last round the fact that these direct hit rounds where they're just heading into
the bomb sites
you're just getting broken the second you walk out the first choke point and
i think i have a switch it up so it kind of feels away like it's all they've got
aches around now they're gonna pick up the pace towards middle jumping right
through the smoke that side is aggressive but i don't think you realize
is how old
that side is going to be so frustrated about that jk is trying to pick it up
but sonic has come in and this change of pace here that's chance in middle has
worked out perfectly nitro in the murder hole they're not ready
and to go down and we're talking about their comeback for a flight quest but
they've been uppercut by this mid-push wait wait wait how they're going to
handle the situation they don't they don't they don't know where story is so
sonic is just got to run far ahead of the bomb I like this low HP he'll clear
things out OC's following it up to come to the B bomb site doesn't pull the
trigger this could be the okay spotted now they know where he is no reason for
OC to spend any more time here I can shift that bomb and story also took
damage from Sonic so he's just gonna hold on to the AWP yeah but I was
worried me a little bit. They got committed to that. Our story had had the trigger discipline
let him pass. If Sonic hadn't seen him, that could have been real weird.
That is literally a jump scare from Vexite. Like he jumps up, boom, that's right there,
he gets a spot. The reaction shot from Bro has got to be nasty. He pinned him against
the wall in the middle of the air. It's crazy. Nice switch up out of the timeout from NRG
though, just cranking up the speed and the pace that you attack with.
If you fly close, the objective now switches to overtime.
Yeah, the nice thing, I mean, look, it's never going to be in a good position
when your opponent's at 12, but the nice thing is that 5-round run
at least got them close enough to where a 3-round run to 4-soaps is believable.
Especially because the way NRG squeeze out another T-Round is by the fast play in the middle of the change of pace catching ball.
Well, and you hit that shot.
That shot was ridiculous.
Oh, it was literally the last second as his head was going back down again.
And then, actually, it's the line up as well, and you've just won the round with that.
On that rotation, you always feel like you have the time, but when your mid-defence gets taken out so fast the way it did with the shot from Bro with the trade at the top con,
on you kind of lose the sense and the information of that scaling of how fast
they can get in towards window room and be prepared for you at the murder hole
so the chance perhaps the last chance for us to talk to the team here on
mirage in this best of one fly quest they have three chances to force other
time otherwise they fall to the one and two scoreline in this Swiss age of the
cologne major
There they go, on again, at least FlyQuest had plenty of money built up, so we're strong
by to give this a good go to try and come back into the game again.
It's a question this time up middle from FlyQuest and it's working out.
Infos got the first, the second, follows and Night Shore falls down.
We've got storage trying to hold on to this B pressure and they're already out the windows.
They're already down to the side.
JKS another position but he gets back just in time from short to get that kill on Grim so Sonic steps out
JKS has won this fight and OC has let the low 1v5 so flight quest changed the pace this time
NRG don't handle it the reaction is trying to get out towards the B bomb site
Our flight was had enough reinforcements of JKS coming back in on short to make an end to that attack
It's the correct response from NRG to pick up the pace and go towards the B bomb site with that level of aggression
And they had the room to work with I think they were a little bit surprised at how fast
flyquests rotated and readjusted to close the gap. I think they were
expecting those fights as soon as they hit the ground at the B bomb site but
that's where they were. Lovely shooting from in, good layered utility in mid for
that piece of aggression. This is it really for NRG right you've got a buy here
no money in the next so this is the fight for overtime essentially.
Flyquests could do this have a great chance to close it into the bonus rounds
the pressure again fast up middle in gets his gun out smoke goes down and these
These last few rounds have just been an absolute brawl.
This time now early jets, just early damage towards inns.
Well, I mean that's how it's worked on the T side for NRG.
The kind of more calculated strategic rounds have gone against them pretty emphatically.
When they've gone brawly, when they've gone just straight, fast, up middle, has been their
most success.
Look at this one, Vexi, he's pushed out through ramp, he's got a good position early on into
the round to it.
Now the question becomes for NRG, is do you have a game plan when you don't find kills
off that very very fast pushdown mid. So you're closing the gap because
Netflix moved up into the apartments as well. He's not super deep in apps but
he's got a strong position. Inz is still in the window room who's now just
leaving to drift over to B. Well, you've got an aggressive ramp place. You've got
early information when NRG decide to if they want to go for a split. Well,
FlyQuest is actually playing without Intel at the moment. They have some good
advanced positions as you're mentioning but you have no idea in the middle of
the map of how they're grouping up and what they're kind of aiming for. Here's
the salvo of utility popping right around the 45 second mark. Everyone has shifted away
from the B bomb site, but now with Nettix pushed because of this position, now they
have some true information they can act upon.
My Inns is coming back to the motor bulb and they've already got Bro in the window. Oh,
this is going to be tough for Inns to make anything happen here. Even if he gets one
kill, on solid crossing Bro should just peek out. In fact Bro has a chance for both, but
Inns' quick reaction. So important he finds that headshot. 44, Flyclist trying to fight
But Nitro's arrived towards jungle, Nettik with an essential kill, but XI has died towards ramp,
Grim turns and fights towards CT spawn, and it's a 1v1 for the map, Grim trying to close in.
And time just enough of it to put that bomb down for Grim.
Nettik, can he save flight twice? Can he give them one last chance?
Grim taps out, flash over the top, and Grim will close it for NRG, a 13-10 win for the North Americans.
That first half was so strong, went by a brilliant performance from Sonic.
It looked like it was all collapsing in the second, but not enough from FlyQuest as Grimm closes out the 1v1 clutch.
Yeah, really nice. I think powered by Sonic is probably the key word there.
He was a beast in that first half and you could tell they needed that kind of a performance today.
Lovely clutch from Grimm to get him over the finish line at the end.
FlyQuest, I mean, it's another one of those things where it feels like talking about them in the second half.
Adlerables looking good, looking clean, building into the game,
But the whole they were in in that first half so it's off to overcome and again all thanks to Sonic all those 1v1 clutches
Well from nitro can't forget those two 1v1s to force by wins for energy in this game a couple advantage rounds that fly
Quest let's slip away, and that's the story for them is the missed opportunities when they had them in this map
They were not able to achieve it if your flight quest you had Jks in those clutches
You had the boy you want in the 1v1s
Yeah, you did it. I mean look that's the way it goes. Those are the brakes some of the days
I think Nitro played them very well, very confident.
I feel like individually NRG came into this game feeling very, very confident with the
fights they're going to have.
We got Stiko down with Sonic after his electric game.
So, congratulations, first of all.
I don't know, I don't have this confirmed, but this might be career high or at least
for CDs at career high performance.
Tell me what is going on, why this happened to you today?
Was just feeling it?
Well, I don't think it was my career high.
I think I had a better half as Falcons, Dust2, I think I was 21 and 5 against them, but yeah, it was a good game.
I think I owe it to the HLTV commentator. He told me that he has a feeling that he's going to have a live game when I read that, and I was like...
HLTV is always right, right? I have to ask about this play in Underpass, which kind of swung the whole game around.
You burning in your own mouth of, was this intentional? Did you just mistime it? Because while burning, full HP,
You killed two guys and those were kind of those important kills that swung the whole route
Yeah, no, I calculated it because I knew I was getting pinched from mid
Because bro is like in in window and you you smoked off and my other teammates were like pushing up would be it's the call I made
So I knew I was just gonna get pinched so
Out of feeling they wouldn't just you know, there would be probably be fumbling some nades around if I had my Molly up
So I was like fucking I'm gonna die as I'll just go out with a bang
So that's why I'm caught to the thing.
It worked out really well, but I have to say because India got pretty close and again the
same situation that NRG is being plagued with, those T-sides are a little bit rowdy.
So how are we working on this throughout this tournament?
I spoke about it with Nitro as well, but give me your own opinion.
Are we going sticking to the game plan, individual prowess, what is there?
It's a little bit difficult because I think for us as a team, maybe the individuals face
a bit of pressure. You know, some guys, I'm the kind of player, like I can't always like
stick to the book. Like, you know, when you're playing against an opponent, like,
you got to tweak your strategy a little bit, maybe like change your timing on the strats and stuff.
You know, and when people are tempted, they tend to want to, you know, just stick to the strap,
like on the book, that doesn't always like work out in the end. And you tend to look like you're
playing a bit robotic. So I think that's a bit of the trap. Like we fall into this game, you could
it's how like Flacro said a very good read on like where we're going we're
running into the A-stacks we're like we weren't paying the whole map out properly
you know so yeah that was a bit of an issue but I think it's just a bit of
nerves a lot of value from this interior let's see what the desk has to do with
that and enjoy amongst all the difficulty that this liquid roster has
had MIBR yesterday when we casted their game I felt like we lost the
individual powers by like a really strict adherence to strategy and game
plan I'd like to see that change today. Well they're going heavy towards B. So that is going to be a first call here from IPR
but they're walking into a setup of Elysia and Nath. They're going to hold on to this B sign and Elysia's out.
Oh my god, Elysia's got three. He just ripped him apart and there's this one on his own. That's damn quick.
Team Liquid handle the B rush. Look at it too, like you could see he understands the situation.
So many times when you see a player there, they can't hold back on that first shot, the player jumping out window.
Alesha's weight, he's like, there's a better fight coming.
It might be GG.
It might be GG, it's not the one.
When Alesha starts strong, that's the one.
That's it, he's feeling good.
Everything for step one's going well.
Might be over.
Listen, Liquid have a magical way of turning that on its head.
But yes, I'll tell you, as someone
who stood behind the Liquid team, when Alesha has a pistol run
like that, it made me feel a lot more comfortable as a coach.
Yeah, let's see how he keeps it up.
Or if he can.
From my PR, I think I came into this stage
and think a lot of people did with high expectations
of MIBR. This is a team that a lot of people had 3-0 after looking at Bat Boom and having
to play with the stand. I think a lot of people went towards MIBR. Maybe it's a team they
felt more confident in. But yesterday, they just looked so flat as you were highlighting.
We didn't really see that individual level that we know they can get to. We didn't see
Insani play very well and Clem show what he's capable of.
Yeah, I think a lot of that confidence in OMBR came in the previous two events. They
They played at CAC and then PGL Bucharest made the semi-finals, or got fourth in CAC quarterfinals
at PGL Bucharest lost there.
But outside of that, it's been mostly regional qualifiers and regional events, so I think
people saw those two results and are like, all right, they've put it together after this
long season.
But it's just seeing some inconsistency right now with a team that has probably language
communication issues with all the different Rajas gone international, brought in some
new people just four months ago.
trade from Benham-Zera, but with just the Glocks, there's really no chance that anything
passed a bomb plant, which does go down. That's very nice for them, I guess. Yeah, they're
going to love that.
Alright, there's some extra money. They only lose Ultimate. I think for Team Liquid, one
of the weird things you see in Mirage on Atlanta was maybe some of the more inexperienced looking
plays came from the likes of NAF, and that was very strange for us.
I don't want to talk about that game.
Yeah, but that's the last Mirage I have in my mind between Liquid, so I'm hoping anything
got sharpened up in between that and now. Yeah, that was a brutal one. That was the
one where, I mean, they just, that one against Gamer Legion in Atlanta when Rez just walked
out the B halls of the tech nine and just dry killed Nath and Elise. And I was just
like, those two players, really? That's how we're going to lose this game? Well, let's
see if the fortunes have changed as they head into the major.
AK, so we're out here for MIBR. They're going to go quite heavy towards middle, four players
towards top mid at the moment. Clint going to be supporting with utility,
sending his players all around that top smoke. Alan Z, the first to wrap it.
KS right through the cloud, all the way down middle. His teammate is starting to
move up through short now as well. Liquid's prepared for this. They don't have
like any like crazy aggressive traps set up, but people in place to slide in to
fight here for mid control. Ultimate blinded, but Elysio, oh that's a nasty clear
from Venom. There's two more kills coming in from Liquid, back and forth we go.
And will NAFTAo MP7 try to position himself well enough to take a further fight
But he just runs into the open and Venom's handles that no issue. So team liquid collapse on that B site MIBRN2 with 3v2
Smoke up in the window ultimate mulch sliding over there is a kit on ultimate a little bit more utility to work with flash and molotov
But they're just gonna have to make their play now and already been spotted
Ultimates at least in front of this mode, but
I'll just pass him his life, out goes Mobs. Oh, running out of bullets, Mobs able to get it done.
Two kills picked up, yes, go for the reload himself. Time is ticking, no kill on his back.
He's got this 1v1 against Breno, which he will not win regardless.
And Breno steps off for MIBRs. 1v1 into their first round win.
Yeah, that's a big time clutch. Well done from Breno. Just holding the line. Molotov doesn't bother him whatsoever.
Unfazed and drills the headshot. Very close round as MIBR runs out of bullets down the stretch to make that retake possible.
Malaysia's gonna be kicking himself here feeling like he should have gotten at least one what a snap from Venom Zera
Naph under so much pressure
Pours into the open and Malb's unable to complete the clutch but another buy for liquid they've got the all penultimate hands
Bring the energy early on with the first round victory from IPR
But they're gonna be going it seems pretty quick towards this a site
They've got utility lined up ready to go and this smoke shall start to fade away soon in middle at top mid smoke fading now
the window smoke to follow suit.
It looks like there wants to be a point in this round or MIBR once they get Insani and
LNZ into a comfortable position where it's going to start looking like that constricting
that split onto the APOM say through Khan with LNZ coming.
It's our ultimate's opus position for the A ramp.
Oh, they have got them into Khan while LNZ at least and I'm walking forward to deal with
the ramp.
Right, he's only got the one.
Tread up from the cliff.
AWP for ultimate needs to chime in and it's done so quickly enough there onto Brunno.
Now Insani has found the gap to move through under this B site.
Yeah, this is actually the next phase of the rounds.
This is actually, this is going to be MIBR going all the way back to the B bomb site.
NAF is just sliding over now, but if he tries to force himself out of market and is unaware
of the possibility, this could just be a free kill for Insani.
Wait, look away.
He's not checking.
Not checking.
Missed shots.
NAF doesn't realize it, and now Liquid's got a scramble.
Three on three.
No kits, and you're not going to want to risk the AWP.
So you can't rely upon the rifles of Shuei and Elish.
And here she is here, that bomb is being planted now, you're still a long way off and you've
got no utility and you've got no kit.
And Ultimate Saw hasn't budged from the A-bombs yet, he's starting to move now, but as soon
as someone goes down on this flank...
Yeah, you imagine Klim gets one.
At least.
And even the second as well, yep.
And he's gonna pick up both Shuei and Elish, that's the round dead.
And you've gotta go save this AWP here for Ultimate Saw.
He's going to march away, carry that scope on over, but MIBR, that's a strong start from
Klim that he's going to be feeling good about in a 2-2 school line now found for MIBR.
Almost too successful on that initial defense between Malbs and Ultimate at the A-Ramp because
MIBR realizes they just kind of stuffed this attack.
We can't get up conned.
Two players went down at ramp.
We just need to back off and find something different.
NAFHA cheated a little bit too far.
They fully kind of committed to the concept that MIBR would be committed to that A-hit,
the A bomb site and Insani finds the escape route. Really nice play from him. Plan B in
the round for MIBR and it saves the day.
Yeah, good to see Insani in the play to make players get space and find the fallback plan
there for MIBR.
I can feel like I'm interrupting. Just like yesterday. Skip it, I guess.
Alright, ultimate with the AWP. The only weapon that Liquid will have in the round. Smoked
out in the window. It's going to get broken for him, but nothing to see on the other side.
And ultimate really the only player is a chance of turning this round for Team Liquid.
See where he chooses to get aggressive. MIBR out of spawn is called a heavy lean towards
the B. Bombsite doesn't look like they're interested whatsoever in changing that idea.
It's wide open, it's just NAF back in market, but the priority for liquid will be keeping
ultimates up on the board.
So no resistance really at this B bomb site.
All the Utah flying into the B bomb site, no resistance whatsoever, so MIPI can have
an easy time of things marching into the B bomb site, then MZera now can be unleashed
with a MAK10, can make himself some money.
And that'll be MIPI taking the lead here on Mirage.
Yeah, 3-2. Very quick since the gun rounds began. Rattle off 3 straight.
Money comes back for Liquid, so around this off they'll have the M4s.
And see if they can change up how they want to approach this and put a stop to this attack from MIBR.
Yesterday MIBR lost to Thunder down under in their opening game,
and then went on to beat Tyloo in overtime. For Team Liquid, it was beating big in their first match of the day,
but dropping a close affair on Dust2 to bedbill.
Yeah, a lot of go to Dust2 against Batboom who?
I think teams have started to learn that, right?
Yeah, they're looking pretty comfortable.
It was funny, we were watching that back at the hotel and we had just got done casting
Batboom on Dust2 and the question that Stiko asked him was, why do you think they're letting
you have Dust2?
Now, don't they know you're really good on it?
Yeah, I guess they're just also feel comfortable on the map.
Well, it's one of the issues for Liquid as well.
I mean, we just kind of laughed about it too, this going to Mirage, it's not like any kind
crazy win rate form 56% win rate in the last three months for Team Liquid but
it's the best win rate they've got in their map pool which just isn't really
there still trying to find out what their home comfort is gonna be.
Yeah you know second best though is in photo 50% win rate and dust 2 at 36% so
Team Liquid have been taking quite a few losses recently as we all know and
Sonny gonna be winning it around the top mid smoke moves out after that
They break
On those some utils and players don't drop in it's worth this a site you come
Venom Sarah was left out of the palace stretch to a kill on malls so you've
Removed the default player and now you've taken over the site that plants coming in
That might be I meant this happened very quickly and ultimate couldn't get away
So he burns to a crisp inside a connector god-tier flashbangs from MIBR in this round malls was so blind as well inside the bomb site
Wasn't even firing bullets as they streamed out of palace couldn't see a damn thing
Ultimate so blinded he had to back off didn't even realize he backed off into a molotov
This is a completely different style of game from MIBR than what we saw yesterday.
Yesterday I felt like they didn't have any ideas, they didn't know how they wanted to open up any rounds,
didn't have any ways to get some opening kills or an opening play.
Now it's just been like grouped up timing aggressive hits.
Just sent off to catch a couple more liquid players with no more shieldies.
Now being able to hold onto the AWP for the time being and he will carry it over into
the next.
That smoke was about to get broken open and he was well exposed on the other side of it.
So it gets out with the AWP but nothing else for Team Liquid.
Here's the flash that's being sent out.
You see mobs of blind as you highlight Jason and
Cleans flash back
Proceeding to God flash. Yeah, I mean having those openings those that style of opening kill entering into the bomb site is just God tier
That makes the hit so much easier to work with
Now a timeout taken here for team liquid letting flash you get on the mic
Yeah, they need to figure things out quicker else they're gonna get buried
We saw the difficulty that fly quest had kind of crawling out of a hole from the first half
Well, this is liquid on the CT side now getting buried by MIBR so again you have that op that's brought forward
It's managed to survive the last few rounds of team liquid losing
And at least in this round with some of the money built up and the losing bone has grown
You can put some MP9s in the hands of Elysian nap around at 5-7 for Shuie
And you've got a few pieces that can work with that op to be dangerous
Problem is that the style that I'll be ours playing in the brain out here again
remember just saying grouped up is ultimate doesn't have any like real
opportunities to get a pick and alleviate and make this easier for his
team it's just you need these mp9s now to deliver for you you know all it is
just gonna stroll on into the crosshair and then Sonny flash all set up mobs
going for p250 and mobs has got both tries to get away but his hard work is
done ultimate's here yeah it's gonna step to the side of that smoke but the
Molotov comes in to prevent that from happening so it's got to be Shuey and
that 5-7 rings out into the kill feed by in time playing his life and ultimate
uses that distraction to devastating effect and puts
Klim into a clutch.
Yeah, that is the exact kill I needed out of Shuhei,
to give Ultimate the courage and the timing
to walk through the smoke.
Now he realizes that Ultimate is still there as well.
Well, he's heard a lot about Klim.
A lot about him.
Expectations are high.
Hasn't necessarily had the opportunity to show it yet,
but now to clutch into the open, and surely not.
Ultimate backs away to the top of the stairs he goes,
and Klim has to be precise, has to be perfect.
Now down to just two bullets.
Ultimate in the open and the opera team liquid does pull through it does prevail by Klim comes damn close
I needed that clutch liquid
They absolutely had to have ultimate deliver that to him after the heroics of Malphs with a p250 shui under the balcony
Everything falling into place for liquid. They needed that win
perfect flashbang
Provided by shui and then he relocates underneath the balcony ultimate is able to step through the smoke save the day
Liquid right back in at three to four
Now, but Clint does look pretty sharp right now, and his guys hands on the awp.
Sully's able to deal with it now.
Head south towards middle.
I'll be checking towards connector, but no one from Team Liquid coming to challenge him,
Jester.
Ultimate's starting to get mobile on the map, starting at the B bomb site this time.
Letting NAF stack towards the A bomb site, playing inside the cubby.
from the kill feed. A leash is going to be on short. And MIBR is still yet to make a
move, make a decision. Fleming and Sonny are going to rotate back through T spawn, joining
up at the A bomb site. Again, it looks like another hit of this A bomb site. And it feels
like at the moment, Liquid are kind of like more worried about the mid pressure than anything.
Baphys slid back to stairs instead of being in cubby. So Malbs is all alone and isolated
when the utility eventually comes in. And this attack is going to be more focused on
the players streaming out of halls.
My Utah cousin towards the A site.
Off is out. Malph's got the first nap on the follow up.
Strong start here from Team Liquid.
Clinton doing what he can, but it's not enough to keep his team
competitive in this round. 40 seconds left and Team Liquid
at 4v2 and they've stalled out MIBR towards ramp.
Yeah, big difference now is the opening kills go the way of
Team Liquid on these A hits. They're the ones peeking in
during the execute. So Clinton's got a back off with the op caught
open. LNZ was just about to shift back, but Klim couldn't get away. So 1v4, and Liquid
about to tie things up.
Ultimately, it's just a peak out and get the final kill of the round, and back to back.
So that's going to be 4-4, a timeout force from MIBR.
Yeah, money's disappeared. Money's gone away from MIBR, and there's two back-to-back round
losses. So Liquid have broken the economy, given themselves a little bit of breathing
room. Very strong convincing win there in round eight. And a chance for them to
string three together, build momentum, and really solidify their stance on the
CT side.
Eleven kills on Klim, ten for Malbs, those two players leading on the scoreboard
for their respective teams. And this time no one can get anything going coming
at a palace jumping out with the execute flashbangs this time not blinding
anyone Naph is prepared for the fight
stepping in around nine it's a tie game and MIB are gonna be fighting with
pistols no armor just a couple deagles upgraded
I don't know if this is the right way to do it, but I'm not sure if it's the right way to do it, but I'm not sure if it's the right way to do it.
I'm curious what MIBR is going to look like in their next gun round, right, like these, now that liquid's shown they can stop these hits. They've stopped it with a four-spy, now they've stopped it with a full-by in the previous round.
in the previous round like does MIBR continue going with that or do they
feel like it's kind of run its course or they want to shift things up and change
to something a little bit more spread a little bit more defaults
Malbs out, well them down inside a corner it's going to be three for Malbs
he'll go again and this time Clint is his victim so Malbs on the cleanup takes four
kills he's 14 and five at the moment we're getting to see a crate showing out
of mobs okay I'm just showing John coordinating a little I'm trying to think
of trying to think of the last thing I saw them do together like I see we are
just you know like a bit going before the flash is I see we are tilting a bit
just go stick okay so a little bit of tilt shown in the other side I think
Shuei and Elise last thing I saw them work in tandem with some aggression up
middle didn't really work out
So, Elise gonna be on short, Shuei's dropped down.
They wanted to swing and take a paired fight against anyone swinging out top mid.
All smoke fright didn't work and Elise never spotted it.
And the perfect flashbang, and at that moment Shuei had just left and evacuated out of Con, so he wasn't there to fight with Elise.
I mean, we heard Latni talking about the fact that they're maybe going full flashes at the moment.
Yeah, that one made him feel good.
Yeah, that one was a good one.
a good one but also if you think back to probably the best round from MIBR so far
was that execution with Clint's flashes and the flashes with the strength he was
talking about for them so MIBR just tighten that up they're looking good in
the flash department but they're going to the B bomb site you've got ultimate who's
backed off not to short his eyes turned towards the apartment as he realizes
they're charging in and ultimate is picking two apart out of the sky two MIBR
players fall 55 seconds left bomb gonna be planted in Sonny the man to confirm it
And now a 4v3 with Team Liquid having to recover this and retake this B-Bong site.
I think they kind of know the position of Insani inside this site. They're saying one might have crossed over to Markiput.
All four Liquid players are here on short, blocked off by this Mali. Now, it seems a little crazy.
So many players bottlenecked in one choke point, but I might never expect this.
Flash goes wrong. LNZ dodges it, turns back, crossed out, lands on Shuwait.
Shoe it goes again can't get the second it's gonna be naff who keeps team with the head of the player cow look at it clear
Out and Sony as well naff do some heavy lifting the clip back into the clutch time taking it's gone
Clims wanted on his own out from van
To get on the deep fuse an extra insult to injury it's clean with the final headshot as well down short
He is really showing us what he's made off here on mirage big boy round
The time was so deep into the bomb that liquid didn't have all the seconds
they needed to clear out every corner and every angle. They had to hustle to get
that diffuse started and gives Klim exactly what he needs.
Alish goes down, caught in the open, blinds it as he's committing to a spray.
Ultimate does everything he can to bring this round back into contention.
And then Naph, his two kills on the retake, you think it's looking like it's
gonna be enough? They had to get all the deep furs. The time was taking so far. That
smoke was blocking them, which a long period of time, and Team Liquid run
right into Klim, who takes two, but Ultimate straight back to opening. That's
It's going to be Insani who stepped behind the top mid smoke. It should be pretty safe behind that, but ultimate is just blasting it right through it.
Yeah, I think ultimate just took a shot. I think their window smoke was up as well. He just fired one off.
Elise grabs the kill.
So three players left alive for MIPS. There's the swing from Shuei inside the flames. He just wants to survive and get away.
NAF chimes in as the double op setup comes to fruition.
And much better here than seemed liquid you're now down to just Venom's there and Clem
The round is basically just started, but it's the opposite of proven very effective
I'm not yours, Bane
Okay, Clem is gonna play underneath the window, but
You can't do anything about it. So he's gonna slip away into the underpass
I want to see that from all perspectives to be honest. Yeah, like exactly how that kill came out. Maybe it was got broken open
So, 6-5, Liquid will take this lead.
Snap, nails it.
Oh, okay. Four kills in the AWP's in this round.
That's a good piece of information over at MIBR. Unfortunately, I mean, well, maybe fortunately even.
Only on pistols. So, against the double AWP, right?
Solution, usually, get into the bomb sites, force those AWPs to retake into awkward fights.
I think when you go to a low-fly like this for MIBR with all tech mines and upgraded pistols,
pistols you're kind of thinking you're going to go fast anyways. Yeah, he just took a shot.
He just took a shot.
Well, you're going to take that, aren't you? So that's giving Team Liquid the
advantage to the lead of the game, 6-5, and they really should be taking 7-5 here. You've got
M1P on Tech Nights. I like this. I think this is the right call too. Get the Tech Nights,
attack Naph. Your secondary AWPer, not as experienced with it all. At the B bombsite,
usually it's going to be one solo defender, just the AWPer, because they want that rifle to be able
able to shore up elsewhere. So now he's got a lot of pressure coming his way.
Oh, he's sticking around. He really wants at least one jaw ball right his out, and he
is going to lose his life quite quickly. Fastest road hitter is Elise. He's right, but he's
not in position. He gets overwhelmed, and now you've got MRPR flooding into the B-ball.
So I felt like the most obvious idea that MRPR could have thrown in, but it's worked
out very well for him. It clipped down range with the decal. It's going to be 6-6. Ultimate
mobs have to pull off a 2v4 retake.
Oh, that was the one. That was an opportunity there that they needed and Sony finds it coming through the smoke
That's ultimate going down last a brawl back and forth battle between liquid and MIBR ends tied six to six headed into halftime
We are the time of gonna keep time with the other
We are the time of gonna turn on the more
We got the time we got the king time we belong to
We got the time we got the king time we belong to
We are the champion, king champion
We are the champion
We are the champion, king champion
We are the champion, crown number one
6-6, heading into the second half, MIBR and Liquid Faker.
The other goes 1 and 2 here at the Intel Extreme Masters Cologne Major 2026.
This was a brawl between these two.
It really was.
Both these teams fighting back and forth with the first half.
It was very clutchy.
It was an individual's popping off.
I mean, Klim obviously leading the charge here from IVR,
but you had at least step up in the piss around,
then Malps and Ultimate took over for the rest.
Look at the hard carry mode that Klim is in right now.
16 kills, next closest is 6 on Venom and Insani.
Yeah, it's crazy right now from Klim.
Speaking of a brawl, it's about to happen right here.
Shred away into a shoelace, and Lee's gonna get the trapper, and Insani's next up.
Lee's gonna hand-tot a second kill in this pistol round.
Naph is out from Palace, and that was the combination that won the first pistol here for Team Liquid as well.
Naph and Lee stepping up over towards B on the CT side, now towards A on T side, and Lee's just locked in,
but finally stopped in his tracks by Clem and then L&T over the open,
Ultimate Hands busy, Maltz gonna get the trade,
but he's now running away back, turn so Clem once again.
Could it be another hard carry to a round win?
He's up against Naph, who's hiding,
cowering behind the triple boxes as Clem has a shot at this.
Chulboretta is tracking him as Naph has slipped away,
but there's a smoke and the ball was not planted,
but he walks into the open and the ball was not planted for Naph,
so he realized he had to be confident and step into the open
and Naph closes out the pistol round.
NAF needed to win that round, because that round might have actually just destroyed Liquid
if they ended up losing it.
And these are the kind of situations that I think have kind of capped how good this
Liquid roster can be that makes it not reach the heights that it feels like this roster
should be able to.
What are we doing?
We've just secured the bomb, so we've just forced the defense back, we're in a 4 on 3.
We don't need to take this.
Why are we aggressing?
Why is Ultimate out in the open, dropping his smoke?
Why is ALEGE pushing in towards Jungle?
Boys, secure the bomb so I get it planted and just play the angles.
All great questions, but Nap has just saved him, but they might be all with the damage
they inflict.
They feel like they want to go for this and get a good force buyout, so 3 MP9s, 2 deagles
arrive.
Team Liquid gonna go for a simplistic hit towards the site with the majority of the players,
while Smokes are up in middle.
And Shui trying to join them from short, so he's already up here with the M10, but he
gets stopped by Venomzera, LNZ has dropped, Elysian, Team Liquid, they're crumbling as
they're trying to get up towards the B site.
There's too many players here for the CT side, you've got to start carving them up, but it's
Brennan was on the boosted position.
This boost box is going to be strong until he's cleared by ultimate.
The NAF comes in with a headshot and Team Liquid covered it.
But again, it's down to 1v1.
Can Kling win this one?
Again, it's against NAF.
NAF had the better of him in the pistol.
Now looking for it again.
He used the word brawl to describe this game.
Well, again, it's continuing into the second half.
Kling getting ever closer.
NAF just waits at bench.
Change the position again. This time, Clem wins it. What a recovery. 3k from Clem and
that might just be the one that breaks. Liquid, you know, you win the pistol just about but
that round Clem is stolen away.
Yeah, I mean, this is, you just run right into the stack if you're team Liquid. Yeah,
you know, not even no finesse to it whatsoever. This is exactly what MIBR did to you in the
first half as well. I kid you, this people have said a couple of times, especially on
low buys, but you just get stopped colds. Nath can't win this one. Kling is a monster,
dude. He hits the long range MP9 of ultimate as well, all the way up towards the ball at
the B halls.
Yeah, brilliant performance from Kling, who, you know, I said yesterday, I hope this is
Kling's breakout event. I hope the major will be his moment where he can show all the hype
that's been around him because he didn't have a great Budapest event, obviously in the
Major last time when I was 0-3, but he's actually showing as much more is capable of here against Team Liquid today, 21 and 10.
He's got an AK-47, he's also the utility bearer.
So let's see what he can do.
Maybe not a breakout performance yet, but certainly eye-opening.
Doing the Liquid, what Sonic just did in the first match against FlyQuest.
No aggression from liquid stand far back with these pistols. It'll end up with an exact
towards the A bomb site. MIBR at this point feels like they kind of have cleared out the
map and know it's happening. Breno plant BALC and Sony shifts into the bomb site. Klim
is going to be in con.
40 seconds as Team Liquid get ready to walk out into the A site.
It's going to be the majority of the frost coming out through Ramp and Sany and Brunow.
First three kills, make it four with the defenses, putting it all on ultimate, a Tetris and
Clems is going to move out and take that final kill so MIPR into the lead of the game.
Team Liquid do not get a bomb plant, they do not have enough money for a buy in this
next round and so they have called the timeout.
Yeah, starting to get to that point where if you're liquid, you want to see this offense really get cruising.
You want to see this offense give you like two or three really good rounds
so you can feel like you settle in, especially to recover from losing the second round of this half after winning the pistol.
So Flashy wanted a chance for a talk. Shuei gets a time to align the team together.
We're gonna have a talk this next round. Not so much of an investment from Team Liquid.
They likely just flashed calming things down as they head into a round with only glocks, they had to concede the back and forth economic battle.
I want us all to take a deep breath and do a little water break because we are getting a bit frustrated for nothing.
It's the best of luck, we need all our effort into winning.
Alright, everything focused on the win and this best of one. Too much energy being spent on complaining and being frustrated, being angry.
Well, we heard Azur take an identical timeout on Mirage in that last game. We just seen him from FlyQuest.
He's been heard letting him take one for MIBR at the start of the first half as well.
And Ocean's starting to pile up here with Team Liquid.
I mean, you can understand there have been a lot of frustrating rounds.
A lot of intense moments, but this is definitely a breather. Slow things down.
I'm trying to a stated calm and so how might be art will be taking a 9th round here?
I mean this is wild isn't it?
Like look at that kill feed.
I mean look at the kills.
You got 22 on Klim.
Oh it's it's no one else's double figures.
Yeah yeah.
He's the engine.
Start to finish.
And I mean NRG needed a second player to step up behind Sonic to get over the finish line.
It's feeling at the moment like Klim's still keeping it up.
Here's the move from Liquid.
Utility drops and it should be an easy shutdown for MIBR from here.
So we'll go into round 17. Guns will come back out from Team Liquid.
And we'll see what they were able to kind of work through in the timeout at the start of this round
of how they want to play these rounds moving forward.
There's no AWP on the field for MIBR. Liquid will be aware of that for the moment.
I'll change moving forward, but for this one, round 17, they have an opportunity to work the map without having to go up against the AWP.
I'll climb up into the ladder room.
It's been wielding that AK.
Sure way.
I should have the top move, but you'll get in behind the bushes just as that smoke fades away.
Very quiet round so far.
Allegious in position, looking for a jump.
Lovely nade from Insani.
Now we start being proactive on the map. Breno and Venom clear out A ramp, see nobody home.
NAF is playing it very passively out of vision.
Mid utility for the next step for Shuei Ultimate and ALEGE.
This trio meant to take mid control, but there's a lot of bodies from MIVR coming for the fight.
Oh, first two go the way, MIBR make it three.
Oh, it's so disappointing.
Such a long build up here for Team Liquid.
It's just fallen flat.
There's nothing in the round.
Mom's doing what he can, but it's just one.
He's pinned in the corner of the apartment, and the NAF will be on leash for 30 seconds
left, and the bombs dropped in the middle, completely surrounded by the remaining MIBR
players.
So this round goes absolutely nowhere for Team Liquid.
Yeah, it actually looks silly, but I mean, that's due to the proactive nature of MIBR.
I'm not going to put it all on Team Liquid. I mean, you go in and clearing out A ramp, you see nobody home, you feel no pressure at A, you feel no pressure at B, it's quiet on the map, so everyone's kind of aligned for a mid-trap at that point,
and as soon as Liquid throw that utility, the window smoke, the con smoke, that's when the CT flashes start raining over, and Liquid's making their play pretty much immediately in that first salvo of Util.
So everyone's exactly where MIBR expects them to be as they collapse down in the middle of the map.
There's Shui calling for a half-buy around the AK-47 of Nath.
I think you could see on the face of Elysia's well,
liquid starting to run out of opportunities getting to the end of the runway.
Yeah, it looks like it might just crash and burn.
Also, it's top-middle, they kill Venom.
Oh, clean! Hedgejaws coming in from Venom, spraying down four.
I'm also putting an end to Insani, but Venom has dropped back with that low HP.
The round's already won.
This, again, goes nowhere for Team Liquid.
Eleven it to seven.
Okay, Clem just stands in the fire, confident to take the fight.
He also survives.
Yeah, just took a breath and he's like, I'm swinging for this fight.
for this fight. Screw it. Whatever. Time out for Liquid. Their third and final. Previous
one just to try and calm the team down going into an eco round. Now you gotta do something
tactical if you're flashy to get this team to the winning ways. Four rounds behind, and
might be our one away from securing overtime. And you got all the resources you could want.
AWP is gonna be out in the hands of Ultimate. You got 3 AK-47s full of utility, NAF's gonna
be back onto a glill due to saving the weapon previously.
Problem now is that you don't realize it quite yet, but the AWP is in play for MIBR 2. There's
the switch up for the CT side. He's been rifling for most of this half.
Now brings out the big green for the close. Five rounds in a row for MIBR after losing
the pistol in the second half. Liquid have not shown up on this T-side.
And on to all.
A strong individual performance. This is why we got to see that first half have just died out completely.
No one's here to save them.
To even give you a glimpse of hope.
We just have three kills outside pistols.
We have three in the first half, two in the second half, pistol.
Stuck on eight.
That's not what you like to see.
At least that might be our giving team liquid a little bit of mid control to work with
this time.
So being so suffocating, at least Team Liquid will have that to work with.
Well, I mean, the last time we saw it, they gave them this kind of space, right?
It's almost like they wanted him to take it and then in the mid-round slid into that mid-trap.
Here they've kind of focused on the extremities, cleared on A ramp yet again just like the previous round,
but that aggressive flash and peek from L and Z to kind of see what's happening at the B bomb site.
Now, Elise heals it and is going to at least go show some presence.
Make sure nobody's pushed.
This allows Insani to rotate back and play like he's going to be quick rotate towards the A bomb site.
35 seconds as Liquid throw out the next round of utility and start making their move.
Run on force into the open with utility mobs is going to take claim down mobs to an again
the second kill the third is one mobs is just one the round.
Alright.
That's brilliant from mobs again.
I was just highlighting how there was no one there to save him for Team Liquid, no glimpse of hope, and then Mobs arrives.
Well, the execute when they actually started attacking in everyone, I mean, Mobs gets the first two kills, I think both of them are distracted looking elsewhere, looking for different fights, right?
But yeah, lovely to see him step in and just grab you three quick kills, make it as easy as possible.
Here's the first, you can see the AWPer trained towards Khan, Brenno fighting towards Khan,
Venom fighting towards Khan, and Malphz is able to get three kills with nobody paying
attention to him.
So eight now for Team Liquid.
First gun round of this second half on the board, four players survived, they get to
keep plenty of money in their pockets.
Fortunately for them, MMRBR's got way more.
Yeah, got plenty of money.
So, bye, coming up, right about now.
Get that all down for Clem if you desire.
I mean, if Liquid ever get that break, that economic break, it's gonna be at a really painful timing for MIBR, right?
Just depending on how like weapons are saved and stuff, but they could break them at a swirl on like 10-11, and then it's weird.
Let's just, I love that you're all contributing and calling guys, but we need to stick with one direction.
We cannot have four people calling different stuff, okay?
There's the other side of the pressure too. Some people shut down, some people just start rattling off all the different ideas as they go.
Everyone once, everyone feels like they've got the winning call.
So, LNZ said, I appreciate it, we need it, but let's keep it in check. A-exec from Team Liquid.
Oh, Brennan forced him to be open again by good utility. It's once more. Malphs with success towards the site.
Now, we're gonna move out with a broken smoke. Clint trying to connect to AWP, but he ends up just taking a lot of damage and being forced back.
back so now steps out he's got to this time and that's the side taking so I
have to retreat there's not enough defense they have that same idea that I
have where it's just like the economic break would be an absolute disaster if
it comes to pass so save as many of these weapons you've got so much money
built up for my beer make it last as long as humanly possible good support
now for that experience he's been playing palace for what feels like over a
decade now for his team so he's just well prepared on what he's supposed to
peek out to support the team scaling into the site double kill for him and now
liquid starting to go to work closing the gap on the scoreboard 9 to 11
a leash wants to take some weapons away
Clinton they've switched into a double-op set up click was a beast on the
AK might want to get it back in his hands
two rounds that he's been using the AWP these last two and both of them have been
wins for Team Liquid. Yeah, has him able to get involved. I mean, this round he tries,
you know, they have that smoke break towards CT and it's a good idea to try and pick away,
but they were so ready for it. And once they just sprinkle with them with utility and damage,
he can't do anything for the round. Yeah, it's also chaotic. And when you take that
peek as they offer, you're also thought as in as soon as you fire that shot, that's kind
of a signal to the Palace player for NAF to like swing out really wide and punish you
for being in the open. Yeah. And also two rounds back to back now where Breno has been
mollied out of his position immediately. He hasn't really been able to get comfortable.
Madam Zara.
I like this. It's risky.
Yeah, well I'll go out on the limb. Alesha's a really detail oriented nerd.
Oh, and he's blinded and he's taking down.
Does it matter? Yeah, if you can't see a thing.
Oh well.
Well, a two-man advantage now for MIBRs, and they've gone out and hunted that down and
been disruptive towards Team Liquid's T-side that is finally starting to get going.
They've been dead.
Now they're having a 3v5.
That's been a really cool philosophy MIBRs had throughout this half.
Just a lot of that disruptive play has been more geared towards a ramp, double mating,
flash peeking it, getting that information.
Mid-round traps over in mid.
This one is just brutal, though.
Liquid starting to feel like they built some momentum and just get annihilated in round
21.
This is why you're going to have to try and recover.
Luckily, Alive is the three players that have been doing something on the server.
You've got NAF, Ultimate, and Malbs.
They've really been the only players getting a huge amount of impact, so there is to be
any 3v5 possible.
It would be this one.
Well, P-Bombslade just got smoked out, footsteps to run away, NAF and Ultimate are going to
come back to it, which leaves Malbs to his own devices in middle.
So how aggressive does he want to be?
You have to make the decision if you're Malbs to try and be a distraction or just try and
be a lurk for the lay-round and it looks like he's he's chosen lurk
get by the scope so Malm's actually in the ladder room to show off Melon Z so you
may have two ops but they're not connecting they're not landing at all
ultimates will now for the headshot here's team one good pulling it back
there's ultimate again and it is a 3v5 that is happening right now Clemens come
back over with his AWP but he's missed the chance straight away and Sonny now
Now arriving towards short, Ultimate has eyes on it all the way down short side, he lands
the shot and Sanny finally finished off by NAF and Clem has nothing to do here, he can't
win this on the AWP, so he's going to start retreating and Team Lickr with a massive 3v5.
That's unbelievable that's actually come in.
That bombsite was stacked as well, there were three players there, one coming short quickly,
that was not an easy 3 vs 5 to win, they done it with style.
survive until the tail end, and the double up set up that MIBR switched into has now
been what three round wins in a row for Team Liquid against the open clan, double up for
two rounds straight, and this time both albs miss critical shots.
That switch into the dual op is just it feels sold MIBR down the river these last few rounds,
still so much money to play with, still a buy coming in.
But this will be around when they look back on and wonder how the hell it happened.
And a timeout that makes a lot of sense for MIBR.
If we thought they might have been frustrated and panicked earlier,
a round loss like that is gonna crank it into overdrive.
So a conversation to try and chill them out in a very important round right around the corner.
The money for MIBR now after these rounds stretch from Team Liquid 3 in a row has been brought low, a very strong buy here for the MIBR defense, but cash is gone after this on four players.
Flashlight into the ramp. I'm not going to spot anything early on. But Team Liquid here they come.
It's the right, it's simple, and it's straight towards the A site early.
Trying to get out of the ramp.
See the overview on the right side of your screen, just watching how the smokes land in the site.
Couple of defenders here.
MIBI plays in front of the smokes, they're gonna go into the open.
And they're really doing a good job at stopping Team Likku from getting out of the ramp, but here they come now.
Scaling over Tetris, it's gonna be a leash, taking Breno down.
Shoeways falling without anything.
Venom, Zera, and LNG lining up a couple.
They spotted Ultimate head into a Sandwich.
They need a kill here team liquid and they need it now and they just can't get it
So MIPR do a good job of holding the wolf at the door and not letting team liquid past Tetris
I'm surprised liquid executed just as MIBR cleared a ramp
They have to have known the defenders were gonna be close by but I think MIBR said you beat us here a couple of times earlier
You've burned Breno out a number of times. He's having a tough stretch here at the A bomb site bring some extra bodies over
So well prepared for this and liquid never got a kill that allowed them to take space
Every single fight they took is stuck at that same choke point right at the top of the ramp, MIBRs just keep them funneled.
A huge relief as they get to mount points here at MIBR, at least confirming overtime at a minimum.
Only there's going to be ultimate.
That's a great opening frag here to catch, Clem.
He's definitely slowing down since he pulled up at all.
Yeah, and those opening kills were worth their weight in goal at this stage of the game.
Liquid after the first day towards the bottom end of teams at finding opening kills and rounds, finding entries.
LNZ slipped in towards the apartments and aggressive play forward against mobs.
Is that smoke will soon fade away? Who is going to react faster?
Oh, it's LNZ who reacts faster as mobs is more accurate and he charges in though.
Venom's got both. He got both the leash and mobs up in the app.
So that double kill has flipped us right back to even odds again.
What a huge advantage just hand right back over.
I think it may be that with that push from LNZ, they had shifted a fourth player to the other side of the map.
They saw four defenders at the A-bomb site last round. Maybe that was the line of thinking.
Another tough recovery of a round. Breno slides into the bomb site. Off angle, doubles up.
This time no utility to burn him out, so he gets to make his play, and he gets to close it out.
13-10, MIBR shock liquid right at the tail end.
Yeah, Brutal from Brenno, the fact he's out from default multiple targets right in front of him.
Perfect accuracy, breaking it apart Team Liquid.
Just a slow start in that second half, Klim won some essential clutches from IPR.
And that was enough to give them just that little bit of an aid,
so that they were able to close out versus Team Liquid.
And they did need a second player to come step up with him,
so a shout out to Venom's error in that second half.
Really climbed up the scoreboard, 21 kills for him to join up and help MIBR sustain this victory.
Tough loss for Team Liquid. Good fight for a number of times with the T side.
Really sketchy early on. They seemed like they were getting a hold of it, but just a little bit too late.
We're going to head down to the desk as Freya's ready.
We are indeed, yes, stylish end-out to this best of one from MRBR.
Cement them to one here at the Intel X-Tru Masters Cologne 2026.
Stinko out, we said. Kind of a slow start to that second half for Liquid. Ended up costing them, Janko.
Definitely so, the second round was just a disaster really after winning pistol, you know,
Klim, winning that 1v2 with a long-range MP9 first and he had an absolute blinder of
a game.
I'm feeling good about my all-star team, I'll tell you that.
And then, yeah, it was a little bit deflating from the side of Team Liquid, if it weren't
for that 3v5 sort of miraculous conversion, MIBR would have just closed it out even sooner.
Yeah, MIBR now in that 2-1 pool.
We've got Anzi joining us up here.
Congratulations.
Tell me about closing that one out.
That was a pretty nice ending, right?
Yeah, it was quite nice to be carried today.
It was very useless individually, but my team is there.
They play very good, so I'm very happy to see that.
Were you just talking about the Clim clutch
that obviously didn't happen in the first,
second pistol rather than the round after?
You managed to get that one we won versus Nath.
What was that reaction like in the comms?
That was a really good feeling to see him pull that off.
And yeah, he had a really good game,
so I'm very happy for him that he had this in a major,
which is obviously nice for anyone, you know.
It's just a joy to see.
I just wanted to ask you before we dig into this game,
you know, yesterday you lose the opener,
right then against Tyloo, it's how big lead,
it goes in the OT, how important was it
that you were able to sort of not let that one slip away
as well and come back and win it?
Yeah, just tell me about that.
No, it was obviously very important
to like bounce back on the Tyloo game.
Like we almost lost it in the end,
like getting come back almost.
But I said to the guys, I think it was almost good.
Then we got a bit smacked in the face by the Australians.
Because then you kind of, you know, you wake up and you realize like,
you need to step the fuck up, you know?
And I think that was maybe the best thing that could have happened, you know?
And in the end, it's only a best of one and you have to win three games
no matter what. So I think you didn't like do that much to us.
I was once asked as well that that round near the end,
I'm not sure the score was where you had the B read was free of you there.
So a bit of hobby open, maybe going on his eyes, I would say.
What kind of were you feeling after that, Rami?
Because that's the sort of one there.
The game feels like it's won.
You have all the information, the rotation for really good.
And then everyone was just missing the shots
and the round gets away.
What were you saying to the guys after that?
It's just that it's fine.
Like, we played good, but we just fucked up the advantage.
Maybe gave them a bit too much space,
like almost leaving the whole map for them.
And then, like, I just missed every shot possible.
And it's just, if you don't kill them, you lose.
So it's just simple as that.
So it didn't really bother us, actually.
We kind of reset it instead.
These guys were pretty hot on your T-sides as well.
I think we can go into a round.
You've picked out Yankee.
What have we got here?
Yeah, we can forgive some of the individual performance
because some of the calls where we really like them
are really solid on the T-side.
Reset round early on, right?
You guys go for this sort of setup.
I don't know if Insani has all the freedom
to go wherever he wants in this round,
but it turned out he just found a ton of space towards B.
You guys have shown bomb on A as well in this round.
So talk us a little bit through it.
I mean we started with this default because we knew they didn't have ult, or actually they did, but I think maybe the call was that they didn't, so...
That was at least the initial thing, and a lot of people pushed ramp in this run, in this meta as well, so that was like the starter.
And then in the end we just kind of wanted to go into an A-split, and usually Insanya has this space to do exactly what they did now.
And the call itself wasn't what we wanted initially, but it was kind of like an adaption in the mid-round, and then we just said like to go back, which worked out perfectly.
Yeah, it was such a huge round right with the 3v4 and if you lose this like you were out of money the round before that was
1v1 so like he just took a lot of initiative
He didn't have like the most frags on the server
But you know it's moments like like these where you don't see it all on the stat sheet, but it have a ton of impact
You were complimenting a lot. She was very fond of it, right?
I think the round we just saw then was probably the best round we've seen all tournament on the tee side
Like I like the way that you pivoted round the bomb goes back towards be Insani's activator
Then I think I was nice fashion in general. I think the calling was that's the best tea side for sure
I've seen this time
I don't know how if we've got the round ready
But it's a product kind of load was I think the first round was a mid exploitation like a prep round week
We're going to a B split the round we just saw there and after that pivot straight into this a execute went out
And I think it was a great timing
But I'll also love as well the protocols on the back of this I think it's coming up on screen now is them
It just the space is taken really quickly. So Insani's in middle here
And I think he's the one activating you guys and telling you when to go because I think the Molotov comes in the second one in
The second, so I'm not sure if this is a call that's from him at the second when this Molotov misses now
But I love that it's just straight into CT spawn. There's no hesitation
The utils there set up for it and the space is taken. I think in the games we've seen so far
This has been lacking this like secondary part of the round. Yeah, like this
This thing was one one of the things we had in the game plan because we knew that
They usually like to start like mid and ultimates like rotting around to ticket
And then this round is like perfect for that and we can't expect the mobs to be alone a
Especially with like what happened in the start of the game with the money going a bit back and forth
At least that's for myself where I feel like I maybe thrive with my calling where I kind of can get a good feeling of like
What will they actually do in this because with the economy if you call your basing or if you base your calling around it
it's kind of easy to read the game because they can only do so much right and now we
just went to like a straight AXE and yeah he was alone like we wanted him to be.
It was a good time and I just want to say as well like you having a pretty rough game
individual how did that feel for you as a qualifier? I know in general when in-game
leaders are kind of down I think it was 0-7 maybe at some point usually in-game
leaders can go to the shell a little bit how did you kind of feel in that moment?
Because you were winning rounds though. Yeah it's something I worked on like since
I'm still kind of young and inexperienced like it do happen sometimes that you
get into the shell, but it's something I worked on last year in Heroic for example.
This game I didn't maybe feel it, I don't get it like calling wise that I get affected
by it anymore, but maybe this games is where you realize okay, I don't need to do any good
plays for us to win, I can trust my teammates to do it and I maybe focus a bit more on the
supporting, you know, maybe don't try to take too much space from them, which is usually
what I try to focus on in a game like this.
I want to ask you before we let you go, you know, real quick, how has it been working
with Letny, my old teammate as your coach.
No, it's been nice. We kind of now built this foundation together from the start because
we are both new pieces in the organization and we have a really good relationship and
it's really easy to work with. I think he's very nice. He wants everyone to be a part
of what you build. Everyone is contributing and he still has what he wants.
once from everyone, but he's also very open to what people are kind of feeling, you know,
which is maybe like some people are more strict, like for example Saad, that I had this very
more strict, and that this may be a bit more like giving you space, and for us that's
working kind of good because we're very young players, you kind of have to like, you cannot
play a full structured CS if you're not experienced players, so I think that's suiting us kind
of well.
Obviously you've got an opportunity, we've got two opportunities to be making it through
to stage two at the moment. We don't know your opponent, but there's NLG, there's
LNVision, there's BIG. How do you think your chances are? Now moving into best of
threes. No, I think it feels good still. We've been having a good
uprise like the last few weeks or the last two months since Booker's.
So we feel very comfortable in this level that we're playing now with all these
teams like BIG and what you said. So we're just kind of looking to
grind ourselves up and prove that we're actually better than those teams and
And then obviously we want to make it as far as we can and like try to get tested by the bigger teams.
One last one before I throw the break.
It's Gamelidion vs Betboot coming up after this.
Who do you think is going to be the first team to make it through?
I think Gamelidion. I think they've been playing very solidly.
You've got an extra fan. There we go.
Who's there in practice?
I think actually Gamelidion. Yeah.
I don't think Betboot has played so good versus us in practice.
Right.
But they've also been switching players a lot.
and I'm not even sure who is in the actual roster and how it's going on.
We don't know why.
Okay, on a go.
This could be fun.
Well, we're going to throw things through a quick break before we let the action ensue.
And this is going to be a big one, a qualification, best of three between Game Religion and Betboom.
It's going down after the short break.
Into this, and I think that was able to shake a lot of people's confidence in them.
Then they got us two a couple of times as Stiko was saying, and now they find themselves
here, but absolutely, Game Religion should be taking this chance to go three and zero.
Certainly the advantage in terms of cohesion in terms of game plan is going to be in their favor, isn't it?
But let's not doubt that that boom individuals because they can pop off
Well, we got Rez already here with the USP
He's just gonna be playing from that squeaky doors two teammates lying way in the side trying to draw attention away from him
So Rez will be able to make that happen
So he's got the first goes out for the second nips in behind the CT vent until finally being traded out by boomage
And they flooded the site now a bit boom. They've got a deal with high packs and sortay will do exactly that
So brawling their way forward here that boom, but yet to get closer to the bomb plant waiting for the next play as well
Then OPR is up in heaven
They haven't really seen snacks yet
Who's been biting his time over towards mini and you can tell sort a magnet as they're still just like we want to find out
Where he is before we commit to anything at all. There's the peak. There's the information and there's the kill now
You just leave PR 13 HP in a 1v2
Trying to get over the top it's just the low HP of him on 13 health
He should not really be winning this now as Magnetjaer transitions just below him while he's distracted
And that's gonna be Magnetjaer's winning out the pistol closing it for a bet boom and a really important round picked up the T side pistol on nuke
Now these two teams played a couple months back in April
At the stake ranked episode 1 out in Barcelona
That was a win for bet boom over gamer legion 13 to 5 on Mirage 13 to 8 on a new bus
That was also with the stand-in flamas was playing for him
but he was playing for Dula-Bez, Siren was in the line-up,
so it's just one of the various Bed-Bomb pug line-ups
that we've seen thrown together.
One of the flammest rounds.
Yeah, one of the flammest line-ups.
Yeah.
He's always, he's always that.
Grenade lands on towards HyperX 72 health.
It's gonna be fun to watch him follow up after Atlanta.
I think Atlanta was a performance out of him
that had a lot of people saying,
okay, here we go, now we're seeing some of the, no,
sorry for lack of a better word,
some of the hype around him.
Some of the excitement going on.
Some of the X back to you myself.
Yes, you might pick a different phrase, maybe not.
Some of the high-packs factor.
But yeah, now we're going to see if you can follow it up.
Now we can see if that was legit,
if there's going to be a follow-up,
some consistency to that play.
Opening game was good.
You really showed up in that, so.
Good to see you from high-packs.
Just making their way into the lower bomb site now,
Beth Boone there.
I think we're on the double doors.
It's nice about Beth Boone with the stand-in situation
has been, you know, you're right, that it casts some doubts with them coming in in the
stand-in with Flemish stepping in. But at the same time, it's like the death center,
I think it was Sticker who just mentioned here, like the doubt is casted not so much
on them, you know, qualifying through to the next stage, more on them being a 3-0 team
with the stand-in. This team has shown us enough over the past few months to make it
feel like this is kind of, they're kind of a lock for stage two, same with Game Religion.
I think it's good that they have Flamas, who's able to be the stand-in, he's obviously had a couple of events with them now, as well, playing different players' positions.
When you talk to, when we had Ash on the desk this morning, he was talking about Flamas as a player and what he brings, and obviously he was the coach with him for a little while.
Everyone who has played with Flamas, or apart from VP it seems like, really value him.
Apart from VP.
Yeah.
What are they doing over there?
What are they up to?
Not much.
Not much.
Two to nothing.
But because it was a very just chill round,
all the weapons invested into round two for Game of Legion are right back into the action.
Nobody falls on either team.
A rare pacifist round that we get to see in Counter-Strike.
So we come back into round three with the same setup.
Two scouts, MP9, UMP and a 5-7 on Rez.
Flash towards Flemish, and he's gonna handle PR.
So I just have the first BO3 of the major on the way, gonna see a lot of them as well,
Obviously the big news is stage 3, all best at 3s.
Nice change up for that most intense of the stages we'll get before the playoffs begin.
Betboom moving slowly outside, Rez wrapping around him, but they're well aware of the possibility.
Might have hurt some footsteps.
Mack Ten from Flamme is doing great damage.
He's got a low HP, but it was two scouts in the ramp room that he was bullying the whole time.
Eventually, Taliesin picks him off, but Betboom now know the image on the map.
Easy plants, easy third rounds.
Yeah, this is exactly the kind of start you want on Nuke on your map pick, right? The T side, going in the pistol, converting.
I think you... I mean, it's not the biggest deal, like losing the scouts. You could keep the UMP.
You're not going to care if one of the scouts gets taken down.
Talc's now showing his position.
Well, he's made it work with the scout onto the head.
I'm sure it's a... No, unlikely. He makes it past.
Anything other than this, he's getting flanked at Heaven. You know, you've got one player in the Irish as well, so...
Boom I shall remove Towson next peek is up from secret status as sacks is we're not to do a little bit of extra damage
And everybody will go down for game of Legion there is by is coming up next and we've got that boom here
With a very strong start a lot of money built up sort
They could even get the all-power if he desires and he will so
Purchases into that she's gonna wait then sells it back for an AK. Yeah
I was kind of surprised to see him pick up the op right out of the gate for T side nuke
I thought he'd I thought he'd stick with a rifle a little bit longer
Oh, boomer, so am I reading this correctly?
It's three armor.
Three armor.
It's playing a dangerous game, isn't it?
All right, boomer, can I tell you how old?
I'd never let my armor get that low.
I'd like when it's at, like, 40.
Tell them how well it's going, though, as much as they get armor down to three.
Well, you manage to chunk res down to 50 with a piece of utility.
This time, the flashbang is eaten straight in the eyes of Zorte.
Glamis was able to find a timing last round, a step behind the wall, Zortay doesn't have that same piece of information, bet he wishes he bought that AWP.
Highpacks.
Blind and wait.
AWP in hand.
And he is going to drop away just as they arrive.
It's the timing because of the smoke wall.
Magnus just crossed quietly, and they don't have the information.
Coming back up to deal with it, it works out regardless, Dillard has dead, Miss Shot from Highpacks needs to get away, now PR was to his help,
He's been mollied, and Hypex's back was exposed!
Oh yeah, that's a big flake!
Hypex to the head of Boomage, finally dead at the hand of Flamas,
and that B bomb site is finally compromised, but the issue is,
so at back boom, they're down to two players.
Yeah, but they actually have pretty good positioning.
A win is still extremely unlikely,
but the economic damage they can do in this round is pretty crazy.
This is not going to be the easiest retake in the world.
All the steps charging down towards Flammus, AK-47 primed and ready in search of headshots.
Utility deployed from Game of Legion.
Moving closer, the rattle of the gullio, but it's about the AK.
And Flammus has finally got his moment to strike.
The strike he shall alter to.
Can he deny the defuse?
All the line magnets as gets saved.
Snacks dead, no defusal.
And BatBOOM has pulled it off despite being down on two players.
Everyone goes down.
What a hold.
Good job from Flemish.
And that's less BatBOOM winning the two versus four, but GamerLegion played that so slow.
They had the one-kit on snacks.
Towson knew coming down Vence was a risk, but he played that dangerous game.
He was sold out.
And coming into this retake, he had absolutely no impact because of the pace in that GamerLegion
took.
The lovely work from Flemish and MagnusJazz.
Just gonna fire up the team when you see two of your guys work together like that to win
a disadvantage situation.
Makes you feel like everything's all good.
Four nothings start for Betboom and gotta be crushing for Gamer Legion in that scenario.
Absolutely, cause it now puts them in a position where you invested in the ult.
The ult gets two kills in the initial defense, but now you don't have it.
And so you're gonna have to go down to a half buy and get a couple of decent ones at top,
A real chance now for 5-0 for Batboom.
Yeah, the pain of the first five rounds when you lose the pistol,
you can't convert in the second, then you lose the first gun round,
and you just economically just feel like you can't hold back.
The snacks might have shot his teammate.
Just a timing shot, but it looked funny.
Spots one up on Silo.
That's Boomich.
He's not giving him another look, so Snaks just kind of standing here waiting.
PR over in secret stairs.
Oh, PR waits.
Five, seven and a half.
Good flashbang from Pumich.
That allows a free kill for MagnetJess. Advantage, BatBoom.
Still looking for snacks. Still not committed, BatBoom.
Happy to just kind of stand and take these fights. They know it's weaker weapons. They haven't put themselves in any crazy disadvantage.
Just waiting for the right moment to swing into the fight.
Boomage falls by in single. That's an AK recovered, but not for very long. Good trade from Dilladez.
And now the round should be much much easier as bet boom get control of the outer yard
Magnet just
Put it back off now towards the top of the stairway that's also lying where the city fair now
Flamish's rips his head right off his shoulders and the plant comes in here for bet boom
That's gonna be five in a row collected quite easily
And we're wondering, you know, is it just us two?
But no, they're looking just as strong here on Nuke.
That's the thing, like the stand-in situation is one thing.
I think in this stage, like you can still overcome these teams.
Game religion is in some unbeatable force, right?
Like even though if you kind of think of the stand-in,
they'll have the advantage in terms of being on the same page, protocols, rotations,
how they want to handle different situations, like they're still really strong players on the Bed Boom side.
And it's not like Flemish is some kind of like, uh, throwaway stand-in situation.
Lot of potential, lot of skill, lot of talent.
In fact, you might want him for the roster if you can get him.
Yeah, at this point, if he's filling in for everyone and still doing an admirable job, just keep him.
Keep him around.
Round six begins, AWP in the hands of Hypex.
Headed outside, wants to be aggressive towards Redbox behind the smoke.
He's going to kill from high backs, might be a chance to be taken away.
Flamme is trying to get down the vent, he's caught by Towson, and here they come,
charging in three players, Alt-Batbomb trying to overrun this ramp defense.
No PR is dead, Snacks taking heavy utility damage.
It's going to force him to fall back, but Batbomb also falling back this time into the lobby.
Well, they know those kills came out, and they know that there's an extra.
There's Gamelidge has so much more time to get to that lower bomb site,
And now I'm going to try and exploit that fact as they rotate back up the vents smoke still up over in squeak door
And Reza is going to replenish it
I'll take a rise. Oh
He's falling look how quickly back boom are able to turn the disadvantageous situations back to equilibrium
Now the plant is going to be going down Dillard as committing to it and boom it's just looking out towards the heart
Flicking back towards heaven and now his eyes only trained on talson and they now spotted grenade
That should kill boomage. Oh, he actually steps forward. So he's gonna survive and then Zortay peeks out with a headshot
And again, this is a round where game religion all the advantages in the world, but they've conceded it to bet boom
Yeah, I mean that's that's a that's a lovely call from boom it's in that boom
I love that like you pressuring over towards ramp room. You've lost two players
You showed every sign that you want to go outside one player outside towards red box one player trying to drop vents three towards ramp room
So you understand the defense is gonna shift to rotate downstairs. That's the idea that they're working with
But going right back to the upper bombsite just exploits that
Just a really lovely call that put gamer legion out of position and also separated three players trying to retake the upper bombsite from three different positions
That boom is multiple steps ahead of gamer legion at the moment
Nightmare of the CT side so far down zero to six
A 2 vs 4 loss, or I should say a 4 on 2 loss for Gamer Legion, now a 4 on 3 loss for Gamer Legion.
Has to clutch up and know exactly where he's coming from but will they expect him to be so rapidly through the doorway?
It doesn't matter because his back is turned to the sword say who just patiently waits on high pegs
We'll topple as he moves out desperately into the site seven in a row from bad boom
That's such a statement round from bad boom as well
Like whenever you like switch up and call those like upper bust upper cuts when you have a lead like this
That's just you saying we're just we're just far ahead of you. That's like that's the statement of just being like
We're just so much better at the moment that we don't even care
We'll come right into this upper bomb set that we know you're gonna have utility specifically to stop the rush
But we'll make it through
Gamer legion still yet to find any resistance on this first map of the series
Nice flammas
Oh, it just gets worse doesn't it here for Gamer legion great starts the run from flammas
But it's nothing crazy like it's what's kind of cool about this
It's like it's just basic understanding of the situation just kind of upper rush and knocked them out
You know, they're gonna be frustrated. You know now they're low on money
So you wait for that lobby crunch that push you just wait for the eventuality the chance that it happens
Now the decisiveness as well from that boom when they decide to do something seems like the moving is one
Organism and it's great to see that from that boom
Well, it's kind of scary when you think that's kind of the area where we point to with the stand and that we say game
Religion should have the advantage is looking more like the team is being on the same page a little bit more as
Baboom at the moment is looking like a real complete team
Trousing game religion at the moment eight to nothing. Yeah, but it's 18 rounds on new because I know
Like your life is just becoming so much. It's it's eight off the ricks on yeah, they haven't even had to get challenged yet
I mean, I think they have been challenged. It's just sure I mean they've been putting some awkward
They've just loose 5v3s and 5v2s, it's crazy.
This is just beautiful stuff from Betboom
and they've got so much money as well.
So down the line for the rest of the half,
even if Game of Allegiance start winning
in a few rounds, Betboom will start full buys.
I mean, the economy for Betboom is fine
for the rest of the half.
They shouldn't have any more issues buying.
Shouldn't be too many scenarios
where someone is missing a piece of equipment.
Second time out taken from Game of Allegiance.
So, pretty important conversation going down on that side of the stage.
As they talk over how to get started on the CT half, what exactly are they getting rexed by?
Because the answer is kind of everything.
I think this is where you almost have to still work up that motivation to make plays like
Hypex did a few rounds back with that aggressive stance towards outside.
I feel like being disruptive is going to be important because that boom when they've
been able to control and work the map, they've had their way with you.
The timeout button brought in for cologne. I kind of like it. I think it's cool
I like to ask his tweet stickers tweet
Street yeah about the fact that the coaches were kind of using it as a tactic like see when the other one was standing up
That was interesting
To save them
All right, he's back to it. I don't want to press it Jason. I want to press the button when the show's done a lot over there
Three players outside early, Rez, Snax and Hypex.
So really wanting to put some emphasis on grabbing an advantage outside early on.
MagnetJazz, here he is.
Ooh, Stomp you, smoke at the boot.
MagnetJazz, in the midst of the smokes, P1 getting one on the hold.
Snax's first kill.
This is gonna be traded though.
3v3.
Okay, but 3v3 with two players low.
Surely you can't drop this one.
Okay, Rez is gonna get back to way.
Bomb is downstairs, that's gonna get planted at the silo.
Zortay's got an angle with the AWP deep.
I don't know.
Gaming has lost more favor.
They've lost 5v2s, 5v3s against them, and now this one is going against them as well.
And it goes against them cleanly.
Batboom, three players stay up in the 3v3, and a 9-0 lead.
How is it happening time and time again?
Batboom playing some nasty counter-strike right now.
I want to see how snacks found.
Nine Nuggets, did he see him coming through the smoke on the other side?
Did he just, yeah, he was trying to make his way through.
Look at, spotted the shoulder.
But in the 3v3, everyone on Bedroom gets 1, 9 to 0.
We have it.
I don't want to say it yet.
I'm not going to say it.
I know what you're trying to say, Chase.
I'm not going to say it yet.
You're not allowed to say that.
Hold it in.
I think you're all home, nobody's trying to say this, what?
But we don't say that, you.
Not yet.
Grenade towards Magnetgers. Boom!
Mixed across, of course.
Yeah, that's actually terrifying.
They've already expecting somebody's crossing, because they've sent PR down low.
He's gonna be in secret, just getting to the stairs right now.
Rest of bedroom is following it up so quietly
The only benefit right now for gamer Legion is with the position of res that you see in the pip there. He's saying lobby's clear nobody's home
There's a good start at this in PR
He's got close this double doors will retreat
But I'm having to play a 4v5 but playing with deficits whether it be health or player numbers
hasn't really been an issue so far from Beppu.
Okay, little utility outside to throw a fake as if they're coming back up from secret at
the moment but they want to challenge PR.
Good damage on the boomage.
Molotov is in as well and he gets away.
Okay, gamer legion.
Now you know what's coming.
You've got plenty of players here.
Oh, dear.
Oh, dear indeed.
Highpacks has missed.
And that is going to force him to fall back with Molotov coming in and that boom have now taken over the B bomb site.
Plant is in.
No much has got the scope out, no much does not connect the shot.
There's no more utility though for Betboom, they can't block anything off.
So what's that? Just waiting behind double doors.
You've got to get a move on if you came a legion and you walk into the sharp crosshairs and flammers into a desk.
Razor sharp as they take off heads.
Hype pack starts to fall away and fall back, conceiving yet another route to Betboom.
It's 10 in a row from Bat Boom in this 2-0 game.
How does it keep happening? No matter the situation, no matter player advantage, no matter positional advantage,
they cannot close a round out. Snatch is going to get one at the end, down the stretch.
Might lose his AK-47 for it.
It stays up. It runs away.
Doesn't matter really. Yeah, you might as well burn all three.
You need something. This is the game, essentially, so
Well, you can't save them for a second half.
And now against the other top dog of this stage, just embarrassing them inside the server.
Round 11.
As there gonna be anything different, is anything gonna change?
GameReleasing just knocked out of their mentality entirely.
That was a good start, Elisa.
Again, an opening kill for GameReleasing.
It's been...
Does it matter?
for those, but yeah, it hasn't mattered at all.
I mean, they've had five opening kills,
Gamer Legion, in this half of play so far.
Just converting zero of them.
Surely now, this kill came in so early and so far away,
that booms not able to kind of use any map control they gained
to kind of leverage, to find a way to equalize.
They've kind of just got to do it
from the starting position, four versus five.
All snacks, patient in hut.
No one from that boom stepping up.
I think that booms hoping for a mistake of some kinds and that's what gamer legion is saying right now
Nobody push we don't need to do anything
Nobody make the mistake it gives up a kill utility into the upper bomb site top hot hot's going to get smoked off
But that's all good for that boom because they're coming out squeak door
Trarging into it can that boom do it again? Can they convert a 4v5 into their favorite for the 11th?
Round win, we've got Flamas and Boomage coming in again, Advantage all of a sudden for Batboom,
10 seconds on the clock, Bomb Plant coming in, Hypex can't go over, he can't make the play to try and deny it.
And so, Gamer Legion...
They can't get back into this.
They literally have one, you're all past to be the aggressor, one player squad vents.
One flash over the top of Heaven, which is not played with.
That's right, it's gone.
They don't go with it, and yeah, there's no way to win it.
They're actually calling the safe call, they're falling away.
This is wild.
45 from Bat Boom and they just walk into the site.
Have you ever seen anything like it?
This is a crazy game.
This is a weird game, Garth Shrike, isn't it?
You barely ever see this.
It's just the game-relationship are competing in the early rounds.
They're getting themselves the canages.
I mean, look at the fashion in which it happens, right?
I think it's Snacks playing front-hut and what he misses like 10 bullets.
to the two lights in the opening on the opening scaling from bedroom like it's
just it's just crazy the way it's happening when you have the advantage
you have people in position you even have a huge advantage in the fight and
every time I feel like you've said it like three or four times chasing like
all right surely this is the one it feels like you look at the mini map and
you're like I swear like eight out of ten times this is a win you know it's
Yeah, and somehow some way
They go out and they get the job done back boom
My gajas leaping on top of the main roof
There's another opening kill for gamer leeches, okay, it's just insane isn't it cool. So how about I'm gonna win this 45
You've got snacks pushed up outside. It's looking good here. There we go. Surely this is the one, Jason.
2v5. Unloseable somewhat. Yeah, unloosable. There's never even a thought of a game of
Legion round loss here whatsoever. Zorten, Magnetjens, not gonna pull this off. And there you go.
I'm still waiting. I'm still waiting. I'm not saying anything. He's gonna get one here. Step one.
And the upper bomb site is open. Molotov to hold back anyone coming heaven. So, Zortay is going to get access in.
No, no, no.
There's Snatch on the back. He's been waiting long enough.
Oh, man.
And there we go. A single round for Kameleach. And they avoid being the 13-0 here at the major.
But my god, Batboom. 11-1 in the lead.
I was never meant to stay, it was you that put me in
Promise me that we'd be okay, all of your lies I was believing
You were there most of the time, but that was never good enough for me
Let me go in and out of my mind
Let me go in and out of my mind
Like crazy
But I'm gonna head this way
Why is there always a struggle?
For you to let me go
Oh, oh, oh, oh, oh
But that's gonna be like crazy
I do always fine
And I was always wrong
Crazy
Baby, like this I'm not alone
Baby, I take you in and out of my mind
You will always find it
What's going on?
Ready, set, go!
Every new day is wasted on a plan
You will always bring life on
You want to be here forever
Remember when we used to have it all
We were so good together
Why can't we both feel the same?
Well
Why do I need to wish then?
Whoa, whoa, whoa, whoa, whoa...
Whoa, whoa, whoa, whoa, whoa...
You were the most of the time
When I was never good enough for me
I've been going out of my mind
I've been going around like crazy
I'm gonna end this way
Only if I'm always in trouble
But when you set me up
Well, well, well
Crazy
That you were always fine
And I was always wrong
Crazy
Baby, raise it out of the
Crazy
That you were always in trouble
But you were always fine
And I was always wrong
Welcome back to the Intel Extreme Masters Cologne, and it was extremely one-sided, 11-1
in the lead.
It seemed like Bat Boom could win every single round.
It felt like there was never a moment that Game of Leagues can catch a break.
They were getting all these openings to find themselves in heavy, advantageous situations,
and somehow, someway, Bat Boom were always knocking on their door.
And now, I mean, there really is only one thing to say, which is just this half-long
Let's rest on the pistol rounds. It's either over real quick or potentially we'll see what game religion can do with it
But the pistol round is the only important one at the moment. Yeah, if there's a pistol for bad boom, let's wrap it up
Yeah, let's get a chin up straight away
Well sprawling all across the map now our game religion just running outside scaling through ramping up towards heaven
Flammas is gonna descend down into the lower bomb site and snacks is gonna be chasing after
Because of all the different points they rush and we're aggressive at I think that boom just kind of has to bail out
They can't rotate anyone over into position to kind of help.
Ooh, get away with one of your magnages.
Another one there as well, and now they're going to start streaming in.
Wrapped upon. There's only so long you could survive that.
Oh, the bomb is going to be planted here for Gamelitch and second kill coming in as well.
And this is a strong start to the pistol and a strong finish as Boomich gets caught in Vents.
So Gamelitch and Winner Pisterron, all five players stay up.
I'm trying to bring some energy of positive 5s to this because that's all you could do.
Yeah, everyone's laughing a little bit at the shouting of hyping up at 2 to 11.
But look, you're also playing for a little bit of pride.
You're playing to get yourself into a map so you can have something to feel good about
going into map number 2.
And this was a dominant pistol round.
So take your cheers where you can get them.
investment from Beth Boone.
Hahaha.
Teagle's 5-7s in a CZ.
CZ's coming back in style.
It is. We're seeing more of it.
Yeah.
Not a huge fan of that.
Yeah, it's like skinny jeans.
Kinda hated that.
You don't want to come back in style.
Kinda hated those back in the day.
They used to be way better, didn't they?
Yeah, it was unreal.
Yeah.
I don't ever want to go back to that one.
Haha.
I have a certain flight to it, a certain charm.
I don't see who much you can show us why he's using it.
Little pink thing in his pocket. Let's see how much fun he can have with it.
Tom, he's got a teammate behind him as well.
Time to go. Yep, that's a lot, isn't it?
Are you gonna kill him? And then two dinks?
I like this easy. It's a great one.
No, I hate it. That's exactly why. That is the perfect reason why.
okay well I mean you know you see I mean if you're game religion with two
players in red like you still feel really nervous over the in this round
right now like I know you have the rifles four on four you normally be
feeling okay but this is kind of scary 35 seconds left the only benefit at the
moment is that that boom has decided to kind of play the whole map two players
downstairs. Two players in the upper bomb site. Oh my god, that made it for top.
There's Raz. Two La Des is 5-7. Get a response. We're gonna fly this round the back up the ladder
and now the AK out. Highpacks low. Tries to keep it to the plant and he will lose this one.
Oh my god, you're not protecting four seconds, no time!
Oh my goodness, bad pair with one at 12th round in this fashion!
I can't do it, get me out of this game!
Oh, what's happening?
Off the ladder with a deagle, that's just crazy, isn't it?
Hypex has to commit to the plan because the time is so limited, right?
And then you just see Finest gets away with it.
Well, it sounds like this being the play that wins the round, essentially,
because of the HP, they have to take everything so slow after this,
And that's what sets them up to eventually get timed out in the rounds.
Yeah, he can't turn to address that.
He's just got to hope and pray that PR is going to be able to kill him,
and obviously doesn't happen in time.
12-2.
10 chances for BedBoom to close out Nuke.
Well, I was about to say BedBoom, having a great time.
I'm just going to stand walking off, and for the people who have shot us right as he's
connected it.
But as I was saying, he just responds before he can get out of hand, although a lot of
targets are what say.
You don't want to get caught there too long, and yeah, he does.
Maybe a little bit of ego fighting.
Yeah, well, it's constant.
That's all good.
Still in pretty good control.
Three on four.
really there's not a good solution it's nice to have this kind of control if
you're gamer leeching outside but can you actually piece together what the
winning play is going to be
flamas taking an educated risk saying so many bodies outside nobody's going to
come back to lobby I'll just ignore that choke point
slamming
ahead and get knocked over flamas with three and just snacks now that will be
it that boom we'll be taking the opening map of this first be a three at the
Major in weird fashion a very strange fashion but dominant fashion
dominantly weird
You want snacks taps up?
Masterman in game of leeching player a 13 to 2 way coming in for a bet boom unless
Snacks of course fighting on finding something as he drops down to the side eventually he will be caught and it's gonna be flammas
Oh, don't don't take it
What's going on? He just summed up the game. What the hell was that?
You're having way too much fun.
Way too much fun.
Guys, this is a nature. This is a 2-0 game and back boom.
One map up, one map went away from securing Stage 2.
I'm not going to lie. I did not anticipate this at all.
I thought we were going to get a competitive game.
I thought we were going to get two teams who were going to show us that there were two of the strongest in Stage 1.
But what I got in this game, Martin was one team playing exceptionally well
and then GamerLeading completely falling flat.
Are you as surprised as I am?
I am definitely surprised that GamerLeading just didn't connect.
They refused to connect to the server and it kind of showed in a lot of moments.
A lot of WTF moments as well, if I may say so, but it was just all over the place.
You know, it was just their body language itself.
It's just showing that the team came with a little bit of frustration and a score
and whatever happened though the server is just adding up to that.
I think it was funny because we briefly talked about this because if this would have been back in 18-19
and this would have been, I wouldn't say a mixed team, but a team with a standing showing up here
and they would probably just been running around trying to find some openings or running through smokes to make some more chaos.
But maybe when they make things work by having a lot of the players just, you know, playing with what they have
like they know a lot of set of utility, they can play off each other.
They, even if they mess up a smoke wall, they can still create chaos that makes Garen engine even more confused.
And that confusion just seems to be working for Beboom.
They seem to be taking every inch they can, whenever they get these opportunities.
And on top of that, they just play way better individually.
And I guess that's how you also can win Counter-Strike.
It's hard to make a case that Gamalegion ever had a chance in this match, right?
But one thing that was going for them was getting some opening kills in the first half as well.
Not being able to convert.
There was a lot of rounds, Martin, that wasn't necessarily too pretty for Gamalegion.
You have picked out round four that we are diving into it.
What exactly did we see in that one?
I mean, this is exactly what I was talking about for Gamer Legion before, because they were really good at finding some openings,
but they were unable to just convert any of them, unlike in the previous game.
Yeah, this is 4v2 already, and this is just the round that you have to close. It's 3-0.
You have still a chance to... You don't know how the match will go, right?
But the retake, they decided to go for a 3-man Rambretake, which is quite common,
but at the same time, PR is locked out of the Vend rotation because of the smart positioning,
And essentially this is Magnus just holding him and Flamus is just gathering all the information
but now Magnus actually steps in with this great bait, a lot of damage that is still
unconfirmed but Flamus winning his 1v1 duel is leaving a duel against Ress, then perfect
flash is coming through the window and then Magnus just slams through those smokes because
they know that they have to get on the bomb and they have to just spam those smokes to
kill the diffuser and they will secure the round.
This is just one instance of many what happened in this game and everything went flawlessly
I don't want to take anything away from BedBoom because I think it was a beautiful team play, especially when you're two guys alive.
You used the flashes, you used the bait from Magnetius, Peter, on Gamer Legion's perspective and around like this.
And in general, in that first half, getting as many opening kills as they did without being able to convert.
At what point do we look at Gamer Legion and be like, that's simply not good enough?
Oh, well, the fact that you get that many opening kills and you can really convert, that is from the get-go, not good enough.
Even coming into today, I think they set up the party that the one with the highest 5v4 conversion
So yesterday they managed to actually do it this time around they didn't and maybe I don't know if it's because they think that
They're playing in a specific way and they get confused what is happening and the fact they might not have even be
Part of a playing nuke. I don't know if that's the case as well because the video seemed a little bit odd to us
I think that that that game of Legion just looks a little bit quiet here. They seem to be a little bit off
They don't seem to be connected too well together and and you just need to have more out of you individual thing
Hypex had a few good moments even the next round
We did see Pia having a bad start to this specific game as well yet a pit poor day yesterday as well
So I think that it's in general the individuals of game only not stepping up
But it's also because of the communication because you find that many openings. You also need to be a way better at coming
It's it's a bit atypical for for game religion. They said the last month the last two months
We've been praising them for being solid, for being stable.
Snacks have really found a way to utilize all the players.
And slowly but surely, they've been ramping up,
heading into the Major here and showing better and better signs.
Atlanta was another high for them, obviously,
going into the Grand Final, Martin.
This was just one map. It was just Nuke.
But we did see them, I wouldn't say struggle yesterday,
but they really had to fight for the victories.
Now they lose a third map in a row to Bedboom as well.
We saw the score line the last time they met.
It was also pretty one-sided to Bedboom.
At what point do we start to get worried on behalf of Gamelidion in this specific matchup?
I'm going to give a little bit of an oversight for this, that whenever they actually took a pause,
it was mostly coach talking to them.
It felt like the team itself, they were not communicating good enough, they were just not even there physically, emotionally.
You know, like the passion of the game, it was visibly off.
And even though you're being stomped on, you have to have some kind of a fight,
like at least body language needs to be there.
Finally, when they won the pistol, they actually started shouting, which was kind of commendable in my opinion.
But I have to say that this was just a dead team playing.
And I hope that whatever is happening right now during this break outside of the venue,
they're coming back into action with a clear head and fresh mind.
Speaking of being a Peter, one player that you mentioned we haven't really seen so far
is actually also one of the most important players for GAMO Legion.
PR has not had the greatest start to this event?
No, definitely not.
and you can definitely see the contrast for his last three months at 1-0-7 rating is relatively decent
and then you have the events that are 0-67, we had a very horrible start to this event
and this game specifically, sure, it was the majority of the players that did seem to struggle
but yesterday we didn't see res, we didn't see Taosan and also specifically Hypex playing well
but Pia just went missing yesterday and I think that one thing is that Pia might have had a bad start to this tournament
in this game as well. I think he needs to step it up. He needs to contribute more and
he needs to be playing better because he is a force we reckon with within this squad.
One thing he is doing in Stage 1, where the opposition is not as great, but I'm still
confident that they're going to make it to Stage 2, but he needs to warm up, he needs
to get into his game because they need PR way more than they have right now if they even
have to have a chance at Stage 2. Whether it's because of nerves, it's because of something
outside that he can't control, it's definitely something that I've tried and noticed with
Pierre that when he gets like a rough start he can have a hard time bouncing back and
he's still a young player, still a lot to learn, but I also have my expectations because
he is a prospect in my eyes.
Let's wrap up Nuke, you know, I think we all agree there was a beautiful performance coming
out from Bed Boom, Bed Mix, whatever they call themselves at this point, playing some
good Counter Strike.
Now, heading into the second map is a comfort ground for GamerGee, right?
So in terms of them bouncing back, in terms of them coming back into this matchup, I guess
you couldn't have a better map than Ancient.
It's a map they have a bit of a win streak going on, they're very strong in Atlanta,
played exceptionally well.
PR, usually also a great force together with rest on a map like Ancient.
So is it fair to say Martin that we can expect a different look from Gamer Legion, regardless
of the day form heading into Ancient?
Well, isn't this the double edge sort?
If PR is not having great performance on the event overall, and now we're going into
Ancient where he's very reliable piece usually.
Is this redemption this time around?
Yeah, I hope my boy PR is going to wake up a little bit and obviously put up a performance
but you have to think about it that way that BedBoom are a mixed team but they're just
not running around headlessly and just rushing but they're still having ancient as a pretty
solid map I would say even though gay religion should be on the paper taking this but you
know what?
Nothing works on the paper like that especially in the major so far best of all is where chaos
and right now even first map of the first best of three is the chaos itself.
This was probably the most one-sided map we've seen so far.
Would it be fair to say that playing Ancient as a mixed team or as a team with limited practice
is probably not too bad?
It's a map that allows you to be in your face, to be very aggressive both on the T side
but also on the CT side?
Yeah, of course.
It definitely allows you to believe in more Pockies.
But honestly, when I look at Betboom play, it doesn't look like they're playing as a
Pock team.
They've just slotted the player into that specific position.
Betboom, sorry, Bumich, when we talked with him yesterday, said that he's actually not
doing and it's made of the coach, it just says, hey, we need you to do this and then
they play the slots in and it seems to be working for them, right?
I don't feel like the rounds they won on Nuke was because they did some orthodox things
by running through smoke, so just like going for straight up duels, they played together
and on the micro level, they understood what to do and I think that's the important thing.
I think that Bedboom has so much momentum, not only from yesterday but also from this
game, they're just going to stroll through the range in this.
I don't think that that game league has shown up today in a way and I don't think there's anything that's gonna
I mean it will require a massive a massive talk that they probably don't have time to do now to pay better now
I think they they liked so many things and you just feel that it felt like a dead team at this point
So I don't see any big chance for game leagues in this one. I'm gonna be completely honest
All right, do you share that sentiment? You know game or leading being on a three game win streak on ancient bedroom
I've lost the three times in a row. Do you think it's it's more about the the form today than the history on the map? I
I have to believe that this is going to be closer than it looked so far.
It can be any worse.
It can be worse.
Hell, it can technically.
I'm going to be honest, game religion is going to push this into the third map.
I don't know how, I don't have the answers.
Those answers are going to be answered very soon.
I hope so.
You don't have the answers, but we're about to find out whether or not you are wrong or right, Martin.
You're hoping for a third map.
So do I, so do game religion.
Now, if you're a BedBoom fam, you obviously hope that you can close out this game right here and right now
and progress into stage 2. We spoke to Boomer yesterday saying that he needs all the practice he can get with the team
So if they can win this game and win the next map, well, then they have a couple of days off to practice
We're jumping off to a break, but once we're back, it's with bad boom taking on game on Legion on Ancient
I had so many trades trading in here, I also like Harry Jr.
Tell me one round.
Hold on.
Let me pull up CS stats.
Oh, wait.
My bad.
Oh, wait, my bad.
You suck.
Settle your debates, search your profile on CS stats, and turn on tracking to see all
your games.
From leading Virtus.pro once upon a time to now finding himself back in the server in
the year 2026, Snacks has played CS in Cologne across three different decades of the game's
history.
So Snacks, talk to me a little bit about this stage for you.
What does it mean?
I mean, I'm happy to be here.
It's a major.
So yeah, I would say being here is always a great occasion to show ourselves that we
We are capable of playing good Counter-Strike, so for me it's just meaning that I'm happy
and I'm pumped to play again.
Do you find yourself in situations that you haven't seen before?
I mean, you've seen the game in just about every scenario, every situation that you can
imagine, but in leading these young guns, do you find it to be challenging?
You know, I think it's a little bit easier than in G2, for example.
I mean, I know I need to be a little bit of papa sometimes for them, and sometimes not a papa, yeah, looking at you.
But I think they're very nice, you know, and it's easy to cooperate with them in the game, and I don't have any problems.
I have only problems with myself, but then it's fine, you know.
Snacks, you never won a cologne, you got really close, but no cigar.
And people always talk about how hungry you are.
So what is it all about here in Cologne?
Tell me about that.
I mean, I can be on the hungry in USA, so Cologne, 50-50.
You've got to temper your hunger a little bit.
Yeah, I mean, I'm waiting for USA again, you know, and then I can be hungry.
Okay, so Game Religion coming here is favorites.
Obviously, that's nice for you. That's fun for you guys.
What has that done for your psyche coming into this major?
I wouldn't, maybe on stage one, people are saying that we are favourites, overall in the major probably not.
But for me it doesn't matter really. I mean I came here, I want to beat everyone, I don't care who we're going to face to be honest.
But about the badminton game, I think they are a pretty good team, their players are shooting hard, so it's going to be a tough match.
Snacks, thank you very much. Thank you.
I'm looking at the time, looking at the time this time and taking the ground upon.
That time to jump through is when his ground won't break.
Steering from the wall, we're going down the climb.
Welcome back to the Intellect Tree Masters Cologne Major 2026.
We have that boom, one map went away from stage two of the tournament.
GameLegend have to pull their socks up and somehow get back into the series.
They were getting banged out no matter the advantages that they have.
But now we switch to ancient their map page and things should turn around. Yeah, they should have a huge advantage on this
They're gonna be stronger on the on the map overall
But the question coming into this at a map like this is how does that first map affect anything when you just get destroyed?
13 to 2 with no chance in these rounds even when you were in good position still letting them slip away
You go back to IEM Atlanta just a few weeks back gamer Legion had three matches on ancient legacy
Astralis and Navi the eventual champions
They won all three of those on ancient for bedroom stepping into this map with a three map lost streak on ancient coming into the series
So qualifying to stage two would be that boom if they can win this, but it's a tough task ahead of them
it definitely is but
For that boom having to play the stand-in and back-to-back tournaments. Luckily that stand-in is flammas man
He's playing so well even on that last map too. It's just such a great addition to this team
That's I actually I'm actually the opinion
I think that booms gonna come in and win this and qualify to zero in this series
But it's just from watching on new because like watching how much fun that boom was having and how much they were kind of laughing and
Still playing good counter strike like nobody was getting like overextended nobody was feeling like oh we're so far ahead
I can do whatever I want everyone is still playing situation smart everyone is still focused on the objectives of the round
Everyone was still playing as a team so it feels to me like that boom is just way too locked in even on a map or game religion should have the advantage
Kameleche. We heard snacks talking about it as well, which was asking how the fuel
being favourites to stage one. We were saying we don't really care. We just want to beat
everybody who we go up against. I'll be quick to go through and zero through, but we just
want to beat everybody in the tournament. I love that mentality from snacks. I would expect
no different from a player of snacks's caliber in his career. We heard some of the younger
the younger players, you know, talking about it. What's your goal coming into this personally?
It's like, get out of stage one. It's like, that is not the mentality that wins you games.
And now you need to have this mentality that wins you this map to see if you can stay alive
in this series and snacks has to call his squad on the T side of ancient. And so often
this man likes to go away. So here we go. Over to the A's bombsite.
He gets a little bit of a weird call on this map. He'll call to the A bombsite four or
five rounds in a row if he feels like it's the right play to make, if he feels like he's
got an advantage there.
Now you guys and Flamme is starting to be aggressive over towards K, but it's a little
bit late to get a jump on this exec as it comes in, Boom, which is going to hear the
nades.
So, Bed Boom will spend a little bit of time clearing out middle, making sure there's no
lurkers outside the B bomb site, and then they'll readdress to retake this site.
No kits for the CT side, no smokes either.
Now, at least the bomb plant secured here for the next round for game religion, if nothing
else, but holding down, they've got two players in tempo.
PR to turn into the wall to dodge the flashbangs, right stick first contact, and PR swinging up.
Eventually PR get in a kill, but it's not enough to leave Gamelin to the comfortable spot,
but a good shot from Hypex, he got a second one as well.
And all of a sudden, it's just Flammez 1v2, tapping the diffusel,
pulling Hypex into the open, and now it's down to Snaks,
waiting inside of Donut, Flammez into the open, chasing after, Snaks runs away,
and this is his comfort, you know, just drawing the time out, drawing you around the Donut.
You can no longer win the round and snacks and play it perfectly bring around the Rosie and Rosie faces
Don't smile as they take themselves to pay still all right much better start obviously
That's gonna be a good feeling for gamer legion a really important pistol for them to win just for the mentality and get started on
The right foot where you played, you know so far back deep in a hole all of nuke
Now you get to play with
The economic advantage really going on your map pick
Lovely shooting from hypex with that p250 those are some disgusting shots to save the day
Otherwise that retake was starting to look good
Well, we know a boomish can do with a CZ Jason. It's got a lot worse. He buys it again
All snacks quickly out of elbow. He'll play under the boxes
Good position to get here. You got boomish and Flamish to put in behind that smoke here at doughnut
They're gonna boost flammas on top. You'll be just that left side and waiting for the crossing members of game religion
But as he does so it's an audible dismount and I'll be met with bullets through the smoke
All it's off to hold back Red Room.
Zorte spots it, knows they have control. Everyone's losing HP.
Gamer Legion just grouped up, playing a trade game. Four players together in Red Room in the middle of the map.
Towson waiting over at A main. No real panic yet for Gamer Legion.
Zorte's been brought down to 10, boomage down to 11, so when they decide to move, a couple players easy to clean up.
It's a good opening pick-off to do much before he can get up to any antics.
And Gameligean looking to convert in this 5v4.
Our desk highlighting how Gameligean have been very strong at 5v4 converges.
There's another reason to add on to the weirdness of Map 1, right, where they just had
so many advantages and so many opening kills going the way and just complete failure to
convert them. Yeah, I was mentioning I think part of it too, I think I said it during the
first map of the series, I think Boomwich and BedBoom just kind of really outplayed
Gamer Legion in pretty much, in the mid-round pretty much every single time. Any time there
was like a settled down mid-round they were able to kind of outcall and outmaneuver Gamer
Legion, which is another reason why I felt like BedBoom would come into this map and
be able to take it as well, because Ancient also has, you know, it's a mid-round map. If
you're not just getting blown up and winning the round based off like some fast mid-play,
The mid-round can be super effective to move around and be mobile between the two bomb sites.
This time, Bed Boom's not going to sit back on their heels.
Flash and a piece of aggression coming in, Towson's going to get caught, made in hand,
blinded.
There's another kill from Boom H. The USP's doing work, but not enough stopping power
to really secure the round.
I have PR to finish off, Flammeis leaving.
Magnet Jazz alone and then we'll get you the real rounds of this game.
Now, course three picked up for Game of Legion.
Good start. And important that they have this lead.
You know, coming out of getting banged out on Nuke,
you want to make sure that you come in and just try and put that to bed as quickly as possible.
And reset and obviously finding three rounds in a row is going to help with that.
There comes the buy for Betboom and you're going to get the AWP out pretty early here for Zortay.
Live in around 4th, up in Hypex's hands as well.
Torte takes his towards the 8th bombsite towards Donut.
Boomage just gotta run down mid and join up with him.
No fast mid play from Gamer Legion, Rez Talcin and Hypex just kinda sitting back waiting looking
for pushes. Zorte, no waste. Peek out from heaven. Snacks, gonna be the first victim
that AWP has found its prey straight away. They really wanted that piece to help them
take some mid control so they're gonna be a little bit more nervous. Rez and Hypex and
Towson as they start moving out. Zorte reposition for this flight. Hypex steps into it, he goes
down as well. Up difference here in round four. Yeah, big difference. Sorta he can definitely
be that. I think in the first two best of ones on Dust2 on the CT, so once he got that
all bow, he was a real menace for all the teams that went up against him. Well, he's
finally fell by Rez, but his advantage is still held. And they're going to cross out
towards Heaven and try and finish on this B bomb site. But as that is happening, you're
seeing Dillida has moved down the B ramp. Magnatius is going to start taking contact,
it's actually res who once again has tried him with this off so he's drawing
it back to the off the home section date turns out the off diff is res on the
server he's got three and that has resurrected their chances of winning
this round as PR turns back into the cave you've got boomage dead now at the
hand of PR and now it is game a legion who are winning the ridiculous rounds
I was gonna say it's game a legion give him a taste of their own medicine three
versus five conversion off of Reza's AWP that sentence hasn't been uttered
uttered too often. Glamis, lovely shot on the first, tries to save the off, picked off
quad kill for Rez. He's an AWPer. Small on his face, he's had a good time with it, but
passes it back over to Hypex. I mean, that's an ugly round from BedBoom. I mean, for as
many of us as there were on Nuke for Gamer Legion, it's the same kind of thing. MagnaJazz
just pulls and eight out, kind of steps into the open to deploy it, gets picked off. The
redshot over towards B ramp is wild.
How much of your opinion or prediction of
Bedroom winning this in a 2-0 fashion was predicated on the fact that they would be able to continue the momentum from map 1?
I think they'd be able to continue it, but I feel like I think
I want to see what game religion looks like if they hit an obstacle. If Bedroom like clamped down a little bit, like after you just get destroyed like that on the first map, it's so easy for your mental to fade away and disappear really quickly.
It's really easy for you to get like knocked off your game in the next map.
Now, the longer that this run goes on from Gamelidge and the more they kind of
steal themselves against that eventuality.
Now walk into the smoke, snacks, quick to react.
Flash is good as well, so Gilders has to just cower behind the wall,
hoping that he wasn't going to get hunted, but
P.I. is not going to let him get away with that one.
And then Tosco moves forward.
Is Rifle good enough to drop Zorty?
Tell you what, it also looks like Gamelidge on an individual level.
Everyone looks a lot more comfortable and confident on this map, stepping into fights.
Especially at PR here, 7-2 now with his rifle.
You're gonna have a 5-0 lead here for Damage.
Very different story.
Mirage will be the third map in this series.
This is the first time too, like I mentioned, also a bad boom on that first map.
Even despite how much they were up and how much of an advantage they had.
playing smart. I think Zortay kind of sticking around and challenging for another fight from
Red Room when he'd already provided the five on three. Not necessarily like a bad play,
but just like something that wasn't necessary in any way. Kind of overexpose yourself to the
chance of getting picked off, and then all of a sudden, you see how it collapses on the other side,
so. And once the first Domino falls, everything just comes crashing down. That first Domino always
thinks the fourth or, you know, the second, third, fourth, and fifth Domino are going to save the day.
They're like, oh, it's fine.
It's true.
You just can't trust your teammates, Jason.
That's the lesson to learn here.
Can't ever trust them.
First time out here for Bat Boom.
It's a very uplifting timeout as well.
There's some energy in the tunes.
You'll like him in an action movie, you know?
Yeah, I was thinking Pirates of the Caribbean.
Yeah, that's not bad.
That's what came to me.
He has vibes that actually, I can hear it.
There we go.
That's the one.
Who's going to be Captain Jack Sparrow on the server?
But the moment it is looking like PR, which is nice,
because the Deathsters had a long conversation about him before this map began,
about how he was going to be so critical to this team's success,
how he needed to step up in his performance,
so at least getting them started with a 7 and 2 opening here on Ancient.
5-0 lead for Gamer Legion as this time out comes to a close.
Another full buy for Bed Boom on the other side, Zortay's got his AWP.
All right, Rez, out of the elbow, to the bottom boxes, totally coming in to heat things up,
but Rez has to use utility of his own just to stay alive.
He isn't going to dissuade him from fighting, he steps to the side of that smoke and looks
for a challenge, but a challenge comes from a main, a short take, topples, snacks and
gives the opening again here to Batboom.
Yeah, slows everything down as well.
Towson's got to give away his supportive position with Hypex over in middle to go get the bomb,
which was dropped by that shot.
So, Hypex is on his own, an aggressive AWP,
stepping in towards Red Room and Zorte again,
reposition towards the middle of the map.
And again, gonna go for a peek,
and again, gonna get taken down by Hypex.
He's just owning the middle of the map. No movement from anyone, no reaction, no proactive play, no information gathering from Betboom.
It's just Hypex kind of challenging, having a lot of safety to work as a solo AWP in mid.
Towson is going to relocate with the bomb towards B ramp and BedBoom seemed to have a decent
enough read on this.
Dillida's, Magnesha's and Boomitch are going to be close by to support at this B site.
I'm gonna smoke up, on the side of the cube, my intel's gonna go flying up, here's P.O.I.
Stepping forward, might need to just take him down, and you've got to rise dying inside
to the cave, Taliesin trying to lay down low, but can't do much about it. And now just
Hypex having to save his weapon in red. They run out of time, they get stored out in Bat-Boom,
able to hold on.
Yeah, I don't know how that round kind of closed out for Gamer Legion. That felt very
flat. That attack never actually began. If PR is going to be aggressing towards Q, it
feels like there needs to be a second player with him if that's going to have any open
success. Otherwise, it's like just get into the site and try and get that bomb planted
and play far back in the positions you're already in. Lovely shot from Zortze to start
things out. Does give the equalizer right back over to Hypex, but the read that the
P-Bomb site is going to be the finish is perfect for Betboom.
Spray down into the elbow and boomish! Of course, he gets the last one with the last
bullet as well.
Alright, well another 5-on-3. Now again, it's like a couple rounds back, we just had this
conversation. Don't need to do a whole lot here. No need to go aggressive and
like try and find a pick and hold an aggressive angle. These three game
religion players are going to have to commit into one of your bomb sites. They're
going to be coming right at you. Snacks, Hypex, and PR are going to try and
piece this together. And I mean all they have is the B bomb site when the smoke
fades, right? You're not going to want to maneuver all the way around the map after
boom it's just pushed down mid. You don't know what mid looks like. Don't know what
A main looks like.
As he peek in, MagnaJazz ripping the head off snacks, high-packs trying to trade it back,
but he just can't get anything going here.
45 seconds, two players left for Gamelidge, and they get one.
There's no hope in hell here for P.R.T.
It's even being blocked in as well.
And the utility from the donut player.
i think they'll be super motivated to hunt
so this could be interesting you know i just be able to stand here and chill i
don't think the money's there for bet boom to really to commit too many
resources to try to clear him out and take this a k forty seven away
and i can say here will be good though for a game religion in this
three of the players have money
you can work out everyone onto a rifle pretty much okay but to in a row now for
bet boom so that's that's this is kind of the test i was looking to see is a how
many like what if they break game religion what is the response
Okay, PR making a late play for a kill.
Nate is out and he goes down.
Nate smoke actually obscures his vision.
And Zortay grabs that one as well.
So yeah, now what if this goes three in a row for BedBoom
and then Gamer Legion's kind of sitting in a place
before that great money?
That's where I want to see what Gamer Legion has
if they can kind of rebound from that
or if they kind of beat down they took on Nuke
because primed them to just kind of shatter
and fall apart here pretty quickly.
One more chance to bounce back and stop that from happening.
They've got four rifles here in the Mac 10 for PR.
That's what they've been able to squeeze out.
Towson had extra cash, $7,800 to start things off.
And a good grenade.
A great grenade.
Yeah, a couple of them landing over towards Boomer, so that's a good way to get an opening
kill, but a better way to find a trade kill for Magnet Jax.
Yeah, shutting down a fast aggressive play, turning in towards Jaguar, the Mac 10 trying
to get a little bit crazy with its mobility.
Jiladez is going to join up here as well, and Snack slides into the angle, and he wants
to challenge.
Yeah, Raz.
Watch this way out into the fight.
The quick one on the Snack's, Magnetjaz is hungry, he wants to go forward, and he's gone
out, he's got himself everything.
Okay, fast-to-counter performances, we've been seeing more and more out of Magnetjaz.
It's also improvised too off of his teammate Smoke.
might not actually push it that hardcore but when the smoke pops he says that
sound key tells you that I'm sitting behind the smoke so I'm just gonna push
forward and again just do the exact opposite of what you're thinking.
Well Hypex has to clutch it's just no way he's gonna do it.
Magnetize is in such a good spot to peek out with a combined flashbang from Zortay.
And Magnetize he goes on win center on his own he's also the player to get the
initial trade as well. Yeah I mean I also just love it too even calls Dillard does
over to help him out over over in the over in the hole over in Jaguar so I
mean he calls the teammate over he knows there's gonna be a little bit more
contact. Right way to start the rounds. Unfortunately not able to build anything off of it. Not even
really taking that space over in middle with that kill. Alright, now we have that boom
clawing back into this first half. Three rounds in a row, tech 9s. Gamer Legion shoved back
to pistols. And it's going to be fast towards the A, bomb site. Rez is all a ruse to take
their attention away as they scale in but Flemish arrives at the perfect moment.
And that's just what has stopped any hopes and dreams here of Gamelige and breaking through
and getting a bomb plant, shadow cast against the wall, Dillardes casts PR aside and Magnetjev
has the kill inside of middle. So that'll be a fourth round for Beth, we're closing this gap
rapidly and the timeout taken as you would expect here for Gamelige and as they have a buy ahead
of this round but this is where your question arises once again Jason, is this going to be the
the point where Gamelige and Brink.
Well, because some of these rounds in the stretch for Betboom have been pretty dominant
wins. I know they've kind of been extended rounds towards the tail end, maybe some late
attempts at a plant, but some of them have been like, they're just trying to get that
plant right at the end for the extra money, not actually even a chance to win it. So it's
time for an important conversation with Gamelige, and you open this map up well. Five to nothing
start after you get destroyed on Nuke, and now you've kind of given away that advantage
his pet boom is clawed back in from the CT side.
Lead is cut down to one.
And you're just desperately hoping
that this isn't a situation where Gamer Legion
just disappears.
Five AKs for their attack in this round.
Oh, the usual landing down into his elbow,
but it's gonna be again, boom, it's just like,
Well, I guess that's how I start another round great double-nade. He's gonna have to stop doing that
Flammus, he's gonna get the trait though, and here they come at elbow magnet Jets blinded
Vision reveal just in time gets the kill on Towson now spamming down in the smoke magnet Jets
Truly can't get away
He does he gets around the corner and in fact he gets away with it and he's still going back for the fight
That's the one that's the one I got me too. Can't believe he got away
Can't believe he went back and looked for another that's still good away again
So we're all good for the moment now, but that's game religion back-to-back rounds
They've gotten that kill on boom itch with the nades in middle
But back-to-back rounds equalizers found immediately and now put it at disadvantage
It's got to be PR and high packs to
Source to come back now
You've got a minute left on the clock to make this happen the bomb is just outside of elbow on the back of high packs and PR
occupies outside of cave I
Can join up in middle that's the common meeting point
But you've got Flameless who here at red and right beside him is Magnageous
Yeah, the nice thing is with Zortay having the 8 of you P you can kind of trust him to hold down the fort for at least one side
Good information found both players in middle. They didn't expect the second peak
Well now with 30 seconds in the box, you're gonna get blocked at red PR is on a HP and the natal spine them
So Sam falls from Zortay high-fives all around to it for Beth boom showing a lot of depth across the map
Once again, it's getting an agent out of a timeout into an opening kill and they can seat the round without really getting anywhere
Yeah, this is great. Great stretch of rounds from Bed Boom right now as they come back in tie things up
Two rounds remaining in this first half
So yeah, you check out these three nades boom which goes down again for free
It feels like Magia Jazz and Dillides were like okay
Well if you're checking three nades in middle we can be a little bit aggressive
We could take a bit of a risk here towards Jaguar and set up because likely only one person here
Erlen aids land towards Game Legion's feet. Shaving some health off four players.
Magnetize this time, not gonna find the success he can. Sourcing quite confidently
towards Cave and... enough to rely upon the rest and fortunately you can rely upon
Flamas, the rotation is swift. The boots marching back in here from Bat Boom.
Plants are secured here for Game Legion and that's all they'll get.
Full play stay up for Bat Boom. Retake is successful and the lead taken of the game
here from the CT side. Yeah, Naidim's been playing a little bit. He's starting to get a little overconfident in that position over in cave and Jaguar, but play like this to be hyper aggressive when you got Flemish behind you. I think he's more than happy to take that risk. And even if he goes down, he knows he's got a teammate to kind of shore up the gap.
Well, it was an impressive five rounds in a row from game religion, but an even more impressive six rounds in a row now from Betbu. I think he could go on to get a 7-5 lead out of the half after being 5-0 down.
Yeah, especially considering a couple of those rounds he played 4v5 with Boomich taking the nade kills or the nade deaths early on.
Final round of the first half, 6-5 for Betboom.
Hypeback's back with the AWP, Zortay still has his.
They're gonna do it again.
Boomich wisely decides to traverse on the left side of the stairs.
He's going to trickle on back.
He's happy to play around here, Boombl4, I'm sure he's not being naded down to death.
So he'll just maintain his position and life as Magnetjust is pushed out of cave as he
often has, and this time Zortay is coming to back him up.
So the map feels very small right now for Game of the Legion.
Oh yeah, well I mean you're lovin' it if you're bet-boom at the moment because you're like okay, nobody outside the B-bomb site, maybe they're behind the double doors but we're content with that one.
Utility raining in the mid-round towards Red Room from Gamer Legion, so MagnaJazz is gonna be on notice of someone swinging elbow.
All those smoke goes down, Ryze moves through it.
Snax is taking damage down to 10 HP, he has the right ball perfectly set up by Flemish's
flashbang.
MagnaJazz gets two from it, Dillardes moves off at the wrong time, so PR at least getting
one kill back, opening up the A site for the second player that are not to boomage to close
the gap on the A site just as it opens, but Snax has opened one up on the B site instead
and he's moved deep.
But you haven't been able to clear Zorte. He's playing over in cave.
So he's still going to be in a pretty wild, strong position. And if he hears Rez with these
footsteps, now he's going to tell what the smoke. Flammus shifting over.
Yeah, Snax has got that one. Flammus is going to go down.
Zorte, missed shot. Pressure's on. Snax looking for the fight. He's got it as well.
Zorte, re-peeking into the open and putting Boomich in a clutch.
So the desire for seven rounds in a row is still there. Boomich has to win it 1v2.
It's winnable. He's got a smoke and he's got an HE grenade and if he puts that nade in the right place snacks is going to eat it
Yeah, that's going to be six to six all tied up game
A lesion at least securing one at the end of the half to prevent the seven in the road from bet boom
I
Welcome back to Cologne, it's Intel Extreme Masters and it's the major and we're gonna
sending someone to stage two at the end of this series and right now a great
chance that it might be Bat Boom. They started to fire the zero hole in that
half and managed to pull six rounds in a row. Game Religion grabbed the last
part of the half. We've got a tied game going into the second here Jason. Which is
nice considering the first map wasn't competitive at all. Good to see that
fight out of game Religion as they bounce back to start this map well and we'll
see if they can sustain that and outlast it as they switch to the CT side. It's
Boomblitch is turned to work the map from the offensive angle.
Magneshes stepping towards elbow. Boomblitch throwing utility, but it still looks like majority of force is going to be heading towards A main eventually.
It'd be PR to defend from over in temple.
Nice timing on the route, on the move from Magneshes.
And we'll PR to eat the flashbang, just going to have to go back in temple.
Res moves forward, truss back behind smoke, plant is going to be secured here for Bat Boom.
Five on five retake, no utility for the CT side, no kits either.
And that's what takes Lauren some shots into the temple and through the smoke, but none of them connecting.
And now Gamelitian's resources starting to be gathered and congregate, ready for this retake attempt.
The Joborates will arrive last through the donut, hoping they can be the surprise attack on the flank.
So we'll tell you Charmin and those two Jules taking the fights elsewhere, but haven't been successful the T side winning out in the post-planned fight
Hypex runs right into the donor each lead to the head and that will end up being bet boom collecting the pisteron to kick off
This second half and taking the lead of the game. Yeah similar
I mean both teams kind of essentially running the same exact pisteron Hypex with this p250 and amen got the double kill in the first half now
You got the p250 and the bet boom side of things playing the same position
Just no real chance at any any getting any leg into this retake you have no smoke
You have nothing to kind of activate and it's got to be quick because there's a lack of kits
So just so many bodies to find and so many crossfires set up by bedroom really well done
They take that lead right back seven to six
Yeah, it's gonna be a force by here for game a legend scout for high-packs
Five sevens for snacks. Tell soon an MP9 for PR
Those has a USP and Kevlar
Oh, hold it.
I'm charging up in towards the site.
Flammas is overtaking B along with the rest of Bat Boom, so they've occupied the people on site and no one's home.
So I'll just get a save call for Gamelizion, you'd imagine?
I can't even imagine Gamelizion does a whole lot of actually challenging and going for this.
I think this is more just kind of save these weaker weapons as well and try again in the next round,
because you're going to be saving in the next round regardless.
So you're going 8-6 lead for Bat Boom.
Eight to six lead for Bat-Boom and a chance to build that even further.
Man, it started to look like stage three.
And a two-zero fashion.
Damn, that's actually, that's an AK-47, I hit the deck too.
Oh, you wanna go get that, don't you?
Yeah, that just really wants that weapon.
It's gonna protect it.
Prevent any of the CTs getting towards it.
And if you do want it, you've gotta walk into the cave of death.
Oh, mind the chasin, Diletha is taking all these kills, so...
King of Legion, losing a lot of these weapons.
Boom, it's racing after then the Maktang gets another.
And that AK is not picked up. It will be the Khalil carried over for Flemish.
Yeah, but you know what? I mean, it's obviously a bummer to lose four players at the end of it if you're bed-boom with that kind of thing.
But you took four out as well, so now you have that weaker buy or lack of buy in terms of lack of armor on the CT side.
Just some upgraded pistols. So you essentially have a round one for free.
Yeah, well, that's what you feel like it's not as not as exciting because you did lose four players
You do have to reinvest the money's been brought a little bit low
But five sevens they can always pull off something crazy so can Mac 10s that's true
And it's a pretty good start from the Mac 10. That's not bad. Is it I've been loving magnet jazz lately Jason
I've been thinking he's great. Yeah, I was just thinking the same thing actually watching some of his decisions in this map
I've been I've been kind of cool
He's 16 and 8 right now.
He's got a cool mixture of like aggressive, like I'm just gonna make the play right here,
and then also understanding when the play to make is to kind of tuck in and just be intelligent and stay alive and wait for a better moment.
It's been really fun to watch him.
Three round lead for Betboom going into round 16.
Guns coming out for the first time for the Gamer Legion CT side.
All up in the hands of Hypex M4s, otherwise missing kits on the CT side.
But an all-important round, and if you're Betboom and Boomitch, you can really kind of flip through the playbook pages.
You've got two Mac10s and a Galil, so you can actually be super aggressive if you choose to.
Right now the A-Bomb site is wide open for the taking, and the majority of Betboom's force is heading that way.
What's the timing when somebody shifts back? PR or Rez, it'll be their responsibility.
PR falling back into CT spawn, Rez is going to be in donut, but the hit's already underway,
utility's already in place, so you just got to cross your fingers and hope this spam connects.
Damn, they're all over the site. If it worked out here from back there, Flammus going to
send some shots towards PR, and the plant is going to be there, but Flammus protecting
it as Rez moved out of the donut, smart to try and deny him. You think he might have an
element of surprise that could be effective but flammas is so quick on
the reactions and that's going to force game religion into the save call they
kind of like the big bummer I feel in this game if bedroom continues to go on
to win this and take the series to zero I think the big bummer that I see from
from game religions perspective at the moment in the second half is like it's
really been two critical rounds the pistol on this first gun round and both of
them you didn't play a single body inside the you didn't really play one in the
eight bombsite both of them are set up to be retake rounds five on five and that
I'm like if you're gamer legion you probably feel like you haven't really been able to challenge on the CT side yet in these two critical rounds
It's over
Throw in the towel. I just heard an evil laugh coming from
There haven't played too much fun today, man
No way he gets all three of them as well just as the time is about to take on
you're about to save one extra player. Boomish does this! Yeah, then a third one
just ridiculous. Perfect. Oh my goodness, yeah that has just ripped everything away
from Game of Mention. Maybe even the belief that this is even possible.
Batboom now pursuing 11 rounds, charging into the B-bombs, our execution has pushed all the CTs out of the hiding holes.
Oh my god, Ramus is Mach 10 this time, sprinkling into the feed with two kills.
And there's Towson and PR left alone within seconds of the round beginning.
This is the same as like the end of Nuke, the vibe right now is like Batboom just hit this point where they're like,
we know we're gonna win and we know we're better and we're just gonna have fun while we do it to close out this series.
11-6. One more chance for resistance from Gamer Legion. They'll have guns back in the next round.
They'll have the AWP in the hands of Hype X, probably a timeout for forehands just to align themselves.
The last opportunity to stay in this map in series, otherwise Betboom is moving on the first team to qualify forward to Stage 2 of the IEM Cologne Major.
Well, the Majors in wire boomage cut his teeth and sort of exceeding expectations.
I did pop up in, what was it, Boston with QBF with Quantum Bellator Fire?
Yeah, it was at the E-Lig Major in 2018.
There was a quarterfinal showing with QB5.
I mean, the Legend stage with Windstrike at the face of Major in 2018.
Didn't have a great category, so we'll not talk about that one.
But quarterfinal with Na'Vi, then a win in 2021 with Na'Vi and Major,
and then a second place in Antwerp.
Quarterfinal with Cloud9.
A lot of playoffs in those major visits, aren't there?
Yeah, so, you know, Boomwich knows a thing or two about performing at a major.
major. It's been cool to watch him as well develop as like an IGL where it felt like
remember when he was leading when he won the major as the IGL that Navi roster was simple
it always kind of felt like it wasn't truly an IGL but kind of in a situation where great
players and a great coach behind him. Now it feels like he's developing some some game
as an IGL. It's been cool watching them out called. Maybe he takes our respect as lining
up you know maybe we're starting to really see him for what he's always been but we got
Boomage coming out, he's just charging, he's also fragging Jason.
He's also still alive.
Yeah, that's-
He's not fighting a Molotov.
Haha, 4 HP.
Pull the Sonic.
And the Sonic died.
Boomage is, step up, there we go, he goes straight into the open.
It's time finally getting taken down by Ryze, he's done well with the two, but again, it's
Dilladez to answer it.
Oh, Dilladez!
Damn, dude.
Looked the wrong way and got back to it.
That's a wild kill to grab if you're Dilladez.
didn't seem like he was even prepared for the fight.
Zortay drops the bomb over to keep his perch with the AWP
over at A main.
Hypec's going to have to step in for the retake.
Only kit available is on Towson, so he cannot die to Magnages.
Boom, end of the open.
Hypec picks away Dillardes.
All right, step one.
But Towson, oh, looking like he is going to die to Magnages.
But now Magnages has to worry about the site as well,
his teammates just gone down so it's a removed smoke goes up high-packs doing
so much of the work here but he's taken away and magnetize knows he's done
damage to talson he's trying to spam away but he's not in the right spot just
one bullet would do it can stop it but talson just sticks it and magnetize
does not arrive in time so once stolen away here from game religion they're
able to pick it up yes that's the way but I don't think that boom is gonna be too
concerned at the moment they got plenty of money and even in that victory game
religion lose everyone so they're gonna have to rebuy spend all this cash they
We will still have the AWP in the field because Towson can pass that over to Hypex, but just
barely living in this map.
This one was nasty.
That turn just at the perfect moment.
But Hypex, really the star on the retake, grabbing two kills with the AWP to step back
in.
I'm not into the open, the O'Brace now moves against the tonic, Flamas is already through
the smoke, it's Red Brim, Raze has to find success, switches to the AK, Hypex actually
hit the collateral, goes for the follow up through the smoke, and Zoite, the walking
wounded retreats through middle, PR aggressive in A main, surely gets this kill a magnetized,
he will so there's no way game religion lose this one now hold that booms doing
that you know you feel like the win is kind of right there for you stepping
through smoke trying to get a little bit creative trying to show a different
look at him and it just ends up looking a little bit silly two players walk
through smokes to their death and now it's such a dominant round from game
religions defense that they can be happy about the fact four players survive
three kills on hypex money grows across the team so if you're bed-booming you
add that economy just at a breaking point I read in the edge where game
you could barely afford to buy so it's that idea of chasing the wind when you
kind of feel like it's right there and almost have the the adverse effect like
we haven't seen him for most of this half run these kind of tactics of trying
to step through the smokes right the question becomes we know coming into
this that this map was gonna be stronger for game religion a little bit weaker
for bed boom is do you have the playbook in the game plan and the knowledge of how
to adjust and change things up or are you kind of just running through tactics
hoping one of them is going to work for you.
Unfortunately for Bat Boom, they do have a goodbye to rely upon and fall back into it.
I got Zortay boosting on the box, hoping that there's an over extension and Rez provides
it as the words leave my mouth.
So, Zortay to take the opening and Bat Boom can settle into a 5v4 with a minute 20 left
of the clock.
A lot of finishes at the A bomb site in this game. I think that boom is going to switch
this one up. I think Dillard has a lot of bringing the bomb over to the B bomb site.
Boom, it's Flamme. It's going to start challenging snacks and jaguar. They line up nice and easy
for snacks and that is a good indication of where exactly Bed Boom was headed.
Now how do you recover this?
Snacks re-ignites the realm for Game of Legion with that double kill.
I think actually now you look at this position of Magnegez and if he's feeling safe and secure
you can almost use him as a pivot point.
They stepped away to continue towards the B bomb site and Zortes found another pick,
30 seconds on the clock.
You can see Magnegez is now starting to investigate towards Donut.
He can get them some space and opening back to A, that's the path.
They're gonna let him play first.
If he gets this kill, they'll come over.
P.R. is waiting behind the big box.
Not spotted yet.
Magnus.
Secretly slinking his way through did not spot P.R.
Yeah, but this is crazy. P.R. is gonna stop the plant.
He's in such a good spot. He's communing with him.
Wait, they know now.
But they have a checking form and they've got him!
Dillardaz deals with P.R.
And now Hypex running back through CT spawn trying to get there in time
but the bomb is planted
and Hypex hoping he can get here enough in time but he can't.
Magnus has got the headshot
and now Towson 1v3
Otherwise, it's Bat Boom to series points.
One round went away from stakes two with a major.
Magnejes is a gamer.
He has been awesome to watch on this map.
Clearing out, I don't know if he's spotted.
I think maybe a teammate spotted a shadow,
a leg on his screen and called it out.
But at some point, they turned and realized
they had to clear out the big box.
This is how it opened up.
Rez gives away the opening kill to Exort.
He finds another pick.
Those are really shallow peaks that he's taken off.
But that one, hunting down PR, securing the bomb site.
NOOOOOO!
And puts Betboom in a position.
Four chances, four rounds that they have to qualify for the next stage of the Major.
And doing it in 3-0 fashion with the stand-in stepping in.
An impressive run for Betboom so far.
But because that previous round was such a clean victory for Game Religion, they got plenty of cash.
AWP is back in the hands of Hypex.
M4 is as well.
Res and Towson a little bit low on money.
And we're going to double up on timeouts as Betboom wants a conversation.
I like that Betboom taking the timeout right after game allegiance.
I some out, make him second guess the decision, second guess the call.
Let him hit tab and look at the scoreboard a little bit more.
And then we'll see a magnet jazz at the top, 20 and 10, boomage, setting with 15 kills,
Flammex on 17, continuing to be such a stellar stand-in.
I feel like boomage has had some crazy impact with those kills that aren't reflected in
just 15 frags on the scoreboard.
Yeah.
Either way, we enter round 21.
Gamer Legion must win everything to force overtime.
That's high-packs, getting his way down into the cubby, you got that CT smoke to prevent
Molotov because he really wants to hold this position, but they're not coming this way.
He's also, he just ate an 8 as well down to 31 HP. That's crazy that he lands right at his feet.
Little bit frustrating. Not ready for the jump and now gonna back off.
Boombl4ch and BedBoom going back to the A bomb site. That's where they started this half.
It's looking like it's where they want to close it.
Can the PR department of Gamelige deliver them a big win?
He's holding on inside of Donut. Right's coming over at deploying utility.
Trying to hold them as they come out through the smoke.
5-7, dinks up, Flemish doesn't matter. The walking wounded still striking and moving in.
This stand-in scanning up and looking to deliver the opening kill that will result in Fat Boom
moving into stage two of the mage run. A little bit of doubt cast on this team about whether or
not they could do it, whether or not they could be a 3-0 team by playing with their roster,
but Flemish into the smoke, Zortay behind the big box and now just PR and snacks and Fat Boom
will take the first step forward. They will be the first team to qualify into stage two of the
Cologne Major. It's been a while since we've seen Boomage, but he is back and he has found a team
with his name on it. Yeah, this is an excellent performance from Betboom. The other challenger
in stage one, these two teams felt like the lock the two best teams we've got in this stage
and Betboom just shows and punishes Gamer Legion. A dominant victory on Nuke and a strong victory
Here on ancient the map pick of gamer legion absolutely lovely stuff great performance from nagar jazz good calling from boomage
Oppen from sort it was on point and seem looks good
So the stand-in situation shouldn't be making anyone nervous any longer
Oh, and the other question was they got to play dust two twice in the best of ones
Is that their strength is just how good they look on dust two?
I think they answered a question. This is the toughest challenge
They could have had in stage one of the major was against gamer legion
And they handle them on two very different maps.
Yeah, it's super impressive to see that.
I think for Gamer Legion, you're going to have a mixture of, you know,
I think a really bad day in the office, especially on Nuke.
I mean, put themselves in so many good positions,
I think that's going to be frustrating for Gamer Legion,
is putting themselves in all those positions,
all those opening kills on Nuke and still losing so many disadvantages.
But regardless, this is still a team I think everyone's going to tell you
will eventually qualify through.
Shouldn't be getting eliminated, fresh out that Grand Finals appearance
at IAM Atlanta as well?
Absolutely, I think there's going to be a disappointing most over the fact of how they were beaten today, right?
Like, especially on Nuke, the amount of advantages they were fighting, how well they were playing, but in the end, it is Betboom that will celebrate today.
They qualify into stage two, three and zero.
Huge moment here for Betboom, obviously, Zorte. We caught up with you before the game. Nuke looked like child's play.
you guys 13-2 near flawless first half.
Did you feel like you had the series at that point?
I do think so.
I think they didn't expect us to pick Nuke.
I think they more prefer like Anubis.
But this time we just did some preparation on Nuke.
And I think we just, like, they were surprised.
And we started with good pistol, first round.
And actually, we felt confident they didn't like do some
anti-stats.
And yeah, the game, like, this side felt confident.
We get into ancient res had a big op around there was was that going to sleep a little bit when we started ancient how did it kick off?
I don't think so. I think the answer is the most
The most scripted
map and we didn't get enough practice on this map. We just get some bits and bobs before the game and
Yeah, I think that's the reason and
Actually, we didn't prepare the positions on this map
And I think we just need to, some best of face to like, to get a flow in this tournament and just everyone in the team feel confident in these positions.
Zortay, you guys have secured stage two here at the Intellecturing Masters Cologne Major.
Is there anything you want to say about your team, about yourselves, anything you want to tell the crowd at home?
I think this event is super important for me, especially because like, that was my dream to play in Arena in Cologne.
And I think, I don't know, like, how we did it, I don't know, just because my team is, I don't know, everyone is super confident, super good individually.
I think it's just like, I'm super happy to play with them.
Congratulations, Sorte. Thank you very much.
Thank you.
Let's set it back up at the desk, guys. What do you think?
I think Bedroom played an incredible game of Counter-Strike, an absolutely man-handled game of legion in this one.
We're joined by Flemish and the desk as well.
First and foremost, Flemish, congratulations making it to stage two.
I wouldn't say easy per se, but that was convincing from you guys.
I mean, that was a good game for us.
Ancient were surprising for us, because first of all, I knew that I was playing Ancient on May, just like right before the tournament.
So zero practice even on that position. The only thing that I did was watch some demos.
And yesterday we've been, like, I've been just learning scripts for this map yesterday.
And everything else was just coming from your individual skill and, yeah, I mean, it's good.
I put it myself on free also.
I'm curious from your perspective, because you've been standing in for the team a couple
of times now.
How is it to, obviously to play with the guys and now you make Stage 2 and I guess you also
have a little of a quest yourself that you want to be shown to the world that you can
and still play at a high level so you can get a good contract.
So how does it feel to be part of this team
and now make stage two?
I mean, it feels great.
We won three games in a row.
We didn't lost a single map.
It's good.
It's always good to win.
It's always fun to win.
Game's been interesting.
I don't know.
I mean, I had a pretty huge break when I couldn't play
when there was no offers.
And I'm just happy to play Counter-Strike on a good event.
I am Cologne, this is my actually first time playing at Cologne, so I'm pretty happy and I played on only one great like that tournament, it was in Caderisa where I couldn't play in the playoffs because of the visa status.
And yeah, so maybe, maybe this time I will have my chance.
I was looking good right now.
You're one step closer obviously to making it inside the arena.
You still have to go through a lot of games and stage two for that matter as well.
But just want to read the conversation back to what we spoke about before.
No practice whatsoever.
We spoke with Boomins as well.
You didn't know necessarily your lineup coming into the tournament as well.
Do you think there's an advantage in that in terms of playing more freely?
Is that good for you individually as well?
You chopped right here, had a good game as well.
But would you prefer more practice?
I think our thing is that our opponents have nothing to prepare of.
Exactly, yeah.
So, in that case, we have an advantage because we know exactly what everyone is doing and
people just cannot prepare for us because on the last events I was playing in different
positions and now I'm again switched and they don't know because usually people are
watching how this guy, how anchors are playing, they know their movements, what they can do.
the people don't know nothing about me and that is what I can surprise them with.
Can I ask you about what Zorta mentioned in that interview that the Nuke pick was complete surprise?
Who was in charge of that? Because we were discussing and you guys didn't have that grade of a Nuke in Atlanta, right?
While Gamer Legion, they were on the other hand having Nuke as a pretty strong map, they pushed I think Navi into overtime as well.
You obviously started a T-side and you were just smashing them and this is not known map for that it's very puck friendly and you know,
standing situation friendly. So who was the main bolt creator behind that?
I mean, it was a team decision. I think I will probably say it by Pomuch and Firs, our coach.
I will not say that our nuke was bad. We played it bad only on stage.
There were reasons why we've been playing bad. Also, on nuke, I still have my ramp.
So the only new position since me is a lurk lobby and D-leddus is an A-anker.
And before VP, my whole time I've been playing in their club, and in VP we've been just not playing Nuke.
So I just wouldn't say that we don't understand the map, or we don't know how to play.
It's anyway, everyone is on their positions, and I just need to fill in to help them play, and that's what I'm doing.
Perfect.
That's what you're doing right now, you're doing it at a good job.
Bumic said yesterday, he doesn't know whether to call you guys Bed Boom or Bed Mix at this point.
Is that also an advantage of the fact that you're all buying into, I guess, low expectations?
No one is really expecting you guys to do too well given the circumstances,
but that could maybe also relieve some of the pressure that we hear the other teams are speaking about,
you know, doing a major where a team like Gamer Legion, everyone expects them to go 3-0,
you know, a team like Liquid, everyone expects them to do well.
I guess it's fair to say that with your situation, with the stand-in, with new positions,
the expectations are lower, is that also helping you guys to maybe feel a bit more free to express yourself?
I think, I mean, for me, there is no thing as high expectations and low expectations,
there is always no expectations, and that's how you play.
Because when you have no expectations, you're just nothing.
Sometimes, yeah, of course, when you're winning a game, then you lose some stupid rounds, one after
one, as it was against G2 on a stake event, as I remember. Things are starting to get in your head
and start to affect you in a bad way, that you start to be a little scared,
but I think what is helping me at least is coming into the events with a mentality that I don't give
nothing.
Good mindset followers, you know, have no expectations to the Twitch chat and that way
you can be disappointed to be completely honest, right? That's a good one. I'll take note of that.
You're now joining Stage 2, you're joining, you know, on paper better teams, teams like Spirit,
Astralis, Legacy, you name it. Do you think with what you've shown so far that we can expect you guys to be competitive and maybe even make it to stage 3 or would it be unfair of us to have that high expectation?
Yeah, and I mean, still I don't have expectation, but if you're asking, do we have a chance? Of course we do. Of course we do. Since it's my third major on both of the last majors, I ended up on stage 3.
So, on both of my managers I never went out on stage 2, at least I'm not afraid of it.
I mean, this stage 2 is much stronger in my opinion than it was before,
because there are lots of teams like Team Spirit and like others.
But definitely, I mean, we do have a chance, especially it's Bill once, like first two, three games.
I mean, it doesn't matter.
Before that stage 2 starts for you, obviously, you earned yourself a much needed
break in my opinion, that you can, you know, first of all, rest, second of all,
prepare a little bit better for these stage two teams.
Do you take this as a big of an advantage?
Because sometimes some teams actually don't like this break because, well,
they overthink and then prepare some kind of like new strat, boogal over
Southern and they try to fake too many things.
How does it work for you?
What's in your opinion, is it going to be a good thing?
Time to practice.
I will say it like that for teams that already have everything,
sometimes it works into the bed.
Yeah, okay, but since we don't have much to own like a lot of the maps
We don't have much to I don't know pro play. I think on those days
I mean I have some both the things to do in cologne my mom my mom asked me to buy or something like
Some dishes, I don't know
Will go by and after that I will probably maybe tomorrow. I will not play but no, it's impossible
I'm like it feels like on tournament. I'm every day you just playing
Not all day, but definitely after all of my stuff, I will come back in the evening,
I will play D, I'm sure of Kizzy, I will just watch some more demos on the new maps
that we still didn't play yet on my new positions.
And, yeah, I don't think that this is going to be a bad time for us, definitely,
because we have stuff to do, and lots of stuff to do.
So, yeah, I think it's a great break from us, and also I saved my PKM.
But honestly, the game of religion wasn't free for me as well.
You probably messed up some of the other ones of the games and that's just to come in to the point now that
there's not to be surprised if he's going to be playing AWP next time we see him because switching roles seems to be working.
So just go buy your shirt and that'll be fine.
I already played an AWP.
Cool!
On BC game I was standing for one game, for a BC game I was actually placed simple in the old roster and I was playing the AWP.
How did it go?
125 and I was playing the AWP.
Okay, good. That's not so bad.
They're shaking, right?
The man who can clearly do it all.
Before we let you go, I would love to get your perspective on the rest of Stage 1 right here.
Obviously, now you're a big game a legion.
You earned yourself a well-deserved break.
Is there any other teams outside of game a legion that you have high expectations for?
Has anyone in practice that you've been having a good eye for, or who do you expect to progress with you?
In my pick-m's, I put big to qualify.
A big MIBR to qualify.
I took a liquid to qualify.
and all of the other teams that I think are picked, I don't know,
I... energy might have a chance as well.
Yeah.
Energy, I will say, big energy.
My VR game Legion Team Liquid, and it's five.
I need one more, right?
Yeah.
And one more?
And one more is, yeah, 3-0.
So, ah, I see.
Yeah.
What about the debate M80 game that is coming up after this one?
I mean, it should be bait.
Yeah.
But first of all, M80 have been showing themselves pretty good.
And Bait I think throws lots of the rounds and they've been not looking that confidently as they were before.
So really hard to tell, but I believe it's still going to be Bait because not because they've been playing good on the last tournament.
They've been have lots of lots of experience.
Are you surprised to see Liquid in a 1-2 bracket?
No, really.
Oh, okay.
He's based through.
Yeah, not really. Why is that?
I mean, they're not showing good skills right now.
Yeah.
I like how you check behind if they're here.
I'm not afraid to say that. In my opinion, I don't see that they are not a really great team, I think even if they will go into the stage 2, that's where they will lose.
I think you're right, and I really appreciate you being honest and being candid about it. I don't want to take any more of your time, you go celebrate with your teammates and once more congratulations for making it to stage 2.
Thanks for having me, this was my first time seeing that kind of desk.
Well, I'm sure if you continue to play the way you do, we'll get you back to it.
Thanks.
Have a good one, man.
Thank you so much.
Opposition.
Clean 2-0, day one.
Same for Bate, a roster with high expectations coming into Cologne.
This one is for stage two.
Very exciting.
I think it's two opponents that definitely deserve to meet each other at this point.
We're both excited to see both of these teams perform well.
We got to see M80 do it live yesterday.
Very confident looking team.
great protocols, especially their CT side setups,
complimenting each other.
But Bait are a different level of firepower.
We go for the red room play.
M80, that is four players strong.
All right, Bait, excuse me.
Lake into the tuck.
We saw that great pistol breakdown by Dupree.
Indicative of the preparation.
M80 bring to the table.
Lake tries to stay patient,
but Alex makes sure that he clears it piece by piece.
And now JBA is gonna be under pressure
with no assist anywhere nearby to help him.
So good on him to drop one.
Won't be able to manage the multi-kill.
We've got NPL locked into the CT cubby.
We've got two CTs rocketed over towards donut,
but it looks like a seven kills
gonna catch them off guard there as well.
And now bait looking for blood.
Swisher brings it back.
Two kills to his name, a double still left to unravel.
Eats that flashbang, but nobody pounces on the chance.
and so he regains that vision tried to die behind the box
and it's just a game of cat and mouses they will finish off this pistol
great use of the flash rotation through temple play the two be one
perfectly and we see a display of that and right away at a date
everything looks so solid and greatest lake dies you know you get
jb a position where he knows how to get to at the minimum to hold on to this
retake was so unlikely
All these spots, like the one MPL had, you're kind of guaranteed to get an easy frag.
And from there on, there was no chance.
So, M80 will buy back into this round.
They've got a Deagle to pair with these two MP9s, a Scout to work with.
It's a Marble.
9-10 damage for Kenzie.
Senthiel tries to go back towards mid-quick to find anything else,
but not the case.
We're gonna get this move from Slacks, who's low HP with that Scout.
trying to run over towards the red room just now as the smoke fades on that part of the map.
And it's not like they've really lost mid control. Bait remain quite grouped up outside this B site,
and it still has afforded M80, this two player K stack. That smoke fades, they get figured out,
and the MAK10s tear flesh from bone. To make what's left of this round meant to be easy.
And it could have been difficult, but now we've got two CTs looking to take these guns into the
next round already obviously doesn't look like a lot to say but they won't be
investing again so feels like the free bomb plan is imminent because B is the
apple of their eye they've got no lake on a long rotation but no one to catch
I'm with Stiko at this map and this match is a coin flip for sure I think
we have seen enough from both these teams I think really impressed by M80 to
the point where we're wondering, you know, is this a series that goes all the way?
And then it's a game that if you ran it back, the other team would have won.
I feel like it will be.
I mean, we said that they are obviously their best opposition so far here at the
Cologne Major, but this isn't one of those stories where let's call them the
underdogs for the time being M80 are up against a team that they've never been
able to defeat in the past in terms of level of opposition, right?
We've seen greater peaks from M80 in the last 12 months.
It's a question of whether they can tap back into that ability right here right now
Versus again a team that that they can most certainly defeat
Just boils down to the day and at times for me when it comes to the major the tale for bait and a lot a lot of their history
Unfortunately is one of close calls of what could have been of overtime games and unfortunate shortcomings
But as those have racked up
Historically they've been shortcomings and now more and more often. It's not that sob story for bait
Because they become older, they're like more veterans, they've actually got some more experience, like they're still obviously so young.
And you see Sizi coming into this, struggling in the first few maps obviously, but there's time for the team and now there's actually experience.
I mean we look at Sinners and we see kind of the opposite of the team, that is new and looks very nervous at the same time.
Um, Bait haven't lost too much where it's going to affect their confidence.
I think they're still extremely excited about the prospect of improving every day.
And I know they haven't reached their peak and they've made it here to the major, which
is an accomplishment in and of itself.
I think to myself when we go back one season to Budapest, I think Bait kind of look at
ParaVision and think to themselves that could have been us.
They were right there on that brink, but close games cost them, ParaVision pushed it, secured
themselves just those few more invites and we know what they kind of ran away
with at the start of 2026. They'd have had to buy their time. They'd have to begin
this major run in stage one, unlike Paravision, who they're trying to now
play catch-up with. Taking this one very seriously, not trying to skip
protocols. Lake will still be able to blast Sizi out of cave. That's a gun
picked up by Swisher despite his 12 HP left over. And it's that fuel when
Kenzie's over. Just gonna activate on both sides of this site. So yet again
I'm tweeting up immediately, M80 aren't able to get anything beyond that one scissi-kill,
and JBA late to the party, USP and Hans reveal themselves.
So a comfortable 3-0 start in another moment, where bait do not skip steps.
On the side of M80, I'm really looking forward to seeing if JBA is going to be a threat this
stage, if we saw him play very well already.
There have been moments where we see the talent really shine through, the amazing multi-frag
potential.
How consistent is it going to be as a question?
any do-it-verses bait in a fake game like this.
Being able to 3-0 the stage is just, I mean,
something you just do not want to let go.
It might feel like there's less pressure
because you have more chances, but everybody here knows
that having two games, if not three,
is just, it's meaningless.
Lots of teams have failed over and over again
after getting a lead.
Really to give up some health, but off the flash,
The M80 players swing into NPL.
Oh, Slacks nice recovery with that AWP.
Couldn't see a thing.
Oh, sir.
Lands the shot from Red Room, rotates instantly
over to that B site, where a sentiel has been just kind
of piecing together a bit of a fake.
It's a dangerous game for Slacks to play,
walking into cave like this.
He's posted up, and his counterpart comes through.
Sizi, crawling into the angle, will die.
It's a great reposition here from Slacks.
Created the man advantage, and now looks to sit on top of it.
Swisher's making a slight move inside of the donut,
looking to still just keep his eyes on mid.
Slacks wants to press the issue once again.
I appreciate Slacks.
He's been everywhere on the map and safely at that.
There it is.
And now he walks right into it.
It's a beautiful roundup, Slacks.
And he's now going to sit.
Ready?
That's the kind of sequence you're looking for
out of your opera early.
man that's something he could do he could do with no assistance every single one
of those positions help that in the beginning
rotation over to be safe angle on cave first one to each line as well
and those when you can stick around
i mean it's lovely that is basically no flex to do this every single one just
perfect crosshair placement one at the end just to show that he could do that
to
Just smoke spam, two clean positioning and a slight adjustment to really hammer it home.
And we've got Bait right back with the response. Sizzy mantles up on box.
As he looks to hold long, he hears that and sees that utility.
Dangerous game being played back there, but Sizzy will miss a shot.
Slacks his counterpart, leaving a little slack on the table, and so we are just kind of stuck inside of lane at the moment for Bait.
bait. What do I maybe want to do about this? Swisher is looking to take a bit of a glance
around the ramp. Gotta be careful knowing that AWP is down there somewhere.
It's okay to have the three guys here and there. Also with slacks, trying to get some
vision on mid, but once they lose it, it does get a little sketchy. Now their smoke will
come out to both gopoints. Really important they protect cave, at least for as long as
possible. They're gonna abandon Swisher and go for a mid retake here with three players.
That's a normal timing to do so. Don't know if bait are clued into this.
Cave Smoke's about to fade as well, so Swisher foregoes it.
Leans back ever so slightly, finding all of this real estate for free.
Swisher into the deep long corner.
Got the right idea. They put together everything now.
Active play. They've pieced together. Everything they need is that utility goes over top.
Facts turn from late. Only the single kill from Lake.
Sin buys his time for a second. We'll see if this has bait with other ideas.
25 seconds, three players, headstrong up that ramp, slacks waiting for a target, bomb being planted, dual here for Sin, he wins this.
Swisher's been killed through the edge of that smoke and so it stays 3v3.
They know Sin's inside that cave, Kenzies are getting this kill, now starting to take options off from M80 and now they'll extend.
However, the recovery meant to be there for Sin.
Kenzies were press, mag, and all five kills in a much needed moment.
Sam, he was the one collecting those kills. It started off with the turnaround frag into middle.
I was going to say, this is the moment for M80 where if they don't also push with Sin, and then they have JBA as the other player,
there was only two guys on the site. So even though everything was understood here by M80,
they kind of needed to throw an extra player at the problem.
I think try to get an extra kill, go down one for one again. It makes more room for JBA.
They might not have expected three to come in on the push.
But obviously, when Kenzie Zor is going to put together an ace, what can you really do?
Hell of a time to find that kind of individual level.
Great round to do it, sends M80 into pistols and an MP9 on Sin.
And it felt like M80 were making the right moves, but individually,
Kenzie Zor, that much better, at the very least in round 5.
Yeah, that round is an example of doing, you know, nine things right in a row, but then
I think one small mistake ultimately was the main issue, and maybe it was also the fact
that, you know, Kinsey's source first kill was such a great reaction, it was just too
hard to stop.
JBA goes down, empty-handed, slacks. They know about him, and here comes that MP9 off of the CT push.
Sissi's gonna hit this shot. After missing a couple in the middle of that round, he drops Sin.
There's a pause in the action momentarily. Lake quietly tucked into this corner. Here's those footsteps on the site.
Ascentfield meant to be covered. Lake tries to dive the bomb plant, but because it's covered by Alex, all's good.
Swisher's late flank. We'll see if he can catch one off. Difficult shot with the 5-7. Still finds the head.
Knowing that bomb planter is probably still on site, at worst it's a double up and donut. Now he'll confirm it.
And Asset feels not going to let him get away with it. 5-1 the start here for Bates.
As another moment has a bit of a pushback from M80, but it's Bate that just shoved them even harder.
I like that we see that M80. I feel like having the protocols to know how to win the rounds.
The one round they won was extremely well played out of slacks.
The round, obviously, Kinsey or gets the ace, they get the last laugh, but it's still a good round overall for M80.
They're finding the timings and the gaps, but at the moment, Bader playing just well enough that it doesn't really matter.
They are having a solid T side.
Look how animated Def is in the background. He's got some ideas.
Looked agitated when this timeout first started. Doesn't like what he's either seeing or hearing.
Nothing worse than just seeing good positions of apparatus, you know, against individual skill.
You know, the desk was mentioning like, you know, do you consider M80 one of these teams that kind of comes in with game plans, etc.
I thought we saw some good counter play in their second game yesterday.
But on top of that, the depth spent around the world and back again.
Wealth of experience as the coach of M80.
But fast action off the time out could have cost the body.
Instead, for the time being, still M80 all five players up.
It's just damage for Swisher to have to stomach.
And a slight shave on leg.
But very swiftly putting themselves in position to challenge this B-side again.
You know, Slac's had the best individual moment of this game until the Kenzys or Ace.
There's a chance for this AWP battle to go down.
As utility flies over top, we'll see if Slac extends into it.
Oh, Swisher's got a piece inside of the cave, and Alex will get clipped.
No counter-pick by the T-side AWP of Sizi.
Tough shot back there by Sin, but missed chance.
chance. Bomb can be grabbed if it still walks it, but instead just kind of hits the pause button
for a second, and this is around M80 should absolutely finish off. It's another good position,
but now it's with the kills as well, so I'm saving right about map control. 40 seconds in a 3v5,
it's totally possible that they could have walked back up the ramp and tested the entries,
but they're also thinking, hey, we had a good try on this round, we ran through a smoke, we died,
Or maybe even lucky to have three to save. We've got the knob to protect.
We actually don't have that much money either, even though we've got all these rounds.
I maybe have done a considerable job of getting kills, regardless of the results.
This is where death takes a pause and goes, see I told you, that's it.
Doesn't matter what he said, he was right.
Like, coaches don't gloat enough.
At least not the right ones.
Yeah, guys, I think of the two sides, two things, that you can slice everybody off.
I think the football players are good to go.
Sin's always got something to say, and I appreciate that.
Yeah, good.
He's got something to say, and he's got grenades to show us.
Two elements of his play, and I think are most certainly strengths of MAD.
So slight limitation this time for Bait, but still up by 3, and remember 3 players saved
that last round to afford this bot.
Net by a flashbang and elbow, that's going to get Bait to turn attention back.
Two players just dive out of the position.
It's not at M80 to come away with kills if that's what they really wanted.
Another moment here where Lake is whittled down slightly by Util, but he'll drop his
smoke grenade and really just kind of keep baits on ice for the time being.
Missed chance from the wall bang. Asentheal could actually be pinched by two players if they're able to zone him, but there it is.
Second, that's the area. He lands down the floor. They straight up burn him to a crisp.
That is just beautiful.
Man, advantage for M80. A little bit late on that smoke. JBA playing a dangerous game with the AWPer.
And Kensysaur doesn't get vision on Lake either, so here we go. With one player down, they start to tiptoe closer to this slacks off.
to this slacks AWP which has been repositioned again.
I mean, you're walking into your death here, surely.
A lot of CPS. The angle's a little bit depressed, however.
Luckily for them, Slacks gets that kill over top.
Oh, lands that shot on Sizzy.
That's great damage for M80.
And Slacks...
Oh, that's right!
...out of the round by Kenzie Zorn.
Now suddenly it's a win!
Alex, right next to him, swishers into the clutch.
And with just no notice, but it's also any damage to essentially frag out on these last two players
They have to go for the bomb plant smoke fades at the same time
Sissy could get the better of it with this off as he trails back caught just on the edge of the smoke
It's an early chance for a swisher clutch. I think he knows Alex low HP. Just trying to keep himself into the cover
If swisher doesn't get blindsided you think he's caught this duel clean house
Despite Kenzie Zor's best efforts to blast slacks off that angle, so many players on this A site, but it comes up N80.
I would have felt so bad for N80 if they lost that round. Another super solid start. All those guys on A, a perfect read on what Bait wanted to do.
And I mean, shout out to Kenzie Zor for that kill because that was unbelievable. He knows he's picking into an AWP.
That is such a hard angle, just to simply pre-fire. If he misses, rounds over, obviously if he wins.
Well, they could have won. They got themselves into a pretty good spot.
But the HP ultimately made the difference. M80 got to be very proud of Swisher in this moment.
He's been a beast this term.
Highest rated M80 player coming into this 2-0 match, and for the first time M80 secure a chance to just deal with some pistols.
Desert Eagle sprinkled across the board for bait. This half is officially under recovery for M80.
Their first two rounds strung together.
Looking to peek into two rifles here. This Desert Eagle approach.
Bomb sitting outside of the doors. That could have caught you off.
off. What? Swisher's able to react quickly enough, clean up the mid-kill, and this one
just falls flat for bait.
It's kind of unreal how much impact that, because it was the three saved guns in the
last round, into a post plant. They wouldn't have attempted if Kenzie Zord didn't get his
frag, and they would have at least been able to save two guns, had something of a buy now.
So it's a real tight turner for Swisher to be able to pick up that clutch.
Certainly a clutch that was made easier for him by the amount of damage that was done
and the fact that he just gets dizzy on like the last tick before he walks into the smoke.
Delivers under pressure.
Make no mistake.
M80 closing the gap now a one-round game after the fantastic start that bait had
That bottomed out economy they forced on M80
After only allowing them a singular CT round win
Things are changing in front of us, but it is guns back in hand for bait in round 10
I've had varying success all over the map and we have seen quite a bit of variety, which is nice
Surprised they want mid late here. We're gonna run at this huge damage
What's that come from kensies or down to 2hp?
Where is he using they they double-naded elbow? That was the only thing I saw
It's that lucky to be alive
This is such a good start to the round for both to be honest because all that utility damage
but also the mid control your quick out to be just denying any kind of lane control
that and he might be going forward though teams aren't doing that quite as much
Just makes the rest of your round a whole lot faster when you want to get set up. Oh
Oh and it's entheal just hearing the reload
And they're saying thank goodness for that
It's kind of a fair trade all things considered
Lake attempts his timing just off the mark
I don't mind being Sinnoh here because at times are in his account. He can actually flank up here
We go activates out middle, but look this is a stall outside of the red room
He does catch the tail end of it, but now we know we need you to believe there's actually more bodies and doughnut than there is
Couple more players pushing through the red room slacks is gonna have a long line on this
But one player is already gone past it. Nice shot hit sissy on the attempt to cross over. That's the bomb stop
That's the momentum drop. One missed piece between Tilt, but the flash follows through,
and unfortunately here for Bait, a setup that was looking to have legs really just kind of falls
on its own face. I think it's pretty impressive. I mean, Sin found the gap, and again, because
they had this default to explode into all these little bits of map control, it kind of set up
a spot where if they want to go A or B, they could do it quickly, but the double cave setup with a
push and a trade that went down, you know, Sin smelled something was wrong. No one was here
peeking him or trying to fight into cape control. The risk was standing out in the open.
And once he realized there was no one there to fight, he created a timing for himself.
Okay, here's that double nades.
Second servings finds the headshot. This shot! This is actually insane. What the hell did he
clip. Now, Bader, the ones that are going to have to stomach this momentum shift, they're
also going to have to stomach a wobbly economy in the next round. I see tech 9s coming through
for round 11. Ever since that time out, we've had a different version of M80, one that has
evaporated Bates lead, tying this game going into round 11. Everything's been beaten tidy
ever since.
Faster potential towards that B-Side maybe?
No, they'll still just position themselves into the lane in a sentiel.
A little bit late through the door, still eats that frag grenade down to only 52 HP.
We've had a lot of mid-play, a lot of different looks like you said.
This one completely foregone from both teams, just kind of set of eyes on it from JBA in
donut, but he's also playing with his smoke out so he's not necessarily looking
for duels, just looking to slow anything down if he sees that presence.
Utility starts to come over just as Lake was beginning to second-guess things.
Swisher's gonna get burned out of his cubby in the back site, that's a little
awkward, playing with Utile, still able to recover the hold with a double.
Swisher seems immovable. Ascent feels, tech 9 goes down, attacks, it's Alex with the double.
Binds himself alone but also gets himself the AK and has plenty of time to try to
make this magic happen. If he wants to make it up back through mid, he could
obviously. They're still going to be able to rotate over quickly if they're
even a little bit nervous about it. They don't see anything right now, so as they
back up slightly, Alex might be able to just get a plant, which is huge. On half
HP, certainly has an opportunity to bring something big home for his team.
Well, he confirms that he goes for the deep temple angle. He's working with half
health versus two. This is a locked-in position. Can't start moving that
Shadows gonna get you any day for
They can play this kind of however they want and it's gonna be on Alex to have to peek
Let's see how they choose because right now it's pistol out for slacks smoke on to the bomb
I mean it's awkward to the smoke doesn't actually fully cover
Very weird and the mall top doesn't go deep enough
They've come to the punch of those nades and still they get away with it, but barely goodness. So lucky. Whoa
Yeah, it doesn't fully cover bomb Molly doesn't go deep into the cubby mode
They almost just gave that away.
Definitely. Could have walked into the spray.
That would have been a lot of egg on their face, but they survived it.
With that amount of utility, that was, yeah, obviously very messy,
especially again, getting into a very good spot in the beginning of the round.
That's what it seems to be a consistent feature of all these M80 spots.
But now they're just converting.
I mean, we could talk about being messy,
but it's also four rounds straight here for M80 and a lead.
Gunner for a seventh, Kensisor tries to sign up for that mid-fight.
He will be lucky if he gets out of here, but he does manage to jump back through that elbow.
An NPL up above this three-player mid-set-up, Sins got the headshot quick, Senkiel wants it to the action.
Second victim here for M80, and it doesn't look like Bader gonna let off the pedal.
They continue to try to push. Met by smoke, grenades, and bullets.
It's a hail storm out mid that's got two of the three players down low before they can really shoot back.
Really seeing a team that's not gullible right now. They knew exactly what was coming.
That bait we're going to double down and try to reclaim mid control.
And when MPL goes out first after they failed to get Kenzie's or out of Elbow,
it felt like you've got to abandon that plan.
But it could have been M80 to start falling back and instead they stuck around and fought even harder.
It's not what they wanted.
Look at it just bust the doors down in the final 30 seconds of the half to tie this game
up going into your own CT side.
Slacks has not lost the duel to Sizi and that will not change here as the young AWP prospect
of bait is put to rest one final time on the T side.
Kenzie's War, taken down to a third of his HP,
Slacks begins to start missing bullets,
that opens the door of possibility,
but Lake is just gonna sit here patient,
those flashes pop up high.
10 to the clock, Bax turned to him,
and he's gonna put this on ice.
Halfway through this CT side,
Def took a pause,
and M80 didn't lose a single round after that.
I don't know what to do with my life, I don't know what to do with my life, I don't know what to do with my life.
The stage was set as bait being favorites coming into this 2-0 game to progress into
the second stage of the 2026 Column Major and all of a sudden, after one tack timeout
by Rory, Death Jackson.
What happens?
We've got it. Do you have to read his name or did you remember? I'm hoping that's still his last name
No, I think it's great. Yeah, that's awesome. I love that you know that you're already
Dead jacks it right but hey leader of men absolutely turned it around for them
And again, I would just love to know what he said so I know we've got great in team speak calm moments so far in Cologne
Let's go dig up that one shall we because it did indeed have a huge effect on the second half
half of that CT side for me.
I'm fucking pumped.
I just left a little note on how he said that.
Let's see what they can do on the T side.
PBA has quite an accent.
It's map pumped, by the way.
Yeah, but to be honest, they still don't buy T rounds.
It doesn't look good at the end, but it's still enough.
It's just that seismic momentum shift that's kind of got you scratching your head, but listen, they play close games.
It's very on-brand to see them let this one get a little closer.
We'll see if they can rip that hope right back out of M80's hands.
Who currently sit outside of this A site four player strong, one passive over towards elbow and sin with a smoke grenade primed and up and over it goes.
That's gonna block off
Alex's angle momentarily and so it's just to be these burrettas and he will track the head of JBA at least
Sizzies on the scene with a quick headshot onto Lake and all of a sudden that CT lane push could threaten the back of the site
Alex walks to go through he can execute the planter swishers thrust into another clutch
Trying to just size this one up. He's got 40 seconds to take down three players
But working with half HP, they won't give him any room, and it's going to be bait to pick up the second pistol as well.
And these guys are monsters on those pistols. It just looks terrifying, and, well, now it's a one-round game.
No bomb plant is, I think, the tricky part for M80. That part's going to suck for sure.
All that effort into swinging the momentum in their favor, and suddenly now they know that it's fate who are going to be happy.
And optimistic.
Come on, Joshy. Take it. Take it.
That's poor JBA. What'd he say?
Take it. Take it, Joshy. I think it's because the poor guy got his headshot.
Okay, ripped off the moment he went for the jump.
Sissi's gonna farm the easy triple with the MP9 pressed into the A main play.
You'll have a little laugh at M80's expense and the game off the back of the second pistol and conversion is tied
But obviously Glock's in the last so that we get a case here in round 15 for M80
You know set the stage for the second half
I think we're expecting M80 to have a formidable T side and it's gonna be well called
But I do also expect to see bait shine on on some of these individual moments. We've already seen them sort of
Really start a loss and M80 with how good they can play but clutches did go the way of M80
Two critical ones to build that streak to come back into the game.
Chance, this goes all the way. Nice opener for Swisher.
Santhiel tries to make a move out through that cave and Swisher again just kind of putting his name in the bright lights.
Surpasses Lake for top performer of M80 thus far.
And Lake still got some catching up to do after the previous maps of Swisher here in Cologne.
There's a lot of potential for this push, bait definitely want to go into these duals,
but look at the trade potential here for M80 as well.
They're already the lineup, the trades are good, and PL's Glokkill comes out, and Sizi's
AWP kill is queued up.
They're going to try to press in to him, and the trade's good out of Lake.
He could make a run for the hills.
He knows that Sizi's on this B site still, and it's early damage for Sizi to stomach,
too.
He thinks he's really quick to this.
Let's see if he pulls out his gun.
Oh, the smoke actually helps out a lot.
Sizi gonna walk around this. Is he ready? Might be a little bit of an opportunity. Yeah, he gets it just by being quick enough to be able to walk.
Well done from Sizi. It could have been a double fake that would have been really hard to deal with having it up on low HP.
So the correct read, conviction behind it, and I'm not surprised Lake is expecting to have a few more seconds to get away.
That's a 4 versus 5 outside of this B site that bait trade efficiently through.
Opening kill goes to M80 via Swisher's smoke spam.
Impact comes in many forms and the numbers for CZ aren't great overall at the event, but moments like these will be game changers.
Absolutely, Lake knows the opportunity right there to stop the momentum once again quickly into the T side.
Now we see that M80 are on three pistols.
Thanks Mike, get harder.
and a move outside of cave there for M80. A couple of bodies positioned on both sides
of their smoke. How do these two rifles get into the round at the moment? Lake face pressed
against the mid-boy has...
Oh, come on, Slacks.
Deep Desert Eagle kill for Slacks.
NPL picks up the same angle,
but will they ever anticipate him
to have tucked in in that timing?
It's a great question.
So we can see the left half of the map here
from the T perspective is totally open.
Thing is too, with that gun in front of him,
it feels like the pistols of M80
are going to be drawn to this corpse.
They don't have a molly.
Oh yeah, that's true.
So, but I mean, that's the one thing.
If you think about the gun
before you think about the deep corner,
there's a world where npl gets away with this
and it doesn't seem like they've got that presence now they haven't considered
it at all perfection
from npl to slide atop the body
still at least like trades back
it's a costly attempt but that is a vacant a bomb site prime for the taking
they didn't do anything about this
i mean it was npl in the spot to get great information on donut
on anybody crossing into window
so felt like bought some time but there was no other ct rotating over quickly
enough to help out
they'll still need a few more seconds of notice before they get here
kids on a couple here for bait
three take could be everything
same goes to the hold
late cute up to make up for the lost clutch around to go flashes out of ct
lane
ready for the duals
jb is giving out a main jump spot
layman effort from lake jb also dead empty-handed swishers gonna have to be
that guy again
bomb sticking quick
we've got kids on the play
Since he's diffusing, it's the rifle to try to get cover.
He got it.
Another one, V3 from Swisher.
Oh, but it's still close.
Alex on top of the bomb.
It's the final stick in, and he nails it.
Oh.
Down to those last instances, he will squeeze water from stone
and take a ninth round for Bates' favor.
Oh, time to get back on that bomb.
I did not expect that, with the amount,
with how close he let it go to get that kill.
It felt like he had done enough.
And the important clutch is now going to weigh a bait two already in this half.
Back to back.
I mean, yeah, like, it couldn't have done more to get that diffuser as late as possible.
My goodness.
Now, we all knew this game was going to come down to the wire,
and it just feels like every round.
feels like around 24.
At defuse from Alex, who is a soul-crushing clutcher, by the way, for Bait historically,
ties up the amount of clutches in this first map of the best of three,
2-1 VX's 1 per team.
It's just the fact that they're back-to-back for Bait at the beginning of the second half,
where the CT side can gain momentum and run away.
Chances have been there for M80, and off of Def's second pause of the map,
Here we go towards a main offer
Prepared as Kenzie's or takes two heads clean off
But a chance to recover from Swisher yet again. Oh, this guy just doesn't stop doing the heavy lifting
Yeah, I got a little sloppy there a moment to pick up those guns hold on to space instead of way back in now for M80
Still numbers for bait
And a big push off with the B bomb site that got lane controlled
They're thinking maybe there's still maybe one player elsewhere
But it is very quickly all of them 80 still inside of a main. This is kind of great
They're just making sure that no one's pushing mid
I mean MPL does need not not need to even catch larks. They have scissi on this donut line
A resmoking main buys him so much time
And maybe kind of forced to go through this so they will just puncture through MPL quick to shave off swisher
50 HP for Lake
Maulie and no connection on the off and that mullet tops just enough to allow Lake to put the bomb down
But you've got this fast a main flight still smoked off about to fade Lake blocks donut
But the frag grenades going to expose him and so it's gonna have to be a sin clutch instead versus three and because there's no a main control
Sin will he consider that part of this retake?
They're gonna delay the a main play it does come out it catches him off
And it's gonna be bait to touch double digits with a so far flawless five-round CT streak indeed
This one easier than all the ones previous a main control
It slacks got on to the angle, but wasn't expecting to run into a push
I think he was gonna set up and look for maybe an op that was ready on a more passive line
But this is wildly aggressive with this rifle push
They didn't need this off to hit anything
Nice touch as the retake got started, a three-round gap, but with the bomb plant, there's still
money from 80 to invest.
That won't be the case next round if they lose again.
He don't make the jump, but they put a molly down, he's kind of stuck here on the ledge
for a moment, then he decides to dive back into the cubbies, got second ideas, at least
he's got the utility to still just set himself up for the climb.
They know they have considerable map control over here on towards B.
I like that they're using it.
Men's pressure on switch to hit this.
Oh, it's going to drop the ball sort of of two mines on top of that.
Now an additional smoke for Cinderhub.
The stomach and spam damage comes through on slacks as departure.
This is bait.
Letting M80 know we understand exactly what you're up to, where you're standing.
and really siphoning the life out of M80's T-side now.
Lost two back-to-back clutches.
The oh, what could have been is going to be in M80's mind.
And before you know it, with these three consecutive diffuses,
the CT side could be done.
No kidding.
I mean, it feels like they've got through the FESU now.
This is sort of more simple.
They can buy up every bit of utility that they need.
They can all have kits.
I mean, 20 seconds, they've got to run at this basically the whole way.
This is it, burning out.
Still finds Sin's head.
Not bad.
That was a good one.
Fortunately, only JBA's fourth kill of this map.
Game getting away from him despite Swisher trying to hype the kid up.
Although still, you've got a strong enough post-plant to try to hang on to.
This is going to be the round he makes the difference.
Even if he distracts long enough for Lake to get into the action.
Heavy temple plate, they flash themselves.
Things are awkward. That causes a distraction.
Now it's all out of temple.
And the box player's dead.
JBA looks to shine.
And he damn near sticks the landing.
But they're going to know about this last piece.
The wrap out from Lake.
No, they never know.
Asset fuel picking the GPUs.
And it's going to get executed.
Finally, M80 break through.
they do it with a man disadvantage and a triple kill. JBA doubles his kills in one round alone.
Yeah, and that's that's impact again another moment where you see someone not the most kills
overall but having the last say. It's a two round game now we've got a buy coming back obviously
and maybe save this by going in for late mid control. 20 seconds as they exec through donut.
No real split the only thing that they had their final out was Lake on the lurk who played his
timings perfectly.
Now, Lake executes the player in CT, but Alex really thought that maybe he had gone back
to donut.
Lake takes his sweet time with that, having lost his previous clutches.
This time, comes up with it, and the 1vx counter sways.
One round in the favor, now M80.
Still may hang on to the two-round lead, but it's a 5v4 at the start of this one.
Quickly quelled by Alex.
Christ the double down and does so successfully. So be it with the Thomas again these individual moments bait are so strong in number 2k with that gun
And a very lethal willingness to just kind of throw themselves into the fights
But the one thing that's still heavily in the favor of M80 is this op tool
Although a miss shot from slacks will be made up for the gun in the back goes up
There's a collateral now wounds Alex to sits on 64 deep positioning here by slacks
He's gonna find one in the open but NPL able to hold on to his own 3v2
Flash finds its own ice awkward moment and still the spam comes through
It's a single little clutch
He's got one locked into the corner and NPL decides to be the hero this time clean triple kill from that challenge on the
Oper and every kill thereafter that is bait now winning 11-8
It's an impressive skewer shot out of slacks
But you know when he goes in to get back lanes control obviously that's the one that could have totally rocked bait
But they were patient in the spot. They knew that he was coming
And because of that collateral I didn't kill the first guy they still had Cape control they knew that someone was running through the site
It might be a curtain call now for a matey on ancients
Unless something ridiculous happens they've only got pistols
Now they ought to spend halfway
Keep some cash to try to play for OT, but there's been a real willingness for Bait to
kind of throw themselves at these early moments since the CT side has started.
Good to know that even with the momentum shift at the end of the first half, they're not
afraid to go for those sorts of fights.
Insert individual effort, and as we see, Cleanhouse missed off chances at least recovered with
Sissi's second shot.
Kenzie Zor, quick into the break, but that isn't off now for Swisher momentarily.
We'll see if Bait overstaffed on the headshot.
Swisher still looking for another, but Genzi's horse there,
and you just give really M80 no chance
to breathe with those upgraded pistols.
They were going to have to come into this next one with guns.
Four rounds needed for OT.
Def takes his final pause ahead of this necessary streak.
Oh, you know, those can be potent.
You had a really good time after that first half pause.
Probably was very proud of his team.
M80 have had to fight a lot to get to this point,
and it's only to bring nine rounds.
one key clutches now one thing that's countered against them no pistols and
conversions so they're gonna have to you know make this comeback on T side
against all odds but I'm bait are just they're looking so nice like they're
they're sailing smoothly everyone's fragging
it's hard to say there's some massive gap or a weak site or an idea that's
obvious here for M80
This round begins with a little more space for M80.
They burn NPL's corner that he usually plays in.
They pop open the smoke to try to catch him on the fallback.
No kill off of that.
Despite the utility investment,
Spoke, her neighbor though, will deny him his angles.
But with two players facing in the front of Jade,
there's always that looming threat
of getting attacked from the flank
once you do take over mid control.
So M80 tiptoeing their way into it.
It's present spotted by Kenzie Zor.
He doesn't want to fade away with nothing.
NPL also tries to test the waters, but Slacks is going to find that op kill. B players are here.
They forego cave control and look to stack up inside of red instead.
There's just so much information with that, and they know immediately the A plays on their minds.
This is gotta get smoked. Check this out. He's been drawn back to the B site.
The B split, but actually falling back. It'll hypnotize the CTs that are standing here, but the thing is there's so many of them.
He's still hesitant to move. Slacks' patience pays off. They go up five versus three off the back of two op kills.
now from slacks. Alex dives through the CT smoke and all this time now Swisher has been
trying to clear out this B-sign. What's this one defender dubbed to? He's dead. Executed
in the side of the head. Sissy doesn't have his angle. Perfectly out position. Off of
the tactical timeout once more. He put a slow squeeze. It's needed that Slacks still picks
up these two kills. Tough shots to hit under pressure up close.
They had him so confused smoking in the CT spawn there and making it feel like they were
We're trying some plate-awards beat, leaving me up.
Such a smart move.
And, you know, when they can activate slacks, it's obviously when it's looked the best.
And for the most part, slacks in the second half, we haven't got that much.
Not that much of JBA in both.
It's mostly been Lakin' Swisher, but, again, as you mentioned, off of the tack pause, we
do see a little bit more team play.
Clearly those have been very effective.
And they run circles around bait.
It was one pause in the first half that strung six rounds in a row.
Here's the first of a necessary four.
Nice! Come on! Nice!
Such a nice guy.
Excuse me.
That's crazy
All right, let's see the visible lack of utility here for fate coming into round 22
Kind of conclusion that we get on this game now. I'm really curious
Slacks taking it towards mid again, but he's ahead of the utility
and he is operating on his own. It brings Lake with him.
There's a big trap here set inside of middle, but you know, someone needs to be spotted by
Kenzie's door to activate MPL and if not, it'll be the clock to activate. Actually, a synthial comes in.
Because of this window smoke, there won't be any timing available.
Man, there's a real threat these Red Room players pop on him.
A lot of bodies here, here it comes.
It's covered up by Lankin' Sitta, headshot apiece!
Man, that's perfect coverage.
Red Room players get melted, and then again, M80 just hit that pause button.
It's a 3v5, demanded of bait.
Their economy's on the line, and Sissy's given a free one.
That's gonna open the door for the opera to rotate.
Kenzie Zor has second ideas, pauses momentarily, and allocates himself back into donut.
Sissy's drawn towards Red Room, feels kind of stringy suddenly by M80. There is a high likelihood for individual duels at 30 seconds on this clock.
They are still not grouped up at all, and that's key that Lake finds this headshot.
Kenzie Zores heard that audio out towards Midland. The smash is going to land a shot. His reaction times have been fantastic, and this is a round for M80.
They will at the very least secure the double digits, and for the first time win back-to-back T rounds.
rounds. I'm with you though. They got like a little bit separated and if not for a
lake winning his duel and then causing a little bit more insecurity on the CT
side and bait walking into another frag, it could have fallen apart. So this one's
a little bit more narrow in the way that they close it. But ultimately great map
control and it's another moment where M80, they have the power on the map.
It's bait who feel like they have to make a desk move. They try to flash
themselves in through mid. None of the CTs are blind who are holding
And that looks way too easy for M80.
I'm wondering, he wasn't even anti-flash on that wall, so...
Was it because they just tried to right-click a flash behind them, or what happened?
I just feel like no one was blinded there.
Little bit too stressed out when you're winning well, you're winning but you win
Five of the first six rounds of the first half. Yeah, you win five of the first six rounds in the second half
You got both pistols you've converted them cleanly you haven't made those mistakes and yet still you can't put m80 down just yet
Yeah, it's definitely gonna feel like these are two halves now that start to get away from you
It's it's not out of the realm of possibility that they just close out
They'll take their second time out. We've had great success on M80's side with the tactical timeouts
So let's see what they can do to try to gear up this close before things get even more uncomfortable
Because this round doesn't feel alive for bait. This is AK on Alex. This is talking about the next two rounds surely
Slacks quick to it, Alex. There's that one, A.K.
And just as quickly as he takes that first fight, he falls all the way back, hoping that instead, bait come to him.
He's going into his nade set now.
that now. Swisher, careful because if he loses this AK, there's a pistol player
behind Alex to come grab this gun. Assefio's trying to make it awkward.
At least Alex gets his kill, goes back. The pistol player in the site goes down.
They're gonna try to force their hand, or are they? They pause momentarily, tag
Kenzie down to half. JBA with a double kill, his eighth and ninth of the map.
Lake Slides throw, down goes the AK and down goes bait in round 23. 24 rounds of
Counter-Strike needed here on ancient Bates map pick and it's the pause to bring
it that tack pause to try to bring it all the way back in both halves again
against pistols and conversions here we are in round 24 a close game as promised
Well, it's not a 1v3. Last second to fuse. Anything, any small mistake could be the end of the match.
A lot of damage for Lake to have to stomach, but it's also a lot of presence for M80 over towards the B side.
If they've got the balls to go through this, Alex dodges the flash, stuffs two players on the smoke,
And M80 feeling the squeeze because they lose that mid-control walk into their demise
Working so hard to bring back this half and now you've got to do it from this position
Don't be talking about the pistols after this game is over a three on five needed to bring overtime
NPL just sits down beneath this ledge. You know that he had gotten that forward mid-control Lake saw it all early
Double up inside of the cave as well
This is a good position for bait to just try to hang on to the site slacks is looking to be the difference maker denied
Low HP there as well, and it's gonna have to be JBA from the bottom of the board
It is not gonna happen 1311 here from bait closing it out in the final hour
Staving off another comeback within this second half of action and 80
Bringing the challenge to the favorites of bait so far I think as much as m80 made this a close game
and Bait are going to be happy with themselves, closing out pistols going to be an important stat for them at this major.
They're so close to being able to advance from this stage, we've got to take it to the desk for some final thoughts.
That was a tennis game, that was a close game, that was a game that went back and forth, back and forth, back and forth.
And at the end of the day, Martin, it was kind of decided by all the cut scenarios that went throughout the game.
High quality Counter-Strike game, fun game to watch and a game that delivered on pretty much every single aspect that we could have hoped for coming into it.
When we spoke about Coenflip at the beginning of the match, obviously this is kind of what it really comes down to.
And these clutches were kind of plaguing the whole map and in a good way, obviously. I like these clutches, but the amount of what we've seen and we're going to be talking about them as well.
them as well. It's kind of unprecedented and you know the score line 13-11 is doing
exact justice to how close this game was because it's only the score line that
is going to sort the round back to back to back with the clutches.
It felt like a game Peter that could have gone either way.
Yeah, I would honestly I think it was a lot of it came down to the micro decision.
This was a game of micro decision from the players not only in the clutches but
also the amount of information that both teams wanted to grab mid-round whenever
they were going for pushes. They want to go out and see if they could puzzle
things together whereas the opponent is here you know attacking and that was for both teams so
and and it's it's it's obviously the fact that it goes down to so many classes also just shows
that the game is actually relatively close and that's that's a little bit of a different kind
of game than what we just saw with bad women in the way we have teams that is a little bit more
aligned in this one. Yeah we had two teams who also showed a different kind of body language
they said you know it was quite evident when you were watching the players and you're watching the
the reactions, the MAD camp, you know, fired up, amped up, you know, playing animated Counter-Strike and having an animated body language was for the camber of...
It almost looked like they were locked in, you know, or shone into a point where they didn't really show too many emotions, even in the close clutches.
I wonder why that is. I actually have, you know, I've seen emotions coming out of B8, but maybe in a match like this, when they feel like they need to really kind of like have that energy left into the whole best of three,
best of three they kind of took a different approach and maybe they were just yeah as you said locked
in this is exactly the vibe that I was getting from them in the meantime and obviously they're
going to be fired up obviously they're going to be using every ounce of an energy on the team to
hype each other and probably even intimidate the opponent but you know it didn't go that well.
It's definitely two ways of approaching that kind of match hype because I've actually tried both in
the teams that I've been in because you want to have the atmosphere and the hype going in you
You want to be cheering on every time you win a close round.
You want to make sure that your team can feel it and you play with this momentum.
But at the same time, you can also go for the approach, but you'll be a little more
quiet where you keep the tense or the atmosphere a little bit more on the low line.
So you can kind of focus a little bit more.
I think both things can work and it really depends on what type of team you are.
And I think for the likes of M80, they've done this for the like yesterday, but that's
what they've always been doing.
They need to be hyped because if they're not hyped, they will play worse.
Whereas Bait is more on the low key than they will play.
And I also think it comes down to the fact that they've also changed the angle to where they said it's been very chaotic inside the camp.
And it can't get very chaotic if everyone is screaming and yelling.
When you're up here every single time you win a round, it's better to be down here, you know.
Nice, good job guys, keep the low coming. So I think both things can work.
Yeah, it's a double-edged sword at the end of the day, you know.
Bait kept it pretty quiet, you know, pretty calm, pretty composed.
Agato didn't keep quiet throughout this game with Def.
We have a little bit of a coach check-in from the game to listen into
That's the new let me talk every round has been fucking perfect. We do we have free guys heaven and late peaks alone
We win that round guys just play fucking together every time you peak it has to be two or three guys every round was good
We also had the full a info we had free towards B and we
listen to the prep
There we go, another example of a coach taking charts and speaking with a big authority and speaking with a big voice.
I like what I hear from DeathRide here, obviously we kind of bleeped out the tactical stuff for him, so we didn't get the full context,
but would you agree Martin, that the MA-80 played a good game of Counter-Strike?
Unfortunately for them, they're facing a team right here in Bait who may be slightly better?
They did play a good Counter-Strike in a way, but at the same time what Dev is saying here is perfectly valid in my opinion.
Obviously the start of the game was kind of getting away from them and it just, you know
It wasn't that great before the timeout after the timeout
I can noticeably and visibly see different MAAT and
Just kind of having like more composure in a lot of later on situations
You know what you can do you can show us you can show us round 8 show us exactly what you're talking about
And just to draw the parallel and the context is this is happening two rounds after that pause was taken and they're
They're honestly in a pretty good position, they're in a man advantage, and they're even
kind of like, you know, holding down the site pretty well.
But in the end, it all comes down to when the round seems locked and they're attacking
A and it's like these three V4 situations, this is again, peeking one by one and not
having like kind of clear plan.
Alex and Gens' Zor all like bundle up a couple of kills together and it all comes down to
Swisher to actually build them out on this 1v3.
Why I want to talk about this round specifically is because I feel like this is the round that
kept MAT in this game for so long and obviously this is another clutch and we already spoke about that
but the fact that Swisher manages to pull this 1v3 is actually breaking the economy of B8 completely
forcing them to eco and actually salvaging that half that could have gone way way worse for MAT.
It was incredible close that Swisher managed to pull off another one B3 and as we spoke about
Peter it was a game of clutches it was very much back and forth now obviously bait end of the
Winning this game by in my opinion being slightly more efficient and a slightly more I guess cynical in some of the key moments around 17
As well as is a great example of what bait re-enter the conversation about winning the map
We just saw a minute going for this aggressive push and now on the side of bait
You also have seen them trying for this information by pushing into aim in fast to try and so first of all getting the kills
But also trying to get the info
I think it really just comes down to the fact that bait wants to try and get if they can get the info that there's no guy in a
And then push out they can catch one behind that you get that double kill and you can see the B player essentially
He's like pushing at the exact same time and to get these kills to just you know clawing at the rounds
He gets all the info and the fact that he pushes out B when they get these type of kills
He just slowly wins around he could even have walked out aiming
Pretty much just right after and he would have cleansed out the round the thing is that they get so much info so fast
And the bonus they get two kills at the same time
I just noticed that the essential push that BLM completely for free information was probably because Swisher, the B player,
did a kill on A against Kensisor which was pushing. So this is a real nice play with the nicknames and essentially took a maybe slight gamble but paid off dividends.
Speaking of Kensisor, you know, not normally the guy we highlight, we often speak about Sissi, we speak about NPL who's been the catalyst behind Baiten and their strong performances.
Kensisor this time around had a strong show.
I think he did. I think Ken Cesar is kind of a quiet guy. Well quiet guy. I think he's getting on the louder side on the side of B8
But I do like what I'm seeing from him in the in the big games whenever he needs to deliver
He's kind of like this
Anchor in there and not in terms of position
but obviously in terms of like his performance and he's kind of giving good understanding of what
Aggressive construct for B8 means because he's involved in a lot of openers and a lot of rotations
He's kind of like seemingly vocal guy as well. He likes to go a lot of plays and you know
He has aim to do so he's in position to do so
I think as he's absolutely deserves a little bit of a shout out for this one
This was the map pick of bait they've managed to get it over the line now
We hit into inferno peter the map pick of m80 a map that we know they can play at a higher level a map
They show a bit of consistency on bait on the other hand
I'm looking at results right now
They've lost a couple of times quite clear to 3d max then they absolute smash Navi out of the park 13-4
and then they get owned by MIBR 13-1.
Speaking of inconsistency, I think that's a label we can put on Bates Inferno.
So what are your expectations heading into the second map?
Well, coming into the game, I was fairly certain that we're going to go through a third.
And I do think that's also going to be the case,
because we've seen two teams that get to play their best map in this series.
So the fact that Bates pick up engine makes sense.
Now, I'm here to get to play Inferno, which is their best map.
And moving forward to that one,
Dust2 is going to be interesting if we actually get to the point.
I think M80 has, they've already played the map of this tournament so far, so they've already gotten used to playing the map obviously.
And it's just always been the goal too, if I may. They have a lot of good protocols.
They seem very coordinated whenever they attack. I think specifically towards A, whenever they do the A splits, that's why they really seem to be shining.
So a team that has a very deep playbook and just feels extremely comfortable.
I feel like we know what we get from M80 when it comes to Inferno. I'm going to do a bit dirty here, Stukko, and ask you this question.
How do you explain a team losing 13-3 to 3D Max, then a couple of weeks later you beat Navi 13-1
and then you lose to MIBR 13-1. How do you explain that?
It could have been a variety of things. Obviously the preparation comes into play and probably just playing against Navi is something that they enjoy.
They like to play forward.
Yeah, they like to...well, and Bill was kind of always good against these Ukrainian teams in my opinion and you know...
Had an amazing game, yeah.
Yeah, right, so I do think that there is, obviously you labeled it as inconsistency, but in my opinion it's kind of showing that, yes, there is a skill ceiling that is pretty high, skill ceiling that is pretty low, but it comes down to the preparation.
Inferno is all about that because it's kind of a not high tempo map as like Dust 2 or maybe Ancient that we've just seen.
There is going to be a little bit of a later paces into the rounds and the clutch is obviously, and well, Inferno is known for those re-attacks,
so we're probably not going to get a lot of them and we'll be forced to watch some game time.
It's just about to say, Peter made it pretty clear that he thinks we're going to a third.
Are you echoing that sentiment?
I would love to see the third because these teams are playing incredibly close,
but I'm actually going to be... I'm actually going to be slow without 2-0.
Okay, 2-0, there you go. We had it. We finally got a clear answer from Stiko.
He believes that it's going to be a 2-0 for Bait.
Peter is in the camp of a third map.
I'm in the camber of not really having to put out a prediction because I'm in this role and I like that.
So instead of me rambling more, let's head to a break so we can get what potential is the final map of this series underway.
We have M80 taking on Bate, a winner progressed to stage 2, Loser obviously stays alive at the tournament but will have to play again tomorrow.
A lot of stake here for two teams who come in with high expectations which I'm going to break and then we're going to be back with Inferno between M80 and Bate.
I
It's out!
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The dispatch is back and looking better than ever.
Oi! Get some move on, you know we are off!
This season it's bigger deliveries.
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Bigger personalities.
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And bigger problems.
Chase!
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I
Need to one up
Stop!
He killed, he should be big box.
NOOOOO!
NOOOOO!
Not fucking gooooo!
I just need to fucking kill real fuck.
Did he flash over me deep?
Fred's smoked.
Fred's just gonna contact.
I just sent protocol.
You know, just contact.
I keep map up and right, I bounce first.
Yeah, okay.
Nothing, nothing right, they blocked.
I'm gonna lie behind it, okay?
Watch snip, unlikely.
I'll lie behind it.
One door, left side, left side, left side, left side, right side!
Thru, dead, one more, one more, donut, I have cave
I have cave, I have cave
Mike, come in, Mike search me soon
I'm searching, I'm searching
I'm searching, I'm searching
I think, care of me
Where we coming?
I'm searching
I'm walking down
I'm walking down
I'm walking down
I'm walking down
They should be too, it's 1A1
Yeah, trust me
It's all in heaven
100 things spawn
I'm playing retards, there's one spawned us
We go agh, donut spawn
Yeah, I'm tucked right here now
You kind of need to get around that, Fritz
If it's game is spawned, spawned us
What are you doing?
I want to donate
I can't talk to you
I'm not donating bro
I'm coming in check out bro
That's the guy that's dead
Nice
Heaven out
Out heaven out heaven
Heavy box
I got him
I got him in
I got him
Shit save
I don't see him
Can you believe it?
A successful outing from M80's perspective in the sense that they push their opponent on their map pick.
It forced Bate to have both those pistols and strong starts, but they squeeze it out in the final round.
And so M80 will be beating themselves up that they head into Inferno next, down a map.
Bate, consider favorites coming into this. We'll see what they have for M80 on the North American course, map pick.
map pick, but lo and behold it's another moment where Bait survived the pressure of a situation,
a close call, and walked away with a win. Now simply, 13 successful rounds from stage 2 of the
Cologne Major. I know, they can taste it, and we know the pressure's on, of course, Bait
it comes down to one or two rounds, and that's what made the last map so exciting. A lot of that
That was brought to you by I think the real power they showed on the pistols and there was tons of fight back from M80 as well
But in a series like this, I mean that's always what can make the difference
We keep an a close eye on those as Inferno happens
Because as impressive as it is to win all those rifle rounds, you just don't want to have to make comebacks in both halves
This little stack of the a damning one coming into map 2, but it'll be M80 on the CT side of their map pick
They opting to take to the attack to start the second map of our best of three.
Two players, four guns here on Arch. I mean, that tells me you really think this one's coming, ArchRab.
Like though just looking for the app spot sees a bit of skin hangs on for a
second but don't wait too long.
What's that smoke down in front of what is four players from bait on the other
side of this wall? Little annoying for bait they wanted to make this work.
These dooberettas look to inch their way through the brackets instead and now
that he sees it's clear I wonder if one peels back if anybody's gonna go and help
late because he's about to have his hands full he silently drops down off of
the belt oh never mind it's the ground loud now they're gonna know nobody's up
here on the railing they're really gonna be able to focus on the pit instead
swishers Barrettas and JBAs both with a kill already looking for their first
pistol of the series and they're gonna pick it up clean here on the CT
pistol for M80 that's what they were looking for finally a good start to the
half, or maybe I shouldn't get ahead of myself. Yeah, we'll see if they don't
convert. I mean there is no bomb plant and it's such a strong pistol to kick
off. It should be a moment where they get to make good use of their MP9s
coming into the next round, make lots of money with it. But this round went exactly
as they envisioned. They had the Halls play with late, they spotted, they threw the
smoke down, they had the two players rotating quickly over from March.
All bait tried to do was pause and then attack.
We won't try to do much in this one. Five glocks, no nades, nothing here for bait. Just a chance to think about your sins in that last round.
We got sin on one team, Alex666 on the other couple of heretics.
Devilish game of Counter-Strike ahead, bomb dropped in front of Sin, he'll sit on top
of this comfortably.
No way for them to really unroot him and to keep 5 up and also get the majority of the
kills off the MP9.
MAD will be happy about a nice PC conversion, but a little awkward with those MP9s in the
next round when the guns of bait come through.
It could be awkward for bait if they don't win this because this is just a bonus for
M80. And they're gonna have to sell their shoes even to get a Galeel for Alex, so that's
because they have no kills at all. Double maids down banana. Double incendiary as well.
heavy utility investment out of M80 for banana control. Now they're gonna try to
push themselves down into it right close proximity take it over by Lake. The
grenades really cleared that space for him to slot in but that's still a
majority defense over towards B and Slacks was in a tough spot until now.
He's able to get out of there but Betel trade that bracket control for his
position. Slacks damage from the apartments damn near dead. You know
they're tempted about going Arch now with this information and that damage
coming through. MPL disrespecting the smoke early is a really nervous moment for M80.
Still, three spotting B is insane. They're readying a flank, but
they're hoping it comes back this direction. Sins and Sendieri's primed towards top banana,
which is giving it a jump spot. We'll see if they right off the corner. Swisher trying to set it up,
and law! Both headshots from Alex. Third player confirmed, but Alex just took a dink,
So he'll be down to 27. It might be tempted to be split. Yeah, it's a little like, you know late in the round
But to be honest, I know sin has to be alone. Yeah, he's made a ton of sound here as well
So NPL knows he's got this a great play
Visualized
Ton of damage there for Sissy, but so be it that's bomb and spawn confirmed and gonna make its way to the B site
Kenzie Zork can just take his sweet time to clean up what's left of it
That is all about Alex getting those two gillil headshots down at the base of banana
So this mechanic's coming through again like the setup for M80 is solid to lure everybody into banana
Try to get a couple of kills even upgrade some MP9s and set up a flank when they would inevitably have to go A
But instead Alex picks apart a crossfire by himself
And he was the one who had the glill right like the the one gun that he could only afford because they didn't get any kills previously
Springs it back KBA to get an AK
He's not gonna, you know, he's gonna try to avoid fights if he can.
Man, looks like he'll be fine. T spawn clear for the save.
And M.A. forgo.
This is what was looking like an excellent position for a moment in that round.
Mato finds success on this T side early. Three rounds into it.
And they are on the board.
This is that nice tether between Swisher and Lake, almost catching Alex with grenades,
but he just resets that aim.
And then a bit of a frantic move here from Sin departing that B bombsite that just gives
it over for free.
Do you know JBA's name stands for just being Adam?
No, it stands for Joshua Baruch.
But I don't know why I took two letters from the last name.
Oh, now I get it.
Spam down through the B-Smokes, nobody home for bait, they're taking a quick glance towards
mid-play again.
Slacks now onto the off, remember that was a bonus round for M80 with the triple MP9s
and they did still catch a couple kills and have legs to stand on.
Now we're going to go flash through into brackets, slacks a little nervous with that flashbang
It announces intentions of baits and he'll peel back
You know this brackets part of the round is really key and then here's where and maybe they want to push forward in this
So which restaurant slacks it is shot flashes perfect though mist JBA takes one to the face
Slacks goes down with nothing Alex again with a critical multi-kill JBA in anticipation still alive in here
But again that spawn player dead to rights
Closed lined by NPL is Swisher, and Lake never gets a chance to get his hands into the game, as this is going to be bait slicing through that defense.
It's just terrifying the attack. They get the brackets, they execute on a sole cleanly, and it's Alex with the 2K.
It's them being able to take apart two guys for one, essentially. It's just been so key for them. Already here on Inferno, it was the same back on Ancient.
back on ancient and really stand tall when it comes to the rifle work you
couldn't have placed the utility any better than that.
Like, that flash allowed them to scale all the way to the site
before Slax had even know what was happening.
Right over top of the scope.
Says he having a good time.
Understandably now it takes the edge off that only M80
has lake on a gun and pistols for the rest
they take to the challenge that is the decide to start off your opponents mat
pic
perfectly positioned scissor for the first blood here in round five
and for reviews itself
but welcomes utility in response and that'll be swisher down to forty six
eight
taken a boost to keep eyes on banana
we have to
i love this peak and if anybody comes to shoulder this of the op gets on the line
scott time to go but all that's not an easy shot like this is easy
it's not looking nervous any longer
so well-conceived and have around like this kind of in the middle of it all
you know you see a lot of incoming into the round spirits looking hot you've got
that you know the pressure of a map in your back pocket already
and i think the nature of these rounds to shore loose pistol for the first time
you save for round three and since then it's been three rounds consecutive out
of date
now you're hitting shots
everybody's cracking jokes
you got a really flopping around at this point
not losing a map so far and and says he hasn't really had to come into this
can they bought him so much time and he's probably in it
at this point just be thinking man i i love my team you know i've got uh...
i've got so much security around me i know that
i don't have to be the one and when i am and when i pop off all that we can go
to another level
given a lot of room to warm up into the event
certainly one of the benefits of being
a player like him joining a team like date that are not in their first
major right it's something that he's going through that they all have
certainly felt in the past
you know we're talking about earlier but these guys they look like young
faces but we're getting used to seeing them at majors
the majority of this team has three or four majors under their belts now with
cologne
that's when you feel like you start to find your groove i think that's why a
team like nrg shows up and kind of exceeds expectations because you think
that's a wealth of experience in contrast to a team
unfortunately say like sinners
fresh
Mind you, if experience was everything,
Game and Gladiators wouldn't be losing on the other stream right now.
There is, I just want to say, there is such thing as too much experience.
Yeah.
Having experienced the threat of this banana play a couple rounds now,
Lake is going to be a little cautious and they try to get it going off that flashbang.
You find Sissy in the backdrop, but there's three players in front of the AWPer still.
And 80, better be careful.
Yeah, here it comes, on your reload.
Alex times it to perfection. Great cover offered by Swisher. Kim and Lake both try to dive into that site as Slacks once more wants this kind of
Short angle at the A site, but he's been so effectively pushed back each time
Wait, before they get too quick here, they have the bombs still back at spawn
And they only would love to exact and now they'd love to even more
It's actually gonna pull Sin over. There'll be a gap on the archway and MPL is gonna set up
his utility to try to get them to come back. Let's see if Sin bites. Oh no it's
an arch smoke and Slack still has vision on mid. Does that free up JBA? Do they
make any kind of a move? No, they sit stoically inside A site and it's gonna
be number of strong from bait in the final 20 seconds here on B.
Sin gives up his line, goes through the underhand, activates alongside Swisher and they'll clean up between the two of them.
easy does it for M80. Just a comfortable lean back, a triple kill moment here from Swisher,
yet again trying to take over as a v-player for M80, thus far at the major. Sizi on a
save protocol, gotta be careful to not die after time, but it looks like they're gonna
leave him this off as the game gets tied up at three.
And now we've got...so they're gonna read as to what they may do. Um, A, we've seen how
Strong they are honestly the way they've been able to take brackets and that the utility they use especially that flash that they
Pulled off to to make sure that slacks was blind forever
I wouldn't be surprised if they do the same thing. Let's see if sin's right about the read
I mean, this is it. You know in his mind. It's not a hundred percent thing
Trying to go off the tendencies
Fast opening gambit once more
Like very quick to depart Swisher this time.
Setting up a window flash will pop through the smoke on a time they could go through
at the same time.
They could wait for something else like a re-smoke to go for it.
Swisher gets a little uncomfortable, drops his smoke early.
He's got another cache of it back in spawn, but he'll give up a lot of information, and
you see that the T's right now, grouped up at the bottom of B, are going to be able to
make a lot of space happen, and M80 will not know about it.
Swisher's here with a Fommus at the end of the day, so it's a bit of a bluff.
Oh, no. That Molly.
Oh, he knows Kenzie Zora's stuck in this corner.
Kenzie Zora just doesn't have to move.
Now goes the smoke here at the B site, the solo B defender.
Looking for assistance here as he drops that incendiary in between all the Utah.
Bader going to put it out and Swisher's under pressure.
Now that he's blind, flash into the pit.
NPL taken down. That's the bomb drop confirmed.
Swisher can't hang on any further.
Flaps is all right there with the op just around the side of coffins enough to drop another body and really cue this up
No bomb planted even an offer
Stranded in the back of this site with 10 seconds on it. They really want to punish
They just let this clock expire and then go for the kill. Yeah, good luck even staying alive. Sissy's actually gonna hit some great shots in this
After-time situation easy track for the first one how much does this cost them 80? Oh damn
They really let that go. Wow. It was yeah, I guess it was kind of actually difficult for them to all swing at the same time
Wanted to go above
But hey a round wins a round win for m80 I'm surprised that Kenzie Zora still approached arch
But I think when the Molly missed and hit the corner. He just thought oh that wasn't for me that they don't know I'm here
A lot of energy in that one
It really rolls off the tongue, though.
His B site's starting to find more and more confidence, but Sizzly, oh, look at the damage!
Not only the frag from Swisher, who wants more!
He'll extend around the edge of Banana and dominate in this one.
M80 looking to go up 5-3 on a CT side, where we don't even have a bait frag yet.
That's awesome.
that was a chance for scissi who we've seen powering up on this t-side but
what beyond him in the scoreboard you've got scissi and alex seven and five kills
each
npl kenzie zorn essential it's two or one frags each
to be honest i mean the best moments from bait have been that
one play
and that the variation that one play
coming up late
Really loving what Swisher has offered up to MAD across these two maps so far.
And he's cracking jokes, I think.
That part's a constant.
I had doubts about him at one point.
They were making roster moves.
Oh yeah.
Oh man, very young.
Chop and block, yeah.
You could argue he had doubts about himself at the same time.
He definitely didn't have as much of a kind of like confidence swagger about himself even in the post-game interviews, etc.
It's feeling like his games just improved a lot in his game sense.
I mean, putting the other clutches last game.
His aim has always been great, so that was never a problem.
Counter-terrorists win.
Oh my god!
Oh!
I can't live without it!
okay yeah dude
was it lake making German noises or I never know it's like they give you JBA
I think Lake has an influence on JBA two peas in a pod
where's floppy at all this is that home hit the gym playing among us being a
cool guy who can go shout out the Camaro one time 5 3 and 80 lead they look
like they're in good spirits we'll see what happens if things start to get
tested again but this round shouldn't be too much of a challenge with bait coming
through upgraded pistols one Mac 10 one AK
you think the Germans on M80 get any of the Americans jokes yeah I think so yeah
I do I feel like honestly oh man that's a good player to think because he's
are the only AK he's not even willing to give it up so I'm not okay here we go
so I'm still good for one Alex I'm still good for it brought Kevlar to the
table just in case nothing without this AK Alex now Sissy's got an entry with a
oh yeah yeah boost yeah now you hit the upshot
oh that's how you do it that's why Alex brought Kevlar to the table they're
They're going to try to challenge that and kill him by swisher blind, but he won't really
be able to fully contend to keep that AWP out of their hands.
Not without Sin trying to go for the other side, you've heard Def in timeouts, never
go for moves that can't be traded, perfectly pinched this time around, and that's going
to take the wind out of the sails of bait, because they had a chance at threatening
this round.
But now we can see it on the radar, 5X's stacked up inside of the brackets, four of them go
to swisher.
Sir, EZ does it for the M863 CT lead.
Nine rounds deep, he's 13 and 5.
Pure quality play out I am.
This is nice though.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
Pop, pop.
We can do this.
Oh no.
Okay, but-
Oh, you can most certainly do this, Sin.
You did get to start with the CT side, of course.
That was an offering made by Bait.
Slacks missed opportunity at the 5v4.
A lot of bodies grouping up, and Slacks actually dies to NPL.
Looks to just take that challenge out through Balk door.
Oh, that's a curveball for M80 to have to stomach.
Back to back, 5v4 advantages for Bait.
for bait, but this time they've got the guns to really capitalize on it.
Yeah, big time, and now a lot of time on the clock as well.
JBA to advance.
That's a really, really great find back.
That's a bunch of utility down.
Careful, though.
Ooh, yeah, I was gonna say, if you overstepped, you could reopen the door.
Four bait instead, four v four.
Senthiel stuck in, and the lake gives up on hanging onto that.
Oh, do they set up this B-split again?
they've gotten to a similar position before
march has been all but abandoned npl
he likes to go on these
lurks
i feel like switcher is the guy for the job
to catch people off guard right now
no he just sees a foot turns away npl takes about now it's like a long
oh man he's got utility but he doesn't have anybody to work with
looking for a fight first he will kill alex
Banana challenge comes out, Senfield gets the better of him.
And his NPL with a clean kill in CT spawn again.
How many times have these moments been opened up by a player just just getting caught and spawned?
Although the smoke push could have reopened that door, instead JBA dead to rights, and it is bait to breakthrough on B.
Hate default, swisher for that. I think he's, you know, it's a moment of timing.
He even sees someone's foot right away, nearly gets into a spot where he can just hold a hard line on that lurk,
had to also worry about library since arch again was totally abandoned but
they had players on a to spot
just not where he was
still it's a good idea from bait
so it could hit one and get away if they don't want to test library
and so fourth round for bait
Mr. Bunch, seconds like yeah, it's really changes the situation especially for Lake
Let's go guys, come on, H4, yeah?
H4? 8, 8
They understand each other, don't they?
H422, hut hut!
Sin comes through with the maid kill.
Wow, you'd love to see that as far as...
No one was around here.
Oh, actually, Slax was.
H4, says Sin.
Now he's no head of smoke.
No idea what's happening.
What a flash.
Sissy's found the assists.
and his slacks tip goes out through apartments MPL is going to be content to just sit on this there's
nobody to stop it on the B site that flash all but the frag almost exposes two more right there
for the taking the second Nate doesn't fully open it and you've got low bodies here in Sissy and
Alex but the smoke grenades have given them refuge for the time being oh it's just crazy how
close this is and now it could actually get worse MPL again on this lurk every time not
Oh, JBA wins it. Do they turn around?
They want to take a chance at this.
I mean, Slax is in spot.
Not even their own spot.
Sink could afford to stick around.
Just looking to punish now.
Just in case, still technically enough time, but yeah, nobody exiting spawn.
They're gonna let this one slide through.
And that'll be bait to take a fifth.
A flashbang that does wonders in banana.
It's one thing to blind them both,
But shred up the fact that you got out backwards walking forward into you. Yeah, no idea man. He was seeing stars
Was it blinded him while he jumped up? Yeah, it was like he was stuck behind the wall. How's that get him?
But Swisher jumpspots the wall, gets hit by the flash at the exact moment, and then holds
W thinking he's into the wall, but he really just walks into his death.
And a lot of small moments working against him.
This has been a series of small moments, if you're ancient and inferno.
We'll see if they can tie up.
Bait looked to close out with another one, a setfield gets close up on that hitball,
tries to dive in off those flashes.
players here in sin to support it and lake will find first blood you've got
damage on slacks as npl tests the water towards the A site once more
oh swisher spam down to half as alexis reloads now complete
oh swisher ready for the second chance but it's gonna be pressure on jba we saw
great things yesterday as an anchor this time it's a one and done and sin can't
really go for this needs to hang on to the arch side so that the rest of m80
He can come over from that B site, Sissi with his off on the line, catches Swisher, tucks
right back into middle as they try to give chase, Kenzi's sort of decides to push in.
And Sissi can go B. He knows that they've already all rotated over.
He's going to be alone for a second, but the CTs are still preoccupied with the idea that
it's going to be the A site, but it's not.
And now they realize dumping Util, this is kind of risky.
Kenzi's horizontal lurk, it looks very dangerous.
It depends how fast the CTs go.
They anticipate both players here, they're going to come charging through, they're going
to try to play these trades.
Sissy's dead. They can just get on top of this underheaded smoke.
Kenzie, do the Hail Mary spray down. It's right there.
Oh, it's right there.
Oh, the gun goes empty and M80 will take that seventh one.
Reset it as the round went live.
A game of close moments.
One and shut the double from Cole!
Now it's a good run right now!
How does he do this?
Call to save Luminosity with the old play!
Yet another strong performance out of Swisher as multiple rounds on that CT side were turned on their head because of his banana play.
Now we have M80 to the attack with their own map pick.
Bate decided to start on the harder foot.
We'll see what their defense has to say.
We've got to see an uptick in the kill department for the majority of bait to make this a 2-0 series
It's very true. It's a little top-heavy over on M80 as well. They just also had maids, I think to support swisher
Clotheshades a ton of them the last one going towards M80 just barely at the end
This feels like another another map that's gonna go with the distance
Since he's duals first and JBA picks him up, it's the bread as you want to get kills
and Lake puts a quick end to that NBL attempt and BL, Kenzie Zort fast though, reveals himself.
Apartments held on to for bait, which will be a key part of this retake once the B players
get in position.
Waste no time.
Blank goes down very fast and owns a high likelihood that a diffuse might be too much
to ask for.
the kit anywhere no no sir so this is gonna have to be that 10-second defuse
working their way up to on short one towards balcony and at least got that
flash to play off of JBA still just all for the time to pop up instead Kenzie's
or gets it a second from Kenzie and now it's all done just like that and they
got the defuse 3v3 retake jumping on top of the bomb and bait to find a sixth
round here in the pistol. It's so close. Three out of the four pistols of this series all
the way of bait and this one by way of retake. A 3v3, 10 second defuse retake. Margins. Those
Berettas hanging out inside of the apartments. Worth their weight in gold. That's a crazy
shot. A one tap as well, right? If that first shot is a little bit labored, if JBA could
disengaged that's one thing but one bullet one headshot and all the momentum
right with it
raise the roof
I'm pumped hoping for the force by here I'm eighty I'd like it I'd be mad too
but never be blinded by hatred Mohan no anger oh anger excuse me
Never be blinded by anger though, Mohan.
Blinded by everything now?
Man, this is a numbers strong moment for M80 on this A site.
It's gonna fall on Sissi's M4 here and Kenzie for over towards the pit.
Sissi going down with nothing. What can you do this time, Kenzie?
Because you've already had a great round of the pistol.
Trying to section off duals, it's a fast rotate over towards library.
NPL's MP9 is about to be on scene.
Tucked in inside of the library, Link puts a quick end to it.
Kenzie's work from inside of the pitch, got himself a second.
Good damage as well.
That's a solid attempt from a solo anchor
that had no teammates to help him.
Have they done enough damage for Ascent feels clutch 1v3?
He knows about slacks, easy pickup.
Bomb planters stuck in the cubby, close left.
He knows that he's back there.
There's been no chance for Lake to get my noise.
This is shit he does, and it is, indeed, enough damage.
Tide game, seven all, another close moment
comes up baits the quickest 1v3 from the centiel and you have to give kenzie's or
credit for getting two kills from the pick there he looks so composed even
though there's a full split happening right at his doorstep they were coming
out of halls lane and arch at the same time with his teammate dead and slacks
his jump spotting the speed that sent the old comes through halls with slacks has
no thought in his mind that he could be there that early
Another 1v3, this time towards bait.
Oh, there'll be a ton of regret about how this game is played, no matter who wins at the end.
Yeah, we had clutches back and forth on Ancient, but this is the first one to come through successfully for Inferno.
And even in that frustration from Sin, justified after losing that post-planet, he says it.
Man, we played so good and they did to get into that site to overwhelm the defense to put that bomb down great,
but now you're into the next one.
Grenades and pistols and already down a player as Bate will start to build up this CT side with back-to-back retakes.
I mean, they're making very small mistakes, and Stab bait are able to punish every single
one.
Ooh, good flash.
Great damage.
Tech 9 actually comes through, and you've got Sizzy diving back, because he doesn't
want to lose that AWP.
planted in front of the site. That could have been a good moment for Slacks instead now.
Banana control is going to be a part of this retake.
And as Sissi anticipates a smoke push, maybe thinking M80 feel like they've got to get
off these positions. Lake actually goes wide. Now they're going to swarm Alex.
And it's JBA looking for the Fommus. No, the AWP. In a 1v2 with 4 HP,
Blader up close! No scope! And he knows now, but Kenzie's going to put him to rest.
Another nail-biter, but a clutch that comes up bait.
And he just had no HP to go for that.
That's a really nice attempt from JBA,
who's having a much better map overall,
but another clutch for Babe, man.
And I appreciate the positivity from N80
on the loss rounds.
Man, we played so well.
We got so close.
We made this attempt happen,
but this has just got to grind you down.
I love Alex.
I love Alex.
Just dead eyes, yeah.
I love Alex.
It's like he pushed him off to sea.
So long.
Damn.
Down to the 2-1 pool with you.
Hmph!
Sissy scoped up.
Met by flashes, has two teammates over towards Arch, but that's gonna open the door for some kind of a balcony trap.
We're in position for it!
Easy! Bloodbath between NPL and Kenzie Zor.
That's tough.
Oh, nice answer from JBA starting to take over on this T side for M80
He is there beacon of hope as the offer doubles back Susie will find that kill and suddenly it falls on slacks
No bomb possession at a minute. He will be lucky if he gets to save this off
Oh, it's nice with MPL coming into boiler says he was able to turn around freely go for that pin
Catch that cross from JBA and it's this momentum call to pop out or everyone
die now
They try to break your back is to troll through the smoke. I don't think they break this won't the smoke open
They just pop through it with a flash
Bader just too ready for that. Oh
Is it there's no CT's made of it. They thought they could get through but then it looks really awkward
Maybe they got caught by some of the slow from the HE and
Man, it looked like it was just they were gonna hold no matter what
Oh, here comes Rory.
Great success off the tactical timeouts on map 1.
And it wasn't super tactical in the...
Listen back?
Yeah, it was just about like going back to fundamentals, but it looked like that's exactly
what I made him use to hear.
They were able to make comebacks in both halves off of them
More and more grenades, but honestly not a ton of value out of the three frags they threw
It's the double incendiary up next, and that'll flush you out of your positions.
Still a bit more chip, but...
Three frags, two incendiaries, and both players still above 70. I don't think that's half bad for M80 in terms of dodging the threat of nades.
Still, what are you gonna do with these pistols?
And what else are you gonna do with this utility? Better to get it out now, to be honest.
They're gonna have to eventually group up and rush you down.
No fights really offered up.
Man, three inside of the apartment here for M80.
And it's not really a...
It's not a pit setup.
Nobody panics off that flashbang into bow.
And they're KBA and slacks trying to move forward.
Bomb included on slacks.
This could work.
Three towards me.
overwhelm scissi here in a position where the pistols could catch him off guard.
He misses his first shot and Kenziezor is playing with utility from inside of the corner.
He's dead with nothing.
The A site falters with no evidence that they have any kind of hold between the two.
Yeah, that's that's a touch awkward.
I think, you know, for M80, they're going to be very happy to pick up around this movement.
They get two free upgrades to get the five alive for now.
NPL peels back towards B.
They they they're set up, um, they're set up behind quad.
I think they know that at best there's gonna be, you know, maybe a rush towards B, but there's not gonna be a full exact
It's not worried about getting Molly in that position after these other grenades
But they they just created a huge gap on the A site and and says he going forward with the AWP as you know
One of two guys there not knowing if a split could be taking place. It felt like that. That was a call
to be a bit more passive and
Wait for NPL to come back
I just go five alive and around where they came in with four pistols.
They're not going to second upgrade under that.
Yeah, the M4 and the AWP.
Oh, the M4 and the AWP, right.
That'll be nice for slacks.
I guess they had the molly right behind it.
So a small timing where that rush did not show up right then and there.
because he could have gotten off shot off freely, so...
You know, suddenly becomes a one-round game, and 80's T-Side has been able to successfully put that bomb down in the first three rounds.
Took them five rounds on the attack to win their first.
Oh, immense utility damage! We praised their nades on the CT side with that line-up!
Oh, easy for Alex!
Sigh in the back first.
Slacks dies though, or rather gets the kill with the nade.
Deep up banana. That's a bit of a silver lining, I suppose, but check out this push. They're gonna try to come through
Easy slacks barrel stuffs you will he anticipate npl also being that close
What's weird is he's got to get the bomb that's his responsibility here
And you're obviously gonna hear this if you're npl the rumblings of this running from slacks
He's not considering a second player this close really. Oh
But since he walks in get a bottle weird though the bomb can get caught npl
He's probably gonna run at this surely he's gonna fight it in timing even as slacks tries to go running out now
There's a trade potential between these last two, but they kind of started between them
JBA goes back finds the kill on the A site his 16th kill collected smoke to cut off NPL
This threat from down banana
Tries to play the clock pull the Molly right there on the edge of the smoke NPL walks in
To tie this game at nine yeah, that's real nice patience out of JBA top of the board at a clutch now
to tie it up the push-through banana
Henry would have called that a blunder
NPL almost wins this straight up
Good on JBA to turn back for the player on site. Yeah
That's still for awesome solid awareness
The close game gets even closer
These guys are...
They're the perfect matchup for each other.
Yeah, they are.
Well, funnily enough, in the last two majors, both these teams have gone 3-0 in Stage 1.
Bait did it back in Austin, and M80 did it in Budapest.
They're shooting for back-to-back 3-0 clears of Stage 1.
What?
And in Budapest when bait didn't 3-0, but 3-1, they're only loss and 80.
In a best of one for the record in their opening game. It's a rivalry. Yeah, it's starting to be.
I don't even know it. Yeah. It's fun to have rivalries within stage one of the major.
I think you know some people maybe don't start tuning in to watch all the Counter-Strike until the better-known teams come through, but
I mean each of these players has the same dream on the line.
and so grudges do develop
so i can't stand that hugo guy
oh is it all the same events as us?
bomb's gonna cost swisher, so cut down to just two survivors, give it a pressure here for bait
As this round closes out and M80 have established a lead.
They have found a way to break into each and every half of this series so far.
But at the end of this day it's just about the map wins and that has still eluded them.
They with a small edge in that regard.
The smallest.
I really felt like this game was lost when they tried to pop through brackets so that
smoke kinda got shut down.
proved that they're resilient.
No resistance, Matt. They take over brackets with two and bomb starts to head towards B site.
MPL looks to come lean over and give that third layer of defense onto B.
Now that he hears stomping on Arch, he's going to come back through.
Oh, he can't hang onto it. Now they've got themselves in a prime spot.
Somebody within this B site is going to have to go big.
There it is, the lineup.
Prime for the taking, but a setfield can't kill anybody.
So Alex is gonna have to be devilish from the back of B one kill. That's it. That's all so they clear them out
They deal with NPL and spawn slacks though. However, reopens the threat of this way take the amount of utility
They have to work with T's still have to be careful
And send the area to the back of the site with Swisher's name on it, but it does not spread he hangs on
more you till to indicate this retake attempt it's also
sissy with the kit so he's gonna have to push forward onto this bomb and hope
that kensies can somehow cover guys to dive it gets cleared out instantly
kensies are trying to get his hands on to it now
causing panic but within that bomb site two members of M80 hang on and now a
two-round lead. This is a huge moment they sliced through this B-split for M80
it's excellent every trade is super solid they still well connected blow that
smoke open. It's the United Front out of M80. Best looking round so far here on T side.
There was some resistance, like it was in a perfect path, but they had multiple eyes
on each target, which is what Death called for when they were looking for their trades.
Really giving themselves a chance in the series.
Sissi wants the mid-pick, slacks, reads him like a book, and B9 here in the apartments.
This is his counterpart.
It's Jay-Go's smack 10, gets some damage, but it's a pinch between the two, and M80's
trades looking more and more efficient.
Numbers strong once more as they set their sights on NPL.
He will try to op this site instead of Sissi to take a risk.
for the wider peak finds contact in boiler they're going to try to gun them down in the jumping
like that shot classic ascent feels desert eagle versus four members of m80 trying to push through
that short side nothing he can do about stopping them from the site and this will be m80 to secure
their 12th i like them seeing the oppas a ghost signal they already had a flash in place to start
hitting into lane they picked their timings on their attacks very well
I have the best looking to pick up a couple extra upgrades, I still even be able to find
that.
Okay, this could be funny.
Nope.
Oh.
That's one. At least, yeah.
MP9 does push from Alex.
They just wanted to pick up guns, though, so...
Doesn't really matter that much for bait.
They go in for another buy.
Three-round comeback needed for them.
Just to get to overtime.
It felt like enough luck had gone their way
with the rounds they won and how quickly they got to nine.
that they were going to be able to close that inferno in spite of, you know, how many misfortunes
that MAD had gone through. But it feels like no matter how much goes wrong for MAD, they
still continue to play well. That faith has done a lot of heavy lifting for the team who
come in, very well prepared.
So many grenades primed here inside of brackets. They try to chuck them out, hoping they get
a clock but not theirs for the taking. We've got a kill out of a sentiel tries to fall
back takes damage through the wall bang. Lucky to still be alive on this 13 health.
Heavy hitter and swisher down.
But they're still JBA.
Okay, utility out of the back of the site.
Before it's really crunch time, I mean, NPL's already got the flashbang primed here.
And Centiel's just gonna look to be setting up Alex, who's behind him in dark.
We'll see much more he can do, nothing.
Drops with little damage.
We'll see if they let their guard down.
Yeah, kind of jumping around half hazardly.
Oh, that's the bomb dropped by Alex, tripled from the back of Scythe.
Oh, but the spray back from JBA is solid, 20 on the clock.
Tensisour is on top of bomb, but JBA just keeps ripping his teammates one by one off the site.
It is a 3K from JBA, but not enough.
That would have been a classy way to close out of JBA. Needed four in that clutch.
Double digits from bait off of that one. They just draw them into the site, cut them down to size one by one.
one another death timeout and with two rounds to try to extend this series to dust 2.
It's kind of a still fine moment to go for the B-exact and Alex gets his 3k but with
the amount of space they took on that exact getting one trade, I feel like they had every
right.
The staging to these rounds has been solid out of MAD.
and death comes in to try to fire him up one last time to make sure that this doesn't
even become a one round game.
Won't be the prettiest buy for M80 if they lose this round.
Oh, they're also sitting on one round of Lost Bonus. $2,000 extra for Sin.
This will be your best chance to close out Inferno.
Over time, a high likelihood if not. Sizi wants contact. His counterpart sits on the other side.
Oh, the Ryder Wall!
Oh, the Fallback Nade!
Oh, that was to Al-Hup himself off that damage.
What a cut-wrenching opening to the round if you're M80.
Yeah...
Lake and Swisher. Those are two guys that are going to be very proactive.
Tag down early. They'll be limping around the map for the rest of the rounds.
It feels like they start to become options limited.
JBA has been a reason to get you into sites, try to weaponize him once more.
You got that slacks off to try to walk up with him soon this arch smoke is going to fade
and what it does on the other side of it will be many members of m80 and
PL and kensies or over towards that pit look to just lock in and a scissi gets smoked off
What can he really offer a Hail Mary shot JBA finds the entry watches through the world dying in the middle of that
Puts all the pressure now on MPL and yes, there's damage out there
Swisher wounded drops the bomb JBA is the reason this round is still alive
So slacks will scoop up the bomb and we go post plant 2v2
Time to hold your nerve, JBA. You put yourself in a prime spot.
He's holding to the wrong side. Could be a great reaction out of him.
Slacks anticipates the walk-up. Ascentheal now starting to close that distance. Alex,
teasing Library does start to make this retake happen. It's dink damage for JBA.
He's now got his head tucked down on 15 health. Alex, damn near the same.
Slacks in the back of sight, waiting for this.
If they're off.
If they're off, they'll come right through.
Bombs fast.
Misses his fans.
One top of the bomb.
Alex.
Oh, no kit.
Does he have the time for this?
I'm not sure.
Final seconds, or we go map three.
Dust two.
Wates in the wings.
No, you got it.
Of course.
Bait pushed this one to the limit.
You're kidding.
JVA couldn't finish off that kill on Arch.
Lost every bullet in the mag.
Had to reload, both of them standing out in the open.
How did Ascentiol even get by Slax? He was holding that line, wasn't he?
I think with JBA and Ascentiol exchange damage, that's when Slax actually came out wide and
watched for the Moto push. I think, hectic moment.
Wow, I mean that just well coordinated out of bait in that case.
The bomb plant helps immensely with this rebuy.
Still I think it's going to be majority AK-47s.
Three AKs and grenades.
That's still brutal.
It's still brutal when that one's handed to you.
That could have been the one.
Off of the back of the collateral shot from Sizi down banana, JBA had to pick up that
extra responsibility, did so with the entries.
If you finish it on the first spray, it's done.
You know damn well he comes into this with one of those three AK-47s.
But beyond this smoke, there's nothing here for bait.
Senthil drops in its endiaries. Oh no, it gets extinguished.
Oh, it's too early.
You've got two players in this back of the site, and I mean, there is no rotation nearby.
This is gonna have to be rock solid do they really want to test it through the smoke though utilities already coming over top here
We go again. It's gonna be Alex with the triple. It's all him so far
USP out a set deal trying to fire off. Oh, they can't kill him. Flax has got the
Oh, no
He going doh over time this one falls apart to brutal round 24s for m80 last time
It costs the mansion this time it allows bait to go OT a critical disaster an AG team killed a right through the smoke
5E2 on the site. That's not how you want to have to hold if you're the CTs.
They're the ones who throw incendiary into a smoke and it's all these open lines.
You have to forget about that. They have to forget about that right now. It's a
Major Bader also nervous. They've got a focus. There you go. Immediately into it, we get
banana nades. And first blood, M80, in overtime. That is a completely ridiculous hold to pull
off. Hensiesor's got Sissi to his left side. There's a double up here from the CTs.
And Sin surely realizes that. With his position, he wouldn't have been exposed for absolutely
no reason. Still walks into the fight. Gives away man advantage, MAD playing catch up now
after starting 5v4 and that banana attempt could have been the equalizing kill but Alex
currently invincible. Oh look at the subvert the game plan. Will they walk through the
smoke I'd be tempted absolutely considering this now they kind of have
to and as they do they'll find no resistance it's this short extension
from kensies or they do not anticipate any trying this so lake at least able to
get onto the site without taking any further damage swisher wants the molotov
to make sure nobody can dive them and lake is gonna look for another kill they
want just that little bit more he sees nothing falls back bomb planted both
Stuck on site though and PL just held his ground. He's going in for halls Alex is gonna make a long rotate over
So all coalesce with him making it a bracket to follow up smoke onto the moto side
Sissy could just still walk through he gets caught but
Thumbs out with one kill switcher on top of the backside box
It's got this pressure on top of him and as he gets into the cover the duelist right there pops up
That is he sits Alex reposition
Oh, it's close!
Oh, well, it's again...invincible!
Invincible is the perfect word.
Another diffuse.
Totally cold about it.
Oh, it's so messy.
It's so nervous.
They do everything so well to make that into a 1v1.
Even the fact that they brought it there is miraculous out of M80.
But now they cannot close.
See ya.
Brutal back and forth in the clutches across the ancient.
Off of this one from Alex, it is now 4 1VXs for bait on map 2.
One thanks to JBA for M80.
In that department they are getting shut down.
It is most certainly enough to make a difference and to progress to stage two.
It is yet once more early damage for M80 to have to stomach.
There is no pressure like major pressure.
They, as an organization, as a core know that better than most because more often than not,
it's that very same major pressure that used to break them.
They have grown into these moments and look to prove yet again that they belong beyond stage one.
Utility back and forth, but things go pretty quiet.
We hit 45 seconds and MPL is looking to get into some trouble.
This boiler smoke is going to fade if Slax doesn't hit that one off shot, think that M4 tears through him and PL decides to peel back here.
He wants to go for the mid fight instead. That's contact versus late. They try to draw him into Sissy.
Molotov does un-set the AWPer 25 to this clock. It's going to be the time that pressure's M80.
Do you still have this balcony push set up by JBA? He was critical last time around.
Sissy taking nade damage, this time finds Sid, Alex head-tap down into the pit, your hopper's dead, 10 to the clock.
Alex is still gone unnoticed for the time being blindsides 1, gets a trac, has got to cover 7 seconds!
Bomb gets scooped, that's just enough time and just enough coverage to put M80 in a great spot to tie this game again!
Oh, where the bomb gets dropped and so many players are present, it seems like there's no way in the world, they're gonna be able to pull this one out.
But they do. Ascentiola in a 1 on 3.
Does he want to take a look at this?
Sees a gap in the smoke, but no thread to pull on no presence shown out of M80
My goodness of all the rounds they do win
It's incredible that M80 grabbed this one
Time-wise they let it get way too close
But at this point they just want in turn up to be done both teams have proved that they could have closed this map out already that much
We know
Great first move by Sissy, but again
Actually the trades after late gets this kill then slacks to pick up that one and pit
One more second delaying inside a big pit. They don't get that bomb back. They don't get that bomb planted
Well, this is a crazy J-Pace.
I like it, though.
KenzieZor wants action.
You're going to find it.
Slacks with the first, Lake with the second, and nobody beyond KenzieZor to try to trade
that one out.
They will yet again be playing catch-up bait here in this one, and NPL signs up for the
next fight.
Lake bests him for his double, now beyond 20 kills thanks to this round.
And they throw one out there.
Hail Mary down mid, and M80 survived the test.
Quick shuffle out of Alex, they're gonna have to try this final round of the CT side and overtime.
A 2v4 retake and an A site demanded of them and still, oh, some distance before the sentiolating gets here.
Womb will be flushed out of the back corner, that's half of Sin's HP dead, but if Lake didn't hit that shot for his third kill in this round, the Nade most certainly would have done the job.
More and more utility pressure, they'll expose it.
The most convincing round from M80's overtime is the final round of that T-side,
taking the majority of their attack beyond regulation.
They make it happen in the attack, in the end.
Now the only reason they even lost so far, the reason that we're in overtime,
the reason they lost the first round of overtime, was pressure.
We saw the Messi spray from Swisher, we saw them native each other in round 24.
Again, that's what makes games like this so special.
It's not even overcoming your opponents, it's overcoming yourself.
Oh, nice nade, FD.
But, worse than...
Slacks will catch you inside of the apartments, and PL looks to get frisky.
Oh, oh, oh.
See that?
Slacks gets the warning, and now we've got another multi-kill for Slacks here on the board
He was a slower starter in this second map than he was back on ancient lake extends off of the bomb site
That'll cost him his head, but at least he drops Alex for his efforts
Then that by smoke a second piece of the defense rotates over behind Swisher to really just try to finish this off
And so the trades good out of sin
Last man up will be Sizi, 16 year old major debutant in a critical 1v3.
Oh, you know how aggressive he gets.
Yep, decides not to play the bomb, but rather push forward.
His counterpart over towards the truck misses his shot, so he won't do the same.
There is still indeed a chance for him to pull this out of the hat.
Look at him still looking for a fight.
Feeling a little bit locked in, he's just going to slowly crawl this back so that he
remains ready in case the trigger needs to be pulled in a moment. There it is! Two shots!
All three! You made another massive error! Ha ha! Add that to the sizzle reel.
15th round denied. Ice cold each step of the way to hell with your bomb. He wants blood.
it. Slacks missed that shot on the side of car and set up this moment and the worst loss yet.
Try to pull yourself from yet another gut-wrenching round loss, faster tempo, tons of pressure
here for JVA.
Send the airy down in front of it, utility comes flying over top, he's just trying to
retain vision, and the operant slacks is going to find that first one, NPL clear's pit, and
and we've got scissi in with a kill to swisher fast flight coming out from M.A.
looking through the flames slacks has found another it's both AWPers tearing through both ends
and then sin 1v3 is what's left over bait go crushing through that A site to secure 15
ooh life comes at you fast that call to make it happen last round it looked like M.A.D. we're
going to be the first uh second overtime guaranteed maybe even be able to close at the map it was
It's all looking so good moments ago.
Even in this power position of a 2-0 matchup, it's going to be a sleepless night after
this loss.
Insane mentally what they've had to go through, the situations that they've seen.
For bait on the other hand, they'll be over the moon.
It feels like hope is entirely lost.
It can't be for M80, they still just need one round to lock in another overtime.
The game is still live, but they've bought time for Sizi, and now he's giving back.
It's always as these haves have gone on, that we've seen Bate just get those last few rounds.
M80 damn near make that comeback on ancient fall of the final hurdle in round 24
This time they allow it to get extended beyond regulation by an inability to close
Loan behold in the first overtime it is bait to touch 15 first
There has been incredible success off of the tactical timeouts of M80 and in this instance
Bait then double up the timeouts, giving Rory that extra bit of time to try to hone in the troops on M80's side.
And they are working, as you can see, the double Fommas, MP9.
This is not an ideal place to try to extend to a second OT.
Two teams who in the last couple of majors have proved they belong beyond stage one.
For Bait, it's right here for the taking.
The strongest that we've ever seen them.
P-Side smoke to deny vision.
Are they gonna try to pop through this?
Who got nades in hand?
The team knife had a spawn on a senti-
Oh.
We'll see if it matters.
JBA even more so wounded.
I'm locked into this angle. Kensisor is not letting you out of here.
I'm lightly thinking about this. Kind of depends on JBA's approach. He's a little bit farther off from this position.
Man, both of them right on the brink of this fight.
Kensisor starts to concern himself with the right side apartments. Slacks is up there.
He doesn't know.
JBA down to the left. Oh, okay.
He's got the first execution. It's mad advantage for M80.
But we have seen these kinds of advantages slip through their hands in the past.
Look at slacks. He's lifting that. Oh, he's in this alt position. He can flank around. They've got three on B
It's gonna take a long time to hold this
Nade lands on NPL now
You've got three players on bait side wounded one of them by way of team damage and that frag should be able to see NPL
Now that he's tucked. He's trying to lock hordes with JBA. Which way does it clear?
NPL will be well tucked into it, but now NPL actually starts to activate the bomb can get
Oh, but he's ready! And on top of that you've got MP9 damage to the flank. This is a huge ask of bait. Utility starts to rain in on them. It's a very passive M80.
That has just been delivered. Kills his bait. Tips towed their way through round 30. Another recovery underway, but it is only one from Ascentheal.
And Lake has gone unnoticed. Hiding behind the fountain so far. Player over Orange is wounded in doubt with an M80 extend play.
and play.
Shout out to JBA for that awareness.
He had a moment where he could have been cleared.
Kenzie Zor and him forgot about each other.
They were so sure about each other's presence for so long, but then Kenzie Zor started to
get lured by someone playing long haul.
Ready for this head shot and it's in stay.
So good to catch that lurk.
Another tack timeout into round win.
was a statue did not overplay that position
we go again
fast move here from kensies oh yeah be careful there's an op here
allspots at jba on high alert now but it also wasn't kensies or alone and we get
at this extension from the B players again.
Tried this before.
And it got totally shut down by Alex,
ripping both their heads off with a galeel.
So now Alex brings better hardware to the setup.
Nate kind of hits the pack.
That's Alex down to 70 health.
Switcher still tucked in.
They're coming up empty handed,
but it will be late to at least strike back.
Oh, the upshot from Sizi, point blank hits.
You don't have the bomb right now.
Slack's gonna make his way over.
JBA just misses NPL going for the lurk.
split in between the two TZ heard one drop out of apps a JBA could skewer this
there's a chance he runs into Kenzie's or but he doesn't know that they're
waiting for the bomb to come he's looking for the pop-up instead now he
considers the ramp Jba gets it that's gonna be bombed down this starts to
unravel baits play and prepared for that flank aware of what was going down
Sissy is the reason you are even still in this but what a massive ask I mean a
30 seconds recovery of that bomb I don't think so he's got to go and get this a
A B player he knows is preoccupied.
He's got the dual right here.
JBA goes deep into the corner.
Oh my goodness.
Okay.
Woo!
That was very close.
M80 will take that lead back.
JBA has had massive impact as this game has gone on.
On the brink of 30 kills now as we touch double OT.
One or two messy sprays, but definitely a lot of heavy lifting.
It's an overall great take, but last time they split open the crossfire, they were aware,
Obviously, Alex got to see both of them, but that wasn't everybody on the team.
3v5 success for M80 in round 31.
Holy.
With some nasty Sizzly-Ock shots sprinkled into the success of Bait, but all in vain.
Back to the slacks challenge. This walk up on middle, the approach, slow.
They're hands somewhat shown with those flashes, it's a charge through flames.
JBA holds his.
That's his 30th.
NPL down, Sin tries to find a lineup, but he's gotta be careful, he's gonna get dived.
Fine, that's what he wanted.
Ascent, you're dead to rights.
Now a 3v5 demanded a bait the other direction.
Did you have a gun?
He dropped it as he fell back, didn't get an upgrade.
Oh god, that's awkward.
Suddenly your support system and the first kill comes through.
This is very weird now.
Kinda let Alex buy.
Sin gets his 10th kill, it's so clean. He falls back to CT spawn, drops his gun, thinks
He's getting an upgrade with a mag at the same time. How are you laughing? I don't know. I
Don't even know I don't even know how
Yeah, that's a bit of a disaster
I mean, you just don't see bait have as many moments like that, unfortunately.
I called them both 3v5s, but that's second one, a totally different nature.
you compare debate the parent vision but it's it's comparing anyone to jane you
know uh... it's certain teams and players
that are clutch the more pressure
that is on them
debate of showing us that there
is that different now
fire in front of the pack they will be happy to charge right through this
shot from the back of the baby tried to change things such as i don't find a
path but
the plumber very awkward
very dangerous game
you tell both sides but the banana players peel back swishers actually
found a path swishers found a way through
there's a man advantage to take but he tries to milk this moment
he wants to know what else is here or is it to get everybody else in position
obviously
it's just gonna be him
the longer this goes on swisher trying to hold his nerve
turn so he gets kensy's or not the player banana
slacks will catch sissy
essential stuck in the pit the banana player still well-known alex has got
the headshot, the line up there to the CT cross, it's a lot of damage out of Alex. Again in the back of the cycle, it holds.
Oh, it's him again and again. 17 rounds to bait.
Another 4K, it's ice cold once again out of Alex. He also gets 30 with that fourth kill.
I... man, what do you want to match?
Swisher? I don't know, Swisher just get the kill, but he's waiting for his team to all come forward with the retake. That's fine.
I'm just, I'm actually surprised that a sentiel's here, just watch him, just a sign of his push.
I mean, it's just a great reaction.
It's really all about Alex at the end of the day, isn't it?
He's never messed up a position, like at all.
He's so clutched for this team.
In some of their hardest moments, Alex is the one that steps it up.
And he never wears his panic, never shows his stress.
Yeah, he's looking like Alex Hoddles right now.
Not a lick of nerves.
4v5 and Bait look to send Sizi a little bit further, and he better be careful because he
is currently operating alone.
I almost feel like 4v5, no problem with the risks that he takes sometimes.
Dangerous game to play.
And still again, no cause for concern.
Happy to just slow walk this one back and he sees M80 not willing to pounce.
Alex doesn't even move from his post. He's still here on Arch.
Of course not. Ice cold every time.
They're ready to trust Sizzy. They believe it's going to be an A-play, and they're correct.
The gamble pays off. Let's see if Alex is part of it.
JBA's entry have been key to taking over this A-site when they've been able to sink their teeth into it.
Can he do it again? He's up here in the apartment. He's got a CT flushed into him.
into him, that his secondary spreads and he will kill NPL. Now the pressure's on the
site hold. All three players were here, so far nothing of a game that's to talk about.
A JBA, Lake Alley Oop to tie the game again.
And that wasn't easy to tear through. Extremely well done for MAD. Even though the read was
there from bait, Zemmaden started off with the first kill and they tear through three
and all of their favorite great positions to hold versus a lane take without losing
anyone.
Molotov that flushes NPL into the smoke confirms this position as he's burning and
JBA just clamps down on the chance to offer the first kill needed of the three they did deliver
No look at the retake no challenge by Sizi
17 rounds all
I just back up into the static and then the site takes clean.
This is where you're out of prep, and you've got to come up with some ideas on the fly,
recycle some old ones that have worked, and trust that your individuals are warmed up.
four times where you leave it all on the table.
Shows a little skin and scissi.
Yeah, reacts.
Interest.
Give him that kill away.
I went through this time for JBA.
Don't go forward with a mine molly or anything. Are they going to walk into MPL?
They consider this ready for the kill, takes the head shot.
Oh, they're setting up a B-split.
It's looking good.
Sissi's already got info on Lane, so they can actually
start to move their way down mid.
But it has to be these two.
Flash.
S is perfect.
Wall right between them doesn't see the third.
But Alex has been rock solid from this very position,
has single-handedly won multiple rounds from this spot.
And because they pause in the front of the site,
the banana players get closer.
Not this time, Alex.
They're starting to walk up, but they're quick.
Flaks is going to have to go for this plant.
He didn't plant yet.
Lake's gonna need to be the guy to cover.
No, they swap roles, and he does have the safety,
but oh, it's an instant pop.
Now Lake pinched from both sides,
and it's gonna be bait to 18-first.
It's sissy to get that information on Lane,
even though they slipped and got through arch.
It was a really nice move from Lake to open up the site,
but that flash was the perfect thing to do
when they were lacking space,
needed to make some room for their teammates
who were rotating over.
It could have been even worse.
I mean, this flash blinded all three of them.
Ecentiel just couldn't find the third.
Yep.
You get a small glimpse of them on your left screen,
but so much going on with that flashbang.
And I don't mean to sound like a broken record,
but same as the last OT.
Def pause, round win, M80.
Regulation, same thing.
Back on ancient, twice.
And not just for one, but for a streak of rounds.
So can they do it again?
For yet another OT.
All of a sudden becomes the only one that matters.
Without it, a series is done.
They've been doing a good job at setting up slacks to find some opening T side off kills.
So much early damage on Swisher.
That's in the job description when you're defaulting Banana.
This one's a very quick idea.
Oh, and they get right in between this.
They can actually exact.
Perfect.
You'll always blind it and burn, but still you'll hold on to that front sight and be able to capitalize on him.
There's no mid control, but you hear that sprint around towards the archside.
How late does J.V.A. want to activate?
He is now just sitting there towards middle.
I mean, just don't blow this in the sight and this round is done.
Simple as all these nades.
They consider it, but JBA decides not to go for the flank, instead looks to add himself
to banana.
And with that utility now, retakes inbound.
You've got smoke grenades to block off JBA, you've got lines to deny, but right now they
just eat these flashbangs, and that bomb is already so far gone at this point.
I'm going to be able to time to defuse it at this point.
And you have no chance at this, you've taken way too much time, this bomb's going to pop,
and we go to OT3.
Bait, this is so flat.
Yeah.
No flat, an awkward way to end as an M80 will just bust the doors down off B.
Yeah, it was off the pause, the quick idea into B and that's enough.
First kill comes out for free, they took too much time and ate too many counter-utile pieces
to get that retake going.
I think every time they started to set up their retake, a flash hit them, a nade hit them,
a smoke landed in CT, it was done.
That's the power of contact plays, getting that bomb down so quickly.
Ooh, this one's flying, Swisher's got him dead to right down the second.
Suddenly Alex not finding as much value from the front of this bomb site as he does the depths of it.
NPL's got one damage dealt, or two.
A damn near triple lineup from him.
But JDA catches that flank on Kenzie, and now Sizi's got the response back over.
But don't worry, you won't win this.
You won't win another one on three.
Surely not, right?
Decides to go into the M4, runs this one over, has to find a kit for this retake too, as
it's been a long journey to get over.
He's got a smoke incendiary, fragged in M4, and a 1v3 to his name.
He slips past the church, he confirms one's back on Newbox, and his nade's gonna flush
you out into the open.
This is a separated duel, he's got the second of this 1v3 under wraps, but again, no kit
for the middle of all this, a 10 second stick.
Almost gets all the kills, but still ones have had the round with it, still sends a shivered-down M80 spine as they will re-establish a lead by one.
Into overtime, no kit, and coming in for a retake, obviously not a great recipe for success.
Makes it scary, but M80 get the lead.
What could have been a massive mowdown moment from Alex is instead just those two kills
does his job to try to recover in the 4v5.
Nice nade placement for Sissi to have to stomach.
JBA's got multiple bodies here to his right.
A lot of different looks up in halls.
And PL slides in.
Oh, through the wall.
The damage connects and it's 5v4 bait.
Sissi who's taken two frag grenades to the face doesn't care goes through the white peak a quarter of his HP oh
Can't manage to get back around that corner now slacks goes out very nice with his op connecting
It's man advantage back in the hands of m80. This could be the one to tip the scales
Lot of movement around the map at the moment you don't want to be the one loitering if you're on the t-side
This is this cap and MPL on low HP gets this headshot. Take what you have to
Man knows their space brief for the taking off of that extension. He will indeed just take over this site
You've got oh wait Alex came through. Oh, oh forgot about MPL. All of a sudden Lake has to come back
He loses his two teammates in the process. He's got a clutch this out 30 for Lake on the game CT's everywhere
Finds MPL, but he's jumping! Another failed moment!
Oh, what happened? MPL, four kills.
How does Alex get that frag out from library on the bottom-blank site?
They tried to rush it, I guess, but even forgetting that MPL was just an alt.
Came out boiler to peek into mid.
Didn't believe the risk could be taken.
Yeah.
What? Ah, it's panicking.
He's jumping around.
He's panicking.
Yeah.
I mean, ouch.
Crazy, what a contrast.
Two in-game leaders in Sin and Alex, in a critical moment right here in a third overtime.
One of them panicking in the middle of a bomb site, 11 and 20 on the scoreboard, and his counter part, who has put up huge individual holds,
despite disadvantaged spots, sitting 32 kills deep in this multi-overtime game to get to the second stage of IEM Cologne.
Sissies keep his eyes open. Oh, that's actually huge! He body blocks that, can stand right behind that molly!
Oh, that's got to be frustrating for Lake.
If it didn't hit him that way, it's most likely he would have just fallen back.
They haven't been up here too often.
Crossfire in the middle.
Yeah, it's going to catch you.
He holds the spray.
Noble kills good.
You've got NPL to tether off of.
It is a slaughter here in this one.
Oh my goodness.
139 all baits M80 nowhere to be found on that one
Wow death is instant on the pause I
Mean I'm loving what we're getting out of Sissy
Between the flushes all the off shots and the small risks that he takes just being a little bit aggressive when he needs to
But a lot of off shots granted to both sides, but I think Sizi's definitely been on top overall.
Well this finally be the last overtime.
We've said it often these last couple days the major there's nothing quite like the pressure
of a major that is exponentially increased once you get into over times and especially
these multi OT moments.
There wasn't enough pressure being German in Cologne?
Uh oh, no, not the way you want to go.
Stuck in romance.
Oh, slacks is dead too.
A site's falling apart, Cyd, he's got 11 kills.
Two players walk through, he delivers nothing of a hold and Bait will not waste a moment
in just lathering up this bomb site, slipping through with ease.
Easiest round so far, like a hot knife through butter.
You catch JVA standing in no man's land out middle,
off of the timeout they just crank that dial and storm their way through A.
21 rounds secures a fourth overtime for Bates.
And again, just no doubts about them.
You know, even NPL, who he got us 4K and got to 20, 23 kills.
He wasn't having an overall great game.
We saw so much impact from it.
We didn't see any real nervous moments from them.
I've been so impressed by Baten.
We've casted them over these years.
So, you know, we've seen them kind of have moments like M80 have had today.
Maybe we've cracked once in this game.
In one round, they've really tossed it away.
Outside of that, they've been ice-cold.
Great leadership, strong calls, solid individual work, and now a two-round gap in overtime.
40 rounds deep.
Ready to receive this win.
And now consecutive rounds two where they just slam this victory home.
If you can find another convincing victory like that, there will be no doubt between
these rosters that fate ended strong.
Sissi has geared up as the game went on.
It is good utility damage on the apartment's approach, but again it's fast timing and you're
skating by sin, looking at the wall, what is this?
No, cause JBA is supposed to be covering that for him.
At least for covers.
Okay, better that than nothing,
but still, you could still understand
if bait decided to crank the tempo
and just follow through with this.
Slacks is off his on the line and Alex now a dead man.
You've got JBA up into the corner of the bomb site,
bait hitting the pause button with a minute
to work the body.
This is gonna go for a lurk position.
He's got an op on this line.
They both seen one another and he gets spotted.
Slacks will win his position back because he's got more teammates. He can also just wait patiently and then they'll both go for the
Reclear and we even get this press forward by Lake ever the closer but not extending into brackets just yet
Surely they've got no chance from the spots. These are all in perfect positions
Sentiel burned down even further slacks is off my shot supported on both sides
1v4 would be a step further from sissy
And Slacks ready on the angle shows a little bit of Op-Prowess himself with the M80 squad.
One round from yet another, overtime.
That's a very good round to answer back.
Love to see that coming out of Slacks.
This is kind of ridiculous.
He was spotting, he was spotting, and then his teammate, JPA, was right there behind default, and he turns around.
So one of them's here to dodge flashes.
Let's just say it could have been worse.
Who's gonna crack?
Oh, now that?
Oh, it's 75 damage off that.
That sends a tremor through the B site.
But there's a vacancy behind it. They send another flashbang and now we've got double smokes over top into the A site
Slacks gives up the angle right before they would have rounded that corner and now he's going to be completely countered
Smoked off of arch smoked off of library F separated him entirely
But he does throw his own smoke in the middle of it all and that could be a cause to pause Alex
He's got the headshot on slacks a duel here from the boiler side
Sid is operating on his own lake arrives
And if he had overstepped with a single point of health, you'd think you'd beat the dead man.
Sin losing teammates all around him. Still late continues.
That is a 1 HP 2-for-over. Plus, Sizi will clutch once more.
No, 4th OT needed. It is bait to stage 2 of the Major.
One more clutch off-shot to seal it for Sizi.
His best performance here at the Major, getting better by the round, no matter how deep it went.
they led. A 16 year old off prospect at top 24 of a CS2 major. The tides change, but one
thing remains, bait, play, close games, and today they slay M80, getting revenge for denying
them a 3-0 in Budapest too cut from a different cloth this squad shows real
promise and maybe showed so many good rounds there's a lot of good things to
think about but mentally they obviously know they left a little bit on the table
and it's hard to turn that on in the high pressure moments but they've still
got more time. Going down to Stona with an interview.
What a crazy, crazy into the game and obviously where you want to be if you're
bait. How are you feeling right now? Was that tiring the overtime?
Yeah, we was playing for fun at the end so we had no stress. I was saying like maybe for
maybe 15 rounds on this side let's do this round but we still was like giving
interest and other stuff and we still didn't end how we wanted. But yeah, it was like a clash of
trash. So yeah, I know that game. Yes, that's pretty good. That's not bad. Hey, I just want to
ask, because like at some point, yes, they do force OT2. But then, you know, there's a pot.
Look, the longer it is, you get into OT, things start going off the rails, right? Things start
taking a different shape and one that the game plan kind of goes away. So who's driving the bus
us at that point.
Sorry, Pete, please.
Who is making it happen for you guys in the thinking department in overtime?
Like the calls or like everyone was saying something like I want to do this, I want to
do this, like I want to go out for fun or something like that.
I know it was working sometimes too.
It was not working.
And yeah, that's why it was a score like that.
How do you guys plan to keep this form that you have right now going ahead into stage
two?
We need to train our Inferno because it's really bad right now.
Other maps are, I think, good, maybe not this map, but we'll try to fix this map and keep playing, I think.
We can go apart if we're not going to play ship maps like that.
Happens from time to time. Well, the floor is yours. You've qualified for Stage 2. Anything you want to say?
Thank you for support. I think it was hard Stage 1 for us.
I mean like close close games, but by every game by far we'll play better
Well, good luck best of luck moving forward. We go back to the desk
Cologne hosting the major and now we're into the pistol
Sinners versus fly quest to start us off and stress on scratching bullets catching flag piece stick under a lot of work
Here on the donor side story finds him cleanly. I know he's here
Yeah, be sticks gone nice from story a lot double glock killed to get this pistol started already looks like it's over
Yeah, MOTO's been gushed as well. One player in red, no, the INZ has pinned in.
Shock's gonna come over and try and deal with this, but the bomb is down.
INZ has got Shock on lock.
Nails the headshot, MOTO's softened up, already caught a bullet.
And that cleans it up for Los.
Could be five alive here.
Just guess, alright, okay, gets one at least.
Alright, into the Glock, okay?
Gonna have to get a reload in, but this one should be done. Bomb.
Halfway gone now, and he's gonna look to hold onto this.
Kevlar, those jewelies would have been much nicer to bring into round number two, but the conversation...
It's all gonna be about the conversion. This is the best one. The pistol, the conversions, and you get a clutch. That's the map.
Everybody knows that as Kisrek grabs another. One more kill for him, and that's an M4 into the next.
Yeah, okay, so we've mined Maxing, trying to get the most out of a lost round, and there's the three kills.
Chad, he's got Kevlar, and he's got Cash.
Alright, that's huge. An M4 for him into the next if they want to follow through this force.
Storyman on screen, the import.
Everybody get a couple of nice openers. You can see Inz there just making the call. G2, that's the anti-force.
That M4 has been invested upon, but this was great, some really nice shooting.
Really good headshot, so our little stress arm was actually committing to that fight, still catches a glock bullet to the face.
And this is going to be interesting, right, because you've obviously got sinners who haven't really tussled with too many big-time European opponents,
and nearer a flyquest this year, so it's going to be interesting to see how they weigh up against one another.
Well, here's G2, out mid, Molly into Paul.
And a smooth break, doesn't quite reveal inns on that mid box, tanked up a little by Kisarek on the spam.
But this is a nice call. You're gonna fake mid control and then quickly mantle up for a B finish
I'd have to get past shock right. He's got this
5-7 smoke combo the question becomes when he deploys it today brute force past it with a Mac 10
I'd be tempted this is the thing that you don't know what lies on the other side
We can see it's only shock everyone else stacked away
But they're rotating back in now and M4 it should get there in time. They take too long already
Look at this huge shift on the top of the screen and so many nades still retained as part of this fall
Oh, this conversion's not going to be easy now, you're blocked on ramp with 60 seconds.
Do you go through it?
Nade to break, shock up close.
Vexxide opens up the account, solid from JKS and the site not lost yet.
Oh, Kiserec loses the boost, Beastik goes down through the smoke to JKS
and that M4 hasn't had a chance to do a bang.
Oh, Vexxide, that's some disrespect!
Eh, okay, that's what you're going to see!
M4 nearly goes down, okay, held on for two.
Netic runs him down and that investment is lost.
Bad call, win the round.
Okay, I think you've gone into the force by stack and you're fortunate your players have hit harder there
If your sinners you're probably feeling quite sour about that scenario
But if your inns and as a coach in the team probably not too happy either the fact that you have just walked into
Well, you told me the checklist pistol conversion. Maybe a cheeky clutch and this is the gimme
It's about not tripping over your shoelaces here against what is essentially the eco
There's a decal for shock known for that weapon one for kiss the records by on a couple. Hey, cheese
Oh, that's like that surely covered a little bit nice combo with net it gets two on the Mac 10 and then net it the same
So solid output little one from the shock D
You'll see that combo a lot right net it will be there supporting back side in middle
He's the aggressive rifle of XI that is you can have J. Kersen in over towards be laying and then story
Well, he's one of those orpers who can do it all right. He will be very supportive with the U2
He has good plans good ideas, but still the year for fly quest is one to forget up into this point
This is like all of us at school. I'm sure
You're cramming. You can salvage your season with a good result, otherwise you're out of the invite bubble and by miles.
Sinners, they're tucked in nicely as we've got the first rifle round kicking off.
Again, Vex has to be stubborn for this mid-fight. How often does Ancient Second Life determine the outcome?
On this mid-fight, forced to extinguish, we've got stress on poking, it snows out the donut smoke, B-Stick too. They will recede. Conceive the space.
Okay, you can see that FlyQuest was somewhat prepared for that. Inge was still at spawn with another flash in case of a CT retake maneuver.
They've gotten the space. Modo's here to try and snuff them out.
Looks like Netic's going to smoke red, or at least he's considering it. Has one on his belt.
Got a bit of info there on that jump, I'm sure.
Telling a lie, it's actually a flashbang. Excuse me, I misread the HUD there.
They're going to walk into this orb.
That dry peek into the orb is never a good feeling. Modo primed and ready with the zoom.
Bang out and there goes Vex Sight. Takes him down. It is going to open up an opportunity for this carving of ins.
He's sneaking full of B-stick on the line.
Might be considered surely.
Vinkins is a dead man barrel spotted. Yeah, caught swapping to his nades.
Nice double for the follow-up. Can't convert. Nentic brings him down into the 4-on-3.
Still plenty of time to reroute here, but the youth to a bit of an issue and Nettix HP is well quite low.
So a bunch of flashes, Molly and a couple of HGs, and they are rerouting over towards B where Shrocken Kisarek are currently playing retake from long side.
Double long setup?
It's not bad, especially because they can't get smoked off.
Valid.
You still have some grenades. It's whether or not Nettix gonna choose to use a null.
Pass them off. He'll be the brute force with JKS.
What's that? Our flash will catch the long side. That's what it's destined for.
Shock eats it. Forced away. Both of them completely blinded in the open.
Boxed by Nettix and Story.
Bomb can go down.
Five Quests. A redemption arc here.
Shock has a kit for the retake. They can take their time.
Dress on, he gets spotted, he does, story, great pre-game, nails the headshot,
off on the retake, not comfortable, but Shokamoto doing it, puts it all on to story in the 1v2,
you want a clutch as well, on the shopping list, he delivers, you've got everything you asked for
in the first four rounds. I'm surprised they're not getting G'd up after that, considering the
lack of success that this team has had this year, he just won a massive clutch against the first
rifle round, you now know that they're going into a partial, it's a big round to win.
Let's see this again. I mean the rally of flashes. We have the scaling
He tried to turn him this kind of partially flash netics still has the parthing still has the aim and nails his headshot story on that clutch
Just stand around well to be the story who has just missed the red smoke
So I don't know if they want to continue out mid going into this
They have called it off you see that smoke that check us was sitting in that was missed
But they are just heading towards and this time if they do accelerate
They'll be ahead of the stack that's taken his b lane control
Oh, it's about conviction though. You have to be just committing now
Modo's gonna rock up with his USP shouldn't be any sweat on the brown
Not at all, right? It's just a smoke really the BC give us a little hello. Hey, that's a little dink through the smoke
This should be handled
Tough to see this one go wrong. Sure. There's a bit of question mark behind that smoke on site
But all in all this is where you just set up your post plant positions and farm the EECS
All right, well, there's the first of all and this is great from medic
Like he got moved away from some of the star positions when as it came into the team coaching
There's a couple back getting a little bit stressed for another miss love to see that all shot hit
They need to get this kill kisser ex-coz he problems if they lost it. They've absolutely fumbled
Just a couple of pistols virtual and it's gone down the swanee. That's an absolute man
You're off the back of a clutch you miss a red smoke you think okay? It doesn't really matter
You've hit the right side. You're in you copper straight dink from a USP show
But you should not be losing that that is some messy counter strike from fly quest
Just sketch sketchy on the aim just as I'm singing the praise the net it gets
Fumble, I don't know who to blame. I don't know to blame
Jks to win that type of a fight. Yeah, true. It's the wreck. Just oh
Okay
That's the rest you back in on the other side you don't win the pistols you need to win some of those so beautiful from sinners
Okay, that gives you a bit of a reset.
Opportunity.
You can win the financial battle right here right now if you take this one, Sinners.
Let's see if they've got it in them.
Looks like Stresson's on the grass and so he's unable to track.
Stresson swung straight into his crosshairs there, so a golden opportunity missed.
Trying the A site again here, Moto.
Wants towards Temple, but pivoting away the orb.
If he posts up in CT...
No. No, he's playing for...
A pick elsewhere.
So he takes over Red Judi's.
Stresson now picks up A.
And they are set up for a go again. They've got a couple of smokes. Those are ready to be deployed
However, the bombs on the back of Vex site. So this tells that it's unlikely to be the commitment
There's no pressure towards B. No spamming. It's just JKS who is sitting outside the door
So this is it's gonna be a late round move from fly quest
An exchange of smokes JKS towards the heaven side
It's gonna enable them to not worry about cave on this mid crawl so you pass the orb though the right photos on the line
Smoke from back site stress is in trouble now. He needs a rotation
They'll lay on the pull of the trigger
Okay, motor will get towards the site, but the bomb is heading back towards B
Yeah, it's not a bad call still three there though kisser act towards cave now times the problem 30 seconds almost
Almost.
Ramp-centric, it seems.
Double-long again?
Kisserak deep in case.
It's a risky setup.
Look at the time.
Yeah, running that clock down here, it can't shock.
Still has his incendiary.
Broughts the clock further.
Forced away by the flame.
The Beastic should be safe.
He's not gonna spread.
Beastic toed to the corner of our position.
Let it go. You're clearing this.
No, you're not.
Oh, still flicks and gets it.
Nine-seven.
The plant, the bomb's going down.
It is broken in and JKS provides the cover.
It's a three-on-two low HP, though.
though. Yeah you had the eco in the previous that you won so you have extra cash you can go fishing.
That's an uncomfortable way back into the site regardless of the low HP. He's doing it. Stress
on back and away. Yeah he's not interested. I thought they could have a look but obviously long
side being overtaken you're going to worry about someone side-side holding on as well
and flyquest after losing that eco then I'll go