ESLCS
RERUN: Aurora Gaming vs BetBoom Team - IEM Cologne Major 2026 - Quarterfinal
06-19-2026 · 12h 05m
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It hasn't cost them no stage one stage two stage three and now the playoffs who would have thought it
Couldn't ask for a better start as well kill distribution teammates and look it got a bit messy there
Woxic double bringing them back in a contention. I did with event drop
But something that I think that they were very good at because there are mixes playing out these mid rounds
And that seems a little bit crazy
But their responses and ever set they haven't appeased everything together the officials that these boys have with this five-man roster are only here in
Cologne. It's mad. Look at the force fight back from Aurora. Woxic on the scalp.
Gonna take a tag or two in the yard. He can be snappy on the sniper. SMGs as well, so
tucked in top, ready for a pop and it's just Maga towards Ram.
This week he door smoked a fade. Here comes the Util.
SMGs to port that pop and soft like completely unprepared. How quickly does the site fall?
Flamme is double entry, Maja, four lobby.
He's got Boomish to contend with, does fine damage,
but the support is there.
Dilladez with double, and this four spine gets Aurora nowhere.
Nice pick up from Woxic from Heaven,
but now his position noted.
He's getting hunted from behind,
and Magna Jet is spotted on that van.
Perfect, close, remove everything away from Aurora.
Okay, it'll be the eco now from the Turks right now for both teams.
It's about overcoming the environment, same game, same maps, different setting.
I know that Aurora have struggled with these arena games today.
It would be the perfect time to overcome that.
Yes, an opportunity against Beppu.
Team of faces who you're familiar with, maybe you're not.
It's Burmese who leads the charge here.
Really big performance from him in Stage 3, but we've got some Deegles invested upon this, if Magic can find a head.
He's been playing some great Counter-Strike throughout the major run.
Flamers, lighting up the scoreboard. What's his turn?
Rattles off a shot and...
That boom. They're yet to take the space as they're hoping for.
There's still grounds for this to get a bit uncomfortable. Ryan had a deal of headshot just like that!
And suddenly he starts sweating!
Pressure amplified!
Smoke made. There's Dilladez. A claw back onto Zatara.
He's wild! Woxic!
His walk on the side arm has been stunning!
Anticipates this close of the gap boom, which gives it a go. Double that a boom!
And Wakadia, swinging off. Oh, he's hit the headshot necessary.
Can you do it, Wakadia?
He's got the game. He's got the opportunity up against the experience of Boomich.
Two bullets, season... Oh! And Wakadia!
This is a fire!
This is the future of Turkish Counter Strike. Getting started early.
Holy!
That's what you want to see. That's a decode.
This man's been playing lights out.
That's a deco!
Desert Eagle finding the head.
The push through the smoke is so ambitious and then he walks in onto Boom.
Back in his aim there, just two bullets.
Doesn't even worry about the reload.
Imagine, loves the way that one feels.
This is what you need to see and this is the fire starter.
Money, not great for Bevin with the buyback.
Couple of AKs at Galeel and to just lock grades.
And I bagged early.
Foxy's been able to get that snipe around.
So you see him in combination with Zintares on the yard holes.
Salflight, the major rookie will be tested over towards Rampus, the anchor, we've got Maga and Wakadia in combination locking down A but yard.
Smoke ball dotted in. It's supposed to be taken by Magma, Magma Jez. He has a tail here. The bomb is part of this cross.
Gap locked! Sick!
Shatters Magma Jez's skull long range through the tip of the smoke.
Salflight's rotated down to plug this gap.
As the support is in Taros who's rotated over as well, so too strong on B, it's Woxic's
AWP that's repositioned, Flamas and Boomich have to breach this.
With the tech 9, if you miss that first you can get run down, Flamas, he's got the movement,
he's got some support and a missed shot from Woxic, has to dip away, conceives the
space.
There's plenty of it, isn't there?
Look at this, they're all moving.
If they're able to get up Heaven, they might try and call the bomb back up the
vent.
Still with plenty of time on the clock, there's an opportunity for these rotations.
Uh-oh, scary for Woxic now.
He's only got one bullet in his orb, he's getting run up by the side, arms does peek on in.
Boon goes down on the reload, surely that's tempting to go for it.
Flammas does, finds him, removes him, Zintara is trapped on the dark corner and Flammas takes his head off.
Not a 1v2, but is he ready for another body up close?
Fake.
Makaria does, swing it open, confirms he's off the bomb, magic coming in,
should have an opportunity here on the crouch of Flammas.
Sees him behind the site.
Watch that!
He's dead!
Matchup!
Balls him over!
Team effort, really.
Wicardi the only man that doesn't feature in that round.
Beautiful stuff there for him.
Wotsick picks the opener, gets the information on the cross, the rotations well on, and that's good.
They do get the bomb down.
They should see partial by territory for them here.
So, good use of his last bullet.
He stood his ground.
Flamers gave it a good go.
Sure, but of course, Dillardes getting caught by Santares.
And that's the knave that ended it.
This is actually bought in full right now with the Galil.
Is he just going to try and keep a bit of pressure on the Finances or is there a follow-through
from the rest of that Berm?
Yep, alright, they're going for the Force.
Okay.
I thought they were going to be holding onto the hats here and maybe taking a save with
the 2400 loss coming into the next, but they're going to shove.
This might be a top hop or a round rush.
Okay, another test for Aurora inbound.
Flammer's springing his steps, strides forward.
They're eating me through the flames!
Match it!
There's most out three!
You test this utility and you're left with nothing.
You put all your pennies into this.
Oh, should be able to get a plan.
That's huge.
That's huge.
You do need a plant.
Don't fly trying to cut him off here.
He can plant back side.
Oh, he's getting the cross.
He gets the bomb planted.
600.
Oh, no.
I didn't feel like he had the time, but no longer will you get the extra cash.
Matt just going to be loving that multi kill.
They just run through the nade and incendiary combo.
This is a good start for Aurora all off the back of that eco.
So now three consecutive rounds, that with no cash,
and he's bombed, doesn't go down,
and you know it has to give the eco on the other side.
So Magniges cancels the plant, they don't get that extra splash of cash.
Imagine he's enjoying himself.
Up from the desk, up to the most fun.
Gonna take home the W here today.
We'll see if that rings true.
What pistols invested upon.
Four Divas and a P250.
So Mike smokes for this.
Oxy just staunch outside alongside his entire as they want to fight. You can see that I don't know he's across on I think
Eyes wide from Zintara's why is that shot outrageous?
Surprised himself with that one your reactions just pure instinct kicks in I
Want to see that one in the replay?
Slow that one down a single bullet quick switch one bang
I'm just gonna mop this one up now.
One man defines what he goes down and Magi on a bit of a run.
Ten and three for the big man.
Good signs.
Good signs and life.
I think that's great.
Look at the smile on Zantara's face, right?
Initially in these circumstances, he's the man that...
Yeah, let's see that one again.
This is a feel-good moment.
Oh!
Whoa!
No!
Come on, this is a slow-mo.
Ready? Slow-mo.
Bosh! What is he doing?
Whoa!
Some specky moments to kick things off for the Turks.
Alright, guns back out. No Zortie AWP.
Alright, full heavy.
Zintara's making a move for yard control.
Emboldened by what he's just done to them on the eco.
Slaid smoke walk.
We know there's a rat in the system right now.
Oxy can support Centares but our smoke will remove the orb threat.
He can break this, so he might be able to find a pick regardless.
Magnesias made a step. Centares is on high alert.
And clearing. Oh, the supportive flash is brilliant, but not the kill from Magnesias!
Centares pulls it off. Vision restored just in time. Boomich does find the return.
Oxy will pivot into the top site. There's a lot of action towards Dilladez on squeak.
Trapped with the bomb now. With the orb on the angle, you are in trouble.
It is a 3 on 3.
Stand-a-de-de-dez, awkward bomb!
Thinks twice about smoking it, that's the right decision.
He is kinda trapped, the Molly will make life miserable for her, he's gonna get out of there, but that's the extinguish, that's why you hold onto your smoke!
smoke. And again, might be their objective here. It's a good call. And it gets down.
Boom drops, Zorty sticks around. Should be an uncontestable plant. A soft light is down
there. Hang on, fighting, lobby clears out Zorty. Boom unable to plant now, soft light
gotta get past it. Dust control the spray. Does provide 3 HP for Boom. Woxic making
no secret of his stampeding feet in the vents.
Mitch, have you got anything left?
Is the bomb plant the silver lining, or can you do something obscene?
He isn't closing that gap.
He's taking all the blood. He's gonna stick it. They're just gonna stick it. No chance!
a bomb plant just the silver lining for that one.
Tough round, but they do salvage that plant, which is going to mean they can go into another buy-around.
Wouldn't be too surprised to see a fierce tactical time-out now.
And that flash gets in for this. I think the warp shot rattles off.
Magnajez aware this is possible, but catching that in the replay with how blind Zantares was,
it's a massive open of him, and Magnajez unable to find that frag.
Put that boom on the back foot. Five to two, three round gap.
Once back in, and wall pressure on the door.
Okay, you know, looks like it's quite pacey.
We're going to find Solis and safety in that smoke.
This is hectic.
Up close, Lucario, the one to provide the opener.
Flamas caught out completely.
Dilladez is debobulated down to Lucario.
You've got no territory whatsoever,
and you're just losing bodies.
Flamas and Dilladez sidelined.
It's Magmajez with a forward position, Maga down to Zorty, that's a nice one back to the 3 on 3.
They're not looking at him.
Oksik's safe as he drops off the ramp, it's Northo, it's the shot necessary, so does Mikadia, but number 3.
Just Boomich again thrust into the clutch, Oksik down and quicksack!
No! Boom! Boom! He's back!
Save Pepper, it puts the fed on the board!
Woof!
Snappy aimed from Boomich!
Now this man, he knows what it takes in the big games.
He's a champ of his own right.
He's been off our screens for a couple of years,
but making a statement there.
This one came from nowhere.
These rounds are crazy because that boomer tried to...
go for these little vent drops.
Look at that.
Just the 180 from Boomage,
firing the boys up with that one.
But I think the comms are flowing quite nicely
for Aurora on the other side.
There's a few of these rounds where the rotations,
these vent drops have come in
as a player who's always ready for that move.
Can Aurora hold on after losing that one?
Dropping the ball,
and then snapping it away.
Fist does take that time out.
In fact, it's a clutch,
means that the rounds
are not going as the way you would hope,
as the individual is having a value out of that one.
Still plenty of money for Aurora
to come back in with a full buy,
but lost bonus.
Bottom of the barrel after that five-round run.
That bit of witness, they can break them.
Not that conversation about saves if we get there.
Yeah, but will it be another hectic one on something?
Will it be up to find a convincing foothold in this round?
You got Woxic to get past.
Wow, straight through the box, Sorted Humble to 44.
Somebody, ready to get a flick from Sorted, finds his counterpart, removes the AWP.
full yard now for that boom making it across magic relays that information
breakable box he's got the angle he's got some problems now we have big problems every
frag flowing keeping it clean five alive for that boom just some taris to get past
They've got plenty of time and now he's got the first, finding the headshot on to Zorty,
precision on display.
Second from Santariz, but is there more?
Should be a dead man.
Yeah, caught from Heflin.
And you already highlighted what that might mean, Chad.
The money's all over the place here.
Santariz ends at SoulFly.
They're at a low end, around 3.33, 3.4.
They could justify the buy here because they can bring out the all, but it looks like
Aber wants to get on the mic with a timeout and discuss the purchasing power.
By and starting to settle in, Magic can drop the M4 to operate with some lighter to anchor over to its top and the same for Soulfly.
They push the pennies around to make this one look pretty.
Really important fractions of what he has. Well, that's the most impactful we've seen from him.
Yeah, he's the first opener of this one so far.
Fresh face for 28 years of age, bit of a journeyman as far as the Russian scene is concerned.
So this is what's in that one.
So it's going to be a famous visit to Tarez.
Maybe there's a juggle out of sport.
Let's swap that out with Maja.
We'll see what the call offers up, because they don't have the Util to block everywhere.
They only have one incendiary.
Where are you going to use that?
Well, right now it's on sole flight, so likely for ramp.
That means nothing behind, nothing for squeaky.
But they're both four rounds T side already, they're putting in a shift.
Another one, Wax here concedes another opening death, this time at the hands of Magnus.
Yes, a great fight, confident work.
Centares on the AWP in Wax 6 absence and able to remove at least one.
How many more? The question, how close are they?
They're gunning for him, they can hear the retreat of Santares, Dillardes relays.
Santares pivots.
Looks like they want to squeeze the Heaven Hell control again.
Santares is just blocked, he's about to get a route away, newt.
Yeah, this could come as a bit of a shock.
Doesn't hit that flick, up the ladder for more, but that space for Dillardes to continue to just move around.
Is that an audible?
Yeah, they've heard him fall on the side, they're just doing a lot of talking here.
60-second advantage could get better, Wakadia trying to return to the back side.
Can't find a headshot, can Dillard airs, Wakadia able to do so.
Provides an equalizing frag.
It's all about that finish.
Centaurus found a good line for this.
Jiggle from Flamas, brilliant.
Faced the shot, triangulates the position and boom, it's the one to profit.
Softly has taken that lobby space.
How aware is Flamas for this possibility?
Who's responsible?
Has he picked the perfect gap?
Didn't spot the barrel.
Pushing on him.
A jump scare for Flamas.
Anticipate.
Storty!
Beautiful from Southlight.
The boom's still alive and he's been clutching up a storm.
Can Bumich do it once more?
Bumich!
Ha ha ha!
The way!
Putting on a show in the arena is Bumich.
2 out of 3 so far, we'll just keep a count of this man.
Soulfly reads the plate.
It feels like he's made the difference, but they line up for Boomich and Makania cannot
adjust.
That one really will send Echoes into the finances of Boomich.
He's enjoying his time under the sun.
He is playing his best counter strike.
That's an involved for the man right now.
We've seen Aurora win with some diggles before, and we can't hear who was the man to kick things off.
Yeah, he's got that hot hand on the Desert Eagle.
Even that one connects through the concrete.
Can't give him another one of these, but still five rounds T side nuke.
Talk about the confidence level of losing to Ekos.
They missed the point man, outdoor.
There's the bomb and he's back to it, there's a long side.
Set up ready to crunch in towards Lobby.
The timing. Oh, he's so damn good.
Pits the cap. The card gets Desert Eagle.
The unstoppable force on Nuke.
Finally felled. Damage inflicted.
Centaur is there to match the output, found one.
And there's a tag softened out. They can't get past the Teagles.
Aurora does it! Eagles lock it in again!
And the Cardio leads the charge!
Someone in a prodigy finds his staged legs and pulls home a necessary sixth.
Yeah, well, smash this fine around of the half, go into the break with the lead
and take a breath, enjoy the moment, take a look around.
And one of the signs for Aurora that I'm liking here is the moves that are being made.
I understand this is a tight game, the image has been clutching up,
but the individuals, Evans and Torres, they're not looking burdened by the pressure,
by the environment right now.
Number 12, like, broken for that dude.
Easy pickings, Santaris, well aware of the potential move from Dillardes-Catreson,
but is he ready for another? They're popping top.
Already knocking on the door from main side. He's been spotted though,
removed by Santaris for his second double kill from the Turkish Terminator.
They're all struck in the smoke! They're lost in the sauce!
Not how you wanted your half to end, just congregated sitting ducks getting plucked.
And Zorty, he's not long for this, wow, the water takes seven, we will swap sides.
This is only the beginning, folks, vast quarter final in the Lancest, and it's already delivered.
Come on, disable it with us, Lee, with the AWP!
Wicardia Ali flows like a butterfly, deadly with the D.
Two deco rounds, wins, keeps the CT side hall respectable.
Betboom got to be satisfied with five.
Boomich in his two clutches, 1v3, 1v2,
keep Betboom competitive, map one of this quarterfinal.
And he's loving it. He is absolutely loving it.
You've seen Boomich find his feet immediately, 14 frags.
Keeps better boom in it to win it to you till for this gonna be top flush they're going fast. Okay. We got pace
To retake top set up there in the bomb will go down. Okay. Oh, wait
We thought they had more space than they did but we need to retake this site and the kit is in heaven
No plant still
Delays it
Now the fight from the elevation they boost up some towers any feasts on to
You got a key part of that kid now on like the jazz scoops it up
Not easy to get back into this.
Rawr up, diligent on the center.
Head shot from McCarty out, yeah, his pistol work continues.
Glock to the face, soft fly, closes it down,
and a rawr up, take a fantastic start.
That's super meditated.
They get into the topside, see nobody's home,
and this is a scary sight.
Yes.
Zantara has a massive smile on his face in an arena game.
You are in for a world of hurt.
That shot he had, I know it was as an eco,
was absolutely revolting from this man.
And if Zantara's and Wakadia are both informed, you are in trouble.
But this is it, okay, we're straight in the top, we boost heart, we're going to stop the choke of heaven.
Let out that roar, the pride of Turkey, doing him proud right now, forced by back for Pet Boom.
Look at that stunning red pole.
They're going to have to concede the cross, and Maja is making no secret of this.
They're just making a vent drop, it's not be heavy for Aurora, they're hoping to push the
rotations.
They're doing a high level pugging, it's mixed, looking to get shaken and stirred by the rotations
right now.
Flemish has not rotated down to beat, top pop play is on.
Good pistol up close for Centauri's, you've got to hit that first bullet because he
will.
might be open and killed. They're tampered with this. I don't know if they do have an
awful lot of space. It's just all teared up heaven with the scout.
So looking for the reroute. Is this an overcooked from Aurora?
That just calls the boys back. He stays on the roof too.
About some Utah for top heart. So keeping that they're planted are at least interesting.
Yeah, Magnetjes has gone out of smoke, it's tempting with the 5-7 to try and catch the timing on the push.
Is anybody watching that, you know?
Unannounced.
Unaware.
I have a lot to worry about right now. The Heaven and Hell wrapped a secret crawl, they could still be in lobby.
You know there's pressure there. 30 seconds, they start to make the move and match up.
Sake down, Magnetjes.
Exactly where you wanted. Sure, a scout bullet does find it, but he's alone.
And you ain't going vents.
Feels like the round might end here. Actually up the vents to finish.
finish. Okay, this should still be pretty calm. This one's been pretty convoluted from Aurora,
but they'll still be able to confirm it. Dillardes, Zorty and Flamme has to save what they brought
in and nine rounds already for Aurora on their opponent's map pick. The secret of the struggles
that these guys have had in games like this, it's a great opportunity up against a team
like Betboom for Aurora to make it to a major semi-final. They tasted the quarters
before. They've never taken that step past as far as the majors are concerned. So today
history is in the making for Turkish Counter-Strike. And there was concern about performances when the
pressure really rises. Now look at that mental coach now and it seems to be working. So
see if they can run this one home. Southline will note that saves are off towards CT spawn.
There's nothing they can do about it. Now confirmed. Four round gap and we'll have the eco from
from Pepin. Now they're just going to juggle the leftovers.
See if this one is a little bit more of a straight line for Aurora.
And back ten carried over.
Everyone has a little something to make this one interesting for
Pepin. It's the call from Maga.
Sokes towards Yar. This time it's not him out there trying to
sell the fake. It's entire is looking for space.
He might put a bullet in your face
Upon the Zorty scout spots him on the jump spot there to ramp spam from Wakadia to opening thick found
And these are the gimmies these are around you must convert your Aurora in this environment
They've been had a tough time, but they bound themselves out with clutches
Perhaps they can't they'll take the space and towers with a standoff outside
because it knows happening and it just been able to dip down into secret
Zorty. Oh, tagged him. Somebody did sort of finish down towards B.
At least for the window side means Magnet just shouldn't be able to play into this.
That Molly's in, so Magnet just will have to respect it. The bomb should get planted
and this looks like it's gonna have to be about damage with that boom.
More damage from Zorty. Two tags on the scout.
They're gonna see if they can take this A. Okay, so grouping up to Rumble's entire his yard.
to the left. There's goes down
so to find it's a tire is looking
on point 16. Let's make it 17.
Shall we know? Just will pick up
that a cape of the hunters on
spring into action. Aurora want
to rip this out of his hands.
Every boiler walks it will find
it. Aurora up to 10 before we
see the bedroom with all guns.
There is any fighting back. This
is always going to be tough.
The fact that they made it
big scouts that they've taken. They've been playing every stage every day. And then I look
up top left and I see a new best next. It does feel like Nuke might be necessary if
Batboom want a chance of seeing a semi. Sure, it's at home turf for Aurora. They're pretty
good history on that map. They just haven't played in the major yet.
I'm just selling presents yard is flameless a test for him
Up against Intares will dip back, does actually stick around for a little longer than he might have liked.
Safe passage to B, ramp secure, fight on yard, magic, L versus the Zalty M4, provides an opening for that boom.
Lot of pressure onto Flamus' hold here. He's playing out of close, he's playing it discreetly.
He's caught Intares with a made-out, does stabilize but will go down to the flame from the grave.
Makaria, needed the net! Another Magnajez able to just about get through.
get through. So winnable there's a kid in play here but two of the three are very low. Aurora could
snatch this one away. Here comes Boone. No secret about his descent charging towards Soulfly.
Opportunity for an easy headshot. Makes it a 2v2. That was the healthiest of the bunch.
But do you expect more? They kept it quiet. They subvert the expectation.
Oh! Good cover from Woxic. He had the awareness. By removing Nacoges it feels
falls to Sorty. Got a kit? Yeah, it's got the smoke and the kit combo, but surely not. They've got the HE,
they could just spam him away, does f**k in, finds it, isolates, goes for it again.
Have you got him, Woxic? Have you got him? A straight bullet connects! Run now!
A steal bit away! Sorty, a second and two at fast for the knife kill.
They really needed that.
Yeah, well, still in a rough spot with the buy.
That one on the pump, but on a knife's edge.
Four round gap.
And is that the beginning of the way back in?
That boom going to be fueled by clutches in this map.
Another one.
We just did it in the first half, Zordy's turn in the second.
Aurora are really playing with these rotations. So there's yard control smoke.
Smoking off the main, smoking over towards lockers. They're showing that they wanted to take control around towards heaven and hell.
Try to confuse these rotations a bit, but I'm sure they played this map an awful lot. Five times, this is the sixth.
But they're only reps together.
I'm at the major. They're not going to be weaknesses.
He is well-drilled.
Now just trying to live in the moment right now, but that one snatched away.
Thatcher has intentionally fought in with an Act 10 here.
3.9k, could have had the AK.
Very fast on yard control.
Accelerating.
Oh, Exaulty catches wind of it.
Sessions himself.
There's another one from that Turkish Terminator.
This is rapid the pace.
They've used those same smokes, but off of earlier timing.
And now they do have the control.
You're in a box right now, Betbun.
You're gonna have to push Lobby for some space or stick to your guns, and you've got the weaker weapons.
Oh, this is really uncomfortable for Dillardez.
Not the range, you want to be taking this bite?
And yeah, Zintara says, good night, sweet friends.
Dillardez down and a huge disadvantage to overcome.
You're in so much trouble. He's in the heartlocker here. Surround it.
Nothing in MP9 can get done as a triple kill from Zintara's.
Let's make it a quad kill!
He's on it for ya!
He wants the ass!
He have him boys!
Magnet just cowering in the vents, just wants to bring his gun through.
Zataris is on the hunt.
Will you get away with anything?
thing closing the gap is just enough time magna jazz better hope they don't
find him the whole squad set up the third party and magna just denies it they
were trying to give that to Zintara is right there but regardless of the
result of that that's poor massive kills that's the 11th round confirmed and
we'll have to get the stats and he's on this but I would say as far as
arena playoff events of a scale like this. This is the best I've seen Centauros play.
100%. He is looking laser focused, locked in. He's not missing a beat right now. This is the
man you need. This is the man that Turkey have had their hopes and dreams on. 21 kills deep,
two rounds to go, and you take map number one of this quarter final.
He is a man determined.
Look at this buy.
This might be force buying out the game for Beplum.
Nothing else they can do.
Whilst Burner's in the mud.
Not enough rounds to work with.
Can't get consecutive on the CT side.
And the one round you do win.
Just one player who got knifed.
You tool forward nothing.
He's coming for you. Fun crouch at your own risk.
Climb this down. Continues to rack up scalps.
22 and counting for Centauris. Let's keep going.
Teaching us how to count.
Takes his 23rd and there's more where that came from.
You've only got MP9 smoked off on one.
Swing of the doors would be a death sentence
trapped by the flames.
The flash connection, Madro on to Magnetjes.
Soul Flies, table eyes, his catch is to swing up the decon door and it's just boom.
Mcarty has got it, tracks him, good one back, finding that headshot, but here comes the trade.
The second half has really had very few to celebrate.
Fall back, boom, 12 to 6 it reads.
Can't stop singing the praises right now.
this man is seven and oh in opening jewels. Untouchable. Looks like they're
overcoming those stage damage. Looks like they're trying to put that behind them
here Aurora. One round. Five kills. That one's in your pocket. It's your home
Turf and Nubis up next. Can he get that clean close? It's been karma collected up
until this point. Even a couple of clutches from Boombich haven't been able to unravel
the mental. Aurora looking battle hardened.
CT bring a flay. And McCartney is ready for it! He wrecked them like a book and they're
get him torn apart just two to four and they can keep this one practically
flawless Turkish Counter-Strike on the major stage
Showing their capacity for destruction.
One back shore.
They're both on both now.
Now you have the info.
Now you've got the bomb site.
Shoring it up as well.
Plenty of utility dump.
Saulty tagged up.
Centaur has once a couple more.
Here comes Magnetius.
The whole opportunity for the dump.
All does hit their head.
It's up to Saulty versus Saulty.
Will we see another round of play?
Oh, I'm HP after the maid.
Come on, Saulty.
fly off you got the rookie to close up against Zorty locking horns to keep it
clean and stop right, closes it down, Aurora are up and Anugis awaits. Could it be the semi-final for Turkish Counter-Strike?
a
Rory arrived in the arena with a point of proof and a playoff stream at Super shoe
And they pass that first check with flying colors might have been bet boo's mat pick but the individuals on the Turkish side
Jacob they are red hot right now. Yeah, there was a strong performance coming up from a wrong
You know pretty much from start to finish you don't do the first couple of rounds
you know we're a little bit back and forth you think to yourself okay bit boom
there's something to work with after a decent t-side but moving into the second
half it was clear to everyone watching this game that there was only one team
on the server and I could be also one player on the server who made the
difference in the form of Santaris which I'm sure we'll dive into later so
speaking of the perfect start for Aurora a team known to struggle a bit in
the playoffs we'll get to be seen here but exactly what I want to see
Aurora I wanted them to shoot to play with that determination that they
also showed throughout the group stage they come in they take control of
And yes, it was messy in the beginning, but that is what it was made to do, you know, playoff to do.
And I think both teams were very nervous in the beginning, so you can see a lot of mistakes, a lot of gaps being abused.
But in the end, it seemed like Aurora, they found the group, and they also found the confidence within the squad.
And, you know, they got, they handled the pressure the most whenever it was hit at them.
So, a very impressive showing from the likes of Aurora.
I do think that they were really good at just punishing mistakes.
Just fly down, I'm going to put it out there.
it out there, Pet Boom came with a certain plan that plan did not work at all and Aurora
were always in a position to capitalize on the mistakes that Pet Boom were doing pretty
much every single round.
So it begs to differ what is going to change for the maps moving forward, but I'm going
to be remaining hopeful that Pet Boom is going to turn this around.
Let's go back right to the beginning, Ben Martin, because round three, the deans
were really digging in this, right?
Yeah, it's powerful Turkish deagles as we know, there are always every Turkish person
and the player is just good with his gun.
And it all kind of turned the tide of this map,
because Vaikeya is able to finish off this massive 3K
with the 1v1 against Boomage,
and it just sends the momentum back to Aurora's grasp,
and they didn't really let go throughout the whole nuke.
And Vaikeya, all my money for him,
I do like how he played it,
all the shots were extremely difficult to hit,
but at the same time it's just individual prowess.
We were kind of questioning at the beginning of the segment
of the map because well the Gears are clearly there but not for Vincadio. Yeah and that's fair
enough you know it's a huge stage to be performing on. Let me get into the mid portion of that first
half. We know how important outside control is on the map of Nuke Jacob. What have you got for us?
Yeah I think Stigro showed us the first signs of Gears coming out from Bed Boom. I'm going to
show you this second one as well. We're round seven. We're at a point again where every
round is super important for Bed Boom to get here. A perfect flash, perfect set out.
Magma Gears not getting the kill, a little bit of hesitant in that duel.
Boomage coming in, getting the refrag, you find yourself in a 3v3 scenario.
Voxig in a great position, picks up another kill, and again you think to yourself,
Boomage has to come in as the guy getting the revenge kill right here, trying to stay it out,
fails a bit of a molotov, doesn't really push Voxig into a losing position,
and at this point for Bed Boom, they're just left in a very very
stugglesome position. You have Bed Boom, sorry, Boomage going down on the lower
bomb side by himself with the bomb, so even though he gets himself a 1v2 with 3 HP,
with a position that is known to all the players from Aurora as well,
It started working out for him and you know I feel like we saw a couple of examples in this round where Magnus is supposed to get that kill in the yard,
supposed to get a good opening for Bed Boom. The idea is great, the opening is great, but it just didn't wait out for Peter.
And then talking about Jizz, the round 8 coming up right after you know, it's again it looks like a bit of a game plan that they want to be sneaking down Bed.
But they can't find it, they're just stuck inside this moat, they can't get down Vence and the bombs get dropped onto the bomb side.
And at this point they have nothing to work with so there's only one thing to do and that is to brawl your way out.
And that's what Boomage does at his best. He hits a massive shot onto Voxel here, then turns around for the second one, and you know,
it's just a massive, you know, showing that Boomage, regardless of how that round, you know, spiraled out of control,
he bounced it back, but also showed what kind of player Boomage is.
He is a stage player, and to pull up these kind of things, to know how to handle the situation, that was very well done.
Kind of leaves you wondering where this map would go if it wasn't for this specific Boomage clutch.
We have multiple clutches, but yeah.
Obviously and as you mentioned that Venn dive game plan was clearly there and Bed Boom were just not able to find that Venn multiple times in a row
We have this is ground aid obviously we already talked about but it's just so like
Weird I'm honestly thinking if they have the even this radar bind that they see the vent and they're able to go in they
Always get a tons of damage dealt to them
They fell to find it
They just cannot go down and it happened multiple times to the point where boomage in my opinion
Just abandoned the game plan and they actually went outside and wrap under heaven where they actually won two rounds
But they had to go back to this again
And this is for an unstructured team like bedroom a big deal if you're
What is this right? Oh you hate to see that hate to see that and it happened over and over throughout this tea side so
So, Bed Boom, we're in a position where original game plan clearly didn't work, and they have
to come up with the one on the spot, and they failed to do that.
This is just not the hall that you want to, it fizzled out, it fizzles out.
I think it's very important to conjectionize that, because I think the idea of the game
plan was great.
We saw great openings, we saw great opportunities provided to Bed Boom, but the execution
from the players, not going down the vents, from magnetages, not finding the killing
yard that we showed, to deal around as well, this is not a boomage calling issue,
This is not a preparation issue coming in from BedBoom.
This is an issue and I'll cut the fat away
where these players on stage right now
clearly are feeling the nerves.
They did not play like this at any point
neither on stage one, two, or three.
This is the first time we see BedBoom
really being applied to that kind of push
at this playing inside the stage
and they couldn't handle it this time around.
I'm sorry to say it, cut the fat away.
That was an unacceptable performance from BedBoom.
If you want to have any aspiration,
any chance whatsoever, making this initiative.
Yeah, respect for getting straight to the point.
And it was almost the investor for Aurora,
which is amazing because it's not very often
We get to say that when these guys are performing on stage. Let's start off with wakadia
I believe them to pre it was matter saying in your podcast, right?
He is the best stage player at the moment and he approved that basically from from the get-go
Yeah, you prove that all run around for you know
It's a massive stream run to get the fire going in the Turkish squad and it is I think it was very important for
Roar to get that kind of round swing so early on the game
So it wouldn't spiral out of control and you know, why can't it just get so much shut down whether he's rotating
Whether he's clutching
He's just in my books the best player that they have in a role right now and also the best Turkish play out there
It is just great to see that from where he was picked up to where he is now, that he's actually overtaken Santaris in the guy to be looking out for this squad.
I think it's very well deserved because he gets a lot done for this team and once again showing it on the face,
sure Santaris will probably spotlight coming into this specific game because we know that he's been struggling.
But looking at the stats, having 110 ADR and with 5 MOLs kills, that's very messy specifically because of the positioning plays on him.
And from the claims we've just seen, he was always in the position to punish the mistakes of Bedboom.
all those Vendives he was there and he was spamming them. All those Diggle kills, I think five incredible Hatchels that actually swung the whole half into Aurora's favor.
He was there and he was present. All those Impact kills were the reason why Aurora is leading 1-0.
And you mentioned the names, and as well, obviously he's been somebody who's been putting a lot of pressure on for good reason.
With great power comes great responsibility and it's not something he's often been able to show on the stage today.
That was an exception to the trend that we've seen developing.
It's the perfect start for Santeres. Even in this game, the first couple of rounds, it was a little bit hidden miss.
You think to yourself, okay, is he up for it? Is he not? And then he just took over the server going seven for seven in opening kills
24 to 14 on the KD. He was just having a game for himself. And I gotta say, you know, Bepoom,
they offered a lot of mistakes, but it takes a good player and a good team to punish every single one of them.
And if anything, this is exactly what Santeres needed. He's aware that he's been struggling in the playoffs.
We are aware. His coach is aware. His teammates is aware.
So for him to get that out of the way map one in the playoff like this against a weak playing bedroom
That's the perfect start if you're major you couldn't script this any better exactly the point that I want to make I choose
I think no matter the point right now
I think St.
Terras worse enemies himself when he's sitting on that stage and now he at least proved himself wrong that he can't perform and
Just looking at the opening tools
That was the one thing that I highlighted was very good from from him in the first stages of the major that he was looking
He would have better stats in opening attempts and success than don't that kind of speaks for it for a player
that is that is feeling it right but the fact that he gets to show it on stage even though it's
bedroom we won't take anything away from him that is a massive trait for him and to him moving
forward and to hopefully break that barrier that he's created within himself that he cannot
perform as well as he does in the other stages. I've seen Op kill from Santires, I've seen everything.
Well maybe we haven't quite seen it all because it was Matt Pick does lay in
weight. That is a new best. Stiko do you want to just maybe put some context to why this
has been brought in? Is this an issue for bedroom potentially? It might be an issue but
but it's also an interesting pick from Aurora, because obviously the Bedboom did not play
at single time here, so they have literally zero data to work with and they can only go
and judge by the previous roster results, which they've been honestly pretty good, but
going into this confidently and picking it means that obviously Bedboom is going to
be having this luxury of starting on T side, which is obviously known to be a pretty
big deal, but there are certain concepts where I feel like Aurora is really good at,
specifically on this map, and there were a couple of moments where Voxigan, Vaikedia
on A-side is just un-penerable. On C-T-side they're really really good and biving together.
Locking down that side Xantara is therefore allows to be moved around as a piece over to the B-side
on the C-T-side. So I've seen a couple of things where they're really good and in a really really
good synergy as well. When it comes to aggression it's clearly a team effort. Everyone has a spawn
roll aside and they're doing it. I don't want to say flawlessly but they're doing it and
they're rolling their way through this Nubis and so far throughout this event it's been
carrying them in a lot of unfavorable best of threes and legitimate like we can cut
all the bullshit here there's not been a better way for a wrong idea paid the way
to make a semi-final for them right now the fact that they have and it was coming
up for them you know they've set themselves up for this one and they
I mean at this point if they don't win this one out that's gonna sting them
and it's gonna potential hurt them even more going forward I think this is
the best shot they've ever had you know if you know making it this far
so I mean please make this one count if we're looking at the starting sides
for each of us here we're gonna be starting on that CT side but that boom
on the T side what should they be doing to kind of throw Aurora a little bit off
kilter on what is basically their hometown map.
Bedboom needs a strong T side they need to get away with a lot of rounds they need to set the
precedence because I think when we speak of Anubis and you guys can disagree if you want but
I think the CT side of Anubis arguably is the hardest or one of the hardest CT sides in the
game of Counter Strike it takes so much synergy to be able to shut down a team like Aurora when
they get to the T side and we spoke about it you know boom is from the boys from Bedboom
theoretically a team with a standing right now limited practice it takes an
awful lot of practice in order to, you know, adjust the finer details when it comes to a map like Anubis.
And I know historically speaking, BedBoom have been playing the map to a high degree, but that's with a different lineup.
It doesn't matter in this context.
So one argument would be that, OK, Aurora, you can't really prepare for BedBoom.
Another one would be the level of game playing BedBoom can offer on the server on a map like Anubis.
It's going to be limited by the fact they haven't had time to practice one of the most important maps to get practice time on.
And just to add on to that as well, there have been times where it could have been in the map before BedBoom,
and they've deliberately gone away from it as well.
So that kind of speaks volumes as to how comfortable maybe the game plan is feeling on this one.
I actually checked facet of these players because obviously we don't have any data to work with
so I went to facet and checked what did they play while they were here and Anubis was not one of the
most played maps. Some of them had like played it four times, five times. They clearly lacked the
hours on this map. Obviously they practiced it, obviously they prepped for it, they have a theory,
they have positions, they have strategies, they have tactics. Obviously it's there but
the playtime is where it matters and Turkish side is going to be on the huge, huge uptake here
because this is just their home turf and no better way how to clinch this one to go.
I just hope they've shaken off some of the jitters, right? You know, the first map of the quarterfinal
shed is always a big one, right? Because they need to go in now and show that they can shake
that off and play a little bit more like feelers, you know, go in and actually go for the five.
They need to go out and contest the areas and not fall back because if they just allow a role
to play on the ad trims, I don't think they're going to be standing a chance. So I want to
go out and be a little bit more destructive. And I want them to maybe throw in that
Game plan whatever they've made throw down a bit of it out the window
That's what I saw on a nuke, you know
Whenever they decided to go for the in-executes the vent times everything they they seemed flat
But as soon as they went outside they were playing off each other and they just went for the duals playing off the momentum
That's what I want to see and that's what I want to see in the new bus
There's one thing that to me is a silver lining for Bipoomia
It's the calling of boom is the fact that he's been able to throughout the entirety of the tournament come up with solutions on the fly
They have limited practice on certain maps
They're gonna have limited practice on a new bus
But if there's one thing boom is done throughout the entirety of the tournament
It's actually adjusting on the fly, so even if Plan A doesn't work out,
sometimes Plan B, Plan C has worked out, you know, something is coming up, mid-round, etc, etc.
That's why I think it deserves so much credit for how he's called so far in this tournament.
Because it hasn't been calling out a spawn or relying on, you know, a methodical practice leading into the tournament,
where everyone knows what they're doing. He has to micromanage a lot.
And on a map like Anubis, to me that's the silver lining.
There's only so much he can do. We saw that on Nuke.
I think he called a great game on the Nuke T-Sign. I think the players let him down.
That cannot happen here in Anubis. The players around him has to step up.
Well, either way, it has been an absolutely cutthroat start for Aurora here in the arena.
And now things may be looking even easier.
It's down to their map pick.
Their home turn from one way even Team Spirit have dubbed them as the best team in the world right now.
It's going down on a new bus after this.
I had so many trading in each of your piles of wank, Harry, tell me one round hold on let
me pull up CS stats.
Oh wait, my bad.
Settle your debates, search your profile on CS stats, and turn on tracking to see all
in your games.
I just look and you don't have a head-to-head against Beppu we haven't played against them okay so first time yeah
Well, I guess that doesn't matter. I think like I told you I think in the area
The only issue is us, you know
So if we good no problem what about you know the whole playoff thing like what what has been the
In your own words like what has been the biggest issue for you guys
What have you done to actually try and get better at it other than just getting more reps?
Like in my point of view with all the years I played I really feel that we're not
Individually playing the same way that we play on the set tree like say the show like I think they're
Even the communication sometimes is not the same like I don't have the same information coming to me
Maybe also me and maybe I'll talk faster in the arena. It can be possibility
also they told me I sometimes talk faster so we don't understand but also
individually we're not doing the same move like we we talk with we care about
this I think we play more pussy you know when you play like this when you play
more comfortable on the server it's not helping your teammates because when
you do things that you have to do and you take information in the right in
the left side so it's better for your teammate because they understand what's
happening the map but if you just stay like this and you have no
information you don't take your faith in your hand you know and you can't play
and I think this is the main issue that we have but obviously talking about this
and trying to fix that will help us hopefully. Who's your best stage player so far that you've seen?
My best stage player? Yeah. You'd say himself? Yeah. I think him. Just because
Antares isn't here and he'll never see this. I think you're the best
Turkish player in the world right now. Thank you. I think I know also I
I remember when he first came in vertigo and you're just there mid on the stairs and you're just like flash and just like a madman
And this guy's just running up wrecking everywhere. I was like, he's he's the future. He's gonna he's gonna be the man
It's not because he is here I'm telling that
Yeah, he's very intelligent. He has to learn a little more things obviously, but he's a very potential
He has very high potential very intelligent
and hopefully he can have a bright future. I wish him. Thank you.
Oh, oh.
Wox6 obviously has got a lot of experience on the stage, right?
Yes, he loves it. He loves the bright lights.
Yeah, I think as a team, I will not point someone who's playing very bad,
or I think it's just as a team, sometimes we have day off,
also we can have the bad games in playoff,
but I think it's more as a team, you know, like what we bring as five people on the day,
day but I'm not thinking too much about that because if we think too much and we talk too
much about that it's also not helping so just generally what we do every day in practice
extra just play and just try to talk the same way and do the same things you know
All that have proven that they get to play their game on the big stage.
Mccardius set him up, Zintara has knocked him down.
Zintara is in top form, flawless in his openings on Nuke.
Does the Bed Boom journey end here?
Fighting through every stage of the Major to the iconic Lancestorina.
Is there anything that Moon can do to shake the confidence of this aurora roster?
They are flying high this afternoon.
They're pick of anubis.
An opportunity to make history for Turkish counter-strike at the end of this map.
Let's get this party started, shall we Kalev?
to
decide staff about the next season play this map at the major who's going to pick up sirens
responsibilities flammas or dillard s will learn to get that
Oh I like the idea.
3-2 split.
No mid-presence whatsoever.
Nothing given so far.
The jiggles, soul flight.
Takes contact, magnagers take space.
He confirmed that they were advancing down a little jiggle.
Magnagers will charge forward, tuck in.
Two smokes in the molly, it will be a B execute, so he's picked up the bomb.
I can't explain that.
Miss Karmor.
Not on the same page there.
Maybe not believing what's behind that smoke.
I think it does look like an A-split now.
The bombslayer transition.
They're trying to do it all on his own.
He's trying to sell something.
Zantara has only sold a one.
And this boost.
Now I wrecked it.
Now Spotted it.
Now I wrecked it.
Now I wrecked it.
Now erected, now spotted. Oh my god, he's actually hit the goosh. Fair play.
Supposed to favour the CTs, Magnages into the sidecatchers with Cardi, and now this pivot through Temple, he's got the USP primed and ready.
Salfly's undetected as he closes that gap on the plant's auto, it's going to be caught off guard, but now they know.
3-0-2, thanks to Magnages, chipping in for number three. There's one back from Salfly.
He's got a lot to contend with, can't seem to find the head, there's a double!
Magnajes has to ace clutch.
What's our plan for him?
He's not planted for him. You're absolutely right, Charlie.
He's got 10 seconds to close the gap and find the kill.
He's hoping. He's praying.
Matcher over extends.
Salfly's getting run out.
He stands his ground. Pivot's in.
The major rookie on the stage.
He closed it down on Nuke,
and he starts it off for Aurora here on Anubis.
Okay, some good shooting from Magnajes.
Sure, but Salfly, stay steady.
That's what you need from your anchor.
I know he was in transition.
I know it's not anchor at his side right there,
but still slips the gap.
It's a couple of important ones.
Magnajez, if he can heat up, might have a conversation.
Beth Boom.
Boom's that familiar face.
He's the experienced piece.
The rest of them, they're learning on the job right now.
Sure, Aurora haven't had the most success
in a setting like this, but they've definitely
had the opportunity to play in front of the crowds.
They're awful lot more.
It is a good sign for Beth Boom
that Magnajez is feeling himself.
And now he's got an AK-47 for his trouble,
smoked off middle. It's not a
full force buy. It's just the AK in the mix.
So he needs to find output right now.
They're going to try and soften up this buy for the next round of play.
Let the man work.
I'm going to boost him up.
Just to strafe across a little bit more in there.
Okay, conversation being had up.
I was promised a boost and I think they're gonna get it. So the replenish there off the cons smoke
Sick overstepping the line and it smoked off. So
Not able to force the rotations as they were hoping for with that key piece of utility
Woxic with a flash of the ready to settle to Tarez
Tarez calls it clear and the boost has been dismantled
50 seconds as they now path back towards a every flamest late middle or cardiac and Woxic
to lock down this site
Double W. Should be easy, shot down by Wakandia in combination.
Let's see, let's do some damage. It's just the one rifle picked up by Zorty, and I think...
Zintara's is looking sharp right now. The Lizard flick on Nuke.
He also had some massive rounds that open as well, discussing Wakandia's been instrumental as well.
as well, the two of them on final form.
They know that the guns are coming in short.
There's an AK invested there.
The Mitch will sacrifice his.
Go down to the tech nine.
The rest of Betburn will be fully equipped.
The flexibility of this high level pug
is going to be tested.
We have not seen them play this map
throughout the major run.
Looks like Dillard has been picking up
the responsibilities of Siren, at least on the T side.
It's still got a lot of admiration for how far they've managed to go with the roster stipulations.
It does feel like they may have bitten off more than they can chew on a rival here to
the playoffs.
this D-Sign can change your mind.
Ashes control will be taken.
Evox vine fall by both sides.
It goes either way.
Sentara's mid player cheating towards B.
Heading now as Woksek will also shift into temple.
Arm outside of A, Woksek is playing somewhat retake, will still put up some light resistance
but really tough to have in full commit to this.
You turn the air now, signifying the mid to A.
Woksek used the flash away, he doesn't get anything, Woksek here though, perfect
position.
Take down boom still able to provide the necessary for a goodness. There's a very fast flank coming in sort
He's gonna have a flash in his face does get the way and be nice easy to track and that's the kills
The others gets that bomb planted software. However over looked as quick on the trade from Magnus
Yes has to be the same fit from Santarosa. They tried to cause the chaos there
It was high pressure on that boomer. They will walk away with their first on this T half
So necessary sacrifice was boomage
And Aurora trying to hedge their bets with the stack, read the situation incorrectly.
1400 into the next, the buy will be the conversation.
Looking to get out with their lives, Beppu.
10-3, AK-47s.
So, Cashew's in the south spot, Saltfly can buy an M4, because he want to keep it for himself
but his B-defence alongside, imagine if he want to drop it to another member.
Look at the smoke right there.
First time I've caught him in favor, very early.
I like the timing, before you run out of cash you take the eco, see if you can still fight
for the economic control in the early stages.
So if I've been able to get that M4, there's a Famous for Wakadi and that you're in with
an MP9, and Moxig just down on a pistol, 5-7.
Looks like he's going to hold onto some residual cash to try and bring the AWP out in a
couple of rounds if they can't turn this one around.
With limited U2 and limited weaponry, keep our eyes on like a bit more aggressive
from Aurora, with their Gamble Stacker and opening move.
Their Puneek consecutive, fierce nose that.
On top of the bunny, you can start rolling with the rounds
on the T side of this map.
Least played map of the Major so far,
least played map of the year so far.
They're in the playoffs only 9-Z banning this,
so we'll see how many times it rears its head.
3-1-1 for the star of the defense.
Tarras wants to make a play. He's already moved through the lurk smoke.
So you might better catch Flammus not expecting this.
Oh my god, okay. Flammus lucky to be alive there.
That's the opening move in the early stages.
Very light on U2. A couple of smokes left to block short.
No rush for the T side. The amount of U2 got remaining.
You wait up the early block smokes and then you've got all the advantages in the world and you didn't concede that opening kill
You're opening gambit from Centares
Make it to provide
Gap over the top of that and audible net from Centares
They'll keep you up pressure procedural and consistent
Cut your house buzz a smoke to block over the ward day now this pressure who released it
Okay, it's baskets for now
It sucks in tight.
That's the last of the smokes.
Just rotating over the long way through beach,
so I'll fly with all that info, here they come.
Kardia, he's the first flash, still goes swing,
and there's Dilip there's on the entry, lovely!
Zintara provides the double, and Majumatches it!
Collapsing now, boom, get to frag,
needs one to get the juices flowing.
Orangame leader move, commit to the plant,
get the extra cash, get run out surrounded,
And over come Maga with three frags his first three contributions and Aurora defend their honor
That's if the heart there to coach favorite takes the time out gives them a chance to have the conversation
They have the opening move. They don't connect on the frag, but the rotation was perfect Maga this time
The staff on the right side
Still this outfit from Santar as a joy to watch when he is on form
And the manager in with that mop and bucket the in game leader on the SMG
It's mid to me to that
So that boomer still in this tug of war.
You mentioned the plant that is going to help him out in the buy department.
Look at Lil's 2 AKs and Tec-9 for Magna-Jazz.
Let's see if this one has a bit more pace.
The last few have definitely been feeling out in the defensive Aurora.
Very consistent with this 3B start.
This entire is starting very forward towards Jail.
Dispaying something B centric, they nearly lost matchup.
They can't hang around the Yuto Cudility, he's going to have to fight back with beans.
Oh, he's forced us to push!
The entire is activated for two!
Softlight can finish a job!
Matt Mages in trouble, only attack nine up against the two of them on the side.
Good mark, half of smoke, it'll work.
Gets away with his life and an AK-47.
Chasing their tower right now, Peppert.
making a play. Takes the space he's on this side on his own mid to massive void
and he tucks in tight. The bomb outside B just feel like quite the condemnation.
So much uncertainty have they pushed up. Yeah but look at the setup from Aurora
right now. The radar's all you need to see. It's off like tucked in a retake
from Maga. Woxic is literally back in CT spawn. They're aware of the gaps
they're giving them the space. They don't know exactly where that booms up
to right now so bomb picked up the util don's soul fly he could shut this down
he's in a good position to do so
saving the flames we're not safe from the Zortia AK
and they stop the plant yes they can magma just didn't find the cover he was in the open
just get spam through the smoke and another aura round problems now for bet boom
Looking comfortable out there, Aurora. Seriously.
He's side with four rounds already under that belt and they've done the hard part.
You've humbled the finances, you know that Puma gonna be in with the eco.
By that setup, as soon as Madge is low, Centauri has to move.
The conversation being, this is no longer short up.
We need to make a move out of this setup as the Centauri gets the output on two, seven and three right now.
It was sick as well, not only the first, but where most would get one, he's gotten two.
Commenced to the spray, nails the head on the follow-up swing.
They're going for a cheeky run boost in middle here. There's no U-Tilt for that boom in this one
Look at him scum, Zatara. These are the plays
Madge has been talking about just seeing his players make the same moves
And now Zatara is ready for the multi. He could just take them all down
Easy pickings for two now accelerating. Hey, Woxic ready. Doesn't hit it
Doesn't need to. Has to guard it to lend a hand. Picks out further. No, the double-dip and leaves with two. Make it three for Woxic
to the top names of Counter
Stripe, Beppum are not that.
We've got a hodgepodge piece
together, Ross up.
They didn't know that we're going
to be contending for the
Cologne trophy with before they
rocked up.
We're going to have to
get to the top names of Counter
Stripe, Beppum are not that.
We've got a hodgepodge piece
together, Ross up.
They didn't know that we're
going to be contending for the
they rocked up. So the fact that they're here that's impressively in their cell. But right now,
in that fall, when the play ball is starting to ramp in. They're running out of steam.
What a place, Ney. Dillard has started to open, but Zintara is just up in their face, up in their
grill. Using that new hole, Dillard has double, but Zintara is just sticking around, exposed
with boom. He's flowing. He is in that flow state. He's just going to constrict this.
So you go where you've got wanton to deal with centaura's gonna have to try and wrap back around
Yeah, just how does he read this? Is he aware he is one step ahead of them right now?
They'll be in, the bomb will go down, but I'm not sure they'll be ready for him so quickly
Yeah, centaura's is informed Woxic at the finish
Smoked off, let's go this time, but he has a HE for the break
Oh, look at time as well. Have you choose to plant, sortie?
Could have determined the round
Let's Woxic play first
Walks off through, doesn't use the HE, but Flammus able to adjust.
Didn't find the immediate accuracy necessary.
That boom for their second round.
Just got to get past this Southpaw Sniper.
And there's a problem.
That's the trade you want to see.
Dillardes, four kills in the round.
We've been talking about soft flight.
Dillardes, the other rookie.
This is a brawl being taken to them.
I'll start me one of major. He's
going to have a lot of work to do
to and that happened again. But
why not from boomers? Let's see
how far that boom can push this.
They decided to take the fight in
that scenario didn't roar right
they they took the brawl that
pushed out they feel giving
So much micromanaging required from Pumich in those situations.
It's folks on the crosshat, hit your shots,
until it does whether they're on your screen or through a smoke.
It's been a fantastic job.
There's four huge contributions for their second.
Again, teetering with the money.
So back and forth we go.
1900 loss into the next Aurora.
And those extra 30 seconds are nice for favour as well.
So fierce.
Potentially doing the Turks a favour in this one.
And they stop that boom from getting the consecutive.
Double AWP's, it's gonna lighten the load of pressure for you two on this B site for Aurora.
Magic can just post up, hold the line and they can channel these smokes elsewhere.
It's funny to see them both start there. Yeah, that is strange.
Set up for something on the cross and I think the Woxie.
I'm taking water with the same pace, they're not gonna catch them sleeping, they walk straight across me.
This is where they're supposed to have to do some of his best work.
Not with the space take, you've got the calling out, maneuvering them in this round, at least in the early stages.
They have an activity on Middles, pull Voxic away.
Activity is faulty.
Yeah, Salfly pokes his nose out, be maimed.
Flannis is close, he might want to look for a peek here.
Doesn't look like he's on the warpath.
Salfly can play a Jiggle, smoke defense here.
Do you hop regroups with this?
I'm in the middle.
Smoke and a erupting tree.
Ooh, okay, that's questions of this.
They're going to waltz into the AWP.
Yeah. Just boom. Does he go wide enough? It's a tight angle from Woxig.
He's nailed it. Beautiful contribution and opening kill provided.
There's number two, Zoltik, caught crouching.
Woxig just piecing it together, one to buy, one.
Anyone else fancy it? Into his scope, a missed shot.
missed shot he will get punished for. Flamers accelerates and Torres responsible
there's Dillardes if they could just find the Torres because easier said than done
deadly is Santariz. Dillardes walk into Waxix AWP like that he's gonna hit the
shots every day of the week that was casual that was comfortable a little bit
of pressure on Santariz at the end there but Hayes been standing tall
throughout he can't be down in this man right now between the two of them
this is the history of Turkish Counter-Strike we can't use the future and
everyone's combining. What is a solid shift in this quarterfinal? Looks like business out there now.
The comfort of getting home turf after already taking your opponent's map choice.
This is the block, so fast B split about to erupt with these pistols. Yeah, they're going to just go
for a bit of a pace, change, straight pop through the smokes and some Torres.
Gonna do his best to defend the site. Nice for Magic Jazz 1, but that boom is not enough.
he's taken down boom two on two awkward for Magnus yes the Nate doesn't kill him
finds it on to a card here that kill his third in the round now put up to the
1v2 they're not looking at what's it what's his in does he got the first yes
he does needs a rifle doesn't feel confident a 1v1 versus Dillardez
Full power, Util.
Dilladez down, that's a solid connection.
Softened up, a P2K headshot, might cut it.
Anticipates the reposition.
Smoke on the bomb. Kit, present.
He wants to get on that bomb now.
Dilladez knows it gets up close.
Can spam him down. Important again from Dilladez.
Closing down, bringing home rounds.
Necessary rounds on the T side of Anubis.
That one's a bit scrappy right there,
double lots into play. And Ajax have a tough time there when the pistol starts to scamper in.
Everyone getting lost in the sauce, pouring the smokes, Magnajez,
catching the Talus, whole fly there, picks up the M4, takes down whoever's in his way,
and then this was never going to be easy on the retake for Waxi. He's in everything he had,
but couldn't find that rifle. Dillides impacting two of the rounds now,
down to just pistols. And with six already on the CT side, and that's the first real
frustrations we have seen from Zataris. He knows what that round lost means.
Ah Wakandia's got a deal in his hands, we'll stay on board with him, he's been
hitting some scorches. Yeah that's a good point.
Has he got another one in him? Never mind Zataris has done it on the USP now.
Wakandia equipped with an AK, you better watch out.
You're missing shots, you're feeding the pressure. You can watch these before.
Mission to retrieve bomb successful.
How does it feel like Pepin won the back foot up against what is just a couple of desert eagles now on AK?
Same boost from the pistol. It's an angle that they're not vulnerable for. Hang on, Matt just found Burn.
Magnus has to save him. In combination with Dilla Des, they seize the site.
Torres. Oh, he does pull off the jiggle bait. Sortie. Pulse the trigger prematurely.
Well, you make that mistake twice, but it doesn't able to trade out a Wiccardia.
He's coming in with that AK. He's going to put it to good use.
Flamas' Kallash could be a crush and burn here.
Dillardes and Magades. Yes, down there, ground.
Necessary again. Threatening again.
The first time we have seen Betton with consecutive rounds on his T-half.
Floodgates.
He could open at the tail end here before the halftime break.
Hawking's second would tie us up at six apiece and that was a tough round even with the USP's Arora hitting the heads immediately
So having to stay steady to the stress we've built it now punished on a shrugged this one off
It's a good thing Molly miss. Yes Molly enables the offline
Michael Jess is dead beautiful opening from what's it punishing mistakes
It's been a theme of Aurora successes here
He's been dominating in this opening department so another one's the tally.
Have you chose the best player to remove as well?
Magnajes, unable to contribute into round 11.
Unforced error there on the break.
Lee smoke in.
Through middle, Dillardes has been the hero so far.
We'll have to fight.
And you provide more.
Oh, you're rasta.
Oh, that's what a shot breaks the tower's neck.
Can you pivot the bombs outside?
You've got 50 seconds.
What's the plan?
They're pushing B main for info right now.
Softlight was considering it till it is.
Given the opportunity to take some space,
the bomb coming back to B through canals.
Rammus has been spotted.
Maybe their intention more clear now.
Well, Kali is rotating over this.
Just so many holes.
And she has to be ready for this.
And dinner tears again.
again finding them on the backstab double trouble now awkward for soft
like so damn awkward and FB9 just the one he's done it again how many rounds on
this T side we can contribute to Dila dez and his contribution just we're
kind of trying to change the narrative it's a good one up to 40 promise his
next victim suddenly a 2v2 it has to all be Dila dez
You got them in and you bail them out as well.
Here's them coming, knows where they're both approaching from.
Predictable post-plant position, knee precision.
Can't hit it. Yes, he can.
Finding Woxic up to a card.
Oh! Dillardes announces his presence in this playoff game.
Another four game for the man.
Dillardes, Dillardes, and right now the money looking.
Dillardes done.
A chance to tie this up before the break.
This is the fight you want to see from Bat Boom.
Got a couple of Cinderella's at the ball in this one.
9Z, Fury are there up next.
But it's great to see the fight.
It's great to see them fighting down.
And through this man, 15 and 7,
making up for Mr. Boom.
Pressure on B immediately, forcing out the light,
U2, by his scuffs.
SMG's are plenty, a couple of famuses.
is not an M4 in sight.
Ricardia is committed to this. It could be another one from Dillardez.
Seize the shoulder, takes the head!
Ricardia taken out of the round.
Step closer to tying this game up.
And an usual approach to the mid-hole.
They're going to have to take a couple of risks in this one, with the type of weaponry
they have.
Lost his mid-control in a few rounds and that's been a part of the success.
Whammas, he's not going to miss that one.
There's three more to find, recovery mission successful.
In to be their walk, nobody's home, the util in the sky, due diligence is there.
I'm just gonna get that bomb down in the 40 seconds, we'll begin.
Better for all of them convincing from Flamas on his self-flight.
Wokset kicks off a bit of a stink, but gonna get swung here and Flamas leaves.
Now starting to build more like it. Taking the swings, taking the fights, bad boom.
Starting to show themselves up here and Zintara is the last man to find.
Out of a kill for his drop balls and there's one, but he needs to get a move on right now.
He's gonna take some time. Can't find the AK. Can't find the AK.
Corbin is pistol out. Six, six.
Maybe we got a game here, folks. A run of form from bad boom.
5 of the last 6 rounds of the half go in the way of
They stabilize and keep us apprehensive as to whether a war is really going to do it in two.
It's their map in Nubis, but now to the favorite side of this tea-sided map.
And Zintaris is in fighting form, 16 and 8, top of the tables on Luke as well.
Any more twists and turns, or do Bear Boom just roll over and die?
some bee hijinks into the backline of the temple. Smoke lined up.
They're trying to split through temple here unless they go to their own smoke.
Okay, flash is perfectly timed. It removes boomage's vision and they will accelerate towards this temple position.
It doesn't have help. It's just boom.
It doesn't hit the head shots off like evasive maneuvers, but they flood into CT spawn.
Block smoke, but they're actually pivoting in.
Two here.
Yeah, OK. Dilladez here's this.
Here it is.
They've got the crossfire spot.
Oh, ouch, bell, wrong.
Dilladez gooshed.
Doesn't hit the first head.
It's messy from Zorty.
Face side vulnerable, needed that.
Dilladez still manages to find the one,
but it's such a well-piced together round.
A page out of the Aurora Strapbook.
Just leaves it up to two of them.
Boom, has she got anything?
Get that party started.
Magnajez and the 1v3.
In the open, just taking fights on his terms and for a moment that got scary.
Both pistols for Aurora in this one. That's a win condition right there.
We're going to have to fight hard to fall back into this in the second half of play.
The boom is still yet to get on the board.
They are going to take the eco into this one and the Turks with like twinkle toes there just pivoting around the map they put so much pressure once they get into the backline these are unusual fights for the CTs to have to take.
I'm sure their comms were super hectic.
Flash into canal. I'm just going to get a face full of lead. But the B site should be swarmed.
There goes the Flash.
That's what Hell of a Maid completely exposed, booked by Maga.
Still, Dilladier is able to find himself his 18th frag.
He really was the reason that competitive scoreline was reached.
And down to Santarys.
The number orders on their T sides.
That was on Nuke.
Santarys moving like a man on a mission.
It's just Flannis to find.
There's that light upgrade into the 5-7.
just hoping to get something out of this. Gun carried through would be nice and
Torres is here on his own. Let's see how diligent this man is on his clears. He's
in a flow state and well he's overlooked that one so handles it. That was the
eco. I know the guns are coming.
South-East-House yet at his second half.
Oxma throw now.
It's much a block as well in applying media pressure.
We now B-star Dillardes, sortie.
Magna Chess.
So Flamme has to be taking Siren's job over towards A on this one.
Flash down looking for a fight.
Yeah, near squids and tares.
Interesting, they've split the responsibilities of those two gentlemen.
Dillardes and Flamme's, keeping up the slack of Siren on either side of the server.
This is tough for you in position to map.
against a very well-drilled and informal aura with elimination on the line the
conversation was all about the pressure today that boomer found a little
something something but it needs to continue now into the second half to
make this competitive they can't just be this one-man show till it is and
admittedly magma jazz have both found their impact so far
I'm having a call on that T side.
A lot more micromanaging required.
Now he's on the CT half.
He has to start finding output.
And forget about the first if he shows up here.
And he's going to have to.
I found that versus the AK of Satara as he gets down the chance and then to the
wide swing.
The Mag 10 draws the crosshair and now they collapse.
They crush.
One from Sortie.
Magnus has a dead man. Spraying finds a head shot onto Acadia.
Oh, and he's done well, catches Santarez, finishes what Boom started on that farmass.
25. Not just ranking. They're ready for him.
Oh, but still, DeLadez couldn't find him over the incandescent swaps. It closes it. That's a big round.
That's a huge round, Manny. It's in trouble for that Boom.
Lose the pistol, take an eco, first rifle round, you're in partial territory again.
double digits for Aurora on a silver platter right now.
Can't believe Magikul's that off with a MacTender.
And you can see the desperation from Magnetjes
knowing that he needs to make a play.
MacTender, actually delivers it so good so far.
But that one, that one was necessary.
That's a final try for the third one.
And Turks letting out a roar of the history
in the making right now.
Water finals in a major short semi-final.
That's never been done before for the Turks.
Oh, quick from Match up.
Breaks a couple of necks in entry in.
Waxxix has hurt this.
Yeah, he's already got MagaJet's
dead to right there on that swing.
Beautiful. Nails it on that right pull.
Not missing a beat right now.
This is a chance for Boom.
Stick break that goose egg.
And he's done something.
And the crowd goes wild.
Yeah, he's enjoyed that one.
They're still in the moment.
They're celebrated now.
He's off the troublesome scoreline now.
And what did we say is about having the fun as well.
You know, we heard the Des discuss that.
Just being able to actually enjoy the moment on the big stage.
Not easy.
He's the only man that's been out here in the Lancest before.
The rest of them taken on this task for the very first time.
What's about the saves?
Boomich is going to hold onto these. Smoke off and flash through in a fight coming.
Sortie? Oh, the flash didn't pop it. We're going to catch him.
He's going to run out by Wiccardia. Going to try and play this.
Ooh, evasive. Gets run down. We'll lose it. Boomich brings forward the M4.
That would have gone a long way. Boomich is going to have to drop Magnetjes now.
So Raphuz are across the board and they want to bring out the Sortie AWP.
So guns are being juggled.
Brunch should end up in the M4 at the end of this.
those are just feel good flags there all right four round gap so get away from
you quick so you're enjoying the moment but you want to extend it
Aurora though up on the line that's gonna take space once it has been game
leader combat on the crawl
But if he never was there, just fade away.
Temple flight coming in.
Or by the timing, could favor Boone.
Oh, self-fly a passing glance.
So what he's got to find this, Riccardia sneaking in.
He has no idea just how close they are.
Here's the drop into sight.
Should be a dead man now.
And Woxic in combination with Riccardia,
secures the 11th.
It's slipping away from Bet Boone's grasp.
And they have already slipped.
The choice now, the time out from fierce.
It's a big conversation to be had.
You've got enough to bring out M4s,
but you'd be light on U2.
You can take the sacrifice and bring in some SMGs,
or you can partial bike.
You can hedge your bets.
Aurora then would be in a strong position to take 12,
but we can see the fire starting to take shape.
They're pushing, they're shoving, they're going all in.
So light on the nades, prioritizing the spokes.
One in century.
One HG.
Never mind. Flemaces opting with a couple more of that, but it is still light on throughout.
So once he will bring in a kit, got enough to defend their honor, but this will not be easy.
Alright, looking to break new ground in just two rounds' time.
And this is grouped up. This is an uppercut.
I just looked for the block, he's not successful.
It's like all the info to be, but that just means it's a longer rotation.
It's going to be a full leg sec, folks. This one.
From Magir and Co.
412.
Here comes the Nades.
Flammus just needs some output on his MP9.
He's done very well through the smoke, and with Blue Mitch's contribution.
Now we're all over on the back foot.
All your Nades invested the bomb on the other side of that smoke.
Maggages locking the door behind them.
That's all good for Flamas, able to get a count just in time.
We've still got Suntares though. Nothing's impossible.
Doesn't find that immediate headshot. Flamas should be easy. Nice damage. Walks, sickens, Suntares! Pull us back! Maggages on to matchup!
Oh, they're in trouble. He hasn't got the time for this.
Shhh, don't get that bomb planted.
Magnajez going all the way round?
Dillides needs help now!
They did damage.
Santana's up close, they partner up, playing off of one another.
Dillides on the spot, they know where he is.
Walking on in, Magnajez in support though, just in time.
Grouped up, lined up, Woksic's there for the AWP.
Time to friend of Aurora.
Maglagesse finds the first.
Can he come up clutch? Give Betbu something to celebrate.
And watch it just peeks on in.
Maglagesse gets on that diffuse,
and there will be something said in the second half from Betbu.
Right, they put a stop to the round of five.
Aurora will not have to shut out on this tee side.
They're going to need to work for this semi-final.
But again, just like Nuke,
put a round on the board short, but yeah, so few members staying alive. This time it's one man. Last time there was no man.
They've got with the second time out. Once they get in before they run out of money.
As soon as the cash is gone, their boomer back in.
Because of the success, loss bonus is bottom of the barrel, residual cash.
It's not bad. These rounds have been coming down to two or three players staying alive for Aurora.
They've chipped through this quickly.
It's double AWPs.
If it is another grouped out fast play,
I'm sure I'm going to see how Bat Boom is going to hold on to this unless individual heroics shut them down.
It's Famous's illu event force for two.
There's smoke off the rip
E-box thrown out from Wakania. On-Sync.
Just AWP looking to shut things down
Very clear indication of a finished B here
Look, is Atara so proactive?
This is underhanded a smoke. That might fault their initial ambitions
I got a fast window push from Boonage on his B eruption.
They're just going to let this smoke start to fade before they hit the rip.
Boon doesn't over commit.
He needs to hang around though because B is so susceptible.
Everything's coming their way in a moment's time.
But they're spotted.
Tataris, he's going to provide an opening kill.
Cracks open the site.
Magma Jessen, Jeopardy!
He's in so much trouble that the offshot rings out.
does not connect, conceives the space.
Mora already with a leg up, Bomb getting planted, finds a nice angle he can work with.
I know about the flank.
I know about Boom.
There's a flash in his face, turns it nicely, gracefully from Boom.
It's finding Soulflight.
Advantage up.
Who's gonna step up?
Could be Woxic on the smoke.
Here's that from MagnaJazz on his clears.
Two off the taking.
How's he done that?
Scopters and Torres, there's McCarty up, there's Woxic, and it's a 1v1, the Flammeus prevails!
He needed them both, he needed them in quick succession!
Just enough time to pull home the defuse, and Bad Boom showing a little resilience.
Amos has been quiet up to this point, and that one was touch and go.
They knew about the flank, the fact that Boomage turns this flash, the fact that Magneto shaves one off.
This kill right here so much pressure in the box trying to make a way trying to take some room pushed up pressed up in the face
And having to control that one there flammas
keeps them in it extends play
The finances
For Aurora see them now in with a partial that bomb that kills the pressure the fact that two players
Back to back rounds making it one of pieces
Haven't been walking funny their money's not great. Sure. They've got the all they've got the rifles boogers in with just an SMG
Another deer option.
Didn't quite nail it. Matcha hasn't able to close the gap. They're coming.
Pressure fast. Techline's accelerating. Good for Matcha.
Just with the backstab.
And the B-side collapses.
This round is for that semi-final point and a handful of them.
He done the retake
You got any more flammers
Something that you took
More laden with flame barrel sticking out the carrier extends from us pulls him back spots the backpack knows about some tall race
He's the only one with a rifle
They can run him down. It's good from boom or good for woxic just matter in that tech nine
He's doing so much work
They're just holding on right now. Three consecutive rounds where it's come down to the fuse, down
to the wire, and that one was just a partial. The guns will come in fully invested now Aurora.
They know they are so close. They're set up on the side. It looks good. Klamats chips
away. They break in. Hamish, they just have to stick this. There's no other way.
Boomish with the cover, he's being quiet, but now that boomer believe it and Zordy's looking to make a play.
Already slipped, Centauri's ahead of the plate, early ground in canals.
I want to boost up.
You do.
Project facilities, Centauri's around the smoke.
Boomish is in trouble here.
I don't know if you're ready for this kind of early timing.
You'll have to respect the smoke and...
That's their only extinguish.
With a CT smoke about to fail.
We're going to put pressure on Nidson.
Looks like Centauri's a chance to make a...
Hello!
Hello!
I just found him!
He's starting to contribute an opening kill.
He's first.
Hunters and Torres.
This is where those frustrations for Aurora really start to breed.
This is going to test the mental.
The stack right now is in the right place.
It looks like they're starting to harmonize here, Beth.
Boom.
Just in the nick of time.
40.
40.
Oh, he's missed it!
Good for him, soft slide.
That's McCarty out of the two on his screen.
Thammas gets nothing!
Here's the comment, Woksyk makes his position clear, Dillardes down.
Another available miss shot from Magnesius on this AWP.
Woksyk takes the scalp.
That's the response of all who need it.
Friends and family on their feet.
As history for Turkish Counter-Strike is one round away.
They gave us some excitement.
Had to do it the hard way just to start scrapping rounds together,
but this mechanical failure...
Sack was in the right place, fellow you even had the timing.
Then you're scampering and that were all just one round for the turks.
Moxix made his presence abundantly clear here in the quarterfinal.
I'm not going to be an easy shot if he sees the tip of Saltfly's head, he's managed the angle well. That's enough.
There's what's up, dismounts and continues to push. Waxix on his way to try and lend a hand. Saltfly knows...
You're hard clear for Jules.
...hosing him down.
He's hit it! Finds the headshot trade from the sniper!
It's all up for debate, folks.
So if he's hiding that pressure, he can't miss another shot.
That booms hopes of extending play, hinging on the AWP.
A late boost, that position.
Well for this.
Can they clear him?
Magnetjaer's well positioned.
He's swaddling.
He knows what's up.
Perfect!
Oh!
Perfect!
That's Bercardia!
Setting them up to succeed!
succeed. Waksik onto boom. It's all coming up a roller. Last two to fall. Zotti's a dead man.
And it seems it's true. The furthest Turkish counter strike has ever been on a major stage.
Just one kill away.
What can you do on 18 HP?
Just a hope and a prayer for Flamas and there it is folks.
Vindication in the Cathedral semi-final secured.
The Turkish Counter Strike today has taken a step that they have never before.
They have broken new grounds.
There was pressure in this matchup that everything to lose coming in as the favourite up against Bedburg.
Stage one, stage two, stage three, they defied the odds.
They made it all the way to the playoffs.
This lineup might be temporary, but the major result is forever.
but today the story is about Aurora. Zintares, if you can continue that form throughout this
playoff journey, the sky is the limit for this team. This is the caliber of Counter-Strike,
they can play. This is the caliber of Counter-Strike, we have seen them play in the group stages
and today it has been translated into a semi-final birth.
for that. For that boom, right
that high. Breathe in the view.
Your first look at the Lancest,
but Aurora emerged victorious.
First off, congratulations.
They made you work for the
end, though. First of all, thank
you very much, guys. It was
amazing. Thank you for that
muster. Yeah, it was, uh, it
was a good match, and I'm very
I'd be like we want to zero. Yeah to zero. What is it about a novice that you love so much? I
Don't know
Maybe do I don't know but we like it really much here
You're so dominant now
Let's talk about the fact that Turkish can to strike has now gone further than anybody has ever gone before
It's a semi-final back here on Saturday. What does that mean to you? What does it mean to the team?
Yeah, it's mean a lot
We break a record
as a 5th Turkish and thank you very much and playing here in this arena is also very special so
Thank you very much. Yeah, very happy. Does it change the way you play when you get on and obviously you can't hear them
You can see these flags you can see the fans you can see everyone around us. Does it change how you experience it?
How you play now? I didn't change at all today
I'm very glad about it and it was a pleasure everyone to play here the atmosphere
I really enjoyed to be honest. I really enjoyed you got one day off. What do you do tomorrow?
We're gonna work hard and that's all and I want to thanks also my wife she came
Jenen, the Aisha Yurkana Kishi, I love you baby.
We'll she'll be back here on Saturday with you congratulations it's a
semi-final spot put your hands together for Major and a roll of gaming!
16 Brazilian counter-strike hoisted a major trophy inside this arena and in
In that moment, a ferocious passion spread like wildfire through all of South America.
Uncontested, Brazil has maintained their place at the top of the continent ever since.
Tonight's match is 10 years in the making.
Now neighboring nations have emerged from the enormous shadow cast by Brazil and they're sharing a major playoff stage for the very first time.
It was Fallen himself who lit the fire and has carried the torch ever since.
This evening, Ninzee collectively attempts to take that flame from him.
Cologne! This one is for history!
The clash of Latin America!
And the map pool could not be better.
Ninesie and Furia head-to-head in quarterfinals.
Both looking to break the curse.
Waste no moment to the first duel. Yikindar turned from top mid, and fallen
swift on that fallback.
Ooh, play with no fear. That was the plan from all 10 players in the server.
Kachimali's looking at the sky. No one's here to help you, Fallen. No one
beyond Kcerado. Yikindar down and spawn. But they hit that pause button
again with the smoke fueling up. There's no one for the cross. They just got to take it dry and they
wagon. Okay. Headshots in abundance for 9Z as they suddenly take over that long control and we've
got a bomb plant and we've got a message for Furia. 9Z came to play. Oh they ran through that.
They bulldozed their way to the A site. No CT cross smoke. When they swung they were happy
happen to take all those jewels as soon as fall and went ahead but that spoke originally.
That was their way in.
So dangerous game here for Furia.
We've seen Ninze have spotty performances on Dust 2, but in my opinion at their best
they can beat anybody.
Some of the CT setups they've used on Dust 2, I think are going to be adopted
all the way to the top.
We know it gets real creative with the mid-round timings
on T-side as well.
Nainzi already used that to their benefit.
Just love the timing and catching, falling like that.
Got that smoke up on site.
Didn't affect anything.
Kind of pushes Nainzi into a place
So they've got to go for duals, heads up, and heads are what they took.
Insta kills with the pistols for 9Z, insta-forced by it, a fury up.
Maladoy loses his angle early, that scout's got to go for the reposition.
Middle of the map control here for 9Z.
No real contest being offered up, Furia is still just leaning back, it smokes and hands
across the board, clearly looking to just kill some of the time off his clock.
We'll see whether Ninesy want to respect that, or just decide to pounce in and again this
death ball, as they've tapped into, is so prepared to just go and storm this B site,
what they'll find, a single Desert Eagle.
They've got a great call here, Yaakinder by himself, flashed into the face, a little
spam through the smoke but they don't actually push through and clear the
drum tunnels. Luckily here for Ninzey the Desert Eagle gets away from him and
luckily here for Furia you can go ahead and save in the next one because
nobody's got anything to stop Ninzey in this conversion of the pistol.
That's a very good start. A very very strong call to kick off. They don't fall for
that defensive smoke that gets thrown by Kcerato up on Cat. No they don't
overthink it at all. If we were gonna see Ninzey get nervous it might have
been in a moment like that over thinking and that's what we're
looking for here in this quarterfinal.
In a world of that boom, you saw nerves on display.
So many echoes, so many clutches.
But when you see an arena like this in front of you,
who would be surprised?
I think your kinder showed some of the self-awareness
of somebody who's not won in five quarterfinals
in the five times that he's tried.
And without that awareness, I think the energy is a little bit different.
If it's always the second, third attempt, whatever.
And when we know about your kindred finals, but in a major quarterfinals, it's a bit of a curse for him.
But I think that's why he had a smile on his face, because this time does feel different.
We'll be hoping that's the case, because Fira themselves with a bit of a curse, right?
Super seating expectations, surpassing stage three, three zero.
It's been happening, left right and center, and yet those quarter-final fumbles keep on coming.
Cologne's meant to be where they changed that force, and GT, gonna change Yuri's ideas.
Met together with the Kindar down into the lower push, both players turn back around,
and so we are sat here watching the third round of this quarter-final,
and looking at a single kill thus far for all of Fiora combined.
Yeah, it's coming in quick here for 9-Z, it's working very well.
The worry for Furia was, as the question was asked, you know, you're very old to stage
you battle all these days off.
What does that mean for how you feel?
And the kinder said, well, we had the time off the last couple of times and that was
an issue.
We know how to pace ourselves a little bit better.
They tried to play a ton of practice scrims in the previous majors that they played
in.
That formula wasn't successful.
It may or may not have been about that, but we'll see if their new strategy has
work. Wasso Peak. Find this one for free. Farewell, Fallen. And you're right, I mean, no kill,
so it's small doing caseurato. Anything they can grab would be nice. You know, you take
down Max, that's a couple grand, but even that's a start. Just to kind of get this
game going as far as your own individual output goes. You're exactly right. It's,
the game is going to get started. Whether they like it or not, they don't dent the
economy then it only makes the half a lot harder. We are still looking at one frag.
Good as it gets here for 9Z and the difference for them may come into this quarter final and they
have the you know two quarter finals in 2022 but it was only Max and DGT. Yes it's a new team.
I think that's why the conversation for 9Z just goes beyond the major cycles themselves and it
goes back to their previous quarterfinal outing. Getting onto the stage is still a question mark for
Ninzee. Watching them turn into a shell of themselves. It's something we do not want to grow accustomed
to and they also need to break. So first gun round of the game and Molledoy puts that off out middle
but he still remains passive. There's been a lot of very safe jump spots going on through
suicide so far even here versus the pistols 90 doing the absolute best to try to keep themselves
as unlikely as dying to that scout to that off and I think what that does is it recognize the
offing ability that molodoy and furia have in their arsenal yeah for molodoy it's all about
being read into his rotations and how to avoid that 90 again proof on dust too they know how
I don't know how to find that weaker sight with very little information.
Somehow Max knows.
They get Moledoy off this post and his rotation back to A.
Bomb though is going the opposite direction.
Doesn't take too much just a flash and a fire bomb and he's off of it.
Which means no support for middle.
We've got the fangs of Furia towards that B bomb sight.
It almost looks like they've already done it again
unless Keisarado and Yuri combine for a great hold.
Somebody makes a move, you can see a kindar just testing the waters popping it open, but still not believing that he needs to actually reposition closer towards middle.
He's smoking mid.
With the time being it's just Luchov out mid, number is strong, coming through this tunnel smoke in a moment.
Kasurado going through the sequence, it's nade after nade, and he interrupts them nicely, but he kills none of them.
Flying Mach 10, denied, Yuri into the cover, and that's where he's gonna get popped.
No rotations, Luchov has mid.
Luchov has mid, Furia get one kill on this round, and they save with three.
It's a perfect call again for 9z, and this time it's because they go for both mid control
and a B hit, but because they didn't have anybody come out on that split through middle,
the kinder saw nothing, no reason to be alarmed.
They actually didn't know if it could have been a cap play, if it could have been
late long they didn't have the information to use so far amazing again
here for 9z we look at their match versus spirit that ends in overtime it's
an you know an incredible attempt they can't close but you saw so many great
t rounds that looked just like this in that match it had magic speechless after
the game. Well we'll be on our way to the first part of that if Furia don't get it together.
Because right now Yuri's the only one with kills.
Cacerotto lined up the damage on the two. It felt like that spray was on point but no
headshots in it and the time to kill since the pistol from 9Z has been so incredibly
crisp. We're going nade spam towards Long. This is an early fight. Chance for Furia
to just straight up stuff it. Mayer 1 and done. And as you keep your guys back in the second
serving, Squasso peek gets the better of him. Now there still remains pressure over here
towards Long, so Kcerado pops the smoke, spots Squasso, and takes this down to the even 3
of the game.
They pulled it goalie though. This is actually a B attack. It was dressed up like an A hit,
but they're going to walk into an open site.
Bombs in the middle of all of that. What more could you ask for here for Nindy?
I have no idea.
as they need to be slicing right through it already.
Luchoff over to the window.
They did it.
All the late smokes that B doors.
They molly to showcase Serato that now it's a retake.
At what point of this game did Furia start to get crazy?
Show the teeth.
Case Serato rounds that smoke.
Max right now with the Nade out could have gotten jumped.
But now Yuri's dead.
Case Serato splits between the two.
One inside of the smoke.
He's making noise and Max comes back still unkillable.
Molo is on the retreat.
That's it! 5-0, 9-Z!
5-0 for 9-Z, as they call another fantastic round.
It's as if they started with a ton of conditioning.
They've already got 9-Z buying into their ideas immediately.
It helps when you're shooting hard as well.
Waso Peak gets that instant trade outside of Long after they initially busted open.
so multi-kills in response for Furia.
That's the key part.
Even if they don't get tricked in their own heads,
they have to respond to the fact
that long control has been won.
Gacerato bows up in the smoke on the corner,
gets a kill back, but they still don't have control of it.
They're still a little bit too slow
to the other side of the map.
And 19-0, that they're gonna be comfortable
playing Lucid B they walk in no telegraph easy round.
A very happy to see 90 picking dust to speaking of picks
mayor posting that off through suicide spots nothing down
in mid and we get this Molodoy position.
This is off of the sit time out of course for Furia.
It's around with limitations and low nades
And Molledoy's hesitation to just give up that angle means that he just walked around.
DGT didn't approach with futility.
He would have been a sitting duck for this op had Molledoy remain posted.
He's completely missed this timing.
Molledoy, he's also risking it by staying out here because now they're losing the
mid control play but they just don't feel comfortable.
They're too scared about it.
Pushing both his own and Fallen's life in that hold.
They disintegrate.
The cat defense.
I'm not sure this works out that well for Furia.
I mean, they can go and reclaim long control,
but I'm pretty sure they were heard dropping into CT.
No, you also peek is now going out towards long
as fallen rotates underneath them.
The problem for Furia is they just don't have anyone
inside of mid, so they have to respond.
I haven't had mid control once.
This is putting tons of subversive pressure
on them all the way.
Gonna eat the flash, Lujov right there on the brink of it.
Lujov, a master of the entries.
Exek is coming in a few seconds.
Molodoy has to hit.
Oh, and it misses already.
As Molodoy is gonna look to pop back up.
Now, Mayeron's posted.
He's got fallen dead out towards middle.
Molodoy, finally, but it's way too late.
You give them an inch, and Ninzey will barrel down into that bombsite.
Take all the space you offered over with those missed off shots.
Is there any kind of recovery to be had here for Furia?
Ya Kindard thinks yes.
Okay, Serato slowly approaching the scene.
Will off shots miss both ways? No, because that off doesn't even get a chance.
Man advantage taken right back yet again.
9-Z remaining active.
But now, oh, Max has been cleared out and you've got it.
It's K-Serato and Yuri activated from over on that B bomb site on the rotation for a retake.
And Furious first round win.
Ooh, that's a close call, but actually a fantastic retake.
Furia, we're in a very scary position.
Moldova missing those two shots, them taking over, cat control.
That was not a position they wanted to be in, and I think even though they win that, they need to respond to the fact that they need eyes on middle.
Like, Ninesier are using it against them, even if they're not playing out into the mid-B situations.
They're going to be great when they grab that, but now it's time to evolve the game plan.
I'd like to see Furia playing for a little bit more information.
Oh! That's a flick! All right! Flick through the door! Not even a wall bang!
Talk about quick. You've got to remain active here if you're Furia. You can't just show up.
Mayeron takes the line. Kcerato yet to tiptoe into it, but there's a whole lot of presence over to his left side.
Fallen. Just dropping a smoke in front of this. What does he want to do here?
How does he want to help?
Flash over top of middle and Quesarado kills Mast.
That's the bomb dropped, empty knife pushed through.
Wosser's a dead man, Lutrov trades.
Activation at a DGT from the middle of all these CTs.
And so what they have left is a smoked off AWPer at a cat player
who's not quite sure what's actually back now on lawn.
We've fallen unable to fall back.
It opened a door.
Moledoy missed off shot, didn't see that come out of 9Z.
And so Yikindar, Hail Mary moment down into the lower tunnels, hits the headshot, but caught by Maynard!
And that up is now online!
Oh, it's not enough. Here for Fury, man. They had a chance.
Moldoi had a chance, a real good chance at that offshot.
Really changes the round because if you look at that, you replay it again.
Moldoi put himself in that exact same spot.
He went for the right pick.
This is insane!
They still almost bring back the 45, but a little too hasty trying to get that...
Oh no!
Another pick!
Left side through the doorway, fallen skewered.
Fury a-doomed.
We can guys, that's an eagle, top of towards top middle.
And it's a fast-moving 19 out.
Oh, they know how to play with momentum, huh?
They've been trying to weaponize this all major long.
We've seen it totally stuffed twice in their first outing versus spirit and then
in that Aurora game after an incredible single scope from that range. That
nail-biter versus spirit the second time around we kind of just chalked the
Aurora loss up to them not being able to reset into what 15 hours they had
between those games. I was looking at Marin's numbers coming into this game
And he had his one great mappers vitality. So I'm like how often that happened
It's like one good map a series his numbers are overall not great
But his pop-up potential has actually been pretty crazy
Well, he's
Finding a ceiling fast here in this quarterfinals to appreciate what he's put forward right now in this 8-2 start
Just know Mayer has never finished an international LAN event with a higher than a 1.0 rating
In this career and we've watched him for years and we can talk about how that off
Maybe it's not where he belongs and that's what it has felt like at times
But tonight with these mid picks it's feeling like a whole different story. It's feeling like an evolution and
the evolution in 90 in
South American Counter-Strike that is not Brazil
Well, that's a conversation we can have all night long so long as 90 keep these numbers up 7-1
One over Fiora.
I mean, of course, 7-1 had to come up at mismatch.
12 kills across. There are five players. Fiora are really behind in that department.
I only bring it up because of the amount of money that 9-0 have saved after this round win.
Thank you counts on infinite everyone's smiling it may or truly not again
Not this time
And all while his counterpart is gearing up round after round getting these mid picks and winning 9s
He rounds out of the gate. You've got a molotoy who we've now already seen miss multiple shots
Let's go back to the best. Let's go to the last time he was playing on a major playoff stage and the visible
the frustrations that struck down Furia's momentum at that event as well.
Oh!
But maybe, timing, maybe he just needs a few more rounds.
That internal ticker clicks.
Yeah, he's just got to trust himself.
And in that quarterfinal of Budapest, we saw him swinging for it.
He kind of tried to fake it until he made it, but...
he couldn't overcome the nerves.
But we've seen Molodoy play too well for too long to doubt him.
Even at Estana when they got eliminated, he was putting up volume the entire game.
Utility dump is good here for Furia, it hits its mark.
But we've seen Molodoy on this angle, we saw miss the first two shots last time
and then only land the third.
Kindar trying to get closer to CT if needed. There's still some concern that it's gonna be that quintessential mid-to-B.
Maladoy confirms it. First off shot strikes. And with Luchov down, it's looking all the easier. 5v3 here for Buria.
Maladoy doing a good job of trying to dodge those bullets, but they finally connect.
And as Ninjini punching the numbers, you've got DGT still just set the catwalk ablaze.
They're very good at this retake last time. Coming in from CT, they're holding on to long control.
Just trying to slide up silently here's the beat for Max instead shot to K serato
And he's doing a good job of dodging the follow-up. Oh, he can't catch it the seconds right there. He's going fishing
He's catching everything now. It's man advantage. They could just continue to leave back on the catwalk
Fallen's down to hack out waso said you already finally gets his remember max low from the get go
But dgt with cover and all that time fallen can't get into the action
It is Max to stand tall on that bombsite and rebound right back with another round win.
That's an enormous shout out for Max to deny.
He knows exactly where they're coming from.
He sees it. The one round that they were successful and he tries to counteract that.
It's been a smile on his face today. He said every time I show up to a big event like this
I just try to enjoy it. I have a daughter at home
I've got no time to waste and Amir is what do preset on the desk when he wishes when he was a younger player
he had the same attitude a
of being present. Max, why is he on his ears? 819z.
It's not too late, it's never too late for Furia, but they still have to prove that they can do it.
9z have already stared death in the face at this event, and I know they're not taking any rounds for granted either.
But now Nautiljic said after that spirit game, he said, I feel like I lost all three maps.
And then Nindzie went on to play a roar, got stopped, they were in their heads, but they
got to face it.
Yes.
Here we have it.
Faced it virtually again, man.
He's got a magnet on this gun.
He's hit them every single time through that door.
Rujan could have capitalized on the momentum with the waso trade right behind him.
Spray goes a little wild and that's a way to get this edge right back.
single time through that door. Rujal could capitalize on the momentum with the
waso trade right behind him. Spray goes a little wild and that's a way to get this
edge right back in hand. They know they've got him in the pit so they try to keep the
pressure up. MP9 swing here from your Kindar. Now we're fighting fire with fire!
And Fiora ferocious! On top of it, they will jump onto that chance. That
opportunity to just get messy. Not letting these rounds slow down, not
letting the squeeze come up catwalk but throwing themselves into the duals they
know they could find and then this chance win absolutely pivotal moment for
furia because they win on a half-five they have some money after their full
buy they'll get an up in play 90 did not want to let this run go of all of
them and a chance fallen knows it a chance to get back back into this
half
Maladoy's not shy about that off positioning. Let's two bullets fly.
They've already lost this CT side badly, but they know that on stage here it's going to be more mental than anything.
Anything the numbers will tell you about Dust2 in this head-to-head.
But they need something to leverage. They need a few rounds this half.
Because a few rounds can make a world of difference if that's what starts to burrow into your opponent's minds.
One of the things that we saw with Dainzee and their inability to close versus spirit was two maps
with a huge advantage, substantial chances to close out that series, and still they failed.
Double upper, Tunnel Splush is perfect, no one's here.
But with two here, Maldo and the window, it's there. Riflers that have to leave.
And they're coming in kind of slowly over towards A.
Kindar nade out right now alone.
They're coming away too slowly.
There's a chance 9Z went on this.
Still concerned about those mid-doors.
Now just reclaiming a bit of vision.
They're still not crossing the door. They need to get some movement.
Osh is now that catwalk smoke goes up.
Kcerado's not going to hide this.
Comes running over.
Flashbangs from long from falling.
Kindar peeks in. Great cover out of Mayer.
But you did blind the riflers.
At least caused a tempo shift, but now as they've recovered vision, Max is recovering space.
Spray down through the smoke with a fire right in front of it.
It is yet another moment where 90 take control on their terms, and they do so convincingly.
They're winning the tempo game. They got up on Cat. They came forward.
They started organizing their exec, which was pretty...
It had a lot of utility involved, so they took a second to do it while they were doing so.
so Furia were ruminating on the idea that maybe this ends up being a cancel into a mid-beast
split they were hoping. With Mollidoy still up in the window, K Serato ready to start
to swing, but no commitment, no early rotation. Furia not ahead once again. They need to
be way ahead of these rotations. They need to be in control of what the T's are doing.
And it's Max who is in control.
The domineering performance on this T side.
The two rounds here you have won is the clash at long and
a low by.
And the retake, not the single time that they've been in
total control of a round.
No one on the tactic or anything.
Yeah, they'll shift it up for the final round,
double lock set up, four,
fall in blind with that secondary off.
His third kill of a half.
Leans back and fore goes to door control.
19 and played one round really
with a trick up their sleeve.
Other than that, it's been straight forward hit, so here we'll go with the commitment out through long.
That's a perfect block. They'll have lines, but 9-Z aren't coming yet.
Okay. It's time they will play games.
They tried all this very early into the round. 9-Z have options.
But this time Furia are way more awake. They've started to breach the T-Map control.
Molledoy can see all of mid. They have Mury inside of tunnels.
This is more of a map that we were expecting to see, but Uria's got a lot of guys coming.
He's gonna have his hands full. Luchov first. There's a bit of distance between him and the next one.
That gives Uria a good chance at a multi-track, so good on him to get the double.
Now everyone can come to get an early warning system.
Oh yeah. Big sprint in. Mayer posted. And blocked.
And as Wasso's been taken low, they'll find that. The third round secured by Uria.
is mincemeat for the most part.
9-Z, what an outing in the first half of this quarter
final.
I
I
I
I
I
I
I
I
Oh my god! Inhuman reactions!
A measly three-round defense out of the side of Fiora on Dust2.
And with those three rounds, they will look to take over to the attack and turn things around, with Mayerne being as hot-handed as he is coming into this first half.
I think expectations exceeded, and then some.
It was insane. I mean, how clean that he was picking the cross on his T side.
You know, the overall T side from 9-Z was A+.
Everything was great, exactly where they played their best CS.
Even though they haven't won every Dust2 game, their peak on it, it's all on display.
Maynard standing up to the pressure, Fury on the other hand.
That was only 10% of what they can give us.
They know they need to rise to the occasion. They at least pick up a round at the end of the first half.
But they are going to be chewing on granite to be able to bring this back.
9z take to the easier side now.
Station 2 players in long doors swiftly. Shadow advantage is going to get Blossom a chance.
And he'll chase down you, King Kong for the kill. Molodoy could rebuttal. Flashbang into the cat activation.
Pops the support system and knows he's got k serato still stuck in this corner
Dodges the flash nose. There's assistance inbound, but he opts to stick around there. I know someone was flashing here
I got dgt on long two. Do they want to run it up now pizza Molly's coming max will have to move
Oh, he's got a dive and he doesn't get out of the position fall in catching
It is both for falling in that chase into the a bomb site trying to siege an opportunity
Opportunity trying to have a grasp on this game after a free fall in the first half
Julia will respond with a T side pistol win. Excellent kills on a ball and I mean let's make it a real match now a chance for feria
Let's see if they can start out as cleanly as 9z did on their conversions
We're going through the checklist of things we need to see we got Mollah doing a great shot on long fallen it pretty
up his spore.
Let's go, PISTO 9-3-9-6, one of them on the other side of the game, PISTO 9-3-9-6.
That's fucking low, we have fucking same T-Side, good effort on getting those three, now it's
focused three, that's fucking low.
You'll always hear that teams want the T-Side map agnostic to make comeback happen because
that's where you can condition, that's where you can build up, slowly control
the tempo, which you can't do on CT side.
Like 6 point there, he says, good focus to at least just get three rounds there.
And they did, right?
You trickle through with two of the last three rounds of the half.
And Fallen also mentions how easily, off a pistol, they can even up.
The kinder gets a spot.
But already I like it from 9Z.
As soon as they want to try anything outside, in the mid, it's denied.
And this is with a lean towards A.
Already.
Luchov.
Waiting for this.
5-7 in hand and no support whatsoever.
This is all in the middle.
Oh, my goodness.
He stood with the first one.
It's looking good until Hwaso gets overwhelmed by Fallen.
They don't have a need to pop this open, so it's a Hailmenry spray from DGT
with no B defense whatsoever.
That is Furia to tiptoe their way to a fifth round win.
They get to put all their puzzle pieces together.
They make a great call,
just like Nainzee did on their T side.
Path of least resistance.
Mid B out.
No help from the A guys.
They're not there in time.
It's perfect from Furia.
Still a scary sign.
You get the insta 5-7 kill.
You get a solid scout shot.
There was no point in that first half
where we looked at a piece of Nainzee
and said, oh, mechanical failure.
Oh, individual fall off.
Not yet.
That is gonna take many more rounds for Fury up
before I think Ninesie starts to crumble in that regard.
Yeah, I mean, I don't think, you know,
I don't think we're replicating what Ninesie did
because I think Fury came in clammy.
I think they came in cold.
They didn't really show what they can do.
But as far as getting the round together,
the call over all the macro of it,
I think they'll be quite happy.
And even here, they've only lost one.
All and survives that bomb on one health calculated
Recycling what's left it from last round
I see will not look to invest
They're game playing round 15 hinges on this single MP7, hoping they've got a heroic moment.
We've got a flash though to set this up.
Luchov gonna try to take the...
Oh, no, excuse me, smoke.
They're getting Molotov to bite.
I think someone will come through because of that flash, you will.
Molodoye, hits to it, DGT1 and done.
So again, just looking to get that SMG into the activation, they do so, they kill Molodoye, and that's it.
You leave the bomb in the doorway, you'll go and recover that.
You've got a minute to just get through a USB 5.7 on opposite sides of the map.
Chance to catch your breath really here if you are Furia, and this is exactly what they said in that halftime listening.
guys to focus to get those three rounds now win pistol nine six and then we play our game
here we are
there's a moment for fall in to go are we going to win this round guys because then we can start
talking about the real calls versus the real setups but that part of the job is done and again
looking very successful one death again
And Furia suddenly, even though they start slow,
know they can bring this back.
Thing is for 9-Z, we saw a master class burst out.
We saw not enough for Furia.
They slip pistols, that's great, but it's 9-Z's CT steps.
That I think some of the best especially the words cat great tag here from olidoy though
Almost knocks down old made set in the player in one shot
We've seen 9s these inability to close dust to versus spirit once leading 11-6 in that map and it still was not enough
Here they are versus fury at two rounds short of that quota and still watching their opponents claw back
First, rifle of the second half.
Can Mayer tap into the ability he showed us on the attack because those doors had his name stamped across them.
Hell not even the doors, just the gap. The one that Baladoy currently has the op position within.
But smoked off in a minute and we're getting all this utility coming out of Ninesie.
to the catwalk, smoke into the doorway, check the nades they have left here.
More shot with an incendiary and that's it.
They're forcing them just to go for their exact now because they're failing to get that rotation.
The infos getting denied inside of middle, they're gonna have to commit through something without knowing everything.
A lot of attention out towards this mid-crossfire though, DGT currently with a nade in hand.
If he throws it to catwalk, he won't be able to help out in the end.
The loss of the peak is about to flank this.
Maudouet coming in to look behind him, but has to turn around.
Time is low. They fought really well to earn this opportunity.
And now the crunch, middle holds, Max slams the door, shot crosses, Flank delivers a second,
and it is only Yikindar who has still slipped the snap, with 20 seconds, can't respond.
Ninesie sat back just enough.
I'm sorry, bud.
This round is exactly how Furia needed to start the game.
This is activity inside of middle, this is denying every little bit of map control that Ninesie are looking for.
That Furia are looking for.
Waso peak flank is a given at that timing even though Molo-Doi's game sense is telling him to watch that flank at 36 seconds
He also has to help the exact and hope that they are pushing that's not gonna happen today versus 90
They're showing they're playing well in both halves
First gun rounds there's it's on Furia to find a gap
19 can't come into this game and give them lessons about how to play CS.
Viria touch top one last year. They're the ones with trophies. They're the ones
with all the experience. Max looks up to fall in.
But 9-Z are the ones playing better right now straight up. It's 9-Z that took
this pause that just ended giving it a chance to have a word from all the way on
the cross unable to find any value out of it we go three players to long
immediately here for 90 just starting to round off any chance that furia decide
to try to blow those doors off the hinges it's a very difficult to push
team into time trouble on this map. 9Z successfully did that by playing on... oh, ding to the top of mid.
This is the kind of pressure that pays off later on. Here is Money's low. PGT looking at time as A.G.'s.
Here he are, aren't ready to do anything quite yet.
There's plenty more utility where those ones come from.
Just juggling it over to the ramp.
I see three frag grenades already.
Plus an incendiary extra.
They're waiting for the exact, I mean, they're not even trying to punish the default.
That might turn into a midfielder ready for an A-play.
Gotta write about it too.
This doesn't get popped, but Luchov playing the trick.
Compash.
Yep.
Double Molly execute comes out for Furia. They're about to let those nades fly and DGT's just gonna answer with utility of his own. It's a barrage!
It is a bloodbath!
There is no successful entry here for Furia. The smoke soon to fade.
As they fade out of this assault. Only until Mollidoy connects with one on the AWP and you can't...
Yes, he's a good one, but he's got to get this going. It's Mollidoy with a second. You can't...
and the Kandah are still so cautious.
We hit 15 seconds and that bomb still yet to cross.
Walser now found out the Kandah.
Oh, damn, nearly drops the ball.
Another Nade.
This went for Yuri and it barely, barely chips away at him
so it will be a healthy man advantage
with eyes on the cross for Furia
to somehow have reclaimed control of that site.
And they were able to pause and that's what they needed.
Heroic moment from Malatoi.
In the middle of that messiness,
The perfect call to answer via utility and he lands both these shots yeah, absolutely clutch out of Molodoy
That's very scary though all those bits of utility moving into the right spot before the cat exact even started
It's still worrying it's still worrying, but it's around on the board for furia
I
When you're playing against the team that's really good sometimes you got a windows losing situations
Let's go guys. They're the game stand again only one girl. Let's get more. Okay. That's what
It's not just cologne just a major it's a cologne major and everyone can feel it I
I love this press though, 90 again, get active. There's just no hesitation from this team.
And the Kindars, Util usage serves as an invitation. They'll swing, he finds the head shot a little
quicker than his last goal in the previous round. Mayeron's on the fallback. Moldedoy
will not let DGT escape. That two-man forward mid-play costs 90 bodies.
That's an excellent pickoff. They've covered everything.
And now they have the right to chill a little bit you can start to stage whatever attack they want to see if another push happens
See if someone's thirsty for a frag
Oh don't walk into that. That's dangerous mayor a stick perfect shot now versus
Picked up mad and bad deterrents just the right amount of man is in here comes
Max onto the flank caught out by Yuri
At least his head shot's swift. You're gonna know Mayurn's got that up over towards the A site and you know
Damn well wasso is off somewhere towards B. What's your move Yuri?
One player with a positive KD here on Fiora looking for the one on two. Interesting pathing.
Through the smoke he runs the risk and encroaching ever closer.
If Mayurn can't hold his nerve if he gets caught off by this unexpected proximity out of Yuri
Then the bomb plant is going to go uncontested and sure enough he gets the head shot.
Down it, the body is perfect, he gets that plant down, he's got a ballie.
The amount of clutches Yuri has won in 2026 is a statistical anomaly.
And in a year where we have seen his individual level taper off to that of which was a driving force in 2025,
now is a hell of a time for Yuri to try to end this.
And he's playing a catch off position.
Wasso is coming in expecting to clear this.
clear this. Yuri's just got to hit the great shot. Oh, does he expect it? Does he start
to consider it? Crossing on the right spot! It's a half-assed clear! Lasso doesn't peek!
And instead, Yuri sticks the landing 1v3! What a moment for Yuri. Comes away with
the optoclutch and makes it a two-round game. What a thing to do on stage. V-first
clutch of this quarter finals could not come a more critical moment.
With those flags, Jordy takes over as the top performing player on Furia right now.
Another full control situation for 90, another one that Furia bring back.
And since coming in to say, okay, we've got all this pop-off potential, that's excellent,
Excellent, but let's start taking control of things with our game plan. We should also have that to our advantage
Nines here now in a moment where they realize
Counting up the rounds they should have won the half-by that clash that long this clutch this game could have been over
How many more moments are they going to be gifted?
The battle of the Oppers in round 19 could be found.
Smoke to the doorway and then a second.
DGT flashed for the challenge.
Oh, perfect jump!
It flashed him.
They smoked him only.
They see nothing else inside of middle as well.
There have been few rounds in the second half where 90 do not try to take an initiative.
We've seen it cost them with the double up towards talknit. This time by Viscount Ernst.
Very strong cat setups. Last time they walked right into this.
They're going to test this medal again. No difference. And it's supported by a duo of riflers right in front of it.
Lutro gets his, falls back, DGT sticks around and a 2 vs 5 seems unthinkable.
Balladoy drops the bomb. He wants to take action some way two on five, but still a minute up
That constant looming thread of wasso peak towards long. Yeah, Yuri feels preoccupied to hold it
There's still a little bit weak towards me, but bombs not gotten picked up yet
It's could potentially be a long save
And it will be it looks like for fearia
They will simply give up in 11th round
Also gets active, finds himself slain 30 seconds there, still gone, not even trying.
But good to know that your intuition of holding those long doors is constant, also couldn't
help himself 5v2 goes for it.
There was value in trying to cancel out the Yuri Molodoy save, but it looks like 9z content
to just let them have these two rifles in the next one.
You're never going to have to police 9z on how active they're being.
There hasn't been a round that hasn't had the right amount of activity.
Again, another full control situation, this time it actually gets converted, 9-Z closer to that finish line.
And it's such a classic conversation and counter strike that you can play this kind of counter strike, this aggressive, confident, active, mobile CT side,
and then you hit the big stage and the nerves creep in and the confidence dwindles.
And suddenly you're not making those moves that can make or break big moments, but tonight, Ninzee has.
Not looking to let another stage game escape them.
Well, the streak will continue for one of these teams in the wrong direction.
There's only one winner tonight, and it feels like theory are painfully aware of that.
Long this setup. Two best riflers on 9Z sitting right in front. They're also not flashing it.
I mean the first time they ran into it, sure.
Molodoy back to the mid-point. Only one cross. There's a weakness towards this B site and
bombs heading that way. Three players strong in the tunnels.
It takes a second but Lujok joins forces alongside Max.
The case of auto is already through.
Ooh, they're limit testing now.
Furia, starting to get ahead of some of these timings.
Yep, there is a chance.
This is one of the most empty mid-plays we've had from 9Z CT side,
but it's also some of the most utility we've seen Furia throw on this cat approach.
Not re-smoking middle, so I think Furia know they have a chance.
Nate will come out.
Yep, it's gonna pop it open. Pistols in front, easy.
Chew through the two of those,
and now the three rifles will have to try and answer,
try and answer, but now you've got a ton of bodies here in the CT spawn.
And as they layer up, bomb has been dropped in the middle of all that because the Biscayle players pushed past.
And if these smokes fade, there is no chance that you can reclaim this.
Molodoy, weakened even further still, but OH!
Hwaso could have gotten caught as that smoke fade, lucky to be alive.
That would have been nice if they still haven't dealt with either player,
or BMAC's already pushing the tunnels.
Constant on the back line, R9Z.
He knows how to do the finishing move. Like, when there's time on his side, like, he is...
He's the one taking the map control.
Mollinoy's so concerned about Flank that they're not worried about lower tunnels, not this close!
Oh! At least he won't get away with the escape. That's what...
It's in Yuri's mind. Another late-round moment here for Yuri to try to get impact, but remember still, no bomb.
Yeah, I mean, this is just the fade-away walk-away moment from Furia.
Nainzi are about to secure their 12th.
I'll see if they can even walk away. Yuri's gonna walk right into his gap.
One of the two players who saved last rounds, that investment wasn't great, was it?
Something, oh that's something awful.
Moledoy has to be the hero, this next round or it's over.
They bought behind those two guns saved, there is no op malty or double entry to work with.
Perfect support from 90 on this CT side
That's getting one back through the CT smoke, but nobody peeled off of that B bomb site
And the three remaining members of fury I just don't have the gas oh
There's a wall bang at least on Luchov for fury I have to try to hang on with
We saw what two pistols turned into previous round well now you just got quadruple tech 9s around this off
Last round we did see them playing a bit more free, but they didn't have that much coming into it.
It felt like the right energy. Double flash getting ready here for Wassopeak.
And he's putting himself in a position to spam blind actually.
Crosshairs in the perfect place. We'll see what comes up. Flash hits. He doesn't shoot immediately.
And that's going to leave you kindar with a chance, not only for the kill, but the upgrade.
upgrade. You put an AK and you kindar sands, you give Furia just a slightly larger chance.
Molledoy versus Mayeron in a moment, flashbangs. Yeah, not only hits him but they confirm he's
stuck behind this car. At a minute though, there is still map control everywhere else for Furia.
Molledoy making sure Mayeron hasn't left. Can't be certain about it.
Can 9Z keep up these ambitious moves? It's a quick peek into the cap play. It's a fire bomb that
gives them a path. It's DGT maybe ahead of what you may expect. Sure enough, you can nars down.
Oh, but a good tech 9 answer back by Yuri. Mayeron still locked into this position.
It's going to have to be Lujal. Tag through the doors and start the round to try and
keep off this cap pressure. Three players in their attempt to push through.
Marin doesn't have to worry about long. Molladoi can't a skill on him either.
20 seconds!
Oh, shot's missed!
He's shot, but covers!
Now Molladoi's got his 15 to the clock. K-Sorado open road, but there's a fast flank in behind him.
Here comes Max, never stopping.
Oh, but the cover! It's offered up from the site. Now bomb planted.
Max looking to close this, and as he finds the head shot to K-Sorado,
he's diving in.
Merbs stricking Molladoi on the other side, whiffs the landing.
Max will step the landing.
9-0 do not waste their chance to strike first.
Quarter-finals, map one secured.
Major students versus the professor and a T side from the former that is worthy of an A plus try
as Furia might to claw this one back into their control.
That slow start cost them time and time again.
Jacob, we would have been totally worthy of saying,
hey, the nerfs are 9C.
They could come into play on this very stage.
It was anything but that tonight.
Yeah, it felt like the 9C we saw in the beginning of stage 3,
to be completely honest,
when they were taking Vitality and beating them,
when they were taking a fight against Spirit
and arguably could have beaten them.
This was a well-playing 9C who did everything in their own order
in order to get the best chances of winning this game.
I think again we spoke about how decisive they were and how they open up the rounds speak of openings
I think they went 15 to 6 in opening kills going their way or something along those lines
So they gave themselves all the I guess all the space they needed in order to close out enough rounds because it was getting a bit
Dizzy in the second half at times, but Jason. I'll be honest. That was a surprise to me
Dude, I think the first half it felt like they were a step ahead of fury and fall in the whole way
I thought that was actually a 60 half that they were able to call how many times did we see like
Moledoy left alone at Raleigh. Kcerato could never figure out if he was supposed to be in middle for a mid-to-B split,
if he was supposed to shift over to help with maids and utility.
They could never get that coordinate. Then you add the slow starts from the individual players.
But really, I think a lot of this, especially the comeback that 9-Z put down,
I think that's a testament to the tough battles they had against Vitality and Spirit in Stage 3.
I think the fact that they got taken so close in such a grindy atmosphere,
that's I think what gave them the confidence and the ability to stay in that game and actually persevere.
That was phenomenal for 9-Z. The way they played, just the approach, they were in
Fury's face the entire time, but it happens again for Fury, a come playoff time,
everyone goes missing, and it's just the style of play, like on that CT side, just
sit back, let 9-Z execute. Where's the aggression? Where are the mid-round
information plays from your kinder? Why isn't he on short sometimes getting
flashed in? Why aren't they doing something? They tried one round to go
aggressive immediately, you know, at the start of the round it didn't work
But for most of that you were talking about their CT side. This wasn't it like they're just sitting back getting executed on
Coming in for the retakes right there was no proactive plays no taking the fight to 9z in a consistent way
And that's why they had a field day
It was the exact inverse of what you said could be catching 9z off guard right if you're furry
You want to get in their faces turns out the shoe was on the other foot which is insane
It felt like it felt like fury a kind of a especially in the first like six seven rounds of that game
they had like the same reaction that Janko just had of just like oh it's happening again
Like here we are in the quarterfinal here
We are struggling down zero to five and I felt like at some point during that game some of the plays from Maladoy
I sort of the sense he like fell back out of that trap of trying to over extend to make plays
He I think he was probably frustrated. He was having a quiet game. He was probably frustrated
He wasn't having impact letting his team do better. I just got away from furious so far in the first half
Let's get into that and just a second though because we do need to go back to the first half
Yeah, okay. What have you got for us? Yeah, I think it's one of one of these rounds where you see like Jason pointed out
Falling into some of these old traps for fury and trying to do too much even though you're losing you cannot panic here
Molo do it. It's a great random shot to get the entry on to my who was absolutely lights out
Ninesie after a while decides to just execute a again. They're just being executed on but it's fine
Five before 5e3. He drops down the smoke and decides to play around it
Dude, you do not need to put this in a 5v3. Just save the smoke, fall back.
You have a two-man advantage. Let your teammates rotate in by some time. Instead, if he dies,
that's one less player. Look at these angles that now 9z is taking. You can't do that if an op is on long.
He's gonna take your head off. Max, great ending to the game, had a great game throughout.
Some crispy shots here, and they shut down the retake.
And this is exactly the sort of thing that your teammates are gonna get frustrated about.
Like you're struggling for your life here. You're trying to get back into the game
You have a 5v3 and then you throw it away. Yeah, I'm with you
I think that's I think that's beautifully explained that the back out of the backing away from the up and then you let your teammates clear
Medi, and I thought those are the things that just seemed like fury I had them at some point during stage three and they've just kind of
They've kind of fallen by the way, so they've been forgotten and for Molo do is their core of stars has been great every majoring groups
Then come play us
No one shows up and Molo though. He has the biggest drop off of them all right
And I don't know if it's the nerves at this point or what it is
But it just keeps happening and you kind of have your best guys, especially the openers
That's the biggest problem for fury when I watch this game or the stats and you say case you're out to where was he?
What can he do when he's openers are not getting any openings and he's 3v5 like there's not much really for you to do from that
Situation that's what it feels like for for more than that's what you said as well Jason
Then it comes into his own mind as well where he didn't try to over extend himself a little bit to get back into the game
And maybe that's the right thing to do at times
But I think for Molotov it's been a reoccurring issue that that's not really the way you get back into a game
You got to stick with the game plan
You got to stick with your style because we know that it's good for it if he positions himself, right?
But once you start to I guess panic a little bit in the way you approach the game
That's when a good team like Nancy will punish you can't just say to I mean
You know that if we're gonna stick on the Molotov point Mayer was looking more like Molotov
where the Molle was, where the Marin had a sick game with the MVP.
And that's the crazy thing, is like,
Furia win their first round in that first half,
and you think, all right, let's get it going,
let's string a couple together, start feeling better,
and then Marin hits a blinder on the cross,
and you plan five on four immediately.
And then the next round, he does it again.
So like, right when you're in a position
to get your momentum back, that's when a little bit of,
maybe, I'm not gonna say luck,
but a little bit of fortune goes your way
of nailing those two shots on the cross,
and what are you supposed to do if you're Furia?
Backs against the wall again.
And this is why I was so crazy here,
and your kinders say that in the opening interview.
It's like how is that on your mind when you say like oh, we've gone to the quarterfinals and just kind of get upset
And it's like boys that can't be the mindset
I can't be the thought running through your head here speaking of man
When was the last time you saw an AWP player hit that many shots through the crossing from doors on the side room?
Maybe I don't think he's done that many in one game
Consistent that was insane for man and coming into to the player right
He was the worst rated AWP player out of all the ops heading into the playoff
He'd been struggling a little bit in terms of struggling sure
still winning with 9-Z, but he wasn't really the driving force on the catalyst,
but in this game on the T side, once you open up almost every single buy-round
with your AWP taking out one of the players from Furia through the double-dorses world,
there's different ways of dying in Counter-Strike, and I bet you they were frustrated about it.
Your round is six seconds old and you're already dead like that, every single round, that's frustrating.
I think one of the cool things about 9-Z is they're still in that like little innocent naïve phase,
where like they're still like just so much trying to achieve this goal as a team,
like they're so very well tuned because if you look at the round you highlighted with Molledoy sticking around at the bomb site
Mayeron was playing more supportive style too. Like he gets some of those opening picks, right?
But you see them executing an A and he's just sat back like holding goose for the peak
and he's like, I don't actually need to make a play right now
I'm just here to protect my teammates as they scale up into the bomb site. Really intelligent AWPing, really intelligent teamplay from 9z
and that's what came out on top.
That's so crazy because you know what was Mayeron's first foray into tier 1 Counter-Strike?
What's that?
It was MIBR while Fallen was still on the team and the Brazilian line-up and he was arrived for it then
I mean he only recently turned to the AWP, so
Wasn't the best of stints those six months in MIBR now he's come to collect
That was a hard time becoming to those Brazilian teams, so the player was always a little bit of a hot potato CEO
What are you talking about?
We move into that second half though and you think okay, maybe some signs of life from Ferrera
They win the pistol and they subsequently convert the next two rounds
How do you 90s start to put a stop to that look just keep playing great counter strike and keep playing as a team
This is a default all right to chase the off off the angle
But we want to do a B split really from the side of furia
But you can see the reaction from 9z when that comes in the B players
They're out front so the plan is we fight for mid if they come mid to be we're fighting for it
The a rotator is there as well as the guy come a we retake doesn't matter who also peek on the second wave of it
pushes long now, catches Molodoy, and it's just a slaughter in mid, because they just make a call and stick with it, right?
Like in the completely mowed down, just one player left alive, and this is the first gun round they're immediately back into.
Look at the breakdown of that, too, when Molodoy falls, both the players in mid, one tries to push forward at the B bomb site,
the other backs away to try and handle the long push, but he's also got a teammate on Catwalk,
whose responsibility is then handling the long push, so you actually could have doubled up and still tried to force your way forward.
And I think Fury had just got a little bit lost in this game with how bad they were getting beaten.
I think the players just kind of lost a little bit of focus here and there and some things slipped.
That was the decisiveness we talked about from NIC coming into the game.
They stick to the plan, they go with the plan and you know it didn't work out in every single round.
There were a couple of blondes as well when NIC had a man up, you know,
given they won so many entry kills in this game, but they didn't really scare them.
They didn't really change the way they would approach the following round.
So maybe as you said, maybe they're a bit naive, you know, maybe they're a bit inexperienced
in the sense that they don't realize the possible ramifications of their mistakes.
and that actually helps him in a game like this.
That's a fun time to be on a team, honestly.
Like, that's a really fun time to be in a team.
Like, when everyone is, like, actually just actually
playing for the game plan that you have in that moment,
and it's because you're achieving your biggest success
for the first time in your career with this group.
So it's really easy to be aligned.
It's when the difficulties come later
that that starts to fade away.
Yeah, potentially could come in the second map of this series,
but to tie this one up in a nice, neat bow,
obviously the clutch from Max to kind of end things out,
that was beautiful to see,
but was there a kind of another finishing blow moment
for you, Yanko?
I think like just the resilience right so fear I did win two rounds a 3v5 and a 1v2
So this is the final buy from 9z and again DGT with the aggressive play
Yeah, this is what you wanted to see from yes
It is gets a 5v4 and now it's still a 4a setup three guys committed on short right mayor and gets one
Lucho gets the second right and in a 5v2 the rest of the players just have to say right and then
This was off the back of losing two rounds
and as Jason pointed out kind of a silly way right and you still have you know
the bravado to take the game to fury and this was the the turning point or
actually the last nail in the coffin really in a way yeah I like that because
there was actually around two rounds prior I think where where they also try
to go cow walk fury and again like didn't flash the corner like how many
times we see in teams at this level not Molotov not flashback the opera not
forced the defenders back and then all of a sudden you're kind of just
dry walking into an off cross and we're point where we're talking about
about it. Furia T-Sides haven't been that great. Usually it's been pistol convert and
then one or two rounds is all you need. Here the two gunners that they won are 3B5 and a
1B2 clutch from Uri. They weren't getting themselves in that many good situations.
The score maybe, what was it, 13-8? Didn't even feel that close. It's going to take
a huge 1-80 from Furia if they're going to avoid elimination.
Especially considering when you're talking about the concerns of the T-Side, then
starting on that on Mirage what's the expectation here for you Janko? I mean I
think they just need a better performance from guys like your
kindred you need some openers they need to make phones life slightly easier
whether that's going to be your kindred calling around for himself or his own
number what sort of openings where that's something you saw in your prep
and you already have round set for early on in the half but if you're
constantly playing 4v5s 3v5s like that's not going to be a fun time on
the T side. If anything I don't think the way 9C is gonna play is gonna change
that much. They're gonna be proactive, they're gonna be aggressive, they're gonna
try to look for those openings. So if I'm through, if I'm your kinder, if I'm
fallen, I want my teammates to punish that aggression because it's gonna be
ramping, it's gonna be pushing apps, it's gonna be a B apps push at a certain
certain timing as well and I would be surprised if 9C doesn't try to
retake middle in the middle of a round as well. When that happens and when
you offer the opportunity to punish that aggression from 9C, that's the
first way and best way of stopping that. If they don't do that they'll
continue to do it round after round after round as we saw in this too.
I think we'll see pretty early on what kind of a mood fury is in for this second map, like in the first three gun rounds.
If you look at the group stage that they played,
Jekinder was like he's always kind of testing some limits, right?
He's playing so well, I think, that he was feeling the game and reading it very well and so confident in it.
He was doing his classic, like, take some risks and get the high end of the reward.
Walk through a smoke here because you kind of sense the defense base of what's come.
If that is missing when we get into this and see their T-side, it's an issue,
because he is such a critical part to this offense creating space for so many people.
What I liked about this game is we also talk so much about the pressure, the stage, the arena, the noise, everything.
And you'd think after winning a 3v5 and a 1v2, you know, that gives the moment to decide the fury.
Like now, oh, 9-Z is going to start breaking.
But ultimately it doesn't matter if what you do on the server, you know, isn't that great.
And 9-Z had the sort of fortitude to keep taking the game to fury, and fury couldn't handle it.
They just couldn't handle the fights, they couldn't handle the aggression and until they can't figure out the way to switch that up on Mirage, they're done.
We've just got a couple of seconds left but I do just want to pose the question to you, Janko.
Do you think it's possible that Nainzi actually do this, actually make it to the semifinal?
I think it's over, I think Furia's just choking again and they can't perform on the major playoff stage.
That's it, Nainzi taking it.
Well, we've got Halvalov to be desired from Beside of Furia and Fairplay after that shambolic performance on Dust2.
Is it another major playoff fumble from the side of FURIA? Those answers will be delivered on Maratj.
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This season it's bigger deliveries.
The life you go.
Bigger personalities.
Invasion way of working.
And bigger problems.
Traits!
Featuring special guests.
Alex, what the hell is happening?
And of course, the team you know a lot of.
Is this really necessary?
There it is!
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I'll kill you!
Be careful what you miss for.
The Dispatch. The all new season.
Premieres February.
I
Imagine first map you're starting over past the side the crowd who grow hard. I'm not going to be hard
So we've been there so what can we pick you guys have an idea for us for you guys. Yeah against 90
Yeah, we have any idea bro. Mmm. You know
You think our furnace good coated
Yeah, yeah, first pick inferno that was it we were thinking as well in front of me
I mean, you cannot pick overpass, you know
Yeah, they're picking overpass
They're picking overpass on their faces
It is
They picked overpass four times
And nuke twice and inferno once
They better not overpass if you...
Ego pick overpass, bro
That's the best overpass in South America
Well, picking overpass makes sense, man
They ban an obit with bad ancients
Then it's overpass
Overpass nuke is gonna be one of those third
But it's not only they picking overpass
Maybe they pick nuke against it
They're gonna pick this jump
You can put this on air before the game, so they know that I know.
Is there maps which you would be afraid to play against Furia?
So you're really discussing it now?
That you didn't discuss what maps you had with a person yesterday?
No, we already know what maps they had.
Just a show, right?
No, actually we're not discussing it.
Yanko understands.
He doesn't speak, but he understands.
Is there maps where you think about Furia and this map?
map I don't want to play it yeah which map do you think like fun has a big impact
cities I think that's a nervous for sure yeah but I have no tricks on watch out
you tricks so don't don't no way no it's second up on a nervous way that's too
easy for me I don't play out because it's too easy but we're still we're
We're still waiting a team that's going to pick up all these against us.
We haven't played in official since February.
We're a month's off.
There's the flash, that's going to catch Grimms now.
They're going to push off through.
They're going to take up Robert Grimms for the straight-out.
They got 6,000 triple!
I'm fine now, I think I'm done fun yet.
Can you believe it?
9-Z. They come in, they win the first map. They shock the stage here in quarter-finals.
They do everything they need to to show you that they can win this series and pull off
the big upset of the quarterfinals. Some said the easier side of the bracket.
Ninzee say they agree. Are they going to be the threats to make it to Granz?
And are Buria going to be the ones to crumble underneath the pressure of this arena?
Fallen's won it before, but doing it twice, doing it three times, and setting a record.
That's a mounting pressure maybe no one can stand, but that's a reality they'll have
to face now versus a team that deserves to be here.
Played their game and then some back on dust to let's see what they've got in store for
us on Mirage 90 to the CT side to start it.
Molodoy head-tucked P250.
Ooh, missed chances.
Had a first kill.
Boss OP confirms lower tunnels.
We've got Mayer just trying to keep himself alive.
Gear support system looks good, where there's one, there's four.
That's the case with Ninzee.
Uh-oh, that's scary already, man.
Sure, Fallen. You can take over the A site.
Sure, Yuri. You can take B.
But what you don't have is the bomb.
That belongs to Mayer.
How are you going to make this connection?
Luchov.
He's in safety. He can get information. Really leave a gap big enough that fallen can take advantage. That's the question
There are police everywhere
It is just
Instance there's no punish pick in this series Connor
Mirage at the bottom of the map pool by the numbers here for 90
There's one
Hold your horses. We've got low HP mayor and we've got half HP max
Surely not another clutch for Yuri.
Look at that, Dink. Now DGT's down low.
Ooh, all they have to do is kill time until they can't get that bomb back. Will they be too nervous?
Tunnel's player's gonna have to go really wide to get this angle. Yuri's halfway. He can dodge this threat behind him, but he's gotta move.
And now he's got another 1v1 lock thing. He doubles back.
Max makes the brave move of getting back up-connector. Will Yuri clear it?
He's gonna run in. Max to the left side, Yuri.
Oh! Oh, he's gonna go through!
Show us your teeth!
Come on, Yuri! Fight deep!
Mayer moves fast in 12 health, Yuri!
This is just so instrumental!
Nicely thought they had this in the bag!
Yuri confirms.
How are you gonna move this forward, Mayer?
You've got a flash, but don't you dare pull that out.
It's gonna have to be the surgical headshot-forth kill on a silver platter!
He's gonna...
AAAAAAAAH!
Blow and beholds!
The Orioles strike first!
The one that can count on the clutch
does it again. One-ups himself on Mirage.
A holy, impossible situation.
Sectioned off piece by piece.
A chance for Mayeron, but the hook-adapted too much, and it's Yuri.
We saw it back in the first map, just a glimpse of his collageability.
We thought maybe that could get Furious game going.
Well, how about starting a map with that instead?
There is no mountain of 9Z rounds that you were meant to surpass.
But there is a looming threat here in the second round of Mirage
that a force by could rebound right back, fall and seize the sandwich drop.
This keeps coming for you. Oh, no, he's going to start shooting.
Matt...
Who talked about falling?
Yeah, he gets that kill.
Oh, it's all it's all for naught. It doesn't matter if they can't pull out the second round
Max now hands to the galil the kinders gonna wait for that bomb to arrive there's calling for help right?
Hey, no, sorry Mayeron's going to window Max isn't calling for help. He'll fall back
MP7 doesn't instantly jump now that double market rotation comes in
Nines these bodies are throwing themselves to the B side as Max just keeps his head down low
And there's the MP7 jail for your kinder 2v5 clawback is what's demanded of them
50 to the clock there's the second Moledoy's now on the scene with your kingdom putting fire to the feet
Moledoy pinched off from the catwalk and they get it 90 for spy right back
They know the clutch
They know it entirely
For the mental 90 would replay this situation the exact same way if they knew
that they deny the conversion. Nothing feels better than that for them. Nothing feels worse for Furia.
Trying to buy back themselves instantly.
Are the lights too bright?
A cheese come cascading into the A-sides, the right side smokes come out.
They look to make it a secondary sack to draw out any incendiaries if the CTs have them.
They stay wide awake in mid with two on the A-side, it's still a good looking setup
from the CT side.
Double smoke, well done.
Oh, smoke took Palace and a ramp.
Oh, yeah.
Daunton effort now for Furia to get through.
And 9-Z are going to know they'll
be desperate to try and puncture.
And so a Desert Eagle killed from all the doys,
all they've received.
Boss O'Pete's got the cover good.
Mayorn-Hart commitment.
Kacer-Auto fighting.
It'll be Majority standing at the end of round three
as 9-Z pull ahead.
Can we talk about how ready 9z are for every single move you're making back on dust to hero Mirage
Again
So I was trying to say during the uriclutch that shouldn't have happened from a bottom of their map pool
Here is Mirage. They've lost three out of four games. But one of those losses is to spirit in overtime
The game they won was against vitality
They fix up the place just in time for the Major.
You can think about that pride, your name for the little that this round will last.
Quick kills inside of the A site, your blocks mean nothing to a 9Z rolling forward with now what is massive momentum.
The gun rounds will keep on coming. The tests will be thrown their way.
But you're painting a beautiful picture about a 9-Z that can do this.
They have incredible, I mean, they just have incredible rotations.
They have the whole spirit of Latin America in their gameplay. They still bring it.
Feria are, you know, a Frankenstein team in terms of the styles they bring in and they have a personality, absolutely.
But 9-Z are more pure in terms of what we are used to seeing.
Those original South American lineups.
They bring the pros into their city sites.
Bro, you kind of are fastened through the fire.
And it's a Maldivoy first blood.
Oh, this works out.
And that ambition down through underpass, well worth it for the 5v3.
Max once again looks to just skate by this threat.
Now, Bomb is deep inside apartment, so there's a little hesitation.
And within that timing, Max strikes one down.
Oh, no.
Oh, no.
Oh, no.
Oh, no.
Oh, no.
Oh, no.
Rounds to the left, bombs picked up.
Max making a move off of the catwalk.
At least the bomb isn't on Kcerado over there. They have to try to refocus.
There's a chance to take him out.
Mayor not watching this.
Wasso from the bottom of Connector and Moledoy in low health with that Galil top mid.
Never really had a chance to get active. He gives it a pause.
And he'll try to use the element of surprise.
To win this 1v2. Oh, but the trade's good.
The numbers make a difference. Max goes up 5-2 with a 3k
and puts 9z comfortably leading 4-1.
At the pause, at the pause and start the South Cacerados game, crashed.
At a moment where Max takes one out and...
He's up there and B-Affs.
It's a tough thing to stomach.
It's sure as hell not the venue you want to deal with this and yet, professionals they
are.
I've got to say Cologne, it's been 10 years I've done this job, it is Launders and
I's first time having the privilege of casting in this cathedral and from where I'm standing
up here in the rafters. This room is beautiful. Yeah, it's all that. It's an honor to be here
with you guys tonight. You're in for a treat with Counter-Strike all weekend long. An imposing
presence from the upper deck in this arena. And yet somehow it doesn't shake Ninzy.
That's right, that's right.
And that's...
And they had every right to, and if they did, it would be the least surprising thing.
Even Magic said, you know, they play insane.
But we'll just have to see if the crowd affects them.
Still waiting on that.
There were a lot of Furio fans here, naturally.
But I think 9Z will start to win some back.
They keep playing like this.
stuffed. No contest with the Tech 9 up Catwalk and Waso just banking on his teammate. I love the
confidence that these pistols try their damnedest. It's a rock solid defense across the board,
not one death on the side of 9-Z so far. Furia continuing to get pieced up. Obviously an
unfortunate disconnect. Outside of that though it's been the slow starts.
Domineering CT sides again, just have to talk about how good they are making connections.
Tell me about a round where they didn't know where Furia were going.
I can't even think of a single round in this series where they weren't aware of what
Furia were going to do next, genuinely.
And in the vast majority of rounds at Furia 1 back on Dust2,
9Z still knew what they were doing.
They just clutched up.
They just battled through a lot of CTs.
The rubber is beating the road here for 9Z. The flowers are being handed out.
And Max has said it, they're trying to garner the respect of the tier 1 teams that they
feel that they can compete against.
Fight for Fallen Lost, Bluejaw hands on it, another dual just over the edge of it, and
you've got Moledoy low health on the answer, trying to get your Kindar into this mix.
As Wassupit turns his back, that's a safety net for middle momentarily, Mayer going
wide out the way, he knows Yuri's locked in, this will be a high pressure shot in a moment.
But that moment seemingly fleeting, Yuri, kills while Mayer's blind, we get the walkout
from the ramp confirming the attack, as Molochoy's low HP will remain a liability and yet Mayer
still just gives him a little more space, a little more time.
He was holding just wide enough to be able to hit that.
The landflash is perfect, but your kinder has a lead.
comes out of the A ramp. Rotations coming around CTs are slow to be. There's a chance for Furia to
pick this up. There's a real chance. Furia come into this beaten and bruised. They may not believe
that they could find an empty site because they have not been able to find them
versus this team. But here it is. The opportunity is granted. A three on two retake,
But they have the sight.
Walking at the perfect moment.
Molodoy with Luchov going top middle.
Look how much he fell for this.
And so a smoke grenade offered up for you, Kindar.
Max has an HE. Watch out for this.
Kindar's got to stuff this side of the retake.
Remember Molodoy's low HP.
You think you can't bank on this?
Are they both jumping cat? Nope.
Mayer's not.
Max slick move, but by the time they arrive, not wanting to deal with the smoke.
Instead they've got fire in front of them.
There's a kid on Max. There's a kid on Mayer.
And there's a smoke on loot job.
Trying to arrive from the apartments.
You cannot just pick up the first tool.
There goes that low health of Molledoy.
They could dive it.
They're going to try to get all hands on,
and Mayer just slips by.
I don't think there's enough time here.
It's really close, but they miss it.
Timing on the side of Furia thus sweep away
those last two 90 members.
A hard fought second round and one
with a massive bright stag.
Hit those cat jumps.
Mayer by a hair.
Can't get on that bomb in time.
Oh, and he saw that shadow creeping ready to shot, but a moment here for Furia, and again,
I feel like they're almost scared of a thought they believe they have an empty site, but
they get it.
They went another disadvantage situation that turned around they've got so far.
If there's a world where Furia are going to fight in this quarter final, then a
The three versus five like that sprinkled in at this moment could wind up being key.
Getting a full change here of Cacerados PC.
Can you believe Mayer's form again?
You mentioned at the start of this series, you said you go back to the Vitality game,
great, one good map, but only usually one good map in a series.
Nine and four at the moment with impact on that A site.
That's what I was so curious about, you know, Mayer's just this, it's an aberration
for that reason.
That's when we talk about the stage players.
He wasn't part of this 9C lineup the last two times. They had an opportunity at a major.
They saw something in him.
It's very aggressive for Maynard. I think they'll be a lot of praise for him after this.
It's important to see that evolution as well from somebody on 90's camp because we go back to Dust2.
You know, the real driving force of this team, the story of their run into playoffs was very much about Luchov's entry ability
and then DGT being that secondary rifle right behind him.
Two strong riflers in different roles that drive 90 to top 8 at a major.
That was not a part of Dust2, he had two opening frags.
And now we go over to Mirage, we've played far less rounds, seven rounds into this.
this he's already got more entries this map than he did in the previous from the CT side
Wow
But his opening duels are now coming Luchoff's way which goes to tell you maybe this 90 second map even with mayor at the top
Of the scoreboard can bank on what has reliably won them games before
I'll tell you right now. It's communication that's holding inferior back
What they brought to this major in the last stage showed us in my opinion that they are they're back to the top
They actually had insane game plans.
They were not a question coming out of that last stage.
They had everything.
What we're seeing here is just,
they're just not bringing it in
or when they are, it's just too late.
Obviously now they're going up against it all.
A lot of fans out here from Maladoy.
Tents in both Kazakhstan and Brazil.
Even Canada Connor.
Even Canada.
The ESL player profile with Maladoy came out this event and take a deep dive into
his journey, his just single-handed decision-making to leave behind everything he knew to chase a
dream counter-strike. One that he said relates to Fallen because they played both in cyber cafes.
And the interesting thing is we go, you know, cyber cafes in 2026. It's not every country
that that's your journey in. And yet for Kazakhstan, it remains that way. And so,
So Mollidoy and Fulin find that commonality.
Their first tournaments for no money.
Fulin said he's been thinking about having children and the thought of being a father
since bringing Mollidoy into this roster.
Going into that relationship is clearly very special.
Mollidoy is saying, maybe I'm not, there is no Mollidoy if not for Pauli.
Now the two of them have to dig real deep in this moment.
a 90 tactical timeout to try to keep their hands on control of this game.
We'll see if the time to think helps.
We've got a full, the leal by here for Furia, which is not comfortable at all.
You're going up against a fully stocked 90, but using our utility very well.
Man.
All the leals, all utility.
What's the master plan here, Furia?
Looking like it could be a fast connector split.
They're up the ramp, instant off-shot, and no one's dead.
Oh, good position for Keisarotto.
Fast move by Molotoy, and it's gonna come up ninth in space!
GG, 2-2.
Keisarotto finally has a chance to catch you off with that forward glill on Catwalk.
Well, now what about his recovery?
It's insane off of that pause.
They took attack after the tech and they instantly are able to respond to fury of calling a fast game plan all those glows are gone
All the money gone
Great place then said the area and there's no support here for max. Oh, no, oh he doesn't spend wide enough
You think no world case Serato considers this and he's got a minute to try to work together the clutch
You'll give up the audio cue flash comes over never would you suspect this and so totally blindsided by max
gets away with it. Yeah, fireproof inside of the windowsill 90 up 62. Yeah, and he had the
had the thought to get that Mollio too. Another unfortunate moment here for Cacerado.
SAF is not beyond reproach her fury out once again.
They know it. They've been here before. They didn't get that early scare like
Nines did, which I feel like has added so much resilience to them. Otherwise,
you know, otherwise, enough of that spirit game, I feel like what happened
when they played against Aurora could have been happening right here in the
quarters
it really felt like momentarily it had legs but
it's in these messy moments that sometimes you see the explosive rifle
abilities of 90 across the board
you're not just banking on one guy to drop that 3k
and that was playing rounds at home you know that's
that's the style of play that they are used to
to share responsibility they wear well.
And one that right now has got fury up against the ropes.
We get the Kikindar AK hero by this time.
And sure enough, down in the first duel.
They take top mid control, get denied at the bottom.
And Wausau though, smart move already.
They've got a ramp smoke smoking off connector.
It's like they know what's happening every single time.
And with Wausau in this position,
and has open lines towards connector.
Viria are going to have to get extra creative here.
This is all about freeing Mayer and up.
Almost fully pushed on both sides of the map, but at that point,
you can get too spread out.
Okay, Fallen emerges to the correct side and Maren will be fighting by himself for now.
Wasso's coming around the ramp.
Flashback's gonna let him know it's inbound and luckily for Maren he's a lay-out to just stick on this line,
but he misses a shot, it's Barretta's out.
A flood of Furia players take to this A site and now there'll be no question about this bomb plant either.
No contest offered up.
Yeah, and they're worried about the right things.
They plant default, they know that they haven't killed the second player on A.
He put the AWP in Molladoy's hands and wasso peek a rival out through-
Oh, it's incident!
And now with that AWP are dead,
Benjylam swings momentarily back 90's way.
Kcerato's position's been found out with a quick headshot on max.
He gets his revenge inside that window.
DGT though still trying to push this retake forward.
We're talking about kits on the side of 90,
but with flashes up and over he's gonna go for the swing.
Oh, and he misses his chance!
Oh, it's down to the final wire! Kacerados got it cleared!
They got it.
Right on top of it, it's yet again so close!
So close!
Oh!
Furio!
Given their Hail Mary moments, at least secure their third.
Kacerados said, just let me play.
Gets that last kill just in time.
Keeps this half alive, it's off tech nines.
Furio win.
Finally around where they actually get vacant space. No contact until ticket booth.
How many times have we watched players die? Top mid, off-cat, connector, or stairs?
Furious slipped the net. Come out with a fish.
Trying to remain slippery from here on out. You get this move from 90 back out middle to just try to reapply the pressure.
Fall in, trying to bring in the audacious place.
Lot more pressure, lot more active.
That's what you love to see.
Max down to an MP9.
Finally, getting through the money.
That's step one.
One final real test.
that's a 1v1s expensive for Fury as well.
Fallen, yet to frag so far on Mirage, has a bit of a team though.
I mean, Luchoff flashes, they're going to see this.
Ball is coming down, he pulls his gun out.
Sun's out.
We're also back into cover two.
It's a quick attempt out of Urius, now he's just going to grab the grenades
and we've got Max MP9 enhanced, spotted out by Keisarotto.
Both will swing through and that beat defense does not hang strong.
They will at the very least deal with Uri and do it fast enough
that they can still get this line as the bench cross occurs.
I know there's one player back there, there's still a good amount of utility here for Furia to secure a bit of space, but it's numbers advantage 9Z on this retake.
This is actually a difficult decision, if they go for this, they risk all their money. They probably have a better chance next round, but they're 4v3.
They're thinking about it still. The retakes have been solid.
Flashbang here for Luchov, and that's going to be when they suddenly just burst down through this doorway, you keep your force to turn.
As he goes back, he gets himself a kill and a half, falling there to help him.
to help him and now you're fighting up against the disadvantage and yet Luchov
still takes a look player over the bench they'll still know about from the
beginning they spotted that and the crossback didn't happen but Mayer gives
this up hard-fought battle here for Furia to play catch up versus 9z.
Absolute best case situation here for Furia they get 9z to participate in a
very scary situation but they can't get that one kill towards e-box
Feria keep two alive. They win the round. They got through the money. They're still
in up here on Mayer. But now they've given themselves a real chance.
That's Fallen's first kill of the game and if he doesn't get it, I guarantee you
they lose that retake. It's perfect. The flash dodge, the frag, and the cohesion there in the setup.
That's really a moment, too, where they didn't get the value out of that double ramp push that
they were hoping for, right? Cacerotto dies instantly. Yuri gets a flash off the wall
and then dies almost near seconds later. They're doing what they need to do to get the open site,
which is good.
It was Maladoy and Yuri, but still, point remains.
You know, 90 also had to face a Furia that was clawing back a few rounds in Dust 2,
but they had a stockpile in the reserves to close out that game.
Ample chances.
This is Furia nipping at your heels.
Two rounds away from tying out this half and your force to come into this one
with a buy like this.
It's guns in the hands of the best performing 9z players on Mirage.
There makes it up into ladder room again. A good gun to watch in this round.
Osso's got an M4.
He immediately evacuates his position.
Bomb inside of the connector. Ooh, the headshot, he survives.
Max's USP up next will finish the job. Unfortunately can't get damage in the next one, so that'll take the life we've heard of Luchov getting anything and throw it out the window.
A missed off shot could have been. Luchov finds a duel here, and it's a great distraction for Woso, baby.
Right off kill case Serato and the office still in CT. They've got to get this bomb back
They need control of everything. It's on top of stairs. I think the bomb is not it was fallen who was watching it
They'll go ahead and grab it now
It's got to be a clutch man in the middle of all this off tries to go over top of ticket and when the kinder comes off
For this bomb plan. He is still very much stuck behind triple. There's no trade possibility here
So great damage on the kinder
He wins his tool and puts this one round from a tied-up half.
Yeah, this is not just a comeback. It's turning into a good half now for Piri up.
They've had a battle through it all to get this chance.
Because now they're actually in control of some rounds, which is a huge change of pace.
Before only converting losing situations.
Let's see if they can stick the landing.
Max doesn't want to regret going for too much information this time, but it's still
The Furia who put him as the apple of their eye.
Molodoy, can he punish?
Oh, this is...
Golden chance.
The Molly separates them, can they exact through this?
Fallen loses the duel, doesn't even get any damage out.
Now Luchoff versus Yikindar next, and Yowin, that one too.
Single-handedly holding off towards the ladder, Max.
Perfectly in behind Yuri, slays him with the MP9,
and just when it felt like Furia, we're gonna have a tight half.
It's gonna fall to this 2v5 recovery instead.
You've got three players layered towards the market.
Molotov strikes one off, and at 100 health in 25 seconds,
he's also got this bomb.
He's looking for his moment, but he won't be able to fake plant
too many times here.
That's what he wants to deliver.
A moment of truth!
As he's now got DGT down to 47, he's off back up.
Oh, but DGT slips by.
He's starting to read this correctly.
Yep.
He's got wind of this, an eye for it,
And now a chance to react is the first pull, it's sail right by, scoped in on the hunt.
And at the other side goes his opposition, he will stick it to them and tie.
Six-all as Furiabind for straight.
For the second time in this quarterfinal, Furia find momentum at the very end of a half.
It was not nearly as convincing on Dust2 as it was here on Mirage.
Four straight, five of the last six, a turning in the tide after Ninzey stuffed them with
that round two force by and we thought that Yuri's clutch was all in vain.
This formula for Furia on Mirage looks like it could still win and then it's gloves
off on Overpass.
Oh, definitely. It feels like we could get there.
Furia will have to take us there.
But they've done what they need to do to lay the foundation for a comeback.
Great job, Ralf.
Great job, Ralf. Let's go.
Let's increase our communication on the site, Pagai.
We need to go to the activity, ok? Diopone is looking.
And calmly. Let's go.
If there's any notes for this team it's gotta be those. They've only needed to die. The big clutches.
Open kill mayor, all adoyed, he's got the double. With that underpass belongs the furia. With that a CG side birth could bode well.
We got a Hail Mary moment here for 9Z as they're just gonna look to take control of the A site and Max will indeed get that bomb down on defaults.
He has one priority. Careful here with these beaks.
He's got a flash to throw up over the ramp and this is going to force a redirection out of fury
I was two players later it up for spawn, but you kinder is also on a ramp flank
There goes that flash now they throw that out and check this out 9z getting off site
Is this is the right play that you came to coming in on the flank?
I mean this should be the end of it while so maybe takes one with them before he goes
Remember bomb is planted default these these connector post plants. They're gonna have to stop the cross
It's all gone wrong!
It's all gone wrong!
He couldn't find the head!
The entire cycle lapses!
Pressure right back on!
Oh no.
A crouching, I mean, wassa just...
Oh, she turns into it.
Two kills there for DGT.
So now like a bug
So a miss chance of the pistol to pull ahead
How are we gonna get finals get kinder if we can't get out of horrors
I'll tell you this much though 9z lost that pistol
I wouldn't break them at all in the second half compared to period CT side. I
I think them winning this pistol only means there's now a chance that 9Z can close the map, but if you're gonna know
It's still gonna be fine. It's just gonna be harder
They'll start with an attempt to try to deny the conversion just like 9Z did to them
them.
Look at the damage, up a 5-7 shot, okay, why not?
Listen, you gotta dig deep to rob this one.
Be careful.
Desert Eagle's ready to roll.
If you've got low health on three, they can do this.
Falling right back into the action.
Oh, Marble Play State collects.
And now it's a couple of Galils, but the bomb at least still controlled.
If DGT can open connector, then that bomb could run over to this A site.
And sure enough, he gets there, but it's very costly.
So do you bank on DGT's 12 health?
This is very tough, because you can't get out of connector knowing the TAC guys could
come over top of you.
So what if he stays B?
Nah, yeah.
Yeah, okay, he's lost his teammate.
He'll send that flash back in, and Mayeron's gonna try to bank on his full HP versus
the two on site.
It is yet again damage from the Deagle, but you've got soul and play behind you!
Not tight for the first buy-win!
Fioria haven't touched the lead since the first round of this game,
but they are back in a position to do so.
That's right, they stole it away.
Again, just like Nidze, he did it under the first half.
I'm seeing Mollidoi getting locked in for the first time in this game.
Way too many misses on Dust2.
I don't care how many shots he hit, he wasn't himself.
At this event, your kinder has a fantastic rating. Maldoy has been getting pure volume.
And I want to say Yuri's brought them chances now to take the easy route.
But just enough time to wake up.
It officially gets scary for the first time in this series for 9Z.
Full strength, Furia hasn't reared its head, and they know that.
But fleeting control of a game is something we've seen 9Z half to stomach, half to handle,
and ultimately they lose to Spirit in two of those situations.
On a stage like this when the pressure's undeniably mounted you can't let those doubts begin
to creep in regardless of furious fight back. You have wounded this animal. Don't be surprised
when it lashes out and right now Furia do so. With a real advantage here in the 15th round,
rifles on their side, a Galil for Luchov. How is he meant to get those oh so important
entries.
Wide swing lines up, easy damage for Molledoy, but the wasp peak window challenge almost
cost the young AWP his head.
Ends up being a team kill.
Dropping utility into the window sill to try to make it awkward.
he just wants to get the hell out of here and he's got support on the other side of that smoke to do so.
Waso's gonna jump on this, or rather just get the kill.
Tries to reload in the cover, that's where your kindar gets him.
We go 4v3, Fragner makes fantastic.
Spray control for Keisarotto into the second pistol player,
and now that Luchov-Galil into the action, but it's all a little too late.
Enter Luchov, someone who we haven't had to discuss.
Ninesie have been great because of Mayn today.
Wasso here on Mirage, but Luchov has been the for a lot of people the reason that 9z are making this run as spectacular
as it has been
Some incredible maps out of this man
And I say another situation that should be no problem here eight seconds they can run at this
Okay, let's just make sure no bomb plant happens right there all good
Game goes to one round. They don't get that plant.
Viria have the lead.
Hell of a battle to get here, but they re-secure it.
And with the lead, should come the freebie.
Blocks out.
Now I can see this will be nothing more than an active desperation, and it's nice to
see Furio with their foot on the throat a little.
We go back to Dust 2.
There was this constant lack of activity on a CT side.
Why not send Molledoy on this expedition with the Mac 10?
There was a moment in this quarter final where it felt like Furio weren't going to bring their game to the table.
You start to feel it. You start to come alive. You start to deal with this very real 9-Z challenge tonight.
As you'd expect, the blocks shredded. 9-7, Furio leading.
All of the way in the positive, you kinder in the positive.
It's looking up here now for Firiya.
Quick change up.
Whoa, we got the part-time hopper and the full-time hopper working together.
Father and son here, both on the double-op.
The last time they played here at Cologne, Paul had also called it the double-op with
him and Colt Zera.
Spam, you kind of are from the window into top-middle and Luchov's dead. No entry afforded to 9Z this time.
Even while they trail Furia, they are still holding on to more successful opening duels than Furia.
This is a really interesting looking map and I love to see it more creative.
We've got the ops on mid and B, but kind of both B players in the moment
Fallen banking on walkouts so they can lean a little bit more mobile towards A
and have heavy presence at mid at the same time
This is the kind of map that's harder to read
But no one in CT spawn, it's their one sore spot, the kinder moves into position
Molotov pops in the middle of the site, everybody for 9Z out through that ramp
And they're running out of utility
Get ball attempt, flashbang, at least that flash stalks the M4s from trying to get the damage on the cross.
Yes it does.
Wasso beat jumps and now confirms, gets the Kindar active who's going to offer a clean headshot to DGT.
Maladoy on the scene, you've cut down half of what remained of 90 and now it's open lines.
That lackluster amount of utility puts them exposed but still back to the even keel!
And now that all the remains in this retake is the double AWP stay wait patiently and it pays off.
Fallen collects his.
Utility source forward, but with this bomb planted in front of Max, he has to hold his nerve.
Yes.
And Max has a daughter at home, and Fallen has a son in the server.
And that son burns bright.
Molodoys on the angle, Fallen's going to take up responsibility of this defuse.
They've got all the tools for the job.
Smoke on top of it, hit for the five-second stick.
Molodoys, pistol out!
He tries to challenge!
Max gets the first, but the defuse founds.
Melladoy sacrifices himself!
They kill the clock, they win the round, and Furia hit 10.
But again, just another warning sign to Furia to how much you need to nail down 90.
That was a flurry of kills out of nowhere, back to make that round suddenly feel alive.
That was the one thing they had to be scared of having the two ops over towards B, that they had to retake together.
And they still managed it.
Utility and then the big difference.
Just three player jumble down bottom little.
Just asking to have this NAID dunked on their heads, but it's actually a bad bounce from
Kcerado.
Already thought they would have gotten over to Bench.
They scale slowly, but they move beyond that damaging utility.
It's going to be Max's responsibility to climb up.
Remember him, they earned in TGT, the ones with guns.
Oh yeah, but will they think that Max is actually in here?
Lutrop kills Yuri over towards Khan, Kcerato still, yes, very nervous that Max is indeed on this line.
Kcerato will take damage.
That's well fought, that's a hard duel for the CTs.
Kcerato played it confidently.
Dropping the bomb onto the ground as well, just reconfirming.
And there's still some sort of presence here, fallen operating on his own, over towards that B site.
Jaws, this case Serato gets the tail end of the setup.
I'd like to see Furia ahead of things, finally.
Luchov trying to run that Tech 9 over towards the ramp.
GGG's the bomb here, can't lose it like this.
Now K-Serato's gonna sit on top of it, you think, you Kingdor?
Yes, gets that trade back, half health, Luchov tags the Tech 9, and Mahler with Joy over top.
Furia starting to see the finish line on their map pick up Mirage.
They're starting to believe they're starting to look good.
They've been through it all. They could have suffered the greatest embarrassment getting 2-0 here on stage.
It looks like they might have stayed that off.
The double-off persists.
Again, when Fallen played here at the last time, Matt Cologne with Caldera, he had the second off.
Now they've got an even better offer to abuse this setup on CT side.
Ninesie for one to the ones who look a little bit confused.
Well, maybe not this round. This round's fast.
Yeah, it's falling to eat a flash trying to capitalize on the ball.
Oh! 5v3! Hyper-aggressive entries come out from 9z!
Oh, forgive me. What a call.
Why not just change up that tempo? Slam your head into the B site.
Well, the problem that was the problem for the retake on the A site,
and now the two players that died first, they run right into him.
but if you know where the ops are you want to pull exact into them you want to
use your flashes you don't want to do contact plays and fury or hoping for more
of those that's what got fury the lead but 98 learned fast enough instead of
maybe fast enough handle case Serato towards the window instead of dealing
with Moledoy on ticket they hit that B bomb site hard fallen flashed the
damn near entire time they'll vacate the site four players up here for
90 and just before furia can secure that 12. This is actually really interesting
But I think this one go this is them surviving the nerves a little bit actually thinking about what to do next and
Not just crumbling after seeing that they've given up that second
conversion
The call is very pragmatic
They get the off blind inside of B. They're right. This is the weaker site
This is where fallen came from when they retook that last round they deal with that problem
But, still money here for Furia, one up coming in now.
And the question is, where do Ninesie take it next?
Here you have done really well, keeping eyes on mid.
Gammons.
Flash us through and he's got the entry.
And Molledoy misses a shot, he'll get Molly back as well.
He auto-tests the pinch and Maynards cover perfect.
Another missed one. That's the full punish
Fallen will try to find an evacuation route. Let them have that A site. It is a foregone conclusion back to back electric momentum
Those are not easy shots, but he just needed to hit one
Whoa
That changes things
It's the hard A play
Three save for Furia is not the end of the world. I think they'd be really worried.
They lost majority here, lost grip of that off. They might not see that next round.
And actually even though there's still a little bit of a lead here for Furia,
I feel like there's some pressure alleviated for 9Z.
They avoid trying to split it down the middle. It's two side execs, a fast B and a fast A.
And that's suddenly Gottfuria talking.
And this opens up the game plan now for 9-Z.
And also shakes off that mounting pressure of not being able to win consecutive rounds,
not since the fifth and sixth rounds of this map.
It's just finding where the edges of the cards are now for 9-Z.
The thing that's really scary is that, where do you make your aggressive move next round?
If you don't know, 90 are going to move out quickly on either side.
Great cover.
They want to take forward aggressive control inside of middle and hope it's not an early play.
And then go in for a retake if they have to, but give themselves a big flank chance.
90, again, they want to keep the tempo low.
They're going back to two rounds ago.
Kisarado gets wind of that top mid-cross, but he's not able to get the kill on Luchov.
And this one's actually underpass play.
They got fallen, jump spotting and throwing utility.
They have kind of established inside of middle and so a third, a new round here for Nynzee.
Money's teetering now for Furia.
This is the kind of round you grind out the time and the utility and you can easily influence Furia to save.
They've already shown us a willingness to do it in the last round.
What would they have if not for the three survivors?
And the longer this round goes on, without enough information, they will just fall into a stack.
Battle of the AWPers queued up, but Maladoy gains the knee.
Fury, watching the ramp for him. Palace is smoked.
DGT going to try to torment Yuri, Yuri's going to try to do his best to give Molodoy a chance to fight connector.
Maynard has slowly just taken over these angles, one by one, piece by piece, now waiting for that ticket peek.
I just want to, I don't know if DGT's going to take this risk, but right now Yuri's not necessarily watching for his swing.
Here it comes, Molodoy. Oh, just missed it by a second. Bomb conferred.
Oh, that shot.
Max is dead. Luchov scoops up the bomb. Yuri gives that cover over towards the palace. Still Luchov will try to entry.
25 seconds on this clock and third support of peace.
Now from the table.
Molodoy hits the headshot, and this off rock solid
from Revit.
Oh, yeah!
It's going to deliver that 12.
That's cool.
Five alive for Furita.
Furita, map points.
Perfect playoff to set up.
Right read on the situation.
A new game plan for 9Z.
But once they open up that angle from the side of default
and he gets the first kill, Yuri swings.
Takes out DGT, allows Molodoy to farm even further.
And that was a Molodoy who was being hunted by Mayor.
Nassan post up on those mid angles.
And what felt like space being afforded over to 9Z
is just them playing Molodoy's game,
but it hinges on him hitting them, which he will,
as does Yakinbar, again with an opening kill
out through that mid window.
There were moments in this match where it felt like Burial were never going to find this
major form.
A recovery was demanded of them and they have damn near delivered.
Hanging onto man advantage here in the 22nd round.
Oh, he walks forward and dies.
Pressing into them.
This could be a curtain call now for Nidesy.
Mayer and Max to somehow get back this two before. Somehow some way when at the
moment Furia's numbers do remain split it's a free beyond falling and that you
think would draw somebody off of the opposite site where the bomb actually
is. There's going to be a critical fight here between Max and Yikindar and
Yikindar's played it far more patiently than Max expects. Bomb down at 45
seconds and while Mayer and May has superseded all expectations in the
First map a clutch in this moment seems damn impossible
How could you imagine him piecing this together a smoke to maybe get him up the catwalk
But an AK to fluster him from that A site. Oh
Maybe something like that. Oh my goodness. His second shot to kinder presses in
They will continue to attempt to lift this curse
We're going to have to go back to
finally a response for a furia and
finally it feels like we actually
have a game on our hands by no
means the cleanest counter strike
we've ever seen from fallen and
co. But some crucial clutches
going in their favor and some
a response, a sign of life.
Yeah, a sign of life, I think that's the best way to encapsulate this game.
It wasn't necessarily as you said, the prettiest of counters right coming out from either team,
but oh my, was this important for Furia to stay alive in this match.
I'm sure they knew to win Mirage, but also the fashion they did it in.
I feel like they're outplayed in the first half once more,
somehow some way to get away with six rounds and there's hope for the second,
and then finally Molozai shows up, you know, a little bit more composed, hitting his shots,
playing a bit more mature, they say it in the play-off,
playoff and seemingly a furia that is back alive. Yeah, I think I'm with you.
I think Ninesie looked like the better team in the first half, but you got like
some of the strength of fury in terms of their individuals like with with the
kind of players stepping up. I mean what there's like the 1v3, like the 1v3 in
the pistol, 1v3, 1v4 from Maladoy. Yeah, whatever they were. And then like
two last second defuse, like they barely held on in that first half, but the
difference from Dust2 is at least those like small wins let them wake up.
Like kept them close enough to keep it within striking distance. And then
Yeah, you switch sides, you get Molotov popping off with the AWP, and now it all pans out well.
I mean, five out of the six rounds that Fiora won, there was either one of their players left alive or none.
Like, that was the hardest fought six rounds on T side that I have ever seen.
But most importantly, they got him. They got six. Doesn't matter how they got him, they did.
And they gave them enough of a buffer in the second half to be able to close things out.
Yeah, I think we should go back to some of those moments, because I don't want to say maybe that was a little bit of an angel looking over them
over them in some of these situations, but just about for you got some of these rounds over the line
That's what it felt like the rounds we were referring to is first and foremost round seven again
As as Janko said, you know, they weren't able to keep a lot of people alive this time around
It's a 2v3 scenario bomb goes down. You have Molotov to 13 HP
You have an IC at this point up five to one having played a great beginning to the first half very composed
Seemed to be in control of the game and the way they approach this retake as well
Seemed to be our white waiting for the Molotov sticking together flashing for each other
Maybe here the spacing was a little bit off Luchov gets a kill and then it's just you can the left bottom fortunate
Them there's no time left to diffuse the bomb at this point. We're talking 0.05 seconds unfortunate
You know that can happen once in a while if you happen two times in a half
We're moving fast into round nine right here Jason. It's happening one more time this time around the buy from through as well
They are on the ropes if they lose this I'm willing to say it's game over
This is one of those rounds it gets a little by where I feel like 9z did that whole thing where they got a little bit
too cute on the map like a double push in towards the B halls you have a lot of
resources on the other side of the map against this low buy your operator doesn't
have anyone to keep the spacing between you and those tech minds get way too
close to do anything with it and they slip. There's this plan from Fallen as well.
I've never seen this plan in the end it made all the difference because the
abs guy couldn't cover his teammate but yeah they just kept coming these
clutches and even in the final round. That's his wild team all the way cup it
was a 4k with a 1v2 just masterfully played really in the end but it
was by the skin of their teeth that Furia was able to rack up these six rounds.
Their best round was probably that half bite that they called out of a timeout to
sort of keep them in it because for the economy it was important that they
could keep buying from that point on. I think there was a cool difference to
in their CT side when they switched halves because I felt like it was kind
of similar to Dust2's in the sense that it was kind of like play a little
bit further back. They didn't seem to want to be too aggressive in this one.
They were clearing out some ramps but not really pushing a mid but the
difference is Molotow hitting a shot. If you're gonna play that far back
at the operas got a hit of shots literally got to the end like back to
backgrounds he misses a couple of shots save
hitting a couple of shots winning just going back to those early moments like I
don't want to be too critical of fear because as you said a win is a win but
like we know they have more of a capacity to be getting these done way cleaner
and maybe even more of them on their side no like are we allowed to critique
even if they still want yes we are and we should then but we also shouldn't
forget that they ended up winning in the extended the series but that's
That's not going to mean much unless they improve going into Overpass.
So far, what I've seen on the server, I trust Ion Z more.
I mean, even the first round, the Jacob pointed out, that's Lucha sort of pushing Cat to go
T spawn to flank when he has two teammates on A, like, and there's no need to go for
that play.
If he just stays on B, maybe it doesn't happen.
But most important, as you can see here, is Jekinder and Molotov having better games,
and having between the two of them, you know, seven out of the eight opening kills
that Furia managed to get.
still losing in that department by a large margin and that's really important
for Furia moving forward. You mentioned it after Dust2. Look at well, KSorado, look at his
frags as well when you start having those guys finding openings for you. All of a
sudden the space opens up for KSorado to slot in and makes some plays happen. So
this time it took a little bit, but the Furia team just kind of woke up
and then you started seeing it all kind of fall into place the way it
shit, the way we expected it to. Finally, it seems that they've woken up on this
day. Just move on to the second half there because 90 they win the
pistol out of Furia, stole them in their tracks. Just one of those things where
maybe your prep has ruined you, right?
Like, because you need to be,
you need to really trust this round
if you're going to go B in an anti-force, right?
You obviously know what can happen
with the pistols being in play.
That was a weak fake from DGT towards A,
but fear I just had four players here
from the start, pretty much.
They just decided to stack,
maybe it's just something, you know,
in the mid-round, they said that they were going to do,
but this was what enabled the comeback to start happening,
right?
Because after you lose that second round,
You know, your money is in the bin, and it becomes much more difficult to play the T side.
I think you just got bottlenecked, man.
Like, if you're going to execute that, like, you have to get out.
Like, you just have to.
Even if you're jumping to your death, like, you have to create that space,
so there's no chance that anyone following up can actually do anything.
But, yeah, for me, I can't get away from the AWP in the second half.
I think that was the save and grace with Molo.
I love the second round.
That's huge to get you started, but that AWP started really heating up
and started making every kind of move that 9-Z was trying to do.
Molo picked one off, right? Shaved it a little bit thinner.
I think it's also an example of where we get to see the limitations of 19.
That T-side, we had this round in the second half where they trust a call out of spawn.
Every time they tried to run a default on the T-side, they got smacked down.
Then they went two rounds in a row. That's a fast B execute, it's a fast A execute, out of spawn calling.
The players don't have to make individual decision making, they just have to follow the plan that was laid out coming into the game.
But I think that's the limitation for 19 this game.
The more this game becomes a default game, the more individual decision making that has to be taken.
That's what pairs like you can that case a lot or fall for that matter. They'll eat your life
So I think this was a game that you know successfully so by fear was slowed on to a point when I see had to try to default a bit
More didn't work out on that case
There's bad news for 9z fans because the decide is gonna be an overpass
Not much you can do on that map or the on your T side outside of default
They didn't have success on it in this tournament, but yeah, I agree that it's going to be a clash of styles
we were joking in the podcast with Furia, it's like against them when you play T-Side
Overpass it actually is like it is in scrims because your kinder is just balloons every
round and although he is there supporting him so that's going to be for me the name
of the game you know can you deal can you find a way to deal with that aggression early
on punish it if you can then you can have something going I'm glad you mentioned that
because that's the way I feel going into this third map is it all for me it all falls
on your kinder and how he does and how effective he is because this map is huge
There's going to be plenty of gaps he can test.
There's going to be plenty of space he can challenge.
Walking through smoke, getting through bathrooms,
trying to gain an advantage off of risky play.
That's the kind of stuff he loves.
And Fallen has specifically referenced this map
and said this is a map where we kind of lost our tempo.
Like, teams started figuring this out and we couldn't get back into it.
And that was one of the big priorities, as he said specifically.
Yikinder came in with fresh ideas, new ideas,
a few little details to change, a few adaptations,
and that's actually gotten this overpass back under control for them
where they're really, really confident on this map.
the decider you better live up to those words. Yeah I mean it was so crucial in
terms of their success in the latter part of 2025 as well it's great to see
them refining their form but I guess to play devil's advocate for a moment
yanko are you confident that you kinder is going to be showing up in that
classic aggressive style to be starting this off? I'm confident he's gonna be
aggressive but how much success is going to have I'm not sure and they
have to have success on the CT side because if there's one thing I still
don't trust their T side like even after Mirage I know they got I know
they got six but it wasn't pretty and a couple of those was just 9z maybe doing
a little bit too much when they didn't need to and obviously the clutches right
so I think it has to be a nine round CT side for fury if they're going to win
this how poetic is it though to a certain extent we've talked so much
before the series began about this being like kind of fall in his last
her eyes announces retirement at the end of the year he's like the OG master
of overpass like when the Brazilians burst onto the scene in LG and SK
this was the map where everyone was like they have such a god-tier
understanding of how to do this that nobody can match them. So now here we are
with a chance for them to finally win a playoff series at a major for the first
time since we were playing global offensive. Yeah, yeah. Like five years, four
years. So you know if you're coming back to this and have I think there's
something cool about that and fallen better have a master class because as
Yanko said the T side today are looking absolutely rough. If anything you
got to speak to Moldova as well. I know Moldova stepped up in the
later stage of Mirage had three or four good rounds overall but he's also
been inconsistent so far in this series and I feel like on a map like
overpass CT side, Jekinder is going to be aggressive. As Janko said, he's never going to change the way he's playing regardless of
him finding success or not. It's just a question whether or not this guy has to clean up after the
missed Jekinder is going to make. Sometimes he's needed a lot because Jekinder is maybe not finding
too much success. Sometimes he gets away with a little bit less. But for Molo to play consistently
well on overpass, I think that's a massive win connection. He has to keep this cool. I remember
around against Maus, it was against a half-buy and Jekinder died. He got one kill, he fell
back to bank and waited for his teammates and they came over rotated and they
wand around cleanly you know it can't change here and now in those situations
you're just going to keep fighting keep repeating because you think you need to
win it like for your team you want to win it for your team like you need to
stay patient and play together that has been the strength of fury in this
tournament. Just to flip the script for a second to look at the side of
90 a lot of times played on this map but just looking at their mentality
right correct me if I'm wrong Janko it still felt like they had that
aggressive mentality, Omarar, sure maybe it didn't always go their way but it
seems like they're not scared. No doubt the mentality is there like we're taking
the fight to fury out no matter what time and time again it's just tricky you
need to understand and at which moment in the round sort of you've done enough
and just take a step back like you pressured them you made things
uncomfortable for them they they need to figure out what to do now you can
just take a step back and maybe a couple of times they did a little bit
too much and sort of the round resolved itself in fury as favor so
So that balance finding it is not easy, but if they can do it, they have a good chance of winning.
In a game where there's been a lot of question marks in terms of players performing a lot,
I feel like one thing that has been consistent is the 9C decides to play their version of the game.
If they were to lose an Overpass, at least they go out in their own terms.
I don't expect them to change that proactive aggressiveness we see on the CT side that's going to continue.
It's Overpass a map that's really fiddled for that.
It can be to some degree, but it's hard to do it over and over and over.
And even more so as we discussed on the T side,
You have to have a certain amount of default or a certain amount of gating map control,
using utility, otherwise guys like Ikintha and Morita will pick you apart and that's going to be an issue.
This is where we get back to Lucha, right? He put himself on the map really with that game
against Paravision. I know Paravision was out 0-3, but you know, they had 11 rounds on T side
overpass and he was just having a field day. So I don't want to say he's been quiet,
but they didn't have many memorable moments so far in this game. This would be a great
moment for him to step up. I don't know if I can ask some predictions,
But this has been a way more competitive third than I was going to give it credit for right Jason
Where are you learning cards in this one? Who's going to the semis?
I know I this feels crazy for me to even say it myself because I feel like 9z has been the better team certainly on map 1
Certainly for the first half of Mirage, but I'm taking fury at this
This is where I lean towards that experience and those individuals that have already shown us they can they can kind of seal these
Not at majors, but we've seen them in playoffs of big events being able to seal things out
So I'm taking fury. I have to put faith that I'm now I want to stick with 9z
They played better Counter-Strike for the most part of the series right the clutches really ruined their chances on Mirage
I think they'll do a better job on overpass and win. I think 90 has been the better team tonight so far
I was in but I do think that they had the one opportunity and Mirage to close it out. It's not gonna happen
It's gonna be
Hello, hello, hello.
What was your prediction of that?
Who'd you got?
Man.
Okay, there we go.
So, it's nice to hedge our specs on either side of the equation.
It doesn't like being wrong.
I just wanted to hear it.
Either way, we do need the third map to decide who is going through to the semifinals in
the South American Showdown.
War the Clock, strike midnight on 90's Cinderella Run.
Only time and overpass will tell.
The best of Counter-Strike 2 available now on shop.esl.com
The Double Peek is getting it's shoulder!
And the Bat is going to win!
Something special to talk about this D-Dog
And that's it!
And that's it!
Calvinsa!
We are back!
Pardon my ignorance, but you speak Spanish as a team, right?
Right. I had the same thing. I'm like, I guess they speak in Spanish. I don't know. So are you
speaking Spanish with the coach? Sometimes because he speaks Spanish, but we all speak Portuguese
better than he speaks Spanish. Okay. So sometimes we speak Portuguese with him. And we, yeah, when
we are in game, we speak Spanish. That's pretty funny though. So he's listening to you guys
communicating in Spanish, but then in the timeouts speaking Portuguese. Yes. Wow.
They're Argentinian players, it's more normal to speak Portuguese. Really?
The server is in Brazil. When we started to play, always you play against and with
Brazilians. So it's kind of similar language and we learn the language. So it's kind of
easy for us to speak Portuguese, but it's more difficult for the Brazilians to speak
Spanish.
I'm interested. Actually, I watch the news on Instagram and there are like people who
talk in chat, you know, like searching for a language practicing and a lot of people
who speak Portuguese, they doesn't like understand people who speak in Spanish.
And I mean like, my aunt said that it's easy to adapt because it's language is kind of similar,
but for some reason, why is this people speaking it that it's kind of different?
Yeah, yeah, interesting, it doesn't, yeah, okay, yeah, that's, that for me is kind of
mind boggling though that you, you change, like, I can barely speak English properly,
right?
So the fact that you guys know multiple languages and now you're doing this
with us in English, it's, it's extremely impressive.
I'm very grateful to be here, to have the team I have.
I'm very happy with the guys, the coach, the analysts, the CEO, it's here with us.
So yeah, a lot of people from Argentina, it's cheering for us.
We've waited this moment for four years because our last major was in 2022.
So yeah, I'm very excited to be here.
The best moment in my career, it was definitely my qualification to the Antwerp Major.
That was a legendary for the South American team because it never beside us a team from South America,
not Brazil, like Uruguay, Ashinchina, Chile and the rest of South America,
qualified for the Major, so it was historic for all directions.
That will be with me all my life.
I think the person who inspires me more, I would say Foden and he's the obviously one,
but I want to say another one and he's with me in the team right now, who is BIT.
He's a legendary player from Brazil and now he's our coach again, so yeah, I'm very happy to work with him.
I want to achieve a lot of more measures, but I will say a playoff measure, yeah, that's
my goal, my real goal, because I want to win a measure, but I want to be realistic at
the same time, so I will say, yeah, playoff of a measure.
We'll have it, we laid the foundation for a perfect end.
9z picking up the first map and Fyria who we didn't know if they could responding and
Now from the top of their map pool
Overpass a series with no punish picks whatsoever
We could have the very best map to end it
An entire decade Cologne, you have waited to cheer for this event as a major.
An entire decade Cologne, the fallen has sat here waiting for a chance to touch that trophy
as a major.
So one final chance Cologne.
Let me hear you cry!
We get a chance to see you overpass.
Fjirja may have overcome their demons.
Now, we put a microscope to every pistol, every mistake, every punish, and every rotation.
As Ninzee run this out long, to get ahead of a very difficult T side.
I love the tempo, gotta be honest.
Ninzee once again, huh, right back at it.
Straight into the furnace.
And Molodeu is gonna give Mayer something to think about in the backdrop.
You've got three sets of feet on site, though.
If Ninzee wanted the bomb planted, got that at least.
Hang on for dear life.
You have Nines, you have DGT babysitting stairs.
There's no one coming up there.
Everyone rotating in from CT.
They could run into a crossfire, get clothes lined on their way in.
That's the dream situation for Nines.
Look at the bodies though.
All these players about to just fly out through that dumpster
and that constant threat as well with the bank bush.
Fallen's clean with the first one.
Drawn by Luchoff inside the corner.
He starts to wrap them up.
Again, it is explosiveness, but one Spore Moledoy
from the first kill now.
into it. Reload needed, bomb ticks quick and there's no
kick for him to scoop up fast enough. He's gotta go. There's no
time. It's so close surely. That thing's gonna blow. Fun.
Oh hell of an effort. It had to be the last bullet before the
reload.
He couldn't nail him there. And the crossfire is king.
They take out Max but where there's Max there's Luchov.
First kill to fury up, but a swift bomb plant.
And again, every round is gold here for 9-Z.
It had to be that shot.
Everybody's looking forward to their CT side on overpass.
Both these teams massively overperform on the defense.
The pistol is just the easiest way to take the pressure off of the second half.
Flash in for K Sorado, P250 versus blinded people, forces the team kill.
But luckily there's utility for 9Z as well on top of that one, they will just cut right through this P defense.
Nothing else to hold them back.
You kind of are heaven, USP, I don't think so.
And even then we see 9Z played appropriately, dropped their smokes and make sure that they don't make mistakes.
Both of these teams lost to round 2 force buys in the previous map.
Yeah, but if that doesn't happen now, and it doesn't seem like it will,
All the way pushing in, chance to see the side. New job takes him down.
Calm situation now for 90.
They gave themselves a very small chance by dying barely anything. A couple of P250s in that flash
we saw Keisarotto try to capitalize on. This exit will come towards Erie. He knows it, but now he gets spotted.
No chance to get the jump on them.
It's a massive chance.
Go far this major.
Feria have played overpass twice.
13-6, 13-7 versus Betboom and Maus respectively.
Over on the other side,
9-Z have played it four times this major.
13-8 to the Mongols.
16-12 to Spirit.
13-1 to ParaVision.
And 13-10 to Tyloo.
That's an incredible resume.
We defeated so far on the map.
I love that. And they played that pistol with that kind of tempo.
I thought you only spoke French. Like it's the last game of our lives.
Always presence, always enjoying the moment.
Something he has specifically tried to work on, coming into this major, having to wait
four years to return after their Antwerp outing.
That's a long time to think about your dreams and aspirations.
And now Lucho will be thinking about what he can offer in the next one, because it's
opening kill here for Furia, bodies on the site, flashbang misses, two targets and monster.
Kcerotto from behind the pillar still yet to activate. Max is leaning in on this.
And as Kcerotto finds a small sanctuary behind this pillar, it feels like it's the kind of spot that could go unnoticed.
Sure enough, he swings. And he tethers nicely off of Yuri, who now has another.
And with that, Darius' first gun round sucks the life out of Ninzee.
Yeah, one of them, one of the dome there for Mayer, and he's about to go down.
They'll try to escape here at 39 seconds. Really uncomfortable spot for Ninzee.
spending all their money being able to save an AK and a glill but just a molly
extra for Mayn and Furia and what's really important here on vertigo or on
vertigo on overpass is the verticality is going for the boost within the site
timing that up perfectly with your case orado and for 90 the T side on this
map is very B centric when they get the opportunity they show variety because
they're a good team. But leaning towards monster whenever it's not being heavily
covered is something they're gonna try a lot. Late rounds ending B, early rounds
where there aren't double ups outside of monster with a crossfire. Feria have to
protect it. They're very good on those entries.
The O3 start for Feria would have been a complete nightmare.
Because how many maps in a row can you start from behind?
Here comes a fully loaded Furia, the off on Maladoy.
With those two saves, they know that a buy is coming in, but they also know that that
buy is a skeleton buy.
9z they they won't have the capacity to go and sell fakes to go for a thorough default to bring it up to respond
I'm a little bit worried seeing fear of playing this far back
Because if they give up all the space
They create a situation where it's one missed upshot and the site gets overrun. It's extra pressure on Maladoy. No inside bathroom setup
He puts himself in a must-hit position, no rotations over.
I'm not liking this right now for Furia.
I mean, I know Molotov is on form, but it was a communication on map 1 that I was concerned about.
Keeping the ideas moving to get information, that's what won them these rounds.
Oh, but he nails it.
But what if that form goes supernova?
Because he nails the first shot, Luchov right into it with a peek. Good entry out of Luchov.
Talks head-toe, gets popped by Yuri, more bodies where the first one comes from, he commits to the spray, and you wrap up with the slack!
Just like that!
Throwing himself, thrusts forward past Molo-Doi's point of contact, catching a multi-kill moment.
And that doesn't matter, just take your breath away by Yuri, beautiful rightful work.
You cannot talk about the success of Furia in 2025 without talking about the success of Yuri.
10 seconds and DGT is going to hope he dies on time, near hope, go.
Three up and three down for Yuri as they close this round.
And as small as it seems, it comes up with his first shot, that's just so key.
Again, playing that far back is inviting a lot of danger.
But this is a moment where the shoulders can come down a bit, you know that you're
now going up against a save and it's time to make some money early even if the
spray is a bit wild it's just such better cover on that side of the truck
than standing in the open stairs
it's a gut-wrenching feeling for 9z to come crashing back to reality you are
are in the mud on the T side of Overpass.
This third map was never meant to be easy.
Domestically, great record for Ninesie on Overpass.
At this major, great record for Ninesie on Overpass.
Luchoff, Golok, headshot, all of a sudden
there's a spanner in the works.
What an oddity of a situation we've got here.
4v5 still, no, excuse me, 4v4 now.
No way to grab that off.
Why are the T's playing this like they have a chance to win this round?
They've got to kill from that far away.
They can't go back and get the gun.
Four on four situation.
I mean, just do it again.
And just, yeah.
And again, it comes down to, well, right now you've got Yuri in place, holding the
line.
I hate even entertaining the thought.
Oh, the off course down.
AK's in hand.
Yuri's up close.
He's also dead.
Serato 7-4 tries to recover, this was Glock's from the top of the bottom.
There's nothing coming into this, just Glock's.
Try to grab the bottom, Luchov has got it, and now an AK in hand.
Mayeron's concerned about giving cover.
And with Luchov as low as he is, he fails or falls back.
Nades you nothing, Mayeron gets a gun.
Now there's AK's for both.
Can't be tripping over your feet now, Furia.
Fallen looking timid on the approach.
Oh, good reaction for Fallen, and they've got it.
But never, never, in a million years should this round
I've forgotten this close. A warning sign for Furia. Maybe a slap upside the head that'll keep them sharp moving forward.
But tell me, that doesn't have 9Z confidence starting to hit the boiling point.
Why does it even look like they have a chance at an entire time? And it's again because of the position, it's so dangerous when you let them get that close.
And apparently it doesn't matter what kind of guns you have. It's ridiculous.
The locks.
Oh man.
They need to do more on A.
They're winning the round, they have their lead.
They lose a little bit of money with it coming so close.
That's not a wake up call, I don't know what will be.
This round starts with a more forward opening move, Furiel throwing a kindar down into connector.
Got a heavy peeling out of the gate, immediately.
Openings no.
Actually, I do really like the read.
early rounds and everything, 9Z will always default back to taking over monster. I like that period,
thinking about that. They really left the A site entirely vacant.
It'd be scary. This off catches you off, but it's only for 30 damage. Goes back in and Max is going
to find the headshot. The repeat comes in. Molodoy goes down. And because they're playing
open roads, there's not this instant bounce from 9Z. They don't feel the need to rush that
forward and so they're not gonna get tripped up by the fact that Furia had
so many bodies here that's the other part of it they don't actually just full
exact they test monster they'll try to walk out in the middle of a timing but
man how is there no response at all here for Furia the fog of war is complete
and total towards A.
And it's the walk up.
It's the dead silent move.
The kinder's gonna try it to cause some interference.
No one's here at balloons.
And he is washed.
Yuri leads that M4 forward.
Careful, cause Mayeron's on this exact line,
but Mayeron's also gotta give this up
to go and push the bomb in.
And that opens the door for the two fury riflemen
to start to claw it back significantly. Mayer's low, cleaned up by Keisarotto.
The two of them, a double kill apiece.
Yuri and Keisarotto slipping into what was all of Nainzi on that bomb site.
They just got to give it up to Yuri, man.
All...
Insanely critical kills of Nainzi on that bomb site.
Mayer was holding for that exact Yuri push, Mohan, but he had to move that bomb in.
And when he does, Yuri finds the perfect moment to push the opposite side of the site.
that K Serato is distracting from.
They're getting insane for him out of Yuri.
Hell of a day to do it.
Still another moment where it's very scary.
9-Z pulling that call out.
They go into a timeout now.
Max has got the 1-AK, they invest behind it.
But it's a tapered buy, only some money going in.
And this flank got washed, I mean.
Again, like, the fact that Yuri even gets the kill towards the wall.
He would never have stood there if he was worried about that.
Assist on the third as well.
High efficacy on that grenade, huh?
I mean, it's Fallen's overpass that invented the forward A aggression from Balloons.
It used to be him using fur in this position to get space pushed back and then phase for the team that adopted that and used rain in that position, but he's the one who invented it.
And it hasn't fallen out of meta.
There are so many aggressive CT options to implore.
You just have to make the call.
Early punish and now it's the utility from safety here from the CT side
Wow what a crazy position after a CT bush going for a boost like this
This would be such an insane read like the thought that it would even go back to do this and look they're covering this correctly
Oh my goodness, and he came to push off a short. They knew he was going to do that.
So many layers to this short play this round between the teams.
It's crazy because a kill comes up for Furia to actually give themselves a chance.
But they still knew what was going to happen on both ends of that push.
Molodoy's going to have to be instrumental yet again. 45 on this clock.
Yuri's the support system once more.
Tries to get into position, but as this smoke remains up,
it's just Molodoy worried about the bathroom's door.
And now that it's faded, he could drop max, but there come the shots
and the confirmation on that jump up, nobody's locked.
And down goes Yuri, down goes Molotov.
It's a rusty A site yet again.
The piercing attack, crushing everything.
Spotting a kinder who now has no chance
to even go for this.
Bomb gets planted, and Ninesie close it.
There is no holding them back once they come knocking
on the front of this A bomb site.
Glock's Orcons, and Ninesie show us
a real depth in this round.
the amount of setups they had, an anticipation of moves from Furia outside of the B site.
That isn't just them getting lucky with the A hit.
Oh, they got unlucky with the Fallen's boost.
They were watching for it.
He still got the kill, and then they got two back.
Shout-out Hwaso Peek for the wallbang headshot return.
And the Kinders push-offs are short, even though it sneaks by,
because they have to call their player in blue to now refrag in Hwaso Peek.
The rotation to A is still not enough.
Again, I would just like to see a little bit more bathrooms control out of Furia, but
in a realm like that, I can understand.
There's more of a heavy emphasis towards B from the CT side, but these early positions
are looking more competitive.
High-level overpass.
Taking in, Mayeron is on the off.
He had two good maps in this series, but starting this one, zero and five.
Getting away with this unreal battle.
And to be fair, that spam back was also pretty fortunate.
Oh my goodness, what an attack.
Here come those Luchov entries.
It's one of the specialties, all major long that Ninzey had been able to bank
on.
of an untapped secret weapon right now. A scary sixth gear for 9Z.
We're gaining damage on the approach, but it does go both directions.
And again we're going to play this game of cat and mouse outside of the B bomb site.
DGT to the top of the boost.
Chip damage on Kcerado have fallen. A kind of light hearted spam comes through
and doesn't find its target out of Burial, but Burial will just keep trying these different angles.
angles. I snade this time out of 90. That'll get Quesarado dangerously low.
It becomes a game of battleship, you know, between short and inside the site. You
can alert them of your presence. There's still, there's no ceiling over this site.
You might as well have used the fact that you can go with spams.
So, some damage dealt both ways. A lot of it unconfirmed. But the last few
rounds. Ninesie have started to lean an end towards A which I think is a little
bit unexpected. This flash for Urie to set up. Fallen into the bite and back into
the cover but they are closing the gap. Now he's a little more concerned about the
short side. Fallen holds his arms! What a wall bang! Max has got the one answer back.
Careful in these 2vx situations. K. Serrano is gonna clamp down on it this
time around. Mayeron can't get that deep angle. Good on Fallen to catch
those two kills. He has the second most amount of kills on Furia at the moment.
Yeah, at the moment. What a time to come alive on Overpass, of course.
For a moment.
It's a pain that he gets those. He gets full blinded, has to fall back.
And not just that, but it felt like for a second he goes into the short side
where he was about to find a duel, still kind of blind. Has second guesses,
pulls into a more awkward position and still delivers two on the walkup.
It was not an easy position for Fallen to get one, let alone both.
I thought he was flustered, this kind of indecision for a second.
And he knows that, they know where he is, not much room to fall back.
It's a good CT angle that he takes, but he just straight up has to deliver, knows he has to fight for the death.
And he says class is in session.
slight limitations for 90 and around 10 is a lucid fourth around win on the T side.
And a total change up in the tempo, a completely unannounced move.
Look out, the repair is not being respected, but they don't get the kill.
Oh, you don't get the kill.
And there's enough CTs here.
The cover's in back, Flash finds them setting up, because you'd think, of course,
he's not going to do that entirely alone.
It doesn't matter how good the setup is in the approach.
If they don't get that open and kill, it's all for naught.
Feria will take their position. Doesn't matter about the damage you're on your way.
In case you're on a watchful eye on the boost.
Always ready.
A flash comes through, takes fall, and blinds you! Still a cover!
Max can't clamp down on it if I'm not mistaken.
The player with the Mac 10 in the middle of all that.
So, economic limitations show why 90 are up against a wall at the moment.
And Mayeron in the back drop.
There was no need to discuss his shortcomings as an offer at this event or events prior in this quarter final until now
He has had real glorious moments in both Dust2 and Mirage
But a difficult side in this time swarmed in the final 30 seconds
His second kill just now collected and they want to rip that off from his hand so that it's not an option here for 90
Yeah, he'll get a chance to play on ZD side
There won't be too much T-side-off impact, but again, this is about getting rounds.
They didn't want to have to start on the T-side on this map, but they knew that it was coming.
Again, we look back and see how important those pistol and conversions were.
Can actually snapshot a lot of these rounds and see the position for 9Z is so good.
But Yuri comes up clutch with Maltese. Moldeau is hitting his first shot.
This is what made Mirage possible in the second half for Furia.
This is what we expected from Furia coming into the series on map 1.
But now none of that matters. All that matters is closing overpass.
And they're showing themselves they can do it.
But if I'm 9Z, I'm still confident I can pick up one or two.
It's a weird one, but those nades well placed.
The Kindar has been floating around this opening.
And Molledoy will welcome this challenge.
Missed times the awk shot as the Kindar jumps in front of him, gets killed out through that smoke.
Now Molledoy really feels like he's got to get something, because he can't really control this gun.
They just have to hide for long enough that he gets scared, because now his rifle support is gone.
Does he want to take the risk?
I love that he's staying here.
He's getting that rotation in from Yuri and he holds on to space doesn't immediately evacuate
And really just leaves that gun there's actually a crazy lurk position out of luchov like look at where this round is actually going
He'll stick here for the time being and remember there's only two guns and luchov holds one of them
So they're actually allocating him to the other side of the site and now luchov's dead
And so when he goes down this becomes far less likely
90 bank on a half health wasp. They're going towards short 50 seconds
Ooh, what a move actually. I mean, Fallen's not going to be able to see this.
Just trying to chase.
Case the Rado playing with grenades. I mean, reloading behind the pillar.
He doesn't feel ready. And Fallen's caught out in the open.
But remember, they just don't have the hardware.
AK's last at back.
And so, they'll sweep him under the rug.
Furia secure an eight.
Yeah, this half goes from good to stellar here for Furia.
This is eight without a pistol and a conversion.
It's time to lock in.
What a daunting task, lies ahead for 90 once we switch sides.
So one mate should have always known they had to deal with floating overpass versus fury up.
But now it feels real.
And that electric tempo that they began this T side with, flying down long with pistols.
It is slowly receded into playing the map and keeping options and waiting for furious tests.
struggling to defend against those first kills, getting those for themselves.
Inside bathrooms control. One thing they've been doing so well is just pressure on just absolute opposite sides of the map.
Ykinder trying to play his advantage here. Moldoid protects him on the outside of bathrooms. How will this get cleared?
Perfectly timed for you, Kindar. Oh, clean versus Lujov.
Take it three, come on.
Max will deny that.
Still a solid multi-kill out of your front bathroom's defender.
Molodoye gonna be just locking in on this angle now,
knowing their support standing behind him.
Fire pops, and he will still offer half his health running back through it.
A two versus four in an uncomfortable place,
especially when you still need to pick up that bomb.
And yet this is what's left of Nines' T side.
Stellar defense put forward by Thuria at times pushed to its limits.
Molodoy Stoik sits back, relaxes and knows that him and his team have indeed done enough.
Done enough to put doubts in the minds of Niazi.
A massive ask of them lies ahead on the other side of halftime.
I
This is a major!
A pistol in conversion had 90's hopes high out of the gate here on map 3.
But Brazil has been given real reasons to celebrate at the moment.
A second pistol victory here for 90 in the middle of the cathedral would suddenly make this place electric
as their hopes could once again return to new heights.
GLaD! Who wants to see it come back?
They want Furia forged to the fire.
9Z wins 70% of their pistol rounds on this map.
But this one they need a hundred percent.
What?
The flash is perfect.
Luchoff hits his shot.
Maren eyes wide open.
The P250 is deadly from a distance.
Oh, but they take this out. They don't see the bomb.
Then again, do the headshots in the pistols.
We go back to Dust2.
It's been this way since the first round of this series.
It feels like they just win, ever.
They just so solid on these pistols.
Just instant headshots.
So, Furia.
And Yuri's still alive, so you never know.
Right.
Should have been another in the 9Z back pocket.
I'm so interested in the CT side,
just with the amount of kind of jostling and out
positioning that was going on outside of that B-bombsite
on 9Z's approach, even if it only came up
three rounds on that t-side it felt like they were really trying to just warm
their way through I tell you we're gonna control of a lot of those key
positions that we're still recovering though you think it's impossible down
to you kindar all four players here surely they all just swing that was
one of the tap pauses to talk more in these versus clutch situations come on
and they make it happen last one's the hardest they make a meal out of it
But they win that pistol they win that both pistols on this map and look how excited they are at this chance
That's gross they composed keep talking keep talking to each other keep making plans keep understanding
situations in situations make it difficult for them kite get good
positions that people help the reminder to communicate has been huge it's been
a through line at this major it has made the difference on these tack pauses it
feels like the most obvious thing to say but when the pressure is on that's
when the communication falls off and that's when you lose everything that's
Why Sid wants it even from the dead players right all hands on deck and that's what's been so impressive about 90 like through all their difficult games
They have kept communication high they haven't come through with very like boring setups without map control. They always bring
But that's a reminder for a future round
Furia coming into this one with Glocks a couple of flashes hoping to score a plant
It would be an abject failure if they somehow lost this a one in a million rounds
Probably inspired by Ninzey's attempt with a similar buy, last half.
They'll plant off the pistol, that's what this means.
There was three kills in a bomb plant for Ninzey's glocks on the attack.
Furia's not so much.
On for the ace.
Faso peek right there with Furia on the other end of it.
And he got it. All five. Just an ace for the road.
Or is it an ace on the foundation of Ninzey's expansion into the playoffs?
That's the question that will only have answered in some time.
It's also a moment, no kills, no bomb plant in the second rounds.
The money is the scariest thing to go up against on Overpass, but it comes to CT side.
If you can get six mollies every round you buy it.
That off instantly onto Mayeron.
Tech nines though.
Here for Furia.
And that's kind of what my interest was peaked by, right, these outer setups on the peace
lines.
And Sendier is gonna burn Molledoyer, Wasso in the middle of that smoke supported by
the rifle, gets a little awkward, Kcerado and Yuri trying to reclaim this one again.
And Mayer's off.
Yeah, he'll find it over top, so that really sucks the momentum out of the hands of Fioriak
Now Kcerato, the one with the low health, also Bunt's smoke.
Dangerous cross, he'll still hit two takes.
Lutroff kills him in the middle of all that, but just a reminder that things can change quickly with the talent that Furia have.
Well, Furia did a fantastic job in that first half of taking very scary positions,
but hitting their first shot, denying the opening entry, and then taking full control.
19 will have that responsibility now for themselves to close out.
We're gonna get a strong game plan on this T side out of Furia.
They're comfortable being here.
They just know that this lead isn't as big as it might seem to the untrained eye.
They know to take every T round dead serious.
If you win this round, I would rather be them than Pyrrha in this match-up race.
There's that second kill!
This is massive out of case or auto.
Just playing games through the monster pipe and it's lethal.
There's still a second half of this map to figure out for Fiori, but you've got Mayern
in a tough spot dropping his smoke on bathroom.
Fiori had never made this mistake in the first half.
This will take a quick adjustment if, ever, Yuri tiptoes his way out from the top of
connector.
That bomb's going to be Molladoi's responsibility.
This sends you Kindar and Fallen in front of that bomb with their smokes out ready
to blank at this A site.
Mayer adjusts the scope fast enough and slams the shot to Yuri.
Because as those grenades begin popping inside of the site, it is now a sudden rush up from Luchov.
A leg shot!
And there's that pinch! Yuri perfectly times it to tether into the A site,
and the double kill from K. Serato, worth its weight in gold!
Honestly, Mayer is in a spot where it's time to get out of there, right?
If you wanted to have a chance of taking this off into the next round,
they have money to buy it again, but you wouldn't want to do that.
And again, this is a moment where we see Ninesie make mistakes.
Make a mistake that Furia did not on their CT side.
Two kills through smoke on monster.
All the advantages that you may have have nothing to do with that.
Oh, one more punish here.
Make it really expensive. Get through this money quickly is what Furia are going to try to do.
Good job hanging on for dear life, but it's dealing less and less likely.
Right off the thread of K Serato, who will collect a triple kill this round.
Attribute this one to K Serato, as Furia now have 10.
This could be a write-off for 9Z, we'll see.
They still get their money for virtually everything they need.
Another Hacer auto doesn't just put them in a good position, he just wins the round with
those two kills.
It's impossible to call around.
Mistakes are high.
You want to tell yourself you don't want to be passive, you just want to be making
the right play and sometimes that means shooting back through a smoke but as soon
as you die you realize you're taking risks playing at this level versus
players of this caliber there's never an easy choice to make and he didn't get
to this position by playing as a tier two team and pretending they're playing
against tier one team they played as if they have the same amount of top 20
players as all of their competition that's what got them here they can't
turn their back on that. But that also means they have to rise up to the
challenge of more, a new set of top 20 players and continue to impress on a
level that you could never precipitate for their run coming into this major.
You can walk that tightrope all you want, but don't be surprised if K
Serato shoves you off it. You can already see the change-up in Ninzey, not a single
player extending down that ramp towards Monster. I don't doubt that Ninzey have
other defensive options, but I know damn well that left a mark on them. This one
working out a little bit towards Ninzey, holding on to utility more, not
burning it early, not anticipating a fast move from Furia, which they're
right about. Furia are coming into this very slowly and actually not willing
themselves to risk any kind of forward map control. Now those smokes start to
come out to the CT side.
DGT down here still has his smoke and his incendiary. Max is playing flex here
and you know he just wants to make the right move. Do I lean and reinforce
B or do I stay towards a where they're coming in late? Well, it is a B play.
All the way for short. Kcerato is the one to go through. Flash finds its target.
Second player back there is Wasso. Now low HP. Max is also wounded.
Yikindar is gonna kill the Looch off of Tuck. The monster pike still slow to the play, but Max,
what are you gonna do here? You have no health to work.
So Mayn on the scene as Max burnt to a crisp in front of him.
Looks for the off-shot. Drops run, but the bomb plant still secured.
It has to be a 1 on 4 and I don't know if that's gonna happen.
Oh! They denied him! Swing wide through it!
It's a team effort here from Furia in the face of the utility.
Late grenades out of 90, but it's all for naught.
Their money's gone and Furia on the brink of victory.
They're here to take 12 now. That was the chance for 90 to respond in the second half.
They're most comfortable half in their entire map pool.
They get the pistol, a conversion they're looking for,
but as soon as they hit the money and the full right post, they fall the fury up.
Kcerado, once again opening kill out in front of that molotov on short.
That's what opens up the site.
No hesitation for Kcerado. One of the three players in that pack,
met by the flames, doesn't give a damn, dives right through it.
So not only do you feel his wrath when he spams a smoke, you just had a great
point about having to go up and play those risks.
But a guy like Keisarado can also just storm your castle and he did that.
An unexpected move, Cap's 9-Z off. Did they do anything wrong or do they just get caught by a world-class player?
And 9-Z are playing now for overtime.
They will not bring anything into this round.
A sinking feeling hits as 9-Z after their two pistols in this series thought,
It's our time. We know how to do this
Well that chance may have vanished at the hands of quesarado
This is a game that in many ways for all of fury of feels like a curse
You kindar's inability to win quarterfinals at majors.
Moldoys performance in Budapest, leaving him looking like a shell of himself.
And this constant 3-0, stage 3 start that fizzles out at majors.
You lose the opening map, it all feels like it's becoming a reality again.
And yet in the back of your minds you just know if we can fight, if we can claw our way
back into these halves as Furia have, then you can get to Overpass.
We've fallen, changed the world of Counter-Strike on this map.
We've fallen, inspired all the nations where every player from 9Z hailed from.
And so you give him that comfort zone, and he'll give you six rounds to try to fight
it off.
Six rounds to battle for your dreams, Ninzee.
Furia, map, match, semifinals point.
And so they step onto the tightrope, and they have to see what can they get away
with.
Who's going to make the first move?
Can they stick to their CT game plan that they know works?
Or is this just a bridge too far as the confidence boiled over for Furia?
Have they finally ascended to the form that we saw last stage?
That's certainly what it feels like.
One more mistake, Quesarado.
Punish them twice already.
He's been a demon for this B site defense.
A millimeter from the kill.
Another mistake.
He will catch Wasno and this time it looks like they're just going to bounce.
At times Furious sat back and let things stew.
This time they want in.
And as they try to get into it, it's Quesarado to catch another.
EGT looks to be the hero drops that bomb and now it's K Serato on the scene. He's
the reason this momentum rolled forward. It's built up by Molotoy and Luchov on
the recovery. Another multi-kill from K Serato. Max says he has a
daughter now and the time is limited. Do not waste these chances but it's
taken from him. This cathedral will see more of Brazil's guardian angel. Fallen
stomps on the deep purple embers. We've seen burning slowly throughout this
major. 9Z are no more. This is a team that deserve the praise. Surviving a map
pushing Furia to their limits.
We saw that they could stand on stage
and still play their best CS.
But they gave Furia enough time
to reach their form
of trying to be the top team in the world,
the team they were six months ago.
With the player that's won here
ten years ago looking to do it again
on the side of a bracket
where he knows his hardest test
might have been right now.
10 years he has chased the thought of hoisting this trophy as a major victor again.
And he's not doing it with an entire roster of Brazilians by his side because Fallen's
story and Fallen's influence goes beyond just his nation's borders.
Not only to that of South America, but to Kazakhstan and beyond, Fioria Secure Semifinals.
They certainly do a semi-final in Secure, a very popular winner here as well.
First off, congratulations on another semi-final here in the cathedral.
Thank you very much guys, amazing to play here every time.
Very happy to have been through, thank you so much for being here.
What about 9-Z, they've had this Cinderella run.
What is it like to play them, when you don't know a lot about a team,
When they seem to have beat everyone. What is it like to take them on? They played very good was our hardest match so far
I think they could have gone through they played very good all serious
They play on this tournament and it's just that at some point we kept believing that we could come back
Mirage we did a very good defense and over Pasa very good defense. So I guess
Sometimes their T-Helps doesn't work and that's what they can all of the tournament
What is it like to play here?
I was I was talking about this when we opened up earlier on if we look on that trophy the last time
The major is here was 10 years ago. The team you were with at the time is emblazoned on it. You lifted that trophy
What is it like to play here? It's amazing guys. Lexus is a place where I feel everyone is coming from around the world to celebrate counter strike
You can see this game through and I see
Completely different content and still for arena. So yeah, this is probably one of the best place to play counter strike
If not the best it's amazing to be here if we talk about book ends to careers
What is the difference between the person I speak to right now who is you say on a retirement or last time you play here
And the player who lifted that trophy 10 years ago. What is the difference?
The difference is that at that time I feel like I was still trying to prove myself
I still try to win a lot and I was trying to put the first group on the top of the world
And now I'm trying to do it again with a different group
And I know the lifting this major trophy is part of the piece so maybe I can do it one more time
So the difference is I'm going for my second turn this time. What do you think is going to happen in our semi-final?
What are you bringing? It's gonna be a crazy match. A lot of people have a big respect for those guys
They're very friendly very good players. They also have some struggles on playoffs like we have been having lately
So it's gonna be a crazy match. It's gonna be a pleasure to play them and hopefully the best gonna win
Let's see. We love watching you play. We love watching you win. Congratulations Fulham. Fiora through to a semi-final
Final!
Light work of them yesterday.
Lot of uncertainty, desk siding with the Mongols.
Looks like the bookies are too.
Got Channy B next to me for this one.
Interesting investments here, and I think they might just want to charge down banana 90.
Four sets of curve. They're going to take the fight.
They want to bring some energy into this.
That's the momentum perhaps.
You know, you're going to start with some fights, build some confidence,
and they're waiting for them.
Tucked on broom.
So we'll have our first head shot.
Okay, now the fight is on.
Easy goblets, max over extending, no trade potential on that.
Goblets has actually found a second as well, awkward, okay, well the opposite of momentum
because you've just been flattened by the Mongols in the pistol.
For a bit there you do hardly any damage, they didn't even need to use the U-Tool, the
flash was just a way to guarantee it as Quasar will take down Blitz, the bomb will be planted
but this is a 1v5.
Oh, 1v3.
And Inyo is coming around to cut him off at the pass, the bomb has just gone down,
remember they went 5 sets of kev, so you'll have to find these next three very quickly
if he wants to win this one, whilst out.
Looks like Mazziniar will have done it now.
And yeah, box it.
Well, this is the best pistol team in the major.
77% win rate, 17 and 5 before that one right there.
So we'll make it 18.
At top of the chance, that's all three stages combined.
That's about this second round conversion.
They didn't have to do anything.
Whatever their game plan was, Blitzbord has just said,
let's wait and see.
And they get four fights on their terms.
And it does go talking about momentum.
I think today is all going to be about the intangibles.
for 90 they played some good counter shot they turned heads here in Columbus the
emotional hangover they're still ruminating on what could have been match
points on two maps to close things down against spirit and that's still going to
be rattling around your brain I mean just seeing you pre-immediate you've got a
chuckle of the green but Stiko said they're still thinking about it a
hundred times after a game like that going into this mid stack right now
all players for 90 on the four so this is going to be a blended top middle
Who's going to come out on top of the trades?
Let's find out.
Techman on his pelvic, does actually FB7, over already the one.
Backwards turn, we kept level.
Thanks to Mazenia on to Wassau, but it's Mayen.
Ooh, core out.
Was worried about Boiler.
Mazenia has removed him, so now they can scoop up that bomb.
It's just crazy.
Oaky walk, yeah, he just gives it away.
Anticipated them to have reacted to the action on A.
Max stuck to his guns, and now it's a 2-1-2.
Not where you want to be for a fight with a 5-7.
Luchov stands his ground.
Mazzini had asked to run him down. He knows he's low. One bullet would have done it.
Luchov gets the info.
But Mazzini is going to prioritize drawing him into the fire.
Max last seen on B.
Alright, birthday boy. What do you got?
This would be one hell of a fire starter. No pistol, no problem.
If Max could have avoided that, beautiful from Mazzini.
Leaves with a quad kill to save Mongols from that second round slip up.
Yeah, pals them out there and now we're going as the eco for 9-Z.
So this is a tough way to start and if they were looking to brush away
what was a landslide loss yesterday, and that walk...
I would say was the best series of the majors so far.
They really brought in punch and aggression
within the early stages.
So not getting what they're looking for.
As Kogor let's out, a little chirp there.
First major for him in the Mongols jersey,
last time around he was with the Huns.
Now he gets to play with the household names of his country.
And 9-10, he's been the best play out for the Mongols
in this major campaign.
If he gets going, he's hard to stop
until we swap sides. We've seen some capitulations for the Mongols up until this point.
They've been in the driver's seat in a few of their games. They've had opportunities against the likes of Pep Boerman and Arvi,
but their wins have come against Monti and Bay. That's not a very convincing resumé, whereas 9Zs...
Oh dear. Oh, a flood of smoke just needs to expel, expose, and 910 will find himself another one.
I think this is the tough part, right, because everyone's just going to look at the results of the Major so far,
and they're going to come into this and say, oh, 9Z should be the favourites.
They're beat by Talody and they're close to beating Spirit, but you've got a bunch of
major rookies in the server.
And Mongols are looking for their fourth consecutive major playoff.
That's it, right?
So, Ice Cold, and I think the death sentiment about Mongols taking this, it's 90 who have
to keep convincing.
They broke the Zera as well, like let's not forget that they're doing it without
sensing here.
You know, that is a big change.
And he's not just a one-for-one replacement runner, people take a look at the Mongols
and the maps that they're playing, the positions that kind of shared the responsibility
that sense who wants to add across some of the more experienced names.
You take notes in the MZNU is getting more responsibility on other maps.
It's been curious to see what Mongols wanted to come in with a pick today.
And that four best of three so far, they picked a different map every single time.
So now for number five, it's the only time we've seen them pick the same map twice.
And that being Inferno.
Fernandesia was always going to be overpass or nuke.
Because of us three times, this is the fourth.
We didn't see Mongols play a game against Bait on that very map a little bit earlier in the tournament and it was a very good.
It was a third into three owning, right, but that's a weakness for Bait.
DGT will get himself a kill, it's all a consolation as 3-0 start for the Mongols.
So right now, as far as map control is concerned, you are going to see Max and Luchov over towards Banana having to deal with the likes of Blitz and Techno.
9-10, man on your screen, the AWPer will be hoping to set those two up.
Second mid, and that'll be the combination.
Alright, Max trying to remind them what they've achieved in recent history.
Stage 2 team, they're gonna start feeling all the days of play now.
Techno, fast off-board, new job. Should be set up to succeed, and he is...
Did catch a lot of damage for it, but still comes a great thing and yeah, wow, stubborn through the smoke, Max is there to stand his ground.
Defends the B side slot up.
I think the fact that you see Cobra there as well, it tells you that this is a bit more of a shove from the Mongols.
Normally it's going to be you like serve your techno and your blitz.
Cobra usually working towards boil up in combination with Mz and you, but they've got the banana control still at a great sacrifice.
They've you told a set up for an execute and currently nobody playing site side for 9z
So is that CT's my catch the rotation of coffins. Yeah max could be careful
It's a hard shot. This is not pre-aiming this night. It's a pain. He's actually got charged
Just as you go hit the scroll wheel max emerges and oh my god
I know scope straight through the smoke through the wall DGT's come down takes one from the grave though with his
Oh geez, they've left his hands.
I have to be converting this one now, Ninesie.
And I think Quasar's peak.
Oh, yeah, he has lost this.
Yeah, this is really only one way forward for Mongols.
So Mayan, Luchov, and Max can batten down the hatches on beat.
Quasar has the way back.
And in a 2v4, this a must convert.
Max, just get forced to wide.
New box Molotov has plenty of support though. This is
Supposed to be Nizey's first round 10 seconds. They could just run him when the bomb's getting planted
Yeah, it'd have to provide immaculate cover. They're giving him space
This gets weird now you get your all set up in the dark position. You don't have util to flush him out
He's pre-aiming for quasso's walk on banana
This could be a 2v2 real quick just looked away
Quasso nails the headshot and that is 90 on the board
Okay, that could have been a continuation of that sunk cost to spare right there if you lose that so the fact they hold on massive work
I didn't want to play through the smokes didn't want to give them a chance the time was against the Mongols
They'll be happy that they salvaged the bomb going down under that and you'll see the buys coming in once more
And they just chasing down blitz a nine-tenth a premonition
A good shooting and a stabilizing round now for 9z consecutive rounds is what they're looking for
to start slathering on a few of their own to see if they can time this up 3-3.
Just going to chip away among all slight lead, over towards B to help assist Max
and Luchov with the control, looks like Max wants to restart Luchov, get him on the
half-full early and with the deep banana smoke it's a choice to be made there.
Go for a smoke break, so that forces CTs into a more defensive stance. They've worn out the initial battle.
And they're gonna have to work on Boiler and Hall's control now. The combination of Cobra and Emsinho, he's already up on his own, so they've got that space. Next will need to be Brackets.
Once you understand there's three fighting for Banana, you know that you have a little bit of wiggle room.
TGT and Max will be smoked off on the outside. Loot shots come over as well.
It's a conversation being had, but they are in the right place.
Max cheats into the site to assist out of Hwasa with this crossfire, but this doesn't
have to be the finish.
You might get a little bit of vision as the smokes f**king fleeting, but he's actually
just going to elect a jump, spot nothing.
That information relayed, Mayen primed and ready to pick up.
One doesn't hit it!
Spots the numbers of two and draws the rotation back of Luchov.
That made her, leaves a mark on Mayen.
It's being very stubborn with this, but maintaining a lot of information.
We'll be able to find that opening kill.
Sickening around.
You really needed that one.
Aleya rubs.
Starting to accelerate.
Mayhem needs help.
Luchov will be there in time.
Crossfire established for fragile.
Not anymore.
It's not.
Cobra's arrow down to Luchov.
He gets knocked away.
You've got to hurry this up.
25 seconds.
Mongle's on the back foot now.
Mayhem, this time, has to hit.
Has to hit.
Mazzinho's found it.
Luchov, the edge of the smoke does control the spray for one.
First on the smoke break, still into the site is 9-10, bombs made it across in time.
Blitz, asked with the plant.
Cover's required, Guasso spotted up by the AWPer.
He's playing with his food, distracted enough, the Ruins player as well.
Oh, puts him in a box.
This is tough.
Super uncomfortable with Blitz, pull, it's up to Tecno to win this duel cleanly, versus DGT.
And he hasn't been able to do it, good find from DGT.
This is that two consecutive we were talking about, just to want to get past Blitz.
High intensity around, the good stabilizer for 9-10.
These are the signs you want to see early for a competitive series today.
It's not easy rounds to win and you're shoving a lot going into that.
We know how tough it could be on Inferno with these retakes,
just 9-10 being stuck between a rock and a hard place.
This Omen Luchov in just before the smoke plumes ships away one
and Zinia with some solid shots early in this map.
The trade's back.
There's this one right here that makes it feel possible.
So, Kwasao in combination with DGT.
They pull off the retake, they humble the finances of the long goals
and they put themselves in a strong position now to tie things up 3-3.
Smongles with a couple of rounds where they've had good opportunities,
they've kept the threat level high.
Now they're just looking to make it dense.
I'm starting strong banana this time.
More focus from Nyanzee towards A.
And AWP Long joined by DGT in trash.
Swassau anchoring as usual.
Zinnia and Cobra have been able to get the halls and boiler control of the digs, but they're going to have to hit Scorches if they want to make this possible.
Unforced arrow on the incendiary.
That's going to be a lot of conversation about pressure today, especially in our next game coming up.
A boom taking on foot, a lot of major rookies in the server there and a bunch in the server today with this one as well.
Oh, 9-10 could lose it all if he goes too wide on this. These flashes are meant to help
his teammates set up a mid-ly spot at the half-wall boost.
I'm trying to clamp down on this. Max, was that a smoke with a 50-second mark?
Well, that was Servit's purpose. 9-10's a cross, so they know that there's
two banana. They can try and pints into a favorable fight on A.
Yeah, nothing break. They're keeping them at arm's length here with the rifle advantage
and mayhem. Jingle-faith, the off-shot.
for GGT's that's pick at the loose slack, up to 9-10.
Drop to get it.
Over takes one with him.
That is their most comfy round so far,
and important to keep so many bodies alive.
So they're working on a bit of cash, a cash right now is 9-Z.
Mungals will be able to buy back in.
And Mara Stone face, whether that's the rules or that's the man.
No cause for concern just yet.
They're both.
Bit with a reported sleep this night, the other night.
I'd say that would have gone for the entire team. That's why we're talking about are they able to reset yesterday?
Aurora they got steamrolled. Yeah, what 9z I just hoping to wipe that away forget about it
I remember the highlights of their campaign in Cologne so far
That's what max was doing on the list in it, you know, just kind of reminding them that it's only a couple of days ago
They were taken on the big weeks
No ems in you and holes. I'm curious do they continue to push or do they just set off the boiler and holes?
It looks like the setup is what's in place. So they're gonna have the information short
At a certain point you'll understand that Mzino is not defaulting through, so that might free up the rotation of Mayen.
He's gonna get smoked off long side.
But it's Max and Luchov to be tested.
Nice from Luchov, he's really delivering.
He's got another one that potentially softens up, lifts down to 28, but now Max is in trouble.
He's got a lot of work to do and Mayen smoked off.
I'm now behind the new box, let's look for that head-to-head duel.
No, he doesn't flash him out, but he can't control the spray onto Mzino full-side.
Missed.
It's in for Mayan, looking like the pressure being felt by the Orpah.
What's the fun? It's nothing they have to say.
It goes looking.
Oh my gosh.
Flash again, another try.
CobraZera uses that CT smoke. It won't last for much longer though.
I believe they go on for this.
Another go.
So far it's worked out for these retakes, but not today.
Not in round seven.
Well the Orpahs have been lost there.
Cobra will pick it up.
money to go for another buy into the next buy. I'm surprised in the early stages of Inferno to see
them go for that. Maybe emboldened by the retakes in previous rounds. But the game plan is quite
clear early. Wangos really want to harass this B site. Looking at Max, the in-game leader has
a little bit of a weakness alongside a luchop. Who is there? High flyer with DGT. Similar
problem the Nines do have on their Dust 2 with their B site. The Spirit exploited to great
success. So it is just a one-round gap, but Nainzi need to hold on here or they
will lose the bank balance with it. Luchov grey on the opener, but he's
ruined, they're not expecting a timing and tempo on this. They just trade out
efficiently into the site. So casual stuff from the Mongols.
1900 loss either way into the next. So an important one for Nainzi more so
than the Mongols. They've got a bit more residual cash to work with.
AWP starts towards A this time, and they press up into what's halls again.
Banana control being taken once more.
But this is where that forward setup is nice, right?
It gives you a bit of a buffer.
You're not too concerned with scampering back,
because you have this front-liner man.
This time, it's the shot. Another opening kill.
The choice of Blitz can be put back into a test on Ace.
We've got a minute and ten on the clock, but it looks like they want to stick to their guns
and banana.
DGT and Luchov rotating away.
Luchov's just juggling some nades, so he is hanging out, which is still too strong
on B. Soundcuse.
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
A.G.'s spotted it. The bomb will be committed by Cobra. Can he reposition and avoid the follow-up?
Looks good for it. Post plant now. Do you want to throw all your pennies into this retake?
Got good U2 to give this a go.
9-10 in a power position towards Newbox.
Spotted. Removed. Mayan is counter-part.
Taken down by 9-10.
Spotted them both as well. Hwasao and DGT. Looks like they're trying to back away now.
Just playing the bomb at this point. Mongols, no they haven't.
at 19, he need a back up, that's Mongols finding five. And again, another round where they give up
the opening pick. This time the trade potential was not there. Just the response and saying stubborn
with B. They're getting caught off with these timings, 9-Z. So two round gap manifest, the save
was mandatory. And we need to take stomp to discuss the buy. Plus out, he can drop the AWP
to Mayant by an M4 as his own. Luchov can buy a rifle as well, and Bitt's getting on the
Mike to have that conversation. Give them the 30 seconds of respite just to see what comes next.
My question is about this B site. You know, it does seem like a clear game plan from Mongols is to
just keep abusing Max's bomb site. He's having a tough game. And this one was another example. Blitz,
they're here and coming, the incendiary's there. He hears the sound cues, gets caught in the open
by a wide swing. Mongols, what we know this team for is shooting hard, right? If the mantra
was ever going to get translated into English, you'd take the dossier from Mara and his
coaching career it's shoot that's it right it can just be down to one words yes
this thing at a level of polish to compete with the world's best but they
put their individual prowess on display and it can be quite stunning when
they and some of those bangers that's like crumbles and the 30 seconds down
we're back into play max to be on an MP9 that's the low end of the bye they
have been able to get rifles for the rest so they're saves paying off
Blue Charles can pre-consistently able to generate opening kills for the CT side.
Looks like he's got Tec Vodetta right on smokewalk.
This time he's able to get away with his life.
That's the difference maker for that V-Defense this time.
The opening kills have not correlated to rounds for 9Z in the last few.
You do want to cheat over towards this side of the map understandably, but essentially
it's a game of bluff.
Do you think they're going to continue or has the conditioning set in right now?
It's a 2v4 on this side of the map again and Max has just given up a massive sound cue
They just going to contact in
The jump back does damage.
Kappa Laia, who asks how, but not far off.
Pushing. Oh, gets denied and destroyed!
Mayans next up! He's actually making this look winnable.
He's got 30 seconds. He's not in a hurry.
The DGTS-7 HP, this could be the cobra clutch.
20 seconds.
Hoping to try and isolate that onto Mayan.
That's why they've grouped up room inside.
Get some self-focus smoke grenade.
E.T. the challenge! Suddenly a 1v1!
Can Cobra pull this one off?
Nine and the Clarkers man catches his back turn,
saving 9z from what would be quite the condemnation.
Skiddish there from Cobra, a lot of damage done.
Mara takes the time out off the back of that.
He had a good crack at it, but you could see he was never really confident.
It was always sketchy in the fights.
And then loses track of what could it be.
9z continue to keep this one close.
This is a break point of the half essentially with both teams being able to accrue massive
loss bonuses because of the back and forth nature.
This is what you want to see.
You don't want to see streaky counter strike with six or seven straight.
This is the financial attrition between the both of them just holding onto tight scenarios
like this.
I'll put the credit card up, I'll put the loot off.
Still not close.
Happy to see his hard work converted upon.
Now he's got some making up to do.
People might remember Austin.
Hard to not feel for players when situations like that are out of their control.
You do the hard part, you qualify and then it gets taken away because of visa issues.
Second wave of util for this banana control looks lined up.
Ooh, a chance for 9-10.
Damn it.
Now spam critical, Max, and he gets proactive, starts licking it all quick, and it gets really weird.
Oh, so look at the health on Mongols.
And when it's made to the smoke, you're in such a horrible state of limbo,
and if you swing that a half, well, it feels like a death sentence with Max up close on the MP9.
Man spots the info, off of the Xenios' toes, poking out a boiler.
So not only are you beaten, health low, you've conceded another opening.
And money for Mongols is going to be tough down the stretch.
Wow, that was a proactivity as well.
I guess you're just considering all these B plays.
There's Mazzigio's death.
Oh, there's the bomb. The spotted.
Spotted the bomb. That's a lot of info.
DGT will borrow forward.
Wow, so going to be active as well.
Tracking them down here.
What if you got DGT?
Three quarter smokies ahead of them.
That's the blast zone flag! Beautiful!
Causing trouble in the back line.
is Cobra swing as well. That's what you want to see from Wassau Peak. Round bending from him.
30 seconds. Techno might just have to hold on to this. Again reminder about the loss bonus.
It's only 1900 for them going into the next. So if he can hold on to this and find the
opener into the next, at least it can give them something to have a conversation about.
So Techno gives up his position and 9z let off the leash. It all just started to pivot
off of that info. Looks like they're going to think better of pressing the issue.
This is good stuff on the South Americans. They've definitely done enough now to humble the Mongols on their map choice.
We'll tie things up five apiece. This is a really good sign that we're going to have a competitive series here as you'd as you'd hope when it is, you know, playoffs or part break.
Those are your two options today.
Okay, I don't know about this call from Blitz, it's classically Mongols as we see the wreckage
that Hoasat leaves in the middle.
That just fills me with such confidence to see him taking these kind of moves with the
states and the pressure this high.
More of that mouth to mouth right there from DGT.
But I can't believe they've shoved.
They're just giving the AK to the boss man.
Only kills a few in far between for Mongols in this half so far.
Again, it hasn't cost them in every case, but they've only got two.
They would love one.
And around with a broken and battered bye.
The next will resemble something a whole lot like this,
if they can't convert with four pistols and a Saved AK-47.
They've shoved for this.
It's a pretty ballsy call.
Yeah, you'd love to get the bomb down at a minimum.
We haven't really seen them try and finish on A.
As you've done well with standing the storm.
They're out on top of the opening kills.
The Mongols have a pistol. That's how we find ourselves in the land right now.
But the setup...
Looks like they've had the scenario correctly.
Techno just selling a bit of a fake on B.
He'll now hedge back to join the boys.
Spot on top mid. DGT under pressure.
under pressure. U2's in the air, the fight's on the way.
Going to be the short side, class start throwing out incendiary, it's very well timed, he's even got some
info as well on his little jump spot. Flash from DGT could be well timed.
In the open, blocked by DGT, dips back into sight, maintains that crossfire,
trying to apply pressure as Cobra, kept up by Bay by the flames as DGT for number two.
All this investment and you get absolutely nothing that hero rifle the only man standing and he's soon to leave as well back in
Away caught by Wow cell peak 9z with five alive Mongols get nothing and they're taking the lead here as well
This is good stuff from 9z. This is class counter strike on display
The handle that one no over peaks. Nobody trying to be the hero
Playing as a unit playing the crossfires the fundamentals of inferno is a site on display
And just harassing constantly as DGT, he looks very active. This boy, he knows what it's like to get to the major playoffs, did that with Pain.
9z to Pain, and then back to 9z and look into, I'll say, four other gentlemen with him to the Langsess.
So here it is again, the more the same from the Mongols.
Well, the progression has been stalled down by that incendiary.
I'm going to go spot him on the barrel side, DGT's got a lot of work to do, but God cleared
him.
That's a stunning start to the round, maybe they can make it work with the pistols after
all.
Oh, there's wasso!
Go swing in into the eagle of 9-10!
It's going to do with the orb now.
Okay, man.
Sweeping, Mzino spotted, misses his shot,
has to hit on the 5-7, getting very hectic.
Stams his ground, but stabilizing for just the one.
Get from Blitz and all around the smoke fade.
Lucho was not prepared for Cobra's forward position.
Mongols rectifying their mistakes in the previous.
A clutch available for Max, but he's
got to do things quickly.
Feels like there's no way you break 9-10 to Orpiz,
Well, he's set up to collect and if your backs turned it's an easy pick for Cobra's error
Flashes him out with the incendiary does manage to make it a 1v2 got a move quickly here smoking a kid
Bait the orb shot. It's techno the insurance policy hanging out towards the bulk
Plays him out forcing fight six six dead even in this door die affair
9z fighting strong on the CT side
Like that
If you thought I wouldn't bite back
But you don't know me like that
If you think I won't lay you out flat
Then you really don't know me like that
If you smile like you won't mind being
Like you messed out every start
I won't aim at the crack to the armor
But that dog won't get you far
You'll take my dial, you'll make it
You'll take my convert here
I'm a storm, you'll keep provoking
And I won't let you spin in here
You standin' here
You can't make out your step by the sound floor
Get the record up every floor
Turn my down to a headlight
I'll find name upon the wall
Sit up great, not through the pressure
Sit up full before the fight
The darkest where I shop
And you won't catch me in the light
Everyone's forgets louder
Every doubt could be
Every time you say I'm finished
There's just some words you leave
Don't see what's underneath it
You don't see the cracks
You keep pushing out the surface
That I'm bound to attack
Tell me all the things that I'll bet
But you don't know me like that
Got me feeling like the worst act
But you don't know me like that
But you find a word of advice that
But you don't know me like that
If you think I won't play you while breathin'
You really don't know me like that
Tell me all the things that I'll bet
But you don't know me like that
Got me feeling underwears that
But you don't know me like that
If you thought I wanted by that
But you don't know me like that
If you think I'm gonna play you out that
Then you really don't know me like that
Built a cage out of rubies
Trying to lock me in your frame
Every label that you threw in me
Was still inside the flame
Now the baby has a feeling
Just to justify it out
Every time you try to bury it
Every time you try to bury me, I'm always coming out
You guys are made out of stays, like I'm frozen in the past
That should turn to dust, to darkness, and I was built to last
You keep drinking out of shallow, thinking that you'll crack my back
But the burden that you'll find is the one I am too fast
Show me your face and I'll beg, but you don't know me like that
Stage 3, coming to a close, but it's still what died today.
Both teams, the two wins, two losses, and the first half under our belt on Inferno,
9z taking on the Mongols.
Top side is going to be up to 9z on the T side now,
Now Mongols already picked up a pistol found themselves six on their attack a reminder of the Mongols
Still start so far the best in the major okay for today 77% win rate 17 and 5 or now 18 and 5
Let's see if they can find lucky number 19 if those strong starts. That's a lot of info
Oh wasn't ready for the off angle Max has adopted early and he's lucky to get away with his life is techno
All right, that goes should be called and that will
likely helped you finish for this round.
You can see the quick retooling from the Mongols just of that small exchange of...
They're on a fight.
...mation and damage and peeping into mid.
He has to get the fight from 9-10.
Oh, they're opening that to the tally.
He's anticipating Cobra. This is brilliant.
Such good awareness already on this T-pistol.
Haven't even had to use your nades yet.
But it still has full banana control.
You can't get pushy because they're down a man.
Just needs to hold on to the line.
Still no clear finish for 9-Z.
Zee, even with the Goosh and the opening kill, with the smoke, the Molly, the flashers, they
could just smoke off Moto, Molly back pit, team some flashers in and have these glocks jump
into the A site. DGT with a fake sound cue, they're going back to B.
These blitz will be that early warning system, the trip wire at the top of the banana.
Oh no, he starts to walk in.
Ooh, had to get that, but had to get out, man!
This is on air. Very important.
The engine's set up, there's nothing that the Kerber can do about this.
He's smoked off.
Turn's tail, he's even called off.
What was that?
Again, make it across.
String bullet through the smoke, but yeah, you're right.
The bomb will go down uncontestable.
Techno and Emsinho very late to this. Techno doesn't have Kev, Cobra and Emsinho could hold on to theirs.
And Emsinho, now he cheats over, they're so worried about a late lure, Cobra looking for a fight.
So hard to envision a wild like Cobra can break this.
Time's the biggest issue.
It's taken away. He's not getting any of the fights he hoped for.
Not one overstep, this is restraint from 9z ensuring that this pistol goes their way, we can split the pistols down the middle.
DGT on to Tecno, finishes one match, started to start with this round, Cobra on the way out.
He's not getting away with his carry.
I don't think so, neither does Wasso.
It's some great stuff from the engine room of 9z and this one, four open kills for Lucho, four for DGT.
Those are the heaviest hitters in their major campaign and they're continuing to deliver right now
It was reminiscent of the first pistol where you know the fight just happened on banana and Mongols just
Killed four people as they were trying to push down banana on the CT side this time they hold their cross says and they get the fights
It's kind of cool there. It was a nice shot. He gets away. Yeah from conversation
Nainzi take the lead an aggressive move on the force
These can be those pesky second round conversions where that pistol was all for naught.
Look at the room, right? The T stairs players are so passive, they're expecting this. Max is going to sweep and deal with the push easily.
9-10 is not going to get anything. Okay, looking good. Ah, Huasau and Max.
Techno winning out onto DGT something, but with Cobra's error just crowd committing to that clear.
Max has managed to string together the double that should signal the end of the round.
long range burst to the head and twice.
Holy chop, had the bomb get spotted and dinked down to 4 HP,
but Techno, he's got four of his own and he's not interested.
I think I see if he can find himself an upgrade,
but man is actually staying to contain this with the AK.
So unlikely that Techno is able to get the jump on him whatsoever.
Techno is loud about this, so that information will be relayed.
He's about to get blindsided and this is the start that 9-0 were open for.
Two round gaps soon to become three
And it feels like they know exactly the way that Mongols want to approach these rounds
They want to bludgeon you to death
They want to take the peaks when you're least expecting when you're pulling out your nades when you're setting up for fights
They're the ones who want to spring the trap will right there plan heads up counter strike 9s here ready
It's gonna tough way back in this game for the Mongols now
9-10s, MVP is going to be distant memory.
We'll see how long it takes before he can get out on the CT side.
He's been the most impressive member for me on this major campaign.
He's not like in some of these games, he's doing it all at least in the first halves.
He's not nuclear right now.
Overpass on the next CT side, you'll have an opportunity to do so.
9-Z are handling the pressure.
The USP is going to try and creep in after this, DGT aware of the possibility, he's going to throw an aid, and at that point if you don't swing, you feel like you lose your chance very well, and DGT wants out now looking to make a death.
And there's Eco, once split across the map, but the face of two is enough to draw the rotation, and it's a free B bomb site, that smoke, the penny will drop, and I feel like they can't really make the right play at the moment.
at the moment. Long goals, the next run with the guns out, that's where they'll have to.
Especially considering since their pick, they've got to defend their honor on over past next.
Seeing them pick four different maps over four different series, now in Ferno being twice,
it tells you that Mongols don't even really know what the strength is in their map pool.
What was traditionally a Mirage, an ancient heavy team has been changing
over the tail end of the season, not finding the results that they've been looking for.
are in search of a home map.
Monsi banning it because both teams
don't really play Anubis, just as Monsi had something on record
and Mongols didn't want to take the risk.
A highly doubt Monsi would have picked it.
That would have meant that they would have had to have had the balls to go,
oh, OK, final chance will pick Anubis,
not knowing if Mongols have been working on it.
Making a gamble like that with such high stakes is, it's hard to do.
And it's easy to say on this side because the inverse of that
There's Mongols do leave it through 90 pick it. Well, we didn't actually crack it and you get wrecked
So at least this way you're going out on maps
You've at least got some officials. Yeah, you buy them down your fundamentals and your procedures
Mongols gonna stand out right now and be accounted for on this CT side
They're a little techno
And they does significant damage to 9 10 on the old DGT in apartments applies pressure to Mazzini, yo
I intend just being left on the line
Yeah, they spot him on the half
Knows the information being relayed by Max and as he lines up the Molotov he gets caught by this position
Wait the upper class out the best. Oh, that's a big headshot back
Kobra trying to pick up the slack, swings on in, catches him jumping.
Pressure on Mzinho.
Absolutely right. He's got a lot of work to do on this balcony.
The drop-down throw-out of Flash feels that pressure being amplified.
Has them support of Tecno and Kobra.
And the HE already has their ears ringing.
Swinging is DGT. Mzinho set up to succeed,
and he defends his side valiantly.
Three from Mzinho. Mongols a must-win round converted.
You see the thought process there in a great shot for Wasau.
Orp identified over towards B.
OK, let's try and take some space over towards Long.
long those sight lines we can actually take favorable jewels and he smashes with
an opening shot but they fact that they were playing for heavy three players
able to deal with this after Blitz goes down the cavalry with a Gallivan in
they made me of their short pounce that was a bonus guns back in 910 is gonna
keep swinging for picks take him over man on the enemy of you every day of
week we'll see how audacious the man wants to be
heavy banana investment from 9z they've been able to get the control of
half-orcs and Luchov have the tail it's all five here in 910 sweeping back over
is it just gonna be a nade dump they really feel the commitment on this
side of the map so early
Top mid block smoke gives DGT a little bit of room to work in the corridor.
So they're going to try and put a bit of pressure on the A-Defense, M-Zenya and Cobra are not playing for brackets control.
So they don't actually have the information, they're making some assumptions.
And the minute mark, smoke molly combo to take back car.
Research forward.
This time a little bit more controlled with the PACE-9Z.
DGT set up in brackets, what's up with them, Max?
They're trying to set up a B-split split possibility here.
My every smoke, my smoke.
I think they're going to go through the I've spoken to a B-split.
I think he might be right.
Tecno's going to be the one that gets him in for the flash, the flash's called in.
He has too much on his screen, DGT removes it.
Awkward, 9-10's down to 9-Z, gun him for the double digits now.
They're heading on into that B site, just blitz.
Pins it in from CT, saves himself from the angle, needs to find output, gets absolutely nothing.
9-Z up to 10.
Immediately returning to their winning ways off of that one CT round from the Mongols.
It just has to be better from everybody there.
The fact that 9-10 was even committed to Sandbag with y'all.
When you see the...
...Aunt Smoke library smoke, you're assuming A-Rap.
They did have...
...three players over there to deal with it, but...
...9-10 wanted to put himself in the play against Core, Blitz gets nothing, Dantekno the same, so a clean sheet.
9-10 will be able to buy himself an AWP again.
Max on this hunt. Can he take away the rifle from Cobra? This will actually be a big steal.
Cobra just did his knife. I'm not expected to be hunted, so that could have actually been a lesson for him.
He will get to retain it. It does mean now he can drop an M4. And 9-10 can buy himself.
Cobra drops one. Blitz is going to operate on MP9.
I don't know if it was his second tactical timeout.
Do we see them go back to similar motions from the force fire in the E-jack, where they
want to catch you as you're setting up?
I think your learnings from there was that 9Z are ready, they are focused on the cross
there and if we do Pete just try, these kids can shoot.
I say kids, they're average age, none as young as you might expect, there's not
household names for 9Z, but they're playing like it throughout the campaign.
Yeah, Max, a franchise player with over six years with the 9C organization.
And this is birthday.
Let's see if we can make this happy one.
Okay, take note of actually the man to stomach the MP9 Blitz, we get the rifle.
This is where the half has to begin for the Mongols, or
9C will just roll over them and they'll blink, we'll be on overpass.
You'll be one map away from elimination. You will not make four consecutive mages.
As far as the playoffs are concerned, 9-10 starts to orb short side.
Again, Blitz is just constantly copping early damage from these HEs.
Very stubborn in his forward position.
Again, that same arch smoke thrown out from way downtown.
9-10 has control from short side with the orb so they still have the information.
It's going to be traded hanging on this off angle. Yeah you you're expecting one
a maximum to flush them into his crosshair has to do it all there's just no way still
holding on to his smoke which is admirable throw it out with a hg in combination ouch
I've seen enough hg back now towards a cobra just went to rotate an outsmoker the perfect
Mazzinho in pit literally has to do it all. There is no support. It's a 1v5 on A
Okay, Mazzinho, you're used to these situations pressure on
Bodies on your screen multiple bodies charging in Mazzinho's gonna do it all and they line up for him. He can't spray him down
Now what that means, you know exactly what that means 9z you're gonna take up to 11 and Mongols chances of running thin
TGT pick on to 9-10. He's had some rough deaths as 9-10.
These last couple of rounds just getting caught.
And that was similar as to how 9-Z lost a couple of rounds on their CT side as well.
Right, it was just that press up through bananas,
inverting the expectation, taking timings that they weren't ready for.
You get caught with nades in your hand.
You get caught repositioning.
And the Mongols are going to taste their own medicine right now.
So retaining two guns again.
Max is keeping on a tight leash.
They're not hunting this aggressively at all.
More than happy to leave with an 11th round on your opponent's pick.
You've got a really tough choice right now if you long goes.
And the way that their bi-pattern was on the T side, they might just shove.
You get 3400 into the next round.
So the 2900 cash injection for Cobra and Blitz does allow them to drop two guns.
But we see a lot of teams in this type of situation who will just go with the two
saved rifles that have some light upgrades on everybody else and then they'll fall
by into the next.
They want to shove on this one.
this is essentially for the map. If they don't win this, sure they'll get the
lost, but I'm sure we might see a couple of saves, but I'm not even really in the
game right now. This is a one-round CT hold, and most the rounds converted for
9-Z have not been close at all. We're talking one or two casualties. So 9-Z
continuing that class. I'll let them the occasion get the better of them
today at least so far. Just the timing is the output. It's not there for Mongols right now.
Yeah, the trades are happening so consistently as well. It's hard to see Mongols, you know,
providing a multi-kill.
Which after conceding these opening das is a necessity.
They're extremely light on an after-pardon and a multi-kill at the bottom.
Handful of players with two. Techno yet to get one.
Ooh, we're opening.
Let's just remove Max from the pack immediately.
Ferris Bullets down Banana.
They needed that to alleviate a bit of pressure.
That's far from a guarantee though.
Tenner's been having a tough go in that department.
Zero and seven with the opening.
So he can avoid giving away any more for this map.
I assume they can convert this number advantage situation.
There might be a chance.
910 and it's in your pit side
Four up the mouth and relatively unannounced. It's a long smoke, but they're not making steps
They're not throwing flashes. They're lining up the second wave of utility now
Moto smoke, but they are going long
Test for Cobra's error
He's been caught out sometimes. This is a big fight. He gets caught by Mayn on the jiggles
Equalizing frag provided
Library now smoked off. There's so much uncertainty in the ranks of the Mongols
Let's tends to CT
Exit from the long side into the A site, 9-10 and Mazenya need to step up.
Oh my god, he's been mollied many pit.
Super uncomfortable for Mazenya, has to stand around, the flame tap ahead, can't do it.
Wasso's removed him.
9-10's a dead man, just starts shooting at the boards.
Helpless.
This is beautiful, procedural round, takes shape, doesn't matter if Bidz provides an opening, 9-Z.
Looking like a better team.
And no doubt about that, this is class.
And they look uncomfortable, they're looking poised.
I'm a bit happy with that. They're removing up the gun,
which means they're removing up the threat for what will be the final round of play coming up next.
I'm going to add another big scout to their tally.
You got ParaVision in the opening game.
Look at the draw there as far as the seeding's concerned.
We know that they've been having a tough time, but still,
they haven't taken down ParaVision, right?
Maybe that's a 50-50 of a game.
They're upset by tally to have the barn burner against Spirit.
forget about the Aurora again. They played 14 hours after they finished that match. You've got to sleep,
you've got to prep, you've got to emotionally dump the baggage, but they've been able to do that today.
And this is comfy. This is class. And this is confidence building as well for 90s builds.
It proved to themselves that they can shake off that blip,
that dip in form of aura made in the light work of them.
Into five round run, Mongols, all this one's done.
That's what you're up against. Your map choice.
I'm not seeing any signs of that, a reality that Mongols live in right now.
And no one is hitting.
They're 12 kills in his half, in total.
They're so light-on.
And they're supposed to be the experienced ones.
It's 9Z that you expect the press to be getting to.
Now the fact that they're handling this today...
Big deep mate. Nice chunk of damage, but...
...counts for nothing if not converted upon.
A staunch mid-set-up.
It hasn't even been their openings that have been concerning, it's the fact that they are
not shooting hard enough.
And some jewels are imminent.
Pressure applied towards brackets, you got that.
Libre side smoke, and man is hoping to punish if anyone dares to jiggle out CTV.
You have to play for me for info top mid, I understand you have the brackets controlled
but if you just get executed on the other side of the map then you're retaking.
What's up?
What's the leg?
Oh, he gets the information.
The senior has been spotted, compromised now, they're set up.
It's a fake. It's a fake.
It's a fake. You're not seeing Kerber make too many moves.
It's Wassau, he's headed to the profit for me.
It's Kerber! What is that? A full commit, mag dump!
And now the senior is still there on his roost, has to find a multiple output.
9-10 good for one back.
They're leaving me. They have to go away. The bomb's down top mid. You have to go away.
I have to churn over to 9-10, Mayhem, make it a round out of it after all.
Right's open.
He can get this bomb planted.
Blitz, oh, he can run him down.
Mayhem's just gonna have to commit to this.
The MP9 running out, he should be able to get this frag.
Does so, now Luchov disconnected.
I don't know where Luchov is, though.
He don't know, but it's not planted for him.
Then maybe he can get the eliminations.
They have no idea.
Baxa turned.
An opportunity for Luchov, but he just doesn't have the bullets.
Blitz picks up the orb, can't hit the shot.
He's got the kit.
He picks up the kit now.
Five second to fuse.
He can sit up.
That's gonna buy time.
You can sit up.
Gonna have to run with his knife out.
Gonna round this corner.
He's popping around his knees.
Not enough second guessing.
We see another round of play with 1-8 beyond Blitz.
He brings his going through.
Not by any stretch of the imagination,
a confidence-building round for Mongols
that simply maybe extends the pain.
19-0, they should have had it right there.
And then tricky rounds are finished,
thinking the moment was gonna get the better of the Mongols
and over-rotate.
The moment is getting the better of Cobra.
His aim in these last few, it's gone missing, not just to isolate him, but the Mongols in general, mechanical failure.
And just, you know, committing to that fight. Not a necessity either.
And that jewel is full nerves right there, you can see it.
The Mongols have been doing it the hard way throughout their major run.
If they come into stage 3, the only scouts they take are Monty and Bane.
It's a misrewen to the season.
I fall from the team that was in a major final.
This time last year, sure, the bracket helped out in that department, but they went on
to win EWC and be a constant threat.
Now, men stay.
They've lost their X-Factor and trying to get it back.
doing a bike committee to spot a top banana luchoff perfect info plan
arming is in game leader
brackets control you to lobbed in
DGT with the space
this one keeps hitting
oh that's a fire I believe DGT could have definitely found the headshot
Mazzini had given a second lease of life
he always have so much room to set up these executes
Mccobery got a chance right now on this A setup to
Set up to.
Lotto in the sky.
Lotto smoke.
Block on DGT.
It's Max on the warpath.
Get away.
Get this out.
By the incendiary.
The Xenia on the low HP doesn't want to swing.
He just wants to have them look in the other way onto Cobra or 910.
Open sight.
Here we go.
This is the fight.
No, they're collapsing.
910.
Only the two of them.
It looks like 9Z are taking Mongols' pick, folks, with Blitz and Techno.
On their way back in.
Maybe, Cuasso goes down to the incendiary, he's got a safe haven, now you're staring at a smoke grenade.
And 90 have played these post-pans by the book consistently.
Very rare to see them make a misstep once that bomb is ticking in their favour.
It's gonna have to be perfect from Techno.
A quiet inferno from him.
Flash and go. Chaos, hope for some misses, but these kids ain't missing.
And that's 90 taking map 1, Mongols territory!
90 find that form, their confidence may have wavered, but they found it when they needed it.
Overpass, they have no choice. Coming up next and Mongol's mechanical failure throughout this team needs to find their aim.
Because right now they look to be getting sent home one step away from the playoffs.
90 find the footing in the moment. They needed the most backs against the walls as they have lost two games in a row.
at IM Cologne they pick up the map pick of the Mongols to put themselves up to 1-0 in this series.
Martin there was a game that had a, I would say different faces, the off to a good start is 19.
Mongols come back and then we switch sides and it feels like if it's like 19 is in control
but then again you have this feeling that if Mongols is just standing up a little bit it could get close again.
I guess the best way to describe it is it felt a bit nervous.
It felt nervous, it felt a little bit too uncomfortable for both of the teams.
Actually, first half, I think Mungos won the 6-6,
and in my opinion, they should be happy with the half-highland.
They had a clear game plan, which you're going to be discussing a little bit later on,
but I do think that this game was a pure skirmish, pure brawl,
and this is the best way how to describe these two teams going head-to-head.
How did you see it, Pino, and how did you find it?
Was it exciting or was it too nervous for your taste?
No, I think it was exciting because it is just this very brawly style
where they all want to be fighting, they don't want to give each other too much space,
So they do really fight for the map control every single inch and we know how banana always works in that regard
But that's where you really want to be fighting, but it was I think that the tea side
That's what stood out to me as we talked about coming into the game
That is where both teams have their weaknesses and the mongers leading six round on their teeth
I think that that but that was enough to close it out
But once they turn to see decide you could see the flaws in their individual performance
Just not not showing up and I think nine ten to me spoke with a you know
I really feel that guy that went missing and he's been very important for the Mongols throughout this major so far
So so him not hitting his shots being caught off a couple of times
That was that was the big out for me Martin try to to reframe the first half for me because I said
You know 90 off to a good start Mongols T side they come alive
What exactly went down that made it a 6-6 half?
It was just a pure game plan towards banana towards B
We've had so many kills in this part of the map and this in this single map that I don't I don't even think we
We can count it easily.
And we have right now all the B-rolls in the background for you guys to enjoy.
And look at the amount of kills that just happened towards this part of the map.
It starts in the pistol round.
Whenever they get a chance to go B, they won't be.
And whenever even Mongols were reading it, and they were actually ready to be in the stack of three CTs,
they were still going B.
They were still happy to do it.
And they were really taking these rounds.
And actually, Nines, he pulled off a couple of really nice retakes in my opinion.
There's just clear game plan tendency that, yes, we want to go B, this is where the weakness is,
and it was so easy to spot for us after four hours.
Imagine how easy it is to spot for Ninesie if they're getting constantly pressured on banana with an A.
Peter, do you think that's the result of the Margolds feeling more comfortable working on the B bomb side
than on the A bomb side, or do you think it's more so a preparation thing where they localize the weakness within Ninesie on that B bomb side?
They could definitely come down to the fact of preparation,
but I think it's also just models trying to know keep it a little bit more basic
I think that's why they play the best like I think the models on Inferno, you know
It's not about you know wanting to be balled but the more they if the thing is like they go a lot towards banana
And then they will have a miscine trying to work his way somewhere around an apartment trying to get a peek out of
Boiler and trying to cheer you see some of the mid control vote
But if he doesn't have that much success doing that
That's they just turn their attention to go a little bit more like a as a pack they lose that you know that first kill on the opposite side of the map
They turn their attention to B. And that's why they just want to go with their aim style.
I guess like Mongols has never really been the most tactical team.
They just want to swing off things and just go in and just play what is their strength.
That has always been their aim.
But this time around, I mean, even if they got six rounds, it just wasn't enough this time around.
It wasn't enough. You know, the B round simulator, maybe in the beginning worked out,
but at some point it felt like 9C had accounted for it.
You know, they were facing them hits on, as you can see, aggressive on banana.
You know, placing it all up in a good position as well.
And just make sure that if the Mongols wanted that B-bomb side, Martin, they really had to fight for it.
Absolutely. And one thing we didn't speak about when the sides actually switched was that we spoke about Mongols having really, really strong CT side,
but we didn't touch on the fact how they get there, usually.
And that is those pistol rounds that they're getting. Out of 11 pistol rounds so far in stage 3, they won 10 of them on CT side.
So this is kind of like interesting topic to talk about that always they get a head start, they get a good economy rolling, right?
This time it didn't happen and look what happened in the server.
9Z actually were able to read the game really well on their T-side and Mongols were just always like kind of one second away from good rotation.
Alright, so Mongols winning pistol, converting 9Z coming back in the first half, we finished 6-6, we think okay, we have a competitive game, it's a close game, a bit nervous game as well.
Round 17 was maybe the round, Martin, where you felt the game changed character a little bit.
Yeah, I think this is where, I don't want to say it was final nail in the coffin, but the way these rounds are structured is actually showing pretty good signs for 9Z
that they come with a clear plan. This is an attempted B-split with an easy kill on Tecno4k.
He actually got a good swing on the long with the flash, 9-10 being Codofguard around the
Sandbag, Stopenana area, and again we're leaning into this B hit. I think Blitz here was actually
spotted by the CD players, so this makes a very easy entry for Mayer to come into the side.
This was one of the like easy rounds on the paper, right? Not much is happening,
but the preparation for it and the fact that they're choosing to do B-splits on Inferno
T-Side in such a tense game when their T-Sides haven't been looking too good, it's kind of
a good sign.
I think this is good calls and kind of energetic to see from 90.
For you, Peter, was this the wake-up call we needed from 90?
As we're already established, they were so close against Spirit, making it 3-0.
They were blown out of the server yesterday against Aurora.
Now they come in, they win.
Markel's map pick in map 1 right here.
They look like a team with a bit of confidence again.
Could this be another turning point for 90 in the good direction?
I sure hope so for them, right?
you know now that they turn attention to all pass that's that's their favorite map
that's the one they pay against the best teams in the world and that's the one
they always turn to so I mean now it's back in back in their hands but I think
they they look way more comfortable today than they did against Aurora
yesterday yesterday they just they hadn't really shook that that
disappointment off that they didn't make it in the first place against Spirit
and now I think they they look way more locked in they seem to be working
way better off each other just also just think that individually wise they've
just shown up against the mongers and that's what you have to do like
When you play the Mongols, if you're not on point individually, you're just not going to be winning.
And I think we've seen great things from Swazopik. I think he's definitely one of the guys that stood out in this game.
DGT, we highlighted coming into the game being this Lerger, and also the anger of the team being very proactive in that regard.
They dare to play. That's what I think that stood out to me in that city side.
They dare to go out and try and find the opening. Try to go out and really be brawly,
because if you sit back and just allow the Monks to roll with their game plan and go to play their strings,
then you're going to have a hard time.
And whenever you have to go out and be cautious about the duels you're taking,
but they took very good duels that did it together,
and also Lucio and Banana, I think he did a phenomenal job on the T side,
you know, fighting for that control time and time again, even though it was a brawl,
round after round, they just stood up to it.
And that's what speaks to me, that they have the confidence to go up against the Monks.
Now that brings us to Overpass.
I want to give us a bit time to talk about us because it could potentially be the last map we see from the Mongols at this tournament
9c brought it to the table and 9c so far in this tournament at the major have played it three times
And then one of three times taking down spirit on the map taking down parishion 13 to 1 on the map Martin
What makes 9c a great or pasty? It always comes from these kind of city sides. We're talking about it a lot of times
Actually went in those key three games and looked at their tea sites how they win it
And it's usually like these kind of like force buys, you know, like these Tech Niners, like this kind of
dead rounds, so to speak, where where something might happen, something might not happen and and they eventually get into good position
and they close it out. CD side is where it's being, you know, carried throughout their overpass and
honestly, you're right that the 9Z is yet to lose it, but so is Mongols.
They played it only once against B8 and it was a stomp. It was, I believe, 13-2 or 13-3 finish.
So both of these teams are actually undefeated and this will change within upcoming 45 minutes
Peter you had a feeling that the Mongols were gonna come in
Cold brought it, you know and ready to to get this game going for them and then way to win
Now obviously what we saw in Inferno wasn't the best version of Mongols
But I have also seen a Mongols that has the ability to shake that off come into the second map and play
Well, do you still have confidence? That's gonna be the case
I do you think Mongols still have a chance to win this series and win this map and push it to a third?
I do, I do. I know Opas is 9C's strongest map and that's where they're turning their
tinge to now and I'm a little bit worried for the likes of 910 now that he's been so important
for the team and his showing today has just been pretty rough, right? And the modest is
to me, when I've always played against someone who we've seen in play, you know, they
just always want to pick the fight, right? And it's more about picking the right fight
now for them. I think it's, I don't think it will be a disaster for them if they go out
I don't just think that they can just win by no swinging off the time because
Nancy has just showed up way in a way better from the day have right so I
would love the monks to get a bit of momentum if they can pick up that
Pizzerano that's that's what they're gonna go off and that's what they really
they really are good at converting but you also gotta have like a plan B if you
don't actually get that Pizzerano if you don't get the ball rolling what is
your plan B and that's why I think sometimes the mocks are having a
little bit of an issue because they always turn to their firepower but
if they can't find that firepower then where are they gonna be turned
to and specifically now they do get to start on the C side if they
get the ball rolling on that sticky side I think it's going to be difficult for
them to actually even be able to turn around you heard it from Peter first they
have to make sure plane a works out they had to make sure they win the pistol as
a matter of fact they have to make sure they win this map overpass is coming up
between Mongols and 1990 in a position now where they're one map away from
qualifying to the playoff Mongols backs against the wall they have to
win now otherwise it's GG for them at I am cologne
Hold on, let me pull up CS stats.
Oh wait, my bad.
Settle your debates, search your profile on CS stats, and turn on tracking to see all your games.
The pounding holidays don't beat such a huge killing time.
The double-peak is getting shot at!
And they're going for it!
Some construction is going to happen, it's D1
and that's it!
We're going to have to get out of here, sir!
We are back!
I'm very grateful to be here, to have the team I have.
I'm very happy with the guys, the coach, the analyst, the CEO, it's here with us.
So yeah, a lot of people from Argentina, it's cheering for us and waiting for this moment
for four years because our last major was in 2022.
So yeah, I'm very excited to be here.
The best moment in my career, it was definitely my qualification to the Antwerp Major.
It was a legendary for the South American team because they never decided as a team from
South America, not Brazil, like Rewire, Shenzhen, Chile and the rest of South America, qualified
for the major, so yeah it was historic for all the Russians, so yeah.
That will be with me all my life.
I think the person who inspires me more, I would say, is Fallen, and it's the obviously
one.
But I want to say another one, and he's with me in the team right now, who is BIT,
who is a legendary player from Brazil, and now he's our coach again, so yeah, I'm very happy to work with him.
I want to achieve a lot of more measures, but I will say a play of measure, yeah, that's my goal, my real goal,
because I want to win a match but I want to be realistic at the same time, so I will say play of a match.
I want to ask as well, ancient and mirage, whenever you do the Vita you usually pick one of those two much, right?
Recently they've not been as good. Do you have any feelings about why this is?
On Mirage, I think we just changed our positions, tried some new things, and uh...
Which position was changed?
Like...
What is the secret information, maybe?
It's like on Astana cover, and I changed it, like from this side, I'm going to meet, and the cover's going to collapse,
and like, I was, no, the Star Rifer role is kind of changed on Mirage, and...
That'll suck. Then we lost.
So you swapped it back again?
Yes.
Oh, you swapped it back, yeah.
So what were you saying?
So Baraj is kind of changing positions on...
And yeah, yeah, that's because of the changing position on the ancient.
I think it's lack of practice, maybe.
Yeah.
And every other team is adapting.
They're focusing on you as well, because I know that you're playing...
because like our playstyle is very easy to read, like, okay, they just do the same things, so they adapt to this, so
yeah, we're trying to figure out and changing our styles.
Yeah, I know in the past from experience, like sometimes, like, you have a map you're struggling on, right?
And you focus a lot on the weaker map, and your good maps, you don't put focus on the weaker.
Do you think that maybe happened a little bit as well?
Yeah, like sometimes we, okay Nuke was kind of our bad map, but we focused on Nuke for a long time and Nuke is kind of okay for us, but at that time we didn't practice ancient or mirage, so we had some kind of momentum lost, so yeah.
Our picking map has become Nuke.
It's weird how that changes, right? It's the worst time we come to G-Best, so it's like that.
It's time to find out if this fairytale has got a happy ending or if the Mongolian Horde
are not done.
It was the opposite of convincing from the Mongols in the first, 9Z absolutely demonstrating
their prowess.
They've shaken off the wobbles and they've looked like the more confident, the more
off bound team had a bee pop on her hands here man running up a heaven smoke
backs to block short and all pressure on cobra yeah he's got a lot of work to do and he's got a
flash in his face but he's spotted out on the barrels hasn't felt wrong needed down from mazzinho
he's removed quasopeak blue chop building looking to claw off back but it's mazzinho with a double
on the output is that enough though is that enough where dgt's in the server finds three in
in response, hectic 9-10.
Oh, DGT, in it to win it!
Looking for the A, she takes it!
Crushes Mongol, Spirits and takes 9-Z, a leap towards the playoffs.
The DGT, the DGT just gave them the finger right there.
That is one way to kick off your map choice.
T-side overpass, you got the pistol, and you just keep compounding that pain.
Blitz, Techno, they didn't leave their chairs.
Off to map number one, they stay.
which was practicing nades on this very map.
Tecno was shooting some bottoms in your state as well.
Cobra 9-10 and the coach went outside, bits up.
This one's going to get away from you damn it, quick.
CT side of Mirage, and if you can't bounce back with the force,
you're going to be in a hole.
It just went from the most played map in the major so far
to the second least and this has been one of nine of these peaks. DGT looking
ready to rip off more heads, 9-10, can he catch the timing?
Showing good restraint here. They're rotating back to A, it pulled him away.
He does very well to find anything. 10 down to DGT, spot of the toes of
No.
Restraint on the smoke right now, doesn't know what lies on the other side, it's one thrown
by his teammate.
Jump spot from Blitz.
Yeah, he didn't spot out just the one.
So replenish off their monster smoke available as well, Max.
Puppet master.
He gave Lidl get to work from the grave after conceding an opening kill.
Okay, powerful position with the best gun they've got.
If they try and pivot back to A, Mazzinho's got them dead.
Oh, the composer in 90s, I think I was very impressed with how that they're not just running around the map like headless chooks, they're staying to their guns on B.
And this is our problem. You've got 20 seconds there. You aren't going to have to run into this stacked site.
No other options. It has to be brute force.
All I show up, nobody's your monster.
Short centric. Code was there. I can't find the lethality the Blitz can.
Need another! O'Clusso peek down after one. Techno needed that.
8 seconds, just enough time and DGT's found do necessary.
Frag Mazzini is going to be the hero, but DGT wants more.
Up to 8 frags in the first 2 rounds, saving them from red faces.
Desperation there for Mazzini, thinking if I can just deny that plan, I'm going to win the round by covering fire.
Denied once more. This is class.
Cobra not up for the task, is he?
to fill the void the sensor left so impressive that they handled that with such
poise because they got rumbled and then blocked multiple times it's easy to just
start running back you know we're gonna take some space elsewhere they just went
okay has anyone pushed on that means we still have the option someone has to
say to war days skin for bodies of the problem now is blitz this man tends to
three frustrations in the server with aggression but they haven't been
sticking the landing on these players trying to catch 9z on timings and
these guys are dialed in.
Mongols might be going out with a whimper here in Cologne.
9C, you're going to be going through a roar.
And the way that he was discussing his team on day one
when we got to sit and take to the server, okay.
Cobra, a chance, but with the way the aim's been,
I'm not going to go.
Cobra, too much confidence.
So that's a kill back, but it's still essentially
the eco with these light upgrades.
Cobra will have to do more with the AK.
Man, Sweepy should catch him.
Looks good for it.
He's exposed, easy pick-ins, Cobra's error just booked by Mayhem.
Now you know that AK is no longer a threat, so whatever site you've got a huge advantage,
the Deagle's are going to have to sing.
The Senior placed him ready and unable to hit that first bullet, DGT's been hitting
everything.
He's a monster right now.
He is.
He has seven and one opening jewels on that first map.
And he's going nine and zero to start off proceedings in this do or die of fair on overpass
For the mom goals
It's the opposite of what you just talked about what you wanted out again
This is a team right when we had our first series of them in the server. I was discussing them as an enigma
We never really know if they're practicing how they're practicing if there's any value in the practice
Colonel last year they came to the event. They didn't practice. They still made it to the playoffs
But they were no okay. It's just one of the most prestigious events in literally kind of straight history, but I guess the Mongols didn't care
There's a major now as well for this year and I come back to bite them this time round
Take now a 910 to lockdown a you've got the ems in your cobra to man set up on P and then blitz is the rotating piece between the sites
The individual ability in this series has a lot to be desired Mongols
Copping an absolute paddling right now and NZ look calm.
The parallel between these two is that they're from underrepresented counter-strike regions.
You know, I've seen the clips both in Mongolia and in Latin America watching as NZ are going on this major journey.
They're getting a lot of support from home.
The regional revelations.
They're taking base level map control over towards 8.
They feel that they've done enough to keep 9-10 and take no planted.
They've full rotated now back towards T spawn to start setting up for a B plate
And I'd continue to hit Cobra site as well
Both Mz and Cobra still have smokes at the 52nd mark
No point taking those into the next round. When will they block?
It's a smoke lands and they're gonna play through this Max to erupt on the flash flash miss
It's it perfect turns it needs to go for 5 DGT for his first death with Lucho through the smoke does avenge
So flashed forward is a test for Cobra. You have to get that
I guess the info on Luchov shore side miss shot from the all bus wings on into his demise nearly losing out to the double
Okay, my girls are on the board
But minds you have already set the table on the T side. They're ready for dinner
I the three rounds anything they can out on top of this is just gonna be an extra course of the meal
It's been some huge comebacks in the loan
Pressure playing a big part of that.
Senior does exactly what he has to do.
Rotation of three was jolting over,
so Cobra didn't put up any resistance.
There was a world.
A little bit ropey for Nyanzee in this one.
Flash, Ryan Techno's face has a full-duration white screen.
Think twice about the impressions,
and now think twice about boosting ever again.
Significant damage inflicted to the B defence. Look at the ball burst for wear.
Battered by the initial barrage.
That's enough to maybe tether Blitz this site for longer than he'd like to be.
I'll intend the only warning system with the AWP over towards Long.
Take no jiggling divider.
So at least they have info. Nobody's crawled up con just yet.
They need to worry about the split potentially in the bathrooms.
There's a flash to announce the presence 910 rattles off the shot
Max continues to parve the way forward so I'm to look like a setup into an a execute now
But it's still over towards B
Techno place forward
I think it's nothing on a smoke break.
He's on high alert for that second break.
Oh my god, okay, AWP fires off a shot.
Now you should rotate.
You're going to need some support here.
Twenty seconds, they are rotting that clock.
It's going to have to go.
Luchov lingers, taking it more likely to overlook your blitz.
Well positioned with 9-10 to help Luchov, however,
just the one back, while so-so sight-needed that from 9-10.
Can't hit the no scope but can they get the bomb down in time?
down in time looks like they can picked up and scavenged by luchov made my find
it does avoid it just the two of them code brazzera and the mesenio to try and
find a way back in a kid on these two times against them a luchov playing the
round perfectly he can toy with them from bathrooms his default plan they're
in so much trouble whasopee because such a powerful angle seems guaranteed to
get a back turn to the top to the head look at this angle they lately
lined up for him. The AWP misses his shot, but time taken away. A 10-second defuse.
Cobras got no hold and now he's got no hand. Luchoves all up. Sees it done.
Guasso with three kills. Huge contributions. They run the clock down again, Chad, and they pull it off.
Yeah, it's that late piece that deals with Tecno, right?
So you understand the CT setup with the double rifle bathrooms.
They're trying to stuff Divider, and then the bathroom entrance towards the site.
But they get out long. Nintenka only holding the base for so long,
and it felt like he was heating up to hit everything.
But the elevation of Wausau, that's the difference maker.
And then the move into bank is the guarantee
insurance policy taken out by Luchov.
Ready to play the clock and Max lets out a roar.
They know that they're doing it now
and three T side round they add
is gonna be so much closer to this victory.
On T side overpass.
Yeah, you win this, there's no money for Mongols.
And they're already in strife.
So heavy b-lean, highlighted by the ob's team.
DGT ready for this, taking your own risk.
Oh, Jast, he thought he was caught out.
You're wrong.
He's playing lights out, counter strike at the moment.
He's playing like a man determined.
Man possessed.
To return to the playoffs for DGT.
You liked how it felt?
They're in.
I can't believe it.
Technos just completely life out
Not ready at all, and that's just the story of this game
That Cobra looks like he's out of his depth here
Senior one on the way back in
Just a lot of fun lads, it's uh
Save the all
Save
Senior half-heartedly trying to put up a fight
Does get a couple of kills on the way out
But that bomb will be going down, loot shop makes it so
12 days of group play and all boils down to this
I don't want to use the word casual. I don't mean that this is easy for them, right? Everyone is locked in. They understand. It's high level team counter strike on display, DGT is literally hitting everything, right?
I don't want to use the word casual. I don't mean that this is easy for them, right? Everyone is locked in. They understand it's high level team counter strike on display.
display, DGT is literally hitting everything that moves. This guy, the engine room of 9Z
right now. But you're not seeing any mistakes on there, so maybe a little bit of fumble due
to some of these early stages, maybe some retakes on it, Fernan, you could have said
okay, do you really want to give that a go, but all in all, I look a lot better team
by levels today. Even had to adjust into that, was ready for it, then he pivoted
The short push, then.
Still ready for the boost, DGT.
Hammer's home, the fifth round.
This is where Mongols call upon those saved guns.
They asked 910 to give them something in the opening.
How about nothing?
DGT took the AWP away just through the smoke.
So whether or not that was an intentional Miss Monster smoke
so the AWP could take a peek,
It doesn't look nice when the line that he's trying to pick is actually smoked off by your own piece of utility there
So this goes from bad to worse for the Mongols
Glitz is super committed to this if his diligence as we've grown to expect from 90
He could be in trouble behind the tree Mayan and all peeking off the flash
Like blitz blitz just finds the head. Oh what he's found a second up to Mayan
That's big output. The trade is still coming the little job good for it
Put him into a 4 on 3, but don't forget about the compromise on the weaponry.
Oh, good timing. Mazzinho, noses another.
Nose Luchov was nearby, starts the backpedal,
and again, Luchov, these belated trades, so composed, so calm with it.
9-10, are you crazy? He's a crazy person.
He's just going walking with his eye to the scope.
Luchov's behind the rocky spot, so the backpack needs to hit it!
9-10! A necessary contribution at this stage in the game.
You might catch Cobra with back turned again, right?
They know that DGT anchoring outside B, he's pivoted into this.
Your chance to silence this new foe is dead. The frag is not.
He's terrified. Absolutely terrified. You can see him just backpedaling, wiggling and jiggling.
He just doesn't want to go down, doesn't want to give DGT away back in.
The Mongols will post their second and you need a whole lot more of that before any confidence grows in the Mongols and seeing a third map.
This is about recovery at the half here. The fact you've already given over five.
But likely should have been six. So that's one of the type arounds the Mongols need to start converting. We have
Humbled the money of 9z. They've decided to take the Eka even though Luchov has 4.9
Around the 1900 loss will get everybody in the range. How much damage can you do?
It's just five glocks, but the way the Mongols have been looking maybe they'll concede a kill or two maybe even the plant
I don't think they would be expecting the eco just considering the flow of the rounds.
So it doesn't mean they shouldn't just farm them up.
There's one still looking labored over a chance to build confidence there.
They've got two kills on the full eco.
Yeah.
Now you put the M4 into DGT in Mayans hands as DGT.
Okay.
La.
And no half.
Let's mix it.
So still vote.
I mean even that one is not going to fill you with confidence. Just a couple of block headshots
Lucho has enough money here to drop the AWP for Mayan
So they will have the full buy to get their map control man. I'll be very happy to get that into his hands
How many consecutive rounds can be posted on this CT side, it's their same opening, the
he says block smoke playground Molly this time they're gonna walk through
monster
opportunity for the senior there it is solid as a rock
repels it to walk through the smoke
You're gonna need a whole lot more of that it looks a little bit foolish
But I do like the chances being taken from 19 around like that because you already have five to your name
But if you just wanted to default every round and you're just getting silenced
This is a play that can be made in the way that they've been hitting understandable for max to back that now
It's about putting as much damage as possible for 9z up against the five Mongolians in the absence of DGT
All eyes are on Luchov
This guy can crack open sides make no mistake
He's got cash of nades underneath Mayan so it does seem like he's gonna be responsible for setting max and Luchov off into
somewhat of winnable scenario
That's the last smoke gone now. That will fade at about the 30 second mark, so they will
be able to time brute force into this. The rotation from 9-10 will be the closest. Tecno
will not be able to assist, so essentially a 3v3 on B for the round.
Super necessary they have some city handy. If these flashes are well timed
Cobra's gonna be blind
He is completely close. Oh, still gets it though
Important from Cobra. We're gonna call it off now and hope for the save next round
They only get the 2400 loss so these guns are gonna be the spearhead
Round number 10. So Mongols do withstand they make it three consecutive
Looks like Luchov and man should be able to get away with their lives here
This is the
Temp which I think you traditionally get on an overpass slow and steady is bit. I'll take the time out
The Brazilian flair to this Latin American squad look at my history today
Brazil's had a monopoly
On major playoffs and major trophies as far as we're talking about the continent look at the main history today
Unless Mongols can pull off a crazy comeback
That's for the series, not just for the map. Sure, they're down now just by one.
It does look like they are shoving behind the saved orb and the AK.
Max is in with a Mach 10. I'm using all the nades of the disposal right there,
but still trying to set up for this entry. You could look comical.
He certainly was vulnerable.
It's a good attempt considering they lost those two openings immediately, so it's going
to be a Tec-9, Mk10 and a Galil to complement the save to AK and the Orb.
A bit more punch, a bit more pace needed in this as the Orb trundles quickly through
Kinect, the door not blown off.
I think he's actually giving them the comfort of that cover.
vantage point in the map, full connect to control for the T side. Cobra swings through short water
with nothing to report but now the door swings open and you've got to be careful on that jiggle
because it's not looking for you. Cobra does bait the shot. I do like the fact that they are allowing
the AWP to look for picks, right? This is nice. You're not just having the gun throw the nades,
you're allowing him to search. So they just lead out con, they need to get bathroom control
next and that's if they want the A finish blitz on the boost.
It does get spotted out of my little shop.
Still on it, let's provide that opening kill.
Got a love tap there from Cobra on to the boss man of blitz.
Do they have their finger on the pole so where that bomb is going?
Ah, blitz has just rotated back towards A, just leaving Cobra and Ems in here over towards B on their own here.
looking susceptible to this what could be five-man commitment into the B-site.
Yeah, the rifles on A are actually playing forward. So this is all on Cobra and Mazzinho.
They have to shut this down.
You misread. It's going to have to be another one of these on the B-site.
A whole lot harder now with a lot more room. Wow, Mazzinho on the opening, straight into the head of Wasso.
Close. Mazzinho starts to unload just very, very well. And now with the cavalry arriving, Blitz and Tecno ensure it.
Over takes the last one.
Very important moments for Ramzini on the CT side towards B so far.
He's at the top of the table right now for the Mongols. 11 kills.
I mean, he's playing. He's absolutely, even on Ferno, he was doing his very best.
Hasn't had much in the way of support though.
And a reminder to everybody that five rounds on the T side, 19-0,
that is enough to confirm the map and get this done in two-way fashion.
I'm going to be the intangibles of that pressure that we've discussed multiple times starting
to mount on the CT side.
That's where you might start seeing some mistakes and frustrations start to form.
So partial bite.
Another plate, likely mounting over towards B.
Barsalad, DGT will play monster late, Max and Luchov get connecting control man is
the late piece on the fate of the smoke.
Cobra is starting to search, so man, selling something on this side of the map just to give
some room, it's a lurk smoke, 9-10 is ahead of this, so it maintains the line.
Blitz actually rotating up to A, Cobra in such a susceptible position.
This forward position does problem at first, it's got a lot more than you want to get for.
Got too much on his play, you can't handle it.
Gets overwhelmed, concedes an M4.
Equalizing, oh my god now on Xenio, he's working with just half health.
Haven't smoked off.
Everything in the pressure now, yeah, Blitz is gonna scarf her over to lend a hand.
910's hit 2.
50 seconds, still plenty of time for this.
Another Heaven smoke.
and send the area to block for another couple of seconds these technides are
gonna flood in
max with that recovered m4 he's got Cobra's weapon he's gonna try and use it
against them Mazzinho continuing to defend his site he's doing so
accurately there's the entry from max 910 finding new chopshaw but there's
max using Cobra's m4 against them and it's getting scary it's getting
sketchy max three kills deep into the round that bomb taking five already felt
quite condemning a sixth on the menu techno and 910 trying to find a way
back in that smoke on sites gonna really get that clock low
the insters hiding in the smoke max trying to play time around the monster
pipe that's the fight you needed 910 removes the low HP but man into the
Smoke, and you needed that from Techno.
Stressful, this Counter-Strike game.
Mongols, they are on the brink just fighting to have something into the next half of play.
They're going to delete and show us the smallest available on the half,
but if they can grab this seventh right now,
that's going to mean a sixth round run to close the half.
That could be the shift in momentum.
DGT, he clocked in early.
I don't think he's going to clock out with the CT side around the corner, but...
He got the hard work done before lunchtime.
Double orbs, Techno attempting to spam here.
Late to that, nothing will be found and I think we'll trade that out for a rifle.
All conditioning, Tinya keeps catching those with his face.
9-10, very risky up close towards Connector, long control conceded.
Kwasao is quite quick on this timing.
This is madness.
Yeah, and Tekno needs to support the back line.
Max is wrapping around that corner now.
Tekno has to hit the shot, and 9-10 goes down.
Comparty. It's going to have to be an adjustment
on that insta head shot if Max goes swinging.
And Max will.
9-10 ducks into connector. Commits to the forward position.
Lucho's heard the scope. He knows he's in contact.
Actually, what's up?
9-10's not ready for this.
Lucho booked it. Still finds out. Put onto Max.
Into the 4-on-4.
Territory being gained. Wasso into Techno.
An important duel and he nails it.
Now they've got the leg up.
Gonna have to go for a gamble right now if you're the Mongols.
Do you believe it's gonna be a late B or do you try and help Blitz on A?
The bomb is long, the commitment feels certain.
And it won't be Mazenya.
He's saved you time after time on that B site,
but it has to be someone else.
Blitz and Cobra.
Hearing the steps on Long from Mayen.
informs his teammate.
Xenia's coming over now.
Nice ball.
Oh, and an instant head shot.
These guys are so sharp.
9Z shooting.
And they've got a point to prove.
And a date with the playoffs.
Cobra's got two on the double spray.
There's Mazenio as well.
Lucho's knocked all the time to win a 1v2.
And as he finds their head shot, Mazenio.
That's a lie.
He still manages to find contributions.
Cobra's here right there.
Finding a little bit of form at the tail end
of the first half to second map through or die.
I
One single half of Counter-Strike is all that stands between 9z and making history for their
region. For Mongols consecutive major playoff runs, my end in sync with the departure of
their superstar Senzu. They're in trouble. Already five rounds on the T side of Overpass
setting 9-Z up to collect that spot in the playoffs and to make that history for
Latin America. We've got Argentina, Chile and Uruguay represented and taking a look
at some of the comms from 9-Z. Coach Bitt just affirming that's a pretty good
teahall. It is indeed so they did the hard work early.
Mazzini, trying to do his best DGT impression applying. A bit of pressure
over towards B. It's a 2-3 split of the defence right now and 9-10 combing up Longman will
take contact towards Divider. It's a tough clear 4-9-10 onto Luchov.
Takeoff caught off by the dual barrettas. Putty was jump-spotting. Waster on the meantime
Goosh. Let's try hit by the glock of Mizzinho.
a boost. Mazzinho spotted the shoulder. They get the info, that's all they wanted.
Glock's at range trying to take fights with his USPs. Neutroff's reposition since his first frag.
And Tecno, he's been struggling. He has a Neutroff. Reacts so quick! That's his first bullet.
He's going to force you into a B-play now for short, Cobra. I think he's tasked with trying
to kick up a fuss on A, and then hopefully Blitz and Mazzinho can just salvage a plant.
It's a retake setup on this side now with DGT on the top of the boost.
Something a re-take if he misses.
Yeah, if you guess that one tap, Mazenio's round is over.
Wow, Goosh. Long-range glove.
Kogor trying to keep him in the feet.
Planted. Stay alive, lad.
Need to see that plant.
Trying to wrestle something out of this pistol round.
Does get the bomb across this Blitz.
Mazenio to support. Max goes swinging.
Mazenio can't track the head initially.
Finding Max is a start.
Needs a whole lot more of that.
Don't forget those two Gooshes.
Wasso low thanks to Mazenio,
but it's Leecho profiting.
How's he got the second onto Blitz?
His Dior Barrettas have got him four kills in this pistol.
Now just Cobra Zera.
The rookie on low HP up against three.
There's almost no chance for him in this one.
Lasso's holding him at range.
Just get him off the defuse, Lasso.
One bullet would do it.
He's still holding it.
Cobra just sits by Eidol.
Get busy by Lasso, big.
Nilesi will take pistol.
And you see that celebration from Nilesi.
Now they know the death knock for Mongols
right around the corner,
and they're going to take this one in 2-0 fashion.
The bomb goes down, it is going to look like a whole juicier of an investment
than what could have been. This is snappy.
Techno.
Absolutely unaware of the possibility of Luchov
a gunslinger.
Yeah, Luchov's moving like a bit of a Hwaso right now.
Cowboy mode.
Okay, interesting.
I love it here that it is bit who opted to take the time out
and understands the importance of this round.
He knows with the bomb going down that they are going to opt for a force.
So whether this is just a mental timeout to say, boys, lock in.
We've been playing some great counter-strike up into this point,
but this is the most important round of the series so far.
We win this round, we deny them the force victory, we don't have to get in the force by wars.
If they drag us down into the mud right now, it's their chance back in, but Mara looks anything but impressed.
Such visible signs of discomfort from the Mongols as well.
Again, it's this team that we don't understand their approach, their philosophy to Counter-Strike
but also the way that they opt to practice.
Or sometimes not.
That's the point.
Are they just content with being the best team from the region, do they want something
great up?
It's a pretty well-placed HE to start you off in this anti-force round.
And into two M4s on long, they're about to get ripped.
That's the plan.
You are.
Okay, surely you get the info of Techno's shoulder and they will immediately back up.
Cobra, how's your place?
He's not clearing this.
You know, this perfect weapon for him, Max does well, removes Cobra's error and accelerates forward.
I love it, Max.
Beautiful play, you've just shrunk the map.
They feel that they can't go down calm, but they don't realise you're going to be sweeping in behind them and Xenia
has been trying to put up some resistance
and the flames are heard.
Luchov trying to track this one down
Perfect HE as well thrown out from back side Mayans making life miserable just setting up Luchov to succeed
Mayan gets a lot of info damage onto blitz
Luchov might go over look to it. You're right. Azinia is gonna operate into the assumption. It's clear
Little does he know Luchov lies in vain to strike
Waits for the chaos to occur max is coming on a long long flank
Luchov. Beautiful counter strike on the spray today from 9-Z.
He's got serious talent.
17-9 in the DGT. Really giving it to them right now.
Cobra has just messed his movement up,
running through the incendiary and lost almost all of his health.
Oh, it gets worse for Mazzinho as well.
Just a couple of bullets through the boards.
Now softened up for the HG Maxka Duncan.
him. The turn tail. Outstanding.
I think this is very nice to see from a counter strike map
perspective. My biggest concern today for 9C coming into this
was the moment being too much for them. They played some great
CS. One can deny the run that they've had. They've only
taken down big names. But it was today going up against the
Mongols who are seasoned vets that have been able to make
the majors in the last few outings. The playoffs is something that let me call in a
bit of a home. They made history back at Shanghai 2024. Austin they were in the
final. Budapest they made it again. That run looks like it's gonna be coming to
its close today. Just tech note to find and that should happen in a
moment's time. Max pressed on the line and he'll make it so all five
staying alive.
This one isn't a brawl. It's not a battle. I'm sure the scoreline is just one round difference, but
How much tries the game a half right? We're not talking 50-50
It's actually on a map like overpass
No 9-10 all man has his he's not having the best map only one kill but
Still getting the job done. Let's throw in all the maids
It's only gonna matter if you don't win the map
It has to fight.
Hasenia tried to.
Now Lutron's aggression is going to be punished.
Tachno, is he ready for more?
A and catches Cobra again.
Just walking, looking the wrong way.
A crouch commit from DGT.
I thought Blitz might accelerate, but Quasau,
he's taking the push through the smoke, 9-10.
Oh!
Listen, Quasau, it's hard.
You really have to hit the first bullet up against 9-Z.
And you're right the scouts they've taken along the way the CS go score line against spirit every map in the three map series going
16 something they could have taken that every day of the week
Enjoyable for us to watch a nightmare for them to have to deal with you see spirit afterwards. They looked exhausted. Magics with shell shot
50 seconds left on the clock they will
Sweep down through connect up
Heaps are util to work with, whilst out playing a retake position from Hebbins, so again the
bomb could be conceded, but 9-Z playing by the book and the more Max moves, the quicker
he could be on the tail of this, Technon Blitz are still clearing out shortwater.
And then they have to worry about all the pokey holes on this B site.
Huge from Max.
This timing looks almost perfect, he's one second off the trail.
They have no idea.
He's got Hebbins occupied by Wausau as well.
Blitz, triangulates their position now, Max. Surely going to have their backs turned.
Yeah, Blitz was not ready, gets Teckel off the bomb, it's Max to close it down.
You heard him in the interview, his objective is play-offs and they're getting ever so close now.
First Mara time-out.
It's partial by territory.
Getting a few moments more to understand the reality of this situation.
I discussed the Mongols proficiency in pistols coming into this series today. They're at the tippy top of the major so far
Well, they only got one with the four played
This one right here just not ready for the move and I still love the fact that mindsy
I'm making the moves in the chaos and then playing the percentages
When they have that man advantage
Back in the days to think it was a platitude you'd hear players say play our game and we are seeing 90
Truly playing their game and it looks to take them all the way to the Lanxess arena
The Mongols they're dancing to the beat of 90s drum
They didn't partial their shoves
No surprise have to do with very little util as well
So I guess brute force hope you can win some Jules May and is primed and ready if you swing without that flash bang
The bomb's been picked up front. Mazzinho now. Cobra has cleared out Conn. They're just going to try and
execute quickly into A before they could be outrotated. A test for Mayen. Quite overpass for him,
but now CT AWP. This is where he can start to rack him up. Jump spotted blitz.
Nice on the prize, Blanc Fong toilets.
Oh, what a shot on some Asinio, just a little pixel.
Attempts to swing.
Rotations arrived, 9-10 on the entry, barbing, Lucharvo, we don't want to get Tomball, Cobra
and Blitz have done enough, but now the back is turned on, the flank DGT will activate
and now that bomb will not be planted, you've got some serious work to do.
No, he's behind you, Hwaso in front.
Now it could be his turn. Does he dare?
Let's the bomb go down, looks to catch the back turn,
Blitz has no idea Hwaso's right there.
I'm going to catch DGT, but not the headshot he needed.
It all falls onto the shoulders of Tecno,
or this is double digits, 4-9-Z.
For Latin America to keep the sheet clean.
On that CT side and they keep racking them up.
Five consecutive, nothing from the Mongols.
They bought themselves another buy with the plan but I think the body language is starting
to tell the story.
Was a run from Mongols on that CT side to give them the lion's share of rounds on that
first half of plate.
DGT, that one right there is the knife in the back of Cobra.
That bomb loose, you're surrounded, the smokes are fading and Techno just peeks
on me and gets deleted when you get to any resistance to this if you're the
mongols dismantle the booze thanks for seeing your presence on the shore side
Rebuilding it, reassembling it, and the flash in his face has been brought to the team play
as well!
Subversed the expectation, Mazinho knew they tried it, but a perfect flashbang play to
set him up for the double-dip.
If that's your highest flyer in Mazzinho gone, someone else has to step up in his place in his stead if you want to get anything on this D-side here.
So three strong on B, it's going to be hard to break for Mongos.
Certainly is, Cobra's got spots on the sandbags, he goes down.
This DGT you've got to get past. Good luck with that.
He's a man determined, he's a man on a mission, and that mission is playoffs of the major, Mayan Chips in.
Techno, Blastman, standing, catching, flak, a bullet, stray bullet on the movement.
And he's dead to Luchov.
It's so close, they could practically taste it.
TGT and Luchov with 41 frags combined.
That's not in the flashy fashion.
It's not in the back and forth affair that was that spirit series.
That's not against Counter-Strike's best player.
You've got right now the Mongols.
They're looking like a shadow of the team that once were 2026.
It hasn't brought them the same success as 2025.
They are just two rounds away from elimination.
And one team looks like they're in it to win at the others here just to make up the numbers on the final day of play.
So he feels that way, doesn't it?
You can see that monster smoke.
I don't feel that's going to cost them at all.
Maybe a little bit more pressure, sure.
They've dropped a single round on their CT campaign.
It was right, five is enough.
More than enough.
You can see the paranoia in this T-Side as well. Every nook, every cranny could be occupied with a very hard-hitting 90 player.
If anyone could do it, could be Mazenia, a contact playthrough monster.
Mayhem. Here's them coming. Here's those boots. Stampeding towards him. It's a messy one.
Mazzinho gets absolutely nothing and with Wasa 1-9-10, we're looking like 12.
What've you got, Mongols? No techno to help you out as well. You're surrounded. You need
Cobra Zara to find something a little chip in. Doesn't hit the shot.
Looking to rotate back to A, but it's just going to try it.
Okay, with 25 seconds you can pull it off, but you have to be able to get past
DGT
Blitz they know what's up. They're ahead of the play DGT's on high alert
He's ready for techno and catches it. I wouldn't even let you get to the site. They are doing it so
Convincing a flawless CT side continues for 90
Mongols with empty hands
And 90 just one round away from history for their region. They are dialed in right now
Now they are reading them like an absolute book and any move you try to make Mongols
It's all in vain. You know how this one's gonna end
Blitz head tilt is never a good sign in the Mongols camp
The captain in game leader he took the spot back in the middle of the table
And 9z an impressive run
It's to be capped off right here right now with a playoffs birth
three major rookies on their first time of asking the top eight for it to be the
lancest arena of all a cologne major
and I'm right here and now Molly down from the job is gonna get uncomfortable for
me doesn't even get any output either we've grown to expect him to do the
impossible so you've got your pick look at this rotation immediately they get an
opening kill and they start to rotate back around the world. DGT's inserted himself in
the middle of the player here and he is hitting absolutely everything right now. 22 and 9.
They walk into his domain. I lose it all. His positioning is so sound. He's gonna have
the whole squad with their back turned. DGT beat up one man army they need. Castring
together the double into the open B site. Grounds for a little excitement for Mongols
to get a round on this T-Side, but Guasso has another bit, cracks the sculler 9-10.
Damage on to Mazzinho, cowering towards the jail.
Bob gets past it, Cobra loses control, can't finish the frag, Max is right above it, come
on!
It's all good from Mazzinho.
Cobra clearly shaking, can't seem to find lethality, but that is the first Mongols
round.
It has to be five consecutive.
A bit on the mic.
Well, I can say you got them right where you want them, boys.
Just one round required. Don't sweat it.
That's a work hard for that. That's yet fortunate for that.
And they still almost dropped the ball.
I'm trying to will the Mongols into something to give us a competitive series
to start off the day that the riding hits on the wall.
That boom and foot gagging to get going.
The next series of play.
Everything from 9z to shut it down this time.
I believe she's in the Viadu palm and they won't be for this one, they won't be for the next.
Work Smoke B site asks questions but if they watch the demo they know exactly what Mongols get up to with these.
To claw this back, to dig this out.
It's not impossible.
It sounds like it might require a miracle for the Mongols.
And this one default by the book.
Silently slinking down through Connector.
On the tiling, the engagement, look how much damage DGT has just done through the board's
techno.
Hands off the mouse and keyboard.
Has to watch through his fingers as his team try and extend play.
Back and forth.
They've been pulled, they're the ones who are meant to be dictating the tone on the T side and now
there's no opening pick, you've stomached the opening disadvantage and you have 45 seconds to remedy it.
Starting to feel like a certainty, Mayen can make it so with a shot like that, removing Blitz.
Now, arriving in agony at the Mongols, they've lost their captain, they're losing this round and they will lose their streak
at the hands of 9Z, Luchov Long sitting, and history being written before our eyes.
Just 9, 10 to 4. 9Z are off to the next arena!
History for Argentina, Chile and Uruguay.
Sure, DGT's been level 4, but that's a big one for all five.
And what a birthday gift for Max.
Look at the celebration there, the emotions.
It's the good kind today.
Will not be a somber day for 9Z.
They have put on a show throughout stage three zero two down
Game away from the Lancers one of them is getting reverse swept
Pumich may have won a Cologne before but not in the arena as post-pandemic just
But a pro activity for Flamme set up to succeed and longs doesn't matter if you can't see
He provides the opening Pumich trying to get something around the stairs smoke. It does
Avengers is falling comrade removes longs
You got Magnazes, quick on it with the Gilboretto, strings together the double onto the double D,
Jokes demon down, it's Cemetery as well to the USP and Krabeni, good luck, have fun,
this CT side hook to start off better. Magnazes closes it down, that's five
frags between the two of them. Think right there if you fly much, you think okay well
what are we going to do? He was blind, still can feel like I had a chance but Magnazes,
he's been magnificent. Delivering throughout, along with Donk's friend, this guy's making
name for his own here in Cologne. I'm getting access to the Lank-Sess Arena with this quote-unquote
high-level hug. I mean you are off-range with a standing. You're up against stage three teams.
I'm not surprised your team win rates going down. This is tough for Burmese. You really
have to feel for the guy. Him and Fierce, the Brain Trust, having to work together to
piece together the approach. The flexibility, it's nice when you're going up against teams
who are of lower ranks and your individual prowler is a whole lot higher. Now that you're
against the World Seasons squads. It's a whole lot more difficult and foot for the
four of them plus coach Cooleo. Not an Academy team anymore but the amount of reps
that these boys have together absolutely insane. Yeah they've been an exciting
prospect throughout the season but to see you know so many major rookies so
close to major playoffs. I see we're able to do it with their three. Let's see if
foot can hold on today. Oh, it's got a nice opening. Boom, it's just been sat down right
to a sneak. There's Demon. Second round conversion. Looking more and more difficult as time passes.
Sorts, he's got an awful lot of work to do. Top of ticket! How's Krobenny done that?
Two bullets to the dome and he's gone. If they keep the sheet clean, there's all
those M4s. They can try and scavenge away, but let's focus on the bomb plant. Krobenny's
getting it in. And they might just be opting for the save. It looks like this round is
already done. Ash there pointing out the slow starts in maps for Betboom. Well they might
continue here if they can't win back the force by wars into the next. And one of the worst
pistol round teams at the major in the bottom four. A foot. And their second round breaks
in the top four. Oh well. Sticking true to the start lines. Yeah well if you
You can hit shots like that on the dig and then the Tech 9.
Demon and Krobenes Tech 9 looking good at range there.
They've retained the M4, now the Famous.
And there is the Raw, waiting for the bomb to go off
before they did have the smirk on their face.
And they continue the winning ways.
You're going to hear a whole lot more of that throughout.
We've got the headline of the day on our next Na'Vi vs G2.
The household name will not be making it.
Not arranged for the crab man. I love watching this guy play.
Just like they just cut and cued each other up.
Yeah, go ahead and sink, all right.
3-2-1 swing, 3-2-1 cheer.
It's going to be a battle, though, for their economic supremacy.
They're not just going to roll over.
They've gone for a bit of a DBZ fusion with that one right there.
That's the nerds at home, but crawling up Kat, manager's ready to block.
Gets his info, gets his smoke out and baits into Zorty's D.G.L.
Necessary trade provided by Longs.
I don't have to commit to this, we've gone one for one, they've still got the advantage.
Jukes just dealing with any potential T spawn push as Longs up in the vent room.
T spawn push highlighted so it does actually have a lot of room, but he's not to know that's has to be very wary
Cemetery a demon coming over to join this it's boom. It's close ramp
Flamers a magnet just clearing out mid saying nobody's home
They boost up walks. He's gonna go down for free. This is cheeky. This is inspired
Long said that just box Flamers finds himself the kill and the upgrade now boom with a CZ
Up close, perfect tracking, nail cemetery on the ramp side and now you're boxed in.
Jugs is concerned about Boomage understandably.
Bomb on the back of Demon and they're surrounded now.
Lammus losing his head, that's good work and good parting from Jugs.
No one to contest the plan so Demon and Jugs try to pull off the two on four.
Around the world from Boomage, understanding that they're going to be worried about
Palace and Ramp, he's going to join Dillardes over towards middle and then Magniges
through ticket.
They have the kit, they have the smoke, there's a chance for this.
to Jux. Here's them congregating. Does he count the numbers? Two up, Conn. Demon and
Magrajet always back was turned. It just silently creeps onto the side and it is
that default plant so should be round. Jeladas can just stick this one down.
Nothing Jux can do about it. Okay. A couple of cheeky moves there.
That vent boost inspired to deal with longs. They're gonna let out a roar
of their own. Get louder here in the Palladium. It's gonna be the first
time so we're straight into what is essentially a full buy for both teams this was cheeky and then
that presence of boomage that was the consideration that's why I tucked in here to backside just so
worried about the palace or the ramp league demon had to stay committed to that so some really good
heads-up counter strike from bet boom early aggression in the mix magma just flushed up
And you get nothing out of your offer.
Cemetery removed from the round.
Irretrievable awe police for now.
Timmer wonder search to try and throw one back over to Wathby
but stunted by the flames.
Krebbenny's going to be next on the naughty list here.
Perfect angle management.
Magnetjes gets him very low.
He's forced and trapped.
Has to burn his smoke but it's not safe.
You're not guaranteed to get away.
Magnetjes in hot pursuit will mantle up and Krebbenny.
Has to go caught, this boy's into a bit of a bee pop.
is tested. Yeah, they've changed
positions. Big tournament, and
that's what you expect when the
roster that you have the major.
Was a mystery on the plane on
the way in poor siren cannot be
with the squad. Well, they're
doing the best with what they've
got. What they've got is a two
two game for the playoffs. It
looks like that a person's got
his utile down pat. A lot of
responsibility on this position,
although it's not the most
glamorous. Someone's going to
them right here. Yeah, he's got Magnetjes in support as well. Oh, he just fell off.
Dillardes has to be the first. Oh, three on his own. Looking for four. Dillardes can he leave with the A-strubs will deny, but the round is theirs.
Betboom four. It's a strong start. Contrast with what Ash was discussing on the desk.
What does it mean when Betboom get off to a flyer? We'll see how long they can keep foot quiet.
Understand it's one round, but through the fourth, now we're back into the gun.
and Semitre will not have his AWP to play this time.
What's the opener?
What's Kravani gonna call them in with?
I don't know.
Stand that opener.
Window top cap.
Kravani's selling mid, making it look like a default round
but gonna bounce into A.
That's gonna put pressure on in-game leader Boomich.
Major winner, Cologne winner.
It's been a long time between drinks, this man disappeared off our raid up.
He's built himself back up.
Jokes built around.
At least a promising start.
Nice from Flamas, how's he got that one?
A clawback kill on to Demon.
Now Cemetery task with re-smoking CT deep and getting that bomb planted.
I almost got a decision to make.
You want to stand in the smoke?
From any late lingering middle.
Oh, and Flamas takes a dip.
Ooh, one and done, jugs down.
What a...
Krabeni's patient not rewarded, he really needed that one!
Dillard does times it's a perfection, they're both low.
Winnable for Krabeni, the crab man comes on in, removes the head of the first.
Flamas on the off, oh, didn't anticipate that, thought he had a fair fight.
Okay, good stuff for the standard, Flamas.
Some seriously good stuff.
Yeah, but we're getting that brawl, that deathmatch that Nash is foretold.
It has to be partial territory again, so this one's flying.
5-1, 4-round gap.
Jukz sits boomage on his ass.
See here, just the pressure is under on the execute. That camp really, oh, that low in the pressure.
See that, straight through the boards.
It is nice, boomage is right.
And the Vito, I'm glad that both teams called the blast in the opening for Ray Ragnon, banning out Inferno.
Miss Smoke, Halodon spawn here, so a little bit of an unforced error.
Krabeni will get one in, and that has landed.
He passes the Flamas.
That mate connects to all five.
He's ducked away, and now they can set up a crossfire.
Flamas and Magnajez turn Mied into the meat grinder.
He has something out along his D.
Magnajez down.
Deliver's has stuck.
Oh, Krabeni didn't quite react to the info in time.
He started his swing.
Flammus goes probing mid all the time to perfection. Catches him looking the wrong way. Flammus is in his A game right now.
Oh, okay, 7-4 on the smoke, and they'll make like work of that one.
Okay, oh, it's tough when you lose that early pick, but a time-out has been taken from Coolyo.
Today's all about the occasion, and the precipice of the playoffs pressure is paramount.
And for these boys, they've never been in this position before. Last year, when Navi's Academy,
And Los Mccasey, he goes to the main team.
They found a suitable replacement in Longs.
Before the five, this is their first major.
And for Longs, this is only the second.
So it's not like this team are full of experience.
They're the youngest squad at the major.
And they're looking to make history today.
How quick they went from the lessons of the academy
to run out learnings of their own.
The gun's in, Cemetery gets his all for the second time yet to get going. Zero and six.
This is a big round.
War in middle, Demon takes the head off of Flamos, straight charging for that opening jewel and makes his opening incision immediately.
Got your advantage.
Demon has provided.
provided. And Dillarders provides a whole lot of information, very forward position, getting
it all spotted, and he still takes one. Good value. Yes, Cemetery, rough start to an important
game for him. He didn't have head armor there, he said it just exploded at the hands of the
M4. Hagnarges, if he tricks again, quick enough to this, so nice, he is hurt. Hagnarges
is pushed forward. Demon must be ready, and he will. Hagnarges, forward pro-activities
He's actually cost him and conceded, and it's worth two on four.
Didn't read the situation well there, Zordy pressed up close to what's round.
This is all on boomage.
What can move do?
Can experience prevail.
Up against four rookies, and boom, boom, boom, triple.
Treads foot just like that.
They get that bomb, Krebbenny, up and over the long way, rounds, he moves, he's going
to be able to scoop this, but Zordy's rotated in short side with the AWP.
himself up a couple of extra pieces of utility.
Zorty's ult will be smoked off.
He's using his ulti.
Well, but he doesn't wait for the smoke.
Boomage delivers in the absence of Magnetjes,
in the absence of Dilladez, it's Boomage
with the necessary triple.
Brutal.
This is Santana right now.
7-0-1, this is a rapid show.
And it's going to be a higher tempo.
We're only 13 minutes deep.
And, well, what looked difficult in a previous round with the over the shoulder cam looked casual.
Flammus! Loving what he's seeing right there.
Getting that reaction.
Loving now from the boss man, the big man.
Has given them the lead of the half at a minimum.
It's another cobbled-together situation from Fort. Now, they've been able to find opening kills.
They are winning out heavily in that department, 5-3.
And a conversion to different story.
Oh, their boost doesn't pay off either.
They just set up demons to try and find something with the AK-47.
Longs equipped with one as well.
Oh, bomb spotted. Flammas relays.
And Nade's got someone's name on it.
Oh, and it's the ones and jugs!
Dope! Nade!
The stepping stool's gone!
Jug's just vaporized by Flammas.
As Magna just does, catch a bit of flak.
They're playing stubborn, aren't they?
They want to fight for this.
Punishes Flamas for these overextension on window.
Now you got the owner for free but you give it back the same way with
Magnetjez low. Not to play double vent.
So Provenian Long's also the walking wounded.
Some true would love to get something else in his hands that isn't a Glock.
So back around the world over towards A.
Smokin spawn picked up. They might be able to use that to great success if
If they want to deploy it, but that would be the tell that they are coming.
Xorty playing from ticket.
His support, it is miles away.
They are selling the A site.
Xorty at this point is just a ward.
He cannot go down.
He needs to get the info.
Stay alive.
If he can shave one off,
it'll make this a whole lot easier on the retake.
You've only got a single smoke grenade.
Xorty sweeps through.
They're accelerating A.
Now he's aware.
Krebbenny goes down to the desert.
He's actually taken down his team.
They hang on Xorty.
Rinderbox doesn't hit it.
Bomb's getting planted.
Longs in the open, hits one onto the head, finished off by Cemetery.
That's an important first, but he needs another!
And it's still Boomich on CT. Problems for Longs.
Too much. Oh, maybe not too much to handle.
Knows where Boomich is. Heavy advantage.
Again, Boom, looking for more impact on the angle.
Pinks in, catches, Longs denies what would have been somewhat of a fire starter
if Longs had converted instead. Boomich says, stay down.
8-2 for the big man, back-to-back impact.
And this is going to really set foot back. They have to salvage four. Does Cooley want
to take another time out? Yes, okay. They need to be able to piece something competitive
in this half. It's interesting, right? With the cat and mouse game, the Bluff that was
called in the Vito, they've been more scared of what's ancient than they were at their
Mirage and this is their bread and butter. The two of those maps, they love them.
It's great for aimers explosive players individuals who back their cross there every damn day of the week
And there are some of the sharper shooters in Counter-Strike right now, but right now they are a massive hole
They need to be able to call themselves back into this
Exactly but guys like we are playing like I don't know
Slows fucking slow and they are playing proactive and they are moving on the map and we are hesitating
We are ending slow. That's not the way we are playing like take your boss, please and let's try to speed up
Let's try to give us three on B. Yeah
I'm gonna back out there
Coolio wants them to take the fights wants to deceptive tone
The image wasn't spotted, but he didn't see anything around with the self-flash
Here's my proactivity. Got everything ready.
HG right between two of them. Demon and cemetery.
Oh, walking. One key.
Boom goes swigging. Another triple out of Boomich.
Shredded. What little confidence they had.
It's been sent back to spawn.
They continued their CT hole.
They are getting molded right now.
What kill?
Straight four from Boomich.
And the U2 damage is starting to pile up on this CT side.
You've got 300 for Flemish, you've got 174 for Magnetjes.
So it's not just the Bullets.
They're not getting the fights in the favor that you want.
The first one lands.
That's Shell Shot.
Boomish might out of position, swings in.
13 HP.
Playing like Boomish from 20-21 right now.
One, two, two, three, eight!
Woo!
They're in the flow state.
Now they're just going to run in and look for fights.
It's time for it to try their luck over towards B,
testing till it ends.
Everything's in the right place.
Another one landed at the doorstep.
I think this is what Coolio is not liking, right?
They're not taking the mid-control, they're not scrapping around the smokes, they're not taking their timings.
They're grouped up to get Moe down.
Hoping that the Execute will do the job for them.
This is a team that's...
...got to get it done with the bullets and through the smoke they go. Magnet is out of position.
He's out of position.
And it doesn't sparse every test on B so far.
Has Magnochez.
Has the opening.
Again, we can see the feed fell with foot.
Feasted upon by Betboom.
And another clean sheet.
This is getting out of control now.
This is supposed to be their territory.
And Betboom of a route ready.
Found double digits.
We've got three rounds in this half
that are absolutely flawless for Betboom.
One of them.
That Dillard has 4K against the EECS, I think.
Actually, it could have been the rifle round.
I'm pretty sure he may have gone down in that round.
I think shot down is the key word for this hot. This is the blue wall erected
This is better making foot look foolish
Up next is dust to foot are you even gonna warm into this to to again you were turning your fate around?
Lost the hands of vitality and G2 winds over bait and mouth to put yourself here
And you're struggling to get anything done magnet jazz onto the opener be pop again
Okay, at least Magnetjes has been caught. Important from Jugg, but look at Dillardes getting stopped
when Juggs has delivered him something to hold on to. With Cemetery's position, Flamme should be
nullified. In fact, it's Zorty that's coming with him. Pressure on to one frag Cemetery.
Important one here. Guess the heads... Oh! He's lost control of that.
Should be okay. For your second, does that mean anything in the grand scheme?
Time ticking. Flam's gonna be jumping out that window. You've got longs on Benchside.
Crossbar with D.
Now!
Get high! Drops out of the window with the AWP!
Foot gone with a round! They can't and surely get the defuse as well!
Foot collapsed!
The best pattern is denied again!
and they are bullying them!
We know where they are, we are waiting for them to come and kill us.
Like that's not the way how we want to get out of this fucking tournament.
Like we are 100 times better than them, and we are playing like, I don't know, face it
level 5 team right now.
Like we are first time in this fucking stage, it's the same game what we are playing.
Like we are playing the same fucking game, but you guys are thinking we are playing
in a different, like I don't know.
I can tell you we can win this game still.
Like they are over.
Coach Coolio and he's given some stern talking to you because I mean yet they do not adjust your sets
This is reality foot picking mirage and a dual-die affair and that boom have just
Brutalized them in that first half
Changes name to coolio running because that should be asking the sun cuz dead right now for they just getting flipped on okay
This is about conversation about pressure for major rookies in the server and they are quaking in their boots
Maybe not in this pistol. This is a must-win for Treveni.
He controls the spray on the dual barrettas for one.
On the back of Dillardes, still trapped on Tetris.
He has got Zorty forward though.
The range dog fight, not ideal for Dillardes.
Tries to get across, does so, but Demon has removed Zorty
and that plant is not going to happen.
Now they're running at him. This is what you want to see.
This is confidence.
And that's the start.
The necessary round for Foote to shake off
what was a disastrous first half of play.
They can turn this around and just make it competitive, even if it is just a cosmetic combat that needs to be warmed up for Dust2 coming in next.
Coolio, that's a stern talk, and he's given to his boys. They're young men, but see how they respond to that.
In interviews, they seem to talk about it the same way.
That in-your-face counter strike, if you cop a D, we'll pull it to the dome.
That's one way back in, but one by one, that's what Longs wants to see, and it's going to be the eco.
So, given the good graces of consecutive rounds,
now only two so far has come on a force, and now a pistol.
This will be against an eco,
and then the gun rounds will begin, and so will the tough road back.
Here's the problem you have.
Man, they need two rounds.
They lost bones, we maxed out. If they keep getting into the sides, getting the bomb down,
that's gun round after gun round after gun round.
This will not be easy.
Before he's seen in Cologne that anything is possible just ask NRG
And the 2-2 game there's nothing more to play after this if you can't convert
I like that reminding them
Same tournament same game. It's the same game sure the stakes, you know from never been higher
But you've been down at 0-2 you were cornered from the start and they don't with mouths yesterday
And that's one that should definitely put hair on your chest
Sure, it's not the same mouse. They've got the whole stand in
New England leader. He lost that all over the shop situation
And the kill could be viable on the block. The jumping burst will not land and they keep poor alive
Scavenged back the other end. Fault and they take through the goods into the next round of play
Okay, okay, equipped now for that boom.
No galils, no orb.
So a five rifle call, how does boomage want to proceed?
Just want to just go into something grouped up and explosive to see if you can still take
advantage of the slow stuff in the four individuals.
Not hitting shots, they normally would.
There's that proactivity, something that led to Batboom such a strong CT side already taking round.
Jugs and Krabeni cleared it out.
This is a tough call to make when you're up against a gun round on a knife's edge like this.
So, Krabman takes a lot of space.
He's going to scuttle through T spawn, but grouped up at the moment.
Batboom are looking like they're in a B split formation.
Magnages warded away from underpass for now, but Krobeny has taken so much space on the map.
Jokes has to worry about the potential for the Palace League.
He'll also be tasked with Connected because Semitri is going to bolster that B defense.
He's going to join Demon and Launc's.
Boombage has no idea this is possible.
Krobeny's about to announce himself.
He sees him.
He's alone.
He wants more answers than just the one.
He wants numbers.
Krobeny looking for that double kill and he's got Magnages!
Yes, good, and then just a burn!
4-on-4 accelerating into the B site.
You've got Demon and Cemetery here.
Flammus down to a team, Molotov, but the dink came from longs.
Cemetery's got to find out what this rifle...
That's the headshot. Can't find the follow-up.
Demon can.
Bumich, last seen, top middle.
No secret as he charges forward to retrieve that bomb.
Two on the site.
He's caught with an aid out.
That's what you want to see from Demon.
Alright, not playing the site.
I'm not playing that bomb just put in the bullet between the eyes of big that boom won't get him another that push right there from
Krebbenny inspired
I got those balls in both hands right now, and they are playing with it. This is
11-4 a long way up the bomb doesn't go down it will have to be a partial by fierce gets an opportunity on the mic
This is the time around where
Because of the game state I wouldn't even mind if that boom just go for deagles on all five
pick a spot and search right because of the way that foot I'm now gonna want to
take fights that that conversation that is boys I want you to swing I want you
to take tools I want you to back yourself individually and that does mean
that they are susceptible to fights that are not favorable it's not going to
be the case they are gonna go a couple of tech nines
Just flammas with the teagle, Zorty.
Holds onto his cash to bring up the AWP.
So three mid smokes to completely smother the sightlights.
Connect up top cat window.
There's like a lot of pressure to launch.
He tops his nades.
Climbed to just a little bit of chip damage.
This is going to be an A-split.
It's going to go from 0 to 100.
And just flashed up the card. Info float. Distraction works.
Oh, Krupp and he strings together two, a third as well.
On the swing for Mago Jazz, he's on for the ace!
Amazing, this server!
Sits down the tech nine by, and eleven to five.
Okay, we're quickly chasing thirty-eight, since the nades are so fun.
I'm pretty sure that's number twenty-eight.
I've got another one to the tally, and sure it was just against a line by.
There's that form is that individual output that we know the trade the second one bonus on to Dillard as you take it
And then one man gets the job done
He's not just your regular in game leader is croven. He this guy hits hard. Yeah, he's got hands
Pinces four straight rounds now of single bomb plant for that boom and that changed into round number 17
Right on the util already off the opening
So what he's off is turning over towards A to look for a peek.
He's got the support of Bermich and Dilladez, Magnetjes and Flammeis now also starting to
path back.
He's set up staunch on middle, so good amount of control for Fort which means a good amount
of information.
They are playing to clamp down once Betbombe goes for space.
So that means Jugg's playing out of position, not site-side.
Magnetjes, can he get anything done here?
Info for launch he continues his walk forward
Looking for Magnajez
Oh, Core out, who's turning for the flashbang?
Magnajez able to profit
That's a big pig provided
Launch is gonna be so frustrated
Things started to flow and now it's a lot of pressure
You see those smokes you get that sinking feeling in your stomach as they know the A side's likely to be lost
Magnajez going for a late reroute
We'll arrive on the flank, Conn. Bomb's going planted, at least a fake. Well done from Boone.
Still goes down to Krebbeni, but the trade is there from the AWP, providing the overwatch.
You've got 30 seconds, and those smokes are fading. You're susceptible now. Jilts will tuck in on stairs.
There's Cemetery with a chip in.
Bomb lose 24 seconds, and oh, what a shot!
Taking them all down! Cemetery, he racks them up, knocks them down. He's in the south of now.
That is so touching, girl. You lose that only in pitch. You get meds look a little bit foolish on the turn.
and they denied the sight.
And that kill from Craveni, that bomb spills out,
they can't get it down, the smokes are then faded,
cemetery plays in, and fiercest feeling the pressure now.
Second tactical timeout for that boom.
Remember I said the lost bonus
was going to be maxed out as part of this comeback.
But know what they're up against,
but if the bomb doesn't go down,
you're in the tumble dryer.
It's bi-partial, bi-partial.
But not what they're up against again, it cannot be the full investment or it can, it
would just be galos.
They'd be lacking in the punch.
So Trade is there, but you can't cross the line, Cemetery.
Beautiful work from him, mandatory shots to hit, and they definitely believe in now.
It's a five round gap with the partial.
Let's take one individual from Bed Booth to have a multi. They can stop this comeback in its tracks.
You'd be brave to path into a palace smoke with that possibility for jugs to spot yet.
Scorda can send you in middle for longs.
It is just two on the side, the reed is wrong for foot, they gambled three beat jugs and
cemetery will have to deliver.
Do they wait for Magnetjes to join the party before they start to release the nades?
They have to.
He's got the lion's share.
Test for Jokes here.
Can he remain vigilant on his sight?
Use his crosshair stable, blocked on ramp.
Sturgeon, that's a headshot from Flamers.
Jokes with empty hands.
Pressure amplified.
Symmetry catching.
Down low on ticket. Krebbeny stands his ground for two, backs away, respects the flame, but his the AWP against the tech nine. Boone runs him down.
A three on three, this retake is a wall to play for now.
Krebbeny...
So low.
Magnetius is holding for this, you can't play first, and you will...
Oh!
Hang on, they're not looking!
Good and controlling! Long's can! Can he take down Boone?
Oh!
It stands again!
17 kills for Boone!
The big man doing it all here on Mirage!
Can't be stopped, can't be tamed.
So much impact out of the captain of Bat Boom.
A 1v1, Longstheffel like he had it.
Even Grabeni finding out what on the slope walk.
Brutal.
They keep the intensity and the tempo of this one high flying.
The fights will never stop.
Brutal.
And then Boomich just has to hit it on the tag.
No, not an easy fight.
Walks away with eight points of health.
Now on the Knife's Edge, it's an eight play again.
Longstheffel's short player is over towards eight.
They've got two rifles here, Cemetery starting short.
Grabeni to join in for this.
They just want to explode.
They just want to throw that knockout blow.
Capt's the exposed chin of foot.
Flash is landing.
Default for Jugs.
Has some support.
There's Dilladez down and out.
M4 good for one.
Longs needs to multi-provide for two.
Still up for debate.
A third out of Longs.
He's got the bomb in his boots.
And Zorty will back away, looking good for that seventh.
But it looks like that Molly might have
longed his name on it.
Gips up the ladder safe and sound.
So, I've docked now, Zorty. This is tough. You can play around it if you'd like.
You've got so much time in the round, a minute and ten.
I'll let the calm fall over, Mirage, and see if anything comes his way.
They're not just going to charge at you with a 1v3 advantage.
As long as they shore up.
Zorty, you've got a tough choice ahead of you, son.
You need one round short.
You're just heading for the hills before the save.
Where are you going to give this one a go?
Over towards the B apartment's 40 seconds, you'd have to really make a move to be able
to make this possible.
And it could just be holding onto this and carrying it into the next.
So, longs, makes up for the previous, and the loose piece does play in to great success.
He's surely got no chance in this now.
Catch this again, the Romanian.
Tough position to be in.
Flashwork is good.
And he just unloads, not expecting.
Short player, the third is beautiful.
Please turn half the crowd is cheering for us today.
Like we are playing good, just keep playing like that.
Keep talking, stay relaxed, let's go.
Sternwerth to Cooleo.
Got them back in the game.
At least now feeling warmed up for the moment.
Us two, the choice of Betboom, that's next.
Can they really pull off a comeback?
From 11-1 down on the first half.
Scoreline reading 12-6.
Now 12-7.
This is doable.
Remember, there is going to be difficulties
for Betboom on the T side.
This is hodge-podge piece together.
It's a team that's only had officials with this five man in Columns.
Look how far they've come.
Two zero up into the two two match.
Couldn't handle it versus Vitality or Fury.
Against Foot one round away from being just a map away from those playoffs.
I'm not sure what to do with this.
Silence falls over Mirage.
Little bit of friction on the middle.
Public smokes exchanged.
40.
Picks on and catches Krebbenny into mines between Jungle and the window.
So, an opening casualty.
Now someone from foot has to overcome the number to scrap and see.
Jokes' position now given away by that smoke grenade.
He's got two different targets, he's got some help from Juts,
Palace will activate, he puts one between the legs of Flamas, that's not it!
That is, Longs puts it into a 3v2.
Dynna does get that bomb planted.
They are set to collect right here and now, it's up to Demon and Longs.
Quite a mirage from Demon.
Can he find anything? Booms timed it well, gets the barrel, gets the head,
looking good, set to collect on Foot's pick.
And less longs. He's denied by Boomage. Of course it's Boomage. What a performance from their captain.
He's got the experience and it's starting to show a 19 frag haul from Boomage. And Footpick, it's Betbooms.
Showing up to this one too late. The first half, 11-1. It feels like an insurmountable comeback.
But he got the response he wanted. Coolio's boys were in the server for the second half.
Let's throw this one to the desk.
Bombardment from Betboom as they bully for on their own, Matt Pick, Trier's foot-might
two termitides in that second half, when you end the first with one solitary round,
Janko, you are in for a bad time, and Betboom took full advantage of that.
Okay, I did feel like today might be the day when Puth was going to graduate from that
academy, but Boomage sent them right back to school after that performance on Mirage.
I mean, absolutely shutting them down on the CT side, that clutch, you know,
on the T side was really important. It seemed like Futs was starting to gain steam, come back
into the second half, but that boom, able to close it out in the end. Yeah, just imagine a
couple more rounds if they just got them over the line there. I believe it could have been a
comeback. They were playing good towards the end, but it's just too little too late.
Yeah, it was indeed. And it's really unfortunate when you're looking at this and going,
obviously, the map-vita conversation, everything we were talking about,
Janko, this was Futs' best opportunity to be really putting a statement in the series.
Yeah, it's unfortunate. It felt like maybe they lost their cool somewhat,
because you know, you start off slow, your default is getting shut down,
you're getting picked apart, the players probably don't have a lot of confidence.
And yes, in that moment, you sort of have to switch it up a little bit,
maybe go for some of your execute set strats that you have,
so you take the decision-making out of the players' hands,
you just, they know what to do, but it felt like they overcompensated really in a way.
and it just kept getting shut down, you know,
Betboom was doing a great job of reading what was coming next,
and yeah, it was a very, very flat T side 4 foot uncharacteristically.
And that's the thing, right?
We go back to the beginning of this very map,
and I think, okay, maybe we've got a game,
Betboom, they get the pistol, third stop, the conversion happening,
then round three happens, Ash.
Yeah, it felt like we're going to get off to another bad start,
who like a nicer move, we should get two kills on the pistol round
to shut me up in Sully.
But yeah, the first buy happens from foot and triple smoke happens in middle when teams use lots of early utility
It's just a normal reaction. Let's use something back and do it as it was moment in biak
He says okay, you just three smokes also one back as well and my land does even jingle peeking
So it's not strange that he smokes him off
But the trade comes in one for one and the foot have to make a new plan
So leave one person in ladder and they go back towards a very slow race
But this is boom which whilst the traitor happening he has no intention of rotating whatsoever
So he's aware that the foot gameplay is a lot of randomness and pushing so he's not really buying the idea
But this is the activeness here from bit boom
They bought their own footplay today to this game and the boots into a ladder
They break the cell quickly and they actually think it's abuse but because of where they get the kill
But boot is advanced position because he stayed there. He has a fantastic position
He gets an extra one and then boom it bit boom can trade the brown down and win that one
And for once they can get off to a good start and that was absolutely huge for them, right?
like having the early conversion. We talked about it. You mentioned the pistol rounds statistics,
right? And how important is the CT side pistol or the good start on the CT side? Because foot,
the way to stop them is to deny their momentum. And sort of when those first couple of calls don't
work for them, what they want to do, there isn't still a ton of depth. Like when they have to
switch it up somehow, it doesn't come naturally to them. It's more difficult. They're not as
good at that playstyle. So if you can get them to that point, that's what you will
have the most success against it. Yeah, I think that in general when I watched them play on T-Side,
they're kind of a little bit puggier themselves, I thought. And when it's kind of, they were playing
against themselves almost in a way, the foot team, because they were playing in their faces,
they were moving around a lot, and it looked like they were really playing to win, and I bet
the foot just couldn't deal with that. I mean, it's a young, inexperienced team on stage.
T-Side rounds are always harder to win on stage for whatever reason, and when they lost a
foot a few rounds, which they definitely should have won, it just kind of snowballed. Yeah,
We can probably take a look at yet another example coming up that first off from bedroom to illustrate what are what you're talking about
Yanko, but this is where they really seem to have started to unravel right and this is still I mean you can still make it six six
Seven five eight four these are all still decent halves. They find the entry kill five before situation
This is the confidence at this point from bad boom dildos with a very aggressive Pete gets spotted goes back
That's one kill gets traded and magma just underhand the smoke goes back for seconds
I'm trying to catch them off guard but demon ready for this will get to punish then in a 4v2
What's the rush here for food? This is underhand smoke still hasn't
Disappear it and you're already using utility on B
You want to go and end the round here and boomage who was full blind?
But you have to wait out the smoke so you don't push with the flashes
He regains vision. He just slows you down from from top van like gets a triple kill and then they finish off the round
It's like this is like what are you guys doing? Like well, you just had two guys push
Why don't you wait around a little bit more? They can push again. You have a lot of utility
There's a lot of time on the clock the pressure is on the two players during a two before
Situation and it felt like a really lazy call and and this is where you're feeling wow
Like it just seems like that boom is going to run away with this game
Yeah, I think that kind of shows the inexperience kind of there like this is just a fundamental round
You play this round online on practice you do this properly every single time
Like I said, the smoke's just gone and we're also kind of highlighted again the bit boom play style in this map
It was carefree. It was yeah, I'm gonna smoke and push through it as a teammate behind me
So what maybe it worked maybe it doesn't and foot just couldn't handle this
They couldn't adapt to a struggling and there's some rounds and the last one of the half
Symmetry seeds Flammas for three seconds from be at and he still loses the dual
Cobainy had a 1v2 that he's trying to shoot a guy in the back
He doesn't kill any console won't be wanting to lose that one as well
So foot just completely lost their heads big time need to go and reset come back
Do you think that, I guess, a stress-free calling approach helps when you're boomerging?
You're just fragging out individually as well.
Does it make you feel a little bit more confident in this one?
I think it absolutely does, also having that 11-1 lead,
so I alleviate some of the stress, knowing you have a ton of opportunities
that also wants you in the half-buy, and he has the clutch.
All these things matter a lot, and also shout out to Fierce, right,
with some of the timeouts there in the second half,
getting his team back on track and just could see with the round Ash pointed out
you know in the four-spy like to initially boost in ladder then do it in the
mid-round. They just had these these little things to counter foot and they
worked extremely well on Mirage. An example even the Crobini goes behind them
they're just whipping and in the four-spy as well. I genuinely start
thinking oh my god they're gonna win this maybe even regulation but when
only get one round. It's just if you just eat out while she's struggling get to our three you never
know what can happen in the second lap. So second round. So I think we saw a little bit of foot warming
up into the second map and now they'll be talking outside of guys. Let's not get carried away. This
isn't done yet. And I thought I've actually beaten Vitality. The woman broke the street from us too
as well. So it's coolio on the team with your playing as well. So this is by no means is
this over. Yeah. Just to go back to what we heard from the believer was in that kind of
half time break. We were talking about it, Ash, right? They really go straight to the
point. There's no two bones about what they want to be talking about. Is that the approach
you think is, right? Because I would look at that and go, okay, it sounds pretty critical.
Everybody knows what's going wrong right now, but what's your take on it?
Yeah, I think he said something like we're playing like face at level five right now.
So I hope there's no ELO on the line because it could be a demoted to level four after
that. But I think what you need sometimes to do is you understand the map is kind
of over. I think it was 11-1 when he says this already. You need to snap people
out of it, like people at this moment who are focusing so hard on the things that do
not matter, thinking about their opponents, and what you're saying by this is, you're making
it clear that your game is playing so poor, that this is the main reason why you're losing
the map. If you don't really address this, you're kind of saying, well, I think the
other team is just better than us right now, and that's not the approach you want
to take. So it's kind of like an approach of, we've got nothing to lose, I'm just
going to say something and snap my team out of it, and maybe a miracle happens, but
the most important thing is let's warm up for the next map, and I think that kind
of worked in a way.
Yeah, they got that effect, right? It's always difficult when you're losing by such a big margin
and to answer your question, Fred, depends on the players, right?
Yes.
Like, depending on which sort of players you have, you know, Apex, we've interviewed them
about it, talked to it about him and his players countless times, right?
Like, some of it is just venting your frustrations in a way, some of it is trying to get
players to snap out of it, right? And for someone else, maybe the carrot works
a little bit better. Miles might be one of those teams, but for some teams, you definitely
need that stick. Yeah, better out than in some may say, but
off the out of it as we move on to dust two, that booms might pick, of course, there's
a lot of discussion about what they were going to be picking into this one. But in
terms of that record from that boom, Yanko, what are we looking at here that's going
to maybe make it tricky for them? I think it's similar to all the other masks
when they comes to their CT sides, like they can just do a lot of different things
in terms of aggression, mid-round reactions, right, they're going to be in your face and
then on T side they have enough like on this map you know T sides have been more of a struggle
for them as Ash pointed out in stage three but on Dust2 they have a couple of small combinations
out of which they have different endings so it's not all reliant on finding openings
and please God give us a long spawn right like they have enough depth where even
if things don't start off well for them they can still rack up a couple rounds
Well, it certainly isn't over until it is over, but Behrbroom wants to get this job done fast.
And it's looking likely on the other side of this thing, if Furtz can't battle back into this one.
It's going down on DOS2 with a spot in the lancest on the line.
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This is my first major that I've attended to the player.
I think I have a different emotion than the other events, but I think we are getting used
as a team to play, like this big event like Atlanta, we played track of all these sevens,
but of course Mayday is different feeling, you know, how to explain it with words, but it feels good
to be here.
When I joined with international player, my mindset a bit changed, like the way to speak
with international players and stuff like this because before like it's the mindset of like Albanian
it's a bit different how we speak. For example Kulio, when I started the ITL it was hard for me
because I was new I didn't know most of the things and of course he helped me like with most
of the things like he teached me. I don't feel any big of pressure when I play. We didn't play
Yet in big stages we played on the pro league when it was like some people sitting like maybe around 500 something like that
From it was all the same
We're going to have a look at
the game. Welcome back to the
Intel Extreme Masters Cologne
major and we're booking those
final few seats in the playoffs.
We got a bomb burner for you.
It's foot taken on that boom and
we had vintage boom itch on
Mirage. He led his team by
example, shut down in an
incredible 11 one half that we
did see a resurgence from foot
in that second. But now it
Now can they carry that through onto Dust2, BatBroom's turf?
The most impressive thing about Vroomitch right there, he was definitely the most influential member.
The most influential man in the server, but he was still not without the MP9 in his hand.
Vroomy's really not rolled about in years.
This is a big one. This is a big one.
A Stage 1 team are a single map away from the playoffs.
He's an Extreme Masters Cologne Major.
Always that one day a week.
I think it'd be the team that didn't even have a roster coming into the event.
Next box, Smoke.
Another one there for Boomich to work with, now he just in through the wall up, flush over, he hides.
Boomich is actually going to bring that smoke over towards B.
AngaJazz has to be very careful.
Watch his angle, perfect!
Oh, by the smoke, a jerk stands for one!
From the flammas down, they'll wait for the smoke.
Krebbeni's connected a couple of bullets there, softened them up, they'll have their numbers
for this retake and it's going to be on smoke through the doors from the CT side to make
things awkward.
Boomish throwing a smoke, not really going to do too much because they're coming in
early.
Krebbeni down to Boomish, could work on the block, still flooding into the site
as Dillard has spotted on the brick side.
He's got two more on his screen and cemetery hits, the necessary headshot to get foot
started with the pistol.
See if I fucking keep them to a slow start this time round
It was the force by wars in the first three rounds of Mirage
But that boom came out on top of that and then they ran with that
They get the bomb in they will be able to force
They do like to take the eco so I wouldn't be too surprised to see them come to the full eco and the rifles into the next
That's likely why I bet them have such a miserable looking second round conversion
The buyers are starting to take shape there's glills on the table there's a scout in the hands of Zorty
There's five rifles for foot to defend their honor. They need to hold on to this foot.
Oh, great tag on the cross. Makes that look easy. Joke's limping.
So I've got a rifle heavy there, a little bit more limited on the U-Tilt for the blocks.
So you need the CT setup to be in the right place to be able to stall this, unless you
want to play retake and with the setup right now that's not the case.
Krebbeni with his HG, it's deep, not deep enough, excuse me.
Oh, spot to do. Oh, he's going to go down.
Krebbeni with empty hands, caught by Boomage.
Now, parting into the side bit of a team clash, getting forward, getting clunky.
Cemetery's in trouble, going to have to try and bail himself out around the smoke.
It's easy pick, it's Boomage, two on the way in.
Just like that, again, your celebration's cut short.
You win the Vistor, and now you have all of those M4s taken away
by Batboom.
Yeah, Boomich is already heading for the hills, right?
He's heading already straight through long doors towards T spawn
to try and take away Longs' rifle.
Flamme is starting to surge through the mid doors joined by Dillardes.
Ramme and Dres will stay with the bomb.
Longs able to find a safe haven.
Bomb still will get about halfway to go,
so they can really try and track this one down.
Flamme says calling B clear,
and they know it's likely tunnels or T spawn,
and while Boomich has cleared out that,
so it's just long now noted in the tunnels.
It's completely pinned in.
I'm coming from each angle right now,
brought to the only one not pushing the issue,
but Flammas will deal with it.
And that's 1400 as the last bonus.
This couldn't go worse for the start of Mount Number 2 for Fort.
Brought back down to reality very quickly.
So how much did he see? Just enough airplay to boom it,
finding out that Krubeni's going to be very frustrated
out conceding that death and it got all good for Cemetery, Molotov on site, but the time
he emerges from that smoke, that Tag 9 is right in his face.
Can they hold onto the force by wars with upgrades of their own?
This one, not a single rifle, it's two Deagle's 357s and it's ringing to action in middle.
Agnages has been the highest flyer up to this point, now the pressure is on, Boomage
is going to take the wheel, impact for him in the early stages of Dust 2 and they're
They're looking to remedy their fate from their last two outings, lost to Mongols, lost
to Fury, but before that they were just laying down the lore against Gaming Gladiators, Liquid,
M80 and Monty.
See if they can add foot to that list.
Smoke left in spawn to be able to block mid doors and channel them into A where the
stack of the CTs currently resides.
Two long cemetery on the ramp, Flamas, tasked with some info and every trick in
the book right now to grab that. Keeps demon and longs planted for now.
Geekle smoke defense for Jugs. Here comes a bit of an egg-seg from Berm. Gonna try and
throw it. Now he can't throw the second piece of that without vision. So he manufactures
it, gets his lineup, Krabeni next to him and it's a big... Oh God, it is just Jugs
here. Oh and the Hick shot through Smokes. Semitri doesn't even really get to use
uses Deagle at all. Jugs alone with a 5-7 versus the entire squad.
Better boom now, what's up? He timed it well.
Fights just the one headshot onto Magma.
Jess Flamme has cut rotations with this position.
Demon top mid, not going to be able to fight it cleanly.
Getting run out, making it as difficult as possible.
Fight as a unit and overcome these sidearms.
I think for Demon to do here.
Timon's start confirmed that we're getting tricky with it early.
The short control make it look like an A explosion, turn on a dime, pivot out in the mid to B,
and pull it in the back of chance, Demon, no.
Boomish knows he got away with murder there.
Should have been dead to Demon every day of the week, and I think that's going to
show some of the woes.
We're talking about the youngest team in the major.
We're talking about the squad that was in Academy.
time last year. Yeah, now you know we thought they graduated ready for the big leagues.
A temperature check from bare boom right now. We'll have to be the ego. I think when people hear
the timeouts from Coolio and it's just so we need to shoot better, right? They sit down and go,
well that's, how's that helping? But a lot of this for these kids is mental, right? Being in
this position so quickly into their careers, I'm not sure they have this expectation,
they definitely have this hope. This is what everybody wants to make the playoffs of the majors.
Amarjez is going to get a chance right now on the Mac 10 to farm him up.
When you said it best as well about that mouse win, I thought that would put, you know,
hair on your chest, that would have your feeling. We've got another race.
We've got another race for Amarjez and on the Mac 10, so extra cash.
He's got eight grand in the bank.
You can have that one to the highlight reel. It's definitely one of the flashiest,
but it's still counter-major ace.
sure it takes you closer it takes you another round closer I think I was
happy to see foot wake up in the previous half but again it was way too
late and it might happen again right now this is a 3-1 start from Beth Boomb
so he boosted up suicide with the AWP there's not one on the other side and
he won't hit a shot on the cross doesn't even take it
we'll make sure they get the long control the good graces of that
but we might not be playing the pressure there early you can even lob out a
corner smoke. Sortie, okay. Breaking for him. Nobody home on the corner cross. There was
a little bit off, so potentially fortunate with that one. Now retooling towards Short,
Cemetery and Demon. He's set up by Craveni's Flash. He's still gonna pick this. Yeah,
Michael just backing his aim on this swing. On his screen, Demon puts him down. Swing
for the follow-up. Long's active on the door side. Boomwich, cognizant of that possibility.
And Long's a dead man to Boom. Just crouches into the head shot.
6-1. Turning on again is Boomwich. Yeah, he's not stopping. It's a bad boom train.
Heading for the playoffs and it has no breaks right now.
Gamble stacking B, hoping that it will be a B-pop where I'm meant to be placed.
just cemetery over towards eight. Let's see if Krebbeni is reading.
On to the major champ, Boomage.
Drop flash, he cops that. White screen, doesn't count for too much.
35 seconds bomb in upper tunnels, they're pushing.
This juts us well. He catches flak. Dilla Desmond provide the trade.
It's Krebbeni, this unknown third piece. He's hoping to be completely overlooked.
Betboom have no idea. He's got to play this perfectly.
They've got their knives out, mantling up right next to him.
He's going to try and deny.
Going to go for the double kill.
He's both, he's both!
One goes down, should be round!
It's Caberni to deliver.
APPLAUSE
He was in the right place.
He called himself into a one round,
and that's going to close the gap.
OK, so the stack pays off.
We're probably not in the way they were looking for,
but they are staying active,
so staying true to their identity.
You might want to sit here and question some of their decisions.
They're repicking why they're walking into this
after the opening kills.
Well, at least they're playing the way that we know this team can
and does. You would hate to go out trying to be somebody else.
That one was necessary.
Timeout call from Coolio. So I think this will be more of a strategic adjustment than a pep talk.
You're in this one early, it's just a one round gap.
Extra cash has been stacked, as you can see on our heads up display here, so
I'm going down again will mean that Bebham can buy once more with the loss bonus of 1900.
It's more foot who would be in trouble if they end up winning and then losing around in consecutive
fashions. So,
likely why they've taken the extra 30 seconds to find the plan.
It's on daemon and longs, or for cemetery.
and Zorty has a long spawn to operate with right now.
This is the part of Dust2 that's in Flux.
Rounds can be decided just based off of your spawns,
and if you're willing to take the chance, well, Zorty is.
Warp sounds off.
Goes for like a tiny drop.
Demon's already across.
Not far off the mark though.
Not far at all.
Decision to be made for cemetery.
We'll respect the flame backs away
Locked on doors, Krobeni makes it so we'll deny the first of the mid cross smoke. You think about the pressure already
Okay, all fired off long
They were taking their spawns. Molly to force back short
Important from cemetery
Catches Magniges trying to take some of that space away now he drops in
Do it this takes the space
That's long! And cemetery peeks into Zorty
Good find. Krebbeni's been spotted on the side.
They're ready for him. Dylan does easy on the uncrouch.
Catches the headshot, and this is that worst case scenario you were talking about.
It's gonna have to be the save here. We'll see if that boom allowed work.
Gonna make sure that they aren't attempting this retake, not going fishing to see if that boom overstepped the mark.
But right now, nobody is really springing to action to rip away these rifles.
Krebbeni there left in such a difficult position.
Sure, Semitra gets that opening kill, but as soon as his long defence falls, he knows he has to press and try and take some space.
And there aren't going to be favourable fights.
So fourth round for Bear Boomb.
Continue to rack them up on the T side.
And Longson Jokes will be given the good graces.
So, holding on to these two.
1900 loss coming into the next likely to be a save behind these guns.
We might have to really track the CT spawns.
want to try and be aggressive right okay if they're for a jump up short try and
press up cat if you get the opportunity to jump in the lower tunnels
well Zorty has been boosted in some of these rounds so that's not going to be
easy and Cooley just took his time out so you're not going to see him take
another off of that to be Krubenny having to make the call
Krubenny's actually made a decent level of investment here he's scouting
some kev seeing what this man can do with a scout on dust 2 cemetery and
Demon essentially Eco so as a tag early for Benny
Dish not some damage on the brakes in what they can catch
Oh, how about another one? I put it onto a sortie Magna jazz returns fire with lethality
Grappini be opening death
It's made it a whole lot easier for these usp's if they can find the targets of managers and sortie and what that scout
Could be picked up to so demon grabs that if you can take it back to a can wield it like that open see if they can
Cut them off at the cross
Just jukes solar be right now
And the image, now leaving. Short fire imminent.
Team and playing for a tag.
The image as though already tagged by Krobani. Now he swings, locks his well position for this, does well.
Takes down Zorty, Flamas in two mines. The bomb needs to be retrieved.
I know for a double swing but the smoke is well tied. He spams away.
The bomb makes it across. He's going to be Flamas trying to path for a 1v3.
Has to shave another one off. Can't just go to a site here.
Understands that and is making the least likely rotation.
Could lead to a member of Foot being completely caught off guard by this repause.
Here's a smoke and a molly.
If he gets up... Oh, timing.
Timing spotted.
Demon! Adjusts! Nails it!
For a passer-tester.
If he gets upset to clear, drops the smoke, plants the bomb, has the molly.
Flamme has to go and flame on in that one,
but keeping it to a one-round game.
And Krebbenny's scout right there doing a whole lot of damage.
See how easy that is, the conversion, and then the skid-damp fall gets to erupt into action.
Too much to consider here for Flamas, that was always going to be tough.
No matter who makes it to the lengths, that's going to be the first time for all of these gentlemen.
Fist during the last time out, guys.
They're going to ask from each other, you're playing a win.
win. Flamos gets away with a lot there. Got him down to 30, but we'll be allowed to
elope.
It's picking up that bomb.
standard CT set up here nothing aggressive towards short nobody pressed up close middoors
short smoke blocked in and yeah you can see this B set up just total up in the side
So many flashes, it's really hard to see how Cemetery's meant to contribute with this AXQ coming.
He should be completely flashed off the line while they scale.
You can play this close war for anti-flash, but he's into mines.
They're making their way across, he's missed the shot, some damage inflicted, sure.
From the defensive salvo, Krabeni's trying to get cheeky around the smokes.
He's got his back turned in. No, Sorti's just hit the no-scope.
They get that opening, they get that bomb planted. It's so uncomfortable for Foot now.
Extended parthing from the T smoke on top of their own
Which is here to catch you as you emerge
So aware, dragged off the flash
Good finds from Demon and launched
There's another double, oh and Jugs is there
They know where Flamme says, caught through the smoke
That was compromised, that was difficult
But foot prevailed
See once they are wrapped out of the smoke
They aim on display, some beautiful shooting
That's a tough situation.
Boomage didn't get blind there.
He was actually looking straight down,
so the flash didn't really catch him.
It's going to be the first time out from Bat Boom.
So fierce back on the May.
He's just saw there in the transcription.
That's going to lock from the team.
So Hanger just has bought in.
We'll see if that is the follow-through.
There's more rifles available.
Zorty has enough for an AK head armor and neutral as well.
going to tell it as a boomage you have a choice they want galils or do they just want to go with
tec-9s, deagles to have a surplus of utile to make up for what magna jazz is all to you and flamas
will be lacking it's gonna have to be the pistol department you'd think so here's that no scope
the obme incision you think of this point five man on the side that demon some sharp shooting
off the back of that flash it's enough to rumble the post plan for a moment
Double nades ready for parm, catch that.
And a jazz on his jaw.
He hasn't won that AK anymore.
Still scaling fast.
This is going to force cemetery again. They're so consistent in hitting it with that.
You know he's got a preference.
On the gaps they're out.
They're already striding out long. No one home from the CT side.
But you can't really fight for short. You feel like you're in a bit of a box.
Coming fast up. This is Brutal's rapid.
It's just up to Zorty, too many bodies on his screen, and Lawrence pulls it off with the AWP.
Another smoke there on Dillard as I think he was trying to be a little bit tricky with that and gets picked in that little 4-8.
But the devil's in the details here, the difference could have been made there if it was deployed.
Again, doing a great job of just alleviating a lot of the pressure.
Kildes running up long, he's in the late piece, just preventing this one right here.
A long, plain brave, finds the gap in the smoke.
Dildes looks like a sore thumb sticking out there, and it is...
Boom, their finances are humbled here on the T side.
They get 2900 loss into the next, but it's a three-round run from foot.
Can they make it four to be the longest streak on the map so far?
It's gonna be a B-pop.
So Jugs and Cemetery are going to be tested and the fact that it's the AWP as part of this
It's a little bit concerning
If Jugs isn't able to stall them out and then Cemetery can take one off the pack
Try to sell it with the sound cues a flash short magnet just steps lower no one heard it
Oh, but this is concerning because it's the orbit the AWP is going to be flashed off the line
There's so much YouTube for this the smokes there the mollies and not
Jokes needs to shut them down in the choke. Cemetery will be forced off of this.
Here comes the eruption.
Pace change. Need more. Jokes tries to control the spray, but they're just jumping all over his screen.
It's impossible to track. Cemetery, good find onto Flanders, but a second is asking too much.
We'll get an AWP in the post plan.
Okay, this gets awkward real quick. Zorty dips towards the tunnels, trying to use that time.
Task with the plant is magma-jes. In this awkward moment, you can see that buys more time
for the CTs to close the gap and work out their plan on the way back in.
Boomich trained on Krebbeni right now.
This late arrival tunnels, it's such a good angle for the AWP, it feels like a guarantee.
Krebbeni would have to go wide on an off angle, he's not going to do it, just walks into his demise.
Boomich makes it an advantage.
This B site bomb ticking up to Longston Demon.
Feel like Boomich has set himself up to succeed here, again a power position for the AWP adopted.
that time takes away going late easy for boomage with only take nine to the big
care for overrun on the B site foot falter
Beppin thrive five each hey you just see with the setup it was the perfect call
and Beppin answer no that but I think once the setup is identified Beppin
have boom it you must be either taking the prep from the boss man or doing the
prep himself but he went straight to tunnel parked up was ready for that so
assuming that they went a three rifle set up on a that there must have been a
push somewhere so accounting for Trebeni who did go around the world
the lock horns again two rounds left of this half
amateurs ahead of the flame there sailing forward dodging the damage
many for the U2 Flamme, Stars and Azorty find Cemetery.
On the break.
Good pick.
Krebbenny's playing a forward disruptive position.
Try and find a way back in and equalizing frag would be everything.
There's a flash for Longs.
He's in trouble.
I'll clear it.
They haven't cleared him.
Longs has no idea they're behind him.
Hang on a second.
He gets one nearly the second.
Jokes so much work to do.
Same corner.
Azorty plucks Krebbenny from the sky and it's just the Bianca left.
And they found him.
That would have been more close to six.
Crazy moment for Longstair.
Two players part through when he's got the white screen,
but unable to find that double kill.
Jokes needed more help.
They'll scrap together what they can here for the final round of play of the half.
You can see how premeditated that was, right?
That back's turned ready to part through the smoke.
Longstair able to shave one off.
Needed the double.
Jokes is already under so much pressure,
and so is he.
A great round from him patrolling the rotations.
They've found that opening pig.
Yeah, he's playing well.
Gonna exploit Leia Long here with a pop.
Demon is not playing it at all.
They've played three feet.
Look at Flamme's go.
They've lost a B-pop to essentially an eco,
and then a B-split,
so they do not want to have that happen again.
They spring into action,
they take full upper tunnels control.
That's information,
but information that you're in the wrong place.
Just how quickly Bebon can accelerate this.
And you don't really have an awful lot to block with.
China just throwing out an Xbox smoke.
Excuse me, it's a mid to big.
Yeah, but still, Symmetrius is in the open.
He's been booked by the Zorty Flash. Not only has he opened up a storm, he's set him up for brilliance.
Breaking through the defences.
Foot getting torn, limb from limb.
Piece by piece, falling into place.
Betboom 4-7 on this T-side.
Only Krobeni, he's been putting up a good fight.
Some impactful frags, even if it is only four.
And it will stay that way on the halftime break.
Betboom in the lead, in it for the knockout blow to foot.
They have to call it their name.
I
I
I
I
I
I
I
I
Let's try to chill a little bit because we have panic attack every fucking time and we
We don't know what's happening in the map.
And I have to say, don't scream so much, we are repeating inputs 3 million times, we are
repeating things 5 million times, we know we have to clear this thing, we don't need to
pressure up.
We've got Magnajez, who's playing well throughout the series, continuing to immediately apply pressure,
spotted to the middle, demon throwing out that smoke grenade.
Understandably, four major rookies on that foot roster, you've managed to fight back
from a 0-2, what felt like a condemnation at the start of stage three.
I think the pressure is something that's hard to define, but essentially it is stress,
the feeling and now it affects everything your decision making your aim
your grip on the mouse suddenly that chair doesn't feel right
there's prime for this he sees that one tap on the slick hasn't been able to
find out first but the accuracy but they're starting to advance long to
journey in the side cemetery hits it on the long-range P250 and Magnetjez Gouche
Flamme has caught on the jump good one from Crabeni patient in the lower
tunnels has got foot set up to succeed a must-win pistol for their campaign
back into this game. No reason
they can't do it. It looks like
that boom are calling this off.
Manga jazz heads for the hills to
hold on to the Kevlar. Zordy has
Nades Kevlar and Jules. It's just
bit of a boom. It's here is going to
look for a couple of frags to add to
the coffers. So this pistol round
will go to foot. He's just begging
for a little overstep.
Might be found by longs. Okay, so
that one is going to fill them with
confidence. It's going to have to come with a conversion though. Both pistols for foot in the map.
That's what they were unable to achieve in the first half of play.
So that sixth round comes with just three kills.
And it sounds like a tech timeout has been called. We'll see how long that lasts. No
molly for backplat. So you have to win that fight. That's very important for cemetery. That
wasn't easy just dealing with pixels but once the site is overrun that bit
understand it's gonna be tough to get in so with headsets off we'll refrain from
talking about what the buyers could be looking like and this is not the moment
you want to be having issues with your in-ears but see if they're able to
fix this for cemetery and then he told to put his headset back on and that's
That's just the way she goes.
It's nothing, so it might be a little bit longer for us to be able to sort this.
A moment for everybody to take stock of the situation.
the kind of situations I can't help but assume would favor those with experience and that
there isn't many of those in the server.
Yeah, you're really just looking at Boomage, aren't you?
There's already been on a screen for a while, Magnetjez popping off as a pugman.
Flamas, a couple of majors ago, was a very exciting prospect, and then Dilladez, who
like in Copenhagen with nine pandas, was denied his first major opportunity.
He has been making the most of it as the official substitute for that boom here in Cullard.
He is one of the starting five.
He's just been plagued with roster issues throughout the season and ended up with Zortian Flammus
coming onto the team.
Flammus the man on screen, he's technically the standing.
On loan also benched.
On loan again.
So it is a weird scenario to say the very least.
yet it hasn't stopped him from putting up a fight against stage three teams.
And they are hoping to avoid squandering when 2-0 starts at the stage.
I found Boomich's interview regarding that really kind of interesting, intriguing,
just talking about how he's like not visualising playoffs, even when he was 2-0.
I think the interview was after that 2-0.
And he still talks about the fact that the 2-3 was possible.
I guess maybe, you know, keeping things realistic.
But they've had some opponents, right? They've dealt with the Mongols and Falcons.
They lost to Fury and Vitality. Understandable.
And three of those four names are in the playoffs.
So it looks like there's been some assistance from Krebhany.
And we should be getting cemetery sordid in a moment.
Always good to have spares.
I tell you, I wouldn't want to be untangling a pair of headphones in front of thousands.
Especially knowing that you just converted that pistol and the first half you weren't able to convert off the back of it
Yes, right need to do it again now
It's what have been impressive throughout the season right last year in the late stages
They started to make a name for themselves. They don't think anybody
Question the firepower out foot of these players and they are young men. They are only gonna grow in their experience
I think to have expectations for their match with four of the five of their first major to go to playoffs is insane
But both teams would be quite happy you have drawn each other in this 2-2 game
That's a fascination
Yes, I'm one's gonna make it and
The bracket in Tata's, but that's a conversation for the desk. That's a conversation for the conclusion of play
That's plugged in.
Navi G2 has the last battle for the last spot, so upon the conclusion of this.
That's the main course I don't deserve.
The headset's on.
Just checking to make sure everything's working.
He's given the nod.
He can hear what he needs to hear.
And the cemetery looks happy.
Okay, thank you for bearing with us
And now the headsets are back on in Israel we can start talking about the potential of this bad boom force
So now the two players save the cab that's gonna make this hollow juice yet
Doesn't sound like a lot, but the fact that you can now focus on the weapons in hand
There's a Famous on the board
The finish with a CZ, a couple of 5-7s and an MP9, starting 4 strong on A.
He applied the first hole that is this long control and they got it.
There's been no contests for that, that's nothing that Fook can just erupt off the back off.
He works right towards B, Dillardes, questioning playing ahead of this.
That's been thrown in quite early, strong the rotation of Vimage back over towards the B site,
Sight Magnetgesp making his way as well. Looks like I'm just gonna sell the short play.
If they go short to A that's fine they can have this. We'll hedge for long, we'll hedge for B
and right now the gamble appears to be in the right place. The biggest problem is the Famous Sain here.
But up close a 5-7 and a CZ they can shred. This is everything. The full
beans, tall box Molly about to come in, the flashers, the smokes. They can have
everything to try and breach this site.
I bet we're really in the second round conversion back-to-back on Dust2 into the trap.
Dinez snaps one head, awkward for MagnaJazz, gets no output on the MP9, some damage CZ, can't find a follow-up.
And that farmass, as you discussed, is on Zorty.
40 seconds begins now. If they want to give this a go, hold the knife.
Yeah, they're definitely giving it a go now.
Holy, because he's just dunked on Jordan.
Close, brings it to the head.
Kubenny counting on Cemetery to save foot.
Or is this just going to be another foot fault
in that second round conversion?
They're going to unify.
They're going to strike exactly in unison.
Bramble through the smoke.
He hits that first catch.
That's his back.
Oh!
Shorty clutches.
But Boon deny the foot conversion again.
Whoo.
That is brutal!
What a call from Boom! How little information was given, how did he know?
He started immediately moving Magniges and himself over to B, right at the start of this round.
Now that may, it couldn't have been any better place to bomb.
It goes down, the time it's against them, but Zorty doesn't have any problem finding the trade.
Cemetery into mines expecting a window swing.
And now they know the buyback on the other side.
It's gonna come through.
Unfortunately extra 600 bucks for foot cemetery. We're gonna take this long spawn
Sortie's got your thoughts he's got the opening kill
Crippini gets an empty hands for the scouts cemetery charging to try and find something on the long side
Flammus around the corner in the magma jams and look at magna jazz. You know I'm tearing this. Yeah demons got the scouts
He's got the bombies hit the shot tags up magna jazz information
Paul's long so way to try and lend a hand the whole squad in fact completely evacuated look who's on the line
Zorty's AWP after all his hard work is clutch
Now he can make another incisor just walk into that to my Zorty removes long
Spray from Magrigez inflicts heavy damage to demon
They are in jeopardy
This could be it that could be another time lethal made demon just to found around the corner in time
but they're swinging on this.
Boomers wants blood, and Boomers will take two.
Make it three!
Yeah!
Foot are in trouble.
They got an eco now.
And this one's got now to control.
That boomer in the driver's seat,
they can almost taste those playoffs.
And this flash, three blind nice.
AHHHHH!!!
Rivenny.
He's out the scout.
Last time he did this on the CT side, found a couple of tags.
It's Glock's around this, and Demon with the D.
We're trying his luck that long.
Rally's off the shot, pressure on Flamis.
He's away with the room.
Scout.
Tags on to Xorty, needs to get out of it now and hit through the doors as well.
So Xorty needs to turble up.
Magna just taking space.
Oh my, space!
Completely surges forward and then heading towards their spawn.
So any sort of pivot B, it feels like Magniges is going to guarantee to shred some glocks.
This one should just be a formality for Betboom's 10th.
And this is that position we were discussing.
Magniges is going to be presented with a couple of bodies with their back turned.
Wow, they actually peeked it.
They check it, they get the information, and now searching in towards Zorty,
a HE grenade that could find something Long's has with a glock.
They're into the side, not with the bomb cemetery.
Oh God, he has to hit this!
He's lost the bomb! Magnet just takes it away!
Grootle, nice from Jugs.
He's given him hope once more.
Boom, she's up close with Flamas in tow.
Recovered weapons.
That's the bomb. Needing out from the window.
House move stabilized.
Two demon couldn't finish on the dig.
Maid hurts. Flamas push it through.
They group up a bit more damage.
It's the AWP on launch.
He's gonna have to go down to the FAMAS.
So much output from foot, but it's still not good enough.
Just an eco right there, and that's still a damn close foot.
So the second tactical timeout, call your back on the mic.
It's now or never.
They want to extend their major hopes and dreams.
It needs to begin here.
That boom, just three rounds away.
And they've just been so much more clutch.
You look at Mirage now, look at Dust2,
and they are getting away with these rounds,
snatching them.
The jaws are foot and they're not in a position where they should be even close in the previous
so they're still right there.
They're keeping the pressure on.
They just have to break through.
You think the pistol to start the second half can wipe those woes away?
I saw the box here.
It's just the block, it's just the block, right?
What's he meant to do?
It's not the weapon for the job.
Oh, please don't fool with us.
You see that's not a crazy celebration and understandable frustration.
No, they could have snatched about one of their own.
So he starts the ult long.
This man's been closing and opening rounds on Dust2.
They've been able to garner full control.
I reckon I just could punish over the top of that smoke.
Looks like it's puffed up just enough, but he can't perforate.
Which comes over to lend a hand.
Okay, rotating nine-fluff.
Does he want to call a gamble and stack over towards D? No.
Suffocating from the util already.
There's more when that came from boomers throws out a HE.
Shy of the mark, light damage done.
The
catch is long, completely unaware.
Skravenny looks like he could be their next victim.
Applying pressure is juked towards B, keeps the attention drawn, now yields off the sortie
to relay. That's the fight. Maggages was waiting for Krubeni crouching and
patience on the shot. Zorty removed Salutri's jiggle. An 11th round imminent
for Betboom. Jokes has been spotted by Dillardes just on that pixel. Staying so
dynamic. He's got that information one way. Jokes finding it but he needs
Maggages clean. Hang on finding that headshot something but Boomich stops
the ball and the round is won.
Boomage closes it down for an
11th another multi kill for
boomage and that one was a whole
lot easier than what the eco was.
Wasn't it?
Boom swat away the rifle round
and now foot have no choice but
to take a partial.
12 feels destined for bedroom
right now.
This fairy tale, the fact that
they've made the run from stage
one all to this two two game.
I'm going to squander the stage
against. I mean gladiators liquid gamer legion Monty Mongols
Falcons and looking to add foot to that list.
Playoffs worthy.
Overcoming the hardships, the curveballs in the roster.
You just need two rounds.
And all of five of them will see the Lancet arena for the
first time.
for foot it is now or never the individuals from that boom just don't seem to have been
consumed in the same way foot have by this moment by the pressure they're playing it
their way and they're doing at the clutch as you highlighted they've managed to keep
their call under that pressure fainting mid presence into a long pop okay plan a standard
and fight.
I have his word cut out for him.
Thought he's got another HE with that came from.
They could be exposed by this.
He gets information on the swing from Longs.
Pagnus just runs through the flame to ensure the complete info on Tons.
Flamus tucks in tight towards Long.
They know what's coming.
Now you get blocked.
If you run past, you're going to just be flooding into Flamus.
Burmish and Flamus combine.
Jugs and demon gone.
Accelerate into Zorty.
He's not missing those.
He's not missing any.
He's not missing any shots!
And so the 12th, I guarantee.
Pepepe has such a good read on the situation.
Pumich again towards the top of the scoreboard.
This man is hungry.
He wants the playoffs.
And he's playing like a man possessed right now.
This is beautiful work.
The ingame leader just having the read
on what foot are getting up to round and round again.
Always in the right place.
Always with that info ahead of the play.
And again they find themselves cornered.
Foot with margin for error reduced to zero.
Oh they're in a tougher spot back on Mirage but again it's the mental game.
It's hard to understand.
It's easy to witness.
Oh, hope they kill immediately.
Oh, crap, then he's gone down.
And they're gonna accelerate into Magma's.
Hang on, Demon onto Flammus. They know there's an MP9 here, and it's Demon again.
Necessary double.
But this one far from over.
Committing.
Saulty gets the info on his strafe.
Flying ahead of the smoke.
Oh, they caught it off.
If they were to, Boomish would have just racked up a couple from the car position.
Limited U-Tilt.
Oh, the pressure is at its highest right now. Round 19, will it be their last round of the Major?
Boomage, caught with that smoke, now throws it down just in time to replenish.
And now he's gonna fight with Demon, another one!
Triple kill from Demon when cornered!
Trying to fight his way back into another round of play on Dust2.
There's a chip in from Cemetery. Dilladez alone up against 4.
Oh, he's already found the first two! A headshot available! Denied by Jokes!
Demon has done what was required of him to extend play okay, it's already fun
and they're opening pick it's hard to believe they've just called that one
back but they scrapped for it five run game now it's hard to see how they
piece this together here's that opening pick so it's all he's not missed and
he's in absolutely everything and continues to add openings to the tally
Six and one after that.
This pushing straight up me.
Yep. They're taking some confident moves.
Just trying to throw that uppercut like that.
Demon caught.
Looking the wrong way on the top of the car.
Then they receive.
No trade available.
Time for overcome another man, discrepancy.
The pick we need is the round and the playoffs are yours for a banny down to
Magnajez a rough game from him beautiful break the desk dips away that
Nate has a significant damage in this shot from Zorty and now the Bianca's
gone. It's Jugz that's made that so, but here's Magnajes. Cemetery cut out of the round and it
seems like a certainty. Bomb pressure on. Nice one again from Jugz, stepping up. It's exactly
what they needed to facilitate the plan but they're so close and Magnajes and Boom ain't
missing much. Flamas late from Tans. Tension mounting. A smoke spewed forward gives them
options on the approach. Buying time for Flamas to get up close. Using every second that bomb
timer gives them they're going to try and flood out the window. He has to track the moving targets.
Norgs can't handle it and they've done it. Back boom to the playoffs. The first time for all five.
Boombich has led his team all the way to the playoffs from stage one of the Cologne Major.
A Cologne Champ in 21 but it will be all of their first time in that stunning Lanxess arena.
It's hard work for Batburn having to cobble this together throughout their major.
The playbook starts to run thin.
They're going to squander that 2-0 from the Swiss in the stage.
But for Dillardas, this man was one of the nine pandas denied the opportunity to play.
Back in Copenhagen, he's the substitute here.
And in his first major, he will make the playoffs.
There's one spot left.
Is it going to be G2? Or is it going to be Nafi?
Let's find out!
It's a 10 star straight out long here for G2 and they're bringing the pace in this pistol
2 for the 1.
A strong trade and they've got mid control that Na'Vi need to worry about
looking over their shoulder in this pistol round.
Ema holds a smoke.
G2 throw in the execute like they're gonna go but they don't.
Letting the round breathe.
Plenty of control. Na'Vi do not have the same. They're in the dark.
the dark, the map goes quiet, Narvi, uncertainty, answers found, Ima and wonderful push up and
find a pick a piece. Not to my fake this be, but Bomb is still stuck along, that's a great
shot, but his teammate is all that stands here for G2.
The
Snowing for his precision we're gonna get past bit who waits
And a clean tap seals the deal on the turnaround in this pistol
Reassuring shots of a bit a player who struggled yesterday in that match versus the Falcons come the end of Anubis
He really had disappeared
We saw so much frustration from Blade across that game, frustration I've never
seen before because Narvi from 11-6 could not close that map, could not make it to
playoffs. Now I have to play again today but a well-earned pistol.
This is a G2 that need to keep punching up. They also could have beat the Falcons
in this stage. This is G2's first opportunity to secure the Lancers this event.
The pistols go up short again.
But more group this time.
G2 lots of utility.
Navi with a sight set up.
Wonderful hiding in Goose.
This isn't the time around where G2 and Contem were just a couple of kills, they've put money in.
They're looking for results here.
Flash is a good, they'll knock Emer off the angle.
They're wonderful in mind, because he's waiting out here to play on Emer's contact.
Right in this fight, wonderful helps keep it very, very clean for heavy guard getting sandwiched.
They're closing in on all sides, and Makazi gonna get rid of him.
No bomb pod and reward on that round for G2 clean against the force by which is reassuring to see
Obviously so impactful. That's why teams go for them even without bomb plants
The second rounds can absolutely flip the script
In mr12
We've seen a lot of comebacks this major. We've seen a lot of teams struggling to close from strong halves
So you can never let your finger off the pulse here in this match up with everything on the line
Not if you know that better than most with that game yesterday
G2 eco straight down middle
charging the smoke to catch Navi out of position for a second but only a second
G2 go back and Navi burn more uter bit the gun advantage is significant enough
Na'Vi don't need to worry even in only a two-man B-hold.
Well timed.
There's a gap
And are they just gonna take it walking out now nerds trying to lead the charge
Against the spot our flash high
Wonderful lending a healthy hand for out towards long. It's one kill for some pious
But that bomb is out in the open and he's not gonna get any further than this Navi three and oh
to the end of the game. You know,
it's true five lost street for
Navey, but at the same time,
let's contextualize right? I lost
to the Falcons. A loss of the
spirit to spirit. Two losses to
vitality seems a little bit
better when you put it that
way, but I think it's how
dominant the losses were that
make you worried for Navey
were that make you worried for Navi and one of those games getting close, the rest absolute
blowout. So Navi still needs to play their best game here on Dust2. G2 come through with
the rifles, some players AWP and what some players do we have today because my god
this guy is hit or miss. He is either the top or bottom performer, it feels like 4G2
any given map. I can't afford to be the latter with the importance of a strong orb in this
matchup. So wonderful was even beating out Modesty in head to head, but that still wasn't
enough yesterday. Honestly, still found a lot of impact. Hands on
players we're gonna try and pull off this a split with two players out here
towards long now be 30 seconds start to get a little curious and Alexi with a
clear in the long doors, backing out gonna bait them in to Ema who holds on
too long, he got dead right away and now the short split coming through but
Alexi in the right place flashes from Ema, neck to try and help out leave him dead
in the open, and with Alexi blind Matt is gonna clean up, G2 they'll get in, now
V might have had the right idea might have pulled off a sick little bait and
to get the round started. It's the presence of a second man and lay out the
long doors that really threw them through a loop. G2 say, for me once, shame on you.
For me twice, you can't for me twice. Double long luck is the perfect counter
as Na'Vi run away back turned. Two kills for Mattis, beautiful flash bang
onto LXCB as well and that stops any chance of this retake happening here
for Narvi. So G2 get on the board and they do it quick with Sumpias finding his first
or frag matters a lot of impact and no waiting around for G2 on their map pick.
It seemed a very cool head for G2.
Largely across this event.
Wonderful might try and push their buttons though with the orb coming out now.
Opening pick onto the captain.
And mid smoke gives a wonderful open season on this AWP.
He could break any smoke in the CT sport some highest pizza before it absolutely off the mark
That's a left side smoke. They do have another to get into this spawn and he was already used his need
Do they just want to take that fight smoke eventually thrown in here for G2 nuts goes back to upper tunnels and some players will join it
Heavy god is the lurk?
G2 might just leave him for later hoping they can find this entry into the two-man hold
I think he's going to get past
the ball. All right, that's a
great catch for heavy God. Still
two to get past, though, and
bit up in a forgiving mood this
tournament. The major in a
forced reckoned with, but he's
gone right away on that swing.
Some pyre said with a punish.
G2 breaking through the
behold might need a blade cam
after that one. A frustrating
five versus three here for
all the clock in their favor, but G2 pull off a perfect read, getting heavy guard right
out middle, clearing both positions on this B bombsite and great cover from some pices
or puts G2 on back to back front rounds.
I feel like we're not far away from having our first pause for Narvi, that's a 3v5 that
gets away from them.
And you saw a bunch of these frustrating rounds come in the way of Narvi yesterday,
was very very keen on getting involved whenever he could saw a lot of
frustration from him. More than usual and in retrospect you know sort of shame
that he showed at 11-6 dropping that first round it felt like it was a little
early but he knew he knew what could go wrong and everything came from that
point onwards for Narvee. Nice openers but they don't matter much come the
the end of the round. G2 have broken Navi's money down, so it's just these two saved guns
in round of the six.
My boost here for wonderful. I'm keen to be involved in the double opener last round,
not enough. Here with a hero orb. Notice he's got to force some fights, gets involved
early nerds. Sent out of the round before it even really begins. So again G2 always having
a pay of cost for any map control they go looking for. Well how involved, wonderful
is getting early in this game, right? He's just forcing issues, forcing advantages, looking
for kills. Oh dear, okay, caught off guard in middle. Good flash here from the top
mid that might get G2 out. They know this rifle is on B as well though. XE spotted behind the smoke,
Hunter can't slip the net, they still are faking out this A-play, wouldn't that be full for it?
Cross in mid, Eman's handed away this advantage and with heavy god
finding a killout towards the A site, Alexey, no wonder he's up and left B.
So much noise made by just one guy on this A-play and it's pulled the whole thing
into uncertainty for Navi.
HIT YOUR SITES, YOU'VE GOT THEM BOTH.
I'm still going to follow through with this by the looks.
Some pious walking that bomb in.
There's a backstab for Beard, but doubt he commits, honestly.
Two versus three.
And with Alexey living on borrowed time in towards the spawn,
Beard's best course of action.
Might just be to hold on to this AK.
On advantage going his way is he's here very quickly and very quietly.
quietly that's a feat that's usually hard to pull off some pious his eyes on the tunnels
hasn't budged
This flank is coming through now. They get the spot bit
As you really want to attempt this he's done big damage
Have he got still a long ways away?
So some pious gonna have another chance on the orb
The pit baits it out of him time now working against him though and bit heads for the hills
Honestly a really nice drive a bit towing the line
between saving and going for it, but there's only so many chances you get. G2 won't give you a way back into that round,
but it has to save. G2 three in a row off of their first buy round. Worth the wait.
And now everything to play with here for Navi. Alexi can drop over that AWP to wonderful that definitely has come through today.
Another opening kill in this round two in the round prior.
Navi need to help him out here on this CT side.
to get in. It was a great
look for heavy God as well. Even
just the patients to not over
commit and give Alexia kill back
in CT spawn just waits in a
trust his team to clear that
empty B site before he goes
hunting for that rifle.
So not the time out, but both
coaches get in.
Yeah, so I didn't do a lot of
talking there, though. I think
I think he's feeling fine being hands-off right now
like G2 showing that they've
Put in the prep work already some of these setups to deal with the Navi solutions have been nice thinking back to that double push out the long doors
Knowledge of what a way you can find these fights out towards middle as well
It's looked very polished thus far from G2 and I think if you saw you don't want to get in the way of that
It looks like they're really fine. You're punishing this B bombsite in this game
Nothing fast, nothing fancy. Just nice, cautious mid to B hits.
They attempt something along, some pious looks for that kill, but Navi don't make mistakes, they don't give away that frag.
Smoke of flash comes in, pushes the ult back, it's back to middle here for G2.
G2.
So another Nade here.
Wonderful.
Could throw his own.
Charts here.
And another pick for Wonderful.
That is three rounds in a row.
He has opened on this all.
All right, Navi.
Can't really afford to lose this one.
And so will G2 do what they've
done every single time in this position,
walk out middle, and punish that B site?
There is a bit of a gap here, one that Ema might try and fill, but vulnerable to a smoke.
They've accidentally missed the CT smoke.
Oh, dear.
That's left them in a bit of a weird way.
They've got more.
All right, hiding in this while the B players get ready, Ema, gonna try and throw the
needle on this time and with a backstab, they turn it around and get got on in time.
Whoa, whoa, whoa, whoa, whoa, whoa, whoa,
burning, but just makes it through.
And so everyone's super wounded.
Everyone's super low.
Navi on to know this.
Hot under the collar for heavy guard.
But G2 might have clocked themselves a fourth round here.
Sampias not going wide, locking down tunnels.
And Wanda4 is on the other side of the map.
This is a locked-in round.
This is another man advantage for Navi.
And I want to reference a desk, as Yanko brought this up just coming into this map, saying Na'Vi, how much they've struggled at converting 5v4s.
They are the third worst team coming into this game at 5v4 conversion rounds.
That is not what you would expect from a tactical team like Na'Vi with the smarts on this squad.
But we have seen it round after round of this game. G2 breaking back in 4v5s, in 3v5s, they showcase another here on the T side of Dust2.
Wonderful picks a man they go right out mid to be they leave laughing
Now it's the B-pop.
Hunter back and spawned with a late smoke, they need that entry going because he's not looking back, he doesn't turn in time.
Fall with spray, heavy gun, brutal triple kill.
And a heavy hand on that mouse puts to work around for G2.
Brutal.
Na'Vi don't even get shot off in this B bomb site.
Bit a single kill when all is said and done and G2 just run through it.
The alarm bells should certainly be sounding.
This is starting to be a very concise lead for G2.
Starting to run away on the T side of dust.
And it doesn't matter, opening kills or not,
when they get them it's a bonus,
when they get them it's a super clean round like this one.
And even with advantages, Navi haven't been a threat.
Five in a row for the G2 squad.
Such a big round to pick up
because Navi found all those kills on the exit at the end,
right?
They, Alexi got two out of the tunnels,
have he got died to bomb?
And so G2, they can't afford to lose
multiple rounds in a row,
but that one is just clean as can be.
Look at this third shot through CT.
Laugh it off here, Sampias.
It doesn't matter you die because G2 have your back.
Stunning start to this map here.
Some pirates boosted, and G2 so patient out of the gates.
They are, with the exception of that last round, not rushing to anything.
Not taking spawns how long.
Happy to see if Na'Vi want to be the initiators in this game, and to the exception of wonderful, they have not.
Trying to trust in their setups, but that's the one thing that's let them down, that B bomb site.
Continually abused here by G2.
And Alex to actually hang around and try and fight this you weren't expecting the orb
to be there.
Some pyres caught by surprise and Nertz dealt with on his mid-lurk.
The bomb lost out towards Kat, there's a whole heap of problems here for G2.
Now Navi have given away some pretty unforgivable rounds on this G2 streak, but this would
be the worst offender yet.
5v2, heavy God of Mattis are clawing it back.
They've got 25 seconds if they want to make a miracle hapo.
Chaser to Alexi nets you another.
And at this point, you've got to scrap.
At this point, you've got to fight that bomb in enemy hands.
Oh my god, wonderful, dead as well.
And now it's only Ema.
10 seconds.
10 seconds.
They need to kill.
They're killing it with the bomb,
but really they need to fight.
Ema's going to take this to time.
That is the most nerve-wracking round!
An image has to sit there shaking in the corner, but Navi...
somehow, some way, saved themselves from a 2v5.
You do not celebrate that round with Navi, you do not cheer.
You are not feeling good about that in the slightest.
That is a hollow victory.
A 2 vs 5 that comes down to the clock, falling short for G2.
And you know they would have hit that shot if he was on their screen.
So Ima lives, but at the cost of his entire squad,
and even Blake calls a timeout after that because, my God, you need a slap on the wrist, don't you, Navi?
That goes very, very wrong, but very, very quickly.
They throw everything in. Double up again.
to be able to beat Vitality in a B05.
Saw them last year, what they can do when everybody is online.
And this is a renewed roster since that point.
More firepower, more firepower, more firepower.
and this is a renewed roster since that point more firepower more experience in
nerds wonderful again he has just been so reliable in the city side you're now be
you really can't waste the performance that wonderful is giving you man he has
been unmatched in these opening fights no one coming close to him yet I
wonder if you just go back to this B site again right now that round was a
departure from their D hits they got cooked on shorts after winning four rounds in the B site in a row
so yeah again you lose your advantage but it's the wonderful it's the orb it's on the A site G2
know the remedy to the situation differences it's bought a new gun to the round saw this only for
a second on that B explode from G2 it's time big gets to watch over the mid to B but if the
The bulk comes from tunnels, he might be in trouble.
Yeah, this is where you really need Mikazi to stand and deliver.
Great Swarm, trying to get on this line of time.
While he'll be able to pluck one from the ranks, they're not able to deal with him in time.
So a second shot, it would be fired off from this orb.
Mikazi with the catch on Nertz and Sumpias.
He can't give this one a go.
2v5 in the last, came down to the clock.
But this 1v5 asking too much for the Sumpire Zorb.
A well-timed swapper positions on B.
Bit was watching mid. I think they realized that G2 weren't doing the 4 man mid to B.
They were going for a tunnels pop, so Bit just gets a free shot off on the orb.
And like last time, he connects that first kill.
Kazi has his back covered with a just as important double.
G2 saved that Sumpire Zorb.
But now their money is definitely called into question.
Don't be surprised to see G2 forces up, they can get two AK-47s, three if you remove helmets,
but it's a messy buy, it depends on what the call wants to be here for G2, whether they
want to fight for a winning half or if they're fighting splitting six-six apiece.
I'd say that to disservice to G2 with how well they played these last few rounds,
so they go all in.
Very exciting game to close out stage 3 of the Major.
and still an even score uncertainty where does two is going to land
I think it would be very impressive for Na'Vi if they can stumble back to their
feet what with some of these rounds that have gone against them or even come
close can be hard to mentally get back in no surprise on this call
A chance for that now. Again it's the B site under the microscope.
Mikazi held on to that smoke.
Goal of just trading it out with G2.
Oh yeah, it feels like he has to move. That's a really strong position but now after shooting
he's going to have to go back to bombsite.
A good bit of damage but G2 are coming in.
15 bullets in this AK from Mikazi going to be considered in these fights.
That helps!
The shot one tap and now the bit AWP matching up well against the G2 squad.
There's double AWP proving to be the solution.
Okay, more impact off the AWP, but wonderful, but that's not his fault.
Finally gets a win rounds with it.
Wonderful's been let down, but bit shows up with a big hold in that B bombsite,
hopping around with the sniper.
Finally, Navi find their answer on B.
And it's not too late to win this half as G2 have put down on pistols around them as well.
Why would G2 stop now, huh?
They're here for a good time, not a long time on this B site.
I mean it's clearly been the object of their desire throughout this game it's
what the game plans orientated around just trying to exploit these B players
but it stopped working and yet they're still sticking to it as they look to tie
this up but we finally see why they've been so obsessed with B. It does a
bunch a lot of damage, Mikazi on this reposition buying more than enough
time teammates out towards the window wonderful when does he want to go
because you know eventually they're gonna try and plant this bomb that's gonna
take one player's eyes off the server they've connects on a heavy god and now
some pious boxed in gonna have to scrap his way to this round
Navi are not jumping the gun this is a one-out-half right in front of them
one hell of a turnaround off of the five-round dominant streak from G2.
And as the seconds tick by, the chances for some pious really do start to diminish.
Molly at least feels like it buys him a little bit of room.
And then go in on that bomb plant.
Instead, just looking to split this, some pious with the first.
Dancing around, wonderful. We'll get the better of him.
And so now the against all odds are able to recover on this half wonderful strong start is not in vain
I don't hurt to be broken
This is the end
I want it to be a game
It's never way to leave again
How did I dream
That I was never awake again
How did I still
Have a plan
I can't be on the game
You're not born to feel the pain
How can I dream of you ever again?
As I step out and we're ending my head
The kiss in front makes me think
Please run away, dreams will run away so far
The place where the lies will never end
I've fallen dreams of the ones that still live
I've done this, but don't wait to find it in my own
It's right up on some other way
And you're strong and you don't ask me
I'll do what you please, I'm suffocating
I will find a way to break my bed
It's like a voice inside my head
And now it's all a dream
And the sun's out on the world
And now the love
Both of us don't need it
It's my fault, it's the better way
Every boy is the same
And I still believe that
Now I'm standing
And I'm standing
And I'm standing
And I'm standing
And I'm standing
You're the darkest, come on, you're one of the least
I'm the one who I would give you
I'll just remember the shape of things that would take a long time
If I were you, I'd just break in my sanity
I'll tell you I'm timid, I was never awake
You're the one who caused me to be ready
Because this is just the end
I'll tell you I'm weak, I know what to be told
in counter strike 10 times in the Cologne playoffs over the years versus a G2 looking to continue
to punch up and steal that spot. A G2 who haven't made a major playoff since they lost Niko Amonisi
but they took trophies at the end of 2025. They look to level up from the end of this season.
Let's get the energy, I don't know if we're in town when we lost to Ransor, what?
Yeah, yeah, it's fine.
Yeah, yeah, it's fine.
Yeah, yeah, it's fine.
Yeah, yeah, it's fine.
Can they get back on their pistols here, G2?
They've got a long pop.
Now they come charging, G2 concede.
You've got the fourth and fifth best pistol players of the stage
on opposing teams in Sampias and Ima.
The former dead, Ema as well, got afforded the scraps, Mattes handles them, bomb spotted
Long, P2K holding on, Nuts has the cover, doubling, tripling his kills in this map.
And wonderful 1v3 with nowhere to go.
Oh, what have you got here?
No worries, just playing clean up on the door barrettas.
this long flank punished a lot of squads here across the clone major but you
trust heavy god in those positions doesn't go too early doesn't go too soon
wait still it's just right split the split pistols here
and Narvi SG2 did and that's he side decide to force without the plants
I think I'll try to bring that energy back in as G2 looked to pull this game back.
The lead is right there for the take in.
That tells you G2 are fighting tunnels, so Navi might need a lurk smoke, that or a wonderful
pick.
No better man for the job, but Nertz is ready for it, and Nertz recovery is not what Navi
wanted to hear after a one kill first half for the latest acquisition.
Alexi and Bit have been doing a lot of talking to each other in the opening of this round though
And so now trying to come in on this mid to be that seemed to be their grand idea
Now it's ready to shut it all down him and heavy god combining for all the kills in this round
He's trying to go ahead of this smoke
Two players softened up
We're giving him another fight now. It's just on the span keeps it contained back to multi kills in a row for nerds
could not have come at a better time here for G2 and they're going to be able to convert this pistol
you'd like to think with just glocks and deagles in this third round for Navi
And it's very very promising to see a Nerts recovery at least beginning in this second half
off.
I've been a stranger to rough games out here at the Cologne Major, has nerds.
Occasional flourishes of the heights you know he's capable of, but for the most part, felt
a little underwhelming.
And so you want to get him switched back online.
The multi-kills to give way to this split scoreline are a welcome sign, but you need
this to keep up into the rifles. There should just be a shutdown for Hunter.
Support nearby, some pious moving into. Lender helping hand out from the spawn. The Eagles
are going to find him. What if this get too weird G2? They're trying to wrangle this bomb
plant. Deny it, but not able to do so. That's a bit of extra money for Navi at the end
this still lead handed over G2 into pole position. Big picture for Navi it's all
okay they expect this when they lose pistol they still get out with a bomb
plant to allow everything to come through in this first gun round but things
have to start soon here for Navi you usually expect Blade maybe time out to
come into this but he's really used to in that first half so it would feel
almost wasteful to drop it now when there will be many more rounds here in
second in this first map.
Wonderful's open play.
This is where you need Mikazi to get going as well.
Warmed up with a couple of solid B-holds by the end of the CT side.
But here's your opener on this T-half.
You will have to bail you out.
I try this whole round, they've been playing with just one man on this b-hold, so maybe
a little nervous with this lack of mid-info, but still no rotation.
might start beginning it soon. Walking across. He's been a little too quiet here.
Get spammed back from the catwalk and that will kind of keep his attention
honed in on middle. Eventually ending with him cycling over to the right side of
the map. Did a very loud almost feels purposeful. Harvey throwing a U-Tail.
That's tries to block as he trusts his own smoke out long. Mattis deals on to
bit flashed in on that long door G2 5v4. It feels all too obvious now where Navi
are going. She might have been good, Sumpire still gets his. All to open things up, Hunter.
Next in line to the chopping block, Ema gonna find him. With rotates moving over
and a stack here from the start of the round, Navi are fighting an uphill battle.
the G2 swatting into the lead quite comfortably now as that first rightful
round goes their way. Oh yeah, Navier looking stuck in the mud, they're looking
frustrated as well. Come to expect it from this team. Definitely at times have
the trouble with the mental. Holding themselves to a very high standard.
Standard day set. It also just makes you a little bit nervous as to how Navier
able to deal with pressure, right? I think out of all their major runs since they went international,
this one's evoking a feeling almost similar to Shanghai where there are some expectations on this
team. It came off, right? Incredible year into that major and absolutely let themselves down.
And right before this one, you know, they they win the trophy out and they're besting vitality
in a head-to-head. Even before that trophies in an EPL. It was one where, you know,
It felt like Navi were having this this big uptake moving in the right direction
Looking at peak in time for the major with that comes a certain pressure to perform
Things change week to week but people are calling calling RV the second best team in the world coming into this major
I'm sure the results certainly set them up for that statement, but they're getting shut down here in another round
G2 onto double digits just one kill away
I mean, what's Alexi even supposed to do here?
Wants to die.
It's going to help level out the money, but Sampias on this line will give him that
wish.
Orperyves on a perfect timing for G2.
Double digits now.
And they almost can't believe how easy this has been since getting into the second
half.
explosive for some pirates but steady is he on the AWP and there is Blades final time out.
Something I'll notice right usually kind of gives them the benefit of the dow for that first
gun round but if he doesn't like what he sees he will get involved.
A split crowd.
Two teams to walk through the massive databases.
G2 on their map pick are causing a ruckus.
This is where you expect RV to step up.
Kazi gets a lot off the leash.
for short control and awaits him.
J2 tried to have this kind of constant trade of pressure.
Oh, you throw the CT smoke,
we'll block you in mid and play around it,
but they didn't have access to that in this round.
B players playing within the bomb site,
so it's a little bit more restricted.
I don't think Nurtz likes this,
all the uncertainty that this one smoke causes. So going to move in to clear it manual mode.
He gets the spot that this was nothing more than a ruse. That's a nice reaction for G2.
What was the nerves of these B players? Tells the A guys to prepare for a fight.
And so a re-block from Hunter of 40 seconds. That is a bit of a problem for Narvi. They might
just have to go right through it. And they have their wall down. They have every reason
charging into this bomb site. It's late, late lug, 30 seconds for Narvi to find his entry, but it falls in Hunter's favor.
He is buying a lot of time on this site. Time that Narvi can't afford. They're getting cut down one by one.
2v5, and while we've seen G2 make this look possible, Narvi are not in a position to do so.
Bomb is loose, deep to the bomb site, and G2 are playing with their food. They'll tuck in.
Wonderful 1v4 and nothing being given up. This is a g2 who might punish at the end of the clock
Wonderful just has to try and hold on
You know the man's wasn't shying away from this fight
Oh
Disaster for Navi. I mean they had nothing but lost bonus, but now he only has 200 bucks
You can't even buy a pistol
Disaster strikes for Na'Vi, these cat executors look very weak, very predictable.
They found no entries on this T side when they need them.
Every single opening kill coming from G2 since the guns have come out.
That's why the whole foundation of this Na'Vi Dust2s felt so shaky, because even with
advantages in that first half you saw it with your own eyes it wasn't enough for them to win rounds
and so here when you're not even getting the entries you know what what's supposed to happen
because he hasn't had a kill since rifles have come out
one of us not exactly in positions to do anything with this awp supporting the pack
throwing in these you did this util the one guy who was showing up on CT side before we
eventually had Navi hold B and they won the half man 7-5 and how to think 7 might be all they get
G2 want to make it so that's coming in with a bit of aggression
can't be a tricky fight that one jiggled by Ema on the tech 9 gun gifted over
this risk from nerds on the top mid push has it just handed Navi away in miss shot now for
some pious and these misses are going to start to cost you. The A site is shrinking.
Na'Vi move in looking for a breakthrough with pistols.
Unlock the cross. Never open to that some pious AWP.
Your G2 though, you're telling yourselves any round is winnable from any position.
This one though might be asking too much. It's a disaster for G2 but there's Na'Vi
stealing around right at the end of this map, it feels like.
A push nuts will regret all the way up top middle on his own with not an ounce of support.
And Na'Vi pop that head off, they find their first entry
in some time and they don't waste that opportunity.
G2 off and Na'Vi away back into this game, they will take it.
It's like the all-in-the-round, you're going to be kicking yourselves over if you G2.
You feel like now in hindsight made an unnecessary move, an unforced error, and you've handed
the team away back in, who felt completely lost on this map.
Yeah, I mean, this is a similar scoreline to the comeback the Falcon showed against
Navi yesterday on an Ubis, it was 11-6, felt like a lock-in.
very quickly to that compound and get out of control here for G2. Can they put it to rest?
Fall on.
Everyone loosens up a little bit with the tension broken, winning on the pistols
and so far quicker out towards shore this time.
Way sooner in the round than G2 have been used to.
I'm worried about a mid control round here.
But it doesn't feel like Bits entirely given up on these long doors.
So wonderful, try and go for the pick there to start this round.
And as that smoke fades, I'll group over the wards long looking for this A-split.
This triple B might be very poorly timed for the G2 squad, pulling their resources onto
the other side of the map.
Wonderful still very much at the back of the pack with this bomb, actually alone right
now out in middle.
They'll get caught by the cross.
Nafi do want to go with this, they're going to take advantage of these positions soon
And he might just start having it now on the back of that Makaazi entry.
Handing him a 5v4, they set their sights on this A-play.
Sampayas does what he can.
The rest is in Hunter's hands.
The captain of G2, over-round.
Navi back to back rounds.
And a game that is closing up.
Team mates get some there. Everybody does their job.
Lerks shut down in the middle, perfect utile to stop a potential clutch
with low time on Hunter in the site, and even that naïve on the long smoke catches Nerds repositioning.
Everything that can go wrong does the G2, and can you believe that that is their first time out?
This late in the game, they've been happy with how this one's gone so far.
Finally, that gets drawn into question.
As G2 put all in in this integral round...
I think you know the thing you really hope that doesn't happen now for G2 is Nurtz was on a recovery. He got one kill in that first half
But he's given away the swing round that has led Narvi back into the game.
And so you kind of don't want him to get in his head again.
It was his recovery that held so much promise.
We are fully in control of the game. Just wait on your line. Everything is okay.
Not giving money.
It's who's trying to stay calm.
Can't hide from the fact that these back to back rounds have put more pep in the step of Narvi.
They are going for a spawn cool pressure on this B site two players lurking mid to be G2 shuffle over just in time
He go with the catch on the first hunter arriving on a perfect timing
So the B play gets shut down at two players out here towards middle
They've only got wonderful back in the tunnels with that off to actually draw fire draw retention
Bit with an important catch nerds that instantly trade
And it's wonderful tries to come in this.
There's the follow up.
Wonderful's been given a bomb plant.
Doesn't know it yet but he's got great timing for that fight.
Some pious dead.
And now a 1v1 the fate of Navi on this map in the hands of wonderful.
And he's up for the task.
Idols turn levels for this guy, Narvi onto double digits!
It's a one round game!
Despicable 1v4 clutch and a wonderful with 2 health to do it, a tech 9 tap headshot
and some pyres jumping through the smoke. Do you not know what you're up against?
A wonderful who has to make a play.
And boy does he, the play that might send Narvi into the playoffs.
from the brink of defeat and
now be now favored here in
this first map. That was going
so very wrong. What a time for
wonderful to stand tall player
who's been waiting for his
flowers. Finally found his
first MVP coming into this
tournament and he has got a
point to prove at this
major. He has got unfinished business in the Lanxus.
Saw that waxy clutch made him feel inspired maybe. Had two phenomenal clutch
rounds out towards this b-side from Orpas now at the tail end of the
Colo Major Stage 3. But this one has massive ramifications.
Oh look at the gap, Karzy. He's been very quiet in this T side.
He's had one kill since rifles came out but he still finds a space in the anti-eco.
Looking to assure Navi that nothing will go wrong in dealing with these pistols.
And at this point that's assured
G2 just stumbling into crosshairs
And just what kind of you know whiplash your G2 feeling they went from being in full control feeling like every round was winnable
Now they've got nothing solid to hold on to those that they can lose from any position
It's a complete
Tonal switch from the squad that were playing earlier and you've certainly seen some of these nerves setting in you even heard
It's somewhat in the halftime
Kind of getting their wires crossed with where their heads are at
Some folks feeling the pressure feel like the energy was drained others saying it's fine
And now all that uncertainty looks to swallow you up this four-round streak for Navi a tie game at 11 all and
And one final by round 4G2. If they don't do it here, Dust2 goes against them.
They lose their pick in the series. And at that point, everything hangs in the balance.
Navi will be going on a comfortable ground, feeling like they recovered a map.
They almost felt destined to lose with some of these rounds in that first half.
It's very impressive resilience. They did this with no timeouts.
Blake called it four rounds ago. Four round streak.
Navi stay in this game ready to write them off
You can feel the difference in Navi looking a lot more comfortable on this T-side taking a lot of space early in this round
No threat from lower. No threat from short. She too wouldn't possibly dare
So Navi get to cool the shots. His last mid to B was a bit messy. It comes down to a clutch
but Na'Vi were two players sat in their own mid-door smoke refusing to play.
That's how G2 were able to get such an advantage in shutting down that tunnels push.
Na'Vi need to be very careful on the timing of this hit.
Alexei has just been reblocked in middle.
It might just come down to a 4v1 on this B bomb site.
G2 hedging their bets on A. They've read it wrong.
At this point it's heavy-gold or it's nothing.
Guy needs to deal with all of Na'Vi single-handedly.
Look it up for the job right now, Mikazi just hands over that second!
And have you guys done his part?
Now it's on a nurse to try and play, try and follow through, the rest of G2 is still hesitant in these rotates.
Now let's do anything.
Oh, he swings this window, wonderful with his eyes on.
You're a man up, you don't want to write this round off, but you go for it and you come up short, you're broke.
You almost feel destined to go for this and that could be the undoing of G2.
How hard is this B bomb site? We're about to find out.
This will cost them everything.
All four players arriving from the mid-side, they've got one flash on Mattis.
The try and begin this retake.
Call it off.
Before it even begins.
Run away.
Hunter is gone.
And the save call, they lose their captain, they lose their edge.
G2 run away!
It hurts, it really hurts, but it's absolutely the right call here for G2.
They cannot afford to lose these guns.
Navi go hunting, they won't find anything.
G2 keep three rifles, they keep themselves on this map, but make no mistake.
This is Navi on a streak. Five straight T rounds.
G2 are dragging their heels as they have to leave that B bomb site.
Heavy God does so much and it is not enough.
You could not have asked for more on that hold.
You can just see how, you know, it's reinvigorated this whole team
as the games go on. The cooling's gotten better. They've so often been in the right place. They've dodged these stacks. They've had the right reads, communications flowing, smiles all around. G2, it's nothing but stress.
Now the one by one of work to inspire each other and got themselves switched back online just in time.
And you think about how animated Blade was yesterday in that Falcon's match, the look
of disappointment on his face, well now it's determination, maybe a bit of pride that the
guys have been able to build back from such a one-sided game.
Job's not done yet, but Wonderful's helped them out.
In this final round of regulation, Heavy God's going to do it at low health.
And how long quick for Navi, confident!
But look at the change, not just spam 2 through the smoke, is he going to commit and die for this position?
Needle the smoke, no such thing to line them up and what an admirable effort.
It's put them in the 2v2, it's given G2 a fighting chance.
Despite the double entry for Navi they're still here.
It's the two top performers, 4G2.
They've got to try and claw this one back against the might of wonderful's AWP.
Mikazi here.
Going to try and sneak across with that smoke down.
Some highest nose. You don't get many chances.
Bounds himself down low. Wonderful, just took his eyes off.
Boom! Stab comes in on the perfect timing.
And now Mikazi, not exactly but his strongest game here. 11 and 20.
A struggling match for Navi's explosive piece.
But still a world where he can end this with a bang and knows where both players are.
Feeling very claustrophobic.
Know that one pixel strain too far can give this away.
Macaasie is going to be so careful and considered in these fights.
Sampias gives up the aim of the game.
Don't tell me Macaasie is about to clutch up big and take it home!
Oh, Navi!
A year on from his debut event, we knew he was the real deal.
Back in Calode, he showed up in the playoffs last year.
He looks again. Navi there again today.
McCarthy moment, 1v2 clutch and Navi's steel G2's map pick away.
Navi on the brink of defeat, but they do not let it slip away today.
After what was a dire start to the second half, they cause correct on their T side.
And thanks to some wonderful individuals, they steal this one away from G2 and walk away from Makazi to clutch that one out, Janko.
Yeah, stepped up at the final round, but that was just a monumental collapse from G2.
11-7 up, you're going up against the half-buy, and then some questionable aggression from their individuals, and everything falls apart from that point on.
You've wonderful a pair rise, that's what I'm saying, that's incredible.
Makaazi, this kick-start tournament, they've needed this so badly so far.
There's nothing going on from that T-side, they closed the game out in the end.
Yeah, a fantastic form to be fighting back into it, obviously for G2.
There's going to be more to be desired.
Hopefully they can bounce back on what will be the second map of this series.
We're going to be a tricky one, considering this was their map pick.
They chose this for a reason, Janko, and it felt like just left away from them.
Even more so than the map pick, just the fashion in which they lost.
I mean, that was absolutely horrendous.
You had full control, you had everything going for you.
You had a great first half considering you lost the pistol, recovered nicely, second half,
you were shutting them down completely, then again, you give them sort of a gift when they
only had pistols, you were supposed to be on map point after that round and yeah, wonderful
stepped up, sure, but you could tell from that point on, G2 started playing not to
lose instead of playing to win.
Yeah, it's going to be a tough for G2 to fight back into this one as later on
it will indeed be Navi's pick, that is going to be Inferno, interesting one to
be discussing.
it's this time of night as well next are going to be having another new skit dropping but right now
We need to dive into exactly what happened on this dust too, and I think that goes totally right as you come into that second
Half you burst up what six rounds in a row if you also do you two you get on 11?
That's a rare point for anyone to be fumbling this kind of a lead
I mean it looked like now they had nothing and literally nothing they couldn't get in the rounds
It was just done the game was completely over and at this point
It feels like just sit back let Navi come in and die because they have nothing MacCasey couldn't kill
I wonder if I had nothing to work with the game was over. So giving them a chance to get back into it
You can't do this as a team like Navi will punish you I think that's key
It's not even a problem that you can't play aggressive and they have pistols, you know or try to push up or do something like
Absolutely, you can but in a scenario in which you've been winning rounds clean against gun rounds
They're starting to look lost. They don't look like the now, you know, they just group up and do an a execute
I don't really see Navi play that way, right?
you're making it easy for them like they can't come up with the answers they
can't come up with the solutions and this way you're sort of giving an
opening to them that they weren't able to find at all the entire half. Should we
take a look at the point where the script rather kind of flips right we've
got round 19 this is the first T round that Narvi gets put on the board. Yeah
like I said it's the first one and Cheetah know everything. We've got one
person jiggling the tunnel still, middle is clear, let's go three
towards A and Nurtz is in like an aggressive mid-sell book by himself
and she kind of risking the whole round.
Some pious misses are set to because the team's thinking it short is clear.
Matthew just goes for a wild spray and just like that, the round's over
and they have three people on A, plus a guy in top middle.
The nurses play isn't needed at this point.
You have everybody on A, you have B control.
Just be there, make sure they can't come back or anything
and then you're flanking towards A quickly.
So I think this all happens when there's just too much adrenaline,
you get too excited, you just don't quite know what to do
because of the position that you have.
and you lose track of the macro and as we said the situation in the game like you know like the
Navi couldn't get anything going on their t-side and you go for something with yes I know they
lost long control but you also know it's a half-pipe like you know this isn't a full buy round for
Navi sure there can be a galil or an ak dropped and then pistols and armor but you shouldn't be
feeling the pressure to go for a play like this considering the circumstance. And then obviously
the moment that kind of changed the tone of the entire game. The wonderful clutch, Ash.
This was insane. I could not believe that he pulled this one off.
I mean, he was having a great game at CT side and then he called off. He called off because
the team couldn't really get going. This is 2 HP, 1 vs 4 at 9-11 and it's just incredible.
I mean, I don't think G2 would be too happy the way they played it so much, but giving
him a chance right now, he looks absolutely incredible in the games I'm seeing.
But I'm a little bit worried that it's just, it's still just him, it's still
They need something else and we're going to win this game.
Two things about this round.
First, shout out to Alexi, who with his dying breath through a flash that blinded the first G2 player
and allowed Wonderful to get the kill.
And then also take note of how the 2v1 was played by G2.
Sure, Wonderful went for an aggressive pick, but they were not together to begin with.
You know, some players in CT Mattis was already going for tunnels.
So that's also what happened in the final round of the game.
Same thing getting carried away again.
In another 2BX situation, I get it that Heavy God got the kill kinda late,
but maybe some pirates couldn't just reposition that they're firing off their shots when they're actually too long with him.
You know, you're giving your opponent, Makaz in that case, 2 1v1 fights, which is what you never want to do in a bad advantage situation.
Yeah, certainly not. And then we get into the penultimate round of the game, Janko. What was this finishing blow like?
This was where you saw they're done, right? This is where you saw G2 are cooked.
heavy got on his own against the entirety of the Navi squad gets two kills does a ton of damage on the third guy as well
He relays that info first rotator nerds couldn't really do much
You know couldn't find a kill so another in a 4v3
Alright, let's see if we can reset here a little bit. He gets tagged to low HP. So
The bomb just got planted. They're swapping guns. Okay nerds your HP. Take the upright. Give me the flashes do this
to that, it takes them so long to organize themselves that once Hunter dies, look how
much time has passed, like two-thirds of this bomb, three-quarters of the bomb had passed,
they haven't even set themselves off to start retaking and after that one death from Hunter,
they just go and save.
Like that tells you the communication was absolutely chaotic, they could not like
come to terms how they want to go into this retake that's still a very much winnable
round, especially at the right heavy god was able to do on his own and this is
you could see, you know, the consequences of losing the rounds that we've shown prior,
the confidence was nowhere to be found. There was just complete disarray in the comms,
and Navi was able to close out the game.
Yeah, this is a disappointing because I really feel like Navi were there to be taken,
and it even goes back to the T side for me on the G2 side.
The default was to start off the game, it looks great,
they win the round comfortably, and then they start throwing trick plays in.
I remember a round where they start peeking middle, dry,
happen two rounds in a row, wonderful, just pick them up everywhere,
and then with the three B pops in the game just fully set B pops from spawn calls and he felt like
just let you play his play a little bit let's try and win the round because now he didn't look good
and then you also give away a map that seems done in multiple different ways this was incredible
combo here from G2. They went A in the first gun round which they were able to win and then
they tried one more time when they got shut down on short that was that 2v5 that got really
close from the side of G2 but every other round they went to finish on B which was kind of crazy.
So you felt like it was maybe G2 getting a little bit ahead of themselves?
I mean when you see you have that much of a lead, you think surely one of these rounds is going to get to work, right?
Yeah, absolutely, but then you lose to pistols.
Alright, never mind. It's only 11, 7, 11, 8 at this point, right?
Okay, oh, we're winning against this B split.
Ah, the guy just won a 1v4.
Never mind boys, we still got it. Let's go, but now the doubt is creeping in.
So when you have that retake, it's not calm.
It's not, hey, let's just do this guy, you have low HP,
you're just gonna run in first,
and Pius, you flash for us.
No, we're swapping guns for him to run in with the AWP first.
Then the guy with a lot of HP is flashing,
like, you know, and then you just lose too much time,
you can't organize yourselves,
and then you're just falling apart, really.
And this is what we mean by,
you're not playing to win anymore,
you're not taking the risks.
You're in two people position of the window, flash.
Instantly go in, you know,
people and says a hard one. Take the one for two. It's not even the worst thing in the world.
Mattis could go back through tunnels when he pushes long. He joins the team as well. It's just
the slowest thing in the world. So this is kind of what we mean with saying play to win. It sounds
obvious, but it isn't obvious. A lot of the times what this means is when you feel like you have
a time in our position, you need to use that position in the best way that you can. And
sometimes you just hesitate because you lost rounds before. Do you think that's what
Saul will be saying to the guys in this break? We've got to see those live pictures here.
What would you be saying in this moment? I mean, I think I was saying that we mostly
played good and we lost the game, that's unfortunate but we were in positions to win the game. This is
something that you can see that Navi won at their best, they nearly won multiple 5e3s, 5e2s,
they were in positions to do that, a lot of the games and this also was wonderful playing
kind of his A game in a way, it was a bit too easy maybe sometimes to just blow and smoke over
a whole middle and get a multi frag but they can see that Navi are vulnerable and I also think
they won't be happy with the way they played because this was heavy god dragging them through
for the majority of the game and then the rest of them starting to warm up. They need to all come in
hot. You can't just rely on heavy God to get through to the playoffs. But I would say as well
the biggest winner so far is Spirit watching us. Yeah, that's a fair analogy. G2 are not without
their chances on Inferno, right? Like they had mixed results on the map. It was early on when
they took over IGL and a map on which they had a lot of success on was their staple in that
last London run where they ended up lifting the trophy. So you also have that saying like,
like hey we still have a chance on these maps it's not like you know a new base
where it may be it's a little bit shaky for them or something along those lines
but I can tell you from experience it's tough to mentally reset after a loss
like that right like it's almost reliant on having like a strong start
because being 5-0 up really makes you forget about what happened on the
previous one. Yeah that's an easy way to kind of forgive and forget that one
you said you know G2's history on this map of Inferno why didn't I be
pick it then? I'm not a hundred percent sure because something like ancient is
actually pointed out with the made more sense but perhaps it is you know blade
just wanted to throw a little bit of a curveball maybe the Tao shaky those maps
have been for them in this tournament they just want to take it somewhere else
it could be Macaulay's this is a traditional ancient you have to have
middle control most of the time and he's having a really poor tournament
you just play away from him maybe it could be a prep thing maybe look to
inferno and thought actually the inferno looks significantly worse than
and also you know, they think you're going to be caged, so I'm interested to see kind of what rough
game plan that Navi will co-co-co, they're not like a trickery team, they're a team that will have
some sort of set ideology in there for the specific match-up and we'll see how that plays out.
GT starting, CT side, who are we looking at the most in order for them to have that hot start here?
I don't know, Team Banana, I can't remember who he was playing, but he had a blinder of a game
early on in stage three or maybe it was even back in stage two but yeah I think he needs to wake up a
little bit right like he had that bad round that we mentioned not the hottest of tournaments like
that's such a focal point on this map where him having a good game can really propel G2 to take
it into a third map. I don't have the best on DOS too though so. No, you started off I think
it was maybe two kills at halftime maybe even one like this banana position if you can't
control banana and you are dying repeatedly they will not be able to play the map so I agree fully
nurse is the one to watch. Well if G2 want to reround they have to rebound on Navi's
map pick of Inferno but before we get there let's see what Val have been cooking for the playoffs.
This is vitality dominating so many maps you can't touch as team on open pass one of them.
Vitality are often for the boost.
Is that?
Oh dear!
Vitality caught sleeping on the new update.
Apex here, hoping to find cover on a map they usually avoid.
Cancell Beast, Cancell Beast.
Care to storm.
Guys, there's something in the middle.
Robin, careful. There's a dinghy in Donut.
Come, guys. Let's relax. Adapt.
Play inside. Focus on your crosshairs.
Tech!
Head set, back on. We're on the stand.
I hope it's not a crosshair
Flashlights, guys, flashlights
Guys, ah, ah, I'm getting nothing
What the fuck, guys?
You have to listen to me now!
We're fucking being shits, yes!
We need the best of all time on this map!
There's nothing we cannot overcome!
Fucking go boys!
That's fire! That's fire!
Go! Go! Go! Go!
Go! Go! Go! Go! Go!
That didn't exist!
Finally.
It's only shit up.
They say the history is written by the victors.
Well, that makes Apex the author of modern Counter-Strike.
But no!
What the fuck is going on with this game?
They are hoaxing the needles!
They are doing nothing of their fun!
Fucking fuck!
I just hope it's to be a damn fucking major, mate.
Well, you may want to be team vitality, but you can't do that unless you make it to those major playoffs.
Navi lock in map one of this series against G2.
We've seen them take vitality down before. We've seen it just the other day.
So is this team setting themselves up for a repeat run in a major playoff?
Infano brings us answers, G2 more questions, have they fumbled their best opportunity?
Yeah, I mean that is just the feeling, isn't it? At the end of Dust2, multiple chances where they could have looked to close.
But if there's one guy who really, really wants this, Fnavi right now, you're looking at wonderful man.
That clutch to keep the Dream alive, been in phenomenal form all tournament.
You're just getting the best games out of wonderful you can ever ask for.
And I'm so glad that Mikazi jumped on that train as well because he had a very quiet second half of that map
But he showed up to win the 1v2 on low health against G2 to steal it away in regulation
Very impressive showing for Mikazi. His first event in this team was last year. He had a great group stage
He had an even better playoff a 1.21 on the stage
And they lost to Spirit in a semi-final. Mikazi was no problem in that matchup
He showed he can hang on the big stage.
So let's see if Navi can get there.
Second map of this series,
their pick, Inferno,
and an opportunity to go to another major playoff.
Clone, are you ready for the second map?
Let's get it on.
Names up for G2, Navi, all the same.
and full man a stack.
G2 trust in nuts to hold down this B site.
I think that's one hell of a way to get things going.
Dink down range on a heavy guard.
You'll take that if you now, V, is he just trying to ease into this T side.
And now the G2 have been outside doing some reflecting at the end of that devastating loss.
So they've got to prepare themselves for a G2 that are looking to bounce back.
I set on an A play and a stack here for the G2 squad.
These folks come in at Soda Navi
You told to get this one going Molly's to try and clear out the pit Mattis up close
Isn't it pitside alongside his captain a lot of eyeballs over here on short
Now if he try and change their mind
They've shown a lot of face out here towards this a play so expecting reaction from g2
But no it hasn't bitten down upon it Navi look like they might reset
There's still more twists and turns in this one, but with 20 seconds, Na'Vi have got to go.
Even that slowdown means the nerds can't assist on this long side, and he would have been valuable there.
Mattis has fallen, Hunter hiding out inside of the site.
He's the headshot, sees him quick. Wonderful detray, just enough time to put that bomb down,
and Na'Vi is late to this party.
Man, looking for redemption.
After a giveaway round, back on Dust2, let Na'Vi into it.
is Nertz up for the task of this clutch,
or is he feeling flustered?
Two players in front of him, and they face him right away.
Narvi, start as you mean to go on.
Well, then pick it up where they left off.
Another victory to kickstart this second map.
Decisive move there in that 2v1.
They just chase him down.
Absolutely fearless game out of Narvi
on the cards here on Inferno
after picking up an impressive comeback on Dust2.
looking to charge into the playoffs. Split pistols last map. Nami take the first here.
G2 going for the force on the CT side.
Questions as to this banana hold, we've seen some highlights from nerds in this position at this major so far.
gotta be required in this first half
enough time for Na'Vi to keep you guessing even with these smokes it doesn't tell you a lot
Sampias tries to commit ahead of them confirming position clear
RVR grouping for this B site g2 actually decides to rotate that's a big kill as well
it's gonna free things up hunters moved away with that smoke he's uncertain there's a gap
And so Navi just walked right in.
That's with the first, but now more needed from these pistols.
Oh, Droddler in a container spillover, they'll manage it.
Bitcalf clutch, Hunt has got him.
And so an early bounce back from G2.
Oh, scary for a second.
Hunt rotating, Sampai is calling long open,
but luckily gets back in time to drop that smoke.
And that just gray screens Navi coming through against 5-7s.
that we know are brutal.
Very hard to get through these.
Upgraded pistols, G2 winning the force fight.
And now Bit's hero Galil.
It's all that we have to work with.
And look at the gap he's found, bit one to trust his reed of the game, not be trusting
it too, carrying them through to a double set of entries, that's all the space you needed,
bits provided more than enough.
You are not ready for that, you're on moto, you're getting piqued to the start of the
round.
And that's a save call for G2, they're right in this one off, re-smoke moto, only
He sells it even further, they're out of there.
Even though how you justify that to yourself,
bitch just walks out mid, he finds the gap.
Is that prep, is that you finding space
and just walking with it?
Who knows?
It is perfect for bits.
Just walk straight into the empty position.
There's G2 Gamble B.
And the reed of dreams here for Narvi
has put them right back on the board.
And if Dusty ended up becoming all about wonderful, I forbid to remind us what he's made of because
he's been the other guy hitting tremendously hard at this major.
Yeah, that's why yesterday they felt like such an anomaly.
couldn't have come at a worse time but all can be forgiven today so didn't wait
till didn't use a time until about 20 rounds into the game back on dust
Stress getting to G2 understandably.
Being kind of one of the reigning mantras that we've heard in these G2 timers doesn't have to be perfect.
We just have to be on the same page.
Sadly feeling a little disconnected when you lose a round like they just did.
Let's forget now if he's going to try and play with this A space.
This is how it looks from the offset.
They keep McCarthy over towards banana so they still have the option to bring this
one back if they want.
The smoke's falling the way of Sampias and now Hunter, a decision to make because you
want to try and brave a mid fight.
Go's looking for a scrap, but Lucky gives away the opening, Sampias thinking maybe he
wanted to come through there, decides against it.
They are waiting in this long smoke, they've heard him on that jump, but they're not
getting out of this one alive.
I'm not sure what he was hoping for there.
And how you're in a really potent position, you know, at most it should just be one guy
in the safe.
That's about to get confirmed with this spot over at long.
Still, NERD's good for a double.
They need to clear heavy go, got to keep their lips about them, because that SMG up close
is a problem.
Heavy go, farms.
And G2 going tip-for-tap with Narvida starting Fono.
My goodness, that's a 5v3 straight up for Na'Vi double entry. They can seed long. They regroup on the shore hit
But no motor smoke can actually fade by the time they get out short
It's a perfect line for nerds. Look at that blue just disappear and easy line up baits them into heavy gone
Na'Vi just get turned a mulch
Shockingly easy for G2 when you consider the bad disadvantage
Na'Vi caught looking a little silly there, left with just AK's, he's bigger to try and look for a gap again.
Head of the smoke, head of the smoke surprises though, he's not peeking wide enough.
Can't have been by this gap twice over, again an entry from bit as he leads the pack.
Rest of Na'Vi, we're gonna follow through behind it, they've changed their mind putting pressure on Long,
now falling back for the short commit.
Heavy Guard nearly swings out there blind, ends up recovering,
but you're gonna need more from Heavy Guard before this round is over.
Good for a double!
Honey getting himself stolen away, tucked into this corner hard
to flush out a position now for Wonderful.
This isn't an open up post-plant anymore, this is the rightful seeking three entries.
G2 here have the site reinforced.
Looking to win out in these forced by-wars.
I wonder if he's hoping so much that they're the ones to make an error, but they come down,
they swing them together, that's G2 on the same page to shut out that clutch.
These rotates are so quick, and that's why these B players just keep punishing on Moto.
Navi are getting entries into A, they're trading out well, but then G2 just have
an open sight line, and they are knocking Navi out as they go for this A hit, I
I wouldn't even call it an execute, it is lacking the smoke and G2 are bringing it
Winning out despite a lost pistol finally putting Narvi on eco
That saved a couple rounds ago, well worth it
As by the end of it all G2 well set with a two round lead
It's a bit of a kick in the teeth for Narvi
And one thing that seems really reassuring here for G2 is how good heavy God is today.
He showed up on Dusty, he was doing all he could.
Okay.
No, no, it's just pistols, right?
What could go wrong?
Heavy God falls, but no one else will.
G2 know they're in the pits.
The main team just whittled the pits round away.
He's still been able to provide something, but at 11 HP armed with only this eagle,
is a limit even to bit and what he's capable of.
And he's the winner, too.
And so here's your delayed gratification of these conversions if you're G2.
He's immediately going to hop on in.
I feel like surely he's noticed in these first few rounds just how fast and loose G2 are playing with the Rotes.
maybe Navi the same because you know they're getting into good positions and
they're getting out of midspace for free and they keep finding picks in a and so
you kind of understand why Navi are committing to these executes but now
you know in back to back rounds they've done exactly that and G2 have shut
them down from disadvantage so maybe the call is to call off you know pray
the round out use the clock more haven't seen any presence on this
B-side for Navi
No banana control taken in this game
And so there are a lot of
Options that Navi haven't utilized in this T-side
And maybe breathing a bit more
Is one of them
And it's sort of one of the go-to's for Navi
You never take the pace out of this a little
If you get those openers just let the, you know, 5B4, 5B3
Whatever it may be, speak for itself
I mean, it's something we saw back on Lost Map, right? These man advantages lost. Lots of early picks, wonderful CT Dust 2, not a lot of rounds from those moments.
OG2 are expecting a change off of that timeout, and they've kind of correctly preempted this banana take for Navi.
He said we haven't seen any of this control yet. Navi try and throw it in, and they return to the rifles and get bullied by the Util.
U2 on the same page. Swinging together, great U2. They locked Navi out of this position.
It's a reassuring sign, despite there's not being a B round. The G2 have the protocols
in place. They have that banana control back. And so, minute on the clock for Navi,
and they don't have anything to show for this. So, low health, barely getting U2
out of G2. They're going to walk right back up the
Nato, late in the round silently.
Hoping G2 have perhaps over rotated, but Nato still has support in the form of Mattis.
Shasing.
They hear them falling back from that aggression, but now blocked in atop Nato.
Feeling like he really have to go through it.
They will get an entry.
Nato's getting burnt out, but it's falling a little shallow.
That's giving Nato his punch to sit on.
Keen double.
G2 is still in this round.
Hunter first to arrive on the scene.
And he lines him up!
Bit sitting at the top of the board, 8-4,
but the fate of this smoke hangs him out to dry,
sandwiched by G2!
No miraculous clutch.
G2 racking up rounds.
Alright, Captain Hunter, delivering the goods here for G2.
That's a 3K on rotation, a shutout on that bomb plant,
even with smokes down, Norvey not trusting it.
Going for the safe plant.
anything but with coffins open and it feels like G2 have a third player in
every position. Fourth player in A, third player in B. That is a rotate backbump so it is so well
timed. Yeah he's put himself in positions to succeed it's reflected in the scoreboard
sitting right up at the top by quite some margin. This is Hunter trying to lead by example.
Trusting his reader of the game and having a grey one in this map, knowing where Narvi are at all times.
This is always a scary setup if you miss this shot, but they don't.
Could have trapped Heavy God in, instead both players get to leave with a killer piece.
I just think about how much of a nuisance Bid's been, you know, even in these rounds where it's just pistols lurking out towards the apartments.
Have that one round here with the Deagle where he's able to get the harass off.
So just go and get rid of him.
Don't let him long the round out.
Don't let him find these timings.
They deal with him early.
And that feels like it gives you so much freedom.
Now Sapriti in a five on three.
And the one guy that's had you looking over your shoulder
is dead.
Well, where that came from, some Pirates Connects onto
McCarthy.
5-2, just walking over the line.
Now Hunter is here to support 13 and 2 on Hunter
right now, absolute heroic step up here from the captain of G2, the Cologne winner in Hunter.
The surviving piece of that roster from back in 2023.
I'm playing with pieces of the very team he beat in that grand final in some pires and nerds.
Even though major playoffs may be a different conversation for this G2 team, stage experience
is not.
You've seen a lot of these guys pop off in arenas over these last few years.
But as many have learned this week, getting there is the hardest part.
I mean, Hunter just has a very calm demeanour in and out of the server, and that translates
very nicely to these high pressure moments.
And you've got to find it inspiring, I think, if you're the rest of the G2 players, right,
hit tab you see where your captain sits on the scoreboard you got to tell yourself
look he's willing to do all this surely we can offer something up nuts with a
shut down at banana navi and their attempt to take this space quickly locked
out attempt to trade back for bit but some pious orb able to rid him from
this round leaves an unlikely 2v4 attempt on the cards for wonderful
and Ema. They're split up here in their approach. Ema going alone out in a top middle and this is
Hunter's domain. Right around that corner ready for it. Hunter with the killing blow. That's the
bomb dropped out on Long. G2 just setting traps all over the map right now. That double lap set up
in a couple of rounds. This one they burned Navi back into the swing in B. I don't think Navi
He wanted to jump the gun on that B-Hit, but they get forced to by that Mollie.
Alexi says, swing with me.
Two players dead in the car. Wonderful.
In another clutch, is he really going to be up for the job?
Orp on this shot will connect.
And so, some players does not let this one get out of control.
G2 making up for their mistakes of dust.
This is six rounds in a row, building out of control for G2.
And Navi have not had many rounds up B, but that's one they'll remember.
We've seen very strong utility from G2 in the CT side.
I think it's one of the brutal things about this map, you know, when you feel like you're
running into the wall, when Banana is just closed at the hands of convincing Utile, convincing
gunk fights out of the B players, it kind of puts you in a real box, doesn't it?
Right?
If you can't take Banana, you don't get to go play for this B site.
That's why we've seen just a rung of these a-hits constantly for Narvi.
It's the only space they're getting, it's the only space they're being given, and even
then they've struggled at converting even with the openers.
So again, it's back to this a-play, and Alexi classic, and apps pop for Narvi.
Oh, we're digging deep, we're getting desperate now, because G2 with only one flash in their
face have no problem locking this down, miss shot, won't cost you as the rifles
come in, but wait, wait it does! Double entry from Alexei, suddenly Navi are in the conversation,
they can get that bomb in. I can't see on the orb.
A shot and Mattis with that pick up, now they start closing in, Alexei thought he'd done enough
with the double, but Moore is demanded of Navi's captain. Both players there,
Here's them, lines up the first, gets to long this one out a little while, Lexi!
Ludicrous round from the captain!
And maybe on the back of it, Navi can make something of this teeside yet!
Oh, it just felt perfect there for G2, that's a 2v5 with the traits from Lexi.
Have you got some Pirates and Hunts that all get a killer piece, one missed orb shot,
And then the whole thing comes unraveled.
Alexi keeps it cool.
Doesn't get too tricky.
Trust is aiming that 1v2.
And G2, OK.
Is it a round that will cost you only time or tell?
You have a significant advantage still.
And as we've already said, this B site has been on lock.
of you have not put a bomb down there yet.
This round is everything.
Lose it, and you're destined to get stomped out of your T side.
Win it, and we have a game of Counter-Strike.
The smoke hunter looking like he wants to come through this.
Flash is deployed, no one fires off and so maybe the attempted an info flash there doesn't
commit to that engagement just holds the other side of the smoke.
Alexi is going to try and brave this.
Hunter has gone on waiting for this exact move for the backstab for Alexi.
Hunter needed that trade, couldn't secure it.
Again, entry kills from Alexi B.
Now they leave it off to Ima in this clutch.
Can he make it look as easy as Alexi did in that last round?
String of clutches to try and pull Na'Vi back into the conversation.
It's facing first from the long side, you tell out, Ima doesn't pounce yet.
Now he's about to get delivered a fight and he's clinical with it.
And now Ima buys himself a few more seconds dancing around these side boxes.
And that is now back to my clutches in these post-bonds for Na'Vi.
It is clutches that have defined this series for Na'Vi.
Being wonderful in the 1v4 on Dust2, being Mikazi closing that map with a 1v2,
Alexi the same, now Ema enters.
Everybody's getting in in these late-round situations and Na'Vi are staying alive.
Fourth round will not break G2's money so nothing will come easy for Navi.
But G2 would love to just get back on the board.
I feel like they once again let their opponent back into a match.
I'd have to contend with this deep banana regression, yeah, Mikazi still good for the clear entry.
This final round of the half, it's a 5v4.
We finally get a proper B execute here, because G2 don't have the resources to refight banana.
Even this rotation just has one flash on Hunter, so if Nami throw everything in, G2
can't stop them.
Nah, let me get the choice to explode.
Ooh.
Smoke.
Oh, that cost ya!
Alexi and Mikazi both get farmed and that bomb is out of there,
hoping to link back up with an A-play that Bit has to provide!
Blocked off in the apartments, that's forced a redirection.
G2 are closing in real quick on this backstab.
Just don't worry about the close.
I wonder even if they saw a glimpse of bit there crossing in top middle.
G2 playing it forward.
No, they have Na'Vi in a box right now.
Some pious AWP on this line.
Hunter with the backstab, one missed shot, but not looking at custom this time.
Some pious makes up for it.
G2, stop the string of clutches on Inferno!
I
How can I make the light of my heart so dark?
Can you tell me who you are?
We're going to try and get them back in the ground as well.
Let's find out if your dream is to get them back in the ground.
We're going to try and get them back in the ground.
Surviving here with clutches on RV for the most prolific system team in Counter-Strike.
was begging a bit of a question, how would they fare with the heart racing, adrenaline pumping style of getting by on individual brilliance?
And the answer, well, it was a T side that felt a little jittery, a little jumpy.
Giving away that final round of the half-seas, G2 with an 8-4 lead.
I don't know what to say, what are the rules that you are willing for?
Okay, yeah, yeah, yeah, yeah.
But it's fine, boys.
There might be a couple of more, but don't fucking crack.
Don't let them get to you.
It's all fine.
I cannot believe I'm actually on this yet, buddy.
She too is shocked.
The rounds are coming so quick and so easy,
because it's Narvi, Giddy, and jumping into their crosshairs.
From disadvantage after disadvantage,
she too,
stave off Narvi.
The Navi now look for both pistols in this map.
Entry for Alexi, G2 surrounding the A site, two smokes to make this work.
Wonderful did much of a part to play in that first half, but we'll have a responsibility
here if they're able to bring the off out.
That kind of hinges on winning this pistol bit, trying to set them up for it.
These D'Orperettes strike two from the tally.
Heavy God with the reply.
They're looking for space out long by itself more than he can chew.
That leaves it on Heavy God and Navi come in quick with a pistol victory to begin
this second half.
Something but again we can't afford to get ahead of ourselves. They won the first pistol and look how that ended up
It was a back-and-forth affair till G2 finally broke them
So now we need to keep a cool head on their shoulders in this CT side
To be her G2 in that halftime feeling very happy about the opportunity they've been given to close this game out
Couple of slow work quieter players here in this map for Navi and it is
Wonderful, off the back of an incredible dust 2 on 2 frags now, and Mikazi not far ahead.
They will be called upon, come to CT side.
G2 ready to charge it in.
This one's meant to be a gimme.
Chance for Alexi to make a bit of cash out towards the spawn.
They do lose either.
A whole quickly plugged bit.
An itching for a fight.
That's now the guns make another appearance for G2
We've not seen a whole lot over towards banana
There's an area of the map is largely neglected by Navi in that first half
And G2 gonna keep this an a focused game or do they try and cast a bit of a wider net in their first rifle round?
Gotta keep them honest in banana
Both teams hesitate to throw much in.
Sakamori for G2, just to make sure Navi aren't ready to swing, but they are.
Ready for the retake nades.
Hiei, Makazi swings as Navi look to stop G2 at the door.
No one panics off the flash.
G2 don't know numbers, they can only guess.
That was a lot of resources.
It's Navi slinked back into an A setup.
Minute on the clock for G2 to make up their mind.
The bomb site all game, finally going to get some action.
There's the entry, that brings you in, Mikazi dealt with it straight away.
And this is an instant save call for Narvi, two clean entries, all it takes to end around
on Inferno.
Might not believe that after the first half we had for this more standard round
G2 just reaping the reward of a smoke span out of some pious
Just heard Navi use so much util and retaking top car very early in the round and G2 and nowhere near they weren't under threat
They didn't lose any health to that utility
So they're just fine to wait it out and then recommit to a B execute something
We never really saw happen for Navi just one attempt to the end of that first half shut down by a single flash bang
Now he had nothing to stop them here perfect entries here from G2 put them on the board come their gun round
And it's a bit of a realization for Navi when this round ends and they hit tab they look for that utility damage
They see they didn't do a lot
They might need to rethink the pace they imagine G2 are operating at because that was a slow banana take
That's a none of that early util finding damage
You can set a during the round it was a lot of resources and they did not get a lot of bang for their buck on that banana take
Final one
if a blade
Again, I mean coffee have done themselves out of worse spots. That's for sure, but I
I mean look you like the wonderfuls keeping some residual money to try and bring out that
all but you feel like it has to be a big focal point in this CT side because he went from
being the guy that saved their life on Dust2 to now 2-11 here on Inferno but that almost
comes with the territory.
You wait for the second half you're a CT player with that AWP.
Hasn't had the chance to dom one yet.
I might only have, you know, one proper go if things don't change soon for Navi.
It's at least making sure he can. This won't be an orpless CT side for wonderful.
It's fine, great damage. And if there's one guy you don't want more down low at the start, it's a bit.
Now confined to backpits for the rest of the round, even off the M4.
RV still.
Trying to keep an honour.
Damaged through the smoke onto Hunter.
They're getting very close here, RG2.
Nurt's just called the bluff.
He's walked through the smoke on the walk back from Mikazi, maybe counting ammo.
So, it's McCarthy reloads back and spawn here, it's nothing but smoke flash, and again it
could just come down to this single entry, pop through the CT, smoke G2, they're running
in, McCarthy, he doesn't call there, Bluffie doesn't believe it.
G2 just charge, a single flash, wins them that entry, and they put the bomb down,
they find a 10.
That is quite a pace for G2, that is not what Navi were expecting.
And you talked about you know coming into this game because he's kind of debuting cologne is outing in the
Navi Jersey and if Furner was
Troublesome note there, but it was one you thought he'd kind of started to figure out wrap his head round
But he's just looking kind of out of the game right now
Thor maybe that clutch at the end of dust to might inspire something here
But looking flustered didn't even hear the footsteps of all of g2 coming towards his bomb site
I mean, it's just really ugly for Mikaze and, you know, when we talk about him in playoffs,
he's really reliable.
It wasn't just that cologne outing where he showed up last year.
I mean, Budapest was also great for him as an individual.
That's his highest rated playoff with the exception of the trophy they won back in
pro league.
It's had some really good games in arenas, Hasmikazi, but Navi are not there yet.
G2 are slowly but certainly steadily breaking into this game.
This is what Wonderful has been waiting for.
That's what he's telling himself.
Finally getting to Don and AWP.
2-11, it's all eyes on him to try and recover.
I think one of the hard things, one of the bit of pills to swallow on Inferno is
you can just get left out of the action.
gotta be very assertive on this orb. Make sure you're putting yourself in position to
succeed. He's got no utile in this round so everything kind of revolves around him. He's
gonna go hunting for this opening. Orb with a swing and a miss but he will make up for
it. More ready to come around the corner for G2 and Wonderful tries to escape. Only
for a second. Right back in. Trying to extend that. Trying to extend their advantage
But in this downtime G2 making a move on the other side of the map
That is creeping out
He got holding for any swing out towards mid
Trying to lull them in to a false sense of security. You hear that?
And the bomb was coming in to link up with these a players and now the round restarts for hunter
Now it's about the pit player, the rest of Na'Vi are closing in, how much time can Ima buy?
Great Molly is going to give a few seconds on to have to make noise to get through, but he still finds that entry to the back of the pit.
We have two smokes, and a post bar potential here for G2.
Call of God is Nertz, Mikazi redeems himself.
Two bottom performers of Na'Vi to stop the clutch against the top of G2.
the captain cut down wonderful hits his and these two quiet Navi players arrive just when they're required
Navi trying to believe that it is not too late in the day to save this game
An explosive 2v4 down to a winnable round
But when did they do not?
Faster up here towards this banana fight. No, it's trying to lead the way.
The util punishing, but they get their entry.
Kazi, dealt with after the first.
Alexi might need to start calling for rotations.
Ema's trying to arrive.
This take is coming in.
Break on the smoke for Ema.
Really wanted to try and pressure, get something from that Util.
Instead, it falls to Alexi, now trapped by the Molotov.
Ema lending a helping hand,
but this scrap is won out ultimately by the captain on the other side of the server.
Hunt at 20 kills deep in this game.
He's got so much space as well, he's just taken back into CT.
He's got a great line. He can tell his teammate. They're coming from banana
This is so late for Navi. You've got to hope they can find his kit with ease in the B bomb site because G2 have all the advantages
some mutil to re-execute
But time not on their side and Navi playing silent Hunter already knows they're coming from the banana
really have to move quickly and as you move quickly you often get sloppy
hunter in position ready to cut this down
and Hunter is putting g2 on his back
Four massive frags from Hunter in another messy round.
But these are the rounds where G2 are excelling in this series, scrappy through smokes, flashes
in your face.
Hunter saw Nico do it yesterday to Narvi.
He wants to join him in the playoffs.
This one's like this that reminds you just how talented Hunter is.
Hunter took the leadership, beating Niko in that race, knowing that they were both one day looking to become captains.
Now performing like he's the star rifler at the heart of G2.
Opening in this round, so a 5v4, and a low economy spot for Na'Vi.
This would be a very unlikely round to pick up, but weirdly that's where Na'Vi have done
their best work.
Heard it from the G2 comms earlier, they can't believe some of the rounds that Na'Vi
have won.
Is this going to be the latest aggression for Alexi McCarthy hoping to bait for him with this spam?
G2 check this corner because if not Alexi is going to chew through them. There's the first.
Now left to scrap and fight on his own devices. Alexi operating entirely alone. That's big damage.
And for G2, everything called in a question.
Heavy got in some pious, set their sights on finishing,
while the rest of the team started this B-play.
Shouldn't have to ask for more from Alexi.
Surely his team can get him through the rest.
One more man back of the site.
Heavy got clear to him out.
He is looking for an ace of his own.
With 10 seconds, he's got a stick here.
Wonderful comes from the smoke.
Heavy got run down.
And so Navi survived, barely by the skin of their teeth.
Alexei, two and a half kills, down Bernada.
Captain's showing up in this map for both squads.
And the ticker does go up.
You two must be having the worst type of deja vu right now.
You know, these were the kind of rounds you were giving away on Dust.
You held a lead, a very similar position to this one.
That is the exception to the rule.
This B site has just been brittle for Na'Vi.
They've lost it numerous times.
They've missed time the banana retakes G2 did a lot better at that at the CT side
So I think you two know they can go back into this B bomb site and they can try it again
Sure Alexi a lot of space G2 don't use a util correctly they don't clear them out something I'll learn from
Give you to that car position and they will ride it all the way into that B-Cypher around
win. Very tense game now. Money on the line for both teams. This one cost double.
That's how you do it to think about this. This is the round that could win them at this
map and keep them in the conversation for the playoffs.
Alexi decides he doesn't want fate to decide this. Any type of luck to come into
the conversation and falls back atop banana. Spot for Wonderful. And from the
long side and Ima in position in time they get baited into this crossfire and
the God can't control the spray. To the A site with stands. It hasn't moved
the muscle all round, sat pretty down in the pit. It's a powerful position. All the top
is on some pious. Can't be used to try and flush him out. For now, you've got to get
past Nima, the one-knowing quantity at this A-bomb site. They manage it. Oh. You ready
for him to reappear at a moment's notice from the library side? That smoke forces
a fight out of him and bit gets pincet caught out in the open down to this a 2v2
it's the struggling b-site duo Alexi and Mikazi
they now got to clean up well Navi couldn't finish
and even the smoke being here is a real nuisance it's wasting a lot of time on the clock
Mokazi being loud on his reposition, Sampias very informed, that Molly forces a reaction,
forces a swing, Sampias might have the info, might know where they both are, but has to deliver the
goods, 1v1, Alexi can't find this, Sampias sees it through for G2. Finally the clutch is
falling G2's favor, it is about time, say them, map point here on Inferno and the 2 for 1
Hanging over the head of Narvi, they have nothing to stop G2 in this second map.
Right there for the taking is Inferno.
G2 some very difficult rounds levied against them.
But this time they survive.
And with that clutch, some pyres is delivered.
They want hell of a chance just to close here and now.
You said at the start of that last round whoever loses it is broke moving forward
Some prices won't be to is meant to have handed you to an easy round
They get chewed up in top of that of this you tell will be punishing still they can't break through
What's heavy guns supposed to do here locked out by the utile hiding in a smoke alongside the enemy?
Nice to walk it in goes to his demise
Every time you're willing to right now be off the springboard back
And that has massive ramifications. That's g2 brokers. Well, they came into that round victors in a clutch
They have nothing left up and so three rounds will go by in the blink of an eye now for g2
You felt like getting 12 was the harder job of two but now closing this game will not be
much easier.
And she too have forced.
They had to.
Their players are 1400.
This means that they come up short.
Their next buy is in round 24.
Well, let's finish it with a bang.
They're almost expecting to come up short here.
Nurtlewalks saw a smoke and banana,
trusting his top car won, but they are over that.
And Mccasey, multi-kill with the Famas
in the previous round.
Will it be something that haunts G2 in this series?
Jumping at the chance to close this map
and take his two mirage.
Oh, that is ugly.
That's a really, really rough entry to just kind of give away.
Won't be helped out by an attempted backstab.
Some pious gets eyes on.
Go beat it, go to Matt and spawn.
And it feels like that's dawning on G2 now as well.
Matt is clearing ground, creating a runway for this bomb to move on.
Some pious looking to join him.
Well, the rookie realize, the car's just got to go back.
And so he will.
That B site gets reinforced G2 looking to end this where it all started back at the A bomb site
Wonderful and bit waiting to receive
Now you taught to try and kickstart this whole thing you're really hoping now V
Give this away give you the entry
Swing from bit does exactly that
Wonderful has to hold on and he can't convert the spray. It's down to this
G2 have a clutch for the map to stay alive at this major. Matt is on the
reposition. McCarthy got the spot. Nate goes in. He finishes the job. McCarthy with
back-to-back massive rounds. Navi are still in this things. More
clutches coming in for Navi to keep him alive in this game. I cannot believe
the amount of 1vx's that Navi have squeezed out in this series still struggling, still dangling in the balance still here on Inferno.
Beautiful made.
And that never should have gone so close. G2 with pistols after all.
But now Navi get a freebie.
Mow down a former Karzee who's really started to snowball into a big problem.
Originally it was now V's problem, but now quite the thorn in the side of G2 multiple
times thwarting them from securing that third map.
Not the hardest hitting guy in the server by a long shot, but when it counts in these
final couple of rounds, Mikazi's been good for it. You can have to survive without him here but
you're only up against this one gun entrusted onto heavy god. This isn't around G2,
are supposed to make competitive, they're going into a crossfire if they commit to be,
they've got a smoke on Hunter, that will lock off one of these players.
So I have to try and find some comfort in this 2v1 onto Ema at the back of the site.
Will he get nated? Is he just going for this fight?
Because G2 are walking in, so no early warning sign for Na'Vi.
That allows Alexi to play 15 seconds as G2 try contact.
And Na'Vi know it's coming. It should be no contest.
Smoke comes down.
Evo feels the pressure, but he holds strong.
And Heavy God just wants to save this gun.
A done deal. Don't die after time, though.
Na'Vi are really trying to hunt this.
Golden opportunity to remove the rifle,
and they take it out of the round.
Alexi pushes back down banana for the top of car.
He kills heavy God after the clock.
Nightmare mode from a man who would have had the lost bonus
to get an AK anyway, but he wanted more.
Now he's on a tech nine.
That's what it's going to cost you.
It's a timeout from G2 side, but you know,
Blade appreciates it.
He's going to use the full length of this
to talk through round 24 with his team.
Sora's now watched G2 throw away two massive leads.
This round decides whether we get overtime or not.
Is it another Navi comeback?
You can feel the shakiness of G2,
but you must remind yourself
they've not had the best buys in these last few rounds.
This will be the best one yet, albeit with heavy God.
weakened. G2 must make the most of this. They feel like a very different game in overtime
with Navi with the momentum.
Yeah, I don't know how G2 bounce back from that. I really don't.
You know, there's kind of just a limit baked into all of us how many times you can give
away big leads. Nurtz, alright. It's one hell of a way to get going. Wonderful out
of them. How these Nates do big damage, but Nurtz is still a threat. They got impended
and they're looking for that trade so they will get it. 4v4 secured.
Our important refrag from McCarthy, the APC has positioned a double-nade him,
he even blocks his teammate in to look for that fight,
guaranteeing the 4v4.
Goldford, G2 in the short term, should be heavy got this gun.
Get back in banana, get that rifle in your hands,
give yourself the best opportunity to win this one
and Alexey Truss in his young star,
leaving him alone on this B bomb site, smoke comes down.
Oh, and in the downtime, they're grouping,
Re-clearing middle now a decision to make for Navi. How far do you take this aggression?
I thought they wanted to go for it
They would have found an entirely empty middle they still can
It leads that side of the map meanwhile Alexi begins his rotation back
You just spam flashes for Macaulay
You can give his teammate the best possible chance to hold this site two more available for the captain as G2
Go for the full punch
Like she sees the barrel, some pies give away the opening.
Slow down as G2 grinds to a very jarring halt in top banana.
Rotates start to arrive, Navi bring the fight to them, that is cut down!
Navi get us to overtime!
They do better when they're underdogs, favourite against Balkans 11-6 on yesterday.
They crumbled in the pole position, Navi today,
pull it back against G2.
12-8 down, four rounds in a row
off the back of a forced famas,
and you are now feeling the burden of that.
The single rifle that Mokazi had
kept Navi in this game.
They don't waste that opportunity.
We go to overtime.
The universe does just love finding ways to be poetic from losing out on a big lead yesterday,
like you say, to Niko, the other Kovac.
And now digging deep to try and get revenge versus Hunter.
And this would be not once, but twice over for Narvii.
And look at how they're getting here, man.
Alexi is 22 and 16.
It has been a captain's game for sure.
Both squads having their leader stand above the rest.
Wonderful silence.
A couple of moments in this CT side.
Ice has some clutches for G2, but all in all, it's not been the usual.
stars of Na'Vi standing tall because he's recovered. There's no doubt about that. Don't let the KD tell you any difference, but
wonderful still playing with the confidence that Na'Vi need him to. 40 seconds he
re-clear his middle. That will free Alexi to stand back on B, but G2 are coming in.
Wonderful, finally netting an opening kill on this AWP. You forgot the bomb, it's in
ramp the timings could put oh my god nurses to start running even then you're
meant to be in the site already for this type of a time in a work rejoins the
gang for this a hit but this just throws you through a bit of a loop suddenly
everything scrambled everything feeling awkward matters with the mistiming the
wonderful all is lighting you up G2 can feel that this one's got away from them
it was written on the walls a bad omen the moment that bomb is left
behind and even now as they try and say Navi are relentless. Disasterous rounds for G2.
You can feel this game slipping through their fingers. Five straight for Navi, massive mistakes
for G2 and no one has it in them to re-swing. No one had it in them to bail that situation
heavy-god in apartment scared of the balcony doesn't take the swing some
pious on the line just walks away with his and Navi it's flowing now not even
having to require to wipe g2 to win these rounds
Or to save that something, but Navi in the lead for the first time since round three.
A shot from his awp, but he hangs around, only four shots.
He had a play in tandem with Mikazi.
Feels like he can't hang him out to dry.
All that Utah, my signal to fall back,
and at least they've been able to block.
No punish, no chase, but Honor ends in a stalemate.
Mikazi's just looking for fights,
popping shots through the smoke, AD'ing in the open.
Trusting his aim with that AK-47 G2,
don't want to tangle it.
Alexi starts his rotation back,
bringing more supportive nades.
G2 once again, more of the same, out-middle, wonderful.
He hit it his last time, full blind now.
40 seconds as he retreats and G2 come running.
Hit on the line, that's a lot of damage.
Hunter dead first.
And it all starts to grind to an awkward halt again.
They're waiting for Mattis,
they're waiting for this player in the apartments.
G2 have to find a way to get on the same page very, very quickly
because as they enter this hostile territory,
Entries will come through.
Bomb now planted.
3 vs 3.
Best position you've been in in a long while.
What feels like an eternity to the G2 squad.
Nate even connecting. Wonderful.
Iced out of the round.
And Alexia McCarthy with a question to ask themselves.
How much do they value this AK?
2 vs 3.
You've won some impossible rounds.
In fact that's where you've looked your best.
one forward, low time, and that might just get the better of them. Alexi, no
reason to give them a fight here, no reason to make this easy. G2 finally stopped the bleeding.
Finally G2 played a win, they put their life on the line, they come through some
smokes, they look for trades, they brawl how they got on the T side in this
first place, have you got swinging out the apartments, that's what we want to
see from G2, think about how they started on their T side bashing on
on that B bombsite coming through the Utile not respecting Na'Vi
it puts them back on the board
Let's go, we're confidence guys, okay trust belief
Take risk when it's needed, okay? Let's take risk, let's play Borsi, let's go
Take risk, play Borsi, that's exactly what got G2 here
Good to see them remind themselves before it's too late
too late. Happy one thing to fall out here on the dreaded final day of play
be another to do it feel like you weren't even playing your own brand account
a strike by the end. It's a G2 looking to take more risks because I know without
it you're making a very desperate grasp at victory no one's ever won by
by playing safe.
Again with the banana, Util.
Again with the fast paced nuts.
Alexia McCarthy repelled this beat hit!
And right as G2 would look to inspire themselves,
They do take one hell of a risk, running that banana smoke into a crossfire.
Could not tell you whose flash blinded them there, but it felt like a team flash here for G2.
Grey screen, white screen, back to black screen.
G2 don't see a thing in this round, they just get destroyed.
Alexi continues his stellar form.
I want to push for beds. 5v2 and they got them blocked at this B bomb site.
Sending heavy got in.
Wait a second.
He's walking into her.
Hold your breath.
Alright.
You'll see this.
I don't see what's happening here, heavy God.
Don't say a word.
Great positioning. No one is any the wiser.
No way! That's a line up, but they don't clear the boost.
Alexi still drops the bomb.
That big flank might not be for anything as heavy God
trapped between a rock and a hard place.
Bomb out in the open, no one left to go.
Mavi just rounds away from those playoffs.
Very nice try here at the end for G2, but it might be exactly that when all is said and done the end on Inferno
Navi two rounds
From securing top age from securing the Lanxus again
And one hell of a recovery in the second map for Navi and knocking G2 out
T side woes, that was the story for both these squads, Nervy struggled to find their footing,
it was a lot of clutch rounds, a lot of very dicey rounds in there, Mikazi open to make
a big play, ends up giving away the 5v4, Trader 10s against the 9, Nervs on a roll,
and that's going to send Nervy away, CNAK out there at top banana with Util coming
over the top, you just play for distance. Get away from that half of the map.
What a round from Nerse, where did that come from? He's been pretty absent across this entire series.
But puts himself in the smoke, Mikazi walks right by and it leads to a Nerse triple kill
to give G2 a fighting chance.
It puts the pressure on Na'vi to respond if they want to have all the weaponry come the
third round of this OT.
It's G2 look to return to regulation form, an 8 round CT side, all that time ago.
And Navi just holding on to what little they have.
It's a great time for Nurtz to deliver that.
I feel like, you know, this is one of the guys bearing a good chunk of responsibility for that last map getting away from them.
So, hoping to make up for it.
Hoping to have his redemption in overtime.
Gets things off to a rip-roaring start for G2's CT side with this play here.
The cars are given the trust to make that play.
A banana uses spawn, comes through the smoke, but I wonder if we see something more standard
now for Navi.
They're in trouble getting into banana in that initial T side though.
So a risk worth taking, but bearing nothing, and Navi play a little bit more standard
now.
They charge down, they look for the fight, head on for nerds.
It's not a triple B, the Sumpias AWP is here.
They've even fumbled the boost as they went looking for info.
Now the A side of the map, a little weaker Sumpias on this AWP, hoping to force an opening fight right in to Wonderfull's AWP.
I wonder if you knew that was not the only sort of arm there from wonderful as he came around the corner
So some pious fancied his odds against a rifle. Did he know what he was signing up for?
5v4 for navi
And we won't get ahead of ourselves because we've seen the struggles from this team in this series in these advantages
And G2 haven't wavered on their a-hold three strong still as they wait for navi to approach
This is one hell of a read one hell of a gamble
The only thing you've seen all round was that attention at the B bomb site and yet still hunter has put his pieces in the right place
Smokes it down
Chips on the table this is what it's all for heavy god makes it into the big pit Molly raining in keeps two players trapped
It's very very tight in the site
But they can't get past hunter in comes heavy god to lend a helping hand and this crossfires doing it all
G2. They won't be able to stop wonderful from getting this bomb down but they have
him trapped. He is in a cage right now. Nerds from the long side, heavy god in the
pit. Wonderful is working with inches.
Picks his battle. Thanks to heavy gods gonna give him something first. Nerds is
still closing in from the long side. Gotta pick a fight very carefully here
and the nuts arriving in the perfect moment wonderful clutch denied a G2 have
another chance at extending play and it went very very quiet there for heavy
God and for Hunter for a moment but both of them stand tall in this round
Hunter 2k from middle of nowhere in the site and heavy God almost got caught
getting into pit by the long player but that millisecond of difference makes
It's exactly that. His presence is pressure on wonderful going searching for those kills.
G2 lock in map points.
They can take this after all. Four chances in regulation were not enough.
G2
3B
Warp on short
Turn on this CTR G2 it just has such a solid idea of how much of the game plan feels open and RV that they've been one step ahead in terms of the rotates
Feels like Navi are always walking into a stack the few times they could have avoided it. They kind of
It took just a little too long for it to matter back in regulation.
And so even now, all this fake attention down towards Banana hasn't done enough
to pull more resources to that side of the map.
In fact, it's sending them away. Hunter leaves.
They're going to have to go soon enough.
They've just turned double molly. G2 are currently scrambling at his B bomb side,
but Ners has just pushed back through on his own with no flash dry.
It is such a ballsy play.
It has given so much information to G2 at 30 seconds.
Surely they know.
Surprise is all the advantage in that head to head.
Wonderful peeking into the angle.
Opening kills come raining in for G2.
And a 3v3 for the side control.
This is a picture perfect chance to take this series the distance.
Mikazi shut down G2, weather the storm, stay alive, keep fighting, they never give up.
Would have been easy to 12-8 in the bag, it felt like not the show depth, they stayed in the game,
they dragged us to overtime and still G2 shut it out, this game requires a third map, Mirage is
on the side and the winner goes into the lancest.
by the skin of their teeth G2 get this one over the line a hairs brett away from having
Nabi pull off another crazy comeback but they hold this one in the 11th hour yanko and we
need morage to decide who's going through to the lancest we are fools friend it is
our fault we forgot it is G2 playing and they're all about the content aren't they
It has to go three maps, they have to make you feel good, throw it away, make you think
it's over, only to bring it back one last time.
Yeah, could have heard from him in the end, it wasn't the most clean win I've ever said
in my life, but the good I did, it's a win, Ash.
A win is a win, a win is a win.
A win is a win, I think Karrigan said that at one point, you know, however we get
it over the line, a win is a win, no less.
I mean, for G2, you're so right, Janko.
We thought it was over at so many moments, and I mean, can you play more softer than that?
In a bad way.
In a horrible way.
I mean, just tell me about the tail end of that, and how you think they managed to pull it off.
I don't know.
Honestly, I don't know.
Because it's back-to-back maps where they have everything, you know, like they're playing good, they're out playing,
Na'Vi, Na'Vi struggling, their players aren't really showing up, you know,
and then things start going sort of horribly wrong.
We lost two rounds to pistols on that T side,
but we're supposed to just close things out,
again, losing two V1 clutches, right?
It goes into overtime, you're thinking,
how are you gonna run out of gas now?
This is Navi, the experience sort of shines through
and they close it out, but G2 able to find a way
somehow get around T side and close it out on CT.
Somehow, some way, they managed to get the job done
in this one.
It might sound a bit weird,
but I think we should go back to the start
in this one, Janko,
because you picked out something from early on in this one.
I agree, because we talked about what does it take to overcome the loss on Dust2, right?
We were talking about good start, almost a must that helps you really forget about things.
So they were able to win the force after losing pistol, that's a great start, right?
But then in the round after you have Bits just walking short from the get-go.
They're doing something weird on G2, some passes, like looking at Hunter, looking back.
He wasn't Jiggle peeking mid, so Bits just walks up, kills, heavy god completely
They get one more kill and that's the round pretty much over and that's just a horrible way to lose a force
But I think this is where we see sort of some of the leadership from Hunter really step in and turn that ship around for G2
And maybe we should hear from the man in question, it's Hunter in his mic'd up moment
All good guys, let's focus please, okay? Stop fucking, it's perfect with smokes, with ATG's, but it's not your Nikita
It's not your mistake, all good, okay? It's not your Nikita because of it, okay?
We are talking so much bullshit without reason focus, please. It's all good. Nothing is done to one for them
Okay, I'm talking being crazy about this. Oh, yeah, yeah, yeah
Don't worry. Next time. Are you right what you hear them? I think spot-on right like he's keeping his team
Which I know so I think it's really important tone of his voice, right?
Like he's not necessarily yelling and berating. I was just he just speaking with confidence and sort of trying to instill
belief in his team saying it's fine like it's not the end of the world it's not
your fault it's not your fault just let's refocus a little bit right and try to
get back on track. Not critiquing, don't freak out, that's the aim of the game. I think that's one of those mistakes but it's such like a minor
mistake anyway it's sort of thing that only hurts you if they did exactly what
they did where he went instantly up middle and in ideal world some players
should be jiggle-peaking it's kind of interesting because that's probably
the worst-case scenario because heavy god is a guy dying in the side and
they lose the bombsite so it kind of set her god off on a bad way and it was
good to see G2 bouncing back from that. Okay so we see how they did bounce back in
the round immediately after. Yeah and that's important like you need to believe
right they save three guns so it's not terrible like the hunter has an AK and
he's trying to you know maybe do a little bit too much sort of the
the lack info so he tries to go and make a play and there's only two
guys on A at this moment this is where Navi because of the smoke they
slow it down, you can see the rotate coming in from the B players as well, 3v5, it's looking
at the end, it's just ugly.
Like I had on this point, when you kill the long player, rune together a shot and trade
him out.
Why is this smoke going in the library?
I'm not sure.
Instead of smoking, instead there's no smoke and now they can just hold this.
It's just overcooking it.
It feels like leaving a long lurk for some reason, the 5v3 just run and leave it.
They're worried about Long in this moment.
They're worried more about Heavy God, who this time, the one round almost that
you saw in this half was not Pitt, he was on the right side when you're pushing short as T,
he was on the bomb site and everyone is sort of looking towards Pitt, everyone's expecting
how he got to be there, he has to peek or he has to do something, but he was inside. Yeah,
that was obviously not well played by Navi, but it shows you just the mentality of Hunter and
how it unfolded in the following round and then it doesn't matter round three that you lost,
right? It's like you were back at it. Speaking of Hunter's mentality, he gets a hell of a lot
impact in this front seven? Yeah this is like a nice little idea I believe there
from Navi where it just felt like we talked about in the last game how none
of the individuals showed up and here's a nice little B-pop from deep really far
back. Nets gets a lot of down, I think Hunter even gets pushed back in a moment.
Oh sorry Matisse goes down, so Nets does a good job and since he's had them both
overtime and regular time he was really good. He got two kills here and again I
just feel like the lack of quality from Navi. It feels rushed, it feels messy, the
guys running with the bomb out before they've been cleared the angle properly.
he goes down, Hunts has a nice play, and he's nice seeing the individuals showing up a bit more.
Also, they're just running him. It's like sort of shock, what the hell happened?
You know, he had a Molly, but they were exposed to ruins, you know, before he could use it,
and they could just hide and wait for that utility to come in. So yeah, that's still the
sloppiness that we see from Navi, but Hunter was definitely on a mission on Inferno,
right? Like maybe realizing he needs to go for more of plays like this to give some
some momentum to his team so they can start believing again in the comeback.
It totally makes sense, right? We know Hunter to be, you know, a pass, one of those heavy
hitters in terms of the Fragment Department, but then when we switch him to the T side,
what do you feel like the game plan was here from Hunter?
The B simulator, just like we saw on Dust2 really. And, you know, Navi wins the pistol,
G2 goes for an equine from the first gun round. We just see them really wanting
to put the hurt towards Alexi and Makazi. This was a bit fortunate from some players
just on the random smoke he catches, Alexi Makazi at that point, and if he gets a kill
he's gonna get traded and the round will be over, but you know we were talking
about Makazi and his tournament here, like it went from him being the star
player on his team to just sort of being abused now, here I'm not even sure, you
know he gets flashed, like this is an X, but like you know you think they're
just gonna randomly flash and do nothing, like he just gets caught
completely or guard, it doesn't feel like his head is really in the game
whatsoever.
You know, as a young guy, I'm wondering as well, is this because, well, you see Navi very
frustrated at the moment with all the pressure on the back of him, I wonder if he's struggling
being that rookie, but forget how young he is sometimes as well, and they're just kind
of hard getting abused the game, he did kind of bring it back towards the end, but it's
like a small win at the moment, like the Dust2 game, he wins a 1v2 after having a
horrible kind of game entirely, he had some moments, but this isn't the MacArthur
we've seen this year.
Yeah, I think you're totally correct Ash, in the early stages of that second
definitely not the Maccazicutini did come and have a bit of a resurgence probably
one of the reasons why we managed to see this one push to OT. Any kind of final
thoughts on how G2 were able to get this one over the line Ash? Well I think they
were much better. The thing that kind of made this game so close in my opinion was
that G2 just couldn't close a lot of their after plants down for some reason
and Navi on their T side they were lucky to get four. They're Alexey, 4k and
a low buy, they win the 4 spy, they win the Maccazicutini. It felt like they
weren't really convincingly winning around but then when G2 were getting the bombsites
they were struggling to close them out so this was a really risky pick from Nabi, really
risky pick for the Vito, not going to that Ancient and this really backfired and it should
have been a cleaner win I think for G2 and in the end I believed as well I thought G2
was going to lose this in overtime so I played with them getting over the line but
this could be something they looked back on and go why didn't we go to Ancient?
Hopefully now we're getting the best of the series which you know sounds crazy
because we had two really entertaining close maps, but this is where Navey has won six
or seven in a row, right? Like last loss was in Rio, G2 won five in a row, undefeated here
in Cologne at the Major, so a lot, both teams coming into it with a lot of confidence, and
hopefully we see a better level in some of these clutches from the side of G2 and just
with everything else from the side of Navey.
It's been entertaining, husband scrappy, it's been a bit crazy, bit chaotic, G2
starting on the T side of things, Ash, what are you hoping for here?
I'm hoping to win some rounds. That would be nice. I want to see
I've got the same haircut
I'm obviously nerds have a good tea side. I think so far. He's been great on CT sides
The tea sides is being absolutely nowhere and he's just so important for the way to play so him doing something there
I want to see like a close first half because this marriage both a good form
No, actually, it's not a punish pick at last. They should be a really good game
So I kind of want to see the competitive
Yeah, I think from the other side. It's also this is where you look to bit to Neema
somewhat even because this has been a staple map right on T side also being able to sneak around and
bit on CTN T side as that lurker in Palace right that it feels like he's going to have to
win a round or two for his team because they're struggling to sort of connect really on the on
the T side and they will need some of those some of that individual prowess I think to get them
over the line. It quite literally all comes down to this the final map of stage three here
and Cologne to decide the final team to be making it to the playoffs is going
down on Mirage between Navi and Jitsu after this short break.
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Oh god!
I see it!
It's broken!
I see it!
I see it!
The dispatch is back
and looking better than ever.
Oi! Get some of this!
You know who we are!
This season it's bigger deliveries.
Nice, Hugo.
Bigger personalities.
problems. Featuring special guests. Alex, what the hell is happening? And of course,
the team you never love. Is this really necessary? There it is.
I'm not gonna die! I'm not gonna die!
The Dispatch. The all-new season premieres February.
I don't know if you noticed this, that you do have a bomb in this round.
I can only tell probably not because I'm entry.
And you're going in CT, despite your... you didn't know that?
That's what I thought.
Now people are screaming, Matus, bomb, bomb, I remember, and I was like, oh, okay, okay.
We're going to be watching some clips from your Mirage against Navi.
This is very interesting because you make a bomb plant and you take CT with this kind of a smoke which is not meta to throw smoke in this kind of a zone.
You also understand that there are a lot of CTs coming from spawn. While this smoke is up, can you explain what you're doing?
The chance of them going through the smoke without any flash is very low. They can go 3-1.
I don't know who is next to me. 100% I said to be anti-flash and I just risked that they will not jump through 3-1 because they were also shooting.
It was weird, most likely the flash will come exactly as it happened and now we had a good chance to win the round.
Yeah, the smoke is out of meta, not that a lot of people do it, but it makes sense because
a lot of times when you go for execute as T, if they don't fight you, it's not as like most of the times people will go CT.
Because it's easier for them to retake from CT. It's obviously more obvious, but that's the reality how CT usually retakes, especially also on distos.
The same for buy rounds.
Also predicting these kind of flashes is kind of important skill to have.
You kind of read the situation when the flash is coming and you play accordingly, dude.
Exactly, because when you see, I think it was 5v5 or 4v4 when we went to execute and there is almost 100% chance.
Either they have smoke, dual, it's dual, or flash, it's always, yes, so it's 100% chance they will have some lanes.
At least most of the times good teams have some lanes actually.
Of course, they will have some plan for the retake.
If they give you the site and you play the after-plan, they obviously come up with a plan how to retake
And that plan is not going to be walked through the smoke or anything like that.
It will involve some kind of flashes.
Alright, we were thinking about these things very deeply.
And I like it how you're sharing it with us.
Here I have a note that I don't know if you noticed this,
that you do have a bomb in this round.
Because when you're executing A,
I can probably know people on entry, that's the...
And you're going in CT, despite your...
No, I don't.
You didn't know that?
That's what I thought as well.
When I was looking at this...
Now people are screaming,
Matus bomb, bomb, I remember it. I was like, oh, okay, okay.
Because I even swing the city game, like there was like, I swing it like there is no tomorrow.
So it was like...
It was Mario. It was Mario that gave you the C4.
I didn't know. Maybe he said it, I never heard it. Maybe he didn't say it.
I don't remember exactly, but I remember that. I said like, oh, I have a bomb.
I remember it.
I was, when I was doing a trap for these clips, for you, I was immediately like,
what the hell is Matus doing?
I even see, I go for next duels like this.
Yeah, that was a huge, I don't want to say a mistake, but it could have...
Maybe if it would be 4v3 I would die with the bomb, 3v3 now, the guy will go past you, now we have to pick up the bomb, it would take more seconds for us to plant, they would have better positions probably already, it is here, it is here.
It happens to the pros as well, sometimes you do have a bomb and you don't know about it, right?
Yeah, I just said before, people think sometimes tier 1 things are not making me 6 individuals, it's happening all the time, sometimes you don't believe it.
They're still two players left. They've got no help on them, 13 and 3.
Oh my goodness, how did they do this? How did they do it again?
G2 CT side on Inferno keeps them in this series. They weather the storm against Na'Vi
and we go the distance to decide our final playoff squad.
Mirage bound to be a brawl, two teams on wing streaks, five for Navi, four for G2, comforts here on this final map.
I've seen captains step up in the second, Alexi Bienahunta lighting up the scoreboard, but a bit of a disappearing act from Wonderful cannot be desired for Navi, come this third map.
Yeah, when you came into this series, especially after seeing what he brought us on Dust2, you thought to yourself, well, Wonderful will be game defining.
But this is not what you had in mind. It was a massive falloff on Inferno has to find his form again
Or else Navi could be in jeopardy
It's G2 with a T side start
I'm looking to kick this one off for it with a bang they're going straight towards this B bomb site
the
Maybe some trickery in this yet still actually is to play start to walk in through lower
It's all right. What have they got prepped here?
Kill for Mattis on the entry sent in with some pious meanwhile this workout through lower getting picked apart
Shut down by now be in seconds. Oh, whatever G2 have planned forget about it
Hunter doesn't even get to choose where to take that bomb was it a bee into a mid into a bee
We'll never know. G2, they lose on all sides of the map.
OV4 for Hunter after a great game of Inferno.
Surely someone on Narvi can stand the bleeding, shut this down.
It will be Mikazi locking in a pistol for Narvi.
I'll be winning the pistol game across this series, 4 out of the 5.
G2 full eco. Pass the deagle.
Four out of five pistols. That does kind of
somewhat recontextualize just how close this series has been.
G2 even in that winning position on map one.
This is just a round to talk things over prepare for the task in front of them.
Both teams having a real comfort here on Mirage.
This is supposed to be the most competitive map of the night.
We've had an overtime and a full 24 round game.
What does that mean for Mirage?
You know, it might be a long road.
It's a G2 decide they've had enough of hashing it out in the spawn.
Now look to make their move.
Not a lot of time and that D-vault lost the win.
Makazi farming with four beautiful kills.
doesn't need the ace he wants the round and he wants it cleanly so sending
Narvi into swinging and do that even though helmet a bit of a problem but
Narvi still do avoid maximum damage someone got a bit hungry there I mean just
on like a raw mechanical level that looked insane out of Mikazi it's a
great sign come a map of Mirage and a CT side for Narvi he definitely woke up
come the end of Inferno as well, right? He was absent in that first half alongside
Wanda4, Wanda4 never really got back in that game because he certainly did.
T-Sides was still troubling here for Navi today.
I'd say have been for most teams at this major.
So G2, from the back foot, can they make a lurch forward, bit on the balcony?
No one else offering any assistance in this site.
All eyes on middle for Navi.
Navi has started dismantling this B-hold.
It was too strong.
They leave Ema there alone in spite of it being tagged up.
And that really does scream to a bit of a read that this one's looking to finish A.
Wonderful gets himself in position out towards CT in time even a smoke to block ramp now at the minute mark
G2 trying to play right through it
Under with a key. It's Mikazi down in connector causing big problems for G2
I do a lot of damage with a job of far from done even with that nade kill raining in on Alexi
Not giving a lot of time to get comfortable here that bomb plant not a guarantee
Ema could swing out right now and stop if it never plays his timing a little late to this
And that could have made all the difference suddenly you'd be scrambling to get this bomb down instead G2 get to ease into these post plants
That's wrong
Hunter and heavy god
Wait for this retake to begin only then to shut it down
Ema Whiff on that Spam and Heavy God collects him and Hunter combining the save G2.
Oh, desperate round for Ema, that spray is just optimistic through the box.
He can't even see his opponent and Mkazi's too low.
Has to go out first, just fed to the wolves of G2.
2v4 when all is said and done on this A bomb site.
G2 with a massive pick up despite the Mkazi multi, they clear up everybody in middle.
and still G2 clutching up on this A site to get in the game early.
No waiting around for that.
But now they find opportunity in the form of an orb on Wonderful
in a very low economy force, 2M4s.
I'm trying to break in while G2 just enact their game plan.
Or are they looking like they want to be a bit tricky from the pistol onwards?
On all these other maps so far, Blade's given Navi the chance.
Really it's been two rifle rounds before he's looked to get hyper-involved.
Here, what would it be in the decider in a very tight series?
He weighs in straight away.
He got one chance to show they have what it takes.
Don't play hops on the mic
G2 going about this mid control and no one from now be with an earshot to stop them
Is this hastily assembled boost?
Out towards the window trying to give Ema an angle hoping they can switch him online
Already past this though G2
That's his underneath
But he could walk back, he could walk right into it, easy grab for Ema.
Could have been Hunter, could have been anyone.
But Navi sit back with the 5E4.
No U-Til, no kit, this round is no guarantee.
There are options for G2 and Navi will not initiate another move.
They have great position on the map, they have ramp control, retake on A, spawn site.
The idea though that you're at the full mercy of this U-Tilt does add a lot of stress.
They're gonna play early, trying to bait you here for the second player Ramside.
So for now it's just saying a bit, how much damage can you do?
Reeks and Havoc on this cross.
Even firing off from the spawn side of things, bit swings out.
That's one hell of a catch for Mattis.
Both players, Ramside, they ace up the sleeve of Narvee, get dealt with in an instant.
And wonderful just slinks on out of there. No place in this round. No part to play. You've got an orb to hold on to and that's it. G2.
And another disadvantage round one, man. That's a three on five when G2 get into the bomb site. Bit kills the first guy crossing after the window boost kill and G2 have great position. They make use of it.
put that bomb down and forced to save. So many advantageous rounds won by Narvi, but
bitches couldn't finish his meal on that second kill. Mattis goes on to find a triple. Disasterous
rounds here and the eye test, I'm just safe to a full round here. Ema, his POVs have
looked actually dirty in a bad way in these A-holds. He has been shaky on his aim,
Unable to land shots, pre-aiming wrong positions.
Frustrating start to this map for EMA.
Can't believe Matta stays on that angle after one.
Actually, so G2, a very clutch round indeed,
leaving just wonderful safe door.
Oh, wonderful's got to be the initiator.
I'm going to strike hard and fast with that AWP, but a good flash from G2.
Give up the game.
I know that he's probing on this AWP out towards mid, and so wonderful has to reposition.
Gap's just all across the map here with only that AWP to work around.
Except for G2, it's just a matter of finding them.
Looks like a good round for a B-pop though.
Pressuring the window a bit ahead of the Molotov.
But only this eagle on the bomb site.
Ah, while the eye-test of Emo got you nervous,
Mikazi's had some lights out sequences to get this map going.
He's one guy with an eagle up against the entirety of G2.
Talk about overwhelming odds!
instead of the one heavy go gets past him
gotta hang around here see if anything presents itself anything to make this
interesting
that bomb going down if wonderful comp also kills soon
this one never begins for navi
he is out of their g2 player tight they know what they're up against they
know it's just these pistols in the 180p
And so they think twice before going for any audacious swing.
G2 moving into the lead.
And Navias caught the VIP, get that guy out of there.
Bodyguarding the AWP on the save as G2.
Find clean rounds.
Three alive last time, four in this one.
Golding a bit of a bang.
Wonder Ema can't stop with the exits.
G2 making the most out of this opportunity.
This is a team with three players who have never seen a major playoff.
Some players, heavy-good and Mattis, would be their first time.
versus a squad of major winners and a Mikazi who at his first major already pulled up
into the semi-final in Budapest.
Talked a lot about the legacy of these organizations,
the multi-appearances in the Lancers for Narvi
across the years, the major trophies to their name,
and has been quite a fall from grace for G2 ever since they lost Niko and Monosy.
But this would be one way to put them back on the map, right at the end of this season.
It's been a G2 struggled in these final stages ahead of the playoffs,
falling out of both majors in this exact game.
And Niko and Monosy left.
It's trying to buck that trend today.
It's hard break for whoever loses.
They're doing a good job of kind of keeping you nervous about this mid control.
And a fixture of a lot of these rounds, but they haven't always looked to do a hell of a lot with it.
And Na'Vi are really trying to clear this position, but Nertz is way out of there. He's already back at TV, so how much the Na'Vi dedicate to Middle.
They found kills in this position before. Mika's in connector, grouped up with Bit. They go for the clear.
This is really well timed for Na'Vi. If they can empty this position right now at 40 seconds, they'll know that G2 are going for this execute.
They'll know it only matters at top Middle.
You get cut off by this smoke that falls, blocking vision from the connector.
Didn't get the info fast enough and with Ema dead Matt is cutting down these rotations.
Navi trying to give this one a look in at a sheer desperation but nothing being found.
No joy in this round for Navi.
I love that pick up a pace from G2 they realized that Navi a clearing middle.
Mattis gets all that information, sees multiple players peeking him and just calls to go.
G2 jump right on that MTA bomb site.
It felt like Navi hesitated just a little bit too much in trying to hunt Mattis.
He was just a distraction, finally leaves his position, killing Alexi on the way out.
By that point, G2 have already won the round.
They've got the kill, they've got the side control, they've got smoked down.
Navi, the idea was right.
The MIR and G2, everyone's looking quite comfortable doing their job.
These have been clean finishes to these rounds.
Sen cannot be said for nothing, they have 18 kills across the board and 11 of them are
coming from wonderful.
you can't say
four year
bias
chance at an opening and this would be the guy to find
because he
could be feeling suppressed at the involved
I have to play it forward from shore.
And it's up out there once they go for this mid-controller, you tell.
I mean, Mids has taken up so much of your thought process right now, if you know what I'll be.
You never know what G2 intend to do with this space, but you've lost it in almost every one of these rounds.
It's just flying blind. There's so much room open here for G2. This is a world of possibilities.
abilities. Xima waits. And the catch players back turn that 5-7 only good for one. Hunter
controlling these rotations from the window side and another clean round bestowed upon
G2. Alexi complicates it with that one. Won't hang around, won't attempt this. He's
just looking for a save. And that's what all these kills Banabi have been, saving
players in desperate moments trying to hold onto their guns. This is a T-side that is starting
to swell out of control. G2 just keeping a very simple, very sight heavy, lots of executes.
In a major we've seen difficulty on T-sides. Want to come back in second halves. G2 making
the most of this T-Side of Mirage and just punching Navi while they're down.
His quiet starts from multiple Navi players starting to feel like more and more of a problem.
Blake can just see these rounds passing them by.
While we're talking about the eye test on Mikazi looking real good, Mattis is certainly
showing a lot of form to open up on this third map at that gnarly sequence onto the two ramp players
now a 180 throwing in there as well to stop a 5-7 multi-kill which had been a real threat at this
major 5-7 looking straight broken at times g2 keeping it simple in this round they know they've
done so much conditioning about this mid control they're going just to roll out the red carpet
with an A-play. My work wonders.
My player's trapped in the connector.
That lets you know your plan has worked.
It's just big. That's the only question mark right now.
That's the only guy you're going to deal with.
Ema coming around to help him out.
Nice.
Hell of a hold from him out of the spawn.
Leave this round.
Wonderful smoke span connecting.
Heavy guard.
An impossibility as he's trapped in a corner.
Finally, Nabi breaking this streak.
And they say enough with middle full fight on that A site for Navi.
They put all their pieces in the right place.
They don't worry about luggers.
They realize G2 are just throwing a full site X-Tec,
and everybody keeps the pressure on.
Spawn site set up, baiting G2.
Navi knocked him out cold.
Back on the board after some hiatus.
Breaking that five round streak, but not breaking G2's money yet.
They've got one more buy in them.
On the fall, big pickup.
Back out under, looking for his desserts.
Hunter walks in, bit on the edge of the smoke, catches another.
Navi, winning fights at the start of this round.
Mattis, clashing with Mikazi.
He's the jump-shake that got him the info.
Mikazi rips his head clean off.
Mattis, he saw that orb boosted in combat.
He knew he had to take on the rifle.
That's as Mikazi gets the info
Now following through with this aggression Mikazi on a deep line a one that G2 simply aren't ready for
Okay, Mikazi says my performance will not be in vain on this map 14 frags now
He is up the scoreboard and still storming for more pushing up the top of middle
Came in wonderful the highs and the lows of this series for Navi
winning clutches back on dust to
To going absent on Inferno
G2 for execute again, what's different this time?
It's frustrating for G2 about Mikazi showing this form as he's the guy giving a bit more freedom linking up now with his a-player
Oh, hard as defense.
Ema bit all connecting.
You don't have a bomb plant.
You don't have a hell of a lot of safety.
Mattis has at least claimed some space out towards the spawn.
Spacey can't hang around and contend for.
You know that Na'Vi are going to be coming from this position.
So plays his life, plays with Hunt.
Are they trying to do this play together?
Looking for a stairs kill.
Mikazi doesn't give it up.
This guy wants to go to those playoffs.
The one Nabi player from the get-go who was performing, and now a tie game, a five-all.
Nabi getting their second win just in time to save this CT half.
This time, Bit has no support in the sport, but that is an excellent double from him and damage to Matt as he sets him up so well in that round back from CT.
Full execute for G2, mostly pistols, but Bit still shuts him down before it gets problematic.
G2 went from winning some more disadvantage rounds to now Na'Vi waking up and that bomb
plant allows for another buy here for G2 so they'll take it.
First time out for sore.
game.
Wonderful start solo being tracked down.
trying to get a read on with this orb. Look at this push though, all the way up top of middle.
Even getting in, top mid-nade. He was still fighting, sees a flash, dodges him,
McCarty tries to save his life for those nades down under him, he'll get fed to the beast.
Nerds, nerds, coming out with a double. Heavy got take space as well and G2 are suffering from success.
They are all over the shop. The bomb can just walk it in. They know this
is here. Navi trying to 3v5 but they don't have the info G2 have. It might not
matter if Wonderville could just stop this bomb.
Heavy God will be able to manipulate these rotations. Will they help you deal
with the wonderful or the disconcealed? Yes it will! Heavy God catches him
stepping out wide. So the one shot that Navi had as long as shot as it
may have been dealt with no worries, no issues here for G2, no chance to stumble in this round.
Obviously you're still going to give it a look in, they're buying in this final round
of the half anyway, so they feel like they can risk a 2v4.
Time getting away from them.
This would be the last thing you expect, that is, don't they G2 feel like they take
Anything for granted in this game, they hang around, they play the bomb.
Even dealing with bit on the exit, so G2
lead retaken right at the tail end of the half.
I love the reaction, reactive CS is what G2 do best
and heavy God just realizes how much space he has there,
jumps out of the B apartments, runs right past that AWPer
because the coolest Navi are pushing middle.
A lot of resources, a lot of eyes on top mid.
G2 get behind enemy lines. This was really awkward for EMA, but Nerds makes a heroic play through that Molotov,
trading damage for a double.
So those moments of brilliance, why you love Nerds, but it's
still in a sea of very red games.
Four and ten, that impact off the double keeps G2 in the half.
Oh, player with fire here.
G2, open. Looking this.
One ready for E-Man. That's a really nice setup just to put him in a position to succeed.
But so quickly some pirates and nerds have replied.
Back to a three on three.
Aggression on the other end of the map.
Adam Akazi, he'll push through the apartments.
Nerds is also here roaming with the bomb.
This fight decides a hell of a lot.
Nerds with a critical kill.
Keeps this round safe again.
And now the whole map is one big question, Mark, to Navi.
You saw that bomb moving into the apartments justifiably.
They're worried about a B-play.
That's going to leave them out of position as G2 regroup.
Navi might just have to gamble here.
Retaking is going to be difficult with this AWP on wonderful.
Can you just stay on this A-side and lock down a line?
Some pies also feeling like he can't get much done.
He's going to try and throw a fake in the middle.
keep eyes here, Navi aren't buying it.
Wonderful though, scope, they might be able to jump on him from the palace.
30 seconds as he is uncertain about position and that's when heavy God strikes.
Three on one, Sampias is fake, setting G2 up for this round win and it's all on the
captain of Navi, he swings out, drops the bomb, there's a chance still.
That's a big problem, because Sampias wants to try and cover this cross but
you've got to retrieve that bomb, nerds able to get it thanks to this
And this now becomes a very tall order for Alexi.
He doesn't rely on him, it relies on a Sumpias miss.
He goes looking for this fight.
But Sumpias on the line lets him cross, lets him in.
He's playing this a little bit later.
They've got post plants now around the bomb.
Alexi coming to grips with just how impossible this clutch is.
They've got him iced out.
There's no one left to turn and they'll finish the job.
G2.
2. Winner on the half in the deciding map. Winner going to playoffs. Navi lagging behind.
I'm not sure if it's a good idea or not, but it's a good idea.
I'm not sure if it's a good idea or not, but it's a good idea.
The end of the first place is the Dremmys, going to hit the ground there, and it's all over!
Lions jump, he's done for my call!
What is really going on right now?
How does he do this?
Call to save Liberosti with the AWP play!
G2 seizing the opportunity, storming ahead against NARV, a seven round T side on Mirage,
when all is said and done, and that is without pistol in this third and final map.
G2 grabbing chances to go to the playoffs for the first time for this squad for
many of these players at a major and it is a Na'Vi lagging behind with everyone
quiet except Mikazi. And you just left with this horrible feeling it can't
afford to be a one-man show now you need more support if you Na'Vi need
more of the usual suspects getting online.
This side of G2, it's been heavy-god leading the way.
Had a number of high-impact kills,
felt like he kept hitting timings on wonderful,
especially in their head-to-heads.
And it was a game in which G2 seemed to just have
all the space, all the room they ever could have wanted.
Now it's Na'Vi's turn on the T side.
Will G2 do them the same privilege
of free mid-control in as many of these rounds?
Probably gonna see a bit more of a fight, because from the setup right now it looks like G2,
and down to scrap for this mid-control.
Makazi mid-air.
Oh, whoa, whoa, round far from over.
One cheeky entry, there's a second, heavy-dop brushed aside, some pious gets dealt with,
it's Ema coming in big in this pistol round.
Man, but off on a mat is here.
One before as it gets going.
Look, and to make an incision, he creeps up close.
down this corner bit lies in weight and they're pulling his attention at the
wrong way they never let Mattis get too comfortable
they give themselves a lifeline on the decider why do they another pistol for
Navi that's five out of six in this series and still lagging behind but a
massive pick up nonetheless because you they jump shock and you believe it
and Ema after a pretty cold half comes through with a massive triple kill
Spams our smoke clears out some pyre saves that bomb on the pickup there for Navi
Have he got so overwhelmed at the balcony doesn't know where to turn and so G2 to rely on a force by
But in their money where their mouth is
These rounds often come to stacks and so Navi try to avoid it they might be onto something
that he was the only guy performing on that CT side, but if he can keep up his endeavors
on the offensive half, Navi have a lot of firepower to lean back on, something they
lacked on Inferno.
Yeah, he's had a very, very rough series, right?
Zooming out of this one map, he's the bottom-rated player for Navi in this matchup.
Coming alive on map three.
I think maybe keeping Navi in the running long enough for some other faces to find their form
I saw the red
I think the rating robbed in when you can see that 2v1 at the end of dust 2
But absolutely it for his standards quiet series
Not a choir mirage
All we have him to thank for being here how much further can he get them?
G2 keep weapons on four and give it another go.
I'm with the opener this Mac 10 probing to be real annoying stops that push in the apartments
G2 trying to pull off a little trick there's only Madison to his death everyone else something
to rock in this round it does put a lot of doubt in the minds of the defense and
They start to lean towards a gamble, pulling out of the A site at the worst possible time,
bit with a free kill out towards ramp.
You'd like to tell yourself, there's no worries for Navi at this point.
Free A bomb site, G2 out of position.
Ready to take that lead right back.
Simply don't hit for Navi, just converting their pistol without any danger.
any worry. It's rounds falling into place. G2 have no reason to be concerned yet. They've
got four by coming. Sampias Orp if he wants it. And hopefully some answers to Navi on
this T-side, because right now they've only seen Maccazzi.
Did it spam maybe?
But that was close!
Where does this series lead us?
It is impossible to tell.
Oh well, if now Vee thought that we were going to get the same respect out towards middle, they've got the wrong idea.
Some pious
Who thinks here with his AWP a 5v4 4g2
Thomas my blues quite lay a fill bad for under for that. Oh like you got a bit robbed
Some pious thankful for it to bottom to of the bottom performers clash
I'm just going to make it even more one-sided and this has gone pretty disaster of the four
Na'Vi, three players dead in the mid skirmish. I didn't even really get to fire a shot back.
This was about as one-sided as it gets.
Whether they might just right off the round entirely.
You're still walking through the apartments, but G2 have no reason to make this easy fear.
There's no one going to come hunting, no one going to come knocking.
They're looking to keep five players alive at the end of this one, so save called for Navi, G2, immediately applying that pressure again.
Active stance, out towards middle, and they get great results from it.
I think it always feels a little bit worrying when you go into your first come round. You lose those midfights so decisively.
You don't want to feel like you kind of lose the ability to fight for that part of the map.
But that's really being the key to success, 4G2 here on Mirage.
We're going to have control over mid in both halves.
It's a very slow game for Navi.
Nothing wrong with that. It felt like Inferno at times came too quick.
Try to jump the gun on their advantages.
Force executes unnecessarily.
Maraj not feeling the same.
I mean, someone feels like G2 kind of feeling like they won me.
mid so hard last time they'll wait and I'll be looked to instantly go back to it
Playing instead for a push out towards the outer edges of the map
Surprise with a spot so multiple players there and it breaks it open this time gets the better of wonderful
caught off guard by the break
Some pious again a key opening
Holding for that stairs swing. He's ready to punish aimer as well in his mccasey tries to play his timing
He gets dealt with this is a fake on B
Convict keep it up. It could sell something some price is rotating
They're trying to force another kill 20 seconds caught off guard by that swing and where's the bomb G2
Don't see it that keeps a player in position that keeps heavy gone hanging on 15 seconds
I don't know if Alexi wants it that bad and if he does some pious has the cross covered
So save called by Alexi walks away with AK G2 pick it up off the back of their Spanish
massive double entry here for some pious perfect break after showing top ticket
wonderful likely holding exactly that
not afraid to force more this is a some pious with three kills a half time but
he knew that wasn't his half he knew the no T side orbs no chances to perform
He was waiting for this half of the barge.
I think the scoreboard is actually quite telling here, right?
Coming into this second half here, wonderful 4 and 6, which doesn't scream to an off that's been hyper-involved.
Alexey, 3 and 4. These are multiple players who don't even really feel like they're getting a play in these rounds.
Come down here, rifles having to provide, having to get the job done.
Yeah, just throwing nades at us.
Hoping your team can do the rest.