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It's been a long time and I miss the feeling It feels like freedom, it feels like healing
Floating off the floor, past the ceiling The wind in my hair, I can see the light
At the end of the tunnel, I'm taking flight Man, I'm feeling like myself again
Man, I'm feeling like myself again It's been a long time and I miss this feeling
It feels like freedom, it feels like healing Floating up the floor, past the ceiling
The wind in my hair, I can see the light At the end of the tunnel, as I'm taking flight
Man, I'm feeling like myself again
to say the word to encourage the sun to come out to play for me.
I know we belong, we magnetize, it's more than the man in my life.
Oh, baby, touch a sign, oh
I won't let this be at home
And it's my, it's got me out alive
Oh, baby, don't look for me, you don't have to try
I'm already with them until I last goodbye, we got so much time
I don't need to dream of fantasies, I'll pass myself just to realize
I'll let it touch the sun's bone, I'm gonna let this keep hold
Finally tonight, you tell me about the time
It is one that made me smile
Already touches time's home
Love for the rich is deep home
I think it's mine
You know
Already touches time's home
Love for the rich is deep home
Come back to me
There is a defined design for each and every person There is a legacy that you want to hold
When you're no one else to be found Something's new and new
Which no one else can It is not another thing for you
Are something that's too great to be true?
Is that a true or a useless thing?
Our love was a chance encounter, a glance across the stream, fleeting moments to strangers
This meaning that swept me off my feet
Golden leaves under an autumn sun
You talked about the movies and how your life began
Our lives we'd together through all kind of weather
And our hearts grew strong
Our love was a chance encounter, a glance across the street.
Fleeting moments, two strangers meeting that swept me off my feet.
The buzz of traffic, the bright city lights,
You talked about marriage and who you'd invite.
We talked for hours and I brought you flowers,
And our hearts were strong.
How can something so special be mere happenstance?
Was it destiny calling or just life's little bands?
Our love was a chance encounter, a glance across the stream.
Leave the new moments to strangers me
That's left me off my feet
That's left me off my feet
I
I
I
I
I
I
I
I
I
I
I
I
I
No!
Acer Beam!
No, no, it's gonna be sent down!
No way! It's a bad victim!
It's got to be done!
It's madness!
some pretty fun games thus far, some really wacky rounds.
Nothing's super close.
It might be nice to get some in really, really down
to the wire with some OTs and whatnot from our perspective,
but ultimately some good fun games coming up.
And maybe a bit of heartbreak today.
I think we've got some zero two games on the docket.
Yeah, exactly that.
It should be a really interesting day just in general,
just because we've already had quite the multitude
of upsets come through, right?
Teams are unperforming at this tournament
or on the flip side, teams are overperforming
in their own ways as well.
There's no better time to take a look than at our Swiss updated
after the first couple of days of play down.
In those O2, we've got ourselves Liquid, Semper Fi,
NIP, and NRG.
And I would say kind of like three out of the four there.
I didn't expect to be in the O2.
So we'll see how they kind of proceed
at the end of the day, right?
I mean, it's obviously such a brutal gauntlet going
from an O2 to try and fathom away,
making it to the next stage.
Yeah, it's kind of hopeful for the likes of Nip, you know,
Yeah, yeah. After we were kind of backing them a little bit after crack out. Yeah. Um, yeah, just not really happened. So, you know, such as the world of international counter strike in this kind of 1.5 level to 1.5, the gatekeeper level, you might call it can be can be pretty tough as as we're seeing.
There's no hiccups for paravision. That's kind of about it really in terms of teams that you know you expect to do very well here. I'll say legacy being in that two over two over G2 as well. Yeah.
two as well. Yeah. For me, feels really good. This is more reminiscent of.
But did you expect them to be there? That's what I mean. Yeah, yeah. Unexpectedly,
like a positive way, right? You know, like, I think for Paravigian foot,
definitely expected them to be up there. I think for Charlotte, especially in stage one,
you can make that being an argument where like, this is actually where they should be performing
to this level. It's always like stage two, where maybe that's when it becomes a little bit
harder for them. A few more kind of more decent teams that you'd expect them to
potentially struggle against. But I'm impressed the legacy of kind of brush off the slow
starts the year. Back to what they were like at the talent 25. We
called them a CAC. They were fantastic. And it looks a lot
more reminiscent of that as well. We've got a game running
through, of course, to be sure we'll be kickstarting things on
heroic and Monty then moving on to liquid semi-fight in that
O2 game. So we have to say goodbye to one of those teams
today following that pain, passion away and an IP energy
another O2 game there as well to see who else we say goodbye
to that blokes out of the map as well. I'm just we got
our friends joining us here on overpass as we sit into
as heaven and bloke he's got out the map so uh that's not allowed no i don't think so that is a
little a little buggy we've got here yeah well it reminds me getting out the map on the terminal
one on warfare two oh yeah emoji gamers out there so maybe he's done a bit of that a bit of bugging
jumping off his teammate's head hitting the sky box and all that sort of stuff you know it's
entirely possible yeah um but yeah i didn't even know you could really have that as a spot
obviously you can't get there on the map but like it's a cool looking area uh we got some
some of the heroic boys on
screen here, of course, before
getting into this one. Um, a
team we've not actually caught
too much of, honestly. I think
we've ended up missing them at
the tournaments we've been doing
the B streams and stuff like
that. So not quite sure to make
of them. Still looking like a
pretty solid team. Weird year
last year with players in and
out and in and out still kind
Yeah, you know and all this kind of stuff so a little freaky out here
Unfortunately for heroic. Yeah, of course there is a weird spot where it feels like
Falcon this inability at the moment to travel to events with the side which means that young say was initially benched is now
Playing in this roster more full time. Yeah, and then hoping to which is kind of wild be miss
We were so impressive yesterday. He had a monstrous performance on a new base
We even got a chance to speak to gives me at the tail end that he even sung the praises and applauded to be miss back
to some of his best with a
fantastic show in there in that
series yesterday to get them
that two zero victory. It did
require the distance, but
overall what we saw from Monty
really, really impressive. So
I'm liking what I see coming
through from the side. I think
this could be a really, really
puggie affair right both of
these sides rely on the
individuals exited the
fantastic tournament is over
guards as well. So I'm
interested to see how things
pan out with Vito running
through as well. Yeah, the
inferno and the Anubis
to pick a buy Monty or a couple of options. Nuke is feeling like one. They go to and they
will go here as well. That makes a lot of sense for them. And then it's about the society,
right? Because, you know, maybe Mirage potentially is one that they both like. But at the same
time, I feel like a work of more scope to punish you, right? They could go to like
an ancient which Monty don't play that much. And that feels like one, but it's
actually going to get banned out in the second wave. And then you've got decision.
I don't think they're going to go over past. No one really likes it. Are these two
who do go towards Mirage as that handshake and honestly, the
weather's been set up. I kind of feel like this might go all three.
Yeah, or it could be a very swift two zero, right? It's kind of
a difficult one to predict from the flat stats as it were,
just to sort of see what version of these teams we're
going to get. We have seen here on the B stream and
particularly you and I, two versions of Monty, right?
Yeah. A really kind of disheartened map two and
three against Astralis and really left a lot of
questions in terms of what we
were going to see from them for
the rest of tournament. And then
yesterday pretty solid. A lot of
that does come off the back of
Beemus with like a lights out life
map for sure. Can he do that
again? Probably not, to be
honest. It was like 32 kills in
regulation. Double second place
in the team. Yeah, not even
that long of a game
necessarily. Right. Not like it
went all the way down to why
kind of thing. Um so yeah,
we'll see if he can do that
again. I'd love him to be
able to do so. We met this
you know, I SFV is a lovely
chap for sure. So, you know, I
wish him all the best still
relatively young, maybe had a
tough time on miles back in the
day and whatnot. So I think
there's building the PC.
It's not going to PC bill. I
don't think it's a nice new
desk over there. It's like, you
know, when you move into a new
apartment, you get like a
temporary desk just for a day.
Use a box. I'm assuming
that's him saying I was camera
I think so the angle but
that's definitely a box that
box that like the PC came in. Yeah, yeah. No, I like the idea that he's just not. I guess
it's just like a spare one behind him. Worst case. Yeah, this one fell. He is streaming
these days quite a bit. So maybe he's on that, you know, double streaming PC setup type
thing. Also being a bit of a demon on Twitter. Someone needs to, where's the social media
I'm unaware of that. Just replying to like every one of everything. It's quite funny
actually. He's a youngster seems like one of those players that he's quite quite
Goofy, quite funny. It's good to see a bit of character as well on that side. Of course,
we've got Chris in here as well, who we've for a long time sung the ball. We talk quite
kind of fragging IGLs. For a long time, I've been in this here too, he was kind of one
of the best that we had, right? Not only a really effective caller, but actually really
able to hold his own, which I think goes such a long way now when we look towards
especially towards the top end where Jim really speaks a lot of the IGLs, struggling
to that number's department. He's been very good at holding his own and looking
really solid as a yesterday despite
obviously be mistaken for the
limelight he actually pretty good
series of quite solid and he gets
given quite tough roles in general
right he's kind of dedicated entry
which is generally quite a relentless
position to hold especially to be
consistent that and then on the city
defense as he gives a lot of these
high impact roles to so as it's good
to see him holding his own it's good
to see him kind of play into level
that we know we can play and it
now it's a sort of time to prove
it at this top level but it's
worth mentioning when we look
towards his visa new guest picked in
on paper does feel like a punish
the high ground. It's just
a bit of a big, but also what
mentioned that. Monty have
picked into his map that
previous series. They picked
into news is not a map that
they shy away from his other
Mac that they're scared to
play against. They just maybe
have got to get a little bit
more depth in terms of
calling. We've kind of talked
about this. The consistent
event dives and whatnot. We
just want to see a little
bit more, but we'll see that
in the second map for now.
We're starting things here on
dust. Who is the pick of
Monty as we get this show
starting on that CT side.
And Monty on the T side.
A few sets of Julees in play.
Seems like a slower start out from Monty here,
not looking to rush into things.
Well, execute first smoke of the series.
Always a bit nervous.
Now sort of faking things out towards middle,
not again sending loads of resources.
Julees gotta be very careful here.
X-File seems ready for this style of hit.
He'll take the info and just back off really,
so not wanting to give them that first kill just yet.
Zulu's gonna go digging.
He's gotta be careful here.
Yeah, the thing is,
Monty actually have to fight for Tona there.
They've lost lower Tona control
and upper Tona control by product of it
in, you know, immediate fashion.
So they sort of have to put a bit of presence there.
X-File, for the first,
Junkster's one of his owners all looking for a second.
We'll get dinked in the making
and he actually has given the luxury of falling back.
And that's where Crisn remains.
Nice shot from Rainwaker.
Oh, Rainwaker, hang on.
Single-handedly has pulled this round back in favour of Monty.
He's on for the ace as well when he's looking
for the last man, his ex-wife with the doolies
who started things up for heroic.
Does he clear car?
He does.
And that caught upon on a clutch,
it's all on the shoulders of the bullgarion
who wants to bombard with the Glock Bullets,
14 points of HP.
And he plays at range as well.
against the Doolies. This is the right call, but it does give
X-File the luxury to cross towards the site. Rain Waker
waits. He's trying to buy some fun. There's no kid in play.
The fight's got to be successful and it's not. Rain Waker and
Ace to start the day here on the B stream. That's tough for
X-File though, man. He lands all the bullets, just none of
them in the head. That's what he needed and he has
denied the chance. But yeah, a brilliant way to kick
things off for sure, as they will start pretty solidly on that T side of things. It's this
run of three in the middle that was just absolutely ridiculous. Thinking that Glock sing.
I really thought that round was all but done for Monty. Yeah, it felt like it was coming
through. Like that's it really, in theory. What a recovery. We've already seen, you know,
we've kind of highlighted with B-Mass, but it's very good that when somebody's
in form just continuing to kind of run with that. Yeah, I think a relatively loose calling
style just allows them to adjust things on the fly. Maybe they're all playing slightly
different roles within that T side pack in particular.
Give this one slowly similar to the previous round to get some nades out fake things a
little draw some attention, but they just contact out long. So they're enjoying that
prison tries to get the header in. It will indeed cause a bit of a gap. It's Nilo over a car, though, that goes overlooked here. He will be
spammed down eventually. The gap's not really big enough to abuse at this stage. Junkster
inside the smoke. I think he has just been spotted there. Maybe a leg or maybe on the minimap, but all the same, they will
deal with him. Jump Scout attempted. Not going to happen. I think you maybe start a conversation about walking away here.
Yeah, I'm sure the Famas right try and get that in a better spot next round, but he's still
Looking they're still trying to find this first kill elevator living up to its namesake here
This X-File goes up does get one tags another a lot of time here
Continue the trades coming in. I mean the damage is good. But yeah, someone needs to go on this bomb like right now
And I think they're gonna miss the window potentially will find out they're close to the bomb
But unable to really get on it safely
a strong weapon. It's not a bad
result for heroic. Yeah, you can
take some positives away from
that. You're absolutely right,
but for the most part, it's all
that really matters is that
Monty convert that bonus and
convert that round to continue
the strong start. It's a couple
of last moments here. I mean,
if honestly, even with that
scout, we've got a tag in that
first swing out from Crizzan.
It's gonna be something behind it, but yeah, not to be it's damaging, but it's not going to be problematic in a sense from on t
They can be by around it
All the same and they will this round should be a pretty simple one in tours the third
One famas a couple of five sevens you know got a bit of armor
They're gonna send the pack into was taught me. Let's see what this is about flash over as who's here first fight is
the game. It's a good one.
It is. It's for more as well,
and with the support of Afro and
gives me like a book that was
known quantity of that being
a play, but a couple of kills
of the 57 for Nilo. You take
those. Yeah, absolutely. I
think the flash is a nice move.
They were just set up. Really
well to deal with it. So
unable to capitalize.
Unfortunately, prison. Wait
How do you get any more here?
You've had a better weapon, which he now does.
I don't have to say that.
Maybe.
Honestly, when I say save.
Yeah, I think it is a save angle now.
They've high-tailed it towards B.
Keep on with the AK.
This is, uh...
Again, super-costly.
I mean, you look at where the T-side money is,
it's really going to cost them a lot.
So the next couple rounds are not necessarily a sure thing,
and the app could close quick.
I've got to be careful with heroic breathing down their neck here.
Yeah.
Honestly, I think, you know, for a prisoner in this position, like,
you can still be pretty happy if how this round's ended.
It's a safe round, that's on a couple of 5-7s.
You're walking over three kills and an AK brought in towards the next.
You're more than happy with that.
Nice work.
You was looking to see whether there was any potential
at X's at the tail end, but...
That won't be the case.
He's tucked over towards short,
and nobody's going to make his way in his direction.
I say that.
Definitely can't hear these steps.
Ooh, yeah, he can.
But always go down. Wow. Yeah, bomb radius on dust is a little a little large. Wow
That's massive though, especially because we've kind of seen
You know the the jokes that be made of the broadcast by people saving on the B site
Oh, see that's kind of changed a bit now, but that is a that's what happens. We don't have armor. I guess
Still crazy to me. That's a half
Should have just stayed over tools pit. Yeah. Yeah. Oh, yeah
What are those ultimate saving spots?
It doesn't matter in the grand scheme of things because they're
nearly going to get a buy in towards the next.
It would have been of course nice to have that cherry on top of an AK.
Yeah, exactly.
But hopefully just laugh it off and especially if your first gunman can go well,
then you can laugh it off.
Let's see more nearly of the chance of lining them up.
Be mass and Azu, though, really aggressive and very risky in a sense,
but it's a risk that pays off.
However, the T side molly stops the T side smoke from bouncing
to cover the entirety of the cross.
It certainly jumped the gun on some of this utility.
It gets a little awkward, slows them down.
They don't feel confident to move forwards.
I like this quick flank brewing all about how you play that.
And ultimately all about whether the T side actually do commit here.
It seems like they will.
I think maybe a save being called by the good position.
Little all over the place.
Is it a save?
I suppose maybe not.
as Nilo is nearly caught in towards C T X. Flats timing is just slightly too slow does
not jump the gun fast enough. I'll get one trader back on the side, but they don't fancy
it. They don't know how low these players are. Yeah, could have given this a decent sniff,
but unfortunately they will take the same. So once you keep them coming looking really
sharp this morning. Yeah, definitely kind of the type of round loss that you be kicking
yourself a little bit for heroic. There was like a couple of things that they're
gone right that round changes. I mean if the initial engagement was long, there was two
players literally there, the orb gets one, the rifle sticks around, gets one of his own
as well. It denies all that space for Monty and of course that one towards Afro, which
XR should be winning that. He thought his timing was perfect, but Afro honestly just
gets it absolutely perfect to the millisecond. Throws the smoke into the turn around with
the gun ready to shoot. It's nice work though, it really is. Yeah, that is as
perfect as it gets. Bit of a tilt. My thoughts exactly. Yeah, but the Monty, you'll have to
say it's a star. This is, you know, I'll keep saying it with his Monty side, but I do think
they are one of the more underrated sides at this tournament. A lot of people sleep
on them, but their recent formers are quite good. They've been scaling up the ranks
quite nicely. And we've known them from the operations of tier two for a long time
now. They play some good counter strike. Gizmy is calling well above his years.
And especially being a new caller, like he kind of took over the IGL role because
had to because I gel left and it was like it was a boy left in the team and he just like I call my
supporting player but I'll just I'll take the reins I guess I can do it and I really think he's
brought a lot towards this side. It's a slightly fresher style, it was very quick, very punchy,
especially on the CT side and for those who maybe this is your first time catching Monty,
keep an eye on the CT side, they love to do these quite audacious really quite aggressive
rounds that they'll throw and a lot of teams just seem to possibly be falling by the way
side to them. Yeah, I mean for a team that is born of online counter-strike, right? Players
that are born of that as well. I think that gives me, it recognizes how to play in what
you might argue starts off as a mix and see how it feels in a bit of a rotating door of
players in theory. That's what can happen on teams like this. And obviously just such
a directive at the moment as well around this team that we mentioned quite a bit on
the first day, maybe not so much now, but they're playing lands only. Yes.
team. The philosophy. Yeah.
Well, kind of min maxing. Yeah.
For the gamers out there, of
course, of which I'm sure there
are many. Yeah. It's very
clever. It's very clever. So it
is obviously a real. M O to
this team kind of a unicorn
round bombs gone down. Everybody
still alive. One of the CTs
want to do about this. They've
got really strong long
presence. Rain waker has made
by a yeah he's gonna hear this second one
Finally make his move to strike jaws in the water behind looking for
So did I know I'm gonna mad transfer
But it gives me that's nicked it all the same brilliant move from rain waker god damn it man
That was gonna be clip of the of the week so far. Yeah, that'd be a mental one if you got that smh
Another fantastic round though for Monty.
No five stay alive as well, just a really rub salt in the wound
to a heroic side who are slow to wake up this morning.
Monty, out the gates looking.
Oh.
Oh man, it just looks great, doesn't it?
But it's having kids from high.
I think if we change the kill feed to Rain Waker,
then it's fine.
And you know, I can put it on my TikTok or whatever.
It looks like Rain Waker's got three.
Yeah production will leave an hour to you guys. Thank you very much get that MS paint out. Yeah
Yeah, make it make it look as bad as possible. Yeah, yeah, yeah
Just scribble out where it says gives me
Either way, it's a five or no star
I guess the the positive heroic is they have lost bonus, which means kind of consistent buys with the saves
But generally speaking that's not a positive position to be in your five rounds in the whole
You're just about squeezing out investments
But you can even see as well right sure we have the open play but no utility left the youngster barely any for chrisen as well
So you kind of need to be here in those short control now lost
And be miss alone in this endeavor as he moves out
He's about to face an all but it might not matter chrisen up without the duel with the famas
Yeah insane angle from chrisen right not one that you're gonna be expecting most of the time
He's read the situation pretty nicely that you can play something like that if he's gonna deal with anything
It's potentially a lurk as they're making way more noise over it towards short still gonna try and make short work
In Waker is on an island all by himself
Step oh miss shot that one I maybe can't forgive him for either
That's flash will force the off away here gonna get a little weird bomb fight coming in
and he's damaged a zoo left
low, so it's certainly against
the odds they're going to have
to stack this one up. Rain
Waker's patience. Oh, in
theory pays off, but in
execution, it's prison looking
really good out towards long
here again with some really
solid reads of how Monty are
approaching this round as you
with an instant angle of his
own. It's getting a little
wild out here, but all of a
sudden it's Afro all by
himself. One versus four
going to be required and he
gets dinked and burned and
in the end, right? They keep a lot of numbers on deck, which is fantastic for the Finances,
but as a whole, it's a real confidence booster for a row. They need a round like that to start
opening the doors on the CT side, show that they can be competitive. I love what Chris is doing
there outdoors long. He's quite relentless in his pressure. The first fight is fantastic,
but he regresses, knows that with Rain Waker alive, there's always the risk of a load.
We just saw it in the previous round. It's something you have to be really
sort of hands-on with with his Monty Sider. It's something that I think a row could
realize. Thank you. I should
quite early. They're working
on it. They're working on it.
We're going to get back to us on
that one. Well, yeah, it's good.
I think a lot of teams can maybe
sleep on the fact that Rain
Wake is quite effective lurker on
these seasides. If he's alive,
you always have to be aware
that he is just somewhere in the
back. I mean, we've seen a few
times in this dust to where
you know they're making moves
to hit towards a and Rain
Wake is moving through B. I
So, that's nice work.
It's a personal sign for me, the real ESA,
that herorica are very aware of this possibility.
First time I've seen a B here, here.
And a proper one with the guns, that is.
They've been going towards A because it's been working.
Now it hasn't, they're chasing us.
That flash got Azu, more than it got anyone else.
So it's going to take a lot of damage to the Molly,
but that T flash really actually kills them,
I mean, to get towards B.
It only got Azu.
Yeah, I mean, timing, I think it's just got one out as well.
So that might have been part of it, to be fair.
Timing a little bit off, but it's super predictable to be hit,
in my opinion, after losing your first round,
just to try and go for that.
They were set up, they were so ready,
and they're able to just immediately keep them out
and now force them into a really tough round.
I mean, wake up.
Trying to get on the other side of the crosshair here,
but he's distracted by the noise.
All onto Bemis.
Good to take some guns away if he can.
It's only one that he's able to find.
So heroic stringing them together, denying the bomb plant, still a ways to go, but looking a lot better all of a sudden.
Yeah, then I'll wait, give them the server and yeah, it's good back-to-back rounds to have.
Gonna put you in a nice spot and it, you'd hope, stop scaling in towards this game.
They need to build good foundation in this first half.
We know that Monty would be quite scary on this dust too, and I've liked what I've seen from there on the CT side as well.
We'll be a buyer, of course, back in place despite the lack of bomb club.
But after this, there's the same vein in towards round berets.
The balance has run thin, to the Monty side, and it will allow for, I'm not basic that
point for a rote to have this game up, or near enough, so pressure on Monty here.
This is where we look towards how deep the bag goes in terms of the calling.
Like, how's it going to be sent towards mid?
which actually is a good call because that one's there.
They're going to get that for free.
And they're going to fight.
Normally, most teams would go for a mid-to-be smoke there
to allow them to split.
They go for all contact.
I love that.
Cris and once again makes that move in towards doors,
though, and he's two for two in that engagement.
Just trying to create the first kill, Monty, I think,
and picking up the pace massively here, actually,
conditioning them in a little bit more,
execute heavy, and slow it down, take your time.
kind of moves Afro forced to die at the end of the day so 3 vs 3 here. Hard to call both
teams looking worse for web. It's gonna be a mess towards short here as well this could
be very dangerous indeed now with a nice little silent nade break. Oh and the move
in is clean. They'll trade their way through and leave it all onto Azumu here. Look at
HP is combined for 46 is just not watching long just not ready for it at all
Really smart move to actually get some long control there. I figured they were all gonna go short
But not the case so heroic with a tougher one
We'll get it going three in a row now
And as you also figured they're both gonna go short as well
All right because that's prison from the flash to send the low in yeah, so the assumption was that he was part of that
Pack it's a really nice movement again to prison
You know, we sing the praises about him in terms of being quite a good tracking IGL, but it's actually, you know, it's more, it's micromovements like that, which proof of the pudding is quite cerebral as this young caller.
It's a nice round, nice retake. And again, you can see the vibes starting to look really good for Aroi. This is really positive from what we're getting.
With the bomb plant, last round we'll, in the month, don't have the money to work with.
So I wrote should be getting a bit of a freebie of a fourth and we're gonna go quick towards sure
We're getting very quick indeed youngster. He might be called a thought in his shot for the first as you're gonna get one rain
Waker trades out as xplow. It's the deck
We've got into was the ace line very quickly and there's a deagle waiting that cannot convert. Oh
The bomb just about goes down
The airstrike will kill gizmy, but he gets those numbers in just in time
I mean, I look I like the
theory. We had like calculated
aggression in the previous round,
which was something a bit new.
Now we've got headless chicken
aggression coming in from Monty
and it does create some kills in
a bomb plant, but they're just
not quite getting it over the
line. They've they've lost that
and they've lost that, you
know, they've lost that
and they've lost that, you
know, they've lost that
and they've lost that. You
know, they've lost that
and they've lost that.
that magic that you need from time to time to convert around. Yeah, yeah, I agree. And it feels like now, you know, maybe just a case of heroic just taking a few moments to really kind of lock in towards the server. The bomb on is a nice thing to have just given you an extra bit of residual cash for for Monty and around like that where it's basically a throw away in loose quotation marks.
Yeah, that's all the lines you'll take. But with this now streak that we've seen out from heroic on the city side and to the most part a lot of bodies staying alive before.
Well, that runoff is relatively expensive, but for the most part, they've been stockpiling cash. They're sitting in really a comfortable position.
I mean, full investment come through. We've got players like Nilo on 8.1. Youngsters were with an orb with 7.5 left over.
I'm on T to find a string arounds themselves in these last few.
They've got to do it against full buyers the entire way.
They're taking the time to talk.
The question is off the back of the attack time out. What have they got for us?
Bashing towards mid.
Trying to give that a look.
The presence from the CT side this time around though, so a change in setup from them.
Hello.
In the tunnels.
Successful.
Really clean.
That's beautiful.
So calculated as well.
I think, I don't even think Rainwaker was blind there.
It feels like because that pillar that he was playing around, he might have dodged
the flash, but Sostra's just so crisp of it.
is a bold move. It's got support sure but this could be a bit of a blub off as this smoke fades
and is a fantastic flash of Afro for one. Looks for a second and he'll nail it. Okay,
Young's still getting upshot off of his own but then the head to head. It's Afro comes out on top.
The primary versus the substitute. It's Afro who shines into a two versus two. They're going
a plant four shots again and Nilo going for the flank as well. Susby opened the proceedings
with a e-tunnel's push but he took damage in that making. This is a very doable two versus
two but let me show you that's really going to hinder them and Gizmy, he picked up the
AWP now playing from site but he doesn't often use it. The IGL got to shine, had
an opportunity and missed it. He'll reposition as he opps to the rifle. Gizmy is preceding,
gives me looking for heads, looking to hold down mouse one but he just can't quite
see off Nilo successful retake for heroic as they put another round on the board and tie this one up.
Yeah, Afro with a bit of a weird move, you know, the secondary up thing, whatever, but ultimately just
kind of caught out in no man's land and long. Not making a decision either needed, in my opinion,
when you're there to go fast or to not go at all. Yeah. Yeah. Just gets caught off.
the ball. And then we're going
to get off. Monty doing a really
good job and you know, great
individual moments back for the
middle of the round. And obviously
I bring him out a little bit. So
it's like, you know, what more
can I do? He's probably saying,
but, um, again, just not got the
the power to take it over the
line and get back next round.
Neelo down below. Youngster
against a break. Of the smoke
here, so it's pretty heavy
pressure towards middle. They
seem like this short response
Heads rolling very quickly indeed. It's down to a 2 vs 2 in like 20 seconds.
Little touchdown need to find the 2 HP Bemis. He was not long for this will for sure.
So it's Rain Waker against 2 not ready for a long present. Surely indeed he will go down.
So Heroic certainly looking so as they've managed to string 6 together here to take the lead.
And well, there's no sign to say why they couldn't get a 7.
Yeah, I think you're absolutely spot-on.
They do just look a cut above right now.
Fortunately for Monty, it's one of these situations where, from what we've seen from these last few rounds, in a lot of occasions, it's close, but there's a guy and Masha's not good enough.
It's a very loose call they make there, right? Again, it's got a relentless one in terms of the pace.
Rorica are happy to play the part if you want to, as he always is.
He's set now into the fray, but it's two huge kills from X-Floud.
Now keep the numbers even.
I don't ever look Nilo here as well, just because X-Floud was so aggressive
and with the Sportacrisin too.
Yeah, they don't really have the needs to deal with him.
Nilo's team flash.
One of the flashes of time.
If anything, he might continue to save the rules a little bit.
That's better.
That's better.
Double swing is well coming in here.
So, Nilo from the cart is never gonna get checked
because they couldn't see him.
They were blinded up so well.
Afro on the scout here to close things out.
Surely not gonna happen.
I don't know, I guess it's the final round, right?
They got some flashes just dropped in CT for the sake of it.
And they've certainly put them to good use.
Afro move up onto the AK here to try his damnedest.
You can't get the bomb.
This is the thing, right?
If they just keep smoking in front of the bomb,
It's just such an annoying thing for him to deal with.
Surely not.
Surely not.
Creeping round nicely though, he's given the space.
Feel wild.
We'll find the first.
Looked sure on the orb.
No, looks uncomfortable.
Afro gives us a taste, but again, not quite able to take it over.
Seven in a row from Heroic.
I think they'll be very, very happy with that
as they put up a pretty clean performance.
He was looking like Monty's game through and through.
But both teams are going to have their work cut out.
Definitely what we wanted here.
Before this game, we'll see how things continue on the other side of this.
We're not believing that you, you're proud of that you still believe in me.
We're not believing that you, you're proud of that you still believe in me.
When I need you, when I need a help, When I need a help, you probably won't see me move.
I
I
I
I
I
I
I
I
Welcome back in a real hard form.
to be able to bounce back. We
have seen at times this team go
missing all of a sudden. So I
think this will be very, very
interesting indeed. Time will
tell as they kick things off in
this pistol a little faster than
their counterparts looking for
that long aggression going to go
contact heavy here. The most
nearly loses his head. He gets a
flag in the middle of the
here. Vimus nearly loses his head. He gets a flashy cock.
Quite net the frag though. I think he will be kicking himself on that one.
10 HP to try and survive here. Plucks one out of the air.
So there you go. He does get his gives me also chiming in for a clean
bad advantage now. What is he getting one out of that situation is actually
pretty impressive. He looked dead to rights off the initial miss.
I don't damage to all sauce in the early engagement.
The one and a half and given by Milo at range of the PT-50.
A very sharp shot to even the numbers.
At the minute mark, I mean, I've got plenty of time to maneuver wherever they want.
This could be a big fight, though. The question is, does that even check down here?
Oh!
Yes. Yeah, they asked the answer. Quick answers that one.
Yeah, I did, yeah.
You heard me?
Mm-hmm.
Fair enough. Well played. Good check.
And he's going back over to us long. Yeah completely aware at the moment on there. It seems
Really trying to close the gap. Oh
I believe don't do this. No, man. Never do man
Just will take him
Yeah, just tag down eventually the body shots enough to finish him off so
Big big fine from Monty to be honest big recovery as well
I thought, you know be must goes down long control comes in
And it's all gonna fall apart, but no they managed to hold strong there
A bit of a necessity of a round as well, right? Because this is a side that obviously lost so much control of 5-0 up, and it's, you know, it's just 7 on the bounce for Oroic.
If Oroic had come in towards the C side and just continued that roll of form, it really would have been in a lot of trouble, really, for Monty, where it could have been, despite being quite early, just the beginning of the end.
I will alleviate some pressure. We won't get a force out for Oroic, but I was expecting without the bomb plant.
I
For with the n4 spotted
Spots for info or big need on the way
Is a lot of damage the MP9 try to get in there will be denied. That's a couple kills coming back around make it three
Damn and for scoops up. I don't think they'll be able to win from here. Honestly
Hardly any HP
Bombs are a cover
That's awkward timing
But it doesn't matter. So, Susp on the P250. This would be nuts. And now, no, about him.
There's a man above who's going to take him down. So, thank goodness, you know, I like
to keep the almost full eco-winds to a minimum, not good for my mental health or my blood
pressure, but all the same. It is close. It is a lot of damage.
You're going to be caught so much in this early in the morning.
Well, that's it. Yeah. I think you need to be doing it at like 2pm or something.
you want to be called to the gym. Well, I don't know. It's cause all can be good. Yeah.
But maybe when you're like running away from a tiger or something, not when you're like
watching CS in the comfort of your own home. Yes. Yeah. Nice. Bites come through as well.
And of course, generally, we would see this as a bonus buy from Monty, but it's quite
a hefty reinvestment. So a pretty early swing round in towards the half. And if
Heroic can continue that run.
I mean, it's looking very similar, right?
If Heroic come in towards the gun rounds
and once again, just take that control back
as they were so good at rolling with the punches
in towards that first half.
That is where we get concerned.
Splash over.
He's mid-drops on Molly and an aid behind as well.
Keeps hold of the HE for now.
He's looking to be alive there, honestly.
I'm only a shoulder spotted, but he'll scare him away.
It's the smoke's coming in.
He'll be gonna follow up on it.
Time will tell.
Seems like Heroic really trying to just confuse Pip the post.
Really nice smoke over here on short, though, from Afro.
He's playing up close and personal here.
Oh, man, they're going through it.
He's read this brilliantly.
really well done. He loses track of that last man. But you feel surely he's got to be enough.
Maybe not those, Susp. Finds another. Beemus with a keen kill. 25 seconds to get this bomb
down is the big thing. It's such an awkward spot. Beemus, crisp. Looking really good here.
Three piece for him thus far. One more on the cards. Susp makes himself known. He's
got about 10 seconds to get this bomb down. Does he even want to attempt that? The
answer is no. Can he make it
out against that is also no.
So on T have found a resurgence
here is they will look pretty
good at the start of the second
half. Yeah, it's a really, really
important route to be to be
taken as well, especially in
the fashion that they take it
three stay alive. No bomb
ponds and of course being
that as the first investment
for a row is going to put them
on the immediate back foot. This
is looking very similar to
the start of the half that
came through where once you
were able to put five up in
a row to give them a nice
bit of breathing room and the
right now it feels very similar in that sense. They should be doing a same sort of thing.
It's now a nice start. They take back the lead and they should be extending it further.
We're not expecting that much of a force to come through. Probably it's the half-byte here for heroic.
It'll take a moment to converse. Quite funny losing him, but in the end it becomes really a bit of a non-factor.
for me that the really
important key was our shot
towards long pay. Actually
first of all, not an easy shot
to hit, but also if he goes
down, gives me was rotating
into spawn, but then they can
actually start scaling up
into a short and wrapping
through long as well. At that
point, that probably looks like
a plant. What one from him?
As we mentioned off the
back of the pause, we
weren't expecting that much
of a buy. We'll get
obviously a decent amount of
you to allow, but for the
most part it is just that
half investment. Yeah, see if
they can force a bomb plant
and learn from their mistakes in some of these previous rounds, but we're gonna find out Monty
picking up a lot of steam for my money. I think we could be in a very very good position if this one
goes clean and then only one or two more rifle rounds after that to break the backs of heroic
it feels. Loads and loads of distance between them and the finish line.
to be a bee burst here. Everyone
type about that night, but
barely like three. Yeah, exactly.
And a funny put him in the best
name, but unfortunately tonight.
Oh, first forward to it. So
we're forced onto the USP's out
of ammo and he will go down. So
he talks about creating a bomb
plant. They have done just that.
Can they hold the site now and
it always comes into the
conversation doesn't it? The
bee bomb site of dust to
notoriously difficult.
I think in a moment taking a pause, gather some utility, maybe get a stronger weapon.
Chrism looks kind of flustered.
But yeah, just waiting for some fights to come that way.
I mean Afro ends up being low.
He doesn't quite make it.
Chrism faking things out, trying to jump on high.
It really, really, really, really, really want to turn this into a two versus two
before getting the bomb down, but not going to happen there.
They're denied the chance.
that. I mean, it does become
difficult. They don't have a
flash just desperately trying to
smoke things out so they don't
get shot from car. One
sacrifices. One trades into the
one youngster will hold his
line. That's exactly what they
were worried about. How do you
get into be especially without
tunnel presence? Maybe they
should have with all that
buying for the bomb plant
Of course, it's easy to say now.
Yeah, yeah, exactly that.
I really thought that bait and switch of sending Afro in first would be enough,
but Young says that first kill he gets is so clean
that it allows him to swing in towards window immediately.
What a big response from Heroic.
Yeah, Monty, of course, they're gonna force my back in turn,
but don't bring as much to the table.
WMP7 and the Deagle.
Double M4 to work with it as well.
Monty, you lose this round, you're actually in a lot of trouble in your map pick.
And we've seen the best and the worst of Monty in his bow times come from Nuke as well.
Now worries me, they're opening game against Australia, they were just so lacklustre on that map.
And yes, then it's us most moments.
Oh, swing and a fire for X-File, a good trade from V-Mass, he gets flashed into the fight, he'll find it.
Just a barrel of HP, he'll fall away alive.
Really big kills actually.
Really really big kills. We'll see what sort of door this opens up now for them.
I'm waiting for trouble surely.
You'll see him so, but it's a spot by himself that could get overlooked.
It's good, find a good timing.
That's exactly what he's going for. He does jump a bit early, can't quite secure the kill,
He's not going to kill, but he confirms that it's B.
This is best to stay alive while the rotation's come in,
and that hit quite fast.
Gizmy almost in for the third.
29 HP for Nilo against Suri.
Not going to happen.
Really well played, and again, it's Rain Waker
just gathering that information and time.
Yeah, brilliant work from the IGL.
Those two shots, Gizmy, are so important.
The first one is the drive-by with the D.
It's a bit fortunate that it lands.
The second, it is so well placed.
They needed that round so badly, Monti.
and that is massively going to help, I'm saying you lose there, we're talking about kind of
heroic games with double digits and pushing really towards the tail end of this map.
That's such an important one to take. Throws the pressure back over, it's a bit of a ping
pong here, tennis back and forth in terms of who's got the momentum or what not.
I think he's going to get out of
the way.
What's that?
You fade the smoke. Yes.
So the barrel of Azure Wow
loses him his life and Afro also
falls flat as well. That's kind
of crazy. They're getting away
with those.
How may do something with it?
I suppose it's a question.
Rain Waker got to be prepared
for the be here. He's he's
alone again trying to hide away
Man lines them all up most of all down. It does not get much better than that
You love those kind of shots as well because you just don't even need to move your crosser. You just stay planted on the position
Beautiful work beautiful work
Monty now put themselves into a really really good spot. I hear a way came around but
Oh, it kind of puts again pressure back in towards this gun round for a rock
You know we got the same thing for Monty in their previous
You know half investment where it gives me got the double with the eagle if heroic lose this round Monty
basically pushed their way all the way to
That point and that sort of predicament unless it's a bomb plant that might give them a little bit of extra finances, but
They've got nothing left in reserves
Roic, they are so close.
Dropping this map out, it's final hurdle.
First boss run on the cross, takes a pop shot, but it whizzes on by.
All the way back as well towards Long.
They've got Long control taken, so he knows he can kind of safely post up there.
This is such a big round.
It is kind of in that definition of make or break for a heroic you lose this you're playing for a T
There's tiny bits of utility not wanting to jump the gun too early. I wanted to
take a
Wild peak or a dry peak. Yeah
Very slow going there, but they have
Got the short control
are they going to act upon it?
I think not because he's over here by himself throwing both of those smokes
so they want to try and make a move towards middle
contact flash gives me unaware of where he's at as we were also going to get caught
still a player in on that side itself, it's Rain Waker again but
no crazy antics this time around
I think that should be the save, Chris has been heard
if he goes down quickly maybe they give it a look but
I think that the two versus two
doesn't feel super favorable.
Flash will go in. He is blind.
There's a bat.
Okay, they've got one flash to
work with Afro now moves on to
the AK. I mean, I give it a
look. You can give us a little
look. The money's not too bad.
Why not two versus two? What
can they create not loads of
time in which to do it ex
fire playing anti on the
Who is just too clean?
Holds true for a big heroic round.
Yeah, they needed that so badly.
Hold on to Nilo. Bails them out.
Despite being around 1-0 for heroic, it's still very expensive.
So Monty can take silver linings from that themselves,
despite the loss, and it's not a bad look in towards that B-site.
On the retake.
Am I taking 4 Monty?
Get of the solo in this round though.
sort of single-handedly keeps them in play really important time to discuss
this is a high-pressure game here once you have no money generally speaking
you would be going here but or a half buying but actually looks like they're
gonna go for the full investment as he's gonna bring just a teagle rain waker
of a 5-7 and Afro goes in towards the AWP, here's me, can also pick up a rifle himself.
This is a rogue investment and it's a very, very risky one.
They also convert to one of these already, sure, but I think part and parcel of it is
you know that I really don't have long term money so you know that because you let
them bounce to one that they're also going to have a little bit of a janky by themselves
but, oh this is a lot of pressure.
They've really got to find ways to facilitate the AWP in the M4 here.
They're both going to play together up towards short.
Just missed!
Oh, and the bullet as well, yeah.
Needed that, really needed that.
Would have been a great start for them into this round,
and maybe what a lot of the buy hinges on is like,
right, get me on that boost, get me in this position.
You know, I know I can find this kill.
Airburst?
It's not been the case.
Small and tall, not quite effective.
They will re-aggress into that spot there for.
Flash comes in for the cross.
On the second time of asking. A bit better.
Only bits of damage done. Still no kill as yet.
We're going to go rolling it. Only a couple of players.
So we're just trying to sell this short move.
Big damage is done.
The deep smoke as well to keep them at bay.
Oh man. Gives me with so much damage,
not able to convert a kill.
I think with those, you surely now have to look to save Rainwaker, 1 on the 5-7.
So low, he gets his hands onto a glill, maybe there is a chance.
I know how much damage they've done, surely.
And it gives me, he's got to know he's tagged up a few.
It's time by Rainwaker, looking for a second as well.
Oh my God, fighting him is a risk here.
Oh, no! Hang on!
There's legs in the round, a pop shot of the pistol trying to find a head, but it just can't.
All on youngster one versus three four and everybody is reeling but it's the all that comes out on top
We said it was a risky buy, but Monty come out on top
And they keep that breathing room between themselves on a row. It that is a tilt her to lose
For the T side
And they extend the lead once again to two from her row
It but now two away from taking the math. What are we take?
I'm just to reiterate as we sort of mentioned earlier. They do a very good job of working around, you know
They're most effective players it works rain waker in with another four piece there believe that puts them up to 26
25
But either way, it's pretty close
Let me down. I'm sorry. I hope you guys I'm really sorry
22 in my head for some reason. Maybe I checked it just after we found the first kill in that round
I'm really so I'll try and do better. Yeah. Yeah. No. Yeah
I can't say we accept your apology, but we acknowledge it.
Jesus.
That's crazy.
Once again, a high pressure round for Heroic.
Oh, what a nice time to roll for Afro.
Heroic, you lose this.
That's 12 for Monty.
As you forced buying into the last round, most likely of play.
You can just feel the air of tension.
At the latter stages of this map, it's actually been a bomb-burner of an opening map as well.
So back and forth, so hard to call, and a game really of fine margins here between these
two.
Early tag though could have real ramifications.
Waiter down the line.
Under a minute now as they're moving over towards Long.
I mean from here, BMAS probably just doesn't even get affected by any flash that they
were to throw on.
Youngster gonna keep it in his back pocket. You're gonna go for contact. There's only them out
You're going quiet in this endeavor. He's one step out of being heard nice for the first looks for a second
Can't quite get it after need to be careful. No, he's exposed
Snows there over to a short has to play that angle x-plowred claps the heads together
Double swing coming in it's nearly not enough as you has a chance at resetting there gonna be down to rain
Waker here though. He is feeling himself absolutely excellent though big round from him some great takes
I'll give heroic a chance back in
They did very very well to squeeze those two main a anchors
Really really clean stuff. Yeah, in terms of the in terms of the tactics
They need a superstar right and they get it. I thought I had a bit of a quiet mark
By his standards of the 16 kills generally is pretty good, but he's also kind of the leading man in terms of the numbers
spot. It's tough on the left.
And Kolobai here for Monty.
They've committed.
Do you know what I'm asking towards this one?
I kind of like what they're going for here.
All five in towards me.
Youngster just completely out of that possibility.
I mean, I can't blame him, to be perfectly honest.
Gun picked up.
This could still get a little messy.
This could still be a little bit chaotic.
That would be the gun going down, though,
as it gives me a swinging towards suicide.
And suicide by name and by nature
as he was always dead the rights there I'm going to go down round should be wrapped up
in mere moments here then after to hold on to this galil then maybe try and look for
another kill yeah I think that's just don't want to give any kill bonus over that heroic
also slightly vulnerable every inch you can deny here I suppose there you go there we
There you go.
It wasn't going to go down.
It's only a max 10, but four kill bonus for them.
Especially on your AWPer, he will fall,
but works his money up by $600.
So that's happened to snip out here,
next cloud, trying to hold, trying to get some kills.
His own looking pretty good.
These past few rounds, yeah.
Woken up massively.
You got a 4K here, 3K in the previous.
It's an eco 4K, but all the same.
Going to be great for your confidence
going into most important rounds thus far.
Yeah, great for the start line in the map as well, you take those.
Only if you're winning.
You know, you don't want to be quoting it if you end up losing.
Yeah, very, very true.
11-11, the full rounds in regulation required here.
So it's a little bit of a swing round, but just because
X-Far and Neela don't have loads left over, but
Monty have nothing in the back pocket.
Lose here then try to poly mist.
Oh, my God, poly mist.
I just don't think be must really realize that you jiggle peach information and he'll lose his life for it
That's a freebie of an opener for X loud. He picks up the all based on spawn
Afro could be dead to right in the top of it and so he's looking towards top mid as he's not considering
Right hand side
Dangerous game from here on in with that man going down. It's been as well. You know the the second
I think it's the strongest player
looking right at this all back
fast. Indeed. Is they're going
to fall like a move, mate. X
cloud is just feeling himself at
the moment as is the entire
squad. What around it is
crumbling before our very eyes
here. 12 Absolutely locked in
for heroic. Ponte do not know
what to do. They are really,
really struggling now. Yeah.
being held on the left hand side,
swinging the right, and he just got the drop.
Nice move.
The second they take long control,
Sost immediately 180s, doubles back.
He knows that the hunt is the right call.
And he also, as we all know,
at Monty, that buy-in was the make or break for them.
And he might be about to lose their map pick
right at the final hurdle.
Brutal place to lose it as well.
But I think Monty have actually done a decent job
of remaining competitive in the second half.
It's always the issue in back and forth affairs and the sort of like trading of blows and trading of rounds
The T side generally going to come on top the CC economy a little harder to shore up in that sense
Yeah, this is crazy. I mean, it's it's winging a prayer stuff at the moment
for Monty
About one like this, but how many times are you gonna be able to replicate that really?
I think is is the big question here, of course
Next clouds
I'm not going to be the case so my advantage looks real solid now. I wrote once again starting from pole position.
the doors. We see what he can do on the 5-7 from time to time.
Ash comes in. It's maybe not the best set-peak from X-Floud, and he will be punished for
it.
Emus gets an MP9. Where's the AK? God damn it. Oh, rain waker looking good. Finds two
as he drops down. All of a sudden, we might be back on there. Where's the AK? Making
itself. No, Nilo, though, in the one versus three to absolutely crush the dreams of Monty.
It is all on Afro. He picks up an AK and he is completely looking to reset, but he's maybe
over thumb cover slightly. I don't think that Nilo had really caught that he was running
away with all this sound and chaos going on. Bomb plant going to come in and Nilo still
does expect him one high or does he or does he maybe Afros played it perfectly. The
The drop comes in and it will be the OT.
Kool has a cucumber to close this out and take us to a little extra counter strike.
That's a really bold move by Afro because he has absolutely no information.
He knows he's playing to the wrong window, but there's obviously been a bit of time
as we were talking about, but kind of between that move initially with Nilo getting two.
So he could sort of be anywhere.
And also plenty of time for him to have moved, posed the pawn.
So good effort from Afro, Morgsley and Scournties to kill.
We've got life still left in this game.
Like we said, this is a bottom burner to start off the B stream.
What a map we're getting here.
All rounds are quiet.
We said it'd be in the back and forth affair in the second.
And well, exactly that.
And despite it being a lower buy,
Monty's still coming with great levels of aggression.
I think Rainwaker getting too out of that situation
is incredibly important.
He continues to have a stunner of a map number one
Question now remains is as the great reset comes in for overtime. How do things change we take a timeout to discuss
Well, we continue the proceedings
Often we find it's what a lot of teams need you know just this kind of reset removal of some of the pressure
pressure. Um, the sort of sixth
opponent, as it were, that
economy is also nullified for
the most part. CT side orpers
may be not counted. So, yeah,
there's, there's an awful lot
of conversation here to say
that the likes of heroic might
just perform a bit better. Now
the pressure's off. I like this
move. You can just leave me
in my chair. You can actually
pull rotations off now. You
could actually be really want
to, you can have gizby
Oh, that's gonna say what it made really depends on if BMAS wins that fight because you could actually then have rotated the mid player to kind of shore up the BD
Fences and pull that long player back over towards mid but instead with BMAS losing out
They've now got to shore up the AD Fence a little bit more and it leaves him with a
Massive massive gap in towards mid. That's completely exposed mid and short are free for the taken out for heroic
It's a nice idea. Just the execution is lackluster
There's the first kill to sort of break the silence for heroic
Hopefully for them they can take this and convert things
A slowed way down though 40 seconds left not sure how I feel about the lack of pace
Super is me with a with a re-aggress is he gonna go all the way or is he just holding here? Oh
Wow, okay, prison's been sat there all round long again
Listen, he's a nerd, you know, like definitely flaming for that, but it works out, right?
Yeah.
There's a lot on the line here, and he will get away with a big find and they think they're going A.
So, B-bombsite abandoned. Heroic have had a perfect round here.
Yeah, you're just safe. I mean, we've seen it now both across the C and the T side,
that Crizzan is just so, so effective over towards long doors.
And the CT side is aggression points where it were really, really strong and cause flip side here.
beautiful work it's honestly as good around as you can get you've drawn a
tension away from the site you're going towards you've got
fundamentally quite easy kills I'm sure as we would get an exit but you don't care
Chris this job is all but done already it's fantastic I don't think that he'd
send anyone else for the hunt really for a roic this is no point to be
perfectly honest but at the same time having a save will be nice and
Nothing for Monty. It means, you know, one of the biggest issues that they do have and you can have briefly alluded towards it
Is that there the one person really has to be considerate about econ and OT basically only person the seats out of all
But by saving the orb one less you have to invest into them
He's after a can have an all for all three of these first half first half rounds
Chris an excellent work from him just so cerebral right now
I really do love what I'm seeing in terms of the trading of the blows between himself and gives me like you can really see
kind of the mines at work, the 4D chests in real time.
Yeah, I'm the back and forth as well.
So, you know, if things proceed as they have been, you know,
Montage get responsive. Sure.
But yeah, I was going to say, like the two sort of similar
mines and approaches and experiences, you know, again,
born of the online multicultural counter strike, let's call it.
Flash coming in, clearing out the lower tunnels, it is Afra on the crack angle, ready and raring to go for.
Here's the first, quite gonna happen but...
Flash.
They're confident still, they're looking for these early fights and the early pickups, it's just...
Broke maybe have a bit more spark to them since we've hit the overtime.
Yeah, Aziz be careful, he's just jumping around big box towards the back and...
Very close to being caught by youngster who's trained on the angle.
He'll drop a lurk smoke, just a famed presence over here towards the B side but this is really
looking like an alien, youngster.
The safe way all rotate all the way around.
You got B-Mass who's playing up towards deep long, he's played this angle a couple of times
now.
They've got to be expecting it, even if they contact their way out, like a flash won't
affect him.
They're going to contact his three, they did this earlier, B-Mass only went one
for one.
I was on the pistol
First the second same exact proceeding
Yeah, this time a smoke that I've come through and I shot my friend really should have been punished there as well
But he isn't he's gonna nail his shot good opportunity to find a kill which he does good flash to sow down youngster as well
This is looking a little bit dicey. Yes, they've got the numbers, but they're
In a position where they were a little bit low
they dive down to try and capitalise on the low HP of Monty. They know they've done damage towards them.
I don't even hate the idea because they also know they can't cross youngster over.
So they know that fighting maybe feels like the best option, but they just think together Monty.
That's really well played. Know that numbers are your best friend despite your low HPs,
and they buy back. The back and forth continues.
Yeah, I don't think they were ready for three players to just be stacked on top of each other like that.
Quite a savvy setup, I think, from Monty in the end.
We're going to see here if there is a continuation of the fancy word for it is a vacillation.
That's why I looked up one time and you know you pull it out once a while to mean back
and forth.
You're in your back.
You're in your back.
Yeah, yeah, yeah.
You're doing a fursaurus, best mates right now.
Yeah, well absolutely.
You're like M&M.
You know, you're like...
Yeah, yeah, yeah.
Yeah, yeah, yeah.
Four rounds of orange.
Orange, you know.
You seen that clip?
I have, yeah.
Yeah.
He was a smart guy one time.
Yeah.
I like to eat Malcolm, if you-
Yeah, yeah.
Speck, what is it?
Mom's spaghetti.
Yeah, yeah.
And your sweater already.
He's weak.
Arms are heavy.
Bomb on the sweater already.
Mom's spaghetti.
There you go.
You know the bars.
I'm not-
There's karma ready to drop bombs,
but he keeps trying it on.
I'm not a big rap guy myself.
Apart from like,
Can't Hold Us, which is maybe
the worst like rap song to know.
You're spitting yourself out there.
When I was like 14, you know,
that was well good yeah in the village they go crazy that yeah yeah I get my
R&B back more than that a little bit cry I'd like some crime actually grew up
in London so yeah I know like the hr the bigger tunes yeah hit the main
stream oh man the lineup how was two on potential there yeah I don't know how he
doesn't find to this team damage that helps him out it's getting really messy
here is the game goes on late burst that was needed is attempted by heroic it's
all over the place we do get that prison kill over there but we got a track
youngster in the smoke it's now into the one-on-one but there's only 12 seconds
left so it's it's do or die here and Afro tracks him nicely we'll take him
out again just no reaction from this guy he is chilling just another day of
the office it's a slim slim lead for Monty maybe that's all they need
Yeah doc hunting there from our froze. He just plucks him out of the sky beautiful work
Monty that's a nice thing to have though on your CT side now moving in towards your T side
You have a little bit of an advantage you take those
Real real pressure on this first round for a rogue
You lose this Monty get map point with two to work with
And it's been okay when the pressure is that one round back and forth or
when it's where we have the potential of now is kind of a two round buffer.
It could be enough for Monty to close it out.
I'm half-time though on this. What a map we've got here though. This has been
a ridiculous kind of trading of blows between these two.
House battery died apparently. Come on guys.
Yeah, the headset yesterday or like a phone or something.
I remember having this conversation. I think we had this conversation once.
This is this is something that you really shouldn't have as a pro. You know, you got you got no like
It should be on charge the night before yeah
Yeah, you get a headset and a mouse on charge that you never have these issues
You know or like when you get like, you know, they would have woken up this morning
I had a little bit of team talk whatever. Yeah, I'm charging the team talk. I'll last you know
You're what 30 minute 45 minute team talk. I'll ask you rest of the day
Yeah, we'll have kind of the money depends on what kind of system you run, you know
I've got some friends who've got this one headset from a headset company because you know
We don't take favorites here
The you can like replace the battery on it
Oh, so they have a little moment where it's like I just gotta replace the battery
That's kind of like but that's a different flow
I don't have that so I have to kind of track where my headsets out and therefore it needs charging a bit more often
I just use my iPhone charger because yeah, of course
three meter cable so I can just kind of plug it in my headset but what what I'm
saying is like maybe in this case we have two mice
do you know what therefore you don't need to keep track of the charging because
you've always got a spare mouse. Finally enough literally as we've been talking
about this I've just seen my dongle go from green to like no color which
my dongle my dong I've seen it go from green to uh to no color which means
actually running out of battery so uh there you go get it on charge
I don't want to, we're gonna need a tech pause for us to charge the mouse.
Yeah, Caster's tech pause like mouse is running out back.
Whatever, it's one of those things and it doesn't take too long.
We get a time out for Meroic.
I'm plugging in right now actually.
We get a stack from Monty.
Doing it as we speak.
They try and get the nades down range, not gonna work out.
There you go.
Plugged in.
That's how you do it.
I mean, X-Files aren't gonna play wired for the rest of this map.
Well, that's what I'm saying. Surely he's got a spare mouse because there's absolutely no way I'm playing wired like yeah
Yes, I'm a pro player like I'm not making that. I don't have a dongle anymore like the
What did you call them though? They're like the holders. They're like cable holders. There was like a mouse bungee. Yeah bungee
I don't have one anymore. So yeah, same here
Back underway though off the back of the tech pause and
Nothing is happening the first of the 40 seconds or so
Mid control taken as expected for the T side, but they're still in the side route where they want to finish
They sent Azul out
Added him a few times just have a little poke in towards me and see what the reaction is like and
If anything it's kind of worse when you don't get a reaction
You don't go on any information off the back of the flash and the the risk of sending him in
But they're gonna go for what is the default for montage you see time and time again head towards a
They were going a so often a chrism this time has been lurking out towards long
He's on the site itself. How does he fare for one? Looks for two, but he can't quite line up the spray transfer
It's a B-mask. Don't get it back. Missed up shot from Afro
We'll cost him his life to the hands of X-Round and the wired mouse, but the bomb will go down. Numbers favor heroic
Looks good here. It does look good if you ask me. They've got to get this retake
Going a little bit quicker. They've got the long control which is so important really fast trade
But it's rain waker making a move from behind, but he's being watched
It doesn't matter the dig for dig the gun making the difference be missed as well finding the head
I know there's no sudden it's on to Nilo. He's got that kit, but that's all he's got working for him
Where does he look? How's he play? He's able to dodge out the flash the Molly comes in and that's got to be it
15th round for Monty secured despite all the kills coming in for Nilo and indeed it's ahead in hands almost
RNG moment that he still had a Molly remaining despite such a late execute into the round
and it will be 15 first for Monty.
Well, keep saying it, Rain Waker on this map has been excellent.
His lurking presence is so difficult to deal with.
And you can really see it, even in that engagement, right?
Obviously, he wins it out, which first and foremost is fantastic,
but they have to spend time and resources looking for him.
They know he's always, always such a prevalent threat.
So impressive what he's done in this map so far.
That's two cross-dwells being spotted here, by the way.
Youngster making a move, oh does he realize?
It's a bit risky when you move your way up and you ton of vision out to as long.
Oh, that was nearly very risky. Youngster's auto-node now knows it's too into a suicide.
They're gonna stack up the V-site though.
How's it with some A damage? Very intense, didn't it? Nice little molotov. What does he do?
going to get the smoke down. Takes the damage. The smoke actually wasn't perfect for him to
jump across and nearly gets picked off. Not going to be the case. Still everybody left
standing. A minute and five seconds left on the clock here. It feels this first kill is
just going to be worth its weight. Afro trained in and he is gifted as a youngster.
Mechanically not bad on the orbit. Sometimes it's the decision making from this guy.
doesn't quite know how to be careful as an AWPer. They have to be careful. This B bomb site better
defended than you might think. Yeah, this should be really janky back turn though. Well, Afro
six second, it might not even matter, but sadly can be there for the trade. This could
be the end and it should be the end. It's all on the shoulders of XR as they move
now towards B. And with that spam, they know exactly where he is. He's seen off by
and Monty, despite the antics are heroic, they will end up closing out their map here.
But what a map we just had.
Yeah, absolutely, man. Really, really looking good.
We wanted some competition coming into the B-stream today.
Four out games would certainly get it.
But both teams playing lights out some great individual moments.
Some massive bailouts, a couple cheeky steals here and there.
But for the most part, good, clean counter-strike.
comes down to the mind games, the utility usage, and ultimately the smart of keeping it all together
in the Oteido as we talk about the times, time. Monty struggled under the pressure at times,
really did well to take it to overtime, but they just looked to hell of a lot better once they
were able to reset things and not have to worry so much about that money. Hopefully it continues
here, but we're going to take a break first. We'll see in a few.
You
I think it's up for debate on who should be winning it.
I would probably put foot marginally ahead of Australia.
You're right.
And the thing is, the core of this foot team, Henry,
four players plus Coolio, the coach,
have been together for about 500 officials.
It's pretty impressive.
That's crazy.
And it's pretty good.
Olks have won the round.
Watch this.
Oh, even the Crab Man.
The Crab Man's won the round.
Oh, they're going to stick it?
No, tap it.
Here comes Crab Man.
Fast, furious, around the back.
And there he is.
Barist.
No one does it quite like the Crab Man.
That was nice.
Even Crab Walk was the final kill.
Okay, so.
You haven't given them an inch.
How could they take a foot?
I like that.
So who are we?
Who are we?
We're 2v4-ing.
Oh, that's a post game.
Yes. 2v4-ing.
We did the same map as yesterday.
I think we could give them more of a run for their money.
We've tested that map to an extent.
I would say let's stick with that map.
We know it works.
There's no.
Yeah, I agree.
They will need to download the map.
True.
That's fine.
Yeah, but I said I guess I'll use that one. Are we ambushing? No
They're having a 2v4 feel like the odds are against
What about a 2v3?
Well, what's the goal of what we're trying to achieve? Yeah, I don't know either
I think we just want what desperately use a setup and that's what we've come up with
I'm some fun. We like to have fun around here, but we can start to be one and then every time we every
Every time we lose back to back, we add a player.
So do we.
OK.
Well, mid control, big fight, stare, flash forward,
got the first, can't pivot into the second now
as the alt bullet rings past.
Fozie, lucky to be alive.
He knows he's tapped.
The flash comes in, launched around the possibly for the post.
Big Naid on his face.
Chipped on down to half HP.
Now we take a pause.
A roll in the action for sure.
A bit of a reset here.
A part of cleans it up.
MP9 available for Hooksie.
with the AWP, but real, you like that fizzy bit?
Fizzy bits get me over here.
I just change it every time I say his name, I just try to mix it up.
Fizzy, fizzy.
We'll see whether Astralis can find some form here.
The Low HP players of Foots, a little bit concerning,
but they're making their way towards B.
It looks like maybe there's a contact play chat.
Nothing too flashy here, whether the smoke dissipates,
make their way in and hooks here.
If you can find the Low HP players, he's got a party timing here.
Pretty nice little play there, bit of damage.
So the third as well, but this is what it all comes down to
Fuzzi and the AWP speaking of which they have lost to Defender
Man, but it is and Ryu so far away.
Astralis's signature, though, two VX players left up in this round.
That is Fuzzi with the first.
Him and Ryu, man, they have a real nasty habit of picking these rounds up for Astralis.
Ryu with a backstab chance.
He's got the timing, surely.
Commit and so you'd like to think he's got long sunda locking key just
Fuzi's got eyes on
I can round surely
Yeah, yeah, look a show team was just fuzi and reed. I
Think they win a voice. He got the bomb down. This is stupid. Okay. It's all fun. No worries. It would have been bad
That was wild.
Twosy and Reebo, they will never let you down in a 2vx.
Should we be 2v4ing them?
Yeah, but he doesn't look happy, does he?
No.
That's not the vibe you're looking for.
What a happy man.
Are they in bootcamp?
No, he looks like he's in his bedroom.
I would say.
Oh, office.
Let's get out of the bootcamp, lads.
Let's raise the vibes.
What's he going to?
Nothing.
Dude, I'm thoroughly enjoying myself right now.
But we need to talk about...
I don't want to come back.
Well...
Can we bring Rush to the couch then?
I off it. He's not interested.
Get over here, he's coming.
Oh, this is awesome.
He's a little bit scared after what he was throwing yesterday.
You're on this one here.
What do you want to do is put the microphone in front of your mouth
and put the ear cups on your ears.
Throw me some numbers, Russia, if you'd like.
Here he is.
Please activate cast two, please, production.
Four's looking good, Hughes.
Yeah, there it is.
Oh, it's Hughes.
It's Hughes.
true or jubes
If they can win this round chat
Astralis that is I think we've got a game on our hands 6x6 on the line
Possible, and if they can't win this round against three lines of battle on AK and now just getting ready for a B-pop now
Krebbeni up on short, did catch that kill obviously
Krebbeni up in the ladder getting crazy, but it's Yabbi's frag into the B side, hook's he overwhelms
Semon tree now, one vs four situation looking for the ace and he's not got the bomb in his
hands right now, stay on rotation, Dior cuts him down and that's Astralis with another round.
Great contribution there.
Yeah it's good doing both isn't it Hugo, it's kind of nice.
It's good fun.
If I caught some of the kills it'd be nice.
Well it's Mirage.
How you doing Rush?
Yeah I'm good, I'm good, the toilet was good.
Quite a long time I would say.
Yeah and I didn't even wash my hands so yeah, I tried to be as quick as I could.
When you famously don't like washing your hands in general, we don't...
Half a million per week.
This is esports.
I'm not football.
I wanna be a better man!
I wanna be a better entry-frager!
You're a piece of shit!
Damn, I can't stop you on me.
Your outie is fond of films and owns many movies.
Some pirates, you love complaining.
When will you stop?
This is male aura bootcamp.
These players have paid $18,000 each in a desperate attempt to boost their aura.
I want to be a better man.
I want to be a better entry fragger.
You're a piece of shit.
You're decent.
You're a piece of shit.
I like it, but this is what peak male physical form looks like
Which one's your leader?
Jesus Christ, you make Berlin look like Nelson Mandela
Have to wear your failures like a batch of honor
Are you a bot? No, I'm a vault. What are we gonna say in the pre-match interview?
We're gonna fight them
We'll show them.
They didn't get it.
We butchered their corpses.
In game, right?
Yeah.
I can see why they're not cheap, bro.
Don't be saying that on broadcast.
All right, young star, what are we gonna say?
We're gonna f**k them up.
Okay?
They're overrated.
I'm gonna get in there.
I trust each one of my boys to smash them.
Hell yeah!
Go out there and give that interview!
Any final words for your opponents?
Listen.
Ruga?
Oh my gosh.
Ruga?
Ruga?
We're gonna
Hey FuturePros, back on Nuke this time with the classic fast hut molly, great for committing
or a way to have the CT's positions disrupted.
To throw this molly, climb up the ladder and stand on the raised lip to the right.
Quickly aim along this line below the center of this window.
Keep running forward and running jump throw almost immediately.
Just like that, the top of hut will be molly, however molly spread is never an
absolute guarantee.
Please care for a CT finding that little spot where the flames refuse to touch.
Hey Future Pros, taking outside with no smokes can be daunting, so let's look at the bent
elbow smoke hole which you can achieve for one spot.
To throw the smoke wall, line up with this floor marking.
Bag your teammates to drop a couple of smokes at your feet, then aim in the middle of this
lamp and jump through your smoke.
For the next, use the same lineup and W jump through the smoke.
You can do this without a vine, but I highly recommend making a W jump through a vine.
There is plenty of information on this out there.
For the last smoke, aim below the lamp about half way from it and the wire below.
Then W jump through also.
Just like that, you will have a wall that will cover off main along with the warehouse.
Don't cross to secret wide, as Heaven will still be able to spot you, but for taking
space, these smokes are fantastic.
I'm glad I'm alive.
He heard me! 360!
Here at ESL, we've been studying Rage for generations.
Any time you call my number, he'll ask your pilot.
Any time you hit the lamp, how much you mad at him, Joe Joe.
Any time you call my number, he'll ask your pilot.
Any time you hit the bank, how much you mad at him, Joe Joe.
Yeah, yeah, yeah
Don't go, don't go in all right there, man
Bro
Come on, come on!
Chad! Chad!
What a map to start the series off here on the B Stream. We had a banger of a dust 2 and now we've got Nuke coming up next and honestly, this one gets kind of interesting.
We spoke about it coming in with a pick coming through for Heroic, but as we've known already from Pro League, Monty, don't mind this map.
They're even happy to pick into it. It doesn't always mean it's a good thing.
we've seen up and down on this very map alone. Obviously we catch them a little bit as well on
Dust2 there, not looking great. So we'll see. Maybe not a full strength energy yesterday,
you might argue. They're not having a fantastic tournament. So ultimately that could be what
it comes down to. We're going to find out here, heroic, able to obviously compete, able to
really stay hot against Monty, but just ran out of steam to watch the very end our game of sleep, dude
I thought it was gonna give us a little sock pop. Yeah
I thought it was like a punch in duty going on something like that is a little bit. He's like leaning back
Really got to make sure very trafficking wasn't it? Yeah. It was a little bit look at my gaming sleeve
I'm curious to know if they make a difference on a sex wanton not once I think it's about friction, right?
I mean, I honestly, I guess it depends how low your sense is you've got low sense having a decent gamer sleeper for lack of
Yeah, that's true good help
But then if you're like, you know walk six super high sense like it's no point in wearing it's a risk gamer
So yeah, we look towards this nuke with anticipation for kind of maybe some of the right reasons the wrong reasons
I feel like for a heroic though
If you're picking into this you've got of course look to the previous two demos
The one against Astralis Monty's opening game that was a little cider in that map. They were non-existent
and they're all over the place.
But I think it's also probably one of them tubes in a row.
Yeah, exactly.
Which is kind of funny, but when you look at it,
like, with a serious pow-on, it's like,
what are we doing?
Like, you know, there's clearly just a lack of game plan.
Yeah, I definitely think it's one of those though.
And we touched this in the series,
touched it even yesterday when we went towards the Nuke.
Monty looked tilted.
They looked checked out into us on the Stralis third map.
And I think that was probably the big tell,
more than anything.
Because against NRG, it looked a lot more conclusive.
It never really felt like they were in a position
where they were in serious trouble on that map.
Well, a 39 doesn't feel like it's that one sided it did feel like in the game
It was that was definitely a maplest Monty didn't really
Pulling punches actually a new bus which the one that was a real competitive one
And if it wasn't for the masters heroics and that could have been a third map of Nukes
Kind of a guarantee from the get-go in that series. So let's see. I think the Monty
They've just proved themselves with that dust to that this is you know a kind of a series where they can go
toe-to-toe that they can punch up in air quotation marks for right coming towards a series of the
favorites on paper but Monty have been continually proving how competitive they can be and we look
towards the new because the map and we feel a comfortable with in a very slim map pool as well
we tried to give me and he said they want to run a seven map pool and they're happy too but
they just haven't played that many games this year another point that we've touched on that
and especially the interviewer gives me he mentioned that at the moment they're you know
They're the VRS maxing there. They're only going for the lands because that's where the points are ultimately if they can make deep runs and lands
They're gonna get tenfold the points that they'll get from the risk of losing them in an online space and the tier two online tournament
So for them that's where they're at the moment
The risk is we're doing that as you don't get as many official reps and the about which could lead to mistakes
And I think for a rowing they've got a spot or something in those demos and realize that we know what the water power
I think we do as well bed bags is what monty
I mean, bro felt like he figured
out yesterday. Yeah, it was a
lot and didn't end up working
out. Let's see. We come in with
anticipation, um, as we were
sort of saying, but you know,
it's kind of maybe a little bit
of a lot, but it could be quite
funny series once again.
I'm going to find out, though,
getting a little more serious
is, uh, things go on. Afro
are not jumping at the
opportunity, but he does spot
both of those players.
me on high then able to hold and those is another one around chrism does manage to find
a kill before being traded meanwhile downstairs rain waker here hello and they break the window
for him so that's lovely and simple can't get another but he has slowed the role he
has denied the bomb plant youngsters backed off into this one versus three now spotted
and known about surely should be monties for the taking yeah it's not there as well
from Afro. You just scurry up the ladder. You don't want to give him any head to head.
You don't want to give him any 1v1 duels. That's how they can recover around like that.
And that's a really nice way to start off your opponent's map pick, right? You come in towards it.
You've got only a couple of couches to stay alive. You deny the bomb plant. You don't really
give anything for a road to fall back on. That is kind of as good as it gets, really,
for this Monty side bar. Everybody's staying alive. So you're very happy if your Monty's
starting off in that vein. We have of course seen on the flip side a heroic to
play this map apro league and again it was against NRG and NRG got 10 rounds
that one. Technically NRG did one better against heroic. We shall see.
There'll be a forced buy for heroics. Quite bold to do that bomb bar. Didn't give you loads in terms of investments and
it's not a good start as Gizmy, Beema, so it's shutting things down towards
a little label of the MP7. Let's all for that for one man. Youngster, half armor and a tech
nine. I hope in a dream. He's all that's left for this side. He's immediately eviscerated
from around. It gives me for three very, very clean holds. Ponte looking to just pick up
where they left off. And I think they're absolutely doing that right now. Of whether
there's a bit more available for heroic here.
I think to be a third for Monty by all accounts. We do have five deagles which can be pretty scary and they as well
Which will have someone's name on it in theory
But should be easy enough here for Monty as they look to keep things going
Hopefully clean start for them on this CT side
Slow roll towards our side
I'm going to get a kill even if they don't win this round. If they can make it a bit expensive,
you actually do talk about some positive take away that and I shot from Afro.
The other one from Gizmy, so looking good, they're enjoying the anti-weakout here.
You will find it now on flawlessly, just the one kill coming in.
Prison seems satisfied with himself.
Yeah.
But ultimately, it does come down to this and we'll see if there is just this chance
for Heroic to get the ball rolling and prove why the nuke is an argument for map
number three, ultimately.
One of those in a situation like that where there's a low buy or like a pitch
If you're the one he gets to kill, I like the type. Got mine.
Yeah.
Just a nomadic face.
Tots. Totally valid.
First full buy.
First true look into Heroic.
There's a gap of Afro will be smoked just as we were saying that.
And XR is going to open up the proceedings.
Oh, hello.
Ships in the night here.
The Orson are really rough spots.
He's actually going to get spammed down as well.
Opening double goes the way Heroic in towards their first investment.
Surprise surprise as a multiplayer event though
X-Floud
Creeping in to try and maybe even things up, but he's
debating it
I want to give that advantage back. It's more of a holding position at the moment
He's not gonna see any action come his way. So
By versus three it looks good looks clean looks winnable from here
just thinking about it and successfully finding that frag pretty well done from him and then
put it up a little so they could definitely in the herd as it were he'll drop down to
look to try and meet them at secret and that would be the correct call like this but yeah
again stacked on top of each other really able to work off of one another as you wait patiently
been taking contact. We'll lose his head. Two for two. He's lucky to get away with those.
It looked dicey in the beginning. One versus two. Is that going to be enough? MP7 at range.
Let's us down and heroic will get on the board. Yeah, just a little fluster there, Rainwaker.
Didn't expect Chris to come that late, moving back towards the top side. Could have really
been decisive. If he got that MP7 kill, Chris and falls because he was just completely
unaware of that potential then into one versus one it really would have become a bit of a debate.
Well, to be heroic it's good to see them answer back immediately
towards their first investment but they now need to chain them together buy back in place
for one team in that that previous round just consider the bonus buy really this is the the
real true litmus test and what their full gun rounds might look like in the early stages
of this map.
Forget all about again.
No, that's aggressive from Gizmy.
He's going to get warm, but he'll be spammed down to the smoke.
A lot of damage done, though.
So the 4v4 does hang in the balance.
Once you absolutely need to convert things from here
or the very least find another kill before going into the last stages of this round.
Oh, X-Vile, he's tunnel visioned in here.
dangerous I mean what couldn't you spot as those smokes you know a lot of life
to them in CS 2 of course and betray you ever so slightly but no tops of the
head spotted around those smokes slow again here from heroic as they look to
replenish the nades right there from our throat oh man a dangerous repeat but
he will find the kill he advantage that they were begging for Nilo trying
be cheeky in it many not going to work all this is to monty in prime position
sauce try to sneak his way out here so it's like a topside finish but still
gonna be really difficult to dissect this two players here now third rotating
over as well the heaven players should swing it's as you from down below who
does and I know chance for XR 20 seconds as well could make arguments
try and save the all but loss bonus might be a little bit more important
I think Afro was going to be
basically the size of facts there.
If you made that move,
either going towards a garage save
or moving through for a mini,
he can be kind of the man to the night.
Backside Azure was spotted and XR,
he just realized it's not worth giving it a look in.
So he'll say the AWP,
and I've just want some Monty though.
Move that full bike, that'll help.
And in tone, heroic,
half the force by it, back in response.
No left over flash for XR
with that save coming through.
with an orb being saved you just generally want to be buying around it so that's what they'll go for
The UK dropped over towards x-flowed
It's the orb given over to us youngster oh and five to start off here a double gale
For a chrysan and sas than the little round out the buy with a Mac 10 you tools also quite limited as well
So this might be quite a punchy round from heroic if they found a gap that might just run but had first into it
Yeah, it seems to be
What they're aiming for it's just a question of whether that gap is gonna reveal itself or if they can create it
Once he backs their winning ways immediately is just not what you wanted
outside fake out
Be a pretty heavy ramp move by the looks of things and Rain Waker is in that
Eski off angle
See that's just come in he's able to turn away, but yeah back turned on the first
He's traded, support is here in good time, Afro is quick with it, looking pretty damn crisp here, the banter is a great idea.
Takes some damage and able to stay alive, meanwhile down below Azu is already here.
Jumping at the bit gives me also set up with him.
Surely not able to get through something like this, gives me makes himself known for the first Azu down below.
still has to be dealt with and he will get an easy one.
It's just so damn simple after those initial kills.
And I shot to see it off.
Two for Azu.
See off the round.
That's such a clinical setup though on towards B.
That crossfire is brilliant.
Azu doesn't have to worry about Roth as above him
because you know Gizby's holding
and the second as well that Gizby
would have taken a fight vice versa.
It's just too strong of a defense
that late in towards the round.
This is Bershoff and Afro that is really important. If he lets them cross and gives up ram control for free, Azu wouldn't have been able to rotate in time, so he would have had to play some single draw.
That was an angle.
Yeah, it's like Hotline Miami counter strike.
I haven't seen it, but I know the game, right? Yeah.
I just top-down like that, you know?
Like GTA 1 that was top-down as well.
Really?
Yeah, first-grandfather thought, come on, come on, like...
On the game board, or something?
Yeah, yeah, something like that.
Let's open it. Again, through the smoke here.
Firefro. He's gonna get a second four as well on the break of said smoke.
One's made it down with the bomb.
Oh, I found the U.
It feels hard done by not to get that kill even on the second attempt of it.
He could have swung to deny, but he'll get one for free.
This time he will swing and he drops shots.
Last one, a youngster.
He'll get a plant.
That'll be as good as this round, guess. This is gonna be a Monty 6.
Let's take a plant, though. Definitely boss them moving forwards.
I'm trying to build some confidence into this next round and I have to start building some rounds out
I'm not really liking the heroic approach. It's very drawn out very slow very methodical
It feels like a style that's a little aged on this map a little archaic
Maybe and it's just not really working for them. They can feel that well take a time out here
It's trying sort things out and hopefully get some substantial presence here on new yeah, no agreed
I really like the work that Gizmy's doing, playing in and around, sort of outside, sort
of slash mini depending on what the user that comes through, but he's just supporting
Afro.
And they know that so far, at least the conditioning that we've had is, America throwing a lot
of outside presence as sort of the default for them, and then they react off the back
of that, but once you're just fighting fire with fire, they're also putting numbers
in that department.
Afro does super well from Heaven, especially that second shot as well as O'Nay breaks
up in the smokest cross that was already perfectly placed all he had to do was click
mouse one but it's we're very quickly at a six round scoreline for Monty doesn't
be barely at any player in towards new they've got a five round par third there
guaranteed worst case scenario to tie game at the half me that's already a
nice foundation to have this is I mean yeah already looking and feeling like a
bit of a difficult predicament needs to be very very careful throat that's a
slight smoke, but there is a gap on the left hand side. He can open up one. He'll break
one himself. I never killed earlier this time. Oh, it's attacked through the pot. He's
clinical with them. He's dealing damage, but you might not even realise it's a lot
to the round. Sneaky warbangs, man. We love to see it. I mean, Nuke at one time
was a map all about warbangs. So it's good to let me see them coming back. There's
a door bang well I suppose the door's gone really what door is me down below hold
the door I'm gonna try to hold the vents here meanwhile up top Chris it does
manage to find his tag down low traded out eventually gives me a good timing
really good timing but there's still action going on up top so they're
unsure of what the hell's going on it's slim advantages here for Monty
Oh big kills on the cards or an open plant attempted Afro doesn't really believe his eyes meanwhile gives me is
Patiently waiting, and I think they're aware of him X-Flight chimes in the drop that two versus two
This is a pretty big deal gives me
He really wants to open this down for and try and find the all-important kill
He will actually get it, but can he find another on 9 HP?
The gods surely say no X-Flight up top with a great reposition
It does slightly lose track, but I think he's in just such a good spot
That surely he gets it done and he does indeed
It's a great round recovered there from heroic
Probably initial kind of first few engagements that round looked all but done all but set that they're gonna kind of shut things down
But they trade effectively and I think getting that plant in place
It's the real kind of make or break that
About lurking presents towards the topside. I thought that was just all a gimmick that was sort of unnecessary
but really well done at the end. It's a really hard 4th second round for a rohawk and they
just kind of forward to have rounds as expensive as that. As you can see there is further knock-on
effect, right? There's no open play for youngster. It's a little less to come through for chrisen.
And the belts aren't full in the U-Tool department.
Into the ninth round. Still yet to see youngster get on the board.
to the right default right outside.
That's where they're putting all the
pressure that could do a decent chunk
and it's going to expose them.
That's the bomb also spots to once made
it down. Sure. But that's good
information to gain. Yeah, I think they
may well lose track of the how many
people get down below and whatnot.
Well, we're going to find out it's
a lot of resources put into this one
for heroic to try and get downstairs.
It's me falls that you nobody around
Yeah, I think that's a, yeah, fairly audible drop into the vent.
So they are ready.
Not quite for the second, but the spray isn't quite there.
Still all over the place here, Bemis.
I think another, he goes back up to try and catch up top.
Bemis with a great rotation.
Rain waker with a catch from behind.
And all of a sudden, three versus two is two versus one.
Susp comes in quick and he will retrieve that bomb.
A fast plant here to maybe try and take a fight.
I said the one on ones, but no, he's actually looking to...
Drop back and reposition.
Available here for Rain Waker.
There's so much for Bemus.
Is he going to be able to do anything with it though?
Oh, goodness, gets the smoke out and will lose his life.
It's all down to Rain Waker with a smoke on the bomb.
Tap, come on!
And the head shots land.
It is skinny at teeth stuff, but they'll still get it.
Yeah, a close round.
That goes favorably for Heroic in the previous.
And this one, that Monty just squeak out to get it back in blood.
They're going to call for a pause off the back of it and I can respect calling for attack time out
at a moment of success, but it's also a realization that these rounds are getting very, very close themselves.
They're right down to the wire.
An expensive rounds, you know, you always talk about the CT side taking the
sort of bigger margin in terms of the finances there.
So I can understand my Monty.
They really want to show things off at the start of this half.
It was so clean for them.
They want to get back to those winning ways rather as close endeavors.
They've just seen that previous map the back and forth the trading around the trading of blows. It was scary
There's a real real potential for a rowing to steal that map away. They don't want to allow that to be the case here
It's a good effort by sauce
Just not quite good enough
It looks like a face does massive eyes though
Good 2020 vision 35
Yeah, yeah, yeah.
Like I see him to Mars.
Yeah, he's got Coke bottles for glasses.
Yeah, yeah, yeah.
Mainway cut.
This position, option to drop back.
Afro slowly hits around the corner, but not able to find the kill.
Oh, again, these smokes, man.
It is so dangerous.
I think X-File plays it right.
He hugs the smoke, makes it harder to see.
to see again able to make it across it's pretty common that they get a man around this area
is all set up for a beast player isn't it question for me is when does
one of the multiplayer for a take down towards that other side to
sort of support rain waker and that endeavor and for outside rain waker is going to go
hooking for some information as we just creep past that minute
But Nilo who's the anchor on the ramp if they want to double back in that position as you
here in support as well does Rainwaker even clear this?
I don't know if he will.
Oh no he doesn't.
It's a half-close.
Oh my god.
Oh my god.
Asu's steps have drawn him away.
Rainwaker's going to get in towards Lobby.
Are you kidding me?
I'm sure he's going to get in towards Heaven.
Turn around.
Turn around.
Oh no.
It's just pantomonium for all the wrong reasons.
It's Carnage, it's Chaos, it's Ugly, but it's Counter-Strike, and Chris is all that's left in a 1 vs 3.
This has just gone from bad to worse for a rowing.
Potflash is a BU from Azu, and Chrisen, he's barely got any time here.
10 seconds as he tries to maneuver down towards B, but there's a body here to meet them,
and sure everyone's tagged, but you don't have to be giving the luxury of a PON!
So I used to speak to Sudo, I wanted to get the PON out, hang on.
Just about gets the plan in. Oh, I can't get his gun out in time though.
around. It's just how do I
unsee what I've just seen?
How do I need one of them like memory
arrays of things for men in black?
Yeah. You know, we've been doing the
SpongeBob memes here on the
B-Stream. There's that one where
the guy pulls bleach on his eyes.
That's what I need for that round.
That was a rough watch for everyone involved.
Yeah.
Yeah, just on everybody.
You guys behind the scenes, us,
the players probably.
You know, that's it. Imagine, like, you're dead in that round, you just tune in, you're like,
you know, it's fankin' there, guys.
Yeah. You know, I can't believe that gap, because as it's attention...
I know, the gap is crazy.
Yeah.
I don't think we'll ever see a round like that again, kind of thing, you know what I mean?
Yes, yeah.
The timing is crazy to, like, miss the rain waker.
Yeah.
But then also the fact that he gets no kills and gets 180'd from Heaven.
Like, when is that ever gonna happen again, you know?
Yeah.
Classic things as well for for Nilo's a bit of a deer and headlights because you see two targets and rather than killing one
And guarantee you kind of try to get both it's yeah much right. So it's obviously we've got this you see the kill feeds popping off
It's like the CTs have just started bursting
Yeah
The hype man of the bench doesn't get the minutes. Yeah, it's just there for moral support
But no, it's one of those he just thinks he's killed the top hot guy
Yeah
As we know
Famously the guy on top putt he's really hard to kill. Yeah, you're immortal. Yeah bubble
That it's impossible to kill that guy. Yeah, well, I don't know
Yeah, but I said about that the better to be honest could agree more couldn't agree more
That's eight rounds of Monty though with two more to play in this half
We've already made for is a fantastic first half a play for Monty and
And while they've simultaneously been the bane of our existence and the blessing,
the T-17s of Monty are pretty funny, it's the definition of loose-calling counter-strike.
No surprises once again that heroic, their default heads towards outside,
all the bodies are here, the cross-smokes will allow them safe passage,
but Gizmy might want to change things up.
Oh my, just on the edge.
I was going to say it's a bit different,
I can see them moving into Warehouse here.
Yeah.
But they actually don't.
They will still again focus.
This is great.
They're taking lobby control while outside control has been heard.
Yeah.
This is actually the perfect reaction.
OK, nice.
He confirms that one.
Those forwards.
Yeah, we'll see what the CTs have got in store.
Cristhen plucked out of the air.
Dropping into Afro's cross set.
Four versus four.
I mean, they pushed through lobby,
but they're not quite as prepared
down stairs as maybe we would like they still get here in good time and a lot of that time left
seconds
Another fine for afro. Maybe
You all for him on the cards miss shot the ring. We can see it's pick up the pieces
That's the bomb here in the deck 10 seconds
Youngster up top that that's got to be the round right? There's not enough time for
Youngster. He's like, okay. I guess I'm saving
Oh, it cannot buy around right now. You know despite bits of control despite trades coming in
a couple steps ahead in every single round. Yeah, Monty reading like a book at the moment.
It's a pretty thin book, though. There's not a lot being thrown. That's a difference. It's
a novella, a novel. And it's just simple work for Monty to kind of skim read through or
or I could throw and go. That's nine rounds now find round off the half. I mean, it
Already feels like a buy-in lodge done a fair, but if Monty get double digits in his first
back, you can see no return for Heroic. They'll be heading into the 1-2 bracket.
Ooh, that's an unfortunate time to unscope for Afro.
He's getting out there mostly unscathed, but if he just
held his wits about him for half a second more, he takes that pop shot to silo.
I throw smokes off. Break that they go for here, but nothing spotted. Gonna go for another.
Nothing spot. Maybe one more? Maybe one more. I find something. It's Afro who goes digging
though. He really wanted that first kill. It's gonna be rewarded. Gives me a bunch of
flash through, but he will make it work. Another re-smoke coming round. Man advantage
Monty, can they hold onto it?
Get a little chaotic out here, heroic playing, loose and fast.
However, the trades are just too damn good.
It's Youngster all by himself.
One on three, a bomb to recover.
Yes, they don't know about him, but what can he really do with that?
10-2.
Seems all but inevitable.
Yeah.
Sure, Rain Waker's low, but there's just no chance of this.
That C4 is...
See what the name is?
C4?
I didn't.
and sometimes I don't think it's good to see that, mate.
Youngster, nice find.
You want to see it.
Looking for the final two.
He's got some 30 seconds to do it.
And Monty, you're approaching this right.
They're just sticking together.
But this is still doable.
And Youngster, he's got a slow map, but can have his moment.
He's tagged up, and now he's going to fight two.
He's not going to be the case.
What a first half of play for Monty.
Double digits on their CT side.
And Heroic's recovery feels like a Mount Everest of a task
for them.
We'll see if they can.
Off the break.
the
game.
Welcome back in here. Looking
like it might be a swift
finish if Monty have their
way.
No amount of game of sleep in
the world.
They're going to help her out
here. They need some kind of
a miracle to get back into
Haha.
Wait until it's over at least, you know.
He's already dead.
Haha.
I like to build up.
I like to be hopeful, but I think, you know,
unfortunately, it's not looking too good.
Yeah.
Monty really don't have far to go here.
They're going to try and get things going
with the pistol. Keep it simple.
And just get this one
in the bag.
Clox closing the gap.
Actually having a bit of a tough time, but they will eventually you feel close into things.
Actually, no, Nilo stand strong.
Maybe maybe some legs to this for heroic.
I'm kind of surprised that was in it as inexpensive as it was.
Like I felt like there was so many opportunities for Monty to find fights
and they just couldn't connect the bullets.
The idea around the execute in the a pop early and towards round was nice.
They just quite literally couldn't hit their shots too many chances there for heroic.
So that's the start that they needed at the pistol
The fourth spy, the follow should be a freebie, as Monty Oughton really investing into it, so a fourth should be a simple one to collect.
Also kind of respect Monty for this, no bomb plant, not really killed as well, they realised it just going towards the guns as early as possible.
Nice nade on towards Afro to soften him up at the start, one of the few people they have brought an upgrade of this tool.
I'm just hanging around at the moment, taking it slow on this T-side eco.
Afro looking for a head, begging for it.
Oh, now's the time.
Now's the time.
I'd be able to find this angle if he plays it right.
They're on completely different peak timers though.
That's so funny.
That's actually so funny.
I've got a real throwback to you. I hope you know this one. To me to you. Yeah, yeah, of course from down the road
Chuckles others. Yeah from down the road. That is something that only like you know 20 20 plus year old English people would get
Yeah, they're famous in in my parts. Yeah, I'm united fans and all that sort of stuff. So me so you
Rest in peace one of them. Yeah, I think it was yeah skinny one this light small. Yeah. Yeah
Oh! Bad turn to turn your back for the 180 is quick from Crizzan and it ends up being
an air flawless round.
Only the casualty of one which, I mean you'll say if you're heroic, that's a round that
you want to make sure they don't get a bomb plant really, more than anything.
That round was always unlikely.
Now the first investment to come forward.
Pull this Monty side, see if they just get immediately back on track.
2 AKs out, 2 Galeel's, excuse me and Afro will shore up the U-Tilt.
Abima actually tells the AKs to go for the Galeel's and he himself can buy a bit more U-Tilt.
So priority on that, for the XQ, let's see what they've got for us.
A Leonid combo in towards main, another one has to stop the swing out.
That would generally, in our minds, prompt the vent dive.
We're gonna go back towards ramp.
Great flash in the smoke!
Oh, Nilo, we have the chance at 2 there but it only gets 1.
Nice fire as X-File and Youngster will combine on separate sites.
Monty clearly trying to brute force this one in there, it's just not quite happening for them.
I think heroic have figured that it's like right, we need to be careful, we need to just really keep the guns up here.
For a left inner one versus four overall, that was pretty bomb to recover.
He's been seen, he's been dinked.
Peek-a-boo.
It surely has to be over from here.
He's not sub-hubbing this one.
Prisms.
God is number.
Hello.
Oh, he just is a bottle shot.
Surely.
It does give it a good check.
It's Chris Baz.
Very important round for a roe.
These are the right steps being taken to open that door back up.
But I'm not really going to enter into the conversation until we get to like a 10A.
Then I can start to maybe facilitate that recovery.
For now, these are the right steps.
But I want you to have plenty more gun rounds before this game gets close to being tired of
this one
Surprises back to a lower by
Tech nine to the most indeed. I'll be able to get something going here, but I mean once you're scary of these buys
Yeah, they're kind of like highlights and they've had a couple of like funky low-by rounds
Yeah, the utility in the right place and whatnot. They obviously have a game planner to a fake outside
fake vent dive even followed up by maybe a real vent dive you know I do kind of
miss it yeah yeah it's gonna be a burst oh maybe a successful one as well
actually I started to get to put some surety into this round you're just a
moving fast he's called for the trade oh this is not good Nilo on high though
comes in with three might have just saved the round absolute heroics from
him for sure. Afro, no armor to speak of for this Deagle, unfortunately, so going to be
tough after landing the quickest headshots and he cannot get it done. It's close, it's
very close, but it's not a victory and that's what they're kind of desperately after at
the moment has yet to break the siege as it were on this Z-Hard.
Yeah, they do want to just break the deadlock a little bit of this heroic spree of rounds.
They've now made it a four-on game. It's close though, not a bad effort and they
get decent space, decent trades with better guns, who knows what that round could have
amounted to.
Well, in the past now as Monty come back into the buys, but you can just see, I can't see
it too quickly, these wealth of leads and what feels unrecoverable can start to crack
open the door a little bit.
He's outside, as we all look behind that smoke, joins the rest of the pack, bomb
on the back of Bemis, they're looking for a ramp up
and Nilo, who just had a brilliant previous round,
is going to be tested here.
Same with Junkz, he's flashed off the angle.
Nilo, good for one.
It's okay to say he looks for a second, which he finds.
The third is on offer and he's spotting shadows
and he's catching bodies in the molly as well.
Junkz, the dips round the corner
and Susp will find one of his own as well.
And oh so quickly, Gizmy, who was lurking outside
is left all alone in a one versus three.
It's a nice shot down, all getting involved.
Nilo for two, Junkz took one of his own
with the pistol and starts to be swung through the flames, finds an all-important one.
What a mess of a round.
Can't cover the bomb, it's again towards ramp.
It gives me, especially taking so much damage there.
Not hoping to help.
It's not that time, at least.
It's true, and he has a decision to make. I don't know if you just take the 6k
into the next really.
This is a great boost though, this is smart.
Unbeatable I think.
Yeah.
Okay, it's fine.
We'll see.
Bollied out.
Dealt with.
So, three rounds to difference now.
The gap is closing pretty damn fast.
Should be another eco.
Like a bomb plant here for the T side.
They're really struggling.
Yeah.
Yeah, you're spot on.
It's very, very quickly disintegrated.
Honestly, nice work again.
They just make a call really early there to
bolstrat the BV defenses to all the top rounds.
works really effectively. Simple stuff. 10, 7, 3 wrong game. Another lower bite. They actually
have looked a bit more competitive on the low by than they have on the full by so far for
Monty. I miss our old friend, mate. Where's the vent dives? Yeah, I do. I do miss them.
Not a single one. You know, there he is. It's like a toxic X, you know what I mean?
single one this far though is kind of why no is me please my brother in arms it's
all the condition I mean look at look at the CT's they're like right on top of
vent they're like yeah we'd be constantly watching for this Venn dive
yeah they know it's a it's a real possibility
oh front vent smoke wait a minute don't tease me
Oh
Something tells me they might not go for it now
Yeah, lose a big fight there they're gonna get overwhelmed you said they've looked pretty successful on these low
Youngster is it enough? Nilo's done very well to just
Make things out here bring it down to the one versus one
Afro does not know where to look loses track of him completely does land a shot
I can't quite get it and indeed jubilation because that was really really close around that it felt at one point Monty should have been winning
Yes, they get they go three for one and the initial engagement in towards the A site
So things looking quite positive, but it's just a double of the all nice work
towards heaven
Yeah, and that is a
More and more, you know, because there's a combination of pressure
On the shoulders
It's a two-round game. I said I didn't see the conversation at 10a and I really am I mean this looks like it's one-way traffic here
Roeick looking so comfortable on the CT side Monty just cannot seem to try the service
I mean they're not even getting bomb plants. They're not getting close, right?
Even in that one in that two versus one back turn there Brazil so so scared of a main player
It's in through heaven he comes
You lose this gun round. I mean this might seem brazen to say
I honestly feel like if Monty Noose has come on that might be the map already all but are written off. Yeah
There's so many chance that's right and they get to find around you know, so it just really feels
like this second half is
Too much for them at the moment
Thank god they have such a bolster of rounds
Yeah, I mean it wasn't even half like a seven five even like an eight four
This game this maps all but done
Slow build up here
And we'll actually try and act on the outside utility though by the looks of things.
That's the change up into this one.
Youngster is ready.
Prison in the vent can get down nice and quick as well.
Orphan and unlikely spot is the big thing here though.
Are they going to be ready for this?
Gives me split up.
I mean, make sure you're all together here.
Trigger discipline and Gives me is too quick.
Lovely, lovely move.
Youngster puts his hands up like what the hell happened?
What can you do about that?
As you were going to catch chrisen, they've read the set up here.
They've gone for something different.
It seems to have worked back up the vent.
And now they go for the wacky vent plays.
I honestly am behind it because there were two players down below
on that side ready and waiting for them just come charging through all those points.
X Flaude heard.
And we'll go for the save.
Monty takes a lot of work, takes a lot of time.
They find number 11.
Yeah, and ultimately about time for Monty.
Finally, I wouldn't even hate the idea of a Rory calling for a pause immediately in response.
Finally, he was around.
He finally, they found a gap and also did a decent job on the hunt as well.
And, you know, it's probably also worth mentioning that despite the real run of form from a Rory,
I mean, the start of the CT side has been only moving in one direction.
The rounds have themselves been kind of expensive, so it's costly, but this is a costly hunt here.
There are three players in the tail end.
The next one will survive.
Quad killed to his name.
Maybe a bit over the other on the hunt there.
Monty don't have enough residual cash.
I think he'll be losing that many bodies in the tail end.
That's actually a really, really positive showing for a right despite the round loss.
Yeah, few too many pushy peaks.
I think it's safe to say.
Yeah.
And just all isolated.
He's 1v1's and on top of that as well.
They're not feeling good about this at the timeout coming in again here now.
Yeah, you can tell.
It really is a lack of confidence at the moment for Monty in their T side.
Afra's not going up for an AK and a full armour.
He's going to have to glill this.
Maybe even less if he wants to uter.
Yeah, right.
But he got one glill for BMOS, I mean.
It's just tough and I'm sure it was expensive.
But also, definitely kind of worth bringing up
Because of, you know, what I was saying about the previous rounds being quite expensive,
that there wasn't really lots along from Econ for Heroic to fall back on the spite there,
little string of rounds that they've had.
So essentially, as we're moving towards this next round here, I mean, this is the swing round.
Like, this is arguably the most important round we've had all series long.
And this is the one that A keeps Heroic alive.
Like, you lose this Heroic, you've got nothing left in the back pocket,
but the same can be said for the likes of Monty.
If Monty loses, they've not got a lot of cash,
and that would basically entertain the conversation of Heroic time this game up.
It's around number 20, but it feels like it's for all the marbles here.
I will mention as well, there's not loads of Utah on the CT side.
His meat making a lot of noise outside here, as he's maybe just trying to feign that there's
more presence, there's more players than there actually are.
He'll try and make his way down super fast here.
He's being shadowed by a silent beamus.
This is an interesting kind of strat to maybe try and catch someone getting excited to move
through some of these smokes.
The moment that player looks like it is X-Floud.
B-Splirt.
The question of Gizmy being sent down.
A lot of this round honestly hinges on what Gizmy can do from down on B.
Demis, you can just stay if he really wants just towards Redcrate and be that insurance
policy.
out the first fight is good for young Stanilo to get one of his own as well. He's still alive,
but it's not for much longer. Nice trade from Afro. That's positive play here from Monty for space.
They're going to take lobby control, but downstairs is lost. However,
oh, I thought for a second, Gizmo was going to go up and rotate behind him. That could have
been spicy. They got the B site. They've got a plot for free. And a make or break. Three versus
three for heroic. Yeah, one step at a time. I think just make sure to get that bomb down
and get the site locked in.
Beemus is still upstairs outside.
He kind of needs to probably make a move.
Yeah, he's holding for some sort of a flank.
I mean, to be fair, in a 3 vs 3,
all three of them coming in from ramp is a little rare.
Yeah, true.
Afro with a crack angle here to work from.
It's a great gap.
I'm not going to peek into it, though.
I think unfortunately,
you might be able to make it work a little later
on into the round for the bomb while I'm holding in.
Going to buy a lot of time.
Afro does go down, as does Beemus.
It's all on Gizmy.
He will fall too. Is there enough time? It's perfectly executed by X-File.
Yeah, that's really well done. Just at the end of the flames to know that he can get in,
to know that he won't go down, and saves about half a second. Not a lot of time in that one.
Unfortunately, Monty needs to fight less in those situations. They actually need to stay alive.
I mean, they're a little bit overzealous in terms of trying to engage them as they're going
for the defuse. That molotov should buy you enough time that if you just keep
bodies alive, especially Afro over towards single door. That's the big one. When he falls here,
that for me feels like that's all your chance has gone. He's asking too much of Gizmy from Double.
What was I even really properly planted from? See, can't even get a proper denial.
Two round game. Gonna buy back enough to back up the plant for Monty, but it requires Gizmy
bringing in a Deagle to play here. Oh my god, a prison. Honestly, I feel kind of fortunate
not to get a kill. And the Dink will come through. I mean, this is carnage as they're
trying to barrel their way down as you lose his life, but bodies are flying down towards
B-Side and this time with a lot of pace behind them.
They have pause though. They have frozen, which is kind of the key thing. Rotations
have come in. Nilo on the site is such a perfect spot to work from.
He will draw back and I think for me that is the correct decision to just try and
be aggressive elsewhere. It seems hell might be the name of the game. Rain Waker slowly
but surely taking bits of control as well to just kind of see what he can get away with.
It's an unlikely round for Monty.
Try and make it work.
Catches them.
Perfect timing just as they've given up looking towards Heaven.
Amalia will come in but it's just not looking good as it.
5 vs 3 low HP bars dotted about.
Bomb spotted.
Really does not look good here.
Afro.
Hold the round. I think that's sort of soft saving here to be honest now.
I think you're right. I think this is probably actually the right call.
That's just three guns to use again and towards the next round.
I think the save is
the right decision here.
The main thing is just gives me get out.
I mean, Afro should be able to tuck himself over towards spawn.
Youngster's not committed. If he just pokes a little bit to the left,
you'll find one dead to right.
Afro, a little risky.
He's got the HP, I guess, to fight at that range.
I'm on my way, he says.
Yeah, it's off save. It'll come through into the hard safe. Double digits for
heroic recovery though from them 10 to down at the half now find those 11 to 10
in reaching distance and the buy to come back in around what a save is not
going to be really solid for Monty but it was a real pick a poison thing
right because I actually think it's it would have been even worse they
committed to go down towards B that that crossfire there from the radio player
and Nilo on site like just don't have any chance of breaking that down. It's the same
sort of setup that Monty was throwing in the first half where Gizmy playing into his radio
and Azu on site. They're not strong enough.
Yeah, totally agree. So I think in terms of what they could have done making the best
of bad situations probably they're correct.
Oh, nice move.
Oh, I needed that though. That would have really, really put Hammer into this round.
Four versus four gives me left a little low prison
It's them all outside ring waker meanwhile uses that to his advantage
He lurking players not had chance to pop off the past few rounds, but he will do so here
Youngster also on the lurk of his home
He will be flattened and Monty with a slightly pastier contact round will make it work
Ridiculous that they get away with that God that is a tilter for youngster
He had a really slow start this map.
He was 0-8 to get things going.
And just a little bit of the nerves
may be taken over there and labored.
He's supposed to gun barrel.
And he wants to capitalize upon that
by getting the player on the site first
and then drawing attention over.
But I think in doing so, just confuses himself a tad.
And it's labored over towards that backside player, too.
Map series point Monty on the opponent's map pick.
And you can see, to be honest,
just a bit of tilt playing in.
Really, really good from Rain Waker.
We sung his praises so many times on Dust2
about just how scary his lurks are on the T side,
and that's another fantastic lurk.
Full contact, out and towards the A side.
He shifts all the way through.
Main player haven't played in, but by that point alone,
that's the round all but done.
The value that he's bringing towards the side,
I mean, what a pickup for Monty.
He was brought on the block and he continues
to be such a value for the investment in him.
Once again, continue to prove your time on liquid does not count.
Sure.
Bless me.
I want to have a Veroic.
Also, a bit of a downside, even if a Veroic do win this round,
they take a lot of casualties.
Like, it's going to be a giant divide in the next...
No, that is very true.
That is very, very true.
There's a lot of caveats into this one,
but I think this point in the game and their comeback,
come back. They just want to
see the rounds one. They're
stuck actually. Oh, that's one
way of doing it. I mean, I
don't know, dogs. They wait for
the smoke to go down. Try and
get cheeky. It's a wild call.
It's a very loose sort of style
that Monty employee, but just
caught out in the open. I
think you commit in towards
moving down secret, which they
That's why they pause. It's actually such a good Molly from Chris. He mollies them from
me and he slows them down. And it basically forces them to have to wait as the smoke fades.
One piece of utility changes the round wholeheartedly. It's a nice shot, of course, from youngster,
but that's all I want from that Molotov. It's absolutely perfect, just as well as
they were crossing. And because they've been shifting all the way outside as well,
they don't want to commit to diving down through the Molotov, not more so because
the damage but for the information. They were trying to sell the rules that whether they're
outside or not. So we're looking for the hunt at the end here as well. As we will get one,
eventually another as well. Will Neela go on the elevator angle? No. We get flashed into
the fight. The flash comes about two to three business days late. Oh they don't want
to go for it that much themselves. I think it's the right call we were just talking
That's an expensive round. They're financed as a little feeble
Yeah, right move
Not full home. But yeah, again that model is absolutely fantastic
Fair play. I missed that
It makes all the difference for sure. Yeah, brilliant stuff
Capitalizing coming alive a little yeah, it's me a big round
Are we going to the overtime again though is of course the question here?
I don't know man. It looks like
O. T might just be on the cards
here. They've run out of ideas
clearly just trying to force
things forwards. It's not looking
good. Man advantage CTs. They
can't make any more space at
the moment. I get this bomb
back Afro is the one we're
I get this bomb back Afro is the one with the
Half an eyeball on it, I suppose
So many angles for him to check before he does commit to picking that bomb back up
But it's probably gonna cost him his last smoke. Yeah, it's not an impossible round, but it's just highly improbable
As you mentioned because of the lack of utility
If he can get sauce, but he bomb collected
He's holding main gizmy's holding for the swing, but they're slightly overlooking Alt then
under a minute. They've got time to work with him. Do you know, there'd be no better time than event dive right now.
Boost up.
Oh, he's been spotted and he's been dropped as well.
They now know both of them are there.
Susp, he'll see this off in just a second.
If he swings now, Afro is dead to right. He's not even considering this as a possibility.
Overtime locked in place.
Susp, sit up, mate. Here's a favor. Here's a favor.
Youngster will.
That's like...
Water recovery.
Yeah, that's like, yeah.
Water recovery.
They're not only from heroic. You're a 10-2 down at the half.
you recover it, take it towards overtime.
But I want to kind of take the praises of young stages.
0-8 to start, and he ends up positive at the tail end of regulation.
Individually, for him, great.
Despite that one hiccup a little bit earlier, which cost them.
You know, Monty getting the 12th.
Yeah, wild stuff, man.
I mean, Monty just not feeling themselves.
You know, it's like 11-8, I think,
when they finally won their first round,
they immediately take a timeout, you know?
The T side of Nuke here, very inconsistent, very...
It's so awkward, but they work with the info the previous round trying to go for another a burst here
And it looks like it will be successful as we see once again. The pressure valve is
Released and a lot more for Monty to work with therefore
A lot of damage done though definitely not over and we don't do any saving and overtime of course
Certainly on the cards for heroic to retake back in
U-Tools excellent for Monty so far.
They're running thin on it.
On the side of heroic.
I mean, that's already your aura smoked out in towards heaven.
Another one will come up in the face of X-Files.
That's going to make his life really, really difficult.
If shift walk the way out, Rain, make her hello.
Wake up a little bit, he does.
Lovely for him.
Oh my God, X-Files.
Attack, another find.
Oh, what are we doing?
Oh my God, X-Files.
What are we doing?
Oh my God, X-Files!
He might have single-handedly pulled them in towards this round.
He's sticking the defuse.
Are they going to win the round?
How have heroic converted that?
That is electric from X-Files.
What a round I'm in.
The tap do the smoke, head and hands dismayed.
Monty, they cannot believe they've let that slip.
I mean, neither can I.
You know, what do you do?
Oh, that's hard.
What do you do?
So insane that he gets away with that just mental mental mental stuff
Unreal absolutely unreal, and I mean it could give heroic the boost that they need
Start the conversation Monty backing with another time out and you know we love proactive timeouts
But also sometimes it does me worry a little bit because it's like you know
Just go through the game and you should be confident here, but I
I don't know something is missing at the moment. Yeah, I like themselves big style
Wrap it up. I
Feel like this is going through mate. I cannot see Monty
Deaking yourself out of the mental space that they're probably in right now. That is an awful round to lose
It's just a you can't blame anybody, you know, everyone's sort of at fault
There's not necessarily a thing that needs to change just see on the playcams all them like head-in-hands
And I think maybe just too much pressure, too much nerves, you know, they're playing a bit too tight.
It's really, really making a difference here in these key rounds.
Man, I can't believe it.
You just see the reaction of the player comes from Monty, just so dejected.
Yep.
How could you not be?
That's fine. You dropped the danger man. Excuse me. Just wants to lead by example on the flames of B-Mass or fine one as well
He's popped towards a the initial execute is actually really quite clean
But we just saw how shoddy the post plant can look and able comes through and it really hits you know down low
But youngsters still present with the AWP
I'll find anything else as the smoke comes down in front of him
Nilo low. No, we're both off. Well, youngster on the reposition, so we'll see.
Surely not another one going to slip through their fingers like this.
On for the rifle too. The right call.
Vimas has one eye on it, swapping in between angles and now his teammate in a zero at the old vent, surely.
Ready for this, and he is indeed takes the head clean off, so no funny business this time around.
Again, the contact burst he plays, like you say, working quite well.
Monty, have a formula that's pretty successful at the moment, but...
Will that one egregious one-on-four situation cost him everything in the long run?
Yeah, yeah, exactly.
I give you a nice two-round buff for heading into the final round of the half.
You'd be feeling alright, but the fact that it's...
It's even. It's not where you want to be.
Still pressure.
I will say though, considering the T-side performance as we just seen from both sides,
if Monty can go 2 for 1 on their T-side, I still think they put it in quite a commandable position,
because as much as it's been a long time now, Heroic were equally woeful on their T-side.
Who knows if that's going to be the same thing when we head in towards the second half.
Moving towards outside, Rake open off the smoke, but actually the second smoke behind Red
doesn't get broken open so they can still cross it's loud it's holding a
pretty chill angle over here just that good guy yeah he's just chilling
rain waker meanwhile could have got to do that a bit crazier good lobby crunch
great information should be ready for this I think down below young sir on
the orb of course is most certainly here he's now got support to join him on
ramp however our old friend I don't think I don't think they're all
for it, but Gizmy's holding.
It's all going to come down to how the execute looks here.
Maybe they do wait a little bit to see what Gizmy can cook up.
Don't have the bomb going first.
Oh, it's such a hard angle to be hitting.
He moves away, maybe at the worst possible time as now he's dropped the angle, goes
back in, not quite fast enough, but at least he gets to fight another day.
Neela falls behind the silo, often an unbeatable kind of angle.
advantage. All the T side bomb
going to go down X file coming
in from behind here to look for
a bit more will check his angle
just in time traded out but
two versus two and that's the
key one all onto gives me a
great game from the IGL here.
They've closed the double doors
on him. He's trying his
absolute damnedest to get over
to the control window, but
they're so ready and they will
for heroic moving into the second half of overtime.
I can't believe it again that that's a round squander.
That's that's two rounds in that half that I think Monty are throwing away there.
I think they're dismayed by how they didn't let this happen.
They're wicked as well for warning.
Really could have got a second, but it's that kill there.
When VMAs finds the backside player, that should be the round all but done.
But they're just giving the ability to isolate fights.
Credits are heroic, but.
You've still really got to look towards Monty, as they've thrown a few of these rounds away.
Of course, Heroic can only kill us in front of them, and they'll be giving plenty of opportunities to exactly that.
It'll be a while since we've seen a Heroic T-side, and...
Oh, the last time we did it, the first half was a rough watch, so...
The wonder is, does it go back to being like that, or...
Because of the tilt factor of Monty, you're going to be in a tough spot.
I feel like their mental space is in a bit of a rough one.
Yeah, it definitely looks that way.
And it's looked that way for a long long time and that's I think ultimately why we end up here
You know as well this was back into a strollers that a strollers game where it's like
Monty with her own worst enemy because of what felt at the mental space
I've wrote mollied off for now, but he's gonna stick around doesn't take a tick thinking about a
re-aggress
Flash off the back of it. So some soft faking of information for heroic to kick this one off the info
He doesn't do anything for us smoke
Let's go down feels kind of deep they could have got ahead of it, but they ought not to do so leaves a gap though
Or quickly reactions, I guess ultimately for a zoo you're gonna throw a smile there. She's got to hit the shot
No one coming his way unfortunately, so
All right a little bit in the size of it 35 seconds. I like pop towards a season play
Yeah, they like their really really late
bursty
moves here
For an event with the orp. I mean couldn't think of anything worse
But we'll see stranger things have happened of course
So creeping forward I get some catches all man
They get away with a lot in fact out from single-door
Merce holding strong has maybe done well the missed orp shot of course
will be all she wrote 1414 we're back to even timeout for heroic God they needed
that they needed that so badly Monty I feel like if you lose that one there that
is this map falling apart and who knows how much effect that would have had in
the long term for the series back to an even standpoint and also I think more
than anything from Monty just a bit of reassurance like okay our CT sides are
still pretty good like that was a nice setup the crossroads are pretty good
We didn't waste and expend our utility too early because we know that heroic like to play things generally kind of slow
And we hit our shots. I mean from what it's been from the halfway point onward the poor display
From Monty, that's a nice position to kind of put yourself in just to honestly more than anything just a sigh of relief
Into the tech not so nice. Yeah wonder who benefits from a this tech pause cuz
I mean you icing out. Yeah, I mean I think about this a lot, you know, like
Can't talk to me either. That was just like a tech pause right now. You can't talk
Well, the pressure maybe it just depends on your heroic
Maybe potentially just because on that side is like they still haven't showed themselves up about that T side
So we have always thought it depends on like the player. Yeah, ultimately like do they do well in their own thoughts?
Do you do well with a bit of a break to reconsider or do they just want to like get in there rely on the instincts and not have to
Think so much. It's just probably like more difficult for an IGL. Yep. Um a little bit easier for like an entry
It's just kind of like whatever my job is always the same. Yeah, true. I hold W
I suppose not
Very close starts messy from x-cloud trade will be there but puts the needed to to make up for it
happen for on tune out
Risen tagged down. He's got to be dead here surely. It's looking very very good for Monty I think.
Now they've got all the info available to them. That's got to be that. 15 going to be hit first here for Monty.
Try as you might. There's no way you're finding four, especially towards the eyesight. That feels like a
blunder. They really forced the issue there with the mid-outside. Yeah, yeah. Just two diving
for a smoke. One player uncomfortable, clearly moving through those smokes. You know, I can allow
one guy diving through the smoke as an information play, but I feel like losing the life of him there.
Yeah, here, right? It just feels unnecessary for X-Far. This is such an important player loss,
like he's so influential in the T side rounds for Heroic.
Go, map and series. Now that we're over time, map number two as we saw,
Of course the map number one as well
That the benefit of Monty a fantastic CT Saturn regulation
So far in two for two. They've both been pretty clean
That one especially only the one casualty. No bomb plant. We love to see
All these rolling in Venus on high here great spot for him only one available
Oh flashed perfectly
We'll leave it into the three versus three now. So it hangs in the balance
Neelo low is kind of the only slim advantage gives me though. Does matters on the spam? Oh, Neelo
Comes away with one. Here's another
How has he ever gotten away with that? That's absolutely insane. You're not really in a position to trade
The drop down the smoke goes far too deep
Not gonna do anything for anybody. Oh
Still got to know about gives me here. He's in a good spot the
The re-aggress, the re-approach from Afro on the AWP really, for me, is what comes down
to... they do have those kits available, but that is all they've got going for them.
He'll clear in towards Hutt now.
Can he find this kill?
They're not really considering him, however, in the very last second, Junkster feels it
and it will be another bout of overtime required.
That's crazy, man.
Nilo goes unchecked.
I can't believe it.
I can't believe R'n'Waker just walks past them.
Doesn't look down. It's such a kind of criminal offense in a retake like that.
Especially for a player that's low. It's gimmicky enough and it's actually to the point of being common.
That entry, especially that kill until Azu, that's so important.
That flash over is perfect, but if you're just finding Azu there, it gives them the space to scale in towards A.
We go again, we reset double E overtime here.
The number we look for is 19.
The great Molly Azu is so, so lucky to be alive.
He's left limping.
One HP in the vent.
Getting an IFAR at that point.
I suppose.
One HP in a dream.
Outside.
that smokes. It's all in through here, but a quick move off back at them actually gives
me an edge to find youngster. We drop down talking to be heard. There's another player
in it squeaky waiting for them. So it's trying desperately to just sort of kill back in
his favor. Oh, I happen and they all fought the same time. That's crazy. Flawless in
the end and heroic immediately go for a time out now of course you get an extra time out for every
overtime we go into just one per team right use theirs immediately on this T side the round that
Monty were looking for desperate for couldn't get it in the first part they get it in the second
kickstart things but once again they they would just like to have that breathing room like two
is a bare minimum you need for monty if you get three that's lovely but you have to be
be getting at least two because of how shoddy Monty's T sides have been themselves. Can't
afford to have to play recovery on what has been the lackluster side. This is just a battle
of who's got the better CT side right now. Yeah, definitely feels that way for sure.
moves here. As an important round it feels Monty wanting to keep their momentum.
Heroic always playing second fiddle and I think they want an opportunity at taking
some control in this extension of play. Easiest said them done though for short.
Here we go. Who's this angle? Played it a couple times now. Afro joined up with him so they're ready for a ramp move it would
Seaman, you know, they're not too far off the mark.
Rain Waker playing contact, Afro.
Gonna re-aggress a little bit.
Oh, that's big! That's bold as well.
Do you expect the second, the flashes are coming through,
but they won't do anything to the AWPer,
so Afro can find one, dip away,
and he can stick around to aggressive he wants to.
Charizinal catch one rotating in.
It's inherently a nice move, I guess, me there.
When they're taking ramp control to re-aggress elsewhere in the map
to look towards Lobby, but just a little bit too expected.
And X-Flight are now leveled the playing field back into two versus two.
And the way things are set up, they would love to head topside.
They should have the bomb.
Somehow, some way they have managed to even this up,
which is kind of crazy.
Oh, oh, X-Flight.
Nice find from Azumu, constantly on the move.
That's sort of the name of the game on Nuke.
Thirty seconds, Krizzan going to hear all these footsteps
trying, trying, trying to catch him, but just missing the window of opportunity.
But he is fast enough behind them that they're just not going to consider this angle.
15 seconds is the big thing.
He needs both kills.
Can't win by getting the plant and Afro.
What is going on?
What is he doing?
Gets away with absolute murder there.
Really, really wild find.
All the same.
It is another round for Monty, as expected.
Oh man.
It's a nice idea for room by Christian, but...
Honestly, maybe you need like an extra 10 seconds as well.
Yeah, I can't walk.
Well, I don't know, I think he's forcing into both of his fights anyway.
Yeah, I think S2 1v1s.
And obviously, if Asu plays that smart, he just doesn't fight.
He just stay tucked.
You dip over towards trophy room, whatnot.
Who for two for Monty on the CT side?
If now got the bare minimum, the nicety would be making it three for three.
Slightly elevated angle for Afro with the AWP as well.
Youngster.
Can't clear it from here on Sylar, but if Afro keeps creeping he's just going to walk
straight into his death here surely.
He's been very careful.
Right coming up to smoke.
Behind it and Afro on the other shot.
Beautiful work.
Down goes X-File and Water Man dropped.
Oh, and so in for youngster.
This is too lovely opening kills to get for Monty.
This really outbound.
Yeah, Monty played a bit more confidently here
and just running rings around them, to be honest.
Really nice switch up into the second bout of the OT.
Really solid as they just looked to see this one up
to the finish line.
Not quite over it, but you feel
free to do it with in a game like this.
been so very indecisive not very streaky at all. That's fine. Maybe we speak too soon.
Very clean kills from Susp to bring it back to the 3 vs 3 retake now. No way surely. This
would be wild. I think there's a fair chance Afro drops down, gives me, finds a key kill
on to Nilo. But he is traded. We'll see what the boys have got. Crisen and Suspear with
such an important round on the cards if they can snatch this one away. Afro with the AWP
looking awkward of course. Will spot out Crisen but can't hit the shot. I'm taking. There
we go from here. Don't have a smoke for that bomb I don't think. Oh no, they've
already thrown it. Afro gets caught. Demos out in the open. Nothing he can do and
They will get bested. That's wild.
Man, I can't.
I mean, all credit has to be given to sauce.
But that is such a gross misplight from Monty.
How have they led that round?
Slip.
At least, you know, we kind of look at it when heroic
and losing rounds is just because, you know, they just
like unaffected from from like, or innovative from the get
know, right?
But like Monty, just like the third round we've seen
just over time alone, where they've just thrown them away.
Like, how you lose a chance of that?
who's got to be here in that shop. That's for sure. But Sospa again just brilliant from him.
Monty will call for their time out before heading in towards the second half.
So far in the three overtime halves we've had, they've all been two for one in favor of the CT.
And to be honest, I kind of expected to sort of be the same here.
Yeah, this one. That's such a gross misplay though from Monty.
They've had some really tough rounds in the OT that have gone against them to be honest.
Sometimes only themselves to blame. Yeah, it's a lot to go back and check and watch and break down here, but
It's a little wild that things have been so
Unpredictable nobody's been able to break that
To the double AT I mean this is what you expect it to get crazier I suppose we'll see
Monty you've got any riskier straps secret straps
We aren't as yet to see the Vendive. Like I'm not being funny. Why did they do it so many times if they're just not going to employ it?
Maybe it's like the Vendive got back after that Astralis game. That would make sense.
I miss it so dearly. Kind of for the wrong reasons but I still miss it.
Azuz got a really advanced angle towards our side here. It'll be christened. It opens up proceedings.
Youngsters holding for a flank via heaven, but
Nilo's tears the insurance policy down low and as we lose out the duel opening double go the way heroic and
The thing is what Monty have thrown away a lot of rounds like this heroic very rarely have from big advantages like this
No, definitely agreed
If he knows the time say Monty
Starts to make their way slowly downstairs cheeky little boost lovely idea
There will be some ramp presence coming in as Heroic trying to set up and get ready.
Be hit to come in.
Slow but short, I mean I like this setup as well I think.
Yeah.
Really clean spot, door bursts open.
Just doesn't need any help apparently.
And Afro gets caught by the man on high.
Flawless from Heroic.
That's a statement, it really is a statement.
Great round to be taken.
Oh my...
Heroic. I have all the playing fields.
They just do it so efficiently, like we said from...
Kind of advantage rather than opening two kills. You just don't see a heroic left round of that slip away in the same vein that Monty have.
If Monty lose this map, they are going to be kicking themselves. That's the kind of like map.
Especially if you lose the series too.
They're the kind of rounds that keep you up at night.
Anyway, you can send out in towards the corner.
He will die.
Venus checks in towards top of heart.
Nice try from Gizmy.
He's also got the bomb.
He's also stuck.
And there's two other players here to meet them.
Thankfully, the bomb gets out.
They can reset.
And oh, it's our best friend, the vent died.
Finally comes over.
X-Files joined in the group.
He's coming through for a bit of the action.
And he threads the needle between two of the CSI players.
He drops Gizmy.
And in doing so, as well, but so, no, Gizmy is left
But he drops so much pressure on it gives me was the one who follows them down. I mean, it's just mental right now into two versus two
And both of a row we can stick in together
The B sides lost but the same time Monty don't need to commit to go into lower side
so
Maybe found the reason why they don't do the ventives. Yeah, cuz they chaos that was pretty rough
That was that was wild. Yeah, played in between two
is Madness he joins the group I like this idea guys I'm gonna follow you yeah
yeah I've seen those clips in like silver lobbies usually not usually in a
pro game you know it's bosses jolly did he doesn't comment he didn't talk it's
tough he didn't talk with the x-ray I'm not sure if it was like just a brief
little bit of an outline that he saw he seems someone aware gonna miss the
timing massively here will get
dropped. That's so unlucky. And
yeah, that's that's one you got
to get into the demo for and see
it from his perspective. I think
the x-ray might just have been
the light that we saw over the
top. His meals drop young step
1817. They're the first to hit
it. We've still very much so
got another overtime on the
cards here, but on T course
looking desperately to deny.
Yeah, it's actually great
trading in that round from
But it's the finest of my needle gets so unfortunate there
You could just tell you didn't see you reacted calm doesn't say anything
It's
Honestly milliseconds away. He's a little bit earlier on that peak. He's off the head of Afro
What a game we're getting here the first map we thought that was electric this new just being something untoward
It's once again another map and series point in favour of Monty but it's on their less
favourable T side here.
They only got two rounds in regulation but my god they love two rounds in this second
overtime.
Going loud on the crosswalk they made steps.
X-Files should be able to know about this.
I don't know he might just be out of range.
with the not least gamer in here's my reckon I can hear that with my beard ass
headphones it seemed like you did that to be honest that's that surely it's
only a credit they start I mean they're gonna post somebody down anyway just
because they could have crossed as a very yeah valid argument another boost
doing all the boosts they can show in every angle I have to do diligence
I'll give them credit. It's fair and they're just desperately looking for that first kill. He man this timer. We've got two towards topside as well
You know
Very common angle in this game it feels and alone any people posted up here will get overlooked
Will doors swing open?
Good everything. Yeah, it's not everything. There's still a little weary of other angles youngster to find
rain waker they're not thinking about it at all here bomb gonna go down he strikes
for two and that will be another overtime locked in Gilo goes over look
youngster on the or makes it work we go again
it's un-knackered it's doing a favour
it was half time and I was like I might be able to get some lunch for the next one
no and now here we are in the third overtime yeah they laugh at us the
Gods of Counter-Strike they laugh at us
Yeah, they chuckle from up on high
Gaben's on his yacht somewhere
Well indeed
Have a little laugh
He's not watching, let's not be really...
Haven't seen C.S. in the last seven years
Yeah, he doesn't even know who heroic are probably
Never came to the Major
No, they played Dota mate, he doesn't have them
Okay, there we go, there we go
Monty got a Dota team or?
No, no they won't
I don't think so
Maybe, but then...
He's a big CS now, he loves CS.
Not sure, Monty, oh.
Got to cool off a little bit, you know, take a moment, remember what the outside look like.
You might be in there for a while.
You might be in there for a while.
God, this mate, please.
Also he's living on the sun the way the outside looks at the moment.
That's so funny, the little...
Yeah, yeah, I guess it's fresh air.
Oxygen good for the brain.
Yeah, yeah, yeah.
He was really contemplating something there.
Yeah, he was like, contemplating something there.
Yeah, yeah, yeah, just went to a real dark place here.
It looks like it's on the ground floor.
This is what Cripple-o-C can do to you.
I would love to see him run from out of his room
if he's like, do a dive through that window.
That's real skill.
If he can do that, give them the win, you know?
Smoke here, but he doesn't give me through the flash.
That is excellent.
Be my splashers, I mean, Gizmy finds the fight.
I don't like the knife out there.
There was nearly a worry of Gizmy re-aggressing.
They might just slip past each other in this smoke here.
The old ship's in the night.
Oh my god.
One of you turn around for the love of god.
I agree.
Oh my god, please turn around.
Surely his actions go down, Gizmy.
No way!
He goes down to the oil.
No way!
Wait, Gizmy can win this round by alone here,
just because they can just part for heaven.
Oh, and they fade away. James Harden S.
Why is it?
Swishes the three.
How does Beemast get that shot?
I don't understand when there's like one crazy thing that happens.
So they'll be like, wow, I haven't seen that's a crazy timing.
The whole round just breaks apart.
Reality doesn't make sense anymore.
How's Beemast got that shot?
There's like a wormhole in the middle of the map just sucking everybody in.
Oh, my God.
I shouldn't even catch because of the pandemonium how Chris didn't even died.
I don't know if it gives me did turn around.
I think there was an AWP on either...
Oh, a single AWP, probably.
Yeah, that may be like...
Because he was looking from behind.
He was looking up.
Well, maybe you will see, honestly.
But...
Yeah, it's just mental.
Oh!
Oh, you are home.
We promised you you'd get an exciting game here.
We said this would be quite a puggy affair.
We did ask.
We did ask for something a bit closer,
and it's definitely what we're getting.
First out on towards A once again.
Sus for two on the back end of the site.
Might just be the hero they need, you know, chiming in, it's all on that bro, it's pretty low.
Everyone seems like they want to get out of here though, you know, it's become a lot faster, a lot more
aggressive from Monty, worked in the previous court in this one.
Hmm.
What do I do now?
Yeah.
Oh!
Oh, okay, well there it went. The element of surprise.
Probably the round alongside it.
Yeah.
The tea side gods give us and take us for Monty.
Sometimes the chaos favors and other times it gives them the old thumb down.
I mean, honestly, like, really, who cares if you save up this tea side with the orc?
Can I have a little look?
Oh, yeah, this game is absolute cinema at the moment.
At times, I would say for the wrong reasons, it's like watching the room, you know, it's
not good cinema, but the cinema are all the same.
Enjoyable.
Yeah.
But like, maybe not for the right reasons.
Yeah.
What a movie.
It's a mental viewing experience.
I haven't watched it in a long time actually.
Oh hi Mark.
Oh hi Mark.
As you can tell, we're losing over here, this has been one of the roguest games
in such a long time. Nineteen all shock horror where tide square again. At this point in for
pretty in for a palm. What's the most of the times we've had most rounds?
Maybe four?
Oh, we got more than that. I think it was a mental game. That was well, the M. A. T.
fanatic game was like 31 28. I think that was like pro league in general. Yeah.
Oh, CS. Oh, CS. Yeah. Absolutely. That was like me and you in our. Oh, yeah.
I think we've got like four or five maybe in like the dregs of tier thousand but like
You know when we look towards
At this top level I've them off the top my head. I think it might be the fanatic m80 game
Which is actually another pro league one so as well that was on
Ancient if my memory serves me right go deep in the bag here and
Wreck had an insane performance on that one. I remember I think he
Potentially from that map in fact might actually have the most kills
ever of a pro in in like an any level game and in regulation it's poi on an
Ubers when he was playing for eyeballs I think rec has the right and saying he
has the most ever yeah it's on my ancient game like yeah right but at this
point and he's it's a 37 34 according to our Jonas thank you mate if you can
update and let us know who played that game too. At this point, we're flying out all the day.
Suspent, Krizz and I here, but Rain Waker, the A site maker as he gets three, make that four! Oh my
god, this man is just robotic with the shots right now. Giving the ace, he'll get denied,
but it gives me a seared off. That is a beautiful entry into the site and Monty
needed a hero, but more than anything, that's two rounds T side.
Yeah, the individual moments just stacking up massively there though, like sus-pubbing a great couple of rounds
I thought he was going to be the kingmaker once again
terrain wake crew gets in there
So Chris had some really really big moments across the course of this series. Yeah, Dust2 is fantastic
Timeout for Monty as there is
Ultimately nothing else in their way
to get more of those CT sides.
We'll find out. But yeah,
straight into the timeout. Lot
of respect for that. Yeah, I
also love that this is the first
time in overtime that we've seen
the timeout called from a
position of power, not from a
position of weakness, right? You
know, this is them saying
This is them saying we're in a decent commanding spot here with two more rounds away.
Every single time we've had an overtime, we've got two rounds, at least on the CT.
So this is now where there is actually another level of outpressure on the shoulders of this heroic side.
For those who maybe only joined us kind of in towards this map,
I mean, I don't blame you, we've kind of got two maps worth in this new Cologne,
but Monty, in overtime, took map number one of Dust2, their map pick.
We said the new kick earlier was an inherently a bit of a risk
because Monty don't mind it and also far the risk not paying off at the moment,
SOSP, he's going to get caught, B-Mass opening things up, Rain Waker,
he was trying to set himself up for a fight, knows that they've actually
barreled down upon his position.
Really good move just to fall away.
Yeah, really quite astute from him as he will drop down below,
looking for another multi-frag moment here.
Should the opportunity arise and I think indeed they will come walk in towards him. He's taking quite a safe angle though
Actually gonna gain a lot of ground and towards be
Unbeknownst to him it feels like
Yeah, and he gets caught completely off guard as he goes looking in damage could be capitalized on a little later
I'm gonna tell gives me gets
Double doors letting him down not as much cover anymore trade is there
still not out of the woods just
yet. Afro around on the orb,
catches one and leaves it all
down to X-Flight. Now it's going
to be known about as that plan
to not ready for a zoo in
behind. They lost track of the
final couple and a big, big
find. The 21 comes in to sigh
of relief. You obviously can win
the game from here. You can
take it to another OTV. You
no longer lose is the key
thing, and they've got a
Yeah, exactly that. It's all breathing. I thought potentials are that young to kill towards topside
I thought that might open up a couple more doors
Everyone kind of spoke too much about him in terms of the numbers department because we normally talk about it's calling
But gizmy is having an incredible game. He's 39 and 31. That's your IGL
We keep singing the praises of fragging IGLs within kind of that. I've come through the tier 2
I can't believe he actually hits both.
I don't know if he does.
It's just a thick wall, so it eats a lot of the damage.
Crissin's still down below, and they just
don't know how to deal with him.
Don't know where he's at.
That's maybe a mishap from Rainwaker, honestly,
giving the advantage away.
Yeah.
Three coming through ramp as well.
This is a big arse.
That's a nice find.
Yeah, this is looking good.
Gives me with a key, key kill to just open things back up,
crowbarring their way in here.
Everyone being most pretty healthy.
It's that AWP that makes life look a little awkward.
We'll see what we must confine with his bits of utility.
Most of the time, I think you want to get it on the bomb,
surely they're gonna go single instead.
Youngster holding the cross.
There's really not a lot of time here.
Oh, door gets closed.
It gets reopened.
Trade there for one.
They're not ready for the second though.
And Afro is bringing up the rear.
He will get bested.
They just didn't quite leave themselves enough time
and where do you put that smoke?
Unfortunately, they put it single.
They put it double. Yeah, that would have made life much harder for the T side. But how are you to know? Yeah
In the do or die situations heroic keep on living we've had so many map points in basically every
Increment of this map regulation OT one two and three map points from on TV to be failed to be converted
At some point you've got to say you've had enough opportunities
Heroic will use again their time out
What changes for Monty just need to stumble over the line with one
That's a big round for a road to find which and really kind of fire them up
Back into the action here
Mentors as well. Yeah our second series today was meant to start 20 minutes ago indeed
Like, not even the pre-shot of the game, that's not true, we can start a third map.
Yeah, this is how it goes, man. This is how it goes from time to time.
We're making up for it, as we've said, some pretty smooth sailing, two zeros in the first couple days.
Yes, I'm getting their monies worth with the blast in this one.
Now, certainly, making up for it as...
Another overtime, maybe on the cars or not, they have indeed just stopped them at the door.
Absolutely no chance, Afro will go down.
Gotta get the bomb though.
But the trade of information...
Bombing at their feet surely feels like it is enough here.
And step.
I thought he maybe snuck the bomb but unfortunately not.
It's just a little bit too far forward, his arms aren't...
That stretchy.
Gotta commit, you absolutely have to commit here.
The bloke from Fantastic Four.
Yeah, Mr. Fantastic now.
Is that his name?
I think so.
Yeah.
Like his superhero name.
Yeah.
Real name
Something too basic
Oh Richard
Yeah, yeah, yeah
Yeah, that's it, back knowledge
Damn, that's crazy
That's a big Pedro Pascal fan
Anyway, youngster
Moving in there
Well, rather not, we're obviously just lapping away
And he is sat around
Just really praying
Someone gets lazy
And peeks into it, but I don't think it's really going to happen here
35 seconds left.
That could be the beginning of the end.
Down goes Youngster.
An XR left with it all to do.
A 1v4 for 1v3 on the side.
Nice shot.
Looks for a second as well.
Looks for the spam.
Always going to get it, but it's not enough.
Gizmy will see it off.
And in one of the most ridiculous and electric games we have seen in a while,
that's got to be marked for the tournament so far,
as Monty takes the 2-0 here against the Roig,
and knocks him down into the 1-2 bracket.
Yeah, absolutely.
It's so so hard for man. Absolutely crazy stuff just to see Monty looking
Really down and out in that second half, you know 10 to 2 we thought okay
This is gonna be over and we keep seeing the ups and downs the yin and yang of this Monty team
What they are capable of but then when I don't know the mental just gets the better of them
Loads of time out loads of pressure
Looking and feeling nervous both in terms of cams and on the server
they are capable, but there's an underlying thing, whether they're very young, whether
they do have a few inexperienced players in places that just makes it difficult for them
to cleanly close things out or get back into a game as we saw against Astralis. So it's
a clear ceiling for Monty. We like what we see of them though, when they do get going.
Heroic, meanwhile, I think they'll be kicking themselves, you know, plenty of opportunities
on both maps to really keep things in their favour and just never really having control,
you know, they were always chasing and just not able to really deliver a victory at the
end of the day.
Yeah, one thing I find quite funny is that at about the halfway point of map number one,
you know, we were kind of setting up to a little gimmicky thing, right, like, you know,
throwing like a little SpongeBob meme, like, get a slow round, we're like, throwing
a little, like, you know, waiting now, or like a million years later, we never had
the slow ramp and then on it was just electric kind of straight all the way
throughout what a series what a an incredible map of new gear as well
continues to be my favorite map in the pool and his moments like that that
approved in the pudding why that decision by heroic at that tail end of
that dive out on towards a kind of reach desperation and running thin on kind
of the strap book and they were just ready for it Monty right there they
were more than happy to fight on that CT side but that is only our first
game it might feel like we've been here for the entire day but that's
It's just the first game of carnival. We will plenty more to bring you and our next match as well is an elimination game.
It is Semper Fi taking on Liquid, the loser. We have to bid farewell and send home.
I think we're going to take a much deserved break because I am knackered. We'll see you after the break.
No chance. All done.
HADDON!
AAAAAAAAHHHHHHH!
Don't be fucked here and no need to do your break.
But for the moment, don't fuck it off.
Damn guys, we almost had this.
Thank God that's over.
Board of endless matchmaking? Take your first steps towards EPA.
Experiencing real strategies against teams of your skill, learn more at fce.gg.com.
Cadet pilot yes, I was in the Royal Air Force cadets
I've been playing isn't that just like the scouts you actually fly planes. Yes, we did. Yeah, I flew a what's it called a grob juder?
Rob's a grob. I think it was pretty good
I don't know but might the hours would have counted towards if I wanted to get my license you still could
Yeah, I don't know if they expire though. That's probably need a look that went up because uh
a pilot license would be kind of nice.
Did you learn though Rush, if a pilot could have a beer?
Could a pilot have a beer?
Just one.
It's just one.
It's a nice little box.
Yeah, it's a nice little box.
It's coming into land.
Get out of the way without it.
Right into the stack.
Everybody's home.
Knock, knock.
Hello.
Big kill.
Good stuff, Vanessa.
You ain't been missing, but dead after one.
Oh dear.
There's...
Oh!
That's a kill.
Oh, gee.
Does he go B through his kill now?
I think you have to go A, surely.
He spots his backside player.
He spotted him.
Difficult fight for the glove.
Now he's going B to me.
Difficult fight.
He's noisy on the B to me.
He just got the plant.
Boys, here's Molly Smoke Flash.
He just wants the plant.
Get ready for a game.
Is that a smoke?
I forgot Smoke, Molly, and Flash.
Is that decoy?
That's decoy.
It's a work flash decoy.
Third one, decoy.
How do you know it's a decoy?
Because it's not a smoke.
Oh, it looks like a smoke for me, bro.
I hate that. Molly though. Molly though. Oh, the smoke.
Imagine he plays from coffee. He's gonna do it from Molly.
Yeah, you know, I think he's going to.
It has smoke fit. Does he have that lineup though?
It's easy. It is easy. Yeah. And I think you are correct as well.
Hugo does have the rock.
But he's low.
He's gonna go for it.
So I might get spammed by the smoke.
There you go.
Oh, James realize his shit.
He's got that damn smoke.
You could just kill him.
That's for the fans again.
Nice try, midair.
Yeah, nice try.
I actually liked the knife that's had that, that's good.
The other thing I loved though about these guys going head
to head is like, whenever there was that conversation
during like the old outsiders or VP time period,
they would always get brought up together, you know,
like cause you'd always mention the ying to the yang.
These are two IGLs that were always in the conversation
together, even though they're very opposite.
They know each other well.
They played each other a good deal.
Kind of like the owner picks with Amaranth conversation.
Yeah, exactly.
Oh, right, yeah.
Like the two different polarizing heads of Mount Rushmore.
Both with significant impact on Twitch streaming as we know it.
Or any other platform of choice.
There are many available.
If you need to periscope for our shuttle rides home.
I will be on flying later.
I'll be linking up with Mr. Brest.
No one's touching that.
Right then.
So Chad, they've got the bomb planted and no force by it.
Because James can get an AWP in the next round.
And that's what it's all about, right?
Really?
That's the whole game.
Hey guys, can I AWP?
Yeah.
Oh well, that's fine.
He has got lots of money to be paid us.
Yeah, there's a cash splasher.
You've nailed it.
That's exactly what's the cash.
I'm doing Harry's wandering.
It feels kind of nice.
He's pacing around.
It is.
I do it.
I do it.
I do it a lot of times.
The thing is, only one person in the room can be paid.
pacing it if I know because it gets too much
You go on a separate catch is on
It gets I do have to be close to the screen. I'm pacing close to I'm starting to feel sick already with you if you're doing that
I'm feeling you come on. I can't I can't get involved in a big chicken. Yeah, you need to remember the walk
The drugs was talking about take your walk
So quickly I swan
What do you get against the way?
I think he's just unfortunately against the art of the boys.
He's kind of like the emzinho of provision.
How long has my game been?
James.
How does he have 3800?
Because he planted the bomb.
Did he get any kills?
I thought he did.
We can check.
In four minutes.
Yeah.
He feels good, Henry.
Doesn't that?
That feels quite nice.
That was nice.
Actually, this is good.
Everyone's up and out of him.
He should do this.
More often.
But guys belcher doc just hands squads just just for the record for audio only listeners. He saved an mp9
Okay, but would have really loved the loss bonus wouldn't he yeah, so that's not great
You don't love to see that hurry. Why are you saying down there of all people?
You need to be close to the screen. It was in
But then I'm barely pacing I'm more like Teteric. Look at us. We're gonna sway it
It's way in. It's way in.
Alright, six, two round game. Audio only listeners.
This is a big one. James, Orp is out and about.
Come on, Art. What have you got for us, lad?
This is quite nice, actually.
Yeah, we're learning. Together.
Together cast is strong.
Boom, slow one.
Although there is no cough button available now.
That's fine. Just put your boom up.
Just don't cough. Yeah, true.
Pickups I can feel them coming back to be an issue. I've never do that's my worst nightmare is hiccups
Oh, that's your worst nightmare. I'm not a
One I can really pop 50. Okay, fair enough having their hiccups. Who is straight-up be exact?
I think that's round now. Round set masters, the same goes.
Oh no!
Jack, when we left off in the battle of the extremes of IGLs, who proved that their system
worked better. James, what you're doing? That's what proved it. Yeah. I don't know. I want
some online games. Here's the, we know a lot of online is the problem, right? What James
does is founded in fundamentals and a system, right? It is avoiding conflicts. It's all
the versus chaos. It's actually the best. Yeah, all the versus chaos. Yeah. You avoid
the risk, right? You don't take any utility damage. You put yourself in a very strong
position and then you fundamentally close out rounds whereas art is all about the
brisk James still takes risks it's more with the gamble stacks on the CT sides
there you definitely be more sustainable with the system though I feel of the
100% what I've seen like they're not gonna be sustainable I think that's the
critique though that is the critique of art unfortunately and it's like yeah it's like
you can't just rely on these little things it is really you're never gonna be a
top five team with this sort of game I am over but it is fun to watch that's why
phase of fun to watch yeah the moment they're in a massive downturn because
they don't have the players who can produce exciting mid-round chemistry
yeah good point like phase the famously the most entertaining team in
chemistry history yeah what about the Polish VP come on pretty good
Back in my home Mercedes incident or any other car brand of your choice. That was some great stuff. I heard it's fishy
They promised a BMW if he wins
This season of EPL
Gotta go fast
So they haven't taken any utility damage and we're a minute ten to the round or
Well, not a minute ten to the round, but we are at a minute ten in the round
They're playing for brackets control again, so they have full mid info once more, but they're not cheating anybody extra B
Art has to go now. He has to head over off of that block smoke
The yellows heard that he's heard that a lot of that
Do they continue they have my presence. Yeah, you've got all five players. See you come ready for that
It's not actually an option and you've just committed your smoke. So you are you are going in. Yep
That's got flashes. Nice timing. Second one better timing there. Nails that.
That leaves no-one at Belchnock. So blind-eyed. Even barrels through the CT smoke.
Always down for a challenge of TK in the mix as well.
Not gonna help things. And with Lato holding strong, this one's looking to peter out for paravision.
Where's Paul?
It's saving.
He's right there.
See what he did there?
Good stuff.
That's why he's the king of fun.
Welcome in guys. Second game of the day here on the B-Shoome author of Armburners. You start
us off and we now look once again further in towards the O2 bracket. We've got Liquid
that's taken on set for fine.
In some cases, with the likes of a liquid,
you can make the argument that it's surprising to see them.
Semper fine, maybe not so much.
I think for a lot of people,
probably expected down towards the stage,
but there's been some nice moments in Semper fine.
But for liquid, the woes and the troubles of this side continue.
0-2 now, after losses to Passionua,
a bit of a quote-unquote Derby,
and then, of course, gaming variators,
which no one really expected.
Yeah, I think we wanted liquid to be doing a bit better here,
especially in this first stage.
They're still in this spot of like,
could be a better looking team, the place where players go to die a little bit at the
moment, unfortunately, but stage one should still be doable for them, right? And the proper players
that they have not necessarily a breeze, but it should be a simple qualification, you would
assume. And unfortunately, that's just not really happened here. So again, you know, despite
a leash coming in, despite some of these strong names, NAF now back in the lineup after,
you know, some personal issues, it ultimately just doesn't seem like anything's really changed for
Liquid. Yeah, absolutely. It continues to be these troubles. I mean, you know, you looked
towards like gaming gladiators, roster, and they were another one that a lot of people would have
expected to be a lot more down the pecking order, let's say, and they ended up going all
three maps on ancients. Gaming gladiators closing out 13 to 10. I had to head
coming towards this one. We're looking at Nerd and Hazard, who both have actually had
decent individual performances at this sort of tournament. You know, Hazard in particular
is actually impressed us like even in the losses has looked quite sharp I think
individually he's had these really nice moments as well on the flip side as well
for nerds he's doing a lot of the legwork despite the losses like you
mentioned we brought up a leaf we brought up a nap as well both of them actually
struggled at this tournament so far in particular now through just can't seem
to find his groove at the moment and this is really starting to have a bit
of a hindrance upon this liquid side guys correct team to speed up a
But the game is starting soon, okay? Thank you.
Yeah?
Oh, you've heard it.
Yeah, it looks like the game's gonna be starting a little bit earlier than expected.
So we can try and speed things up here.
And then run through this pre-show, nice and quickly,
give highlights, Nerf and Hazard towards this one,
and we'll expect big things up.
Yeah, absolutely. I think, you know, like you mentioned,
Hazard has had like a few maps here or there.
Ultimately, it's been looking pretty good,
but the team in general on SemperFive
is not been able to match up, I think is a big problem that they've had.
And there's just a little bit too much dissonance within the team, really,
and they're trying to get those rounds.
Coming together, trying to ultimately get the better of their opponents,
and just closing out a few situations without like, 50-50s and crunch moments and whatnot.
They just don't have that extra level to them at the moment, unfortunately.
Yeah, and the big question is now hanging towards this game, and the O2 of everything on the line as well,
in the pressure can't simplify the form, can't we see them get that next level that's required?
Can't we see them actually, maybe find a bit of something special against the Liquid side who are looking very vulnerable?
Are there any position where it looks good for them?
They've all simplified the yet-to-people map so far in this form, and this actually could be a family which they can, right?
You know, Liquid are definitely coming towards the game still as their favorites, and so is the Overdogs,
so to say, but it is a side who are dropping maps, who are dropping series,
And in ways that we wouldn't expect, but a map pool as well over the last few months and as you can see here, I mean it's pretty disastrous right now, but I don't find that a 7-5 like, a lot of those wins as well are against a lesser opponent.
They have been in Europe for a little bit of time now, so they've been getting those EU reps under their belt, but at the same time it is still a sidebar.
Ah, not always showing flawless performances against kind of lower end tier 2 teams that they've been playing off against.
Liquid on the side of C is primarily only tier 1 performances for them and it is rough to say.
Overpass on C map which they don't play, but Nubus made 1 and a last 2, they paid 3 times and a last 3 as well.
And you look across the spine and across the board here as well for this liquid side.
It is very few strengths in the map pool right now, again this will allow...
Seems like we have a small tech issue, can you maybe slow down a bit?
Yeah, thank you.
Okay, sure.
We'll slow things down, alright, it looks like we are ready to get on the way, and then maybe now not.
So we can, uh, buy our time a little bit as we get on the way towards this game, hopefully in just a second.
Kamar is saying there is gaps in the map pool here as before we get on the way in towards the VTOL in a little bit right because now Samurai have a bit of freedom.
Ultimately what we're kind of looking at here is there's a little bit of room in terms of each team having a map maybe to work with
Um, but again, I don't want to hark on the point too much, but yeah, not that slowly.
Okay.
Bit quicker like normal speed.
Is that okay for you?
Okay.
Thank you.
Yeah.
We can manage.
Sure.
Okay.
Normal speed.
We'll bring it back to normality as we hear, get things ready.
But I think you're right.
You know, there's gaps in the pool, but even with all these extremities about liquid
struggling, the point still remains.
Do some of I have enough in the tank enough in the locker to take them up to take
a lot of people are going to
be able to make a series right
Yes, it's a liquid side that
are vulnerable right now, but
all in that vulnerable. Yeah,
indeed. I think you know, that
is a really key kind of
question here. Um I hope he
should be getting the veto
soon enough here, folks, but I
think that you know there is
an awful lot around where
these maps are and in terms
of whether they are going to
be able to punish each other
whether it is going to be
we have the camera of all time.
Definitely a leash, though.
He's pretty uncanny, you know,
you can't get it wrong.
The question for me, though,
I think becomes about whether
Semper Fi can match the level
that we would expect.
Question mark from Liquid.
But Liquid have, of course,
looked really, really messy as of late
as of into this tournament,
just not quite there.
There's something going wrong
over in the Liquid camp.
You know, I think it's a
the first project at the moment, to be honest. We do have this veto unfolding though. And
the D2, I mean, it was an idea that we floated a little bit, but as a pick, it maybe does
feel quite aggressive from Semper Fire. They must have some clear, clear plans and hopefully
they have done some homework on this map because it's a low rep, no success, but still
a risk for me.
And I think it's basic off the back of it, just see Liquid have played this
twice and they've not even got double digits so far in this pro league. And then
and prior to this as well, right?
They start the season, they lost to Falcons.
So I think they just see that this is an inherent weakness
for the Liquid side, and they just want to hope that
it's enough for them, but is enough going to be enough?
I think it's basically the big question.
We get Maraj to follow through, picked by Liquid.
One of the kind of the fewer maps in the pool
that feels a little bit more shored up
without that nuke as well,
which of course got banned in that first wave.
So Maraj is sort of the second best,
but I think what we look towards
when we look at this Vita process,
it just screams.
I think I mentioned there in the pre-show about just how weak both of these sides map pools are like both of them
Don't even have shored maps in terms of that. What is that strong?
They're strengthening and strong maps in the pool
But they also just like don't have the reps on them either
So put you in a really awkward spot we get inferno is that the cider to come through here
But I don't really know what to expect. We've already caught this number five side against 3d max and okay moments
But you're in 3d max because no, there's so good at grinding through these sort of games
Yeah, absolutely. I think you know, it's a little bit of Semper fi just going with the the vibrations, right feeling good around
Just to they brought very close against pyrovision. They played it again yesterday
Keen really enjoys the D kid doesn't he's actually on the hero key. Yeah
So you better do something with it. Savage drop to them. I guess. Yeah. He's got a decoy
crazy
the hero dig I mean literally got to be one of the only teams in professional play like we don't even see this in the tier two
Yeah, he's he's enjoying it. I mean so am I I suppose. Yeah, we can get behind a little bit of a
fresh idea
Nothing coming off the back of it though as we kick into things in there
Slow movement out towards the long house Elise watching and Chris before that first
This is a type of game and the type of opponent where?
Vintage we might say, Aleige, Prime, Aleige could just take over and absolutely curb-stop these guys.
If he plays well enough, the Deagle makes an appearance.
It is a bit of a scary sound.
He'll be hearing.
He can find success, but unfortunately there's just nobody else to join him at the moment.
All versus two, Addick's still got a full belt of Util.
What do we do in this situation?
You've lost every other bit of map control.
They're going to go right back in for us now.
He's just have no issues here and doesn't simple for nerds three for him
We put him in the head to head is all coming towards this game because despite liquids woes in this tournament thus far
He's actually looked pretty good
Maybe perplexed with the eagle pickup with the eyebrows raised like that
But um, you know one of those where the the question that we kind of bring in towards a series like this
And this is you know not in the sense to kind of be harsh on the fire
But I think it's just true is that you kind of ask the question of when they're playing as they're sort of meant to be
Is the floor of liquid lower or higher goes than the ceiling of Semper fire?
This is the side that sure they've been they've been poor at the tier one level, but some fire on a tier one team
I would say liquids
Floor is lower than the ceiling just a question about a 75 get to that ceiling
Yeah
We're gonna find out of course nerds making money
me. Oh, yeah, he says it lovely stuff. As he was an OG MP seven. Enjoy it. I've got clips
from my first show reel back in his endpoint days of nerds getting multi kills of the MP
seven. He really was on board early before all these bandwagoners. Yeah, yeah. They're
desperately to claw back this control that they've lost.
Unfortunately, easier said than done at this point.
Really weird game state to be dealing with.
They still all pushed up mid.
Is it just one guy?
Moment, it's Elise gathering information.
And probably a one-for-one you'd be happy to go for
because he is just so far pushed up.
Oh, keen.
He needs hard clearing.
Yeah, wow.
Wow, how has Elise gotten away with that really?
So awkward, keen, caught, re-cocking.
Oh, no way.
Oh, it's swapped up. He's just created enough carnage that it should be a liquid round here on scene F in just a moment or two
Surely no chance we're into how are we in the two versus two? I think it's probably the more prevalent question
left on the shoulders of
I think ultimate ultimate wrote take through spawn now. Scott decent timing the fact ultimate is completely
Unaware of the possibility and dead to rights
Really should know that there was the potential of that short control being taken
But it's what now from a clutch and somehow with the mid control in the opening double how I simplify in a numbers advantage
Yeah, kind of wild
It's just one of those situations where you find yourself, you know
So, unsure of how to approach it, unsure of how to work your way through when you're in
these advantageous situations, because it's just a round that you don't practice for,
you know, you don't run that one in the simulators, so not able to convert Naffle, save the
AWP here, and it will be simplified on the board.
Yeah, nice work.
Really, really sick to see that they can recover rounds like that.
Honestly, it felt like from the first move that Liquid had the round under wraps.
And I think maybe even arguing to make that Liquid or C-Daz have swam the opportunity.
It's not picked up for free, which is nice.
We've got Core Shopped over towards Ultimate.
But from this spot, Lee gets two here.
Somewhat for free.
I mean, he does get a kill on towards Nurtain towards top shore,
but even still, it felt like everything should have fallen in place for them.
Bomb drop, two in a molly on top of it.
Very early time up by Liquid.
You know, the worries that we're expressing here, I think they simultaneously are doing the same this time out.
Yeah, almost. It's a bit weird to say, but almost just sort of trying too hard in the previous round.
You know what I mean? Just sometimes you have to let the round unfold by itself.
But yeah, it's a little bit of a challenge
to know and to decipher
those types of moments.
Yes very early time out. Yeah, which again
Doesn't paint a nice picture. We're not big fans of that kind of energy
That you're already unsure of what you're doing. You're gonna need four rounds in
Risky game playing that
With the miss shot and spoken towards doors they can take all this make control. Oh
King, this is cheeky
It's really good. They won't expect this.
Well, whether they expect it or not, doesn't mean you can win out the head-to-head duel against Elit.
That's a nice shot from him.
Smoke towards CT, but a molly down.
He gets extinguished by the smoke.
Savage, holding ready for that move, but Elit doesn't fully commit.
It's not the easiest of kills, unfortunately, for him.
Nice timing on that smoke.
It's re-ups it.
They do from here is the problem.
Been smoked off both at middle and B tunnels.
Got me over the U now, I think, right?
Yeah, just kind of commit to it and just say like,
let's just hope we can trade positively.
Very little time.
Start to take 50 seconds now.
That's in a good spot.
There's a support as well from Nerds at range.
I don't think you can go towards B.
But at the same time,
A doesn't exactly look open for the take and either no
I mean trying to get hazard out towards long it does look like they're giving be another
Go or at least middle to be
Even then I'll come in 25 seconds
We've got a guy out long late who's just become big sacrificial lamb just safe
Indecisive I thought they would maybe try and split towards a but then they use the utility mid
So yeah, I don't rightly know what to make of that. I mean it kind of felt like they were saving from like a minute 30
Then they I mean, it's just the initial idea falls flat
I think honestly even something as simple as a leash found an opener on towards keen that just sets the tone for the round
As much as we would have definitely had a
Sort of a negative response to it kind of in hindsight to what we saw if they gone for a four man save
Actually might have been the better call just know that like there's just no entrances now
We've actually used all of our utility and we've got nothing off the back of it
Let's just reset and re go into the next but instead
Go for a little look it does mean that the buy in towards this round the little brutal
Eagle for hazard a little in place for key
It's just so strange. I think compared to you know the previous series, which we spent a lot of time in
They seem very sure of themselves some wacky decisions, but like instinctive. Yeah quick minded decisions
There's a lot of, like-
There are some conscious kind of, like, assholes, right?
Yeah, yeah, yeah. There's a lot of second-guessing and reconsidering and doubting themselves already going on here on both sides.
And we're a handful of rounds in, so that really just paints up the picture.
Maybe that is the O2 backs against the wall sort of subconscious mentality that comes in, unfortunately.
Especially for a team like Liquid, it feels very, very early.
King gonna go down to some spam.
Nicely found the orb. Easy for him.
Lovely little setup here as Liquid looks set to move to 4 if they can keep things rolling in their favor.
Maybe I should be too soon, Aleesh. However, in behind once again, not quite the same successes for him.
3 on 2 now, looking good.
Yeah, surely you're the soon and unloosable position here.
Chew Haynes was caught.
Just making a move towards 30 seconds on the clock.
Don't really have to use the player in either, he'll poke his head up but he can't get a kill.
They're both tagged up so low but with the AK who knows that they could be damning but
don't cross on the first instance.
The spam is good, buy nap and ulti is here with the AWP.
Bomb can technically still go down, it just depends whether we get the Kukli coming
forward or it's not far off.
he's going for the chance shot
again similar thing. He's put
himself into one versus one.
Shady one point of HP. I hope I
dream. Winging a prayer. He looked
to take that ultimate. He's going
for the cookies going for the
chance shot, and he will
eventually get it fourth time of
trying. It's a nice effort by
Shady, but not enough. Yeah
really nice. He'll be
disappointed. He can't convert
that one felt like he had to
do something difficult call.
in that all before it needed reloading so yeah that is tough I mean again the
tension just building massively here on this map another timeout being taken
this time by Semper Fi it's so early on worth noting something into this series
as we checked and I think we talked through it on day one Semper Fi actually
putting liquid at the top end of their personal seeding yeah
At the top end, actually number one.
Yeah.
Yeah, which does feel like a surprise.
I would have maybe something a little bit like,
oh, we've always been countered by Liquid.
Their playstyle is good against ours or whatever, but...
I'm not lying.
Let me be real for a moment.
These are, you know, my words, not yours, let's say.
Okay.
I don't think they took that seriously.
And if they did, that for me is even worse.
Because they're like Paravision 6th,
or was it like 4th, I think it was like...
Like that doesn't look like a, you know, the rank, you know,
if that ranking came out like 2020, fair play,
you know what I mean?
Like, but that just feels like they're out of tune
with the top end.
Like the rankings were all over.
I mean, the team that had towards the lower end as well
were a little bit funky.
Like for me, it just, it was the furthest
from normality, like every other team's picks
were pretty similar.
That one was kind of wild.
Yeah, I mean, as a group of lads, I think,
as well. They do seem to keep it real. They enjoy the journey, but I think they know.
Probably not the first time.
Yeah, of course. I think they know that realistically, there's like two or three teams that they
could be on par or match off against, but they know that they're towards the bottom
end. So there's also that kind of argument of like, can we just put everyone above
us? You know, but you kind of have to build some confidence. I don't know. They may
Well, I've looked at it just like in terms of history and head-to-heads and stuff like this rather than the current landscape
So I've done it on a more personal level. Yeah, maybe like what they've been seeing in the screens. They've been here for a while now
So they probably would have played I would say the majority of these scenes in scrims. They'd be slightly like misreading the assignment. Yeah
Yeah, but in terms of like overall
Kind of like ranking or what? Yeah, it was it was a little bit. Wow. Yeah, not really on
The same vein as everyone else.
You back home though, if you're interested in our log, you can go and catch them on the ESL website.
I think they tweeted them out as well, but it's actually quite interesting to scroll through.
I mean, as you can assume, most teams are very, very similar to each other.
They all know each other so well at this level, but...
We love a player seed though. We do love a player seed.
It expires as things up ever so slightly.
See if there's anyone going crazy, you know, putting Power of Vision like fourth
and then getting slapped by them.
Yeah, I'd be fair.
75 put Paravision 6 and then they took them quite far on DOS2, right, 13-11.
We thought they would.
They actually looked pretty combative on it, so at the time it did feel like, you know,
there was maybe some legs behind it, but liquid number one, I think is more egregious.
Liquid number one is more egregious than putting liquid last.
I don't know.
They didn't put on Paravision last is what I meant to say.
Interesting take.
Yeah.
Liquid number one is more outlandish than putting Paravision last.
I mean, I'm currently in a tough times. Let's say it's like it's so these players are like good, you know
Yeah together they're not so it just doesn't make sense in your head when you look at the
The roster really
Oh, I like the idea. Yeah, he loves he loves messing around on the edge of the smoke. He's learning in the open
I mean, again, just lacking a bit of confidence, take the peeks, but the kills are still coming in for the T side, and they just work their way through, slow but short, and some excitement coming out, as voices are raised, so a decent round from SemperFight, and ultimately one where they're hitting their shots, they've not outplayed things or over-executed or anything.
You know at times this is probably going to be one of the main like negatives of the 75 sides
I we do know they have actually some sharp shooters on the side
We saw it in the power vision game
We know they can hit kind of hard it just the times
I suppose I be overcooked the situations around them, right? That wouldn't felt a little bit more headstrong
Right, they sort of do in this to commit towards this like a nice confident call
We all just kind of believe in the system and that's all gonna go for and it's one that you can kind of fall back on
nice opener as well for Keen you'll take but
They could do a such a good job of getting it back in blood immediately.
A leash and Shuhei combined well.
Oh, Nert, honestly, I feel like he gets unlucky there, but...
Oh, shit, he was crossing in the open. That is so risky.
Yeah, they found that first kill, and I think they just wanted to keep the pace up
and keep the aggression up and whatnot.
And I think, um, just a bit much.
Yeah, yeah.
They walk into the trap.
They don't really have the info to go for that.
I think a slower find of execute potentially could have worked better.
with the manage on to shh, can they wrestle it back? Keen's still alive.
Lees set up on top of each other.
Kind of an interesting two-man move.
Lees can appease Brav just managed to get all of them. He gets all of them.
Damn. I did say he could be farming. He could be farming here. That is crazy.
Yeah, that is a ridiculous showing. Wow.
On the flip side though as well, they just get stuck there, Semper Fire. They need to move forward.
And I know there's obviously this worry for them because in a spot where they don't have a smoke
to allow them to kind of push their way forward, but you can't just stay, you know, stacked on top
of each other. It's just too easy. For somebody of Legion standards and especially his ceilings,
that is shooting fish in a barrel one by one. All he can see is heads.
All he'll find is headshots.
Beautiful stuff.
Swinging the mist though from nerds.
Information gained, but he gotta do better there.
Oh my god, he pauses you tail out.
McKean doesn't capitalise upon the gift
that was given to Warton.
That is a awful time to turn for Shady.
It couldn't have got any worse.
Unbelievable. Absolutely unbelievable.
Wow. Wow, wow, wow.
I mean just some crazy moments.
I feel for him. I really do.
He's passed a couple of rounds.
It's kind of, you know, that's like the online, see, I think online you don't ever get off that angle
You know, you just train in stay focused
Shooha, it's coming away to find one more through the smoke. There has yet to break into the site
It leaves with a lovely little angle to see above the smoke and towards car
Look at taking down has enough been done here. Bitch digging in love that
Great move
I think does have a bomb slowly going to get it planted takes his time with it both these remaining CTs
thing in from long
Hoping to catch ahead in transition. It's not going to be the case savage
Meanwhile, he's on a full info gather more and more for him. Addict has to be carefully
He still doesn't know where the second player is at but it'll catch the first person
I heard that second all going to be down to naff in the clutch
OHP Molotov should force this fight. Oh, no. He's actually playing
Really well there on the back away, just keeping line of sight in his favor.
And a really, really massive round coming in from Semper Fah.
Yeah, I added that excellent there.
I mean, the fact that he even gets the first is massive,
but he spots the head as he's fighting the first of the second,
then just sets himself up for that fight.
And he also does a decent job of just for a little bit of spying time, right?
Like, Nade comes over, gets it down to half,
and he still doesn't fight behind the Nade or try and fight through it.
He just sticks behind that box.
He's holding, he's waiting.
He needs to buy time for Savage to get up on towards short and set himself up for the crossfire
As the Molly comes down. He's just really really crisp
It's a nice round from some fun. That's not recovering too
As well as they lost for the control in that one and they get it back in blood Savage is excellent
Yeah, I love that proactive pre-plant move as well. You know, I don't want to get this bomb
I don't feel safe in doing it just now
So I'm just gonna look for a little bit something else just make sure that all my near vicinity is clear
and he finds a freebie. Beautiful work. Liquid, yes they got a lead and yes, you know, guaranteed
worst case scenario is a tied game, but his pockets are brilliant, some simplify.
And money broken too towards the CT side, so they should be getting a fourth.
Yeah. Game is moving really, really fast, but they are closing this gap.
Oh, that's for damn sure. Close line. Always looks nice.
looking good taking the guns well rather taking the pistols down
gone in air quotes yeah I mean they do have a gun technically yeah it's not a
good one that hiding on B I don't think he's gonna see any action yeah if we're
pretty in for a palm of the be a dangerous angle this one
Clipping into his legs, just seeing straight calves.
As long as I'm really what do you do?
I only got a point of damage here.
And, Chady playing very passive.
He lost his engagement earlier.
So you're not simple.
The definition of a flawless round.
Not a single point of damage.
damage. You love to see it.
Simpl 1 for them to shut down
that low by two round game as
well here. I mean, gotta be a
little careful liquid. If you
let a Semper Fire recover to
the tail end, it's then, you
know, can become a little bit
spicy. There could be
something on offer even to
get like a five rounds here on
the T side. Also funny is a
Right, let's find out. Liquid trying to keep them at arm's length as much as humanly possible.
Big round in which to do this, you know, it's a difficult read.
Kind of half the win is right, you know, you lose this financially.
Yeah, I think it definitely goes 6-6 if you lose this one right and then you just kind
of let this really strong start slip through your fingers.
Yeah, if I get a 6 out of this, I'll really sing their praises. That's actually a really
nice recovery because they look quite checked out at the start.
They look, I mean, as you would expect, maybe for a bit more of a younger sort of
considering more inexperienced side, they actually look like they're showing
them too much respect, right?
And actually, to be fair, they've, I feel like finally brushed it off a little bit.
A couple of those pauses come through from Zippa, the coach, and he's just said,
stop treating them like superstars, like play your game.
You've, what you, you took, one of the best teams in the world to
round 24 on this map.
Like you, you can play a counter strike on this.
Not much, they didn't rate them number one in the world.
That's all it comes down to the psychology. I suppose an awkward break. That's really works for a leshy almost finds to
Three HP left on savage here, but I'm gonna make its way round. There's
Looking presents. It's however long on control
I'm shoe. Hey here
Waiting for a fight to come his way more damage done
Quite the kills and he's jump peeking. He's kind of missed the timing on this one though
I think to make it out and somehow and seen by the jump peak
They've gone for the save.
They really do need these guns into the next round.
Tempify!
Battling back.
Yeah, it's the right call by Liquid.
You know, there's statistically such a slim margin of view
making your way back in towards the A side.
But it's a nice post-bond.
It all comes really down to that kill on Long.
The fact that Addick finds Shuhei,
that just nullifies any chance of going to look in.
You need the split potential
to allow the CT players to come out and progress through.
But when Shuhei falls,
he's got no legs behind it.
6 to 5. The good news is with a save you can rebuy a round it, but...
Semper Fi have kind of done what we asked them. 5 rounds in this first half.
That is absolutely workable.
And Liquid...
You know, for lack of a better term still looking like cluster, right?
And this is a side that should be coming into the series like this, and...
Using this as a springboard to reignite the flame here in Pro League, but...
but going toe to toe with SemperFly is actually not a good thing for Liquid.
No, it is true.
Honestly.
It should be dominating this side.
Yeah, yeah, yeah.
And again, the potential was there for them to do it, and they have...
Was it 6-3?
One point.
Uh, 6-2.
6-2 even.
There we go.
Like, it's a wealth of a leader you've thrown away.
It's a nice little streak there from SemperFly.
Ultimate.
trained in with your looking to find this first he will be flashed and on an angle
like that you are dead to rights interesting to go for that angle rod in
the corner yeah yeah yeah just something a bit different I think but they just
we're flashing for the corner angle anyway I think yeah yeah I don't know that
that's a normally fall away behind the wall right that's a spot that is as
good as they think yeah punishes laziness but there's none of that
right now from Semper Fight. Yeah, that's supporting you till the round. It's actually really quite nice.
I've been impressed about it so far. Not like rounding away numbers, the bottom of
life, but like his impact kills an asset. This is an incredible. You've got one dead right there.
Beautiful. Addict is having so much impact in these rounds. He basically was the main man who
denied any chance of retaking the previous. He's given them the sight in this one.
Both on the lurks and on the entry presences. He's given a lot of leg room
full Semper Fi, 3v5 now and...
I'm not even on the point of damage.
Flash a little late.
He will go down, but Shuhei now finds himself the only one left
against the entirety of Semper Fi. Not gonna happen, 6-6.
Listen, I'm gonna have to be an immediate party pooper
because we've seen Semper Fi find some close first half,
some close T-halves,
but when it moves onto the CT side, things change.
We're gonna see if that's the case here.
the
way into was this dog second dog
cam spotted. It's a pretty dog
calm in terms of its quality is
well nice. Nice. The real
talking point off the back of
the half is what a nice
recovery from Semper fire.
They looked a little bit down
the water. They were looking
a little flustered and as we
kind of put it, I felt like
they were showing maybe a little
bit too much respect to liquid,
But even to the heart, all tied square and yeah, liquid still not looking like themselves.
Yeah, we've seen it from the T sides before.
They're now I do worry.
I do worry that as things switch up, right, when the engagements are controlled
by that quote unquote stronger team, this is a lot of like contact
heavy cheesing and, you know, going ahead of smokes and stuff that you
don't really do on the 75 side.
We'll see you here, though.
Julie's are out only one for savage
In the hands of nerds
See what the charge forwards in towards the B bombsite looking for a little more takes keen down
You've got to be careful. They're actually headed towards being there's two players over on this B bombsite
I think I expect the second man the answer I suppose is yes, but only because he's getting kills
And it came down to me what a game addict is having man. He has put them in the backpack pretty firmly
down to him and nerds for the battle of 4k's it's going for a complete reposition here bomb is all the way down on B
But he's just hoping to get some kind of a catch
What a move by Alec by the way. Oh
No
So hard nice edge I
Think nerd should still have the drop. He just has a complete wrong read here, doesn't he?
Alex took himself into a pretty decent
Yeah, he's put himself into a spot where it's that you can I say angle's a little better
It's gonna go for the fight rather than picking up a bomb and no to see it off. Oh that is
Unbelievably close. I think just doubts himself more than anything so much work done by addict. Yeah, it just doesn't happen for him
So you got to feel it you got to feel it up to a certain point
Big pistol for liquid. I think it really would have been nice for simplified to just absolutely bolster their
position, and the fact that they are remaining pretty competitive here, some
nerves coming round, big nerves coming round into this second half. There was a
bit of a purchase I think, and they've actually ecoded it. Yeah, I think what
we've had happened is I can hear it, but I can't see it. He's bought a scout,
Lob the decoy refunded the scouts. I thought I got past
Apparently not there is definitely a scout shooting. Yeah, and nobody's got a scout. No, no, you're exactly right
I did I thought I got past a year ago. I
Guess not actually running on a patch from two years ago. Yes
It's probably been like
Rebroken in a new patch. Yeah, I have nothing to do with noise at all
Exactly, I remember this got used quite a lot at the pro level
Kind of for a while, I've had a good few tournaments where it was used all the time
But yeah, I honestly feel like I passed
But maybe not. Anyway, it doesn't really matter. They don't really get fazed by a baddie
It barely means they're just gonna move towards B. No one's home. So simple stuff
I don't think the idea by SemifliceBad, they're moving as a snake as they slither through the map, but
I think they're happy to just get a kill, of course, though, right? Takes a bit of money away from one individual, some kill bonus.
Just going through the motion, so really wanting to get the guns out as early as possible and try and answer back.
And this is where we will have a real barometer for the second half.
half and whether they can deal, whether there is life in Semper Fi here on Dust2, a map that
they have been playing a lot and the Liquid have struggled on at this very tournament.
Have they done their homework? Are they going to be able to shoot back?
Shuihei's Mac 10 has already made it out.
He's alone though. I think he realizes that it's probably not worth trying to do things
on his own. Oh, they're using the same angle they used earlier.
seen it yeah that's a good idea yeah I'll show you how you make it work see it punishes laziness
or a certain different approach I think you know Elise was going in with the
nade or whatever but it punishes not just having a simple little flash see him off the angle oh
guess I'm lucky there oh wow okay the kill's actually coming back in for this t-side pretty easily
looking for more here's the footsteps and looking crisp back on the server for the first
time in a little while. It seems okay. Nice finds in the liquid facility actually, that
would be. Yeah. In a Utrecht or what I'm saying. Don't ask me. Yeah, I don't. Oh, yeah.
Ah, on the wall. Just to have nowhere of ball. Oh, you could read, you know? Well,
I did. No, it was. We saw it before. We saw it before. I'll give you. Yeah. Well,
Well, sorry, give you credit where it is do yeah
Yeah, sorry, I'm just gonna be like in Berlin with you know the rest of the
Not chalk there you go
As much as they're like I guess American home base. Yeah, it was an American. Yeah, they're they're based on Netherlands
It's a cool facility as well
Shield yeah, that goes hard, you know
little tap before you
And the server one of those iconic sort of jerseys as well was like, you know, Nitro in the Captain America Jersey when they have that sort of Avengers
little
Collab yeah, it was cool
Good to get our days Avengers. Yeah, but they were winning stuff. Yeah
no ground slam days, but
It's a low buy once again and you're opening to a pretty easy for liquid and nerds actually given the luxury of escape here the flash
by ultimate.
Gives him the way out.
No trade weapons as Bogdan's law, buy the bite.
I mean, this run was always a bit of a right-off anyway, slow bite.
Sometimes you get the couple kills, that'd be nice for anything more, feels unlikely.
That range is tapping away.
Now, should be able to see off both.
I say that tentatively,
to lose his head.
Here comes another one for him.
Just make sure you don't drop that, uh, that orb and he won't.
And swinging at the end there by a leash, sees it off. Simple stuff.
Nice and easy.
He's done very well to make sure he survives, I think.
Yeah.
Timeout coming in, Semper Fi, uh, deep into the timeouts,
having used all of them so far, but, yeah, worry is starting to stack up
really, really, really quickly here.
Liquid have been on its air on the T side.
It continues the lower rounds, not coming close as well.
So, you know, there's just no tension or danger being built.
Yeah.
Semper Fi need a change.
I mean, basically, you lose this next round. So if I you're playing for overtime, that that's how stark the reality is for them. This is on that kind of
Brink of do or die for them in this map. And of course, it's just the fact that this is their map pick and
You know
Where they're at they've not got a map so far this tournament
This felt like maybe one of the better opportunities just because obviously liquid have been struggling here
So far not so good four rounds in the hall of liquid three rounds away
The need to have crossed ultimate the spot of those
At least they've been including that somebody's made it open. Yeah, of course. I mean
Spam looks decent to start off the round, but just no kills coming in
They're going to be safe play from Semper Fi, not battling to take control of anywhere.
Yeah.
Happy again to let Liquid dictate.
That's a deeper smoke.
I like this move, the Nade going in, that's really, really well played by the two of them
to just get that first kill.
Yeah.
Now, if we're trying to sell the fake of a lurk smoke up there towards B, but he
actually says too exposed, didn't expect your DAS to even actually go through it.
So, Elyse being sent out into
the A site. His body's here to meet him.
He really comes down to how sharp the aim is.
Oh, it's very, it's very...
Why do I even ask a damn question?
Elyse, you don't miss nose.
And ultimately, that was a freebie.
The shadow had been spotted two
business days ago. You will get traded
out by Hazard, but I think
realistically, for Semaphire, you actually might
be better off saving here.
Yeah, Elyse, man, just the sharpest
spear at the tip of the vanguard.
It's really, really, really sweet
to see when he comes together, he'll definitely be a save now, Shady making his way out.
Does he save here is the other question?
They are somewhat after him and I think that Shuhay has seen or heard a little bit of him
going towards Long, I just heard a footstep there as well, they definitely know about
him now.
There's plenty of time to get this hunt going, he's trapped one way, gonna have to fight
out the other, gonna have to get through two and it's not gonna happen in Leesh,
who better?
Damn, he just looks so crisp.
I mean, not the camera, but in the smoke.
Yeah, we'll keep letting him know.
You know, the camera regulators, just don't move too quick.
Yeah.
How do you even...
That's what I was thinking.
How do you get a camera that bad?
Yeah.
Like, that's impressively bad.
Yeah.
Like, 144p.
Is that one of those old circular ones?
Yeah, yeah.
Like, the little mini tripod on the bottom.
Yeah, it is, um...
You know, for Skype, he's bought a webcam for Skype.
Rest in peace.
Yeah, for real.
Good old days, P90.
You very rarely see this gun at the top level,
just because how expensive it is.
But naturally get one with it.
Not necessarily get one of his own as well.
There might be more on the cards here,
but they're just about to escape each other
in that mid-engagement as they'll de-engage and fall back.
Wow, we'll just engage.
Clinical here.
I think they both work.
Just engage, de-engage, I think.
He's de-engaged.
I don't know the word, though.
I don't think it might be.
Not as used.
Disengage.
Sounds like a word.
Some of those sounds like it could be a word.
Disengaged obviously. Pushed it out.
You know.
It won the turtle.
Not looking good.
Clinical stuff from Liquid.
Senpai have just not appeared.
I don't want to blow my own trumpet here
but I did say the CT sides
been good enough across the board they might have the odd moment or the odd
individual but there's a lot of falling apart in these second halves. Yeah I
agreed. It's happened a few times now unfortunately and it's happening here
again 12 to 6. Yeah this is a lot more like what we expected liquid as well.
You know we were critical I think it's safe to say from that first off just
because they let it slip. But this is more like it. It's a bit of a clinic they're putting
on now on this team side. They've taken space so effectively. They're not really giving
any opportunities to the Office Semifights. Be aggressive on the CT. Every time they are,
they're getting punished for it. So, 12-6. Yes, we do get a buy, but it's not the
most bountiful of ones. All the CT. MP9, MP7. Fast and play as well. And just they're
So thin and utility if they're ever caught on a retake and of course they're gonna have to give the retake a go
If that bomb goes down be it most likely to find around they're just gonna struggle to get any space in towards it. Yeah
Billy utility out even
Short
He's giving it a little look but again some fighters. It's so safe. You know, they're just playing back trying not to die
I think there needs to be some productivity. They need to get in the face of liquid so they can't
Control things as well. It might be too little too late by now though
I think touching a point
This is the point that we bring up basically every time we cost us to a really good lip mist test
How strong a side is on this map is how proactive they are on the CT side like how much map control that I want to take
How aggressive are they in the fights as well and they kind of backing themselves. I'm not saying any of that for some fight
They're playing scared and it's costing them
Nice move there as well, but Hazard picking the worst possible time ever to turn around from double doors
Because you're gonna lose the B site
You got a player who's gonna lurk out as well, but three gonna move their way in towards the B site
And this is gonna make it very difficult. They've got a bit of Utah to work of too
all of ultimate composed
Having smoked doors because they trying to fight behind it
Don't even have that smoke to work with but I'm gonna get a nice shot ultimate one back in blood
He looks for a second and he'll nail it shady down. He goes and we're back into a three versus three
And not going for that flank anymore, but tunnels being covered now by ultimate
Surely all but done. This would need something miraculous. They dive in they get one
So he looks for more a quick trade
But just not to be ultimate and she will close at the door on dust to and it was just
Simply shocking showing from Semper fi on that second half. They could never get going yet
some real nervousness coming in, I think, is just ultimately what it comes down to. Semper Fi,
not believing in themselves too much, not enough productivity, not enough strength on that CT
side, and that's their pick. Going to hell or high water, not looking good at all here as
Liquid are battling to stay alive, and unfortunately might just have to take Semper Fi down in the process.
I
Back up cat at 20 seconds. What do you think in the business? We'd say this has three maps
Oh, it doesn't even need bloody armor mate. He's got seven. I don't know you getting blood. It's right man
Liam would like to know about drying dry dry your hands use the hand dryer all the paper town
I suggest you wash your hands in the first place.
I use the paper towel.
Paper towel? I use the air dry.
Air dry?
I use my trousers.
I literally use my trousers to walk off.
Use your blue jeans?
Yeah.
Nice big dark blue stains.
You had to cover up the pistons.
He's way ahead 16 armor.
His way ahead 16 armor, insta-report.
Belcher on his 7 armor.
No rebuy.
I actually have someone writing in about the jacket saying...
Jackets?
By the coffee maker.
Oh, it's the piss on your jacket.
Get rid of the coffee.
What are they saying?
You gotta use bloat's milk or something.
They say the bloat of milk.
You treat the stain.
You can do it with a small amount of detergent,
lightly rubbing it in.
Let it sit for maybe an hour, then throw it in the wash.
If you milk your jacket,
you put milk on your jacket like a cortado amount of milk.
It will taste better.
We good when I grab that pull and bite it by the horns by the seven armor you go
Yeah, it's not a lot of anything like it really before what we have that's why
I know it's a good amount of last I had counter strike investigations exact one bullet and he is
He's armless.
My counter strike investigation is a CSI that's so smart.
Wow, how are you going to even use the CSI logo?
That's so good.
Thanks, man.
Just clicked.
Guys, they're going B.
Art's got the second orb.
He's locking it down.
Can you lock it in?
All right, this is your time to wrap it up.
They're wrapping it up, not with Art here.
Bit of aggression into the tunnels.
His teammate, this is TK.
On to the grave.
Okay, we've got a 5 on 3.
2B.
He's dead, he's dead, his dog is dead, mommy.
Too much pooch cooking.
Oh, Jane.
A lineup there, man.
Team kill and the 5v4 doesn't help.
You don't love to say it, but it doesn't always.
You can buy.
Noted with 2.6, Jane can get an AWP.
Everyone's happy.
Yeah.
Can you guys see the screens up this close?
Nice little coffee here beans Levin.
Cortado, baby.
I know I only like coffee like milkshakes.
That's the only ones I can really get.
Those ones, you know, not real coffee.
So you want to show that.
That's the only ones I can tolerate.
Oh, that's sick because he did that last round.
He went for the wall bang.
He missed Jane.
Jane dodged it.
And now he read.
Jane just read.
He was going to do it again.
And the saddest face that after you got tagged was hilarious.
He did it last round.
James literally read that he's gonna do the wall bang again. That's so smart from James. That is funny
That's it cuz that's it has a lineup
That's really smart from James to just pre-wall bang it
Respect James guys. We miss the Humby
Not particularly I guess if you wanted to call the position Humby then you would miss the Humby
I do a little we used to call it coconuts because I say be doors and everyone looks in the wrong place
It gets shot in the back because it's not smoked
I know what you're doing here. I'm never letting you off the amount of
Oh, damn. Oh, damn.
Good little jokey joke. Animosity.
Oh, nice little prefire, but it won't be enough unless you unthinkable
Knackler, sick to the mouth.
Are we talking about a fly quest a lot here? We can get Josie to call in by the age
of, you know, I know the smoke.
Rush, you need it.
I know the smoke.
You need to get in here, Rush.
Hello, what's up?
It's gonna really fall apart here.
I don't get it she goes pushed Harry's buttons and Harry's gone for the jugular right now
I really don't know Harry's gone for the jugular. I mean, I'm not surprised. I mean, wait Harry. Yes, the names can
What's the jazzy, I don't know the smoke
Has some pretty nice smokes on this map there we go
We're gonna explain it away. He can like from where the mowers a bit more in the pitside
I can smoke sure he can smoke Harry can smoke anywhere from here
I actually can. I can also...
You can go smoke their lands where his way is right now, honestly.
Pretty impressive.
I'd rather B doors though.
Yeah, you can do B doors.
I'm cooking one right now from Goose, that smokes B tunnels.
That's the one.
It's really close.
We'll get there by the end of this season.
It's a valid smoke.
Your B players are hit their common B and they have no utility.
You're likely to creativity.
Smoke him if you got him.
Oh
Faces even funny on that one to be honest all they've given jam you're
Goblin and he's got the rotation to the second door, but these don't come the old
The old master four pierce doors one AWP a recipe for disaster here
plenty of time in the clock
Are they gonna walk out long?
I think that's all they can do with him covering he gets me does he do can we stay on Jane for a second rush
Does he do the lineup and then into the fade? Oh, he's all he's been doing. Yeah, he is. So there's the lineup
And then now he'll across it's a bit low plays in the fade. Well, we'll see he's not gonna get what he's looking for anyway
So it's no harm no fat
It takes you back
remains. This could actually, honestly,
uh,
life on the smoke?
What's going on here?
The key key is bad.
Just plant.
Just plant.
Just plant.
Come on up.
Show us how it's done.
Oh my god.
Oh no!
Who put them?
They're little.
They only got the orb.
And they planted for long.
Oh my god.
They're going to win with glocks, bro.
They're going to win with glocks.
Oh my god.
There it is.
You give them an orb.
You give them a mile.
You give them a mile.
Yeah.
Miles enough.
That's just enough.
Big Glock, Steagulls and P250s.
Big green mile.
And they leave us around.
Put him down.
It's such a classic magic.
Now they've got two Orbs and dust two T-sons.
They don't want to.
I'm gonna say that's crazy.
We'll get one of the two.
Find more!
Dude.
All off that Deagle from Zalo in mid.
He's kind of a guy.
They failed us to guide him.
That's the round.
You give up.
Just when you're clawing way back in, it felt possible again.
Nice free fire, holy shit.
Yeah, I always wasn't happy with that.
Guys, news report, liquid.
No, don't you dare say they've lost their first map.
They've lost their first map.
13-6 to liquid.
Yeah, of course, of course.
Who's winning second?
Right, hasn't started.
Was it their pick?
It was.
Semifrye's pick.
Okay, watch it, Jim.
Text 6-6 half and then 70 rounds on dust in the round.
Well, we expected them to win.
We expected them to win a couple of games by now.
Expectations are solid at the moment, aren't they?
Oh my, ArtMeaking eating his match, and he is meek in comparison right now.
Jayman with another AWP kill.
This one's for the money though, boys.
I think you should save Nismanat Lato in Sandsin.
Who's at the coolest name on the server right now?
On the server?
Belchynok, probably, Baby Squirrel, get a name.
It does stand out, but there is some cool ones on the legacy side too, like art.
I like art.
You can't stop talking about it.
No.
But it is a good name.
It is a good name.
Work of art.
Art would be a fine thing.
A fine thing indeed.
Fine art.
um yeah belching off of me so i've got
okay baby squirrel we had the etymology of yesterday
you do million baby squirrels three million squirrels we're on screen for a
youtuber oh yeah it was mr beast it was mr beast video who is
you can survive one guy three million squirrels age old question one guy or
three million squirrels the trick is they're babies
baby squirrel is born
Retake of the B site in the exit situation.
Bollying out.
Lato trying to survive.
What the fuck, boys?
That's a nice hunt.
Very nice round.
That's better than 3 million baby squirrels.
I'll tell you that much.
I don't know.
You can maybe sell them.
Every second, 3 million baby squirrels are born.
Every second?
Yeah.
They are shagging.
Use the hmlbag at efg.gg in some of your details
so we can fund the baby squirrels.
Send us your card number, your expiry, and of course the little three-digit squirrel coin will be going live later tonight.
Squirrel coin!
Obviously, I don't know a lot about these squirrels.
We'll see, lads.
Father's made a name.
We're just going to be funding the squirrel project.
I appreciate all the squirrels that have come together to make this coin.
Topical fan.
Topical fan.
Oh, we're funding Henry.
Topical.
I think it's very important, hair loss is no joke, it's not underrated issue, not spoken
about enough.
You've raised a lot of awareness over my best, been a lot of hair trans trans transplants
excuse me since that.
You should be getting commissioned from these doctors.
Turkey's our number one travel agent.
You don't have to get a turkey. Find Guy in Malta.
Find the Turkish Co. come to you.
Doctor Patelli is his name?
Okay, maybe he does have a referral.
Doctor Patelli, he likes Counter Strike.
He used to play it back before he became a doctor.
You should actually get a deal with him and say,
every Counter Strike player I bring you, I get 10%.
If you thought he gets me.
So this is true.
Any body who's sent me a message on an Instagram DM
and has talked about hair loss and asked for advice,
I have given it to them.
I've even called people.
You'll reply to any DM that's...
About hair loss.
That dude.
I've even called people and explained them the process.
I've explained them the whole process from my perspective.
I'll let them know.
I'll try it.
Well, like you said, Henry, it's a...
Look, it's a big issue for dudes.
And you will have made fun of them.
They are.
You look at Jason, you can't get away from it.
Oral.
Oh, you never stand a chance.
No, but that's why I don't make bold jokes at Jason.
I'm a bold man in disguise.
In disguise?
You're only allowed to publicly ridicule bold people
and gingers.
That's true.
True, that is true.
That's the only, they're still fine.
You were too unprotected last.
Ever a safe space for them.
No, good point.
That's literally true.
Put our bold gingers.
They're the lucky ones.
Too much fun sometimes, some would say.
Look at the wall back. Do it again.
Do it again. I don't think that's even a wall back.
Oh he's trying to aggravate him, isn't he?
Integrity cams firing out right now.
Oh my days.
Wow. I'm gonna give it a bit of a wiggle.
This is fine around the half hair loss aside
Oh, he's actually gonna wear that this could be huge. They've got so much time
Sadness is still on
And so my fellow Americans, give us the Major!
Give us the Major!
There's no
One is up game is welcome back in. We are moving on to map number two here as liquid
Making min to me out semifinal in the end. You know, we wanted to be there for Semper Fyre wanted to be excited
but unfortunately that second half just couldn't get going and the same sort of problems are plaguing
Semper Fi really you know there's an awful lot of issues around their CT side and dealing with their
opponents at the end of the day it just is proving to be a little bit too much at the best of times.
In a little bit of a two box theory yeah you're spot on as well we were going to have Mirage
in a second but we thought it'd be a good time as well to shout out if you want to submit
some questions or you want to say something over go and send us an email.
DHLMailbag at ethg.gg and if you want it to be on the B Stream specifically as well, make
sure to put B Stream in the title so that we see it because there's a lot of mail that
gets sent over and it's very easy for us to decipher where it's meant to go if you
put it in the title.
So put B Stream, we'll read some of them out as well.
If we get any cool ones as well, even then specifically for myself and Harvey as well,
yeah, we're going to read out of the good.
There's prizes to be won.
Price is to be won, yeah, best email I...
You're gonna get...
I'll give him like a...
I'll give him like a...
I'll like your tweet.
Oh, wow, god, you really...
Big prizes here.
The big prizes, man.
I was gonna say I'll give him like a skin, but um...
Oh, right.
Yeah.
Yeah, I'll give him like a skin, but um...
I'll give him like a skin, but um...
If I can find out who it is,
if it's not like a good email for us...
Yeah.
I'll give him like a couple of spare Deagle skins.
They can have one of them.
Okay, okay.
There you go.
Five pence.
Yeah, you know.
Hang on, I've got one left for a couple of quakes.
You can have it.
Juice.
Mr. Money bags over here.
Thank you.
Thank you, Papa ESL.
Yeah, we can, you know, build a little bit of something here on the B stream.
I think we want to do that as well, just to have that same esoteric kind of energy,
you know, some in jokes and whatnot.
Yeah.
Game created, game going.
If you've been watching the whole time, you know what's going on.
Maybe you caught something we said that was funny, probably not.
It doesn't happen very often.
You know, it might be a way of creating some fun times here on the B-Stream.
Yeah, exactly that as well. It's always a good way as well.
It intimates in between the maps in the series themselves,
especially if we do get a quick 2-0, we can have a bit of time reading some mail and whatnot.
So yeah, hit us up.
You saw the emote on your screens there. Go and send us one.
But we're just getting preparation stages set here for our second map.
It's Margecom next. It's the pick of Liquid.
They've just had a very, very chill time through that second half in particular on DOS 2, and all confidence will be on the shoulders heading in towards this one.
For Semper Fi, backs against the wall, and they're one map away from elimination here in Pro League.
This is the O2 game for those who are joining us midway through and Semper Fi, already being a map down.
If they lose the next, we have to bid them farewell.
It's going to be really tough here, I think.
Safe to say that things are shaping up to be pretty scary.
you're going to be able to
get to the top of the map.
Moving on to your opponent's
map pick already one down and
they really did. I think want to
try and just get a map here
properly right something to work
from. They've had some close
moments. They've had some close
halves, but just can't get the
entire package working
together. Unfortunately and
liquid particularly elite
particularly nerds. I think
of the game and into the end of the game really, that they just were giving too much respect across,
I think is what we said. Yeah, I agree. I just really feel that, especially as we moved in towards
that second half, SemperFile were just showing way too much respect. I just felt like they looked
a little bit scared and as you kind of spot on, this is a kind of a thing that Liquid
will punish. It comes back to what we've been talking about, about the flaws and the
ceilings of these respective sides. We can move from one puggy map to the next puggy map
in Mirage and if this one is taken by Semper Fi, we've moved to the third pugimap of Inferno, but
for now that feels pretty unlikely. Liquid looked so comfortable. See, that's the case again. They're
going to go for a quick A hit here as well. They're not even pulling any punches. They fly out
into the A site. First fight found by Keven. I forget one of his own as well in response and
Shuei at ultimate with a team kill just to spice up the round a little bit puts it into
three versus three, I think pretty low here. So certainly not ideal for him. There is a
kid in a smoke available. Should it be needed? Yeah, it's a difficult fight for him, but
he's kind of just the distraction really to help his teammates gather info and set up
behind him. Oh, does somehow managed to find out it telling you even he was unsure of
how he got that kill. But he was just so damn low. A throw away bullet was able
to do it. A stiff breeze would have done it. I'm sure the pistol going the way of
liquid so things continue oh boy replays indeed replay of the team kill
oopsie Daisy and even despite that you know it feels like no contest yeah thanks
happened a couple of times for ultimate to be fair but take them all the same
kills a kill stats and stats not always good stats but it takes away from your
kills stuff yeah true so it's very true well I don't know that it does here
but it definitely goes in the default game.
Yeah, it goes in my matchmaking.
Yeah.
I'm all, you know, it does a lot for me.
I'm like minus three every time.
No, I'm not, I'm not much of a team killer.
You're talking too easy.
I'm not, I'm not much of a team killer anymore.
Team Flash, I can find that.
Yeah, yeah.
There's more inventive ways to detox.
Yeah.
I mean, team kills so very simple.
I will say one of my, like, you know,
favorite ways as well is just like she just
She just giving like a light dink to somebody so the a distracts and then they'll
That's fair that's fair I kind of like you know, I don't drop them the gun that they want sort of thing
Yeah, that's a pretty good one. I like classic recently. We were planning with like I guess my me
We're a four-stack and we were playing with
Just like a really toxic guy who's trolling basically so
You like through a Molotov and you'll dive in any good kids. Yeah, that was good
Back when the decoys used to do damage, I did that to a couple of my friends, actually, right at the start.
I saw obviously they're a little jumpy or whatever, they'll do some team damage, etc.
And then when they're right on the line, you get your bait to spam you down to 1 HP, go and stand on top of the decoy.
Got a few friends kicked.
It's just the right passage, really.
Yeah, of course, you've got to learn somehow.
Especially when you first start and you forget, you're going to get yourself a three-day ban or whatever,
You're just doing so much team damage by accident while you're getting used to the game.
Yeah.
So I think I got a may bang for like whatever doing that and I didn't realize he had his
band stacked up so he wasn't very happy.
75 pretty happy though, nice round by them.
I think it was just a bit too simple of a move there by Liquid.
They just barrel into fight.
I think it's ultimately sort of a bonus fight for them but so many individual engagements
taken there.
It's a little bit too easy.
Thankfully, being that it was a bonus buy, there's money of course to work with here.
Not fully across the board.
For you too.
And that's over for NAF and NERD, an ultimate.
Only wield a deagle.
Really, so he just crossed it, so you can play around a delpan, it's a pretty strong
angle to hold.
Yeah, I'd say there's decent control at the moment for Liquid, that is for damn
sure.
question of whether
They want to finish a or if they're just looking for early openers, right? They're quite
confident on their angles at the end of the day
So there's a big sort of question mark here around whether they're
Gonna keep things close or if they want to be pushing forwards or not
Does seem the time being they're really just hoping for an over face
To come their way in to catch someone off guard. They still got a player in the B apps also
also prodden and poking over there. So really quite a hard round to read even from our perspective
as this clock starts winding down though. They'll begin making moves, seeing what they
can get away with. So we spoke onto Palace, which is one area where there isn't really
any presence. Keen looking at that. Oh wow. Just find a double on the orb. They've
got nothing to deal with him. And the contact heavy moves just not working at all for
to win and shady. You'll see
off the last nice work. Really
nice work coming through. That
is a fantastic round to find
not only in the round itself,
but the time of the map as
well. It's early where
finances are feeble long term
and yes is a lovely two piece
from King. Fantastic work.
Nothing to fall back on for
liquids. Number five should
be taking the lead here.
I haven't seen a lead the entirety of the series but it looks like now in towards the
second map he's going to be there first time of it.
Keen again.
He's crisp with the AWP, he's hitting some nice shots at the moment.
If they're going to give him these freebies he'll continue to punish.
Yeah, looking pretty confident right and I think that is a big thing for Semper Fi.
He likes to leave from the front, I think he's quite an emotional player you can
see from the cams and everything so having him in a good mind frame is just going
to make a world of difference yeah oh hello he's always him and he's always
here I test wise he's a beautiful player to watch don't give him chances lads
even gets across there you should know better in place that's hiding in his
little hidey hole I think anyone's gonna come that way he can't even get
Eagle either right now
Try is to do the old bait and switch he understood
I'm only slightly want to push down mid
Semper fire gonna take the lead here and it is nice to see
And it's a little building block for them to work with my shots from these though you take those it's good for the confidence
All that really matters in Semper fire seeing that round off and it is still in the grand scheme of things
Relatively inexpensive only a couple of kills you're not too fazed by that if you start to get three or more though
I want to load by round that's when you can be
Maybe ask me a couple of questions
for short
Quick little movement for Keen's try and get a nice angle here, but
Yeah, big need damage that to kick the round off
So liquid definitely gonna have that work out here. It seems like Semper fi comfortable got some protocols in place
Looking pretty good, more nade damage on to the nerfs over here.
Show that.
Oh, barrel spotted.
And a leech had a chance to punish two there.
Gets neither.
Parallel Keen, a known quantity, is spammed with a smoke.
I shoot eight.
Get one, Keen will go back in towards Lada here.
Another right idea, but...
I thought he was going to be tense about a peek,
which could have led him something.
He's actually now just holding, expecting there to be...
Window rat to come through.
A shot.
Gotta be a little bit careful.
We've got the slow to give him some sort of coverage and security.
Has all the reclaimed spaces towards Labr,
should be dead to right here for one.
Here's, for a second.
Oh!
Eels a bit and takes a bit of damage, but he has to let them all connect up.
Yeah, they've gained some control to work with for sure.
Savage in towards sandwich, not going to be expected over here,
and he's got no threat from the side.
Oh, yeah, he will keep the heads rolling
And they're looking so good the team talking between is obviously made quite the difference
Now can't get much done. No bomb plant as well. It is now liquid that we look towards us
What's happened here? Where have they gone and they recognize that timeout coming in?
Like I say the the chit chatting between maps. I think working really quite nicely for Semper fire
They look yeah, they look good. They're really really solid at the moment on
liquid smart pick no less
Yeah, time our cord and flashy all enter the fray
He's a lot of praise right flashy as well by all the colleagues
He's a really decent eye for the game
But he's sort of think them out of this one and unfortunately does not really go to buy to facilitate it in the next
maybe half by here if you are liquid but
Another one which simply
Should be pretty free
Savages really well especially that second kill
He's looking super super good with the area of peace. We've got couple of tech bands couple of eagles
ultimate keepers much money on deck so we can get that tea set all about as soon as we should
get a real nice basic B-pop looks like it oh moly ticks yeah that's information little bit of info
Also perfect timing on the molly. They were about to get through that choke point
As a double spray down will go down as the traces are followed quite nicely by naff
All versus three shuhei in a weird place
Some decent control they might be able to do something with she's been yeah, I think they fought a little bit earlier as well
So definitely gonna be ready upshot missed can he pay out another one quick shot round the corner?
This gets interesting now. She has got his hands on to an AWP.
Maybe just need one more kill to start the conversation. Savage denies it though.
Surely now that has to be enough. No shenanigans here.
Ultimate with the Deagle and the bomb in tow is going to look for a reposition and probably
an attempt towards B instead of A I would have thought, but the round not looking too likely, sir.
Yeah, I think he knows as well as we do.
This one has no real legs behind it.
40 seconds.
Anything you release, he's going down before time.
We'll get one.
Oh, it feels like it's my close death.
Oh, hang on.
There's legs now behind this winner.
One versus one, just on the 30 seconds.
And Ulta's going for the aggro play.
This could be a monstrous round to turn on its head.
It's all in the shoulders of Ulta.
He's got one bullet in the chamber, two in the orb.
He can't clear that close corner.
It's a nice try and a great college effort. It's not enough.
Holy. Yeah, I need a time after that one, too.
That was pretty tense, man. That was pretty tense.
I mean, I read it and thankfully was in the right place at the right time
with a pretty clean hold.
I could have gone. Well, it did go south real fast.
Yeah, just recovered in the end, five to two.
Simplify.
I'm using some eyebrows here, I'm sure, and a respectful timeout, as they need to cool off, need to stay in control,
need to consider what liquid might cook up into this following round.
I think you just...
maybe scare, simplify enough, right?
You know, in a kind of a low-ish pile, I buy it.
It's a bit of a...
There's a slight kick up the arse, right?
Just don't fall asleep in these late stages.
stages. That round was locked in place and they just took the foot off the gas a little
bit. I don't really give opportunities like that.
I know he was saving for the orb. Oh, got it. We've sung the praises of Keane so far in
this mirage. See what they've got for us. Hazel would drop an A and they'd push forward
through this. No one here towards B apartments. They've got all the information they need. And
you can see the immediate rotation. Out goes Keenil. Fall off B. Hazard sees there is absolutely
no one here. They are going A. At least at the moment. And he might have sure A dead to
right in just a second. So, oh my goodness, the heel spotted. However, with that CT Molly,
there's nowhere they've found Hazard. Why would you Molly where your own teammates
walking through? Well, I suppose, yeah, it's a good question. Hazard is probably
thinking the same thing, but he does manage to get the kill nonetheless.
He's got to go there, they know where you are.
Trained in with the AWP here, just try and fly, find the kills, Keen in such a good spot.
Does ring off a bullet.
He's going to go back in for a bit more and leave me while this works, he's way into
a pretty good spot here.
See we'll find one and that might open the conversation, do we want to fully commit?
It seems like the answer is yes.
Kill all his Orbs to get through, there's a player upstairs that they've not considered at all.
It's all down to Ultimate once again, no closer this time around.
It will be 6-2, the lead continues to grow in Liquid.
Where have they gone? What's happening?
Yeah, absolutely that.
We'll also semify on this map.
It was the opening series of play here on the beach stream with that Paravision game
and didn't really get anything going.
It was a first in the fight. It was very simple, you know, the first one like DOS 2, we spoke about how close it was, but I think Paravision, we know they have this ability to coast, and at 60% still be strong, which is kind of what we saw on DOS 2.
They locked in for the Mirage.
It couldn't be. It was like, we've not seen them play this since Krakow.
Minerva and IP, but lost to G2 a little bit later in the event just the day after.
2 wins from 5 as well in the last few months for this size. There's nothing of the strongest
in the pool for them and it's showing pretty evidently right now, savage! Gonna get 2 but
the dry fight off the Tech 9 of Nerf will get 1 and scoop up a rifle.
Mechanically across the border they're just looking so much better, you know, I think
there's a real newfound confidence again that just has to be like pep talk type stuff
in-between maps.
That it? Oh, yeah. Wow. Yeah. Wow. That is crazy. He gets both
Unbelievable traders there from the or I think as well. Yeah liquid. Maybe just not quite believing it
What is happening here is things are falling apart in a way that we just really did not expect other hard work done to zero
Clean your hands of it and stay alive in the tournament for
questions I'll be at least again until that first map as well addict you really impressed
us he looked you know so impactful I was primarily on the seaside as well that's where we kind
of saw like where he was creating a lot of space opportunities but yeah again on the
CT he's coming up in a huge manner this is really getting dicey for liquid best
You can get the half is five
Now how I feel about this looks looking now from
First time at it was the only one to go positive is the only one in the green in the rating as well
His impact was noted
Now we're getting more bodies around him or performing well
Well,
They'd come raining in as they try a straight up a execute. No messing around. Let's just
keep it simple. Now to find the first out of the second. Nice shots landing. Indeed,
taking it back to basics should be there round. I think there's money available for
the CTS, but it's just futile.
There's no point throwing
guns away. I think you just
save it. Savages have loads of
econ. Of course the rest of the
side do, but you're spot on.
I just kind of no point. You
can maybe I think there's
there's a warrant to play maybe
proactive in the exits. But
outside of that, I don't think
it's really a necessity.
Keene's going to hold. See if
anybody makes the move exit out
by the T spawn. To be fair,
Got a chance here.
And it holds down low, you've got the all-butt range, that's a lovely little 1-2 punch.
I think for both of Shuhei and Na'F, they realize we don't want to or need it to fight.
So they're just gonna stay as far away from the bomb, but also the action to.
That's work.
From Liquid, a really simple execute, it's on that.
He is definitely wrecking the ball, which is a good sign.
But that small little heart at the end is a really nice thing to have on top for Ceberphi.
Yes, you use a round, but you're still making life a little awkward, even in the successful
moments of liquid.
Quick moves again from the Orpheus Keen, and looks to get into the action as he has
so many rounds in a row here.
He's got a lovely little move there as he works his way quickly out on towards
short.
early opener oh the flash is just so good
Semper fight really really stepping up here and it's great to see what a response
as well just lost around and it was kind of off the back of quick early round
aggression from liquid so you just take a page out of their books and throw back
in their face at it we spoke in highly open we get to do it once again
this floor is in the end for
Semper fight. What around what
a half to put them up to eight
now. This city size looking
great. As you the couple of
times and towards dust, especially
that first half. We started
here pondering and asking the
question of like, where are
liquid? Yeah. No, it is kind
of wild. I mean, look, they
take the time out and then
they find a successful round,
but the general default and
protocols and whatnot just not
you know, as you say, this is the first time they pulled it out of this event.
Well, now against a team like SEMPFIRE as well, can be tough, right?
They're a bit different in the way that they approach things.
They're really well-drilled, five-man unit,
but just a completely different philosophy, I think,
to like European counter-strike in a way,
and just some of the habits that they have
because of the region that they generally tend to play in, so on and so on.
But the liquid really is not showing up.
Simplify taking control. I mean, this is the thing. We talked about it on the CT side of Dust2.
We wanted to see some proactivity from them. We wanted to see them get in the face rather than just play it safe.
And they're doing that here. And it is working. So it's a big change up on multiple facets, and Lippard just don't have a response.
Showing a lot less respect to this knife, which is what it's all about.
Shady get that double or we saw this a few times against paravision
double or
Here's something that can be
By the side
Keen continues to be clinical
The orbs causing problems as the opening three all go the way or semper fine
Looks like they might close this round out with a real big smile on their face. They get nine at the half
We could be already early doors looking towards a third map
Yeah, it looks like it'll be the case straight coming in
One before for a leash. He's found himself in a good space, but it's just not happening
We'll get one but now reveals himself he's got a bomb to retrieve plenty of times to do it
And I suppose is maybe the only saving grace yet slowly, but surely going to make his way towards that bomb
Shady in the corner
has to be careful it's an unorthodox angle to take in a situation like this but
anything is possible with a leash to be honest he's gonna check it oh halfway and there you go he
does i mean he doesn't no damage doesn't take any damage it's insane isn't it really he's just so
good smoke though it's so clean just don't take any chances like this is a leash
determinate on the other side
I
Mean the jump he does
I'm gonna say we tries the job
Yeah, really
Probably nice timing on that as well and that'll see after half or nine to three
Semper fi what a stunner of a showing from them on the reporters my pick of Mirage liquid look lost for words at the moment
I don't know if they're gonna be able to recover this one, but we're gonna find out
Yeah!
Getting things underway in towards this second half.
Off 3 nonexistent showing from Liquid.
They are on the back foot.
I think it's pretty safe to say, Harvey,
if Semper Fyfan the pistol, I think we start kind of mentally preparing for map 3.
Yeah, absolutely, man. Absolutely.
Things are going to have to change in a big, big way.
again a team of ultimately one half at the moment Semper Fi, but it generally does tend to be the
T side where they find strength. But of all the times we've caught them it's only one map that
has gone well, doesn't feel like I've hit. I have a little reset. I think you might be right,
I don't mean to be a stickler for the rules, but at least technically taking damage because
you block the smoke. That's true. That means there's a stickler for the rules here but
actually. Yeah, yeah, well, we're going to find out aren't we? Oh. If we lose Keen,
uh oh. Well at least my Keen might say something. So listen man. Actually, technically, in the
rulebook yeah I love the 13 subsection 3f I'm like this thing but I'm assuming yeah
cool we've heard them mean you know it's a very angry Australians in his DMs if
you pull that one they could all take whatever they can get at this point
though that is true actually that is true but you know is it the same it
feels a bit dirty you know yes 100% okay so much really will come through I
I'm going to get someone reset and hopefully keen back in the server as soon as over the
A stream. It's a bit of a banger. Over there too. Legacy. They bought them. They won map
one. They're actually pretty close to taking map two. That could be pretty spicy. Okay.
Wow. What a buy. We've got four deagles. Are you kidding me? This is this is BF.
It's a 9-3 call, it's gonna be M.
Okay, a sell-off, sell-off, hang on a second.
Ah, they're doing the decoy thing, man!
Tempo 5.
They're doing the decoy thing.
Yeah.
They have a decoy lineup to Noya leaves.
Yeah.
Wow.
I don't know, I still don't know what it's like doing.
It is a little bit funny.
It's so medieval, like decoys.
It feels, it feels a little loose.
just to simplify. They have to be careful. This train is not out of the station just yet.
Well, ultimate keeps the kills coming in. We're going to see. We're going to see. Is that enough
of a BM to unleash the beast on the liquid side of things? I mean, there's not. They
seem like maybe the most chillest guys ever. And then, you know, Elise, who's quite a
vocal guy at the end of the day from what we know, from what we hear, allegedly.
Take your decoy and put it in the sun. Don't shine, right? That's how you do a pistol
around. Beautiful stuff. Beautiful stuff. So the gimmick's funny. If it works, not so
much what it doesn't. Now another low buy. Do you actually have a Deagle? Probably still
does though. They actually have. Geez guys man. Another decoy Deagle. So definitely not
been patched yeah can confirm can confirm I swear someone told me it got
patched but now that I know it's maybe you doing it were you doing it maybe no
no never actually maybe I think someone told me like pro like the pro level
but like now I'm gonna start doing it that's just funny that's what I'm just
a consolation kill I'm gonna start spamming this in my bugs though just
at the whole team everyone do this it would work in those games it would work
you know like throw the decoys into like apartments on inferno yeah yeah yeah
that's one that we do call it a call it a snake you ready for a high level
strategy here here we go right you run at home just take notes right you run
second mid it's like listen to Karagun four people four people T side pistol
okay here we go four people run second mid one guy holds T stairs right for
the banana push. Four guys run into apartments, make loads of noise, maybe have a decoy, shoot
out the glass, maybe fight a guy if they're in there, and then you come into mid room,
jump out and then run down mid and go B. And I'm telling you, in the low loads, I'm
like 15 to 20K, you know, on a good day. 5,000. That will confuse the enemy. If they're
not stacked together if the comms are shaky you know it will confuse you but it
also confuse your teammates you have to be in a stack you can't explain that
it's impossible solo queue is not happy you know that meme of mr. Bean looking
by cheating on the test he's looking to the right that's a caragon looking at
yours yeah yeah well it works man Apex taking notes right now he's
that one and it ends upon inferno god forbid I don't know why we do a
show match and I couldn't imagine I'd rather not play yeah I will be employing
the one strategy that yeah well I don't think I cooked it but as a group we
cooked it we have overpass we call the cinnamon swirl which is like you go you've
run up long come through yeah go back down and connect to that so that's a
bit of a classic one you pop up monster every time I get into mirage I'm like
you guys know contact to be yeah I'm seeing maybe contact be right here to
be fair. There's actually three players in the pack. One with a bomb on their back too.
Moving that direction, they've not made a single bit of noise. And Nerds is playing so standoffish
and now with a cat's mark coming down as well. Just dive in. There we go. Contact B, exactly
there. They're listening to the comms, Harvey, and the like in your straps.
What can I say? Keen will pocket that one for later.
Sign me up.
Are we in the coach role?
Keen's going to take the credit, but we know it was you, mate. There's a liquor
have to save it. Let me send the file to double digits first investment for them. And it's
just right back to winning ways.
Indeed it is. Yeah, the great little timeout and just the small adjustment, you know, it's
like a contact heavy play, but they've got that guy in towards short. Yeah, looking to
cause trouble.
All comes off the back of this one savage winning the fight against a leash. And it
does draw numbers over smalls a in doing so. And it even draws like loosely nerds
off of beads. He then takes cat control. He's holding from mid. The mid player of it's
happened towards A and before you know it, he's on demand.
Nice work. Nice work indeed. Listen man, Semper Fi really, really stepping things up I think
into this map. Mechanically looking a lot better. But technically as well, you know,
and just sort of believing and not overthinking. I can agree more over cooking as we like
saying. And again, that might just come into the conversation in between maps. So
Look, we know it's liquid. We know you seeded them number one.
Yeah, but you don't need to fear them. You know, you guys are capable.
Look at this round that you wouldn't look at that round that you would.
Yeah. So on and so on.
And they are playing much more confident kind of strike.
And that's a lot of it, right?
It's a pretty mental game.
It is. It is. I'm really like one and same.
You lose this round liquid.
I think we're packing it up and thinking about I'm out there ready and addict.
It just continues to have these super high impact frags.
It's going to be sent forward.
And on the tail end of that smoke as well,
NAF, Nurt, Shuei, all entering in towards the mid-engagement
and the Leisure will add one to his tally.
Can't get the teammates, because Ultimate's already dead,
so a double that'll come through on the B site.
And that is much better by Liku,
but it's still a long road to recovery.
You're still four rounds in the hole.
We got three frames of a leech, eight seconds of a leech cam, one, two, that's it, wow.
I actually couldn't make a shit cam as bad as that, what is, is there comms coming through
like that, you know, that one clip or whatever.
Yeah, yeah, yeah.
Hey guys, you making it?
of the best tips of all time. I wanted to try and imitate it but I don't think we can
no extra bit too good. Yeah. I actually want to see maybe just in the break between maps
like if I can, if I can make my camp that quality, risky, risky. You might not be able
to get it back once, once you're in that deep. You might not be able to get it back.
Legacy just gone to zero of a power vision. But yeah, that is massive legacy back to
their 10, 20, 25 performances.
That's a huge winstake for them.
And also as well, I think I was talking about this
on my pre-Pro League video, but legacy aside for me,
that I always feel like they level up
when it comes to LAN and studio environments,
because they're like being loud and making out,
but like, honestly, in online games,
I was kind of worried that they wouldn't get that,
but that's a, it's really good to see for them.
And it actually does now open a couple more doors
into us, this Pro League as well.
Like, power version, we expect to make it through
inevitably, same for the likes of the Strollers,
lost a foot earlier, but like that is good to see. We're going to get a decent cropping towards stage two. That's for sure.
You got two alternate shots to find Hazen. I think that should right off this round. More or less, the worry I'm getting here, Harvey, a little bit is,
are we going to get the same problems from Semper find the T side that we're throwing dust to here on towards Mirage?
maybe. Maybe they. The 10th
round that they win. They
arguably get kind of lucky. It's
like a one bullet difference
in the initial palace fight
against the lesion. They're
able to just kind of snowball
things from there. Past few
gun rounds we've seen. No
contest in the fights. You
know what I mean? Like the
one view ones or however you
It's the same sort of conversation, isn't it?
Like where do the ceiling and the floors
and this and that meet for these two teams?
And if Elysia is awoken,
I think he can again just pummel them into the dirt.
Another timeout here for Semper Fi.
Comes ahead of a round, you don't really expect them to win.
So yeah, maybe some what premature,
as it's not a likely round here.
I don't know what they're gonna do for it.
They're gonna buy around the AKs or not.
It's the big question, isn't it?
I wouldn't mind a half-buyer around the AKs, stick around maybe like 1.5 because of lost
bonus that would facilitate investments going forward, but I think force buying here feels
unnecessary, at the least.
We've got a Deagle half armor for Hazard.
Yeah, they're kind of full investment.
I mean, Adix gone for a full buy.
Savage would keep money on deck.
So, it's a little bit all over the shop there at the economy, Savage has invested nothing
in towards this round.
Pretty strange that he doesn't just buy like at least like a bit of, yeah, or like just
a bit of U-Tool or something, right, like just bring somethings to the table, or even
like half armor and a Glock, because then you would scoop up a gun from someone else
that dies, essentially you would bait them, he he.
Smiling you look.
Nice one.
Nice one.
Sorry, again, I tried.
on cold front really. Unreasonable. But yeah, I don't know what to say. I think it's a difficult
decision to make into this round. But also like, if we're going to do it, we've got to go for
it. Yeah, let's have unanimous money. I don't know. I don't know. It is a strange one to
say the least. See what they're able to create though. Elige with the first spot and kill
for him. Ultimate does get smoked off, which would be dangerous.
Elise takes a try, swing, and Nurtz takes the bait in towards short.
All of a sudden, it looks like the round is most certainly on Naph, doing his best not
to get caught here. He's expecting some kind of presence from the apartment and I think
it's necessarily going to come for him. He has to stand incredibly strong and it's
just too much to ask. Wow. This might genuinely, I think, should now go the way
of the T side ultimate flying in not being watched guys drop the bomb but not before it gets planted Shuhei very very low
Can he isolate these fights? He's got to be cleaned onto the first
cock it
Sure if he's being watched for on this window or if it's more of a passive hold
Yeah, shitty now. I'm going to swap up from the jail window
Timing is everything. He's just able to creep around and find that kill
liquid liquid liquid can't be dropping around like that they will know it and
they have absolutely blundered things for what could be I think the game with
you found honestly I think you're right I mean that's just around that you should
never be losing never be letting slip it's a crucial one to fall through the
cracks and just reassures the the finances back up towards them for fight
I'm running out four rounds in the hole and it looked like we were going to get the kind
of a reminiscent CT side showing from Dust2, but for now that is not the case.
Pete, a decent chunk of damage dealt with our HE throwing deep into wars to the apartment.
Ultimate just swinging into his demise there, he had no chance, he actually should have
fallen away at least.
He's going to get two important kills to keep the numbers level and there's a
a lot of damage be dealt to us and the fight but they've got the site
yeah of all the kills of these could have got those are like the two best ones
because it was on the
healthier players
on goes down keen trained in with the or
can be a big difference make we got enough
chilling on the or pit
we stick with that meanwhile slow move in as a leisure to take a fair amount
of time
they are saving man
again it looked like a really good spot but liquid just
falling apart of the seams
We're going for your map, Sam.
I know it's wild. It really is.
I cannot believe that is the case, but
we better start believing
in a fantastic first half, but it felt like they had
lost a bit of that umph about these T-side rounds
and he's got it back. There's been a nice little run of form here.
Real credit with his due as well for this side.
These are what feel like fundamentally quite simple rounds,
but they're just so clinical.
They're not making any mistakes.
off each other so so well. It wasn't necessary to swing their quarrels, but yeah you are right.
For a leavers with the two most important kills and they still aren't to nothing.
Pack time out before heading into what could potentially be the final round of the play here.
In this map the third and final four liquid. Seven five already used up there three as well.
All six now done here.
I just can't believe we're in this kind of position.
It's so quickly and rapidly.
I can't want to attain a boy it feels like we're not playing for overtime.
All to play for, I mean, they made that decision when they move in for the save.
Really putting all of their chips into the pressure into the comeback.
They may well be so happy to hear about so.
Excited to go for, but they just don't have the breathing room, you know,
This is kind of why you play these types of moments, these types of comebacks, but Semper Fi have got them in a vise at the moment
And over a barrel
Looking to close it out taking us to that third of Inferno, which
Semper Fi don't mind. So all of a sudden it gets a little strange out here
Shots not quite landing. Elysia is fully given up. It's the camera's just gone
Yeah, it was on his last legs and it's just imploded on top of this. Damn, this 25 year old camera is just giving out guys
I don't believe it
This immediately looks better. Yeah, we'll stick with this that that one works a lot a lot better
Spin the picture around once
Or can we you know when they're like use AI to animate pictures?
release dancing or something
Default dance while we wait to deagle for ultimate MP9, for Shuhei, for Famas, for Nurtz in terms of the Lester weaponry, for M4 in play.
Just doing the NAS, ultimate what are we going to find? Shady and Savage they combine well.
Instant kills, a piece to open up this A site, and they're all just falling apart.
Hazard, addicts, more kills for them after the last man.
An A-sclaps required, and an AWP that's seen off by Keen.
What a map by Sempify.
A deserved third map affair here as well in this series,
because Liquid fell so, so short on their map.
Pick a garage.
Yeah, they did. And then I think on the other side of things,
we have Sempify looking really sharp and do sound confident.
good to see them playing themselves first rather than, you know, trying to play not to lose and playing really safe.
They were taking more aggressive peaks. They were making more aggressive plays, and I think it has absolutely paid off them.
So very, very excited to see what Inferno holds now. A safer math, generally speaking, in terms of veto for Semper Fi,
but it's just been blown wide open by that victory there. Huge, huge fight from Semper Fi.
Oh no, look, he wants it all!
Damn guys, we almost had this!
Thank God that's over.
Board of endless matchmaking, take your first steps towards EPL.
Experiencing real strategies against teams of your skill, learn more at fce.gg.epl
I
You do get back you do get back
Back to party, back to party now stop
Back to party, back to party now stop
i'm going to go to the left
what the fuck
what can i main?
he's not dead
he's back or not?
no he's not back
one went back
tirade
you have him?
come here
i'm coming
where house?
he's both there
right main
Where is it? Where is it?
Where is it?
Main house secret
Shouldn't be warehouse
How do you help me?
Wait, wait
Please, slowly
How's this? You're good?
25
I'll go with you, main house, kids
It was last spotted, main
I don't know if the main house possible
No, no, no, where is it not possible?
Let me go further towards you, Justin.
OK.
No molly.
What are you wearing?
Can you push under him?
I'm trying.
Flashing.
Oh!
Don't see the other one.
Chibi, where has he gone?
Where the hell?
Where the hell?
I don't know.
I'm trying.
Hold it.
Can it be out?
Can it be out?
I'm only seeking it.
I'm only seeking it.
No, no, no, no.
I'm looking.
One of them is out.
Nice, nice, nice.
I'm holding.
I'm holding.
I'm holding.
I'm holding.
I'm holding.
I'm holding.
Head flash I don't have flash. I'm hardy secret then okay. Can you come with me? Just let me yeah, yeah, I'm here
I'm in
Yeah, I'm here
I want to speak. Yeah, dude
Is that who's that? Yeah, what a door what good?
I'm not doing this one. I don't roll on come in. I can go take a smoke door behind you and go in there guys
I think they're working again.
Alright, let's make this close.
Yeah, we're gonna need at least 10 seconds.
Can be down secret boys.
When you clear lobby, be careful to secret boys.
I'll tell you when it's my spade.
Alright, tading down.
Let's close.
I'll see you in a sec.
Can be down vent.
I can just stay here.
I'm coming down, I'm coming down.
I'm spotting outside from heaven.
Nothing back lobby, I'm just gonna make a roof plate.
I'm pretty sure they're down vent and maybe playing for secret.
I don't see the down vent.
Don't see it, back down, back down.
Cover vent though, cover vent.
I'm playing on the court, I'm not spotting outside anymore.
They can't be, they can't be.
I see a lobby
I see anything in the lobby
I'm just going to go to the lobby
I can't see
One more window
I'm just running inside of him
I'm running in the window
I'm breaking
I'm outside
I have my T-Rent inside of him
I'm leaving. I'm leaving. I'm leaving.
I'm going to the left.
I'm going to the right.
One, one.
Maybe secret.
Two more. Two more. Two more.
Maybe three. I don't know.
Two hundred percent.
I'm on the other one.
It's left on the other one.
I'm going to the left.
I opened it. I opened it.
They're gonna take you out of here.
I'm playing ramp, man.
Lots of stock control.
Got the point moving here.
I'm pushing ramp.
I'm good, I'm good.
Okay.
They're still on ramp.
They broke the joint.
They broke the centers.
I'm right behind you.
I'm left on wheel flash.
Listen, just stop for me.
I will play.
I'm better.
Did you see it?
Bomb, bomb, bomb, bomb!
I'm pushing ramp now.
Can I see you?
Can I see you?
Can you take a look?
Okay, yes, yes, yes.
I'm leaving.
I'm leaving, leaving, leaving.
Yeah, just give us much time.
I'm pushing, I'm pushing, I'm pushing.
I'm behind the ramp, Rose. I'm searching instant, guys.
They have to get the bomb, Davao.
I think they're in. They're working together.
Guys, good, guys, good.
They can go vent. I'm going to take...
Don't take control. I'm going to hold.
I'm holding Davao. Could have cut the bomb.
Looks like they went secret.
Maybe vent, maybe ventral, or secret.
Vent, vent should be vent 12.
I have vent, I have vent.
Or secret, Rose.
I'm going back. I'm going after her.
They're dark.
You guys are good, you guys are good.
I'm holding the left side of the smoke, quick.
Holy shit, I am 1HP here.
Are you smoked, though?
I have to do an emergency delivery.
I'm 1HP.
Someone at info, an outside voice?
No, no, no.
Quick, go secret, quick, go in.
Okay.
I am 1HP.
What's the left side side?
I hope wall smoke, like close.
Left side?
Or nafi?
No, no, like nafi-style, yeah.
Can you drop it?
Right, right, right, right, right, right.
We do double.
You're gonna go lower.
They can be secret guys.
Fuck.
They're gonna go lower. They can be secret guys, fuck.
I think they're going lower. They're jumping under.
One more, one more.
One more.
And that's what it is!
Who made it so big?
Well, who would have thought?
We're heading to a third map here as well,
after a, well, a lack showing liquid, right?
I think it's more than safe to say.
They just could never get going on their map pick of Mirage.
It was an underwhelming display.
And now it sets us up for an interesting map in between.
I think it's one at home is one as they've been in Europe playing in these sort of tier three tournaments that they have found some proficiency on, but ultimately, do they have that extra level? I would say it's a similar thing to what I'm saying.
I think it's one at home is one as they've been in Europe playing in these sort of tier three tournaments that they have found some proficiency on
But ultimately do they have that extra level? I would say it's a similar thing to like Mirage
where
It changes very much when you're playing against our tier one teams first the conversation keeps going are like liquid tier one team
Yeah, don't know to be honest. We do have the knife around here for your entertainment
and I think could be relatively important here. Semper Fi again,
preferring a bit more of that control. The T side star has been effective for them in places, right?
And again, yesterday against 3D Max, it was the T side where they looked good, but couldn't keep it up.
So I'd be curious to see if that remains to be the case, but liquid, I don't want to be too mean,
I don't want to hark on them too much, but if they go down 0-3, they're going to get a lot of hate after this event,
I'm sure. Yeah, maybe rightfully so. They should have been winning that map. They know that and they just didn't show up like all it was. It was weird. Yeah, I mean, if we're being completely frank on paper, they shouldn't be losing to gaming
and they definitely shouldn't be losing to Semper Fire, right?
They've just got a kind of a goal when it comes to experience and opportunity, I think, is the other thing.
Like, there's no discredit to Semper Fire. They obviously just don't get that many opportunities to play at a tier one level, right?
They don't get that many chances to play competitions of this level of prestige, whereas Liquid do.
They can get basically invited to nearly every competition on the planet.
And if Semper Fire are able to come out on top, that is a really, really bad look for Liquid.
I mean, it's already not a great look that we're in this third map of it being completely honest
Like they shouldn't be dropping maps to the side like seven fires
Don't get the opportunities to play tier one lands and
Really does, you know still open this door for a lot of questions for that roster
But I was really impressed and if I I thought they'd pay some great kind of strike
I thought not only the keen core wall if I played really well
He looked really good with the or painting basically every shot that was put in front of him
I thought addict continues to have a lot of form. I'm very much impressed with what he's bringing to the table
He just looks so so solid in itself so certain terms the moves you want to make which is really impressive to see and then you know
We're in the spot where flick we get the guy a couple of pop-off moments
Like a leash after like it's still sort of holding his own
He's looking okay, but then outside of that like the drop off feels relatively drastic
No, absolutely true. Absolutely true. It really is a wild wild question
And in a way, I hope they do go zero three because I think there's things that need sorting, you know
It might just be the real the spark. Yeah, right this guy this guy change
Exactly, it's gonna go and I think well even if you go like one three really they should just be qualifying through this stage with no
Yeah, huge hiccups
Maybe like one matchup against a really hot hands team could be an argument, but we're gonna find out here folks
We are gonna find out. I mean the bookies are still with liquid. It would seem
Maybe we're slowly but surely leaning in favor of Semper fire
We'll see how things pan out here two sets of jewelies bought up for liquid
Let's see
No, that's usually the one who likes to use them, but it's a naff and a leash. Oh
That decoy didn't go where it was intended
Now it shows up on the corner nice for a leash look for a second
I'm taking any damage yet as well. So he's confident to fight
Shutdown towards
support enough. Oh, getting the kills is a little a bit indeed weaponry serving quite well there. I think
as they will keep things going.
Savage left all alone. Take even one with him. The answer is no.
Flawless pistols kick things off. There you go. That's the liquid directive coming in quite quickly
here. Semper fire going to have to be careful and really respects the liquid could indeed
turn themselves around into this third and final map.
Yeah, that's good to see. I mean, they just needed to completely brush aside what we've
just seen on that mirage and kind of move their way forward into what it's inferno
as a fresh slate, which is quite difficult to do. But a flawless pistol like that
that will absolutely alleviate the pressures of the situation that they're currently in.
B.A.
Little lesson there by...
What a Nade spawned up here though, 4 semifinals.
Keep an eye on where they're heading, it's top and order.
Oh my...
But the Nade on the flip side does so much damage to Semifinals.
Moving into B, and it should be an easy spray down.
A leash for 3.
Shoei will clean off the last.
Simple and effective.
Yeah, that'll be why I think there's maybe some team damage from the Nade
done by the looks of it. Maybe we catch it a little on the replay. We'll see here if
they can keep things rolling into this very early rifle by coming out from Semper Fi. They're
heavy on the utility, four galils to make sure everybody has full belts apart from
Keen. Do is that lone AK here. So we see a lot of ideas coming into this round to
see if they can isolate a bomb site. Let's see. Smoke, instead of fall long. I'll smoke
off the wrap. Move into all the spawn so we can allow them to get a bit of space there
but a nice deep banana smoke by liquid so they can shore up a shoe haze position in there
So can kind of afford to now rotate a leash off
Chew haze, he's also got another smoke in his back pocket
I think they'll be happy with the position that they find themselves in on this CT side
Alesha's halfway rotated but not entirely
The smoke comes in now there's only one smoke remaining for the Ts
of that bomb being spotted, savage. Moving in quickly, he's double stacked and taken down.
It will be an A hit coming round, pretty contact heavy to be honest with you, just charging forwards.
They don't have a lot of time to keep your eye on where that bomb ends up. It's Nert's hidden at
the back end of the site though. Can he do anything here? He's going to drop the bomb and just
try and stay alive, but I think he's quite bought enough time. They will get it down, but
it's cost him everything in order to do that now. Keen does his best, but he cannot win out
the one on one. It's just too basic for Semper Fi there. Like the the fake being sold over towards
Beige is way too easy to read. You're sending Savage in alone. Like that's such an easy one to
understand that this is not actually where they're heading. He's swinging it dry. It's the only
one that we can hear as well. There's nobody else in terms of the presence there. And then
that hit towards A. It's just too reedal, too textbook. It looked, you know, in that somewhat
contact heavy play, just a bit janky, really.
Yeah.
We kind of sung their praise really on Mirage,
because a lot of the engagements they were taking,
especially on that season,
were actually so clinical,
the flash into the fight,
and, well, one takes space somewhere,
another one takes space elsewhere,
and they're like,
there's like really kind of like ebb and flow
of how to kind of go about the aggression.
That wasn't it, really.
It was just too direct, too simple,
too easy to break down,
and yeah, they get the bomb down,
but it's all for naught.
Yeah, I mean there's a weird argument in there right we pointed out a little just the utility the smokes in particular not a lot of them
Left at a certain point and that really especially on inferno. We just pigeon holes you into
Not that many strats left
So you have to
Go against the grain or go with less utility which not a lot of teams are gonna want to do so something to just sort of
Bear in mind for them
You know you've got like this this lurky mid-smoke type thing coming out
You're going to need that every single round. It's completely smoked down every single round. Oh nice idea
They just run into the business end of the open fortune. It works the other way shady fight his kill. Can he get any more from up here?
Nearly a double not quite three on three or Pizz alone at the moment though
So I'll be very careful not to go down too easily here. He's gonna stand strong. Oh, yeah, and hit quick shots
It's all on savage this lurking presence
can't go too far he's got a bomb to retrieve but he's just hoping to catch a
rotator he does so pretty cleanly there
high shot two more to find now though
bomb is not recoverable there's no way it might actually just shell up and
save it there it is AK scooped up I mean it's a one versus two but he's got
to know that there's chances again this are so slim or maybe using the
AK until next one, but then I'm not gonna have to buy around the AK either, so it's,
I mean, it is a pick your poison. It's got 35 seconds to the side. He's gonna at least give this a look in.
It's ultimate is a decent round already looking to close it out. He's holding a
pretty solid angle. I'm gonna hit the shot. Also, it was a missing from that sort of range. Nice work.
Individual brilliance from ultimate, which is what we wanted to see, a quad kill for him.
liquid at the moment kind of cruising this is very fast it's tough it's another
team like Monty you know I mean where they do have flashes of brilliance but
then also just very questionable moments as well potentially something that
Liquid might be suffering from inconsistencies, a lack of knowing where the winds come from.
It's a real key thing to be able to recreate your success map to map, half to half.
Move by coming in here, Semper fight.
With the Hero 8K, maybe they can do something with that, but ultimately looking like a very
winnable round here for Liquid.
Yeah.
Need for Liquid.
liquid. Make sure this is seemingly inexpensive. Flash in. Don't fight Alicia, he's been attacked
up a little bit but smart move honestly just to fall back. I think they realize that the
buy isn't super heavy on the side of the SEMPify but you don't want to give the upgrades
any opportunities. Fading the smoke. Shady had an opportunity for a kill there
It's just damaged on tours and the earth he drops a need and he'll get back
And now we're going right the way up to a shorelock is here to meet them on now
That's textbook. That's a clinic and ultimate with the orp as well one for him a mow down into us the short side of a
And it denies sympathize scaling into wars that site
Yeah, that's tough man. We were hoping for some vintage now, I suppose right
We don't get to cast team liquid too often ourselves and
I
It's one of those things man like when I watch the spray transfers
It just feels like something I just can't like I've never done that
You know, I'm like a triple spray down of that kind of range. That's so so hard
to make work if you see a flick or you know a
crazy kind of
fast peak it's like okay. I can do that. They're just sort of
20 30% faster than me. That's what makes them so good the spray transfers is so hard
to get right, you know.
Yeah, well that's why they're the pros and we talk about them, right?
Nice little double-themed addicts.
She's very immediately putting pressure on towards that b-side.
Smokes down, one's just come over towards CT,
it's a quick rotation over, leads you to get one frontside too,
but he's no-v-nade, nice little place that'll drop him just below half.
He's also got the support of Ultima here,
he's rotated over very, very quickly.
And this is the right call, and I think in a spot like this where you liquid in,
I don't hate the idea about a gamble even bring enough over I wouldn't mind any kind of noise.
I think he moves right.
Most have come over the top.
He's still keeping an eye over there so he's slow going certainly slow going still not
moving.
We're going to go down a leash lines up one.
I mean I suppose the defense in general is just not good enough.
It's not like Naph would have necessarily made a big difference.
It could have if they gambled, but I understand why they didn't.
Yeah, the default thing is to keep some presence towards the ace.
I don't allow it to be a freebie to wander in there, but yeah, fortunately, for him
exits will be as good as it gets.
It's pretty flowers here in the walls of the spawn.
Don't think he'll be given any sort of exit play.
I mean, it's surely a good sympathiser. You should go back out via a banana.
Oh! Hang on.
Oh, no, I say that. Savage, this Orp's probably dead right here.
He's got to play this in a way. It's such an off angle.
That should get two for it.
Oh, he's making this in terms of artillery. He's got an attic, too.
He's just top of the way around the tree. That's a really nice little play at the tail end there.
Orp's has been seen somewhere. Where is it? Here it is.
Scooped up. Yeah. It's such a nice off angle there for Nath.
And it's one of those angles that can benefit somebody who is sharp shooting.
He's got a tarp head. He really doesn't have loads of room for for error because he can't really fall away
That's a actually nice silver lining sake for liquid. They made that very very expensive. Nothing saved. Nothing gained
Far the round itself for Semper fight
That's gonna put them once again a little bit of an awkward spot where sure
We finally brought the deluxe of getting around on the boards, but we're still left with nothing in the back pocket
Or it could have been two AKs in an all
Really looking strong now as Semper fight
I hope to close this gap and run a few together. The problem is, as we say with the damage done and the orbs saved, the slant and the other.
Liquid still feel like they're at full strength, spotted. No.
Entirely, and he's going to have a distraction in front of him as well, shoot it as well to find two.
Created the space for his teammates to come wrapping around to help him out.
The overlooked angle, the lack of the molly, something like that makes all of the difference.
Number five, try and pick up a quick one.
Not gonna work, and they're deleted in that round.
It's a great little double play, it is.
They're just playing in this duo setup where one plays contact
and the other trades off the back of the initial draw of attention.
It's beautiful.
Shuei draws the attention away, and that allows him to swing out from library.
Same vibe here as well for Nerdy.
He had support.
If he was the four, it's a lot of his stuff, really is.
That's a little bit more likely for liquid then again another round and this is a bit more of a show of what we expect from this liquid side
But I've just been unable to see for
Five round buffer
And the fact that this is immediate response for liquid and immediate response without a bomb plant from Semper fire
Well, it really kills that a all that meaningful
Supports from the back foot again
Ultimate, first one to chime in, there's a tech 9 trade, but we're very ready aren't
they?
While he goes down, splits them up, does bits of damage.
Great doesn't look too bad, a nice break into the smoke though from Ultimate just to
keep things in their favour.
Bomb plant going to come in, we've achieved that mission.
You can find one more kill, I think that damage would be good, but the round itself
looks pretty solid for Team Liquid, if you're part of the punt, all the same AK
We're treating our from adding any more
He does still one more. So I think that's good three kills in a bomb plant feels like a nice return on investment. Yeah, exactly
One pump or slosh bonus stat generally just allows you consistent buys to come through
The couple kills on top as well or just shore up the utubel for our next at the very least
Still is liquid rapidly pulling away now
Seven to one guaranteed leader the turn of the half and they don't let the slowing down any time soon
Tempify we've got to have some foundation on the seaside in front of us one of the statistically more even maps in the pool
Four rounds on your band in them. I feel like any less than that and your chances are so so slim
But it kind of seems to be the issue as we saw it was dust two at times
It's inside can go just a little bit missing each early. Oh my god. She way supports him. I could have swarried spot
What was it? Addicts first.
Confirmed to kill one of the less and they get banana control.
Again, not putting a foot wrong here on the liquid side of things. I think it is safe to say.
Really, really solid look here as it just continues on.
Mutility retrieved.
Alright, cool.
Yeah.
Eventually got there took a while sound yeah
Are we just we're just saving yeah, I think we're just saving oh my god guys
Wow, I mean fair enough for the fear of liquid is most certainly in Semper Fi though
But trust me there's just nothing going right and as I said this is a map that a certain level functions very differently
From the way that Semper Fi will be used to
I
Was wondering you know like the other
Kind of fruit and veg around the map. Can you cut that one open? No the ones that are towards T spawn
I don't think so not as interactive maybe no
Ralph please fix
So nice. It's a nice map for that. You pretty you do these ones. Yeah, but kind of one of the pot be done
It's what I've always wondered
Our lovely observers, Jonathan and Chef, just have a little fly around, just buying some time on the...
Well, yeah.
I mean, they called to save more...
More entertaining than this shit.
Yeah, yeah, literally. My God, yeah.
What the hell?
Semper fi, what are you doing to us?
I mean, they called to save over a minute on the clock.
I didn't even have like a little, little look, like a little poke and broad.
Nah, none of that.
That's...
It's more than...
More than around me lost itself, I actually think it's so, so damning to see that call be made at that point of like, you know, like one minute, 10 on the clock and they're like, wrap it up.
Yeah, it's just not a good sign.
Yeah, it's not a good sign.
It just shows that they have got next to nothing on offer here.
I think that that's amazing when we saw this 3D Max, but there's pockets of moments here and there.
There's absolutely nothing on display from Sunfire at the moment.
Considering the map they've just had, it's so surprising.
They look so good on towards Mirage, but we've already critiqued how thin the map pool is.
A nice second aid to come through to further chip away at that T side of the bars.
I mean, Savage and Shady in particular.
That's a little worse for where. The Molotov trying to slow the roll.
Do really look like they just have no ideas to throw at them at the moment.
Semper fight.
Yeah, and we usually you know the thing is the rolling around as a squad
We would usually look
To have this prod and poke and keep attention here and yeah bait nades out here and it just feels like liquid are
able to work pretty calmly
And inferno is all about keeping you on your toes
Great timing on the smoke here
Really great timing. What are the options available?
to be able to fight. They're
still going to try and go
through the smoke, I think
bursting in ultimate set up
nicely. Just miss out on a
shot keeps refacing in and
will be punished has enough
been done three versus three
to retake this site. Oh yeah
late Nerts with a big fine
dropping that bomb on the
deck looking to maybe do it
again goes charging in will
lose his life this time
the smoke. It's like, you know,
it keeps that player at bay.
It's enough going to have to
do a lot of work and are they
just waiting for this smoke to
go down? They've got a kit
between the two of them.
Alicia's got a flash. She's
actually going to go moving
in. Wow. Molly right in front
of the smoke just going to
pay it out. She was like
something's up. Something
doesn't seem right. I don't
know what that's all about.
It's all going to be on
enough now in the one versus
two got informed one, but
not the second Semper fi
speaking of seconds will get
It's nice to get but it's really skinny of teeth stuff still so unconvincing right now
The fact that even before of ultimate gets a second you never should be given the luxury of that
Second on the board said it a little bit earlier
But so if I need to be getting a bear minimum before for me to even have any sort of fighting chance it
I know they're CT sides where they've put up a little bit of their better work, not only in the series for the tournament, but
I don't know
Any less than four I just can't see a warden. I mean we saw a bunch of 10-2s throwing back in the face
So in that one-two game, so I guess we've already seen it happen today
Crazier deficits have been recovered from we'll see back into the four versus four both orbs on each side get a killer piece
and he's just pushed down banana, a smoke deep as well so just show up that position
and now simplify either have to spend a lot of time and resources reclearing banana or
go elsewhere.
Yeah, pick your poison kind of moment, not many options available to them, I'm going
to find out here.
Just fighting their time waiting for this smoke to go down at the bottom end of banana
So they can at the very least give that a look
But the bombs going at the moment
Will it end up there and they also have presence on a
so
Even we are unsure of what the game plan is the a player is gonna get a smoke down, but actually moving
more and more heavily towards
the
However, Keen lurking with the AWP, it's a very loosely instinctual round, nearly a collateral coming in for ultimate.
As we keep racking them up here on the B stream, he swaps to the M4, looking to try and get aggressive, which I don't think you'd ever expect at all to do.
This could be a nice idea for him. He's able to drop one a second as well. Nearly catching them all.
There's barely a time to get that bomb in. He just about gets the plant, the spam not close enough.
However, Nertz is near enough to take him down after the fact, so it's close, but still not good enough. Semper fi, no real threat here as 9-3 is the best second out for.
Yeah, Shady just read that situation wrong. He was so convinced that there was actually a coffins player. He didn't realise it was CT and banana wrap.
But...
And yeah, very, very close to that there.
Also does very well with those two, but...
You've got to ask questions of...
How he wasn't traded off of the first, or even...
Quickly after the second, he was given chance of fighting the third.
Here's 9 rounds of liquid.
From a spot like this, regardless of whether they get 10 or not...
9 on your first half shouldn't be letting a lead like this flip.
and the third and final map.
They say all the best of three
to the start of an inferno,
but this hasn't been a good
best of three in terms of some
of the quality of rounds we've
seen.
Oh, and this one is no
different.
It's a little bit of a labored
one from NAF.
Every so slightly.
Shoot hate.
On the edge of the smoke.
Ready for this fight, and
he will win it easily.
Four on two.
One on two.
One on three.
One on three.
One on three.
One on three.
One on three.
One on three.
One on three.
One on three.
on to Semper Fi. You know, that's them. The question, where have you gone? The second
map, they really did look so much sharper. Yes, Liquid were not their own friends on
that one, but I think still Semper Fi were looking pretty decent over there. Yeah, the
T-Sat rounds are really nicely pulled together. Like they were aggressive. They were setting
a nice tone and tempo behind them. Just haven't got the same thing here. How's
I will find his.
Let's go to the swing.
He swings just a little wide.
Not be costly.
Nice timing on the Molly though by Ultimate.
Who wants to invite the pressure in.
Leeshaire steps that'll see off the half.
Savage hits the deck.
A store-war showing here from Lyc with only one side on the server.
And this should be wrapped up in just a mere moment.
But first before that...
I
I don't want to say anything prematurely. I don't want to do anything prematurely, but
the last time it was a scoreline like this. I said, okay, should be nice. We could get
away, get some lunch and, you know, it'd be nice to have a little bit of a break.
and then it went into the distance, like seven over times or whatever we had in that Monty game.
So I'm not saying anything just yet, but Liquid's Semper Fi, it's become a very one-sided affair
in that first half. You'll have to see now if the Aussies and crew can keep things going
here and keep the dream alive. This of course going to be the end of their pro league run
If they cannot stay alive here as it finds the first head
They're continuing to charge forwards though not a care in the world for nerds. He will be punished. It's a pretty
Solid five on three now to work with
Also a smoke
Savage in the back pocket or throw it just one pooms towards CT nice timing on it hasn't other nice shot from him
I want to the smoke a little bit of fortune favors the bold as he nets his third kill in the round so
So, life is still left in Semper Fi just yet, and the 1 vs 5 for now.
We saw a naughty little spray down earlier, but with the Glock and a 1v5, surely no chance
in hell.
That is what they would lead you to believe.
I think it will be the case here as well.
If you can somehow find a plan, I think that would be a nice result.
Good luck getting the bomb first and foremost, right?
Just spilled in such an awful spot.
He's now getting trapped in as well. Players coming behind him
He's...
You can get Molly though. Is Molly on the floor? I'm pretty sure.
Yeah
Yeah
Basically in the same place as the bomb
Nope
Oh
Come on man, I don't know
There's another guy
25 seconds
T-talk mate
Come on now
Pick up the bomb
Go on
Right in
That's the top in
And there he goes. Alright
Quad has a...
Yeah, pretty nice round for Hazer for sure.
Definitely a guy we look towards on this team to perform.
True. We highlight some at the start of the day with the head-to-head.
Yeah, and you know, the previous matchups we've had as well,
he has been saving grace in some of the tougher maps.
Yeah, he's one of those people who I think, you know,
in the losses has been kind of shining bright,
which isn't always a good sign,
but he's showing that he can be quite competitive
and considering that he's the only one in double digits,
we're going to off the back of that 4P sure,
But he just continues that role of
Individually being quite sharp which they they can't need to call upon now
They're just looking at individual bullets trying to bail them out of a deficit as large as this won't be a buy for liquid as expected
without the kills in the long run
In for one
Oh got be careful not to lose himself addicts at range finding another I
Want three coming in quickly
a definitive position now for
liquid to work with
Is there anything to get this
Planted though just tried charging out working off the information they had earlier on unfortunately the weaponry
Far too strong semper fi rolling through the motions here
Just a question of whether they can keep this going and deny that first round away from liquid as long as possible
Yeah, four and a five found with the SMG as well. Nice money to be made there too, which you'll absolutely take
But that that was a throwaway round regardless
I was saving cash for the buy into this one
Naked out across the board by Shuhei who?
Springs in a little bit more utility with that galil investment
You've got the advantage at range though
If you'll be tested on the flip side and he wins out the duel against the opera the other side
who I only have a rifle to work with, he'll catch Ultimate.
Eternity good as well to keep them at bay in Banana.
It's a pretty nice start for Semper Fi.
No threat, no map control lost for that kill.
One of Liquid got in store to try and wrestle this round back then.
Ultimate, who finds himself at the top end of the scoreboard.
Yeah.
Joined up with Elige.
Nice to see. Again, another player that we know has a good ceiling, but is somewhat inconsistent.
It will go bursting through, Keen. Still here with this AWP. Still not been dealt with.
Just trying to fake them out a little. He really wants to draw them into him because he's got a teammate on high.
I think a leg landing there, but ultimately, Aleige is the only one left.
Not going to happen for him and Keen. Impact on four kills, three of them in his name.
name. Yeah flawless as well for Sembify. That's really good to see. First investment coming through
from Liquid and you just shut it down easily. Exactly what you want in a situation like that.
Yeah nice work, nice movement. Something you can definitely build upon.
No, along the road to recovery is here.
475 these are the right steps the fifth should naturally turn in towards the
sixth as well with minimal firepower brought to the table here he's gonna
come down it's keen again to open proceedings one of his players that when
he's confident and he backs himself and he's hitting the shots he's fun to watch
it's quite a combat style of warping there's just catching liquid for a loop
a little bit. Yeah, still a lot of runway left for liquid before they have to start worrying,
worrying, but already Semify looking pretty clean, I think. JD, good towards the pit.
Takes his moments, but he strikes pretty nicely. And he's all down to NAF who was throwing this
utility to facilitate his teammates. What's he going to do? He's trying to reposition
really and just look for something different and find a gun to save into the next round maybe but
if he's not able to get anything like that he needs to die yeah very true of 45 seconds to go
and find his grave i don't think he would have been hurt on those steps but he's being periodically
and checked, so now smaller than dropped.
Now as I see it's off the last and another flawless one,
the flawless Semper Fi.
Back to back, where they can just continue
stuck by the McAshtey.
I'm pushing this right just one round at a time.
You can only really look at things in a more,
sort of microcosm in a way and it's okay.
Four round game, lot of money over there as well
towards Semper Fi and it's got a technically still
a bit of a bonus buy with a lot of those guns
being kept over from their first investment seem to could
aren't making that expensive. They're going to call for a
timeout before the next gun round. They lose this one though.
Semper Fie start to get within reaching distance. Yeah, right.
I think this is why the timeout comes in there respecting and
they're aware things could be.
He's got a vibration turned on his mouse apparently. The
video of that guy who like, you know, has
like, there's a live gun or whatever, yeah, yeah, yeah.
But going crazy and just destroying his desk while he's
shooting his gun.
Yeah.
Pretty funny.
Mini earthquake over there in the bootcamp.
Yeah, I love when people do stuff like that, though.
They're just, why?
Yeah.
Also, someone has to do it for science, you know?
I see Simify going to use their third and final time out.
And it may seem premature to do so because they've just had a timeout called by Liquid where they could speak, but
they realise that finding this round here
really actually does open the door.
So much importance put on it.
Let's see.
Back to back timeouts chained, one from each side.
Semper Fi, you want a nice little run, here on the CT side, all this allow them back in
towards this game 8-bit, creating utility tools, but on and a lot of it as well at the same
time.
Not being able to make a move towards apartments, they've got addicts in support as well.
They bring over a player towards long, this could just be at the cost of the rest of
If you try something a little audacious
Pacing through the smoke honey goes kind of nothing. It's no information off the back of that. Yeah players
Everywhere in this round, you know on both sides people wandering around looking for
Different bits of control the quick rotation like you know
Really got players everywhere in this one
Hazard. Oh, yeah, it makes it work. Oh my goodness
clinical for three
That's crazy. So, so, Chris, now if the only one left now.
Why are we highlighting them?
Well, now it's been heard as well.
There you go, that's right. Bye-bye.
Smoke goes up in the air.
Like in many fireworks in celebration of Semper Fi
and another stunner of a round as well.
Exactly what you want to be seeing there.
Back into the bay and you continue that role of success.
and for Semper Fi this is looking incredibly solid, a third round in a row flawless.
Three out of five of over 10k in the back pockets this is a three round game and you kind of
feel with the lack of buy for liquid that it should be a 10-20 score line in just a
moment.
Yeah, and then it really has become an even game almost so
Just wild where the series is going and how it doesn't make a lot of sense
To be honest
Low buy-in maybe with a couple of smokes and some keen headshots this could be
doable
It may hit the smoke out early
However
Bombs been in long hauls like this whole time. So I think B was ever really part of the original plan
Addicts gone back over
It's a good smoke though great timing pops them
Bursting out balcony if that again was the plan. I'm not quite sure
Now as there's less B presence. We're thinking were we rotating? Are we not?
You know, he's he can just hold long from here, right? That's true like he can dip his feet in both waters
It's another angle as well. They don't really need to be cautious of simplify
I can focus all the attention to shorten apartments
Not sure I'm not sure I'm a big fan though, you know, it does seem like there's a bit of absence in on this a bomb site
Yeah, that's a good clean kill and that means that there's not even the threat of trades
Get the bomb down nice and open and this does not look very good at all
We got Moto smoke Moto re-smoke two flashes picked up, but it is those rifles, right and a KNNM for
Feels like it should be enough especially this a bombsite is just
impossible to retake at the best of times
And with that kill it's absolutely confirmed liquid will get number 11 against the odds
That's the response. I get picked up. I think the savage the smart call is completely falling away there
you're gonna get
Hunter did on the way out. So definitely careful of it. He'll hit his shot and
Binds one falls back a position
Doesn't have to be scared of anyone coming through the B site
Just now if it was sent by the idea basin scoop up the gun himself
Nice dive out a flying shot from nerds and one on the side with the eagle
That was all that they needed really
to more or less secure that one in their favor and doing it on a half by no less as well
It's massive to change the feeling
Momentum is all swinging the way of Semper fi. I'll absolutely alleviate some of that pressure
Yeah, kind of heartbreaking though you put in a lot of this work
That should be the simple one and then again you focus up for the next quote-unquote rifle by a 10-8
Which is a school and you might already have in your head and
As you see what happens when you get ahead of yourselves. Yeah, exactly
Not the best look
Happens
This maybe is the way things go the names not quite deep enough
Exploding in front of a leash rather than on a leash. So he's able to fight another day
Oh, he was so ready for that
just
The mouse movement from this guy is so nice to watch.
Keen will peek round and even up the numbers into a 4 vs 4 now for the few who will die around.
Oh Keen!
He's a turret right now into us long.
Need to avoid him as much as they possibly can.
There's two players to always be here.
So it's going to be a raw 2 on 2.
There's the bomb on the back of Ultimate no less.
I've got to kill in this half just yet.
Leeds though will get one.
I think you might spot the second no he hasn't so addicts still here causing issues a nice lurking, but
Revelling is this lurk really not is the the simple answer and the last round of ultimate on versus three
Really addict can just buy a bit of time that smokes and a fade in just a second to
Oh, that's it's a really bold call by addict there if he falls if he gets caught site open
Bomb down 1v2 in the post plant, but great response from Semper Fi no less
And it once again opens up 11 to 8 now as well and if we need to be wary
Still on the back foot in terms of the feel of this game
game. Hard to tell there, but it seemed like a bad reaction in the seven pixels we got
to work with. Crazy stuff. We should start GoFundMe for camera for a leash. Does he need
to go found me? Probably not. But that's what people do in it, you know. You just
start go fund me anyways.
Or about a message and stuff.
Not necessarily about their level of wealth.
Oh, that is very fortunate.
But you take them all the same.
Like always a factor that's tough to account for.
And a leash will add insult to injury.
This round's done.
You're shelling up for a save here.
And actually nerds a lot of other ideas about this.
You got the support enough.
As they were going to initially put pressure on towards the A site.
it was all part of the fake JD nice fine make it there as well just gets out in
time nerds is still somewhere here Shady might just get out of touch he will
actually kind of give us a bit of a soft-looking
wait a minute ah sure they got the kit surely no right that's a decent
The smoke's not quite on top of the bottom, so I don't think it's going to be good enough, unfortunately.
They give it half a look, a desperate look, and for a moment they are just believing it's just not going to work.
They've got money, I guess, not the end of the world.
It's just very, very tough now, I think, because they, again, can't get this ball rolling in the same kind of way as they did right at the start of this second half.
Liquid have got their claws in.
They look really good while doing so, and I think...
For me it's going to be a very tough run. I've not seen enough from Sempify across
the course of this tournament to feel that they're going to be able to dig deep for
four rounds in a row and defy the odds and really really impress us but always
happen the game of Counter-Strike anything is possible and Key continues
looking pretty sharp on that all. You're a really slow first half. I think you only have four
kills at the half. Ten since then.
Well, his individual brilliance might not be enough.
Nice for the opener. He's quite consistent with his opening kills as well.
That is...
I think the attempt that an opening fight, 5-4,
just about positive in those engagements, the leash.
He's fine from him, from Savage, who's struggled, unfortunately, he's been very quiet.
Yeah, we'll form for sure.
Oh, yeah.
King getting aggressive on the awp, trying to get Maz into his own hands.
I think he did spot a second player.
He will be aware of more.
Loses his head.
back even, but they've lost so much map control with him pushing in deep inside. Did he have
players behind him? Is there someone waiting for us in the apartments, you know, holding
a cheeky angle? So they have a lot of re-clear to do on the liquid side.
They've got spent a lot of time doing this too, and maybe even expending utility, but
they really can't afford to expend at least one point of HP. Yeah, it's a need for
addicts. But then it's only one player on A.
True.
to make their way around, but
there is this brief kind of
window of isolating a fight. It's
closing pretty quickly, though,
so I think they really have to
get a move on hazard in behind.
Surely you feel it's got a drop
map here indeed. He does forces
the hand of the rest of the
teas with a lack of info backs
turned in awkward places about
shoe. Hey is taking miles into
his own hands. 10 seconds
Nade to find one, and just a bullet required onto Elise.
That's all you need. Any way you like.
Any way you like, that is all you need.
Elise is moving forwards, looking for a five,
but it's the HP that makes the difference.
Addict left low himself, but he still manages to clutch.
Well done, Froddick.
We continue.
We sing his praises as we've done multiple times
in this series, and that's a big round.
Yes, they're low, but to decipher the puzzle
of where they're set up in the post-plant,
He does an incredible job.
And now, again, it just keeps reigniting the spark
a little bit for Semper Fyre.
There is life in this game.
For this side, there's still a chance.
And you can see despite them being a leader,
despite them still being on map and series point,
Team Liquid do look a little tilted.
I know they're getting pushed the distance here
in a series that they probably initially thought
wouldn't have been the case.
Yeah, I think that's the thing, isn't it? It's like even despite a win, they should have had it already, they should have had it cleaner.
It just is that subconscious voice in the back of your mind that it's like, we're better than this, or at least we should be, or what's going on, or why is that not working?
Yeah.
You know, it's a difficult, very, very difficult conversation to have with yourself, as it were.
Still my point, but, tempered fight, far from out of contention just yet, it's a three-round game.
Elite's just been out of control, he's been pretty excellent.
One of those for no one, so is the flash as well, Elite.
She'll take them every day.
It's so ridiculous how consistent he's been just finding these isolated kills.
I just thought that flash was just too poor
He's here though. It's the big man of
This CT side in particular for Tempify who's present but now dead. Oh, Lee
Just another stunner as he finds the second in that engagement the third overall in the round and surely
Nailing the final coffins in place for Semper fi here at pro league the last seen off by naff with a spray down on the transfer
Liquid Psy, a huge relief as they close out the series, but Skrivit is safe to say there
is still plenty to work on.
Yes, absolutely.
And here at Pro League, right, they knock Semper Fi out.
They survive, but they're still 1-2.
They still have no room left to breathe.
It's going to be a weird ending bracket as well.
The 2-2 bracket could kind of go either way.
There's some scary teams over there with a couple of upsets coming into place.
Indeed, Semper Fi, our first team that we witnessed going out, and it's a shame.
There were some flashes of brilliance. We had a great map there against Liquid.
We had a pretty good map against ParaVision that they nearly, nearly took them on just 2013-11.
Unfortunately, there was also the very bottom end of this squad.
I don't know, individually sometimes they would fight back, but I think from a team play aspect,
There's maybe just too much thinking going on.
It's hard to read.
It's hard to explain.
But they just need to have a bit more confidence in themselves,
a bit more wider structure and protocol rather than let's group up.
And hopefully that'll work.
Unfortunately, one overlooked angle kind of just destroys your entire attack.
And there are big issues around, you know, just a bit of trading,
a bit of protocol on the CT side and the fact that there's a couple players
that struggle per map. Not the same names necessarily, but they'll just have a couple players who are just not really in the map.
Most of the time. It feels like it's one of those situations as well for Semper Fi, where like we have guys who can hit shots.
I mean, like, you know, credit to Keen. That's second half in particular, like really fantastic individual work from him.
He's looking really sharp. But you need to have that synergy as a side.
You need to have maybe a little bit deeper of a strap ball.
And this is kind of, I think, where you get these learning experience playing at the kind of the tier one kind of track.
It's something that unfortunately simplified. Don't get many opportunities to do
I don't get many chances to play at the top level to really face off against some of the best
So this I think and I really hope is a really nice learning lesson for them
Right what the top level of kind of track can look like and I think there was flashes brilliance again
I'll say that parry vision does to map. I liked what I saw there as well
Obviously the map they took here looked really good the second half of that final in inferno
There was moments, but it's about finding that consistent baseline and finding maybe a little bit of a higher floor
If you want to be able to compete here at these level of competitions, it's a it's commendable effort
But unfortunately we do have to bid them farewell
That's our second game of the day done and of course me and Scriv done here on the beach room for today
We'll be throwing it over to our wonderful colleagues of all of and DDK as up next. We have pain taking on passion UA
No chance at all, dawg.
Come on!
Nobody back here and you know you couldn't do it, bro.
Someone will fuck it all!
Well done on the trade Lucky.
And if they come out on the swing, you're just going to get books.
Well, this is...
I told you man, Gaimin gladiators are doing great at these gun rounds.
I'll say that three times quickly.
It's the change of philosophy.
I don't think I'll try that.
Unten Gaimin, Gaimin gladiators.
Give it to me, baby.
I appreciate it.
Gai Min stand for it's it's like it's kind of happening is for like gladiator
it's Gaelic for gaming which would be so different gladiator gladiator hey he's
into the bomb size we got a one-two here for lucky he's got his
other squared yeah he's ready to party what the hell it's a very very
be one of all scenario for lucky that holds down mouse one against both
kills as they come on through. He's got every single one of them with the ace.
Very nice!
Very good Lucky.
Yeah, I know.
Ace clutch.
Ace clutch.
That just happened.
Ah, okay.
One versus three, catch the Gladiator.
Gladiator right there.
LHP coming through the smoke, good spray control.
Thup's misses a spray obviously so it gets a little bit of a benefit.
A few extra seconds to finish off that kill.
and he's put him on the back foot early.
Scout, M4, FAMAS, pistol, MP9, it's not pretty.
Just like Phelps's prey.
That was not ideal.
I believe the user would say for real, for real.
And they've double smoked all of us.
Can't be named with that one.
Very smoked.
You're extra safe with double smokes.
That's how it works.
But you know what I actually say with like a double condom.
That's actually not advised.
Not advised at all.
Not advised.
I got that, learned that at PSHE.
You guys get those lessons in America?
PSHE.
PSHE.
What does that stand for?
I'm gonna tell you what it stands for.
But it's just like public service health announcements.
How to sex.
It's just, yeah, like, you know, don't do it unprotected
and then show you like horrifying like blue waffles.
We had the health class that taught us all that kind of stuff.
Do they have the disclaimer, Alex?
This is not medical advice or the actual medical advice?
I believe it is medical advice. I think you have to get like a, not a degree, but like a certificate to be a teacher.
That kind of thing.
Listen, I will say though, even if it is medical advice, it's not advice on how to have fun.
Well, I think it is. It's saying have fun but do it safely, you know? Have fun safely.
Well, I throw a little risk involved, you know?
Oh. You know, that meant I would not be medical advice.
And it's always like a random geography teacher. They like, pull in to do it.
There's so much about having a certificate for it. Yeah, well you have to go and do an extra course
Is there still geography in schools today?
Doesn't feel like it. That's a subject that's completely obsolete. Why?
It's how Google Maps. You know where everything is. Yeah, well you had Google for the history in maths as well
You just calculate and make maths in obsolete?
No, because it's easier. Yeah
Yeah, well I guess Google Maps makes geography easier.
isn't geography like after you know it's like rivers do you think geography
always felt kind of stupid you have this thing how did we call it we call it like
something stupid like i don't know how translate like a blind map or whatever
you just get sort of the outline of let's say your country or in your case maybe to the region
and then you need to draw in where like this mountain is where this river is going and all
this stuff but that feels useless why am i doing this yeah whereas like who's gonna need this ever
in their life as a skill isn't geography kind of supposed to be like the on-residus like
the geology the sciences geology other things like that. Well there's urban geography too when you
can study you know where different buildings are ethnicities live etc right okay so like the
census kind of vibe you know again i feel like a lot of those subjects should be merged into one
and be just sort of like general world stuff knowledge or something general knowledge you
Yeah, I've got the best in case you want to go like that's what you want to have
Hey see me coming if you want to go and like be really good at quizzes and
you want to be a millionaire like focus on that but should be introducing some
other stuff. I think across the entirety of the EPL talent lineup we've probably
got a good public quiz team like I think we could cover most of the topics.
Let's head to the streets of Stockholm. I ain't doing geography I'll tell you
that much. Not a strong suit of mine. I'll do it. You got it? You guys covered?
it's the socialist school system you must learn where the lines are drawn exactly
what's the capital of tajikistan i actually don't know
tashkent is something else tajikistan is said to be the dz or g i don't know i put myself in a
corner okay we'll give us my points tashkent is kyrgyzstan yeah dinka you agree yeah same
Well, that's the end for Joe up.
Looking good for another 3D-maxed-
Shambé, man.
Shambé. Shambé sounds good.
Shambé is the jikestah.
Is it?
Yes.
He's done it. Before I googled it, he did have it.
Respect.
There we go. Let's head to the pub quiz tonight.
Okay.
My specialist subject is...
RuneScape.
One of the most popular...
Oh, we write the quiz.
YouTube videos in Serbia was the one where they were asking Americans to point out like
on a globe where France is and they were putting it in like Australia and all this stuff.
It's probably a fake video but we just had such a great time watching it.
I always wonder just how many people they've asked you to nail and I'm gonna wipe it
out in the video.
Yeah exactly, they've spent three hours getting in the fucking car.
Still a short amount of time.
There's definitely some places on the map I couldn't point out.
Oh, well, for sure. I'm not a map wizard.
I could on Counter-Strike maps, though.
You give me a call out. I could probably point it on a map.
Unless it's not shrillian.
You know, then the other day.
Yeah, true.
Henry has this one cat quiz.
It's a really good cat quiz.
But a few years ago,
he told me he wanted to become the quiz master of Malta.
I remember that arc.
Yeah, I was going to go around all the bars in Malta
and become the quiz master and do this.
So let me see the first quiz.
So I reviewed the quiz.
It's a great one. It's about famous cats.
He has pulled that quiz out.
That's the only quiz he's ever made in three years.
But every single tech pause or timeout you've ever had,
it will come out.
It gets everybody every time.
A lot of use out of that quiz.
Can we bring it out later today?
I'm already curious as to how many famous cats there are.
A curious cat, you might say.
Henry could definitely be the quizmaster of Malta.
No, absolutely. He could have carved out a niche.
here
I can see him, you know, lying up the room microphone in hand
Out long
Cubs is going to be there to receive he does well on the first he's got support as well
So that's not gone to plan the first time they got the proper long spawns
And it's the first time that game of gladiators have actually got themselves an opening kill
Now you just need to not mess this up. How hard could that be?
How hard could that be Jason's struggling to use this microphone, but we're going to get that unviewed
I could always hold it on my cough button.
I was helping out.
What are you doing, Jason?
What would you do with the pub? What would be your special field?
Drink.
Well, that's my tender.
Sampling.
Don't say it like it's crazy.
You can do the same thing.
You can take a drink from the pub.
We can't make him drink.
Sample another ace clutch.
One before clutch.
Oh, never mind.
Pull out.
I'm always like 80s night at the pub.
Oh yeah?
Yeah.
What was your favorite thing about the 80s Jason?
The hair.
Your hair?
Just the hair.
The hair.
Full stop.
Just all of it.
Yeah.
Everything about it.
Show me everything.
Serms.
Like it's coming now.
Yeah.
It's coming back.
Overalls.
Big hair.
Overalls.
Yeah.
It's gonna be great.
Top god.
I've seen a rise in the mullet.
The mullet is making a rise.
Yeah, but for Limpac.
Exactly.
He became the video head that everyone is like,
that's the look I'm going for.
I just have a Rascal.
Yeah, obviously we have Harry, too.
I think it's just...
Welcome back to the B-Stream.
There's plenty more action to come.
I bet some of you liquid enjoyers were worried about that last one.
especially when it went to a third map. But hey, they survive. Not everybody will today, but Liquid will live to fight another day.
Maybe they'll get revenge on gaming gladiators later on. Who knows? Dan, how are you?
Doing all right. Doing all right. Yes, morning for me. So if I'm a coffee, I'm ready to go. Ready to go. We've had some pretty long days so far.
The games have been pretty close. And I think this first match that we get today is going to be great, James, I'm excited.
Indeed, you can see the schedule for the B stream right here into match three pain gaming passion. You ate
They're currently one one at the present and then you've got MIP versus NRG later
And they will be scrapping tooth and nail because they are both zero two so
This is how things have been shaping up. This is a wider look at things here
And I'm gonna see who starts to advance to stage two where many interesting teams
teams lie in wait, but it's always interesting in scenarios like that if the stage two teams
will be coming in cold and these guys who have been fighting already are coming in hot,
but if they've lost matches and had to claw their way back, maybe they're tired when they
get there, who knows, but it's how things are shaping up at present.
So keep an eye on both streams and see if your team will make it through.
Not everybody will.
They will be victims, they will be casualties.
So moving on to our first match, you know, the graphics guys disappeared.
He's he's he's off watch the ice cream.
So I've decided to take things into my own hands and do the graphics.
So for this match, we've got our own little pro league segment,
which which we've illustrated together.
Then we have we've made a little title and we're going to go through
the next match with our little whiteboard.
Look at this beautiful thing.
This is wonderful.
Oh, there's so much space on it as well.
So our match, we've got pain gaming.
So I'm going to put them here, right and then we've got passion UA and I'm going to put them here
So we're going to have these two little segments for each squad now the question is right
We need to do like a head-to-head type thing keys to victory etc. So for me
I'm a VSM fan. We love to see VSM on the server. So he's going to be important for pain gaming
Right on the other side
We've got man like Senzu out there putting doing God's work on the server super important for his team
Another thing that's really cool for what's that?
Was that bean? It's a Senzu bean. All right. Yeah, it's a Senzu bean. Got a bean
We've also got a p250 leader. If you saw anything about Dragon Ball Z or anything about an anime in general
But that's no, I don't watch anime, you know, I don't watch anime things like Lord of the Rings
You won't see me watching that right so
We've got the P250 for passion you a live they they're fans of the P250 right and I also think that they're some all that's going to be
crikey so they're somewhat global these guys so I've got a few more things in the in the passion you a side but maybe that means I
favor them this is how do you think we're doing in terms of our in terms of our graphics here I think I think it's going pretty
pretty, pretty well. I'm gonna try to, uh, you know, get you up to speed on, on anime.
You know, we've got, we've got this, this guy here, James. His name's from, what's
wrong with this face? I thought I was just going to keep going. What's wrong with this
face? What's wrong with this face? I think so like in terms of the action we saw yesterday,
I think, VSM, he had, I'm so used to seeing
like really big moments from him.
We didn't see that many.
So I think he's been keeping them in the closet,
so to speak.
And I think he's ready to unleash in today's match.
He's gonna be really important
if there is something to be done here
by Payne versus Passionouay.
I mean, do you favor one of these teams?
Ooh, it's hard to say
because Passionouay have made some changes, obviously,
and pain have a lot more reps
behind them now. And I don't know.
I feel like it's a tough one, but
like I'm kind of siding with the
Brazilians actually, which I
didn't think I would be, but here
I am. Here I am. I think I think
the cobwebs on their sides might
be in their favor. What I mean
by that is how recent some of
these these players are on the
passion you a squad that can
always it can always be
It's a difficult team to beat now for its at present. Um, they two zero liquid earlier
on pain and just lost two zero to Paris vision, which is quite respectable as well. I'm long
been a Jane fan. So, um, definitely can't have any criticism about that. But, uh, before
we get into the veto, Dan, is there any other anything else we can illustrate on
On this board, maybe, I want to get penned and do this, and then this, and I want to
go this way, and...
I happen to feel like anime is probably ruining society.
I mean, I could see why you say that.
Pain and passion.
That's what there's some poetry there.
Pain and passion. If you had to choose one of them, which one would it be, Dan?
I choose pain, James.
I know you.
I know you choose pain.
I mean, it's the engine of growth.
I know. I was actually reading some really hardcore pistol articles online from the Ukrainian
pistol squad from years ago. And one of the main things they say is that growth comes from
pain and suffering. And that's certainly true if you're trying to be good at anything.
Anyway, let's see where the arenas of battle will be for this series, Inferno up first.
We saw lots of Dust 2 in our later games yesterday, but that'll be one of the early Vetoes in this
series. So Inferno will be the initial battleground, and then my favourite map, still in the Bard
of Greta, which we'll get into later on, will be Overpass. So unlike it, it's a different
look for the afternoon.
Yeah, Overpass is always a fun one because I think it's unique from the perspective
of the T and the CT sides. The T's if the CTs play correctly just don't have enough
utility to do everything safely. I think it's a great map. You can see basically everything
on it. I know some people are haters, but it's a map that I think really delivers,
practically and also individually. It's like we'll end up finishing off on Mirage. It's
a good three maps of these two sides. Inferno, I'm really curious to see how the form
going to look for both of these teams because I think James, you know, in theory, I think
this should be a court or could be a very close game between these two sides. They're
not too far separated in terms of skill. So it already is just about, you know, the form
on the day. So I can't wait to get stuck into that. Yeah, it's been a while since
pain be passion at blast rivals in 2025, of course, with different people on the server.
So let's see what Senzu can do if he could change those stats and write his own
history in this series again both these teams currently won one so this is not a to the
death series but nobody wants to take an L either I look forward to have a pass but that
will be the second map of the series we start with Inferno and in we go paint will begin
as the aggressors here on Inferno the Julees will be out for the CT side sends you
event. Holding four pistols.
See the odds will be favoring.
Passion you a. What's you
concerned with the recent roster
changes then the big names on
the server may be the
difference makers for them.
Yeah, yeah, I think that's
something that we definitely
have a lot of focus on like
yesterday we saw Henny for
example absolutely blasting people
So, since we had a really good debut game with Passion Ue yesterday in terms of his ability to frag,
so see that, I'm sure again today, as the attack comes into the B sites,
see if Passion Ue can hold this here, sense you're the back with the dualies,
and okay, not able to get too much, overwhelmed fairly quickly,
leaving try to just kind of hold space for the retake as he is patiently for his teammates to position.
I'm still looking for a flank around top mid. Maybe making his way down to banana now.
There is utility for the retake here. Smoke at the front of the site. May stop the tees
on banana from looking for that flank. Try waiting to swing. In comes the flash. The
clock is ticking though. They don't have defuse kits that I can see. I didn't have
many frags either might be too little to secure this one as the key to delay as long as possible
JC in the pool position where he will drown as passion for pain take the pistol
the SM always looks happy actually no matter what I feel like it's always looks really really
happy just cool to see cool to see the energy the vibes you're gonna have vibe guy it seems
Like a good prospect for a vibe guy. Yeah, he looks like an absolute unit as well. If you look at the the profiles on hrcv
Like if you wanted to get in a lift and he was standing in your way, you're not getting in the lift
And that situation wants to boom it
When you put a boom and boom it you know, I think he's a lot thinner now, but my words
He could really fill a lift door
lift entrance
Okay, well I'm moving it moving on moving on we've got the stack on the b-site so
You know presumably you know falling the fence in Prince principle
Prancer it's a blockade that beside what you look like with his mpk base. Yeah, the stack is
All right, do you think chat chat gpc could do that for me if I asked it to do
wait what if I gave her a picture and said give DDK a zempik face kind of gauntlet you
know with the cheeks have you seen that it's the sunken sunken cheeks or sunken eyes everything
sunken see if I can do this yeah I don't know I mean I have seen that I have seen that ask
anything. But yeah, the stack has been largely avoided. Actually, only Nix was investing
into this one. So I don't think they're even going to care too much if they do fall here,
but it'd be kind of nice to see if they can take down some players. Obviously, you've
got VSN, he's the man, he's the Mach 10, so you want to throw him, any one of this,
you throw him at it, you can obviously make some money with the SQ.
paddy art with a Zen pic face.
That's not your name.
Correctly, but then wrote a Zen pic face.
We'll see what happens with that.
So Zen pic face.
A reference photo.
Yeah, these upload a clear picture of Daniel D.D.
Cakier Paddy or so I can accurately generate an edited version with the
Zen pic face.
Look, let's go.
All right.
Let me find a picture.
You have to do the work while I do this.
Bye.
And you just have to like outsource this chat, but these days you just go straight to the AI, you're replacing the job of chat with AI, I feel like it's all over for us.
Okay, we're into the buy-rounds for both sides, and it is a heavy pressure on the banana sort of things here for the CTs, a quick presence there, something that you can begin to condition, something that's not obviously something that is quite typical, I should say, obviously of banana.
Both sides investing heavily in quick walk though to the other side might actually catch JT off completely great timing found there
And with that now a split to the B site is a huge threats
for the CPS to deal with
Tenzu managing to stay alive very support from KvM as well
Holding things down quite well on banana in this run, but the flank is coming from VSM is it too late?
However, you know, he's got a few targets. He has collected the first that bomb needs to be rescued
very interesting scenario and I wonder what Trie does in this situation moving
from the A bomb site to that library position maybe a backup if that bomb
gets rescued. A lot of time for this engagement to continue and he will
continue heading over towards B so there will be a sandwich for Paine as the
smoke is on banana do they look behind themselves?
in sandwich.
Oh, very old situation.
Every kill matters in this spot, even if you're not losing the rounds.
Two players left.
Nix really baiting at the moments as well, trying to create more delay.
20 seconds to go.
And so this is a huge play from Nix.
How much longer can he stop them?
15 seconds.
They're going to go straight to the A site.
I think there is just barely enough time here.
going to try in a very, very difficult position.
Just in time.
Gary has got the angle as well.
Let's try check.
The hard right.
He doesn't.
That's a frustrating way to have an early round on Inferno and that big smart continues.
And your Olympic face kind of looks like it's gonna happen. I think they made your eyebrows sharper as well
Really, I guess you have to put it in the white boys later. Oh, yeah, let's see. Oh, that's sharp
And that is disappointing for passion you a special in your first by around getting kind of smashed like that
But after getting a pretty good situation, getting the bomb down, dealing with one of the prongs
of the split.
But I think it was such a great play from Payne there as well.
They managed to find that timing through Arch.
Maybe a couple seconds ahead of Ashnayway's ability to understand that that was even
a possibility.
So very good stuff there from Payne already on this Inferno pacing.
And it also kind of sucks because as a CT, you want to condition the T's to expect
certain timings with your util. But now the util is going to go. So what is he trying to communicate?
Tech pause. Must be a camera.
Right, I'm just forcing out this whiteboard quickly.
He's just always smiling about it.
It's awesome.
I want to see some clutches from VSM, you know, with no bias to who wins the match, but I
just like, I love me a VSM clutch.
I think in all the matches we've watched, but where VSM's on one of these squads, he's
always putting in the, he's putting in some big rounds, like he's a, he's a big difference
maker for his team.
the difference between winning and losing a game in a series. I want to see that kind of action. I want
to continue on this team.
Right.
Have you good to see? Is he having a staring competition with us?
I'm winning.
It kind of looks like Brazilian Eddie Murphy in Beverly Hills Cop with that smile.
I'd like you to put VSM in any room it will make the room better.
I've put your pictures on the board now so I don't know if clutch wants to pop over there
but the pictures are there if they want to while this tech pause before and after the
chat GPT Azempic face.
All right, ordering is a bit right now.
The OB.
That is an old picture now is yeah there was some there were pictures of with a fat beard.
It looks it looks pretty good and pictures of you with a meaty beard.
I tried to grow a beard once and my mother told me she ordered me to shave because
I have I've never really got past the patchy stage, but my patchy stage was very patchy
For a while, so it sounds like you need to commit
Yeah, but my I've never my mom's never ordered me as a grown-ass man to like do something before
She was proper offended like family name offended. What are you doing going out like that?
I was like, wow
Tell between legs up and she went home and shaved immediately
Yeah, really me you're gonna get disowned. I don't maybe I mean
Remove from the family tree. I'm not I'm not trying to refuse an order from my mom
They redact your name from all the family history
Like some form of classified document so pain passion you a ninjas and pajamas versus energy afterwards
I remember you know energy's had a few owners. I remember one of the early owners
I'm not sure if it was the original owners, but one of the owners was a guy called Gerard.
He used to have, in America, the Walmart's there, he used to have these kiosks, so you
could have like PC support basically in Walmart, which I think is how he made his money.
But I remember when he was an owner of NRG, I have no idea where we were, obviously
somewhere in America, but he used to at some point be in the military, and people
People will often have gross stories in the military, and he was telling me some really
gross stories, some biologically gross stories, nothing about warfare or anything, just like
life in the camp or wherever they stay, barracks, and it was gross.
Not something I wish to repeat on the street, but entertaining, but like yucky, very yucky.
I always hear offensive stories from rugby players who have like the most insane hazing
rituals and they're like the grossest stuff you can imagine they do to each other.
Yeah it's that level, not those kind of things but gross.
Rugby level of gross.
I don't know who's the owner of NRG these days. All owners, maybe it's a company. Probably.
Yeah, I'm not sure. It's going to be interesting to see how this passionately way it develops
considering some of the changes and you know, bringing sense to it. How good is his English?
Do we, is this common knowledge?
I do not have an answer for you.
It is interesting though, because if you can unlock the ability to play on an international roster as a career move, that is very helpful to be available in that way.
I think if you're in Europe for a fair amount of time, then I think playing things like FPL really, really helps with English.
Obviously, you'll start with game language, if you will.
Like, for example, I have a Russian-speaking friend who I've got to teach me things like
left, level, right, pravo, behind you, zaddy or pozadicebya.
So just like super basic stuff so I could communicate to a teammate if they speak only
Russian.
But obviously, there's a lot of people with, let's say, broken English playing CS together.
And I think that probably makes it more accessible if you are also going to start with broken English.
So you can start with the basic comms and so on.
So I think that environment has made it much easier for people to join international teams
that maybe otherwise wouldn't have a chance if that makes sense.
I think the current environment lends itself to more international players not being limited
to a more remote country away from European Counter-Strike, if you've got so that's pretty
awesome.
Some languages are harder than others to overcome and start speaking English without studying
it full-time.
Maybe one day we'll get to the real-time language translation that's going to get
built into your software. And that's gonna solve the problem. Maybe we could take a quick
look at the whiteboards. I've put the results of our there we go. So the top one is an old
picture of Dan and the bottom one is chat GPT's rendition of his MPIC face. But you
kind of you kind of look like that dude from Twilight now. What's his face the Batman
guy. What's his name? Edward or something?
Because you know, that's the one. Yeah. Yeah. Yeah. That's not
a bad look.
Is a chick flick James? Have you watched it?
Twilight? My my woman forced me to watch it. And I was like,
alright, I'm in. She threatened the woman in your life
force you to. She threatened to use it as a threat. And I was
like, alright, better. Let's sit down and watch it. That's
like cool. When we watch the next one.
It seems like the threatening, that strategy works.
Yeah, I must find a good threat for you.
Yeah. How how how many I could if you want beef is beef, even if it's the girl.
You say we don't want to talk about this.
Watch it.
Wait, such a I wish I was that happy.
My words, I know what I'm saying.
For this is not normally like what was he was in the water earlier.
Well, it is it is early. What have you got? One eternity later.
Oh, we're back. Let's go. I was about to ask you the big
questions down, but I left the weights. So really long
questions. Well, you don't know, there's no answer now,
because you're not going to hear them. Unless something else
happens then maybe you will hear them or I'll forget or maybe I haven't got as far as formulating
the question because you know me I do things on the fly but either way you won't know.
So there.
Okay, we're back in this one and pain three zero up against passion away so good start
to the T side so far rather disappointing. I think first buy for passion away from
their perspective but it was a fun round though to see that split work out. Pain
really looking quite nice. We'll see what they can do with the banana control here,
looking to open it up. And they've got top banana pretty quickly and easily. So passionately giving
that one up, opting to control apartments instead. Actually fairly aggressive setup in apartments.
Looking to catch one of the lurks that's typically in these defaults you'll see,
One or two players clearing these positions, but actually very passive from pain.
So they're not susceptible to this at all.
It's an useful uter from the CT softening up the tees.
Very vulnerable to ordinance in that top banana position.
So you've got to be careful if it has been conceded.
Didn't quite go to plan there.
nice. Big pick up from Peria though, he manages to catch the apartments player and this is really
good fundamental from the thunder right now from pain that we're seeing. Oh wow, VSM also catches
a nice, they're obviously just pistols but you know this just looked like a regular default
and sort of I think they baited passion you way into kind of expecting certain things but
paying a little bit more passive in certain spots and just get the catch really well done
and by them. So this is very encouraging to see from pain.
I think it's always a good measure of a team in like these these rounds are easy to get wrong,
especially when you're using timing and pacing. They're easy to get wrong in terms of keeping tabs
on a mental image of the map utility being used and so on expectations.
It's a lot of things to track and if you make a mistake then it could prove fatal. So
What is a good measure of a team to, in how they manage rounds such as these, where they
are a little dangerous, the CT side by some utility to kind of thought your timing and
put you in a less than desirable situation.
They have had some big tests in the last few days.
If you enjoyed watching them, you've seen them on Inferno as well.
they'll be quite comfortable here.
A promising start.
Everybody looking relaxed.
I've enjoyed the negative body language we've seen from teams
when things have gone wrong, telling a story,
burying their eyeballs in the palms of their hands
and so on.
So let's see what emotions these teams
will take us on through this series.
watching, which is, you know, in fighting games, there's this thing called the vortex where,
you know, character gets in your face and you kind of are just forced to defend and
then they kind of condition you to expect certain timing, certain attacks to come at
certain places.
And so you then have to play the mind games, which is they've made me expect this thing.
So I'm going to try to defend it or should I because maybe now they'll do the different
thing.
And that's really the heart of what that is over the vortex.
What was that?
Some people describe it as the oki as well, like which option do I pick?
Yes, yes.
Which option do they think I'm going to pick?
What am I expected to pick?
Is that the Japanese, I guess from the Japanese fighting game community that I've seen?
Yeah, the poster, yeah.
Yeah, yeah.
Yeah.
Japanese fighting gods.
And you see that there's a webcam on the mug on a table when I'm doing some racing obviously, you know
Cuz my my webcams on my monitor, but when I'm sim racing a much lower my obviously cuz my
Needs to be at the height of my wheel so my chair is all the way down
So I literally use a mug with my webcam so you can see that the wheel
In the corner of the picture, so I'm very familiar with that
So many chairs so many cameras, I'm interested in the wall arts
That's some land pictures to the left
That no got him like
And there's just white mug
I'll try that someday by the devil like a mug big enough at all enough. I don't think it's really tall mug
What have you just got espresso cups?
Is a second kitchen
I don't have any espresso cups, unfortunately.
You don't have a coffee machine?
Oh, you're making that crappy American coffee?
A brew, whatever.
No, I grind the beans and then I don't use a French press.
Oh, right.
I'm using a machine.
No, I have a grinder.
And then I've got one of those classic Italian machines, which actually hilariously...
I'm gold and I'm blue.
Shoot! On the left!
Nice!
We're kidding?
Yes.
I have an old pilot.
You have an old pilot?
Yeah, that's okay.
That's not a bad lie.
That's not a bad lie.
He hurt me!
360!
Here at ESL.
We've been studying Rage for generations.
I happen to feel like anime is probably ruining society.
I mean, I could see why you say that.
I can't use the flash!
I'm not sure if that's what you're talking about.
Oh, God.
Your aim, Chad.
Has always been dark shit.
B's title and application process is phenotic leader.
If choking is a serious, please cancel your university's portages.
He's not happy with the f...
Oh, okay, for break!
He's going to Falconstone.
Plenty of insiders have said this.
USA CS Renaissance is upon us.
I'm really bad in English.
Situations, I don't think so. Perhaps you shouldn't have any at all.
Oh, bellovac, okay, great. So, the CT side now looking for their first round, the pistol rounds, the struggle at the start is over.
We've got the AWP in the hands of Try, of course, NQZ on the other side will have one of his own from the previous round.
So, let's see if Pashnuay can start to claw things back. Everybody on the board so far apart from Nix.
Maybe he can find his first frag soon, but Senzou will begin the proceedings with the MP7 charging down Banana.
And this is really great for Passionary Way, obviously getting the opening pick,
but also getting that banana control. It got the deep control as well, so...
You know, it does put some questions on the T side. Do you expect the CTs to kind of rotate
players off of this position? Maybe just have one guarding from half wall, which is fairly typical.
Because, you know, oftentimes the Ts will just go for more of a commitment towards top mid.
But I always love to see a T side that's just very happy to kind of reach
challenge banana with the requisite utility and that's what we're kind of
seeing here so that they're re-clearing it and you can see this pause of
rotation back from the A site it prevents the CTs from cheating that
extra player towards A and now for pain they can they can choose to go B or to go A
time is starting to get quite low still a third man towards a tribe of the AWP from
long sees no one that's not a good sign for the CTs because they're still presence on banana
sends you's not good around the corner to see if anyone else is there 5 HP but tries
out of position now and there's much work to be done on A which is being done.
Passion UA hold everybody alive at the end of the round as well and then QZ will have
to quietly slink away and hold on to that.
No need to lose the AWP as well.
Counter terrorists win.
And I shut down on this round for sure by Passion UA just you know opening up with
that aggressive banana control.
Now, one of the ways that you can as a T side, if you think they're going to do it again,
kind of blow it up, is by just going for a super fast timing on the A sites.
Because typically the CTs might want to have three players opening banana to get that
initial pressure, and it creates a weakness, a timing weakness for them on top mid right
at the start of the round.
So that's one potential exploit.
If you expect them to just go three for their banana control straight away.
They're very aggressive from try there, going quite deep on that mid-peak into second mid-butt.
Looks like no aggression from Paine really.
And Passionate make allowance to start the round the same way as they did in the previous
round the bottom banana control sends you ready and willing to be a nuisance
this grenades not quite hitting the mark yes I'm heard try falling back from his
position earlier on that aggressive AWP position which may be a cheap warning
for future rounds. But this isn't the first round where passion have really been trying
to hold onto banana. Either all of it or some of it. And some of it, again, is important
when you're determining whether or not to rotate that third man. You saw that in combination
with tri clearing top mid late on, seeing no one, even though they were just around
a corner previously, starting to bunch together now towards the A bomb site whilst no holds
on banana. Smoke on B but there's no CTs that actually they've already rotated off. Nice
opening pick from BSM, 20 seconds, so T-side committed onto the safe site. Very dug in defense.
We'll see if they're able to circumvent it. Try the Nisa, get this opening connection.
So we're going to do that. Now the bait for Klem, he's up on the box. Really nice
opening kills there from him on the defense but it's going to be an overwhelming push
from paying that will be successful. And what a great round to win, James. We only just had
Passion UA in a picking up a CT round. So this is pretty devastating for their chances
right now on this half.
Really abusing the numbers game on A there as well. Trading back and forth until no more
CTs remain. I'll be able to e-count another buy though and this time they'll have two
AWP's will fashion U8 since he's gone to pick one up as well.
Tire standing in the smoke grenades.
He's hungry for more action.
Now, his snow in trouble.
Grenades start to stream in his direction, but the smoke will save him from the flames on this occasion.
And 10 stand with a minute 30 remaining.
Triovangles towards top mid.
He's done. No.
A, where D AWP is, and B, that there's another one.
Lots of surprises to come their way.
Sinsu will announce all these looks towards B.
Now, we'll expect Trite to be on A with an AWP as well.
It's a minute to go, and...
But we are going to see Pain in a tricky position.
CT is now holding at defensive lines, but actually...
A re-clear attempt from Try into the boiler is going to go quite poorly for Passion UA.
So two to a site now, and Pain gets to collect the bomb and pick their final destination.
Now, there isn't really the information for Passion UA to know precisely what's coming,
but Haiti has a smoke, and it still has a smoke, actually, so there's another smoke available
for this site.
I'm wondering if Senzu would rattle off the cannon.
Oh, that smoke has gone in a really bad position for a passion, you aint!
What a weird bounce!
And look at the results of it!
Senzu going crazy with the AWP, but it's going to force their way forward.
It's only 17 seconds on the clock.
That is brutal.
Please show me a replay of that.
I've never seen a bounce like that.
But surely these are fixed lineups.
How does that happen?
It gives exactly enough space for Senzu to stand there.
They walk through the mines, brutal.
The SM is all getting caught in the spray there.
Great flicks from Senzu.
Standing like a colossus at the base of the site.
They're unable to allow them to pass.
And now, actually, getting us back into this one.
So deep presence here.
Top mid, three players looking to peek all at the same time there,
getting the pressure on.
I've often had that pressure coming from the top and on a position,
but this time, you know, showing that early top mid.
So just switching up the setups, challenge though onto Send-Suit.
Easily dealt with.
Last couple of bullets, finding the head of snow.
It's shutting down banana aggression.
And so once again, a passion you ate off to a really good start.
See if they can hold on to that though.
Here comes a pain looking to try to pressure top mid.
I'm really good with the sound cues able to disengage as well.
He was looking, expecting that second player to be there, but just able to avoid tries AWP.
All they'd be expecting for a resurgence in mid this early though.
Again, they're really good at not showing.
he catch somebody off guard here 40 seconds timing yeah all of a sudden oh man it's happened
again he's such a good spot too and now look at this we've got one player on the site nix
is gonna have to defend against the entire team and if he fails in his teammates are
saving here. So it's basically a one versus four. Okay, good start there from Nix. So
holding onto the site, creating a little bit more delay. Maybe there is a go of this here.
There's actually a plenty of time for the retake. It doesn't retake utility. We've only got
a couple flashbangs though for the CTs. No more smoke, so are you still available
for the T side? Great opener from Tri there onto VSM, now giving forward space for the
CTs to claim. A whiff there from NQZ makes it all on period shoulders up here in the graveyard,
toying with these headshot positions. Oh, isolating the flies just as you're supposed to. Very close,
but it will be passing you away with a very important retake in the bag.
Sound like that. Feels like we're on the third map. Rather than the first, the most
important frag on the site, the bomb carrier. No one else close by so much time for the
to close the distance. I think having the AWP on one of the retakers in that scenario was
really important as well.
Hosting up, see the T's trying to swing on them, right tool for the job in that regards.
A narrow victory, a very important one though for passion you a pain threatening to run away
of this first half but look at him now
i'm looking
it's not much to see just a few pistols
i have to rebuild now doors open firmly for passion u8
Sends you very aggressive one banana round off the round not shy at all
Handily that way from JT. Yeah
I it's kind of scary with sends you dying there going for that peak
You don't really have to do it, but he's feeling confident. So you also just I don't want to deny him playing intuitively
And we get the time up from pain as well now
That's that passion you a get to string those two rounds together will get the buy up from the pain side and
And they have managed to find a variety of things that have worked so far, so I think it's really about deciphering where do they see their opponents actually doing in terms of adjustment, because oftentimes you can trigger the CT sides to create a mix-up themselves or play disruptively, coming out of a timeout like this.
So we'll see how the double AWP setup works out for the CTs. Some teams can do that really well, and others can struggle a little bit more to make it work.
I've lost again. Interesting, since you're heading over towards A and try towards B.
the fluidity of this. Oh, okay, maybe we can do this plate. With these spawns, why not?
Air strike, and Bigazera is still standing. One of the toughest jobs, fight for control
early on banana to your city lots of junk to dodge
Here we go.
The play there made by the T's moving forwards from the half wall.
So much patience, attention now broken by this fast movement into the site and absolute annihilation
on those defenders.
There's nothing that they could have done to stop that one, and it's going to have to
just be a gift.
Just got to give it up.
And there's a lot of superior is going to be trying to hunt down these remaining CT
players.
And so that there is not.
So it's not the end of the problems in this round just yet for the CT side of
a complete change of pace and approach.
So the cook in the cooking in that in that timeout definitely working out for pain.
That is a table crunching scenario on banana, TT falling back, the T swinging, I'm sure
if it was a try pulling an aid out or something, but if he's holding the angle there, maybe
he even gets the collab, but that's going to be so frustrating.
important they save these rifles now. Drops will be required. Expensive lessons learned.
How can the different looks we're seeing on the CT side?
That's a frustrating outcome on that occasion.
able to spread the welfare and continue to what since he's got to offer this time lots
of junk coming his way but position has been taken snows up deep on banana is really important
map control with relatively little eternity required. Oh man, speaking of they are doing
really nice work. The food manager's out, Dan.
Yeah, but the retake of incendiary and half wall smoke here from CT is going to be ineffectual
because there's no push behind it to clear this position, take it away so the T's
can just stand in front of it. And they've also got top mid control too, so the information
game being very well handled by pain. They've got everything they want. CT's now there's
a push from Nick's in apartments. That's a good counterplay. And that's going to just
give a 5v4 advantage. But the numbers right now are on banana. And you can see the passion
you will bring a third player towards that B site. Maybe having so much confidence now
based on what they've seen and that frag too. This is going to be a B exec. So there
could be an opportunity if they can get this pick on to try somehow. There's a way to win
this round. There's the peak the Y swing is dealt with very effectively by try.
Finally, he's gone top mid and actually seen someone. What a great time to do it.
20 seconds. The guest was saving boys. It's a great round for passion. Well, it's a
Great round for both because Payne did a great job of taking banana early, reasonably unscathed,
ate some grenades, but kept a lot of grenades for later on, but I think after that they took
top mid as well.
They have so much map control, but Passion know that they can't just sit there and
like with all that map control with the time left as well, it's really less than
ideal.
comes in at a great time. The crouched peak gives them some space
and it gets better for them. You see so many rounds where tries
to look top mid for info, seen no one.
So I had to rotate over towards B due to lack of activity, despite
everybody being just around the corner. But this time he is
rewarded.
Yeah, that he is. Yeah.
We liked it. I really did like the SM's play, despite getting
taken out. Another aggression top banana of course, here from the T side, straight through.
A trade one for one, that's not bad, sends you still out there.
Deagle coming on through and keeps repeating. The aggression is honestly outrageous. Still
alive, still somehow alive. Eventually gets taken down by the oncoming T players of pain
and the Ascend with another kill and that is the final kill that was necessary to
truly gain access get themselves a 2v2 after plant.
Tenzu does not back down I love it.
Nice presence of mine from Peria to drag the utility over as well to make this as hard as possible.
Mix and try has got lots of utile as well for this retake.
Ebox might be a little hot soon.
Does the HE come before the molly though?
God, the smoke is up.
On a position we'll do. There is a crossfire for the T's. There are kits for the CT's.
They've got to find the locations. That clock is ticking.
They're forcing in real deep. Tries got one more to find.
He rounds the corner just in time. Is there any way to do this?
Perrier just needs to hide now surely.
Until it's too late?
Indeed it is.
the
welcome back today yourself
pro League is the B stream and
we are underway with passion.
You way versus pain gaming.
Both teams actually looking
really good in their respective
ways after hardcore
first half, their pain took the edge. Seven five. But we're now going to see what
a passionate way can do on their terrorist side.
Yes, and it's always
like cute. What happens?
He's getting his cute on.
The problem is, is that I know something you don't kind of smile.
That is, yeah, I don't feel something.
Oh, no.
Ah,
very me.
I wish there was a third one there. Everybody likes some grenade frags.
What a good start.
Boys about how you finish.
Four players are still alive. They're close enough for the headshots.
Put a one to our headshots. So let's see.
the great swing from snow, hitting the numbers yet further. Try and Tenzu remain. Now Tri's
got four to find, getting peppered even through the smoke. Oh, nothing going his way. Big is
zero. Definitely has good sound settings then. Great start, great finish for the CTs on
that one. Very happy. There's a lot of good vibes in that room.
Yeah, yeah, definitely.
So really awesome roster I think, you know, again like seeing the elevation that they had
last year at the Austin Major, kind of getting to the playoffs, you know, performing in a
way that we didn't expect.
And then kind of the building that they've done over time, you know, getting VSM Peri in
there.
It's a really, really good look on this team and they could be extremely dangerous
this year. Speaking of which, Passion U8 also looking to get going with the new roster
edition. And now it's just a creep. The apartments creep.
Oh! Nothing worse than that. You just try to get your shots off. You make it like
Me, me, me, but I've had those stats.
These rounds are prompt.
The bi rounds are ever closer.
First map of the series, plenty more CS to come today.
Inferno overpass Mirage for this series.
I'm very curious to see if Senzu can keep up his level of CT aggression.
throughout the entire series, because he doesn't seem to have any desire to back down in any scenario.
And that's great. That's what you want. Leave more players like that. Give me JW vibes.
Yeah, so good point. Kind of reminds me of a sparring, you know, real life fighting, but I'll
get back to that. We've got the banana control battle going, raging on right now. NQZ testing
top mid. Another team's re-clearing it as well. So both teams are trying to be responsible about
his key positions on the map. And the CT is forced to be fairly passive. The one thing that's
passionately don't have though is top and honor control. They don't necessarily know what's up
there at the moment. And it is open to be retaken and that's what's going to happen.
Pop it on as retaken as this mid push kind of comes in and that pick in mid that that exchange that deep
That's going to trigger an initial rotation, but no they realize now they kind of going back to be
They they know what's going on now. They're ready to defend this be pushed the smokes up in time
The he is going to kill JT
And now there's not too much left here for pain
Passion you way I should say I guess not much left for them to do
Yeah, it was sold on now an interesting scenario. They had a two-man set up did pain towards long with VSM
And I think it's NQZ in the arch position
I don't know if it was sound QT heard from banana because you can't have a banana from that area and
Speedway, of course, but he started to pull away towards CT just as VSM started engaging with his off angle
Which is unfortunate timing, but I don't think that whole set up was detected by the T
may replicate it in the future round. But with how tags Senzu and Kvema are, they will opts to
live to fight another day.
Okay, the point I was going to make was Senzu, you were saying with the aggression.
Otherwise, if you've done some fighting or expiring against someone that's just like way
way better than you. Yeah. And and you kind of like you can't
collect move forward on them. Because the way that their
footwork is in their positioning, their presence, it just like
kind of prevents you from from advancing. You just you're just
slowly realizing that eventually you're in the corner of the
room and like, oh, get some about to get rekt.
I did some MMA classes for a year until the guy doing them
was jailed for drug dealing. But at least some new new
You guys who'd come along and we'd outspot with them but my arms were long so I'd just be like punch them in the head
But then there was a guy who was you know did some boxing in his life
And he just kept punching me in the face. I've got to say that's when I realized
I don't like getting chinned like that feeling is horrible. It's really nasty. Yeah, it's not pain. It's just like weird
It's just darkness
Anyway five to ten
Hey
Passion have work to do on their t-side, sent to currently 30 in bait, putting up good numbers
for the squad.
We'll see if we can continue to lead by example, as far as the fragging is concerned.
he's got some leading to do as well quite a lot of double off on that CT side
I'm going to try to hold this, but that opening pick might make things a little tricky.
Try now, speeding things up.
from the pits. NQC is going to whip that one. That's going to create problems, so you need
to thin out these numbers. Another pick. JT, all the way from Library. Now, Big Xera's
got a lot of work to do. Swinging out, that is great stuff, but no follow-up. Peria stuck
in the apartments. Does have Snow coming in from Library's side as well. Snow needs
to create some space for Peria to make a move here. Peria repositioning to boiler.
is everything on this. The dominoes can get started in favour of passion. No. Well, they
certainly will, I suppose. It's the pyramid that has collapsed for the pain site. And
they're much needed around given how close pain arts are just taking this inferno out
right.
Really important that they checked apartments as they made their way up short as well.
After seeing you all per take a swipe at them and fall back to the pit position,
There was potential for a bait with Piri on the apartment, but it took nothing for Granthith, which was really important
There were so many of them, though. I don't know if that could have been a swing moment even if
He was not initially detected
Both squads will be able to buy in round 17
QZ will continue with AWP, but Top Mid has been lost very early indeed. Minutes 35 on the clock
Relatively cheaply for passion you able to see if they can exploit that as they have top banana as well
And just sitting in top mid now so just keep keep that presence building the threats building on the CT side
You've now been forced to four players
for say and
For passion you wait you need to keep these players here if you're gonna rotate back obviously
the
split the A site, but this bit
this bit setup. This is
everything now. NQZ missing
some of these shots in the
previous round. Now up for
redemption, delivering against
trying. And in fact it's
looking a little labored now
for the pain. So the
passionary way side. They are
going to get eliminated.
I didn't know make it off that long position.
Open the pit was always going to be brutal, easy to avoid the
utile.
They keep smiling despite the team kill.
I feel like many orpers have favoured ranges and other ranges
where they might miss a little more often.
Let's see how that continues across the different maps here.
On the side to have a look though is NQZ.
Maybe warming up for the games to come.
Because you may be more acquired than the future ones.
11-6 looking superb for Paine in the first map of this series.
The hero AK there for Sency getting a pick in a spot where they can recover the weaponry.
I don't think it was stolen away or was it was collected to now two AKs in the round five
before very awkward for the CT side because you don't really want to go aggressive to find
out what's happening.
You can have just rely on playing some of these angles well.
NQC on the top mid angle is nice, but you can see that the smoke is going to force
and back constricting the information and the space right now the pain gaming
you can see some repositioning on the baby lineups to deploy the utility that's
pretty much all the util left
It's known as the HE, there he throw it. There was a smoke cut for the time being, they're
all lining up as well. Oh, this could be utterly brutal. He sees a grenade streaming in and
he's got one of his, I don't even know if that makes sense. He's really softened them
up, but they'll need a little more than that. He could hold position here while his team
rotate. No, he can't. That is a big game changer. Look how far away his teammates are.
He needed to stay alive there.
Yeah, and it's going to be very hard now.
No, you tell for this retaken AWP in the hands of NQZ.
They don't have money, so I don't see a world where you want to just give this AWP up and
around like this, they're going to fall back.
And this is where it will begin, so passion your way.
I mean, you know, really rocking the CT economy.
NQZ cannot give this AWP up.
He's going to try to get another kill, maybe it will challenge the angle.
with though. And I guess to fall back to safety. So all right, in with a chance.
Passion you ate. Can they bring it back here on in Phono? That's the
that's the big question.
Just got to keep them poor.
It will require great focus, however.
Yeah, that was a big issue. The round was smoked. When Snow took one in the face there,
really needed to hold that area, just to have an offside for maybe, quite as teammate rotating.
Wanted to make it more winnable. Risp was taken, didn't pay off. A mixed bag in round
19 for the CT squad. That AWP is still up, but we need to see more output from
it again. It's been a tool to find information mid to late rounds. We saw
him because he gets smoked off on long in the round prior the need to find some
advantage. Be at a pot flashing a swing from snow or AWP later on. He'll stay for
a second one and be denied as only so much the MP9 can do. This is a really
nice space game by the passionary side on this B bomb site at the moment.
JT really pushing me. The action knows that there's a player stuck back side somewhere. They're taking advantage of this timing.
Bomb needs to be collected.
Oh no, Khvem died.
He got picked off. They need to go back for the bomb here after they pick up the site.
This is problematic. The CTs aren't going to find the bomb, I don't think, but you can see now the mad dash from next
to go and get the bomb.
And he's going to hit a stepping. Can he win this battle? So important, low HP and
BSM will fall
and without the bomb is collected.
And they must surely know the CT, so that is precisely what was happening here.
But it is a free path back to the B site to the eventual plant.
Nothing you must have realised. There's no nades. They need to cross!
Oh, they're going to be both of them. It will be one way or another.
Back and forth, this goes 18 seconds to JT,
and the bomb is in a place that commits him.
Perhaps a point of no return. No cover as he collects it.
Perhaps he's not expecting... Oh, he is. He is!
It doesn't look long enough though. So much time pressure and it will get the best of him.
What a back and forth round.
Yeah. The pick on the command was like, oh, God, that's so devastating. And it kind of
makes sense in a way because I think the progress towards B, you know, that they took it opportunistically.
They was kind of given some moments where they could take space and take timings and
they just took them. Kind of as you should. But, you know, sometimes obviously if
you're playing that way and the bomb is down, you maybe plan for a slower round.
You know, you're not going to get a reactor as quickly, so it's a, it's a, it's, it's a rough situation.
I'll see what for passion you a.
Yeah.
There's a lot of work to be done here.
See a max seven rearing its ugly head.
So painful.
That was the honestly that looks like a galette that was I don't know how that wasn't
Okay, last chance saloon
He goes down
I have just thrown a corner for- Oh boy, that's so me see there's a team kill in there as well chaos at the top of banana
And only two remain for pain
And there'll be lots of pain if they lose this one because they will be very short on money
There you're playing around a corner of a smoke in mid does he start the flank?
Very scary with three players if you find one you're probably gonna be in a trade frag scenario
It's no playing the off angle.
Piriah being real careful with the minutes on the clock.
There'll surely be somebody looking behind.
This flank is looking very good right now.
It's looking really good.
Oh no, oh no, this is the absolute worst thing
that could possibly have happened.
Execution from Piriah.
Can he finish them off?
Yes, he absolutely can.
What a great finish to the first map for pain.
pain. Gaining will see what they can do in the second very shortly.
Music
Music
Music
Music
Music
Oh, nice, a beam!
No chance at all, dog!
Attack!
No!
Nobody back here and no one to be your purpose!
I'm a criminal, don't watch it all!
Damn guys, we almost had this.
Thank God that's over.
Board of endless matchmaking, take your first steps towards EPA.
Experiencing real strategies against teams of your skill, learn more at fce.gg.epa.
One real life today, I had my way
And I remember you had started to say
See, I know I'm making my selection
To give me different my direction
You got the ability
And I know
My need
You're everything I want
Got everything I need
Nothing's wrong
Nothing's wrong
All right
Cool
You're not a slave
Yeah, yeah, yeah
Yeah, yeah
Ooh
You're everything I want
You're everything I need
You're everything I want
Everything I need
Yeah, everything I want
You're everything to me
Yeah
Uh-huh
Alright
Yeah
Yeah
Yeah, yeah
Yeah.
Ooh.
Every single one.
Every single knee.
Got every single one.
Every single one.
Every single knee.
Every single knee.
Yeah.
I
I'm not the ender, otherwise I was going to be throwing it in your face.
you still have to win but it is understandably more messy you can lose
the extra game along the way but still need to get a job done
go on dinkles take a seat well JBA dead straight away Matoosh and heavy god
finding some success like at least getting something in the b-site but for
now G2 feel pretty good about this start with Matus getting himself three
He kills to kick off this pistol.
My toooo.
She was a really stressed and full of crude yesterday.
But today he starts things off with a lovely little pistol round.
Cripple killin'.
How are feeling G2O went today?
Oh.
Oh.
A feeling.
We're all feeling things today.
Screwed after the pistols.
Yep.
Just bumping into water.
Something in your water.
Wow, Janka's getting in the fun.
See, when you phrase it as a feeling instead of a prediction, no one ever holds you
to it.
You're fine.
Yeah, you were allowed to have feelings.
You could have feelings.
You could have feelings.
your yes this is a safe space men are allowed to have feelings what pink head
so it's absolutely not so close to the screen he can keep peaking they have
glocks he comes up show some confidence if he's one if he and I use
scream at it no man see okay now you can chill go back to I made you got
You got dinked. It's all right. Some pirates get the money. Yeah, that's your idea. That's a lovely idea. Oh, yeah
See oh, yeah
Now drop that MP9 get the op out. It's got a lot of money now. I keep the MP9 one more round
No, definitely. Come on. Keep doing that. Some pirates get the op. You know, you know, that's he's going to hit more shots
the mp9 i feel it ct side overpass lads we love an awp keep the empty house he's
hungry he's got keep the ampere there you go was he about to teach us an
instrument because the teas don't have it so it's really a really big difference
he can't be punished nice delivery of granades look at that dhl express
delivery of nades down lower
One more, please.
Just one more.
Put him on a dispatch after someone.
At least the DHL drop would be nice.
Even that.
I'll wear the t-shirt.
Yep.
I'm trying to petition for a jacket.
Jacket is pretty stylish.
Oh.
Boop boop.
Deed-deed-deed-deed-deed-deed-deed-deed-deed-deed-deed-deed-deed.
Oh, oh.
Oh, actually, you know what?
That wasn't...
Oh.
That wasn't a sign.
you know what that was all that wasn't I was not DHL express that was his
competitor whoever it is
I'll go and get the nade I'll climb up there
would you mind on all fours mind their tetanus shot when you come back
why did Miles push that was he just bored or he just fancies chances
Well, yeah.
Unforgivable.
Swing is gonna swing.
Yeah!
Sounds fun.
That's the...
Oh!
That's what I...
That's how they...
Yeah.
...say the 70s.
Yeah.
Yeah.
The Sultans.
Alright, everybody.
Keys in the bowl, here we go.
There we go!
We haven't got on the other side of the smoke.
Ready and waiting!
Oh, he's got it!
Flamie, he got the one kill.
Hunter has the rest, though.
And Mattouche find himself the final frag at around a 3 and 0 start for G2
The hell was there on that?
It wasn't great so I made it was playing slow because they thought they might aggress on them
All right that nets them a kill on malbs, but they weren't really applying any pressure elsewhere on the map
So they go back to be they get blocked and have to go to a late monster smoke nice with an eight
I don't think you could do that again if you tried. Oh
I think they maybe would have mapped that out, like which angle to not throw it at, or speed it up, yeah.
Like why not put some more pressure on A before you go to B?
I don't know, 5v4.
Yeah, even just like better mid-control utility would have gone a long way.
Just even just presence, cause some players who's back at iceboxes just jump squatting between lane and...
Or made sure you drew out the utility at B, if that's where you wanted to end the round.
Just a bit of a slow start for M80
It happens. Don't let that don't like a firecracker Jason. What's up? Yeah, like a big one
Not huge
That's the biggest one
I don't know dude
Your knowledge 52
They have like in the other was the B2
They have some crazy ones. I don't like the big ones big ones scare me because I was like if you're gonna
You know choose a firecracker or you're or being why not choose the bigger the biggest bang
Maybe it's got like a matey's and matey's in America have like a cultural impact the M5 thousand is saying here
Well, that's a lot more than 80
Saying M. Difficult 5,000 doesn't really roll off the tongue. No
Some past he's been waiting for this a firecracker of an offer cable
Yeah, I'm 5k.
That's a lovely stop.
It's 2 years, they're fresh as fuck.
It's a little too easy, isn't it?
The way we talk about the animes that we're enjoying at the time, you know?
That's weird.
We're pretty, that's what?
Weird.
It's page 13.
There is a maze.
S6-T7.
Oh, bless.
We unstoppable.
Fuck.
Good morning.
Yeah, you got it right.
Hey, welcome.
Hey, good to see you.
Sorry.
Alright, yes, Mr. Dankles.
Lovely.
Dankle?
Well, as you know, the guy's been working with Valve
and the community servers, which is a topic
very close to Mohan's heart.
So we heard you had some ideas on
streamlining the in-game browser.
What are you trying to reinvent the wheel?
Look, we know it's hard because community servers
aren't really revolutionary content,
they are the original content?
Well, huge patch notes are a glittering lure, but there is a rare occasion when the public
can be engaged on a level beyond if they have a sentimental bond with the feature.
My first server, I was a regular in this, you know, casual community, KZ, OpIndia,
some surf.
See, you think the most important idea to players is new.
Creates an itch.
You simply put out the gameplay as a kind of battle royale.
The next big thing.
But there's also a deeper bond with the content.
Nostalgia.
It's delicate.
A potent.
Mr. Dinkles, would you mind?
In Greek, nostalgia literally means the pain from an old wound.
It's a twinge in your heart far more powerful than memories alone.
This technology isn't a spaceship, it's a time machine.
It goes backwards, forwards, it takes us to a place that we ache to go again.
It's not a browser, it's a library.
It lets us play the way a child plays.
Explore the way a new player explores.
Round and around.
Back home again.
To a place we know we love.
So gentlemen.
We don't need to reinvent the wheel.
Just need to keep it moving.
We're about to enter the corksus.
In game, right?
Yeah.
This is Kosta, GoPro cam. Take one.
Right at the bottom of the shaking.
It's my hand.
Steady hands.
What's Alexi Bob?
Alexi Bob
Gaming is something I've been addicted to since my earliest memories
I was literally Ferris Bueller
Winner knows good from ZX-O!
Who are you?
It's the perfect end!
Oh, this is awesome!
This is madness!
Overpass the second map of this series
THE MAP!
To my favourite map, I think if you don't like it, it's because you're bad at it.
It's a great map, a lovely technical map and very necessary I think in this pool, this overall pool
that we have at present. So we had an explosive start to this series, action pretty much from the
get-go. Paint picked in Furno and we're at that hand at it winning 13-7. Passion picked overpass
I'm not too shabby at all 80% from 10 maps that is some of the strongest steps that we've seen on this B stream that
the best vibes. And, you know, I think it's some of the reasons for that are VSM and I
think these are two excellent players and wives because they're actually as well. I
think it's a great vibes guy also. I think it's just a great team in terms of like synergy
and chemistry. And it's actually, I think part of the reason that they were able
What would it do so well, I've mentioned the major performance a couple of times.
How can you not mention that?
But I think it's part of the reason why they had some of the actual resiliency to get through
all of the tension and the difficulty, the environment like that really brings that team
culture that definitely looks strong.
So they're in a good commanding position, I like to say, and it's going to be up
the passion you wait to kind of turn things around.
But speaking of bives and so on, the leadership in that camp I think is really strong.
I think JT is a great in-game leader and captain to rally around and to be confident in that
you can help the director team as it's needed to be directed to bring this one back.
So I definitely am confident with them and I think Senzu is showing that he's great in
these debut performances.
So it just really remains to be seen map to map how they look because they can't
have been able to prepare and fully integrate Senzu in a way that feels very comfortable
on every map.
It's just too early for that.
So we could get to see something a bit different here on Overpass in terms of comfort.
That is an interesting question, actually.
Senzu and Tri, both on the team for less than a month, how does that play out on a map-like
Overpass?
And I wonder, you know, Senzu seems to have a lot of freedom on the CT side to do what
he wants or to work with Tri, well, both of them actually, if you saw how they
switched positions with the AAWPs that we saw on Inferno.
I think maybe to a degree, they were unlucky in terms of timing with a double orcs. We didn't really see
like there were a lot of potential scenarios that were missed purely because this didn't happen or that did happen.
But I wonder what that's going to be like on the CT side. I do think maybe
perhaps the T side is going to be a more difficult one. I mean, overpass is a difficult map on a good day.
But, you know, again, their stats are good on it. So
They'll be like a doctor water. It's it's interesting when you've got recent additions.
I think it makes things difficult when it's more turbulence. If you're the opponent, it's
it's harder to have the right data to punish and so on. So there's pros and cons for both
squads. But I am curious as to what this overpass will look like versus a ready and
willing pain gaming here.
Yeah, I definitely agree with that overpass is an interesting map
But I do think it's also a map where in a sense you can find a lot more freedom to
Show us like truly like just quite how good he is as someone that you know
It's powerful in these individual moments that is aggressive
You know can off can rifle can really do it do it all
So I think that's going to be something that will be really fun to watch on the T sides as far as passion away goes
but I do agree, you know, it's
It's a tricky map like you know, you can't you can't very easily play this people
well by not having it be a focus of your map almost. So we'll see what it's going to come
to pass as we look to engage these two teams here for map two on overpass. And for Payne,
they're looking to move forwards. And for Pashnewey, they're looking to avoid being
a disastrous territory if that's one more loss than they're out.
One issue for Payne is that they don't get the most rounds on overpass of recent
matches in January. They had two games overpass across three days. They lost 13 or 613 to Aurora
and then 713 to Astralis. So there may be some significant weakness here for pain. That was
a while ago now. Month is a very long time, I feel like in Counter-Strike or it can be.
So we'll see if they come to this overpass new and improved. And as I said at the
beginning of this series that was still in the bottle of metal overpass because the monster
smoke that the CTs throw that lands on the T side of the tunnel was invented by yours
truly prior to that the CTs would throw a basic smoke on the bomb site side of the
tunnel which would allow the Ts to burst through with flashes of course they would be at
risk of getting sprayed down and so on, but it is a much more secure scenario to smoke
it on the T side. So you're welcome. It was me. As they would say in wrestling, it was
me. Yeah, that's the bottle smoke. Every smoke you see is the bottle smoke. The whole origin
from my DNA.
Well, that's concerning. It'll originates.
Very concerning.
Yeah. They're all they're all in bread smokes now.
Oh, one of the one of the other lasting graffitis that survives to this day. I don't think that one will be going anywhere anytime soon.
All of my stir diffuse.
I do like that the overhaul, the visual overhaul to this map wasn't anything crazy. If you remember the initial pictures we saw of the A-bomb site of Inferno, it was like a wild mega overhaul.
But again, nowhere lessons to be learned in that because I think some of the art design was
kind of like single-player game perspective where you put lots of stuff. Almost like a Shenmue,
there's just lots of stuff to interact with. And then it got pared down over time as they
realized like for competitive FPS, you need a different Bible, you know?
Makes sense.
More history across the map. Great work by the observers.
I feel like they're using a flight stick to move around, because it's very smooth.
Flight simulation.
I see using a joystick makes sense for this kind of stuff.
I think a lot of production teams use controllers, right?
Yeah, yeah, yeah, yeah, yeah.
Well, not these guys.
Well, a fight stick.
Who, you know, fight stick doesn't wouldn't be dynamic enough.
The inputs are too basic.
Fair enough.
Because you can't have like a 70%
He's done superior or 100% if you press left, you know
If you've got the sandwich fight stick
And now everyone's using buttons, they don't even use sticks anymore
Hitbox?
Yeah
Yeah
I would never
Yeah, pretty much
Really, that's interesting
Because you know, I was always a keyboard player
So like I was looking to switch to hitbox
But it was configured to kind of backwards for me
So you're moving on the right side
Yeah, people have just got buttons everywhere now
Interesting. Makes sense, I mean, we're having a flying game conversation right now.
Again, I think every time we bring it to this, Michael will miss with the viewers.
Yeah, what?
What's up?
You're talking to me, bastard.
But you can?
Yeah, he's very bendy.
Do you wanna sit?
Oh my God, man.
Click on the keys.
French wine is good also, but if you drink vodka, bro, it's another level.
Oh, we're going, we're going, we're going!
Jim.
Species, her hotel mirror, was a two-way mirror, and someone was watching.
It's the way we talk about, uh, animes that we're enjoying at the time, you know?
That's weird.
We're pretty, uh, that's what?
Weird.
It's page 13.
Oh, there is a maze.
It's page 67.
Oh, bless.
We unstoppable.
Fuck.
Good one. Yeah, you got it right
Your aim chat has always been dog shit these title navigation processing phenotyping is experienced police and soldier New York sea sports agents
I'm going to show you how to
do it. Welcome back, everybody
to overpass as we get kicked off
between pain and passion. You a
pain are one up in this series
and they're looking to make it a
quick two Oh, we'll see if
they're able to do that here.
We'll see passion away on that
to one p 250 for passion. I'm disappointed. One of the pistols yesterday. They were wielding
to and there's so much range on overpass as well, especially if you're heading out here.
P 250 makes sense. Great work. The classics still hitting today. Pulling that cross air
away. This has got so much to give. Harrier trying to make some space for himself to have
him block that smoke. Can he get anything from it though? He can go back to the wall
later on because they're fishing for something as the numbers get thinned out for paint.
Three remain. Enough players to turn things. Oh, that was nasty from Nix. BSM and Big
Zera will be entertained to find China is out the bryosh the quass on on the a bomb site
But the bag gets on B
Sency just holding in the bay. They can't get through you cannot get through
Maybe I'm just gonna say on B
since it's Germany, but I don't know that much German cuisine like that you
know schnitzel bratwurst that could be on b but then what's on a I don't know
what else is I mean that might be the whole menu in Germany what else is
there? I'm trying to go I'll produce some might be German I don't know what
breakfast is in Germany. Well I gotta say German Germany you know if that's
the Germany but it's not my favorite cuisine. Let me just Google this
quickly. What is breakfast in Germany? Breakfast is one of the
noted warm beverage such as coffee tea or hot cocoa. Next
follows slices of fresh crusty or toasted bread brought or
bread rolls brought in with various spreads and toppings.
Alright, so brought and brought in on a and then bratwurst
and schnitzel on B. Alright, we've got it there for the
few so.
Force by though from the CT side.
End gaming with a B-stack as well with that.
Just a NQZ who's towards the bathroom, very dangerous 5-7.
They are walking towards him though, he's going to spot them and that's going to
Enable some form of rotation, but actually, you know, we're not seeing any T players or passion left towards the water side.
So they don't have too much of a pivot point here. They'd likely committed straight into a quick sense with all the nades.
See if there's any shenanigans to be had here. There's that five, seven. We talked about it. It's very painful.
But only getting the one does still leave passion in a great position.
getting the bomb plant. Try is a smoke it nasty spot with the mag 10.
It's snare, John snare.
Because they're a few flocking the smoke being thrown into the A bombsite
didn't work in his favor on this occasion. We'll keep an eye on that
for the rounds to come.
the dry start to overpass for the CTs.
But it's such a fascinating map,
the angle of shadows and how that can be used for information by the CTs.
Of course, he's aware of that as well.
So there's always a dance in that regard.
But we've seen some experiments with different maps,
some of which have just been put in the casual modes in CS.
But I think overpass is a genuinely great new map,
Fully new map, which seems exceedingly difficult to do in Counter-Strike.
Ancient is like a very Dust 2 map, if you will.
But Overpass is its own beast.
Yep.
Good find from Tri.
With the USB.
Oh.
Oh, I love the door
AK-47 it's gonna get some bested there for the moments
Actually getting a little messy
Here in this door position the bomb is there as well a little bit deeper though and
You got Nick's kind of working his way around the back with the room around monster with the gillil
So you know nix might be the X factor in this one to kind of push it over the edge for passion
sense he's looking a bit vulnerable here. He might need a parent or guardian to come and pick him up.
I mean they want to hold onto these guns that are down there James.
I can I can see this round being lost although next coming through we'll change that.
You see people bunching up versus pistols in connector and you start to worry
but they had it all under control.
Is there a sound cue?
Oof.
20 seconds.
They've got to go quick.
And again, since it was so close,
he was one shot away from being in the bin,
but there are calm faces on the squad.
Again, experience will do that.
The nerves will no longer exist.
That would be a nice ramp for damage though.
Good prediction from Senzu, too, on that peek.
He was very, very, very fast in the reaction there, almost like he was behind it.
That's the way.
That's the way.
You're welcome.
Typical CTE, you till deployed here, towards the fountain in the T ramp.
he steps whatever you want to call it this forces the guessing game to the
CT server forward setup but that's that though they did get the pick on to
Big Xera by by the party so that that's that's definitely a problem for
passion sorry for pain it's a great thing for passion
I don't have door control at the moment, but they might be starting to work on that more
fully.
So yeah, we're going to walk down into the door.
This gives pivot points to just draw rotation to one side or the other and then kind of
capitalize on the site you think is weak.
Those naves around the toilets are part of the default to take the AWP angles away.
smoke first in the molly by divider for the various all pangols which have been long quite
common on overpass anyway 35 seconds remain and snow is in a good position although yeah
price price got their pop touch for the smoke actually so nix has got to go in there dry
and he'll be punished for doing so there is a 3v2 though they have cleared the bomb
site somewhat as period's fishing through the smoke that it might be just safe enough
to get that bomb planted. QZ and Periyah, do they commit to the site now? Periyah of only 17 HP
and as teams the answer is an immediate no. But yeah, like when I think they could have,
a passion could have really done with, I mean, they're pushed for successful, but like if they
have the pot flash for the guy next to monster, then it would be even easier. It's now got a 2k
there which I mean if he gets if he eats the flash he's probably spraying the the
tunnel anyway but look up that in future because that can be very strong into that
smoke there was no flash available on this occasion but regardless the numbers
game will win out for passion who moved the forest.
Yeah great start after a very difficult map one that's for sure
But, you know, we'll see if a passion can keep it going and just prevent any footing
being found by the pain side.
To me, it does feel like it could, you know, in theory it could be like a great map for
the pain back in.
It's hard to know, like, where the scrim time has gone.
And I get that typical grenade opening from CTs, forcing the T's to slow down, forcing
them to use extra utility to clear some of these closer positions.
Also, control, door control.
So very basic stuff coming out from passion UA right now, I mean it's kind of just
That's what you have to do on a typical round in a T-Bive.
NQZ is somewhere with an AWP now.
We can see he's actually looking into water or has a water angle from B-Shorts.
He could be a really big factor.
The three players so committed around a for pain surely they could see more information
here as we head to that 40 second mark that's when more of a feet start to move body starts
to get warm up.
There's in the back of your neck starts to stand on end.
Superior and Bigazera are getting closer to that connector position as NKZ tries to hold the back of the B bomb site, dropping KVM.
The reinforcements are on the way, smokes are up, bomb needs to get planted, but the CTs start to fall.
And the smoke, ESM finding one more is going to make life look really good now. Finally for pain.
After four rounds in a row where they couldn't get much going,
I tried to force the back away.
Same with a huge multi-kill in this round, providing really exactly what Pain needed.
It's really great to see a player like VSM and his performances on Pain.
I mean, it's obviously a bonus that we get to see all these kind of jolly camera viewpoints
of him, but ultimately, you know, he provides a lot on the server in terms of multi-kills
with the rifle.
and quite reliable as well yeah I'm a VSM fan
bye for both squads once more
gonna be a take of short be on this occasion then early for the T side very
early try good angles onto the bombsite and that's a much needed frag with
No collecting to both teams getting off to a fast start map control for passion, but heavy losses at the same time
And the map resets now and because there isn't a deep position on a long
But after some of the detail that was used to kind of clear party
We've got an extra player that is also on the A site now that which will be period so
to a bomb site. And Bigger Zera, if he can find a really good timing for a wrap here,
that could end the rounds. And he's looking for it. He's actually on the move. Now, depending
on where, okay, they're going to make sound keys. It's too easy for Bigger Zera. It takes
down one. That's all he had to do. Falling back off of that. It's got the key information.
And now, Senzu is looking for him.
Senzu is good.
I'm not being pranked.
I can't believe he got that after checking the left side.
Oh, Fangirl looks good for Big Zero.
Guri is still waiting.
TV3 is, is winnable.
Snow has taken some liberties and moved into Short B,
which allows MQZ to rotate over towards that A bomb site.
And help out.
Clock is ticking as well. They don't have time to clear the whole bomb site.
But will he pick the right angle?
Try to collect it as is the bomb.
And Senzu needs to simply survive now.
It's pain to find a second round here on Overpass.
You're very threatening.
Please, Senzu with the AWP.
I like how you were treated in that round.
No HP player, you got the AWP and he can kind of just really just try to make something happen.
You're almost considering yourself already dead.
and expendable, but can you get an opening somewhere?
But you know, well, very good round from Snow. I think you're triple kill for him, this initial
spray down the monster into that final cold on the full position to get the bomb down.
But you can definitely see the danger that Senzu presents on this roster
as a star player that's picked up for passion. Lots of build arounds,
but paying gaming on the way up here on Overpass.
Let's see what they can do. Passion with the hero sniper. I love a hero sniper round, especially
on the T side.
What makes me think of passion biceps. So many plays and situations that have much
much lore in CS.
Because the ERA can hear the rotation towards that long position, there is plenty of time
on the clock however.
Oh dear.
Oh he's bought his life but that could have been something.
AWP still exists.
you're gonna have a closer look I wonder
playing as far back as possible as far as I is concerned which makes sense in
around such as this but will you get curious for information at some point
there'd be a flash for him safety first very patient from NQZ looking for some
more them will pick up the AWP though 35 seconds left two versus four are they
going to lose it here. This is not an ideal situation really.
Yeah, but I do think, well for Pain obviously it works out quite nicely because I think
in the real objective there is, I mean getting a bomb down, winning rounds, it's hard to
achieve that but if you can get some kills, like 2-3 kills, that would have been huge.
I think that was really the main objective is just to do as much damage as possible.
So, paying the holding onto their eco, I think you've got to consider this map similarly to
Twin Inferno, where you need to have all your utility as the CT side.
It makes an enormous difference, and you've also got to maintain the integrity of always
having North if you can.
So, they're going to be able to do that.
I think the required pacing of overpass, considering what the T's have to clear out to push the
CT's back on A, just gives, like when it's a big game, just adds to the tension, provides
much atmosphere. Any steps will be heard by Bigazera. It will have to be patient note.
Does he hear the scope from that distance?
Short be taken once again.
It's on the clock. Who blinks first? I'll have a look at the bugs.
Now, okay, I was wondering, NQZ that far back catching the first frag, if you wonder if they'd
expect bigger 0, but he dies almost at the same time.
Next, walking into B, looking for opportunity now, is VSM ready to trade.
There are so many players coming this way.
Oh, I guess too, that is a really, really nice defense, ultimately, from VSM.
Makes it doable, but the problem is, is AWP is posted.
It's such an enormous problem.
He's gonna need a very strong peak but straight into try he goes and gets absolutely shut down
Explosive round but still money to buy for the pain side so the job's not done just yet from passion you a of course
like the tension might be gets broken if you lose this one. Yeah, tension in that scenario.
I'm been known to them. Passion on short be
King towards long as well just waiting for an overextension from the CTs, but they're very aware
of the red line. Where if they cross it, things may go good, things may go bad.
On some more urgent now when the money is kind of low, but
But to lose two plays on B so quickly, it's such a rough position, because you're kind
of contained elsewhere as part of the default of the T's.
So what are your chances of saving with a layout like Overpass?
Maybe compelled to look for something.
Having an AWP in the final three will certainly help, and he's in left in position up
top.
for a timing and they will find one but not what they were looking for your
princess is in another castle my princess not my castle hashtag
here yeah well the money's gone so you kind of would love to save this right
I thought, I don't know what's happening though.
He's just backing into the problem.
He can't back into the problem.
Okay, well that's it.
Money's gone.
Back to poverty.
They're outside the soup kitchens.
What will they take all the soup?
What kind of soup is that?
I don't know, but they're going to take all of the soup?
It's just generic soup.
Then they're going to sell the soup chains, then they're going to start a business and
get their way back up there.
I was in New York City for one day recently, but I did not look for any soup.
Because there's the famous soup from the Seinfelds, but I went for the famous Japanese ramen.
As is my ritual in New York.
Pistol's begging for a stroke of luck here and not going to get much as expected.
Again, the map of Overpass is the pick of passion UA.
It did not get too much mileage on Inferno, but it was fun to see how aggressive Senzu
is on Banana.
They're looking pretty comfortable on overpass. Again, their numbers are good. So for those
of you unfamiliar with the tenure of this roster, they have two relatively new players,
about 18 days apiece. So a map like overpass can provide quite a challenge to be effective.
But so far it is going swimmingly for the team, I think it's fair to say. I would
not be surprised in the slightest if we head to a third map of Mirage between these squads.
And honestly, I would love to see that. I just want to see Sensi running around doing
whatever he wants and not backing down. I think that would be quite entertaining, especially
with VSM, the big clutcher on the other side. We have the ingredients for a good game
of Mirage. Let's see if they take over for us.
Yeah, it's not done just yet.
A couple rounds left in it, potentially for paint.
I think you see back on the AWP.
The AWP.
It's all opening air for both sides.
Although, we're going to charge straight through this smoke,
get a little bit of pace behind this AD Fort.
Awesome, it's going to H.E. for him. Love that combo.
Oh
That was the chance wasn't it that was the chance that you know, it's just to kill sensei was well
You can never make a play like that in solo queue. It's just not gonna happen
Well next has gone down to snow so snow pushes it pushes the monster fight and actually makes it work
It smokes it off as well. So that your life has gone now. It has been replaced by sensei
But there's no water control. So like that the pivot back to be is not too likely with
this current setup for the T side and then QZ. Oh, he gets the legs on them because he
was still jumping there on the boost, but still good damage. It seems like paying her
in a great position to capitalize because Sarah with the push up the stairs for a
double and we've got this now
nothing left. Then doing JT
remain 30 seconds. Bob needs to
be rescued running out of
personnel to rescue that Bob
looking for a trade frag up. The
flash will be enough. That is a
vital round for pain. They
were living off scraps. For
And perhaps there's one more on a table for them.
They could win this one. Things would be dramatically different at halftime versus how things were shaping up.
A lot of people lucky to dodge some fatal AWP shots in that round prior.
This time only NQZ's got the AWP.
Only five kills for him in this half. And that is not a bad offsmite.
It's a good opening damage done to the pain gaming side with this B control.
Looking to go for maybe just walk into the B site here, the smoke's coming across.
So switching up the approach here quite significantly from the last rounds.
Snowguarding monster does have the assistance from BSM.
It's been pretty great on the site.
takes that and try on the flank as a huge presence there and that's gonna signal pain
Prussian they've got to go in for this nicks with the opening kill a double as well and
Now it's going down on the side to try to secure the plant
Look at the turn around
He's got a spray for the second as well JT denied the bomb plant back and forth. We go that pendulum is not staying still
Ten zoom and one versus two plenty of time
I want to give the sound cue narrowly dodged touching that incendiary
May have an idea as to where they are but NQZ will find one more for pain
The deficit is reduced to two and we might have a very different second half in our hands now
a
passion. U. A seven rounds at
the end of the first half and
five for pain. Definitely a
difficult start on the map to
the pain, but starting to look
a lot better towards the end of
that first half or see if that
trend will continue here now
that they get to play from the
Passion UA need to make this happen. They got a force of third map
Let's see if they can
All right, I
I mean, I still think even if the school was tied at halftime that pain should be a
An underdog I want I want to say like a considerable underdog
but again with how recent the roster changes are for passion you a that is something that's it should be in pain's corner or so
Try spotting one hearing a few more. Oh
We did the flash did not avoid the headshot though that was beautiful
rapes exploding around the a area
them and nix versus five getting ruined by pain. A good start I think is absolutely necessary
for pain to be a threat in the second half of this map and this is certainly a good start
if you send bigger zero and well actually no they don't have kevlar it's just pyrrha.
You need to get away from the explosion to get the cheap helmet upgrade this is kevlar
is perfect. The SMN Big Zero are naked, so it is irrelevant to them. That's something
that you should always pay attention to. Imperial will indeed be miles away from the explosion.
Those little details really do matter. Can be the difference between an AK or something
else.
And that was, I mean, the setup in the bathrooms with three players did look kind
as dangerous. Especially because J2 got the information with the peak from the rider there
and even still, you know, the Glocks, the headshots came running in and they were relatively
untouched. They were pure. Well, now we go into the next round. We'll get the force
buy from Passion. We'll see if they can do anything with this. We did see Payne stack
the base of the map when they're in a similar territory in the first half.
And it looks to be a similar approach from Pashiny Way as well.
I think in terms of keys to victory, we need to see more impact from NQZ
for years to wield a sniper in this half.
Missile quiet in that first half.
OK, that's not good.
That's not good news.
These things, I was going to say, they're pretty brave to it's just
go with any two players into the far into the door position because I feel like that is such a good spot for these four spy rounds
to four to five
But lose one player just peeking or rather taking that fights on the against the booster anyway
Think rounds like situations like this rather when overpasses the pick of your opponent are an interesting test as well
In terms of how you overcome
problems. A 4 vs 5 versus a 4 spy where your opponents can take risks to look for info and
try and find time for that rotation. 40 seconds, JT sees nothing. So there are still three players
over towards B. So counter utility from the CT squad. Still no frags whatsoever for Paine.
25 seconds on the clock. That's their last molly. They have flashes, but the mollies
could be so key here, they're rotating the bomb back though and catching the CTs on the
rotation but the CTs are catching the heads. 4 on 3, 15 seconds, the dream is collapsing
for pain.
There's only nothing left in this one.
Yeah, I mean, what are you going to do?
A little bit of stuff, that was all that was left, the final move, oh no, finished
off snow, he's like, no, he didn't get it.
much for the good starts. That's that's long gone now. Shake it
off on the map. They've won the map. Yeah, that's a wrap.
He won them out six, eight. Okay. Okay. Okay. Okay.
Well, the scouts come out of a bigger zero. I don't know if
you can make it look like a henny scout. That's that's a
So that's the special treats that we got yesterday, the Hennie scouts.
Bosh.
I think the thing that's the most important thing really is just doing damage.
You've got to get the retails at least, I think, against a passionate way.
Because you just don't want them to be able to, you know, when you do eventually win a round,
to be able to buy out fully the next round again. You really want to get momentum to
just put it to bed on map 2, but it's easier said than done of course. Such a nasty boost
there.
You made me wonder what Lucas1 is up to. He has a bit on a team since April of last year.
are you streaming regularly? Then there were four, pain gaming, closing the distance towards
A and finding an opening. One of those hero rifles able to get something done. Passion
slipping away from B as pain is slipping out of this round. This is going to be a
big setback for him if they lose this one. NQZ avoids a flash, but VSN has got so much
to do. And these are the clutch situations where you want to be that last man, but on
this occasion, it's too much to ask. Swinging the shadow concealing his position. It's gonna
be really hard to clutch there, even for him. So after winning the pistol, again, I really
think a good run at the start of this half was crucial for Payne to be a threat on
overpass. And that has dissolved. The water is clear. And all I can see is passion
new a right now
Well, they did damage at least they got three kills, I think the obviously the bomb plant would have been the cherry on top but
But they did not get that unfortunately for them so
See what they can kind of do from this
position
Like he said it is really a spot of just gross discomfort for pain whereas passion
And they definitely looked so much more comfortable than the first map.
And so, you know, it's no wonder that they, you know, they made this pick for themselves
in this series.
You know, overpass of passion, you know, they got 10 maps on recorded history on this,
on this 80% win rates.
So that's, that's, that's pretty enormous.
That's pretty enormous.
So lots of confidence for them, obviously.
And on the other side of things, you know, it's any two maps recorded for paying
on this, on every pass competitively.
It's clearly not too much of as much of a focus for them.
We'll have another tech pause.
Time to reflect.
Wait for things to resume here.
There's so much activity in the Brazilian scene, I mean, there has been for a very long time.
New mixes of different players now, versus previous configurations, so I was curious
to see what everybody's up to.
Again, if you're joining us a little late, these teams currently have a 1-1 record.
So no one is going to get rekt.
However, in our following match, NIP vs NRG, both teams are 0-2, so somebody is going
to get rekt.
Yeah, that's that's the sad reality of this situation to be sure. We have all tech balls.
Yeah, we're still behind in schedule today as well, which I wonder like if you're waiting
to to to get into that game and fight for survival, if that just makes things a little
more tense for you.
It does suck to be at the end of the day also show us to the production team that you know getting these mega long days
Always a challenge
And quote the girls drink water I
Think it is interesting though because there is something to be said for
or like the skill when everything's on pause.
Because it is kind of a skill,
because even when you're not doing anything,
your brain's gonna be taken out of the game to an extent.
And so what you choose to do with that is up to you.
Kind of my time where your thoughts go.
Dark.
I'm meditating.
Dark thoughts.
Yeah, right.
Get on the floor, cross-legged.
And I'm trying to manifest.
Alright, while we wait for this tech pause to resolve, let's go have a look at what our A stream is up to.
Actually so close in that close-quarter combat, but he's still able to make the all-pork now some pies down to 31 HP
a tough situation ahead of it
Applying his own smoke is some cover trying to isolate this fight back in short
Right spot. It's gonna connect on to JBA
So all tied up
Money gone for G2. So I'm ready. You should be taking the lead to the game here
Yeah, huge defense of that be bombsite three players there G2 never expected that one coming up short
felt like maybe that kill from mobs and connector might have been an opening opening the gates moment, but the AWP and two M4s behind it
really put a stop to everything and at that point they're all so committed
There's no falling back and readjusting the angle of attack. So we're tied and G2s out of money first first hiccup for G2
In this series so far
First little speed bump they've ran over
So you get to fork in the road as well
Shouldn't be much for a Desert Eagle and a couple of P250s, then again it isn't a pistol round as we all know Jason's second law.
It was technically his first one.
Yeah.
Yeah.
And Yankee might have something to say about the second law.
Some dispute.
Yeah.
What would Yankee's law be if there was to be one, you know, if you could have one in the game.
back. We are back. Can you believe it? 69 if you are just joining us here for the second
half is sort of welfare pain, but then very quickly when just all the pulse and it looks
like there is not having a two fun ever time there in the tunnels. It's going to
get native to death. So yeah, we're looking to save here. After painted, just got
reset on the economy completely. And Jay seems to think that this game's over. And I disagree,
James.
I think there are important windows where you must seize the moment when you're an underdog.
And one of those moments, they're trotting off, climbing through the window, if you
will, and find themselves in a glock round now. And I think it will be an insurmountable
task on overpass specifically in the vacuum of this game, following on from that capitulation.
But if I improved wrong, it would be great to see. I would really enjoy that. So let's see. I
can absolutely count on one hand the amount of times I've made a call like that. Maybe this
is the only time, but I think it's a fun thing to put out there once in a while to see if
it will ring true or not. There's much work to be done for pain gaming when they pull the big guns out.
This is a nice round for passion to just pad the coffers a little bit.
Four variants to come. NQZ will be AWP no Kevlar for round 17. This is the time to find that
impact then again. As I mentioned before I'm looking to him for a good performance
if there is to be success in this half.
Yeah, that's really important as the CTs look for a way to find an advantage after losing
a player they are punished for doing so. That really cripples their opportunity in this round
having a look once again, but someone's going to have to find a multi-frag here. They are
at the mercy of pain, but that clock is ticking. It's time for him to execute. Here we are
playing contact. It's a flashbang for him to swing. Two spotted. The trade is there.
He's got so much to do.
I'll try I can hope for is a chance to stop the bomb plant, but that's not going to happen either.
An important round to win for Payne.
But again, passion.
How did the wallet somewhat with that pry around where it was just glocks for Payne?
That'd be really important for him going forward.
But there is an opportunity for Payne to catch up here.
them going forward but there is an opportunity for Payne to catch up here.
Let's have a look at this action.
Really well done by Payne.
Dan's reconnecting quickly in case you heard some silence for a while.
I can hear him but I don't think you could.
So that'll be sorted out.
And you're stuck with me.
Let's talk about that pick.
Family joking.
There was a tech pause in fairness and an eco round.
What are we talking about there?
Now we're deep into the action round 18.
That would have been a really good jubile for Peria to get the best off.
15s of some fast rounds towards short beat.
These 4v5 scenarios where I think recovery may be quite challenging for Paine on overpass
specifically.
Let's see what they're able to do.
They held them onto a good amount of utile.
Expect an AWP is lurking somewhere in the hands of Trie.
So again, having presence with 4.
corners while trying to avoid that AWP. And find a way into this round. A tall order on
overpass. No. You're not. Oh, that seems like I need to continue and actually they can't
you so until they tell me that they could that you can be heard I'm just gonna roll on my own
24 seconds and this push comes through towards B
They've got the numbers to trade frag if it requires
And the CT starts to fall but they could still stop this bomb plant 15 seconds JT trying to get ahead of the smoke
Sends you trying to stop the cross
There'll be an instant trade now and do it and find himself alone. He's got to commit to this bomb plant
The smoke is up
How can you solve this puzzle? Which way does he go? He's got the Orpheus Goatsthin, but before he can mouse one
JT will put him out of his misery a noble effort from pain
There won't be enough
On this occasion again, that's that big that early five on four was really really big that jolt towards short b was key
Make such an impact if the CTs can
Get ahead early and then they can sit back and it's just
really difficult
a problem to solve on a map like Overpass.
You have to ask Jamehouse to solve that one.
We know he loves himself some Overpass.
It was at JameNurse when Overpass left the map pool.
But it's back.
Hello.
I've been told that I am backshames.
Back on the internet.
We've told you.
Maybe in spirits.
I don't know.
I said you're going to Tyrone.
Tyrone.
Good luck.
Such a...
I said...
Proclamation.
Aggression though.
to the right. Proclamation.
aggression, though, from CTs
here on fountain scheme really
up in the faces of the T side.
A VSM. You can get this pick on
JT. That's massive now because
again, this forward positioning
of the CTs gets destabilized
by just that control out of
the stairs. Try has to turn
around. So with the right
util here, this is very,
very good here for paying
opportunity strikes. But
Looking to shut down all the fun.
Oh my God! How does Bigger Zerg get that? That's crazy.
Pain now suddenly a five versus two.
And they're in a really good spot here, James,
because the money is definitely quite wonky for passion UA.
How do you even save here?
Korea's chilling by a monster.
There's nowhere to go.
Passions turn to be victims.
This is a really good time
for passions that have around such as this.
I would encourage them to go for a hunt here. I mean, they need to get the bomb planted.
You can see how careful they're being. They don't have much money in the bank.
But they are, you know, they are going to win this round.
We'll end it for the remainder. The washing machine will betray him.
But yeah, this is an important opportunity for them.
They're being very careful in these.
You may have been first only where one of these players is,
but I mean that gap is going to be three. We'll see what the buy looks like for this squad afterwards.
Are they going to hunt further, I wonder? Nix could drop a rifle. Senzu may be in a position to buy,
so passion could probably squeeze a good round out of this if they can hold onto these two weapons.
But opportunity knocks for pain. They will have tunnel vision on the next round now as they
They look to claw their way back to a potential win on overpass.
Yeah, a couple of guns saved does definitely allow another buy.
Or passion, so it's going to be really fun to see what they call together.
Because I could definitely see them trying to play a little bit more aggressively.
Maybe play for more control, we'll see.
I love the B water control plays as well.
But I just think that this will be a nice round for a mix up to play disruptively if they can shut down pain in this next round.
And that that would that would likely just would be a kind of round winning or rather sorry map winning a series of plays.
So we'll see what they're able to do here with all the M4s.
No AWP on board.
Two players going for the forward presence that pause bathrooms.
Actually, they get to actually send back.
I'll think to play any passively in this round.
They do have enough util at this time around to be able to play slow around the CT's.
He got tagged through the smoke, he had no idea where he was getting shot from.
Still standing for now.
Keep an eye on JT on the radar, number 8 moving through the bogs. That smoke won't be there forever.
He may be the initial engager.
Maybe between him and Trite.
U30 offered towards B, will it pull rotation?
It's no punish, walking through the smoke.
It's a cheap 5-on-4.
Again, that offers strong advantages.
Also look at how far back the bomb is.
Someone's got to go and collect that at some point.
Which may stuns the growth of Payne in this round.
You can't afford to give a cheap frag up like that.
Chose the risk in the wrong round, unfortunately, for them,
because they're giving some sound cues, which JT will be aware of.
Now that bumble going to get rescued as they look to head towards B.
Strong angle there. Very hard for a period to win that.
And this is desperate now.
This just feels like there's not everything is known.
He is going to need a crazy entry, a couple of entries here.
Transfer attempt.
Oh, almost actually had it, but it's going to be because they're
you trace out a monster.
So two versus three somebody CTs are already weak want to shop though from NQZ out of nowhere
That's get traded though. The bomb has to be planted. There's simply no time try knows it and the punish is too easy
And that's the 12th round there and that's I think a really big relief
Passion to pick up that one because this should now secure the map
now that they are 12 ace up
Now those peaks from NQZ were really nice, but again losing the first man
and puts them so far back on overpossed.
So difficult to call your way back.
And, you know, from a spectator point of view,
when you walk for a smoke and you just get shot for free
by the guy on the other side, it always looks stupid,
but it doesn't mean that it is.
Apple's being taken a,
probably had a read on where the CTs would be standing
and on this occasion it was the wrong read.
If it goes their way,
then perhaps they get a lot from it,
but this time they weren't to get much at all.
That bomb being planted is crucial for them
to have any reasonable buy in this round.
They'll have quite a lot of utility, all things considered.
Now they need four from four.
But again, as it gets tougher
when you're missing a piece of utility here and there,
BSM on a Mach 10 against Game Point is crazy.
That might just make things easier for passion.
Well at least there is a lot to work with for Pain right here.
I think there's a lot of practical application too for a Max-M in the bi-rums on Overpass,
so we'll see how the SM works that.
Easy choice to kind of begin clearance as usually he has through the holes at the door
area.
Here it goes down straight away. Not a good start here for pain.
Yeah, these 4v5s, I'm telling you, the numbers just go down so, so much.
Yes, 10 gets an upgrade though.
They use too much utile to close the distance on A. They will struggle to execute on the
bomb site with enough utile, which means dry peaks. And when try is moving around with
an AWP, life is going to be very difficult indeed. Overpass is punishing. It's oppressive.
And you lose that first man on the T side, compounds the problems, tries saying his walker
maybe gives opportunity on this bomb site. The flashes come through, JT avoids them all
and he has support from Sennzee also. BSM and Snow remain two on three, desperately
trying to stay alive on overpass.
And they might just be able to make this happen in the bomb. Blue planted. Very important
one's on both sides though. Very difficult now position for snow 10 HP. He needs to insta headshots
to keep himself alive in this one. It's creeping on wide trying to find that position, but it's so
well played by them and with that passion UA take map to and they will force us to a third and
deciding map in this series.
I
No!
Nobody's here and you know it's gonna be a good one.
But for no reason at all!
It's been a long time and I miss this feeling It feels like freedom, it feels like healing
Floating off the floor, past the ceiling The wind in my head, I can see the light
At the end of the tunnel as I'm taking flight Man, I'm feeling like myself again
Man, I'm feeling like myself again It's been a long time and I miss this feeling
It feels like freedom, it feels like healing
Floating off the floor, past the ceiling
The wind in my air, I can see the light
At the end of the tunnel, I'm taking flight
Man, I'm feeling like myself again, ay
Man, I'm feeling like myself again
Angels fascinated reporting back to the make-up
I'm emancipated, blow a kiss out the neighbor
I was in the dark, cause didn't stop the shining dark
I was at the bottom, but it didn't stop the climbing dark
Talents we in hiding, those cook up, I'm providing clothes
Homie, you invited, getting reunited
With the real you, you no longer got a idea
There's often scenes fighting, often when we are divided
Joe, we bother making man, food on the table
Big stacks in the back, drink in my hand
Watch me do a little dance, take a little chance
where the wind, shilling where my man's, going where the flow, mixing up the plans,
listening to jam, trusses up the window, kick your feet up, un-relaxed,
use your foot up off the gas, and if you're going through it, give this to your past.
Woo!
Hey, I'm feeling like myself again, man, I'm feeling like myself again, yeah.
It feels like healing.
Floating up the floor, past the ceiling.
The wind in my hair, I can see the light.
At the end of the tunnel, I can take you flying.
Man, I'm feeling like myself again.
Man, I'm feeling like myself again.
It's been a long time and I missed this feeling.
It feels like freedom.
It feels like healing.
Floating up the floor, past the ceiling.
It's just going to make the comms even better. Everyone's going to be incentivized to keep the comms up.
Yeah. I mean that was something we heard from MAD as well, Jay. They were talking about how when JBA joined the team, he wasn't calming when he was dead as much as they would like. They worked on that and said he's got the open and frags.
So Hunter just walks under the ramp and that's enough for Light to want to leap out of Palace. He's found himself a kill on some pies, but Malm's has been secret. He's hiding behind the triple box.
box. Here's a lot of steps, a lot of targets, but how many will he take?
Yeah, so that is none. Sin just waited for that peek off the back of triple.
Yeah, I'm assuming he saw a little bit of lag on those little movements that
Mobs was doing. Never actually committed to the fight. Lovely job holding him at
bay. Now, heavy goddess found the timing. Good headshot. Okay, that could
throw chaos in. One more kill, and this gets weird. Bomb is planted, but
smoke is still up. They might be forced to play. It just fades now.
Mattish moving close, sir. A little bit of damage on the slacks, but that's
But that's the round right there. That's gonna be it. It's done now. No kit
No chance. Have you got ones to preserve the armor and bells out of the fight first pistol round of the series goes to m80. Oh
You shoot it. Yeah, he really is okay. Yeah, you had a quite half
So that's probably nice just to kind of remind yourself who you are. There's an M4
Yeah, nice
Do you want it?
Got the Kevlar. Oh that crash. Well, I know you want it. Do you want it and there's everyone else gonna be buying it?
Yes, I mean I know that now
You guys do this on yourself, I'm out. I
Couldn't possibly do this without you guys. Okay
It's off the quite a ride, isn't it?
Yeah, Janko, you got that for it?
What? No.
I said you couldn't possibly do this without your dreams.
Oh, okay, so I was sincere.
Okay.
Yeah.
His mic's muted, so I'll...
All right, let's start talking.
I'm all talking here.
The flash is over in the side rounds over so it's fine, there we go.
Hey, you come back here and forward in the last long?
Ooh, yai yai yai!
Breaking out for a mate as long as he's quiet.
Okay, right, so that Jason's the curse.
I spent the microphone back off.
Yep, alright.
Enjoy your beverage.
See, it's like Space Jam. G2 lost all their mojo's, how they took their powers.
They can't hit anything anymore.
Safe exit as well. And they're laughing.
Full comfortable conversion, five alive after the pistol.
It's a dream start to any T-side of Mirage.
When you say?
Yank it.
Yeah absolutely, can't get any better than this.
For G2 it would be good, probably should.
Yeah, much better.
For having gone in particular, you would love to see him have a better second half here.
I'm always curious when this happens where like a team gets stomped on them at pick, and then thrives on their opponent side.
But I've made sure boys been a good Mirage team, so I wonder if they just kind of knew what to do with me taking here, and maybe I've even got the order of who picked what wrong.
Maybe double check.
No, they sort of on T side and overpass, so...
Yes, it is.
This is nice.
Yeah, yeah, yeah, you got it.
You got it.
Ah, four-man scack here for G2 on the A site.
Hunter's got a P250.
Okay.
My IGL.
Just taking it for a spinning con.
The lake is pushed up all the way to the chair so far.
There they come.
Switching with the M10.
Jumping out of the ramp.
We've walked by the CT server for the time being making things a little bit more uncomfortable here for swisher
They've actually I mean G2's handle this just about as well as you possibly could and it makes this really uncomfortable
All the time this fader over the balcony so that position is now a point of danger. They have to be concerned for
And four players here second wave of utile
And the volatile makes life difficult for malbs. He'll go down and yet looking like the site is gonna fall
Nice, but I'm restrained from an AT
Nice help.
Oh!
Fair enough.
Going for the smoke stab.
Chance knife.
Chance knife.
That's the tank that popped down, yeah.
There we go.
Nice one back.
Yeah, really nice.
This is six.
Three round lead.
This is the M80 we wanted to see when we showed up in the studio today.
I don't know what was happening on Overpass.
I don't know.
I don't know what team showed up there.
It wasn't M80.
This is more like it.
A bit more pep in the step.
A little bit more controlled.
Doing a much better job winning some initial fights and creating some openings and opportunities for themselves
Very nicely done so far in Mirage
And it's I mean it's a team effort to know what's popping off like at 11 JBA 10 so a swisher sins at nine
Thanks locks that nine is a huge team effort out of the MAD side of things everyone's chipping in
They definitely wash their hands in between maps
Well, against Mario.
Perhaps pour some water on the off-pack.
You have to bring in Mario protocol against Mario.
That's for sure.
Mario protocol.
I forgot about that.
We're only going to be fucking the trend.
Maybe the officer in Pies can start changing the facts here.
He's looking through middle.
And not supporting anybody.
We'll put a bit of a delay take for the lake, but eventually making his way out behind the top mid boxes
Good way when you're not on utile, get that early ramp space and you can get a jiggle smoke defense
maybe baiting Matt or Shint for
some denial
Yeah, Bob's gonna be left in spawn for now
So no need to be feel committed if you're M80, but a little bit of utility towards middle to show control
G2's not really planning on
fighting for mid or fighting to contain it too heavily so you still have this very
strong defense but mobs is shifting off a little bit just to drop a smoke up in
palace
yep now to force into the fight dust of the very well he's taking them both down
that was the bomb now wrapping in his JBA support arrives hunt up looking for
the last guy hiding out towards the Tetris boxes he's gonna track that
had beautifully cheats who do get themselves on the board in the defense
but stopping that double digits from immediately going in 80s way I wonder
what the read was I don't know if you saw anything ankle of what how they knew
that there were players that I wonder for the trajectory of the smoke that went
up into Palace but not only were they ready with the utility into a main but
JBA actually comes through the smoke Palace at the same time to backstab
which is a really cool play but you're really only making that if you
if you know what the setup is I guess you heard the Molly burning
Matt, I should have made an assumption.
Otherwise, you're coming through that smoke
and you're looking towards ticket.
Oh, Mario.
This guy really walked through my smoke, bro.
Holy.
Then you're playing it.
Mario.
That's what I'm saying.
I'm thinking it's the trajectory.
Good shot from some pious.
Tricks it down to four.
Aux came in at them as well.
So JBA, once he loses his teammate,
doesn't want to continue that endeavor.
Now, a mall's moving his way out, middle,
catching a lake behind the top mid boxes.
And although MAD had a lot of money,
they could still buy into this round,
Such a rough feeling losing two players instantly five on three though, and it looks like they still want to fight in middle
You can give it right back here careful careful match ish back off. No
I just want to pull I like it
It's fun. I mean, I think the MAT had expected them to do that. Yeah, and that's why that works so incredibly
There's suddenly three CTs appear on your screen
Aggression brutal swing at the end of the day. Okay, this is a
Now that the guns have come out from G2 the nature of this half has changed quite a bit. It's gone full tilt the other direction
Yeah, so time out for M80 to talk things over. The only thing that's slightly disconcerting to me
Is that this is potentially going to be like a half by tech 90 round or even even if it's just rifles with light low utility
It's gonna be something pacing you've just elected to go double orb, you know
Like if it's just there's more grounds for this to go wrong if it all can get overwhelmed on a site
be lost. Sumpai as however did handle the opening this night. Very nice, round 17.
Have you got up? I'm assuming yes. Earlier in the tournament he had some nice clips.
Okay. People were saying within a couple of rounds of the game that Sumpai should
leave and HeavyGull should be the main Alper. Oh that's just the internet man.
Full of mean people. There are no mean people here. No one shooting you in the back with
Nerf gun or phone blasters? Phone blasters. Well, we've got bombs waiting down on default and well,
Lake's already out. Yeah. He's actually just wrapped straight in the middle of the site and
bombs are gonna catch him and then go back up and deal with the palace threat as well.
Okay, trying to confuse the comms a little bit with the A execute with the B swing out and then
maybe depending on success these two guys falling back to the B bombs that are gonna be primed
to just break in. A couple different pumps, a couple different looks they've given G2,
but it doesn't matter if you don't get any kills or don't maintain any space.
He's an AWPer.
Get on our terrorists to win.
Partial doesn't get them very far.
So yeah, what was I worried about?
The Orbs worked out wonderfully. You have shown it though.
Perhaps that's something you'll be taking into consideration
on your next call.
Yeah, that's like, uh, that's the silver lining for
I'm 80 is that you at least get that piece of information.
Okay, they've gotten off a heavy gun at the B bomb site.
They've got an op on some pilots usually playing around
middle, but he can move anywhere he wants on the map.
So now you know.
And this is where you feel like if you know it's a dead
Now you know, and this is where you feel like if you know it's a double-up setup, there's a lady chime in.
I'm thinking, execute into a bomb site, make those ops retake is kind of the classic way to approach it.
Yeah, this is very handy if you have like a full-on B execute, smoke window, smoke short, all of that good stuff.
But teams don't go for those that often nowadays, so we'll see what the answer is here for MAT.
Slacks lower B with that object just taking mid control through lower B
Second off in the hands of some pious is gonna be all the way back at ticket working in tandem with mall
So he's got a deep angle on Palace. He's up on top of the balcony. So some pious is enough to be concerned about that swing
What did you have to be concerned about this smoke and con denying you information?
Just a full man unit in middle.
Man, they're still moving.
They got a lot of ground here.
Hunter's got the reed.
He feels like it's going to be a B finish.
He just slid out of the murder hole to cheat over towards Markit,
but second guessing himself right when the hit is set to hit again.
Now he knows his ways.
Yep.
Paul's about to just check his short, but it doesn't matter because he gets checked by Sin.
Now, have you got really needs to show he can all.
He's got one pitch.
He's got another.
and now hunters arrive in another rotation, heavy guard, finally missing and Swisher bringing him to the ground.
But the other AWP elsewhere chimes in, some pyres to remove Lake, and a 2v2 with slacks moving deeper.
It is the ESL Pro League and we're on Mirage.
I decide this series passion your way bringing things back on that too as we play through
overpass after a stunning defeat on Inferno.
But now the tables have been set back to even as we enter Mirage and we see that pain
gaming are going to win the life wrap.
Nice.
Love me some Raj.
It's been in a game for so long, and yet the average person cannot smoke the window.
Of course, there's always new people coming into the game of Counter-Strike, but I feel
like the training modes in CS could exist with a little, oh, look at the CS Go tattoo on his hand,
could exist with a little basic grenades for whatever the current map pool is,
at least with, you know, old trial and tested map pool, it's like a brand new map comes in
and then whatever, but, you know, people need some help now.
So, like, it's hard on them. It's hard in every game,
but let's make it a little easier in Counter-Strike.
And, you know, Cash is another map that's...
I feel like I always liked Cash and Maroc.
They had a kind of similar...
Maybe that's why Cash got the axe to some extent.
It hasn't come back because it is kind of a similar map to Mirage.
You know, if you look at the layouts and just kind of how it plays strategically tactically,
it's kind of similar. And I think to be honest, that's part of the reason why it's so successful
as a map. There's a lot of people that would have started Counter-Strike now,
but have no experience playing Cache, which is kind of crazy.
It's an interesting one in terms of what do you replace to put Cache in?
If the developers make significant changes to Cache, then they cannot remove a popular map.
If they do not make significant changes, then you could argue that maybe that's the only world where they could replace Mirage.
Which I still think maybe you can't because I think it's a map that the casual community is so reliant on that.
I think you still risk doing big, that great damage, irreparable damage to the game if you remove Mirage.
I think they probably need to replace something with cash and have it rise to a level of popularity
akin to mirage to allow them to remove a mirage that they want to but again you know the touchups
if you bought to inferno I think had a negative impact overall in terms of the critical mass
which is the most important thing for the life of the game so I hope that they don't
make the graphics too polished, and give people bad FPS in cash.
The quest, though, is how do you make it fresh for the professionals?
Because I think it was a bit played out on the pro scene,
and people were bored of playing it.
But, you know, the casuals would never get bored of playing cash.
Never. But, you know, at this stage in the game,
it needs to be in the professional circuit to exist for the casuals.
I don't know how you make that work,
because you want certain types of maps in the game.
You kind of like nuke is basically a permanent staple, as it should be.
And you know, it's a different type of game, a map rather, to like a Dust2 or a Mirage.
So there are many things you can't remove, and there are a few things that you can.
So I don't know. I don't know how you solved that one, but I look forward to seeing one eternity later.
Yeah, I was going to talk about some more points around that, but we're in the game
now, so we'll look and see who gets this edge going into this game of Mirage.
The T side will be comprised of Pasha and UA.
They're going to be making their way through to be a partner here onto this T side.
And I said this is out really quick.
Oh, that is just clean, clean pistol work from VSM, and this has been demolished.
There's nothing left now in the Abomas except try.
Ah, damn.
But you absolutely shut it down.
I wish they had a P250.
And I picked them up with the P250, I even put it on our little MS paint thing.
And they all had Glocks in this round.
It's too far away from a headshot, down short.
But try isn't versus the USPs.
So it will be tough to break terra firma and get footsteps on the B bomb site on that occasion.
And VSM comes into this one happy.
Get two instant kills.
I mean that's what you need to do in pistols.
The players are coming in so quickly.
If you're going to have a defense you've got to get the kills just as quickly or else
the T's get too much space and things get awkward, but you get the four spy ends. It honestly
looks like passion just want to hit the A site and it is a retake approach for the CT side.
Pain can just give up all the forward space. No one playing close positions and then and
they can allow the bombs to go down and retaking with all the smokes that they have is going
to be pretty solid, I think for pain. We'll see if they can do it though.
his distance. Oh dear. Maybe not against the Deagle. JT dropping snow is a huge one because
that really compromises the CT position. The combo meal deal. The HE and the rifle. Oh.
Now we've got big problems for paint. Big problems. Yeah, and they know it's as well.
Losing CT was a huge issue for them and this scurry away tail between legs
can't throw any more at this problem. It will not be solved.
Oh, that sucks. I mean, that's one of the only ways you lose the round is if your CT player
goes down immediately, the T's pick up his smoke and then can get to take that forward
space, like you said, and CT's one. I was like, that's it then. That's crazy.
Because we talked about kind of theoretically what the CT side was set up to do, which
is to play retake and if you can maintain the CT position ticket and so on then you're
in a great spot. But hey, Wrench has been thrown immediately into the works. Look at that shot.
That was a great Digglehead shot as well. I mean you can't play him so too much for
getting wrecked by that. But they're going to have to force by back into this one.
I'm going to spend everything. I'm passionate about going with a heavy mid opening in this
round. How do you find an edge if you are paying in round three? Making a plate towards the
ramp might be the first way. That will be heard by Nix. Nothing crazy there. They wouldn't
leave anyone in situ, as them fishes around connector.
Today is the lurker in palace for passion.
We'll keep the CTs honest to some regard.
What did the remaining four do?
Creeping into connector versus what's essentially
a four-spy.
Because there was got support here as well
and they fall like dominoes one after the other
with nothing to show for it.
That's a bit disastrous. I mean, amazing turnaround if they can keep everybody alive. That's going
to be crazy. Some guns to be picked up and try to make some extra noise there. What a
defense and connector that's the exact wrong place to go where the rifles are.
I thought they might have a second man in a split position to have some better angles
to compromise the CTs, but on this occasion, no.
There might be that they heard the two-man push towards ramp and thought that they would
have a better situation.
That might be more encouraging to go through connector with four people.
They had that pot flash and swing, but pain quickly resets after that.
I think those positions may have caught passion by surprise,
and the result is absolutely brutal.
Yeah, bomb didn't go down, so it definitely doesn't soft. The blow is not softened, I suppose.
So really good spot then for pain to take control again.
And I wonder if we'll get a similar approach as we saw in that previous round where everyone went towards a and they just kind of
Got that pick on to snow and take it
different opening instead here from the
Force by up to T side
Scaling down mid quite quickly. You know one thing you have to remember is they don't have utility really
so
They need to be able to be positions to be able to trade for each other or just get clean openings like that
That's a gun to be collected as well, up on the cap position.
What is the response for pain?
This is already getting awkward.
This may mean more force-buys.
If no team team would win that consecutive round, it would be a very scrappy game account
to strike, which would be quite highly entertaining for us.
knows one is in the ladder room. But where are the remainder? Seems he could be a lurker,
unless there are people on the underside of mid. But I kind of got a lot of information.
This is such a key jewel. If Peria somehow comes out worse off here, then the B bomb site is surely
done for. Let's see how this one plays out because they're at the back of the site,
moving around the bricks. Peria still standing for now. Three on three for the CTs made
two as NQZ gets dropped, difficulty continues arguably for both squads but without position
what do Payne do? It's no waiting patiently, there's no kit though, Perius moving far away.
That Perius starts to hurry back but oh he does have a kit or maybe he found one on A,
either way they're still just a little bit out of position to really pursue this one.
at least for their sake they do have some money in the bank so you know especially with two
safe guns that we find in the next round but it's devastating absolutely devastating since
you just get that pick on the VSN on couch just a super fast timing onto the bench that
was not expected and again you know usually and here it is usually on the side when you
don't have utility like we discussed, you know, because they were force buying, you know, you're
going to be looking for faster timings. You're going to be looking to, to maybe have a couple
players there with sense to try to trade into kills, because you don't have the ability
to play the util game and clear space in the normal fashion. So if you're thinking
you call off guard there, you know, they're going to be wary of that. But full buy
or close to that for both teams.
Big entry, really big.
Considering going for a passion, but they have plenty of time.
Early four on five, four pain, losing the play, pushing up short now.
Again, how do you try and take control of this round in a situation where the T's
will absolutely set the pace. You've got to find a way to do something, a forward position.
Perrier engages here. He's got to find more than one. Oh, that's a great way to start,
though. It's a lot of information as well. He's got two players here.
Rotation, not so desperate. That's Michael's certainly helped the CCs if
Big Azera can escape this situation. Indeed, he can. He's got great cover as well from
snow. Yeah, prime position for snow to cover this one, the muzzle flare revealing the position
and a great follow up. What a whole bear from pain. Again, a very tricky start. All these
rounds have tricky starts for sometimes with both teams, but pain coming out back on top
and you're talking about in a nailing those consecutive rounds that how key that is and
the pain of the ones to be able to do that. And they're the ones that also take the
time out here. I think we need to get the adrenaline back to a reasonable level. Well,
with that bomb plant, the four spies are going to continue.
I should have won the previous round, it was 2-2, so...
I haven't got back consecutive one just yet, which means the four spies will continue.
Back and forth.
On a map plaque mirage as well, I feel like it happens more often on this map for some reason.
An entity said he's been able to squeeze out some AWP.
because they're opening from below the window.
Delayed swing out for your central support.
Trying to play behind these smokes as Senzu is dropped early.
He knows how aggressive Senzu was in the first map of this series.
Expecting big things from him here.
But I think finally it'll be passion's economy that is put firmly in the dustbin.
as this will bring the fourth buys to a close.
Nice one from JT.
Okay.
All right.
Things are getting expensive, but Piriah will put a stop to that.
Nothing's my calm down.
Yeah.
It's looking like the tempo or rather the temperature is going to come down a little
bit now.
Well see if those two deagle kills mean anything, sometimes getting these small extra kills can
actually end up being fairly game changing like creating a scenario where CTC side has
to kind of just fall save as opposed to buy.
Well see if that territory is reached, not too much to worry about here, looking for
another deagle shot is JT but won't find purchase this time.
So in the dark position able to do a lot of good stuff with the AK47 and they're
they're going to shut the round down in almost immediately and that's a 5-2 score line now.
So, up like a rocket ship on the scoreboard is paid.
And now, a more normal game will begin.
Those four spies back and forth are always entertaining, especially on Mirage.
Now the AKs will be out probably around four and a half four forty three hundred per person
average for the T squad so there'll be plenty missing but the AKs will not be and that's
quite important we've seen lots of opening frags be it a rifle be it a deagle in this
game already that'll be really important going forward with this time out they can
think about the aggression they've seen from the CTs in more than one round in this mid position.
I think passion caught an early frag with some of that aggression. We saw more in the round
prior with the incendiary CTs looking to play behind the smokes, keeping an eye on the
pass of course. The CTs will change their configuration from round to round but because
Zero jumps out the window once more, the VSM will come to support from short.
Quick pick for VSM there, in that early exchange,
because they were trying to slide back out of mid and see the connector.
And it's a really good early find.
The pain gaming in it definitely puts the pressure on the bomb.
It's being carried by a fan at the moments resmoking that position so can definitely feel
like a threat towards the to the B site covering catwalk pop flash there for connector are
you looking the right way though because there it's going to peek out for this another
easy kill spicy swing from Nick's I'm not sure if they had two players on the
the ramp. It would be critical info if they do. The bomb's in tow. Last two remaining now.
You see Pyrir flanking also. GSM spots that last player carrying the bomb,
and will not let him escape. So, Payne have been pretty consistent with their early mid pressure.
I'm not sure how much passion could do about that unless they swing with the numbers towards
top mid. Maybe they've inclined to do that on a round where they haven't planted the bomb
may not have all the money in the world.
The bigger zero jumping out the window,
playing around at smoke and BSM.
I've been looking to set the pace early on Mirage.
He started on short and finished outside pallets in that rub.
Oh, yeah.
It's generally looking way more comfortable.
Now the fast play into the B site.
I don't know if he knows anything about this,
although now he knows.
He's just gonna hold his ground.
Oh, you gotta respect it.
Deagle comes out. It's not gonna find anything, but
he died for the cause, straight into VSM and another super fast round in favor of pain gaming.
These are some of the cleanest easiest rounds we've seen all serious actually,
in her for pain at least.
The respect that he stood his ground there, I would have been running for the hills.
But the shutdown is good. The confidence is very high indeed.
and said nah bruh. Oh no more rifle. Okay we'll go for the big one then. Five round lead and a
second AWP comes out. This is quite a juicy scenario. This will definitely mean a completely
different configuration from what we've seen on the CT rounds with Bigazera and the action in
mid. They'll still be pressure though but perhaps not in the way they're expecting. I didn't know
about the NQZ and the AWP is on short. He's the usual man with the scope. All they be expecting
Piriah though. He is looking towards B at present. There are people headed in that direction,
it seems.
Since he doesn't want to give away mits completely, just keeping the pressure there. Window
will block any info from that position, the CTs. But soon the CTs will be able to see
through connector again. And these are where the duals will happen. But there's also out
in the field. There's the smoke just in time next. They were to make good of that one.
Big zero straight past the smoke. They didn't expect it. And oh my period. We'll take down
because they're himself with the AG grenades as the bomb will need to make his way towards
the B site. And you got try there coming from the apartments. Looking to unlock
this one. NQZ is in position though. As is his teammates there with him. A snow.
One shot, one kill, NKZ is delivering, almost caught at the end of the bomb site there with
that spray. But another successful round. The urgency around mid is so interesting from
from pain. There were three CTs at top connector who are all itching for someone to peek them.
It was crazy watching it on the radar.
I was wondering if they were going to go for like a late resurgence in mid with some flashes.
I think it was Pyrrho who was rotating over towards A. He had two flashes, ended up nading
his teammate instead.
So I don't know if the timing didn't work out there, or if there was a different plan
entirely, but they really want to scrap him in from round to round, whether it's
bigger zero jumping through the window, the AWP going up to the short position.
They are hungry for action in that mid-area.
Yeah, so dangerous because there's so much individual confidence.
I think a serious nurse who has an opportunity here,
he's not afraid to take it.
I think you can say that about everybody on the team right now.
So 8-2 being the score line,
so much like an endless supply of funds for pain gaming.
And once again, passion just stuck on the pistols.
Something. It's an opportunity. Now, as things could get hyperion for the CT squad, BigZera
needs to stay alive, but look at the pre-fighter from the Tech9, he didn't stand a chance.
And unlikely round seems to be coming the way of passion. And every round's crucial
right now. We've had big
this deficit is the bomb plant
is the live though. Oh my word.
That shot from period is nasty.
Just when you thought they might
steal around way, they're not even
given that run that 20 times. I
swear 15 times are getting that
round, but not today. Yo, I
did not know period that in
him. That's actually so so
again. We thought about the
confidence. It's just all over
for that. It did not look favourable at all. It kind of doesn't make sense that pain gaming
pickers round up. Look at this again, swinging through headshot of the P250, this instantaneous
AWP shot. He knows he's hitting both of those. And the two AWPs are maintained for the
PEN gaming side of course they have all the money in the world for it.
Freebie.
This team is dangerous.
Both these teams currently 1-1. This is not an elimination match, but there is one around the corner.
Ingers vs NRG is the follow-up after the conclusion of this slobberknocker.
Passion currently eating most of the punches.
Oh, he started strafing before he fired the shot there, period.
But he's ready for some more.
He really needs half the rotation is very far away them lurking by connector will be eliminated
Our period tries to stay alive battle sniper mode
And there's nothing left for him on B
Good prospects for passion to maybe scrape one more onto the board before the end of the first half and QZ
though, are coming off the position.
Still on time, and Trey's posted.
He would at least get a kill back after the 8-sheet.
Flows up next.
Reposition comes through.
Everything on Trey right now finds one in the door,
but gets caught out, and pain gaming
are crushing this game of mirage so far.
Looking absolutely desperate, but passion will have to see
if there's any juice left in the tank.
We come back.
On the night shift, outside, yeah
Taking all the control, can you feel it?
Our bodies moving closer as we go
Trying to move myself on the night shift
Outside, yeah
Need to get you through me, come try, yeah
I'm ready to move for the night, yeah
I'm not gonna get tired of this girl
I'm not gonna get tired of this girl
I'm not gonna get tired of this girl
Taking over control can't feel it
Our bodies moving closer is it real?
I'm trying to lose myself on the night shift
Outside, yeah
I'm ready to move for the night Yeah, I'm trying to lose myself on the night shift
Out of sight, yeah
Taking off control, can't you feel it?
I'm body's moving closer, is it real?
Try and love myself on the night shift, out of sight, yeah
Oh, baby, can you feel me come and try again?
I'm ready to move all the night
One team did a lot, another has a lot to do. Pain and passion, respectively. Passion a bit
shell-shocked after getting ruined round after round by pain. Back and forth affair. At the
beginning of the half and after that pain pulled away with high tier tires and left passion
in the dust.
So knife clutches towards the end, you can see what it means for pain as well.
They have done so much that the odds are astronomical for a passion comeback as you can see at
the top there.
They are many a mile away.
It's recovery will be a long one. Eight rounds behind. That's paying charge into the B bomb
site. They've got the chain flashes as well. Jumping to avoid the headshot works really
nicely. Send view of the Juleys has nothing to offer in this round. Five on two. It just
It goes from bad to worse.
Yeah, it's not good, is it?
All right, they've only got two rounds.
They've only got two rounds.
Might not get any more, James.
Two rounds might be all that they get.
You should be grateful for what you have there, right?
In life?
Yes, absolutely. I mean, Femme put some of saving as Kevlar at some point there.
I think when the bombs ticked enough, they're going to take some damage from it.
As you can see, any one player gets a cheaper helmet.
I think a Kevlar save, well, certainly was an option anyway.
Anyway, we'll need everything they can get in what remains of this series as a 1-2 match result.
It is just around the corner for them. If they don't mount a monumental comeback, the scout will
We'll be out for a try, the 5-7s as well.
They have some utile, I hope in a dream.
It's down to pain, not to capitulate.
They should be in complete control and start to finish it.
I'm proud of us that we haven't used Try's name for any puns.
Me too, yeah.
We didn't even have to try and avoid it.
What's happened?
Oh.
The push coming through the B apartments to see if they can repeat the piss around success.
Looking a bit better actually this time around for passion.
I'm actually to largely stop this.
ESM now out though and suddenly he's left inside to do some more damage.
Sensor is rotated on through and he'll get caught in the flames and now JT is the last man standing.
The captain, the in-game leader is a 5-7 and he's got an HE.
No, nobody's low enough. VHE.
It's all about the timings.
And speaking of timing, he's not got much of it.
Is that even a kit somewhere for him?
Check the clear position here.
Oh, but he gets caught.
Look at that teamwork there.
You got your brother's back.
It was a nice try.
However.
This day, perhaps it just wasn't to be for passion.
What a tear pain I've been on in this game.
It's been great to watch.
We've had, I don't know, the Brazilian scene is so big, there are so many, there's so
many teams, there's so many, so much talent.
When you get to the deep weeds of competitions, there can be many also rands.
This is a great performance we're seeing from Payne, pushing themselves to a much better
situation if they close out for a 2-1 scoreline overall at Pro League.
Certainly a team effort, good average of frags on the squad for this game.
I love the urgency we saw on the CT side with regards to mid and connector as well.
Now let's see if they can close things out.
I'm going back to be, that's some really big, big to get.
Look at these CTs now.
They've got their attention towards the A site that actually opens up B completely.
NQZ there with the impact fragger the round, most likely.
Creating a timing for his teammates onto this B site.
I don't think they were getting in otherwise.
There's no way I don't think.
CT's now surely starting to wonder. They don't have the information, they're too light on players, but now they'll certainly know what's going on.
It'll be a curious timing. NQZ, I'm sure. Oh no, he's heading towards mid. Well, there's plenty of players to find as many are in inferior positions.
It'll be spotted just a little too close to the corner pressure rises for the remainder
of pain.
No kids on these last players and now it's the other team in the clutch, the big boy.
But on this occasion, he will be utterly deleted.
Things are very urgent, very urgent for passion.
It will secure the first of many that are required.
All right, just, uh, just, uh, you know, 10 more hours to get.
That was a great pick from NQZ.
Okay, so the money's not there for the T side pain gaming.
Just gonna have to throw their lives at something.
Got one of the bombsites.
If like rushing the B-partners, I locked this half so far.
Looks like they are going to that again.
Not potentially. Maybe, you know.
Down the steps we go.
For walkabouts.
Down to the shop.
That Desert Eagle though it goes so much bigger than the Glock.
Really if you've ever held, well if you haven't held a Desert Eagle, it is something to behold
IRL, holding it and firing it is just crazy.
Yeah.
I almost broke my nose with it with the kickback.
I think the one we fired.
stacks. The one we fired had a counterweight on the end of it and still it was utterly absurd.
Yeah and especially if you're not used to it, you know because you're holding your arms out straight
to shoot it and then your eye, your gun just flies back into your face. It's very close to
hitting me straight in the face. It's a distinct lack of utility for pain in round 17.
There'll be a very capable with the AK's regardless.
JT repositioning, hot reloading just yet.
And look at the numbers, start to stream in, but he catches Piri up.
Things get better now, as Tenzu is hunting, it's a great angle.
Tri is here as well. They are mounting the comeback for the time being at the very least.
It only takes one mistake for everything to collapse, but for the time being, they are building.
And you could be careful when you're in the winning position not to sort of come off of the gas mentally at all
That's the that's the natural response
Yeah, it actually requires I mean
You can kind of practice it in your in your scrims and so on just the discipline to to always be
Just 100% until till the job is done because otherwise you naturally do just kind of come off the gas
Love some natural human human tendency that happens when you feel safe
I mean, there's a lot of free momentum here now for the CT side, because these pistols
aren't going to really offer too much.
I mean, we get an opening pick on to try, so see if that is something that can be built
upon.
Imperial with a potential lurk timing in the future into A if there's presence made
towards B, but they're going to be checking in now.
Oh, he's he's quick, isn't he? That's crazy. That is okay. There's a real chance they can win this round
We look how spread out the remainder are
There's no you till
Or this pistoling side but they have expendable players and it looks like fem's gonna take a gamble now with all these players towards a
Surely period is going to make a play first
Senzu's holding down three jobs at this point. Palace, Rampan, Connector. That's gonna poke
them away. There they walk through the smoke. Off they go. There will be two to deal with,
but the Glocks could find out where they are. Do they have enough to trace? Still stuck in
the window. And it seems that passion will stabilize. That was a nervous one, but the
test has passed.
Yeah, just a couple of deagles and a couple kills is huge value, although it doesn't
really matter I suppose, the economy just needs one round anyway.
Imperial's looking for that one but just really ready for it.
AK's are back out then, full detail for both sides, AWP for try.
down mids from the CTs. Huge, huge grenade damage on the try. Is he tradable in that position?
He gets out before any HEs will before him. In fact, there aren't any left actually. I
think that was a double HM. So I knocked him down so low in the first place. And the
catch on the sense is a nice return to initiative for pain gaming in this round. Looking to
Very close this one out now.
Nick's in a very forward position on B.
There's a minute on the clock, a slow approach from Payne,
but they're the ones who need to take map control.
Again, when they've got four players, things get so difficult.
How are they going to combine towards the bombsites in this scenario?
With Nick's deep in B, there'll be vulnerability for who?
Replayers creeping on that short position, the seats are going to be so double OP and
they know, they know if Nick's that forward, there's probably, there's a high chance
there's no one else on the bombsite.
Time to get their skates on. Mordy's perfect to push him away.
Femme with a good angle here as well.
Decent timings. Oh, he's gonna push that? I mean, there's a...
There's a world where you push that one, but it won't wait for his teammates.
Likely the most wise decision.
Oh, NQZ finds the moments. Capitalizes.
Speaking of which, passion did just the same. Now just down to Peria.
He has been really good so far in this Mirage, but it's just too much to handle.
handle. And still, we are in this one pain gaming. It's not able to close just yet. Passion
will not allow this going to finish.
Pain taking a moment to figure out perhaps what they would do if they were passion.
Getting the right bomb sites, but not getting the right results.
If the round stays strong together so far, passion will be easily focusing on simply
the round in front of them, very well equipped.
Two AKs now on this side, five rounds behind.
The bomb plants are critical for Paine to keep that pressure up and to keep giving
themselves chances. Without the bomb plant, we might be looking at pistols for them. Passion
catching up even faster. But so far so good as far as passion are concerned. The quiet
game from Senzu, really it's Kvem who's to stand out for passion at the moment.
But the CT side, after they can all catch up.
Well, the half-buy from the pain-gaming side, so not a lot to work with.
Again, really favoring the B apartments, aggressive clearance from the CT side on
A ramp, which can be really nice, especially if you're expecting potential A hits. It kind
of gets a couple kills and then fall off and it really just blows up the head completely.
They've got a lot of utile and they've got a lot of chain flashes. If you look at NQZ
and Pirias positions, they've got a lot of chain flashes to offer, so the speed
bomb site. They've got a molly for the back if they want to throw it there. Pirias
positions to bounce flashes out of the window, which he will do, but still Nix delivers.
He catches two, almost a second one there for Peria, which would have been a game changer.
However, a two on four is surely going to be too oppressive.
It's possible the back of the van is NQZ, leaving bigger zero alone.
So again, Mirage B, just like on Ancient, it's a good bomb site if you've got Tec-9s
and a boatload of utility.
If you're standing on the van, bouncing flashes off the wall where bigger zero
standing out of the window will flash you but the position on the rail of the van standing peaking
seemed to be better on that occasion wasn't flash nix collects two
and that is really really important for them to be able to hold
the ct setup too is is you know was so helpful as well because that kind of blows up the
calculation for pain having two players so close to the fake basically allow them to hear
because they're running away so they know it's a fake at that point so it's a pretty nice round
otherwise for pain just uh unlucky in the CT setup and QZ peering above it is this another pick for him
we'll cover just smoke here oh my goodness some good chunky damage from that HE
uh oh vsm is very low now the scoreline is getting really close four rounds to separate these
these two teams and already pain gaming taking a lot of damage. The flick and a whiff try
to look for information. Yeah. That is exactly the punish that you need. Risky business. Now
that's that increase the level of risk. That passion feel compelled to take is JT going
to hold position or go beyond. No one's got an angle to flash for him. Campbell's being
taken once again. Trice got an AWP at the back of B. Looks like he might have that
rail peak, which is quite useful from triple that can spot shots.
They've made the right estimation on this occasion, but can they deliver when these
T's start streaming in?
There is the first one.
JT gets to traded.
20 seconds to get this bomb planted.
Try to move over to short now.
Nix has to stay alive.
Quick flash to further delay this.
Just like you say, the bomb really has to go down right now and try.
be able to see it. Try also very low on HP, but they have to go for this as this is the
game, the series. Looking to avoid the 1-2 position where every game is elimination. Passion, re-enter
the sites, mix. The fun way he can is this team helps to give him some more position
with that smoke and that's going to give him a great fight there. He's going to put
the pressure on looking for the defuse in the smoke and QZ takes down try outcomes the night
from VSM can he find it in time next is the sticking that one of the actually gets to be
to you.
Oh my God. How have they let that happen? That is utterly ridiculous. They had no business
securing that round. No business. And he knows it. That's just not that's just
No, that was the best matchmaking, bro. That's that's golden over three. The views
that's really unfortunate.
But great, that's how in the timing,
yeah, the smoke up to kind of peek around it on to Tetris.
That's going to galvanize passion.
But pain again, we're human.
It's going to be hard to forget.
Good punish, though, from Perrier onto JT.
So. Evening up the numbers. Wow. What a shot there from BSM. Extremely ready for
Sanzu's peak.
Now three versus four here for passion again.
Acts against the wall here on elimination and it's about to get worse.
Kvenn goes down.
Nix now through the smoke trying to make desperate plays, but it might pay off
massively, but he doesn't know that there's another one in the smoke.
It's shot in the back. It's period again and now tries alone against
three players with the or this has to be wraps right now.
He knows he's screwed. Look at his face is shifting in T spawn and he knows the bomb is
the true he is screwed.
You don't need to leave a feeling. They don't need to leave. He's got to shift all the
way and they don't need to leave. This is the end of the line. As far as the series
is concerned for passion. Don't see a miracle this time. 13 bullets in the magazine. Gotta
get escapes on. Doesn't have a smoke on this occasion, and they all come out in a pair to
finish off the job. A blip towards the end, but Payne do it in three. It was a 1-1 game
for both these squads. Payne move into a much better position, and Passion move leading
survival now in their next match. That was a big series. It was a long series. Saw
some great play from Paine.
Passion, they've got some more work to do again.
They've got two new players on their squad,
but they've got more time to do it.
They've got at least one more match here at Pro League.
We're going to go to a break very soon
because there's more action to come
as we have Ninjas in Pajamas versus NRG next.
Stop the war, and that's what the-
AHHHHH!
I'm gonna make you a meme!
The chance is all done!
HADAAA!
AHHHHHHHHH!
Don't fight here, and we know you're gonna be in your place!
Someone will both watch it all!
Damn guys, we almost had this.
Time to go with that, Silver.
Board of endless matchmaking, take your first steps towards EPA.
Experiencing real strategies against teams of your skill, learn more at fce.gg.
To take a lead at the end of the half, Hunter protective from the flames for the time being
Almost reacts quick enough to get down to JBA.
JBA, especially coming with a kill of a zone, but Hunter, great position and a tight game
we have here on test two.
Looking forward to seeing if we go into the overtime.
We'll find out.
This is going to be the longest game in counter strike history after the break.
When the world is cold, you hear people say
Gotta chase the dream of yesterday
But the stories told, the golden memories
Ain't a truth but just a fallacy
We've got to put those flames out before we burn it down, got to plant new seeds on this ground.
Don't let yourself be troubled
Don't think on this day
Keep on moving, come on, don't stand in my way
Some people want to move you under
Some people want to make you right
Some people are in your life under
You gotta fight to be there
You gotta do it right
If a hustling grind
Breaks your stride
Do your turn and play in the other side
If the hustling in your mind
Makes you decide
It will crack and strip you of your pride
Oh, oh, oh, oh
Oh, there's hustlers, stealers, liars out on this road
And they'll feed the fire and watch it all explode
Right, I put those things out before we burn it down
Got a pair of new seats in this ground
Don't let yourself be troubled on thinkin' yesterday
Keep on movin', come on, don't stand in my way
Some people wanna move you under
Some people wanna make you right
Some people wanna hit like thunder
We got to find the meaning
We got to do it right
Well, don't let yourself be troubled, I think on yesterday
Keep on moving, more dustin' in my way
Some people wanna fool you, wonder
Some people wanna make you cry
Some people need that thunder
We gotta fight it, yeah
We gotta do it right, yeah
You've got to do it, Ray.
Yeah, into the low tunnels. That's the scary part of Joe Barretta.
On Joe Barretta, he's a hunter coming out on top of his first two fights.
And have you got this?
What's more, David? A hunter is going for everything,
finally taken down by Swisher, but some pious has replenished.
Last thing you would have expected is Hunter pushing up those stairs.
Yep. Fair enough. Fair enough. Very cheeky.
Slacks on the backstab though, Hunter just, excuse me, some pious, just considered that Hunter's done his damage.
But this is a great clear. Lovely awareness from Slacks, the trade is immediate from Matush.
How was that? 10 out of 10?
Brilliant, yep, that's great.
Okay, nailed it.
I'm walking on it.
Alright, so which has the bomb? 1v2.
You know, like when the French say it's actually, it is ziwu, I don't care.
But when Yanko kindly, gently guides me to the pronunciation.
Concentration and important to note that was yanko being kind and gentle. Yep. That is yanko being kind of gentle yanko's gentle
They're gonna let him plant isn't that a whole I guess they don't know where he is fair enough
But switcher getting a plant feels like it's a real boon regardless of the outcome of the 1v2
Force buying the next round. Oh
Oh, I thought it's
Planned oh finally go for it now confirm it lock it in get that extra money switcher
He might win these, you know, this is very winnable. Perhaps super winnable. You just have to hit that first bullet
Yep, Malves has done that demonstrates nicely how you're mr. Pistol how many pistol five out of six
That's five out of six for G2 guys five out of six for G2 today. That's five out of six
I even keep them count. We love that Viya
The old Jason. Yeah, he's always good at that. He remembers how many rounds people have one and stuff
There's a few things I like to take note of.
Yep.
How many kills did Hunter get in this round?
Three.
Wow, look at this.
You see that?
Numbers.
I'll forget by the end of the next round though.
You don't need it.
It's temporary memory.
Exactly.
Well, are you paying attention?
We don't play that anymore.
No, we don't.
Actually, we haven't seen that one.
Thank God.
It's season.
Buzzer.
That game has bailed us out of a few seconds.
That's not everyone, again, haters all over the place.
I haven't used a buzzer at all.
God, that's true.
They're right there. What is that?
You just wait.
Oh, dear.
Oh.
They sound like the intro to, like, THX, you know that?
They do sound like the THX thing.
Yeah.
Looks like G2R on THC the way this runs.
That was good.
This might be good, but he's crashed now and it's going to be JBA coming through with a great shot to clear out the car.
Now the site's taken, the plant's being locked in.
Oh, that's a way to lose the second round.
Wakey, Wakey G2.
How many second rounds of G2 lost this game?
One.
Janko's paying attention.
Is it only one? I think it's two.
No, it's one. The first half one was round number three, but it was still an equal.
On the day though, across all the maps, Janko.
Okay, just
Go as you go likes to say that's you go famously likes to say I can't believe you call it you were Byron
Lord Byron. Yeah, he owns a plot of land
In Scotland a couple of centimeters. I would own a plot of land in Scotland. Yeah, why not? Well, we've got something to sell you Jason
Lord
some of the papers I went to a I can see Jason living in Ireland and like being
an advisor to a distillery yeah this is why a great retirement house when you
college yeah sort of angel shirts there's a couple of sheep there sheep horses
green hills yeah everything you need to have sheep I'm gonna you get steal
some horses Jason I could still weigh an Ireland says the Irish lab we can go
Oh, I'm in your fire zone.
Just there in the field.
Yeah.
No one's even watching them.
They're even like, lock them away.
I like a mid push.
And that's another player, actually, from the region.
Mid push.
Mid push.
Ha ha ha ha!
Ha ha ha ha!
Ha ha ha!
Ha ha ha ha!
Does he look like Niko too, or?
Have a little bit.
He's squid.
Yeah, we all look the same too, the Incoz.
Yo!
Yo!
Come on!
Hey, man!
This is Jason's thing.
Lake and Matush.
About to connect.
All right, hundreds of people are locked in.
This is over.
Yeah, this is great for G2s who wanted to back.
Oh, baby.
One, two.
Ole!
That's my new signature action.
Oh, that's good.
Ole!
Didn't even have to have some kind of people in the seven.
Yeah, you don't.
Ole!
Oh, actually, I think it's my thing.
Yeah, it's good.
Round you.
Fresh out of the box.
Colon major?
Yeah, watch me.
Man, fine.
Watch me, baby.
Ole!
I didn't have to trophy.
You're champion!
Ole!
Yo, it's got legs, guys.
Stop.
You're working.
Yep.
I will sometimes like to listen to the Spanish commentary
of football matches.
How does it sound?
To your...
Oh, they're not on the matches.
Just a thinker.
That's a trap.
I like setting up my boys.
Take a beat before you decide to engage in that question.
It's a soft little layup.
It's a layup.
It's really called Colasso, and then you should go on forever.
Yes, thank you.
I love that.
Yeah, that was fun.
Yeah, but he took a second, didn't he?
He really aligned it.
You stopped me, Jason.
No.
I remember when I was like, this was like 10 years ago, you know, old and age of
e-sports, and then it's like TI 2 or 3, and you were listening to the Korean.
Oh, they were good.
Sure.
They're just shouting the entire time!
Yeah, yeah, yeah, yeah.
I don't know what they're hyping up, you know, when people are just...
It sounds good, but I'm excited about everything.
Well, I mean, there's something to be said about...
Desert Fire who makes like a sixth drone in the first three minutes.
Yeah, dude. Or when they're doing that, like, cheese strat with the pylon.
Yeah, little pylon rush.
Pylon rush? Right, Pinko?
Yeah, piles. Piles?
Yeah.
Okay, well, we have a long control.
kills for G2, as they've opened up with a double, then we move into a 3v5 with M80 behind
and a minute 20 left on the clock as they pull out of long.
If you're not double-wrapping, you pull out of long, and instead that's the play here.
Nice quick reaction from G2 there, getting a lot of information, just like they did in the last round, but
that's gonna be, if M8 is gonna have a chance in this game, they're gonna have to figure out a way to deal with all those information plays with that aggression,
we're gonna have to punish G2 for it or it's gonna be 13-7 or gamers to...
So old school, rolling back the years
Who's the oldest lad in Tottenham Counter-Strike? Is this Karrigan?
Snappy, Snappy
Tier 1 Counter-Strike
That's harsh, but fair
How are we saying Karrigan then?
What's your tier 1 handle then?
Welcome back. We have one more match for you today. It's a long day today, but it's a very
important day because we move to an elimination match, which is energy versus ninjas in pajamas
on the subject of Ninjas and Pajamas. I am reading on Twitter that Liquid and Ninjas and Pajamas
have a 16% chance of making the major in the current VRS race, so it cannot be understated
how critical this match is for an IP specifically.
Yeah, and we definitely saw them having some troubles in the game that we got to cast,
where things just weren't seemingly clicking. Everything was rather difficult
for them against MAT. And you know, legacy, you know, that loss, it's not as bad legacy,
I think, are in, you know, obviously really good form at the moment. So that doesn't feel too bad,
but I think MAT is that was like the match that you really should be looking to take if you're
in IP. And so still a chance to try to stabilize here, obviously, it's going to be tough because
you're up against elimination in all of your matches now. But hey, maybe maybe this is,
you know, with your back against the wall, it's sometimes the place where you can kind
kind of find that form, but really there's no choice, James. So they must all their service.
So we'll see. Yeah, it is really as simple as that. We spoke previously about snappies
comments on Twitter after they're lost to M 80 earlier on. Again, Monty 100 thieves legacy
and M 80 their last four matches all lost one to two went all the way in every match,
came up short every time for NRG. They have recently lost to heroic and Monty and those
are both zero twos. So they are having much less success than NIPR within the vacuum of
a series. They've just coming up with nothing to show for it at the end whatsoever. So again,
both teams with their backs to the wall needing some momentum, something positive to come
away from this evening with is very sideways, but at least we can see him. That counts. I
rotated my neck and now I'm in pain then. Really?
Now you're going to rotate it back the other way. Maybe I'll fix it.
The matchup between these two squads in 2025 is relatively even. Three to four wins. The
fourth win for NRG. But again, that was many moons ago now. So we'll see what we're able
to do today. I think Snappy in particular will be coming into this one angry. I'll be
coming into this one of a great focus. I think he'll be looking to force the team to a W
today. Again, expected much more from themselves yesterday. And if I remember correctly,
he was saying that in practice, they're one team. But when it comes down to it,
They are something different entirely when they really need to win those.
And maybe it's a psychological thing, we'll see, but perhaps today will be a different
day for them, unless NRG have something to say about it.
You can see the success on each map for these teams.
I guess we probably won't be seeing an Inferno then, but I'm quite curious to see what
the veto will be between these squads again.
of these squads will be coming into this match of a 0-2 record, they can lose no more.
Yeah, and it definitely must suck to some extent for Grim to get into this lineup only
a few days ago. Not feeling comfortable. The team's not in a good position at all at the
moment, so that is definitely working against NRG as well. I think on paper, NRG's lineup
is definitely really nice. But, you know, whenever you make a roster change, it's, it's not commonly
going to be the case that how you play, let's say you have to play your officials like straight
away, like as agreement is having to do so, you don't necessarily get to get to all this
time to kind of work out like what is the most optimal way to integrate this player into
the lineup. You kind of just have to figure it out and be like, okay, well, where is
he most comfortable? Like what are other people comfortable to do as well in terms of
positions may change. So it's definitely awkward and he doesn't have the reps with the team as well
on the entire map pool that you'd also would want to see, you know, kind of how he slots in
like in practice, like that doesn't, they don't really have that. So that's a really big challenge
that I think NRG has here. But obviously, they're able to beat NIP, you know, maybe they can,
they can develop some more confidence and, and really troubleshoot some of that stuff in
in real time clutched one versus two on nuke versus grim once in a face it I reckon that's
why energy are banning nuke I probably have that over him forever mirage ancient the first
two maps of this series let's see where the deciding map will take us but mirage for energy
is 82% with 11 maps played that is very solid indeed 40% on the other side for the ninjas
who pick ancient 50 for them. Sorry, it starts to ancient is 70% for them, but also 75% for
energy with less than half the maps played. That's the sample size is too small to really
match up versus an IP than a new bus as a decider. I would love to see that would be high pressure,
especially with the with how fresh a new bus is and the gimmicks that can win really
significant rounds and situations on that map as people adjust to everything that's
possible. I'm currently new this. I think I could be quite the spicy decider. I see three maps. Then
I'm not going to lie. I think we're going all the way. Yeah, I mean, it's super possible. I mean,
to be honest, you know, you also mentioned the statistics for energy with respect to, you know,
the 80% win rate and it's on mirage is something that yeah, that you know, that's great. But
Britain's in the picture now. So I don't know how much we can trust a lot of the statistics
for the energy side. We'll see, you know, maybe it'll be helpful to some extent at this stage to just play off of feel
more. I don't know. We're going to see. I think obviously there is, of course, a lot of what could be scrutiny that will
now appear for Snappy and the way that he's running the team because, you know, not getting the results that they are
supposed to get is always going to invite such scrutiny. So he's going to be looking to really enable a really big
really big performance of the
team here today, not just
having capacity firing off, but
just everybody as well around
that because so far we haven't
really seen that capacity has
been doing a great job in a lot
of these matches, but the rest
of the team not quite have not
quite having as much success
individually as you need to
see. Yeah, I think it's a
big asterisk with historical
part of if that success will continue will come down to are they just taking the roles
of the person who left. That's often the case when there's just one single roster change.
Are they the roles that Grimm normally plays or is he going to be out of his comfort zone?
Is he going to be exploitable in a position he doesn't normally go in? I think that's
a question which maybe we'll see answered in this action.
again, the interest of pajamas trying to qualify for the major. They will be laser focused on
this one, but hey, it may not be enough.
Yeah, the stakes, the stakes are really getting up there at the moment. It's interesting seeing
a seeing nitro still in in counter strike. Obviously always a welcome sites to really
have any player have as long as a long of a career as he has had and continues to have.
And actually, you know, Nitro is also interesting because of the switching back and forth of Valorant
Sue and, you know, obviously doing a really well generally speaking, but Cavalry Strike
is an extremely competitive, extremely hard game to just crack the tier one level at.
And I mean, NGF has some great looks with Nitro here and there as well. So, you know,
You know, I felt like that experience is certainly invaluable and what he brings to the team.
Yeah, perhaps a break did him some good. I think CS2 provides fresh opportunity for the more classic
faces from CSGO. And I think it's good to have those classic faces around, if you will, from an era
that some generations can call classic. You know, there's many memories from the last 10 years or
So. And it's always good to have that law on the server. You know, we've got plenty of law around the game. Kenny S is still around.
Patcher, of course, is always visible. But I think it's good to have some old heads still cracking other heads, the younger heads on maps like Mirage and such.
So let's see if he's able to pull out a performance today. We'll be hopefully starting ASAP.
Indeed, we're live.
Well then, it's time to get into the action.
Much on the line here for these squads.
Everybody needs a bit of forward momentum.
Perhaps none more so than Ninston Pajamas in this vacuum.
We saw on the lower third that Liquid were successful earlier on.
Bumbling past their opponent, which is not a good description,
but alive is alive.
We'll see who's still standing at the end of this one.
NRG looking at an attack onto the A sites.
And seems to try to block that smoke grenades.
Well, success. What does he want?
And in they go. NRG looking to get these entries cleanly.
But it's actually huge delivering a decent defense there.
And that really does unlock this attempt for the retake here for the CT side.
NIP, quickly through CT, they're snappy, healing off one more.
more. And the bomb not able to get
planted yet.
Yeah, this is going to require more
frags now. They do not have any angles
to get this bomb planted. They did not
have any personnel either. As they
are dispatched to CTs to get off to
a promising start. Denying the bomb
plant as well will give them some
extra breathing room. Most likely
anyway.
They don't know what's guaranteed.
I'm so curious to see who comes out
here and who is eliminated.
I think the player cams will have some sorry faces and some relieved, if not happy faces, at the end of this series.
But for half of them, it will be brutal.
Bingers then will get four rifles in their second round, which is great for them.
Snappy will have the utility.
The beginning of a CT round, you can always look out for who doesn't buy the utility.
They may be likely to be making a play in the underpass.
Let's see if I can get anything more done here.
Just the one frag. Oh, that's a very nice flick from the Sniper.
A valuable frag there. Every little counts.
But yes, if you're making a fast play through the underpass, there's little need for grenades.
Unless you're going to drop some for your teammates on the way.
But anyway, NIP 2-0, the battle real fun begins.
Yes, it's time to get into the proper counter strike.
All the util and weapons are present.
No AWP just yet though, of course that can be brought out a little bit later.
Battle for Mids.
See what each team wants to invest into that.
Yeah, his sight looks like it might be under assault fairly quickly here.
I love this run bro, just contacting his way forwards. Now it's been spotted though.
See, he's had to respond quickly and it's early in the round here, they've got lots of utile for this,
but they're caught out in the fight so they are winning the fights, which is the most important part.
Ose and Grim left alive without any forward position to work from.
My words, that is a pretty solid hold.
it holds, they could barely see the bomb site survey with that action from ninjas in pajamas.
A strong start on their opponent's pick. Very good beginning. Now, you always have to think
about once that veto has come through, does the team think that they could 2-0 or depending
on the maps, you don't likely think that they have to do it in three. Garage needs
to be in the bag for NRG. Want to contain this lead quickly from the ninjas. This fan
will be an unlikely one. But yes, the tech 9s will head towards B. Not all the utility
in the world, but perhaps enough to get a bomb plant at least.
Much slower movement from both sides on this round. CT is cautious of the shenanigans from
the vessels. You know, you know, there's some shenanigans that may await you in such
around us as this. From our perspective, we can see the B side is likely the targets
here for NRG. And there we go. Molly to the car position and just sending it. Grim's going
to find himself a headshot. The Persky though is in a really good spot to slow this one
down. The smoke is going to force him forwards. A bit more committed into the fight. Takes
down OC, so still holding onto the site. And the cleanup is great, but Sonic in on
on the bank is now looking for damage.
You know, the terrorist weapon is responsibly holding the flank.
You love to see that.
And ninjas and pajamas holding a very tight ship at present.
Such a really good start.
I mean, it's basically perfect.
Beginning to this game, strong CT start limiting the losses.
Putting some money in the bank.
Like they have a buy, should things go right.
And many more than one NRG player looking for their first frag.
They're opening frag in this series.
AWP is out for wrinkle.
Five frags for him.
He's warmed up early.
Nice pre-fire from Kapposki, but he's lucky to get away with his head there.
3 vs 4 now for this energy side. Bro, great kill to get. There is a trade, a late trade
from Snappy, and the distraction is so good from connector that bro is lost in that one.
And maybe Yosi is as well. 1 vs 3, let's have at least time on his side as he makes
the rotation to A's, but we've got Shush in the dark position, and Rinkle over by Jungle
as well. So, pretty dodgy situation. In fact, it gets kind of worse because Shush in the
DePalace, if there is a plant, a world where there's a plant, that is a play that can truly
be unlocked into great success.
It's always interesting when you've got an orpa with a rifle looking potentially for
an orpa, because they would know how to peek the angles, although that one was a bit insurmountable
and you can already see the body language isn't great for NRG, somewhat missing at the
beginning of their pick of Mirage.
A roaring start for Ninjas in Pajamas, 5, a fat 5-0, honestly they'll be so happy
with this world is their oyster for the time being for the time being but an energy break
haven't really felt close in what we have seen thus far and this round's probably not suck
yeah yeah it's definitely looking terrible right now
oh so much better to see it from the perspective of wriggled up
Well, so back to the pistols again. 5-0 start for LIP. That's what you want to see.
A few other ninjas.
They need to plant the bomb at a minimum on the buy rounds to keep having buy rounds.
That's the absolute... I mean, really, you'd say the roundabout is the minimum,
but being realistic, they must plant the bomb. Otherwise, they'll have rounds like this.
It's hard to get there. They're losing a lot of plays in mid, and then they don't have
the integrity of numbers, it seems, to get onto the site in some of those rounds where
they would otherwise be able to get the plant.
This round seems very challenging, although we do have Kiburski, who is on the cap position,
and he's relying on that crossfire with Ken. So if Ken gets locked out, then Kiburski
could get isolated or vice versa. I was just looking at this Molly from Nitro curious as
to what the whole plan might be. That's the bomb carrier drops on short. Great transfer
from Kapposki as well. The spam is rich with results, a fantastic burst for the last one.
The timing is so good ahead of that Molly. The plan seems noble, seems well thought out
from the seaside, but being ahead of that molly was everything he delivered all the opportunities
he was given it was it was perfect. It really was a really great setup for him. And that's
a six oh so continuing to get worse every night. He had a VP peak for OC. Nobody jumping
across to your connector though, so it's not going to get any level now.
And the CTs continue to assault the mid position with nades, which is actually nice for the
T side because it does allow them to retake, because they've held on to their nades, so
they can kind of layer on their nades shortly.
There's only two people in the mids.
Those seem like A's is the focus for now.
This gives a lot of control here, James, for the CTs, like, am I pure all over
this mid position?
Yeah, when the teams have got two or more over towards A, it's very telling of the intentions.
They need to deliver on the promises they're making themselves because the CTs will soon
be north of $10,000 on some of their individuals.
Unless an IP could have a real impact here.
Great timing on a smoke towards the ramp.
Shush may need some help as Khan rotates away from that mid position.
Khan help on this occasion.
Now will Shush be looked for?
Will it be a question of trigger discipline, something coming through that connector position?
I'm sure she needs to decide where to look, spotted by the stairs maybe, at least snappy alone
to survive at the end for NRG as they quickly get a bomb plant for that extra money.
Finally on the scoreboards, but again the CCs have been building, they'll have no issues with
their next full buy. I really liked how they played the round too. I think NIP had, you know,
they were ahead of the game there, they took over mid control, they get the pick there, they know that
the set piece is coming, they have good positions to deal with it, they just lost a couple of fights,
which otherwise I think they were well set up. So as long as they just stay in the same frame of
mines, they're going to be fine here, but we might get to mix up a fast pace, potentially
contact here but against the AWP that is the answer to a contact plate. Now spotted, T's will start to
throw the nades, move their way forwards into the A site. T's carefully trying to reposition,
limit the variance as best they can, Nitro looking for Kern and punishing. Really nice to
work great awareness from him. Hey, T's coming through and they start to cut the numbers. Looks
like things are going to get expensive for the Ninjas very quickly. This is a safe situation
Now a salvage mission, if you will.
Only two players remaining. Nice detail from NRG.
They isolated and punished in that round.
They knew exactly where to look for the CTs
and did everything that was required.
Okay, I wonder what this will do to the NIP setups because they serve money as you say
with the save of these two guns, but they are kind of losing to, you know, these rounds
where A is the finishing plan, in our G. So do we see, you know, let's say a two-man
set up towards the T-Ramp for example. Do we see the walk through to be a parmer?
We kind of want to get a little bit more aggressive potentially if you are the CT side.
You could also try to just play the setups differently on the A side. So there are
like a few different options here. I usually enjoy most seeing when a CT side gets more
aggressive because you can do that on this map very viably. So we'll see if there is any
change for their approach.
I see lining up some grenades.
TCs may need a prompt rotation here.
As Nitro looks to be up to some shenanigans in the mid area.
Meanwhile the Hulk of the push has eyes on B.
Some points deployed in mid.
Looking for info.
H.E.N connector, nothing seen.
There's only one player.
He's just snappy eating a flash, but he's delivered a second frag somehow.
That's so key.
NRG haven't made it onto the ground and survived just yet.
I guess he's got more hunting to do.
Sarchin awkward position for him.
There's a molly to force Snappy away somewhat.
Nitro creeping, but towards Connector.
Maybe there'd be a rotation, but they are being shut down now by the Ninjas.
Yeah, what a halt here.
Desperate play from Sonic to distill the Orp away.
I don't know that there's any interest in hunting here.
They can contain him though.
He can be contained.
Lock the doors. He's going nowhere.
So what's the money like here for the tea size?
So they actually build enough for another buy?
How much do you hunt here if you're the CTs?
Considering their money, you know you're saving an all,
but do you throw bodies at this?
Because their money is not great.
I don't like it just because
it's not very tradable this position.
He has like these long tunnels.
He can easily take a shot pretty far and you can't really close the distance to punish the reload so
So I think it's a lose-leaves there
And the second kill from snappy really was very nice. That's nuts. They're falling into the headshot
Then just off to a good start
I mean again, I think on paper you would say that they should have the advantage again
Not the fact the very fact that there's a change of player for an RG
A few days ago.
Lot of recent roster changes in the matches we've seen today.
Recent being within the last month.
Who in Palace then?
I don't see perhaps the Greyman once he's done posting off of the AWP.
Maybe a simple split of the A bomb site is in order.
Oh, very nice from Kurt that's gonna shut down the connector plate. You know nitro is lurking in a mid position
There you put that smoke rim
He does that
NIP getting stronger once more
That's the bomb oh and probably hit the round with the loss of bro
That's the first time I've mentioned his name in this game so far.
Yeah, I don't think I've said it yet.
Basically, he's talking about the NIP guys.
Yeah, I mean, the school would take that.
Yeah.
No offense to Bro.
It's tough too because the NRG defaults just that they're not really getting any value in
a lot of these scenarios.
So then when they lose a couple of players, it's because they're just sending it to the
site and then they just get stuck in the chokes.
There's no real ability to pivot off of a player that maybe isn't mid or is somewhere
else in the map that could maybe do something.
So it just ends up looking very flat after the initial wind is taking out the sails
of NRG. And they do manage to get enough money together for a reasonable buy.
And more of a mid focus open, but...
NIP have been dominating mids.
And I think they look to continue doing that here, with the wrinkle posted.
You can see how the lack of bomb plan makes their fire bit shit.
It really... is crippling.
Ooh, he missed that one.
Two flashes for the T side.
It will be dry peaks for most, for many.
So, did I live information?
Simple stuff.
Default territory.
CT's not playing too aggressive.
Perhaps Rinkle posting up on B with the AWP is all the aggression they will require.
Keeping the fundamental solid.
They seem to be having a good time here on Mirage.
the pick of NRG. Coming up more or less empty so far. This has been a lacking half. They
have no flashes left. They've just got to throw people at the problem. And one thing that might
be in their favour is that Rinkle is somewhat isolated. But they will use two players quickly,
make it three. Rinkle knows his angle so well. Perhaps he doesn't even need backup.
As he looks for more.
Down to the pistol. Oh! Turned the wrong way with the mouse.
And that will give OC a slight chance. 20 seconds.
Double peek will be enough.
The wheels keep turning, but only for NIP.
Yeah, seems like a non-factor for them.
And again, if you look back to the statistics and stuff,
and it's an 80% win rate for NRG on Mirage with 11 maps played.
So...
You know, they definitely have an affinity for this map, it's a comfort map for them,
but just again, I think, you know, it's a trying circumstance that they're in.
This makes out a mid-big movement there from the CTs.
Koparski coming straight out, walking down Cadi, he's getting aggressive.
I think really aggressive Koparski is, the AK in hand.
He's gonna see if there's nothing there, so this should be fairly, fairly no, this
push. Wow. Shoot is just staying there posted from ticket with the rifle. Happy to take
the duals. That's the confidence here that I have on this defense. Finally, natural pick
up one player, but it's going to be very uphill from here.
Yeah. CT's in control of CT. They've got a ton of utility as well. They've got caperski
on the flank. It might be an important frag though. Snappy clearing at the jungle position
eliminates a lot of possibilities for the CTs, but dueling better will certainly help.
They know where Nitro is.
They've got all the Util in the world to flush him out if they want to.
Like, I think for the double pick, that didn't quite work out.
Actually, he might have a chance there.
Or does he?
Kaposki secures the last frag.
NIP secured the last round.
I'm not sure if they can even be seen by NRG there so far ahead.
I was never meant to stay, it was you that pulled me in.
Promise me that we'd be okay
All of your lies, I was believing
You got me that most of the time
But that was never good enough for me
I've been going out of my mind
I've been going round like crazy
But I'm gonna have you this way
Why is there always a show?
You said so
You got me like crazy
You were always fine, and I was always wrong
Waving, baby, let's get out of the flow
Waving, I say to you, you're leaving me in a picture
You were always fine, and I was always wrong
Waving, baby, let's get out of the flow
You were always brave, now you're strong
You wanted to be here forever
Remember when we used to have it all
We were so good together
Why can't we both feel the same?
Well, why don't I get too excited?
Whoa, whoa, whoa, whoa
Whoa, whoa, whoa, whoa
You were never good at times
And that was never good enough for me
And me going up and behind
And me going round like crazy
But it ain't gonna hurt this way
Why is there always a step?
Or you said, oh, oh, oh, oh, oh, oh, oh
You got to go like crazy
You were always fine and I was always wrong
Crazy
Baby, raise it, I'm not done
Welcome back. We are in a desperate time for an RG, both of these teams facing elimination.
An RG might surely be eliminated without really a peep on this first map of Mirage. A map that
statistically has been a very comfortable territory for them. Perhaps the addition
recently of Grimm has really shaken things up in a way that has made it a struggle to find that
comfort but we'll see if they can return the prominence here in this pistol as we move into the
second half. Okay, O.C. Down in there with the Dual East and he is he will to start things off
Quite nicely there for energy
There is a mountain to climb for this squad
Pistol would be a great start. We'll be home base
They're far so good wrinkle and shush with much to do
Can they secure a bomb plant?
Because the minute it's on the clock,
if they run the clock down a little,
then an RG will have to gravitate to both of the bomb sites,
probably with two.
So they've got a fair chance for a two versus two if they
pick their timing wisely.
Petro's going deep in Palace.
He is carrying a kit.
If they find these two frags,
then who knows?
Oh, goodbye, Shush.
Oh, that's the bomb as well.
second man came out with the bomb. They're all going to... Actually, they're not rotating too much
just yet, but now they are on the way. Range doesn't help either. He is surrounded.
Well, an interesting map one so far.
Are you enjoying yourself, James? Are you entertained?
I'll be more entertained if NRG are competitive on their pick of Mirage.
They struggled in the first half, it's fair to say.
Didn't get enough rounds, didn't get enough bomb plants.
And maybe this is where they will find their strength.
No, I'm disappointed but I wouldn't say dejected in some of those rounds.
I heard all kind of bells being rung.
We're definitely not a church.
I've lost two players.
I'm holy about that.
They definitely want to keep it.
No more than two and they'll do exactly that.
It'll help from utility and they continue building.
focus in the round in front of you seem happy with the proceedings, which is good.
Maybe soon the first half will be a distant memory.
Yes, definitely going to be a tough one.
But hey, all they have to do is get a control of the economy first.
And it is always doable, especially in Maraj.
I think you get so much play.
So much variation you can put against the T side.
Not sure he's gonna spot a fair few players starting to charge his position. He needs some help though
He really needs help. He's gonna go down for free as will his teammate bro. He's out. He's gone
GG's in the chat. Oh
OC is between a rock and a hard place
But
The bomb the B bombsite was taken so quickly. I think in many cases you cannot pursue this
Kapsper ski is put himself in a very good position to make this even worse and now OC
is stuck with the kits. Maybe there's a ninja. Oh, he's made steps. He's done for Kapsper ski
may come for him as well. Oh dear. Okay. I was getting worried looking at the radar
wrinkle deep in the apartments, but all is well for the ninjas.
And I didn't get the time to build up their money reserves either. So this is a horrendous
scenario for them. I mean, yeah, it's truly horrendous.
The yeah, this I'm already thinking about the next map. That's that's not
that's not a good I was like, I know, agents should be a close game. But
That's uh, that's not a good, good element. It's not a good sign. Maybe they're starting to think about that soon.
Deep in the recesses of their minds. Yeah, it's just nothing is going their way.
Wrinkle and Kaspersky leading the charge in the frags. Both on the 15 having a great time on the server.
I need to control here for the NIP side, worked out well for them on the CT side, they're
going to get a pick off of it too, Sonic going down, in connector, bro, doesn't want to allow
that but he is going to get taken up too so it just goes from bad to worse here,
nothing, nothing doing for NRG.
Bonk can be collected at this point now for NIP and they can start to really take that
wherever they want.
This is feeling quite dominating now.
What a dire situation as well.
I mean, Nitro, he's the sacrificial lamb on the team, the MP7, the 5-7 will take
the weaker situation for his squad.
So he might be expendable here, but really, there is no pursuit to be done even with a
4-11 scoreline.
You know you're not winning this round, you need these rifles.
Yes, it means you must win every single round, but it is what it is, as they say.
Right from the Ninjas, I mean, with the disappointment from their previous match, you can either
have drive and determination or depression and they certainly come into this one with
drive and determination. I expected such before the match started and they've certainly delivered
on that promise on their opponent's pick of Mirage.
I win rate be damned.
Yeah, I mean, they know that they are capable of that. You know, that they
not be mentioned that by saying this is a different team in the scrims lately. And of
Of course, typically the reason for that is just simply the one thing that you can ascribe
that is the difference between a scrim and a live match, which is the pressure.
That's the only difference.
And so really what changes is how the pressure then impacts the individual players and their
ability to perform as individuals and also to get practically as a team.
And so, you know, if you can kind of get over that hump and bring the real NIP
to town, then maybe this is what that begins to look like.
So 12-4, looking to get us into Ancient very quickly here in IP in this series, looking
to avoid elimination.
Trying to win the round with a bag of hammers basically.
I'll take some risks.
I'm just going to hope no one's there, jiggling with the MP9.
Someone is there.
Oh, this is low.
Yeah, but, you know, one for one is so bad for the CT squad.
They haven't seen the bomb.
We'll use his teammates as bait now.
Bro, here's the running in connector, just being utterly victimized by Snappy.
I know one was lurking in the ramp somewhere, default plant's coming through.
And there were two, OC with four HP.
A Nitro coming in from CT spawn.
Too much Util, too much temptation.
No kit, an MP9, limited range, no teammates.
Not much hope on their pick of Mirage.
NIP absolutely stormed the first map of the series.
They came into this one angry and victimized NRG from start to finish.
It's a beam!
No chance, all done!
HALO!
Nobody fight here and no one to leave your boat.
No full load, no box at all!
Get together
Tonight's the night
And even if you're feeling blue
It won't be alright
The old car goes behind
And has no doubt
Don't you know what I'm gonna say
Oh, lady on the road
Oh, how I'm feeling
I'm setting the groove, I'm feeling
Oh, how I'm feeling
Turn and lose, setting the groove, I'm feeling
And the break of dawn will be a brand new day.
Every day will be brighter than some kind of wave.
Don't you know, forget about that time
Tonight we're going to be fine
We're going to be fine
Oh, oh, oh, feeling
I'm sitting in the groove of this feeling
Oh, oh, oh, feeling
Turn it loose and go, God, steal it!
I believe you can feel it.
That this is a magical moment.
And not every moment can be precious like this.
So come on.
Here's something you don't want to miss.
You want to bring it back to you like yep, and then you're just
Oh
I'm gonna do it. I was like, yeah, I said the opposite of that damn never mind. I'm being gaslighted everybody
Oh, you believe this
They're all pointing at me, maybe it's my fault.
I just remembered we had some mailbag we didn't get to, but perhaps we'll get to it later on.
Excuse me, that's what we're going a bit crazy.
Oh, look at this.
It's my flashbang.
Oh, nice.
It's very nice indeed.
And with that...
...to the game.
How about that for a transition?
Lovely.
Here, listen to it.
Should we do the intro properly?
I don't... I actually don't know if this is real.
What's going on?
I know, I know, that's all your fault, Dan.
Yeah, okay. I like the roof, Dan, by the way.
I see a lot more of those in the pro plays.
But anyway, we are back into the action in map 2 of this series.
Elimination match. We're making light of the situation right now
with our Jovial exchange.
But ultimately, this is not Jovial.
What's wrong with these two teams?
Elimination on the line, NRG, with an appalling first map.
Need to bring things back into hand on ancient here.
As we start things off with a pistol,
NIP on the T side and then looking at a B attack
It's a great way to start to see if there's any more
Nitro is trying to hold on as best he can moon walking through the smoke all leads to his demise
Sonic and OC are all that's left here for mrg trying to
Claw something back after
decisively losing their pick
OC and a one versus four
just needs to be quicker. Just needs to find the heads as well. First 1v1 will be lost.
Can will defeat and take the pistol for his squad. Ninjas and pyjamas start as they mean
to go on. This is a problem. This is a big problem for NRG. They had a lot of problems
on Mirage and they will start in defeat on Ancients.
Yeah, just continuing in winning ways.
They are used to winning, at least today.
That Mirage was definitely something very, I think the fastest map I've seen, at least, that we've casted.
And it looks like it's gonna be, once again, under assaults.
And we got the stack, we got the human tower, they're making shapes.
It's like they're trying to teach the youngsters, you know, what shape is this?
I can't see what shape it is now, but it's fine. It's a square, a trapezius. The trapezius has been the trapezius.
Cairn's been on the squad for a month and he has had, he has played 33 maps
in the space of a month. That's a lot of counter-strike.
But very necessary, I think, especially as you're trying to qualify for the major and maybe that's an indicator
so
Capsbosy
Capsbosky
I don't know why I'm having so much trouble saying this name properly. Capsbosky has been on the roster for seven months and
Kern has played about a third of the maps
And Kaspersky has played in the last month, which just tells you how hard the grind is
to try and make it to the majors.
They are working very hard indeed, NRG in a 4 on 4 now.
They've got almost no utility left, and we are barely into this round, a full stand for
both squads, which maybe puts pressure on NRG to find more grim creeps towards the
the Rambokats pesky is ready for both him and bro
Finally get put down by Nitro, but they are outnumbered and the trade is all but guaranteed wrinkle leaves OC alone looking for his first frag
Kind of an interesting scenario for a 2v1
It's definitely quite winnable for OC
Minutes of play with so you just don't know what the teas are going to do and where they're going to go
Is obviously that the biggest problem
I see just trying to figure out, you know, what it is he should be doing here, just staying
in between the sites right now, because again, it could really be either one.
He just needs to make sure that he doesn't get like wrapped or flanked.
It looks like he might be gambling on the correct site at the right time.
We'll see if he sticks around.
There'll be any sound cue say, yes, I think there's a sound cue here for O.C.
He's going to be able to spot both players.
This prey comes through and he has gambled correctly.
Give that man a chance on roulette.
He'd make some money.
That is such an important scenario for them to be on the better end of, I mean, Marazza's
like a non-map for them.
They've had success on Ancient, so all is not lost, but that is exactly what they
needed.
Just something going their way.
They've been devoid of that in this series thus far, let's see if they can build off
of this now as Shush is reduced to a tech 9.
Not much of a reduction when you get on that B bomb site.
And they've got the utility to do so.
round from NRG on the defense team. They don't have a lot of utility left after those two
smokes have been deployed. There's one more smoke in Grim's house. There we go. It has
been deployed for the B sites. Kasparovsky is making his way to some B pressure. A flash
mid to go delay any mid flank. But good timing though from NRG still, just like actually testing
mid, trying to get that information. They're going to peek out into mid from there, not now and see
no one is there. So at this point, the positional advantage is massive for NRG.
3 on 3. Escalate further and quite quickly as presence is being shown.
Turn down to 27, Snappy's got much to do with the Galil rather than the AK.
Trying to show a little shoulder, great swing there from Grim.
You can go for the white flings with the MP9 and find the information.
It's asking way too much of Snappy, freestanding at the end of the round on the other side.
knocks for NRG early on ancients.
Well, it's going to be a very nice for NRG to just get off to a good start here. They can
also mentally reset from that first first map. This is actually the time when having
someone like a nitro is really, really good. Just having a vets that has gone to the
height says, Nitro has in his career is I think a pretty or can be a very calming presence
because he was a younger player can always look to that that player and he's not going
to be phased easily at all.
Okay, no ground at all for the for the NIP side they they are very constricted here.
Oh my goodness, they're basically just stuck in T-Spawn almost.
Love a bit of continuation spray, lining up for Grim.
A shutdown like that is just so good. No mileage whatsoever.
No advance. No bomb.
And Snappy's got a rifle and full util as well. What a dire situation to be in.
Now you do want to try and keep the safety spending if you can.
But it seems NRG come into this one angry.
Seeking revenge after a disappointing first map.
Maybe we'll see the flip side of that now.
This might be an opportunity for a quick DHL mailbag.
can add B Stream to the title for it to come this way. From two curious, can you please
unban me on ESL B Stream? Don't remember what I got banned for, but I'll be a good boy from
now. If the mods are there, then I mean, well, it depends on me. Because if I was banned,
I probably wouldn't know what I was banned for. But who knows, he could have said a rude
word. He could have been on like full on copy space hate speech. Who knows? I'll
leave it down to the mods. Everyone deserves a second chance teams.
But every we don't have any chances he's had already though.
Exactly. But not everyone. Some people know.
Bro, waiting for the queue. There it is.
I'm going to run through that one the challenge. You got to get the instant headshot. That's
close enough and the pace will continue into the A site, but a really nice position from
OC and a main. I think that really will shut this pushdown grim coming in as well from
CT. That's a stunning headshot actually unlocking the main play and just like that
energy are going to wipe out this rounds. Boom sonic finishing it off ends. We're
We're looking and seeing the comfort that we perhaps expected NRG to have maybe on Mirage,
but where they just really couldn't find it and already get going.
But again, you know, Ancient is with Mirage, another statistically notable map for the
NRG team.
It's a map that they have played a lot.
It's a map where they tend to have all the success.
And we're starting to see them find their pace and their footing.
And their money is out of control.
They don't look like they took a break.
look like they went to free for all deathmatch the entire time between maps looking extremely
sharp here. That's the turn of the ninjas and pyjamas to think about how they find their
way into this half. Especially snappy.
Yeah, on the CT side, he'll have some fun with that snappy is not having fun at present.
He is currently zero for four and wrinkles not far behind.
So hey, if NIP can be successful here, perhaps we'll pick up some toys from OC ordinance all
over the mid position.
Both teams keen to retain control.
How does the growth divide this position?
That's a great flash bank.
He's not going to overstay his welcome though being real careful about not giving up an early four on five
Rotation across to the A site so it feels like a good read from energy site
Bro, he's gonna just get out ahead of this push and Sonic it really good support to
Taking down Kaspersky and then now it's gonna be the push from doughnut to to sandwich the play
from the CTs. Sonic's still trying to find some value, but has to respect the smoke. And
that's going to give this post away. Hang on. No respect given. I actually dropped the
planter. That buys key seconds right now for the CT rotation. They're off. This is such
a good call, James.
Yeah. Grim should hear that. That rotation through doughnut, but the rotation's not
coming in from the CTs just yet. So I wonder if he did get the sound cues there.
But I was just thinking that NIP did such a good job of pushing the CTs out of the bombsites
for them to just charge back in and do that.
A man advantage it will be for an RG as they come in for the retakes still rotating over,
moving to the west half of the map.
Petro Ocean Grimm two kits amongst the three of them.
shown from CT, Grim running distraction, dropping Khan, leaving Shush with so much to do. He's
got a great angle though. But the bait and switch is there, pull the crosshair away,
deliver the frag, they've got the kit, they've got the round as well. But I do, I do wonder,
I'm pretty sure they were running in donut. So I'm not sure if they were just being
careful because they should have been like elephant feet there for Grim coming in
towards the A-bomb side.
By the way, the rotation will be secured, the round will be secured.
It just suddenly came out of nowhere. O.C. threw the smug dropping snappy.
Looks comfortable for NIP and then suddenly it wasn't.
I love the fast decision-making there though.
To make the call and instantly leave the site like that is,
was just really cool to see.
to see and it gave them a genuine chance to win the rounds.
A bit of extra damaging as well, but at this point, the damage
doesn't really feel like it creates a dent in the economy
for the CTs. So energy is still in a very strong position to
crush this half, much as they were crushed in the first map.
Complexion of this series has really taken a turn.
And the AWP stays in place for OC, of course.
Now, Mid has been something that has been somewhat lacking, I would say, for NIP.
There's not much of a... there hasn't really been challenges there, and they haven't had
success winning that control or defaulting on that position too much.
It's challenging.
There we go, Laird flashes, that's Shush getting a pick, though, into the B site that
gets the first edge here, and he's going to go off of this.
This is a good play from Shush. Good individual moment, but the size better. His timing no
longer good, falls out, maintains the 4v4, but in the meantime Snappy deep in this A site
and there's problems everywhere right now for NRG.
Yeah, Shush disengaging on B may keep some CTs entertained and slow the rotation as
the bomb is planted on the other side of the map. Snappy covering for his teammate.
still stunted in the rotation, looking for that lurker on the other side, AK so sharp
for an IP in this round. There is just being a pain there. Didn't want to risk dying on
the B bomb site, found more value as A was secured by his teammate. So a good presence
of mind spatial awareness there. This is quite a violent one, ancient. And it seems
we have a real match, which is great to see. I was thinking at the beginning of
this round, it's good that it's looking competitive, because again, it was very
one-sided in that first map, a different flavour, more palatable in the second, and then just
fighting to keep the score close.
Yeah, really beautiful round there from them, see if they can repeat it. Big amit presence
from the CT side of NRG.
MIP have no positioning on the map at the moment. Effectively in T spawnstove, almost the entire team.
Fortunately for them, the CTs, they've not really occupied any of the forward spaces.
NIP now, but be careful because the mid retakes coming and there's that initial kill clearing
the way for the donut players who are also starting to push forwards.
That triggers the push into the B sites.
Numbers are here, but that is true for both squads.
Good timing with the flash, but there will be trades.
Nitro drops.
This is going to be a difficult one for NIP to win.
Snappy still looking for a first frag, that would be a great time down to a 3 on 3 wrinkle
getting real busy now.
3 on 2 in favour of NIP.
Really turned around.
No U-Toll for these CTs bro, not finding the angle.
I can 4-3 go Grim, inviting the peek there to pre-fire onto Kaspersky.
ring called with the AWP is being real patience that may be too late for Gremor is it he's
found the final frag has he got a time that was down to the wire so back and forth between
his squads on ancient high pressure rounds Wow is very close yeah really nicely done
by NRIG. Degrim on the reset. So close, and such a needed round for NRIP that gets denied.
6-3! So already now a strong half for NRIG on an ancient
tier. And again, NRIP just really trying to wait out a lot of the initial utility that
that gives the CTs this mid position.
It's hard to stay out mid though because after your nades have been used,
you're kind of afraid of pop flashes coming in and the retake nades from the T side.
So oftentimes you see the CTs kind of pull back out after they get the initial control.
And now they've just deposited Bro, who is looking after this.
He's the guardian of this mid position.
I see Sawsome Shadows from a lurker.
That caused a little rotation, repositioning from some other teammates, but now this action
towards mid, just dueling on either side, and the CTs will be happy with that.
5v4 is a very good advantage to hold.
Using that first man really screws your win percentages in the long term.
Pistol Evozi and Situ and focus on the other side of the map.
Nargi, wait, they're expectant.
Nitro in here, the grenade is being thrown.
Pokiproddy from NIP, but if only he got 25 seconds they're all here.
They are running out of time to clear this bomb site.
10 seconds, no time to collect the bomb. No time to win the round. Fantastic on this
half. They can't work out the answer. Where's the answer? There's this flip into the back
of the book, but there's nothing there. No answers for them.
Such an aggro game of CS on ancient. Just wide swings and big jewels.
come out. Money is short for Ninjas and Pajamas and they make it to five before
halftime. That has to be their goal. It's gonna be about a dueling once again.
Another transfer this time from Grimm.
Ever-stating starts in this round for the Ninjas.
I'll show you the way back from this one. CT's on both sides and they're just so
hungry for the jewels as well. Very hungry. It's a rapid game of ancient. Just wide swinging,
peeking, spraying each other. That's it. Very simple stuff, but NRG are coming out on top.
Yeah, it's, you know, when a team is playing in an impressive fashion, it's really hard
to, if your team is struggling to kind of get things going, like, oh, we need to set
up our early round. But if you can never get to start your early round, because you're having
to constantly react to the opponents, that is a very difficult start to play against sometimes.
And it has its own risks. It's kind of fragile in many respects, because you're taking all
of these forward fights as the CTs, which is not normally super advisable to do with
such frequency, but if the confidence is there, you know, it can really be powerful, and I
do waking up in this series. Once again, the battle outside the V-Sites.
They're just really nice.
They're all here for NIP.
So it's gonna be rabid Jules once again. Looks like.
I mean, it's next to no util for them now. Just your flash.
Haven't seen much in way of the AWP on the T side here for NIP. I can recall
on this occasion the unscoped rifles will be enough to clear that site and the overwhelming numbers.
as the remainder rotate over from B, Sonny Kenosy with much to do. Ninjas and pyjamas with a much needed
fourth round. They're on the cusp of...
...puffflasher. There he is. Oh, that's such good timing for Sonnyk.
And he's made the numbers even. They've got Util for the round. They could smoke off C.
There's all kinds of things they can do here. They could really sabotage this round for Ninjas as
well. They both have kids. You
still still coming. Wrinkle
Molotov off. They've got to get
on that one, though. Snap you
waiting for a lineup that he's
not quite got in the right
place. The rubber is coming
up. They stopped it. There
will be a fourth round of
sight of relief. You know how
close that one was. Four to
I
Take another control, can you feel it?
Our bodies moving closer, is it real or not?
Try not to lose myself on the night shift, out of sight, yeah
Baby, can you feel it, can you try it?
I'm ready to move for the night, yeah
Try not to lose myself on the night shift, out of sight, yeah
Taking off control, can't you feel it?
Our bodies moving closer as you reel on
Tremble with myself on the night shift
Out of sight, yeah
Leave it, take it, film it, come try it
I meant to move for the night, yeah
Tremble with myself on the night shift
Out of sight, yeah
I'm ready to go for the night, yeah
I try to lose myself on the night shift outside, yeah
Taking over control, can you feel it?
My body's moving closer, is it real?
I try to lose myself on the night shift outside, yeah
Baby, can you feel me, come try to get up
I'm ready to move for the night
We have a real match on our hands, NRG were missing somewhat on their pick of Mirage.
They seek revenge on ancient and the body language tells the story.
It was down to the wire for NIP to get that force round at the end of that half.
The pistol would give them some space, something to work with, some putty to mold.
We'll see if they're able to achieve that as they move to the CT side.
Seven pistols on the 5th place, and Julie is out.
Snappy's going deep. Snappy has had his head caved in by Grim,
who is fragging quite well so far. 19 frags!
Grim has far ahead of everybody else on the server.
It's definitely a nice scoreline.
And right now, I mean, energy could be ejecting an IP just as quickly as they got ejected from
the first map.
It's kind of the feel of the series so far.
Looking for the re-hits into the B sites.
It is a pistol round, so you can never put it past the CTs to have a shot on this one.
See if they can find those early headshots.
You need to take like P01 off there.
Right, there we go.
She's able to take one down.
A second coming as well.
So this is a problem that he's not gaining ground as they lose players.
So we're just trying to take the wide swings.
And OC is giving him something to work with a couple kills in fact.
And now with Shoosh so low, he needs an ace clutch.
From 13 HP.
He is denied.
he is utterly denied doesn't get it on this occasion
well then
looks like we might be going all the way
pots and pans forced by from ninjas and pyjamas
I said at the beginning of the series I would love to see a deciding map.
The third map is in UBIS as you may see in the top left.
That would be so interesting as a decider specifically in a scenario where the squad
is a 0-2 Sonic saving his teammates bacon.
And then some quite neutralized for the most part, RNIP, still dangerous though, if NRG,
if their parthing goes in the wrong direction, it will be careful.
Grim is just like, his CT side was essentially flow state.
Again, it was just so aggro, it was like, let's go for jewels, let's go for jewels,
let's go for jewels.
most American half and if you're just in that zone you're focused the twitchy
fibers are out you're just head-shotting people for fun go for it he certainly did
on the other side Snucky's living a nightmare we're in a second half and he
is two for nine at present
Everything seems so easy right now, the NLG guys.
What a way to wipe clear the tribulations of the first map.
It's interesting too because I wonder who has the better mental resiliency across these
two teams.
I would expect, or I would like to say that it would be an RGE, but...
And I think there's also some extra reasons why with an RGE, because obviously making a roster change recently,
it doesn't feel like the expectations are as heavily on you.
And I do think that NIP just generally often always has enormous pressure on top of them.
And given kind of where they're at at the moment, it's very easy for that to affect you.
Serious Faces Serious Situation
There is a major place on the line.
jammers are in must win scenarios for many matches especially this one.
Really revenge has been swift and violence for NRG in the rounds we have seen of Ancient
thus far.
Spread times and ancient here.
The CT side.
And Archie will pace themselves to
allow an IP to go for any shenanigans that tries to limit the variance by being very careful.
It's a good angle for Bro to avoid any flashes.
Not that there's any utility left.
Maybe fire coming the way of the b-bomb's light.
Oh, Snappy picked such a good timing, that is so much info as well.
The rest of us need to get their skates on.
Bomb on the ramp, Molly's been missed.
There could be a chance for some more variants, more chaos here.
Yeah, the frags are definitely...
It's a 4v4 deadmatch.
It really is.
brutal stuff there on the B site and there's still 20 seconds left. Got a plant though.
So Ken knows that that's the play. Are there guns to be collected? A quick fake there to
check cave. This actually might end up backfiring though. The AK is collected and that allows
the group to get closer. Now the peeks are being had. Ken taking some damage. The
fake flash. You have to see it trying to stall on Ken right now has to pick the right time
and he will and that's just heartbreak. Absolutely heartbreak for an IP. Yeah, as well as just
dejecting. He sank three times in his seat. Grim's just like having a life game right now.
Exactly what NRG needs. But there's so much psychological weight for NIP because it's going
to be so hard for them to focus on only the round when the wider story is going to be
very present. It's hard to push that out and keep that out, especially when things go wrong.
Think about the weight of the game, the necessity for victory.
I mean, at the release for NIP, they do have the map one in there in their in their favor,
so they can at least get onto another map here, reset things for themselves,
This one's going poorly, which I suppose is going very poorly right now.
Snappy going quite quickly through the cave, that's a...
See what you can find, but with that play, that announces the NRG,
hey, we can just take the site, if you're not going to be on the site, we'll take it.
But trade's coming on through, and it's definitely favourable for NRG,
and they are so confident, 4v3, and they have the bomb down now.
him is so hungry he wants 30 bombs, bro stolen a frag from him and you'll find another
they are rolling, they are pugging, they are headshots him, they are delivering
on the other side they are stressing and again I feel like a newbis brings variance at the moment
Again, you get to those late rounds, somebody pulls out the gimmick and it could be curtains.
And that will be a worry for some more than others.
Five mostly NA AKs versus whatever you can find on that CT side.
You can just find a headshot that'll certainly help.
Archie looking to abuse the numbers towards A.
Strong entry, Ken needs a great performance, gets nothing.
Once again, Archie just taking what they want.
Eliging like a bunch of Vikings.
Gets a first ski.
We're going to be checking for Nitro here.
Yes, he will, and that's going to allow
a really good approach now.
The source of brogues neutralized and signs of life from NIP as they prevent map 3 for now.
Should it go to an UBIS?
I don't think NRG will be able to replicate this hyper-aggressive style of play.
I think we'll see a very different look.
It'll be a completely different Castle of Fish on that deciding map.
And that does pique my interest.
Let's see if we get there.
We just survived.
There's so much confidence just running around with the AKs.
Here for an RG, but even on the CT side earlier, they were ready regardless.
And our ninjas and pyjamas have a better buy now, but still lacking snipers.
Haven't had many in this entire game.
Boce will be scoped in.
Starless he means to proceed. Doesn't take them long to find an entry. Nitro surging forward.
Not finding much of anything on that occasion as Snappy is fighting tooth and nail again.
It's been such a quiet game for him.
And it's a go as NRG work this middle position in the Sarge to middle and that one makes
its way up towards a main or perhaps into middle as well.
And if you don't need to do anything, they're playing the retake setup on A, so they definitely
don't get caught off guard. And he is well, of course, a good
position. So I'm gonna be very happy where they are.
There's next to no money in the bank here for the T side. Send
in grim. My God. He spoke about snappy stats, but he's not
too dissimilar to Nitro to OC. It's grim doing the heavy
lifting. Sonic will charge in. Chained flashes for him. Did he see the elbow? He did.
The wrinkle sees not much. Our scrims been dispatched off. Snappy looking for the angle,
making no connection though. And now it's a 2 on 2. This is turning around into NRG's
favour. Ozi still scoped in. Got a good angle. The smoke will soon be gone and he's
got no cover. So they're gonna clutch now. Oh, I thought you'd done the job there trying
to conserve the bullets.
And I have to live to see another round still in it to fight for ancients.
I'm very important to be hosting rounds like this, even if it's a case that you're still
losing the map. You know, they have a map in the bag. And so it just helps to not feel
quite as ejected to feel like you're able to, you know, overcome these players individually
and some of these rounds, it just, it just makes it feel a bit better. So I think it's
valuable here for NIP to be fighting on. And the full save now coming through from
the likes of NRG as they charge into his A bombsites. OC gets dropped, Ken with
a good defense wrinkle with support. And there you go. The round is basically over, Grimm.
His legendary status is starting to be diminished as KDA is becoming more, more human.
I want to see 30 in regulation. That's what I want to see regardless of who wins the map.
I just want to see that number. He's done a great job either way.
crazy how he's just bubbling around the map really it must be observed that
nip are merely five rounds behind good early utile damage snappy gets
absolutely annihilated by bro and that's significant map control for nRG as per
season on islands now in mid as his teammates rotate over he needed to he
won't get one that leaves three split between two sites
this is a fully fledged energy you can simply trade and finish off the job here
no trade needed yet however wrinkles looking to his right might get dropped
from his left soon. Indeed he will be called the grenades, and this could be the end of
the line for the Ninjas as far as the Ancient's concerned. The new Bist of the Cider. A juicy
prospect for a spectator, a tense, nervous, highly stressful one if you're in that server,
especially if you're trying to make it to the Major.
upon us now. A crazy performance from Grim, a rabid CT side from NRG. Slow down for a
while in the second half but it will be a new bit to decide who takes this.
Damn guys, we almost had this.
Thank god that's over.
You keep on bringing it down
Cause you like to think you're better than me
If there was a way to tell ya
I'd be taking every dime
You don't even know what helps to me
And you don't even need to get to try
Your time is coming
So stop your ruggin', you're gonna have to listen to me
We're rearranging, it's not changing
Deem my crime now's the time
I can't take it, won't take it no more
Cause the words you say are killing to me
To get to keep on bringing it down
Cause you like to think you're better than me
You don't mean God was so commanding
Cause I won't be saying this to you
And I asked and I begged and I pleaded
Tell me what I might be doing
And I'm taking no longer waiting
No longer gotta hold on me
You are screaming
But you didn't mean it
But you said that you would change
No
And the word is here giving me
You keep on bringing it down
No more
I can't take it no more
Won't take it no more
I can't take it no more
I can't take it no more
I can't take it no more
I can't take it no more
Cause the winners ain't it killing me
I won't let you break me down
You know you think it better for me
There's a butterfly on my stomach
You see what's in
What's in, what's in
I don't think the wires in the pipeline
Eagle, there's a little thing
You see in the skyline
There's a butterfly on my stomach
So I'm jumping out of fire, back into the fire plan
I'm trying to spin it, just to see if it's very tight
I've been searching and searching for quite a long time
Been looking all over without a sign
Through highs and lows that I've never been before
I've found the missing part that I've been looking for
I've been searching all over, through night and day.
I've been looking for what I've been looking for
I've been all over, from east to west
For coast to coast, didn't get no rest
Oh, yeah, yeah, yeah
What I've been looking for
I
Welcome back to a new way. That's not a new this. This is ancient. This is the rock map.
We need to go to Anubis.
Anubis are deciding map.
It's full series and off to Anubis we go.
Thank you very much.
What a great deciding map.
This is high pressure.
This is high stakes.
This is stressful, especially for ninjas and pyjamas.
I think it's all eyes on NIP, of course,
as they try to complete their major.
They really need to find a win here
in this deciding map.
It's going to be tough, though. It's going to be tough in there. NIP, we talked about how
we feel like the pressure is definitely a bigger factor for them in terms of just, I
feel like they are under much greater and more prolonged strain than NRG would be. But with
that said, you know, it just comes down to this last map and each side has had now
a very dominant map in this series. So Anubis is what is here to separate these two
and decide who gets eliminated and who gets to move forwards.
Still a threat of elimination, but at least with a win under your belt.
One thing, though, right now none of these teams has a win.
NIPP had a dominant map.
You could argue Grimm had a dominant map on the other side.
He just ran around searching for Jules.
He was feeling it. He was in his flow state and he destroyed...
He annihilated them.
I just don't think that, like, they can't rely on that
in this deciding map for the Nuvus.
I don't think the map on lend itself to such wild plays.
So they're gonna have to dig deep.
But I think NIP being oppressed like that by Grim
might be a bit projecting Mike Noftin
out of their zone of focus.
So, and that's not to say NRG are incapable
of taking this as a team,
but I think Grim didn't give his team an opportunity
to show us some team play
because he just went and fragged everybody.
So we'll see if they can deliver on New Look and Nuvus.
It will be an interesting one.
I would lean towards NIP.
I think if there's to be a team game here,
I think if they can find their focus,
then they might be in the good chance to deliver.
Snappy had a quiet one on Nuvus, a very quiet one indeed.
I don't expect that to be the same.
But who knows who the allies will be here,
positive and negative. We shall see. I don't know if you favor a team for this based on
what you've seen so far, Dan. I'm confident. I'm confident that we will see a good game
from both sides. I think in the nature of this scenario is one that lies to fire on
the everybody. And having seen some of those individuals, I feel like the individual performances
have been there from most to everybody when it's in a position to be called
So on an Ubers, though, it isn't a map that's a little bit more challenging, depending on how well your T side, I think can go.
We've seen that earlier in the series.
So yeah, we watched yesterday and the day before that if a team comes in without some good answers on the T side, it can be very exploitable in this new version of an Ubers by the CTs.
And so it can be very hard to game momentum.
And given the changes to the map and I think previously as well, you know, Ubers became a map that's a lot of teams didn't necessarily put in a normal way.
necessarily put an enormous amount of time into. It can be used something that could be more exploitable.
So I think that's another thing for NRG is what's their flow going to feel like again with having Grim in the roster?
You know, how was that going to affect T sides given that he's so new to this team and that should again give NIP
some what of an advantage that I think we did see eventually pay off for them in the previous map.
But now we we get into the pistol. We'll see NIP get start off on the CT side and NRG
starting on the T side.
NIP had a heavy loss to MAT, who, I think it's fair to say, far better equipped on a new
BIS, but as we said during that match, I think that was, I think that was a rich environment
for them to learn from.
Lake was quite a pain on that map, and I think there's a lot of simple stuff that
they can absorb. Kaspersky looking for the flank, but Bro is well positioned to punish,
as is OC. NRG looking good for the pistol. Looking for one more good start in this series.
Perfect timing on that double peek from either side. That was beautiful. Synchronized swimming.
But as I was saying, like NIP, there were some expensive lessons to learn from MAT,
We were just very well prepared for a new bus.
So I would hope that they can catch up very quickly based on what they saw on that particular
map because they were super organized.
But it's one thing to absorb that information, another one to implement it onto the server
in a very short space of time.
Well, the force by is now having to be contended with for energy.
And we've seen we've seen a lot of these force by be quite effective.
So, we'll see what the protocols look like here.
CTUT was really good for MAT as well.
Like typical places where you would hold an angle as a T
and as part of a default,
would get absolutely airstruck by MAT.
I'm hoping to see some of that later on here from NIP.
And Grim's kind of in the liking position
on the far left of the map at the moment.
He's gonna be helping me a little bit,
But if he's playing in some of these positions where it's just, you know, he's just playing
off of himself.
I think it does make some of those chemistry issues a little bit mitigated to clearing up
the mid position there, forcing the CTs back if they were playing those spots and in
for the all out area.
But to set up here, it looks dangerous.
They are ready for the bait and switch. They've got the numbers to answer all the questions
being asked of them, quite an interesting pyjamas, at least in that initial hold.
Is that able to get one more? I'll see if there's anything less for Shush.
Does he hold for an exit? Or go further? He has Kevlar and Desert Eagle. He could put
this to use in the next round as well. Sometimes he might want to pick up a rifle or SMG. Probably
worth holding on to. So again a good start from NRG. I'm curious to see what the
buy rounds will look like. I'm not sure that the explosion's gonna send that gun
his way. This mixture of damage will certainly be good. Again it is important
to thin the numbers if you can. You will collect as well. Well done.
Pass that to a teammate or the deagle rather since he's got the Kevlar.
Yeah, it's important to take those guns away, keep the T-spending as they win the early rounds.
That may pay off later on if they can find some success soon.
Very true, very true. Gotta keep them honest.
How long can an OG keep the wins coming? Keep the success on their side.
We've got a gamble here. Shush has spent all his cash to squeeze out some extra rifle.
We've got four players with at least Kevlar. Two rifles, a D. Eagle 5-7.
They're looking to do some damage here. Calculated risk. They've got the Abacus out.
Move the wooden beams of beads around.
The impact that might happen.
Yeah, it can make a lot of sense.
Yeah, I was just saying it can make a lot of sense too. Shush expects to play a specific
position where maybe the MP9 is like, you know, very effective in the next round.
So yeah, we'll definitely see if they can get any love from this particular setup on the force
buy or rather, sorry, the half buy. There's some, I guess, Sushish forcing.
And they're actually looking like they're grabbing things towards these sites now
as they get E-Box control. And that's quite telling. Why is there a Molly in this round?
Why is there a smoke as well many questions like was just holding all of that in the previous round or are there some shenanigans to be had
Yeah, they haven't heard the rifles just yet
I don't believe but now they certainly have
Caspacy is still standing for the time being but quickly dealt with an RG really good of the trades and what we've seen so far here on a
new base
Yeah, so it doesn't work out but we'll see what the final sound looks like next round, but wrinkly pick a quick headshot there
Making NRG a second guess whether he's actually going for it, but saving the AK really important,
obviously, especially given that Shusha actually really forced in this round.
Saving the AK actually really evens up this scenario and kind of, you know, it shows that
that's an IP are really, if it was always a plan to sort of have a rifle saved to if
that was something that we're thinking about, then they're playing very efficiently with
their money. Give them something that's a chance to win this round, but it's hard to stop those
B splits. It really is, especially if you lose EBOX control fully.
Rinkle saves enough for the AWP.
Shish will happily take the AK.
Now it begins for the Ninjas.
Bro just about dodging a fatal connection there.
AWP spotted.
Of course, they won't assume that it will stay there.
Orps will often announce their presence and then rotate elsewhere to keep the element of
surprise going, and Rinkle will do exactly that, a heavy presence towards A at the beginning.
Now things will slow down after the initial presence from both sides.
Now, are they reading the rotation of that orb?
Are they reading fewer players towards A?
the
the
patients that up they needed
something big here on this
defense four plays charging into
the site now to get through the
smoking before they're even
It's Bersky trying to get the timing right on this HG.
It's good. Pretty good.
And now just waiting for the teammates to come in for the retake attempts.
As he looks to find the appropriate timing here.
Sonic has a good position.
Plainly heteronangles the bait for Oc, though.
Excellent shooting there from him.
Two versus two. Still durable here for the CTs.
Nice fight from Shursh.
OC is left to the task, but he will get shut down and that is a great retake there from NIP really, really great retake and that's going to also the team I think give them some good confidence with the new position of that box on the bomb site, putting a smoke beside it allows the CTs to face angles on the site while having some cover.
They were able to use it to find other angles as well on that retake.
Brave new world on a new base.
CT's showing their Clued up, having some really nice angles there.
See how much it means.
Victory and defeat, a close one for both squads.
Already tense, I mean you would be this way.
I think it was coming out so the grenades can be afforded for NRG.
I don't know how important it is to keep an IP on the back foot.
Here they are AWP still here, AK and TOE as well.
kits. Sensitive opportunity in round five.
Might have a very close matchup on our hands here, which would be excellent.
You really want to see the fire and energy they do like to just send it
and looking to send it to be after the main play.
I try forward or just going straight in the angle that the 50 50 is very hard to deal with and it's just gone
They run over
It's just a nuke for a drop on the ball earth drops on the bro that
And oh, it's demolished
That's just OC they get flattens
Yeah, that's like fingers in the meat grinder
utterly red
utterly right now. No bomb blasts to be there. Yeah, that's just that's completely ruinous and that that really spurs an IP and that's a fantastic
round to have after you're finding your initial
minimal damage maximum impact
the rare smile in a high pressure situation
look how far into the bin they are
NRG
just the blocks
the lemming rounds
We love seeing so much damage, but they've got to make some space for themselves.
Bringing that bell multiple times, a bomb plant is very impressive.
Can they squeeze out another kill?
No, but that is way further than you might have expected them to get.
Yeah, that's mission complete.
Two kills in a bomb plant, that's it, we can't get too much better than that with
just a bunch of blocks.
That's really impressive.
I think the previous round was interesting because we saw that they just tried to contact
fairly quickly into the B site.
I think they're just expecting to get a timing there where the CTs are sort of doing other
things in their default to establish mid control and expecting maybe NRG themselves to be defaulting.
Then you can hit that timing into the site.
But NIP had a great read in terms of how they just helped or opened up with that
setup.
this cycle go back to maybe more regular people here from the energy side looking
to get the control around the aiming position can is there on the other end
though and Kasparovsky where does he come from down from the water you can
really raise the tempo. That will if you'll CTs. There is high risk. Gonna be a scrappy
one. Gaspersky. And also shush. A lot of money. Great shadow advantage. However, Snappy's empty
handed bro has created which keeps the numbers close she sees many but can only
do so much on v3 for wrinkle and the AWP not looking ideal for him
They're heading towards A. He's on B. That might be a relief.
He's just keeping that tempo up when it matters.
I think this is a good testament to some of Naishvah's calling, James, and also again
his ability to rally the troops. It really feels like NRG are doing a great job staying
in this one. It's quite a punch or rather a half so far where a lot of punches are being
exchanged. It's perfect. It really is. Given that this is the deciding map, we've had
blowouts on both of map 1 and map 2. It's great that Rinkle gets to hold on to the
AWP here I think given some of the faster movements of energy if wrinkle can kind of pick up the rights
Peak the right opening timing. He might be rewarded with an opening pick
Against an RG maybe more easily than some other teams
Excellent entry there. Oh
What's bro doing
He said I believe I can fly if he was wrong
Nice timing on the HE into the bomb site on the radar, perhaps it was too high, because
there was no damage from it.
Are you off to sun?
Says Wrinkle.
Oh, he sees just enough.
Devastating start to the round for NRG.
Maybe it will be a little like ancient.
with different results though. Again if you're joining us late Grimwind nuclear in map 2.
Running hunting destroying. It is quite aggressive at the start of a new bus as well. High stakes
match both teams 0-2. Only one will survive. These numbers are getting really cut down
for NRG. We've got AKs though.
Oh, snappy. Very, very nasty.
No pun intended there with a snappy.
Looking about the aim, not the player.
He's still standing for the time being.
Broce going crazy right now.
Forcing their way back into this one.
He's found three.
Recovery needed. This is a desperate situation. Never should have gone like this
Both players e-box here for NRG and income and IP now onto the sites
Can sports one looking for the following player be Molly should be very helpful
That's gonna force the peak beautiful stuff there from can holding it down gets both frags
Absolutely massive resolve for an IP desperately needed and wrinkles AWP can be collected
So they're able to prevent things from getting a bit tricky there
Especially after the double opening from wrinkle we kind of highlighted how wrinkles a wp could be such a decisive factor
And just running into it. They don't have the flashes
And wrinkle takes full advantage. What a shot though from bro
Could see in the exhales once the round is secure
How big every round feels
so much weight to these clutch situations buy for both squads in round nine
unclear as to who might try on just yet what an effort from bro picking up the
slack from Grim on a new bus. Just running around. Have a go, hero, for the squad. If
you've got a big presence in that mid position, try to force the CTs away. Ringkill continues
to be a problem, though. Appearing in different parts of the map, we'll see if he chooses
to rotate. Fact finding mission so far for NRG. Oh, great timing on that smoke. She's
going around the side of it. Oh, and he's finding more than that. Beautiful game sense
for the crosshair placement. Now, bro, he's going to come and do it again. Excellent.
decision. The AK 47 now is all that's left here on bro. And it will be removed.
Forcibly. Very tough game. Both teams really firing off at the moments.
Yeah, we spoke about gimmicks being a game changer. I was referring to the new
gimmicks. That was a vintage one on a new bus, a forward smoke.
I couldn't jump up. Very effective. Second frag so important.
Spurski here to clean up the rest as well.
Rose the hard man to put down at the moment.
He was dealt with on that occasion.
Ringles just opening a different door every round.
Information at the very least.
Just a one flash in the hands of my trope.
bait and switch or make things a little easier for MIP in round 10.
MIP.
Getting a bit more of a chill round here.
Actually looking for some highlights but
it. And if you will pick up the rounds looking good to have a strong finish to the first
half. Unless energy has something to say about it, we've got a time out now from them.
To see what they are able to come up with. What is the plan?
And actually you've been calling it a pretty high octane style I would say.
Absolutely.
Very aggressive.
Very wide swingy.
in many rounds. Clearly got great talent to be equalizers when necessary for the squad
and the score has kept close. They're buying to an inch of their economy and RG did basically
nothing. Left once there by has come through once they've left their spawn. Very different
scenario for NIP right now. It'll be good for the remainder of this half. Kaspersky
has got places to beat. Some good info for the CT side, but one lost on both sides will
I'm going to play for Brunagy.
I'd love to see that from Kasperz. He's just doing an absolute runner.
Wildcard. He doesn't expect to see that.
Usually we would always say that the one for one on the all maps except maybe Nuke would favour the T side.
CTs have to split up their defence across more positions than the T's have to attack.
That is the reason. It looks like the A site might be the choice given the current positioning
for NRG, a clear aim aim to work with for now. The other end can to make first contact
as mid-tree smokes. I'm only there to clear it as well. Just create some more doubts perhaps
as to what's happening. But the CTs have E-box too, so they've got a good presence
at the moment on the map. Now the contact. This can going to be good for this. What
a flip from Ken. That's a pretty decent one at least. And it does give his teammate something
to work with. Snappy now holding the ground, needs to secure a retake for his team.
There are kits for all the players, snappy trying to bait a pig trying to pick the right
door, snappy and wrinkle will be lost, shish has got so much to do now, is there any way
he can really diffuse this bomb. All rescuing on. Answer is no. NRG closed the gap to just
a one. Neck and neck at halftime. It is very unclear as to who might finish and still be
standing here. I love it. It's so tense. You just don't know what's going to happen.
really don't. This is a brilliant finisher so far to this series. We're going to fall
by from both sides to end things for the first half.
Bro's taking quite a bit of damage there from some of the nades. I love this. We haven't
seen NRG really hacking up mid with a lot of players since that wrinkle round where he
defended with the AWP and this time it's going to get way better or at least it looks like
it. CT's really worried about, I mean right now they are thinking that the T's are in
mid. Fast rotate out to the B site and you can see even here that's the, the B players
are pulling back because they think mid is compromised. So NRG here, tactical, strategical
brilliant opening up the b-site with that mid presence early in the round
a man to suggest this push towards a
forward positions from wrinkle and cahn it's going to be a slow rotation towards b which has been lost now
gonna have to wait there are mollies in the hole for nrg
5 on 4. Last round of the half.
Wrinkle posted up as Kern closes the distance.
Flash easily avoided.
They know there's one more as well.
They've got two to deal with it.
Wrinkle can isolate the fights at the very least, but that clock is ticking.
He has a kill, but he's got three to find.
And there's just no time to find all these players.
Smoke goes up, OC comes in to finish off the job.
Neck and neck through the half so tense so much stress and there's more to come
What?
What?
What are you talking about?
You are a bad guy.
You are a bad guy.
You are a bad guy.
You are a bad guy.
How many times do you see your friends?
Why are you doing this?
Why do you feel bad?
Why are you doing this?
OK, let's go.
A thrilling first half is so fitting as a potential end for one of these teams.
team's has to go home. The
tension is high here on an
Ubers as we go six six into the
second half. It was a good T
side from energy. Can they do
it on the CT side? Nip you
can sense and feel the stress
coming through your screens here
on an Ubers James and I gotta
say it is very entertaining by
don't envy these teams. Yeah
much on the line. This is the counter strike we live for. And like bro, 12 frags in that
first half. Spurski on 14. How about those odds then? And IPA strong favorite despite
at the equal score at halftime, bouncing towards the bomb site, SlaRnip.
That's trying to catch the CTs out of position. They've pushed through A with two players.
There's Ian Bro on the way, being looked for by Shushu gets the worst end of the bargain.
On that occasion they start to stream in now towards Sonic. He's able to pop one
at least despite being low. All on three retake for NRG. All about the headshots. Simple as
that on the pistol round. Three together. Nitro slowly making his way over. Ozi takes
one in the face but it's a block so he's still standing. And here is Grint. Can he pick
up the form from a newbis? He was a savage. They are number snapping now. He's got
so much to do, but it's Bro who had a great half. We'll finish, we'll start this one
in a good fashion as well.
All very focused though.
Yeah, you're going to have to focus. You need that. You really need that. Some clean
headshots here for your pleasure.
Nice little backflip over there.
Yeah, they've been pretty good at converting these vessels, I gotta say.
Across the series.
And the force by comes through that bomb down.
Definitely some extra money for some nades, which will certainly
be very useful here.
It's made position pretty huge.
What a timing from Sonic.
They have to get a full back as well.
He's also one punish, which allows aggressive angles.
We can see Nitro doing some heavy jiggling through B.
So many players in that mid position, caught by the flash.
That's a great burst from Grim.
I don't think he even needs the AKs.
So, NIP will be stunted early then.
This full-spiral seems to be going nowhere.
It doesn't take long for things to get nervous in the second half of a match.
They still have the bomb.
They've cut noise, so again, the CTs are forced to defend.
Spread the net a little wider.
I throw still in the forward position, so they do have a good idea.
Well positioned as well to deal with the problem.
There's only so much you can do trading very well RNG.
Because of the end of the round at least she's really squeezing those ones out.
Yeah, and I'm she looking pretty cozy at the moment.
It's not a really good timing on that.
That's a mid push from Sonic.
I feel like bro is really stepped up on this last map.
We've seen a lot of really good rifle play from him.
He's a 15 and 10 actually leading the way for the team.
Oh, he's in such a good spot.
It's a juicy spot, James.
Yeah, it's great.
And Grim runs distraction as well by getting quite aggressive.
distraction or OC Lysen waits really neutering any ideas that NIP may have had. But they've
made it a two on three for a brief moment and still be threatened this round. Wrinkles
got some sound cues as NRG looked to secure the bomb. Minutes on the clock. There may
It'd be more to the story of this round.
Well, he checked deep enough.
Sonic continues moving.
Oh, I've got a spam that he will deliver.
Has he got enough left?
Not on this occasion, but three frags again.
It's good for the long haul if there is a long haul
to be had in this game for the Ninjas.
Yeah, and if you take a time out, they can't afford
to have this next round go poorly
for the exact reason you just stated.
The money is not amazing to say the least.
So, it's pretty important to just maintain your ability to keep going if you're NRG and
prevent NIP from really kind of, I suppose, reaping the rewards of that work, of getting
those guns out of their hands.
So we'll see exactly how they'll approach these next rounds, but it would be, I think,
really fun to be able to see that economy on the CT side of NRG get broken just because
Then we get like very tense territory where the thing gets very very close.
I want to see all the rounds here.
I want to see all the rounds, but no overtime.
You gotta be careful of these mad dashes down water early on.
So that's been eliminated.
Nice HEE though.
Some chip damage.
Again, for those of you who didn't catch NIP versus MATR, they looked to be a well-oiled
machine on a new bus.
There were lots of things that NIP were on the receiving end of, which they could learn
from.
There was a rich experience in that regard, but is there enough time to implement those
learnings in a must win a new bus versus NRG?
Oh dear. So much jiggling. Nothing baited. Only punishment from OC.
5v4 then for NRT to work with. 40 seconds and this split positioning now is great on the A side. OC.
because make this awkward great place oh wow able to get the support from grim
and they bought five players up still and this push can't even get through the
main choke point this is a disaster for an IP oh boy true disaster I am starting
to get worries from the nip point of view even even that opening frag from
OC was like a little worrisome. I'm not sure how deep the strap might go here for MIP.
These are expensive losses just swinging jiggling and swinging onto OC. There's I don't know
what there is much if there's much to talk about positively for MIP and his T-slide
so far and I start to wonder if it will be brief. Again, we saw some statistics about
their chances and liquids of making the major and they were not good. And things are looking
very dire here on a newbis now.
I think that maybe just send it away.
This is very scary.
The transfer, almost good from Sonic, does do excellent damage.
It's still very hard if the CTs have so much utility throughout this.
They can enforce the issue.
It doesn't seem wise.
Three players on A4, a defensive response.
And with that, energy might have to reset positioning because it's gone quiet.
Is it a re-hit or is it a rotate out?
Well, Nitro has positioning on E-box, so he can see if it's a rotate out, at least
some of that information.
So that allows the energy side to replay this onto the A-site.
Quick glance.
That's well done.
OC on the hunt now, and maybe...
They're a bit too hungry for that occasion, because now there's a round win to be had.
It's an unlikely round win with the score.
Even if you're successful here, these rounds are hard to replicate.
You've got to find a way to break that CC money if you also have a chance, I think.
But will they win this round?
And angry Grimm has rid his ugly heads on the A bomb sites.
Such a problem for NIP in the previous round.
He annihilated them on ancient.
They'll be dropped on a new bus.
As will Nitro, that is such an important round for NIP.
And you can see the frustration from NRG.
They don't want to let their opponent back into the game here.
And that has to feel like a round they should never have lost.
It seems like Nitro must have made a bad call there
because the two players were just running through A main.
They really didn't expect there to be anything waiting for them there.
Maybe at most a luck, but not the entire team.
So Nitro must have, for some reason, thought that they were sending it to the his site.
See, any explanation I can think of, but...
Yeah.
By the way, it's a lifeline for an IP.
It's a big one, and it provides them with such opportunity now.
If they can string this round together as well.
This would potentially change the whole dynamic to this game.
Layton.
Much of you have been forced to bend, but this is where they could be broken.
You can see OC looking for the boosts, front or back, get a good angle into mid.
We need to see, I think we'll put together from NIP now, can't be giving cheap frags
away to the AWP that OC still wields some hardcore dry peaks coming through mega aggressive
and it does not wish to wait around losing his jewel though.
How much information is that for Sonic?
Mid is being watched.
What is the plan?
much. They just have to sit and wait and hope for the best. It's a very good chance that
NIP can abuse their numbers wherever they choose to go. We might be seeing a gamble here with
a third map heading towards A for NRG. Going towards B, sorry.
Just bro here. That's a great one to find. There's a corner of the smoke. But hey,
Kaspersky through the position and I think that they can't do anything from this but I mean it really was a stack I think where
This was the this was the idea. Hey, if they come to be cool, we can try to defend but if they don't we'll just give it up
Yeah, that has to be the round
They've got to hold on to three rims got a make a
That is notable. Again, if you're just picking this game up late, he was absolutely bananas
on ancient. It's not the number of frags, it's the nature of the frags.
aggression NIP are fighting back
I don't know if there were some sound cues for the dry pig from wrinkle earlier
on through e-box
I wonder if they can construct enough rounds to win this series on the T side.
Yeah, yeah, I mean, it's, it's time to look a little bit scary.
Anything can happen at this point this deep into this in this time on an UBIS, it's deep
into regulation.
Hello.
That's not supposed to be up there.
I think we might just get some timing here from now.
Not quite ready for that one, unfortunately for him.
Yeah, a lot to see can destroy what we're seeing from NIP in these rounds.
It's looking to get a better of an engagement to open up the proceedings.
Of course, this is a weak round for NRG, two pistoling players.
players, but are they overall more prepared on the new best?
Perhaps not on this occasion, OC has to be the second one though.
Oh Sonic on the flag, that's a crucial fumble.
That could have been so much for the squad.
Rincord, it's done so much so far.
Oh boy.
First heat making it a little bit easier to finish this one off.
the team looking to deliver.
Two extra players have flashed
through. He's going to make the
play here. Wrapping around the
side, finding another one.
Beautiful work from him. Great
maneuvering around the sites.
Kaspersky now in the clutch
against two players. He is off
20 seconds to make the plan
happen, and he can reset the
entire situation.
You see the shot hit the wall
in front of him on the POV as
well.
Musta heard bro.
Does he hear Grimra facing in the water?
He may have all the information here.
Yeah, he's got it now.
There is a Molly.
Probably goes over the wall to his left.
That goes on to a site instead.
He's got all the sound cues here.
He can really do this and he absolutely will.
That couldn't be more important than clutch for his team.
Oh my god, it's so needed as well.
Down to the wire in this one in all of these rounds.
And so, Kira Ose just squeezed out another extra frag before dying there too.
The stress.
You can feel the stress, 9 to 10 at NIP climbing back in an absolute nail biker here.
is very stretched for both teams somewhat of a swing rounds and I feel a little bit
better off the still strategy if they lose this round it is truly going to get
very very desperate yeah we saw some big risk taken with that smoke push from
my trope maybe feeling high risk with the lack of a full buy in that rounds
There will be more discipline in this one.
Snappy asking questions of A.
Can they manipulate the CT forces and pull them out of position?
A three-man focus on A for the time being.
The utility will buy time for NRG elsewhere.
Minutes ago in the re-entry of A main, through the smoke here calling this one from the CTs.
all the spray comes in it's a one-for-one not committing not over committing to that
one though and I Pete they're leaving the CT's energy guessing on this one she
should be getting to lay fire into the B site which is going to be split now
from e-box as well 30 seconds on the clock the numbers are here
smokes are up the site still needs to be cleared everybody's there for both
squads it's gonna be a light self-fight the bomb's been dropped down to a 1v1 now 19 seconds Sonic and
Kaspersky
Oh beautiful stuff Sonic makes it 11 down to the wire down to the last man for both squads
So wow the new bit loser goes home
That is really rough for an idea
Great timing from Sonic. Total chaos on the site here.
Ending in Sonic, getting the clutch in the 1v1.
11 rounds for NRG, 9 for NIP. NIP's run of rounds.
Getting stopped short for the moments. And again that round it would have been everything.
Sonic or others. NRG didn't have any money left. They would be broke here.
I mean they are still broke. There is still an opportunity
for them to get thrown off balance by the T side of NIP. But really obviously it comes.
Yes. That's the way we want it. To make it tense, nervous. So much weight on the shoulders
of all these players. NIP. Of course they're both fighting for survival. NIP also fighting
for a major. No one wants to be eliminated today. When you're down to those one versus
ones then you know in the back of your mind that you have to win it. So difficult to deliver.
Some players can. Here comes a very early charge from NIP. All the utility come quick
enough. We've got some pre-fire all over the shop. No more for NIP to do to clean
this bomb site Sonic is hunting those he's got dropped elsewhere their money is going
to get broken for an RG. The last two have got to survive it. They've got to just walk
away from this.
It's a perfect round from an NIP. Just explosive. Just get a clean bomb site pretty much just
using one player. This is ideal. And they even have snappy is left over who can begin
to hunt if they want to with that Mac 10. But it's actually going to be because
He's gonna find himself a player or two. Sonic goes down and like you say these guns have to be held on to and there's Kaspersky
He'll take both away and with that NRG are suddenly right at the end of regulation in dire trouble
The rough game start here on a new this
In you it be high stress
feels wrong to enjoy how difficult the game. This is for the guys trying to make it happen
for their squad. Starting to go wrong on an NRG camp around. They couldn't afford to lose
quite literally going to be on food stamps after that one.
Then I P that take the time out to because you know, they're like, okay, guys, we got
to make sure that we can calm down, make sure that we are able to execute as intended.
Make sure there's a clear plan and protocols for this because you can't get this is the
runway.
Maybe you could relax a little bit because, you know, it's gonna be pistols or some form
of at least a weakened arsenal on the opposing side.
So you need to convert to tie up the game notion and against.
You also have to continue playing to win, not letting, to not lose, because that is not
how you win.
And again, don't be careful.
They're giving the CTs room to make the funky plays they desire.
They want to get caught in no man's lands as the CTs come charging at you.
This should be a formality of a round and it will be.
Yeah, not too much to say on this one. Easy clean up the NIP side.
This is where our player is. It's so acceptable.
We're going all the rounds, but not over time. I'm calling it now.
Not over time. Okay. All right. We're about to find out.
Your prediction will come true.
It's definitely going to be a very, very tense situation here for both sides because if
NIG loses this round it really probably is over than so many.
FnRG win, it's passion UA vs NG heroic first gaming gladiators.
If NIP win, it's NIP gaming gladiators.
Heroic passion UA.
other matches remain the same. If NRG lose this round, it's not going to be looking good
the problem. No. No, he basically have a full buy on the whole. But the pressure, you're
a T side, you're a caller. You have to make the right call. You must. Not for everyone.
CT is taking the forward space there. They don't want to allow the keys to play behind
that smoke and cut off the information flow. It's a rotation towards EBOX, so right now
I feel like NRG should have a good read. Get ready for this.
Oh, they've got three players waiting on the A-Bomb site and there's nobody fucking on that
door. The two left on B have been eliminated. This is looking rough for NRG now. Those
deep smokes on the A-Bomb site kept them entertained, staring at the walls for all
too long, and now they are out of position so much to do. But that's it. They can't pursue
us any further. They've got to save these rifles.
Yeah. Definitely, definitely a very, very sore situation. And the money is such that
NIP could try to hunt. I think, you know, sending two players for this, maybe even
three would be totally fine.
The further cripple energy.
This is very well out so well.
Yeah, this is very well done by by NIP because some of these earlier rounds
again really raw in the initial engagements.
And you wonder if they might be outfoxed by energy, but they have dug
deep in this game.
and found themselves at match point.
And you can tell from the body language, in the recent rounds from NRG, that they all
feel like they should be here, but they're not.
NIP has forced the issue, and they have taken over.
They have left them battered bruised broken.
NRG with the timehouse.
One more round that can decide their fate's elimination on the line.
Either of these teams, but it's NRG that needs to collect this round to secure an overtime.
Not a lot of money to work with.
a prolonged rounds is probably a losing strategy because they won't have as much utility as
their opponents unless they sacrifice the strength of their weaponry.
Maybe pick up a couple MP9s.
We've got an MP9 and a Famas so that they can have as much utility as possible so that
they're able to play longer rounds.
forced into aggressiveness later win
but later not loose
amount of utah here for NRG could have been a worse situation
where did they put that third man is the question
NIP have pulled them out of position in some key rounds. However, this time they've got
three on A. There's five coming their way. NIP looking to abuse their numbers. OC stuck
in the corner with the FAMAS, but still able to find one. Broke and Barbecue's. There
are problems to NRG.
So, like, spray through the smoke, will equalize, and the rest of his teammates here for NRG
getting into position. Nitro is being looked for. The timing is perfect there. Rinkle though,
still on the angle, despite he comes away again. Attention back into the side teammate now.
That's a more winnable fight though for Nitro. He's picking the moment, he's waiting for his
teammates to go in and then he'll attack from the back. There it is, the shot expired
off there and it's perfect for Nitro. He's got to be...
Oh, there's no scope 180 coming out from wrinkle and now grim sticking it
She's done the job is that time for this absolutely there is and it's overtime
Incredible incredible round there the timing for nitro unbelievable
Holy shit, dude. That was crazy
That's the swipe of his life from wrinkle, but still
Oh, the pace from Nitro always taking the shit guns.
He's rotating with an MP9.
He might as well be on a tricycle facing the orb,
but the timing allows him to close the distance.
That is nuts.
You have to be so careful there.
So, so careful.
There's no time to discuss it further.
Overtime is here.
My word, that was a miracle.
Incredible.
to see that 180 later from Ringkul.
Now for an idea, it's got to feel awful, it really has to feel awful not to just take it,
obviously you gotta refocus immediately and Kaspersky is gonna make his way through mid
and he's got himself beyond the enemy lines and he is gonna get an absolute free one.
She's also picking off Grim
Who was pushing out B main is going to now create a horrible scenario for the energy side
Osea's got to deliver something remarkable from this position
Matches to get the first one the reset on the angle missing the second shot though is not going to put him in good stead
Some I guess a third shot off but this far too much on the other end of that and in our G
They've got all the momentum in this now
It really do. Must feel nice to actually be in the lead. What a slog. I can pull this
off the hard work will feel very rewarding.
important for NIP to pick up that first round. But it's a long road here, James, you know,
given the fact that Enos, you're going to win or get to 16 first. It's a long road.
When a game is as tense as this one, as round by round as this one is, where is the
difference going to be made well after that huge performance from grim over an
ancient Spursky's got a 30 bomb for an infantry bombers I chose having a
nightmare seven frags of all these rounds
Snappy's been relatively quiet as well.
There's he makes the take in the reins.
Nitro just looking for some information there.
NIP willing to dual Sonic.
Somehow behind enemy lines, catching the bomb carrier, but also catching a headshot in all the wrong ways for him.
the wrong way for him.
Energy can't fall apart now.
And look at this, you've got just the hold of pace now.
NIP just giving energy a moment to sit in this terrible situation where they feel like they need to get in further.
They've got to push for something.
It looks like NIP will continue to move actually and there finally coming back into the angle this wrinkle into Nitro OC also with a defense
and suddenly there's a big opportunity for an RG 3 vs 3.
The bomb is in no man's land, the bomb is in no man's land.
Two CTs remain but that bomb has to be rescued.
I don't see how they can do this quickly.
is very exposed heading towards the 22nd mark. That will be quite timely from Shush and now
it's Nitro. He's got to put these numbers up 16 seconds to collect that bomb and race
over to the other side of the map. He's being entertained. So realize where that last
man is so nitro is in the clutch now switches weapon picks up AWP at the
impact frags now boy there is a kit for him gotta be a quick scope surely
no idea if anyone's holding any angle and at some point you'll probably have
touch the bomb before he sees anyone. Kaspersky picks great timing, and that's two for two for NIP.
It was fun to at least see Nitro holding the AWP. It just reminds you of the old liquid days,
you know, the AWP-IGL scenario. I think it was even somewhat controversial initially,
because he was such a good rifler initially. That is some old lore at this point.
So, moving forwards, 14-12, and NIP, they're finding some strength there despite NRG managing to secure the overtime.
Hello! Grimms! He's been vaporized!
He's been vaporized!
Has also sent Nitro into an early grave, and now Sonic is going to drop down, and he's going to get just taken for a ride as well!
Not good here for NRG.
Yeah, perhaps the best is over for NRG.
Who knows what lies in the next half.
Nothing doing in this one.
If NIPR to win here, it will feel very deserved.
This has been quite a battle, a bloody one.
That last ditch, the fuse in regulation from NRG was incredible.
This would be beyond the miracle if you were able to find a way to solve this, but no.
match points for ninjas in pyjamas to survive at ESL pro league and also to maybe keep a
chance of that major.
Energy, it almost looks like the last couple of rounds, like, it's not a fighting spirit.
Started to get completed somewhat.
Sometimes though, all you need is a big round from one player and I can kind of spark the
fire, get the engines going again.
See if energy can deliver that or if they are going to exit the ESL Pro League.
Wrinkle's had quite enough of NRG's nonsense it looks like.
Aggressive moves from NIP, they are confident.
Kaspersky in a forward position, covered by Wrinkle.
You can run distraction with the AWP as well.
It's a setup, doesn't see anything through the smoke as it disperses and the movement
up mid is a concern.
That's big damage on the A players.
They will be very vulnerable now. Time to look into push.
47 seconds left.
Nitro is keeping an eye on things in this smoke.
This could go a number of ways.
One for one will be fine for NRG, but they've got a lot of people to find here.
Kaspersky is waiting.
He's got half the info.
We see him re-positioning to try to avoid a trade fragger.
No trade needed, Nitro delivers, and now it's just down to Nitro.
Two more to find.
The Molly sells a story, he's got time to plant a bomb.
Nitro has been having a difficult time in this game, but still shot on the headshots
and another frag delivered by the in-game leader, the veteran presence.
Kitten are you alive for a another rounds?
How long can they keep this up?
My peanut feeling good about losing that one
I mean wrinkles beaten
Swing in his cannon like he's Megatron
Rounds around so it's got to be frustrating for him. It's like I'm killing everybody. I see you guys
What's going on here?
What an exchange. I actually thought Rinkle had the kill there and yet he did no damage.
He was the recipient of the damage. Getting laid early in this one. Sonic, very quick to
the doors to invite the CTs to maybe throw some utility here, or at least be worried
about mid and maybe pull some players back from B, which was a previous response that
noted. Yes once again it will be the B play for NRG but this time NIP have not
abandoned the B bomb sites in the face of that mid pressure. Ninjas have got a
lot of U-Till and actually have to be careful about their timing here because
these choke points could be smoked off. The wrinkle actually may be too
busy, scoped in to deploy with an incendiary. So this might be the right
ingredients for NRG. Kaspersky traded, wrinkled drops. An open bombsite for NRG.
4 on 3. That's NRG, lifted defense, snappy coming through. He'll go before the flash
So it doesn't look away
What did they choose to do wrinkles got less than 500 bucks
But it may be a save here energy fighting back may not have expected it, but we're still here
Let's go to go down to the last round again here James, energy collecting 14.
And now they need one more to force a second overtime.
entry, fragging that. And then if you take the time out. That's absolutely crazy. He's
focused. He is mega focused. Those eyes are looking for targets. He's a heat seeking missile.
What about this guy?
Everybody's focused.
Everyone's locked in.
Okay, great.
He just wants to murder on the server.
As long as it's just a serve.
Yeah.
Let's see if he can continue a bit.
Another high pressure round for all concerns.
We'll have his AWP in the last round.
The new last round.
There'll be more last rounds.
Should NRG have a little more left in a tank?
Yeah, the very one might be to be honest based on how this is going so far.
interesting game. NIP currently dug in onto the B site with three players. That setup is
really strong and NRG have shown that they'd sometimes like to just hit the B site. But
the weakness is having nobody in mid, which is NRG have played well to that effect where
they understand that this is part of the weakness of this playstyle. So they typically
will clear out mid and they've got the Util there. They're going to send somebody
there as well Sonic is that player?
And B pushes, Eminence.
Yeah.
Not done a lot to manipulate the CT positions, just looking to put the heavy numbers into
the bombslayer and trade out necessary, the stereo frags coming through from NRG and
Grimm is back.
may not be done with this one. We probably aren't. Two versus five for Snappy and Kern.
Can they at least go out in a blaze of glory?
Absolutely not. Grim shuts it down.
I said a blaze, a glaze, a glory, glory, love it when a break is bad, it's been a long day.
It's like it actually has to happen for your minds to do that.
So why is it happening?
You continue then more over time.
Learnings round after round.
Sometimes it's just about the fragging.
We've seen it from NRG and multiple maps in the series.
seen it from Wrinkle recently. Hungry for the engagements. Not the flash he was looking
for, but he's still alive for now. And Steve drops away. He's got support to trade as well
for Broke. He won't last long either. Snappy getting aggressive, forcing an early three
on three.
Yeah, and this is going to be largely favorable for the T side here. You can see they're
going to get positioned into this B site fairly quickly. Snappy does have the capacity
to really reset the situation. But actually, they don't even energy decide to go into the
B sides. They see that smoking like, nah, they're going to reset again, they've lost like 90%
of the map control. They've got no idea. It's just loses the job. And that's the difference
maker. Do you commit to the to the a bombsite now? They rushed towards B, but we're unsure.
their smoke at the front of B. They did not pursue. So, Nitro will be the information,
man.
It's faking. Can't believe he's faking right now. This is actually wild. They're faking
in this 3B2 here. You're going to buy this 100% if you're NIP until it's too late. It's
too late now. The bomb has made its way onto the B site. That's genius moves there
from NRG.
That bounces outrageous if I throw a smoke and it bounced like that in the pro match odd Sioux valve
You on three it's still doable
They're here
There's a kit in the hands of Kern Wow
Turn around and nice row is a long way away
They won't expect that though. I'll check he's not finished not here. They're wondering where he is
Well, he's got places to be
Oh, I'm the cams are the hottest part to watch there's so much stress
there's so much appointment as I was watching the mini map and I was looking at it. It's not
moving. Has he just connected? Like he was he was in a main forever. Oh, no. Well,
We'll have to see if it's gonna end up backfiring, you know, that coal, but for an IP, they mean business.
If the coal was good, the outcome was bad, I would say.
Got there in time, but snappy.
That man's angry.
That man wants to force his way into a better situation.
I trust what more work to do.
The map control here for NRG.
You see Kern and Snappy getting active around A.
Because you can't have a 2v4 situation on one of these bomb sites.
They need more info and they will look for it.
Got to push from Shush as well on the other side.
But surely one side is going to get busy.
Kaspersky wondering about that mid position now by the CTC.
Didn't he think just yet, but Nitro will continue to deliver.
And that B-side is up for grabs unless there's a defense to be had here by Kaspersky is
actually not going to get a fight because they are off and he's going to hear that
So instead it's going to flip to Ken who has to deliver by himself against three players
See what he's able to do from this position. AK is a nice weapon to have here
First one we won successful, but the second a failure now Kaspersky
With the chance on the one B2 retake
Shoulder to shoulder, R-N-R-G.
Sounds just yet.
Does he go for a full hold here?
Time to look for the info.
Doesn't win the first duel though.
And these rounds are all so high pressure.
Can you just imagine being a fly on the wall
in the room of the team that ultimately loses this series?
They've both had chances to win. They've both clawed back from the brink of defeat.
But eventually one will be eliminated.
Yeah, I mean honestly, I would not be surprised to see one or two more every time, say it before someone breaks.
16 to 16, we are in old counter-strike territory, MR-15 territory.
Wrinkle ready for the flicks.
It's a difficult one, trade onto can, and on the other end, the dodge from Nitro, little
B-Hop, airstrafe dodge wrinkle, will take him down eventually though.
And Grim, finding Snappy will make it a 3v3 before the reset is had.
And he's over a minute to play with it, so this is an ideal scenario again for
the T side as an RG reposition.
Get a smoke at distance.
Oh, great timing from Kaspersky.
Gonna say an RG should hit a smoke at distance over towards B.
The situation has changed now.
I'm expecting a rotation.
Which way do they split?
OC, with the bomb.
Oh, but one's gone past his angle.
What's he spotted there?
It seems to be very ready for him.
Indeed they were...
It'll strike on the table.
NIP, take the lead.
We switch sides once again.
You've got to keep that focus on the ground in front of you, it's the only one that matters.
Once again, a slightly taken by NIP to work with, so we need to fix that roof.
A lot of fights opening on this A main position and that's going to continue, Wrinkle gets
destroyed. Ken will trade OCUs to the opera on the other side but again this is NRG taking
some losses here in terms of HP, Nitro forced off of Ebox. This round is starting to feel
quite fragile for the energy side, especially now that that opener has been made onto the
B-side. The bomb is coming as well.
High urgency here. NRG slowly making the way over. There's another smoke grenade as
well, which could be really crippling to the CT's intentions in this round. And another
one in the hands of Kern. Shush needs to be careful here. Rowe is very low HP. Oh, there
we go. That's off the information then. But where is Sonic coming from? 2v2, gets for both
CTs. He's waiting for that U-Till to go. That clock is ticking faster and faster. Grim
deleted. I just leave Sonic now. Can he find a way onto the bomb? He's got to hold
it surely. There can't be any other way to win this round. The knife is out and
And NIP will find themselves again in a much stronger position to opportunities to close
this one out.
Energy, another time.
Stop breathing to try to find some calm in this very tense scenario again with their
backs against the wall.
They've done it already this series.
done it on this map a couple of times. They got to do it again. See the tension is definitely
taking its toll on the players on both teams, but it is an IP that have the advantage. So
I have to see if once again Nitro can really rally the troops with a play of sorts. It
was his clutch, his 1v2 previously that ignited all of this. The very reason we're in
over time.
I wonder when double orbs would appear on this map.
Presidents towards A from Kern will pull Sonic a little further back.
There's plenty of time left in this round.
One of two match points for Ninjas and Pajamas for survival.
for validation.
Great angle from Shush.
Obviously Korsov got Grim looking for the transfer that he doesn't get.
Back to the wall now for an RG.
Someone's got to have an individual brilliance, but it won't be Nitro this time.
He gets decapitated, and then there were two.
Sonic and Bro coming in on either side.
Very good first kill there.
responded well there's the response Ken takes him down for sonic he's still in
action one versus two with you are plenty of time to work this does he
understand the setup the AWP this is gonna feel very challenging they peek him
at the same time what can he really do so I get jumping through looking for the
hero play but it's NIP after so much work that will be moving forwards in
the Swiss bracket here at the ESL Pro League and their opponents NRG they
They dug deep, they gave it everything they had today, but it wasn't enough.
They are eliminating it.
You could see, I don't even think Rinkles reached really far for that one.
Ike still completely locked it in the zone.
That was a slog.
That was a battle.
That was crazy.
That's what we wanted to see the replay of.
That was utterly insane.
He did crazy things there.
They didn't even win that round.
That was the round that took energy to overtime, incredibly.
And again, after a rest maybe, that will feel well deserved, hard fought for, again a new
bit, a map of development if you will, they struggled versus M.A.C., there were some struggles
here but they, with their backs to the wall refused to die and that will be NRG eliminated,
0-2 Heroic Monty and then 1-2 versus Ninjas and Pyjamas.
a nice scalp for them to be able to take considering some of the troubles that's an IP have had
so far at the ESL pro league energy. Obviously they've had some changes, but still a strong
team as we could see, especially on a new bus when everything was on the line. You know,
that's when you really get to see the character of a team and both with a lot of resiliency.
So it'll be fun to see if I'm IP can continue to recover as the matches progress.
But I guess it's time to kind of look at the overview of today, James. We've
had a lot of counter strike. Yeah, we really have. It has been the longest day so far.
So let's see how things are shaping up. We've had some eliminations, liquid survive for
the time being, but there will be more heartbreaks to come. These are the round four matchup stand
that you can see with NRG being eliminated. It's Paris Vision Monty, 3D Max, Astralis,
Roic versus, oh, this is what I wrote, versus Passion U8, it's G2 versus Passion, oh, no,
it is her, okay. My brain is almost exploding. Yeah. NIP Gaming Gladiators, Liquid MAT and
G2 versus Pain. So, yeah, more action, crazy action coming your way very soon indeed.
It has been a long day in the office here and we can see the B-Stream matches tomorrow.
So three best of threes tomorrow rather than four.
So a little less action but plenty of action still.
So again make sure you're following both the channels.
You'll have your choice of your matches and your A stream matches are there as well.
So three on both streams.
Lots to look forward to tomorrow.
It's going to be a fun one.
Well then I think that's going to be us done.
We're going to have again we'll be back tomorrow for more Counter Strike.
Make sure you are too.
I hear that CSGO has been released separately to CS2, so if you want some nostalgia, then
go and spend the rest of your evening, all seven minutes of it before tomorrow begins.
On that, we'll see you later.
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Alright, let's do this
And that's what it is!
Ladies and gentlemen, we know no scum from Centaur!
No way!
It's a bad meeting!
This is kind of a war!
This is madness!
Now listen to me, baby I'm not always the fast to give
I'm not so good at the ones I can use to get
But is there some way we can be?
I would take the whole world to get
If I had