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to make up for the last couple of months that we had, or since I joined.
So definitely a really good result, but we're feeling really good.
We changed our approach a lot for the last two events,
and in Shanghai there was glimpses of positivity,
and hopefully for Cologne here it's going to be even better.
So yeah.
I'm out of heart-hitting questions, so let's switch to something nicer.
You're right now setting up anything in particular that you think only you are doing as a player?
Any commands or secrets that no one else knows about, then Camille will just share it with us.
Honestly, it's a tough one. I don't know. I don't have a config.
I just set up a manually. Maybe that's something weird.
I don't know. Nothing really special. I mean, I just plug in everything.
I just go and play. I don't think I have anything unusual, apart from the config maybe.
It's pretty nice though, because config, you're not wasting time, right?
You just go immediately, boom, boom, boom, commands, everything set up, you're ready to play.
Yeah, I mean, I just have my own settings that I just go into CS settings.
I just do a few clicks here and there, and then I'm set up, you know.
So it's, yeah, let's see how it goes.
And good luck in the event.
Thank you very much.
Your five minutes is up, so I'll invoice you, okay?
That's why I looked at my clock all the time, and I made sure that it's just five minutes.
Thank you very much.
Roland, can I borrow you for a second a little bit?
I can do so free, I'm an IZ.
Thank you very much.
This is wild contrast between two poles right here.
I will ask the same question that I just asked Kamil.
I will email it to me.
I will ask about something specific.
I just see you in Counter Shrike.
People cannot see that, but we're in a windowed mode.
Any specific reason are you playing in a windowed mode or is it just for the setup or you just
change?
because if I'm changing here if I'm changing yeah the bugging out yeah
windows video settings right the you think you taught me this it's crazy
business but it's fine yeah how to do this you know you go window screen mode
you can change all video settings smooth no it waiting five seconds for every
setting to change which is weird that just asked you if you're doing something
different this is the most different thing I've ever heard and you didn't
and now it's his credit.
I thought it's normal.
He's delusional by the way, that's fine.
That's fine, that's fine.
But yeah, we do this to save time, to be efficient.
And now we can go back to CS.
Everything is amazing.
Everything is awesome.
Config is there, because I have my own Config.
Which is for also being efficient reasons.
I love the tension between you guys.
Are you like this all the time?
Or does it ever go away?
It's just a friendly band.
way or is just a friendly banter? No, I think he woke up on the wrong side of the
bed today. Okay, okay buddy. Relax. By the way at the beginning of this talk he just
called you a rookie. You still consider yourself a rookie? Was it? Yeah, I would
consider myself a rookie but I'm not the biggest rookie in the team. I think he is
right now at the moment. He's a very young player. You're an experienced rookie, yeah?
Intermediate, maybe. Maybe intermediate. What do you think?
Thank you for this, and I wish you good luck with your setup. I hope it goes smooth and see you in the tournament.
Thank you very much.
Thank you. My time is up with you guys. Let's see if we can grab someone else.
I want to ask about, you know, just the mood ahead of the Major. Nothing too crazy.
I just asked really in-depth questions to your two polls on the team. I'm going to skip that with you.
Just, you know, what's the vibes are we feeling, you know, and excited?
This is weird that I'm asking you about excitement because I feel like you could win the major and it's not coming out of you
So just generally what's what's emotions like?
I mean, we're feeling pretty good. I mean, we're just bootcamping together in the Netherlands for like four days before the event
obviously before that we had an event in China, so
So in China, we had some stuff to go off of, we had potential within our games there to
improve and go a little bit deeper in the tournament.
So hopefully at this event, we can kind of work on things and get better because it's
pretty disappointing.
I'm watching the videos, watching the videos of you roasting us, giving us a hard time,
and they're all solid arguments.
So no, I mean, no.
We all agree.
We all agree.
So we just need to make sure that we step up and improve because it's been a while since
Liquid's been a main stage name, so we need to do better.
So hopefully, with the progress that we've shown in the past few weeks,
hopefully we can improve and show up at this event.
I appreciate the shout-out, by the way.
I was surprised how many pro players here in the hotel are actually watching my videos.
But I wanted to poke you on that bootcamp thing,
because you obviously have offices in Utrecht, right, in Netherlands.
But there was another team that are here at the Major,
practicing there with you. What's up with that? Do you just help out these teams or is this like
you have like bigger facility that you can just hold more teams in? Is there some bad blood maybe
between like oh you guys are watching I mean not watching us play but like playing in our
facilities? No I mean obviously Liquid has a really nice facility in Netherlands, has a lot of space
so each team kind of has their own private areas if they want to practice and obviously we had a
fellow team there and Energy was there and I think it was also a convenient location for them
Because the location is really nice and the support there and the staff that help out with everything is really good
And it's also very convenient because we all just came here by train instead of getting on a plane having a potential longer travel day
So you know that works out for everybody more comfortable for everybody I'd say so if you're gonna have a energy against liquid in two-two game
This is gonna be spicy, right?
No, we're not gonna get to the two-two game running here at 3-0
Maybe stage two to two but no stage one three zero. We're talking stage three. Why stage two why stop there? Oh stage three
Yeah, Stage 3-3-0 as well.
We love to see that and thank you for this. Of course, a lot of insights coming from you and as always, thank you.
Keep up the content on YouTube. Make sure to go watch it. I think YouTube. This feels like an ad now.
We have this though. YouTube.com slash Stiko, I think Stiko or something. Thank you very much for this and good luck in the tournament.
I was gonna do that. Curtain Open Reveal. So let's pretend. Wow!
And Heroic, the next team behind the Curtain. So let's go and annoy them.
or not annoy them. We're not annoying. We're just getting in the way. Let's infiltrate.
We're getting the back lines. We'll be back here. We're walking. We're talking. I spoke
to Tervis for a long time in Krakow. That was at the start of the year. All right. Youngster's
helping. Everything's happening. There's a lot going on. Abins are here. Look, let's go with Chris.
Mr. Crisen. Hello, sir. Hi. Good. What's the time? Good afternoon. Good afternoon. Yeah,
Yeah, let's go with that.
Were you in early doing the skit with this guy?
I was, yeah.
Well, how's he's acting?
I mean, it's okay, you know, like manageable, out of the topis on the other hand was very
good actually.
Very good actor, you think?
Do you think it's the age, the experience?
Probably, out of the thing so.
Does he remind you of like a young Brad Pitt, maybe?
We're pushing it a little bit, don't you think, maybe a little?
Well, just, I mean, he's acting, I mean, he's acting ability.
acting ability? Acting ability? Yeah, probably. Yeah, I'll give them that. Okay, all right. Is
this guy more of like an action star? We're talking like a Sylvester Stallone or, you know,
an Arnie? I got to see him being Rocky. Rocky? Okay. How can you run up steps?
Run up? Yes, of course. I'm a runner. Have you seen Rocky? Yes, yes. So, very good. Sorry,
what? Childhood movie, you know, like a childhood movie. Yes, of course. Like when I was young,
I grew up watching this thing. That's why I'm so aggressive right now
You classify yourself as aggressive. Yes, very very aggressive very aggressive like in game or like in life
If I tell you I will be in big trouble
I feel the man to your left is the the street brawler right here, bro
Like he's he's going through the streets of it's even Gothenburg or Stockholm
Stockholm, he's gone to the streets of Stockholm. Just lay in hands, bro. I look at it
Yeah, he's kind of a gangster in this team, you know, like that's the portrait, yes.
Yeah, but then that's, and he's got, he's, who is that actor who played like, no, anyway,
we're going to go, we're going too far, look, I'm going to get back to the Counter Strike.
Thanks to what's been going on, man.
I know the W's are in the column, but you guys still play in decent Counter Strike.
He's been playing against hard teams.
I mean, I think we haven't had some underwhelming results lately.
I've actually gotten sick, like last month.
You sick now?
Yeah, I can't, but it's fine.
getting better. So it's fine. You can put us on three zeros. Don't worry. Don't worry.
We got the pickles in the bag, you know? We always in Heroic, we always go three zeros.
It's fine. It's fine.
Okay. Have you guys done your social media yet? Do you know? Maybe you didn't have social
media. I'm looking at the manager. Okay. Well, if you wait, maybe you did. Maybe you didn't.
Let me have a look here. I'm just talking to myself right now. Heroic players, you actually
didn't have social media. That's great. I'm going to do something fun in a second. All
Can you guys stay here? I'll be right back. All right. I'm giving you the mic. I'm gonna give you the mic
I want you to talk through your reasons. All right
Who put us eliminated first of all who was this who was this energy energy, okay?
Please
You put us on eliminated
No, no, yeah
We're not we're starting this relation on a bad note already. You're sorry saying I will never forget this
I don't know why you are there I didn't put you there okay okay and then it's fine okay
at least okay oh isn't it but it's only one thing no no but I believe in you guys because
I'm a good friend. I'm starting this relationship on a good note.
Yes. You see? No. Both, both, both teams are here now.
No, no, no. Yes. Okay. Yes.
There's the guy. It started here. It started here.
Okay. No. Okay. No.
Okay. Now I look away. Yes. Now I will cook. Yes.
You can come back in five minutes. No worry. Sharks.
Okay. Okay. Okay.
Should I put Sharks on 0-3?
I mean I think they will win against us so...
Okay, top form right now.
Bait, very strong.
So stop looking at me please.
Stop looking at me please.
Don't look now.
There's here, Senors, very very very good, Insani, Insani team, no Insani team, he is
the army.
What?
These ones?
Please.
Please.
Where's the camera?
Here?
Big respect to them.
Big respect.
But no, sorry, sorry.
Very sorry. Who is this?
That's your country.
We will have these ones.
But these guys are really strong right now.
No, there's only 2 on 0-3.
I'm a believer.
I'm a believer. Yes.
Bedboom is good.
Game religion good.
Ice cream man.
Is this all the teams I qualify really?
I'm so sorry, I'm so sorry, I'm so sorry.
Or do I put Malp's my hero?
now please you cannot put you cannot put your ex on qualifying you know like you
need to pray for their dump all wait is this oh yeah and here we have my bro
bro yep you saw it here first you saw it here first you might think I'm crazy
but I know the inside information.
Thank you.
Thank you.
Thank you, man. Appreciate it.
Alright, that was great.
Let's keep moving.
Alright, I got Pierre, I got Hypex.
Gentlemen, my first question, and here to give you the answer,
I want to hear your version of the story.
Where's Snacks? The big man, Ian here.
I heard that he arrived pretty late,
and he's enjoying his time doing some practice in bed, probably.
I mean, like preparation, I mean, of course.
Of course, does the snacks get his own room? What's the rooming situation?
I think he has his own room because he needs a lot of space to work and he
has to focus alone, you know, so he just needs to focus no interruption around.
Okay, it's a little bit different from your story.
No, I think his story is better. It adds up more.
Okay, gentlemen, you guys are coming off the back of the Grand Final in Atlanta, right?
You go and clutch, getting hyped for the crowd, going absolutely nuts.
They seem to really enjoy you there in Atlanta.
How was the experience?
I mean, it was incredible to be honest.
I felt like every game was getting more and more hype.
Uh, obviously it was my second stage, first one was in blast just like two weeks before.
So, yeah, I mean a little bit of nerves there, but I think I felt better and better, uh, every game.
So yeah, it was something unbelievable.
Yeah, it was a, it was a good match to watch.
Does it change your expectations now, PR, like you're in stage one.
So I expect, I think you expected to go to stage two, right?
But does making it to the final of an event like Atlanta, I think, okay, well, now this, the major, we can make the, the, the
playoffs, right? Stage three, what's the expectations?
I mean, we didn't have any expectations on the event that we had the gun
final or even before the bus travels playoff as well. So I think we have no
expectations here. At least I don't, I just go by game by game. Last, last major,
it didn't work out that well. So I just, I don't want to say like we're gonna hit
stage three and then we go out on stage one. So I just take it game by game.
It's be once and we'll see.
I believe that we're gonna hit stage three at least.
Okay, nice. So just to say the play now, boys, obviously the Pickham's is a big part of the majors.
Have you guys played the Pickham's before?
I started some years ago. My first ever Pickham, I got a diamond coin since then, never again.
So it was like 2021, I think.
Okay, now we've got a kind of Pickham's board here. Let's move over this way now.
way now. Gentlemen, what I want is I want one of you to be the man who moves the magnets
and the other one of you will do the pickings. Now you got a diamond coin before he's never
done it. You want to do it? All right, you're going to move the magnets. You're going to
be like our showcase man. All right. All right. So here's how this is going to work.
This is not the same as it would look in game. There'd be whole lot more going on again.
And this could be way harder. I don't know. We'll find out like that. The difference is
that it's like two, three, one, three. And so what? Well, look, I'm not going to if you
end up getting the the free one now this is it is this it is the same it just
looks different let's go with that all right so same but it looks different you
can pick wherever you want you want to start with eliminated teams advancing
teams what do you what do you want to do I'll start with 3 0 and 0 3 so for 3 0
first so I'm gonna put bad boom for you even the fact that they don't have siren
Yeah. Okay, they're not good in practical. What do you think?
I think they're just good individuals and they are a bit more
loosey, you know, and they are very loud and I think it's be one, you know, and
they might be strong like they with their energy, you know, so that's why I think
so. Then I'm thinking. I put the game of religion.
It's fair. I put you guys in my pick-up studio. No pressure, but you are there. Let's go. And now o3
I'm gonna put
The top right one
Thunder down under exactly. What do you have against my people?
Nothing
Fair enough. They're just not very good at Counter-Strike. I
Didn't say that you said that that's true. Oh, but you're not expecting them to do very well here. Yeah, I mean
We'll see maybe I'm wrong. Okay
Who else is 0-3? Do you want to really do me dirty and do fly quest as well? Is that you know, you really want to do that?
No, no, no, I'm gonna keep some people
Still looking good at me from the other side
Exactly so I'm gonna put
Gaming gladiators I have them in my 0-3. So is that because they're like 31 point one average age or something ridiculous there
But these guys are all at snack stage
It's it has nothing to do with it
Okay, all right. Have you practiced any of these guys that you've well obviously you guys here
But you bet booms pug team gaming gladiators you played them
Maybe once or twice. I'm not sure. Okay. All right, who we got going who else is advancing? We need six more names
Okay, who is advancing? I'm gonna speed on a little game. Okay. I'm gonna say three names
Senors
BIG B8 I
I need to, it's fine to speed run.
Look, Bait, I get, what's the go with big and sinners?
Because neither team have played any great European opponents this year.
So why, you obviously practice against these guys and know these guys.
So why do you have confidence here?
Is these names, you know, better than the Chinese teams or Australian teams or what?
I just have a feeling like they are very annoying sometimes to play, you know.
And yeah, it could be, it's be a once, I mean, whatever can happen,
but I just have a feeling that they are annoying,
and it sometimes could be tough against them if they have a good flow, you know.
So I think that's why.
Okay, we got three more teams that have to advance.
I'm gonna put MIBR,
Heroic,
And who know it's tough
I'm thinking m80 or
Yeah, I'm just gonna put them maybe no and maybe yeah just by feeling no reason
Okay, well, we don't have to put the rest of teams but you would have Lynn vision sharks energy liquid Tyler on fly quest not making it
That's how it goes really I
I don't know
What look look this is stage one mate, you know some teams have to go home. That's how it goes
Let me check with hypex. How does he feel about it? How do you feel about the selections? It's quite similar to my pick em
At home. I did instead of a game in gladiators. I put fly quest there
So I'm quite sorry to people. I don't mean to offend anyone, of course
No, that's fine. I it's all fun and games over here, man
You know and then Alice to get the old fucky pickings when he does win a burst of one game
So it's all good. Yeah, that's true exactly and then I think just instead of a matey
I have Tyler. Okay. That would be my pick. Okay. All right. Let's do one last
bit here because your boys over there, Townsend and Rez are still doing social media. So I've
still got you. And after Atlanta, what happened where you guys went home? We're just talking
about the flights and stuff here and everything. But have you been it was a boot camp? Did you
just practice from home? What's what's happened between then and now? I mean, originally we
were meant to come back home for like five days and then go for one week's boot camp before the
major. But we all decided that we are a bit cooked after the America trip. We were there for like
three weeks. Obviously, the flights are not ideal as well jet lag for some people. I never experienced it
but so far. Yeah, pretty lucky. But yeah, we just decided we're going to practice five days from home
and we took that week from home to rebuild our energy. I think we wanted to be better for the
major and then obviously we could be here for a long time. No one knows. So yeah, that's how it is.
Okay, cool. So you're kind of using like stage one as you're warming to the event and then from
there you're practicing every day. It's straight into stage two, the bigger names stage three around
the corner. Awesome. Okay. All right. Well, is there anything that you want to say to the people at
home? Well, I mean, just watch cheer for us. I think we're building a better fan base than ever.
And yeah, it's going to be good. I promise you do cosine this. Are you happy with that message?
I'm happy with that message. Listen to that guy. Nice. All right. Thanks, boys. Thank you very much.
Cheers. Hello, everyone. GDC. Can I talk with you a little bit?
Of course, again. Hi.
I'm perfect. Actually, first time someone asked me that back.
Yeah, that is good. No, you should get out and work.
Most importantly, how are you? Because home, major, well, home, but obviously still German
organization, German core. We're here in Cathedral. So what are the feelings?
I think the feelings are incredible. I mean, we've been grinding for this chance a long
time now. And in the beginning, the Ottwerners looking so good for it. So we are even more
happy that we made it. And now the feelings are just on, we want to just play very good CS and
show what we've been working on. Just try to focus on executing our stuff well and have a good time
here. I just saw someone else plugging stuff for you. You have like a personal plugging guy?
No, no, no, no, I said it. I'm just a little heavy-capped regarding going under the table and
thought, what happened? Well, I mean, we were on a bootcamp and we were playing football as a team
activity. And I stepped on a guy's foot on accident and tore one of my outer bands, but
you stepped on his foot and your foot broke? Kind of. I mean, I was walking backwards and he
was suddenly behind me. And then I just tripped and kind of ripped my band. How serious it is?
Obviously, it looks serious, but is it like recovery is like we're talking about once weeks?
I mean, it will be fine very soon, I think like the doctor said like four to six weeks,
but it depends on how fast it gets good and I think I'm on a good path to maybe even take
it off in the tournament hopefully. That's good. How do you think does it affect your preparation
or maybe your play? Does it still hurt or is it kind of just annoying or is it actually hindering
you in some way? I think it's mostly annoying actually. I think in terms, I mean I'm very happy
it's on my hands you know so I'm able to sit maybe I'm sitting a little bit different now because I
I used to move my feet a lot when I play, I didn't really know that until I had this thing,
because when we started like playing at home, I wanted to move my feet and I'm like, oh,
shit hurts, you know, but other than that, I'm completely, I think it will be fine.
It looks like you're about to go on the mountain and ski, you know?
Yes, I'm perfect. Everyone calls me transformer now, so maybe that's my new name, you know, but
I'm trying.
Transformer JDC, okay. I mean, I love it. I love the positivity that you're even finding in this
this kind of stuff, but I heard that Topson is not feeling that well.
Do you think that might affect as well the game that is about to be played?
I hope not.
I hope you will be fine until tomorrow, but some things you cannot control.
And I think if you cannot control them, you try to not think about them.
So I wish them a happy recovery.
And tomorrow, I think everyone will be there as good as they can be.
Absolutely lovely answer.
Thank you for this.
And I will let you set up and is everything fine?
actually, it seems like you're already, did you actually launch CS?
I haven't launched a game yet.
All right, I'll let you warm up and make sure that everything is fine.
Thank you for this. Benjamin, can I talk to you for a second?
Sure.
I have to, I have a crazy stat that I just saw.
The best fragging IGL by far on this tournament.
Who cares?
Who cares?
We'll see.
We'll care if we go through or you'll not care if we don't go through.
I wanted to ask about the qualification. We spoke with Senors, obviously, you saw that, and they were really thankful about your performance in Belgrade LAN, which you won, thanks to that, they qualified.
You were also on the cusp of making it, not making it, very close, and you didn't play too many ST events or like big notable names throughout this career, sorry, not career, but throughout this season.
So what's up with that? Are you even like ready for this opposition? Obviously you practice against them, but official tournaments are different beasts.
I've seen people say this as well. For us, if we could spawn in when we created this lineup into the big tournaments, we would have loved that.
It's not like we said, it's going to be really nice playing all these tier 2, 3 lands and travel the whole world and not play the good teams.
So we're hoping we can play more of the good teams, of course, but any change we can get to play the good teams, we'll take it, of course.
Like, you know, we play face and we beat them, of course, we're already qualified there.
Are they a good team, though?
Yeah, I think they are.
I'm just kidding.
I think so.
But yeah, I think it was a hard climb to get to the Major.
Very small chances and we knew it from the beginning of the year
and all the way through that if we wanted to make it,
there was not much room for any mistakes.
We couldn't lose that many games
and we have not lost that many games actually this year so far.
So, yeah, we're very happy.
I mean, it is a deserved Major for you after all.
So, I just want to talk about your development as an IGL.
Obviously, you're leading the team right now,
switching to English. But you said something very interesting I saw today in the interview that
the person who told you a lot was actually your in-game reader in fatigue, right?
Fear. And he's this younger guy, not as much experience as you have. And you're still learning
from these young players, which I think is super underrated quality as an as an IGL.
But can you elaborate a little bit on that? How this all came to be? Maybe what he told you
specifically? Yeah, I think, I think of course, when I say that he told me a lot is because I
I think I knew already a lot about Counter-Strike, but beforehand, of course, I also learned a lot from Glaive, for example, you know, how to do with maybe more structure and stuff.
So I think I've always been kind of like a structured guy.
I think Danish Counter-Strike in general has been very structured.
But I think what fear really taught me was not only something I realized when I started yelling, but also when I was just a player to sometimes do these things that are a little bit more unexpected.
I think it was in the past, like a very pretty, my playstyle, very pretty, like how I viewed the game, everything had to make sense in a lot of scenarios.
you know, this flash here, let's do this smoke here, pressure here, like always.
But I think he's very good at, like fear is very good at going out of this, like
norm of what people expect from you and just do something that's unexpected.
So even though it might not on sense makes sense, like on paper, it might not
make sense, but I think people get caught off guard by these kind of plays.
And it's very common for the tier two or three, tier two, tier three teams to
make these things, but in tier one, it's not that common, I think.
So something that I learned a lot playing with fear and also in general,
playing in tier 2 in the last two years with Nettig or how long has it been like making
Nettig out?
Do you think that the tax booth construct is actually vulnerable?
Like it's so easy to read nowadays, what is correct play that people are just anticipating
it before you even call it as an agile because this is getting really deep but you know you
seem like you're very like well spoken and you want to talk about these things so do
you think this is actually hindering some teams that are trying to play two good CS?
I think the more you try to play good CS the more you have to be aware of it yourself that
you're doing it because you need to make sure that you are mixing up a lot of stuff.
So I think when you're playing the good teams, they're a lot of times doing the correct things,
but they're also aware that they're doing the correct thing. So maybe they need to do it faster,
they need to make it look a little bit different. They need to fake it on these things. But I think
as long as you're aware of it, it's fine. But I think in tier one, they still play very pretty
CS in many scenarios compared to tier two and three. I think they don't care about it down there.
I played some games where I watched anti-stratum and they do this round all the time and sometimes
like there's no way to do it again right and they will just do it again and they don't care
like they don't care about this so they will just spend the same thing over and over because it's
what they're good at it doesn't matter for them if it looks the same like the other rounds or whatever
so for me I think we need to be aware of it for sure and we need to have a bit of balance
than maybe some of the lower tier teams in their regards but that's why it's so fun to play the
big tournaments for me because this is what I'm used to playing against I'm used to being able to
watch the teams and then kind of know what to expect it's harder in the lower tier teams sometimes
Yeah. There have been many iconic moments in the Cathedral of Counter-Strike and for
each year in its history we have one of the most memorable highlights depicted on our
stained glass artwork and I would argue this one is the most famous. Simple in his liquid
jersey left in a 1v2 versus fanatic on cash in the semi-finals. Dennis and Crimm's desperately
trying to get out onto the B-side and what does simple do? Exactly what he does best
pulls off a ridiculous play, falling out of heaven, hitting not one, but two no-scopes.
Now, upon first look, it was already impressive enough, but then we got the replay coming
through, and the whole gravity of the situation unfolded. Both crowd and commentators absolutely
lost it. Liquid would go on to win the series, unfortunately falling to SK in the grand finals,
but fast forwards to 10 years later, and they are at risk of elimination already in stage
here in Cologne 2026. That one-two pool is looking absolutely brutal as three names will depart today.
It's all going down in the Intel Extreme Masters Cologne 2026.
There is no stopping him
He is inevitable
The king of characters strike
Now the defense is far from easy for my life
I've handled my passion
And he's not going anywhere
I'm going to go. It is day
three of stage one here at the
Intel Extreme Masters Cologne
Major and the stakes are
certainly heating up on the
menu today for our teams. It's
going to be qualification,
elimination or survival. And I've
got Ash and Yanko here to be
guiding me on through it. Yanko.
This is where the stakes are
getting bigger and we love it
because the best of ones until
stage two, but no more best of
This is where a lot of the teams that are favored are considered themselves a bit fortunate
to get to this point, where now there's less randomness to it.
The map pool comes a factor in who's favored to win the game.
For some of the underdogs, this is where things get even more difficult, because you can't
just brute force your way in in a best of five and a long run.
How nice was it for you, Ash?
You've been in this situation before knowing that there's no more best of ones, maybe.
more. What logic to happen in
these special threes? It'd be
nice to see some of the
snow. Fast for once. That would
be saying that for one time so
far, competitive for no eight
times. I mean, kind of shows
where those maps kind of out the
moment. And I think we're. We're
getting through the random part
of the major now. These best of
ones and we want the best teams
going through a stage for you.
Do we really want to see the
best of one team in the world
got beaten vitality in the best
of one because the stakes are
higher and you are my 12 and
the pistols. I kind of want to
see more best of freezing
Yes, it's back on the menu. Let's get you up to speed. Exactly. We're going to be diving into later on, of course.
It's going to be our first elimination game. That's going to be Flycrust versus Thunder Down Under in that Australian Derby.
Next, we're going to be diving into a couple of team comps from some moments from yesterday and picking these guys' brains as to exactly what we can draw from those.
But right now, in true major style, we're going to be diving into our pick-ums because, Yanco, I think we are...
Meow, meow, meow, meow.
I hate these pickings man. I just hate them because there's an element to it where it's like
Oh whether a team is going to go 3-0 or 3-1 and you're getting punished for picking wrong. Yes
It's just a cope. I know I'm doing it live
But it sucks like I I'm I'm deaded because I had game religion going through his 3-0 and back boom is 3-1
So now that's flipped on its head. I also had bait to go through in the 3-1 3-2 bracket
They are a 3-0 team as well and that's it. Got the gaming gladiators, but yeah.
Wait, are you totally screwed for 5?
Yeah, yeah, yeah.
You are totally screwed already.
Yeah, because I have Heroic and Liquid play each other, so one of them will be eliminated
and then I have no way of getting 5. I hate that I picked Sinners.
That's why I really am ashamed of that pick.
Yeah, Ash, is yours looking any better? There's a lot of red on this board. It's very sad.
one's getting them wrong out there. Mine are looking maybe more hopeful because I'm lucky
and all my teams aren't playing each other. So I still have a small chance. I just need
the next match-ups not to conflict in any way and some just absolute miracles.
Can I pick your brain on that game, lesion game yesterday, Ash? I'm sure you were watching
it at home, the one versus Bat Boom. That wasn't great, was it? It wasn't great.
No, it wasn't. And I think they've got a bit of a pattern going to the moment where these
first games of series is just kind of getting blown out really quickly. I don't know what's
happening there against his good team, so we'll be interested to see how they bounce back today.
It's the most important thing he's bouncing back because it really matters if you go 3-1-3-0.
Not really. Yeah, for my pickings I guess, but for them, sure. Whatever you want to do for
Bat Boom though, some great individual form yesterday, right? Flamers popping off, boomage,
getting a vintage performance from him. Love to see it. Yeah, I was also, I made the mistake again.
I didn't go, I went mostly vanilla with my pickings, but still I use logic too much for
Right like I didn't put bad boom as 3-0 because yes, they have a stand-in
I know they had a stand-in before but now it's for a completely different player
Yeah, almost is now playing different positions. So like surely that will mean they lose one game at some point
No, they'll just steamroll everyone boom
It will be the highest rated player of stage one just as we all expected and
Yeah, I mean they've been looking great really in stage one if they keep going this way
I mean stage three doesn't seem unreasonable for them. What do you think is the easiest I guess by the way the the bet boom lineup or your pickums?
Bay M80 obviously that was the other qualification game going down
That was one of my favorite post match interviews of all time Alex saying this was the clash of trash
Because I mean that that last map it was insane, but yeah, there were a lot of mistakes there bait capitalizing on them
Yeah, I think normally you just say those are things when it's a game that feels hectic and this is a two teams
I like to play hectic and when the rounds get close
They they both want to take the timings going and that makes around through the weird because usually thinking they're going to use utility
They're going to come in together
They kind of go a bit more emotional and I think I have timing guys think I have timing and it just kind of destroys all structure
And then it feels like cross or trash for me. It's not as bad as it felt
Yeah, I mean it was a long one for sure. And that's the thing with the majors and these games
It's like you don't care whether it's pretty or not. You just want you just want to to get it done
And that's the most important thing for bait about yesterday. Yeah, that's exactly how they did do it
Let's take a look at the kind of lower section of this though because as you said yanko's sinners
I mean I was reading the interview on HRTV with one of the players afterwards and it's just like I mean the emotions
Right like you worked so hard to get to this point
It was literally out of your hands for you to make it to the major like and I can't remember who it was
even saying you know might as well just not qualified. Like that would have felt better.
Yeah, B-Stick, the IGL, I mean I think we saw a team that just got overwhelmed by being
at the major for the first time, right? That FlyQuest game, the opener, losing in
overtime, right? Just a couple of mistakes, didn't play all that poorly then. The Lost to Energy
and even against Tyloo, they had a big league on map one and letting it slip, maybe some of the
inexperience kicking in and yeah all in all I mean I wasn't the only person who had them
to go through into the next stage but going out 0-3 is definitely an underwhelming
result for sinners in this one. Yeah GamerGuardators also going to be joining them there I feel like
Ash that was maybe more expected a bit of an older team obviously Fer trying to try to get
his glory days back but not to be. Well yeah I could say that but then I've gone through all my
my pick comes on YouTube. So I'm a little bit disappointed when I heard the interview
saying that I practicing Australia where we're in the Bayonetta game, maybe 0-3. Yeah, just
an old team that didn't look very motivated in the way they played. I've seen so many
rounds where it feels like they're not really playing with any experience. And they've kind
of just buffed everyone else's stats at this point. So that's the kind of the nicest thing
they've done because here we see the drop off of some players and it's kind of painting
some context. So instead of having the HLTV top 50 filter, we have a gaming gladiator filter here
today. So let me take an advantage of that. You see, for example, so people went to re in,
take the hour and suddenly it drops quite a lot and it's a sub pass. So we'll keep this in mind
for later in the tournament when we say, oh, this play is fantastic, this event, but a gaming
gladiators have made people look. Your stats against gaming gladiators do not count.
Of course it's Blamath, of course it's Blamath, Janko.
Yeah, well, that's the thing.
Right, we had some interesting team comps yesterday.
I believe we can start off with a particular team called Team Liquid.
So let's check them with that and then we'll react to it.
I want us all to take a deep breath and do a little water break
because we are getting a bit frustrated for nothing.
It's the best of luck. We need all our effort into winning,
not into being mad about the previous round or the current round, guys.
Let's show some fucking resilience and energy. Okay
Yeah, that was coming out of the team liquid game versus MIPR and ash
I mean understandable frustrations coming through from them in that game, right? Yeah, I think it's good words from shui
I respect that but I think also from the fan side of things
I haven't watched that many liquid games on broadcast
But I feel like I've heard that exact speech four or five times recently and I think that
There's so many things that's kind of summing up liquid at the moment
That is repeating the same mistakes and these are veterans either guys that should know to win the game
You need to be focused like you can't be emotional in the game. So for afterwards when you've got these frustrations
The fact that shui I think is the youngest kind of team is repeatedly having to say guys
Let's not tell and try and win the game that for me frustrating that it's still going on after so long
It was was there any kind of ways that you could snip that in the bar?
Obviously a major is a different situation with how much the coaches can try men etc
But if you ever notice that within game of legion any particular way that you could just completely get rid of those frustrations
I mean you have to go for it from practice
You have to set good examples because I think in practice it'll be worse actually not the people will be saying stupid comments and things
After round the end I think my best way I've done it before in the past is
Recording those examples and then playing it to the person because they don't realize sometimes that the sign down the microphone and saying these
Three things are they think they're being quirky and funny?
I think if you can do that you kind of show a lot of it have like ownership on that person again
I mean it usually there is some fixable
I just something you can kind of tone down a little bit but there's multiple people doing it
That's a thing again with the balance of the land you can have one or two people maybe doing it
But if it's three four five people that's just really asking for it
Well, what was your retort when a player would just be in practice be like
What is this guy doing man?
What are these guys doing? Like what this is not real CS my way would be they would say was blacklist them and I would say
Let's play them again
Which kind of suffer for it together
You have some examples of liquid mistakes aplenty from that very game. No surprises. What exactly it's like
it's kind of weird listening to them talk about being frustrated and whatnot I mean
who's gonna take some responsibility and accountability in this team like the
first gun round yesterday against MIBR, MIBR has a set called to do a B split 3v2
look where the players are when it's 3v2 and MIBR has B bomb where are you going
guys where are we going here in a 2v3 in the first gun round you have good money
in the bank ultimate can get an off-drop by Shui you can do this spot swap where
Why are you going for this 2v3 retake? The players from MIBR can be anywhere, like if they were in market and you know where all the players are but you're going into the unknown even though it was the one we want, it's a bad retake to go for.
Go into the next round, the reset round, 4v3 for Liquid but Insani made a great play to take space into B from short, catches NAF, completely unaware, look where the rest of the team is.
Like they're so far away when again MIBR has control of the side the bomb goes down
They could be anywhere in the side
I mean ultimate is still in the A bomb site holding short when he's two teammates going why are you going up B apps?
You know like climbers gets two kills and again ultimate saves the off and you don't get anything down
It's retake you're just wasting away your economy
In in a best of one right instead of playing those percentages and and and just doing better and as Ash pointed out
This is a team with veteran players. Where is Shuie or a leash or anyone really to say now? We should save here like here
It's way
Too loose. It's it's way too reckless for me for playing a best one at the major
Yeah, I'm just showing us up for you
I'll just say like when this happens in the teams that I've coached and they're a lot younger in general
Anyway, I would put the ownership like of course on the players going for it
They shouldn't understand the timings a little bit off
But I think sometimes you get a little bit tunnel vision you think in like
emotionally adrenaline is there but the guys that are dead are dead and they
should be also saying boys let's save now and we saw the examples there there's
actually lots of time for them to say look you guys you're not even gone
through the window yet and you were going through long B to go through that
that's 15 seconds of everyone sitting there what are they doing are they are
they reading strats are they scrolling Instagram I don't know what's going on
so one needs to say something I think it's even you know that first time at
BR wins it's a 1v1 so then if you just played for exits in the in the
the following round, maybe one or two players are only left alive, you're still in reset
territory for them and you can still buy.
So that's really, you know, condemning for me, you know, James is watching that and having
an aneurysm pop, right?
Like he cannot believe his eyes.
That's his worst nightmare.
So yeah, that when I see things like that, I cannot take a team seriously, you know,
like there's something utterly wrong in this team liquid squad where playing so reckless
without discipline just means that you know either there's going to be roster
changes and just the whole team doesn't care as much as they're supposed to you
know and that's for me unacceptable for a team of that level. Totally well they are
gonna get one more opportunity versus her. I'll be rounding out the day but
choices for you guys to make at home if you would rather be watching Tailu versus
Sharks that's gonna be going down on the B stream side of things on the A stream
though it's gonna be the Australian clash of FlyQuest versus Tvu and I hear
that we have a special interview from Chad, so that's going to be coming up after this break.
I want to ask about the preparation a little bit, obviously I know that you were at the
event before and you played pretty good, yes, all things considered. How big of a boost is that
coming into the major because now you know you can play these European teams fairly well and
people will maybe not underestimate you as well. So obviously you're not the favorite here, but
how does this change for you as an in-game leader to, you know, prepare for these tournaments?
Of course, we are not the favorites, but I think we played well in the last tournament,
and not like... I think it gives us a bit of calmness, yes. We played pretty good.
A lot of players and people watching this tournament will see Sharks for the very first
time, so explain yourself. What team do you play like? Who is your inspiration? If you
would have to put like a tier one team who you're similar to is that Brazilian style is it like more
I don't know tactical style is it more rushy because I've seen some of your games but people who
don't try to explain your playstyle to them I don't know it depends on the map it's a mix of
things we watch like all tier one teams and base and like a bit of tier tier two teams also so
I don't know, no team like a specific.
Okay, then let's strip it down to you specifically.
As a in-game reader who inspires you as an in-game reader,
who are you looking forward to meet?
Maybe who are you watching demos of?
Who is just your kind of inspiration?
Maybe Fallen.
Fallen, yeah.
Fallen, Alexi, all the great in-leaders, Karrigan.
So yeah.
Apex?
Also Apex.
Do you like to trash talk, by the way?
You were really silent at the same time you were hyping up your teammates,
but a lot of the ingame readers has just mentioned, you know,
they like to be a little bit loud, a little bit vocal.
Well, maybe not the Lexi V, he's just kind of shared, he's just a good guy.
But other guys, they're, you know, they get a little bit heated.
So do you like to do that as well?
It depends, depends.
It's like a feeling, you know?
Yeah.
But usually I'm more calm.
Yeah.
Like a calm guy, chill guy.
All right, any expectations for this event? 3-0, 3-1?
I don't know what happens happens. Of course we want to advance, but we just play like each game, a game.
I mean, it is always good to talk to you and you're getting comfortable on the server in the English interviews as well.
I'd love to see that and I hope to see you more in the tournament.
So good luck and let's see how it goes. This is Sharks Gafolo.
Thank you very much.
The Intel Extreme Masters clone major 2026 is brought to you by ESL and partnership with
Intel
Acer Predator
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Checks
And Zone
We'll get back to the Intel Extreme Masters Cologne Major 2026, another day of the Major,
Jason.
And this time we're going to send some team home as well.
We've got Tyloo versus Sharks opening up here on the B Strip.
Yeah, I mean the elimination game as well.
One of these two teams going home.
You can see here for Tyloo they've had a lot of experience being in these situations
going in way way too early at the majors looking to change that trend a little bit today.
with Sharks, although a little bit less experience,
and looking to actually be able to kind of make it through
this time and show a better step than they have previously
and show that the next stage, the next level,
that I have the South American Counter-Strike scene
is still improving.
Well, in two regions, we don't see Clash very often,
apart from at majors, right?
South America versus China.
It's gonna be very interesting to see
how this one goes down.
I mean, you're looking at a team that,
in Tailu, that were impressive last year at points.
They won an event last year,
and we were really excited about it.
I think they have the best player on the server in Jam Young, but the problem is he doesn't always perform.
Well, yeah, the Tyloo one's like a real headscratcher, like having had them kind of disappear out of the international circuit this year.
As you said, after last year. So, I mean, that's been kind of a curious one.
And again, we haven't seen them enough against the competition. I don't have a great read on what's causing this, but yeah, they're not reaching the level that we know they're capable of.
Players aren't reaching individual levels that we know they're capable of. And for Sharks, it's the other story.
It's like we're still trying to figure out exactly what this team can do in general.
Yeah, I think for Sharks, I think we've seen some glimpses here and there, but I think they're just such an inexperienced squad that the pressure of this kind of game today at the major, surely this is where Tyler had the huge advantage.
Oh yeah, I mean this is where you would lean towards that experience, especially if individuals are not shy away from moments, but we saw the, we casted the Sharks heroic game as well that Sharks ended up losing in a relatively close, I think 13-10 was the scoreline on that one.
Actually, the Sharks actually won that out.
So there was some of that pressure where Sharks was actually able to overcome a very close
game down the stretch.
So there's at least that going for them.
I think the harder thing is they're coming into this on two best of one losses, taking
a loss to M80, taking a loss to LynVision.
Neither of those really all that competitive.
For Tyloo, you're coming off a really exciting, really hype, energetic win over Sinners just
yesterday to eliminate them, but a very close series that was down to the wire.
So you at least come in with that positive mentality of your teammates and your team being able to step up in an OT situation, winning Ancient 16-14.
You've also applied the best of three as well, right? That's the advanced title we have.
They've played the B of three so far. Sharks only the B of ones, but they're going to be kicking things off on Nuke to start this series.
And Nuke was the map where Sharks looked their best. I think their T-Side was really impressive.
Against a heroic, we actually seen them concede a lot of the early rounds and they were able to claw it back.
Yeah, their T-side was impressive, but I think there was also an element of like heroic has just looks
Really rough as well stepping into this major at least in their first game
So I wonder how much of that was sharks being impressive
Which you know there's there's always gonna be a certain percentage of that versus heroic playing a really really bad game
And I just say that because like they might still have another good T side
But you're not gonna you're not gonna be as solid as you were against against the heroic guys
No, well, here's the the map will cross last three months for the squads
Nuke a comfortable map for both teams. They go there quite a lot
both with high wind percentages within their own regions too. So no surprises
Tyloo, love a bit of Mirage. Oh yeah absolutely and I mean that's you know I
think the map pool question for a team like Sharks is going to be a big one as
well. Same with Tyloo to a certain extent but we have a little bit more
information on them. I just think with Sharks that South American region trying
to rise up through it like your map stats get a little bit inflated. Tyloo has a
little bit of that going on playing mostly in the Asian region as well this
year but we know they can kind of pop off. We've seen them pop off against some
of the stronger team. So Nuke gonna be that first map picked by Sharks, Inferno coming
next for Tyloo, a lot of Inferno in this stage once so far, and Anubis decider, which
feels like if we get to that third deciding map, that leans heavily to the favor of Sharks.
You see Koala just meditating ahead of this game, but I think for Tyloo, they could get
this done in two, looking at the first two maps with Blight. They're comfortable on Nuke,
which is Sharks' map pick, a great shot to be in a position to upset them on their map
You know really make them feel the pressure of being one map down
You've lost your map pick and then I just favor Tyler if they win this opening map to win the series to zero
Well, just the experience on inferno, which would be that second map for Tyler just listen to this
They played 16 maps of inferno in the last three months sharks has only played three
So just like the sheer amount of reps that you get the chances that you get to see what's working
And what's not working and adapts across that many games and it feels like yeah
Tyler's gonna have a big advantage there. So it feels like yeah with that kind of a conversation
we look towards this first map of Nuke and say,
Sharks, this one's all important for you.
This can't be, you know, you want to get that buffer
before going into Inferno, where Tylo is just gonna have a,
you know, just tons more experience than you.
Well, yesterday Tylo's newest member in zero
was performing well.
He was the top rated player with a 1.26 rating,
coming out of that first.
Got an ace as well, I believe?
Yeah, so, I mean, that's great to see.
You know, in one of the high pressure games,
your newest guy showing up and delivering for you.
Gee, he was a little bit quiet yesterday.
So, hoping he can step up today in the AWPing department on the season side of Nuke
is definitely going to be where we expect him to thrive.
When I talked to him during the lobby on the media day, chatting with G just a little bit,
I just asked him, like, which one of the players is going to pop off this event?
He still just pointed the finger down to Jam Young.
Shouldn't surprise anyone, but he was basically just saying Jam Young's going to carry us.
So, if you're new to watching Tyloo, new stepping in, watching these teams play,
Jam Young is a guy on the Tyloo side of things.
You're going to want to keep your eyes on G as well with the AWP.
Everyone, Mosey and Mercury can obviously chime in. Zero had that good game yesterday, so some cool things on this Thai loose side
And we get to see how Sharks can stack up against him.
Yeah, Jam Young, feels like he's been around forever, but he's 24, so it's still a long way to go in his career
I'm glad we got him back because Jam Young stepped away, went to a different game for a little while.
That's right, he did.
A couple of guesses as to which one that was, but he's back.
We took him back.
Yeah, he's right back and...
Came back quick if I remember correctly as well.
He did, yeah, he was only away for a short while.
Which you can understand that, you know, grass isn't always greener.
It's not green at all.
You're all green.
No grass, it's concrete.
But anyway, came back and I think last year at the Austin Major is where we got to see
Jam Young really pop off and he got in some great form.
And I remember that pistol play on a new list that was insane with the USP.
So Jam Young obviously going to be the player to watch individual high skill ceiling, but
let's see if he can actually perform today for Tyloo.
and Tyloo clashing for survival here at the Cologne Major.
Lose this and you're going home.
Let's get this pistol round underway.
Tyloo going to be starting on the CT side.
Dooley's for Mosia.
He's got smoke as well that he's dropped over to G.
G's going to be in gun rounds,
at least watching the outside portion of the map with that AWP
when he gets it out for the Sharks attack in this pistol.
Plenty of utility.
Yesterday against heroic,
they just broke open the door and rushed into the upper bomb site.
Let's see if it happens again.
OK, they slowed the pace down.
So a little stutter step.
I know Tyloo would have seen that, so changing the timing it looks like a little bit, but still feeling dedicated to an upper bomb site hit.
Door gonna be blasted open.
Molotov.
To hit that hot roof and force Tyloo to fall back in. Here come the T's, sprawling out of the door.
You've got Doc taking the opening frag. All this best of three. Mazea, the first victim.
And Sharks just trying to figure out, okay, we've got a decent amount of space towards this site
Let's get that bomb planted and force Tyler into a 4v5 retake and make that 3v5
This koala lays down some law at long range. Yeah, great utility on this exact
I mean G trying to come through the mini smoke and he's completely blinded double flashes coming in on perfect timing
Player forced off the top of the hut by the Molotov and he goes down for free. Dooley's have no impact in the hands of Mosia
No, Thailu just have to back off and save. There's no access into this bomb site into the 3v5. They've got no kit, no utility
So a nice clean hit from Sharks and they get out to a good start on the T side yet again.
Yeah, that's always what you want to see when you go for that.
I think it's to say that we have to be angry with these guys, we weren't with Rival.
When we're with Rival, they're like, Rival, I hate you, we play better, man.
We have to be angry with these guys and we have to take the guys to the top, you know?
Okay.
They like to play when they're angry, Jason.
Yeah, I mean, that's very sith of them I was going to go with.
You know, all my controls.
Yeah.
I remember that, I always remember that one time where he's like, he would just make stuff up about the other guys on the other side just to get them in the right mindset.
Look, I, I, it works for you?
I love hearing that out of Doc.
I mean, it's not even like the anger angle of it, right? Like, whatever, whatever emotion you gotta use, it's basically just saying like, let's make sure we're all locked in, like, this is something we're gonna have to fight for.
So getting everybody lined up, a good pistol rounds after the speech that came in before the game from Doc before he went live and he's got his boys with a pistol round victory.
Yeah, we've seen a couple of good moments in the T side, I mean, you brought up the fact of,
Okay, we're still wondering whether that was a good T side from Sharks or was a big part of that heroic underperforming
Well, I think we're gonna find out today
Second time we're gonna see them on the T side here and they won the pistol
It's very a force by for Tyloo. So they're gonna have a little scout for G57 on
Mazea Digo from Mercury and two MP9s available as well here for Tyloo
Very slow very cautious out of Sharks
know how devastating it can be to lose around like this after the pistol and just ruin all your
momentum so they're making sure they don't fall prey to any traps jam young was pushed up kind
of flirting with the idea of challenging towards radio zero the next potential piece of danger for
sharks as he's on top of the hut zero appears down to the door they'll go koala the first death
45 seconds left, 4v5 to try and convert, but Doc, he's gone and found that follow up kill,
so been able to trade it out, but where does Sharks go from here?
Yeah, this is going to be interesting to see what they do, because now you have to call
a little bit of an audible.
You're planned to come out hot and come out squeak door is kind of stalled out by that
smoke and you don't want to attack while that smoke is up.
You want them to defense, you have to be nervous about both choke points.
25 seconds.
Two players downstairs as well, equally Talu of no idea what's coming.
Oh, Jam Young could unravel this right now, but he goes down with nothing, so it falls to 0 instead, and no hero play from him.
Dawg comes swinging out, then player dies, and Sharks with such limited time make it happen.
That's really nice.
Talu thought maybe that the smoke towards door was gonna funnel Sharks towards ramp room,
so they got a jump on the lower rotation and just the walkout hot, very powerful.
As they're done from Sharks, not panicking in an awkward situation, 2-0.
And Mosiah gonna try and keep the scout in his hands for the next round.
Sharks are going to be very happy with the start of this game and this round looked like
it could have got messy.
Got able to recover it showing that they can run the clock down to below 20 seconds before
they make their final play forward and still be coordinated and effective enough to win
it out.
So that'll be a 2-0 start for Sharks.
You dealt with the Tyler Force by you prevented them from saving anything significant.
You should be getting a reward of three rounds in a row to kick off the map.
Yeah, now what do you want to do? Do you want to just go for an uppercut, fast play, get the round over with nice and quick?
Sharks have control of the map.
Day 3 of the Cologne Major, over on the other stream as well with Chad and Alex.
We've got Thunder down under, taking on FlyQuest on the A-Stream, the Australian Darby.
Yeah, the battle of the boys, I think Chad was calling it.
The battle of the boys? I like that.
So let's see how that one goes.
We got literally every Australian in the scene for that game.
Yeah, that's a funny cast on that one you had too.
Let's see how that one goes.
My favorite thing about sharks is their coach is called Coachy.
Like he was born for that.
It's like that, who's brain? There's the coach brain.
Yeah, coach brain.
I at first glance thought said Brian.
That's fair.
There's no team right now, whole brain.
Sad I was with that boom previously
Last game was against the Chingus Warriors. We'll keep an eye on Brains career
Well, so you guys can keep an eye out that you guys can keep up the date with us 33-year-old coach
Well, we're chilling still in this round is
Tyloo not doing anything aggressive and sharks just kind of waiting for that crazy aggressive plays
But now with all this time and all this silence the creep out of squeak door
They've got my standing and a good shot from koala to open things up
But the 5.7 and hot is an issue.
Yep, nice little upgrade into Galio here, but it short-lived his RDN and Koala.
Company with a follow-up kills, good shots from Jam Young, AK out, don't give him a chance, but he's got one.
Burning slightly into the open and...
...looks quite uncomfortable there, Jam Young, so me and Skull are down to Cthulhu,
and we've now got Mercury coming back up with a 1v3 with a Beagle.
I like how Compose Sharks is looking in these hits, and I know this is up against just pistols,
so we'll highlight it now, but obviously it could get a little bit hectic later on,
But keeping their scaling, like not trying to rush too much into taking space and a scaling too far forward or too quickly,
keeping space so that players far behind can still support, look for that follow-up peak as well as other people's play.
Especially with a couple of things you were talking about today, which is the lack of experience on the team,
and then the stakes of a game like this, right, that is where you do see those mistakes coming through,
and the lack of composure can leak through into the team, so.
I mean, especially in like stage one, right, where the Counter-Strike isn't the cleanest in the world,
isn't the best in the world, and some of these teams are still trying to figure things out,
A lot of it is exactly what Yanko mentioned on the desk yesterday, and it just rings true for pretty much every match in Stage 1.
It's just the team that makes the least mistakes is generally into the position to win at the end of the day.
3-0 for Sharks, and the guns are going to come out for Tyloo now.
G can get the AWP, and he will. Throwaway utility won't be able to pick up any nades because of it.
Yeah, highlighted earlier that G had a tough game, and that best of 3 was not able to perform in the way you want to see from your AWPer.
So hopefully that was sort of map dependent and we'll get to see him on the CT side of nuke start to deliver here for
Tailu early on he's unrivaled there's no AWP on the other side
So this is the best chance for him to get a good start with it
I will pressure towards the upper bomb site as if they want to hit it very very quick some counter utility coming in
But Tailu holding a good chunk of it G at that upper bomb site and this looks like they want to start making their move soon
Koala's inside the smoke, now running through it.
He's out, Koala swinging into the site.
It's going to be a cheat-ass burst, so that all gets nothing.
Then Koala, Koala, scale up, and we see Sharks eradicate the CT defense.
I mean, this is actually really scary, really quickly for Tyloo.
You had the pistol round towards the upper bomb site that was dominant.
Now you get a round like this, where Sharks just deletes you with another really well-constructed exec.
Good utility placement, defense didn't stand a chance,
But early on in the half already, Tyloo's like they're panicked right now because you've shown you can't hold the upper bomb site
And this half is just gonna get worse like you can't save either
Yeah, if sharks can just take that upper bomb site with impunity the nuke defense just falls apart
So it's already alarm bells in my opinion for Tyloo
Expect a timeout coming out soon
I guess I would depend on what's going on inside
I mean before the next gunner on wouldn't be the worst thing in the world
you're gonna be staring potentially at five to nothing before the next gun round begins.
So yeah, that might be as good a time as any to take a take a time out and talk things over.
AK does get brought forward by Jam Young, keeps that in his hands, but that's not too exciting.
And there is the timeout. Maybe we'd get in the next one, but want to talk things over now.
Probably a half by four Tailu around this AK-47, zero Mercury G,
Mosaic pick up some upgraded pistols, maybe a little bit of armor,
see if you can provide some resistance in this round.
But the main meat and potatoes of this conversation is the gun rounds.
and how they can show up and stop sharks from just overrunning the upper bombsite defense at will.
Uh, time I'll be taking here by joking, who is the coach of Tyloof.
A recent playing experience also, who was able to play in the event that Tyloof won.
The replay of that upper take.
Oh, she is. No one's spotting for it.
Yeah, like, look how much time Koala has to, like, crouch and spray in the open with, like, nobody stopping him, no harassment.
Now, that's either miscues from the Tyloof defense, or that's good utility.
Someone's blind it has to tuck in behind the silence, you know
Imagine but regardless G's probably like man this guy's out in the open and I'm supposed to have two teammates in this bomb site
And I'm the first one to go down
Look like he kept it in at least now. Yeah, he held it in. It's just a little frustrating head shake
For zero T side start for sharks capolo gonna get blinded unleashing jam young and he goes forward with two
So brilliant work on the MP9. There we go. Nice little piece of aggression called lobby crunch
Surprise sharks wasn't ready for it. Seems like they've been prepared for so much
But look at the room outside that dock has gotten on the mini-map already working his way down secret
Problem is the bomb is dropped over towards radio room
So you kind of have to come retake this part of the map, but now stalled out by a smoke
Should be a tylu win all day unless Mazea starts giving up free kills free peeks
Well this round is an example of would you imagine the benefit of calling the timeout ahead of this round
No, you get to come up with an idea with a half-buy coordinated attack in towards the ramp.
It may be some inexperience out of the shark side because, I mean, you win the first gun round,
you know it's going to be a half-buy, and then a timeout is taken.
Like, I feel like mentally you should have been well prepared for that hit.
You shouldn't have even been playing a position where you can get blinded by that flashbang.
You should have recognized the situation that with these half-buys and with you having a 4-0 lead,
they can start getting a little bit crazy and taking a risk.
Yeah, that's the kind of round where you'd see vitality on T-side, you know, blocking any.
Robson be playing teammate and just back off if they took it exactly so and it's kind of walking into the trap that was
Probably easy enough to predict but it has cost them one round at least on their path
Yeah, and I don't even mind the decision to save the AK's kind of obviously kind of you know
Like not not the most exciting to have to watch them save this long
But such a low percentage chance to come and retake especially when you start seeing stalling out that choke point with utility
So, to preserve some of the money, you could see Koala is at 1400, RDN is at, you know,
4000, he's fine, but nothing too crazy, same with Doc, so you want to preserve that cash
while he's still got it.
But great play from Jam Young, great play from G with the Flashbang.
Just because Jam Young was the player that said the AK as well, right?
So, he actually threw that AK to Mercury and picked up the MP9 instead of the aggressive
players, so.
I think when you want to swing off that Flash, you want to just keep swinging wide as possible,
so the mobility of the MP9 is there.
The AK-47 was maybe one of the huts of the squeak door player who's got to take a more precise shot
Well, Tyler still have to play with those two MP9s. You've got three AK-47s. You've been able to damage off the battlefield
See how they get going again here shocks again a quicker play bursting out of the ace side
Look at the defend is tyloo and they only get the one and then zero gets a second before going down
But Mercury right through that smoke steps out into the open and Mercury's got a second towards that and G's got the cleanup
So finally, Tyloo's A-defense posting some resistance.
Yeah, credit where it's due to the timeout called by Tyloo for that lobby crunch into the win,
and now you get that upper defense deliverance and good kill.
Zero with a double mercury with the AK grabbing two of his own,
and that forces a timeout out of the shark's attack.
They finally calibrated on the CT side, it feels like.
Tyloo figuring it out, getting on the same page.
Well, I mean, look, that one was close.
That very easily could have gone in the other direction.
Once again, success on the opening for sharks, right?
this play of Koala, that's like maybe the third time I've seen him do a second so far
in this game of just hiding in that squeak door smoke, flashing out, common play, but
he's put it to great effect here against Tyloo at the moment. So even though you win that
round, you're really scared about that ability of Koala and Sharks to find openings out of
squeak door, which feels like half will. Good kill, but a better rebuttal from Xero and Mercury.
And Xero really steps up with that little gun towards the hot. It gives Mercury the
a chance to move through and get that impact also sets up the distraction.
Alright, well last buy for Sharks now. Maxcorp picks up the AWP on the T side.
First time we've seen it on the attacking side of Nuke.
Galil's surrounded as the cash is just dwindled.
That happened fast.
Warrons in a row and then all of a sudden you're here.
All thing, Galil's.
Last line before that money is gone.
Chance for Tylo to break them.
Mosaic gonna play close towards the smoke in front the squeaky door jam young moves towards secret
Yeah, G came ramp with the advp to allow jam young to play secret. They're saying we just stopped your upper hit
You might try somewhere else. You might try and cross towards secret. Let's get a stronger defense there. It's the right call
Doc steps through the smokes into a garage. He gets broken open
But still able to land a headshot faster than mercury can connect to him and then jam young taking a heap of damage on board has to
Retreat okay, so mosaic getting a little bit frisky now
He wants to see exactly what's happening felt like doc could have slid into big garage and he's entirely right to be worried about that kind of a play
However sharks is reconvened and readjusted towards secret
G
Just hold the stairway actually defense is in a pretty good position
There's a at the single box zero inside mini you have an all-down low in secret
It's not bad all things considered
All they go towards zero. He got both
Again zero stepping up and mizaya this time stepping through smoke
But max core reacts with a no scope
And that keeps sharks in the round under 30 seconds left is jam young descents from heaven down the ladder that bomb is going
To be planted from max core and now we settle into a retake for tyloo. You gotta swap weapons here, unfortunately
Yeah, so jam young is gonna have the AWP. There's no flashbang to activate anyone
And so if G can't get something started with the AK, they're going to save.
And it's sound cue in the last wall.
You've got eyes up there for MaxCorp, but he's missed the shot.
Down, Jamion goes, and a second from Koala as well.
Just down below, difficult to trade out.
And that will be a fifth round for Sharks, responding,
and making sure that they don't get broken.
Dude, MaxCorp hits some absolutely stunning shots.
Like a perfect trade outside first, and then the shot on the player in mini that he has to react to.
It's absolutely nasty.
Yeah, a good opening provided by Doc, as that smoke gets broken, was prepared for the eventuality.
This right here. Good kill on the Gaffolo. Perfect play from Moseya, but the turn is just unreal.
Saves the round for Sharks and gives him a fifth.
Yeah, brilliant work out of him now. 5-2 lead for Sharks on T side.
Again, they're going back to all faithful fast play.
Upper bomb site, knocking out Moseya.
Zero gets nothing, Tyloo dead. Out in their feet, can't do much,
unless a couple more kills like that come through.
But all the utilities in place, Sharks have the bomb down, and they're just relentless with their attacks towards this A site.
Yeah, they just say, you know what, we still feel like we're stronger. I know you've stopped us twice, but we don't care.
We can get those opening kills and we'll come right back into it.
And showing a couple different looks. This time the upper bus is coming mostly out of Hutt.
Previously the rounds, they've been streaming out of Squeak Door.
But changing the main emphasis of where they attack and Tyloo still can't handle it.
I mean, once again, it's a very strong T-Side from Sharks.
They just could get to the point where it's just too much done to even compete for the
rush of the map if you're at T-LU.
They're answering that question.
You know, that game against Hirot, they did just have a good T-Side.
They're repeating again here against T-LU.
Or at least they found a weakness that they could just keep hitting home.
They haven't had to go deep into the playbook, because they, what, this is the third or fourth
time they've hit an upper attack in this fashion.
At least the third victory they've gotten out of it.
So another timeout from Tyloo, they thought they had the problem solved, but it's creeped
back in.
Two to six, full round deficit for the Chinese side.
And this elimination game at the Intel Extreme Masters Cologne Major.
So yet another conversation to have.
And you start getting into a point now where if you really are worried about them coming
with another hit towards the upper bombsite with pace, it's almost like you need to add
that third player up in the Raptors.
where G was with the AWP previously, but just throw him on an M4 because he's
gonna have to react to both different choke points. Maybe throw jam young up
there if you want the AWP to start over in ramp room again, give that rifle some
mobility, but you're gonna need a third player in that bomb site.
and
you got a push up here from mercury
decent outside control
sharks pausing a little bit earlier in the round
docks had some good success outside i haven't been able to see him too much
I don't know how diligent he is at clearing his corners.
I think he spotted the barrel.
Oh, he's kind of clearing him.
Look, he's tracking him into the corner,
but he still loses the fight.
Damn.
Mercury comes out on top of that unexpectedly.
Form.
Oh, on its own.
Interesting placement, good ball.
Let's see if he's going to recover it.
OK, there's the collateral from G.
Rdn and Maxcoy down in one bullet,
and you've got Koala having to back away.
So a little bit of a silly looking round out from sharks and they just have to concede it
Yeah, man
I think dogs go doc is gonna be punching himself for that one
Just the inability to grab that kill even though he knew exactly where he was playing had the reeds all the barrel and still can't
Swing for the kill
Walking through a smoke and squeak door is ambitious considering that is the greatest pain point for tyloo at this
It's like you've just battered them at the upper bomb
So you think those defenders are gonna be sleeping like can I just?
This one out. This one out. See if anybody notices.
Yeah, a little bit. I wonder if he realized he had the bomb when he made that fly.
You got that flashing C4 on your back, buddy.
G, you found a little bit of lock going his way as well.
Yeah, he's going to be quick to shift over to Heaven, isn't he, after the rounds they've had to
endure at that upper bomb site. So, quick to arrive.
Nice double with the op. So, Koala saving the AK-47.
I mean, it's kind of cool, down the stretch of this game.
Neither team has had any money issues with any crazy significance, you know?
Like, Tyloo winning that eco round, or winning the round with the one AK-47 saved.
Like, you get so many free upgrades that you get a ton of cash.
Sharks have just done good enough to avoid a harsh reset this entire half.
They've always won a round and prevented that from happening.
Second time out from Sharks, both teams burdened two so far in this opening half.
Sharks feeling like they can still pile on some rounds on this T-side.
6-3 lead for them and 3 rounds left in the opening half, so what exactly do they want
to call?
It felt like they haven't yet gone away from that emphasis that game planned towards the
upper bombsite with those fast aggressive hits.
It feels like they still believe there's some success to be had there.
I feel like in these last 3 rounds there's got to be at least one more of them where
sharks head back and test that defense one more time.
Out of a timeout like this, what's the decision from Tyloo?
Do you stack that upper bombsite?
You feel like you're confident enough that you've held it enough times to make you feel like you can still leave two players there
Yeah, so what sharks decide to call
Better send some early utility outside first smoke on the cross
So the warm out there with both
Go follow and doc make it the way out there. Oh, that's a miss smoke goes deep into the squeak door because the mall
It's all faded. Oh
Back, step that up because Dalk is about to walk into a broken smoke grenade. They're going to make their way across
Paul, I'm going to be going down towards secret and R.J. I'm going to be joining them as the third man
Jam young has just shifted down from the defensive side in response. Oh, what can jam young do?
Oh, it was the stairway just opposite of those double doors
Throw smoke deep just try and block them
and that's not gonna be good enough.
It's probably isn't going to dissuade them.
They'd like to come through the smoke.
They could come in at two different angles as well,
make it very difficult for Jam Young to do anything,
and then he doesn't fall back well enough.
He gets exposed, he gets caught in the open.
Reaction for Tyler with his employer's aggressive
in the lobby, but they're dying as well.
So you've gotta get Mercury to step out and step up.
And he has got two, but Gafolo answers the call
with two of his own and puts Mazeia into a one-week three,
He's all the way at radio room critical kills from gofollow because he was alone in that lower bomb site koala lurking out towards squeak
Your max score was still kind of working his way through secret. So if gofollow goes down there
It's a 2v2 and the teas are nowhere close now. Mosaic just has to save and give it up
And you had jam young in the position you wanted him in
But he ends up I like how sharks play you know come through the smoke or two off the sides make it difficult
But he doesn't put himself in a strong position there
No, I think they're coming through the smoke surprise him to a point where he didn't have the timing to fall back
And you know, they had that they had that to like chase him down
I think if he wanted to make the decision to back away had to be a little bit quicker doors were closed as well
That was gonna eat a little quarter second off haven't opened those up
So yeah, he gets caught in a situation where he can't really fall back and that'll be probably something he feels was a mistake
Yeah, I mean this way the difference you know I mentioned by telling you early
You see flames in that role and he's just like always moving between the doors
It's like never making it easy for his opponent to kill him and that's that's jamming on just getting planted in the middle
The star would know fall back. Yeah, I was spotting for information versus like playing to it's actually stopped the attack, right?
7-3 4-round lead now for sharks they keep piling it on
They keep left they keep pressuring like they're gonna come back like this
It's got to be so nerve-wracking for tyloo the amount of times they've encountered that upper hit and now just every round the door being broken open
Molotovs being thrown flat. Everything just kind of showing another fast-paced round to make that defense feel the pressure
One of the smokes created outside. Kefolo once again setting up dock just to move outside and take a little bit of space
Tentative enough in this round and a lot of smokes coming in
And sharks is just throwing fakes
to the round that they just won with. This is another signal of the outside wall that
they want to cross behind it. So they're hoping they can get the Tyler defense to shift and
rotate as if the lower bomb site is under fresher. Meanwhile, they're lining up for another
upper bus, and this is a perfect timing for it. This is worth exactly the way sharks
would have liked.
It's a beautiful round to watch, isn't it, for sharks that's worked out exactly as they
would have envisioned Mercury coming in trying to get a multi-kill. It's just the one this
time from him but Jam Young steps out from heaven. Rotations are quick and Jam Young
quick on the trigger but he's all alone and it's a 1v1 against Koala who's
confident, who's standing in the open but taking shots to the body. 15 HP back
in of the corner of the front and Koala never stopped fighting. He wins it on 15
HP. Jam Young so close but yet so far as Sharks had to an 8-3 lead. Yeah and with
that kind of a defense everyone from Tyler springs to that upper bomb site
so quick that time sharks it's not like an uppercut it's not you get those easy
kills and have a clear bombsite that's a fight the whole way through but it
makes you wonder what would have happened if sharks doesn't get them to
pull away that's a well-constructed round and again it's building up the
success of your previous round wins in the half so Tyloo is just so sensitive
so weak to these kind of fakes these kind of plays because they've been beat
by them so much throughout the half it's a really nice calling from sharks and
Yeah, one round left in this half, and Sharks in a position to get 9 on the T side.
Once again, all that utility being tossed outside by Kefolo, he's just setting up dark.
They've got options.
Here's the aggressive play from G, the advanced setup for the AWP, scoping to the hut.
Yeah, the open. G misses the shot.
Blocks the smoke instead.
At least holding this attack at bay.
Another smoke to deny information, but G wants to peer over the top of it,
sees nobody exiting the smoke, so Jam Young playing a very passive hiding position behind the box in Ramp Room.
Coming out of the Ramp Room now, we're going to cross by, and you've got Jam Young hiding behind this big little box.
There's Mercury nipping away on Dark.
Can Jam Young extend the advantage here for Tyloo?
They're not checking him, so it's silently played here from Jam Young,
and he is allowing them to walk down lower,
but now surely the execution is there,
and then we'll grab a fourth round here,
unless Gafalo and Koala can pull off a 2v5.
Well, let's see, Koala, this is the next kill.
He need to have this one if the round's gonna continue and not prepared for it.
Probably heard the steps and vents and didn't expect a player at the off angle.
So indeed a fourth round for Tyloo.
1v4 for Gafalo, up Heaven.
And he'll fall to zero.
Final kill of the half.
Tyloos scraped together four.
Not great, but they're going to switch sides and we'll see if they can come back on the
T side.
I'm three
It's the first time in a decade you've had a chance to play at the Cologne major and Tyler are not showing up right now
They have to try and pull this back on the T side of noob if they lose this map the odds of staying in the competition
Shrink it drastically. So let's see if Tyler can pull it back
And if they even believe in themselves, Jayce, because that first half cannot fill you full of confidence.
No, they haven't set themselves up for success, have they?
Yeah, all reasons to be happy on the shark's side of things. All positive conversation from the coach there, because they played a damn good T-side.
Lovely calling from Cofolo, and now we switch sides to see if Tyloo can do the same thing.
Oh, Doc, side of the smoke. They're gonna zero right by him, opening killfalls in favor of sharks.
And Gafoldo also taking damage. Now, he's the kitbearer, so he wants to stay alive, or at least get back into a better spot.
Not only the kitbearer, but he's the guy in charge of protecting against the wrap-up heaven.
But now with 3 HP, you're feeling really weakened to be able to do that. Good shot from Koala!
Oh, a much needed from Ardien as well! Pickin' Tyloo apart!
Yep, well, that's very disappointing. Pistol round when you're 8-4 down. T-side comeback required.
Kinda need the pistol. At this point for Tyloo, they also desperately need a bomb plant,
because you won't even get a good four-spy in the second round.
They've also set their star up, Jamie Young with the P250.
He hasn't taken a shot yet in this round.
Oh, it's so rough.
And you're not going to get past your follow.
So that's it.
Knocks him over.
That's going to be nine to four for Sharks.
Their great game continues.
And really, I don't see a world now in which Tilo can pull this back.
You really needed everything to go well at the start of this half.
I think what's scary about this game so far is it's start
to make me feel like Inferno isn't going to be like kind of...
I never thought it was going to be necessarily cakewalk for Tilo.
But I think it might just like remove my idea that they're gonna be the favorites on that map
Sharks is just playing so much better than they are at the moment in every facet of the game
The rise of Asian Counter-Strike over the past couple of years spearheaded by Mongols we were so used to seeing Asian teams
Progressing through the various stages of the major
Yeah, we thought doesn't look that way here at Cologne so far. We say like Asia is like that's like a solar panel on his glock
Okay, it was just what is that? That's just uh, it's flipped up
He called that. Ah, it's like the stickers on it, but uh, I don't know. It's an item that was added I think last year
Oh, was that from the the one from the highlight package from the Blaster? I think so
That's why an Asian counter strike was really good
That's why they've got all the highlights for that major on their guns. Yeah, that was the one that I mean that was a great
It was a great time. Everybody was saying, you know, Asia's the second best region. I don't know if we can
I don't know if we would say that anymore, like who would be the second best region now?
I think it's a lot more competitive.
Oh yeah, I think you'd probably take your pick, it's like kind of Europe and then about
10 different spots and then whatever you want out of America, Asia or South America.
Probably South America is probably the second best to be honest with you.
We could do Europe and address the wall just the two regions.
Sure.
It's kind of what it feels like at some times.
That'd be a fun show match, wouldn't it?
European team you possibly make versus the rest of the best teams like around the world oh, yeah
You've got talk make it this way through mizaya is gonna be caught and good advancing again for sharks
That's just like you're punishing a team
That's already kind of been knocked out of their game by being in their face and disruptive and not letting them do anything
They want like you're already just making this game even more stressful and frustrating every time you kill a sharks players
Another one like spawning in its place. Yeah
You got G now 1v3's moving outside of the AK.
We're playing the buddy system aren't they?
Battle buddies.
G's got the bomb on his back, so at least he's got that working form.
One minute left on the clock.
Not spotted yet, gonna head towards secret, but that's where Doc is positioning him.
As you just mentioned, where there's one shark, there's two sharks.
Oh, well, G's handled one shark.
Already second!
Oh, gee against the sharks. Let's see if you pull off the 1v3
Koala dropping down now koala is quite a clutch, isn't he?
Look at the fake look at the fake. Oh smart from G
This clutch is as sweet as ice cream heads this way up towards the upper bomb site
This is gonna be really hard cuz koala has to walk the whole way. So he's gonna follow G's
No, he's not outside. So he's hoping G positions himself. Oh, this is actually perfect
This is everything you could want if you're koala. This is this is what you're envisioning as you make this play
Geeeee
Oh, not anymore!
Steps away, G goes back,
Cawler's gonna walk right into him,
and G with the 1v3!
That's a nasty clutch from G.
Beautiful work prepared.
I don't know if he saw or heard a footstep maybe,
but it seemed like he was knife out ready to run,
and then had the little piece of intuition
or recognized that someone else was there.
Gun comes back out and G delivers a great 1v3 clutch
to keep Tyloo alive.
Look at this next right here.
Oh, knife out, I'm speeding up.
Oh, I'm not.
Slows down, goes back in.
And gee, perfectly maneuvers himself around the map
to give a little bit of hope for Tyloo.
But Jam Young needs to start things off and he will.
Doc, get to be dead, opening kill for Tyloo.
5v4 to try and convert.
And already pressuring towards secret as well.
Max score is dropped out, spamming into the smoke.
Sees one of the ground, knows the ones on the roof.
still nobody for sharks has dropped into the lower bomb site sound cue on the
descent but that was just a shift in the defense already had it just given up
that angle was already in step it on out step in into the open a mosaic
coming down 3v3 nobody's available to stop this lower play though who all
was tucked against the wall over in ramp room so he's not there to harass
anyone exiting so they should be able to get a bomb plant fell over the
utility for this retake if you're sharks but they're actually stepping
forward just seeing if they could nip in before that bomb goes down but now it's
Planted it must be the retake, but it's a good start G dead max core connects the headshot
Now the rest of the retake looking to connect the dots. Oh, you got zero all the way back in the control room
Smoke cover preventing his vision mercury stepping out from decon can't get the kill camp finishes meal max core
It's gonna be low, but it's the flank around the decont or RD and able to hit the headshot mercury turn
But it's not enough and zero will fall and despite getting the early advantages for Tai Lu
it is not enough to convert it into a round win and they don't make the most of the G1B3 clutch
and shark straight back to winning ways. Handled really well by sharks, taken down G pretty quick
after the bomb plant but then slow playing the fights after that not to committing to anything,
jiggling, staying alive, letting your teammate get into position who's coming down vents,
RdN taking his time, being patient with it, no one mercury is going to be distracted and then
you move in when the time is right. 11 to 5, two rounds away sharks from taking the first map in
this elimination series and I forced Tyloo to call their third and final time out of regulation
to talk things over because now you have a decision to make. Do you force up here? Do you shove
all in and buy what you can? It's not going to be a pretty buy and fight for a win in regulation
or do you let them get up to 12 and try and make the huge comeback for OT?
They've decided to fight right here and now. Tech 9's picked up a single rifle, a Galil on Jam
Damn young, two MAK-10s!
And this has a play to the upper bomb site written all over it.
Well, sharks, they know all about that strategy. They deployed it themselves so many times in that first half, so let's see if they're out there ready to deal with it.
So you see, outside smoke's deployed.
Show us some presence there, no one's going to be playing with them whatsoever.
They're going to be setting players up on that T roof in the silo, they've got plenty of U-Tilt.
Ready to go.
Koala's going to move up towards the ramp from Smoke.
Boy, quick flank.
Here we go, A-Split.
Trying to jam Nick Bane.
He's right, his way forward.
Darked on the end though, shutting a hole down.
And Talu falling flat upon their attack.
there's nothing nothing done at all yeah no strength in that one no opening
kills to get past but a great defense from shark show in tyloo how to defend
against those upper boss completely negating anything they wanted to do
tyloo is gonna have to buy up again a very similar investment to the last
round we just saw with Mac 10s and tech 9s perhaps
is there anything positive moving forward you know tyloo have inferno
Well, Jayce, well, Jim, the uncle had a good game as well as you could 14 and 11
I haven't had anything too crazy go on, but he was delivering some kills and you know consistently finding some frags
So I mean you're pointing at your star player and say at least he's not having a terrible game
So no, Dinko. There's really I got nothing really positive for you at the moment
Well, they're gonna be rushing ramp into koala not such a cute cuddle from koala
In fact, it's gonna be a deadly one to G
Front Mercury able to trade him out before Koala can get the multi-kill.
Two defenders already downstairs though. Doc is here, one dropping on the vents.
That's actually quite scary for this position.
Maze has found his way in and Doc's gonna get backstabbed.
Yeah, so alright Maze, everybody stabs him in the smoke just as he arrives.
He doesn't get anything done regardless. Jam Young wins that fight
and now you've got the bomb planted and there's a positive for Tyloo.
They've got another round win.
Yeah, nice job here.
Stepping in towards Ramp Room one for one
and the defense is gonna have to save.
Two players in support couldn't handle and contain the attack on the follow-up.
So, Tyloo by themselves a little bit more time.
The door gets cracked open a little bit.
Six to twelve.
Last two rounds from Tyloo have been pretty pacey, right?
Pretty quick, relatively quick timing towards Ramp Room this time.
Last round was a timing hit towards the upper bomb site,
but everything's a little bit faster, going away from, like, working the map.
Now, maybe that's because they had the weaker weapons.
We'll see if Sharks can maybe start focusing on those first 30-40 seconds of the round
to shut down those fast plays.
Good jump in, Koala couldn't get a clean shot, clean look at the second players.
It's still plenty of money for this defense to reinvest.
Round 19, full buy for both sides.
Oh, Max-Core with an unrivaled AWP.
He's going to be heading outside.
He's going to be going towards the silo, and Jam Young eats a couple of them.
Damage down to him, down to 65 health.
He's going to be from Tyloo, making his way through the skies.
Smoke's layered in front of Dark as Mercury steps into them.
I think he's way up towards Garage.
We'll see that bomb now drift with Tyloo.
He's behind those smokes, ever closer towards Secret.
You've already got Mazeia out of the vent. Look how close Artien is here.
It's kind of wild that he's here without anyone even recognizing the possibility of it.
Like, he's had some chances to really disrupt this upper defense.
He's going to wait for Mercury to come in from Heaven at the same time,
while Koala's detected it.
Now what does Mosaic move? He's moving now,
out into the site into the open, back turn, tunnel vision towards CT,
back Mercury strikes from Heaven, back and forth we go,
two from each, dog goes back,
Heaven flight falls in his favor, Sharks have the advantage,
Zero thinking about the plant,
he's going to put those digits down,
but the flames make it uncomfortable,
and he moves off into the open and as he does so, that delay.
A lot of us from AxeCord to come in,
and it will be Sharks to take this opening map,
Unless Jam Young has a special clutch up his sleeve, and he comes close, but not close enough.
And that is the story of this map. A 13-6 win for Sharks, another day where they have a strong T side, and they will close out map 1.
the most aggressive rifle on this team. And that was his first opening kill. So he's
he's racking up the Maltese, right? That's his eighth Maltese. That's his first opening
kill right there. And he's having Alistair looking for the save. This FlyQuest find 11.
And a product of like quite a casual death from Dexter to spirals.
That is true. During timeouts, coaches do assist.
Oh, okay.
Well, they can. They don't have to.
It's an option.
Yeah, they can talk or they could not talk. It's up to them really.
I would advise the talking option and say that wise and advised but not all nice and necessary
Okay, has a was time to focus and communicate better
This is that opening kill and a very quick follow-up. Thanks a lot. Hey, that's the justice. It's it didn't ask. Yeah
Oh, Rageous, that last bullet just on the fade away and then finds the next on the lias.
Well, they had plenty of cash for another buy regardless of their saves or not.
So everybody has the M4, they've got plenty of kits, plenty of utils.
So this one far from over, if ThunderDunner can win it.
Again, it's just being spurred around.
Nothing consecutive.
Flagquests need to break that if they want to convert and get it done.
This is for 12.
Alistair started the op-over toward to be disruptive to the B default.
If they try and get across or try and search,
Ali's AWP is there. Looks like it's gonna be a passive approach though,
because he's letting playing it safe.
Ali's not.
Just goes and gets the info. Peaks on in.
Get spotted on the jiggle. Can't believe he's sticking around.
There's enough pressure that you wouldn't expect them just to be slinking in,
so he's freed up now to rotate and probe elsewhere with the AWP.
Looks like he's long beach rotation to join the A-Defense.
Flash through ASAP.
Feeling pressure here. Dexter, block smoke available. He's holding on to it. Doesn't want to spaff it too early.
They're having a fight.
Yeah, they will. They'll flash, they'll throw an incendiary. It's not going to spread though, so not optimal.
Inns is still safe.
They're on the line. Here they come, sweeping in.
Okay, Inns.
Oh, they thought they could. They thought the incendiary had done the job. It's all too easy.
Piecing it together nicely. Sweeping from JKS. Does well onto Dexter.
Now they might have to save again.
Yeah, and Leslie adds quicks. Quickly finds Vex that he might want to search further.
LHP on JKS and even caught by a lick of the flame, the Nade, not quite on target.
Story's flank onto Leia's will likely take this rifle away.
Less Leia's catches him.
Not ready. Ooh, Story doesn't find the insta-media headshot.
Now he knows he's got a trap top. LHP, Story pulls it off.
And in the meantime, TJP was over towards CT, but Roteta back all the way through B.
Right, Leia's gets that kill, they could initiate and give it a go,
but right now we'll just be holding on to this.
And the worst nightmare has come to fruition now for Thunderdown under it's just 1900. They're finances not looking great
Alistair will be able to buy again texted the same while they're all gonna have to buy right, but it is just gonna be lacking
So finally consecutive rounds in this T side for fly quest
But when you think about it in the context of their map choice and the fact that I'll pay to one
They have been made to work for this map
I mean, it's just those those horrible like nuanced errors where your incendiary wasn't perfect
which led to Inns being overloaded like this.
This is exactly what we're talking about.
Ali, understandably, feels like that Molly
was destined for that corner.
That's what it was for.
And then the fatty gets a double off of it,
and then the death traded.
That's the round.
Second tactical timeout calls for Thunderdown, undone.
So the only one who's going to be suffering a lighter weapon
will be Liaz.
And you can see here on our heads up display
that with the lack of U2, it might force your hand into doing something a little bit more
aggressive. This is Anubis. This is the CT side. It was already forced now. Whether it's
an out-the-gate, jump out of the hole and contest water, or it's a more mid-roundy base
of reaction, we know that if you just sit back and play safe on the sides, you're going
to slowly get suffocated, constricted, and that'll be round. The T's can just have the
push-pull through connector as well as a main, and gaps, they start to appear everywhere.
So Dexter and ASAP, this is your mid defender and your B defender between the two of them
have two smokes and a flash.
And it's your B defenders, the TJP and Lias who have all the nades.
So ASAP, I'm expecting something a little bit more aggressive or something where they
use the AWP as a crutch.
Okay, so the B defence just too strong, they have the nades to block, they put the AWP
over to A to help out ASAP.
And you can see the philosophy here is hoping that you catch someone clearing or taking that basket's control, pull the trigger on the AWP and smoke to block the push.
You need to have a lot of greed on the util for these B defenders. And if you get tested in a mirror with a spam, you can't just be dropping that smoke.
You need to wait till there's actual pressure because every second is going to be vital in milking this and allowing the rotations of your teammates.
Setting up for a B split for the finish of FlyQuest.
It's gonna be all on to TJP and Lee as
This is potentially all-pable Lee as your jiggles better be tight
The story is got you good night TJP alone Dexter scumpers over from the temple side
TJP brave Dexter manages to catch an ethic TJP in combination finding story back turn but worried about e-box
It's Dexter back finds Vexite. They've got the advantage
They could very well see another round of play here on a new base, but they've got to get past in's low HP partners up with
JKS
To Australian icons. Oh, and get out those ins. It's dexter through the smoke
They run into him as he starts to plant here. There'll be a lot of respect given a JKS in this one
Fix it out not overstepping a
Second fake a suck down. Oh, oh JKS is doing a dirty
Filthy start to the clutch quick follow-up double fake now. It's up to Alistair
JKS versus Ali
Plants safe and he's on the walk another fake. Oh, this Alistar to save them
Keeps it composed keeps it calm nearly a Jks clutch to secure map one and no noise coming out of the Thunderdown undercam
They know that they are right there in touching distance Jks. Mr. Clutch almost pulls that one off
That's up cause the timeout just to allow them to take stuff because the fact he's in the 1v3 to close the game means the round
Didn't go as planned
And even very nearly still made it work
How many fakes?
Yeah, well, this is just in special, right?
He doesn't want to get caught without an opportunity.
You killed me when I'm planning that, but I've messed up.
He can't think of anything worse.
Yeah, right.
He's going to try and draw as many fights as possible.
The first two are beautiful, but no idea where Ali is,
and he hits the necessary shot.
MP7 and a Famous for the under-down under CT side by,
complemented by two M4s and the AWP retained.
They have one kit, keep that in mind.
To glill the weakest on the other side, so you'd say the FlyQuest better by looking a whole lot better.
I think Ali's actually timed that decoy well enough that it might sound like there's an orb towards Evox.
You might doubt it when you start hearing it fire off multiple times.
Vexi boosted early window.
Dexter responsible.
He's talking a lot, Dexter's talking so much, I think he's saw him.
Maybe a shadow, yeah.
On the uncroached-
Oh!
Oh, Vexi! How's he hit that?
There was so little hang time and I think I like I said I'm pretty sure that's the story
Yeah, but it was prepared for that fight. He takes it's just a lizard. I don't know how he's hit that shot
That's enough to you Pete
You do it again, there's an op on the line
Understandably throws a block smoke their last smoke. Oh, yeah
Okay, so outlook is bleak looks like fly quest have got this one in the back
their pick in this elimination series.
JKS searching A if he just dry walks into this AWP. That's curtains for him.
Flashers are available but they're waiting for the CT response. Not offered anything just yet.
I'll start setting up a mid-clear. Flash through.
Jiggle from Leia's spot's nothing. Here's the AWP.
Exactly what he needs to provide.
JKS cut out of the round. X is still hanging around and ASAP gives it to him.
to him. Very uncomfortable for Ali. Turning flashes, aggressive AWPing and he can't hit
the shot necessary. Nethan puts him in a grave. A is open for business. It's TJP and
Liaz, the B duo on the retake in a number disadvantage. Should be theirs. Liaz spotted
out, the info now flows. Flycrest have got a perfect round to convert here. K on Liaz,
a little bit of hope. Flycrest not going to overstep. They're not going to give you those
on forced errors. Imps is now on his head shot just TJP down and dirty 13 to 10 map 1.
Yeah made to work for the fly quest it has to be said the difference maker is vexside the amount
of multis this kid made on that second half it just put a dent that thunder down under could not
recover from the fact that they were down 8 to 1 and turned it on a 10 themselves massive work
but it's their map choice of inferno coming up next and there is pressure on fly quest this
isn't going to be a walk in the park this is the domestic opponent that you could just get by
There's a school to settle for.
Back to the Intel Extreme Masters Cologne 2026 Major.
Sharks 1 map up versus Tyloo in this day of survival and right now we're moving to Inferno.
So this is Tyloo's hopes once again reopening a chance to try and come back into it.
We know they're comfortable in Inferno, we know they like to play it, but how much does
losing that opening map and all the pressure that's now on your shoulders really affect
your goodness map?
You know, that's kind of weird about this is I don't even know how much I care about
how much it affects Tyloo.
just in terms of the counter strike that they brought out on Nuke, that's the more disappointing thing to me.
It's just, yeah, the fashion in which they've all stood, but, like, if, you know, the counter strike just wasn't all that effective.
So that kind of scares me coming into Inferno, especially where Sharks look so clean, so sharp, so put together, so well organized.
They had answers to everything.
So, Tyloo is going to have to lean onto that experience. You mentioned it, you know, before the first map, we'll say it again really quick.
Last three months, 16 times Tyloo has played Inferno. For Sharks, it's only three times in the past three months.
So just a wealth more experience you can even just see from these heat maps all the dots on it
We got so much information on what they do on this map
We'll see if that all comes into effect and can help them overcome sharks here and force us into a third map because it's sort of
The series it felt like you know if you could steal nuke away as tyloo
You didn't come anywhere close
But if you could steal it away inferno felt like one that would be like a relatively easy one for you to close out on just by
The sheer number of reps but style of counter strike that I saw on map one has changed my perspective there
I'm not sure tyloo has it in them
Yeah, well, I really don't feel it either. I feel like the way sharks come in they just look like the more cohesive team
So I'm just you have to rely on
Tyloo's experience on the map to see they get bounce back coming into this but yeah sharks looking great looking very very solid in a chance to
To zero Tyloo and stay alive in the competition
They'll go two and two down to the final match off stage one to see if they can progress into stage two
Tyloo will be a disappointing exit in the first stage of the major
You're currently watching the B-stream action Tyloo vs sharks if you're interested in following the Australians
I'll be over on the a-stream currently you've got Thunder down under going on against fly quest. Well, let's pull that result
I'm sure not one just finished it up between maps. They'll be coming back. Yeah, that'll be interesting
A little bit of a brawl. Go check that out
But that you continue with us here as koala. I wonder what he's doing in the meta
He's thinking absolutely nothing. He's got nothing going on in that head.
That's the brain that's not, and he doesn't have a single thought in it.
That was asleep.
That's exactly.
He looked like he literally, but he looks like the dude next to me on the airplane.
Just having a real tough time. Head back.
Well, yeah, Ron's out here on the screen. CT side, gonna be the player who supports over
towards the B bomb site, shifts back between A and B, supportive element,
Cofolo playing towards that B bomb site, committed to it.
Yeah, gonna be a cool test for sharks. I mean, I'm starting to you know after watching heroic
We had that question if there was that more heroic looking flat sharks looking good
It feels like you know after this performance against Tyloo
We could say sharks, you know showing some consistent performance as a nuke
I'm excited to see what they can come out on this different map inferno as we start to get into their map pool and go a little bit
deeper into things
Yeah, you just start to see the positions and everybody plays
on the T side.
and providing things more consistently. Zero if he can find a way to step up as a rookie.
But either way, Tyloo's entire life in this major is on the line. Elimination, if they lose on Inferno.
Starting on the T side, and we're going to get live into the pistol round here shortly.
Sharks starting on the defense, and we're going to get into things.
Utility picked up on G and Mercury. Two smokes, two flashes and a Molotov.
Yeah, Tyloo for their tournament life, battling here on Inferno.
The pistol round is so important for them.
Got plenty of utility.
Went into this, G with a smoke flash,
Mercury with the same with an additional Molotov to play with,
and they're going to be going heavy into second middle.
Koala just jump spotting, detecting some presence,
and then dropping further back,
and Tyloo will have the space towards the apartments to play with.
And they don't have a deep spot into halls at all,
so this three-man stack over towards the B bomb site
doesn't look like it's moving whatsoever,
and there's no way to gain information
to call for that rotate ahead of time.
So MaxCorp and Koala have to deliver.
Well, Flash started to bang off that chimney.
Koala unleashes the burratus.
Bash is in some heads, goes again to short Koala,
destroying them. Koala with the jewelies.
Five bullets left.
And he's looking for the ace up against G,
who's coming out to challenge and Koala's got all five.
You shall not pass the apartments. Koala denies them.
That's great. What great.
Sequencing great movement as well teammate goes down recognizes. He's got a window of opportunity to swing on the lane player unsuspecting
That's a disgusting sequence from koala. That's what he was doing when he was meditating. You're thinking about that exactly envisioning
The AC was about to use I'm gonna do these I'm gonna step up closer to the choke point get two kills by teammates gonna die
I'm gonna hang out this dude coming up lane, and then I'm gonna chill take out the last two coming off out
Well, that's about the worst start you could have if you're tyloo coming out of map one coming out of Duke
Yeah, and this kind of has a vacuum of your energy just sucked into koala and now you've got tylu
So now it's Glock, so I think the least favorite animal is now a koala to be honest
Yeah, I could see that
Well, it's don't really have much going for him. Thank you. Thank you. That's not it
And fly course that they're saving koalas sure at the moment
It's got an old charity thing going on.
Oh, do they?
Yeah, based at the major.
It's like, I can't remember the exact times they
will donate to koalas, but it's like, certain things
happen in the major.
Like every map on Aussie team will donate, exactly.
That's kind of awesome.
I like that.
Way to go, Flagclist.
Way to go, koalas.
Blocks.
That's why we're talking about koalas so much.
We could talk about blocks.
Could talk about docks.
Yeah, well, that's a little double kill there.
Tyloo probably using this round with these glocks,
I mean, been very passive, just having a little chitchat.
How did it, it's weird, like,
you probably spent the entire time between the maps
and leading into the freeze time, into pistol round,
like kind of hyping everyone up
and trying to get the energy up
and everyone focused on the win.
And then you get aced by Kuala
and it just all comes crashing back down.
Both players on the wrap side,
eventually gonna be cleaned up, so two zero for Sharks
With no issues in a third round by coming in for Tyloo.
And nice comfortable lead being drawn up here for sharks to pick him when this one.
I mean that's just a big bonus because you've got two MP9s, one on REN, one on the follow.
Let's go, we have a good game plan again, we have to have energy up there, it was very good with Alex, I really liked it, your energy up there helped a lot, team, you know?
Let's go guys!
That was very slow to progress up, Banana.
Oh!
Damn!
I thought he was gonna be the man throwing grenades.
He has not been hitting them.
And now they're hustling, but they're a long way off.
Reinforcements are gonna be here stalled up by the smoke.
Do you want to bust through this?
Going through, Kefolo jumping around, MP9 clearing out 0, AK out,
and he nearly gets away with another one,
but Mercury finally puts him in the crown,
but hard work done, and that does leave a 3v3.
a doable scenario here for Sharks.
Yeah, but Koala's gonna be very late rotating over as that anchor player at the A bomb site
hanging around for a couple seconds to make sure it's not gonna be a fake.
Bomb does go down.
He'll slide through CT spawn, so Max Core's just gonna wait behind this smoke.
They've got plenty of utility.
That's an unfortunate amount of damage to take before the retake begins,
so he's gonna swap out the weapons.
But you've got two mollies and two smokes to utilize on this retake.
Take it out, Kuala, cancel any retake attempts, I'm sure us could even dream off.
So they back away, they slip away with some upgrades as well on the way out the door,
so rifles picked up and they will safe.
So Tyler would get through, great that they're able to make the most of their early succession
to grenade stack out towards second oranges.
Yeah, that's really nice, I mean even the follow up, I was surprised they made that
run to push the issue that that hardcore considering how far away they were but it
ends up working at the end. Valiant's attempt from Gafalo coming through the
smoke. Can't imagine Doc's gonna be sticking around on that box too much
longer from now on. And Tyloo gets started early here on Inferno.
Nuke they got buried what like 0-4 before they had a rebuttal now they're
getting started in round three. Yeah at least getting on the board, even the fight.
Going on fur and out.
The jam young just tossing out some early banana utility.
Bending that bush.
In fact, they're just going to smoke it and go.
They want to get down banana.
They want to start fighting them and challenging.
And as that happens, Tyloo start to progress a little bit closer to this A site.
In fact, they're bursting through top middle already.
They're running up short.
They're racing towards this A site.
And there's no one there to defend it.
Yeah, that's not organized very well from Sharks as well.
M4 entering its magazine so then they can actually step forward
step forward and fight against Max-Cole with the AWP, who is well exposed.
Gonna have to be a 4-4 retake. Three players are here, though.
Sharks, they want nothing to do with this.
They're just gonna back off entirely.
Yeah, I don't know where they go. Koala gonna back away, and just a good decisive call from
Tyloo, and catching Sharks out of position.
Yeah, I mean, you kinda won that one with the call right out of spawn, just by blind luck, right?
Both teams and Sharks calling a tactic, with nobody inside the A-bomb site itself,
doubled up on the wrap side defense to harass any kind of bracket control but
with the pacing that Tyloo called they run past that stack before it can have
any impact and shark's not wanting to risk economy in the retake of the A
bombsite in a four on four so they'll just try again moving forward Tyloo tie
things up
Ooh, cinematography.
See, the M4 is emptying its mag, right?
When MaxCore's thinking the idea is to break that smoke so the M4 can actually have a clear
line of sight.
But after he empties his mag and he's got to reload and the smoke's broken open, the
T's like, ah yeah, I'll step forward, I hear him reloading, like, I'm safe.
So a little miscue there from Sharks that have some big consequences with the second
round for T'ailu.
Max score goes to the early challenge in middle but he stopped by a smoke and then the flashbang
as well. So he kills this retreat and spam battle beginning in banana. Doc sends out
the first bullet and he receives some back of his own. So 58 HP on doc, 47 on 0.
Actually I think with these saves, Sharks has done a really good job kind of shoring
up their economy and keeping themselves off a breaking point. CT side Inferno can be so
precarious in terms of the money that you're carrying into each round. So I think Sharks has
made the right call to make sure they can have some money to spend even if they have to accept
some early losses. Max-core's off at the A bomb site. Koala in pit. RDN over on wrap side behind
some smokes. You've got Doc and Guffalo defending the B bomb site. Tyler looking like they want
to activate Jam Young towards Banana to at least cause a distraction. Apply a little bit of pressure,
make these defenders nervous, but it feels like the main hit is going to be coming to the other side of the map.
G and zero with the bomb up in halls. Mosea waiting outside Boiler.
Jam Young now adventuring around the other side of the half-hole just to confirm it's clear, but...
I don't think you'll get anyone to shift if you don't commit anything.
Yeah, well, Kefolo's getting aggressive.
She's actually cast Jam Young further back down Banana, you know, so...
You're gonna have to go up against three players here on this ASAP, but the flashes are good.
That's cut off the offer. Great kill from Mazea. Koala gonna go down zero dead. Max core through the smoke.
Okay, Mazea's dead now and already has a point of view inside of the site. Yeah, he blinded, confused.
And now dead. As the site falls, a big mistake here costing the Sharks defense.
But, DeFolo's gonna make out 4, gets boosted on top of his teammate's head and pulls away Jam Young
and puts G in Mercury into a 2v3.
Yeah, but look at the HP of these Sharks players.
You wanna go for this one? You have a mad advantage. They could have pulled into it, but you might lose everything.
good positions for the post-plant.
And Mercury Waste, they run into the side,
there's the first two kills for Tyloo,
and Mercury's got the other.
Doc dead, and Tyloo into the lead.
OK, having a real tough time on this ADF,
as Sharks at the moment, it's like deja vu back to nuke,
except everything's reversed.
It was Tyloo struggling to contain the upper hits.
Now Sharks is struggling to maintain these attacks
on the A bomb site.
Players able to stream out halls without getting harassed,
without getting shot at.
A team flash into the bomb site to destroy RDN.
That was pretty ugly.
Back-to-back rounds of significant miscues by the 8 defenders.
And then really letting Tyloo get into the series now.
Flash into the hallway.
I'm gonna say I gotta have a look down towards Boiler.
And then not spot anything, backs away into the bedroom again.
Not a lot of utility to challenge late into the round here if you're sharks.
I think that's why they have 4 players stacked up at the 8 bombsite, because there'll be
a timing when they push forward to try and investigate what's happening.
So put a lot of those resources towards your B Defender, which is dock at the moment, to
just kind of constantly re-smoke and block off the B bombsite choke point.
And the other 4 are going to have to put a stop to a hit if it comes, to bracket control
if it comes, which it is.
Oh Koala, there's a nice little play in behind Mizzay, I'm gonna snatch him.
Opening frag, found by Sharks, Mercury's gonna go and try and shred it, oh it's a tough
fight for him, spots two players, Zero not feeling confident to go around that corner
and challenge two players down at once, so drop some utility in front of them and falls
back and you're gonna have to go for Plan B. That is towards the B bomb site, we've got
Tauk who's alreadying himself, smoke up for the time being.
Yeah, they're gonna have to go through this. It just went down and RDN's rotated over the timing.
Okay, isn't there? RDN very close to getting caught out in the open.
We're starting to creep behind the smoke. Here comes the exact final push for Tyloo.
Yeah, smoke into his coffins and CT spawn.
RDN gets involved through the Greyskirin.
He waits for his time to strike as Dark has put under pressure.
Xiera moves forward, makes him submit and Dark will die.
And DOL will end up being the side taken because he actually got killed.
Oh my god, the Platinum's in the open!
Jam Young's got the kill and run out of time!
No, what?!
How have they lost it?!
I guess he's... oh wow, why are you losing the AWP?
Why are you losing the AWP?
Okay, that is a sloppy round on both sides.
Oh, okay, what is that?
Well, I wanna talk about it.
Look, that was...
What the hell just happened?
I thought the round was done.
Oh, it's like it was going down to a post-plat.
Let's start here.
That was a really poor two-man B defense
in that kind of a situation.
You should be fighting there.
Someone has to be fighting.
Someone has to cause a distraction.
But letting Talu all the way into the bomb set is crazy dude
It's like seven seconds at the end of the plan as well
I'm assuming he got off the play cuz he thought it went down and just I don't know
I don't have a good answer for you
What was that I don't know why you lose the weapons after when you've already won the round you don't need to take those away
So you lost but his brain just goes out. Oh, what is happening? Oh, geez
Right well I
Don't I don't want to talk about it anymore
MaxCorp is in trouble. He's got a FAMAS and he's been forced back. His teammate inside Pit, Koala, does not have a flashbang, so they can't really do anything to fight against that wrap. Although, Tyloo's not taking the opportunity. Back towards lane we go.
No.
Well, flash goes up, Koala could be winning down in pit, Mazeia and Mercury come charging
towards the max core, removing G, 0 with a good headshot, and Tyloo at least responding.
No, all the way.
Bomb has been planted.
We've done it.
Tyloo has planted the bomb and that will be the round win coming in from Tyloo.
So at least they're able to bounce back immediately after that disaster.
Well, yeah, for Tyloo, for sharks, I think they're sitting here saying, I wish we had
an AWP and an X-Trend 4 in this round.
And now you're looking at it and you're like, oh, well, now we have to save. We've been completely broken. So
Yeah
That's still issues with defending that a bomb site still issues having any kind of resistance tylu every time they've marched up lane
They've gotten they've gotten access
Outside of the pistol round I should say
So while we got a kind of an answer from sharks I knew that they could replicate the performance
they had against Heroic, now we're starting to see some difficulties deeper into the map pool.
You and I have only casted them on Nuke here at the Major so far.
Inferno's looking like significant issues, significant problems, and we highlighted the possibility that
with just the sheer amount of reps these two teams had the difference between it.
Tyloo's 16 Inferno maps played in the last three months, Sharks with just three.
It's your only hope, it was boosting that rifle up and Jam Young shreds your head.
Yeah, Tyloo's getting their swagger back here on Inferno.
They couldn't find it on Nuke, but they're having no problems now.
Got the confidence to pick up the pace and just run them down.
Straight up banana.
Two kills for Jam Young, another round win for Tyloo, they're going to extend their
lead.
3 now up by 2. And his T-starts are gonna have some momentum beneath it as well.
So for the first time in this series, Sharks are gonna be the ones kind of sitting their
scratch on their heads saying, what the hell do we do to stop this?
I don't know if they'll figure it out, to be honest. I mean, that A-bomb side has just
been so weak.
I think there's a couple things you can do. I think the easy one, the most blatant one
is I think you have to start playing two players inside the site, right? Site pit, balcony,
maybe play towards Porsche if you want to, but I think like stacking towards Rapside
and leaving one defender in the bomb site is the wrong decision with the way Tyloo
is attacking you at the moment.
The other one that had some success earlier, and they've run it a couple times, hasn't
always been put into play as some aggression in towards Halls.
Like you know, we found a way to get a player wrapping around the boiler player and take
him down from Tyloo before and execute, but if you deny access to that part of the map,
maybe you get an early kill, an early second kill, maybe you motivate them to go elsewhere.
So sharks did such a good job for a good stretch of this half to avoid economic complications
and now they've got to dig themselves out of it coming out of the break with just pistols.
M4 is at an MP9 on dock.
Mercury is singeing slightly in the apartments but
we'll move up with Mosaic.
Taking the apartment control sharks yet to detect that and again
It's not a surprise to see Tyler going back to challenges a bomb site defense
We've highlighted all of his weaknesses throughout this first half and Tyler know that so they're gonna be going into
What he's going to be a very weak setup in terms of the utility you've got available
Let's see how a Tyler decide to attack it
Well smoke soft falls just now just as the brackets control begins
Besides not to play pit whatsoever, so two players inside the bomb site, MaxCore, watching
the rap smoke for the moment.
During this lull in the action when the map is quiet and Tyloo can't make a move, they
start activating Jam Young to show presence towards the B bomb site.
35 seconds.
Jam Young gonna come back and join them for this A attack, wrapping around long.
MaxCore has now spotted it.
Thinking about utility, but gets his gun out instead, he's looking at challenge, trying to prevent him from going into that archway without taking some damage, but MaxCore gets nothing.
Both players now on the bomb site, and that A bomb site once again topples easily.
Tyler just walking for free, put the bomb down, and there's no issues whatsoever.
I mean, you have to challenge him at some point. They just get a walk around the bomb site all the way up-wrap for no reason.
Because you're playing double sight, there's nobody in pit to hold back or harass or stop the Hall's peek.
So Max-Core has to be tucked against the wall. He's pinned down from the Hall's player.
He has nobody to flash for him to be able to peek and swing-wrap and fight.
Just sloppy.
And just weak.
6-3.
Yeah, not been able to hang with Talu on Inferno.
So...
Looking pretty rough here for Sharks.
Could end up being a very strong key side here for Talu. A lot of rounds available.
I can see them racking up even all of them to be honest.
This could be a situation we get a 9-3 lead.
Anubis is map 3 for those curious.
May, during this time out from Sharks, if I'm the coach, I'm just telling them I don't want to see you guys sitting back.
If we're going to lose at the A bombsite, we've already lost 4 times sitting back into the bombsite.
If we're going to lose this bombsite again, I want you guys to lose it at brackets. I want you guys fighting.
Let's fight like Sharks.
Like, yeah, like something. You know, get the shark attitude in there.
in there.
Charks ain't scared.
Well, like seriously, I'm making a joke with, like, go challenge them for this space, go
put a stop to it, like, boost some people up on the balcony, like, give them a defense
they haven't seen before.
If they do the left side smoke, let's break it, let's fight, let's push, let's challenge.
But this level of real estate over to Tailu, round after round, is just... you're never
gonna win.
Yeah, this is terrible, but...
I'd like to see the change up.
You know, it's not going well trying this passive style waiting for them to come towards you
Just send it at them see what you can do go MP9s at 1m4
I think we might see him send it a little bit down. Maybe not Docs kind of solo
I thought they might kind of push down banana a little bit with the MP9
They maintain a passive nature koala is gonna get aggressive in the halls tuck himself into a quarter. Hope Mosaic misses the detail
Mercury
So yeah, first edge and then you're getting tapped away through the wall if you're koala
You'll always have that pistol round though. This round was great to kill since then. Yeah
Well, nothing else. I had not no one else is delivering for you
I mean, that's I think that's an easy way to look at how this half has gone so far two kills four kills six three seven
No seven in the pistol like nobody's nobody's getting kills when Tyloo decides to attack a bomb site
I think due to the uncomfortability on this map, as a team and potentially as individuals.
Oh, Tailu, we're going to be very happy to discover that no one is in the A-bomb site.
So you've got that. You can put the bomb down now. Just remember that.
Here we are. And that will be a 7-3 confirmed here for Tailu.
Shark's back away to save three players, and mostly that bucket of utility here for Gafolo as well.
He's hoping it's for the next round, you know?
I don't want to lose it at this point.
Although if I'm, if I'm Tyloo, I'm hunting in this round.
Look at how much money they got.
I'm going and I'm saying, you know, the other guys had a couple things.
Let's go find these weapons, make them rebuy.
Really, really give them the pain of the economy,
but no one from Tyloo budging across the map.
Everyone's just happy with the round victory.
So the seventh now for Tyloo, starting to get a little bit brutal.
Four in a row, seven in the last eight as well.
So sorry, not seven in a row, four in a row.
I'm getting all sorts of confused now.
Yeah, feels like seven now.
It does feel like seven.
Six to seven rounds now for Tyler.
Ha, school on changes, and the timeout taken is second timeout for sharks.
Well, they've got to be having a conversation of how important these last two rounds are
to scrape together what they can. They threw that really good T-side on Nuke in,
and I think you have to be leaning on that saying we can call another good half.
We can still work these guys on the T-side when we're able to kind of dictate where the action comes
and where the attack is. They got to get through these last two rounds of the first half.
Desperately looking for that 7-5 scoreline. Off back in the hands of MaxCorp.
All the utility back in the hands of the Sharks players as well. One single kit on Dock.
And the second one picked up by Koala.
So round 11 is live, but Sharks doing their best to not get buried in this first half.
That ends it with a half wall.
And a sea of flames for Jam Young to part as he moves forward straight up into the first kill.
Kefola gonna be dead at 12 banana. Now you gotta clear the sandbag.
Smoke! Doc goes out again, both! Not bad. That's an overperformance from Doc.
That's a huge overperformance in that kind of a situation. Look at Koala as well,
starting to get Frisky over in halls. I like this play, I like this move.
Might miss the timing as he wraps around Mercury and G decide to back off middle.
Koala is gonna grab a freebie. This is what Sharks needed.
I mean, the setup didn't work perfectly, did it?
With the first player, Gafolo, going down with Nate in his hands.
But Doc with that extremely awesome double kill miraculous double kill brings the round back
Hello hunting and grunting as they toss out that utility ready to go into was the site
Let's see if the last ditch effort for Talu is enough to overwhelm the defenses
You've got doc who's not missing much another headshot added to his tally and G is low over the top brief firing
Got it got another one, but it's gonna be really tough to win this round still smoke goes up onto the fountain grenade
Comes in we'll end all that fun for G
He gets caught on top of the fountain and that will end up being a shark's round
But it really was all dark, you know the only chance they had to win that round was him somehow getting two out of that smoke
Yeah, absolutely. He doesn't get to there. They just enter the bomb site and it's easy and there's no retake for sharks
They've really struggled on the retakes on this map. We know it's difficult that they're choosing not even to go for him some of the times
So, 7-5. First step taken for Sharks out of the timeout, and that's going to force Tyloo
into a timeout of their own. Guess really wanting this 8th round. Their tournament life
is on the line, so there's no playing with the score line. Let's just get as many as
you possibly can. Get initiative from Kuala off the kills from Dock. And a lovely chuck
of the grenade from MaxCourt. So final conversation on the T side for Tyloo. Final strategy they
can call moving into this last round of the half. Anubis would be the third in
deciding map if Tyloo can take us there and looking good for it at the moment.
Doc may have just inspired his team. You know if you go ahead and get yourself a
fifth round in this first half for Sharks considering how things have gone that
would be massive. Yeah well I think I think the one thing you have to worry
about with Sharks is we haven't seen the individuals lighted up I think a little
bit neutered because because of you know a little bit lack of organization
from the team scale, but when you switch over to the T side, you're going to need those individuals.
Like if you're not already seeing some shakiness in the CT side, T side's not going to be perfect.
And you want those individuals to carry you through some tough stretches.
We got Koala already up in the apartment. It's a little bit more of an advanced setup this time.
It's bringing Max score over with him. Yeah, one of the criticisms we have is they don't meet
them head on in battle. So here they are this time, A to B P for Max score, going to connect
first koala and max score there's three straight away for sharks they have brought
the fight in the final round of the half and they've come out on top of the
early engagement so it falls to G and jam young to see if they can get that
ball back and somehow compete in this route yeah things look a little bit
differently if you don't give them all that real estate lovely work from
rdn and max score beautiful double uppercase me koala max score to go three
for one setup works absolutely perfectly G's recovered the bomb with a minute
remaining him and jammy i'm gonna try and piece this to be for together
big smoke thrown towards the a bomb site dogs already got the information
that jammy on one of the step into banana so that's motion bother anyone
and choke point blocked all wall all my car show on through
waters warm step on in no no no jammy on my just do it to them okay he gets a
Cross into the site and it's gonna clear it make sure it's empty. She's gonna be planting no grenades to meet his head this time
And now a 2v3 G and jam young
Ready to try and take down the three remaining players of sharks as they attempt this retake to close out the half
Sharks have no retakes logged on this map yet. I got a single one one three kits plenty of utility
Smoke goes down, G now spotted Jam Young, another one through the smoke and G's got the other!
What a recovery here for Tylo in this round and the reward is an 8-4 lead.
You can have a little faith in never kill nobody what you're waiting for
But getting closer by the step feels like it's just getting started
Don't go
You can have a little fight
Sit down and kill nobody
What you waiting for?
Getting close to all the stuff
Feels like it's just getting started
You can have a little faith it never killed nobody what you're waiting for
We're getting closer by the step feels like it's just getting started
And here we are, map 2, Inferno, second half about to begin, Sharks Tyloo, Tyloo with
than eight to four lead as they fight to stay alive at the Cologne Major.
In a good position to do it and looking much, much stronger on Inferno, we'll see what
Sharks's T-side has.
CT side for Sharks is marked by mistakes.
Disorganization.
Let's see if they can turn the tides here.
Got a beautiful T-side on Nuke.
Could peek out from Artien.
Koala.
You know, has a bit of a pistol master.
He's found himself another kill.
Here's one thought holding on. The banana aggression, but both of those kills go in favor of Tyler, and not only are they kills, they also find the bomb.
So now this round becomes so difficult for Sharks, is you have to backtrack away from middle, and try and get up through banana and challenge the two players who are now defending that C4.
Well, you deal the smoke to drop in the choke point if you want to just try and grab it and run.
Koala clearing out the A bomb site, so he's essentially telling MaxxGor, if you can get the bomb by yourself, I have the A bomb site.
So interesting.
Big risk, and gonna bail out.
Now you gotta book it.
Koala, you need this kill on Jam Young, he's coming.
Easy frag, and now Max scores to make the run.
Two on two, it's opened way back up.
Great potential for a shark's win here in this pistol.
A bomb slips down into the site, gonna be planted.
At least they've got that sharks with a bomb plant at a minimum
But they have a real shot at closing this one out look at the utility Max course got but he's stuck in the site
What kind of sucks is it's like now they're defending the a bomb site again, and they were terrible at that at the first time
True. It's a great point
Let's see if they fare any better when the bomb is planted for them
Koala has a really good position inside of pit
Molotov goes out Max score gonna delay then try and force this way forward Miss Aya
But koala's got that head shot a great recovery this pistol round coming through from shock
They're gonna secure the pistol to kick off this second half. That's both pistol rounds now on inferno
I don't know if koala heard G sprint away through CT spawn to wrap around banana and triple up on holding on to the bomb
But that call his decision to clear the eight bomb site
wins the round
Oh, okay.
That's an interesting little piece of information.
I mean, we started this map with him praising Koala's ass.
Yeah, exactly.
Then Koala got the ace.
And now he's no longer praising Koala.
Somewhere along the lines, Koala had a little bit of a meltdown.
A little bit of a tantrum.
Yeah, it happens.
It does happen.
Can't have a moment.
We've all been there.
He's 12 and 7.
Well, he's made a great play for you on this second pistol round as well, so making the
coach at least a little bit happier.
What I don't understand though is that the coach started the day, or it was Doc who
started the day saying.
There was Doc who said the first one.
Yeah.
We need to be angry.
Yeah, we need to be angry at these players.
Ball is a ball and instructions.
So I'm just doing what I was told, man.
just trying to be pissed off all the time
well a bucket of utility picked up by jamion
eat that
not the food he was wanting to match out on, but
shrapnel to the face
i've got zero making his way through second middle
okay
that's a nice knight in return
another smoke to solve things out, a flashbang to push on through
the resilience don't really, they're kind of between two minds
the moment feels like they don't necessarily want to do this jam. Young's got to all the
deco ringing out everyone's here on two players and Mercury sitting inside of the smoke the
rest of Tyler around him as well. Koala going to go for the plant, but the team has to go
and down and now he gets pushed to know my goodness. Tyler that is around you do not
expect to happen started by jam young and finished off by the rest. Yeah, it's it's
sharks having the conclusion to the round way too early on in the round and then some
trying to force it through that smoke. Jam young throws the nade take tons of damage.
They drop another smoke and you're already kind of committed to this idea that you're
going to hit the B bomb site despite not having an image on the map, despite not having information.
And all the advantage of your stronger weapons of the M10s of the AKs, they get negated and
neutralized coming in around these smokes, around these flashbangs.
Great win from Tyloo.
And I think that was that early advantage is what sharks probably needed was to be able
to ride that economic advantage to like three, four, five rounds to start the second half.
Now with the weakness we saw on the CT side and the lack of understanding on the map,
I think this T-side might just kind of fall flat.
Four defenders here at the A-bomb site.
Up against the P250s and Tech-9s of Sharks.
As the Zayah holding on, he's got two.
Let's follow the R&D and both step out into the MP9.
Mercury stepping forward.
All these kills falling in favor of Fireloo.
As they now see themselves reach double figures here
on Inferno and a massive step in the direction
of reaching a Nubis.
Which would be an interesting map to have a conversation about
when we do step into that map.
We'll touch on that a little bit later,
but kind of the reverse of Tyloo not having
a whole lot of experience on it,
and Sharks being the ones who have had more reps on that map,
so fortunes could change yet again.
I mean, the series so far has kind of played out
the way we would have thought Sharks
when they're map picked, Tyloo when they're map picked.
Sharks being that dominant on Nuke was surprising.
I think Tyloo bouncing back in this way
Showing this level of this level that there this level of bug sharks on inferno is a little bit surprising after the first map
Ten to five double digits for tyloo three rounds away from evening up the scoreline in the series and taking us to an UBIS
Yeah, there's no real options to buy here for sharks
They're gonna be sitting down around two thousand dollar average not really going anywhere with it
So, you'll end up seeing Tyloo.
Yeah, if you force by here, it's kind of the signal that you have no faith in your T side when your guns come out.
So, gonna sit back on the glocks.
It could be 11-5 for Tyloo.
Yeah.
You've had what you wanted, right? You've played well on the T side as a unit.
You played well, now on the CT side was pretty the slow start, but you've had Jam Young,
your best individual player, pop off and give you a crazy moment, an opportunity that's allowed you to grab control of the second half as well.
So you really have everything you would want going for you right now if you're Tyloo,
What's about 7 to victory? I'm closing out the second map.
Also, a benefit is you've got this inexperienced team in a high pressure game, by the looks of things, tilting a little bit.
Yeah, that's a good point too, with that kind of revelation in the timeout for sure.
You know, tilt can just destroy these younger teams.
And you don't really experience it on a map like Nuke when you're kind of winning and everything's going well.
You know, you've probably experienced that tilt in the two games you lost leading into this point,
but you know, the pressure of an elimination game also just kind of draws it out of you,
especially in elimination game where you were just getting so beat up on the map,
it looked like you didn't even know what you were doing,
so I have to feel even worse as one of the players.
Flash peek for G on wrap side, nobody's home.
These clocks still haven't attacked into anything.
47 seconds left on the clock.
They're just really rotting the clock here taking as much time as they can, maybe to cool down.
Now we've heard a lot of coaches call for those kind of rounds at this tournament, you know feeling like the
Intensity is rising. Yeah, things are getting chaotic. Yeah, everyone's freaking out
Everybody needs to just take a breath drink a little bit of water slow things down and how are your pickings doing dicker after daily?
I do not have a single green tick. Yes single green tick yet. No, it's it's been a terrible stage for me. Oh, it sucks
But you know what there's always stage two diamond coins in general of the last couple of events
I've just been a sign of you don't know what you're talking about.
So I hold my silver coin as a badge of honor indeed.
And that is how I cope.
Let us know how your pickings are doing over on social media.
Any of your choice?
Any of the platforms.
Yes, all.
Yes.
11 rounds for Tyloo, guns back in the hands of sharks.
The follow is going to be on a Mach 10 and he's going to lead the way up Banana's okay.
Well, we're just going for a Banana rush, let's rock and roll baby.
Off they go, straight into top Banana and a grenade landing at their feet behind the
car but they've taken top Banana control, they're not going to work with it straight away.
Now they'll back off, they've actually set this round up so well.
The fake rush has drawn out tons of utility.
Look at the defense as well, it's in disarray, no way Sharks can know that but they're really
happy about hearing the two nades, the two smokes being spent as well.
What you need to do now come back take brackets control harass here get the defense to shift back show presence at this bomb site
And then you can have you then you can work the map wherever you want to go
One for one blow going through the mercury to take down already and get followed quick response with the max hand
But this is gonna be enough because here come tyloo to meet you at top middle
It's G with two kills
Maze is up next as soon as G gets traded out and you've got koala having a clutch and he comes close to a second kill
But not enough as tyloo will reach map point on inferno and they are looking for an even more dominant score line
Then sharks are able to post on new I mean this is what I'm gonna point to and this isn't to like get them off
The hook or anything like that
But you can just tell sharks just doesn't have enough reps on this map not really familiar
This like mid-stretch like they're kind of pulling utility out switching to guns falling back stepping forward and not even like cognizant
Of the fact that tyloo gets to play the game too. They can push up as well. No one's prepared for that aggression from tyloo and they just get rekt
This map is done
She's gonna have the AWP, 12-5.
Yeah, shark's fatter than bruised.
I'm gonna grab by here.
Oh, and then they lose a member of the grenades as well.
And you've got jammed the Unconfident and left loose.
Count Banana.
It will be a dominant Inferno showing from Tyloo as they bounce back
in this survival game at the Cologne Major.
a 13-5 win on Inferno and they send this fight to Anubis.
He's got a second smoke, he's going to be ready to throw it.
And we'll do so just as they start to...
I have no grenades.
There comes the charge.
TJP, he's the flashbang next to there to support though.
He was empty.
He's only got two though.
Hang on, the site is falling.
The bomb is being planted.
JKS has the smoke, he can re-smoke CT.
Enforce catrished away for JKS,
he's tagged on the smoke spam.
CT smoke will come through, in,
ooh, down to Alistar.
So a way back in for this retake.
A compulsory retake.
Easy find.
Catches JKS pull.
Now it's just a 1v3 story.
Back new box, you've got the info,
and you've got the kill.
Well, at least it's glue or something. Okay, well, they breached the side to get the bomb
down. They might just take another one of these lie investments like we saw them doing
a new verse. It's just getting caught there. And so did JKS, so Alistair with some very
important kills. They didn't want to sit on the side in the back of MP9 low HP thinking
could chip something away. One
round at a time. I don't like this type of buy from fly quest. I think they should have
gone. I don't mind a Diggle or two. I would have much preferred take nines. Just gives
you a bit more to work with. If you just get iced out now, you're taking like if they give
you fights like this, great. Right. If they're willing to be cheeky and take the swing to
them fours then the diggles very deadly but up close once you need to start dealing with
these choke points you're gonna have a tougher time. That feels like a bit of an invitation.
Soon as Nettik picks the long corner line they can take brackets and then Inz has got
the smoke double flash. Feels like a bit of a two for one here. Also just baiting out
as much utilist they can.
Okay, we flashed.
Ace up took his time with that.
Yeah, really wanted to be certainly misplined.
Next up, down.
Ock takes down Story
and looking very comfortable and leisurely.
Yeah, this one now.
A whole lot easier than the last.
And the last was with those tech 9s.
You saw how close that actually got.
You got into the site.
You got some space.
Yeah, it's just eagle searching.
If it was overpass
and we're, you know, spreading out towards AIM,
we're taking long range jewels.
I could justify dust too a little bit more.
So it's just a couple of ten lines in the mix would be nice, but at the same time, they're feeling very comfortable.
We just need one round on this tee half.
It at the moment just feels like a matter of time.
Yes.
Seeing the score, I'm just going to have to get to a point of 12 to 8 before you really start to worry.
And that point of question is, you're sure you're starting to get more concerned about boys.
Be sure to shut this out.
Who's that? I'm going to get on the mic now.
He's nowhere near the button.
No, it looks like he's restraining.
So just there. So that's a face I've seen before.
Flash in.
It's the oh, yeah, I know he is blind. All right. Good flash
All right, right for round number one of the second half
Now he's got his all looking for a mid fight
Don't you the flash can't pick out like this peppered his step
Thanks to some trouble
Testimony sound bags forced into the fight and just booked an opening kill manufactured by the util
TJP is under a lot of pressure.
He really does. He's going to throw out his utility and supported flashes from Alistair as he goes and has a look.
Commits and nails it. Finds the claw back onto wind. Here comes Vex on the trade attempt.
A smoke to play around. TJP, hectic for him. You can see there's panic, there's stress, there's pressure, and it's amplified now.
Alistair did find Vex site though.
Bomb can be planted. It's a 3 on 3 retake.
Two more smokes to re-block CT and coffins. This is going to be tough.
It's looking great for FlyQuest to throw the knockout blow here.
JKS spotted.
The last round, thunder down, under play in Cologne.
On the way back in, you've got your space.
Alistar coming in from the room inside, that clock is ticking rapidly, you've got to be quicker than this.
Back is exposed, JKS will find ASAP, it does look like FlyQuest will take him down a 13-3 smashing map 2
and the elimination of Thunder down under. They joined the list of sinners, gaming gladiators,
and are the third team eliminated here at stage one of IEM Cologne.
Yeah, this one is going to be a bit of a pill to swallow going home to your countrymen,
but the win against MIBR, that showed the potential, the close match against Bay on Dust2.
That showed that they had the grit and the fight. Big yesterday started to expose the
flaws and they continued today, but this is a team that has only competed in Australia all year
long and still qualified for the major. They took a scout, they were everybody 0-3 and that's not
where they ended up at all. They fucked your pick-hams, that's for sure, but they are still going home.
There will not be any score settled for the trio of Dexter, Lias and Alistair today.
And if they get some more opportunities chances to get some boot camps overseas...
and I interrupt you really quick.
Yes, it's been too long.
I looked it up.
It was since Belgrade last year.
We would have last seen each other.
It's been almost a year now
since we last got to hang out.
Dek, Dek, Padeva.
Ha ha ha ha ha.
Tell them it's been a year since we last saw each other.
Yes, you too.
Well, you're back now.
I feel like you haven't been,
You guys haven't been, you've been mostly in regional competitions this year.
We haven't seen you in Europe too frequently, I feel like.
Yeah, yeah, because we are noob.
No.
What's the, are you guys excited now?
What's the feeling for the major?
Have you, have you got all the noobs out of the system?
Now you're ready to compete at the major?
I mean, I feel just normal because we don't have a bootcamp in you before the major, because
we have a lot of HR tournaments, so, but I think it will be interesting.
I think we can just try hard and enjoy the match
and enjoy the counter-strike.
The beautiful game of Counter-Strike.
Yeah, enjoy everything.
I think mentality is very important for us.
Yeah.
Yeah, mentality is very important for us.
Mentality is good right now.
Time well see bro.
Who's, which one of your teammates
is gonna pop off at this event?
Which guys prime to have an insane performance at this event?
Do you have a team that you think can play?
A team?
John King will carry us.
John King will carry you.
Believe in John King.
OK, I'm going to let you get back to it.
I'm going to grab you for a pick and wall
a little bit later, though, OK?
OK.
All right.
Cheers.
Thank you.
There's the flash, that's going to catch Grimms out, they're going to push off the roof, and
the BK gets one, but Grimms to the straight up, they got to stop the triple!
The Fnatic are not done yet!
Can you believe it?
Well, go back to the Intel Extreme Masters Cologne Major 2026.
One of these teams is heading home at the end of this map, and we're going to settle things on Anubis.
It was a one-sided victory on Nuke for Sharks, a one-sided victory from Tyloo on Inferno,
and now Anubis, well, it's up in the air.
up in the air. Yeah, I mentioned it's kind of like, I mean, it's a middle ground in a
way because neither of these two teams have played it that much. I mean, when we went
from Inferno where Tyloo had like 13 more maps played than Sharks did on that map, you
go to Anubis, Sharks has played it five times in three months, Tyloo's only played it twice.
And they only have one win on Anubis and those two maps, it was against Five Star, which
I'm assuming is like the third best team from Mongolia. So not a whole lot of a track record
or resume on Anubis to get you excited about Tyloo. I happen to just think this game is
going to be scrappy. I think this is going to be like really disorganized. I think there's
going to be a lot of mistakes and I think it is going to come down a lot to the mentality
of the teams and the players being able to hold on because you are going to get frustrated
because neither of you are great on this map. It's going to be weird. So whoever's able
to kind of contain that mentality and have individuals kind of keep up with focus and
with kind of coordinating with each other, that's the team that's going to come out on
top at the end of the day because I think there's going to be moments where both teams
get pissed off.
It's exciting about a scrappy game, as usually it opens up the opportunity for the individuals
to make the difference, right, the clutches, the big moments, and I think over on that
CT side of Inferno, when Sharks actually got a decent start, they won the pistol, they
had an opportunity to maybe start pulling things back a little bit, it was Jam Young
that gets that double D that sets up the rest of his team mates that close things out and
turn into tides and close out Inferno in a one-sided way.
For me coming into this map again, I recall one moment specifically from the Austin Major
where Jam Young is holding that A site with the USP and he gets a crazy A coming in real quick.
So, for me, if I'm looking at the individuals, I started this series by saying Jam Young,
I got a close-up by saying Jam Young.
I do think he is going to be the difference that will allow Tyloo to win this game today.
For sure, I think one other player you have to point out on the Tyloo side of things is G,
with the AWP, and I point at MaxCorp for Sharks as well.
I think the AWPers on this map as well, with the way that you can take some fast, aggressive peeks from the CT side.
T-side can be really supportive and we haven't really seen G have any two kind of crazy
Games like not even really around here in there
But we haven't seen him have like like an impactful game where it feels like he takes over and he's influencing things
Max score on nuke had a couple really good performances
So the oppers I think are going to be critical on this map especially again as we mentioned when this gets disorganized
That's when all first can have some of the most fun because there's not as much perfect utility in place
Not as much utilities flashing in your face not as much trading going on spacing is going to be a little bit weak at
so Alpers can really have a field day.
Well, from what we were reading over there,
and listening to the team call,
Koala's going to need this meditation,
because it seemed like he was getting a little bit irritated,
a little bit tilted,
as Coach asked him to cool down a little bit.
Yeah, and I'll tell you what,
coaches don't necessarily like telling their players
to cool down
and kind of give them that kind of admonishment
in the middle of a game.
So, for it to have gone to that point,
I think it was really just something
that eventually the coaches said,
this can't happen any longer.
So, it must have been a pretty heavy tilt,
and hopefully that time off between the maps
settled things down, because you're going to need to force that tilt away all through this map.
I think this should end up being, as we know from Anubis, leans a little bit more T-sided.
CT side can have a lot of difficulties, and I think in a game like this, with two teams
not a lot of experience on the map, this can be heavily T-sided and momentum based.
So don't be shocked if in this first half, Tyloo on the T-side runs out to some crazy
early lead, because I think the same thing can happen when they switch sides.
While both of these teams spend months upon months in their own regions, grinding their
way into a competitive position to get enough points to qualify from the region to the World
Championships to come here to the Major. They spend months dreaming about it, preparing for it,
and now it all comes down to one final map. Whether their journey at the Major ends here,
or continuous for at least one game longer, it settles on a new bus, and that's where the
tension and the pressure is at its highest, and where mistakes will cost him the most. It is time
to get into the final map here of Tyloo versus Sharks, and we are kicking things off with Tyloo
on the T side and Sharks on the C T side fighting for the tournament life.
Yeah, you nailed it. This stage of the series, it just comes down to a best of one for elimination or survival.
Mercury with Smoke Flash, that's the utility Talu brings into the round.
For Sharks, three sets of dualies and plenty of utility.
Smoke Flash Flash, no kits for the C T side.
A little bit of aggression, they wanted to see if there was going to be any fast plays from Talu up canals.
They had two players pushing double doors, two players pushing e-box as well.
So they want to challenge and get into Tyloo's face.
Yeah, Kefola.
Well, for the early take, he's got a blockout connector.
This guy's teammate Koala just sitting by.
He's got a two-opal ruttas.
You know what he did with those in the CT pistol and in front of him?
I'm going to pick up an ace.
She's actually fine with this smoke, because it's actually covering
the timing that they want to transition a couple of players towards middle.
So going to apply some pressure here, but likely fall out the window
and join up for the E-Box hit.
Now they dive down into the water,
and they say, yeah, splashing around.
Folo looking to place some blood against the wall,
but it's going to be G with that opening kill.
Koala again, two from the Joe Barrett.
It's Max-Core against him fall, but then Tyloo,
rapidly racing their way in.
Do get the trades, and now going for that bomb plant.
Yeah, but they spotted this quick flank,
so they know exactly where it's coming from.
Yeah, Jamion, he tucks himself in to that corner
on the platform as teammate pulls the initial distraction.
Jamion peeks out with a headshot.
Zero follows up, and I can hear a level of intensity.
I haven't heard from Tyloo yet in this game, you know, yelling through the holes right now,
celebrating that Pistor-on victory.
Yeah, I think that went on Inferno and the dominant fashion kind of ignited something.
I've heard them, they felt a little bit muted all throughout this stage once so far,
so that's a good timing for them to get fired up, especially considering in this series,
this is their first Pistor-on victory.
Sharps had won all four pistols up to this point, so for the first time,
Tyloo could start with the advantage and see if they can gain even further of it
with the economically that they have.
Looks like again you want to have another piece of aggression towards the A-bomb site.
Good swing out, good flashbang, Mosia's down, you're gonna go for more!
A second flash and RDN tries to control the MP9.
Talk with an important trade.
Keep some advantage for Sharks.
They got Koala in the water, just spotted the knee.
If Mercery peeks out and gets it done as well, all of a sudden Sharks have a two-man advantage.
Can Jam Young and Zero bring this back together?
drop down from 0, headshot lands on koala, now the AMA push comes forward, 0 gets one
more and it all falls to jam young. Can he make the difference to win this round for
time? No! No! Because light to the head, Gafolo drops him with the deagle and sharks
respond so that scrappy nature of the game has already begun. Yeah, it's already kicked
off hasn't it? Good aggressive piece from sharks, flashbang over, MP9 at range, easy
one with a blind kill, follow it up, a follow up swing from Doc to trade that off.
Sharks play this perfectly and this was a piece of aggression
and looked like they wanted to have in the pistol run but missed the timing on it.
This time, they find a perfect one for the flash so that Sharks can stream out of A main.
I'm flying through, see the setup here. My shock's on the A site, one playing down in
behind the cake, one plier up at heaven. Two men lean over towards B for the CT side.
Secret to us where Tilo have the majority of their forces, they're going to send Mercury
towards Connector to act as a bit of a distraction, puff up his chest and try and sell
if there's more players there than it really is, and they go into this two-man set up on the A-Defense
and so far so good for strikes. They spray down, Koala gets one, Doc gets two, and that is now
Jam Young left alone with a Glock. He's actually managed two kills out of this somehow, and a bomb plant,
so I think there can't be too bad to that. And he's got a weapon now to play with, Jayce.
Yeah, a third kill would be something really, really cool. They'd be very pleased if he's able to grab one more.
And actually, if he gets a third kill, he could just run away, and actually, he'll just be happy with the M4.
So I'm not even gonna go for that third frag, just so you can have the round. I'm happy with the plant, with the rifle.
See you guys later.
Two to one for Sharks.
I'm not proud of all the Tyloo in terms of making something happen out of it.
And four in a bomb plant, but yep, Sharks happy to take the two and lead.
And you'll probably save around this M4 if you're Tyloo, but Jam Young can get armor and just have a hero rifle and see what you can do with it.
So timeout is called.
Kind of interesting that they would call a timeout to have this conversation, I almost feel like saving this M4 has sort of baited them into burning an early timeout to see if they want to buy up around it.
We'll see if that comes back to bite them later on.
So, small investment around the M4.
Mercury picks up a Tech 9 in Light Armor.
Couple pieces of utility smokes and flashes.
So Tyler's going to have an idea in this next round after this nice A hold against the force
by, and we'll see what they can do with it.
Quick smoke towards the B bomb site.
B-Box smoked off as well, showing a faster play towards the B-Bomb site, but not committing
anything behind it.
salvo of utility to activate after the fact they come already to march the way
around the doorway into the site max core connects the first right with the
Great for Koala.
Tech 9 actually takes him down, Mp9 could be put under pressure, but Kefolo has handled
it.
Next up, Mercury and G, doubling up, taking a second to breathe, hoping they can trade
it, but Kefolo has done very well.
In fact, he has also dropped the bomb inside of Connector, so not going to be happy to
hear for Jam Young.
He takes one look at Dawkin, takes a bullet to the head, so 3-1 lead for Sharks on the
CT side.
We'll see Tyloo invest back into the rifles now.
Yeah, lovely hold from Kefolo.
a hard position to clear out, especially with just the pistols, MP9 just chewing people
up very tight corridor to swing into. Because of the light investment in the previous round,
around that saved M4, Tyloo's got a couple players missing utility and three Galils in
play here in round five. Let's take it a couple hits to try and get something done previously,
and not enough happened, I think, to make it worth it. We'll see what they can do with
the Galils. Koala and Gafolo defending the B bomb site,
Doc, MaxCorn, middle RDN, the A anchor who's now slid over towards the middle of the map,
calling a bluff and saying, you guys won't mess with AMAIN for the moment.
Now some utility, ready to run this corner towards the double doors,
you've got half of the players lying away in RDN and Doc. Flash goes forward,
Dark gonna be unleashed, but Jamyon comes charging through first, good reaction from Dark and even better as he multis, but you've now got max corner pressure, held with the AWP, and he's gonna handle it no problem.
So 0 is 1 for 1, does not matter, since the AWPer of Shark stands tall, and you've got a minute left on the clock, and Mazea so far for making anything happen because the bomb has dropped in middle, and there's no hope.
So it's gonna be a 4 to 1 lead for Shark, so we've gotta be loving this start into map 3.
You know what, that turns out okay for Shark.
Again, it's Doc who has just like an incredible sequence
to like turn that around in their favor.
I'm not sure I'm a huge fan of that setup.
That's on such a like a razor's edge of timing
and they missed it in this round.
They're very lucky.
They just didn't get doubled up and then deleted.
It's kind of similar to the Inferno play
where Doc is in banana stroke
and he get you over performance
and bails them out of a round.
They shouldn't have won,
but it's again the same scenario.
It's crazy that they don't lose both here.
Like Jam Young is beating the flashbang.
and missed the timing. The Flash does hit the follow-up players. You can see it's effective,
but only if you hit the timing. They're very fortunate to get away with this one.
I also fortunate with the lineup as well. Like, a lot had to go well there for Doc to
make that happen, but brilliant over-performance. Sharks gonna take it. They're really out
to a strong lead here, 4-1, and you're denying Kailu so many of these T-Rounds early.
Yeah, I thought T-Sides would kind of run the day here on Anubis, but Kailu haven't
been able to get it going off the pistol victory.
Getting close up towards EBOX, they're past that.
DeFolo has no idea Flashbang is in, okay, he's got it back off now.
A lot of pressure being put here, Lurk smoking towards main, they hit his on, trades all
over the place, but then the Sharks defense snaps into place.
Yeah, none of these runs feel like they're a threat, right, with these half-bodies, tech
nines, Sharks handling them.
Five-one lead by returning now for Tyloo.
And no AWP yet for G.
Doesn't feel like Tai Lu like have a
Are stepping into the flight it doesn't feel like they knew they kind of know exactly what fights are coming
I remember like inferno
It felt like they were so decisive when they like they knew exactly where people were gonna be knew exactly where their utility was
Gonna be in place here seemed to be kind of like scrambling as they come out and all the chaos
And sharks taking advantage of its second time out burned by Tai Lu
Getting buried yet again in a very early hole five to one much like nuke the first map of the series that ended in disaster for Tai Lu
We discussed the idea of Sharks maybe having some issues with the pressure, with the elimination,
with the moment that they're competing in at the moment, but they've at least reset
between maps.
Coach had some words for Koala to change his attitude.
Everyone from Sharks looking spot on right now.
It's on Tyloo to dig deep and get themselves out of this meme.
One of the players you'd really like to show off is Mercury and he's sitting there at 0-6
at the moment.
So, slow start from him.
start from many players here on Tyloo.
Part thing is the four spies that Tyloo have been bringing out haven't really been having
the impact they'd like, not really doing a whole lot to chip away at the economy.
Oh, lovely first kill, Jam Young finds one, Doc is here though and he gets that as well.
Oh, that's what you've got, you've got that weapon Jam Young.
An individual presence here for Tyloo, setting him up through middle, charging into the camera.
RGN realizes the players needed to try and pull something back here and Tyloo are ready
for that kind of aggressive aim in play.
So Jam Young's won the round on his own, and that's what I was talking about ahead of this game.
You know, the fact that it does feel like Jam Young is going to be the individual difference that Tyler was going to need.
I wonder what MaxCore was doing at that point, though.
Like, that should be a pretty...
That timing for an AWPer should be pretty well known, right?
That should kind of be ingrained.
Well, he's going to learn now.
Yeah. I mean, again, it's like, they haven't had all the reps in the world,
but still, an AWPer standing in the open, that boost is not exactly uncommon.
I'm surprised he wasn't, you know, thinking of the possibility or scoped in ready for it,
but lovely round from Jam Young off that success.
Just keeps building into it.
So a save from Koala and Gafolo.
The bomb will go off and Tyloo up their second round,
and for them, loving it with five people alive,
when Jam Young provides you this kind of a victory.
So Jam Young can get you this round win,
but it does feel like it has to be the turning point of the game, right?
Like, if you have to start going on a bit of a streak now,
Now, on this T-Sci, he's giving you the edge. He's letting you keep five players up, won you a clean round.
Now you've got some money built up, you've got to go ahead and start chipping away at the money of sharks and eventually break them and go on a run on this T-Sci.
Yeah, they're mad rich. This is going to be hard for T'ilut to grind this down.
Koala has 8400 after the investment. Gafolo has 7800. They've got alps for days for Max-Qor if he ever needs it.
And off going to be heading over to the A bomb site, paired up with RDN.
Now, Mazeia wanted to get over towards A main, but he's going to be molly to help back.
He's got some utility ready to go here too.
It's going to be a real challenge, but look at Mazeia just stepping into the fight.
RDN dead. Earthquake is ready for that rotation coming in through the canal.
And Tyler, we're ready for the exact play that Sharks were setting up.
And again, it's just the scenario three players get early and forced into a two-man save.
Tyloo's built up the attitude that we wanted to see out of Sharks on Inferno,
where they've just kind of gotten battered for the first six rounds or so,
and now they're just like, we're gonna challenge.
Like Jam Yong taking a kill, boosting up, going and finding however many more kills he can.
Now this round as well, just absolutely destroying them.
You see the aggressive play forming, the aggressive Molotov to force a player into the open.
You know a flash is coming and step into the fight, step forward, instead of stepping back.
I'd love to see it out of Tailu and they claw themselves back into this game and now you're
taking money out of the hands of sharks.
Now you're really hurting the bank that they have built up.
I think I'll follow, I'm going to step away.
Hopefully I can hang onto this M4.
I've got plenty of money I can buy anyway but I'm going to be really close by.
Zero going to be picked off.
That mercury coming. I don't think there's gonna be too much...
Tailu's still looking for this weapon and they'll find it.
Yeah, bad timing for Gafolo. It's all good.
So they rebuy everything. Good job from Tailu cleaning out the shark's defense.
I don't want to take a look at the pie. It's still gonna be good coming out here for sharks.
So you're gonna get the old... you get old tells of whistles around it, but...
It's these kind of rounds that they continue. That money is gonna die.
Yeah, this is where it gets really hard for CT sides as well, right?
The sharks just wanted to maintain some of these like early aggressive pieces
that they've been doing throughout the half and having some success with it.
Yeah.
Because on the CT side you feel like you need to be able to mix some of that aggression
and otherwise you'd just sit back and get beat in the bomb sites, but now the Tyloo
is showing that they're being prepared and they're cognizant of the fact and they're
ready for the aggressive pieces that you've got, you've got to find something new.
Mercury storms through the Molotov, eats the nade damage and burns.
Sure does, and good opening kill here for Sharks to pick open.
An advantage now to work with here for the CT side.
Can they do anything with it?
The EZG is... oh, focused on trying to get one of these picks back.
Expecting RDN to stick around and be aggressive on that smoke fend.
He might just be right in.
Yeah, he gave it to him.
I'm gonna take him to chance. Just can't land a shot there, G.
How are they gonna keep going forward?
They know they all been gonna re-peek again, so they put players up in A main,
and they have a strong defense towards A at the moment for sharks.
Yeah, well, Tyler's coming right back into this,
and they're going to expect presence inside of this.
So let's see how they handle it. They got Molotovs to burn out this position if they want.
Hard thing for Tylu if this takes too long. Now that the clear is happening on the other side of the map
by Kuala and Gafalo, there's a time limit on how slow they can take this.
Yeah, well, Darkwix could clear from Mazea. Great shots from Mazea! He actually got both!
He's arrived just there safe there on the site, so he'll move in. Molotovs go into the back of the bomb site.
And Max-Court, Lachrine might be good enough, and that won't bring down Mazea, who just seems to be invincible at the moment.
Yeah, but how do you play this with 5 HP? Do you want to just take a risk and be the aggressor?
Well, 3v3, numbers are even. That smoke at Heaven is not going to last forever.
It'll fade away and then reveal Maseya, who seems to have no idea about it.
His teammates weren't watching towards Heaven, so Kefolo takes Maseya down.
Who could actually end up getting a second, but Jam Young stacks into the next flight, and then it's got the next one too.
Jam Young, 1v1, up against Koala, who stops out, but Jam Young, the difference again for Tyloo.
A 10-5 scoreline and a fourth round for Tyloo picked off the back of their star.
That retake never actually began.
They were trying to slow play it to let the flank come in to keep G's attention elsewhere,
but you have to give some credit over to Tyloo.
I'm going to see which player it is inside the bomb site, taking initiative of the scenario.
With the retake taking so long to get underway, it's Jam Young.
Excuse me, who's the one who steps forward?
He says, I have to throw this position out.
I have to be mobile.
I have to be aggressive.
I can't just sit back.
Three beautiful shots inside the bomb site.
Tyloo off and running.
Money devastated for sharks. This is the last buy they've got and Jam Young keeping up the pressure.
Yeah, look at this. He's all the way up through middle passing camera now.
Smoke's gonna go down and block that vision. He can just move up to the temple.
It's such a great start here from Jam Young. Look at it. Try and continue it for Tyloo.
There's no one in sharks that is worried about this yet.
It's like they don't even know it's possible that it was this aggressive. Max score now having the idea.
They've walked in two players towards Main.
Rdn able to remove Mosaic.
It's a really frustrating half for Mosaic.
He's dealt with a lot of aggression out of a Main from Sharks.
The Flash is going to be sent from the sky for the aggressive B-play here on the CT side, trying to challenge Zero.
He's going to hold off. He's not going to allow them to feel comfortable because look at this.
Around the back, through the temple. Max-core with a quick shot, but Mercury with the instant trade.
And now they're out of position. Two players at Pillars.
That might help Kuala because you're never going to expect a second player there, but he can't do anything about it
because Zero comes in as that next layer for Tyloo
and now they've got a post-plat with a player advantage in holding both players back with a re-smoke down towards Connector.
Yeah, you've got to save this now if you're showered, but you're not super happy about saving any of this stuff.
It's not going to be ultra valuable for you.
AK-47 found by RDN, that's quite nice.
But again, I think this is, again, leaning itself into the lack of comfort and reps on
this map is, you were kind of aware.
You kind of had the idea they took mid and tempo was going to be a point.
We saw MaxCorp check it a couple of times and keep our eyes on it, but it never clicked
in the mid-round that that was actually going to be a point of attack.
Like they were cognizant of the possibility, but not really convinced it was happening.
No one was really keeping eyes on it.
Max 4 fortunate to get the 1 kill when he comes back to check in towards Temple.
And Tyloo have turned this around.
It was such a strong lead for Sharks, but it's been whittled away at step by step.
The way you do this differently if you're Sharks is both of the players that pushed
B main to be aggressive should have maintained that aggression to clear out the one player
outside of the B bomb site.
Both of them saw that saw him tuck in and backed off back into the site, so then they
were really were just getting crunched and split, but if you commit and go one for one
or maybe you just kill them for free, all of a sudden you've got a great position outside
of the B-bomb, say it's the T side who's uncomfortable. Sharks have scraped together
enough cash for another buy. They've bought through the losing bonus building up to full
capacity. Four rounds in a row for Tyloo on the T side to even up the score at 5-5.
And that B-split is only a few seconds away from the beginning.
Nomsayah's position is to try and deny any A-man aggression that could really throw a spanner into the works.
Now he has to be successful here.
Nomsayah, two players stepping up, takes the first headshot, instantly and he's got the second two.
Now the fights are going down inside a B, 30 seconds left and Tyloo winning pretty much every single one of them.
Max Troll do what he can, but it's not enough and that is Tyloo crushing Sharks defense and a six to five lead
As Tyloo move into it. Got to appreciate the adaptation Mazea. I just mentioned the last round he's had a frustrating half
We are becoming very indecisive we are calling and we are taking too long to do it. Let's be confident
Yeah, that's fair
I think that that kind of lent itself to what we've seen. Yeah, I think it's a good read of the situation
Unfortunately, the only guy around or two left to rectify that.
But yeah, Mazea just saying, you've been pushing into me all half, and you've taken me down, I'm sick of it, just kind of hide.
And then let him push. Nice easy double kill for Mazea in that round.
Got G, who is up on top of Smoke.
Sharp from G. It's a tough game, hasn't he G? Not really landing the shots we would expect him to.
This one really punishing, as Tyler actually have the player deficit now because of it.
Call us stepping out of B main, Robert, start of the smoke, Jam Young there to make up for it.
You know, you highlighted, gee, he hasn't shown up, but Jam Young absolutely has.
He's been here since map 1, hasn't he?
Highest fragger on that map, not a whole lot of impact that you're able to have, just by the way the team played,
but he was delivering kills for you at the very least.
RDN rotates over to shore up this B defense with Cofolo.
Jam Young and Mercury outside of the B-bomb site with the bomb.
Mosaic coming back traversing the map right now to join up with them.
They find safety over an E-box where one can watch canals and one can watch into the B-bomb site.
And now shifting themselves out of the B-bomb site and recognizing with the utility throw that they're in the wrong place, the wrong idea.
Now they've got to hustle back, Tyloo moving in.
Yes.
Looking pretty good here for Tyloo, but...
I've actually arrived towards Connector just in time to put up some resistance,
but Kefalo's too has put it down into 1v1.
Jam Young against MaxCore.
It's been a half of Jam Young stepping up and delivering.
He's looking for another clutch to fall in his favor,
but he's got no info and MaxCore's getting close, running him down!
And he wins it!
He's able to get an extra round here for Sharks to play with the high-fives.
Come in is six rounds on the CT side gonna be enough for sharks to stay competitive throughout this map
One last half of counter-strike for one of these teams here at the major in Cologne.
We'll find out who it's going to be.
It's a tight game at the moment, Sharks now switch to the T side and they're going heavy
into a stack.
Yeah, look at this read out of Tyloo.
Man, this couldn't be closer for Elimination Game 6-6, but now you've got a perfect read
out of the Chinese side.
Yeah, Jam Young, great start again.
Another great headshot.
Mazzayah set up next, teed up for a kill and that's your Baradas.
The one though is Capolo trades and forces Jam Young into the site, but there's plenty more Tyloo players than that came from.
Yeah, you can't commit to this. You're still using utility like you are, but everyone's here from Tyloo. They know exactly what's coming.
I got you stepping in the water, feet getting wet.
But, uh, unfortunately, cold feet here for sharks. They don't want to go towards that A site. They're gonna start backing away.
It's the right call. They just don't have any other good ones either. So, what are you gonna do?
Very tough pistol round to win. Zeroes rotated all the way back around to the B bomb site in CT spawn.
Other three players going to be pushing a main following this up
As sharks just now slide into e-box and they might just turn the corner in time
Shot taken by the dualies max core sees a lot of bodies on this flank
As the plant in from the follow puts it down that locks it in and here they come up through connect to a
Tyloo arriving for the retake. They turn it through on time! Great shot for MaxCorp!
That P250! Another shredded head! And MaxCorp just does it all with the tail of the P250!
His teammate can follow stepping up with the other one, and that's ridiculous!
Sharks somehow find a way! Bro, I was just sat there being like,
oh, Zero's gonna have a field day. No one's even really considering this late play from CT spawn,
and that MaxCorp just turns for a one tap. That's a disgusting sequence of the P250.
Incredible work. I mean, considering you get stuffed with Plan A,
This is an absolutely beautiful adaptation.
Oh, those are some nudge shots.
Three first bullet headshots, two one taps.
He's got to love that. Well, Tyloo.
There's just an eco now.
So eight to six here for shots coming up.
I like the T side over on Nuke, so.
The dude, Grafolo, called a sick game on Nuke.
I'll see if they can call a good one here as well on Anubis.
this one for their tournament life.
That's why it's kind of such a bummer that we've kind of seen Inferno being so flat,
like this is the question of these teams in Stage 1.
His map pool is always going to be there, but it's a bummer seeing them call such a good game on Nuke
and not seeing that same kind of magic in other maps.
Hopefully here on Anubis, we get a glimpse of it.
Control in the situation, stepping in against USPs.
No contention for Tyloop.
This will be an eighth round.
RDN has cleared out the A bomb site.
So Shark's going to traverse across the map, bring the bomb elsewhere.
All that talk about Jam Young and how he's performing, one-man army at the moment, and
hard carry mode, 16 and 7 for Jam Young.
Jose had the next up with 11 kills, but it drops off heavy after that, 0 with 7, Mercury
with 5, G with 2.
And now that you're on the CT side, it's way more of an issue.
Jamyung on the T side can cause so much damage in his positions that it makes everyone's life easier, but here on the CT side, he can't be everywhere.
I'm just gonna have to take a breather here if you're Tyloo and shape up for the first gun round.
Sharks are the great opportunity to go on a run.
We're talking about Will, sharks have the mental fortitude to bounce back after Inferno.
And after a little bit of a run from Tyloo in the first half, right?
Everything was going swimmingly for sharks up until that five round stretch out of Tyloo.
Hey, where is that going to break them?
But that extra round at the end of the half picked up by MaxCorn, the one who won against
Jamming, and then he wins the pistol too.
Yeah, the save of the pistol was the big one.
You've been a clutch factor.
Five out of six pistols in this series, one by sharks across all three maps.
This round develops very slowly as sharks open up very passive across the map.
A default spread, everyone looking for pushes, nobody putting themselves in any kind of danger
early on. The utility towards mid looks like Gafolo,
Dock and Koala want to follow it up and move forward.
So around the 1 minute and 5 second mark, they have possession of double doors.
The Talu Defense knows it that mid has been overrun.
of utility deployed during this timing,
Tyloo wants to find out a little bit more information
of what's coming, where the attack is gonna take place.
Dog smoke fag, kill on Mercury.
He's gonna slip away now, advantage on his side.
Got Jam Young now, through the window,
down into the water, it's Koala that's been picked off.
Jam Young to even up the numbers, 20 seconds.
This time to his death. There's plenty more players where that came from now 15 seconds left
Racing back to try and get here in time. Tyloo trying to stop this trying to make it uncomfortable
But you follow a match court yet all the essential kills and sharks make it into the site for the bomb plant
Such a hard angle to fight if you're the CT side trying to stem the tide of those attackers
Maze is gonna step in and looks like he wants a piece of this clutch
Got some utility for this. He's got no kit though, which feels like it makes this somewhat impossible outside of a massive misplay from sharks
I think at this point he doesn't get any kills and he just backs out
The only hope would be to throw that Molly down into connector and
Even on it, but then you're just gonna get peaked from B main
So I say, you know, it's just not a winnable clutch for me
He's got it back away and that's gonna end up being another round here for sharks
Yeah
One of the one of the factors that sharks had on nuke that made this such a really cool T side is some of the early
Success they established on nuke they use that success as fakes down the stretch down the road and
And Tylud been beaten by things so many times that those fakes were really really effective and really kind of
Obscured the map and didn't let them piece together. What was happening and where sharks was moving?
If something similar happens again, if you get those free picks, you know
One player isolated in an e-box and just taken down and then the defense is thinned out
You could see a player dropping out of dropping out of the window into canals because he thinks he's gonna be able to maybe get a
1v1 and that lurker maybe be able to wrap around the attack on the a bomb site and just shock to find all of sharks waiting for his descent
96 a three-round lead in the final timeout for Tyloo.
Joe keep very vocal in this timeout for Tyloo.
Looking very concerned as well.
I mean you would be.
96 down has been a crappy start for the second half and you don't have a good buy here.
You've got a rifle from Mosaic.
You've got a couple of pistols coming out for the rest and sharks have everything they could possibly want
and they've got money swelling in the reserves.
Everything pointing towards sharks right now.
And a timeout taken as well from Shark straight after.
And three rounds in a row, starting to establish some of that success that I mentioned was
so brutal for Tyloo to deal with on Nuke.
Then you can start seeing Gafolo dig into the playbooks or throw in some more of those
fakes out.
So it's going to get more difficult for Tyloo before it gets better.
Hero M4 on Mosea, they're bringing into this round 16.
Other than that, upgraded into 5-7s and a D.G.G.L on Jam Young.
Kitted out his sharks four rounds away from eliminating tyloo and moving on to another stage in this stage one swiss system
Oh stack of players here at the A bomb site
Didn't matter in the pistol round. Doesn't look like it's going to matter here it
Just spread out going through the motions of this default. Yeah, I mean it mattered on Inferno when
Sharks kind of forced their way into the B bomb site through a smoke blinds against the against the eco
So I was able to seal that round away, but you can see on this map
Staying spread out and using some utility and progressing across the map and not really committing themselves anything until they get a sense of what is actually the defense they'll be facing.
That defense is all going to shift back towards middle. Jamyung has two flashbangs to activate them if they want to pounce.
They come popping out. Oh, great shot. I mean, you were highlighting that round of the referno while it started with Jamyung getting a double on the dig.
Now he's got an M4 to play with and all of his teammates still alive.
Question is, what can Mercury do on the phone? Can he delay them?
Can he disrupt them?
Can he destroy them? The deagle goes out! There's the first headshot, Max called.
Able to respond. As Jam Young is now arrived with the rifle, this is the one weapon that can do something massive for this round.
Again, as Jam Young making the difference, but he's got to do it now! 13 seconds left!
What? Bomb goes down!
Rosé has got that kill!
Jam Young dead, but the bomb is nowhere near Ardian,
and so he just can't get to it.
He can't get this round win.
And Tyler picked it up.
Well, there's the mistake for you.
Solo player in middle, who's meant to just hold on
to map control and space and pulls a nade out
to flash towards camera.
Not worth it at all.
Jam Young peaked to that exact moment to find the kill,
and then sharks.
The map shrinks for them, and Tyler
We know exactly what's happening.
Mercharies sliding through the smoke, missing details.
And sharks hit their first obstacle in this half.
And now look at the buy.
What a turnaround this could be.
10 on RDM, D.G. on Gafolo. Nothing pretty to work with, Zero wants to be aggressive,
smokes off the AWPer, they clear out all the position outside AMAIN. They know nobody's
home for the moment.
Yeah, con the camera smoke rather, going down and you got jammed down, stepping out just
before that flash, and then blinding Dark completely to finish off the kill.
Good work from Jam Young.
Just 20th kill added to the tally as well here, 0-0 for the utility going down,
challenging down Koala and winning the engagement.
It's now 55 seconds left with Tyloo 2 plays in the lead.
Make it 3! Thanks to that headshot, it ranged from Mazea.
Sharks are just getting bullied now. Good kill from RDN, but not enough to open up the round.
The possibility of it traded immediately and all you got now is MaxCorp's AWP.
She's coming around the corner timing is everything Max score got the kill
One be three way off. Yeah, no control the bomb either
It's gonna go back and get that I'll see Tyler gonna be aware of but
See if you pick it up. Okay. Well sharks have lost their grip on this map now all of a sudden
They're gonna be out of money. They'll have to sit back on a pistols
Tyloo a great chance to even up the scoreline another good kill from Max score
We're just trying to save this up, and I think he's done enough.
Yep, he's just going to hang on towards the rugs, and I'll be in 8th round for Tyloo.
The gap now, just one round.
And if you remember over on Inferno, again, you highlighted that one round,
where Jamion gets the double-deag and the rush of the pistols, able to close it.
That was the end of a good start for the T side.
You know, Sharks obviously had less rounds to play with, but...
They were actually starting to make it look like they could get a decent start into the half
and build something, and that round just took away all the momentum.
Yeah, I think that's also like that's part of the tilt factor that we've seen kind of creep into rounds like that
We heard Ash talk about it on the desk yesterday just rounds like that just destroy your mental
They destroy the atmosphere with them team speak they destroy the kind of flow of comms that you have
And we've already seen shark struggle with that I've already seen the coach kind of chime in and tell players to shape up and lock back in
Probably a similar conversation now mentioned at the start of this map with the
The inexperience of both of these two teams on it, it was going to be scrappy and it was going to be about
mistake-free counter-strike, and at the moment, Sharks has
given away a couple of mistakes that have allowed Tyloo to come back into this and gain a grip here on Anubis.
One round lead heading into round 18, all they've got is the AWP to play with.
Yeah, well, G has his AWP to play with too, and he's been so quiet so far.
He's really got a show-off now with his AWP, and he's in middle, he gets flashed away, and G can do nothing about that,
So you're just gonna run off
The early presence of the offspotted towards middle
The shark side and I'm gonna send a couple of players down towards main you can already end just backing up to the side of that smoke
Eight around the corner and it's landed right on top of koala and already add that's a beefy one
You're hoping you're going to give time over for Maxcorp to find a pick of someone from
Tylew peeking, but they have the knowledge.
They know the AWP was saved in the previous round, so you're not going to get any of those
looks at the deep angles.
Tylew playing this very intelligently for the investment in the buy they're going up
against.
So Sharks will wait out this smoke in A main, and then you execute in and see what can happen.
Maxcorp might lead the way with the AWP.
On G, good position.
Flames the life of Maxcorp. That AWP falls into the hands of
Gafolo now.
He's gonna try and challenge down G, who moves off the angle because of utility.
Playing towards K. And now he does have rifle support as well.
So this is a strong set up for Tyloo, and
Doc just goes charging through the flames. Grenade
is gonna land towards Gafolo, but it's just gonna remove Koala.
So, finished off by utility damage,
Ikefollow is already up on the rugs with that AWP, so...
They're not gonna win this one, obviously.
It's gonna be 9-9 all tied up.
I like it from Tyloo as well.
Nobody going for like a fast flank.
None of the B players have moved to hunt down a kill.
Nobody's rushing forward thirsty for eco-frags.
They know the situation.
They know economy down the stretch is gonna be so important and critical,
and theirs isn't yet built up.
So, very much playing disciplined in within themselves.
To gain that cash and start building up a buffer
to help them close out this map and series,
stay alive here at the Cologne Major. 9-9, weapons gonna come back out for Sharks.
AWP is saved again into the next round. But finally rifles come back in to
surround it.
There's one timeout remaining for Sharks in regulation. TILU have burned all
three of theirs already.
It's going to be quick.
Now Mercury, Flash is so good, Jam Young helped him out, they've cut open the heart of the
Sharks attack.
And now you've got three Flash trying to come through B main and already you realize it's
such a tough round ahead of you.
MaxCorp misses the shot, they could have made the difference and in fact takes the shot
on board himself.
Yeah, they got no more utility either, they came into this with such a busted buy, they
used all their nades for the actual exact and now they have nothing to give them safety
to cross over.
So they'll just get cut down, they'll just get whittled down and taken away, 10-9 for Tyloo as they gain the lead.
Yeah, not only the lead, but it feels like they've got full control of the game now as well.
They've really destroyed the momentum of Sharps. Perhaps they're mental, and also the money is just gone as well.
So they can't keep buying, they can't keep challenging. We're gonna see 11-9 come up here for Tyloo.
I think running out of ideas too, in this round just kind of falling to be split right out of spawn.
That timing on that flash could not have been worse if your shark's mercury just hits the perfect moment to drop it in their face.
MAAAAAAAAN!
G getting hyped up, loving it from the team that AWP has been a little bit more impacted in his past few rounds.
That's probably going to fire him up too, I feel like I should do with that thing.
Yeah, finally feeling like you're contributing.
Four rounds straight for the Tyler defense.
Yeah, we've said it so many times, but it just really is true. Look at this, 24 and 10 for Jam Young and they're deciding now for this best of three.
You've got no flashes, no smokes for this exact. You have 1 HE grenade, Tech 9's and a Deagle.
You've got three men set up here for Tyler who's defenses on that B bomb site. Jam Young, 0. Mercury.
Okay, applying pressure to the B bomb site, getting that mid player to rotate and dedicate himself to the bomb site.
open up an avenue for dock in middle but again with no utility there's no way to
cross this without them seeing you. Yeah well I'm just gonna try and get closer
and closer and so much ground he can get but perhaps a split into this A site is
what they're setting up because those players that were positioned outside of
the you're now transitioning over towards the A setup. Well remember that
timeout too from Gafola where he was saying we're taking way too long we're
indecisive we're taking a long long time to pull the trigger on these attacks.
Tylo is giving him that time now.
Xayah is going to swing into the open, just the one from Mazea.
And because of that push in tandem coming through camera,
you sandwiched between two players and you can't do anything about it.
So he's dead, Xayah has fallen, and this perhaps could be the way back in.
But Janyard steps forward to try and make the difference again.
Damage done to Max-Core, ready for the next fight.
With 3v3 it still stands with Tylo with a shot that flanked him
and threw from Mercury late into the round.
He's got to try and get through on this.
Put that shot from Doc, Tech 9 lands, zero with the other, so it has to be the flank.
Mercury with a 1v2, no kit on his back.
He has to step into the open, Doc down behind cake, tucking away.
You can't let this opportunity slide if you're shocked.
This is your lifeline, and Mercury goes into the open, and to his death he will march as
Doc peeks out with a Tech 9, and the score line once again tied.
Man, Tyloo, when they watch this replay, gonna be just kicking themselves for that,
losing against an exact with tech nines that has no utility to it. That was them, I think.
I have to give some credit over to G'Folo. I mentioned all the fakes that he was throwing
on Nuke. Kind of did want a little bit here. They showed a lot of B presence early, but
the B defenders, all three of them, just got like lead feet. They didn't move. They never
budged, never looked for information, never shifted or rotated a long time for the two
A defenders to be on an island.
How do you feel about the A players in a kind of around like this smoking themselves camera?
Because I feel like that was the reason that split was even possible.
I mean they very well could have used G with the AWP to kind of have the distance over at you know over at the pillar
Let's see if they can just pick it up and what I left off or is this the turning point they allow sharks back into the game
She the land the first shot misages swings out with that right for hoping he can get a second and really punish them
But all he does is offer up the trade in the end and it will be a 4v4 and dock down on 6 HP
Yeah, he's hoping to be taking a fight as he swings with somebody trying to take that space and unfortunately
they're all kind of sat back and waiting for the follow-up swing.
Bit damage on a dock though, down to 6 HP.
Jam Young's starting to feel a little bit frisky.
All of Tyloo's starting to feel a little bit frisky.
And here in the studio, Doc just calling out, he heard the scope from G.
So yelling to his teammates that the AWP is scoped up in a main and it looks like when he hears that he's calling everyone back.
I want to challenge Indigee.
What can G pull off?
Advanced position, short lands, quick reactions from G.
And he'll fall back and not put himself on the spot for much longer.
Zero picking out from connector, Max score at the back of the pack.
Now, dad, there's G again, cake, and he will eat it.
He's taking himself another one and Jam Young on the two is 27 and 11 for Jam Young.
but it's 11-10 and for Tyloo in the lead looking to try and eliminate sharks.
Yeah, we've been calling this whole map that someone else from Tyloo has to step up to Jam Young's level to help him out.
Well, in this second half you're starting to get that zero is kind of there for most of the first half of Mazeia now at 14 kills.
G's now at 11 kills, nothing too crazy.
But the impact G is having in these past three, four rounds with the AWP is exactly what we've been waiting to see.
He's had a very quiet series up until this point, but now that you're at the tail end, he's stepping up.
And that AWP is making all the difference in the world now, final time out for sharks
and they're calling it in a round where they don't really have a lot of money to fight
with.
Rifles will be scrapped together.
Utility picked up what little they can, but it's starting to unravel.
More mistakes showing from sharks.
More focus slippage.
And Tyloo's taking complete advantage of the inexperience they're showing here in this
That's elimination game.
Jam young.
Prevented from the early challenge because of the flames, but look how much faster this
feels from sharks.
Trying to get a B-split going early on.
But once again they're going to be walking into G.
Their scope is at the ruddy, they're going to block B-name with smoke, but they're going
to come right through it.
Well, actually they stopped.
They went back, they backtracked for a second, but this does feel pretty telegraphed to Tyloo
who are now bringing all their members over.
The rotation has arrived, and this round becomes so difficult for Sharks.
You have to break through the defenses immediately, and they just won't.
0-1-G hold on, and Tyloo are marching towards Ceres Point.
They can follow a max score. The only players that can do anything, and in fact, they've done everything.
They brought it back, but Jam Young, again, it's the reckoning as he comes through B-man at just the right time.
And Mercury off the platform. They will see Jam Young in their nightmares tonight, Sharks.
This is 12-10 on the board, Tyloo one round away from knocking out Sharks and staying alive in Cologne.
Jam Young being so proactive on the map to have a flank at that timing, but it goes back to what we heard Gafolo say earlier.
Credit to him, hasn't been able to solve the problem, but he knows exactly what it is.
Taking a long time, they get stalled out on that B hit.
Utility's good. Second Selvo takes a while, but by the time they're ready to push in and try and scale, everyone from Tyloo's arrived.
All five players were there, and Jam Young on the flank seals it.
Oh, and much more like it from G, playing with attitude as he goes out to grab that opening kill.
Yeah, G is so confident too. Look at his top mid push, flashed in, there's the headshot,
Cthulhu dead. Jamion goes for the other, but Koala and Doc sending a couple of shots back and letting this one settle.
Yeah, actually that's actually a little bit scary now, because you have a lot of time left in the round.
The defense is going to have to spread out.
G pushes up with the AWP, but if you push too far, one player's waiting for you,
and G's going to be a free kill whenever Max score decides to move.
But hold the phone. Yeah, this is really weird. They're throwing a fake at the B bomb site, and they don't care
Tell you we're investigating and they're gonna catch Max. Go to the bomb. That's way. We look way. We wait
Hello, look over there. I got every check. Maybe look. Oh my god. This gets so weird
What is this? You think this position is walking into them? He's got to actually works out better
We just finds the rest of the pack and now Max cause alone
She's trying to figure out where it could have gone, but Max cause in behind him
I like to worry about murdering
Kailu finally closing it comes down to a no scope and
Tyloo will survive in Cologne led by their most lethal weapon in jam young
29 kills secured here on a new base just about with a skin of their teeth staying alive in Germany
Man, they snapped into place at one point during that second half seven of the eight final rounds of that map won by Tyloo
That defense just locked in and sharks
This campaign, the inexperienced players, it's going to hurt to lose and be eliminated like this.
Look back on this match and recognize all the opportunities they were there.
Some good showings, I think with the Sharks team.
The next goal has got to be deepening the map pool.
Nuke looked good. Nuke looked cool. They had some ideas there, but outside of that,
really, really tough to see them get going. And here,
just kind of fell away out of the pressure of the situation.
Once Tyloo crapped hold, it felt like Sharks accepted their fate.
Yeah, well, Sharks committed the competition.
A lot of people had low expectations for Sharks,
not knowing what they would bring to the server here
in Cologne.
A couple of moments looking strong and upset victory
to kick things off versus heroic.
I think they really displayed how good they
are on Nuke in particular.
I've got a dominant map victory versus Tyloo on Nuke today,
but I can show you that we get down the stretch.
They just don't have what it takes to compete when it gets
deep.
It was good to see Tyloo in this series.
It's awesome to see Jam Young deliver the whole way
through, you know, through all three maps.
Really good to see Tyloo seemingly improve
as the series went on, you can tell they need a little bit of momentum that this team still
can kind of get stuck under their own mental game, so when they start firing all cylinders,
you see them start to power up.
And that's the only way Tau Lu are going to progress, right, is if you have Jam Young
playing like this on one hand, but you've got to have the others, you've got to have
G as an off-president, you've got to have these other players stepping up, the new
guys zero, that's the only way Tau Lu are going to have what it takes to progress into
the next stage and even be competitive there, they've got a long road ahead of them, but
They've taken the first step in staying alive.
Yeah, they really got one more chance.
I think also you got to be happy if you're Tyler.
You're loving now that you're through the best of ones
because you now have a series victory over sinners,
a series victory over sharks, not the biggest names.
Another thing you're going to go home and celebrate
and call mom and dad,
but you're loving the fact that your team has put two wins
in a row on the board
and you feel like you're starting to build into the major.
Yeah, I'm looking down over that.
I see G's got big old smile on his face
and I'm sure he would have come out of that game.
If you didn't pop off towards the end of that second half,
I don't think you would have left very happy
about his individual performance today.
I mean, it's still a lot of room to be improved upon for G,
but the fact he was able to show us something towards the end
is definitely got to be a positive feeling.
We also have seen enough out of G.
We know he's got it.
This is probably a moment in his career
where he's going through like a little bit of a slump
and potentially the worst time for it,
which is maybe sometimes going to cause it to extend
because that mental block is always going to be there.
But yeah, I think G is a player with the experience.
He has, he should be able to bounce back
and that's why I'm happy to see them win too.
I'm happy to see him have that impact down the stretch
Hopefully G goes back to the room tonight and just kind of focuses on those moments where he was switched on where he was
Feeling the game and in the flow and that's when Tyler looked their strongest
They're gonna need him moving forward into the future to qualify forward and if they do make it to stage two
They're gonna need him even more. Unfortunately that other side of the story is elimination and we are down with sharks upon their accent
The game was Tyler sharks it was an elimination game in this moment is us ill name sharks
First and foremost, in your own words, how did this match in particular go?
I don't know, man, because we had a good first map.
Inferno, we knew it was going to be tough.
And it's sad, because in Ubi's, we were in 9-6 lead, I guess,
and it felt like we could win.
I don't know, it's sad.
You get over to Inferno, and everything, where's everything?
Where's the team there before the switch to the third map?
It's like, because we knew, like the first map was very easy and then our pick,
and then the final is their pick, like it's kind of normal.
So we need to be better in the third map, like to reset their mind and go with energy to the third map.
That's the conversation, the mentality.
Coming here to the major, it's a big step, it's a big deal.
Not getting out of stage one is one thing, but showing up here in the major in stage one is another.
other. How important was it for you to play here? Yeah, I think very important
because we are five rookies, my first major so which is like very important
but I think I think I would like to do better here but it's important.
Will there be things that you you think about after this that you'll keep
replaying your mind? Is there anything that sticks out? Yeah maybe I think some
on the side of the newbies, a lot of them.
Remind me, it's a lot of no-revel.
Nothing specific.
Is there anything you'd like to say?
Yeah, thanks for watching guys.
We hope you do a lot of majors.
Thank you.
Thank you so much.
Thank you.
We're going to go ahead and head over to a break.
I feel safe for Hypex on this position, if you get out with three you'll have a fall
by in the next.
Yeah.
Good chunky util as well, so very important, all of these guns survive.
I mean, it's not.
Max lost, but it's weird, it's enough.
That's amazing, we have a game here.
We have a game here, and yes we do, Big on their map, Big four rounds in a row on this
T side of Overpass, easier said than done.
Game of the legion, time out.
We said coming in for Big, this has been kind of their go to, it's the map they've looked
to play a hell of a lot.
It's one they've got a lot of reps on, one they've had a lot of good successes on them.
that. If you are an overpass team, you know that these T sides, as Tapsinger said, four
is already good. Four is already very, very solid on the T half. And the idea you could
really sweeten the deal here and now. The idea that big could have been 0-6 down, only
to go on a reverse sweep with a six round streak of their own. And it all comes down
to this. They can't go anywhere. They're not getting broken. It's going to be a grind
for game a legion if they want to deliver on this strong half I've got
everything they need to still redeem themselves with an eight round CT side
everyone satisfied like the or for high-packs has to start hitting he was
able to make up for some of the misses earlier on but that's kind of changed in
bricks meanwhile I know he's not topping the charts or anything of the likes for
big, but he has had some good impact on the AWP. Just key trades, key openers.
I bet it's been quite passive. He's just been playing on the bomb site for the most
part. We've seen some heavy B setups. This is the most aggressive he's been all game.
So a setup in middle, support from Rez, snacks holding connector. The numbers are here for
game of legion. JDC thread the needle. So does he just walk right into this orb? He is
a high provision of this position.
But eventually it comes to him.
Quartering nades, 5v3.
The snacks takes tabs and down a connector.
And being in a world of trouble.
The aggression on A is allowed next to a man to go and pat out B.
What an angle.
All right, so I'm gonna miss for highpacks, but PR's gonna make up for it.
And a flawless round comes through for Gamer Legion.
Talk about a return to form, aggro set up out towards mid, nets them all those openings.
And it puts them one step ahead of big, able to maneuver everyone around, stack in the
right place.
And you know, we look at maps like Inferno, where you go 3 on 5 on T-side, you lose a
couple picks and you can win those rounds. You can get in a post part suddenly your
favorite smoke blocks, push CTs into awkward choke points. This is not one of
those maps. Those rounds where you lose a man advantage, you don't get the chance
to trade, let alone a 3v5. Very hard to hit a bomb site, let alone get into a
post part even then you don't feel favored. Aggressive end to the half if a
game legion, a statement made by Rez with high damage on the second as well.
Okay, my legion coming swinging to round number 12.
And remind Big who is leading.
Back to this B hit, two players in position.
Oh, yeah.
Torsen was trying to get value out of that Util but caught on the jiggle and that's all
the opening Big needed.
Yeah, he's been solid all across this game
Now is to have his best round yet. They're coming his way into the full site PR
Just not moving buys time for his teammates to come in and lend that helping hand and
Blame that who has tagged up right at the start of this round on the back of the long push last guy standing and not for long
Game a legion will recover. They deny big that six round streak on Biggs home map
It's in my VR taking on Lynn vision here to one both of them here at the Intel Extreme Masters clone major
Linus LNZ quite the project you've got here in front of you man. You want to give us any any insight?
How's it going over there for you guys up to this point? I think it's been going quite good
We have been made some good progress in the last six months going up from the Brazil tournaments to now being in the major
So yeah up to be you take that loss to Thunder down under in that opener
It looked like you know, they stole that second uncle version, you know, and the best of one, right?
It leads me to ask you, what do you think about best of ones at the Major?
I'm not too big of a fan, because I think it's too many upsets for that reason.
And I think the Major should kind of be, you know, like the best team should win, or at least, let's rephrase it.
The best team should have the best circumstances, right, to win, or to show that they're the best teams.
And I think it's a bit too random with the economy and the MR12 in the best of ones.
So, the best of three, I think, should be the standard.
So MIBR, you guys went over Liquid, you went over Tyloo, you got wins there and Mirage and Nuke and that's just a bounce back from the opening loss.
So you find yourself now in that 2-1 position. Was it an uphill battle for you guys?
Yeah, a little bit. I think I said it on the broadcast yesterday that I think the Thunderdown undergame was like a smack in the face for us that we had to wake up.
which is, I think, actually a good thing, because we had a lot more chances, or we still have more chances,
even if we lose today, to make it further, right?
And we had to fight for it, almost also getting comeback by Tyloo.
But I think we learned a lot from those games, so it was only good things to say, actually.
Do you feel like there's still kinks that you guys need to work out within the MIBR camp?
And what are they?
I think we're still very inexperienced as players, and as a team, still.
Like, this is maybe the absolute biggest tournament we played right together.
You have to learn how people work in the tough times when they get pressured and how to deal with it right.
Also, the CS in the major is maybe a bit different, you know, more stakes, higher pressure.
So even if we would make it to stage three this tournament, we still have a lot to learn, right?
So, yeah, we just need to see the full process, you know?
People put a lot of stock in the word confidence in the game that we work with.
When you load it up in today in the server versus LYNNVision, how confident do you feel?
I feel very confident because we've been showing up very good in the last two months
versus a lot of good teams and we also got a bit smacked in the face now recently,
so I feel like we're ready for this now and we're ready to be in stage two and show
against even better teams that we can also win against us and also even in practice in Europe
because we've been practicing a lot here, we're also showing very good face versus the good teams.
I know it's only practice but it's in one point we kind of show what we can do you know and
I think everyone in the teams feel like we we can show it if we're on a good day you know.
Thank you very much for Tom, good luck. Thank you.
The
The Intel Extreme Masters Clone Major 2026 is brought to you by ESL and partnership with
Intel,
Acer Predator,
DHL,
Chex,
and Zoli.
I think that, you know, MIBR did have some hype coming into this event due to recent results,
And that is why maybe some would have expected them to progress to stage 2.
LinVision are looking to seize an opportunity today and get past what was the barrier back
in Budapest.
Stage 1 was not a good place for the Chinese Counter-Strike teams looking to upend that
here in Cologne today.
They also have beaten another Brazilian team who have already taken out Sharks and they're
in that best of one game, but this one's a little bit harder and it's also because
it's a little bit more international.
We're gonna have some characters here afoot and obviously we see how international MIBR are exactly.
A team that we could expect a lot from, but also I don't think they know how good they're gonna play today.
And I think LynVision, they made a great comeback earlier versus Karowak, it was at 13-11.
Well, really well called game on Dust2 when Zacker, who was impressive in that game, was incredible versus Dark's 2.11 rating on that map.
So I think in LinVision, really growing into the stage,
they have a lot to offer,
and they might not be one of the strongest teams here,
but I definitely think they could win this.
It wouldn't be easy.
But I could see a world where my VR
are a little bit more disappointing than you'd hope.
I think it's been an optimistic outlook
for the Chinese teams after the Austin Major,
when it was kind of Tyloo and LinVision
looking to break through side by side.
And then we had that step back.
And so our expectations have kind of tapered off a little,
But obviously we're talking about teams that just keep on getting more and more fuel more and more
Major experience and you can start to clump them into teams like in my mind like the NRGs of the world the M80s of the world
The teams that are no longer having to face the nerves of the first major not the second third now
So that's true. It's you know in that regard
I think that now that you're sitting at a 2-1 game sometimes
This is exactly the spot where we'd say ah the more experienced teams gonna pull right through or the team that has more
more successful recent results at MIBR, they're going to be able to tap right into it because it could just overwhelm.
I don't think that goes into this head-to-head today.
I think we've got a very real opportunity for both of these rosters to just bust down the doors, progress to stage 2,
they're going to be content that they have an extra chance if needed,
but this is a real opportunity ahead because we actually saw in the opening game from MIBR,
I think just a version of Counter-Strike that they never want to see themselves play again.
Versus Thunder down under, they were just not coherent, they're not cohesive, the
team play was just not what we had seen in the last two months, and now yes there's
been an uptake back, but there's also been some success from them that was very much
fueled by like a hyper performance out of Klim.
And Klim could damn well be the best player in the server, that's how this one could end
up being, and if LinVision can't keep up on today's counter strike because of Klim,
I think that's also a possibility, they've got to be very careful when it comes to his
ability to take over servers on his own. Yeah, G2 will be watching this game
intently to decide whether or not Klim looks good enough. I thought it was
hilarious that rate... I don't even know if the game was over yet, but in the
middle of his last best of one when he's like 25 kills and the next closest
MIBR player doesn't even have double digits, HLTV gets a word that they can
release the article that says G2 up for sale. Klim, get him while he's hot. Yeah.
But he just puts a new piece into his resume didn't even get out of the server and they reminded everybody that he is up for sale
So we'll see what is his future as time goes on but for now here. He sits looking to
Continue to tear through with MIB art and attempts to qualify for the second stage of Cologne
Wonder if Linus has any nicknames from Brazilian fans
Or if Clem does to Clems era a Lindsay's out
Yeah, Ellen's in Ellen's out it works really well actually I'm excited for the eventual
generational shift into the onnies I think oh right right one day one day we're all old
and brittle Ellen's innie what no Ellen's innie for now the series starts on a new bus and
But we're going to have MIVR on the CT side of things.
It's funny, this is exactly where that last China vs Brazil game just ended.
Literally.
Congratulations, Tai Lu.
You fight on another day.
We'll see if LinVision can find success as well.
We're super high on LinVision because we casted his 1v5 when he was like 10 years old vs G2
at BLAST and it was so impressive.
But, you know, I think this team has been more impressive because of, we saw like Amelia's
performance so far, the Major, we saw Zachar, and you know, some of the op shots that came
in, like really good stuff in the Picks department, but I think Starry's not really found himself
yet as the player who's the young superstar talent that he could be, and you know, matching
up to some of the skill that he showed early on.
Yeah, he's coming into this match with a 0.92 rating so far at the major, lowest performance of the LynVision team.
I would have never thought that. I would have always thought he's the next, you know, next big thing coming out of China,
and maybe there's still some time to bring that back. I mean, whenever you see the ceiling and you see the potential,
it's a memory that sticks with you with the player that you're going to hold on to for many years,
and you're always going to assume eventually they'll be able to get back. Some people never show you a ceiling like that.
But, if you're going to blow something, that was a time to do it.
Your stage is on the line.
What they go up against is a 1.27 rating, Klim and Venom Zara.
Right now the two driving forces of the success for MIBR.
Nice to see that it's not just that European injection of talent that's kind of got MIBR
propped up at the moment.
Now Venom Zara is somebody who I think we've kind of talked about promise in the past,
but then we've also seen shortcomings in some major outings.
So it's nice to see him starting off Stage 1 here in Cologne successfully, and it's
nice that this game is about to get underway.
LynVision vs. MIBR, a progression game at a 2-1 pool, and a high hope that Cologne bodes
well for both these regions.
And always great that it's a matchup that, you know, you might lean one way or the other,
but you know it's open to the team who plays better today, both expecting to be able to
Pick up the series.
It's gonna be Venom Zara first.
Instantly, LNZ moves over.
Utility in hand, that flashbang ready to sail,
but they don't pull the trigger instantly here, LinVision.
Collect themselves.
Venom Zara gets another chance at finding kills, but no connection.
So now the interruptive utility is thrown forward, they will blind him slightly but oh,
Dell and Xe with a team kill in the middle of that to make it a little weird, still 4v3.
4M IBRs, the Berettas get onto the scene but they drop empty-handed.
West Mellon, two headshots back.
Yo, they're going B. They run right through this, man. There's a CT flanking and they said,
let's get out of here. They're even fanning out a little bit, which is interesting.
Starry in a perfect position to punish this lovely play out of Starry.
Great exit. Although Insani is oddly by this bombsite closer to the bomb than any of the
LynVision players. They'll just lean back deep into the CT spawn to deal with any
defuse. Doesn't have a kit. Doesn't have a head. Call me Sue. Ends this one. Great
pause there inside of the opposite bombsite. They decide let's get out of here
and they're fast enough to skate by. Starry finding that kill in CT spawn
really solidifies the pistol win. Love that they're able to run it up through
camera and they just knew exactly what to do next I mean I don't know if they
had confirmed information on both players who were remaining or just were
you know reading who's on bomb sites but I guess when they saw the flank was in
they're like why not let's let's run this train together so into the second
round we go MIBR invest fully they come up with MP9 and a good position for
LNZ oh that's gonna hurt Zachar's dad he was just out on a default looking for
some information.
No gun upgrades there for MIBR, but they have enough to be very skipp-
Ooh, it's not only making a lot of noise here,
They'll have an escape route, they don't want to approach him, and West Mellon's got the bomb, but Venomzera, down to 2 HP.
That was the camera Molotov, coupled with a frag grenade.
They almost just lost their single A defender by utility.
As we're watching LNZ run for the hills.
Uh, MIBR reading this wrong. I mean, they're spotting B.
So, I've got Insani, who's now gonna see the bomb. CTs are already making it.
Wait, did he see the bombs? He's are on the other side of the map completely, but it's time to actually start walking forward and
If they don't commit soon, they're gonna run out of time
It could be a late-camera play and Xeris starts making a ton of noise. That's gonna be heard. You're gonna pinch and see nothing
That's pretty good takes his knife out caught on the fallback smoke over towards temple
West Mellon holds the smoke momentarily Clem still got this push into long a
That utility now dropped in front of him as the rugs player in Amelia's trying to just serve up a distraction
Hinvers is in Sony and he loses that duel a main flanks being queued up
Starrie hangs on to the other side of the bomb site that does indeed alleviate some pressure
And Sony peeling back with that MP9 feels like he's got too much to lose on this one
They understand it's gonna be easy for Linn vision to just sink their teeth into what's left of this round
They will get away with the 4v5 in the pistol round conversion
They might get punished for a mid room like that as time rolls on because they got a little scared about seeing Insani
He didn't want to commit, but that site was definitely not too bad to go to he was the only one there
With the time left over you can always change your plan, but they didn't know where really the rest of the CTs were at all
But I think what's really important is that they
They stuck to the idea and they did it together just like in that last round where they ran
through camera, out of the A site, and I think they're ready to trade no matter what happens.
So I think if they can follow the calls like that, they'll definitely be in a good spot.
They might be are still managed to come up with some beagles.
Gonna push their luck outside A site and go unchecked.
and go unchecked.
BRN looking to push through, but loses LNZ on the other side, so has to wait for the
The flash now reactivates, eats it slightly, will, still spam down, sue at least.
But it's a trade back, there's lots of bodies out middle for LynVision, they continue to walk this map,
and continue to catch MIBR players off guard, left, right, and center.
Kind of like who's... it's hard to say who's floating, you know, it's like, it feels like MIBR are lurking around,
and LynVision are happy to play this default where they're all like fanned out, and I can't tell if it's because they have full control of the situation,
or just the individual is at the right place at the right time.
But so far, it's three straight for LinnVision.
They've had the good guns.
Uh-oh, Klim gets out of there.
Free exit ticket.
We'll get them back in the server real quick, and that's going to be the LinnVision 3-0 start.
Pistol conversion, very slow, very tempered, no rushing, you know.
And they're right that, you know, it might be our just walking around and pushing things.
So I guess if a team's doing that, you might as well take your time.
I certainly haven't seen any panic out of LendVision.
Oh, forgot to tie his shoes.
Oh.
Safety hazard.
Somebody make sure Doomow gets that memo.
loves a barefoot trophy lift that guy
she doing Amelia? Lindsay and Amelia flirting?
a crazy road that Ellen Z has traveled
We're playing with the device, we're playing in Brazil, hey.
Gotta give credit to the grind.
Feels like it could start to be the years where the players on those crazy journeys start
to continue to emerge, right?
Look at Fuzi, I think that's still always my favorite.
And ZTR and him.
I mean, Fuzi's into every region.
Oh, I thought you were just trying to say BRN.
No, no, no.
Yeah, NSN.
Yeah, Adam, no.
Bruno.
Bruno, yeah.
I've really been coughing out lately going with the Bruno
or the BRN.
Oh, yeah?
We used to really commit to the beat out of NSN.
No, I can warm it back up.
So we're going with Bruno?
Beat out of NSN.
OK.
Try one time, Mohan.
What kind of man you are when there's a big moment?
Yeah.
Beat out of MSN.
Clem back in the server, and then vision, looking for their first real test.
Guns inbound for MIBR.
With that, their CT endeavor set to begin.
Can Clem take over?
Because right now he's got zero kills, him and VenomZero, the two highest rated players of MIBR's major so far,
both without a frag in his first map versus LynVision.
A lot enough time, saved enough money, we've got an AWP on ONLY CLIMB.
No sniper on the side of LYNN VISION, but again, you're gonna have to wait to put it
to work.
Bucco.
You see earlier today that when Thunder Down Under were playing their jerseys have no sponsors.
Yeah.
Right?
Except for Dexter.
What Dexter have?
Well, Dexter is no free shoutouts, but has his personal sponsors.
Nice.
And so he has sponsors on his official Thunder Downer and good for him, but nobody else.
Haha.
Ugh.
Made me laugh.
They did a great job with their logo on those.
Yeah.
And the color choice.
Who would have thought that Thunder Down Under would steal the purple swag of Ninzee.
Ninzee going with the black and gray sticker this event.
Oh yeah, did they?
Sad.
Yeah.
Sad.
9z purple
Oh now it's thunder down under move
It's thunder down under and out. Oh god
How brutal how brutal the Aussie head-to-head for elimination us as North Americans
Have a much better place later today energy versus M80 for a guaranteed spot in stage. No one goes home
Someone goes through that's what I'm talking about springboard and one another not every day
Maybe we get a game like that. No. Not every major. No. Not at all.
We have a little pit stop here for Klim. We're gonna replace his cables, Moe.
One day there won't be any cables. I know and everything will be wireless.
And these people, I mean, us, will look like Neanderthals with our cables.
Cables are really the umbilical cords of the technology world, but we still have umbilical cords.
One day we won't.
Can't wait for the first Petri dish, baby.
When we start making humans in labs, what do you think they'll be good at?
Like, just by default.
The first thing?
Yeah.
Being emotional. Yeah, definitely. Yeah, they're they're not gonna come out whack at all
I
Don't know what's the easiest thing that you can be good at it's not counter strike
Casting
It'll be like yappers coming out of MP traditions just a bunch of yappers
3-0 Lynn vision map 1 in a 2-1 match at the IEM cologne major
First three stages, let's get this back underway.
First gun round for MIBR and Klim's AWP was looking feisty as he had to sit there on his
hands during the tech, so he will go quick into the E-box peak and find nobody going
for the canal on the side of Lindigen.
we get to kind of see if everything was a bit of RNG in timings or if LNVision really
know how to swirl and confuse MIBR with the way that they work to map.
I certainly don't mind dedicating a few seconds to seeing if MIBR are going to try to push.
Maybe they've had versus the pistol rounds of MIBR, so looking to utilize it once again,
now knowing that the threat is out there.
But really not making any contact.
I don't love that MIBR just coming at this blind, play standard spots all the way back
and wait.
They're map picked by the way.
Sometimes you expect something exciting.
And so when somebody gets smoked out of information, there's no one on the other side.
LNZ fast steps, it's gonna win the head-to-head versus Emilia.
Nobody's there to trade that back.
Klim now still on that angle towards canal,
but we get this three player walkout through middle
from LN vision.
They're just gonna go through,
cheese the smoke to camera,
and VenomZera confirms that presence.
This is gonna bring Insani back,
and to blindside them, instead he goes down empty handed.
A bit of damage, now a bomb drop thanks to VenomZera,
who just draws them in and chops them down.
Two kills, deep easy trade.
LNZ's also got a double and call me Sue on the other side of the map Scott. No bomb possession. No time. No chance
MIBR very passive very patient, but when the shot start flying it's MIBR to connect
Yeah, it's pretty great from MIBR especially from LNZ because he's the one who gets
He gets kind of tricked into pushing like Emilia is there in a spot to hope to get the skill for sure and
You know the line is at a tiny bit of a disadvantage
but he has the awareness to cover that and because he gets those kills you know
Venom's there I can play his position which allows him to 2k and get a little
extra damage on a third look at a forge for Insane to go down without a frag
there
It's early grenade usage and a quick clumping of the Linn vision players.
We see them scramble because of the frag grenade.
Call me Sue doesn't have a choice, but to eat it down to 72 HP, they're going to pop
it open for Zachar to try to pluck one off site.
His counterpart in Klim is here now, walking out through Temple.
But it's gonna look like LinVision wanna throw a bit of attention back towards middle.
It's been a kind of mainstay to some of their rounds.
Question will be how much is actually behind it.
Right now, West Mellon and Starry, bomb included, start to take that bridge cross.
Again, almost no pressure back from MIBR.
I picked the right site to stick in last time. They've got three here again.
This is kind of perfect for LynVision. Are they really going to walk into that?
It would have been insane after that smoke cop blown open.
Lucky didn't see anything, but now look what happens over on the other side of the map.
Nice catch, Amelia. He'll get straight in. We've got the B players actually pushing down into E-box.
So you're going to find a vacant bombsite here, LynVision, in terms of planting.
They just want to mall it. I mean, they know they're here. Surely Zachary right now still controlling middle
Concerned
About cave as well, but here comes that walk-up from Bruno. It's the kill and a second nice shot from Zachary
Ops gonna have to go scrambling back as call me sue hangs on to long control
Oh miss shot from Zachary under pressure call me sue reveals himself and it's a good trade back by Insani
a nice e-box push from those two defenders. They do everything on their own, no assistance needed.
And there should have been a little bit, because they had the bomb plant, they came out of Temple,
and I think they had called me Sue, who could have been watching the exit from e-box,
and helped them mow down those two players. They really shouldn't have been worried about that much
else, and I think it was tough for them to stay coordinated, but they made the good move of smoking
camera out, crossing secretly, getting this kill on the push from Amelia, kind of everything was
Right? Except for still being scared after they had done most of the job, I think.
That bomb plant was fine, and the push was necessary at MIBR, but it was desperate, and I don't think LynVision looked at it that way.
On top of that, every kill goes traded for MIBR, including that Emilia-Cack long A-hole.
A couple Desert Eagles in a P250, but already gonna find that out with a bit of a duel towards
bridge.
There's a lot of bodies here.
The eagle did more than the off for the wall.
I mean, that's, I guess it wasn't a wall bang for him.
Very slow pace to this game so far from Lintvision, every single round has been like this.
But take your sweet time, it's a massive opportunity today.
But I think the more and more you do this, the more comfortable MIBR are also going to
become with this timing and tempo.
They understand what you're up to. You haven't shown a shift, no contrast.
And MIBR start to find comfort in this consistency, but you're knocking on the door of the B site and the rotators are nowhere to be found.
Huge ask with the Glocks.
One Desert Eagle kill comes through from Starry, low HP here for B and Azen, and Amelia is going to clear him out from the back.
Now, Klim is here in Temple, off shot missed, and a dangerous game to play,
but Amelia missing one opens the door for Starry's 1v3.
Ah, Clint's got him with the pistol.
There was no plant, and that was after time?
Is that what happened just now?
That was like a weird server.
No, he had planted.
I don't know what that was.
Wait, what happened there?
Am I crazy?
I mean, even if that round died by kills,
it shouldn't have gone to the next round that quickly.
So that's somehow not planted there.
No, yeah, it didn't get planted.
Yeah, so he died after time, right? Wait, what?
I got no idea.
Am I crazy? I don't know. I'm trippin' out too.
Yeah, I feel like I missed something. But nothing, um...
Nothing's come of it, so...
I got the...
3 AK-2 Tech 9 by...
Maybe Thanos snapped or something.
Ooh, that's hefty damage.
This time, MIBR are gonna be fighting into middle a little bit, and it's good for LNC.
He also knows there's more than one.
Smally isn't enough to push him back.
Someone scaling up the wall is great to pair with Zony.
to
desperate times
Molly is in the right spot though, especially with a headshot like that.
Thing is, inside the fire, we get that peek from LNZ.
And now down to the 2v2, got him, Zara.
Gonna try to pressure through E-box quietly as the other player takes all the attention,
and we get that clear.
So, nicely done, MIBR find their lead 4-3.
Well, I did, I've gotten to the bottom of that.
By HLTV here. Are we insane? Yeah, we are insane
I mean we got that replay with the close-up zoom on the bomb plant attempt and that was a miss he missed the timer
Okay. Oh, he missed the timer, but it showed I know I would love to watch it back
In my confusion. I've missed something, but I'm looking at the HLTV scorebot. Yeah, and
The round was over before the bomb got planted
So the only explanation is he missed the timer, but I swear it said six seconds and then we saw the bomb get planted
Yeah, it went by with the time bar and everything right?
I guess we could have just checked the money after it saw.
There were two Tech 9s, the three AKs, so.
Yeah, but it was like the teleport that happened was so jarring.
And would the player dropping the round before?
Crop circles.
I feel like at my bureau I've got their legs underneath them now a bit more.
More activity across the map.
Sony hanging on again.
The fire's been making this whole problematic and they keep coming through with kills.
But it's in those frantic moments, MIBR, just keep on clipping bodies one by one.
Upgrades to be found in the post-plant, it's definitely a winnable situation.
easily winnable, but... mmm, grouping gearbox. That's not going to work with the utility
that LNC has.
Starry M4, trying to be set up to be the reason this doesn't happen. This retake comes up
short, but Bombing in the deep corner, fire in front of you, nothing you can do if you're
Starry here to stop that deep use, and so, having majority alive once more as MIBR really
Start to run away with momentum
Five rounds straight from the moment they've had guns they have not looked in the rear view mirror and
Lynn vision have come up short each and every round since
It's not unlike Lynn vision to take rounds slowly
They they have been playing slower rounds here at the major and trying to go for full exacts and stuff and getting map control
For a few round the first three rounds they're able to do it because it might be our one plane against them in the middle
Now they're playing a bit more actively and getting kills versus them.
Got my demand and vision to change it up now.
There's that change of tempo.
But this point, and Sony's just gonna slay.
Bruno comes through with one.
Really puts it on ice, and Sackers off and suddenly left 1v5 as we get a 2k from both of the defenders over on that site.
Missed chance as well to get into this clutch attempt.
Zacker's gonna go runnin' for the hills, but you've already got MIBR, who are now let off the leash slightly inside the T spawn.
It's full alert.
Zacker is surrounded, and he keeps getting spotted.
He finds a way out of this, he's a genius.
Shadow advantage will help.
Go ahead and find your first puts Insani down to 12 and 8, but MIBR keep these
rounds rolling forward. Like you said you know we're waiting for that change of
tempo after all the walk rounds didn't quite work and this one comes out Insani
and Bruno towards the B site and they hold strong two kills a pop.
Then vision look at this map I know if we win it amazing but you know they're
gonna have to fight pretty hard for it going up against a lot of economy now
put together another bye
still see some good ideas you know kind of coming together what you know when
And they need to make mid-round moments, they're right up until a certain point, and then they do one thing where it's like, ah, this one won't close the round though, so...
We'll see if that's gonna be enough.
Couple rounds left in this half to play.
As the half has gone on, MIBR are going for more and more information.
Not just playing two, three decides, and waiting.
Still willing to go through Flames, Starrie really looking for this duel versus LNZ and
he waits for that camera flash to come out from the A defense, threatens that he's going
to go for some kind of a swing to get L'Nvision back onto their side of the doors and then
they're happy to just leave so I like this transition look, it's happening as the B players
have both left.
They double smoked this and left B box open.
Scrambling back now from Temple, you've already caught West Mellon close to the site, CG
You still get back onto the platform, and the Molly comes up short.
BRN able to hang on to the back plat, a position that he has been burned out of one too many times for MIBR's liking.
And I thought Lynn Vision had enough footing in that site to try to take it over,
but MIBR scrambled back in, showing an ability to play these faster moments,
and of course, now sit comfortably 5-3 in their 7th consecutive round win, potentially.
Certainly feels like it there was the Molly from the T side in the box
But there's also one from guys running out of temple that landed right in front of it
And they couldn't get out into the site. They did have a small window of timing
Where it was vacant, but like you said MIBR very quick to react
Didn't waste a second to pounce back in less melon
Zen's next victim you'll line up two of those and LNC is there to clean up
So, MIVR feeling ferocious now, surely.
It's very difficult to put a dent in this momentum with the way that they've just survived so many rounds of majority.
I don't remember Venom's era being the loudest one on the team ever.
But I love it.
He's got reasons to be hyped nowadays.
Performance like this at the Major.
I mean, usually it's the bottom guys, to be honest, that are...
I'm always freaking out
At least three and five right now
But it's been a great event. Yeah
And you're getting excited about the right things winning, you know, he doesn't want to make it about him
Looks like when Vision want to go back to the slower tempo that they really played for the majority of this half.
Giving it with pistols and some utility, but a comfortable amount of utility.
Enough to at least have a second volley if things don't go well.
They'll be walking towards middle where Klim's AWP awaits them.
Just missed a chance at that freebie on the doorway.
through the flames once more tech 9 prevails at least dealing with insolent
catching the player with an 8 out that's a sight that's what we needed for
Lynn vision it's a sudden pop and not with the best guns but with enough
weapons LNZ gotta get that primary back we'll be able to react fast enough to
Zachar now long becomes contested Venom Zera tucked in towards canals gonna have a good timing because they did not see this
They may think they've got a bigger window than they do
Problem is he still hasn't moved a muscle. He wants to get moving now. They're kind of
There's a world where starry reconsiders it at this timing
But looks like Venom Zera is gonna get away with it and now your player behind the pillars flushed out
Call me sue brings one with him and here inside of the platform. He can't finish it off
It's gonna need to push through clean gets the frag, but I don't think he's got the time
He'll jump back on that bomb and cut it close, real close, but no cigar.
Fourth round, Linn vision via upgraded pistols.
Yeah, and just a really quick rush.
Whoa, that one comes down to the wire.
Venom Zera just needed to speed up, to be honest on that.
Flanky did the right thing by dodging the flash.
They didn't come and search for him, because if they did come and search for him,
they would have been able to clear him and kill him.
So it was time to peek at some point, and when he didn't hear anybody walking anymore.
Horse could have got the kill in the end and still won the round, but for Lynn vision, there's no be happy as it's the moment we're free for them.
T side was just such a good start into nothing.
And I don't think they care how they went at this point. They got around on the boards.
It's a hard-fought fourth round win, but it brings them guns into this one to finish off the half.
What kind of tempo?
I feel like, you know, you go back into that slower pace and it works.
Maybe you should revert back to what the starting game plan was.
It was very clearly the idea they began the T side with, but now Starrie over steps of the bridge.
Clem, last time having just been on the doorway, goes that much wider and nets them 5v4.
They're bringing their defense up further and further, further every round and
sometimes you see teams start off aggressive and start to peel back a little bit more, but
this flavor seems to be working quite well for MIBR.
Denim's arrow is gonna have his hands full though right now he's the only
player leaning towards this A site could have had three players just drop on him
but they want to prioritize making the canal clear first also 4v5 though not
finding another pick is gonna be troublesome oh that was spotted in the
end I'm pretty sure making sound of waterways though it's gonna queue up
Clem's clear, Zachar dead. Two players do get a little closer to that e-box and maybe if Clem goes back
He'll be caught off guard by that. Westmellon really trying to elicit this peek on his terms, but Clem's not gonna miss that shot on Emilia
While the bomb carrier was distracted with the window and so Clem on for the ace right here right now in the final round of the CT side
Call me Sue, tucked in, slow approach
Coach, 15 seconds with an entire MIBR on the other side looking real stoic.
Made some noise.
Sat back ready to go and preparing themselves for a T-side.
Excellent recovery here for MIBR.
This starts with a pistol conversion for the 3-0 and they give up one round beyond that
to a Lynn vision that will now have their hands full.
We are the Chumma Daughter, Kim Chumma P.I.
We are the Chumma Daughter, Kim Chumma P.I.
Uh-oh.
Oh.
We have the time-gun, King time-gun.
We have the time-gun, Chrome-on-mong-one.
We have the time-gun, King time-gun.
We got the shot, we got it
Jimmy's on his own, but you've been declined!
You're gonna find this driven to get the brother fuck!
That's why we're going through this, but it's getting more grand!
Jimmy's on his own!
We're gonna find the prime!
50 on tempo
B one
Refresh
Left in B
Red, double pick
3, 2, 1
Can I follow you guys?
3
On my left
Up here, up jungle
Ok
Can we go in?
Tempo
Tempo
Wait, I'm a little bit
I'm a little bit
Let's go in B player
Red, are you searching?
B main
No!
No!
3, 2, 1
Alright
MIBR absolutely running away with that energy once they got their gun rounds going a total
streak to get this to the 8-4 score and now to the T side of their map pick versus a Lyn
vision that I think they believe they can manhandle as this game goes on.
Does feel like that now, definitely.
Now they're just through.
Okay, so don't peek that again.
Nope.
Not for the rest of your life.
Oh no.
5v4, just like that.
I think MIBR are also just going to be happy to kind of have the ability to set the tempo
of the game.
There's a lot of slow crawls by Limbison last map, which is like this, you mean, last half?
Yeah, it's not their map pack, and they already play kind of slow, but you know, at least
they had ideas that took a little long to get together.
important flank here for Emilia and eventually he will go down got a flash
bang for zacker to try to get starry and west melon into the site looking for
where mi br have gotten off to they lean heavy emphasis over on long banking that
there's no smoke to block them in the right no utility no chance mi br pick
up second pistol make it it way too easy as this game's gone on I mean being
Being able to get the bomb down, get 5 kills and not lose a single player, that is, having
your cake and eating it too.
Second bullet just in case. Call me Sue walks right into it
So the gambles begin for Lynn vision with this b-stack
We'll see just how much time am I BR decide to wait
OOF!
He got jubated by the set of hands of LNZ, and Klim's got him covered.
Klim was constantly looking for that duel from the other end as the CT.
He just fits in so nicely. Calm presence, off shots are really good.
He's not doing anything super aggressive, going crazy.
Just kind of hitting every shot.
Peppers away and call me Sue and tries to burn him out.
He'll be the expeditionary force into the B site, finds life, and eats the flash bank,
eventually dying out to that USP bomb down towards the A site all too easy.
And be-uh-uh-uh.
Damnit.
Ha ha ha!
Damnit.
You're doing super well though, I gotta go and credit.
I know.
Be-uh-uh-uh and the Xan here to just make sure that that mag tent stays where it belongs
on the ground and not in Amelia's hands.
Do you think his mom calls him that?
Yeah, for sure.
Not Bruno.
Hey, Anna-Nazen!
Come down for dinner.
Dinner's ready!
I noticed you haven't tried to say it yet, Mohan.
Yeah, uh, cause he kinda just said BRN or Bruno's fine.
Yep.
So, I honestly don't think we have the right to try it anymore.
Oh, I thought you liked the challenge.
Yeah.
B out of n as n it is fun to say it is it is
Also currently fun to watch
You kind of say that across the board for M.I.B.R. as they dismantle Lynn vision
Ten four Anubis lead no resistance out middle in this first gun round from the defense if this is gonna be a faster one for
MIBR, they threaten Emilia in this A site. I don't understand how he is meant to hold back the entirety of MIBR on his own.
Zaktor's kind of floating in the CT spawn, uncertainty creeps in for LynVision, but they keep that lean towards the B site.
And it looks like MIBR will hit the pause button to play options.
You can already see how much more comfortable their default looks.
Ready for a reaction inside of middle. Right now, Lynne vision do not feel comfortable about going for it.
Playing all the way back in spawn, you know, it might not be the wrong idea, but they are just leaving it up to MIBR to make a mistake.
This time, they won't really enter camera. Amelia goes down. They got a second player on rotation. He dies too.
So, that's kind of what you could have expected, looking at the map right before the exact took place.
Yeah, I would have taken a Herculean effort from Amelia on his own, but unfortunately for LynVision, he doesn't even get a single kill, let alone a multi-frag.
And neither will Zachar, who stepped into his place, both dropped empty-handed.
Call me soon looking to get out of here now with at least the one kill, but things are already awkward and Sony's inside of the temple.
Nothing's going to feel safe here for LynVision, but there is still a world where they get away with this save.
But we are really stretching for Silver Linings here in this one.
Mid-control for LynVision as the bomb is going to pop, and MIBR take a comfortable 11-4 lead within their map pick of Anubis.
Maybe MIBR weren't extremely comfortable about who they were going to beat today, and they came in playing a little passive and waiting a lot,
and actually did lose the first three rounds, but as the game has grown, they've kind of let their confidence grow with them.
They kind of warmed up into the match. I feel like based on what we've seen from them so far in the stage,
I think that makes sense. You know, they come up too wildly and they start losing,
then they might get in their own heads a little bit because,
again, they could have been a team that played a little bit better so far this week. Still impressive results regardless.
Still some things to talk about.
This map adds on to it.
The Nubis sightings so far at Cologne are rare.
Yeah, we get them back to back here on the B stream.
It's rifle sightings that are rare here for limb vision. Single gun on West Mellon.
Flash gives West Mellon something to work with, now knowing there's a player down beneath him.
LNZ doesn't try to hide it, and they'll give themselves a chance to get that frag off this.
Whoa, West Mellon. Oh, it doesn't dive out, but just checks down beneath, and could on MIBR to have not picked up a position there.
They heard enough to know that people are around, but...
See how the only bit of aggressive map control they go for...
I'm out with a...
Not much to show for it. I've got...
This M4 that they continue to roam with.
We've got a 4A setup, which could be fruitful.
I think if L&Z does get this frag, they're gonna reconsider if they see no other CC pushing.
There's that 1M4 down.
Flash goes a bit too far, Klim, it's a little wild, but he'll recover the spray.
Mid 30 HP though, on the two players here.
Oh, rather two of the four alive.
Yeah, they got two stragglers still.
Damage goes both directions.
There we have it.
Su's got a headshot.
That's that low HP Clem dealt with, he'll use that window to reload.
Another Desert Eagle kill here for Su would really get it going, but unfortunately Insani
catches the Zacker Frag, which opens the door for Bruno to just push through and guarantee
that this one comes up MIVR 12-4 in the first map of this best of three for Stage 2 of the
Major.
This Pasha once famously said, full control my friend.
He also once said, Admin!
You're going to get up two stars, you want to frag, don't you?
That was great there for the taking, but it's going to be three standing, four MIBR as they
secure themselves eight map points.
Not too great on the kill department.
Not too great in the rounds department.
Gonna have to be ideas that gets them into overtime, but I can't really see it.
You know, this will be an MIBR that gets into the next map with, of Inferno.
Lenvision's pick. Their biggest win on that map is actually a 13-1 over bait.
So, if we're talking about a caliber of opposite competition, doesn't get any easier from here.
We've got Zacker with at least a kill to Venom Zera to try to put this one on ice, but now
Klim missed click over towards Bouncin'.
There's no HP left for that.
And LMZ is gonna have to go into this.
He will track down Zacker on the fallback, but now we've got kills coming through across
the map, and this 4v2 is looking like Lynn Vision's chance to at least extend play a
little longer here on Anubis. Alright, let's go! They get the money in, they get
the AWP in, and the AWP starts to have impact. I mean, Zachar's 5 and 16 here, but we've
already seen him have some great naps so far. It wouldn't be right if it was too slow for the entire game.
It's nice and impressive on both sides of the map. It's active. It's everything you want to see.
Sorry, I've seen multiple players as he goes for that, and Klim can't land the op shot.
It's tempting to be the beacon of hope for the Lynn vision comeback
No idea what's actually going down middle for Lynn vision. They just hear that multiple Molotov approach
Whether there's body behind it or not
They won't know
Zacker unable to just push this off out for the time being before even more utility keeps trickling down on him
And so he'll be hit down to 57 three players inside this B site for Lynn vision
Two of which tag blow
And now West Melon dead means Starry's gonna have to go massive turns back towards the long control
Oh, Fedem Sarah actually clips him with the headshot and a good smoke spam from Zacker
But it's the flank that gets clipped 30 seconds that bomb trying to cheese its way through the smoke the same time as insani's
Temple activation
That's that lack of mid play coming back to haunt Lynn vision
13-5 an easy day in the office for MIBR's map pick and we'll be going through inferno for the hope of Lynn vision
What if we actually went B?
Oh my goodness, Rez. Where did that happen? Just elbow spray. Put some grease on big.
The rest of the map just feeling a little too quiet for Rez.
And now the guns come out.
Slow round for Gamelige and they're not rushing anything here.
Sure, respect to the lane take. Not looking for the mid-fight. They've done some good early damage with the Util.
This is gonna be a slower round.
Still in spawn.
Just want to kind of gauge what big are gonna throw at them on this CT side.
And it looks like a lot of control. Big clearing out of all the B lane, pushing down the lane as well.
I expect flashes around this corner, so gotta be very careful, this Tapsin.
Togs in.
They've just walked in.
Oh, if I ever know, is that smoke's gone in a little late, steals himself away for a fight?
That's one hell of a turnaround.
Horsing gets a double there!
And so now you've got 40 seconds to make up your mind.
Do you want to commit to the original plan?
Try and follow through with this B finish or do you leave it to chance?
Hope you've got the gap out towards mid.
These first steps are heard.
The aggression from Big gave them the info.
It's a blame F here, lying in wait.
I think they have the control.
They're holding for this swing.
Rez has the cover and spot there on Griggs dropping down in the middle.
Gamer Legion allowed to reposition and play around this bomb.
This is now a very tricky round.
Oh, they give him a fight early.
Torsing goes looking for it and now just Rez low on health to B, swings out early.
Doesn't have the health to play with here.
Griggs trying to force a fight, but Rez just isn't giving it to him.
This is frustrating. You've got to take the fight to Rez closing in now. There simply isn't time
Torsen had to apologize for even putting steven in that position
But well handled by Rez knows there's no way grix is going to stick that in the open that would be
absolutely mental
Huge cut back round here from torsum, I mean he's on a hitter two big kills
As they run through the heaven smoke, that was a 5v3 forced by Falun.
I think it also just showcases, you know, the differences of those two players, right, Thorsten, younger guy, aggressive player,
back to Zayn in that, after the double, the ball, the back of the round.
The Reds just touch a class, you know, wins it with smarts.
smarts
lots of nades here for paper
they've all been used now and don't kill
it's gonna lead you to go back to spawn
early assault on B
finds nothing
No control taken and that's just like a tough one.
Easy avenue though, Gricks is the one rifle and he is in position.
Puffing up his chest, giving Big a reason to believe as they rotate hard.
Now GamerLegion tried to dodge the stack in doing so, play into the Gricks M4.
Hell and a JDC just makes you breathe a little easier here, forcing the one healthy blood
in the gap with anything, but it won't happen.
And Surround is far from safe yet.
Frank is really slow though and if he walks and they wait for him, they're going to lose
a lot of time, but no kit right now, what smoke to elude those players with a donut.
You're going to have trouble.
That's an incredible shot though.
to be for stuck in the side damage down the hypex on low health just has to win these fights his teammate back in donor
Another clutch here for game a legion in a post plan and it might be enough. He's off the ball man
I think it's been one here as game a legion walking over the line snacks three kills and a 1v2 to boot
Just to make things feel nice. This is always kind of doing what you least expect is snacks, right? Like the I
Think a lot of players that you set up with the post plan and donor
You know, it's a low-ecom round, you know, they don't have the kits, but he hangs around on the angle looking for fights
And they think they're gonna have a lot more room right as they're crossing in there imagine and they have to tap to force the fight out of him
It's one of those moves where like if this lets you down you're kicking yourself
It's you know, it's kind of the wrong thing. It's not the done thing. That's how snacks gets it done
Well, he knows what's expected and what's not and he knows how to subvert every single time
Ouch!
Alright big, can't be like overpass, can't see them as slow to start.
Himalayan, find to be confined back in spawn again.
This one's getting convoluted
because you'll notice snacks is outside of B with the bomb,
so whatever you see, don't believe it.
Himalayan, go for the mid-take.
Olly is well-timed to hold the back.
Snacks just got spotted on B as well,
so bomb, the scrutiny might have to go back.
This is a really rough start for the game of legion, right?
They're slow to get going.
They wait for the big, you tell the big map control
to come through at the start.
I hope it existed in the mid-round,
but I mean, look at the health.
Snacks down low from the Brawl at Ramp, PR.
Swiss round four, MIBR, a LYNN vision with Westmellin.
Let's talk a little bit about this game in front of you.
It's definitely one where you're closer
to where you want to be.
Tell me about some of the struggles or problems
that limvision is set to now.
Since limvision, we have good at aim,
but we, like details, we're not good.
Yeah, and with communication, not good.
We need a, how to say it?
Hold on.
Hold on, come here a little bit.
Come here a little bit.
What'd you say?
Uh, ah, all right.
And let's go back to our regular schedule programming.
Okay, where were we?
Where were we?
Yeah, we're talking about some of the problems
for LendVision.
So like I talked, we go to trade, go to aim,
but we bad at communication, bad at details,
so we grew up.
Yeah.
No, it does check out.
I mean, one win from stage two,
When you see a team across the way, like MIBR,
how do you feel a LYNN vision play style
and Asian Counter-Strike play style
matches up against what South America?
Like, I think they have Brazil style, I think,
and they play very aggressive.
It's different with Asia.
In Asia, you think more tactics, more...
How to say it?
Just everyone play...
I think I don't know how to say it in English.
Yeah, they just can't play in the middle of the game.
the game. Yeah. And like, me but I think they very good at the very good at in wrong. Yeah,
they can communicate and they can how to say it's play together as a team as a unit. In
this moment, I think it's fair. It's appropriate. Your teammates are giving you a hard time over
Is there anything you want to say down you want to tell them something?
Say it to what? Say it to what?
Is there anything you want to say to the LNVGN fans at home?
Like, continue to support us, we will continue to support us, and we will continue to enter the stage and win the game.
Thank you.
Thank you. Thank you.
Well, if you wanted tactics and you wanted to have a chance to implore them, you kind
of did.
It was MIVR to sort of sit back and relax in the first half.
They really did let LinVision play their hand and come to them, problem being, once you
hit those bomb sites, MIVR just on an explosive level, held them back so many times.
And once that T side started, it was pretty much done.
Three rounds on the attack is all we needed for MIVR
to scoop up their map pick of Anubis.
This series now heads to Inferno.
Inferno, it's a map that could just bring out the best now.
And LynVision, absolutely, in the interview.
LynVision, it's true.
They try to play with a bit more strategy
and a bit more tactics, and they play more slowly.
The way that MIVR were described as being more aggressive,
We didn't really see that that much, I mean it's true in Brazil, like that has always
been the prevalent playstyle, but now that we've got a couple of teams going international
that region, I don't really know what the make of, what the style is, exactly, exactly.
If you look at the more aggressive pieces on Mike Furia, it's not even the Brazilian
guys necessarily, not at all really.
It's the imports, and if you look at the imports on this team, that's not exactly what you
get out of him right and I think Clem is he could be explosive I guess but it's
not it's only when it's called for really he's not he's not mulled the
wing up the situation sure so that's fair but it's exactly what you need last
game was really just across the board MIBR hold back an attack of Lynn vision
that tried to put itself in the right spots but I mean we have to remember it
was the pistol it was the conversion for the three zero from that point on the
only other round they won was when they really slowed down once again with the
Tech nines and crunched into the B bomb site. They didn't even win a single gun round not one gun round in that entire
First half that's where as commentators, you know
In our minds, there just really wasn't a chance. They didn't really show us that they were gonna come back at all really
Yeah
We're quick to believe you give us one or two good rifle rounds. I'm such a romantic. We'll reach for anything
But I'm a little vision. I'm not sure if they really felt like there was just any hope on it
You'll be spell like it's let's skip this one
Now they'll be tasked with a T side on Inferno, means you're going to have to deal with Insani
over on Banana, not something I would want to be signing up for, but I think that just
last map having all pieces, barring Venom's arrow, I guess just didn't get a ton of action
so I didn't have to do much work.
He did his work outside of the server, shouting down Envision.
It was really just the other four of MIBR that rock solid defense, there was really
No chance for them to penetrate that defense. There was no openings. No portion of the map had any kind of a weakness
MIBR stepped up to the plate and everybody did their job
They'll try to just use that exact same formula to close out here on inferno
And if this is one of those series where like inferno is a real pain point for MIBR
Then maybe we could try to kind of like twist that knife and hype up Lindy's hopes
But the reality is MIBR when I see that 13-1 over bait
I just kind of think to myself if you can beat anybody
Then you know, well, maybe not anybody but definitely a Lynn vision. Yeah. Yeah. Yeah, but like no joke
I mean if it's and it could it depends on what kind of bait it was and everything but it just it does show you that
There's hope I mean I
I I think we're gonna see I don't think Lynn vision are gonna look like a fish out of water
like we just saw in a new bus so I think everything changes a lot right now and
I do expect
Good use of their utility. I do expect good false takes. I do expect good a-hits
At which you can't get out of teams who are not comfortable on inferno's are all very difficult things to do correctly
So let's see if this is their time to shine
We kick off inferno the second map of this series
Then vision on the attack goal for two sets of utility
The Apple Nades over for MIBR as well.
I can see those Fragger Nades between Venom Zera and Sonny, and I have a hunch where they're
going.
It's just a matter of timing.
Flushes him, he's still got the kill.
Good on him.
His Berettas lie on the ground momentarily.
We'll see if Venom Zera scoops him up.
How did he get that kill?
He got tagged down to one hit cheeky headshot for the road
It was a coordinated attack on Bell exactly where he was standing
That flamey yeah shout out to flame me. I don't understand how anybody could put that sticker slab on that spot of the Glock
You'll see that thing flailing around. Now that I mentioned it, I know you'll notice.
They're going to just dive on this B site off of the double smoke execute, so it's a clean way to
try to make the most of an understaff site. That gush is critical. It's going to drop that
MZero with nothing. LNZ lines one up through smokes. That'll give them a chance back in.
Oh, it has been planted.
Planted a retake in place.
Clem walking it back.
He's just holding the smoke right now.
Sorry.
Holding, watching that CT smoke.
There's no one actually in front of it.
Just want to make sure they can punish the left side quadpeak.
As the scaling begins.
Point, point, glock.
Oh, LLP did not stop.
Back to back head shots.
Three kills on it.
Oh, goodness.
We got a seed out from his POV on top of just the smoke kill.
He just had the gas battle.
Through that smoke on coffin, LNZ gets his first.
That's what kind of gave them the confidence back
that they were going to be able to do this, that shot.
See ya.
And just a drive-by for the last two.
Oh my goodness.
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
Ah!
I really just don't remember him being that guy.
I just believe in this team.
Little European fusions got him hyped.
And I think knowing that stage 2 is on the other side of this map now,
that excitement justified.
To hell with needing a close game to get excited.
I think it's the accomplishment that's fueling Venom Zera right now.
Majority rifles for MIBR, we get the force for Lynvisions moving up towards Arch, but
it gets stuffed real quick.
Nice Tegel shot back for Starry, that's something to work with, queues up the FOMIS from Bruno,
and Starry finds a second, the only player of the five on Lynvision to get a kill this
round.
And with a bit more damage, that's something to work with VenomZera Quad Kill for MIBR's
conversion.
to get loud on an individual level as well so it's a really strong hold here
for MIBR they're very comfortable all their NAID protocols and yeah they got
to be happy to have a match up I mean they both teams probably are to get it
in a 2-1 situation but no one happier than MIBR for sure
of
the
I'll try to run at this, but there's still a chance.
This crossfire holds strong, and it does for a long time.
Not bad start, at least.
Getting that last Desert Eagle kill and thinking, nah, I can't run to the B bomb site, but had
he, there was a world he maybe gets that plant.
Instead, he's gonna go for the mid-dual.
You kill Bruno here, you for sure can go plant A.
but that's been spotted both directions and now he's just kind of stuck in the no-man's land.
He was bright, he wouldn't have made it to the, you know, spoke for the cross.
No one's giving you that jumping shot again.
Yeah, unlucky with the knife bolt, no chance to even fire back at Klim,
who sets this up for the MIBR 3-0.
First gun round of LinnVision inbound.
MIBR showing us some discipline, but also going for some deep map control at the same time.
Looking good on the utility front.
Let's see what kind of T-side LinnVision wants.
The pocket here between the flames of MIVR and the position of the politicians.
Oh, poor thing.
He's dead, yeah.
That's LNZ.
Excellent.
Littled down.
Shrapnel gets the job done, Bruno inside of the apartments had a chance to catch Sue,
but Starry takes up that angle.
They're holding both sides of this hall.
extends and Clint can't trade him. Crazy because they're 4v5 he's not moving all
the CCs are coming over that's a great punish. Now it's still hard mode they're
going through three more guys here on A. They rotate in time fight for West
Mellon. Oh the lineup for the CTs gets two kills there.
Clems off shot collects one and he's got a 1v2 left over knowing the player is still back in the department.
He actually can't plant right now. He doubles back that's the call.
Yeah, that's it. Oh, oh, oh, but Clem also returning back to this A site doesn't he's so smart
He doesn't believe it because if his teammates over here waiting
So the question is is he gonna go for like
Here's that flash. Here's the steps library player runs bomb back site
Yeah, and for a second they might allow a walk-up
They might also think that he could have gone B right if they think they've actually
Outrotated him that his timing could at least still catch them off guard and he's going for the walk-up Amelia back site starry deep pit
It's a tough crossfire and now that pit player looks to get in good trade by starry just before
Clims allowed to slide into the center box coverage Lin vision will find a round
But considering that was a 5v3 it still comes down to the nitty gritty because they had to kill everybody to win
And running into the A site. That was where all of them might be are rotated over to
Quite a scary situation and still have the numbers to do it
and honestly it was kind of an impressive read for my br to take
everyone over there as quickly as they did
now we got a weird guy everyone's got a different gun all the way from a deagle
to an AWP
I mean over on the other side it's not that pretty either
It's gonna be that breakthrough moment, LynVision.
Certainly need it.
But we've got this triple up in the short side of the A site.
It can give and take.
I mean, they don't have...
They are starting to guard now at the end of halls, but it's with a guy who has a deagle
and they're protein another player over.
They still have this DB control.
This is really rough now for LynVision.
Good sign to it, Zacker's got the headshot.
Nice, him and Starry both, just slay the first two.
Will this end up being another moment where the defenders that remain on site can still
throw a wrench in the works?
For now it looks like LinVision will continue to pause and escort that bomb further away.
The AWP is going this way, if they want to turn it around it's going to get a little
scary.
Flash doesn't do anything and they get collated on the way in.
No way.
Oh, now they're scared.
Andy's in front of the smoke.
Saw that approach.
You know there's no op.
You can hold this line if you want to.
LNC gets the Deagle shot on Stary over towards Boiler
and then finish it.
It's going to be a flick.
Oh, he hit it.
Oh my goodness.
Any lived is the most important part because now what
are you going to do?
They're going to smoke off CT spawn and just try
to overwhelm Klim, who has given them a reason to be worried.
He tracks West Mellon over top.
Miss shot on Sue, finishes with a pistol, no ray-climb does that with the quad!
That's insane, and it's that damage he did on the half wall that assisted that final kill easily done for Climb.
Crazy to pull off the collat, the flash isn't good when they're trying to scale up.
And just flush from everything, from the shooting to the positioning.
He said he wasn't quite Molledoy, and that doesn't make him him,
But that is one of those moments where the European AWP does just take over.
Oh, that flick too.
Just makes it all the easier to just put that last one in the bag.
Had a critical juncture with both economies on the line for that last round.
Now the going gets real tough for LinVision if that sinking feeling hadn't already set in.
I'm not sure what he's doing.
Hero AK Zacker.
10 bits of utility.
But only two sets of Kevlar on the play for Lynn Vision here
in round six.
Whoa!
Damn!
What is that?
Oh, the jumping shot.
I mean, it could have been a pre-aim for the guy
jump it across that's insane lamb sick reaction I'm gonna have to it's a reminder
counter strike goes both ways some rounds you're just not the hero sometimes
your opponents is having a good day that's Zeus first kill of the map and
And then he gets trance through smoke right after, dude.
Who else wants to hit a good shot?
That's the two sides of Counter-Strike in this one round.
Zacker has a smoke, which means if they wanted to smoke this off.
Zacker's bound to be sticking out in a second.
Clean up for Venom Zara, as they just try to extend out,
Grab that M4.
Sorry, it's late to the party.
Doesn't have the bomb possession if you'd even love to go for the Hail Mary plant attempt.
Double up from the rifles here on brackets.
Yeah, tough goal of it.
MIBR CT side of...
LynnVision's map pit goes up 5-1.
Oh, is a full flick.
No good deed goes unpunished.
What a round.
Hmm. They are so done mentally.
After a clutch like that?
After a map like Anubis?
Yeah.
You can definitely, I think, I think let, he's got his finger on the pulse.
Doesn't mean LimbVision are allowed to give up, but I'm sure any confidence that they rolled out of BedWiz has evaporated in the face of this MIBR today.
Smoke goes out in front.
try your hand at the number strong approach to that B site but they've had
to pay prices every step of the way and then Sonny just giving it the jiggle
with the incendiary out. We'll see if that smoke towards brackets keeps in Sonny's
teammates away from B. He's got more nades to slow all this down. Definitely a
little nervous and he should be. They look ready to go. But now they're kind of
like in between two ideas it's two players with Molotov trying to figure
this out. Any kind of smoothness there was just lost. Here comes that U-Tilt indicating
to Instani, yeah, the commitment comes in and he will find that instant headshot. It's
a push into the CT spawn from West Mellon put down with just one.
No smoke here on coffins?
No, unfortunately not. Kind of, in the front sight. It allows for him to keep vision on
back sight. Also easy to go for the spam, but we do still get Call Me Sue. Returning
fire through the CT smoke and at least cutting this down to only a one man advantage for
MIBR, Klim's patience already next, a kill to soon.
He'll double down and majority alive for MIBR as they get that 6-1 lead.
Could he be any farther back, a more patient and more careful, and more accurate?
I don't think so.
That was a smooth sailing.
That really is.
death
of the single scope is easy
but there they get every every round they got the thought of advancing it's just easier
and easier like it's gotta be pretty exciting
not all runs are made equal but I mean getting to the next stage it's just so brutal in the
First place getting here and everything that
We're gonna be over the moon
It almost feels like some of the MIBR players
It's already a foregone conclusion. That made was unreal
And that could have been a collateral as well.
At least Emilia's trying to get closer to the site.
He's got a chance to overwhelm Insani, who's dropping Util.
Is he safe?
Yeah, he's got him lost in the smoke there.
Climkill's starry.
Insani's still back there.
Colney's Sue, concerned about both sides, and Insani finally dies,
but Clim actually picks another one up off Coughinside.
And round by round, Venomzera gets closer to a chance to really celebrate.
Yeah, I mean, this boy's going to be cooked before this major really begins.
Damn, they're up 7-1, and yeah, it does feel like LinVision are a little bit done mentally.
LNZ coming through that smoke when Insani was able to escape like that.
You just know any hope of kind of getting through the site, doing it swiftly enough to prepare for the rotates,
to not get caught by those smoke pushes. All of that's gone.
but Asani just survives, doesn't even need really output.
I'll get Util and Tech 9s for LynVision in round 9.
Asani, here's the approach, goes wide and we'll keep on lowing him down!
That's a clip for Asani.
Easy triple, and LNZ on cleanup.
It's got the last one confirmed.
Full house between the two B site defenders,
and the pistols aren't going to be enough.
A lot of these rounds have not been allowed enough.
Yeah.
Lynn Vision.
I mean, you're not getting eliminated,
but you are coming in tomorrow.
Like, we didn't show anything yesterday before.
I mean, we saw that gaming gladiators
match and thought, they're going to lose tomorrow.
Yes.
And that was like, kind of feels like right now
for Lynn Vision, which is unfortunate,
Because actually the games they played were good.
I think that's a great comparison.
You know, it's an unfortunate...
It's like one match can just convince...
Yourself? Yourself? Your opponents?
The critics?
That you just don't cut it.
Right now this is scary, because those games are...
You know, sometimes you see teams lose, but then you see teams, like, just get totally blown out,
and this is one of those sorts of blowouts.
We haven't had a lot of those at this stage beyond the game and Gladiator games.
But just as we start to write the obituary of LynVision, they bounce back to this one
and they try to trudge along with that ball towards the game site.
Sue lets him know where he is.
You've got VenomZera in the site.
He is absolutely amped as good reason to be with his individual level on this map and
now he starts dropping that util in anticipation.
But he gets a little too excited, oversteps into the three players ready for the challenge
and it should still be LynVision even though they gave back their first anchor on the site.
Yeah, a second round at the very least within this T-side.
Definitely a comedy of errors there for MIBR as they start to lose, Klim shooting on a wall.
I'm not getting their first kill, and then MZera getting cross-eyed, seeing the guys on lane,
guys up in halls at the same time.
And a few chances to actually bring it back, but instead the vision grappling, I mean, it feels like just about time.
And yeah, unfortunately, we're kind of kicking the funeral off,
but the map isn't over, it really just comes down to what Livision can show us.
As I said earlier, we'll look for any reason to believe.
So, taken over the apartments by a storm, starring, staving off the attempt?
It'd be funny if Venom's air just went,
ahhhhhhh, like every time he died instead as well, just for something every time.
I'm waiting for the first player that just starts screaming like that in the middle of the round.
Sony down to 60, and Utility's going to zone him again.
But Amelia, you can't just be walking through that smoke.
Yeah.
You thought that Utility would have him, Sony scared instead he extends wide, finds first blood in round 11,
and it's going to be a tough go, but once again for LynVision, if they try to convert this,
they have not won consecutive rounds in this series since the first three rounds of map 1.
Damn.
It's not a fun stat.
No, it kinda, it kinda sucked to have to say it out loud.
But, uh...
I'll be that guy.
No stranger to a dirty job.
Drop a nade back towards the spawn, and LNZ spams through.
Also saw the gun of Westmellon, I believe, so that'll be a quick warning to Insani that
doesn't insani easy pickup.
Westmellon just goes tiptoeing into his coffin, and Zacker's gonna come through with pit,
but no.
LNZ from inside site holds on, drops bomb, and the final 30 seconds, Star is gonna die.
MIBR 9-2 off of that one.
No, it's just becoming a bit of a joke over there for sure.
That's a nice round out at LNZ. Empties the entire mag on the perfect line,
and there's like a certain amount of time where he's emptying this mag on a line
that you have to cross to get into the site while your own flashes are still useful,
and so you know you're delaying, you also know you're baiting them in
because they can hear your bullets running out.
They haven't seen a boost up in CT before, so it's likely they've run into it.
Still probably should have cleared it.
Definitely some different atmospheres when we go across the tables.
Because you know at this point for Linn Vision it's more than just a game and your game plan
coming into it.
It doesn't evaporate, it doesn't go on.
Yeah.
You do all that prep, all that homework, you walk into the class in the morning, you slide it across the table to your teacher that is M-I-B-R and they've just simply lit it on fire.
All that effort, all that prep, all that time invested and it just doesn't feel like anything materialized in this game today.
So much util damage to kick off every round.
round. Nothing has come for free for
LynnVision's T-side, but a final attempt at a
third round win. It's gonna be three
bodies confirmed. Amelia does play in
front of the fire, but it spreads
slightly and Sonny's gonna pick that up.
Starrie's down after just his one, and
it's starting to feel like another round
that simply fizzles out.
Zachar's off. Could have been the chance, but
more utility damage even. And we're not
out of the gate approaching this B-side.
This is at a minute 15 that Nate comes over top and lands to perfection
They're gonna have to tiptoe their way back and grab the bomb. This is a
Gutt wrenching feeling for Lynn vision in the final round of their attack
This is an objectively, you know around where you save but you can't because it's the last round of the half
So Climble sit inside the pit with his AWP and 15 kills this half
Another smoke... damn.
Tough.
But they do have a smoke of their own.
They win this all shaker head for sure.
Okay, sure.
Smoke for the cross, Molotov to maybe disrupt somebody in orange, but they chuck it back dark.
Dark, aw, Sonny, getting burned out of the position, I mean the Molotov's well placed, but it's back-to-back headshots
I mean anybody could have seen this coming. It is a stomp on the side of MIBR
They barely gave up any bomb plant in this double-digit CT side on LynVision's map pick
He's gonna hit the ground, there he is!
Ohhhh!
One and chop, he's going over the goal!
One and tip, you're going right up!
How does he do this?
Call the save, Lube and Rosti with the AWP!
Allee, allee.
I flashed it off.
That's first, I smoke myself.
I flashed in three seconds.
RZ, RZ.
Flashing off, Lube, don't!
Push and ruin.
Side, side, side! Faulting, faulting, faulting!
Faulting over, Erpuh!
I flashed up over left side, I flashed over left side!
Nooo!
Well earned road to stage 2.
Amelia tries to recover this one as it's going to be 4 vs 2 heading quickly into this
A bomb site supportive utility already thrown out from ult mid by the time they get out
through that bout drop, West Melon's got to be the hero.
Oh, but he misses his chance, will be just another body added to the pile without a frag
on the side of Lynn vision.
Everything seems to be pointing to an MIBR progression entirely.
Man, real tough that you start off with a Hall setup and a Hall's attack coming your way.
Oh, now you've got a second kill.
It must be a clutch of the century here for show.
It's got a lot to work with. Kevlar, Beretta's, Smoke, Flash, no kit.
That's the one missing piece of this formula.
Picks up another Molotov, in fact, tries to now get on top of Bomb, but it's as he goes
running in that Insani decides to strike from behind like a Cobra, 11-2 MIBR.
Real chance to close this out with ease.
Zera there is a copra Zera there is a true yeah
true
It's just it's looking at me on the other side of it in terms of
What do we make of MIBR going into the next stage?
Like how much of a threat does this make or is just is the focus sort of that Lynn vision really didn't show up at all today?
I like that actually have a very good utility and stuff, too
I think that if this result in an isolated case wouldn't be enough to be like damn
MIBR are real threats
Yeah, I think in the case of their success at the most recent events
Yeah, and then coupled with a blowout victory like this going into stage two three one
Yeah, they believe truly that they can get right back to the same results that turned our heads
And those results do make them a threat in stage two. So, you know find out on Connor's pickups 30 minutes
I'm not making that mistake again.
LNC dead to the B push, but it is all about this A bomb site and whether or not Amelia can be any sort of a difference maker.
We'll catch one getting into the pit, but it's only the 13 damage, and Sony's gonna come attack him as he's mid-air.
Things go from bad to worse, and MIBR will be sitting pretty on 10 map and match points.
Don't call this one too early. Let's just see what happens.
Wouldn't want to be embarrassed.
13-4.
13-4? Okay.
13-4, okay.
No problem being, I mean, LinnVision went in with the Force by this round.
They're not going to have anything in the next either.
They didn't even play for OT.
Super generous of you.
Yeah.
But, let's...
You know, for their own sake, man, make a fake comeback, because you're still gonna play tomorrow.
Yes, you do.
And tomorrow you're two, too.
Yes, you are.
Nobody wanna play those games.
Uh-uh.
Two-one games are the fun games.
I think two-one might be the most fun you could have at this stage.
I don't think Wynvision would agree.
A two-oh game? I feel like you're almost like, okay, well, let's just do this now and then you don't, then you get really scared?
Nobody wants to be the team that goes to 2-0 to 2-3, you're supposed to be woken up now.
Yeah, you can go 2-1 to 2-3, but you can't go 2-0 to 2-3.
Well, somehow, if it happens, you just shouldn't.
FlyQuest, in fact, has done it multiple times.
But they're in a better boat this year.
Final attempt for LynnVision, at least this round does feature a couple rifles and utility.
But who's going to step up?
LNZ with an empty belt.
Now they're going A.
Yep.
Has nothing more to offer over towards that B site.
He drops his utility, they bite down on it.
Now there's three members of MI, or Lundision, allocated to the wrong site.
And you've got this perfect arch-wrap just slipping through with a 13-2 and progression
to the second stage of the Major.
That's what all arrows point towards.
A forced 3v5 retake when you're already feeling like a shell of yourself.
MIBR banking off of Venom, Zera and Klim yet again.
Two highest rated players for MIBR at this stage of the event.
And both of them will have another great outing today versus LinVision putting a
mile between them and this caliber of opposition, which is what tells you they
are ready for stage two and now it is official.
MIBR just skate right by LynVision like it's nothing.
You can see that the energy was just dead.
The atmosphere was finished over there for LynVision.
First of all, congrats to MIBR.
Made it through the stage.
Looked great to finish off.
They're probably feeling very good about next week
for LynVision.
They've got another game to play tomorrow.
And like in terms of they got a show up for that game,
they have to just believe no matter what.
We can't have a finish like this because even if they had
made a 10 round comeback or something and lost on Inferno here. At least they left with their
dignity and they didn't have that now. This is almost as one sided as a gaming gladiators match
and that's you know about as bad as I can put it. Unfortunately it's not a lind vision that they
want to remember. It's not one we want to see tomorrow and it's not going to be enough to get
them through. This is a situation where they have to pull out of a tailspin. We make that comparison
into the gaming gladiators I think because we saw them play like that and then not be able to stop
it from happening another time does that mean lin vision have also just dried up here in cologne
I think a lot of us hope not we know the promise that they can bring unfortunately we didn't get a
glimpse of it even versus MIBR today and so having to go back to the hotel look in the mirror and get
Right back to work is a daunting ask of Lynn Vision.
It's exactly what tonight has in store for them,
a difficult realization.
You are now on the brink of elimination
from another major.
And you had not one, but two chances.
And you squandered this one versus the Brazilians.
You'd never had a foot in the door.
And tomorrow, it'll be the last chance for Lynn Vision.
One here.
And if you're looking at MIBR, you're pretty happy with how this turned out.
And Sonny, quite the showing of force here, I think I'll put it for MIBR against Lin Vision.
And you qualify for the next stage. How do you feel?
I feel good. I feel like we played solid CS besides the first game that we had here.
We had a good stage. I think we're evolving throughout the games.
And as the determinant is going on, we're showing even better CS.
So I'm proud of the boys. I think we did great today and I'm feeling good.
feeling good in a matchup like this you don't feel necessarily tested it feels
like but as you guys grow and continue to play together does it feel like it's
coming together properly now yes I think as the game goes games go by we we're
getting used to the pressure and to the stage here and about the environment so
I feel like so from now on you're going to see an even bar in my VR and we're
going to stay focused for the next stage hold on now you say stay focused but
But really, now that you've qualified, surely you guys go to dinner or something at least, right?
I mean, we can, but the job's not done, and we still have a lot of games to play, and we're playing the long run here because we're qualified only to the Stage 1.
So we still have more stages to play, and we still have a lot of work to do.
Look, MIBR is a brand as almost as old as I am, and I know that's a crazy sentence to even come out of my mouth.
Is there anything you want to say to the Brazilians?
Yeah, sure. Thank you for all your support.
I know games can be in the morning, it's a little bit tough to watch, but thanks for everyone that's tuning in.
And you can expect a little bit better in my bar as I said here.
And yeah, let's go. Let's see how it goes.
Let's go, vamos!
I'll take you home
I'll stay home
I'll take you home
When it's time to go
I'll stay home
When it's time to get your name
I'll stay home
When it's time to get your name
Stay close.
Stay close.
Stay.
Stay close.
Stay close.
Stay close, stay close, stay close, stay close
Stay close, stay close, stay close
You know I need your love
That's what I remember
You know I need you
Stakers, you know I need your love
It's falling deep in love
You know I need you
Stakers, baby
Lake and OC, some of the faces of North America's generation of counter strike at this point.
Very big point to a pivotal one at that.
I wanted to ask you guys because you've been watching each other sort of the buildup into
this major itself and now you find yourselves in what is a very, very cool situation to
be in, right?
Except for the NAV and a part.
So what would you say about each other at this point?
I don't really know what to say about each other.
I don't know.
Both have been playing OK.
Both had our struggles this season,
but looking to go 3-1 at the major.
3-1 at the major.
Oste, when you look at their performance,
how do you see MAD trending?
Kind of agree with what you said.
We both have been struggling, but they've obviously
been a little bit on the upswing now.
They've been playing well at the major.
So I mean, I think it's going to be a really good game.
Do you guys think that where you're at right now
and obviously pushing forward in this major,
how much do you think that that might help propel DNA scene?
Not very far, it's pretty dead, so.
Well, I'm glad we're all on the same page.
Yeah, yeah, yeah.
Is there any vindication though, guys?
I mean, I know it's a real happy day
and you guys are best friends out of the server,
into the server perhaps as well.
But in this matchup itself,
what are you expecting from anything versus NRG?
What am I expecting versus maybe?
Yeah, expecting a lot of thrown rounds because that's just the any style, you know
You were them both of course
But I think it's going to be a brawl, you know, it's I know the maps are gonna be ancient and from Raj
Which like pretty you know?
Puggy maps, so I think it's gonna be a fun game like I said
Um, and yeah, I don't know. I don't know what to expect in these the matches
You know, we know each other really well how we we play with so
So yeah, it's always, you know, we'll see.
It's always a spectable for you, like I think you were looking forward to playing NRG.
Is that correct?
Is that what the little birdies have told me?
I mean, you're never mad at it, you know?
It's always fun playing them.
Know them well.
It's going to be an absolute slug fist, which I tend to love, so let's get into it.
Yeah, let's get right into it.
You guys want to shake hands?
You just say that for after.
Yeah, sure.
Good luck, boss.
Good luck.
Let's do it.
The Intel Xtreme Masters Clone Major 2026 is brought to you by ESL and partnership with
Intel.
Acer Predator.
DHL.
Chex.
And Zoey.
Welcome to the fireworks display. We've got M80 and NRG queued up. North American action
mo for a 2-1 game. We had Ozzy on Ozzy cannibalism down in that 1v2 match earlier today. Well,
here at the Americas were springboarded somebody into stage two.
Now, M80 have become a bit of a main stage, stage two of the major.
They were actually able to progress three zero through stage one back in Budapest.
And, well, they had other ideas last night.
So we find them now with their second chance to progress into the second stage
up against a team they know real well from domestic competition in NRG.
It's July 4th, exactly one month early
And with a little bit of Germans involved, so it's we got we have at least you know
They've got two things to cheer for
But the thing we all have to cheer for is the fact that like no one lose usually we get an O2 match a 1-2 match
A 2-2 match, but never the 2-1 match with 2 and a tiered. I mean, this is the world's first
I'm I'm super happy about it. And you normally the NADs didn't start off slow
Maybe we get through the 2-2 or something like that. So it's actually a pretty good day. I don't know man
I'm kind of confused. I feel like there's still a way they can both lose.
Yeah, but it's not going to happen. Someone's going on to the next stage of the major and I think for that reason
It's a pretty jovial interview. I think they're both kind of happy to be playing against each other
OC saying that you know I may be a little bit more on the upswing than they are
But overall they're comfortable playing this matchup
I could I could totally see it be a game where just like a matey's match yesterday that they could be better
overall more prepared overall but still lose on nerves right again because I
think NRG they're not quite as stacked on the same level in this
terms of the strategy I mean they honestly and NRG has impressed me they
had a great run yeah I think great is a subjective term but they've had a solid
run they've had a solid run I think as a team they just they do look very good I
would say and I think they will be more clutch in the end if it comes time to it
I also don't believe I think this is going to be free and they should win whereas I feel like for M80
They feel like they should have won yesterday. Yep, they really should win today
And they're really nervous if they don't so and I'll start the stack up doesn't it?
You know meanwhile you look across the board at NRG and there's a team players here with tons of experience
They've been around the block. This is not going to be some kind of shaky set of noob comers
To a major you know that is one of the teams that energy did defeat on the run here
They got a victory over Sinners who we know knows one of the 0-3 teams and that shakiness kind of takes their stock down in this run
But 10 rounds versus gamer Legion and a loss in their opening outing and a victory over fly quest sets up NRG nicely
And you look at M80s victories Lynn vision and sharks
I don't think that's something that even M80 are gonna kind of write home about
We know that these is a team that can push international opposition
Maybe they haven't in the last three months, but they have as this team or at least this four player
core in the last year. So we look to that. What made me worried yesterday with the
M80 outing versus bait is as that Inferno game got on, there was a kind of, I don't
want to throw any one under visual under the bus, but like Sin individually,
mechanically killed distribution, super skewed against him. Also, I can't help but
think about that round where he gets into that bomb site, gets shot at, starts
jumping up in the air multiple times, gets mowed down in those frantic sprints
in with the bomb. It just looked to me like nerves actually sunk in to M80 as that game
got into the double triple overtime.
Oh, I think it was extremely apparent. I mean, JBA had a great score line, but missed two
critical sprays in different situations. There's that one where he was at the bottom of mid.
It was a free 1v2. You know, nearly died to a 180 turnaround. Like every single player
those nerves, maybe besides, you know, even Swisher had the 1v1 on the A site versus Alex.
Like, I think maybe Lake was kind of good through it, just kept getting better slowly.
Slacks just wasn't overall that good, didn't look nervous or anything like that, but there
was multiple players.
It was clearly a, it was affecting them a lot and I think it's, it'll be disappointing
for Sin because we know how impactful he can be and how important his voice is on the
team but he he was like the biggest case of it and you know he had the
round where he was jumping back in a CT spawn through his gun away and I was
thinking trying to be charitable oh he probably thought he'd pick up a gun in
the midair but we saw the replay wasn't close to that he just full on like hit
the wrong key jumping back it was butterfingers Pete's library with that
USP and instantly died it was yeah it wasn't good and with a game that goes
40 rounds, any one of those situations you just played better and you actually
win the game. So it had to take that many disasters in a row and there's
something about it. When you're nervous you create the loss. You know you
actually take 10 situations in a row you think there's no way this could happen
but you don't have to if you're gonna win and if the other team does you're
gonna lose those 10 situations in a row. So let's see if they could have got that
Sort it out. I felt really bad watching that
But we could also say because some people were comparing that to like a nip and Cal or something
But when we cast that nip and Cal game, you know, that was a true clash of trash. They were all awful
It was like really terrible. We're at my it made he had lots of great rounds yesterday. Yes, just nerves as well
But I don't think nip and M cal were even nervous
That was the sad part
So into it here in the pistol we had an M80 ancient game versus bait as well, a very close
affair with a lot of clutches for both sides that ended in round 24 as they kind of ran
out of steam and overrushed this B bomb site.
They'll be playing on the defense to kick this off, lake point of contact down the ramp.
It's three bodies inside of cave as he falls back there was a shot there, four grim momentarily.
They want to go for the box boost to give Bro a better angle.
The rotation's inbound by M80 already.
And Lake's still in anticipation of this split up the ramp,
but NRG really hit the pause button.
They want Sonic to go out middle.
He'll try to take his duel instead.
He's got Swisher occupied.
And this does draw Sin back towards Red Room
as that threat of an A commitment's real.
But we can see it from the radar.
Four players ready to rock into this B site
where lake and slacks hang on.
Kind of don't mind being M80 in this spot, still within the site.
Lots of rotations close by, just barely spotting A.
Might not be enough to hold, but lake with the dualies is kind of the,
I think, key person to watch after slacks, cakes, contact.
Everyone's going to explode on him and he has nowhere to go.
Here comes that NAID to confirm it, Grim just barreling through with jumps.
It's the first two kills, the way of M80.
Bro looks to bring it back with that deep peek into long.
It's a reloading USP a lot of rotators right there with it
So it's at least numbers confirmed and now they're just gonna go into this Hail Mary plant
Sonic pops up clock in hand can't manage a kill four members strong m80 as patience pays off for the first round win
Yeah, they put themselves along and they had tons of great site reads in my math reads or you know
Even with the full fog of war they knew exactly what was going on at all times
so again super impressed with the
Good rounds out of M80 slacks have some solid ones on the CT side of ancient.
And even if they, you know, try to fake it till they make it, they always look like they were having fun.
They were laughing through mistakes in triple overtime.
Yeah, which honestly, better than silence, but even though they're still getting nervous.
I'll take anything over Silas to be honest if I'm on a team with someone
Yeah, loud crazy isn't as scary as quiet crazy. Yeah
Give back a knife here comes the execute over top energy taking a lot of damage by the utility
We'll see whether they just get mopped up by damage now, but they push inside of the cave,
M80.
They get off the site.
They forfeit it.
And within that, you open a door for the bomb plant in a 5v5, Swisher to face Smoke
versus Grim.
This is a pretty fair fight, but oh, Sonic goes through the cave first.
Now Swisher's taking a bullet to the head, and Nightjer tries to press in, and he loses
his.
Swisher forced back towards Ramp, almost gave his life away.
But as long as he stays alive here, Sonic's going to remain preoccupied.
Galil picked up bro dead as Jayba gets the real take going. Ah, they've got the cleanup
And it will be majority of live M80 to action-packed rounds on this B site to kick off
Very hard to hold on to the site cave controls like one of those things where I can offer you up some nice kills in the
Way in it grants you like an important place where you can post plant in like a 1v1 in the 5v5
It's like it's the thing you're not really scared of as a CT until the very end of the round
So it can just get smoked off if you have Molly like oh a guy can stand from back there
But it's not a real threat and as you can see the CT's coming in
They're hoping at the first thing someone peeks is from cave
So that's what makes the B site kind of tricky to just actually complete the round in but
Getting the plant is always good
It's gonna force in our G to take a knee
They do still come in with a comfortable amount of Kevlar and tech nines
They're gonna need something to prove this worth and investment
It's bro, maybe a step ahead but starts to pepper this with the tech nine
It's two players there and an untradable peak
As nitro was just a step off that play bomb currently sits in T spawn as NRG start to wrap that back through their safety net of spawn
Lake's gonna get flashed off his angle and Sonic looks to just go charging forward straight through that smoke doesn't give a damn
But JBA great chance at a double smokes off main
And we saw great things from him anchoring a side on Mirage so far at the major
But yesterday here versus teams on ancient it wasn't quite there for him to be six and zero this start between
Rotates and now a kind of under pressure tech nine push so be it it's for a live for m80 by the looks of things
Yeah, back in spite of maybe I'd say two nervous moments from him even on Inferno
It was such a strong map overall and that's what we want to see with JBA
Nitro set to die in this spot just got a tech 9
Looks like everybody wants to kill
I'll be another for JBA 3.
Up.
7-0 start for the kid.
Finally, NRG are able to come in with guns.
Tantalizingly close in round 2.
The one thing I do have hope for, especially with MAD, that the supporting staff around
them, that Daft as a coach especially, are we going to talk about specific things that
they needed to hear?
Because they have everything else.
They do have a good game play-acting strategy or anything like that.
So it felt like you kind of fit in perfectly as a coach.
And you think, like, this team has always proven they can scout really well, and they're
really paying attention to CS in a good way.
I have a feeling that they go back to their hotel rooms, have some good discussions that are actually effective, and provide some awareness as to the actual problems and not, oh, we'll just do better tomorrow.
I'm sure it was productive, so let's see what they've got today.
Let's crawl up the ramp by the looks of things, little challenge with the cave smoke.
Trying to get off that line, sit back site.
Oh, it's just the Galil, but still offers up a great distraction, and Swisher comes through
with a frag.
Tons of damage there, done as well.
Doesn't want to be a liability and die though, and Slacks has to be worried that maybe these
rifles just go flying past his crosshair.
Oh, the smoke, it kind of like awkwardly gets stuck on the edge.
Now, at least they do get back into the site, but it will open up this gap for him to push around.
That's a looming threat in NRG's mind, I think.
Slacks, they will find an off pick for the retake.
Another successful retake.
JV8 comes through.
This guy's got nine frags, zero deaths.
Slacks and Swisher also still yet to fumble, and 4-0 with three retakes so far from N and 80,
feeling like they can do no wrong.
That's a lot of good numbers.
And he did those last five kills with an MP9.
So he's on 13 grand, he just got an AK for free!
He will put himself through school after this.
You don't have to go to school if you're good enough at Counter Strike.
Those are the rules.
You can pass her and kick an ass.
Oh, okay.
Now we hand out certification around here.
You mentioned the organization around M80 kind of being really tapped into Counter-Strike
and I just want to give a thank you for reverting their logo back to the smoke can
You know, I actually like their new
I don't often like rebrands and I actually like their rebrand, but at no problem with this one. So at all I just uh
Yeah
At least this way both are now in the game
JBA this time operating alone
It's got slacks with an op on the CT line and until NRG smoke that if they smoke that
He'll be trying to pick one off. JVA activates.
Can't manage to get the kill on the guy boosting, and it's grim fast enough to at least answer back with a 4v4.
But again, retakes have bowed well for M80, and Swisher will stop that bomb plant for the time being.
Another good lineup, but it does cost Sin some health.
It's a duel for Bro, as his hands now busy with the bomb plant.
OC spams through off an AK, but it is still Lake now.
Lake now his first kill of this map secured slacks with a good one with one better
Doubles up three kills on the round
Kill out a grim most performing player for NRG
Goes ahead and puts their first round on the board absolutely filthy clutch out of grip 1v3 1v4
1v3 at least 4k on the round a little damn grim
more kills now than the rest of energy combined he gets that quick trade on
this play as he's getting boosted and then a one-on-three great straight out
great peek and I mean slacks knew it was coming but could it do anything about
it I think Grimm grows a little faster than your average rifler here comes the
mid-pounce, lade is under pressure, great counter flash, swish you're dead with just the one, here comes the bro commitment.
The JBA by that point is ready, right? They've got lade holding off to elbow,
so JBA is freed up to just watch for that extension and maybe call it an
overextension by bro giving up that duel.
He saw two players in the kill feed, T-side die, and I think bro knew it was like,
oh, I needed at them to at least go one for one, and then they would be tied up looking at elbow, not able to refocus up on heaven.
And the timing window was gone, but he's also right. They're down numbers, we got another crazy headshot
They're backing around, but now it looks very unlikely
Actually at the frag Oceon one
This is unmissable for slacks
Yeah, on ancient specifically, despite the loss, he was actually out-opping even Sizzy
yesterday of bait.
Yeah.
That kind of tapered off once we got to Inferno and Sizzy certainly made a difference, but
this is what M80 we're looking for.
An instant response to the first round energy win, a win that comes with one survivor, and
now M80 have four men standing at the end of round six to really just start rebuilding
all of that money.
a lot pointing in the right direction for M80 CT side, even if we are only six rounds deep.
Decision from NRG is to come through with some upgraded pistols,
three players on Kevlar, a couple grenades in the mix, and to take a look towards middle once more,
but it's early counter-util out from M80, a challenge from that AK, the one rifle they had.
It'll quickly change hands, Bro looking to extend into it, but that pushed down the top of ramp.
Now, the next guy to pick it up is already sitting on less than 10 HP.
And he still hasn't managed to get it.
Now, Lake's got eyes on the other side of this smoke, and that kind of confusion in that moment
could be a chance for him to flex this advantage into the players, but they're just going to run him down.
Lake kind of...
They're really so close, they got it.
Yeah, a little too dangerous, and now we've got this pinch back into middle,
and M80 are throwing away what was meant to be a good spot.
Swisher looks to be the difference, but he's going to chase them towards today's site,
where Slack stands tall already.
Move the Deagle out of Nitro
as he will collect his second kill of the map,
both of them in this round.
And you put an AK in Grim's hands and an AWP in Nitro's.
That's a massive AWP to have.
The boost up too to make good use of Grim.
That'll be a hard guy to find.
Smoke on bomb.
You can hear this.
This is gonna cause a bit of panic perhaps.
It's gonna have to be Swisher with the defuse.
Five second defuse here from Swisher.
That's gonna get denied and M80 throw away
a great opportunity as NRG just pounced on Lake Thru Smoke.
Yeah, it really is just Lake shooting for way too long, and he did see them over there.
I just didn't believe they would try to chase him down.
Didn't have a teammate there to stop him from coming in, wasn't smoked.
And eventually, he could just have it a reload was a problem, so...
a little too confident that they wouldn't push, and they did.
Now we get some new pieces of NRG online.
Now we get the bottom of Lake Ontario.
Stop.
Shout out to the Nitrodeagle though, he also gets this off.
Yup.
And deals with sin on that retake.
While they're still sitting on a frag grenade just to deny swishers, he's in like the last
second to that defuse. So that'll give M80 something to think about and give NRG
for a reason to believe that they are still very much in this T-side. Early
A main presence. Oh, it gets denied! JVA best-o-c anchoring! What a tank! And from
that 5v3 established in the opening 20 seconds! Dude, an AWP and a rifle down
had to. His gun was hot too, had to reset his recoil. Crazy how they just bounce back
like that. Looks like it'll take even more heroics for NRG just to secure a
consecutive. Sonic's gonna walk into the lake, technically Sonic with the gun
advantage, AK over FAMAS.
Speaking of advantage, this limited MP9 goes for a quad down towards B site.
Lake picks up the fair duel 1v1
Whittles away the numbers yet again for NRG
And now we're in actually economically a very weird place because NRG
Sprinkled these back and forth rounds right but now also the round loss low
That's a little messy
That's kind of a deserved position because the only rounds they win it's like they don't even have that much
They just hit a couple of nice shots, you know pick a gun up, and they don't win them confidently
It was really on them to at least make this close
And we were impressed by energy didn't expect to see this much of a skill got I think the only again
But the you know, we wouldn't even be talking about energy. They could have won yesterday. This could have been
And, um, this is a situation brought to you because the games got close and then they
couldn't hold it together.
But NRG, if they didn't make it close, M80 won't even get nervous.
Maybe A's got motion, Zed A's got motion, 13 and 2 off of that motion to A main.
It's Grim Trading.
Yep.
Ooh.
Clash set towards mid as M80 go three members strong for the fast climb up to get eyes
outside B.
Oh!
The lake invites the spam back with that frag grenade.
And that's going to be man advantage NRG in a gun round.
A gun round they need to win because it's real saves on the other side of this one
And he's got full of the control and they get JBA up heaven
He's sort of weapon X in this spot and they're gonna let the smoke come up
Is it gonna get resmoked actually JBA's got it himself?
Bros got to trade back JBA dead since not able to escape it and we've got a slacks clutch versus three
Those are great trades out energy
Looks like Slax might be going for it. Does he hit the first shot?
Grim confirms it.
Nade's gonna chase Slax back.
That'll be enough to get him away. Yeah, and that's gonna be NRG sinking their teeth
deep into this A site with no real resistance in sight.
Make that now. Six rounds
with non-consecutive wins. This game just going back and forth on a nice edge.
The money keeps getting lower and lower for M80. They started really well with JBA racking up all that cash off MP9s
That's why they had that kind of buffer to survive this trend, but now it's one survivor
Keep piece taken out lake again. It's a cave. Oh now no off as well slacks dying with that check out the cash majority under
$3,000 or right on the brink for M80
With him dead that is all the more uncomfortable. I
Think they're gonna save
JBA had gone for the rest of the rifle and then decides to get an MP9 instead.
I would have loved to keep that up into this round even if they weren't going to buy behind it.
NRG hard fought opening, but they get there.
They're actually saving a lot.
I'm surprised they're not even putting a little bit more into it, but their priority is just
around 11 and 12.
One round of loss bonus on the other side.
Make sure you keep nades the rest of the game, OC under pressure, lands the ob-shot, and then he's got Nitro to help out right behind him.
M88, we're looking for a successful press into the ramp, but instead costs them two players and all of NRG.
Just got to sat back here ready for that moment.
Down goes Slack, so now really nothing to show for this.
Very light by M80 decided to bring to the table.
B site becomes NRG's and with it a fourth round win, their first two consecutive round wins on this map.
This is the kind of pressure that they needed and you know not just the lucky rounds, they've got a nice anti-eco and a nice rifle round.
They punished one of the aggressive moves that M80 wanted to make outside of cave two rounds in a row.
Out of the turning point here for NRG, right before that M80 just felt like they were going to fly through this half.
Maybe he did tend to it.
You never want to feel like you got too ahead of yourself by the end of a half, but...
It has been Lake, you know, kind of contrast story to JBA, who's been so good when the bomb comes his way on A site,
but also when he's had to rotate into the B for the retake.
Got a lot of impact early on in this game.
We've seen Lake die as he tried to maybe over-commit to spams outside of the cave push, we've seen him climb up through middle in that last round and die outside of the cave push, and so Lake's 3-8 scoreline, not quite what your A anchor is outputting.
Yet his job will remain aggressive and he has to sign back up to those moments.
Yeah, come on, you're a Laundersland champion.
So are you, NRG?
You're on the second one.
I've created these monsters.
It's a good thing they saved as much as they did, because it's everything right back in
for M80.
But again, before this game gets too serious and everyone gets too serious about this game,
just remember we all win today.
Two-one game, really enjoy it here.
One of these guys is going on the next stage, and the other guy's not really a loser for
the first time in major history for North America.
I keep saying that like M80 didn't 3-0 last major mode.
Yeah, it's scary to see them in a 2-2 maybe.
Hopefully, for their sake, this 6-4 leads enough.
Oh, he lands the shot, but JBA survives it.
It's chucked out through Red Room, Lake, in front of the smoke, Sonic.
Oh, he does get the better of him, AK bests the M4.
Headshot makes a difference in Lake, a bit cold now, three and nine.
It's like frustrating deaths as well that are going to start racking up against him.
There is damage as well for his efforts.
NRG are going to have to stomach if they do decide to commit to this A site where JBA
JBA has been left with 18 health.
Sin comes back to drop a smoke grenade into Donut, but it's a deep smoke.
Yeah, they're gonna pop that open, cause you know you can push and then pause right here.
Oh, but Sin, that's where he finds his frag.
It's Sonic to finish off that JBA kill offered up by OC.
Bomb plant offered.
Now the Nade comes out.
Sonic, oh, he gets it back.
Bomb plant just with enough time.
A three versus three retake here for M80.
Is this going to be a kit on Swisher?
No longer any utility to block off Amain, but if Slacks is allowed to just hang onto
that angle, then you'd think he can cover off an eventual Grim Peak.
Ose is waiting for his shot in front of Donut.
Can't afford to miss this.
And as he does, it opens the door for Sin to get across.
Now you've confirmed Grim's position.
He outputs with a flash, gives himself a headshot onto Sin, and that's going to be the save
call.
M80's cash under question.
They needed a frag.
NRG will have a real chance now to tie this half.
That's a couple of big kills out of Sonic who, you know, NRG are making this comeback.
He was on one kill before this round started.
Starting to get a little bit more recognition for his impact, definitely, and even though
it's a slow start, it's a critical play.
Pulled together a whole round basically off of those two kills.
He gets his 14 and 3.
Yeah, the life game again.
Alright, he just got a bunch of egos.
I'm not gonna do that.
Yeah.
one day. Get to big one day? Maybe he gets big one day. Oh, okay. Compared to the size
he was when he started playing Counter Strike. Also, dog's the tiniest guy in the circuit.
What the hell size have to do with it? Yes, probably one of your dog's sizes. That helps.
all the time in the world to react to that because the flash is so good
Another well-placed splash.
Grim getting it through the red room.
This could be the moment that catches M80 off guard, but what's gonna happen if nobody
else is alive by the time Grim pulls this trigger?
Off you go. Hey, just a bunch of egos. That's what they said just another life game
Well, he's making it consistent. I think that's
contradictory
Don't undermine JBA and his ability to hold these bombsites Grim gets rocked and
Sonic gonna attempt this 1v5
30 seconds left and P9 swing into him to end it and that'll be m80 at least grabbing one more for the road
but NRG did break the door down and found that three-round streak at the end to keep this North American derby interesting.
Oh my goodness, how did he do this?
How did he do it again?
Action packed, first half between M80 and NRG and it took a little bit of time, but NRG
did fight back into that half, the economy back and forth for some six rounds in a row
before NRG were able to get those consecutive and once they did they held onto momentum
for a bit.
Last round goes M80's way, should be a reminder that they did have that game in their hands
for a moment and now we're off to the T side of NRG's map pick.
Lovely, I think either either way you look at it enough rounds for both teams to make this game very interesting
At a heater for a matey yesterday and their matchup versus bait feels like we're kind of creating contouring up a similar situation
Energy after sort of just step up a little bit. Maybe you win this pistol
Bros in a tough spot falling back
Flank gets into the site cover at least, jumping glock comes over top, and that smoke's going
to afford them a bomb plant.
Slax gives a little space over in case they want to test Temple.
This is a pistol that does not feature a kit for NRG.
Oh, and Grimm on this flank gets hit upside the head now.
He's got to work with a quarter health, not what you want from the Beretta's guy.
Yeah, and he's got to clear this somehow.
Nightmare situation.
Yep, got the flank.
Oh, okay.
No problem.
Scary for a second, pistols in the back of the head.
Nobody wants to be there, but M80 will take that sight
by storm and never look back.
8-5 off the back of a T-side pistol win.
And pistols, something that were elusive
versus bait last night.
Here they are, picking one up again.
That's true.
They lost both of them.
Bait were kind of fierce with it.
And I think we're going to be feeling it a little bit because obviously they want ancient.
They're going to kick off with their economy in a tough spot.
Could be Swisher's turn to get a bunch of Ecos.
He deserves a good meal though. He's been providing a lot for M80.
He's got that cave pushed out with already.
Time to feast, brother. Two kills, Swisher.
And they'll grab his Galil as the bomb will inevitably go down on that A site and M80 find themselves one step closer to double digits.
So, what do you think? Do you think that this is going to be the go-to-round 24?
Have NRG showed us enough that they're going to, even if M80 or maybe the better team,
that they can push them just close enough that M80 start to look at themselves and get
a little nervous?
I think M80 are just going to be easy to spook after their close games yesterday versus
Bait that got away from them. I mean, they were playing catch-up M80 themselves in so
many of those halves.
Yeah, both halves on ancient. Lose the pistols and yeah.
They only won one pistol over on Inferno too.
So I mean, like, M80 had a hard-fought battle yesterday.
Quattruple overtime on Inferno.
I'll tell you, I also resent, uh,
sort of Nip and Cal comparisons,
because, like, they had to fight so hard
to even get close, um, in the first place.
Yep.
They really had more...
Like, just outright had more rifle rounds,
one, then bait, in a lot of those situations, but...
Yeah, I think if M80 get back to the hotel,
They just felt like that game kind of escaped them, but it was theirs to win. I see that. Yeah, you had the harder job
He came up short so to answer your question round 24 push cool quite see that one from NRG I
Could see them getting closer to 10 for short
We'll see when the gun rounds come out as they do now and broke very quick to just dive into the back site
But it is very simple here from M80 they storm through into this A site looking for the plant JBA off the angle
angle is going to punch that in and now find himself back up with gun in hand. But Swisher
gives himself away. I got shooting there. Four bullet Mach 10 spray is not worth giving
away your spot. Rifles on the other side now have a man advantage to retake with and you've
got two teammates with lower HP. They're not in the best positions ever. JBA will find
one at least. Lake has shaped a player off. He'll double down and as you draw these CTs
out through donut Lake is just going to have to start playing time to line up right there.
The ammo isn't, however.
Unfortunate 35 bullets, seemingly not enough.
This is a 10 second defuse as well for OC,
so it's gonna get dangerously close.
Ooh, surely he's got it though?
Yeah, he's good, but dangerously close considering
all it would have taken was Lake
maybe getting back into that cover,
or maybe three more bullets to spray away with.
It's a retake demanded of NRG and they'll stick the landing.
That was a good reposition out of him,
but that's when you look at a moment like this
and the only reason Grim really,
But Grim, to be fair, maybe Grim shoots anyway.
A spot like that is very common, especially when you've got an overflow player in a post-plant.
But it is also, like you said, a M10, trying to get a couple blows of damage.
The risk to reward ratio might not have been there.
Even to delay for an extra second would have won the round.
So we kick off with the reverse nades, Sonic and Bro get tegged down low.
I think Grim definitely could have shot there, but he definitely does it that exact moment.
Because you shoot first.
And a couple moments make a difference in that post plant.
But this time we see those nades to catch the jump out through Red Room. They're placed to perfection.
Sonic and Bro not gonna have a big time this round, but obviously
with the Tech 9 and Swisher's hand and a responsibility outside of this B site that now is kind of a scape game.
He doesn't know what kind of press-off that bombsite NRG have gone for throwing all this utility, but they're not looking at it.
So they're still they're not as powerful as they're trying to posture a
Have pushed M80 back out of it. They might be guessing a little bit, but it looks like they're really not scared
Not having any lane control now that this mid walkouts going down. Yeah, like if once this pop happens to be players
Their rotation is not gonna be that quick. It just looks like a very daunting task for the AD fence of NRG
No vision on mid especially because these are the two players that got tagged, right?
You got hit by those nades early nobody's come over to support you
So you're working with half HP on both and on top of that now only at this point to the B players
They don't have a maid that smoke to stop them in donut does buy just enough time this cautious rotation from NRG
Starts to sniff out the ramp place starts to look at red room nice use of slacks actually
They realize they have so many gaps and they use window
15 onto the clock JBA's got to get active
Nitro does kill slacks now he's gonna throw himself at this site Sonic wrapping around the smoke. It's gonna be a problem
Kills go back and forth and time is okay
covers great
Squeezed down to the final few seconds
Lake says you guys suck as he gets four kills. He likes to know he recovers his score line six and twelve ahead of that quad kill
Look how he pointed at two or three people there
finger guns, okay, Ricky
Flake really one of the kings of North American on North American trash talk
Waited a long time to kind of get his chance to play in the best orgs of NA
And if he had a tough time in that first half he's really raring to go
Critical round that sends NRG into an awkward spot nitro. It's it's not 2017
What's this there was a field got a CZ 3k earlier? I refuse to have I refuse to acknowledge. Oh, no
Nice change of pace, though.
If you play the CZ, I know you're a fan of Ikea furniture.
Yeah, but who isn't?
Great meatballs.
Flashes come through to a vacant A site and M80 have selected the right target avoiding that gamble stack of NRG
Look at how big that 4k was. Oh, yeah, that round was massive
It was the last one was a 1v1 now. It's a frictionless anti-force by
They're happy. There's no CTs to fight honestly
Getting upgrades punishing exits actually could be huge
We've already seen two players holding there, so they know the rest of them are also going
to be, which means it's time to exit through spawn.
Sonic's 5-7's just been looking for something to shoot at, but...
He sure denies, and it's OC instead with the one.
Have the back chat.
Nope.
You don't even get that.
Who planted that damn bomb?
One step closer, M80. 11-6 over NRG now.
Looking steady, man. I mean, and Sin's got a good score aligned.
They do look locked in.
Yeah, we have to bring that up just because, unfortunately,
fell apart a bit on Inferno as we got into the damn near quadruple over time.
Yeah, steady's the right word to describe this M80 game so far on Ancient.
And steady does win maps of Counter-Strike.
Full buy back at NRG's hands. We'll see what they can do in terms of pushing M80, but that's M80. Two rounds from victory.
They're ahead of the team Molly and Kay, but it's just gonna get smoked.
Again, last time they postured, but didn't actually take much map control. Didn't have vision on mid. That guy used against them.
They let M80 get into all of their most important spots before that a-hit came down, even though there wasn't a lot of time.
They had so many ways to win.
Energy are just trying to remedy that before that problem happens again, at least holding on to doughnut half vision here.
You don't have to go aggressive on B.
I think a lot of members tied up and no one's actually guarding the A site beside Sonic.
Sonic's had a couple of critical kills, but not a lot of them.
and no set of helping hands for him at the moment he goes for the sign post
angle it gets predicted by slacks who disengages they exchange a bit of damage
this sends bro scrambling over from CT lane as more utility comes out from
a main now this red room push has also happened lake has gotten through red
room as a third defender has allocated themselves to the A site sonic's gonna
start to pick up responsibility of doughnut and it's in this moment that
They just kind of pop out, catch you off guard.
Rowe's been lost in the middle of it, but Sin catches him with a headshot, and Lake's position, never known to NRG.
They get outclassed in this one, and just won too many gunfights that NRG get caught off guard by.
It's just such an excellent round, really, because they make it feel like a full exact.
They get the CTs to all come over to the A site, but they all end up moving into position, not worried about the mid-lurk.
Like Lake ends up coming through to spawn before even sees anyone kills rotators coming over from B
That's how out of hand that round was where energy didn't even realize it
They thought they were just gonna have an honest duel versus the guys and donut the guys in a main
But no M80 like that was a real full-strength default the map control the exact to come with it and layers
This is so solid an M80
Haven't had to see a timeout out of death. That's something that we didn't really bring back up.
If you missed the game versus bait yesterday, we talked about already M80 getting back into multiple halves.
But each time they did that and strung streaks together when they were losing a half, it did come off of a death-attack pause.
And we never really know exactly how much you allocate to him, but we did have a couple of listen-ins when it felt like he said the right things.
The conversion of round win after tack timeout on M80 yesterday was lights out.
And so if ever this game gets close versus NRG, they'll still have that to bank on if they need to.
Just that one extra layer to try to wrap up this first map of the best of three.
Sit down to 18 armor. I feel like that's something that's happened frequently, doesn't often.
State of life so long, they actually should rebuy.
The attack falls into the A rush.
Yup, and you gotta rush now to get into this.
Sonic's MP9 tries to go out.
Oh, Bro's Fommas with a double kill.
That's what you're looking for.
And maybe try to just rush through.
We'll see what they can do in a 3v5.
They've lost mid control.
Lake can do nothing to contend with Elbow.
Support is on site.
Although the temple push does also start to happen.
That's bomb spotted, however, in the site.
Slacks can get up in the temple, and switchers opened up a backdoor exit for him, so see how this kill goes,
but now they might be thinking, you know, how do we want to approach this? They smoke in Donut, the CT is the ones who don't have any map control now.
Do you want to stick around? You've got Lake as well here to support. Yeah, Palme's going to try to go for this.
Flank spread on Slacks' feet. He full-commits and barely gets off, but barely's enough with an AK and a potential headshot.
headshot. It's this A main flank that's going to be everything and whether or not
Lake can handle it. Puts utility down in front of Donut anticipating at least one.
Just straight up looking for that. Oh another Molly. And another Molly after that.
He's got a third Molotov to really burn off time. That's crazy. A main player
now sitting in the kill out of wake just scooping up utility one after another
and the flank gets caught. It's down to the final moments they're forced to run
through it's gonna have to be Grim with this stick and so Nitro's gonna offer up
that cover Grim gets the kill instead and M80 recover a 3v5 to secure NRG's
map pick. It felt like that rotate from Brawl and the opening double kill off the
promise would be enough but today M80 show us the promise that wasn't enough
versus Bate and pick up this first map convincingly.
The power of the people!
The power of the people!
Something special to do with this D-Golf!
And that's actually what happens!
Now it's up!
We are back!
FIGHT!
FIGHT!
FIGHT!
FIGHT!
FIGHT!
FIGHT!
FIGHT!
FIGHT!
FIGHT!
Are you guys punting back here in Cologne?
Get back to the big event.
Yeah, it's my second Cologne I played.
And this one is a major.
Honestly, I'm also back to three back majors
for us as a team. So we're looking to one up and that's fucking good.
What is it? Do you feel like the first time you were in Cologne, does it like prepare you a little bit?
Is there like a difference now coming into it that you can sense from your first Cologne to now your second one?
As far as playing goes, I think now we've also as a team, but also me individually, we've played so many ESL events.
So I'm kind of used to the vibe, but I think the biggest thing is that when we played Cologne, I stayed for the weekend after.
So I just met all the German fans and I made probably a thousand pictures over this period of time.
of time so I want to have this vibe when the fans are cheering for us so we gotta make
the stage 3.
My boy!
Cool, I'll let you get to it, have fun.
They're fixing things, we're gonna let them get to it for a little bit.
Alright boys, I'm gonna come talk to you guys, talked into a corner trying to stay away from
me.
How's everything going?
Welcome to Cologne, welcome back.
This is your first second, first time here, what's it like for you?
Have you watched these before, the events over the years?
Is it exciting being here?
Yeah, I mean
Okay, it just feels like yeah, just another major a location. It's like I
Don't know for me. It's like I've traveled so many places now. So it's like
First time in Germany, of course, it's cool
But it's just like another location that I've been another hotel another tournament area another hotel practice room
Yeah, cool
How you guys feeling coming into this teams all prepared?
You guys down the other end said everyone is feeling really good coming into the event
Yeah, we're ready. We're happy to be here. You know, it's the hometown for me and Ilya's hometown major or home country
And we are feeling good. We've been finally improving a little bit and there we're shooting I think
Some stumbles it felt like leading into this but all the conversation was positive
You guys seem to be like taking away positive out of losses over the past month. Yeah, we had really rough month after our big
Dracula run
We played horrible honestly
So now we have this positivity coming into it because we finally improved a little bit and we're not all down bad
So yeah, okay, cool
Who you guys who you guys have in your in your pickings going ever?
I'm gonna grab a couple players for the wall
But just out of curiosity who you guys got going through 3-0
I'm using a bit bad boom. I think sir. Okay. I would buy a game illusion bait
Okay, the bad boom and bait seems to be a pretty popular 3-0 conversation. That boom has the visa issues. So without siren
But who knows this crazy guys they always like turned it on in stage one of the major either one
I'm gonna let you guys get to and have fun. Good luck this week. Cool
So I guess we can we start off with us
Okay, okay, okay, so we'll start off the us down there at the bottom now not gonna go 3.0 because we do like to troll
So we're gonna go 3132
So that's probably a good spot for us
Exactly, just go let's go through people who I think I'd say B8 3.0
I think that's okay. Yeah, sometimes those two organizations. We'll probably say Thunder
Down Under. Probably three. And then I think Sinner's big both go through. So really? What
Is that shocking?
Two centers.
I think centers is a popular of three centers.
Well, maybe not centers.
We'll see.
We'll see.
Well, we'll keep going.
Put that through.
Bro, they don't have their offer.
It doesn't matter.
I think MIBR have been playing with Insani, playing how he's been playing.
I think they go through.
Yeah.
Okay.
Take out centers and bet there.
Okay.
I'm trying to decide which one of the two I'd put through.
Would you rather put liquid or energy?
Like we go through? Okay, then put liquid through. Fair enough. I think we have to keep
Tyler Lin vision out. Actually, no, no, I think I actually, I take that back. I walk
that back. I think it's, I think it's whoever is the better of the two go through and then
we can leave everybody else down because of jam young. I'd take Tyler. Yeah. And there's
one more. Hey, did you put us through? Have you done this yet? Yeah. Oh, okay. Did you
put us through? We'll take that. We'll take that. Love a good appearance from G.
Yeah.
Who's the last one?
It's hard.
Because honestly, out of the,
honestly out of the,
I think I said what they do,
I'm gonna side with your boy here and tell you,
I think the stand in situation has got you really nervous.
It's sweet to you, it's to put you on your back foot
and you're not thinking through that.
I do think they're a good team, but no off scares me.
But I mean, I'll just take,
I'll take my thinking process out of it.
I'd put them there if they weren't,
I'd probably put them almost 3-0 if they weren't having a stand-in.
So honestly, you can throw them in there.
I don't think they're all three.
I think so.
I mean, the odds are better.
OK, well, just a player.
Just a player, but still, having a sub is brutal, either way.
Sharks haven't watched much.
FlyQuest, they've been down under, yonder.
Same thing with the Asian teams.
We played them once.
And then NRG is just NRG.
They could be 3-0 one day or 0-3 the next.
No, this is a petty thing. It's where energy is.
Okay, I'm in.
I'm in.
You know what? I don't want to think about it anymore.
I'll take it.
Fuck them.
Now, I brought you over to this pick and sport.
As you can see, it's been filled out.
That was good. I baited just before you got here.
Is this offensive to you?
Not really.
I mean, as I said to you before, the camera got turned on.
At least we win two games in this scenario.
It's better than one or zero.
So you think they were kind?
They were kind.
I'm sure they are.
But recent events, we have beat them.
So just to be like annoying, I would do this.
Okay.
But NPL and I would just have a laugh about it as well.
Spoken to him.
He's a good guy.
What would your pickings look like though?
If you were going to do them, right?
If you were going to set him up here for me, well, what would you be changing?
What would I can even give you the microphone if you want and you can go nuts?
It's up to you.
I think this is pretty good, but I think the Senors is not fair, I think they are a decent team and they could do something.
And what the hell, Liquid here as well, they can fix some stuff as well, I know they bootcame, but what is this line up that's Australian, right?
or you want to do in place yeah okay I'm gonna keep this here for now flyquests
I'm not gonna make it I don't even this is the Brazilian team these will go here I
I will put this back here, I have to fog this is difficult, shit I choose my language.
Okay, this one I actually think this is a stretch.
Never use yourself, so that's gonna help.
No, that's not fair, yeah that's not fair.
So Liquid, they will go here.
I think Gamers will do this.
I think that's it.
You don't play to yourself.
No, that's unfair.
I can use that excuse, right?
You can.
I will.
I will.
I will.
I will.
But if, let's say if, right?
That's more likely, we have to get at the conference now.
There we go.
There we go.
Do you want to do a sign off to the camera?
Uh, sign off.
Yeah.
Sign off.
That's it?
Sign off.
Sign off.
Thanks, Frank.
Appreciate it.
Thanks for your help.
Cheers.
Thanks, man.
The most comfortable outing of M80 in their best of threes so far, dispatching of an NRG
that had promise after the end of that first half, but just really couldn't keep up until
the second.
M80's T side tears through ancient, and now we head on over to Inferno where we could
They definitely say, M80 got practice last night versus Bait.
Triple overtime defeat all the rounds, for better or for worse.
And that's where they'll be looking to progress to stage two of the major.
Inferno is where this battle heads.
It's got to be big for them, and they get to play the same two maps again.
Really think about that coming into this.
But NRG happened to take into ancient, M80F, really relevant experience.
Tested very hard on the map.
had a lot that they left out, that they knew they could have done with.
They won their pistols this time around.
They looked super comfortable throughout.
So NRG, I think they've definitely got their work cut out for them.
I'm feeling M80 right now.
I mean, the last map wasn't close enough
that we get to the worrying score line, like where it's 12-10.
Ooh, maybe NRG can scare them.
They just couldn't get to that threshold.
And so I'm wondering if there's any chance they do that again.
This is a third major for the core of M80.
They started in stage two once due to their positioning deep
inside of the America's qualification.
That one was a bit of a fumble.
Then they had to go to Budapest.
3-0 at stage one, looked the lights out.
Things kind of fizzled out from there.
And now here we are once more fighting stage one through.
So this is becoming a mainstay top 2014 at the major.
We can say that if they can just put this game on ice.
I love that.
And again, happy for whoever wins today.
And I think they're both quite happy that this isn't just
an elimination game.
So MAD put themselves in a great spot.
It'd be awesome to see them tested and see them have
to overcome some of those nerves.
Because even if they don't and they win today,
I'm still I'm not going to have a lot of faith in them
next stage. I know the quality of play is there, but this is a major. What matters more is the
psychology. Like a lot of teams are coming in perhaps, have the talent, have the VRS points
to prove they can take big wins. None of that matters more than can you do it. In the tournament,
you want to win more than anything else in your whole day of life. That's where everybody will
fall apart. Now we'll always pick teams and players, yes, who are the most clutch. I mean,
because we can talk about M80's biggest achievement, which was really getting into play-offs of the
the Blast London event some time ago now,
but still a great highlight and ceiling
to compare them to as they tried to get back to that level.
But what you could argue at that event
is that maybe the other teams there,
the Vitality's, the G2's, the teams
that they were able to take dense out of or put dense in,
or maybe they didn't care as much.
But there's not one team, like you're saying,
that shows up the Major and goes, well, we're taking this one
with no practice.
Like Vitality just did in their chain of America's events.
but it's a lone major.
Yeah, exactly.
Like, this is the most prestigious event of the year.
If you think anybody's coming in half-assed,
at least in stage two beyond, no chance.
So, M80 looking to do it convincingly
to keep the belief that they have chops for stage two.
They don't want it to get close,
but I think it might be better for them if it does.
Yeah, I think the close game was yesterday.
You know?
But they failed.
If they had one, then it maybe would be a little bit more like, okay, well that's the
demon they conquered.
The demon is resetting today and dominating two maps back to that.
Okay.
Let's try that.
We'll see about Connors pick them next day.
Let's hope it.
Oh, shit.
You never know.
I'm 80 to the T side of their own map pick.
Like NRG, we're gonna try to push the envelope in the opener, but, uh, game got away from them.
And M80, secure that breathing room.
Come on, how nice is that?
Look at that sticker, Mo. Look at that smoke can.
Oh, it's great. Yeah.
I always just thought it'd be weird to have an organization like a media that's been
around for quite some time now.
You finally get to go to a CS major to get your sticker, and you don't get your legacy
version first.
At least they reverted back.
It's like an homage.
Omaj?
The formage.
It's in Omaj.
It's where they came from.
Looking to give NRG that smoke here right now, as they slow crawl their way into the bracket plate.
We get that smoke over towards Modo, so Nitro's got a decision to make, and he opts to dive into the site quietly.
Bro pops up with a Beretta headshot, but it's going to have to be all Bro, or at least a little more.
Two kills in, and uh...
They're sin.
He will try to set up his teammates for the 3v3 retake.
Modo smokes fading by the time that OZ gets here.
gets here. There's another pair of Berettas in Grim's hands, although there is no kit
for said retake. Sin could get off by that Moto peak. Yep, caught off by that Moto peak.
Oh, and Oc just wins the duel as Sin kind of tiptoes back into it. A bit of disjointedness
now between JBA, but he'll drop a body quickly, tries to go in for seconds and fails to do
so. Slap gets killed and that is ample time for the retake. NRG put a squeeze on the site
and come up with the CT pistol win.
One more kill there and they could put it to time,
but the shots were very clutch.
And that's Senu comes in with two great kills,
but also he kind of overplays.
You can delay for so long in big pit
and he knows he's got a teammate there.
If he wanted to stick to the back of the site
and not swing out,
it would have been a lot of pressure on NRG
to actually move fast.
Like our comms weren't the worst in the last match,
but there was some rounds where our comms dropped off heavily
and then there was some rounds where like our comms
weren't very descriptive of like what the situation was.
It's like death but with just less hand action, you know?
Like not as emphatic, but still just the facts.
And you can see it on camera as well.
They're just seed around the bush.
Melancholic really, with the way that they were
coming into each round.
But they're quite a chill team as well.
There's a threat on the other side of the smoke.
Grim tries to play in it.
Yeah, he's body blocking, but they've gotta run into him.
They know he's in here. How the hell is he gonna get out?
Haha, fight slacks on the ramp.
They right off the thread of Sonic though.
Or at least the first one does.
JBA trades back and we've got a bomb plant inbound surely here for Lake.
Yeah, they're actually a little late to this.
Not gonna hear anything.
JBA goes high.
I wonder if, yeah, Lake's gonna take over.
Quad control, it's not a bad idea.
Smoke as well is huge.
JBA alone momentarily, he peppers that smoke, gets Nitro down to half health.
This is another moment where there is, again, no kit for NRG.
Now, Bro's got a smoke, but I think it'd still rather be the two guys in the back of the site. They've got good guns.
They've let this coffin walk happen. It's all three coming coffin.
Lake is going to draw the attention. JBA peeks out, does damage, but then Lake sprays through and both survives.
So, another close moment, especially again, 10-second defuse down to those final seconds.
Yes!
And they're all fine, they could've-
RG good.
Was there a way for JBA to get his kill and not peek again?
I'm not sure.
I feel like they were actually quite tight about that.
I think, well it's Lake who gets the first kill from the corner, and JBA I don't think
had to extend into the fights.
Here's the frag from Lake.
Right.
Gotta think about that.
Two rounds left out there where you had the kills, came down to time.
Just don't peek, if that do not peek back.
But also, didn't know they'd be coming in on no-kits.
Another light by with this Galil.
Yeah, ooh, Swisher, make it up for this.
No way he hit that headshot and another bullet.
First two rounds it was opening deaths from Swisher.
This time they're gonna pounce on this.
They think they've got the better of it to get past Grim and late with the Galil will
get in.
Bro's gonna chuck out the incendiary, but the bomb commitments already come through.
Fire a little too late for that.
Oh, movement was so good.
He took a ticket damage.
Damn, everything happened so swiftly here.
Nasty. Nasty entry from Swisher. Sets their team up again. This time it's with a man advantage.
And extend that into a 4 vs 2. These last two CT players don't want anything to do with the retake.
Now, hoping to get out of here alive. That is Swisher to set it up, but also Lake having that Galil.
Makes the second kill vs Grim all the easier.
I mean, this is possibly good around. Like, how many situations you saw someone swinging the half wall?
They might get a dinkly fall back, but a headshot and another bullet for the tech nine
My CMA reactions for that so tilted if I was Sonic boy
Just heard like say what are you doing?
Find their best man, it's everyone's first go around
We're all just livin' for the first time.
Yeah, we're all just livin' for the first time.
Did you think about that, Lake?
Before you yelled at your friends on the other side.
Yeah, they had a bit of like a friendly banter at the start of the series, but...
I don't know.
Brighton off JBA's performance last map.
Now, M.A.E. giving it back to them.
See, NRG do their trash talk within their own team-speak.
Yeah, you know, you're talking to your...
Shmoo!
Shmoo!
Yeah, sometimes I feel bad when this team comes, because it's like, you're just saying that to your teammates.
You don't want them to be like, oh, he's so good, obviously.
Meanwhile, it's like, what are you doing?
He's stuck!
He's putting three different people.
I do truly believe he's the kind of guy to say it to your face, too, though.
And then shake your hand right after it's all part of the game
Yes, then I said you could shake on it was Ocean him in the interview said all right
Sure
Swisher for another entry it's an MP9 bullet upside the head as Sonic gets flashed off the angle
At least he had a bit of damage output and that least he's still alive even if it's only to hell
The bomb is a little bit late this round. So it's the third player to cross to bring that in
And she's sketchy. Yep, no frag grenade to stop it. Molly would have been a bit too late
And so you have to ask yourself do you really want to try this one again?
Ah, as Sonic gets blown apart by sin's frag
It is M80 to tie this game two rounds apiece and NRG off to a pretty prosperous save actually. Yeah, not terrible
Because the actual money is kind of awkward like it you're gonna play around that has utility
but you really don't have great guns. Sonic's not gonna have a great gun.
That's very uncomfortable. I feel like one more rifle would just feel so many. Everyone's gonna get nades.
You have one more rifle saved, and you're kind of in business, but MAD, unscathed, five alive, bomb plant, money made on everybody.
And you're gonna have to spend a lot on this utility.
Oh, they're actually thinking about this.
Yep.
Yeah, it's like one of these hard decisions was like, obviously you just got to buy to
support the four guns you have.
It's just really not that great of a buy.
Yeah, I actually think this is right.
Just let it go.
It's crazy.
It's, I think they made the harder but correct decision and they still have enough to win.
It's just harder, obviously.
But it might mean they play more retakes bots in case.
Oh.
Okay.
Okay, burnt out of this one. I was up in the apartments.
They're grouping up for another V-Hit, but accordingly, NRG do have this stack. They're inside of it.
Orange player spotted, coffin player spotted. They're gonna know that you're hiding in coffins,
and Sonic's USP starts to rattle off. There's two very wounded players on M80's side,
But Lake finds the headshot Grim's boost over CT now disassembled as he doubles up over towards the church entrance instead
And a smoke down on the cross gives sin a chance if a frag grenade could have found that bomb plant attempt
That'd be one thing they're gonna go for the boost being held by Swisher
Oh, he drops the shot now the bomb planters dead a second out of grim
I sir on the round by Grim going back into that boost. I want to go and get this plant off again quickly
Extra smoke and the push from Sonic. Is he going to commit? Yes he will.
Oh, but he gets the USB kill! Now it's on Nitro! CT cross!
Oh, what a shot there!
Out of JBA!
Four kills on the round in a big moment, too!
Just Amigos. Just another life game.
That was actually Fent.
I mean, he actually took a bullet of damage and hit the instant headshot.
He visualized it perfectly. He knew he was coming into a swing.
They know where he is, got 17 health. Had to line up across their placement perfect, believe in it.
That's... that's... that's our player stuff, really well done.
Gosh, Energy would have loved to win that round, but they didn't spend that much, and actually get a very good buy now.
Grimm's even got a fancy new awg.
Don't feel tested maybe but
Straight from the pawn shop
That's what he buys his whips and chains
JBA yesterday versus bait had a lot of impact out through the apartments play
We'll see what Nitro can do to stop him as Nitro sits without a kill so far in the second map.
And it's not like it was JBA constant in that app's threat, but just sprinkling it in when needed.
It was a great fallback, a great jackknife kind of tool to...
How good was that made? Perfect.
Cheeky underhanded dunk.
35 seconds. M80 have no control.
It's kind of crazy.
Shots come through the half wall. Does Grimm want to fight on that?
There's a lake push in front of it with the bomb.
Grimm's got the AWK. Kills, seconds his.
Sin trades that one out, but they weren't able to kill that second banana player.
It was Swisher here on Arch that got active for a frag.
This is getting tight. They need a frag now.
12 seconds. There's a smoke inside of the apartments.
That's going to block off Bro momentarily,
but he could still catch them off guard. Are they ready for this?
He strikes, but he doesn't go for the bomb planter.
Sin, no time, no head.
Bro comes through with the double headshot,
and they are just not ready for that apps push.
Took a little too much time to get organized right there.
You pointed it out, but it had almost no map control
as that clock bled off and a full default from NRG,
DP control, they had a full bait setup over there.
Like, lots of ways to kill the clock
and have some good rotations.
I think that's a really good moment for Devs to come in to be honest. It's really early, but that's where you
want to get ahead of the problem.
Can't wander for too long into 5v5.
That is tough to stomach, they'll still put one up on the half wall.
Is there another Nade here for the CTs? No.
Yes, but a little late to the party.
Very fast scramble back by M80.
They want to tether off JBA's opening.
He doesn't come through the apartments, but he does still find an early angle.
They don't see anything. They get these two smokes off and then go for the wrap.
They're going to be worried about halls.
They haven't thought about it yet. Boiler activation.
Nitro presses down into the back of them. You'd think they would have considered it by then.
They didn't get to the end of the site yet.
Yeah, yeah, well sin just nice from nitro at least able to put that bomb down in this opening that JBA has found
He's got a smoke to deal with this nitro flank back around through apps
Does swisher want to take a look at arch or is he just kind of letting them get out? Yeah, sure enough
He'll stay tucked in this middle corner. It's got a coordinate with nitro
Sonic clears it swisher here's him coming
Nitro threatening boiler at the same time as sin just tries to get back through this stream of bullets
Can JBA really be the hero here or a sin? No offers him nothing from inside pick it versus four and the retake comes through from NRG
Sonic he's got the kit the one of three players with one to get NRG in the lead off this CT side
That was so sound. I thought they're gonna wait an extra second for nitro to be able to peek boiler just to guarantee that
kill
In bracket, but they didn't really need it and this timing from nitro is so nice because if he doesn't act then
They will turn around. There's no one in pit. There's no one throwing nades. There's no offshot. They'll be heard from MOTO.
And at some point, there's gonna be nothing else to watch. So, if he didn't go for a frag or a peek at that moment,
like, he would almost have no way to counter-play.
Halls would just get sealed off, and that would be a nightmare retake.
Oh, wait, we can get another kill. No way. No way. Switch your single handedly.
Yeah, you almost have to give this round up even though they've got nothing to work with.
How is OC going to respond to this?
Plops it open. Doesn't stop Lake from getting up and over into orange.
They need one lucky kill through this smoke. Otherwise, you might actually have to save.
Oh, that's brutal.
Unbelievable.
He's looked to the other side of the smoke.
Did Swisher hit his Tec-9 shot and switch to a knife?
Or who switched?
I didn't see a switch in that.
I saw... I just saw Swisher walk through a smoke with a rifle pressed against his head
and he fastly reacts to the Tec-9 headshot.
And then the flashbang pops at the same time over.
Oh, he did!
Oh my goodness.
Ooh.
And those ones are going to start to rack up against Grimm, because he's also the same
guy that didn't kill JBA and CT spawn back on Ancient.
Got whipped on by that MP9.
This one brought to you by Swisher.
Nothing good there.
He doesn't do the yelling, lets his teammates do it for him.
And this is a Swisher who at times individually has taken a step back from his best version
himself and yet coming into Cologne was the first driving force for M80's success to get to that
2-0 pool. Doubles his kills with that round right then and there and an unexpected victory for
M80 to tie this game at 4. Oh no, your nades are clipping the walls now.
JBA looking to get work to work inside the apartments.
I picked their timing to go for the B-Plaisman.
Energy's utility has been pretty good.
This 10-9 M80 don't need any of it, and they still at least gets a bit of map control to come forward.
Gotta be careful you want to give up car control.
We've got Grim waiting to punish them.
There you go.
Swisher didn't like that.
They shoot him off of B, so they're hoping that it's gonna be, you know, 3B in response.
Not sure re-smoking that was the right idea for NRG, but they still haven't moved anyone
else over to help, so they have the right read.
Oh, Lacoins the fight, throw steps into it, AWPer looking for the response.
Oh, the lateral!
Swisher dropped to the background just as he goes back into the play.
OC's got a bird!
And that was JBA's dealt with by the pit play.
It is a perfect sequence out of OC!
That was awesome.
Making movies over here.
Op dominance to put that lead back in NRG's hands.
Enough money to get a rifle on two guys and everybody else could save.
Uh...
He goes for a goleal instead of an AK, even with some...
spare change.
I guess he'll be the one to save for an AWP, to try to get slacks involved in this match.
Swisher earns this AK after having found that double entry with just the Tech 9, but here come those grenades pelting him down to 17 health,
and Grim will find the headshot.
Not letting him get away with his antics this time. Grim wants more set up appropriately two more players still behind them
Just supporting Grim in this challenge and more and more utile damage just sinking M80 ship here in the tenth round of their T side
As impressive as M80 were on the last map and NRG have showed us like in the stage of the major
They've come prep with a lot of good utility
And Grim peeked out with the same confidence that, you know, that's not happening again.
I'm still happy to take banana control. You got lucky last time.
And a long save, and JBA doesn't want to get himself involved with these guys to get rid
of
the odds you plant this bomb
0%
tried
he had to die
gotta give him credit he tried
What's on the menu?
6-4 lead for NRG now, really starting to cement themselves into the CT side.
I know Grimferno is a thing.
You said it, he was pissed coming into this round.
Storm at the top of Banana.
Here we go.
Tack time out, Def.
This time really this T side across the series has really needed them.
It's the second one he takes, but it's at that critical juncture.
Again, it was in the late portions of the Habs that M80 were losing, just like this.
Right now, he takes these timeouts, he was able to convert rounds versus bait off the back of them.
And not just one, but kind of streak to the finish.
So let's see if they can do that in their attempt to tie up at the very tail end of this T side.
It never waits until it's two bad rounds in a row, both times so far.
which is instantly after any red flag.
But also what's the idea?
It's not like they got too jumbled up
and made a ton of mistakes.
I mean, again, avoiding utility,
huge part of the plan.
HG's have been very effective for NRG.
Ooh, there you go.
And a massive opener at OC.
It's a deep peek too, into alt mid.
They were so distracted trying to throw themselves into the banana smokes and frag grenades that
there's just this deep angle out of OC into ult.
Oof man, M80 coming to this one scrambling for anything to look at.
The utility has neutralized M80 again.
Yeah, just fantastic stars for energy every round.
Give it the Hail Mary at the minute mark, rounds the corner, banana, and layered rifles.
Gonna put this one to rest.
Seven rounds, NRG.
This has been a rock solid CT side.
It was made easier by way of an economy that kind of failed M80 in two of these rounds
and come through with like that one or two rifle by, but here we go again with just pistols.
They'll buy everything they can for the final attempt.
Now, the real success is like really just slipping into B site, but they also had the first and second round that came
by way of a 10-second stick where they could have delayed and had a couple of chances there, but overall quality of play-wise can't ask for much more for energy.
This is how you play CT Inferno.
That smoke grenade up and over gets NRG to bite with the response in their own grenades.
This is one of those times where you've got the defenders in the back of the site with
only a smoke in between them, but they've got the better of the edge in the guns, and
there's Grim to mo down three.
Sure.
Swisher.
in through the CT smoke tries to gun him down with the tech die and again, DOLL LAST SHOT!
Essentially, two more bullets to go, no reload attempt, just a-
goes for the attack and stopped. 4 in a row, 4 NRG and a comfortable 8-4 lead.
Come on with the rhythm, with the rhythm, with the get lost.
Hey, here in A.
Stay alive, Nick.
It's gonna fit now.
Default, default.
Planting, that's all right.
Planner, planner, Nico.
Nice!
Nice, Oliq.
Very smooth moment for Bro there,
and one of the few times we actually saw
M80 head towards that A site,
but it was a lucid terrorist round wins.
Their map pick, their defense,
also capable when it comes to utility,
and they will make this interesting
Out the gates, Lake trying to crawl forward into this smoke as Swishers, that's a perfect distraction.
And now all of a sudden Lake's gonna come through, surely.
He's got Nitro killing his teammates in the middle of this, another- oh my god, what a killer!
Whoa!
All those kills in the blink of an eye!
Haha, that one smoke at mid held off that flank on the side of him. Nitro did everything by himself.
3v5!
Oh, that counter flash. It's OCE's flash that buys him a bit more time. Nitro eats it as well, but it works in his favor.
Whoa! There's definitely a part of M80 that thought they had that in the bag.
Four players up on banana. Died in a matter of seconds.
Oh, slacks, okay.
That's first kill, yeah.
Just looking at that. Like, did he get a kill last time?
Uh-oh.
JBA's gotta be careful here, trying to press him.
Oh, he's got an 8 HP and breaks his knees on the way down.
I don't know, my pistol's great, but...
I don't want this conversion.
Trying to get ahead of this commitment. They'll go number is strong on a
Hey is a that's a crazy place to go. I mean obviously four guys here. Yeah
No smoke grenade to throw into the apartments though
So it's gonna be a two apps two short push in a moment. They're hoping there's just two players
Here's the only thing slash just needs to be able to fall back and there's one. Yeah, it comes off it
That's gonna tell them at least two down nades land towards apps. Oh, yeah, will kill nitro
Pro is looking to be the saviour here
JBA tries to keep his head down
Lakes picked up his in the middle of it all and now it falls on OC
Galil on short 35 seconds three players surrounded and sure enough the force by for M86
Ooh just a couple egos there for JBA and
NRG lose after that pistol and that's gonna feel terrible because they barely got out of that one
Now it becomes a four-round game all the money made for M80 out of that round
Crazy that that is Slax's first kill of the game.
This one in motion.
I don't think people, many people are gonna remember it, only the ones that watch this game, but
But just a couple of egos is gonna be my tagline for JBA for the rest of his career, I think
Here he is back at it versus upgraded pistols
To the top of the scoreboard he goes
Wish I'm making sound on that fall
It's nice to see JBA as well with, you know, impact maps in a row.
Yes.
Yes, you always see parabolic score lines really good, and then, you know, just not much, or
the rest of his team is shining more, but...
I think that's definitely one of the fairest criticisms about him back on his wildcard days.
Yeah.
And Stannislaw was really trying to shape him into kind of like the next big North American thing.
He popped off, but there's not a whole series in a row, or...
He was set up to really succeed on that team, you know, so when it did work, it made sense,
but then, you know, so the hot and cold nature kind of undermined his reputation as like
the big thing.
Nitro 1v3, it's MP9 and a D-goal, but just gets caught off by a well-timed clear from
Swisher in the brackets and this becomes a three-round game.
It's a big multi-kill for Swisher. Four frags in that one.
He's going to tie his score and close the distance to JBA.
And they're starting to have fun.
Oh, sorry, uh, JBA, Sonic and Grim. The only three players with a positive KD so far are
this match.
They could change that if he finds any more of these Ecos.
Slash making money for the AWP, easy payday, towards top mid, these Glock's will get nothing.
Looking to find five, they will do so.
What'd he say?
Something.
That was a grunt, yeah.
Just gamer noises.
Obviously NRG had nothing to stand on in that round. They will find their first buy here in the 17th of Inferno.
Because they get the conversion denied, now they kick off the first rifle with no money in the bank.
After they spend down, get these AKs, they need to pass this test.
There's like $30,000 surplus across M80 as well coming into this.
Slacks not pulling out the Octus yet, hangs on to the MP9 for another one.
Oh, they're already getting everybody over towards the A site, they know what's happening.
Nitro?
Oh, first victim as Slacks finds the spray through that smoke, and there are bodies still
to press through.
Sin takes it onto his own hands, and it's a lake pinch on the other side of brackets
that works that kill out.
Oh, Slacks!
Little Lever!
Then the M4 of Lake tries to pounce.
He also only gets damage onto Grim,
who takes damage from two players,
but survives those fights.
This is interesting.
Look at how well-equipped Swisher is in this spot.
Atnate, any chip damage?
No, but the Molly will also work.
He's going to flush Sonic off the plants.
No, he still finds a pocket back there.
So allowed to go into it.
Swisher's going to try to give himself a smoke in front of us
to work with.
They could just start spraying through,
but they're worried about where he emerges.
Sonic holds the sight side and they will come through.
It's double digits off the back of NRG's first gun round.
Ooh, very scary.
Especially with a Grim that long a duel up in the halls,
but he won it ultimately.
And again, these two guys, the two guys
with a positive scoreline on the team delivering
after going down 4v5.
The rotation's so efficient from MAD.
Come over to the A site,
but it was a couple of MP9s as well.
That was their bonus moment.
So the test is passed and it's not three players alive, so they don't like make money on this round, but they have enough to still get a very good buy.
They'll be a little scared by the fact that they picked A that early in the round, and yet M80 were already there.
They know that they were just trying to transpose into that A finish as quickly as possible.
as quickly as possible. For whatever reason, they knew they'd do it at the beginning of the half as well, so
Nitro's got something to think about.
Oh, they see the jump across. Three players, brackets. JBA's got them all!
The full crush, Sonic.
Not able to hang on to balcony though, that's where the other two emerge. NRG, this is what
they've got to work with. Trying to get this bomb. Sonic looks to dive it, writes off the
threat of Boiler, and now Lake's gonna set that bomb ablaze, as granted from 50 health
is sent that much further back.
That's real perfect from Lake. He doesn't really take the fight, just gets over to Boiler.
They had to cut off.
Holy.
Feels like back to back 3K.
That GBA with another 3K.
That fast rotation into the A site a round ago,
and now triple bracket setup that NRG just jumped right into.
Wonder why they wanted to try that again so quickly.
In the face of a missed off shot from Slacks
and a smoked off Sin, it is JBA who posts that triple.
The bank accounts grow even larger.
Sends an RG back to pistols, closes the gap to two, bonus round be damned.
It was about that one, and M80 stick the landing.
Doesn't feel like anybody's going to overstep, not without Util's support, Sin just takes
and sees nothing has extended out just yet.
But be careful, because those deagles...
Well, the first one steps too far.
Grim gets shot in the back of the head.
No trade immediate.
There's a threat here for Sint.
And Slax doesn't have a flash for him,
so he's just gonna start dumping his nades,
get a little more chip damage in,
and really just burn time and take their attention.
I think those are can't molly enough.
Now Lake's on the scene to throw a flash if he has to.
Just playing with NRG as these upgraded pistols are going to find nothing.
The economy of M80 grows off the back of this at the same time that NRG's lead dwindles.
Crazy.
Pulling off a comeback now, second round conversions, everything.
Even though NRG passed that test just to keep their money afloat a little bit, but they
immediately lose right after. I save Cycle for NRG. Osee's off is pretty powerful in
the first half, but that's where you get to shine on it, Fernell. It's now Slacks' turn.
I'll push off. Okay. Impressive play. Alright, Lake's trying to do the same thing towards
Banana always managed to get along the wall
The bros tucked into him. Let's bro tries to push forward
He's not throwing any more till it. He's just gonna phase this smoke and he puts it at a perfect time
My goodness good spray back from bro
But in that moment since strikes on the other side of banana now
He's gonna feel this squeeze yeah knows it inevitably somebody's gonna come clear him
So Swisher gets active on the other side
That's how he can fix a back towards the app
He will drop Grim in the process, and a confident move from M80 is about to tie this game, barring something special out of Sonic.
That was such a nice move out of Swisher.
Needed to get that to make his teammate feel comfortable inside of mid, who was getting squeezed even though he couldn't see the players who are up in alt.
Everything else was cleared out, and he just dealt with that problem so swiftly.
Strong on all fronts.
It's a weird moment for Sonic, he's already got a kill on this round, so they don't worry
was.
Reverse clearing banana, that's not going to be easy.
JBA just sitting here with the Nade, kind of giving it the jiggle, confirms it.
I was going to just go save, honestly.
Well, it's all of you off.
Fortunately here for Sonic, you're not going to win this round.
No way.
Has to concede it.
Save this AK while we can see his teammates have no money.
Yeah, tight game. No money.
Three rounds of loss bonus at the moment for NRG.
It's impressive.
That communication stayed good.
Yeah. Very crazy situation.
They went for an aggressive play,
but like had an escape route.
This is an amazing timing at a leg.
Like the prep in terms of them knowing NRG
going to go for A early. That timing on their smoke where they push back, like, it's a lot
of preparation coming into this. And if there's one way to cure nerves, it's by prep, you know.
Three totally different starts to the rounds as well, so far from M80.
That first A stack, the triple in brackets that JBA delivers within. And then that one,
an aggressive move to spend NRG into an awkward spiral where they'll spend half the money they
earned waiting to get back in with full guns. Can Sonic be the difference maker having hung
on to that AK-47. Nobody inside of the apartments to stop Grim if he wants to
start tiptoeing through apps and he'll bring that bomb with him. We've seen
early A stacks, we saw that forward bracket control and our G will take a
sniff at this site yet again. JBA in a great spot to catch you as you start
jumping over the railing. He will catch Grim first, slacks with one, Sim dies as
O.C.'s wounded and now this is all on JBA from inside of the pit. It is enough to try to set up the retake
but you've given an AWP over to O.C. It's the only gun picked up so far. JBA hit by the Tech 9 Tink.
Bomb crosses over. Now there's a chance. You've got O.C. inside of the site.
You've got two pieces left of M80 and will they anticipate this arrival from Lake
in the apartment? Yeah. A grenade into the smoke. That's going to draw a lot of attention. He blinds
That's an awesome move out of the lake.
Going up the smoke to cause a distraction is huge, obviously it's a great move once again
from Swisher as a teammate, but Lake figuring out a way to scale out of halls, take the
fight, info on the guy back site, and still approach Pitt perfectly entirely impossible
to read here for Brawl.
He's just back there fighting Swisher at the same time.
Not easy to make moves like that under pressure, and they keep the lead.
A real chance for NRG to have hit 11-1st.
He would have had that full-sort economy to try to get this game then closed out and extended to a third.
Mirage beckons NRG, stage 2, right there for the taking if you're M80.
And JBA getting frisky in the apps extends because he's got a player watching this boiler exit.
We've seen Grim blindsided as he comes out and clears the right.
Little warning and slacks pulls the trigger a bit too soon, JBA, knowing that the support system's falling off also needs to get out of here.
One of the first times where M80's opening idea doesn't get them a 5v4.
Yeah, slacks a little light on that trigger.
Setting up for number of strong AP.
Wait, they're a little bit far back.
CTNade goes up and over.
I'm gonna try to pop it open again, Lake hanging on it in this corner, flashes to support it, he's got the first headshot, great trade by Grim, Swisher for seconds!
Oh, not able to find a third, so both bodies confirmed.
NRG, if you want to pounce onto this, you know there's just one player who is here throwing that utility to support, and now it's Sin, hiding back behind Newbox, giving space over.
Finding Bro with back turned as he tries to dodge JBA's flashes.
OC's 62 health clutch demanded of NRG.
Oh, and the Op's got it this time. Heavy on the trigger, he will close an M80 with two chances to just finish off this series.
Yeah, gave himself a good chance with that attack to get the Op shot at all.
So once they broke apart that structure, made the right rotations, fought be extremely well, Swisher again.
I just feel like his impact is kind of quiet in some sense, but like if you're really paying attention, he's moving these rounds forward.
Him staying aggressive right there, knowing he has sin in the site.
And Sint also a great step up for him.
Especially considering what we saw yesterday on Inferno.
In those later rounds.
Oh, Lake would have picked off through the smoke in and out.
It's the caller for energy down.
Four kills from it.
So many over times versus bait yesterday, so many close calls, but that Nade suddenly
takes the confidence away from the 5 vs 4.
Both your B defenders walking wounded and almost inviting more threat towards them.
Utility is going to find them blind, but it is great cover offered up by Swisher.
These two tether nicely.
players left for NRG as they will have to now try to take over this A site.
JBA gives away his position. Grimm unable to get damage in off of that and there's
slowly but surely a duel coming slacks his way. Right, it becomes a freebie for
him on this line as they start to approach and gather towards this
lane take. FOMB just behind them. Almost out of time to even consider the arch.
What will they try to do? Oh, it's back to B. Oh
My goodness is this the move Swisher waits for them jump spotting
Throwing utility they need to move now 20 seconds
They double back and as they do
Sonic looking to support it will have his hands busy with that plant
You've got an additional piece over from library and it just feels like energy have been outplayed stacked inside the A site again
every version of this M80 on a rock solid defense and it will be JBA to help
fuel them to another stage two but it is his first time top 24 at a major a
new version of M80 but an organization that becomes a mainstay here at these
majors and you love that he doesn't just get carried there he does a lot of the
That was a fantastic performance from virtually everyone on M80.
You know, I gotta say, the improvements on all these players over their career so far, short and long, have been really impressive.
I think from even yesterday to today, seeing how composed even Sin was, there was no nervous sprays at all.
And this was a map that got very close in the end.
They had to fight with a retake on the CT side to keep the lead to make it 11-10.
They pulled off a lot of moves that required good communication, good organization, and they did it consistently.
So everything that we were looking for to improve Rupon from yesterday happened.
And for NRG, they also put up a fight.
That first half was super solid. They won the second pistol, and yet they still lost.
So obviously, again, this is a 2-1 matchup.
This is an MAD who are able to celebrate and NRG who know they have another chance tomorrow.
But this is a domestic rivalry.
Competition, they know they'd be comfortable versus,
and there was a chance that M80, whatever happened to them
yesterday versus fate happened to them again.
NRG couldn't bring that out of them today,
and now they don't know.
The fate is not in their hands anymore.
Just so many more convincing rounds from M80's second half
there, and it's almost nice that they get to do it via comeback
in that second half, because it shows the resilience.
When you had all those nail-biter moments,
and close calls, and clutches lost,
Then all of a sudden, well, this time you secure it.
And so with us up here in the casting nest, congratulations, Swisher.
You've done it again, brother. Stage two of the major, not the three zero,
like back in Budapest, but surely after that nail biter game versus
bait with all those rounds yesterday, that inferno game compared to this one.
How much better does this feel?
Having a lot better.
Yeah, it was getting like flashbacks though at the beginning of that game
because we threw the pistol, we threw the shake out your rod.
It's like, oh my god.
It's happening again.
Yeah.
I mean, first of all, congratulations.
Actually, we shall move in a little bit, I think,
to make this camera frame proper.
Yesterday, we were talking about the nerfs.
Like, that was apparent on Inferno.
Like, could you explain?
And I feel comfortable talking about that,
because you went through it today, too.
Like, that was a close match, and you overcame everything.
Is that what it felt like that you overcame the nerfs today?
Yeah, for sure.
There was just some rounds that just weren't going our way again.
People were overpeaking in post plans and just, oh,
pick off me and then they end to peak and it's just like those things were insane
yesterday like it was night and day. It was tough to watch yesterday because
you actually and I kept mentioning it you had so many good rounds as well like
you also showed the quality of the play but I think the prevalence storyline is
the fact that it's the major so the nervousness ends up kind of you know
of all the games we've casted in history the nervousness takes precedent over
with the preparation, the skill, every time in these big games.
So it was great to watch.
And you, in particular, meant so much impact.
Like, did you just feel on point?
Yeah, I feel, I don't know what's, something's happened recently.
I got a few better roles and it's just, I'm just shooting good.
Oh, you'd love to see that.
I mean, and also, you know, JBA, like he's got,
he's up to like three super solid maps in a row.
We've been trying to get him more into the game as well.
Yeah, okay.
And a big focus for us.
It feels like that was something,
You kind of discussed Wildcard right towards the end of that as Stanislaw was kind of like
his first real mentor to get that going.
And unfortunately when he had those cold games, which he can have, even yesterday like ancient,
I just don't think he had a lot of runway, but it wasn't like he was walking away from
that map feeling super proud of himself.
Exactly.
He is, right?
We get the series back to back.
This is his first top 24 now, right?
You guys have ended the second stage, but back when he played Austin, his first major,
they went down in the first stage of the major.
Played Shanghai, I think he qualified for stage three.
Well, that case it's a good thing. You know your teammates better
Okay, yeah, sure. All right, well then in which case this but it's still yeah, it still is the it's like the best
I feel like the best version of all you guys
Individually as a team. Yeah, it just looks so incredibly solid. Yeah, it's just been I mean obviously we had a rough patch like CAC
Didn't go the way we wanted Atlanta didn't go the way we wanted
And it's just like we kind of just had our yellow and match at each other going like this is like
This is the time we need to get our stuff together. Yeah, like right now. Nothing else matters
I know if we're kind of hitting our stride notice yesterday, but it was deaf after his tech pauses
You guys won like three rounds in a row each time and when we got the listen in and it wasn't like super tactical
It was just like reminders. Yeah communicate stuff like that. How much does that help? I mean it helps a ton
He's he always is reading the game
He always has good calls and then on top of that
He's kind of like trying to keep us grounded right because like we've got some inexperienced players
I'm kind of just we get sucked into the moment and that's like all the all the rounds we throw is just because we're just
Forgetting the basics, right? So with what yesterday? How do you how do you solve the nervousness part?
Is it conversations or is it just you showed up today and like everything worked better?
I mean, I don't even know it's like we even said like we got into the shuttle yesterday
We're like don't even talk about it. Okay, and then I got was just laughing the whole time because it's just like it was it was
Absolutely insane. I don't even know. Yeah, there's no words to describe it, right?
Um, yeah, it's almost silly to discuss micro and things that happen. Yeah, like you knew it just all went wrong
Yeah, I'm like I even got messages on Instagram saying like please tell me that you this match was fixed, right?
I'm like it would be an easier easier answer to say yeah, it was like I at this point like it was crazy
Yeah, okay, you think that that helps you now you go to the next stage have a match like that behind you and you've qualified for sure
Yeah, I would say that has to that has to help us. I'm like we go into it going like guys like reminder
Don't let this happen again. Right. Right. So let's laugh it off. But it's yeah, you know exactly
So again, congrats. Thank you. We're just gonna wrap it here
Thank you for coming from the interview
But we'll just throw it quickly over to the a stream because we've still got liquid and heroic if you haven't had enough
North American Counter Strike for your fixin head over to the a stream and yeah
We'll be back tomorrow with the last three two-two matches all on the a stream with the B stream sees you guys for stage two in a few days
Soon to be the greatest of my generation
Operation Victory
By the fly, we will stay
To the perils we dare not to stray
Spark the latch, light the flame
Out of luck, the sight of dangerous dynamite
Dynamite!
I'm setting fire through the clouds at the sea of life
Going up, I'm not gonna jump free
We are, we are
Superman's Trifium
We are, we are
We're going on the dynamite
Dynamite!
Standing high into the ground, never seen a light
Going on the dynamite, can I swing with me?
I'm a superman, with the night
We're going on the dynamite
We're going on the dynamite
Check it!
Night!
Trouble, days, lonely nights
Lot of tears, lot of fights
Big dreams, met the big allies
Is it a way to see you from the outside?
I'm a devil that prays
The less surrender, the better you try
Giving the trouble that makes in my brain
Is using the fuel of the fire on those veins
And never complaining about something dear
But there's a battle of memory fluid
Every wind blows, I think I'm gonna do it
This water's a blessing that depends on your fuel
The fruits of my labor are in the blooders
In indispensable amount of time now
You can't bring trouble the way I die
Now when the struggle pushes me out
I'll shove it up, I'll rise above it
Provide a fly, I hope you will stay
Until the terror is returned under strain
There is no stopping him!
He is inevitable!
The King of Counter Strike!
Oh, oh, oh, oh, feeling like
Turnin' loose and walkin' stillin'
Come on, get together
Tonight's the night
And even if you're feelin' blue
It won't be alright
And the others, the other couples behind
And there's no doubt
The door to work on the faith
And they are the one
Oh, what a feeling
You're sitting in the groove of this, I'm feeling