GamesDoneQuick
Last stream before SGDQ 2026! New Super Luigi U - All Castles speedrun ft. @craZy_y0 on Out of the Box - !ootb !schedule !survey
07-01-2026 · 11h 47m
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Hello everyone and welcome to out of the box some of the games done quick hotpacks the show where we believe if you can watch it
You can run it. I hope you are watching up for yourselves and staying comfortable as we slide into July
Just past the middle of the year here. It's getting warmer in some places and cooler and others if it is warm where you are
I hope you're doing lots to take care of yourself get water
Whatever you need to do and I hope you are comfortable in front of your screen because we've got an
an absolute brawl of a set of runs for you. If you're looking at the schedule to a my right here,
you're probably seeing a bit of a theme. We've got contestants and runs from all over the Smash
Brothers Brawl tier lists, but the runs themselves are all top tier. If you are a little brother,
a player too, you may be familiar with the character from our next run, but you've probably not seen
this run, and especially this category before. I am super excited for the opportunity to show you
New Super Luigi U All Castles from Crazio. How are you doing, my friend?
Hello, body. I'm Crazio. Yeah, I'm doing all right. A little tired, but I got my
technique team up here, which the run has been happily introduced by. So, yeah, this is New Super
I'm going to do the normal mode so start with the main goals just to clear every castle.
You can see on my 100% save bar I've got all these 8 white flags, that's basically the
criteria for completing the game so visit every world, defeat every koopa lin and bowser
and then yeah that's all done so yeah I mainly run the Super Luge U and all castles are probably
my favourite category, so I'm very happy to be sharing this off for the very first time
at my very first GDQ hotfix. So yeah, I will start the run very shortly, but before we
do that, I'll introduce Lea.
Hi, I'm Lea. I learned New Super Mario Bros Wii about three years ago as a bet with a friend,
but I'm daily familiar with the other New Super Mario Bros games as well, and the New
used to go Luigi game that we're running today. Yeah, we're both being crazy from the UK. So
it's just gone midnight for us. We're a little tired, but you know, we got to accept the best
energy for a speed run. Yeah, we've got enough. We've got we've got enough juice and tank to do
this run for you. So yeah, I have no doubt. Yeah. So yeah, with that said, I will start with them
very shortly in five, four, three, two, one, go.
Well, so in one, one, we shall be collecting the
deeper a corner soon as possible.
Basically, didn't get good, slight bad, that's okay.
Little bit of a bounce.
There we go.
So the main goal is to keep this as long as possible.
I will be doing a route that hasn't been seen at Marathon Run before, which is the Penguin
route.
This is actually used in the World Records, and you will see that about just before halfway
through the run, so near the end of World 3, and, yeah, World 3 after World 4 as well.
So yeah, that's another really interesting thing.
So I won't get into that too much yet.
is another cool level but I'm gonna place Luigi mainly because it's a little faster in all castles
but generally speaking it is safer to use Luigi here. There is a hidden star block which not
many people probably know about but it's pretty good for getting through this level quickly and
trying to get up there with a spin jump and up draft and yeah so
So, we want to talk a little bit as we get started about where this game fits in in the
overall New Super Mario Bros canon.
So, yeah, this is a really interesting one because basically New Super Luigi released
as DLC for New Super Mario Bros. U and that was nearly a year after New Super Mario Bros.
came out but yeah if you remember NSMB was actually a launch title for the Wii U
and yeah NSLU actually recently celebrated its 13th anniversary as well
that was on the 19th for June that's pretty cool I think quite get the ball
kick there. Gotta be careful with the burners as well
Yeah, I'm gonna play this fairly safe because of course they won't lose the
scrollsuit so early. Yeah, that's so cool. By regarding the scrollsuit, like a lot of
music library games are kind of all or nothing where you need to hold on to the
powerup for basically as long as possible. You just lose like big time.
Like, um, yeah. Just a route that doesn't, uh, doesn't account for good backups for
power-ups I take it done. Yeah I mean there are backups but like they may or may not be by far out the way.
Well one of the interesting things is a super acorn has just spawned just past the path we
walked through. So it has. So I will probably pick that up just for marathon safety.
First of all we've got meverse. So this is actually unique to OG, NSMB and NSLU.
normally in deluxe you just gas save and then quite get that. Yeah, there we are. Second try.
So you can quickly just backtrack as soon as you pick up the acorn and yeah. Oh yeah, so at this
point now we will be introducing a new character to the fold. This is Nabbit and he is actually
a character in OG NSLU so basically you just enter a level by holding down Zed Al and you
can play it as Nabbit. Nabbit is very interesting because he's invincible to most enemies. He
does get knocked back by some enemies and bosses particularly but most of the time he's very
useful for just running through levels, especially when there's loads of enemies. And one of the
really cool things as well is there's a little mechanic that you would have just seen where I
basically, yeah so I was doing a spin jump towards the flagpole and that basically
Okay, so I was just tapping left during the spin jump and that allows him to always just
face away from the like the castle, I guess you call it. Just like that there. If I just
ran straight at the flagpole facing right, he would just do a little spin and that loses
about 0.3 seconds a level. So it's very good humility at the time saved.
Yeah, anything that the per-course optimization is that simple, I can completely understand why you'd want to make sure.
The one thing about character switches in this game, real quick, is in this game, to the side of it, you would just have to press ZL or ZR, I think?
Can you press both?
Yeah, ZL.
Yeah, just ZL.
Yeah, ZL.
To just switch to Navi, like, basically right as you enter a level.
That's only any original Wii U version of the game which we're playing on.
In Deluxe you have to actually go into the option menu and switch to Nabbit.
So it takes quite a bit longer to switch to in the Deluxe and I would imagine that makes it not
worth it to switch to them in as many levels. Yes, especially in this level in Deluxe you do
play as Nabbit in one castle. So just switching back to Luigi for this level wouldn't entirely be
worth it and there's a few other levels later on which you'd normally do is nab it in deluxe where
you play them as Luigi especially like if it's just one level where you do nab it or Luigi
when there's a string where you're using the other character but yeah that's gone by so quick
because we just reached our first boss fight and this is uh Lemmy Cooper so uh yeah he is quite
well known for using these bouncy balls but uh he doesn't really get to use them in this fight
he's gonna say i haven't seen a one of them just yet yeah he is quite difficult in uh we actually
especially when you don't have the propeller but in this game he's very easy to beat yeah so pretty
pretty much your standard new Super Mario Bros. Koopalink slash Tower Boss fight. You get one
hit and you've got three. Yeah, basically just cheese the bosses really. It's also really interesting
because I am actually using the gamepad for OG NSLU and the reason is because these save
problems you can't just tap D and it cancels it like in most of the other games. You actually have
to like hold down on the touchscreen where the cancel button is supposed to be and then just
release it and then it closes almost instantly most of the time. There are times where I can just
fun work but it's not. Alright we found a game where touch controls are faster. I didn't know
I'd see the day today. Yeah, no, no, no. So yes, it's a bit weird. It's a bit weird.
Fair, fair. That makes sense for this console in particular. Thinking of Wii U in this game in
particular, we had a question in chat this earlier. Are there any notable differences
if either of you happen to know between this version and the new Super Luigi U Deluxe on the
the switch. Okay, so yes, if you're playing on switch one, the loads are a lot worse. So
it's not as RTA variable. Also this cutscene you can completely skip in deluxe as well.
So yeah, good timing on that question as well. This saves about 30 seconds in deluxe and on
switch two actually, the loads are very close to we surprisingly I think they're a little worse, but
not too far off, generally speaking. It is also worth noting I am playing on a physical copy of this game.
The digital copy does save a fair bit of time. I know it saves about three seconds over this particular disc, which is the New Super Mario Bros.
your new Super Luigi combo disc in any percent anyway as about a second for the standalone
new Super Luigi disc. Oh, missed the bounce there for that sake. I don't know about anybody else.
I imagine many of the people who are watching are among this number, but I find it fascinating just
how much of the science of those little differences, you know, the second tier, the three seconds there,
between different versions who have had the community invested enough in making sure that
you know the score of each version and if you want to run the fastest or the most convenient,
you'll know kind of what to expect in comparing to other versions. I just think having done that
work and having it to hand like you just did is it's very impressive. Yeah, of course, especially
when it comes to runners such as Tark for example. So for those who don't know who Tark is, he's
an absolute legend and he's super good at you. It's only like last Friday when he got a due
any percent brog record which is about one second improvement from his previous brog record.
2544.550 I think he's got like a oh yeah no 2543.3 yes I actually saw that live
that was actually a really cool run to watch but I only got to see like the
late game live for that nice work with that clean climb while we were
commentating on yeah well done that last section especially can be quite hard
because you're supposed to basically land onto the thing, but I didn't have enough height.
Alright.
Yeah. Boom boom again, easy to choose.
Still exactly as much of a threat as he is in most other appearances.
Yes.
Arguably more of a threat in his first appearance in Mario Burst 3.
It's literally like an Olympic sport just to defeat boom-boom as I say
Now now now I'm waiting for that to be added to one of the Mario and Sonic at the Olympics boom-boom bashing
This is legit the biggest run killer in
All castles so we call it the RNG bridge
You have a goomba a far bro and an acorn
there's a good chance that you will bump into one of them the best-case scenario
is you can completely skip all them of course but if not you want the super acorn
and it's usually a good backup just going into the late game and stuff
oh this is not looking good I'm afraid
You had a bit of a Pac-Man thing going on there.
This is not good actually.
That's alright though.
We only got one Firebird.
Firebird is less bad together than Goomba because that's only one of them.
There's six Goombas, so yeah.
And it's a bit different from New Super Mario Bros. Wii where you have to collect balloons.
So yeah, normally an NSMBW just collects eight balloons, grab the chest and then you get
the da-da-da-da-da-da-da-da.
But unfortunately, an NSMBU and NSO you don't actually have that jingle at the end, which
is quite sad, I must say.
It was a really cool one to like sing along to.
No, you're absolutely.
This is a series that's known for catchy jingles and the ever-present wah of the background
and sometimes the characters who are on screen while certain themes are playing.
We were actually talking just earlier while getting ready for the show about some really
subtle changes that Leah in particular was saying that she'd noticed, changes in font
across games in the series.
I feel like those are the things that you can only truly appreciate if you've played
these games as much as the two of you have.
Oh yeah, genuinely, I'm super OCD about it as well, which doesn't really help matters too much, but yeah.
They've changed my Luigi game, why do they feel the need to do that? No, I understand.
Oh yeah, you wouldn't believe the stutters you get in deluxe on the loading screen, like the game will just freeze for a solid second or two.
Oh dear.
It's like the console's crashed, but it hasn't.
It's really hard to put, you know.
And assuming that's mostly Switch One,
rather than Switch Two?
Yes.
Switch Two does have a tiny bit of micro stutter
on the loading screen,
but it's barely noticeable to be completely honest to you.
Yeah, if I only think about 2D platformers
that were originally for the Wii or Wii U
that had been remade for the Switch,
the Switch One usually struggles a lot more with them.
a certain Donkey Kong game looking at you.
Yeah, yeah.
Tropical Freeze.
Returns, actually.
Returns, actually.
Oh, wow.
Yeah, you know, the nature of it.
If you aren't in certain fields,
you don't think about the difference in transfer rates
off of physical media like a CD, much less a cart,
versus the typical microSD drive that goes into a lot of systems,
like older phones or digital cameras, or in this case the Nintendo Switch, the maximum
throughput of that is not particularly high, so they had to plan for that and the assets
might very well stream off of the SD card slower than they would off the disc.
Definitely.
This is the boss that I go lock it on, especially this bit, yeah, so yeah.
Oh yeah, lucky.
Thanks.
Like if you're a bit too late on that Mortimer's Swing is hammer and Luigi just get blown away like the wind
Which isn't very great. There's a hard use the scrollsuit
But yeah, I call that pretty easy. That's just always a good thing
Excellently timed and yeah
So you just have an one-turn for that. Are you watching for when Morten comes back to a certain points on the ground before you jump?
It's literally just visual cues to be honest.
They're very similar to Ludwig Boss Fight that we'll see much later on in the late game.
But yeah, one good thing about this fraud, particularly, I will need to go back to it
a bit later because we'll need to take the secret exit in 24.
I will explain why a bit later on.
So yeah, now then, going into, so you can do World 3 or World 4, but we're going to do
World 4 first, of course, and there's a few reasons why it is the shorter world, on what
I know, but also we'll need to pick up the baby Yoshi when we're going out of this world
to go into World 3.
That's going to give him a particular shout out just now.
The designs of baby Yoshis for the new series is iconic, definitely.
Nice um, he can do that wrong.
Yeah, go live the y'all shows.
Yeah, they gave them a certain range of expressions that I feel like in a lot of other series,
Yoshi's appearances just don't have. Maybe the kind of expression it's not seen since
the likes of like Super Mario RPG on the SNES.
Oh yeah. It's a huge shame actually. That game never came out in Europe officially.
Oh.
In the Switch version. Yeah.
The remake did come out, but not the original SNES, which is a huge disappointment already.
Well, I'm glad you got to experience it eventually.
Speaking of experiencing games in their time versus later, you mentioned this game coming
to its 13th anniversary quite recently.
Were you there at the time, or what's your history with this game in the series?
I think when that happened actually, no, there was only last week when Tark got his
real record but I didn't really do much at the time I don't think. I did come onto the game
the day after to do all castles out of the blue just for practice and I did get a PB
which is pretty good. Actually this level is really good so yeah this is a very vertical level
I will lose the scrollsuit here, yeah. Oh, okay, that's fine. Yeah, probably not that
early. There is a section, because right here we generally want to lose it, so could I play
it a little bit safer? Yeah, by this point we would have lost it, so we're actually not
too worried now.
That was a bit of a shambly, a wall climb, but we'll take it as it is.
I was going to mention just earlier, especially going up the vertical section, just that the
level had a very Mario Maker feel to it.
Yeah, especially the icicles and all that.
Sure, yeah.
Yeah.
I was going to say the previous level, with the section that had about 15 cordons crammed
into one section, that seemed very Mario Maker.
That's true.
That's true.
I mean, there's a reason why this particular tileset is one of the more common for Mario Maker levels.
Hannah, is that mainly due to the ice?
Yeah, it's the range of obstacles that you can pick from this tileset specifically.
Oh wow.
We'll see a bit more ice and snow as well, because yeah, the next levels got fire and ice in it.
But one of the other keynotes in this world will be completing the rest of it as nabbit.
So nabbit is actually pretty good in this level because you can just run through the
fireballs and all that.
Right.
Let the firebrows are shooting the same with piranha plants.
One of the really cool things that I didn't really notice at first is that some of the
Prana plans in 4-1 actually shoot ice balls.
Yeah, Nabber will just phase through enemies and like, a jet tower says really easy to get through.
Does he make sense primarily for levels that are more horizontal than vertical? I assume Luigi has and maybe we didn't talk about this earlier.
Luigi has most of his typical advantages or his differentiations in movement style.
And uh yeah, faster accelerates, slower to stop, higher gun.
I do believe like all characters actually have Luigi stats in this game, including Nebuchadne
but it's more that Nebuchadne can't have power-ups and in fact if Nebuchadne has a power-up he'll
actually have quite a slow animation at the end of the level so we actually want to avoid that.
The one exception is the star which Nebuchadne can take no problems.
But generally like Luigi does have an easier time going up
Because you can actually use the scroll suit which I cannot do
Well now that is great for these levels that we've just got a load of ground enemies
Let's go right through them. No problems. Oh, yeah, now's another thing. I did forget to mention
So now it can't pick up power ups, but if he does it does lose you time because he'll present the power
I think reward you a one-up when you complete the level
which isn't very convenient. That's why I had to skip that acorn in the last time.
So essentially Nabbit does have things he has to avoid in the level, it's just not the
things you would expect.
Yeah, yes. And this was actually really easy of Nabbit as well, because you got all these
B-Rings which are really hard to avoid as Luigi has a pretty clean 4-dose house. I've
I've really had a clean board of Ghost House ever really in a run.
It's one of those levels which you just literally don't need to practice, but then you kind of mess up one...
Right, you get here in the run and you're like, well, I wish I'd practiced this because I had to go back and make that jump a second time.
And that's 0.6 second gold for me. So, I'll take it.
Hey!
And have you had a particularly sketchy moment in your PB in that level, like you nearly fell
right at the end, like you kind of have to wall jump and save yourself.
And like that's a lot harder when nab it, because again you don't have to scroll super
nab it.
Oh and yes, this bit here, there's a little section here where I'll need to time triple
jump just to avoid doing wall kicks.
I like following the red coins here and it's quite satisfying when you see the ice flower
because if you can see that block there, it kind of pushes the ice flower a bit forward.
I've only just noticed that I believe there is an enemy that only shows up in Mario U
that does not show up in Luigi U and it was only in this level.
I think that was a perfect denture then.
Like, I don't know if you saw that.
I did not see that.
But so yeah.
Yeah, I think like a level 2 has an enemy that only shows up in the Mario U version and is completely asking for the Luigi U, like very tiny thwongs.
I think they're called swims.
Yeah, it's amazing.
I love them.
So yeah, it's actually really funny because
because the blue boss doors, they are really weird in this game and New Super Mario Bros.
here as well, so you basically have to enter them like perfectly or else Nabbit or Luigi
will just move very slightly to the left or right. It's just to enter, oh, completely
went off through there. That's a bit silly. I was expecting Wendy to appear on the right
because I was pretty sure I hit Wendy on the left that last hit before that one.
So now we need to just go out in World 4 without bumping into any Paula guns.
I could go to World 5 now, but there is one big issue with that.
So what's that?
If you go straight to World 5, you'll be met with an airship level,
level. And it's a very, very long auto scholar, auto scholar boss and everything like that.
And I will take this very safe just avoid bumping into the pool again. I will also be able to
pick up this one. So that's very useful for a later on. Just make sure that I don't get
into easy so pick up the yosho and yes here we very useful in free to everyone
feels free to show your best Yoshi impressions in chat
yeah there's a great bunch of entire reason why we did World 4 first because
in 3-2, um, Yobby here, as I'm going to call him, is going to be very useful.
Yes, correct.
One of the very interesting things is actually, because I'm entering 3-1 as Nabbit, baby
Yoshi won't spawn in with me, I think he only does that in Deluxe, and I've missed the
Hutt Flip, which is a very cool trick, but very small time save.
That's never happened to me before.
He set the line.
It's true.
heard it. Yeah, because if we don't have baby Yoshi kind of with us here, we would actually
have to carry him all the way to the end, which would be a bit of a nuisance.
Right. Your physics do change somewhat when you're carrying something and you have to
worry about dropping it if you get hit. Yeah.
Far from idea.
So yeah, this is where I will put the Yoshio to good use, normally in deluxe you would
actually play this level through his nabbit and the main reasons because the swimmer physics
on nabbit and toda are basically the same as penguin suit physics from NSMBW, just go
time these fairly well to avoid getting hit by sea urchins which I very nearly did, there's
real pain actually controlling baby Yoshi like this as well but it's it's
clever really made out unscathed so yeah absolutely and then we'll basically
discard baby Yoshi before we go to the flagpole hate my input then so yeah
loves eating inputs of breakfast like another game that I know of Prince of
Grisha on the MS-DOS, I've seen how the Mad Mike run that a fair bit and he always complains
about dropped in, but sometimes the MS-DOS.
Yeah, I can't say I'm aware of people complaining about it in that way on the NES version, but
I should do it now, about NES or any other platforms.
nor I. That's why I was just amusing about it. Speaking of other things I got to wondering
about when they was mentioning twimps, I'm like, alright, I know there are a bunch of
other variations, so of course I'm over here on the Super Mario Wiki, and the listed variants
include what are not limited to the big thwomp, the bone thwomp, the mega thwomp, the tail
thwomp, the twimp, the star thwomp, the spiny trump, the sniffle thwomp, a thwomp who is
a thwomp who is sick that's from one of the Mario and Luigi games and the thwomp platform
which is from uh Donkey Kong for the Game Boy it's literally just a block but it acts like a
thwimp and will crush you if you walk under it that's really interesting not to be lie i didn't
realize there that many variants that's literally just the ones that have thwomp or something close
to it in the name there are apparently like five or six others wow yeah what are you waiting for
listen oh okay okay um super mario 64 ds and super mario 64 has a mummified swamp that apparently
has the name grindle uh yes that one uh super mario land two has a uh a column of spiked cylinders
called the Karamenbo, that is essentially that game's thwomp.
Mario Land 3, uh, Wario Land and Wario Land 2 have a thwomp equivalent called the Pouncer.
Uh, Super Mario Bros. Wonder has a thwomp specifically from one level, another uncharted
area swaying ruins, called a Shump.
Sorry to cut you off here, but this is the level that I was talking about earlier, so...
By all means, much...
Don't catch me monologuing, this is more important.
Here's a junction here, so you'd normally do 3-3 for the Mabit route, but I gotta do the Penga route, which can be done by entering 3-4.
Very good water guys. Oh wow, okay.
I just did what I did in my submission video and just entered this level is now
it's not really unfortunate. Well, you can see penguin suits here anyway, but yeah.
I actually quite like the level itself actually because when I was doing Iow
attempts especially 100% it reminded me a bit of Mr. Bean's holiday for some
reason and the scene where you got like Mr Bean and all the cyclists while you're trying
to grab a racbo ticket.
But it's really always specific and I feel like as a fellow British person I should better
understand that.
Okay, well two of the three people on the call got the reference all the same.
I'm perhaps more familiar with Roland Atkinson's work as Mr Bean than most people on this
side of the Atlantic should be, but I suppose it balances out.
No, I got a good chuckle out of it, so thank you for sharing that.
Oh, dear.
One important thing to note about NABIT in work levels, in Deluxe, this is another version
difference, NABIT has kind of like directional swimming, like 360 degree swimming in Deluxe.
He kind of goes in like any direction rather than just like this kind of boring, just like
always upright. Press. Yeah. Press through to like, yeah. You can literally just walk up.
Yeah, so yeah. Is there any way we can still do penguin root in this run? Unfortunately,
not now. No, that's a huge shame really. I'm kind of forced to have it really sometimes,
I don't know why I did that either because I normally do penguin route anyway in all castles
But it is was and there will definitely be more opportunities to show off in the future
Yeah, this bit particularly is quite tricky with penguin Luigi in the home intense
Especially as there's, oh, missed a very tight little kick there, that's fine.
But yeah, there's a bit where you kind of like have to squeeze through the last home
and Ted in that last room, but also avoid the splash damage from the explosion.
And there's pretty good risk that you can lose the penguin suit just in that area as
well.
Yeah, here's Larry Cooper, so he's normally the first boss in Wii, but he's the
boss. He'll normally appear in the middle towards the left here, and then depending
where you are here, it'll actually come to you.
There we go. And he sounds like a barf when he dies, which is really funny.
Yeah, a little bit, I hear it.
There we are. So that is officially the first half of the run done. It is definitely the
shorter the run as well. So yes, we'll now need to go back to
roll two to get to four secret and then due to secret as well.
And then after that we can go to roll five and yes that completely
skips a very long autoscolar as well. Got it. So just to remind
people or those who might have joined us a little later on,
Our goal here is to complete each castle in each world, and that's why we're moving in somewhat
non-standard ways rather than proceeding directly through worlds, correct?
Yes, that is right, because ultimately this will give us eight white flags on our final.
You can compare all castles in nsmbu-nslv to canonless in the other New Super Mario Bros. games.
The reason why we can't collect it in this game is because this game doesn't actually have
canons at skip worlds it's rather like this extremely long world pass because the world is
interconnected so all castles gets like the same definition across basically as like
usurped marigolds we slash ds slash two cannabis basically okay so without canons to skip worlds
what differentiates all castles versus like an any percent do you just use each of the secret
worlds as soon as you come to them to move to a different world uh yeah it's kind of like this
pretty much. And what we're going to do right now is essentially what you see in any percent,
although we don't use this specific one in any percent, but once we complete
this secret level, it'll take us straight to World 5, pretty much. So yeah.
I do like that this game has an interconnected world, I think. Honestly, the World Map is one of
the greatest strengths of this game. Maybe not the extremely long animations that take place on it,
because like I think the World Map in general is one of my favorite things about this game,
game capacity of at least a few more of those games.
It does give it a unique feel, something more it can do, honestly, perhaps even more dynamic
than Wonders. Wonders does feel disconnected at times.
I feel like they did a lot of neat things with Wonder, giving you the side courses and the
other things to do that they hadn't really conceived of or built into a game like this.
I've actually yet to buy Wanderer, it's the only one I've not completed.
Wanderer is actually really good, surprisingly, especially the Palinche levels.
There's definitely a lot of gimmicks that came back from older games and a lot of new ones as well, which is quite cool.
If you look at that massive tree stump to the left there, that is where that airship level would be.
We can get ambushed by the airship there, but we just go through it faster.
Yeah, chat compares the map from this game to something more akin to Mario World, which
is very true, you know, the exits there would lead off to like the back end of the map and
then you show up on another map, but if you ever saw the zoomed out view or the one that
people would make about Invalid, there is a very logical path between if you look at
the whole, all the eight sections, you know, side by side with each other.
So this level is actually very special in the sense that you actually use the mechanical
neutral vines to gain momentum from swinging on these vines here. And yes, this allows
you to get through the level much faster than you could normally do it. This was also really
useful with Nabbit actually. Especially with the giant Bronners, they're easy to get caught
on by Luigi. And it's especially detrimental, especially if you're doing Penguin Root in
deluxe because uh you basically don't want to switch nab it for this level only uh and
then go back to Luigi. I appreciated that nabbit's animation was sped up to to match that increased
top speed. Very goofy looking.
All right I'm gonna play it fairly safe here. I did mention this level being
I think one of the other things that people watching this right now may have heard more
than they know this necessarily is the fact that the timer is still very short on these
levels.
The levels are almost more bite-sized, though they're not necessarily that much appreciably
shorter than like a Mario Bros 3 level but the fact that it's giving you that
shortened timer really does give this game and its platforming level something
of a different feel than the likes of you know an SMB.
Ashid, as an interesting point to talk about because while every level's got 100 IGT to
complete in normally the IGT counts down in just under a second but in this
This game specifically is actually a full second, which actually makes the levels a bit easier.
I think I have the exact fraction on that, hold on.
Normally I'd get this lawsuit back at this point anyway, by collecting all those green
coins and then, yeah, basically we're back on track now.
Do we should go poo when he grabs the fact bowl?
I don't think he actually says poo but it sounds like his grunt is like him saying it.
Which is kind of funny but yeah.
Now we've basically gone to it.
Oh yeah.
Go on.
I've just looked in my notes.
The conversion rate for, okay well one Mario second which you would encounter in every
every other UCB Mario Bros game is apparently precisely 256 345ths of a second, which equates
to about 0.740th of a second.
You're welcome.
That's actually pretty cool.
Approximately three quarters if you don't feel like being speedrunner precise.
Got it.
Yeah.
And this is the worst Koopa, genuinely, because this boss is actually a bit orangy as well,
so Iggy has these four pipes that he can travel in. Basically, he wants him to be in the top
left pipe in just a second. Oh, I did nearly get that. No, not quite. Alright.
all right well i think that ship that cannot be safe i think it's got to be seen
yeah there's a really weird thing that you can do with Iggy where um if you walk here you can
basically ground pound where his feet are and then uh oh wow that was literally like frame perfect
then as well which is really funny but yeah if you like touches like feet in the sea then you can
like just about touches hitbox and back damage him just talks him from using his wand entirely there
as well but yeah now that's world 5 done so world to world 6 world 6 is basically the last like
world that's not covered in any percent and it's quite tricky rolled actually surprisingly.
There's quite a lot of levels to go through as well but we got a few back at Bacorns and
the propeller which doesn't make it too bad. However at this point most of the levels will
be done with Luigi again, a lot of them are vertical ones as well or use the scroll suit quite a lot
to uh navigate through quickly
but basically speaking in deluxe it is actually the last that we use nab it in the most part
you either if you have a favorite world in this run either as part of the speed run or just for
its aesthetics or something else about it good question actually because i don't know too much
actually it's a hard one I've never really thought about but I I always quite like to roll six in
DS and this roll six has some pretty good levels and I quite like the aesthetic as well
but when it comes to DS I quite like how much variety there were in the levels
I was hearing that a lot of the levels were actually like levels that should have been in
other worlds, but we're basically recycled them in world six. There's a jungle level,
a nice level, a desert one, and even an underwater level.
Got it. You appreciate the variety world, such as it were.
Also, Shoutouts is a spare trainer in this level. I don't know why this level just reminds
of him for some reason and he is the current New Super Mario Bros. Wii N percent holder in the UK.
But yeah.
What about you Leia? How many favorite worlds or levels? Anything particularly memorable from
you across the series? I think with remarkable consistency my favorite world in every New Super
Mario Bros. game is World 6. For the exception of the NSMB 2 which does things a little differently
and does not actually have a mountain world, in which case I have my favorite world and MSNB2 is world 5, which is the Clive world.
And also with remarkable consistency, like the Clive world tends to be my second favorite in every game.
I always just really like the 1-2 worlds in every Super Mario Bros game that just has a really wacky world map.
Oh, sure.
Usually is World 6. Definitely is in this game.
Like, kind of like Secret Access going all over the place, cutting across the map.
Like, we're going to see something quite interesting with the castle level in this world as well.
There's Stand Like Alarm in here.
Speaking of silly moments, we're having one on screen right now.
Yeah, I absolutely love this boss because you can just stand like Alarm and see a cool group.
you man, you can't leave this one.
Shoutouts to any opportunity to celebrate Luigi wins by doing nothing moment.
Somehow I've got a 5 second gold on that and that's, I've got my sun abashed into the 100
tertiary, so that's a pretty big win.
Congratulations.
So yeah, getting closer to the road to 101, didn't quite get the hike at last time.
I've actually not done that in a run before 1990 there, pretty good, then I might end up getting an 88 here, which, oh, no, 87 is really good, actually.
If I got an 88 there, I would have had fireworks.
Oh, sure.
Yes, that's a free time loss, right?
Yeah.
Oh, 1.7 gold there as well.
Love that.
And that saved a lot of time because I lost my scrollsuit in my PB.
Ah, let me do it.
Currently compared to PB for reasons not currently known.
So yeah, there's a pretty quick level actually.
we're going to take the secret exit because this allows us to skip the level because um you've
got this gimmick in this robbery called red and the blue switch and they basically right
change your ability to move across yeah pats yes so you want to have the red switch down
i'll let you go into the back of the castle in just a moment otherwise if you have the blue switch
which you'd have to do six, seven, funding that by the way.
But yeah.
All of the sumo pro boss, because
when I was at UK SG Green at the end of May,
Yato let me defeat this exact boss
in Maricotti Jamboree. And it was actually me that changed the character from Daisy to
Luigi in the practice room. And they didn't even know till I told them, basically. And
that is actually quite tight as well. He can quickly get up to the top platform and it
just loses you bit of time. That was a pretty good cheese.
Yeah, like World 6 is just like a really cool world map. I mean, it's the only world in
the game that's got two towers. It's the only world that's got this city gimmick with
switches and stuff, which thankfully that's a Skip 6-7. But it's the only world that's
got a back entrance to the castle. I really like when games do that, even though the only
other game it does it is an SMB we with second castle but yeah we're just going
into Roy's back door here yeah
brazen also I have to regretfully inform you both you both said the the mean
phrase yes it was in the context of a level but we're and and the level that
we're not doing all the same.
Yes.
Yeah, yeah, luckily, only do that level 100% or if you're
trying to complete the game without using any secret exits.
Technically, there is actually one secret exit you have to go
through.
Yes, that's actually in rule five.
Oh yeah, so yeah, we've been actually go past that point, we completely skipped past it.
Yes, there's a little junction just into like this wanted forest, and you have to clear
one of the two secret exit levels, just after the Ghost House one, but then after that you
basically going to like this weird haunted graveyard, which is also like an R&G bridge as well.
But you don't go through that at all in like any other main categories.
I appreciate that the game has continued to give the Koopalings different kinds of projectiles
and none of them have been helpful in the slightest.
Oh, yeah.
Actually, that boss was quite a struggle without a scroll suit in my deluxe 100% PB.
So, yes, he did get me good on that one, but yeah.
Yeah, it's just more difficult to keep on top of his movements without the Squirrelsuit.
Yeah.
So basically...
So, going from World 6 to 7 here, wait a minute, with the 7 we may all basically, they're
basically identical to how they're done in Any% actually, so if you watch an Any% speed
of the game, then what you're going to see in the Remain Dreads run is pretty much the
same as what you'd used to.
Um, there was a penguin suit there, but unfortunately we passed the point where penguins it's actually useful now. So yeah, no penguin right unfortunately. Um, I believe we would switch that. I think we would have switched to a column, but some point and more six or five actually. No.
That's the most optimal said one you could get out of Luigi as well. Yeah, that was perfect. Yes
Literally, it takes a lot of practice and a lot of that is thanks to me starting out with new super luigi deluxe first cuz
After five free in deluxe you just complete the rest of the game as Luigi
Yes, so normally common rule of thumb as well actually when it comes to
to OG NSLEU. If the level's faster to do is NAB it, well if it takes the same amount
of time as with Luigi or NAB it, NAB it's usually the faster character because the 0.3
second time save is actually quite a big amount over doing the level with Luigi, especially
in levels where it's just like, run right.
Something very important as well in both of those levels
just then that was quite relevant.
If you finish a level with the last digit
it's being identical in that case,
we finished with a 76 and then a 78.
So if we had finished with a 77 in either of those,
like we would have been,
we would have had a very long cutscene
at the end of the level and we don't want that.
That goes to finishing with double digits
at the end of any level.
And it doesn't matter what the digits are, they just have to be the same.
It's not the same as in New Super Mario Bros 2 where you specifically have to get a specific pair of identical digits depending on what water you're in.
But in this game, like, yeah, any pair of identical digits is a GG time loss.
One thing I will actually point out, we've actually completed a few levels with double digits, but there is nabbit and when you're playing a nabbit at a level where you do that,
You actually don't get the fireworks to play
It may have been the case in 6-3
Well, I was close to getting an 88 but I would have had to played a bit more optimally to even
Have to worry about that really and yes
That's a bit sad, there's no one he's celebrating now, but
That's not great. Yeah, we don't really like hammer
Okay, that's actually a bit more lenient.
Okay, just about all the way to make it from one to two and the three.
So that was a two cycle, what we call it.
The most optimal zero cycle where a Kamek usually spawns on the left or around the middle
and you can just take them down very easily and then you can just change your hits.
Also depends on when where he spawns after that as well.
I was going to say, for a starting position that you seem not especially happy with, you've controlled that quite well.
Yeah, the third hit, he always spawns in that section as well, which is really useful, like in the top middle.
It's never different unless you somehow miss him, and he teleports.
So NABBIT doesn't take damage. What's the benefit of the star? Does it make him move faster?
Yes. Oh, and I hope you see the firepump glitch in this level with the star, which is a really cool trick.
I love to show off. Does it actually save anything in this game? I forget.
It's actually slower in this level, but it's always fun to show off, of course.
It looks cool. If it looks cool, it saves five seconds. Right.
You just have to start keeping your own splits compared to RTA.
Yeah
All right now
Ludwig's actually my least favorite goober then like he's just a pain in the butt really like he um
Filler jumps like Yoshi and he
Blames himself like Naruto
He's not really that unique
I
That's a bit tricky.
Updating my notes to show that Ludwig will act to be the next Hokage of the Hidden Leaf Village.
You know, I regret to inform you as-
Oh, of course, a pixel! No!
I regret to inform you as someone of a language note that Ludwig and Luigi are actually cognates. They come from the same group.
Oh, no, that makes total sense.
I hate that you've shared this with us, but thank you for the knowledge.
My pleasure.
Alright, now then, this is a very tricky jump.
Alright, I caught it.
Luckily in my last marking run, I didn't, and that was really awful.
Like, I was way too early.
That was when I ran into the totals.
It does, yeah.
Ah, I see.
Just to get on that, I wasn't too sure if I'd get damaged,
because we can actually damage you just as he's unshelling.
Sure, makes sense.
Way too gold. Very good.
So yeah, that is almost World 7 done,
but we are about to get ambushed by an airship.
Luckily this one isn't entirely an auto-scroller so the first bit you can
actually skip quite easily with the scrollsuit. Just need a few well positioned
jumps to do so. The room after that is just an auto-scroller and then the boss
itself is really quick and easy to do the scrollsuit. Especially in New
superlude you I often have trouble with some of the bosses in an assembly where
the physics are a bit tighter. I don't know why I went for a spin jump there. I
normally just jump back yeah it's whatever. Something really cool to note as
well so spin jumps actually give you the same amount of height as a triple jump
does so it actually makes you allow well allows you to jump up much further with less space to like
time a triple jump and that sort of stuff really
but yeah that said uh we're about to face Bowser Jr
so what I'm gonna do I'm just gonna hold right and try and jump as soon as I have control
and yep there we are
And one important thing in this fight is after this last hit we want to be as far to the
left as possible because those blocks will start falling from the left and we trade the
next cutscene as soon as we fall onto the bottom of the screen, like that.
Just have to try not to fall off the arena or else you die as well.
Yeah, don't do that.
Lucky it's very hard not to do that unless you actually do it on purpose.
Some of the bosses are actually a lot easier to do as Luigi, especially this one in NSLU,
because in NSMB you normally go for a full jump at the start,
but then after that you do spin jumps to reach Bowser Jr. after that.
But yeah, there's a few other deviations in the bosses as well. Not too many. They do
play exactly the same as well though. So yeah, that's World 7 done, nearly done. So
World 8 can be a little challenging in itself as well. It is home to a lot of good paces
that die here as well, especially in the next level that we're about to do.
My finger is a bit above the cancel button there.
So yeah, basically Bowser's just invaded Peach's castle and turned it into his own
like territory, really. So yeah, he's got a bit of a lava moat and stuff.
But this level is, yeah, this level is particularly cruel because you've got these meteors that
fly from above and they are very unpredictable, like.
Sure, of course.
There is actually a secret exit that we need to take which skips two levels.
Normally you wouldn't do this in NSL, NSMBU, but in NSL you do.
That is the best RNG you can get as well, which is really good. So, thank you RNG
So yeah, 8.4 and NSMB use actually the auto-score, which is why we actually go through 8.2 and 8.3
and NSL you you just go straight for it and
It's only about like 13 or so seconds long if that
got it now I was gonna make mention as we saw the world map for this area that
you know the the window on the bottom floor of the castle is technically the
one that in Super Mario 64 is like an inside window and goes to the princess's
secret slide so I was wondering if we could just jump through that window and
slide into the rest of the castle to get there faster I suppose that's quite
a tight jump as well actually. Again, I don't know why I did the spin jump. Oh, no, that's
a very tight pike kick to get as well. There's a very tiny frame window where you can do
the pike kick with a spin jump there. Yeah. Now this knob is actually very daunting. Like
You actually have to tilt the gamepad to move these platforms that are about to come across.
I've got to do a tricky jump there, you can normally spin jump around the cable and go
above that bob-omb but in this case crouching is actually faster.
bit actually is one of the more scary parts. If you jump too low you get electrocuted by the spark
but if you jump too high you get caught by the parachutes and bob on and basically both just end
with death. Well we got through it with no problem so very happy about that. That was actually a very
very tough level to get through when I ran at ESA Jingle Jam and I don't know why I
didn't do the spin jump like I initially mentioned so it is boys did allow me to show the really
cool backup strat that you can do very collect the acorn from one one but yeah now we got
Last level this is Kezi's favorite level because of a particular trick called NSFW
But it doesn't mean doesn't stand for what right you think it means
But it does stand for yeah
So it stands for new strat feature and wall kick
perfect
so yeah, I
Did get a wall kick off about a junior, but I wasn't able to stay on the clown car
It requires decent positioning and you basically have to flick the B button sometimes if you
hold it too hard it will just completely get off the clown car which means you don't get
a prolonged click on the clown car.
That said, um, that's basically Bowser defeats it, uh, last game over and, yeah.
You can call time whenever you're ready, of course.
Of course, so, uh, yeah, now this is actually not what we're expecting.
I think this will be called Bowser glitch.
So one of the reasons why I actually hit the switch on the right is because Luigi
goes through the door, well, a bit quicker. I don't know if it makes a whole lot of
difference actually to be honest but he just walks through the door earlier and
now we're about to face our true final boss. If only it could be that easy. So I'm
I'm actually going to line up for a trick called Rewards which was discovered by the French speedrunner King Nicholas and yeah basically we're just going to do a spin jump and then hold the while we're doing it and just do an updraft that will allow me to
filling on to Bouncer Genius Clown Car for a bit, wall kick and ground pound.
Here we go. Not damageless and not good RNG but it's fine. There we are. So yeah
time is called when I get the third hit in which is when you see eight
to bounce into here and yeah basically moving left and right to uh void bouncer that allows
him to move in the opposite direction that was a very close one managed to do a ground
pound cancel to avoid that I didn't feel like saying much of anything I'm like no no he's
got this it'll be fine I'll try and do early third here actually I'm on the right side
this time. Time! There we are! That's my second 102. So yeah, got to the early third hit, which
is really good. I absolutely love that trick. It's so funny as well. But yeah, that's the
end of New Super Luu to you, all castles. I will say the early game was a bit scuffed,
especially World 3. I don't have a shame not to show off Penguin Root because I accept
the end to three fours now bit. But I do have more appearances of New Super Luigi, all
characters coming up. I'm running for SCS at Teco remotely. And I'm also doing ESA summer
2026 on stream two. That's at the end of July and at the beginning of August, respectively.
I'd also like shout out the new Super Mario Bros series, speedrunning community. We have
have a few different Discord servers for new Super Mario Bros. We, New Super Luigi, and
also the NSMB series as a whole as well, which also covers Deluxe. The other version of this
game on the Switch. Also, Once Shout, Tark, Crispy Drums, Sub Spars, Big Cheese, all those
awesome guys who run New Super Luigi. Oh, and especially Mchan338, yeah. Mchan's an absolute
legend and pioneer of this category and yeah I would have loved to have him on
comms for this unfortunately didn't work out this time but there will be another
time hopefully soon yeah you said you're going to keep running this so we'll look
forward to having you show it off and having more friends on comms and host
and all of that good stuff thank you definitely be going for a 101 but yeah
With that said, I've been crazy. Thanks for watching and hopefully see you around.
Yeah, Lia, any shout-outs from you before we take it off?
Shout-outs are crazy though.
Good choice.
Yeah, I'm not in the release of Luigi U Community. I've kind of just known how to play the game,
so I don't know how cool it is to release people on this, but it looks like crazy. It's been like
getting this game into a lot of marathons. As well as the other recent Mario Bros. games,
So like you're just kind of spreading the word about which is really cool to see like
Yeah, I just I just hope you keep doing it like it's always fun to commentate well as well like I'm always happy to do that
Yeah, I guess I can also just
Shadow any other versus runners of these games because
minus 12 spare trainer big Charles
Spice Noodles, Spice Noodles, and absolutely go often do Super Mario Bros. DS as well.
Yeah, no, we're endlessly grateful over here to have the opportunity for folks in Europe to join us.
We get to show off just different aspects of things, talk about different events that our viewers on the hotpicks might not see that often.
It's really great to do this kind of, you know, I'd say cultural exchange, but speedrunning is one of those great things that brings us together.
together so it's a little bit of both similarities and differences so thank you
for coming on this evening to the hot picks two out of the box and showing us
this fantastic run appreciate you both very much and hey we would appreciate it
if you're watching gdq if you wouldn't mind going over to gdq.gg
forward slash a survey and let us know how you watch our speakers the most it'll
take just a couple minutes which is perfect because we'll be right back
with more out of the box, going to a top tier in Smash Bros. Brawl with Pikmin 3.
Don't go anywhere, we'll be right back with more fun.
And
Welcome back to Out of the Box on the Games Done Quick topics.
My name is the T-Tree and I am so happy to be here with you with
arguably one of the veins of my very not competitive Smash Brothers versus
experience but a hero and a series of heroes from some
very fun games. We're going to have some very cool
customers just playing with some funny little dudes.
It's Pikmin 3 Deluxe All Fruits from J596. Let's do it!
hello
i'm j596
i'm here
playing all fruits as described
i'm joined by my commentator sp you diver say hello
uh...
record
really said it's uh...
and case but on the trip
All right, ready for a countdown whenever.
Uh, three, two, one, go.
Good luck, have fruit.
Okay, so this is Pikmin 3 Deluxe.
If you've never played Pikmin 3 before,
the Deluxe version is basically just the Wii version,
but enhanced, and it's faster in a lot of ways.
But we have three explorers, Alph, Charlie, and Brittany,
and their planet has no fruit.
So what do they need they need fruits that way they can live and they find this planet and it's filled with fruit and
They come to explore it so that they can collect the fruit and in doing so they crash on the ship like always and
The three captains get separated. So right now we just got Charlie in the his little
tutorial area in the tundra and
He's just going through the end right now and then we'll meet up with Alf in just a moment
We'll also notice we're playing in Chinese and not English.
I did.
It is significantly faster.
Okay.
Is that because of text across all scenes, like including cut scenes in other places
where you're not necessarily manually advancing through text?
Uh, yeah, I'd say I'm pretty sure it saves time in that, uh, like loading screen we just
saw because it's way shorter than Exploration Day 1, god whatever it says in English.
Especially now on Switch 2, which is also what I'm playing this on, Switch 2 saves two to
three minutes over the Switch in this category and it's mostly just because now the days
load so fast that it actually does matter how fast the tech scrolls.
The other main time save is during the fruit cutscenes because this game likes to juice
out every single fruit into juice and that's significantly faster on this version.
Once the Switch 2 came out, that was actually the first time since the game came out in
2013 that we were able to see them in HD when you sped it up.
would always like destroy the framerate as soon as you sped up the cutscene.
So right now we're just playing as Alph. We only have a couple Pikmin, so we're gonna
just, or he's gonna go and collect these enemies and pellets to gain more Pikmin. And having
more Pikmin is essential because it allows you to basically do more things at once,
which is the point in speedrun.
But we need 21 red Pikmin in this area
to get out of the tutorials, so right now,
that's really all we can do is just
grow as many Pikmin as we can.
All right.
Well, while we're working on that,
let's get into the important questions.
The ones you probably get asked every time you do a Pikmin
speedrun, either as a runner or a commentator.
One, what's the best color of Pikmin?
it's uh... definitely wing pickman
uh...
this game has a lot
yeah this game has a lot of puzzles uh... bridges
etc water even
uh... that you really have to like
like progress through and build around set way you can collect on the fruits
uh... unless you have a big picture they just fly over all of it and it's
ignore everything
pair okay and that's it
it's a very pragmatic very understandable answer is the best
pickman
And number two, and this is probably one we'll have to revisit throughout the run.
What do you think each color pick and taste like?
That one I actually haven't been asked in a while.
Yeah, that's the answer for that one I don't anymore.
I feel like the blues probably taste the best. I'm so for real.
Yeah, I dig it.
Like the reds, especially in a bunch here, I'm just kind of seeing either grapes or maraschino cherries.
So I was actually thinking you know the candy hot tamales. Okay. Okay. You both went spicy with it. I did. Yeah
And I'm not huge into hot tamales, so they're pretty low on my tier list red Pikmin are I
Think like the yellow Pikmin might be like little like energy
Foods, you know like this energy like gummies. I feel like that's what they would be like if you read them because they're like
electricity and they're like taller
So, it'd be like a sports field, you know, like right before you play basketball, you
just pump.
Full of electrolytes.
It's exactly what I was thinking.
They've got what?
Plants crave.
I was thinking about everything else, and I was like, my yellows, I was thinking yellow
myconykes, and then I realized that every single one of my answers are candy.
I was gonna say like, if we were down on Yellow Pikmin as in not positive, it's like Banana Runtz, because those are the worst of those.
I think we all know what Rock Pikmin tastes like though. Probably just a rock.
Either flat out a rock or if we're going like the candy, where it has to be a candy, probably like the root beer bottle caps, if you know what I'm talking about.
I was going to do like popping rock candy, the stuff that you take those out and you
imagine it does the popping inside your mouth, especially with like a mouthful of soda.
You just get all the fizziness.
Yeah, you're so right, actually.
No, but the root beer gummy bottles is actually like an elite poll.
That tastes like basically sums up how I describe a rock bit, but you know.
But yeah, this is, so we're in the Garden of Hope now.
We're going here because Brittany's here
and we're gonna go rescue her.
And what you'll notice in this speedrun is
we have like a bunch of things we have to do.
We have to increase the number of Pikmin we have.
There's two walls and there's two sets of bridge pieces
we have to build.
And the overall point of this route
is to basically just maximize
how many of those things we can do at once.
So we basically, we have 21 Pikmin.
What's the best way we can distribute all of them
to do all the things they want and 8, 7, and 6 ends up being the best amount.
Yeah, this is where the run actually gets somewhat interesting. Now that we're at a day 1.
So this yellow stuff here and that egg is on Nectar and it basically just powers up the Pikmin.
Not in the sense that they become stronger but now they're faster.
And we're doing a speedrun so I was gonna say being stronger at this scale doesn't seem like a particularly useful thing to have
Yeah
Well, they can lift a slightly bigger pedal Lord
So the other thing you'll notice is
On the title screen you could select a difficulty we're playing on normal mode, which really just translates to easy mode
So enemies have like half HP, so they just kind of die instantly like you saw Jay just charge that Bulborb with like 13 Pikmin
You know it might seem like that's a disastrous decision. It's gonna eat everybody, but our normal mode, so it just dies instantly
And you'll really see it later just dies like that
Yeah, and you'll really see it like layer with like some of the bosses and how fast they die
Like you can kill the final boss in like probably like 15-20 seconds, but anyway
these are rock Pikmin. What they do is they smash crystals and they're kind of
basically just required for a lot of things that are locked behind crystals
so that's why we use them. Like this wall. So this is like the first like kind of skip
that he's gonna go for. When that wall breaks it's gonna teleport Alf back to it and he
He basically wants to time it perfectly, so that way the wall breaks exactly when he gets
that strawberry.
So it wasn't amazing there, but if he lines it up perfectly, he'll load the strawberry
and get teleported to act like within like half a second.
I promise it looks cool.
They laid a very safe there for the marathon, I swear.
Yeah, I promise it looks cool.
Oh, we missed the Curtis tech.
um did it's unfortunate yeah so for every um fruit that comes back there's going to be a cutscene and
you basically there's like there's half bottles and there's full bottles i'm not going to get into
it but basically the order that we collect the fruit actually matters because if you do it like
not optimally you lose like a second each for every fruit so and it really adds up so the
The order that we collect these fruits does matter the entire time.
So we were hoping to stop that strawberry there because it's faster.
Would have been better collected later.
Yeah.
I would have liked to flower more there but it's fine.
No big deal. Also, Rock Pikmin can swim forever.
I don't know if anyone just saw that. That guy somehow is still alive.
Yeah. Would you consider it swimming if it's just a rock hanging out underwater?
Well, it wasn't really hanging out underwater. He was above the water.
Hmm.
Okay, Valiant Rocks. I gotta add that to my notes.
Yeah.
Yeah.
This game's got some special perks to it.
Yeah, like pumice stone or others that are mostly hollow.
There's definitely a different buoyancy there.
The little pumice pick then.
Exactly.
They don't look anything like it, but it's an alien planet. The physics can be different. I don't judge.
Here's the first boss of the run.
He's going to run around forever.
Yeah, so he lives in a really cool tree house, so he just wanted to show it to all of us.
You know, he's just running around his room.
This is where my bed is, this is where my dresser is.
Yeah, he really just wanted to show it off.
It's a show we just murdered him.
He's very, probably he decorated it all by himself.
He just wanted you to be proud of him.
Yeah. So this phone right here is basically the limiting factor today. It's going to allow us to
progress to the next area. So we can't really do anything else until that comes in. So while
that's coming in, we're basically just going to grow more reds and basically accomplish as much as
we can before we leave. Because we are going to come back to this area later to collect all the fruit.
But yeah, the general routing of this game is we mentioned earlier that Wing Pickman are
absolutely broken at talking fruit, but we don't get them so significantly later in the run.
So what we're doing is we're basically going to each area and setting it up so that way we can
return and just collect everything in a matter of seconds. So that's just the rounding for the
first half of the game and once we get Wayne Pickman we'll be starting basically most of the fruit
collection makes sense I mean why work through obstacles and platform around
stuff and you can simply use link right
just like that day 2 is done, now where are they?
we're going to talk about actually interesting things starting I think day 3 is where visually
It's very interesting, especially if you've played the game before.
I'll probably play this a lot differently than any casual player would.
Yes, up until this point, he's been playing fast, you know, but he's doing stuff that, like, a casual could reasonably see.
Not on this day.
He's going to blow this game into smithereens with the tech he's about to do.
Alright, check. Keep your eyes up for smithereens.
Of course.
There might be some, yeah, some mild hazard from flying smithereens.
They're going to be scattered.
And they're small, so you really keep an eye on it.
It's true. Especially at Pikmin scale.
Like, they're normally small at human scale, but at Pikmin scale, they're extra tiny.
Yeah.
Alright, so the next area we're going to is Distant Tundra, and if you remember that's where our good friend Charlie is.
So spoiler, we're going to be unlocking Charlie, and we're going to be unlocking the yellow Pikmin that we saw from earlier.
Yellow Pikmin are not really that useful in this Spearun, but they are required for a few things, because they are the only Pikmin that can break down electric gates.
So we use them to break down electric gates, and basically nothing else.
Although by accounts they are probably tasty.
Yeah, could be.
You know, if we have some time after them, we can snack on a few.
Yeah, we'll do a taste test.
Fuck dang.
So Jay's doing a little safety strat here.
Normally you only need 20 to get out of this cave,
cave, but there's a trick later that is very precise and needs exactly 20, so by growing
25 here he's going to make it a little more lenient, so just a marathon safety strat.
There's nothing wrong with it.
I don't know, anyone will tell you fast is good, but consistent is best.
Yeah.
Check this out, they're all out of the ground.
I didn't know that, that's cool, I'll save time, and all badgers better run.
It's a cool type you can only do if you grow 25.
Ever run that category again, I'll be sure to note it.
So you're not really supposed to be up here.
Yeah, we're going for a bit of a loss.
Yeah, so it looked like he just ran up the wall and it's because he did because it's really a floor
They can just walk up actually a lot of the walls in this game are straight up sideways floors
And it looked like there was some collision up there, but maybe in different places than you'd expect
there was I happened to hit the exact spot where I
You want to be so I didn't get any resistance at all nice. I usually it's a little
trickier than that, but got up no problem this time
Yeah, so the whole point of this area is that Alphabritany are separated and need to come back together
But you can just walk out of bounds and get that and just like that they're together again
He's also gonna do another technique right here called the long whistle when you enter a loading zone
They basically just like teleport every single pigment in your squad
with you, which makes sense, like if you have a Pikmin's trailing slightly behind, they don't want you to lose them,
but that range is actually infinite, so you could whistle Pikmin from
the other corner of the map, and then walk through a loading zone, and magically they're just with you.
And it's a technique we use a lot in this run, and it's pretty useful.
It'll be shown in the next three days, not counting this one, so...
he's a quite a bit
yeah
So this is the second boss in the game.
He really does not like light, so all you do is you activate the light source and then
you attack him.
Hopefully you can 2-cycle him, but it is pretty tricky.
He has less numbers because of the backup that he did earlier, so 3-cycle, not a problem.
fight. And now we've got Charlie. He rescued our boy Charlie. Hey, Johnny. Charlie. Also
that Charlie. Except that reference. That cherry is somewhere. We'll find out on day
Yeah, we'll find out later.
Hopefully it's in a good spot.
Yeah.
Could have gotten stopped by any of those cannon beetles in there.
So the next area we're going to is Tropical Wilds, and this day actually went under a
lot of recent routing changes.
For a while, it seemed like it was just like an auto-scroller basically because we were
just waiting on some fruit to come back that was just always going to take forever to come
back.
how we played the bit, didn't really matter how we played the day.
And then me and Jay actually met up in person and we did co-op speedruns for this category.
And we basically found that we had enough time to destroy a wall that would basically speed
up the fruit and it would save like 30 seconds.
So then it became a matter of how do we do this in single player?
And it took us a while, but we did eventually figure out how to route it in so we could
destroy the wall in single player.
Now this day is 30 seconds faster.
So it's really cool.
So if you watched an all-first run in the past, you might be able to notice the changes.
And Jay's also going to do a capping clip here.
That's exactly what it sounds like.
you just clip a captain into the wall and basically skips,
there's a whole puzzle to get up here to get to the boss
and instead he's in the wall and up here.
Nice.
I was gonna say, if it turned out to be something other
than what it sounded like,
I would have started asking for the history
of why they call it Captain Flip
when that's not what it is, but.
Yeah.
I am starting to appreciate how normal mode really lets you focus on the smooth movement
between locations and really just corraling your pick and run and having to stop for combat.
So this next boss fight is really easy, but it takes a while and we don't like to just
do one thing so what Jay is going to do is he is while fighting this boss fight
he is going to play the rest of the area and it's super peck yeah so you know we
had to wait for we have to wait for him to dig down so while we're waiting you
know blow that bridge get that free you know and we attack them it's gonna be
like another 10 15 seconds before he's ready to be attacked again why don't
Why don't we just knock this out over here?
True.
While Jaystay is busy, why don't you all
remember that SGDQ 2026 will be live from Minneapolis,
Minnesota, coming up this weekend.
You can pull up the schedule at gdq.gg
slash a schedule if you want to have that aside.
And take a look at what you can look forward to over
the next week of runs coming up after tonight's broadcast,
starting this weekend, this Sunday, in Minneapolis.
by the way Jay put put yellows on the spicy berry yes you have three numbers
yeah
so it's a very clean fight by him he managed everything done well before that
only got the quick kill too that's a rare one you don't see that all the time
usually he gets launched out of the ground you have to do a last little
sliver of his health, but I got lucky there and he died instantly.
Yeah, it's about, I want to say probably like 1 in 10 odds of getting it and it saves 3,
4 seconds.
Oh, where did Gary Yellow skip this?
They all went over here because that's where the sheer grubs went.
So this is unlucky, which just happened.
This is something I've never seen before, so we love that.
Basically those little sheer grubs that followed me over here, I distracted all the yellows
and scared them away.
And by scared them away, I mean, they went to attack them.
Do three yellows, two reds.
Yep.
Alright, well, recovery.
It's a lucky, but, you know.
Happens.
Yeah.
you know if that had happened on a war record attempt I might have thrown my
controller across the room but understandable but in a marathon you know
what yes you know what it's fine yeah because that's something I've never seen
before so we love we love those during marathon runs there is that I'm giving
out good the luck that has been so far there's kind of sense the reason that it
would balance out at some point yeah we'll take we'll take that losing 20
seconds or for any casualties, any day of the week.
I think that'll work. Yeah. But this is the new route that we found. So for a while
While we were just walking all the way around with Charlie back to spawn because we need
two captains for this next upcoming session, and we finally realized that Brittany's right
there, why don't we just have Brittany just walk through and it ends up saving a lot more
time walking.
It's still good pace.
This is another boss fight.
You're meant to just slowly damage all the hair on his legs, but by using bomb rocks
you can just skip all the- and it's significantly faster.
i am happy for that bus to be off of my screen faster
that's a fruit i haven't had in a long time but i can definitely get down with some kiwi
either of you have a favorite iRL fruit
i'm a big um...
i like watermelon and i like oranges a lot
bananas are okay too
strawberries and grapes
okay
grapes are good too i mean like i like a lot of fruits it doesn't really matter to me
orange is always the my go to you know
i just need something i should have an orange you know
nice yeah that's kind of like the classic you know like
if you ever watch commercials or you know showing you what's for breakfast
there's usually an orange somewhere on the table maybe banana
i dig it
yes and then the moj
yeah and then grapes and strawberries are great poppables
yeah but if I'm gonna have like
one or something I'm not gonna have like one grape you know
I gotta have like a bunch you know?
that's the uh... this is the game right? I suppose you're right
it's the mischievous joke about uh... if you want like having rice if you wanna
have a lot of something for dinner
I wouldn't do that with oranges sit down with just an entire bushel of oranges for dinner. Yeah
Yeah, we got a good range in the chat as well people in favor of apples cherries
Uh, we got a discussion about whether or not bananas are in fact berries
That might very well be true, but I don't need to change my perception of fruits in the world around me that much
so I'm not going to go look it up you could you could probably make an
argument for it I could see it
all right but what are we up to now um so now we're up to Twilight River um and
there's a very big bridge we have to build to get Wing Pickman or would have
to if we didn't do a Captain Clip, but now we have Link Pickle. So this is where the run starts.
These guys are broken. So we need a lot of them. So we're going to be growing a lot this day
as well as progressing it through the game and completing the story for this area.
So we're just multi-tasking right now.
We're just multi-tasking growing wings, and with the other two cappings, you know, we
don't want to have them doing nothing, so we're going to have them go through this little
area and start collecting some spicy berries, which are basically power-ups that increase
the damage of your Pikmin, and breaking down that fence for later, as well as collecting
some bomb rocks, which will be useful.
Um, but this first area is ultimately cycle-based, so it's not really anything you can do to
speed this up for now.
He just needs to make sure he gets the first cycle.
Um, they're 12 seconds apart.
Imagine a bus.
these lily pads right here. 22 frames in 12 seconds. Are we playing virtual
hide live? And if you get that reference, you're probably ready to watch
Summer Games done quick this weekend.
I love Speedway's block. I saw SNB1 was 21 frames.
Maybe you can remember. Alright, my speedrunner card might be
overbooked yeah I think you're correct
I put a put a four yellows on the very and then I was counting everything that
I had to do that yeah yeah his numbers are a little weird from the backup
strat all the way from distant tundra switch it through everything yeah I
I shoulda said something, I meant to tell you to just kill five yellows, but I forgot, I'm sorry.
That was the plan, but then I got messed up on day four because of sheer grubs.
Yeah, but we don't really use yellows after this day, so it'll be fine.
So that was another captain clip, that one was a little different, I won't get into the details, but we need that one slightly different.
and now we skip another bridge and we're heading straight to the boss fight but
this is the only bridge in the game that really has serious repercussions for skipping and it's
because we have to carry what the boss drops back down but there's no bridge so how do we do that
and the way we do it is we have to clip Louis which is what we're collecting and the fruit
through an invisible wall which is unfortunately one of the not very fun tricks in this game but
Hopefully it'll go well. Yes
This day that you're watching is actually where a lot of all fruits runs go to die
And they don't make it past this one. Yeah
So we said the run really starts on this day
But it really like it starts only if this day goes long
makes sense
So this is the scornet
Um, what this boss likes to do is he likes to home in onto your captain and basically just like, bully you, but
If you just use a second captain, he'll just target nothing, which is pretty awesome because we can just bully them instead.
I just want to know that Game Sunfish does not officially endorse bullying.
Although, you know, if the goal is to get to the end of the game as quickly as possible,
I suppose you'd do what you have to.
Yeah, bullying's not a good thing.
I've granted, in this case, we were standing up to someone who was being a bully to us,
so can you really call what we were doing bullying?
Exactly.
We were in the right.
we're just leveling the playing field something like that yeah sure there's a
legal way out of this I would definitely side with us I think
a judge would say uh gentlemen you were playing video games and then throw the
case out with with prejudice so that it can't be refilled okay so that was first
try ludiclip yeah that's a very rare occurrence that just happened so yeah
so you look at that we were taught we were hyping this up this is one of the
worst tricks in the run and it looks like we just got a first try but no I
promise you I promise you this does not go well normally. That's extraordinary. This is the
other part of it that can make or break you. This is fruit. So we don't actually
need that boss corpse. You know so we bullied him but we kind of like are in
good terms now and now the boss corpse helps us get this fruit through. So yeah
We did we did make up in the end. You know, he is helping us out now. Yeah, we apologized
And we're good friends now. He just helped us out get him back his lunch money. It's all good
Yeah
Yeah, I was a pretty good pup pie clip as well
You just it don't really matter how fast you get it as long as you get it before Louis comes back and he did so
It's pretty good. So that was a really good day five. I want to say yeah
If this happened in any World Record attempt, I would still be going.
So that went really well.
Yeah.
As you say, that may sound understated, but that's about as serious as you can put that.
That is a valid attempt through that day.
That is good.
i had everything done by the time louis came back to base which is what you want
uh... i guess anyways more about louis
louis evil
his first time ever
worst guy ever
on my own this guy is about this guy's about the rob us
and run off with all our fruit and landership
where we don't want to spoil our alert has happened yet
also happens and so i think that you should be fair to the place was is about
to do so
Yeah, anyways, this guy's gonna run off with her fruit and we're gonna land in the Garden of Hope and we're gonna get the fifth and final pick
and blue pick now. Once we get that, that really, we're able to get every fruit in the game from that point on.
So this is like really where all the fruit collection is going to start.
Don't softlock. There's a softlock here on the Switch G version.
If you menu that too fast, you gain a little softlock. Yeah.
And what Jay is about to do is a very important glitch to this run.
And you notice we have only 22 wingpickmen, which is certainly not enough, but in a matter
of a few seconds we are going to have 57 wingpickmen, just by utilizing the menu in a creative way.
In a creative and unintended way.
Oh, look at that. We got 57 lanes.
Call it Pikmin Duping. Call it a little bit of Mad Science.
I just call it FAST.
We're just being creative, you know?
Turns out there is a law of Pikmin Equivalent Exchange.
Yeah, you know, we just, you know, we start out with 22.
We convert it to euros and then we're back at US dollars.
Exactly, exactly. You get it.
Remember at CADs and then we convert it to, uh,
like star bits
Regional equivalencies
And now we're back at 57th. You know, it's just a trade. It's super easy. It's exactly where we were all along
Yeah
The other goal of this is there's a lot of gates, electric gates in this area that need
to be broken so we're just having Brittany run around basically supervise all those yellows
making start on those gates and while we do that we're going to clear this back half of
area that has no gates because they take a while to break and by the time we're
done we're gonna head on over to where the gates are and they will be hopefully
finished. Sorry nothing goes wrong. This is another boss fight. This is a pretty
cool trick. Hopefully it gets it.
So normally there's a damage cap on this guy, like see, there it is right there, he just
shut up.
But you can kind of attack him again before he just like makes it impossible.
So you just kind of kill him instantly.
Shout out normal mode.
That was a bosscrime we did.
Wing Pickman are broken and good.
Yeah, so Wing Pickman, you know, they carry all this stuff, right?
So we have to nerf him somehow.
So we're gonna make them do less damage.
Spice you spray basically makes that, and they basically, you touch them and they're basically just like a swarm of waffs.
They surround anything killed instantly. You know, you don't mess with them.
You really don't want to.
You've kind of turned your now suddenly doubled set of wing pigment into a swarm of locusts.
Yeah.
Yes, precisely.
Be careful about that fruit.
Yeah.
Yeah, so this fruit likes to get stuck.
Um...
Which I don't think it should, yeah.
Yeah, we're not worried about it. I think it's...
Yeah, if it goes around that side, you don't have to worry about it.
Yeah, if it's on the left side, I think it's okay.
It's usually on the right side where it gets like real stuck.
Uh, yeah.
Yeah.
I forgot to mention blue Pikmin, but a lot of water kills Pikmin, some kill both Pikmin,
that's their gimmick.
So we just basically use them to get the fruit that's stuck in the water, because they're
required for them with a massive ashrick, because you can get them with wing Pikmin,
of course you can.
I was gonna say, I just watched them pick that up.
Well, that one was out of the water.
Fair.
I'm talking like, there is a glitch you can do that is frame perfect.
So you basically get these blue Pikmin in an unkillable state
that'll allow you to get the fruits out of the water.
And that's how this game was beaten in nine days instead of ten.
Shout out, shout out Ice Cube, not the rapper, but the Pikmin runner.
Right.
First player to beat it.
I think the first and only player. I don't think anyone's done it since then.
Oh yeah. I mean yeah.
Should go to show how hard it is to actually do that.
Yeah, he documented like all his stats. It was like, I wanna say 70 or so attempts, you know?
Yeah.
He should temp like 20 minutes.
I'm not good at math.
I study math, I'm not good at it. You can figure it out. How many hours it is.
You can get the backup now out of 10 times.
And what's the difference here in having a spicy spray versus not?
The difference is that he might not have one for the next day.
I see.
So he's going to have to take it.
You want to have two going into it specifically?
Yeah.
Yeah, there's only a set number of berries in the run that we are able to collect, and
I think we have wiggle room for one or two to get stopped, but any more, and it's like
we're just going to be down a spray.
And you have to know that right there, that you're going to be down more than likely,
and that's the fastest one to skip is that boss right there.
It's not that slow to kill without the spray.
You gotta fruit net moving this rubber.
We're starting to hear more things about the routing and the optimization of this game.
I would say that picking is kind of a cross between a real-time strategy and at least
in the casual approach a puzzle game.
Do either of you play other games in either of those genres, either just a lot casually
or as a speedrun?
So I speedrun the Super Mario Bros. Wii on and off, I have a decent time in that game.
It's really like a completely different skill set between the two.
Yeah, I know, I can imagine.
I can't think of any real-time strategy or puzzle games.
I uh, what's it called, I think it's called the witness, that's like the only puzzle game
I can think of recently that I've played.
Yeah, in terms of like, uh, brain sprays, but it's not like, not like the witness at
all.
Fair.
Yeah, in terms of like, I would say usually yeah, you're right, on the comparison.
Yeah, in terms of like skillset for like what makes you a good speeder and Pikmin is you
obviously have to be good at the execution, doing stuff, but you also need a lot of knowledge
of the routing because it's like it is technically like a little bit of a puzzle game, so you
have to know, like obviously we want the run to be as perfect as possible, but if like
anything goes slightly wrong you have to know like what's the backup strategy, like if you
You play Mario, you know, you mess up your bank somewhere, backups just keep going, and
Pikmin, there is some places like that, but it's like, let's say a Pikmin dies and you
need 58 for a section, now you've only got 57, what's the fastest possible way to back
this up?
And you have to know strategies like that, so like, you get a Pikmin's feeling.
Right, to know not just the backups, but also like the descending order of likelihood of
places where you might need one and still know your way all the way down the
list like this is the one of the least likely places where I might have needed
a backup but I know what it is.
Yeah, like even like even in this run just a couple minutes ago where I told
him not to spicy he um I know it's a marathon so we're distracted but he
should have looked at the the spicy counter and noticed that he wasn't
going did you even get a second spicy I didn't notice I wasn't thinking
I do not. Okay, but he's right before that spicy he should have looked and noticed that he wasn't
going to be able to get a second one and therefore not pulled the trigger on the spicy you know and
it's like one of those cases and that happens like it's just a small case here but it's throughout
the run and even like pulling it and not having it he now needs to know the backup for that which
is there's a spicy hidden in the cave uh in one of the caves we're going to go to um yeah so now
Now we're basically returning to every area and collecting all the fruit here.
You might think that it doesn't matter what order we're doing, because we're just going
to each area, they're all independent.
But it does matter.
It's because enemies respawn after three days, so we want to go to Tropical Wilds first,
because we last visited that three days ago.
So they're not respawned yet, and then we've got to Swilite River second, because it'll
three days at that point and then we go to this and come to last pose if they've
already spawned so here's doesn't matter when we go
yeah this is the backup spray it spawns nine out of ten times fingers crossed
this is not the one it's not the one dead since right the one who's not actually
looking out for your oral health yeah I don't I don't even know how they still
have the doctorate for the you know arresting degrees
Star three
I mean another sample of wing pigment absolutely trivializing that puzzle yeah
Yeah, we didn't discuss it earlier, but there is like a whole scale puzzle.
Oh, that's unfortunate.
Okay.
Um, yeah, you're just going to have to three-cycle these crates.
Yeah, that's what it is.
It'll be fine.
Um, yeah.
Speaking of knowing your backups and being able to figure that out in real time, it's
the fact that you like, literally, there was no downtime mentally.
You were in the course of doing the action by the end of the action and moving on to
the fruit you knew what to do next that's very impressive yeah um with uh
with britney you might be able to throw uh seven wings to the side and have an
outfall on whistle on the T-Cycler yeah i had i got ideas kicking around how to do that
yeah
Yeah.
Can I get the lemon, and this should work out, I think?
Yeah.
Load the grapes, load the grapes.
I should do this again. You're right.
Yeah.
There we go.
Cause you're gonna be waiting on that anyway.
Yeah.
Sorry, this is just, I mean this is awesome.
It's showcasing how much knowledge there is in this run.
Like we're having, DecoPons on moving.
Yeah, but this is a lot of lateral thinking.
Yep.
The orange, the orange at the spawn.
Oh, and that one.
Oh, there's two Ferts not moving.
This is awesome.
Yeah, that's ridiculous.
We both noticed that Fert wasn't moving and we're talking about two different ones.
Yeah, so that one got stopped we'll come back for that one. I'm just gonna switch this one to land pickman
By land pickman. I don't see pickman because they're blues
Yeah, well that was that was really unlucky. Yeah, you get you can get unlucky sometimes because of those enemies
Yeah, and then you can get unlucky sometimes because of these enemies over here
which means we've gotten unlucky twice in this run to these guys yeah these guys
are like the single worst they knew they were on the big screen yeah wanted
their screen time thought you were having a good run well we get something
for that you know you know GDQ it is a pretty good job you know making sure
there's no trolls coming on to the show it's not these guys yeah sorry yeah we
We can only control the people who show up to do the run, not what shows up in the run itself.
Yeah. It's okay though, we got him banned.
Okay, next day, I don't think should have any luck on it at all.
is there is the um the toby blightster can screw you over yeah okay i guess you're right actually
or maybe we haven't seen the uh i think you should be able to control that though like if you can see
that it's kind of looking at the fruit i don't know well i mean if you see that then you just have
to wait so he did still screw you over. He just didn't end the run.
You're right.
Hey, you said correct me if I'm wrong and you were ready for the consequences.
I was.
Yeah.
Like, you know what? He knows his stuff. I do.
You might also want to grow a couple wings, I think.
No, I whistle them all from the grapes, if that's what you're thinking of.
I'm thinking 61's too low, but I think for nine.
But I think that's actually exactly right.
I'm remembering the wrong route because I've been running the Glitches category, which
Jesus more and eats more.
But he's fine.
Exactly enough blues.
Yeah.
I'll get four bombs from that can up there from the very...
Yeah, yeah.
I'm gonna use one here.
Yep.
Yeah, yeah.
Sorry, I...
I mean, it's another bad one.
That's what he does in my Twitch chat all the time.
Yeah.
Hey, if I wasn't in your twitch tan your PB would not have PB
Saying you're only kind of right
You forgot a fruit I think something good
No, but it's just like it's just fun, you know like this it's a good like speed run like playing wise
But then there's also a lot of mental in it. Yeah, yeah
And turning in the collaborative effort can help lighten the load there
Yeah, me and
J-hawk third-place runner also pick and go. I'm had like a two three hour discussion over just like his run
You know just analyzing it. Yeah, about a month ago. It was really fun
Yeah, especially in a game that's highly strategic and like, you know recollection adjustments
It's following and adjusting to a route on the fly, being able to analyze the tape and
get good insight from it is, I imagine, a really useful skill.
Yeah.
I think I'll usually use the spray before that fight, but I forgot to, and I'm using
the after.
I think if we spray while he's dying, it might actually be faster.
Could be.
I think that's a new strat we just came up with.
I said later, just came up with it right now.
Yeah.
You know, because you were just like baiting them, why didn't you just use your spray there,
moving faster?
I mean, this is just like, this is awesome, you know.
I'd just be watching runs, and I'd just think of stuff that's just faster, and we implemented,
you know.
Like, we're approaching on sub-hour.
We're only, um, we've got two minutes away at this point, you know, and we gotta find
these strategies to get there, and stuff like that, like, that's one second, you know, one
second closer.
So now we're only 159 away, you know?
Yeah, no, and I appreciate your ability to like just consider those things on the fly that really speaks to the depth of your experience with this game.
You can say like, oh wait, maybe we could try that and just randomly have that Thunderbolt moment of like, I hadn't thought of that the other times I've watched this game or played it myself, but this time there it is.
Yeah.
Oh, no, that's what I really like about Pikmin is just like whenever you play something new always happens
It's like baseball never you watch it something new always happens, you know
Or something new gets discovered. You got a new strategy. Sure. That's why I love this game
And you got the general shape of what the run is gonna look like, but it's just different enough every time
Yeah
So that's actually like really what Pikmin 2 is because it's got like the randomly generated caves
So we've got like a general game plan of what you want to do, you know, collect these treasures collect these bugs get 10,000
But it's never the exact every time sometimes we get this treasure
That's bonus or sometimes this enemy doesn't want to die
So we don't collect that bug and now we're down seven, you know, it's not an exact route every time
You have to go on the fly and then each individual sub level. It's not like okay
We're gonna go through the path kill this enemy and get the treasure, you know
It's like you have to figure it out identify where everything is and come up with the best game plan on the spot
You know yeah Pikmin 2 is much more complicated than that then this game will ever be but I've run that game as well
I still have that skill set for this game, you know, and I'm able to just identify stuff like that that I that's why I really like this game
I'm sorry to nerd out for it. Oh, no, that's what the both of you are here for that's the kind of stuff we like
Yeah, that's good to fill the void because now we're in the between days where there's nothing going on.
Yeah, no, I could see how playing another game in the series that is much more about improvisation and about having the ability to make things up on the fly is still useful in games that have more of a defined route to them.
Mm-hmm
All right, getting on to day nine
This is together we should be looking forward to here
So this day is really just a lot of this is the one like really execution heavy day in the run
But we have had a couple new developments in this run
but it's not really anything new routing wise. It's just a couple optimizations for the start
and I think there's, we whistle, we changed the Pikmin around a little bit to make it slightly
faster. But this is like the main like execution test, which if you're on pace, it is pretty
nerve-wracking, I'll be honest, and that's why I think it's hard to stay and run even though
people disagree with me. Because like, I mean, like the finish, the finish's day and have nothing
go wrong it's not that bad it's not hard right hopefully fingers crossed but to do it like fast
while on pace because it's the second the last one that's why it's hard yeah yeah this is one of
those places where the nerves can grip you if the rest of the run has gone well makes sense yeah
Hey Reds aren't on the bridge. Reds aren't on the bridge.
You're right. Thank you.
Yeah, I mean like, up until this point the execution, like it's obviously tight, but it's not like that
tight. That like section he just did, there's like probably like eight, nine things he had to do.
like in a matter of like couple seconds you know that's what I mean that's why
it's like so yeah and this isn't very much I feel like the other times we've
seen J multitasking a lot it's been during like picking up phases of levels
just making sure all the fruit get to the ship in a timely fashion this seems
like it's during like the meat at this level this all has to get done in short
order yeah that's the only day in the run we grab every single fruit in an area
in one day makes sense because we did not go have a single one on the setup day at
earlier there's a there's a route in Garnet though that is slower but it'd be
true usually I have Britney in this room and that's why I switched there yeah
this is a long whistle tech there that is in a sequence break that saves like
three four seconds yeah
And this is like the main stack of the run is
When they collect the herb estate when they collect the grapes they're gonna drop them off of the ship and sort of go back
So where the grapes were, you know, because that's how this game works
But what we're doing is we don't want them to go all the way back because we still need the pickments
so we have to basically just meet them halfway and
We have to do this next section fast enough. So that way when we switch back to
alph
The Pikmin are exactly where he's standing and we're able to get them back
But it is not the most tight thing
Hopefully
Yeah
That's what's up
Yeah, he's well ahead of it, so he's all good.
When those great start come in, you've got about 10 seconds or so to switch back.
So here they are, they're coming, they're running right across right now.
If he had done that section 10 seconds slower, the Pikmin are gone, Pikmin are gone all the
way back to the start.
You have to go back in the cave and chase him down.
if i did it ten minutes lower there'd be other problems
well
yeah this was a plus ten minutes on my pb i had to take a phone call
yeah
yeah i gotta go to work later uh... craig's
i think the only the only category where you can lose ten minutes on a split
it not be your fault is all that is okay tell me a little more a little bit more about that
uh so you basically there's a bunch of achievements in the game and one of them is using every item
in the multiplayer mode um so you can imagine where this is going a little bit yeah one one spin
every 30 seconds, 12 spins. And if you're me, you'll get one in several thousand odds.
The same thing, five times in a row.
Losing 16 to the end of the day, it does not matter since the last one,
where Pikmin counts really matter.
So we should be the last of the fruit. Yeah, please don't soft lock on the all fruit collected
Plot twist. I don't think you can on Chinese and on switch to I didn't know that
So I've still been I've still been taking it very safe every time
I've never taken it safe since getting my switch to and I have not had it soft lock
Well, you didn't tell me about that.
So let's see if I eat my words right now.
I was gonna say it's the flip side of that's never happened before.
That hasn't happened yet.
Yeah.
Yeah.
But yeah, we're gonna go into the final area.
It's supposed to be a huge labyrinth maze that we have to kind of escort all of Mars'
corpse through to rescue him.
But we're going to do, or he's going to attempt a technique called the fling.
And what it's going to do is it's going to push, you're going to push a paper bag right as this guy that's chasing us is about to get Alomar.
And it's going to basically merge them together.
And if he does it correctly, Alomar goes flying into outer space.
And they don't know what to do with them and they just pull them back back at spawn and the chase the chase sessions over and it saves
like 30 seconds
We're not really sure why or how it works, but we just know that it works
So hopefully hopefully he's able to get it
So I think you've got pace. What are we at one-on-one? Yeah, he's got bread about I want to say yes
So two attempts I'd say yeah, and if you don't get it then we'll just be the chase normally
No, I think we'd still be underestimating that lie.
Grabbing data files.
Yeah.
I think that's the only one that's wrong.
Yeah.
Just one data file for good measure, you know.
Yeah, one for the run as well.
Yeah.
Yeah.
Give a little shout out to all of our...
You probably read something.
I'm sure you've read something here or there.
I didn't know what that said, but I'm sure it's good to know.
Probably like I've been stuck on this planet forever.
Nah, I think he's probably ranking every pit in my face.
Right? You're so right.
You're the important sign.
I'm just doing that.
Yeah.
So the reason we sent Charlie back to the spawn is the captain that's escorting Alamar is Brittany.
And if Brittany dies, it's gonna be Charlie.
Um, just to spoil where Brittany dies.
Um, this is so sad.
No dear.
Yeah, this is not a pass if that's run.
Yeah, pour one out for Brittany.
Um, but the second Brittany dies, Charlie's at spawn,
Alomar's at spawn, Chases over, and Final Boss starts.
Um...
That's a cool strat, I didn't see that, I've never seen that one before.
Oh yeah, we're doing that. That's a little bit.
I've been missing your streams, to be honest.
Yeah, you've been working.
Well, the last one I missed your PD, because I just went to take a shower and I missed the end.
I can say that's a heck of a shower.
You missed the whole thing, that would have been.
Alright, farewell, Brittany. Let's see.
Oh, hopefully. Did it go far enough?
Well, no in a minute. Well, he'll always go far enough.
It's just a matter of did the plasm get one wing off? There we go.
Yeah, so it worked. So, Brittany's got to die
and once he does he's gonna or she does Jason to switch to Charlie and the
final boss is about to start and it'll be time the second there's a lot of Mars
so I'm coming up very soon yes I'm it's gonna be sudden so you're ready
so this is final boss we collected those bombs to basically hopefully kill them
I didn't work, but it still speeds up the fight, but I can set a roam out.
You know what, I started thinking what does this boss face like, and I'm not sure I want
to know.
Maybe some questions are better left unanswered.
like
and
I am
so there we go
got the fling in a run I was worried about that going into it
that was like the one thing I was worried about not getting from this
so I'd say I'm happy with that showcase of the game
Oh yeah, we missed it last time, so it's great to get it.
You're gonna write about a mid-104, a very, very well-called estimate from SPU in the chat a few minutes back.
Yeah.
104-105-ish, bang on in between.
I probably would have put my estimate as a 105 had I not planned on going for fling, so...
That's not exactly what I was hoping for.
Yeah, fling is the main thing.
Yeah.
are leaving a fruit behind us to
but yeah pretty good pretty good run from jay
will say
uh... thanks for having us
in my pleasure thanks for joining us
thanks for the last few weeks
yeah uh... i guess a quick shout out uh...
fall of jay on switch he's actively streaming trying to uh... get the world
record in all fruits
Back from my commentator
Cuz he took it
Evil
You can follow me. I stream sometimes
and also shout outs to
the Pikmin community if you like this game or any Pikmin game you should join the speedrunning server and start running that
It's pretty fun and
Community is awesome
Um
That's good for me J. Do you got any shout outs to give?
Specific ones shout outs to drought ender for discovering that fling strat and if he didn't outright discover it
It was more so like refined it to the point where it is now
Shout outs to Lemmary for also being a part of that
Shadows to Jayhawk for all his recent all fruits routes contributions
I meant to my words a little bit, but you know what I'm saying and shout outs to Mimi for being the homie
Yeah, shout outs to Mimi for being awesome shout outs to Curtis for being awesome shouts to
Staryl
Am I saying that right? I think so. Okay
Start out. Shout outs to her
Um
Let's be forgetting the shoutouts and up tub can't forget nothing shoutouts to no tub. That's the sugar boy that guy's awesome
We'll give a shout out to JPEP and we'll give a shout out
to Rick's arrow
for meetup
Yeah, true. We got to give a shout out the cap for just being kept true
We've covered our bases for the most part.
Yeah, it's absolutely a community that's acted and collaborated enough to have that many shoutouts.
Jenny, we love to hear it.
Yeah, thank you again both of you, Jay and SBU Diver.
Thank you very much for showing off a category of Pikmin 3 that you both enjoy.
It was a sincere pleasure to have you on.
I learned a few things, including but not limited to other things that Pikmin could taste like.
and I hope everyone's having a good time.
Yeah, I was going to say I learned what Pikmin tastes like, so you know what, it was a pretty productive day for everybody.
Now we're just going to have to do the science to confirm that.
Nintendo, get on making some Pikmin candy, that's all I'm saying.
Yeah, stick around after Summer Games then, quick, we'll figure it out.
Exactly, wait what?
Speaking of sticking around, this is not the end of the Hotfix for the evening.
If you are a regular Hotfix, of course you know that, but this is a Super Smash Bros. Brawl themed evening.
and coming up next is the eponymous run of the night. It's going to be Super Smash Bros.
Brawl coming up on Creature Corner right after the break.
I
I
I
Hello, hello, GDQ hotfix gang.
We are so excited because this is the final stream before SGDQ and we are going to be
sending it off with a bang.
Y'all have seen New Super Luigi U and Pikmin 3 and I don't know, you know, that's making
something ring in your brain.
What do those characters, what do those games kind of have in common?
Well you add Yoshi into that mix, maybe they're all a little green, but also they all appear
in Super Smash Bros Brawl.
So that's our theme for tonight.
It's Brawl and all of the games that are sort of inspiring,
that all of the characters that are making it the Brawl roster.
Well, a subset of them, a green subset of them.
So I hope y'all have been enjoying the show today
and y'all are going to absolutely love the rest of our show
because we do have Super Smash Bros Brawl coming up next.
And then after that,
we are going to have Yoshi in the Mysterious Book,
which if you do not know,
that is the newest Yoshi game in the series.
It came out quite recently.
So we're going to see this one as it is being done.
This is its first appearance on GQ.
So very excited for that later.
But first we have an absolute classic,
what I'm sure y'all have enjoyed very, very much
and played in a little bit of a different way
than you might be used to seeing some Smash Bros. gameplay.
This is Super Smash Bros. Brawl,
Subspace Emissary, any percent by Sissy Mansky.
Let's have some fun.
Hey guys, I'm Sissy Mansky.
This is Super Smash Bros. Brawl,
I was faced with a mystery, great game, classic, we've known it for many years now.
We'll be doing any percent, and pretty much what that is, very briefly speaking, is we'll
be competing as fast as we can.
We are going to get certain things here and there, particularly certain characters here
at the end of the game, but we'll talk about that once we get there.
But for now, I would like to introduce my amazing commentator, Swoose, if you'd like
to talk about themselves.
Hello, I'm Bruce. I played this game a lot, like, eight years ago.
Um, yeah, there's been a bit of changes since I've last been on, but we'll see how I keep up.
There have been a lot of changes in the last couple of years or so.
There have been some major discoveries that have been used in recent runs, but I'll try my best to do all of them.
I can't do all of them, but I'll do most.
So we start by doing a new game. I'll pick my amazing user SEC for Samansky and we will be doing on easy
But other categories of the qualities, you know, but we think easy we'll get ready to start in five or
three two one go
So we're gonna go ahead and we're gonna pick Kirby not Mario, but Kirby and
The first thing we're gonna do is self-destruct
But we have to get Mario with us to stop the strike.
So I'm going to jump because jumping actually aggravates the AI for some reason.
So once we inhale Mario, we're going to fall off and stop the strike.
Just like you did with the guard.
And it's over.
It's over.
So we're going to go ahead and skip these cutscenes.
They're fun.
They're great, but we don't need them.
And you may notice I went back to Kirby again because he was already loaded in the game.
And when you select a character that's already loaded into the game, they do load in a little
bit faster.
And of course they get great brawl RNG by getting a bomb.
It's a trip right at the beginning which is, brawl is not curious for tripping.
Funnily enough, they made tripping rarer in subspace, it is harder to trip, and you still
manage on your first input, so yes.
So right now what this is called is an ambush where the camera is kind of like locked in
in a certain position, and you have to fight a wave of enemies, but there will be times
later in the run where we kind of don't have to do these ambushes, and instead we could
maybe skip them, hint hint, for what we might be doing later.
Yeah, this one.
And that ambush is done, and oh no, what happened?
Something happened.
Oh, that's a bad one.
We have our first boss fight.
Iconic creature right there.
Creature v.
Creature.
I wonder who that is.
That's P.D.
P.D. is also dead.
And he also got Zelda's cage and not Peach's cage.
Unless that was a task that I can get bomb dropped in every hall.
No.
So that's everything with Zelda instead.
And that's Midder Stadium.
Now we're in Skyworld with Pit.
And not a full Auckland on Skyworld.
Pit is kind of her average middle of the road character.
But for now we're stuck with him.
Yeah, it has a cool feature that about two and a half characters in this game
have, which we'll see in the next room, which is it is able to glide. I say two
and a half because Charizard can glide, but it's slower than walking, so no. But
yeah, it's glide is really good for just hovering long distances and
and eventually it's getting some fights.
So Pit's glight is kind of broken depending on how well you can use it.
And we're gonna get rid of that grief because they're annoying.
And Mario's back. Yay, Mario's back, but we're not gonna take him because we don't need him.
I don't remember what we'll stick to with Pit.
Mario says look in this... some random...
Yeah, I don't understand either.
Mario's such a random character to be in Smash Bros.
Why they right like this question? Yeah, I mean we all know why Kirby's here, but like
Yeah, oh, I don't like that. I'm gonna just go with it. Yeah, so right now. So I just kept an ambush
It's just a whole site. Um
Yeah, I was supposed to do a fight sequence when the when the ground kind of like went down
They're supposed to be an ambush that the game wanted us to do but if you go that over it, you can just skip it
It's optional. Well Kirby and Zelda, but we'll pick Zelda, but the developers don't want you to know that you can just take Sheik instead. Wow, we would have guessed.
Yeah, Sheik is a lot better than Zelda or Kirby combined. Don't let a great character overall, but for the situation we have, get as we can do it.
That's filler, by the way. I'm not sure what the point of that was.
It's introduction to the Halliburr, I guess. So, I mean, there's a lot of lore in some
space, and there's a lot of lore that's cut from the cutscenes. Mostly that's relevant,
like, later in the game. There's a lot of... If you were like a diehard lore fan, you'll
notice some lore gaps. Well, you won't hear because you don't watch the cutscenes, but
There's a couple just plot holes that don't make sense because the relevant plot was only
released on like the Smash Dojo in 2008.
So yeah, the Halberd got taken over.
You never really see that happen.
It kind of just is.
Yep.
Do you have cloud nothing too big going on, but there is this one part I'm going to do
right here.
I'm gonna try to pause the game at a frame perfect moment at an ambush and if I do it right
It's coming up just in a little bit. Hopefully I do it, right?
Oh my god, I got it. Oh, this is a reverse pause glitch
Um, so this is a frame perfect thing for if you pause two frames before the ambush end you can uh, kind of like
Make it do some weird stuff
And that normally you're not supposed to do that and I just say it like 30 seconds
I had to go! So that's nice.
Basically the camera just ends up following you because you're supposed to finish a ambush there and then do another one and then do a lot of movement in that whole room and you could just pause the game, unfreeze the camera and just jump to the end basically.
Cool stuff.
Yeah, there are three times where I'm gonna be doing a reverse pause glitch or RPGs, what I would probably call it and
That was one of them. There's two more. I'll say once the level once we get there, but they're way later. I
Got a little late on the cycle. That's fine. I
F***ing believe I got RPG. I was thinking on emulator like before before this and I only got like once
Now I'm playing Donkey Kong in the jungle, while I go Diddy Kong was the preferred pick,
but we kind of figured out that Donkey Kong was just better for this.
I mean, he appears to be able to phase through enemies, like there's nothing, so that's a
pretty good enemy.
Yeah, that's fine.
Yeah, also, look at Donkey Kong's dash attack.
It's been worse.
Yeah, yeah, not a common stash attack and brawl really isn't that great. I'm kind of happy that they fixed it in the future versions
Yeah
This used to be the perfect spot when we used it here to explain
subspaces mechanics which are a little bit different than like regular brawl, so
basically
spoilers you get to play a lot more characters in this so
So the devs kind of make it more accessible to every character.
They more or less normalize the character's speed.
So some characters are faster than others, but we'll see later in the game some of the
very fast characters are significantly slower.
They also heavily increased gravity.
So if you're Diddy Kong here and you use his upbeats, you just fall.
You don't really gain any height from it, because gravity is just a lot higher in subspace
for some reason.
But yeah, the characters might be moving faster or slower than you would expect just because
they're relatively normalized to like a middle value, which is a design choice of all time,
for sure.
I feel like it reflects the ethos of just like, yeah, of you should be able to pick
who you want, you know, a little bit.
So if you're stuck with the slowest character in the game, you can still complete levels, which I mean I get it
But for speedrunners, I feel like that's a kind of un-safety
Yeah, everyone's saying great. I don't know if the glide speed is affected
I definitely don't know that much of the
Intricacy but gliding is pretty quick regardless. Which is why we're gonna be using it here as well
The Pitch Glide really is something special, it's like you have to use a very specific angle, it's about 5 degrees, but once you know that and you can use it, you can just go very, very far, you can do a lot of different things that really makes Pitch better than other characters, but still not amazing.
Yeah.
And right now, I'm going to self-destruct because Mario is actually better suited for these next coming ambushes.
No, and I was just about to bring up if Kit was a creature, and I think he is. No, Mario.
Yeah, I guess... I guess he'd be non-human.
Yeah, he's like a natural. I suppose.
But, you know, he has wings that work, so I feel like that counts.
Yeah, gliding is one of those mechanics that takes, like, maybe not a lot of getting used
to you, but it is tricky.
So if you're familiar with the competitive scene in this game, you'll know that Meta
Knight is far and away the best character in the game.
I insist that he's not at, like, the lowest level until you learn how to glide, and then
he's good.
If you don't know how to glide with Meta Knight, you're just not going to do good things
with him, which we will see a lot of Meta Knight gliding later, so.
He is still the best character in subspace.
Alright, that's fine.
Nice.
I have a little timer on my phone, and I got here at sub 10, which is really good, it's pretty nice.
And now we get to see another boss fight.
Which is one of my least favorites actually.
My closet in all caps.
all caps. Yeah, kind of like a game's mad at you. Yeah, there's um, so we're playing
on the PAL version for a couple of tricks later in the game, and generally everything
is the same, or ideally everything should be the same because you know this game was
made to be played online, so there's no like gameplay, or there's no like character buffs
or nerfs between versions. But for some reason, PAL version capitalizes every single Pokémon's
name so like in in like stage selections when we get to big Pikachu it's just
Pikachu in all caps Rick was in all caps there so just interesting things it is
also nice that this game supports Pal 60 so you don't need a like a Pal TV to
play it on you just play it on your regular TV
sweet I also understand that a lot of people like this song so many Cat Jam
people want to do that this is a this is your goal is an opportunity yes get in
chat and spam those I love it it's a good song it's a good one
oh we have a new poll that's popped up in chat everybody check it out now and
people are for who's the one that on or okay and you have to say it like that
Like the Pokedex.
Requaza!
They say dragon and flying.
Requaza, uh, going out to an early leader.
Although Coyote is, uh, is making a stand as well.
They're all actually got boats.
So, go vote for your favorite member of the trio.
I love them all.
They're all iconic.
Yeah, this level is a lot of running back and forth between doors.
This level kind of introduces in a way, like a back and forth door, which is never used
until we come back to this section later in the run.
This game's kind of good at just introducing stuff that's never used again.
Because why not?
This game also introduced a playable single-player mode in Smash games, which was never used
again.
Which I think genuinely is really sad.
I loved building up some space when I was a kid when, you know, my sibling was busy
or whatever.
It's just so different.
Yeah, it's nice to have.
They put a Kirby game in Smash Bros.
True.
No real.
Also, I did that thing where it kind of almost went out of bounds into that door because
if you time it right, you can save upwards of like 2 seconds.
Not sure how much I saved, but it felt pretty good.
Yeah, that's just because this auto-scroller is so slow on higher difficulties.
Auto-scrollers go faster, so it is no longer a time save after a certain point because
the time, like the load time is just too much.
to label this Pokemon but in all caps as well so whatever this is because I forgot what it is
uh but remember all caps. Yeah all caps remember that. Yeah this game came out for Jim and
yep that's all the stuff was also uh intentional. Make sense. Yeah go ahead. Chad if you'd like to
put your favorite Pokemon but in all caps Chad I would love to see that. Please please.
It's got to be Gen 4 and below though, or else it's not fanatically correct.
Yes.
Okay, I'm lucky I happen to be in there, but new gen folks, I'm sorry.
Come on, Bowser.
Nice.
Yeah, this fight sucks, but that was really good.
Yeah, that was actually really good.
That was all on accident.
I set up everything right, but the way you want that fight is Bowser kind of runs up to you, you grab him, throw him off, then you time a spike, and if you really want to you can double spike, but Bowser kind of threw himself off, so that was a golden opportunity for me.
That was a good level by the way, nevertheless.
I know this level is versus Lucas, who no one knows about.
It's a really good way to describe him, yeah.
Nobody in America has ever heard of.
Although astute lookers of the STDQ schedule might note that Earthbound Beginnings is now included in that schedule as of recent.
That's close.
Yeah, so if you're an Earthbound fan, I mean, no Lucas, but you know, you can think about him.
And be in your mind.
Yeah, it's like how, um, in Melee, Melee was Roy from Fire Emblem's debut game, because Melee released before Roy's Fire Emblem game came out, which, interesting.
Yeah, Lucas from Mother 3 game, which has never come to the US, and probably never will.
Um, we're just in a dig autoscroller here. You can run behind this statue, kind of.
I didn't know yet how I pulled that off.
Just, yeah, there's not really any way to speed this up, unfortunately, other than playing
on higher difficulty, which New Game Plus is a different category, which allows difficulty
switching.
So for things like this, you would want to switch to a higher difficulty just to make
the auto-sroller faster.
But because we are on any person, we are stuck easy.
The statue's gone.
Yeah, he's dead.
Don't worry.
He's definitely won't come back.
The statue's back for like five seconds.
Oh, he's back.
Yeah, but like, yeah, five plus.
And we're done.
We're gonna dip in the pool, refreshing.
Yeah, he knows it's hot outside, so he needed that water.
Which, it is hot outside, it's like 93 out.
This porcupine either goes really well or really badly,
because a lot of porpoise moves are just like really going to be a lift like this one
It's possible. Yeah, it's possible to land on porpoise and continue attacking in that attack
So make the best of what you could do with the attack cycle
Shouts to all the Pokemon who were stated as favorites in all caps we got like Jolti on and Hunter
Sure. Why not? Awesome.
Both yon's good.
Yes. Shout out evolutions. Shocked there isn't one in Smash yet, honestly.
Yeah, right. Lucas is cool here, he has a bit of movement tech, so you'll see he's using
the magnet which pulls you forward a little bit.
So that's good for stalling, because you know, platforming you're going to want to be jumping
in the air more, so.
Oh god.
Oh, I love the sub space bombs.
They're my best friends.
He's got an STI out of them.
And triple kill.
Nice.
That's a good backup, honestly.
those like little blues they just stand there so you kind of want them to go to you.
Yeah some places out of so many unique enemies and then also Mario enemies for some reason.
I mean these enemies look kind of familiar. Yeah they kind of look like Pokeballs but they're
They're like evil Pokeballs.
Exactly. Strange.
Strange.
Yeah, that specific fight's a little interesting, because you only need to kill the original enemies.
You don't need to kill all the ones that they've spawned. I mean, it just works out because they all clump together, but...
If you really want to optimize who you're taking out on Illigo, a minimum kills run, I guess.
Pacifist Brawl run?
Basically.
Setting up for a skip here.
This one's one of the harder ones, because you got to control PK Thunder while you're
offscreen, but just a semi-circle.
Nice.
Yeah.
Right over the fight trigger.
The parts are pretty accurate, not bad run actually.
Yeah.
Wasn't expecting the RPG.
This level is one of the first hard levels.
There's a very major skip we'll get to in about two or three screens.
But this is Marth also from a game no one knows about.
Well, not anymore, but back then Fire Emblem was still fairly niche.
You kinda knew Marth as the sword guy from Melee.
Just run forward, is my only advice for that room is just run forward.
Oh, I got a mean lecture and that is.
Oh, okay, damage boost.
Ooh, that was fancy.
Alright, yeah, unintentional, intentional.
Always intentional.
Alright, and we're about to see everyone's favorite character.
But we're not gonna pick them.
Aw.
Not for now.
Aw.
Trust.
Meta Knight soon.
Oh boy.
Yeah, this is also...
This fight isn't hard, like, mechanically.
It is just hard, hard routing-wise, because the urino's so big.
So, you just gotta move around, you know, hitting primates into each other to get them off their platforms, because if they fall into a pit, they die, so.
I feel like if I fell into a pit, I'd also die, so I can't really go over that.
Yeah, it's kinda like me. These sword primates are really annoying, because their hitboxes are huge. As well.
Yeah, this looks like a struggle. You're dealing with it well.
Yeah.
Nice ones.
So there's a fun setup here. You hit the primate and self destruct it before the fight ends.
So we spawn into the next room as Mennonite, which is exceedingly important for this next section,
next section which is one of the most complicated fight skips. So we're going to skip over the first
fight. So that's the first fight skipped. Enter the second fight so the camera's kind of locked.
Go back to the first fight to unlock the camera for some reason. Take these primates with us
because we want to end the first fight that we went back in after we skipped it. Yeah follow along
Don't worry. We're in an auto-scroller currently, but if you end a fight that unlocks the camera
So you're no longer in the auto-scroller. So once we get to a certain point
we're going to unlock the camera and
Continue skipping fights. I think there's two more
If you go too high you die if you go too low you trigger a fight. So
So that's one fight skipped and here's the other one
And
just very much that it but I
I mean, that's that's still a really hard fight skip. So I mean getting 90% of it is still really solid
There's a lot of moving parts you can tell and yeah, that's the autoscroller finishing
So the autoscroller was still in the background
So
Yeah, that's a weird room
Wow anyways the rest of the the rest of this level is not nearly as entertaining
I don't know exactly why, but either they have like a resistance or they just have more health, so they're a little more annoying to get rid of.
I'll take that bomb drop.
Yeah, that's certainly useful.
Yeah, shout out to a smash passer Dylan who made a lot of great tasks for any
percent a hundred percent and right now he's working on the two player tasks and
he's on the badical fortress though. Kind of nice that we're at the same point where
I'm talking about him and if you're out there Dylan please keep working on that
task I love the progress.
Yeah, that is awesome. Huge shout out to Tass. Tass is all over. We don't often get
to see GDQ Tasses, but sometimes we do another shout out to the SGDQ schedule where we will
be seeing the Super Mario 64 Tass on the finale day, Saturday, not this Saturday, but the
one right after. It's very close. Definitely put that in your schedule. I would love to
see this at a GDQ someday as well. Oh, wow. That would be amazing.
One more fight skip at the end of that room there. And we're moving into
the forest, which features two green characters. And one of them is really bad.
The other one is Yoshi. Yoshi.
Yeah, Link is Link is one of the worst characters in Brawl
competitively and also one of the worst in subspace just is slow and doesn't
really have any good movement options. For those who do follow competitive brawl
there are some shake-ups and who's good here versus who's good in
competitive so Captain Falcon's really good in subspace and he's like third worst
competitively. Olimar is probably the single worst character in subspace and I
I think he's third on the tier list right now, so.
Just because the character is good competitively
does not mean they're good in the platforming mode.
Yeah, Yoshi's egg roll is very fast and very nice to use.
Yes.
They made the floors pretty flat too.
So it's nice to just be able to run along the flat floors.
By the way, update from the person
we were just talking about is in chat.
And they say ETA on the full completion of the task is probably about a year away at this point.
But that's how it goes when you control two players at once. That is so valid.
Yeah, it's working hard. Really excited to see it.
It is.
And speaking of tasks and RNG and bomb drops and all that stuff, how much RNG would we say is kind of in this run?
How does that determine your pace or does it kind of all even out at the end of the day?
A lot of the run is RNG. The item drops you get, that's RNG, the way that the enemies
behave, particularly like when you're fighting against, you know, for me when I was at Bowser
back at the lake, that's kind of determined by RNG. So this game, this is very RNG dependent.
Yeah, I would say a lot of the item drops are kind of just like, they're nice to have. There's
nothing that like, with the exception of a couple bosses where there's like one item that's extremely
good. Nothing is super like if you don't get this you're losing seconds, but the CPU's AI is
sometimes very annoying to deal with. We'll see that in a little bit in the Lakeshore,
but the first couple of fights there are really tough to deal with sometimes,
and then at the end of the game there's about 35 fights that we need to do, and most of them are
RNG dependent just based on what the CPU wants to do.
Okay, seriously?
Now we're seriously at Samus.
Yeah. I'm not prolonged.
Yeah, this is the research facility where we soon discovered that someone,
I don't know who, is a harnessing Pikachu's power.
Sorry, Pikachu. All caps.
Yeah, Pikachu all caps.
Yeah, they're harnessing Pikachu's electricity power for whatever reason and we break we break them out and now we're playing as Pikachu
I like the team rockets entire like goal is just accomplished
Yeah, this is one of the I
Think this is one of the lower points. It's just like yeah Pikachu's in this container. That sucks
I don't really know if it's ever explained why, like you can kind of surmise it from
later on in the plot, like who it is that's using this background and tileset basically.
But Pikachu's very fast, that's a little bit of a skip just to hit a button that was way
above both Pikachu and Xerousu can do it, but Pikachu has the advantage of being able
to, um, cancel his Updee, or Quick Attack, just by jumping on the floor, so you just
did it there.
Uh, and then you could do another Updee and just chain those together, and then once you
stop doing those, you get a good bit of lag, so that's why it's good to end that on a door
where you just don't have to worry about your ending lag, and just go through the door.
Come on, Esquilers.
they really wanted you to savor the game.
Well, I am savoring Pikachu's animations.
Thank you for spamming them, they're very cute.
I do like Pikachu a lot in this game.
You can also take advantage of Thunder's large hitbox by hitting the enemies before they even hit the screen.
And then, coming back where it just came from. Except this time, it's not an O's earlier.
Would we say that Pikachu has the most like unique movement kit in this game?
Um, in terms of, I don't even know, I wouldn't call it quick, but it came out glitch, I guess
it's just kind of a, I guess it's a future.
Um, between that and, I mean, Meta Knight's still kind of clear, just because Meta Knight
has several moves that are really helpful, but I think Pikachu's probably up there.
Being able to angle Quick Attack twice basically in any angle is really useful, especially in
that climb that we just did. Going up and being able to kind of angle around corners and enemies
is really useful instead of just going straight up. These metal primeds, probably never going to
see it but they reflect projectiles but generally projectiles are not worth using unless you have an item.
And Samanski, are you Pikachu? Oh go ahead. That's about a 30 minute early game which is honestly not bad
but go ahead. Nice, now I just wanted to ask you if Pikachu was one of your favorites to move around
as or if you have other ones you would like more? Yeah I do like Pikachu, it's very nice,
like quick tech cancel. Very helpful. You can go very fast. I learned it when I began doing this
like about half a year ago and it's very helpful. Yeah I feel like that's something.
I was like it's told a fight actually. That was good. Yeah it's good.
This fight and the one after are two of two of the hardest fights just because the CPU AI is weird.
Yeah, this is like, sure, a lot of speedrunners including myself just buy to this level.
Because of the two fights.
Yeah.
Because of that one.
And I know my PVL is like 45 seconds on these fights alone, just because they're...
The goal, ideally, we want to just get both Link and Yoshi over to the left side and just
hit them off the stage, get them to the last one faster.
Sometimes they jump, sometimes they do attacks, after jumping, sometimes they don't,
and then there's also Mario, who sometimes hits them away from where we want to hit them,
actually being useful here, but this might be the best Mario help throughout the game.
Sometimes the SDI, which is just, you can move as you get hit to kind of influence your direction,
And sometimes they have the TASTI, so they move like two character lengths away after
you hit them, which is what Link did there, but...
Yeah.
I insulted Mario earlier and he was like, I'm not having that.
I'm going to show you how useful I am.
Okay.
It was kind of good here.
He was kind of good.
But yeah, those fights were...
Yeah, the Fortsmash really isn't a... not the best thing, because sometimes when you
hit them with the hit them with the forward smash. It just dumps them up instead of you
know where you want them to go. Especially with that higher percentage.
Yeah, yeah, multi hits in this game are generally not good just because of that STI. You could
just not get hit by any other hits if you, even if you just like pull the direction.
I enjoy you letting that enemy walk off by itself.
I appreciate the altruism, but you know, it makes my life a lot easier.
It's just missing its head, it's like, well, that sucks.
I'm done.
I'm done with this.
Later.
Maybe it's one of the four headless forcemen of sorts.
Um, perhaps.
I've probably been squished, I forgot about that part.
Yeah.
It's so funny.
One of the devs is like, hey, try to get this cool effect I could do.
Squish it.
Oh, goodbye, Poop.
Maybe he isn't ready yet.
Guess not.
Yeah, I guess not.
Yeah, these self-destructs I'm about to do are intentional.
We don't need a link, I'm just waiting for the next opportunity.
besides how slow he is which very slow. Alright, bye Link. Bye Link. We also don't
need Kirby as well, so just throwing away everyone as well. Yeah, but we do need Yoshi.
Yeah, if you were to- If you were to stop the strike now, you would game over and that's not good.
It just makes you re-serve the room, but...
Not fun.
Yeah, no thank you. And besides, Yoshi's kind of like...
A cool guy.
Yeah, just chilling.
He's got a cool double jump.
Yeah, so again, having Yoshi here just makes this load faster, because we need Yoshi in
the next section anyways.
These enemies are... hit the red spot for massive damage, otherwise you hit nothing.
And sometimes they don't leave it at all, so it's a little annoying.
a lot more of those later.
Scary fire fillers.
Yeah, on intense they do like 50 damage.
Yeah, intense.
Everything just does a lot more damage and a lot more knockback.
That's kind of it. It's kind of unfair.
I always love the name of those enemies.
It's fish, but they have a big eye.
So there's a big eye in the middle of their name.
Is that like feish?
I guess, but it's an eye that they put an eye in.
I for an eye. Yeah.
And we're done with that level, but there's other levels like later, but for now, we'll
go back to everyone's favorite random character, Lucas.
Yay.
Yeah, so for those following along on the one frame of cutscene you see, Ganondorf is the
current big bad. Earlier Wario turned Ness into a trophy because Wario's bad, Indy-DV
turned Luigi into a trophy because he's bad, but Ganondorf is like super bad.
Um, we'll fight Skip there.
Nice.
Jumping over those enemies does not have to deal with them.
That's one of the reasons why Olomar is so bad, because he exists in a level with one of those enemies and he cannot get over them, so you would need to defeat them.
As we're kind of trekking along, Samansky, I know that you're a bit of a newer runner
of this game.
How long have you been going at it and what made you decide to pick up Brawl?
So I began playing Brawl around November of last year and I was initially doing part 100%,
so not even this category.
very out of the day something slightly different.
I currently have the world record for that.
I decided to pick this up around probably January of this year.
I began doing this because I got bored of the game
I used to speed around which,
and it remembered me from AGDQ last year at Pittsburgh
where I speed around big rigs over the road racing
at Alphablock.
That was me.
But I have since moved on from the game.
I pretty much demolished it like all the records are like you're impossible to beat so I decided to pick up something new
I think I'm
Brawl and I'm happy I picked it
Unfortunately, I won't be playing this for long. I will be student teaching in a couple of months though. I will be busy at that
So for now this is kind of like I'm during the last moments of fun before
for everything at Sirius.
Well, that's tomorrow.
This is today, roll now.
Yes, sure.
Oh, running to the right with literally nothing to do.
Yes.
Hey, it's one of the big bats.
Book one trainer.
No.
Once we get there, it's Wario.
Yeah, so basically the more overarching lore in this is for some reason you could just turn characters into trophies
Then they're just useless and Wario has been doing that with this big like arrow gun
Nice. Oh, he died at the funny number funny number. He died at funny number. Ah, hooray
Now Wario is a trophy.
all right we have the fab five again and again it's just Yoshi yeah because this is very nice
yeah yes she just has really good aerial mobility basically just skip that whole ladder just jump
up it. My favorite thing about Yoshi as a creature is like if you just looked at Yoshi
with no prior indication of what Yoshi is and what he can do, you wouldn't know that
he can do half the things he can do, maybe even more than that. He's got so many fun
surprises. If she's a high-drift champion. Yeah, exactly. You know, look at the dino
I don't think you can go real high, but you can't.
No, it's not because gravity limits them too much.
It's still really good just like that there.
This is the hole in the wall game.
Oh, nice.
Swipe out.
You won.
This room is just a jump scare.
It's just like, oh, fire and falling floor, key,
don't leave.
Oh.
just loads and so I don't know why there yeah if you stand in this purple gas
literally nothing happens except you take a little bit of damage there be a
little later those shallow pods are annoying but you can also just throw
them off stage normally you need to hit them enough to break off their shell
then they go like ah and then you hit them again or you just throw them off
stage and they're gone.
I realistically could have done that without hitting the button to get rid of the purple
evil gas but I want to keep my HP low.
Oh, I've been Goomba.
Giant Goomba.
Yeah, I still don't know what the decision was to mix Mario enemies and wholly original
sub-space enemies together, like, why not any other series enemies?
Who knows?
That's the Mario, I guess.
Kind of surprised there's not any Kirby enemies, given Sakura made the game.
But alas, oh, it's Ganondorf.
We saw him.
Oh, Ganondorf.
He doesn't look very happy, though, in those few frames we do see him.
It's because he knows how bad he is, competitively.
Oh, sorry.
Brawl Gaiden is arguably, if not the worst, Smash character competitively, just across
any game.
So yeah, nice cycle skip there.
Wow, that was tight.
So we're playing as Pokemon Trainer right now.
Interestingly, Pokemon Trainer typically has three Pokemon, Sportable, Ivysaur, and Charizard.
We only are able to use a Squirtle right now because the Pokémon trainer has not caught
the other two.
And that is actually canonical, later in the level some cutscenes appear where I think
offscreen the trainer ends up catching them.
So if you were to try and switch Pokémon, nothing would happen right now.
But luckily, Squirtle is the best out of the three anyways, so there's some-
Yeah, kind of like, yeah, go on.
There's seven instances where you want to use Ibisaur, just because Ibisaur hits really, really hard,
but Squirtle has the best movement by far.
Sorry, Zard fans.
Charizard. Charizard is useful.
Charizard does have a few good things.
All three of them have their niche, but Squirtle is the best all-rounder.
Yep.
But again, Charizard's glide is really, really, really bad, so...
You don't use that.
And speaking of us sort of debating the pros and cons of the trainer bonds, we do have a new poll between the three.
Which one is your favorite?
We can choose on Twitter right now.
I'm glad they're still in all caps.
Squirrel. I was thinking.
Sorry, sorry.
That's very important.
It is. It is.
Ibisaur I think is my favorite out of those.
Yeah.
Ibeosaur is very good at getting other single players.
Ibeosaur is up smash and up air, hit extremely hard and do a lot of knockback.
So Ibeosaur is the character of choice for modes like classic and all-star.
Actually my favorite member is Lucas.
He's my favorite Pokemon.
It's Lucas.
Lucas.
I don't know anything about Lucas, isn't Lucas like the protagonist's name in Diamond
of Burlars on basically the same thing?
I would love if somebody made a version of Diamond of Burl, but you just play as Lucas
from Earthman, that's the only difference.
I think here, the cutscene you just skipped is where the Pokemon parent gets Ivysaur,
I think we could use Ivysaur right now.
But, uh, Lucasops' Fash is very, very strong.
It's just very slow, but because you only really need to use it once or twice per fight,
and then it's a little bit of an auto-scroller for the next one, doesn't matter.
That Twitch pull is incredibly close, by the way.
Charizard is hanging on by one vote over Ivysaur.
And Squirtle's not far behind either.
Yeah, there's like one more minute.
Oh, I'm sorry Charizard are tied chat. You gotta go though
Sider favorite
I'm not sure what these like little signs in the walls in the background or if they mean anything but
but it looked cool.
Hidden lore in ancient ruins.
And maybe.
There's a mirror in this game.
There is, but it's really sloppily written honestly, like a lot of it really doesn't
make sense.
Yeah, a lot of it is, oh this character's here now, cool.
Like I said, there's a lot of lore that's just on, like, not in the cutscenes.
You gotta read the Smash Dojo from 20 years ago to find out everything.
This fight's also really hard, but runners have gotten better at it.
Even so, it's really hard.
It's very similar to the Battle of the Rift fight from a lot earlier.
It's just trying to get him off stage and then spiking him.
Lugr's spike is a little bit weird because the spike hitbox comes out a lot later and
it's also hard to hit.
There you go.
Nice.
Yeah, that is an annoying fight.
That is a very CPU AI focused fight.
Yep.
My PB and lost play.
My PB and lost play.
Oh wow, GG, Sperdl.
Congrats, Sperdl.
In genius.
My PB, I lost like 30 seconds
because I had a really bad Charizard fight.
Yeah, it is.
Good stuff.
Anyways, it's Mennonite time.
Mennonite go wide
and then gets hard capped
by autoscroller. The only way to defeat a Mennonite is an autoscroller. Pretty much.
Yeah, I don't really know what Mennonite can't do. What can't Mennonite do? Tell us in chat.
Yeah, please.
Me too.
I don't know if there are valid answers to that question, but you can try.
Give it a shot.
Mennonite can glide fast, Mennonite can turn invisible infinitely.
Like, come on.
Yeah, Mennonite has a strat.
That's true.
There is a glitch in this game.
It's called infinite dimensional cape, where...
If you use Mennonite's Down B, which turns invisible for a time, and then you mash up on the C-Stick, yes, you can mash a Control Stick,
it just stays invisible, and it is, it can be used in a couple places in the run, it is just pretty difficult.
I don't know if you, if you have any places where you use it here, but I know in that little mine section I used to always do it.
I can't match so I can't do a minute dimensional cave.
Yeah, you need to press up on the C stick like four or five times per second to effectively
do it.
Yes, it's about 300 beats per minute, so five times a second.
Yeah, wow.
It's cool though.
It is cool.
Very fast.
The furthest I've done it is like three seconds.
Yeah, I know the autoscrollers are gay.
Yippee!
We have a good contender from chat.
He can't Falcon Punch!
That's true.
That's true.
That's true.
We will see a Captain Falcon later, so we'll maybe see a Falcon Punch later.
Let's look more to that.
But somehow not from a creature, even though it's called Falcon Punch.
seems like a betrayer
very scary
the big ones just like have more HP, are they stronger?
yeah, pretty much
skipping that whole cannon part because metanite glide is faster
And Meta Knight, again, to fight the boss.
So this is Gallium from Super Smash Bros. Ultimate.
He came back in time to fight Meta Knight.
Take Meta Knight off the menu.
Yeah, the goal for boss fights is to just spam your best and fastest move, which for
Meta Knight's Down Smash and Neutral Air.
Remember Gallium?
I remember Gallium.
Is this a trick question?
I'm afraid.
Oh hey, it's Gallium.
Oh.
Yeah, so you fight Gallium twice in a row for some reason.
Um, this time we use Charizard because Charizard Rock Smash is the best boss killing move in the game by like a lot.
And in like six hits Gallium's gone, so...
wow yeah i don't i don't know the lore why you fight gallium back to back like i'm sure there's
something but hey remember gallium we'll see him later i'm getting flashbacks too fast
So this is the main reason, this is one of the two main reasons why PAL is the console
of choice.
There is a skip that works only on the PAL version here.
If we were playing on NTSC we would have been sent back to the beginning of the level, but
for some reason on the PAL version you just get sent forward and you can just skip a whole
autoscroller and a whole fight.
I don't know if anyone knows why it only works on PAL, but it does, and it's nice, so...
use it.
PAL is our PAL?
Yeah.
Nice.
Yeah.
That was a good save.
Yeah, chaining that movement into a fight skip is really cool.
It's hard to tell where fights are going to occur, so you might just see random movement
off-screen and surprise, we skip the fight.
Oh wow.
Yeah, there's some reason the camera just doesn't exist up there, so you can kind of
hang out and skip the whole movement.
That's very cool. This game's cool. Did you know that yet?
This game's pretty cool.
Hey, we're back to the box and duty combo.
100% creature.
Yeah, the game kind of takes you on a couple different lower tracks of a couple characters,
so that's why you've been seeing the same ones appear over and over again as a pair,
or trio, or five.
But, uh, Fox is really good here because, um, his side beam, which is this like dash
very fast to the right move is basically unaffected by these wins which are fairly annoying so you
could just skip right through them. That was a bad angle. That swamp is another RPG level.
When I did the up smash I wanted that puppet to go up but instead he went to the side so then
it became virtually impossible at the time of the pause but this is another one where I sometimes
do get it, but the next one I have a better chance of getting because I practiced that
one a lot more than small RPGs. And if I were to have gotten this, I would have saved about
a minute.
Yeah, that sounds really nice, very nice. You have a little bit of a speed up here just
by entering and leaving your room though. Once again, only really works effectively
on easy and normal, maybe on hard, but goodbye folks.
by Fox.
I'm on the key.
Is Diddy Kong like at all good to move with pretty much or use it in?
These are right.
There's certainly better characters than Diddy but for what you have with Diddy and Fox and
Diddy Kong is probably not that bad.
Yeah, mostly useful for just preserving a good load time into this fight or if another
Diddy Kong, but he's really big, that was good.
Yeah, three back holes take maybe like another step and throw him off and he's dead.
section is very satisfying movement-wise. There's a lot of really well-placed just stuff that you
can use between Fox's sidebeat, which we'll see pretty much after this fight. This room and
the wireless guide is interesting.
Yeah, his cannon's really nice, they're all set up, and then the next room is just, uh,
you side B a lot.
There's a lot of springs, and hitting a spring...
And falling into water.
Hitting a spring ends your, like, special fall and lag, so you can just side B onto
a spring and then just chain them together and also damage boost and also take another
damage that's fine yeah this is a room that i told myself to practice like a while ago
but i was like ehh we ball yeah last part's still fun yeah it's i like this section it's
very nice. We think it's very rewarding, not very hard difficulty-wise. Enemies make sense. I like it.
I do think we are, and this is the swamp, we are coming up to the end of the swamp if we want to
look at doing our break.
Yeah, that's fine.
Sounds good.
Yeah, so it's basically just another auto-scroller, a little bit more, and then we'll be done with the level, so...
Enjoy the...
It's really scary, buying monsters.
Yeah, they are.
The background is really nice.
Very nice for a place called the swamp. I feel like the swamp is supposed to be less aesthetically pleasing.
There's the swamp, so that's what's just hanging out on the menu here.
Sounds good.
We're going to take a...
Go ahead.
Go ahead.
Yeah, I'm temporarily going to leave it on here because when I come to how we timer
runs, technically this run isn't valid because of the break, but on any other occasion, if
if I were to do a full sit-through through this,
IGT still goes on even if my mom likes the map,
so if I don't want IGT to change,
I have to go back to the main menu.
Yeah.
Makes sense.
Well, while we are preserving the IGT,
first of all, I do want to note that during the break,
you can go ahead and vote in that poll
that was just brought up, so many polls tonight,
for favorite Smash Bros. game.
So decide on that while we are hanging out
in the break screen.
We'll be back in just a few minutes, so don't go anywhere.
Welcome back all to Creature Corner, the GDQ hot pic show that features creatures.
What else?
Let's get back to brawl.
Alright, so we're gonna get back into this.
We're not doing new.
We're not gonna do new.
We're gonna continue where we left off.
Not a good time to say a new one.
It's terrifying.
Talk with that with us.
Now we're at research facility two.
This is another level that some people just like.
That's all included.
It's hard.
Or with Zero Suit Samus again.
For the last time, because something big
is going to happen to Zero Suit Samus.
Like what?
I can't imagine what could happen to Zero Suit Samus.
She goes to a farm upstate forever.
Oh.
right
it deserves a sentence apparently it's going to sgdq from what i heard
well i do know that there is a metroid game on the essential for sgdq
um not one that came out at this time before so it is metroid thread um so if you want to
that's a good game very cool and also metroid prime 4 that's true prime 4 you're so true
Yeah, Pikachu has moves that just hit straight up and that's really good because these aren't
dark Samus, they're just darker Samus.
I don't really know if there's a distinction, but this is very clearly not Dark Samus.
Ha ha funny number again funny number
Whoa same oh whoo glow up
Same as as a suit
That's what the suit and zero suit Santa stood for
Oh, I get it now.
Right.
That makes sense.
I thought it was your suit, like Samus had no suit, like, ever.
Interesting.
I'm learning so much here.
Yeah, I guess I am zero bowler hat.
I guess.
Samus is fine.
Okay, move a bit, but we're going to use her for a pretty decent skip here, just going
to jump all the way to the right, get a little bit extra distance, and then we'll respawn
basically above where we self-destructed with Pikachu.
We can use Thunder to hit a button way up there and spawn these platforms here, get
a little bit of another skip to get on this platform that'll bring us right to the door,
which leads into more skips.
So this section's kind of like a very out and back go through all these teleporters and
hit buttons, but you can also just jump off of this box, do some wall jumps and go into
that teleporter, which we're not supposed to.
And then this one, and then button, and then back to where we came.
I don't really know the infested route, but it's not that.
So yeah, nice time save.
Probably not the way I just did.
Yeah, pretty much a 6 advantage if you could choose very good vertical height ability.
Hey, it's Ridley from Samus.
I thought Ridley was too big for Smash.
Yeah, that's why he's not playable.
Oh.
The Ridley fight is very annoying because he has a lot of moves where he just disappears offscreen like this one.
And also ones where he just goes to the other side of the stage like the first one they did.
kind of just a matter of getting as many moves as possible, hoping for good items to make
the fight easier, but otherwise, uh, attacks are not super hard to deal with.
Not too bad.
Oh, great.
Oh, now I get it.
Great spawning of that.
Okay.
This guy right here, the Cracker Launcher, that pretty much is like, it kills any boss
in like, probably six hits.
Yeah.
the item that you're looking for for pretty much any boss it's Captain Falcon
who just killed a lot of Pikmin don't worry about it no just the single frame
of that cutscene a lot of Pikmin we're attacking like a giant rob but the Captain
Falcon comes in all cool like it just kills the Rob but also kills a ton of
Pikmin so rip but um yeah I'm talking about this we have Falcon also just
real quick want to point out that Melee won the poll. Sorry brawl fans.
Yeah probably a good second.
Pretty good showing.
You do.
Falcon's cool.
That is all.
So good.
Yeah but you'll definitely see the like speed normalization coming to play with Falcon.
He's very slow. He's still the fastest I believe but um compared to his normal speed
like main game, he's a lot slower, but he's also very strong. A lot of his attacks just do a lot
of damage that are sufficient to to finish up fights like this. Alternatively you can pick
Donkey Kong and just the mash down B. Yeah, the I just picked up this game strat is actually useful.
I mean, the very beginning of the run you just inhaled your bone with Kirby and fell off the stage, so that's basically the same thing.
Yeah, DK does a lot of damage.
Pose after that is pretty good.
I shall peek. Fun Mennonite movement time. Because Mennonite's here for some reason.
Yeah, for some reason. It's good. It works well for speedrunning, because ICs are okay,
but not as good as Mennonite. So Mennonite's up B is the shuttle loop that is just being done here.
If you land at like some early point in the animation, you basically cancel your landing lag
And you could just keep going so you get some really cool movement like this
Wait for the cannon cycle to use guy you're too fast
There is a way to skip that but
It requires some like very specific strategies that I just can't learn I
Tried it's just kind of hard for me because it's specific deep with a button pressing that my brain can't handle right
I'm not really into that.
Yeah, this is a fairly long auto-sport there.
This might be a good time if you have anything to tell us about Satan.
Oh, absolutely. I know we've been talking about SGTQ, and that's all well and good.
Very excited for that event. But you are here for HODFIX, aren't you?
You are a HODFIX viewer if you're listening to this right now.
And we want to hear from you.
GameSumQuick is looking to learn how you watch speedruns the most.
If you have a few minutes visit gdq.gg slash survey and let us know what you want to see and
Especially those of us here at hotfix are really excited to hear what you have to say because we put on runs weekly here
Almost every single day of the week. We've got speed runs for you
So if you tell us about what you what you want to see we will be able to put on cool stuff for you
It's a really good opportunity for you as if you were to sort of you know influence
how we make this in news and what you might see on the channel.
So once again, go to gdq.gg slash survey.
And maybe after this, maybe in a couple of days,
we will be offline between this and SGDQ.
Make sure to fill it out and tell us about some of your favorite games,
what you like to see, because we really want to hear about it.
Do y'all have any games that you would like to see on GDQ
or that you generally like to watch on the channel?
I like a lot of action and adventure so anything along action or adventure a lot of that type
of stuff I'm okay with seeing because this is kind of action and adventure and also RNG.
We have another show about RNG shout-outs to random number generator by Skydwells by the way
every other Tuesday. I have a I have a slate bio says I need to uh
I'm able to kind of pick what games go on GDQs sometimes, so...
That's kind of true.
I can pick what games I like.
Yes, versus...
Help us put together that GDQ schedule we've been talking about this whole time.
I'm looking forward to it.
Big shoutouts.
Me too.
It's a pretty cool one.
I'm very excited.
Not biased either.
Definitely no bias.
Yeah, this is the big, uh, shadest fight where sometimes they just don't let you hit their
weak point for massive damage, so you just gotta, you just gotta hit them.
More shuttle loop.
Put a loop kinda just ignores corners and you still just go up them, which is really
nice, and then you grab the ledge and then you go up.
And that is most of the platforming for Glacial Peek.
Now we have the Lucario fight, where Lucario again in all caps, and it's also one of the
probably one of the less annoying cpu fights sometimes the problem is the ice
is ice so there's ice physics you slide around a bit which could be useful if
you're just spamming like down smash with metamite but sometimes you can't do
that like here. I'm sorry it was not cooperating that's only trip number two
that I've seen so that's not too bad. Yeah. I have one happened early. There you go.
Yeah, one up and right there, I think the first one happened on your first dash input of the run, so very fitting.
Yeah.
So yeah, it's, I think it's pretty good an hour later.
I didn't want Jynx it at the time and say it was a good one because you got it out of the way early, but you know what, it happened.
Yeah.
It always comes to find me.
This is the canyon, which is the entire level is just this one big arena fight.
So there's a decent bit of enemy routing here, because they're always going to spawn in the
same order in the same place.
Kirby's used here, because Kirby's cool.
You can also use Yoshi, because Yoshi's also cool.
They're both just good at dispatching a lot of enemies at once, but otherwise, I think
we're just hitting enemies for about another minute.
You have any more announcements, this would be another cool time for him.
Yeah, absolutely, we always do.
So if you are watching and you're like, I want to hang out with people while we watch
I want to chat with folks about the event or even just chat with folks on the weekly about hotfix
We do have a pretty cool place to do that
We have an official games on quick discord and you can even add the hotfix role to get updates on upcoming events chat with staff
I'm there
We quick and more yeah, I know
Explanation mark discord and twitch cat burn bite and more information. So come hang out with us
into battleship halberd where uh surprise third party character snake is here
what we didn't think we were doing that um so a lot of the platformer snake utilizes um another
i would say glitch it's not really an x it's an x-play in a way basically you can um input a dash
attack and in the first couple of frames of your dash attack do an up smash. Snakes is
infamous for being very, very good and it sends Snake very far, so you're able to use that in the
little bit of platforming that you need to do with them. Meta-night time.
There is a very, very, very hard trick here where you can use Snake and go out of balance and skip
this entire section, but again it is very difficult. Basically you are able to utilize
Snake's C4 to do self damage to kind of keep yourself from just falling, and basically just
somehow make your way all the way around out of bounds and then end up in this little room to
to get to the door, but I can't do it.
And yet I can I.
Farm though.
Farm farms are sometimes useful if you don't get caught in them.
Also, by the way, if this looks fun,
do y'all have a recommendation for how
to get involved with Brawl Speedrunning?
Yeah.
So we have a Discord.
It's pretty active.
Dylan loves posting a lot of the progress he does with the task,
and I'm all for that.
And then we also have channels for asking for subspace
specifically, or if you want to do other categories related
to Brawl, we have channels related to that as well.
So if you're interested in Brawl Speedrunning,
we do have a Discord.
It's on the speedrun.com page, and highly recommended.
That's why I found all of this, is the speedrun.com page.
A lot of great people to help.
I'll probably shout out a few of those at the end.
And there's a lot of stuff, a lot of resources, guides,
videos, demonstrations, just showing a lot of great stuff
that would really help a lot of new runners.
Yeah, I made a fairly beginner tutorial
like seven years ago that still holds up, I think.
Um, so if you want like a live video tutorial, um, but yeah, like, um, like you mentioned there's
there's just a lot of good resources in this one as well.
A lot of technical info about how fight skips and stuff work.
It's also not super bad for it being two CPUs each with their own AI.
They don't do as much as the other ones do.
so they kind of just allow themselves to get hit.
I think you should be wondering why that cutscene did take a long time to load.
Pal sometimes does have that, where some cutscenes do take a little bit longer than on NTSC to load,
so there is a few drawbacks, but it's a pal skip that I did in Wild 2 that really makes
it much more better to speedrun than NTSC.
Yeah, and then there's also another trick later on that's better on pal. It's doable on both versions, but it works
It sends you further in the level on the pal
Hey, we're chic. I think I've seen chic before
Running on the Halberd for yeah
Because now we're well now we're in the Halberd even though this is
battleship albert exterior level we're on the exterior for a little bit of it but
I think we're on we're inside the helbert more than we're not I don't know
chic is good here he just okay if you can RNG minute but you can't RTA so chic
is good hey there's an unused enemy that blue thing that's kind of floating
around that's not used in the game but it still shows up in this little hall of
enemies. It was cut from development. Maybe it would have happened in subspace 2.
Hmm. Right.
Yeah, there's definitely a lot of careful considerations in fight routing here. So for
For example, those last couple enemies that we hit, there's like poppits.
They will die in one hit if you hit them with a neutral error, but not a forward error,
which might be the faster option in that case for Sheik.
So it's just a matter of kind of knowing which attacks do more damage so you don't have to
hit them twice.
But Chica is also very nice here because she has a Heather, so if you use the side
beat like that, just attach to the side of the platform and it makes getting to and covering
long distances a lot faster.
Nice.
Hey, it's boss time.
One of the most annoying bosses honestly.
This is almost Galion, it's Bulon.
Oh, it's not quite Galion.
I was fooled.
They have similar inspirations.
Yeah, this boss does have attacks that are veritable, especially when it spins.
It just becomes a hitbox and you need to shield it, which is sometimes annoying because then
to get stuck in shield lag and stuff, but it's not too bad here. Mostly just hitting
with snakes forward tilt, which is one of the stronger moves. Pretty good overall.
Alright, self-space bomb factory, picking Pikachu because Pikachu is a little weird, which once
it loads.
So, you're going to be activating the elevator, bonking on the elevator as it hits you, going
out of bounds, if you don't bonk you just die, and skipping most of the level, cool.
Wow, thank you.
The level is still very very short, otherwise you just have to go down the elevator a couple
times then go up another elevator, and then it's just this fight, but yeah you can go
out of bounds for that little bit just by, it's a very easy clip, you just push yourself
into the wall as the elevator pushes you up, and then you press side B a bit and then you're
done.
So very very easy level there.
into one of the hardest levels.
I will say for this first half, I will appreciate a little bit of silence.
This is kind of a hard section.
That's very good.
Yeah, that was super good.
Yeah, this is um, this is probably the hardest level in the run is, I believe the longest
level in the run if you don't count gray mazes is one thing.
Um, yeah, that whole platforming section is tough just to get through everything quickly.
Um, this fight is also pretty hard.
Funnily enough, these birds that fly in at the beginning and also they're going to fly in at the end, they just don't do anything if you're far enough offscreen, so that's why we're just running to the edge and letting them fly away.
So, after this fight is another... this is the skip that's a little bit better on Pal than it is on TSC.
Oh, we'll explain it after we get through it.
What makes Captain Falcon so good in subspace?
He's still one of the fastest, and his attacks just hit really hard.
He's bad competitively, he kind of just goes to see us and doesn't have any combos.
And has a really bad recovery, but that's not really an issue here, so.
Picking Rob...
Only no stalk and punch.
goes over the corner and falls. This looks good. That is on the corner. And we skip the
auto-scroller. Cool. Hey! Very nice. So that's what happens on PAL. On NTSC you, I think you
still skip the auto-scroller. You just don't die. I don't recall exactly. But um, yeah,
saves well like a minute and a half. It saves a bit. Yeah it is very very nice to do so.
One of those where we don't really know why it works on Pal and not NTSC.
I don't at least yeah. Classic. Let me check I think NTSC came out first. But again like I
Like I mentioned earlier, there really shouldn't have been any changes other than text localization, right?
But, yeah, how came out a couple months after NTSC?
Hmm.
Okay.
Yeah, it's Ridley, but like, not.
It's Meta Ridley.
Yeah.
Despite it's a bit better than regular Ridley just because
Meta Ridley just hangs out here for a long time in between his attacks
and his attacks are not super bad either
and that's the Meta Ridley play.
Very quick.
In chat I'm seeing pal retain v1.1, NTSC is v1.2
point two so perhaps that is the reason why some of this is like this yeah make
sense
hey it's the first level where you can pick anyone so of course you think I don't
know you but it's really good and for a very good reason
interestingly this fight is skippable but you basically just gets off lock
because you can't progress past this autosroller if you skip the fight,
but luckily it's extremely quick. Not a quick anyways, it doesn't really matter. However,
there may be fights to skip later on, and that's why I'm at a late.
Also, very thematic to the area, I feel like. It goes well with the vibe.
This is, um, this in the next like two levels are probably the biggest lord dump. Basically,
there's this thing there's this guy called taboo who's bad and wants to turn everyone into trophies
and then we're all like yeah we're gonna fight taboo um and then everyone dies pretty much
um so so as you saw at the beginning this little were able to pick anyone um i'll explain it more
after we do the fight skip here. We're going to be skipping three fights in a row.
Just like that. Super easy. Wow. So yeah, we we were able to pick anyone because you know everyone
was all joined together to fight Taboo. You might notice there's a few fewer characters here. Yeah,
Everyone died and got turned into trophies except DDD. Well
Sort of except DDD in these ones. This is part of the lore
That's unexplained that there's these like buttons that DDD put on these trophies that he turned into to keep them
Like to mark them as his but it turns out that those buttons made you un-trophify after a while
I don't know but they're the last survivors basically
This was located in the deep recesses of my brain as well, and I still don't understand it anymore.
Yeah, it's alright. The point of this and the next level is to collect the trophies while the characters that we've seen so far.
So you're able to use them in the final level of the game.
We only need a couple, so Pokemon Trainer, because Charizard is really good against bosses.
Basically building an elite team of Enders and leaving everyone else behind
Very cool
No more Donkey Kong. No, not Donkey Kong
Pokemon trainer is good
Marth no
Who else we're gonna take
There's only one more that we need, but we are going to take a few more just for menuing
purposes like in Great Maze.
Some characters are only good for menuing, which you know, they still have a purpose,
like Mario.
Mario is good for menuing.
Basically the goal is to make Meta Knight selectable with as few inputs as possible,
so taking these extra ones makes Meta Knight selectable with just one input.
It's very brawl to select characters almost entirely based on their utility and picking
midline.
That is a very brawl thing.
Once again, that was a fight, that was a gone.
Yeah, so everyone's still dead.
Kirby's back because of Sakurai Game.
It's discovered that Kirby swallowed one of those BDD buttons that makes you untrophy
and conveniently Kirby is now alive, so, cool.
Oh yeah, it's my night.
I don't think Kirby is killable anyway.
That's true.
Have you seen Ultimate?
Exactly.
Yeah, Subspace 2 has a lot of these more difficult fights, especially the one coming
up at the bottom of this decline.
The fight's a little annoying.
There's a lot of stragglers at the end.
If you don't, you don't feel the primates properly.
They take a while to spawn, like the next ones.
Our mates are always annoying.
That was the last RPG at the time, the setup was okay, when the SPAC, the cloud guy, tried
to hit me, that kind of threw things a little bit off, but I was still in contact to get
a good setup.
But when I hit the armite with the UF Smash, the moment I go down to that pancake before
going back up to natural, that's when you want to pause, but I did it just a little bit too
late.
Right.
So now I'm stuck here for 50 seconds.
Yeah, this is a fairly long auto-spoiler with not a lot of content, except like two extra lives or something.
Just leave them, I guess, for the rest of the level, which there's not a lot left of the level.
Sometimes sub-stace feels like, uh, I placed some platforms.
Yeah, there you go.
Cool. I think this is the only level where you can only pick one character.
And of course it's Kirby.
Who else?
Saccharize, like do not forget who made this game.
Don't worry about the two new third party characters, they're nothing special.
Oh yeah, the other one doesn't even come until the end, so.
Yeah.
Literally the very last fight in the run you can use.
Why do I do that?
The other third-party character who no one knows who it is...
But he probably has one of the coolest cutscenes in the game, so...
It turns out the secret to defeating Taboo was working with Sega.
Fair enough.
This fight's really fun.
You jump into this enemy to get another jump off of one of its bases,
So you're able to hammer it without running out of jumps first and then you just hammer all of these
and that's it
Don't forget the brawl trap
Of course
We're not taking morio and now everyone's favorite part of
Ducks days. Oh boy great maze a great maze remember remember the entire run. Yeah, let's do that again
Oh
I do like the premise of the Great Mist because it does take you through basically every section you
gone through so far and you have to fight everybody you fought so far. So here's pv again from the
first minute and a half of the run in the same place we were in the first minute. A little bit
easier because we're metamite but yeah. Well if you just came in I guess you're you're getting it again.
Pretty much. And now we're going into the sky world.
We're going left, which feels wrong.
I know.
Fighting Pip.
Yeah, so most of these fights are going to be solved with some sort of setup into Shuttle
Loop because Shuttle Loop has so much knockback and these shadow enemies, or I think they're
called false enemies, they take a lot of knockback.
So Shuttle Loop is really good.
A lot of the time it's going to be dash attack into Shuttle Loop, but sometimes there's other
setups. I don't know what you do for curvy, but I always did a down smash shuttle loop.
I dash attack. Okay. Yeah, I go down then wait a little bit, then I dash attack, then I try to loop.
Yeah, most of these arenas are just like unique platforming. So this one's like a regular tri-plat,
but there's a lot of ones that have platform configurations that you pretty much never see
in another stage.
So yeah, the Great Maze is moving through
every level basically and moving into a lot of doors
to fight a kind of thematically accurate enemy,
I guess, and doing that like 30 times.
It is, as you can probably surmise, very difficult.
It takes about a half hour, a little bit less for a high-tier speedrunner in this game,
but casually this could take a couple hours.
A lot of it is just nowhere to go.
It is a mate.
It is. It's a great mate.
Well, as a chatter said, what makes it so great?
Nothing.
The name.
Yep.
Not a div determinism.
It's named Great Cave, so it's got a great name, so it's got to be great.
Oh hey, here's the...
He's meta, so he's meta.
True.
Here's the up and down doors from earlier that make their grand return.
Do we know how the doors work?
What's the lore on the doors?
I don't know.
They exist.
They serve as vestiges to fight.
Fatto enemies. Let's see what Yoshi does. Yoshi does like the jump so you can just
shuttle him out of jump and then you can't recover. Wow, very efficient. Yeah, so this
is fairly clearly the most reliant on CPU AI patterns. A lot of the time,
absolutely not all the time, they do a lot of the same thing. So like Yoshi
typically jumps at you, but it's a lot of just reacting to what the enemy does and
just being able to pretty much just shuttle loop them offstage until they
either just hit one of the side blast zones or aren't able to recover. So Diddy
is one of the ones that's pretty annoying, so it was good. Yeah, sometimes they jump
towards you, so you want to up air shuttle loop.
So this is...
Did I want to heal up out of the way? That was a missing putt.
Yeah, so there's...
I'll take free health.
There's a couple save points that you can use to kind of teleport around the map.
We're going to be using a couple of them strategically.
Like you saw there, you can also just heal up them.
But that one is particularly useful.
because we're about to hit a dead end with these next fights and the fastest way
back is to just exit and return to our save point.
So just want Falcon.
So of course, the only other character that is with Falcon is Olimar.
This is the only time we'll see Olimar in the game pretty much.
And Elmer's Battle Recovery.
If you rewatch the replay after we're done with all of our runs in the rest of the game
you might see Pikmin 3 because it was not out of the box earlier.
So this is a suggestion if you're a late nighter or maybe you know somewhere else on the globe
then it's not in America's.
So yeah, there's the same back to the map.
And it also lets us re-pick our characters, which is super useful, so now we can pick
Charizard because the next thing we're doing is fighting a boss.
I wonder who it could be.
Remember Gallium?
This isn't Gallium.
You just gotta remember him.
forget yeah I do want to start even though Charizard's really strong
do-ons attacks kind of just our big hitboxes that's weird
all right that's fine right we are gonna change back to Squirtle for one simple
reason and unfortunately we are going to uh wait for it to load.
Oh, it's right.
I don't think Squirtle learns that move.
Like, it could be long nose. Running a hack monster.
Exactly. This is Kaizo Ironman.
Yeah, it's Pokemon unlearned moves.
Again.
Well, maybe it can't meet, maybe it's grown up to show unlearned that.
Something interesting that is a little unusual because of this specific run layout is if you
reset more than once, the primates face changes.
So you see now they have one big eye instead of the two eyes they used to have.
This usually doesn't happen until the next time we reset, but because we left for the
break they reset now.
It does nothing, it's just cosmetic, but it's interesting that you need to have left
to the menu twice for it to first happen.
So on the next save quit, the Primance will have a different face, and there's like 18
they can have, but the first one is always the big eye.
So if you watch any other speedrun after the second reset, the Primance will always have
that one big eye.
But I believe after that it's random.
It gave me much... kind of annoying.
There's also 3D, which is weird.
Thank you, Mr. Gaming Watch, thank you.
It's okay, sometimes the bots like to move around a lot, as do I, but there are certain
cycles and patterns that the bots can do that we want them to have, but obviously we're
not sRNG manipulators so we're not going to get everything all the time. Which is why
are some of the best for this is like, and 15 minutes faster than our PBD.
Yeah.
Okay, it's fine to fight. How did I sometimes one of the harder fights because his recovery
so good but yeah you could just go out and everything safe forward air that also does
a ton of knockback
nothing shout out this is like one of my favorite songs in the game no man
it is very good i like what they did with the uh the mother air found music in in bro and
and smash as a whole.
We definitely owe smash a lot for introducing, you know, American audiences and just generally
Western audiences to series like Refound and other series that are more popular in Japan.
I feel like Fire Emblem kind of found a foothold because Marth was in Melee.
That's like the common thing that's said. I don't know how true it is, but maybe.
Yeah, I mean, certainly it was not popular before then.
Exactly. Certainly it contributed, if not, you know, for the big sparking that movement.
And yeah, now Fire Emblem is super global.
Yeah.
I love my many, so very, very cool.
Anyways, like the movement in this section gives you a lot of very long, midnight glades.
Are those glades as tight and tough as they look?
Some are.
Some are.
Some you can have a little bit of wiggle room.
The one that I just did is a little bit tight.
Yeah, there's a balance to be had between going the direction you want to go, but also
being able to maintain some speed because Venomite is much like an airplane where he just has his nose
up too much, he'll stall and then fall. Porky, I think he'll be good here. His health is a little
worrying but I think he'll be fine. Yeah, I'm a little high health.
Really really good. Basically no attacks there.
Yeah, Porky can do easily 50% even uneasy in one attack and then just kill you off of it, but really good there.
Alright, I am at a high percentage. If I was at like 40 or below, I would go down left, but because I'm at a high percentage, I don't want to die.
Yeah.
I'm gonna just take a heal break. It's like four or five seconds. It's not a big deal.
a big deal. Yeah, definitely better than dying and having to worry about playing as Edie.
Yes. Yeah, good for marathon safety. Very slow, yeah. This section is really fun because
you can just glide down into the wind and just gain more speed. The DK fight is sometimes
really cool and then sometimes he does that. It's a little good though. I don't know why,
but a lot of the heavier characters die a lot faster or like take more knockback.
I've noticed that with DUD and DK sometimes Bowser and a lot of the light characters don't.
So like Game & Watch earlier was a pain because they didn't die and one hit. I don't know why, but
but is a weird mechanic or balancing or something, who knows.
Nice.
See ya.
I'm pretty sure Dylan would approve of that random bomb drop.
Pikachu is one of the ones that are also sometimes really annoying.
And also doesn't die in one hit.
But maybe Jailster doesn't know how to recover, so easy.
So we're back in Research Facility, and look, there's more levers we gotta press.
That mechanic was introduced once, and is used once more.
Normally you need to get a key, but Meta Knight's cool, and you can just hit through floors.
A lot of characters can do that.
Yeah, that blue one's a little bit out of the way, because there's no fights there,
but the last switch here does have a fight right next to it.
So we need to go here anyways. You are required to do every single fight before you can fight the final boss.
As far as anyone knows, there's no way to skip that, but that would be huge if you could.
Chat, while we're nearing the end of our Meta Knight featured section, I would like to know, when you played Brawl, were you a Meta Knight main or were you not?
I do think the binary is worth talking about with this game.
I am now.
I was not when I first started playing.
When I dusted off my Wii after starting to play this game again, I found out that I was
a Ganondorf and Snakemane, so the worst character game and like the third best.
So that was fun.
I absolutely never played competitive brawl when I was like 10, but if I did, that would have been some of the mains of all time.
Oh, yeah. For sure.
I do play competitive occasionally, and I'm a meta knight main, because I might as well play the best character in the game.
I've always been a toon link main.
Toon link is very fun.
Ooh, toon link's good.
Yeah, in melee I did young link or chic, in brawl I did toon link, smashed 4 and ultimate
I've done young link.
Yeah, because I'm not good at any of them.
I mostly play metamite and Pikachu in brawl, and then sometimes jigglypuff.
Jigglypuff is very bad in brawl.
Those are a blob characters.
I like it.
Pretty much, yeah, circular characters. Oh, no
That's fine. Yeah, sorry
Yeah, these days if I'm playing ultimate I will play Ridley or Sonic
Which are two very very different characters
Back in the day, I think I played summoning I think mostly I was annoyed that my sibling
I
Will play Lucario mostly
Lucario is
Probably the worst character in single-player modes, like classic mode, just because he
does basically no damage, but competitively he's alright.
I think he's got stuff for sure.
Oh hey, minecart from before.
Well, it is a great minecraft for the great news.
Maybe this was hinting towards Steve being in Minecraft, being in a subspace or in future
Smash games.
Next Smash games, in a hub.
Yeah.
Before Minecraft was even released.
Huge brain.
Yeah, that's right.
You think anyone's remade for all in Minecraft?
That would be sick.
Probably.
Also probably.
Yeah, probably.
Yeah, people have made everything you can think of on Minecraft.
I know a long time ago, Sethling made just generic Smash Bros. in Minecraft, but...
That's cool.
They're like 14 years ago now.
Yeah.
I mean...
We're moving left.
Weird.
Gross.
Oh.
I guess with the Elytra, you can have very similar glide mechanics too.
Oh, another night.
Yeah, I mean, in Ultimate, Steve has a glide, and it's the only character that has a glide, so...
That's true.
It's definitely not as good as Mennonite's here, but it exists.
Well, what character will ever be as good as Paul Knight?
That's true.
Yeah, it's funny that this game has the best character in the Smash series and the worst
character in the Smash series.
And somehow Ganondorf's worst matchup is not Mennonite.
Who is it?
It is Ice Climbers or Sheik.
I can see that.
played, if played optimally, it said that Ganondorf has like a 95-5 matchup or worse
against those characters. So that's pretty bad.
That's so sad.
Meta Knights is still like 90-10, but Ganondorf has a couple things against them, just the
other characters, yeah, he's over.
The section is always scary, it's very easy to take a lot of damage to Falco and stuff.
Luckily after Falco you can take a very little bit of extra time to heal up, which is what
we did here just because we have a fairly hard section after this fight where there's
a lot of potential damage to be taken.
So, Mediridly, not too bad, can definitely do some chip damage, but the platforming section
after is important to keep your health low, which is a weird thing to say in a fighting
game, but it's reversed in Smash.
Well, I didn't know that, that's why I kept dying.
You always want 100% health, because that's max health.
Exactly.
That's like the mentality I used to have when I first played the other games. I remember when I was like seven playing Mario Kart
I thought eighth place was the best because eight was greater than one.
There.
Yeah, number go up. I think our audience is very familiar with us.
like I remember like they would play like like a not good like jingle or whatever
because I finished last and it's like why are they why is Mario sad that I got
eight then I read oh I'm supposed to get first so I felt a little bit I had my
at the age of like seven playing Mario Kart Double Dash.
Oh, I want to be playing.
Kind of get it for Mario Kart because when you're behind it gives you really good items.
Yeah, good items, yeah.
So you have to fight the urge.
Yeah, this is a very movement heavy section.
This room particularly has a lot of enemies that can just do a ton of damage to you.
these armites are annoying if you don't get through them fast enough but that was good
gotta wait a little bit till the ball go i guess i don't know if it has an official name
remember gallium?
oh wow i had almost forgotten
you don't have to fight gallium twice in the great days only once but
But, yeah, this is the boss you fight the most times at, but really for some reason.
A lot of times spent with aliens.
And then it came back in Ultimate too.
Pretty cool that I like it.
Yeah.
Everyone remembered him because you fight him so many times.
all you have to do to make people like a character is put them in front of them
yeah so we're at the bottom left quadrant this is like we're almost done I'd say
probably about 15ish minutes depending on how long but we are almost there yeah
Yeah, that's what about 10 to 12 fights left, maybe a couple more, I think about two-thirds
of the way down with Mace.
Yeah, Charizard just gets deleted in one hit, even though he's one of the heaviest characters
in the game.
That was impressive.
Yeah, so entering that previous save point door was important, because we'll be working
back here later. Coming up next is the Zelda fight. I have historically had the most problems
with the Zelda AI. I don't know if that's been solved, but this fight has always been
extremely annoying to me yeah yep okay cool not gonna say I drinksed it but you
know I had to say something
nice
and as we are getting close to the end of the run I did see someone in chat
mentioning the sub-2 and I know we were maybe interested in talking about the
history of this speedrun a little bit. So is this a good time? Yeah I think Suisse
can give you a little bit like the earlier stages and I can probably give
like the most recent here or so. Yeah I started running this game in February
2018 if you've been speedrunning since then please sign up and chat because
there's not many of you, when world record was like a 216 or something. A couple things were found
since then, like the PAL skip and the research facility or the bomb factory 2 skip, and then just
general, you know, grabbing improvements. So eventually, just over a year later, I think,
I got the first sub-2 in any percent run fairly and then since then a lot more
stuff has been found and I'm not even top five anymore in the leaderboard so
there have been a couple very good runners that either have been playing for a
while or are fairly new that have been playing at this level so it is cool to
You know once thought very very out of the question like you know saving 20
minutes on book records not gonna happen without anything major and you know
nothing really major happened it's just people got better and then people have
still been getting a lot better since then so very very cool stuff in the
the general progression of of times here and right now our record is a 152 so it was pretty
big moment when I got a 159.50 and now it's been seven minutes saved since then.
Yeah that's one thing that you will learn as a speedrunner is if you ever think a gold time is
impossible there's a pretty decent chance you're wrong. Yeah and about the whole
sub 2 thing I am the most recent person to get a sub 2 there was a gap from
November 2021 to May of this year where there wasn't a new user to have gotten a
sub 2 and I've been making innards at it since they started doing any percent
around January of this year but it wasn't until May 26th that I actually did a
get a sub two and it was a 159.49 the one second faster than
smooth is the initial sub two. So but my PB now is a 150.807.
I'm considering possibly trying to get a 156 or 155. But
again, my time is limited.
Yeah.
It's very cool, your sub two, you know, with a little bit of
dedicated work it's it's very very inspirational to see you know you go I
don't want to tackle this project and work hard at it and give that goal time
it's so elusive. I did not think I was gonna get us up to I remember my first
reported run of this was a like a 2018 and I made a goal of like oh let's try
getting a low two maybe like two times two or five and so I kept practicing at
it I took a break here and there because I wanted to focus on college and I'm
I'm still in college, so I'm kinda young.
But anyways, I found time to keep working at it,
and here I am, 150-807.
Yeah, my first report run was like a few 45, I think.
I learned this game for the 12-hour challenge,
which is not so much of a thing anymore,
but it was very big back in the early 20 teens.
Where you learn a speed run in 12 hours, and I did.
and then I just played it for like a year straight and got my goal and kind of
stopped but I'm still around in the community just kind of being there and
I'm happy to be here today.
Awesome. I still know that both of you are here.
Yeah, representing two very different eras of this game I think.
Right.
Ice Climbers fight, kind of fun.
This is the gary, what about?
Ice climbers fight, not too bad.
Ice climbers is kind of annoying because there's two of them.
You only need to KO one of them, but sometimes it's easy to get mixed up.
Which one is the lead?
But if you're able to isolate one, their recovery is extremely bad, so...
Oh, Jesus.
Oh, good.
Nice.
Okay.
Yeah, it's very easy.
Some of us are falling it off, and I thought I was going to die for a second.
Very easy to overextend with shuttle loop.
go back a little bit after you complete it and you're able to grab ledge from a kind of far away,
but sometimes it's just too much and you're done for.
So yeah, actually coming up on the final fights now, there's just a good bit of movement between
them. So Ike is heavy, who dies quickly. And then the last two before the final boss are
Just, yeah, good chunks of movement.
Going for... yeah, very easily got that.
Without the glide, you need to wait for that moving ceiling, or you can go in the safe
door and come back out.
I think this straightaway leading up to the door is like the best use of infinite dimensional
Okay.
Yep.
Because there's not enough room to gain height for a glide, but it's not too big, it's flashy
because you just disappear and then reappear at the door.
The Marth Fett's weird because this platform layout's so strange.
So you kind of just need to wait for him to pop up like that.
And now conveniently, after we defeated Marth, a nice cannon pops up.
Ah, that's convenient.
Alright, this is the final regular fight, and it's the last character we haven't seen.
And we've seen one frame of him. It's Ganondorf.
Several runs have been lost at Ganondorf. Not necessarily hard, but sometimes you just get some better of you, and you die.
and it's rough and sad.
But conveniently, the routing is set up
so that the Ganondorf door leads directly
into the final boss door.
Oh, nice.
Yep.
Time will be when Tavu takes his last hit.
Yes.
Right, there's Sonic.
And when it's all reached in zero, that will be time,
but I'll also call it.
Yeah, this is the only place where
you can select Sonic in the main game.
He shows up and breaks Tavu's wings a little bit.
Makes him defeatable, I guess.
Um, but yeah, TabooFight's annoying, because he teleports around, does move with huge hitboxes,
so it's just trying to squeeze in as many rock smashes as possible.
And eventually he's gonna do the off-waves attack, which everybody got hit by as a kid, don't why.
But it's very easy to dodge, he's gotta time it.
I think it's the next attack, yeah.
Honesty, it doesn't matter, because I'm dead.
Oh, you didn't have to dodge it anyway, so easy.
What was my time?
I don't know for another little bit, but it's going to be pretty close to sub 2, I think.
Yeah, I think you have like, I think it's like a 159.40 or so.
I think there was a little bit of a time difference from the reset, but safely under.
So good job.
Yep.
That's a sub 2.
on the timer 159.26, but we think we start the timer about nine seconds late, so it would be a 159.3x.
That's really awesome. Let's go. Yeah, 159 IGT. So sub two, again, this is my fourth sub two now,
and this is my TBI. I am not going to override that. But yeah, that's subspace. A couple mistakes
here and there, but that's part of the game. I had a great time doing this. I'll continue doing this
for the next month or so before I go back to school of teaching, but for now, keep doing
this, hopefully getting my goal.
I hope you guys had fun doing this.
I'll take a next minute or so doing quick shout outs.
First again, Dylan again, awesome, keep up the task stuff.
Back in my fans, my subscribers, followers, whatever, you guys are awesome, love you
to death, I would not be here without you.
Third, select people from the Smash G-Write and Discord tech, the world record holder,
MK, who is in second place, and obviously Swoose.
You guys have been very helpful since I started doing this, the advice you've given, the resources,
all this stuff that you've been telling me, guiding me through this.
I really cannot express how thankful I am for it.
It's been very valuable.
I really appreciate all of it.
And a lot of that is the reason why I'm able to get a 158 and a 159 tonight.
But yeah, thank you guys so much.
If you guys like what you saw, again, follow me on Samansky on Blue Sky or Twitch.
Either of those, I use semi-frequently.
I'll continue doing this.
But that's all I have.
Lewis, is there anything else you want to say?
I don't have much.
Kind of the same shout-outs.
You know, rural communities have always been, it's been relatively small, but the people
in it that are active are always really helpful and just good overall.
I streamed GeoGuessor and Minecraft so if you like that, thanks.
But yeah, I don't have too much.
Yeah.
Yeah.
So again, thank you guys so much for tuning in.
This is at a great time.
I hope you guys had a great time too.
But I heard that there's an even better run after this, right after mine.
So stay tuned for that, do not miss that.
But again, I'm Samansky, thank you guys so much for having me and enjoy the rest of your
night.
Well, I don't know if I'd say that, I think both of our runs tonight are very, very cool,
but good mention because we do have a run that in contrast to this one that has a lot
of history, this next run is just getting started.
Yoshi and the Mysterious Book is going to be coming after the break.
Thank you both so much for being here tonight, y'all are awesome.
And stick around, we've got one more run for you.
Welcome back to GDQ Hotfix. I hope y'all are feeling rejuvenated after the break and
after that really cool subspace emissary run, a sub-2, which is really rare and cool, so that
was awesome to see. There was so much creature destruction in that run, and I have been told
that this next one will include the same. So even though Brawl of course has had a lot of
use to cook, and this next run is going to be really, really new because it has been released,
that game has been released actually very recently. This is the first appearance of this game on
the ggp channel they have something in common we smash creatures we get things done fast so
get hype for yoshi in the mysterious book any percent by wister let's go
hello i'm wister this is yoshi the mysterious book uh this whole game is about creatures
and exploring them uh our goal is to make as many discoveries about them as possible
just in order to get to the end so if we want to get a countdown going
Alright, let's do it.
Get the countdown.
5, 4, 3, 2, 1, go!
Good luck!
Yay Yoshi!
Yay!
Dinosaur.
This game has the per profile save slot, so...
Hi Yoshi!
Here's the book, Mr. E. You get it? You get it? You get it?
Mr. E.
Yeah.
It's a joke. You get it?
He fell from the sky. Yeah.
And now he's forgotten everything somehow.
Somehow.
Everything written in him is now just blank nonsense.
So you gotta fix that.
Honestly, so relatable.
Yeah.
I enjoy the gibberish.
He can't look in his own pages.
We have to look in the pages for him.
Yeah, he's got lots of
jibberish too. I got Yoshi. That's kind of an insane impression. Wait.
Yeah, I love his noises.
Is there a reason for playing in Japanese fast? Fast.
Yeah, and also because I said, hey, let's play in Japanese.
Largely does not matter.
I'm going to go and change my control style just for funsies.
Yeah, we're going to ignore the noise that just went off in my background.
Yeah, so this is pretty much each stage is a different creature,
creature and to progress in the game you need to make different discoveries with
them. So pretty much anytime you make a discovery you get a star or sometimes
multiple stars. When a discovery is made you kind of see it drawn on the screen.
Essentially the game flow here is once you have a certain number of stars you
open up new chapters in the book and so essentially what we're doing is taking
the fastest route to open up chapter six, which is the final main game chapter, and
then we have to go through all of chapter six and finish it to clear any percent.
Wait, come back.
So a lot of these stages are optimizing, like just, you know, routing for what discoveries
can be done quickest, and in some cases, you're going for almost all discoveries in a stage
because that is just kind of the fastest way to progress through here.
A lot of common discoveries are like, oh, Yoshi sticks his tongue out and hits the enemy
and it sees what it tastes like, or if it can turn into a shell.
Yoshi also has a very critical move in this game where you can pick up creatures, but
the tail swish and put them on his back.
And you can toss them off of there and have them do different things.
This first creature here is Crazy Daisy.
She's very common in Yoshi's Island.
And so here there's different ways to make her change color.
There's ways to make giant beanstalks grow.
You can ground pound her and she'll sprout up.
So that was already the first stage, like it's already done.
And now we have to kind of watch Mr. E go through all of the discoveries that we found,
which we've got 30 stars worth of discoveries.
You can also name creatures in Yoshi and the Mysterious Book.
They do have default names, but if you want, you can name them.
So I think starting with the next stage, we're going to be asking chat for creature name suggestions
for the current creature.
I will call on out to Wister as he continues here.
Get your creative brains ready, chat.
I get ready because there are some wild creatures.
It is important.
Yeah, it's extremely important.
It might be the most concentratedly cute game I've ever seen.
It's very cute.
And to go at that theme or being Pink Yoshi because we feel like it.
There's no difference.
It's just, you know...
So as you do things in the book, Discover Creatures, they will cause different events to happen in the pages.
So sometimes it won't really do much of anything.
Like it'll just be a cute little animation.
Other times completing a creature stage will cause something to happen in the book that makes another creature appear on the book.
This is sort of a grasslands like, you know, your basic sort of...
First chapter here and the creature this time involved these little hives
Each level ends by getting a very specific discovery
This one has to be tied to the flowers. They're supposed to come down and take them, but you can just kind of
Yeah, you can cheat it's snacking with an egg
And the flowers
In this game we don't need for any percent
But again, there are sometimes discoveries tied to them
So we got the discovery there. That's worth three and also put a stage
That doesn't want to we're waiting for
Yeah, it doesn't you can get discoveries for other enemies outside of their respective levels. Um, yes, such as this one which
Oh, is it because the surely not because the cup the flower doesn't match
Okay, hey, what basically what's
That's actually very good.
I do need that.
One of the things that Crazy Daisy can do is make you a little flower crown.
And she can do that in any level where she shows up with a flower bed.
And so we can collect that discovery here.
Crazy Daisy is probably one of the most recurring creatures in the game.
And yeah, so this level's enemy or creature is this be like thing so chat if you have
any good names for something be like
No, she made a flower crown for you or your friends or whatever to just cuz the bees
like it and we get a few more discoveries out of it.
Yeah, over here the speeds you up, but it also acts as very bait for these guys.
Yeah, and enemies will, or let's keep saying enemies, but creatures, they're not enemies.
They, um, I mean some of them are enemies, depending on how you feel about them.
Um, but, uh, they will react differently to different fruits and different, like, food
items.
So right now these guys are all mad, now they're in the mud, so they react differently to
being mud.
Oh my god, someone said Beyonce.
That's awesome.
That's the name.
B-E-E-Y-O-N-C. Yeah, that's...
There's not gonna be something better than that, I fear.
I do get this apple.
If I can get this...
You can also pick up fruits and put them on your back, just like creatures, so...
That's also a thing you may have to deliver fruit or other things to creatures, depending on what you're doing.
This stage has many of these bees, sorry, a lot of Beyonce, so one of the things that
we're going to be doing is destroying all of them and all of their hives for science.
The bees, Beyonce needs to land on this giant nut here.
you don't say?
You also see little these little tokens that are being picked up
We don't really have anything to do with them in this game
There are some discoveries that are tied to them like you collect a certain set of tokens and it counts as a discovery
In the actual game they serve as ways of buying hints
So if you don't know you're stumped on where to find new discoveries for a creature
You can spend the tokens and they'll give you a hint
And here, we took out a whole line of bees with one shot, and that was a victory or a...
victory?
Well, it was a victory against Beyoncé, but it was a discovery.
And we took out all their hives, which is another discovery.
So we've got 29 discoveries specifically tied to the bee.
time to canonize
yes time to canonize Beyonce
this is what will happen if you suggest a name that is good
and it will actually put the name there
that is now Beyonce forever
Beyonce forever
there's also this thing where you can like mash on this screen
Screen well the discoveries are being like you know shown to you, but it's kind of inconsistent and we're it's a very inconsistent
Nobody knows why it you get the faster scroll if you don't you're kind of just out of luck
Yeah, kind of how it is just kind of how it is
Very new so I suppose also hard to know everything yeah back to yeah back to
things just happened on the chapter screen the bees caused a ruckus yep now
we're gonna be meeting these fun little tadpole frog like things and they're
gimmick as you'll see in a second we skip a cutscene here I think that's where
Bowser Jr shows up directly yeah Kamik and Bowser Jr are doing their stuff so
So the gimmick here is that these guys play different notes and you can make them play
songs.
So there's a lot of discoveries in this stage related to songs that you can cause by either
bouncing on them yourself or tossing an enemy.
And again, we have a new fruit here which is like a, I don't know, they get really happy
about it.
And that causes you to be able to bounce higher so there's these little side areas that you
can do. Now we're listening to the greatest nursery rhyme ever invented. Now, unfortunately,
these guys are about to get a nasty treat.
These friends are nameable too, right? Yes, they can be named.
What are our music friends named, Chat? Well, right now they're screaming friends
because they ate spicy and now they're upset and won't sin correctly.
We also have an angry, crazy Daisy here because she also ate the Chile.
I was supposed to get two chiles out of that.
I got one, so I gotta come back up here to grab one.
Meanwhile, chaos has erupted.
So now that this guy has moved out of the way, we can get underneath them.
And there's another secret den of these screaming, screaming friends.
A big thing in this level is that there is, you don't have to come to each specific area
to play each song.
And there is just a line of them all in a row at the end where we're going to play a
bunch of songs all at once.
Yeah.
It's going to be musical mayhem.
Please don't go up there.
Please stop there you man.
Please don't do that.
Come back.
There we go.
There you go, there you go, there you go.
He can troll a bit.
If you do mess up the song, you do have to do it again.
They will not allow you to defile the song.
And here's the line here. We're gonna have musical mayhem
Got the little tiny ones over here
Yeah, the babies. Yeah, you're not naming the babies that you're only naming the big ones
Yet to see a candidate in chat so yeah, I haven't seen anything yet
I am not a very musical person, so...
I also...
Not.
Very nice.
Got Ludicolo in the chat.
They do look like Ludicolas.
You name them, Sabrina Carpenter.
I'll just call it that right now.
We're just doing singers.
That's fair.
My name for them right now.
You see a lot of the different musical,
they show up in the book.
What's cool is that whenever you get a discovery,
it draws it on screen and then it shows up in the book
and kind of shows it.
We got a couple other discoveries for Crazy Daisy
in that level to contributing to the number of stars that we have so now we're going to watch
crazy awesome things some more this is unskippable that was someone said to do to colo darn
that's good too that is good better than Sabrina carpenter
they're all screaming about carpenter
I don't know, some kind of pun to be made there that I don't have the brain power to make right now.
So this is our friend Globet.
This is Globet.
We're going to get every discovery we can with Globet.
He's also the last required creature up until chapter 6.
Yeah. He's also the first boss. Well, I guess he's not the boss, but he is. Yeah, this is the first
period stage that has a boss. And yes, you can also feel free to name this guy, but he blows
bubbles out of his hoop face. And a lot of the discoveries here are about different types of
bubbles that get augmented when it eats different kinds of fruits and how
bubbles interact with different elements. Like here we need to use the bubbles
to take out the little flowers on the trees here to make a discovery because
they kind of they'll take it take them make them float away. He kind of spits
bubbles. No, I don't know. I don't know if it's randomly but like when he spits
bubbles out running around sometimes like when you turn or other things like he won't spit a little
sometimes. So tossing him in that arc is kind of helpful there. He's also stuck, one of them is
stuck on the little branch. Now we've got a new type of bubble here. There we go.
Yeah.
There we go.
You also get the muddy down in here.
Yeah.
Putting them on that branch, three of them, is another discovery now, we've got mud bubbles.
Uh, I didn't want that to happen yet.
I'm not sure if it's on my end, but I think there may be some stuttering going on.
I think the stream is seeing it, all right.
Okay, good.
Cool. All right, yeah.
So yeah, I think of a name for this guy.
Now he's, now he's in love or whatever because he ate a heart fruit, um, fickle little guy.
for this guy. I did see a couple of like shocked face emojis in chat and I feel like that's
very accurate. Yes, that's him. His name can just be colon O. How do you say that? I don't know.
It's up to you to decide. You can capture the daisies in there. It's another discovery is
getting them all together in the bubble and again we're gonna head up it's not
only did you have three versions of every bubble you also have you also have
mud versions of every bubble so those are all different discoveries that we use
these bubbles to get up to the boss area here
oh I like this interpretation somebody in chat says Colin oh there he goes that's
It's great. That was the boss by the way.
No more boss. No more boss.
So the name for this creature is now Collin O.
Collin O.
Collin O.
I like it.
And then we can get some more stuff here.
Guys, the level keeps going.
It just keeps going.
I mean, it does eventually stop, but it does keep going.
Hey, did not mean to jump in that right away, but what am I, improvise.
The bees are here to ruin our lives.
Sorry, Beyonce is here to ruin our life.
Oh, Beyonce?
Oh, good save.
Yeah.
Beyonce betrayed us.
Beyonce betrayed us.
Sorry, Beyonce betrayed us.
And we're going to get our vengeance on these bees before we head back down.
Oh yeah, now we're going to explode the bees with angry bubbles.
No, not the creatures.
Sorry, sorry Beyonce
He's angry now Colin O is very mad
Yay
The bees are gonna be constant subjects of
Not nice things happening
You get beat up on huh? Yeah, exactly
I'm not used to this keyboard.
Colono.
Wow.
Yeah, that's fair.
You're doing great.
Thank you.
Keyboard person?
Played yourself.
Oh, awesome.
There we go.
Hello, Colono.
You did it.
Ah, yes.
I think that's the Colono.
As Mr. E would say.
This run's so good.
It is very fun.
It's like...
It's like...
It's like...
It's like...
It's like...
It's like...
It's like...
It's like...
It's like...
It's like every creature is their own level and there's all kinds of interesting things to find and discover and it's very chill
It's really creative. I really like all the videos
We won't we won't be showing it today, but I think the game gets even better after the credits like
It's it's very cool
So there's a lot to see here
So we've got a bunch of stars from these things, 120 to be exact.
So we've opened additional chapters, and we can go through them in any order we want,
but the key chapter is going to be Chapter 6, which we don't have yet.
We need 218 stars to open that up, and then once we have that, we don't have to worry about discoveries anymore.
So now we're in Chapter 2, and we're about to meet a friend.
friends of strong I say well who I say is a little amogus but you know I've
gotten heat for that I don't know where you see it
it's literally like the nose nose yeah please don't name it that we're not
calling it that come up with something else I'm not calling it that this guy
can be a little bit particular sometimes so
extra set up in this level to try to manage everything yeah because just
around ponderton if you grab a little discovery and the first time you're
gonna react with him he runs from you and you gotta catch all five of them yes
Because they love playing tag.
Come over here.
I need that.
There we go.
Get away from him.
Yes.
This level's main goal is to get, um, flex, capture all five of these.
Little, little dudes.
And also, uh, that's the mommy, I guess.
The mother.
Can I get out of here?
You cannot.
You are not allowed.
That sucks.
There you go.
There's also little baby ones.
You're not like that.
You're doing great.
This is a good spot.
This game, you really have to wrangle these.
There we go.
What are you doing, Gray?
Let's go back here.
You really have to wrangle these up.
I'm not going to do that one.
That was a little extra one I wanted.
Sometimes they behave, other times they do not behave.
They never behave.
Yeah, I can definitely tell.
And the discovery there was actually just going into the pit and not getting the flower,
so that's why we did not get the flower there.
It doesn't actually matter.
him grab this so I can get him in the water here. Yeah this stage is like you
need to have grab them in various scenarios like grab them while he's in
the water grab him while he's what in the mud is another one I think I don't
remember. In the water on the vine. That's right on the vine. I messed that up. I had
this whole complicated set up to try to hit him from behind uh he's dodging oh i got it anyway
all right nice got flowers please nope thank you not allowed no one here and then i'm finally
to eat this guy, never mind. No I'm not.
The gold one is the last one here. Nope. There we go, finally.
So not all of the creatures in this game get turned into eggs, sometimes they get spit
out. Yoshi has different opinions on how they taste, which I guess is just taken as
objective truth in Mr. E's dictionary. That's the main stage objective, but we still have.
Uh, I still got one more. I gotta drain this guy of all his money. Yeah, we gotta steal his money.
Classic speed art objective. Yeah. Nice. Don't see a name for him in chat, but his, uh...
Uh...
His regular name is Taggoth.
His basic canon name is Taggoth.
Oh, I like that.
Because he likes playing tag.
He kind of reminds me of a cross between, like, um, Gumby and, uh...
Yeah.
Oh, I was thinking of something and now I can't think anymore.
And Among Us, right?
Yeah, I think it's kind of like Gumby and the Amogus Kickers.
Yeah.
Yeah.
a little bit. Quick question for you, Wister, by the way. I know you're kind of a Yoshi
veteran. You've played other modern Yoshi games as well. What draws you to the series
and why did you want to run the Amazing Book when it came out?
I wanted to run the amazing book just because it felt so...
It's just different, I guess.
That makes sense.
Hey, look. It's Mild from Yoshi's Island.
This guy sucks. I don't like him.
One of the first things you have to do is get this nut right here inside the pool and they don't like letting it that happen.
I call it the primordial ooze.
Can I come back with that?
Sure, we're just gonna let that happen.
Yep, it's fine.
So these guys pop, there's big ones, there's small ones, and their pop explosions cause things to happen.
Uh, I think we submerged Crazy Daisy in there.
Yeah, and then I got to submerge myself.
Those are different discoveries.
A lot of this level involves tapping the B button while as you land on one to cause kind of this pop explosion,
explosion and that's what triggers a lot of different discoveries here like
breaking all the boxes make this guy fly there we go fly that that cool will
work to submerge the night we're gonna use the explosion water plant yeah and
I have to break all these leaves up here. Yeah. And it does require a bunch of jumping on a bunch
in a row, which sometimes they don't want to cooperate very well. Yeah, you also get discoveries
for like jumping on a certain number in a row. That is like this gold beetle bug that is a recurring
theme in these stages usually counts for a discovery if you managed to drain him
of his cash flow. There's a theme here I think.
No. There we go. Here we go. Here we go.
I'm seeing Carl B in chat.
Carl B.
Uh, nope. This way.
I love breaking pictures.
Use the explosion to reactivate.
Yeah, I don't fully understand how that works.
The primordial ooze has turned off for some reason.
For some reason.
So we need to bounce all enough to get the big one to spawn out of here.
He's really big.
Yeah.
another one for hitting the bug with these guys, but it's very inconsistent.
Yeah, every time you see like the kind of full flash white or whatever,
you've kind of done it successfully.
There we go.
Very big, big, groovy.
Side quests, golden ones.
So the bees, please stop.
and then they're gonna be on so yeah that was a that was a Beyoncé bomb
that sounds cool yeah there's just a lot of be like destruction in this game
there really is the creators had a grudge I mean I got stunned by bees a lot
as a kid I'm not super fond of them but that was very important ecosystem so I
think curl B is the winner here yes 37 discoveries on that stage alone and
that's not even all of them I think for is it
Curlbee.
Yay.
What happened to that Yoshi?
Curlbee.
My personal choice is light blue.
Yeah, he asked me what color Yoshi to be and I said it pretty clean
I like it though
Not bad
Unfortunately the rain is the fastest Yoshi and I do hate that
Yeah
Yeah, that is unfortunate
So, what's your favorite Yoshi color?
We're gonna hop over to chapter fire
I think our general color is purple, but I don't know
Yeah, it's hard for me. I like the orange one
one. So this guy here is definitely not the fastest creature, but we get him for a very
specific reason later on. But he is very finicky. He's also terrifying. Just a little bit. This
This is like the horror stage.
You're locked in there with this guy who has scythes for hands, but he's also very easily
fooled by you hiding.
Very easily fooled.
He also is very dumb, so you have to play this stage in a very, very particular way
or else he's just gonna run away and do something.
Yeah. And a lot of the discoveries here are like hiding in different things that makes
him lose track of you or like, you know, like just like doing garden work with his side
hands. You're also saving shot. You can also save shy guys here, which are in the game
and deliver them to safety. And they also will help you by showing you where the nearest
key is because you do need the keys to escape this level.
This boss is also, I say boss because he's big, he's not a boss, this enemy is also one
of the few enemies that can actually kill you.
This game doesn't really have a health system, so most of the time getting hit just means
nothing but if this guy hits you even once you go all the way back to the
beginning yes I need him to pop out of
arena where is Yoshi Dread yeah it is very much like the Emmys and Dread even
kind of makes kind of similar noises. It's kind of true. The yoshoi is kind of pretty
great. Yeah, the yoshoi. The children. We're going to eat one of his kids. We're going
to use another's bait. That's bad. It's a lot of themes with the creature having like
child versions and then the child versions doing stuff. He's confused because we ducked
in mud. There's another shy guy. There is a discovery for saving all the shy guys, which
I don't believe we get. I think we have a shy guy already. But you can do that.
Hide in here.
Oh no, he's confused.
I would say that he's not the sharpest tool in the shed, but like, he kind of knows.
He is pretty sharp.
Yeah, he is. He is sharp.
I'm going to have him, you know, destroy art.
Yeah, but there are certain enemies that, like, you will get hit and then get, like,
kind of stunned by, but he's one of the enemies that will knock you, like, cause a reset.
Like that.
That's so important.
That is probably the worst possible time for that to happen.
Basically starts over the level, but you do get a discovery for not getting hit. So I do need to actually start over
Yeah, and also robs you of all your keys if you're holding I mean
So that was probably the worst place for that to happen because you just got the last key
That was basically the last
That was like the very end of that was like the last discovery up before we leave though, so
So, if anyone has, this is a good time to drop names for this scary thing, if you have
any suggestions.
Yeah, I think right now Yoshoi is in the running, but...
Yeah, Yoshoi Dread is kinda cool.
I agree.
You wanna provide any more now, is a very good time.
Now, it's also a good time to just remind y'all real quick that SGDQ is coming up, this
our final stream before that. You can type exlimation mark sqq in the chat to see the
whole schedule and yeah you'll definitely want to check it out sunday through saturday.
He literally turned around to attack a shaggy and then wouldn't turn back around.
He has priorities that's all.
He's living his best life.
Hey, you did it. What are you doing there doing something?
Really desperate to wow
Can you slice you away, please? Nope dude. What is he doing? He's terrifying. Yeah, he's
Kind of going through it. Okay
Anyway, the good thing here is that I
Should do the guy
May have missed one see if that's important
Yes, we will definitely see you escaped him because they can't jump over that small little bridge apparently
You escaped I
Sure did
So it's looking like the winner is Yoshioid I did miss one
I'm also one short, which is unfortunate
Yeah
Seal
And you have some backup ones. Yeah, I mean you if you're just one sure you can hop in anywhere pretty much
You just get one real quick
I like that most of his discoveries involve him being confused
And then it'll always give you a hint as to another discovery once it's done and cataloging all of them with that little silhouette is
He exposed the snail like we're one short so we're just gonna hop in here real quick and get we want discovery
Yeah, I like this stage a lot actually we won't really see much of it, but I think it's very fun
like a venus flytrap hammer. there you go. yoshi tasted it. now yoshi knows what it
tastes like now. so that was a discovery. yummers.
i guess you can discover the world that way.
you also don't get to name a creature unless you've actually done the discovery that lets
you finish the level yeah but you do keep the discoveries so now we're on to
chapter six and unlike the other chapters chapter six sort of progresses
linearly usually the other chapters like there may be a creature or two on the
page initially and then you can kind of pick yeah you're out and you might be
able to skip creatures or whatever if you want to do the full chapter of this
they all just like all in a row. So this is the end game. We're not concerned about discoveries
anymore. We've gotten all the discoveries that we need. We're just about clearing these with the main,
you know, the main like discovery challenge for each level. These Yoshi's Island fans will know
or the Goonies, or if you have a better name for them, you can do it, but this is a pretty
fast level.
They do look like Wingles, like maybe drawn hands.
They do look like people.
Yes.
They also bounce off walls repeatedly, bonk their heads, and now we found their nest,
so that's it.
That's the end.
Hooray!
Yeah chapter six is gonna be a lot shorter just because we're not focused on
discoveries we can run straight to the end. Yeah and normally in-game you
can jump into the little you know bubble that shows up for clearing the stage
and it'll let you leave but it's faster just to menu out and it still achieves
the exact same thing.
What?
Yoshi no longer cares about helping Mr. E.
We're still helping.
Kind of.
A little bit.
Just not as detail-oriented.
I forget the name of these characters in this game, but they're also in Yoshi's Island.
Do you like the muffin puffin, I think?
We've talked a lot about.
That's cute.
creatures and their kids having their own unique discoveries. This creature is entirely focused
around his kids and about the fact that he has lost his kids and doesn't want him because
when you find him he runs away from his kids.
They are responsible honestly.
The whole goal of this level is to get all six of them and then force him to take them
back.
Yeah, you're trying to force custody of the children. That's the that's that's what's going on here negligent
I think personally I think
Worcester's writing a wrong here
Please thank you. I guess it's the only of this creature on this island. They do need their
So we got all of them. So here's we're gonna match this
We're working right up and then...
And then...
Take their goods!
And then we can cuss the parent with their children.
There's a new sentence I think.
And then we lose.
Bye!
So I hit and run.
Incredible.
It's like the babysitter runs out of the house as soon as the parents get home.
Here he goes now.
Yeah.
So that was the poppin' muffin or poppin' poppin' or chicken or whatever.
That means, after they do the little victory lap, we get this little guy who's a little
jelly.
Is it Helly Jelly?
Is that it?
I forgot.
Some of these I always remember the names of others I just completely forget.
This guy is fun.
A lot of the creatures that we've shown are cool, but like some of them are like very
different movement-wise.
This one lets us do something really fun, which is he's a jetpack.
Nice.
Yeah, we gotta break up this cloud and eat all of it.
to break up this cloud which is also a creature in this game. And he eats those to refill his water
supply so he can keep flying. So precipitation is under siege on this stage. And the main goal is
to yeah take out all those clouds very nice it's flood yeah you should name them
you should name it flood it is flood yeah she finally gets flood also also the
non and the non-delfino island yeah she's don't dissolve when touching water
which is a good thing. It's a very strange weakness to have. I feel like Evolution would have fixed that, but...
You'd think, but I don't think.
You would think.
And now...
We got this large fellow.
So earlier we were collecting kids to throw them back. Now we're gonna help someone rescue their kids.
Yeah.
They are very skeptical.
Yeah, they are. They also sell their skeptical.
The good thing is that
You take you up and you get to go on for a ride.
then you somehow control him by having the big problem is that you can't turn
around easily yes so if I were to mess this up in theory it would cause
problems also the shy guys certainly wouldn't happen the shy guys in this
little ship have stolen the babies.
We're just gonna stay lined up like this and just kind of body the ship.
Yeah until the ship tries to body us at which point it is defeated.
Funnily the way to reunite this guy with the kids is to make him eat them.
They're safe in their mouth so cool.
So we've concussed parents with the kids, we've played tag with the kids, and now we've also eaten the kids.
There's all kinds of things going on in this, in nature's very strange ecology.
I'm not sure if this is the greatest parenting advice book of all time.
It might not be.
I need to look for the princess.
Going and what he you you can get him to bounce on ground like that because you know
Now we've got our last normal creature
It's like a
This is a very unique stage actually
so all of these
These shy guy variants have instruments and we need to get them to all play together.
And to get them to play together, we need to make sure that they're playing together
on the beat essentially, so you need to be smacking them to kind of wake them up within
a certain timing or else they all stop playing.
Like, doing so this little flower grows and grows and grows.
Okay, so that's kind of like a speedrun stage, too.
Yep.
Yeah, you do have to route through there.
Hooray!
Nice!
Music.
A lot of musical themes in this game, too.
Yeah.
Now that they're creatively satisfied, that's it for that level.
Very important to be creatively satisfied.
I agree.
Now, we're going to be moving into the final level of the run.
So this whole time Bowser Jr. and Kamek have been searching through this book to find a creature called the BeWilderberg.
Bowser Jr. just really wants this creature for whatever reason. It's a sort of magical, wild creature.
It has mysterious powers, which we're going to see momentarily. There it is now.
The singing brought the big wilder bird out. I do think this is the only creature in the game
that you also can't rename. Yeah. It's just the be wilder bird. That's it.
It's a banger name, so I get it.
The bewilder birds special property
is that when you grab it here,
you can actually, it can transform into any creature
that you've discovered so far.
And as such, you get the powers of those creatures.
So we get a new page in the dictionary,
in the mystery here called the index,
and you choose which creature you want it to transform into,
which honestly, this is the V creature to use to quickly clear the stage share that we just discovered recently.
The jetpack is fast.
The jetpack is very fast.
Very fast.
And we're gonna use one of the creatures we got earlier in order to body him, so get ready on time.
Yeah.
So remember we went for the horror creature.
Oh, our scythe.
Our...
Yeah, he...
Yeah.
Uh, I think you squished him.
That's fine.
Yeah, so this guy usually takes tons of hits, but...
And time.
GG!
Yeah.
Let's go.
So that's it for Bowser Jr. and Kamek.
Spaw a little baby.
Well, he sounds different in this game.
I go by the Yoshi's Island sound, forget it.
It turns out that was also a baby.
This is the real bewilderber.
Awesome.
That's very cool. I love this creature game.
I guess Bowser Jr. is just very intimidated by this giant bird and decides to flee as well.
Completely.
He's like, oh crap, mommy's here.
So cute.
That was delightful.
Yay!
We made some questionable parenting decisions.
We made some greyhaired decisions.
We made some creatures.
All in all, a good one.
Yeah, Beyonce is what I'm calling that creature from now on.
For sure.
Well, that was a wonderful, that was a wonderful time, thank you both for being here, now's
a great time if y'all want to do some shoutouts.
Um, I don't really have anything to shout out.
I stream onto which once a year, Wister season.
Um, that's about it.
Um, I also do not really stream very much.
I'm a CMM1215, I kinda just hang around, you can follow me on Bluestar I guess.
for having me. And if you're going to be at SGDQ this weekend, I will see you there.
Yep, can't wait. Same here. We are all eagerly awaiting our troops. Or, of course, if you are
at home for SGDQ, I'm sure you're eagerly awaiting your well-deserved catch time because that was
our final stream until SGDQ. But good news, we aren't going offline just yet. If you missed out
on Out of the Box or Creature Corner. You can stay tuned as we replay both shows after this.
And of course, this night Out of the Box and Creature Corner, we'll be back in about three
weeks after SGDQ. But in the meantime, please tune in Sunday at 12.30pm Eastern for Summer Game
Sunquake 2026. We will be opening with Donkey Kong Country 2 by Ryan Ford. It's going to be incredible.
Exploration Mark SGDQ in chat and it'll be all had fun with our little brawl day or little green day.
for each refund, uh, special here tonight. So uh, yeah, bye from the hotfix crew. See y'all later.
Hello everyone and welcome to out of the box some of the games done quick hotpicks the
show where we believe if you can watch it, you can run it.
I hope you are watching out for yourselves and staying comfortable as we slide into July.
Just past the middle of the year here, it's getting warmer in some places and cooler in
others.
If it is warm where you are, I hope you're doing lots to take care of yourself.
Get water, whatever you need to do.
And I hope you are comfortable in front of your screen because we've got an absolute
brawl of a set of runs for you.
If you're looking at the schedule to a Mai right here, you're probably seeing a bit of
a theme.
got contestants and runs from all over the Smash Brothers Brawl tier list, but the runs
themselves are all top tier. If you are a little brother, a player too, you may be familiar
with the character from our next run, but you've probably not seen this run and especially
this category before, I'm super excited for the opportunity to show you new Super Luigi
U All Castles from Crazio. How are you doing my friend?
Hello everybody, I'm crazy here and yeah I'm doing alright, a little tired but I got my
technically team up here which the run has been happily introduced by so yeah this is
New SupluGew all castles, we're going to do the normal mode so start with the main goals
just to clear every castle, you can see on my 100% save bar I've got all these 8 white
flags. That's basically the criteria for completing the game. So visit every world, defeat every
Koopalin and Bowser and then yeah that's all done. So yeah, I mainly run New Superloo to you
and all castles are probably my favorite category so I'm very happy to be showing this off for the
very first time at my very first gdq hotfix. So yeah, I will start the run very shortly but before
do that I'll introduce Leah. Hi, I'm Leah. I learned New Super Mario Bros Wii about three years ago
and as a bat with a friend, but I'm daily familiar with the other New Super Mario Bros games as well
and the New Super Luigi game we're running today. Yeah, we're both being crazier from the UK, so it's
just gone midnight for us. We're a little tired, but you know, we've got a lot of time.
Accepts the best energy for a speed run. Yeah, we've got enough. We've got we've got enough decent tank to do this run
We all say yeah, I have no doubt. Yeah
So yeah, with that said I will start the run very shortly in
five four three two one
So, in one, one, we shall be collecting the A-corner as soon as possible, basically.
Didn't get a good slide there, but that's okay.
A little bit of a butt bounce, and there we go.
So, the main goal is to keep this as long as possible.
I will be doing a route that hasn't been seen at Marathon Run before, which is the Penguin route.
This is actually used in the World Records.
And you will see that about just before halfway through the run. So near the end of world three and
Yeah, bro three after broke four as well. So, yeah, that's another really interesting thing
so
I won't get into that too much yet once he's another cool level
But I'm gonna place Luigi mainly because it's a little faster in all castles, but generally speaking it is safer to use
Luigi here. There is a hidden star block which not many people probably know about but it's
pretty good for getting through this level quickly and trying to get up there with a spin jump and
updraft and yeah so. Do you want to talk a little bit as we get started about where this game fits
same in the overall New Super Mario Bros canon.
So yeah, this is a really interesting one because basically New Super Luigi released as DLC for
New Super Mario Bros U announced nearly a year after New Super Mario Bros U came out. But yeah,
you remember NSMB was actually a launch title for the Wii U and yeah NSL you
actually recently celebrated its 13th anniversary as well that was on the 19th
for June that was pretty cool didn't quite get the ball kick there
Bobby Cappell the burners as well yeah I'm gonna play this fairly safe because
because of course they won't lose the scrollsuits so early.
Yeah, like regarding the scrollsuit, a lot of these
library games are kind of all or nothing where you need to hold on to the power-up for basically
as long as possible.
You just lose big time, like, um, yeah, just a route that doesn't account for good backups
for power-ups, I think, at the moment.
Yeah.
But like they may or may not be quite far out the way
Well, one of the interesting things is a super acorn has just spawned just past the path we
So I will probably pick that up just for a marathon safety
First of all, we've got me verse. So this is actually unique to OG
NSMBU and NSLU
Normally in deluxe you just gas safe
and uh oh didn't quite get that yeah there we are second try. So you can quickly just backtrack
as soon as you pick up the acorn and yeah uh and it's a oh yeah so at this point now uh we will
be introducing a new character to hold this is nabbit and he is actually an easter egg character
an OG NSLU so basically you just enter a level by holding down Zed out and you can play it as Nabbit.
Nabbit is very interesting because he's invincible to most enemies. He does get knocked back by some
enemies and bosses particularly but most of the time he's very useful for just running through
levels, especially when there's loads of enemies. And one of the really cool things as well is
there's a little mechanic that you would have just seen where I basically, yeah, so I was doing a
spin jump towards the flagpole and that basically, okay, so I was just tapping left during the spin
jump and that allows him to always just face away from the like the castle I guess you call it
just like that there. If I just ran straight at the flagpole based on right he would just do a
little spin and that loses about 0.3 seconds a level so it's a very good cumulative time save.
Yeah anything that the per course optimization is that simple I can
Completely understand why you'd want to make sure.
The one thing about character switches in this game real quick is, in this game, to the scientific, you just have to press ZL or ZR, I think? Can you press both?
Yeah, ZL.
Yeah, just ZL.
Yeah, ZL.
To just switch to Navi, like, basically, right as you enter a level.
That's only in the original Wii U version of the game, which we're playing in.
In Deluxe, you have to actually go into the option menu and switch to Navi.
So it takes quite a bit longer to switch to in the deluxe, and I would imagine that makes it not worth it to switch to in as many levels.
Yes, especially in this level, in deluxe you do play as Nabbit in one castle.
So just switching back to Luigi for this level wouldn't entirely be worth it.
And there's a few other levels later on which you'd normally do as Nabbit in deluxe where you'd play them as Luigi.
Especially like if it's just one level where you do nab it or Luigi when there's a string where you're using the other character
But yeah, that's gone by so quick because we just reached our first boss fight and this is
Lemmy Cooper
So, uh, yeah, he's quite well known for using these bouncer balls
Uh, he doesn't really get to use them in this fight. It's gonna say I haven't seen no one of them just yet
Yeah, he is quite difficult in Wii actually, especially when you don't have the propeller, but in this game, he's very easy to beat.
Yeah, so pretty much your standard New Super Mario Bros. Koopalink slash Tower of Oz fight, you get one hit and you've got three.
Yeah, basically just choose the bosses really.
It's also really interesting because I am actually using the gamepad for OG NSLU and
the reason is because, if you say problems, you can't just tap D and it cancels it, like
in most of the other games, you actually have to hold down on the touchscreen where the
cancel button is supposed to be and then just release it and then it closes almost instantly,
most of the time.
There are times where you can just find where that is
No, all right. We found a game where touch controls are faster. I didn't know I'd see the day today
Yeah
Fair fair that makes sense for this console in particular thinking of Wii U in this game in particular
We had a question in chat just earlier
Are there any notable differences if either of you happen to know between this version and the new super Luigi you deluxe on the switch?
Okay, so yes, if you're playing on switch one
The loads are a lot worse. So it's not as RTA variable. Also this cutscene you can completely skip in deluxe as well
So yeah, good timing on that question as well
this saves about 30 seconds in deluxe and
On Switch 2 actually, the loads are very close to we use surprisingly. I think they're a little worse, but not too far off generally speaking.
It is also worth noting I'm playing on a physical copy of this game. The digital copy does save a fair bit of time.
I know it saves about three seconds over this particular disc, which is the New Super Mario Bros. U and New Super Luigi combo disc in any percent anyway.
as power second for the standalone new super new to disk
Misty bounce there for that sake
I don't know but I imagine many of the people who are watching are among this number
But I find it fascinating just how much of the science of those little differences
You know the second here the three seconds there between different versions who have had the community invested enough in
and making sure that you know the score of each version.
And if you want to run the fastest or the most convenient,
you'll know kind of what to expect
and comparing to other versions.
I just think having done that work
and having it to hand like you just did,
it's very impressive.
Yeah, of course, especially when it comes to runners
such as Tark for example.
So Fredo Stenoog Tark is he's an absolute legend
YouTube video. It's only like last Friday when he got a due any percent
record which has about one second improvement from his previous world
record. 3544.550. I think he's got like a oh yeah no 2543.3. Yes I actually saw
that live that was actually a really cool run to watch but I only got to see
like the late game live for that nice work with that clean climb while we're
commentating on yeah that last section especially can be quite hard
because you're supposed to basically land on to the thing but I didn't have
enough height
All right, boom boom again, easy to cheese.
Still exactly as much of a threat as he is in most other appearances, arguably more of
a threat in his first appearance in Mario Bros. 3.
It's literally like an Olympic sport just to defeat boom boom as I say.
Oh no.
And now, now, now, this is the...
I'm waiting for that to be added to one of the Mario and Sonic at the Olympics.
Boom boom bashing.
This is legit the biggest run killer in all castles. So we call it the orange ebridge.
You have a goomba, a firebro and an acorn. There's a good chance that you will bump into
one of them. The best case scenario is you can completely skip all them of course, but
if not you want the super acorn and it's usually good backup just going into the late game and stuff
oh this is not looking good I'm afraid
yes you had a you had a bit of a Pac-Man thing going on there okay this is not good actually
all right we've got one
Barbara is less bad to get than the goomba because there's only one of them
Cricket to kill six goombas so yeah okay and it's a bit different from new super mario
burrows we break up to collect balloons uh so yeah normally an ns and bw just collect eight
balloons grab the chest and then you get the da da da da da da da da but unfortunately uh
ns and b you and ns so you don't actually have that uh jingle at the end which is quite sad i must say
And that's a really cool one to sing on to.
No, absolutely.
This is a series that's known for catchy jingles and the ever-present wah of the background
and sometimes the characters who are on screen while certain themes are playing.
We were actually talking just earlier while getting ready for the show about some really
subtle changes that Leah in particular was saying that she'd noticed.
in like changes in font across games in the series. I feel like those are the things that
you can only truly appreciate if you've played these games as much as the two of you have.
Oh yeah, genuinely I'm super OCD about it as well which doesn't really help matters too much but yeah.
There. They've changed my Luigi game. Why did they feel the need to do that? No, I understand.
Oh yeah, you wouldn't believe the like stutters that you get in deluxe on the loading screen
like the game will just freeze for a solid second or two.
Oh dear.
It's like the console is crashed but it hasn't.
It's really odd but you know.
I'm assuming that's mostly switch one rather than switch two?
Yes.
Switch two does have a tiny bit of micro stutter on the loading screen but it's barely noticeable
to be completely honest with you. If I only think about 2D platformers that originally
for the Wii or Wii U that have been remade for the Switch, the Switch one usually struggles
a lot more with them. Certain Donkey Kong game looking at you.
Yeah. Tropical Freeze. Returns actually.
Yeah, I was kidding. Oh wow.
Yeah, it's infinitely slow. If you aren't in certain fields, you don't
think about the difference in transfer rates off of physical media like a CD
much less a cart versus the the typical micro SD drive that goes into a lot of
systems like you know older phones or digital cameras or in this case the
Nintendo switch the maximum the throughput of that is not particularly high
so they had to plan for that and the assets might very well stream off of the
the SD card slower than they would off a disc.
Definitely.
This is the boss I go lock in on, especially this bit, yeah, so yeah.
Oh yeah, lucky.
Like, if you're a bit too late on that Mortimer will swing his hammer,
and Luigi will just get blown away like the wind,
which isn't very great, because I would use the scroll suit.
But yeah, I felt that pretty easily which is always a good thing
Excellently timed and yeah
So you just have an internal metronome for that
Are you watching for when Morton comes back to a certain point on the ground before you jump?
It's literally just visual cues to be honest. Yeah
Very similar to the Ludwig boss fight that we'll see much later on in the late game
But yeah, one good thing about this broad
particularly I will need to go back to it a bit later because we'll need to take
the secret exit in 24 there I will explain why a bit later on so yeah now
then going into so you can do for your word for but we could do world war first
of course and there's a few reasons why it is the shorter world on what I know
that also we'll need to pick up the baby Yoshi when we're going out of this
road to go into world three there's gonna give him a particular shout out just now
the designs of baby Yoshi's for the the new series is iconic definitely but
My son, he can do no wrong.
Yeah, go live the offshows.
Yeah, they gave them a certain range of expressions that I feel like in a lot of other series,
Yoshi's appearances just don't have.
Maybe the kind of expressions not seen since the likes of like Super Mario RPG on the SNES.
Oh yeah.
It's a huge shame actually, that game never came out in Europe officially, only the remakes version, the remake did come out, but not the original SNES, which is a huge disappointment really.
I'm glad you got to experience it eventually. Speaking of experiencing games in their time versus later, you mentioned this game coming to its 13th anniversary quite recently, were you there at the time or what's your history?
What's your history with this game in the series?
I think when that happened actually,
no, no, there was only last week when Tarkot
is for a record, but I didn't really do much
at the time, I don't think.
I did come onto the game the day after
to do all castes out of the blue just for practice.
And I did get a PB, which was pretty good.
actually this level is really good so yeah this is a very vertical level I
will lose the scrollsuit here yeah oh okay that's fine yeah probably there is
a section there's right right here we generally want to lose it so gonna play
a little bit safer yeah by this point we would have lost it so we're actually not
I was going to mention just earlier, especially going up the vertical section, the level had
a very Mario maker feel to it.
Yeah, especially the icicles and all that.
Sure.
Yeah.
I was going to say the previous level, the section that had about 15 cordons crammed
into one section, that seemed very Mario-like.
That's true.
That's true.
I mean, there's a reason why this particular tileset is one of the more common for Mario Maker levels.
Hannah, is that mainly due to the ice?
Yeah, it's the range of obstacles that you can pick from this tileset specifically.
Oh, wow.
We'll see a bit more ice and snow as well, because, uh, yeah, the next levels got fire and ice in it.
But one of the other keynotes in this world will be completing the rest of it as nabbit.
So nabbit is actually pretty good in this level because you can just run through the
fireballs and all that.
Right.
The fireballs are shooting single Piranha plants.
One of the really cool things that I didn't really notice versus that some of the Piranha
The plants in 4-1 actually shoot ice balls.
Now we will just phase through enemies and eject tiles so it's really easy to get through.
Does he make sense primarily for levels that are more horizontal than vertical?
I assume Luigi has, and maybe we didn't talk about this earlier.
I assume Luigi has most of his typical advantages or his differentiations in movement style.
And uh, yeah, faster accelerates, slower to stop, higher jump.
I do believe, like, all characters actually have Luigi stunts in this game, including Navik,
but it's more that Navik can't have power-ups. In fact, if Navik has a power-up, he'll actually
have quite a slow animation at the end of the level, so we actually won't avoid that.
The one exception is the star, which Navik can take no problems.
But generally, Luigi does have an easier time going up because you can actually use the
scroll so which nabbit can not do, while nabbit is great for these levels that they've just
got a load of ground enemies.
Let's go right through them, no problems.
Oh yeah, now's another thing I did forget to mention, so nabbit can't pick up power
ups but if he does, it does lose you time because he'll present the power up and reward
you're a one-up when you complete the level, which isn't very convenient.
That's why I had to skip that 8-1 in the last level.
So essentially Nabbit does have things he has to avoid in the level, it's just not the
things you would expect.
Yeah, this level was actually really easy of Nabbit as well, because you've got all
these food rings which are really hard to avoid as Luigi.
literally just turns into a ghost house I've not really had a clean bore of
ghost house ever really in a run it's one of those levels which you just literally
don't need to practice but then you kind of mess up one right you get here in the
run you're like well I wish I'd practice this because I had to go back and make
that jump a second time and that's point six second gold for me so I'll take a
And have you had a particularly sketchy moment in your pd in that level? Like you nearly fell right at the end like you kind of had to wall jump and save yourself
And like that's a lot harder when nab it because again you don't have to scroll super nab it
Oh and yes this bit here there's a little section here where I'll need to find triple jump just to avoid doing wall kicks
I like following the red coins here, and it's quite satisfying when you see the ice flower
because if you can see that block there, it kind of pushes the ice flower a bit forward.
I've only just noticed, I believe there is an enemy that only shows up in Mario U, but
does not show up in Luigi U and it was only in this level.
I think that was a pre-dentury then, like, I don't know if you saw that.
I did not see that.
So yeah.
Yeah, I think like an enemy that only shows up in the Mario U version and is completely
asking for the Luigi U, like very tiny thwomps.
I think they're called twins.
Oh, twins.
Which is amazing.
I love them.
So yeah, it's actually really funny because the blue boss doors, they are really weird
in this game and New Super Mario Bros. here as well. So you basically have to enter them
like perfectly or else Nabbit or Luigi will just move very slightly to left or right.
It's just to enter. Oh, I completely went off
route there. That's a bit silly. I was expecting Wendy to appear on the right
because I was pretty sure I hit Wendy on the left that last hit before that one.
Oh, so now we need to just go out in World 4 without bumping into any Pauligans.
I could go to World 5 now, but there is one big issue with that, so if you go straight to World 5,
you'll be met with an airship level and it's a very long auto-scroller,
auto-scroller boss and everything like that, and I will take this very safe just to avoid bumping
into the pool again I will also be able to pick up this egg one so that's very useful for a later
on just make sure that I don't get bumped into easy so go pick up the big off show
and yes he'll be very useful in free two everyone feels free to show your best Yoshi impressions
in chat. Awesome! Yeah, there's a pretty much an entire reason why we did World 4 first,
because in 3-2, Yobby, as I'm going to call him, is going to be very useful. Correct.
One of the very interesting things is actually, because I'm entering 3-1 as NABBIT, baby
Yoshi won't spawn in with me. I think he only does that in Deluxe, and I've missed the
hot flip which is a very cool trick but a very small time save. That's never happened to me before.
He's at the line. It's true. You all heard it.
Yeah because if we could have baby year she kind of with us here we would actually have to carry
him all the way to the end which would be a bit of a nuisance. Right. Your physics do change
somewhat when you're carrying something and you have to worry about dropping it if you get hit.
yeah far from ideal
so yeah this is where we'll uh put the yosho to good use uh normally in deluxe you would actually
play this level for his nabbit and the main reasons because the swim of physics on nabbit and toda are
basically the same as penguin suit physics from uh an smbw uh just got timed these fairly well to
avoid getting hit by sea urchins which I very nearly did. There's a real pain actually controlling
baby Yoshi like this as well but it's whatever really made it out unscathed so pretty good stuff.
Yeah absolutely and then we'll basically discard baby Yoshi before we go to the flagpole.
I hate my input then, so yeah, I love eating inputs for breakfast, like another game that
I know of, Prince of Persia on the MS-DOS, I've seen Howlin' Mad Mike run that a fair
bit and he always complains about dropped inputs or that, sometimes the MS-DOS.
Yeah, oh, MS-Dolphs.
Yeah, I can't say I'm aware of people complaining about it in that way on, like, the NES version,
but...
I should do it now.
About NES or any other platforms.
No, nor I.
And so I was just, uh, amusing about it.
Hmm.
Speaking of other things I got to wondering about when Lee was mentioning twimps, I'm
like, alright, I know there were a bunch of other variations, so of course I'm over here
on the Super Mario Wiki, and the listed variants include what are not limited to the big thwomp,
the bone thwomp, the mega thwomp, the tail thwomp, the flimp, the star thwomp, the spiny
trump, the sniffle thwomp, a thwomp who is a thwomp who is sick, that's from one of the
Mario and Luigi games, and the thwomp platform, which is from Donkey Kong for the Game Boy.
It's literally just a block, but it acts like a flimp and will crush you if you walk
under it.
That's really interesting not go live didn't realize that about many
Variants that's literally just the ones that have flamper something close to it in the name. There are apparently like five or six others
Wow
What are you waiting for listen?
Super Mario 64 DS and Super Mario 64 has a mummified swamp that apparently has the name gringle
Super Mario Land 2 has a a column of spiked cylinders called the caramambo
that is essentially that game's thwomp. Mario Land 3, Wario Land and Wario
Land 2 have a thwomp equivalent called the pouncer.
Super Mario Brothers Wonder has a thwomp specifically from one level, another
Uncharted area swaying ruins called a Shoop
Sorry to cut you off here, but this is the level that I was talking about earlier, so by all means much
Don't touch me. This is more important. Here's a junction here. So you'd normally do free free for the nabbit route, but
I got you the penguin route which can be done by entering free for
very good water guys oh wow okay I just did what I did in my submission video
and just entered this level is that bit that's really unfortunate well
oh well you can see penguin suits here anyway but yeah actually quite like the
level itself actually because when I was doing Iowatt attempts, especially 100%, it reminded
me a bit of Mr Bean's holiday for some reason and the scene where he got like Mr Bean falling
all these cyclists while he's trying to grab a racball ticket.
But it's really only specific and I feel like as a fellow British person I should better
understand that.
Okay, well two of the three people in the call got the reference all the same.
I'm perhaps more familiar with Rowan Atkinson's work as Mr. Bean than most people on this side of the Atlantic should be, but I suppose it balances out.
No, I got a good chuckle out of it, so thank you for sharing that.
One important thing to note about Mavit in work levels, in Deluxe, this is another version
difference, Mavit has kind of like directional swimming, like 360 degree swimming in Deluxe.
You can't go in like any direction rather than just like this kind of boring just like
always upright.
Press 2 to like, yeah.
You can literally just walk up.
Yeah.
Yeah, you can literally just walk up. Yeah, so yeah
Is there any way we can still get Penguin Root on this run?
Unfortunately not now. No, that's a huge shame really
By the force of habit really sometimes, but I don't know why I did that either because I
Normally you do Penguin Root anyway in all castles
that is what it is and there will definitely be more opportunities to show off in the future
and yeah this bit particularly is quite tricky with the penguin moody in the home in teds
Especially as there's, oh, missed a very tight rule kick there.
That's fine.
But yeah, there is a bit where you kind of like have to squeeze through the last
home and Ted in that last room, but also avoid the splash damage from the explosion.
And there's pretty good risk that you can use the penguin suit just in that area as well.
Got it.
Yeah, here's Larry Cooper, so he's normally the first boss in Wii, but he's the autoboss.
He'll normally appear in the middle towards the left here, and then depending where you
are here, he'll actually come to you.
There we go.
sounds like a barf when he dies which is really funny. A little bit I hear it. There we are so
that is officially the first half of the run done. It is definitely the shorter run as well
so yes we'll now need to go back to road two to get to four secret and then do two secret as well
And then after that we can go to world 5 and yes that completely skips a very long autoscolar
as well.
Got it.
So, just to remind people or those who might have joined us a little later on, our goal
here is to complete each castle in each world and that's why we're moving in somewhat non-standard
ways rather than proceeding directly through worlds, correct?
Yes, that is right because ultimately this will give us 8 white flags on our final.
You can compare all castles in NSMBU slash NSRU to canonless in the other NOSG games.
The reason why we can't call that a NOSG is because this game doesn't actually have
canonless at skip worlds, it's rather like just extremely long world paths because the
world is interconnected.
So all castles gets like the same definition across basically as like NOSG slash DS slash
2 canonless basically.
So without cannons to skip worlds, what differentiates all castles versus like an any percent?
Do you just use each of the secret worlds as soon as you come to them to move to a different
world?
Yeah, it's kind of like this, pretty much, and what we're going to do right now is essentially
what you see in any percent, although we don't use this specific one in any percent, but
once we complete this secret level, it'll take us three to walk five, pretty much.
So yeah, um, I do like that this game has an interconnected world, I think honestly,
the world map is one of the greatest strengths of this game, maybe not the extremely long
animations that take place on it, but like I said, the world map in general is one of
my favorite things about this game compared to the other recent library's games.
It does give it a unique feel, something more it can do, honestly, perhaps even more dynamic
than like wonders.
which does feel disconnected at times.
But I feel like they did a lot of neat things with Wonder, giving you, you know, the side courses and the other things to do that they haven't really conceived of or built into a game like this.
I've actually yet to play Wonder, it's the only one I've not completed, yeah.
Wonders actually really good, surprisingly, especially the Palinchen levels.
There's definitely a lot of gimmicks that came back from older games and a lot of new ones as well, which is quite cool.
If you look at that massive tree stump to the left there, that is where that airship level would be.
We can get ambushed by the airship there, but we just go through it faster.
Yeah, chat compares the map from this game to something more akin to Mario World, which is very true, you know, the exit there would lead off to like the back end of the map in the new show on another map.
But if you ever saw the zoomed out view of the ones that people would make about in Blade, there is a very logical path between if you look at the whole, all the eight sections, you know, side by side with each other.
So this level is actually very special in the sense that you actually use a mechanical
neutral vines to gain momentum from swinging on these vines here.
Yes, this allows you to get through the level much faster than you could normally do it.
This level is also very useful with a nabbit actually.
with the giant prawnos they're easy to get caught on by Luigi and it's especially detrimental
especially if you're doing penguin route in deluxe because you basically don't want to
switch nab it for this level only and then go back to Luigi.
I appreciated that nabbit animation was sped up to match that increased top speed.
Goofy looking.
All right, I'm going to play it fairly safe here, because I did mention this level being
a bit of a tough one.
It's certainly a thing.
I think one of the other things that people watching this right now may have heard more
than they know this necessarily is the fact that the timer is so very short on these levels.
levels are almost more bite-sized, though they're not necessarily that much
appreciably shorter than like a Mario Bros. 3 level, but the fact that it's
giving you that shortened timer really does give this game and its platforming
level something of a different feel than the likes of, you know, NSMB.
Actually, that's an interesting point to talk about because while every level's got
100 IGT to complete in normally the IGT counts down in just under a second in this game specifically
it's actually a full second I think I have the exact fraction on that hold on normally
get the scroll suit back at this point anyway by collecting all those green coins and then
yeah basically we're back on track now
do we should go poo when he grabs the flag bowl
i don't even think he actually says poo but it sounds like his grunt it's like
I didn't say in it which is kind of funny but yeah.
Now we're basically on it.
Oh yeah, go on.
I have just looked in my notes.
The conversion rate for, okay well, one Mario second which you would encounter in every
other New Sydney Mario Bros game is apparently precisely 256 345th of a second which replaced
I took my 0.740 for the second, that's actually pretty cool.
Approximately three quarters if you don't feel like being speedrunner precise, got it.
Yep.
And this is the worst Koopa, genuinely, because this boss is actually a bit RNG as well, so
Iggy has these four pipes that you can travel in. Basically you want him to be in the top
left pipe in just a second. Oh, I did nearly get that, you know, not quite. Alright, that's
I'm not an airship, I cannot be safe.
I think it's gotta be sitting there.
Yeah, there's a really weird thing that you can do with Iggy, where if you walk it, you can basically ground pound where his feet are and then...
Oh, wow. That was literally like praying perfect then as well, which is really funny.
But yeah, if you like touches like feet in the ceiling, you can like just about touches hitbox and back damage him
Just looks and from users wand entirely there as well
Yeah
Now that's road five done. So we're on to world six road six is basically the last like world that's not covered in any percent
It's quite tricky road actually surprisingly
there's quite a lot of levels to go through as well. We got a few backup acorns in the
propeller which doesn't make it too bad. However at this point most of the levels will be done with
Luigi again. A lot of them are vertical ones as well or use the scroll suit quite a lot to navigate
through quickly. But basically speaking in Deluxe it is actually the last level you snap it in
in the most part.
You either have a favorite world in this run, either as part of the speedrun or just for its aesthetics or something else about it.
Good question actually, because I don't know too much actually.
It's a hard one, I've never really thought about that.
I always quite like to roll 6 in DS, and this roll 6 has some pretty good levels.
I quite like the aesthetic as well, but when it comes to DS, I quite like how much variety there were in the levels.
I was hearing that a lot of the levels were actually like levels that should have been in other worlds, but they recycled them in World 6.
There's a jungle level, a nice level, a desert one, and even a number two level.
got it so you appreciate the variety world such as it were also a shoutouts of spare
trainer in this level I don't know why this level just reminds you of him for some reason
and he is the current new super mario bros we any percent holder in the UK but yeah what
about you Leia any favorite worlds or levels anything particularly memorable from you
across the series? I think with remarkable consistency, my favorite world in every New
Super Mario Bros. game is World 6, with the exception of NSMB2, which does things a little
differently and does not actually have a mountain world, in which case, I think my
favorite world in NSMB2 is World 5, which is the Clyde world. And also with remarkable consistency,
like the clay world tends to be my second favorite in every game. I was just really like
the one world, the one or two worlds in every new Super Mario Bros game that just has a really wacky
world map. Oh sure. Usually these worlds six definitely isn't this game. Like, kind of like
secret access to all over the place, cutting across the map. Like, we're gonna see something quite
interesting with the castle level in this world as well.
It's that like 11 here. Speaking of silly moments, we're having one on screen right now.
Yeah, I absolutely love this boss because you can just stand like 11 as soon as you call booboo.
Shoutouts to any opportunity to celebrate a Luigi wins by doing nothing moment.
Somehow I've got a five second gold on that and that's, I've gotten my sum of best into the
100 tertiary so that's a pretty big win so yeah getting closer to the road to 101
didn't quite get the height gap last time I've actually not done that in a run before
1990 there pretty good then I might end up getting an 88 here which oh no 87 is really
actually. If I got an AT that I would have had fireworks.
Which, uh, yes, that's a free time loss, right? Yeah.
1.7 gold there as well. Love that. And that saved a load of
time because I lost my scroll suit in my PB. Currently
compared to PB for reasons not currently known.
So, yeah, there's a pretty quick level actually we're going to take the secret because this
allows us to skip the level because you've got this gimmick in this squad we've got red
and the blue switch and they basically change the path.
Right, probably your ability to move across, yeah, paths.
So if you want to have the red switch down, that will let you go into the back of the castle in just a moment.
Otherwise, if you have the blue switch, you'd have to do six, seven.
Funny number as well, by the way, but yeah.
by yeah. All of the sumo bro boss because when I was at UK SG Green at the end of May,
Yato let me defeat this exact boss in Maricordia Jamboree and it was actually me that changed
character from Daisy to Luigi in the practice room and they didn't even know until I told them
basically and that is actually quite tight as well. He can quickly get up to the top platform and
it just loses you a bit of time.
That was a pretty good cheese.
Like, World 6 is just a really cool world map, I mean it's the only world in this game that's got two towers, it's the only world that's got this silly gimmick with switches and stuff, which thankfully lets us skip 6-7.
But it's the only world that's got a back entrance to the castle, I really like when games do that, even though the only other game that does it is an SMB Wii with seven castles.
But yeah, we're just going into Roy's back door here.
Yeah
Raising
Also, I have to regretfully inform you both you both said the the mean phrase
Yes, it was in the context of a level the beard and and the level that we're not doing all the same
Yes
Yeah
100%
Luckily any do that level 100% or if you're trying to complete the game of out using any secret exits
Technically there is actually one secret exit you have to go through
Yes, that's actually in broad five
Yeah, so yeah, we didn't actually go past that point we can skip past it
Yes, there's a little junction just into like this haunted forest.
And you have to clear one of the two secret exit levels just after the ghost house one.
But then after that you basically go into like this weird haunted graveyard, which is
also like an R&D bridge as well.
But you don't go through that at all in any of the main categories.
I appreciate that the game has continued to give the Koopalings different kinds of project
bows and none of them have been helpful in the slightest.
Actually, that boss was quite a struggle without a scroll suit in my deluxe 100% PB, so yes,
he did get me good on that one.
got it. It's just more difficult to keep on top of his movements without the squirrel suit.
Yeah. So there's some more tricks. So going from world six to seven here, wait a minute,
with a set of them, they are basically, they're basically identical to how to do them in any
percent actually. So if you watch at any percent speed of this game, then what you're going to see
in the remainder of this run is pretty much the same as what it used to. There was a penguins
there but unfortunately we're past the point where penguins it's actually useful now so yeah no penguin right unfortunately um
i believe we were switching down i think we would have switched to acorn um at some point and
more six or five actually i know oh that's the most optimal seven one you can get out on the
region as well yeah that was that was perfect yes literally it takes a lot of practice and a lot of
of that is thanks to me starting out with new super luigi deluxe first because after five three
in deluxe you just complete the rest of the game as uh luigi uh yes so normally common rule of firm
as well actually when it comes to uh ogen slu if the level's faster to do is nab it um well if it's
If it takes the same amount of time as with Luigi or Nabbit, Nabbit is usually the faster
character because the 0.3 second time save is actually quite a big amount.
Okay, we're doing the level with Luigi, especially in levels where I just like run right.
Something very important as well in both of those levels just then, it was quite relevant.
If you finish a level with the last digit as being identical, in that case, we finish with a 76 and then a 78.
So if we had finished with a 77 and neither of those, like, we would have been, we would have had a very long cutscene at the end of the level, and we don't want that.
That goes for finishing with double digits at the end of any level, and it doesn't matter what the digits are, they just have to be the same.
It's not the same as in New Super Mario Bros. 2 where you specifically have to get a specific pair of identical digits depending on what water you're in, but in this game, like, yeah, any pair of identical digits is a GG time loss.
One thing I will actually point out, we've actually completed a few levels with double digits, but there is nabbit, and when you're playing a nabbit at a level where you do that, you actually don't get the fireworks to play.
It may have been the case in 6-3, where I was close to getting an 88, but I would have
had to played a bit more optimally to even have to worry about that, really, and yes.
That's a bit sad, because nobody's celebrating now, but...
This guy's like, that's not great, yeah.
We don't really like hammer.
Okay, that's actually a bit more lenient.
Okay, and we're able to make it from one to two, and the three.
So that was a two cycle, what we call it.
The most optimal zero cycle where a Kamek usually spawns on the left, or around the
middle and you can just take them down very easily, and then you can just change your
hits.
It also depends on when, where he spawns after that as well.
I was going to say, for a starting position that you seem not especially happy with, you
controlled that quite well. Yeah, the third hit he always spawns in that section as well,
which is really useful, like in the top middle. Like, it's never different unless you somehow
miss him, and he teleports. So NABBIT doesn't take damage. What's the benefit of the star?
Does it make him move faster? Yes. Oh, no, no, no, no, no, no, no, no, no, no, no, no,
in this level with a star which is a really cool trick. I love to show off. Does it actually
say anything in this game? I forget. It's actually slower in this level. This is what
he's fun to show off, of course. This is cool. If it looks cool, it saves five seconds.
Right, yes.
You just have to start keeping your own splits compared to RTA.
Yeah.
Yeah, if you're here.
Alright, now Ludwig's actually my least favorite Koopa Lin, like, he's just a pain in the butt really, like he, um,
he flutter jumps like Yoshi and he blames himself like Naruto, so he's not really that unique.
Alright, updating my notes to...
That is the far basket, that's a bit tricky to get.
updating my notes to show that Ludwig will like to be the next Hokage of the
Hidden Leaf Village.
You know, my regret to inform you as...
Oh, I've got a pixel! Nooooo!
Regret to inform you as someone of a language note that Ludwig and Velligi
are actually cognates, they come from the same group.
No, that makes total sense. I hate that you've shared this with us, but thank you for the knowledge.
My pleasure.
All right, now then this is a very tricky jump
All right, well luckily in my last marathon run I didn't and that was really awful
Like I was way too early
That throw off the rest of the cycles
It does, yeah
Ah, I see
I wasn't too sure if I'd get damaged because we can actually damage you just as he's unshelling.
Sure, makes sense.
Way too gold.
Very good.
So yeah, that is almost rule seven done but we are about to get ambushed by an airship.
Luckily, this one isn't entirely an auto-scroller, so the first bit you can actually skip quite easily with the scrollsuits.
Just need a few well positioned jumps to do so.
But the room after that is just an auto-scroller, and then the boss itself is really quick and easy to do with the scrollsuit.
especially in new super luigi I often have trouble with some of the bosses in
the NSMB where the physics a bit tighter I don't know why I went for a spin
jumper there I normally just do a jump back yeah it's whatever
something really cool to note as well so spin jumps actually give you the same
at a height as a triple jump there so it actually makes you well allows you to jump up much further
with less space to like time a triple jump and that sort of stuff really.
But yeah that said we're about to face Bowser Jr.
So what I'm going to do is just go hold right and try and jump as soon as I have control.
And there we are.
One important thing in this fight is after this last hit we want to be as far to the
left as possible because those blocks will start falling from the left and we trade the
next cutscene as soon as we fall onto the bottom of the screen.
Like that.
Yep.
Just have to try not to fall off the arena or else you die as well.
Yeah, don't do that.
Lucky it's very hard not to do that unless you actually do it on purpose.
Some of the bosses are actually a lot easier to do as Luigi, especially this one in NSLU.
Because in NSMB you normally go for a full jump at the start, but then after that you do spin jumps to reach out a junior after that.
But yeah, there's a few other deviations in the bosses as well, but not too many.
They do play exactly the same as well though.
So yeah, Bath's World 7 done, nearly done.
So World 8 can be a little challenging in itself as well.
It is home to a lot of good paces that die here as well, especially in the next level
that we're about to do.
My finger is a bit above the cancel button there.
So yeah, basically Bowser's just invaded Peach's castle and turned it into his own
territory already.
so yeah you got a bit of a lava moat and stuff but this level is yeah this level's
particularly cruel because you've got these meteors that fly from above and
they are very unpredictable like sure of course there is actually a secret exit
that we need to take which skips two levels normally you wouldn't do this in
NSMBU, but in NSL you do. That is the best RNG you can get as well, which is really good.
So, thank you RNG. So yeah, 8-4 in NSMBU is actually the autos folder, which is why we actually
go through 8283 and NSL you you just go straight for it and it's only about like 13 or so seconds long
if that. Got it. Now I was just going to make mention as we saw the world map for this area that
you know the the window on the bottom floor of the castle is technically the one that in Super Mario
64 is like an inside window and goes to the princess's secret slide so I was wondering if we could
just jump through that window and slide into the rest of the castle to get there faster.
I suppose not. That's quite a tight jump as well actually.
Again, don't know why I did the spin jump. Oh, no kick. That's a very tight pipe kick to get as well.
There's a very tiny frame window where you can do the pipe kick with a spin jump there.
But yeah.
Now this now is actually very daunting.
Like, you actually have to tilt the gamepad to move these platforms that are about to come across.
Ooh, okay.
I got a tricky jump there.
You can normally spin jump around the cable
and go above that Bob-omb, but in this case, crouching is actually faster. This bit actually
is one of the more scary parts. If you jump too low, you get electrocuted by the spark,
but if you jump too high, you get caught by the parachutes and Bob-omb, and they see both
just end with death. But we got through it with no problem, so we're very happy with that.
That was actually a very tough level to get through when I ran at ESA Jingle Jam and I
don't know why I didn't do the spin jump like I initially mentioned.
So here's boys, did allow me to show a really cool backup strat that you can do where you
collect a PA corn from 1-1, but yeah, now we got last level, this is Kezzy's favourite
level because of a particular trick called NSFW, that doesn't mean, well it doesn't
stand for what you think it means.
But it does stand for?
Yeah, so it stands for Newstrap Feature and Wall Kick.
Perfect.
So yeah, I did get a wall kickoff about a junior, but I wasn't able to stay on the clown car.
It requires decent positioning and you basically have to flick the B button sometimes if you
hold it too hard it will just completely get off the clown car, which means you don't
get a pretty long click on to the clown car.
That said, that's basically Bowser defeats it. That's game over.
GG's.
Call time whenever you're ready, of course.
Of course, so yeah, now this is actually not what we're expecting.
I think this will be called Bowser glitch.
So, one of the reasons why I actually hit the switch on the right is because Luigi goes through the door a bit quicker.
I don't know if it makes a whole lot of difference actually, to be honest, but he just walks through the door earlier.
And now we're about to face our true final boss. If only it could be that easy.
So I'm actually going to line up for a trick called rewards which was discovered by the French speedrunner King Nicholas.
And yeah basically we're just going to do a spin jump and then hold the while we're doing that and just doing up drafts.
That will allow me to fill in all 2000 genius clown car for a bit.
kit can ground pound. Here we go. Not damageless and not good RNG but it's fine.
There we are. So yeah, time is called when I get the third hit in which is when
you see 8 pounds end up here and yeah. Basically moving left and right to Roy
I didn't feel like saying much of anything. I'm like, no, no, he's got this. It'll be fine.
I'll try and do early third hit. Actually, I'm on the right side this time.
Time. There we are. Last but not least, second 102.
So, yeah. Got to the early third hit, which is really good. Absolutely love that trick.
time. There we are. That's my second one oh two. So yeah, got to the early third hit,
which is really good. Absolutely love that trick. It's so funny as well. But yeah, that's
the end of New Super Luge, all castles. I will say the early game was a bit scuffed,
especially World 3. They have a shame not to show off the penguin route, because I accidentally
enter three boys a rabbit. But I do have more appearances of New Super Luigi, all
cows is coming up. I'm running for SCS at Teco remotely, and I'm also doing
ESA Summer, 2026 on Stream 2. That's at the end of July and at the beginning of
August respectively. I'd also like to shout out the New Super Mario Bros. series,
speedrunning community. We have a few different discord servers for new super marppers, we
knew super Luigi and also the NSMB series as a whole as well, which also covers deluxe.
The other version of this game on the switch. Also, once shout out, Tark, Chris speedruns,
subspars, big cheese, all those awesome guys who run new super Luigi. Oh and especially
M-chan 338 yeah M-chan's an absolute legend and pioneer of this category and yeah I would have loved to have him on comms for this
Unfortunately didn't work out this time, but there will be another time
Hopefully soon
Yeah, you said you're going to keep running this so we'll look forward to having you shout off and having more friends on
Coms and host and all that good stuff. Thank you
We'll most definitely be going for a 101, but yeah, with that said, I've been crazy here, thanks for watching, and hopefully see you around and I'll do the rest of my shit.
Yeah, I'll leave shoutouts for you before we take off.
Shoutouts are crazy here.
Good choice.
Yeah, I'm not in the Lusubi Luigi U community, I just know how to play the game, so I don't know how cool it is to really speak on this.
but like it looks like crazy it's been like getting this game into like a lot of marathons
as well as like all the other nissan marathons games so like they're just kind of spreading
the word about them which is really cool to see like um yeah i just i just hope you keep doing it
like it's always fun to commentate all you as well like um always have to do that um i would say
yeah i guess i can also just uh shadow any other British runners of these games because uh
Minus 12, spare trainer, big trolls, spicy doodles, spicy doodles and absolute dokes,
often do Super Mario Bros. DS as well.
Yeah, no, we're endlessly grateful over here to have the opportunity for folks in Europe
to join us because we get to show off just different aspects of things, talk about different
events that our viewers on the hotfix might not see that often.
It's really great to do this kind of, you know, I'd say cultural exchange, but speed
running is one of those great things that brings us together, so it's a little bit of both.
Similarities and differences, so thank you for coming on this evening to the Hotpix,
two out of the box, and showing us this fantastic run.
Appreciate you both very much.
And hey, we would appreciate it if you're watching GDQ, if you wouldn't mind going
over to gdq.gg for a survey and letting us know how you watch our speedruns the most.
It'll take just a couple minutes, which is perfect, because we'll be right back with
more out of the box, going to a top tier in Smash Brothers Brawl with Pikmin 3.
Don't go anywhere, we'll be right back with more fun.
Hey, and welcome back to Out of the Box.
on the Games Done Quick topics. My name is T-Tree and I am so happy to be here with you,
with arguably one of the veins of my very not competitive Smash Brothers versus experience,
but a hero and a series of heroes from some very fun games. We're going to have some very cool
customers just playing with some funny little dudes. It's Pikmin 3 Deluxe Ball Fruits from
I'm J596. Let's do it!
Hello.
I am J596.
I'm here to be playing All Ferts as described.
I'm joined by my commentator, SBU Diver. Say hello.
Hi, I'm Mr. Diver.
Hello, Ricker.
I'm really excited to commentate.
Oh man, Jay's gonna put on a good show.
Alright, ready for a countdown whenever.
Uh, three, two, one, go.
Good luck, Khafri.
Okay, so this is Pikmin 3 Deluxe. If you've never played Pikmin 3 before, um, the Deluxe version is basically just the Wii version, the Enhanced, and it's faster in a lot of ways.
But we have three explorers, Alph, Charlie, and Brittany, and their planet has no fruit.
So what do they need?
They need fruit so that way they can live.
And they find this planet and it's filled with fruit and they come to explore it so
that they can collect the fruit.
And in doing so, they crash on the ship, like always, and the three captains get separated.
So right now we just got Charlie in the his little tutorial area in the tundra, and he's
it's going through again right now and then we'll meet up with Alph in just a moment.
You'll also notice we're playing in Chinese and not English.
I did. It is significantly faster.
Okay, is that because of the text across all scenes, like including cut scenes in other places
where you're not necessarily manually advancing through text?
uh... yeah i'd say so i'm pretty sure it saves time in that uh...
like loading screen we just saw
because it's way shorter than i exploration day one
got a red says in english
especially now on switch to
which is also what i'm playing this on
uh... switch to saves
two to three minutes
over the switch
this category
And it's mostly just because now the days load so fast that it actually does matter how fast the tech scrolls
Okay, sure
And it load the other the other main time save is
During the fruit cutscenes because this game likes to juice out every single fruit into juice and that's significantly faster on this version
Yeah
Once the switch to came out that was actually the first time since a game came out in 2013
that we were able to see them in like HD when you sped it up. It would always like destroy the
framerate as soon as you sped up the cutscene. So right now we're just playing as Alph.
We only have a couple Pikmin, so we're gonna just, or he's gonna go and collect these enemies and
pellets to gain more Pikmin. And having more Pikmin is essential because it allows you to
basically do more things at once which is the point of the speedrun. But we need 21 red Pikmin
in this area to get out of the tutorial so right now that's really all we can do
because you scroll as many Pikmin as we can. All right well while we're working on that
let's get into the important questions. The ones you probably get asked every time you do a Pikmin
speedrun either as a runner or a commentator. One, what's the best color of Pikmin?
It's definitely wing Pikmin. This game has a lot of puzzles, bridges, etc. water even,
but you really have to like progress through and build around so that way you can collect the fruits
Unless you have link that come which they just fly over all the and it's ignore everything fair. Okay
It's a very pragmatic very understandable answer as to best pick them and and number two
And this is probably one will have to revisit throughout the run. What do you think each color of pigment tastes like?
I don't actually have a bad ass in a while. Yeah, they still answer for that one. I don't anymore
I
Lose probably taste the best I'm gonna be so for real
Yeah, I dig I dig it like like the Reds especially in a bunch here. I'm just kind of seeing like
Either greats or like nourishing of cherries
So I was actually thinking you know the candy hot tamales. Okay. Okay. You both went spicy with it. I did yeah
And I'm not huge into hot tamales, so they're pretty low on my tier list red pick on our
I think like the Yellow Pikmin might be like little like energy foods, you know
Like this energy like gummies. I feel like that's what they would be like if you read them because they're like electricity and they're like taller
So like it'd be like a sports food, you know like right before you
They've got what plants crave
I was thinking about everything else, and it was like my yellows, I was thinking yellow Mike and Ikes,
and then every single one of my answers are candy.
I was gonna say, like, if we were down on yellow Pikmin, as in not positive, it's like
banana runts, because those are the worst of those.
I think we all know what rock Pikmin tastes like, though. Probably just a rock.
I mean either flat out a rock or if we're going like the candy where it has to be a
candy probably like the root beer candy or bottle caps if you know what I'm talking about okay I was
gonna do like um like popping rock candy this stuff that you like uh you know you take those
oh yeah it does the popping inside your mouth especially with like a mouthful of soda you just
get all the fizziness.
Yeah, so right, actually.
No, but the root beer, like, gummy bottles is actually like an elite pull.
That tastes like basically sums up how I would describe a rock pit, you know?
But yeah, this is, so we're in the Garden of Hope now.
We're going here because Brittany's here and we're going to go rescue her.
And what you'll notice in this speedrun is we have a bunch of things we have to do.
We have to increase the number of Pikmin we have, there's two walls, and there's two
sets of bridge pieces we have to build, and the overall point of this route is to basically
just maximize how many of those things we can do at once.
So we basically, we have 21 Pikmin, what's the best way we can distribute all of them
to do all the things we want, and eight, seven, and six ends up being the best amount.
Um, yeah, this is where they actually get somewhat interesting.
Now they're at it, they won.
So this yellow stuff here and that egg is on nectar and it basically just powers up
the dip.
Not in the sense that they become stronger, but now they're faster.
And we're doing a speedrun, so.
I was gonna say, the fact that they are.
The fact that they are stronger at this scale doesn't seem like a particularly useful thing
to have.
Yeah.
Well, they can lift a slightly bigger pedal lord
So the other thing you'll notice is
On the title screen you could select a difficulty we're playing on normal mode, which really just translates to easy mode
So enemies have like half HP
So they just kind of die instantly like you saw Jay just charge that bullboard with like 13 Pikmin
You know it might seem like that's a disastrous decision. It's gonna eat everybody
But our normal mode so it just dies instantly
And you'll really see it later.
That one you can see it just dies like that.
Yeah, and you'll really see it like later with like some of the bosses and how fast they die.
Like you can kill the final boss in like probably like 15-20 seconds.
But anyway, these are Rock Pikmin.
they do is they smash crystals and they're kind of basically just required for a lot
of things that are blocked behind crystals so that's why we use them. Like this wall.
So this is like the first, like, kind of skip that he's gonna go for.
When that wall breaks, it's gonna teleport Alph back to it, and he basically wants to
time it perfectly, so that way the wall breaks exactly when he gets that strawberry.
So it wasn't amazing there, but if he lines it up perfectly, he'll load the strawberry
and get teleported back, like, within, like, half a second.
Uh, I promise it looks cool.
I played it very safe there for the marathon, I swear.
Yeah, I promise it looks cool.
Oh, we missed the Curtis tech.
We did.
It's unfortunate.
Yeah.
So for every fruit that comes back, there's going to be a cutscene.
And you basically, there's like, there's half bottles and there's full bottles.
I'm not going to get into it, but basically the order that we collect a fruit actually matters.
Because if you do it like not optimally you lose like a second each for every fruit. So and it really adds up
So the rat the order that we collect these fruits does matter the entire time
So we were hoping to stop that strawberry there because
It's faster than better like the later. Yeah, yeah
would have liked to flower more there but it's fine
no big deal also rock Pikmin can swim forever
I don't know if anyone just saw that that guy's son has still alive
yeah would you consider it swimming if it's just a rock hanging out underwater
it wasn't really hanging out underwater he was above the water
hmm okay
I got to add that to my notes.
Yeah, this game's got some special parts to it.
Yeah, like pumice stone or others that are mostly hollow.
There's definitely a different buoyancy there.
The little pumice pick then.
Exactly.
They don't look anything like it, but it's an alien planet.
If physics can be different, I don't judge.
Here's the first boss of the run, he's going to run around forever, yeah so he lives in
a really cool tree house so he just wanted to show it to all of us, you know, he's just
running around his room, this is where my bed is, this is where my dresser is, now he
really just wanted to show it off, it's a shit we just murdered him, he was very apparently
he decorated it all by himself. I just wanted you to be proud of him.
Yes. So this phone right here is basically the
limiting factor of the day. It's going to allow us to progress to the next area.
So we can't really do anything else until that comes in.
So while that's coming in, we're basically just going to grow more reds
and basically accomplish as much as we can before
we leave because we are going to come back to this area later to collect all
the fruit. The general routing of this game is we mentioned earlier that Wing
Pikmin are absolutely broken at collecting fruit, but we don't get them
so significantly later in the run. So what we're doing is we're basically going
to each area and setting it up so that way we can return and just collect
everything in a matter of seconds. So that's just the routing for the first
after the game, and once we get Wing Pikmin we'll be starting. Basically most
in a fruit collection.
Nice sense.
I mean, why work through obstacles and platform around stuff, then you can simply use Link
pick them.
Right.
I bet day 2 is done, no running.
We're going to talk about actually interesting things starting, I think day 3 is where visually
It's very interesting, especially if you've played the game before.
I'll probably play this a lot differently than any casual player would.
Yes, up until this point, he's been playing fast, you know,
but he's doing stuff that like a casual could reasonably see.
Not on this day.
He's going to blow this game into smithereens with the tech he's about to do.
Alright, check. Keep your eyes up for smithereens.
Of course.
There might be some, yeah, the mild hazard from flying smithereens.
They're gonna be scattered.
And they're small, so you really keep an eye on it.
It's true, especially at Pikmin scale.
Like, they're normally small at human scale,
but at Pikmin scale, they're extra tiny.
Yeah.
Alright, so the next area we're going to is Distant Tundra, and if you remember that's where our good friend Charlie is.
So spoiler, we're going to be unlocking Charlie, and we're going to be unlocking the yellow Pikmin that we saw from earlier.
Yellow Pikmin are
not really that useful in this sphere,
but they are required for a few things because they are the only Pikmin that can break down electric gates.
So we use them to break down electric gates and basically nothing else.
Although by accounts, they are probably tasty.
Yeah, it would be.
You know, if we have some time after a run, we can snap on a few.
Yeah, we'll do a taste test.
Okay.
Um, so Jay's doing a little safety strat here.
Normally, you only need 20 to get out of this cave,
but there's a trick meter later that is very precise and needs exactly 20 so by
growing 25 here he's gonna make it a little more lenient so just a marathon
safety strat
nothing wrong with
oh no anyone will tell you fast is good but consistent is best yeah
Check this out. Boom, they're all out of the ground.
I didn't know that. That's cool. That's a save time in all badges.
It's a cool tech you can only do if you grow 25.
I've ever run that category again.
I'll be sure to note it.
So, you're not really supposed to be up here. It's super easy to get up here.
Yeah. So it looked like he just ran up the wall
up the wall, and it's because he did, because it's really a floor that you can just walk
up.
My safe.
A lot of the walls in this game are straight up sideways floors.
And it looked like there was some collision up there, but maybe in different places than
you'd expect.
There was.
I happened to hit the exact spot where we want to be, so I didn't get any resistance
at all.
Nice.
Usually it's a little trickier than that, but got up no problem this time.
Yeah.
The whole point of this area is that Alphabritans are separated and need to come back together,
but we can just walk out of bounds and get that, and just like that, they're together
again.
He's also going to do another technique right here called the long whistle.
When you enter a loading zone, they basically just teleport every single Pikmin in your
squad with you which makes sense like if you have a Pikmin trailing slightly behind they
don't want you to lose them but that range is actually infinite so you could whistle
Pikmin from the other corner of the map and then walk through a loading zone and magically
they're just with you and it's a technique we use a lot in this run and it's pretty
useful.
It'll be shown in the next three days not counting this one so use it quite a bit.
Yeah.
So this is the second boss in the game, he really does not like light so all you do is
you activate the light source and then you attack him.
Hopefully you can 2 cycle him, but it is pretty tricky and he has less numbers because of
the backup that he did earlier so.
three cycle not a prom easy fight and now we've got charlie
we rescued our boy charlie
hey charlie
charlie
also that charlie i accept that reference
that sherry is somewhere we'll find out on day nine
Yeah, we'll find out later.
Hopefully it's in a good spot.
Yeah.
Could have gotten stopped by any of those cannon beetles in there.
So the next area we're going to is Tropical Wilds, and this day actually went under a
lot of recent routing changes.
For a while, it seemed like it was just like an autosweller basically because we were
just waiting on some fruit to come back that was just always going to take forever to come
back and it didn't really matter how we played the day, didn't really matter how we played
day. And then me and Jay actually met up in person and we did co-op speedruns for this category,
and we basically found that we had enough time to destroy a wall that would basically speed up the
fruit and it would save like 30 seconds. So then it became a matter of how do we do this in single
player and it took us a while but we did eventually figure out how to route it in so we could destroy
the wall in single player and now this day is 30 seconds faster. So it's really cool. So if you
If you watched an all-first run in the past, you might be able to notice the changes.
And Jay's also going to do a captain clip here.
That's exactly what it sounds like.
You just clip a captain into the wall and basically skips.
It's a whole puzzle to get up here to get to the boss and instead he's in the wall and up nice
I was gonna say if it turned out to be something other than what it sounded like
I would have started asking for the history of why they call it captain clip when that's not what it is, but
Yeah
I am starting to appreciate how normal mode really lets you focus on the smooth movement
between locations and really just corralling your pick and run and having to stop for combat.
Yeah.
So this next boss fight is really easy, but it takes a while and we don't like to just
do one thing.
So what Jay's going to do is while fighting this boss fight, he is going to play the rest
of the area and it's super cool.
So we have to wait for him to dig down, so while we're waiting, load that bridge, get
that fruit.
And we attack him.
It's going to be like another 10, 15 seconds before he's ready to be attacked again.
Why don't we just knock this out over here?
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by the way Jay put put yellows on the spicy dirt yes you have your numbers
yeah
so that's a very clean fight by him he managed everything done well before
but oh and you got the quick kill too that's a rare one you don't see that all
the time usually he gets launched out of the ground you have to do a lot less
little sliver of his health but I got lucky there and he died instantly. Yeah
it's about I want to say probably like one in ten odds of getting it and it
stays three four seconds. They all went over here because that's where the
sheer grubs went so this is unlucky what just happened. This is something I've
we've never seen before. So, we love that.
Basically, those little sheer grubs that followed me over here, I distracted all the yellows
and scared them away. And by scared them away, I mean, they went to attack them.
Do three yellows, two reds.
Yep.
All right, well, recovery.
It's a lot of heat, but, you know.
Happens.
yeah you know if that had happened on a world record attempt i might have thrown my controller
um across the world but understandable but in a marathon you know what yeah i just you know what
it's fine yeah because that that's something i've never seen before so we love we love those that
during marathon runs there is that i'm giving out good the luck that has been so far there's
kind of stands to reason that it would bounce out at some point yeah we'll take we'll take that
Losing 20 seconds for any casualties any day of the week
Yeah
But this is the new route that we found so for a while
While we were just walking all the way around with Charlie back to spawn because we need
two cappings for this next upcoming session, and we finally realized that Brittany's right
there, why don't we just have Brittany just walk through and it ends up saving a lot more
time walking.
It's still good pace.
This is another boss fight you're meant to just slowly damage all the hair on his legs,
but by using bomb rocks you can just skip all that and it's significantly faster.
I am happy for that boss to be off of my screen faster.
Now that's a fruit I haven't had in a long time, but I can definitely get down with some kiwi.
Either of you have a favorite IRL fruit.
I'm a big...
I like watermelon and I like oranges a lot.
Bananas are okay too.
Strawberries and grapes.
Okay.
Graves are good too.
I like a lot of fruits.
It doesn't really matter to me,
but orange has always been my go-to, you know?
Like, I just need something that's grabbing orange, you know?
Nice.
Yeah, that's kind of like the classic,
you know, like if you ever watched commercials
really, you know, showing you what's for breakfast,
there's usually an orange somewhere on the table,
maybe a banana.
I dig it.
Yeah, some AJ.
Yeah, and then grapes and strawberries are great poppables, so.
Yeah, but if I'm gonna have like, one or something, I'm not gonna have like, one grape, you know?
Like, I gotta have like, a bunch, you know?
Right.
Let's see, the...
This game, right?
I suppose you're right.
It's the mis-happened joke about, uh, if you want, like, having rice, if you wanna have a lot of something for dinner.
Yeah.
I wouldn't do that with oranges sit down with just an entire bushel of oranges for dinner
Yeah
Yeah, we got a good range in the chat as well people in favor of apples cherries
We got a discussion about whether or not bananas are in fact berries
That might very well be true, but I don't need to change my perception of fruits in the world around me that much
So I'm not gonna go look it up
You could probably make an argument for it. I could see it
Right, well, what are we up to now?
So now we're up to Twilight River and
And there's a very big bridge we have to build to get Wing Pickman
Or would have to if we didn't do a Captain Clip, but
Now we have Wing Pickman. So this is where this is where the run starts
These guys are broken
So we're we need a lot of them. So we're gonna be growing a lot this day as
well as progressing it through the game and completing the story for this area
So we're just multi-tasking right now, we're just multi-tasking growing wings, and with
the other two captains, you know, we don't want to have them doing nothing, so we're
going to have them go through this little area and start collecting some spicy berries
which are basically power-ups that increase the damage of your Pikmin, and breaking down
and that fence for later as well as collecting some bomb rocks which will be useful.
This first area is ultimately cycle based so there's not really anything he can do to
speed this up for now.
He just needs to make sure he gets the first cycle.
They're 12 seconds apart.
cycle being these lily pads right here
22 frames in 12 seconds are we playing virtual high blood
and if you get that reference you're probably ready to watch summer games
don't quit this weekend
uh i i lost one was uh 21 frames
maybe oh man all right my speed runner card might be never looked
Yeah, I do believe you're correct.
I put four yellows on the theory and then...
I was counting everything that I had to do that.
Yeah.
Yeah, his numbers are a little weird from the backup strat all the way from Distantundra.
Switched it through everything.
Yeah, I should have said something. I meant to tell you to just kill five yellows, but I forgot.
That was the plan, but then I got messed up on day four because of sheer grubs.
Yeah, but we don't really use yellows after this day, so it'll be fine.
So that was another captain clip. That one was a little different. I won't get into details, but we got one slightly different.
And now we skip another bridge.
And we're heading straight to the boss fight.
But this is the only bridge in the game that really
has serious repercussions for skipping.
And it's because we have to carry what the boss drops back
down, but there's no bridge.
So how do we do that?
And the way we do it is we have to clip
Louis, which is what we're collecting, and the fruit
through an invisible wall, which is unfortunately one
of the not very fun tricks in this game.
but hopefully it'll go well.
This day that you're watching is actually where a lot of all fruits runs go to die.
And they don't make it past this one.
So we said the run really starts on this day,
but it really, like, starts only if this day goes well.
Makes sense.
So this is the score in it.
What this boss likes to do is he likes to home in onto your captain and basically just like bully you, but if you just use a second captain, he'll just target nothing, which is pretty awesome because we can just bully him instead.
I just want to know that Game Sunquick does not officially endorse bullying.
Although, you know, the if the goal is to get to the end of the game as quickly as possible, I suppose you'd do what you have to.
Yeah, bullying's not a good thing.
Granted, in this case, we were standing up to someone who was being a bully to us, so can you really call what we were doing bullying?
exactly we were in the right we're just leveling the playing field something
like that yeah sure there's a legal way out of this
I would definitely side with us I think a judge would say a gentleman you were
playing video games and then throw the case out with with prejudice so that it
can't be refilled okay so that was first try Lily clip yeah that's a very rare
occurrence that just happened so yeah so you look at that we were taught we were
hyping this up this is one of the worst tricks in the run and it looks like we
just got a first try but no I promise you I promise you this is not gonna love
normally that's a trend this is the other part of it that can make or break you
this is for so we don't actually need that boss corpse you know so we bullied
him but we kind of like our own good terms now and now the boss forks helps
us get this fruit through so yeah we did we did make up in the end you know he is helping
us out now so we apologized and we're good friends now he just helped us out.
Aiden back his lunch money it's all good.
Yeah but yeah that was a pretty good up high clip as well.
You just it doesn't really matter how fast you get it as long as you get it before Louis
comes back and he did, so it's pretty good. So that was a really good day five, honestly, actually.
If this happened to any World Record attempt, I would still be going. So that went really well.
Yeah.
I was going to say that may sound understated, but that's, you know, that's about as
It's kind of the only way to describe it is like...
Exactly.
That is a valid attempt through that day. That is good.
I had everything done by the time Louis came back to base, which is what you want.
Okay, so anyways, more about Louis.
Louis is evil. One is close as a line.
Worst guy ever.
Yeah. Worst guy ever.
This guy is about to rob us and run off with all our fruit and land our ship where we don't want to.
Where we don't want spoiler alert it hasn't happened yet. Oh, it's gonna happen in 10 seconds
I mean to be fair the phrase boys is about to so
Yeah, well guys this guy's gonna run off with our fruit and we're gonna land in the garden of hope and we're gonna get the fifth and final
Pick me blue pitman once we get that that really we're able to get every fruit in the game from that point on
So this is like really where all the fruit collections going to start
Don't softlock. There's a softlock here on the switch to version
If you menu that too fast, you gain more soft lock.
Yeah.
And what Jay's about to do is a very important glitch to this run.
And you notice we have only 22 wing pickmen, which is certainly not enough.
But in a matter of a few seconds, we are going to have 57 wing pickmen.
Just by utilizing the menu in a creative way
And creative an unintended way
Look at that we got 57 wings call it call it Pikmin duping call it a little bit of mad science. I just call it fast
We're just we're just being creative, you know turns out there is a law of Pikmin equivalent exchange
Yeah, you know, we just, you know, we start out with 22, we convert it to euros, and then
we're back at US dollars, and then we're at CADs, and then we convert it to like star
bits, and then we get golden coins, and now we've got regional equivalencies.
And now we're back at 57, you know, it's just day trading.
It's super easy.
Yeah, it's exactly where we were all along.
Yeah, the other goal of this is there's a lot of gates, electric gates in this area
that need to be broken.
So we're just having Brittany run around, basically supervise all those yellows, making
start on those gates.
And while we do that, we're going to clear this back after the area that has no gates
because they take a while to break, and by the time we're done, we're gonna head on over to where the gates are, and they will be hopefully finished, um, sorry, nothing goes wrong.
Um, but this is another boss fight, um, this is a pretty cool trick, um, hopefully it gets it.
So normally there's a damage cap on this guy, like see, there it is right there, he just
shook up.
But you can kind of attack him again before he just like makes it impossible.
So he's kind of killing this to the like.
Shout out normal mode.
That was like a boss for him, he just came up.
Wink Pikmin are broken and good.
Yeah, so Wink Pikmin, you know, they carry all this stuff, right?
So we have to nerf him somehow.
So we're going to make him do less damage.
you spray like basically negates that and they basically you touch them and
they're basically just like like a swarm of watts they like surround anything
killed instantly you know you don't mess with them you really don't want to
you kind of turned your now suddenly doubled set of wing pigment into a
swarm of locusts yeah yes precisely be careful about that fruit
Yeah.
Yeah, so this fruit likes to get stuck, which I don't think it should, yeah.
Yeah, we can not worry about it.
I think it's, if it goes on that side, you don't have to worry about it.
Yeah, if it's on the left side, I think it's okay.
It's usually on the right side where it gets like real stuck.
Uh, yeah.
Yeah.
I forgot to mention blue Pikmin, but a lot of water kills Pikmin, some killable Pikmin,
that's their gimmick.
So we just basically use them to get the fruit that's stuck in the water, because they're
required for them with a massive ashrick, because you can get them with wing Pikmin,
of course you can.
I was going to say, I just watched them pick that up.
Well, that one was out of the water.
Fair.
I'm talking like, there is a glitch you can do that is frame perfect, so you basically
get these blue Pikmin in an unkillable state that'll allow you to get the fruits out on
the water.
And that's how this game was beaten in nine days instead of ten.
Shout out, shout out Ice Cube, not the rapper, but the Pikmin runner.
First player to beat it.
I think the first and only player.
I don't think anyone's done it since then.
Yeah, I mean, yeah, I should go to show how hard it is to actually do that
Yeah, he documented like all his stats is like I want to see 70 or so attempts, you know
He should sound like 20 minutes
I'm not good at math. I
Study math. I'm not good at it. You can figure it out how many hours it is
Yeah, you might say the day that the nine-day run finally happened was a good day
it's a very good day I have to say yeah it was a good day let's say that I would
not a spicy yeah there's a backup you get the backup not out of that box
And what's the difference here and having spicy spray versus not?
The differences that he might not have one for the next day. I see
So he's gonna have to go on have to going into it specifically. Yeah
Yeah, there's like um, it's there's only a set number of berries in the run that we are able to collect and I think we have like legal room for like
one or two to get stopped but any more and it's like we're just going to be
down a spray and you have to know that right there that you're going to be down
more than likely and that's the fastest one to skip is that boss right there
because you know it it's not that slow to kill with without the spray you got a
you got a fruit nut moving this rubber
We're starting to hear more things about the routing and the optimization of this game.
I would say that Pikmin is kind of a cross between a real-time strategy and at least
in a casual approach, a puzzle game.
Do either of you play other games in either of those genres, either just a lot casually
or as a speedrun?
So I speedrun me Super Mario Bros. Wii on and off.
I have a decent time in that game.
It's really like a completely different skill set
between the two.
Yeah, no, I can imagine.
I can't think of any real-time strategy or puzzle games.
What's it called?
It's called The Witness.
That's like the only puzzle game I can think of recently
that I played.
Yeah, in terms of like brain spritters.
But it is not like the witness at all.
there yeah in terms of what I would say usually yeah you're right yeah on the
comparison yeah in terms of like skill set for like what makes you a good speed
earner in Pikmin is you obviously have to be good at the execution doing stuff
but there's you also need a lot of knowledge of the routing because it's
like is technically like a little bit of a puzzle game so you have to know like
Obviously we want the run to be as perfect as possible, but if like anything goes slightly wrong
You have to know like what's the backup strategy like if you play Mario
You know you mess up your bank somewhere back up who's to keep going and Pikmin
There is some places like that, but it's like
Let's say a Pikmin dies and you need 58 per section now
You've only got 57 what's the fastest possible way to back this up and you have to know strategies like that
to like, beat the other Techman skiering.
Right, to know not just the backups, but also like the descending order of likelihood of places where you might need one
and still know your way all the way down the list like this is the one of the least likely places where I might have needed a backup
but I know what it is.
Yeah, like even in this run just a couple minutes ago where I told him not to spicy, he, I know it's a marathon so we're distracted
But he should have looked at the the spicy counter and noticed that he wasn't going did you even get a second spicy?
I didn't notice I wasn't thinking no, I did not okay
But he's there right before that spicy he should have looked and noticed that he wasn't gonna be able to get a second one
And therefore not pulled the trigger on the spicy, you know
And it's like one of those cases and that happens like it's just a small case here, but it's throughout the run
Yep, and even like pulling it and not having it he now needs to know the backup for that which is there's a spicy hidden in the cave
In what I case we're gonna go to
Yeah, so now we're basically returning to every area and
collecting all the frigate and
You might think that it doesn't matter what order we do them because you know, we're just going to each area
They're all independent, but it does matter and it's because enemies respawn after three days
So we want to go to Tropical Wilds first because we last visited that three days ago, so they're not respawn yet.
And then we go to Twilight River second because it'll be three days at that point.
And then we go to Disantundralast because they've already respawned so it doesn't matter when we go.
Yeah, this is the backup spray.
spray. It spawns 9 out of 10 times. Fingers crossed this is not the one. It's not the
one dead to this. Right. The one who's not actually looking out for your aura health.
Yeah. I don't even know how they still have the doctorate for the, you know, the rest
in degrees
you start
another sample of winged figment absolutely trivializing that puzzle
yeah we didn't discuss it earlier but there is like a whole
scale puzzle less unfortunate
okay um yeah you're just gonna have to three-cycle the grades
Yeah, that's what it is
Yeah
Speaking of speaking of knowing your backups and being able to figure that out in real time
It's the fact that you like
Literally, there was no downtime mentally
You were in the course of doing the action by the end of the action and moving on to the fruit
You knew what to do next. That's very impressive. Yeah
With with Brittany you might be able to throw
seven wings to the side half-alpha on whistle on the two-cycloid.
Yeah, I had some good ideas kicking around, but I did it.
Yeah.
Yeah.
I get the lemon, and this should work out, I think.
Yeah.
Load the grapes, load the grapes.
I should do this again.
You're right.
Yeah.
There we go.
Because you're going to be waiting on that anyway.
Yeah.
Yeah, sorry.
This is just, I mean, this is awesome.
casing like how much like knowledge there is in this run, you know, like we're
having a deck of pots on me. Yeah, this is a lot of lateral thinking. Yep. Yeah,
the orange, the orange at the spawn. Oh, and that one. Oh, there's two fruits not
moving. This is awesome. Yeah, we both noticed, we both noticed the fruit was
emitting and we're talking about two different ones. Yeah, so that one got
stopped. We'll come back for that one. I'm just gonna switch this one to land
by land picking them, by sea picking them, because they're blues.
Okay, well that was really unlucky.
Yeah, you can get unlucky sometimes because of those enemies.
Yeah.
And then you can get unlucky sometimes because of these enemies over here.
Which means we've gotten unlucky twice in this run to these guys.
Yeah, these guys are like the single worst.
where they knew they were on the big screen
yeah
wanted their screen time
thought you were having a good run, huh? Well, we got something for that
you know, you know, GDQ is a pretty good job, you know, making sure there's no trolls coming on to the show
I'm gonna stop these guys
yeah, sorry, we can only control, uh, you know, the people who show up to do the run
not what shows up in the run itself
yeah
it's okay though, we got him banned
next day
i don't think should have any luck on it at all
uh... no there is no
is there? there's the uh... the totie blight surfers here
Yeah, okay, I guess you're right, actually.
Or maybe we haven't seen the uh...
I think you should be able to control that though, like if you can see that
it's kinda looking at the fruit. Well I mean,
if you see that then you just have to wait, so he did still screw you over.
Yeah. He just didn't have the run.
If that's what you're thinking of I'm thinking 61 is too low, but I think for nine
But I think that's actually exactly right. I'm remembering the wrong route because I've run
I've been running the glitches category which is more and eats more
But he's fine
Exactly enough glues yeah
get four bombs from that can up there through the very yeah yeah I'm gonna use
one of your yep yeah yeah sorry I mean it's another that way he does my twitch
chat all the time hey if I wasn't in your twitch channel PB but not a PB I got
I'm just saying, you're only kind of right, but you forgot a fruit.
You forgot a fruit.
I think, something like that.
No, but it's just like, it's just fun, you know, like this, it's a good like speed run, like playing-wise, but then there's also a lot of mental on it.
Yeah, yeah, and turning into a collaborative effort can help lighten the load there.
Yeah, me and Jayhawk, the third place runner, also Pikmin Go, had like a two, three hour
discussion over just like his run, you know, just analyzing it, you know, about a month
ago.
It was really fun.
Yeah, especially in a game that's highly strategic and like, you know, recollection,
adjustments, following and adjusting to a route on the fly, being able to analyze the
tape and get good insight from it is I imagine a really useful skill yeah I
think I usually use the spray before that pipe but I forgot to I'm using it
after I think I think it on I think if we spray while he's dying it might
actually be faster could be I think that's an extra we just got a later just
came up with it right now yeah yeah because you were just like paying them
Why don't we could just use the spray there a little faster?
I mean, this is just like, this is awesome.
You know, I'd just be watching runs.
I just think of stuff that's just faster and we implement it, you know, like we're,
we're approaching on sub hour.
We're only on, we've got two minutes away at this point, you know, and we got to
find new strategies to get there and stuff, stuff like that.
Like that's one second, you know, one second closer.
So now we're only 159 a little bit, you know?
Yeah.
No, and I appreciate your ability to like, just consider those things
on the fly that really speaks to the depth of your experience with this game, you can
say like, oh wait, maybe we could try that and just randomly have that thunderbolt moment
of like, I hadn't thought about it the other times I've watched this game or played it
myself, but this time, there it is.
Yeah.
I don't know, that's what I really like about Pikmin, it's just like, whenever you play
something new always happens, it's like baseball, whenever you watch it, something new always
happens, you know?
Or if something new gets discovered, we got a new strategy.
That's why I love this game.
You get the general shape of what the run is going to look like, but it's just different enough every time.
Yeah. So that's actually really what Pikmin 2 is, because it's got a randomly generated case.
So we've got a general game plan of what you want to do. Collect these treasures, collect these bugs, get 10,000 codes.
But it's never the exact every time. Sometimes we get this treasure that's bonus, or sometimes this enemy doesn't want to die,
We don't like that bug and now we're down seven, you know, it's not an exact route every time
You have to go on the fly and then each individual sub level. It's not like, okay
We're gonna go through the path kill this enemy and get the treasure, you know
It's like you have to figure it out identify where everything is and come up with the best game plan on the spot
You know, yeah Pikmin 2 is much more complicated than that than this game will ever be
But I've run that game as well
I still have that skill set for this game, you know, and I'm able to just identify stuff like that
That I'm that's why I really like this game
I'm sorry to nerd out for it. Oh, no, that's what the both of you are here for that's the kind of stuff we like
No, I have to fill the void because now we're in the between days where there's nothing going on
Yeah, no, I could see how the how playing another game in the series that is much more about
improvisation and about having the ability to you know make things up on the fly is still useful in games that have more of
the defined route to them.
Alright, getting on to game nine.
Stay together, we should be looking forward to here.
So this day is really just a lot of... this is the one like really
execution heavy day in the run.
But we have had a couple new developments in this run but it's
Not really anything new, routing-wise.
It's just a couple optimizations for the start.
And I think there's, we whistle,
we changed the Pikmin around a little bit
to make it slightly faster.
But this is like the main like execution test,
which if you're on pace, it is pretty nerve-wracking,
I'll be honest.
And that's why I think it's the hardest day in a run,
even though people disagree with me.
Because like, I mean, like the finish,
the finishes day and have nothing go wrong,
It's not that bad, it's not hard, right?
Hopefully, fingers crossed.
But to do it like fast while on pace,
because it's the second and the last one,
that's why it's hard.
Yeah.
Yeah, this is one of those places
where the nerves can grip you
if the rest of the run is gone well.
Makes sense.
Yeah.
Hey, reds out on the bridge, reds out on the bridge.
Give me a right.
Thank you.
Yeah, I mean like up until this point the execution like it's obviously tight but it's not like
that tight that like section he just did there's like probably like eight nine things he had
to do like in a matter of like a couple seconds you know that's what I mean that's why it's
like so.
Yeah and this isn't during that I feel like the other times we've seen Jay multitasking
a lot it's been during like picking up phases of levels just making sure all the
fruits get to the ship in a family fashion this seems like it's during
like the meat of this level this all has to get done in short order yeah it's
like yes the only day in the run where we grab every single fruit in an area in
one day makes sense because we did not grab a single one on the setup day at
earlier. There's a there's a route in Garnet though that is slower but it'd be true.
Usually I have Brittany in this room and that's why I switched there. Yeah, there's a long whistle
tech there that is in a sequence break that saves like three four seconds. Yeah.
And this is like the main attack of the run is when they collect the or this day when they collect the grapes
They're gonna drop them off of the ship and sort of go back
So where the grapes were, you know, because that's how this game works
But what we're doing is we don't want them to go all the way back because we still need the pitman
so we have to basically just meet them halfway and
And we have to do this tech section fast enough so that when we switch back to um, Alph
the Pikmin are exactly where he's standing and we're able to get them back.
Um, but it is not the most tight thing, hopefully.
I think he long leached by the way.
Yeah.
Yeah, he's well ahead of it, so he's all good.
Yeah, when those grapes start coming in, you've got about 10 seconds or so to switch back.
So here they are.
They're coming.
They're running right across right now.
If he had done that section 10 seconds slower, you know, the Pikmin are gone.
Pikmin are gone all the way back to the start.
And you'd have to go back in the cave and chase him down.
If I did it 10 minutes slower, there'd be other problems.
Well.
Yeah, this was plus 10 minutes on my PB.
I had to take a phone call.
Yeah.
Yeah, I gotta go to work later, uh, right?
I think the only the only category where you can least 10 minutes on a split and
have it not be your fault is all badges.
Ooh, okay.
It's gonna be a little bit more, a little bit more about that.
Uh, so you basically, there's a bunch of achievements in the game.
And one of them is using every item in the multiplayer mode.
Um, so you can imagine where this is going.
A little bit, yeah.
One spin every 30 seconds, 12 spins, and if you're me, you'll get one in several thousand
odds of going the same thing five times in a row.
Losing 16 to the end of day does not matter because it's the last one where Pikmin counts
really matter
uh... so we should be the last of the fruit
please don't stop walking
all fruit collected
uh... plot twist i don't think you can on chinese and on switch to
i didn't know that uh... so i've still been i've still been taking a very safe
every time
i've never taken it safe since getting my switch to and i have not
headed soft lock
we didn't tell me about that so let's see if i let's see if i eat my words right now
it's the flip side of that's never happened before it's that hasn't happened yet
yeah
yeah
uh...
but yeah we're gonna go into the final area
uh... it's supposed to be a huge
labyrinth maze that we have to kind of escort allomars corkscrew to rescue him
but we're gonna do, or he's going to attempt, a technique called the flint.
And what it's gonna do is it's going to push,
you're gonna push a paper bag right as this guy that's chasing us
is about to get Olimar
and it's gonna basically merge them together
and if he does it correctly,
Olimar goes flying into outer space
and they don't know what to do with them
And they just pull them back, back at spawn, and the chase, the chase section's over and it saves like 30 seconds.
Um, we're not really sure why or how it works, but we just know that it works.
So hopefully, hopefully he's able to get it.
Um, so I think you've got pace.
What are we at?
Uh, one-on-one.
Yaze guy.
I'm about to say yes.
So two attempts, I'd say.
Yeah.
And if you don't get it, then we'll just do the chase normally.
I think we'd still be underestimating that lie.
Grabbing data files.
Yeah.
I think that's the only one that's wrong.
Yeah.
Just one data file for good measure, you know.
Yeah, one for the run as well.
Yeah.
Give a little shout out to Olimar.
He probably read something.
I'm sure he's written something here or there.
I didn't know what that said, but I'm sure it's going to help.
Probably like I've been stuck on this planet forever.
No, I think he's probably like ranking like every pitman by taste.
Right. You're so right.
Important signs, even that. Yeah.
So the reason we sent Charlie back to the spawn is
The captain that's, like, escorting Olimar is Brittany, and if Brittany dies, it's going to be Charlie.
Um, just to spoil the alert, Brittany dies. Um, this is so sad.
Yeah, this is not a pacifist run.
Yeah, pour one out for Brittany. Um, but the second Brittany dies, Charlie's at spawn,
Olimar's at spawn, Chase is over, and final boss starts.
Um...
that's a cool strat I didn't see that I've never seen that one before
oh yeah, I've been doing that in my ass a little bit
I've been missing your streams I'll be honest
yeah you've been working
Well the last one I missed your PD because I just went to take a shower and I missed the end.
I could say that's a heck of a shower.
You missed the whole thing, that would have been.
Alright, farewell Brittany.
Let's see.
Nope.
Hopefully.
Did it go far enough?
Well no in a minute.
Well, he'll always go far enough. It's just a matter of did the plasm get one wing off. Yeah, so it worked
so
Brittany's about to die and once he does he's gonna or she does
Jason switch to Charlie and the final boss is about to start and it'll be time the second
Time's coming up very soon. Yes, I mean it's gonna be sudden so you ready
So this is the final boss. We collected those bombs to basically hopefully kill them instantly.
Uh, maybe work. But it still speeds up the fight, but I can set a roam out.
You know what, I started thinking what does this boss taste like, and I'm not sure I want to know.
Maybe some questions are better left unanswered.
It tastes like poop.
and
I'm
so there we go
got the fling in a run I was worried about that going into it that was like the one thing I was worried about not getting from this
so I'd say I'm happy with that showcase of the game
oh yeah we missed it last time
Yeah, it's great to get it.
You're gonna write about a mid 104.
I have a very, very well called estimate from SPU in the chat a few minutes back.
Yeah.
104-105-ish, bang on in between.
I probably would have put my estimate as a 105 had I not planned on going for fling, so...
This is not exactly what I was hoping for.
Yeah, fling is the main thing.
Yeah.
Or leaving a fruit behind, I guess, too.
Fair.
Yeah.
But yeah, pretty good run from Jay, I will say.
Thanks for having us.
Hey, my pleasure.
Thanks for joining us.
Thanks for killing us.
Yeah.
I guess a quick shout out.
Follow Jay on Twitch.
He's actively streaming, trying to get the world record in all fours.
Back from my commentator.
Because he took it.
I'm evil.
You can follow me, I stream sometimes, and also shoutouts to the Pikmin community, if
you like this game or any Pikmin game, you should join the speedrunning server and start
running that.
It's pretty fun and the community is awesome.
That's good for me, Jay.
Do you got any shoutouts to give?
ones. Shoutouts to Drought Ender for discovering that fling strat, and if you didn't outright
discover it, it was more so refined it to the point where it is now. Shoutouts to Lemmary
for also being a part of that. Shoutouts to Jayhawk for all his recent All Fruits routes
contributions. I mince my words a little bit, but you know what I'm saying. And shoutouts
to Mimi for being the homie. Yeah shout outs to Mimi for being awesome. Shout outs to Curtis
for being awesome. Shout outs to Stario. Am I saying that right? I think so. Okay. Shout
outs to her. What else are we forgetting? Shout outs to Nub Tub. Can't forget Nub Tub.
Shout outs to Nub Tub. That's the sugar boy. That guy's awesome. We'll give a shout out
the JPEP and we'll give a shout out to Rick Zorro for Meetup and uh true we got to give
a shout out to Cap for just being Cap true true no I'm just out of any recorder bases for the most
part yeah that's a community that's like active and collaborative enough to have that many shoutouts
genuinely love to hear it yeah thank you again both of you Jay and SP Diver thank you very much
much for showing off a category of Pikmin 3 that you both enjoy. It was a sincere pleasure
to have you on. I learned a few things, including but not limited to other things that Pikmin
could taste like and I hope everyone had a good time.
I mean, I learned it. Yeah, I was going to say I learned what Pikmin tastes like, so
you know what? It was a pretty productive day for everyone.
Now we're just going to have to do the science to confirm that. Nintendo, get on making some
Pikmin candy, that's all I'm saying.
Stick around after Summer Games done quick, we'll figure it out.
Exactly. Wait, what?
Speaking of sticking around, this is not the end of the hotfix for the evening.
If you are a regular hotfixer, of course you know that.
But this is a Super Smash Bros. Brawl themed evening.
And coming up next is the eponymous run of the night.
It's going to be Super Smash Bros. Brawl coming up on Creature Corner right after the break.
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Yeah. Yeah. Yeah. Yeah. Yeah.
Hello. Hello, G D Q hot fix.
Pikmin 3, and I don't know, you know, that's making something ring in your brain. What do those characters, what do those games kind of have in common?
Well, you add Yoshi and Fatmix, maybe they're all a little green, but also they all appear in Super Smash Bros. Brawl.
So that's our theme for tonight. It's Brawl and all of the games that are sort of inspiring that all of the characters that are making up the Brawl roster.
Well, a subset of them. A green subset of them.
So I hope y'all have been enjoying the show today, and y'all are going to absolutely love
the rest of our show, because we do have Super Smash Bros. while coming up next.
And then after that, we are going to have Yoshi in the Mysterious Book, which if you do not know,
that is the newest Yoshi game in the series. It came out quite recently, so we're going to see
this one as it is being done. This is its first appearance on GQ. So very excited for that later.
But first we have an absolute classic, what I'm sure y'all have enjoyed very very much
and played in a little bit of a different way than you might be used to seeing some Smash Bros.
gameplay. This is Super Smash Bros. Raw, Subspace Emissary Any% Fight, since you man ski, let's have some fun.
Hey guys, I'm Samanski. This is Super Smash Bros. Raw, Subspace Emissary, great game, classic,
We've known it for many years now.
We'll be doing any percent, and pretty much what that is, very briefly speaking,
is we'll be competing as fast as we can.
We are going to get certain things here and there, particularly certain characters near the end of the game,
but we'll talk about that once we get there.
But, for now, I would like to introduce my amazing commentator, Swoose,
if you'd like to talk about themselves.
Hello, I'm Swoose. I played this game a lot, like, eight years ago.
Um, yeah, there's been a bit of changes since I've last been on, but we'll see how I keep up.
There have been a lot of changes in the last couple of years, so there have been some major
discoveries that have been used in recent runs, but I'll try my best to do all of them. I can't do
all of them, but I'll do most. So we start by doing a new game. I will pick my amazing user,
SCC for Samansky and we will be doing on easy but other categories difficulties
no so we think easy we'll get ready to start in five four three two one go
alright so we're gonna go ahead and we're gonna pick Kirby not Mario but
Kirby and the first thing we're gonna do is stop the strike but we have to get
Mario with us is off the struct so I want to jump because jumping actually
aggravates the AI for some reason so once we inhale Mario we're gonna fall off
and off the struct. It's over it's over so we're gonna go ahead and skip these
cutscenes they're fun they're great but we don't need them and you may notice I
went back to Kirby again because he was already loaded in the game and when you
Select the character that's already loaded into the game. They do load in a little bit faster
And of course they get great brawl RNG by getting a bomb
No, so trip right at the beginning which is I mean brawl is not curious for tripping
Funnily enough they made tripping rarer in subspace
Yeah, it is harder to trip but I and you still manage on your first input. So yes
So right now what this is called is an ambush where the camera is kind of like walked in a certain position
and you have to fight a wave of enemies.
But, there will be times later in the run where we kind of don't have to do these ambushes
and instead we could maybe skip them, hint hint, for what we might be doing later.
Yeah, this one would be an ambush of signs.
And, oh no, what happened?
Something happened.
We have our first boss fight.
Iconic creature right there, creature v creature.
Yeah, I wonder, I wonder who that is.
That's PD. PD is also dead and we also got Zelda's cage and not Peach's cage.
Unless I was a Tass I can get bomb dropped in every Hall. No. So that's
everything Zelda instead. And that's Midair Stadium. Now we're in Skyworld with
Pit and not a full lock went on Skyworld. Pit is kind of her average middle of the
road character but for now we're stuck with him. Yeah it has a cool feature about two and a half
characters in this game house which we'll see in the next room which is it is able to glide. I say
two and a half because Charizard can glide but it's slower than walking so no but yeah it's glide
is really good for just uh hovering long distances and eventually skipping some fights
so pit's glight is kind of broken depending on how well you can use it
and we're gonna get rid of that grief because they're annoying and mario is back yeah mario's
back but we're not gonna take them because we don't need them yeah i don't remember what mario
shows up in this some friend yeah I don't understand either why is such a random
character to be in Smash Bros why they right like this is just yeah I mean we
all know like Kirby's here but like I don't like that I'm gonna just go with
it yes right now so I just get an ambush the whole fight um yeah I was
We're supposed to do a fight sequence when the ground kind of like went down.
There was supposed to be an ambush that the game wanted us to do, but if you go that over
and you can just skip it, it's optional.
Well Kirby and Zelda, but we'll pick Zelda, but the developers don't want you to know
that you can just pick Sheik instead.
Wow, a child spoiler.
We were the guests.
Yeah.
Yeah, Sheik is a lot better than Zelda or Kirby combined.
I'm not a great character overall, but for the situation we have, as good as you can do it.
That's filler, by the way. I'm not sure what the point of that was.
It's introduction to the Haliburred, I guess.
So, I mean, there's a lot of lore in some space, and there's a lot of lore that's cut from the cut scenes.
Mostly that's relevant, like, later in the game. There's a lot of...
If you were like a diehard lore fan, you'll notice some lore gaps. Well, you won't hear it because you don't watch the cutscenes, but
There's a couple just plot holes that don't make sense because the relevant plot was only released on like the Smash Dojo in 2008. So
Yeah, the Halberd got taken over
You never really see that happen. It kind of just is. Yeah
I'm going to try to pause the game at a frame perfect moment at an ambush and if I do it
right it's coming up just in a little bit hopefully I do it right oh my I got it oh
this is reverse toggle inch um so this is a frame perfect thing for if you pause two
frames before the ambush end you can uh kind of like make it do some weird stuff and normally
you're not supposed to do that and I just say it like 30 seconds.
I have to go.
So that's nice.
Basically the camera just ends up following you because you're supposed to finish an ambush
there and then do another one and then you do a lot of movement in that whole room and
you could just uh pause the game, unfreeze the camera and just jump to the end basically.
So, cool stuff.
Yeah, there are three times where I'm going to be doing a Reverse Pause Glitch or RPGs, what I could probably call it.
And that was one of them.
There are two more. I'll stay once, the levels once we get there, but they're way later.
And I got a little late on the cycle, that's fine.
I still can't believe I got RPG, I was going to get an emulator like before this, and I only got like once.
They're playing Donkey Kong in the jungle.
Wild Lego of Diddy Kong was the preferred pick, but I kind of figured out that Donkey
Kong was just better for this.
I mean, he appears to be able to phase through enemies like there's nothing.
They're nothing.
So that's a pretty good ability.
Yeah, this thing.
Yeah, also, look at Donkey Kong's Stash Attack.
It's been worse.
Yeah.
Donkey Kong's Stash Attack in Brawl really isn't that great.
I'm kind of happy that they fixed it in the future versions.
Yeah.
This used to be the perfect spot when we used Diddy here to explain
subspaces and mechanics, which are a little bit different than like regular brawl.
So basically spoilers, you get to play a lot more characters than this.
So kind of the devs kind of to make it more accessible to every character.
They more or less normalize the character's speed.
So, some characters are faster than others, but they're, like, we'll see later in the game,
some of the very fast characters are significantly slower.
They also heavily increased gravity, so if you're Diddy Kong here and you use a Zupi,
you just fall.
You don't really gain any height from it, because gravity is just a lot higher in subspace
for some reason.
But yeah, the characters might be moving faster or slower than you would expect just because
they're relatively normalized to like a middle value which is um it's it is a it is a design
choice of all time for sure i feel like it reflects the you know it's just like ah yeah of you should
be able to pick who you want right a little bit so if you're stuck with the slowest character in
the game you can still complete levels which i mean i get it yeah but for speedrunners i feel
I feel like that's a kind of unsatisfying.
Yeah.
Ah, everyone's saying great.
I don't know if the glide ski is affected.
I definitely don't know that much of the intricacy, but gliding is pretty quick regardless, which
is why we're going to be using it here as well.
The pitch glide really is something special.
It's like, you have to do the very specific angle, it's about 5 degrees, but once you
know that and you can use it, you can just go very, very far, you can do a lot of different
things that really makes Pitt better than other characters, but still not amazing.
And right now, I'm going to self-destruct because Mario's actually better suited for
these next coming ambushes.
No, and I was just about to bring up that Pitt was a creature and I think he is.
Mario
Yeah, I guess I guess he'd be non-human
What can't you subscribe to I suppose
But you know what he has wings that work. I feel like that cats
Yeah, gliding is gliding is one of those mechanics that takes
Maybe not a lot of getting used to you, but it is tricky. So if you're familiar with
the competitive scene this game you'll know that Meta Knight is far and away
the best character in the game. I insist that he's not at like the lowest level
until you learn how to glide and then he's good. If you don't know how to
glide with Meta Knight you're just not going to do good things with him which
we will see a lot of Meta Knight gliding later so he is still the best character
in subspace.
All right, that's fine.
Nice.
I have a little timer on my phone, and I got here at sub 10, which is really good, that's
pretty nice.
And now we get to see another boss fight, which is one of my least favorites actually.
Requaza in all caps.
Yeah.
Yeah, kind of like the game's mad at you.
Yeah, so we're playing on the PAL version for a couple tricks later in the game, and generally
everything is the same, or ideally everything should be the same, because this game was
made to be played online, so there's no like, game play, or there's no like character buffs
or nerfs between versions.
But for some reason, PAL version capitalizes every single Pokémon's name.
So like in stage selections, when we get to pick Pikachu, just Pikachu in all caps, Rick
Mazzo is in all caps there.
So just interesting things.
It is also nice that this game supports PAL 60, so you don't need a PAL TV to play it
on.
You can just play it on your regular TV.
Sweet.
I also understand that a lot of people like this song, so if any cat gem people want to do that, this is your goals and opportunity.
Yes, get in chat and spam those. I love it.
It's a good song. It's a good one.
Oh, we have a new pole that's popped up in chat, everybody. Check that out. Um, and
the pole is for who's gonna work. Requaza, crowd on, or die over. Uh, and you have to
say it like that. Like the Pokedex? Requaza. Is a dragon and flying. Requaza, uh, getting
out to an early leader, though Kyoko is uh, is making a stand as well. They're all actually
got both, so go vote for your favorite member of the trio. I love them all. They're all icon-y.
Yeah this level is a, kind of just a lot of running back and forth between
doors. Um, this level kind of introduces in a way, like a back and forth door,
which is never used until we come back to the section later in the run.
This game's kind of good at just introducing stuff that's never used again.
Because why not?
This game then also introduced a playable single player mode in Smash games,
which was never used again.
Which genuinely is really sad.
I loved booting up Subspace when I was a kid, when, you know, my siblings busy or whatever.
It's just so different.
Yeah, it's nice to have...
They put a Kirby game in Smash Bros.
Yeah.
Also, I did that thing where it kind of almost went out of balance into that gore, because if you time it right, you can save upwards of like 2 seconds.
I'm not sure how much I saved, but it felt pretty good.
Yeah, that's just because this autoscroller is so slow on higher difficulty.
These autoscrollers go faster, so it is no longer a time save after a certain point because the time
This Pokemon but in all caps as well, so whatever this is, but I forgot what it is
Yeah, all caps remember that
Yep
Chad, if you'd like to put your favorite Pokémon but in all caps, Chad, I would love to see that.
Please, please.
It's gotta be Gen 4 and below, though, or else it's not thematically correct.
Yes.
Okay, I'm lucky I happen to be in there.
New Gen folks, I'm sorry.
Come on, Bowser.
Ooh, nice. Yeah, this fight sucks.
But that was really good.
Yeah, that was actually really good.
That was all on accident.
I set up everything right, but the way you want that fight is Bowser kind of runs up to you.
You grab him, throw him off, then you time a spike.
And if you really want to, you can double spike.
But Bowser kind of threw himself off, so that was a golden opportunity for me.
It was a good level, by the way, nevertheless.
Uh, this other one tries to say Lucas, who no one knows about.
It's a really good way to describe him yet.
Nobody in America has ever heard of.
Although astute lookers of the STDQ schedule might note that Earthbound Beginnings is now
included in that schedule as a research.
That's close.
Yeah, so if you're an iPhone fan, I mean, no Lucas, but you know, you can think about him.
Convene your mind.
Yeah, it's like how in Melee, Melee was Roy from Fire Emblem's debut game because Melee
released before Roy's Fire Emblem game came out.
Which, interesting.
But yeah, Lucas from Mother 3, game which has never come to the US and probably never
will. We're just in a big auto-scroller here. You can run behind this.
I have no idea how I pulled that off.
Just...
Yeah, there is not really any way to speed this up,
unfortunately, other than playing on higher difficulty,
which New Game Plus is a different category, which
allows difficulty switching. So for things like this, you would want to
switch to a higher difficulty just to make the autosproller faster but because we are on
any percent we are stuck easy the statue's gone yeah he's dead don't worry he's he's definitely
won't come back the statue's back for like five seconds yeah like yeah five five and we're done
dip in the pool refreshing yeah he knows it's hot outside so he needed that water
Which it is hot outside it's like 93 out
This party fight either goes really well or really badly because a lot of porphy's moves are just like
Really going to be a lift like this one
It's possible yeah, it's possible to land on porphy and continue attacking in that attack
So make the best of what you could do with the attack cycle
Shoutouts to all the Pokemon who were stated as favorites in all caps.
We got like Jolteon and Haunter.
Blaygon.
Awesome.
Jolteon's good.
Yes.
Shoutout, evolutions.
Shock, there isn't one in Smash yet, honestly.
Yeah, right.
Uh, Lucas is cool here.
He has a bit of movement tech.
So you'll see, they're using the magnet, which pulls you forward a little bit.
So that's good for stalling, because you know, platforming you're gonna want to be jumping
in the air more, so.
Oh god.
Oh, I love the suck space bombs.
They're my best friends.
He's got an STI out of him.
And triple kill.
That's a good backup, honestly.
Sometimes those little blues, they just scan there, so you kind of want them to go to you.
Yeah, in some cases, out of so many you get enemies, and then also Mario enemies for some
reason. I mean, these enemies look kind of familiar.
Yeah, they kind of look like Pokeballs, but they're like evil Pokeballs.
Exactly. Strange. Yeah, that specific fight's a little interesting because you only need
to kill the original enemies you don't need to kill all the ones that they've spawned I mean it
just works out because they all clump together but if you really want to optimize what you're
taking out I know like a minimum kills run I guess.
Passive brawl run? Basically.
Studying for a skip here. This one's one of the harder ones because you gotta control PK Thunder
while you're off-screen, but just a semi-circle, yeah. Right over the fight trigger.
So far, it's a pretty... I created about that run, actually.
Wasn't expecting the RPG.
This level is one of the first hard levels. There's a very major skip we'll get to in about
two or three screens. But this is Marth also from a game no one knows about.
Well, not anymore, but back then. Fire Emblem is still, I think, fairly niche. You kind of knew
Marth as the sword guy from Melee.
just run forward is my only advice for that room is just run forward
oh I got a meanie mushroom that is
Oh, okay, damage boost.
Woo, that was fancy.
All right, yeah, unintentional, intentional.
Always intentional.
All right, and we're about to see
everyone see your character.
Or we're not gonna pick them, not for now.
Aw.
Trust, met a knight soon.
Oh boy.
Yeah, this is also, this fight isn't hard,
like mechanically, it is just hard routing-wise
because the arena is so big.
So, you just gotta move around, you know, hitting primates into each other to get them off their platforms,
because if they fall into a pit, they die, so...
I feel like if I fell into a pit, I'd also die, so I can't really go over that.
It's kinda like me. These sword primates are really annoying, because their hitboxes are huge.
As well.
Yeah, this looks like a struggle. You're dealing with it well.
Yeah.
So there's a fun setup here. When you hit the primate and self destruct before the fight
ends, so we spawn into the next room as Meta Knight, which is exceedingly important for
this next section, which is one of the most complicated fight skips. So we're going to
skip over the first fight. So that's the first fight skipped. Enter the second fight. So
the camera's kind of locked. Go back to the first fight to unlock the camera for some
reason. Take these primates with us because we want to end the first fight that we went
back in after we skipped it. Yeah, follow along, don't worry. We're in an auto-scroller
currently, but if you end a fight that unlocks the camera so you're no longer in the autoscroller.
So once we get to a certain point, we're going to unlock the camera and continue skipping
fights. I think there's two more. If you go too high, you die. If you go too low, you
trigger a fight. So that's one fight skipped and here's the other one. And just fairly
I mean that's still a really hard fight skip so I mean getting 90% of it is still really
solid.
There's a lot of moving parts you can tell and yeah, that's the autoscroller finishing.
So the autoscroller was still going on the background and then it still goes here.
So yeah that's a weird room.
Anyways, the rest of this level is not nearly as entertaining.
This fight here is a little annoying just because of these sword primates.
I don't know exactly why, but either they have a resistance or they just have more health,
so they're a little more annoying to get rid of.
I'll take that bomb drop.
Yeah, that's certainly useful
Yeah, shout out to a smash pastor Dylan
Who made a lot of great tasks for any percent a hundred percent and right now he's working on the two player tasks?
And he's on the battlefield fortress though
Yeah, kind of nice that we're at the same point where I'm talking about him and if you're out there Dylan
Please keep working on that task. I love the progress
Yeah, that is awesome huge shout out to tasks
Um, Tassar's all over, uh, we don't often get to see gdq tasks, but sometimes we do another shout out to the sgdq schedule where we will be seeing the super mario 64 tasks, um, on the finale day, saturday, uh, not this saturday, but the one right after is very close.
Definitely put that in your schedule. I would love to see this at a gdq someday as well. Oh, wow. That'd be amazing.
One more fight skip at the end of that room there and we're moving into
the forest, which features two green characters and one of them is really bad, the other one is Yoshi.
Yoshi? Yeah Link is, Link is one of the worst characters in Brawl competitively and also one
of the worst in subspace, just he is slow and doesn't really have any good movement options.
For those who do follow competitive Brawl, there are some shakeups in who's good here
versus who's good in competitive.
So Captain Falcon's really good in subspace and he's like third worst competitively.
Olimar is probably the single worst character in subspace and I think he's third on the
tier list right now.
So, just because a character is good competitively does not mean they're good in the platforming
mode.
Yeah, Yoshi's egg roll is very fast and very nice to use.
They made the floors pretty flat too, so it's nice to just be able to run along the flat
floors.
By the way, update from the person we were just talking about is in-chat.
And they say ETA on the full completion of the test is probably about a year away at
this point.
But that's how it goes when you control two players at once.
That is so valid.
He's working hard, really excited to see it.
It is.
And speaking of pass and RNG and bomb drops and all that stuff, how much RNG would we
say is kind of in this run?
How does that determine your pace?
Or does it kind of all even out at the end of the day?
A lot of the run is RNG. The item drops you get, that's RNG, the way that the enemies behave, particularly like when you're fighting against, you know, for me, when I was at Bowser's back at the lake, that's kind of determined by RNG, so this game, this is very RNG dependent.
Yeah, I would say a lot of the item drops are kind of just like, they're nice to have, there's nothing that like, with the exception of a couple bosses where there's like one item that's extremely good, nothing is super like, if you don't get this you're losing seconds but the CPUs AI is sometimes very annoying to deal with.
We'll see that in a little bit in the Lakeshore, but the first couple fights there are really tough to deal with sometimes, and then at the end of the game, there's about 35 fights that we need to do, and most of them are RNG dependent just based on what the CPU wants to do.
Yeah, this is the research facility where we soon discovered that someone, I don't know
who, is a harnessing Pikachu's power.
I'm sorry, Pikachu.
All caps.
Yeah, Pikachu, all caps.
Yeah, they're harnessing Pikachu's electricity power for whatever reason, and we break them
out.
Now we're playing as Pikachu.
I like the team rocket's entire goal is just accomplished.
So sorry, they just did it offscreen.
Yeah, this is one of the...
I think this is one of the lower points.
It's just like, yeah, Pikachu's in this container.
That sucks.
I don't really know if it's ever explained why.
You can kind of surmise it from later on in the plot, like who it is that's using this background and a tileset basically, but Pikachu is very fast.
That's a little bit of a skip just to hit a button that was way above both Pikachu and Xerousu can do it, but Pikachu has the advantage of being able to cancel his up-beat or quick attack just by jumping on the floor.
So, he just did it there.
And then you could do another up B and just chain those together.
And then once you stop doing those, you get a good bit of lag, so that's why it's good
to end that on a door where you just not have to worry about your ending lag and just go
through the door.
A lot of scrollers.
They really wanted you to savor the game.
Well, I am savoring Pikachu's animations.
Thank you for spamming them, they're very cute.
And do you like Pikachu a lot in this game?
You can also take advantage of Flunder's large hitbox by hitting the enemies before
they even hit the screen.
And then, going back to where it just came from.
Except this time, it's not on us earlier.
Did we say that Pikachu has the most unique movement kit in this game?
In terms of...
I don't even know, I wouldn't call Quake Decay and something like Glitch, I guess it's just
kind of a...
I guess it's a feature.
Between that and...
I mean, Meta Knight still kind of clears just because Meta Knight has several moves that
are really helpful.
They can choose probably up there.
Being able to angle quick attack twice basically in any angle is really useful, especially in that climb that we just did.
Going up and being able to kind of angle around corners and enemies is really useful instead of just going straight up.
These metal primates probably never going to see it, but they reflect projectiles.
But generally, projectiles are not worth using unless you have an item.
And Samansky, are you peek-a-chew? Oh, go ahead.
That's about a 30 minute early game, which is honestly not bad. But go ahead.
Nice. Now I just wanted to ask you if peek-a-chew is one of your favorites to move around as, or if you have other ones?
Yeah, I do like peek-a-chew. It's very nice. Like quick tech cancel. Very helpful.
you can go very fast. I learned it when I began doing this like about half a year ago
and it's very helpful.
Yeah, I feel like that's something. I think it's all the fight actually.
That was good, yeah. That was good.
This fight and the one after are two of the hardest fights just because the CP AI is weird.
Yeah, this is like sure a lot of skid runners including myself just buy it's
this level because of the two fights yeah because of that and I know my PV lost
like 45 seconds on these fights alone just because they're the goal ideally
we want to just get both Lincoln Yoshi over to the left side and just hit them
off the stage, get them to the last zone faster, but sometimes they jump, sometimes they do
attacks after jumping, sometimes they don't, and then there's also Mario, who sometimes
hits them away from where we want to hit them, actually being useful here, but this
might be the best Mario health card I've seen.
Oh, goodness.
I expect four tonight.
Sometimes the STI which is just you can move as you get hit to kind of influence your direction
Sometimes they have the task DI so they move like two character lengths away after you hit them
Which is what link did there, but yeah
I insulted Mario earlier and he was like I'm not having that I'm gonna show you how useful I am
I'm okay. He was kind of good here
He was kind of good.
But yeah, those fights were...
Yeah, pick forward smash really isn't a...
not the best thing, because sometimes when you hit them,
when you hit them with a forward smash,
it just sends them up instead of, you know,
where you want them to go.
Especially when they're at a higher percentage.
Yeah, yeah, multi hits in this game are generally not good,
just because of that STA.
You could just not get hit by any other hits if you...
even if you just, like, hold the direction.
I enjoy you letting that enemy walk off by itself.
I appreciate the altruism, but you know, it makes my life a lot easier.
It's just missing its head. It's like, well, that sucks. I'm done.
Done with this. Later.
Maybe it's one of the four headless horsemen of sorts.
Well, perhaps. I forgot to switch. I forgot to put in three.
Yeah.
This is so funny.
One of the devs was like, hey check out this cool effect that I could do, they just... squished it.
Oh, goodbye, but...
Maybe he isn't ready yet.
Guess not?
Yeah, I guess not.
Um, yeah, these self-destructs I'm about to do are intentional.
Um, we don't need Link.
I'm just waiting for the next opportunity, besides how slow he is, which is very slow.
Alright, bye Link.
Bye Link.
Um, we also don't need Kirby as well, so.
We're throwing away everyone as well.
Yeah, but, we do need Yoshi.
Yeah, if you were to...
If you were to sell this truck now, you would game over, and that's not good.
Just makes you...
Yeah, that'd be awesome.
...it makes you restart the room, but...
Not fun.
Yeah, no, thank you, and besides, Yoshi's kind of like a cool guy, so...
Yeah, I'm just chillin'.
Yeah.
He's got a cool double jump.
Yeah, so again, having Yoshi here just makes this load faster, because we need Yoshi in
the next section anyways.
These enemies are hit the red spot for massive damage, otherwise you hit nothing.
And sometimes they don't leave it at all, so it's a little annoying.
a lot more of those later.
Scary fire pillars.
Yeah, on intense did you like 50 damage?
Yeah, intense.
Everything just does a lot more damage and a lot more knockback.
that's kind of it it's kind of unfair
i always love the name of those enemies
it's fish
but they have a big eye, so there's a big eye in the middle of their name
is that like
feich?
i guess
well, i think that's all it is
tree
i for an eye
And we're done with that level, but there's other levels like Lakeshore later.
But for now, we'll go back to everyone's favorite random character, Lucas.
Yay!
Yeah, so for those following along on the one frame of cutscene you see, Ganondorf is the current big bad.
Earlier Wario turned Ness into a trophy because Wario's bad.
I think DDD turned Luigi into a trophy because he's bad.
The Ganondorf is like super bad.
Um, we'll fight Skip there.
Thanks.
Jumping over those enemies does not have to deal with them.
That's one of the reasons why Olomar is so bad because he exists in a level
which with one of those enemies and he cannot get over them so you would need
to defeat them as we're kind of trucking along Samansky I know that you're a bit
of a newer runner of this game how long have you been going at it and what made
you decide to pick up wrong so I began playing brawl around November of last
Last year and I was initially doing hard 100% so not even this category. I was there something slightly different
I currently have the world record for that. I decided to pick this up around probably January of this year
I began doing this because I got bored of the game. I used to speeder run which
And remember me from AGDQ last year at Pittsburgh where I speed around big rigs over the road racing
at Alphablock. That was me. But I have since moved on from the game. I pretty much demolished
it. Like all the records are like year impossible to beat. So I decided to pick up something
new. And I picked up Brawl and I'm happy I picked it. Unfortunately I won't be playing
this for long. I will be student teaching in a couple months. So I will be busy at that.
So, for now, this is kind of like, ensuring the last moments of fun before everything gets serious.
Well, that's tomorrow. This is today.
Yes.
Oh, running to the right with literally nothing to do. Yes!
Yay!
Okay, it's one of the big bats.
What one trainer? No. Once we get there, it's Wario.
Yeah so basically the more overarching lore in this is for some reason you
could just turn characters into trophies then they're just useless and Wario's
been doing that with this big like arrow gun. Nice. Oh he's had at the funny number.
funny number, you got a funny number.
Ah, hooray.
Now Wario is the perfect name.
We have the Fab 5 again, and again it's just Yoshi, because this is very nice.
Yeah, Yoshi just has really good aerial ability, basically just skip that whole ladder, just
jump up it.
My favorite thing about Yoshi as a creature is like, if you just looked at Yoshi with
no prior indication of what Yoshi is and what he can do, you wouldn't know that he can do
half the things he can do, maybe even more than that.
He's got so many fun surprises.
He's a high jump champion. Yeah exactly. You know, look at the dino and think you can go real high but you can't.
No, stop this. Gravity limits him too much. He's still really good despite that though.
This is the hole in the wall game. Oh nice, swipe out. You won.
This room is just a jump scare.
It's just like a fire falling floor key, don't leave.
It's just loads and soot.
I don't know why it's there.
Yeah.
If you stand in this purple gas, literally nothing happens except you take a little bit
of damage.
There'll be a little bit more later.
Those shallow pods are annoying, but you can also just throw them off stage.
you need to hit them enough to break off their shell then they go like ah and then you hit them again
or you just throw them offstage and they're gone.
I realistically could have done that without um hitting the button to get rid of the purple
evil gas, but I want to keep my HP low.
Oh.
Ah, Bing Domba. Giant Domba.
Yeah, I still don't know what the decision was to...
to mix Mario enemies and wholly original
sub-space enemies together. Like,
why not any other series enemies?
Who knows.
Nice, the Mario, I guess.
Kind of surprised there's no any, there's not any Kirby enemies, given Sakura made the game.
But, alas, oh, it's Ganondorf.
We saw him.
He doesn't look very happy though, in those few frames we do see him.
Because he knows how bad he is competitively.
Oh, so many.
Ganondorf is, Brawl Ganon is arguably, if not the worst, Smash character competitively,
just across any game.
So yeah, nice cycle skip there.
Wow, that was tight.
So we're playing as Pokemon Trainer right now.
Interestingly, Pokemon Trainer typically has three Pokemon, Sword-O-Ivysaur and Charizard.
We only are able to use Sforthal right now because the Pokémon trainer has not caught
the other two.
And that is actually canonical.
Later in the level some cutscenes appear where I think offscreen the trainer ends up catching
them.
So if you were to try and switch Pokémon nothing would happen right now.
But luckily Sforthal is the best out of the three anyways.
So, there's some instances where you want to use Ibesaur, just because Ibesaur hits
really, really hard, but Squirtle has the best movement by far.
Sorry, Zard fans.
Charizard.
Charizard is useful.
Charizard does have a few good things.
All three of them have their niche, but Squirtle is the best all-rounder.
Yep.
But again Charizard's glide is really really really bad so he doesn't use that.
And speaking of us sort of debating the pros and cons of the trainer bonds we do
have a new poll between the three which one is your favorite?
I'm glad they're still in all gaps.
That's very important.
It is. It is.
Ibisaur, I think, is my favorite out of those.
Yeah.
Ibisaur is very good at the other single players.
Ibisaur is up smash and up air, hit extremely hard and do a lot of knockback.
So Ibisaur is the character of choice for modes like classic and all-star.
Actually, my favorite member is Lucas.
It's my favorite Pokemon. It's Lucas.
I don't know anything about Lucas.
Isn't Lucas like the protagonist's name in Diamond and Pearl or something?
Basically the same thing.
I would love if somebody made a version of Diamond and Pearl,
but you just play as Lucas or something.
That would make a difference.
I think here, the cutscene you just skipped is where the quick one turn gets Ivysaur,
so I think we could use Ivysaur right now.
But Lucas up smash is very, very strong.
It's just very slow, but because you only really need to use it once or twice per fight
and then it's a little bit of an auto-scroller for the next one, it doesn't really matter.
That push pull is incredibly close, by the way.
Charizard is hanging on by one vote over I guess or and Squirtle's not like behind either. Yeah, there's like one more minute
Oh, I'm saying Charizard or Tide. Chat you gotta go vote
Side are favorite
It's tense
I'm not sure what these little signs in the walls in the background are if they mean anything,
but it looks cool.
Hidden lore in the ancient ruins.
And maybe.
There's a letter in this game.
There is, but it's really sloppily written honestly.
A lot of it really doesn't make sense.
Yeah, a lot of it is.
Oh, this character's here now.
Cool.
Like I said, there's a lot of lore that's just on, like, not in the cutscenes.
You gotta read the Smash Dojo from 20 years ago to find out everything.
This fight's also really hard, but runners have gotten better at it.
Even so, it's really hard.
It's very similar to the Battle of the Rift fight from a lot earlier.
It's just trying to get him off stage and then spiking him.
Um, Lugr's Spike is a little bit weird because the Spike K-Box comes out a lot later, and it's also hard to hit. There you go.
Nice.
Um, yeah, that is, that is an annoying fight. That is a very, uh, CPU AI focused fight.
Yep.
Visual representation of what just happened to Charizard in the poll, by the way. Sperdol made a massive comeback.
Oh, wow. GG, Sperdol.
Congrats, Sperdol.
Continue.
It's my TV, I lost like 30 seconds because I had a really bad Charizard fight.
Yeah, it is.
Good stuff.
Anyways, it's Meta Knight time.
Meta Knight go Glide.
And then gets hard capped by Otter Scroller.
The only way to defeat a Meta Knight is with Otter Scroller.
Pretty much.
Yeah, I don't really know what Mennonite can't do.
What can't Mennonite do?
Tell us in chat.
Yeah, please.
Please do.
I don't know if there are valid answers to that question, but you can try.
Give it a shot.
Mennonite can glide fast, Mennonite can turn invisible infinitely.
Like, come on.
Yeah, Mennonite has a strut.
There's a glitch in this game. It's called infinite dimensional cape where if you use
Meta Knight's down B, which turns invisible for a time, and then you mash up on the C
stick. Yes, you can mash a control stick. It just stays invisible. And it can be used
in a couple places in the run. It is just pretty difficult. I don't know if you have
of any places where you use it here.
But I know in that little mine section
I used to always do it.
I can't mash, so I can't do infinite dimensional cave.
Yeah, you need to press up on the C stick
like four or five times per second to effectively do it.
It's about 300 beats per minute.
It's about five times a second.
Wow.
It's cool though.
It's cool, very fast.
The furthest I've done it is like three seconds.
You know the autoscroller, yay.
Yippee!
We have a good contender from Cat Chat.
He can't Falcon Punch!
That's true.
That's true.
That's true.
That's true.
We will see Captain Falcon later,
so we'll maybe see Falcon Punch later.
Let's look forward to that.
But somehow not from a creature,
even though it's called Falcon Punch.
This seems like a betrayer.
Thank you, Primate. Very scary.
Did the good ones just like have more HP? Are they stronger?
Yeah, pretty much.
Skipping that whole cannon part because Meta Knight Light is faster.
Nice.
And Meta Knight, again, to fight the boss.
So this is Gallium from Super Smash Bros. Ultimate.
He came back in time to fight Meta Knight.
Take Meta Knight off the menu.
Yeah, the goal for boss fights is to just spam your best and fastest move,
move, which for Meta Knight it's down smash and neutral air. Remember gallium? I don't
remember gallium. Is this a trick question? I'm afraid. Oh hey, it's gallium. Yeah, so
you fight gallium twice in a row for some reason. This time we use Charizard because
Charizard rock smash is the best boss killing move in the game by like a lot and in like
six hits gallium's gone so wow yeah I don't I don't know the lore why you fight
gallium back to back like I'm sure there's something but hey remember gallium
we'll see him later I'm getting fresh backs to think fast so this is the main
reason. This is one of the two main reasons why PAL is the console of choice.
There is a skip that works only on the PAL version here. If we were playing on
NTSC we would have been sent back to the beginning of the level, but for some
reason on the PAL version you just get sent forward and you can just skip a
whole autoscroller and a whole fight. I don't know if anyone knows why it only
works on pal but it does and it's nice so use it
how was our pal yeah nice yeah I was a good save yeah chaining that movement
into a fight skip is is really cool it's hard to tell where fights are going to
occur so you might just see random movement offscreen and surprise we skip the fight.
Oh wow. Yeah there's some reason the camera just the
blasto just doesn't exist up there so you can kind of hang out and skip the whole movement.
That's very cool. This game's cool. Did you know that chat?
This game is pretty cool.
Pretty cool.
Hey, we're back to the box and duty comb combo.
100% creature.
Yeah, the game kind of takes you on a couple different lower tracks of a couple characters,
characters, so that's why you can see the same ones appear over and over again, as a
pair, or trio, or five.
But Fox is really good here, because his side bead, which is this dash very fast to the
right move, is basically unaffected by these winds, which are fairly annoying, so you could
just skip right through them that was a bad angle that um swamp is another rpg
level um when i did the up smash i wanted that puppet to go up but instead he
went to the side so then he came virtually impossible at the time of the
pause but this is another one where i sometimes do get it but the next one i
have a better chance of getting because i practiced that one a lot more than
small RPG. And if I were to have gotten this, I would have saved about a minute.
Yeah, this Autostrom is very long. You have a little bit of a speed up here, despite entering
and leaving your room though. Once again, only really works effectively on easy and normal.
be on hard buzz. Goodbye, Fox.
I wanna keep him.
Is Diddy Kong, like, at all good to be with, pretty much?
Or... just use it in?
These are right. There's certainly better characters than Diddy,
but for what you have with Diddy and Fox and Diddy Kong,
Donkey Kong, Diddy Kong is probably not bad.
I'm mostly useful for just preserving a good load time into this fight where we fight another Diddy Kong,
but he's really big. That was good.
Yeah, three back holes take me to like another step and throw him off and he's dead.
is very satisfying movement-wise. There's a lot of really well-placed stuff that you can use between Fox's side-b,
which we'll see pretty much after this fight, this room, and...
Well, I almost died.
That's interesting.
Yeah, these cannons are really nice, they're all set up, and then the next room is just
you side B a lot.
There's a lot of springs, and hitting a spring...
And falling into water.
Hitting a spring ends your special fall and lag, so you can just side B onto a spring
And then just chain them together.
Also damaged boost.
And also take another damage.
That's fine.
Yeah, this is a room that I told myself to practice like a while ago, but I was like,
eh, we've all lost parts.
Still fun.
Yeah, it's I like this section.
It's very nice.
Music is very rewarding.
Um, yeah, not very far, difficulty wise.
enemies make sense I like it I do I do think we are and this is the swamp we
are coming up to the end of the swamp if we want to look at doing our break
yeah that's fine level sounds good
yeah so it's basically just another auto-scroller a little bit more and then
will be done with the level. So, okay. Enjoy the air, cool swamp vibes. Yeah, they are.
The background is really nice. Mm-hmm. Very nice for a place called the swamp. I feel
like the swamp is supposed to be less aesthetically pleasing. There is the swamp. So, this will
just hang out on the menu here.
Sounds good. I'm going to take a go ahead.
Go ahead.
Yeah, I'm temporarily going to leave it on here because when it comes to how we
time our runs, technically this run isn't valid because of the break.
But if on any other occasion, if I were to do a full fit through, through this,
IGT still goes on even if I'm on like the map.
So if I don't want IGT to change, I have to go back to the main menu.
Yeah.
Makes sense. Well, while we are preserving the IGT, first of all, I do want to note that during the
break, you can go ahead and vote in that poll that was just brought up, so many polls tonight,
for favorite Smash Bros game, so decide on that while we are hanging out in the break screen.
I'll be back in just a few minutes, so don't go anywhere.
Welcome back all to Creature Corner, the GDQ Hot Picks show that features creatures.
What else?
Let's get back to brawl.
Alright, so we're gonna get back into this.
We're not doing new.
We're not gonna do new.
We're gonna continue where we left off.
Not a good time to start a new game.
It's terrifying.
Talk with them with us.
Now we're at research facility two.
This is another level that some people just like.
That's all concluded.
It's hard.
Forward Zero Suit Samus again for the last time,
because something big is going to happen to Zero Suit Samus.
Like what?
I can't imagine what could happen to Zero Suit Samus.
She goes to a farm upstate forever.
Oh.
for it
because Xurts Exams apparently is going to XGTQ from what I heard
well I do know that there is a Metroid game on this schedule for SQQ
not one that came out at this time of course it is Metroid Dread
so if you are not sure again
and also Metroid Prime 4
that's true Prime 4, you're so true
Yeah, Pikachu has moves that just hit straight up and that's really good because these aren't
Dark Samus, they're just darker Samus.
I don't really know if there's a distinction but this is very clearly not Dark Samus.
But um.
Haha funny number again, funny number.
Yippee!
Whoa, Samus!
Oh!
Who?
Glow up!
Samus has a suit?
That's what the suit in Zero Suit Samus stood for.
Oh!
I get it now.
Right.
That makes sense.
I thought it was Zero Suit like Samus had no suit like ever.
Interesting.
I'm learning so much here.
Yeah, I guess I'm zero bowler hat.
I guess.
Samus is fine.
Okay, movement, but we're going to use her for a pretty decent skip here. Just going to jump
all the way to the right, get a little bit extra distance, and then we'll respond basically above
where we self-destructed. With Pikachu, we can use Thunder to hit a button way up there and
spawn these platforms here. A little bit of another skip to get on this platform that'll
bring us right to the door, which leads into more skips. So this section's kind of like a
very out-and-back go through all these teleporters and hit buttons, but you can also just jump off
this box, do some wall jumps, and go into that teleporter, which we're not supposed to.
and then this one and then button and then back to where we came I don't really know
the intended route but it's not that so yeah nice time save really not the way I
just did yeah it just takes advantage of Pikachu's very good vertical height
ability hey it's Ridley from Samus I thought Ridley was too big for Smash
That's what I was going to say.
That's why it's unplayable.
Oh.
The Ridley fight is very annoying because he has a lot of moves where he just disappears
off-screen like this one, and also ones where he just goes to the other side of the stage
like the first one they did.
So kind of just a matter of getting as many moves as possible, hoping for good items to
make the fight easier.
But otherwise, his attacks are not super hard to deal with.
Not too bad.
Oh, great.
Oh, now I get great spawning about.
This guy right here, the Cracker Launcher, that pretty much is like, it kills any boss
in like, probably six hits.
Yeah.
That is the item that you're looking for, for pretty much any boss.
Oh, it's Kevin Falcon, who just killed a lot of Pikmin.
Don't worry about it.
No.
Just the single frame of that cutscene.
A lot of Pikmin were attacking like a giant rob, but the Captain Falcon comes in all cool like, it just kills the rob, but also kills a ton of Pikmin.
So, RIP.
But um, yeah, Falcon...
Serendipitous we have Falcon also, just real quick want to point out that Melee won the poll.
Sorry we're all fans.
Yeah, probably got second.
Oh thank you.
Pretty good show.
You did.
Falcon's cool.
That is all.
Yeah, but you'll definitely see the like speed normalization coming to play with Falcon.
He's very slow.
He's still the fastest, I believe, but compared to his normal speed, like main game, he's
a lot slower.
But he's also very strong.
A lot of his attacks just do a lot of damage that are sufficient to finish up fights like
this.
Alternatively, you can pick Donkey Kong and just, uh, mash down B.
Yeah.
The, I just picked up this game strat is actually useful.
I mean, the very beginning of the run, you just inhaled your Poem of Kirby and fell off the stage, so that's basically the same thing.
Yeah, DK does a lot of damage.
The pose after that is pretty good.
Glacial peak, fun Mennonite movement time.
Because Mennonite's here for some reason.
It's good.
It works well first for your running, because ICs are okay, but not as good as Mennonite.
So Meta Knight's up B is the shuttle loop that is just being done here.
If you land at like some early point in the animation, you basically cancel your landing
lag and you could just keep going.
So you get some really cool movement like this.
Wait for the cannon cycle to be just got here too fast.
There is a way to skip that, but it requires some like very specific strategies that I
I just can't learn.
I tried, it's just kind of hard for me, because it's specific to the button pressing that
my brain can't handle.
Right.
I don't relate to that.
Yeah, this is a fairly long auto-scolder.
This might be a good time if you have anything to tell us about Satan.
Oh, absolutely.
I know we've been talking about SGDQ, and that's all well and good.
excited for that event. But you are here for hotfix aren't you? You are a hotfix
viewer if you're listening to this right now and we want to hear from you.
Gimseng Quick is learning looking to learn how you watch speedruns the most.
If you have a few minutes visit gdq.gg slash survey and let us know what you
want to see and especially those of us here at hotfix are really excited to
hear what you have to say because we put on runs weekly here almost every single
day of the week we've got speedruns for you. So if you tell us about what you
what you want to see, we will be able to put on cool stuff for you. It's a really
good opportunity for you as a viewer to sort of, you know, influence how we make
this a lose and what you might see on the channel. So once again, go to gdq.gd
slash survey and maybe after this, maybe in the couple of days we will be offline
between this and SGDQ. Make sure to fill it out and tell us about some of your
favorite games, what you like to see, because we really want to hear about it.
Do y'all have any games that you would like to see on GQ, or that you generally like to watch on the channel?
This one's good.
I like a lot of action and adventure. Anything along action or adventure, a lot of that type of stuff, I'm okay with seeing.
This is kind of action and adventure and also RNG.
True.
I have a show about RNG, shoutouts to random number generator by Skaddils, by the way, every other Tuesday.
I have a slight bias as I'm able to...
I'm able to kind of pick what names go on GDQ sometimes, so...
That's kind of true.
I can pick what names I like.
Yes, this is... I helped put together that GDQ schedule we've been talking about this whole time.
I'm looking forward to it.
Big shoutouts.
Me too. It's a pretty cool one. I'm I'm very excited. Yeah, not by a cedar
Definitely no bias
Yeah, this is the big
Shabas fight where sometimes they just don't let you hit their weak point for massive damage
so
You just gotta you just gotta hit them more shuttle loop
But a little kind of just ignores corners and you still just go up them
Which is really nice and then you grab the ledge and then you go up
And that is most of the platforming for Glitch of Peek. Now I have the Lucario fight, where
Lucario again, it all caps. And it's also one of, probably one of the less annoying
CPU fights sometimes. The problem is the ice is ice, so there's ice physics. You slide
around a bit, which could be useful if you're just spamming like down smash with Meta Knight,
but sometimes you can't do that, like here.
So Kari was not cooperating.
That's only trip number two that I've seen,
so that's not too bad.
Yeah.
Oh yeah, one happened early.
There you go.
Yeah.
One happened right there.
I think the first one happened
on your first dash input of the run, so very fitting.
Yeah.
So yeah, I think that's pretty good an hour later.
I didn't want Jynx it at the time
and say it was a good one
because you got it out of the way early,
but you know what, it happened.
Yeah.
It always comes to find me.
This is the canyon, which is the entire level
is just this one big arena fight.
So there's a decent bit of enemy routing here,
because they're always going to spawn in the same order
in the same place.
Um, Kirby is used here because Kirby is cool, um, I know you can also use Yoshi because
Yoshi is also cool, and they're both just good at dispatching a lot of enemies at once.
Well, otherwise, I think we're just hitting enemies for about another minute.
Um, you have any more announcements, this would be another cool time for him?
Yeah, absolutely, we always do.
Um, so if you are watching and you're like, I want to hang out with people while we watch
SDQ, I want to chat with folks about the event, or even just chat with folks on the weekly
about Hotfix, we do have a pretty cool place to do that.
We have an official Games Unquick Discord, and you can even add the Hotfix role to get
updates on upcoming events, chat with staff, I'm there, in a week, and more. Yeah, I know.
Use exclamation mark discord and twitch cat for invite and more information. So come hang
out with us.
We're looking into battleship halberd where a surprise third party character snake is
here.
What? I didn't think we were doing that.
So a lot of the platformers Snake utilizes another, I would say glitch, it's not really
an ex- it's an exploit in a way.
Basically you can input a dash attack and in the first couple of frames of your dash
attack you can up smash, Snake's is infamous for being very, very good and it sends Snake
very far, so you're able to use that in the little bit of platforming that you need to
do with him.
Man of the Night time.
There is a very, very, very hard trick here where you can use Snake and go out of balance
and skip this entire section, but again, it is very difficult.
Basically you are able to utilize Snake C4 to do self damage to kind of keep yourself
from just falling.
basically just somehow make your way all the way around out of bounds and then end up in
this little room to get to the door, but I can't do it.
And yet I can't.
Also, by the way, if this looks fun, do y'all have a recommendation for how to get involved
with Raw Speedrunning?
Yeah.
So, we have a Discord.
It's pretty active.
Dylan loves posting a lot of his progress he does with the pass and I'm all for that.
And then we also have channels for sub-space specifically or if you want to do other categories
related to Brawl, we have channels related to that as well.
So if you're interested in Brawl speedrunning, we do have a Discord.
It's on the speedrun.com page and highly recommend it.
That's why I found all of this, is the speedrun.com page.
A lot of great people to help.
I'll probably shout out a few of those at the end, and there's a lot of stuff, a lot of resources, guides, videos, demonstrations, just showing a lot of great stuff that would really helpful, a lot of new runners.
Yeah, I made a fairly beginner tutorial like seven years ago that still holds up, I think. So if you want like a live video tutorial, but yeah, like you mentioned, there's just a lot of good resources in this course as well.
A lot of tactical info about how fight skips and stuff work.
It's also not super bad for it being two CPUs, each with their own AI.
They don't do as much as the other ones do.
So they kind of just allow themselves to get hit.
Usually running where that cutscene did take a long time to load.
Pal sometimes does have that, where some cutscenes do take a little bit longer than on NTSC to load.
So there is a few drawbacks, but it's a pal skip that I did in Wild 2 that really makes it much more better to speedrun than NTSC.
Yeah, and then there's also another trick later on that's better on Pal.
It's doable on both versions, but it works.
It sends you further in the level on Pal.
Hey, where's Sheik?
I think I've seen Sheik before.
Running on the Halberd for about 20 seconds.
Because now we're in the Halberd, even though this is battleship Halberd exterior a little.
We're on the exterior for a little bit of it, but I think we're inside the Halberd more than we're not.
I don't know. Sheik is good here.
She just okay if you can R and Dream in it, but you can't, RTA, so she gets good.
Hey, there's an unused enemy, that blue thing that's kind of floating around, that's not
used in the game, but it still shows up in this little Hall of Enemies.
It was cut from development.
Maybe it would have happened in subspace 2 or 3 at the end of the game.
Yeah, there's definitely a lot of careful considerations in fight routing here.
So for example, those last couple enemies that we hit, there's like poppits.
They will die in one hit if you hit them with a neutral air, but not a forward air, which
might be the faster option in that case for Sheik.
So it's just a matter of kind of knowing which attacks do more damage, so you don't have
to hit them twice.
But Sheik is also very nice here because she has a Heather, so if you use the side dee
Like that, just attached to the side of the platform and it makes getting to and covering long distances a lot faster
It's boss time
One of the most annoying bosses honestly, yeah
This is almost gallium it's you on oh, it's not quite
I can't wait.
There you go.
I was fooled.
There.
Similar inspirations.
Yeah, this boss is... this boss does have attacks that are fair to deal with, especially
when it spins.
It just becomes a hitbox and you need to shield it, which is sometimes annoying, because then
you get stuck in a shield lag and stuff, but it's not too bad here, mostly just hitting
with Snakes Forward Tilt, which is one of the stronger moves.
Pretty good overall.
Alright, Subspace Bomb Factory, picking Pikachu because Pikachu is a little weird, which once
it loads. So, you're going to be activating the elevator, bonking on the elevator as it
hits you, going out of bounds. If you don't bonk, you just die, and skipping most of the
level, cool. The level is still very, very short, otherwise you just have to go down
the elevator a couple times, then go up another elevator, and then it's just this fight. But
yeah, you can go out of bounds for that little bit just by... it's a very easy clip, you
just push yourself into the wall as the elevator pushes you up and then you press side B a bit
and then you're done. So very very easy level there. Going into one of the hardest levels.
I will say for this first half I will appreciate a little bit of silence. This is kind of a hard
section.
Looks very good.
Yeah, that was super good.
Yeah, this is probably the hardest level in the run.
I believe the longest level in the run, if you don't count Great Maze, is one thing.
Yeah, that whole platforming section is tough just to get through everything quickly.
This fight is also pretty hard.
Funnily enough, these birds that fly in at the beginning and also they're going to
line at the end. They just don't do anything if you're far enough off-screen,
so that's why we're just running to the edge and letting them fly away. So after
this fight is another... this is this is the skip that's a little bit better on
Pal than it is on TSC. Oh, we'll explain it after we get through it.
What makes Captain Falcon so good in subspace?
He's still one of the fastest, and his attacks just hit really hard.
He's bad competitively, Canada just doesn't have any combos.
And has a really bad recovery, but that's not really an issue here, so.
Picking Rob...
Only knows Falcon Punch.
goes over the corner and falls. This looks good. Dives on the corner. And you skip the
auto-scroller. Cool.
Hey! Very nice.
So that's what happens on PAL. On MTSC, you... I think you still skip the auto-scroller.
You just don't die. I don't recall exactly. But, um, yeah, that saves, well, like a minute
and a half.
It saves a bit.
Yeah, it is very, very nice to do, so...
One of those where we don't really know why it works on Pal and not NTSC?
I don't, at least, yeah.
Classic.
Let me check. I think NTSC came out first.
But again, like I mentioned earlier, there really shouldn't have been any changes
than text localization, right? But yeah, how came out a couple months after NTSC?
Hey, it's Ridley, but like, not. It's Meta Ridley.
That's why it's a bit better than regular Ridley just because Meta Ridley just hangs out here for a
a long time in between his attacks and his attacks are not super bad either and that's
a matter of the fight very quick and Chad I'm seeing pal retain v 1.1 NTSC is v 1.2
so perhaps that is the reason why some of this is like this yeah makes sense hi it's
first lower we can pick anyone so of course we pick Meta Knight, but that's really good.
And for a very good reason.
Interestingly this fight is skippable, but you basically just get softlocked because
you can't progress past this autoscroller if you skip the fight.
But luckily it's extremely quick, not a quick anyways, it doesn't really matter.
However, there may be fights to skip later on, and that's why we're met at night.
Also, very thematic to the area, I feel like, it goes well with the vibe.
This is, um, this in the next like two levels are probably the biggest lord dump, um, basically
there's this thing, there's this guy called Tebu who's bad and wants to turn everyone
into trophies and then we're all like yeah we're gonna fight taboo and then
everyone dies so so as you saw at the beginning this all we're able to pick
anyone I'll explain a bit more after we do the fight skip here we're gonna be
skipping three fights in a row. Just like that? Super easy. Wow. So yeah, we were able
to pick anyone because, you know, everyone was all joined together to fight Taboo. You
might notice there's a few fewer characters here. Yeah, everyone died and got turned into
trophies except DED. Well, sort of except DED in these ones. This is part of the lore that's
unexplained. There's these like buttons that DED put on these trophies that he turned into to keep
to mark them as his, but it turns out that those buttons made you un-trophify after a while.
I don't know, but they're the last survivors basically.
Okay, um, so this is-
This place is located in the deep recesses of my brain as well, and I still don't understand it anymore.
Yeah, that's alright.
The point of this and the next level is to collect the trophies while the characters that we've seen so far,
and so you're able to use them in the final level of the game.
We only need a couple, so Pokemon Trainer, because Charizard's really good against bosses.
We're basically building an elite team of vendors and leaving everyone else behind.
Very cool.
No more Donkey Kong.
Nope, not Donkey Kong.
Pokemon Trainer is good.
Marth, no.
What else are we gonna take?
There's only one more that we need, but we are going to take a few more just for menuing
purposes, like in Great Maze.
Some characters are only good for menuing.
Which you know, they still have a purpose, like Mario, Mario's good for menuing.
Basically the goal is to make Mennonite selectable with as few inputs as possible, so taking
these extra ones makes Mennonite selectable with just one input.
It's very brawl to select characters almost entirely based on their utility and picking
them right.
That is a very brawl thing.
Once again, Bowser fight, Bowser gone.
Yes, everyone's still dead. Kirby's back because of the Sakurai game. It's discovered
that Kirby swallowed one of those EDD buttons that makes you un-trophy, and conveniently,
Kirby's now alive. So, cool.
Oh yeah, it's been out here.
I don't think Kirby is killable anyway.
That's true. Have you seen Ultimate?
Yeah, Subspace 2 has a lot of these more difficult fights, especially the one coming
up at the bottom of this decline.
Bites a little annoying, there's a lot of stragglers at the end, if you don't feel the
privates properly, they take a while to spawn, like the next ones.
The armates are always annoying.
Ah.
Wow.
That was the last RPG at the time.
The setup was okay.
When the SPAC, the cloud guy, tried to get me, that kind of threw things a little bit
off, but I was still in contention to get a good setup.
But when I hit the armite with the up smash, the moment I go down to that pancake before
going back up to natural, that's when you want to pause, but I did it just a little bit
too late.
Right.
So now I'm stuck here for 50 seconds.
Yeah, this is a fairly long order spoiler with not a lot of content, except like two extra lives or something.
Because you need them, I guess, for the rest of the level, which there's not a lot left of the level.
I think this is...
Sometimes sub-space feels like, uh, I placed some platforms.
Yeah, pretty.
There you go.
Cool.
I think this is the only level where you can only pick one character.
And of course it's Kirby.
Who else?
Sacrace, like do not forget who made this game.
Don't worry about the two new third-party characters, they're nothing special.
Alright, the other one doesn't even come until the end, so.
Yeah.
Literally, the very last Fyeler run you can use, um, the other third-party character who
no one knows who it is but he probably has one of the coolest cutscenes in the game so
it turns out the secret to the feeding taboo was uh working with sega
fair enough
this fight's really fun you jump into this enemy to get another jump off of one of its bases
so you're able to hammer it without running out of jumps first and then you just hammer all of
of these. And that's it. Don't forget the brawl trap.
Of course. We're not taking more of you. And now it's everyone's favorite part of
buffstays. Oh boy. Great maze. Great maze. Remember the entire run. Let's do that again.
Oh. Really? I do like the premise of the Great Maze because it does take you through basically
every section you've gone through so far, and you have to fight everybody you fought so far.
So here's P.D. again from the first minute and a half of the run,
in the same place we were in the first minute.
A little bit easier because we're menonite, but...
Yeah.
Well, if you just came in, I guess you're getting it again.
Pretty much.
And now we're going into the Sky World.
Very cool.
We're going left, which feels wrong.
I know.
Fighting Pip.
Yeah, so most of these fights are going to be solved with some sort of setup into Shuttle Loop,
because Shuttle Loop has so much knockback, and these Shadow enemies, or I think they're called False enemies,
they take a lot of knockback, so Shuttle Loop is really good.
A lot of the time it's going to be Dash Attack into Shuttle Loop, but sometimes there's other setups.
I don't know what you do for Kirby, but I always did a bounce-mash shuttle loop.
I dash attack.
Okay.
Yeah, I go down, then wait a little bit, then dash attack, then a shuttle loop.
Gotcha.
Yeah, most of these arenas are just like unique platforming.
So this one's like a regular tri-plat, but there's a lot of ones that have platform configurations that you pretty much never see in another stage.
But yeah, the Great Maze is moving through every level basically and moving into a lot
of doors to fight a kind of thematically accurate enemy, I guess, and doing that like 30 times.
It is, as you can probably surmise, very difficult, it takes about a half hour, a little bit less
for a high-tier speedrunner in this game, but casually this could take a couple hours.
A lot of it is just nowhere to go.
It is a maze.
It is. It's a great maze.
Well, as a chatter said, what makes it so great?
The name.
Yep.
It's named Great Cave, so it's got a great name, so it's got to be great.
Alright, here's the...
So he's meta.
True.
Here's the up and down doors from earlier that make their grand return.
We know how the doors work. What's the lore on the doors?
Umm, I don't know. They exist.
They serve as vestiges to fight battle enemies.
Let's see what Yoshi does. Yoshi does like to jump, so you can just shuttle them at a
jump and then you can't recover. Wow, very efficient. Yeah, so this is fairly clearly
the most reliant on CPU AI patterns. A lot of the time, absolutely not all the time,
do a lot of the same things. So like Yoshi typically jumps at you, but it's a lot of just
reacting to what the enemy does and just being able to pretty much just shuttle loop them off stage
until they either just hit one of the side blast zones or aren't able to recover. So Diddy is one
of the ones that's pretty annoying, so that was good. Yeah, sometimes they jump towards you,
so you want to up air shut a loop so this is you don't want to heal by the way
that was a missing putt yeah so there's I'll take free health there's a couple
save points that you can use to kind of teleport around the map we're gonna be
using a couple of them strategically like you saw there you can also just heal
let them, but that one is particularly useful because we're about to hit a dead end with
these next fights, and the fastest way back is to just exit and return to our save point.
So just haunt Falcon.
So of course, the only other character that was with Falcon is Olomar.
is the only time we'll see olimar in the game pretty much and olimar's battery recovery
if you rewatch the replay after we're done with all of our runs in the recipe
point you might see pikmin 3 because it was not out of the box earlier so
some suggestion if you're a late nighter or maybe you know somewhere else on the globe that is not
in uh the americas
So, yeah, there's the save back to the map, and it also lets us re-pick our characters,
which is super useful, so now we can pick Charizard, because the next thing we're doing
is fighting a boss.
I wonder who it could be.
Remember Gallium?
This isn't Gallium.
You just gotta remember him.
forget yeah do you want to still hard even though Charizard's really strong
do once attacks kind of just start big hitboxes that's weird
all right that's fine right we are gonna change back to Squirtle for one
simple reason and unfortunately we are going to wait for it to load
I don't think Squirtle learns that move, I could be wrong, he knows.
Running a hack monster.
Exactly.
Is this Kai's Alarm on?
It's Pokemon unlearned moves.
Again.
Well, maybe Squirtle could sure unlearn that.
Something interesting that is a little unusual because of this specific run layout is if
you reset more than once, the primates face changes.
So you see now they have one big eye instead of the two eyes they used to have.
This usually doesn't happen until the next time you reset, but because we left for the
break they reset now.
It does nothing.
cosmetic, but it's interesting that you need to have left to the menu twice for it to first
happen.
So on the next save quit, the Primance will have a different face, and there's like 18
they can have, but the first one is always the big eye.
So if you watch any other speedrun after the second reset, the Primance will always have
that one big eye.
But I believe after that it's random.
Game and Watch, kind of annoying.
He's also 3D, which is weird.
Nice.
Thank you, Mr. Game and Watch, thank you.
It's okay.
Sometimes the bots like to move around a lot as do I, but there are certain cycles and
patterns that bots can do that we want them to have, but obviously we're not
as orange in Maniculator, so we're not gonna get everything all the time, which
is why our sum of best for this is like, and 50 minutes faster than our PB.
Yeah.
Okay, it's fun to bite.
Madonite is sometimes one of the harder fights because his recovery is so good, but yeah, you can just go out and...
...have a safe forward air. That also does a ton of knockback.
After shout-out, this is like one of my favorite songs in the game, no man.
It is very good. I like what they did with the Mother Air Fountains in Brawl. It smashes the whole...
We definitely owe Smash a lot for introducing, you know, American audiences and just generally
Western audiences to series like Rufand and other series that are more popular in Japan.
I feel like Fire Emblem kind of found a foothold because Marth was in Melee.
That's like the common thing that's said. I don't know how true it is, but maybe.
Yeah, I mean, certainly. It was not popular before then.
Exactly. Certainly it contributed, if not, you know.
It was a big spark in that movement, and yeah, now Fireland emblem is super global.
Yep.
I don't know if I'm gonna find any. So, very, very cool.
I always like the movement in this section.
If you do a lot of very long metamite glides.
Are those glides as tight and tough as they look?
Some are.
Some are.
Some you can have a little bit of wiggle room.
The one that I just did is a little bit tight.
Yeah, there's a balance to be had between going the direction you want to go, but also
being able to maintain some speed.
Because Benona is much like an airplane where if he just has his nose up too much will stall and then fall
Okay, I ain't be good here. This health is a little worrying, but I think you'll be fine. Yeah, I'm a little high-health
Really really good basically no attacks there
Yeah, Porky can do easily 50% if you're gonna easy in one attack and then just kill you
off of it, but really good there.
Alright, I am at a high percentage.
If I was at like 40 or below, I would go down left, but because I'm at a high percentage
I don't want to die.
Yeah.
So I'm gonna just take a heal break.
It's like four or five seconds.
It's not a big deal.
Yeah.
Definitely better than dying and having to worry about playing as beauty.
Yes.
Yeah, good for marathon safety.
Very slow, yeah.
This section is really fun because you can just glide down into the wind and just gain more speed.
The DK fight is sometimes really cool, and then sometimes he does that.
It's a little good though.
I don't know why, but a lot of the heavier characters die a lot faster, or like take
more knockback.
I've noticed that with DDD and DK, sometimes Bowser, and a lot of the light characters don't.
So like Game and Watch earlier was a pain because they didn't die in one hit.
I don't know why, but it is a weird mechanic or balancing or something.
Who knows.
Nice, that's a yes.
I'm pretty sure Dylan would approve of that random bomb drop.
Pikachu is one of the ones that are also sometimes really annoying and also doesn't die in one hit.
But Pikachu also doesn't know how to recover, so easy.
So we're back in research facility.
Look, there's more levers we gotta press. That mechanic was introduced once and is used once more.
Normally you need to get a key, but Meta Knight's cool and can just hit through floors.
A lot of characters can do that.
Yeah, that blue one's a little bit out of the way, because there's no fights there, but
the last switch here does have a fight right next to it, so you need to go here anyways.
You are required to do every single fight before you can fight the final boss.
As far as anyone knows, there's no way to skip that, but that would be huge if you could.
Yeah, well, we're nearing the end of our metanite featured section.
I would like to know, when you played Brawl, were you a metanite main or were you not?
I do think the binary is worth talking about with this game.
I am now, but I was not when I first started playing.
When I dusted off my Wii after starting to play this game again, I found out that I was a Ganondorf and Snake Mane, so the worst character game and like the third best.
So that was fun. I absolutely never played competitive Brawl when I was like 10, but if I did, that would have been some of the mains of all time.
I do play competitive occasionally and I have a mad night main because I might as well
play the best character in the game.
I've always been a toon link main.
Toon link is very fun.
Toon link is good.
I do like toon link.
Yeah, in melee I did a young link or a sheik.
In brawl I did a toon link.
Smash 4 and ultimate I've done young link.
I mostly play Meta Knight and Kikachu in Brawl, and then sometimes Jigglypuff.
Jigglypuff is very bad in Brawl.
Those are a blob of characters.
Pretty much, yeah. Circular characters.
Oh no.
That's fine.
That's alright.
Yeah, these days if I'm playing Ultimate I will play Ridley or Sonic.
Sonic, which are two very very different characters. Back in the day, I think I played some in
the night, but I think mostly I was annoyed that my sibling touched the female right.
I will play Lucario most of them all.
Okay. Lucario is probably the worst character in single-player modes. Like, like, classic
mode just because he does basically no damage, but, competitively, it's all right.
true. He's got stuff for sure.
Oh, hey, minecart from before.
Well, it is a great minecart for the greetings.
Maybe this is hinting towards Steve being in Minecraft, being in a sub space
I'm starting to run through your Smash games.
The next Smash game is going to have the...
Before Minecraft was even released.
Huge brain.
Oh yeah, that's right.
You think anyone's remade for all in Minecraft?
That would be sick.
Probably.
Also probably.
Yeah, probably.
Yeah, people have made everything you can think of on Minecraft.
I know a long time ago, Seth Lang made just generic Smash Bros. in Minecraft, but...
That's cool.
They're like, 14 years ago now.
Yeah, we're making left weird gross. I
Guess with the Elytra you can have very similar glide mechanics to
Yeah, I mean in an ultimate Steve has applied and it's the only character that's applied so
It's definitely not as good as Mennonites here, but it exists
Well, what character will ever be as good as
That's true. Yeah, it's funny that this game has the best character in the Smash series and the worst character in the Smash series.
And somehow Ganondorf's worst matchup is not Meta Knight.
Who is it?
It is Ice Climbers or Sheik.
I don't know. I can see that.
If played optimally, it's said that Ganondorf has like a 95-5 matchup or worse against those characters.
So that's pretty bad. Meta Knights is still like 90-10, but Ganondorf has a couple things against them.
The other characters, yeah, it's over.
The section is always scary, it's very easy to just take a lot of damage to Falco and
stuff.
Luckily after Falco you can take a very little bit of extra time to heal up, which is what
we did here just because we have a fairly hard section after this fight where there's
A lot of potential damage should be taken, so Meta Ridley, not too bad, can definitely do some chip damage, but
the platforming section after is important to keep your health low.
Which is a weird thing to say in a fighting game, but it's reversed in Smash.
Well, I didn't know that, that's why I kept dying.
You always want 100% health, because that's max health.
Exactly.
That's like the mentality I used to have when I first played the atopic games, I remember
when I was like 7 playing Mario Kart, I thought 8th place was the best because 8 was greater
than 1.
They're number good.
Yeah, number go up.
I think our audience is very familiar with this.
I remember like it would play like like a not-good like jingle or whatever because I finished last and it's like
Why like why the why is Mario sad that I got eight then I read only supposed to get first
So I felt a little bit. Uh, I
Had my epiphany moment
At the age of like seven
Like Mario Kart double-dash. Oh
Oh, I want to be wins too.
Kind of get it for Mario Kart because when you're behind it gives you really good items.
Yeah, good items, yeah.
So you have to fight the urge.
Yeah, this is a very movement heavy section.
This room particularly has a lot of enemies that can just do a ton of damage to you.
These armites are annoying if you don't get through them fast enough.
But that was good, gotta wait a little bit till that ball go I guess, I don't know if
it has an official name.
Remember gallium?
Oh wow, I had almost forgotten.
You don't have to fight gallium twice in the Great Maze only once, but...
Yeah, this is the boss you fight the most times at, but we, for some reason...
A lot of times spent with Galeon.
And then he came back and ultimated him.
Pretty cool, they like it.
Yeah, everyone remembered him because you fight him so many times.
All you have to do to make people like a character is put them in front of them.
Yeah.
So we're at the bottom left quadrant, this is like we're almost done, I'd say probably
about 15ish minutes depending on how long, but we are almost there.
Yeah.
That's what about 10 to 12 fights left, maybe a couple more.
You're about two-thirds of the way down with Mace.
Yeah, Charizard just gets deleted in one hit, even though he's one of the heaviest characters
in the game.
That was impressive.
Yeah, so entering that previous save point door was important, because we'll be working
back here later.
Coming up next is the Zelda fight.
I have historically had the most problems with the Zelda AI.
I don't know if that's been solved, but this fight has always been extremely annoying to
me.
Yeah, yep, look at that, cool.
I'm not gonna say I drinksed it, but you know, I had to say something.
Nice.
And as we are getting close to the end of the run, I did see someone in chat mentioning
the sub 2. And I know we were maybe interested in talking about the history of this speedrun
a little bit. So is this a good time?
Yeah. I think Suus can give you a little bit of like the earlier stages and I could probably
give like the most recent here or so.
Yeah. I started running this game in February 2018. If you've been speedrunning since then
please sign up and chat because there's not many of you. When world record was like a 216 or something,
a couple things were found since then, like the PAL skip and the research facility or the bomb
factory 2 skip, and then just general, you know, routing improvements. So eventually, just over a
year later I think I got the first sub 2 in a percent run fairly and then since
then a lot more stuff has been found and I'm not even top five anymore in the
on leaderboard so there have been a couple very good runners that either have
been playing for a while or are fairly new that have been playing at this level
So it is cool to see
You know once thought very very out of the question like
You know saving 20 minutes on record. It's not gonna happen without anything major and nothing really major happened. It's just uh
People got better and then people have still been getting a lot better since then so
So, very, very cool stuff in the general progression of times here.
And right now our record is a 152, so it was a pretty big moment when I got a 159.50 and
now it's been 7 minutes saved since then.
Yeah, that's one thing that you will learn as a speedrunner is if you ever think a gold
time is impossible, there's a pretty decent chance you're wrong.
Yeah, and about the whole sub 2 thing, I am the most recent person to get a sub 2.
There was a gap from November 2021 to May of this year where there wasn't a new user
to have gotten a sub 2, and I've been making innards at it since I started doing any percent
around January of this year, but it wasn't until May 26 that I actually did get a sub
And it was a 159.49 the one second faster than smooth is the initial sub two
so
But my PB now is a 150 807
I'm considering possibly trying to get a 156 or 155, but again my time is
limited
Yeah
It's very cool your sub to you know, there's a little bit of dedicated work. It's it's very
very inspirational to see, you know, you go, I don't want to tackle this project and then work hard at it and get that
goaltime is so elusive.
I did not think I was going to get us up to. I remember my first reported run of this
was a like a 218 and I made a goal of like, oh, let's try getting a look too. Maybe like,
215 and so I kept practicing at it. I took a break here and there because I wanted to focus on college
and I'm still in college, so I'm kind of young, but anyways, I thought I'd have to keep working at it and here I am, 150-807.
Yeah, my first run was like a few 45, I think. I learned this game through the 12-hour challenge, which is not so much of a thing anymore,
It was very big back in the early 20 teens.
Were you learn a speed run in 12 hours?
And I did.
And then I just played it for like a year straight
and got my goal and kind of stopped.
But I'm still around in the community,
just kind of being there.
And I'm happy to be here today.
It's awesome that both of you are here.
I still know.
I still know a bit.
Yeah.
I'm representing two very different areas of this game, I think that's it.
Ice Climbers fight, kind of fun.
This is the gary, what about Ice Climbers fights? Nope, the gary is not too bad.
Ice Climbers is not annoying because there's two of them. You only need to KO one of them, but sometimes it's easy to get mixed up, which one is the lead.
But, um, if you're able to isolate one, their recovery is extremely bad, so...
Oh, Jesus.
Oh, good.
Nice.
Okay.
Yeah, it's very easy.
I thought I was going to die for a second.
Very easy to overextend with shuttle loop.
You go back a little bit after you complete it and you're able to grab lead from a kind
to far away but sometimes it's just too much and you're you're done for so yeah
actually coming up on the final fights now there's just a good bit of movement
between them so Ike is a heavy who dies quickly and then the last two before the
final boss are just, yeah, good chunks of movement.
Going for, yeah, very easily got that.
Without the glide you need to wait that moving ceiling,
or you can go in the saveboard and come back out.
I think this straightaway leading up to the door is like the best use of infinite dimensional
cape.
Yeah.
Because there's not enough room to gain height for it to lie, but it's not too big.
It's flashy because you just disappear and then reappear at the door.
The Marth fight's weird because this platform layout's so strange.
So you kind of just need to wait for him to pop up like that.
And now conveniently, after we've defeated Marth, a nice cannon pops up.
Ah, that's mean.
Alright, this is the final regular fight, and it's the last character we haven't seen.
And we've seen one frame of him.
It's Ganondorf.
runs have been lost at Ganondorf. Not necessarily hard, but sometimes he just gets a better view
and you die, and it's rough and sad. But conveniently, the routing is set up so that
the Ganondorf door leads directly into the final boss door. How nice.
Yep. Time will be when Tavu takes his last hit.
Yes. Right, there's Sonic.
So when it's half-reaching zero, that will be time, but I'll also call it.
Yeah, this is the only place where you can select Sonic in the main game. He shows up in
the breaks taboo's wings a little bit. Makes them defeatable I guess.
They have taboo fights, annoying, because he teleports around,
does moves with huge hitboxes, so it's just trying to squeeze in as many rocksmashes as possible.
And eventually he's going to do the offwaves attack, which everybody got hit by as a kid,
don't lie. But it's very easy to dodge, he's got a time limit. I think it's the next attack, yeah.
Honestly, it doesn't matter because I'm dead.
Oh, you didn't have to dodge it anyway. It's so easy.
Nice. What was my time?
I won't know for another little bit, but it's going to be pretty close to a sub 2, I think.
Yeah, I think you...
I think you got it.
like a 159.40 or so. I think there was a little bit of a time difference from the reset, but
safely under. So good job. Yep, that's a sub two. Yeah, it says on the timer 159.26. But
we think we stay in the timer about nine seconds late. So it would be a 159.3x. That's
really awesome. Let's go. Yeah, 159 IGT. So sub two, again, this is my fourth sub two now.
This is my TV. I am not going to override that. But yeah, that's subspace. Um, a couple
mistakes here and there, but that's part of the game. Um, I had a great time doing this.
I'll continue doing this for the next month or so before I go back to school teaching.
Um, but for now, keep doing this, hopefully getting my goal. I hope you guys had fun doing
this. I'll take a next minute or so doing quick shout outs. Um, first again, Dylan again,
some keep up the task stuff.
Back in my fans, my subscribers, followers, whatever.
You guys are awesome, love you to death.
I would not be here without you.
And third, select people from the Smash,
you know, Discord, tag the world record holder,
MK who is in second place, and obviously Swoose.
You guys very helpful, been there since I started doing
this, the advice you've given, the resources, you know,
like all this stuff that you've been telling me,
guiding me through this. I really cannot express how thankful I am for it. It's been very valuable.
I really appreciate all of it. And a lot of that is the reason why I'm able to get a 158
and a 159 tonight. But yeah, thank you guys so much. If you guys like what you saw, again,
follow me on Samansky and Blue Sky or Twitch. Either of those I use semi-frequently. I'll
continue doing this. But that's all I have. Smoozes or anything else you want to say?
I don't have much. Kind of same shout outs. You know, broad community has always been,
it's been relatively small with the people in it that are active are always really helpful.
And just just good overall. I stream GeoGuessr and Minecraft. So if you like that, thanks.
But, yeah, I don't have too much.
Yeah.
Yeah.
So, again, thank you guys so much for tuning in.
This is at a great time.
I hope you guys had a great time, too.
But I heard that there's an even better run after this, right after mine.
But stay tuned for that.
Do not miss that.
But again, I'm Samansky.
Thank you guys so much for having me and enjoy the rest of your night.
Well, I don't know if I'd say that.
I think both of our runs tonight are very, very cool.
But good mention because we do have a run that in contrast to this one that has a lot of history
This next run is just getting started Yoshi in the mysterious book is gonna be coming after the break
Thank you both so much for being here tonight. Y'all are awesome and stick around. We've got one more run for you
I
I
Welcome back to GDQ Hotfix. I hope y'all are feeling rejuvenated after the break, and after
that really cool subspace emissary run, a sub-2, which is really rare and cool. So that
was awesome to see. There was so much creature destruction in that run, and I have been told
this next one will include the same. So even though Brawl of course has had a lot of use to cook,
and this next run is going to be really really new because it has been released,
that game has been released actually very recently, this is the first appearance of this game on
the GBQ channel. They have something in common, we smash creatures, we get things done fast.
So, Get Hyped for Yoshi and the Mysterious Book, any percent by Whister, let's go.
Hello, I'm Wester, this is Yoshi in the Mysterious Book.
This whole game is about creatures and exploring them.
Our goal is to make as many discoveries about them as possible, just in order to get to
the end.
So, if we want to get a countdown going.
Alright, let's do it.
5, 4, 3, 2, 1, go!
Good luck.
Yay Yoshi! Yay! I know Saur. This game has the per profile save slot, so...
Hi Yoshi! Here's the book, Mr. E. You get it? You get it? You get it? You get it?
Yeah, he fell from the sky. Yeah. And now he's forgotten everything somehow.
Somehow. Everything written in him is now just blank nonsense. So you gotta fix that.
Honestly, so relatable. I enjoyed the gibberish. He can't look in his own pages. We have to look
in the pages for him. Yeah. Yeah. He's got lots of gibberish. I don't
That's kind of an insane impression wait.
That got double-decker to Yoshi.
Incredible.
Yeah, I love his noises.
Is there a reason they're playing in Japanese?
Fast.
Fast.
Yeah.
And also because I said, hey, let's play in Japanese.
Fair enough.
It largely does not matter in the game.
Yeah, but it is like I'm going to go and change my control style just for fun.
These. Yeah.
We're going to ignore the noise that just went off in my bathroom.
Yes. So this is pretty much each stage is a different creature.
And to progress in the game, you need to make different discoveries with them.
So pretty much any time you make a discovery, you get a star
or sometimes multiple stars.
When a discovery is made, you kind of see it drawn on the screen.
Essentially, the game flow here is once you have a certain number of stars, you open up
new chapters in the book.
And so essentially what we're doing is taking the fastest route to open up chapter six,
which is the final main game chapter.
And then we have to go through all of chapter six and finish it to clear any percent.
Wait come back.
So a lot of these stages are optimizing, like just, you know, routing for what discoveries
can be done quickest, and in some cases, you're going for almost all discoveries in a stage
because that is just kind of the fastest way to progress through here.
A lot of common discoveries are like, oh, Yoshi sticks his tongue out and hits the enemy
and it sees what it tastes like, or if it can turn into a shell, Yoshi also has a very
critical move in this game where you can pick up creatures but the tail swish
and put them on his back and you can toss them off of there and have them do
different things. This first creature here is crazy daisy. She's very common in
Yoshi's Island and so here there's different ways to make her change
color. There's ways to make giant beanstalks grow. You can ground pound
her and she'll sprout up. So that was already the first stage like it's already done and now we
have to kind of watch Mr. E go through all of the discoveries that we found which we've got 30
stars worth of discoveries. You can also name creatures in Yoshi and the Mysterious Book. They
They do have default names, but if you want, you can name them.
So I think starting with the next stage, we're going to be asking chat for
creature name suggestions for the current creature.
I will call one out to Wister as he continues here.
Get your creative brains ready, chat.
I'm going to get ready because there are some wild creatures.
It is important.
Yeah, it's extremely important.
This might be the most concentratedly cute game I've ever seen.
It's very cute.
And to go at that theme or being Pink Yoshi because we feel like it.
There's no difference.
It's just, you know.
So as you do things in the book, discover creatures, they will cause different events
to happen in the pages.
So sometimes they won't really do much of anything.
it'll just be a cute little animation. Other times completing a creature stage will cause
something to happen in the book that makes another creature appear on the book. This
is sort of the grasslands like you know your basic sort of first chapter here and the creature
this time involved these little hives. Each level ends by getting a very specific discovery.
This one has to be tied to the flowers.
They're supposed to come down and take them, but you can just come out.
Yeah, you can cheat.
You smack them with an egg.
And the flowers, in this game, we don't need for any percent, but again, there are sometimes
discoveries tied to them.
So we got the discovery there that's worth three and also included in the stage.
This guy doesn't want to.
We're waiting for, yeah it doesn't.
You can get the discoveries for other enemies outside of their respective levels.
Yes, such as this one.
Which?
Oh, is it because the...
Surely not.
Because the flower doesn't match.
No.
Okay.
Basically what's...
It's actually very important.
I do need that.
The one of the things that Crazy Daisy can do is make you a little flower crown and she can do that in any level where she shows up with a flower bed.
And so we can collect that discovery here. Crazy Daisy is probably one of the most recurring creatures in the game.
And yeah, so this level's enemy or a creature is this bee-like thing, so chat, if you have
any good names for something bee-like.
And there's, you made a flower crown for you, because your friends or whatever.
We get the crown and the two, just because the bees like it.
And we get a few more discoveries out of it.
Yeah.
Pepper over here, this speeds you up, but it also acts as a bait for these guys.
Yeah, enemies will, or I keep saying enemies, but creatures, they're not enemies.
They, um, I mean some of them are enemies, depending on how you feel about them.
But, uh, they will react differently to different fruits and different, like, food items.
So right now these guys are all mad. Now they're in the mud, so they react differently to being
mud. Oh my god someone said Beyonce. That's awesome. That's the name. B-E-E-Y-O-N-Z. Yeah,
that's... there's not gonna be something better than that I fear. You can also pick up fruits
and put them on your back just like creatures so that's also a thing you may have to deliver
or other things to creatures, depending on what you're doing.
This stage has many of these bees. Sorry, a lot of Beyonce.
So one of the things that we're going to be doing is destroying all of them and all of
their hives for science.
Whoops, I need a button here.
the base, Beyonce needs to land on this giant nut here.
You also see these little tokens that are being picked up.
We don't really have anything to do with them in this game.
There are some discoveries that are tied to them, like you collect a certain set of tokens
and it counts as a discovery.
In the actual game they serve as ways of buying hints, so if you don't know, you're stumped
on where to find new discoveries for a creature, you can spend the tokens and they'll give
you a hint.
And here, we took out a whole line of bees with one shot, and that was a victory or a...
victory?
No, it was a victory against Beyoncé, but it was a discovery, and we took out all their
highs which is another discovery. So we've got 29 discoveries specifically tied to the
B.
Time to canonize.
Yeah, it's time to canonize Beyonce.
So Chad, this is what will happen if you suggest a name that is good.
And it will actually put the name there.
Yeah.
Beyonce forever. Beyonce forever. There's also this thing where you can like mash on this
screen while the discoveries are being like you know shown to you but it's kind of inconsistent
and weird. It's very inconsistent um nobody knows why you get the faster scroll if you don't you're
kind of just out of luck. Yeah, kind of how it is. Just kind of how it is.
Also, you know, this game's very new, so I suppose also hard to know everything. Yeah, that too.
Yeah, that too. Things just happened on the chapter screen. The bees caused a ruckus. Yep.
So now we're going to be meeting these fun little tadpole, frog-like things, and they're
gimmick, as you'll see in a second.
We skip a cutscene here.
I think that's where Bowser Jr. shows up, I'll move directly.
Yeah, Kamek and Bowser Jr. are doing their stuff.
So the gimmick here is that these guys play different notes, and you can make them play
songs.
So there's a lot of discoveries in this stage related to songs that you can
Cause by either bouncing on them yourself or tossing an enemy. And again, we have a new fruit here, which is like a
They get really happy about it
And that causes you to be able to bounce higher. So there's these little side areas that you can do
Now we're listening to the greatest nursery rhyme ever invented. Now unfortunately, these
guys are about to get a nasty treat.
These friends are nameable too, right?
Yes, they're all nameable.
They can be named.
Her music friends named chat.
Well, right now they're screaming friends because they ate spicy and now they're upset and won't sing correctly
We also have an angry crazy Daisy here because she also ate the chili I
Was supposed to get two chilies out of that I got one so I got to come back up here
Meanwhile chaos as a
So now that this guy's moved out of the way, we can get underneath them. And there's another secret den of these screaming, screaming friends.
A big thing in this level is that there is, you don't have to come to each specific area to play each song.
Um, and there is just a line of them all in a row at the end where we're going to play a bunch of songs all at once.
Yeah. It's going to be musical mayhem.
Oh please don't go up there. Please stop there you man.
If he goes up, please don't do that.
Come back.
There we go.
There you go, there you go, there you go.
And he can be, he can troll a bit.
And if you do mess up the song, you do have to do it again.
You know, they will not give you, will not allow you to defile the song.
And here's the lion here. We're gonna have a musical mayhem. Got the little tiny
one over here. You got the babies, yeah. You're not naming the babies though, you're only
naming the big ones. Yet to see a candidate in chat, so...
Yeah, I haven't seen anything yet.
I am not a very musical person, so I'm always impressed.
I also... not.
Let's do that.
Very nice.
Got Ludicolo in the chat. They do look like Ludicolos.
You name them, you name them, Sabrina Carpenter, you just call it that right now.
We're just doing singers.
Just singing.
My name for them right now.
Yes, you see a lot of the different musical, they show up in the book.
And what's cool is that whenever you get a discovery it draws it on screen and it shows up in the book and kind of shows it.
We got a couple other discoveries for Crazy Daisy in that level to contributing to the number of stars that we have.
So now we're gonna watch crazy things sing some more. This is unskippable.
That was someone said blue to colo, darn. That's good too. That is good. Better than
Sabrina Carpenter. They're all Sabrina Carpenter.
Creamer Carpenter, I don't know. Some kind of pun to be made there that I don't
have the brain power to make right now. So this is our friend, our friend,
Globet. This is, yes, this is Globet. We're gonna get every discovery we can with Globet.
Yeah. He's also the last required creature up until chapter six. Yeah.
He's also the first boss. Well, I guess he's not the boss. Yeah, this is the first
area stage that has a boss and yes you you can also feel free to name this guy
but he blows bubbles out of his hoop face and a lot of the discoveries here are
about different types of bubbles that get augmented when it eats different
kinds of roots and how bubbles interact with different elements like here we
need to use the bubbles to take out the little flowers on the trees here to make a discovery
because they kind of they'll take it take them make them float away. He kind of spits
bubbles. No, I don't know. I don't know if it's randomly but like when he spits bubbles
out running around sometimes like when you turn or other things like he won't spit a
sometimes. So tossing him in that arc is kind of helpful there. He's also stuck.
One of them is stuck on the little branch. Now we've got a new type of bubble here.
There we go. Also get the muddy down in here.
Yeah, putting them on that branch three of them is another discovery now I got mudbubbles.
Uh, I didn't want that to happen yet.
I'm not sure if it's on my end but I think there may be some stuttering going on.
I think the stream is seen in it all right.
Okay, good.
Cool, all right, Beth.
So I think of a name for this guy.
Now he's in love or whatever because he ate a heartfruit,
fickle little guy.
Give it a little bit more for this guy.
I did see a couple of like shocked face emojis in chat.
I feel like that's very accurate.
Yes.
That's him.
I hear him.
Yeah, his man can just be colon O.
That's a-
No.
How do you say that?
I don't know.
It's up to you to decide.
You can capture the daisies in there.
It's another discovery is getting them all together in the bubble.
Now we're going to head up.
Again, we're going to head up.
It's not only did you have three versions of every bubble.
You also have mud versions of every bubble.
bubbles so those are all different discoveries but we use these bubbles to
get up to the boss area here. Oh I like this interpretation somebody in chat says
Colin O. There he goes. That's great. That was the boss by the way. No more boss. No
more boss. So the name for this creature is now Colin O. Colin O. I like it.
And then we can get some more stuff here.
Guys, the level keeps going.
It just keeps going.
I mean, it does eventually stop, but it does keep going.
I did not mean to jump in that way, but it improvised.
The bees are here to ruin our lives.
Sorry, Beyonce is here to ruin our lives.
Oh, Beyonce?
Oh, good save.
Yeah
Beyonce betrayed us Beyonce be traitors
Oh, yeah, now we're gonna explode the bees with angry bubbles
Sorry Beyonce
He's angry now colonel is very mad
Yay!
Yay!
The bees are going to be constant subjects of, uh, not nice things happening to them.
Well, you get beat up on, huh?
Yeah, exactly.
Yay.
I'm not used to this keyboard.
Oh, no.
Wow.
Yeah, that's fair.
You're doing great.
Thank you.
Keyboard person?
Played yourself.
Awesome.
Awesome. There we go.
Hello, Colono. Ah, yes.
I think that's what they call it now.
As Mr. E would say.
This run's so good.
It is very fun. It's like every creature is their own
level and there's all kinds of interesting things to find and discover
and it's very chill. It's really creative.
I really like all the mechanics that they're introducing.
Very, very fun.
And we won't be showing it today, but I think the game gets even better after the credits.
Like, it's very cool.
So there's a lot to see here.
So we've got a bunch of stars from these things, 120 to be exact.
So we've opened additional chapters, and we can go through them in any order we want,
but the key chapter is going to be Chapter 6, which we don't have yet.
We need 218 stars to open that up and then once we have that we don't have to worry about discoveries anymore
Now in chapter two
We're about to meet a friend friends of strong I say
Well who I say is a little amogus, but you know, I've gotten heat for that
I don't know where you see it, it's literally the nose, the nose, yeah please don't name
it that.
We're not calling it that, come over to something else.
I'm not calling it that.
This guy can be a little bit particular sometimes so.
So, a bunch of extra setups in this level to try to manage everything.
Yeah.
Yeah, we just ground pounded him and that was a discovery.
And the first time you're going to react with him, he runs from you and you've got to catch all five of them.
Yes, because they love playing tag.
Come over here. I need that.
There we go.
Get away from me.
This level's main goal is to get, um, collect, capture all five of these little, little dudes.
And also, uh, that's the mommy, I guess, the mother.
Can I?
Can you see it? Can I get out of here?
You cannot. You are not allowed.
That sucks.
There you go.
Actually, uh...
There's also little baby ones.
You know, like that.
You're doing great.
That's cute.
This game is... you really have to wrangle these...
I'm not even going to make that one.
That was a little extra one I wanted.
But...
Sometimes they behave, other times they do not behave.
They never behave.
Yeah, I could definitely tell.
And the discovery there was actually just going into the pit and not getting the flower,
so that's why we did not get the flower there.
It doesn't actually matter.
I haven't grabbed this so I can get him in the water here
Yeah, this stage is like you need to have grab them in various scenarios
Like grab them while he's in the water grab him while he's what in the mud is another one
I don't remember uh in the water on the vine
That's right on the vine
He has a cloud
I had this whole complicated setup to try to hit him from behind uh
He's dodging.
Oh, I got it anyway. All right. Nice.
About flowers. All right, please?
Nope. Thank you.
Not allowed. I'm gonna go over here and then I'm finally gonna eat this guy.
Never mind. No, I'm not.
The gold one is the... All right, please?
Nope. There we go, finally.
So that all of the creatures in this game get turned into eggs.
Sometimes they get spit out.
Yoshi has different opinions on how they taste, which I guess is just taken as objective
truth in Mr. E's dictionary.
That's the main stage objective, but we still have.
I still got one more.
I gotta drink this guy while he's waiting.
Yeah.
Yeah, we got to steal his money.
Classic speed on objective.
Yeah.
Nice.
Don't see a name for him in chat, but his regular name is Taggit.
Basic canon name is Taggit.
I like that.
Because he likes playing tag.
He kind of reminds me of a cross between like Gumby and...
Yeah.
Oh, I was thinking of something and now I can't think anymore.
An Amogus, right?
Yeah, it is kind of like Gumby and the Amogus characters.
Yeah, yeah, a little bit.
Good question for you, Wister, by the way.
I know you're kind of a Yoshi veteran.
You've played other modern Yoshi games as well.
What draws you to the series and why did you want to run the amazing book when it came out?
Um, I wanted to run the amazing book just because it felt so, it's just different, I guess.
Um.
Makes sense.
Hey look, it's Mild from Yoshi's Island.
This guy sucks, I don't like him.
Yeah, one of the first things you have to do is get this nut right here inside the pool and they don't like letting it that happen.
I call it the primordial ooze.
Oh, can I, can I, can I, can I, can I come back with that? No, I cannot.
Sure, we're just gonna let that happen.
Yeah, it's fine.
So these guys pop, there's big ones, there's small ones, and their pop explosions cause
things to happen.
I think we submerged crazy days in there.
And then I got to submerge myself.
Those are different discoveries.
A lot of this level involves tapping the B button while as you land on one to cause
kind of this this pop explosion and that's what triggers a lot of different
discoveries here like breaking all the boxes.
We're gonna make this guy fly.
This guy's gonna fly.
Nice.
That pool will work to submerge the nut.
We're gonna use this explosion to water the plant.
Yeah.
And then I have to break all these leaves up here.
Yeah.
and it does require a bunching, jumping on a bunch in a row, which sometimes they don't want to cooperate very well.
Yeah, you also get discoveries for like jumping on a certain number in a row.
That is like this gold beetle bug that is a recurring theme in these stages.
Usually it counts for a discovery if you manage to drain him of his cash flow.
There's a theme here I think.
No, you got a big one. Here we go. There we go. I'm seeing Carl B.
Carl B.
Carl B.
Carl B.
Carl B.
Uh, don't. This way.
I love breaking kitchen.
Use the explosion to reactivate.
Pool.
Yeah.
I'm gonna take one.
I don't yeah, I don't fully understand how that works like the primordial ooze has turned off for some reason for some reason
So we need to bounce on enough to get
The big one to spawn out of here. He needs really big. Yeah, you can get another one for
Hitting the bug with these guys, but it's very inconsistent
Yeah, every time you see like the kind of full flash white or whatever, you've kind of done it successfully.
There we go. Very big, big, curvy. Side quests. Golden ones. So the bees. Please. And then there we go.
Beyonce.
Beyonce.
Bomb.
Got it again.
Yeah, that was a Beyonce bomb.
That sounds cool.
Yeah.
There's just a lot of B destruction in this game.
There really is.
Maybe the creators had a grudge.
Yeah, I mean, I got stunned by Bs a lot as a kid.
I'm not super fond of them, but...
That was a lesson.
Very important to our ecosystem.
So, I think Curlbee is the winner here.
Yes, I agree.
37 discoveries on that stage alone, and that's not even all of them, I don't think.
Or is it Curlbee?
Yay!
Yeah, what I do to that Yoshi
Curlbee
What's your is it safe to assume your favorite color of Yoshi is pink?
My personal choice is light blue.
Yeah.
Good choice.
He asked me what color Yoshi would be and I said pretty pink.
I like it.
though. Not bad. Unfortunately, Rainer is the fastest Yoshi and I do hate that. Yeah, that is unfortunate.
So, what's your favorite Yoshi color?
We're gonna hop over and check our colors. Yeah, it's hard for me. I like the orange one.
So this guy here is definitely not the fastest creature, but we get him for a very very specific
reason later on, but he is very finicky.
He's also terrifying.
Just a little bit.
This is like the horror stage.
You're locked in there with this this guy who has like scythes for hands
But he's also very easily fooled by you hiding very easily fooled. He also is very dumb
So you have to please do very very particular way or else he's just gonna like run away and do his own thing
Yeah
and a lot of the discoveries here are like
hiding in different things that makes him lose track of you or like you know
like just like doing garden work with his sight pants. You're also saving shot
you can also save shy guys here in the game and deliver them to safety and
they also will help you by showing you where the nearest key is because you do
need the keys to escape this level.
This boss is also, I say boss because he's big, he's not a boss.
This enemy is also one of the few enemies that can actually kill you.
This game doesn't really have a health system.
So most of the time getting hit just means nothing.
If this guy hits you even once, you go all the way back to the beginning.
Yes. So I need him to pop out. Please. Where is he?
He has spots that you'll pop out of.
Or, you know, not. Where it there is.
Yoshioid dread. Yeah.
Yoshioid dread.
It is very much like the Emmys in dread.
Even how it kind of makes kind of similar noises.
It's kind of true. The Yoshioid is kind of.
Yeah, they go show them.
Like children, we're going to eat one of his kids.
We're going to use another's bait.
That's dark.
It's a lot of themes with the creature having like child versions and then the child versions doing stuff.
He's confused because we ducked in mud.
mud. There's another shy guy. There's a discovery for saving all the shy guys
which I don't believe we get. We do not. I think we're the shy guy already. But you can do that.
Hide in here. Oh no, he's confused. I would say that he's not the sharpest tool on the shed,
But like he's kind of well he is pretty sure yeah, he is he is sharp
I'm gonna have him you know destroy art
Yeah, there are certain enemies that like you will get hit and then get like kind of stunned by
But he's one of the enemies that will not do cause a reset like that. That's so
Probably the worst possible time for that to happen
It basically starts over the level, but you do get a discovery for not getting hit. So I do need to actually start over
Yeah, and also robs you of all your keys if you're holding on me
So that was probably the worst place for that to happen because you just got the last key up that was basically the last
That was like the very end of that was like the last discovery up before we leave though. So
if anyone has this is a good time to drop names for this scary thing if you
have any suggestions yeah I think right now Yoshioid is in the running but yeah
Yoshioid dread is kind of cool I agree you want to provide any more now is a
very good time now it's also a good time to just remind y'all real quick that
SGDQ is coming up. This is our final stream before that. Um, you can type exclamation mark SGDQ in the chat to see the whole schedule. Um, and yeah, you'll definitely want to check it out, um, Sunday through Saturday. It's going to be really, really fun.
He literally turned around to attack a shy guy and then wouldn't turn back around.
I, I, I don't know if this is not that true.
He has priorities, that's all.
He's living his best life.
Hey, he did it.
What are you doing up there?
Now he is doing something.
Hey.
He's really desperate to slice you.
Can you go away?
Please?
Nope.
Do what he's doing.
He's terrifying.
Yeah, he's kind of going through it.
Okay.
Anyway, the big thing here is that um, I should be the guy who may have missed one, but let's
see if that's important to me.
Yes, we will definitely see.
You escaped him because he can't jump over that small little bridge apparently.
Amazing.
You escaped.
I sure did.
So it's looking like the winner is Yoshoid.
I did miss one.
I endorsed this.
I'm also one short, which is unfortunate.
Yeah.
So you'll, you know, you have some backup ones.
Yeah, I mean, if you're just one short, you can hop in anywhere pretty much and just get
one real quick.
I like that most of his discoveries involve him being confused and then it'll always give
you a hint as to another discovery once it's done cataloging along with that little silhouette
is.
He exposed the snail like thing there.
one short so we're just gonna pop in here real quick and get one discovery. Yeah I like this
stage a lot actually we won't really see much of it but I think it's very fun.
Like a Venus flytrap hammer.
There you go. Yoshi tasted it. Now Yoshi knows what that tastes like now. So that was a discovery.
Yummers. I guess you can discover the world that way. You also don't get to name a creature unless
you've actually done the discovery that lets you finish the level. Yeah. Watch you do keep the
discoveries. So now we're on to chapter 6 and unlike the other chapters, chapter 6
sort of progresses linearly. Usually the other chapters like there may be a
creature or two on the page initially and then you can kind of pick your
route and you might be able to skip creatures or whatever if you want to do
the full chapter. This they all just like all in a row. So this is the end game.
We're not concerned about discoveries anymore. We've gotten all the discoveries that we need.
We're just about clearing these with the main, you know, the main, like, discovery challenge for
each level. These, Yoshi's Island fans will know are the Goonies, or if you have a better name for
them you can do it but this is a pretty fast level.
They do look like wingles, like maybe drawn out of paint.
Yes, they also bounce off walls repeatedly, bonk their heads and now we found their nest
so that's it.
That's the end.
Hooray!
Yeah, chapter 6 is going to be a lot shorter just because we're not focused on discoveries
we can run straight to the end. Yeah and normally in-game you can jump into the little
you know like bubble that shows up for clearing the stage and it'll let you leave
but it's faster just to menu out and it still achieves the exact same thing.
Yoshi no longer cares about helping Mr. E.
we're still helping kind of a little bit just not as detail oriented
I forget the name of these characters in this game but they are also in the
issues island they're like the muffin puffin I think we talked a lot about
cute creatures and their kids having their own unique discoveries this
This creature is entirely focused around his kids and about the fact that he has lost his
kids and doesn't watch him because when you find him he runs away from his kids.
He's responsible honestly.
The goal of this now is to get all six of them and then force him to take them back.
Yeah, you're trying to force custody of the children.
That's the, that's what's going on here.
Negligent paradigm.
This feels the epic idiotius for you.
I think, personally, I think Wister's writing a wrong here.
Indeed.
Please.
Thank you.
I guess it's the only of this creature on this island.
They do need their parent.
So we got all of them.
So here's where they also matched us.
We're coming right up and then...
And then...
Take your pants!
And then we can cuss the parent with their children, just a new sentence I think.
Hi.
So, hit and run.
Incredible.
It's like the baby sort of runs out of the house as soon as the parents get home.
Here he goes now.
Yeah.
So that was the poppin' muffin or poppin' poppin' or chicky-chickin' or whatever.
That means, after they do the little victory lap, we get this little guy who's a little
jelly.
Is it Helly Jelly?
Is that what it is?
I forget.
Some of these I always remember the names of others I just completely forget.
This guy is fun.
A lot of the creatures that we've shown are cool, but like some of them are like very
different movement-wise.
This one lets us do something really fun, which is he's a jetpack.
Nice.
And we got to break up this cloud and eat all of it.
to break up this cloud which is also a creature in this game. And he eats those to refill his water
supplies so he can keep flying. So precipitation is under siege on this stage.
And the main goal is to take out all those clouds.
It's flood. Yeah, you should name it flood.
It is kind of like flood.
It is flood. Yoshi finally gets flood.
Also, the non-Delfino Island Yoshi's don't dissolve when touching water, which is a good thing.
It's a very strange weakness to have. I feel like Evolution would have fixed that, but...
You would think.
He would sing.
Doink, doink!
And now...
...you got this...
...large fella.
So earlier we were...
...collecting kids to throw them back.
Now we're gonna help someone rescue their kids.
Yeah.
Um, I don't...
skip people. They are. They also suck. The big problem is that you can't turn around easily.
So if I were to mess this up in theory it would cause problems.
also the shy guys certainly wouldn't happen the shy guys in this little ship
have stolen the babies we're just gonna stay lined up like this and just kind of
body the ship yeah until the ship tries to body us at which point it is
defeated only the way to reunite this guy with the kids is to make him beat
them. They're safe in their mouth, so cool. So we've concussed parents with the kids,
we've played tag with the kids, and now we've also eaten the kids. There's all kinds of things
going on in this, in nature's very, very strange ecology. I'm not sure this is the greatest parenting
advice book of all time. That might not be. I don't need to look through this.
And when he you can get him to bounce on ground like that because you know
now we've got our last normal creature.
This is like a very unique stage actually. So all of these shy guy variants have instruments
and we need to get them to all play together. And to get them to play together we need to
make sure that they're playing together on the beat essentially. So you need to be smacking
them to kind of wake them up within a certain timing or else they all stop playing.
By doing so, this little flower grows and grows and grows.
Okay, so that's kind of like a speedrun stage too.
Yep.
Yeah, you get the rev through there.
Hooray!
Music!
A lot of musical themes in this game too.
Yeah.
Now that they're creatively satisfied, that's it for that level.
They're important to be creatively satisfied.
I agree.
Now we're going to be moving into the final level of the run.
So this whole time Bowser Jr. and Kamek have been searching through this book to find a
creature called the Bee Wilder Bird.
They, Bowser Jr. just really wants this creature for whatever reason.
It's a sort of magical, wild creature that has mysterious powers, which we're going to
see momentarily.
it is now. The singing brought the big wilder bird out.
I do think this is the only creature in the game that you also can't rename.
Yeah. It's just the be wilder bird.
It's just the be wilder bird. That's it.
Yeah.
It's a banger name, so I get it.
The be wilder bird's special property is that when you grab it here, it can transform into
any creature that you've discovered so far and as such you get the powers of those creatures.
So we get a new page in the dictionary in the mystery here called the index and you
choose which creature you want to transform into which honestly this is the the creature
to use to quickly clear the stage here that we just discovered recently.
The jetpack is fast.
The jetpack is very fast.
Very fast.
and we're gonna use one of the creatures we got earlier in order to body him so get ready on time
all right so remember we went we went for the horror creature
our sights are met or yeah he yeah
uh i think you squished him that's fine yeah so this guy usually takes tons of hits but and time
Yeah. Let's go. So that's it for Bowser Jr. and Kamek. Spoiled little baby.
Well, he sounds different in this game. I go by the Yoshi's Island sound. It turns out that was also a baby.
Maybe this is the real bewilderberd.
Awesome.
That's very cool.
I love this creature game.
I guess Bowser Jr. is just very intimidated by this giant bird and decides to please him.
He just gives up.
Completely.
He's like, oh crap.
Mommy's here.
That was delightful.
Yay!
We made some questionable parenting decisions.
We made some great headhunting.
Oh yeah.
We named some creatures.
Yeah.
All in all a good.
Yeah, Beyonce is what I'm calling that creature from now on.
For sure.
Well, that was a wonderful, that was a wonderful time.
Thank you both for being here.
Now's a great time if you all want to do some shout outs.
Um, I don't really have anything to shout out.
I stream onto which once a year, Wister season.
Um, that's about it.
Um, I also do not really stream very much.
I'm a cm1215, I kinda just hang around, you can follow me on bluesty I guess.
Thanks for having me.
And if you're going to be at SGDQ this weekend, I will see you there.
Yep, can't wait. Same here. We are all eagerly awaiting our troops. Or, of course, if you
are at home for SGDQ, I'm sure you're eagerly awaiting your well-deserved catch time because
that was our final stream until SGDQ. But good news, we aren't going offline just yet.
If you missed that on Out of the Box or Creature Corner, you can stay tuned as we replay both
shows after this. And of course, this night.