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WeeklyMTG | Secret Lair Reveal + Q&A

02-03-2026 · 1h 03m

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[00:04:30] Hello and welcome to Weekly MTG. I'm your host Blake Rassison and this week we are talking
[00:04:41] Secret Layer. There's a couple people who know quite a bit about Secret Layer. So we
[00:04:47] have Lindsay and longtime viewers of the show may remember Steve. Probably not. He's pretty
[00:04:52] forgettable. Yeah, extremely the most. Steve used to be a co-host but he's moved on to
[00:04:56] from the secret layer team.
[00:04:58] So we're gonna be spending this whole show
[00:05:00] talking about secret layer that includes a reveal
[00:05:04] of an upcoming drop.
[00:05:05] We're gonna answer some questions about yes,
[00:05:07] the sale yesterday, as well as a lot of improvements
[00:05:09] and changes that the secret layer team have been making.
[00:05:13] But I'm getting a bit ahead of myself
[00:05:14] because you may not know who these people are.
[00:05:16] Steve's checkered past, so.
[00:05:18] So, Lindsay, Steve, what do you all do for the secret layer?
[00:05:21] I'll go first then, since Steve seems to be so famous.
[00:05:25] I'm Lindsay Bartel.
[00:05:26] I am the senior director of Secret Layer,
[00:05:28] which means I get to work with the most talented group
[00:05:31] of people, Steve included everything from,
[00:05:35] oh snap, everything from product development
[00:05:39] to business to digital.
[00:05:41] Everything Secret Layer is my team that works so hard
[00:05:45] to bring you drops in products that we think
[00:05:47] you're gonna love.
[00:05:50] Hey Chad, what's up?
[00:05:51] It's good to be back, Mr. Lot.
[00:05:53] My name is Steve Sonu.
[00:05:54] I am the senior product designer for Secret Layer.
[00:05:57] That means that I get the opportunity to work with Lindsay,
[00:06:00] a bunch of our art directors, creative leads,
[00:06:02] narrative designers to make cool stuff
[00:06:05] and put it out there and we hope that you love it.
[00:06:07] We hope that it speaks to you
[00:06:09] and we hope that you're able to find
[00:06:10] your next favorite art or card with us.
[00:06:13] Yeah, we've already got a Steve Siemens
[00:06:15] and all-star joking chat.
[00:06:16] Ah, we got him.
[00:06:17] Hey, nice chat.
[00:06:18] Thank you.
[00:06:19] But the real star of this show is gonna be the drop
[00:06:23] that we're going to reveal in a moment.
[00:06:26] But I do see you in chat talking about printed demand,
[00:06:29] talking about the sale yesterday.
[00:06:30] This is going to be a Q&A show.
[00:06:32] We're going to reveal a cool drop right up front,
[00:06:34] because it's what a lot of people want to see.
[00:06:37] I saw a lot of excitement for the art that we had at the top.
[00:06:40] We're going to reveal the drop first,
[00:06:42] and then we are going to spend the rest of the show doing Q&A.
[00:06:44] We will talk about printed demand.
[00:06:45] We will talk about the sale yesterday.
[00:06:46] We're going to talk about a bunch of stuff.
[00:06:48] We didn't bring them on here just because they're pretty faces.
[00:06:51] Definitely not me.
[00:06:53] Let's start, though, with this upcoming drop, which, Lindsay,
[00:06:59] a little, what's going on here?
[00:07:01] Yeah, yeah, yeah.
[00:07:01] So I am thrilled to announce today
[00:07:04] that on Monday, which is February 9th,
[00:07:07] mark your calendars, we have D&D Super Drop coming.
[00:07:12] The last time we had a full D&D Super Drop
[00:07:15] was back in late 2024.
[00:07:18] Fans loved it.
[00:07:19] We loved it.
[00:07:20] We wanted to bring it back.
[00:07:21] This Super Drop is called the Roll for Initiative Super Drop.
[00:07:25] And we're super excited about it.
[00:07:27] A couple friends from BG3 are back.
[00:07:30] And yeah, let's show them some cards.
[00:07:32] Yeah, let's show them some cards.
[00:07:33] And then Steve can walk us through.
[00:07:35] Yeah, the art that people saw at the start of the stream
[00:07:39] as they were waiting to come in.
[00:07:41] That is Shadow Heart.
[00:07:42] This is a Shadow Heart Dark Justice Card drop.
[00:07:45] This is the same card that was originally
[00:07:47] printed in Battle for Baldur's Gate,
[00:07:48] the Commander Legends set.
[00:07:50] And you can see a lot of support cards for Shadowheart
[00:07:52] there.
[00:07:52] You see Black Market.
[00:07:53] You see Beseech the Queen, Victimize.
[00:07:56] These are all depicting various versions of the character
[00:07:59] that in different types of situations.
[00:08:02] People that were with us for the last D&D Super Drop
[00:08:05] might recognize this product structure a little bit.
[00:08:07] We did this for Carlock and Asterian.
[00:08:11] It's just a really fun way for us
[00:08:12] to celebrate these characters, especially now
[00:08:14] that Baldur's Gate has found such an incredible fan
[00:08:17] based an audience through a lot of different avenues,
[00:08:20] but primarily everybody out there knows
[00:08:22] the one I'm talking about.
[00:08:24] It's just a really cool way to sort of celebrate
[00:08:26] these characters and bring some of these moments
[00:08:28] that I know people love in the magic
[00:08:30] and help people express themselves
[00:08:32] and their love of these characters this way.
[00:08:34] Now I gotta ask Steve, it's four black cards
[00:08:36] and then a green card.
[00:08:37] Now I love some ancient bronze dragon who doesn't,
[00:08:41] but it stands out in the middle of this.
[00:08:43] What's going on there?
[00:08:44] It does and that's a,
[00:08:46] I'd say that's a really keen-eyed observation, but looking at the graphic, it's pretty obvious.
[00:08:50] It's right there in the middle.
[00:08:51] It's in the middle.
[00:08:52] Yeah.
[00:08:53] So, Ancient Bronze Dragon was really interesting.
[00:08:55] During product development, we knew that we wanted to depict Shadowheart's fight with
[00:09:00] answer.
[00:09:01] That's A-N-S-U-R, not A-N-S-U-E-R.
[00:09:04] But answer is, in fact, an Ancient Bronze Dragon.
[00:09:07] And we have this card, Ancient Bronze Dragon.
[00:09:09] It was a push and pull between what's going to work creatively versus what's going to
[00:09:13] work from a storytelling perspective.
[00:09:15] and we really decided that given how much we know people love story,
[00:09:20] especially associated with these characters,
[00:09:22] we wanted to lean a little bit further into story.
[00:09:24] So that's why Ancient Bronze Dragon is there.
[00:09:26] We wanted to get that fight in there.
[00:09:28] If you want to play it, please assign Shadowheart the background Masterchef
[00:09:33] and you will be able to play it.
[00:09:35] However, we also just think that we love the card, Ancient Bronze Dragon.
[00:09:38] It was just a really great fit creatively.
[00:09:41] So no, you can't play it if you only play Shadowheart,
[00:09:43] but it is a really great story moment.
[00:09:45] We wanted it to be authentic and this was the best way we could do that.
[00:09:47] All right, well let's check in on the next one in this.
[00:09:53] This one, I mean, it's all blue cards, so speaking my love language, but
[00:09:56] what else is going on here?
[00:09:58] It's blue cards and instants, Blake.
[00:10:00] One sorcery, one sorcery, one sorcery.
[00:10:03] Gale Watery Prodigy is another card from Commander Legends Battle for Baldur's Gate.
[00:10:08] We wanted to, once again, continue the tradition that we did with Carlock and
[00:10:12] Mysterion and now Shadowheart with Gale.
[00:10:15] So we've got some really great instance and sorceries here in this.
[00:10:19] I love that brainstorm.
[00:10:21] It's very, very difficult for magic players not to love casting brainstorm.
[00:10:26] So yeah, you'll notice the combination of instance and sorceries while it's not an even
[00:10:31] split, they trigger off of each other for Gale's ability.
[00:10:35] This is a good opportunity for you to take some really great cards with really fun creative
[00:10:39] that really emphasize some very specific things
[00:10:42] that people like about this character.
[00:10:43] I think we actually have a graphic of one of these cards.
[00:10:46] Yeah, this graphic didn't properly show Archmage's charm.
[00:10:49] So it was the flavor text.
[00:10:53] People know what this card does, but the flavor text,
[00:10:55] the abs in the background, we knew what we were doing
[00:10:59] with this card.
[00:11:02] We're just going to sit here quietly.
[00:11:04] Just let it marinate.
[00:11:05] We're going to let kind of react, yeah.
[00:11:08] Enjoy.
[00:11:09] All right.
[00:11:11] OK, now we can move on to the next drop.
[00:11:13] If you want to go back to that, feel free to pause.
[00:11:15] Or head to dailymtg.com after this,
[00:11:17] so you can see all the cards.
[00:11:20] All right, this drop takes a little bit of a detour, Steve.
[00:11:23] Yeah, so one of the things that we did last time,
[00:11:26] we had two drops for each of the holders, Xanathar
[00:11:30] and Karazacar.
[00:11:31] And those really, really played in more of the space
[00:11:34] that I think people are associated more with secret layer.
[00:11:38] Cards that are really out there,
[00:11:39] cards that have a wilder art style,
[00:11:42] things that make you reinterpret
[00:11:43] what can a magic card look like.
[00:11:45] That was a very weird sentence, I should have said it better.
[00:11:48] What does a magic card look like?
[00:11:50] What's the potential for a magic card
[00:11:52] in terms of artistic expression?
[00:11:54] And this is in the tradition of that.
[00:11:56] So these are sort of like black light posters.
[00:11:59] The drop is called Black Lights and Dark Dungeons.
[00:12:01] It's a, Sephiroth of the Hidden Ways,
[00:12:05] Commander, we'll say like starter kit a little bit.
[00:12:08] This is one of my favorite commanders.
[00:12:09] I love this commander.
[00:12:10] And one of the cards that really makes this deck sing
[00:12:13] that's never had a cool booster fun
[00:12:17] or art lifted treatment is Tortured Existence.
[00:12:21] That's a card that I love in that deck.
[00:12:22] It's really great.
[00:12:23] It makes the deck work.
[00:12:26] But we also put some really incredible other staples
[00:12:29] in there for you.
[00:12:30] Displacer Kitten is a card that I know a lot of people love,
[00:12:32] goes in a lot of different types of decks.
[00:12:34] Handlander Playable, seasoned engineer too.
[00:12:36] I had to give my mirror too.
[00:12:37] You have to give my, it's my at least one reference.
[00:12:40] It is not a preview season unless Blake Rasperson
[00:12:42] calls out Canadian Highlander in some way
[00:12:45] in the fact that he plays.
[00:12:46] So I'm glad that we got it in here.
[00:12:47] We got it in.
[00:12:48] I love this drop.
[00:12:50] The art style really, really speaks to me personally.
[00:12:54] Our art director Jacob Covey did such a great job
[00:12:57] with this at making sure that that aesthetic
[00:12:59] really shone through.
[00:13:00] in a way that to me really does feel authentic to, you know,
[00:13:03] what would these posters look like for dungeon
[00:13:07] and high fantasy if interpreted through the lens
[00:13:09] of a black light poster.
[00:13:10] I really love it.
[00:13:11] Super cool.
[00:13:13] All right, what's our next one?
[00:13:16] You thought we were done with Dungeons and Dragons Commanders.
[00:13:18] We were not.
[00:13:19] This is Prosper Tomebound.
[00:13:21] It's Prosper Tomebound.
[00:13:22] We're bringing them back.
[00:13:24] This one is called, I wanna make sure
[00:13:26] that I get the name right, Shadows Overbalders Gate.
[00:13:29] And it is a, like I said, similar to the last one,
[00:13:32] a commander starter kit kind of drop.
[00:13:35] You have Prosper Tomebound and three cards
[00:13:37] that go really, really well into that shell.
[00:13:40] Prosper is an incredibly popular commander.
[00:13:43] Again, this is a card that I've played a lot in commander,
[00:13:46] one that I know is very, very popular amongst our fans.
[00:13:48] I have a very clear memory from a magic con years ago
[00:13:52] where at a secret layer panel, somebody asked us,
[00:13:54] hey, when are you gonna do a Prosper Tomebound?
[00:13:56] I would love to see that.
[00:13:57] So for that one guy that asked that question,
[00:14:00] this is for you.
[00:14:02] I bet it's for more than that one person.
[00:14:04] Prosper is pretty, Prosper is extremely popular.
[00:14:06] So it was really cool to be able to have the opportunity
[00:14:08] to work with the D&D team
[00:14:10] to get some of these new interpretations
[00:14:11] of these cards out there.
[00:14:13] They were really great partners for us
[00:14:15] to make sure that we could do this authentically
[00:14:17] in a way that would be really cool
[00:14:18] and still keeping in secret layers DNA,
[00:14:21] but also getting more of these cards out there
[00:14:24] into the hands of the people
[00:14:25] that we know are gonna love them.
[00:14:27] I'm a big believer in the card Zorn.
[00:14:29] I do love that card.
[00:14:31] I think it's wonderful.
[00:14:33] And, you know, Prosper Tomebound,
[00:14:34] nothing really feels better than triggering that card
[00:14:37] more than once a turn.
[00:14:38] And this grouping of cards for you Prosper and Jorahs
[00:14:41] is gonna give you a chance to upgrade the art in your decks
[00:14:45] to really reflect some of the cooler aspects
[00:14:47] of the character and some of these other cards.
[00:14:50] Very cool.
[00:14:51] All right, what's next on the docket?
[00:14:53] Oh, we're not done yet.
[00:14:55] We're not done yet.
[00:14:55] because you cannot have Dungeons and Dragons without the dragons portion of it.
[00:15:00] This is a Miriam Sentinel Worm, Commander Starter Kit type of drop,
[00:15:06] and you can see there are some pretty heavy hitters for dragons decks here.
[00:15:11] Miriam is another incredibly popular commander that never got a borderless treatment.
[00:15:18] This is actually Miriam's first borderless treatment. That's true Prosper as well as true Sephora.
[00:15:23] So the fact that we were able to go back and do this and really bring a different look
[00:15:28] and interpretation that's still keeping in the bounds of that high fantasy tradition.
[00:15:34] Again, really, really huge shout out to Jacob Covey who's the art director for Secret Layer.
[00:15:39] He crushes this every single time.
[00:15:41] He finds the best ways to interpret these things and to really put great art in the
[00:15:46] hands of fans that want it.
[00:15:49] If you were Miriam and Joyer and I know there are a lot of you out there, this is the drop
[00:15:52] for you. You're gonna get an incredible Miriam Sentinel worm, but you're also gonna get that
[00:15:56] Dragonborn Champion, that Clout, and just because we love putting more cool counterspells out
[00:16:01] there, you have to get a really, really cool counterspell in there as well. It's a very
[00:16:05] cool counterspell. All right, we've got two more, two more. I believe two more. All right,
[00:16:10] let's see the next one. Yeah, we got some Strahd in here. We got some Strahd from, and
[00:16:18] some Castle Raven Law representation in here. This is the Vampires Drop. Vampires have
[00:16:22] a long tradition in Dungeons and Dragons as well as Magic. We wanted to try to get a little
[00:16:26] bit more of that in there. That's something that, you know, we always like to try to do
[00:16:31] in different ways. You might notice that this is a little bit different from all the previous
[00:16:35] drops in that we used the alt name treatment here, so that you have Castle Ravenloft as
[00:16:42] Veldar in a state because we had a whole set about vampires that some people might remember
[00:16:47] from Innistraud. So, yeah, you'll see the Devil's Straud here as Strepon and the
[00:16:54] festivities and cast-off consort as bloodletter of Aklazots. This is a drop
[00:16:58] that's really fun, really cool. If it speaks to you, you should pick it up. If
[00:17:01] you're a vampire, enjoy or pick it up. If you enjoy Straud and that whole story
[00:17:05] line and want to relive a little bit of that particular moment that's depicted
[00:17:09] here, fans know what I'm talking about. I'm not gonna call it out. Spoiler alert.
[00:17:13] But if this is something that speaks to you, we really hope that you love it, and we hope that you enjoy it when you get your hands on it.
[00:17:19] Yeah, I mean, it's perfect for anyone who has, I mean, whether your commander is, you know, now the Devil's Strod, or just another vampire commander, this fits in pretty well.
[00:17:29] All right, I believe there is one more in this Super Drop.
[00:17:34] Yeah, so we haven't done one of these in a while. Your eyes don't deceive you. These are basic lands.
[00:17:41] This is called Lands of the Forgotten Realms.
[00:17:44] These pieces all depict different locations in the Forgotten Realms.
[00:17:50] So the plains depicts water depth, the island depicts moonshade aisles, the swamp is the
[00:17:54] underdark, the mountain is never winter, and the forest is the tomb of annihilation slash
[00:17:59] the jungles of the chulps.
[00:18:01] So lots of really great deep cuts here, but also just gorgeous illustrations that really
[00:18:06] feel at home on a basic land.
[00:18:08] I think that's one of the things that Secret Layer can do really, really well is try to
[00:18:12] figure out what are some of the cool locations that people might recognize or are deeper
[00:18:17] cuts or just things that people want to see more of and we're able to put that into what
[00:18:23] is arguably the most frequent card that you see in Magic, which is the basic land.
[00:18:28] It's the building block of any deck, it's a basic land.
[00:18:32] The thing that I really love about this is the graphic design of those pin lines with
[00:18:35] that forgotten realm.
[00:18:36] Oh, it's gorgeous.
[00:18:37] Yeah, around the edges with the dragon at the top, yeah.
[00:18:40] And you'll be able to see more product details about all
[00:18:44] of these for the Roll for Initiative Super Drop,
[00:18:46] like you said, on Daily MTG after this.
[00:18:49] But I'm sure there are many people that are diligently
[00:18:51] screen-shotting the livestream, posting them to social media
[00:18:54] and other platforms as we speak.
[00:18:55] We thank you for that.
[00:18:56] Thank you.
[00:18:58] Yeah, we should have the article up in 15 or so minutes.
[00:19:01] I told them 10.30.
[00:19:02] I didn't know how long this would take us.
[00:19:05] So, Lindsay, you said this before, but when does this super drop land?
[00:19:09] Monday. So, February 9th, 9 a.m. is go live time. You can go to secretlayer.wizards.com, sign
[00:19:16] up to be notified, and yeah, you can get there as early as 8 o'clock to start in the pre-queue,
[00:19:23] add anything that's available to be added to your cart, and you will be then added to the
[00:19:29] checkout process in the order in which you arrive. All right, and we're going to talk more about that.
[00:19:33] We're going to talk more about that.
[00:19:34] We're going to talk more about the Q-Layer 2 and then pricing, normal, secret layer pricing.
[00:19:39] Yeah, normal, secret layer pricing, $29.99 for non-foil, $39.99 for foil in the US.
[00:19:45] Yep.
[00:19:46] That's also my transition.
[00:19:47] I'm not exactly in frame here.
[00:19:49] That's also my transition to the next topic.
[00:19:50] You haven't been doing this for like eight years or anything like that.
[00:19:53] Get out of my frame.
[00:19:56] Yesterday we had a sale that became the topic of the day on the internet and so
[00:20:03] I thought we would start by talking about that. We will then move into people
[00:20:09] talking about print demand. Printed demand as well. But I want to start with
[00:20:14] for those who aren't familiar what was the sale yesterday that got so many
[00:20:19] people talking. Yeah totally. So as you all know that are watching this and have
[00:20:23] have been secret layer fans for some time.
[00:20:27] Secret layer is the experimental hub of magic.
[00:20:30] It's kind of the skunk works, little sub-brand,
[00:20:34] which is just a corpo way of saying we're part of magic,
[00:20:36] but we also have a very distinctive handwriting,
[00:20:39] and we like to be experimental and provocative.
[00:20:41] We try new print treatments, we try new frames,
[00:20:43] we try things that might ultimately end up
[00:20:45] in a collector booster down the line, it might not.
[00:20:49] But that's been the DNA of Secret Layer
[00:20:50] ever since it has started.
[00:20:52] Then we started thinking, what is secret lair's secret lair?
[00:20:56] And that's where the chaos fault was born,
[00:20:59] where we wanted to have something that was decoupled
[00:21:01] from these big super drops, these big events
[00:21:04] that are kind of clunky, and a place
[00:21:05] where we could just launch one thing and see what happens
[00:21:08] and see how people react, see if they like it.
[00:21:11] So it's where you've found things such as us releasing
[00:21:16] basic lands in a different way instead of what we call
[00:21:18] a cycle, we release them in what we call stacked,
[00:21:22] to see if people like that better.
[00:21:24] We had the now infamous cats versus dogs
[00:21:29] vote for the best pet, the undisputed best pet.
[00:21:32] I mean, I dispute it still, but you know, that's fine.
[00:21:37] Yeah, I know.
[00:21:39] Dogs, dogs, justice for dogs.
[00:21:42] Anyway, so you never know what you're gonna get
[00:21:44] in the chaos vault.
[00:21:45] There was a hat in there, fairly recently, also weird.
[00:21:48] And so along with that comes different ways of administering a sale or pricing a drop.
[00:21:56] We've had a couple experiments where we did a $1 flower power drop.
[00:22:01] The fans will probably remember.
[00:22:03] We did a $25 drop, which was the fairest drop of all, little which we put out there for,
[00:22:08] I believe it was $10 higher in price.
[00:22:11] So we've done some things in the past that have experimented with price, but largely
[00:22:17] through the history of secret layer.
[00:22:18] That has been the one thing that hasn't changed.
[00:22:22] We've been really, really consistent on our pricing.
[00:22:25] For this sale, we thought it would be unexpected.
[00:22:29] We thought it would be interesting to kind of try
[00:22:32] this early bird pricing model or a choose your own price model
[00:22:37] where we established five different price points
[00:22:39] for the exact same drop.
[00:22:42] And then we let people pick which one they wanted to have.
[00:22:44] There were two that were lower.
[00:22:46] There was one that was exactly the same as what you would normally pay,
[00:22:48] and then two that were higher.
[00:22:51] What I can share is that, well, admittedly,
[00:22:55] looking at that on the website, I can see how that doesn't look great,
[00:22:58] how it looks like.
[00:22:59] It's like, oh, it doesn't feel good.
[00:23:03] But what I can say is intentions were really good there.
[00:23:06] 95% of the stock was behind the same or lower price point.
[00:23:12] So 95% of the orders that went out the door, people either paid
[00:23:15] the exact same what they would pay for a normal drop
[00:23:17] or they paid less.
[00:23:19] We honestly were fully mentally, emotionally,
[00:23:22] and financially prepared to not even sell the 5%
[00:23:26] that we're sitting in the higher price buckets
[00:23:27] and also feeling a little bamboozled that we did.
[00:23:31] So yeah, I think, you know,
[00:23:34] a lot of learnings to be had there.
[00:23:36] The chaos fault will continue to be experimental.
[00:23:39] There will continue to be times when there's controversy
[00:23:43] and things that don't always land correctly.
[00:23:46] I, that I can almost promise,
[00:23:49] but what I can also promise
[00:23:51] is that we'll continue to learn from those things.
[00:23:53] And that we'll always try and endeavor to make
[00:23:58] our explanation as transparent and clear
[00:24:01] as possible of what to expect.
[00:24:02] So whether that's, you know,
[00:24:04] explaining in the email what's happening,
[00:24:06] that's putting it on our product detail page
[00:24:08] as many places as possible,
[00:24:09] putting it on socials just to really make sure
[00:24:11] the people are clear what's happening,
[00:24:14] will always bias for transparency there.
[00:24:16] So I just want to make sure that I caught that part.
[00:24:19] So the intention was you were looking at,
[00:24:21] like, can we do an early bird pricing discount?
[00:24:25] And then you didn't even expect to sell the higher ones.
[00:24:28] OK.
[00:24:28] Totally.
[00:24:31] I imagine the team's going to have some conversations
[00:24:33] about why did the top ones sell and what?
[00:24:36] Yeah, OK.
[00:24:38] OK, and then you also said, did I hear the number right?
[00:24:41] Was it 95% was at the normal price or below?
[00:24:44] Yeah, 95% was at normal or below.
[00:24:47] Actually, 50% was at below.
[00:24:49] So the majority of it was, you know,
[00:24:51] or half of the entire inventory pool
[00:24:53] was at the reduced price point.
[00:24:56] And then the other 45% was at the exact same price point.
[00:25:00] So I know I'm like, maybe this is a complete overshare,
[00:25:04] but I want people to feel assuaged that, you know,
[00:25:06] we really did want this to be a win for the customers.
[00:25:10] We wanted everyone to have another kind of flower power
[00:25:14] moment of like, we just got it.
[00:25:16] We just paid $10 for a drop.
[00:25:17] That's amazing.
[00:25:18] We wanted that, and we did not achieve that.
[00:25:22] And we heard your feedback loud and clear.
[00:25:24] Again, we're going to continue to mess things up
[00:25:27] from time to time.
[00:25:28] That's never our intention, but my intention
[00:25:30] is that we will learn from them.
[00:25:31] So yeah.
[00:25:34] Let's go to an easier question.
[00:25:36] Let's talk printed demand.
[00:25:39] one-two punch.
[00:25:40] So this is a common refrain.
[00:25:43] I saw the comments when we posted that we were doing this
[00:25:46] stream.
[00:25:47] It's been replete throughout chat.
[00:25:51] Why do we not do print to demand?
[00:25:54] I know it's a big topic, so I'll just throw the general
[00:25:57] topic to you, and we'll dig into it as you talk through it.
[00:25:59] Yeah, I think just to go back in time a little bit, the only
[00:26:04] time the secret layer has truly been print to demand was in
[00:26:08] very early days and fans will remember if they've been along that journey they
[00:26:13] were waiting six seven eight nine months to receive their product because by the
[00:26:18] time we got the order then we have to figure out a place in the supply chain
[00:26:21] and it can be disruptive it's hard to predict when things will be printed so
[00:26:26] it was a really inefficient business model customers didn't like it we didn't
[00:26:31] like it so then we changed to something that we refer to as time box demand and
[00:26:36] And so that's what most people are thinking of, I think, when they're calling for bring
[00:26:39] back print to demand.
[00:26:40] I think they're really thinking of Timebox, which is where we gave you a start date and
[00:26:45] an end date, and we said we would honor all demand during that window.
[00:26:49] And we're going to make sure that you get your products as fast as possible.
[00:26:52] So what we would do is just pre-print an absolute boatload of inventory.
[00:27:00] We would try and forecast the best of our ability, and then we would be like, double
[00:27:04] it just to make sure.
[00:27:06] going back to reprint is actually highly costly for the company. It's really disruptive to things
[00:27:11] like big sets that main set magic is trying to get out to customers, so it's like avoid going back
[00:27:17] to reprint at all costs, make sure that we've got it all covered in the first spot. I want to pause
[00:27:21] there because I think that that's where some of this gets lost is just in the logistics, which is
[00:27:27] not exciting. It's not something a lot of people understand, but I think it's really core to what
[00:27:34] what we're talking about here.
[00:27:37] Because I think, I'll speak for you a little bit,
[00:27:39] I think if we could snap our hands and just make cards
[00:27:41] magically appear in people's hands, we'd do that.
[00:27:45] But we use the same printers as like,
[00:27:48] main set magic or anything.
[00:27:49] This isn't, so we'd schedule time, correct?
[00:27:53] Yeah, we use world-class vendors.
[00:27:56] This is no shade to them, and we have a world-class supply
[00:27:59] chain here at Wizards.
[00:28:01] It's really just the amount of volume
[00:28:04] that those vendors are doing for us to disrupt it
[00:28:08] with our little secret layer,
[00:28:09] often highly complicated drops, is problematic.
[00:28:15] And so we really need to be scheduled
[00:28:18] and plan full about when we are doing that.
[00:28:22] Cause yeah, there can be knock on implications.
[00:28:24] Like the last thing we want is like,
[00:28:26] oh, secret layer had to get in there.
[00:28:27] So now final fantasy is gonna be late.
[00:28:29] Like, we don't want to be that guy.
[00:28:32] So yeah, and again, these are world-class suppliers.
[00:28:37] They're printing for even more than just magic.
[00:28:41] They do a great job, and that's just
[00:28:43] the nature of how complex the manufacturing
[00:28:47] process is for these little complicated cards.
[00:28:51] So then talk a little bit more about forecasting.
[00:28:54] Because I mean, no business doesn't.
[00:28:58] If we had enough to print to the people who want to buy it,
[00:29:01] we would do that.
[00:29:02] We would love for them to purchase our product.
[00:29:06] But how does the forecasting work as much as you can share?
[00:29:11] And what are you aiming for?
[00:29:12] Yes.
[00:29:13] Great question.
[00:29:14] So yeah, to kind of close off on what I was saying a second
[00:29:18] ago about Timebox, that really ended us
[00:29:21] with a ton of inventory that was kind of like dead stock.
[00:29:25] We were just over because we forecasted.
[00:29:27] And then we basically upped it so we would never have to go back
[00:29:30] to reprint and disrupt the whole machine again.
[00:29:33] That was really costly for the company.
[00:29:36] It was, I mean, environment.
[00:29:39] Like, it just so much.
[00:29:39] It was an environment.
[00:29:40] I still remember the, there was a reddit thread many years ago.
[00:29:44] I'm just like, here's a garbage dump full of secret layer product.
[00:29:48] No, so that was broken.
[00:29:50] We needed to stop that.
[00:29:52] And so that was really when the switch to limited quantity,
[00:29:57] which was basically us saying, hey,
[00:29:59] the Commander Deck sales are working great.
[00:30:01] Those are limited quantity.
[00:30:03] That's, we're just gonna run everything
[00:30:05] like the Commander Decks.
[00:30:06] And so that's what we started doing in 2024.
[00:30:10] Why not bring back print to demand?
[00:30:13] The short answer, and again, not a sexy one,
[00:30:17] is that this one is better for business.
[00:30:20] And I'm just being really honest about that.
[00:30:22] This has allowed us to do things like fund,
[00:30:26] giving the fans a $1 drop, or being able to try a new experimental product that would
[00:30:32] otherwise be too risky, that has allowed us to try new experimental partners that we might
[00:30:38] have otherwise been like, ugh, too, because it's costly for us to do those and develop
[00:30:42] those.
[00:30:43] So it's allowed us to do things that we think are net positive for the community and have
[00:30:49] been net positive for the secret layer of business.
[00:30:51] Okay.
[00:30:52] Now, I think my interpretation, I'm not going to speak for everyone on the internet because
[00:30:55] everyone is different.
[00:30:56] But I think, you know, a large part of the interest in print to demand is how quickly
[00:31:03] pop-through drops can sell out and the frustration of wanting to drop and not being able to get
[00:31:09] it.
[00:31:10] So I think there are a few things that we can speak to there.
[00:31:14] We can speak to, again, forecasting and then bots, scalpers, that sort of thing.
[00:31:19] Let's take those one at a time.
[00:31:22] When you're forecasting, are you still all working on your forecasting models?
[00:31:29] What is your sort of, are you aiming to have enough that the first 24 hours sells through?
[00:31:35] What's your goal on forecasting?
[00:31:37] Yeah, good question.
[00:31:39] Forecasting has gained a lot more sophistication and just really a lot larger of a data set.
[00:31:46] The problem with forecasting is the nature of Secret Layer, where if you're going to
[00:31:50] be highly experimental and try new things that are weird and unproven. Herein lies
[00:31:55] the challenge. How do you forecast it? If you would have asked me, you know, nine
[00:32:00] months before Spooky Drop or Secret Scare, rather, last year, you know, how many
[00:32:04] should we print of Dwight Schrute on a magic card? I would be like, there's no
[00:32:10] number crunching that's gonna get me to the correct answer there. If you would
[00:32:15] ask me the day before that sale, there was still, you know, no way to really
[00:32:20] understand how that was going to be received. So yeah, sometimes we have been really wrong.
[00:32:26] I think the fans know the examples of those. I don't need to go through my, you know,
[00:32:30] list of shame. And sometimes for the most part, actually, we've been pretty correct. And I hope
[00:32:37] that the fans are starting to see with recent drops us, we've taken larger positions on inventory,
[00:32:43] Fallout is still available right now, how I always want everybody to get what they want.
[00:32:51] Especially if there's a new mechanic in the drop, that's where I really am like I want
[00:32:56] everybody who wants that one, I want them to be able to get it. So that's why not only
[00:33:00] do we have a lot on the Secret Lair website, the Beyond Vault 33 is an example of that which
[00:33:04] has new card designs. That will be available on the website and in WPN stores. So those are the
[00:33:11] the ones where I'm like we're gonna go deep, we're gonna make sure fans have
[00:33:14] access to this mechanic. And then for the rest of them, yeah, I want, I never want
[00:33:19] anything to sell out before the queue is cleared. That's like the ultimate shame
[00:33:22] for me. But I want everybody who shows up in good faith for the sale to get what
[00:33:29] they want that morning or whatever time zone they are in. So you mentioned fall
[00:33:34] out a couple times, still available, most drops, all drops on the website. Most of
[00:33:39] that most of the bundles I think there is that an example of how you prefer it to go.
[00:33:44] Yeah, that's actually a great example of how I prefer things to go. I want that mechanically
[00:33:48] unique drop or the drop that contains new card designs rather. I can't be unique. It's kind of
[00:33:52] like our like inside baseball term. Yeah. I want people to if they see that at their game night
[00:33:59] or they hear but I want people to be able to have access to that. So strategically I wanted
[00:34:03] of that one to be around and the fact that the rest, I think only one or maybe two now,
[00:34:10] one was low stock yesterday, last time I checked, I've sold out. That's a good cadence for
[00:34:13] me. I'm pretty happy with that. Yeah. Okay. Yeah. So now let's move on to the second
[00:34:21] part of that as bots, resellers. There's a lot of frustration and a lot of assumptions
[00:34:28] about, oh, this sold out because bots or resellers or what not.
[00:34:34] It's a big topic.
[00:34:36] Where would you like to start with that?
[00:34:38] Yeah, so that's something that is top of mind for us on SecretLayer and in working with
[00:34:42] the partner that hosts our website.
[00:34:45] We are all over that as are they.
[00:34:47] It's our top priority and we're highly vigilant about it.
[00:34:50] I'm not going to claim that this was like the silver bullet, but immediately when we
[00:34:53] we started sensing bad actors or outsized demand
[00:34:56] that was potentially nefarious.
[00:34:59] We immediately took the cart limit down from five to two.
[00:35:02] So it's not a highly sophisticated move,
[00:35:05] but it was something that I know the fans appreciated
[00:35:08] and it was an easy thing for us to be like,
[00:35:09] let's just add some friction here
[00:35:11] for people that are trying to be bad actors.
[00:35:14] So that was step one.
[00:35:16] And then from there,
[00:35:17] we've added a number of other protections.
[00:35:20] People had found ways to share their cue tokens.
[00:35:23] We've closed all of those loopholes and tightened everything up, and our website partner has
[00:35:29] been very vigilant about making sure that they are absolutely using the best technology
[00:35:34] and making sure that they're doing everything that they can to thwart those attempts.
[00:35:40] Okay.
[00:35:41] Yeah.
[00:35:42] Do you all have a sense now of how much traffic are bought to resell these?
[00:35:50] Yeah.
[00:35:51] Okay.
[00:35:52] So yeah, we were able to crunch some numbers on,
[00:35:55] I think this was like one of our later sales of last year
[00:35:58] and statistically kind of irrelevant.
[00:36:01] Point, like the only acceptable number here is zero,
[00:36:04] like let me just preface with that,
[00:36:06] but 0.5% of orders came from bad actors.
[00:36:12] So while it is admittedly, again,
[00:36:15] the only acceptable answer is zero
[00:36:17] and we endeavor for it to be zero,
[00:36:19] it is a very small portion out there
[00:36:21] that is behaving in this way.
[00:36:23] Okay, all right.
[00:36:26] Let's move on to,
[00:36:30] you mentioned earlier in the show, cues.
[00:36:34] Yeah.
[00:36:34] The cue is work.
[00:36:35] You've kind of talked here and there
[00:36:38] about different ways to enter the cue
[00:36:39] and then interact with the cue.
[00:36:42] What are the changes that you all made to the cue later?
[00:36:45] Yeah, I mean, I feel like question zero
[00:36:48] is like why even have a cue?
[00:36:50] And I want to emphasize that the queue is really there
[00:36:53] to maintain order and fairness.
[00:36:55] It's there to help our website stay stable.
[00:36:59] In the past, we have had sales that didn't have queue
[00:37:02] moderation.
[00:37:03] And again, I won't name names, but the website could put.
[00:37:07] Immediately, we have to have a queue there to help moderate.
[00:37:10] Otherwise, the platform and the payment processor
[00:37:12] become overloaded and equal site crash.
[00:37:16] So the queue is there to ensure that people
[00:37:19] are moving through at a way that we can kind of like control
[00:37:23] the flow through the payment processor,
[00:37:25] also maintain fairness and order.
[00:37:27] So that's why we have it in the first place.
[00:37:30] The changes that we've made to it,
[00:37:32] I hope that again, people are starting to feel these changes
[00:37:37] because last year we had some highly embarrassing moments
[00:37:41] with Q8 times.
[00:37:43] It is never okay for me for people to be waiting five hours
[00:37:48] for their drop, that's like absolutely does not meet my standard, was absolutely embarrassing
[00:37:53] and not something I ever want to see again.
[00:37:57] So by comparison now based on working closely with our partners, we have moved from, what's
[00:38:05] the most, what's the most one of the more embarrassing ones, Sonic the Hedgehog.
[00:38:08] Without getting too deep into the actual technical jargon and numbers, we have more than 300%
[00:38:15] increase on the amount of users that were pushing through the queue and the speed at
[00:38:20] which we're going with throughput from Sonic Superdrop to now what we're doing with Fallout.
[00:38:26] And I hope that people felt a meaningful difference on that.
[00:38:29] For the most part, people when they got in the queue experienced wait times with under
[00:38:34] an hour.
[00:38:35] A couple people got them more than an hour at the beginning and we should talk about
[00:38:38] why that changes.
[00:38:41] I was really happy with that and I hope that fans were also pretty happy with their wait times there
[00:38:47] When you show up and you get into the queue and when we start actually when the site
[00:38:53] Goes live at 9 a.m. And we start processing orders
[00:38:57] You will get a wait time that is higher than what your actual wait time will be so
[00:39:03] You know, that's the time where I'm like looking around on socials and everybody's like more than an hour wait secret layer
[00:39:09] You idiots, you did it again.
[00:39:11] And I have to assure you that it's not
[00:39:14] going to be more than an hour at that point.
[00:39:17] I can see it on the back end, but I can't tell you that.
[00:39:20] We have to start low because we have to make sure
[00:39:25] that the site is going to stay stable.
[00:39:27] When you say low, you mean the number of people?
[00:39:29] The number of people that can be processed through,
[00:39:32] that can go actually through to the payment stage.
[00:39:35] And we have to make sure that the payment processor is stable.
[00:39:38] That's the thing that if we overrun that, crash, burn.
[00:39:43] Marvel Super Drop was a perfect example of that.
[00:39:46] So yeah, we start to do that.
[00:39:49] And as soon as we start to see stability,
[00:39:51] every five to 10 minutes, we increase the number of users
[00:39:53] that we're pushing through.
[00:39:54] So that's where you'll start to see your wait time
[00:39:56] drop and drop and drop.
[00:39:57] I personally loathe that customer experience.
[00:40:01] Although I understand why we're doing it, of course,
[00:40:03] because I'm watching it in real time,
[00:40:05] I would like it for our fans to be able to,
[00:40:08] like plan their morning and just like be able to show up and be like oh cool it's
[00:40:11] gonna be 15 minutes I'm gonna go make a pot of coffee and whatever and then I'll
[00:40:14] come back and they might come back and their turn is past or whatever so I I
[00:40:19] don't love that experience we're still trying to hone it and make it better but
[00:40:23] the thing I really want to emphasize is that we're moving a considerable amount
[00:40:27] of people through that we weren't moving through back in the days of Final Fantasy
[00:40:32] and Sonic and some of those really egregious wait times of last year.
[00:40:36] When something that may help people plan how
[00:40:40] How long do you wait to see stability before you start turning that number up of people that can go through?
[00:40:46] Five to ten minutes five to ten minutes, okay
[00:40:48] So if people are watching their times after five to ten minutes
[00:40:52] That's when they should start see it going down if things are going well, right?
[00:40:55] And then occasionally they'll see it go back up and what happens what what's going on when that happens is
[00:41:02] is it could be a variety of things.
[00:41:04] It means that something has gone wrong,
[00:41:06] essentially, on the back end.
[00:41:08] It means that either we have a skew that is selling so fast
[00:41:13] that we are at risk of overselling the inventory,
[00:41:16] so we have to basically pump the brakes
[00:41:19] on how many people we're allowing to go through checkout
[00:41:21] because we have to take that particular skew offline.
[00:41:25] That's the most common reason why that happens.
[00:41:28] Or, pardon me, we're seeing bad actors
[00:41:31] that we need to take care of, or we're seeing
[00:41:34] platform instability somewhere,
[00:41:37] that's when we'll start to be like,
[00:41:38] okay, we need to throttle back the queue for a second.
[00:41:41] And that's when we try and put a message on social,
[00:41:43] we try and put a message in the queue it,
[00:41:45] and be like, you know, we're experiencing, you know,
[00:41:47] an issue, we'll pause the queue,
[00:41:49] or if you start to see your number go back up,
[00:41:52] that's what's happening.
[00:41:53] Generally, you'll very quickly,
[00:41:54] within the next 10 to 15 minutes,
[00:41:57] start seeing your wait time go back down.
[00:41:58] That's usually how long it takes us
[00:41:59] to resolve those kinds of things.
[00:42:02] But yeah, that's another reason that it's,
[00:42:06] I recognize it's so hard to predict
[00:42:08] what your actual checkout time will be.
[00:42:10] Yeah.
[00:42:12] Okay, so for the rest of the show,
[00:42:13] we have about 20 minutes left.
[00:42:15] I want to take questions directly from chat.
[00:42:17] Love it.
[00:42:19] It does help me chat.
[00:42:21] As some of you are already doing tag at magic
[00:42:23] at the front of your question,
[00:42:24] that'll help me identify it.
[00:42:26] A number of you have already done that,
[00:42:28] which is awesome, you're great,
[00:42:29] your veterans, I appreciate it.
[00:42:30] Because it's a special view on his phone.
[00:42:32] Yes, I got magic.
[00:42:34] So we're going to do that while I gather some of those questions
[00:42:38] and while you all get your questions in chat.
[00:42:42] Let's take the foot off the pedal a little bit.
[00:42:47] What are you looking forward to?
[00:42:49] And not that you can reveal anything,
[00:42:51] but what are you sort of looking forward to in Secret Layer
[00:42:54] right now?
[00:42:55] We have a number of exciting things
[00:42:58] coming to Secret Lair this year.
[00:43:00] What I hope that fans will take away
[00:43:03] from when we were talking about the Chaos Vault earlier.
[00:43:07] Please don't write off the Chaos Vault.
[00:43:10] The Chaos Vault will have fun and exciting things
[00:43:14] coming to it this year,
[00:43:15] and I really don't want people to miss out on those.
[00:43:17] We have, for example,
[00:43:19] everybody's been really excited about the Dan Dan deck.
[00:43:22] That's gonna be coming to the Chaos Vault next month.
[00:43:25] And that is something that,
[00:43:27] I just, I don't want people to be like, I hate this,
[00:43:29] I've unsubscribed from chaos fault emails,
[00:43:31] you know, because they're not all gonna be like,
[00:43:34] if you didn't like this one, I understand that,
[00:43:37] but they're not all gonna be like that.
[00:43:38] There's gonna be some really great stuff to come.
[00:43:40] And speaking of the Dandan Deck,
[00:43:42] I wanted to address late last year,
[00:43:45] there were definitely calls for it
[00:43:46] and for us to release it.
[00:43:48] We actually, to pull the curtain back,
[00:43:50] had planned to release the Dandan Deck late last year,
[00:43:54] but we delayed it because we realized,
[00:43:58] too late in my opinion,
[00:44:00] that it was really important for us to involve Nick Floyd,
[00:44:02] who is actually the creator of the Dandan format.
[00:44:05] So we purposely delayed the launch
[00:44:08] so that he could get really involved
[00:44:10] at the end of last year.
[00:44:11] He's gonna be coming here to Wizards in a couple weeks,
[00:44:15] and we're doing some really fun stuff with him
[00:44:16] that I can't talk about right now.
[00:44:19] But yeah, I'm really excited for that deck.
[00:44:21] And again, it's coming to the Chaos Vault.
[00:44:23] So if you have written off chaos fault in your mind,
[00:44:25] you will potentially miss that product.
[00:44:28] So please don't do that.
[00:44:29] And then, yeah, lots of exciting stuff.
[00:44:31] There's a score to settle with cats versus dogs.
[00:44:36] So that's going to happen at some point.
[00:44:41] And yeah, overall, I think, yeah.
[00:44:46] Oh, and Countdown Kit.
[00:44:49] I announced at MagicCon last year in Atlanta
[00:44:52] that the countdown kit is now back as an annual program.
[00:44:55] It came back last year.
[00:44:57] That was something that was obviously highly desirable,
[00:45:00] more desirable than we expected actually.
[00:45:03] And that will be coming back again this year.
[00:45:06] It'll look different, it'll have a different creative,
[00:45:08] but that's now an annual program
[00:45:10] that you can look forward to every holiday season,
[00:45:13] even though it's definitely not an advent calendar,
[00:45:15] it's not.
[00:45:16] It's not.
[00:45:17] It's just, it just happens to be counting down
[00:45:19] and it just happens to be around the holidays.
[00:45:22] From an excitement perspective, there are so many great things
[00:45:24] that the team is working on day to day that kills us
[00:45:27] that we can't talk about.
[00:45:29] It was a mistake.
[00:45:29] I've gotten a lot of questions.
[00:45:31] It was a mistake putting me on a live stream.
[00:45:32] That is what I'm saying.
[00:45:33] I'm just going to read off some of these,
[00:45:35] and then you can not answer them.
[00:45:38] But before you do that, I'll say that the thing that I am
[00:45:40] most excited about, I joined the Secret Layer product team
[00:45:44] last year.
[00:45:45] So a lot of the things that I've been talking about
[00:45:48] and the things that we've been putting on for sale,
[00:45:50] I didn't even work on yet.
[00:45:51] I worked on it a little bit into my old role in marketing,
[00:45:54] but some of the stuff that I personally worked on
[00:45:57] with the team that this new team has worked on,
[00:45:59] because we have a lot of new people on the team,
[00:46:01] that stuff isn't gonna be coming out
[00:46:03] until mid-to-late this year.
[00:46:04] So I'm really excited about some of the Settel line stuff
[00:46:07] that I've gotten to work on so far.
[00:46:09] I'm really excited about some of the core magic stuff
[00:46:12] that I've gotten to work on,
[00:46:13] because that's where my heart really lies.
[00:46:15] I love the core magic stuff.
[00:46:17] So really excited for people to see that
[00:46:20] and get more reactions about what people are liking,
[00:46:25] what people aren't liking,
[00:46:26] so that we can continue to do better
[00:46:27] and make more cool stuff that people want.
[00:46:30] I'm just gonna read off some things that people want.
[00:46:34] Great, yes.
[00:46:35] Great, take it as you will.
[00:46:37] I'm trying to.
[00:46:38] Write it down, chat.
[00:46:39] This is not a full list of everything people have asked for,
[00:46:41] but a Kibo monkey or ape secret layer.
[00:46:47] Hold on, that's an interesting idea.
[00:46:49] that's something that you would like to see?
[00:46:51] You don't have to do that for all of these.
[00:46:52] OK, great.
[00:46:53] Expedition 33.
[00:46:54] I would also love to see something like that.
[00:46:56] It's just the idea of Blake.
[00:46:57] Is that something you would like to see?
[00:46:58] Wait, did Blake write this list?
[00:47:01] Kibo's not mine.
[00:47:03] On the sadder note, Kaibude.
[00:47:05] Kaibude dropped for those who don't know.
[00:47:07] Kaibude passed recently.
[00:47:10] And there's some wonderful tributes to him over the weekend.
[00:47:15] Kingdom Hearts.
[00:47:18] Here's a that segues into this. Do we have any updates on the monster hunter drop? Oh, yeah
[00:47:23] That was something really unprecedented that we did. Yes, year
[00:47:27] And yeah, I'm actually surprised. We haven't gotten more like questions about that topic
[00:47:34] Yeah, that was a really difficult decision that we made last year
[00:47:37] It was not our proudest moment, but I am proud of us for doing the hard thing
[00:47:44] It would have been very easy for us as the secret lair team to just go ahead and release
[00:47:50] Monster Hunter as it was designed, which we had done in close partnership with Capcom.
[00:47:56] They've been wonderful partners for us.
[00:47:59] That would have been the path of least resistance, even though our fans were telling us that
[00:48:03] they really didn't appreciate it.
[00:48:06] So instead, I really wanted us to go back to the drawing board because I believe that
[00:48:11] my team, especially we've got a lot of new people as Steve mentioned in the mix, could
[00:48:16] just do a better job with it.
[00:48:18] So I am happy to announce that it is on the calendar for this year.
[00:48:21] It will be happening this year.
[00:48:23] I can't give you the exact date because we're still ironing out all those details.
[00:48:27] Capcom has been wonderful about helping us to expedite things and get things approved
[00:48:32] as quickly as we can.
[00:48:35] But yes, we are making every attempt to get that out as soon as possible because we know
[00:48:40] clearly there's demand there. When the announcement happened, people were like,
[00:48:44] yes. And then as soon as they saw the cards, they were like, no. So we know that you love the
[00:48:51] property. We are going to do right by it. Steve's been heavily involved in it. And I think you're
[00:48:56] going to like it. So yes, coming soon, ish. All right. Rapid fire list of other things people
[00:49:03] want just because there's so many. And then we'll get to some questions. Retro frame,
[00:49:08] Count me on again. That's part of Blake's list as well. All right, secrets of manna dead by daylight Zelda warhammer discworld
[00:49:16] Xenomorph power Rangers Witcher
[00:49:20] But but but a
[00:49:22] Star Wars near autumn a
[00:49:25] Matamata at a moda chat. I got drums are Elden Ring like a lot of things
[00:49:31] So people what I'm hearing is that people like a lot of different diversity people like a lot of different things
[00:49:37] So here's what I'll say about all of that.
[00:49:38] And first of all, all the things that you all listed
[00:49:42] are things that we really like to.
[00:49:44] I think you'll find at least one, probably multiple,
[00:49:47] super fans of every single thing on that list
[00:49:49] in this building.
[00:49:52] The great thing about Secret Layer in particular,
[00:49:55] and I'm going to talk right down to the line.
[00:49:56] I'm going to talk right to you, Chad,
[00:49:59] is that we have a lot of opportunity
[00:50:01] to do a lot of different things.
[00:50:03] So the things that you're looking for
[00:50:05] are many different things from that list.
[00:50:08] The fact that Secret Layer exists
[00:50:09] is part of the reason that we have the opportunity
[00:50:11] to do that in Magic in the first place.
[00:50:13] Not everything is gonna be able to get a main set.
[00:50:15] Not everything is gonna be able to get
[00:50:17] a full suite of commander decks.
[00:50:19] But a lot of these things have the potential
[00:50:23] to have some sort of activation in Secret Layer.
[00:50:25] And one of the things that I work on very hard
[00:50:28] alongside many different people in the building,
[00:50:31] subject matter experts, people from so many different teams,
[00:50:34] not just the Secret Liar team, we've worked with comms before, we work with social, we
[00:50:38] work with game design, is to take a look at all of these wonderful ideas, these things
[00:50:43] that we all love, and figure out how we can do them authentically in a way that you're
[00:50:48] going to love, in a way that fans that maybe have never heard of Magic are going to love.
[00:50:52] But most of all, something that we're going to be excited personally to be able to play
[00:50:56] and express at the table.
[00:50:58] So understand that there are a lot of things on that list that I personally want, there
[00:51:03] a lot of things on that list. I know Blake personally wants. There are things that I
[00:51:05] know Lindsay personally wants. And there are so many more people on our team that want
[00:51:09] those things too. So the fact that Secret Layer exists means that we have the opportunity
[00:51:14] to hopefully do as many of those as possible. So keep them coming, keep hoping for it, keep
[00:51:21] asking for it. We read this stuff, we see it every day. I love when I go to MagicCon
[00:51:27] and people come up and they're like, oh, when is this Secret Layer drop going to happen?
[00:51:31] is like, I'd love to see us revisit this world in magic.
[00:51:35] What can we do that in Secret Layer?
[00:51:36] It's like, yeah, maybe.
[00:51:39] We're never going to know until we try.
[00:51:40] So I know that we're trying a lot of different things.
[00:51:42] We are putting a lot of different creative things
[00:51:44] on the table.
[00:51:45] Shout out to our creative lead, Sam,
[00:51:47] who brings some really amazing ideas to the table
[00:51:50] from a lot of the things that maybe were listed there
[00:51:53] and maybe a lot of things that weren't.
[00:51:54] So and I also really love the retro frame.
[00:51:57] Shad, I'm a big fan.
[00:51:58] Yeah, I love some of those ideas too that aren't just
[00:52:01] IP and partners. We have an amazing emerging business team that has brought
[00:52:05] maybe a small subset of some of those, as well as many, many more to the table. They work tirelessly
[00:52:10] to do that. But it's also really important to Secret Layer as a brand to be releasing
[00:52:15] not our own IP, our own magic IP, and putting our own Secret Layer spin on it, working with
[00:52:20] big name artists, working with local artists, working on the most unexpected art styles you
[00:52:24] could ever imagine. So you'll be seeing more of that too.
[00:52:31] Next question is for me. Why did you ask chat for questions and then move on to talking about new potential collaborations instead of addressing our concerns?
[00:52:38] Because that was the most common question I got and so I answered them and had them answered in bulk.
[00:52:43] Never changed, John.
[00:52:44] Yeah, people can ask happy questions too.
[00:52:48] All right, let's go to...
[00:52:52] I believe no one's interested in heated rivalry, John.
[00:52:57] I was really, I was bracing for that one.
[00:52:59] Okay, we had a number of questions about the basic land drops because as you mentioned,
[00:53:07] we tried the chaos.
[00:53:08] Yeah.
[00:53:09] Stacked.
[00:53:10] Yeah.
[00:53:11] We just announced a D&D one where it's, what did you call it?
[00:53:14] Cycle.
[00:53:15] Cycle, where it's a cycle.
[00:53:16] That makes sense.
[00:53:17] Have you heard of cycles in magic?
[00:53:19] I've heard of cycles.
[00:53:22] So there were a number of questions in various forms about why the cycles, why not stacked
[00:53:28] or different versions.
[00:53:30] What are your thinking around basic land drop?
[00:53:32] Oh, if you didn't show up and vote with your wallet for the stack, so that's really the
[00:53:37] main answer.
[00:53:39] We tried that and I personally was a big believer of this.
[00:53:43] I'm like, yeah, I find it baffling these cycles.
[00:53:47] I'm not sure who wants these or uses these in this way.
[00:53:50] And yeah, so I really thought stacked was going to pop off.
[00:53:55] It did not.
[00:53:57] Maybe we'll run it back.
[00:53:58] It was one of the first experiments
[00:54:00] that we ran in the chaos vault.
[00:54:01] So maybe we'll give it another try
[00:54:03] and see if people will tell us that that is truly what they
[00:54:06] want.
[00:54:06] But yeah, we did a whole Mark versus Nate bit
[00:54:10] because Mark was team cycled, Nate was team stack.
[00:54:13] And unfortunately, Mark prevailed in that one.
[00:54:16] So, yeah, I'm open to trying it again,
[00:54:20] but that's how we got to where we got.
[00:54:24] Speaking of the Chaos Vault, are there any plans
[00:54:26] to adjust when and how the Chaos Vaults
[00:54:28] are communicated to players when they drop?
[00:54:30] It's frustrating to get home from work
[00:54:32] just to find out that a drop that I would've been interested
[00:54:34] in is already sold out.
[00:54:36] In terms of like, they're not getting to use those.
[00:54:38] Unimicating the Chaos Vault, yeah, yeah, yeah.
[00:54:40] I mean, the best way to, yes, first of all,
[00:54:43] yes, there is opportunity to look at that.
[00:54:46] The best way to make sure that you're
[00:54:48] going to know about the sale is to make sure
[00:54:50] that you're signed up specifically for the ChaosFault email
[00:54:53] address.
[00:54:53] So you have to go into the ChaosFault section of the website
[00:54:56] and sign up at that notify me at the bottom.
[00:54:58] So you might think you're signed up
[00:55:00] because you're already just on the general secret layer
[00:55:02] mailing list.
[00:55:03] So it's a separate mailing list.
[00:55:04] It's a separate mailing list.
[00:55:05] We didn't want.
[00:55:06] When ChaosFault started, we thought
[00:55:07] that people might feel like it was spammy
[00:55:10] and that we were over communicating and over emailing
[00:55:13] them.
[00:55:13] gave them the choice to either be on one or both, or neither.
[00:55:18] So yeah, make sure you're signed up for that,
[00:55:19] because email is the way to really get a proper heads up,
[00:55:23] instead of just learning about it on if you happen
[00:55:25] to go on social, or you happen to go to our website.
[00:55:29] OK.
[00:55:31] Next is a question I know we've discussed in the past publicly,
[00:55:35] but it's an offshoot of the printed demand,
[00:55:37] and I got it several times.
[00:55:38] So the basic question is, would we ever,
[00:55:43] would secret layer ever consider reprinting older drops
[00:55:48] that may be sold out quickly?
[00:55:50] No.
[00:55:51] Okay, why not?
[00:55:52] No.
[00:55:53] You know, it breaks my heart when things sell out so quickly
[00:55:57] that so many people missed out on the thing that they love.
[00:56:00] There's, you know, tattooed on my brain
[00:56:03] are all the examples of this that I beat myself up over.
[00:56:06] But it's a promise that I want to uphold and I don't want our promise to fans is
[00:56:12] we will never go to reprint. We are collectibles business. It's a one-and-done
[00:56:15] situation. We try and get it as right as we can. Sometimes we're really wrong and
[00:56:21] I own that and we're gonna try and be better. But I do want to make sure that
[00:56:26] we are being clear and true to ourselves as a brand and one of those
[00:56:30] promises that we make is that we're never going to reprint. To be clear to
[00:56:34] people it's art and design and all of those pieces together obviously the
[00:56:39] drop we revealed today are we're all pre-existing cards and they all can be
[00:56:43] printed again in other forms but the promise of secret layer is not that art
[00:56:48] that it's gonna be correct yeah yeah so no it is not a new reserve list it's
[00:56:56] That's not what that is.
[00:56:59] Let's see where we want to go.
[00:57:03] Here's an easy one.
[00:57:15] Why is Region Lock active on checkout as some regions can't order at all?
[00:57:24] They do not say what region.
[00:57:26] Do we have?
[00:57:27] We have company policies that specify which countries we
[00:57:32] can do business with.
[00:57:34] So it's possible that you live in one of those regions
[00:57:36] that we can't.
[00:57:37] There are also certain products, like we just
[00:57:40] released, dual masters randomly in the chaos
[00:57:44] fall to a week or two ago.
[00:57:46] That product has its own set of requirements
[00:57:48] on which countries and regions can order it.
[00:57:50] So everything's a little bit nuanced behind the scenes.
[00:57:53] I'd love to know more specifics there
[00:57:55] so we can just make sure there isn't something
[00:57:57] weird happening behind the scenes.
[00:58:00] But if you visit our FAQ on our website,
[00:58:02] you will be able to see exactly which countries
[00:58:05] we ship to and you can order from.
[00:58:07] Okay.
[00:58:08] Steve, maybe this is a question more for you
[00:58:11] or both of you, but there's been a number of questions
[00:58:13] about why some drops have four cards and some have five.
[00:58:18] Yeah, great question.
[00:58:20] I don't have a good answer for that necessarily, but I do think that all drops are made a little bit differently.
[00:58:28] My predecessor, who had this job for a bit, used to describe making a drop as one combination art and science, similar to making a commander deck.
[00:58:38] Sometimes a drop just wants four, and sometimes a drop just wants five. Sometimes a drop wants six, seven.
[00:58:45] It depends on the story that you're trying to tell and what it is that the product is trying to accomplish
[00:58:53] There are very good reasons that different drops are made differently
[00:58:58] But those reasons are almost always going to be bespoke. There is no like oh, this is
[00:59:04] We're gonna we're gonna do it this way and it's always four cards
[00:59:07] Well, there's gonna come a day where someday it's six cards or maybe it's three. Maybe it's eight. We don't
[00:59:14] We don't want to limit ourselves just by saying it has to be five or it has to be four or it has to be six
[00:59:20] We want to make sure that we're giving
[00:59:22] Our artists and our teams and our designers the freedom to be able to craft something that is going to be right for whatever that product is
[00:59:31] And that includes the number of cards that are in it
[00:59:34] So sometimes it might be a little less sometimes it might be a little bit more
[00:59:37] But we're always going to try to do right by the product and what we think that identity should be yeah
[00:59:41] Alright, I'm going to read this last question, and it's a little cheaty, because I'm going
[00:59:45] to take a little bit of it, and I'll wait for your thoughts as well.
[00:59:48] Just because it's not necessarily about Secret Layer, but let me just read it.
[00:59:53] With the increasing number of mechanically unique universes beyond card designs available,
[00:59:57] only the three Secret Layers and the loss of in-universe reprints on the list, what
[01:00:00] are the chances of a modern horizon's style set being made to create in-universe versions
[01:00:05] of in-demand, mechanically unique,
[01:00:07] guards that are not available anywhere else.
[01:00:11] The reason I'm gonna take that is,
[01:00:14] one, we haven't announced anything like that,
[01:00:15] so we're not gonna say like,
[01:00:16] this is our plan at this point.
[01:00:18] Two, I know there are plans in action
[01:00:21] that we can't talk about yet.
[01:00:23] Three, I wanna bring up an example of a thing we could do.
[01:00:27] So the Stranger Things secret layer drop
[01:00:31] contained a card that eventually got
[01:00:34] an in-universe version that ended up in a commander deck.
[01:00:40] Yes, yes, it did.
[01:00:42] I remember that.
[01:00:43] Yes, I forget what the magic multiverse name was,
[01:00:50] but we have avenues like that available to us.
[01:00:54] Now, do you all talk, you know, secret layers
[01:00:56] of smaller teams, do you all talk with the larger studio
[01:00:58] about those opportunities and that sort of challenge?
[01:01:02] Yeah, my team is super integrated with the game design team, works hand-in-hand with
[01:01:08] them.
[01:01:09] I will also just not to correct the question, but just mentioned that new starting last
[01:01:15] year, anything that was mechanically unique in secret layer would be available on our
[01:01:19] website and then the non-foil version was available in WPN stores a number of weeks
[01:01:25] later, four to six weeks usually.
[01:01:28] So that strategy is still very much in place.
[01:01:31] In fact, we've even expanded reach with this latest drop with Fallout Beyond Vault 33.
[01:01:36] That's going to WPN and will be available on Amazon.
[01:01:38] So we're trying to make those as widely accessible as possible and not just making you have to
[01:01:44] come to Secret Layer.
[01:01:45] So I just wanted to make sure that everybody was aware of that.
[01:01:48] There's definitely a daily article on that strategy somewhere in the archives if you
[01:01:52] have questions.
[01:01:53] All right.
[01:01:55] We are just about out of time, so we're going to call it there.
[01:01:58] Thank you all for tuning in, thank you Lindsay and Steve for coming on and answering some
[01:02:03] tough questions.
[01:02:04] Based on your sponsor names, this won't be the last time we bring the secret layer team
[01:02:08] on.
[01:02:09] I think you all have some great questions for them, so we'll bring them back sometime.
[01:02:13] But not next week.
[01:02:14] Except for Steve.
[01:02:15] Steve, not all of that.
[01:02:16] Hope like to have me back.
[01:02:20] Next week is our post B&R show, so we have a banned and restricted announcement coming
[01:02:26] Next Monday, the same day as the D&D secret layer drop sale.
[01:02:31] So, you know, stop by for the drop, check out the B&R announcement, and then the next
[01:02:37] day on Tuesday will be the weekly MTG show where we talk about what happened on Monday
[01:02:43] and what we announced.
[01:02:45] This B&R is special as a reminder.
[01:02:47] We not only have our regular B&R announcement, but we're doing Commander as well.
[01:02:51] So we've been talking about the Commander Format Committee for a while.
[01:02:57] They've come back with some recommendations and some changes.
[01:03:00] So we'll be announcing those next Monday in addition to our 60 card constructed formats.
[01:03:05] All of that we're then going to talk about on Weekly NTG on the 10th.
[01:03:09] The following week is going to be our debut kickoff stream for Teenage Mutant Ninja Turtles.
[01:03:16] You'll want to tune in for that.
[01:03:17] I won't be here, actually.
[01:03:18] I'm going to be in New York from New York Toy Fair, but we're going to have some fantastic
[01:03:21] guests and a different host on them. So thank you for tuning in and we'll see you next week.
[01:03:51] you