MarvelRivals
New Rules, New Hero, New Rivals! | Marvel Rivals Season 9 Reveal Stream
07-07-2026 · 1h 30m
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I
I
Oh
I have a hell of a celestial mission for millennia now.
But when timelines began to collapse, the gods shed their façades, scramble like dogs
to uplift the end of all that is.
Humanity was consumed by hubris.
Believing they could survive the devastation as well.
But the future is in the hands of muting kind.
For if being gods must fight the survivor,
The non-leader fittest should be chosen to stand among them.
And from those deemed unfit, I shall acquire the power to transcend them.
The seven lights shall guide the way.
In the name of apocalypse, the world shall be...
Mutes. Gods. Get out of here.
No one seems to heard.
Hello everyone, DoubleG here. We're excited to welcome you all to Season 9 of Marvel Rebels.
This time, let's first welcome Zhiyong to introduce some of the deaths.
Hey Rebels, it's Zhiyong. I'm here to work you through all the very exciting developments
we are making on the balance team.
Let's first tackle a pretty challenging topic, Black Widow.
Looking at past seasons, the combat performance has indeed lacked competitiveness.
We've tried a few adjustments here and there, but with little impact.
The reason being there's a primary conflict with never quite being able to resolve
of the long-range 1-shot KO capability of her status-neighbor rifle,
suitable against the counterplay experience for other heroes facing that capability.
These two aspects are very hard to balance through many internal discussions.
We've always opted to prioritize maintaining her established play experience
for those that have grown to love her rather than completely redo her
and alienate those that love her established playstyle.
However, the core issue then remains.
So this time, we are attempting to rework her comeback route
and cheer her up in a new glorious aura for the Black Widow.
Here's a brief overview of our approach to these adjustments.
First, we've removed the ADS sniper mode from her standard state
and increase the fire rate of her primary attack.
At the same time, we've moved the charge electrical plasma blasts from her original
ultimate to be normally available, hitting enemies with these deals damage and applies
a slow effect. With these adjustments, on one hand, we no longer need to stress over the
one-shot KO issue of a normal snipe, allowing us to implement responsible baseline stats.
On the other hand, we hope this gives Black Widow more stable consistent DPS, raising her base damage floor so more players can pick her up.
Secondly, we've transformed her ultimate ability into her ADS sniper mode, which will last for a set duration or until a certain number of bullets are fired.
Again, prioritizing the counterplay experience, we still haven't given her the ability to
one-shot on critical hits.
However, as power compensation, we've drastically increased the hitbox-wise of her sniper bullets,
and they can now pierce straight through enemies.
Crucially, non-critical hits will also do incredibly high damage, completely shedding
any damage fall of high range.
The ultimate goal here is to preserve that pure sniving experience for players who love
it while using the framework of an ultimate to grant it the immense devastating power
it deserves.
Finally, with retained Black Widow's sprint and super jump, entirely removing their snive
her spinning kick will also stay and we've introduced a brand new ability.
When Black Widow is airborne, she can launch toward the target location and slam her widows by gauntlets down,
building a weak damage to nearby enemies.
Our vision here is to make Black Widow's close quarters melee combos flow much more seamlessly,
handing her some serious aggressive burst capability.
Overall, we hope this adjustment will make Black Widow a highly competitive Flanking Viewlist.
You can experience all the details for yourself once the update goes live.
Let's look forward to her performance in the new season.
Now, let's chat about the dynamic changes to tip-up abilities in the new season.
Hawk infuses ranging gamma energy into a massive metallic brush world forged by Magneto,
granting Magneto to an all-new ability, Gamma Blade.
As activated, it can launch the closer gamma-infused sword forward.
Upon hitting the enemy or the environment, it triggered a chain of violent explosions,
dealing massive damage to all enemies in the era.
Hawk also infuses gamma energy into the jet-landshark's drivel splash.
Upon activation, just please out a stream of glowing green gamma water.
continuously watering an ally with it, will directly mutate them into a team-up anchorman.
Wait a minute, nothing I grab the raw script, let's try that again.
Now, let's officially talk about epic evolution of team-up abilities.
The team-up abilities brought an entirely new deeply marble gameplay experience to marble
rivals.
Since launch, they've mostly received immense praise for all of you, especially during the
first year.
As we've continued to operate and update the game, we've always kept a close eye on
the community's discussion regarding team-ups.
Things like holding certain fun team-up stay around forever, wanting everyone to have an
active team-up ability, wishing team-up sync up better with space abilities, and begging
for Hulk and Clark and Dagger to not always just be in anchor jump.
During the team-up update process each season, as the sheer number of ability school, our
For that team gradually started feeling the strength, some of the newer team-up started
feeling a bit uninspired, existing just for the sake of taking off an update box.
Once we realized this, we decided it was time to absolutely revolutionize the team-up system.
Now, every single hero will possess two completely independent team-up ability loadouts.
The ability granted by these loadouts vary.
Some are entirely new state-alonged abilities, while others replace an existing base ability.
But anyway, they will grant the hero a fresh, far more engaging combat experience.
Players can pre-select one of these team-up loadouts outside the match based on their
preferred playstyle and utilize it in-game.
If a player wants to swap to their other team-up loadout mid-match, they can do so freely
in the strong role.
Every team-up loadout will feature a base effect and an enhanced effect.
The base effect primarily dictates the fundamental form of the team-up ability, including its
controls, cure mechanics, and visual presentation.
This base effect will be active regardless of whether any team-up ability partner is
on your team.
The enhanced effect, on the other hand, mostly acts as a powerful bug to the base effect,
though a few will offer additional ability variations.
The enhanced effect requires the team-up member to be actively playing in the match to activate.
Let's use an example to illustrate.
Hawk has two distinct team-up loadouts, and players can choose one of the following to
use in battle.
Inspired by Captain America's unyielding spirit, Hawk becomes an absolute immovable
force in combat.
This phase effect has a new active ability.
When used directly, Hulk lifts straight up and violently slams the ground.
During AoE damage to nearby enemies, he can also activate his ability mid-air during incredible
leap, triggering the same ground slam effect upon landing.
Following the slam, embodying Cap's never-surrender attitude, Hulk erupts in the face of adversity.
his normal ability cooldown are reduced based on his current remaining health. The lower
his health drops, the greater the cooldown reduction. Hop gets this ability and effect
regardless of whether Captain America is active on the team.
Now let's look at the enhanced effect. Building on the base effect, the slam deals even higher
damage while also breaking the enemy's spell to fight, applying a debuff that increases
the damage they take. This effect only activates if Captain America is on the team.
For his second loadout, Mufflin's rage awakens Hawk's inner violence,
making him more aggressive in battle. This phase effects as a new active ability that
When used, sends Hawk into a fearless state, instantly buffing his raw speed and attack speed.
He also adds a new passive ability where, upon jumping below a certain health threshold,
Hawk enters an unstoppable state filled by sheer rage.
Granting him full CC immunity, again, Hawk gets this ability and in fact regardless of
whether Woffrey is on the team. Now, for his enhanced effect, when Woffrey and Hog are in the same line
up, Hog can throw Woffrey forward. At the same time, Woffrey triggers Baskar's cross-drag
while Hog enters the fearless state. This fearless spot for special is completely independent of the
base active ability, meaning Hog effectively gets two chances to actively trigger his fearless
Again, this effect only activates if offering is on the team.
Taking community feedback to heart, we come through every single team-up ability released
since launch, and cherry picked the absolute most farm-enhancing ones, which are fitting
them into the new team-up system structure.
So in season 9, players will get to see the return of some classic team-outs, such as
metallic chaos and ammo overload.
Of course, we've also designed a ton of incredibly fun, entirely new team-up abilities.
For example, Vernon will receive the cosmic blessing of the Phoenix Force.
He gains a new active ability that, when activated, raises his symbol Tangerus in cosmic Phoenix
Flames, swapping out his primary attack form of Fear, Tangerus Clip that aggressively swaps
the error in front of him.
When Vennan and Phineas team up on the field, the Phineas force that Vennan views is heavy
buffed.
Every hit from his Fear is weak will apply a spark stack to enemies.
3 stacks and violently detonate during massive extra damage.
For the sake of time, we won't showcase every single new team up here.
You can jump in and explore them all for yourself once season 9 launches.
Moving forward, we won't be constantly shuffling around and adding team up combination every
single season like before. Instead, we will focus heavily on the macro performance of
the team up system as a whole, optimizing and balancing the ones that are under performance.
And of course, for any newly added heroes, we will deeply desire them to ensure they launch
with completely farm and useful team up loadouts.
This team-up system update is easily the most massive overhaul with down to the comeback
system since launch, and it's going to shake up the matter in unprecedented ways.
Furthermore, the new team-up roster includes a good amount of cross-roll synergies.
For example, some vengas and dirits will be able to output healing, while some dirits
and strategists can provide incredible survival utility.
Strategists that traditionally lack burst healing will gain pretend baseline healing
capabilities.
As strategists lacking aggressive utility will secure stronger initiation of healing tools.
The new team-up system radically shatters the established capability boundaries of the
heroes, cracking team comp possibilities wide open.
We can't wait to see what team compositions you make full of enhanced heroes and villains.
Furthermore, the team-up anchor mechanic from the previous system has been completely scrapped
in this update.
Alongside is corresponding Flandre Marshall buffs, as a result, we will be slowly re-evaluating
the raw strengths of those specific heroes as well as some others.
We are stepping into Season 9 with a dress plan for Season 8.5 dominant overperformance
like Salos and Rocket Raccoon, while significantly buffing underperformers like Thor, The Thing,
cat and storm, bringing their lethality and utility backup to power.
All together, this balance pass touches roughly 80% of our entire hero roster.
Because the list of all these tricks is so massive, I won't read them out here.
You can take into the hot numbers in the balance post releasing shortly after this video.
Beyond taking the heroes themselves, season 9.0 introduces two massive global system
changes.
First up, the bright new team up system inevitably introduces way more numerical variables into
the mix.
Teamfights are going to be infinitely more chaotic and hyper-aggressive.
We found in play testing that this consistently led to ultimate abilities training together
far too frequently and snowballing matches prematurely.
So after exhaustive testing, we've decided to further knob the overall energy acquisition
rate for ultimate abilities.
Most nerf, the average time to earth and ultimate will feel nearly identical to how they play
in recent patches.
Secondly, we are adding an entirely new health mechanic to the game, regenerative streus.
Regenerative streus function under the exact same logic as base health.
Any mechanic that calculates all base health, like percentage-based healing or percentage-based
damage, chase regenerative shoes exactly as if it were regular health.
But here is the difference.
If a hero managed to completely avoid taking damage for 5 solid seconds, their regenerative
shoes will automatically kick in, rapidly retrading to full capacity over the next 5
seconds.
For instance, if a hero has 300 regenerative shields, it will rebuild at 60 per second.
If they have 150, it builds at 30 per second.
We are strictly adding regenerative shields to high-mobility heroes who excel at franking
and diving.
This new house type massively buffs the baseline mistake forgiveness of these hyper-mobile
characters during solo of angle duels, significantly reducing the data before they can jump back
into the frame.
Significantly, this cast out on the sheer number of teammates a strategist has to constantly
monitor, heavily alleviating overall team healing pressure.
Realistically speaking, accurately predicting the exact meta-stress of every team-up combination
with the addition of regenerative shields is going to be extremely challenging right out of the gate.
Plus, the reactions generated by different team art synergies with new team compositions
will undoubtedly perform entirely differently across various levels of play.
Therefore, the overarching philosophy for the Season 9.0 patch
is supporting a stable and smooth transition into this entirely new era of Marvel Rebels gameplay.
As we plug into this radical new season, we will be constantly monitoring the moment-to-moment
experience of the new team-ups and checking the matter closely across all competitive brackets.
If things break, we will hesitate to step in with rapid half-exits or patches.
If you guys run into any rock sports, please give us your feedback ASAP.
Plus, the upcoming mid-season finals will be played on the Season 9 patch, featuring the brand new team-up system.
We absolutely can't wait to see the incredible plays our fans are going to pull off.
Ignite the battle!
As you just saw, this summer, we are rolling out a truly massive new update.
This isn't just about taking a few team-up abilities or adjusting the anchors.
It's a systemic, full roster, grow-up rework that will bring an incredibly fresh and dynamic to combat.
And of course, in Season 9, Red Widow will also receive a major rework.
But let's not all, a new season means highly anticipated new heroes.
Grave your shades because Jupiter is bringing her explosive mutant energy to Marvel rivals in season 9.
Jupiter is a strategist, a left-leaf manipulator of fireworks who can control by-brand energy past moist in campbed to heal her teammates,
her teammates, while simultaneously damaging and blinding enemies.
And for the Grand Final, her ultimate ability unleashes a lethal Dejolene Firework show
across the battlefield.
This season, we are also turning our sights to the Klebs Tankline.
As the very first new tank in the Klebs Tankline, Apocalypse personally witnessed the war going
to ashes in the crossfire of the War of the Gods.
In the eyes of this evolutionally apical, the spaces that needed to be called was no
local frail humanity, but rather the very gods who had built the mortals.
However, just as Apocalypse was absorbing the face of all deities attempting to ascend
to Gahun and worship the Order of the Cliffs universe, a mysterious assassin pierced his
chest.
When the heroes arrive in Divis to investigate the death of Apocalypse, they hit a dead end,
only for three deeply mysterious murders, to occur sequentially entirely within their
own ranks, catching an even more impenetrable shadow over the entire incident.
To dive into this mystery, we prepared an interactive death of Apocalypse detective
mini game.
We invite everyone to shift to the Enderly Slice and uncover the one-truth.
Our brand new Convoy Map, Divis, will officially go live following the update on July 23rd.
Stay tuned!
Following the update on July 30th, our brand new game mode, past to Thursday, Avengers
Edge of Ultron will take everyone straight into Avengers Tower and Ultron's data space
to battle Ultron and his mechanical army, and at the same time, will be launching a series
of events in the Times Square lobby, so look forward to that.
In season 9, verified college students will get access to a new location of 10 costumes
and MVPs. We welcome all college students to verify their university email to unlock
these exclusive benefits.
From July 29th to August 1st, the Marvel Rebels Ignite Theories mid-season finals will be
taking over Los Angeles, USA. 10 top teams from our 4 major global regions will battle
in our own state, competing for the very first World Championship title of the competitive
year, with absolutely love for you all to come out and experience the hype life.
For more ticking details, please keep an eye on our social media channels.
We have been holding our tongue on this version update for so long, and we couldn't be happier
to finally talk about it.
We actually started planning our team-up overhaul just under a year ago.
Over the last few seasons, we have been closely following the community's discussions regarding
team-ups, and honestly, the pressure has been immense, especially over the past two seasons,
right before recording every debut.
Zhiyong and I will debate, so we just kiss the overhaul now.
Results dropping the news early might alleviate some of the pressure from the community, but
every time we ultimately decided not to.
We wanted to be completely responsible to only allow once we had successfully built
it, run the test, and thoroughly verify the gameplay experience ourselves.
Let's always be in our style.
So the time is now, grab your friends, and jump into what is easily the biggest update
to Marvel rivals since the game launched.
Ignite the battle!
I
I
All right, ready to launch!
Time for a blow!
Time to launch!
Shots over! For you!
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Oh
What do you want?
You got them all!
I'm a Hori host, Subhulk!
The power from the one below all.
Ironic magic!
Ironic magic!
I got you!
Don't make this count!
Let's go!
Let's see what we're reporting for duty.
Let's fire up!
Force!
I am...
I'm dying!
I
You cannot hurt me.
You cannot hurt me!
Updated!
Flavor!
Ready as I'll ever be, kid!
Yikes, that's hot!
It's a stump!
It's a stump!
Diamond and snow!
Cold snap!
Diamond and snow!
I do!
That's not what this is!
Abandoned!
Abandoned!
Come to see my brother!
Magnetic field!
I
They call me the Punisher.
Let's out.
Let's out.
A gift from Loki.
I have many faces.
The more the merrier.
A spitting image.
for my next trick
We are one!
Oh
Hey
a nice deep freeze
how long strengthens
Let's heat it up!
Stop mode!
I'm not sure if you can see this, but I'm pretty sure it's not a big deal.
It's just that I can't really see it.
I don't think it's a big deal.
I'm not sure if you can see it, but I'm pretty sure it's not a big deal.
I don't think it's a big deal.
Oh, no, you're not!
I'll clean it up!
Let's go!
Cosmic Rounds!
Enhanced Ammo!
All systems, SNAP!
KILLER!
Oh
There's like the old days
Night!
Boomer Strike!
Shine with me!
Get in sight!
This book has pictures!
Wait!
Wait!
Wait!
Oh, mine!
Ha!
Just like Ben!
Brains and Brock!
I
You
You