Streamer Profile Picture

MarvelRivals

New Rules, New Hero, New Rivals! | Marvel Rivals Season 9 Reveal Stream

07-07-2026 · 1h 30m

⚠️ VOD is unavailable.

marvelrivals VODs on twitch

Broadcasts 30+ hours are truncated. View the Raw Transcript VTT for the full version.


[00:00:30] I
[00:02:30] I
[00:03:30] Oh
[00:10:00] I have a hell of a celestial mission for millennia now.
[00:10:10] But when timelines began to collapse, the gods shed their façades, scramble like dogs
[00:10:19] to uplift the end of all that is.
[00:10:23] Humanity was consumed by hubris.
[00:10:29] Believing they could survive the devastation as well.
[00:10:36] But the future is in the hands of muting kind.
[00:10:45] For if being gods must fight the survivor,
[00:10:50] The non-leader fittest should be chosen to stand among them.
[00:11:00] And from those deemed unfit, I shall acquire the power to transcend them.
[00:11:20] The seven lights shall guide the way.
[00:11:28] In the name of apocalypse, the world shall be...
[00:11:40] Mutes. Gods. Get out of here.
[00:11:43] No one seems to heard.
[00:16:50] Hello everyone, DoubleG here. We're excited to welcome you all to Season 9 of Marvel Rebels.
[00:17:05] This time, let's first welcome Zhiyong to introduce some of the deaths.
[00:17:10] Hey Rebels, it's Zhiyong. I'm here to work you through all the very exciting developments
[00:17:16] we are making on the balance team.
[00:17:23] Let's first tackle a pretty challenging topic, Black Widow.
[00:17:27] Looking at past seasons, the combat performance has indeed lacked competitiveness.
[00:17:33] We've tried a few adjustments here and there, but with little impact.
[00:17:38] The reason being there's a primary conflict with never quite being able to resolve
[00:17:43] of the long-range 1-shot KO capability of her status-neighbor rifle,
[00:17:48] suitable against the counterplay experience for other heroes facing that capability.
[00:17:54] These two aspects are very hard to balance through many internal discussions.
[00:18:00] We've always opted to prioritize maintaining her established play experience
[00:18:06] for those that have grown to love her rather than completely redo her
[00:18:10] and alienate those that love her established playstyle.
[00:18:15] However, the core issue then remains.
[00:18:18] So this time, we are attempting to rework her comeback route
[00:18:23] and cheer her up in a new glorious aura for the Black Widow.
[00:18:27] Here's a brief overview of our approach to these adjustments.
[00:18:32] First, we've removed the ADS sniper mode from her standard state
[00:18:37] and increase the fire rate of her primary attack.
[00:18:41] At the same time, we've moved the charge electrical plasma blasts from her original
[00:18:46] ultimate to be normally available, hitting enemies with these deals damage and applies
[00:18:51] a slow effect. With these adjustments, on one hand, we no longer need to stress over the
[00:18:58] one-shot KO issue of a normal snipe, allowing us to implement responsible baseline stats.
[00:19:04] On the other hand, we hope this gives Black Widow more stable consistent DPS, raising her base damage floor so more players can pick her up.
[00:19:15] Secondly, we've transformed her ultimate ability into her ADS sniper mode, which will last for a set duration or until a certain number of bullets are fired.
[00:19:27] Again, prioritizing the counterplay experience, we still haven't given her the ability to
[00:19:35] one-shot on critical hits.
[00:19:37] However, as power compensation, we've drastically increased the hitbox-wise of her sniper bullets,
[00:19:45] and they can now pierce straight through enemies.
[00:19:48] Crucially, non-critical hits will also do incredibly high damage, completely shedding
[00:19:55] any damage fall of high range.
[00:19:58] The ultimate goal here is to preserve that pure sniving experience for players who love
[00:20:03] it while using the framework of an ultimate to grant it the immense devastating power
[00:20:09] it deserves.
[00:20:11] Finally, with retained Black Widow's sprint and super jump, entirely removing their snive
[00:20:18] her spinning kick will also stay and we've introduced a brand new ability.
[00:20:25] When Black Widow is airborne, she can launch toward the target location and slam her widows by gauntlets down,
[00:20:33] building a weak damage to nearby enemies.
[00:20:36] Our vision here is to make Black Widow's close quarters melee combos flow much more seamlessly,
[00:20:43] handing her some serious aggressive burst capability.
[00:20:47] Overall, we hope this adjustment will make Black Widow a highly competitive Flanking Viewlist.
[00:20:53] You can experience all the details for yourself once the update goes live.
[00:20:59] Let's look forward to her performance in the new season.
[00:21:02] Now, let's chat about the dynamic changes to tip-up abilities in the new season.
[00:21:19] Hawk infuses ranging gamma energy into a massive metallic brush world forged by Magneto,
[00:21:26] granting Magneto to an all-new ability, Gamma Blade.
[00:21:31] As activated, it can launch the closer gamma-infused sword forward.
[00:21:37] Upon hitting the enemy or the environment, it triggered a chain of violent explosions,
[00:21:43] dealing massive damage to all enemies in the era.
[00:21:47] Hawk also infuses gamma energy into the jet-landshark's drivel splash.
[00:21:53] Upon activation, just please out a stream of glowing green gamma water.
[00:21:59] continuously watering an ally with it, will directly mutate them into a team-up anchorman.
[00:22:06] Wait a minute, nothing I grab the raw script, let's try that again.
[00:22:17] Now, let's officially talk about epic evolution of team-up abilities.
[00:22:23] The team-up abilities brought an entirely new deeply marble gameplay experience to marble
[00:22:34] rivals.
[00:22:35] Since launch, they've mostly received immense praise for all of you, especially during the
[00:22:42] first year.
[00:22:43] As we've continued to operate and update the game, we've always kept a close eye on
[00:22:48] the community's discussion regarding team-ups.
[00:22:52] Things like holding certain fun team-up stay around forever, wanting everyone to have an
[00:22:58] active team-up ability, wishing team-up sync up better with space abilities, and begging
[00:23:04] for Hulk and Clark and Dagger to not always just be in anchor jump.
[00:23:10] During the team-up update process each season, as the sheer number of ability school, our
[00:23:16] For that team gradually started feeling the strength, some of the newer team-up started
[00:23:21] feeling a bit uninspired, existing just for the sake of taking off an update box.
[00:23:28] Once we realized this, we decided it was time to absolutely revolutionize the team-up system.
[00:23:41] Now, every single hero will possess two completely independent team-up ability loadouts.
[00:23:48] The ability granted by these loadouts vary.
[00:23:52] Some are entirely new state-alonged abilities, while others replace an existing base ability.
[00:23:59] But anyway, they will grant the hero a fresh, far more engaging combat experience.
[00:24:06] Players can pre-select one of these team-up loadouts outside the match based on their
[00:24:12] preferred playstyle and utilize it in-game.
[00:24:16] If a player wants to swap to their other team-up loadout mid-match, they can do so freely
[00:24:22] in the strong role.
[00:24:25] Every team-up loadout will feature a base effect and an enhanced effect.
[00:24:30] The base effect primarily dictates the fundamental form of the team-up ability, including its
[00:24:36] controls, cure mechanics, and visual presentation.
[00:24:41] This base effect will be active regardless of whether any team-up ability partner is
[00:24:47] on your team.
[00:24:48] The enhanced effect, on the other hand, mostly acts as a powerful bug to the base effect,
[00:24:55] though a few will offer additional ability variations.
[00:25:00] The enhanced effect requires the team-up member to be actively playing in the match to activate.
[00:25:07] Let's use an example to illustrate.
[00:25:09] Hawk has two distinct team-up loadouts, and players can choose one of the following to
[00:25:15] use in battle.
[00:25:20] Inspired by Captain America's unyielding spirit, Hawk becomes an absolute immovable
[00:25:26] force in combat.
[00:25:28] This phase effect has a new active ability.
[00:25:31] When used directly, Hulk lifts straight up and violently slams the ground.
[00:25:37] During AoE damage to nearby enemies, he can also activate his ability mid-air during incredible
[00:25:44] leap, triggering the same ground slam effect upon landing.
[00:25:49] Following the slam, embodying Cap's never-surrender attitude, Hulk erupts in the face of adversity.
[00:25:56] his normal ability cooldown are reduced based on his current remaining health. The lower
[00:26:03] his health drops, the greater the cooldown reduction. Hop gets this ability and effect
[00:26:09] regardless of whether Captain America is active on the team.
[00:26:15] Now let's look at the enhanced effect. Building on the base effect, the slam deals even higher
[00:26:22] damage while also breaking the enemy's spell to fight, applying a debuff that increases
[00:26:28] the damage they take. This effect only activates if Captain America is on the team.
[00:26:38] For his second loadout, Mufflin's rage awakens Hawk's inner violence,
[00:26:43] making him more aggressive in battle. This phase effects as a new active ability that
[00:26:50] When used, sends Hawk into a fearless state, instantly buffing his raw speed and attack speed.
[00:26:57] He also adds a new passive ability where, upon jumping below a certain health threshold,
[00:27:04] Hawk enters an unstoppable state filled by sheer rage.
[00:27:08] Granting him full CC immunity, again, Hawk gets this ability and in fact regardless of
[00:27:15] whether Woffrey is on the team. Now, for his enhanced effect, when Woffrey and Hog are in the same line
[00:27:23] up, Hog can throw Woffrey forward. At the same time, Woffrey triggers Baskar's cross-drag
[00:27:30] while Hog enters the fearless state. This fearless spot for special is completely independent of the
[00:27:37] base active ability, meaning Hog effectively gets two chances to actively trigger his fearless
[00:27:44] Again, this effect only activates if offering is on the team.
[00:27:56] Taking community feedback to heart, we come through every single team-up ability released
[00:28:01] since launch, and cherry picked the absolute most farm-enhancing ones, which are fitting
[00:28:08] them into the new team-up system structure.
[00:28:12] So in season 9, players will get to see the return of some classic team-outs, such as
[00:28:18] metallic chaos and ammo overload.
[00:28:25] Of course, we've also designed a ton of incredibly fun, entirely new team-up abilities.
[00:28:32] For example, Vernon will receive the cosmic blessing of the Phoenix Force.
[00:28:38] He gains a new active ability that, when activated, raises his symbol Tangerus in cosmic Phoenix
[00:28:45] Flames, swapping out his primary attack form of Fear, Tangerus Clip that aggressively swaps
[00:28:53] the error in front of him.
[00:28:55] When Vennan and Phineas team up on the field, the Phineas force that Vennan views is heavy
[00:29:01] buffed.
[00:29:02] Every hit from his Fear is weak will apply a spark stack to enemies.
[00:29:07] 3 stacks and violently detonate during massive extra damage.
[00:29:12] For the sake of time, we won't showcase every single new team up here.
[00:29:17] You can jump in and explore them all for yourself once season 9 launches.
[00:29:28] Moving forward, we won't be constantly shuffling around and adding team up combination every
[00:29:34] single season like before. Instead, we will focus heavily on the macro performance of
[00:29:41] the team up system as a whole, optimizing and balancing the ones that are under performance.
[00:29:48] And of course, for any newly added heroes, we will deeply desire them to ensure they launch
[00:29:55] with completely farm and useful team up loadouts.
[00:29:58] This team-up system update is easily the most massive overhaul with down to the comeback
[00:30:10] system since launch, and it's going to shake up the matter in unprecedented ways.
[00:30:17] Furthermore, the new team-up roster includes a good amount of cross-roll synergies.
[00:30:23] For example, some vengas and dirits will be able to output healing, while some dirits
[00:30:29] and strategists can provide incredible survival utility.
[00:30:35] Strategists that traditionally lack burst healing will gain pretend baseline healing
[00:30:39] capabilities.
[00:30:41] As strategists lacking aggressive utility will secure stronger initiation of healing tools.
[00:30:48] The new team-up system radically shatters the established capability boundaries of the
[00:30:53] heroes, cracking team comp possibilities wide open.
[00:30:58] We can't wait to see what team compositions you make full of enhanced heroes and villains.
[00:31:04] Furthermore, the team-up anchor mechanic from the previous system has been completely scrapped
[00:31:10] in this update.
[00:31:12] Alongside is corresponding Flandre Marshall buffs, as a result, we will be slowly re-evaluating
[00:31:19] the raw strengths of those specific heroes as well as some others.
[00:31:24] We are stepping into Season 9 with a dress plan for Season 8.5 dominant overperformance
[00:31:31] like Salos and Rocket Raccoon, while significantly buffing underperformers like Thor, The Thing,
[00:31:39] cat and storm, bringing their lethality and utility backup to power.
[00:31:45] All together, this balance pass touches roughly 80% of our entire hero roster.
[00:31:52] Because the list of all these tricks is so massive, I won't read them out here.
[00:31:58] You can take into the hot numbers in the balance post releasing shortly after this video.
[00:32:09] Beyond taking the heroes themselves, season 9.0 introduces two massive global system
[00:32:16] changes.
[00:32:17] First up, the bright new team up system inevitably introduces way more numerical variables into
[00:32:25] the mix.
[00:32:26] Teamfights are going to be infinitely more chaotic and hyper-aggressive.
[00:32:32] We found in play testing that this consistently led to ultimate abilities training together
[00:32:38] far too frequently and snowballing matches prematurely.
[00:32:43] So after exhaustive testing, we've decided to further knob the overall energy acquisition
[00:32:50] rate for ultimate abilities.
[00:32:53] Most nerf, the average time to earth and ultimate will feel nearly identical to how they play
[00:32:59] in recent patches.
[00:33:01] Secondly, we are adding an entirely new health mechanic to the game, regenerative streus.
[00:33:10] Regenerative streus function under the exact same logic as base health.
[00:33:15] Any mechanic that calculates all base health, like percentage-based healing or percentage-based
[00:33:21] damage, chase regenerative shoes exactly as if it were regular health.
[00:33:28] But here is the difference.
[00:33:30] If a hero managed to completely avoid taking damage for 5 solid seconds, their regenerative
[00:33:36] shoes will automatically kick in, rapidly retrading to full capacity over the next 5
[00:33:44] seconds.
[00:33:45] For instance, if a hero has 300 regenerative shields, it will rebuild at 60 per second.
[00:33:52] If they have 150, it builds at 30 per second.
[00:33:58] We are strictly adding regenerative shields to high-mobility heroes who excel at franking
[00:34:04] and diving.
[00:34:05] This new house type massively buffs the baseline mistake forgiveness of these hyper-mobile
[00:34:11] characters during solo of angle duels, significantly reducing the data before they can jump back
[00:34:19] into the frame.
[00:34:21] Significantly, this cast out on the sheer number of teammates a strategist has to constantly
[00:34:27] monitor, heavily alleviating overall team healing pressure.
[00:34:33] Realistically speaking, accurately predicting the exact meta-stress of every team-up combination
[00:34:40] with the addition of regenerative shields is going to be extremely challenging right out of the gate.
[00:34:47] Plus, the reactions generated by different team art synergies with new team compositions
[00:34:54] will undoubtedly perform entirely differently across various levels of play.
[00:35:00] Therefore, the overarching philosophy for the Season 9.0 patch
[00:35:05] is supporting a stable and smooth transition into this entirely new era of Marvel Rebels gameplay.
[00:35:13] As we plug into this radical new season, we will be constantly monitoring the moment-to-moment
[00:35:19] experience of the new team-ups and checking the matter closely across all competitive brackets.
[00:35:27] If things break, we will hesitate to step in with rapid half-exits or patches.
[00:35:32] If you guys run into any rock sports, please give us your feedback ASAP.
[00:35:39] Plus, the upcoming mid-season finals will be played on the Season 9 patch, featuring the brand new team-up system.
[00:35:48] We absolutely can't wait to see the incredible plays our fans are going to pull off.
[00:35:54] Ignite the battle!
[00:35:56] As you just saw, this summer, we are rolling out a truly massive new update.
[00:36:02] This isn't just about taking a few team-up abilities or adjusting the anchors.
[00:36:08] It's a systemic, full roster, grow-up rework that will bring an incredibly fresh and dynamic to combat.
[00:36:17] And of course, in Season 9, Red Widow will also receive a major rework.
[00:36:23] But let's not all, a new season means highly anticipated new heroes.
[00:36:33] Grave your shades because Jupiter is bringing her explosive mutant energy to Marvel rivals in season 9.
[00:36:41] Jupiter is a strategist, a left-leaf manipulator of fireworks who can control by-brand energy past moist in campbed to heal her teammates,
[00:36:50] her teammates, while simultaneously damaging and blinding enemies.
[00:36:56] And for the Grand Final, her ultimate ability unleashes a lethal Dejolene Firework show
[00:37:02] across the battlefield.
[00:37:04] This season, we are also turning our sights to the Klebs Tankline.
[00:37:09] As the very first new tank in the Klebs Tankline, Apocalypse personally witnessed the war going
[00:37:16] to ashes in the crossfire of the War of the Gods.
[00:37:20] In the eyes of this evolutionally apical, the spaces that needed to be called was no
[00:37:26] local frail humanity, but rather the very gods who had built the mortals.
[00:37:32] However, just as Apocalypse was absorbing the face of all deities attempting to ascend
[00:37:39] to Gahun and worship the Order of the Cliffs universe, a mysterious assassin pierced his
[00:37:46] chest.
[00:37:47] When the heroes arrive in Divis to investigate the death of Apocalypse, they hit a dead end,
[00:37:55] only for three deeply mysterious murders, to occur sequentially entirely within their
[00:38:00] own ranks, catching an even more impenetrable shadow over the entire incident.
[00:38:07] To dive into this mystery, we prepared an interactive death of Apocalypse detective
[00:38:14] mini game.
[00:38:15] We invite everyone to shift to the Enderly Slice and uncover the one-truth.
[00:38:21] Our brand new Convoy Map, Divis, will officially go live following the update on July 23rd.
[00:38:28] Stay tuned!
[00:38:35] Following the update on July 30th, our brand new game mode, past to Thursday, Avengers
[00:38:42] Edge of Ultron will take everyone straight into Avengers Tower and Ultron's data space
[00:38:48] to battle Ultron and his mechanical army, and at the same time, will be launching a series
[00:38:55] of events in the Times Square lobby, so look forward to that.
[00:39:05] In season 9, verified college students will get access to a new location of 10 costumes
[00:39:12] and MVPs. We welcome all college students to verify their university email to unlock
[00:39:19] these exclusive benefits.
[00:39:27] From July 29th to August 1st, the Marvel Rebels Ignite Theories mid-season finals will be
[00:39:34] taking over Los Angeles, USA. 10 top teams from our 4 major global regions will battle
[00:39:41] in our own state, competing for the very first World Championship title of the competitive
[00:39:48] year, with absolutely love for you all to come out and experience the hype life.
[00:39:54] For more ticking details, please keep an eye on our social media channels.
[00:40:00] We have been holding our tongue on this version update for so long, and we couldn't be happier
[00:40:06] to finally talk about it.
[00:40:09] We actually started planning our team-up overhaul just under a year ago.
[00:40:14] Over the last few seasons, we have been closely following the community's discussions regarding
[00:40:20] team-ups, and honestly, the pressure has been immense, especially over the past two seasons,
[00:40:28] right before recording every debut.
[00:40:30] Zhiyong and I will debate, so we just kiss the overhaul now.
[00:40:36] Results dropping the news early might alleviate some of the pressure from the community, but
[00:40:42] every time we ultimately decided not to.
[00:40:46] We wanted to be completely responsible to only allow once we had successfully built
[00:40:52] it, run the test, and thoroughly verify the gameplay experience ourselves.
[00:40:58] Let's always be in our style.
[00:41:01] So the time is now, grab your friends, and jump into what is easily the biggest update
[00:41:08] to Marvel rivals since the game launched.
[00:41:11] Ignite the battle!
[00:41:31] I
[00:42:31] I
[00:47:01] All right, ready to launch!
[00:47:09] Time for a blow!
[00:47:17] Time to launch!
[00:47:19] Shots over! For you!
[00:47:49] If you liked this video and would love to see more videos like this, please subscribe for more.
[00:48:49] Oh
[00:52:19] What do you want?
[00:52:26] You got them all!
[00:52:34] I'm a Hori host, Subhulk!
[00:52:49] The power from the one below all.
[00:53:00] Ironic magic!
[00:53:13] Ironic magic!
[00:53:16] I got you!
[00:53:17] Don't make this count!
[00:53:22] Let's go!
[00:53:22] Let's see what we're reporting for duty.
[00:53:24] Let's fire up!
[00:53:30] Force!
[00:53:40] I am...
[00:53:41] I'm dying!
[00:54:16] I
[00:54:46] You cannot hurt me.
[00:55:10] You cannot hurt me!
[00:56:10] Updated!
[00:56:25] Flavor!
[00:56:33] Ready as I'll ever be, kid!
[00:56:36] Yikes, that's hot!
[00:56:38] It's a stump!
[00:56:49] It's a stump!
[00:56:56] Diamond and snow!
[00:57:01] Cold snap!
[00:57:03] Diamond and snow!
[00:57:35] I do!
[00:57:37] That's not what this is!
[00:57:41] Abandoned!
[00:57:48] Abandoned!
[00:57:53] Come to see my brother!
[00:57:57] Magnetic field!
[00:57:59] I
[00:58:29] They call me the Punisher.
[00:59:29] Let's out.
[00:59:36] Let's out.
[00:59:43] A gift from Loki.
[00:59:54] I have many faces.
[01:00:08] The more the merrier.
[01:00:12] A spitting image.
[01:00:13] for my next trick
[01:00:43] We are one!
[01:01:13] Oh
[01:01:31] Hey
[01:03:13] a nice deep freeze
[01:03:27] how long strengthens
[01:05:13] Let's heat it up!
[01:05:23] Stop mode!
[01:06:33] I'm not sure if you can see this, but I'm pretty sure it's not a big deal.
[01:06:38] It's just that I can't really see it.
[01:06:43] I don't think it's a big deal.
[01:06:48] I'm not sure if you can see it, but I'm pretty sure it's not a big deal.
[01:06:53] I don't think it's a big deal.
[01:07:28] Oh, no, you're not!
[01:07:37] I'll clean it up!
[01:12:28] Let's go!
[01:12:34] Cosmic Rounds!
[01:12:41] Enhanced Ammo!
[01:12:59] All systems, SNAP!
[01:13:19] KILLER!
[01:13:28] Oh
[01:13:50] There's like the old days
[01:16:58] Night!
[01:17:09] Boomer Strike!
[01:17:22] Shine with me!
[01:18:28] Get in sight!
[01:20:58] This book has pictures!
[01:21:28] Wait!
[01:21:30] Wait!
[01:21:40] Wait!
[01:21:52] Oh, mine!
[01:24:28] Ha!
[01:24:34] Just like Ben!
[01:24:47] Brains and Brock!
[01:24:58] I
[01:29:28] You
[01:30:28] You