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Maximilian_DOOD

PLEASE, I MUST YAP...SO MUCH DAMN NEWS

01-09-2026 · 9h 00m

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[00:06:00] Let's go, let's go, let's go!
[00:11:00] The
[00:11:03] Friends sending history and the world,
[00:11:14] I'll tell the dudes and souls and turn it all.
[00:12:44] and
[00:13:03] Damn, that's not even working, jeez!
[00:13:06] That's a wow!
[00:13:08] It's going very well right at the start.
[00:13:10] It's going super well.
[00:13:12] Like immediately well.
[00:13:14] There we go, okay, there we go.
[00:13:16] Hi, Chad.
[00:13:17] This is going very good.
[00:13:19] You've got a...
[00:13:20] What is this pop up over here?
[00:13:22] What the hell is happening?
[00:13:24] Huh?
[00:13:25] What?
[00:13:26] Are you okay?
[00:13:29] Why?
[00:13:30] What?
[00:13:31] Pass far.
[00:13:32] Anyway.
[00:13:33] voice of God, you only get this every once in a while. Okay, I understand this is a special event. If I'm born to
[00:13:39] Yeah, then the voice of God comes through it. It's true
[00:13:46] I gotta get a YouTube side of things. We gotta get a voice of God. I'm gonna keep this permanent, right? I actually like it
[00:13:52] I like it. I'm keeping it permanent permanent forever.
[00:13:56] Equipped from for life stream
[00:13:58] Where's my sound thing, cheese?
[00:14:03] Then I've been in the trenches for a while.
[00:14:23] All right, sound of God gone, God of sound.
[00:14:28] Are we clear? Are we clear? Yeah, we got to check out
[00:14:31] the Alex trailer things are happening.
[00:14:35] Just understand that usually around, you know,
[00:14:40] around this time every single year,
[00:14:44] I get a little bit of streamer burnout
[00:14:48] and that usually happens.
[00:14:52] And the approximate first quarter of the year,
[00:14:55] but understand that I was really looking forward
[00:14:59] to streaming today, really looking forward to it.
[00:15:01] So, you know, you just stream a lot, I stream a lot.
[00:15:04] And now I'm at a spot where
[00:15:07] because of just how much we've done for so long,
[00:15:11] I don't intend on slowing down anytime soon.
[00:15:13] I just like, you know, moment to appreciate it.
[00:15:15] They need a moment to sit here and realize
[00:15:19] and everything, and kind of like absorb.
[00:15:24] And I had a couple of days off to do some normal IRL stuff
[00:15:26] and sort of be very disconnected from the majority
[00:15:29] of the internet.
[00:15:29] I checked Twitter like a couple of times.
[00:15:31] That was about it.
[00:15:32] Feels good.
[00:15:33] Yeah, feels good.
[00:15:35] One of these days where it feels very good.
[00:15:37] It's meant a lot of time the past two days,
[00:15:40] working on things that I've been putting off
[00:15:41] for the longest time, want to kind of show you all the stuff
[00:15:45] that I did.
[00:15:46] And yeah, and just play things.
[00:15:49] Satin just like played some stuff, especially on old systems and shit.
[00:15:54] Am I retiring, constreaming?
[00:15:55] That's what this is leading towards.
[00:15:57] I'm retiring from streaming.
[00:15:59] And this is it.
[00:16:00] Yeah, it was Final Fantasy.
[00:16:02] There's Final Fantasy 7 part.
[00:16:03] Three information.
[00:16:04] There's a new Street Fighter stuff.
[00:16:06] It's the perfect time to stop.
[00:16:08] It's the perfect time.
[00:16:09] I'm leaving forever permanently.
[00:16:12] I'm turning the internet off.
[00:16:13] I'm going to go build a cabin in the woods.
[00:16:16] but a fully disconnect from everything, that's it, right?
[00:16:19] That's it.
[00:16:20] Yeah, Cody Christians in the booth,
[00:16:22] I saw that yesterday.
[00:16:24] Dude, Claude's voice actor is voice actor.
[00:16:27] And he's in the same place where he was voice actor
[00:16:29] for rebirth, even though not directly saying
[00:16:31] it's for rebirth.
[00:16:34] Shit is happening, bro.
[00:16:36] And that is happening comparatively
[00:16:39] in the exact same timeframe
[00:16:42] that they recorded for rebirth,
[00:16:44] for FF7 part 2.
[00:16:47] Before FF7 part 2 came out,
[00:16:50] it's about a year before,
[00:16:51] about like one year before.
[00:16:52] So, anyway.
[00:16:58] These recording is lines for Kingdom Hearts 4.
[00:17:00] Buddy nailed it, damn.
[00:17:02] Based on those screenshots we saw,
[00:17:04] Kingdom Hearts 4 is definitely a 2027 game.
[00:17:08] They all did, bro.
[00:17:13] Oh yeah, I definitely think so.
[00:17:16] Chat, that game isn't coming out to at least 20 30 you understand that, right?
[00:17:21] You understand that like the first trailer you saw was completely a conceptual trailer,
[00:17:29] like the first pragmatic model trailer was, right?
[00:17:32] Purely conceptual made to look like gameplay to sort of sell people on the
[00:17:38] idea are people still into this. Yes, they are. Okay, we have investors, you know, on that's an unfortunate way in the way that a screen
[00:17:46] kind of operates. Um, so the point where they showed some screenshots like they showed, they showed
[00:17:54] screenshots of it like a year ago, did they not? And the game looked like like they barely started,
[00:18:01] like they didn't they showed nearly nothing and it was like oh God dude. Oh God they
[00:18:08] haven't all boy it was extremely in the exact same way that they first showed screenshots
[00:18:14] of like FF7 remake when they first showed up and it didn't come out for four more years.
[00:18:18] It was like yes. This is how they worked. That game may come out until 2030.
[00:18:26] But that's normal. That's fucking normal. Chad, when was the first time you saw a King of
[00:18:30] in the March 3 trailer.
[00:18:31] Was it 2013 or 2014?
[00:18:34] Tell me, I think it was legit 2014.
[00:18:38] Yeah, it might have been, it was very early.
[00:18:40] And that shouldn't come out to like, what 2018?
[00:18:43] You have time.
[00:18:45] You have plenty of time to go.
[00:18:48] You have to understand this.
[00:18:50] Get on 2019, shit.
[00:18:52] You guys have plenty of time.
[00:18:55] Or other, it's just the way they operate.
[00:18:56] That wasn't normal to change engines.
[00:19:01] Right, but you have to understand the people that made King the March 3 are likely not the same people that made King.
[00:19:07] I'm sorry, King the March 4 aren't the same people that made King the March 3.
[00:19:10] Like that development team didn't sit around for six years waiting to do nothing.
[00:19:14] After the previous game was done, none of they went to a whole bunch of different departments.
[00:19:18] As the only reason why the remake series is coming out as quickly as it is,
[00:19:23] is because the teams are not splintered and put into different areas, no, no, like there's too
[00:19:32] much time in between. So to gather everybody up, it's nearly impossible because they're all working
[00:19:37] on different projects. That's just the way the video game development went. That's just the way
[00:19:40] it goes. Like people just can't sit here and wait for the next game that is the exact same thing.
[00:19:44] They have to move on to other stuff and build skill sets in other things. It's the only reason
[00:19:52] that the remake series is coming out quickly. It's the only reason. And it's because 90 plus
[00:19:57] percent of the people that made the first game made the second game that are making the third game.
[00:20:02] So they're all fast at it now. The games don't make themselves, you know. So you're saying
[00:20:08] part three will come up with working the hard sport. Dude, part three is going to come out
[00:20:12] three years before Kingdom Hearts 4 does. Like I, yeah, quickly, dude, no kidding to produce
[00:20:20] Dude, no shit to produce a game, a game that was like FF7
[00:20:24] revert that was way too big.
[00:20:26] Like the game gets criticized because it has too much stuff.
[00:20:30] For a game of that size to be made in four years was crazy.
[00:20:36] Was comparatively absolutely crazy in this industry.
[00:20:40] From if they were to do that from the get go,
[00:20:42] that shit would take eight years, at least,
[00:20:44] such square index, eight years, brother.
[00:20:48] And that the game is actually criticized because it's so much because there's too much stuff
[00:20:56] Anyway
[00:20:58] That did me three years since it took one year to make the U.C.
[00:21:01] Yeah, you can almost think of the U.C. DLC as a
[00:21:04] Like a byproduct of it, right? They were they were obviously developing things in that DLC to make them learn for the next part
[00:21:12] But can you mark three showed more trailer?
[00:21:15] None of that was game play bro you understand that right?
[00:21:18] None of that is going to be how the game actually works or what the game actually looks like.
[00:21:22] It's their target goal, you know, like as a reminder, that was not a game.
[00:21:29] It's, it's, it's in engine rendered.
[00:21:34] That's just the way it goes, dude.
[00:21:38] They're trying to get people on board.
[00:21:40] Yeah, the trailer is technically, it's not, it's not pre-rendered CG.
[00:21:46] It could be an engine rendered.
[00:21:49] It's just that it's not gameplay.
[00:21:51] Fake game dude, everything does this.
[00:21:53] Like literally every game does this at the beginning.
[00:21:57] So, anyway.
[00:22:00] Yeah, teasers are not gameplay.
[00:22:02] I mean, as a reminder, the first FF7 re-birth trailer,
[00:22:07] what the gameplay they showed was not actual gameplay either.
[00:22:12] It looked similar in the final one,
[00:22:14] But there's a whole bunch of shit that was way different in the final game.
[00:22:17] And a lot of stuff that was toned down.
[00:22:19] The show where they're all walking up to Nebelheim and shit, dude, all of the plans
[00:22:23] and stuff are reacting.
[00:22:24] Like, no, that's not how the game was when it came out.
[00:22:27] It's not.
[00:22:29] So it was a mocked trailer.
[00:22:31] Anyway, we're still criticizing that, that the plans don't move.
[00:22:36] Do you think because you did a review for a counter-trigger that, well, finally get a remaster?
[00:22:43] Yes, no, I think so.
[00:22:45] I'm as self-centered.
[00:22:48] I realize I am as self-centered
[00:22:50] that most things revolve around me.
[00:22:52] And if I played Cronotrigger
[00:22:54] and gave it a glowing review
[00:22:55] that screen, it's my start paying attention, definitely.
[00:22:58] Because I finally committed to it, yes,
[00:23:01] on that self-centered,
[00:23:02] I definitely think that most of this industry revolves around me
[00:23:05] and the things I say or do.
[00:23:07] So at this point, yeah, you know?
[00:23:10] Yeah, we could actually get it.
[00:23:12] And it will be, and I, I didn't take the, I, I scouts on her.
[00:23:17] I did not take the praise for the Marvel vs. Scatcom 2 collection.
[00:23:20] I wouldn't that was all on you guys for making all that hubbub.
[00:23:23] But if we get a chrono trigger collection, scouts on her chat,
[00:23:26] that shit is because of me.
[00:23:28] I've played the game after 30 years.
[00:23:30] Somebody started paying attention.
[00:23:31] Damn, that's crazy.
[00:23:33] How, that he can, how could he absorb that much praise?
[00:23:36] Is it possible?
[00:23:37] Is it possible for his head to get even bigger?
[00:23:40] Like he's jubilee in dive kick.
[00:23:42] Is it even possible?
[00:23:44] Anyway, Jack, I just do shit.
[00:23:47] If things happen, you know how long I've been
[00:23:50] fucking playing Bloodborne?
[00:23:52] Nobody gives a shit what I say.
[00:23:54] Brother, come on.
[00:23:56] Do you know how much I have to do glazing
[00:23:59] and hyping Bloodborne anything
[00:24:01] for a literal goddamn decade?
[00:24:04] And nothing happened, nothing happened, try harder.
[00:24:07] I don't, it's not my, I don't,
[00:24:10] I don't will shit into existence.
[00:24:14] I made a damn like you see in that bitch got announced
[00:24:16] like two weeks later.
[00:24:18] He was in development for a year.
[00:24:20] I didn't just do it.
[00:24:23] We just get lucky.
[00:24:25] Maybe it's more of the fact that I say so much shit,
[00:24:28] that some of it's gonna line up.
[00:24:30] And it just seems accurate.
[00:24:33] I think that's it, okay?
[00:24:36] I think that's it.
[00:24:40] I'm more of a broken clock as right twice a day type of shit, you know?
[00:24:45] There is no such thing as the coins.
[00:24:47] There is no such thing as the coincidence.
[00:24:49] I missed the mic.
[00:24:51] There is no such thing as the coincidence.
[00:24:54] I can't throw it.
[00:24:57] Broken.
[00:24:59] And when you play chronocross, I've already played it!
[00:25:02] When am I going to play?
[00:25:04] People are like, what are you going to play?
[00:25:06] You don't play in chronocross.
[00:25:07] I've already played it!
[00:25:08] play those for the first time again.
[00:25:10] Again, that was like the whole point of the chronological play
[00:25:14] through is that I've never actually played through it myself.
[00:25:16] I sat there on my naked ass and played through the entirety of Xenoblade
[00:25:21] and chronological with said ass.
[00:25:23] Xenoblade.
[00:25:24] Xenoblade.
[00:25:25] Gears.
[00:25:26] Anyway, I've played those games.
[00:25:29] I'm not going to be able to delete that.
[00:25:33] I can't mend and black like mind-ray my ass and then erase that experience.
[00:25:38] And you know what's happened?
[00:25:40] I had a fun time with Zeno Gears when I played it.
[00:25:44] It is not age-well.
[00:25:45] Whenever I come back to watch other people playing it,
[00:25:47] I'm like, this is not age-well.
[00:25:49] Then whenever I, whenever I think of Corona Cross,
[00:25:53] I hated the fact that I played as a blue cat guy for a lot of it.
[00:25:57] But it was very pretty and it sounded very good.
[00:26:00] I got to watch Simmons play through those games
[00:26:03] and I'm like, yeah, yeah, I remember this being good
[00:26:06] because I just had so little perspective.
[00:26:08] Xenoblay is Xenobiers was like the third RPG I ever played.
[00:26:14] So yeah, it just don't you like Avatar though?
[00:26:19] The latest one, not so much.
[00:26:22] Yeah, I loved Avatar one and two.
[00:26:24] What does that have to do with anything?
[00:26:26] It's like Avatar though.
[00:26:27] I give the latest Avatar movie the biggest like,
[00:26:29] and we already talked about that though.
[00:26:32] You know, little one delta.
[00:26:34] Thank you very much for the 25 bucks dude.
[00:26:36] to see those things for the
[00:26:38] twenty blood board two will be real
[00:26:40] a hot flock thanks for the thirty
[00:26:42] the evil is chronicles director is
[00:26:44] teasing more updates with the
[00:26:46] hell is happening
[00:26:48] imagine
[00:26:52] dude if they have full control over
[00:26:54] that game like you have to
[00:26:56] realize that they
[00:26:57] recreated tactics right so they
[00:26:59] can add anything they have
[00:27:00] control over it it isn't like
[00:27:02] they're beholden to only
[00:27:04] did see that tweet, they're not beholden to the original code of the game because
[00:27:08] the original PlayStation version is there, right? They offer that. But it isn't an
[00:27:12] emulation. They had to rebuild the game from scratch to make it play as identical
[00:27:17] to the PlayStation version. And then they made, you know, the really enhanced version
[00:27:22] of the game. All I'm saying is they're planning more updates, they're talking about
[00:27:27] more updates for Evelies Chronicles. So imagine, why can't they add, they can add anything.
[00:27:36] I can do whatever they want, dude. They can add anything to it. They're not, they're not sitting
[00:27:41] here only. They can't, maybe they can add the dark night. They can add the onion night. They can do
[00:27:44] that stuff that they want to. Depends. They can make a new game. By the way, the reason we're talking
[00:27:49] about this is because Evelies Chronicles sold a million units in three months. Final fantasy
[00:27:57] tactics sold a million copies faster than the Marvel versus Capcom collection, bro.
[00:28:04] For a near 30-year-old game, that's insane. Old collections of games chat like old games,
[00:28:12] like really old 2D PlayStation games and shit, it's hard to sell a lot of units, it's hard
[00:28:17] to like eclipse, especially seven figures. But in three and here's the other crazy part,
[00:28:22] It wasn't cheap.
[00:28:24] It wasn't cheap for them to make it.
[00:28:26] And it wasn't cheap on MSRP.
[00:28:28] It was a $50 game for a 30 year old game.
[00:28:32] And it had such good word of mouth.
[00:28:34] Old ass game, dude.
[00:28:36] People have played it a billion times.
[00:28:38] And it had such good word of mouth
[00:28:39] as sold a million copies.
[00:28:43] Dude, holy shit.
[00:28:45] If anything, I hope that gives them more faith
[00:28:47] that you can do a similar thing for a chrono trigger.
[00:28:50] Yeah, I hope so.
[00:28:52] But I also think, did they make up the budget for the million units sold?
[00:28:56] Oh, yeah.
[00:28:57] Oh, they definitely did.
[00:28:59] They had to do a lot of engineering to make that game
[00:29:03] operate the way it does.
[00:29:04] And it took a lot of time.
[00:29:06] But did it take it nearly as many people as it would
[00:29:08] to make a big double-a-triple again?
[00:29:12] Hell, no.
[00:29:13] No.
[00:29:14] Did the Evalese Chronicles cost square a fraction to make
[00:29:22] as it did with Babylon's fall, right?
[00:29:25] I guarantee you, Chad, Babylon's fall
[00:29:27] probably costs 10 times the amount to make,
[00:29:30] which is why squares in such a rough spot right now,
[00:29:33] because they had all these games that cost them 10 times
[00:29:35] as much to make, and comparatively speaking,
[00:29:38] made them no fucking money, like none of the games,
[00:29:41] none of the games were turned like any prophet at all.
[00:29:44] It was very rough.
[00:29:45] The same thing with the Valkyrie Chronicles game,
[00:29:47] what it was called, the one people fucking forgot,
[00:29:51] They made a Platinum games, did they not?
[00:29:55] A Platinum game's Valkyrie game.
[00:29:58] That was like Valkyrie elisi, I mean, you know,
[00:30:00] they made like a secret of the old Valkyrie games and shit.
[00:30:05] And it was so the, they did not.
[00:30:08] Was it so the old game? Was it X?
[00:30:11] Was it X Platinum?
[00:30:16] Anyway, add that on top of all that shit.
[00:30:19] They also released like read, did remasters of old star ocean games, and stuff like that.
[00:30:23] That's that didn't sell nearly as much as they wanted to. Oh, it was X team Ninja.
[00:30:26] I think I got to confuse with something else. Anyway, there was Platinum games on Battle on
[00:30:31] Sfall. That's right. Team Ninja was helping out with the latest Valkyrie Olysium game.
[00:30:38] Square was full of just a shit ton of games like that going back like four years. A shit ton of
[00:30:46] games like that. So that's our Ocean 2 remaster was wonderful. I imagine I never
[00:30:51] played Star Ocean 2, but people said good things about it. They made, they remade
[00:30:55] all the soccer frontier games as well. Like all the soccer games do chat. I don't
[00:30:59] think any of those games that were remakes and remasters of old PlayStation 1
[00:31:04] era Square Games. I don't think they celebrated a million units for any of
[00:31:09] them. Maybe one. Maybe that tales of double A, like sort of budgeted remake
[00:31:15] make they made?
[00:31:17] That one was pretty big, um, yeah,
[00:31:24] deal field chronicles, various day life,
[00:31:26] two more, some of those, man.
[00:31:29] Anyway, tactics blew up.
[00:31:31] They're really blew up.
[00:31:32] So that's a, it's very successful.
[00:31:36] And it's also even more successful,
[00:31:38] probably because they didn't spend nearly as much money doing it.
[00:31:42] It was comparatively expensive, but, you know,
[00:31:45] So a Skyser Arcade in X, the Sega game?
[00:31:47] Yes.
[00:31:48] Squaring X is definitely going to make
[00:31:50] Skyser Arcade in X.
[00:31:52] Definitely 100%.
[00:31:56] I think 15 to not flop.
[00:31:57] F-15 is one of what F-15 is one of Squaring X's best
[00:32:03] selling games period.
[00:32:05] I think it's top three best selling final fantasies.
[00:32:09] Top three or top four.
[00:32:11] Like if you guys think Final Fantasy 15 flop,
[00:32:13] you're living in a different reality.
[00:32:16] You're living in one of those drunk,
[00:32:18] cast realities at the end of FF7 rebirth
[00:32:20] that's gonna disappear.
[00:32:22] Eventually, your world will be gone.
[00:32:25] FF15 did very well.
[00:32:28] I think it's top three.
[00:32:29] I think it's literally arguably FF10, FF7
[00:32:34] in terms of OG releases, those two.
[00:32:36] And then no shit, 15 is like number three.
[00:32:41] And then it's like eight or nine, something like that.
[00:32:46] It's suck, but it's sold.
[00:32:47] See, I disagree.
[00:32:49] I definitely disagree on the royal version.
[00:32:52] I definitely disagree.
[00:32:53] I think that game's pretty good.
[00:32:57] Anyway.
[00:33:02] I like 15. I really did.
[00:33:03] I enjoyed my time with it.
[00:33:04] Did 16 sell?
[00:33:05] Well, it did okay.
[00:33:07] 16 did okay.
[00:33:09] Problem was 16 is I don't think
[00:33:10] a big word of mouth. And it also wasn't a final fantasy for all ages. That's a big part of
[00:33:18] it, man. That's a big part of it. Describe, make that money back from the 13 engine. The 13
[00:33:25] engine was that the luminous engine? Was that early luminous?
[00:33:31] Hmm...
[00:33:36] Hmm... No?
[00:33:38] Crystal tools.
[00:33:40] That's Crystal tools, now that's it sucked.
[00:33:44] Moments was 15, but Crystal tools, they only used for like a few games.
[00:33:48] Well, not a not square.
[00:33:50] Unfortunately, Square has a storied history of their custom engines,
[00:33:56] not working out super great, bro.
[00:34:00] That's
[00:34:03] Even from crystal tools and luminous both of them most of their games eventually switched over to Unreal Engine
[00:34:10] So now everything gets square is mostly made big new games mostly made under Unreal
[00:34:18] Yeah, yeah, that was in that that was in that mid 2010s era where things were not looking great
[00:34:27] Yeah, 15 engine was notoriously difficult
[00:34:30] Why do you think they use Unreal for Game of Arts in the Remix?
[00:34:33] Because it was reliable, bro.
[00:34:35] They had something that they knew was going to fucking work.
[00:34:39] Probably because they spent so much time and money getting the other games to operate.
[00:34:45] UE 50, no, no, no, no, not me with UE 50.
[00:34:48] Square Enix has not made a game in Unreal Engine 5 yet.
[00:34:51] And they're not, they're still not going to, dude.
[00:34:54] Why, I'll be real.
[00:34:55] I don't, did they say Kingdom Hearts 4 is Unreal Engine 5?
[00:34:59] because we don't know exactly that we don't know exactly Kingdom Kingdom March 4 is UE5.
[00:35:06] Okay, I didn't know that because the chance of FF7 part 3 being UE5 is very low.
[00:35:13] That's actually very low. There's a high probability that they're just going to have a very
[00:35:19] customized UE4, which would be great. That would be great. Yeah, what about the DQ remix?
[00:35:25] What do I have to use for that shit? Is that in a house engine?
[00:35:28] We're yapping, brother. Sorry, a whole bunch of news happened.
[00:35:33] And I guess we just got into the evilly chronicles news that it sold very well.
[00:35:36] DQ games are unreal engine as well.
[00:35:41] All right, cool. Cool.
[00:35:44] Chat, did you know that up until Mortal Kombat 11,
[00:35:51] The MK games were the same engine from MK9, all the way to MK11, Unreal Engine 3.
[00:36:05] And by the time they got to Mortal Kombat 11, they were all using Unreal Engine 3.
[00:36:14] Just heavily modified with all of their own custom tools that they developed in house.
[00:36:18] They were making games every two fucking years that were looking very good.
[00:36:24] And all of their titles were using the oldest god damn shit, like shit from the mid
[00:36:32] 2000s type of stuff.
[00:36:35] And then Mortal Kombat 1 switched it up and they started using Unreal Engine 4.
[00:36:42] So brother, it is goes to show that like, giving people the amount of tools,
[00:36:48] to work in a way that allows you to get results faster?
[00:36:52] There's always better because I'd argue, man, I think MK-11 looks better than MK-1.
[00:36:58] I think MK-1 is better graphically in some areas.
[00:37:00] Yeah, it's doing some better pioneering visual stuff, but...
[00:37:03] Dude, I think MK-11's a better-looking game, and it's dirt-old.
[00:37:09] By, it came out of 2019, but it's technically running on, it's technically running on engine
[00:37:15] capability that predates like 10 years. Jesus, man. It's still the best
[00:37:22] three to look at MK 100%. I don't want to play it. It'll give me wrong. I'm
[00:37:26] not going to defend any other aspect of MK 11 very much. But I will I will
[00:37:31] fight you that MK 11 is incredible looking. The characters are so sick
[00:37:37] looking. The lighting is incredible. The character models, the faces like
[00:37:40] It's getting crazy, dude.
[00:37:43] Injustice one and two were on the same engine.
[00:37:48] There's one thing NRS did,
[00:37:49] they got a lot of money from their games,
[00:37:51] especially from MKX.
[00:37:52] They made in justice two look really good.
[00:37:55] And they got all that money still,
[00:37:56] and they made MK11 look insane.
[00:38:00] And then a lot of they should
[00:38:01] that they designed didn't work in the next unreal engine,
[00:38:04] so we didn't have fucking lobbies.
[00:38:06] So we didn't have lobbies where we can invite people.
[00:38:10] Nice, fair trade, fair trade.
[00:38:17] Anyway, magic mic, thanks for the 10.
[00:38:19] Seven part three reveals should be like Godzilla,
[00:38:21] 2014 T's with Shinrepair Troopers jumping out of a plane
[00:38:23] on the diamond weapon.
[00:38:25] Square doesn't need a pay me.
[00:38:26] Square doesn't need a pay me.
[00:38:30] Yeah, we got that's what to talk about.
[00:38:33] Just give him K1, it's got some fun.
[00:38:35] It's better now than it was at launch as for sure.
[00:38:40] That's in canoes. What about us in canoes, is it the, is it the, what's it called?
[00:38:47] There's a, there's a teaser, I saw as the teaser for a crowdser.
[00:38:51] There, there was a crowdser teaser that certainly seemed like they were trying
[00:38:56] to tease crowdser at some point.
[00:39:01] It's a super short teaser.
[00:39:05] They sent the new one.
[00:39:08] there's a new one.
[00:39:13] They already showed a character though.
[00:39:15] The next season isn't there.
[00:39:17] We have to watch the Alex thing.
[00:39:19] The, the next season is coming in at like a few days or some shit.
[00:39:27] They're announcing it this month.
[00:39:29] Hold up.
[00:39:31] That's okay, efficient.
[00:39:35] That's okay, efficient.
[00:39:37] Oh, no, this one looks different, four hours ago, that's in K-efficient.
[00:39:44] Hold up. No description. No description.
[00:39:51] 21 seconds to what is 21 seconds? What is this a dragonball fighter's trailer?
[00:40:01] This is browser again.
[00:40:07] Don't get it, Kodasai!
[00:40:09] Don't get it, Kodasai!
[00:40:10] Don't get it, Kodasai!
[00:40:13] Damn!
[00:40:14] What's the size of the top town is this?
[00:40:22] What?
[00:40:27] What?
[00:40:29] Wait, did I find the wrong trailer?
[00:40:32] S&K official?
[00:40:37] Is that why they look all crazy?
[00:40:39] Is that why these guys?
[00:40:44] Bro, they're putting Ken Shiro in the game.
[00:40:47] Are you kidding me?
[00:40:49] Wait, what?
[00:40:51] Fist of the, wait, what?
[00:40:53] Am I looking at the wrong thing?
[00:40:56] It literally fist of the North Star.
[00:40:58] It's the right thing.
[00:40:59] It is.
[00:41:00] It's not, I'm not being bullshit at him.
[00:41:02] I'm not.
[00:41:03] That's actually it.
[00:41:06] Bro who's next Goku?
[00:41:08] Because yeah, this was the one we saw before. This was the other one
[00:41:20] Interesting, it seems I am just feasted
[00:41:32] Territus gets everyone to jump out of buildings
[00:41:36] Oh no, he's going to get picked up, he's going to get fished out.
[00:41:45] Yep, yep, yes, it's been confirmed.
[00:41:51] Quis, there's odds of survival, I thought, to be high.
[00:41:56] Understood.
[00:41:59] What?
[00:42:00] What?
[00:42:02] I saw this teeth on Twitter. I didn't see the full thing.
[00:42:06] That is like, yeah, he lived though. Yeah, but he lived.
[00:42:10] But Krauser's cool. But can Shiro, though, damn.
[00:42:17] That is definitely can Shiro's big ass foot.
[00:42:21] That is definitely a can Shiro ask in Shiro.
[00:42:24] Also making, making southbound kind of look like a desolate ass desert.
[00:42:29] Bro what the hell is next? It's there's going to be Goku or some shit. They're going to add bleach, man, Mr. Bleach.
[00:42:38] They're going to add a John Naruto after this shit.
[00:42:43] Tifa. Tifa could be in fatal fury. I'm just throwing it out there. Tifa could be in fatal fury.
[00:42:50] Yugio. Yeah, the ever so popular. Yugio next to, um, next to Matthew Pokemon.
[00:42:59] This is a really good guest character.
[00:43:04] You know why this is a good guest character?
[00:43:08] Because this gives me a reason to go back and go play the old ass fist of the North
[00:43:14] star game, the fist of the North star arc system works game and we can break that shit
[00:43:19] open a little bit down.
[00:43:20] This is a really good guest character.
[00:43:23] Wow.
[00:43:26] If T-Fick gets added in city of the walls, I will lose it.
[00:43:29] Um, yeah.
[00:43:31] So who's been, who's been T so far?
[00:43:34] Was it Rio or Robert, like,
[00:43:39] which would also be weird
[00:43:40] because they're not fatal fury characters, right?
[00:43:43] Where's that other teaser?
[00:43:44] Hold on.
[00:43:45] How much did they actually teasing?
[00:43:47] Uh,
[00:43:50] it's not this far back, is it?
[00:43:52] Oh, there was a, they missed it.
[00:43:57] This, yeah, there was a Mr. Corrodi T's.
[00:44:01] That's supposed to, that's supposed to be Rio, right?
[00:44:11] Or is that, no, that's, let's Robert's animation.
[00:44:15] Yeah, but he's, he's wearing like a completely different outfit.
[00:44:18] as Roberto's coin.
[00:44:20] So, how are we thinking here?
[00:44:25] Mr. Karate,
[00:44:28] uh, Rio or Robert is one of the two.
[00:44:33] Can Shirro,
[00:44:36] um,
[00:44:37] browser,
[00:44:39] there's a lot in here already
[00:44:41] and was there any more, was there any more?
[00:44:45] Blue Mary, I don't think Blue Mary got an actual,
[00:44:48] She's in the story, but she's not like a teaser.
[00:44:51] We're talking about specifically the teaser.
[00:44:53] I think that's it.
[00:44:55] I think Blue Maribble make it.
[00:44:57] But it's clear what they're doing, chat.
[00:44:58] Like all of these little teaser trailers are like not teasing.
[00:45:05] They're pretty much, if you know, if you understand this stuff
[00:45:09] enough, if you know, you can pull the information.
[00:45:12] Ken Shiro, Krauser, I don't know if Mr. Carrot
[00:45:18] is going to be there.
[00:45:19] That's definitely weird.
[00:45:22] Mr. karate Rio or Robert Garcia,
[00:45:27] I just definitely, I wonder.
[00:45:30] I wonder.
[00:45:33] And is that about it?
[00:45:36] Rio was Mr. karate, that's true.
[00:45:38] Good point.
[00:45:39] I forgot about that, Laura.
[00:45:41] There was a lot of real about two stuff because it got re-released.
[00:45:46] least. I wouldn't be surprised that they tried to cross over with that a little bit.
[00:45:52] Now we know why H&K is back at Evo Japan. Do you think that's the reason? Damn. Damn.
[00:46:05] Actually damn, that is some big thick ass brain. That is some thick ass brain shit.
[00:46:12] it. So you're saying at Evo Japan, there is they have the arc system works.
[00:46:20] But Kuro no Ken, fist of the North Star, official tournament. And then they have a trailer for,
[00:46:31] I could see it. Is it ancient Gain always at Evo? It is, but it's a side game. It's
[00:46:36] I'm officially supported game, you know, it's not like an official game.
[00:46:39] It's an official game this year, officially like, it's getting a, it's getting like a
[00:46:46] a pot bonus type shit.
[00:46:49] So what you're saying is vampire savior has a chance, sure, you know what, Marvel versus
[00:46:57] Capcrime 2 had a giant evo tournament announcement before a token was announced, which means
[00:47:03] that by the time token comes out, it's just going to be Marvel 4.
[00:47:06] The Capcom characters are coming secondary, you know, that's what that means.
[00:47:10] If you want to use the same logic, that's what that's what that's working.
[00:47:16] Definitely.
[00:47:18] Don't give me hope, I'm not.
[00:47:19] I definitely don't think you can apply this towards every marketing effort ever.
[00:47:25] Also third strike, you know what, Chuck, killer instinct was a throwback, turn it into
[00:47:30] an evil for a while back.
[00:47:31] Yeah.
[00:47:32] Okay, I was coming back too, bro.
[00:47:34] Let it ride.
[00:47:35] Anyway, talking more about this. I think this is a that's a very good guest character
[00:47:41] That is
[00:47:44] They did two guest characters in season one was it six total Andy big
[00:47:52] Chun
[00:47:54] Ken
[00:47:58] Who else was in season one?
[00:48:00] Joe was it five feels like that was about it. It was five
[00:48:05] five total and three guest characters, right?
[00:48:09] Yeah, yeah, didn't Kay, I literally really come back, though, shut up!
[00:48:15] I might have been part of that announcement.
[00:48:19] All right.
[00:48:25] No offense to Gnachi Koon.
[00:48:31] This is a little bit better.
[00:48:33] I'm just going to know offense to Gnachisama.
[00:48:37] I think Kavikenshiro in the game, Gnachis was pretty cool, all right?
[00:48:44] He was pretty, nobody was expecting to like, uh, Gusenpai Gnachis, but he was actually
[00:48:52] kind of neat.
[00:48:54] The general aura and excitement around a Kanshiro reveal, especially if he looks really
[00:49:01] good in City of the Wolves. The man gave me a track suit. Hey, I'm just saying he was a
[00:49:08] welcome surprise because no one expected that to be cool and you ended up being one of the
[00:49:12] cooler characters in the whole game. Fedachini Sama. So can Cheryl and like can and Chunlean
[00:49:20] stuff. I think we have some, I think we have some pretty dude, they're
[00:49:30] imagined chat. Imagine by the time this season launches, it shows like
[00:49:37] Ronaldo and they cross them out and he like disappears and he's replaced by
[00:49:42] I can't share, oh, bam, crushes the portrait
[00:49:46] of Ronaldo, boom, bitch explodes.
[00:49:52] Could you wait, could you even imagine it?
[00:49:54] That'd be so sick.
[00:49:56] If he's just deleted from the game,
[00:49:58] that'd be so sick.
[00:50:00] Anyway, I'm excited.
[00:50:02] I find myself relatively excited.
[00:50:04] And I think, whatever they're cooking,
[00:50:07] they have a pretty interesting season too so far.
[00:50:09] You're already dead.
[00:50:12] Hold on a second.
[00:50:14] How many?
[00:50:19] Hold up.
[00:50:23] How far do we have to go back?
[00:50:25] Hold on.
[00:50:26] I definitely remember...
[00:50:29] This is getting into some old shit.
[00:50:32] Hold on.
[00:50:35] This is definitely getting, yeah.
[00:50:39] Wow, this is only from the year 2015 chat close to the same day close to the same day
[00:50:50] Did there was so many hard knockdowns in this game it was crazy Street Fighter 4 era
[00:51:01] Hey, if it's day long pretty well
[00:51:03] Well, I fit some pretty, well, these old mods were content.
[00:51:10] I didn't.
[00:51:12] Anyway, very exciting video.
[00:51:15] Omega Street Fighter 4.
[00:51:16] Yeah, we're playing online.
[00:51:17] Omega Street Fighter 4.
[00:51:18] That's God-like.
[00:51:19] The Street Fighter 4 online delay based on a code.
[00:51:22] You better believe it.
[00:51:23] It's, it's drive you insane net code.
[00:51:26] It's net code that'll, little, literally drive you bonkers.
[00:51:29] bonkers.
[00:51:33] What?
[00:51:34] Sad songs for depression?
[00:51:40] Peaceful music.
[00:51:41] I always love reading these chat.
[00:51:43] I love searching Taylor Swift music videos.
[00:51:46] Alphabet songs for babies.
[00:51:50] Miles Garrett.
[00:51:52] To chop you to what is this?
[00:51:55] is report search predictions.
[00:51:58] I'm going to quote, what?
[00:52:00] Sad songs for depression is the exact opposite
[00:52:04] what I would think you would listen to if you're depressed.
[00:52:07] Like, where are things that are actually tailored towards
[00:52:10] what I want?
[00:52:11] Netcode that'll make you blow chunks?
[00:52:15] Where is that?
[00:52:15] You'll get back, that's what I mean.
[00:52:19] Piano music for stress relief, Mario art.
[00:52:22] It's like it knows me, it's like it knows me, dude.
[00:52:30] That's your good, I guess so.
[00:52:34] You know what, there is one thing.
[00:52:38] There is one thing that I have actually been looking up.
[00:52:41] And this is, this is, this one's related, this man.
[00:52:46] It's, this man specifically, nothing else.
[00:52:48] Just it's just these men and no images of what is Jesus?
[00:53:01] My ass. My ass has been looking okay sometimes you peek. Sometimes you go from sometimes
[00:53:08] you like are looking through the book and you see something and you're like oh shit. Oh shit.
[00:53:14] But sometimes you have to peek chat, not this guy, but sometimes you have to take a peek.
[00:53:22] Okay?
[00:53:23] I just want to look.
[00:53:25] All right.
[00:53:26] I just want to look and I want to be like, could I relearn manual in a right side driving
[00:53:34] vehicle?
[00:53:36] You know?
[00:53:37] Because they only made these motherfuckers in Japan?
[00:53:41] But I learned manual with my left hand.
[00:53:45] Could I?
[00:53:46] How hard is it to import a JDM into California?
[00:53:50] How much does that cost?
[00:53:52] Hmm.
[00:53:53] What is that?
[00:53:55] Could I?
[00:53:57] I just want a peep.
[00:53:58] All right, I'm sorry.
[00:53:59] I just, I like, I like peepin.
[00:54:03] I'm like, oh, when it comes to some of these old cars,
[00:54:06] I'm kind of a peepin' Tom.
[00:54:07] the
[00:54:14] home page recommendations are crazy
[00:54:19] home page recommendations are fucking crazy
[00:54:23] uh... sometimes they get them right
[00:54:34] You know, sometimes you just got to look a little bit, sometimes you just got to ask
[00:54:44] some questions, sometimes you just got a Vexogy DM guy dude, I'm about to get my SC 400
[00:54:52] back.
[00:54:53] It's been many years.
[00:54:55] Are you a fan of super?
[00:54:56] Not as much.
[00:54:58] This is a comparable to a super, but it is on a super.
[00:55:02] Superstars are just too expensive. I love them. I think they're cool. I don't like modern superiors.
[00:55:08] Two JZ would be nice to have. Well, is that a super? No, this is a Toyota Celica GT4.
[00:55:16] They only made them for like eight years in Japan.
[00:55:21] They never released them in the States.
[00:55:23] The only reason this car was this car even exist, chat is by some weird legal standard.
[00:55:30] legal standard, Toyota had to create street legal versions of their rally car, street
[00:55:39] legal four-wheel drive, right?
[00:55:42] And they had to sell a certain amount of them to meet some weird standard in Japan.
[00:55:51] Like the existence of the vehicle in general is the craziest story.
[00:55:55] Yeah, the homologation rule, I, the homologation rule explained what the hell,
[00:56:01] the people are saying homologation, homologation, I've read three different homothags that the card is.
[00:56:10] The homosexual rule, it's just they had to make 3000 homosexual GT4s.
[00:56:16] Just the way it went, it's okay.
[00:56:19] The homosapian card, they just had to, okay.
[00:56:24] to, okay? And release all these gauge cars. Damn, dude. You have to see 400 as a V8. You better
[00:56:36] believe it. My SC 400 has more torque than you can imagine and it's probably not firing entirely
[00:56:42] because it's old. I'm not going to get it back. The only thing that I've ever regretted about my
[00:56:48] my SC400 is that it is my daily driver. It was my daily driver. But it was a automatic.
[00:56:59] What year 1998? It was an automatic. So I like it. I mean, I love it. It's just I've had
[00:57:10] that car for like Jesus man. Oh, I had to not have had that car for 15 years. Those
[00:57:13] This is the second car I've ever had.
[00:57:15] Yeah, here is my outside of family vehicles chat.
[00:57:18] Here is my vehicle history.
[00:57:20] My vehicle history is that I had a 1990 Nissan 240SX
[00:57:24] so it was my very first car.
[00:57:27] And that is that lasted me 10 years.
[00:57:32] So I had that car for 10 straight years.
[00:57:37] And then I got the natural upgrade.
[00:57:39] The natural, like sort of like JDM upgrade,
[00:57:42] was to go from a 240 to an SC.
[00:57:45] It was the natural upgrade is that you kind of went
[00:57:49] from a Nissan to a Toyota, and the SC 400 was a luxury car.
[00:57:53] So it was much nicer, I was like damn, dude.
[00:57:57] But I got my SC with 170,000 miles on it.
[00:58:06] The good thing is that it's a 1990s Toyota,
[00:58:09] and you could easily put another 100,000 on it,
[00:58:12] like easily.
[00:58:14] I could not believe how good the transmission was still
[00:58:17] working with 150 plus thousand miles.
[00:58:22] Like, that was crazy.
[00:58:23] It was insane.
[00:58:25] So that's why I bought it.
[00:58:27] And I got a for a good deal.
[00:58:28] I had to drive very hard to pick it up.
[00:58:30] So I've had that car forever.
[00:58:32] I still have it.
[00:58:33] It's actually in the shop because I wanted to make it my special
[00:58:36] baby, right?
[00:58:38] Toyota Avalon went to 400K.
[00:58:40] Any photos are visual aid.
[00:58:42] You actually would necessarily 400 looks like.
[00:58:44] Mine is actually in the shop right now.
[00:58:46] It's been in the shop for a long time.
[00:58:48] And we're actually going to be getting it back soon.
[00:58:53] Let's see what they look like.
[00:58:55] But they are very comparatively similar to this area
[00:59:01] of Toyota, where they're the sport vehicles.
[00:59:04] They're right around the GT4 and the Supra.
[00:59:08] all different engines though, but this one was definitely more of like the
[00:59:11] the comfy driving car instead of the drift oh car, people turned it into the
[00:59:15] drift oh car the same way they did with the 240 though. There you go. This is the
[00:59:20] S.E. 400. Yeah, it's got the same front end and everything like that. And
[00:59:27] here is my, here is what I'm getting it turned into. I'm getting it all, I'm getting
[00:59:34] It all blacked out.
[00:59:36] I'm getting it black on black.
[00:59:40] I'm gonna get new lights on it and everything.
[00:59:43] They're very pretty.
[00:59:44] They're very comfortable cars.
[00:59:45] It was almost impossible to find them in manual
[00:59:47] just because they were cozy drivers.
[00:59:49] But people have turned them into gold trim.
[00:59:51] Hell no, no, no, no, no, no, gold trim.
[00:59:54] People turned them into drift oak cars.
[00:59:58] Oh, my interior is black.
[00:59:59] I had the black leather interior.
[01:00:01] I got it once again.
[01:00:02] it used with like a hundred and, like, in 60, 70,000 miles on it.
[01:00:05] The 300 and the 400 are mad fast. I was an idiot and we, me and JJ were driving back from,
[01:00:14] from, from, NorCal, as I was driving my 400 for the first time. And as I was driving it back,
[01:00:25] I was like, all right, so I'm used to like 100 and 160 horsepower vehicle, which is approximately
[01:00:33] what the old 240s were. They were just gocarts. So I was like, okay, let's see what if I have
[01:00:41] a V8, you know, like, what is a V8, like 300-ish horsepower vehicle feel like in comparison?
[01:00:47] So, there was a very large stretch of the freeway as we know why we're driving back. And you guys,
[01:00:54] you guys all know what the middle of California is like.
[01:00:57] We had to go, is it 380 damn I haven't looked
[01:01:00] at it a long time.
[01:01:01] I think it's much more.
[01:01:02] I was driving back and my wife was behind me.
[01:01:07] Oh, this is a green one.
[01:01:08] Doesn't even look that good.
[01:01:12] My wife was driving back with me.
[01:01:13] She was tailing behind.
[01:01:16] And the, I'm like, let me open this up.
[01:01:19] Nobody in front of me, only my wife behind me.
[01:01:21] So I opened it up down the eye five.
[01:01:24] I had 140 and I was doing like 5,000 RPM in the highest gear and I was like this is way too fucking fast
[01:01:35] I'm like this shit is way too fucking fast and I was like all right, I'm good
[01:01:40] I don't need to go any faster dude
[01:01:42] I'm like I've been like a hundred to 110 in my 240 on the freeway at night and shit and it that's like really that thing is like going very quick
[01:01:52] But it was way too fucking fast, so I was like, I'm good, I've had my fill, and I like to
[01:01:59] just start and go fast, going that fast too much, it is just a bit too much.
[01:02:05] So anyway, these cars, this car was just great.
[01:02:08] They'd acted as my daily driver, due to 40s are so fucking expensive now, they're insane.
[01:02:14] They're actually crazy.
[01:02:15] A little bit floaty.
[01:02:17] Now this car is mad heavy.
[01:02:20] The door of this car, you need to have bicep strength
[01:02:23] to close the fucking doors.
[01:02:25] They are so sturdy, it's nuts.
[01:02:27] And they put that much torque and horsepower into it
[01:02:30] because they're literally designed like tanks.
[01:02:34] Like I don't get why they're so heavy.
[01:02:37] And you can read it by 240,
[01:02:38] which is felt like I was driving on a cloud.
[01:02:42] They were ridiculously heavy.
[01:02:45] So anyway.
[01:02:50] And yeah, it's not the, uh, just full on a second.
[01:02:55] It doesn't have the 2GZ motor.
[01:02:57] It has like a different 2GZ.
[01:02:58] And this is the, the automatic manuals are so hard to come by.
[01:03:04] They're so fucking hard to come by.
[01:03:06] Yeah, but it's comfortable, you know, they're very comfortable.
[01:03:10] Anyway, all I'm saying is that I just been looking chat.
[01:03:15] anyone learn how to drive stick on a right side driving vehicle? Is it hard? Is it hard?
[01:03:23] Get to the F type. Yeah, the N-My, the car that me and JJ agreed on, we've had for
[01:03:31] for about six years now, I felt new at the time.
[01:03:40] A good video for this.
[01:03:51] 2018, you gotta get the earlier models.
[01:03:57] You gotta get the earlier models.
[01:03:58] Um, these cars are dirt fucking cheap, bro, these cars are, the reason I like them
[01:04:09] is that they look like Japanese cars.
[01:04:11] This was when, this was when Jaguar actually had to try.
[01:04:15] They were, uh, normally I would never be a Jag buyer until my wife showed me this shit.
[01:04:21] And I was like, why do they look so cool?
[01:04:23] Like why, and now, dude, they are birch-cheap.
[01:04:30] You get these old luxury sports cars in shit,
[01:04:33] and they're like down to 30K, like,
[01:04:37] so I can't believe you have this.
[01:04:38] I bought my 2016 F-type for less than my van,
[01:04:47] like no shit, less than my fucking van.
[01:04:50] and guess how much it came out on the market.
[01:04:54] Like I had the original documentation
[01:04:56] of what it came out at,
[01:04:57] how because they depreciate so hard.
[01:05:00] Like they aggressively depreciate.
[01:05:05] Yeah, it was $129,000.
[01:05:08] With the delivery and the full features
[01:05:11] that had like the interior seating, all that kind of stuff
[01:05:13] came out at a 129K in 2016.
[01:05:17] Guess what I bought it for in in 2019
[01:05:23] a fourth that was like what it cost less that by fucking van
[01:05:29] what the fuck it was crazy dude.
[01:05:33] It was crazy and guess what it's
[01:05:38] it's right in the era right in between things being like
[01:05:44] it's it's right in that era of driving vehicle that is like
[01:05:47] cars that still touch the road that aren't fully mechanical, that are like all trying to do everything for you.
[01:05:54] And I have that one that's 500 horsepower. So a lot of people return them because
[01:06:02] that kind of scared a lot of the drivers. Like, what the hell is this?
[01:06:06] The 2022.
[01:06:08] Um, a lot of people complained about the old V8s because they were, they had too much power.
[01:06:17] Um, so people got freaked out.
[01:06:19] And, for the most part, they just like, were kind of hard to sell.
[01:06:25] Mine's very real drive.
[01:06:27] Yeah, it's the GTR version or the type of version. Sorry.
[01:06:31] Too much power, yes. They're loud as fuck.
[01:06:35] Um, anyway, I'm flexing, but I'm also flexing with like not exactly expensive cars.
[01:06:42] Like none of these cars are actually like my I almost said my chat like it's my dude by Jake by chat by chat. Listen, do you know what a Honda Civic costs?
[01:06:54] My chat, do you know what a 2026 Honda Civic Type R costs nowadays?
[01:07:07] $50,000, $50,000, $50,000 for a Civic for a Civic.
[01:07:24] It's like going to, it's the equivalent of going to fast food, and they're like, that'll be $20.
[01:07:31] Wait, what? No, this is supposed to be like the entry level food. This is supposed to be like, I can, this is supposed to cost a lot, because it's the entry level.
[01:07:42] What are we doing here?
[01:07:44] Jesus, man. Don't look at the corollas. I am scared. I am scared.
[01:07:51] So, it's beautiful and mad and thrilling and loud, and there's more.
[01:08:04] A lot of cars these days feel like laptops, but this doesn't.
[01:08:09] Yes, you can go into the computer and alter the characteristics of the gearbox and the engine and the steering and the suspension, but that said,
[01:08:17] There's no double clutch gearbox, it's just a smooth, eight-speed auto.
[01:08:22] There's no six-way traction control, there's no complicated folding metal roof.
[01:08:27] There's much simpler than that.
[01:08:30] Engine at the front drive to the rear and a big smiling piece of meat in the middle.
[01:08:37] Yeah, I heard about the Nissan Z-Dude.
[01:08:45] How in the fuck is a Nissan Z-like?
[01:08:50] What is it, 60K or some shit?
[01:08:53] I had a neighbor that got one recently, right?
[01:08:56] And I'm like, oh, these are supposed to be like entry-level
[01:08:58] sports cars.
[01:08:59] Z-is are just like not that expensive.
[01:09:02] And apparently they're super expensive.
[01:09:06] like just crazy.
[01:09:08] Like what the fuck?
[01:09:12] Well, Paul, I mean, it looks cool,
[01:09:15] but what are we talking about here, dude?
[01:09:18] The Markups on Cars has been in Chad.
[01:09:22] These were not supposed to be,
[01:09:25] these are like entry-level sports cars, you know?
[01:09:28] They're not luxury vehicles.
[01:09:31] These Nissan's and Toyota's in shit, you know?
[01:09:33] And they can sew the brakes and sew the steering.
[01:09:38] And he looked tons of locks, and you didn't get it out of shape.
[01:09:40] It's easy to get it back again.
[01:09:44] Yeah, they're faster now. Don't get me wrong.
[01:09:47] But it's like, so can you, is it possible to buy a sports vehicle,
[01:09:53] like an actual sports car for not a shit's on the money?
[01:09:58] I think it's just like everything is going to be mad expense.
[01:10:02] is going to be mad expensive, like everything.
[01:10:04] It puts me in mind of being WN3.
[01:10:07] Yeah, these are supposed to be affordable cars that people don't want to drive a sedan
[01:10:12] can buy.
[01:10:13] Right?
[01:10:14] Like these are supposed to be that, the Toyota 8-6, but didn't that also not sell?
[01:10:23] Right?
[01:10:24] I think the 8-6 was what, like, 25K?
[01:10:29] Something like that?
[01:10:32] in the eight six of super. You mean a BMW? Um, they're 30 K. Which ones that BMW?
[01:10:42] The super as a BMW, right? The eight six is, it's also a BMW. No.
[01:10:53] That is Holly Pray's.
[01:11:00] Now, the super is a Toyota.
[01:11:02] No, no, no, give me wrong.
[01:11:03] And I'm not saying they aren't super,
[01:11:05] as late sixes.
[01:11:06] It's a boxer engine.
[01:11:07] Okay.
[01:11:08] What I'm saying is that to make the car cheaper,
[01:11:10] they like outsourced the parts.
[01:11:14] Right?
[01:11:15] Like I from what I understand.
[01:11:16] Like they tried to,
[01:11:18] the actual components of the vehicle,
[01:11:20] the engine and shit is not made by Toyota.
[01:11:22] It's a BMW, which is weird.
[01:11:27] It's a weird business transaction that they did.
[01:11:32] It's not a BMW, it's exactly.
[01:11:37] And I wish I could end it there, but unfortunately, there were one or two issues that need mentioning.
[01:11:50] They did all this cool shit, they were, people were fucking, they were trash for like 10, 15 years from the 90s to like the early, early, 20, 10s, they were trash and then they came back with the pace and the F type and all this stuff and it's like damn, they look really cool, they don't look like the old ones damn and they're built well too, they're built way better shit.
[01:12:17] And then all of a sudden, Jag was back and then at some point over the past, like five, six, seven years,
[01:12:24] it was like, they went through a rebranding again, and they're just ass. And it's like, oh,
[01:12:31] it couldn't help it. They just had to go back to being ass, you know?
[01:12:37] But whether it was an F type, it still sick. Yeah, the F types are good, they're good cars.
[01:12:40] But it's like they found no way to, like, reinvent things again.
[01:12:47] I've done my weekly show. I bought some jam.
[01:12:51] Some milk, some sugar.
[01:12:57] It's what the beat looks like.
[01:13:00] It's very small. I can't even fit my fucking luggage in it. It's very small.
[01:13:06] How could they have a meeting and decide that that was acceptable?
[01:13:12] There's also no back seat, it's a two-seater, and there's no place to put anything.
[01:13:18] Like, you know what you do in an F-type chat? You just drive it. That's all you do.
[01:13:22] You just drive it, nothing else. Just drive it. It's just for driving. Sorry.
[01:13:27] Do you want to do anything else in it? Not enough. Just driving.
[01:13:30] It's madness. And there's another problem.
[01:13:34] the problem. The price. I was expecting the V6 version to cost around £50,000. But actually,
[01:13:45] it's almost £68,000. Well, and this is like what 2014? Dude, this is £24,000.
[01:13:54] They were, they're at the MSRP on these vehicles. This is, and this is the six speed, right?
[01:13:59] And the V8 is an eye-watering AT-down, but the biggest problem, the quality of a country.
[01:14:09] By the time it got to the 2016 model, which is the one that I have, with the library and the interior and the R version, MSRP was all like 120 grand, that's what the dude bought it at.
[01:14:26] He just pretty much seems like the guy that bought it when I got the one I have because it was a one vehicle owner. It came with the paper work
[01:14:34] He just said give me everything
[01:14:36] He's just like the guys just like just like the car give me everything and he only got it only got it
[01:14:41] Fixed and detailed at a Jaguar dealership. So it's like okay, that's cool. But out the house
[01:14:47] Give me everything it was like a hundred and twenty grand. It was like whoa, what the fuck what the fuck
[01:14:54] so
[01:14:56] Luckily, as soon as Jags leave the lot,
[01:14:59] they dropped like $40,000 with one mile on it.
[01:15:02] And one more mile to an old Jaguar,
[01:15:07] and there were so much less.
[01:15:09] It's the same.
[01:15:10] Well, it's the riot.
[01:15:12] This road appears to be completely smooth,
[01:15:15] but it feels like I'm driving, not driving.
[01:15:18] It feels like I'm roadless, guys.
[01:15:20] I hope we're a piece of public in today,
[01:15:22] and it's just, and it's even bouncy as fuck.
[01:15:26] It's like super like I drive over a pebble I can feel it
[01:15:30] What is when you go slowly in a town?
[01:15:32] That's just unfairly harsh
[01:15:35] And there's no need for it
[01:15:37] When you go to chassis this
[01:15:39] Suspension's just designed that way
[01:15:41] It's designed to make you feel like you're driving a go cart
[01:15:43] Like
[01:15:44] It's not going to be a selling point for a lot of people
[01:15:47] I do not recommend that as a daily driver
[01:15:49] It's not good for that
[01:15:50] It isn't particularly comfortable
[01:15:52] If you're sitting in traffic and shit
[01:15:54] You feel everything, like everything.
[01:15:56] Especially if you're in sport mode, it's like dude.
[01:15:58] Just what the fuck?
[01:15:59] It's good you don't need all this pressure.
[01:16:03] What are you thinking of?
[01:16:07] Like, when you take a turn,
[01:16:09] you can literally feel the feel like lean into it.
[01:16:13] Like, the car, like, actually,
[01:16:15] you could feel the compression in each side
[01:16:18] as you take turns of my goddamn.
[01:16:20] Like, that's nuts.
[01:16:22] It's not a good daily driver,
[01:16:23] But if you enjoy like driving a little bit,
[01:16:27] you actually just enjoy a drive.
[01:16:30] It's kind of amazing,
[01:16:31] because it's the antithesis of what modern cars are.
[01:16:34] If you're so sketchy,
[01:16:38] well, the point of modern suspension
[01:16:40] is that they want you to feel like you're driving
[01:16:42] on a cloud, that you're not on the road,
[01:16:45] you don't want to feel that way.
[01:16:48] This thing feels like I am velcroing the fucking road.
[01:16:52] It's just what it always has felt that way.
[01:16:55] It feels like my tires are velcroed to the road.
[01:16:59] Right first, let's be honest, in a car that looks just good and sounds just fantastic.
[01:17:20] So they talk about the exhaust note because I think this vehicle has one of the best exhaust
[01:17:25] notes, and at least out of, at least out of the, out of the, out of the dealer, no fucking,
[01:17:39] almost nobody is going to give you a vehicle that has this kind of an exhaust note, like
[01:17:46] right out the gate. You have to work for this so much so that like the way the car sounds,
[01:17:51] There's a button inside the car for you to turn off the exhaust note, where it's like chill.
[01:17:57] I'm driving through a neighborhood dude and I want to scare people.
[01:18:01] Watch the cold start video.
[01:18:15] And that's just one part of it, okay?
[01:18:17] No, no, no, that this is one part.
[01:18:24] No, no, no, you can't turn that off.
[01:18:26] That stays there.
[01:18:29] The exhaust note is when you downshift.
[01:18:32] It's looking crazy.
[01:18:35] Wait for it.
[01:18:47] Oh, this is the V6. Give me the V8, and not on V6 exhaust notes sounds like it's diet.
[01:19:17] I like it that they lean into it.
[01:19:27] Wait for it?
[01:19:57] So that's the part in the end, where the car makes, like, popcorn.
[01:20:05] Conversable is a peat cap, but in here there's room for every conceivable type of.
[01:20:12] Hold on a second.
[01:20:13] There's a trick to it.
[01:20:14] There's actually, like, you have to, you have to, like, trick the car into making the pops.
[01:20:23] because when you downshift it pops.
[01:20:29] I'll have to give this concern about this thing.
[01:20:31] Let's do that.
[01:20:37] It all doesn't sound like the way it sounds like.
[01:20:39] Why is Maxwell at max watching car videos again, chill?
[01:20:43] None of it sounds like the way it sounds like.
[01:20:47] It's so old.
[01:20:49] Today I am reviewing this Jagle.
[01:20:53] The V8, one of V6 sounds this good and this is only the single exhaust dude.
[01:21:08] I'm like, it pops, it...
[01:21:11] I'm not gonna get it for you.
[01:21:14] What?
[01:21:15] I'm not gonna get it for you.
[01:21:18] What?
[01:21:19] I'm not gonna get it for you.
[01:21:23] I'm not gonna get it for you.
[01:21:27] How does it feel when you launch at zero to 60?
[01:21:29] It's too fast.
[01:21:30] I'll be so obvious.
[01:21:31] It's too fucking fast.
[01:21:32] I've never, I've never pedal to the metal.
[01:21:34] It's too scary.
[01:21:36] So that's the sound chat.
[01:21:43] I'll be sitting here.
[01:21:46] And it sounds like gunfire.
[01:21:51] You sit here and you turn off the button and you enable the exhaust.
[01:21:59] And the backfire sounds on downshift.
[01:22:03] downshift that only does this when you either downshift or you really give it a lot of gas
[01:22:10] in between shifting. People go actively, mother fuckers, if you're at like a stoplight or
[01:22:18] something, people jump and they look at you and people get pulled over by the cops. Like straight
[01:22:25] up, it's too loud and it's insane that they would allow the vehicle to exit the dealer.
[01:22:33] That sounds like that.
[01:22:34] So much so that it's maddening, exactly.
[01:22:37] It's the only problem.
[01:22:39] It's hell of annoying.
[01:22:40] So if you're just driving home in shit,
[01:22:43] it's making like, put a, put a, put a, put a,
[01:22:45] put a, put a, put a, put a, put a, put a, put a,
[01:22:46] and it's doing all these fucking noises.
[01:22:48] It's like, this is exhausting.
[01:22:51] I can imagine the people around me are like,
[01:22:53] this is fucking exhausting.
[01:22:54] It becomes somewhat obnoxious after a little while.
[01:22:57] And the only thing what you do is you downshift you give it gas and then you flutter it.
[01:23:09] And as you flutter it goes, Brap, Brap, Brap, Brap, Brap, Brap, Brap, Brap, Brap, Brap, Brap on the way down.
[01:23:15] And so it stops getting gas than it quits.
[01:23:17] It's not a trick, it's not a gruddy back in your seat, but a breath, it's good.
[01:23:20] Quick, there's plenty of math cards.
[01:23:23] I mean, if a note helps you to feel like it's really bad.
[01:23:26] It's awesome.
[01:23:31] Very easy, so the shifter feels great, feels great.
[01:23:33] You know what, you're in a tough, I can't even play.
[01:23:35] Of course, in the manuals, we're impossible to find.
[01:23:37] I just want a manual car.
[01:23:41] I just want a manual car.
[01:23:44] Chad, why do you got me yapping so much?
[01:23:47] I bought my GR. I just want to manual dude. I miss it.
[01:23:55] Do I have to sit here and get, I don't see, I see too much of this guy not enough of the car.
[01:24:12] I just want to say if you like reviews of interesting unusual rare cars, then please do it like I can subscribe!
[01:24:37] That's a good shot to speak, it's a little bit different to this call just
[01:24:41] while I knew I was coming up.
[01:24:42] The most I ever repaired was the 240.
[01:24:45] Like I replaced the catalytic converter at one point, just because I had,
[01:24:49] um, what would the fuck was the old book chat, like, my dad gave it to me.
[01:24:55] This is, this is, I'm going to carbon date my ass, um, with a Thomas guide.
[01:24:59] I had a Thomas guide, and there, there was an old, not just the manual.
[01:25:04] No, no, no.
[01:25:05] book, that was like a car repair book of like how it
[01:25:11] hands your tilty at the handsman was something like that. I can't remember the name of it.
[01:25:15] The first testament, there was a book of just like how to generally repair shit, right?
[01:25:21] And it wasn't specifically for every model, but it would, it'd be very helpful if you're
[01:25:27] just like, so how the fuck do I do this? Like what the fuck, if I wanted to look into this,
[01:25:30] how do I do it? If the internet isn't just vastly available everywhere?
[01:25:33] Now, hold with the RV8.
[01:25:36] How much mileage did my F.T. have on when I got it used?
[01:25:38] It was only three years old it had 9,000 miles on it.
[01:25:40] Yeah.
[01:25:42] Just as comparison, Chatt.
[01:25:45] $120,000 car at, at, in 2016,
[01:25:49] I bought it in 2019 with 9,000 miles,
[01:25:54] one fourth surprise, one fourth.
[01:25:58] There's nothing to do with all that power as extracted from a 2 liter or a 1998cc,
[01:26:24] 35 GTE 4 cylinder engine with a monstrous E-big turbo, you can hear it and the blow off valve
[01:26:31] doing their thing under the bonnet. It's intoxicating it's fantastic noise. That sends its power
[01:26:38] through an E154F 5 speed manual gearbox, but not just to the front of the back to all four wheels
[01:26:46] hence the name. And you're talking about four wheel drive car, dude. ETE 4, the clue is very
[01:26:51] much in the name just there. Interestingly, it's a very
[01:26:58] surprise that. It's basically a free lap.
[01:27:12] I teach you how you can try and put a cup of tea on there, but you will be wearing it in
[01:27:17] sure it's all because the moment you push the loud pedal that's coming back to me
[01:27:21] you interestingly shaped central dashboards. It is of actually people driving this vehicle.
[01:27:37] Can I see all I don't want to see old group B? I want to see people actually driving the car.
[01:27:47] four or five years or two.
[01:27:49] There we go.
[01:27:50] Totally legal spec versions of the rally car,
[01:27:53] the sell to the public in order to compete in the world rally championship.
[01:27:57] So, total number.
[01:27:58] There you guys here is such a car guy.
[01:27:59] This is why this is what Simmons always makes fun of me about.
[01:28:03] The Simmons always makes fun of me because I'm like the guy that's into cars and racing and going faster and shit.
[01:28:09] And Simmons doesn't get it at all.
[01:28:11] That's why he's always made fun of me for that.
[01:28:13] And made in this for this particular generation,
[01:28:15] with the car. So, I think you gave him a countable in the town he lives in. We're just
[01:28:23] all that.
[01:28:25] Well, it was a GT4 Ryzer, it was so sick.
[01:28:30] You guys know about the lines in this car are so clean, right?
[01:28:50] After that outright chaos in the early eight and think of it as a mystery that was planted in the WRC.
[01:28:56] Toyota Team Europe was under fire after an illegal device was used on the turbo-restrictor in the GT4 rally cars.
[01:29:04] It was used to bypass the power regulations of Group A and it included a spring-loaded device designed specifically to conceal it from the FIA.
[01:29:13] These cars had about a 50 horsepower advantage over the competition.
[01:29:17] That's leading to a one year chat.
[01:29:20] I think as a reminder, the only reason these regulations were in place is because so many people died in the 80s.
[01:29:28] Right?
[01:29:30] So many people were getting killed in old school rally because it was so insanely dangerous that eventually they're like, alright.
[01:29:40] So they had to start putting a lot of restrictions on just how fast the vehicles are allowed to go.
[01:29:46] It was insane. It was actual insanity. Too many people died in rally racing.
[01:29:53] From spectators to drivers like.
[01:29:56] And for that, it was effectively bad. The FYH residents had the time, stated that it was the most
[01:30:12] sophisticated device they have seen in 30 years of motor support. So rock on Toyota, I mean I'm not, you know,
[01:30:20] cheating isn't a good thing, you know, that's a bad thing. But now in hindsight to look back, I mean,
[01:30:25] They were pushing down with this platform and this jazzy.
[01:30:29] And in fact, this car, the multiplication.
[01:30:51] Doing it again.
[01:30:52] So wait, this is like me logging into Final Fantasy 11, Shat. I'm doing it again.
[01:31:22] I'm out of the ground.
[01:31:27] She's a...
[01:31:30] This is not gonna hurt too much, and I don't know if it does.
[01:31:52] I don't know if it's a train.
[01:32:22] I just can't believe I was the one who was going to take the car and drive a car.
[01:32:32] They didn't understand how they know how to drive.
[01:32:37] I'm going to take the car and drive this car.
[01:32:42] All is in ordnally, a kind of problem.
[01:32:45] So how is the day today?
[01:32:47] Very good day, actually.
[01:32:49] I mean, I had the weather this morning, like I prefer it.
[01:32:52] Mostly pre-move it and more or less we could get some time.
[01:32:57] And I think it's fine.
[01:33:04] Most of them are wet.
[01:33:06] I think they are in the outskirts.
[01:33:12] I think it's the way it's going to look like we're at for a full 7 now.
[01:33:23] Well, we didn't have any problem with Team Mosque but that's the Seryl way, that's the Seryl way.
[01:33:32] Oh, this is crazy shit, hold on a second.
[01:33:39] It's old VHS footage, dammit.
[01:33:52] Group B footage?
[01:33:55] Like old group B?
[01:33:57] It's scary.
[01:33:58] I don't like knowing the fact that a hundred people die.
[01:34:00] I don't like watching that knowing how close to death, like people on the side of the road
[01:34:08] and the people in the cars are?
[01:34:10] Check out this here, it's crazy, they'll get me around.
[01:34:15] Auto rallyes just to say, yeah, but like there's like roll cages in shit now, you know?
[01:34:29] Like now it's almost hard to...
[01:34:32] And with modern vehicles, safety, it's almost like hard, unless it's a direct flat
[01:34:37] impact.
[01:34:38] It's almost difficult to like kill the driver, like modern rally, like the way the interior
[01:34:45] of the car is designed, it's literally protect the driver, dude, before it's just
[01:34:50] like vehicles if you vehicle turned over at any point with an amount of velocity it's over.
[01:35:10] Yeah, because of the safety the driving's probably even crazy or no, it's true.
[01:35:13] Anyway, am I done the hopping chat?
[01:35:23] Why don't you happen to mucking?
[01:35:28] Let me get this out of my system.
[01:35:32] The beams.
[01:35:43] From I would know a Yaro, the dripping dude in Japan, yeah.
[01:35:48] Doesn't it hurt to slow him?
[01:35:51] Well, all eight six.
[01:36:07] Carfords.
[01:36:10] Carfords.
[01:36:13] All right, let's get out of this loop.
[01:36:34] Give me out of here, dude.
[01:36:36] Give me out of here.
[01:36:39] What's next, damn it, this is gonna be.
[01:36:42] This is all this is going to do is to get me stuck into this loop again the next time I come back.
[01:36:50] Where is the Alex trailer? Huh? It's recent here. It is EVO 2020. I'm sorry, it's EVO 2016.
[01:37:03] I'm going to see your wondering Capcom. Where is the Alex trailer? We have been waiting for
[01:37:07] for this Alex trailer since Givo 2016,
[01:37:10] I don't believe it, my dude.
[01:37:11] I don't believe it, finally, we've finally got it.
[01:37:15] Where's the Alex trailer?
[01:37:16] It's here, I cannot believe that it's here.
[01:37:19] That's crazy.
[01:37:21] Took us this only 10 years to get the Alex trailer?
[01:37:26] Finally, all right, let's take a look.
[01:37:31] But it's a teaser.
[01:37:33] It's goddamn teaser, it's only been a trailer.
[01:37:37] I'm going in, yeah.
[01:37:45] Yeah.
[01:37:46] I'm going to look at the run, like he's a background character.
[01:37:50] Wow.
[01:37:52] That shot is literally the second impaired reference.
[01:37:55] Can I get rid of himself from behind?
[01:37:57] Is it on the coming on?
[01:37:58] The Hugo Andre show shot is literally a reference sold street fire.
[01:38:04] Why are they still doing this?
[01:38:06] I'm just going to kill him.
[01:38:08] I'm going to kill him.
[01:38:10] I'm going to kill him.
[01:38:12] Shut up.
[01:38:14] They already rang the bell.
[01:38:16] How did you get up there?
[01:38:20] Yeah, he's turning heel.
[01:38:22] He's at his end of your welfare.
[01:38:24] I'm going to kill him.
[01:38:34] Get it, stop it and jump in!
[01:38:42] I don't understand you!
[01:38:45] Ah!
[01:38:47] Two weeks in.
[01:38:52] Just the best we've seen, guys.
[01:38:55] Nothing but so much so what I'm here.
[01:38:59] They made the turn, Neil.
[01:39:04] I don't love the way he looks in game.
[01:39:07] I'm going to be real.
[01:39:09] I think his design looks really cool.
[01:39:12] And all the other characters we've seen so far, I personally think look great in game.
[01:39:18] At least from this first teaser, he really looks like his Street Fighter 5 version.
[01:39:24] He really does.
[01:39:26] He might look a lot better in motion, and when he's in actual gameplay perspective.
[01:39:31] right? You say this every teaser? I'm sorry. I'm sorry if the teasers don't do a great job at like representing the character in a way
[01:39:40] Maybe I just don't like these world tour teasers
[01:39:44] He looks a lot like his Street Fighter 5 version to me. This is body type of the spending of drastic change. I think you know
[01:39:52] If that Terry was weird too
[01:39:54] Yeah, yeah, something about it
[01:39:57] there's something about like his costume and everything that only looks okay to me in this in this first tiny thing.
[01:40:06] Oh no, I have a Street Fighter 5, don't get me wrong.
[01:40:09] Hold on a second, let me go back to SF5.
[01:40:12] SF5, Alex, trailer.
[01:40:18] Am I being too harsh?
[01:40:20] I did say this was mine?
[01:40:22] Yeah, maybe...
[01:40:24] Damn.
[01:40:25] Oh Jesus! Oh my God! Oh man, I'll let's too harsh on you, Capacom. I was too harsh on you. Holy
[01:40:43] Oh my god, that's crazy.
[01:40:55] Oh, the goddamn suspenders being up.
[01:41:15] What the hell with this guy looks like the biggest damn nerd?
[01:41:19] There are you wearing green, slight tight jeans?
[01:41:34] I think it animates very well though.
[01:41:40] But a neutral pose is laser backwards just a favor.
[01:41:45] He doesn't actually blink his eye.
[01:41:55] He's a great super.
[01:41:59] He's a really cool super.
[01:42:00] But he literally has bananas for hair.
[01:42:03] Like an actual bananas for hair.
[01:42:07] Street fighter, street fighter five, at times.
[01:42:12] times, could be a very good looking game, and at other times, desperately ugly.
[01:42:31] I cannot believe this image down here, like I need to see this image in high resolution.
[01:42:40] SF5, Alex.
[01:42:47] That is crazy.
[01:42:56] That is crazy, bro.
[01:42:59] Oh my god.
[01:43:04] It was a rough time for Street Fighter.
[01:43:05] Okay, that's all I'll say.
[01:43:07] It was a, it was a, it was a very difficult time in the history of Street Fighter.
[01:43:13] This is so much better.
[01:43:14] I'm sorry, I doubted you, Capcom.
[01:43:17] I'm sorry.
[01:43:20] I think, I think, you know what I think it is.
[01:43:24] I think you can't, I've been doing this shit too long.
[01:43:29] You cannot take on my balls anymore.
[01:43:32] And what does he mean by that?
[01:43:34] I'll explain.
[01:43:36] Like little cinematics and stuff like that is cool, but I need to see game play as soon as there's actual gameplay trailers like legit
[01:43:45] Like show me what is going on. What can I do with them? How cool does this stuff that I do with him or her look?
[01:43:52] At that point, that's when I actually get impressed. It's like the cinematic elements of games like almost lose me
[01:43:59] To the point where it's like, okay, we can at least see the way he looks. Yeah, he's darker. He's grittier
[01:44:04] I get it. We already got that impression from what's going on, but until we're like executing things with the characters, you know, it's a cool intro. It's a nice teaser. It almost makes me like
[01:44:15] It almost makes me
[01:44:17] Kind of I guess wish that I saw more. I think it's fine. He as D does look better. I was being too harsh
[01:44:28] I was being too harsh
[01:44:30] I'm going to need to play him myself.
[01:44:33] I just got to see him doing actual gameplay.
[01:44:36] It's like the gameplay is the thing that will impress me, period.
[01:44:41] Like straight up.
[01:44:42] It's the gameplay.
[01:44:49] Yeah, the marketing is always in both the race.
[01:44:51] It has, it's the best in the city, it has.
[01:44:54] You know what, I appreciate.
[01:44:55] I appreciate that he has body fat, right?
[01:44:58] If there's one thing I like about this is that he isn't, um, Street Fighter 5 in the way that
[01:45:03] it's depicting human bodies has a lot of different variations to how the, the body proportions
[01:45:09] are for a lot of characters and granted this dude, why can't, right, by real life human standards,
[01:45:15] this bitch is that like 6%, but, um, in comparison to a lot of other games, they have like
[01:45:22] negative five.
[01:45:23] So, him sort of like being a kind of interesting
[01:45:28] puffy looking dude is accurate.
[01:45:31] That's not what it would be if you're gonna be that big.
[01:45:35] Yeah, incoming Alex Ways,
[01:45:38] a staggering 185 pounds.
[01:45:41] At six foot two, he weighs 185.
[01:45:44] Wow, that's crazy.
[01:45:47] See how big he is, 185.
[01:45:50] If this guy's six feet tall and he looks like this, he weighs 250.
[01:45:53] All right.
[01:45:55] It's just what that's going to take.
[01:45:59] It's how the logic of the situation works, okay?
[01:46:03] Minimum.
[01:46:06] I want to see more.
[01:46:09] I just want to see game play stuff.
[01:46:10] Do I have to go back to every single teaser
[01:46:12] to, and I say they exact same shit?
[01:46:15] Hold on a second.
[01:46:16] Max Dude, so God, teaser, that's the gameplay trailer that I didn't put one up,
[01:46:31] that I didn't even, damn it, Max Dude, see Viper, investigating my own ass, where the
[01:46:46] thumbnails go. That's game play. Gameplay breakdown. YouTube, did we just stop doing thumbnails?
[01:47:05] So, got was the reveal? You two just stop doing thumbnails. Hey, there's one.
[01:47:12] Uh, well, makes it very hard to find YouTube's drunk, the glitch that's been around forever.
[01:47:18] Season three trailer.
[01:47:20] Um, no, because there's like the world tourties, you know?
[01:47:26] This is the teaser trailer for Sea Viper.
[01:47:28] It's got the guy walking around.
[01:47:30] He's like, oh, there's a thing and the, uh, you're bison.
[01:47:34] And it's got Sea Viper, like, it's a, it's a, it's a world tour teaser.
[01:47:42] It looks fine, the gameplay trailer usually comes like a month later.
[01:47:49] It's just how they're marketing team operates.
[01:47:53] June Capcom showcase with us, I got teaser.
[01:47:58] That was not it.
[01:48:03] This is the Kenny Omega trailer.
[01:48:08] This is, they don't show them in game dude. They show Kenny Omega in game, um,
[01:48:16] kind of finding the bots. I guess. I guess. And then it's like, you have to the game plan. They're like really good.
[01:48:21] Just the nature of it. Is that it, Nico? Did you find it?
[01:48:25] Unbucked.
[01:48:32] Gunnets are all mine, man.
[01:48:34] Generic.
[01:48:35] Like Terry's face looked a little out there.
[01:48:38] Lab, well fun too.
[01:48:39] Also, I think that changed.
[01:48:42] It feels like this change by the time she came out.
[01:48:45] I actually looked kind of rough.
[01:48:50] Hey, you know what?
[01:48:54] What? By the time she came out, she looked better.
[01:48:57] So you're welcome.
[01:48:59] All right, you're welcome every time.
[01:49:03] So shut up!
[01:49:07] I wasn't making shit up, dude.
[01:49:09] It's just that you can't just,
[01:49:12] but I can't just be blindingly glazed by something new
[01:49:15] that I'm seeing and just accept everything
[01:49:18] that I'm seeing I'd be like, hmmm.
[01:49:20] That doesn't look bad, but it doesn't necessarily look great.
[01:49:24] Anyway, both pretty, pretty dudes, like all over the place,
[01:49:28] so they're like the amazing at that.
[01:49:30] To be honest, I think she actually looks technically better
[01:49:32] in, uh, in the new fatal fury.
[01:49:37] Wasn't wrong.
[01:49:38] Wasn't wrong at the time.
[01:49:39] By the time she came out, she looked better.
[01:49:41] Um, anyway, back's loves complaining.
[01:49:45] I'm sorry I'm critical about shit.
[01:49:47] But everyone says I'm a Capcom shill,
[01:49:49] and they're the ones that I criticize the most.
[01:49:52] In fact, I am the most critical of Capcom when they are either doing extremely poorly or they're doing extremely well.
[01:50:01] If there's somewhere in between that it's like, yeah, you kind of know what you need to do and you know this is bad.
[01:50:06] Like, when they're doing poorly, it's like we need to say shit because we have to.
[01:50:11] When they're doing extremely well, we're expecting like a higher level of quality now.
[01:50:17] So the fact that I give a shit means that I'm going to be the most critical of this shit, right?
[01:50:24] I'm going to be the most critical of it. It's just, it's just, I'm sorry, it's in my nature. I've been doing this for 10 plus years.
[01:50:30] I'm not going to immediately hype it up late as the best thing in the world.
[01:50:34] But I don't think he looks bad.
[01:50:36] And that's because we have this three, four to five comparison. Yes, I was being way too harsh.
[01:50:40] I was being actually way too harsh.
[01:50:44] I cannot believe this is an actual in-game screenshot.
[01:50:48] I can't believe it.
[01:50:51] I can't believe it.
[01:50:57] There's just so much to pull from this, dude.
[01:51:01] I think Alex looks way better now, and I apologize.
[01:51:06] I apologize.
[01:51:07] Your Terry comment?
[01:51:08] Hold on a second.
[01:51:14] I told you, Chad, I'm like, yeah, Terry's it'll look weird in cutscenes, but every character looks weird in cutscenes.
[01:51:19] Every character looks kind of funny and funky in their like story mode cutscenes.
[01:51:25] And then when you actually get the super cinematic and you get their intros and you get their outros,
[01:51:30] he looks fucking awesome.
[01:51:35] Yeah, me spin. That's crazy. Every time he's spitting, he doesn't look more consistent, okay?
[01:51:41] Okay?
[01:51:42] Oh, it's the same thing with the other Street Fighter characters as well.
[01:51:46] It's the same shit.
[01:51:47] Now he just has like big facial features, right?
[01:51:50] Now he just has like a big smile and a big nose of the shit.
[01:51:54] That was me telling you guys, and now you guys are telling me.
[01:51:58] This is why we're a good healthy community.
[01:52:00] Okay?
[01:52:01] You are I am if not consistent.
[01:52:02] I'm always critical of these world-tour trailers, because I'm like, eh, eh, eh, eh, eh.
[01:52:09] Well, bitchy.
[01:52:10] We know it's gonna look better. We know, but by the time we're gonna see him doing in-game stuff
[01:52:14] It's gonna look way better, dude. It's gonna look so much better
[01:52:20] Am I wrong?
[01:52:22] I don't think I am. Why does my taskbar not going away? What the fuck is wrong with you?
[01:52:28] That's far behavior. Why did that turn off?
[01:52:32] off. Why does Windows just change shit? Windows Slop. Once my attention,
[01:52:42] anyway, that shit happens to you all the time. Go away. I'll set my clean ass screen.
[01:52:51] Anyway, how'd you at? Hello. How have I already been screaming for two hours? What the hell's going on?
[01:52:57] And how does this happen?
[01:52:59] I don't know how we get here.
[01:53:01] So I think Alex is probably not going to get another trail
[01:53:03] for this another month, right?
[01:53:05] Probably another month.
[01:53:06] They said he's coming out in spring of this year.
[01:53:12] When does spring technically start?
[01:53:14] It depends what that go for says, right?
[01:53:19] If the go for says spring is late,
[01:53:24] then Spring could technically start early,
[01:53:28] Spring could start early March or late March.
[01:53:33] I think he's an app to get like three more weeks.
[01:53:37] Whatever the go for says,
[01:53:40] we're talking about the beaver, the groundhog.
[01:53:43] Yeah.
[01:53:45] Yeah, same shit.
[01:53:47] Beaver, go for groundhog.
[01:53:48] That is the same animal.
[01:53:50] Yeah. Why am I, why am I, do you two? Why am I seeing mosquitoes and winter?
[01:53:57] It's not just me. I'm such a my family. Anybody else? What is going on?
[01:54:04] Why is there mosquitoes in the winter? What is happening? It's cold outside.
[01:54:10] Bro, it's cold outside. Why are the mosquitoes? Like, that was the whole point is that you could go
[01:54:17] outside in the winter and not be bugged by mosquitoes, like literally bit to
[01:54:22] shit. My wife and daughter have the same blood type and they have a blood type
[01:54:28] that is mosquito attractive, right? So they get bit like crazy and I only get
[01:54:32] bit once or twice they get destroyed. Um, dude, why are they around? And it's cold. I
[01:54:41] don't get it. I don't. It's so weird. It's so weird. Like it's cool. It's been like,
[01:54:48] it's cold out. It's like 48 right now. And there's mosquitoes in my house. I'm like,
[01:54:53] the fuck is going on? They, they, it's like they're evolving. Yeah. They're, they're, they're
[01:54:58] learning to live in the new environment or some shit. Oh, I miss the patch notes. Yeah. I miss
[01:55:04] the earth patch notes. They got, they got AI and control of earth now. So the mosquitoes are figuring
[01:55:09] out how to live longer. Jesus Christ. Sorry. I'm stuck on something.
[01:55:15] I'm sorry. I'm sorry. I'm sorry. I'm sorry.
[01:55:19] Um, out of order show. Thank you. Star C4, Chris Exleon. The first Hellcat, G-Ham,
[01:55:24] Slaps Booty, Wizard Tony. Uh, Sukho Chitokyo, Hogloom, Chad Mav, Bruce City
[01:55:29] Monk. Uh, Rad Lionheart, Vitton, Charlie Cohn, making Mary. Why is this boy? Scottie doesn't know
[01:55:38] If I did, just tuned in, did you all watch that
[01:55:40] X-Men trailer shine on?
[01:55:41] Yeah, it looked good.
[01:55:44] The tone of the trailer was good.
[01:55:47] You know, I'm not exactly as excited about Cyclops,
[01:55:52] just wearing a costume like that.
[01:55:54] Is it too much for me?
[01:55:56] But it's like the tone of the trailer was very cool.
[01:56:01] And what Professor X was saying,
[01:56:04] the film making was very cool.
[01:56:07] So I'm like, oh, shit.
[01:56:09] Yeah, this is kind of neat, dude.
[01:56:11] I'm not falling for any of that, bro.
[01:56:13] The latest Avengers trailer?
[01:56:19] Yeah, I mean, this neat.
[01:56:20] They got me excited, got me excited.
[01:56:23] I actually am like, even the Thor trailer was really good.
[01:56:27] I was like, damn, this does not really feel
[01:56:30] like love and thunder in shit like that.
[01:56:32] This feels, this has a different feel, a different tone.
[01:56:36] I like it.
[01:56:37] do like it. And even the cap one was like, no word said at all. Omega Z, well, thanks
[01:56:44] for the five gift subs. No word said at all. Granted, they gave up. You know, they, they gave
[01:56:51] up. We could all acknowledge that them pulling everybody back in the X men and shit. Like,
[01:56:58] yeah, Dr. Church, thank you. We're going to kill Professor X again.
[01:57:04] Like again, like he's died so much, dude, he's died to Phoenix, he's died to Wolverine,
[01:57:14] he's died to Scarlet Witch, he's died, and he's died to the sentinels in the future,
[01:57:21] and Magneto.
[01:57:23] There's a lot, there's a lot, what do we request remarks?
[01:57:30] Yes, that professor X has died so much.
[01:57:32] We've watched him die almost in every fucking X-Men movie, if not, thank you.
[01:57:39] Anyway, Candidament, I do find it very interesting that it's like the X-Men will return,
[01:57:51] so they're directly pulling from the 20th century Fox X-Men.
[01:58:00] Not the first Avengers Xman, what was it called?
[01:58:05] First class is remind me here,
[01:58:09] it's been a while since I've seen these movies,
[01:58:10] and I didn't even see all of them.
[01:58:13] The original Xman shit in the early 2000s,
[01:58:17] the leather Xman is that different from the first class Xman,
[01:58:23] are they saying that these are two first class
[01:58:26] of still facts?
[01:58:27] No, that's what I'm saying.
[01:58:28] Are we saying that first class is supposed to be the same people, just in a different era?
[01:58:35] Like, that's just young professor X. That is just young magneto. This is what they're like later.
[01:58:45] Yeah, different era. Okay. All right. So explaining things here. The Scarlet Witch professor X is just an alternative
[01:58:57] of reality multidimensional just from a different timeline,
[01:59:01] Professor X, right?
[01:59:03] That one makes sense.
[01:59:06] Dying in Logan in the final Wolverine movie.
[01:59:12] That's the future?
[01:59:15] That's like a bit, that's where that character eventually goes.
[01:59:20] That's the future.
[01:59:23] Same timeline.
[01:59:24] But then my other question is, days of future past also has him much further in the future,
[01:59:33] like, way further where the sentence goes actually, take everybody out.
[01:59:39] So which one is the alternative timeline?
[01:59:42] Which one is?
[01:59:43] Does days of future past where should eventually go?
[01:59:45] Or is Logan a different timeline?
[01:59:51] Way too dank.
[01:59:52] Yeah.
[01:59:53] and so much. Logan is supposed to be,
[01:59:55] shhh, doesn't sound like anybody knows.
[01:59:58] They prevented days of future past.
[02:00:01] Right, but it still happened, right?
[02:00:05] So I guess it makes sense
[02:00:09] because days of future past was first
[02:00:12] and then Logan is second.
[02:00:13] So they fixed the timeline, it goes back
[02:00:16] and then it becomes Logan.
[02:00:17] Okay, right.
[02:00:20] It happens in a different way.
[02:00:21] Okay, so I'm with you.
[02:00:23] I'm with you.
[02:00:24] The days of future past reality doesn't happen.
[02:00:28] So that's fixed by the end,
[02:00:30] meaning that Professor X eventually
[02:00:33] goes on a little adventure with Wolverine in X23
[02:00:37] and then dies to fake Wolverine at the end of that movie.
[02:00:42] Correct?
[02:00:44] So,
[02:00:49] you guys are so off,
[02:00:50] So I'm just thinking, nothing I'm saying is incorrect.
[02:00:55] So how does he die at the end of X-Men 3?
[02:00:58] Where the hell does that go?
[02:01:01] Logan is where Professor X-Men 3 is for real right, but he died to Phoenix in X-Men 3.
[02:01:10] So is that?
[02:01:11] Phoenix literally blows him up.
[02:01:12] She kills Scott as well, right?
[02:01:15] Did that not happen?
[02:01:16] does he not also, this, this, this, this Phoenix also not kill literally the same
[02:01:22] Scott Summers that we see in the trailer.
[02:01:26] He came back alive in the Wolverine movie.
[02:01:29] Forgot that.
[02:01:32] That is all retconned.
[02:01:35] And next three came back.
[02:01:37] Okay, I forgot that.
[02:01:38] That's what it will be once.
[02:01:41] So does X3 and the deaths of Cyclops and Professor X, technically get rekind in the same movie?
[02:01:50] X3 gets reset because of the days of future pass.
[02:01:56] Ah, ah, good call.
[02:01:58] Okay.
[02:01:59] Thank you.
[02:02:00] That's the connective tissue that I was missing.
[02:02:03] Days of future pass, alter's everything.
[02:02:06] So, Gene does not become Phoenix.
[02:02:10] Cyclops and genus still alive. Professor Rex is fine. Professor Rex dies at the end of Logan.
[02:02:23] Okay. All right.
[02:02:26] So it does make sense because Logan is like the far future type shit.
[02:02:31] Yeah.
[02:02:33] Logan is an actual other timeline.
[02:02:37] It seems like Logan could be,
[02:02:41] the Logan's like 2029 type shit, okay?
[02:02:45] Logan movie is alternate universities.
[02:02:47] The future pass is latest canon.
[02:02:48] I'm Googling it.
[02:02:50] It's like an AI can tell me something incorrect.
[02:02:53] Is Logan movie canon?
[02:02:58] Is Logan canon?
[02:03:04] I trust people on Reddit more than I do the AI.
[02:03:06] The film log in takes place on Earth 1713, 1735, seems to be the only work that takes place in that universe.
[02:03:24] And there you go.
[02:03:26] There you go.
[02:03:27] You trust ready to do it.
[02:03:28] I trust people on Reddit with thumbs up more than I trust AI.
[02:03:32] That's the way we canonically have gotten information is everybody else saying what this person is saying is true
[02:03:38] like I trust that much more
[02:03:42] Yeah, so the one with the most thumbs up is saying that earth 17 315 is the more the movie Logan takes place and there's no other fiction that takes place in that universe
[02:03:50] meaning that
[02:03:51] it is singular to that universe. So yeah, professor x dies in an alternate reality
[02:03:58] an alternate reality, Logan situation.
[02:04:03] Okay.
[02:04:04] Yeah, Logan is also the rated R Deadpool universe.
[02:04:08] Yeah, I know I get it.
[02:04:09] Like that's the whole reason for that existing.
[02:04:11] Deadpool and Wolverine continue that ship.
[02:04:13] I'm talking about where does the X-Men in the current,
[02:04:18] which what are we talking about?
[02:04:20] Like that's, that's my whole fucking question.
[02:04:22] The whole fucking question is like,
[02:04:24] Professor X has died a billion times.
[02:04:26] Cyclops has been dead, which, what am I looking at?
[02:04:30] Like, which one do we actually consider to be like
[02:04:33] the current reality in this film?
[02:04:36] Like, who are we talking, what is their history?
[02:04:38] Where is their future actually go?
[02:04:40] And I mean, yeah, it could also be nothing,
[02:04:43] but the fact that they say the X-Men return
[02:04:45] means that, okay, so we're referring to this stuff
[02:04:47] we've already seen, you know?
[02:04:49] This is pretty much right after days of future past.
[02:04:53] Or apocalypse?
[02:04:55] I fucking forgot that movie exists.
[02:04:58] Jesus, dude, I can only sit there so much of that.
[02:05:01] Technically, post-exman apocalypse, right?
[02:05:16] Don't forget, dark Phoenix.
[02:05:17] Isn't that X3?
[02:05:20] This ain't dark Phoenix, dude.
[02:05:21] Wait a minute, are you telling me that?
[02:05:25] The X been first, looking the first class shit led to apocalypse and also a dark
[02:05:38] Phoenix movie, there was another, so there was four first class, wow, wow, I didn't
[02:05:50] I know that I forgot.
[02:05:53] I thought it was dark Phoenix that killed the apocalypse
[02:05:55] or some shit.
[02:05:56] Wow.
[02:06:06] Okay.
[02:06:16] I'm still trying to grasp what we're talking about.
[02:06:18] So because I forgot that one movie existed,
[02:06:21] helped me out here, because I forgot that one movie existed.
[02:06:25] Where does the end of Dark Phoenix leave things?
[02:06:27] Is that like an alternative timeline?
[02:06:29] Because the end of days of future past
[02:06:32] leads it to that, oh, things are fine, right?
[02:06:34] Things are kind of back on track
[02:06:36] and nobody dies immediately.
[02:06:38] So we're saying that the end of the Dark Phoenix saga ends
[02:06:41] with days of future past and then eventually,
[02:06:44] that's it, or as days of future past
[02:06:46] and that reality that Wolverine is in,
[02:06:49] boom, is that like latest?
[02:06:52] You got like Fraser walking around as the blue guy in shit.
[02:07:02] It's unknown even if they left it there.
[02:07:08] Okay, the fox movies are so confusing.
[02:07:13] I don't think it's that, well,
[02:07:16] The problem is, is that the best X-Men movie is days of future past.
[02:07:22] And it's like, Wolverine movie, you know?
[02:07:25] Days of future past is the best one. I like X2, X2 is good, but
[02:07:31] days of future past is peak at shit. And here's what's crazy, dude. There's not much fighting
[02:07:36] and days of future past. Days of future past is so quintessential X-Men,
[02:07:41] Because it's all about ideology versus ideology and not actually like beating each other up.
[02:07:47] It's so good. It's so the show. It's so close to what the show is.
[02:07:53] And I'm like, I've heard people say that like,
[02:07:57] I've heard the criticism of people going like,
[02:08:00] Days of Future Past is kind of boring.
[02:08:02] And I'm like, really, I'm like, I don't remember that about Days of Future Past.
[02:08:06] I don't remember that. And I'm like, I watched it again like six years ago or something like that.
[02:08:10] something like that. It was a long time. It was like on a plane. And I
[02:08:13] watch it again and it's like, you know what, I think this is the best
[02:08:16] X-Men movie there is. But I completely see why people would say it's
[02:08:20] boring because it's all talking. It's all drama. It's just, it's
[02:08:25] constant like politics and drama and ideology. Like that's it. So it's the
[02:08:31] best X-Men movie. It's literally the best X-Men movie because of it.
[02:08:36] Magneto lifts a stadium. Cool. But in terms of like really crazy, like
[02:08:40] action and stuff like that, like that's closer to like X2, you know. It feels like if you want
[02:08:47] the action jackson shit that's done well with a lot of like you know with a bit of levity
[02:08:51] and also seriousness and it's like dang that feels like that's X2. X2's got the best balance
[02:08:56] of like action movie bullshit and also you know a bit of the drama, right? But X2's also a Wolverine
[02:09:03] movie. It's it's so funny how like the best X-Men movies critically revolve around Wolverine
[02:09:10] and his backstory. As long as Logan is like the pioneering part of any of the story telling,
[02:09:17] like the best X-Men movies are the ones that are about Wolverine. It's all about Logan's
[02:09:23] backstory and X-2, and it's all about Wolverine, time traveling and shit in days of
[02:09:28] future past. Every X-Men movie is Logan movie. I mean, yeah, for the most part, don't get me wrong.
[02:09:35] But the couple lead even more heavily into it.
[02:09:45] David Hader wrote X2, I believe.
[02:09:48] What I think of first class, I think first class is good.
[02:09:51] I think it's good. It feels like an obvious reboot.
[02:09:53] I think it's good.
[02:09:55] And they saw it once, but I'm like, I like that.
[02:09:59] There's also that one part.
[02:10:03] That like,
[02:10:05] Steven, getty loved a mention.
[02:10:07] I'm not even gonna say it, but, you know, the fucking the slaves line.
[02:10:15] It's like, oh, Jesus Christ, bro, stare at the one guy, like, what the fuck?
[02:10:21] Yeah, don't.
[02:10:23] Fuck.
[02:10:27] Guys, like, shit.
[02:10:31] Really?
[02:10:33] at the end of Marvel's as the X-Men appear, I think that's why I meant by return, the end of Marvel's.
[02:10:40] Wait, what?
[02:10:43] Was that the, was that the, was that the, the Marvel's?
[02:10:49] No, you mean the Marvel's, that's the, the three, the three chicks movie, right?
[02:10:54] The one with Captain Marvel?
[02:10:56] Yeah, Beast shows up. I think I saw that.
[02:11:02] Well, that also makes sense because at the end of Miss Marvel of Kamala series, she had
[02:11:09] like the X-Men not. I didn't see the series, but I saw the X-Men not. I think I'm right
[02:11:16] in whatever they want, man. Yeah, I've been, I've been, I've been teasing the X-Men stuff
[02:11:22] for a while. Yeah, she doesn't mean she does become an X-Men, right?
[02:11:27] For other took too long.
[02:11:32] They just telling you to do this spent like $88 billion buying
[02:11:39] Fox so they can use the X-Men.
[02:11:41] Like a huge part of it.
[02:11:43] $88 billion is buying Fox to use the X-Men and they waited
[02:11:46] six fucking years.
[02:11:48] They're waiting seven years.
[02:11:51] Actual seven year wait.
[02:11:54] They waited too long.
[02:11:56] People have everyone knew like where do you go with this shit after Avengers endgame everyone like where do you go with this shit to make this interesting you know
[02:12:05] And everyone was like obviously X-Men X-Men and like fantastic for stuff Dr. Doom Dr. Doom and X-Men. This is the way it goes
[02:12:12] And they waited so long on both of those that now they're in full on fucking panic mode bring everyone back
[02:12:19] put Dr. Do and the X-Men into one thing now you can't not watch it, right? Yeah, pretty much. I mean, you have everyone
[02:12:26] You got us all by the balls now. Okay, we're not you got us well, we're definitely watching it. Don't get me wrong
[02:12:33] But them condensing all of that shit into a single movie is still like
[02:12:42] Mid-a-dang, but you know I'm sure a lot of people know who Kang is
[02:12:49] But I didn't, and I'm a fucking nerd, I'm not a geek, but I'm a nerd, right?
[02:12:58] I didn't even know I've heard of the name, I don't know, Kang was.
[02:13:04] I'm not know like giga comic book reader, but asking people know who Thanos is, that
[02:13:12] has like a general like no ability.
[02:13:17] the Infinity War saga was pretty popular.
[02:13:20] So having those things be kind of in the zeitgeist
[02:13:23] and then people's awareness was kind of like there.
[02:13:26] Yo, what do you think's what the 20 gift subs do?
[02:13:29] Then I watched the Quantum Manium movie.
[02:13:30] No, I saw the first two Batman movies.
[02:13:32] I was like, I'll wait after the wasp one.
[02:13:34] I'm like, I'll wait to see if this movie's good.
[02:13:36] And then it came out, it was not apparently good.
[02:13:39] So I was like, I think I'm good.
[02:13:40] I don't know, I was, that was the point where I was like,
[02:13:43] I don't need to go out and see
[02:13:44] every single Marvel movie that comes out, bro.
[02:13:46] I'm just after watching so many things,
[02:13:49] it was like, I'll just wait to see if it's good,
[02:13:53] if it's worth two hours.
[02:13:56] And it, I heard it wasn't,
[02:13:57] heard it was not particularly great.
[02:13:59] That was before a period where almost,
[02:14:02] almost every single Marvel movie was very well received
[02:14:05] and very good.
[02:14:06] So you watched a lot of them, you know?
[02:14:09] No, I watched, I watched Guardian's Volume 3.
[02:14:11] That shit was amazing.
[02:14:12] That shit was amazing.
[02:14:14] Yeah, I think the only couple of Marvel movies that I really, really really enjoyed since then were
[02:14:21] new Avengers, Thunderbolts, and Galaxy 3, Guardians 3.
[02:14:28] Thunderbolts was actually great.
[02:14:29] I like that a lot.
[02:14:32] Because it was mostly talking, right?
[02:14:34] A lot of that movie was characters like at each other's thoughts and shit.
[02:14:39] I thought was fine. It felt very, it felt, it's like it's a good action movie, but it
[02:14:51] also felt very singular. You know, it has, it literally plays on the Mandarin aspect of Iron
[02:14:59] Man 3. It plays off of that. Don't get me wrong. But it also felt like really, yes, self-contained
[02:15:06] is the way of putting it. It feels very contained. Like almost like there's this moment,
[02:15:12] these characters have any effect on anything outside of this. It literally is like it is being
[02:15:17] affected by one character that was in almost pre MCU era, which was Iron Man 3,
[02:15:25] like big MCU. So, I mean, I thought it was good. I thought the action was good. I thought
[02:15:30] the characters were good. Why is that bad? It didn't feel like it fit into the rest of the
[02:15:35] larger narrative. But that was a, once again, a bigger problem that a lot of shit
[02:15:40] post Avengers Endgame had to do, where they felt like they were having to build new
[02:15:45] narratives. And the way that execution was being handled wasn't necessarily great.
[02:15:50] So everything felt very still to it, it's the problem with them creating a lot of this
[02:16:02] of post-end game. Yeah, pretty much. What about Black Panther 2? I forgot that movie
[02:16:09] exists at times, my dude. I forget that movie exists. It feels like a lot of, like, especially
[02:16:20] the finality of that movie, like my god, man. It was just non-sensical, like the final action
[02:16:26] and sequences, I was like, what the fuck is it going on?
[02:16:33] Spider-Man, no way home.
[02:16:34] Wank material.
[02:16:36] Amazing Wank material, right?
[02:16:40] That the last Spider-Man movie,
[02:16:42] it's literal Spider-Man Wank material.
[02:16:45] Let's have all three Spider-Man.
[02:16:47] It's the most pantry thing I could pass in credit.
[02:16:51] But is it cool?
[02:16:52] Yeah, I'm having a great fucking time, dude.
[02:16:55] And I love it for it.
[02:16:57] It is fanfiction.
[02:16:58] Literally a fanfiction for them.
[02:17:00] The reason I think it's fanfiction
[02:17:03] is at the end, they just reset everything.
[02:17:05] Like fucking everyone forgets everything about you.
[02:17:09] So nothing matters.
[02:17:10] Like, oh, wow, complete world reset.
[02:17:16] And I was like, shit, nobody knows you.
[02:17:19] Like, wow, okay, that was fun.
[02:17:23] Well, that was fun.
[02:17:25] I had a good time.
[02:17:27] His aunt died, yeah, but like his aunt didn't even know he existed.
[02:17:32] Even if she was alive, it wouldn't matter.
[02:17:34] Yeah, but it gives you everything.
[02:17:39] It gives you all these amazing moments of the characters being together of green goblin coming
[02:17:44] back, of actors coming back, like, oh, that shit's, do that movie's amazing.
[02:17:48] It's so much fun.
[02:17:50] point, it's just, it's mega-pandry. It's super, it's just fun to watch. It doesn't
[02:17:58] really feel like it fits into anything because now nobody that ever worked with
[02:18:02] Spider-Man historically knows who the hell he is. You know, there's a matter
[02:18:06] anymore. I didn't get to see season two of Loki, but I really liked season one.
[02:18:14] I don't imagine that was good. All I got to say is that I'm interested, right? I am
[02:18:19] interested. Where things are going, I'm almost, there's a level of interest of like, somehow you
[02:18:29] have managed to pull this off before. Could you do it again? Could you get people back on board
[02:18:37] again? Hmm. Is there a way to get everyone like to bring these, these elements and these characters
[02:18:45] back together in a way that doesn't actually suck and feel bad because right now it's like
[02:18:51] you know they feel like they've given up they've had no options then we got to stick Dr.
[02:18:54] Doom now we got to stick X men into the same movie like they're they're big thematic
[02:19:00] reveals right then they all got to be in the same movie so they are literally blowing the
[02:19:07] load because of how much things have dropped off fantastic for no we already got the
[02:19:14] fantastic for a chat and it was.
[02:19:22] I had severe.
[02:19:24] I liked that movie to a degree.
[02:19:27] But.
[02:19:31] Aggressively, I cannot believe what they did with Galactus cannot.
[02:19:36] Be I had had a lot of hype at the beginning and then it ended up making as much money as thunderbolts.
[02:19:44] Approximately because I don't feel like it it had hype
[02:19:51] But the emotional beats of the movie just did not
[02:19:59] The movie about the shitty not Avengers. I thought was way better with way less fighting, you know
[02:20:07] Like it just I just it really didn't hit for me. I like I like the design of things like that, you know, but
[02:20:14] Yeah, that's exactly what I feel.
[02:20:16] I think the second half of the movie's pretty disappointing.
[02:20:19] I was fine.
[02:20:20] I thought it was fine.
[02:20:22] It was okay.
[02:20:24] You're surprised that the movie got really good critical stories, too.
[02:20:31] Yeah.
[02:20:32] I don't think the actors in the portrayal of the characters is quite good, but the way and
[02:20:39] how the story, I have never seen a baby thrown around so much in a fucking movie, dude.
[02:20:43] I've never seen a movie so heavily reliant on tossing a baby around.
[02:20:55] And I don't know, there's a lot, okay, why don't I thank you.
[02:21:04] The flash, that didn't happen, no, the flash was like one scene was it not?
[02:21:09] It's like one fucking scene.
[02:21:14] I'm more excited than Superman at the time
[02:21:15] than those two films, which two films do you mean?
[02:21:18] Did you like a turnals?
[02:21:19] I didn't see it.
[02:21:21] The beginning scene, yeah, it's like at the beginning.
[02:21:22] I didn't see the flash movie either.
[02:21:25] I'm on chat, I'm on the pulse.
[02:21:27] I understand.
[02:21:29] I didn't see the flash movie.
[02:21:30] I haven't seen the majority of these Marvel movies
[02:21:31] or shows.
[02:21:32] Chat, I'm on the pulse.
[02:21:33] I'm here to give you.
[02:21:35] I'm here, you know what I am?
[02:21:37] I'm all of you.
[02:21:38] I'm not, I'm not the person that is going to be like so interconnected with this stuff
[02:21:42] and so deeply attachment or rooted where my career is based on, um, keeping up with literally
[02:21:47] everything and playing everything.
[02:21:48] I'm sort of going to approach these things based on like, how much are they going to do to
[02:21:51] get my attention? Because there's a lot of shit trying to get my attention, right? There's so
[02:21:55] much shit out there that are trying to grab your attention and your time that really want it.
[02:22:02] And my time is like relatively valuable. I appreciate the time I have to do things.
[02:22:07] So I am going to approach things when I think it's really worth it.
[02:22:11] I want to know if it's really good, you know what I mean?
[02:22:14] So I feel like a lot of people are in a similar boat,
[02:22:16] where they're just not here to just only watch things.
[02:22:21] Constantly, like you want to make sure
[02:22:23] the things you're watching is good,
[02:22:24] because you'll commit to some seven, eight hours
[02:22:27] of a show or some shit.
[02:22:29] And my dude, at the end of it,
[02:22:30] I could have gone back and told myself,
[02:22:32] don't watch alien earth max, it's not worth it.
[02:22:35] You could have watched the first season of invincible or some shit.
[02:22:38] Just get that time back.
[02:22:40] Whatever it built was not just go back on Alien Earth.
[02:22:44] That's what I would do.
[02:22:45] If I had the time machine from Chrono Trigger, I'd go back to 2025,
[02:22:50] and tell myself in the first episode of Alien Earth.
[02:22:53] This isn't as good as you think it is.
[02:22:55] Just do not continue watching it.
[02:22:57] Please watch something else with this time.
[02:23:01] Watch X-Men 97 again.
[02:23:04] That is the Avatar 3, yeah, I thought it was okay.
[02:23:09] Then I loved Avatar 1 and 2, I thought it was okay.
[02:23:12] The reason I haven't talked about it so much because I was like, yeah, it's okay.
[02:23:17] I wanted to do well, I'm very glad it's doing very well.
[02:23:20] I'm super glad because I'm more curious for the next movie than I am seeing Avatar 3.
[02:23:29] I think I need to see the movie again.
[02:23:32] I think I got to see it again. It's on track to make like 1.6 1.7 billion dollars. So it's doing just fine.
[02:23:40] But I need I probably need to go watch it again.
[02:23:46] I have to throw there's a sabotage too. Yeah, I feel the same way.
[02:23:49] So many same same same movie, tired plot points. It was like yeah fucking shit.
[02:23:55] You're like a better than the second. I did not.
[02:23:57] not, I did not, because we barely, we didn't get any new environments.
[02:24:03] We didn't get any characters experiencing the world in new ways, which is like the entire
[02:24:07] thing I like about Avatar.
[02:24:09] It was just so much plot and straight plot development constantly moving forward that I just
[02:24:17] was like, there's a lot going on in this movie and there's also not a lot.
[02:24:23] So I just think it was kind of rough.
[02:24:24] I think way of water is great.
[02:24:26] I think the emotional beats of everything
[02:24:28] that they set up in way of water is very similar
[02:24:31] in fire and ash.
[02:24:33] But I think they're just executed way better
[02:24:35] in way of water.
[02:24:39] Spiders a terrible character.
[02:24:40] Yeah, but he has like, there's good moments.
[02:24:45] Nothing, I mean, we've all seen these fucking movies.
[02:24:47] Okay, so we can talk about them sort of candidly now.
[02:24:51] But nothing had the emotional beats of his,
[02:24:54] of in part two of like his son dying.
[02:24:58] And like that the fact that like we I didn't see it coming
[02:25:02] I'm like we actually never really spent that much time
[02:25:04] with Niteem his oldest son in this film.
[02:25:08] And then I realized we were spending a lot of time
[02:25:10] with the middle-aged child.
[02:25:12] But on on review it was like damn we didn't see this
[02:25:16] coming at all.
[02:25:17] So when when his older child dies
[02:25:22] and that happens. It is truly fucking shocking. It is like holy shit, dude. Whoa. And, and then
[02:25:31] the end of the film, being that like, they have to go in and fight and like take them down
[02:25:39] and stuff like that. But his dad gets trapped and it's all about his younger son that just was
[02:25:47] It was always the rebel and the kid that would not live up to the older child, eventually
[02:25:55] like saving his dad out of the wreckage and shit, and they do the exact same fucking thing
[02:26:01] in the third movie, and I'm like dude, I think it was just handled way better in the
[02:26:05] second.
[02:26:06] We asked like, talk to his dad about the way of water and shit as they have to hold their
[02:26:09] breath forever to go back under.
[02:26:11] I'm like, this scene's amazing, dude.
[02:26:13] This scene is fucked as his dad is like grieving for his lost son and his son pulls
[02:26:18] through like shit dude.
[02:26:19] This moment is fucking nuts.
[02:26:21] And then Kiri goes in and saves the mom and the younger daughter because she has a connection
[02:26:25] to the planet.
[02:26:26] Like, fuck dude, this movie's fucking amazing.
[02:26:30] And then it ends.
[02:26:31] Bro, the second movie, it fucks me up, I'm still fucked up by it.
[02:26:38] The second movie, literally in the last 30 seconds, ends with the dad talking to his
[02:26:45] son.
[02:26:46] I'm going to tear up talking about it as he sees his son being like six years old.
[02:26:51] And then immediately he's the age he was when he dies.
[02:26:54] I'm like, fuck, he kills me, don't fucking shit, kills me.
[02:26:59] And then it rolls credits.
[02:27:00] I'm like, fuck in this movie, destroys my ass.
[02:27:03] I'm a father now that did not happen in the third movie.
[02:27:08] There are no moments where that happened in the third moon, nothing about spider becoming one of the people and going to chat and hang out with the group and shit like that, like this was not it.
[02:27:21] Nothing new. Yeah, there was nothing new. Like it was like similar things that happened in the second film, but just did not have the emotional resonance that avatar to had.
[02:27:30] I don't get it. I don't get it. I don't get it. The third movie is one of the definitely got you.
[02:27:50] really got you. If you mean that, I'm not even talking about the third movie,
[02:27:54] I'm talking about the second. Talking about part two. We have water had a lot of
[02:27:59] blood in the middle. Right. So here's my argument. The bloat is literally
[02:28:07] characters getting introduced in the environments and you being there. Like you
[02:28:10] getting transported to another world type of shit. Characters that are like
[02:28:14] just existing, right?
[02:28:17] I'm going to watch a video on this.
[02:28:21] There's a great fucking video on this that perfectly describes it.
[02:28:28] What is the video on Ma?
[02:28:44] The description, the Miyazaki description.
[02:28:46] Is this it?
[02:28:52] Hold on.
[02:28:55] It's not every frame of painting.
[02:28:57] It's on MA, quote unquote, MA, it's, it's, it's, it means to just exist, like to, to just be in a place where characters are experiencing something and experience it with them.
[02:29:08] And it's a, it's a huge aspect of studio jibli movies of high-almy azaki films, right?
[02:29:13] Um, unagi shut up.
[02:29:16] There's a great video on it.
[02:29:18] Um,
[02:29:20] God damn it.
[02:29:23] That's a wonderful video on it, and it's exactly the things that I like about Avatar 1 and 2.
[02:29:30] People didn't like Jake because he wasn't full war mode.
[02:29:33] Yeah, he was.
[02:29:34] I don't get that dude.
[02:29:36] I don't get that.
[02:29:41] Hold up, hold up.
[02:29:53] One of my screen, one of my screen writing subscribers, and listen to, I don't know if anybody
[02:30:06] else has seen this but me, it might be the first one to introduce this to people, which
[02:30:13] fun like this. Hold on. And now I have to find... It's one of those like movie essayist
[02:30:27] YouTube channels. It's not every frame of painting. It's a different one. It's not every frame of painting.
[02:30:30] It's a different one. It's not every frame of painting. It's a different one. It's found this. It's
[02:30:33] to be as low as they may see if you got lucky.
[02:30:43] Yeah, it's nine years ago.
[02:30:44] It was comparable, as I'm saying,
[02:30:45] couple of the godfathers, some of these are what
[02:30:48] make us kind of too human.
[02:30:50] Yeah, this isn't it.
[02:30:53] Captain Christian.
[02:31:03] that's one of them
[02:31:10] critical drinker
[02:31:13] film speak no glowing screens no
[02:31:19] it's about screen writing
[02:31:24] my life.
[02:31:26] Lessons from the Spring plant.
[02:31:30] Oh.
[02:31:32] Welcome back to the stage of the Spring plant.
[02:31:38] I'm going to figure this shit out.
[02:31:52] I'm trying to figure this shit out.
[02:31:55] I'm not going to find it.
[02:31:57] And my point I'm trying to make is getting further and further from me.
[02:32:02] Anyway, long story short, the term Ma is to like exist.
[02:32:07] And in Avatar 1 and 2, you get a lot of that.
[02:32:09] You get characters just existing.
[02:32:10] So people, some people that'll come across this bloat,
[02:32:14] but to folks like me, it's literally like world building.
[02:32:18] like you are existing in a place with characters
[02:32:23] and just having them like experience it
[02:32:25] for the first time type of shit.
[02:32:27] And there's none of that in Avatar 3.
[02:32:29] Like you, too, but there's one thing
[02:32:32] that's introduced and that's it.
[02:32:35] One new area that's introduced
[02:32:36] and we don't even hang out here very much.
[02:32:38] We just have to move forward.
[02:32:41] Just life there with the art or it is art
[02:32:45] and it's life.
[02:32:46] This is not the video.
[02:32:48] Like the name mixture of both, but Japanese director Hiomirizaki's films and it's hard
[02:32:52] to such a degree, but it separates itself from the raft of film language.
[02:32:56] Miyazaki and famously reviles the compiling of being compared to Disney or Pixar.
[02:33:00] They have a new aerial story that we can only do in this quality, but because they are
[02:33:03] a new way similar, other than being omitted.
[02:33:07] Having genre making two creators comparable is like saying Kouple is the godfather is similar
[02:33:11] to time team's pop fiction.
[02:33:13] their masters of the craft bar are in every way different, other than their genre.
[02:33:18] Isn't that the point though, because it's kind of the end of the story? Exactly. Where it's like
[02:33:24] it feels like they tried to almost shoehorn in a third act trilogy finale.
[02:33:32] And that was actually reflected in the marketing as well, where they're like, this could be the end.
[02:33:37] You know, we don't, we don't know if they can make anymore. It almost feels like they're trying
[02:33:41] to almost write their way into a point where there isn't any more movies after this.
[02:33:45] And the very abrupt ending kind of felt that way to me, like the ending of the movie,
[02:33:52] how they write out, quorrich in the end.
[02:33:55] Like a lot of this feels necessarily not super thought out that they're trying to create
[02:34:01] a third act finale.
[02:34:03] Pixar uses animation as a tool to tell a story.
[02:34:05] There is no good.
[02:34:06] Don't give me wrong chat stories.
[02:34:07] There's two movies planned, but here is a thing that'll blow your mind for those of you
[02:34:16] have seen Avatar 3.
[02:34:19] There was a test screening that happened about a year before where the finale of the film
[02:34:25] is Jake getting rescued from prison.
[02:34:29] Okay?
[02:34:33] There was within a similar period of time, a ton of reshoots that happened recently for
[02:34:39] the film, like not even that long ago, and they had the weird gravity well thing at the
[02:34:43] end of the movie now, which could have, which apparently the gravity well happens because
[02:34:49] the gravity well is from another event that damages the planet or something like that.
[02:34:54] So this is like rumored but also other stuff.
[02:34:58] What I'm trying to say is that a lot of the film was completely restructured to make it
[02:35:02] not feel like it continues into more story after, but to be like, oh, this is the end right here.
[02:35:10] So like there's also a big question, why the hell is there a giant graph gravity
[02:35:14] wall at the end of the movie? Like where the fuck did this thing come from? Why do we never
[02:35:17] talk about it before? It was a good reason because it's like that was cut out so that they can make
[02:35:23] this film feel like it's a climactic finality in case the movie does not continue from here.
[02:35:28] So anyway, yeah, I feel like them making this feel like it's the end of a trilogy was by design because they either the director or the potential for them to make enough money
[02:35:40] The studio system like so much stuff is here at a point where we don't know if this is going to work or not if they're going to make as much money as they did before they are.
[02:35:50] But still, instead of an obvious continuation for a part four part five, they're not doing that.
[02:36:00] The story could be done here. It could be inspired by life.
[02:36:05] Instead of a wild shit where an a theory goes back to earth and stuff like that, where an a theory likely is going to become a human,
[02:36:11] where the shit's going to go.
[02:36:13] Extension Studio Ghibli craft their art to reflect life.
[02:36:17] This is why Miyazaki's film has touched so many people over the 20 plus years he has been making film.
[02:36:23] Even in the most fantastical setting with the most ludicrous concept of characters or human, despite their physical appearance.
[02:36:29] Miyazaki has a keen sense of human experience.
[02:36:32] What oh god, Jack, you didn't know that?
[02:36:34] John Landau before he passed away after a way of water came out,
[02:36:39] talked a whole bunch in interview a bit too much and he said that in movie four movie five
[02:36:45] a nateri goes to earth and considering what happens to re-comps and shit like that, how humans
[02:36:54] become avatars, being Simmons theorized, oh, because nateria is so against people, they eventually
[02:37:01] put her in her human form and she goes back to earth and it's about her being a human connecting
[02:37:08] into Earth and finding the Earth's A-Wa type ship?
[02:37:12] Yeah, like this is where this is going to go.
[02:37:14] The Connectiveness of the Universe.
[02:37:16] Much of his filmography is dedicated to exploring small facets of our lives.
[02:37:21] Small touches such as characters stepping as they run
[02:37:24] that each fish on a mission being distinctly different from each other.
[02:37:27] These are what make his characters human.
[02:37:30] I'd like to focus on one small aspect of his acting filmography
[02:37:34] and style in this essay.
[02:37:36] Many films are given wholeheartedly by the plot, steam rolling through obstacles in
[02:37:43] a race to reach the ending.
[02:37:45] Music instead says to stop the train ever so often and taking a view.
[02:37:50] In a 2002 interview with Roger Ebert, Ebert describes the scene he got aspect of his
[02:37:55] films and instead of removing it being dictated by the story, sometimes people sit
[02:38:00] from the side, looking around the stream or do something extra.
[02:38:04] You know the you know the part of the movie
[02:38:08] Jesus it's spirited away. Yeah, I get the next image
[02:38:13] For most life never stops
[02:38:16] Mezaki appreciates the beauty of silence and contemplation. Yeah, he'll let us second
[02:38:22] spirited
[02:38:24] away
[02:38:28] He's a
[02:38:30] There was, it was in a video that was specifically about,
[02:38:34] spirited away, and the train scene.
[02:38:38] And the whole point of the train scene was,
[02:38:41] a description of like, a storytelling element called Ma,
[02:38:45] cinema sticks, I found it, this is it.
[02:38:49] Hi, I'm Gany Boise, and this is a scene in focus.
[02:38:57] Since today I want to talk about this man, Hayami Izaki, specifically his approach
[02:39:02] can narrative momentum through the lens of one of the greatest scenes ever animated.
[02:39:08] This is the train ride from the Academy Award winning spirited away.
[02:39:13] I hope this is the right stop.
[02:39:17] Let's go.
[02:39:19] Funny story that's this shot just took me back to.
[02:39:24] Chad, is anybody ever seen was real the heart?
[02:39:29] Great, fucking movie.
[02:39:30] Great, essential like 80s, Goddamn, studio,
[02:39:34] jibly movie.
[02:39:35] And my mom watched it with Ripley one day
[02:39:40] and because Jessica's like Jessica's favorite movie.
[02:39:44] And I couldn't decipher if she meant
[02:39:49] wasp real the heart or a cat returns.
[02:39:52] because thematically in universe sequels, okay?
[02:39:58] But I've tried to wonder, like,
[02:40:00] what did you watch it?
[02:40:01] She's like, yeah, I watched this really sweet movie
[02:40:02] with Ripley about this girl,
[02:40:05] and she finds a cat, and the cat takes her on an adventure,
[02:40:09] and it's this sweet love story, and we're like,
[02:40:11] oh, the cat returns, and she's like,
[02:40:13] no, I don't think it was called that, I'm like,
[02:40:14] wait a minute, is she like, follow a cat,
[02:40:18] and then you follow the cat,
[02:40:19] and they go on like an adventure together,
[02:40:20] And she's like, yeah, that's what happened.
[02:40:22] But it's also like a high school lunch room.
[02:40:23] Like, no, that's called Whisperer the Heart.
[02:40:25] And she's like, no, but the cat owner
[02:40:27] going on an adventure.
[02:40:28] And I'm like, yes, but that's also the cat owner.
[02:40:30] We were trying to figure out which movie is she talking about?
[02:40:34] And then eventually, they got to the,
[02:40:35] she's talked about the violin.
[02:40:37] And oh, that's what I'm like, oh, you saw, okay,
[02:40:40] no, no, that's Whisperer of the Heart.
[02:40:41] All right.
[02:40:42] All right.
[02:40:43] We got it.
[02:40:45] We know what you guys watch now.
[02:40:46] Yeah, the movie is very sweet.
[02:40:49] Let's move the heart is arguably the sweetest studio jibley movie, uh, sweetest next to, um,
[02:40:54] Kiki's delivery service. God like films.
[02:41:01] Over 40 years, Hayamezaki has directed and written more than it doesn't animated movies.
[02:41:07] But when I say written, I don't even know if it doesn't have these.
[02:41:12] Fucking weird.
[02:41:13] Bitch storyboards, his films, as they are making them like.
[02:41:19] He begins storyboarding a movie and then tells people to start animating the storyboards
[02:41:26] and no shit, they start making them
[02:41:31] And the movie doesn't even have a main bandit in middle or end
[02:41:35] Miyazaki was famous for not working from scripts instead opted to formulate his stories exclusively through storyboards
[02:41:43] Often not knowing how to stand until he drew it
[02:41:47] This allowed the highly visual nature of animation to dictate the pace and development
[02:41:53] of his films and their events, instead of relying on the established story or a fixed
[02:41:58] structure to determine which sequences to be an animate.
[02:42:01] As a result, we get scenes like this one, a don't unfold plot that don't engage your characters
[02:42:07] in conflict, and that contain virtually no dialogue.
[02:42:11] And you watch his antibiotics, he's practically keyframing the fucking movie.
[02:42:19] Dude almost worked his hand off on Princess Mononoke.
[02:42:24] I think he was responsible for something like,
[02:42:28] Jesus Christ, how many was it?
[02:42:31] Like, it was some insane number, like 180,000 frames,
[02:42:36] or some shit in Princess Mononoke, personally responsible,
[02:42:39] or he was like, he was like keyframor for the majority of the film, like what the, it was
[02:42:48] like, yeah, it was like literally 80,000 frames were done by him, not cleaned, not painted,
[02:42:55] not going to be wrong, but designing what's happening in the frame, drawing the characters,
[02:43:00] and then sending it to cleaners, sending it to painters, you know, and then sending it to
[02:43:04] between her's and shit. But personally responsible for creating the image that would be in the film.
[02:43:12] Like insanity, he was that connected to shit.
[02:43:19] For three minutes, 28 shots and more than a thousand frames of hand painted animation were
[02:43:26] invited to just think and feel with our hero. And in a rare instance in filmmaking,
[02:43:32] be given time to reflect on how much she's grown as a character.
[02:43:37] And this is what I love about Miyazaki's work. He dedicates time to the journey.
[02:43:43] In fact, if there's one thing Miyazaki loves to do, it's to tell us exactly where the next
[02:43:48] beat of the story is going to be. Need me at the bridge. And then actually show us his hero get there.
[02:43:54] He seems often completely silent and take place between the major beats of the story.
[02:43:59] scene A tells the existence.
[02:44:02] There, you'll find Kamaji, the Boyle Man.
[02:44:06] Scene B shows it happen, but in the middle, Miyazaki finds ways to use visual storytelling
[02:44:12] to further develop his film's themes and characters, like through a simple shot with a young hero,
[02:44:18] struggling to navigate the enormity of the grown-up's world.
[02:44:23] I think where the train scene truly stands out though, isn't it simplicity?
[02:44:28] It contains no concrete objectives, no obstacles, no noise, just time, space, and the
[02:44:37] images to fill them.
[02:44:39] Miyazaki even has a word for these moments.
[02:44:42] Long, they can be found not only across scenes, but in the most inconsequential of actions.
[02:44:49] Moths the space between two things, a pause, a gap, or as Miyazaki explains it, clapper hands,
[02:44:58] the time between your clapping because if you just have non-stop action with no breathing space at all,
[02:45:03] says Miyazaki, it's just business. But if you take a moment, he says, then the tension building
[02:45:09] in the film can grow into a wider dimension. Chat, you know what other movie is extremely good at this.
[02:45:17] Also another James Cameron movie? Aliens. And it's the thing that a lot of people bitch about
[02:45:24] for the first half of Aliens.
[02:45:28] And they're like, I skip the first half of Aliens
[02:45:30] because nothing happens.
[02:45:32] And it's like, dude, the first half is all set up.
[02:45:36] Everything is set, nothing is wasted.
[02:45:39] Not a single fucking frame, not a single,
[02:45:41] not a single piece of dialogue.
[02:45:43] Nothing is wasted.
[02:45:46] It's all, it all comes back in some way in the end.
[02:45:49] Like, it's insane.
[02:45:51] And all it is is just literally characters
[02:45:54] being introduced to new things, experiencing new things, going through and finding new areas
[02:46:00] and being exposed to new plot elements, right?
[02:46:04] Not moving plot forward, but getting the plot delivered to them, or they're like,
[02:46:08] oh shit, this is the thing, this is the thing, we're here, we're here, now we're stuck,
[02:46:12] now we're here, but nothing's actually moving forward.
[02:46:15] We're all just like hanging out.
[02:46:16] The biggest thing that happens is that they go to the planet, period, then they were
[02:46:20] You're sitting, you're taking an hour, something new in this shit, when it's something
[02:46:23] going to happen, oh, fuck, they found the hive and shit goes down, like it is so like
[02:46:31] when they enter the hive and aliens, it is so unbelievably like, you feel like everything
[02:46:37] on your insides is like grabbing and you're like, oh, God, and that's because this movie
[02:46:41] just spent the last hour setting up everything about this, that this shouldn't exist,
[02:46:46] It shouldn't be here where fine it was actually everyone's making it like, no worries.
[02:46:51] We're blowing this out of proportion.
[02:46:53] They're going to be okay.
[02:46:54] Bam.
[02:46:55] Oh, shit.
[02:46:56] They're all fucking here.
[02:46:58] It's incredible.
[02:46:59] It's so fucking cool.
[02:47:02] Anyway, I love reading stories about people.
[02:47:05] I love reading stories about people experiencing aliens in the theater for like the first
[02:47:08] time and how like fuckers in the theaters were just losing their minds and shit.
[02:47:14] It was so like edge of your seat thriller.
[02:47:18] Take away the train scene or take away Miyazaki's version of it and we lose that tension.
[02:47:23] We lose out on a vital connection to the story.
[02:47:26] You're here as experience of it.
[02:47:28] That's a good, that's a good comparison.
[02:47:30] FF7 has something similar.
[02:47:31] It does.
[02:47:33] Introduction of OGFF7 is really exciting and then it's a lot of nothing.
[02:47:37] It's a lot of just introducing you to ship for a long time, just establishing.
[02:47:41] And unfortunately, that's the majority of what rebirth does.
[02:47:44] Rebirth is like all of that.
[02:47:46] But yeah, FF7 will then spend 15 hours getting you from mid-Gar
[02:47:51] to the top of the planet where you're just hanging.
[02:47:55] And it's just like, wow.
[02:47:57] So what are you hanging?
[02:47:58] It's there to give you like an idea of what this world is and why you want to say it,
[02:48:02] why you want to like it.
[02:48:03] It's just a dog chasing a cat up into a point where you finally get to them.
[02:48:10] And then even Erich's death is a thing that happens, but then you just still keep going that way.
[02:48:16] So, yeah, like, if I have someone as a very similar thing, and then by the time the payoff happens,
[02:48:21] which isn't technically her death scene, it is the Northern Crater, where everything just, oh God, dude.
[02:48:29] That's not to say the film wouldn't work, the spirit of the way is a masterclass and animation,
[02:48:34] but it's moments like these, but define Miyazaki's rhythm as a filmmaker.
[02:48:40] For every incident of conflict, there's a moment of respite.
[02:48:47] For every frenetic set piece, a genre of reflection, and between really...
[02:48:53] I love that scene, like the super chaotic ass moment of them with the junk spirit,
[02:48:58] and then they release it, and it's free, and it just hangs out, well done.
[02:49:03] It pieces out, and it's like, whoa, and the huge celebration that happens after
[02:49:07] That happens after it's a great scene of this movie.
[02:49:09] Each old development of plot, there is a transition, a period of time devoted purely
[02:49:16] to world and character.
[02:49:19] In other words, for every action, there is a breath.
[02:49:36] I think I love about me as Archie's work is that he creates what feels right to him in a moment.
[02:49:41] He doesn't overplan or second-guess an idea before putting it on paper, drawing it out and discovering
[02:49:47] and practice what we're doing.
[02:49:48] My neighbor, Toto Taro, is only that.
[02:49:50] There's no plot in the movie.
[02:49:52] My neighbor, Toto Taro, is the weirdest film because it barely has it beginning middle and
[02:49:57] end at all.
[02:49:58] There's no story.
[02:50:00] It's a plotless film.
[02:50:03] It's just like, you just started drawing shit
[02:50:05] and you didn't think about anything
[02:50:06] that was gonna happen next.
[02:50:08] Like, Mama's sick, that's the plot.
[02:50:10] Is it though?
[02:50:12] That doesn't get resolved in the end.
[02:50:14] Like, we don't, none of that changes.
[02:50:17] The Mama's in the same situation,
[02:50:20] actually technically is at the beginning
[02:50:21] of the movie to the end.
[02:50:23] Like, there's a hope that she can go back in a week or so,
[02:50:26] but they've been saying that forever.
[02:50:27] Like, no, it just, the movie exists
[02:50:30] entirely on vibes, the entire film.
[02:50:34] And it's just here to like have characters
[02:50:36] as experience, a new home, a new house,
[02:50:38] and how do kids experience that, you know?
[02:50:40] How do the point of the movie is,
[02:50:44] how does like moving affect children?
[02:50:46] How does like the introduction of a new place,
[02:50:48] of a new environment, have an impact on kids,
[02:50:51] and how does that, how do kids react?
[02:50:54] You know, how does the technical trauma
[02:50:56] of not having a full family available to them
[02:50:59] going through big changes, really affect them? Is that consciously displayed throughout
[02:51:05] the film a ton of times? No, not necessarily, but I mean, you just exist. You're just
[02:51:14] hanging out the whole film.
[02:51:15] It's a kind of freedom and exploration and forward momentum that I try to incorporate
[02:51:21] into my own creative process, making videos about filmmaking, something that if you've
[02:51:25] been following me for a while on this platform.
[02:51:27] You know, it's often met with folded arms and outward palms,
[02:51:31] despite a mission statement or cinema sticks to teach,
[02:51:34] to inform, to comment on ideas that I simply
[02:51:37] find fascinating about how directors mind works,
[02:51:40] how musical score and form story, how a shot is presented.
[02:51:44] And that's where Nebula recently entered the show.
[02:51:47] So far.
[02:51:47] I'm like, where's this going?
[02:51:53] I forgot about that.
[02:51:57] It was a good four minute video, okay?
[02:51:59] It was a good four minute video.
[02:52:01] It was nice and listen to the point.
[02:52:03] Anyway, the fuck was I talking about?
[02:52:05] My house has been here for three hours.
[02:52:07] Can you guys focus, Keith this?
[02:52:10] Oh, where were we?
[02:52:11] What else is happening?
[02:52:12] God damn!
[02:52:14] What's happening?
[02:52:15] watch more shit on cars, the Toyota Cell, like a GT4. Hold up, there's a ton of news.
[02:52:24] Where is I wanted to watch the Evo video going over the Capcom thing going on? I want
[02:52:33] to watch that. I want to watch the latest interview with Hama Gucci. No,
[02:52:41] more house bar. Thank you, the director of Rebirth Remake, the return, whatever. Any interest
[02:52:46] in the NVIDIA stuff? I don't think it's any good news. I don't think there's any good
[02:52:51] NVIDIA news chat. They have new DLSS. I'm shocked. I'm shocked. Great DLSS also works
[02:53:02] pretty good. Dude, CES was such a drag this year that I don't, I didn't even realize
[02:53:08] is it was happening?
[02:53:10] Like CES was such a drag of like AI bullshit and things being so expensive that no consumer
[02:53:16] will ever be able to engage with it, that is it ever, no, no, no, CES is usually kind
[02:53:22] of neat.
[02:53:23] CES is a whole bunch of stuff that like actually affects the game industry and stuff
[02:53:26] and will be products that you will have, but so much of it now is like dumbass robots
[02:53:31] that won't be able to do anything and nothing that will affect actual people.
[02:53:35] It's all just like, everything is just what's it called.
[02:53:40] Everything is stock market bait.
[02:53:42] That's it.
[02:53:43] It's specifically stock bait.
[02:53:45] Just to get you invested in something that maybe might make a lot of money, so that
[02:53:48] y'all can just sit here and try to make a whole bunch of money on the stock market.
[02:53:54] Like great, great, the PS5 and a car, great, so cool, great.
[02:54:04] Anyway, robots that teach you how to use prompts and shit.
[02:54:16] So you didn't even really feel like that.
[02:54:19] Yes, it was even happening.
[02:54:20] So I don't think there's much to talk about nothing seems like it really
[02:54:24] It really captured my interest at all
[02:54:28] Mario tennis
[02:54:32] Hold on, hold on
[02:54:34] I mean look at this on a Gucci interview. I'll find it. I'll find it
[02:54:50] is it on a gamer brave is it a video interview or is it a written one is it a
[02:55:07] no well street fighter 40th anniversary that doesn't happen for another year dude
[02:55:12] like street fighter 40th anniversary won't even be happening this year in an
[02:55:19] not dropping, no, I think, okay, then we're gonna be
[02:55:21] happening this year, like, you're gonna have to go
[02:55:23] through season four of Street Fighter 6, before you get
[02:55:28] to potentially season five, which will be the 40th anniversary
[02:55:32] of this shit, favorite braids, it's not working.
[02:55:37] So, I mean, I, what do I expect? I don't know, I think
[02:55:41] they might do a new collection of Street Fighter games,
[02:55:44] like it made by themselves, again, using their tools.
[02:55:48] Yeah, three-fighter 40th anniversary. I'm hope so.
[02:55:53] This is YouTube game. Where braids, let me look this up.
[02:55:55] I'm like, or get some coffee, too. And I've talked in fresh bots.
[02:55:58] And I believe Ari, nine is next month.
[02:56:01] Resident Evil 4.
[02:56:06] Remake.
[02:56:09] Randomizer.
[02:56:12] I haven't done it yet. I have never done it yet.
[02:56:14] done it yet. If we're talking about the next single player games, I'm probably going
[02:56:17] to play through RE4 remake randomizer. I've never done it. I don't know what I'm getting
[02:56:21] into. The last time I played RE4 was when it came out. RE4 remake was when it came out.
[02:56:26] So.
[02:56:44] Chat, I want to show you this video, I want you to see it.
[02:56:51] I slap my leg and it made me think of this video and I laughed at this with my daughter
[02:56:55] for an hour.
[02:57:14] That's the link.
[02:57:24] Oh, that's the link.
[02:57:26] Share.
[02:57:27] I'll pass the link.
[02:57:29] Coffee.
[02:57:30] There you go.
[02:57:32] Pass the link.
[02:57:33] I miss, you know what?
[02:57:34] Things like this may be missed.
[02:57:36] This is what I, this is the stuff I miss in the internet.
[02:57:39] When the internet was like this kind of shit,
[02:57:41] And it wasn't all disastrous hot takes and political bullshit, like man, I missed this.
[02:57:49] And missed this stuff dude.
[02:57:53] Anyway, you see the ones back at it's I did.
[02:57:57] What are you doing in every Leon game play through?
[02:58:03] I, tiff, did you ever play R.E. 6?
[02:58:08] Did you ever play R.E. 6?
[02:58:11] Did you?
[02:58:19] Yes, I know stuff for again.
[02:58:21] Oh, man, but you already played it.
[02:58:23] The problem is, I need an R.E. 6 version.
[02:58:27] I don't have to go on the hunt.
[02:58:30] I need an RE6 version in order to play that because they know way we're going to be jumping in two to
[02:58:36] grown-ass humans are going to jump in and play resident evil six again without having experienced that.
[02:58:44] Nico, you're an RE6 version? Okay. All right. It's been legit over 10 years. All right. We're going to forget.
[02:58:53] I'll have to consider it.
[02:58:57] I'll have to consider it.
[02:59:00] And then we're going to go find the R-6 slots.
[02:59:03] They hang out somewhere, hang out in LA.
[02:59:07] Looks like a bar for all the R-6 slots.
[02:59:10] They like speed run this shit.
[02:59:12] They really love it.
[02:59:14] They get off on speed running it.
[02:59:16] Got damn.
[02:59:17] Uh, hold on a second. What was I doing?
[02:59:20] Chat I was going to look something up before I looked up the seal video.
[02:59:27] Before I looked up the seal line video I was going to do something.
[02:59:33] If I said anything to you, thank you.
[02:59:36] So, my brain.
[02:59:41] Game of brain.
[02:59:45] And I need to go, I don't need to make some coffee.
[02:59:49] I do want to play some games tonight.
[02:59:50] I'm going to figure out what I, oh, Chad, I have to show you everything I'm doing.
[02:59:56] I have to show you, I let her have to show you.
[02:59:58] I want to demonstrate it.
[03:00:00] I sat here and I created a shit ton of CRT filters.
[03:00:09] I created a shit ton of crazy CRT filters for my games.
[03:00:13] I want to show them to you on my retro tank.
[03:00:16] I have to show them to you more tech and I can play tech and I want actually I really
[03:00:21] want to play tech and I'm just got ranked anxiety even though I think I can make that
[03:00:25] shit dude.
[03:00:26] I think I could at least make tech and tech and god.
[03:00:29] Tech and god too, whatever the heck it is.
[03:00:32] What is it called?
[03:00:33] God of destruction, supreme, supreme god.
[03:00:35] I think this is what it is.
[03:00:38] Street Fighter VI, DBSC.
[03:00:41] I think I'm more personally interested.
[03:00:47] I think I could get tech and god's supreme.
[03:00:49] Yeah.
[03:00:50] Based on the way I watch people play and where I'm currently at,
[03:00:54] I think I could get tech and god's supreme.
[03:00:56] I might.
[03:00:57] The point.
[03:00:59] Tech and eight registration at Evo Japan is fucking nuts.
[03:01:03] Also, Street Fighter is literally
[03:01:06] carrying the entire island nation at Evo Japan.
[03:01:11] Those numbers are insane, dude.
[03:01:14] Like Street Fighter has effectively
[03:01:16] decimated the majority of the fighting
[03:01:18] in community in Japan.
[03:01:20] The numbers are crazy.
[03:01:24] Actually, I think we should almost talk about that, too.
[03:01:26] Yeah, this is, this, this, this news is insane. What am I doing? What that hell? Hello? Hello?
[03:01:47] That's cool.
[03:01:52] I like modern computers.
[03:01:55] He, it only took seven minutes.
[03:01:57] So check this out.
[03:01:59] And I think this is just, I kind of want to talk about this first.
[03:02:02] Let me get some coffee before I do.
[03:02:03] This is definitely a good article to discuss.
[03:02:06] Because it is, it is very representative of what the hell is happening
[03:02:10] with the, the FGC at large outside of America.
[03:02:14] It's very telling and I, it's worth talking about, it's worth talking about, I'm going to get off of
[03:02:22] Opperson before Chrome is acting super weird chat. Let me go make some coffee. I'm going to
[03:02:26] Let me give you some Toyota Cell like a GT4 music.
[03:02:33] One second.
[03:02:39] Give you some Toyota Cell like a GT4 music.
[03:02:42] I'm going to go make one cup of coffee.
[03:02:44] It's in tick me approximately three minutes.
[03:02:46] Enjoy this and we have more shit to get about.
[03:02:51] I'll be ready.
[03:09:56] And it's just been fine.
[03:10:22] For the name entry, damn straight.
[03:10:24] It's great, haven't chat, you've got to be all passionate about yapping.
[03:10:28] There's so much to talk about, holy crap, okay.
[03:10:32] Let's start talking about cars again.
[03:10:35] All right, interesting news I missed out on, because I've had sort of a lazy week.
[03:10:41] Evo Japan, entry numbers came out.
[03:10:44] And usually, like I look at this stuff, I guess sort of look at entry numbers as like
[03:10:50] a more accurate version of a steam chart posting.
[03:10:54] But these represent actual people.
[03:10:55] Steam charts are mostly BS, because those are just people playing
[03:10:59] the game.
[03:11:00] Not people populating ranked, dude.
[03:11:03] So it's largely inaccurate.
[03:11:05] It doesn't include things like crossplay, popular systems,
[03:11:08] all that kind of stuff.
[03:11:09] But when you look at tournament, which are specifically
[03:11:13] the most hardcore hardcore, like tournament entrance
[03:11:16] people that are deeply playing the game, going to events to pay to play others, right?
[03:11:23] So there's a there's a deep investment involved in this, which usually usually will
[03:11:28] cost up to and around and more the price of the game itself. So let's talk about it.
[03:11:36] Evo Japan 2026 numbers are showing up and Street Fighter 6 is just dominating the tiny
[03:11:45] island nation of Japan. My dude, these are the early Japan entered numbers for evo Japan
[03:11:52] which is like the biggest tournament in Japan. And holy shit, Street Fighter is sitting at
[03:11:58] 2,500 entrants. 2,500, I want to look at the old numbers too, yeah, more comparison. The
[03:12:05] The next closest game is guilty of your strife at 190.
[03:12:14] Vampire Savior, Techn 8, Grand Blue 2xKO, now granted, this is still early-entrant numbers.
[03:12:20] These are all going to get much higher.
[03:12:21] You're likely going to have not have undernight being here with just like 30 entrants
[03:12:26] for some shit or VF.
[03:12:28] These are all going to conflate and change as time moves on.
[03:12:32] but could I know I'm can being in here with 56? But still, the amount of difference between the
[03:12:39] top one game and the top five games is so astronomically big that it's insane. It is not
[03:12:50] represent final numbers. It's the fact that the gap is as big as it is. Street Fighter
[03:12:57] Six is a cultural phenomenon in Japan. Straight up like Ken Borger type shit. There's
[03:13:06] a reason is it is the way it is. Like the difference here is now being revealed that
[03:13:14] Street Fighter has such a viseroic grip over nearly everything in this region of the
[03:13:19] world that it is just the game being played period, dude. Like it's it's massive. It's insane.
[03:13:29] To the likes of which that we've never seen this amount of player base nearly for any fighting
[03:13:33] game, out of Japan potentially ever. Like ever, dude, the game is just absolutely blowing up.
[03:13:41] It is just the fighting game that caught on, man. Why, though? Well, I mean, it helps that it's
[03:13:46] It's generally a good game.
[03:13:50] But maybe for some reason, the way the audience is interact with a game like Streetfighter
[03:13:54] Six in comparison to our audience, which is like everyone that we're talking about right
[03:14:01] now.
[03:14:02] We just made a video about this.
[03:14:03] That's where you've got to need to change.
[03:14:04] Streetfighter has to go through some changes.
[03:14:06] It hasn't gone through enough changes then.
[03:14:08] It needs to go through them.
[03:14:09] When you have an audience of people that has effectively accepted it for being what it is,
[03:14:16] It starts to paint a much different picture of why the game has not wanted to go through
[03:14:22] those changes.
[03:14:24] It's still very fun, despite its flaws, it still boils down to a RPS decision, a rocket
[03:14:29] versus a decision on most interactions, and that it's clearly by design, and clearly is
[03:14:36] designed to be that way.
[03:14:39] But more of a dedication that the game is the way it is, and there's a reason why they
[03:14:42] haven't changed very much.
[03:14:44] I think the other interesting fact, people have been trying to talk about this list and how
[03:14:49] there's more people for Vampire Savior than Tekken, and yeah, it don't get me wrong.
[03:14:56] The numbers are still early.
[03:14:58] Vampire Savior was definitely one of the earlier interesting titles that's being revealed
[03:15:02] at EVO U.S. EVO Japan, but still, even though Tekken 8 isn't necessarily doing
[03:15:10] great. Uh, a Tekken historically is not a huge Japan game. Like, just to just to level
[03:15:20] with you guys here, I think this will get bigger. It'll likely still be low. Tekken
[03:15:24] 8 isn't in the greatest places. It doesn't, it does not have a moment to have it's like
[03:15:29] resurfacing after season 2. You know, this doesn't come across as very weird. For me, it
[03:15:33] comes across as kind of normal. Japan is in a normal, it is not a normal large Tekken region.
[03:15:38] If we're talking about Asian regions, especially, usually Korea is the one that has one of the bigger audiences.
[03:15:44] But in here, Tekken is not even a Japan game, not even a Korea game.
[03:15:52] Bro, Tekken is a European-ass European game into a degree Pakistan now.
[03:15:57] Like, I was told this by Harada several times of like how Tekken would get so much of its success in so much of its sales over the years
[03:16:05] on which ones would sell the best in certain regions.
[03:16:08] And for the most part, Tekken is all Europe, dude.
[03:16:12] Like a huge amount of people going all the way back to Tekken 3, the sales of Tekken
[03:16:18] would not be huge in America, it wouldn't be huge in Japan.
[03:16:20] Or the biggest in America, it wouldn't be huge in Japan.
[03:16:23] It would be the biggest by a large margin was Europe.
[03:16:29] And European regions would dominate Tekken every single game it came out in.
[03:16:33] You would find the most people playing tech in a European region like that is just where
[03:16:38] it is historically the biggest.
[03:16:41] So it doesn't make a lot of sense that the Japan focused only tournament doesn't have
[03:16:44] massive tech in numbers.
[03:16:47] I do think it is really crazy that even fatal theory city of the wolves in 2xKO isn't
[03:16:56] debuting a little bit bigger.
[03:16:59] That's kind of nuts.
[03:17:00] But KOF 15 coming back via 5 being here again,
[03:17:03] I'm actually really surprised that VF 5 is number 11
[03:17:06] because that's a very big Japan game.
[03:17:08] Has historically had big eSports tournaments
[03:17:10] and all that kind of stuff.
[03:17:12] I think what's being demonstrated here
[03:17:15] is the sheer difference in how a fighting game community
[03:17:21] engages and interacts with the game.
[03:17:25] And that isn't just you playing the game.
[03:17:28] That is how, how is the community engaging with the game, dude?
[03:17:33] Like, how is that happening?
[03:17:34] And it is, it is really obvious, at least from me,
[03:17:37] from an outsider's perspective, that street fighter
[03:17:41] of all the games that are up here between like Tekken
[03:17:44] and Dieltsigier and a, there's a lot of old games on here, too.
[03:17:47] Fatal Fury, like all of this stuff,
[03:17:49] what is the games that have the most supported content creation,
[03:17:54] which is community outside of the game?
[03:17:56] How many people are engaging in watching videos or engaging in watching streams, releasing videos like all that kind of stuff?
[03:18:02] Like, which is clearly based on a passion for something that exists, or a space that is bound to full that allows for a lot of people to exist and make stuff, dude, street fighters kill on that shit.
[03:18:12] Like, for the most part, at our view outside of Japan, in the space of like fighting in content creation and how people are engaging with content,
[03:18:24] To be real, and I noticed this on YouTube 100% it could be my algorithm though.
[03:18:30] Dude, Tekken content does well.
[03:18:32] Like straight up, there was a point where it wasn't doing particularly good. Tekken trauma farming content was doing very good for a while.
[03:18:40] And now that the game is sort of even doubtable a bit at the end of the season,
[03:18:44] I'll just watch Rando's, just people that we don't even, not not Fede X or Mainman, like a lot of the big main guys.
[03:18:51] not just like people posting tech in gameplay, just in general, and they'll post their gameplay.
[03:18:58] They're not even big tech in players and do they do good?
[03:19:01] Like their viewership is good.
[03:19:03] It's just the algorithm grabbing their shit and putting them on front pages and stuff.
[03:19:07] And no kidding, tech in content does well, dude.
[03:19:10] And as I understand, like a lot of fees content, his streams, mainman, like a lot of the big creators and stuff.
[03:19:16] Devilster who just doesn't offer any commentary or anything, bro.
[03:19:19] They just put up videos like, and even myself, I have noticed, as I have been playing
[03:19:24] tech in lately, it's been going pretty good.
[03:19:28] I feel like, especially from a streaming perspective, there was a point where I was like,
[03:19:32] if I played tech and it's actually bad for the channel, good content or grifting content.
[03:19:36] No, these are people.
[03:19:37] This is strictly gameplay.
[03:19:38] This is just like, a lot of this stuff that I have seen is zero commentary game play or
[03:19:45] or meme videos, or all that kind of stuff, you know?
[03:19:48] So, all I'll have to say is that
[03:19:51] I've been sort of seeing how a lot of this shit is, you know?
[03:19:54] I've been seeing how like, a lot of these things
[03:19:56] are getting relatively decent viewership.
[03:19:58] Think of Paris and to even like Street Fighter,
[03:19:59] which has pretty good content,
[03:20:01] especially huge content Japan.
[03:20:04] I don't know, dude.
[03:20:05] It's kind of funny.
[03:20:06] It's between all like the big games that are out there right now,
[03:20:09] which is pretty much a deal to gear, Street Fighter,
[03:20:11] Tekken, into a degree, I guess, fatal fury,
[03:20:15] Maybe Grand Blue. Those are the big ones right now too.
[03:20:17] XKL for a little bit, but that's like technically not even out yet.
[03:20:22] And in terms of like community engagement outside of just the game itself,
[03:20:27] which is a big part of fighting games.
[03:20:29] Yeah, Street Fighter is clearly taken the cake, but I think Tekken is kind of close second,
[03:20:33] which is sort of keeping things sort of working and operating.
[03:20:36] Or either one in perfect states, no, but this makes so much sense why there's so many people
[03:20:40] for Street Fighter.
[03:20:41] There isn't 2500 competitive Street Fighter players.
[03:20:43] There's just that many people engage with the community and do and shit, dude.
[03:20:47] And especially in Japan, that makes a lot of sense.
[03:20:51] It's just blowing up.
[03:20:53] It's the game that all these, all these communities and V-tubers and everyone joins in in plays.
[03:20:56] You know?
[03:20:57] Why is Drive still striving to this day?
[03:21:00] Because Drive also found its audience, dude.
[03:21:03] This game got a similar comparable amount of numbers during its launch because it engaged in a community
[03:21:11] where content creation, videos, interactions outside of the game were created because the
[03:21:18] game brought up ton of people together.
[03:21:20] Like that, that is what fighting games do.
[03:21:21] They bring people together or they stray them apart, right?
[03:21:25] This is just the nature of it.
[03:21:26] Sometimes in a game like Tekken 8 brought a bunch of people together at the beginning of
[03:21:30] it and then split them all apart during the season two, but then they're kind of coming
[03:21:35] back together to a certain degree where sort of waiting for a season three to sort of
[03:21:38] reinvigorate it in some way?
[03:21:41] This happens outside of the game, literally unique.
[03:21:45] Do you have people that you talk to or friends
[03:21:48] that you know that play, like, all that kind of shit?
[03:21:49] Can you jump in and enjoy them with people around you
[03:21:54] that is engaging with a relatively healthy service?
[03:21:58] Like, does that happen?
[03:21:59] Can you find people that enjoy this stuff
[03:22:01] with other people to a point where I want to play this
[03:22:04] and I've fun with somebody else?
[03:22:05] Street Fighter does that very well in Japan.
[03:22:07] GeoTse gear has had those moments, so that's why it's always going to do relatively good.
[03:22:12] Anyway, a lot of this stuff makes a lot of sense to me, you know, and I feel like I feel like I'm
[03:22:20] wondering what the heck, Evo's Evo US numbers are going to be because they're always like
[03:22:25] relatively big.
[03:22:26] I want to go back and check the previous years.
[03:22:28] Are they on here?
[03:22:29] Evo Japan 2006.
[03:22:32] That's crazy dude.
[03:22:33] Do we have the previous Evo Japan year numbers, Evo Japan 2025 entrance numbers, Google AI don't fail me now.
[03:22:54] So that's regular evil, and honey votes your pan.
[03:23:03] Yeah.
[03:23:07] Talk to you a big site.
[03:23:11] Jesus, bro.
[03:23:14] Was this really accurate?
[03:23:20] K-O-F got down to 294, so a huge tournament.
[03:23:24] Grand lose at near 500.
[03:23:25] You'll take your strife, reach 700.
[03:23:27] Funnels on the day, third strike still pull in 350.
[03:23:31] VF-5, Rivo, so 400.
[03:23:33] Street Fighter 6 was at 66.
[03:23:37] 100 entrance bro.
[03:23:39] 60, I don't think the numbers will be as big this year for any of these games.
[03:23:45] I don't think so.
[03:23:46] I don't think Street Fighter is technically gotten.
[03:23:49] I don't think it's getting that, no way.
[03:23:54] But I don't think Tekken 8 is going to hit that either.
[03:23:56] I think Tekken 8's probably going to cover around 400 to 500.
[03:24:00] Comparatively speaking, even though it was relatively big that year.
[03:24:04] It was also free to register.
[03:24:07] Um, that is crazy, dude.
[03:24:13] I need EVO 2025 entrance.
[03:24:17] Entrant numbers.
[03:24:19] What was EVO 2025?
[03:24:27] Yeah, much different for America global tournament, right?
[03:24:31] Newt even Marvel vs. Capcom 2 is peak in 500 plus.
[03:24:35] Third strike, the previous year got a thousand,
[03:24:37] which was in the biggest,
[03:24:38] third strike tournament of all time.
[03:24:40] Actually, this was the biggest Marvel vs. Capcom 2 tournament of all time.
[03:24:43] as well, still an insane number for Street Fighter, an insane, like just huge and
[03:24:52] tech and eight having relatively, this goes to show how different this is.
[03:24:57] This is a bit more like, this is a bit more evened out in a way that makes a
[03:25:02] lot of sense in terms of a global audience and not just a pan, because Japan is so
[03:25:06] front-loaded, dude. This is crazy. This is crazy. How big that difference is Japan 24?
[03:25:20] Japan 24. Street Fighter 5. Let's Japan 23 there it is. Street Fighter 6 at 4851.
[03:25:34] So it massively grew,
[03:25:38] second aid at 1200 really,
[03:25:42] and then techin' eight went down to,
[03:25:46] I don't know if it does a lot of the plans.
[03:25:53] Four of them.
[03:25:57] Second even down to 979, like a thousand.
[03:26:01] Very fascinating, right?
[03:26:04] Twitter will do its best to convince you that Street Fighter 6 is a dead game.
[03:26:08] Street Fighter 6 is not a game devoid of criticism.
[03:26:14] It is not. Is it Capcom's best executed modern-day fighting game of the past like 20 years? Yes.
[03:26:23] Yes, it just is. It is the most feature-rich fighting in the release over 20 years.
[03:26:27] Why Japan has absorbed Street Fighter 6 so much as being the quintessential go-to
[03:26:35] main fighting game that represents the region period comparable to that of the 90s?
[03:26:41] I don't know, right?
[03:26:44] I just think that real numbers are real numbers, bro.
[03:26:49] Like this stuff is not made up.
[03:26:53] You can manipulate and change the way things feel in an online environment, right?
[03:27:01] You can make things feel way more important by appealing to certain demographics and crowds.
[03:27:09] And we know this is true.
[03:27:11] I do not agree with the fact that Street Fighter VI is a perfect game and it doesn't
[03:27:16] need to change.
[03:27:18] I disagree, and I felt that since the beginning of season three that the game has
[03:27:21] needed to shake up and I was hoping that season three was going to be it's
[03:27:23] super Street Fighter 5 shake up or super Street Fighter 6 shake up. I hope that was the case.
[03:27:29] Still, it's clear, it's clear that there's a very good reason why they don't want to change the
[03:27:35] game as much as previous Street Fighters because of the reception that it has received.
[03:27:40] And it's Capcom's best reviewed fighting games of all time. It is one of the highest
[03:27:46] selling fighting games of all time compared to like comparable to the three
[03:27:51] fighter two era. So you have to understand why do I still think that's
[03:27:55] going to happen? I still think that's going to happen. I still think we're going to
[03:27:58] get the shake up in season four. But in a similar way that like discourse
[03:28:07] exists in some way where it seems like something is just universally beloved. But
[03:28:14] But then you get a few people that don't like it.
[03:28:16] Yeah, I think that is, I think that is
[03:28:18] so is the case for Street Fighter VI.
[03:28:22] But I think Street Fighter VI is trying to expand its audience, you know?
[03:28:25] I think the people that have bigger voices will make things bigger than they actually are.
[03:28:29] And will their voices represent the larger portion of the community and not just one specific part of the community?
[03:28:37] I mean, it's pretty obvious that a lot of people that are echoing the sentiment of somebody that might be playing the game at a certain level
[03:28:43] will be affecting that message, you know, in some way.
[03:28:48] Well, I think you want to have the opposite effect.
[03:28:50] Yeah, no, don't get me wrong.
[03:28:52] The last thing I ever want to do is to misrepresent
[03:28:54] something from being my opinion to either the way
[03:28:58] a general community is reacting to things
[03:29:00] because I pick up on vibes pretty easily, man.
[03:29:03] And it's kind of interesting to pick up on the vibes of something
[03:29:08] on whether or not is this hitting or not?
[03:29:10] Is this hitting for certain people?
[03:29:12] And do I want to represent of what my own personal message is based on how it is?
[03:29:18] Um, but I think Street Fighter is being too safe.
[03:29:22] I.
[03:29:28] I don't know if that's it.
[03:29:30] Because the way I engage with this stuff is so different still.
[03:29:35] What I think is I think Street Fighter is
[03:29:39] Possibly one of the greatest newcomer experiences for a fighting game you could possibly have.
[03:29:46] Period.
[03:29:49] I think the way it's handled the majority of its mechanics through modern mode to non-modern mode,
[03:29:55] and there being clear of gradeable paths in between with enough stuff that is in the game to get you to play the game and enjoy it as a normal video game and not a competitive game.
[03:30:05] was there where people have jumped that gap, like a ton.
[03:30:09] I don't engage with any of the solo content in this game at all.
[03:30:12] I need a single player content.
[03:30:13] I have never touched it, dude.
[03:30:16] All I can hear is that a ton of people play this,
[03:30:19] and they don't play ranked.
[03:30:22] So that's a big deal.
[03:30:23] That eventually means that you'll get people
[03:30:25] that will jump that gap themselves without even
[03:30:27] need to be needing to be convinced.
[03:30:31] Anyway.
[03:30:32] Um, it peaked over 30K players on Steam alone the other day, that is such a big number.
[03:30:41] That is such a big number.
[03:30:43] Chat that is so many fucking people, holy shit.
[03:30:48] And it's crossplay.
[03:30:50] And you know that the majority of the users are coming from other platforms too.
[03:30:54] That is such a big fucking number, dude.
[03:30:57] even tech and eight on steam and granted steam numbers only mean so much.
[03:31:02] That's just, this is people logged into the game.
[03:31:04] Those aren't ranked matchmaking, okay?
[03:31:07] But follow me here.
[03:31:09] Even tech and eight for as rough as a spot as it's currently in.
[03:31:15] It's not accounting for crossplay.
[03:31:17] Still between six to 10,000 active players.
[03:31:22] Not all in ranked, but just to have people,
[03:31:25] and there's not a ton to do in tech and eight.
[03:31:27] You know, it's not like Street Fighter 6 where you have like an engaging open world and
[03:31:30] shit like that to beat people up and punch fridges.
[03:31:33] Techniques a game that's mostly, at this point, you're playing the game for it's online
[03:31:38] experience.
[03:31:40] Six to 10,000 people is a shit ton.
[03:31:44] That's comparable to a lot of the points that Tekken 7 was when that game was relatively
[03:31:49] out of its peak.
[03:31:51] And that isn't even including what is going down on the console versions.
[03:31:55] It's not even including what is arguably the biggest council version of the PlayStation.
[03:32:00] So, I don't think that I don't think it's representative of the games, our flawless
[03:32:10] and we can't complain about anything, clearly they have not hit and engaged with a level
[03:32:14] of the community that I think it should, and I think they can find a balance with that.
[03:32:19] So, I mean, my dude, I think fighting games are doing pretty good is all I'll say.
[03:32:29] I think Street Fighter VI is obviously doing very good in Japan.
[03:32:33] When the Evo numbers eventually show up, I think there will be, I think there's going
[03:32:37] to be big moments for almost all of the games from Fatal Fury, which I think you consider
[03:32:41] one of the big three from like Fatal Fury to you'll take your strife to Street Fighter
[03:32:46] six to tech and eight, every single one of these games is about to go through a massive
[03:32:51] shake up potentially within 2026. Every single one, tech and eight, they're waiting for it.
[03:32:58] They've been waiting a year for it. Fatal Fury, they've been waiting a whole God damn year for
[03:33:02] it, dude. That game's balance has barely changed at all. The top three four characters are
[03:33:08] still just the the topest here is how they play that shit, dude. Three five or six is
[03:33:14] most of the same game you've been playing since 2022,
[03:33:17] and what's the last one?
[03:33:19] Giltagur's drive is literally going through
[03:33:21] the biggest gameplay shake-up, it's about to.
[03:33:23] The devs are like tout-knit,
[03:33:24] that Giltagur's drive 2.0 is like a whole different
[03:33:26] game type shit, so it's like, whoa,
[03:33:29] so all of the big games that I've had
[03:33:31] and had the ability to grow their audiences
[03:33:34] or have an audience in some way,
[03:33:36] is about to go through some big changes.
[03:33:38] So, I, there's a chance
[03:33:43] for any of them to get much bigger than they were before, any of them, guest character
[03:33:47] dependent, gameplay dependent, any of that kind of stuff.
[03:33:52] So, either way, all I gotta say is kind of exciting.
[03:33:54] I'm looking forward to 20, 20, 16 more than ever before, I'm looking forward to watching
[03:33:58] these tournaments, I'm curious how things are going to be, how games are going to change.
[03:34:02] I think Street Fighter VI is probably going to change the least of all of those games.
[03:34:06] I think fatal fury, guilty gear, and tech and all kind of need to go through some pretty
[03:34:11] big changes.
[03:34:12] I think Street Fighter is going to change a bit.
[03:34:15] I think we might get a new mechanic,
[03:34:16] which will be a big thing.
[03:34:17] You might get some new V-Shit or some shit like that.
[03:34:20] But still, I was just fascinated by these numbers.
[03:34:25] It does lead to another conversation
[03:34:26] that a do need to have, which is just the way
[03:34:28] that we engage with fighting games,
[03:34:30] and the way that a lot of the vocal people
[03:34:32] that engage with fighting games
[03:34:34] has changed so much over the years.
[03:34:36] And the way it's at right now is so much different
[03:34:38] than it was like pre-pandemic,
[03:34:40] like so dramatically different.
[03:34:50] God damn, bro.
[03:34:59] What is it that might change with the fatal fury?
[03:35:03] The best change fatal fury got was the way that was the way that it's S.B.G.
[03:35:08] to work, genuine, amazing change that it changed the balance of the game very much,
[03:35:13] not a much, not a ton. The game needs a balance patch. Like the game actually needs
[03:35:19] characters to go through some big adjustments. SPG change was great, dude. Like making the
[03:35:26] final bit of SPG have more defense and stuff like that, giving that a higher reward
[03:35:31] Comparatively was actually really cool.
[03:35:34] Doc Pound, thank you, dude.
[03:35:48] Just another amount of the put out a banger.
[03:35:50] I have more confidence every that another room is going to put out a banger,
[03:35:53] because they almost have to.
[03:35:55] They almost have to get a game that like makes everybody happy.
[03:36:00] You're at SPT Change, makes the final SPG a no-brainer mental-wise.
[03:36:04] Yeah, that's a good criticism.
[03:36:07] That's a good criticism.
[03:36:08] There's very the rewards for it being a comeback,
[03:36:12] a comeback mechanic now, and like a almost a guts mechanic.
[03:36:16] Yeah, I hear what you're saying.
[03:36:24] They had a very patch this month.
[03:36:26] It could be, they've been, they've been hyperdent.
[03:36:30] that's what you're doing.
[03:36:33] Anyway.
[03:36:37] First SVG was an old brainer before.
[03:36:39] Yeah.
[03:36:40] That's where I put it.
[03:36:41] My SVG was always at the front because if you win,
[03:36:44] if you land the first hit, it just like snowballs, you know?
[03:36:48] You literally land the first hit and round two.
[03:36:51] Get your SVG super.
[03:36:52] Your big SVG super.
[03:36:53] And then you have armored dude.
[03:36:55] Good fucking luck.
[03:36:56] Like good fucking luck.
[03:37:00] You know, Smash is an happening. We'll see. I don't know if a new Smash will happen,
[03:37:06] but I think you'll get a Smash ultimate. Redux.
[03:37:15] People said the same thing about the MK collection.
[03:37:21] Well, another I'm didn't make that. Right. There was an NRS made.
[03:37:27] I hope that was going to be good.
[03:37:38] Yeah, how do you pronounce re-r-e-d-o-x chat? Is it redo?
[03:37:43] It might be redo. Maybe get in friendship in here.
[03:37:48] That Ed Boone talked about another room's biodevendent flicks, uh, no, why would he?
[03:37:56] It's read, it's a redo or redux.
[03:38:09] Redux.
[03:38:10] Redux.
[03:38:11] Redux.
[03:38:13] Damn, it's not even redux.
[03:38:17] You pronouncing it wrong. That's read ducks ducks read X
[03:38:25] Losing my mind over here
[03:38:27] Excuse me
[03:38:29] That would be an eye
[03:38:31] Read X fucking Google
[03:38:34] When I come over there and I'm gonna slap you
[03:38:38] Silence
[03:38:40] It literally says ducks
[03:38:47] It's a big, after all.
[03:38:52] Anyway, crazy numbers, right?
[03:38:54] Let's start a little bit with front page of this again.
[03:38:58] Yeah, this isn't saying news.
[03:39:01] Yeah, yeah.
[03:39:05] Um.
[03:39:17] What the hell's that?
[03:39:19] What the hell's that?
[03:39:21] Playable, cameo mod.
[03:39:24] Funny.
[03:39:26] Can't somebody went that far?
[03:39:30] Jack, did you know that there was data-mind
[03:39:34] and Mortal Kombat 1 at launch?
[03:39:36] There was a 2v2 mod.
[03:39:38] That was in the game.
[03:39:40] There was an actual 2v2 mod.
[03:39:42] Max uses that font.
[03:39:43] The bottom boom font.
[03:39:44] Motherfucker.
[03:39:46] Number one, I stole it, okay.
[03:39:49] The only reason I stole Baudabum was,
[03:39:52] because of Marvel versus Capcom 3, okay.
[03:39:55] But I started using that in 2011
[03:39:58] and then everybody else started using it as well
[03:40:01] because my thumbnails were doing good with Baudabum font on it.
[03:40:05] And then I transitioned over to impact sort of using impact font.
[03:40:12] But yeah, they're good, they're good thumbnail fonts, dude.
[03:40:15] know a lot of people. I I can't take this is it. It's right here. It's
[03:40:28] bottom boom. It's a classic it's a classic it's they literally they literally
[03:40:35] took this font and they stuck it into Marvel versus Capcom 3.
[03:40:40] um
[03:40:42] oh shit, what's the killer instinct font?
[03:40:45] uh
[03:40:48] oh my god, I forgot it!
[03:40:59] no, it's not this shit
[03:41:02] font meme?
[03:41:04] somebody, oh, I'm the only one that's gonna know this because I had to make trailers bro
[03:41:10] season two's a rich aside headline or forty five
[03:41:19] season one fun right here
[03:41:23] there you go
[03:41:26] headliner forty five if you want the killer instinct season one
[03:41:29] font chat you can a download here
[03:41:32] red at once again
[03:41:33] almost like the resource of uh... humans answering questions the thing that
[03:41:38] that will usually work.
[03:41:45] I like that font.
[03:41:46] It's good. It's a good choice.
[03:41:48] My the originator of blurred face reaction video thumbnail.
[03:41:55] I don't think so, which is why I use it sparingly.
[03:41:59] You know what I do take credit for?
[03:42:03] I am the originator of Hard Combo trial.
[03:42:08] I am the originator of me make a video out of doing the hard combo or doing
[03:42:14] make a video out of myself trying to do what's it called like the Ironman Infinite or
[03:42:19] some shit like that.
[03:42:20] Yeah, I unfortunately started that trend at the beginning of the pandemic when just and
[03:42:28] started doing it with KOF trials chat guest which guest which video started that shit.
[03:42:38] That's what video actually started that just to make some living off of it now. Yeah,
[03:42:42] then everyone I'm the one to blame. It grew into a big thing. KW 13. Nope.
[03:42:47] Nope. This is the first one. And I had a million fucking views. This combo almost broke me.
[03:42:53] A million viewed. I have the fighting. I think I have the number one viewed fighting
[03:43:01] EX layer video on the internet. Fexal. Fucking Fexal. I had a conversation with
[03:43:07] marginal bomb on a stream about this, about that discourse of people creating, of people creating
[03:43:13] like all of these videos that this game is impossibly hard in these combos are impossibly hard,
[03:43:17] which is sort of a thing that took off after I made these videos. Yeah, this was the first one,
[03:43:23] and it blew the fuck up dude, blew up. Now, if you type this in hard combos and stuff like that,
[03:43:31] Yeah, and then a little while after it was me doing these combos and a whole lot
[03:43:41] pulled out of the filters, you count, a player, oh god, that's a bad idea, that's a bad idea.
[03:43:53] Okay, I combos, no, this was, these were just combo demonstrations.
[03:43:58] Anyway, we'll shit like that.
[03:44:05] We'll shit like that.
[03:44:08] So that became a big video trend, you know?
[03:44:11] And it worked because they were entertaining.
[03:44:13] I thought it would be entertaining.
[03:44:14] I thought it would be fascinating to watch somebody go through a combo trial
[03:44:17] and like suffer and try to like figure it out.
[03:44:21] You did X-R. Um, the bacon trials and X-R? Yeah, I think we did that too. That was like 2017-ish.
[03:44:30] Something like that. Yeah, bacon trials were. That was content.
[03:44:42] I mean, KLX-12 was it? No, no, no. There was a huge amount of videos that everybody made around KLF-13 about the combos and the combo trials and KLF-13 being mad difficult.
[03:44:51] Which from a community perspective is somewhat criticized because KWF-13 trials are notoriously just really difficult
[03:44:59] And the game isn't that difficult right game isn't that hard to play
[03:45:05] That next one from the first video took a while again in popularity now. I kind of blew up
[03:45:09] Yeah, people were just into it. It just caught and by blew up. I mean it just caught the algorithm
[03:45:15] It just grabbed it
[03:45:17] I do Mr. List. Yeah, I like doing unconventional tier list. We need to make a tier list
[03:45:25] chat on the ugliest fighting games. I've been thinking about that. We got to make a, we have
[03:45:29] to make a tier list on the top 10 ugliest fighting games. And I mean, not the worst graphically,
[03:45:34] but like ugly ones that I, you know, street fighter cross tech and an injustice one
[03:45:39] and shit, ugly ass games. And the same way that we made a video on the prettiest games,
[03:45:45] Or it's like, oh, yeah, the best looking fighting games to me.
[03:45:48] I definitely got to make a video at some point of the consuming ninja or some shit.
[03:45:52] Yeah.
[03:45:54] Yeah.
[03:45:55] That's probably model versus Capcom infinite.
[03:45:58] There's obviously ugly games.
[03:46:00] We got to go over games that are like, like, what did they try to do in execute?
[03:46:04] And how good was their execution?
[03:46:06] And the result.
[03:46:10] So yeah, I think there's a lot of games to consider in there.
[03:46:16] Avengers and Galactic Storm is butt fucking ugly.
[03:46:20] I see what they're going for, they're trying to make a killer and think like, and it's butt ugly.
[03:46:24] Holy shit.
[03:46:26] So Shandon, kind of unfair, because it's not bad looking for the time, it's ugly now.
[03:46:31] Kind of unfair.
[03:46:32] We knew in Justice One was ugly as shit when you had like batgirl and catwoman,
[03:46:39] and catwoman and they were just missing
[03:46:41] like giant chunks of flesh from their body.
[03:46:46] Whoa.
[03:46:47] I've been not to mention like everything else.
[03:46:49] Ugh.
[03:46:50] See, this is Christ.
[03:46:58] Jumpforce, ugly fucking game.
[03:47:00] Pre-patch on BCI, of course.
[03:47:01] That'd be up there.
[03:47:03] Of course.
[03:47:04] The MKX looks terrible.
[03:47:09] See, Graham, Gritty, and the graphic stage poorly.
[03:47:12] See, I wish it looked different.
[03:47:18] But, Mortal Kombat X is, in fact, the darkest and grittiest Mortal Kombat of the
[03:47:26] Mall period.
[03:47:28] That was their goal.
[03:47:30] goal was to make the game like dark and gritty and moody and the sound, the visuals,
[03:47:36] like everything about it, was supposed to be that way.
[03:47:38] Characters just in shadow all the time and shit like that.
[03:47:41] It was trying to be like edgy as fuck and did that pretty well to be honest, the
[03:47:49] vibe of MKX is different than all of the rest, completely different.
[03:47:54] And MK11 is a much better looking game, but it's also a much brighter and pretty game.
[03:47:59] And then MK1 is even brighter and prettier, you know?
[03:48:02] MK9 is just almost like cartoonied to a certain away.
[03:48:06] MKX was trying to be like moody as fuck,
[03:48:09] like almost like edgy teenager moody.
[03:48:11] But I kind of like, I think it did a pretty good job at that, dude.
[03:48:15] Does it, has it aged great?
[03:48:17] No, it's early, early 3D NRS.
[03:48:20] It's early 3D NRS.
[03:48:22] It is the way it is.
[03:48:24] But I don't need it.
[03:48:26] I don't.
[03:48:27] It's funny how fucking dark the game is though.
[03:48:29] The majority of stages in the game are mad, dark.
[03:48:32] Like you just can't see anything.
[03:48:35] That's like, dude, where is there so much shadow?
[03:48:38] What is happening?
[03:48:45] You like MK1 atmosphere in vibe?
[03:48:50] I don't know if I do as much.
[03:48:53] I don't know if I do as much.
[03:48:55] Oh, MK versus DC, it'll definitely be up there.
[03:48:58] Oh, yeah.
[03:48:59] Oh, yeah.
[03:49:02] There's a lot to consider, is all I'll say.
[03:49:08] It's MK4 ugly for it's time.
[03:49:10] Not necessarily.
[03:49:11] It's not the best looking game, but I don't think any of the, I think the only
[03:49:16] inner-esque game that it really gets knocked into the two that are like this game's
[03:49:22] fucking ugly bro is in just this one and mk versus dc
[03:49:27] kf14 launch fucking ugly holy shit
[03:49:32] fucking ugly dude
[03:49:41] mk mk 4 is just old you know
[03:49:52] No, I don't think Street Fighter 4 is the ugliest Street Fighter.
[03:49:56] I think I think the ugliest, I think one of the ugliest Capcom games,
[03:50:02] there's two Capcom games fighting games that I consider ugly.
[03:50:06] Street Fighter 5, I do not put in there because half of the game is great looking.
[03:50:11] Half of the game's characters and stages are really good, and the other half look bad.
[03:50:16] So it doesn't fully bridge the gap, right?
[03:50:19] like there's like a, it has to be like under a certain percentage.
[03:50:22] So I, I will, I hate putting Street Fighter 5 in there when characters like
[03:50:27] may not exist. I hate putting Street Fighter 5 in there when characters like Zaccoo,
[03:50:31] like Zaccoo, when he exists, like damn dude, this is great.
[03:50:36] It's still a failing grade. Don't get me wrong.
[03:50:39] But I, I think it has to be like the larger 70% of the game looks like as,
[03:50:44] like it has to be a very large percentage that looks bad. We'll describe this, you know,
[03:50:48] Now when we eventually talk about it, there is one other Capcom game, and I said it
[03:50:55] in B.C.I. a couple others that I think look fucking bad, like this is just ugly as shit
[03:51:00] dude.
[03:51:01] I think fighting Jam is an ugly fucking game, ugly as game.
[03:51:06] Weird choices and character sprites, weird rehashes and character sprites all over the
[03:51:10] place.
[03:51:11] I think fighting Jam is an ugly is a low effort as looking game.
[03:51:16] And the other one that is also relatively low effort, with a lot of high effort in there,
[03:51:23] which I don't think is like fair, I think it almost gets like a nomination, Street Fighter
[03:51:26] Cross-Tekin.
[03:51:27] Straight up, cross-tekin.
[03:51:30] If we're talking about pure art style, the Tekken characters and a lot of the new Street Fighter
[03:51:34] characters are great, dude.
[03:51:35] They look really cool.
[03:51:36] And the way they move is really cool.
[03:51:38] Their game plays really cool.
[03:51:39] Bro, what the fuck is the art design in Street Fighter Cross-Tekin?
[03:51:43] I don't get it.
[03:51:44] It is supposed to be like an assault of contrast,
[03:51:47] like I don't understand it.
[03:51:49] It is fucking ugly, dude.
[03:51:52] It is a butt ugly-looking game.
[03:51:54] It's like, let's just make Street Fighter 4,
[03:51:56] but worse, I think it's fucking Jesus, man.
[03:52:03] Yeah, I think fighting Jam is Capcom's first,
[03:52:05] like, soulless game.
[03:52:06] I truly feel that way.
[03:52:08] It feels like, what was the,
[03:52:11] what?
[03:52:12] At least with NBCI, they were trying to do,
[03:52:14] They were trying to do like the same thing that jump force is doing at the time, which
[03:52:17] was like realistic looking characters, and they just do it badly, like realistic looking
[03:52:21] anime characters and superheroes and shitness.
[03:52:23] Like, yeah, this is what they wanted to do, and they did it, I don't understand Street Fighter
[03:52:27] Cross Tech, and just because it looks just bad, across the board, even when we were playing
[03:52:32] it at E3 in 2012, I was like, this just looks fucking bad, it's the hell.
[03:52:37] What's it fighting camera, isn't it a 3D game?
[03:52:40] Two different games you're thinking of, but good question.
[03:52:43] It was called Capcom Fighting All Stars, and it was a completely different game, and I
[03:52:47] got canceled, and then they interned later on made a Capcom Fighting Jam, which was in
[03:52:54] spirit the same thing in Capcom All Stars game, but it was 2D, completely different
[03:52:58] game.
[03:53:02] Wish we, I wish we could have gotten, Capcom All Stars.
[03:53:08] I should be right across the second of this, Janky.
[03:53:10] Yeah, I think from an art design is Janky.
[03:53:11] Yeah, I think from gameplay, it has some very cool things with a lot of stupid things.
[03:53:15] A lot of like goof, the feel of the game is also very bad.
[03:53:19] For some reason, if you control characters in Street Fighter Cross 2, everyone feels bad
[03:53:23] heavy.
[03:53:24] Like, I don't know why, like almost a worse controlling Street Fighter 4.
[03:53:39] part of the movie fighting game. I mean it looks bad, but it doesn't look that bad.
[03:53:49] Tekken 1 is ugly. That's almost unfair. It's dated. Yeah, I don't know if it's ugly.
[03:54:05] Tekken 1 is, the thing is, it's like you get a game like virtual fighter 1 that actually
[03:54:08] has charm, and Tekken 1 feels ugly, and it only came out like a year later.
[03:54:13] Yeah.
[03:54:15] T7 is ugly.
[03:54:20] I mean, I don't think it's the, I don't think it's the best looking game of
[03:54:25] the Tekken 7 just looks fine.
[03:54:27] I think that's about it.
[03:54:28] I don't think I would go on and say it's ugly.
[03:54:31] It was game fucking.
[03:54:33] The art style of this game hurts me, like how did we come to the choices of the way
[03:54:37] this looks as being okay. No, I don't think Tekken 7 is really that bad looking. It just looks
[03:54:43] fine. It's the same thing with like Soul Calibras, you know? Like why I wouldn't lump in
[03:54:48] Soul Calibre 4 or 5 or even Soul Calibre 6 because none of them are like are oppressive to my
[03:54:53] eyes. They just look kind of like, and especially after Soul Calibre 4, they all look kind of
[03:54:57] average. Think Soul Calibre 5 just looks like fine. And then Soul Calibre 6 just looks kind of the same
[03:55:03] Not that different. Yeah, T7 and SoulColver 6 are like the most unoffensive looking games you can possibly imagine
[03:55:11] That's like the best way of putting it. They're they're they're unoffensive looking. I'm talking about games that literally offend you like my god damn
[03:55:20] Senses dino-rex type shit. My eyes are offended by what I'm looking at bro. What is this shit?
[03:55:33] That'll be an attrition and I think that's an age thing.
[03:55:38] Street Fighter EX.
[03:55:40] Ah!
[03:55:41] Maybe EX3.
[03:55:45] If there's only one game that I would give that to, maybe EX3, but it's not even that bad looking.
[03:55:56] Critical.
[03:55:57] Good call.
[03:56:00] Hit fighter critical. We gotta get some, yeah. We're definitely coming up with some good things to think about your chat.
[03:56:07] Fucking critical.
[03:56:15] This feels a lot like worst-fighting game. I mean, that's the only thing we're comparing it.
[03:56:19] War gods! I hate the way War gods looks, but the... War gods. That shit looks like trash.
[03:56:28] I do not like the way war gods looks.
[03:56:32] Bro, this is making MK-4 but worse.
[03:56:35] Rise of the robots. Now, rise of the robots out that bad looking.
[03:56:38] It's the dark age. It looks fine.
[03:56:40] It just looks like the era.
[03:56:42] Bio-freex also looks fine.
[03:56:44] You know?
[03:56:45] It looks like it came from that era.
[03:56:51] Ah, you know,
[03:56:53] Sorry that Star-Wrest fighting game masters of terrorist gossip.
[03:56:55] He's not that bad looking.
[03:56:57] It's fine.
[03:56:58] Balls.
[03:57:00] The only reason I wouldn't put balls under there.
[03:57:03] What we talking about this, the other reason I would not put balls
[03:57:06] in the category is that is it a great looking game, no.
[03:57:08] But the game is literally called balls.
[03:57:11] Like you're getting what you're expecting.
[03:57:14] Straight up.
[03:57:16] You read the title of the game, and you look at what it could
[03:57:19] potentially be, and does it execute that, yeah?
[03:57:22] I mean, it's not the best-looking game, but I'm not like offended by what I'm looking at.
[03:57:29] I don't know how you could have really, I feel nothing, I feel balls.
[03:57:36] It just looks like some Jank astronauts that's exactly exactly.
[03:57:42] His jump force was set to the fighting game, no, I would put jump force in there. Yeah, I would make an argument for a jump force.
[03:57:47] that parts of that game can look really good,
[03:57:50] but it's like Jump Force and MVC,
[03:57:52] I have the same art style or choice of art style.
[03:57:54] I think it's worth criticizing.
[03:57:56] It sucks.
[03:57:58] We can't do other games.
[03:57:59] They only made those games look like that
[03:58:04] within that time period funny enough.
[03:58:07] Like the late 2010s, everyone had the same fucking idea
[03:58:10] of making cartoony, animate characters,
[03:58:14] have hyper-realistic features like skin pores and shit.
[03:58:18] Like, why, why do we have to have them be rendered
[03:58:23] like they're human?
[03:58:25] Like, what are we doing here, dude?
[03:58:28] So, yeah, they stopped doing that.
[03:58:32] That was, they stopped, you know?
[03:58:34] Which is good.
[03:58:36] Talking about ugly fighting games.
[03:58:37] Yeah, we're thinking of like,
[03:58:38] what'll get nominated?
[03:58:39] We need to make this list.
[03:58:41] off the clickbait you guys for.
[03:58:44] I'll have to clickbait you guys for another stream on this.
[03:58:48] Try to pair a side mutant, not yet.
[03:58:50] Like, oh, I'm gonna sorrow.
[03:58:51] Now I wouldn't include that because there's small dev games.
[03:58:54] I don't think that's fair.
[03:58:55] I'm talking about like,
[03:58:57] we'll make this shit.
[03:58:58] This is released on consoles and stuff like that,
[03:59:00] you know, back in the day.
[03:59:03] Dennis or game range, primal range?
[03:59:05] No, primal range is pretty good looking.
[03:59:07] Yeah, you can't take the worst.
[03:59:11] like performing one, like a funky Genesis version or some shit? No, no, you have to.
[03:59:17] Yeah, you have to consider like it's based arcade version.
[03:59:23] Smash Brawler Wii U. No, I don't think Smash Brawler
[03:59:29] looked bad. I don't think so. I think the game was fine looking. It just did not play the way.
[03:59:34] You miss Pampy, dude, I miss Chrono Trigger, yeah, funny enough.
[03:59:40] I'm kind of going through a post-Chrono Trigger depression in a little way.
[03:59:50] Pampy, we lost our Pampy.
[03:59:52] I'm kind of going through a little bit of post-Chrono Trigger depression because I enjoyed
[03:59:59] that trip so much.
[04:00:00] I really liked it, man.
[04:00:02] It's not that I have withdrawals, is that I kind of wish there was more stuff to do it
[04:00:06] and outside of just grind more endings than shit. I definitely took a few days,
[04:00:13] right, didn't know what to play. I just had no idea, I beat Chrono Trigger, and I just,
[04:00:18] after spending a few days with it, I always had it to go back to. It was always like the game
[04:00:22] that like, oh, I can get to go back and play this, looking forward to playing this, looking
[04:00:25] in front of like that kind of thing.
[04:00:27] Yeah.
[04:00:28] And the same way that dude, I had like depression
[04:00:32] for a month after FF7 rebirth was done.
[04:00:35] Like I was actually like post-game blues.
[04:00:38] It occupied so much of time
[04:00:40] that I didn't even know what the fuck to do after it.
[04:00:43] Same thing happened with Elden Ring.
[04:00:44] I didn't even know what to do.
[04:00:46] Like dude, so much of this game
[04:00:47] has occupied my life over the past like month, man.
[04:00:51] I can't even know what to do.
[04:00:52] And then the same thing happened to rebirth.
[04:00:54] And even though it's a short, like, four-stream experience
[04:00:56] for a chrono trigger, bro.
[04:01:00] I just, I, I kind of bugs me
[04:01:02] that I can't experience any new things in that world.
[04:01:05] But I saw, I saw the majority of it.
[04:01:07] And it's not that I want to go and play like the DS port
[04:01:10] because people say like the content of that game
[04:01:11] isn't necessarily good.
[04:01:12] No, I want the high quality shit
[04:01:15] that came from my first playthrough to happen again.
[04:01:18] Like, I want to experience it for the first time again.
[04:01:22] Like, that's what I mean.
[04:01:24] like damn I got it and the food was that good and now I want to send it back so I can
[04:01:30] taste it again. Shit. Anyway that's now I really liked it. I really liked it. I'm legit
[04:01:37] a chronotryker fan though. Chad it's fucking feels weird. Like I've been I've been literally
[04:01:42] going to eBay and finding like good copies of the game like boxed copies of chronotryker
[04:01:47] because I just want like a boxed copy now. That's where I'm at right now dude. That's actually
[04:01:51] wear on that. Like fuck. Fuck, I really liked this game. Shit dude, it was that good. I
[04:01:59] legit think it's my second favorite RPG. I think it's like the second best square in
[04:02:03] this game. Straight up. It's better than all the other Final Fantasy's I've played.
[04:02:07] It's better than all the other square in this game so that I played RPG-wise.
[04:02:10] It's just the best one. I get it. If I can get it. Sorry. I just get it. It's better than
[04:02:16] Final Fantasy tactics. That game has been my second favorite RPG. We just put up a review on this
[04:02:21] this TV guys want to watch my full glaze of chrono trigger, it's on the channel right now.
[04:02:25] It just did it for me, like so many parts of it, better than Expedition 33.
[04:02:33] I think Expedition, I think chrono trigger is a better game overall than Expedition 33,
[04:02:40] but Expedition 33 is a more surprising breath of fresh air kind of game because it's like
[04:02:45] 30 years later, you can still do a classic era RPG and have it executed in a way that's
[04:02:49] this good and to hit this hard, that makes it very special, you know?
[04:02:55] We discussed this already.
[04:02:57] Um, which is why I guess my game of the year over chronotriger, but
[04:03:02] yeah, now I rated it higher than tactics.
[04:03:04] That was the big conclusion that I came to as I was talking about it.
[04:03:06] I'm like, I think this game's better than Final Fantasy tactics.
[04:03:08] In tactics is like I played through that shit.
[04:03:12] God knows how many times, like six, seven times, seven or eight times.
[04:03:16] But the Expedition 33 would not be the game it is without Chronotrigger.
[04:03:23] To be honest, Final Fantasy VII would not be the game it is without Chronotrigger either.
[04:03:29] Like, many of the things that were missing in Chronotrigger that they were unable to
[04:03:33] do to hardware limitations, they were able to do an FF7 and you see the answers.
[04:03:37] FF7 is just a game full of a whole bunch of answers to the things they couldn't do in
[04:03:41] Chronotrigger.
[04:03:42] It's crazy, dude.
[04:03:45] And again, the fact that they had like what 32 megs to work with on that little cartridge,
[04:03:50] that's insane.
[04:03:52] That's insane, the scope and scale and feel of that game, pro.
[04:03:57] The only, the only problem with CT at the end is that there's not much of it.
[04:04:04] There's really very little end because so, because it is a game that has such a high quality
[04:04:09] experience throughout, you cannot get like a massive adventure to be that high quality
[04:04:14] without the whole thing, I'd be very hard.
[04:04:17] But because it sits at this perfect like 15 to 25 hour
[04:04:21] kind of first by a through experience,
[04:04:22] it's kind of a smaller game.
[04:04:24] It's just tight, dude.
[04:04:26] And it's an amazing aspect of it,
[04:04:28] but it's also like a criticism, you know?
[04:04:31] It doesn't waste any of your time, but it's over.
[04:04:34] Like you see the majority of it, you experience,
[04:04:38] and you see the majority of it, and that's kind of it.
[04:04:42] Yeah, it feels like they get some new game plus for that reason, yeah, easy wanting more to agree to agree to agree
[04:04:51] Dude, it's so much that I was like
[04:04:55] Thinking about playing chronocross
[04:04:57] That's what's fucking crazy, dude. I don't like that game
[04:05:02] I don't remember when I played chronocross already, right, but I don't remember liking that game very much
[04:05:08] But I like chronotrigger so much that I would like I'd be testing out things on my
[04:05:13] PlayStation and I was trying to chronocross because it's a good looking game and I
[04:05:16] see like the logo and it looks like chronotrigger in shit and I'm like Simmons is
[04:05:21] talking about how Shalas in this game and all that kind of stuff and I'm like really
[04:05:24] really really really telling me that like the Jonas and Shalas story like
[04:05:32] continues to this or shit he's like he but then he's like yeah but this is more about
[04:05:35] alternate timelines and stuff crossing over the not as much like time travel as much and I'm like, oh,
[04:05:45] you should it's great. I've already peed knit. I've already peed knit. Here's the thing I have already peed in the game
[04:05:54] and I'm telling you, I remembered fucking nothing. It had so little impact on me as I played through it.
[04:06:02] And at such a, like, I remembered more of Grandia, dude.
[04:06:07] But I, I legit remember more of Hoshigami.
[04:06:11] Cartia. I played through all of Cartia.
[04:06:15] I remember really liking, I remember those games more chronocross.
[04:06:19] Fucking Cartia, dude. Cartia was good.
[04:06:24] Yeah, Grandia was pretty awesome, too. It's not bad. It's not bad.
[04:06:31] It's not bad, anyway, did you see a quick question to me again? No, I just hated it when I became a cat and be
[04:06:39] Gregally flayed the entire thing because I had nothing else to do and I was so happy that I got to be
[04:06:44] Surged again, unfortunately that took 20 fucking hours of playing through the game to get to that point and
[04:06:51] I remember I remember almost nothing about the play through other than it being pretty and
[04:06:56] It having great music
[04:06:58] That was it and the cat part
[04:07:01] You know, you forgot it like Durgis,
[04:07:06] Durgis, no, no, Durgis, Durgis,
[04:07:08] Durgis made me actively hate it.
[04:07:10] I don't hate it.
[04:07:11] It's just, it was just fine.
[04:07:14] You know, no parts of it really stand out.
[04:07:17] Like really like stand out and grab me.
[04:07:20] Durgis is like, I am trying to forget it.
[04:07:24] Like I don't like revisiting the game because it makes me feel bad.
[04:07:31] I
[04:07:39] Anyway
[04:07:41] But I'm at the new fallout new Vegas. I have never played a fallout game
[04:07:46] Bigroom story though. That's a game I wish would get a modern day treatment unfortunately would not sell
[04:07:51] Like we just know this is the case dude
[04:07:53] Tactics does okay, but dude nobody fucking bought vaguenst story back in the day
[04:07:57] You have a better chance of a parasite e-free master remake doing better.
[04:08:02] I'm really, I would prefer vagrant story.
[04:08:05] I think it needs it more.
[04:08:07] Cool game, cool premise.
[04:08:10] Great looking game.
[04:08:11] Cool characters and all this kind of shit.
[04:08:13] Weird gameplay game.
[04:08:15] Weird.
[04:08:16] But still,
[04:08:18] I think we can look at each other in the eye and know.
[04:08:22] Are you expecting a million sales if you really
[04:08:25] released vagarin story, probably not.
[04:08:27] I don't think it barely sold that much even in a playstation.
[04:08:34] The shit do you might like golden son?
[04:08:35] Dude, I played chrono trigger guys of like the classic,
[04:08:40] the classic RPGs, like before 3D era RPGs,
[04:08:45] I played like the best one as I understand it.
[04:08:49] Just the best one.
[04:08:52] So like the peak has been witnessed.
[04:08:55] It's just, it's just climbing other smaller mountains, and that was the exactly the
[04:09:00] feeling I went through when I played Final Fantasy VII, where I was like damn, peak, hit
[04:09:06] this peak, and then I played like a lot of other games after that, and they were just all
[04:09:10] smaller peaks.
[04:09:11] It was like these are all really good.
[04:09:13] It's really good.
[04:09:16] I just think it's going to be very hard for me to top it and experience like Croner Trigger.
[04:09:20] I'm just not a person that engages with JRPGs, especially modern-day JRPGs, that
[04:09:24] much at all. Not much. They really have to get me dude. And a lot of modern-day games
[04:09:29] like me and are too much. Even FF7 does a little bit of that, but it's based on legacy stuff.
[04:09:35] So that's why I like it. Expedition 33 was the one that didn't, you know? It didn't.
[04:09:43] It was just really engaging. Expedition 33 was also not super long. Like to be real. I think
[04:09:50] I think Expedition 33 was like a 25-hour game.
[04:09:53] I don't know what I play this shit.
[04:09:55] I didn't do a ton of side content.
[04:09:58] Steve?
[04:09:59] Steve?
[04:10:03] How long is Expedition 33?
[04:10:04] Like 30 hours?
[04:10:06] 25.
[04:10:07] It feels like 25 to 30 to me.
[04:10:11] You could probably push that was side content to 60, 70.
[04:10:15] But it didn't feel like it didn't feel like it tried to overstay it's welcome.
[04:10:19] Which I think is good.
[04:10:27] Hold on.
[04:10:35] Oh shit, I'll shut my bitch ass up.
[04:10:40] I put 60 hours into this game.
[04:10:42] Holy shit.
[04:10:43] 60?
[04:10:45] Fuck!
[04:10:47] That's crazy. Damn. I played a lot. Damn. God damn.
[04:10:57] that is more for adults, if by you mean it has less cartoony characters, because the humans
[04:11:15] in FFA, definitely do not act very adult, because they're fucking like 16 year olds.
[04:11:24] I'm sorry, they are 16 year olds, they're all like some of the youngest roster of
[04:11:31] Final Fantasy characters and I'll be real of most of those of most of that franchise
[04:11:39] FF7 has the oldest characters at like 21 to 23, like where the majority of its characters
[04:11:47] are much older, the majority, not everybody.
[04:11:55] A lot of Final Fantasy games have characters that are much younger.
[04:11:58] I have 10.
[04:12:02] How old is T this supposed to be?
[04:12:05] In UNO?
[04:12:06] I don't think like 17, 18.
[04:12:08] Yeah, that's what I thought.
[04:12:13] 17, 18.
[04:12:15] 1718. It is like our on is like 30, but every every character in a party has characters that are older. I'm seeing like the main characters like primary characters pretty much
[04:12:27] Let's just say cloud, airoth and
[04:12:29] Tifa. They're all between like what 20 to 23. Then cloud is 23
[04:12:36] 3, 1, FF-16, a little unfair because it is one dude and he goes throughout multiple
[04:12:49] due day, just throughout the whole game.
[04:12:51] He starts off as a teenager and then he's in his twenties and then he's in his thirties.
[04:12:56] Yeah, how old is FF13 characters?
[04:13:00] I'll just like snow and all of them.
[04:13:06] Lightings 21, that's comparable.
[04:13:12] Yeah, 13 has a average party age.
[04:13:16] Youngest character in FF7 is technically like you feel like 16.
[04:13:22] And man, do they make fun of her for that?
[04:13:27] All I'm saying is that like the FF7 challenges some pretty interesting themes chat.
[04:13:41] Anybody else do I have a question for you, Chad, before we check out this interview, which I've been delaying.
[04:13:47] I was 13, 14. When I played FF7 the first time, right? I have a question for you.
[04:13:52] Who else was mega confused by the relationship of Marlene, Tifa, and Barrett?
[04:14:00] As an adult, it makes total sense. But who else played FF7 back in the day and had no clue
[04:14:07] of what to make out of the relationship between Tifa, Barrett, and Marlene?
[04:14:11] You thought Tifa was the mom? I did too.
[04:14:14] Absolutely. I could not like wrap my head around a family dynamic that was weird and not just like mom and dad and kids and shit
[04:14:22] I wasn't like old enough to really like
[04:14:26] Confound that into a point where that makes sense
[04:14:29] Yeah, I thought Tifa was Barrett's wife as well
[04:14:33] She had made no sense to me like the normal classification of like a family unit
[04:14:38] was not really there just because it's we haven't been exposed to that much in our lives, right?
[04:14:44] And it's just in the 90s and shit. So that was a pretty adult theme to challenge of like,
[04:14:52] what do you think as a family dynamic when you meet these characters? Like, how does this translate
[04:14:59] how they've been hanging out? I always thought teeth and dirt were I think I did too,
[04:15:03] which was I was really confusing how teeth and clouded it becoming a thing.
[04:15:06] And it's like, why can I date this girl when it seemed like, you know, maybe her husband
[04:15:12] is Barrett, what's going on here?
[04:15:14] Why doesn't their child Marlene look like them as I was playing through the game to find
[04:15:20] out that, oh, Marlene's eventually adopted, what the hell?
[04:15:23] Okay, that's different.
[04:15:26] Like it was so, it was confusing.
[04:15:28] It was like, what's just going on here, dude?
[04:15:32] So anyway, like there's some interesting dynamics that aren't like in a lot of games around that point.
[04:15:39] You haven't played this at this point.
[04:15:41] What?
[04:15:42] There's Marlene never referred to FIFA as a mom.
[04:15:45] No.
[04:15:46] No.
[04:15:47] That does not happen.
[04:15:49] Like even in the original game, there's not a ton of dialogue to support it, but Marlene only has one dad.
[04:15:56] And that's the one she grew up with, which is Barrett.
[04:15:59] But it isn't her biological father.
[04:16:01] So, shop.
[04:16:04] Anyway, a lot of that's up was like, okay, all right.
[04:16:10] So we can about 50 to 50 miss air guys.
[04:16:16] No, you missed the thought of air guys.
[04:16:18] You do not miss air guys.
[04:16:19] Trust me.
[04:16:21] You do not miss trying to elevate in that game or
[04:16:24] or descend, trying to jump up and get down things,
[04:16:28] brother, you do not miss that trust me.
[04:16:31] Or even to aim your attacks at the opponent
[04:16:33] in a way that makes it hit, trust me.
[04:16:35] You don't miss the controls,
[04:16:37] you're thinking of something else.
[04:16:39] What is in your head, as far as what air guys is,
[04:16:41] is it's completely different than what the game actually is.
[04:16:45] God bless the ring.
[04:16:46] You think of it, do you think of this city,
[04:16:48] I do a lesson.
[04:16:49] That's what you're thinking of.
[04:16:50] The old PSP game, that's what you're thinking of.
[04:16:53] That one was pretty good.
[04:16:57] Dungeon mode is interesting.
[04:16:58] It is.
[04:17:00] Problem is like playing the game.
[04:17:02] You just want to play the game through the dungeon mode
[04:17:03] and it's not good.
[04:17:07] You know what, air guys is?
[04:17:07] It's a bad boshito blade.
[04:17:11] And Square Enix also made that.
[04:17:14] They did the same thing.
[04:17:16] Boshito blades actually kind of a fun game
[04:17:17] and air guys is just not,
[04:17:20] it's 3D, that's it.
[04:17:22] Because they're all the gimmick, is that it's 3D?
[04:17:25] Anyway, yeah, FF7 themes, FF7 has some interesting, that's why I also really dig the
[04:17:34] themes of Final Fantasy 15.
[04:17:37] I think the overall plot and themes that that game is setting up is pretty cool.
[04:17:46] when you realize that a lot of the friendships, the main characters have and why they're
[04:17:55] bonds, we can talk about spoilers.
[04:17:57] Why their bonds are the way they are, why their brotherhood exists is because they know
[04:18:01] that one of them only has so much life to live.
[04:18:07] And the father having to pass on the responsibility to his son to have a child that you
[04:18:12] know that you'll have to eventually, or potentially watch that child pass on in front of you.
[04:18:21] Like, these are some pretty fucking cool plot points and themes to be challenging then.
[04:18:27] I like it a lot. The road trip that they're having is effectively a bucket list.
[04:18:33] You don't realize that until the game is nearly over. It's like, oh, shit, dude. Oh, God damn.
[04:18:40] Yeah. I don't like F-15 a lot. That should hit you in the goddamn feels, bro.
[04:18:50] Yeah, that can't fire scene. I like it. I like to enjoy the story. I have a lot of other
[04:19:04] the criticisms about the game, but you know, and here are a lot of good things about
[04:19:10] lost Odyssey. Yeah. Oh yeah. Do you wish the movie in the anime were actually
[04:19:17] playable part of the game? Well, I mean, of course, I didn't even see the movie, but like
[04:19:21] it's actually interesting and happens within the scope of the game and is mad
[04:19:27] confusing what the hell's going on? Yeah.
[04:19:34] Oh, and that has an amazing bad guy. Yeah, Art in this great generational bad guy
[04:19:42] And there I remember the bounce here. Nope. Yes
[04:19:47] The bounceer
[04:19:50] Where's this video at
[04:19:54] You could choose the one that I'll find it. Let's check out this video from gamer brave. Yeah, let's see what's going on here to make sure this link
[04:20:01] a
[04:20:03] Yapper is a Yapper even in a stream. Hey, man. I just want to have this when I go away for a couple days, okay?
[04:20:08] Chill.
[04:20:17] Speaking of that, I really got to play Bloodborne again on Shad PS4.
[04:20:24] on the
[04:20:27] place station for emulator I got a I got a dedicated a little bit of a little bit of my life to setting that up
[04:20:33] I'm here in good shit dude
[04:20:36] good shit about it you could choose one of finance and as a character to travel to Malaysia
[04:20:41] who do you think would enjoy it the most and why
[04:20:45] I don't say you feel
[04:20:48] Don't say you, Fii.
[04:20:53] Hello, guys. This is Sean from Game of Race.
[04:20:55] We are at Comic Fest now, I have to identify this year and we have a guest from Japan.
[04:21:01] And now I'll give him a good chance.
[04:21:02] I'm going to give him an introduction.
[04:21:04] How good has been on like a generational six month world tour?
[04:21:09] Hi, it's Kenix, I'm not kidding, I'm not kidding, I'm not so fine at the front, I just have to make CDs.
[04:21:13] No, I'm not kidding, I'm not kidding, I'm not kidding.
[04:21:16] Okay, okay, let's go.
[04:21:17] I just want to ask for you personally.
[04:21:19] Why is the emotion you most want?
[04:21:22] Not a prediction chat.
[04:21:24] FF7 remake comes out on Xbox and Switch on like the 20th.
[04:21:32] Right.
[04:21:35] On about the something like the 20th.
[04:21:38] It's like the 20 second.
[04:21:39] Yeah, it's like the third week of the month.
[04:21:42] Guess what happens one week after that?
[04:21:45] Guess what the date is one week after that.
[04:21:50] Final fantasy, seven originals 29th anniversary.
[04:21:55] I think it's the 29th of January.
[04:22:00] I have a prediction.
[04:22:03] I think game comes out.
[04:22:05] It gets relatively well received and gets reviewed
[04:22:08] and is well received on like Xbox platforms
[04:22:10] and Nintendo platforms.
[04:22:12] Exist for a week, it's January 31st, thank you.
[04:22:15] exists for about a week and then they announced some sort of announcement event regarding
[04:22:22] FF7, FF7 in the future of it, I don't know if it's a state of play or something.
[04:22:28] Do I do their own little thing?
[04:22:31] But I have a feeling that within a very comparable time frame even at the end of this month,
[04:22:40] I think there could be something.
[04:22:42] I think anniversary related could be an announcement.
[04:22:45] I think they have to let FF7 exist for a little bit,
[04:22:48] like, you know, game be out and buy it.
[04:22:50] So again, comes out and it's just well received
[04:22:52] on Switch and Xbox and shit like that.
[04:22:55] I don't know if it'll be a state of play,
[04:22:56] but I think it'll be something.
[04:22:58] There'll definitely be some sort of information
[04:23:01] after the game comes out, you know.
[04:23:04] Even though even a week isn't a time.
[04:23:06] Okay, just to remember from finance and ASAP and Rupert.
[04:23:09] I think it is a great idea to start a new game with this new character.
[04:23:24] concept of game design.
[04:23:26] So when I started, I was
[04:23:30] a little bit confused.
[04:23:32] I was a bit confused,
[04:23:35] but I was a little bit confused,
[04:23:39] so I started a game design.
[04:23:42] So I was able to
[04:23:45] create a game design.
[04:23:47] We can learn about Ripper Fun Switch 2.
[04:23:49] I'm full of game-like experiences.
[04:23:52] because it was a good time to get a secret narrative.
[04:23:56] It's like the synergy at Haxi and the games.
[04:23:59] I move on to the next question.
[04:24:01] So we both introduced a huge variety of mini games.
[04:24:04] Some of the years love them.
[04:24:05] Well, others, they felt that they interrupted the pacing.
[04:24:08] How do you view the role of mini games
[04:24:10] and, you know, light activities
[04:24:12] in shaping the overall experience?
[04:24:15] I thought one person talked to me about this.
[04:24:18] Well, I think they sent me this interview.
[04:24:20] And they had a friend that played Rebirth first.
[04:24:26] And if I said the remake and Rebirth first,
[04:24:28] then they're like waiting for the third game.
[04:24:29] So they went back and played OG FF7.
[04:24:34] And they were like,
[04:24:36] there can't be this,
[04:24:38] they are also at a criticism of the mini games
[04:24:40] and they're like, they can't be this many mini games
[04:24:42] in the OG game.
[04:24:43] And they came back and they meet the OG game.
[04:24:45] They're like, I cannot believe the OG game
[04:24:47] at that many mini games.
[04:24:48] I cannot believe how many fucking many games are in the OG game. They're all over the place and they don't stop and I'm like, yeah
[04:24:58] Yeah
[04:25:00] Yeah
[04:25:02] It's just sort of a play it is, you know
[04:25:04] Oh, finally I can't just have a B-bass, not a good day, but you can see the game
[04:25:10] I don't think the amount of content was the issue with rebirth, and you noticed that some
[04:25:26] people went play through, I think how that stuff that is miserable or you don't have
[04:25:33] to do is introduced. There's a shit on a thing to do that offer an actual incredible amount
[04:25:39] of rewards. Do the majority of these mini-games and shit? Are great. And they actually give
[04:25:44] you good tangible rewards. It isn't just like, here's three high potions. That's it.
[04:25:49] None of them. They're all they all need to actually really good tangible material rewards.
[04:25:55] Like they're very good. The issue is the checklist thing problem that you're just aware that they
[04:26:00] are there, and the pace at which they're introduced to the player, I think it's like
[04:26:09] a stacking, like you have all these things that almost everybody does everything in the
[04:26:13] grasslands and you get to the next area, the next area. By the time you get to so many
[04:26:16] areas in the third or fourth big zone, you're like, oh man, I have to keep doing this and
[04:26:21] everyone crashes out at Gomgaga, every single fucking person crashes out at Gomgaga, because
[04:26:27] By the time you get there, you see just like all of these
[04:26:30] orbs that are stacking up to all of the areas, and you're like,
[04:26:33] oh man, I'm missing so many here.
[04:26:35] And I'm missing so many here, and I'm missing so many here,
[04:26:37] and it's just like this confounding element of all these things
[04:26:40] that you have not done yet, that you still have to do.
[04:26:43] And then you go to Chad Lane as VR missions and,
[04:26:46] And, yeah, there's all these chadly fucking VR missions that you haven't done yet.
[04:26:52] I think all of that stuff that's a confounding compound.
[04:26:55] All of that stuff compounding in on each other is like, okay, now I feel like I got so
[04:27:02] much stuff that I have not done.
[04:27:05] And it feels like I have to do that, or I don't want to continue, or I'm just going
[04:27:09] to stop type of thing.
[04:27:13] So I don't think the amount of the content is actually bad.
[04:27:17] I think the degree at which they hand it to the player is a bit much, a little bit
[04:27:23] much.
[04:27:24] And it almost would be better if there were points of the game where a lot of that stuff
[04:27:28] unlocked over time.
[04:27:29] That as like you were playing through the game, you can go back and engage with it in
[04:27:34] a variety of different ways where it's like, oh, I completed this one relatively fast,
[04:27:37] and I can go back and play it again.
[04:27:38] I can go back and play it again.
[04:27:39] There's new stuff over there.
[04:27:41] It was just like,
[04:27:44] two, there's a little bit too much.
[04:27:46] And once again, the compounding aspect
[04:27:48] of it by the time you get to go in Gaga,
[04:27:50] especially versus a man,
[04:27:51] I don't want to have to do all of this again.
[04:27:54] And it becoming a little bit by the numbers, you know?
[04:27:58] Yeah, dude, chat.
[04:28:02] Imagine F-15 giving you that many things you can do.
[04:28:07] you can do almost fucking nothing in F-15.
[04:28:10] Like, you could drive around,
[04:28:13] that was drive around at hunt things.
[04:28:15] That was mostly it.
[04:28:17] There's barely anything you could actually engage
[04:28:19] with the environment in some way.
[04:28:21] Just fishin' and car shit.
[04:28:25] And that's kind of it.
[04:28:27] The question was extremely barren.
[04:28:30] And the car drove slowly.
[04:28:32] Like, it was very empty.
[04:28:34] There was dungeons here and there.
[04:28:35] there don't get me wrong. That was also optional too. But yeah, like, there was almost
[04:28:40] like so many ways to engage this shit. And once again, stacking all of it on top of
[04:28:45] each other, and top of each other, chill. It was a little chill. Even even on my first
[04:28:52] playthrough, I stopped doing it. I was like, okay, no, no, I don't need to do this right now.
[04:28:59] I'm coming back later. There's so much shit. I want to play the story. I want to play the story.
[04:29:03] The players are fond of the game.
[04:29:06] There are also some people who are not in the game but in the game,
[04:29:09] so they are not in the game and have the ability to play games.
[04:29:13] For example, the game is a game that is not in the game to play game.
[04:29:17] But you can see the game that was sitting there.
[04:29:20] But then, in the game that is in the game,
[04:29:23] it is possible to play games such as the game that is in the game.
[04:29:30] So, what makes the game good and secure with the first one,
[04:29:34] it's just that I'm talking about a new version about the other features,
[04:29:38] and I'm really impressed with the apps you mentioned,
[04:29:40] so I thought the new version of the game did potentially suck the f-ub Kumon
[04:29:45] in their own way around.
[04:29:47] So I think it makes it really good for them to be a good game.
[04:29:49] And that was a totally different thing.
[04:29:52] I said, let me change it.
[04:29:56] Even though the video was pretty much it,
[04:30:00] So this is an awareness, you know,
[04:30:02] that the pacing in which a lot of those many games
[04:30:04] are introduced to the player is something that they would probably need to consider in the next game.
[04:30:30] So, it makes a happy ending, and it's a very exciting ending.
[04:30:34] I forgot that there was the box mini game came back.
[04:30:38] I forgot that that shit came back.
[04:30:42] You know?
[04:30:44] It's not going to be exactly the same.
[04:30:46] It's not going to be the same.
[04:30:47] You're going to have to look at the mini game.
[04:30:49] You're going to have to look at the mini game.
[04:30:50] You're going to have to look at the mini game.
[04:30:52] I want to do the next question.
[04:30:53] From all the characters in the first two games,
[04:30:56] is there anyone and the growing on you where you had a moment of realization about how
[04:31:02] they actually are, or you simply, and then writing them a lot more in the past thanks to
[04:31:07] that we make.
[04:31:26] I think that the fact that the director of the film is
[04:31:29] a ballet, which is a very interesting thing.
[04:31:32] But when I first started,
[04:31:35] I was very impressed by the fact that
[04:31:39] the ballet was a very famous ballet
[04:31:44] which was a very famous ballet.
[04:31:47] I was very impressed by the fact that
[04:31:50] I was very impressed by the fact that
[04:31:53] It's so weird that I just do not really dig the beautified ass looking characters in the CG-Cats
[04:32:23] things. I just never liked them
[04:32:53] better. I feel a lot more friendliness from better right now compared to the original
[04:32:59] games. Final Fantasy VII has a game. They have so many spin-off like the pre-calls and
[04:33:05] post-Ever 7 titles. And you know, they keep expanding the original timeline. And the
[04:33:12] any of these existing storyline, even approach to the project, that didn't bring any
[04:33:17] limitation and context. Oh, dude. It was a whole point of it. There's to have something
[04:33:21] that takes everything. I think that was the point of the FF7 remake series, was to have
[04:33:26] a finality to the FF7 story. I think they've talked about that a few times in the
[04:33:31] ultimatious is like, yeah, it goes in so many different directions and there's so many
[04:33:35] different things and has historically done that between movies and anime and all this shit
[04:33:41] and other games, PS2 era, especially that like need something that that compounds all of this
[04:33:48] share it into one ending, into an actual ending, you know?
[04:34:18] So this is a combination of collaboration and communication,
[04:34:23] and I would like to say that you have been working on it.
[04:34:29] So this is what we are doing together.
[04:34:36] So I would like to say that you have been working on this combination,
[04:34:42] and you have been working on this combination,
[04:34:47] I think that's why I'm not sure if you can get a new character from the beginning.
[04:34:54] I forget how cool they are opening the reaper.
[04:34:57] I think that's why I'm not sure if you can get a new character from the beginning.
[04:35:03] I'm sure you can get a new character from the beginning.
[04:35:09] And then, when you're going to get the game,
[04:35:11] you'll get the next game,
[04:35:13] the game will be released in the end of the game.
[04:35:15] The back shoes, the opening, I forgot about that.
[04:35:20] Hey, man, you know what?
[04:35:22] At least there wasn't a vacuuming mini game
[04:35:25] that you had to do it fast and gain multiplier points in the ship.
[04:35:32] Yeah.
[04:35:33] At least that didn't happen.
[04:35:35] Fairly correct, Jesse.
[04:35:36] No.
[04:35:37] To the 10th of the year, we will be able to do a good job in the U.S.
[04:35:44] I think we will be able to do a good job in the U.S.
[04:35:46] We will be opening a re-birth opening now, that's unfair because re-make opening is a
[04:35:51] one-to-one recreation of arguably the best 15 minutes of the video game ever.
[04:35:56] Like, our FF7 arguably has the best opening of a game ever period.
[04:36:03] The bombing run is widely considered to be the best introduction to a game ever straight-up.
[04:36:13] So, and the remake doesn't, does not mess with that very much, it does not fuck with
[04:36:18] that.
[04:36:19] So it's just like, oh, you just get the bombing run again, and it's almost untouched.
[04:36:25] The rest of FF7 will not all the best, you know, throughout OGFF7, but the opening is
[04:36:33] largely considered as to be the best period.
[04:36:36] I don't know if I'm going to be the best period.
[04:36:39] I don't know if I'm going to be the best.
[04:36:42] I don't know if I'm going to be the best.
[04:36:43] I'm going to move on to the next question.
[04:36:45] I think one of the interviews that you have earlier this year,
[04:36:48] you mentioned that we're making Final Fantasy 6
[04:36:51] will be a dream project.
[04:36:53] I'm going to have any particular elements from that title
[04:36:55] that stand out to you and have influenced your work
[04:36:58] being on the Final Fantasy 7 we make projects.
[04:37:01] I'm astonished that this company is the same as my senior in the World Tribe.
[04:37:10] They can have even more financial benefits in this village.
[04:37:16] I'll show you the original design, which I think is the most interesting.
[04:37:23] That's a good one, observation to the TV, and the MGS1 opening.
[04:37:26] Yeah, I agree.
[04:37:27] I think that all year a solid one is like up there with second best.
[04:37:31] The Metal Gear Solid Demo, right, which is pretty much the opening area of the elevator and the hindie section.
[04:37:38] Yeah, not with you. FF6 also has an incredible opening.
[04:37:43] Incredible, dude.
[04:37:45] So FF6 is opening is fucking amazing.
[04:37:51] Resident Evil 4.
[04:37:53] RE4, the lead up to the village and the village itself, holy shit, holy, holy shit.
[04:38:05] Expedition 33. My only issue with Expedition 33 is opening is that it's all cinematic.
[04:38:10] You don't really start playing it until you arrive and then crash and then get reintroduced,
[04:38:17] it's all cinematic. It has a great opening.
[04:38:20] Like a lot of it is not actually like engaging with the game a ton.
[04:38:23] It's kind of like tutorial in some way.
[04:38:27] Jim 2016.
[04:38:33] I got to go back and check it out.
[04:38:35] I don't think I'm back and check it out.
[04:38:37] What I see is that I got to go get it out.
[04:38:39] Got a more one.
[04:38:40] It's a really good opening.
[04:38:41] Yeah.
[04:38:42] Yeah.
[04:38:43] This remake is a fucking...
[04:38:45] Wow.
[04:38:46] Yeah.
[04:38:47] This magazine is a part of the world's largest fantasy.
[04:38:51] So, the fact that it is a part of the world's largest fantasy has started.
[04:38:54] It is a part of the world's largest fantasy world,
[04:38:57] and it is the part of the world's largest fantasy world.
[04:39:01] It is the part of the world's largest fantasy world.
[04:39:04] So, what is the point of the story?
[04:39:07] You can't recall all that you have been talking about,
[04:39:10] just to say,
[04:39:11] but we have to be honest.
[04:39:13] Well, it's the final fantasy of the shikku remake.
[04:39:21] I wonder what the last thing he wants to do.
[04:39:23] That's all about the title.
[04:39:25] This is a fantasy series.
[04:39:28] I think it's time to be able to talk about this in 10 years.
[04:39:32] It's time for the remake to be released.
[04:39:37] I can't wait to see the actual remake of the remake.
[04:39:40] I think it's a great idea to create a character.
[04:39:45] I think it's a great idea to create a character.
[04:39:50] I find it very interesting that a lot of game creators are listening to an expression
[04:39:55] that they're feeling about FF6.
[04:39:57] The idea is that the game is not the most important thing.
[04:40:05] A lot of the folks are aware that are responsible for making games in that era
[04:40:09] And so I'm from between like their mid 40s to their mid 50s ish, like this timeframe.
[04:40:14] So a lot of that means the game they grew up with was ff6.
[04:40:39] and having the speed in the three parts must have been quite challenging, especially during the conceptual stage.
[04:40:45] Can you tell us like some of the most important lessons that have learned over all these years as a director?
[04:40:50] And whether you think it's possible for a screenings would be really to do something similar for an approach like in the future or do you think that it's unrealistic?
[04:40:57] As you can see, the first part is a little bit of a cuter, but I think it's a little bit of a little bit of a cuter.
[04:41:06] But if you look at the game developer, you can see it.
[04:41:12] This kind of a cuter of a cuter is a part of the cuter.
[04:41:19] But if you don't have to worry, you will be able to get a lot of resources,
[04:41:23] so in the middle of the day,
[04:41:24] we are going to do our best to help out.
[04:41:27] We are thinking about getting back home.
[04:41:30] In the beginning,
[04:41:31] we are not going to be able to explain anything.
[04:41:37] We are not going to be able to do anything.
[04:41:39] We are not going to be able to explain anything because we are going to be able to explain anything.
[04:41:45] The timing is not going to be the problem.
[04:41:47] like the Final Fantasy VII remake project is the most foolish thing because it goes from
[04:41:55] the thing that makes square feel like we are so fucking back to them actually being
[04:42:00] were fucking back right and now it's come full circle as we're getting to the third part
[04:42:06] that as a company they were at their most dower and it's crossed this horizon to a point now that
[04:42:14] that by the time the last game is coming out, it is, it is also a point where the
[04:42:21] company is not doing great again, you know?
[04:42:24] Like, so much shit has, has taken place over that period of time that the entire ideology
[04:42:30] of the company's mission has changed multiple CEOs and the goal is now totally different
[04:42:37] and the project still remains, you know?
[04:42:40] Like, we might get back to a point where they're going to push the fucking button again
[04:42:44] and remake after seven again.
[04:43:14] It's a reverse.
[04:43:44] I mixed the departmental structure, like the Lark at a time when I was in the wrongcca.
[04:43:50] There was also fact breaks.
[04:43:54] So there was a lot of strange things related to the laws,
[04:43:59] but I couldn't remember if the actual condition was an accident,
[04:44:03] so I decided to remove it.
[04:44:07] But the final order was...
[04:44:10] I'll be back in the second three seconds.
[04:44:13] and it's the first time we've seen the photos.
[04:44:16] What is it?
[04:44:17] A picture.
[04:44:17] It's like we've done a video of the TV show.
[04:44:21] It was the first time we watched the movie.
[04:44:24] It was like, it was a video of it.
[04:44:26] And it was like,
[04:44:29] it was a video of it.
[04:44:31] It was a video of it.
[04:44:34] And it was like,
[04:44:37] I think it's a great idea to be able to create a great idea.
[04:44:44] It's a great idea to create a great idea to create a great idea.
[04:44:52] I think there's a little bit of disconnect in regard to the technology that's going to happen.
[04:45:17] So I think there's a little bit of disconnect in regards to the more modern era
[04:45:25] Final Fantasy, it's like eighth generation Xbox 360 era. Is that eight gen?
[04:45:33] Because you can
[04:45:35] To be honest, you can take a game like Final Fantasy 13.
[04:45:39] As popular as it is,
[04:45:41] Upscale it and make it run at a high frame rate, and it could look pretty good, even comparatively.
[04:45:48] You can like upscale the texture models at all.
[04:45:51] I mean, the textures and the models a little bit.
[04:45:53] And it could suddenly still look really good.
[04:45:56] Like, it could be honestly comparable to several other of screenings as, like,
[04:46:01] launched games and stuff like that.
[04:46:03] Like, it kind of holds up just fine.
[04:46:05] It doesn't really need a remake in the way that FF7 is like,
[04:46:10] F-7 has a unique benefit chat, where it's so early 3D, like, it's such an early 3D era game,
[04:46:21] and square was just like throwing shit at the wall. It's like their first mega attempt at,
[04:46:27] like, an actual 3D world RPG that it's actually, it's still like one of the highest
[04:46:34] regarded of that era, but still has the biggest room to grow, because we saw it grow.
[04:46:42] Like, no, the, the, a reminder, there was a shit ton of FF7 related things that would
[04:46:48] begin to exist around the 2000s that would give us visual and ample comparisons of how
[04:46:55] the game would look on modern hardware as we get modern, it gets modernized and modernized
[04:47:01] and a movie, and spin-offs and all this other shit,
[04:47:04] we see it actually grow.
[04:47:05] Does it line up with our vision of the original?
[04:47:09] Not as much to a degree.
[04:47:12] Like we saw a lot of these things we created
[04:47:13] in like Edvin, children, and even crisis core.
[04:47:16] And even in crisis core, it's like, yeah, it's okay.
[04:47:19] These kind of are okay, they're good.
[04:47:22] They're not like, it's not how I remember it looking, you know.
[04:47:26] And then you get like the FF7 remake series where it's like,
[04:47:29] Oh, actually looks, you know, comparable and modernize in a way that looks really good.
[04:47:35] Like, this is what I kind of remember this looking like in a way that books much different now and
[04:47:40] actually is comparable to modern graphics.
[04:47:41] So it's like we've had this scalability of shit with Final Fantasy 7 specifically because
[04:47:48] there's been more offshoot FF7 bullshit throughout Sway and X's history than any of the other
[04:47:54] games, even though Final Fantasy X and two 13123, you know, all that kind of shit? There's been a little bit.
[04:48:01] Bro, there's been so much random FF7 bullshit across a multitude of platforms that we've seen it grow
[04:48:07] and it finally having something that looks pretty good, you know? So I think it's kind of tough even for
[04:48:17] other games to get just like remade. When we talked about this with Chrono Trigger, where it's like,
[04:48:22] Yeah, I don't know if, I don't know if Chrono Trigger really works outside of 2D.
[04:48:28] I don't know. I don't know if the, luckily 3D is very scalable. 2D is a very different story,
[04:48:37] you know, very different story. You remake Final Fantasy 6. That's a very different looking
[04:48:43] game than you remember by 2D. It's a much different. And then you get like early 3D era and
[04:48:49] And it's like, oh, wonder, wonder, you know?
[04:48:51] Yeah, so in Europe, you know,
[04:48:54] there's a lot of people in the UK
[04:48:56] and they're like, you know,
[04:48:58] or you can see it.
[04:49:00] It's a fantastic answer.
[04:49:02] It must not be easy to make all these decisions.
[04:49:05] Like, you know, relationship with the clear obscure
[04:49:07] expedition to the tree that has turned out
[04:49:09] to be something many fans are relaxed at a speed,
[04:49:11] especially after the special collaboration events,
[04:49:14] either you guys have in Paris.
[04:49:15] Can you share some of the most fascinating insights
[04:49:17] from your exchange with them.
[04:49:20] This is a very special episode of
[04:49:24] McLeod, the fourth one.
[04:49:26] The second episode of McLeod,
[04:49:29] is that I have a question.
[04:49:31] I have a question.
[04:49:33] I have a question.
[04:49:35] I have a question.
[04:49:37] I have a question.
[04:49:40] I have a question.
[04:49:43] I have a question.
[04:49:46] I'm the only one.
[04:49:47] I'm the only one.
[04:49:48] Here's a good exhibition 33, the vibes of that game.
[04:49:52] So on point, so good.
[04:49:55] It has such a feel like you could fucking taste it, you know?
[04:50:00] And like every single part of Expedition 3's world building is on retro-spec, directly tied
[04:50:07] to its narrative.
[04:50:09] So directly tied to it.
[04:50:11] So I'm looking at how I'm going to show you.
[04:50:13] So directly tied to its narrative that, like, it makes it even better.
[04:50:17] It's like, fucking tactile, it reminds me of Bloodborne where it's like so much of this
[04:50:23] just feels so tactile, like, I walk into this game, I could fucking taste it dude, like
[04:50:27] everything is complimenting this experience, like it feels so whole, which I have better adjectives,
[04:50:34] but, you know, it is what it is.
[04:50:36] I think that's what I'm doing.
[04:50:41] I think that's why I'm doing this.
[04:50:43] I think the other day I was able to use the Kibon-Gokki-Kai-Ton-Badest.
[04:50:47] And that's why I'm doing this.
[04:50:50] I think that's what I'm doing.
[04:50:54] So I'm going to use that extra-safety tape.
[04:50:59] I think that's why I'm doing this.
[04:51:04] I think it's a good point to understand what kind of content you have.
[04:51:09] It's a good point to understand what you have to understand.
[04:51:12] And it's a good point to understand what you have to understand.
[04:51:15] So the game is not just a complete gameplay,
[04:51:19] but a game that's not just a developer,
[04:51:22] but also an ex-pension.
[04:51:24] It's a great idea to create a game that's a good game.
[04:51:27] It's a game that's a good game to create.
[04:51:30] I think the action game is a perfect game.
[04:51:36] It's a game that uses a simple and simple game.
[04:51:42] What is a simple game that is difficult to make,
[04:51:45] and what is a game that is difficult to make,
[04:51:50] and what is difficult to make,
[04:51:54] but I think it's a good game to make.
[04:51:58] I don't know what to do, but I think that's the reason why I'm trying to make it easier for me to do it.
[04:52:06] I think that's the reason why I'm trying to make it easier for me to do it.
[04:52:14] You know what, Chad? Because we're in the fucking dunk era.
[04:52:18] Like everything about modern age discourse is designed in a way to elevate one thing over the other and people it always do that.
[04:52:32] But the people with the biggest voices now are given ample ability to congregate with each other to just dunk on another thing. Yeah tribalism 100%.
[04:52:43] Like you don't got a thing and you almost become popular, like it is just, and it's fine
[04:52:51] liking one thing or another, but you holding something directly to something else and
[04:52:56] then just saying this better, right?
[04:53:00] This is it's it's it's it's corny.
[04:53:02] It's just corny.
[04:53:03] It's like they're both good.
[04:53:05] This is why like this is why like I I realized why I enjoy certain things as they share
[04:53:10] a lot of similar DNA, you know. I'd said the same thing about, like,
[04:53:15] lies of P with bloodborn shit, and it has like a lot of bloodborn shit in it. And I'm
[04:53:19] like, yeah, I feel like I just like this aspect of things. FF7 themes and stuff like
[04:53:24] that certain gameplay choices. I see a lot of things all over chronotrigger, and it's like,
[04:53:27] yeah, dude, these don't feel like these don't feel like these games are rivals with each
[04:53:32] other. They feel like they're brother and sister, but they're siblings. They're very close
[04:53:37] to each other. I don't like putting these games arguing with each other, which one's better
[04:53:41] one or the other. Now, I feel like they share DNA in my dude, like what makes Expedition 33 so
[04:53:48] good is that it is literally a love letter to PlayStation 1 era Final Fantasy. And that
[04:53:55] PlayStation 1 era Final Fantasy isn't mostly what Square is doing anymore. Square doesn't
[04:54:00] really want to do PlayStation 1 era Final Fantasy. They already did that. So to have someone
[04:54:05] spiritually, successfully, in some way,
[04:54:07] and executed in a way that is very classic
[04:54:10] GRPG style, which not a ton of games do,
[04:54:12] but not a lot of games are designed in this way.
[04:54:15] It feels like it is, it's existing alongside it.
[04:54:18] It's like allowing that to be a thing
[04:54:19] that can exist still, you know what I mean?
[04:54:22] It's nothing wrong with that.
[04:54:24] It's just like, there's a reason
[04:54:26] why people are making parasites,
[04:54:27] heev likes nowadays, or Resident Evil likes,
[04:54:29] or even games that are in their comparison,
[04:54:34] games that are static camera backgrounds.
[04:54:36] A lot of that shit only existed in the PlayStation era
[04:54:40] because of hardware limitations.
[04:54:41] The devs never wanted to do that shit.
[04:54:43] They were forced to do it.
[04:54:44] So in their minds, it was a compromise
[04:54:48] into a lot of people now.
[04:54:49] It's a celebration.
[04:54:50] It's a celebration of this old style of games,
[04:54:53] tank controls, and all this kind of shit.
[04:54:55] Because the perspective is just change.
[04:54:57] People want to revisit that nostalgia.
[04:54:59] People want to revisit games that play
[04:55:00] like Chrono Trigger and stuff like that.
[04:55:02] But to a lot of people that make it, those are old.
[04:55:06] Those are all they could do with what they had at the time.
[04:55:08] And now they can do much better, bigger things, you know what I mean?
[04:55:12] Anyway.
[04:55:32] I think that's a great idea.
[04:55:36] It's a very special message,
[04:55:39] and it's a very special message.
[04:55:41] It's a very special thing.
[04:55:44] It's a kind of a kind of thing.
[04:55:48] It's a very special thing.
[04:55:50] So, when I was a kid,
[04:55:53] I was a kid in the middle of the night.
[04:55:55] I was a kid in the middle of the night.
[04:55:59] When you get to know one thing, you start to see this.
[04:56:03] Sounds like you have a very interesting question.
[04:56:06] If you could choose one of Final Fantasy, I would like to travel to Malaysia.
[04:56:11] Who do you think would enjoy it the most?
[04:56:12] And why?
[04:56:14] My young people, you feel this, right?
[04:56:18] What a new...
[04:56:22] It's something I also realized in myself of things that I sort of just enjoy about certain stories.
[04:56:40] And there's a weird one with me, avatar, blue kitty people, is pretty similar to Final Fantasy
[04:56:50] 7.
[04:56:52] Follow me, it's all about this crazy corporate oversight that is taking over the world that
[04:57:00] is literally destroying the planet, removing the life from it, that is all about people
[04:57:07] without much, with very limited impact on technology in shit, fighting against those crazy
[04:57:16] corporate empires and try them thing over them.
[04:57:20] Like, there's something weird about like, I realize that maybe this theme is just something
[04:57:25] I kind of like about certain shit, maybe something about this sort of like resonates with
[04:57:29] me in a way that I don't get all and both movies are about the planet literally waking
[04:57:35] up and fighting back, the planet using its resources to fight back and like, oh yeah, this
[04:57:44] is the same, this is the same shit. This is actually like the exact same sort of like climate
[04:57:51] activist sort of shit that I sort of am into in some way for some reason. When it's handled
[04:57:56] in this weird 90s rebellious sort of way, I don't get it. I don't, I don't get it and
[04:58:03] and or is the same shit?
[04:58:05] Where it's like, yeah, it's the old small Star Wars.
[04:58:09] Like, all that kind of stuff, that those themes really carry,
[04:58:12] like, really hit really hard.
[04:58:16] Oh, wow.
[04:58:17] I think this is a bit of a fun thing.
[04:58:19] Don't worry, I guess if I was in Japan,
[04:58:21] I would have been like,
[04:58:22] I would have been in Japan,
[04:58:24] so I'd have been there in Japan,
[04:58:26] so I'd have been there in Japan,
[04:58:27] but I'd still have been there in Japan.
[04:58:27] Yeah, I'd have been here in Japan.
[04:58:29] In Korea, in Avatar Wave Water,
[04:58:32] and fire and ash is literally just aireth, you know, a direct connection to the planet
[04:58:38] that nobody else has, and they're able to utilize and potentially weaponize it.
[04:58:43] It's like, oh, well, shit, this is all very similar.
[04:58:47] Just a good thing, you can't do it there.
[04:58:48] People, what are they doing?
[04:58:50] Kiri is just an ancient one.
[04:58:51] Oh, I don't know, I don't know, but I don't know, you can.
[04:58:54] Princess Baudenosa, but damn.
[04:58:57] Yeah.
[04:58:58] Is there any particular praise or feedback from fans that have left strong impression on you as a creator since release of Reaper?
[04:59:07] And yeah, I'm going to start with the Rivas.
[04:59:12] I thought about it a little bit.
[04:59:17] Thank you so much.
[04:59:19] Well, I got up to the 2nd floor, so I'd like to give the best, final fantasy game since 10.
[04:59:32] It only took them 23 years to finally have a well-reviewed Final Fantasy game again.
[04:59:43] It only took them 23 years to have the game with Final Fantasy and the main title,
[04:59:50] get like over a 90 to 91 in overall general critics and reception, you know?
[04:59:56] know, like, bra, bra 16 wasn't well reviewed 16 reviewed well, but not as good as
[05:00:06] this, not nearly as high as this was my rating for rebirth.
[05:00:10] I can't remember what I gave it.
[05:00:12] I think I think I've got 9.5, I think mine landed just about what the majority of people reviewed
[05:00:19] it, just about the majority, because back then, like all final fantasies, you just got
[05:00:23] Goaded Reviews, like every single one from 789, 10, 12.
[05:00:32] All just got the most goaded reviews.
[05:00:34] It was 13 that was kind of like,
[05:00:35] oh, something's a little off where it did not get
[05:00:40] the highest most glowing praise, like across the board.
[05:00:43] And then 15, this is the varying degrees where it was like,
[05:00:47] oh, I could, could, could, could final fantasy not hit.
[05:00:53] Like could it actually not hit?
[05:00:54] It was like finally Pixar movies aren't like just the greatest movies of all time.
[05:00:58] Yeah, 12, 12 was very well received when that shit came out to very well.
[05:01:04] Um, so yeah, it's like, it's been a long time.
[05:01:10] It's been like a really, it's been a really long time.
[05:01:13] 12 did not get as well received as 10, but it's very well received.
[05:01:19] It was very highly rated.
[05:01:21] and we will do this together.
[05:01:24] For the last two weeks,
[05:01:27] you'll see how we express that to the players.
[05:01:31] So we decided to scale down, let's scale up.
[05:01:34] Let's make it more and more of experience.
[05:01:36] So we can get a player to even more absorbed.
[05:01:38] Our team is really familiar with this player.
[05:01:41] We've got a lot to do with this.
[05:01:43] We have a lot to do with this.
[05:01:43] We have to do this.
[05:01:44] We have to do this.
[05:01:45] We are going to do this.
[05:01:46] So we're going to do this.
[05:01:47] We are going to do this.
[05:01:48] And we are going to do this.
[05:01:49] I'm talking about this game and how that's going to evolve in the next game as well.
[05:01:55] I'm going to tell you something, I'm going to tell you something from the original.
[05:02:05] I think it's technically like, by just scale and traversability, not, they just made
[05:02:15] Like the biggest fucking game to a degree where it was like you almost made it too big almost too big
[05:02:22] if
[05:02:24] I don't think there's any other square game outside of the online games that is like this
[05:02:33] In a weather games taking you 130 fucking hours to be on first playthrough dude, that ain't that ain't happening. That ain't happening
[05:02:40] like
[05:02:42] even the PS2 era stuff no
[05:02:44] So it's so big and if you like, dude, if you, could you imagine 100%ing Final Fantasy
[05:02:52] 7 rebirth on your first playthrough, Jesus, dude, that has to be at least like 160 to
[05:02:58] 180 hours, it has to be like anybody do that on first playthrough, where you actually
[05:03:05] don't know exactly where to go exactly what to do, how long does that take?
[05:03:09] Is it close to 200 hours?
[05:03:11] And if you go fast, it has to be like 140.
[05:03:14] I'm the ender to a lot, dude.
[05:03:15] I'm the ender to a lot.
[05:03:16] And I ended at like 145 hours.
[05:03:18] I did like 90%, 95% of the game.
[05:03:23] Too 20 for your platinum, yeah,
[05:03:24] because the platinum actually includes the hardest shit.
[05:03:29] I'm seeing like on average, like 150 to 200 hours.
[05:03:32] So like 180-ish hours.
[05:03:36] That's it.
[05:03:37] That is fucking, that's bigger than the Elden Ring.
[05:03:41] That's more shit than like an old,
[05:03:44] el didn't really.
[05:03:46] But, that is so much game dude,
[05:03:52] it's like, it's like daunting.
[05:03:59] Like how many games,
[05:04:01] how many just general RPGs does a witcher game do that much?
[05:04:04] Are even if you first play through the witcher
[05:04:08] with like a big, big, bad, big environment.
[05:04:10] So you have to compare it to something else.
[05:04:12] You have to compare it to not like a persona,
[05:04:14] where it's mostly like a linear experience.
[05:04:16] You don't have this massive world
[05:04:17] that you just running around all the time and shit.
[05:04:20] Isn't that mostly like dungeon based?
[05:04:24] Skyrim?
[05:04:25] I don't know, dude.
[05:04:27] Like, it's big.
[05:04:31] It's almost too big.
[05:04:32] Like, I think it's like, we started to start asking that question.
[05:04:34] It's like so fucking much.
[05:04:37] You could have honestly saved some of this stuff
[05:04:39] a new game plus, like no shit. I honestly would not even
[05:04:43] admit upset with it. If like even many of the
[05:04:46] chatley missions, like the VR missions and stuff,
[05:04:50] could have been safe for a new game plus, no kidding.
[05:04:52] I don't even know if I would I would particularly mind
[05:04:56] new game plus material. Like, we're now you do
[05:05:00] to imagine imagine if they did that with the next game,
[05:05:05] a new game plus allows you to have
[05:05:07] of material birth, where when you grow a material
[05:05:11] and you max it out, it makes a new one.
[05:05:14] Like imagine a new game plus situation
[05:05:17] where it isn't just, hey, here's just hard mode,
[05:05:20] on new game plus imagine if like the dynamic
[05:05:23] of the game changes, you can either now get master
[05:05:26] materials, when a material grows all the way,
[05:05:28] it gets born a new one, which is what happens in the old game.
[05:05:32] Bro, bro, that would be fucking cool.
[05:05:36] Now you have things that you can only get one of and one play through,
[05:05:39] now you can get multiple of them.
[05:05:43] That could be like really daunting on a first playthrough,
[05:05:45] but on a multiple playthrough,
[05:05:47] if it scales with that difficulty, shit dude,
[05:05:50] I'm dying at the idea of master material and material birth,
[05:05:53] like there is so many limitters on the way material works
[05:05:58] and remake part one and rebirth.
[05:06:00] There's so many limitters on material,
[05:06:02] even though there's a shit ton of it in rebirth,
[05:06:05] that I'm like, dude, they're still holding back.
[05:06:07] They will not let you become too powerful.
[05:06:10] Like they don't want the player to become too powerful.
[05:06:13] We can't let you get too powerful.
[05:06:15] Everything has like a corset on a chill.
[05:06:18] Like dude, it's the final game.
[05:06:20] Let the limiter's off.
[05:06:21] Let us become fucking nuts.
[05:06:23] And let us also play the game
[05:06:25] like with no material and potentially
[05:06:27] be God-like.
[05:06:27] Like you can do that.
[05:06:28] Like that.
[05:06:29] Remove the, remove by, doctor, remove by pain
[05:06:33] and heavy chairs.
[05:06:34] It was a big thing.
[05:06:36] I thought that the fans of the game are
[05:06:41] the same.
[05:06:42] I think it's a good thing to be able to
[05:06:45] do what they want.
[05:06:48] But I can see that
[05:06:54] the world is very close to the world.
[05:06:57] It's like even more than the original episode.
[05:06:59] I'm pretty sure the same thing.
[05:07:01] I might my biggest praise that I give rebirth is that throughout the majority of the game,
[05:07:06] I couldn't believe that you can have a game like this.
[05:07:09] I couldn't believe it.
[05:07:10] You can do a game with this much stuff and this much things to do, you know.
[05:07:14] On a following playthrough it becomes a little daunting where it's like so much stuff.
[05:07:18] But I did not feel like a game like this felt possible since the OG PlayStation era.
[05:07:25] Like, even Final Fantasy 10, I remember being a little critical of what you can do from
[05:07:32] an exploration standpoint, because it was really linear.
[05:07:36] It was mostly like very specifically story-driven and linear, as far as what you can do
[05:07:41] where you can do.
[05:07:42] I remember feeling like, where's the world map?
[05:07:44] It felt very drawn back in some ways, and then 12 wasn't that much of a magical game to
[05:07:51] me because, guess how Final Fantasy 12 played, yet it played like FF 11.
[05:07:55] like this sort of like auto attacking kind of game in that way.
[05:08:00] 12 just played like an offline version of FF11.
[05:08:03] So I was like, oh, I'm already familiar with this dude.
[05:08:06] I'm already like, yeah, this is this is FF11 without party members.
[05:08:10] Like I just tell the party members what to do through gambits.
[05:08:12] Okay, I mean, this is neat.
[05:08:14] But it is what it is, you know?
[05:08:18] So I felt like they were also like limiting.
[05:08:21] Like what Final Fantasy was offering from those experience
[05:08:24] experience with somewhat limiting, you know?
[05:08:27] Well, seven A and nine felt vast.
[05:08:30] Like, obviously seven A and nine are all designed very similarly.
[05:08:34] Like the way you compose the game, how you engage with that shit,
[05:08:38] is very, is very similar.
[05:08:41] Like their game designs are very functionally similar.
[05:08:45] But they felt big.
[05:08:46] They felt like they felt big.
[05:08:49] Like I really liked how big all these games felt.
[05:08:52] because it felt like something about that world engagement
[05:08:55] just resonated that way.
[05:08:57] It's the same reason why Expedition 33
[05:09:00] feels the way it does, because the way
[05:09:02] the world in the game is designed,
[05:09:04] it's closer to like, chronotrigger, OGF-789.
[05:09:08] They're designed like a PS1 era RPG.
[05:09:11] Feels big.
[05:09:12] It's like there's all these places and things you can go.
[05:09:16] You can go and you can do.
[05:09:19] So, I mean, yeah, like, well, those, those ask that,
[05:09:24] that aspect is just like a very good design aspect, right?
[05:09:30] And Expedition 30, it made me feel like I was playing
[05:09:33] a PlayStation 1 era RPG in modern day.
[05:09:36] But FS7 rebirth was just like, remake was like,
[05:09:40] I'm playing FS7 Yakuza.
[05:09:43] That was my feel.
[05:09:44] I'm playing a super dramatic FS7 version of a Yakuza game.
[05:09:48] And that's pretty smart.
[05:09:49] Like that's how I would handle a mid-Gar.
[05:09:51] Mid-Gar can feel like a Grimy Ask Japan from Yakuza.
[05:09:55] This was clearly like how they designed the functionality of this.
[05:09:59] This is pretty much Yakuza.
[05:10:02] But that's not the case in rebirth.
[05:10:04] In rebirth, it's a totally different game.
[05:10:06] Like, whoa, they saw the Yakuza parts,
[05:10:09] the linear parts here and there, but like,
[05:10:12] whoa, but the fuck?
[05:10:14] Like, this is a lot different.
[05:10:15] So anyway, they gave me much different
[05:10:18] feelings. I appreciate that a lot. It also makes me wonder what the fuck is the next game
[05:10:22] going to be like. They don't feel like they're sequels obviously, but like, which if I'm
[05:10:28] talking about any person to yuck, is that remake? If that's a remake, they 100% use yuck as the
[05:10:35] primer. Absolutely. The way you engage with the world and its environments and stuff,
[05:10:41] how you talk to people, the way conversations are, the levity of it. Like, so that I say,
[05:10:47] say, we've written on, I'm sorry, remake. Reading, I'm reading the chat. Well, talking,
[05:10:51] FF7 remake specifically. It's Yakuza. And we were making that comparison before the game
[05:10:59] was even out before we even saw the old trailers where it was like, we said the same
[05:11:03] shit where it's like, man, yeah, like, you could kind of take Midgar as an area and
[05:11:08] a game design. And it could be like a Yakuza like we talked about this many times before.
[05:11:12] So, yeah,
[05:11:16] have seven remake is more like F-10.
[05:11:30] How, I would need an explanation.
[05:11:32] How?
[05:11:36] Because it's linear, it is linear.
[05:11:38] But combat wise, very curious what you mean by that.
[05:11:45] In terms of linearity, yeah, um, if you also talk about the tone,
[05:11:51] like, for example, they, they took the honey be in.
[05:11:59] And I haven't played Yocca's at games, right?
[05:12:01] But I've seen a lot of them.
[05:12:02] lot of them. So I know like how they approach levity and humor and it's
[05:12:08] seriousness when the game needs to be serious, when the game needs to be funny,
[05:12:12] how goofy it can get to how totally, um, serious it needs to be.
[05:12:18] It is the same shit, like straight up. It's the same shit. It's it's
[05:12:23] totally identical to Yakuza in many ways, dude.
[05:12:28] Like, cabaret shit. Yeah, like the way the honey be in is approach. I mean,
[05:12:31] This is the most yakuza way of doing the honeybee and I could possibly imagine.
[05:12:36] Like, you have to remember, in OGFF7, it was just a pervert house.
[05:12:40] That was all it was.
[05:12:41] It was just a pervert house for perverts.
[05:12:45] And we're going in here and it's embarrassing to go in here.
[05:12:47] Not enough, like now, like a lot of the way that NPCs act and shit like that.
[05:12:54] Like, this is much different, totally.
[05:12:57] A brothel?
[05:13:00] A brothel is, yeah, I mean, it kind of was,
[05:13:03] but the tone is a bit different than just a brothel
[05:13:12] because the honey band wasn't just a brothel.
[05:13:15] They did weird kink shit.
[05:13:18] Like, it was a, it was a, it's a pervert house.
[05:13:22] Like, like, it was every room was a weird kink room.
[05:13:27] room in OGFF7. It wasn't just everyone just having sex all the time. It wasn't just a
[05:13:33] brothel. It was a lot. It was a lot of weird shit going on in the rooms and stuff like that.
[05:13:38] That was potentially not sexual, right? It was it was odd. It's a perfect house.
[05:13:46] Very good times, moving on.
[05:14:16] they are the amazing people.
[05:14:21] They're the ones who can enjoy the fans' music.
[05:14:26] They are the ones who play the final fantasy,
[05:14:29] and even the drama,
[05:14:31] they're also a part of the original series,
[05:14:35] so they can be sure that they can enjoy the music.
[05:14:40] I'm the one who plays the final fantasy,
[05:14:44] The first thing I want to say is that the third one is the first one.
[05:14:49] It's not just a word, but it's a word that can be used to express your feelings.
[05:14:54] I think that's what I thought.
[05:14:58] I've been talking about this a lot.
[05:14:59] But I've been working on this for a long time,
[05:15:03] and I've been working on this for a long time.
[05:15:07] So I think it's a very important thing to do with the release of the game.
[05:15:10] That's what part of the series is in the third one?
[05:15:42] I think it's a biological problem.
[05:15:45] A biologist, a biologist, a biologist, a biologist, a biologist, a biologist.
[05:15:49] What's that?
[05:15:50] What just happened?
[05:15:51] Because, Tommy, thank you very much for the 10 bucks, dude.
[05:15:54] Are you alone in thinking that Seth Roth and the remix is objectively better if he
[05:15:58] is like a more core part of the story?
[05:16:01] Um...
[05:16:03] And there's a reason for that, like the story of FF7 OG is actually about cloud, right?
[05:16:19] Cloud is the main character of FF7 OG.
[05:16:25] We haven't concluded the remake series yet, but I'm going to, this is a spoiler.
[05:16:32] The main character of the remake series is Sephiroth, like everything about what's happening
[05:16:39] in this story is all because of Sephiroth and what his intentions are and his history.
[05:16:46] So that's intentional.
[05:16:49] They took what is arguably the most beloved character of Final Fantasy VII and isn't
[05:16:54] just cloud and Tifa and air-ethan stuff.
[05:16:56] It's actually Sephiroth.
[05:16:58] is arguably like the best villain, like one of the most powerful villains. He's like the
[05:17:05] fucking Darth Vader. So yeah, I don't think you're wrong. I think to a degree there's also
[05:17:14] so much of them that you start asking questions and you start comparing it and you're like,
[05:17:17] why is he showing up so much? He's supposed to be like the jaws shark, you know? He's supposed
[05:17:22] to be a shark that you don't see until the end type of stuff. So why are they using him so
[05:17:26] much, and it's because we're supposed to know a lot more about him now. We're supposed to be
[05:17:32] much more aware of his intention, his wants, his desires. So, you think in the OG takes too long to show up?
[05:17:41] Yeah, it's a part of the OG's charm, right? And that is because in the OG, we don't know
[05:17:48] what's left for office. He doesn't have like a 30 year history of being the most desire, like
[05:17:53] one of the most popular and desirable characters in video game fandom period,
[05:17:58] like you have to take that into question,
[05:18:01] and the OG one you'd like, it might be wondering, when do stuff are off show up
[05:18:04] because you know, the perspective of 30 years of history, you know? So,
[05:18:11] yeah, yeah, he's like an icon now that you're waiting to hear what he says and what he does.
[05:18:16] He was just the villain of a game, you know.
[05:18:25] It was almost like the concept of what Sephiroth is as a character to many people, as dramatically
[05:18:30] changed.
[05:18:32] Like for example, Sephiroth never technically exists in OGFF7 and is normal form, right?
[05:18:39] And is normal, like sword wielding form?
[05:18:44] He almost never takes that form at all.
[05:18:48] In the remake series, you actively engage with him
[05:18:52] in that form, several points.
[05:18:57] The only time that ever happens in OGFF7
[05:18:59] is no shit, the very end of the game,
[05:19:02] and it is a one-off.
[05:19:03] It's a, it's a, you tap him and he dies.
[05:19:07] So it's very different, like the way they're handling
[05:19:09] the character is very, very different.
[05:19:12] They want him, like the final boss of every single fucking game is going to be Sephiroth.
[05:19:17] Every single game, it's going to be a one-on-one Sephiroth fight in some way or a two-on-one
[05:19:23] some shit.
[05:19:27] If that is the real Sephiroth in the end as well, yeah, like exactly.
[05:19:30] The Sephiroth at the end is not even a corporal form, it's an ethereal form inside Cloud's head.
[05:19:36] But it's what made it so mystique and alluring, right?
[05:19:42] So they have twisted that.
[05:19:44] And in this game,
[05:19:46] Sephiroth's intentions are the mystique of the game.
[05:19:51] Like they twisted it on us where we don't,
[05:19:54] the same Sephiroth bro, like they have done a thing
[05:19:57] with it that twisted it, whereas is effective ultimatum
[05:20:01] and is desires and wants and needs
[05:20:04] are now the thing that we're wondering.
[05:20:06] Now we're wondering, so when does this take place?
[05:20:09] How does this take place?
[05:20:10] What are we doing here that we have a billion questions
[05:20:13] that we're asking because of the perspective of the old game?
[05:20:16] And if you don't have the perspective of the old game,
[05:20:17] you just don't ask those questions,
[05:20:18] you just accept it at face value.
[05:20:20] So it's like they flip the allure in a way
[05:20:23] to actually give you some allure, instead of just knowing
[05:20:27] what he wants to do, we're going to run up there,
[05:20:28] we're going to do this, we're just going to do the same things.
[05:20:31] Yeah, now they're including literal,
[05:20:33] magas, time travel,
[05:20:36] and into the consideration.
[05:20:40] Motherfucker is literally another weird thing
[05:20:43] that FF7 in Cronotrigger share
[05:20:44] an interesting dichotomy.
[05:20:48] Magas does in Cronotrigger with Sephiroth
[05:20:51] suing an FF7 remake.
[05:20:53] It's the same shit.
[05:20:54] Where they go back in time to set them up
[05:20:56] for the best, you know, to manipulate the future.
[05:21:00] same shit. So it's like it's fascinating. It's like, hmm, I also share writers and directors.
[05:21:09] It's what I think you did. Really a time travel. I mean it is. It is. Sephiroth. Sephiroth. They talk
[05:21:21] about how time and stuff like that worlds and time are a thing that the life stream destiny
[05:21:27] is a time thing, right?
[05:21:30] So the world has literally a conceptualization on where time will go, and what will happen
[05:21:37] in time.
[05:21:39] So Sephiroth gets control over that in some way, and he literally controls destiny, and
[05:21:44] he's in a change ship.
[05:21:45] Yeah, even, is that what it says subtext, even in the ultimania, which is the official
[05:21:50] text from Squares, says the OG players, original players will not know who this Sephiroth
[05:21:54] is.
[05:21:55] Yeah.
[05:21:56] stuff for Roth, yeah. Do you think stuff for
[05:21:59] a double die in part three? Absolutely. That's the
[05:22:02] whole point of this fucking story. I'm not saying
[05:22:06] that like you're stupid. I'm saying to answer that
[05:22:08] the that is the point is that in the original
[05:22:10] any any OG Final Fantasy 7, the whole point of the old
[05:22:14] story is that Seth Roth never actually goes away.
[05:22:17] That's why like advent children exists because he doesn't
[05:22:20] actually go away. Even at their advent children, he still
[05:22:23] technically stays around, that he's not gone.
[05:22:27] The old conclusion, old FF7, after OGFF7,
[05:22:32] is entire existence is that he will never be a memory.
[05:22:35] As long as something exists, the life stream exists,
[05:22:39] he will exist.
[05:22:41] So he can always come back in some way.
[05:22:45] So anyway, I think that there is the whole point of the story
[05:22:53] that he could die. Like he is going to actually be gone.
[05:23:01] Except for others. A1. No, do except for anything. A1 except for others. The fucking humans
[05:23:06] coming back to Pandora. They just won't stop fucking coming. Shit! They just, they leave
[05:23:12] and they keep coming back. And then they leave and then they keep coming back. Fuck!
[05:23:18] It was just the life stream.
[05:23:20] It's the same shit dude.
[05:23:21] What's again?
[05:23:22] This F of seven can like Pandora avatar sheds pretty close.
[05:23:30] It's like they all share the same DNA.
[05:23:33] The goal is to prevent adventuel.
[05:23:34] Yeah, the goal is to prevent characters from going through
[05:23:38] the eventual struggles that they still have to go through.
[05:23:41] Like even aireth is technically struggling in the life stream after, right?
[05:23:46] Like post FF7, it's described several points that final fantasy 7 air if doesn't technically disappear and die.
[05:23:55] She exists after, but she's literally holding Sephiroth at bay.
[05:23:59] Like doing her best after death to try to stop this motherfucker from corrupting the entire lifestream, you know?
[05:24:07] Like that's described in post FF7 shit, which is why she shows up ethereally all over the place, you know?
[05:24:15] She's spiritually hanging out around here and there. She's dead, but not dead, right?
[05:24:21] Yeah, that's all that's supplemental like story material
[05:24:25] But yeah, like that's very much reflective of what's going on here
[05:24:29] So I think I think the whole point of these stories
[05:24:33] Is that can we actually say good-body these characters that are supposed to pass on and die?
[05:24:39] Can we actually eliminate this motherfucker from coming back and
[05:24:44] and perpetually existing.
[05:24:47] Is there a way for there to be an actual
[05:24:50] can our main characters be happy?
[05:24:53] My dude can like the OG Final Fantasy VII
[05:24:58] ends in ambiguity.
[05:25:00] And ends in a weird ending
[05:25:01] that somehow takes a massive time jump
[05:25:04] where you're like, are people not here?
[05:25:06] Did the world make it out of this?
[05:25:08] We don't, we sort of can come up to our own conclusions.
[05:25:11] There's an ambiguous, there's an ambiguity
[05:25:14] to the ending of everything like that.
[05:25:16] That ambiguity is ended, that's already lost in advent
[05:25:19] children.
[05:25:21] That's lost.
[05:25:21] It's also ended in church or service.
[05:25:24] It's also ended in like all these,
[05:25:25] it's that ambiguity is lost.
[05:25:28] So now we don't know, and now we have true answer
[05:25:31] because of the compilation of Final Fantasy 7.
[05:25:35] And in the compilation of Final Fantasy 7,
[05:25:37] we effectively learn,
[05:25:39] pay the world's always going to be struggling
[05:25:42] against this crazy shit, because it's, because the Sephiroth just,
[05:25:46] it's gonna perpetually exist.
[05:25:48] Can't get rid of it.
[05:25:49] Just can't get rid of it.
[05:25:51] You never cared much for OGFF7 ending.
[05:25:53] It ends.
[05:25:54] It's good.
[05:25:57] But it definitely has an ambiguous ascending.
[05:26:01] In that way, it makes a lot of sense
[05:26:04] that, especially from Katas in the way they talk about,
[05:26:07] can we just have these characters finally be fucking happy?
[05:26:10] Like, can we not, they literally did that shit
[05:26:14] where they, what's it called?
[05:26:19] These Star Wars trilogy, this shit,
[05:26:21] where at the end of Star Wars,
[05:26:22] I was like, hey, the Empire's end of everybody happy.
[05:26:24] Oh God, the Empire just came back
[05:26:26] and fucked everything up.
[05:26:26] Oh God, characters can, we can't have our characters be happy.
[05:26:29] It's like, oh man, can we actually have an ending
[05:26:34] where characters can be happy
[05:26:37] for where they can just like, oh, we did it.
[05:26:39] the end. The end is just over. Cool. Cool. As we go to FF7Fans keep asking for more. I mean,
[05:26:51] this is it. Of this story, this is it, dude. Do I think there will be more FF7 shit after this?
[05:26:59] Oh, I do. No, don't get me wrong. I do. But I don't think it will be a direct continuation of
[05:27:07] this shit. I think this is the end of this fucking story. Straight up. It just is.
[05:27:16] I think once this guy is done, he's done. They can do other FF7 shit in different ways,
[05:27:22] don't get me wrong. But like, no advent children, no advent children. I am definitely on board
[05:27:29] to everybody else that concludes and realizes that allowing the whole point of these characters
[05:27:37] going through all this fucked up shit and space cancer and stuff. This is not where things
[05:27:41] need to eventually go. Like, that's like the point. We don't need adventurers to, could it happen?
[05:27:48] Yeah, no, don't get me wrong. It could happen. But it would, it would mostly nullen void a lot of the,
[05:27:54] a lot of the themes of this entire remake series. Would it be handled by different people?
[05:27:58] it would, but I also don't think I would particularly white like that, man.
[05:28:03] I don't think I would particularly, like, I feel like this is the end, this is fucking
[05:28:07] it.
[05:28:08] This is the whole point of it.
[05:28:09] This is the point of his ass coming back to change shit to make shit in his favor.
[05:28:14] Except for us literally leaving us up more vulnerable before the risks are really high,
[05:28:19] but the reward is really high, you know?
[05:28:28] So what do you mean?
[05:28:35] It's why it's so exciting.
[05:28:38] Thank you so much, thank you.
[05:28:41] This is like chronological and they say the future. Yeah, pretty much.
[05:28:45] You're not that far off.
[05:28:47] What if Cloud dies in part three?
[05:28:49] You know, I could see that happening.
[05:28:55] I could, this is the exact quote about the integration,
[05:28:58] hold a thought.
[05:29:00] The true identity of Sephiroth who appears at the end of this title
[05:29:03] and remake cannot be guessed even by those with knowledge of the original game.
[05:29:07] Yeah.
[05:29:09] Yeah, the whole point of the remake series
[05:29:11] is what that Sephiroth's intentions are.
[05:29:13] We call that Sephiroth, edge of creation Sephiroth.
[05:29:17] It's the guy that shows up at the end of rebirth.
[05:29:21] It's the guy that shows up at the end of remake.
[05:29:23] And it's the guy that shows up periodically in crisis, no crisis score, ever crisis.
[05:29:29] Omni-sepharoth. Yeah, we use the terms. Omni-Eryth Omni-sepharoth because they're the ones that are
[05:29:35] sort of omnipotent and aware of the events of the previous games. So right up, they're, they're,
[05:29:40] they're aware of the historical accuracy of what happened in the past. Nobody else is.
[05:29:46] No other characters aware of it. We're aware of it. We're sort of looking at this shit, but it's like,
[05:29:51] like they somehow know what the fuck is going on.
[05:29:56] So if we make that assumption, yeah, exactly.
[05:29:58] Here's what's crazy is that those assumptions
[05:30:00] are all but confirmed except not actually
[05:30:04] having direct confirmation from the game.
[05:30:06] You know, it's an ultimatious and shit like that.
[05:30:09] None of this stuff that we're talking about,
[05:30:11] if it game the game being a quote unquote sequel,
[05:30:14] is actually directly confirmed yet.
[05:30:16] They are still caret on a sticking us
[05:30:20] until part three to give you that confirmation.
[05:30:22] We thought Booghan was gonna give us that shit, did not happen.
[05:30:25] Without these characters, we're gonna give us this shit,
[05:30:27] it did not happen, dude.
[05:30:31] Wouldn't AC still happen to happen,
[05:30:34] have to happen if cloud ends up having visions
[05:30:36] of AC even foreshadowed as geostigma.
[05:30:41] Yeah, because all those foreshadowings happen
[05:30:45] like a round-suffer authorship,
[05:30:46] who's eventually gonna do that,
[05:30:48] He is going to do that.
[05:30:56] But if Sephiroth, those killing air,
[05:30:57] it allows her to merge with a lie stream and stop
[05:30:59] some media, then why would he kill her again?
[05:31:02] Unless Sephiroth knows to get the character to a point
[05:31:08] where he can ultra kill her, right?
[05:31:12] Sephiroth keeps, air, it keeps getting in the way.
[05:31:15] And because she keeps existing throughout different worlds
[05:31:18] stuff. The point of the player is to ultra kill Sephiroth, true death him. But because
[05:31:26] aireth keeps getting in the way, he needs to find a way to true death aireth. Like that
[05:31:30] bitch keeps coming back. She won't stop. She keeps showing up in worlds, and over the
[05:31:35] place, he keeps going to every single world that's off in her is what the game proposes us.
[05:31:39] He's killing aireth in almost every fucking existence possible. So Sephiroth is trying to find
[05:31:44] way to true kill Erath. And I think it's hinted at at the end of rebirth that he sees a path
[05:31:52] to make that happen because he knows that like he's even talking to Erath at the end. He's like,
[05:31:58] I underestimated you, chick, you just keep coming back. Everything I do to off this bitch,
[05:32:04] how many times do I literally have to kill you everywhere? And then she shows up again with
[05:32:10] cloud to help you fight.
[05:32:12] That's like the whole meta aspect of the end of the game.
[05:32:15] He's complaining that she's cheating and shit like that.
[05:32:18] He's trying to find a way to ultra kill Eareth.
[05:32:20] True death.
[05:32:21] She won't die.
[05:32:23] She's persistent.
[05:32:24] But at the end of that fight in rebirth, the final battle
[05:32:27] set forth like flying away and he smiles
[05:32:30] and he realizes looking at Eareth and Cloud together
[05:32:33] that he's like, oh, it's the one time he's ever happy
[05:32:37] where he's like actually happy
[05:32:38] because he's, he's, he's bewildered. He's pissed off.
[05:32:40] It's the, it's the one time you see him pissed off.
[05:32:42] And it's the one time you see him happy in that fight.
[05:32:44] He leaves out and he's like, oh, I see something.
[05:32:46] I know how I can manipulate this to make,
[05:32:50] to potentially ultra kill you.
[05:32:53] And what happens after that,
[05:32:54] Eric starts showing up and to cloud.
[05:32:57] Eric starts talking to cloud and shit.
[05:33:00] I wonder who that is.
[05:33:03] I wonder who that is.
[05:33:05] So yeah, we'll see.
[05:33:07] We shall see.
[05:33:08] Anyway, that's the whole point.
[05:33:13] The point is the player to permanently offset for us, I think that's where the story goes.
[05:33:19] And I think by a process of doing that, Erath will also have to be ultra-killed, she'll
[05:33:24] also have to be actually gone and not like ethereal spirit lady.
[05:33:32] None of this shit chat.
[05:33:34] This shit is told like it's a fucking dark soul story.
[05:33:37] That's the problem. All of this stuff in the way that I'm describing it is pretty much told like it's a Dark Souls 1 narrative.
[05:33:45] It is it is all subtext. It is all intention. It is all like little things all over the place.
[05:33:51] Statter throughout the whole fucking game throughout the first part of this one the only way that it's it's there in obvious
[05:33:57] If you really pay attention to shit and you know where they come from.
[05:34:01] It's neat. It's cool, but it's like she's a Christ man.
[05:34:07] But if they're multiple endings, I hope not.
[05:34:09] Somebody, and that only is back to some of somebody said,
[05:34:11] do you want, what would you feel about cloud dies?
[05:34:15] I mean, I could see it happening.
[05:34:17] I could see them off in cloud for the sake of the story.
[05:34:20] He's like the horror crux, right?
[05:34:22] So the whole point of Harry Potter is that he's like a conduit
[05:34:27] for this big asshole, for Voldemort to come back in some way.
[05:34:32] But I, I am genuinely disagreeing with that, that,
[05:34:40] often cloud is the way to have the story end.
[05:34:43] I think that sucks.
[05:34:45] Because cloud never had a chance to live.
[05:34:47] Never did.
[05:34:49] Cloud suffered his whole fucking life as a kid and shit like that.
[05:34:53] It was always like the weird kid that never fit in.
[05:34:57] And then tries to make something with his life gets completely fucked over.
[05:35:01] over, he loses his entire teenage years, wakes up as a completely different person, goes
[05:35:08] through such traumatic horseshit that he never gets to actually live his life at all.
[05:35:16] And then by the time he eventually lives his life in freak figures out who he is, he dies.
[05:35:21] He dies fighting the bad guy because he has to die.
[05:35:24] I think that sucks for the character, just in general, that he never, it feels like it would
[05:35:32] be a lame cop out. Yes, we need catharsis, not like we don't, we don't need finality,
[05:35:38] we need a catharsis, we need to like let us breathe or some shit, you know. I feel like
[05:35:43] as a story arc for that character, that is not set up for him throughout the whole game,
[05:35:50] that that his death is an eventuality due to everything in like Final Fantasy 15 is a set up
[05:35:57] that this character has to die, right? FF15 is literally about that. That is the whole point of
[05:36:04] the story is that not this has to sacrifice himself for his father. That's the whole point of the story.
[05:36:12] FF7 does not set that up ever. If it doesn't set up that Tifa has to die, it doesn't set up
[05:36:18] up that cloud has to die, unless the next game really starts
[05:36:23] leaning into that, that cloud might actually need to die
[05:36:26] or some shit.
[05:36:28] That's not the story.
[05:36:30] The story is like the planet living harmoniously with people
[05:36:37] in some way.
[05:36:42] Zach though.
[05:36:45] Zach's entire point of existence is tragedy.
[05:36:52] The whole point of Zach's existence is tragedy.
[05:36:56] His purpose, everything about what happens in Christ's quarrels
[05:37:01] to set you up for the fact that he dies.
[05:37:04] Everything.
[05:37:06] Like, there's whole point is tragedy.
[05:37:10] How do you think, how do I think, how do you think I think he's
[05:37:14] he's going to end again.
[05:37:18] Bro, how do you think I think the eventual conclusion to that character is him going to be in a farm?
[05:37:30] Raising chickens with air if there's some shit? Do I think that's going to happen?
[05:37:36] How many times is Erath talk about death just being another part of life and shit?
[05:37:46] How many times is Erath going to the full blown acceptance that death is this natural
[05:37:52] thing?
[05:37:53] This complete, like, like the whole point of nature is to pass on.
[05:37:59] Like everything about that is like she explains that she literally looks at the audience
[05:38:04] and explains multiple times about like, you know, this process of life,
[05:38:10] then how the ancients and all this have believed in this ship?
[05:38:13] I don't think eventually it has them selling flowers together in, you know,
[05:38:18] in giant flower mid-garden. I don't think it leads to that.
[05:38:23] Doesn't thematically line up. Fan fiction would have anything otherwise. It would definitely have,
[05:38:29] it would definitely have you think completely otherwise.
[05:38:31] Let me listen, please, you ask holes.
[05:38:36] Yeah, that's what I kind of get about Eric.
[05:38:38] Eric kind of feels like a character that is at a point where it's like,
[05:38:41] and you find to let me chill, I've been, I've been work,
[05:38:44] I've worked my ass off, when I was alive,
[05:38:46] and I'm working my ass off when I'm dead.
[05:38:48] Come on.
[05:38:54] That's where I think the story's going.
[05:38:56] That's where I think the story eventually like goes.
[05:39:00] of your red traces of two paths, not the entire thing yet, no.
[05:39:05] Little pieces here and there.
[05:39:15] They've been killed like a lot, dude.
[05:39:17] They kill aarith potentially thousands of times in this game.
[05:39:21] Im implied, hundreds, two thousands of times, maybe one time,
[05:39:27] Maybe two times on screen, they show aireth technically dying twice from Sephiroth.
[05:39:36] That's implied that Sephiroth is going everywhere and anywhere to take her ass out.
[05:39:42] So who knows how many times this shit has happened, but she just keeps responding.
[05:39:48] six or seven.
[05:39:53] Yeah, Eric is sitting here in a groundhog day loop.
[05:40:03] Anyway, she's a gamer.
[05:40:05] Keeps re-popping.
[05:40:06] Because I'll be thanks for the 10.
[05:40:08] Why is that 15 hated so much as more than boo, female, pro tag or is that about it?
[05:40:13] No, I know if you want the perspective of somebody that tried playing the game when it came out.
[05:40:17] the game when it came out and played it when it came out and also lost interest in it.
[05:40:24] It wasn't that the story was necessarily bad or the characters were necessarily bad.
[05:40:28] It was that the game lost the sense of adventure that other Final Fantasy's had that
[05:40:36] this is where the term, the corridor simulator comes from.
[05:40:41] It was more specifically gameplay things.
[05:40:43] That was it.
[05:40:44] that the fact that the main girl isn't cool enough or anything like that? No, no, I wasn't
[05:40:49] it dude. It was the fact that the game, like, I'll speak from a personal level and not
[05:41:00] represent everybody here. Everybody talked about the corridor thing, you know? The aggressive
[05:41:07] linearity, like way more than Final Fantasy X level of linearity, that was the broader
[05:41:13] consensus. For me, it was the fact that you had to play through what felt like 80% of
[05:41:22] the game to get to Paris LC, but that was a cold. It was the final area that was just
[05:41:28] a big ass dinosaur map, right? A big ass wide map where we can go fight things and do
[05:41:33] things, and there's big dinosaurs all over the place in shit. Grandpulse, thank you, where
[05:41:38] you can get to a place called Grandpulse, and you could finally run around and fight enemies.
[05:41:43] I can just go do things, you know?
[05:41:46] You got to play through a shit ton of the game
[05:41:49] to get to a point where the game finally feels like it opens up.
[05:41:54] And that was a thing, like,
[05:41:56] there's a sweet release in Final Fantasy games
[05:41:58] and Final Fantasy, like, seven, eight, and nine.
[05:42:01] And even like, 10 to a degree, there's a sweet release
[05:42:04] where it's like, oh, we can go back and we have access.
[05:42:07] Oh, God, we can like, now that we're here,
[05:42:11] the chains are off.
[05:42:12] And finally, you can let me go to here and I can go to there.
[05:42:14] I can see if I can go to there.
[05:42:16] Final Fantasy X doesn't even have a world map, but it has that.
[05:42:19] It still has a point where it's like, oh, let's go back and explore and do this and
[05:42:23] do that.
[05:42:24] 12 has that.
[05:42:25] All these games have the sweet release of Gameplay, right?
[05:42:29] 13 just didn't.
[05:42:31] It just had like, and I think the game from that point is still relatively still a straight
[05:42:36] shot.
[05:42:37] Even after you get to Grand Pulse and have this big wide open area, you do it, but you don't
[05:42:42] really get the ability to like go back and rediscover.
[05:42:45] It's still a straight shot after that in my wrong chat.
[05:42:49] You can still do the grand pulse shit and a lot of the shit that's there to do, but
[05:42:53] it's still like a progressive movement.
[05:42:56] It's like a follow the story and nothing else.
[05:42:58] It was, and grand pulse was still an extremely wide, like hallway.
[05:43:04] There's a lot of areas you unlock with grand pulses.
[05:43:07] That how it worked.
[05:43:09] And it did open up like previous areas you've been to and stuff.
[05:43:13] Again, I didn't play to this point.
[05:43:14] I watched somebody play to the game.
[05:43:15] I'm like, does this game ever open up?
[05:43:17] I remember asking that.
[05:43:18] It was Mike Dominionney, who was working at Game Trailers.
[05:43:22] And he's like, yeah, he's like kind of when you get to Grand Paul's.
[05:43:24] And he showed it to me.
[05:43:26] And I was like, oh, and he's like, but there's like only so much you can do here.
[05:43:30] And it's like, oh.
[05:43:33] OK.
[05:43:34] Isn't FF15 empty?
[05:43:37] Yeah, FF15's a weird one, very fucking weird.
[05:43:43] It's not the same at all.
[05:43:45] Like, FF15 starts open, but empty,
[05:43:50] and then it's, if the exact fucking opposite,
[05:43:53] Final Fantasy games are like this,
[05:43:55] they start here and then they open up, right?
[05:43:57] As you play through it, it opens up.
[05:43:59] This is my visual comparison.
[05:44:02] Final Fantasy 13 just did this the whole time, right?
[05:44:05] FF15 is weird, it's like this, it starts wide and it ends at a point where it's, yeah,
[05:44:12] and it's like it becomes less and less and less and less and less and less and less and
[05:44:17] then it's just one thing in the end and that's it. You're like, oh, shit. Okay, 13 is
[05:44:22] straight shot the whole way. Old game starts, starts little slow. Yeah, they like, I'm
[05:44:27] But like a reverse funnel, you know?
[05:44:33] And then I can't even tell what's 16 is.
[05:44:36] I don't have to think about it again.
[05:44:38] Yeah, starting, yeah,
[05:44:39] F15 starts wide and narrow.
[05:44:44] PlayStation error games and like older games start narrow and wide.
[05:44:50] There you go.
[05:44:50] and if a 7 when you start linear then you can roam after migrair, augment on this
[05:44:58] same shit I have 7 sbsam shit it starts very linear so its very narrow and then it
[05:45:03] gets very wide 16 is a narrow path with mmozones ya 16 is fucking weird because it's
[05:45:15] Narrow is shit, it's like 13 is this, and 16 is just this, right?
[05:45:23] I feel like that is kind of like,
[05:45:26] it's just a much wider version of a straight shot.
[05:45:30] Like there's not really, like by design,
[05:45:34] like you literally go through chunks of the game
[05:45:35] as the character ages.
[05:45:37] So, it's just a wider version of just a straight shot.
[05:45:45] With massive cool bumps in the middle because of the spectacle boss fights and shit
[05:45:53] Kind of funny how long it took square to make a good open world game
[05:45:56] It feels like they've been trying for years and they found they did it with their birth. I think they did a pretty good job with rebirth
[05:46:01] I think first play through is really good, but I think they have a lot to learn from it. I think the cool thing about rebirth is that you have clear
[05:46:09] Because they had no fucking clue how to make a world and
[05:46:13] and populate the world with things to do,
[05:46:16] their logic and rebirth was just stuff.
[05:46:19] Put fucking shit all over the play, dude.
[05:46:21] Put stuff in many games, put a billion things.
[05:46:24] We just want you to fall in love with everything.
[05:46:25] Here's a billion fucking towns.
[05:46:27] Here's a ton of people in those towns.
[05:46:28] You can talk to every single person.
[05:46:30] It's like shit, dude.
[05:46:31] This is the actual first realization of HD towns
[05:46:35] that they complained about in the mid-2000s.
[05:46:37] This is the first realization of HD towns
[05:46:40] that we've actually seen from a squaring ex-game,
[05:46:42] like full realization,
[05:46:44] explorable and engaging, you know, it's like shit.
[05:46:47] This is kind of what we wanted for the longest time.
[05:46:50] Final Fantasy XVI was mostly like MMO style towns.
[05:46:53] It's very different, like functionally.
[05:46:57] But that logic of just filled the world with everything
[05:47:00] and so much left you wanting to see everything
[05:47:04] in kind of getting exhausted
[05:47:05] that's so much stuff is there.
[05:47:07] So it's like, oh, okay.
[05:47:09] So they're clearly balancing it.
[05:47:11] did they have a lot of experience making games like that?
[05:47:13] My dude know, no, no, no, no, no, no, no.
[05:47:16] That was the first time they made a game like that.
[05:47:17] That's where everyone talked so highly about it,
[05:47:19] especially when it came out.
[05:47:22] So the cool part is that we have literally the next game,
[05:47:27] where they don't have to have something
[05:47:28] that's so checklist heavy.
[05:47:30] And it was clear that they were obviously
[05:47:32] having some Ubisoft inspirations of like Horizon.
[05:47:35] Those were, you'd be soft games, Horizon and Witcher.
[05:47:39] And they took examples of other very big games and sort of used that in some way.
[05:47:45] Yeah, for spoken, this also opened world, but I don't know how the fact that game
[05:47:47] versus I didn't play it.
[05:47:51] Let's see, example, for great open world RPG, I don't play a ton of them.
[05:47:57] So I don't know, I'm actually like, not chat.
[05:48:03] What's a great open world RPG?
[05:48:04] Which is a great one. Just god tier.
[05:48:09] Xenoblade, some is a little talk that should up real good.
[05:48:13] Which is three skyrim, like Xenoblade two.
[05:48:18] Zelda RPG-ish.
[05:48:21] Elden ring, pretty good. Yeah, that's pretty good.
[05:48:26] There's a handful.
[05:48:29] But then redemption too, not it's really an RPG.
[05:48:37] There's a few.
[05:48:39] But they're clearly in an upper echelon.
[05:48:42] They're clearly in like, not a huge, there's not a ton of them that are done super effectively.
[05:48:51] Faught New Vegas, people say good shit about that.
[05:48:54] Now, the ring is not a good open world, just full of reuse here to make it big.
[05:48:59] Well, I mean, isn't that just the way it goes?
[05:49:01] Just in general, isn't that the point of an open world game design that you're eventually
[05:49:06] going to have things in certain areas that will repeat a somewhat similar pattern, like
[05:49:12] you know that by the time you get to this area, you've got to unlock this thing or try
[05:49:15] to find this and that.
[05:49:17] Like, it's kind of the way they operate.
[05:49:20] I think that's, I don't think that's a unique thing to Elden Ring or even Final Fantasy
[05:49:23] seven rebirth, that's sort of the way the majority of them work, there's still new things
[05:49:30] in every single one, the thing, the thing that they tried to do to varying degrees of
[05:49:35] complexity and enjoyment in rebirth that I think, I don't think they failed on, but I don't
[05:49:42] think it hits the brain in the ways that I wanted to. Chocobos, I can be honest with that.
[05:49:51] I think Chocobos are used to varying degrees of success and attempt.
[05:49:57] I don't, by the time you get to the end, there's only like two areas that I actually
[05:50:02] enjoy using Chocobos on.
[05:50:04] And it was pretty much the first one and like the last one.
[05:50:07] I felt like the Chocobos were weirdly, we're too hockey and awkward and clunky and limited
[05:50:14] in certain areas.
[05:50:15] They tried.
[05:50:16] They attempted to a point where it's like, yeah, I just don't feel like
[05:50:21] the process of either getting a Chocobo or using the Chocobo in an area, felt great.
[05:50:29] They felt way too canned and limited. Yeah, and that's that's me hoping that that stuff can change in the next game, and there's actually saving that for the next game.
[05:50:38] The Chocobos are built into the core gameplay experience straight up and
[05:50:43] re-birth. So
[05:50:46] Yeah, they have like Metroidvania utility without Metroidvania world design. Yeah,
[05:50:51] Yeah, here's the the weird part is that you don't have to fucking need them.
[05:50:57] You don't actually need them. It's a really good observation. There's ever a point where it's like,
[05:51:02] hey man, the only way we can get to Junon is if we climb this big fucking wall. And how do we climb
[05:51:09] the big fucking wall? Get a big fucking black joke about. Do that. Go up that shit. Not at
[05:51:14] know, everything is an option.
[05:51:17] You can literally just run your ass to the main story point
[05:51:22] and ignore all that shit.
[05:51:24] So it's just good point.
[05:51:29] It's a good point.
[05:51:30] I think that is, so it's cosmetic.
[05:51:35] It's relegated to side content.
[05:51:37] And I think we all know this, the way, the way
[05:51:44] I'm bringing out Photoshop.
[05:51:46] I'm bringing out Photoshop.
[05:51:47] The way the game approach side content was interesting.
[05:51:50] They were so scared because of how much side content
[05:51:53] they made, they didn't want you to have to feel
[05:51:58] like you have to engage with the side content
[05:52:00] in FF7, right?
[05:52:01] They didn't want you to have to engage with it.
[05:52:03] So what they did was this.
[05:52:08] They made a game where it's like, okay, so here is a little bit of a little bit.
[05:52:18] Why is it started 300?
[05:52:24] They made a zone in area, right?
[05:52:28] And it's like, here's the start point, and here's the endpoint.
[05:52:32] And instead of it being like a normal game, which is like,
[05:52:42] like side options and stuff like that, right?
[05:52:46] This is kind of what Expedition 33 sort of does.
[05:52:49] Not enough, fuck that shit.
[05:52:51] They were like, start end,
[05:52:53] and you can go straight here or go all the way over here
[05:52:57] and go the other way over there.
[05:53:00] Every area is this way. Every fucking area is this way.
[05:53:04] Is, uh,
[05:53:08] start here,
[05:53:11] start here and here, side content.
[05:53:16] This way,
[05:53:17] boom,
[05:53:17] all the little,
[05:53:18] everything.
[05:53:20] So you could just completely ignore it.
[05:53:22] You could just go from point A to point B
[05:53:24] and just never even interact with any of this shit dude.
[05:53:27] Like,
[05:53:28] Junon is the most obvious one ever, the most obvious one.
[05:53:34] So it was, they were so worried about you feeling
[05:53:39] like you have to do this that it feels completely
[05:53:44] inconsequential.
[05:53:46] It's so separate if they did a situation where, for example,
[05:53:54] It's 0.8 to end, right?
[05:53:58] And you're progressing.
[05:54:00] And there's some stuff you can do over here.
[05:54:01] There, there, there, there, there.
[05:54:02] There's some stuff you can go over here and do do do do do do do do.
[05:54:04] And then you had to stop.
[05:54:06] Bit straight up.
[05:54:08] Stop.
[05:54:11] Right?
[05:54:12] And you're like, shit.
[05:54:13] And there's a gap.
[05:54:14] And then it goes over here.
[05:54:16] And then there's some side stuff here, right?
[05:54:17] Ooh, ooh, ooh, ooh.
[05:54:19] And what subjects is providing is a good idea.
[05:54:24] This would be where you get the thing and you have to take it back to here.
[05:54:32] That would make a lot of bit more sense.
[05:54:34] Somebody should have held this chart to Homoguchi.
[05:54:36] It'd make a lot more sense if like, this was a wall
[05:54:39] and you had to get a choke-above to go over that wall to make it over here.
[05:54:43] So, here's the problem.
[05:54:49] I think they are literally saving this kind of design for the next game.
[05:54:57] It's a reminder that it's a three-part game, so this is the way that FF-7-O-G-AX.
[05:55:05] This is the way that the old FF-7 is, where it's like pretty linear.
[05:55:08] There are all the straight lines.
[05:55:10] If you want to get to your goal and get past it, you have to acquire something
[05:55:14] that lets you get across a thing.
[05:55:16] If you're getting the marsh, it says, oh, you're right.
[05:55:20] Now you're right.
[05:55:21] In the first area, that's actually a great point.
[05:55:24] In the first area, it's like this.
[05:55:27] This is the grasslands.
[05:55:28] That's a really good point.
[05:55:29] What I'm describing here is literally the very first area of the game.
[05:55:34] So you have to go to the side, grab the thing, and then you cross the marshlands to get
[05:55:37] to the crystal caves.
[05:55:38] Good point.
[05:55:42] The only other time this applies is when you get the buggy.
[05:55:48] And by the time you get the buggy, you can cross the buggy to get to the coral desert,
[05:55:53] which lets you progress to Gondaga, typoshit.
[05:55:57] It happens every once in a while, but by the time you get to a major area, like every
[05:56:00] time you visit a major area, like a full zone, you sort of get like full zone becomes this
[05:56:10] to this, to obvious side content, you know?
[05:56:16] This applies to Junon, especially as well as
[05:56:23] Cosmo Canyon.
[05:56:24] This is Junon, Cosmo Canyon, and Nebelheim.
[05:56:28] And to a lesser degree, also Gongaga,
[05:56:32] like way too many areas are just like this.
[05:56:35] Where you just don't have to really engage with them,
[05:56:37] you can just completely ignore it.
[05:56:40] The problem is, all this side shit that's over here is heavily incentivized, like,
[05:56:45] heavily, you get so many good things, like so many crazy fucking things
[05:56:51] by having to go through all this shit.
[05:56:56] So anyway, yeah, and I kind of wish like every area of the game was like this.
[05:57:04] But the way that you have to find new things to get through something, like you have to.
[05:57:11] It isn't just like either run by all the shit or get the shit.
[05:57:15] Missible weapons, strong material.
[05:57:17] Yeah.
[05:57:18] Oh, yeah.
[05:57:21] Is the Gongogga Chokeble mandatory for Tifa to reach cloud in the others?
[05:57:24] I don't remember.
[05:57:26] Yeah.
[05:57:27] But if you don't incentivize the people to call it padding, dude, even with crazy incentivization
[05:57:36] design, this way people call it padding.
[05:57:39] And it's insanely incentivized, like you get some of the best material by doing this
[05:57:42] shit.
[05:57:50] So it's interesting.
[05:57:51] This rebirth tab checkpoints where you can fast travel within a zone?
[05:57:54] Ah, yes.
[05:57:56] Oh, yes, you can stay within zone for like four or five zones.
[05:58:00] And by the time you get to like the sixth zone,
[05:58:03] you can go back to any.
[05:58:05] It's like, but at the point, at one point in the story,
[05:58:07] you can just go anywhere.
[05:58:09] And that's actually a very good part
[05:58:11] is that they save until you pretty much get the high wind
[05:58:15] on the water, which is why that shit feels so good.
[05:58:19] That feels like the game just opens up, you know?
[05:58:23] That isn't padding if it's not mandatory. No, I agree. I agree.
[05:58:27] I think the game, I think a lot of like the core story, sorry,
[05:58:33] tiny Bronco, what the fuck did I say? Let's say highwind.
[05:58:36] I think a lot of the core game play aspects of FF7 remake and
[05:58:39] rebirth are quite good. I don't think they feel padded at all.
[05:58:43] I don't think that I think that if you just play through FF7
[05:58:47] rebirth, which I haven't done yet, and just straight shot the story,
[05:58:50] I think it's actually fucking great.
[05:58:53] Think it probably feels really good.
[05:58:57] And remake, it's a lot better, but there's clearly some chapters that kind of are bad revisiting the fucking sewers and the under the plate mission, right?
[05:59:10] Don't love it.
[05:59:11] So,
[05:59:13] there doesn't have a ton of padding.
[05:59:15] It's just all the extra shit.
[05:59:17] There's a ton of extra shit collecting cats and doing all this kind of stuff.
[05:59:23] Give a finished rebirth, no, no, no, I've done like 95% of rebirth.
[05:59:27] I'm saying playing FF7 rebirth, and not engaging with all this stuff,
[05:59:33] is going from beginning to end, and specifically doing that.
[05:59:37] Don't engage with much of the side content, just do it.
[05:59:42] Just stretch out the story, and it's going to be like a 30-hour game, probably 30 to 35 hours.
[05:59:48] And how good is that, right?
[05:59:51] Next, what the hell is this? If you're late, shut up, shut up, shut. That's that's the way
[06:00:00] I have to send a reaper to the side. It's shut up, chat. Don't say, I'm good.
[06:00:13] And here's the thing that's weird about me. I actually think that the majority of the
[06:00:19] side content in FF7 is actually good, like not in remake, not in remake. I think in
[06:00:28] rebirth, like the greater 95% of that side content is actually good. And a lot of it is
[06:00:34] has got a ton of story shit that has unique characters and interesting characters and stuff
[06:00:38] and adds stuff to the story. Like not all of it is god tier. But I found it relatively
[06:00:45] engaging and interesting and let me like no characters more and by the process of doing that
[06:00:49] ship, it's unlocking things for the characters that give me more tools and abilities and
[06:00:55] team up dual-texting ship, like it was clearly incentivized. It was clearly like giving you a
[06:01:00] ton of stuff. I liked it. Did I think all of it was god to hear? No. No. But most of it was good.
[06:01:11] Do you think that open world was at the detriment of the story?
[06:01:15] No, because we don't have Part 3, straight up, I don't dig that criticism, because you
[06:01:23] don't have the totality of the entire experience.
[06:01:26] I think the whole point of the open world is to complement where the story eventually
[06:01:32] goes that we do not have an idea of, yeah, to paint the bigger picture.
[06:01:37] We just talked about this, FF7 starts off with a shits on a plot, right?
[06:01:43] plot. And then you leave Midgar and what happens? It is, it is the next 15 hours, 15 to 20
[06:01:52] hours of your first playthrough of OGFF7, roaming the planet, kind of following a guy, and
[06:01:58] roaming the planet, and learning about everybody's backstory, learning about the world and
[06:02:03] the people that inhabit it, vibing and chilling, you know, peace and out at Cosmo, going to
[06:02:12] fucking the golden saucer, visiting Sid's town, everyone's sad, going to Wutai and doing
[06:02:18] all this shit. It's just road tripping with your bros in shit. And that's the OG game until
[06:02:22] you get to the Northern Capitol. And oh, she's dead. And then big story shit starts kicking
[06:02:29] in right after that. They made the entirety of part two, the road tripping in Vibon. The whole thing
[06:02:38] And it was literally the point of a game, like the promotional material of the game was like,
[06:02:44] every place you go to as a postcard, you went here, you saw this, you went to that place and
[06:02:48] talked to them, you visited these people and they were like this, you know, they made every
[06:02:53] town in the game not like desolate and weird, every town is a ton of people that you get to
[06:02:57] engage with and interact with. That's the whole, I think literally that's the whole point of the
[06:03:01] game my dude. This is the part of FF7 where you just vibe and you just learn shit.
[06:03:08] you just learn and hang out and learn what everybody's about and whatever
[06:03:11] one does and what they want to do and all that kind of stuff and there's no
[06:03:15] real big plot. You're kind of following stuff throughout the whole thing. That is
[06:03:19] the way FF7 is. That's the way the OG game is. To set up for extreme plot. Like
[06:03:30] the craziest part of the game. The fucking there's so much God damn plot
[06:03:36] that happens in the next game, I'm concerned, like, I'm actually concerned.
[06:03:41] Do we have any time to hang out in the end or because there's so much fucking plot?
[06:03:46] And it's all a lot of crazy shit. So, I think it's literally by design.
[06:03:53] You have the whole point of rebirth and why it doesn't feel like it has much story.
[06:04:00] It's because the majority of this game existing is to get you to fall in love with the world.
[06:04:03] And I think they did that, man.
[06:04:05] I'm like, there's so much charm and cool characters and stuff
[06:04:08] in every single town.
[06:04:10] Some people find them cringy, but like,
[06:04:13] I really dug the random SNPC that thinks he's shit at the card game,
[06:04:18] and it's trying to hire you to be this friends and stuff like that,
[06:04:20] and he just hates the fact that he's shit.
[06:04:23] I enjoyed going to like the weird towns and vibing out with like the pot-smoking weirdos
[06:04:30] that like vibe and out here, I enjoyed going to the new places in June on that is like a
[06:04:39] a secret headquarters of all these people that are teaching their kids about anti-shin
[06:04:44] around all this kind of stuff and it's like, well, this is kind of crazy. I dig, I dug it, man.
[06:04:50] I think it was fun. The miniature concerts that happened in common stuff like that,
[06:04:55] I do come was great, dude.
[06:04:58] Like the bald bar in June on was just insanely cool.
[06:05:02] You have been to pilot like a massive herd of assholes
[06:05:05] and like, sir, yes sir.
[06:05:07] Then they're following you around and said,
[06:05:08] the whole point of the game
[06:05:09] is to get you to like fall in love with its world.
[06:05:12] It's to get you to sit here and like vibe with these people.
[06:05:14] Why would they do that for a whole fucking game?
[06:05:18] Because it's not gonna exist.
[06:05:20] It's all gonna be gone.
[06:05:22] It's gonna get destroyed.
[06:05:24] So you need to feel a sense of agency in the next game
[06:05:27] to be compelled to want to save it in some way.
[06:05:30] Yeah, as we just explained in the last four hours,
[06:05:35] talked about a video called Ma, which is existing.
[06:05:37] Means in Japanese, where it's like,
[06:05:39] this will exist and be here.
[06:05:41] Just be here for a little bit before it all goes fucking south.
[06:05:44] Like, just hang out, you know?
[06:05:48] It's a shame you can't return to Upper Juno on a side
[06:05:50] from MSQ.
[06:05:51] Dude, I think it's a shame
[06:05:53] that you can never change,
[06:05:56] you can never go back to Corel Desert
[06:05:58] or the grasslands at sunset.
[06:06:01] I think that's a fucking shame.
[06:06:04] I'm pissed off, dude.
[06:06:07] There's only one point where you can go back to the grasslands
[06:06:09] when it's sunset and if you run,
[06:06:11] you take like a buggy all the way back
[06:06:13] from June on when it's at sunset.
[06:06:15] The same thing for June on, bitch.
[06:06:18] I have to, I have to perpetually be in this place
[06:06:20] when it's 12 o'clock noon
[06:06:23] for the rest of its existence.
[06:06:26] Correl at sunset, June on and sunset,
[06:06:28] and grass-lens at sunset, they're gone.
[06:06:30] They're always at like, the sun is straight up at all times.
[06:06:34] And it's like, dude, I wish I could just have it be dusk,
[06:06:38] or dawn, or mate, and not always like noon.
[06:06:42] And the problem is, is that most of these areas
[06:06:44] are just straight up noon at all times.
[06:06:46] Always noon.
[06:06:48] So they always have kind of like flat lighting.
[06:06:50] It's like, yeah.
[06:06:52] But have you seen Nebelheim at night?
[06:06:55] Bro, it's ten times better.
[06:06:57] This place sucks in the day.
[06:06:59] Shit!
[06:07:01] This place sucks!
[06:07:02] It's like, it's like asking me to walk around Midgar in daytime only.
[06:07:06] This place is...
[06:07:06] Pfft, it's fucking trash!
[06:07:08] Everywhere, and I can see it!
[06:07:10] Yeah, like, Midgar is Las Vegas.
[06:07:13] It's trashy in the day.
[06:07:14] It's... it's ass.
[06:07:15] Let me walk around at night.
[06:07:17] Please.
[06:07:18] He nearly half too.
[06:07:19] I was bummed, dude.
[06:07:21] I had that happen and I was like, wait a minute, can I not go back to this place at Sunset?
[06:07:27] It looks way better at Sunset and you can't literally can't.
[06:07:31] By the time you get access to the open world, it just is the way it is.
[06:07:33] And I'm like, oh man, I want to it would be so much better if I could see, um, beach town.
[06:07:42] Why it's, it's blanking on me.
[06:07:44] If I could see the beach town in a different time of day or some shit, I don't want
[06:07:47] to be raining or anything like that doesn't need that. But like, bro, if I'm climbing
[06:07:53] these coastal del Sol, if I'm climbing the Nebelheim Mountains and stuff, it would be
[06:07:58] kind of neat if by the time I get to the top, it gets all dark and moody. And every time
[06:08:02] I get up there, it's just like noon, always noon, only noon, ever and always noon. That's it.
[06:08:10] It's like, yeah, I would like to do this and do this with a different, just a little bit
[06:08:15] different. Again, I think these things are a limitation of the game they're making.
[06:08:22] Straight up. I think the whole point of that is that it is a direct limitation of the kind
[06:08:27] of open world that they are designing, where they only have so many, so much to use.
[06:08:34] They only have so many games that come after. They're trying to get you to engage with it in a way
[06:08:40] that will probably be different in the next game.
[06:08:43] So it's like, I feel like a lot of the ways that this is the way it is
[06:08:46] is because the next game will exist, man, on a second use of bathroom.
[06:09:13] You
[06:09:43] I was sort of like hovering this wondering if this is how I want the next game to feel.
[06:10:12] I was like, yeah, I don't know if it really needs that.
[06:10:14] I don't know if it really should.
[06:10:16] Yeah, I'm with you now.
[06:10:19] The next game straight up needs a day night cycle.
[06:10:21] Straight up.
[06:10:22] Like, the world of FF7 needs a day night cycle.
[06:10:26] I didn't think I really needed this necessarily.
[06:10:28] But I definitely want, I think it is unfair
[06:10:37] that many of the areas don't have the opportunity
[06:10:40] to look dark.
[06:10:42] I get me wrong. I understand what I mean. I think some areas don't don't need the entirety of a day and I cycle,
[06:10:48] but they at least need the ability to be either dark or not dark and let me control either one
[06:10:55] because so much of Final Fantasy VII, especially in the remake series, looks so much better at night, dude.
[06:11:02] Oh my god. It looks, when every time you get to a dark area, I think the game just looks better.
[06:11:08] It just looks so much cooler.
[06:11:10] Everything from zones to areas,
[06:11:13] like, I start thinking about it,
[06:11:14] do you know what I'm gonna fucking fire the game out?
[06:11:16] Got me, thinking,
[06:11:20] from zones to areas to dungeons to engagements.
[06:11:23] I've just liked the game more when it's at nighttime.
[06:11:25] I'm gonna be honest, I just like it more.
[06:11:27] I'm just having a better time
[06:11:28] and I think it looks better when there's less light
[06:11:30] in certain areas or there's specifically design light.
[06:11:32] FF7 remake was the exact same way.
[06:11:35] It is everything about FF7.
[06:11:38] and
[06:11:45] that lunch on the wrong monitor
[06:11:48] all up everything about f-7 remake
[06:11:51] uh... is better
[06:11:54] at night
[06:11:56] why did that lunch on that monitor
[06:12:02] I
[06:12:13] Thanks, why are you registering that it's
[06:12:17] no man
[06:12:19] There's a mod for core on coastal solid night. Are you kidding me dude? I was there was one of the things I was no shit asking for in this game as we completed it
[06:12:27] I was like, do any of my unreal folks know how we can mod world lighting?
[06:12:32] Do we know, is there a possible way to mod world lighting in the game in some way?
[06:12:38] Because I would, I want to bring back the sunset, dude.
[06:12:44] I, I chat, do I think that this is a, a big issue?
[06:12:47] I don't think it actually is a big issue.
[06:12:49] Does it make like the game better or worse?
[06:12:51] No.
[06:12:52] But I do think that having the majority of the world lighting, noon, bitch, it's fucking noon everywhere.
[06:13:03] It's noon here.
[06:13:10] Where's my world map? I have to remind myself how to play this.
[06:13:15] It's noon here.
[06:13:22] Final fantasy 12 p.m. Yeah, it's noon here, and this looks great, holy shit.
[06:13:41] It's noon here.
[06:14:00] Wow, this is looking and running great.
[06:14:02] It's noon here.
[06:14:06] I almost like.
[06:14:07] I almost dig the marsh, that was just covering a little bit.
[06:14:18] I almost really dig the marsh because look what happens, it gets so dark and fucking foggy
[06:14:24] over here, it gets dank.
[06:14:26] You actually get a little bit of texture to the environment.
[06:14:32] Actually like this a lot, this barely happens anywhere.
[06:14:36] really happens anywhere. And then you go to Cosmo Canyon. Right in the middle.
[06:14:53] Noon, I hit out.
[06:15:00] I think literally noon, that this looks fucking, it does look really good though.
[06:15:09] Jesus, dude.
[06:15:13] This shit is crazy.
[06:15:15] Oh my god.
[06:15:20] Hi, noon.
[06:15:24] Isn't the shadows more like three right, but you get what I mean, like the sun is straight up.
[06:15:32] Nearly straight up.
[06:15:38] The only thing bad about dying nights like those that can look worse that they have has said, I agree.
[06:15:42] I think they should just commit to the areas looking a certain way.
[06:15:46] Straight up.
[06:15:47] And they do, they literally do, like, you go through a certain areas at certain time frames,
[06:15:55] like when you first come here, it is a sunset-y, when you first come here, when you first
[06:16:03] go to Junon at sunset-y.
[06:16:05] But I think there, I think you could literally give us the option, but there should be,
[06:16:12] We don't need a daynight cycle, but if we can get night, day sunset, that's good.
[06:16:19] You good? Nightday sunset, you good?
[06:16:23] Good, the night is game so starting issues of the day 90. Um, it's a lot better now.
[06:16:27] It's a lot better now. You get startering at the beginning.
[06:16:31] I think day night sunset's all you need. Just three.
[06:16:35] And day is moon night is obviously, you know.
[06:16:42] and
[06:16:49] a lot of the idea that's a place in the show
[06:16:53] and then the ball is the same thing
[06:17:02] That's not worth for Yakuza games.
[06:17:09] Bro, this place should be...
[06:17:14] You only ever see the outside of Nebel in this dankass daytime.
[06:17:21] And I'm fine with it, but due to Nebelheim, should be dark and gross.
[06:17:29] like I actually think this place needs the lack of light like straight up and it needs to be
[06:17:37] I don't think there's any way for us to go back to the town of Nebelheim without white it's like only in flashback right
[06:17:45] but that's it only in flashback
[06:17:48] And that particularly doesn't look great.
[06:17:58] Again, some parts look good, but that really needs to just not be lit as much, like, pretty
[06:18:05] fucking ugly.
[06:18:11] You know, it becomes polymush it's almost like if there was some more atmosphere and some less light
[06:18:20] It would be helpful
[06:18:35] There's no snow on that beach
[06:18:37] I got to do this looks so good.
[06:18:40] Go that background pop in.
[06:18:50] That has to be dark.
[06:18:55] Wish it was dark.
[06:18:57] Does there a sunsar part of the beach that goes to Del Sol? I think at one point there is.
[06:19:01] the
[06:19:06] even the OG the mountain route was at night yeah you're right
[06:19:08] that's one thing I hope
[06:19:20] I think he's in for the 90. Yes, I am.
[06:19:30] Yes
[06:19:32] Everything was sun bleached pretty much
[06:19:36] Pretty much
[06:19:40] Yeah after you beat you get like a sunset thing very briefly
[06:19:46] Anyway, yeah a lot of
[06:19:50] the
[06:20:01] the years in the sky in the next game
[06:20:03] the
[06:20:04] lot of it
[06:20:06] chat
[06:20:07] to answer my own questions
[06:20:09] you good
[06:20:10] and as realize that media is going to be in the sky the next game
[06:20:13] So it's gonna be blotting out the sun.
[06:20:21] I just realized this might be intentional.
[06:20:26] It legit might be intentional.
[06:20:31] Yeah.
[06:20:34] 16 problems? Yeah, that's a good point.
[06:20:37] You can't have the entire game be that throughout the whole time.
[06:20:40] Yeah, that's a really good point. I actually hope they don't do that, because at some point in Final Fantasy
[06:20:47] 15 the games, I'm sorry, 16 the game's really pretty, but then they like block out the sun with some space gas
[06:20:54] And then the whole last quarter of the game looks like trash. You never have the game. You never have the world be pretty ever again
[06:21:02] We have to avoid the FF-16 issue and then 16 had DLC and it was very pretty and then they brought back the pretty, you know
[06:21:10] you know.
[06:21:17] As if they don't YouTube of something doing the night mod on the Coral reactor, it's not perfect
[06:21:22] but it's cool to see they didn't think how they did it.
[06:21:25] Do I have DLSs 4.5 enabled? I'm pretty sure.
[06:21:35] I would have whatever the game is doing not doing the modern DLSS the new new new one that yet
[06:21:48] Me do something alone
[06:22:05] and
[06:22:11] that's running at 1440 p.d. and it doesn't look that much different
[06:22:16] frame pacing is bucked up
[06:22:21] frame pacing is bucked up
[06:22:27] Jesus bro
[06:22:30] yeah
[06:22:33] Yeah, look at that crap. I
[06:22:36] Still think the best way to play this game is actually on
[06:22:39] Well, he says I have about 50 90. It's something the best way to play this game is on fucking PlayStation 5 Pro
[06:22:50] No shit
[06:22:56] If I do V-SAMP 60, it does like half-60. This is 30 technically
[06:23:01] Oh, no.
[06:23:06] It's a little bit better, but not that much.
[06:23:10] Bottom PCups the big chunk dude.
[06:23:12] I this game for me runs amazing on a 49.
[06:23:15] But on my 59.
[06:23:17] It's always been weird.
[06:23:18] Always been weird.
[06:23:23] It's gonna look massively downgraded on Switch 2, and man, if that can get it even fucking
[06:23:38] working, I'll give him credit.
[06:23:42] That's much smoother.
[06:23:47] Listen to me
[06:23:52] Maybe you're 50 90 is faulty not and not everyone has this everyone historically has the same problem with this game in a 50 90
[06:24:00] Because the 50 90's flucky
[06:24:10] Yeah, even 50 80's on that decision it's normal
[06:24:13] They have texture fopens. Yeah, that's an engine thing.
[06:24:29] I want to see that. Is there really a video?
[06:24:32] I'm like lighting.
[06:24:43] and
[06:25:09] and
[06:25:25] am not finding it
[06:25:28] am not finding it
[06:25:32] on Nexus called scenery.
[06:25:49] Hold up.
[06:25:57] Aw, bro.
[06:25:59] What?
[06:26:00] of
[06:26:07] clookies
[06:26:10] in the scene editor to customize levels by adding objects one visual effects
[06:26:15] powerful in the city of the customer's entrance from the most of the real time objects
[06:26:20] What are we talking about?
[06:26:35] You just added fire?
[06:26:45] I'm confused what I'm looking at, I need something that just makes it out of the day time or night time, I'll fix for objects, so they pretty much let you just do it.
[06:27:15] Wow.
[06:27:20] Holy fuck, UE4 bro.
[06:27:23] Holy fuck, UE4 is crazy.
[06:27:27] Holy shit.
[06:27:31] Wow.
[06:27:44] Wow.
[06:27:51] Don't promote compatible. Wow.
[06:28:01] Dude, I want it. Are you kidding me? I want it.
[06:28:06] it.
[06:28:07] Harvey Playhouse, it's seriously is, dude, look how much cooler, do you never, you never
[06:28:18] get to see this area at night?
[06:28:19] I said the very beginning of the game when you're on a roof, like, on a roof, you never
[06:28:30] get to see this. Wow.
[06:28:43] Bro, there is no way you can just change that is insane that the whole world just
[06:28:57] reflects the light like no problem?
[06:29:00] The VR lighting?
[06:29:03] Bro, I am downloading this bitch right now.
[06:29:07] Oh my god.
[06:29:09] Oh god.
[06:29:13] Dude.
[06:29:16] Yes, is the mod author? He's a goat. This is insane.
[06:29:21] I mean, I'm not the best example of it.
[06:29:24] What, like, no, that shit's crazy.
[06:29:27] I was literally asking for a mod like this.
[06:29:30] I, oh my god, did I wanna go to the grasslands and turn it to nighttime.
[06:29:33] So fucking bad.
[06:29:35] I, I'm gonna go customize my experience.
[06:29:39] I'm downloading this bitch right now and it closed this fucking game.
[06:29:44] Hold up.
[06:29:45] I am mad curious now.
[06:29:47] All right, chill.
[06:29:50] How long this has been available?
[06:29:59] I thought that I just will this bitch into existence, and before the open world has different lighting rules. Whatever!
[06:30:07] Doesn't mean I can't try.
[06:30:09] Posts, new animations, why do the night skyboxes have stars in the screenshot when you're
[06:30:20] actually trying to use it and mix the skybox black? Am I doing something wrong?
[06:30:23] Where's something wrong with the current version? Oh, so it has some weird incompatibility.
[06:30:29] Most sky presets in all regions either flashbang me or make everything completely dark.
[06:30:36] And I guess that makes sense.
[06:30:41] I guess that makes sense.
[06:30:42] It takes the same risk as final.
[06:30:43] It gives the can't accept it because it's all.
[06:30:45] So.
[06:30:55] Custom lines will be added in the next step.
[06:30:57] They damn it.
[06:30:58] That was back in June.
[06:30:59] It's probably not happening.
[06:31:06] You see the Coral Reactor video you posted in Discord, I'm going to go check it that on the B.B. this card.
[06:31:22] I just build this bitch into a business.
[06:31:24] Probably doesn't do everything, but put it in general.
[06:31:36] That's wasn't thank you, Visla. Appreciate it.
[06:31:46] Oh, brother. See, this is clearly not designed for this because, like,
[06:31:53] here's the problem with, like, a big mod. It's just going to be dark.
[06:31:56] In any other situation, a lot of this area would have complementary lights all over the place.
[06:32:01] Like there'd be weird tiny broken lights all over the reactor.
[06:32:06] to a lot of the
[06:32:11] the market with the bottom would be a limited much more
[06:32:15] but the fact that you can actually have the night sky
[06:32:22] it still is mad cool
[06:32:25] as is walking this is what i the nice part is that
[06:32:30] it's possible
[06:32:31] like this actually gives me
[06:32:33] A very much hope that in the future, this was a limitation of this release of the game,
[06:32:40] and not a thing that was impossible to do.
[06:32:42] Not an odd, do the engine is very capable of doing this shit,
[06:32:46] and making these changes is clearly possible.
[06:32:48] It just needs to be tuned for each area, which isn't that much of a different thing to do.
[06:32:56] Pat, but how do you maintain world light to light the most characters look great all the time?
[06:32:59] Well, that was a problem with rebirth in general, dude.
[06:33:02] Straight up.
[06:33:02] The problem with rebirth in general is that the world lighting did not benefit the characters
[06:33:06] of ton because there was so much baked lighting in part one.
[06:33:09] Yeah.
[06:33:16] Thanks a rock.
[06:33:18] Thanks a rock.
[06:33:20] Do you even have any of that?
[06:33:22] Very nice.
[06:33:23] This is great.
[06:33:25] Great.
[06:33:27] Great.
[06:33:29] Huge tated aireth damn this is why mods exist
[06:33:38] Night not nighttime damn god damn what am I looking at?
[06:33:43] No shoulders cloud
[06:33:47] Is broad less what am I even looking for?
[06:33:50] Okay, so this is kind of nighttime. That's nice
[06:33:55] What's all right? What do I click on what am I watching?
[06:33:59] I want to try it, yeah, I want to try it, how do I, how do I install, I just want to see how I can
[06:34:09] thucks around with it.
[06:34:11] And while download, see if I can, if we have to use reunion mod loader, the mod requires
[06:34:20] one of the more additional false work properly, okay reunion mod loader, sure, I'll,
[06:34:26] Thank you, Bill.
[06:34:36] Hold up.
[06:34:38] It's just drag and drop files on both of those.
[06:34:45] Yeah, yeah, I figured much.
[06:34:47] For union mod loader as well as game instance loader.
[06:34:54] I think I need that.
[06:34:55] That's not an optional file I don't need it.
[06:34:58] All right, hold up, chat.
[06:34:59] We're going to tanker.
[06:35:01] I'd be tanker in.
[06:35:11] Okay.
[06:35:13] All right.
[06:35:14] I don't want to.
[06:35:15] They figure out how to install.
[06:35:22] I'm looking at spicy, spicy pictures of Arath and Tifa.
[06:35:37] I'm looking for those mods, but that's what I'm into.
[06:35:40] I'm trying to make a feet bigger chat, Jesus Christ.
[06:35:43] What do you think I'm doing?
[06:35:46] description. How do I install this? You have to add an entry to your config file,
[06:35:54] so the mod loader gets initialized by the game instance running on startup. If you use
[06:36:00] FF7 hook, don't use FF7. I'm using FF7 hook. I think I need to download FF7 hook. Ship
[06:36:10] bro. All right. If I've seen how it is, but I've downloaded now like several mods
[06:36:26] I need to install. I'm going to just grab this virus really quick. Yoink. Damn, Chad,
[06:36:37] And I must have needed to, yeah, that's what you get when I don't stream for approximately
[06:36:42] three days.
[06:36:43] So, deep desire to begin yapping.
[06:36:47] Okay, oh, did I already put in a fix of the hook?
[06:36:58] Did I?
[06:37:00] I have.
[06:37:03] Chad, where does that have seven hook file go?
[06:37:07] Oh.
[06:37:10] Okay.
[06:37:14] Stracts.
[06:37:17] Yeah, so I can say the CRT filters, the night is young, Chad.
[06:37:20] It's only in six and a half hours.
[06:37:23] Holy fuck, dude, streaming is crazy.
[06:37:26] Six and a half hours?
[06:37:27] I must like doing this or something.
[06:37:29] I'm doing clank chrono trigger. Time is by by so fast. All right. All right. So I got the files.
[06:37:44] Let me install FF7 hook first. Manage browse local. Is it in here? It is. Okay. So minimize you.
[06:37:56] And that's this is this copy, this replace, okay, sure.
[06:38:06] And then reunion mod loader.
[06:38:11] We're going to bring you Bobloader description.
[06:38:18] An LED discretion of scenery install.
[06:38:22] We're going to bring in Bobloader if you haven't already.
[06:38:25] Is this scenery, Dammit?
[06:38:29] There it is.
[06:38:34] Okay, if you use that, that's the option to have to add this to Engine 9i.
[06:38:40] Okay, hi.
[06:38:47] Anywhere?
[06:38:53] Anywhere?
[06:38:55] Anywhere.
[06:38:56] Properties, not under Read-Onthing.
[06:39:00] Anywhere?
[06:39:05] Right.
[06:39:06] Chat confer. We're going to blow up our computer.
[06:39:14] If you don't use FF7 hook, okay, we're good. Let's go back to the scenery mod.
[06:39:22] Installation download install extract contents of the scenery mod folder.
[06:39:28] That just closes it like a done bitch.
[06:39:32] scenery.
[06:39:34] scenery.
[06:39:36] Content resource.
[06:39:38] Place the scenery folder inside the following directory game directory and
[06:39:42] mods.
[06:39:44] And.
[06:39:46] Okay.
[06:39:48] All right.
[06:39:50] So, I had to add a mod folder, doesn't need to be a tilde mods?
[06:40:07] Yeah, it doesn't.
[06:40:14] and then I just drag the contents of scenery.
[06:40:19] Place the scenery folder itself, aha.
[06:40:24] We shall see each at.
[06:40:35] scenery folder itself.
[06:40:37] Copy.
[06:40:38] Copy.
[06:40:40] Thanks.
[06:40:41] I think I read that right.
[06:40:43] Um,
[06:40:52] the shoulders of the Vector is game directory and mod scenery scenery plugin. Yeah, okay. I think we're good. I think I think we're gravy.
[06:41:03] I'll probably have to come back and learn how to use it.
[06:41:07] Second.
[06:41:09] Oh, you look at this.
[06:41:14] But, see how it goes.
[06:41:18] Hold on to your butt's.
[06:41:21] Did I have to give that T-fo Jacob post figure hell, yeah?
[06:41:24] I got a lifestyle version.
[06:41:30] and
[06:41:42] you're a re-go-counshun in game or some time should no be roof raw dice train mr. Boomsweep jables Dave's
[06:41:42] tempest ice bloke
[06:41:44] uh... jay cool neonsol spider noss thank you tell man and the m thanks for the
[06:41:49] seven guess subs appreciated
[06:41:51] uh...
[06:41:55] all right
[06:41:56] so
[06:41:59] Insert. Is that do anything? No F1. Is that do anything? No. I'm on the wrong window. Oh shit.
[06:42:08] F1 insert home.
[06:42:12] No.
[06:42:21] There they said there's something about configuring keybind in the config file.
[06:42:26] to
[06:42:34] all you made it need to make activate the union mod loader from the main menu I missed out on all this is to this
[06:42:42] par three and all three
[06:42:44] R3 and R3.
[06:42:46] Not working.
[06:42:49] Not working.
[06:42:51] Yeah, do I have to run the mod motor first?
[06:43:21] Well, there's no key bind by default, okay.
[06:43:26] There's no key bind to open the menu by default.
[06:43:30] You don't have to open the scenery from the mod load or menu to activate L1,
[06:43:35] He buy it in the config.
[06:43:37] Oh, k.
[06:43:39] Ah, but scenery.
[06:43:43] Where?
[06:43:45] Where's the config?
[06:43:49] All menu controls for game patch would be displayed.
[06:43:52] Check or just your PC equivalent binds with the game settings.
[06:43:56] Right.
[06:43:57] You guys are at the open scenery from the mod loader menu.
[06:44:02] Where the fuck was the mod loader menu again?
[06:44:05] Can we install that?
[06:44:07] Is that one that I missed?
[06:44:08] We got FF7 hook in here.
[06:44:10] Um...
[06:44:16] I think the mod...
[06:44:17] Yeah, I don't think the mod loader is in there yet.
[06:44:20] Let me go back.
[06:44:24] For union mod loader.
[06:44:26] I'll put it in the tab.
[06:44:27] I did something fuffy here.
[06:44:32] So, is the process of bonding?
[06:44:37] Yeah, this was just adding a portion for the script.
[06:44:47] Ah, yes.
[06:44:50] I did one part, not the rest.
[06:44:53] So, it's under end buds.
[06:44:57] Pull the pull the pull the pull the pull up.
[06:45:01] download, you have, we're all the porn.
[06:45:08] You can can mod loader, yeah, okay.
[06:45:11] That's literally forgot its process.
[06:45:17] Okay.
[06:45:20] You can simultaneously hold left and right stick or
[06:45:23] reference to the mod menu in the game.
[06:45:24] Here we go.
[06:45:26] I mean, it's hide on my horn.
[06:45:42] Hey, damn.
[06:45:45] Sick.
[06:45:47] Um, okay.
[06:45:51] So active.
[06:45:56] the
[06:46:02] old god
[06:46:06] okay let's get into the game
[06:46:14] it active triangle
[06:46:20] Wow, sliding, sky.
[06:46:36] Do I have to hit a ply?
[06:46:39] Sky June on.
[06:46:50] It's a reset.
[06:46:55] Genon's guy sunset.
[06:46:58] Right.
[06:47:01] A wonder.
[06:47:08] Definitely not changing.
[06:47:11] Try skyd, the bell.
[06:47:15] Yeah.
[06:47:18] Oh, gotcha, so it only applies, oh my god, oh my god, oh my god, oh god, oh
[06:47:33] Oh
[06:47:41] Wow
[06:47:43] Yeah, so I have to apply the area first to this is crazy.
[06:47:57] This is crazy.
[06:48:07] and
[06:48:14] don't do it too fast with a likely crash yeah it is it is an engine
[06:48:18] do this look up the displacement immediately okay that doesn't look much better but
[06:48:23] this is crazy dude
[06:48:28] You're crazy. Holy shit. Holy shit.
[06:48:36] Moderns y'all crazy.
[06:48:41] This is insane to me.
[06:48:43] Did I miss you? I wish.
[06:48:45] Bro, I will hire you.
[06:48:47] The last time there was a potential update for this was six months ago.
[06:48:51] I will give you money.
[06:48:53] I'll give you money.
[06:48:55] literally give you I will pay you so that we can all have this please somebody
[06:48:59] can hold them immediately clip this and send it to them I will give I will give
[06:49:04] you money this is exactly what I wanted I will give you money to work on this
[06:49:11] again please I'm just I have to say it several times
[06:49:18] kind of bell. Wow. You could change everything. You can change that. Oh my god, I
[06:49:33] I can control the sun.
[06:49:38] I can change the volume metric density.
[06:49:42] Oh my God dude.
[06:49:47] I can literally make it cool and or hot.
[06:49:53] Dude, how is the Unreal Engine is crazy?
[06:49:55] Oh my God, I can, this is,
[06:49:58] this is nutty dude.
[06:50:01] It's literally morning.
[06:50:03] This is nutty, dead-sat no excuse, not an out.
[06:50:08] It's not that they didn't, it's just that, well again, there's another game, okay?
[06:50:15] There's literally another game.
[06:50:16] It's not the fact that the dead is really lazy or not.
[06:50:18] It's that that's the way they designed this game.
[06:50:20] There was only so many times for them, so much time for them to dial in this shit.
[06:50:26] So they are able to get another game with it.
[06:50:30] They actually have like a new game with the full world that your capabilities.
[06:50:34] So it's not that it wasn't possible.
[06:50:36] It's just that it wasn't a high priority.
[06:50:38] Because look at this, something needs to be dialed in. This looks bad.
[06:50:42] the
[06:51:03] danger.
[06:51:08] Dead.
[06:51:12] Go to the town, oh, I will.
[06:51:15] I wanted to be nighttime.
[06:51:17] That's not exactly a great night.
[06:51:21] Four Mount Sky Mount Sky and night.
[06:51:24] In the Skybox sucks, Skyna Bell.
[06:51:33] I wish I could apply a wish I could apply a different sky box.
[06:51:46] President room?
[06:51:48] The four-mount sky.
[06:51:54] Yeah, that's looking pretty cool.
[06:52:00] I'm not doing anything
[06:52:05] I'm doing much, I think it's disabled. Okay.
[06:52:17] Let's just all dude. This place looks so spooky immediately. I really wish I can get a different skybox
[06:52:25] like the night time skybox?
[06:52:30] I wish I could make a darker.
[06:52:35] Did a fact that this is so customizable
[06:52:37] as to doge?
[06:52:39] This was literally what I asked you about.
[06:52:41] I was like, can we, if we could change the lighting?
[06:52:45] Oh God, it's accounting for the wrong lighting here.
[06:52:48] Okay, all right, that's the problem is that
[06:52:52] This probably has a different area, so can we play change everything?
[06:53:00] Biting?
[06:53:05] It's kind of bell.
[06:53:10] Now it's loaded at different area.
[06:53:13] So now this is doing something different.
[06:53:19] This is where this needs to be dialed in, oh god.
[06:53:26] Yeah, the night one is just messed up.
[06:53:30] No.
[06:53:33] Fascinating.
[06:53:36] Bad.
[06:53:39] Okay.
[06:53:49] the
[06:53:54] yeah, so close yet so far
[06:53:56] pretty much
[06:54:04] is pretty much only so much you can do per area
[06:54:09] here, hold on to the styluson
[06:54:17] Oh no.
[06:54:29] Nope.
[06:54:30] Skye!
[06:54:32] Nebulheim, Ellie.
[06:54:34] Doesn't work.
[06:54:36] Only this one.
[06:54:37] It's a different world instance.
[06:54:41] I want a sec chat.
[06:54:42] I'm going to blind you.
[06:54:44] It's a little bit.
[06:54:47] or a family or a friend.
[06:54:49] Oh, that preset has no customization.
[06:54:52] No customization here.
[06:54:57] Tenseting?
[06:55:02] Yeah, that just messes it up.
[06:55:10] You can't turn a night time to a sunset.
[06:55:12] It's only changing so much.
[06:55:14] I can really dial it in and cascade it, but...
[06:55:20] they'll use shut up.
[06:55:30] This is crazy impressive.
[06:55:40] Same presets.
[06:55:44] of
[06:55:51] all somebody can make a pre set that we can add to the game
[06:55:57] of
[06:56:17] the
[06:56:23] old
[06:56:27] the solution to correct lighting this isn't the nighttime lighting
[06:56:31] you know
[06:56:36] the
[06:56:39] Let's just let me do anything, sky-junon, sky-m-belt.
[06:56:46] Yeah, this doesn't, so the ID does not apply to this area instance, so it just doesn't work.
[06:56:54] If I go under like the bell, it works.
[06:56:57] It looks pretty good, so it's like this is actually dialed in here.
[06:57:03] It's just not compatible.
[06:57:06] I can't take the sea sky and do this here, it doesn't work.
[06:57:11] South Sea, sea, and the Batonibelle.
[06:57:16] Uh, Junon Island grass, yeah.
[06:57:20] Okay, this is starting to make sense. There's only so much.
[06:57:27] which applies to every single area in the game.
[06:57:37] I wish this one had customized abilities so I can mess around with it.
[06:57:42] The night one is just fucked up.
[06:57:46] It's just fucked up.
[06:57:49] Sunset looks like it's pretty good outside of that.
[06:57:53] weird shit going on top of the houses it's not dialed in.
[06:57:59] Right.
[06:58:07] In fact, I cannot find the default lighting profile for this.
[06:58:14] Maybe this is it. This is it.
[06:58:18] This is the default lighting.
[06:58:21] Yeah. Yeah, this is it. This is what the place normally looks like. Ish when you come here
[06:58:33] This is okay, because this is what it this is the default or close to it. Wow.
[06:58:42] Oh, there's definitely some weird-ass lighting things happening though.
[06:58:51] one
[06:58:58] it's clear that this isn't just a button that you turn on and off it has to be customized
[06:59:01] man
[06:59:02] like you have to work with it
[06:59:04] like all things and games it would be easy if you didn't did it
[06:59:07] just work but
[06:59:18] Sunset's pretty good-looking.
[06:59:22] Not having gotten to Cosmo yet, I will.
[06:59:26] It looks like this area just does not have presets for night lighting that aren't messed up.
[06:59:38] Seeing preset. No, that's just for you to add presets.
[06:59:48] to
[06:59:55] somebody dials one in
[06:59:57] you need to call us night time scene
[06:59:59] if somebody dials it in
[07:00:06] does look pretty good
[07:00:08] this is exactly what I wanted
[07:00:13] And I do, so here's the cool part, check this out, lighting, temperature,
[07:00:24] intensity.
[07:00:33] What if we cool down this sunset?
[07:00:36] Dude, it looks like we're about to be heat blasted by a falling star.
[07:00:42] haha
[07:00:48] Yeah, damn meteor falling. Holy shit
[07:01:01] Wish we could change that in this area. That would be mad cool
[07:01:05] The bit of a bright sunset, it's obvious that some things aren't collecting the light very well.
[07:01:15] But, air is your too late.
[07:01:20] Just the fact that we can get the game.
[07:01:26] Looking this way is really cool.
[07:01:28] So the intensity is way too high, you know?
[07:01:31] Can we can spawn assets in and shit? What are we?
[07:01:36] Ah, the roach fight in this area is in the sunset. You are correct. That's a good call.
[07:01:48] I'm sure we'd default back to the man I was on. It is. It's on right now. Okay, so let's drop the intensity.
[07:01:53] lower the temperature oh god that is very sensitive can I change the colors there it goes
[07:02:10] There's a little bit of a glitch here.
[07:02:20] Wow man, this is nuts.
[07:02:29] You notice I'm not changing where the shadows are because this is not designed that way?
[07:02:34] I'll shut my stupid ass mouth! I'll shut my dumb ass mouth!
[07:02:40] Wow!
[07:02:59] This is really fucking cool.
[07:03:02] This is just
[07:03:04] Really fucking cool man
[07:03:13] Wow
[07:03:18] All right, let's get out of here. Let's go to a different area. It's like a whole new fucking game
[07:03:23] Dude
[07:03:28] The grass lands brother
[07:03:32] the
[07:03:43] don't go to
[07:03:46] the
[07:03:49] I chat I know shit think we're getting
[07:03:51] a somewhat sneak peak at final
[07:03:53] fantasy uh seven returns
[07:03:55] think this is a somewhat sneak peak
[07:03:58] alright here we go
[07:04:00] to sky
[07:04:08] work with me here
[07:04:11] grasslands
[07:04:13] night time is not
[07:04:14] compatible
[07:04:19] temperature 5,000
[07:04:20] i can't change any of this
[07:04:25] if i bring this down a bit
[07:04:27] can't change any of this it just does not have a lighting profile
[07:04:29] This might be the default, as it does not have a nighttime profile.
[07:04:37] So this one looks a little messed up for sunset, VR sky.
[07:04:43] And you know what, I realize it's like everything looks washed out.
[07:04:49] Oh, my god, the morning preset, bro.
[07:04:55] That's crazy.
[07:04:57] A lot of them just aren't designed well.
[07:05:01] Like night is broken, sunset looks too washed out.
[07:05:05] This sunset looks too washed out.
[07:05:09] This is default.
[07:05:10] Yeah.
[07:05:11] So we pretty much have one good one.
[07:05:14] There is a morning preset.
[07:05:18] And we can bring this down.
[07:05:26] You can bring it up, make the sun mad intense, a very bright day.
[07:05:35] To make it feel cooler, which feels very unnatural.
[07:05:39] This feels closer to like morning.
[07:05:40] Yeah, it's cute.
[07:05:51] Wow.
[07:05:56] Dude, I love you before so much. This shit is amazing
[07:06:09] Yeah, and then that looks really fucking bad
[07:06:15] To the light hitting all of this geometry looks extra fucking bad
[07:06:21] like
[07:06:23] Holy shit
[07:06:25] which is why all of this needs to get dialed in.
[07:06:28] That area in the distance was never designed to be lit like that.
[07:06:31] It looks fucking super bad.
[07:06:33] But everything from this angle over here looks bad. Good.
[07:06:42] Problem with lighting artists is that they would change that as you get to the area.
[07:06:46] We'd go through a transition.
[07:06:49] Look at this shit, dude.
[07:06:51] Wow.
[07:06:53] Wow.
[07:06:55] This is so magical that I get to change this.
[07:07:02] We'll pay.
[07:07:04] I will pay.
[07:07:06] I understand why the night mods and most profiles aren't working because they probably
[07:07:11] do not have anything.
[07:07:13] This is in the game.
[07:07:14] Like the devs have this here because it was like at some point used somewhere.
[07:07:22] That's some point. This lighting profile was activated.
[07:07:40] The Carl prison should have night setting.
[07:07:43] Dude, hold on, hold up.
[07:07:52] The Correll region in general.
[07:07:54] I...
[07:07:56] I might actually hate the way this place looks.
[07:07:59] What it eventually looks like?
[07:08:00] I might actually hate it, bro.
[07:08:02] I'll be honest.
[07:08:04] I do, I, I do not like the cool desert.
[07:08:10] I just genuinely dislike this. I do not like how all this desert looks at all.
[07:08:19] No, sorry, don't like it.
[07:08:22] Parallel is one of like the worst offenders. Let's nuke it.
[07:08:26] Oh god, which one is it?
[07:08:39] I've got to find it.
[07:08:41] Guilder?
[07:08:43] No.
[07:08:45] I'll let it go.
[07:08:48] Two nuts?
[07:08:50] Two nuts?
[07:08:52] Two nuts?
[07:08:53] Two nuts?
[07:08:55] is it under here, no?
[07:08:57] Mount, no?
[07:09:02] Under?
[07:09:03] Oh, we're going to find it, dude.
[07:09:15] It's one's acting weird.
[07:09:17] Relief sky blank, doesn't default to where you are?
[07:09:21] No.
[07:09:25] of
[07:09:30] no, it doesn't it's a like that here
[07:09:32] um
[07:09:38] can't find it
[07:09:43] thinking about the colors without selecting sky
[07:09:46] let's go close lighting
[07:09:52] I think it always defaults.
[07:09:57] No, this is a profile.
[07:10:01] It's not a profile, shut my bitch ass.
[07:10:04] Oh my god, it's not a profile.
[07:10:08] This is a general lighting.
[07:10:10] Oh my god, oh my god, oh my god, oh my god.
[07:10:17] It's some texture.
[07:10:22] Okay, that's a very harsh curve.
[07:10:38] Wow!
[07:11:03] Wow!
[07:11:04] to
[07:11:14] imagine if I was actually good at this chat
[07:11:25] by those assets so yeah it's messing with some world assets
[07:11:33] I mean, it's a lot better looking, like some volume metrics and things just stop working.
[07:11:48] It's just rendering everything dude.
[07:11:51] Like straight up, it's just rendering.
[07:11:53] It's better.
[07:11:54] This is rendering absolutely everything.
[07:11:57] I don't actually know where the sun is right now technically.
[07:12:03] In the many and the menu you have texture setting as to low. What?
[07:12:07] I must have been a mistake.
[07:12:19] That defaulted it back.
[07:12:23] Right?
[07:12:27] And then guy had the texture setting set to low because of
[07:12:30] of, dude, there's like no volumetric in this world.
[07:12:34] But barely any, there's a little bit over there.
[07:12:37] The fact that that is as straight shot as it is,
[07:12:40] is crazy.
[07:12:46] Hello.
[07:12:46] and
[07:12:56] yeah you know what it is the
[07:12:59] texture resolution being on high really
[07:13:04] best is with the medium looks fine is missing with the frame timing of the game like a lot
[07:13:10] I think a lot.
[07:13:12] One second.
[07:13:14] I just have to do it dude.
[07:13:17] Rame gen 2x.
[07:13:20] And it's still stuttery, but.
[07:13:26] Anyway, I couldn't find a lighting profile for this area.
[07:13:29] This just went back to default.
[07:13:31] You know, let's do this.
[07:13:33] Hold the pull the pull.
[07:13:36] I gotta do it.
[07:13:39] start. Don't select. Go to the dust pool.
[07:13:51] the
[07:14:04] very bright in here that's starting like crazy dude
[07:14:08] she's this
[07:14:13] but i've put my forty ninety back in this fucking system
[07:14:19] Okay, so the new profile is loaded.
[07:14:23] Find out where this is.
[07:14:38] Mount under.
[07:14:44] That feels like this should be this area, but it might be a different instance.
[07:14:49] from the fifty ninety it's fucking stupid
[07:15:02] yeah
[07:15:04] it just does not have
[07:15:11] All boy night is here but it's messed up.
[07:15:36] Let's mess up.
[07:15:50] So bright.
[07:15:52] Yeah, this one literally adds a bunch of atmosphere, dude.
[07:15:58] Like the volume metrics are like kicking in and shit.
[07:16:03] And then the other ones just don't have it.
[07:16:06] Like, they're just gone.
[07:16:09] So this is changing a lot more stuff outside of lighting.
[07:16:12] Like, there is straight haze happening here, which would be nice to control, you know?
[07:16:23] That's as a way to control that.
[07:16:33] Dynamic Shadow Distance.
[07:16:36] That's not changing anything.
[07:16:39] That's getting distance.
[07:16:41] I'm just trying to get the mountain lights to go down.
[07:16:47] Whoa.
[07:16:51] I don't know if I'm able in this version.
[07:17:01] Anyway, I think going in here at exiting probably resets it.
[07:17:07] Dude.
[07:17:09] Let's even have the red skybox.
[07:17:11] Okay.
[07:17:12] By rebirth and remesson.
[07:17:15] I mean, this is a big change.
[07:17:17] This looks like this looks very bad.
[07:17:20] But I mean it's cool.
[07:17:23] This looks very bad currently, but it's cool.
[07:17:27] Okay, we're two next.
[07:17:31] I want to place it actually has a nighttime profile.
[07:17:33] We need to go back to a legit nighttime profile.
[07:17:39] I have to grasslands, send me to calm.
[07:17:46] Maybe cause cause can you might have a night time because of all the cutscenes that happen at night.
[07:17:52] Yeah.
[07:17:53] Yeah.
[07:17:54] All right.
[07:17:59] No, this is not the default. This kept the same lighting profile as before.
[07:18:06] Yeah.
[07:18:07] This is not the default.
[07:18:11] All right.
[07:18:14] Let's see if this place actually has a legit nighttime profile.
[07:18:28] Maybe they're in order?
[07:18:32] Gugly? No?
[07:18:38] No? Hey!
[07:18:40] Hey, morning, yeah, this was the early one, the morning light, that's default, night time, but it's messed up, sunset, cool, night time, but it's messed up, oh, no, how did he get it to me night time in here, dude, how did he get it to me night time?
[07:19:10] all the nights are messed up.
[07:19:33] do anything.
[07:19:41] There's a thermatic now, that cinematic was an in-world render.
[07:19:45] It was rendered in engines of these, all these elements were in control.
[07:19:51] And right now it's like no shadow.
[07:19:54] I can't remember moving anything.
[07:20:00] Wonder how they did it.
[07:20:03] Seeing presets. You can like load a preset is the idea
[07:20:10] What you have to have people make presets?
[07:20:16] This is really pretty though
[07:20:21] These are just like what is already in the engine and created
[07:20:25] And even there not dialed in, like they don't look as good as the default lighting profiles.
[07:20:33] Probably gonna mess up too when I go inside here.
[07:20:41] Now this actually loaded a different lighting profile look like.
[07:20:55] the
[07:21:16] Um...
[07:21:20] Region map.
[07:21:24] Oh, it's like the same thing for this area too.
[07:21:27] Okay, we'll map.
[07:21:30] June on.
[07:21:33] Version 1.4 of the game might have broken night skyboxes.
[07:21:37] Ah, so the mod has not been updated because the mod hasn't been updated since like mid-2025
[07:21:43] and the game got an update not that long ago.
[07:21:45] like this game just got and update. So a lot of this stuff that worked in the previous version doesn't work anymore. I see
[07:21:53] That's why a lot of the nighttime boxes are all messed up now. So further cementing the fact that
[07:22:01] What the fuck
[07:22:04] This is
[07:22:06] Not the right lighting
[07:22:10] Further cementing the fact that yes, I will pay for it to be fixed
[07:22:15] I will pay... I'll look out easy to highwind as visible from here.
[07:22:22] Um...
[07:22:24] Okay.
[07:22:27] Sky.
[07:22:29] Turn on.
[07:22:40] This is default because it has actual atmosphere and stuff.
[07:22:44] and stuff. This is a messed up sunset. It's close, but it's messed up.
[07:22:56] Flat ass daytime. Yeah, unfortunately, a lot of the the darker profiles are all messed up now.
[07:23:06] So, did Junon was much more red than this, like,
[07:23:20] of that red, but you know what I mean?
[07:23:29] And it's just too washed out.
[07:23:31] I don't know how to change that.
[07:23:33] Drop the intensity, but it doesn't change the fact that the whole image is just washed. Very washed out
[07:23:40] It's tough finding lighting profiles that actually work. These are neat, but they're not dialed in, you know
[07:23:48] Someone would either have to dial them in or
[07:23:58] Find the ones that are already in the game that work
[07:24:00] It's pretty much.
[07:24:25] That's so crazy how different the environment looks is by that change.
[07:24:29] Dude, that's so crazy, that's insane to me.
[07:24:37] Alright, let's dial the intensity down a little bit.
[07:24:40] Okay, this is already looking better.
[07:24:42] It's looking, they're June on a suddenly looking like the fucking grasslands.
[07:24:48] You know what, it's probably best, it's probably best to work with the existing profile,
[07:24:54] The one that is the default, because it is dialed in, it has all the volume metrics and stuff.
[07:24:59] So, they're best to work with this one.
[07:25:01] Then just go from here.
[07:25:07] You know, so at this point.
[07:25:30] the
[07:25:37] water has a patreon
[07:25:40] let me see if they're even interested because I can't ask people to do things you know they have to be like curious this looks like a pretty good angle for this
[07:25:51] It's all done within these settings, right.
[07:26:12] Everything is done within setting.
[07:26:15] This looks like I don't understand how the world light works.
[07:26:20] So, shit looks dumb.
[07:26:25] The stunts should not be setting over there.
[07:26:28] You know?
[07:26:29] Like damn we're underlighting.
[07:26:35] Okay.
[07:26:39] And again, I'm not moving the sun.
[07:26:41] I'm just moving the light source.
[07:26:43] The sun is right there.
[07:26:45] Which is the problem. I can't change the fucking skybox.
[07:26:49] That's... which I could.
[07:26:59] Yes, gate distance.
[07:27:09] Patriot has been updated a month and happens man life takes over oh
[07:27:14] There we go, we that
[07:27:17] Yeah, the shadow cascade of the distance
[07:27:33] Until
[07:27:39] and
[07:27:44] his patreon as a version 1.1 by the way, and there can be confirmed if the patreon 1 is
[07:27:54] if the patreon is reflective of the latest version of the game.
[07:28:09] well I mean it's fucked up but I got to what could be the closest it looks fucked up
[07:28:23] but it's a somewhat close version of the sunset time frame that happens in this area
[07:28:33] it's not right the angle of delighting is off but with very little effort I've got
[07:28:38] something to look a little close to how the area first looks when you get here.
[07:28:55] Still kind of need.
[07:28:59] It's just that not all of it is,
[07:29:03] I don't even notice that shit over there.
[07:29:10] The lighting from the cannon, you know, a little bit.
[07:29:14] Not all bit looks great, and these were volume metrics, man.
[07:29:16] No kidding.
[07:29:17] It really feels like this game will benefit a lot from some fucking volume metrics.
[07:29:23] Some of these distance objects should just not be that visible.
[07:29:26] Shred up.
[07:29:28] Like, that place is so far out there in the distance, so they just need to be volume
[07:29:32] matrix. Anyway, um, roll back. Cosmo Canyon this.
[07:30:02] If you play through the game with the editor,
[07:30:03] when should be able to capture the profile in those instances,
[07:30:06] I don't know if it, I don't, oh shit.
[07:30:12] It's got the other one on.
[07:30:15] I don't think it loads up the profile by default, right?
[07:30:20] Where's Cosmo?
[07:30:25] This is probably a temple.
[07:30:32] Oh, oh god, Cosmo Canyon, where are you?
[07:30:48] Cosmo Canyon, where are you?
[07:30:51] I'm mount.
[07:31:04] This one looks...there we go.
[07:31:09] So there's the default profile.
[07:31:13] Yes, here's some volumetrics and shit, this looks good.
[07:31:25] Oh, yes, sunset was not designed to be viewed from this angle.
[07:31:32] Night is just broken, sunset's just broken.
[07:31:37] So you'd have to like.
[07:31:43] or is none.
[07:31:47] Yeah.
[07:31:48] Get it to take her from this.
[07:31:53] Uh...
[07:31:57] That is an effecting a profile at all.
[07:32:02] Here's an actual profile.
[07:32:05] Then I'll shut by dirty mouth.
[07:32:07] Nothing's changing.
[07:32:09] I think it's changing at all.
[07:32:16] If nice as a scene, yes, that's been message, cool.
[07:32:24] Yeah, this one's all messed up.
[07:32:26] Let's go back to the num.
[07:32:29] So it doesn't seem to want to be updated.
[07:32:32] It's so it makes you realize that like, how much the lighting profiles are dialed in to a point where they actually look good
[07:32:43] Because we'll just like fuck around with the settings and what happens, Chad. It looks bad. Doesn't look natural at all. Like people are paid a lot of money
[07:32:53] To make this shit look good
[07:32:57] To it all falls apart
[07:33:02] Oh, y'all, y'all, mama's on Gaga.
[07:33:08] Yeah, very easily I can make this shit look really bad.
[07:33:17] Watch how low, how little effort it takes for me to look to make this shit look real bad.
[07:33:27] Is this the default lighting profile for a gong Gaga?
[07:33:30] Shit. Oh my god, the stuttering bro. Hell no. Hell no, it is. Those definitely not.
[07:33:48] Skye. Brass. I am in. Oh, genun? Oh, no. Not under?
[07:34:00] the
[07:34:07] rambling in a bell no
[07:34:10] no
[07:34:20] south sea
[07:34:23] Wow. Holy shit. Holy shit.
[07:34:43] Night just has no profile at all. No customization. Damn brother. Oh, there is a night.
[07:34:51] Oh my god there's a night profile, but it's not dialed in.
[07:34:56] Default.
[07:34:57] We're close to default.
[07:35:02] Wow dude.
[07:35:16] Wow.
[07:35:21] And this is what it looks like by default.
[07:35:28] Morning time.
[07:35:31] Dude, this one has the most compatible profiles.
[07:35:36] Wow, brother.
[07:35:39] Now you see what this shit looks like dialed in with all the volume metrics and shit.
[07:35:50] Then the my gameplay buttons work.
[07:35:56] None of my buttons work.
[07:35:58] Providing to be challenging.
[07:36:02] The mod has messed up all the buttons in the game.
[07:36:13] I actually can't even bring up the command.
[07:36:15] I can grab things.
[07:36:17] The game has, I think it ate them, the lighting profile might have potentially
[07:36:24] have eaten the menus.
[07:36:32] They be.
[07:36:35] You're not wrong.
[07:36:38] Oh, this is looks bad.
[07:36:41] It's not designed to be looked at from here.
[07:36:45] the casting distance of the profile is like messed up.
[07:36:49] Like the light only works approximately 50 feet in front of you.
[07:36:53] And then it gets all screwed up.
[07:36:58] Lighting is going crazy.
[07:37:00] Yeah, it is not designed for this.
[07:37:06] I'm funny.
[07:37:10] I mean, it's bad, cool though.
[07:37:13] Which one was it again?
[07:37:15] is like wait later
[07:37:22] south sea
[07:37:30] breath your bed every night cycle i mean it very much looks like it will
[07:37:36] Wow.
[07:37:45] Isn't doing anything?
[07:37:51] These are like disabled.
[07:37:53] You can probably change the rotation, no.
[07:37:57] There's no focused, sun point, like main light points, so those are just not working.
[07:38:06] I don't like him.
[07:38:11] Yeah, I'd definitely fucking with the game a whole bunch.
[07:38:17] The problem is, is that like the casting distance of the light is like whack and put.
[07:38:28] It supports it.
[07:38:30] It's definitely here.
[07:38:34] like no direct light source on the indirect lighting, yeah, exactly.
[07:38:37] I think my character's not even casting a shadow right now.
[07:38:41] Clearly not dialed in.
[07:38:43] Now, I think that's the problem, is that like, the only way to get this to really
[07:38:52] operate in this current function, in this current fashion, even though it is really cool,
[07:39:01] Just to select the profile and not to use these because they are just not dialed in.
[07:39:11] Even this cool morning one, it won't be right as soon as I start playing through it,
[07:39:15] it will have a bunch of fucking problems.
[07:39:18] You kind of have to go into here.
[07:39:33] She's dude.
[07:39:37] I have to get, I have to let the lights load or else I'm going to crash this bitch.
[07:39:46] got to go in here and stick with the default profile. Like this one is the most functional
[07:39:53] lighting straight up. And then you got to go to like intensity up or intensity down.
[07:40:01] See if things change that didn't change at all. This isn't letting me change at all.
[07:40:08] Can't change this rotation. Like somebody locked in these values and like no changey.
[07:40:16] No, changey.
[07:40:19] Or is it because...
[07:40:21] That might be why.
[07:40:23] Yeah.
[07:40:24] 800 none.
[07:40:25] Means you can't change anything. There's no profile to save.
[07:40:28] That's it. Okay.
[07:40:29] So why does it the fine one that looks as close to this as possible?
[07:40:33] and
[07:40:49] a close but not right and a funky those trees like
[07:40:57] is a very cool modding tool
[07:41:07] and that's it that's the last one yeah so it's challenging right what I'm
[07:41:16] noticing is that the mod in its current situation is cool but is mostly
[07:41:21] incompatible. Let's see how the lighting has been cast correctly. Anywhere.
[07:41:32] And let me see if I can even engage with enemies, uh, this looks bad here.
[07:41:41] There's none tell you the default numbers that you can set on a separate profile.
[07:41:47] Maybe.
[07:41:51] all of the settings
[07:42:21] Yeah, the problem with the non-profile look, the values will change on these, but the
[07:42:35] non-profile that doesn't so I don't know what the values are.
[07:42:46] Wow, scary.
[07:42:53] Nice, it realized how insanely complicated this is.
[07:43:14] Yeah, so this has like, unfortunately, permanently messed with my control of the menu.
[07:43:34] I don't know how that happens, but having the mod in here, things that I like can't play
[07:43:39] the game.
[07:43:40] I can't like engage or fight enemies.
[07:43:44] I can do terrain actions and shit, but I cannot bring up the X-Men you.
[07:43:56] Yeah, interesting.
[07:44:10] I'll see you in the next three of them maybe turn off the lawn motor.
[07:44:16] Maybe.
[07:44:17] Maybe.
[07:44:18] See you later.
[07:44:21] Yes.
[07:44:22] So that's it.
[07:44:24] Hey I got it back somehow.
[07:44:29] They got it back.
[07:44:34] Came back.
[07:44:38] to the
[07:44:42] two
[07:44:44] two
[07:44:47] two
[07:44:49] two
[07:44:52] two
[07:44:57] two
[07:45:00] two
[07:45:03] two
[07:45:06] off.
[07:45:12] I got some del Solia. Let's go here.
[07:45:21] Oh fucking eight hour stream.
[07:45:36] and
[07:45:46] island
[07:45:49] That's your temple.
[07:45:54] Bell.
[07:45:59] Why?
[07:46:07] It changed the skybox.
[07:46:13] the
[07:46:18] one of the
[07:46:21] one actually has designed shit for it
[07:46:26] what
[07:46:33] different skyboxes do
[07:46:36] that i think that makes sense because
[07:46:41] Sunset seems here.
[07:46:49] First night's broken.
[07:46:57] We are almost up.
[07:47:06] Wow.
[07:47:07] This looks like the beach sunset scene.
[07:47:14] Yeah.
[07:47:16] And it's not entirely dialed in, but it's close.
[07:47:26] So this was not meant to be viewed from any other place or angle, it's why there's
[07:47:33] as a crazy as sun reflection over there, and the sun's coming from the wrong angle.
[07:47:40] You're pretty much only meant to see this from down here.
[07:47:46] Yeah, which is why it's looking so good now.
[07:47:51] Yep. And there you go.
[07:47:54] It's only meant to be viewed from down here.
[07:47:56] and
[07:48:03] starts to make a lot of sense even there is messed up
[07:48:06] sh
[07:48:09] sun setting in the north
[07:48:12] the apologies but this beach is reserved for guests of the royal coast
[07:48:17] the
[07:48:24] two sons
[07:48:27] is one son of a one son of an air
[07:48:31] granted is very cool
[07:48:37] the
[07:48:44] one
[07:48:52] with the key to talks voice actor i think it was
[07:48:55] Bro, what we have a sunset profile out here.
[07:49:12] Which never has sunset.
[07:49:18] and the lighting's on messed up in front of us
[07:49:30] why?
[07:49:33] oh wow this is pretty
[07:49:44] pretty pretty
[07:49:48] So it's not perfect.
[07:50:05] Oh that looks ugly as shit!
[07:50:08] I mean perfect, but...
[07:50:12] I can't believe I was talking about this and I wielded into existence all of a sudden.
[07:50:41] You know, that's crazy.
[07:50:48] Wow. Wow.
[07:50:59] Wow.
[07:51:11] It's like trash, it looks like total shit.
[07:51:23] And the night time one is getting us lights, but it's also, it's getting us water reflections.
[07:51:41] It's just so messed up.
[07:51:46] Only sunset profiles are wacky.
[07:51:52] It's like anything that's supposed to be dark does not work outside.
[07:51:56] They just doesn't.
[07:51:58] They're not working.
[07:52:11] Then back to default and I change anything in the default. Yeah
[07:52:16] I'm pretty much need to make a completely new profile
[07:52:32] Either way
[07:52:41] I don't know about lighting up dark places.
[07:52:45] There's like no fucking dark places and this came to
[07:52:49] That's what's crazy. There is a fear. There is very few locations in Final Fantasy 7 rebirth that are actually dark
[07:52:59] Temple of the ancient's is indoors. It's a little dark
[07:53:03] And at the go to like underground dungeons and shit
[07:53:07] I'd have to go to like
[07:53:09] a
[07:53:11] a
[07:53:15] a
[07:53:19] a
[07:53:23] a
[07:53:29] a
[07:53:35] Yeah, the Nibel flashback which is at the beginning of the God-damn game.
[07:53:57] check out everything, uh, a radiant ocean.
[07:54:02] Translate.
[07:54:05] Yeah, the only problem with changing any of the areas visuals is that it messes things up, you know?
[07:54:17] REL, GONGAGA.
[07:54:25] Good opportunity on
[07:54:28] Not exactly
[07:54:30] They go back
[07:54:32] Sounds like he knew his arc for a segment. Yeah, it is, but it doesn't work
[07:54:37] You know what hold on. I'll shut my stupid mouth. Let's go to a place that we know
[07:54:43] is
[07:54:45] Configurated for this ship.
[07:54:57] In the town.
[07:55:09] Oh boy.
[07:55:12] running or can
[07:55:20] and you all
[07:55:42] Okay, so this is all messed up there.
[07:55:55] This place we definitely seem with multiple lighting profiles.
[07:55:59] Let's try to find it.
[07:56:09] the
[07:56:16] one of the
[07:56:19] one of the
[07:56:29] one of the one's are all busted
[07:56:34] So what the default is,
[07:56:41] yeah, pretty close.
[07:56:43] But then the one that doesn't have it actually has the correct shading, right?
[07:56:47] That's the difference with these profiles is that if I do hear,
[07:56:50] none of the lighting is correct.
[07:56:53] Doesn't reflect in these areas.
[07:56:54] You have to be able to cascade this lighting in certain spots.
[07:56:57] Let's see if we can actually change that.
[07:57:00] This game distance, definitely.
[07:57:03] Yeah, yeah, nothing.
[07:57:05] You're gonna change any of that.
[07:57:08] No, we can change any of this.
[07:57:11] Okay, these are either working or not working.
[07:57:18] I don't think anything is working.
[07:57:21] The can't change the rotation.
[07:57:23] These are all locked out, bro.
[07:57:26] It's only working.
[07:57:30] and
[07:57:37] as the show you have big the difference are
[07:57:46] this was an okay cascade lighting
[07:57:51] God damn. Cosmos guy sunset. Can't change any of that.
[07:57:58] I don't know that either. You might not be able to change much of this.
[07:58:04] Might not be designed for it.
[07:58:15] Hey, I can actually change the lighting is coming from now on this one.
[07:58:21] so that's good
[07:58:27] they're making change the
[07:58:29] cascading
[07:58:33] if you roll back the latest up there and we'll be able to see if the mod is more compatible
[07:58:37] how would I roll back the update
[07:58:41] how would I I want to be able to roll back the update
[07:58:51] only being a scene console commandia
[07:59:01] Yeah
[07:59:23] That is an unfortunate asset to load
[07:59:28] Tam called Megastinky
[07:59:31] Who's today?
[07:59:42] All these are like funky.
[07:59:46] Damn, my brain.
[07:59:49] Damn.
[07:59:52] Cloud's a spirit shitter.
[08:00:01] That's a
[08:00:09] U.S.
[08:00:12] A.S.
[08:00:14] A.S.
[08:00:15] A.S.
[08:00:18] A.S.
[08:00:23] A.S.
[08:00:27] Raining what was gonna need
[08:00:45] Oh, the cool last lighting in here
[08:00:57] That's actually manual place in the scene. Yeah, I'm sure I could.
[08:01:19] More advent children's shit.
[08:01:27] Oh, sit in your looking at my chat. What the fuck am I listening to? What in the fuck is going on?
[08:01:51] on. Anyway, this lighting thing is very cool, but it does have a lot of compatibility
[08:02:02] issues with this version of the game. It works with a god damn, do you look at the
[08:02:06] stuttery bullshit? Chat, this isn't happened on different graphics cards, does it?
[08:02:12] It's just my freaking 50-90, just my 50-90, bro, good lord.
[08:02:25] Super smooth on a 30-80, yeah, I know.
[08:02:28] Good, God damn.
[08:02:31] 50-70 Ti runs great, doesn't happen on your 40-80.
[08:02:35] Jesus, dude, I didn't, when I had a 40-90 in there, it didn't happen either.
[08:02:40] It was mad smooth.
[08:02:41] It was like, wow, this game runs wonderfully.
[08:02:45] It's just a 50-90.
[08:02:47] Some say the Sabling Reapbar fixes it.
[08:02:49] I tried that before, and it was still fucked up.
[08:02:56] Ah, try the new models, dude.
[08:02:58] It's not DLSS, it's the way the whole game works.
[08:03:01] It's like 50-90 hates, it's like a 50-90 hates unreal engine for games.
[08:03:06] 50 series has some bullshit with direct x12. There's no way to not to change that is there.
[08:03:14] Alright, there's like no way to make this not run direct x12 is there.
[08:03:21] The engine tweaks don't fix the 59D. I do have the 49D I do.
[08:03:29] the
[08:03:34] minus dx11 maybe I don't know I don't know if you can force direct x11 I think this game only is direct x12
[08:03:39] as I understand it
[08:03:44] this is a known thing with this game chat
[08:03:49] uh... this game with a 50 90 is just fucking weird
[08:03:54] Look how great the lighting can look, dude.
[08:04:00] The volume metrics all in shape.
[08:04:04] So pretty. Holy shit.
[08:04:14] So fucking pretty.
[08:04:19] You turn off rebarks, you 50, 80. Yes, this isn't a 50, 80. It's a 50, 90.
[08:04:24] And it's the 59D that has the problems.
[08:04:29] Wow, that's mad cool.
[08:04:31] Look at them specifically casting that light down there to get this shadow.
[08:04:41] Cool.
[08:04:46] It's didn't happen on my 49D, a ran great.
[08:04:54] hold on, got my ass curious, hold on, you got my ass mad, hurry, I forgot what this
[08:05:17] I got my ass mad curious.
[08:05:24] I forgot, is this, is the pisser version of this game just the best way to play it?
[08:05:30] Do I not have it installed?
[08:05:32] It's tell me I do.
[08:05:35] They ever uninstalled it.
[08:05:37] Game progress, 100%.
[08:05:39] 174 fucking hours.
[08:05:42] is pulling mother of God, this game is too big.
[08:05:45] It's too big.
[08:05:48] 174 hours dude.
[08:05:52] Here we go.
[08:05:53] PS5 Pro version, let's just fire up and find out.
[08:05:56] So as a PS5 Pro, it's still the best way to play
[08:05:57] a Ray Berth on PC anything about a 59.
[08:05:59] It might be, I think it might be.
[08:06:02] I just looked at this game rendered in like 4K, 1440P
[08:06:05] with DLSS RS, this R, DLSS and shit.
[08:06:08] So how does it look like on PlayStation?
[08:06:10] Does this just look bad?
[08:06:22] Oh no.
[08:06:23] Did even the camera turn?
[08:06:25] Everything is so fucking all my god.
[08:06:30] Oh dude, it's so smooth.
[08:06:33] Holy shit, it's buttery smooth.
[08:06:36] Dude, it's just the best way of playing this shit.
[08:06:40] It's water-re-smooth.
[08:06:44] Oh my god, man. Can I travel to other areas?
[08:06:55] Um, zero, zero.
[08:06:57] We're on hard mode.
[08:07:06] I cannot fast-drible yet. I need to.
[08:07:08] to
[08:07:11] the difference is not as well as stream yeah I know
[08:07:18] do the PSSR is doing some work in this bitch I have to go to like chapter select
[08:07:24] It's time, chapter is still black.
[08:07:43] But I don't know if any decrease in sharpness, no.
[08:07:45] I have to be honest, no.
[08:07:47] Retain current question vision data.
[08:07:50] Do you want to be store?
[08:07:54] and
[08:07:56] retain
[08:07:58] yeah
[08:08:00] dynamic
[08:08:04] you know we're trying to do this file i mean i might
[08:08:06] yeah pssr is also getting a mad big update this year
[08:08:10] wow
[08:08:16] Wow, dude, it's so, don't know traversal stutter?
[08:08:31] No traversal stutter?
[08:08:34] It's got mad poppin.
[08:08:36] It might have even worse poppin than the piece of version.
[08:08:41] Poppin is crazy noticeable.
[08:08:45] of the pro, yeah, if you're not paying attention to the
[08:08:49] popping, it's not that bad, but it doesn't have to be
[08:08:51] there.
[08:09:00] Kind of a decent trade off of the game, just being smooth as shit.
[08:09:15] We do it from Ultra to PS and Sard to definitely know this whole body main.
[08:09:32] Yeah, I'm moving fast.
[08:09:40] I think this is the part where we, uh, we're cheating.
[08:09:49] This is the part where we, it was clear that game was designed for PC.
[08:09:53] I'm sorry, designed for PlayStation and we're just playing it on PC.
[08:09:56] So fast travel became available.
[08:10:10] the
[08:10:33] Oh, I'm an idiot, my brain. This is Coral, Cosmo.
[08:10:38] I need you to be a place that I can go to.
[08:10:50] Cave of the G, I can fast travel to.
[08:10:53] Interesting.
[08:11:03] Here's the crazy march out is that this is the game rendering at like 1080p and just upscale
[08:11:11] this is the performance mode of the game with Pissor Enable and the Pissor is doing some
[08:11:21] Crazy heavy lifting
[08:11:26] Pissor is doing a hell of a heavy lifting here
[08:11:35] Dude it looks
[08:11:38] Honestly this looks smoother at this frame pace
[08:11:42] Then even the previous game did it like 120
[08:11:47] My best looks fucking amazing
[08:11:49] just straight locked 60 FPS locked. The poppin isn't nearly as big of an
[08:11:57] issue. When you don't have to worry about traversal, count damn.
[08:12:06] What if I'm a pro? What is that? It's effectively Sony DLSS. That's what
[08:12:12] Pissor is PSSR, you call it Pissor.
[08:12:16] It is Sony's own proprietary DLSS.
[08:12:21] And it is, it doesn't, it's good.
[08:12:26] It doesn't work nearly this good on everything.
[08:12:29] In fact, in many other games, it actually fucks up the game.
[08:12:33] So it can actually make the game, this is loading faster too.
[08:12:38] That's crazy.
[08:12:42] So this is smooth as shit.
[08:12:49] In this game it's like incredible.
[08:12:53] Like it ridiculously transformative.
[08:12:57] We ridiculously transformative.
[08:12:59] The next game looks so much better.
[08:13:03] Did the frame pacing?
[08:13:05] My god, did look how smooth these camera turns are.
[08:13:09] That's crazy dude.
[08:13:10] This is a night and day, all I see is the weird stutter is all over the place.
[08:13:21] On the PC version, at least with my 59D.
[08:13:26] This is just fucking pretty dude.
[08:13:35] I'm just playing the game.
[08:13:37] Thinking about shit.
[08:13:41] Now, rebirth on PC is a good, is probably one of Scranix's best PC ports.
[08:13:45] The problem is, on 50-90, it's a goddamn problem.
[08:14:05] Now!
[08:14:07] Ah!
[08:14:09] Ah!
[08:14:11] That's no key!
[08:14:13] Ah!
[08:14:15] Ah!
[08:14:17] Ah!
[08:14:19] Ah!
[08:14:21] You're so cool!
[08:14:23] Ah!
[08:14:25] You got to go!
[08:14:27] Ah!
[08:14:29] Ah!
[08:14:31] You got to go!
[08:14:33] The dynamic difficulty.
[08:14:38] This is running great.
[08:14:43] This game runs really good on your old 6700 XT.
[08:14:48] Pretty much like the older hardware you have, kind of the better reaper runs on PC.
[08:14:53] Straight up.
[08:14:54] The 90th's fucking weird dude.
[08:14:57] This game is gorgeous dude. Holy shit. This shit is gorgeous. I... I legit almost don't
[08:15:15] mind that the next game might be on PlayStation exclusively at the start because I know
[08:15:23] it'll be on PlayStation 5 Pro and by the time PS5 Pro and that game comes out, this will
[08:15:31] likely have even more updated PSSR support. PSSR is getting even better this year, actually
[08:15:47] even better.
[08:15:57] Is there even settings for those?
[08:15:59] System options, graphics.
[08:16:01] Yeah, this is the new versatility setting.
[08:16:05] Check this out, chat.
[08:16:07] We go back to default graphics mode, 30, 30 feats.
[08:16:11] It looks so different.
[08:16:13] Holy shit.
[08:16:15] Holy shit. Oh bro, that is rough. Oh my god 30 FPS one. Is this something really played the game?
[08:16:22] This will take a while I get used to.
[08:16:25] Holy fucking nipples. Holy fucking nipples.
[08:16:34] Did the ghosting chat?
[08:16:37] Bro, look at the ghosting on the side of this mountain as I walk by it. Watch now.
[08:16:45] Ghosting is crazy!
[08:16:53] I beat the game with the game looking this way. I did
[08:16:56] I just did it looks fucking abformed right now
[08:17:01] The 15 the what's it called the the 30 FPS looks like 15
[08:17:10] If I go sharp
[08:17:12] Yeah, and now it's like very,
[08:17:18] they'll at least simply lower resolution.
[08:17:21] Right?
[08:17:24] And this is the other way you can play very
[08:17:27] noticeably low res.
[08:17:30] And this was the only options you had.
[08:17:34] It was either this or the other one.
[08:17:35] You had to get low res AF looking, you know.
[08:17:42] And then the smooth one.
[08:17:49] It's not bad looking, it's just soft, right?
[08:17:57] Just soft.
[08:17:58] And then enter the pacer, enter the pacer.
[08:18:07] immediately the sharpness is just back. Now looks great, God damn, dude.
[08:18:19] PSI saw him, this is nuts. It's just nuts. This looks very nice.
[08:18:28] 60FPS the whole way through.
[08:18:31] How did they do it?
[08:18:33] Um, don't go.
[08:18:36] Yeah, I got a closet for you.
[08:18:43] A secret gym.
[08:18:53] Yeah, I got to stop talking to the PC version so much, and it's due.
[08:19:04] Until I have a graphics card that actually is compatible and works with this ship, you
[08:19:09] know that the pop-in you can definitely make better on the PC version.
[08:19:20] There's definitely like increases that I can say are tangible.
[08:19:24] And so I get that other graphics card in there, it's just not worth it.
[08:19:34] Jesus, bro.
[08:19:38] This PSSR shit is crazy.
[08:19:44] Yeah, the poppin is too noticeable.
[08:19:47] It literally happens like right in front of you.
[08:19:50] Bush is just poppin right in front of you in the PlayStation version. I'm debating going back to the 49
[08:19:59] Like what am I even playing on PC that's gonna utilize 59 81 like nothing. Well, went seriously
[08:20:08] What is being benefited by a 59 day
[08:20:16] Then I turned off rebar already trust me
[08:20:20] Trust me. 5090 user here.
[08:20:23] But a BIOS turn off rebarred to lead all mods.
[08:20:25] I don't know if it's my 5090 in combination with a 7800 X3D.
[08:20:30] What, I had rebarred disabled and everything.
[08:20:33] No mods, everything.
[08:20:34] I did that.
[08:20:36] It was still fucked up.
[08:20:44] It could be a combination of 5090 plus an AMD.
[08:20:48] That's another thing, too.
[08:20:50] you're on fifty ninety plus a twelve gen into any of no issues back at the
[08:20:59] that
[08:21:01] could be it
[08:21:13] Jesus man
[08:21:15] so pretty
[08:21:17] I don't even think it's FF7's fault, I think it's the 5090.
[08:21:32] I honestly do, it's the 5090 in combination with other hardware and stuff, but it's not
[08:21:37] Another thing that is relegated just to FF7, it's kind of like a lot of things.
[08:21:53] In the 60th AMD, the DLSS, the DLSS update, they've left the stuttering.
[08:21:58] I don't know how that changes the stuttering on my end because it's literally like the game loading shit.
[08:22:07] Oh, my.
[08:22:37] The first approach was certainly left as mark on this.
[08:22:49] I suppose that makes it a fitting place for me to endeavor to surpass this research, obtaining
[08:22:54] all that intel, which has always filled my desire to learn more.
[08:22:58] People popping in, they're quite in front of us.
[08:23:01] These the shadows are no fucked up. I don't work in here
[08:23:26] Had to go to bed
[08:23:28] Birds
[08:23:31] damn just shit look perdi
[08:23:57] shit look perdi
[08:23:59] So I got to say it is that like the...
[08:24:04] A PlayStation version of this shit looks mad good, you know?
[08:24:10] The poppin is definitely noticeable on console.
[08:24:14] This shit looks mad good.
[08:24:59] It looks good, looks very good, it's all I'll say, especially in motion and shit.
[08:25:18] It seems so much more satisfying than to play the PS1 Pro version, I mean I think I am.
[08:25:23] I think it's like on the Godband weird PC version with my hardware, all I see is a whole
[08:25:28] bunch of issues and all I'm doing is just appreciating the game here.
[08:25:33] I got to get that shit working.
[08:25:39] I don't think they ever made a PS5 Pro patch for FF-16 did they?
[08:25:55] I didn't. Yeah. They didn't. They didn't know how to.
[08:26:05] Dude, it's just so watery. Like, look at this camera movement.
[08:26:08] Rawls look at it. It's so smooth.
[08:26:11] God, that's hell you.
[08:26:25] I
[08:26:29] Yeah
[08:26:40] Yeah
[08:26:47] Hey, that's what's the work
[08:26:49] I have to win.
[08:26:54] What the f***ing die!
[08:27:00] Nobody has any material in the wonder.
[08:27:19] The dogs are pieces of shit.
[08:27:49] There's actually a board.
[08:27:52] Yeah, let's do it.
[08:28:12] Find him so smooth here.
[08:28:19] and so smooth, they're this fucked up in this game.
[08:28:24] She's actually god-like.
[08:28:29] She's man.
[08:28:39] That's double the graphic just PSSR, right?
[08:28:41] But none of the additional hardware
[08:28:44] is helping this version of the game.
[08:28:48] Like they they straight up admitted it like the graphics mode that is set up for PSSR is not like utilizing more GPU CPU RAM or anything like that.
[08:28:55] No, no, no, the versatility one is just performance sharp running through PSSR and I get a PSSR is like a CPU thing that it is doing.
[08:29:06] That is a hardware thing, but it's like, oh, does this this version of the game run better because they're they're giving it more access to GPU and
[08:29:13] like that or other things like not technically there's no like more V-RAM that they're
[08:29:19] getting. It's just running on its own separate piece of hardware which is the PSSR chip
[08:29:24] that lets it look this way and it does a lot of heavy lifting dude and it's not even like
[08:29:34] easy to do. A lot of other PlayStation pro games that have PSSR support are fucked up like
[08:29:40] It is becoming a notorious thing that many of these games in these situations are actually screwed up, dude.
[08:29:50] They have problems when PSSR is kicked in. You actually like, feed support.
[08:30:05] This looks nice.
[08:30:06] the
[08:30:10] so much better
[08:30:11] Jesus did
[08:30:13] yeah, I really think this version of the game looks fucking good
[08:30:18] bro
[08:30:24] looks fucking good
[08:30:27] under june on
[08:30:37] or under june on
[08:30:40] and i'm not going to operate on at all
[08:30:42] june on can
[08:30:44] i don't think they let me up right
[08:30:49] this is all underground stuff so i just i just cannot get to the top area the port is on an accessible
[08:30:56] FOOT!
[08:30:57] Excuse me.
[08:30:58] Yeah.
[08:30:59] I think this is all inaccessible.
[08:31:02] The port of under June on is about it.
[08:31:03] Maybe from Costa?
[08:31:08] Maybe.
[08:31:09] I don't know if you can take the ship back.
[08:31:23] Like old chapters like skip cutscenes and shit
[08:31:39] Man
[08:31:44] Wow
[08:31:48] I think it can use a few more volume metrics but god damn
[08:31:53] I'm down. I think yes.
[08:32:05] Wow.
[08:32:08] Feels great, dude.
[08:32:13] Feels great.
[08:32:20] Yeah, if you're looking to get into FS7,
[08:32:21] FF7 Remake is definitely a good starting point.
[08:32:24] I don't even think you need to necessarily play the old ones.
[08:32:28] I don't think you need to.
[08:32:30] Well, you can see the Highland Bad gives them over here.
[08:32:34] Very pretty.
[08:32:40] It's funny I've almost played this game like two and a half times now because I'm
[08:32:54] at near the end I'm nearly a hundred percent of the world events nearly like seven and
[08:33:00] like 80% in the PC version, this angle still sucks.
[08:33:07] Engels still sucks.
[08:33:09] Take the charcoal running angle in this game.
[08:33:14] And then we did like, hard mode.
[08:33:17] I've gotten like what happened to the game.
[08:33:19] I'm hard mode in this one.
[08:33:27] Yeah, brought chapter eight and hardboats
[08:33:29] I have my throw.
[08:33:37] And one chapter nine hard boat.
[08:33:44] And this is where I'm at on the PC playthrough right here.
[08:33:52] Certain manuscripts and only be obtained on hard difficulty.
[08:33:55] That's how they get you, dude.
[08:33:59] That's how they get you.
[08:34:04] My name is start the hard mode back up. I would want to restart it, right?
[08:34:07] If we got new FF7 news, this time of shit,
[08:34:09] I would want to just start back at the beginning,
[08:34:11] hard mode, and just start specifically flying through.
[08:34:17] It's worth the platinum this game.
[08:34:20] Maybe.
[08:34:22] Maybe.
[08:34:25] the
[08:34:53] Jesus, it looks great.
[08:35:20] So smooth.
[08:35:23] In fact, I think this area looks a lot better on the PS5 version than it was the PC.
[08:35:31] Maybe my PC has a weird setting, like you weren't like Nvidia setting or some shit.
[08:35:44] Looks like it's washed out. Yeah, looks more vibrant.
[08:35:46] Like the lighting just straight looks better.
[08:35:48] This is the PS5 Pro version, yeah.
[08:35:59] Not that might be.
[08:36:02] Maybe my PC version is using my Tekken Pro file.
[08:36:07] Chat is Nvidia Pro files game to game or is it the whole thing.
[08:36:11] I don't know, let's do it.
[08:36:13] I don't know, let's do it.
[08:36:14] I don't know, let's do it.
[08:36:15] I don't know.
[08:36:16] There's a reason to look more washed out because of what I did to Tekken.
[08:36:21] I didn't know that.
[08:36:23] I think that might have been a hit.
[08:36:25] Wait, just wait, we'll find some way to check that out.
[08:36:30] What was game the game, yeah?
[08:36:36] Wait, Rossi, not in the bucket, not in the bucket!
[08:36:40] Feeling any better?
[08:36:50] Uh, leave me.
[08:36:53] I'm in there.
[08:36:56] Where to now?
[08:36:58] We don't have any leads, and driving in circles, hoping to spot a black robe is...
[08:37:04] Who's the worst idea ever?
[08:37:13] When you don't know where laced the thing,
[08:37:19] you should get yourself.
[08:37:22] Are we there?
[08:37:26] No, no, no, no, no, no, no, no, no, no, no, no, no.
[08:37:34] You're lucky if you missed my shirts.
[08:37:41] Um...
[08:37:43] What should I say?
[08:37:45] What should I do?
[08:37:47] Wait!
[08:37:49] But...
[08:37:50] You mentioned something earlier about the Correl reactor.
[08:37:53] Did you not?
[08:37:54] You saw a weapon there, right?
[08:37:56] Yeah, but...
[08:37:57] How did you go to the U.
[08:37:59] Well, it went interesting to know that just a weird drive from here.
[08:38:03] This is the BSI Pro version.
[08:38:10] We just fired it up to look at it and I'm impressed.
[08:38:15] He was very impressed.
[08:38:18] Oh, I couldn't hurt to check it out, I guess.
[08:38:22] This is very impressed.
[08:38:25] Hey, just a wee try from here.
[08:38:28] So it is.
[08:38:30] Biggest issue being the pop-in, but the overall image quality and the smoothness of this
[08:38:44] version is crazy.
[08:38:48] I think for the next game I hope it is, I think in the next game where you actually
[08:38:59] they have access to the full world.
[08:39:01] Yeah, it probably should be, it's horrible.
[08:39:06] I gotta go.
[08:39:25] This is the stop sign that stops you completely.
[08:39:27] Don't you?
[08:39:27] but god tier stop science
[08:39:50] The part 3 is more narrative. Given that this enemy an issue part 3 will be two narrative and because
[08:39:54] I compare to OGFF7.
[08:39:57] Yeah, it's pretty much plays out just like the old game.
[08:40:05] You like to combat in the remakes going to be the hang of it. It's my favorite part.
[08:40:24] We could all do with a week at that day.
[08:40:28] Sure, that's a lot of cloud, you okay?
[08:40:34] I just... I feel like I've been here before.
[08:40:47] Very good for the day near the plot to the end of the game. Yeah, no, that is...
[08:40:51] It's almost the point of the game.
[08:40:54] the
[08:40:58] most of the point of the game from like which is why it's a globe trotting adventure
[08:41:01] and the actual story just like in the old one takes place after you know
[08:41:08] the temple of the ancients
[08:41:24] This looks great, dude, holy shit.
[08:41:34] This shit looks great.
[08:41:37] Holy hell.
[08:41:46] This looks really good.
[08:41:49] It's just zero traversal stutter.
[08:41:53] like that's the insane part. It's such a, it's such like a part of the
[08:42:00] experience of all these Unreal Engine games that it's just wild to run into this game that has no traversal stutter
[08:42:10] just everything is mad smooth in this version of the game dude.
[08:42:15] Yeah, it's the same on base PlayStation 5. Don't get me wrong.
[08:42:19] Even if you run it at like the lower resolution version in the high-res version like the 4k
[08:42:23] Bill, those... no stutter. You just play the game.
[08:42:45] He's actually got material. You don't.
[08:42:48] So it's Tifa, Arith and Yufi are the currently equipped party, and we have it Tifa,
[08:43:28] I've never seen that picture of you before, I find.
[08:43:32] Okay, y'all are actually bad equipped.
[08:43:35] Like, you have...
[08:43:38] Hands of Garmbangle?
[08:43:40] Nah, that ain't right.
[08:43:42] What does it look like?
[08:43:43] Good shit.
[08:43:47] Sort by defense.
[08:43:50] The sephtrin armband.
[08:43:53] and
[08:43:58] the
[08:44:01] and the draw soul
[08:44:03] a
[08:44:09] the
[08:44:13] to
[08:44:20] the
[08:44:23] So small dude, it's just insanely smooth.
[08:44:53] Holy shit, it's just so fucking buttery smooth.
[08:44:58] Plank God damn.
[08:45:00] The PC ran this game so good.
[08:45:04] That's good to hear.
[08:45:05] I'm glad it does for others.
[08:45:07] I'm glad I'm aware of the guy.
[08:45:09] I'm glad I'm glad to hear this.
[08:45:11] Is there a part of my NPC?
[08:45:12] Uh, we just talked about it.
[08:45:14] This game in my 50-90 with a 7800-X3D
[08:45:17] or just weird together.
[08:45:19] I'm I'm about to put in my fucking 49 days of wait, I'm I've been talking that
[08:45:30] good shit for a while about to I spent so long just fucking with the game to get
[08:45:40] it to run that I should just do it
[08:45:49] Yeah, that's true. Just to confirm it's if it is the 59-year-old. Just throw in the 49-year-old.
[08:45:57] See if it is. I think I need different power cables. Does anybody know? Do I need 49-year-old power cables?
[08:46:10] They are the same, I don't remember having to change those.
[08:46:39] There's room where they were swapping to me if I can part there. I hope not.
[08:46:43] Though I'm not here with much more complicated.
[08:46:46] And unnecessary.
[08:46:53] If you're running an X3D chip, make sure to set your power options to balance, really.
[08:46:57] So you don't want hyperformas?
[08:47:09] Thank you.
[08:47:16] So what is this?
[08:47:18] Three years ago, the reactor, your suffered catastrophic failure.
[08:47:24] It was old and could be handled a stress.
[08:47:27] It needed maintenance which Shinran never provided.
[08:47:31] And then one day.
[08:47:33] So, there was sheep as well.
[08:47:36] This was the company's way of trying.
[08:47:38] This shit looks crazy good
[08:47:42] Unbelievable
[08:47:59] This guy knew remake play remake we direct one of the base version of texture pack
[08:48:02] No, base version's fine. We make some rough textures here and there, but not that bad
[08:48:08] Integrate fixed a lot of shit
[08:48:11] I'm not gonna take the look around
[08:48:23] Seriously, get some rest, okay?
[08:48:28] I can crazy looking. This should as crazy looking
[08:48:38] to
[08:48:53] about Ari 9 is being designed and optimized around 5090s.
[08:49:03] Quick that one before, and then pick the sun yet.
[08:49:23] She's like shut up cat.
[08:49:27] Shut up cat
[08:49:30] Clouds an idiot. That's the cannon
[08:49:34] historically
[08:49:36] If one didn't I pegged.
[08:49:59] We did what previous two.
[08:50:04] Jesus Christ, if I can see your abs, you just sandwiched.
[08:50:19] to
[08:50:29] the
[08:50:34] Chadwick, what the fuck do I have to do with you?
[08:50:36] Why did you forward mode VR missions as well?
[08:50:39] Shut up.
[08:50:40] I'm having some difficulty narrowing it down.
[08:50:42] Terrius already sold out already got that.
[08:50:45] How much Sims at what?
[08:50:52] Now this keeps all the progress from the previous ones.
[08:50:56] Only available on hard difficulty, damn bro.
[08:51:01] Look at all these bitches.
[08:51:03] is rulers at the outer world shit.
[08:51:10] You gotta do all these.
[08:51:11] Hard difficulty only.
[08:51:14] Do one to hell though.
[08:51:15] I don't know how to play the game.
[08:51:17] Dude, this thing's what, what my ass.
[08:51:20] I can't even use items.
[08:51:22] Oh, what my ass?
[08:51:27] 10 fucking rounds.
[08:51:28] I'll also be here for 40 content minutes.
[08:51:32] These are 10 days fights are no joke, dude. Just do it. Just do it, you bitch. Just do it, bitch.
[08:51:42] You won't do it, bitch. These are all the final scripts. Oh my god.
[08:51:49] Bubble 70 required.
[08:51:53] I'm fucking yawning, so bad.
[08:52:03] I'll try it one on.
[08:52:05] Let's do the club versus the Warriors, right?
[08:52:07] No, I'm not.
[08:52:09] I'm not.
[08:52:11] I have no material.
[08:52:13] Whatever.
[08:52:14] Fuck these guys.
[08:52:16] Fuck these guys.
[08:52:18] Do it while yawning.
[08:52:21] Holy shit they're coming out of you.
[08:52:34] Horace by a...
[08:52:37] Bob I have to put that.
[08:52:44] Oh god.
[08:52:45] Um...
[08:52:46] I don't want to slaughter. I'm dying.
[08:52:49] I can't even heal brother
[08:52:57] God is so fun. No, they did the cloud in this game. They just made him Kingdom Hearts 2 so far
[08:53:03] Wow, and in remake part 1 is Kingdom Hearts 1 so hope
[08:53:14] Bitch
[08:53:19] I'm going to heal myself, I'm going to heal myself, I'm going to be wasting myself.
[08:53:37] What I need is counter stance to be macroed.
[08:53:44] Oh, it's a little late.
[08:53:47] Oh, yeah.
[08:53:49] Oh, it's a little late.
[08:53:51] I'm like, let me just counterstands as a bitch.
[08:53:58] Buh!
[08:53:59] Fucking dead!
[08:54:04] I've known material.
[08:54:06] I've known material, and I have no way of easily...
[08:54:14] Hold up.
[08:54:22] You have a material though.
[08:54:25] You do.
[08:54:26] Why am I still streaming? I don't know.
[08:54:28] The fuck happened.
[08:54:31] Wow, the music.
[08:54:36] I need brutal form.
[08:54:38] Fuck.
[08:54:39] Oh, it's circle.
[08:54:41] Oh, shit, I can't be shit.
[08:54:44] I got a spannend.
[08:54:48] There he is.
[08:54:51] Can you dig in?
[08:55:00] Huh?
[08:55:05] That?
[08:55:12] I'm not sure you get the Spanish new thing.
[08:55:17] No, no deal.
[08:55:20] Still giving hand for some reason.
[08:55:24] Here's a patient.
[08:55:27] of
[08:55:49] It's not died today.
[08:55:52] It's not dead.
[08:56:01] It's tough.
[08:56:03] Take the enemy skill.
[08:56:05] It's like a little cheese.
[08:56:15] I tried to do it.
[08:56:17] Hey, Winston!
[08:56:24] Blind side!
[08:56:28] There we go!
[08:56:31] One down.
[08:56:35] Cheese no jutsu!
[08:56:40] Mind petrified manufacturing, everything?
[08:56:42] I... Oh god, not this fucker.
[08:56:47] Oh no, this guy is a much crazy shit.
[08:57:10] Pimeo gg game all the sudden
[08:57:12] hey doppeldanher please
[08:57:18] what are you we can get's win?
[08:57:20] oh my god damn
[08:57:26] no way to feel myself
[08:57:37] oh god
[08:57:40] Don't wait until he'll...
[08:57:52] Damn it!
[08:57:53] Turn it in time.
[08:57:55] Turn it in time.
[08:57:56] Fuck, I gotta go to bed chat.
[08:57:58] Too much.
[08:58:00] Too much.
[08:58:04] Man.
[08:58:06] Cheat.
[08:58:08] What fun?
[08:58:10] That's the problem, is that it's fun.
[08:58:12] I want to get the PC version out of the fucking-
[08:58:15] I want to get the fucking PC version!
[08:58:18] I want to get it working, dude. I'm past.
[08:58:20] Don't worry, even in-
[08:58:22] I'm past. The fact that the PlayStation 5 version runs that good is that, yeah dude.
[08:58:26] I just want the PC version of the game to be this smooth.
[08:58:30] That's it.
[08:58:32] And I know you'll get this shit. You'll get it.
[08:58:35] I have to get my PC version up and running.
[08:58:37] I am probably tomorrow going to spend some time
[08:58:40] and reinstall my 490 and reinstall the drivers and shit.
[08:58:45] Like I'm gonna try dude.
[08:58:49] I'm straight trying.
[08:58:50] I am the frame pacing is the worst part.
[08:58:53] It's just this is so pristine.
[08:58:57] Like...
[08:59:02] I'm pissered right now.
[08:59:04] I'm pissered how good the pisser looks.
[08:59:06] Daddy, thank you, Ron, but thank you, Marco Marco, let me go to bed chat. Thanks, thanks for making out good and I mean for a lot, I will be back, I'll let you know, do some stuff later, should be fun, have a good one, shine on, I will see you next time, peace.
[08:59:36] We all need to shine on the sea.
[08:59:42] How far we come on, you need.
[08:59:46] How far we come on, you need.
[08:59:50] You have to go, send a jim for all, stop.
[08:59:54] You can't do that.
[08:59:56] How far we come on, you need to know.
[09:00:00] How far we come on, you need to know.