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Maximilian_DOOD

SWEET JESUS - STATE OF PLAY ANNOUNCED...also 2XKO News & More

02-10-2026 · 7h 32m

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[00:00:00] Welcome back to the stage of history.
[00:07:30] You
[00:11:30] Welcome back to the stage of history.
[00:15:00] Transcending history and the world. A tale of dudes and souls. Eternal control.
[00:16:00] I'm afraid of you, my heart, my heart's next to you
[00:16:04] Showering with love, showering with power
[00:16:08] To shine for the light
[00:16:12] I've got a guess of death that you're so
[00:16:14] You're too keen to be alright
[00:16:16] I've got a guess of death that you're so
[00:16:22] You can't be alright even if I'm
[00:16:28] To die
[00:16:32] To die
[00:16:36] To die
[00:16:40] To die
[00:16:48] Yo, what's up dudes? Damn, Sony about to send your nuts into space?
[00:16:54] Damn, our dude, did we, has it been that long since the famous nut orbit?
[00:17:01] Oh man, are our, are our, are our our nuts about to orbit this planet?
[00:17:09] Is that happening?
[00:17:10] Hold on a second.
[00:17:11] I am googling PlayStation nut orbit.
[00:17:17] And, and, wait, wait, hold on.
[00:17:23] Wow. All right. All right. You, uh, all right. You shitty ass AI. You know what? This is the
[00:17:34] only time I am ever going to give you credit. According to Google AI overview, PlayStation
[00:17:43] nut orbit quote unquote refers to a phrase used in May, 2023 Twitch stream and social
[00:17:50] media post by content creator Maximilian Dude, which was likely a humorous or
[00:17:55] sensational title for a streaming session discussing game news, such as
[00:17:59] PlayStation content or fighting games. It is not a specific game title.
[00:18:08] All right. All right. I'm going to, uh, I'm gonna say I'm gonna say before I
[00:18:16] search the images of Googling nut orbit.
[00:18:20] Let me see if it pops up.
[00:18:21] Dude, it's not.
[00:18:23] Damn it.
[00:18:24] It doesn't show up.
[00:18:26] That's crazy that it knows, right?
[00:18:29] Oh, you have it on Discord.
[00:18:30] Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah,
[00:18:32] yeah, that's the one.
[00:18:33] Hold on a second.
[00:18:34] Chat, this image was made in, open in,
[00:18:43] I'll be a link.
[00:18:46] This image was made in mid-2023.
[00:18:52] 2023, and we are still waiting.
[00:18:57] We are still waiting, man.
[00:18:59] Speaking of Discord, I don't want to talk about it.
[00:19:01] All right?
[00:19:02] I don't want to talk about Discord.
[00:19:06] Anyway, two-year-old thumbnail, three-year-old.
[00:19:10] It's a three-year-old thumbnail.
[00:19:11] We've been waiting three years for this nut orbit to happen.
[00:19:15] I don't know man. I just feel like, I feel like this is, there are signs. I feel like
[00:19:23] there are signs all over the place, right? Like full glasses of water everywhere, right?
[00:19:31] Full glasses of water everywhere. Who's that other person? Uh, no. Uh, that's, that's
[00:19:38] It's Kaz Harai, right?
[00:19:40] Anybody knows who Kaz Harai is?
[00:19:46] You all don't know who Kaz Harai is?
[00:19:48] This is his official account, definitely his official account.
[00:19:53] This is definitely everything that's been said on here is definitely him for sure.
[00:19:59] 100% actually PlayStation 3, man.
[00:20:02] The truth is out there.
[00:20:05] Yeah.
[00:20:07] 500 Ridge racer.
[00:20:10] We doing some bets today?
[00:20:13] You know it.
[00:20:14] You definitely know it, dude.
[00:20:15] Are we off at Jim Ryan's crazy ride?
[00:20:17] Yeah, dude, we need to remake this image.
[00:20:21] Reset the clock.
[00:20:22] We're gonna have to reset the clock.
[00:20:24] Damn, it's time.
[00:20:26] Is it time to reset the clock?
[00:20:27] Are we exiting the Jim Ryan era?
[00:20:29] Jesus, man.
[00:20:34] Man.
[00:20:35] Yeah, we could be there. We could be there. Seven seconds to the end type shit. So there's
[00:20:43] a lot of stuff we got to talk about. I didn't even see the Monster Hunter News announcement.
[00:20:46] I have to go over that. There are three critical things we got to go over. Number one, is this
[00:20:54] the post Jim Ryan era of PlayStation, this hour long state of play that is going to be
[00:20:59] happening on Thursday. It is now officially announced. What that means for a lot of the
[00:21:05] stuff that we've been talking about and also what it means for GIFs of Betts and what it
[00:21:09] means for the rest of our lives. Pretty much this is the beginning of the rest of our lives
[00:21:15] chat, right? You have to understand that. Like what could get announced here is the beginning
[00:21:20] of the rest of our lives. With that being said, kind of a big event. 2XKO is going through
[00:21:32] it right now. I don't think it's done, but it's definitely worth talking about. And
[00:21:36] also the juxtaposition to other free-to-play games like Multiverses and how that sort of
[00:21:41] happened over time. Yeah, 2xKO is not dead. No, no, no. Unfortunately, there's not a cleared road for obvious. I would say there's not a clear, obvious path of like how it can specifically grow and get bigger, which is which is really rough. It's not gone. It isn't. They saw the development staff, but not
[00:22:11] particularly good news regarding 2xk happened today and pretty much a ton of a ton of people lost their jobs
[00:22:17] Which is insane that a company as big as that with that much money can be laying off that many people
[00:22:22] That's actually crazy
[00:22:24] The company that big with that much money that makes that much money can be laying off that many people not even from the fighting game division
[00:22:31] That's actually crazy crazy. I tell you
[00:22:35] So anyway, we'll talk about that
[00:22:38] that. Tocon exists also. Like how about we start with a good name? No, no, no, this isn't
[00:22:48] a post-mortem chat, it's still alive. That's F'd up. To start putting on the hindsight
[00:22:54] 2020 glasses when the game is still around, no, I think that's messed up. This is not
[00:23:00] a post-mortem situation, the game is not done, it's not being taken down or anything. No,
[00:23:04] and that no i'm i'm not going to get into that of like
[00:23:07] what the game did what it didn't do wrong we've been talking about the things
[00:23:10] that we've had issues with it
[00:23:12] four years and the things that it does really well at the same time
[00:23:16] uh...
[00:23:17] but no i think that's somewhat disrespectful for like going in on this
[00:23:21] thing
[00:23:22] talking about you know
[00:23:24] like it is that it's not it it hopefully finds its way around
[00:23:29] but at the same point it's like
[00:23:31] I don't want to lead into the idea of a narrative that people
[00:23:35] want it to be dead.
[00:23:36] If anything, I don't want it to be gone.
[00:23:38] I want it to get fixed.
[00:23:40] I want things to eventually catch.
[00:23:43] You know what I want to talk about?
[00:23:45] I want to talk about the things that did get me playing to XKO,
[00:23:48] which was not pre-release.
[00:23:50] We can talk about that.
[00:23:51] We can talk about the things that got me interested the most
[00:23:54] to play and continue playing, which happened.
[00:23:58] And that, before the game came out,
[00:23:59] and it's official launch on PC.
[00:24:01] Dude, I was, I'm like, this game is not that much fun.
[00:24:04] I actually do not enjoy it that much.
[00:24:06] But I think it's, we're talking about the things that hit
[00:24:08] and why they hit and what needs to hit more
[00:24:11] for the future of the game to keep going.
[00:24:13] So anyway, think of Legends players.
[00:24:18] Are you playing to XKO?
[00:24:21] We're not talking about post-mortem situation,
[00:24:23] but I have been saying for a very long time,
[00:24:27] I think a lot of the FGC crosses over
[00:24:29] to League of Legends.
[00:24:30] I think there's a lot of League people,
[00:24:32] I'm sorry, fighting game people
[00:24:34] that are also League players.
[00:24:35] I'm not one of them.
[00:24:37] But there's a large amount of that audience that exists, man.
[00:24:39] It feels like, oh yeah,
[00:24:42] many fighting FGC and League
[00:24:44] definitely feel like they cross over quite a bit.
[00:24:47] However, does League cross,
[00:24:52] does fighting games cross over into League necessarily?
[00:24:57] And does League players ever seem like the mass millions of League players?
[00:25:01] Do League players feel like they're ever going to give a shit about anything other than League?
[00:25:09] It's like asking Smash Brother players to get interested in Street Fighter.
[00:25:16] It's happened. There's a few. Riddles exists.
[00:25:18] You know, there is a few.
[00:25:20] But the vast majority of that audience, as big and massive as they are, just don't deviate.
[00:25:25] they just stick around what they do. So anyway, to me, we've been saying this for the longest time
[00:25:32] where it's like, this could be really big, but I don't personally see a lot of like league players
[00:25:38] and that massive audience that exists, even though it's a huge, huge IP crossing over into fighting
[00:25:44] fighting games necessarily, you know? So they did with TFT or Valorant, did they? Okay.
[00:25:54] All right. All right. That's interesting. Also, normie is fuck games. I'll just throw
[00:26:02] it out there. Like, card games and shooters, still like relatively like normie games, for
[00:26:10] the most part, like, asking, demanding someone getting into a fighting game is like pretty,
[00:26:17] is pretty like big man, like the commitment and understanding of it. If you, if you've
[00:26:23] played, you know, a majority of shooters and stuff like that, or you have experienced
[00:26:26] ever with, um, let's just say, uh, Jesus Christ, Counter-Strike. I mean, obviously one was built
[00:26:33] around the other, like, obviously, Legends of Rune Terror has been on live sports since
[00:26:38] that came out. Don't ask me, people are introducing this information to me. I don't, I don't know.
[00:26:44] Like all the only thing I know really about about TCG stuff is like fucking teppen. And
[00:26:52] why did I get into teppen? Because it had Capcom characters. That was it. That was the
[00:26:57] only thing. I tried to say tag fighters were nation. It was called insane. My dude, that
[00:27:02] game being a tag game is not it. Like, I don't think we're already getting into this.
[00:27:08] That game being a tag game is not the thing.
[00:27:13] It could have been the most hand-holdy 1v1 of all time.
[00:27:16] It wouldn't have made any difference because,
[00:27:22] I feel like a lot of people don't realize this.
[00:27:25] 2XK is a game made for fighting game fans.
[00:27:27] It's made for fighting game fans, like specifically.
[00:27:31] And if you're outside of that audience,
[00:27:35] what else is there to do in it?
[00:27:37] Can you take a couple of characters in that game
[00:27:42] and go down mid and play it out sort of similar
[00:27:46] with similar moves and stuff that you would do in League?
[00:27:49] Almost like single player?
[00:27:51] Like, is there a way for you to engage the game
[00:27:54] with single player content at all?
[00:27:57] Or it's like, oh, there's a dungeon mode
[00:27:59] where you kind of play it out and you fight
[00:28:01] and you can make it legish but not too intimidating?
[00:28:05] There's not it's it's it's specifically fighting people. It always has specifically been a fighting game for fighting people. That's it.
[00:28:16] Like and I'll be completely honest, like after I play it, I completely am disconnected from the league aspects of the game. I'm super disconnected from it.
[00:28:26] Like, I get really, I look at the League of Legends roster and I'm like, oh, this is very
[00:28:31] league-y, right?
[00:28:32] This is, yeah, this is the League of Legends that I know, but something about 2XKO feels
[00:28:37] so disconnected from the League of Legends that I felt like I thought I knew.
[00:28:42] And maybe that's a bit closer to arcane and I'm not as familiar with that.
[00:28:46] But still, you know, I don't know if it's the art style or what, presentation, like,
[00:28:54] introductions something I don't know it just it just feels like there's no
[00:29:00] stupid there's no there's no stupid thing where it's like hey Warwick how's it
[00:29:05] going brahm enjoy rushing forest or some shit you know what I mean like I don't
[00:29:14] know eggs I don't know anything so I enjoy being a dog dumb bitch like there's
[00:29:21] There's nothing in the game that really like roots it as being, it feels like it could
[00:29:26] be anything.
[00:29:27] Like you can put any other characters into 2XKO and it could be any other fighting game.
[00:29:33] Like that's what I personally feel.
[00:29:35] It's so like, I'd always use the term esports, but it's so like competitively focused that
[00:29:42] it's almost like the characters themselves and their personalities is not at the forefront
[00:29:46] of the game.
[00:29:48] their the gameplay and tag stuff like all that kind of stuff.
[00:29:52] They had bear and idiots.
[00:29:54] I don't know.
[00:29:56] Then why is Grandblue so successful?
[00:29:57] Successful. My dude, what is Grandblue, except I don't I don't know
[00:30:00] Dick for shit about Grandblue.
[00:30:02] But every single thing I have seen about Grandblue,
[00:30:05] Fendacy versus and then versus Rising is an absolute insane love letter
[00:30:10] to you weird ass, gotcha bastards.
[00:30:12] It looks like it loves those characters in that world in that universe so fucking
[00:30:17] much like they just go in on everything and it's like bro wow like the character embellishment
[00:30:23] in this game I don't know any of it but it's nuts like this is crazy dude the the best part we got
[00:30:30] from 2xco in terms of feeling like it's holistic in a world that exists was the intro trailer
[00:30:38] and even the even the intro trailer still felt like oh this is pretty much just a 2xco match
[00:30:46] It's very cinematic, you know?
[00:30:48] It's like, chat, you know, like every single fighting game
[00:30:53] you play as a story, and I don't think this is important,
[00:30:56] but there's an important thing for like world building.
[00:30:59] You know, like every fighting game you play,
[00:31:00] like who gives a shit, right?
[00:31:02] Who gives a shit about the story of fighting games,
[00:31:03] but there's also like a larger present
[00:31:07] that you're building to give to people
[00:31:09] that they can unwrap and surprise themselves with.
[00:31:11] Even Smash Brothers Melee is like the most like gameplay-focused
[00:31:14] hardcore thing ever with obviously a lot of single-player content, but there's also like a weird
[00:31:19] narrative built around everything of the interface, everything of the UI, the way the characters move
[00:31:23] and perform, but the weird-ass like toy collecting part of the game and all that kind of thing that
[00:31:27] sort of builds into this weird little Sakurai narrative that the game has. These things are like
[00:31:34] are the bones that build fandom is all I'm gonna say. They are the building blocks of what build
[00:31:40] people to like fall in love with this shit. I'm not saying every single game needs to do this in
[00:31:45] some way. I'm just saying that like, there has to be something that like these characters are
[00:31:51] existing in this universe and they're fighting for a reason, right? And in 2xKO, similar to the
[00:32:00] title of the game, it's a video game, bro. It's a video game. Like, these characters are all just
[00:32:06] in a video game existing with each other. There's nothing that they can improve upon that now.
[00:32:10] But it's that I felt like any any character could be swapped in for echo that has like a similar thing
[00:32:15] They do outside of his like unique gameplay stuff you can swap in a character and sort of like oh, yeah
[00:32:19] They can they can sort of be that it's lacking immersion. I think so. I think that could be it
[00:32:27] So anyway, I don't know what deadlock is is that like a Deadpool game
[00:32:34] You know a game did that very well as well when it came out was overwatch
[00:32:37] Overwatch was just a game with like a ton of characters and shit that look really cool
[00:32:42] But as soon as you play it and it's like oh, there's all this like crazy lore and narrative and it's like they exist
[00:32:47] It's like these characters exist somewhere. You know what I mean?
[00:32:51] So that was like that was one of the reasons why that game took off. It definitely had that
[00:32:57] Even even other BS games like
[00:33:02] Dude even Ultimate Marvel 3
[00:33:04] Like, does go in to try to build this narrative.
[00:33:08] Marvel vs. Capcom 2 feels like it's just an asset dump game.
[00:33:12] And then you eventually start like paying attention to the interface, the UI, how stages are, and there's actually a story.
[00:33:19] And it's like, oh, wow, there's actually a narrative in Marvel vs. Capcom 2.
[00:33:23] These are the things that you don't notice, but your brain does, right?
[00:33:27] Like, you pick up on this and a shit.
[00:33:33] That's a good question. Why did multiverse die? I think if your question is what about multiverses,
[00:33:39] I think multiverses tried to have that a little bit. I think it tried to.
[00:33:42] I think there was an attempt, but that will be an interesting comparison of like,
[00:33:46] in this similar timeframe, what's going on with multiverses, what's going on with 2xKO.
[00:33:50] Anyway, I'm not even ready to talk about all this. I'm still gathering my thoughts on this situation.
[00:33:54] Because I actually hope for the best. I don't want the game to go away. I want more characters, dude.
[00:33:58] Like, I just want more characters in 2xKO.
[00:34:02] But I do think from like a marketing standpoint, the game definitely feels like it is a video
[00:34:11] game with fighting game characters and you play it, which is a difficult thing just to
[00:34:16] ask any general person that is not a fighting game player to immediately be super interested.
[00:34:22] It's tough.
[00:34:24] Building a lasting audience of people that want to invest, chat, people don't want to
[00:34:30] invest into fighting games, some do like fighting game players will will want to invest into
[00:34:35] fighting games if they're good at it and they want to get better and they want to show off
[00:34:38] their cool shit. Yeah. Okay. Don't get me wrong. But if you have like a an emotional connection
[00:34:45] to your character in some way and you love that character, you'll spend whatever it takes,
[00:34:49] dude, you'll make any excuse. And and you have to give games have to give people reasons
[00:34:55] is to make that connection.
[00:34:59] Honestly, I think it's one of the reasons
[00:35:01] that Street Fighter 6 is doing as good as it is too.
[00:35:04] Because people are finding reasons
[00:35:05] to make connections to characters
[00:35:07] throughout its big wacky ass story mode, quote unquote.
[00:35:10] And all of its insane like little tidbit.
[00:35:13] My dude, it just happened.
[00:35:15] Nobody actually gives a shit about Alex that much.
[00:35:19] Like before he's just been, okay,
[00:35:21] like a random Street Fighter character
[00:35:22] that's kind of cool looking, but has always been bad.
[00:35:25] All right, I'm with you.
[00:35:27] Not everybody is in the Kenny Omega fandom
[00:35:29] where it's like, oh, Alex is actually
[00:35:30] the greatest character ever.
[00:35:31] He's really cool.
[00:35:33] To me, it took until like the Street Fighter 6 trailer,
[00:35:36] it's like, oh my god, dude, the devs love Alex,
[00:35:40] like Alex fans love Alex.
[00:35:42] Holy shit, this is incredible.
[00:35:44] Is this how people have been seeing Alex?
[00:35:47] That trailer in itself gives you this feeling and connection
[00:35:50] that there's stuff to get attached to here
[00:35:52] with this character, man.
[00:35:53] Oh wow suddenly someone gave a shit so much on this that damn like look how cool that is
[00:36:00] That that is an emotional connection that I'll captivate a lot of people to jump in and play the game from music
[00:36:04] Yeah, I'm not I'm not saying it's just the character gameplay visuals music everything presentation the way they talk like all this shit
[00:36:10] It just has to be like
[00:36:12] Does it all hit and when it all hits? It's nuts like it's crazy. You get people to fall in love with stuff
[00:36:19] This is why Smash Brothers has been so beloved for so long characters are so important man
[00:36:23] They're they're deeply important to get people to fall in love with shit
[00:36:30] You haven't played a lot of tag fighters and 2x ko maybe realize I don't like think I like tag fighters
[00:36:36] I'll be honest with you, dude
[00:36:38] No tag fighting game place like 2x ko does if we're talking in combination of what the buttons do and
[00:36:44] How you manipulate tag functionality?
[00:36:47] No other fighting game asks you to control characters in a tag game the way that that
[00:36:52] game does unless we're talking about Power Rangers Battle for the grid.
[00:36:55] Probably the closest one was Power Rangers Battle for the grid.
[00:36:58] Um, no, like two X scale kind of has like a little pieces of a lot of different games.
[00:37:06] Mvci chat, you are you going to sit here and tell me that Mvci active tag is the same thing
[00:37:13] as handshake tagging?
[00:37:14] It's not, dude.
[00:37:16] It's not.
[00:37:17] Holy shit.
[00:37:19] I cannot believe people are still saying active tag is the same thing as like handshake tags.
[00:37:25] Handshake tags sort of started with BB tag as well as power rangers where you bring a
[00:37:31] character out and then you tag into them instead of MVCI which kind of began the active tag
[00:37:38] where the whole character flies the fucking whenever.
[00:37:42] Here's the, I'm going to pop off right now.
[00:37:46] Here's the craziest thing.
[00:37:48] Everyone's down on Active Tag right now,
[00:37:51] but the realization that I think a lot of people
[00:37:53] are missing out on is that no Active Tag game has had
[00:37:58] the freedom or ease of use or access to Active Tag
[00:38:01] the same way MVCI did.
[00:38:02] Every single other one has been incremental Active Tags.
[00:38:06] Everything since then has been the same thing, but way less.
[00:38:11] So the first game you get, it gives you the world
[00:38:14] to work with, and it's insanely inspirational.
[00:38:16] It's like, damn, this is wild.
[00:38:17] Is it perfect?
[00:38:18] Don't get me wrong.
[00:38:19] There's a lot of other things that are wrong with the game.
[00:38:21] But still, this game gave you everything with this tag.
[00:38:25] And it was like, I don't even need three characters.
[00:38:26] This game is crazy, dude.
[00:38:28] Everything since then that is an active tag game
[00:38:30] that people consider it is not.
[00:38:32] It does not give you that same freedom.
[00:38:34] Everything has been a downscale.
[00:38:36] Limitations on this, limitations on it.
[00:38:38] Even Dragon Ball added it eventually,
[00:38:39] but it was a limitation on it.
[00:38:42] I think, honestly, the game that was the closest to it
[00:38:44] is Dragon Ball Fighters by the time we got to like season three,
[00:38:47] because Dragon Ball Fighters has a character flying at like any point during
[00:38:51] almost any action and then not even invincible.
[00:38:54] No, dude, invincible doesn't have active tag like that.
[00:38:56] You have to hit or block.
[00:38:58] Invincible has a close active tag, but Power Rangers does not have
[00:39:03] active tag like that, dude.
[00:39:04] Power Rangers has handshake tag.
[00:39:05] They're not the same.
[00:39:07] Like, come on.
[00:39:10] So it's like, you guys have not actually experienced what a normal active tag
[00:39:14] because everyone's played a relatively like consolidated version of the very first active
[00:39:21] tag game there was, which was MVCI. And again, was there a lot of problems with it? Yeah!
[00:39:27] Yeah, no, there was. But at least like Dragon Ball Fighter's gave characters active tag over time.
[00:39:33] TBC, no, TBC was just a Marvel light. Marvel light. It was mostly Marvel versus Capcom with Baroque.
[00:39:40] Yeah, people are kind of switching confusing active tag with active switch.
[00:39:45] Yeah, which pretty much is BB tag Power Rangers.
[00:39:47] Yep.
[00:39:48] Yep, yep, yep.
[00:39:53] Tech and tag.
[00:39:54] No, no, well, tech and tag lets you tag anywhere, anytime.
[00:39:57] You just come in.
[00:40:01] It's not the same as active tagging because you can't do it off anything.
[00:40:05] It's a very limited tag game.
[00:40:08] To be real, most tag games work nowadays like Street Fighter Cross Tekken.
[00:40:13] Most of them are pretty similar to SFXT, where it's like, as you're doing the move on hitter
[00:40:17] block, then you can bring in a character.
[00:40:20] Dude, MVCI, you can just do it whenever.
[00:40:24] Anywhere.
[00:40:25] Then it costs nothing.
[00:40:27] Any time.
[00:40:28] Which is why we nerfed it.
[00:40:32] Define active tag for you.
[00:40:33] Am I going to have...
[00:40:34] I think I'm going to have to do this.
[00:40:36] I think I can do this fast, too.
[00:40:42] I think I can actually do this fast, it's really quick.
[00:40:46] I think I can actually do this really quick, just to show, like, people are confused because
[00:40:53] I think what's happening now is that the majority of you guys have actually played a lot of
[00:40:57] tag games now and you're like, oh yeah, tag games aren't for me.
[00:40:59] And like, I get it.
[00:41:00] I get it how maybe you can come to that conclusion.
[00:41:03] I understand.
[00:41:05] Dan. So let me show you back in 2017 when this thing came out, right? Like when, when
[00:41:13] this active tag thing became, oh my God, it's not in, it's in full screen. It's going to
[00:41:17] be a nightmare. When this active tag thing became a thing. Yeah, I'll show you how crazy
[00:41:23] it is. Talk on his handshake tag. A 100% is dude.
[00:41:32] work. God damn. Almost thinks it should be a video. I mean, I think it's worth talking
[00:41:39] about.
[00:41:40] to make change it to a
[00:41:45] Marvel vs Capcom Infinite
[00:41:48] and Beyond
[00:41:56] Ah, so what's up, I'm good.
[00:41:59] He takes this.
[00:42:10] the
[00:42:17] one
[00:42:24] way to win one act of tag backer we don't want to know I'm not saying we'd want to backer we don't want to I'm trying to differentiate that
[00:42:32] people think they're talking about one thing and you mean something completely different right
[00:42:38] Like if you mean something you mean something completely different
[00:42:50] You like the freestyle features of 2x. Hey, oh is that active tag?
[00:42:54] Freestyle is the way the game is right freestyle is like we all kind of agree on that freestyle is the way the game should like be played and operated
[00:43:02] and I completely agree
[00:43:04] but
[00:43:06] Is that kind of like handshake tagging similar to
[00:43:12] Marvel vs. Capcom Infinite? Not at all. No. Doesn't work the same way.
[00:43:17] In the same way that like it's much closer to a game like
[00:43:24] Much closer to a game like Power Rangers and like BB tag
[00:43:31] Here it goes
[00:43:33] Let me look at a stick.
[00:43:45] I've made this observation in some ways over the past little while.
[00:43:49] Here's my big yap conversation about this whole like, you know, tag fighters are a thing
[00:43:54] and my quick summary is that none of these active tag games that people say are active
[00:44:00] I've actually like done the thing that the OG Active Tag game did, which is pretty much
[00:44:05] MVCI. It was like the first like open world like bullshit, you know, game that lets you
[00:44:10] do anything at whatever anywhere. Oh, it makes the whole, it makes the whole game not mean
[00:44:15] as much like, yeah, okay, I get you. I get you. My argument is that almost all of the
[00:44:21] tag games that came after this did not give you the freedom and the ease of use of what
[00:44:25] Active Tag is in this game. Like this one just has the easiest Active Tag and the most
[00:44:30] possibilities to active tag from. Like straight up.
[00:44:38] And I'm just going to quickly fire it up and show you what it means.
[00:44:41] And people that have now played a whole bunch of 2xK or you've played a
[00:44:45] whole bunch of the variety of tag games over the last few years.
[00:44:49] Yeah, you probably have a better understanding now of what like tag
[00:44:53] games are like, and you're kind of like, well, maybe I don't like this as much
[00:44:56] without having the perspective of Marvel versus Capcom, like the OG tag
[00:45:00] Like the original, the tried and true, the goat, right?
[00:45:04] So, um, how the hell did this game...
[00:45:07] What the hell does this game do that is so much different than the tag games that came after,
[00:45:10] but also makes it really similar to the previous Marvel vs. Capcoms,
[00:45:13] even though there's only two characters.
[00:45:16] Even though there's only two characters.
[00:45:18] My dude.
[00:45:19] Y'all remember when tagging was actually an attack?
[00:45:23] Y'all remember when you would like tag in, and they hit?
[00:45:27] They actually smack the opponent.
[00:45:28] You know, in like the previous NBC games, tagging characters fly across the screen with like a nearly invincible kick,
[00:45:35] and that kick comes flying in and can boot you up and sometimes can launch into combos.
[00:45:40] It's high risk, high reward to get your character in.
[00:45:43] Or you have to spend meter to get your character in, right?
[00:45:46] Almost every tag game has almost removed this shit.
[00:45:49] Like, over the past like seven years, I'd have to really think deep.
[00:45:53] It is tagging just like a thing you can do now.
[00:45:56] It's tagging a thing where you can just bring a character in and they attack on the way in and it's like,
[00:46:00] hey, I'm here and just swap out, like, relatively easily.
[00:46:03] Not really! Like, the majority of tag games now, you need to, like, set up for stuff like that.
[00:46:08] You have to, like, give a moment for things to, like, come out and do a thing and continue, you know?
[00:46:15] Um, so, what's the difference in this game? Why is this game so degenerate and crazy and stupid and also fun?
[00:46:23] Dude, on anything, I can- I can tag. Like, anywhere. I can tag. Like, and this is- this
[00:46:32] is a- the- the- the day one mix right here, dude. I can linger buttons after buttons
[00:46:37] and attack. And you're like, oh dude, that's messed up. How the hell would you ever block
[00:46:42] against it? It's tough. It's not easy. It's- it's actually mad hard. This game is the
[00:46:47] OG Classic Sandwich. I'm gonna do this and tag. Oh, now there's stuff all over the place,
[00:46:53] Like, I don't even have to use my brain
[00:46:56] to set up some of the mixes in this game.
[00:46:58] And it's nuts.
[00:47:00] But the thing is, the game does a lot of defensive stuff
[00:47:03] that covered it.
[00:47:04] Where like, Push Block, which became extremely good
[00:47:08] in this game, Push Block became mad powerful.
[00:47:11] It also is degenerate AF because you can bring out characters
[00:47:13] and then do stuff like this into a tag
[00:47:17] and then mix them up, which was like,
[00:47:19] which was pretty much the worst aspect of the game.
[00:47:21] Super tag is kind of like the worst aspect of the game, which is what we kind of try to fix on this
[00:47:25] Do we see the difference here seems cheap exactly it is cheap
[00:47:29] It's it's easy accessibility for you to open people up and the people that are actually good at this game can defend against it
[00:47:35] Dude when people are good at this shit. It's it's insane to see them blocking this shit. It nuts
[00:47:41] so
[00:47:43] There's only one other game that does an active tag like this like even if I'm up here
[00:47:48] The tag is down there. You notice that the tag is always on the bottom? It costs
[00:47:53] nothing. Bring him back in. And I can even if I got the combo I can bring this
[00:48:04] guy in too. There's a... the characters stay out a little bit, a little bit longer,
[00:48:09] right? So there is limitations to it. The longer the combo gets, the harder it
[00:48:14] is to continue to active tag in. Alright? I think we have an understanding of how
[00:48:18] this game works. It is essentially still the most free-flowing ease-of-use fighting game
[00:48:25] with tag mechanics that you've ever played. The problem is, it looked like dog shit and had a
[00:48:29] roster that nobody liked. So everyone's fair for disliking.
[00:48:40] So let's bring up the next example. What the hell is Active Tag? And next game I would honestly
[00:48:46] bring up is this one. I bring up DBFZ, bro. DBFZ has the closest thing to an MPCI active
[00:48:55] tag out there, like straight up. And why is that? Because the tag is an attack, right?
[00:49:02] When you bring in a character in Dragon Ball Chat, what are they doing? They're mid Superdash.
[00:49:07] So Superdash, you get a combo, right? You get the hit, you get the combo straight up.
[00:49:13] and it's just about converting from wherever the hell it is.
[00:49:16] So, yeah, that's different.
[00:49:18] This is different than the majority of games,
[00:49:20] which are kind of like,
[00:49:20] I like using the term handshake tagging
[00:49:23] because most fighting game nowadays are that way.
[00:49:26] They bring out a character in an assist
[00:49:31] and they exist on the screen
[00:49:32] and then you can transfer control to that character.
[00:49:35] You know what I mean?
[00:49:36] We're seeing this in Tocon,
[00:49:37] we're seeing this in obviously BB tag in 2xKO
[00:49:41] as well as Power Rangers.
[00:49:44] Power Rangers was the first one that really opened my eyes to it,
[00:49:46] where it's like, wow, I can do so much with this.
[00:49:48] You can really sandwich the opponent.
[00:49:49] So check this out.
[00:49:51] This was not in Dragon Ball at the start.
[00:49:54] They needed to add sauce to this game,
[00:49:55] so they put an MVCI mechanics, long story short.
[00:49:59] The game was so MVC2 oriented,
[00:50:05] and the characters were so homogenized
[00:50:06] that a lot of combos were just looking the same
[00:50:08] and acting the same, so they had to do something about it.
[00:50:11] In Season 2-3, they added a bunch of mechanics to the game that pretty much change offense
[00:50:20] and I'd say combo variety.
[00:50:23] Like we need to make things look different.
[00:50:25] Things have to not be the exact same tried and true situation over here.
[00:50:28] And where's the hell's Goku Black, number one play character online?
[00:50:32] Did you guys like that?
[00:50:34] Goku Black's the number one play character online.
[00:50:37] That might be my fault.
[00:50:38] So, just for some perspective, as I try to conclude this conversation just a little bit
[00:50:46] of like, what constitutes an active tag, and we'll use another example, why is everybody
[00:50:53] dead?
[00:50:54] Okay, so in this game, check this out.
[00:51:09] See if I can bring a character in on any hit.
[00:51:15] I got hit.
[00:51:16] But I can bring in a character on any hit, any single attack.
[00:51:21] And this is a new thing that was added later in the game that just allows you to do the
[00:51:27] I think it's called Z change, right?
[00:51:29] You can only, before it was like a thing that you can only really do on smash attacks and
[00:51:33] shit like that, I think, or on block, it was the alpha counter.
[00:51:38] Health bar settings, I need you to stop.
[00:51:42] Are you even going to play attack, you are.
[00:51:50] settings let me get you to block so and even on block you know you can bring in
[00:51:58] another character there's a limitation to it you can't do it as long can it go
[00:52:03] to black guy
[00:52:07] that earlier there's reset so and yeah on anything I can bring their asses in
[00:52:15] even on specials dude like even year this was the thing that they added is it
[00:52:22] as powerful it isn't but like it has a delay to it not as fast as MVCI but it's
[00:52:27] pretty close it's like it's like a little bit of diet MVCI sprinkle throughout
[00:52:31] the entire game now but it does set up for really cool situations you know where
[00:52:36] You can like do huge ass block strings from full screen
[00:52:44] I think it's down. Yeah. Yeah, so yeah, cool. I think before it was like this hold up hold up hold up
[00:52:56] You had to wait for like this moment right yet away for like one of these and before it eventually they're like nah, so how about this?
[00:53:06] Ooh!
[00:53:07] Now this is a lot more dynamic, right?
[00:53:15] Now the game is giving me active reasons to switch to and utilize all my other characters
[00:53:21] on the team.
[00:53:22] This is the point when Dragon Ball Fighter's got way better.
[00:53:26] Way better!
[00:53:27] The game was so much more interesting when you could do that.
[00:53:30] They were deeply more fascinating, and I was bored to tears after like the first couple
[00:53:34] months of this game just because of it. So the tag is no longer locked to a specific area.
[00:53:39] The expansion from MVCI is that I can do it anywhere. It's a super dash, bro, so they just
[00:53:47] come flying to do a bunch of weird, interesting shit. This is pretty much what we want Tokon to do,
[00:53:53] but it isn't right now. So we can see the difference. MVCI tag is always on the ground,
[00:53:58] and you have to manually fix, right? You have to manually jump and pick up the combo,
[00:54:02] And Dragon Ball.
[00:54:07] Oh, my God, I have to press at the super dash.
[00:54:10] You have to manually get in there
[00:54:13] and then finish the combo yourself.
[00:54:14] All right.
[00:54:16] Cool.
[00:54:17] Get out of here.
[00:54:21] How does that differ from
[00:54:25] what modern tag fighting games are doing?
[00:54:28] But what is modern active tag in fighting games?
[00:54:33] I almost think Power Rangers is the best example for this.
[00:54:35] I can probably download it really fast.
[00:54:40] Hold up.
[00:54:41] I'm going to literally this two gigabyte game.
[00:54:43] I'm going to install it really fast.
[00:54:45] Hold up.
[00:54:47] I just want you to see how close to 2XKO this is,
[00:54:50] just comparatively, where this idea is very fascinating.
[00:54:53] But it's a lot, you know, it's a it's a genuinely cool idea.
[00:54:58] But it's a lot to wrap your head around and it's at the basis of what 2xko is as a game
[00:55:04] Um, it's a genuinely interesting mechanic this handshake tag, but it is it's tough to
[00:55:10] It'll be tough for people that aren't adverse to fighting games just to naturally understand it and get into it
[00:55:16] Hold on a second. I'll fire this up
[00:55:22] Yeah, 2xko's solution to this was to make the controls easier
[00:55:26] so that people will not have to,
[00:55:28] people will be able to focus more on the fun tagging stuff,
[00:55:32] right, on fun handshake tagging all over the place.
[00:55:35] Handshake tag is when the assist
[00:55:37] turns into the point character.
[00:55:37] Exactly, that's, if we wanna boil it down
[00:55:40] to the most basic summary, a handshake tag
[00:55:44] is turning a character into your point character
[00:55:47] if they were an assist at one point.
[00:55:50] And in other games, dude, you can't even do that in,
[00:55:54] Bro, you can't even do that in Invincible Versus.
[00:55:57] In Invincible Versus, you can't call an assist
[00:55:59] and switch to them.
[00:56:00] Doesn't work that way.
[00:56:01] Invincible Versus assists are just
[00:56:03] model versus gap promise assist.
[00:56:05] They just functionally operate that way.
[00:56:13] Let's do Red Ranger.
[00:56:18] If MK1 did that, well,
[00:56:21] okay, uh, uh, uh, yeah.
[00:56:24] unique yeah okay so yeah okay let me do this
[00:56:36] god damn it where's tag where's tag so we have to bring out ah you just press
[00:56:44] the button twice that's right so look what you can do in this game there's a
[00:56:52] The whole point of you able to make sandwiches out of people and at any point of the assist
[00:56:57] being out there, I can press that assist button again and it switches to their control, right?
[00:57:03] It was genuinely cool.
[00:57:08] Is it this one?
[00:57:11] Jesus Christ, I'm trying to get the controls jacked.
[00:57:13] Uh, where's my assist one assist dude?
[00:57:15] Oh, they're in the wrong buttons, so...
[00:57:19] I can change this so I don't lose my goddamn line.
[00:57:22] And at any point if that character remains out there, at any point if that character
[00:57:34] remains, you can switch to them and like pick up the combo.
[00:57:39] There is so much wiggle room there that it's actually mad cool.
[00:57:43] Like this game, this game was stupid fun.
[00:57:49] And then it was a constant back and forth of like flipping between this between that
[00:57:52] between this. This is really close to what I call like nowadays, I think the appropriate
[00:57:56] term should be handshake tagging. This is this is genuinely cool. So BB tag basically
[00:58:01] yes BB tag at a very similar. These two games happen in a very similar timeframe. They did
[00:58:06] very similar aspects to them, you know. So that this is what we know of what the majority
[00:58:17] of modern fighting games do this? Somebody's gonna have to educate me. What the hell Nen
[00:58:23] Impact does? Is Nen Impact a handshake tag or is it actually an active tag? Is it like
[00:58:29] a Dragon Ball Super Dash active tag? MBCI active tag? Or it's a handshake. All right.
[00:58:36] You have to call and assist and then they come out. I did not play to see if it was
[00:58:41] is doing anything ridiculously pioneering, you know?
[00:58:47] Yeah, don't you dare speak ill.
[00:58:48] I'm not speaking ill of it, I'm asking.
[00:58:50] Stop, you have to stop being such a defender.
[00:58:54] You trust your chat to know, oh yeah.
[00:58:56] No, unlike most chats, mine doesn't lie.
[00:58:58] It's pretty fun, Loki, because it is.
[00:58:59] Handshake tagging is, I'm gonna say it right now,
[00:59:03] I like handshake tagging.
[00:59:04] I think it is genuinely cool.
[00:59:07] However,
[00:59:08] It's tough for people to grasp it in general, it's tough for like, some folks can see like
[00:59:18] I press button, character comes out does big attack, cool.
[00:59:23] But if you continue to that button, you're going to flip the control at opportune moments.
[00:59:29] That's the thing that like, even mid level players will struggle to like, it'll take
[00:59:34] you time, it'll take you time, it's tricky, it's, that's all, that's probably the best
[00:59:37] It's very tricky.
[00:59:38] However, in games like Marvel vs. Capcom and previous normal tag fighters, like even Dragonball,
[00:59:46] things just sort of work the way they do and they're not super complicated.
[00:59:49] They're not like crazy complicated.
[00:59:53] So my only argument is that, like, yeah, a lot of the modern handshake tagging and fighting
[00:59:58] games is a little tricky, I think, and it takes you a little bit of time to, like, understand
[01:00:03] what's going on.
[01:00:04] The difference is that the traditional Active Tag that kind of started this stuff, which is back in NBCI and Dragon Ball,
[01:00:11] was super intuitive, super easy to use, and it was extremely easy to see why it's good.
[01:00:15] Like, oh yeah, this is why it's good.
[01:00:19] But then all these other situations, like you really have to use your brain to come up with the obvious thing of why it's good,
[01:00:24] instead of the game giving you obvious reasons, you know?
[01:00:27] Like that's the biggest difference. That's pretty much what Tokon is doing right now.
[01:00:30] Tokon gives you the tools to do stuff that's really cool, but the game doesn't particularly incentivize those tools in a way that tells the player I should be doing this.
[01:00:40] It doesn't, which is, which takes a little, which will take some time, like, and it's either going to hit with you or it doesn't, you know.
[01:00:47] So, yeah, that's my, that's my gripe on, that's my gripe on active tags, right?
[01:00:55] I just don't think we have any games that have done Active Tags the way that they have been done in the past.
[01:01:01] And almost everything that we have played since then, it is kind of like less.
[01:01:07] It's kind of less than even freaking Marvel vs. Gapcom Infinite, than even Dragon Ball Fighters.
[01:01:12] Like everything feels like they're just limitations on the existing things of these games.
[01:01:16] However, I mean, to give 2xKO a lot of credit, switching back to a character,
[01:01:23] And then switching to another character and then back again like the crazy ping pong handshake tag that 2x KO does is genuinely fucking cool
[01:01:32] Like that. I think that stuff is mad cool. It's easily the coolest part of the game
[01:01:38] I even acknowledged that I can get wins with double down, but
[01:01:42] Dude, we know the meat of this game is handshake tag like it's it's the best. It's the coolest
[01:01:48] I'm sorry freestyle handshake tag
[01:01:50] It's the coolest thing that you can possibly do in the game.
[01:01:52] It is a great sound effect.
[01:01:53] It's actually awesome.
[01:01:57] It's just not super easy.
[01:01:58] It's not the easiest thing to wrap your head around,
[01:02:00] and they try to alleviate that with 2v2.
[01:02:03] I don't think that's the reason necessarily
[01:02:06] that 2xKO is not doing good or is doing good,
[01:02:09] or tag games have done good or not done good.
[01:02:12] My dude, fighting games don't sell by gameplay mechanics.
[01:02:15] Like, let's just be real.
[01:02:17] The things that keep fighting games going and continuing
[01:02:19] are sales. Sales of products and games, sales of DLC, sales of cosmetics, sales of units sold,
[01:02:26] right? If we are to rely specifically on the hardcore fighting game audience for a fighting
[01:02:32] game to survive, its gameplay mechanics will have no impact on the casual crowd,
[01:02:40] and the hardcore audience alone will not be enough. It just has never, there's very few
[01:02:45] situations that allow that to exist in some way. Games need to give people reasons to fall in love with it.
[01:02:50] So it's almost like people are trying to blame this on tag games. I just do not agree, man.
[01:02:58] If there was a game that was a sick as fuck game and was a tag game and you had to play it
[01:03:03] and it was a tag game, dude, you will make up reasons in your head why you'll play this shit,
[01:03:08] even if you don't like tag games. You will make reasons in your head in the same way that like
[01:03:12] even if the character that you love is in a game and there's a bunch of DLC in bullshit
[01:03:16] that come out for that character, you're like, damn, I love this character. Damn, I hate DLC,
[01:03:20] but look at all this amazing DLC for this character. Look at these costumes. You will come up with
[01:03:23] excuses in your head to buy that shit because you like it. It's almost like the game gave you a
[01:03:28] reason to invest, much less is that investment in your time, is that investment in your money.
[01:03:33] Either one, you will come up with the logical conclusions in your head. Yeah, I'll spend money
[01:03:39] on this shit. I've watched it happen to my friends that are historically extremely anti-DLC,
[01:03:45] extremely. So being an active tag game or being a traditional tag game or a 1v1 is not the thing
[01:03:53] that is going to benefit the success of a fighting game. It's getting people into it and falling in
[01:03:58] love with it. Are there things there that got you into it to fall in love with it? Or is it just a
[01:04:05] game that's supposed to be played as a game, you're just going to enjoy beating people up.
[01:04:09] Dude, the beauty of fighting games is that you can just be playing as your favorite ass character
[01:04:12] and you don't give a shit. Like, I'm just playing as the character I like, bro. I don't give a shit
[01:04:17] about going to Evo. I don't even know what the fuck that is. I'm just going to play it because I
[01:04:21] love it and I'm going to spend money on things. Those are the people that literally keep the game
[01:04:24] alive. Those are the reasons why games can continue to grow and can continue to get new DLC to appease
[01:04:31] both sides of the audience, right? So that's my argument here, dude. My argument is that it isn't,
[01:04:38] mechanics have never been at the forefront or at the detriment of fighting game sales necessarily.
[01:04:46] It's great when a game has everything and the casual audience is big happy with all their stuff
[01:04:51] and they also have a fun game which the high level audience loves this shit and they're just
[01:04:54] going to play it because they also have the shit they love in a fun game. My dude, I watched
[01:05:01] One of the driest goddamn games I have ever seen in my life go on to sell 15 million copies because it looked incredible.
[01:05:09] It had an absolutely amazing roster of characters and it had some of the best content this side of a fighting game that has ever existed.
[01:05:18] Bitch sold like 15 million copies and it's Mortal Kombat 11.
[01:05:22] I can, I will glaze that game up so much. I will glaze so many aspects of Mortal Kombat 11.
[01:05:29] It will not be the gameplay dude. I cannot believe how that game plays. I do not understand it. It's like anti-fun
[01:05:36] It's it's crazy to me and most people that were like traditional fighting game players or historic like mk players sort of like
[01:05:43] Yeah, this shit kind of sucks dude
[01:05:46] But it was popular because it had everything else that would make a normal video game popular and not a fighting game
[01:05:52] It's almost like you can't you can't think of fighting games as being
[01:05:54] just fighting games, they have to be normal games. Is it a normal game that will get people
[01:05:59] to invest and enjoy? So I think we're learning a tough lesson right now, like that right
[01:06:04] now with 2XKO and historically multi-verses where it's like, so can fighting games exist
[01:06:10] in just being competitive games for competitive players? Can that exist? Is there enough of
[01:06:15] a market for that to be around? Can you rely on like an average of like 5,000 to 10,000
[01:06:23] Like semi-active players in general, not at one time, but semi-active to keep a game
[01:06:28] alive with the things that are the only thing they're engaging with, which is like ranked
[01:06:33] and casual matches.
[01:06:34] That's it.
[01:06:35] Nothing else, you know?
[01:06:36] Yes, but not if you're looking to make millions.
[01:06:39] Well, there's the problem there.
[01:06:41] What if the game costs millions to make?
[01:06:43] What if the game costs a whole bunch of money to produce?
[01:06:46] Then you have to make that money back and then eventually more.
[01:06:49] That's the, I think the solution is, instead of trying to blame one thing or another, is
[01:06:56] that if we're talking about this entire situation of why hasn't something hit, I'm getting flustered
[01:07:08] because I've been talking about this shit for so many years, Chad.
[01:07:12] I think the biggest thing to take into consideration of why hasn't something hit
[01:07:16] is from like the broader perspective.
[01:07:19] You almost have to take a step back from the FGC as a whole
[01:07:24] and start to look at the small things in a game.
[01:07:26] Is this giving people a reason to play it?
[01:07:28] Like once the characters are there,
[01:07:29] do they have a reason to come back to it?
[01:07:33] Is it just a fun game to play in general?
[01:07:36] Or is it better to reach like a middle ground
[01:07:40] and do something that Grandblue has done or killer instinct?
[01:07:46] where it's like you're actually making a full price game,
[01:07:48] or relatively like a normal price game,
[01:07:51] but then you tack on the ability for people to jump in
[01:07:55] at a zero price margin, or a very low price margin, you know?
[01:08:00] And that's what Granblue and KI did
[01:08:02] to pretty reasonable success.
[01:08:04] Even DOA 5 did that to extreme success.
[01:08:08] So it's like, yeah, it was a full game
[01:08:09] that you can invest into and commit to,
[01:08:11] but that's very different than a free-to-play,
[01:08:14] kind of like evergreen sort of game
[01:08:17] that is gonna get continual updates
[01:08:18] and all of this shit for a very long period of time.
[01:08:20] Those are very different things.
[01:08:21] Those are like just full releases
[01:08:24] that have a free version, you know?
[01:08:27] I think the, I think there's a middle ground
[01:08:30] to this stuff that can eventually be found
[01:08:32] where this stuff can work.
[01:08:44] Now, I think the games that truly get it are the ones that know that like, you see a game
[01:08:52] that's like easy to play.
[01:08:53] Like it has to, it has to hit old, I've argued this several times and people did not understand
[01:08:58] it like fighting games or video games too.
[01:09:00] Okay.
[01:09:01] They, they need to have the things that normal games would have and they're not like, Oh,
[01:09:06] but it's a fighting game.
[01:09:07] That's just how it works.
[01:09:08] That's an excuse.
[01:09:09] Like, I don't agree with you, dude.
[01:09:11] I do not.
[01:09:12] Like I come from an arcade era of fighting games.
[01:09:13] things need to impress people and need to feel good immediately. If they do not
[01:09:17] immediately feel good to play or have mechanics that feel intrinsic and give
[01:09:21] you reasons to use them, there is big problems. It's obvious like big
[01:09:26] issues, okay so why would I even do this? Where is the thing for me to do
[01:09:30] something about that? Does it respond in the way that it should? Is there a bunch
[01:09:33] of issues with it? This is kind of one of the things that was really rough
[01:09:36] about Mortal Kombat 1 when it came out. Things just were tough to understand
[01:09:40] why they're not working when they should. It's the thing that's kind of been
[01:09:43] rough about the token betas.
[01:09:44] Why aren't things working when they kind of should?
[01:09:46] What's going on here?
[01:09:48] Fighting games are video games, bro.
[01:09:49] So we can't just, I'm not, some people are.
[01:09:52] They're just like, that's just the way the game it is.
[01:09:54] Get good scrub.
[01:09:55] You know what? I understand the mentality.
[01:09:56] I was that way about some games in the past.
[01:09:58] I, after being around a lot of people,
[01:10:01] I think it, there needs to be an acceptance
[01:10:04] that like the beginning of it should be
[01:10:05] as easy as shit to play and as fun and interesting to play.
[01:10:08] And then it has to evolve.
[01:10:10] It has to grow and evolve and turn into something
[01:10:12] that is more than just this surface level mind game, all that kind of shit.
[01:10:17] So I don't.
[01:10:19] Yeah, I'm just not on board with the idea that like,
[01:10:23] that's just the way the game is accepted.
[01:10:24] And I'm like, I don't I don't agree, dude.
[01:10:26] The controls in the controls in Smash Brothers Brawl were were were but were balls.
[01:10:32] Like this. It was unbelievable.
[01:10:34] Why are we tripping all the time?
[01:10:36] What can? How do I stop that?
[01:10:38] How do I stop myself from tripping all the time?
[01:10:40] What the fuck is going on?
[01:10:42] Like, it was, it was legit balls.
[01:10:44] It was terrible.
[01:10:46] Like, I can't even, and it was just put there to consolidate one side of the audience from playing too hard.
[01:10:54] It's like, oh, oh, boy.
[01:10:58] Oh, boy.
[01:10:58] And they, yeah, Sakurai obviously totally went back on that shit later.
[01:11:08] Anyway.
[01:11:12] Anyway, trying to calm down. I'm not thinking. I'm tired. I'm tired. It's more it's almost
[01:11:28] like I have to have to bring up these topics and conversations like once or twice every
[01:11:34] year and it deflates the shit out of me. It just deflates me, you know, and just get deflated
[01:11:40] every once in a while. Yeah, there's token news as well. We got to talk about that token
[01:11:45] as its opportunity to become like, you know, a game that people are going to be really
[01:11:49] into very soon.
[01:11:50] When I got to make my own fighting game, dude, the closest I got was was this shit.
[01:11:59] The closest I got was was this shit down here. Like, and for how much time that took
[01:12:06] for out of my life like
[01:12:09] i
[01:12:10] i'm not built for the shit dude because when i commit to something i just i can't
[01:12:15] i can't not think about it
[01:12:17] like i literally obsessed about this fucking game day in day out i think i was
[01:12:21] on discord
[01:12:23] more than i saw my family in a year
[01:12:26] communicating constantly with the devs and shit
[01:12:28] like way more than eight hours a day my dude what way more
[01:12:32] like an unhealthy amount and then getting into the game
[01:12:36] and then testing stuff and then changing shit
[01:12:38] and then changing shit again and getting back
[01:12:39] and testing stuff and communicating and having meetings
[01:12:41] and like every single day type of shit.
[01:12:44] And then working on it myself, like to me,
[01:12:46] it was deeply satisfying, but I got like outside
[01:12:50] of the games that I have worked on,
[01:12:52] I got a taste of like, okay, so when you're the director
[01:12:56] and you have to take care of everything,
[01:12:58] what's this like?
[01:12:58] It's life consuming.
[01:13:00] It's just completely life consuming.
[01:13:02] And I can't help it.
[01:13:04] Like I have to fully, I had to fully commit.
[01:13:07] It was like either go 150% or we're just done.
[01:13:12] Like it has to be this thing or it's just done.
[01:13:16] So that's what we did.
[01:13:16] I just eight months of my life went into it.
[01:13:20] And I was very happy with the end result.
[01:13:22] I just wanted to fix the game
[01:13:23] that I knew we could fix the thing that I loved about it.
[01:13:26] That was it.
[01:13:26] So that's the closest thing to get me to like releasing a game.
[01:13:32] This was the most involvement I've ever had directly.
[01:13:35] Blah!
[01:13:41] You've done game devs though.
[01:13:43] It's time for something new, make a K.I. movie.
[01:13:47] I have thought about it, all right?
[01:13:49] If Microsoft gave me the budget,
[01:13:51] I'd do it for cheap, bro.
[01:13:53] I would do it for mad cheap.
[01:13:56] A K.I. movie, I've legit thought about it.
[01:13:59] I have made scripts and storyboards for the K.I. live-action commercial.
[01:14:07] The problem is that it's an XBLA game, so that's shitting got no budget.
[01:14:11] It was a little XBLA game, it's shitting got no budget.
[01:14:14] Markiplier, did it, it's your turn.
[01:14:16] Let's also ignore the 10 years and 100 episodes, near 100 episodes of live-action shit I did.
[01:14:26] Let's also just ignore that.
[01:14:28] Markiplier did it. It's your turn. Yeah. Yeah. Let's ignore the fact that I did that for a decade plus. I'm cool with it.
[01:14:39] Anyway, Dostolzatsu, thank you. Beat, retrospecticles. The Tangmeister, thank you. Sofang, Leon, Dr. Fade. Thickelyskage, that's a great name.
[01:14:50] Superman Makarev, Def not Edu, thank you.
[01:14:54] I think one thing that's getting me about this chat, which is why I'm naturally irked,
[01:14:57] I should be excited today about the state of play news, but I'm not as much because of
[01:15:05] this 2xKO shit.
[01:15:07] It's like people are trying to paint a specific narrative around something doing bad as a
[01:15:16] thing that they personally dislike.
[01:15:19] Now, this is the reason, like, it's like woke shit all over again.
[01:15:24] Like, it's it's it's legit abhorrent.
[01:15:26] It's like, bro, what the hell are we even talking about here, dude?
[01:15:29] Like, what are we what like, what are we getting into?
[01:15:33] So I it's it's naturally like bumming me out that this is the the kind
[01:15:39] of like community engagement that's happening with the game where it's like
[01:15:44] I hate it when here's here's one thing I'll say about it.
[01:15:47] Here's the one thing I'll say about it.
[01:15:49] You can tell if somebody is explaining something that they dislike about something, like, this game did bad because of this, right?
[01:15:59] Like, they're speaking for the whole, right?
[01:16:03] This was bad about this game. Therefore, the game did bad.
[01:16:08] God, I'm a genius. They should have been listening to me.
[01:16:11] When people talk like that, they're speaking for, like, a majority.
[01:16:17] They're saying like, oh, my words represent myself and many others,
[01:16:23] making it seem like what they're saying is more important than an actual is, actually is.
[01:16:28] However, if they started the conversation, I don't like tag games.
[01:16:36] That's why the game was bad. Just say you don't like it, dude.
[01:16:39] Like, that's all you got to do. Just say you don't like it.
[01:16:42] Like, I don't like tag games. That's why the game did bad.
[01:16:46] You see, that sounds a lot different than the game died because it was a tag game
[01:16:51] and nobody likes tag games.
[01:16:52] Like when you feel and anytime somebody talks like that, I'm immediately like
[01:16:56] you're full of shit.
[01:16:58] Like whatever you're saying, you're you're just you're you're putting your
[01:17:02] your voice in those of others and trying to make it seem like it's much bigger
[01:17:08] than it actually is.
[01:17:09] It immediately comes across as disingenuous and I'm just like, well,
[01:17:13] I'm not going to listen to anything you have to say because you're
[01:17:15] You're just pivoting your argument in a direction that is not yours.
[01:17:20] This is why I use the argument, my dude, people are allowed to like Mortal Kombat 11.
[01:17:25] You're not going to convince me that the gameplay is good, but there is all this other shit about
[01:17:30] the game that is great.
[01:17:31] I like using MK11 because it's a generally, really popular game that I just don't like.
[01:17:36] I just say, I dislike the gameplay.
[01:17:39] I'm not going to tell you, I'm not going to say objectively the gameplay is bad.
[01:17:45] it is just bad. Anybody that likes it, it's, you're awful. I don't like, I don't like telling people
[01:17:50] how they're gonna think. I'm just gonna tell you what I think. And that's what I think, dude.
[01:17:54] That's just how I'm a naturally biased person. I like my things, but I'm not gonna put my bias
[01:17:59] into the voices of others and be like, hey, bros, you'll feel the same way about me that you, like,
[01:18:04] no, like straight up. So to me, when you see a lot of that kind of argument happening around a
[01:18:11] a multitude of topics, including like fighting games now, like in the latest two XKO news
[01:18:15] is kind of like representative of that. People are putting their voices all around a larger
[01:18:21] narrative perspective that they like Caitlyn's in the game or some shit. That's why it's
[01:18:26] bad. They, as soon as they added Caitlyn into the game, it died. Nobody likes Caitlyn.
[01:18:32] It's like, motherfucker, this is not, this is not the thing. But this is not it, you know?
[01:18:40] So anyway, it's just so fucking...
[01:18:55] It's all because of one character, yeah.
[01:18:58] So, yeah, that's where I'm at.
[01:19:01] I don't think 2XKO didn't necessarily hit in every single way.
[01:19:05] And I don't even think it's fair to talk about it like it's not, because it's not dead.
[01:19:09] It's not gone.
[01:19:11] People are still working on it.
[01:19:13] Has everything, there's been a multitude of reasons
[01:19:16] why things either hit or they don't hit, you know?
[01:19:20] For like a lot of contextual shit, too.
[01:19:24] I mean, let's be real, the marketing and stuff
[01:19:29] like that pre-release for 2XCO was also not
[01:19:31] the greatest instiller of confidence.
[01:19:36] It wasn't.
[01:19:37] It didn't make any sense.
[01:19:38] Why the hell did it feel like the game had been out for a year and a half before it was even out publicly?
[01:19:44] And I haven't even played it that much.
[01:19:46] But why does it feel like the game has been out for a year and a half?
[01:19:51] It's people are people are like, hey, like, you know, the game only got like a month after its console launch.
[01:19:56] And I'm like, no, it's still going.
[01:19:58] And number two, I don't even know if that's genuine because, bro,
[01:20:02] it it even before the PC release of the game, it felt like the game had been around for a long time.
[01:20:07] And they were almost updating us in a way that felt like the game was like we'd been playing it
[01:20:12] It's like wait. No, we haven't been playing it like people have not been
[01:20:17] Playing the game to get like patch note videos
[01:20:21] And that was before the game was even out dude. It was very it was very weird von Drizzi. Thank you
[01:20:37] 2xK was also an awful name. I personally did not like the name very much and we said as
[01:20:44] much very early on. It didn't, I get no connection to League of Legends by hearing the name. That's
[01:20:51] the problem. It's almost like that should be a selling point of the game. It was almost
[01:20:56] like the game being League associated, just in, this is pre-release, right? That the game
[01:21:00] being associated with League was not even a priority. It's almost like it having League
[01:21:07] characters and celebrating League characters was not necessarily a thing that was, even
[01:21:15] though it literally has those characters all over the place, was a part of like its initial
[01:21:21] pitch to people. Anyway, Vondriesi, thank you. Bullet, thanks for the triple sevens.
[01:21:27] I've said the wrong folk of the 2xco situation as a day 1 OG League fan and seeing riot change
[01:21:31] they cancel and shut down everything that doesn't sell skins cards per daily capture
[01:21:35] meet their expectations.
[01:21:36] It's the sad truth with every LOL spin off.
[01:21:40] Yeah, well, the riot that started the project is a much different than the riot that is
[01:21:47] exist today.
[01:21:48] Straight up.
[01:21:49] I think they have a different executives.
[01:21:51] There might have been two or three different executives on the way there.
[01:21:55] So the current tenureship of what runs that goddamn cup, dude, the same thing happened
[01:22:01] to Multiverses, bro.
[01:22:03] Same shit happened.
[01:22:05] That's crazy.
[01:22:09] Multiverses was in development for a hell of a long time before like the Warner Discovery
[01:22:12] buyout merger thing and they changed CEOs and yeah, it's crazy.
[01:22:21] should happen. What happened to Riot MMO as well? There's a Riot MMO? Dude, it's not
[01:22:37] even out. It doesn't count. It doesn't act like it's out. Let's change this conversation.
[01:22:43] Right, let's change this conversation a little bit to some excitement stuff because this
[01:22:47] This is, I'm getting a little bummed out, okay?
[01:22:50] I start ranting and shit.
[01:22:52] I just want to, let's get into the stuff
[01:22:54] that is actually very exciting about today
[01:22:56] that has been discussed and talked about
[01:22:59] before I get into the big two X scale conversation
[01:23:02] about what is happening, why it's happening
[01:23:06] and make that into like a video
[01:23:08] that'll be available later.
[01:23:10] So the number one biggest news of the day,
[01:23:13] possibly the biggest news of your entire life.
[01:23:16] Not mine though.
[01:23:17] Not mine.
[01:23:18] You know, I have like a family, but your life, damn.
[01:23:21] This nut orbiting PlayStation state of play,
[01:23:24] it was the biggest news for me today.
[01:23:26] The biggest update from the state of play is that,
[01:23:31] or from Sony is that the state of play exists,
[01:23:34] and it's a big deal.
[01:23:37] I legit went to my wife today,
[01:23:39] and I was like, sweetie, there was a state of play announced.
[01:23:43] And she's like, oh, I'm like the Sony thing.
[01:23:46] And she's like, oh, and she's like,
[01:23:49] you think Final Fantasy is gonna be there?
[01:23:51] And I'm like, yeah.
[01:23:53] She's like, oh.
[01:23:56] And I'm like, I'm not emotionally ready for this.
[01:24:00] She's like, oh.
[01:24:01] Oh.
[01:24:05] Okay.
[01:24:06] That was it.
[01:24:08] Okay.
[01:24:10] Here it is.
[01:24:12] She's like, oh, okay, I'm busy right now.
[01:24:18] It's happening.
[01:24:19] It's officially happening.
[01:24:20] Hands in the air, it's happening.
[01:24:24] The nut orbiting PlayStation, dang it.
[01:24:26] Hold on a second, I got a copy link.
[01:24:32] This is happening, chat.
[01:24:34] We get to, I need to remake this image, right?
[01:24:36] We need to remake this image nowadays.
[01:24:38] We should.
[01:24:39] We should turn it into something modern,
[01:24:43] because we've been waiting since this fateful day in 2023
[01:24:46] for the nut-orbiting Kaz Harai PlayStation State of Play
[01:24:49] that'll send our asses into space.
[01:24:52] This is a 60-minute demonstration of news
[01:24:56] and gameplay updates and announcements.
[01:25:03] And somehow there's gonna be 25 minutes
[01:25:06] dedicated to Deathloop.
[01:25:07] I don't know how they're going to do it, but they will find a way 25 minutes to Deathloop.
[01:25:20] Deathloop the PS5 version is back.
[01:25:25] What are we saying here, huh?
[01:25:26] Is this just a link to the YouTube video?
[01:25:30] February State of Play will spotlight eye-catching third party in indie games headed to PS5 along
[01:25:38] with the latest from teams at PlayStation Studios. Wow! Hey, check it out! This is, dude, are
[01:25:47] we just officially announcing that we are done with the PlayStation Showcase? Our PlayStation
[01:25:53] Showcase is cooked. It's been a long time, man. Um, it might be. I think we're just done
[01:26:00] doing that. I think they're just state of plays now. Anyway, yeah, that's crazy. So there's
[01:26:06] also first party here as well as third party. That's crazy. Um, okay, so number one, most
[01:26:17] important thing is that this is the exact same day today that Final Fantasy
[01:26:25] Rebirth also just went on sale. Just gonna throw it out there. FF7 Rebirth
[01:26:30] just went on sale today on a permanent price drop. The game has permanently
[01:26:36] dropped in price and it's also pre-order sale for even cheaper on Switch in some
[01:26:40] regions as well as Xbox. Weird timing. All right. Very convenient and weird timing.
[01:26:52] I think the chances are high is all I'm going to say. For the the mad hopium
[01:26:58] copium let's bring up let's bring up the bets. For the mad hopium copium that is this situation
[01:27:03] I think our chances are looking pretty good dude. Do I have the previous one? Hold on a second.
[01:27:09] We almost have to bring up the Nintendo one. Now we make a new one. We restart the clock.
[01:27:16] Restart the clock. PlayStation. State of play. Bets. 2026. Best. Best. Make it fresh.
[01:27:30] All right. I'm going to leave this image down here. This is an important image. It's always
[01:27:38] So it says to be with us to remind us of where we came from.
[01:27:42] OK, guys, so I'm not going to
[01:27:46] waggle a carrot on a string in front of your faces that much more
[01:27:50] like we did with the Nintendo one.
[01:27:52] The crit hit missed on the Nintendo Direct, dude.
[01:27:55] It missed.
[01:28:00] God, I can't even type. God.
[01:28:02] Can't even tie it, I have seven remake part three.
[01:28:10] What did I say this was going to be again thousand give subs 1000 it went up from 777
[01:28:20] dude it went up if this shit is it could it could not be here okay but now this is like
[01:28:29] the last time for me to make GIF subs on the reveal of the end of the Final Fantasy 7 remake
[01:28:34] trilogy. This is the only time, dude. This is it. So we need to siphon this out. If it returns,
[01:28:46] let's do 50 GIF subs. If it's Final Fantasy 7 returns 50 GIF subs, that's just been the one
[01:28:55] that we've been talking about for a long time. Okay. If if multi-plat on launch 100 gift subs,
[01:29:14] there we go. All right, if we have a multi-platform launch, we can add on 100 gift subs to that.
[01:29:23] that boy howdy um if if
[01:29:39] it launches if they use the terminology early 2027
[01:29:44] another 50 gift subs this is gonna be a lot of gift subs of all this shit happens
[01:29:51] If, if that's an announcement of it happening.
[01:29:53] If.
[01:29:56] I don't even want to talk about the contents of said trailer.
[01:29:59] I don't know if I don't want to get into that.
[01:30:01] These are just like theoretical things that come after,
[01:30:04] you know?
[01:30:05] What if it's like winter, 2027, 2028?
[01:30:07] You guys don't meet gift subs.
[01:30:11] All right, late 2026, sure.
[01:30:14] I mean, sure.
[01:30:16] Show gameplay?
[01:30:17] No, I'm not going to bet on that.
[01:30:18] I don't want to be thinking about that.
[01:30:20] I want the trailer to hit my face, and I want to be there.
[01:30:25] I want to be present for that moment if that shit happens.
[01:30:35] If also is on three disks, 25 gift subs.
[01:30:43] If on if is on if on three discs
[01:30:51] Yeah, I like it I
[01:30:55] Like it
[01:30:56] When's the state of play dropping again? It is on Thursday. All right, so there's our collection of
[01:31:01] What do you mean three discs?
[01:31:04] Three discs three mega blu-ray discs or whatever the hell are called
[01:31:09] Ultra Blue Rays, bitch is going to be 200 gigs plus, it's going to be 300 gigs, come on.
[01:31:21] Eerie, you were talking about the remake and the view count was at 77, 77, was it just there a second ago in the corner?
[01:31:27] Damn, I didn't do that on purpose. Holy shit. Was it really on quad sevens in the corner?
[01:31:34] damn Chad if you get a quad 7 and ff7 you just die like you know that if you if
[01:31:41] you land quad 7s in Final Fantasy 7 OG guess what happens to the enemy they
[01:31:45] just fucking die it's it's dead anyway okay all right
[01:31:56] kingdom parts for trailer give me five gift subs each you guys will be thrilled
[01:32:08] you guys will be happy all right you will be more than happy if you get your
[01:32:13] kingdom arts for trailer that you will give me five gift subs I will sit here
[01:32:17] and clap in absolute in absolute acceptance that this community will no
[01:32:23] longer be tortured. I'm with you guys, okay? They cross over. Don't get me wrong. It's a
[01:32:28] Square Enix game, so I get how they like cross over. So I understand. I've been hearing a lot
[01:32:33] about this for a while and I will be more than happy to let you guys give me five gift subs.
[01:32:39] I'll be more than happy. You can give me five gift subs. Just enter your credit card information now.
[01:32:43] Just go rob. Go tell your mom. Maybe don't rob a bank. You shouldn't rob a bank,
[01:32:49] personally speaking. Go grave robbing. Go take a time machine to some fresh graves that haven't
[01:32:56] been grave robbed to get some money. That's all you have to do. If you don't have any money,
[01:33:01] just go back in time and rob some fresh ass graves where they're guaranteed to have some jewelry on
[01:33:05] them. Then you could afford the five gifts of payment after Kingdom Hearts 4 is announced.
[01:33:09] This is a sentence that was said on this channel.
[01:33:12] Why are you supporting grave robbing? I am not here telling you that you need to go grave robbing.
[01:33:25] I'm telling you that if you need to afford five gift subs then you should find a way to go back
[01:33:28] in the past to find some fresh graves of people that had jewelry back in the day. Like all I'm
[01:33:34] just trying to come up to logical justifiable conclusions. I'm not supporting it. I'm just
[01:33:39] giving you the ability to afford five gift subs.
[01:33:44] That's it. I'm not taking a stance.
[01:33:48] Bloodborne.
[01:33:57] I don't want to read that.
[01:33:59] I don't want to read that.
[01:34:02] Bloodborne remake.
[01:34:05] Damn, bro.
[01:34:09] These are these are so high how much nut orbiting are we talking about now dude?
[01:34:21] Yeah, I'm into it. I'm into it. Hell yeah. It needs to be a remake though like legit. I'm
[01:34:27] gonna bet high. I'm betting high. It needs to be a remake. It can if it's going to be a blood-borne
[01:34:33] if PC remaster, then that's just like 500.
[01:34:39] Right? 500.
[01:34:44] You're going too far. Hey! You know? Hey!
[01:34:50] That's my second favorite game of all time. Hey!
[01:35:03] Hey Marvel vs Capcom 3 rollback always got to keep it's always got to be right here chat
[01:35:15] so it's got to be in our hearts or some shit okay it can never leave if Ultimate Marvel
[01:35:20] 3 gets that rollback update in some way damn dude damn bro okami tweeted earlier today
[01:35:31] Was it about the inclusion of Amaterasu in Marvel 3?
[01:35:36] Anyway, RE9 demo.
[01:35:41] Yeah, RE9 demo.
[01:35:44] Let's just do like 25 guest subs.
[01:35:47] That'd be great.
[01:35:48] If they shadow drop an RE9 demo, damn, dude.
[01:35:50] That'd be badass.
[01:35:58] DMC6?
[01:35:59] Why do you guys think DMC six is happening?
[01:36:02] Why is everybody saying DMC six now of all times?
[01:36:06] What?
[01:36:08] DMC six rumors are swirling at Capcom?
[01:36:11] At Capcom?
[01:36:15] Or just is some, who said it?
[01:36:19] It's a fake rumor.
[01:36:20] I don't know if I believe that.
[01:36:23] It's from some random Twitter post chat.
[01:36:28] Chat.
[01:36:29] Let's just get, okay, let's be logical here, okay?
[01:36:41] If DMC6 was to be revealed, it wouldn't be coming out until 2030.
[01:36:47] Do we agree?
[01:36:50] If it was revealed, it wouldn't come out until 2030.
[01:36:53] Do we have an acceptance of this?
[01:36:55] No.
[01:36:56] I see a lot of people saying no.
[01:36:58] So you know why I'm saying that?
[01:37:00] It would have to begin development like right now.
[01:37:02] Like it just got greenlit.
[01:37:05] Why would I be saying that?
[01:37:09] Because if DMZ6 had been in development over the past,
[01:37:15] let's just say a couple years, it's been in development.
[01:37:18] Games take a long goddamn time to make.
[01:37:19] If it had been in development for the last couple years,
[01:37:22] what just happened at Capcom?
[01:37:24] And I probably have to educate a lot of you,
[01:37:26] because you probably don't know,
[01:37:28] but the director of Devil May Cry left Capcom.
[01:37:33] Like, he doesn't work there anymore.
[01:37:34] He would have left halfway,
[01:37:36] he would have left in the middle of development,
[01:37:38] which would be very weird.
[01:37:41] And he went to go start his own company,
[01:37:43] pretty much because he said he did not want to be stuck at Capcom,
[01:37:47] making the next obvious thing that he would want them to make,
[01:37:49] which was DMC-6.
[01:37:52] which tells me that DMC-6 did not begin development,
[01:37:57] so it hasn't started as of like six months ago?
[01:38:01] Meaning no development, right?
[01:38:03] It has not begun.
[01:38:07] So I don't know where these rumors of DMC-6 are,
[01:38:10] if like they were working on it underneath them
[01:38:12] or some shit, that makes no sense.
[01:38:16] Yeah, Kamiya, no, Kamiya isn't coming back.
[01:38:18] Kamiya is back, but Kamiya isn't working
[01:38:21] devil may cry guys, he's working on Okami. And until that shit is done, he's not going
[01:38:27] to be able to work on anything else. Like you understand that, right? It's like his
[01:38:31] first game back with Capcom. They're not going to bring a guy that hasn't been working
[01:38:35] at Capcom for 25 years and then immediately have him come back to Capcom and be like,
[01:38:39] hey, you want to work at two, you want to work on two games at the same time? Chat,
[01:38:43] this shit makes no sense. This shit makes no sense, dude. You don't understand a guy
[01:38:49] guy on Twitter though. I don't even know if I want to humor this. Like, I don't even know
[01:39:00] if I want to humor this. Who's Hideaki? It's another guy that like pretty much made last
[01:39:04] few Devil May cries and he left Capcom. But a guy on Twitter though. Oh, that can definitely
[01:39:13] happen
[01:39:22] Yeah
[01:39:25] First real trailer for vf6 could happen here a real vf6 trailer dude a real trailer not bullshit
[01:39:33] none, no
[01:39:35] Wolverine Wolverine's gonna be lower give some amounts. Maybe I'll get there. I
[01:39:38] I want to play Wolverine, but it's not like at the top of my list, you know?
[01:39:44] Oh, yeah, and this one's obvious now, because this is almost confirmed to happen, because
[01:39:52] there was a Steam update that we need to talk about as well.
[01:39:55] I didn't think this was going to be happening.
[01:39:57] I honestly thought we were going to have to wait even longer for Tokon, but seemingly
[01:40:01] token is happening. New character slash anything. That's what you get subs. We already know,
[01:40:12] we know this is going to happen. It's just like the weirdest thing is that it's been
[01:40:15] delayed so much. And just as a exclamation of how I feel about that, yeah, I am excited
[01:40:22] for that. Yeah, I do want to see more stuff. Everyone's sort of been down on token over
[01:40:27] the last few months, simply because there hasn't been a lot of new stuff to be excited
[01:40:32] about. And people need to be reminded like why they're into this. People just have to
[01:40:37] nowadays. So yeah, I feel like we're very critical on certain aspects of the game because
[01:40:44] we've been seeing the existing stuff and playing the existing stuff in a multitude of ways
[01:40:50] since like June of last year, since like June, July-ish of last year, dude.
[01:40:55] So because of that, we're all looking at this stuff
[01:40:59] being a small portion of the game and being very critical of it, right?
[01:41:03] So I mean, I have faith that it can get better.
[01:41:05] I really want gameplay to be changed, to be honest, dude.
[01:41:08] I will sacrifice my favorite characters to show up in Tocan
[01:41:11] if they make a game that I really enjoy playing.
[01:41:14] So I want it to be good, dude.
[01:41:16] I really want I really want to love that game.
[01:41:18] And I think I think we're going to see some very cool stuff
[01:41:20] in this if there is a trailer for it. Um, let's think GTA six, I don't know.
[01:41:51] I don't know.
[01:41:54] I don't know.
[01:41:56] Avatar fighting game? I don't think that would show up here.
[01:41:59] I personally don't think so. It would be here.
[01:42:08] Hmm.
[01:42:13] Marvel Rivals new character trailer? I'm not putting gift subs on that.
[01:42:17] They have to impress me first, which is how I check out Gambit, you know?
[01:42:22] Yeah, I'm down for it.
[01:42:33] Let's do 25 on that one.
[01:42:36] Bring it back, man. What the hell? Come on.
[01:42:39] Where is it? Why is it?
[01:42:43] Hmm. Oh. Yeah, let's do AI port. If that's somehow, if Microsoft somehow grew a brain
[01:43:01] at some point, if they only had a brain, I'll think it's happening.
[01:43:07] New sorrows. I do that's like coming out soon. I don't want to put gifsubs down on sorrows
[01:43:12] because it's a thing that's happening and we know about it and it's around, you know.
[01:43:17] I just want the game to come out and impress me.
[01:43:19] I just want to play it.
[01:43:22] Strive 2.0.
[01:43:23] New burnout.
[01:43:24] I hate to break it to you.
[01:43:29] Who owns the burnout IP?
[01:43:31] I hate to break it to you.
[01:43:37] You don't want to know.
[01:43:38] You don't want me to remove the soul from your body
[01:43:43] if you're looking forward to a new burnout game.
[01:43:45] That's like asking for a new SSX game.
[01:43:47] Chat, the best chance you have for a new SSX game
[01:43:50] is in Final Fantasy VII Remake part three.
[01:44:04] Okami 2 trailer, I'm anticipating it,
[01:44:06] but I'm not, I didn't like Okami one that much.
[01:44:10] Just flat out.
[01:44:11] I tried to play it multiple times, could not get into it.
[01:44:15] I think it's a great game, it's a beautiful game,
[01:44:17] but I would need the new Okami game to impress me first
[01:44:20] before I start putting gifts up on it.
[01:44:21] And I'm really celebrating it, I don't have to play it.
[01:44:25] You said what?
[01:44:26] Yeah, yeah.
[01:44:26] It was kind of like a very boring Zelda game
[01:44:29] with a lot of really cool ideas in it.
[01:44:32] It drags, like anybody that played the old Okami
[01:44:34] will tell you, like it's not the smoothest video game of all time. It's cool, but it's
[01:44:40] like it can be a little dry in certain parts. I'm not making this up. There's a reason why
[01:44:48] it's a Capcom game and I have not fully committed to it being godlike. I should. I give Capcom
[01:44:53] games the great benefit of the doubt. So I want to like the new Okami is all I'm saying.
[01:45:00] I want to like it. I'm looking forward to it getting sort of modernized.
[01:45:07] Um, brand new fighting game. That's a tough thing to.
[01:45:11] It's a tough thing to put in here.
[01:45:14] Hmm.
[01:45:19] Is it time for the NRS project?
[01:45:24] I mean, no, when's PSO remake? Yeah, Josh will put it in here.
[01:45:29] Josh, were you affected, by the way, or are you still good?
[01:45:35] Uh, yeah, we gotta do it.
[01:45:39] Your body, I'm sorry, dude.
[01:45:45] I'm really sorry.
[01:45:47] Um...
[01:45:52] The 300.
[01:45:53] I'll do that. 300 gift subs.
[01:45:55] Next invincible character?
[01:45:57] character. You know what, Chad? I'm a little reluctant to talk about future invincible
[01:46:09] stuff for me personally and to put gifts and bets on it for reasons. So just I'm looking
[01:46:15] forward. I'm just looking forward to things being shown, you know. PSO's fantasy star
[01:46:20] online. Yeah. FF Tactics DLC, good call.
[01:46:31] 50 good subs.
[01:46:36] Here, how about this? No, I was going to put Metal Gear Solid Remake and then
[01:46:42] show people an image of Twin Snakes.
[01:46:43] Marble 3 rollback, it's up there!
[01:46:52] It's up there.
[01:46:57] Okay, I'm just gonna throw that in there, I'm just gonna put that in there.
[01:47:19] That's my meme.
[01:47:20] There's no meme bets in here chat.
[01:47:22] That's my ultra meme bet.
[01:47:24] I need to have a meme bet, dude.
[01:47:27] I never put NBC bets in here ever since Tocan, but now.
[01:47:31] But now, you know what, I'll put
[01:47:35] to give the guys at PlayStation credit that are
[01:47:37] re-releasing some of those PS2 era fighting games, bro.
[01:47:44] This would be badass.
[01:47:48] Second four slash five PS2 ports.
[01:47:53] Could we have them?
[01:47:54] Can we have the T4, T5 ports?
[01:47:56] That'd be great.
[01:47:58] That'd be great.
[01:47:59] Be really cool.
[01:48:03] Got to want anything.
[01:48:04] Yeah, I think I would bet on a Gao one remake.
[01:48:08] I mean, that's where my brain has been going on this stuff.
[01:48:11] Just I feel like God of War one remake would be damn cool
[01:48:14] because we're just sort of in that
[01:48:16] in between period of the Kratos adventure.
[01:48:19] I think I want that the most of like outside of like the
[01:48:23] the the true like pandering to me personally
[01:48:28] Let's just make Stargate and Kratos a thing where it's like oh, yeah
[01:48:34] So Kratos is gonna go to like Egypt and stuff like that and it's gonna be him in Egyptian gods like holy fuck
[01:48:42] That could be really cool
[01:48:45] like insanely cool, dude, I
[01:48:48] Don't think that's happening anytime soon, but that would be that would fucking slap
[01:48:52] I would just be naturally way more interested that in in in totality if there was like
[01:48:59] Crazy ass Stargate 90s era shit with Kratos. Holy shit, dude Kratos versus Anubis. Whoa, I
[01:49:08] Think it just helps that
[01:49:10] Egyptian like mythology is
[01:49:13] Really cool
[01:49:14] Like that shit fucking cool, dude
[01:49:17] There's some really sick-ass visual imagery behind all of that stuff, dude.
[01:49:23] Anyway, I'd be into it.
[01:49:26] They can do so much with it.
[01:49:28] I should.
[01:49:29] Jesus, man.
[01:49:30] It was almost like everyone for way too long was waiting for Assassin's Creed to go to
[01:49:34] Japan and they just took forever and it was like, dude, and then by the time they finally
[01:49:39] did it, it didn't have an opportunity to hit as hard as it could, even though it did fine.
[01:49:42] It was like, dude, they could have done this 10 years ago.
[01:49:45] We're like waiting for this shit
[01:49:49] Yeah, we got the requiem demo on here very 9 demo
[01:49:54] Horizon zero done things. No, I'm good. I'm not the I'm not the biggest fan of horizon
[01:49:59] Games just never grabbed me
[01:50:01] Lies of peace sequel
[01:50:08] No
[01:50:11] Silent Hill 1 remake um
[01:50:13] I don't know if I want to put bets on it
[01:50:17] I don't know if I want to put bets on Silent Hill 1 remake
[01:50:21] Yote online
[01:50:23] What's more of a thing for Kenny Stephen Simmons? Maybe only Simmons. He's the only one that he's only when I played Yote
[01:50:31] Soul caliber I
[01:50:34] Mean they just gave us a good port of soul caliber 3 which was pretty sick
[01:50:43] I mean I don't know what to bet on so caliber I don't know what to bet so
[01:50:53] caliber one and two part it's already happened man they exist
[01:51:01] Wolverine gameplay yeah I think I would like to see more of Wolverine but
[01:51:06] And that's not gonna be very high gift subs.
[01:51:10] Like 15.
[01:51:14] This game's been around the zeitgeist for so long.
[01:51:17] I'm curious, we're gonna play it obviously.
[01:51:20] I wanna play it.
[01:51:29] The Blade game, I don't know if that game's coming out, dude.
[01:51:32] The Blade game?
[01:51:33] Jesus.
[01:51:34] That game has to convince me first that it's going to be cool.
[01:51:37] Avatar the fighting game.
[01:51:39] I don't know if it's going to be here.
[01:51:40] They don't even have a beta on PlayStation, dude.
[01:51:44] Token updates, it's already in here.
[01:51:46] There it is, it's hard to read.
[01:51:52] You saw on Twitter that the state of play is for DMC6, yeah, I just argued why I'm not
[01:51:55] putting it up there because it doesn't make any sense to me.
[01:51:58] And I am more than willing to be wrong.
[01:52:01] My dude, if there's a devil may cry,
[01:52:02] I don't think I directly need Itsuno to be the one making it.
[01:52:05] A lot of people made DMC five.
[01:52:07] A lot of people with the previous DMC as well is not just him.
[01:52:10] But still, yeah, I'm very excited for that.
[01:52:16] I'm very excited if that is a thing.
[01:52:18] But I think I want DMC one remake even more.
[01:52:22] Still, it doesn't make any sense.
[01:52:25] There's no logical conclusion that makes sense
[01:52:28] for there to be a development team
[01:52:29] that's already been working on it
[01:52:30] or why did the lead developer of Devil May Cry leave
[01:52:33] in the last three months?
[01:52:34] The six months ish.
[01:52:35] This makes no sense.
[01:52:39] Yeah, and Kamiya, you guys saying Kamiya,
[01:52:41] dude, they brought Kamiya to Capcom to work on Okami.
[01:52:45] He's making another game.
[01:52:47] If you're gonna wait for him to be finished with Okami,
[01:52:49] chat, I'm not kidding you.
[01:52:51] If you're waiting for Kamiya to be finished with Okami,
[01:52:55] they're announcing a Devil May Cry game
[01:52:57] before he's even done with the game he's working on,
[01:53:02] that shit ain't coming out till 2033.
[01:53:06] Two, you got to wait till three years
[01:53:08] after the end of the decade.
[01:53:10] I'm not kidding you, this is how this shit lines up.
[01:53:14] It makes no sense.
[01:53:18] It's not happening anytime soon, dude.
[01:53:20] Maybe they outsource it to someone else.
[01:53:28] In what situation is that worthy of gift subs then?
[01:53:31] If they just outsourced it.
[01:53:32] I don't think anybody wants that either.
[01:53:35] I don't know.
[01:53:38] I don't know.
[01:53:43] Geekyoshi, thanks for the 10 earlier.
[01:53:45] Anonymous, thanks for the 10 bucks, man.
[01:53:47] tech chef gearhead roofish and regain play gift sub bet what they found a limit of the second part
[01:53:59] new pssr you know what i will be very happy to hear about that um a psr update for
[01:54:08] a psr update for the ps5 pro sure i mean but i don't want to put gift subs down on it nothing
[01:54:14] about the pit after owning a PlayStation 5 Pro for over a year, there's nothing I want to put
[01:54:19] GIF subs down in regards to its existence. It would just be nice.
[01:54:33] What if they open the show with FF7?
[01:54:37] Aye, that would be nuts.
[01:54:39] That would, dude, then what the hell do they end it with? Holy shit.
[01:54:43] If they open the show with Final Fantasy 7, what the hell did they end it with?
[01:54:52] Bro.
[01:54:59] Possible NRS reveal. I don't see it happening anytime soon. I mean, I'd be very happy if we
[01:55:04] can see what the heck they're working on again. I want to, I, again, I don't want to be permanently
[01:55:13] Berating or upset with NRS games. I'm not at that point. I liked a lot of MK1 at the end of its life cycle compared to the beginning. A lot of it.
[01:55:25] I just want them to make a game I love as much as Mortal Kombat X.
[01:55:30] Not saying I want Mortal Kombat X again. I just want them to make a game that I enjoyed as much as those.
[01:55:35] I'm going to look at the Halo remake, no gift subs on that, I'm curious but no gift subs
[01:55:45] on it.
[01:55:46] Yeah, they're probably going to end with Intergalactic, which will be exciting, but at the same
[01:55:56] point I don't know what to expect for it.
[01:55:59] It's like, we don't even know really what the game is going to be, and it's like seemingly
[01:56:05] this is going to be cool because it's a very video game-y-ass video game game from Naughty Dog.
[01:56:09] I'm like, I'm into it. This could be great. It involves like fighting monsters and shit,
[01:56:14] but I need to see the game before I'm like, all right, hell yeah.
[01:56:20] New hardware, I have bad news for you. We ain't getting new PlayStation hardware for a very long
[01:56:27] time. It was going to be happening soon. It could have happened a reveal for new PlayStation hardware
[01:56:32] could have happened as early as the end of this year, early next year, but thanks to the
[01:56:39] current economic political situation of certain aspects of certain places, ain't happening.
[01:56:52] It's not happening. This country is too invested into AI.
[01:57:01] Uh, new controller color meme bet now.
[01:57:08] No. New fromsoft project.
[01:57:13] Fucking, let's go!
[01:57:22] So, like, yeah, yeah, yeah, Escaflonay chat, there has been just as a heads up, there has
[01:57:51] been a discussion that goes back as far as like 2019 with Miyazaki of FromSoft about
[01:57:58] a game that he wants to make, which is a biomecha game.
[01:58:07] And for those that don't really know what that is, it sort of sounds like a mecha souls
[01:58:11] like.
[01:58:12] We thought that was going to be Armored Core, and it wasn't, Armored Core was Armored Core.
[01:58:16] So Evangelion, even a bit more like Evangelion does not line up with the visual aesthetics
[01:58:25] and tastes that Miyazaki has.
[01:58:28] Hold up, I'm probably going to get fly for this.
[01:58:30] Let me show you guys something that is, when he talks about this shit, exactly what he's
[01:58:35] talking about.
[01:58:36] This is literally exactly what he's talking about.
[01:58:40] Hold on a second.
[01:58:46] I need to find a good I need to suit up.
[01:59:04] Can't adult swim promo.
[01:59:06] Bro, I need the visual.
[01:59:11] I need the visual to show you guys.
[01:59:13] The Giver's pretty close.
[01:59:14] But here's the thing, chat.
[01:59:16] The Giver is much closer to, not soul frame, what the hell is it called?
[01:59:25] What the hell is the other Bio Mecha Ninja game?
[01:59:30] Warframe.
[01:59:31] Yeah, Giver is closer to Warframe.
[01:59:34] Escaflonay is closer to Bio Mecha Dark Souls.
[01:59:38] I just have to show you so that you can see it. Hold on a second. Looking for Escafloné
[01:59:51] movie. Goddamn, dude.
[01:59:59] You know what? This is it. This is just the whole YouTube.
[02:00:04] I have to find the moment now?
[02:00:09] Shit.
[02:00:10] Shit.
[02:00:11] I need to find it.
[02:00:14] Y'all gotta know.
[02:00:16] Y'all gotta know how potentially sick as shit this could be.
[02:00:21] The Giver's a cool anime.
[02:00:24] It is.
[02:00:25] Hold up.
[02:00:26] Chat, who the hell knows where approximately in the movie does this shit happen?
[02:00:33] It's in the end of the film because the film is like a super abridged version of it. Yeah.
[02:00:39] I think I'm fine. It's been so, it's been like 20 years since I've seen this shit.
[02:00:46] Hold up, hold up, hold up, hold up, hold up.
[02:00:50] I want to be the one that shows you guys this to the first time.
[02:00:53] if you've never seen it. There it is. Okay. It's just a quick little scene. And I hope this is as
[02:01:08] cool as I remember it being. It's been a long time. All right. Just for reference, this is what
[02:01:15] I'm talking about. This is pretty much what he was describing when he was talking to me. Like,
[02:01:20] Dude, you're talking about Escaflowne, bro.
[02:01:50] I'm afraid it's peak I'm afraid it's peak
[02:02:20] Anyway, I think you get the idea.
[02:02:37] So Miyazaki coded, it's crazy.
[02:02:54] Oh, it's well anymore, but yes.
[02:02:57] Miyazaki has talked about this shit, not using the term Escafoni, but like everything that he discussed of this
[02:03:03] Biomeka souls like I'm like, bro, are you just talking about Escaflonay?
[02:03:08] That's, and I start thinking of the way Miyazaki looks at stuff and it's like, holy shit.
[02:03:14] If he committed to that, like 100% all about like a Biomeka empire or some shit?
[02:03:21] Like, this could be literally one of the best FromSoft games.
[02:03:24] Like, this could be one of the coolest fucking things they ever do if they did this shit.
[02:03:30] So anyway, yeah, it's up there. It's definitely up there if that if that does become a reality in some way
[02:03:37] Yeah, he's on Dusk Bloods, but Miyazaki always directs like three games in a row, dude
[02:03:42] He always works on like two to three games at the same time
[02:03:46] He's the he's like the CEO and then he's also like the lead dev
[02:03:51] So he's kind of like that guy. He wears a lot of hats at that company
[02:03:54] Anyway, damn, bro. Damn. Escaflone, though. Jesus, dude. When you talk about that, you
[02:04:08] have to go back to an interview. It was before, right before Elden Ring was even announced.
[02:04:13] It was just one of the things he was discussing about, like, future games that was after Darocene.
[02:04:18] When he worked on Darocene, the PlayStation VR game, it was around that timeframe. And
[02:04:23] And it was like, bro, like me, I remember it being a big deal because we didn't know
[02:04:26] what he was going to be doing next.
[02:04:27] But long story short, he was going to work.
[02:04:29] He talked about working with George RR Martin and it was like, oh yeah, he was working on
[02:04:32] Elden Ring.
[02:04:33] That's it.
[02:04:34] But like, and then we thought the Mecha game was the early versions of Armored Core.
[02:04:40] That wasn't it.
[02:04:41] He didn't have that much involvement with Armored Core.
[02:04:43] So it's like, oh, okay.
[02:04:44] It was in his company.
[02:04:45] Obviously he's involved, but like, hmm, hmm, goddamn dude.
[02:04:52] to watch Escaflonay again as a reminder for Escaflonay. The Escaflonay TV series, which
[02:05:00] is like one season, is pretty much for teenage girls, for the most part. They try to boyify
[02:05:07] the shit out of it with the Fox dub. They try to make it as close for teenage boys when
[02:05:14] it's on Fox kids. But if you watch the original one, it's pretty much a, what's it called?
[02:05:22] What's the thing called when a character gets sent to another world?
[02:05:25] God damn it. What's the term? It's an isekai.
[02:05:27] It's an isekai for girls.
[02:05:29] So you're really it's this one girl surrounded by a bunch of cute boys and shit
[02:05:34] that are these medieval boys that are all nicer.
[02:05:36] It's pretty much like reverse Tenshi Muyo, but it's still good.
[02:05:41] It's neat because it has mechas and stuff like that.
[02:05:43] The movie, which is a consolidated version of like the show,
[02:05:46] is pretty much like a hyper-violent,
[02:05:51] like very ultra-mature version of the show,
[02:05:55] specifically for like late teenage boys,
[02:05:59] for like 16-year-old teenage boys.
[02:06:01] And that was their different take on the movie,
[02:06:03] where it's like, okay, so we can make the movie
[02:06:05] for like older boys.
[02:06:07] And yeah, which one do you think I like more?
[02:06:09] I like the movie.
[02:06:12] I think the movie's really cool.
[02:06:14] But the show is a little like, oh, yeah,
[02:06:17] this is like, got some great cool shit in it,
[02:06:19] but it's only okay, of course.
[02:06:22] But the movie's cool, dude.
[02:06:24] It's the same story, but it's just the direction of it
[02:06:26] is not really as much like, you know.
[02:06:29] Mecha, Shojo, I don't know what that means, but probably.
[02:06:32] Anyway, God damn, Miyazaki was making a Bio Mecha,
[02:06:37] it's like a floating game.
[02:06:38] I'm getting so excited thinking if that's the case.
[02:06:42] Moving on, what do we got?
[02:06:44] What do you got? New PlayStation All-Stars? That's happening. It's already out. It was great.
[02:06:49] Fummeh, Ueda's new game? Oh, yeah. That was shown.
[02:06:57] I think I just want to see more on it instead of...
[02:07:01] Instead of just seeing... I want to see more game. I want to see actual gameplay.
[02:07:05] Blue Point still being alive.
[02:07:11] I think that's here. I think that's where we're at.
[02:07:14] I think that's actually where we're at
[02:07:18] UMBC for it's right here, dude
[02:07:23] Somehow Marvel versus Capcom for repeat return for 10,000 gift subs, which means it's definitely happening
[02:07:34] FF9 remake I don't know for seeing that I don't know if I'm gonna put gifts ups down on that
[02:07:39] What else we got anything and I'm looking for anything that like sparks my curiosity the DMC six stuff
[02:07:47] I'm not on board with I'm glad to I'm happy to be wrong. I'm happy to be wrong, but I'm just not on board with it
[02:08:00] FF7 fortnight, I don't know if we're there yet. I don't know if we're there yet
[02:08:05] More pragmatic content? No! I just want to play it when it comes out now. Nah! You know, I'll put this in there.
[02:08:16] Yeah. I'll put 50 gistums on that. I want to see what Stripe 2.0 is like. I do. I think it'd be great if everyone jumps back into Stripe
[02:08:28] and has to learn it all over again. It'd be fun. It'd be really fun.
[02:08:35] .
[02:08:42] .
[02:08:45] .
[02:08:48] .
[02:08:51] .
[02:08:54] .
[02:08:57] .
[02:09:01] They'll find a way to re-release Last of Us 1 again, they'll find a way.
[02:09:17] Bro, what if they re-release Last of Us 1, and then at some point, Older Joel shows up
[02:09:31] and starts talking to Younger Joel and Ellie, and he's like, hey, shit's gonna go down,
[02:09:39] and then he like disappears.
[02:09:42] if like he's like a ghost and older Joel is like hunting the story sold sold
[02:09:54] damn that could be amazing.
[02:09:56] I thought they should do it.
[02:09:58] Is it it's ever off to this?
[02:10:02] Oh, shit.
[02:10:04] The last of Joel.
[02:10:08] Spider-Man three teaser.
[02:10:09] Woof, nah. I don't know, Spider-Man 2 was fine.
[02:10:13] It's just, I think I'm all Spider-Man out, my dude.
[02:10:17] I played like four Spider-Man games.
[02:10:21] I think I did. Did I?
[02:10:23] Did I play like four Spider-Man games?
[02:10:25] I think I'm all Spider-Man out.
[02:10:29] The Venom game. Yeah, I'd be looking.
[02:10:31] We played three.
[02:10:32] I think going through the Spider-Man
[02:10:35] One re-release a little bit on PS4 technically is counting as the fourth one in my head, so...
[02:10:45] Yeah, a Venom standalone game would be neat, but it's also like...
[02:10:53] What the hell was the third one?
[02:10:54] Uh, Spider-Man, Miles Morales, and then Spider-Man 2.
[02:10:59] And there's also Spider-Man PS5 release, you know?
[02:11:01] You know oh shit, I'm willing Konami
[02:11:07] me.
[02:11:29] Everything happened.
[02:11:31] Like it all came true.
[02:11:34] Like that's the crazy part.
[02:11:36] that it was it all it all happened bro you have to re-release Revengeance you
[02:11:41] have to remake it like you it all of the shit came true that's crazy but that is
[02:11:49] the current world we live in and shit that's crazy
[02:11:53] Revengeance the games practically a documentary at this point anyway truly
[02:12:01] ahead of its time
[02:12:03] Um, but if you know what, if that is also Metal Gear Revengeance 2, I'm good.
[02:12:10] Yeah, that counts.
[02:12:12] That counts.
[02:12:19] Killzone reboot.
[02:12:20] I'm not putting gifts on Killzone.
[02:12:21] I'm not.
[02:12:22] I think we got a lot here, chat.
[02:12:25] Tocon game is region lock.
[02:12:26] What do you mean by that?
[02:12:32] trailer for City of the Wolves? Oh, we know that's happening. Is Gis supposed to be next? Is Gis after
[02:12:40] Ji-Hoon? That's the one character in that season I'm the most excited for.
[02:12:46] He is! Oh, shit. Oh, shit. Monster Hunter Wilds DLC?
[02:12:57] That could be announced here. Yeah, let's put it in here.
[02:13:02] I'll turn her wilds ice break.
[02:13:18] They already said summer for wilds DLC info?
[02:13:21] Oh, shit.
[02:13:23] Ah, shit.
[02:13:26] They're saying it'll be last shit, okay.
[02:13:31] Announced it on Twitter? What's it called? Is it called Icebreak?
[02:13:35] Tell me it's Sunbreak and Iceborne put together.
[02:13:38] Shit. A vid was posted a few hours ago. We'll have to check that out.
[02:13:44] Excuse me. It's got no subtitle yet.
[02:13:51] Silent Hill One Footage. I don't know if I'm super down to put gistaps on it.
[02:13:56] Oh wait. I like Silent Hill Two a lot. I'll be down for a Silent Hill One remake.
[02:14:01] But am I like frothing for it? No.
[02:14:07] Wolverine trailer that specifically shows Gambit or Cyclops. Yeah, I already put Wolverine
[02:14:12] gameplay up there. I'm fine with that. I'm fine with that. All right, are we um,
[02:14:23] are we cementing it? I think we are. I don't know if there's anything else I really want to
[02:14:28] to put in here. I don't know.
[02:14:37] Okami? No, no, give some some Okami.
[02:14:41] Where's my Tifa and Tekken? Do they just announce all the Tekken characters?
[02:14:44] Tifa ain't in it. You're not going to find out the next character until the end of the year,
[02:14:48] or the last mystery character until the end of the year.
[02:14:51] It could be Tifa, but it also definitely isn't Tifa.
[02:14:55] Because you ain't getting two final fantasy characters in Tekken.
[02:15:01] That also makes no sense.
[02:15:05] Yeah, Tifa and Strive.
[02:15:12] Hey, I mean, that would be crazy.
[02:15:15] I keep saying cloud in Granblue Fantasy vs Rising.
[02:15:18] I keep saying that.
[02:15:19] I want that shit to happen, dude.
[02:15:21] I mean, Cloud would be amazing in Grand Blue.
[02:15:27] Final Fantasy 17, it's time.
[02:15:28] No, I don't think that's happening anytime soon.
[02:15:35] Alex, Alex, your Fighter Six gameplay video,
[02:15:37] I have good news for you.
[02:15:39] You should visit my channel for Alex gameplay reveal.
[02:15:44] I have good news.
[02:15:45] Do you want any Moosha trailer?
[02:15:46] Oh, there could be.
[02:15:49] There could be.
[02:15:51] FF7 in Fortnite, I don't think that would happen yet, let them reveal the game first
[02:15:59] and then if there's, we can start, if this happens chat, then we can start talking about
[02:16:05] like the Summer Games Fest additional Final Fantasy 7 reveal stuff, like crossovers and
[02:16:11] things like that.
[02:16:12] Like if this happens, then that could be happening in the middle of the year.
[02:16:17] You could be getting there, you know.
[02:16:28] All right.
[02:16:30] All right.
[02:16:31] I'm feeling pretty good with this list.
[02:16:34] There's a lot.
[02:16:35] This is definitely my list, oh boy.
[02:16:37] This is definitely my list.
[02:16:40] If Final Fantasy VII Remake Part 3 is announced, I'm putting in a thousand gift subs because
[02:16:44] we'll never get the opportunity for it ever again.
[02:16:47] If it's called Final Fantasy VII Returns, that's a 50 additional.
[02:16:51] If it's Multi Platform at launch, that's 100 gift subs.
[02:16:56] If it launches in early 2027, that's 50 additional gift subs.
[02:17:00] And if it's on three discs for the memes, 25 additional gift subs.
[02:17:05] Return return same shit.
[02:17:06] What if it's not there at all?
[02:17:08] Then there's just no gift subs.
[02:17:10] Duh!
[02:17:12] If Kingdom Hearts 4 trailer shows up, you will be happy to give me five gift subs each.
[02:17:19] Everybody that's watching on that day in that moment with their wallet will be more than
[02:17:23] happy to give me a measly, very discounted five gift subs.
[02:17:29] I mean, the fact that you're watching this, you've agreed to it.
[02:17:32] So if you get your Kingdom Hearts 4, you get to come to Max's channel and celebrate with
[02:17:37] everybody.
[02:17:38] You get to celebrate.
[02:17:39] There's many emotes for everybody, brother.
[02:17:41] It is a non-verbal binding contract.
[02:17:44] It is a visual binding contract.
[02:17:46] That's a thing now.
[02:17:47] That's exact.
[02:17:49] If you saw this on your phone or you witnessed it,
[02:17:51] you just have to give me five gift subs
[02:17:52] if Kingdom Hearts IV shows up.
[02:17:54] I will be happy for you.
[02:17:57] Bloodborne Remake, just a measly 2,000 gift subs
[02:17:59] if Blue Point shows up in Remake's Bloodborne.
[02:18:02] Just a couple thousand gift subs for the Bloodborne Remake.
[02:18:06] But if they release it as a PC remaster, sure,
[02:18:08] 500 gift subs.
[02:18:09] Unfortunately, Sony was too late with this shit.
[02:18:13] Sony were too late.
[02:18:14] Fans have already done it.
[02:18:16] Like, we're at the point now where this doesn't get as high of a gift sub amount and it could
[02:18:21] get higher.
[02:18:22] Bro, fans did it.
[02:18:25] Like the new best way to play this game is straight up through emulation.
[02:18:29] Straight up.
[02:18:30] And it is significantly increased in quality.
[02:18:33] Like, it is kinda crazy.
[02:18:35] Mad Lads did it.
[02:18:36] You waited too long.
[02:18:39] Marvel 3 comes back and gets rollback. That's 300 gift subs. You know what? I'm putting this up to 500
[02:18:44] because I think it's that less likely. I just think it's probably not happening.
[02:18:49] G-Liants, thanks for the five gift subs. A VF6, give me a real damn trailer, 100 gift subs for a
[02:18:56] real VF6 trailer. Tocon, this is very likely now. New characters or anything, everyone's going to be
[02:19:02] way nicer to this game if we actually see some new content. That's just the way everybody works.
[02:19:07] So 50 gift subs, that'll be cool to see a new token stuff.
[02:19:11] I'll be really happy.
[02:19:12] I'll be really happy if gameplay stuff
[02:19:16] is going through big changes.
[02:19:17] If they start showing new big gameplay things, ooh man.
[02:19:20] I'll be very happy about that.
[02:19:21] Crazy taxi, where the hell did it go and where is it?
[02:19:25] Where did it come from?
[02:19:26] Where did it go?
[02:19:27] Where did it come from, Cotton Eye Joe?
[02:19:30] 25 gift subs.
[02:19:31] I just wanna know, where's Crazy Taxi?
[02:19:33] A killer instinct port, that's 100 gift subs.
[02:19:36] PSO baby fantasy star online. Where the hell is it? 300 gift subs. We know it's there. Come on Sega quit being bitches
[02:19:44] Final fantasy tactics DLC. It was mentioned it could happen 50 gift subs somehow
[02:19:50] palpit Marvel versus Capcom for return and
[02:19:54] in the exact same way that
[02:19:57] The dude in Star Wars had no explanation for the the plot convenience that was that moment
[02:20:03] I have no explanation for this existing, which is why it's 10,000 gift subs just a measly 10,000 gift subs
[02:20:09] That is so many gift subs, bro
[02:20:12] If somehow Marvel versus Capcom 4 return with another Marvel game happening
[02:20:17] bro
[02:20:19] So that's not happening, but it's nice to put this up here once every you know
[02:20:24] seven or eight
[02:20:25] Kind of shows. Yeah once every seven or eight kind of shows a
[02:20:30] A Tekken 4 and 5 port on PS2. Yeah, that'll be great. 25 gift subs
[02:20:36] God of War 1 remake would be pretty sick 100 gift subs
[02:20:41] Wolverine gameplay actual gameplay 15 give subs
[02:20:44] From soft mecha souls mescaflon a damn. Well, I really did that I put mescaflon a
[02:20:52] So from soft mecha souls
[02:20:54] But the best cop for to get back mess of flow day
[02:20:58] Let's fucking go 500 gift subs legit give us like Miyazaki
[02:21:04] Escaflone Dark Souls Jesus it would be incredible. Holy hell. I'm super down for mescaflone
[02:21:13] Strive 2.0 trailer 50 gift subs. I just want to see it
[02:21:16] I'm curious and the last of us one remake remastered reimagined
[02:21:20] 10 gifsubs. They find some way to re-release Last of Us 1 again. And then Konami, you stupid
[02:21:26] bastards. Metal Gear Revengeance Remake. 200 gifsubs. Cooking the mother of all omelets
[02:21:36] here, Jack. Show me. The internet. Twitter. Luckily, this bitch literally does it. Jack
[02:21:49] goes show me. Twitter pops up and he's like, oh, I'm reading all of the posts. The memes, Jack,
[02:21:59] DNA of the soul. Battle Gear Revengeance has aged beautifully, dude. That game is crazy.
[02:22:07] It's so good. I'm feeling generous on this list. I'm ready for some shit to happen.
[02:22:13] Shit has not happened in a while, brother.
[02:22:16] It has not.
[02:22:17] Like, I wanna have my nuts sent into orbit.
[02:22:21] Like, I wanna be circling this planet.
[02:22:24] We're gonna take out every SpaceX satellite
[02:22:26] along the way, dude.
[02:22:27] I want this to happen.
[02:22:29] Please, we've been waiting since 2023
[02:22:31] for Sony to put our nuts into orbit
[02:22:33] and they have not delivered.
[02:22:35] Let's go.
[02:22:36] Now's the time.
[02:22:37] Fire up the boosters, bitch.
[02:22:39] Five, four, three, two, one.
[02:22:41] Come on.
[02:22:42] Come on, where's Bloodborne?
[02:22:45] It's probably not happening.
[02:22:47] It's probably not happening.
[02:22:48] But it's great to think about it, right?
[02:22:50] Chad, you know what this is like?
[02:22:51] This is like getting a lottery ticket.
[02:22:53] That's all this is.
[02:22:54] This is like getting a lottery ticket
[02:22:57] and you're like, ooh, all this stuff I could buy.
[02:23:00] Man, what can I buy with this?
[02:23:02] Damn, I'm gonna buy this, I'm gonna get that.
[02:23:05] All lottery tickets do is just give you happy little thoughts
[02:23:08] for approximately like the few hours you get
[02:23:11] before it sells you, you didn't get shit.
[02:23:13] Ah, oh, that's all this is.
[02:23:17] This is our lottery ticket of the state of play.
[02:23:22] Geez.
[02:23:29] Should we do an updated thumb?
[02:23:30] We have to, yeah.
[02:23:33] We have, I don't know.
[02:23:34] Okay, so we have to do a new nut orbiting.
[02:23:38] Um, it's gotta be me and Kaz Harai and, um, oh God, who's the father of the PlayStation?
[02:23:44] My brain.
[02:23:45] Uh, Shuhei, uh, it's gotta be me, Kaz and Shuhei as the nuts that are in orbit.
[02:23:52] And then, um, burning up out like a meteor going through the sky, burning up is, uh,
[02:23:58] is that Jim Ryan?
[02:24:00] Yeah.
[02:24:01] Yeah.
[02:24:02] Ken, Ken Kuduragi as well.
[02:24:03] That's a good one.
[02:24:04] Ken Kuduragi.
[02:24:05] Um, yeah.
[02:24:07] up on entry is Jim Ryan. He's like, Oh, yeah, because that's we're almost out of there,
[02:24:15] dude. Almost out of there. We're getting there.
[02:24:20] Just do it. Poor Jim. No, poor us. Dude, sacrifice the entirety of this generation. Literally.
[02:24:31] Literally, am I thinking of the right person?
[02:24:34] I forgot his name.
[02:24:43] Yeah, this asshole.
[02:24:46] From 2019 to March 24, yeah, this asshole.
[02:24:48] I'm making sure I'm saying the right person
[02:24:50] is the right asshole.
[02:24:51] Yes, the guy that literally in his five-year tenure
[02:24:54] at PlayStation tried to sink this fucking company.
[02:24:58] It was his goal.
[02:25:01] He was doing his hardest. Literally set us back an entire console generation. Dude, holy shit.
[02:25:09] God damn.
[02:25:13] Sick art of on FF7 Twitter. What?
[02:25:17] What do you mean?
[02:25:24] Yeah, Jim Ryan made Blue Point and the majority of the PlayStation developers all start making
[02:25:31] Games is service online games around the late 2010s, early 2020s, right around the beginning
[02:25:39] of the PlayStation 5.
[02:25:41] All of their devs were working on like live service games.
[02:25:44] He said it publicly in their investors reports and shit.
[02:25:48] So they just, we're not going to be recovering from that era for like another year.
[02:25:55] And he got laid off in 2024 because he was literally sinking Sony behind the scenes.
[02:26:00] my dude. Like, it was bad. So, as soon as, and as soon as like, some of those games we
[02:26:06] haven't even heard of yet, but most of them were also cancelled too. It's rough, dude.
[02:26:14] It is rough. So anyway, we decided to get as far away from that as possible to allow
[02:26:19] shit to actually start healing. Anyway, hi, YouTube viewers. Is that 145,000 people? Damn.
[02:26:27] 14,000 people, hi, hello.
[02:26:30] FF7 Twitter just posted some shit.
[02:26:32] Hold on, hold on, hold on.
[02:26:34] We, are we living live in this moment, chat?
[02:26:36] By the way, for everybody that's curious
[02:26:37] about this PlayStation state of play,
[02:26:41] if you guys don't know,
[02:26:42] this is going down on Thursday,
[02:26:45] I will be streaming on YouTube and Twitch
[02:26:47] at 2 p.m. Pacific, so that's 5 p.m. ET.
[02:26:50] And yes, this is arguably,
[02:26:54] this could be the biggest state of play
[02:26:55] of your entire life.
[02:26:59] This could be the biggest announcement since Tocan
[02:27:02] since before that Marvel versus Capcom collection.
[02:27:07] Like this could be big, dude.
[02:27:09] I don't know.
[02:27:10] There's no confirmation, but there's
[02:27:12] a lot of hype behind this one.
[02:27:13] This is a nut orbiting PlayStation state of play.
[02:27:19] There's been a lot of shit that's
[02:27:20] been brewing in the background about this potentially
[02:27:22] being a big one.
[02:27:24] And why do we think it is?
[02:27:26] 60 minutes.
[02:27:27] This is one of the longest state of plays I have ever seen.
[02:27:33] It's an hour plus.
[02:27:34] These are never this long, dude.
[02:27:36] The longest I think I've seen is 45 minutes.
[02:27:39] It is the longest?
[02:27:40] Yeah, OK.
[02:27:40] It is the longest.
[02:27:42] I was going to say, dude, I've never seen one go this long.
[02:27:44] I think in the summer, you might get one that is like 50.
[02:27:48] But holy shit, man.
[02:27:54] Final Fantasy VII.
[02:28:02] Chat, this is not new art.
[02:28:06] Okay, you're not as connected as me.
[02:28:09] They remade this box art chat when they re-release, when they put Rebirth on PC.
[02:28:14] Yeah, this is not new art.
[02:28:15] Streamline progression, let me keep all gauges fully charged. Yeah.
[02:28:19] Yeah, we'll be coming to PS5 and PC versions. More details to come soon. Yeah.
[02:28:23] Yeah, that makes sense.
[02:28:24] Um, that makes sense.
[02:28:29] This art's amazing.
[02:28:30] I like this art more than the, uh, the box art for the game.
[02:28:34] Legit.
[02:28:35] I think it's amazing.
[02:28:36] It's super sick.
[02:28:39] More details coming soon.
[02:28:40] Why not now?
[02:28:42] Right?
[02:28:43] You've already talked about it.
[02:28:45] So when's that update happening?
[02:28:47] Why not now?
[02:28:49] a lot of a lot of shit leading towards like we're getting filtered towards this siphon
[02:28:56] right now which is leading me to many questions why not now why would we not talk about that
[02:29:01] right now hmm okay all right all right it's good though it is very good so anyway we
[02:29:14] We got our gift sub bets in.
[02:29:16] We'll see if these happen.
[02:29:18] We'll see if these go down.
[02:29:20] If this is going to be the, oh, as a heads up chat,
[02:29:26] the biggest gift sub bet that I have ever distributed
[02:29:33] was, I think it was Summer Games Fest 2023.
[02:29:42] Summer Games Fest 2023, and that was when FF7 showed up.
[02:29:44] was like about 250 gift subs. It was a thousand for Sora and Smash. Nah. Doesn't fit my narrative,
[02:29:51] okay? So there, historically, there's just not a ton of gift subs that line up with this stuff.
[02:30:00] There's just not like a whole bunch of this shit that eventually becomes like real.
[02:30:06] Sora was not in canon, okay? I was just saying shit. I wasn't leaning into it with my chest,
[02:30:11] Okay. That was an idiot and was just saying shit. Man. God damn it. Would you actually give 10K
[02:30:18] gifts to us for Marvel 4? Yeah. No, I would. I probably wouldn't be able to pay it out all at
[02:30:24] once. You'd have me on lean. But yeah, no, I would. I'd have to like, yeah, no, yeah, at this point,
[02:30:30] yeah, no, this shit is not happening. This shit is cooked, dude. This is a meme bet.
[02:30:36] that. For those that don't know, the higher the GIFSUB amount, the less likely it is to
[02:30:45] happen. It's very unlikely. 12 months on lean? I think you have like 250 GIFSUB's a week
[02:30:56] for the next 65 years. So anyway, yeah, there's probably going to be like, I'll be honest.
[02:31:11] This is at least 20 minutes of the marathon apology tour. Yeah, this is probably 20 minutes
[02:31:19] of the Marathon Apology Tour.
[02:31:25] Marathon looks great though.
[02:31:25] Oh, no, sure.
[02:31:27] I'm sure it does.
[02:31:28] As somebody that doesn't know dick about it
[02:31:30] and has no plans on playing it,
[02:31:33] they probably want to get people on board.
[02:31:35] And they're gonna show you how cool it is
[02:31:37] with like 20 minutes.
[02:31:39] So even though people have already played it
[02:31:43] and seen a lot of it.
[02:31:49] PS6 announcement, that's already been delayed because of AI.
[02:31:58] PS6 ain't happening until like 2030 now.
[02:32:01] Anyway, I'm sure Marathon looks good.
[02:32:08] I'm not saying I don't know anything about the game or its quality.
[02:32:11] Only thing I know is what the majority of people know about Marathon,
[02:32:15] Which is the drama, which is the fact they stole its whole art style
[02:32:20] So that's all I know. So all I'm saying is that
[02:32:24] they have to be
[02:32:26] they have to
[02:32:28] Be getting on people's good side to show that they changed shit, you know that we didn't just
[02:32:36] completely plagiarize
[02:32:37] All this stuff, you know
[02:32:40] It's still its art style. Damn. Okay. Don't chat if you're a marathon fan. Don't look that up
[02:32:45] They didn't steal the art style, just the assets.
[02:32:51] I'm looking like I'm not looking for any more input from the chat today.
[02:32:58] They didn't steal the art style, just the assets.
[02:33:02] Okay.
[02:33:03] Okay.
[02:33:04] I'm like, most people care.
[02:33:07] Yeah, that's why it's doing so good, right?
[02:33:09] That's why it was delayed.
[02:33:11] Okay.
[02:33:12] Moving on.
[02:33:13] Moving on.
[02:33:14] Chat.
[02:33:15] I don't give a shit about.
[02:33:17] And I'm going to trash it.
[02:33:18] OK.
[02:33:19] If you're going to start talking about it,
[02:33:20] it's like you're going to be like, Max, what do you feel
[02:33:22] about Diablo, the vessel of hatred?
[02:33:24] Oh, boy.
[02:33:25] Here we go.
[02:33:26] Oh, boy.
[02:33:28] I'm going to start talking.
[02:33:30] Let me tell you how much I love the vessel of hatred.
[02:33:33] And I love the name.
[02:33:34] Oh, boy.
[02:33:35] Let me tell you how I feel.
[02:33:37] Oh, boy.
[02:33:42] What's next?
[02:33:44] This shit.
[02:33:45] Hold on.
[02:33:52] Holy shit.
[02:33:56] I'm starting a WildsDLC video.
[02:33:57] Yes, but first.
[02:34:01] That's what first.
[02:34:09] Oh my God, is this shit really not showing up?
[02:34:11] Wow.
[02:34:12] So this wasn't, was this leaked, bro?
[02:34:19] Ah, there it is.
[02:34:21] So I don't, this wasn't leaked.
[02:34:23] So, okay, it happened.
[02:34:25] We actually have some new kind of token news.
[02:34:29] Like it was either put up by accident.
[02:34:31] It was the Steam page on accident.
[02:34:32] So did it, somebody just published it too early.
[02:34:36] So are we saying that this is now gone back on what it was?
[02:34:42] Someone messed up and now all the news is out, okay.
[02:34:48] So this isn't a leak, somebody screwed up.
[02:34:52] Okay, no, this is their fault.
[02:34:55] This is different than a leak.
[02:34:57] They removed it, okay.
[02:34:58] So the information is out there.
[02:35:00] And now, we know, it's like Leon's cover art, yeah.
[02:35:05] It's a Sony thing.
[02:35:06] Here's the thing, Chad.
[02:35:08] We know how Sony is.
[02:35:10] This is just those, Sony did that before, dude, Sony always does this.
[02:35:15] They do it for every big reveal.
[02:35:18] It's insane.
[02:35:19] Sony just, it's their trait.
[02:35:22] It's kind of what they're good at, dude.
[02:35:24] It's like a defining character trait.
[02:35:28] All right.
[02:35:30] So we'll go over to event hubs.
[02:35:33] So this is not technically classified as a leak, in my opinion.
[02:35:36] classifies as information that was just released a little early. More than eight months since
[02:35:44] Tocon Fighting Souls was revealed, yeah, but we haven't gotten anything and we certainly haven't.
[02:35:48] It's been a long time. We've had no actual brand new information except the X-Men stage
[02:35:54] a long time ago, right? A long time. A leak is different than an Oopsy-Daisy. Somebody intentionally
[02:36:00] put this out that was involved and got the wrong date or something like that, making news that was
[02:36:06] meant to be for a few days later, now today's news.
[02:36:10] A leak is somebody specifically going out of their way
[02:36:15] and trying to circumvent this stuff for the sake of maliciousness.
[02:36:20] I have early information.
[02:36:22] I am going to put that out.
[02:36:23] I'm not working for anybody.
[02:36:25] I just have this, and I'm going to put that out.
[02:36:28] So anyway, Jesus, content.
[02:36:31] So this is the quote that was on there.
[02:36:37] We apparently have the amount of characters that are going to be available at launch.
[02:36:42] Choose from an expanding roster of 20 iconic Marvel characters at launch,
[02:36:46] each rendered in a bold new anime inspired art style,
[02:36:50] members of their own unique teams of equally impressive heroes and villains,
[02:36:54] and this was apparently what the Steam page was updated to.
[02:36:57] So there you go.
[02:36:59] the game is going to have 20 characters.
[02:37:01] I don't know if there is anything else.
[02:37:05] Was there any other information that was put out here?
[02:37:08] There will be...
[02:37:10] There's no confirmation.
[02:37:11] The PC users will need to have a PlayStation account
[02:37:15] in order to play Tolkien online.
[02:37:17] You know it.
[02:37:18] That's what happened to Helldivers.
[02:37:20] That's what happened to Helldivers.
[02:37:22] There will also be a single-player episode mode
[02:37:26] to delve deeper into the cast members.
[02:37:29] Um, that doesn't sound like a big overarching story mode.
[02:37:40] Yeah, of course it's going to have, of course it's going to have like single player content.
[02:37:45] We know that.
[02:37:46] That sounds like Dragon Ball Fighters.
[02:37:47] Yeah.
[02:37:48] That, that very much sounds close to what the single player content of Dragon Ball Fighters
[02:37:52] was like.
[02:37:53] So, kind of arcade mode with like cut scenes of characters posing and talking, you know,
[02:38:00] like sort of.
[02:38:03] That's kind of what they've done before.
[02:38:06] That seems that way.
[02:38:07] I don't know.
[02:38:08] We'll see.
[02:38:09] I don't know if it's going to, I don't think it's going to have an actual, I don't think
[02:38:11] it's going to have a legit like MVCI story mode, like a bad story mode or some shit like
[02:38:14] that.
[02:38:15] I don't know.
[02:38:16] I don't know.
[02:38:17] I don't think Arc System Works has ever done any story modes, like legit straight up story
[02:38:21] modes for their games outside of like the Guilty Gear cutscenes which were
[02:38:25] specifically stories and more like anime. So I'm curious, yeah did BlazBlue have
[02:38:33] like legit story mode? Like an MVCI NRS level story mode? It did, wow. Oh, I'll
[02:38:42] shut up then. Oh, it's a visual novel. Okay, it's the same shit as Dragon Ball. I'm
[02:38:46] I'm sorry. It's the same shit as Guilty Gear Strive and Guilty Gear XR.
[02:38:53] Yeah. No, I don't count.
[02:38:56] Those aren't modes, dude. Like if that is the case, you don't play them.
[02:39:00] You just look at them. Oh, it has combat. Okay. Then that's different.
[02:39:04] Okay. I would be down for that if it had some combat and then story.
[02:39:08] Yeah, I'm cool with that. I think that'd be fine. Anyway.
[02:39:12] Another detail included on the Steam page now is confirmation that the PC users will
[02:39:19] need to have a PlayStation account to play token online.
[02:39:21] That makes sense.
[02:39:25] I think that's it.
[02:39:26] So this is actual new news.
[02:39:28] The only reason we're getting this news right now is because, I mean, this is all likely
[02:39:35] about to be updated in the next couple of days.
[02:39:38] Somebody just released this a little too early.
[02:39:41] So let's talk about it.
[02:39:43] Number one, the cross-play aspect of it.
[02:39:46] You need a PlayStation account to do anything.
[02:39:50] And yeah, that's kind of rough.
[02:39:54] It's in full English, too.
[02:39:55] It's on the Steam page.
[02:39:56] That has always been here.
[02:39:57] It's just that full audio and subtitles.
[02:40:01] Yeah.
[02:40:02] Yeah, it's saying English.
[02:40:04] So maybe we're going to actually hear characters speaking in English.
[02:40:07] I'm curious.
[02:40:08] I'm curious.
[02:40:09] I have a not-established bet that like all the games all in Japanese. There's no English dubbing
[02:40:15] It's just subtitles dude. That fits with it
[02:40:18] PSN account region lock. Yeah, I mean
[02:40:22] I'm not surprised this is this this is the way Sony operates with Sony PlayStation multiplayer PC games
[02:40:28] You just need to have account locks between this stuff
[02:40:31] so
[02:40:33] You almost have to accept that with the territory, you know, Sony forces it. There's no way around it, dude
[02:40:38] And the thing that really sucked about Helldivers was that some regions it just didn't work.
[02:40:47] Like in an early portion of Helldivers there were issues with that. I don't think that'll be the
[02:40:52] case now. I think now they probably ironed out many of those issues because that caused a big
[02:40:58] all hubbub before when people could not like actually use it in certain regions. Yeah, it was
[02:41:05] bad. It was bad. I think they're going to try to definitely avoid that. It's a fighting game,
[02:41:09] dude. This isn't going to be as big as Hell Divers, bro. Like, you still got it. You got to try to
[02:41:13] get people on your side. The thing is with fighting games, you have to try. Like, you got to try.
[02:41:19] The single-player mode thing, yeah, I think it'll likely be Dragon Ball-like. Dragon Ball
[02:41:24] fighters like so 20 characters is I'm curious hold on a second I'm I have to
[02:41:35] go back I'm really curious on 20 characters max dude Marvel token hold on
[02:41:42] I need to go back to see what I say because I say a lot of dumb shit
[02:41:46] where's the one where I'm like laughing at everybody's faces? Hold on a second.
[02:41:54] Um, need to try to find it.
[02:42:05] There was a video where I was like, people were saying how many characters?
[02:42:13] And I was like what there's not
[02:42:23] Want to find it I want to see what I say
[02:42:35] You expected 24. Hey, that's it found it good old YouTube search actually working
[02:42:40] So this is me laughing in people's faces when the game was first announced that folks thought it was gonna have 35 characters at launch I
[02:42:48] Literally would I let went into the camera as close as possible and laughed and laughed in their faces so that you can feel
[02:42:55] The breadth and the spit hitting your face is you're dead serious like a 35 characters and you're serious on my
[02:43:04] So I still feel that way I definitely still feel that way
[02:43:07] let me see what I said the image my apologies this makes me audibly laugh
[02:43:15] out loud yes I feel the same way damn that's crazy that's crazy that I still
[02:43:22] feel the exact same way that's why this is a July of 2025 a long time ago now
[02:43:29] dude. Real head back. Somebody is like 35 character roster. 35 completely unique characters that do
[02:43:42] not pick up the movesets of previous games like Marvel versus Capcom that have like 30 year history
[02:43:49] of how those characters work and operate. No, Captain America ain't going to be doing the same
[02:43:53] that cap does nor is Iron Man nor is doomed nor is Storm or any of these characters, right? You
[02:43:59] Damn, he's spitting, bro.
[02:44:00] And that pretty much boils down to the conversation
[02:44:02] that I'm reminding myself about.
[02:44:05] They're starting at a completely new baseline, straight up.
[02:44:08] There's a reason why early on, there's
[02:44:11] no way there's going to be that many characters.
[02:44:12] The best you're going to get is somewhere
[02:44:15] between 16 to 20 at launch.
[02:44:17] And people say, 4v4, that's way too little.
[02:44:19] I'm like, but here's the problem is that Arc System Works
[02:44:24] characters take forever to come out.
[02:44:26] They take a ridiculously long time to produce this stuff.
[02:44:29] So even if they have like a brand new roster,
[02:44:32] it's not like they have all of the design work
[02:44:35] done ahead of time.
[02:44:37] No, my dude like Marvel versus Capcom games
[02:44:41] were able to pick up a lot of character design stuff
[02:44:43] because the previous games,
[02:44:45] yeah, they had to remake assets from 2D
[02:44:47] but most of the core character design was figured out.
[02:44:50] Like how do characters even play?
[02:44:52] That does not exist with Tokon.
[02:44:54] Cap doesn't play like Cap at all.
[02:44:56] Spider-Man plays nothing like Spider-Man.
[02:44:58] These characters play nothing like the way
[02:45:00] we think they should.
[02:45:01] They're completely new.
[02:45:03] So now they have to create completely new character
[02:45:06] archetypes across the board.
[02:45:08] It's not a legacy title.
[02:45:10] Ain't no way you're getting over 20 characters.
[02:45:12] And I think in fact, like by the time we get to this,
[02:45:15] let me submit my final thoughts.
[02:45:17] Do I say like, we were gonna have 20?
[02:45:19] Took four characters in your 4v4 fighting game.
[02:45:21] Hold on, hold on, hold on, let me see what I say.
[02:45:24] You'll be 50 gift subs each hold up
[02:45:28] Hold up. Oh, but yeah, I'm he's spitting
[02:45:30] Ever I think it could be I think it's gonna be fantastic one. I still don't think that's happening
[02:45:35] I think there's a lot of fantastic for hype right now, but we're forgetting this game is not coming out anywhere near fantastic for hype
[02:45:40] We shall see I genuinely did not believe so chat is betting on it hard
[02:45:44] If you guys think fantastic four is gonna be in the game and they're not in the game
[02:45:48] You'll be 50 gifts of each that's that I'm still behind that
[02:45:51] I I didn't forget if y'all think the entirety of the fat people said it with their whole chest, okay?
[02:45:57] People were pissed off at me like pissed off Twitter users max you stupid ugly bastard
[02:46:05] The entirety of the fantastic for Reed Richards and his bitch ass wife are all gonna make it to the game
[02:46:11] They're all gonna be in it. It's a 4v4 fighting game. You dumb shit. They said with their whole face
[02:46:17] It's a small price to pay for how committed you are
[02:46:20] But all I'm saying is that for a small price of 50 gift subs you get four fantastic four characters in your 4v4 fighting game
[02:46:27] Plus dr. Doom five fantastic four characters, maybe six with silver surfer shit, dude
[02:46:33] Let's just get rid of all the X-Men and all the Avengers. Let's just put only fantastic four characters in the game
[02:46:38] Let's do it. Fuck all it fuck everybody else
[02:46:44] I agree I
[02:46:46] I agree.
[02:46:47] My argument is we got the one good, fantastic four character.
[02:46:50] Where's the part where I say how many characters?
[02:46:52] I didn't, I'm actually very excited.
[02:46:55] I'm more thinking of like, what do you show?
[02:46:57] What are the next characters that are?
[02:46:59] Hold on a second.
[02:46:59] Do I ever have a point where I talk about
[02:47:02] there is one is going to be at the developer panel.
[02:47:07] Seeing that this is at Evo
[02:47:08] and there has been a passage of time,
[02:47:10] there's either gonna be a trailer for something.
[02:47:12] Like you have to show us visuals
[02:47:14] or gameplay or anything like that?
[02:47:16] Anyway, I'm excited.
[02:47:18] I'm actually very excited.
[02:47:19] I'm more thinking of like, what do you show?
[02:47:22] What are the next characters that all show?
[02:47:23] Is it earlier in the video?
[02:47:25] Where's my actual prediction
[02:47:26] of how big the roster is gonna be?
[02:47:28] I'm just gonna speed up this bitch ass.
[02:47:31] What the hell does he say?
[02:47:33] This to making a Grand Luke character
[02:47:34] or a Guilty Gear character.
[02:47:35] Maybe there's a little bit of a middle ground here
[02:47:37] in a team game where you can have,
[02:47:39] not everybody have that level of detail
[02:47:41] and just have more.
[02:47:42] I hope that's the case because yes,
[02:47:43] I think visually the game has a great art style, but it does not look graphically in line with other art system works games for the past four years
[02:47:48] I still feel that way. I'm sorry. I think it looks amazing. I love the art style
[02:47:53] But like I think strife characters and grandblue characters look and animate better. I
[02:47:59] I just do that might change with a new
[02:48:03] That that could possibly change with a new trailer. It could go through a big visual overhaul
[02:48:08] A bit above, you know?
[02:48:09] And to be real, yeah, Dragon Ball launch
[02:48:11] with like 23 to 26 characters, something like that.
[02:48:13] This is closer to like a DNF dual level, 100%.
[02:48:14] It's right around DNF dual quality.
[02:48:16] I think it is very possible that they did that on purpose
[02:48:18] so that we can get more characters.
[02:48:19] And I don't think, I think 20 characters is too low.
[02:48:21] I think 24 to 25 is just about right.
[02:48:22] I think 30 is ideal, but any-
[02:48:24] Wow, I was a dumb bitch.
[02:48:26] Think about that, dude.
[02:48:27] You're gonna have to wait for multiple DLC seasons.
[02:48:29] Wow, even I was a dumb bitch.
[02:48:32] You're gonna have to wait for a lot of time to pass.
[02:48:34] I think if you're looking at this image
[02:48:36] and pulling that conclusion,
[02:48:37] Trust me, this has been done so many times in the past
[02:48:40] with CSSes of games and development,
[02:48:41] and as somebody that has worked on games and development,
[02:48:43] this means nothing.
[02:48:44] As somebody that's played games and development
[02:48:45] that have like a small minute portion of its roster
[02:48:47] available from the very beginning,
[02:48:48] how much did the character select actually signify
[02:48:50] what could be available at launch?
[02:48:51] Never made sense.
[02:48:52] It never did, because they just put stuff in here, dude.
[02:48:53] Like they can literally cram all these characters
[02:48:55] up here in the final one and put some more information
[02:48:57] down here or something like that,
[02:48:58] and it can just completely change.
[02:48:59] None of this is going to stay the same.
[02:49:01] The theorization that the size of all this stuff
[02:49:03] and yada yada yada, yeah, that could be the case,
[02:49:04] but it also could be like here to there,
[02:49:06] three characters, three characters, three characters, three characters.
[02:49:08] So if we just did one, two, three, six, nine, 12, 15, 18, 20, also likely,
[02:49:14] even if it was a 21 character roster at the start, which would be weird.
[02:49:16] And a four before fighting game, having rows of three is weird, but it's also
[02:49:20] like limitations based on who's playable.
[02:49:21] If it was rows of four, and they just centered it 24, 28, pretty great.
[02:49:24] If they landed something between 24 to 28 of completely original characters
[02:49:29] that don't pick up on anything from any previous games, that's the insane leg
[02:49:32] up that Marvel versus Capcom games have over previous ones, man, is that most
[02:49:35] of the characters in the way they operate are known.
[02:49:36] You know the way Storm is going to play, you know the way Cap's going to play.
[02:49:39] The clap was good.
[02:49:42] The clap played better.
[02:49:43] Don't pick up on anything from any free something between 24 to 28.
[02:49:48] The clap was the best part.
[02:49:50] All right.
[02:49:51] So if I'm going on my my previous statements, I was caught in 4K.
[02:49:58] I gave a I gave one of those to a 24 to 28 character roster.
[02:50:05] So I think as time has gone on and there's been so little revealed about the game as that time has passed.
[02:50:15] You know what I and based on the experience of us playing the game and ain't really a tag game.
[02:50:22] Let's be unless that's changing like I I'm going to be honest.
[02:50:27] We've just been exposed to more of how the game works.
[02:50:31] Straight up. We know how more of it works.
[02:50:33] It's a quote-unquote 4v4 game, quote-unquote, but based on the way we've seen how people
[02:50:43] play it and the way it operates, I don't think 20 is that bad.
[02:50:46] I really don't.
[02:50:47] It's a team game.
[02:50:50] I honestly think it's technically a Fluffy 1v1, at least in the versions of the game
[02:50:58] that we played.
[02:50:59] to a Fluffy 1v1, which is fine, you know? I think if we're talking about a game where you don't
[02:51:07] have to utilize all four of your characters really that much, then yeah, I think 20 is pretty good.
[02:51:12] I think that is pretty good. That's kind of fine for even like a 2v2 or something like that. That's
[02:51:16] kind of fine. Even if it was a 3v3, that's like, yeah, that's okay. So the issue is when we were
[02:51:24] making those bets back then and talking about this stuff, we didn't know what the game was actually
[02:51:29] going to be like. We had impressions, but like not enough time. Now we've had time and we know.
[02:51:35] So you can very much hyper focus one character with their assists. Hyper focus. You are not,
[02:51:42] the game does not ask you to learn two characters, much less three characters, much less also four
[02:51:48] characters. It pretty much is asking you, you need to learn one and all of their friends.
[02:51:53] And you can do this, you can, you have the options to. Based on that impression and the better
[02:51:57] understanding we have of the game. Yeah, I think 20 is fine. I think if it was going
[02:52:01] to be an actual team game, it needed to have a Marvel vs. Capcom sized roster. Chat, here's
[02:52:08] the crazy part, dude. And both of the rosters for these games were heavily criticized when
[02:52:16] they came out heavily. Look at this. Look at this shit. The roster for this game was 100%
[02:52:29] criticized when it came out. It's people have some some hindsight that was like, oh, this
[02:52:34] shit is great. Like, actually, no, this shit was peak. I think it was good, but it was not
[02:52:41] peak dude. This roster was criticized for being too small in the year 2011. It's too small.
[02:52:49] People were upset with it. And this was like, if we included it, this doesn't even have the DLC.
[02:52:55] The DLC, they added two more characters. They added Shuma and Jill as DLC additions. They were
[02:53:00] cheap though. They're like two bucks. So you can add two more. But how much was this? One, two,
[02:53:05] two, three, four, five, six, seven, seven, 14, 21, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, damn.
[02:53:19] Damn. It's big. Shuma and Jill on here already? Minus two randoms. Ah, okay. Minus two randoms, 36.
[02:53:28] Yeah, it was 38 characters at launch with Jill and Shuma.
[02:53:34] 38 character roster for a 3v3 fighter was criticized
[02:53:39] like 15 years ago.
[02:53:42] Here's the other crazy part.
[02:53:45] Another game that got extreme criticism at launch.
[02:53:58] There it is. Dammit, it's shitty. There it is. This roster was the most criticized for
[02:54:08] its size and or content inclusion. We're just keeping it in the same vein. Extremely criticized.
[02:54:15] was the launch roster of MVCI. And yeah, one, two, three, four, five, six, six, 12, 18, 24, 30
[02:54:28] characters. They still launch with 30 bitch ass characters, dude. It would get six more, it would
[02:54:35] end at like 36. No random, yeah, no random this time. So even then, even then pretty criticized,
[02:54:44] Let's get another game that was like, relatively criticized, before it's size of its roster.
[02:54:53] This correct? I think it is. Yeah. Hold on. I think this is right, right, chat?
[02:55:02] Dragon Ball Fighter is a 3v3 fighting game when it came out.
[02:55:07] One, two, three, four, five, six, seven,
[02:55:14] two, three, 24. Does it have the blues? Yeah, this let's launch at 24. Yeah, 21 plus three
[02:55:20] unlocks because Android 21 was an unlock and the blues were unlocks. And boy, how do you really
[02:55:27] felt it here. You really felt it here. Granted, this criticism only applies to Tokon. If Tokon
[02:55:40] was a true team game and almost like I want it to be a true team game, I legit do. But in that same
[02:55:48] fashion, it almost acts as a benefit to the game. Where if it is not a game that fully is going to be
[02:55:55] utilizing four characters that you actually need to use every single match.
[02:55:58] You don't.
[02:55:59] Um, and it's much closer to like a 1v1, like a spicy, fluffy 1v1 game.
[02:56:04] Then yeah, I think a 20 character roster is fine.
[02:56:07] I think that's actually completely fine.
[02:56:10] But if we're to look at it critically from the perspective of it being a true
[02:56:16] 4v4 game where they want us to be switching between characters all the time,
[02:56:21] which is what I want.
[02:56:22] I want it to be an actual real legit tag fighter.
[02:56:25] like incentivized tagfighter dude, then yeah, a 20 character roster starts to be like, whoa,
[02:56:31] you're going to be almost, it's almost a guarantee that nearly every single team you're going to
[02:56:37] run into is going to have one of the same characters in some way. It will be very hard to get a mixture
[02:56:41] of like people playing four completely unique characters versus four other completely unique
[02:56:46] characters because some assist cross, some assist cross overage or some shit is definitely going
[02:56:52] to exist in there in some way. Some characters are going to be easier to use than others.
[02:56:56] Yeah, not even at high level, even at mid level. That will happen because characters will be good,
[02:57:01] you know? So anyway, to be honest, versus games roster should have more characters in them.
[02:57:07] The only reason you think that is because it's been set up by Marvel versus Capcom. It has been
[02:57:14] set up by MVC, dude. Like, the pedigree of these need to be, uh, these need to be like
[02:57:25] higher character rosters, just in general, pretty much begins from Marvel vs. Capcom
[02:57:30] 2. So it's just like expectations. So I feel like that is also the issue of Tokon being
[02:57:37] a Marvel specifically fighter held up to the pedigree of the previous Marvel games. It's
[02:57:41] It's not Marvel versus Capcom, dude.
[02:57:43] That's the problem.
[02:57:44] The problem is that everyone holds it up to this shit
[02:57:48] because this is all you have known for 20, almost 30 years.
[02:57:54] Almost 30 years is this is how you've identified this shit.
[02:57:58] So now it's going back to being kind of going all the way
[02:58:01] back to close to the Marvel superheroes,
[02:58:03] X-Men, children of the Atom era.
[02:58:05] Yeah.
[02:58:07] I mean, yeah.
[02:58:11] Welcome back to the stage of history.
[02:58:18] It's because Marvel 2 had years of games people didn't play to take it assets from.
[02:58:21] Yeah, oh yeah.
[02:58:22] Don't get me wrong.
[02:58:23] And people played those.
[02:58:24] It's just MVC 2 was a special game.
[02:58:28] But isn't that how casuals are going to see the game too?
[02:58:30] No, straight up.
[02:58:34] It will not be good for casuals.
[02:58:35] I'm talking for like me, you know?
[02:58:37] I'm saying for me personally.
[02:58:40] I kind of give the game the benefit of the doubt, where
[02:58:43] if Tokon's roster is only 20 characters,
[02:58:45] but it's just mostly a 1v1 game, yeah, fair.
[02:58:47] I don't think.
[02:58:49] I think that's fine.
[02:58:50] If it was a true 4v4 game, I would be disappointed.
[02:58:52] I want 24 to 30.
[02:58:54] I think that's the sweet spot, just like I said in the video.
[02:58:56] However, from the perspective of casuals,
[02:59:01] what are casuals into?
[02:59:02] What is the number one appeal towards the actual casual
[02:59:07] audience towards games?
[02:59:08] It's characters.
[02:59:08] It's my character in it.
[02:59:10] Can I make cool teams of characters?
[02:59:11] It's always characters, dude.
[02:59:14] It's the number one thing.
[02:59:15] Variety in characters.
[02:59:16] Super important.
[02:59:17] And booba.
[02:59:19] Super important.
[02:59:21] So anyway, that'll be a big deal.
[02:59:25] That'll be a big deal.
[02:59:27] I hope the best.
[02:59:28] I hope the best.
[02:59:29] It's just that there's a lot of weird conflicting marketing
[02:59:31] of the game either leaning into being a 1v1 or a spicy 1v1,
[02:59:37] which is mostly what it is currently.
[02:59:39] or an actual big team game that wants you to swap in between.
[02:59:42] And to be real, I think I would personally be happier with a really
[02:59:48] functional, very incentivized, cool tag team game that will
[02:59:52] eventually grow and get new characters.
[02:59:54] I want that the most more than anything.
[02:59:57] I just want Marvel token to hit from me personally, gameplay wise,
[03:00:00] because unfortunately very little of the game hits from me on a personal
[03:00:04] gameplay level.
[03:00:05] I can see why people like it and can jump into it and can have a lot of
[03:00:07] fun with it, but in every single version that I have played it seemed like it could change.
[03:00:12] It never changed enough to like actually have a substantial effect that damn the game's way
[03:00:15] better now than unfortunately didn't happen between the betas. So I'm very curious with the trailer
[03:00:21] that could be happening at the state of play in a few days. Very curious because all things
[03:00:27] considered like it's the first we're seeing any new actual new characters in the game since June of
[03:00:32] last year.
[03:00:39] NBC 1 was 15 not counting all the Hiddens and it was 2v2 so it isn't the end of the world
[03:00:43] per se.
[03:00:44] Yeah, but at the time, a 15 character roster was big.
[03:00:49] That's the only difference.
[03:00:51] At the time, the only reason, like, here's the funny thing behind that.
[03:00:59] That's actually a good criticism.
[03:01:00] MBC one roster size.
[03:01:09] Here's Marvel vs. Capcom one, this legendary ass roster, which I think is still one of the
[03:01:14] best small rosters in video game history.
[03:01:18] That's a great image.
[03:01:20] Still one of the absolute best small rosters, personally speaking.
[03:01:27] I killed the wrong thing.
[03:01:32] Fucker.
[03:01:34] Sorry.
[03:01:35] It's talking about your mother chat.
[03:01:39] One of my favorite small rosters of all time.
[03:01:41] It's only 15 characters, right?
[03:01:43] It's not big.
[03:01:43] It has a bunch of extraship, but they're just
[03:01:45] like recolors and small gameplay changes.
[03:01:48] Do you know why?
[03:01:51] Here's the funny reason.
[03:01:53] Of all the games that came out around this hardware
[03:01:55] in this time in this arcade era.
[03:01:59] This was one of the biggest rosters.
[03:02:02] However, the reason is, my dude, they couldn't fit anymore.
[03:02:07] Like, they literally could not fit anymore.
[03:02:09] There was no space.
[03:02:11] They crammed it to the brim.
[03:02:14] This is why games like Vampire Savior, The Darksockers 3,
[03:02:17] would go on to get sequels.
[03:02:19] And all the sequels did was add characters
[03:02:20] and take away others because of the hardware limitations.
[03:02:24] There was only so much space that the arcade boards could support,
[03:02:27] which is why in Marvel versus Capcom 2,
[03:02:30] it was actually a spinning disk game.
[03:02:32] They used a CD as a medium, a GD ROM, technically.
[03:02:37] They could fit more data.
[03:02:38] They could just have more data access to more characters.
[03:02:40] So this was in this time frame where it's like, oh, yeah,
[03:02:43] this was actually one of the biggest rosters,
[03:02:46] like, comparatively speaking, in this era.
[03:02:48] You could not get character rosters that much bigger.
[03:02:50] You just couldn't.
[03:02:54] So we had to wait until quite literally like 1999 the year 2000 for that to actually change
[03:03:00] Like how much did X-Men versus Street Fighter have? I think it was 15 as well, right?
[03:03:05] No, it was way less it was freaking 13 check this out dude
[03:03:13] X-Men versus Street Fighter was poultry dude it was 12 plus hidden Akuma Mike dude Wow
[03:03:20] Wow.
[03:03:22] Wow.
[03:03:25] KOF 98 had a way more.
[03:03:26] Yeah, no, no, no, don't get me wrong.
[03:03:27] I'm talking about Capcom specifically.
[03:03:32] Wait a minute.
[03:03:34] Oh, Jesus Christ, I'm fucking brain dead, chat.
[03:03:38] 16, 17, I'm brain dead.
[03:03:41] How am I gonna go scale up 98?
[03:03:46] KOF 98 roster.
[03:03:48] God damn dude, Neo Geo.
[03:03:50] SNK was just hitting
[03:03:55] Don't take a streamer's ability to do math or see things right in front of them
[03:03:59] We try very hard. We're trying our best to make you think we're smart one two three
[03:04:05] Damn what the fuck?
[03:04:09] And two more
[03:04:11] 12, 24, 36, 38 fucking characters in 1998?
[03:04:24] My dude, they were squeezing blood out of this rock.
[03:04:29] My dude, that's insane.
[03:04:36] On significantly worse hardware.
[03:04:40] significantly worse hardware as well. Like this is, this board did not change going all
[03:04:47] the way to like what, SVC chaos? Like, my God, dude, that is so many. That is so many.
[03:05:00] And very different characters. I think the only argument is that KOF, I'm sorry, SNK
[03:05:05] characters in these large rosters, pretty much each have like half the frames of animation.
[03:05:11] When I played them, I was like, it's great playing, but they definitely don't have as
[03:05:14] many frames to work from. Like Venom is in fucking, Venom in NBC one is disgusting. Like
[03:05:22] just his, his idle frames, like what the fuck dude. You have so much. This is crazy. That's
[03:05:32] pretty much where Capcom crammed all of their sprite work. Yeah.
[03:05:38] They these guys hold a lot more keyframes. I think that's how that's
[03:05:42] the only way they're getting away with it. Children of the atom
[03:05:45] frames. Yeah, dude, they were pretty much maxing out the CPS
[03:05:47] two board with Children of the atom. And that game only had
[03:05:50] like what eight to 10 characters.
[03:05:52] It had 10, 11 with Magneto.
[03:06:01] And from what I understand, they actually maxed out the memory of the system.
[03:06:05] 1, 2, 3, 4, 5, yeah, 11.
[03:06:09] Wait, no, 12 because of Juggernaut and Magneto.
[03:06:13] And damn, 13 because he can add Akuma.
[03:06:16] Shit.
[03:06:17] Akuma wasn't as hefty.
[03:06:19] He was much cheaper.
[03:06:21] But still, it's like, anyway, long story short, the roster of even some of these old ass games
[03:06:29] is still like relatively decent.
[03:06:32] And these are like old 1v1s and stuff.
[03:06:35] This is the one that's actually truly impressive.
[03:06:38] And then you start getting back to here, where in a 2v2 game, it starts with 13.
[03:06:44] I'm sorry, 17.
[03:06:47] The way this grid is laid out is just in making my brain not work.
[03:06:51] And then you have like 15 plus a bunch of extras here.
[03:06:55] So anyway, I think it's all relative, you know, I think it's all relative.
[03:07:01] I think it's fine for me.
[03:07:04] But at the same point, the quality of the roster is a big deal, dude.
[03:07:10] It didn't, it didn't matter if this game launched with like 30 characters.
[03:07:13] It did not matter because people were sad, right?
[03:07:17] The sadness associated with this game's launch
[03:07:21] made the roster feel like it was 14 characters.
[03:07:25] Like, that will have a profound impact
[03:07:28] on the way people interpret something.
[03:07:32] So anyway, profound sadness.
[03:07:36] No doom, no X-Men, no Fantastic Four.
[03:07:40] It was rough.
[03:07:41] Um, look at Tekken Tag 1 or TekDoo character, Select and Stamina from there, oh they're
[03:07:49] going to be a lot, no, no that was much later, it's like PS2 era dude.
[03:07:54] Honestly, quality, greater signed quantity like Marvel 2, no, no, no, no, Marvel was
[03:08:03] quantity over quality, 100%, MVC2 specifically, the whole point of it was that MVC2 was a
[03:08:11] 2 was much lower quality versions of characters to get more. They were going for quantity.
[03:08:22] It wasn't even a sprite dump. To say that MVC 2 was a sprite dump is actually disingenuous
[03:08:29] because the majority of the characters in there do not even have half the amount of animations
[03:08:34] they had here. They look so much better in these old games, dude. Venom and everybody in MVC
[03:08:41] one, it's crazy how much better every character moves and looks. And in MVC2, they're like literally
[03:08:46] cut in half so they can get 54 something characters in the game. So yeah, like that's, it's actually
[03:08:53] different. MVC2 is an asset flip, but it actually is an asset flip for even, even worse. They didn't
[03:09:00] just flip the assets, bro. They didn't. They used half of them. Asset flip is being generous.
[03:09:06] Why is YouTube viewership so high? It's just the nature of it. Hi, everybody on YouTube.
[03:09:11] Hello. There's a lot to talk about. We just made our PlayStation Gifts of Bets for those
[03:09:17] of you that are just tuning in. 20K viewers, why? Because YouTube's front page is now like
[03:09:24] a row of three videos. So anybody that's watched my stuff before, if you live stream, there's
[03:09:30] There's a good chance that your video gets put into that row of three videos, which is
[03:09:35] how I'm assuming a lot of you guys found out about this.
[03:09:39] And because of it, my stream now occupies one of the three videos on the front page.
[03:09:45] So hello.
[03:09:46] Hi.
[03:09:47] Yeah.
[03:09:48] Right now, all YouTube live streams are getting an algorithm bump because of it.
[03:09:54] Your guess as to what a 20 character roster for Tokon would look like?
[03:09:56] I mean, if I went back to the old video
[03:09:59] and actually looked it up,
[03:10:07] I'm not gonna do the personal one.
[03:10:09] I'm gonna do the one that, here's the reference,
[03:10:12] here's the one that I thought would make it in.
[03:10:15] This isn't what I want, chat.
[03:10:16] This isn't what I want, this is what I think they would do.
[03:10:19] And what I thought they would do would be a one, two,
[03:10:21] three, four, five, 10, 15, 20, 25.
[03:10:25] Okay, so we were guessing a 30 character roster.
[03:10:28] We gotta cut this.
[03:10:29] We gotta cut two rows out of this.
[03:10:31] This is what I thought they would do.
[03:10:34] Is that Jeff?
[03:10:35] Yeah, no, this is legit what I thought they would do.
[03:10:38] Make a new one, but we're gonna find out in a couple of days.
[03:10:41] We're literally gonna find out in like two days.
[03:10:43] Wow, the hell this is gonna boil down.
[03:10:45] So yeah, I don't think it changes that much.
[03:10:49] I think like you can just cut out this bottom row
[03:10:52] and it could still apply.
[03:10:55] I think Venom's still going to be in it by default, you know?
[03:10:58] I think he makes it.
[03:10:59] I think Hulk makes it in default.
[03:11:00] I think Wolverine makes it in by default.
[03:11:02] I think Thor makes it in by default.
[03:11:04] I think, um, Captain Marvel can make it in by default.
[03:11:10] You better not cut Jump Jubilee.
[03:11:11] I don't, I want her in.
[03:11:13] I want her in.
[03:11:15] Um, but this is also very safe.
[03:11:18] This is, this is extremely safe.
[03:11:20] Marvel is really what it is.
[03:11:22] It's super safe, dude.
[03:11:25] So, Thanos makes it in. Yeah, Thanos is popular.
[03:11:29] Like, straight up popular.
[03:11:30] I think this is, it's lame. That's exactly what it is. It's pretty lame.
[03:11:35] Magneto's not even in here, dude.
[03:11:37] So, I don't want it to be this way. I don't.
[03:11:41] But I think it's...
[03:11:44] I think it'll be a kind of safe roster. It might be kind of lame.
[03:11:48] Just based on the picks that they've had already.
[03:11:50] Dude.
[03:11:51] Unless something crazy happens, we will see.
[03:11:55] We'll find out if it actually does get crazy.
[03:11:59] Magic could make it.
[03:12:00] Magic with the K, she could make it.
[03:12:03] She could make it.
[03:12:04] Feels like a very modern Marvel roster, yeah.
[03:12:08] Yeah, Dr. Strange, yeah, I think there's a, I didn't put them in here, but I think there's
[03:12:15] a chance.
[03:12:16] It's either going to be like Dr. Strange or Thor.
[03:12:19] I think that could be interchangeable.
[03:12:21] I think you could swap Dr. Strange and Thor.
[03:12:36] Wasn't there idea to put characters that don't get shown as often in other games or am I being dumb?
[03:12:43] Was that a thing that was said for Tocon or was that said for a different game?
[03:12:51] They did say that, yeah, so they said that they wanted the characters that were not in
[03:12:56] the Marvel, some characters that were not in the Marvel vs. Capcom games, yeah.
[03:13:00] Which is where like Daredevil and Silver Surfer, Deadpool was only in one, Blade makes a lot
[03:13:08] of sense, Punisher makes a lot of sense, an anime style Punisher, you also got to think
[03:13:17] about that, which characters would look cool, anime-ified, right? Which ones look cool with
[03:13:22] like a Japanese animation twist? Hulk, maybe not so much. Blade, hell yeah, dude. Rogue,
[03:13:30] hell yeah, I can see that. Ultron, I can see that too, to be honest. Nightcrawler, probably
[03:13:39] not happening. Jubilee will look great. Colossus and Nightcrawler, I have bad news. Just based
[03:13:47] on I have bad news. Nightcrawler, Colossus and Gambit. I have bad news. And Mr. X, right?
[03:14:01] And Siloq. Jesus, dude. There was a lot of characters in that background. Now that we
[03:14:08] know it's 20 characters. I am ruling out every single character in that background that did not
[03:14:12] have an original, like an actual original design, like a super original one. Some of them had like
[03:14:18] really basic designs. Mr. X, no, not Professor X. I mean, Mr. X from Resident Evil 2. Bro.
[03:14:29] Straight up, I think every single character in the background of that stage, Storm was the only
[03:14:35] character that had like a design that actually looked unique because she's a character already
[03:14:40] in the game.
[03:14:41] Every other character's design looked mad basic.
[03:14:44] Like even gambits looked weirdly basic.
[03:14:46] So it's like that isn't a redesigned anime gambit.
[03:14:48] That's just gambit.
[03:14:49] For some reason, Storm was redesigned.
[03:14:52] It was like, oh, shit.
[03:14:54] That's crazy.
[03:14:55] Hold on a second.
[03:14:56] They could be placeholder.
[03:14:57] Yeah.
[03:14:58] Yeah, Beast and Archangel were back there.
[03:15:15] Yeah.
[03:15:16] Yeah.
[03:15:17] Yeah.
[03:15:18] Yeah, yeah, trying to find the image, channel one.
[03:15:28] Yeah.
[03:15:31] The only problem with it is that, like, Iceman and Gambit, like, they look so normal.
[03:15:38] Psylocke with pants is probably the most striking aspect.
[03:15:44] That's probably the most striking aspect.
[03:15:48] Siloq with pants, chairs is pretty unique because I've never seen Siloq with like pants
[03:15:57] before but Iceman was like pretty normal, normal, normal, they all look like, here's
[03:16:03] the thing, they all look like they came out of like the 90s show in some way, they look
[03:16:09] much closer, well Storm looks mad unique, she looks way different, Colossus was the
[03:16:15] same way too. So anyway, I don't know. I don't have as much else to say about it.
[03:16:25] Yeah, I'm not even much of like, I like Sylocke. I think she looks cool,
[03:16:28] but it's weird that she's just wearing complete pants. Okay.
[03:16:33] Magneto's missing though. Only Professor X is in the background. Yeah, it's true.
[03:16:38] Do you count out Sentinel since they're in the background? Kind of.
[03:16:40] Yeah, the Sentinels look mad generic too. They look much closer to like the simpler show designs
[03:16:50] instead of the crazy mecha Sentinel. But I think like, I mean, I want that to not be the case. I
[03:16:56] want there to be like a Sentinel that looks like a Gundam. Sure. Yeah, make it crazy, dude.
[03:17:02] They don't look like main character designs. Yeah.
[03:17:07] Wolverine's a given in my opinion. Yes.
[03:17:10] I think that's the biggest sign that something is severely wrong is if Wolverine doesn't
[03:17:19] show up in the main roster in some way.
[03:17:21] That's a bad sign.
[03:17:23] He has to be.
[03:17:26] If they're, that means that they're like not in touch, right?
[03:17:30] That means like they're not.
[03:17:32] They're exactly, they have to know.
[03:17:35] That's where I'm at.
[03:17:36] Dude, no, they have to know.
[03:17:38] They have to know.
[03:17:39] He has to be.
[03:17:40] They have to know the history behind Wolverine not being in Marvel versus like Marvel fighting
[03:17:44] games to know that he has to be there.
[03:17:48] So that would be very weird if Wolverine was not there.
[03:17:53] It'd be very weird.
[03:17:55] That's a bad sign.
[03:17:58] Thus I think he will be there.
[03:18:01] The context, the one character that everybody freaked out about back in 2017 because of
[03:18:07] the Marvel vs. Capcom mix was that X-Men weren't in Marvel vs. Capcom Infinite, and therefore
[03:18:12] Wolverine for the first time ever in these Marvel fighting games was not one of the main
[03:18:16] characters. Wolverine's always one of the main characters, and he's also one of the
[03:18:19] most popular characters ever, period. So, the absence of X-Men and Wolverine was like
[03:18:26] the biggest sign that, like, oh, everybody's sad. Everybody's big sad. This is not the game
[03:18:33] we wanted Wolverine's not here dude. It's like a Smash Brothers without you know maybe not Mario.
[03:18:38] Actually yeah that's pretty close. It's like a Smash Brothers without Mario. We just dropped them.
[03:18:42] Like oh Jesus dude. It's like Scorpion missing from Mortal Kombat 3. Now that is a very good
[03:18:49] comparison. Scorpion missing in Mortal Kombat 3. Which was a huge miss at the time.
[03:18:53] So, yeah. So, yeah. Anyway, talk on news. That was good. That was healthy. We got a lot of our
[03:19:13] systems chat? Did we get it out of our systems? Because now I'm about to be sad. I got to
[03:19:25] talk about all the stuff that I really wanted to talk about that I'm getting excited about.
[03:19:29] The token stuff does get me excited. I want to know more. But now we get to talk about
[03:19:32] things that are going to make me sad. And again, am I like Earth's greatest champion
[03:19:39] of 2xKO? No. I've actually hoped for the best the entire time while giving criticism
[03:19:46] on certain things and also highlighting the things that I like about it a lot. But what's
[03:19:52] happening now with 2xKO? Geez, even the title dude. There's not instill a ton of confidence.
[03:20:01] there's dude even the way that like wow the message didn't even come from 2x
[03:20:09] KO it came from riot games wow I didn't even realize that this isn't a message
[03:20:15] from 2x KO it's a message from the overlords it's from riot oh Jesus they
[03:20:23] don't even have a say here damn all right so I'm gonna go over this like word
[03:20:30] for Word and just talk about it a bit earlier.
[03:20:33] But let me just talk about it.
[03:20:35] Hi, everyone.
[03:20:36] Hello, everyone.
[03:20:38] I think this isn't written by an AI.
[03:20:40] I want to take a moment to share an important update on 2xKO.
[03:20:43] This is a difficult update to share.
[03:20:45] But we want to be clear about what's changing and why.
[03:20:49] Oh, no, this is from Tom.
[03:20:51] Oh, shit.
[03:20:51] OK, I was about to say, bro, who's this from?
[03:20:54] Is this from the general corporate overlords?
[03:20:56] Is it from people that actually work on 2xKO?
[03:20:58] No, it's from the lead guys.
[03:20:59] Okay, good.
[03:21:01] What's changing and why?
[03:21:03] After a lot of discussion and reflection,
[03:21:04] we are reducing the size of the 2XKO team.
[03:21:07] I want you to know that the decision was not made lightly.
[03:21:10] We expanded from PC to console.
[03:21:11] We saw consistent trends and our players
[03:21:13] were engaging with 2XKO.
[03:21:14] The game had resonated with a passionate core audience,
[03:21:17] but the overall momentum hasn't reached the level needed
[03:21:19] to support the team of this size long-term.
[03:21:23] With a smaller focus team,
[03:21:25] we're gonna dig in and make key improvements to the game,
[03:21:27] including some of the things we've already heard.
[03:21:29] of what I heard you asking for. We'll share some of our plans soon. So I don't know if
[03:21:36] the actual amount is discussed. We'll continue. But as I understand it, they pretty much cut
[03:21:45] the team in half, right? Didn't they have about 160? Yeah, I think the word on the street
[03:21:54] is they had about 160 employees, and now they're down to 80.
[03:22:02] So if 80 people got cut, also, just going to throw it out there.
[03:22:11] That's a lot of people being laid off, and it's mega sad.
[03:22:15] But also, 160 people working on a fighting game
[03:22:22] is a shit ton.
[03:22:23] That's a big ass team, dude.
[03:22:26] Like that is, that's comparable to some like big teams.
[03:22:32] Like actual, not the size of NRS or anything like that,
[03:22:35] but for relatively big teams, that's a big ass team, dude.
[03:22:41] Granted, I really don't know how this translates
[03:22:44] in comparison to a normal like discounted game release
[03:22:47] or a normal fighting game release with content
[03:22:50] because this isn't that.
[03:22:52] It's like a live, it's a live ops games as a service game.
[03:22:56] So that was a big team.
[03:22:59] It certainly was.
[03:23:01] Our plans, a smaller focus team is still huge.
[03:23:04] Like 80 people, I was worried that like,
[03:23:07] dude, they're just gonna go down to like nothing.
[03:23:09] Oh no, this game is cooked.
[03:23:11] Dude, actually 80 people is still pretty good
[03:23:15] to keep things going.
[03:23:16] It's still pretty decent.
[03:23:18] Our plans for 2026 competitive are unchanged.
[03:23:20] We remain committed to partnering with tournament organizers
[03:23:23] and local communities.
[03:23:24] Our focus will continue to be on supporting events
[03:23:27] and organizers that already powered the FGC.
[03:23:30] Ultimately, the decision reflects the shift
[03:23:32] in how we operate.
[03:23:34] This isn't a judgment on individual rioters
[03:23:36] or a signal that the journey is over.
[03:23:39] Good that you're saying that.
[03:23:40] We're reshaping the team to give 2xKO
[03:23:42] a more sustainable path forward.
[03:23:45] Yeah.
[03:23:47] So that's the good news.
[03:23:48] The sad news is that a ton of people are losing their jobs,
[03:23:51] that were deeply passionate about this
[03:23:52] and have been involved for like 10 years.
[03:23:53] Like that's the word thing.
[03:23:56] The key word is sustainability.
[03:23:57] Like this shit has to make money, like straight up.
[03:24:00] You cannot just produce games
[03:24:02] and then they come out as free titles
[03:24:04] and they don't make money.
[03:24:06] Like we saw this with other games like Rumbleverse
[03:24:09] where it just did not have sustainability, sadly.
[03:24:11] It did not have the ability to like build a core enough audience
[03:24:14] to get people in there to buy things
[03:24:16] where it could continue forward.
[03:24:20] It's technically been less than a month that it's out.
[03:24:23] So I think there's one thing that is
[03:24:28] very different from this than most things
[03:24:31] like shooters or otherwise.
[03:24:36] Different genres have the opportunity
[03:24:38] to build their audience much more, right?
[03:24:40] Like a lot more.
[03:24:41] just the better like high guard has a much wider opportunity
[03:24:47] to build an audience and give people a chance
[03:24:49] to get into it and see if they like it to even try it.
[03:24:53] Because of just the nature of it being a shooter,
[03:24:55] like a naturally kind of accessible shooter, you know?
[03:24:58] It's like the easiest thing to get people into play.
[03:25:01] The most broad stroke of accessibility, right?
[03:25:07] But 2xKO, at least to me,
[03:25:10] From the perspective that I was ever in,
[03:25:12] just from an outsider playing some early versions of the game
[03:25:15] and seeing it before its release
[03:25:16] and eventually playing it and liking it when it came out,
[03:25:20] it always felt like a game for fighting game players,
[03:25:23] like always.
[03:25:24] Like even the nature of it being a,
[03:25:27] the nature of being a league of legends fighting game
[03:25:30] that hyper focuses on the league of legends aspect of it.
[03:25:34] And we talked about this a bit earlier.
[03:25:36] It doesn't really do much with the league outside of having characters and stages and and skins.
[03:25:45] It really doesn't do much with the league of legends property, you know, like none of the mechanics and world building and things like that that go into the characters.
[03:25:55] They take things that characters do in league, but like, is there something that you can do that expands the league,
[03:26:03] that expands what you think could happen beyond League or beyond Arcane or anything like that?
[03:26:07] Not much. It was almost like the game was never considered to be that. It was specifically
[03:26:12] considered to be a game where you take your favorite League characters and then you beat
[03:26:16] each other's asses, right? And then you go fight each other. Instead of thinking of it as a holistic
[03:26:21] just game, this is a game, right? No, no, no. It's mostly like these are League characters.
[03:26:27] that's why you like it. And that's not the reason why like in general people vibe with some fighting
[03:26:34] games, usually some fighting games will provide something to you that you think is cool and then
[03:26:37] make you fall in love with it. And I think I got that in this game because I'm a fighting game
[03:26:42] player like Warwick did it for me. That was the that was the moment I turned on this game where
[03:26:46] it's like, damn, I'm having fun. I actually got a character that I really think is pretty cool.
[03:26:51] So the problem is, is that not everyone's going to be able to vibe with that with a small roster.
[03:26:56] but it's not. And even when it came to other games like Dragon Ball that many other people
[03:27:01] vibed with, but I just didn't for a very long time. I enjoyed it, but I just could not get into
[03:27:06] it as much as everybody else. That wasn't until the later seasons where I found my characters, man.
[03:27:11] And this is a game that specifically is asking its user base to how do you engage with it?
[03:27:18] How do you play this game? You jump into lobbies and you fight each other.
[03:27:22] Do you do you like level up your character and like get them new gear and stats and take them
[03:27:30] through a single player arcade ladder or something that allows you to have different runs and get
[03:27:35] different buffs or something you know that it lets you engage with it like a normal video game
[03:27:40] and not specifically just an online game no it was never that which means that in my opinion if
[03:27:45] it's a game that's asking you to specifically play it like it is you're just going online and fighting
[03:27:50] people, my dude, it's a fighting game for fighting game players. That's it. It's just
[03:27:55] a fighting game for fighting game players. That is how it works, you know? So even people
[03:28:00] would criticize Tekken 8. I'm like, dude, Tekken 8 has a shit ton of content. It has
[03:28:05] so much stuff that you can do if you don't want to fight people. If you're nervous about
[03:28:09] going into ranked or fighting others, like there's a metric ton of stuff you can do in
[03:28:14] Street Fighter 6, obviously, but also Tekken 8. And even if we compare it to other games
[03:28:19] that are also like technically free to play, Grand Loo also offers a shit ton of stuff
[03:28:24] that you can do outside of just going on and playing fighting games like.
[03:28:29] The opportunity to get someone to fall in love with a fighting game specifically is
[03:28:33] that unless you already love these characters deeply, like you have to, you have to give
[03:28:39] people the chance to fall in love with it.
[03:28:42] And we've seen it time and time happen again with a variety of other games, people fall
[03:28:45] love with the game in some way that isn't playing online and then eventually they go online and then
[03:28:49] eventually they fall in love with it. So let's move forward. I just think that it was a, to me, it
[03:28:55] always felt like very specifically a fighting game made for fighting game players and it just has
[03:29:01] league characters in it. About the people behind the game, I want to be clear that something deeply
[03:29:05] matters. The people who helped 2XKO over the years with their creativity, care and belief,
[03:29:10] taking creative risks, like this is hard, and the work they did is real and meaningful.
[03:29:15] We're committed to supporting the impact that the riders had through this transition,
[03:29:17] including helping them explore opportunities within Riot where possible,
[03:29:20] and providing a minimum of six months' notice-based surface evidence that does not...
[03:29:22] That's nice of them to even mention that. That's nice to mention that.
[03:29:27] Another update will raise questions and concerns that's understandable.
[03:29:31] We'll continue communicating on how things are progressing.
[03:29:33] In the journey so far, we've been humbled and dazzled by the energy and passion
[03:29:36] you brought to the community, the energy matters, and it will help us fuel
[03:29:39] something to chapter than prove the game. Thank you for playing 2xko for caring and asking questions
[03:29:43] and for being a part of the community. And to be honest I honestly think 2xko kind of like
[03:29:50] I think it kind of did its job. Like and granted we're at the point where it's like not looking
[03:29:55] great they're gonna continue forward but it's not dead in the water. The people that are saying
[03:30:00] 2xko is dead right now it's not it's not yet like do not say that. Like I they are genuinely trying
[03:30:07] to keep it going at a point where it's sustainable and they can keep going and get a chance for
[03:30:11] people to get on board with it. This is not the best news, but still, this isn't the point for
[03:30:17] us to do like a postmortem and start criticizing like why didn't it work out. It's like, we're not
[03:30:23] there yet, dude. Like give them the chance for it to actually catch on in some way. It's been out
[03:30:27] for a month. I don't want to, I don't want to just start immediately like, let's talk about the name
[03:30:31] and why all this other stuff was bad. We've criticized that stuff in the past plenty.
[03:30:34] Let's focus right now because they are also refocusing.
[03:30:39] I think this game was relatively successful in exactly what it was trying to achieve,
[03:30:43] dude.
[03:30:44] Guess who loves this shit?
[03:30:46] Like guess which people love this shit?
[03:30:48] Not league players.
[03:30:50] I have always personally felt that like fighting game fans always cross over with league of
[03:30:57] legends.
[03:30:58] Like this happens more often.
[03:30:59] Like I know so many people in the FGC for the past 15 years that are like also league
[03:31:03] players and I'm like what the hell is this league thing it's not like fighting games at all like it is though
[03:31:06] It's like they compare it to like footsies and all this kind of stuff
[03:31:10] They just they immediately tell me how similar it is to fighting games and they get into it
[03:31:13] I'm like, okay. I just don't see it, you know
[03:31:16] So like people have been generally into league and fighting games for a very long time like going all the way back to the
[03:31:22] Marvel vs. Capcom 3 era
[03:31:24] however
[03:31:26] As someone as an outsider that has seen how big of an influence League of Legends is as
[03:31:34] a game, my dude, I don't know if League, in my opinion, has ever felt like it could cross
[03:31:42] over into the fighting game community.
[03:31:45] Like I think fighting game players that play League can feel that way, but from an outsider's
[03:31:52] perspective, like the people that play League like really like lean into like very few things.
[03:32:00] So I'm not saying it can't happen because clearly it can. Like clearly there can be
[03:32:06] some crossover between the other Riot games and these rioters jumping into Riot stuff,
[03:32:10] for sure. But like the size of the size of what League of Legends appealed to over time,
[03:32:18] is just absolutely huge. The comparative difference of like how many of those people transferred over
[03:32:24] and will then will turn into also these other things is still comparatively small. Like it's
[03:32:30] it's it still seems like it's huge but my dude League of Legends is such a big thing.
[03:32:35] It's like the same thing for I use the same comparison to Smash Brothers where it's like Bro
[03:32:39] like smash fans usually like smash does that crossover sometimes oh yeah oh yeah it does
[03:32:48] like riddles and several other players like become really big normal fighting game players
[03:32:52] they become like street fighter players and stuff like that or Tekken players or whatever we
[03:32:55] have we have witnessed that happen but is that like the representation of everything does that
[03:33:01] represent all of it does like a few players that jump the gap and realize that oh normal fighting
[03:33:08] Games have a lot of similarities to Smash in many ways.
[03:33:10] I can transfer my knowledge and information
[03:33:12] that I've learned into this and get better at this too.
[03:33:15] Yeah, sure.
[03:33:17] But also, most Smash fans just like Smash.
[03:33:22] That's just what they're into, dude.
[03:33:24] And even most Smash fans won't even like the things
[03:33:28] that are Smash-like.
[03:33:30] Like, to be completely honest, it could be even difficult
[03:33:33] to get Smash fans to commit to being something
[03:33:36] that is even as close as it possibly can be to Smash,
[03:33:40] practically a clone of Melee, my dude,
[03:33:42] why aren't you playing it?
[03:33:43] No, no, no, they like Smash.
[03:33:45] I just like Melee.
[03:33:46] This is what I do.
[03:33:48] People are just that way.
[03:33:49] People just like get connected to one thing
[03:33:52] and it's hard to get them away from it.
[03:33:53] Same thing with Street Fighter fans.
[03:33:54] Don't get me wrong, this applies
[03:33:56] to everything across the board.
[03:33:57] So, all I'm saying is that it's like,
[03:34:03] if the expectation was that like a quarter
[03:34:05] of the league audience is gonna come over
[03:34:07] and play the league fighting game, a 10th of it.
[03:34:10] I think the reality of the situation is that
[03:34:12] it was a very small percentage.
[03:34:15] And even if there was like crossover in the riot launcher
[03:34:18] that's showing all of this, like if there's one thing
[03:34:21] that I kind of felt for a very long time, like, I don't know.
[03:34:24] As I've observed communities in the way they act,
[03:34:26] they act very, they very much are in a bubble.
[03:34:30] They very much are in a bubble, dude.
[03:34:33] And they sit there in their bubble
[03:34:34] they do their thing. That's just the way that most FGCs chat are that way, where it's like,
[03:34:41] there's a Capcom FGC and there's a Tekken FGC and there's Smashers and there's people, there's
[03:34:47] 40 year old dads that like virtual fighter, you know, and there's like, all of the Mexican
[03:34:53] dudes that love all of the KOF games and shit, like everything that seems very, this is just
[03:34:58] established stereotypes and shit that have been around for a ridiculously smash player
[03:35:03] They're stink, like all of this shit because they all stay within like they're part of
[03:35:08] an FGC but they all are relatively bubbled.
[03:35:11] They all are mostly bubbled.
[03:35:13] Will people escape the bubble and go to other stuff?
[03:35:15] 100% they will.
[03:35:16] But is it like there's massive shifts of the community from one way to the other?
[03:35:21] I think it's the same thing from league to WFU.
[03:35:24] There'll be a small percentage, man.
[03:35:27] So anyway, yeah, I mean, and then I think that the next question is well, man.
[03:35:33] What about Dragon Ball? How did Dragon Ball end up being so successful, like, dude, what is Dragon Ball like?
[03:35:45] The context of the situation is important, okay?
[03:35:49] Yes, fighting game fans have been telling Riot and League of Legends, hey,
[03:35:56] bro, a League of Legends fighting game.
[03:35:59] Oh hell yeah fighting game fans have been saying that have league players been saying that I don't know man
[03:36:05] League players out there rushing mid or some shit. Damn the bros
[03:36:10] What about a league of legends fighting game? This would be crazy like I don't know like fighting game fans
[03:36:17] Look at the league roster and go bro. This shit could be sick. Yeah, I think that's kind of been the case for a very long time
[03:36:23] So what is Dragon Ball my dude?
[03:36:26] Dragon Ball Fighters was fulfilling a 20-year gap of people desperately wanting a Dragon
[03:36:33] Ball to be like a Capcom game.
[03:36:35] Can we not just get a Dragon Ball game that's like a 2D Dragon Ball game, my dude?
[03:36:42] That is how infinitely impossible DBFC was as a game.
[03:36:46] It was fulfilling a 20-year missing element that was just not there.
[03:36:51] The closest you got was Super Dragon Ball Z on PlayStation 2.
[03:36:56] And even that was like so crazy and weird and not exactly it.
[03:36:59] So combining that fandom with that extreme gap of like, damn, this has been missing for
[03:37:05] this long period of time.
[03:37:07] Dragon Ball Fighters just hit in every single way it possibly could.
[03:37:10] Every single way it possibly could.
[03:37:12] So anyway, I don't know, I don't know.
[03:37:19] And Dragon Ball fans eat that shit up, man.
[03:37:22] They will eat shit up.
[03:37:23] They love stuff, dude.
[03:37:30] So anyway, I actually think 2XKO found its audience,
[03:37:37] because I'll be real.
[03:37:39] Dude, fighting game fans love this game.
[03:37:42] Like, not all of them do.
[03:37:44] I've noticed that versus game fans,
[03:37:48] People that historically like tag fighters
[03:37:52] like Marvel versus Capcom,
[03:37:55] have not really found their place in it as much,
[03:37:58] that are really big into MVC games.
[03:38:00] It feels like a lot of them conflict with this shit
[03:38:04] quite a bit.
[03:38:05] But I feel like for a lot of the modern FGC,
[03:38:10] like the Strive era and before post-Dragon Ball fighters,
[03:38:13] I feel like it's hit for a lot of them in many ways.
[03:38:16] Not every single one, but I think it's definitely found a very hardcore audience of people that genuinely like this shit and they really get into it because 2xKO really tickles like mechanical fighting game shit, dirty mechanical fighting game shit.
[03:38:31] It does, man. When you like freestyle tag twice on some bitch with some low overhead stuff, it's like crack. It's like block this, you asshole.
[03:38:40] Like it genuinely gives you some fuck. Yeah, there's some good shit. So I understand like I have felt that in many ways
[03:38:48] It's a lot of the things that are weird and in between that
[03:38:52] That haven't connected with me because what am I? I'm one of the versus game guys, dude
[03:38:56] I'm one of the guys that like, you know come from the old school era of versus games and things like work the way they do
[03:39:01] And they expand upon it this game dials back on a lot of shit, but expands it in weird other ways, which is fascinating. I
[03:39:08] I am extremely frustrated by this game at times and I also really like it.
[03:39:14] What's funny is that I did not vibe with its 2v2 mode as much as I thought.
[03:39:19] I wanted to like it a lot but I found myself at a point where I was at ends
[03:39:25] where I just could not be satisfied if I got a victory by somebody carrying me
[03:39:29] and I didn't feel necessarily good to carry another team.
[03:39:32] The rare moments in between where you actually sync up as the mech pilots in Pacific Rim was great
[03:39:37] Um, and is great, but still, you know
[03:39:42] Yeah, I mean
[03:39:45] I'm gonna say the thing that is obvious that most people are saying it eats characters. It just needs characters, dude
[03:39:51] Just needs more characters to be in the game
[03:39:53] The game taught me to hate yasuo the same way that people have been hating yasuo for 15 years
[03:39:57] I mean, I get it. I connected with you all
[03:40:00] But it needs some that just needs a roster and that's the hard thing to produce and it's gotten quite a bit more characters
[03:40:08] You know, we'll look at more now. I think it will. I don't think this is it
[03:40:11] I don't I do not think this is the end of the game by any means. I think it will continue
[03:40:18] But they have to find a way to operate in that space in a way that makes sense because 160
[03:40:23] Person development team is pretty big. That's pretty big
[03:40:26] So, I hope it continues, I hope it gets more characters, I hope they just keep getting
[03:40:30] to do what they do and I hope it finds more success, you know?
[03:40:33] Because if there's also one issue that like 2XKO has kind of had is the marketing's been
[03:40:39] weird man.
[03:40:41] It's kind of been like, it's kind of a game that feels like it's been out for two years,
[03:40:45] but it's only technically been out for a month.
[03:40:48] So an 80 person development roster is more than enough to keep things going.
[03:40:53] More than enough.
[03:40:54] three weeks. This is only been three weeks, so I actually hope the best for it.
[03:40:58] I'm saddened by this because I know a lot of people lost their jobs. The person
[03:41:03] I'm actually the most, the person I actually sympathize the most with on
[03:41:08] this situation, even though this is not the end, it's just, it's a little, it's a
[03:41:14] little doom and gloomy of a message is Steve. The person I am literally
[03:41:22] sympathizing the most with right now is uh my friend that likes this shit the most it's
[03:41:29] it's steve because steve loves this game dude he loves it
[03:41:41] let me say anything on it
[03:41:42] Oh, no. Oh, no. It's the games I like curse actually real. Let's have a conversation.
[03:41:57] I'm gonna have to tune into that later. Is the games I like curse actually real? He looks
[03:42:06] so sad on stream. No, dude, no, bro. He's not streaming right now. Was he streaming?
[03:42:16] Was he streaming? He is.
[03:42:23] It's just that these companies bet the farm on these free to play games, assuming that it's
[03:42:30] that's going to be a huge payout.
[03:42:31] And then it turns out that the marketing, maybe,
[03:42:35] or that the flow, or that the design,
[03:42:38] or whatever the case may be,
[03:42:40] would end up being the situation
[03:42:45] that causes these companies,
[03:42:48] or causes these games to fly under the radar.
[03:42:52] There is a thing called,
[03:42:55] there is a thing called
[03:42:57] over saturation. There just is. And when three to play games are literally everywhere, then
[03:43:06] yeah, there's going to be an issue with some of them falling through the cracks. Even good
[03:43:11] ones. Even good ones. But the way that I felt like this game was presented when I first
[03:43:18] got to play it when I first started seeing the, uh, the,
[03:43:23] oh, what the f-
[03:43:28] Who is this guy?
[03:43:30] What is going on?
[03:43:32] Jeff, what is happening right now?
[03:43:37] It's so fucking ugly.
[03:43:39] What is, you know, where's doing this?
[03:43:41] Who is this?
[03:43:42] Sympathy gift?
[03:43:43] I'm getting sympathy gift subs right now.
[03:43:46] What is happening?
[03:43:47] What is that? Really?
[03:43:50] E-E-X, uh, uh, E-Port, you know,
[03:43:54] E-E-E-Poxy Blue?
[03:43:56] E-Poxy Blue, thank you.
[03:43:58] Thank you. What is going on here, guys?
[03:44:00] It's not over, sti-
[03:44:03] First thing we gotta do, first,
[03:44:05] there's no sympathy gift subs, guys.
[03:44:07] There's no sympathy gift subs, guys.
[03:44:09] We gotta start.
[03:44:11] It's gonna be okay.
[03:44:13] Somebody ban that guy.
[03:44:15] Somebody beg, somebody get that guy.
[03:44:18] Somebody ban that guy, where are my minds?
[03:44:20] You're not doing your jobs.
[03:44:23] Do your jobs.
[03:44:24] It's gonna be okay, bro.
[03:44:26] The game is, it's not over.
[03:44:29] It's not over.
[03:44:30] So I don't know what we're talking about here, guys.
[03:44:34] It's not over.
[03:44:35] There's no coping, okay?
[03:44:37] There's no coping.
[03:44:39] It's just a change.
[03:44:39] I just said it's gonna be okay.
[03:44:41] Stop doomin', bro.
[03:44:42] There's a company structure change.
[03:44:45] there's no reason to panic.
[03:44:47] So just relax, relax.
[03:44:54] I don't get paid enough for this.
[03:44:55] Do your job first.
[03:44:57] How about you do your job, Cobra?
[03:45:03] Stop dooming, I'm not dooming your game.
[03:45:05] Why would you say it's gonna be okay if you only say it's gonna be okay if there's
[03:45:09] something wrong.
[03:45:11] I just said it's gonna be okay.
[03:45:12] There's an implication that there's something wrong.
[03:45:14] No!
[03:45:15] Is there something wrong?
[03:45:16] No, there's nothing wrong.
[03:45:17] There's nothing wrong!
[03:45:18] It's going to be okay!
[03:45:19] They clearly said that this isn't a bad thing.
[03:45:22] That you're just refocusing.
[03:45:24] No, it is a bad thing.
[03:45:26] What's wrong with that?
[03:45:27] It's not good news.
[03:45:28] Do you?
[03:45:29] Do you?
[03:45:30] No.
[03:45:31] No, no, no.
[03:45:32] It's definitely not good news.
[03:45:33] Everybody relax!
[03:45:35] It's definitely not...
[03:45:37] Like, if this didn't happen, it would be better.
[03:45:41] They're rolling out new and more focused plans for the game's future.
[03:45:47] Laying off 90, 80 people is not good.
[03:45:51] That's a good thing, guys.
[03:45:53] We should be celebrating like the bonuses.
[03:45:58] Oh, it's time for me to leave now.
[03:46:03] Uh-oh.
[03:46:05] Anyway, we're celebrating that 80 people got laid off.
[03:46:10] Steve chill chill. Where's the monster under announcement? Where is it? Is it an actual video?
[03:46:17] Velcro, thank you, dude played DHT gaming. Thanks for the fight
[03:46:20] Do you think there's gonna be some kind of congratulatory thing in place for token has them stylized so that if Marvel and Capcom want to make
[03:46:24] NBC in the next five years, they can use the Western outfits and the different characters, etc
[03:46:29] Now don't think I think in that far ahead. I don't think I think I don't think I don't think I don't think there's any logical way
[03:46:35] That Marvel versus Capcom happens in a logical way
[03:46:38] You know what I mean?
[03:46:40] In like a way that actually makes sense.
[03:46:42] Oh, is this an anniversary tweet?
[03:46:44] Okay.
[03:46:45] Shit.
[03:46:52] Tweeting.
[03:46:59] Oh, that one.
[03:47:00] Thank you.
[03:47:02] Yink.
[03:47:06] Let's go.
[03:47:07] this says.
[03:47:09] Monster Hunter Wilds, producer of Tsuji Moto.
[03:47:15] Today, as Monster Hunter Wilds,
[03:47:18] I would like to tell you about the update.
[03:47:23] I'm going to tell you about it.
[03:47:28] OK.
[03:47:31] The final first season update, chat.
[03:47:34] I've prepared a promotional video, so please watch it.
[03:47:37] Ooh, there's a trailer.
[03:47:40] At the last of the roadmap.
[03:47:42] Arkfield, AT Arkfield.
[03:47:44] I'll be playing it.
[03:47:54] I'm interested to see how they make Arkfield harder. It's pretty easy.
[03:48:02] Wow.
[03:48:06] Of course.
[03:48:07] An anime-ass cat.
[03:48:25] God damn!
[03:48:33] that cool as shit oh this is like the fan created one the guy that put jet
[03:48:42] engines on the sword it was also a great sword look dude I find it funny that it
[03:48:47] was also a great sword in Monster in a World was it not that literally would
[03:48:51] like three jet engines on it that would that would proc when you were building
[03:48:58] up. It was mad cool. Great sort again.
[03:49:03] Damn. Wow, this is amazing.
[03:49:08] I learned great sort again.
[03:49:15] Well, that's good.
[03:49:19] Anniversary. Oh, weekly of each festival.
[03:49:24] Damn.
[03:49:29] Okay.
[03:49:31] Yeah, I played great sort of bit when it first came out. It's very fun.
[03:49:35] What the hell is...
[03:49:48] What in the hell?
[03:49:50] Spider filter monsters, yeah.
[03:49:58] Delivery in February 18.
[03:50:09] February 18.
[03:50:17] By the way, just from some perspective, Monster Hunter Wilds today compared to Monster Hunter
[03:50:25] Wild's first week release last year?
[03:50:31] Way better.
[03:50:33] Like, much, much, much, much better.
[03:50:38] Like, just to throw it out there, there is a reason to actually hunt monsters now.
[03:50:45] Like, there was almost, there was very little reason to continue playing the game
[03:50:51] beyond its story mode without just wasting all the creatures in the game like the game
[03:50:57] has actually pretty fun now so to give the game credit and it performs much better which
[03:51:03] recently happened.
[03:51:21] normal stuff
[03:51:35] yeah, since the Akuma update, it's actually been pretty good.
[03:51:38] I agree.
[03:51:40] Sushi?
[03:51:42] Was that in the spring one?
[03:51:45] I got it. I got a minor criticism. Chat. I can put down that much fish. I'm just gonna
[03:52:00] throw it out right now. On a day, on a normal, on like a day where I can put down that much
[03:52:07] fish. I'm not that big. I'm a pretty big tall guy, but I'm not that big of a guy. I'm not
[03:52:11] that big of an appetite, but I can 100% put down that much dish.
[03:52:15] The monster hunter illusion of food,
[03:52:20] its fantastical sort of promotion of the food
[03:52:26] in monster hunter world or in monster hunter like fiction,
[03:52:30] is that here's an impossible amount of meal
[03:52:36] that you're about to eat.
[03:52:37] And you just watch the hunter go, ow, ow, ow, ow, ow, ow, ow.
[03:52:40] I need this, I need the calories bitch.
[03:52:43] Oh, oh, oh, oh, oh, oh, oh, oh, wow.
[03:52:46] This is insane.
[03:52:47] Look at all this fucking food, dude.
[03:52:49] My issue with the meals in Wilds
[03:52:54] is that the fantasy is gone.
[03:52:57] They're mostly normal.
[03:52:59] Like most of the food is just like,
[03:53:01] here's a delicious steak with some egg
[03:53:04] and some cinnamon and some butter.
[03:53:09] That was delicious.
[03:53:10] I'm like, yeah, that would be good.
[03:53:12] I feel like a normal person.
[03:53:13] The problem is, I'm a meat lord,
[03:53:16] and I gotta go hunt a big fucking lizard,
[03:53:18] and I need to be packing that shit.
[03:53:20] I need 30,000 calories right now.
[03:53:23] Oh, oh, oh, oh, like,
[03:53:24] that's the monster hunter fantasy, bro.
[03:53:27] Now it's, now it turned into Final Fantasy 15 food.
[03:53:31] Like, come on, like I like it, but I want,
[03:53:34] I want the fantastical to come back, man.
[03:53:37] Dengos were bullshit.
[03:53:39] I was pissed off.
[03:53:41] I didn't like that dango bullshit.
[03:53:43] I'm like, this is just, these are just snacks.
[03:53:46] What is this?
[03:53:47] I want the crazy platters, dude.
[03:53:51] I want grandma cat to make me the most insane stew.
[03:53:55] Like, bring them back.
[03:53:59] It's a minor criticism, okay?
[03:54:01] It's not like indicative of a bad game or anything.
[03:54:04] It's just I severe,
[03:54:06] Where, Max, do you know what economy we're in?
[03:54:11] I actually miss the hyper monster hunter food fantasy
[03:54:15] that is present in a lot of the older games.
[03:54:18] And now it's not nearly as much.
[03:54:23] This is just Korean barbecue, dude.
[03:54:26] Like, this is just normal shit.
[03:54:36] I'll show you the information about the quest.
[03:54:44] As a event quest, we will show you the battle of the planet.
[03:55:00] Wow, bro, get my face away for a bit.
[03:55:03] Wow, do you see that shit chat goddamn bro chat? Do you see this shit right here?
[03:55:10] Holy shit, bro. Look at that. Look at even that over there. God damn. Look at this shit
[03:55:17] God damn dude. That shit is crazy looking. Holy hell that armor is amazing
[03:55:23] Jesus dude King Arthur in the Knights of Justice. Holy the Megatron helmet. Yeah
[03:55:29] Wow, look at that shit dude. It looks like one of the Knights of the round. Holy hell. I love it
[03:55:36] I love it. I love it. I love it. I actually love it. Oh my god
[03:55:40] I am definitely getting that whole ass set. That's crazy
[03:55:47] Wow, that's crazy
[03:55:49] Time-worn charms that you have a high chance of yielding rare talismans, okay?
[03:56:03] 10 stars.
[03:56:06] So we're saying all the big bads are gonna get 10 star quests?
[03:56:09] Oh my god, what is this shit?
[03:56:12] Holy, holy good lord.
[03:56:17] Moly moly it is it's all the big bads holy shit four months in an arena oh
[03:56:27] that's fucked up four apexes at the same time in an arena that's impossible
[03:56:34] that you do each person has to take a monster you're gonna need like an hour
[03:56:41] 50 minutes? Dude, it's literally like every single person has to take one monster.
[03:56:48] Maybe two at a time? I'm curious, man. That's crazy.
[03:56:58] Oh my god.
[03:57:19] Alright.
[03:57:20] I'm definitely getting the monster out of our vibes from that.
[03:57:23] Alright.
[03:57:24] Alright.
[03:57:25] That's cool.
[03:57:27] That's cool.
[03:57:28] We'll be, we'll be trying.
[03:57:30] Well, we're gonna be trying.
[03:57:46] What is that fight?
[03:57:51] Greatsword's always gonna win.
[03:57:53] It's like Longsword getting buffs, Chat.
[03:57:56] You know great swords gonna win the art contest and long swords gonna get buffs
[03:58:26] That thing looks funny.
[03:58:30] Well, that's funny.
[03:58:32] I forget the support hunters are a thing.
[03:58:38] Do you guys use them?
[03:58:41] They definitely made the Omega fight definitely doable.
[03:58:50] They are very efficient.
[03:58:52] know what in that so they took this is like the sensor for the arachnophobia
[03:59:03] sensor right and they recolored it that's funny there's no way you're gonna
[03:59:16] make pump popo whatever that this thing is actually dangerous
[03:59:46] Oh, a new theme?
[03:59:50] Dude, it didn't have the Star Wars theme anymore.
[04:00:08] Interesting.
[04:00:10] Cool music.
[04:00:14] March 19th for Arch Tempered Arcade.
[04:00:27] By the way, I cannot believe how fast Capcom turned around a patch for the weird DLC thing.
[04:00:36] That blows my mind and how big of an impact it had for that many people.
[04:00:43] It was like two weeks, dude. It was legit two weeks to hot fix it
[04:00:49] It's insane
[04:00:51] Actually insane. It must have been such a weird oversight
[04:00:55] Everybody's saying the game is running better now
[04:00:59] Took a mirror to figure out dude. They optimize the game in like every other way like that's what the patches are
[04:01:04] We're getting other optimization patches that were not that thing
[04:01:07] So the game's only gonna get better outside of the one weird thing that was affecting a lot of stuff
[04:01:13] So, yeah, like, pretty much the best-case scenario happened where it's like,
[04:01:21] oh, the one thing's an easy fix and they also bad-optimized the game over time.
[04:01:25] in person?
[04:01:42] Oh, this is only in Japan, right?
[04:01:45] Oh, this is only in Japan, right?
[04:02:07] Oh, speedrun events.
[04:02:12] That's all for today's update.
[04:02:15] Once again, thank you for playing Monster Hunter Wives.
[04:02:20] Thank you for giving me a lot of feedback and support.
[04:02:25] Please enjoy today's update as well.
[04:02:33] I mean, an overall W on everything they showed.
[04:02:38] I would like to tell you about the future development.
[04:02:42] Alright.
[04:02:43] Of course you are.
[04:02:45] Of course you are.
[04:02:47] We are developing a large-scale content like Asuboi and Sunbreak.
[04:02:52] We are preparing to tell you about the official information during the summer.
[04:02:59] I hope you'll be waiting for it.
[04:03:02] It's gonna be called Monster Hunter Fuck Ice.
[04:03:05] Just to make it topical.
[04:03:10] Just to make it topical.
[04:03:18] Arkfield's in that game too?
[04:03:20] Wow.
[04:03:21] Hey, hey, hey, hey, wow, hey.
[04:03:24] Hey!
[04:03:25] Hey!
[04:03:26] Hey!
[04:03:27] Hey, hey, hey, hey, hey, wow, hey, oh, shit, he did it.
[04:03:38] Dude, it's been how long, bro, chat doesn't understand this, the cultural significance
[04:03:44] of this chat.
[04:03:46] Do you not understand, dude, it's been a while.
[04:03:48] It's been too sad to do a happy hunting goodbye.
[04:03:52] It's been a while.
[04:03:53] So at the end of like the dude, he's been doing this forever, like 10 to 15 years of
[04:04:00] this monster hunter updates, getting on front of the camera, talking to people about the
[04:04:03] game with the devs and like going all the way back to like the Wii era and shit like
[04:04:08] that, you know?
[04:04:09] So at the end of all of them, he always says happy hunting and everybody does this and
[04:04:14] it's their it's their goodbye enthusiasm, right?
[04:04:18] To put it bluntly, Ever since Wilde's is kind of the roughest monster hunter thing that
[04:04:26] has kind of happened in quite some time, they stopped doing it, like straight up like when
[04:04:33] the game was going through pretty its biggest rough patch and like late 2025 and mid 2025
[04:04:37] and stuff, we would get these videos and they just, they just wouldn't say it anymore.
[04:04:43] So it was like, like there ain't no more happy hunting dude.
[04:04:46] like we're trying. Like it was more like we are trying like we know it is not happy hunting.
[04:04:54] It's more like we're sorry and we're trying. So and right now Monster Hunter Wilds in its
[04:05:00] current moment is in a pretty good spot. It's like I said way better than it was at launch.
[04:05:06] So to see the dude again giving the happy hunting like symbol and saying like we got
[04:05:12] some good stuff coming and also we're getting there is sort of like, yeah, this is the kind
[04:05:17] of optimism that is representative of what the community is feeling at the moment, I think.
[04:05:22] Like people are pretty, people are feeling pretty good about it. Like the steam reviews are starting
[04:05:27] to come back around. They have been bad for a very long time. I mean, and I truly think that
[04:05:34] you're not going to be able to get everybody to come back to wilds. That's not going to happen.
[04:05:39] But I do think that there's a good opportunity for you to really get people to jump back into
[04:05:45] Monster Hunter Wilds expansion, whatever, whatever sun ice break, whatever the hell it's going to be.
[04:05:50] There's there's a chance that you can get people to come back to that if it's marketed well.
[04:05:54] Like this is a the new time to come back.
[04:05:56] Like this is this is the game you were looking forward to, especially with good optimizations and shit, which it already is going through.
[04:06:02] So yeah, like it's
[04:06:05] It's kind of like the next big launch.
[04:06:08] This is a big launch that it could be for Monster Hunter
[04:06:11] Wilds to get people back on board
[04:06:13] because the sales after Wilds came out were not good, dude.
[04:06:16] It got everybody on board from the previous games
[04:06:18] and unfortunately keeping people on board
[04:06:21] has not been particularly good.
[04:06:23] So yeah, I mean, I feel it.
[04:06:26] Dude, I felt that happy hunting.
[04:06:28] They did it. If there's one thing I greatly appreciate Capcom, this shit has now happened
[04:06:40] twice. This shit has happened in Resident Evil 6 as well as Monster Hunter Wilds, where
[04:06:47] how does this translate to Resident Evil 6, you might ask. RE6 sold great. Just to throw
[04:06:53] out there. RE6 historically has sold very good in the Resident Evil Pantheon, right?
[04:07:00] Oh, also 3, 5 or 5. However, Capcom seemed extremely distraught that the game was not
[04:07:08] critically received well and a lot of Resident Evil fans did not like it. Like the level of the
[04:07:13] game quality was not up to the standards of Resident Evil's and people just did not like
[04:07:17] vibe with it even though it mostly sold pretty well. That affected Capcom so much that their
[04:07:23] next Resident Evil game was a massive departure, reinvention of the franchise. They didn't
[04:07:29] need to do that. There was no guarantee that that would make them more money. They could
[04:07:33] have just kept the same, they could have just kept the exact same path ahead, but they didn't.
[04:07:38] They're like, all right, we need to get back to the drawing board on this shit. Like, they
[04:07:43] were deeply upset by how critical people were of that game. Street Fighter V also ends up
[04:07:52] upselling pretty well as time goes on.
[04:07:56] But the only reason it sells well
[04:07:57] is because they take a massive 180 on the game
[04:07:59] in its direction as the game goes on through the years.
[04:08:03] And now Street Fighter 6 is literally,
[04:08:06] as I described it, the Street Fighter 5 apology tour.
[04:08:09] Everything about Street Fighter 6
[04:08:11] is solving the issues that was Street Fighter 5.
[04:08:14] And now we get the real Street Fighter game out of this shit.
[04:08:16] So it's like, oh man, yeah.
[04:08:18] Did they need to do that?
[04:08:19] Not necessarily, but they did.
[04:08:21] and they spent a lot of effort and a lot of money doing it.
[04:08:24] And now Monster Hunter Wilds is in kind of a similar situation.
[04:08:27] My dude, this bitch ass game sold like 10 million copies
[04:08:33] in a month.
[04:08:35] 10 million copies of Monster Hunter Wilds
[04:08:39] was sold in a month.
[04:08:41] Capcom could have just taken that shit and been like sick.
[04:08:45] Whatever, you know, damn, we got our sales, dude.
[04:08:49] Fastest selling Capcom game of all time.
[04:08:51] However, probably even though it was insanely fast selling,
[04:08:57] did not continue to sell fast after that
[04:08:59] because the word of mouth wasn't good
[04:09:01] because the game was fundamentally flawed in many ways.
[04:09:05] Took it personally.
[04:09:07] These guys took this shit personally, dude.
[04:09:11] So because of that, they're like,
[04:09:14] all right, we need to go back and reevaluate this shit.
[04:09:17] spent the entire year figuring out
[04:09:20] how to make the game perform better.
[04:09:21] And also, as a video game, it just wasn't as good.
[04:09:25] Like, I'll be real.
[04:09:27] Like, from a personal level, this game just
[04:09:29] didn't do it for me for a Monster Hunter game.
[04:09:32] And I think even outside of the performance issues,
[04:09:34] that was a big part of it, man.
[04:09:36] So what did they do over this past year?
[04:09:38] Yeah, they pretty much directly attacked that,
[04:09:41] directly went after all of these things that are like,
[04:09:44] so what would make this really hit for Monster Hunter fans?
[04:09:47] Completely redid the end game added a whole bunch of new crazy shit to really get you to play give you reasons to actually grind for stuff
[04:09:54] Damn now. It's a Monster Hunter game. Holy shit. I'm having fun. I'm legit having a good time when I'm going back and playing this dude
[04:10:02] so
[04:10:04] This is where I appreciate Capcom as a company
[04:10:07] They are not one of the typical foundational companies that are out here
[04:10:12] trying to just sit on what makes money
[04:10:16] and just do the thing that makes money.
[04:10:17] Just keep doing the next thing that makes money
[04:10:19] and do the next thing that they don't do that.
[04:10:20] It seems like such an easy option for them.
[04:10:23] Why the hell is there not a Devil May Cry six,
[04:10:25] you dumb bastards?
[04:10:27] Mostly because the guy that was passionate
[04:10:29] about Devil May Cry was passionate
[04:10:30] about making another game.
[04:10:32] And he is, and he did, and then he left the company, dude.
[04:10:36] So all things considered,
[04:10:38] I have to, I give Capcom the most shit, bro.
[04:10:43] Like the most shit of all companies.
[04:10:46] I am the most harsh on Capcom
[04:10:49] because I want them to do well.
[04:10:51] And I deeply appreciate when like,
[04:10:53] they do the thing that I want the most.
[04:10:55] I don't want the game to not exist.
[04:10:57] I don't want these things to just go by the wayside
[04:10:59] and fall into the darkness.
[04:11:01] We can't ever take these risks again.
[04:11:02] We're out of here, dude, sorry.
[04:11:04] No, no, no, they're like, we will fix it.
[04:11:06] Like, that has been their approach, dude.
[04:11:09] Like, we'll fix it.
[04:11:10] We did you wrong on this one.
[04:11:12] We'll make sure it works out later on.
[04:11:14] So it's like, all right, I respect that shit, dude.
[04:11:17] I deeply respect that shit because in the long term,
[04:11:21] it's better for the financial health of the company
[04:11:24] as well, not to earn immediate dividends,
[04:11:27] but to build a relationship where something later can
[04:11:30] grow to build up that relationship again to earn more money.
[04:11:34] Yeah, that's what we want.
[04:11:35] Like we don't want you to just go after the immediate bag.
[04:11:38] Let's solve the problem at its core
[04:11:40] and then build the audience over time and shit, you know?
[04:11:44] Like an NBCI, I mean, to be real,
[04:11:47] NBCI never got that opportunity,
[04:11:49] but the current tenure at Capcom did do the thing
[04:11:52] that we all wanted, which was to give us
[04:11:54] all the old goddamn games.
[04:11:56] Like give us the games that have been stuck
[04:11:58] in a way forever and then they did it with that
[04:12:00] and they did it with the other fighting games
[04:12:01] and all the stuff that wouldn't make a ton of sales.
[04:12:04] And they're like sales isn't even the goal.
[04:12:06] We just want people to be able to play this stuff.
[04:12:07] And I'm like, that's what I've been saying.
[04:12:09] Holy shit.
[04:12:10] They're finally, they're just doing it?
[04:12:12] That's crazy, man.
[04:12:13] So I deeply appreciate that shit.
[04:12:16] I deeply, it means a lot to me, not just as a Capcom fan,
[04:12:20] but for somebody that likes seeing things get better
[04:12:23] and improve instead of just giving up.
[04:12:26] Oh, because if there's one thing we see way too often
[04:12:29] in this industry is that executives see that shit
[04:12:31] and they're like, just give up.
[04:12:33] Nah, I'm quitting.
[04:12:34] I'm gonna sell off all my stocks.
[04:12:36] I'm outta here, bitch.
[04:12:37] That's just the way this industry works, and it sucks.
[04:12:41] It deeply sucks.
[04:12:45] Of course, man.
[04:12:50] Anyway, nice chat.
[04:12:54] That was a lot of yapping.
[04:12:55] Are you all okay?
[04:12:58] How do you feel about the base game of Wildscom
[04:13:00] by another Monster Hunter games?
[04:13:01] I mean, in its current state, I think it's pretty good.
[04:13:03] I think it's ending in a pretty good spot.
[04:13:06] It might be ending in a better spot.
[04:13:08] No, actually, no.
[04:13:09] The problem with Wilds is that it's fundamentally fucked up
[04:13:12] because its level's stuck.
[04:13:14] There's a fundamental issue with Wilds.
[04:13:16] And it's just not fun to engage with anything in the game
[04:13:19] outside of fighting monsters.
[04:13:22] That's it.
[04:13:23] That's it.
[04:13:25] And that's still a problem.
[04:13:27] That's still an issue that the game has.
[04:13:29] The levels are uninteresting, and you
[04:13:31] don't need to engage with them so I hope that I hope the expansion fixes that I
[04:13:38] really do help the extension does something so many caves so many goddamn
[04:13:45] caves dude nothing beats the grinding lands people don't like the grinding
[04:13:50] lands I mean I think some people don't like the grinding lands but I really did
[04:13:54] I real I thought the grinding lands was a cool ass endgame dude what a cool ass
[04:13:59] Endgame. Holy shit. Such a sick idea. Just merging everything into one area. Holy crap.
[04:14:10] The grinding line's a 70% of a cave. Yeah, but it was like rapidly very different looking caves.
[04:14:15] You know? Very different caves as time went on. Grinding line. Yeah, people say people are either
[04:14:23] extremely hot or extremely cold on the grinding lines. I see people saying it was hot ass.
[04:14:27] It grew on me over time.
[04:14:29] A lot of people in Twitch chat thought it was really good.
[04:14:31] I'm on board where I was like, this is a really cool idea.
[04:14:34] But I feel like anything, if you spend too long there,
[04:14:38] the grinding lens did want you to spend way too long there.
[04:14:41] I'll be real.
[04:14:42] Some of this shit that it wanted you to unlock stuff and how you unlock monsters,
[04:14:46] they wanted you to spend a little bit too much time there.
[04:14:50] And even that was consolidated a bit in the,
[04:14:55] the Iceborn Ice Mod.
[04:14:58] Yeah, they made it easier.
[04:15:00] They also patched it in the game too.
[04:15:01] They made it better over time.
[04:15:05] MH Wilds expansion, gift subs win.
[04:15:08] That'll be at the Summer Game Awards.
[04:15:10] I'm sorry, Summer Game Awards.
[04:15:12] Summer Games Fest.
[04:15:13] Summer Game Awards, same shit.
[04:15:16] Yeah.
[04:15:20] It'll be a lot of shit at Summer Games Fest, dude.
[04:15:22] What has the chance of showing up at Summer Games Fest?
[04:15:26] The next season of Street Fighter 6 will probably be there, not E3.
[04:15:31] Final Fantasy shit, if it's not here, will definitely be there.
[04:15:35] Virtual Fighter has a very good chance of being there.
[04:15:40] Dude, playable FF7 could be there.
[04:15:42] Playable Virtual Fighter could be there, to be honest.
[04:15:46] We talked about state of play here.
[04:15:49] I'll give you the, um, here's the outlook.
[04:15:53] Here's what we're looking at.
[04:15:56] Dustbloods could be there.
[04:15:58] No, I don't think Nintendo shows up.
[04:16:00] Nintendo does not show up to summer games fest.
[04:16:02] So they won't be there.
[04:16:03] Dustbloods will not be there.
[04:16:05] You might get a trailer for dustbloods, but it won't be there.
[04:16:13] Is this the most gift subs ever?
[04:16:15] Yes.
[04:16:16] I mean with with this alone. Yeah, because this just trumps everything
[04:16:28] Yeah deeps nuts, thanks for the hundred thirty seven months man, how's it going?
[04:16:35] You need to turn things around they certainly did they certainly did I'm feeling good about this week, dude
[04:16:40] I'm feeling good
[04:16:42] There's some interesting shit
[04:16:44] I might go bankrupt with this one, but I hope dude, I hope so I will make that up in the content
[04:16:50] I get to make for the next like 30 years of my life or some shit
[04:16:52] Hey, you know I get a new Marvel vs. Capcom game. I mean the chance of it being fun pretty high
[04:16:59] Pretty high
[04:17:00] But I'll I'll that I get that made up with the fact that I will get to you know
[04:17:04] Create things for this game forever like in the same way that I have for the previous NBC games and also
[04:17:10] Also Marvel vs. Capcom 3, yeah dude, all I want is forever fighting games, that's all
[04:17:17] I want.
[04:17:18] I'm just at the point where I just want a game that I can always come back and play
[04:17:20] whatever and people just love this shit.
[04:17:22] I just want that.
[04:17:24] I just like that.
[04:17:25] It just makes me very happy that this is just a forever fighting game to people dude.
[04:17:29] Street Fighter 6 is definitely a forever fighting game right now.
[04:17:36] It just has hit too much for so many people, especially overseas.
[04:17:39] it still hasn't even gotten any changes.
[04:17:43] If NBC 4 happens, would you consider doing an assist me again for it?
[04:17:46] Dude, I'll, I'll, I'm gonna be completely honest if.
[04:17:53] Where to go?
[04:17:54] If this happens, I'll do another assist me.
[04:17:56] I have a great idea for this shit.
[04:17:58] I have a great idea.
[04:18:00] My dude, even if Marvel 3 rollback happens, fuck, yeah, this is our
[04:18:04] opportunity to teach people about this game.
[04:18:06] This is it.
[04:18:07] like this is the opportunity.
[04:18:10] Like, wow, you don't have to go through the parsec thing anymore.
[04:18:14] My dude, of course, I have a really good idea for this of like a one off Marvel
[04:18:19] versus gap crime episode.
[04:18:20] Fuck yeah.
[04:18:21] Hell yeah, I do.
[04:18:28] Is there really a non-zero percent chance of a K I port?
[04:18:31] Ah, it's very low.
[04:18:32] It's really low.
[04:18:33] It's like 10%.
[04:18:34] It requires Microsoft to grow a brain, and it's just unlikely.
[04:18:46] Would you have done an assist me for a token? I like that more.
[04:18:51] I won't say that that's not off the table, but I have a wonderful idea for a token.
[04:18:59] I don't like to talk too much about things that are like,
[04:19:01] like, oh, me just blabbing and getting people excited
[04:19:03] for something that isn't going to happen.
[04:19:05] But if you want to know specifically,
[04:19:09] I would really like to do a token assist me.
[04:19:13] But the game has to vibe with me, dude.
[04:19:15] Like, I have to really care.
[04:19:17] I have a great idea for an episode, a one-off,
[04:19:20] that I would love to do.
[04:19:22] I think the story as well, I think, is extremely funny
[04:19:26] of the parallels between modern doom
[04:19:31] and assist me doom and shit.
[04:19:33] Bro, there's a story that I really want to tell with that.
[04:19:38] However, I have to like the game.
[04:19:42] Like, I need to be like invested in the game in some way.
[04:19:48] Like, I really need to.
[04:19:49] So, yeah, there's an obvious, there's the obvious,
[04:19:53] there's the obvious route that I would take with it.
[04:19:56] But there's a level to that in the storytelling
[04:19:58] that I would love I really think needs to be told,
[04:20:03] personally speaking.
[04:20:04] So yeah, these things are going to take a ton of time
[04:20:08] and a ton of money and a ton of effort
[04:20:10] and a shit ton of production.
[04:20:12] And now because we have even more equity and availability
[04:20:16] to do this, I have more.
[04:20:17] The thing is, I have more access to do really cool things
[04:20:21] with an Assist Me episode, so I'm going to go all out.
[04:20:23] I don't need it to make its money back.
[04:20:25] I just needed to fulfill the emotional demand in my head
[04:20:30] of to make this shit cool.
[04:20:32] The financial part of it isn't that much of an issue.
[04:20:34] But I have to care.
[04:20:35] It has to like, I need to produce the thing that's
[04:20:39] in my head in a way that makes sense.
[04:20:42] And I want to do that.
[04:20:43] Like I really want to.
[04:20:45] But it depends on me giving a shit.
[04:20:51] So anyway, I hope so.
[04:20:53] I hope the trailers that come out for Tocon soon,
[04:20:56] whenever the Hellgust come out,
[04:20:57] it's coming out after EVO this year.
[04:20:59] I hope that this is great.
[04:21:04] I hope it's great and I'm inspired.
[04:21:05] I just wanna be inspired, that's it.
[04:21:09] Claudio, thank you dude.
[04:21:12] Give me some new footage of Anymusha.
[04:21:15] Maybe, yeah.
[04:21:16] I would like to see more footage of Anymusha.
[04:21:18] I'm not super excited for it based on what I've played
[04:21:20] so far, I think it's good, but I need to play more.
[04:21:23] What don't I like about the token? The gameplay. Pretty much specifically the gameplay.
[04:21:31] And if you're curious about what about the gameplay, you can check out any of the token
[04:21:36] beta impression videos from anybody that is from the fighting game community. And they
[04:21:40] all almost say the same shit.
[04:21:44] New Shenmue?
[04:21:51] Maybe we do one more recollection chat.
[04:21:59] Because this is our moment.
[04:22:01] Before I jump in, I want to play some,
[04:22:08] you mind if I play some Neo3 chat?
[04:22:10] I'm addicted to that fucking game.
[04:22:12] This fucking game is great.
[04:22:16] Holy shit, dude.
[04:22:18] This piece of shit game is great.
[04:22:20] Like, my god, I've been thinking about it for days.
[04:22:23] I've been watching people play it for days.
[04:22:25] I need to push main story.
[04:22:27] But my god, dude.
[04:22:29] What is re- are your legacies soon?
[04:22:31] In fact, you know what? I'll tell you right now.
[04:22:33] Because so many people are watching on YouTube and otherwise.
[04:22:36] Um...
[04:22:38] I have a plan tomorrow
[04:22:40] to fire up Resident Evil 6 with Tiff. And we're going to be, we're going to be
[04:22:47] splitting co-op on that. So we'll see if it takes us multiple streams. Probably,
[04:22:51] it'd probably just be one stream, but we're doing RE6 tomorrow and Tiff has
[04:22:54] not played through the Leon campaign in RE6, so it's going to be new to her. And
[04:22:58] she is the ultra Leon fan. So it should be interesting. Well, we're going to do a
[04:23:03] complete co-op playthrough and with room and opportunity to do some other stuff a
[04:23:08] bit later, you know, as we get closer to the release of RE9. So yeah, should be good. Should be
[04:23:14] quite a bit of fun. Can we get a FF14 counter? Yeah. I'm going to do that without telling her.
[04:23:23] That's what I'm going to do. I'm going to put FF14 mention counter on the right. And every time
[04:23:31] we don't tell her, but every time she mentions FF14, I'll put in like a gift. So
[04:23:34] And I don't mention it, she's going to ask about it, I'm like, what are you talking about,
[04:23:40] Tiff?
[04:23:41] You're not, I don't see that, I'm just going to gaslight her, I'm going to be like, what
[04:23:45] are you talking about?
[04:23:46] I don't see a, at all, what, what, I'm going to have to put the guess on, jeez, another
[04:23:55] one, another one, second season past team page has the character release dates, what?
[04:24:01] There's an update. Oh, that's right.
[04:24:16] It has the timeframes, spring, summer, fall.
[04:24:21] We already knew that. That was in the trailer.
[04:24:26] Yeah, this isn't the actual Tekken 8 patch notes.
[04:24:29] This is the update with all the character passes and stuff like that.
[04:24:35] Season pass page. Oh.
[04:24:40] Oh.
[04:24:45] Wow.
[04:24:47] Wow.
[04:24:49] Drippy.
[04:24:51] Wow.
[04:24:56] Okay. Those are neat. Iridescent outfits. April to June. I mean, also not exactly release
[04:25:14] States. Oh, damn. October to December, July to September. And
[04:25:25] then this character is getting a stage. Yeah, this is no mystery
[04:25:30] state. This is a new character. Gaster otherwise is getting a
[04:25:36] stage. January to March. That is a very interesting time frame.
[04:25:46] That's all I'm gonna say. I don't think it is what you think
[04:25:50] it is. I don't think it is what you think it is. But all I'm
[04:25:53] gonna say is it's a very interesting time frame. That's
[04:25:55] it. That's it. It's all I'm gonna say. It's I'm not even gonna
[04:26:00] cope because I don't want to talk about it. I don't want to I'm
[04:26:03] sick of putting the Tifa into Tekken thing into the world
[04:26:05] people actually think it's gonna happen now but I'm like as soon as Clive happened that was over
[04:26:10] right as soon as Clive happened like that's it dude sorry like but this is a weird time frame
[04:26:19] that's that's it I'm just making observations weird as shit has happened don't get me wrong but like
[04:26:26] The percentage is so goddamn low.
[04:26:30] It's so low.
[04:26:35] Sakurai made Sephiroth happen though.
[04:26:40] Sakurai made Sakurai put not two Final Fantasy characters
[04:26:47] into Smash Brothers.
[04:26:48] Sakurai put two Final Fantasy seven characters
[04:26:50] into Smash Brothers.
[04:26:52] Mm-hmm and Ben Dynamico made it
[04:27:00] Just throwing it out there and Ben Dynamico was the one that made it
[04:27:07] So
[04:27:09] And so I won't chat source not a final fantasy character. I mean I get it
[04:27:13] He is about as close as you possibly can get but he's not right
[04:27:18] He's not a final he's not a he's not a final fantasy guy. He's not from a final fantasy franchise
[04:27:24] That's different. He's by a technical by a technical association
[04:27:29] Wait, why is the NFF guy because he's literally from fucking Kingdom Hearts
[04:27:33] What are we and Kingdom Hearts the last Kingdom Hearts had like no final fantasy shit in it, dude
[04:27:40] Or very little they almost eviscerated that shit out of it
[04:27:45] so I mean
[04:27:48] the
[04:27:55] the
[04:27:58] the
[04:28:02] the
[04:28:05] the
[04:28:15] Um, I'll stop thought started immediately ended yeah Mario is pretty much a Final Fantasy
[04:28:28] character as well because he's in a game with Final Fantasy characters I agree I agree
[04:28:32] so Samus Samus is pretty much a Kingdom Hearts character because Samus is also in a game
[04:28:37] with Kingdom Hearts characters it's like the same shit and chance of Samus showing up
[04:28:44] in the next one is likely that could happen. John Metroid. That's Samus guy is so cool.
[04:28:50] I can't wait till he shows up with the next Kingdom Hearts snake solid snake could absolutely
[04:28:54] show up in a new Kingdom Hearts game. They're like the same shit.
[04:28:57] Anyway, three, two, one, one, two, three.
[04:29:01] That's interesting.
[04:29:02] Good call on this.
[04:29:03] What the fuck?
[04:29:05] If there was more Final Fantasy characters in Kingdom Hearts 4, would it renew my interest?
[04:29:23] I mean, kinda.
[04:29:25] I'll be real dude like
[04:29:29] Cloud and Sephiroth like did it for me in Kingdom Hearts 1 and 2 and they did way more with them in Kingdom Hearts 2
[04:29:38] It helped it certainly was like oh
[04:29:41] Oh shit cuz like Final Fantasy fans FF7 fans didn't have shit
[04:29:45] So that was it like if you wanted those characters to continue in some way like this was pre-advent children man
[04:29:52] Or like right after adventure the read around it
[04:29:55] You know, like, yeah, we didn't have much.
[04:30:00] So, FF7 existed in Kingdom Hearts. Good enough for me.
[04:30:03] So, that my fascination with it at the time was immediate.
[04:30:06] It was immediate. Like, cool. Sick.
[04:30:08] I still love the cloud design in Kingdom Hearts, dude.
[04:30:11] I still love it. I think it's cool as shit.
[04:30:19] But I like the other stuff I did. I like what they did with Leon.
[04:30:22] you know, Squall. I didn't understand why it was called Leon. I still don't. But I liked it. I
[04:30:27] like that Squall had actually grown as a character. I thought that was neat. Like, cool. I think I ended
[04:30:35] up liking Leon Squall more than Cloud in Kingdom Hearts, dude. Straight up. I thought it was great.
[04:30:43] And then they fight back to back and shit. I'm like, this shit's peaked, dude. This shit's fucking awesome.
[04:30:52] Kingdom Hearts is what got you into FF. I think that's sort of the goal, you know. In
[04:31:02] a similar way that like Marvel vs. Capcom games, like the crossover games, the whole
[04:31:06] goal is to get you into either side, is to get like Disney folks that are trying this
[04:31:10] shit that are in the Disney shit into Final Fantasy and the same thing otherwise, like
[04:31:13] Final Fantasy people more into Disney stuff. You want to go to Disneyland or some whatever
[04:31:17] reason, you know. It was the exact same thing with crossovers like Smash Brothers and Marvel
[04:31:21] versus Capcom. The idea is that you're going to get people to investigate one
[04:31:27] side or the other more than they would have before. The only reason I knew the
[04:31:31] majority of Marvel characters I knew was because of MVC games, man. And to be real,
[04:31:35] even MVC games introduced me to more Capcom characters than I knew. Like, I
[04:31:40] didn't know who Captain Commando was. I didn't know who Strider was. I barely knew
[04:31:44] anything about that guy before MVC one and I love that that game made me fall
[04:31:51] in love with that character is my favorite fighting game character of all
[04:31:53] time so yeah like that works like people people found out through final about
[04:32:00] Final Fantasy 7 through Kingdom Hearts I want to watch that scene now holy shit
[04:32:14] the
[04:32:36] It's small. It was much less than I remember. I think in my head that was something much
[04:32:45] cooler and much bigger. In my head, that was significantly bigger and cooler than I remember.
[04:32:54] Jesus man, that's for a long time ago. It's still sick. Don't get me wrong. Like, when
[04:33:00] The our perspective has changed when you this is bad when you have so
[04:33:06] when you have so little to work from any small breadcrumb will feel like a lot.
[04:33:14] So but now that we have like two massive Final Fantasy remakes on the cusp
[04:33:18] of a third and also movies and fiction and a bunch of stuff like now we get
[04:33:22] to be picky and choosy about like what's what has been the best of all of it.
[04:33:26] We don't have many fucking options.
[04:33:29] And there's just Kingdom Hearts games beyond FF7, you know.
[04:33:37] Yeah, Kingdom Hearts, Sephiroth.
[04:33:38] Was Kingdom Hearts 2, Sephiroth Superman?
[04:33:41] Or was that still Lance Bass?
[04:33:45] I think it was George Newburn, right?
[04:33:47] I think it was the Superman actor.
[04:33:50] Yeah, it was Superman.
[04:33:51] That's also a weird ass thing, Jeff, is that.
[04:33:54] Um, fucking modern Sephiroth is the modern show Superman that recently ended and the
[04:34:03] mid 2000s Sephiroth from like Kingdom Hearts 2 and Advent Children and stuff was also Superman.
[04:34:10] It was the animated series Superman voice actor. Yeah, Tyler Houghlin is the modern Sephiroth who
[04:34:16] was Superman and George Newburn, who was the voice actor for Superman, was Seferoth back
[04:34:24] then. Pretty weird. Pretty weird coincidence. And Lance Bass is not. That's it. The only
[04:34:35] connection that Lance Bass has to, you know, Superman and Seferoth is that I mistook Backstreet
[04:34:45] boys for in sync during the smash reveal.
[04:34:51] That's it. The closest thing.
[04:34:56] Yeah, George Newborn, only Superman on Justice League.
[04:34:58] So he was not Superman in TAS, the animated series.
[04:35:05] So Sephiroth is Superman, kind of.
[04:35:08] He is an alien, mostly.
[04:35:12] You really want to switch to Patch for Smash,
[04:35:14] dude don't we all don't we all
[04:35:21] I'm waiting Lex
[04:35:28] hold on a second what was the thing I wanted to look at before I got distracted
[04:35:32] by your bitch ass chat
[04:35:36] I just want to watch this one one more time and his hair is still big and you know it's
[04:35:54] crazy is that we're on the cusp of this happening I'm gonna play Neo don't be wrong but let me
[04:35:59] just sit here and embellish a little bit let me just enjoy this moment before it goes away
[04:36:03] This will be gone from this point forward chat. Hold on a second. This is before we had an intro
[04:36:09] There's not much to be looking forward to in this state of play. The previous one was very small
[04:36:14] I don't know if they're even predicting it at being 15 minutes. It's supposed to be also very
[04:36:20] brief
[04:36:22] But monster hunter is gonna have something soon after which should be pretty cool
[04:36:26] Look at this dumb bitch up here. Look at this absolute stupid bitch
[04:36:31] Look at his no idea. Look at his dumb ass. There's no idea. This is gonna be a small one.
[04:36:38] It was small. It was like 20 minutes. It was it was nothing. It was so little.
[04:36:44] I have zero expectations. It begins! Look at this stupid bitch right here.
[04:36:51] I'm in his Marvel shirt. Chad, if I was wearing this Marvel shirt then and Marvel
[04:36:56] versus Capcom was announced you would have said, damn, he knew. He knew about
[04:37:00] Marvel vs. Capcom he's wearing a Marvel shirt shit that was the same shirt I wore when Marvel was announced
[04:37:08] I wonder if what day was this hold up
[04:37:38] 2019, hold up.
[04:37:43] Hold up.
[04:37:47] 2019, shut up.
[04:37:49] I wonder if I have the chat.
[04:37:51] I legit do.
[04:37:53] Do I have the chat for this?
[04:37:57] Do I?
[04:37:58] Do I have the chat?
[04:38:01] The the ancient chat, I think I do.
[04:38:03] Past broadcast, can I go to special events?
[04:38:06] and see if it shows up. What the hell?
[04:38:10] Yeah.
[04:38:19] Seven years ago,
[04:38:26] Price's score
[04:38:32] six years ago,
[04:38:35] Terry and smash TGS
[04:38:41] Twitch URL then videos damn dude you are a god
[04:38:46] Twitch URL slash videos slash 422 664 997 bloop
[04:38:58] Videos slash shut up
[04:39:05] you
[04:39:35] you
[04:40:05] you
[04:40:35] you
[04:41:05] you
[04:41:35] Oh my god, dude, I had no idea.
[04:42:04] Oh my fucking god.
[04:42:11] Everyone losing their fucking minds.
[04:42:15] Oh my fucking god.
[04:42:24] Janet it was four years.
[04:42:25] It's been it was four years.
[04:42:27] People went through the entirety of their high school career.
[04:42:31] They went from freshman all the way to senior and those bitches graduated, dude.
[04:42:35] Like, that was, it was so long.
[04:42:42] Oh my god.
[04:42:44] Chatton losing their fucking minds.
[04:42:54] Oh, oh my god.
[04:43:01] for you losing their god damn minds
[04:43:10] I'm looking at holy shit, dude
[04:43:22] And you bear to see the planet suffer
[04:43:36] Oh my god
[04:43:38] okay there's a there's a fucking future holy shit dude
[04:43:46] all time for the ps4 generation we can't wait to see not for them dude the
[04:43:53] expansion to this bitch wasn't even on ps4 that's insane Sony that's crazy
[04:44:01] yeah yeah you baited people for so long dude even the expansion to this shit
[04:44:07] didn't make it to ps4 that's so mean dude that's so mean it just took way too
[04:44:15] goddamn long for you guys to do anything it's still on this generation
[04:44:22] it's been four years bro it's been four I've
[04:44:37] I've the last time I did a play through of FF7, I swear to myself, I'm not gonna do another
[04:44:43] play through of this game until they show something else until they officially fucking
[04:44:48] happened.
[04:44:49] Oh my God.
[04:44:52] It was a good day.
[04:44:54] It was a good day.
[04:44:56] Nobody was expecting it to, you know, like that was the craziest part is that nobody
[04:45:02] was expecting this shit to happen on this day.
[04:45:06] inclination that it was ever coming back. We thought it was just going to get
[04:45:09] silently canceled. Like that was the, those were the vibes. Like just forget about
[04:45:14] the game because it's probably never going to come out. We were officially in
[04:45:17] the Kingdom Hearts fan phase. Just, okay let's just start, stop, forget about the
[04:45:21] game. Don't think about it. Turn your brain off to it. It's probably never
[04:45:24] coming out. It was, it was fun to think about for a little while. Like, it's
[04:45:29] got to stop, man. Let's take the things that were bugged people about FF15, which
[04:45:34] they fixed a lot of in FF 15 Royale and maybe some of the kind of Kingdom Hearts was
[04:45:40] stop talking about Kingdom Hearts bro interesting Kingdom Hearts stop it wow
[04:45:44] you don't give people any fuel uh they've been they've been trolling us for four years
[04:45:52] don't give people any fuel it's not talking about it instantly uh oh my god beanie hold up
[04:46:01] Oh my god.
[04:46:06] Dead.
[04:46:09] I'm dead.
[04:46:12] Oh, hi honey.
[04:46:14] Scared the shit out of me.
[04:46:17] He's growling, scared me.
[04:46:18] Beanie.
[04:46:19] And now it's FF7, we get to color you orange.
[04:46:22] No you don't like that.
[04:46:25] No, likey.
[04:46:27] No likey.
[04:46:31] Benny got shaved in the chat room.
[04:46:33] Matt McMuscle's predator game.
[04:46:36] Here's some money.
[04:46:37] We get to play the predator game.
[04:46:38] There's a predator multiplayer game, Benny.
[04:46:43] Dude, he hated the emotes of himself.
[04:46:46] He hated it.
[04:46:47] Did I have a screen over here
[04:46:49] that has like a big screen of the chat and stuff like that?
[04:46:52] That was just always on?
[04:46:53] He saw the emotes of his smiling face right here.
[04:46:56] he hated that shit he's like he did not like the look of other dogs on screens it freaked him out
[04:47:05] i'm actually gonna get the benny faces away from them so he doesn't freak out from it
[04:47:10] now he won't freak out yeah chatroom started betting that's not benny you can put you can put
[04:47:14] benny right there if you want oh he has uh he has very shade to this boopy tail chat i mean i can
[04:47:25] I can be honest JJ was never the same. She wasn't.
[04:47:28] That hit her more than anybody but like JJ was never the same after we lost Benny.
[04:47:34] She still hasn't recovered from it.
[04:47:36] Beanie.
[04:47:38] Beanie Tarris, thank you dude.
[04:47:41] Yeah, I'm still recovering from it in many ways.
[04:47:45] Benny doesn't like Matt. He has a cat.
[04:47:49] He doesn't like him. He's got a cat.
[04:47:55] All right, I need to turn on Neo. I don't want to cry on stream. That's shit.
[04:48:00] All right, let's go. Let's turn on the video game.
[04:48:04] I might go make some hot coffee. Shit, dude.
[04:48:10] Okay. All right. All right.
[04:48:15] I'm happy and also sad that like I have so many of those stream memories, you know, all that stuff.
[04:48:25] I guess this might be an appropriate time too, but one of the tough things that we've
[04:48:32] been going through chat as well is that about a month ago we had to put down Luna.
[04:48:41] She just got way too old and she needed help doing everything and she was just in a lot
[04:48:46] of pain all the time.
[04:48:48] So she was a rescue that we've had for 11 years.
[04:48:56] So we didn't even know how old she was.
[04:48:58] She might have been, she was a husky mix, you know?
[04:49:03] So it was a while ago now, but also it was affecting my wife a lot too.
[04:49:12] She needs dogs, dude.
[04:49:14] So anyway, that was something that I've just been going through on the background that
[04:49:17] I just didn't want to bring up to anybody before I would be comfortable talking about it
[04:49:21] Because I can't I couldn't talk about losing Benny until like nine months later
[04:49:27] Just could not talk about it
[04:49:30] With an audience so anyway never saw Luna you saw her every once in a while
[04:49:35] She was
[04:49:47] this was Luna this was her
[04:49:59] this is when we got her surgery for her leg this was the first um this was one of like
[04:50:08] the first days we adopted her yeah this is sweetest probably the sweetest dog you could
[04:50:16] not get her mad
[04:50:18] couldn't get her mad about anything dude
[04:50:24] actually the moon
[04:50:28] kill me
[04:50:33] she's like where'd you go
[04:50:37] i think frost is early
[04:50:41] turn me up in us.
[04:50:43] Oh no.
[04:50:45] Oh no.
[04:50:47] Oh no.
[04:50:49] What's happening with the dog?
[04:50:51] I don't know.
[04:50:53] Are you so frustrated because I didn't bring her anything?
[04:50:55] No, no. Were you expecting treats?
[04:50:57] Sorry.
[04:50:59] She's like,
[04:51:01] she's like,
[04:51:03] she's like,
[04:51:05] she's like,
[04:51:07] she's like,
[04:51:09] I'm sorry.
[04:51:10] It's really weird.
[04:51:11] No, it's not.
[04:51:13] The problem with Luna is that she wasn't a dog.
[04:51:15] She was just a cat.
[04:51:17] That was the conclusion that me and JJ came to.
[04:51:21] This isn't a dog.
[04:51:23] She didn't like to play.
[04:51:26] She liked to be pet or eat.
[04:51:28] Those were the two things, nothing else, nothing.
[04:51:33] She pretty much just sat around and was a potato her whole life.
[04:51:38] The entire life we had of her, she was just so relaxed.
[04:51:42] And Ripley would get on top of her
[04:51:44] and jump on top of her and stuff like that
[04:51:46] and she just didn't care.
[04:51:47] She was such a cat.
[04:51:49] And no part of her was dog-like.
[04:51:52] It was very funny.
[04:51:55] It's unacceptable.
[04:51:56] Dog's like.
[04:52:00] Luna.
[04:52:00] I'm sorry.
[04:52:01] Good girl.
[04:52:02] You're a good girl.
[04:52:04] Yeah, she was a very sweet dog.
[04:52:08] And yeah, it was one of those moments when it's like when you see them pass
[04:52:15] It was almost like she was done she was so
[04:52:21] She was done man, and I yeah, it was like one of those things where it's like
[04:52:29] Yeah, I finally felt like oh, yeah, she's finally relieved. She doesn't need to deal about deal with this anymore
[04:52:35] Yeah. Yeah, that's brutal. But so, and now Ripley really wants more dogs. Now my daughter
[04:52:51] really wants a puppy. She really does. So figuring that out, you know. Figuring that
[04:53:01] out. I'm trying to figure that out. Are you getting one? Well, we're gonna figure it out.
[04:53:06] We need to find the right situation. The right dog.
[04:53:14] Yeah, I mean, if there's one thing I'm extremely fortunate for,
[04:53:18] Luna had a debilitating issue with her leg when it was like 2016, 2017.
[04:53:32] And she like lost the tendon in her leg and her bone was fusing together, so she was just
[04:53:37] howling when she would walk around.
[04:53:42] I mean, straight up, if it wasn't for at the time,
[04:53:46] the support we had of the stream and stuff like that,
[04:53:50] because you would literally hear her walking
[04:53:51] in the background to get food and stuff.
[04:53:53] This was like nearly 10 years ago, right?
[04:53:58] We got a ton of ridiculous donations
[04:54:00] and support from people for Luna.
[04:54:02] She wasn't even on stream that much.
[04:54:04] So we got her the surgery, it was literally 12 grand.
[04:54:07] It was insanely expensive.
[04:54:09] and she could walk straight up.
[04:54:14] She could walk and she can move around and run.
[04:54:18] It took a lot of healing.
[04:54:20] It took like two months of JJ having to carry her
[04:54:24] from like a towel.
[04:54:29] Just lift her up to go to the bathroom to do anything.
[04:54:32] But her leg fully healed and she was good.
[04:54:37] good. There's in no situation or fashion could anybody afford that. Like insane. In no way
[04:54:47] could any random person with a dog. Like that's just it dude. Like I realize that. I realize
[04:54:57] that for everybody else and for myself when I was earlier with pets and stuff like that.
[04:55:01] and me and JJ had pets.
[04:55:05] That's just it. You'd have to go to the vet and put them down. So...
[04:55:12] 12,000 or 1,200? That leg surgery was $12,000.
[04:55:16] Yeah, not 1,200. That's how much vet bills are, dude.
[04:55:19] If you need to get a big surgery, like people just can't afford that. The dog just can't walk.
[04:55:24] And that was back in like 2016. God knows how much it is now.
[04:55:28] It was insanely expensive.
[04:55:32] So
[04:55:35] Anybody that has pets that has been through enough pets knows that that's I'm not making that shit up, dude
[04:55:42] Like even us fixing Benny's teeth for dental stuff because Pomeranians teeth rot really fast
[04:55:51] Dental for dogs is insane
[04:55:54] Like they're so expensive and if you can't afford it, it's like
[04:55:58] That's just it
[04:56:00] They can't walk and they're just in pain all the time and then now comes the question like well
[04:56:06] Do you put them down or not?
[04:56:07] because now like
[04:56:09] Jesus dude
[04:56:10] so anyway
[04:56:13] It's the harsh reality of just having pets
[04:56:16] Like if you just can't afford things so I mean I
[04:56:20] Yeah, yeah, I put myself in anybody else's situation where it's like we would never have been able to afford this ever
[04:56:27] Does insurance help?
[04:56:29] Uh...
[04:56:31] Pet insurance is much more common nowadays.
[04:56:34] I don't know if we even thought about pet insurance.
[04:56:37] Thank you, Taka.
[04:56:39] I don't even know if we even considered or thought about pet insurance.
[04:56:43] Back then.
[04:56:45] Like nine years ago?
[04:56:47] I don't know.
[04:56:50] I don't know.
[04:56:52] It probably would be greatly beneficial now.
[04:56:57] Co told us that co had to pay like 12k to fix his dogs back when he got hurt
[04:57:09] Yeah
[04:57:13] This is your mom's lover dog. Yeah, Ron, he comes up here every once in a while
[04:57:20] Yeah, I cry I might know sorry man
[04:57:23] I didn't do that I don't need a three bosses compared to Kazan bosses
[04:57:30] they're different because they're multifaceted you can change how you want to fight the boss
[04:57:37] there's a lot more resources you get in this game than Len Kazan like way more resources
[04:57:41] damn this game is running smooth as shit and it looks great holy hell I've actually really
[04:57:52] Warmed up to the graphics of this game. I think it looks very good
[04:57:58] Kind of dog would you guys get again when you do?
[04:58:04] Not a Pomeranian we can't
[04:58:08] We can't we're probably not gonna get a husky either
[04:58:12] I
[04:58:13] Want my wife to have her dream dog. I just do I want JJ to have an Irish wolfhound, but they're also very hard to find
[04:58:23] It's not easy to find dogs
[04:58:30] And they're um the size of horses
[04:58:35] You get a cat yeah, nah too many allergies and stuff like that. Oh
[04:58:42] Hey you oh my god, I can't even aim that low
[04:58:44] dude if we had an Irish Wolfhound show up on stream that would be crazy ain't
[04:58:52] nobody got an animal that big hanging out no streamers got animals that big
[04:58:56] hanging out in their house dude I can't aim lower this is bullshit oh my god I'm
[04:59:03] I'm gonna- God, damn it!
[04:59:08] God!
[04:59:09] Oh, oh, oh, oh, oh, oh!
[04:59:12] Eyy!
[04:59:15] Get a mastiff? Not with kids!
[04:59:18] Not gonna get a mastiff with kids.
[04:59:24] The other thing about Irish Wolfhounds is that they are...
[04:59:27] big.
[04:59:28] What? My God, dude. They are the sweetest fucking dogs.
[04:59:32] They were bred to hunt wolves. But around humans they're insanely sweet. The the
[04:59:43] only the only negative thing can happen is that they're very large. They're
[04:59:47] huge. Yeah them and Great Danes they're pretty sweet dogs. So anyway yeah I want
[04:59:55] I want something completely different you know if we get other if we get more
[04:59:59] dogs like I know nothing can ever replace many and nothing can ever replace
[05:00:02] Luna, so I would not want the exact same or similar breed of dog again.
[05:00:11] Oh, here.
[05:00:17] Would you guys send another rescue? 100% yes. We want specific kind of dogs which makes that tough, but
[05:00:22] But rescue is our special owl.
[05:00:31] Oh, that shit.
[05:00:41] Not gonna get a Jonesy for Ripley now.
[05:00:50] Ripley doesn't even know about any.
[05:00:51] I forget that Ripley's named after aliens.
[05:00:55] I forget that.
[05:00:56] I've almost completely forgotten it.
[05:01:01] And almost nobody we run into
[05:01:04] knows what that's from.
[05:01:07] Like, it's funny.
[05:01:08] I know it's like, for you guys, it's probably obvious, but...
[05:01:15] Like, any of the people she's met or knows her or teachers or anything like that,
[05:01:19] like, know anything about it.
[05:01:21] And it's like, oh, that's a sweet game. That's a sweet name. It's like like it's like Riley. I'm like, yeah a little bit
[05:01:29] Ow
[05:01:38] Who watched Alien with her? No, she's five. She doesn't like Pirates of the Caribbean
[05:01:44] She needs a nightlight.
[05:01:50] Oh, that opened up a side quest?
[05:01:53] How weird.
[05:01:55] Okay.
[05:01:58] Uh...
[05:02:00] Dad made you watch Alien Universe 7?
[05:02:04] Yeah, 7, not 5.
[05:02:06] Bruh.
[05:02:08] Oh, God.
[05:02:10] Oh, I'm about to die.
[05:02:12] dude where is this place this game starts I mean I think this game is my
[05:02:19] early goatee right oh we're here okay we're here
[05:02:31] cool
[05:02:42] I haven't played the past neos you don't need to fuck them. I mean they're good, but fuck them
[05:02:49] Jump right into this one. It's easily the best game. I could not get into neo2, bro
[05:02:54] straight up
[05:02:55] Fuck them
[05:02:57] Just play this one you will be happy. You'll have a good time
[05:03:12] And it's not even that they're bad games, it's that, like, Nioh 2 has, like, amazing
[05:03:19] combat and it's wonderfully challenging and all this stuff, but, like, there's some rough
[05:03:25] around the edges aspects of it.
[05:03:28] Nioh 1 as well.
[05:03:29] Like, Nioh 1's a bit more absorbable because it's like, oh, okay, so this is just the way
[05:03:32] this game is.
[05:03:33] Alright, it's fine, I'm having a good time anyway.
[05:03:35] And then asking you to play another game where you have to deal with those issues again and
[05:03:40] I'm like, ugh.
[05:03:41] You know, the combat's really good. I'm like, yeah, but, uh, like,
[05:03:46] this game fixes the problems that Neo has straight up.
[05:03:51] It addresses the issues directly and it's just a better game.
[05:03:56] It's just a way it changes the entire game flow of Neo.
[05:04:00] What wouldn't run? What went wrong with Wollong? It was just Neo again.
[05:04:04] Wollong was just Neo with Sekiro parrying.
[05:04:09] It was the same shit.
[05:04:10] It wasn't like, like, the gameplay experience is vastly different.
[05:04:14] Wollong was just the same kind of thing again.
[05:04:16] So it was like, oh, I thought this was gonna be a lot different.
[05:04:19] Not really.
[05:04:20] I need something for that.
[05:04:24] So the funny thing is, is that they add the Wollong shit into this game with the parry.
[05:04:29] They literally put it in here.
[05:04:35] This is closer to, like, the Elden Ring of the Neo series, yeah.
[05:04:38] This is there, oh well we've made plenty of games now, let's just cram everything we've
[05:04:43] made into one game.
[05:04:45] Where am I?
[05:04:51] Okay, crab.
[05:04:58] Anyway, I've been glazing this shit a lot, I've just been watching people playing it,
[05:05:05] everyone's falling in love with it.
[05:05:06] It's like, yep, shit's good.
[05:05:09] I'm gonna die if I fall in this water though.
[05:05:14] Exploring is great.
[05:05:16] Dones are cool.
[05:05:20] This game is tedious. Do you think it's tedious?
[05:05:23] I haven't found anything super tedious about it yet.
[05:05:31] But yes.
[05:05:33] Just kind of been having a good time.
[05:05:36] Nothing as tedious as the previous Nios.
[05:05:39] Do I like it more than Sekiro?
[05:05:41] Yes.
[05:05:42] I think I could say that even at the beginning of the game.
[05:05:45] I actually like it more than Sekiro.
[05:05:48] But they're very different.
[05:05:49] Like Sekiro is not...
[05:05:52] Sekiro is barely a souls-like, you know?
[05:05:56] Um, I need...
[05:06:00] Oh my god.
[05:06:02] That's the one!
[05:06:03] Bam!
[05:06:06] Damn, that thing does a big ass chop.
[05:06:24] Securize your favorite combat of all times, you're super biased.
[05:06:29] Yeah, I understand.
[05:06:31] I can- I can completely understand why Securus Combat will hit really hard for some people.
[05:06:37] Like, I actually get it.
[05:06:39] Um...
[05:06:42] And I wish I could join you.
[05:06:45] I just don't feel the same way.
[05:06:50] But I think most people are the same way. It's like, I can under- I think most people can see why Securus Combat hits so much.
[05:06:56] Without, like...
[05:06:59] What?
[05:07:01] One-pitch.
[05:07:04] Idiot.
[05:07:12] This sounds like a tauntaun.
[05:07:18] I felt kind of bad doing that.
[05:07:20] Well, this is level 17, dear. Dude, this is... What am I, like, 30 something?
[05:07:24] Hold up.
[05:07:28] Uh, I'm 43! Oh my god.
[05:07:31] I thought they sounded bad on the outside, or smelled bad.
[05:07:40] We have here.
[05:07:41] Oh.
[05:07:42] It's fine and shit.
[05:07:46] Ken, you.
[05:07:49] Hold up.
[05:07:50] What was that comment?
[05:07:55] Oh.
[05:07:56] By the way guys, can we all bully Twitch to remove the Roblox option before I kill myself?
[05:08:14] I put my foot down, man.
[05:08:16] My daughter is like, yeah, I don't really want to play Roblox.
[05:08:19] I'm like, nope.
[05:08:20] Sorry.
[05:08:21] Nope.
[05:08:22] Not for kids.
[05:08:23] Nope.
[05:08:24] Nope.
[05:08:28] This one piece is gonna get bad at me about it. It'll be that eventually.
[05:08:32] Nope.
[05:08:40] Uh, there's a spirit vein over here that I can actually utilize.
[05:08:44] I don't think it gives a shit about the water attack, bro.
[05:09:02] Right down here.
[05:09:07] is the worst. What? Okay. Where's the spirit vein we're talking about here?
[05:09:37] Oh, that's very powerful.
[05:09:49] That perfect frame on just Spinwheel is good.
[05:09:51] It's awesome, isn't it?
[05:09:54] I missed it.
[05:09:55] There you go.
[05:09:56] Hell yeah.
[05:09:57] I think it's pretty sick.
[05:10:02] I think it's pretty sick.
[05:10:04] This crab is protecting the spirit thing.
[05:10:18] That is a huge-ass crab.
[05:10:31] So did I do parrying there yee.
[05:10:51] Do you know what I grabbed you have with this game I think it's too long?
[05:10:54] So here's the interesting thing about it.
[05:10:59] Yeah, there's a shit ton of stuff to do.
[05:11:04] Like a metric shit ton.
[05:11:09] But do you have to do it?
[05:11:12] This is the kind of what's happening now with games where it's like content bloat.
[05:11:17] You don't really need to do everything.
[05:11:20] And if for a lot of people in the way their brain works,
[05:11:24] it's the same situation as FF7 Rebirth.
[05:11:27] They feel like they have to do everything when they see it.
[05:11:29] But you have FOMO. Exactly. I think it's just like a mentality issue.
[05:11:34] Like legit. I think some people just cannot get around the fact that like, oh, just, well, if you're getting bored, just move to main quest. Just go cram main quest, you know?
[05:11:44] So, yeah.
[05:11:48] I don't think that's a skill issue necessarily. More like, that's just the way people's brains work.
[05:11:55] And these games are designed to just give you a shit ton of stuff to do all over the place.
[05:12:01] Oh!
[05:12:03] It's an achievement thing too.
[05:12:05] That is a good point.
[05:12:07] Where people are so conditioned
[05:12:10] to have to get like the achievements.
[05:12:12] I see what you mean.
[05:12:13] Okay.
[05:12:15] Yeah.
[05:12:16] Where achievement brain
[05:12:18] has been affected and been a thing for so long
[05:12:21] that you have to do it.
[05:12:23] I have to get my money's worth. I have to get the achievement.
[05:12:27] Simon K, thank you.
[05:12:29] I can see that.
[05:12:33] What's the code domino over here?
[05:12:35] Ow!
[05:12:37] Wow. Holy shit.
[05:12:41] Oh, he's not over here. He's over there.
[05:12:43] I'm in combat, so no I can't go anywhere.
[05:12:45] You piece of shit lizard.
[05:12:49] Clearly is a crab.
[05:12:53] You think without the achievements, people wouldn't be so inclined to do everything?
[05:13:06] 100%!
[05:13:07] That is the thing that Microsoft did, dude.
[05:13:11] Like achievements in games, like legit, is a conditioning thing that has happened over
[05:13:14] the past like 15 years to games, where people now feel they have to do everything.
[05:13:20] to be honest it's kind of smart it's kind of genius but still like I never
[05:13:28] felt like I needed to 100% like very few games that I feel like I needed a
[05:13:34] hundred percent I never felt that way before it's like oh I just had a good
[05:13:37] time why am I so big over here but I feel like I personally needed to max out
[05:13:47] everything and do all this and do all that no dude that is like hell no when I
[05:13:52] was not streaming hell no I did it for like Final Fantasy 7 and a couple of
[05:13:56] other games like baby boy like to do everything in the game hell
[05:14:11] ego baiting I'm boy it's because it's a displayed ego bait right it's a thing
[05:14:16] that you literally share with others.
[05:14:19] Dude, I still have it 100% at Final Fantasy VII, remake.
[05:14:23] I still didn't do all the dresses and shit.
[05:14:26] Some ego at status.
[05:14:27] That is the same thing.
[05:14:29] KYH.
[05:14:30] I'm looking at you.
[05:14:36] This is directly tied to Ego.
[05:14:57] Anything's over here.
[05:14:59] Jesus statue.
[05:15:01] Who's swinging?
[05:15:03] Oh. Wait. Oh, it was you. Ah, shit.
[05:15:21] What the hell?
[05:15:26] Well, nice cave.
[05:15:43] How about I just find?
[05:15:45] Oh, cool.
[05:15:51] Little bit of level design here.
[05:15:52] I like it.
[05:15:53] by a little bit I mean barely any and it's doing it for me. Secret tunnel.
[05:16:07] Actually enjoying exploring shit using auto pickup you know it. How did you drown?
[05:16:18] Actually impossible.
[05:16:29] Huh.
[05:16:31] We're literally back to where we were.
[05:16:36] Oh!
[05:16:38] Cute.
[05:16:41] Did I miss something?
[05:16:44] Oh, the Gizmo statue's in here. Duh.
[05:16:48] Uh, somebody said 1200 last time.
[05:16:54] AHH!
[05:16:56] Kick head!
[05:17:10] I'm looking.
[05:17:12] Chill.
[05:17:18] of
[05:17:25] the
[05:17:30] of the
[05:17:32] of the
[05:17:34] good
[05:17:44] nice tunnel
[05:17:47] it's always gonna be first page of gestures
[05:17:53] where was it? it was a thumbs up
[05:17:59] dude, I'm not in the first page, I'm an idiot
[05:18:02] Damn it. I wasn't on the first page.
[05:18:13] We got a random crucible spike.
[05:18:18] Right up here.
[05:18:22] A weird big guy.
[05:18:32] I didn't forget everything.
[05:19:02] Ooh.
[05:19:05] Okay.
[05:19:08] Actually like tantalizing upgrades for shit.
[05:19:13] Feels good.
[05:19:16] Oh, that's where we are. Ah, I see, okay.
[05:19:21] I understand, though.
[05:19:24] Yeah, very rewarding exploration.
[05:19:29] Feels good, man.
[05:19:32] Solve all that shit.
[05:19:38] Crucible race.
[05:19:39] Chillin' over here.
[05:19:40] What are we talkin' about?
[05:19:41] Dude, I- what did I just say?
[05:19:44] My bitch ass said, hey, we need to do MSQ.
[05:19:49] Hey, I said, we need to do some MSQ.
[05:19:56] Look at us.
[05:20:01] Well, that doesn't hurt with that guy.
[05:20:08] Oh, are you in there? No.
[05:20:11] It's a bitch hidden over here.
[05:20:13] What?
[05:20:31] What?
[05:20:35] Fascinating.
[05:20:40] Twice.
[05:20:48] This is stupid.
[05:20:50] oh there's a crucible right behind whatever the hell this shit is god damn it
[05:21:02] I definitely can't open up this no not yet
[05:21:08] Go on!
[05:21:12] Oh, that sucks.
[05:21:17] Okay.
[05:21:18] It sucks.
[05:21:22] 204 exploration on Hamamatsu Hill.
[05:21:28] 3 of 4 on Mika Tagahara.
[05:21:39] Gate is locked there.
[05:21:40] Can I not get there?
[05:21:42] Can I just run up here to there?
[05:21:47] I'm going to try.
[05:21:53] Most of it's technically locked behind main story.
[05:22:05] Alright, we gotta push main story soon.
[05:22:11] I saw that guy
[05:22:38] I didn't hear before this is a book to the right
[05:22:53] I'll try the weapons I really want to but I have to like restat all of them
[05:23:00] You know?
[05:23:07] Oh, shit.
[05:23:15] It's hard locking me.
[05:23:18] Yeah, I can't get anywhere over here.
[05:23:27] Somebody said, in the comments, get everything to 10.
[05:23:38] Get everything baseline to 10, you get the most buffs and bonuses once you get everything
[05:23:42] to 10.
[05:23:43] And then start hyper-focusing other shit.
[05:23:44] So I think I'm going to do that.
[05:23:46] That's like a Neo thing.
[05:23:49] I'm like, okay.
[05:23:50] It's a 10 philosophy, yeah, exactly.
[05:23:52] And it allows you to equip the things that have like stat barriers that prevents you
[05:23:58] from using them.
[05:23:59] I'm running into that right now where I don't get the buffs and bonuses from shit because
[05:24:03] I need to have like 9 strength and 7 skill or whatever.
[05:24:08] At that point it makes sense.
[05:24:14] I don't know, give me something to look forward to.
[05:24:23] Okay, screw this shit.
[05:24:30] Uh...
[05:24:31] What the hell is going on?
[05:24:38] Fire.
[05:24:39] Yeah, I'm gonna go...
[05:24:42] here.
[05:24:43] You're like when you can't reset as easily because it gives every choice more weight,
[05:24:55] a little bit, which is why I'm...
[05:24:57] This one looks great.
[05:24:59] This is why I'm like manually doing it and personally doing it that way.
[05:25:02] You know what it's like?
[05:25:06] I will reset my stats if I am...
[05:25:10] If I'm not having fun, right?
[05:25:12] If it is affecting my enjoyability of the playthrough, yeah, I'll reset some stats.
[05:25:19] But I'm not, so I can just... I have a goal. My goal is not to get everything to 10. I like the goal.
[05:25:35] I'm weird chat. You know how, like, they're gonna be updating FF7 Rebirth with all that quality of life level-up stuff and, you know,
[05:25:42] um, accessibility options, which I think is fine.
[05:25:47] I'm a weird bitch and I could easily download a save file of all of that shit
[05:25:52] if I wanted to.
[05:25:55] My problem is I don't, and I never got a chance to like grind the game
[05:25:58] and level up the materia and do all that shit.
[05:26:02] Um, and I kind of want to, like I want to like level up everything
[05:26:06] and get all that shit maxed out to a point where it's like fun
[05:26:11] And I can just make crazy builds with stuff because I never did I never like did the bee farm I
[05:26:18] Never did the gongaga farm in rebirth because they have easy farming spots. It's not hard
[05:26:23] It's just that I never did it and I feel like it's a part of the game like grinding in an RPG as a part of the game
[05:26:28] and even in OG FF7 remake
[05:26:34] We grinded the Shinra the Shinra parking lot the the garage
[05:26:41] for all the bad guys.
[05:26:43] The place was good for that.
[05:26:47] Does hard mode give you that? Not really.
[05:26:49] It's mostly like you're supposed to grind before you get to hard mode.
[05:26:52] And get all that AP, and then take it into hard mode.
[05:26:55] That's kind of what it's for.
[05:26:58] So I kind of like enjoy that.
[05:27:00] I think that's like, there's a novel part of me that...
[05:27:05] And you know what, you know what did that to me?
[05:27:11] This legendary ass spot.
[05:27:36] This place, dude.
[05:27:37] And then you get the rare guys.
[05:27:50] Just that room, you know?
[05:27:53] Everyone grinded so much here.
[05:27:58] Everyone grinded this shit so much.
[05:28:01] five seven
[05:28:09] weapons
[05:28:14] and then you get the guys like the seers what are they called the guys that jump up and down
[05:28:19] just the vibes of that room
[05:28:21] i like it
[05:28:23] i like it
[05:28:26] Movers, thank you, not seers, movers.
[05:28:32] I swear to god this game isn't even running at 60, it looks like it's running at 120.
[05:28:38] Swear to god.
[05:28:47] That's crazy.
[05:28:49] It's such a smooth 60 FPS that it looks like it's running at 120.
[05:28:56] I'll take care of that.
[05:29:24] If it's your hard cap, doesn't do 120 in my game, I could set it to 120, but um...
[05:29:29] I just didn't.
[05:29:30] I just wanted to be like...
[05:29:32] 60 so that the stream sees a wonderful 60 instead of like, mistimed 120.
[05:29:38] And if the game is dropping between like 120, 110, 120, you guys will get weird frame timing, it won't be 60.
[05:29:44] So I know that what you're looking at is like as smooth as it looks like for me.
[05:29:50] Dude, the frame pacing is so important.
[05:29:53] It's so good
[05:29:55] They make you realize so many games 60 is bullshit. It's not actually 60 man the frame-pacing makes it look like it's like 45
[05:30:23] Yeah.
[05:30:26] Oh,
[05:30:29] Oh,
[05:30:32] Oh,
[05:30:35] Oh,
[05:30:38] Oh,
[05:30:41] Oh,
[05:30:44] Oh,
[05:30:47] Oh,
[05:30:50] Fight my way through.
[05:30:55] Yeah, dude. Lies of P 60 FPS.
[05:30:58] Jesus, man.
[05:30:59] Might as well be 120.
[05:31:01] So smooth.
[05:31:02] That's wonderful.
[05:31:29] It's a cool move.
[05:31:31] Pretty cool move.
[05:31:34] Lies at peace though, the best souls like,
[05:31:35] yeah, if we're talking pound for pound, it is.
[05:31:39] Does it have the absolute best combat of souls likes?
[05:31:42] No, I don't think so.
[05:31:44] But everything else is from soft level quality.
[05:31:49] Like so much other aspects of it are like,
[05:31:50] near from soft level quality.
[05:31:52] The level design maybe not entirely there,
[05:31:53] but it's really close.
[05:31:57] I think it's better than some from soft games, yeah.
[05:32:00] Uh-oh.
[05:32:01] Holy shit, he bit me in midair!
[05:32:16] Ow!
[05:32:17] of
[05:32:24] the
[05:32:30] of
[05:32:43] the
[05:32:56] That's what we use it.
[05:33:12] Ooh.
[05:33:14] Ooh.
[05:33:16] Dude, it also helps Eliza P add an amazing story.
[05:33:23] Another thing that we also sort of like take for granted, like LizaP had an actual really
[05:33:31] good story that was followable, that still had a whole bunch of subtext and like hidden
[05:33:38] lore all over the place and shit.
[05:33:41] All the way to its DLC, it was great.
[05:33:47] characters and stuff, like, dude.
[05:33:54] There's one thing that is, um, like, in Miyazaki games and Souls games, like, you get the essence
[05:33:58] of a story, but not, like, the big picture.
[05:34:02] You get an idea that there's a lot to this, and when you start digging, you're gonna find
[05:34:06] a lot to it.
[05:34:08] But it isn't straightforward by design.
[05:34:10] Um, their most straightforward story was Sekiro, and even that story is like, it's
[05:34:15] okay.
[05:34:16] It's part of the charm so having like a story still gonna be a little bit of everything felt good
[05:34:35] Jesus Christ
[05:34:43] I am an idiot
[05:34:46] I
[05:35:05] That's all dog
[05:35:08] That's all dog
[05:35:16] I'm just stamin' up rope meat.
[05:35:23] Not this time.
[05:35:28] Pull me once.
[05:35:32] Kiss my ass.
[05:35:37] There's one enemy in here.
[05:35:40] Great.
[05:35:43] You care about Platinum's not at all.
[05:35:53] I'll do it in the case of games I just really like, just because I like Bloodborne for example.
[05:35:59] I'll just want to see the absolute completion of it.
[05:36:03] But I've never Platinumed a game outside of Bloodborne.
[05:36:07] The only one.
[05:36:09] Shit, bro.
[05:36:29] Stupid rat.
[05:36:31] Ew.
[05:36:37] Well, that's doing significantly more damage.
[05:36:45] Well, I plowed him FF7 Reaver, and I didn't, um, no, I didn't.
[05:36:58] Never felt obligated to.
[05:36:59] I didn't even feel obligated to, like, finish all of the side quests.
[05:37:01] I didn't.
[05:37:02] I didn't even do all of the, uh, sadly VR shit.
[05:37:05] They still have it.
[05:37:12] Yeah, Rebirth's Platinum is significantly easier than it was now.
[05:37:19] Then it was, um, when it came out.
[05:37:22] Because there's strategy now, you know?
[05:37:26] Like now you can actually do that, rulers of the outer world or whatever the heck quest it is.
[05:37:31] Now you can actually do that without dying
[05:37:45] What's the combo to turn with the swords together
[05:38:01] Oh my god, that's right. I put this here instead cool
[05:38:18] He was in front of the box
[05:38:24] Centered way scotch. I'm not looking at these anything that are actually good for me
[05:38:28] I'm not really.
[05:38:35] Oh, I need to do the thing that everyone was recommending that I do.
[05:38:45] I need to do the thing that I do.
[05:38:48] Where is it?
[05:38:49] Chat controls.
[05:38:54] Where is it at?
[05:38:57] Controls, type B, StyleShifts. Which one is it? What's the good one? Is it B?
[05:39:08] The control type uses L, B, Y, and X to activate some martial arts.
[05:39:15] Okay.
[05:39:22] So that goes over there now.
[05:39:27] Wow.
[05:39:29] Wow, dude.
[05:39:31] I don't have to do the dumb shit.
[05:39:33] Oh, my God.
[05:39:34] This is 10 times better.
[05:39:35] Holy moly.
[05:39:38] Oh, this is so much better, dude.
[05:39:42] Oops.
[05:39:44] So we can hang of it.
[05:39:48] This is so much better.
[05:39:57] Does this combat better than Kazan?
[05:40:00] No.
[05:40:01] No, I don't think it is.
[05:40:04] It's very good.
[05:40:06] Weeding Kazan combat is going to be quite hard.
[05:40:10] Yeah, alright, cool.
[05:40:16] The problem is, it's not even a problem.
[05:40:18] They're just very different.
[05:40:20] Kazan leans on being a few things, but it leans in on them very well, like, it really
[05:40:29] leans in on them.
[05:40:33] And I only get to talk about the experience of the greatsword combat, but still, Jesus
[05:40:39] bro, it's got the best greatsword in a game I've ever played.
[05:40:44] Just the best.
[05:40:45] Monster Hunter in my opinion
[05:40:49] Because Monster Hunter can wildly vary
[05:40:54] But also because I'm upset outside of combat, I mean
[05:41:01] It's all right everything else is like a seven or an eight out of ten and the combat is
[05:41:10] Goaded this fuck
[05:41:15] Oh my, I'm wrapping my brain around this shit dude.
[05:41:39] If you do another one of the other weapons it's fun as fuck, I wouldn't be surprised.
[05:41:45] I'm the 1080 video you made this short.
[05:41:52] This place is dork.
[05:41:56] Too dork.
[05:41:59] So the inputs on control B is that instead of pressing like up and back with the analog
[05:42:06] stick with a button, I would have to do forward or back.
[05:42:12] Now I just press LB, and just press a button.
[05:42:16] This is LB, this is Y, LB and X, if I had it on here,
[05:42:21] and I would get it.
[05:42:22] LB, LBX, LBY, there's my parry.
[05:42:27] So now I can do this shit in the air, like no problem,
[05:42:30] I just do this in the air, no problem,
[05:42:32] I go to this, no problem, I can chain this, no problem,
[05:42:35] look, I can just chain this shit.
[05:42:37] I don't even have to aim anymore, bro.
[05:42:39] I don't even have to aim, that's insane.
[05:42:42] You can just mash it.
[05:42:47] You can do this now.
[05:42:48] Into the spin.
[05:42:49] Sick.
[05:42:50] Don't know if I can't switch your favorite greats or whatever was Siegfried's.
[05:42:57] So I have to play Kazan to see how it feels.
[05:42:59] Kazan is just Siegfried in Nightmare the story.
[05:43:02] That's also why I really like it.
[05:43:04] It's just a Siegfried in Nightmare story.
[05:43:06] Probably going backwards.
[05:43:38] I don't know. I hear the jingle.
[05:43:47] What?
[05:43:57] Kitty.
[05:43:59] I
[05:44:04] Team Ninja retreated a combo video from someone in this game. That was definitely master. That was their community guy
[05:44:14] Wait a week
[05:44:20] Dude I got mad sidetracked
[05:44:24] Bad sidetracked
[05:44:26] Holy shit, I don't know if it's going the right way.
[05:44:44] Yeah, Master's a big old-school DOA community guy in Ninja Gaiden. He works on Team Ninja.
[05:44:50] He's been there community for a long time.
[05:44:52] He's the guy that came over and talked to me about Ninja Gaiden
[05:44:58] Uh-oh
[05:45:02] Hey, that's a neos neo three supports go to this fuck. It's very good. I
[05:45:11] Don't even need to convince you just play the demo
[05:45:15] You don't even need my opinion like you can
[05:45:17] And you can get your own formulative opinion because the demo is also really good.
[05:45:33] And the demo progress carries over.
[05:45:39] This way.
[05:45:40] Oh my god.
[05:45:47] Okay.
[05:45:50] Hmm.
[05:45:53] Hmm.
[05:45:56] Hmm.
[05:45:59] Hmm.
[05:46:02] Hmm.
[05:46:05] Hmm.
[05:46:08] He's all my shit, and now he's coming after me.
[05:46:29] Okay, we're serious.
[05:46:58] I
[05:47:16] Can't react to that shit bro
[05:47:28] of
[05:47:41] them and said it's mad for it
[05:47:46] These skills...
[05:47:59] Unminja, follow form.
[05:48:02] Performing this leaves an after-image.
[05:48:04] Your key will partially restore it if an enemy comes into contact with the after-image.
[05:48:08] Specific.
[05:48:09] Thanks.
[05:48:10] Not the one parry thing, right?
[05:48:15] Right here, like, stop.
[05:48:22] Oh, that is still the same thing, okay.
[05:48:34] Got seven bullets out of nowhere.
[05:48:36] Oh.
[05:48:37] Oh, because I rested like an asshole.
[05:48:43] Shadow or death.
[05:48:45] 5th
[05:48:47] five
[05:48:49] 1
[05:48:51] 5th
[05:48:53] I
[05:48:55] 5
[05:48:57] five
[05:48:59] 5th
[05:49:01] 5th
[05:49:03] five
[05:49:05] five
[05:49:07] five
[05:49:09] a
[05:49:11] five
[05:49:13] of
[05:49:19] the
[05:49:23] death
[05:49:27] of
[05:49:33] the
[05:49:48] thing that the open world so far not really open world just big zones
[05:49:52] big very exploreable areas and I really like it man
[05:49:59] ..in for the instruction, it's an in-sense all the way down, not against it.
[05:50:17] Okay, out. Vibration, trigger, strength, button, pull.
[05:50:29] I don't understand.
[05:50:32] Zero.
[05:50:40] Any idea where the hell it is?
[05:50:42] Which one is the actual aim sensitivity?
[05:50:44] What the hell are weird names?
[05:50:53] Your camera?
[05:50:54] I already turned the camera sensitivity down.
[05:50:57] I'm talking about the like, ADS aiming.
[05:51:03] This big bitch. Oops. Sorry.
[05:51:09] God.
[05:51:13] Oh, wow, that's impressive.
[05:51:27] Oh, I got him.
[05:51:37] It's in camera settings.
[05:51:42] Okay.
[05:51:49] horizontal aim of speed ranged weapons okay yeah that's better that's better I agree
[05:52:12] Oh, wow, you can actually cut these?
[05:52:20] No.
[05:52:21] This place must be bit-rayed hell.
[05:52:26] I'm not over here.
[05:52:36] Sorry, brother.
[05:52:47] What?
[05:52:52] Ah.
[05:52:57] I hope we get moving grass in FF7 Part 3.
[05:53:04] It's a little, at least the PC version, man.
[05:53:08] You know?
[05:53:09] If it's going to be multi-planned, at least the PC version can give us that.
[05:53:16] Damn, overwhelming.
[05:53:23] Look at that.
[05:53:36] Oh, I didn't see the new Black Width trailer.
[05:53:44] Is it good?
[05:53:45] I got to buy your stuff.
[05:53:49] Vanu-lit of camaraderie.
[05:53:53] Co-op stuff?
[05:53:58] Okay.
[05:54:01] Okay, I'm gonna buy those
[05:54:13] This game is great dude, it's just such a bow you fucking
[05:54:25] It sucks
[05:54:31] You're not a neo fan or souls-like fan would you enjoy would you not enjoy neo 3 oh
[05:54:44] If you enjoy hack and slash like ninja Gaiden and DMC you would love this game straight up. Yes
[05:54:52] The only thing that might throw you off is like the loot goblin aspect of it
[05:55:01] Sorry, man.
[05:55:09] The loot aspect of it might throw you off a little bit, but they also really evened out
[05:55:13] the loot aspect of the game.
[05:55:15] It's not nearly as cumbersome as it was before.
[05:55:18] So any stealth missions, you can play it stealthily if you want.
[05:55:25] Literally let you switch between Samurai and Ninja on the fly at any point
[05:55:32] Pretty good call
[05:55:38] And the game also looks pretty good like we were sort of digging on this game's visuals
[05:55:44] Early on but I think now I'm totally on board with it
[05:55:47] Don't kill me, sir.
[05:55:54] There's something good to do after that.
[05:56:02] The dash through?
[05:56:07] Good.
[05:56:12] Good.
[05:56:20] What are we doing over here?
[05:56:32] What is a...
[05:56:34] Oh, it's Hanzo.
[05:56:36] Yeah, sure, man.
[05:56:44] I mean, we'll rebe do agae real quick.
[05:56:56] Double edged arts.
[05:56:58] Hey, yo, what?
[05:57:03] Is damage dealt by strong attacks and martial arts by 20% while arts proficiency is active?
[05:57:15] You lost me.
[05:57:21] You lost me.
[05:57:23] The arts proficiency?
[05:57:25] Oh, the Glow Sword.
[05:57:28] Yeah, that's very specific though.
[05:57:33] Okay, nah, I'm good, let's go brother.
[05:57:42] Yeah the white sword thing.
[05:57:44] He's just gonna go and guns a blazing
[05:57:49] of
[05:58:14] Ow, man.
[05:58:24] What, you just ignore that?
[05:58:41] Co-op missions are fun.
[05:58:54] How's the English in the game chat? Is it any good? English for you.
[05:59:04] It's funny.
[05:59:11] It's good enough.
[05:59:21] Damn, this goose is sick.
[05:59:30] Oh my god.
[05:59:31] First off my friend here.
[05:59:54] Holy nipples!
[06:00:01] I'll take care of it.
[06:00:14] Hey, I'm coming!
[06:00:17] Excuse me.
[06:00:26] Repukin.
[06:00:29] I got too tired of saying Raphook and Jatt.
[06:00:37] I feel like this guy's around here.
[06:00:48] Aha!
[06:00:52] This game will optimize. Um...
[06:00:55] It's running good for me.
[06:00:56] I have a lot of 40-90 though.
[06:00:59] not an adaptive not in turn any of the adaptive FTS stuff on it is ran it straight at 60
[06:01:23] So there's a reason why everyone's talking very highly about it, it's good.
[06:01:35] Word of mouth is the most beneficial thing for a game nowadays.
[06:01:39] Straight up.
[06:01:40] Why not 120 streaming purposes?
[06:01:43] Who the hell?
[06:01:45] What a fight.
[06:01:52] Come back alone.
[06:02:03] Oh, I have to...
[06:02:05] Oh, you're a master.
[06:02:06] Oh, shit.
[06:02:09] He's a master.
[06:02:10] Oh, I have to come back when I don't have the quest going.
[06:02:14] interesting.
[06:02:19] funny.
[06:02:34] damn. cool.
[06:02:36] cool vibes.
[06:02:44] That's the scrampus! Yes sir!
[06:03:14] There's a lot of shit happening right now.
[06:03:26] Ah!
[06:03:28] So, there's a lot of shit happening.
[06:03:41] Kitty!
[06:03:47] It was a dangerous place, but...
[06:03:49] Hm?
[06:03:50] You'll be able to tell me many things about this place.
[06:03:53] If you have any regrets, you can't forget it.
[06:03:58] Let me train it.
[06:04:00] Ooh!
[06:04:02] Um, exploration level for rewards for all areas.
[06:04:05] Nice!
[06:04:07] I want a ninja point some shit.
[06:04:10] Oh, six Sam points my god, man.
[06:04:29] Six Ninja points as well, my god, did I, did I really like buy everything?
[06:04:33] I think I've almost bought out this whole ass thing.
[06:04:36] Yeah, it's like a couple more.
[06:04:41] Alright, now it's back to moves, and I think I bought everything on Dual Nimbus Swords.
[06:04:51] There's that, and now we're broke.
[06:04:56] Sam, uh, yo mama Odachi.
[06:05:02] Yeah, I'm just buying shit
[06:05:30] Have enough I'm just like maxing out this shit
[06:05:32] Okay, well, I guess I'll go back and do my master fight.
[06:05:45] Chad, you have no idea how starred you will be for locks later in the game?
[06:05:52] Yeah, it feels like you get front-loaded on a lot of these skill points, right?
[06:05:56] They're all over the place.
[06:05:59] all over the place
[06:06:59] Brother.
[06:07:01] Brother.
[06:07:11] Wow.
[06:07:21] Dude, just keep going up.
[06:07:53] Jesus.
[06:07:56] Nice.
[06:08:03] Yaaah!
[06:08:04] Yaaah!
[06:08:07] Yaaah!
[06:08:08] Ahhhh!
[06:08:09] Heheheheh.
[06:08:12] No mercy!
[06:08:16] Bro, actually, knowledge checks you using ninjasile at the beginning of the fight.
[06:08:20] Heheheheh.
[06:08:22] Yeah.
[06:08:23] kind of need
[06:08:28] sure level 51
[06:08:43] cool masters are cool man it's a cool thing to put throughout the game
[06:08:50] all right we definitely got some new gear with this
[06:08:53] holy shit holy shit we look badass oh my oh my good oh my good hmm oh no we're
[06:09:10] looking hella cool now holy shit oh dude both of our classes look mad cool now
[06:09:18] Now this is it's jover.
[06:09:26] There are small dual side missions in two as well.
[06:09:29] That's good.
[06:09:30] These are very fun.
[06:09:31] These are very fun.
[06:09:34] Miss this guy.
[06:09:35] Let's go back and get him.
[06:09:44] Well, when did I learn that?
[06:09:56] Two pieces of shit.
[06:10:02] Remember this move?
[06:10:08] I think I just learned it, yeah.
[06:10:15] Wow, so sick.
[06:10:22] Alright, we can teleport right out of here.
[06:10:29] This game's pretty neat.
[06:10:31] Yo, five equilibrium, thank you.
[06:10:33] Danny Lu, Mr. BroomSweep, Bryce, Hitty, Terry.
[06:10:35] T times Rory doll dark soldier koh thanks to the triple sevens silent k gaming bowie david under pressure
[06:10:42] Friseaux talk of akashi. Thanks for the 20 man. Thank you again
[06:10:47] Bigly suggestive Kailin HXC Asian action actor you'll face desran hex ricks huge anus
[06:10:53] Kimmy Claudio D.B's nuts Leon hunter x braver. Thanks, dudes. Thank you. This will support tonight. Yeah, well the crazy viewership and support
[06:11:01] For a YouTube side, um, you don't normally get that many YouTube viewers chat.
[06:11:09] We'd like max out around 5,000 to 6,000 for stream.
[06:11:14] But we had some, for some reason, like 20k people on YouTube watching tonight, so it
[06:11:19] was kind of nutty.
[06:11:21] So thank you for being here.
[06:11:23] I really need to get this guy from here.
[06:11:28] Well, that's quality texture while complaining about the visuals now.
[06:11:38] Come back.
[06:11:44] Come on.
[06:11:46] You get YouTube algorithm blessed even on streams.
[06:11:52] Bro, I just saw this guy.
[06:11:55] Don't tell me he's not here.
[06:11:58] I don't want to go down and fight all these guys, I'm going to get distracted brother
[06:12:19] Where'd he go
[06:12:49] The fuzzy thing to pet.
[06:13:09] Get real sick of your shit, buddy.
[06:13:13] Why does it look like this move just doesn't work?
[06:13:16] Times.
[06:13:19] of
[06:13:26] the victim the tiger of the high
[06:13:28] of
[06:13:30] what
[06:13:32] you know what
[06:13:39] of the
[06:13:43] YouTube autoplay very often will give you the stream when stream start is up really
[06:13:55] really
[06:13:57] I'm gonna kill all these guys though
[06:14:03] Okay. Tiger-Kai is that ghost? Did you walk past? An NPC attacked me? Don't remember that
[06:14:15] shit! Ghost? What? There's a ghost guy that attacked me? Hey, you know what? Who- oh, you!
[06:14:33] There's a ghost guy she attacked me
[06:14:52] Why not prestige points as well good point
[06:14:59] More of a barrier
[06:15:03] Cancels your action and allows you to use summoning seals.
[06:15:10] Seems specific.
[06:15:17] Animation cancelling combos, are we saying with anything?
[06:15:28] If it's with anything, I could see the value in that.
[06:15:35] That dank-ass tree.
[06:15:42] Through the bushes.
[06:15:49] Saw nothing.
[06:15:52] Wow, that's insane.
[06:16:09] of
[06:16:25] the army check our uh...
[06:16:26] what's called
[06:16:39] Who's dead?
[06:16:46] Nice.
[06:16:49] Nice.
[06:16:52] Nice.
[06:16:55] Nice.
[06:16:58] Nice.
[06:17:01] Nice.
[06:17:04] Nice.
[06:17:08] Can very easily forget about that shit.
[06:17:12] Wow.
[06:17:16] Cool.
[06:17:34] Cool.
[06:17:39] Tap play.
[06:17:44] Wow.
[06:17:47] Take that back.
[06:17:52] Oh my god.
[06:17:54] Don't spit me into the water.
[06:17:56] Don't spit me into the water.
[06:17:59] Good.
[06:18:02] Not again!
[06:18:08] This move close to Ledges really sucks.
[06:18:15] Still getting used to the commands.
[06:18:17] Wow, that's so hippy.
[06:18:43] Jesus, man.
[06:18:52] That's the thing's so mad.
[06:19:10] You can throw a bomb in its mouth and it'll explode on the inside.
[06:19:18] I love it.
[06:19:20] I love it.
[06:19:40] I don't like you, though.
[06:19:55] I'm sorry, I don't like it.
[06:20:05] Yeah, it only works when they do... when they do the big suck.
[06:20:20] I get it.
[06:20:22] If that bug, I'll put a Kodama right around here.
[06:20:46] I would.
[06:20:55] You piece of shit, you're up there.
[06:20:58] Why are you up there?
[06:21:16] shit my dad my life
[06:21:46] good Jesus dude enemies definitely took big upgrade here
[06:22:00] Oh, wow, that was fast.
[06:22:24] of
[06:22:42] a lot of
[06:22:52] This is insane.
[06:23:10] Well, these worms are insane. They kick my ass.
[06:23:22] We're after the glitch right there.
[06:23:34] Is this a new enemy?
[06:23:35] They were not in the previous Neo.
[06:23:37] What are you doing?
[06:23:48] This move is broken.
[06:24:00] This move is weirdly broken.
[06:24:37] got him.
[06:24:44] Hell yeah, you're right.
[06:25:06] That's pretty sick.
[06:25:07] You can throw a bomb down their throat and they just insta-die.
[06:25:13] That's pretty sick.
[06:25:16] There's a secret over here.
[06:25:33] Set level 38
[06:25:42] This had kunai damage, which I'm not even using right now
[06:26:03] There's definitely a little team ninja in there, you know?
[06:26:07] These kind of things.
[06:26:10] Wow, how did I love that move?
[06:26:18] Oh yeah, we're getting gear of appropriate level here.
[06:26:26] It's an equipped drop rate.
[06:26:53] That's a very straightforward looking odachi too.
[06:26:56] Like my beefy one.
[06:27:05] It's funny, it's like you can really stick this entire game by just playing one of the
[06:27:09] styles but find it way more refreshing and interesting by switching styles all the time.
[06:27:19] I'm so close, I almost fell back nasty.
[06:27:36] We're going.
[06:27:58] Huh.
[06:28:24] Take that, you son of a bitch.
[06:28:28] That was rough.
[06:28:35] Try it.
[06:28:44] You tried.
[06:28:52] You tried.
[06:28:55] Probably not anything good.
[06:29:04] Oh, we got a big-ass camp over here.
[06:29:08] Big-ass camp!
[06:29:09] Whoa, what in the shit?
[06:29:11] Ah, I see.
[06:29:20] I
[06:29:40] Got him
[06:29:42] What a blood edged demon. No, I have not taken the time to go fight any at the moment.
[06:29:53] I should go back and do that.
[06:29:55] We tried one in the beta and it was like, okay, this is really hard.
[06:29:59] We'll wait a little bit.
[06:30:00] I should.
[06:30:01] I have to go find them.
[06:30:02] I have to go find them.
[06:30:10] Ah-ha!
[06:30:21] And this brings us back to here.
[06:30:30] All right, let me see what's going on in here.
[06:31:00] What the hell?
[06:31:06] It's not fun. They're not making this fun man.
[06:31:22] Keep the source of the yokai, dark brown.
[06:31:30] of
[06:31:58] Ah, I'm going away.
[06:32:28] of
[06:32:58] Are you just shooting at me my dude?
[06:33:03] Jesus.
[06:33:04] Will you just stop shooting at me?
[06:33:09] Man.
[06:33:10] Works, it works.
[06:33:13] What are you talking about here?
[06:33:24] Greatly affects your life
[06:33:39] Is that box that we're here
[06:33:47] Yeah, yeah
[06:33:54] Learning Jutsu paralytic ground fire that could be good
[06:34:02] Seems nice man
[06:34:19] Yeah, I mean they cooked
[06:34:21] They're simply cooked.
[06:34:27] Black Team Ninja cook.
[06:34:30] Colorist, thank you.
[06:34:46] That's right here.
[06:34:58] That ally really hurt.
[06:35:00] God damn cannon.
[06:35:08] I'm gonna make him pay for it.
[06:35:18] Put that shit down!
[06:35:30] of
[06:35:41] all known and there is a bunch of
[06:35:44] Oh, my God, man.
[06:36:06] They've been really knocked out there standing up, oh my god.
[06:36:20] Like cranks it.
[06:36:30] of the
[06:36:37] the
[06:36:39] the
[06:36:42] the
[06:36:45] the
[06:36:47] the
[06:36:49] the
[06:36:52] the
[06:36:55] Game Perfect Parry Ninja, right? No, no, no. I have an ability parry. So, um, it's LBY.
[06:37:03] It's a catch. And I also depress forward with, um, with block. I also have this, which is another
[06:37:08] parry. But this is the main one.
[06:37:22] Getting pretty.
[06:37:25] You can take a lot of castle real pretty
[06:37:31] Yeah, it's exclusive on some ninja weapons. Yeah exactly
[06:37:38] Don't forget the other movie you're sleeping on um that makes you guard and stab at the same time
[06:37:45] Yeah, I think I uh have to replace this with that right
[06:37:49] Damn. Look at these straight up from soft ass moments. This has happened quite a bit.
[06:38:01] They- I mean, they just did this. You know? These didn't happen in the old neos as much.
[06:38:08] Like the cinema moments? These are very from softy now. You can get to an area and here's
[06:38:15] There's this big outlook of the area looks great, right?
[06:38:17] Now get in there and get shit done.
[06:38:20] It's a from soft thing.
[06:38:29] He just got tossed into a mission.
[06:38:43] Sure, man.
[06:38:45] of
[06:39:10] That's the other one, but it's harder to do.
[06:39:34] I have a lot of life on him.
[06:40:02] I'm a bad ninja.
[06:40:22] What in the gun ass?
[06:40:44] I don't think I'm going to be able to get through this one, but I think I'm going to
[06:41:00] be able to get through this one.
[06:41:01] Nice.
[06:41:06] Hell, plus forward, plus triangle.
[06:41:21] Dude, I want to target the guy.
[06:41:30] I don't think I have it equipped, I think I have the other move on right now, it ain't working.
[06:41:58] This guy had a bad day
[06:42:03] You're so pumped for Thursday's date of play you are
[06:42:06] Your pumps let me tell you I'm pumped. Well, this was the front door
[06:42:28] of
[06:42:38] the
[06:42:42] You must be the wind.
[06:43:07] The bullet grazes his nose.
[06:43:10] Wow, there's a bunch of weird secrets in here.
[06:43:15] Hopefully we do.
[06:43:16] We might even get a shadow drop of the Resident Evil demo on that day.
[06:43:20] That shit could happen.
[06:43:33] Descend.
[06:43:36] Why?
[06:43:40] I've got a rando code down there.
[06:43:48] That's the side of the one I just got?
[06:43:51] Brother, what?
[06:43:59] The death hole.
[06:44:02] Lovely.
[06:44:10] What would you like?
[06:44:20] No, I have to access it from the other side.
[06:44:28] Okay, I don't think I'm missing anything.
[06:44:31] Oh yeah, Tides of Annihilation, that game did look really good, too.
[06:44:34] Hopefully, we'll see more on it.
[06:44:37] I hope it's good.
[06:44:39] Oh my god.
[06:44:46] Alright, you piece of shit.
[06:44:55] that
[06:44:57] the
[06:44:59] law
[06:45:01] of
[06:45:03] the
[06:45:05] law
[06:45:07] of
[06:45:09] the
[06:45:11] law
[06:45:13] of
[06:45:15] the
[06:45:17] law
[06:45:19] of
[06:45:21] the
[06:45:23] I
[06:45:31] Damn was I pissed
[06:45:38] You shit-eating assholes
[06:45:45] Retarded
[06:45:47] What the hell?
[06:45:52] Fuck up that Voo-Voo Zella guy.
[06:45:58] Look at the wall.
[06:46:06] You know what I noticed, chat?
[06:46:08] In observation, in observation of my long running existence on the internet and trying
[06:46:17] to understand like why the fuck does anybody watch what I do I don't get it
[06:46:21] I feel like I am I'm not one of the only ones but of like the people with a
[06:46:30] moderate amount of viewership I am one of the only ones I think that just stops
[06:46:39] and smells the roses a little bit you know like some do some smaller streamers
[06:46:45] do, but like just stop and appreciate and breathe it in like this fucking wall.
[06:46:52] Like very few people feel like they do that where it's just like just absorb how cool this looks
[06:46:57] or how fun that was or how sick that shit is. Look at this wall, you know, like something about it
[06:47:04] where it's just to stop and smell the roses for a second man and just appreciate like what we got
[06:47:08] right here. It's great. And I think that's just maybe that's a goddamn age thing. People are just
[06:47:14] Blastin' through shit, man. People are fuckin' flyin'.
[06:47:19] Yeah, Kyle does that, Hubert does that of easy allies, they just stop and...
[06:47:23] You know, he does that very well.
[06:47:25] Do I think also maybe inspired me to do it a bit more with my streams?
[06:47:29] Um, Excessive Profanity.
[06:47:31] He does that a lot.
[06:47:33] Just stop and smell the fuckin' roses for a second.
[06:47:36] I guess shit is great.
[06:47:38] Don't try to, this is not to try to escape this shit as quickly as possible.
[06:47:44] No one's trying to speedrun things.
[06:47:56] Oh, sucks to beat you.
[06:48:10] Ow.
[06:48:12] Yeah, I should have maybe had taken all the grave markers as a sign to stop and smell the effin roses
[06:48:23] It's froze up
[06:48:27] I'll take this guy, please
[06:48:32] Oh no, I knew that
[06:48:34] of
[06:48:41] the
[06:48:43] of
[06:48:59] I grew up on 8-bit graphics, so it's easier to appreciate the beauty in good-looking games.
[06:49:06] Yeah.
[06:49:07] Yeah, I think so.
[06:49:08] I think so.
[06:49:09] I'm also plenty critical of that shit, too, at the same time.
[06:49:16] Like more than most, even.
[06:49:24] We have a ton of stuff.
[06:49:31] I don't know if we can equip any of it.
[06:49:34] No!
[06:49:35] The answer is no.
[06:49:37] The answer is no.
[06:49:49] I'm going to rate this compared to Neo1 and 2.
[06:49:51] This is a much better game than Neo1 and 2.
[06:49:52] Straight up.
[06:49:54] better game. It's just a better video game. It might be easier than Neo 1 and 2, sure,
[06:50:01] but it's also just a better video game period. Except the performance. Performance for me
[06:50:07] hasn't been a problem. I mean, I'm getting straight up 4K 60, and it's almost un-faulted.
[06:50:19] If you're a member of the PS5, then you're a member of the PS5!
[06:50:35] That sucks.
[06:50:40] Why is there a coral on the walls?
[06:50:43] What's happening here?
[06:50:46] I'm broke.
[06:50:58] Oh my god!
[06:51:05] I have a feeling about you that you're pissing me off.
[06:51:15] You're pissing.
[06:51:22] I think this game is as hard as you want to make it.
[06:51:52] It reminds me a lot of Elden Ring difficulty.
[06:51:58] You know, where that game's as hard as you want it to be, man.
[06:52:01] Elden Ring can be an insanely hard Souls game, or very goddamn easy.
[06:52:10] I think they took that from, like, a design philosophy of the game.
[06:52:16] There's so much of the combat system to back you up.
[06:52:18] There's so many ways for you to make any fight in Elden Ring stupid easy.
[06:52:31] Ooh, that's good.
[06:52:36] You can literally cheese the shit out of the game. I think that's just it.
[06:52:48] should know the face plate
[06:52:58] did you stay down there I'm looking up here
[06:53:04] big challenge
[06:53:18] Shit.
[06:53:25] That's why I remember how to use this.
[06:53:39] Oh, this guy just died as well.
[06:53:43] Cool.
[06:53:45] Okay.
[06:53:47] anything crazy? No, we're good.
[06:54:00] I had a funny ass feeling.
[06:54:05] Let me get a shithead.
[06:54:17] I got hit by something.
[06:54:26] I don't know what.
[06:54:30] It's funny how the combat of this game is so daunting when you first get into it because
[06:54:33] like three stances, all these moves, all these directions, like, ah, Jesus.
[06:54:38] And then you just play it a little bit and now I'm good.
[06:54:42] It immediately catches on
[06:54:57] That's
[06:55:00] So you are confused a ninja
[06:55:04] Alright, what I don't like is the guy from the shooting, I don't appreciate it.
[06:55:34] Gold.
[06:55:39] Archer, Sakama, actually it's gold, good.
[06:55:50] I've also been actually enjoying these levels, you know.
[06:56:00] Some weapons are simplified, some are the same.
[06:56:01] Again, this game does the thing that I love the most in sequels. Like in sequels you want an obvious expansion to what's happening
[06:56:10] It's
[06:56:12] But things are just easier to do, right?
[06:56:15] Things are just easier to grasp and do
[06:56:18] It's simplified but expanded
[06:56:21] Which is what you do for a sequel
[06:56:23] Grow... yeah, my hands don't have to work as much but my brain has to work a bit more. Cool
[06:57:01] If you die, I'll kill you.
[06:57:05] I won't let you get in the way of the two-legged king.
[06:57:31] I'm dead?
[06:57:33] Oh my god.
[06:57:34] I didn't even look at my life.
[06:57:40] He must have been knocking off health like crazy.
[06:57:43] Holy shit.
[06:57:44] Dude, I was not paying attention.
[06:57:47] I was just engaging his bitch ass.
[06:57:49] I'm dead?
[06:57:52] It legit caught me off guard.
[06:57:57] I miss a... this is a really big run.
[06:58:13] Did I miss a shrine or something?
[06:58:20] Oh, I still did.
[06:58:24] Oh, wow.
[06:58:25] I did.
[06:58:26] I actually did.
[06:58:27] Had a funny feeling, dude.
[06:58:36] This guy's waiting for me, how nice.
[06:59:27] of
[06:59:42] Yeah.
[06:59:49] Shit!
[06:59:54] Shit!
[06:59:59] Shit!
[07:00:04] Shit!
[07:00:10] Shit
[07:00:34] What are you brother I'm working here
[07:00:39] You deserve that the hell are you what did he come from
[07:00:52] I'm gonna do it, too.
[07:00:54] It's like, huh?
[07:00:55] Yeah, dude.
[07:00:59] Fulminable.
[07:01:03] That's some shit on him.
[07:01:14] Dude, did I really miss that bunch of bullshit in there?
[07:01:17] That's insane.
[07:01:21] Why?
[07:01:22] I
[07:01:43] What the hell
[07:01:45] Quelling?
[07:01:52] Requiem.
[07:01:54] Okay, man, where's this, uh, Kodama at?
[07:02:01] Well, how in the fuck?
[07:02:09] I
[07:02:17] Want to show my graphics DLSS settings. Oh, yeah, yeah, yeah here
[07:02:22] 4090 7800 X 3d
[07:02:28] Borderless v-sync
[07:02:31] 4k 60 was my advanced settings. I'm running sharpness at point seven and put the rendering resolution down a little bit
[07:02:38] Dynamic res off, frame gen off, DLSS, let's step off.
[07:02:45] Upscaling method DLSS.
[07:02:49] Here's the special sauce.
[07:02:52] All this stuff to off, but on post-processing
[07:02:54] and post-effects, I turn off the noise filter,
[07:02:57] turn off the vignette, turn off chromoab,
[07:03:01] turn off this,
[07:03:03] and I also turn off bloom.
[07:03:08] Bloom, I think looks bad in this game man straight up. I think it looks bad
[07:03:14] texture quality model quality models display
[07:03:23] Yeah
[07:03:24] Yeah, I
[07:03:26] Think the game looks really good
[07:03:28] I think the game has naturally bloom on by default and everything is super like I
[07:03:35] Don't get it
[07:03:36] I don't understand the logic it makes 14 gigs of VRAM used. Yeah, I mean granted
[07:03:43] But still it's a good looking image
[07:03:52] Yeah, they have DLSS presets yes
[07:03:59] Oh, is this why I was saying this is I'm not in this area yet. Yeah, it's just a shit ton of stuff
[07:04:03] Just like that.
[07:04:07] Okay, we're leveling up.
[07:04:11] I'm coming for you, shit.
[07:04:15] Funding Requiem, increase the drop rate of Soulcores.
[07:04:19] Okay.
[07:04:23] Last Rodama. Dude, I can't upgrade this shit anymore.
[07:04:27] I guess I'm gonna think so.
[07:04:31] Okay, got about like 11 more levels to go until everything's sort of quelled.
[07:04:38] Thank you.
[07:04:43] Bonbon, thank you.
[07:04:47] That's what I guess.
[07:04:51] Hey, brother.
[07:04:56] sorry i didn't mean to make him angry
[07:05:17] you
[07:05:30] Wow, that's a rumble outside of my Jesus
[07:05:40] Well, oh my god
[07:05:47] So that's how people die.
[07:06:13] So that's how people die.
[07:06:31] Holy nipples!
[07:06:38] Sorry, I got a couple of cheap hits in here.
[07:06:43] I don't feel like I'm already missing shit.
[07:06:55] Why do I feel I'm already missing stuff?
[07:07:03] Hmm.
[07:07:07] Here's the Kodama.
[07:07:13] Oh, I want to sneak up on you and kill you.
[07:07:20] Some real piece of shit, enemy chair.
[07:07:50] Two to half and mother.
[07:07:57] Jesus Christ, I keep getting shot.
[07:08:20] if
[07:08:32] if
[07:08:34] if
[07:08:36] if
[07:08:38] if
[07:08:40] if
[07:08:41] if
[07:08:43] if
[07:08:46] if
[07:08:47] There you are.
[07:08:57] There's also a box back there.
[07:09:02] There's a fake wall right here.
[07:09:08] Yeah, yeah.
[07:09:26] Would like this game if you're a big farm soft fan, but you're running a NEO 1 and 2.
[07:09:29] Download the demo.
[07:09:30] My recommendation is download the demo.
[07:09:33] Free.
[07:09:34] That'd be pleasantly surprised.
[07:09:45] You're shit.
[07:09:51] Hey dude.
[07:09:56] Oh god.
[07:10:04] Oh
[07:10:21] Guys suck I'm gonna go over there to kill you
[07:10:25] Oh, there's a Kodama in there, dude.
[07:10:35] How the hell do you get to it?
[07:10:40] Oh my god, I see it now.
[07:10:44] I've witnessed it.
[07:10:48] What?
[07:10:50] What?
[07:11:05] All right
[07:11:07] and
[07:11:19] right
[07:11:21] and I please like make progress
[07:11:24] climb up the same without getting killed
[07:11:29] as this isn't the same room I thought it was
[07:11:33] It is the same room.
[07:11:38] Really?
[07:11:41] Bitch, you got nothing better to do?
[07:11:44] Ow.
[07:11:45] Whatever.
[07:12:03] Bitch, I had nothing better to do.
[07:12:29] stuff.
[07:12:30] That would be very quickly got to, like, level 35, 40, you know?
[07:12:45] What a new ship there.
[07:12:58] Increase your Spirit Force by 3 when you purify the Yokai Realm with a Perfectly Climbed Key
[07:13:02] Pulse.
[07:13:06] Inflict's increased damage received on an enemy after you land hit with an Injukesuit.
[07:13:12] Okay, that's not bad
[07:13:42] damn
[07:14:05] I want to have it
[07:14:07] I want to deal with this horse's ass
[07:14:12] Get in the ship, oh my god.
[07:14:33] He shipped a wake up!
[07:14:48] Crazy wake up brother.
[07:14:52] Wake up command grab.
[07:14:53] I think he's Zangief in Street Fighter 4.
[07:14:58] I feel like I'm missing out on shit.
[07:15:28] Interesting interaction.
[07:15:35] Interesting interaction.
[07:15:42] I've got to do something good to do it.
[07:15:58] There's nothing good, this will be good.
[07:16:08] It was good!
[07:16:11] Alright, and did it be worth it?
[07:16:14] Oh, those are multiple entrances of this place, so this is probably closed off, right?
[07:16:24] All right.
[07:16:31] But tonight is... uh-oh, why are we going, like, underwater?
[07:16:50] The
[07:17:03] Fishman!
[07:17:08] Get over here, Mama the Maharu.
[07:17:10] Now, that really hurts.
[07:17:34] of
[07:18:03] I'm not sure if I can get him to do that.
[07:18:13] Goddamn.
[07:18:14] That's stamina.
[07:18:15] I stamina
[07:18:33] When you ever normal attack a bro
[07:18:45] Okay, this is all new to me!
[07:18:51] This is all new to me!
[07:18:53] Alright.
[07:18:54] Okay.
[07:18:55] Splashy, splashy.
[07:18:58] The biggest question is, where the hell are we?
[07:19:10] Ah, very close.
[07:19:12] Okay, lovely.
[07:19:14] of
[07:19:21] the
[07:19:27] of
[07:19:32] the
[07:19:38] of
[07:19:41] I can't survive like an attack without healing.
[07:21:06] of
[07:22:16] You son of a bitch!
[07:22:43] Oh my god damn that was so close.
[07:22:45] Holy hell.
[07:22:51] Oh, big fish man.
[07:22:57] That was so close.
[07:23:00] You guys are late!
[07:23:02] You guys are late! Come on!
[07:23:15] Ayakashi ni wa ha ga tatazu
[07:23:17] Saku tsukitaka to akirame kake
[07:23:19] Onushira ni sukuareta
[07:23:21] Kore wa toza no rei da
[07:23:23] Kotari no shittai
[07:23:25] Ikitsuku no wa mada hayai
[07:23:27] Takeda no hontai ga umoita to shirase ga todokitera
[07:23:29] Warae mo kore ni somai
[07:23:31] Onushi mo shitaku ga dekishite
[07:23:45] Yeah, all the way over there.
[07:23:51] Alright, well that was fun.
[07:23:53] Got exploration maxed on this area.
[07:23:54] Looks like we grabbed nearly everything except this one box.
[07:23:58] Something down here.
[07:24:03] Let's, um, let's continue this story thing.
[07:24:12] I might have a few side missions at the shrine, I can check.
[07:24:16] Lock's Eye, thanks for the 5 dudes on YouTube, appreciate it man.
[07:24:20] Lucky Ruizzo, thanks for the 75 months.
[07:24:22] Tripod, thanks for the 136.
[07:24:24] I know nothing, and COP Star, thanks for the tier 1.
[07:24:30] Versatility, fancy versatility status enhancement when you hit an enemy with martial arts.
[07:24:40] attack will increase by one every time you land a strike up to a max of nine. The higher
[07:24:45] the damage gets the more each damage or melee attacks will deal. Each martial art must be
[07:24:49] unique to count towards this effect and advancing. So wait a minute, does this mean it wants
[07:24:57] you to use a whole bunch of different moves and it gives you a bunch more damage? Thought
[07:25:02] I'm translating this as? Stacking buffs are using different moves.
[07:25:21] Sounds neat.
[07:25:25] Cancel your actions and honestly do some good sex.
[07:25:35] Sounds neat.
[07:25:38] I'm only gonna try it.
[07:25:45] Prince Majin, thanks for the prime dude.
[07:25:54] I
[07:25:58] These chests like read plenish
[07:26:01] Swear they come back
[07:26:04] I think it's someplace that has some nice light
[07:26:09] Games fun dude games legit fun
[07:26:13] And it's not like the fights are piss easy. I'm just like using everything, you know
[07:26:19] Like every fight I feel like the game is asking me
[07:26:22] the relationship I'm having with some of the battles is that, yeah, I have tools for this. Should use it, you know?
[07:26:30] Like I should be using this shit. Not like I don't want to use it because they're either cheap.
[07:26:35] It's like no, everything feels like I need to be using it. You're supposed to be like throwing everything at this bitch.
[07:26:52] So now we're going south, or we're heading back over here to this area, which is probably unlocked now.
[07:27:14] Yeah, that was definitely locked before.
[07:27:22] It's fast travel, it's easier.
[07:27:26] Game is fun as shit, dude.
[07:27:27] Game is, I can't believe how fast time goes by when you play this game too.
[07:27:31] It's actually legit crazy.
[07:27:34] Yeah, all those little trick battle scrolls.
[07:27:40] Oh, I got three side quests activated now.
[07:27:46] 3.
[07:27:47] 3 is quest.
[07:27:48] Yeah, I'm sure shit's gonna get hard, you know, I'm not really like, I'm not really
[07:27:56] feeling for it to be like insanely difficult at the moment, I'm not feeling for it.
[07:28:02] I'm just having a good time.
[07:28:05] It's just fun.
[07:28:07] Let me see what this thing is saying.
[07:28:20] Better not say Nioh 3 is easier because the movement is very agile.
[07:28:23] The Nioh 1 and 2, dude, that's because of Ninja.
[07:28:26] Like, 100%.
[07:28:27] Level 43?
[07:28:28] Yeah, we can do that.
[07:28:31] Ninja is wild
[07:28:37] Another thing that makes this better is that your your new game like new game of neo 1 and 2 suck
[07:28:47] Straight up the game doesn't get really great until like new game plus
[07:28:52] in both games like you have to
[07:28:56] You have to like get to a point where your character owns enough key to actually use moves and abilities
[07:29:01] So now they just give you a class that just gets access to actually attacking, you know, you're not limited on attacking
[07:29:06] You're just a dodge guy not a block guy
[07:29:09] so because of it
[07:29:11] You get to choose do I want to do a shit ton of damage and play old neo or do I want to get a little hips and
[07:29:16] Neander around and be able to dodge and stuff and air dodge, you know all that kind of shit
[07:29:22] So because of it
[07:29:23] It's like the fun stuff gets back you get access to the fun stuff much quicker like way quicker in your
[07:29:29] For first playthrough, I don't even know what New Game Plus is like.
[07:29:32] Maybe New Game Plus sucks.
[07:29:33] That could be the case.
[07:29:35] But New Game Plus and the other games is really good because the game like legit opens up
[07:29:39] and is like, whoa, I can do all this and all this new end game and all that kind of shit.
[07:29:43] Now it's just like first playthrough, hella good.
[07:29:48] So I think I like that more.
[07:29:50] You know, I think I actually enjoy that more that the base playthrough is really enjoyable
[07:29:56] maybe it ramps up in difficulty and gets really challenging if you want to give it again.
[07:30:01] I think I like that.
[07:30:03] Find this little in the first area. Dude, this is end game.
[07:30:05] No, no, no, we're definitely at end game.
[07:30:08] No, no, no.
[07:30:09] See, we've already unlocked all the areas.
[07:30:12] We've already done all this stuff.
[07:30:13] We're at end game right now.
[07:30:16] This is it. I'm about to like unlock this and this is the last of it.
[07:30:19] And then we're at the end of the game.
[07:30:20] I don't get some things to unlock like all this stuff down here.
[07:30:23] Like this thing, I'll get that and then sit.
[07:30:25] And that's the end of the game.
[07:30:26] Surely. Surely. We're in the endgame now.
[07:30:33] Anyway, thank y'all. Thank y'all for hanging out, being around. I appreciate it. I'll be back. I'll let you guys know.
[07:30:41] And tomorrow, later today, sorry, Tuesday, we'll be playing some Resident Evil 6 with Tiff.
[07:30:50] So if you're looking forward to the RE6 run, yeah, stay around. We'll see how it goes.
[07:30:55] I'll tell Tiff to turn on QTE, auto QTEs, because they're terrible, they're friggin' awful.
[07:31:03] Should be fun.
[07:31:05] Uh, Mr. Hurram, thank you Prince Majin, thanks for the prime, and thank you everybody else
[07:31:09] for all the support tonight.
[07:31:10] Means a lot.
[07:31:11] We'll be back, Thursday's the big day, so I'll definitely see you then, but until then
[07:31:15] I'll see you tomorrow.
[07:31:16] Have a good one, shine on.
[07:31:17] See you next time.
[07:31:18] Bye-bye.
[07:31:49] Get to your searchin' for a star
[07:31:54] Deep in the night, I fell in my heart
[07:31:58] On that passion, love me
[07:32:00] To show only my soul
[07:32:02] To show only we fall
[07:32:04] To shine for my heart
[07:32:07] And go to the edge of soldiers
[07:32:10] Here we come
[07:32:12] One of the leaders from the first
[07:32:15] Gotta get to the edge of soldiers