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Maximilian_DOOD

I'M STREAMIN'! Tokon, Tekken, Nioh & more?!

02-14-2026 · 8h 36m

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[00:14:30] Transending history and the world,
[00:14:34] a tale of dudes and souls,
[00:14:36] which are truly full.
[00:16:00] you
[00:16:18] Yo, what's up dudes?
[00:16:21] Sorry chat little late tonight. Got up and stuff, but I still wanted to stream.
[00:16:26] Wanted to stream. Not a ton of announcements.
[00:16:29] It's not a crazy amount of things that happened at the end.
[00:16:31] Oh, damn, that did happen.
[00:16:34] I saw that on Twitter, there's like new two x hail characters
[00:16:37] and one of them's a ninja chick.
[00:16:39] And I was like, shit.
[00:16:42] One of them's a ninja chick
[00:16:43] and one of them's like a giant, great sword chick.
[00:16:46] Hmm.
[00:16:49] Hmm.
[00:16:50] I have to check that out.
[00:16:52] I have to check that out.
[00:16:53] I don't know anything about him.
[00:16:54] I don't know if they were a part of my, what's it called?
[00:16:57] I don't know if they're a part of any of my bullshit.
[00:17:00] It's a cannon on a great sword.
[00:17:01] She could change forms.
[00:17:02] It looks like a great sword.
[00:17:04] I want a giant great sword as character into XKO, dude.
[00:17:12] But it's also a gun.
[00:17:14] Wait a minute, are you telling me that it's a great sword,
[00:17:17] but also a rail gun?
[00:17:23] These are all good words.
[00:17:25] These are all captivating good words.
[00:17:27] Can I come apologize for the paper view and lower the price?
[00:17:29] Ooh, do we need to make a follow up video?
[00:17:33] But can you restream it?
[00:17:35] That's the part that hit me the most.
[00:17:36] Dude, I would pay to restream it,
[00:17:37] but I don't know if you can.
[00:17:42] No.
[00:17:45] It's also still not free.
[00:17:46] I mean, I don't think I give him a pass on that.
[00:17:49] I still think that's ass.
[00:17:51] We'll check it out.
[00:17:52] I'll see what they say about it.
[00:17:54] If it's still unrestremable, right at the video on it,
[00:17:59] is he ever punchy video?
[00:18:00] Is it less than like 10 minutes?
[00:18:02] If it's still, we'll see,
[00:18:05] it really depends on the resumability of it
[00:18:08] and what's it called?
[00:18:11] And how much it costs, you know?
[00:18:15] You can stream it just on finals day.
[00:18:17] What the?
[00:18:19] What the fuck?
[00:18:20] What the hell's the point?
[00:18:21] That's like the one.
[00:18:24] Anyway, finals is all that matters.
[00:18:26] That's like literally what matters to me.
[00:18:28] Yeah, that's ridiculous.
[00:18:36] I'm not even going to say that's a Capcom call.
[00:18:38] That's a Capcom esports thing, which are very different
[00:18:42] divisions historically.
[00:18:44] Capcom esports is very different out here from traditional
[00:18:47] Capcom as well as Capcom esports being connected to Capcom
[00:18:50] as like fighting game developers.
[00:18:52] They're very different.
[00:18:54] um, Jesus man. I'll object that out. I'm curious. I'm curious what their solution was
[00:18:59] because before they're kind of like, before they're like, yeah, we're really sorry
[00:19:05] about this and not changing anything. You know, and it's like, blah, uh-huh.
[00:19:15] Vote with your wallets. Yeah, don't buy it. Like that's, I mean, to be completely honest,
[00:19:20] That's sort of the situation where it's not.
[00:19:23] It's like the game is the game is doing fine,
[00:19:26] but like this esports stuff,
[00:19:29] the esports stuff needs to serve as,
[00:19:34] this is a little bit of the issue
[00:19:35] with the esportsification of fighting games, right?
[00:19:38] Esports is there to serve as a conduit
[00:19:42] to enable the purchase of more versions of a fighting game.
[00:19:45] That's why, you know,
[00:19:47] like you have gotten people invested and interested into players, so that eventually you
[00:19:54] can be also captivated and interested to buy that game and play online.
[00:19:58] It's a marketing tool.
[00:19:59] It's always a marketing tool.
[00:20:01] When we start treating like East, East sports, specifically as like a product, then we're
[00:20:08] getting shit like this, where it's like if this is not in benefit of the game anymore,
[00:20:13] like to be honest, the thing that I've always been the most interested about as much as I
[00:20:16] I am like an FCC community guy at heart.
[00:20:18] Like I'm always thinking about the game.
[00:20:20] Maybe the game is what's most important to me.
[00:20:22] The games have to be good.
[00:20:24] They have to be supported.
[00:20:25] They have to be enjoyable.
[00:20:26] They have to be fun.
[00:20:28] Then all this other shit will build around it, you know?
[00:20:31] Yeah, it's not in benefits of the game or the community.
[00:20:35] Anyway, we'll check it out.
[00:20:36] They did this mistake with Overwatch as well.
[00:20:38] Valve tried to do with TF2.
[00:20:41] Make your match up then.
[00:20:42] I'm on a wear with that.
[00:20:43] I think it's a good idea.
[00:20:45] Still.
[00:20:47] That's weird.
[00:20:48] That's very weird.
[00:20:49] I'd like to check out what exactly is going on.
[00:20:51] Patriot.
[00:20:52] Thanks for the 112 months, man.
[00:20:53] Thank you very much.
[00:20:54] Chat, we need to go over and actually make a concise,
[00:20:58] like recollection of all of the shit that's
[00:21:01] changing in Tocon and why I feel the way I do.
[00:21:03] But Max, think of the stockholders.
[00:21:05] I'm sorry. I never will.
[00:21:07] Got some trivia.
[00:21:08] Thank you for the 50 bucks, dude.
[00:21:09] I think Capcom would give up on DMC or
[00:21:11] DMC, or will release some abomination without it to know.
[00:21:15] I know they got coming back, but DMC one is very different with DMC three onwards, right.
[00:21:21] But you got to admit, getting coming back as a director to remake DMC one with like, you
[00:21:29] know, remake DMC one with modern DMC sort of appeal, that could be cool dude, that could
[00:21:38] be really cool. And it is a lot different, don't get me wrong. But I think Capcom is going
[00:21:44] to make DMC6. I think they will. I think they'll do it without eats to know. As a reminder,
[00:21:48] like eats to know is, eats to know is one of the leaders of the franchise, but at the
[00:21:55] same point, he's not the only one. That game is made by like hundreds of people do.
[00:22:00] That game is made by like probably 10 to 15 other leaders that are also storytelling and
[00:22:06] cutscene leaders and cinematic directors and gameplay people like eats and
[00:22:11] knows the one that gets everyone together, don't get me wrong. But like, there's
[00:22:15] definitely a path forward for that shit to exist. Now, Kamiya has said that he
[00:22:20] wouldn't mind touching DMC at some point. Wait, if I call me as with his
[00:22:25] own company, are they hiring the studio? No, dude, Clover's back at Capcom. This
[00:22:29] happened about a year and a half ago. You know, no shit, Capcom hired several
[00:22:34] people from old Clover, which is the guys that did like Dodd-Hand and Ocoming. Back in the
[00:22:42] Game Awards 2024, it was sort of revealed that yeah, these guys are now working for Capcom again.
[00:22:48] And their their first game is Ocoming. So Ocoming 2 is happening, which is great. That means we're
[00:22:54] not getting a Devil May Cry HD, you know, remake anytime soon. That's honestly one of the
[00:22:59] biggest remakes I want Capcom to make dude. I want DMC 1 vibes back. It's very
[00:23:04] different don't get me wrong, but I think you could, I think you could definitely do it with a
[00:23:08] current tenure ship at Capcom. DMC-1 remake would be fucking awesome. And I think it, it obviously
[00:23:14] would not be able to play as much of the cheese of the old one because, you know, it is the way it is.
[00:23:21] They're called Clovers this time around. Yeah, yeah, they have the same name, similar name.
[00:23:26] Should I have fixed camera? No, it should play, it should functionally play like a DMC-5 or an
[00:23:31] of all version of DMC5, right?
[00:23:34] The thing that's my DMC interesting beyond the old games is that you got multiple characters.
[00:23:40] Like you got virtual playable in DMC3, you got narrow Dante and eventually virtual as well on
[00:23:44] DMC4, you got all of them, including V in DMC5, like that's where the series really evolved,
[00:23:51] is that every single game you got an extra playable character in some way, even two, even in
[00:23:56] in DMC2, you got Lucia.
[00:23:59] So I'm just saying there's a functionality
[00:24:02] of they have like a formula that worked really well
[00:24:05] in DMC5 and DMC5's expansion, really well.
[00:24:08] And I think that would be amazing in DMC1.
[00:24:10] DMC1's a weird vibe game, dude.
[00:24:12] It's that no other Devil May Cry game is like it.
[00:24:16] It's sort of set the standard for that shit.
[00:24:18] And I think it's kind of amazing to bring back
[00:24:20] the original creator, like the person that started it.
[00:24:23] It's no like, and as a heads up, like,
[00:24:25] it's no is the legit, the Devil May Cry guy now,
[00:24:28] because the franchise was under his belt,
[00:24:29] and he made something special with it.
[00:24:33] But at the same point, it's like, these are big teams.
[00:24:36] There's a lot of people like Capcom doing this, shit, man.
[00:24:39] Do I think that's happening anytime soon?
[00:24:40] No, I don't.
[00:24:42] I sadly don't.
[00:24:46] And that's the issue.
[00:24:47] Even, even dude, wait a minute.
[00:24:49] Capcom admitted it.
[00:24:50] They even admitted devil may cry and make a man specifically.
[00:24:53] And then we got to make a man announcement.
[00:24:55] That happened not that long ago.
[00:24:57] And an investor's report where Capcom was even doubling down on the fact
[00:25:00] that, hey, we need to bring back some of our older franchisers and stuff
[00:25:03] like that.
[00:25:04] They did not directly announce a DMC.
[00:25:06] But they did say that this happened after the devil may cry show sort
[00:25:11] of like blew up and became really big.
[00:25:14] There was an announcement in their financial reports.
[00:25:16] But pretty much happens every quarter saying that there's a commitment
[00:25:19] to DMC as a franchise. So it was like, oh, okay. So it's not done. Something's happening
[00:25:26] in the background, but this is after each and no left. What about DMC is back? What do you
[00:25:33] mean? Oh DMC? No, that's not happening. We're saying we're saying devil make cry one. Yeah.
[00:25:39] But that is not a continuation, you know?
[00:25:45] Dude.
[00:25:49] Yeah, thinking about a DMC2 remake.
[00:25:51] I don't know if that makes anybody naturally very excited.
[00:25:54] You know?
[00:25:56] I don't know if that makes everyone that excited.
[00:25:59] Don't make relaunch in 2001, 2002, 2006, it would be the 25th anniversary.
[00:26:02] Well, right, but it's not happening any time soon, dude.
[00:26:05] The comedy is working on O'Commie right now.
[00:26:08] It's not happening.
[00:26:09] Like, are they going to be celebrating the 25th anniversary
[00:26:12] Devil May Cry in some way?
[00:26:17] I don't know.
[00:26:18] I don't know.
[00:26:18] It's a good question.
[00:26:19] What's your favorite Devil May Cry game?
[00:26:20] I think it goes to five.
[00:26:22] Yeah, I think five's the best one.
[00:26:24] I like three a lot, but I do have issues with it.
[00:26:27] You know?
[00:26:28] I like, I think it goes five and then one and then three
[00:26:32] and then four and then two.
[00:26:34] You know what, I would actually put DMC over to straight up DMC. Oh, yeah. I might at some
[00:26:43] point, bro, I might put a don't-a-may cry over four. Four's got amazing combat dude and
[00:26:50] some great characters, but fuck that game's a slog. It's a fucking slog. That's a hot
[00:26:56] take. The problem with DMC is that if you call it anything but double-may cry, it's good.
[00:27:03] It's like a legit good game.
[00:27:07] Yeah, replaying, I've gone back and I've played for over and over again,
[00:27:10] the combat's goaded.
[00:27:11] It's amazing.
[00:27:15] But dude, a lot of other shit in that game sucks.
[00:27:18] Like a lot of enemies in that game, suck.
[00:27:20] Some of the bosses are great, don't get me wrong.
[00:27:22] But like, then then you have to retread the whole game over again.
[00:27:26] DMC4 is an incomplete vision.
[00:27:28] Shenzhen one, bloody palace.
[00:27:29] I mean, I agree with you.
[00:27:30] I agree with you.
[00:27:31] Every time we've come back to it,
[00:27:32] It's like this is so cool, and then you get to the point where you have to do it all again.
[00:27:35] And you're like, I think it's made a lot better by this, hold up.
[00:27:42] Most of my impressions, by the way, come from the original release of Diffelman Cry 4.
[00:27:47] I don't have it on PC.
[00:27:48] For do I?
[00:27:51] Did I visit the update one?
[00:27:53] The PC or the eventual re-release of it that happened in like the mid 2010s chat?
[00:27:59] Did fix a lot?
[00:28:00] It did help a lot, like active style switching,
[00:28:03] yeah, special edition on PS4,
[00:28:05] that was extremely helpful, dude.
[00:28:08] There's not this special one, yeah,
[00:28:09] this is just the old old one.
[00:28:13] So, yeah, I mean, that's where my personal take is,
[00:28:15] I think I want,
[00:28:20] did they ever put style switching
[00:28:22] in the other versions of Devil May Cry 3?
[00:28:24] No, they didn't.
[00:28:25] That's pretty much locked at the switch one.
[00:28:27] Is it not?
[00:28:28] They didn't. It's on switch only. That's crazy. That's the best version of the game by far.
[00:28:36] Holy shit, dude. That's crazy. That's crazy. That's crazy at the mod. Yeah, that's the thing.
[00:28:44] It was it was modded into the game before. It was crimson mod for PC. Yeah. Yeah. Yeah.
[00:28:51] And that was one of the reasons why they did it. And they did it only on the switch version.
[00:28:56] That was actually one of the things that one of the big devil
[00:28:59] made cry guys that was on DMC5 talked about.
[00:29:02] He petitioned for it before he left Capcom to make
[00:29:05] style switching work.
[00:29:08] Anyway, yeah, I mean, I did Matt Walker.
[00:29:11] Thank you.
[00:29:12] That's what was named was.
[00:29:13] I did Devil Make cry, but I don't.
[00:29:17] It's the issue of the franchise being tied down
[00:29:19] to one person, this is the problem with it.
[00:29:22] Resident Evil's not tied down to one person.
[00:29:24] have multiple heroes, you know, which is why we're going to get a bunch of those games
[00:29:28] as time goes on. I mean, hopefully the same thing applies to Capcom fighting games in the
[00:29:32] future, where we don't have to be specifically tied down to one thing, you know?
[00:29:38] Well, that's special edition three at style switching or not. Only the switch version. Only
[00:29:43] the Nintendo switch in an official release, the switch version is the one.
[00:29:51] If anyone else other than needs to know you'd be okay with doing it, yeah, I mean, it's just
[00:29:54] to, yeah, I'm okay with getting a new game.
[00:29:57] Um, yeah, I think what I want the most out of
[00:30:01] Kamiya is really to go back to Devil May Cry 1.
[00:30:05] And he said he wouldn't mind doing that.
[00:30:07] He's been on record saying it.
[00:30:09] I think in terms of new Devil May Cry,
[00:30:10] I think keeping the Devil May Cry 5 team
[00:30:13] and the people that were good at that game,
[00:30:16] obviously, each of those not there anymore,
[00:30:18] but keeping like a lot of that 10 year.
[00:30:19] Yeah, let's let them do that, bro.
[00:30:22] Hell yeah.
[00:30:24] I'm down with that.
[00:30:26] This cap comes internally, just like DMC.
[00:30:28] I don't think we need coming for DMC.
[00:30:31] For new ones, no, I agree.
[00:30:33] I don't think we need him for new double-make-ry games.
[00:30:35] I think we need him to remake double-make-ry one.
[00:30:37] That game could do astronomically well.
[00:30:39] That shit could pop off, dude.
[00:30:42] And if your question is, does cap come internally,
[00:30:44] dislike DMC?
[00:30:47] Here's a crazy thing about this company chat.
[00:30:51] This company does not follow the bag, they're very weird.
[00:30:55] It's a part of the company that I respect
[00:30:59] and also impressed rate it by at the same time,
[00:31:02] where even in situations like I use Resident Evil
[00:31:05] as the best example, RE6, Resident Evil 6
[00:31:10] was a game that sold ridiculously well, right?
[00:31:13] And in that game's effort,
[00:31:16] did not get received very well, kind of pistol a lot of people off.
[00:31:19] fans were not happy, but it's sold astronomically well.
[00:31:23] They made a shit ton of money.
[00:31:26] What was the focus after that to keep doing the same thing
[00:31:29] and just collect the bag again?
[00:31:30] No, guess what they did.
[00:31:32] They re-evaluated the entire franchise.
[00:31:36] And Rars and Evil 7, they re-made the whole thing.
[00:31:38] They're like, all right, so we're changing everything now.
[00:31:40] That was done directly in reaction
[00:31:45] to the reception of the previous game.
[00:31:48] And they said that.
[00:31:49] They said that like after Resident Evil 6, like we had a hard evaluation, did they need
[00:31:54] to do that?
[00:31:55] No, not at all.
[00:31:59] So, and as a reminder, Resident Evil 2 remake was the most obvious thing they could have
[00:32:06] done for the longest time.
[00:32:08] It was so blatantly obvious, and it took them forever to eventually do it.
[00:32:13] It took them in a period of work, Capcom was not doing particularly great, which was the mid-2000s.
[00:32:18] I'm sorry, the mid-2010s, to eventually like grow and figure out like you need to focus on your franchises, bro.
[00:32:24] This is the issue with the company. Dude, we clearly should have gotten a Mega Man 12 after Mega Man 11.
[00:32:30] We clearly should have gotten follow-ups to some of these other games that sold well, but we didn't. Why didn't we?
[00:32:37] Mostly because the people that were in charge of them didn't want to just do the same thing again.
[00:32:43] But they didn't, and in fact, like the dude that's making Ari
[00:32:47] nine currently, I guess what his last game was, it was seven.
[00:32:51] He has no affiliation with the other Resident Evil's outside of Ari
[00:32:57] seven. He was the guy that reinvented that game. So now he's sort of like
[00:33:00] reinventing it again by putting like multiple ways to play Resident Evil,
[00:33:05] the newest establish like freaky first person, way with third person,
[00:33:08] trying to merge a game that does those two different styles. It's a big risk,
[00:33:11] You know, it isn't just them, hey, we're just going to do, and as a reminder,
[00:33:17] RE78 sold ridiculously fucking well. We're guardless of what you feel about RE8.
[00:33:22] And how I feel about it being a game that's sort of like,
[00:33:25] when by the way, it's sad and I stopped thinking about it. No, dude, RE8,
[00:33:29] village insane sales. Just it's at like top five best selling capcom games. It's made them a
[00:33:35] shit ton of money. So, could they have just kept doing that? Yeah, they could have.
[00:33:39] But they're not, they're like sort of reevaluating the franchise again and doing something different.
[00:33:43] So it's like, oh, well, shit.
[00:33:46] Interesting.
[00:33:47] So here's, this is the part of the company that pisses me off, but also a deeply respect.
[00:33:54] Where they could, they could do the obvious goddamn thing and bring franchises back and give them a shot.
[00:34:01] They could do the obvious thing and make a sequel to something that sold 10 million units.
[00:34:06] and then just give it to us, dude, but they don't.
[00:34:10] And the reason they don't is because the creatives that are in charge of that
[00:34:14] are not executively driven, they're driven by creatives.
[00:34:19] The reason we didn't get a Devil May Cry follow-up chat is because Eatson
[00:34:23] didn't want to make a Devil May Cry again.
[00:34:25] He spent like four or five years doing DMC-5.
[00:34:28] And then his focus and vision was around the game that he wanted to make the most,
[00:34:33] which was Dragon's Dogma 2. Did that line up with everybody else? No, not so much.
[00:34:39] Dragon's Dogma fans are obviously happy. But he wanted to execute what his vision was for
[00:34:44] DD back in like, you know, 2012. He really wanted to. So that was his passion. And then what
[00:34:50] happened eventually when it's like, well, now, can you go back to Devil May Cry? Because Devil
[00:34:54] May Cry sold really well. And he leaves the company. He didn't want to spend another like
[00:34:58] five or six years of his life.
[00:35:00] He's now 60 plus years old making a new Devil May Cry.
[00:35:03] So it's like, you know, respect for that reason.
[00:35:07] They let him do what he wanted to do instead of forcing him
[00:35:10] in order to keep doing the exact same thing over and over again.
[00:35:14] So that's like, that's pretty cool.
[00:35:17] You know, it's like, don't blame him.
[00:35:18] But when soon as there was like a little bit of pressure
[00:35:20] where it's like, hey, that Devil May Cry game
[00:35:21] was doing really good, you know?
[00:35:23] Ugh, now he wants to do something different.
[00:35:26] like, creative's don't like doing the same shit
[00:35:29] over and over again, man.
[00:35:30] Like they really don't.
[00:35:32] Having to come back and reevaluate
[00:35:33] what made your old thing good
[00:35:35] and just do that old thing again.
[00:35:36] It's like, it's, it's, it's creatively bankrupt
[00:35:39] most of the time.
[00:35:40] Unless you like remake it, you know,
[00:35:42] devil make, I'm sorry,
[00:35:44] Resident Evil 2 style.
[00:35:46] You got to re, you got to re-infission that bitch.
[00:35:48] Make it a new game.
[00:35:50] Do something that, do something that somehow
[00:35:53] rides the fine line of being brand new
[00:35:55] and nostalgic at the same time.
[00:35:57] It's like, oh, yeah, there's a sweet spot right there
[00:36:00] in this industry, you know?
[00:36:02] So anyway, that's pretty much it.
[00:36:05] That's why you're not getting a double-make-ry immediately.
[00:36:07] That's why we don't get follow-up semegamangames.
[00:36:10] How many God-game years of this take?
[00:36:12] Didn't make any sense, dude.
[00:36:13] The best selling Mega Man game came out in 2018.
[00:36:16] The best selling one of the entire franchise.
[00:36:18] And for some reason, it's going to take us 10 years
[00:36:20] to get a sequel.
[00:36:21] These games do not take that long to make.
[00:36:24] straight up, they do not.
[00:36:25] The reason is is because the people that were behind this
[00:36:29] didn't want to do it again.
[00:36:30] They wanted to do something different.
[00:36:32] OK.
[00:36:34] I mean, OK.
[00:36:38] I think the Capgram is having the same sort of revitalization
[00:36:40] with the Animusia series, which is incredibly exciting.
[00:36:43] The O'Connor filled that void.
[00:36:44] Yeah, I think that might be the only reason why
[00:36:47] Animusia doesn't pop off from me personally
[00:36:50] as much as others because Animusia and I've played it, right?
[00:36:54] It's good, it's very good, it's incredibly polished.
[00:36:58] But the reason on Emusa, the new one doesn't pop off from me so much is that, dude,
[00:37:01] we have so many different franchises of games that kind of do what
[00:37:04] Oni Mousha does in a variety of different ways, you know?
[00:37:07] Like, they really do similar shit and new and weird.
[00:37:12] I've always said that like Neo really feels like a modern Deoni Mousha in many ways.
[00:37:16] Even though it's a soul's like.
[00:37:18] But yeah, it's fascinating.
[00:37:22] It's definitely fascinating.
[00:37:23] And it's like, yeah, this is the opportunity for them
[00:37:25] to go back and do something with Animusha.
[00:37:27] Animusha is also not a remake.
[00:37:28] It is sort of a reimagining of what that series can be.
[00:37:33] Why are we getting a new Mega Man and I'm
[00:37:34] making an X? Good question.
[00:37:35] That's a good question.
[00:37:37] It seems like Mega Man X could be a surefire banger.
[00:37:43] How for established companies,
[00:37:44] Capcom and Square, how risky is it for them to create new
[00:37:46] appeasence instead of just milking old ones and franchises?
[00:37:49] So the, in Capcom's case, I can tell you,
[00:37:55] it's incredibly risky for Capcom to do new franchises.
[00:37:58] You know, why?
[00:37:59] Guess Capcom has so many dormant franchises
[00:38:01] or existing franchises that kind of came back 10 years ago
[00:38:04] and are now dormant again.
[00:38:06] That's it.
[00:38:07] The majority of Capcom fans are out here.
[00:38:10] Pretty much like waiting for them to bring something back.
[00:38:14] That has been gone.
[00:38:16] That's what just what Capcom fans do straight up.
[00:38:18] They're just waiting for something to show up that they like back then and waiting for
[00:38:23] its time in the sun now.
[00:38:25] So they've, and they've conditioned their audiences such because that is how almost every
[00:38:30] single Capcom fan speaks of Capcom games.
[00:38:34] Capcom did do a whole bunch of new IPs over the past few years, and two of them bombed.
[00:38:39] The third one is looking to be somewhat successful, which is Pragmata.
[00:38:43] But you all forgot that ExoPrimal happened and it exists and that Konitsugami happened
[00:38:49] and it exists, like, two weird Ask Capcom games that were brand new IPs and were not
[00:38:54] particularly bad, and they just didn't sell.
[00:38:59] So it's not like they're not trying.
[00:39:01] They are, they are trying shit.
[00:39:03] They are.
[00:39:04] So I mean, it just seems like Prag Mod is going to be the one that hits and you just
[00:39:12] You can't, this is the issue, this is the issue when you have a company that has so many franchises that people are waiting for them to come back.
[00:39:20] That's the way that almost every single Capcom fan exists to right now.
[00:39:24] And even if you're a new era Capcom fan, which is like PS4 era, you've got introduced to like RE2 remake and Devil May Cry and like Monster Hunter and stuff like that.
[00:39:32] Like even in those situations, you're sort of feeling that.
[00:39:37] Even people that were introduced to them, they cry now, or like, where's the little surprise?
[00:39:41] It's like, now you know what it's like to be a Capcom fan, you know?
[00:39:45] Imagine if you were a beautiful Joe fan.
[00:39:48] Shit. That would be crazy.
[00:39:51] You're actually, if you're a beautiful Joe fan, you might be doing pretty good right now.
[00:39:55] You might get a beautiful Joe compilation of the near future because
[00:39:58] uh, Tommy is back. You actually might, okay.
[00:40:02] the
[00:40:07] hey
[00:40:09] that you know what
[00:40:11] they got a bit of a kingdom arts fans
[00:40:14] that's the one thing we learn
[00:40:17] the true the true the damage ones
[00:40:20] not damage is in it's ear fault none of no you guys are
[00:40:23] you guys have gone through it I feel bad for you
[00:40:32] Anyway, I did find it very funny that people were talking at the end of that FS7 thing and it's like dude yeah Final Fantasy 7 fans chill we're starving out here. Oh god, I'm dying
[00:40:48] It's like the extremely famished Kingdom Hearts fan. You could see the bones in their body, bro
[00:40:56] a bro as they're holding up quiet just and they've learned patience at this point
[00:41:03] somewhat. They're just like, maybe if we don't say anything, they're going through the
[00:41:06] process that is like, they've already gone to the point where the desire sensor is like,
[00:41:10] so we have to stop the desire sensor and we just have to sit here and pray, you know, like,
[00:41:15] they're at that point. There wasn't even a reckoning at the end of that state of play.
[00:41:20] The Kingdom Hearts 4 did not happen. I don't know. For some reason, there was a minor
[00:41:24] reckoning that Final Fantasy 7 didn't show up. And even I, I wasn't like that was I super disappointed
[00:41:29] no, because I'm like, dude, we're good. We're going to be getting so much FS7 bullshit this
[00:41:33] year that it's totally fine. But King the Mart's fans. Oh boy, I feel bad for you. The truly
[00:41:41] tortured fandom. Y'all are going to start putting on like black robes and hoods and shit and
[00:41:47] just like me andering and walking around. I just waiting for some waiting for Nomura to say
[00:41:53] something, so it's gonna happen.
[00:42:00] It's the you see it half-light the defense at an actual rituals.
[00:42:07] That's crazy. Trying to summon Gabean, you know,
[00:42:10] blitz, thanks for the right dude. How's a new threat 2.0, 2026 edition? Is it good?
[00:42:17] Do you see Pregma to being ahead?
[00:42:19] The demo's good.
[00:42:22] Like, I don't know how much longer it can keep that energy for the rest of the game,
[00:42:28] but like, it's got a good hook.
[00:42:30] It's fun.
[00:42:31] I don't know if it can be a massive hit, but I can see it doing well.
[00:42:35] You know, I can see it actually doing somewhat well.
[00:42:38] Is there combat?
[00:42:40] Oh, yeah.
[00:42:41] No, no, play the demo.
[00:42:42] There's definitely, everyone, it wasn't like,
[00:42:45] I'm, I mind the most disconnected bitch ever because I was one of the first people to play it, right?
[00:42:48] And in that experience, I was like, oh shit, it's good.
[00:42:51] Wow, it's running like shit when I first played it.
[00:42:54] But it was fun.
[00:42:56] So I was like, this was very surprising that this is fun.
[00:42:58] And then everyone else plays the demo even nowadays.
[00:43:01] And they're like, oh shit, like everyone's pretty positive
[00:43:03] on this.
[00:43:04] So ultimately, it does have to evolve past that.
[00:43:09] It does have to turn into something.
[00:43:12] Word of mouth is what has done it for pragmatic period,
[00:43:16] the entirety of its existence, especially post its reveal back in 2025. So word of mouth
[00:43:23] will sell copies of it, man. But just well. And if the rest of the game is good, then it
[00:43:29] will do fine. I'm going to play it on stream. Of course. Yeah, I'm looking forward to it.
[00:43:35] I'm looking chat just to let you know where my personal feelings are at the moment. I'm looking
[00:43:41] for it to play in Prague mod a more than on Emusia.
[00:43:44] Like, I found Prague mod it to be more fun than on Emusia.
[00:43:48] On Emusia really hasn't found its place with me yet.
[00:43:51] I need to play it different, and I've played that game, but I need to play like maybe
[00:43:54] a different version, a later build, a later level, something.
[00:43:57] The opening level for that game did not really do it for me very much.
[00:44:00] It was a kind of boring to me.
[00:44:02] A little bit.
[00:44:03] Like, I kind of just need to see more.
[00:44:07] And but the opening level of Prague mod kind of hooked me immediately.
[00:44:10] So I was like, shit, okay.
[00:44:13] This isn't interesting gimmick.
[00:44:14] I like it.
[00:44:18] I ended the upload too.
[00:44:19] No, but that's amazing.
[00:44:21] That old D2 or the D2 remake is getting an expansion.
[00:44:25] That's really cool.
[00:44:26] I'm not into the upload too that much.
[00:44:28] But I think that is very cool.
[00:44:29] The game's been around forever, you know?
[00:44:37] We need to see more about on Emotion.
[00:44:38] Pretty much.
[00:44:39] a lot of the marketing for the game has died down a bit. And they're sort of waiting because
[00:44:42] there's so many big Capcom games, you know, you guys are getting inundated with story three
[00:44:47] in Pregmata and Resident Evil 9, like there's so many large-scale full-price Capcom games that
[00:44:53] they're trying to get your attention with. And it almost seemed like Animusha was not nearly
[00:45:01] getting that much attention in comparison to the rest. So it's a good thing that it's waiting.
[00:45:09] It's actually a good call from their marketing side.
[00:45:12] Monster and expansion later this year, just a reveal.
[00:45:13] No, I think that's coming out this year.
[00:45:15] I think that'll be out by, like, fall.
[00:45:19] That lines up with previous expansions.
[00:45:21] We'll see.
[00:45:26] Yeah, so on Emotions was that like several events back
[00:45:28] to back to back and they could just kind of stop,
[00:45:30] which I think I understand that makes sense.
[00:45:32] Too many games.
[00:45:33] Their games are like eating each other, marketing boys.
[00:45:39] And also, it's like, there's some samurai games out right now that are like doing kind of well and getting good reviews and shit.
[00:45:46] Like, so it's sort of makes sense.
[00:45:50] Why it's like, okay, let's not try to compete with those.
[00:46:00] Yeah, pretty much Phantom Blade Zero, Yote, and like Neo3 are all games that are, that are competing.
[00:46:08] eating almost in terms of game style.
[00:46:11] The only difference is that
[00:46:13] Phantom Blade is like a not-soul's like,
[00:46:16] ish based on what I played.
[00:46:19] And it's very good.
[00:46:27] Hey Max, there's DMC4 on Steam, of course.
[00:46:30] I mean, without it like 15 years ago.
[00:46:34] Phantom Blade is gonna do what very well.
[00:46:36] Like game is, you know, it's a game that's going to be massive overseas as well.
[00:46:43] And it's genuinely fun.
[00:46:45] It's genuinely like, this game's cool.
[00:46:47] Do you know what it's shit?
[00:46:49] Do you think on Emotions, one of the most expensive projects right now?
[00:46:52] It would be interesting.
[00:46:54] It would be interesting.
[00:46:55] There's a reason why I think they've sort of put the brakes on the marketing.
[00:46:59] But I believe in the height for Crimson Desert,
[00:47:01] Crimson Desert, Exclamation Point, Crimson Desert.
[00:47:05] Everything they're showing is real, dude.
[00:47:07] Like, I've done most of that shit.
[00:47:09] I'm gonna tell you guys right now.
[00:47:11] Everything that you guys are seeing
[00:47:12] in the Crimson Desert trailers, I watch them,
[00:47:16] is legit.
[00:47:17] You can do all that shit.
[00:47:18] You can.
[00:47:21] Oh, is that clip not working?
[00:47:22] Hold on a second.
[00:47:25] No, it still is.
[00:47:27] The problem is, is that the game around it doesn't exist.
[00:47:29] Like, it's weird.
[00:47:30] I still know the story as I've played it.
[00:47:33] I don't know why you're doing anything.
[00:47:36] Like it definitely feels a game that it went from what I played
[00:47:40] from the multiple scenarios that I played.
[00:47:42] It's a game that has an absolute metric
[00:47:44] shit ton of mechanics and things to do.
[00:47:47] And I just, well, I'm like, why?
[00:47:52] Why?
[00:47:53] Like it seems to lack focus in that way, you know?
[00:47:55] That's it.
[00:47:56] I'll try it again.
[00:47:57] No, I'm gonna try it when it comes out.
[00:47:59] It looks too good not to try it again.
[00:48:01] I'll definitely, and again, I had a moment where I sat down with the developers and
[00:48:07] broke down the things that were like weird about it of like why this game looked so
[00:48:12] impressive.
[00:48:13] I was in the same boat all of you guys were before Summer Games.
[00:48:16] Last year I was like, yeah, I have a booking for Crimson Desert, the fucking go.
[00:48:20] I can't wait.
[00:48:21] Did you see this shit?
[00:48:22] It looks insane.
[00:48:23] It's practically a WWE game when you start fighting dudes.
[00:48:27] I played it and I was like, oh, okay, so this ain't it.
[00:48:30] Oh, Jesus, I don't know what the heck the game is.
[00:48:34] I still don't know.
[00:48:35] I don't know if it's like a direct action game.
[00:48:37] I don't know if it's an RPG, like I don't know if it has a story.
[00:48:41] It just is a ton of mechanics on mechanics,
[00:48:45] on many games on mechanics.
[00:48:48] And what they were having me do, like, as far as crit path was deeply
[00:48:52] uninteresting.
[00:48:53] It was like, look, so, yeah, it plays like a single player early 2000s MMO.
[00:49:02] It wasn't fun. No, that was my issue.
[00:49:05] I wasn't having fun. And even the combat was like, very weird. The combat felt like I was playing with the controller upside down.
[00:49:12] I don't know how to describe it, but it felt like I had to play like this.
[00:49:16] And I was like, what the?
[00:49:18] Huh? Why did we have to reinvent this?
[00:49:23] What's going on?
[00:49:26] That was weird. So
[00:49:29] But I want to try it. Maybe that and that's part of the criticism that I gave them was that it all was rough
[00:49:35] I want to try it. So I want to see if that stuff has changed because it looks like it could be a lot of fun if it has like a bit of focus
[00:49:43] But this this all is vapid until you guys play it and see what you see them talking about
[00:49:47] to do some people could be into it.
[00:49:49] Like some people love dragons dogma too.
[00:49:51] People were up that game's ass.
[00:49:54] Like it just might not be a game for me.
[00:49:56] And I'm completely open to that possibility.
[00:49:59] I could not get into dragons dogma too.
[00:50:01] I just could not.
[00:50:02] Do despite people loving it,
[00:50:04] it's so much of Crimson Desert
[00:50:06] like feels like it's dragons dogma too.
[00:50:08] And in that way.
[00:50:09] So if you're looking for this sandboxy
[00:50:12] choose your own adventure,
[00:50:13] sort of like wild and shit,
[00:50:15] Maybe it's like that, and might be.
[00:50:21] You don't like getting a people's asses.
[00:50:22] I want games to get up my ass.
[00:50:24] Yeah, I want a game to get up my ass
[00:50:25] and I can't stop thinking about him, you know?
[00:50:28] I just want that shit to happen.
[00:50:31] I want a game, I want to be impressed.
[00:50:35] And that shit can happen.
[00:50:38] Suddenly it's like shit, this is hitting dude.
[00:50:41] It's cool ass shit here.
[00:50:45] But I can be a catman in Dragon's Dog.
[00:50:50] Yeah, there's no character creator.
[00:50:51] There's three different character classes.
[00:50:59] You like Dragon's Dog when mechanics with the story and quest for blend.
[00:51:01] For some reason, I just never liked the combat very much.
[00:51:04] In the 2012 game, it was fine.
[00:51:07] But I just never vived with Dragon's Dog when combat, like at all.
[00:51:13] And I'm like climbing on things is okay, I'm like, why can't a way, but something about like enemy engagements just never really did it for me.
[00:51:22] I don't know.
[00:51:23] I build, did you go for it?
[00:51:24] Just like sort and shield shit, that was it.
[00:51:27] And it's, it's fun to do a goofy shit.
[00:51:29] I made like a video about it.
[00:51:32] Yeah, it's chunky.
[00:51:34] It's about making build.
[00:51:34] Yeah, I mean, I get it.
[00:51:36] I get it.
[00:51:38] What combat did I like more Dragon's Dog where I found in the 16?
[00:51:43] I like 16's combat a lot, the problem is it's enemies.
[00:51:48] Problem is that the game doesn't give you any enemies that are interesting.
[00:51:52] Combat's got like dude.
[00:51:54] But any reason to actually use most of it, not really.
[00:51:58] Which is unfortunate.
[00:52:00] 16 doesn't break out about it. Dude, when you have to do like cool things in 16 against
[00:52:08] cool bosses and I don't mean the big epic fights. I don't mean that. I'm saying against
[00:52:14] like, against like cool 1v1 bosses and shit and monsters and like big monsters and stuff like that.
[00:52:22] Like fighting, um, uh, the hunts, you know, you know, one like the hunts later on get you give
[00:52:27] if you really big monsters, the one that I did on stage
[00:52:30] with the devs, that fights fun.
[00:52:32] The last big dragon hunts you do, that shit's great.
[00:52:36] When you don't have to do the big epic scale fight,
[00:52:39] that shit's fun, dude.
[00:52:42] And even when you have to fight a what's her name,
[00:52:44] the guard at the chick, that fights fun.
[00:52:47] Like there are, there are legit, really good fights.
[00:52:49] The problem is, is that so much of the game
[00:52:52] is deeply uninteresting fighting trash mobs.
[00:52:57] and fighting people that barely even fight you.
[00:53:00] It's like, yeah, the Barnabas fight was cool.
[00:53:03] I don't think 16's like a bad game.
[00:53:07] I legit like it's combat.
[00:53:08] I just put most stuff that's around
[00:53:10] that I really don't like.
[00:53:14] Okay, most of it's boss time in Israel.
[00:53:15] Yeah, so yeah, I will not really trash it's combat.
[00:53:19] I think the problem is is that
[00:53:22] here's an interesting observation.
[00:53:24] 16's combat is as cool as you want it to be, which I think is bullshit.
[00:53:30] I think like you don't ever need to switch off the first three summons you get that
[00:53:36] give you abilities.
[00:53:37] You don't have to switch the never gives you a specific reason that you have to switch
[00:53:41] to Leviathan or something like that that you have to switch to something else to really
[00:53:44] get your new moves and expand those.
[00:53:46] I did just because I wanted to see them and I'm a streamer, but I found the most fun
[00:53:51] of the game, sitting there and like evaluating cool juggles and things that I can do.
[00:53:56] The issue is that the game gives you absolutely zero reason to do it.
[00:54:01] No reason to do it.
[00:54:04] And I doesn't even feel like I can kill the guys faster.
[00:54:06] It wasn't even that.
[00:54:07] It was just like, you can just sit with the absolute most basic aspect of the game, the
[00:54:13] first things you get.
[00:54:14] And you will do just fine, like you'll kill things just as quick.
[00:54:18] So it's like, ah, the game was like afraid to be like really challenging in some points
[00:54:25] that felt like, oh, no, the first time this hour's gone like, yeah, I love it.
[00:54:34] I love it.
[00:54:35] Anyway, I don't want to talk about 16, the 16's so well, it did good at the start, but I
[00:54:41] don't think it had great word of mouth.
[00:54:46] So it's like, it's sort of stagnated.
[00:54:55] Having good combat, that has depth,
[00:54:57] what no need to use it was bad, exactly.
[00:54:59] Dude, Jet straight up,
[00:55:00] the most interesting action games
[00:55:01] are the ones where the enemies are interesting.
[00:55:04] Pretty much.
[00:55:05] That's it.
[00:55:06] Most fascinating games to play are the ones
[00:55:08] where like the challenge that's being presented to you.
[00:55:11] It did, Jet, the combat in your game
[00:55:14] can be like subpar, can be like completely average.
[00:55:19] But the things that you fight are insanely cool.
[00:55:23] And it can do extremely well.
[00:55:25] How do I know this is true?
[00:55:25] Because Dark Souls fucking exists.
[00:55:28] Souls games, not, and Sekiro actually
[00:55:30] has a unique combat system.
[00:55:32] But like, Souls games have basic Ascombat.
[00:55:36] And I love it.
[00:55:37] Look at me wrong.
[00:55:38] I love it.
[00:55:39] But they have basic Ascombat, bro.
[00:55:41] Like, how do you engage almost every single,
[00:55:44] every single interaction when you go through a soul's game
[00:55:46] for the first or second time?
[00:55:48] You press B to dodge his soul's role, the attack.
[00:55:53] And then you press R1 or R2.
[00:55:55] Like that's 99% of the combat.
[00:55:59] And it's fine, you know why?
[00:56:00] Because the enemies are fucking amazing.
[00:56:03] R1 dodge repeat, R1 dodge repeat.
[00:56:05] But the enemies are fucking amazing.
[00:56:08] Like what you have to learn in that process
[00:56:10] and figure out their weaknesses and stuff is actually cool.
[00:56:13] Is the answer usually the same thing?
[00:56:15] Well, yeah, but getting their feels great
[00:56:18] because the enemies are fucking amazing, dude.
[00:56:22] The thing that really, the thing in my opinion,
[00:56:25] that really allows souls combat to thrive
[00:56:28] and be genuinely interesting is that it isn't just one thing,
[00:56:31] you know, a billion different weapons,
[00:56:33] a billion different classes.
[00:56:35] It's an RPG, you can step modify yourself
[00:56:37] into whatever they want to do,
[00:56:38] really change the way you engage with stuff.
[00:56:40] You don't, you don't have to do this in that way.
[00:56:42] You can find some busted ass build.
[00:56:44] That's fun.
[00:56:45] Like breaking soul schemes is genuinely fun.
[00:56:48] That's what I like about from soft design.
[00:56:53] They allow their games to be broken, bro.
[00:56:55] And they're just like, cool, they'll patch it
[00:56:57] every once in a while for multiplayer reasons,
[00:56:58] but like they'll let you break the shit out of their games.
[00:57:02] So it's like neat.
[00:57:03] That's fun, you know?
[00:57:04] It's enjoyable.
[00:57:07] Then I like 15's combat.
[00:57:08] I thought it was okay with it, but a lot of it was stupid.
[00:57:12] Magic is stupid in that game.
[00:57:15] The best combat balance for you is Kazan.
[00:57:18] Hell yeah.
[00:57:20] It's the only really good part of that game.
[00:57:22] Hell yeah, brother.
[00:57:24] I mean, it really is, dude.
[00:57:26] I don't know what this, I can't.
[00:57:28] If you want the best souls like combat out there,
[00:57:30] I don't know, dude, like fucking Kazan.
[00:57:33] I'm sorry, that game, man.
[00:57:37] I just, I don't know what to say.
[00:57:39] It's really good, it's just really good.
[00:57:45] So, yeah, lies with piece great, you know,
[00:57:48] I think lies with P actually has better,
[00:57:51] actually has some of the best like souls come back out there
[00:57:53] because it's, it's, it's souls all stars chat.
[00:57:56] It's like, it's like a Bloodborne Securo
[00:57:58] and Dark Souls open into one.
[00:58:02] That's very intentional, you know?
[00:58:03] the
[00:58:07] lives a piece very good
[00:58:10] it's really good
[00:58:13] nine
[00:58:16] nine
[00:58:19] the dragon age games
[00:58:23] one remaster fans did it man
[00:58:25] Sony took two goddamn long fans did already
[00:58:27] I haven't played Lies of Pea, you'll have a great dude.
[00:58:30] If you like Souls games at all, if you're like Bloodborne, and all, you'll have a great
[00:58:32] time with it.
[00:58:33] And its story and characters are wonderful, holy shit, Lies of Pea's genuinely very good.
[00:58:41] It also has like the closest to fromsoft level design, but not being as good.
[00:58:48] The thing that a lot of Souls likes completely miss the mark on is that the hero of Souls
[00:58:53] games is level design. That's what's actually the best aspect of those games.
[00:58:58] And the one game that gets the closest is kind of like Liza P. It gets close.
[00:59:03] That's not there yet. We're not they're yet, you know. And no other souls like gets anywhere close
[00:59:09] to having the super high quality like me as a hockey level design ship.
[00:59:17] I've played Expedition 33. Yeah, it was my game of the year last year.
[00:59:23] That's a weakness of lies that we have already linear.
[00:59:26] It's linear, but still engaging, you know?
[00:59:29] I don't feel like I'm bored by the levels.
[00:59:32] Like if it's linear and also boring, you know, that's not good.
[00:59:47] Yeah, linear's not a problem.
[00:59:48] That's a bit engaging though.
[00:59:50] The problem with linear games chat
[00:59:52] is that they have to be all killer no filler.
[00:59:55] As long as they provide like a majority
[00:59:58] of the experiences new and refreshing constantly,
[01:00:00] then linear is amazing.
[01:00:02] Like this should is awesome.
[01:00:04] But if you start really starting to like pat out
[01:00:06] linear games and make them longer than they need to be,
[01:00:09] then they start drawing up, then it's like,
[01:00:11] okay, you start really noticing it.
[01:00:13] But that's why it's like certain games like
[01:00:16] like Devil May Cry is a very linear game.
[01:00:17] Action games are usually very linear
[01:00:19] because they try to be an all-killer no filler.
[01:00:22] And they're just like,
[01:00:23] let's just gonna be fucking awesome.
[01:00:25] This entire way through, you know?
[01:00:28] But that comes at the cost of it being like a 30 to 40 hour,
[01:00:31] you're probably not gonna get that,
[01:00:32] unless you have to play through it multiple times.
[01:00:34] Yeah, high-fair, I was a great example.
[01:00:36] That's a great example.
[01:00:38] Ari-4, Ari-4 is all-killer no filler.
[01:00:40] Yeah, OG Ari-4, 100%.
[01:00:43] Ari-2 is also the same way.
[01:00:45] Ari-1, yeah!
[01:00:46] Are we three?
[01:00:48] I don't know if I feel the same.
[01:00:53] It is FF-16 linear, yes, but it also takes way too long way too low.
[01:01:01] Bloodborne?
[01:01:03] No, I don't know if I would describe,
[01:01:05] Bloodborne is wide linear.
[01:01:06] No, like those games give you opportunities
[01:01:10] to really deviate off the beaten path whenever you want to.
[01:01:13] They don't really focus you hard.
[01:01:15] They give you the chance to me, and I think Bloodborne,
[01:01:22] you could definitely be pissing around
[01:01:24] a whole bunch and if you're at where to go.
[01:01:25] You say you put it, yeah.
[01:01:27] Like for example, Final Fantasy VII remake
[01:01:29] is extremely linear, and Final Fantasy VII rebirth
[01:01:33] is not so much.
[01:01:34] You gotta go the same way every single time
[01:01:36] to matter what, but like the opportunity
[01:01:38] for you to deviate from that path in a wide, you know,
[01:01:41] let's do all this other shit.
[01:01:45] Do you remember me to get rising aside from the boss fights?
[01:01:48] Yeah, remember the fucking sewer, and that shit sucks.
[01:01:51] Remember the building?
[01:01:53] I remember, I remember jumping on the jet for, like, Afghanistan or some shit at the end of the game to go stop something.
[01:02:01] Yeah, I remember several parts of the game that aren't bosses.
[01:02:03] But I still think revensions is like a 9 out of 10. It's not a perfect game.
[01:02:08] Because there's like a sewer at a water level and they suck.
[01:02:11] They're not particularly interesting.
[01:02:13] don't fight interesting bosses there either. So the Japanese garden room, yeah, yeah, in the building. Yeah.
[01:02:30] 180 even a word, bro. Next night's so, where's I? I mean, we had a bet chat because you
[01:02:38] You go to a sewer fucking twice and remake.
[01:02:41] You go to a sewer halfway through the game and remake.
[01:02:44] And then at the latter quarter of the game,
[01:02:47] you go back to the same fucking sewer.
[01:02:49] And I'm like, oh, I'm fighting the same fucking rats.
[01:02:53] Oh, it's easily the worst part of the game.
[01:02:57] So we had a bet that the follow-up game that rebirth
[01:03:00] on like no sewers, if this game manages to have zero sewers,
[01:03:05] then we're good and it didn't.
[01:03:07] I was like, oh, they got it. Okay.
[01:03:09] Thank Christ. There was no sewers in FF7 River.
[01:03:13] I thought it was like, thank fuck.
[01:03:20] It's seven to remake part three. We'll have a revisit the sewer.
[01:03:23] I hope so. Yeah.
[01:03:25] It should just be one massive, like, extremely high level boss doom rat.
[01:03:31] That's what I want. I want you to have to find the sewer again
[01:03:34] and then find like the biggest fucking doom rat
[01:03:37] with approximately 90 other doom rats that are around it and you have to kill them.
[01:03:41] Like it is the doom rat army.
[01:03:47] And then you have to kill Chadly.
[01:03:57] Anyway, hi. We need an open world sewer.
[01:04:01] or Kingdom Rad.
[01:04:04] Let me find this news, this Tupacone news.
[01:04:09] I legit feel like after that war went up date where I really got me into it.
[01:04:15] I saw this news on Twitter and I was like, shit.
[01:04:19] Dude, these characters, what's going on here?
[01:04:24] So let me just read this news because this happened.
[01:04:29] Right in right after the passing of potentially some of the roughest news of 2xKO, which is that they laid off after their staff, and they're just trying to keep things going, it seems like they also dropped this on us, which is apparently like a lot of what they were working on.
[01:04:48] And this leads me to a little bit of concern, but also pretty excited because the thing that
[01:04:54] me and many others have been talking about is just like we don't have characters to really
[01:04:58] get attached to. Like I like Warwick that got me to play the game a lot more than I was even
[01:05:03] expecting. So I saw a couple of these champs on Twitter and I was like shit dude they're
[01:05:10] they are cool looking holy hell. So anyway, from the director of the game wanted to give you
[01:05:15] a quick preview of what's coming to the game.
[01:05:17] It made a video to talk about the face of face with the team
[01:05:19] his hands, heads down, going to chat ASAP.
[01:05:22] So this is kind of to give us this is absolutely
[01:05:25] a response to the news that Riot dropped a couple days ago.
[01:05:29] The focus fully committed to working hard on the game
[01:05:32] and redoubling down on building for the FGC that loves the genre.
[01:05:35] If you weeks ago, I mentioned that we're focused on three things.
[01:05:37] So that's good, right?
[01:05:39] Let everybody know and we were saying the same shit.
[01:05:41] It's not great news, but it doesn't mean it's done.
[01:05:44] Like, they're not saying we're packing up shops, see you later.
[01:05:48] There is a possible, maybe worry that could be way down the line, but like,
[01:05:53] this isn't immediate response that like, no, we got shit coming.
[01:05:56] Chill.
[01:05:58] Focus on three things, dual play, core gameplay and community improvement of programs.
[01:06:03] And I think dual play is going to be talking about couch dual,
[01:06:06] because that doesn't exist in the game, which really sucks.
[01:06:09] If had Kenny and Steve over several times, we're like,
[01:06:11] like dude, let's go online and play and we can't.
[01:06:15] We would have to be online to play duos.
[01:06:18] So, we'll just save the game.
[01:06:22] I don't know.
[01:06:24] I don't know if this saves the game,
[01:06:25] but if things are good, then things are good, right?
[01:06:28] Like, ultimately speaking, like,
[01:06:32] do we want the game to be saved,
[01:06:33] or do we just want cool shit to be in it?
[01:06:35] That's a good question, right?
[01:06:37] As consumers of video games,
[01:06:40] Do you want the game to be saved and guaranteed a future
[01:06:43] or do you just want them to do the cool shit that's in it?
[01:06:46] Effectively, if you just have a game that does cool shit,
[01:06:49] then people will get attached.
[01:06:50] The natural process of things is that you don't,
[01:06:53] you can't be here trying to save this shit.
[01:06:56] You can't be here like, well,
[01:06:57] I'm gonna act as the life raft, no.
[01:06:59] No life raft is gonna save a game
[01:07:01] that nobody gives a shit about.
[01:07:03] So as long as a game has cool shit in it,
[01:07:06] naturally the process will go in a direction that is good.
[01:07:09] And to be real, like we made a video before to XKO had the bad stuff.
[01:07:13] They were kind of doing everything right, man.
[01:07:15] Then talking about how many champs they were going to have in a year, it's like,
[01:07:18] oh, that's great. That's great news.
[01:07:20] Then talking about how their community events are going to be funded and supported
[01:07:23] from like DLC purchases and stuff like that, like, wow,
[01:07:26] we've been saying that forever.
[01:07:27] That's really cool. Like there were things that were going in a direction that was
[01:07:31] relatively positive, but we don't have control of what Riot does.
[01:07:34] I don't have control in like how that shit does.
[01:07:38] So do I even if this game does manage to find an audience in a way that is moderately
[01:07:44] sustainable, the issue is that it is riot and will they ever be okay with that?
[01:07:50] Hey man, I don't play League of Valorant, you tell me.
[01:07:55] Big priorities moving forward, dual play. It's been amazing to see players
[01:07:58] to discover how fun to XKO is with a duo. We want to make sure that experience is
[01:08:01] is more accessible. So we've been prototyping locals. Yay. That'll let you in a friend play
[01:08:06] couch, go up together against the world. Well, still finalizing our plans for the future.
[01:08:10] There's a top priority where we're working. Yay. That's great. That's going to be such a
[01:08:14] small amount of people chat. Like this is this is going to appeal to not a huge audience,
[01:08:20] but it is much, much, much, much preferred in my situation. Like I'm very much looking forward
[01:08:27] that. That don't make me happy. That actually allows me, Kenny, and Steve, to play this
[01:08:32] shirt online. Core game play. We've seen the conversation about what our core game play
[01:08:36] could or should look like in the future. We want to clear things up. We like to the game
[01:08:39] as fast-paced. Me too. Allowing your reactions and creativity to shine while providing
[01:08:44] a ton of depth. Yeah, the skill ceiling of the game is high. That's where it's going to
[01:08:47] stay good. We'll continue making balance changes that hit outliers in the meta while keeping
[01:08:53] the sauce of it for character at the high level. We want every champion to have the fine strength
[01:08:57] So weaknesses. Okay, right now. That's not clear enough across the cast. Yeah, I agree
[01:09:02] Seems like there seems like they're lined up. I agree
[01:09:07] Community and competitive
[01:09:11] Here's the thing it's like I appreciate this
[01:09:19] It's the nature of what 2xKO is as a product it's it has been designed as a competitive game
[01:09:25] game from the very get-go, which I do think is a little backwards, personally speaking.
[01:09:32] I think you just have to make a game that people that everyone likes.
[01:09:35] And then if you have a game that builds an audience in everyone likes, then it can be competitive,
[01:09:40] you know?
[01:09:41] There obviously already is a competitive community.
[01:09:43] Clearly, there's most high-level fighting game players are the ones that are really
[01:09:47] viving with this game the most.
[01:09:50] But in that same fashion, fighting games usually don't work that way.
[01:09:55] the majority of them have to be bangers first,
[01:09:59] and then focus on the community and competitive aspects,
[01:10:03] and that just isn't the way Riot works, you know,
[01:10:06] which is why this game might be a little odd,
[01:10:08] and so much of the focus of 2xKL from its very first playables and
[01:10:13] exceptions that we tried was that it's so hyper-focused on these
[01:10:17] cool competitive aspects when it was maybe not as much focusing on the other
[01:10:22] other stuff, you know?
[01:10:24] Um, and yeah, the competitive community loves it for the most part.
[01:10:29] They really do like it.
[01:10:30] It's just, there's not a lot of ways to get people that aren't that really attached to it.
[01:10:35] You know, we're looking to push out to XKO, tournament organizers and communities in
[01:10:39] more ways.
[01:10:40] The 2026 competitive schedule is going strong.
[01:10:41] Next challenge early genesis, uh, we're working on a program that give local TOs, access
[01:10:45] to exclusive mid game pricing.
[01:10:47] This is great, which can't be earned anywhere else.
[01:10:48] The goal is to get smaller TOs, new tools and expand.
[01:10:50] Yeah, this is, this is very generous for local community stuff.
[01:10:54] This is very grassroots, which is cool, which is very cool.
[01:11:00] What we're hearing, okay?
[01:11:03] Two of the conversations wanted to recognize
[01:11:04] no major updates to share in these,
[01:11:05] but just a quick recap of what we're hearing.
[01:11:08] Right, we're keeping an eye on the edge cases,
[01:11:10] that affect finding their matches,
[01:11:12] fair matches in the rank system.
[01:11:14] Unfortunately, this is only gonna get harder with time.
[01:11:18] It'll get easier when you get new characters,
[01:11:19] But this does not,
[01:11:22] you just need new people, man.
[01:11:25] Like you just need population.
[01:11:28] You just need like a thousand people
[01:11:30] that are searching ranked.
[01:11:31] You need like 2000 worldwide.
[01:11:33] If you have like a thousand people in one region
[01:11:35] that are searching ranked,
[01:11:36] dude, that's God, like everybody's finding matches, bro.
[01:11:40] Like it does not take much to make a fighting game feel alive
[01:11:43] when you jump online.
[01:11:44] Your bitch asked him look at the steam charts
[01:11:46] and be like, oh, this game's dead, but my dude,
[01:11:49] If 500 to 1,000 people are playing the game,
[01:11:52] and there's nothing else into do the game except ranked,
[01:11:54] and you know that that many people are searching ranked
[01:11:58] from 500 to 2,000, due to it's a one-ve won game.
[01:12:01] Everybody's getting matches,
[01:12:03] and you're very infrequently going to be getting the same person.
[01:12:07] Like,
[01:12:10] it doesn't take much to make a game feel alive,
[01:12:13] especially a fighting game.
[01:12:14] So, that just depends on how fast the rank
[01:12:17] system works if it has that population. And it seems like they're trying to tackle that.
[01:12:22] Screen tearing, yeah, that's an issue on consoles. We're working on an update to address it in the future.
[01:12:26] Y'all so I never go. Still, then they get both touched up a whole bunch. These two characters
[01:12:33] and some of the sausages in the roster, we also see that their weaknesses aren't apparent enough
[01:12:38] at the highest level of play. I'll say for me personally as someone that, you know, put a bit
[01:12:45] a bit of time into the game. I'd like 200 matches or something like that. Yosu was
[01:12:49] ability to mix you naturally as fucked up. Like his ability to naturally pull off
[01:12:55] like side switch, mix, shit, double jump, stall, cross-up, light kick, bullshit. Like at any
[01:13:02] point, convert any fucking button nearly to full damage. Type sub was pretty stupid.
[01:13:07] But it's like I also can never jump against the guy he has the best air to air in the
[01:13:12] game, he has the best pull up on you buttons. Like he was a lot. He's a lot to deal with.
[01:13:20] Echo is not at was not as much to deal with, but his projectiles were bullshit. Like he was the
[01:13:27] natural mix guy, but his projectiles were just bullshit. I think that's a toned down. Like they
[01:13:32] really is ability to throw out something that is no risk and tag off of it was insane. Like this
[01:13:38] This is just nobody's playing the game.
[01:13:40] Like most of these characters when they were playing the game,
[01:13:42] did not have to engage.
[01:13:43] The whole point was just to throw out bullshit,
[01:13:45] wait for it to hit and go.
[01:13:47] So it's like, oh, shit, man.
[01:13:53] These are the two sausages characters in the roster.
[01:13:54] We also see that their weaknesses
[01:13:56] aren't apparent enough at the highest level of play.
[01:13:57] Yeah, yeah.
[01:14:01] Yeah.
[01:14:02] Did you see it for honestly top-baked by chance?
[01:14:03] I didn't watch a bit of it.
[01:14:04] It was very entertaining.
[01:14:05] Um, I can't recall if Yosu and Echo was all over the place, but I think they weren't.
[01:14:11] I think it seemed like they were there quite a bit.
[01:14:13] Uh, which, which they will be, they're going to be good.
[01:14:17] They're going to be very good.
[01:14:19] Uh, what is next?
[01:14:22] Oh boy.
[01:14:23] Let's take a look at the two upcoming champions.
[01:14:26] Everything here is a work in progress.
[01:14:27] So I don't remember who a cally is.
[01:14:30] Sharps stylus Ninja who cuts opponents down with deadly precision.
[01:14:34] All very good words that appeal to me specifically as a human being that enjoys fighting games with my personal tastes.
[01:14:46] Oh, she's
[01:15:00] I don't know what she's based off of, but you think this looks terrible?
[01:15:10] I do not feel the same.
[01:15:12] I don't know what she's, I don't know what the original design is.
[01:15:16] Compared to League, okay.
[01:15:18] As a person that is evaluating this for, like,
[01:15:24] I don't remember what she looked like when we were going over the League roster stuff.
[01:15:28] She's gonna have skins, yeah, so she's gonna have a skin that is a throwback.
[01:15:32] I think she looks mad fucking cool.
[01:15:43] We don't, unfortunately, we don't see her do much else outside of like teleport in this...
[01:15:47] Damn, she is sassy as shit. We see her teleport.
[01:15:51] That's like the most interesting thing. This is just like an air combo.
[01:15:55] I wonder what her gimmicks are?
[01:15:56] really really what what a gimmicks are. Um, anyway, I think she looks ridiculously
[01:16:04] fucking cool. Like, really, ridiculously cool. Um, let me look up the League of Legends
[01:16:11] version, a colleague. Oh, this is the chick that look like work it. So this is what she
[01:16:22] looks like in the game, right? We're not taking artwork. Let's take in-game models,
[01:16:28] in-game models, right?
[01:16:34] This is what she looks like in league. Tell me if I'm wrong.
[01:16:42] Right?
[01:16:47] I think this is way better. I mean, maybe it's just me.
[01:16:52] But this one looks way cooler.
[01:16:55] I like the fact that they gave her howmaru hair.
[01:16:58] I don't know.
[01:17:00] I think the mask is, yeah, it could, I understand.
[01:17:04] It could feel like a betrayal.
[01:17:06] It could feel like a betrayal, because this does look a lot different than this.
[01:17:09] I understand where League fans might be coming from.
[01:17:13] But adding the red, you're blocking the image.
[01:17:18] Oh, sorry.
[01:17:20] Um, adding the red accents, different parts of the character, doesn't for me, dude, I'll be real.
[01:17:30] It's the same picture.
[01:17:32] Um, I think the new version looks much cooler.
[01:17:40] They also made her a little bushy in Ryu, like she has like sneakers almost.
[01:17:47] It feels just modernized, right?
[01:17:50] I do see that.
[01:17:51] She has an entire giant light ninja kit back here.
[01:17:54] I think she looks cool, man.
[01:17:56] People get the Abuki reference because she has the, you can see all of her hips, right?
[01:18:01] That's the Abuki thing.
[01:18:03] All of Abuki's hips are shown.
[01:18:07] And also, Abuki has pretty big hair.
[01:18:10] Yeah.
[01:18:11] Yeah.
[01:18:13] I don't, I mean, riot.
[01:18:20] I'm going to send a throw out there right now.
[01:18:23] If you give this girl a purple and red outfit,
[01:18:28] do you want to watch how fast I become two XKO's greatest champion?
[01:18:33] I will take that shit from say, gentlemen.
[01:18:36] It'll be quick. It'll be shocking.
[01:18:39] It'll be striking how fast that happens.
[01:18:42] that happens. I will become to XKO's greatest champion. If all of a sudden this chick has a strider outfit.
[01:18:48] There already is guys with strider outfits and shit in legal legends. You're asking for talent.
[01:18:55] I mean, yeah, but I don't know if that shit's going to happen. I don't know if that shit's going to happen.
[01:19:01] I like her dude. I think this immediately is like max main character shit.
[01:19:06] shit. It's either big dudes with great swords or like sick ninja chicks and
[01:19:12] ninja dudes like.
[01:19:15] Just give her a K-pop demon hunter's costume for some shit, man. Make a billion
[01:19:20] dollars. It's all you have to do is make her have like a K-pop K-dove version
[01:19:25] and make one billion dollars.
[01:19:27] See what he has that?
[01:19:32] A colleague, Kda.
[01:19:35] Hold on.
[01:19:40] Oh my fuck.
[01:19:43] Oh my God!
[01:19:46] Oh my God!
[01:19:48] They literally are sitting on a gold mine
[01:19:51] and they put in Caitlin.
[01:19:54] Jesus Christ, bro.
[01:19:56] They were sitting on a gold mine
[01:19:58] and they put this chick with a goofy hat in the game.
[01:20:01] What the hell?
[01:20:03] Wow.
[01:20:06] That's crazy.
[01:20:07] Dude, this is crazy.
[01:20:10] Is this the same character?
[01:20:11] This is crazy.
[01:20:14] That's what we've been saying.
[01:20:16] Okay, I mean, I get it, right?
[01:20:18] I get it.
[01:20:20] I get it, that's crazy, dude.
[01:20:23] Oh, my, is this the same shit?
[01:20:28] This is, I see so many different things, right?
[01:20:31] Is this also the same character?
[01:20:35] Uh, wow.
[01:20:37] This feels like the costume that should be on here.
[01:20:40] 100%.
[01:20:41] Like, that's, that's the one because it has to be like,
[01:20:43] like Ninja like, you know, and this feels like it's close to it.
[01:20:46] Because of the mask.
[01:20:47] Wow.
[01:20:49] Watch the music video, no, but I have a question.
[01:20:56] Is there any reason why they can't use that for like licensing reasons?
[01:21:00] I get it.
[01:21:01] It's all owned by Riot.
[01:21:02] I understand.
[01:21:03] But just because it is under the same umbrella, doesn't mean that it's all okay.
[01:21:08] Like that happens in other companies too.
[01:21:11] I get it.
[01:21:12] DMCA is a thing.
[01:21:13] But it has these characters ever had an opportunity to cross over into other things.
[01:21:18] easily with no issues like what is it room Terra or anything like that?
[01:21:25] No, I get it, chat. For example, I'm going to throw out a very specific example,
[01:21:30] something that I understand how it works is I don't know how Riot works. Here's an example.
[01:21:36] Monster Hunter showed up in MVCI, right? Make sense. It's a Capcom character.
[01:21:42] It also deeply pissed off the Monster Hunter devs. They were not happy about it.
[01:21:46] And apparently, they weren't told about it and it caused bad relationships between the two developers at Capcom.
[01:21:53] So, just because they can, doesn't mean they should, it was what I'm saying, like, that happens in companies.
[01:22:01] They, yes, we own everything, but like, were the guys that make this, why wouldn't you talk to us type shit?
[01:22:05] So, that, that can happen.
[01:22:13] Right, it's generally fine with it.
[01:22:15] Okay, then yeah, this is like guaranteed home run. Like my only by only question is how is this not already happened?
[01:22:26] How has it not already happened?
[01:22:28] Maybe it's because K-pop demon hunters became like a thing recently.
[01:22:33] You almost had to anticipate that that was going to become that big. Now it's just like
[01:22:38] the biggest thing on earth. Yeah, and at the at the time when this game was in development,
[01:22:42] Our cane was the biggest thing on earth.
[01:22:44] Yeah.
[01:22:46] Our cane is bigger.
[01:22:49] Our cane is bigger than K-pop demon hunters.
[01:22:51] K-YH say that.
[01:22:52] Motherfucker, if you did.
[01:22:57] It was him.
[01:22:59] It was him.
[01:23:02] I'm calling you out at every time.
[01:23:03] I'm gonna make an emotory, you man.
[01:23:06] Understand.
[01:23:11] Moving on.
[01:23:12] I love her. Why is it always him? Why do they? I predicted it. I love her. I love her I love her.
[01:23:22] Sema, Sena, who wields the power of light and shadow, blast enemies with a massive cannon and then rushes them down in a raid form. That looks like a great sword. I see massive great sword. Are you talking to like rail cannon great sword?
[01:23:42] the
[01:23:47] ocean she's what's her name
[01:23:49] who's
[01:23:51] his daughter
[01:23:54] right
[01:23:57] what's her name got a unique a year reminds me hello unique
[01:24:00] a
[01:24:05] as ghost form.
[01:24:09] Dude, this shit looks great.
[01:24:12] Wow.
[01:24:16] I mean, new stage too.
[01:24:19] Yeah, yeah, it's a, it's a cool, you know?
[01:24:21] The stages are cool.
[01:24:22] I just said I'm not gonna get any references.
[01:24:25] She seems pretty sick.
[01:24:27] I mean, I mean, she seems pretty sick.
[01:24:31] Meet Senna who wheels the power of light.
[01:24:35] We have more to share about these two later, but in the meantime, we're looking forward
[01:24:38] to your hot takes and theory crafting.
[01:24:40] I spent a lot of time talking to the dev team and listening to players this week
[01:24:44] and the messages of support and love.
[01:24:45] I mean a lot.
[01:24:46] Thanks for catching up with us and looking forward to the journey ahead.
[01:24:49] It's funny that it's like this game was at its most, like,
[01:24:52] dauer point from a person like a community perspective.
[01:24:56] in the last week, and to me, personally, after seeing this thing and this thing, it kind of is in, like, I'm at the most anticipated to play it, you know, and it's just characters.
[01:25:10] It is literally like, you just show new things and people go, wow, it's like, it's a, it's a constant roller coaster.
[01:25:18] should exactly happen to Tocon where it's like everyone is just like, oh, that Tocon's just
[01:25:22] dead to avatar, that's crazy because avatar was like showing new stuff and then all of a
[01:25:26] sudden Wolverine's in the game of people are like, oh, God, God, God, you can play as the
[01:25:31] danger room. We said this was going to happen. When things, when you don't get updates to things
[01:25:39] and things don't change over time, people start getting like, they start freaking out now because
[01:25:43] every single game that exists now that has you playing online with people is there to
[01:25:49] engage and re-engage with you constantly, like all the goddamn time. So as soon as you get new
[01:25:55] things, we're so back, we're so done, we're so back, we're so done, you know? So all I got to say is
[01:26:01] that regardless of what happens with the future of this game, this shit's cool. Like, both of these
[01:26:06] characters look really cool. This stuff that they're talking up here is all really good news.
[01:26:10] And as it changed the fact that things could go south in the future, I'm slightly concerned
[01:26:17] that they're showing this stuff now because they are concerned for the future, that
[01:26:22] they need to get more people on their side and maybe it works.
[01:26:24] Like, long story short, it's like, I never vibe with 2xKO, 100%, like it's always been
[01:26:31] a game that has been interesting to me, but it's never grabbed me until certain points,
[01:26:36] especially when Warwick came out.
[01:26:38] And then I realized how much character's matter to me in this game specifically because I'm not a league guy, you know?
[01:26:43] So, but as that ever led me to a point where I want to see the game do bad, that is not the way I operate, man.
[01:26:51] Like, I want this shit to hit.
[01:26:53] I want this shit to hit for league fans.
[01:26:55] I want this shit to hit for me.
[01:26:56] I wanted to hit for like the general audience, because just speaking like from a base level,
[01:27:03] I want to see fighting games do well.
[01:27:05] I want them to be like fun and engaging and to find out why did this do
[01:27:10] bad, maybe that can be fixed, maybe maybe something can be done before it gets
[01:27:14] released that that doesn't allow this to hit the community in a weird way.
[01:27:17] You know what I mean? I want I want shit to hit.
[01:27:21] Why do I want shit to hit? Even if it isn't going to be a thing that maybe I play forever,
[01:27:25] because it allows me to come back and play it later and also to make content and find new ways
[01:27:30] to enjoy it and that other people can jump in and play it.
[01:27:33] Like, it's a natural working relationship that you can have with creators much less audiences
[01:27:38] that just allows things to be fun.
[01:27:40] It just makes it so that maybe we can have a game that everybody wins.
[01:27:43] And we can have a game that finds success.
[01:27:45] The developers can keep making shit.
[01:27:47] We can keep making shit.
[01:27:48] Everyone's sort of happy, you know?
[01:27:50] So even in situations where I think games are like, oh, what are we doing here?
[01:27:55] Like, for example, the Mortal Kombat Legacy collection that recently came out.
[01:27:59] like there were clear things that were like,
[01:28:01] you can make this better.
[01:28:03] There is possibilities to make this better here.
[01:28:05] I don't want it to just suck and then suck forever, man.
[01:28:09] So yeah, I think that's the difference
[01:28:11] between like what my mentality is,
[01:28:13] compared to like a lot of people.
[01:28:15] Some people just want to see shit crash and burn.
[01:28:17] And I get it.
[01:28:18] That's how the majority of the internet
[01:28:20] is operating nowadays.
[01:28:21] They just want to see shit crash and burn.
[01:28:23] But I genuinely think a lot of this stuff
[01:28:25] that they're showing here is mad cool.
[01:28:27] And it looks really good.
[01:28:29] And they have a couple of characters that immediately make me want to play the game.
[01:28:33] I immediately want to play it more than almost ever before right now.
[01:28:43] It's the majority of fighting games. It's like everything nowadays, man.
[01:28:47] Like people just want to see shit crash and burn.
[01:28:53] It's fun to dunk on something until eventually you play it and you like it. Yeah.
[01:28:57] Yeah.
[01:28:58] That's true.
[01:28:59] You want this game to be better, but it's not grabbing you.
[01:29:03] I understand.
[01:29:04] Because it doesn't have the things that normally allow you to engage with it and fall in
[01:29:08] love with it.
[01:29:09] It is specifically jump online.
[01:29:12] I think I think I can see that more than ever now.
[01:29:16] Why is it hard for casual fans to jump into it?
[01:29:18] Because it is a game that wants you to, it has lead characters in it, but it almost has
[01:29:24] nothing else that ties it to League of Legends.
[01:29:27] It's like you could swap out the characters
[01:29:30] for other franchises, and it would almost work.
[01:29:35] There's really no, this is a love letter to League of Legends.
[01:29:38] It doesn't really come across as that.
[01:29:40] It comes across as League Sports, fighting League Sports.
[01:29:50] That's what I'm saying.
[01:29:51] Like modes are one thing.
[01:29:53] It's not saying it needs a big story mode.
[01:29:55] It needs, it needs you to
[01:30:00] summarize this more broadly,
[01:30:02] so that we don't keep it in the league fashion.
[01:30:04] You need a reason to fall in love with a fighting game.
[01:30:08] And that is not for the very, very large majority
[01:30:11] of people that are not us, like we're talking,
[01:30:13] like the 1%, 1%, we just like fighting games, okay?
[01:30:17] It's not gonna take much for you to sell it on dude.
[01:30:19] They sold me on this game inherently,
[01:30:21] just by saying it was a tag game.
[01:30:23] that's great. League is a team game. This is going to be great. Like I like that aspect of it.
[01:30:30] I'm sold, but what will sell the majority of people? Like the large majority of people that
[01:30:36] either play League or don't know about this or whatever, they have to download it and immediately
[01:30:41] find the things that they like about it. Like, what do I like about it? And to be real,
[01:30:45] what has been the biggest focus of 2xKO, disgusting mix? That's its strength. The strength
[01:30:55] of the game from the very get-go was disgusting tag mix. We have one of the most creative
[01:31:00] tag games ever. You're not wrong, like you're not wrong. So the grime of the game is easily
[01:31:06] its most beneficial aspect. But still, is that something that will be easily accessible from
[01:31:15] the majority, no. Like the audience will not be able to just jump and find the joy in that, you know?
[01:31:21] Because most people don't play fighting games for disgusting mix. Most people don't engage with
[01:31:26] fighting games like fighting game players. People will eventually discover that shit if they find
[01:31:31] other things to fall in love with or characters that they love, right? Or it's just a great
[01:31:35] game that provides all these different things that you can do that you have a great time with.
[01:31:38] So, like, again, the disgusting mix should have been a thing that is, is enjoyed
[01:31:45] eventually, Smash Bros. has disgusting mix, bro.
[01:31:49] Like, it's, I think this is a thing that is missing from most games, but it's
[01:31:52] seem to be like the focus of 2x scale from a very foundational level.
[01:31:56] The aspect of it is to go online and do disgusting mix with your friends or find disgusting
[01:32:01] mix with your friends.
[01:32:03] And that's just not the way the majority of people engage with fighting games.
[01:32:07] They just play them to do cool shit with characters and cool shit is not exactly disgusting mix. It's like pulse combos and stuff, man
[01:32:16] What is mix exactly like exactly that it and that's exactly it's some random person in the chat just asks what the fuck is mix?
[01:32:26] Exactly
[01:32:29] How do you even know what I'm even fucking talking about if you're not
[01:32:32] If you're a league fan, and you see a Colleen whoever,
[01:32:36] you can do disgusting mix with these characters.
[01:32:38] What does that mean?
[01:32:40] How do I, I don't disgustingly mix people in League of Legends?
[01:32:45] Like, do those be real?
[01:32:48] Like, even if that person is trolling, like,
[01:32:51] it's a legit criticism.
[01:32:54] Like saying, I love mixing people in a game.
[01:32:56] People don't know what the fuck you mean.
[01:32:58] It's like a fighting game thing, dude.
[01:33:02] It's like ganking, I don't know what that means, what is ganking is ganking a league thing?
[01:33:08] I don't even know if what you're saying is legitimate.
[01:33:11] I don't know.
[01:33:12] Is that's a league thing or not?
[01:33:14] I don't fucking know.
[01:33:17] If the way it's a league thing, all right.
[01:33:20] So in the same way it's like, Max, you love fighting games, dude.
[01:33:23] Let's get on to league and gank with each other in mid.
[01:33:26] I'm gonna call the cops.
[01:33:29] The fuck are you talking about?
[01:33:39] Anyway, ganking is just killing it's universal.
[01:33:43] I thought it was having sex in the middle lane,
[01:33:45] and I was shocked that League of Legends allowed this player base to do that.
[01:33:48] That's crazy.
[01:33:50] So that's how disconnected we are.
[01:33:52] I thought it was mid lane sex.
[01:34:00] How was I supposed to know, dude?
[01:34:03] However, if fighting game fans, you know, want to get together and double DP in the corner,
[01:34:08] it's really satisfying to hit the second one especially.
[01:34:12] So, and there's no way you can misconstru that as meaning anything else than exactly what I'm saying.
[01:34:22] So yeah, this is true.
[01:34:23] I think the problem was marketing.
[01:34:28] I think the issue from the very, from the foundation of, like, if we're talking about, like,
[01:34:34] why is it hard for two X get to find its audience as marketing?
[01:34:38] It's designed for finding game fans, dude.
[01:34:41] And I think we're understanding how big that audience actually is.
[01:34:45] We've always been poverty, my dude.
[01:34:48] even if Evo seems huge and retro-spec it's not like the amount of people that are
[01:34:56] engaging with fighting games at like that level and participating in those
[01:35:01] tournaments much less or even going to that event is such a small minute of the amount
[01:35:05] of people that do buy those games. It's insanely small. These games are if everyone
[01:35:11] asks like this this game is dead. The only reason this game died is that it doesn't
[01:35:14] have casuals. It doesn't have an ability to make the scene bigger. We have no way
[01:35:18] to introduce new players to the shit.
[01:35:21] You have to convince them that the gameplay is so cool that you should check this out,
[01:35:25] which is where I sort of stand.
[01:35:27] But that's the toughest part, is that the games themselves have to do that.
[01:35:31] They have to give people a reason to fall in love with shit.
[01:35:35] Did a league player to promote?
[01:35:41] You don't, dude, Tyler won could jump online and play this game for a month.
[01:35:48] a legit month he could also potentially fall in love with it.
[01:35:52] I don't I don't know if that changes anything.
[01:35:59] Or faker like who I'm I'm talking about some streamer you know.
[01:36:04] I don't know if that changes anything.
[01:36:07] Because as much as like.
[01:36:10] Chat can we acknowledge something as somebody that is a uh uh uh uh uh uh uh uh I hate this term as somebody that is an influencer.
[01:36:18] Especially in a space where it's pretty obvious what the game is.
[01:36:25] Like, I'll be real.
[01:36:28] No matter how much you sit here and gas up something, regardless of your standpoint,
[01:36:34] whether or not you're involved from a monetary standpoint,
[01:36:37] you're working on the game, you know people that work on it.
[01:36:40] No matter what, if a game isn't hitting,
[01:36:46] hitting regardless of what somebody says about it.
[01:36:49] It's just glazed the shit out of it.
[01:36:51] Is that going to change public opinion?
[01:36:53] Is that going to change the way people perceive shit?
[01:36:56] No, I like City of the Wolves, man.
[01:36:59] Like I enjoy that game.
[01:37:00] It's had issues, but did that have an impact on it?
[01:37:04] No, it didn't.
[01:37:06] I always defended the gameplay and the characters and shit.
[01:37:09] But did it have an impact on how much it's sold to know it did not?
[01:37:12] I liked DNF dual.
[01:37:14] did it help that shit? No, because it clearly had big fucking problems. Was I a defender of
[01:37:20] Killer Instinct? Oh, yeah, I definitely was, but what did it help? Killer Instinct was like one
[01:37:25] of the best fucking fighting games of the mid-2010s. It might have been, like, kind of, considered
[01:37:31] too many now. One of the best fighting games there is, bro. Did anything I do for MVCI in that first,
[01:37:38] just like a few months of the game being out despite my issues with it, save that game.
[01:37:43] No, because clearly the fucking problems were face value, no matter, and this is where
[01:37:50] my argument is, dude, influencers can only go so far, my dude, like, you're not,
[01:37:56] no matter how much good public press, you can get from a couple of high quality names
[01:38:01] in the scene that have a big enough audience, it shit doesn't matter if the game obviously
[01:38:06] is not doing it for some people. It's not going to change.
[01:38:14] Aren't V2 President Japan? His freefighter sex
[01:38:16] will different their impact. Brother Street Fighter 6
[01:38:19] is the best Capcom fighting game they have ever fucking made
[01:38:23] from a true content standpoint. Why does Street Fighter 6 work? Because
[01:38:26] Street Fighter 6 did everything right.
[01:38:29] Literally everything right, chat. Just because like you might not
[01:38:34] that enjoy with it, engage with it as much.
[01:38:37] Dude, it literally has everything.
[01:38:40] It is the new establishment of true content and a fighting game.
[01:38:45] It gives you a shit ton of things you can do in the game without ever fighting actual
[01:38:48] humans.
[01:38:49] And you keep most people still engage with it in that way.
[01:38:52] And it also has an easy bridge and gap to get you to go play online and the easiest
[01:38:56] path towards that.
[01:38:58] Because everything just fucking works.
[01:39:00] And it has some of the best in class that play.
[01:39:02] It also has easy controls, but are also compromised.
[01:39:05] And I give you the true competitive advantage.
[01:39:07] Like, it has fucking everything.
[01:39:10] And it has great characters,
[01:39:12] and it has incredible visuals.
[01:39:14] And it's consistently getting new shit.
[01:39:17] Like, well, maybe not as consistently.
[01:39:20] It has freak, like, I don't buy this, man.
[01:39:24] It's a good game.
[01:39:26] It's a legit, it's one of the highest-reviewed games
[01:39:29] of this entire generation.
[01:39:31] It's a good fucking yay.
[01:39:35] So like it just has more of a chance of bridging
[01:39:38] the gap of people that are just like,
[01:39:40] oh, the new Street Fighter's great.
[01:39:42] I heard it's great.
[01:39:43] It's getting great reviews.
[01:39:44] I'll go buy it.
[01:39:45] I'll go buy it on sale.
[01:39:46] That person has no intention of ever being an online player.
[01:39:49] They have no intention of ever going to a tournament.
[01:39:51] But the fact that it's adopted people into get into that spot
[01:39:55] to just invest a little bit a little bit of their time,
[01:39:57] a little bit of this, a little bit of that,
[01:39:59] There is a chance that you can bridge the gap.
[01:40:01] Bridging the gap is literally where I exist, my dude.
[01:40:04] I notice that at the high level to get you conditioned
[01:40:06] to understand the high level,
[01:40:07] this is literally my fucking job.
[01:40:10] I've been doing the shit for 15 fucking years, okay?
[01:40:14] Bridging the gap of where a new person jumps in
[01:40:17] and getting them to becoming an FGC member
[01:40:19] or a fighting game fan to not only play that game online
[01:40:23] to enjoy that game or to buy other fighting games,
[01:40:25] this is the spot that is the most valuable
[01:40:28] Street Fighter VI does everything right. It's done everything. It's done all this shit I've been
[01:40:32] bitching about for like 10 years. It's got it all. And guess what? Oh, it blows up. It's crazy.
[01:40:41] So anyway, that it's the part that I am the most fascinated by. And yeah, it's always been clear
[01:40:46] from like other games that are unable to capture audiences that like, why doesn't this hit in this
[01:40:52] way? Why isn't this grabbing people from this perspective? Is it a cost barrier? Is it a character
[01:40:56] barrier, is it a content barrier, is it an online bit? What the fuck is it, man?
[01:41:02] So anyone? I'm not out here to get every fighting game to be a fighting game that I love.
[01:41:11] My goal is always to get you to find the one that you can fall in love with. Because
[01:41:15] as if you could feel that way about one game that gets you to buy more games that
[01:41:18] that allows more fighting games to exist in the future.
[01:41:22] So, yeah, Street Fighter VI did that.
[01:41:25] Clearly, it's the best selling Street Fighter games
[01:41:28] and Street Fighter fucking, too.
[01:41:36] Even Tyler won like that and he hates a ton of shit.
[01:41:38] Speaking of Tyler won again.
[01:41:40] Like, what? Two XKO or Street Fighter?
[01:41:45] Even more than Street Fighter IV? Yes!
[01:41:47] Yes, Street Fighter, oh, Street Fighter, I'm sorry.
[01:41:49] Street Fighter VI. Oh, wow.
[01:41:51] So, yes, 3.6 is selling better than Street Fighter 4 in the same period of time, dude.
[01:41:56] Like, the reason that Street Fighter 4 was as big an impact on the FGC as it was
[01:42:01] is because so much of the fighting game community at the time was obviously Capcom Centric
[01:42:05] and Capcom games were cooked. They were cooked for nearly a decade, especially mainline Street Fighter.
[01:42:11] So, even better than third strike, my dude, third strike has never commercially sold very well.
[01:42:16] Third strike was for hard-ass fighting game fans, literally hard-ass is the people that like
[01:42:22] deeply like Street Fighter, this is the game for you. And it's grown with popularity over time
[01:42:28] because it is a cult classic, but that game is for freaks. It's for people that love this shit dearly.
[01:42:36] It's kind of hard to get other people to fall in love with it other than its presentation, you know,
[01:42:39] because that's all it's really good.
[01:42:44] And to be real, two XKO is sort of that same shit.
[01:42:47] Two XKO is a game for hard-ass fighting game fans.
[01:42:50] It's for freaks.
[01:42:52] And I feel it, like, yeah, when shit hits in this game,
[01:42:56] it feels good, man.
[01:42:57] I love this shit.
[01:42:59] But also, third strike was not like a commercially successful game.
[01:43:02] It took years, man.
[01:43:04] It took like 10 plus years
[01:43:05] to be able to really realize this shit's goated.
[01:43:07] It also took the most viral moment in fighting game history.
[01:43:10] Yeah.
[01:43:11] It's a big, people realize this game's kind of neat.
[01:43:13] Like fucking A dude.
[01:43:16] Anyway.
[01:43:18] League is for Freaks to its wedding.
[01:43:20] Yeah. I mean, I agree.
[01:43:22] I agree.
[01:43:25] League does have the aspect of like...
[01:43:28] They tried to do the same thing where it's like my team sucks.
[01:43:31] It wasn't my fault, you know?
[01:43:33] That aspect of it.
[01:43:34] the passing of responsibility.
[01:43:47] Every game needs a depthjammership
[01:43:48] at a six-level world tour for single-player content.
[01:43:50] Clearly it doesn't, because moral combat
[01:43:52] found a way to do it in other ways too, dude.
[01:43:55] Like, moral combat found a way to become
[01:43:57] the moral combat one gave its audience like nearly nothing
[01:44:02] at launch, except a story mode. And it's still sold like six million units based
[01:44:08] on like the fact that people like moral combat story modes. Was it was it a godlike
[01:44:13] story mode? No, but bro, if you're curious, I'm most people engaged with MK, no, I'll
[01:44:18] tell you. I'll tell you how the greater like very large percentage of mortal combat players
[01:44:23] engage with MK, they play the story mode. The play a few characters online, maybe? That's
[01:44:28] a big maybe in the first week or two of the game is out,
[01:44:32] and they'll never turn it on again.
[01:44:35] Cause guess what?
[01:44:36] That's completely fine.
[01:44:39] That's how most people engage with video games.
[01:44:42] Most people get the game, they beat it.
[01:44:45] They had a good time with it,
[01:44:47] and then they just will maybe turn it on again,
[01:44:49] somewhere down the line, like amazing to think that.
[01:44:55] And guess what that literally allows developers to do,
[01:44:58] It allows developers to make more games in the future.
[01:45:02] Like, the crazy concept, dude.
[01:45:08] MVCI was the biggest piece of shit fighting game
[01:45:11] that has ever fucking existed from Capcom, dude.
[01:45:14] It made more people upset than anything.
[01:45:16] It had terrible visuals and had a horrible roster
[01:45:19] and literally removed everything
[01:45:21] that made you enjoy Marvel versus Capcom, okay?
[01:45:23] Speaking as it's greatest champion, that's me.
[01:45:27] sold like 2.5 million copies because it had a story mode that sucks but it had a
[01:45:36] story mode.
[01:45:40] Wild that single player content sells copies of the game.
[01:45:43] Crazy but I fixed it.
[01:45:45] I'm not going to say that that shit was a contributing factor, it's not.
[01:45:48] It's a minor factor.
[01:45:50] Story mode still no bueno but dude, I hear a lot of people say that they kind of like
[01:45:55] the story mode. Like, I'm like, okay, because you don't get that in any Capcom game. Even
[01:46:01] Street Fighter 5, that's very much sucks. Nothing made sense. Marvel versus Capcom
[01:46:05] Infinite Story Mode makes sense. It just sucks. It isn't confusing and it's trash,
[01:46:10] which is what Street Fighter 5's story mode is. No, NVCI Story Mode sucks, but at least
[01:46:14] you can play through it and enjoy it. You could. A lot of people don't play online either.
[01:46:23] The majority of people do not play online, man.
[01:46:26] The majority.
[01:46:28] We need to make, we actually need to make that video at some point.
[01:46:30] The best story modes and fighting games.
[01:46:32] I was, I mean, granted, finding that Twitter behavior
[01:46:37] shocks me in some way is not really surprising.
[01:46:40] Tekken was on sale for like 23 bucks,
[01:46:43] and I was like, dude, that's worth it for the story mode alone.
[01:46:45] Like, if you're an old Tekken head
[01:46:47] from like the PlayStation days,
[01:46:48] and you never jump into these ones
[01:46:49] and like do this story mode with God like, it's amazing.
[01:46:52] It's pretty much a love letter to Old Tekken.
[01:46:55] And people are like, the story mode is trash.
[01:46:58] It's terrible.
[01:46:59] And I'm like, what the fuck?
[01:47:01] No, it's great.
[01:47:02] It's actually, I've played all these story modes
[01:47:05] and fighting games, why, dude?
[01:47:06] Like, legit, tech and eight might be one
[01:47:09] of the better story modes in fighting games.
[01:47:13] It might be like top three.
[01:47:15] And for me personally, it hit hard.
[01:47:17] By the time that shit concluded,
[01:47:19] I was like, god damn, dude, this shit's amazing.
[01:47:21] like, to me, it was actually genuinely cool.
[01:47:25] It started a whole new conversation.
[01:47:27] I think that story mode is worth 25 bucks.
[01:47:30] You actually play it, too.
[01:47:32] You can press buttons and enjoy it.
[01:47:40] Anyway.
[01:47:44] Yeah, if you hate tech and eight story mode,
[01:47:46] you did not play tech and seven or six.
[01:47:49] Holy shit.
[01:47:51] You definitely didn't play Tekken 6, like...
[01:48:00] Or Devil Within in Tekken 5.
[01:48:04] Oh my god.
[01:48:06] Oh my god.
[01:48:17] World Tour playthrough, I still haven't done it.
[01:48:19] I still haven't done world tour play through and Street Fighter.
[01:48:22] I mean, but that's the problem with me being a fighting game freak, you know,
[01:48:27] is that every, I'm sure it's great.
[01:48:31] And it looks good, but whenever I watch other people play, I'm like, this looks fun.
[01:48:35] Literally every single time I have turned on Street Fighter 6 as a game.
[01:48:41] I go into check out the new content or whatever, or was like grinding out early on.
[01:48:46] Every single time, I would just go online or try something and want to try it online,
[01:48:53] and that process is so easy.
[01:48:56] There is zero barriers in between.
[01:48:59] There's no fucking waiting either.
[01:49:02] The amount of time that I spend in between doing that stuff is extremely minuscule to the
[01:49:06] point where every single session I have ever fired up Street Fighter 6, I get caught up in
[01:49:13] the game play.
[01:49:14] I've been playing online. I say I'm going to play World Tour and I don't and I just
[01:49:18] wow, I've been playing online for four and a half hours. Shit. Because every aspect of
[01:49:24] the game makes it as easy as possible to join a play online.
[01:49:31] Reuse is Rich's Ken and World Tour really.
[01:49:35] You haven't done Freak Fight Watch Parties too, and not in a long time, not in a long time, dude.
[01:49:40] My playing Alex, of course.
[01:49:41] I tried Viper and like, I tried Viper and Alaina.
[01:49:47] I didn't like him very much.
[01:49:49] I thought they were fun, but not enough to like,
[01:49:51] want to go jump online and play him.
[01:49:57] I don't just put it online much then.
[01:49:59] Definitely character crisis.
[01:50:01] Yeah, I could probably play as like Terry.
[01:50:05] No, you know what the reason is?
[01:50:07] Straight up the reason that I,
[01:50:09] that I stopped jumping online to as much street fighter,
[01:50:15] because I played a fuckload of it
[01:50:17] in when it came out in the first few months,
[01:50:19] especially, a tech and eight came out.
[01:50:22] And for the first time in tech and history,
[01:50:23] it had enjoyable online.
[01:50:26] And ever since then, it's like the fighting game
[01:50:28] that I always default back to is tech and,
[01:50:30] and it's regardless of the game's issues,
[01:50:33] I just, I cannot believe I can play a tech and a game online
[01:50:36] and not hate myself.
[01:50:37] It just, it kind of was insane to me.
[01:50:42] So, the net is prevented me from going back and checking out things in three-fighter or wanting to grind.
[01:50:47] I've definitely felt it.
[01:50:48] I definitely would do it.
[01:50:49] I could definitely play Terry and jump in and play some Terry shit.
[01:50:52] But for some reason, like, I think it's also the fact that, like,
[01:50:58] tech ends a game that has a lot of different interpretation of how you play it.
[01:51:04] Technique less than before, it took a bit wrong way less than before, but the way that you can engage with your opponent is very interesting to me, man.
[01:51:16] Like even the most minor things in terms of like when you press attacks are really important in that game. So it's like, yeah, I like it. I think it's a genuine. I can watch any different person play a character that I play and they all play them differently. Cool. I love that shit.
[01:51:29] It's a little hard in Street Fighter because Street Fighter is a game that is very mechanically bound.
[01:51:35] So most characters are either using the mechanics very well or not as well.
[01:51:40] And yeah, have I watched a lot of Street Fighter over the past?
[01:51:44] I mean, I can be real. I can say over and over again.
[01:51:46] I don't mind going back to play Street Fighter, but have I watched much Street Fighter over the past, like, year, not really?
[01:51:56] There's been some cool moments, some cool characters, but not as much.
[01:52:03] And that's because it hasn't changed, man.
[01:52:06] It's, it's, it's, this, it's, it's, it's, it's this, it's changed a lot for the worse,
[01:52:09] you know, for the better and the worse than the, in the, in the, in the very brief year,
[01:52:13] two years that it's been out.
[01:52:15] It's changed a lot.
[01:52:16] But, three, four hasn't.
[01:52:19] People playing that shit the same way.
[01:52:21] They've just been playing that shit a dude.
[01:52:26] Isn't that a 2D fighter problem? There's only, uh, you could do for character expression. No,
[01:52:30] my dude, and older fighting games is not the case. In older fighting, in older 2D fighting
[01:52:33] games, the opportunity for you to screw things up is so much bigger. So no, well, there's there's
[01:52:38] crazy skill expression in older games. Yeah, it dude, even avatar, right, even in avatar legends.
[01:52:48] It, it is, it's, it's a game that gives you the opportunity to screw things up. And that's the
[01:52:52] the biggest difference is that your ability to not get this right, okay? How big is that?
[01:52:59] In most modern games, even tech into a degree, like when you land hits, what's your chance
[01:53:04] of screwing this up? Most people will get it. So in an older game, what's your opportunity
[01:53:13] to screw this up? Kind of high. Unless you know what you're doing, you're not going to be able
[01:53:17] to get the thing you want, dude.
[01:53:19] So it's like,
[01:53:24] that's the difference now between like timing and commos and shit.
[01:53:30] Do you think Street Fighter VI
[01:53:31] have to have a word about making changes for the worse?
[01:53:32] Oh, yeah.
[01:53:33] Since it's not necessarily in a bad state at the moment,
[01:53:35] I mean, oh, yeah.
[01:53:37] Absolutely.
[01:53:39] They clearly have been working
[01:53:40] on the Formula Street Fighter VI
[01:53:41] as a game design for a hell of a long time.
[01:53:44] A hell of a long time, even before it was out.
[01:53:47] because that bitch was polished,
[01:53:49] like anybody that's anybody knows,
[01:53:52] if you played Street Fighter V beta,
[01:53:55] compared to its eventual launch, it changed so much.
[01:54:00] If you play any other fighting game beta,
[01:54:01] you know that that shit is rough when you first play it,
[01:54:05] and it goes through a lot of differences, okay?
[01:54:08] By dude, Street Fighter VI,
[01:54:10] even in its first playable beta,
[01:54:12] is back in like 2022, when we were playing that shit,
[01:54:15] like this shit is bad polish. Holy fuck dude.
[01:54:18] Like these systems are very, very obviously complimenting each other.
[01:54:22] The, the frame timing for this stuff is very good.
[01:54:26] It's like, damn, they really thought this shit out.
[01:54:31] So, I mean,
[01:54:34] yeah, I can see their perspective of like,
[01:54:36] well, so what if we change it what happens?
[01:54:38] And they're probably looking at tech and going,
[01:54:40] and who?
[01:54:47] Jack on Leather does cook and they cook.
[01:54:48] Yeah, because also Street Fighter 6 was like delayed, man.
[01:54:51] It was supposed to come out near the early point
[01:54:53] of the console generation.
[01:54:55] And it didn't.
[01:55:00] I think removal of the drive mechanics
[01:55:02] would be a way to give a player expression.
[01:55:06] No, that's like saying take away heat and tech
[01:55:08] and that is the whole point of the game.
[01:55:10] You remove Drive in Street Fighter VI,
[01:55:11] and it's a significantly less interesting game.
[01:55:16] You have, there has to drive needs to be,
[01:55:20] needs to go through a design process
[01:55:23] that does not change its identity.
[01:55:25] Like, you don't, you can't just change,
[01:55:27] you earn Drive over time, instead of like,
[01:55:30] it's empty at the beginning and it builds in the end.
[01:55:31] No, that doesn't make any sense.
[01:55:33] Like, it has to function the way it does.
[01:55:35] But yes, I do think that like,
[01:55:37] allowing for the powerful things to be not as powerful
[01:55:41] that makes sense.
[01:55:43] But you also can't just nerf a game,
[01:55:46] you know, like Street Fighter,
[01:55:48] we're not in a tech and eight situation
[01:55:50] where everyone's asking for nerfs, we're not there yet.
[01:55:52] Like things don't need to be nerfed into the ground.
[01:55:54] We just need a way to make drive gauge
[01:55:57] allow characters to be more unique
[01:55:59] instead of them just making system use more obvious, right?
[01:56:05] And that's where Street Fighter's at right now.
[01:56:06] What character can make the drive system better?
[01:56:13] And you know what, dude.
[01:56:16] You know what, you know what actually could happen
[01:56:18] to Street Fighter VI that could be genuinely interesting.
[01:56:20] They have a character that doesn't need to use the system
[01:56:23] nearly as much as the other characters
[01:56:24] for like to be really good, and they are really good.
[01:56:27] Imagine that.
[01:56:28] Imagine a character in the game shows up
[01:56:30] at some point in the future.
[01:56:32] And all of a sudden, they're actually bad good,
[01:56:35] and they don't need to utilize the drive system that much.
[01:56:38] Like, or it really engages with it the same way
[01:56:40] that every other character does, like, drive rush pull up on you, you know?
[01:56:44] JP kind of does that in many ways.
[01:56:48] And it's like, he sort of hated because of it.
[01:56:51] He does not need to engage the system nearly as much.
[01:56:56] I think that's a path they could go where it's like, okay,
[01:57:01] So make the system allow them to be more unique as characters,
[01:57:07] instead of the characters having to utilize the system more.
[01:57:15] I don't know, like that takes a lot of work dude.
[01:57:17] That isn't just like two in this change that frame data here.
[01:57:20] Like, no, that's a, those are big changes, you know?
[01:57:26] The skill expression is in the resource management.
[01:57:28] Exactly. No, street, no.
[01:57:29] If you say Street Fighter VI has no skill expression,
[01:57:31] it's because you're playing it at a middle-level or something, right?
[01:57:34] Like you're playing it at a level that you really cannot see
[01:57:37] the nuance in between all the crazy shit at high level
[01:57:41] of how they manage drive gauge for every single defensive situation
[01:57:45] and every single offensive situation.
[01:57:46] No, dude, it's super fucking hard.
[01:57:49] It's super fucking hard to play Street Fighter VI optimally.
[01:57:52] Oh my God, dude.
[01:57:53] All the combos are easy as shit, right?
[01:57:55] Yeah, they are.
[01:57:56] But to utilize your green shit in the right ways at the right time,
[01:58:01] and to answer with it in the right moments,
[01:58:03] like, totally shit, dude, it's fucking super hard.
[01:58:09] Here's the issue with it.
[01:58:12] It's not obvious.
[01:58:14] And that's the problem.
[01:58:16] To any general watcher, they just see people playing
[01:58:19] that shit at a high level, and they just see like drive
[01:58:20] Russian.
[01:58:22] And that is an issue.
[01:58:24] I do agree.
[01:58:25] I think that is a, people do not see the mental stack.
[01:58:29] They do not see the, the, the minor,
[01:58:31] my news should differences and drive gauge management
[01:58:33] on defense and offense.
[01:58:34] They don't see it because it's like,
[01:58:36] it's relatively invisible to most players.
[01:58:48] They just kind of see the same shit happening
[01:58:50] over and over again.
[01:58:50] Yeah, yeah.
[01:58:52] Which is why it's like, yeah, okay.
[01:58:54] We're all loops are like that, 100%.
[01:58:56] I mean, here's the thing.
[01:59:01] I completely understand why throw loops are in the game.
[01:59:04] Like, they are fundamental to how that system works.
[01:59:09] Straight up, like, with the way of things currently are,
[01:59:14] it kind of has to be that way.
[01:59:17] Or else it gets really stagnant.
[01:59:19] Like, there are clear and concise answers
[01:59:23] to these like three situations, you know?
[01:59:25] Like they really needs to be there.
[01:59:28] So, but is it visually interesting
[01:59:32] from like an outsider's perspective?
[01:59:34] It's almost like a necessary, you know?
[01:59:36] I don't like it either.
[01:59:37] I do hope the game goes through a design philosophy
[01:59:40] that allows that to shake up to happen.
[01:59:42] I do.
[01:59:43] Do I want it to be that way, I don't?
[01:59:45] But like, no, no, no, the game,
[01:59:47] and it's current design,
[01:59:48] the way things have to wreck answers to things.
[01:59:51] And there is a, there's a cause and effect to this.
[01:59:53] And this beats that, that beats this, this beats this, you know, like it is designed that way.
[01:59:58] My dude, there's a lead to a lot of unique, interesting situations.
[02:00:02] No, you watch these few interactions happen over and over and over again.
[02:00:08] So the point where it's like the character strengths don't become as obvious.
[02:00:12] It's a lot of like system strengths.
[02:00:13] But I think there's ways to evaluate that shit.
[02:00:18] Which is why we all think it needs shake-ups,
[02:00:20] which is why you've been Street Fighter,
[02:00:22] the majority of Street Fighter 6 fans feels like it needs a shake-up.
[02:00:25] I just think fighting games need shake-ups in general too, dude.
[02:00:28] But a combo break or lock-up mechanic?
[02:00:31] No, no, we don't need combo breakers and everything, man.
[02:00:34] That is not to be, to make a blitz.
[02:00:36] But I think it's not a combo break or lock-up.
[02:00:39] Bumble breakers and everything then that is not to be to be completely honest unless the combo breaker is in direct benefits of the system of the game like a killer instinct or something
[02:00:49] The whole point of killer instinct is that the game is bullshit. You're gonna get opened up because the characters are dummy thick powerful
[02:00:57] The whole reason combo breakers exist is that you have a chance of breaking out of shit at any point, right?
[02:01:03] or screwing that up, it's built into the system of the game.
[02:01:06] You can't just put combo breakers into everything
[02:01:07] and have that be the answer.
[02:01:09] I generally do not like just games just having breakers,
[02:01:13] but the sake of having breakers.
[02:01:14] It feels like an easy fix instead of identifying like,
[02:01:18] okay, so how do we have a game that sort of like,
[02:01:21] works without needing to have breakers?
[02:01:24] Or sometimes it can have long combos.
[02:01:25] Sometimes it doesn't, how much resources do you spend
[02:01:28] in this situation, y'all y'all y'all y'all.
[02:01:33] Yeah, and again, burst is a thing that I think is also very cool because there's counters
[02:01:43] to it.
[02:01:44] That's fun, you know?
[02:01:45] And then they got real smart with it at the end of like Xard, and also Strive, where,
[02:01:50] oh, so let's make burst do a lot of shit.
[02:01:53] Let's make this do a whole bunch of stuff, you know?
[02:01:57] Now it's like, oh, okay, now it's this isn't just about saving this resource to break
[02:02:01] out of stuff. Now it's, oh, I can use this resource to kill your ass. Oh, okay. I don't
[02:02:08] love striverush as a mechanic, but there is some genuinely much more interesting shit going on
[02:02:13] with that game after they added that.
[02:02:21] Well, what a shake up for a fighting game look like. So listen, follow me here.
[02:02:24] Street Fighter 6 gets its season four.
[02:02:28] It gets a new trailer at somewhere games fest.
[02:02:31] Okay.
[02:02:33] They add Scorpion to the game and Scorpion's drive impact.
[02:02:39] They add aerial drive impact, okay?
[02:02:42] For every character and as Scorpion being the new character that's in the game,
[02:02:46] his drive impact doesn't move forward.
[02:02:49] It goes backwards and it cuts the screen.
[02:02:51] He cuts on the other side of the screen and hits you behind the head.
[02:02:54] Okay, so he acts like his teleport, but all characters have access to it now.
[02:03:00] Every single character in the game has an aerial scorpion teleport armored drive impact. That's a shake-up.
[02:03:09] Is it a good one? No. But it is a shake-up. Certainly, if what it is,
[02:03:15] changes the way the whole game is played. Yeah, you know, it's also a shake-up that is also a bad idea
[02:03:19] the A to Street Fighter 6 air-parry, being able to parry in the air, however, I do not
[02:03:28] like the idea of animation parries in the air.
[02:03:32] I don't like it.
[02:03:33] I think it sucks.
[02:03:36] No, sorry.
[02:03:37] I don't like it.
[02:03:40] Air just defense, completely fine with it.
[02:03:42] Street Fighter 3, third strike parries, completely fine with it.
[02:03:46] Because they don't have animations.
[02:03:48] only trigger if you hit the button with the attack, right?
[02:03:51] Perry and Street Fighter 6 is not a quote unquote,
[02:03:54] Perry my dude.
[02:03:55] It's a glorified mortal combat block button.
[02:04:01] Which in hindsight was actually pretty smart.
[02:04:06] Actually, it's more powerful than a mortal combat block button
[02:04:10] because it covers everything.
[02:04:15] Yeah, it's a smash shield.
[02:04:17] Yeah, that's what it is.
[02:04:18] the
[02:04:21] the other some more combat you had to choose between the higher the low
[02:04:25] the
[02:04:30] as a more common effort for a walk yes
[02:04:33] as a for the last two games yes it's had a perfect lock mechanic
[02:04:41] Melty blood luminous shield. Yeah, good example. Yeah, it's still gone out. No, it doesn't come out to logist.
[02:04:54] Oh, yeah, then they had it uplocked to MK, which feels so natural. It's insane. Dude, I can't
[02:05:00] like whatever happens with the future of moral combat, I cannot see that franchise moving forward
[02:05:04] without uplock again straight up. I'll be honest. I think it's one of the best additions to moral combat one.
[02:05:10] because Mortal Kombat has always had a history of issues with jump kicks being either
[02:05:18] too powerful or hard to deal with, like going back to the 2D games, right? Like jump kicks
[02:05:22] are mad powerful. So what did they do? They added an upblock, meaning if you time an attack
[02:05:30] and aim your block up for a jump or an overhead, it gives you mega plus frames. And you get to
[02:05:39] respond to it. I go back to playing MKX and we are accidentally uplocking. It's a great mechanic.
[02:05:47] There's one thing that I think and I hope continues forward. I hope that moves forward into other
[02:05:54] games. I actually do. Whatever the future is of MK, I hope uplock is involved because it's I think it's
[02:05:59] actually cool. You think it's a bad mechanic? Why? Because it doesn't mean free jumps.
[02:06:05] games. You want do you want to incentivize a stand one antires?
[02:06:14] Uplock had more counters against it, though. That's true because it had a recovery animation.
[02:06:21] But that also makes sense, too, that like jump and throw beats up block, right?
[02:06:26] That makes sense.
[02:06:29] You don't like the mind game on throws me either. I don't like like strike throw fighting games in general.
[02:06:35] Yeah, the risk reward was fair, is that you didn't like the risk?
[02:06:40] Just have good anti-airs. Fair, I can see that.
[02:06:44] Mortal Kombat's a series that just does not have good anti-airs.
[02:06:47] Historically, anti-airs are almost a coin toss.
[02:06:52] That's fair.
[02:06:55] But it's almost a part of the identity, you know?
[02:06:59] Like, that's the thing. That's like, you almost get into a Mortal Kombat.
[02:07:03] Yeah, jab stand ones or stand ones stand two. Those are anti-airs of Mortal Kombat. Are they consistent anti-airs? No.
[02:07:10] But you almost buy into the fact that if you're playing a Mortal Kombat game and you know you're playing a Mortal Kombat game
[02:07:17] You know anti-airing is not going to be necessarily good
[02:07:25] In fact down to became much more anti-air options later on
[02:07:30] That's like, what if they look, for example, I think the example is this, dude, what
[02:07:38] if they gave down to like upper body and vulnerability, that would change a lot.
[02:07:43] That would be an extremely grounded as fuck and gay game, you know?
[02:07:55] Hmm.
[02:07:56] Now don't know if I like it. That would be insane.
[02:08:01] That's an interesting observation. Why I like up block, but I can understand why it's a
[02:08:07] solution to a problem that maybe didn't need to be there.
[02:08:17] Down two should be unsafe on block. Yeah, I'd always push this shit away.
[02:08:26] like Delta Gear 6B. Yes, 6B is usually a very low commitment button, but to be honest,
[02:08:33] do 6P and guilty gear, I don't think has ever had the amount of consistency as it's
[02:08:41] had in strife. Like, correct me if I'm wrong, I'm not the most proficient guilty
[02:08:45] gear player, bro. But 6P in strife is fuck balls crazy. That shit like eats what the fuck
[02:08:54] is this shit, dude?
[02:08:56] It beats like grounded normals.
[02:08:58] Like what the hell?
[02:09:00] It's nutty.
[02:09:02] Has it always been crazy?
[02:09:04] I don't remember it being that good in the older ones?
[02:09:07] Not that good.
[02:09:09] Maybe some characters had some good six piece,
[02:09:11] but that shit is God-like and strive, dude.
[02:09:14] All this talk about get the difference when a place drive.
[02:09:24] I want to get back into it. I want to try 2.0.
[02:09:28] So there's 6 p.m. through project.
[02:09:30] That's cool. That's situational though.
[02:09:33] Anyway.
[02:09:41] I'll be real, I mean, this is a boomer-ass take.
[02:09:49] I like they're being execution behind good antires.
[02:09:53] I don't like two h's.
[02:09:56] I do not like Dragon Ball two h's.
[02:09:58] I don't like the fact that you can sit on down back
[02:10:01] and press one button and have the entire upper part of your body
[02:10:04] and vulnerable and kill somebody.
[02:10:06] And it leads to full combo and shit.
[02:10:08] I'm like, oh, like, you know what was the OG 2H chat?
[02:10:13] It was a down heavy punch and street fighter.
[02:10:16] And it would lose.
[02:10:19] Like it would trade because down heavy punch in street fighter
[02:10:23] did not have any invulnerability.
[02:10:25] It was just fast.
[02:10:27] So how did you circumvent that you had to learn to do a DP motion?
[02:10:32] Yeah, I'm not a big fan of two XKOs 2H either.
[02:10:34] I don't love that.
[02:10:36] Yeah, the Mexican uppercut is like,
[02:10:38] It's still good, but it's a give you the consistency
[02:10:41] that you want of an actual anti-air?
[02:10:43] No, like it doesn't give you a light DP.
[02:10:47] So, that's a personal gripe of mine.
[02:10:50] Like I kind of feel like, I feel like if you're gonna
[02:10:54] knock somebody out of the air with a level of consistency,
[02:10:56] I think there should be execution behind it, dude.
[02:11:01] I think that's a normal relationship
[02:11:03] between two characters.
[02:11:05] And some characters might have better ones than others
[02:11:06] going to be wrong, but like I do not like what Dragon Ball has done to a lot of fighting
[02:11:11] games post Dragon Ball, which is that two Hs are just god like, they're so good, two Hs are
[02:11:18] going to be in Tokyo, definitely. Oh, they are. Oh, they're they definitely are.
[02:11:29] Max again, upper kind of ever heard of that before. Look up fighting game glossary.
[02:11:32] the it's an old term for down heavy punch in Street Fighter 2 it's a classic that's true
[02:11:44] two H makes more fun in 2 XK because of how much different jump arcs you can make yeah I can understand
[02:11:49] that care just going to do a lot of like air stalling and shit however that also exists in all of the
[02:11:57] the versus games man. Like we could acknowledge that aerial mobility is likely the most powerful
[02:12:04] in games like Marvel vs Capcom, right? Like no other fighting game gives characters that type of
[02:12:10] wild ass mobility and the ground in the air. Like NBC is the king. Guess what NBC also doesn't have.
[02:12:16] Reliable anti-ears. It has none. Like characters have DPs and stuff and they're bad. Like they're
[02:12:23] You usually never use them.
[02:12:26] So what is that lead?
[02:12:27] It leads to a lot more scrambly shit.
[02:12:29] If you do, if you do down heavy punch in an NAMVC game,
[02:12:33] that stuff is not consistent.
[02:12:42] So it's like that kind of leads you to meeting,
[02:12:46] you know what that does.
[02:12:47] Instead of sitting on down back,
[02:12:48] it makes you meet the person in the air, right?
[02:12:50] Or avoid them completely, right?
[02:12:52] because they're powerful up here so you get the fuck away.
[02:12:55] Don't want to engage with that or you meet them at the sky.
[02:12:58] That's why a lot of MVC games, it isn't like sitting down here and fighting.
[02:13:02] It's beating them up here and fucking around in this area.
[02:13:08] You know, MVC three is such a really good game.
[02:13:09] It really felt because we live in a world where games are not fit and just never got it.
[02:13:13] Yeah, well, I mean, yeah, let's be real.
[02:13:17] Full acknowledgement, ultimate marble three,
[02:13:22] is an amazing, likely one of the best fighting games ever made.
[02:13:24] Yeah, completely unaccident.
[02:13:30] As long as we can acknowledge that and learn from the happy accidents, then I think that's okay.
[02:13:37] You don't want to design your games with happy accidents, but almost all of the most beloved
[02:13:42] fighting games of all time, the coolest things in the game and the most fun shit in the game was
[02:13:46] an accident. It was not designed that way on paper or programmed in the game to work that
[02:13:53] way necessarily. They did something else to fix another issue and it led to this insane
[02:13:57] thing. People need to appreciate happy accidents and games work. Yeah, absolutely. I think
[02:14:07] I think it's a, it makes it, it makes it weird when people try to recreate games that
[02:14:13] were pretty much happy accidents,
[02:14:14] and they never can recreate the magic.
[02:14:17] Because dude, this wasn't intentional.
[02:14:20] Like, just as an example,
[02:14:24] here's a wild thing,
[02:14:25] just in terms of like art and interpretation,
[02:14:28] games, movies, whatever.
[02:14:30] The Expedition 33 devs thought the game was gonna bomb.
[02:14:34] Before it came out, they were talking about that,
[02:14:36] before the game was released,
[02:14:37] like, is the game anything good?
[02:14:38] And they like, we don't know.
[02:14:39] Like, we were working on it for four years,
[02:14:42] And they didn't even know if they were making a game that they liked.
[02:14:45] They were just like, oh, it has a lot of stuff that we enjoyed, but like, is it really
[02:14:48] good?
[02:14:49] Ah, it's probably not going to do very well.
[02:14:52] There's another movie I watched behind the scenes of that recently happened.
[02:14:58] And they were working on it for so long.
[02:15:00] They were working on the movie for five years.
[02:15:02] And by the time it came out, they did not know if they actually did not like the movie.
[02:15:07] The jet got to a point where they were like, do we even like this anymore?
[02:15:10] Like, I don't know.
[02:15:11] That's what they said to each other. Movie was Kpop Demon Hunters, like legit movies. I like happy accident dude
[02:15:19] That it just like blew up the lead directors were like, do we even like this anymore? Like by the time they were finally finished with it
[02:15:25] They'd watch it forever and they're like in that really
[02:15:29] Like they were too close to it for too long. They didn't even know what they liked anymore
[02:15:32] It's like wow and then it ends up being like the biggest fucking movie of all time type of shit. It's like wow. Dude. That's crazy
[02:15:41] So yeah, like fighting games with the same way, like you can, and this is why I also personally think that, like,
[02:15:50] I think fighting games are a little over-designed nowadays to be real, like too many interactions are accounted for.
[02:15:58] That's what I used by the term, what is the freedom to screw this up?
[02:16:04] Where's the freedom to get this wrong?
[02:16:07] to actually use your mechanics and not the perfect way, you know?
[02:16:10] Not in the way that's intentionally designed.
[02:16:15] And a lot of games nowadays, because they're designed by fighting game,
[02:16:18] mostly fighting game players, they're coming from an interpretation that is a background
[02:16:23] of fighting games and how they work and what they enjoy about the games that they enjoy
[02:16:27] in the past, you know, that inspiration goes directly into games.
[02:16:30] So, in terms of old fighting games, they were not designed by like players, most of them
[02:16:39] were not.
[02:16:40] They were casual and joyers at best, but they were just designed to be fun, like most of
[02:16:46] the older games not designed to be necessarily confedant competitive, just designed because
[02:16:50] they had cool ideas for it could be in a fighting game, you know?
[02:16:56] And it doesn't mean that fighting games can't be cool if they're designed by fighting game
[02:16:58] players, like don't get me wrong, but chat, just as it heads up, there's a lot of fighting
[02:17:04] game people on like Street Fighter VI as an example.
[02:17:10] But there was one thing that I had a pretty good premonition of that Street Fighter VI was
[02:17:14] going to be successful before it came out.
[02:17:16] And it was like one of the lead combat designers of the game.
[02:17:21] Guess what his, guess what the game was that he worked on before Street Fighter VI, the last
[02:17:25] big game that he worked on.
[02:17:28] That's what it was.
[02:17:30] Yeah, some people know.
[02:17:32] Some people know.
[02:17:33] Last game he worked on was BAN at a two.
[02:17:36] The BAN at a guy, yeah.
[02:17:39] So he designed like the visual combat aesthetic of the game.
[02:17:44] The BAN at a two combat guy.
[02:17:47] So it's like, huh, interesting.
[02:17:50] And at that point, you start like, see, that's the kind of energy you need.
[02:17:55] You need people that don't jump into fighting game shit and understand how fighting games
[02:18:00] work, man.
[02:18:01] You need people that have a completely different perspective from other genres.
[02:18:05] The jumping and be like, what can I take from my character action game shit in a relatively
[02:18:12] uninvestigated field and be like, so how can I put that shit in there?
[02:18:17] And yeah, dude, like, what does Street Fighter 6 have in the first like three months
[02:18:21] of the game being out, it's like, now we've been watching the same God damn shit
[02:18:25] happened for three years, you know, like the same thing happened for so many years, of
[02:18:29] course.
[02:18:30] But dude, the first three months of you being exposed to that shit, all this wild ass slow
[02:18:35] moment shit, Perry timing slow, but wild witch time bullshit, like, whoa, visuals of this
[02:18:41] shit are fucking wild man.
[02:18:44] The final hit like crazy, like it makes moments out of everything.
[02:18:48] It's so cool, moves the camera on counter hit, like there's all these little things all
[02:18:53] over the place that is such a good goddamn idea.
[02:18:57] So it's like, yeah, that helped, that really helped makes the game very visually striking,
[02:19:04] you know?
[02:19:05] So anyway, I think that's valuable.
[02:19:12] I think it's valuable to get people that are like good at other things into a space where
[02:19:16] they have to be creative.
[02:19:18] You can't just rely on the stuff that you know works.
[02:19:21] You got to try and get shit, you know?
[02:19:24] I think that's when you get actually
[02:19:25] generally really cool fighting games.
[02:19:30] I mean, and to be completely honest,
[02:19:32] I feel like we obviously saw that with Tekken to a degree,
[02:19:39] because everything about Tekken 8
[02:19:42] was the antithesis of what Tekken 7 was as a competitive game.
[02:19:48] It was so hyper-focused around fixing the issues of Tekken 7's competitive nature,
[02:19:59] which was that it was an extremely lame game.
[02:20:01] It was very defensive, you know?
[02:20:03] Pressing buttons was super dangerous,
[02:20:05] And so much of tech and eight was just gorilla action, you know?
[02:20:13] So, did it need to do that?
[02:20:20] Not necessarily, but maybe it needed like a fresh pair of eyes.
[02:20:24] Well, they honestly did that because they put the DOA guy in there too, and that has crazy
[02:20:29] stage interaction all over the place, which isn't like the worst thing, that's not that bad.
[02:20:33] The stage interaction stuff can be really aggressive and nuts, but when you compound
[02:20:39] in same DOA stage bullshit with crazy heat shit, with all this other stuff, yeah, it
[02:20:45] gets to be a bit much.
[02:20:47] When you have to put these systems on systems, on systems.
[02:20:56] Michael, thanks, man.
[02:20:57] They're using X-Men 90s cartoon anime voice actors, the original voice actors, I'm super excited.
[02:21:01] for Tocon? Interesting. Well Steve, Steve Bloom is Wolverine and that's not the OG Wolverine.
[02:21:12] OG Wolverines in the X-Men 97. Yeah, technique combos are two goddamn long, I agree. I agree.
[02:21:21] But two goddamn long. What's the latest fighting game that didn't feel overly designed?
[02:21:31] I mean, if we're going to talk about the ones that are like already out or coming out,
[02:21:38] Avatar has a lot of freedom of interpretation.
[02:21:46] Two XKO, definitely, gives a lot of freedom of interpretation a lot.
[02:21:53] Grand Blue feels pretty designed, at least to me.
[02:21:58] The city of the wolves can't, to a degree, to a degree.
[02:22:07] If we're talking about the ones that are on the horizon,
[02:22:10] invincible reminds me a lot of K.I.
[02:22:14] Where they put systems in the game, it's supposed to cover first stuff,
[02:22:18] but you're going to find some wild shit.
[02:22:20] Like, that is just the game where you're going to be able to find,
[02:22:23] like, absolutely insane shit.
[02:22:28] Avatar, I mean, at least what we played so far a little bit, you know.
[02:22:36] Power Rangers battle for the grid was very much.
[02:22:41] It was not over-designed, but it was also, it was also intentionally designed to be very
[02:22:48] Marvel-like, you know.
[02:22:58] I mean, it always is, it always is, two X games with a wall, two X games with a wild game.
[02:23:13] I don't, and again, it's a game that I have fun with, but if it will be real, I always felt like two X
[02:23:23] is a game that was designed backwards, and it's not even a bad thing.
[02:23:28] It makes sense considering the nature of its development being like fighting game fans.
[02:23:32] I feel like two XCO was designed backwards, where the game was initially designed with
[02:23:36] insane mix that was the goal.
[02:23:39] And then they move backwards to things like character traits and game feel and all that
[02:23:45] kind of stuff.
[02:23:46] Like that came later, usually all that shit has to be figured out first, you have to kind
[02:23:52] like find a game that feels okay and does all this shit and massage that out to get to a
[02:23:57] point where you start to figure out the high level. It feels like the high level of 2xKO was
[02:24:01] the first thing they did. And then they had to like start going in the other direction and figuring
[02:24:08] out the rest of the stuff of the game. And I think they found their way, I really do. I think
[02:24:18] I think it's still very fun.
[02:24:19] And the biggest tell-tale sign of that was the fuses.
[02:24:24] Game did not need to have like 10 fuses, dude.
[02:24:27] Not five fuses.
[02:24:29] It didn't.
[02:24:30] And the fuses were there to solve the issues of that,
[02:24:33] like, okay, so our systems are not complimenting each other
[02:24:37] necessarily super well.
[02:24:39] Like we have to figure this out.
[02:24:40] The fuses were immediately like,
[02:24:41] okay, what is going on here, dude?
[02:24:45] Just like, damn, thank you.
[02:24:47] But franchises make the best fighting game that has ever been made a fighting game before.
[02:25:05] Try and ball.
[02:25:06] Why did you just say that?
[02:25:07] Why did you just say that?
[02:25:09] What franchise would make the best fighting game that has never been made a fighting
[02:25:13] Okay, before.
[02:25:29] You know, I think the person that finds the answer to that will make a lot of money.
[02:25:36] Right?
[02:25:37] I think the person that finds a way to turn that into something.
[02:25:41] I mean, invincible is like right there, and they're doing it.
[02:25:50] Dark souls.
[02:25:54] Imagine chat.
[02:25:56] Imagine if the next Soul Caliber was like,
[02:25:58] fuck it, from Sawfighter.
[02:26:02] Could you even imagine it if like somehow by the graces of Bandai Namco,
[02:26:09] like Miyazaki's cool with it. The Soul Caliber guys just make a from soft fighting game.
[02:26:16] And it's pretty much just like night reign, use whatever you got. You can just have all these characters
[02:26:21] just fight each other like a Soul Caliber and a 3D arena.
[02:26:28] I think it would only do so well. But damn imagine that, holy shit. Could you imagine that shit, dude?
[02:26:39] Wow. And there you could like make it with customization and shit. You can like give characters abilities and stuff like magic and stuff.
[02:26:47] Make them be able to like, and view weapons and shit. You can really lean into it.
[02:26:53] But make it all completely focused around like 3D fighting arena. Like, like a soul caliber, make it 1v1.
[02:27:01] That would be if you really, if you really hammered home the things that made Dark Souls and Elden Ring cool.
[02:27:08] A role. Yeah. Yeah. Why couldn't it have like a role dodge in some way?
[02:27:13] Artoria's jumping and shit. Yeah. Why not?
[02:27:18] That's, it would pretty much have to have stamina unless you really designed around it, you know?
[02:27:24] I think I would love that.
[02:27:29] I think I would personally love that. I think it'd be really cool. That's a good question.
[02:27:34] The other one I think is Final Fantasy, because the city I was a fighting game to get me wrong.
[02:27:39] But I think just give Arc System works the fucking Final Fantasy characters, man.
[02:27:45] Like give Arc System works access to the Final Fantasy, like,
[02:27:51] compendium of characters, like the way they did with Grand Blue, but then have it and
[02:27:56] create a captivating ass art style, even different looking than Grand Blue, because Grand Blue's
[02:28:00] was to look like that one guy's art style, they have to make a new art style, dude.
[02:28:04] Did you even imagine if ArcSystem works got like Final Fantasy characters across the board,
[02:28:10] and then make a fighting game out of it?
[02:28:14] that's just me you know
[02:28:21] bro they made a fighting a man persona
[02:28:26] went pretty well
[02:28:35] I'm going to give it to the nod to the developer that I mentioned the supers.
[02:28:40] Yeah, but I would not want it to be an arena fighter.
[02:28:43] I don't want another arena fighter.
[02:28:46] I'm just not the arena guy.
[02:28:48] It's a good question.
[02:28:53] Logitech good question. Thank you for the donation as well.
[02:28:55] Do not only shit, Slabwak.
[02:28:57] Don't forget thanks for the five dudes. Nailad Drew.
[02:29:00] Michael Colin, thanks for the five.
[02:29:02] Deeman Lord, Lemmy Slams, Kurokagi Ray, the unorthodox, I'm glad it's hard to stream in the night.
[02:29:07] It was like sitting with my kid, she was falling asleep and I was like, I think I can, I think I should go stream.
[02:29:15] I'm glad it's hard to stream in the night. We have some good chats.
[02:29:19] Rich, thanks for the five, dude. I think Indie Devs need to relax on three-footer clones and smash clones that give so caliber like a shot.
[02:29:27] I, again, like indie devs mostly, yeah, like most games that were came in from Indies
[02:29:37] or like Street Fighter 4 clones for a very long time and melee clones.
[02:29:42] So I agree with you.
[02:29:44] I really like the idea of, I something that is not a dev directly for games, of let
[02:29:52] that indie devs cook. And I don't mean let just just then the same way that if you're
[02:29:58] an indie dev, right, for a fighting game, there's a good chance that you were a fighting
[02:30:02] game player and you just loved this shit. So a lot of your inspiration is going to
[02:30:06] be worn on your sleeve and it's going to be felt in the games themselves. That happens
[02:30:10] in even modern releases of fighting games like, you know, that we play now it is. You can
[02:30:15] see the inspiration on its sleeve. I really like the idea of an indie fighting game dev
[02:30:22] like approaching shit from a unique perspective and not having like a shit on a budget.
[02:30:29] Where it's just make like a one-ve-one game with two characters, and just let's get something
[02:30:34] mechanically different.
[02:30:36] Let's get something that like, let's think about this shit differently.
[02:30:39] And it doesn't need to be big and crazy and overbudget in this stuff.
[02:30:42] No, just like do something that kind of breaks the boundaries a little bit.
[02:30:46] Yeah, to be honest, dive kick as sort of like simplistic of a game as it is.
[02:30:53] Yes, it was a very, it like that doesn't play like other fighting games, man.
[02:30:57] Is it going to be a thing that was going to last forever that completely depends, right?
[02:31:02] But still, it was an idea that was like genuinely different.
[02:31:06] And it's like, yeah, you're not going to get much games that are like this, you know?
[02:31:09] So I want to see more shit like that where it's like, instead of games just being very,
[02:31:15] Like this feels like this, but just less, you know?
[02:31:21] That's what a lot of like indie fighting games can kind of boil down to.
[02:31:24] If feels like I'm playing this game, but less, you know?
[02:31:29] If feels like I'm sort of playing a melee, but it also just isn't melee.
[02:31:33] Like, I think that's kind of rough.
[02:31:36] It's, it's why like, to be real, I vibe with killer instinct so much.
[02:31:42] is that, KII 2013 got me to think about fighting games differently, dude, like the way
[02:31:47] that you engage with people was not what I normally do in anything.
[02:31:54] And that like, whoa, like this is making me, my brain is being activated in ways that it
[02:31:59] normally doesn't.
[02:32:02] The game plan has changed, like what is good, like what you do and what is good is now
[02:32:07] fundamentally change from a design perspective.
[02:32:12] So, yeah, it's like, I like the idea of indie devs like doing that kind of stuff.
[02:32:23] But it's a much taller ask than it is just to make a request like a streamer on a stream
[02:32:32] talking about this shit.
[02:32:33] Hey, make the new best fucking thing ever like, oh, well, that everyone would have done
[02:32:38] that shit, you know?
[02:32:41] Everyone would have done that shit.
[02:32:42] Make a fighting game that specifically sells
[02:32:44] by crazy as mechanics alone,
[02:32:45] and is that like enjoyable?
[02:32:47] Fuck, everybody would have done that shit.
[02:32:52] Just be just be the great.
[02:32:55] Just be great.
[02:32:58] It's not, it's almost like it's not easy.
[02:33:04] This is why I was so freaking fascinated
[02:33:09] like the future of 4v4 fighting games, when it seemed like the future could be Marvel vs. Capcom 4,
[02:33:14] and then it ended up being token, like Tocca and Tocca and Tocca, the mantle, but their approach to
[02:33:18] what 4v4 was, at least at the time, was kind of way less than we thought that was going to be.
[02:33:27] It was almost like 4v4 was a detriment to the game itself, because it didn't want to scare you.
[02:33:34] Instead of it seem like 4v4 could be mega fun, right? It felt like the game
[02:33:39] was just terrified of being 4v4, and it didn't want to scare you. We want to do everything
[02:33:44] we can to protect you from this being 4v4. Yeah, so it had an identity problem. That might
[02:33:51] be changing now. But in that same way, it's like, well, imagine the game that actually
[02:33:59] embraces the shit out of it. Imagine the next game that manages to take, like a 4v4
[02:34:05] tag formula and make it not balls. Make it not confusing. Make it not something that doesn't
[02:34:13] make any sense on a controller with six buttons. You know, like that seems very difficult.
[02:34:18] Until you do it, 3v3 was also the dumbest fucking thing ever. Why would anybody do that?
[02:34:23] Until somebody did it well, this was what we made the video on back and like March or some
[02:34:28] shit, where it's like the future of what a 4v4 fighting game could be crazy if you actually like
[02:34:34] embrace it and go nuts with it. And well, that didn't necessarily like work out in the way we did.
[02:34:53] But that's the thing, is that like I just want to think about a fighting game in different ways,
[02:34:59] you know? That's all I'm trying to say. I want to think about how I engage my imponent in ways
[02:35:04] that I've never done before, instead of everything that's feeling familiar, but less.
[02:35:10] If there's one thing to it's detriment, but also to its benefit, that was like frustrating,
[02:35:19] but also made it feel very unique. Superdash and Dragon Ball definitely did that, dude.
[02:35:25] Like, Dragon Ball having a homing-fucking-air dash at any point that can
[02:35:33] jump scare you like it's Jason Voorhees was definitely like oh this shit is horrifying
[02:35:40] and also insane like it got you thinking about how you engage with people in like fighting
[02:35:46] games like a little bit differently you know.
[02:35:56] How far can you take this before it's not a fighting game anymore dude? Dragon Ball has an inherent
[02:36:01] neutral skip on every single character in the game. You could have argued 10 years ago
[02:36:05] that this isn't even a fighting game. Killer Instinct had a combo breaker on almost every hit
[02:36:12] interaction. When that game came out, people criticized that it's not a fighting game because
[02:36:17] it's like I landed the hit. That's the entire point. That's the point of fighting games. I landed
[02:36:21] the hit. I should be rewarded. Through this shit, you know? Like, yeah, people blew it off.
[02:36:28] Now, they're celebrated as being some of the best fucking games ever.
[02:36:33] Like, it's going to be impossible to ever emulate the magic that was Dragon Ball Fighters in the first year.
[02:36:39] And it's going to be impossible to get a game as like unique as fucking killer instinct.
[02:36:44] Like everything else is kind of kind of kind of similar.
[02:36:53] Yo, Ruth Roth, thank you.
[02:36:58] When we get news for VF, ah, then there's where that goes.
[02:37:07] So where is the virtual fighter news?
[02:37:10] Yeah.
[02:37:11] I hope, man, like considering the weirdness that's been going down at RGG that I had to
[02:37:16] learn about.
[02:37:19] I hope that game is going okay.
[02:37:20] I really do.
[02:37:22] I didn't know that should existed.
[02:37:25] And I was like, oh, okay.
[02:37:27] I hope that isn't having to be honest, like when I found out about weird
[02:37:30] asked RGG stuff happening at that studio, um, with all the, the latest
[02:37:37] of the two in with Yakuza, I wasn't concerned about Yakuza, or like the
[02:37:42] future Yakuza games and stuff. I was more confused about like virtual
[02:37:46] fighter. I was like, oh, I wonder if that affects the F in any way?
[02:37:51] There's been some weird RGG is a real good talk of studios. The guys that make the
[02:37:55] The Arkas of Games that are also making virtual flider, there's been some weird shit
[02:37:59] happening over the past year with like leadership, I guess, and game quality, and some
[02:38:05] choices.
[02:38:06] Like there's been some funky, I had to learn about this, I thought the Arkas of Games
[02:38:09] were all just accepted, but there's been some weird shit ever since what's his name left.
[02:38:14] So, they are very different studios, mind you, but yes, it's negotiate left.
[02:38:22] Yeah, slightly concerned, as I'll say, is slightly concerned that hopefully, hopefully
[02:38:33] that doesn't affect the biggest yakuza games came out after Negoti left?
[02:38:37] No, no, dude, he was making those games.
[02:38:39] You had to understand that, right?
[02:38:41] Like they didn't make a game in that short period of time after he left, you know, like
[02:38:47] games take like years to make. He wasn't though. What could they have made in such a short
[02:38:54] period of time? Like he was involved. Infinite wealth. Then this guy leave like two to three years ago.
[02:39:06] Well, that's Brenty, I also be with a follow this shit.
[02:39:11] Didn't he leave like in 2023?
[02:39:23] They do a Yakuza game almost every year, basically. Right, they don't take one year to make.
[02:39:27] They take a long time to make.
[02:39:30] So you're saying infinite wealth was the first one that had no involvement from Negotiate.
[02:39:35] Okay, he left in 2021.
[02:39:37] Oh, it was a lot longer than I thought. Okay.
[02:39:40] Makes sense.
[02:39:43] He went to netty's ways making his new yocca's a game.
[02:39:47] That's where he's at right now. Now he's like making his own shit.
[02:39:52] Yeah, that's definitely enough time to ship stuff.
[02:39:54] Like they would have made the entirety of pirate yocca's without him.
[02:39:59] Interesting. That was a lot longer ago than I thought. Interesting. Time sucks. Bitch, that
[02:40:22] was when virtual fighter five re-release came out. That was when Sega hit me up to like
[02:40:28] like promote that game early on.
[02:40:32] Not even paid, it was just like,
[02:40:33] dude, we're doing virtual fighter again.
[02:40:34] I'm like, what the fuck?
[02:40:35] Excuse me?
[02:40:37] Yeah, we re-re-made virtual fighter.
[02:40:39] You want to show it?
[02:40:39] I'm like, what the fuck are you like losing my shit?
[02:40:42] I'm like, what do you mean you re-made virtual fighter?
[02:40:45] They're like, yeah, it's just a,
[02:40:46] they don't realize like how big of a thing they're doing.
[02:40:49] I'm like, what the fuck are you talking about?
[02:40:51] I'm like, trying to explain it to this guy.
[02:40:54] Maybe it doesn't work there anymore.
[02:40:56] But like, yeah, you want to make a video on it,
[02:40:58] we're announcing it in a few days.
[02:41:00] I'm like, what the fuck? Holy shit.
[02:41:03] Yeah, I do.
[02:41:04] It's insane.
[02:41:07] Goes on to do very well.
[02:41:09] Convinces Frig and Sega to make a new VF.
[02:41:12] Holy shit.
[02:41:17] DOA6 won't have crossplay and possibly
[02:41:20] we won't have rollback or will.
[02:41:22] That's wild, that old 3D fighting games are back, but still caliber.
[02:41:29] I, maybe that means, maybe that means that it can show up in the future.
[02:41:35] I hope so.
[02:41:37] GGB, thank you.
[02:41:38] Hearing that fighting game since I'll end gameplay from you last year, it was a gut punch,
[02:41:41] but it's fair.
[02:41:42] I wonder how that could be discussed with that sounding negative, like how fighting games
[02:41:44] should have spoken on other things to grab people first.
[02:41:46] I mean, it's always been that way, dude.
[02:41:49] It's always been that way.
[02:41:50] That's not just your presentation or otherwise.
[02:41:52] Like, just into fighting game is amazing to play it, does that mean it's going to sell well?
[02:41:56] No, it'll be received extremely well by audiences.
[02:41:58] I have a good example, right? Here's a good example.
[02:42:04] Ultimate Marvel 3 debuted in its first month, the 50,000 units.
[02:42:09] It bombed, like hard. It would eventually make that up because, as time went on,
[02:42:16] people saw characters they liked or were exposed to things in the game that they enjoyed.
[02:42:20] So, it would like have legs as time went on, but initially, where people were people looking
[02:42:29] at like the game play of Ultimate Marvel 3 is being the thing that will get them on board.
[02:42:32] No, that was actually characters, dude.
[02:42:35] Characters ended up being the thing that sold that game the most over time.
[02:42:45] Street Fighter 6, so more than Marvel versus Capcom 3.
[02:42:49] Street Fighter 6 has told three times the amount of Marvel versus Capcom 3 and a much
[02:42:57] shorter period of time.
[02:42:59] Yes, by a lot, by like a lot.
[02:43:04] Oh yeah.
[02:43:15] the
[02:43:21] team in the last three was probably
[02:43:22] the launch and I'm saying is
[02:43:24] that the game selling on its game
[02:43:27] play enhancements alone
[02:43:29] was not enough to convince people
[02:43:31] within a short period of time
[02:43:33] ten months after that this is
[02:43:34] worth spending to 40 bucks on
[02:43:36] you know
[02:43:38] if if that was the case then the
[02:43:40] entire audience would have been
[02:43:41] like hell yeah game play so
[02:43:43] good list is by this shit it wasn't
[02:43:44] This is what people were looking for, even if it had characters in shit.
[02:43:51] The entirety of the Tekken series, it's an entire history, has never been sold specifically
[02:44:00] by its gameplay.
[02:44:01] It's been sold by visuals and single-player content.
[02:44:14] to see what was the next thing I wanted to check out
[02:44:21] tell them to go we need urban rain to a man
[02:44:25] i don't have a rata as a contact anymore so i mean i don't know what to tell you
[02:44:32] that's all me and her auto would do he just talk about old ship
[02:44:35] whenever i ran into him
[02:44:37] I would sit there and,
[02:44:39] gab with harada and Mike Murray for like an hour
[02:44:42] about like cool old shit.
[02:44:45] You know, we need to go over the token changes
[02:44:46] and the Capcom Pro Tour stuff, thank you.
[02:44:49] It's crazy, me that harada's retired.
[02:44:52] That's, it's crazy.
[02:44:54] We talked about the avatar beta.
[02:44:55] I think it was,
[02:44:59] is the Avatar beta happening when Resident Evil comes out?
[02:45:03] Wait.
[02:45:04] The elevator beta go down,
[02:45:14] February 27th of March 1st.
[02:45:21] When does the rain not come out?
[02:45:23] I ain't dying.
[02:45:25] For least 8.
[02:45:28] Oh, my God!
[02:45:29] It's the 27th, it's the same day.
[02:45:40] Always pick your favorite child, always pick between Monster Hunter or Dragon Ball.
[02:45:48] Just choose Skip R9.
[02:45:53] Tocon 2.
[02:45:55] No, Tocon isn't doesn't have a beta in this time.
[02:46:00] Not in this time frame.
[02:46:03] I'll just have to find ways to do them both.
[02:46:06] I'll have to just stream a shit ton.
[02:46:08] Can you beat it in two days?
[02:46:09] I don't know.
[02:46:10] It's not out.
[02:46:13] It ain't out yet.
[02:46:14] I don't know.
[02:46:16] Ari 9 can be 160 hours sprawling adventure like Final Fantasy 7 Rebirth.
[02:46:22] Crem, so many mini games up Leon's ass where I have no idea.
[02:46:27] Fortunately, we don't know.
[02:46:30] Wait a minute, just announced Final Fantasy 7 presentation happening on February 27th.
[02:46:45] No direct timeframe listed. They just say it's when Resident Evil and Avatar comes out.
[02:46:51] Yeah, look at this tweet right here. Check it out. It's right here. It says it'll debut right when
[02:46:56] Avatar and Resident Evil come out. That's crazy. Look at that. Check it out, Chad. It's right there.
[02:47:01] Do you see it? It doesn't even give it time frame. It just says whenever Mac starts streaming
[02:47:05] and he's streaming Resident Evil and Avatar. The just announced it. That's wild.
[02:47:14] I hate you.
[02:47:16] I hate you.
[02:47:18] I hate you.
[02:47:20] Oh, look, dude, they addressed it.
[02:47:23] By the way, this is the other thing I want to talk about.
[02:47:25] Look, they straight up address it.
[02:47:27] At least the full power of your team with the telecon assembly.
[02:47:29] A four-care to super-attack that decimates the opponent.
[02:47:31] Hell yeah, dude.
[02:47:33] Hell yeah, this is what I was fucking complaining about.
[02:47:36] Please.
[02:47:44] Hello, clown. The part three reveal trailer does not yet exist.
[02:47:57] There reveal trailer will be coming out this year, but the cop will not end.
[02:48:13] Now I'm February 12th and when the May State of Pleasure,
[02:48:28] let me go and hope you.
[02:48:33] Let us continue coping together.
[02:48:40] This is official, yes. This was from the Final Fantasy Twitter.
[02:48:47] Never!
[02:48:55] Say, fan.
[02:49:02] Two more months to the end.
[02:49:06] People in the house have been...
[02:49:08] Oh, worse.
[02:49:11] They'll make his way till summer game fast.
[02:49:14] Let's see.
[02:49:20] I love it out of the anticipation of when Part 3 comes up.
[02:49:25] It's almost as big as Part 3.
[02:49:27] Like, I love it.
[02:49:29] I love it that this scene is also perfect for this shit dude.
[02:49:38] I'm not yet, like, everything about this seed is like, so perfect.
[02:49:46] Like, like, I even, somebody at the chat said it to me, where it was like, what is
[02:49:54] the line of dialogue that Sephiroth has with cloud?
[02:49:58] That which lies ahead does not yet exist, like I shit, like, every time there's an event
[02:50:05] that we're waiting for.
[02:50:07] which lies ahead, does not yet exist, bro, chill.
[02:50:10] It's like damn.
[02:50:12] Now the anticipation of this shit,
[02:50:15] which is not even like, since the last game,
[02:50:18] this is like the big anticipation, bro.
[02:50:20] Okay. This is the 30-year cook.
[02:50:22] So these characters are now reflective of that.
[02:50:26] Now we're like, oh, Jesus Christ, man.
[02:50:29] Now that wasn't voiced by Jorge. He sounds way too good.
[02:50:32] It sounds too cool. Jorge doesn't sound that cool.
[02:50:35] that cool.
[02:50:36] Okay, Docs.
[02:50:37] Thank you.
[02:50:38] Tech to grab.
[02:50:39] Thanks for the 127 months.
[02:50:40] Appreciate it.
[02:50:41] Anyway.
[02:50:42] I will find you.
[02:50:46] I will find you.
[02:50:48] Chat.
[02:50:49] Yeah.
[02:50:50] So the avatar closed beta test is a sign upable.
[02:50:54] I retweeted it.
[02:50:56] The links right there is the direct link.
[02:50:58] I will link it in here too.
[02:51:00] Okay.
[02:51:01] Link.
[02:51:02] There we go.
[02:51:03] You guys want to follow this stuff to sign up for avatar beta.
[02:51:07] I've got no's how long that's going to last because you guys are probably going
[02:51:12] to crash that shit.
[02:51:14] Don't let me tell you that it's fun.
[02:51:16] Play it yourself.
[02:51:17] Don't let me try to convince you that this shit is good-goated.
[02:51:20] The only opinions I want to be ones with committed jumps like Street Fighter and double
[02:51:25] non-junctive committals like Smash with NBC and aerial drifting.
[02:51:29] I like games that give me more freedom in the air for sure.
[02:51:33] Um, it's the reason I like third strike straight up.
[02:51:36] I like third strike because you can punish somebody's
[02:51:39] anti-air.
[02:51:40] I've always liked that about it.
[02:51:43] So I enjoy those more.
[02:51:45] I enjoy those more than like grounded footsie games.
[02:51:49] To be real dude, if like I really get into the grounded footsie
[02:51:51] games that I like the most, I just play Tekken.
[02:51:54] I actually like Tekken for that with punishing and stuff like that.
[02:51:58] really enjoy Tekken for Whiff Punishing.
[02:52:00] It's like, honestly, I think I like whiff punishing
[02:52:03] and Tekken more than I do in Street Fighter.
[02:52:07] But that's fun in any game.
[02:52:08] Whiff Punishing is just a natural, enjoyable thing.
[02:52:11] Yeah, side stepping, walking around a dumb bitch.
[02:52:14] Just feels too good.
[02:52:19] So yeah, I kind of like it when two new games
[02:52:20] give you a bit more freedom in the air.
[02:52:22] A little bit, they don't need to be crazy air dashers
[02:52:24] with Dragon Ball games.
[02:52:25] I like it and it's why I like fatal fury.
[02:52:30] That's why I like fatal fury.
[02:52:35] So, yeah, let's, I want to get into this because this is now the new big mechanical
[02:52:42] thing in the game.
[02:52:44] Marvel Tocan is officially admitted it.
[02:52:47] We did witness a new assemble mechanic.
[02:52:49] It was pretty obvious from the trailer, but it also seemed like the trailer was hinting
[02:52:52] at several other things that I really want to talk about.
[02:52:56] For some perspective, there were multiple surveys that went out after the first talk
[02:53:03] on beta and the second.
[02:53:05] And the second was very specific in what it was asking.
[02:53:10] And it seemed like, OK, so the dev seemed to be aware of what people are saying about
[02:53:14] the game's gameplay.
[02:53:16] And that was a somewhat relieving sign that like,
[02:53:21] okay, maybe things can change for the better,
[02:53:23] but they didn't in the second beta.
[02:53:26] The second beta was really similar to the first.
[02:53:28] There wasn't enough that change in the game
[02:53:29] to make this feel like it's a different experience.
[02:53:31] It was like such an incremental difference.
[02:53:33] I was like, yeah, this is more polished,
[02:53:35] but we're not changing how the game is being played.
[02:53:38] So that was like the issue that a lot of us had.
[02:53:41] The reason that so many fighting game players
[02:53:43] just did not play the second beta of Tocon,
[02:53:46] or played very little of it was because everyone's decision
[02:53:50] was kind of made from the one before.
[02:53:52] And when it didn't seem like a lot changed,
[02:53:53] it was like, okay, well, what was the way for the game
[02:53:54] to come out?
[02:53:55] It was weird.
[02:53:56] It's weird that people aren't jumping on to play a beta.
[02:53:59] Maybe they saw that sort of data on the backend.
[02:54:03] Because that second survey man was asked
[02:54:05] in very specific questions.
[02:54:06] Like, is this game boring to play?
[02:54:08] And I was like, whoa, okay, so they're aware.
[02:54:11] And I'm making assumptions here
[02:54:13] that I think based on what we saw with this latest
[02:54:16] to a controller, that straight up, there was enough feedback
[02:54:20] in the survey where they were able to convince higher-ups
[02:54:23] or people that are designing certain aspects of the game.
[02:54:26] Okay, check this out. We have data now.
[02:54:28] This was exactly the reason we were mentioning to people.
[02:54:31] Don't take my word for it when we're talking about the survey, my dude.
[02:54:34] Just tell them what you think.
[02:54:38] I'm not going to say you should be saying the things that I'm saying.
[02:54:41] I'm saying that if enough people feel the way that you feel about it, even if this game's
[02:54:47] goaded, it's the best, I love this.
[02:54:49] If a billion people say the same thing, then guess what, it ain't changing, it's gonna stay.
[02:54:54] But if everyone says the same things that, you know, I'm sort of saying too, and a lot of other
[02:54:59] people are also saying, then there's a chance that that could change, potentially in my opinion,
[02:55:05] makes a much more enjoyable game to play in the long run.
[02:55:08] And straight up, one of the biggest things of the game that was an issue to me is that
[02:55:15] it did not feel like building the team was substantial.
[02:55:18] And then really feel like from the beginning of the match, at the end of the match, if I'm
[02:55:22] only using one character, then there's really not much mechanically happening that incentivizes
[02:55:27] to me to build the team other than getting a few more assists.
[02:55:30] So it's like, oh, this is rough.
[02:55:32] This straight up fixes that straight up dude.
[02:55:36] And now there is a substantial difference, I don't know how this is going to work, or if it requires
[02:55:41] you to use an X-Men team, that would tie in a suck.
[02:55:45] But this new mechanic that's in the game is something that only is going to work if you build
[02:55:50] your team.
[02:55:51] And yeah, okay, cool, we're doing a team super sick.
[02:55:55] This is moving into direction that is legitimately cool.
[02:55:57] Something is now going to be way different at the end of a match compared to the beginning
[02:56:01] of a match.
[02:56:03] Okay, that addresses a big complaint that I had from from the very first builds of the game now if we go back
[02:56:11] I'm gonna pull up the SOP really quick
[02:56:15] That wasn't it though. That was not the only thing that was really being changed in the game
[02:56:19] We made several other observations of direct gameplay changes that are going down and other people have made the same
[02:56:26] observation too
[02:56:28] Let's go to the trailer directly
[02:56:33] and I'll pull a few examples just to show what was different from when you are
[02:56:40] I played the beta.
[02:56:41] You cannot stand against the storm.
[02:56:46] The storm's in the game.
[02:56:50] She's doing storm stuff.
[02:56:51] It's pretty normal.
[02:56:52] So immediately, that's a difference.
[02:56:59] You would not notice it if you had not played potentially the rest of the
[02:57:02] Let's wait a minute, let's check this out.
[02:57:05] When magic comes in, right after this super,
[02:57:09] let's be at them soon.
[02:57:12] The tags a little bit faster.
[02:57:15] So bringing in characters and transferring the soul happens a little bit quicker.
[02:57:21] And I think it happens even faster in some other situations.
[02:57:32] you're good
[02:57:34] you're good
[02:57:45] this is all relatively normal stuff no big changes here
[02:57:53] so here is a this is a hidden change and is also a big concern from a lot of people that
[02:58:02] just played fighting games.
[02:58:05] It was very hard to like, call assists in Tocon.
[02:58:08] It was very hard for a sister to do the thing
[02:58:10] that you wanted them to do.
[02:58:11] There was a lot of like layers to it that weren't fun.
[02:58:15] And it just led to you pressing buttons
[02:58:18] and not getting the response you wanted,
[02:58:19] which was like, ooh, the feedback loop
[02:58:22] of the game had a problem.
[02:58:23] So check this out.
[02:58:25] That issue was that when you jumped in the air in Tocon,
[02:58:28] you got a different assist than your ground that assists.
[02:58:30] You got an aerial assist
[02:58:32] that was sort of like generic and was like a beam.
[02:58:34] Every character did like a similar sort of beam aerosist.
[02:58:38] Was it that good?
[02:58:39] Not really.
[02:58:40] It felt like dude, I just want the grounded assist.
[02:58:43] Like can I just get the thing that I normally get if I'm jumping in the air, I don't
[02:58:47] need this, I want to do me the other one.
[02:58:49] So what do they show very briefly in this trailer?
[02:58:53] Right here, Storm comes in as an assist right after danger knocks down and she is no longer
[02:58:59] doing her grounded generic assist. She's not out there doing the air assist, either. If we go back like a tiny bit.
[02:59:10] You can see when she calls the assist, it's actually in the air. I'm going to go back
[02:59:16] frame by frame here, hold on. Come on you. So you see the little green sparkle. Green sparkle means
[02:59:26] that's when the assistant is called. So it's being called in the air. Storm does not do her
[02:59:31] aerial assist, dude. She comes in and does something else. Even more importantly, she's not only
[02:59:40] doing something else. She's not doing her generic beat. Remember, if you're hitting people in this
[02:59:46] game, if you're actually like hitting people on block or hit, the assist became universal. They
[02:59:51] They became just the, everyone does a generic like, like, be a cyst where they just hit
[02:59:56] you once and they send you into a spin state and they juggle it pretty much made like
[03:00:01] every single characters combos look the exact same.
[03:00:04] But what does Storm do?
[03:00:06] It's, it's extremely brief, but check this out.
[03:00:09] It's extremely brief.
[03:00:11] They almost like don't want to show us everything.
[03:00:14] Storm is doing, I think her unique assist.
[03:00:17] She's doing the not generic assist.
[03:00:20] huge, right?
[03:00:22] This is huge.
[03:00:23] This makes every interaction no longer the same
[03:00:26] across the board for every character.
[03:00:28] If you're seemingly able to call grounded assist in the air
[03:00:32] and also different kind of assist on the ground.
[03:00:35] If we can make the choice of which one we want to do,
[03:00:38] that is so big, dude.
[03:00:40] That means that we're not going to be seeing
[03:00:42] the exact same thing happen.
[03:00:44] Over and over and over and over and over again, dude.
[03:00:48] And this makes the game immediately way better.
[03:00:51] Again, from a perspective of me playing it very early on, it was an obvious limitation.
[03:00:59] Why are we so limited on what we can do when and where?
[03:01:04] This feels weird.
[03:01:06] It's a game that is so scared to be a team game.
[03:01:10] It's so scared for you to use everything that we're going to very specifically make it
[03:01:14] that you can only use this here and there.
[03:01:15] It's straight up, storm using this assist on the ground here, and the fact that that danger
[03:01:20] called the assist will in the air, huge.
[03:01:23] It's huge!
[03:01:24] Um, and it's a direct answer to this up we've been waiting about.
[03:01:29] I'm super happy.
[03:01:30] So, I'm here to avoid further danger.
[03:01:35] Again, it isn't a confirmation that it's go to everything's fixed, mind you, playing
[03:01:39] the game is the most important thing in the world.
[03:01:41] We have to, we have to eventually get our hands on and play it.
[03:01:45] we were reading the changes back in the December beta, but was it, but was this beta 2?
[03:01:50] We read those changes like the game, oh my god, they're really fixing shit. And then we played
[03:01:55] it and it wasn't that different. So I am hopeful by seeing a couple of these changes, but still,
[03:02:03] I am not going to pull an opinion about Tocan, like a true heart opinion, like
[03:02:08] like, game is just not for me straight up.
[03:02:11] Until it comes out, until it ships its version one,
[03:02:15] and then it comes out, and it's a game that you can buy,
[03:02:17] then we can start, like, actually saying,
[03:02:19] yeah, I just don't like this about it,
[03:02:21] because until then, anything can change dude.
[03:02:23] And it seems like things are changing.
[03:02:27] Including giant team up mechanic,
[03:02:30] because that makes sense.
[03:02:32] And I really hope this isn't just for X-Men,
[03:02:35] or just for one team.
[03:02:38] I hope it's like any team can do this.
[03:02:42] Who the fuck?
[03:02:46] Maybe the deaths are worried about the games
[03:02:48] would be too much that they helped things back,
[03:02:51] but now more people are playing
[03:02:52] and they're really, people can handle it,
[03:02:53] so they took the limiter's off.
[03:02:55] I mean, yeah, because this is a symbol thing
[03:02:57] that they showed at the end.
[03:03:00] This was shown in the very first trailer,
[03:03:03] like this cinematic was shown in the very first trailer.
[03:03:05] trailer, but we didn't have access to use it in the beta. So it's like it was there. And it
[03:03:12] always felt like the game was holding something back. So yeah, yeah, they were. It felt that way
[03:03:18] and they were. So let's get through the field a little bit more at the end of this trailer
[03:03:26] is even is even cooler in the post conversation with the Marvel dude and the Arxis dude.
[03:03:32] They give a little bit more game play stuff and we can actually break down several more things that are changing about the game.
[03:03:46] Magic looks cool.
[03:03:59] Here is a big one.
[03:04:01] Check this out. This could be a Wolverine specific thing, but based on this little bit of footage,
[03:04:11] it seems like they opened up combos a lot.
[03:04:14] So he's literally going to be able to check this out. As Wolverine picks them up at in this
[03:04:19] hit, this is the combo stun gauge, right? And this is the combo gauge itself. This allowed
[03:04:26] for about 10 hits before. And now it might have been bumped up to something close to 15.
[03:04:34] Again, it is a nature of confirmation because Wolverine just might have a thing that allows him
[03:04:39] to hit more. So the combos just are naturally bigger on him. It might not apply to everybody else,
[03:04:44] but if we start slowing this shit down, the back speed 0.25. Look how many hits this guy gets in.
[03:04:54] Then the combo gauge is barely moving.
[03:04:56] It's like every other hit is actually building it.
[03:05:00] And then now when he calls the generic assist on the bottom, dude, it brings it down
[03:05:05] a shit ton.
[03:05:08] Like the combo gauge is almost back at the beginning.
[03:05:12] That is way different.
[03:05:14] It almost like took down four pips instead of two.
[03:05:18] So maybe, right?
[03:05:20] There's a chance that they might have opened up combos, possibly a little bit more than
[03:05:25] what was that before.
[03:05:26] Again, I didn't think combos were really going to be an issue.
[03:05:29] Combos, in my opinion, were boring because they all were the same thing because of the
[03:05:32] generic assist.
[03:05:33] There was no confirms in the game, like everything was knocked down into generic assist.
[03:05:39] There was no reason to be saucy.
[03:05:40] I think that was a problem.
[03:05:42] People were going to find cool combos stuff.
[03:05:43] You will.
[03:05:44] It's, I think it was other things.
[03:05:46] I think there was a lot of other things that were the issues with the token bay that's outside
[03:05:49] of just like I just want cool combos it's like everybody's combos look the same man.
[03:05:57] Then there's another one in here I want to highlight.
[03:06:03] She's trained the X-Men over a year to battle simulation. So as a zoner in this game she's gonna
[03:06:08] set up so many tracks that her opponents are gonna feel like they're running an obstacle course.
[03:06:13] to
[03:06:18] what
[03:06:20] where was there was one that highlights a very fast tag
[03:06:26] i think i missed it
[03:06:28] there's one that highlights a a tag in
[03:06:33] think of wall reen as an unstoppable savage terror some of his claw swipes
[03:06:37] like on-run and he's literally gonna be able to shred through that was the generic as this
[03:06:42] and
[03:06:54] it was on the Wolverine video when he tags in danger
[03:06:56] I think you're right that didn't happen yet I'm on a second. Let me try to find it
[03:07:10] Think of low lean as an unstoppable savage tank some of his claw swipes that armor on them
[03:07:15] and so he's literally going to be able to shred through a comment.
[03:07:22] No, it's not.
[03:07:24] It's it before the dev talk.
[03:07:26] All right, all right, all right, all right, all right.
[03:07:35] Oh, there it is. Thank you. This is it.
[03:07:39] So again, the game also had an issue with stopping things, right?
[03:07:45] Most of my problems with the stage transitions were alleviated because the X-Men stage,
[03:07:51] cool screenshot, the X-Men stage had no stage transitions.
[03:07:54] And I thought the game was actually way better, you know, without characters flying constantly
[03:07:59] and moving left or right, like through a multitude of stages, it felt normal to not have that happen.
[03:08:06] And this, the wall impact allowed the character to come in.
[03:08:10] So, yeah, X-Men stage straight up alleviated a lot of my issues.
[03:08:14] But there was still a problem.
[03:08:16] The game stops constantly.
[03:08:18] Like the action stops.
[03:08:20] And whether or not it's a wall break or a tag,
[03:08:24] the entire game will just freeze in all agencies kind of gone
[03:08:27] and you're waiting for you to get control again.
[03:08:31] This is a direct fix to that because again,
[03:08:34] the tag was so slow before.
[03:08:36] It was like, you look and you watch the sold transfer to the character
[03:08:40] and you're like, okay, so the ability for you to mix somebody up
[03:08:43] up or have some interesting interaction happen was just not a there because the game
[03:08:47] took so long to transfer the playability of a character. But check this out.
[03:08:56] That was quick. I think we counted these frames before chat. In a previous trailer,
[03:09:05] in previous gameplay, I think we counted the amount of frames that were here. And I think we
[03:09:09] We countered it as the screen freeze, as no shit 30 frames.
[03:09:15] It was either 29 or 30 frames depending on the video.
[03:09:17] Yeah, it was about 30 frames before, which is a shit to the time.
[03:09:22] So now we can directly compare.
[03:09:24] Let's go back and take a look.
[03:09:26] We can see how long the screen freeze happens on a tag now.
[03:09:29] I think it's going to be half.
[03:09:31] I legit think it's going to be either 15 to 20, which is good.
[03:09:35] That means that's like on the cusp of reaction, which is what it should be.
[03:09:38] It should be like right around reactable.
[03:09:41] Let's find out.
[03:09:44] From the tag to the screen freeze.
[03:09:45] Here we go.
[03:09:46] I'm gonna keep going.
[03:09:49] I keep going.
[03:09:52] All right.
[03:09:56] Keep going, wait for it, wait for it, wait for it, wait for it.
[03:10:04] Okay.
[03:10:04] Should we count it on?
[03:10:06] I'm trying to remember how we counted it before.
[03:10:07] It's on the green thing.
[03:10:08] Okay, so character appearance, all right, so character appearance.
[03:10:12] Let's see, one, two, three, four, five, six, seven, eight, nine.
[03:10:22] I think it was on the tag itself.
[03:10:23] We can't count the assist.
[03:10:25] This isn't right.
[03:10:26] We're not doing it right.
[03:10:27] We have to wait for the screen freeze to happen.
[03:10:29] Screen freeze is not happened yet.
[03:10:34] Cause it has to hit and then they go.
[03:10:36] She has blades on her arms.
[03:10:47] Okay, there it is.
[03:10:48] There's the soul transfer.
[03:10:49] All right, here we go.
[03:10:49] Here's the soul transfer on the screen,
[03:10:51] the screen freeze, checking out.
[03:10:54] Why we're counting this to start up, not good.
[03:10:56] There we go.
[03:10:58] This was 30 frames before, one, two, three, four, five, six, seven.
[03:11:06] 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, and she's already moving.
[03:11:26] Interesting.
[03:11:27] to. Interesting, do you get control quicker? Wow. Okay. It almost is like you get control
[03:11:43] way before the soul even hits are now. I think it's at 22. Yeah, because now the screen
[03:11:51] free's there's no more screen freeze they're moving. So it got eight frames faster
[03:11:59] which is a lot quicker and we would almost have to go back. Sure it wasn't like 60 frames before
[03:12:05] we got to check it out but it is significantly quicker.
[03:12:09] here.
[03:12:16] Jesus, dude. Bam, it's done. You know?
[03:12:21] It's so much faster.
[03:12:24] So again, that's barely any screen freeze at all.
[03:12:27] Here. Let's find out.
[03:12:30] That's no more puts in a round.
[03:12:32] Token, trailer.
[03:12:34] No more puts in a round.
[03:12:37] Fighting souls announced trailer.
[03:12:46] There we go.
[03:12:48] All right.
[03:12:49] So here's the old soul transfer.
[03:12:53] All right, there's the old one.
[03:12:56] And here is the new one.
[03:13:00] Okay, looks just as fast, let's, let's find out, let's find out the difference.
[03:13:15] So on screen freeze to actual transfer, I think this is the one we counted before.
[03:13:30] there's sole, okay one, two, three, four, five, six, seven, eight, nine, ten,
[03:13:41] eleven, twelve, thirteen, fourteen, fifteen, fifteen, fifteen, eighteen, eighteen,
[03:13:51] One, two, three, four, 25, 26, 27, 28, still not moving, 29, 30, 31, 32, and
[03:14:07] we're moving.
[03:14:08] It went from 32 frames to 22 to finally get movement.
[03:14:16] That is a, what is this?
[03:14:20] 33% increase?
[03:14:24] It's a big difference dude.
[03:14:27] 10 frame difference in a fighting game is massive.
[03:14:29] That'll make something field substantially different.
[03:14:32] So yeah, straight up, tagging got faster.
[03:14:37] And what does that mean?
[03:14:39] The game will not feel like it's stopping nearly as much.
[03:14:41] And just by doing the math of it from this one to the previous one, the very basic.
[03:14:52] It's quick.
[03:14:56] It just feels so much more fluid.
[03:14:58] Like the game just lacked fluidity.
[03:15:02] So that's a big one for me.
[03:15:04] And I think on top of all these things, these are some pretty significant changes.
[03:15:08] This is not, it's just, it's going to make the game feel quicker.
[03:15:12] It's going to make things feel snappier.
[03:15:14] The combo freedom looks like it's opening up quite a bit.
[03:15:16] There's a reason for you to build up a team like there are legit conclusions now.
[03:15:23] So a lot of it could say is I am very excited.
[03:15:25] I was at a point where my ass was coping so hard where I'm like dude, you can take the
[03:15:31] X-Men from me.
[03:15:32] You can make the entirety of the DLC, fantastic forecarotors.
[03:15:35] All I want is to play a game that I really enjoy playing.
[03:15:38] And I can enjoy playing and coming back to, like I said, I want, I just want to
[03:15:41] game that I really like playing.
[03:15:43] And I just did not get those vibes from it from the few times that I played.
[03:15:47] It was always hope that it's going to be fun and it's never really clicks for me.
[03:15:51] So I'm very happy, right?
[03:15:55] At this point, I'm very happy.
[03:15:56] Does it mean that I'm going to be happy after I play it?
[03:15:59] I don't know.
[03:16:00] It's a video game.
[03:16:01] We still have to play this thing to find out.
[03:16:02] But what I really want is another beta, right?
[03:16:05] I really want an event or another beta for us to come back and be able to check out this stuff
[03:16:10] and the different things that are happening.
[03:16:11] I very much want to see what's going to happen with the way the current game is playing.
[03:16:16] Because yes, it feels like some of the feedback that was taken from the previous beta
[03:16:24] in the survey has directly gone in and in impact on the game, which is cool, dude.
[03:16:29] What were people saying that there is, what is back like the fantastic force, much
[03:16:38] I fucking love the fantastic force.
[03:16:40] I can't believe that people are gaslighting me into thinking that I don't like them.
[03:16:46] People were saying that there's a breakdown video or they're making a video of mechanics.
[03:16:50] What are you talking about?
[03:16:52] Is that on their Twitter?
[03:16:53] Let me hear it to a roster.
[03:17:06] They only have a team sink to make tags faster.
[03:17:08] They kind of hinted all of the XMENT team because they all have synchronizations.
[03:17:11] That's for the big super.
[03:17:12] It was like a big final super.
[03:17:15] Someone said, why don't they make a breakdown video?
[03:17:17] Oh, and that's what I'm doing.
[03:17:20] That's what I just did.
[03:17:22] broke down like all the things we can tell from the trailer. If you mean, what about them?
[03:17:28] I don't know if they need to be completely honest. I mean, that'd be nice because of feedback
[03:17:34] from the beta. But you start to get into some weird 2xKo stuff where it's like, why do you feel
[03:17:42] like you're patching the game before it's out? You know, just change it and then let us play it.
[03:17:48] I don't know if we, I don't know if we need that yet, you know?
[03:17:54] That was, that was a problem that two XKO had, is that like they were changing things in the game,
[03:18:00] and it's like, so you're changing a whole bunch of the way the game plays, and it's not even out yet.
[03:18:04] And you're talking to us like we know what you're talking about.
[03:18:08] But it didn't make any sense.
[03:18:10] Yeah, we casual players will not care about that.
[03:18:13] If they directly talk about like feedback and things like that,
[03:18:16] like that. Like, it would be nice to have a video on this.
[03:18:19] This is a big deal, dude. This is like the game plays differently, you know?
[03:18:26] This is a big deal. Like, I want to see what the heck is going on here.
[03:18:29] Does this, you say, decimate the opponent? Is this an insta kill?
[03:18:34] This is like an arc system works insta kill, I wonder.
[03:18:37] the
[03:18:44] whole ass new mechanic yeah exactly
[03:18:48] are the next trailer is going to have new mechanics added in there too
[03:18:52] all
[03:18:56] You know what, I wouldn't be against it.
[03:19:00] QXKO is pretty mechanically dry, right?
[03:19:03] I'm sorry, token, not to XKO.
[03:19:07] Tocons a little mechanically dry.
[03:19:09] It almost was intentionally mechanically dry,
[03:19:12] so that you can have four characters.
[03:19:16] Like they were sort of doing that.
[03:19:17] It felt like dude, like, can we get cool things to do with our teams?
[03:19:22] Like why are we so locked out of this?
[03:19:25] Why can't I not even choose to go into a level 3 DHC?
[03:19:28] What is happening?
[03:19:30] Like weird shit like that, you know?
[03:19:31] You have no control over your DHC pattern.
[03:19:34] Like that was like, what?
[03:19:36] This makes no sense, dude.
[03:19:39] Like weird shit like that.
[03:19:41] So, to XK, why fuck me though?
[03:19:45] Why fuck me bro?
[03:19:49] It does start to make sense
[03:19:51] If they're saving it, if mechanics are literally being saved, most fighting games don't
[03:19:58] do that, most fighting games sort of present the game to you as the game.
[03:20:03] And then, you know, you just get more characters over time.
[03:20:07] It's a unique marketing aspect for sure.
[03:20:10] That's very bizarre.
[03:20:12] It is.
[03:20:13] It's weird.
[03:20:14] But still.
[03:20:21] MVCI did that where it's like all the stones had different abilities and you had to learn
[03:20:28] what each stone did in each new trailer.
[03:20:30] It was okay because they were directly tied to like stone mechanics, you know?
[03:20:35] It might not have been ready.
[03:20:36] It's true.
[03:20:37] It might not have been ready yet.
[03:20:40] And that's okay.
[03:20:42] It's weird that core game mechanics would not have been ready to show off when you're
[03:20:47] first showing off the game.
[03:20:49] I think this is a normal gameplay mechanic, right?
[03:20:55] And it was there.
[03:20:56] That was literally in the first trailer, my dude.
[03:20:59] It was literally here.
[03:21:01] You can watch it happen in the end.
[03:21:02] Yeah, check it out.
[03:21:06] This is it.
[03:21:07] We thought this was cinematic bullshit.
[03:21:09] We literally thought this was cinematic bullshit right here.
[03:21:12] And in fact, look at this, Chad, I think we just got direct confirmation.
[03:21:17] to look
[03:21:21] bro they're on
[03:21:23] the crazy stage
[03:21:24] i just realized did they're literally doing it on the crazy stage
[03:21:27] yeah
[03:21:29] so there you go this is
[03:21:31] we can almost add this to confirmation
[03:21:33] um... they're on the grid area which means they're doing their big Avengers assemble team up attack
[03:21:38] yeah
[03:21:43] yeah okay and it's not xman exclusive
[03:21:46] There's the reason why they shouldn't show them clash because you're pretty much beating up one character, right?
[03:21:53] You're pretty much like decimating one character.
[03:21:57] It's used as a trailer moment. We thought it was there just for a trailer. It's actually a mechanic.
[03:22:02] And then this is the intro of the characters on the actual battle intro of the champion stage, right?
[03:22:10] This is different.
[03:22:12] Ah ha! Now we're starting to see through. So anyway, it's not like they didn't have this mechanic in the game already. It was there.
[03:22:18] It was present in the first trailer. It's just that we didn't have access to it in the game.
[03:22:27] Fascinating.
[03:22:29] Did you do this for K-I trailers? No, no, the K-I trailers were cut like a few weeks before the character was out.
[03:22:37] So
[03:22:39] We had access to everything. Everything was already polished, mostly. It was like little things.
[03:22:48] Big mechanical shit did not change in that time frame.
[03:22:54] Same thing with early Dragon Ball Fighters.
[03:22:57] In early DBZ trailers, really.
[03:23:02] Starting to think that the play test was a way earlier build than we thought. I mean, it is. It was.
[03:23:09] straight up.
[03:23:14] So I made a farm combos before lunch. Well, dude, there's no farming combos in this game
[03:23:20] because the combos the same on every goddamn character. Like, outside of some unique just-case
[03:23:25] scenarios, but like, the good damage combo and every single character was the exact same thing.
[03:23:29] L. M. H. Launcher. M. H. Spike down. M. H. Launcher. M. H. Spike down. Like it was the same for everybody.
[03:23:44] That's the stuff we want to see change.
[03:23:59] I'm not really worried about games surviving.
[03:24:06] I just want them to be fun.
[03:24:09] You know, I'm under a weird mentality that if a game is just good, it'll do fine.
[03:24:14] You know, and even if it doesn't do fine, at least you have a good game.
[03:24:18] Like the financial viability, there's only few things that I'm like, I want financially to be viable.
[03:24:25] Um, yeah, sure. Like if they just don't get enough attention or stuff like that, like maybe some games that I deeply that attached to. But like for the most part, I kind of under the impression that if a game just hits man and everyone's super into this shit and it plays fun and it's really enjoyable then
[03:24:41] Yeah, it'll find its success. It'll find a way to be like supported, you know?
[03:24:46] Yeah, if it's free to play, that's a different, like, if it's a game that's specifically
[03:24:54] free to play, it has to become immediately financially viable, you know, immediately.
[03:24:59] Yeah, that's a good example, revelator, because nobody was buying guilty or XR, and I thought
[03:25:05] that was blasphemy.
[03:25:06] It pissed me off.
[03:25:09] Big, big publishers, I'm sorry, big publishers, but big new sites were barely covering
[03:25:16] it. You'll see your ex-harders, one of those games where I was like not even good at it, man,
[03:25:19] but it bugged me. It bugged me that like no one's paying attention to this. What the fuck?
[03:25:24] I don't get it. Didn't get any coverage. They didn't even get reviewed by some sites, dude.
[03:25:31] I'm like, what the fuck is going on? So yeah, that was kind of like, go buy this shit. Please,
[03:25:37] please go buy this shit. It's amazing. And the nice part is that as time has gone on,
[03:25:46] A lot of people have come up to me and they're like I started playing guilt to gear because of you
[03:25:51] And I'm like oh, it's strive or something like that they're like no, Xard. I'm like fucking real what like
[03:26:01] Like what
[03:26:04] Go buy this game
[03:26:09] I still even have this video
[03:26:12] Jesus YouTube search I'll have to look it up
[03:26:16] This is exactly what I'm looking for.
[03:26:21] That was the title of the video.
[03:26:29] Toxic positivity.
[03:26:32] There it is, play this game.
[03:26:34] Yeah.
[03:26:35] Yeah, it was like bugging people to go play this shit, dude.
[03:26:41] I felt that the game was being unjustly marketed, man, like, come on.
[03:26:56] Yo, strip it next to the 58 months, man.
[03:26:59] Barry Harvey, thanks for the YouTube dude.
[03:27:02] Rich, thanks for the five.
[03:27:03] Do you have any opinions on 1v1s with committed,
[03:27:06] Jones, like, Street Fighter?
[03:27:07] Oh, we talked about that one earlier.
[03:27:08] Can I do you curb me thanks to the 98 months?
[03:27:10] Was there anything else that wanted to what about the goddamn street fighter news kill your friends kill for a
[03:27:21] Street fighter
[03:27:25] Kill your friends
[03:27:27] feel free.
[03:27:36] Or was it not on?
[03:27:45] Okay.
[03:27:46] So I think we have to check this out because this is a follow-up as a reminder, the whole point
[03:27:53] of this conversation was that Capcom Cup this year is likely something that I won't
[03:27:57] able to enjoy with you guys or watch because it was going paper view at the choice of a
[03:28:02] Capcom Japan esports division, which was always a weird decision and it was also a decision
[03:28:08] that sort of confused the Capcom 3 fighter developers and they didn't seem to necessarily
[03:28:16] like it very much either. So Capcom Cup this year is or was gatecapped by like a price point,
[03:28:23] Like a Japanese price point, paper view, and we would not be able to re-stream it.
[03:28:28] Which sucks because we've been re-streaming Capcom cup and enjoying this event with people
[03:28:32] for like God knows how long, like 10 to 14 years or some wild shit since 2014.
[03:28:39] So anyway, that's a bummer. It looks like there's a statement from the Capcom cup folks
[03:28:45] and like the esports side, so I don't know what the heck they're going to say about this. Apparently
[03:28:48] it is good news. So yeah, before they apologized, there was an apology before about this
[03:28:55] and then they didn't change anything. And it was like, dude, what the hell? They're apologizing
[03:29:00] that we're doing this and it's like, sorry, we're still doing it. What the what? So I didn't,
[03:29:05] there was no need to make a follow up video about it because nothing was changing. So maybe this
[03:29:10] means something actually is changing.
[03:29:20] And that day to regarding the revised pricing,
[03:29:29] in the past.
[03:29:31] Is there any apologies or taking the time to make this announcement?
[03:29:35] Okay.
[03:29:36] All right.
[03:29:37] I guess they even got, I'm assuming that they even got pushed back from Capcom from
[03:29:42] like Japan, or the majority of this audience is going to be watching from.
[03:29:46] I'm assuming there was already a push back over there.
[03:29:48] Like I know, live show you.
[03:29:50] That live viewing for this event would be taken to be carefully reviewed the many
[03:29:53] options and feedback you receive from the community.
[03:29:55] in thorough discussion across various departments within Capcom. Oh, wow. There was a
[03:30:01] wow
[03:30:03] the devs got involved. Capcom in, so again, as a reminder, Capcom eSports from
[03:30:11] the U.S. side to the Japanese side is different, right?
[03:30:16] That they do not operate on the same like wavelength, much less,
[03:30:20] So they communicate that much like the eSports divisions of this stuff do not work directly with the people that are like making the games, you know?
[03:30:29] So it sounds like there was like an all-hands-on-deck meeting.
[03:30:33] This is now affecting like eSports is a marketing tool to sell more copies of the game.
[03:30:39] This could be having an effect on the game in some way, which is not good.
[03:30:44] provides the pricing of live viewing tickets.
[03:30:49] Special collaborative incentives within Street Fighter.
[03:30:52] Oh, okay.
[03:30:54] Oh, so now they're making it.
[03:30:56] There's actual in-game involvement.
[03:30:58] Okay.
[03:31:00] Regarding the new pricing for live viewing tickets.
[03:31:05] But the time of the initial announcement,
[03:31:10] announcement, pricing was set based on the domestic Japanese benchmark of Street Fighter
[03:31:15] League, single day viewing ticket, which was 4,000 yen, after reviewing the price
[03:31:20] structure and cost of living set is across a wide range of global content, oh, so they're
[03:31:25] not talking about just themselves anymore. This is outside the bubble. This has reached
[03:31:28] outside the normal Japanese bubble, okay? We re-evaluate the pricing to ensure that fans
[03:31:35] around the world can really enjoy the event. The result, yes, unified prices for both
[03:31:39] Japanese thing that's like us. So you tell me I went from 4,000 yen to 1500. So it's about
[03:31:47] 10 bucks. I mean, my dude, that's better. But I mean, that's a huge discount based on what it was
[03:32:01] before, but the vast majority of people are not going to be spending money. Like casual
[03:32:09] players will not be spending money to watch competitive fighting games. People that
[03:32:16] are into this shit well, but still the Capcom Cup Finals rebroadcasts will be available
[03:32:25] on YouTube in Twitch as follows.
[03:32:31] Let me watch more.
[03:32:43] Take it to be available for purchase studies today.
[03:32:47] For the three days of the Capcom Cup 12 group stage matches from March 11 to March 13,
[03:32:52] Coach streaming is allowed, okay.
[03:33:01] No application needed, okay.
[03:33:03] That's what it says behind my face.
[03:33:05] Wednesday to Friday.
[03:33:08] Originally planned as a free broadcast on Kakar's
[03:33:10] official YouTube and Twitch channel,
[03:33:15] Zulaz Day, one of the street fighter league World Championships of 2025
[03:33:18] qualifiers, making a special change.
[03:33:22] of all the global street traffic community to enjoy the tournament in as many ways as possible.
[03:33:32] We will permit unrestricted coast streaming for anyone during this period.
[03:33:35] Okay.
[03:33:39] Furthermore, the season will once again collaborate with our regional partners in China.
[03:33:43] Wait a minute, that doesn't include finals.
[03:33:46] Yes, what I said that earlier.
[03:33:47] So it's the lead-up days and not the actual big event.
[03:33:55] I mean, I hate to break through them, but historically most people don't tune in to the days before.
[03:34:07] People are there for top eight, right?
[03:34:10] Maybe top 16? People are there for the finals day.
[03:34:14] Like, I get it a lot of people watch football and the season and the championships
[03:34:23] that lead up to the Super Bowl, but a very large majority watch just the Super Bowl.
[03:34:29] This is the first official last one.
[03:34:34] Nice to introduce the collaboration.
[03:34:35] Though this is neat that they're actually working with the developers now to do stuff
[03:34:39] that's in-game.
[03:34:40] What about?
[03:34:41] In the background, the one you can see is the first one.
[03:34:46] This is the main feature of the game.
[03:34:48] This is the first one.
[03:34:49] This is the first one.
[03:34:49] There's an example of the second one.
[03:34:51] What is the first one?
[03:34:52] The second one is the first one.
[03:34:52] This is the first one.
[03:34:54] This is the first one.
[03:34:55] This is the first one.
[03:34:56] This is the first one.
[03:34:57] This is the first one.
[03:34:59] the battle hub. Oh, oh shit, okay. Wow. So shout out to Matsamoto and the developers
[03:35:08] had to be for Street Fighter, like they got involved and they're like, all right, so we're
[03:35:11] doing shit now. Deb stepped in. That is different. Currently, our development team and
[03:35:28] and Esports team are working closely together.
[03:35:29] Okay, this is probably, this is probably all,
[03:35:33] if we don't get the changes that we're sort of looking for now
[03:35:37] because plans are already set in place,
[03:35:40] this means that the future could get better, right?
[03:35:44] This means that next year we might not be in a
[03:35:45] such a similar situation where this kind of sucks,
[03:35:49] it seems like things aren't changing that much right now.
[03:35:52] Like you're still gonna have to pay 10 bucks to watch this shit,
[03:35:54] you know, and you can't restrain it.
[03:35:56] So, but behind the scenes, now it's like,
[03:36:00] oh, this had an impact on the game.
[03:36:02] Okay, this is not good.
[03:36:04] We have to change this.
[03:36:05] This is probably a necessary growing pain,
[03:36:13] but the game is going through right now.
[03:36:15] Yeah, I almost feel bad for the devs
[03:36:16] that Street Fighter is getting thrown under the bus
[03:36:19] for making these decisions.
[03:36:20] And it wasn't the Street Fighter team
[03:36:21] that did this dude, like they admitted it on Twitter.
[03:36:23] They're like, ah, we didn't do this.
[03:36:25] We didn't have meetings and they did.
[03:36:30] Hering features that a lot of players enjoy watching the tournament
[03:36:32] from within the game, so that's all that's just they're doing.
[03:36:35] That's why they're testing Twitch streaming in the battle hub right now.
[03:36:40] Okay, that makes sense.
[03:36:44] That's why they're going through an entire like Twitch streaming beta in the battle hub.
[03:36:50] Dude, I thought they were going to put streamers on that ship.
[03:36:52] There is just randomly somebody's stream was going to show up.
[03:36:57] I thought that's what they were doing.
[03:36:58] Where it's like accepted content creators are going to be put into the battle hub,
[03:37:02] but I'm like, that's really risky.
[03:37:03] Dude, what if like, you just drop some nasty F bomb?
[03:37:07] Hmm.
[03:37:09] I'm March 14th at the Capcom Cup finals.
[03:37:14] The March 15th, the Street Fighter League World Champion should 2025 finals, but you just
[03:37:26] knew the implemented Battle Hub lies from the future down.
[03:37:31] Jesus, are we saying that in like the last few months they had to design an implement,
[03:37:37] a battle hub stream viewing feature into the game, because the ship was so weird, that's
[03:37:43] pretty nuts. They designed and changed the way the battle hub works. Instead of it
[03:37:49] just playing video, it was just playing video before, like MP4's. Now it's actually
[03:37:55] playing stream like live stream footage. They've always had ads and shit, but that's
[03:37:59] not a live broadcast implementation, man. That's a big difference.
[03:38:04] There are some limitations regarding the viewing content, and points of attention by using
[03:38:18] the Battle Home Blistering Future Uh-Oh.
[03:38:25] Quality of the stream may drop, trial, rewind and archive.
[03:38:29] Rewind during live broadcast replay after the broadcast archive viewing features are not
[03:38:33] supported no commentary. No no commentary from analysts and MCs will not be streamed.
[03:38:41] Due to server capacity limits, you may be unable to enter the battle hub and view tournament footage.
[03:38:47] Wow. Wow, okay.
[03:38:53] I'm sorry, but the game is not going to be a little bit too long. This is really cool, by the way.
[03:39:00] Like straight up, if streams provided, like I get it,
[03:39:05] you don't want whatever some commentators
[03:39:09] are saying in the moment of streaming a game
[03:39:12] to be representative of the game.
[03:39:17] Like if somebody says some shit,
[03:39:19] like somebody can be like,
[03:39:20] somebody can say something wild and uncontrollable.
[03:39:24] Somebody can also jump in and say shit on a mic
[03:39:27] and if that shit is being presented in the game,
[03:39:29] It's like the game approved that shit to be said.
[03:39:31] So I can understand why they want zero commentary.
[03:39:35] There is no microphone up anything.
[03:39:37] It is just the game.
[03:39:39] The game is being shown.
[03:39:40] It's just being played.
[03:39:41] You know what I mean?
[03:39:42] So that's extremely risky.
[03:39:45] The switch to version does not support it.
[03:39:48] And co-streaming is not possible.
[03:39:50] I mean, that makes sense.
[03:39:53] Right?
[03:39:54] That makes sense.
[03:39:56] The code streaming is not possible.
[03:40:00] Here's the thing.
[03:40:03] All this is cool.
[03:40:04] It doesn't fix the problem.
[03:40:07] It makes me hopeful that this can actually lead to a cooler,
[03:40:11] much more efficient relationship with Capcom eSports stuff
[03:40:15] as well as game functionality for the future.
[03:40:20] Like, I think the biggest telling sign is that
[03:40:23] that if they do this again next year,
[03:40:28] then we're truly cooked.
[03:40:29] Like there's no fixing this shit.
[03:40:31] It's already cooked this year, man.
[03:40:33] Like if there's trailers or cool stuff
[03:40:35] that we're going to have to wait for,
[03:40:36] we're going to have to wait.
[03:40:37] I'm just going to have to do this like not be there in the moment.
[03:40:40] That sucks.
[03:40:41] That's still genuinely sucks, but it's like
[03:40:43] this functionality and relationship with esports shit
[03:40:46] is very cool.
[03:40:48] You know, this is actually very cool.
[03:40:50] It's just...
[03:40:53] So if the charge you to watch it man, unless you get into a battle hug, and they're
[03:41:05] giving in-game rewards.
[03:41:10] Okay, so they're actually trying to make it worth it.
[03:41:13] That's it.
[03:41:14] I mean, it's a Rashid costume, you're either into it or you're not.
[03:41:17] But this comes across as like, all right, so if we have the ability to add something
[03:41:20] to the game of actual value for you spending money, then what do we do? Can we add a color?
[03:41:26] Yeah, it's a color. It's about as like, it's something, but it isn't necessarily like
[03:41:32] massive. It's a color. It's something. It's literally better than nothing, right?
[03:41:43] There, pretty much what Capcom developers seem like is happening is that we can't get around
[03:41:48] this shit costing money. That seems like what the negotiations came to. We can't get around
[03:41:53] it costing a premium. So how do we make the premium worth it? Well, it's make it so that people
[03:41:57] can get into the game and actually watch it without paying the premium. And if they do pay the
[03:42:01] premium, they do get actual legit in-game rewards. That was not happening before. You weren't
[03:42:07] getting shit. You got to watch it. That was it. So it's like, okay. All right. Is it worth it? No.
[03:42:15] You know, it's gonna be worth it for the majority of us.
[03:42:19] Like, maybe the foam of folks are gonna be like,
[03:42:21] I want that color, but like, dude, I just wanna watch it.
[03:42:25] I just wanna watch it without there being issues.
[03:42:27] Like, let's get the whole new state,
[03:42:30] send it to the North, that's their goal.
[03:42:32] In a little bit, I think it's actually very cool
[03:42:34] to be in the game with your lobby freaks,
[03:42:37] like cheering on players and stuff from like a game feed in the game.
[03:42:41] I think that's actually awesome.
[03:42:44] If we can just have that where it doesn't cost everybody money, you know, and like re-streaming it is impossible, like what are they going to be doing, they're going to be policing streams because not everyone's paying attention to this shit, right?
[03:42:58] People are just going to be logging in and like streaming their shit. I mean, there's a tournament on cool.
[03:43:04] And then they're going to stream it into some cap-cop is going to strike them down.
[03:43:11] Like this feels very weird. You might have to like accept some sort of agreement before going into the lobbies that are streaming it.
[03:43:18] It's all of it. This feels like they're making this work by like the edge of the seat. They're trying to make it work.
[03:43:25] Hey, wow, damn. This is a big change, Chad.
[03:43:41] Granted, this news that's happening here right now isn't the best news. Like, it got
[03:43:47] cheaper and they're trying to make the $10 premium of value in some way. You know, okay,
[03:43:53] the effort is appreciated, but we're still unable to watch it with each other.
[03:43:57] We're still unable to like rebroadcast it, which we've always been able to do.
[03:44:03] But this is actual reform. This is actual like, okay, we cannot be operating
[03:44:10] on different wavelengths. Like this doesn't work anymore. It's Street Fighter VI is too big.
[03:44:16] The esports side is too big. We cannot just be doing our own things and not communicating.
[03:44:21] So going forward, Capcom, he sports will continue to work as one company.
[03:44:24] There you go.
[03:44:25] This is the thing I was trying to tell people the longest time.
[03:44:27] These dudes don't talk to each other, man.
[03:44:29] Like, they do not communicate.
[03:44:32] So this is good.
[03:44:33] This means that, like, potentially the future, this shit could change.
[03:44:37] Capcom, he sports was a story to fight on your,
[03:44:39] the Taipei, Shino, Seicho, Dukakudai,
[03:44:42] no Tamei.
[03:44:43] Hey, you know what that means?
[03:44:47] The actual best thing that could happen as a result of this,
[03:44:50] eSports packages. Straight up, like design shit in game, design new stuff that you can put into the game,
[03:44:57] the same way the Street Fighter V did, where you can make a bunch of content and bullshit that you can add to the game colors and little things,
[03:45:04] and it will help fund the eSports side of it. So we do not have to no longer pay for this shit.
[03:45:10] Hey, the thing that is historically worked, hey, you know, and we can actually restream it, and it's on a problem.
[03:45:16] Hey, maybe that's the thing that can actually move forward and have these dudes communicate and it could work out, you know
[03:45:25] I can contribute to the development of the eSports ecosystem as a whole. Sure
[03:45:39] Why did that stop because Street Fighter 5 eSports didn't really exist like it was a round
[03:45:45] to a certain degree, but then when Street Fighter 6 started happening, Street Fighter 6 was like much bigger.
[03:45:52] And there's a much more sizable e-sports and competitive aspect to Street Fighter 6, like way more.
[03:45:58] There was some at the end of Street Fighter 5, but like this got so big, so fast, that completely different people were like operating
[03:46:07] creating the shit, especially in Japan, where like the esports side of Street Fighter is way big of them, Street Fighter 5 dude.
[03:46:13] So, again, there was a disconnect because things got too big too quick and now they're reconnecting them.
[03:46:21] Now it's like, all right, so in what way can we actually have this work out of the future? Again, I'm bummed, I think this sucks,
[03:46:29] moving for Capcom Cup because I'm just not going to be able to watch with anybody. And I'm not,
[03:46:33] Well, I'm not really interested in watching Capcom Cup without watching it with people, dude.
[03:46:38] So I hope it means for the future that that is the number one thing.
[03:46:43] The number one most important thing is that the next Capcom Cup can we actually enjoy this
[03:46:47] with each other without it being a huge problem.
[03:46:50] Even if we have to log into the game and watch it from then game, I'm fine with that, man.
[03:46:53] Just let us restream it.
[03:46:54] And yeah, okay. So also, also, ending on this note, they know they fucked up. Like, from from the development side not communicating with this side, it's almost like a direct acknowledgement that we really fucked up. Like, that is our bad. So again, this is this is the thing. We're not getting exactly what we want right now because that much change happening in me.
[03:47:24] is going to be nearly impossible.
[03:47:27] But there needs to be healing.
[03:47:29] There needs to be a way that we can move forward,
[03:47:31] and this can actually help both sides,
[03:47:34] like maybe we can help both sides,
[03:47:36] and they can work together in a way that
[03:47:38] we don't get screwed over as fans from a global perspective.
[03:47:42] And we also can contribute and help support
[03:47:44] this stuff that we can still enjoy this the way we did before.
[03:47:47] So again, this is somewhat,
[03:47:50] somewhat it was it was very uncharacteristic of Capcom to do something like this straight up
[03:47:56] because once again it was the esports side that was doing this thing and the fact that like
[03:48:00] the Capcom devs themselves jumped in and were like, oh shit okay maybe we should actually do
[03:48:05] something about this. Maybe this has gotten a bit too big. I appreciate that. We're not getting
[03:48:09] what we want right now. We're not going to be able to see the levels of that appreciation
[03:48:14] potentially until the next Capcom cup, but the fact that they're listening and they're trying
[03:48:18] to do shit, it's a start, okay?
[03:48:20] To be real, if this leads to sick ass tournament integration
[03:48:25] in Street Fighter 6 as a game where people are hanging out
[03:48:27] to watch like a raw feed of evil matches,
[03:48:30] like big Street Fighter League events in shit,
[03:48:32] from in-game, that is cool, dude.
[03:48:36] Like that is legit, that is legit, awesome.
[03:48:38] That kids from people buying weird, weird costume bullshit,
[03:48:41] as well.
[03:48:42] Like this is neat, fighting games don't have this, man.
[03:48:45] Like the closest we got was virtual fighter
[03:48:47] where like, you know, the lobby has the ability to play replays and stuff, that's the
[03:48:52] future. That could be where this could actually, this could be a growth process that
[03:48:56] makes the game even better moving forward. And then also makes other Capcom fighting games,
[03:49:01] maybe support the same thing in the future. Hey, how about that? Could be good, you know?
[03:49:06] Anyway, PS home all over again, dude Street Fighter practically already has that, like Street
[03:49:11] Fighter 6 practically is PlayStation home in its lobbies. Instead, you don't have a little house
[03:49:17] And I wouldn't be surprised if that happens later.
[03:49:21] Here's your little house.
[03:49:30] Yeah, it's better news, but it's not the best news.
[03:49:34] It's all the boils down to it's better, but it's not like fixed.
[03:49:47] and
[03:50:03] if she sees poverty for a reason. Oh yeah, you ain't wrong.
[03:50:09] We all agree right now watching in this format, right? I would encourage you probably not to.
[03:50:14] Like, yeah, I do not. I would encourage you probably not to invest into this shit, man.
[03:50:24] Like, who is? Like, seriously, how many people outside of like,
[03:50:31] extremely hardcore, extremely hardcore competitive dudes are really going to be
[03:50:36] invested into this. Not many. Ten bucks for a paper view event like, like, dude, it
[03:50:46] was $40 before. It was like 30 to 40 bucks before. And still, like, dude, even if it was
[03:50:52] five bucks, it doesn't matter. It's like,
[03:50:56] able to watch tournaments, bro, like,
[03:51:01] like, it isn't even the fact that even if it is a dollar,
[03:51:05] it doesn't even matter.
[03:51:06] It's more like, dude, like,
[03:51:08] it's the moreality of it.
[03:51:12] It's the fucking principle.
[03:51:14] Like, it's a tournament.
[03:51:15] We're so, we are watching your tournament
[03:51:18] to have eyes watch the ads that are at the tournament.
[03:51:22] and the products that you're showing us, you know?
[03:51:25] Like we are giving you the viewership so that you can tell us to put crazy
[03:51:30] visey in our eyes that burns everybody's eyes and shit.
[03:51:33] Rotosy man exists because we're watching.
[03:51:37] So, I don't get it.
[03:51:41] Like we are watching these advertisements helping pay for shit.
[03:51:46] That it doesn't make any sense. It's axe backwards.
[03:51:49] And now we're having to pay the entry fee to watch the ads.
[03:51:53] What?
[03:51:55] It's mental for my fucking eyes, dude.
[03:52:05] Anyway, please think of the corporate overlords.
[03:52:09] I usually don't.
[03:52:11] Anyway, fun stuff, play this SpongeBob eyes clip, oh well, feel a little bit of taken.
[03:52:26] It's already 220 in the morning.
[03:52:28] Well, fuck, I started late.
[03:52:30] Big Yappen.
[03:52:35] Pop on DMC for a bro.
[03:52:41] The price of the app and you'll launch in a photo, thank you, 100, appreciate it,
[03:52:51] for a blurred strip and next again, man.
[03:52:56] You'll attack and doesn't go paper view on attorneys, I don't think tech and eSports division
[03:52:59] is big enough.
[03:53:01] Street Fighter eSports got too big, in Japan, it just got too big too fast, and they
[03:53:06] I started like, we could charge for this.
[03:53:09] The charge for it.
[03:53:11] The, the viewership on, on tech and esports stuff
[03:53:16] just isn't high enough, but the viewership in Japan,
[03:53:25] on Street Fighter Esports ship,
[03:53:27] will make your fucking head spin, dude.
[03:53:29] the
[03:53:33] best of a year ahead
[03:53:36] what is this season three pass down available
[03:53:43] the
[03:54:04] 2nd 8, 5 fast round 8, well this is good, what the hell are there's glasses, get the
[03:54:27] This is Sephiroth here before it's done.
[03:54:34] Sephiroth there.
[03:54:40] I have it.
[03:54:43] Maybe I do.
[03:54:46] Level 41.
[03:54:47] Oh, I already checked it out.
[03:54:49] Yeah.
[03:54:50] Okay.
[03:54:54] Oh, literal Sephiroth here.
[03:54:56] I never bought this one
[03:55:00] So no part two to the R6 stream with with Tiff when we're both available to
[03:55:06] Stream it. Yeah, there's been a lot of shit happening this week. I haven't been able to play Resident Evil 6 yet
[03:55:13] It's like five in the morning where Tiff's at right now. I can't just like tell it a jump on stream
[03:55:16] When both our schedule will skylight in a way that allows to fire it up again. I'll fire it up again and hope I don't throw up
[03:55:22] I remind you last time I played that game. I almost threw up
[03:55:25] up, so I'm not exactly the most excited to jump back into it, but I'll try, I want
[03:55:33] to do actually vomit, camera that game is actually that bad, yeah I got the mod, I'm
[03:55:43] going to install it, I'm going to install the mod, we'll see how it is.
[03:55:49] I'm
[03:55:53] Yes, I was close to VR sickness for me man. It was bad shit sucks
[03:56:05] the
[03:56:17] is a little bit
[03:56:26] I'm a plan like a week and a half
[03:56:35] Erica 3
[03:56:50] I hurada bye
[03:56:55] Bye
[03:57:05] B-d-
[03:57:16] Back to the Leon costume
[03:57:21] I need to make Ari 9 Leon
[03:57:23] the
[03:57:33] new battle changes are coming like a month
[03:57:35] yeah actual balance is like a month
[03:57:37] why does that work
[03:57:42] the
[03:57:53] second eight changes in all it's done the same day that shit is evil bro
[03:58:00] that shit is evil
[03:58:02] 2nd aid balance and Alex on the same day
[03:58:07] God damn which V2 bar is this rainbow dash
[03:58:12] Holy shit
[03:58:15] Holy shit
[03:58:32] which what is this name that youtuber
[03:58:45] oh god that looks like a star
[03:59:02] I'm gonna kill you.
[03:59:12] I'm gonna kill you.
[03:59:16] I'm gonna kill you.
[03:59:22] the
[03:59:43] Hahaha !
[03:59:47] damn it, I didn't get it
[03:59:54] Haha
[03:59:56] Gold god
[03:59:58] Sw strong
[04:00:00] Here we go
[04:00:02] Please punish
[04:00:04] I haven't done it yet
[04:00:06] 9th, that's right, just when you punch berries in the chair.
[04:00:25] Take it.
[04:00:27] Just three subockeys, flies. Never touch her. Don't touch her.
[04:00:37] That's the way to the plan. Don't touch her. She's not touchable.
[04:00:44] Flouchable.
[04:00:48] This is a problem with like Brian and Oscar. Don't talk to me.
[04:00:52] They're not never allowed to punch.
[04:00:54] No attacking.
[04:01:18] the
[04:01:22] one of the
[04:01:24] one of the
[04:01:34] one of the
[04:02:08] Oh my god!
[04:02:13] Ah!
[04:02:18] Ah!
[04:02:28] Ah!
[04:02:33] Ah! Oh, no break, Killing.
[04:02:41] No break you.
[04:02:44] Oh my god.
[04:03:29] using that.
[04:03:32] I'm finding this bitch way too honest.
[04:03:59] 2
[04:04:01] fight
[04:04:03] whoo
[04:04:05] oh it tracks to the right
[04:04:17] he's quite
[04:04:21] Okay.
[04:04:28] Next.
[04:04:42] My opportunity.
[04:04:51] Ah ha! Straight up.
[04:05:16] I don't think I might wake up options.
[04:05:21] Um, I don't know how to get off the ground and roll without attacking.
[04:05:28] Right?
[04:05:29] Science.
[04:05:31] Yeah.
[04:05:35] There.
[04:05:39] Right?
[04:05:51] Oh my god, the sights have picked my ass.
[04:06:02] The practice I won is press one or down one.
[04:06:09] Hold one for you to roll, okay.
[04:06:12] Hold one for you.
[04:06:15] Dammit.
[04:06:18] Yeah, delay will wake up.
[04:06:22] Yeah.
[04:06:23] One or three.
[04:06:28] No delay will.
[04:06:32] It's not it.
[04:06:34] One or three.
[04:06:36] You guys not it.
[04:06:37] It's a long one, Joe.
[04:06:41] Like if I don't want to stay on the ground,
[04:06:47] want to stay on the ground and then move into camera away from camera and then you can
[04:06:52] remain on the ground. It's hold one or three. Okay, I'm gonna get knocked down so I can try it.
[04:06:59] As you always can mash it, right? The natural reaction is to mash one or three for like left
[04:07:03] roll, right roll. I want to stay down and just move my body.
[04:07:17] I'm gonna wait to be down, don't mash down state, yeah.
[04:07:47] ship
[04:07:54] ship
[04:07:57] ship
[04:08:08] Thank you.
[04:08:15] Thank you.
[04:08:21] Oh, my God, I need to slide something.
[04:09:07] It's a bit of sale in the grass, and it's exactly what I mean, is that like pressing the button was getting me up. I don't want to get up
[04:09:13] People are like
[04:09:15] The most usual get-up options is one in three right mash one in three and people are just anticipating it
[04:09:20] So I know the toe tap. I know the flip kick. I know the wake-up kick. I just like how the point where you stay on the ground
[04:09:28] And I have it now
[04:09:30] Add some
[04:09:31] Interesting arsenal
[04:09:37] Shush.
[04:10:02] I didn't know Dan is real.
[04:10:07] I'm gonna be in this.
[04:10:14] Come on, man!
[04:10:25] Mother.
[04:10:37] Why?
[04:10:40] Why?
[04:10:44] Why?
[04:10:47] Round 3.
[04:10:49] Fight.
[04:10:52] Here I am!
[04:10:55] Why does he buy some supplies?
[04:11:00] Yeah.
[04:11:03] Oh no, I wasn't standing.
[04:11:08] I got you, oh I didn't kill that trash.
[04:11:32] the
[04:11:34] one
[04:11:39] one
[04:11:43] one
[04:11:47] one
[04:11:53] one
[04:11:58] one
[04:12:19] Oh god, I'm just running in the launchers.
[04:12:24] Isn't that a, isn't that a, isn't that an unpunished of a launcher?
[04:12:37] For one close to, unpunished of a launcher?
[04:12:43] 1st is safe holy shit
[04:12:51] of
[04:13:15] Wow, Oscar.
[04:13:18] Fucking nightmare.
[04:13:20] I thought it was a counterhead, but I thought it was a counterhead, but I thought it was a
[04:13:50] counterhead only launcher. It's not.
[04:14:04] Whoa.
[04:14:06] Whoa.
[04:14:07] Oh, coins. Nice.
[04:14:11] Yeah, she does one plus two. It's pretty much the exact same move that Lars has.
[04:14:16] But it's an unpunishable launcher. That's crazy
[04:14:21] She just has a oh, oh shit. She just has a
[04:14:26] Launching mid close range that doesn't encounter it
[04:14:33] I'd like to have that
[04:14:46] I can't see it.
[04:14:56] I can't see it.
[04:15:04] R's.
[04:15:09] Okay.
[04:15:10] Okay.
[04:15:11] Fee.
[04:15:13] Plus range arc blast.
[04:15:15] Doesn't need counter hit is safe.
[04:15:18] She has this.
[04:15:20] And people have been dealing with that.
[04:15:34] It's way slower, isn't it?
[04:16:34] So like we've punishing seems to be the goal.
[04:17:01] Let's run my brain as going.
[04:17:03] It's like the ideal situation is to whip on a shirt,
[04:17:06] it's to wait for her to commit and then hit her.
[04:17:16] Oh my god.
[04:17:31] Oh, I didn't pack that to avoid it.
[04:17:50] Oh, oh, she's got a second one.
[04:18:20] Sweet, okay.
[04:18:24] Fine. Oh my god.
[04:18:37] Jesus.
[04:18:50] Oh my god.
[04:19:20] the
[04:19:24] only nipples
[04:19:29] and the nipples
[04:19:33] the best way to talk about the largest of the power crush sucks
[04:19:36] it's got his one plus two's got shitty start up and it's okay
[04:19:42] It's okay.
[04:19:44] But I'm like I played a couple characters that had really, I mean, it's not as bad as like jins.
[04:19:49] I guess.
[04:19:50] Yeah, I guess it's okay.
[04:19:52] It's fine.
[04:19:53] Yeah, I did a power crush.
[04:19:55] Power crush should all be like minus 13 at least, right?
[04:19:59] At the very least, and if they're really fast, it should be minus 14.
[04:20:03] On some characters.
[04:20:05] and
[04:20:07] I should all be unsafe and I love I think even better than 10 frame punishes
[04:20:15] Especially if they're dead. Yeah, that's shit holy shit
[04:20:29] Now, I learned a lot about Oscar in that fight
[04:20:31] you pretty much have to just wait for wait for her to do do something commit to something and then just go ham
[04:20:38] let her hang herself a little bit
[04:20:44] Great power crushes are genuine on the start team.
[04:20:46] Round the down.
[04:21:09] Something won't shared.
[04:21:14] Ah!
[04:21:16] Yeah!
[04:21:18] Ah!
[04:21:20] Ah!
[04:21:22] Shit!
[04:21:26] Shit!
[04:21:27] Shit!
[04:21:28] Shit!
[04:21:30] Shit!
[04:21:31] Shit!
[04:21:36] Round two.
[04:21:38] Fight!
[04:21:40] Shit!
[04:21:44] Wait!
[04:21:49] The Zark's is a problem.
[04:22:44] You were guessing?
[04:23:14] of
[04:23:21] a
[04:23:26] a
[04:23:35] lizard.
[04:23:37] Oh.
[04:23:39] Ow.
[04:23:41] Ow.
[04:23:43] Ow.
[04:23:45] Ow.
[04:23:47] Ow.
[04:23:49] Ow.
[04:23:51] Ow.
[04:23:53] Ow.
[04:23:54] If you stop her.
[04:23:56] Ow.
[04:23:58] Ow.
[04:24:00] Ow.
[04:24:02] Ow.
[04:24:04] I think I got the right way to hold someone close to the one problem.
[04:24:54] I'm letting you get a load of it.
[04:25:01] I've been at one one one.
[04:25:11] FIGHT!
[04:25:34] Fine, fight!
[04:25:41] to be a good addition to the game she was a bad
[04:25:52] was bad I just want a different skin I just want an actual true over skin right
[04:25:58] Trying to get a true ogre like costume?
[04:26:00] Round one.
[04:26:01] I'm sorry.
[04:26:08] Oh wow.
[04:26:18] Isn't it one plus two, bro?
[04:26:28] the same thing three times in a row.
[04:26:30] Round two, fight.
[04:26:54] Lish, that sweep is actually that unsafe.
[04:27:30] Haha, this is so goofy.
[04:27:33] Run, run, run, run, run.
[04:27:36] Fine.
[04:27:37] Well, how?
[04:27:38] I'm not even back in.
[04:27:51] This is a little low, man.
[04:28:00] the
[04:28:07] target against it
[04:28:15] You're not getting what they say redraw bun and petty a practice that you just have to play the game for like a thousand hours
[04:28:19] That's it.
[04:28:20] That's it.
[04:28:21] That'll take just as long for you to figure out how not just to know what you're opponent
[04:28:29] in doing, but then what you should be doing, just takes a long time.
[04:28:33] Just need about a thousand hours of playtime.
[04:28:42] My experiment has been in the entirety of me playing this game in a ranked experience.
[04:28:50] Can you play this shit based on field?
[04:28:53] Right?
[04:28:54] Can I actually rank up in tech and without no life in it?
[04:28:59] Can I get to a point where I don't practice any, God damn, matchups or anything?
[04:29:03] Or know anything about anyone?
[04:29:05] And see how far it gets me.
[04:29:09] I legit think my conclusion so far is that you kind of fucking can.
[04:29:14] You're not going to be able to beat the best in the game with it.
[04:29:17] But dude, you can that shit in this game.
[04:29:19] I think I feel like the game is designed.
[04:29:21] Or it can take you very far.
[04:29:24] Really far.
[04:29:27] Like legit. I think it's bi-design.
[04:30:09] He's gonna die.
[04:30:13] He's gonna die.
[04:30:39] the
[04:31:00] So that's a launcher as if that's like her hot dick.
[04:31:07] Ship.
[04:31:28] She's just Oscar, yeah.
[04:31:29] Without the obvious accoutramas that make her june,
[04:31:33] she really is, I feel like I'm just sweating Oscar.
[04:31:37] Because of the outfit.
[04:31:39] Round one.
[04:31:39] One.
[04:31:40] One.
[04:31:41] One.
[04:31:42] One.
[04:31:43] One.
[04:31:44] One.
[04:31:45] One.
[04:31:46] One.
[04:31:47] One.
[04:31:48] One.
[04:31:49] One.
[04:31:50] One.
[04:31:51] One.
[04:31:52] One.
[04:31:53] One.
[04:31:54] One.
[04:31:55] One.
[04:31:56] One.
[04:32:27] We're gonna use flipping and dipping.
[04:32:45] Oh god.
[04:32:57] Jesus!
[04:33:04] Jesus, let us meet another!
[04:33:09] I feel leaks for two XK characters though. They weren't links. We talked about it earlier. They were official.
[04:33:14] And everyone celebrated.
[04:33:16] I'm gonna go.
[04:33:31] Oh my god.
[04:33:46] of
[04:33:48] a
[04:33:52] a
[04:33:56] a
[04:34:00] a
[04:34:38] Good!
[04:34:49] Sign shoes!
[04:35:08] I'm not
[04:35:21] Chopping choppy
[04:35:25] All right, good game suit
[04:35:29] Yeah, such a track of my whole playlist I like my whole play this more
[04:35:32] This thing the music is better
[04:35:38] If I write, no, I don't, I'm just remembering the buttons.
[04:35:59] Is there the honest, large, gambling, no-one love?
[04:36:01] Bitch, I still get told that by several people, that my fucking large is too honest.
[04:36:06] And I'm like, I'm getting pissed.
[04:36:09] We're getting pissed that I'm not taking advantage
[04:36:11] of obvious advantages.
[04:36:13] Back and make my opponents frustrated and or mad.
[04:36:17] And I'm like, I don't want to be that way.
[04:36:23] Yeah, watch just this solitude.
[04:36:25] I'm going to go back and watch how Fee grinded his way to G-O-D
[04:36:29] by just doing then one, one, one, one for some shit.
[04:36:34] Like...
[04:36:39] I didn't know...
[04:36:41] Then was on back for it, then one.
[04:36:43] What was that? Is that it?
[04:36:48] Was that what I'm just dumping else with that?
[04:36:53] Yeah, if I'm being the honest Lars, then Jesus Christ,
[04:36:57] what does dishonesty look like?
[04:37:04] Yeah, we got up to God one like that's what any character is that
[04:37:23] God
[04:37:26] I don't need stuff
[04:37:31] I'm about to eat stuff
[04:39:04] Oh Jesus I got wrong sighted
[04:39:26] and
[04:39:28] the
[04:39:32] yeah, grapplers in this game really fuck the people because the throws are so weird to break on
[04:39:36] there's so many uh so much knowledge checking after due
[04:39:40] or so much knowledge checking that's available with throws in this one more than ever before it feels like
[04:39:44] it's hard
[04:40:16] Wow, two, one.
[04:40:27] Hold on.
[04:40:28] Hold on.
[04:40:29] Hold on.
[04:40:46] Our love's low, it's this one of his best traits.
[04:40:56] Hey!
[04:41:06] Block.
[04:41:16] Oh, so this big turn spin is plus like a villain again, one billion.
[04:41:46] the
[04:41:53] mess of the combo
[04:42:56] 1
[04:43:03] Okay
[04:43:23] Going for mids after a 2-1 is a lot of
[04:43:26] a lot of large extraneous
[04:43:56] Oh, it's been a while since I got it.
[04:44:03] I'm not sure if I should.
[04:44:11] I'm not sure if I should.
[04:44:26] The
[04:44:37] My max of playlists on match the stages perfectly because I am good taste
[04:44:43] Because I have good taste
[04:46:26] I can't pop-ax this much.
[04:46:36] You pop-ax is bitch.
[04:46:43] Ah!
[04:46:45] Round four.
[04:46:47] Fight!
[04:46:48] Yeah!
[04:46:51] Ah!
[04:46:52] Come here!
[04:46:53] Shoot!
[04:46:55] Shoot!
[04:46:56] Come here!
[04:46:57] Come here!
[04:46:58] Ah!
[04:46:59] Ah!
[04:47:00] Ah!
[04:47:01] Ah!
[04:47:02] Move!
[04:47:03] Move!
[04:47:04] There!
[04:47:05] There!
[04:47:06] Shoot!
[04:47:07] Come!
[04:47:08] You're strong!
[04:47:09] Come!
[04:47:10] Come!
[04:47:11] the
[04:47:31] The game is too big, but you can't see the game.
[04:47:38] Well, he's chat talking about pain.
[04:47:40] What else is there?
[04:47:42] Can't ready for the next battle.
[04:47:45] Yeah, she means combo damage with the same super high.
[04:48:01] That's the combo of a that shit.
[04:48:14] fighting games are something pain. It's from Tukito.
[04:48:37] Oh, I don't think it's in here. The matchmaking settings only show up for
[04:48:40] are uh... a lobby matches
[04:48:45] as long as what's as fast as lunch of this
[04:48:48] for back to one as a fastest launcher
[04:48:52] fourteen frames
[04:48:56] they only get the normal cue
[04:49:01] they play this piece of shit as character
[04:49:04] against me
[04:49:06] He's got it for me!
[04:49:36] I understand one chance.
[04:49:46] Oh fuck me.
[04:49:58] So scared.
[04:50:03] No, no. I'm only blocking low. Forever. Forever. I refuse to ever block eyes.
[04:50:15] What is this?
[04:50:19] Bitch.
[04:50:23] Bitch.
[04:50:29] Oh my god.
[04:50:33] No
[04:50:46] Holy shit
[04:50:49] Nice
[04:50:53] Man, why is he playing some dishonest lars on what's going on here? Why does he look like me? He's playing dishonest lars at the sign
[04:51:01] It's just fine.
[04:51:08] It's like looking into the mirror.
[04:51:19] I know, I don't like getting one one one.
[04:51:21] Yeah, I did it too.
[04:51:31] up
[04:51:35] up
[04:51:43] up
[04:51:51] up
[04:51:56] up
[04:52:01] the
[04:52:08] of
[04:52:12] the
[04:52:21] of
[04:52:25] That's happened to be wise down, the camera freaked out against Mars specifically.
[04:52:50] Oh, shit!
[04:53:00] Oh, my god, he went for it anyway.
[04:53:19] one
[04:53:42] one one tracks at the very end of the string yes
[04:53:45] But it doesn't track like a hundred maybe degrees, but it has some tracking.
[04:53:57] Ah, you got me.
[04:54:02] One combo.
[04:54:15] Oh no, brain is going to someplace else.
[04:54:43] I
[04:54:48] Nice
[04:54:50] Now shit, they're going to pick a wall to be so flat.
[04:55:14] in flat ass wall.
[04:55:18] Watch this.
[04:55:39] What in that?
[04:55:41] to know, why didn't that give me the heat dash after
[04:55:53] right one one one this goes to heat dash after in a combo and it just didn't give
[04:55:57] It's me.
[04:56:12] Okay.
[04:56:20] Come and drop to me, wall hits. I see.
[04:56:23] which is still only get so many wallets even if way he dashed
[04:56:32] only shit this is definitely interesting
[04:56:53] the
[04:57:03] weekend three foot four arm another on the
[04:57:04] school yeah so
[04:57:23] I'm just pressing back.
[04:57:33] What the hell are you doing?
[04:58:44] Oh my god.
[04:58:51] Oh no, I'm dancing over here though.
[04:58:58] Let's pick up.
[04:59:07] Oh my god, he's in the video now. He's definitely going to want to do this.
[04:59:32] I don't know if I can do that.
[04:59:42] I don't know if I can do that.
[04:59:52] I tried to attack it.
[04:59:55] you can't do it
[05:00:09] yeah
[05:00:25] Oh my god, that was the weirdest pod damage interaction.
[05:00:55] to the
[05:00:59] the weirdest interaction all he's
[05:01:03] should
[05:01:07] time is it
[05:01:15] turned a lunge
[05:01:18] that grab is neat
[05:01:20] because it's a
[05:01:22] wallship to get guaranteed wall can you actually search from here and know you can
[05:01:36] sub to the other guy she leaves oh you could search from there really
[05:01:46] a
[05:01:50] They're actually ranked has in the lobby shit
[05:01:56] They were the Santa most feeling festive
[05:01:58] L.
[05:02:00] L.
[05:02:03] L.
[05:02:08] L.
[05:02:12] L.
[05:02:16] L.
[05:02:20] L.
[05:02:24] L.
[05:02:25] Especially because it's like regionally based and also like ranked based.
[05:02:32] Hey, I got lucky.
[05:02:34] It's a little thick. It takes a little while to find matches.
[05:02:42] I don't know if you like the rank but the rank reset coming up like I got to play more.
[05:02:55] That's insane.
[05:03:19] That's insane.
[05:03:23] I'm completely caught aside, so I gotta be happy we have a ducker.
[05:03:40] The professional duck is...
[05:03:53] I'm gonna duck her.
[05:04:10] Oh my god, what the shit?
[05:04:15] There was unexpected thing in the world.
[05:04:18] Oh, we have a professional ducker.
[05:04:25] Okay.
[05:04:26] Mother ducker.
[05:04:28] Fine.
[05:04:40] Oh, you son of a bitch.
[05:05:09] Oh, oh my god, it wall slats.
[05:05:16] Sure, sure.
[05:05:19] He's mutter-happin' the whole game.
[05:05:27] Launching grab, she has a back turn, launching grab.
[05:05:30] Scary.
[05:05:32] Round one.
[05:05:34] Fight.
[05:05:36] And she's a doctor.
[05:05:39] I'm not breaking that shit!
[05:05:52] Super!
[05:06:07] Super! I'm shot, she didn't do it.
[05:06:14] Shot, she didn't do it, super.
[05:06:16] One, two, break it out. I was doing that.
[05:06:32] Why is this launching? What the hell?
[05:06:34] Why was the running three locking?
[05:06:37] There's a one in three running from what?
[05:06:42] I don't want to do this!
[05:07:07] Oh, yeah, yeah.
[05:07:17] That's how the two.
[05:07:21] Holy shit!
[05:07:32] Oh, holy shit!
[05:07:53] Oh my god, it's a back-burn lunch somewhere.
[05:07:57] Oh my god.
[05:08:02] Did he die to stick to you?
[05:08:05] No, answer is no, answer is no, can I just hit you?
[05:08:10] Please.
[05:08:11] Final one.
[05:08:12] Yeah.
[05:08:13] Fight.
[05:08:14] Yeah.
[05:08:16] Yeah.
[05:08:17] Yeah.
[05:08:18] Yeah.
[05:08:19] Right out.
[05:08:20] We're ready.
[05:08:21] Right out.
[05:08:22] Right out.
[05:08:23] Yeah.
[05:08:24] Yeah.
[05:08:25] Yeah.
[05:08:26] Yeah.
[05:08:27] Yeah.
[05:08:28] Yeah.
[05:08:30] Wow.
[05:08:31] Oh, look real file.
[05:08:48] Crazy, I don't know what the hell's going on. Oh my god, crazy. What the hell's happening?
[05:08:54] to be in the
[05:08:58] time. So she also had a
[05:09:00] grab from her ducking bullshit
[05:09:02] right. Ready for the next
[05:09:04] battle high crushed a duck
[05:09:07] the mid grabbed into my
[05:09:09] bullshit seemed to tough to
[05:09:12] deal with.
[05:09:14] the
[05:09:21] she does but it's always a roll at its own so it's telegraphed
[05:09:25] okay yeah it was inductive mid I was like oh full shit
[05:09:29] ship.
[05:09:37] As I answered, AOP is down to with the right timing, I don't even know what it looks like.
[05:09:54] Also decides to have all running 3 but scary.
[05:09:56] Mesh.
[05:09:58] You don't know what I hope you'll work out.
[05:09:59] I don't know what I hope he stands for.
[05:10:07] Okay. Same guy.
[05:10:09] I got you in punishments, uh, zero.
[05:10:11] Yeah, same guy.
[05:10:26] Oh, that was f**k it.
[05:10:56] Give it up.
[05:11:26] Oh, wow, I jumped over shit.
[05:11:37] Yeah, it's super every time here in the low-health.
[05:11:41] Well, I gotta remember, I can't do any other entry-movics up one in the end there.
[05:11:46] I can't believe that beat running the one, but beat running one, only shit.
[05:12:16] and
[05:12:18] only shed
[05:12:24] holy shed
[05:12:26] she's either doing launchers or eat smashes, right?
[05:12:46] I don't know, man.
[05:12:49] I don't know.
[05:13:08] That's insane that it's reaching that high up.
[05:13:46] Oh my god, that sidetrack looks broken, and me brother.
[05:13:57] Oh, wow. Okay, she was like, I'm dead.
[05:14:04] Thanks, we call it.
[05:14:06] It's price.
[05:14:08] Jesus Christ, I didn't realize you also had like a raw snake edge, you know?
[05:14:12] She just has like a big slow, low launcher.
[05:14:16] but you also have to really keep an eye out for it.
[05:14:21] Round one.
[05:14:24] Fight.
[05:14:27] That sucks.
[05:14:37] Oh my god, when is she done?
[05:14:46] Block
[05:15:11] Dude she just took the same thing twice
[05:15:46] Holy shit
[05:15:59] Interesting interaction interesting interaction
[05:16:16] the
[05:16:18] one
[05:16:23] one
[05:16:26] one
[05:16:29] one
[05:16:37] one
[05:16:42] one
[05:16:45] The
[05:16:56] This is a game plan
[05:17:00] Oh my god, what an error reach
[05:17:15] Oh, wow, how's it, it's all?
[05:17:26] Got damn.
[05:17:28] We have to move and then when we're right into Super, how's it going to go?
[05:17:33] Sucks.
[05:17:35] That sucks.
[05:17:36] We're going to risk everything, you know?
[05:17:40] That's the thing that I need to be able to do your willing to do.
[05:17:42] I'm playing a way to save like looking for moves and shit.
[05:17:47] I think it back into rank mentality, which is so much different.
[05:17:51] That's what they're willing to like do shit.
[05:17:53] It's not looking for shit.
[05:18:07] That's the thing I forget about playing Rank in this game.
[05:18:09] this game, you got to be willing to full send. Very little time to learn.
[05:18:39] one
[05:18:51] Jesus Christ
[05:18:57] Wow people are fucking insane
[05:19:09] I don't know what else going on, I can't get a read on somebody that doesn't, I don't
[05:19:32] I don't know what that was going on, I can't get a read on somebody that doesn't seem like they're playing
[05:19:43] You're super or something?
[05:19:45] The draft is controller, what is the new item?
[05:20:02] I'm not questioning this take us points.
[05:20:46] You do it.
[05:21:00] Round one.
[05:21:02] Fight.
[05:21:16] Yeah, it's a one-brake, yeah.
[05:21:21] Yeah.
[05:21:40] One post two.
[05:21:42] death
[05:21:49] ah, you just punished and afraid that I didn't have accident
[05:22:12] Oh my god, the aircraft, holy shit.
[05:22:36] Go on the fuck.
[05:22:37] I don't know what the fuck is happening.
[05:22:44] I don't know what the fuck is happening.
[05:22:52] I don't know what's being.
[05:22:54] This is goofy.
[05:22:56] FIGHT.
[05:23:00] FIGHT.
[05:23:08] Hey man, that's a combo.
[05:23:14] From the wrong combo, they're too far.
[05:23:26] the
[05:23:33] whole
[05:23:37] whole of the
[05:23:41] I don't know what's happening.
[05:23:53] Oh shit.
[05:23:57] Nice.
[05:23:59] I can't talk this guy as the smartest person ever.
[05:24:02] Oh, I probably do a jumping kick.
[05:24:05] I can't tell.
[05:24:06] Is this person the smartest person ever or the smartest person ever?
[05:24:11] I cannot get an idea of how the hell people play.
[05:24:20] Possibly to get a read, which is why you just have to run your fucking offense, right?
[05:24:25] Why you just literally run your goddamn offense?
[05:24:34] We literally don't think about shit.
[05:24:41] Sure, man.
[05:24:47] Like, think about that hop. Think about what he's doing, not just running with the fucking offense.
[05:24:53] Oh my god.
[05:24:56] Don't jump.
[05:24:57] I don't know, man. I don't know how to sort it out. What are people doing?
[05:25:13] Sorry.
[05:25:24] Oh my god.
[05:25:43] I think it's an hit.
[05:25:47] I think it's a hit.
[05:25:53] I think it's a hit.
[05:26:03] I think it's a hit.
[05:26:37] Okay, that's pretty much it dude. Like that's pretty much it. You just run your shit
[05:26:44] What is the egg that is what benefits ranked way more than anything?
[05:26:52] Yo, stuck. Thank you
[05:27:07] the
[05:27:10] one
[05:27:14] one
[05:27:22] one
[05:27:25] one
[05:27:33] Same dude.
[05:27:36] I hate this matchup as Lars.
[05:27:55] I'm not back.
[05:28:33] Nice, shit.
[05:28:44] Oh, time to go to hell.
[05:29:03] Throw it!
[05:29:21] Let's fight that.
[05:29:33] the
[05:29:40] the
[05:29:44] the
[05:29:49] the
[05:29:58] Oh my god, ow holy shit, that's right 78 damage already my dude.
[05:30:08] 78 damage up to 3 hits.
[05:30:14] I thought I'd have a bar in this.
[05:30:26] That combo.
[05:30:27] That free hit combo.
[05:30:29] What the fuck?
[05:30:30] That's combo.
[05:30:32] Oh, that was nice.
[05:30:44] Good ball.
[05:30:49] Good.
[05:30:51] Good.
[05:30:53] Nice.
[05:30:58] It's not enough though.
[05:31:01] you
[05:31:03] call the other one time
[05:31:19] come in
[05:31:31] Crazy.
[05:31:36] Good ol' ours.
[05:31:41] Ooh, this dark pressure shit.
[05:31:58] Oh, there's darker fish on my jaw.
[05:32:13] Can't find stuff that.
[05:32:23] Dude, he looked like he flashed up and then, uh, butted hip.
[05:32:28] What's man?
[05:32:38] What's man?
[05:32:43] I didn't know I'm gonna do it.
[05:32:51] All's good timing.
[05:33:06] Dude, everyone's seeing the shit too much.
[05:33:10] I'm not gonna hit by this light, or I'm holding back.
[05:33:12] In fact, that's right.
[05:33:21] I'm going to die.
[05:33:46] Find back.
[05:33:51] Jesus
[05:34:01] Jesus
[05:34:11] start
[05:34:20] Great punish got damn what a punish that was the game winning hit do think I would have a it might have killed what a great punish
[05:34:33] I thought he was really good
[05:34:41] the
[05:34:51] jump it never seen that yeah, I don't really
[05:34:54] put against his area because so much as you as he doesn't really need because he doesn't feel like he needs to know punishes as much because one one two is such a good fucking punish
[05:35:01] like that's what seems great about caz and
[05:35:04] Um, hey, I actually have like a mid low level. Dude, they don't have to worry about
[05:35:11] What the optimal punishes are in those situations just one-one-two twin-piston
[05:35:16] So they're gonna work or not, you know, and
[05:35:19] One-one-two just leads to like the ideal situation
[05:35:25] He just wanted one-one-two and friends started
[05:35:34] the
[05:35:36] kept ready for the next battle this guy again
[05:35:42] what
[05:35:45] round one
[05:35:49] fight
[05:35:54] don't want to get to me
[05:35:57] here we go again
[05:36:30] That was insane cat. I
[05:36:34] Didn't even do this
[05:36:38] I don't know what I'm gonna do this. I can't the button when you are
[05:37:00] I'm gonna run out of these in the hopgag.
[05:37:16] Oh my god.
[05:37:19] to
[05:37:23] a
[05:37:28] Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, I've been on this ranks man. It is a doing super as soon as the Hitler ship.
[05:37:34] This is such a
[05:37:36] A completely dynamic difficulty compared to what I was just doing
[05:38:04] the
[05:38:14] the
[05:38:27] oh my god out of this beat shoot
[05:38:34] I'm dead.
[05:38:37] Chase is surprised, I'm dead.
[05:38:40] Oh my god.
[05:38:45] Oh, is this object literally 15 frames?
[05:38:47] Okay.
[05:38:48] That makes sense.
[05:38:57] Try to walk in, though.
[05:38:58] I'm trying to learn, which is not smart.
[05:39:00] What?
[05:39:01] What do you say?
[05:40:04] Oh my god.
[05:40:21] of
[05:40:28] the
[05:40:36] Oh, I'm facing no aggression.
[05:40:54] It's like
[05:40:59] My god dude out of that whip
[05:41:12] Damn brother got on it one two wasn't working there
[05:41:24] This is the problem that is that I should be winning these sets without like losing a
[05:41:54] Okay.
[05:41:55] 5-2.
[05:41:56] Okay.
[05:41:57] Who's in a way?
[05:42:00] Oh my god, nice dog.
[05:42:27] the
[05:42:33] one
[05:42:45] no, what punish him?
[05:42:47] punish up kick and get put on block, right, unblocked.
[05:42:57] I'm going to try to get in a mine space where I'm going to try to punish it.
[05:43:18] Yeah, it's trying to...
[05:43:20] I'm like, the issue is, I try to, like, get in a mine space
[05:43:25] where I'm going to try to punish it. I always lose.
[05:43:27] Every single fucking time.
[05:43:29] In these ranks, dude, if I get into a mental space,
[05:43:32] where I'm going to wait and punish, I end up losing.
[05:43:34] the
[05:43:44] which makes it tough when it's like I like playing tech in that way
[05:43:50] like against the cause of your player that felt good as I was like playing back and forth
[05:43:53] and
[05:43:54] Hey, here we go.
[05:43:58] Let's meet just these two guys
[05:44:16] Let's go
[05:44:24] I stopped.
[05:44:54] Oh, no. I'm boring.
[05:44:59] Oh my god, no way.
[05:45:10] That's still okay. Someone cazz has really good with you back to the wall, because
[05:45:19] sweep at that point because a launcher.
[05:45:24] That was an actual wall splash.
[05:46:19] No!
[05:46:46] No!
[05:46:47] 7 seconds till the end
[05:47:17] Oh my god if we're
[05:48:12] Oh, yeah, that's my ex-son's.
[05:48:30] But I'm not going to die.
[05:48:40] I don't want to die.
[05:48:45] I'm going to die.
[05:48:57] Oh, I can only see the suck of that frame trap.
[05:49:12] Nice!
[05:49:26] move. Nice.
[05:49:37] I must buy that. I wanted to do a go back. One freeze.
[05:49:52] Blank.
[05:49:56] the
[05:50:03] the
[05:50:06] the
[05:50:11] the
[05:50:16] the
[05:50:21] That's a good point, Julia. I should be thinking about that one.
[05:50:36] Knock.
[05:50:37] Top.
[05:50:39] Now listen.
[05:50:41] G.
[05:50:42] D.
[05:50:43] D.
[05:50:44] Spook me.
[05:50:45] D.
[05:50:46] D.
[05:50:47] D.
[05:50:48] D.
[05:50:49] Side step in son of a bitch.
[05:50:51] D.
[05:50:52] D.
[05:50:53] D.
[05:50:54] D.
[05:50:56] D.
[05:50:56] D.
[05:50:56] D.
[05:50:57] D.
[05:50:57] D.
[05:50:58] D.
[05:50:59] D.
[05:51:00] D.
[05:51:01] D.
[05:51:01] D.
[05:51:02] D.
[05:51:03] D.
[05:51:04] D.
[05:51:05] D.
[05:51:06] D.
[05:51:07] I'm gonna die.
[05:51:22] I'll send him to the blender.
[05:51:37] Oh my god, buddy, buddy, buddy, buddy, he's going to take one of my points, too.
[05:51:57] I'm dropping any frames back.
[05:52:01] Okay.
[05:52:02] Oh, body!
[05:52:04] Oh, body!
[05:52:05] Okay.
[05:52:06] Completely have lost connection with the dude.
[05:52:09] Okay.
[05:52:10] Oh, dude.
[05:52:11] This is rough, man.
[05:52:14] Oh, shake it, my router, came.
[05:52:15] Well, it's definitely me. Oh, yeah.
[05:52:18] Definitely me.
[05:52:21] He's this, man.
[05:52:24] Yeah, every time I try to fucking
[05:52:27] Okay, everything okay, okay, we're good. We're good. We're good. I don't know dude. I don't know
[05:52:35] I don't know bro
[05:52:37] This is crazy
[05:52:41] Yeah
[05:52:44] Thank you feels bad for me
[05:52:48] Is he apologizing for the connection?
[05:52:51] Okay, I think he gave me the round on the connection
[05:52:53] I think that's what it was.
[05:52:56] I think he felt bad. That's pretty honorable. That's very honorable.
[05:53:23] Oh my god, I beat my back one.
[05:54:23] The tough part is determining when do I have to play like a stupid idiot and when do I have to play Tekken?
[05:54:32] Yeah, I'm mad respect.
[05:54:34] I don't want to attack him while all the crazy bullshit was happening, and even want to do it to me either.
[05:54:43] There comes the weirdos!
[05:54:44] to
[05:54:51] the
[05:54:54] one of the
[05:54:56] and
[05:55:02] the ground. The fact that you wanted real in it. Okay. Oh, this is a big knowledge checkfight.
[05:55:16] So I came to the frame trap later away because of Perry. Do you know that?
[05:55:32] Go!
[05:55:35] Clear!
[05:55:36] Shield!
[05:55:38] Do it!
[05:55:39] Top!
[05:55:40] Yeah!
[05:55:41] Me!
[05:55:45] Take it!
[05:55:46] Take it!
[05:55:47] Take it!
[05:55:49] You!
[05:55:51] Come on!
[05:55:52] Come on!
[05:55:53] Yeah!
[05:55:54] Come on!
[05:55:56] Good!
[05:55:57] Oh, yeah!
[05:55:58] It's overkill.
[05:56:08] 1.
[05:56:09] 4.
[05:56:10] Oh, shit!
[05:56:11] 5.
[05:56:12] 7.
[05:56:13] 4.
[05:56:14] 4.
[05:56:16] 4.
[05:56:18] 5.
[05:56:19] 4.
[05:56:20] 5.
[05:56:21] 1.
[05:56:24] 5.
[05:56:26] 1.
[05:56:27] 4.
[05:56:28] 8.
[05:56:29] 6.
[05:56:31] 8.
[05:56:33] 9.
[05:56:35] and
[05:56:50] surprise I did not kill him our class is 15 frames
[05:57:02] This is moonshine.
[05:57:26] fight
[05:57:36] Damn, let's go. It's right here. I don't know if it'll
[05:57:38] forgot
[05:58:26] the
[05:58:33] one
[05:58:41] No.
[05:59:06] Oh, he's shit!
[05:59:11] the
[05:59:13] holy ship
[05:59:15] the way that's around
[05:59:41] Oh my God, no man football
[06:01:09] God damn it screwing up.
[06:01:27] God damn it, the game.
[06:01:37] Oh, wow, okay.
[06:01:45] Goddamn it, game!
[06:01:52] Still right, plan.
[06:01:53] Uh, I'm sitting in the tube.
[06:01:55] Found what I'm sitting in too.
[06:02:00] And season three they'll give it a lars in the install.
[06:02:02] Yeah, if you give them some bullshit, like it's like his hair, right?
[06:02:06] Like, give me some little logo.
[06:02:08] I have to fill up six hairs to go supersaner some shit, right?
[06:02:12] Like, six little hair symbols.
[06:02:14] And when you get six, you get blue hair.
[06:02:17] I don't fucking know man, come on.
[06:02:19] Work with me here.
[06:02:21] And then I can fly, right?
[06:02:27] I think it's a good idea.
[06:02:29] Trying to dishonor some of you shit.
[06:02:32] the next battle.
[06:02:36] Give me a projectile.
[06:02:38] Can I have a fireball? Can I have an VVC fireball?
[06:02:47] I don't want this blue hair, I want.
[06:02:59] Oh my god.
[06:03:32] You brought that shit back to Cole.
[06:03:39] Very good rounds him.
[06:04:02] the
[06:04:53] That was around.
[06:05:14] That was around.
[06:05:16] I'll take it.
[06:05:23] Those maxes lars have a tail, I don't, I can't put in their tails.
[06:05:27] Don't put against verys, buddy. The mod, a furry.
[06:05:53] There, did I capture so much heat? My god dude.
[06:06:23] back turn saved me
[06:06:28] that's it
[06:06:31] that's it
[06:06:36] that's it
[06:06:45] that's it
[06:06:50] fight
[06:07:00] 5-7
[06:07:08] god damn it reached
[06:07:50] I'm crazy to sidestep on two one. That's really smart.
[06:07:55] I think he's just doing it and not going to punch for it though.
[06:08:12] Yeah, he went for Super. Okay, that's what I got to remind myself.
[06:08:15] If these dudes are doing supers at low health,
[06:08:19] that entry into one beats it.
[06:08:22] It beats wake-up super.
[06:08:23] But if I do the low or anything else it loses.
[06:08:25] So it's actually like a bait.
[06:08:28] It's a bait, like do the super.
[06:08:30] You see me in stance?
[06:08:31] Do super.
[06:08:32] I have to do this into one.
[06:08:34] Right here.
[06:08:36] That beats super.
[06:08:38] Okay.
[06:08:39] All right.
[06:08:45] Needle is hate frame sack of a brave Jar. Yeah, okay
[06:08:50] I'm seeing that situation happening too much
[06:09:03] Rean
[06:09:07] You never allowed a hit me
[06:09:12] Let's make a good
[06:09:45] Oh, damn, that sucks.
[06:10:03] the worst thing at the worst time
[06:10:19] take one for way
[06:10:33] Oh, no! Okay, he was waiting to retaliate.
[06:10:48] Oh, my, you don't know what was that?
[06:11:00] a low
[06:11:10] wow
[06:11:12] holy shit a low wall spot now I know
[06:11:30] I'm sucks.
[06:11:59] Oh, no, I'm psyched pros up.
[06:12:02] And I'm gonna throw this up.
[06:12:04] and
[06:12:32] What is this break?
[06:12:49] Oh, no
[06:13:02] to
[06:13:15] Human madness all right
[06:13:32] I'm going to kill him.
[06:13:43] Shit!
[06:13:50] That was a lot of part.
[06:13:52] I'm going to get busted.
[06:14:02] God damn it. This is too break.
[06:14:08] Crazy guy, good shot.
[06:14:26] Crazy guy, Pitchett.
[06:14:31] Okay.
[06:14:33] Nice.
[06:15:12] I'm going to use the panic armor I noticed.
[06:15:19] Whoa, the Rios is good.
[06:15:38] and
[06:16:03] Fuck me that sucks
[06:16:08] Wow, recall.
[06:16:38] to
[06:16:46] fix it
[06:16:50] fix it, Jesus fan, big good buttons
[06:16:56] why is it in there?
[06:17:00] I didn't want break that time
[06:17:08] and
[06:17:23] make shit ass
[06:17:37] I'm gonna use it up here.
[06:17:39] the
[06:18:05] I think it's working every time.
[06:18:15] Shit!
[06:18:19] Shit!
[06:18:20] Oh, good call!
[06:18:21] God damn, oh, good call!
[06:18:27] Ooh, tough match!
[06:18:30] Trying to stop the flight.
[06:18:31] and
[06:18:42] the late snack at one week I'm not used a look in for
[06:18:44] it
[06:18:51] down back for is is the move against buttons. It's the it's what Lars has to press against
[06:18:58] buttons. My low crushing. Same dude.
[06:19:51] the
[06:20:06] No.
[06:20:07] Sorry.
[06:20:08] Damn.
[06:20:12] I've got a gun!
[06:20:14] �.
[06:20:16] Fuck.
[06:20:18] Damn.
[06:20:20] I've got
[06:20:21] a gun!
[06:20:22] Damn.
[06:20:25] I've got a gun.
[06:20:28] Damn.
[06:20:29] Damn.
[06:20:30] Damn.
[06:20:31] Oh fuck.
[06:20:33] Damn.
[06:20:35] That's good.
[06:20:37] God be with the matches.
[06:20:39] Give me another good one.
[06:20:41] Who do you?
[06:20:43] Round one.
[06:21:05] I'm gonna kill you.
[06:21:09] Yeah.
[06:21:35] You
[06:21:44] No
[06:21:53] Oh my god
[06:22:05] Oh my god, I had to run, huh?
[06:22:35] Nice, slippery.
[06:22:43] Ooh, I don't know what's going to call.
[06:22:56] You call that the audience show them that?
[06:23:06] I'm gonna give this guess.
[06:23:26] Nice, I like you guessed.
[06:23:56] I'm not damn it, man. I haven't missed this.
[06:24:01] Good shit.
[06:24:03] That was your ball.
[06:24:12] That was cool.
[06:24:14] That was cool.
[06:24:16] Fuck, I should have had it.
[06:24:18] Fuck, I didn't close it out. I got too much into my own head.
[06:24:26] to
[06:24:33] the armor for the
[06:24:34] I'm about to go.
[06:24:41] I'm about to go.
[06:24:49] I'm about to go.
[06:24:53] Let's go!
[06:25:16] one
[06:25:21] one
[06:25:26] one
[06:25:30] one
[06:25:38] That's I'm a two hand
[06:25:49] Saviour
[06:25:55] Saviour
[06:26:38] um
[06:26:56] Yeah I'd delay the um, can't just throw out the down back four with like the same timing because he was blocking it so I was like way to beat go
[06:27:08] the
[06:27:12] damage distribution taken as funny are the time the damage and take it as the most funny because
[06:27:14] are you can heal life
[06:27:16] right and just ship damage and shit it's a lot different than previous
[06:27:20] techniques
[06:27:22] literally get help back
[06:27:24] and
[06:27:36] it's wild shit
[06:27:39] launchers in this one at more reward than risk yeah for sure
[06:27:42] launchers are way less like full punishable than they were before
[06:27:45] I can't ready for the next battle. Oh my god. Ahsuka.
[06:27:50] Butter whiff.
[06:27:52] Butter whiff.
[06:27:53] Wendy?
[06:27:54] Round one.
[06:27:56] The burger's sight.
[06:28:15] What?
[06:28:32] This is a Wendy's.
[06:28:39] That sucks.
[06:28:43] How is this Shabbos from going home?
[06:28:45] Oh my god, it looked like a drop seven hits ago.
[06:28:51] You need to not.
[06:28:59] Holy shit, holy shit!
[06:29:02] That was crazy.
[06:29:15] Fight!
[06:29:45] BAAAFUK
[06:29:51] BAAAFUK
[06:29:55] BAAAFUK
[06:30:03] I wake up immediately and do its mash and dash and
[06:30:07] Oh my god, that's it!
[06:30:24] I'm not a bad guy.
[06:30:34] I'm not a bad guy.
[06:30:39] Final round.
[06:30:41] Fine.
[06:30:48] Give it up.
[06:31:04] Oh wow.
[06:31:05] I'm a fuck it's happening dude.
[06:31:10] Did you get all over life back?
[06:31:15] There you are dude.
[06:31:19] Double hit is guaranteed what the shit.
[06:31:23] What the shit?
[06:31:26] Why could she get to?
[06:31:29] Was there any escape I can do for that chatter?
[06:31:32] Is that guaranteed?
[06:31:34] That was not guaranteed okay
[06:33:04] It's not true!
[06:33:06] You can't!
[06:33:08] Come on!
[06:33:09] Come on!
[06:33:11] Come on!
[06:33:13] There!
[06:33:14] Come on!
[06:33:16] Come on!
[06:33:18] Yeah!
[06:33:19] Nice work, buddy.
[06:33:20] Holy shit!
[06:33:21] Oh!
[06:33:23] Come on!
[06:33:24] Come on!
[06:33:25] Come on!
[06:33:26] Come on!
[06:33:27] Come on!
[06:33:28] Come on!
[06:33:29] Come on!
[06:33:30] Come on!
[06:33:31] Come on!
[06:33:32] Come on!
[06:33:33] the
[06:33:40] one
[06:33:43] one
[06:33:48] one
[06:33:54] I'm gonna kill you.
[06:33:58] I'm gonna kill you.
[06:34:01] I'm gonna kill you.
[06:34:06] Nice.
[06:34:24] God damn it. I couldn't get my dash forward. I don't know why.
[06:34:34] Oh what game?
[06:34:54] the
[06:35:02] down for two of all
[06:35:08] fighting for anger
[06:35:10] I'm gonna die.
[06:35:22] Ah, did you just finish that?
[06:35:25] I'm gonna finish that.
[06:35:40] Damn, that was a full combo! Whoa, whoa, that was a three-hand combo for...
[06:35:45] Sight!
[06:35:52] The boss is in the head.
[06:35:59] Ah, that was a mid.
[06:36:10] I don't know this round.
[06:36:23] Nice!
[06:36:24] I see your crouching, and I was like expecting the low.
[06:36:28] No, I can't.
[06:36:29] Shit.
[06:36:32] Let's talk.
[06:36:35] She's still hard to fight against.
[06:36:40] the
[06:37:03] It's like really good.
[06:37:29] 9 is 16 while standing launcher got you.
[06:37:35] This is the first brine of the second one, we're fine.
[06:37:37] They're all wearing the same shit.
[06:37:59] to
[06:38:13] not getting one more one to do up to the back of the soul
[06:38:59] These full sand, send it fully.
[06:39:52] Blocked all like Dan.
[06:40:13] Trying to have to sign up some of the down there form.
[06:40:16] I already caught up with the back one so stupid.
[06:40:52] 1.
[06:40:57] 1.
[06:41:02] 1.
[06:41:07] 1.
[06:41:12] 1.
[06:41:15] disgusting. Those disgusting dude. So he has a ground relunch if you don't check up.
[06:41:23] That's insane. That's insane. Or else you wake up into taunt shed up or some shit?
[06:41:32] Okay.
[06:41:45] I think this is your action.
[06:41:50] As he gets the corners, this one can show her.
[06:42:23] Cool.
[06:42:24] I'm a chef.
[06:42:30] Oh!
[06:42:32] Oh!
[06:42:34] That's good.
[06:42:45] Oh!
[06:42:46] Okay.
[06:42:53] C'mon C'mon!
[06:42:56] C'mon C'mon C'mon C'mon!
[06:43:00] C'mon C'mon C'mon C'mon C'mon C'mon C'mon C'mon C'mon C.
[06:43:09] Oh, fuck this.
[06:43:19] No man.
[06:43:23] That corner shit is disgusting.
[06:43:27] Disgusting.
[06:43:53] of
[06:44:00] a
[06:44:08] nice man ship
[06:44:13] that was really good
[06:44:23] kept ready for the next battle
[06:44:26] yeah when is Brian never not good and he's always really good he's been good all the way since like five
[06:44:39] and
[06:44:46] was you're like a three-care member
[06:44:49] as much
[06:44:59] the
[06:45:01] one
[06:45:04] one
[06:45:06] one
[06:45:09] one
[06:45:14] one
[06:45:20] one
[06:45:26] That sucks.
[06:45:36] Sucks.
[06:45:37] He's flipping a weapon.
[06:45:56] no
[06:46:03] no
[06:46:06] no
[06:46:14] I did that shit
[06:46:18] oh look at me
[06:46:20] It's basin.
[06:46:50] Oh my god, was this a good call. Holy shit.
[06:47:02] All right, fuck that. Fuck that.
[06:47:47] Yeah.
[06:47:48] Okay.
[06:47:49] Yeah.
[06:47:50] Yeah.
[06:47:51] Yeah.
[06:47:52] Yeah.
[06:47:53] Brilliant.
[06:47:54] Top.
[06:47:55] Yeah.
[06:47:56] Top.
[06:47:57] Yeah.
[06:47:58] Yeah.
[06:47:59] Yeah.
[06:48:00] Yeah.
[06:48:01] Top.
[06:48:02] Top.
[06:48:03] Top.
[06:48:04] Top.
[06:48:05] Top.
[06:48:06] Yeah.
[06:48:07] Yeah.
[06:48:08] Top.
[06:48:09] Yeah.
[06:48:10] Top.
[06:48:11] Top.
[06:48:12] Yeah.
[06:48:13] Yeah.
[06:48:14] The block and a lot of that's for sure.
[06:48:45] No!
[06:48:47] No!
[06:48:51] I prefer it.
[06:49:05] I've done it. I've been at down one.
[06:49:15] Oh my, the airborne.
[06:50:02] New crazy sack of shit.
[06:50:32] I got to the
[06:50:36] goal
[06:50:39] let's go
[06:50:43] I play guys in the father case and one
[06:50:56] one end of
[06:51:18] oh actually the head
[06:51:26] WAAAT
[06:51:29] SLAP
[06:51:36] WAAAT
[06:51:38] SLAP
[06:51:39] I don't know
[06:51:40] down back for gaming
[06:51:43] I don't believe it
[06:51:45] WAAAT
[06:51:48] WAAAT
[06:51:50] WAAAT
[06:51:51] WAAAT
[06:51:52] WAAAT
[06:51:53] WAAAT
[06:51:54] WAAAT
[06:51:55] WAAAT
[06:51:56] Oh my god, he woke up with the key.
[06:52:26] good call on the shoulder damn I don't ever use that shit
[06:52:42] This guy is in the way with a lot of luck.
[06:53:12] ...
[06:53:14] ...
[06:53:15] ...
[06:53:16] ...
[06:53:17] ...
[06:53:19] ...
[06:53:21] ...
[06:53:23] ...
[06:53:24] ...
[06:53:26] ...
[06:53:27] ...
[06:53:29] ...
[06:53:30] Flap and slapen
[06:53:33] ...
[06:53:35] ...
[06:53:40] That sucks.
[06:53:50] No, dude, 1-1 to not track for shit.
[06:54:04] Oh my god, I have to walk they look.
[06:54:34] I'm gonna fucking die for this.
[06:55:02] the
[06:55:04] God damn
[06:55:09] best-by-est a wake-up super right
[06:55:15] I am gonna cut my jab, good shot
[06:55:17] this tall
[06:55:19] I think I was hard to beat
[06:55:21] I think I was very tough to beat
[06:55:32] Those dudes in high prowess are just seeing too much, you know?
[06:55:48] Yeah, I kept it close. I feel good about it.
[06:55:52] So that I want points. I want fucking points.
[06:55:56] is a list of all of the character, yes, to be high rank with that much prowess,
[06:56:03] but half of the okay,
[06:56:23] I'm flipping, I'm flipping, you are waiting.
[06:56:26] Oh my god.
[06:56:48] I'm gonna go.
[06:56:58] I'm gonna go.
[06:57:00] Go.
[06:57:01] I'm gonna go.
[06:57:03] Round two.
[06:57:05] Fight.
[06:57:06] Two.
[06:57:07] Two.
[06:57:08] Two.
[06:57:09] Go.
[06:57:10] Oh my god, I got it with.
[06:57:13] You're about to die.
[06:57:15] I'm about to be different from me, uh, two of these got like a thousand hours on me.
[06:57:19] It's just comfortable.
[06:57:45] The shoulder is such a crazy fall right there. I would never think of doing this.
[06:57:55] I'm sorry.
[06:58:11] Oh my god.
[06:58:25] That's insane man, what a call.
[06:58:38] Do that beat the crowd.
[06:58:40] What a call.
[06:59:25] to
[06:59:28] is like a thing to know this guy is a
[06:59:32] meeting me with the character is out playing the shit out of me he knows everything I want to do
[06:59:36] is that teaching anything new as wars
[06:59:43] he's a super familiar with the game
[06:59:46] is this got more time than
[06:59:50] his buttons are incredible
[06:59:54] Windows window press
[06:59:56] There's really no time to press
[07:00:08] Clock dude, that's crazy
[07:00:15] What happens now?
[07:00:24] the
[07:00:27] very good
[07:00:44] thank you
[07:00:54] Oh, I thought I had the counter for that.
[07:01:24] It's very tough man. It's tough and people not timing a second man. It's hard to deal with it.
[07:01:52] Dude, you just could.
[07:01:55] They just see shit and they know exactly what happens next, you know?
[07:01:59] They're super familiar with the game.
[07:02:02] Okay, thanks for the Prime.
[07:02:08] It's got to be about that just like wait for you to do shit, you know?
[07:02:11] Because they're familiar enough, they're just comfortable.
[07:02:14] that's what I like about tech and I do this experience actually shows, you know,
[07:02:24] like legit experience shows. That's what I think about this game. You can really tell
[07:02:29] like if people are good, dude, I can tell when people are good in this game just by life
[07:02:33] when they are pressing buttons. It's like, well fuck, here we go.
[07:02:44] the
[07:02:53] this level against one to watch it is not
[07:02:55] the
[07:02:57] the high level of tech and it is very fun to watch
[07:03:03] the character knowledge is massive this game
[07:03:06] like if you thought knowledge checking was a bad thing in previous tech and games this
[07:03:08] committed to it 150% like it's a huge part of the game.
[07:03:14] That's a part of the game though.
[07:03:16] fight
[07:03:29] Then 49 second round
[07:03:46] to
[07:03:51] the
[07:03:55] the
[07:04:01] So, lock him?
[07:04:07] Okay, I could have locked there still.
[07:04:09] Round 3.
[07:04:11] Fight.
[07:04:12] Go!
[07:04:13] Go!
[07:04:14] Go!
[07:04:17] 3...
[07:04:19] Go!
[07:04:20] 3...
[07:04:21] Go!
[07:04:22] Go!
[07:04:23] Go!
[07:04:24] Go!
[07:04:25] Go!
[07:04:26] Go!
[07:04:27] Here we go!
[07:04:28] Here we go!
[07:04:29] Go!
[07:04:30] Go!
[07:04:31] Damn it!
[07:04:32] Go!
[07:04:33] Go!
[07:04:34] Go!
[07:04:35] Go!
[07:04:36] Go!
[07:04:38] Oh, no!
[07:04:40] Go!
[07:04:42] The weapon block is...
[07:04:47] ...the power...
[07:04:51] ...the dead.
[07:04:53] Yeah!
[07:04:55] Yeah!
[07:05:03] Round 4...
[07:05:04] ...fight!
[07:05:05] Oh my god, really.
[07:05:20] I'm gonna do that.
[07:05:23] I'm gonna do that.
[07:05:28] What a crazy side step, bro.
[07:05:34] Why is he in?
[07:05:37] I know why, sir.
[07:05:40] Fine.
[07:05:42] I'll take him to the right spot.
[07:05:50] the
[07:06:11] Nice, thank you.
[07:06:26] I'll take it.
[07:06:32] I should get in your SB by the story.
[07:07:08] Oh, it's not good, pal.
[07:07:38] Five.
[07:07:50] Check out the screen.
[07:08:08] and
[07:08:18] the
[07:08:28] Get ready for the next battle. Oh
[07:08:33] That's why I wanted to stay up
[07:08:36] I want to go early to the store to buy Valentine's Day stuff. Yeah, that's why I wanted to stay up. I'm like I wanted to stay up late for some reason
[07:08:42] And it's escaping me playing Tekken's Tekken 8 ranked
[07:08:46] Yeah, that's what it is. Okay, okay, I think I buy stuff from my mom and my wife and my baby
[07:08:58] Hey, hey, oh, Christ.
[07:09:08] Why is it just like you?
[07:09:26] Oh my god.
[07:09:58] okay I'm just walking all over him
[07:10:28] Oh, that really stinks, that really stinks.
[07:10:58] the
[07:11:11] he made a craziest call there
[07:11:19] oh
[07:11:21] That sucks
[07:11:24] Smash
[07:11:26] Flone up
[07:11:48] What the hell
[07:11:51] The
[07:12:21] What is happening? Oh my god, I'm just going to wake up.
[07:12:36] Damn, he has a sub-locking.
[07:12:47] the
[07:12:59] holy shit, crazy, that was crazy, good blocking
[07:13:02] It's a bit difficult to find the enemy.
[07:13:07] I'm gonna kill you.
[07:13:11] I'm gonna kill you.
[07:13:14] I'm gonna kill you.
[07:13:17] I'm gonna kill you.
[07:13:22] I'm gonna kill you.
[07:13:56] Oh my god
[07:14:26] I had a duck didn't mind.
[07:15:51] Oh my god!
[07:15:56] Let's go.
[07:16:18] But I don't think they're too far.
[07:16:50] of
[07:17:14] the opponent goes
[07:17:37] safe, okay, flick next
[07:18:14] the
[07:18:34] the
[07:18:41] yeah chat we're going to be a video games in some day it's can use for a day is like
[07:18:42] the last day so I'm not going to be a little more
[07:18:53] Oh, I can see that.
[07:18:58] As far as the stand character,
[07:19:00] it's pretty much the stands character.
[07:19:03] It's the premier Tekken 8 stands character.
[07:20:23] and
[07:20:26] I think the toughest thing when you run into like higher ranks against people and they're good dude
[07:20:30] um... they don't take anything. It's it's crazy dude
[07:20:35] like so much of it is just like setting up and taking bait
[07:20:38] and nobody takes any bait. No no spacing bait. They don't get whipped on it. It's like fuck
[07:20:47] to the
[07:20:50] of the
[07:20:54] the
[07:20:57] this was watching your ass like a hot
[07:21:01] yeah
[07:21:15] I'm ready for the actual second of premiere of Stan's characters.
[07:21:25] I got you this.
[07:21:45] Oh, I missed.
[07:21:57] That combos.
[07:21:59] That combos.
[07:22:11] Oh my god, dude, what the fuck?
[07:22:15] and
[07:22:20] change the timing
[07:22:22] wow, we've dropped it
[07:22:40] the
[07:23:01] Oh wow!
[07:23:31] Oh
[07:23:45] How did you finish? Oh, wow, I did not get it by this bro
[07:24:31] I'm gonna beat you.
[07:24:34] Round one.
[07:24:37] Fight.
[07:24:38] Down there.
[07:24:39] Down there.
[07:24:40] Down there.
[07:24:41] Down there.
[07:24:42] Here we go.
[07:24:43] Yeah.
[07:24:44] Yeah.
[07:24:45] Shield.
[07:24:46] Down.
[07:24:47] Good.
[07:24:48] Good.
[07:24:49] Good.
[07:24:50] Good.
[07:24:51] Down there.
[07:24:52] Good.
[07:24:53] Good.
[07:24:54] Good.
[07:24:55] Good.
[07:24:56] Good.
[07:24:57] Good.
[07:24:58] Good.
[07:24:59] I can see dude.
[07:25:07] Yeah, Foccan Rums actually the most we've seen in character.
[07:25:56] I caught $15,000,000.
[07:26:00] I caught $15,000.
[07:26:02] $17,000.
[07:26:03] Yeah, I thought he was step-up opponent, and he was like still.
[07:26:06] Meg, a 50, 50.
[07:26:11] This guy is crazy.
[07:26:16] He doesn't press ever.
[07:26:41] Yeah, I went for the wrongs down. I didn't take my own advice from their low health. You got to go for the pawns.
[07:26:49] I'm just gonna kill him.
[07:26:51] I'm gonna kill him.
[07:26:59] I'm just gonna kill him.
[07:27:01] I'm just gonna kill him.
[07:27:03] I'm just gonna kill him.
[07:27:11] Can't ready for the next battle.
[07:27:19] to
[07:27:29] the
[07:27:31] same age
[07:27:37] General game plan is down one prey to shit
[07:27:41] Let them let them out small tech in the holy dick at you
[07:27:45] Why is the name me ask for 69
[07:28:07] Why is this the name of the ass pepper 69?
[07:28:17] That's the name of the name of the day.
[07:28:37] That's enough internet for today.
[07:28:47] Oh shit.
[07:28:53] Oh my god man.
[07:29:18] the
[07:29:42] nice with punish
[07:29:44] Fuck.
[07:29:45] I'm split up, but I should have taken attention.
[07:29:49] I'm not dead.
[07:29:54] Ah! Fuck. I did a lot of kick, man. I want to one.
[07:30:14] Okay, put them all.
[07:30:28] You win.
[07:30:29] Really should be getting more points for beating people that are like 150,000 prowess above me.
[07:30:35] My god, man.
[07:30:36] I'm...
[07:30:41] ...round one.
[07:30:44] Fight!
[07:30:45] Damn!
[07:30:46] Stop!
[07:30:47] Leave!
[07:30:48] Damn!
[07:30:49] Damn!
[07:30:51] Damn!
[07:30:52] You...
[07:30:53] Damn!
[07:30:54] Damn!
[07:30:55] Damn!
[07:30:56] Damn!
[07:30:57] Damn!
[07:30:58] Damn!
[07:30:59] Damn!
[07:31:00] Damn!
[07:31:01] Damn!
[07:31:02] Damn!
[07:31:04] Damn!
[07:31:05] That sucks.
[07:31:08] That's what counter hit him.
[07:31:20] Oh shit!
[07:31:21] I'm moving the rank in season 3 because of that, it's a really really.
[07:31:25] Really?
[07:31:35] Okay
[07:32:35] I have to say you've got her kill.
[07:32:52] And everything at the end of bragging off strength is the countering, is right?
[07:32:56] I'm not sure if you can be too close to the other side.
[07:33:03] But you've gotta be strong.
[07:33:07] I'm not sure if you can be too close to the other side.
[07:33:13] I'm not sure if you can be too close to the other side.
[07:33:17] the
[07:33:23] one
[07:33:27] one
[07:33:32] as
[07:33:37] Yeah, maybe Valentine's Itch-up.
[07:33:52] Oh, it's Chanysus. Fuck.
[07:33:57] Oh, Jesus. Jesus Christ.
[07:34:07] the
[07:34:14] two
[07:34:17] two
[07:34:25] two
[07:34:32] and
[07:34:42] any one
[07:35:22] I got jam. Okay. All right. Sure is.
[07:35:32] 3
[07:35:51] Got he out of
[07:35:55] No, the ground I've never made the back of this
[07:36:02] of the
[07:36:09] of the ocean
[07:36:14] I'm using ship.
[07:36:44] That's fucking nuts. You fucking crazy bitch. What a good call.
[07:37:02] the
[07:37:05] check it was a complaint crazy to really smart
[07:37:09] having a tough time tracking it that's the problem of the ocean is that I just don't
[07:37:13] I can't see it you know
[07:37:14] like is this person really good or is it just Yoshi going nuts I can't tell
[07:37:32] That's
[07:37:36] Oh, right
[07:37:52] I can't believe it. Okay, this guy is holding he's he's definitely waiting
[07:38:02] the
[07:38:06] good thought he's good
[07:38:14] man, I'm a bummed out
[07:38:23] okay, shit is happening
[07:38:29] holy shit, bro
[07:38:32] No, she missed her.
[07:38:45] Ah, that sucks.
[07:38:47] Yeah, he's not going to check on the shit out of me.
[07:38:57] So, he's so anxious fighting this character.
[07:39:02] Oh my god, what the fuck?
[07:39:32] around.
[07:40:04] in his pocket. I want for a low area, I should have do it. I think super.
[07:40:28] I didn't know what the fuck was happening. Good call.
[07:40:32] What the fuck is he about to do? What a dumb shit. Oh, I got
[07:40:41] Wake up flight
[07:40:44] All right
[07:40:46] Wake up flight
[07:40:55] Same Yoshi
[07:40:57] the
[07:41:04] chances of a lot of people are no
[07:41:07] chances of a number returning not any time soon
[07:41:10] one
[07:41:18] Not lucky, okay?
[07:41:40] He's not there. Really?
[07:41:42] Really?
[07:41:46] Um, in...
[07:41:47] Ashing hard kid, in between, alright, alright.
[07:41:50] Ashing hard kid can go off strings.
[07:41:56] This is a one break, yeah?
[07:42:12] Oh my god really, that's a two break, okay, the leaning is a two break.
[07:42:23] I'm gonna head it there.
[07:42:42] I got one of those two.
[07:43:05] Oh, yeah, even beat that, okay. I thought I could actually armor through this I think he's just like plus 30
[07:43:18] He's guaranteed to get like this shit for an electric
[07:43:35] Oh my god if you have to everything he does something he's eventually going to hang himself
[07:43:55] Jesus bro Jesus
[07:44:05] Wow, they're just so strong.
[07:44:24] Oh no, I'm just gonna get my shit now.
[07:44:35] Oh
[07:44:53] Oh my god bearers life
[07:45:05] Oh, dude, Jesus.
[07:45:06] I'm getting three, I'm on one, and I don't want the last one.
[07:45:09] Trying to like hold back.
[07:45:35] That's crazy, they're doing up damn it dude, that's crazy, they're doing up damn it
[07:45:46] Fuck
[07:45:49] Cool, not easy to look
[07:46:05] Oh, that's unfair.
[07:46:23] The
[07:46:28] F
[07:46:34] F
[07:46:37] F
[07:46:40] F
[07:46:45] F
[07:46:50] Oh my ****
[07:47:19] I suck, I suck dude.
[07:47:24] Nice suck.
[07:47:26] He's gonna be doing all in.
[07:47:27] I suck man.
[07:47:28] I couldn't finish that out.
[07:47:35] Pist.
[07:47:36] Pist.
[07:47:38] Pist I couldn't finish that.
[07:47:39] Mad close.
[07:47:49] and
[07:47:58] didn't realize he can wake up entered back stance
[07:48:00] to the end of that fast dude like holy shit.
[07:48:04] Yeah, I think the, I think I can't control these involving this and someone.
[07:48:11] Alright, I'm sucks.
[07:48:27] Can't ready for the next battle.
[07:48:29] The Mars.
[07:48:34] What are you?
[07:48:35] Round one.
[07:48:37] Fight.
[07:48:39] I did that.
[07:48:50] Oh my god.
[07:48:55] Got it.
[07:48:57] I think I understand a little bit.
[07:49:03] Oh my god.
[07:49:05] Wow, good, he's gonna be the exact same thing on the side, huh?
[07:49:11] Why am I getting it right now?
[07:49:35] Nooo, it's the ship.
[07:50:05] Okay.
[07:50:15] Okay.
[07:50:16] Okay.
[07:50:20] Okay.
[07:50:21] I'm gonna die.
[07:50:23] I'm gonna die.
[07:50:25] Okay.
[07:50:28] Okay.
[07:50:31] Okay.
[07:50:32] Wait, put a side low crouch in everything out of here.
[07:50:46] Wow, you lucky son of a bitch.
[07:50:51] You lucky son of a bitch.
[07:51:02] He's just always gonna off here come block, alright?
[07:51:32] the
[07:51:48] and
[07:52:04] really man come on Jesus Jesus is that all you really had that was it
[07:52:11] bro, come on, you literally wrote the entire, there's no way I'm not letting down back for again, I'm out, that's crazy, I'm not running down back for a stop working, I'm out, wow!
[07:52:41] Oh my god
[07:52:49] That sucked
[07:52:56] Oh whoa
[07:53:09] This is a ball squad, does it? It dies?
[07:53:17] So many characters have throws that wall squad for road. Too many.
[07:53:21] Straight up. Too many characters have throws that just wall squad, you know.
[07:53:39] I'm going to die.
[07:53:51] I thought it was a bit of a death so my soul.
[07:54:09] Nice, yeah.
[07:54:16] Oh, be out.
[07:54:24] That beats my shit.
[07:54:28] Oh.
[07:54:30] Oh.
[07:54:35] and
[07:55:20] the
[07:55:40] to
[07:55:50] two for two of all of us before two of matches where I could have gotten points
[07:56:24] Oh my gosh.
[07:56:37] Get lost.
[07:56:44] Jesus 99 damage.
[07:56:46] Wow, she didn't remember.
[07:56:48] and
[07:58:14] Oh my god.
[07:58:44] this is a three-hit combo what the shit
[07:58:54] Okay.
[07:59:09] Oh, I can't manage with that.
[07:59:15] Jesus Christ.
[07:59:24] Oh, real?
[07:59:29] Seems he entered it, okay?
[07:59:31] This makes sense.
[07:59:33] She has a shotgun.
[07:59:35] That's not my soul. She has a shotgun.
[07:59:38] This range. Maybe I should just stand in the ground here.
[07:59:41] Oh my god, she has another one!
[07:59:47] What? Why is she a two?
[07:59:51] I was waiting for the first shotgun, and then she had another one with a thought what? What the shit?
[08:00:02] Been saw after he, her stock was full. I only thought she had a shotgun, and when she was in deep
[08:00:08] I'm not like outside of it, really shit I am.
[08:00:28] Oh my god.
[08:00:38] I'm gonna get my hot kid, bro, real real.
[08:00:45] I'll take a nice look while I lay down a lot.
[08:00:53] I got him.
[08:01:06] Got it. She also has Gin's forward forward.
[08:01:09] Because I'm a...
[08:01:21] She'd duck that shit, oh my god.
[08:01:27] She'd ducked it, holy shit.
[08:01:36] Entry one lift.
[08:01:38] You don't see that very often.
[08:01:40] the
[08:01:47] the
[08:01:55] the
[08:02:01] I just said that that feels like
[08:02:12] That went so fucking okay, I'm very far
[08:02:25] I'm next to the hall
[08:02:31] the
[08:02:35] dead
[08:02:41] is
[08:02:46] scary man
[08:02:49] super scary
[08:02:56] this ring
[08:03:03] can can safe low counterhead launcher
[08:03:08] because I'm normal can't
[08:03:18] don't look at your tanker thank you
[08:03:26] can't
[08:03:33] can't launch you on raw hit that sucks
[08:03:37] same
[08:03:38] Okay.
[08:03:43] Here we go.
[08:03:44] Over here.
[08:03:45] Bombadarilk.
[08:03:46] Round one.
[08:03:48] Side.
[08:04:08] to
[08:04:18] the
[08:04:20] You
[08:04:30] You know what that
[08:04:50] two, he walked in and out of that move
[08:05:17] holy shit
[08:05:18] This guy wins. Oh, this is the guy that's that backed out. That's what it was.
[08:05:22] This guy that doesn't look bitter.
[08:05:42] Super.
[08:05:44] That's insane.
[08:05:47] I'm playing.
[08:05:51] Oh nice.
[08:05:54] Round four.
[08:05:59] Sight.
[08:06:02] I'm pressing that button.
[08:06:13] I'm pressing that button about the bro.
[08:06:25] Can we just run this shit?
[08:06:34] He's breathing. He's definitely breathing.
[08:06:37] Bye bye.
[08:06:40] Bye bye.
[08:06:43] I'm shocked. He's definitely leaving if I win the next one.
[08:07:13] the
[08:07:20] the
[08:07:26] the
[08:07:34] the
[08:07:38] a
[08:07:53] It's a low-locker
[08:07:57] Yeah, I guess I love this
[08:08:00] I thought you should do more
[08:08:03] Actually honestly just be doing it more. He's doing orbital every time you get set
[08:08:08] fight.
[08:08:10] told.
[08:08:11] you.
[08:08:15] you.
[08:08:18] I.
[08:08:20] what the fuck.
[08:08:22] you.
[08:08:30] that sucks.
[08:08:32] you.
[08:08:37] I have to go to the side step again please let me have this side step let me have this side step
[08:09:17] I see got me, oh shit dude. She is. He's a little bad.
[08:09:24] Heels bad that he quit his way out and you're getting more points.
[08:09:29] Heels bad.
[08:09:33] Oh, he feels bad.
[08:09:39] That one feels extra bad. Kind of like it.
[08:09:47] I
[08:09:50] Don't like it
[08:09:52] Can't ready for the next battle can ship
[08:10:10] That was this guy on PlayStation?
[08:10:12] is it a hard drive
[08:10:17] PS3 loading
[08:10:52] O.B.
[08:10:56] O.B.
[08:11:01] Holy shit, dude.
[08:11:04] Holy shit.
[08:11:06] I'm not gonna let him out.
[08:11:16] I'm not gonna let him out.
[08:11:23] Everyone after you two make it that low.
[08:11:32] What the fuck?
[08:11:36] the
[08:11:40] one of the
[08:11:49] holy shit, oh my god bro, this is insane
[08:12:36] So, what the fuck, bro?
[08:12:54] What the fuck, bro?
[08:13:09] Stupid.
[08:13:24] I don't know if I can attack that one.
[08:13:34] I don't know if I can attack that one.
[08:13:38] I don't know if I can attack that one.
[08:13:54] Oh my god.
[08:14:11] the
[08:14:38] Oh, Jesus Christ!
[08:15:08] Fight
[08:15:13] Oh
[08:15:38] Oh, the back, in the ass.
[08:15:48] Oh, jeez, that's blocked, bro.
[08:16:06] I forgot.
[08:16:16] I forgot.
[08:16:17] I forgot.
[08:16:19] I forgot.
[08:16:20] It was funny.
[08:16:33] Jesus dude.
[08:16:34] What the fuck?
[08:16:36] I'm in the lead left with a terrible connection.
[08:16:41] I had a block that guy.
[08:16:43] We find that guy again.
[08:16:45] I had a block that dude.
[08:17:01] Don't wait, it's the same fucking yet.
[08:17:03] Don't fucking wait.
[08:17:06] and
[08:17:13] that's why fire
[08:17:16] can't ready for the next battle was this the shahin we fought earlier
[08:17:52] Yeah, he sidesteped with the right on this guy
[08:18:22] I'm gonna kill them.
[08:18:32] Take the log, Victor.
[08:18:34] Oh
[08:18:51] What the hell
[08:19:04] Holy shit!
[08:19:11] Oh fireball is plus
[08:19:34] I bet.
[08:19:48] Yeah, you can get a power freshen there.
[08:19:54] Through the ran into the only two-shaking players on point at Earth alive.
[08:19:58] I'm a little around into the two shaking players on planet Earth.
[08:20:08] We got a cool combo.
[08:20:28] Yeah, I have a funny ass field, I'm stupid of me dude.
[08:20:50] Dad, that's insane.
[08:20:56] That's insane.
[08:20:57] Didn't running launcher.
[08:20:59] You lose.
[08:21:00] Cooked me.
[08:21:01] the
[08:21:22] Okay.
[08:21:26] Okay.
[08:21:42] Oh man, I had to write RE2.
[08:21:52] Oh my god.
[08:22:01] Oh, I got it out of there.
[08:22:22] change plan pretty fucking well this guy's this guy's just playing very well
[08:22:52] Okay, brother what?
[08:24:10] It is unhealthy.
[08:24:12] My bitch ass was like three quarters of the way through a godrank at one point in this session.
[08:24:22] Can't ready for the next battle.
[08:24:32] and all the way back now.
[08:25:32] What?
[08:25:36] Damn.
[08:25:42] Damn.
[08:25:45] By the way, it's a running free launcher.
[08:25:57] on such as a running free launcher
[08:26:15] oh of course
[08:26:27] Oh, I'm by whiffed, Jesus dude, she must have the smallest heartbox, bro that whiffed.
[08:26:46] I thought I saw my hands go through her.
[08:26:56] Okay, his map loss.
[08:27:13] That one thing did, what the hell?
[08:27:26] Oh, the first you missed in line, and I didn't press the button.
[08:28:01] I'm not
[08:28:13] Are you neutral guarding no assaulting back?
[08:28:23] Was definitely back hold him
[08:28:31] I'm too easy.
[08:28:52] God
[08:29:12] Fuck
[08:29:22] Boss of the sauce, put on the opposite side and mess me up.
[08:29:52] the
[08:29:56] ranking
[08:29:58] down
[08:30:02] the
[08:30:12] I'm here.
[08:30:19] I'm here.
[08:30:42] That was a two hit.
[08:30:52] Oh, that was a full hit.
[08:31:03] Oh my god.
[08:31:07] I'm not
[08:31:10] Oh my god
[08:31:14] Oh my god
[08:31:17] Magical
[08:31:20] I'm gonna run it
[08:31:53] Yeah, yeah, yeah.
[08:32:07] Get the shit out of her!
[08:32:19] Shit, I got the base key to the start of every single round, bro.
[08:32:23] and
[08:32:28] and
[08:32:32] as you
[08:32:36] I'm digging dude so much coverage
[08:32:46] So what's downbound died
[08:33:00] I'm not gonna do it.
[08:33:10] I'm gonna do it.
[08:33:14] I'm going to die.
[08:33:24] I'm going to die.
[08:33:29] I'm going to die.
[08:33:35] It's fashion, big fashion.
[08:33:56] Follow your block.
[08:34:05] There we go.
[08:34:28] Let's go.
[08:34:29] There we go, beat's super there we go, all those reach go good now.
[08:34:38] It's super in the end, and I finally did something about her going into the heat smash,
[08:34:43] and finally did something.
[08:34:45] All right, all right.
[08:34:46] No progress tonight, best for sure.
[08:34:49] We would have if we quit a couple hours ago, but I just want to keep playing.
[08:34:54] All right, I gotta go by Valentine's Day stuff.
[08:34:56] Have a good one, dudes.
[08:34:57] Shine on.
[08:34:58] See you next time.
[08:34:59] Bye-bye.
[08:35:28] Come on, let's go, let's jump on our side
[08:35:35] Even if we're behind the fire
[08:35:38] Come on, let's go, let's go
[08:35:43] Come on, let's go, let's go
[08:35:48] Let's go, let's go, let's go
[08:35:54] Leave me alone, I'll just let you get to hate your soul
[08:35:58] Just to get me home
[08:36:00] Go!
[08:36:03] Let it shine!
[08:36:06] Let it shine!
[08:36:07] Let it shine!
[08:36:11] Let it shine!
[08:36:12] Let it shine!
[08:36:13] Let it shine!
[08:36:24] You