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Maximilian_DOOD

IT'S TIME TO YAP - Tokon, Invincible, Blackout & More

03-04-2026 · 6h 42m

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[00:03:00] Welcome back to the stage as you see it.
[00:09:30] I
[00:09:37] I
[00:09:40] I
[00:09:44] I
[00:09:48] I
[00:09:53] I
[00:11:28] Transcending history in the world.
[00:11:56] A tale of dudes and souls, each written and told.
[00:12:56] We will never step on the ground
[00:13:02] I guess I'll get a new soul
[00:13:04] Can't hear it anymore
[00:13:07] I'll make it through, make it reach the ground
[00:13:09] I guess I'll get a new soul
[00:13:12] Can't hear it anymore
[00:13:13] Can't hear it anymore
[00:13:17] To love
[00:13:21] To show my heart
[00:13:23] Off of the
[00:13:29] LIKE
[00:13:32] Oh
[00:13:37] What's up dudes?
[00:13:39] man, you leave for one day
[00:13:42] One day off and seemingly everything happens. Hi chat. Um, my god man
[00:13:49] That seemed like a lot of trailers, I'll just say
[00:13:52] Okay. God mode. God damn it.
[00:13:55] I'm going to keep it. I'm going to keep it. I think it sounds good. All right. I think
[00:14:02] it sounds great. There's no issues with it. There's no issues with God mode. Stop talking
[00:14:08] about God mode like it's a bad thing. Okay. Stop. Rest in peace, High Guard. Yep. Rest
[00:14:14] in peace. High guard Steve said he liked it. What a fool.
[00:14:26] Properties fix this. Steve said he liked it. What a fool.
[00:14:34] Alright, there we go. That should be better. Hi chat. Hello.
[00:14:44] Yeah, that's depressing.
[00:14:46] That's legit depressing.
[00:14:47] There was something like wrong with that game, you know?
[00:14:49] I never played it because it's just,
[00:14:51] it's not the kind of game I'm looking for necessarily,
[00:14:55] but Steve the poor fool.
[00:14:57] Steve is definitely a weird gimmicky game
[00:14:59] that Steve would be into, right?
[00:15:01] He would really be into.
[00:15:06] My God's officially dead.
[00:15:07] Yeah, they're shutting it down in like a month
[00:15:10] or something like that, like about a month.
[00:15:14] Just like Buns and Unoriginal, I mean, yeah, it looked fine, though, like nothing wrong
[00:15:22] with it.
[00:15:23] They had good-looking characters, oh, it shuts down next week, god damn, they had good-looking
[00:15:28] characters, they had decent visuals.
[00:15:30] Was it straight up, it was free-to-play, that's why it's shutting down so fast.
[00:15:36] I think it's just, I think what we're getting to is that for any free-to-play venture,
[00:15:44] The big names have been so established in this industry for so long that it's really hard
[00:15:53] to look at that space and to see what is available in it and to realize that it's kind of hard
[00:16:00] to now share space with some of those other games, right?
[00:16:04] It's kind of hard, especially because the risk to entry, you're going to spend so
[00:16:09] much money on something and are you gonna get anything back? No. You know? No. Only if it works.
[00:16:17] You know, only if it works. To be honest, the one game that I'm actually the most surprised that
[00:16:23] it ended up blowing up in some way and really found its audience and sort of like stole it from
[00:16:30] Overwatch because people were at a time kind of like hoping that Overwatch could be better and
[00:16:37] good and it was losing its identity for a long period of time. Yeah, it was Marvel Rivals when
[00:16:42] Rivals was so unabashedly overwatched. It was just unapologetic about it. So now it's doing like
[00:16:51] relatively good. It's got its space, it's got its spot, things are going fine, you know. So yeah,
[00:16:57] Yeah. I mean, it is what it is. It's just this as time has gone on, the saturation, how
[00:17:07] many games are available, how much time people have. My dude, people just do not have this
[00:17:14] many resources to dedicate to investing into all these games. And all these games are
[00:17:20] like asking you to invest in them, you know. Anyway, yeah, I think it's a bummer. I
[00:17:26] I don't have much else to say on it.
[00:17:27] I didn't really play it.
[00:17:28] Chat, I'm gonna be real.
[00:17:31] I have never really engaged with,
[00:17:34] I have never completed a battle pass on any game.
[00:17:39] Maybe Tekken, but Tekken's a full paid game.
[00:17:43] Like a free to play game,
[00:17:45] where it's like you have to like get into this thing
[00:17:47] and do this, do that.
[00:17:49] I played a little bit of Blackout.
[00:17:51] No, I actually, Blackdude,
[00:17:52] do you think Blackout was a free to play game?
[00:17:54] Naraka pretty close, pretty close, played that quite a bit, worked with them quite a bit too.
[00:18:03] But it's like, in general, there's so many options, there's like so many things to play,
[00:18:09] even in the fighting game space, there is just so many games that are trying to get
[00:18:13] your attention to be like, hey, please come play us, hey, please come play us, hey, please
[00:18:18] going to play us. Hey, like it happens every single time, man. So it's tough, right? I feel
[00:18:26] like it's tough. I feel, I feel like it makes a lot more sense just to release games at cheaper
[00:18:30] prices, you know, and to put content into them to make it like worth it in some way.
[00:18:38] You say you want a Leon in a fighting game. If you could have him or any other characters
[00:18:41] being KI, dude, I just want to put a Leon in Tekken. I don't care. I imagine if
[00:18:46] this Leon was in Tekken and he talks to Victor or some shit, that would be crazy.
[00:18:53] He could show up in Street Fighter, but I think there's probably even a good chance that he
[00:18:59] could show up in another fighting game like Tekken.
[00:19:02] In the near future, it's like if Leon, because what I'm really excited about is, I've always
[00:19:06] wanted Leon in a fighting game, just in general.
[00:19:10] But this Leon, which is like way more capable, way more like crazy shit he's doing, he really
[00:19:16] could show up and stuff.
[00:19:18] Like he really could.
[00:19:20] So I don't know man.
[00:19:23] Like him being in Tekken, him being, he would have his axe obviously.
[00:19:26] That needs to be like Requiem Leon, because he's the most capable version of the character.
[00:19:33] God damn that'd be cool.
[00:19:34] That'd be so cool.
[00:19:36] I'd be super happy
[00:19:38] But then we have to wait if there's a new Marvel vs. Capcom gonna have to wait a solid 10 years for that shit
[00:19:44] Who knows what else Capcom is working on fighting game wise even if they are I don't know
[00:19:50] Was Ari six Leon not capable the problem with Ari six Leon is that he wasn't Leon
[00:19:55] He was some guy
[00:19:57] He was some random dude. That was very serious about everything. It wasn't Leon dude
[00:20:03] Chet, RE6 Leon was a character murder the same way that practically they did to Cloud and Advent
[00:20:12] Children where it's like this is a very disconnected aspect of what this character is to many people
[00:20:18] that played the old games. This is really not Leon. The characterization was all over the place.
[00:20:23] It's RE6 Leon is the Cloud problem that Square Enix went through after like Advent Children.
[00:20:30] It's like yeah, people have this impression of what this guy is that he's not that he's really not
[00:20:37] Loan yeah, he was low in
[00:20:40] So now like I'm not necessarily
[00:20:43] He did cool stuff. He had a cool design, but who the hell is this guy?
[00:20:48] Who the who is this lowing?
[00:20:53] After thinking of a chat I pretty much feel the exact same way about requiem
[00:20:57] with a couple of days after beating it.
[00:21:02] I feel the exact same way about Requiem
[00:21:03] as I feel about Expedition 33.
[00:21:05] It's funny.
[00:21:06] I really like it.
[00:21:07] Do I feel like it's pioneering and crazy like Expedition 33?
[00:21:10] More like, and this is without a spoiler,
[00:21:15] there's a finality to the game,
[00:21:17] like a final, very small final act
[00:21:21] that just does not hit for me
[00:21:23] the same way the rest of the game does.
[00:21:25] and it unfortunately will immediately bring my,
[00:21:31] it'll immediately bring my overall thoughts and opinion
[00:21:35] because it's the last thing that happens in the game
[00:21:37] to like a lower degree.
[00:21:39] When I go back and I was watching myself playing
[00:21:41] and I was like, actually, yeah, dude,
[00:21:42] I love like 95% of this game, dude.
[00:21:45] It's literally the last 15 minutes.
[00:21:48] And it's not even like the final act.
[00:21:49] It's mostly like the last 15 minutes
[00:21:52] And the what they do with characters, the escalation
[00:21:57] or the lack thereof, I'm like,
[00:21:58] this just really isn't hitting for me as much.
[00:22:01] It's really not hitting for me.
[00:22:04] So yeah, it's funny.
[00:22:05] In Expedition 33, it was the exact same thing.
[00:22:07] I did not like the end of it very much,
[00:22:09] but the rest of it was so strong.
[00:22:11] So it's weird.
[00:22:12] I realize this more now when games do not like
[00:22:16] exactly land.
[00:22:17] No, the hung sections part of the, that part is fine.
[00:22:20] That shit's amazing. I was I was okay with that.
[00:22:23] That's obvious pandering, but I'm okay with it, bro.
[00:22:25] It's been long enough.
[00:22:26] Um, traumatized by the bad ending.
[00:22:31] Oh yeah, there's two endings.
[00:22:32] I forgot.
[00:22:34] Uh, yeah, there's a dude, people had to remind me about the
[00:22:40] Zoe ending and I had to remind myself that's right.
[00:22:42] Ari, Ari seven had a throwaway ending as well.
[00:22:45] And that shit was also like the trolley ending.
[00:22:48] Yeah, same shit.
[00:22:49] I don't think, you know what?
[00:22:51] There's no troll endings at the end of,
[00:22:54] I don't think there's really a troll ending
[00:22:56] at the end of Expedition 33.
[00:22:58] It's two completely different perspectives.
[00:23:00] One is like bittersweet and one is like bitter type of shit.
[00:23:05] I don't really feel, no, no, no,
[00:23:06] one was clearly trolly when they practically go,
[00:23:09] gotcha!
[00:23:10] And like, you wanna go back?
[00:23:12] It's like, oh, yeah, gotcha!
[00:23:16] Like, that's what it felt like.
[00:23:17] I felt like the same way that you had like the Zoey ending.
[00:23:20] Gotcha.
[00:23:20] It's like, oh.
[00:23:22] OK.
[00:23:25] Either way, no, I'm not even thinking of that.
[00:23:28] I'm thinking of what is the good ending.
[00:23:30] I'm not talking about that one.
[00:23:32] Even the good ending sucks.
[00:23:33] The good, the last 15 minutes of Requiem
[00:23:38] does not line up with the quality of the rest of the game.
[00:23:40] And to be honest, like story-wise, character-wise,
[00:23:42] and even gameplay-wise, I'm like,
[00:23:46] I still cannot believe it.
[00:23:49] I mean, this is a bit of a spoiler,
[00:23:50] but they specifically knock out the other main character
[00:23:56] of the game just so that she doesn't have
[00:23:59] to be involved gameplay-wise.
[00:24:01] And I'm like, how the hell could she not
[00:24:03] have been a part of the last something in some way?
[00:24:07] What the hell?
[00:24:09] Like, I really, that really bugged me in some way
[00:24:12] that she just wasn't involved.
[00:24:14] So it was like, and then other characters were not involved.
[00:24:17] And I was like, man, it's not really a combat character.
[00:24:21] Right.
[00:24:21] She doesn't need to be a drop kicking.
[00:24:24] I'm just saying it felt like something was missing.
[00:24:29] She could have thrown Leon just saying she could have come
[00:24:33] across some big, crazy weapon, not touching that.
[00:24:36] And then later on, Leon's on his like dying moment.
[00:24:41] And she's the one that saves his ass.
[00:24:43] like she's the one that throws them a big crazy experimental gun or some shit.
[00:24:49] And it's like, oh, that could have been cool.
[00:24:52] But unfortunately, no.
[00:24:53] And I really feel like the final boss is extremely weak, extremely like nothing
[00:24:59] really interests, particularly interesting happens.
[00:25:01] And then they pull an RE three boss again.
[00:25:03] And I'm like, I'm getting into spoilers.
[00:25:09] I really dislike the last five minutes of the game.
[00:25:11] It doesn't change my overall opinion on it, but I, man oh man, I really, really, really
[00:25:19] liked like 95% of the game.
[00:25:20] I thought it was great.
[00:25:22] And it just feels like the game had no idea how to end it.
[00:25:24] And I was like, weird, weird, I don't get it.
[00:25:29] So it leaves sort of a bad taste in your mouth.
[00:25:30] When I talk about it, it like, it has that effect on me.
[00:25:33] The same thing happened with Expedition 33.
[00:25:35] When I was going through it, it was like, it was making me hover around these things
[00:25:39] is when you could clearly see other things
[00:25:41] that they could have done
[00:25:42] that I think might have been cool or very easy to do.
[00:25:46] And it's like, yeah, why didn't they do something like that?
[00:25:49] And then they just, it is what it is.
[00:25:51] And it's like, okay.
[00:25:53] I can't stop but think about it
[00:25:54] when it's like there's so many obvious things
[00:25:56] that could have been like better.
[00:25:58] Was a game player story, both.
[00:26:00] Yeah, no, both.
[00:26:00] I think both.
[00:26:03] I think the grace sections of the game are great, dude.
[00:26:07] I really, I loved the gray sections of the game.
[00:26:10] And I, outside of direct gameplay things for Leon,
[00:26:15] level design wise and enemy design,
[00:26:18] I think Leon's shit was pretty lacking.
[00:26:20] I don't think it was lacking in terms of being bad.
[00:26:23] I think Grace's stuff is like a 10 out of 10
[00:26:26] and Leon's is like a seven.
[00:26:28] And most of the stuff that they give Leon to do
[00:26:31] is not great.
[00:26:33] It's okay.
[00:26:35] His gameplay is amazing.
[00:26:36] I think his gameplay is like a nine out of 10, nine and a half.
[00:26:40] But like.
[00:26:43] I didn't necessarily like the stuff that you got to take Leon through a ton.
[00:26:48] And it was like everything else on grace felt really cool and interesting.
[00:26:51] Revisiting. Yeah.
[00:26:52] The RPD revisit was godlike, but it wasn't necessarily gameplay focused.
[00:26:56] It's more like exploration, which is great.
[00:26:58] That part's amazing.
[00:27:01] The glass floor section I liked as well. Yeah.
[00:27:04] Yeah. This is the stuff I realized. It's counterbalanced by the fact that, dude, the
[00:27:12] grace shit is awesome. The grace shit is so good. I think most of her sections are damn
[00:27:19] cool. Now, my score is still like between an 8.5 to a 9. It's very up there because
[00:27:27] So many of the the moments that are highlights are extremely good and some of the the low lights are
[00:27:36] And they're not the low lights are not that low like nothing in the leon campaign is as bad as like re6 or some
[00:27:43] Shit, it's mostly just like fine
[00:27:46] And it's weird how it's like
[00:27:48] It's funny how
[00:27:50] um
[00:27:52] It's funny how you have this game with dynamic two dynamic gameplay styles
[00:27:56] where they're trying to be like, hey, you have slow and spooky RE, and you also have crazy
[00:28:02] fast action RE. Yeah. Fast action RE mechanically is great. Really good. What? Is it as good as
[00:28:10] the gray stuff? RE6 was a good game? No, it's not. Is it as good as the gray stuff? I don't
[00:28:17] think it is. And that's the thing that sort of prevents it from being like an all-timer
[00:28:20] for me, right? It prevents it from being like an absolute mega all-timer, where it's it's
[00:28:27] really good. It might be in my top five, top six resident evils. It's really good, but
[00:28:32] it just doesn't land. It doesn't stick the landing, which is really unfortunate because
[00:28:38] I was having a great time while I was playing it. I think I wanted twice the amount of
[00:28:44] enemies, dude. I think I wanted to ex the amount of bad guys in the Leon campaign
[00:28:51] like straight up. I just wanted to like engage the game more. Wanted to like, I
[00:28:55] felt like I'm capable, dude, it I'm so capable of fighting a shit ton of stuff.
[00:29:01] Like I'm so like capable of really blasting these fools like crazy. And
[00:29:08] And yeah, it just, they never give it to you.
[00:29:15] It's like, like nine liquors, something, something different than just Zambos, pimpleheads and liquors,
[00:29:24] you know, something more.
[00:29:26] Is the randomizer tainted?
[00:29:28] The experience may be the wildness of the land randomizer.
[00:29:31] Yeah, maybe.
[00:29:32] How do we compare Grace's section to RE-8?
[00:29:36] I think Grace's sections are better than R.E.A.T.
[00:29:39] Yeah, R.E.A.T. is very much a set piece.
[00:29:41] You're kind of on like a Disneyland ride.
[00:29:44] A lot of that game is like a Disneyland ride.
[00:29:47] And Grace's section straight up like her...
[00:29:54] It's mostly the opening, dude.
[00:29:55] The opening of the game is some of the best shit
[00:29:57] Resident Evil's ever had.
[00:29:58] Like that's what's nuts, man.
[00:30:01] That opening section with Grace is some of the best shit.
[00:30:05] Like everything involving the, was it evergreen, the first area, it's God tier.
[00:30:12] It's so good.
[00:30:15] This one, I'm also talking about it.
[00:30:16] I've just been thinking about it a lot lately.
[00:30:19] And for the most part, um, trying to figure out like why the end of the, the,
[00:30:25] the story didn't hit for me as much by the end of like the
[00:30:28] game place up then in for me as much.
[00:30:29] And I immediately was thinking of like a few things that are like, yeah,
[00:30:32] this could have been way better, but it was like in my time playing it.
[00:30:35] outside of the last like literal 15 minutes of the game,
[00:30:38] my ass had a great time.
[00:30:41] I just had an absolute great time.
[00:30:43] Some of like the literal peaks of the series type shit,
[00:30:47] actual peaks of the series where it's like,
[00:30:49] shit dude, this is so good.
[00:30:52] I think it's such a good time, holy shit.
[00:30:58] So yeah.
[00:31:01] Debating when I want to start up an insanity run,
[00:31:04] if I want to, because some of the game I don't necessarily
[00:31:07] want to go through again immediately.
[00:31:08] Something like, there's a lot of waiting.
[00:31:11] There's a lot of parts of the game where you're not
[00:31:13] engaging with it, and you're just waiting for shit,
[00:31:17] especially with Grace, some sections that are like that.
[00:31:21] Insanity, the fact that it really messes with you
[00:31:23] and it's cruel is interesting.
[00:31:25] I think that's actually super interesting.
[00:31:29] But yeah, it's like, there's so many parts of the game
[00:31:33] that are just meandering and waiting to move forward
[00:31:36] and slow walking type of stuff?
[00:31:38] Yeah.
[00:31:42] Do you think it's time for an Operation Reckon City sequel?
[00:31:44] No!
[00:31:46] Hell no!
[00:31:48] Hell no!
[00:31:50] I'm gonna try the final puzzle.
[00:31:51] I'm not really a completionist.
[00:31:52] I'm only a completionist for games I really love.
[00:31:56] I heard the final puzzle unfortunately got data mined,
[00:31:59] which is really shitty.
[00:32:00] And Saturday is hard even with Infinite Ammo.
[00:32:05] It looks like it's completely designed around New Game Plus, you know?
[00:32:09] It looks like it's supposed to be New Game Plus with all the points and acquisition and
[00:32:15] the stuff that you get.
[00:32:18] I like that there's a crazy puzzle in the game.
[00:32:21] That is very RE7.
[00:32:23] The dummy finger and shit, that's very RE7.
[00:32:26] We were working on that RE7 thing for a long time.
[00:32:34] This is puzzle legit hard to find.
[00:32:36] Oh no, it's fucked up.
[00:32:37] If it had not been data mined,
[00:32:40] people would still be working on it.
[00:32:42] It's extremely obtuse.
[00:32:44] It's insanely weird.
[00:32:46] Yeah. No, no, no.
[00:32:48] In the same way that the dummy finger
[00:32:50] was in the demos of RE7,
[00:32:52] It's nuts.
[00:32:54] Like really crazy things.
[00:32:56] Somebody could accidentally solve it,
[00:32:58] but not know why or what they did.
[00:33:05] Ka, is that what Ka to zombies levels of obtuse?
[00:33:07] Really cool.
[00:33:09] That's cool.
[00:33:11] That is cool.
[00:33:14] Either way, what I do find interesting
[00:33:17] is that it is one of the highest reviewed Resident Evil's
[00:33:24] because it really elevates Leon as a character, you know?
[00:33:27] It makes Leon the best he ever has been.
[00:33:29] He's like literally one of the best characters, period.
[00:33:32] Like in a Capcom game, and this version of him
[00:33:35] is arguably like insane.
[00:33:37] He's just insane.
[00:33:39] So the appeal of the game,
[00:33:42] and honestly, the great shit is legit mad spooky.
[00:33:45] So you have like, you have this game from a perspective
[00:33:49] that is making a lot of people very happy, like super happy.
[00:33:53] The Steam numbers are off the charts.
[00:33:55] The critical reviews from the fan reviews on Metacritic
[00:33:59] are insanely high.
[00:34:01] But in that same way,
[00:34:06] I look at the majority of people
[00:34:08] that are big Resident Evil fans
[00:34:11] and the ones that I've communicated with
[00:34:13] and I started looking up reviews,
[00:34:14] feel the exact same way I do. I went to like even Simmons and Kenny and it's like everyone agrees
[00:34:22] that the end sort of shits the bed and it's like yeah and then everyone's sort of like it's about
[00:34:27] an eight I could nine if I'm generous but it's like an eight to an eight point five and it's like
[00:34:32] man that is I didn't pay attention to any reviews before this like no reviews but it is exactly
[00:34:41] how I felt. It's exactly how I felt. So in that way it's like an 8 to an like an 8.5
[00:34:47] or a 9 is pretty good. And that's kind of where I end up landing when I take my personal
[00:34:51] take of the ending. If the ending is just cool with you, then it's like cool. If like
[00:34:55] the way the conclusion is, cool. But for people that like like those characters and
[00:34:59] shit, what are we doing, man? What the hell are we doing? Like you had, we made,
[00:35:06] we were making some legit interesting shit happen and then nothing interesting happens.
[00:35:09] Sometimes like, it makes the story feel so small and insular when it could have felt big and
[00:35:15] really important.
[00:35:16] It makes it feel like unimportant in some way, like just another day and it's like, ah, man,
[00:35:24] come on.
[00:35:25] So like Resident Evil fans, people that like these characters, people that have seen them
[00:35:28] go through shit.
[00:35:29] It's like, this is really close to being fucking awesome.
[00:35:34] Like they really could have like, and that also makes me wonder, it almost makes me
[00:35:38] wonder if they're saving it for DLC or some shit like no joke I would not chat
[00:35:44] I'm not even kidding you I wouldn't even be surprised at the DLC we get for the
[00:35:50] game is not a Chris DLC I wouldn't even be surprised at the DLC we get for the
[00:35:55] game is not another Leon DLC or it's not a Claire DLC or it's not a grace and
[00:36:04] And it's not a hunk.
[00:36:07] I think it could be a Xeno.
[00:36:09] Could legit be a Xeno DLC.
[00:36:13] Because they already established gameplay things
[00:36:15] in RE4 Remake and shit.
[00:36:17] And they only use it for that.
[00:36:18] It's like, there could be some really cool shit there.
[00:36:23] Maybe is why things happen the way they do.
[00:36:26] And it's like, man, maybe there's a Xeno thing.
[00:36:28] That could be fucking awesome.
[00:36:30] Holy shit, dude.
[00:36:32] Anyway, there's no acknowledgement of Claire and Jill.
[00:36:37] Yeah, you know what?
[00:36:38] I didn't really mind that as much, but it felt small.
[00:36:42] It felt like those characters being uninvolved
[00:36:48] or either being saved for future games
[00:36:50] or that like this was supposed to be something
[00:36:54] like really big.
[00:36:55] Like even I thought Chris was, dang,
[00:36:58] I don't wanna get too much of the spoilers,
[00:36:59] but even I thought like characters
[00:37:00] would be involved in some ways.
[00:37:02] they don't. It's mostly a set up for Chris. Dude, the last three games have been set ups
[00:37:07] for Chris. That shit ain't happening. Like you realize that, right? RE7 was a Chris set
[00:37:15] up and there was a Chris DLC. RE8 was a Chris set up and there's also a little bit of Chris
[00:37:21] at the end of RE8. And then you're telling me RE9 is another Chris set up? Like, bro,
[00:37:25] I don't know. I think we need to get over it.
[00:37:29] Um, yeah.
[00:37:36] Uh, there's a showcase coming soon for the anniversary.
[00:37:38] Uh, I don't know if there's a showcase for the anniversary, but there's a Capcom.
[00:37:41] Uh, there's a Capcom showcase happening like on Thursday, which is pretty cool.
[00:37:45] Anyway, can't help but think about it. Can't help but talk about it, right?
[00:37:48] The nice part is that it does have me thinking about it and talking about it.
[00:37:52] I've been legit thinking about Resident Evil for the past couple of days now, ever since
[00:37:57] I beat it.
[00:37:58] And yeah, I really had a wonderful time while playing it.
[00:38:04] And I'm applying some reflection of a few moments.
[00:38:06] They just did not meet the expectations the rest of the game set up.
[00:38:10] That's about it.
[00:38:12] Super good game overall.
[00:38:13] Yeah.
[00:38:14] Very super good game.
[00:38:15] I think it's much more memorable than like RE8 was, just in general.
[00:38:21] Do I like Grace as a character?
[00:38:23] Yeah, I know.
[00:38:24] I think her perspective is good.
[00:38:26] I think it's good to have Resident Evil finally have a character that's green because they've
[00:38:31] never had that, dude.
[00:38:33] Does my number score go down for it?
[00:38:35] I think my critical review of the game is a nine.
[00:38:38] My numbered score is an 8.5 is what I would put it at.
[00:38:41] But critically, if I was working at IGN or some shit, it would be like a nine.
[00:38:50] Ethan
[00:38:54] Yeah, Ethan's pretty green in re7
[00:39:01] In our a seven he is an re eight he's not dude in our E80s practically fucking Leon in Resident Evil 4
[00:39:12] But he was extremely brave like
[00:39:15] Like, with some story stuff you understand why, Ethan's very capable in RE-8 is what
[00:39:26] I remember.
[00:39:27] Very determined and very capable.
[00:39:30] Grace's performance is insane.
[00:39:31] Yeah.
[00:39:32] I really didn't mind all that kind of stuff.
[00:39:33] I didn't mind that.
[00:39:34] I just wanted her to have like, more stuff to do in the story, personally.
[00:39:39] Very moldy.
[00:39:40] Jill and Revelations, that feels like a different character to me.
[00:39:43] Revelations Jill always felt like who she looks way different and also she acts like a lot different. I'm like, huh
[00:39:51] Interesting. I'm it's it'd be cool to see like them finally come around on Jill in some way
[00:39:57] All right, I need some mercenaries mode. Yeah, I know I agree the game's pretty short on content, bro
[00:40:02] Samdies, thank you.
[00:40:10] Ari Dez, do not feel comfortable letting you play as a 30-year-old woman.
[00:40:13] Dude, Claire was like 50 or some shit in Revelations 2.
[00:40:17] What are you talking about?
[00:40:21] Claire was like geriatric in Revelations 2 because it's like in the future or some
[00:40:27] shit.
[00:40:28] Come on.
[00:40:29] She's like 85 years old.
[00:40:33] She was 30, and now she was like in her late 30s.
[00:40:39] She just wasn't dressed like it.
[00:40:46] That's absolutely old.
[00:40:47] As soon as anybody's over the age of 22,
[00:40:50] you're practically a walking pile of bones.
[00:40:52] Did you see Leon?
[00:40:54] He's a walking pile of bones.
[00:40:59] Like, no more contribution to society, you live in a modern internet world.
[00:41:07] If you're not beautiful or young, you're practically a walking pile of bones contributing nothing.
[00:41:13] Just the nature of it, okay?
[00:41:14] I can't imagine me ever getting there.
[00:41:17] There.
[00:41:18] Do you hear, don't you hear Leon's knees breaking every single time he makes a three
[00:41:26] foot jump?
[00:41:28] I almost wanted him to go- ow.
[00:41:31] I almost wanted to-
[00:41:33] Hrgh!
[00:41:34] Ow!
[00:41:35] Shit!
[00:41:36] Like, one- one time out of like 99-
[00:41:41] Uh!
[00:41:42] Like, grab his back.
[00:41:44] Shit!
[00:41:45] Like, at some point, you know?
[00:41:49] Naked snake pushes it way beyond like-
[00:41:51] Naked snake is like-
[00:41:52] Ah!
[00:41:53] Ah!
[00:41:54] Ah!
[00:41:55] Ah!
[00:41:56] And then he does some crazy inhumane thing.
[00:41:57] be like randomly one of these insane knee busting jumps Leon should go oh god like just every once
[00:42:06] in a while you know i think that would have been very funny some dad noises by groin oh god
[00:42:13] re9 is basically metal gear 4 there's a lot of metal gear 4 in re9 yes but re9 is not metal
[00:42:18] gear 4 re9 is resident evil 6 but good pretty much re9 is just re6 but good in my opinion
[00:42:27] Did I like RE9 more than RE4 Remake?
[00:42:34] RE4 Remake sort of lacks an identity because it's identity is so closely tied to a 20-plus
[00:42:41] year old game, which is tough to me.
[00:42:44] Tough to me because that shit is so close.
[00:42:47] They're so like, I just played their RE4 Remake again and they're so close, you know?
[00:42:53] It's like the, they're almost like indistinct.
[00:42:56] Yeah, one plays better than the other, but they really are like practically the same fucking game.
[00:43:03] At least to me. At least to me personally. So do I think RE9 is better than let's just say a general
[00:43:09] RE4 hell no. No. It's much more on on rails in terms of like an explorative game, you know? It's
[00:43:18] much more like on rails. And that's not a necessarily bad thing because it's a very good
[00:43:25] on rails sort of game.
[00:43:28] The RE9 has all the horror stuff.
[00:43:29] The actual scary shit.
[00:43:31] Oh, yeah.
[00:43:32] Oh, yeah.
[00:43:36] It's tough, man.
[00:43:37] It's really tough.
[00:43:38] It's going to be hard for you to take any kind of game that is
[00:43:42] got the baseline of what Resident Evil 4 is,
[00:43:43] which in my opinion is like the third best game of all fucking time
[00:43:48] like ever made.
[00:43:50] It's going to be hard to beat that dude.
[00:43:52] Updated RE tier list.
[00:43:53] We could do that.
[00:43:54] Yeah, it's been a long time since I've done one personally. The group setting doesn't really make
[00:43:58] any sense. Maybe we can do that tonight in our epic YAPS session. Do I like Peri and RE?
[00:44:05] I do. I don't, I do. I think it's fun. I think it is fun. I think it makes sense for a,
[00:44:14] from a Leon perspective. Yeah, I kind of love it.
[00:44:17] What about Axe sharpening? I think that was pretty crazy. Like, that's pretty OP, dude.
[00:44:24] To be completely honest, I haven't seen the new Alex gameplay in matches. I have played two hours
[00:44:30] of Alex. I'll talk about it. I have gameplay footage. I have unique gameplay footage. Being
[00:44:37] able to reload the Axe is nuts, bro. That's part of our YAP session tonight, chat. I almost
[00:44:43] forgot to add it. I played Alex for like two hours. That's what I was doing up at Capcom's
[00:44:47] offices. I'll check if I'm supposed to say that yet. I think we're good. I think we're
[00:44:52] good. I'll check on the thing. What are the other two top games of all time? Final Fantasy
[00:44:58] 7, 1997, Bloodborne, Resident Evil 4. Yeah, those are my top three games of all time.
[00:45:04] It's been that way for a long time. It's been that way for like 10 years. Number
[00:45:07] FF7 number two
[00:45:10] Bloodborne number three is resident before they're pretty like
[00:45:14] Pretty decent picks I feel feel like there's a kind of holy trinity third strike
[00:45:19] No, I don't put fighting games next to regular video games. I just do not most fighting game players don't
[00:45:26] The Perry window is so long. Yeah, I see you I see you
[00:45:32] It's cheating. No, I don't do it. Fighting games are different. I look at fighting games
[00:45:38] differently than I do normal video games. I just view them differently. In any of the
[00:45:43] top 10 lists I've ever had in my life, fighting games are not on it. Metal Gear 1 is usually
[00:45:50] number four. Yeah. Metal Gear Solid. Yeah. Yeah, Ninja Gaiden 4 DLC apparently happened
[00:46:01] as well, dude. Holy shit. Holy shit.
[00:46:06] Well, time for that. My God.
[00:46:11] What are some DLC ideas you can see to make R9 more of a complete
[00:46:14] experience? Um,
[00:46:18] I don't know. I mean, obviously, mercenaries, give us
[00:46:22] Merck's mode, please. How is the Kersen or 99 comparable to
[00:46:26] the Spencer mansion and the RPD police station? I think
[00:46:28] it's comparable my dude. Like I would argue that the care center has better like enemy encounters
[00:46:40] than even comparable enemy encounters to the original RE Remake Spencer mansion
[00:46:46] as well as like RPD and also the Baker House because the Baker House is also very good.
[00:46:51] They're very good, but like, the hospital's a bit more RPD-ish because of the East and West Wing.
[00:47:00] I mean, that's a way of distinguishing it.
[00:47:02] So Leon's married now. Of course he is. Leon's married and saving himself for Ada.
[00:47:10] Luigi Smash, thanks for the 10. Appreciate it, dude.
[00:47:14] Did you like the whole village in RE8? I did. Yeah, I did. I thought RE8 was a really
[00:47:20] fun sort of like roller coaster kind of game. It feels like a ride.
[00:47:25] It feels like a Disneyland ride. And this one's like right in between that to a
[00:47:29] certain degree. Right in between that. It's fun.
[00:47:39] Instead of ranking ari games, rank the aria main areas. Bro, here's what's
[00:47:44] crazy. Even
[00:47:50] RE3 Remix opening area when you're running through Racoon City as Jill and being pursued by Nemesis
[00:48:00] could straight up fool you that this game is going to be good, like, which is the demo.
[00:48:07] The RE3 demo is pretty decent, man.
[00:48:11] And it's like, God damn dude, if they just do this for the rest of the game, this shit's
[00:48:15] going to be tight.
[00:48:16] This shit's going to be great.
[00:48:18] It's awesome.
[00:48:19] And then it just doesn't, at all.
[00:48:22] And like, the next part that happens after that
[00:48:24] is pretty much the Carlos section with the hospital
[00:48:26] and it's just not as good.
[00:48:27] And it's like, oh, man.
[00:48:31] Man, this sucks.
[00:48:33] This sucks.
[00:48:38] Yeah, the Ever Crisis story cut scenes
[00:48:40] are getting pretty close to not directly confirming,
[00:48:45] but hinting that FF7's a sequel.
[00:48:51] What do you think about the abundance of resources
[00:48:52] in Requiem?
[00:48:53] I don't think it's that much of a problem.
[00:48:55] Dude, RE2, the OGRE2 is like the greatest formula
[00:49:00] for the Resident Evil formula possibly ever made.
[00:49:05] And RE2 gives you more ammo.
[00:49:09] It gives you so much ammo,
[00:49:11] you can kill every enemy in the game like twice over.
[00:49:14] like it's crazy, dude.
[00:49:15] Every single time I beat RE2,
[00:49:17] I'm left with a shit ton of ammunition.
[00:49:20] And I'm like, God damn, you just shoot everything.
[00:49:22] And that isn't really a problem because the,
[00:49:25] oh,
[00:49:27] criticism,
[00:49:29] criticism, little thing I realized.
[00:49:34] There's a weird cadence of unlock in RE9 Requiem,
[00:49:39] even as Leon, where as you progress through
[00:49:41] and what you get and how you get it
[00:49:43] to feel more powerful, they sort of like dumped on you
[00:49:45] at moments.
[00:49:46] So you don't really get this like, oh,
[00:49:48] I feel way more buff because I got this thing.
[00:49:51] RE4 Remake and RE4 do that very well,
[00:49:54] where you sort of start with like gun, shotgun, pistol.
[00:49:57] And by the time you like find this stuff
[00:49:59] and unlock the discovery unlocks,
[00:50:01] of you getting these things as time goes on,
[00:50:03] graces was really cool, because graces felt great
[00:50:07] because what were you getting?
[00:50:08] You were hunting the blood to find the steroids and shit
[00:50:12] to buff yourself out.
[00:50:13] That was awesome.
[00:50:15] It was so engaging.
[00:50:17] And I was having such a goddamn good time with it
[00:50:20] as the grace section that I unknowingly killed everything.
[00:50:25] Like, I didn't even mean to do that.
[00:50:27] I was just having such a good time either making hemoglobin
[00:50:31] injectors or getting the steroids or finding coins
[00:50:35] and doing this stuff that I was just like, shit, dude.
[00:50:37] I gotta go over here.
[00:50:39] I'm going to go this, but I'm going to do this.
[00:50:41] That's what I mean is that like shit is great.
[00:50:44] Her section is just fucking awesome.
[00:50:46] And like the little bit of Leon shit that happens after that
[00:50:48] is also fucking awesome.
[00:50:50] But it's like, I think the build up of the eventual
[00:50:55] like Leon moments of getting the big Leon moment
[00:50:58] didn't really land even though they treat Raccoon City
[00:51:01] like it's a big, you know,
[00:51:03] like it's a big police station in a way.
[00:51:05] It didn't really land in that way.
[00:51:07] I was like, this is okay.
[00:51:08] It's good.
[00:51:09] It's really good.
[00:51:10] Having fun seeing set pieces and shit.
[00:51:14] Yeah, that's the problem with four is that progression feels
[00:51:18] fucking really good, dude.
[00:51:20] And even an RE4 because what's the what's the main focus of the
[00:51:24] game? Kill and shit, dude.
[00:51:25] So when you get the ability to like upgrade your weapons and
[00:51:28] you see the exclusive upgrades for weapons and you have like
[00:51:31] goals in mind, I'm saving up for that shit.
[00:51:34] I got to kill as many bitches as possible.
[00:51:36] Do I spend do I spend my resources killing bitches like,
[00:51:38] Oh, damn, this shit feels great.
[00:51:41] An RE4 remake, they keep it, and the OGRE4, it's there.
[00:51:44] This is why, like, RE4, OGRE4 is insanely replayable.
[00:51:49] It's so much fun, because at that point, you don't have,
[00:51:52] like, RE4 is pretty linear, don't get me wrong,
[00:51:55] pretty straightforward.
[00:51:56] But how you approach every section,
[00:51:59] like, getting to, like, everyone talks about rooms,
[00:52:02] like, the first really tough spot of RE4
[00:52:06] isn't really the village.
[00:52:07] It's the giant chasm with all of the walkways and shit.
[00:52:13] And you're like, damn.
[00:52:14] And then you've got the water room.
[00:52:15] And then you've got the opening of the castle.
[00:52:18] You have all these sections that in your head,
[00:52:21] you're designing combat crit paths.
[00:52:24] And then you're dying to them and getting fucked up.
[00:52:26] And you're like, all right.
[00:52:27] So I'm going to go over here and do this and do that.
[00:52:30] So what's funny is that RE4 gives you crit paths.
[00:52:34] But it's a different crit path than what
[00:52:36] Traditional Resident Evil in 1, 2, 3 and Code Veronica were where it's just about picking up items more efficiently and avoiding enemies more efficiently
[00:52:43] This was about like how do I kill bitches more efficiently?
[00:52:46] Which feels really good and to be honest like even RE5 does that like RE5 has a bunch of moments like that where it's like
[00:52:52] Shit, this is really tough. Let's figure out how to kill these motherfuckers as fast as possible
[00:52:58] And most of the Leon sections especially the big Leon section in nine doesn't really do that
[00:53:03] I don't really feel that way. There's like a few guys, you know, every once in a while
[00:53:08] But do I feel like how do I kill these bitches as fast as possible? Like what do I do? I don't really feel that way
[00:53:16] It just sort of died
[00:53:22] Insanity it does I could see that yeah, I could see that unfortunately insanity isn't the first time you play through it, you know
[00:53:31] That's the problem is that like
[00:53:33] I can't really judge the game's first time experience off of a second play through.
[00:53:40] You know?
[00:53:41] Like I feel that the way the game is designed at the beginning, and here's the crazy part
[00:53:44] is that the difficulty that we chose is actually technically a hardcore difficulty.
[00:53:48] People look this up.
[00:53:49] It's a dynamic hardcore difficulty.
[00:53:51] It's really weird.
[00:53:55] So at times I feel like it does not lean the ways it should.
[00:54:00] It's supposed to counter back and waste
[00:54:03] to make the game a little bit harder if it's going too easy for you.
[00:54:06] And I think almost every single person that has played it, yeah.
[00:54:11] People found out that there is a difficulty scaling
[00:54:14] on the classic mode, which more resembles hardcore difficulty.
[00:54:19] And then the ridiculously overtuned insane mode
[00:54:23] is like at a nine, while the classic's like four to eight.
[00:54:27] And yeah, it just feels like it stays at four to five
[00:54:31] for most of us in a first-time playthrough.
[00:54:34] It doesn't feel necessarily tough
[00:54:37] considering how many resources you get.
[00:54:39] So it's like, yeah, I feel like the dynamic scaling
[00:54:43] of that wasn't working particularly great
[00:54:46] in the first-time requiem playthrough.
[00:54:51] It lowers when you take damage.
[00:54:54] I'm just saying it wasn't a criticism just of mine, dude.
[00:54:56] Like almost every single person that first place in that game, regardless of what difficulty
[00:54:59] you played on, you just shoot things and they die, you just shoot them and they die.
[00:55:10] So yeah, bosses are too easy.
[00:55:13] No, I straight up dude, too many bosses, too many times, just sit there and go shoot
[00:55:21] me.
[00:55:23] What the hell?
[00:55:24] Why is the boss just sitting here and saying, like,
[00:55:28] oh, shit.
[00:55:30] I'm like, what the fuck?
[00:55:31] The plant boss does the same thing.
[00:55:33] Mr. Axe, it's like, even the last boss,
[00:55:37] they just sit there and you just shoot them.
[00:55:39] It's like, this is why the SWAT team
[00:55:43] was the hardest fight of the game.
[00:55:44] Yeah, I agree.
[00:55:45] I agree.
[00:55:47] Shit.
[00:55:48] Chad, gotta get me some talking about this.
[00:55:51] I still feel the same way I do, you know?
[00:55:54] 8.5 9 out of 10 critically put a fucking SWAT team dude like these guys are fucking hard. Holy shit
[00:56:01] They dig gang up on you and then shoot you in the back in the face. What the fuck?
[00:56:06] The hunkinators
[00:56:12] They were these bitches are animals
[00:56:18] Play third again, I do want to eventually it's just that at the moment
[00:56:21] There's not a feverish desire for me to play through certain sections of the game again.
[00:56:26] Like I am straight up loathing playing through the orphanage section again.
[00:56:30] And like even even though I really liked the basement, having to go through that again, I'm like,
[00:56:36] OK, I got a little bit too much RE burnout, you know, especially after I got the mega mega action shit
[00:56:43] that was a RE for remake playthrough.
[00:56:46] Let's start reviewing shit. Let's start going over all the nutty bullshit that has happened over the past 24 hours. Hold on a sec, Chad.
[00:56:59] I got a link.
[00:57:06] Got a link.
[00:57:13] Welcome back to the stage of history.
[00:57:24] So, in other news, pretty wild-ass token stuff is happening.
[00:57:31] I haven't reviewed this video in full, oh wow, did they just go over mechanics straight up?
[00:57:38] Gameplay Update Overview.
[00:57:40] Let me read this.
[00:57:41] Thanks to your valuable feedback during the previous closed beta, the dev team continued
[00:57:47] to improve gameplay.
[00:57:49] In this video, we share a glimpse of the updates and changes that players will
[00:57:53] first experience of the Arc World Tour Finals in 2026. Damn it. Where is that at? Korea? Jesus.
[00:57:59] My ass got to go to Korea. Wolverine's looking good. So I guess we'll just go over what's in here
[00:58:09] and evaluate it based on the stuff that we've been talking about. Because yeah, I myself and
[00:58:15] than a few others were not over the moon about Marvel Tocon
[00:58:22] and we really wanted to be.
[00:58:24] So it wasn't like we were upset.
[00:58:27] I mostly, to be completely honest, Chad,
[00:58:30] I think you guys have been watching enough of my videos
[00:58:31] and what I've been saying about this game
[00:58:32] since the very beginning.
[00:58:34] I don't want this game to necessarily be
[00:58:36] Marvel versus Capcom.
[00:58:37] It is, it let it exist and do its own thing.
[00:58:41] But at the same time, I don't think it was fun.
[00:58:44] And that was an issue.
[00:58:45] It was an issue that, for me personally,
[00:58:48] a fighting game that looks this good
[00:58:49] and was made by the tenure that it's made by,
[00:58:53] unfortunately just wasn't enjoyable.
[00:58:55] And I just, I was really struggling to find things
[00:58:59] that are fun and even people were saying,
[00:59:01] you gotta wait for training mode.
[00:59:02] And I'm like, I don't know if that does it, man,
[00:59:03] when I'm just like playing people
[00:59:05] and not really having a good time.
[00:59:06] Like, some things,
[00:59:07] and it led to some pretty deep evaluation
[00:59:11] of like, this has never happened to me before, man.
[00:59:13] This is like unique to this.
[00:59:15] Like why is this one unfortunately hitting
[00:59:18] like a gameplay disappointment for me in some way?
[00:59:21] Either way, we had a whole bunch of hopes and desires.
[00:59:25] And I think after that, those two surveys,
[00:59:31] my opinions really did not change very much.
[00:59:35] But I was echoing to plenty of people,
[00:59:38] if you like the way this game plays in those surveys,
[00:59:41] Because I have a large audience and a large amount of people
[00:59:44] that will, Mac says something, I will say the same thing,
[00:59:48] I get it, that just happens.
[00:59:49] I was emphatic about guys, if you love the way
[00:59:54] this game plays currently and you played these betas,
[00:59:56] you need to tell them.
[00:59:58] Because what's going to happen is that a lot of people
[01:00:02] that are really into this game for the gameplay
[01:00:05] are not particularly happy.
[01:00:08] Like fighting game fans do not necessarily
[01:00:10] like the way this plays and it takes a lot of bad boxes in terms of like gameplay feedback
[01:00:15] and feel. So we're going to have criticisms on stuff, but if you really like it and enough
[01:00:20] people really like it, then it shouldn't change. I honestly feel that way. Not every single
[01:00:25] game needs to be for me. It doesn't need to be for me. It just needs to be a game
[01:00:30] that'll come back and hope that it eventually is for me. I do this with fighting games
[01:00:33] all the time, dude. Injustice 2 and Mortal Kombat 11 existed. So with that being
[01:00:38] I didn't want to sway people's opinions too much, but
[01:00:42] Everything that I've seen on Twitter so far
[01:00:45] sounds like
[01:00:48] The feedback was not just me like apparently a lot of people felt the exact same way when they played this bitch
[01:00:54] So footage is of a game so in development the final product X hold in this footage will be displayed as the default tag button
[01:01:00] L2 what the hell does that mean? So I'm gonna shut the hell up. Let me see what is actually changing a
[01:01:04] Assigned dedicated buttons, where am I putting my ass, I'm putting my ass over here.
[01:01:11] Assigned dedicated buttons for tag and assist.
[01:01:17] I didn't play much of beta 2.
[01:01:20] Was that already a change?
[01:01:22] They changed the way that tagging technically works.
[01:01:26] Did they not?
[01:01:29] Are we talking like more buttons now?
[01:01:32] Interesting.
[01:01:34] a sister separate. It was still all in one button before. Really? Okay. Alright. Let's
[01:01:41] check it out.
[01:01:44] Reduce the frames and animation times for tagging. I definitely saw that. Unfortunately,
[01:01:59] The combo, the tagging is much quicker, thank God.
[01:02:03] Cause it was just way too slow.
[01:02:04] It stopped the screen way too much.
[01:02:08] The combo that they specifically show here
[01:02:11] is also sort of indicative the sort of issue
[01:02:15] that the game had before where like the combo structure
[01:02:17] was like this for almost everything, you know?
[01:02:21] This is much better.
[01:02:26] Yeah, this is pretty much how like
[01:02:28] Every combo was looking in the entire game.
[01:02:34] Tantal attack to trigger non-rush assist, lovely.
[01:02:38] And now this was the thing we picked out from the trailer.
[01:02:40] Thank God, my dude.
[01:02:43] So wait a minute, did this cost a resource?
[01:02:45] It did.
[01:02:46] In the same way that like the pip assist
[01:02:47] cost a resource, this one also did too.
[01:02:50] Fine, sure.
[01:02:53] I don't wanna do infinite strings on people, man.
[01:02:55] I just wanna use assists.
[01:02:57] That's great.
[01:02:58] Reduced assist hit stop and consecutive assists. Really this is getting nerdy. Mmm. This is getting nerdy
[01:03:12] Wow, yeah, she's really not interesting
[01:03:19] I see like three characters one two three
[01:03:25] Whoa
[01:03:27] All right, all right.
[01:03:31] So this is kind of neat.
[01:03:34] That was a lot of tags, but you notice how it only costs two.
[01:03:38] So check this out, dude.
[01:03:41] At the beginning, anything on block or hit
[01:03:44] is going to use up a pip.
[01:03:45] That's the whole point of these green pips, right?
[01:03:48] Follow me.
[01:03:49] So Wolverine and Ironman are kind of called at the same time.
[01:03:53] Thus, they take two pips.
[01:03:55] OK.
[01:03:56] But because they're sort of like locked down in something,
[01:04:00] and there's an opportunity in neutral,
[01:04:02] you're calling a grounded assist while aerial and neutral
[01:04:05] so it doesn't cost a pip.
[01:04:06] There is going to be tricky situations now
[01:04:09] where you're going to be able to call a neutral assist
[01:04:12] while no block animation's happening.
[01:04:14] And that'll just take some time to get used to
[01:04:15] and will lead to some pretty messed up situations, I think.
[01:04:18] So that's pretty cool.
[01:04:21] That's pretty cool.
[01:04:22] I like it.
[01:04:23] I just looks faster too. Things are just quicker. They're just snappier, you know
[01:04:30] This is quite literally the BB tag tag meter system. Oh, no, we know this game is more of a mixture of um
[01:04:36] BB tag and Dragon Ball fighters. Those are like the main two games and with with guilty gear strive wall breaks
[01:04:44] Aerial assist condition changes
[01:04:46] Dude, already the gameplay looks way better.
[01:04:51] Like, just looking at how these characters are just jumping around and engaging just from this.
[01:04:56] Dude, oh yeah, okay.
[01:05:01] Way better. Just way better. Calling assists up there. Cool.
[01:05:05] Calling assists shouldn't be free. Shut up.
[01:05:08] Not everything needs a limitation.
[01:05:11] Here I go.
[01:05:13] All right.
[01:05:15] Cool.
[01:05:16] Crowdgrounded assist while airborne.
[01:05:19] Here I go.
[01:05:20] What is this show?
[01:05:23] Yeah.
[01:05:24] I hear you.
[01:05:26] God, dude, it just looks so much.
[01:05:28] It looks like the game is running twice as fast.
[01:05:31] Like in this gameplay clip, it honestly looks like compared to the betas, twice as fast.
[01:05:36] So much better.
[01:05:38] Here I go.
[01:05:40] Dude, I was just playing neutral was insanely boring to me in the previous ones like being on defense or even being on offense
[01:05:49] Even if I was landing attacks, I was not being engaged at all
[01:05:51] It is just taking way too long to complete things and do things man
[01:05:58] This is great, this is a lot better magic looks fun, too
[01:06:05] Cool
[01:06:07] Super skills no longer cause wall break. Wow!
[01:06:13] Wow!
[01:06:19] So that's big.
[01:06:23] So what does cause wall break? Pretty much auto combo. Still causes wall break.
[01:06:31] Some wall splat moves still cause wall break. Throws still cause wall break.
[01:06:37] I think that's about it. Maybe level 3's. It seems like them making level 1 supers or
[01:06:47] supers just in general not do this. They're trying to prevent the amount of interruption.
[01:06:55] We were just moving around stages too much dude. It was way too much. So I'm curious.
[01:07:01] My mind is not made up on this yet because once we got the X-Men stage I'm like I'm
[01:07:07] I'm never playing on anything else.
[01:07:09] Like, that was the issue is I need
[01:07:12] to play the game to see what's happening,
[01:07:14] because as soon as we got X-Men, it's like, oh, OK, we're good.
[01:07:17] Don't need to worry about shit, dude.
[01:07:19] So I don't know.
[01:07:20] I think this sounds like a really good change,
[01:07:22] but how much it will actually change things, we'll see.
[01:07:28] Full knockdown post-wall break.
[01:07:30] Whoa, whoa, you damn.
[01:07:39] So that's kind of like wall breaking and strive with a super.
[01:07:44] You would get incentive and oaky.
[01:07:48] That's pretty close to strive.
[01:07:50] And this is the same way you're getting character joining as well, you know, your positive
[01:07:55] bonus is that your team gets bigger.
[01:07:57] So they pretty much gave it Strive Wall Breaks for the most part.
[01:08:01] Okay, I don't know, I actually do not know how that's going to play out in total.
[01:08:06] It all sounds like good changes.
[01:08:09] On the Wall Break stuff, I don't know, I actually do not.
[01:08:14] Oh!
[01:08:15] I didn't think they'd do it.
[01:08:18] Bro!
[01:08:19] No way!
[01:08:20] Can you show it?
[01:08:21] Oh dude, she tried it.
[01:08:23] Look, look, look, look.
[01:08:25] Oh!
[01:08:26] Look at magic.
[01:08:27] literally whiffs like a stand light and does it again, nothing else comes out.
[01:08:32] God, I honestly didn't think they'd do it.
[01:08:36] I did not think it would happen.
[01:08:38] I never thought this day would come.
[01:08:40] Holy shit, man.
[01:08:41] I'm like, it's fine on block, it's fine on hit, but this whole, like, the goddamn Dragon Ball horse shit would drive me insane.
[01:08:50] It still does.
[01:08:51] It's like, this shit sucks, man.
[01:08:53] characters with these giant lunging second attacks and shit. Oh, thank god, dude. Less
[01:09:00] autocombo BS. That's all it boils down to. Like if you do it when it lands, sure, but if it's
[01:09:05] happening every time, I couldn't believe that me fighting people, I ended up using it. Because
[01:09:12] either of like funky connections or something or unfamiliarity, even at early levels, dude,
[01:09:18] the incentivization to use it was way too high. And even in the second beta, when it was
[01:09:22] nerfed a lot. It was still way too high. So it means that auto combos can't side switch now.
[01:09:27] Yep, because they don't whiff side switch. Oh, dude, it fixes so many problems. It fixes so many
[01:09:33] problems. So again, this is my take on auto combos, Jack. Since 1998, when auto combos were
[01:09:40] introduced in Marvel versus Capcom 1, I have zero issues with them. I have big issues with
[01:09:46] them when they are when they are good in either neutral situations or they are actually good
[01:09:52] combos. When they are when they are functionally decent and they act as good hit confirms. I still
[01:09:59] think there's a problem there. I still think there's kind of an issue where it's like
[01:10:03] the opening part of combos what could we'll still have to like balance each other out
[01:10:07] because the autocombo will just sort of like even itself out which is what Dragon Ball does.
[01:10:11] But still, this is so much better.
[01:10:14] Like this makes the, the auto combo was more powerful than DBFZ in beta one and two.
[01:10:19] And it was extremely frustrating.
[01:10:21] Now from this perspective, it's way weaker.
[01:10:26] Like the auto combo is almost weaker than it even is in Granblue, which is, which is
[01:10:31] wild that this game might end up having the weakest overall auto combo, especially
[01:10:36] in neutral compared to games that came before.
[01:10:40] about 2XK0, 2XK0's auto combos just fine, bro.
[01:10:43] But those combos are not good, and they don't,
[01:10:47] I don't believe 2XK0 pulse combos also came out on whiff.
[01:10:52] So that shit sucked.
[01:10:54] That shit sucked.
[01:10:55] I love it, man.
[01:10:56] I love it.
[01:11:01] Reduced aerial combos.
[01:11:03] Oh, did better juggle combos?
[01:11:07] I'm curious what this means.
[01:11:08] I'm not really worried about combos in this game.
[01:11:14] But giving you more hit value to work with now
[01:11:20] is great.
[01:11:22] That might result in shorter rounds,
[01:11:24] but that's fine, dude.
[01:11:25] There's three rounds.
[01:11:27] There's already three rounds, dude.
[01:11:31] This might open up for cool juggle combo rounds and stuff.
[01:11:33] Oh yeah.
[01:11:34] start. Let's keep this. These are very good changes. Holy shit.
[01:11:40] Not there. Now it makes a lot of sense why people were acting
[01:11:43] the way they were on Twitter. These are very good changes.
[01:11:46] Dude, there's even changes in this that I hope happen to
[01:11:50] Dragon Ball fighters, right? And like, what it's not season
[01:11:54] four, some shit. There's shit in here that I'm like, can
[01:11:57] this be put into DPFC as well? Because I would really
[01:12:00] like that. Anyway, yeah. Yeah, these, this is making me very happy. It sounds like what's
[01:12:12] happening to the game is the is the thing that I hoped where it's like, I don't need all the X
[01:12:21] men in the world. You can you can stick the entire Fantastic Four for a whole team in this game,
[01:12:26] as long as I find it fun, because I know that if it's a good game that I enjoy playing and I look
[01:12:31] forward to the future of playing it, then I'll be excited for characters that could show up in the
[01:12:36] future. Then I'm excited for that, right? That's okay. But if the game comes out and it sort of
[01:12:40] plays like it did in beta one and two, then I'm not necessarily excited for characters. I'll just
[01:12:45] hope that at some point maybe I get a game that is enjoyable, and maybe I get a game that'll
[01:12:51] give me the character that I want to play, and I'll like them.
[01:12:54] But if the game isn't initially not super fun to play,
[01:12:57] that is difficult.
[01:12:59] That will be a tough situation.
[01:13:02] And here's the problem.
[01:13:03] If these things are already being smoothed out now,
[01:13:05] my brain isn't thinking about launch chat.
[01:13:08] My brain is thinking about one year later.
[01:13:10] What happens in summer of 2027 when the game is out?
[01:13:16] How much loosened up are these things going to be?
[01:13:18] How many more abilities are they going to give us?
[01:13:20] any cool team things that they're going to add to the game.
[01:13:23] The only part, which still lines up,
[01:13:26] I think, with their overall design philosophy,
[01:13:29] the only part of these changes that are all great,
[01:13:35] all of these seem really good.
[01:13:36] They either look really good immediately,
[01:13:38] I'm excited, or seem like they're
[01:13:39] going to lead to a much more engaging gameplay experience.
[01:13:42] Have we noticed that there is no direct incentive
[01:13:45] for tagging still?
[01:13:47] Have we noticed that?
[01:13:48] Unless I'm missing something entirely,
[01:13:51] there is a good reason to use assists and do things, right?
[01:13:54] There is really good reason now to bring in characters
[01:13:57] and have them come in and do wild shit.
[01:14:00] But is there really much of a reason
[01:14:04] for you to swap out the character directly
[01:14:07] without coming up with stuff?
[01:14:09] Based on these changes, not exactly yet.
[01:14:11] Combo extenders, you don't need to change.
[01:14:14] You actually do not need to change.
[01:14:16] like the combo level gauge does not necessarily go down
[01:14:20] if you swap the character.
[01:14:23] And I think that's because they are still dedicated
[01:14:26] to the idea that the game does not have to be played
[01:14:29] with multiple characters.
[01:14:31] You can still have your one character
[01:14:33] with your three big assists and stuff like that.
[01:14:37] Active tag mix, don't get me wrong, 100%.
[01:14:39] If you're saying being creative with mixups and stuff
[01:14:42] is a way to make it better,
[01:14:44] I think the one thing that benefits that
[01:14:46] is that the tagging animation got way faster.
[01:14:49] So yeah, the opportunity to mix somebody up has been there.
[01:14:53] That has not been any different.
[01:14:55] Every single beta has been that way.
[01:14:57] However, we're talking about not from a fighting game
[01:15:01] player perspective, from a general gameplay perspective.
[01:15:04] Is there a great reason for you to swap out your characters?
[01:15:08] Does the game give you something for it?
[01:15:09] Does it give you the desire to swap out this one
[01:15:13] for that one. Do you get anything? And mechanically, historically, no. No, it's either like matchup
[01:15:20] based or it is for the potential of mixing up. It's all things that are like, do you
[01:15:26] want to instead of telling you that you should? You know what I mean? So that hasn't changed
[01:15:34] yet. It's not changed yet. The game still very much looks like it can be played as
[01:15:39] a one character, three assist game and not necessarily a four functional character game.
[01:15:43] You can still play.
[01:15:44] And I think that is honestly by design.
[01:15:46] It looks like it's about to be way more fun
[01:15:49] based on what we're seeing right now, way more fun.
[01:15:51] But yeah, that's not an accident, exactly.
[01:15:54] I think the game is designed that way
[01:15:56] where they don't want to intimidate people too much.
[01:15:58] So is this going to change the entire game as like,
[01:16:02] oh, it's a legit tag game now?
[01:16:07] We need to play it straight up.
[01:16:08] We need to play it.
[01:16:09] I don't necessarily think
[01:16:12] that it's leaning in that direction more than before.
[01:16:16] I don't get it, you keep saying incentive.
[01:16:17] What incentive do tags give for switching?
[01:16:22] You serious?
[01:16:23] In every other game, when you tag out,
[01:16:25] you gain your health back, dude.
[01:16:28] Like you get either more damage
[01:16:29] or you gain your health back in every single other game.
[01:16:32] There are direct reasons.
[01:16:33] Because the game has a single health bar,
[01:16:35] there is no direct incentive.
[01:16:37] For example, in this game, if you had like,
[01:16:39] if there was more red health just in general,
[01:16:41] you see up here. If Red Health hung around further and you tagged in characters and it would give you
[01:16:46] bonuses like, hey, you swapped. Here's a life bonus or some shit like that. Then yeah,
[01:16:53] that would make sense. It would be much more of a tag game because you're incentivized to swap
[01:16:59] characters out. The direct mechanical incentivization is not necessarily there yet. Not there
[01:17:05] entirely. There's a lot of reasons to do crazy stuff. There's reasons to do crazy stuff,
[01:17:09] But like, you know what I mean?
[01:17:12] Like it became a much more interesting game.
[01:17:14] But are you still going to see a lot of like Star Lord doing Star Lord shit
[01:17:21] with three more assists more capably?
[01:17:23] Oh, yeah. Mix ups.
[01:17:26] But it's the only reason to give right.
[01:17:27] But a mix up, an inherent mix up is not a mechanical incentive.
[01:17:32] You know what I mean?
[01:17:33] That's just a mix up.
[01:17:34] It's up to you as a better player to make the tag into something cool instead of the tag offering a really cool thing and also offering a mix-up, you know what I mean?
[01:17:47] That's all I'm saying. And that's been, that has not really changed necessarily since the very beginning. The one thing that I will say has changed.
[01:17:55] The tag time being so slow before meant that you can never mix anybody up unless you did really dirty shit.
[01:18:01] But as a reminder, the game still had unblockables all over the goddamn place in beta 2.
[01:18:09] They did not go away.
[01:18:11] So did they get rid of the insane unblockables because they were stupid easy to do?
[01:18:17] Like, with a little bit of training mode, it became very easy.
[01:18:22] So I mean, is that changing?
[01:18:27] Are we adding all guard?
[01:18:28] Are we adding that kind of stuff?
[01:18:30] And I don't know if we're getting any answers for that right now.
[01:18:32] That's like legit nerdy high level bullshit.
[01:18:35] You're legit founder of the being a 1v1 focus?
[01:18:37] Yeah, I know.
[01:18:38] I know.
[01:18:39] All I got to say is that playing the game as a 1v1 historically in the betas was boring.
[01:18:44] It was obviously much more effective.
[01:18:46] From a high level perspective, it was also more effective.
[01:18:48] All the tournaments were people barely switching.
[01:18:52] But just from an overall game enjoyability, actually swapping and utilizing the majority
[01:18:57] of your characters was so much more fun.
[01:18:59] But it's not a mechanical incentivization, like all other tag games, they give you reasons
[01:19:04] to swap out.
[01:19:05] I was doing it because I was bored, dude.
[01:19:07] I was just doing it because I was freaking bored.
[01:19:11] And it was a much more fun game, but I was, it was honestly making me worse at the game
[01:19:15] because my team is all screwed up and shit like that.
[01:19:18] So that's all I'm saying.
[01:19:19] It's that I don't know if that's going to change very much.
[01:19:22] So we'll see.
[01:19:23] We'll see.
[01:19:26] Again, we need to play this shit.
[01:19:31] That's the difference.
[01:19:32] How can they do it with one health bar?
[01:19:34] Dude, it's pretty, I mean, just throwing it out there.
[01:19:36] You see all this gray health, all this red health right here?
[01:19:39] You see how it like immediately goes away?
[01:19:41] You almost never have red health in this game.
[01:19:42] Watch it, watch it immediately go away.
[01:19:44] Right?
[01:19:45] You see how, you see how quickly that vanished?
[01:19:48] So imagine in some of these situations, just, just throwing it out there randomly.
[01:19:53] What if you tag your character out in some way and that you got like a small chunk or
[01:20:00] a little bit of a refill?
[01:20:02] Like what if there's like reasons to swap the characters out?
[01:20:07] Just saying.
[01:20:11] That's something.
[01:20:12] Now I'm not saying tag out recover all of it.
[01:20:15] That makes it, the rounds might last a bit longer if that was the case.
[01:20:19] But right now there's not a lot of opportunities for gray health in the game.
[01:20:22] They have these like big red health bars, but you notice every single time you take damage
[01:20:25] it almost goes away immediately.
[01:20:26] Yeah, matches would take too long.
[01:20:28] That would take some, you can't just like make it recover everything.
[01:20:32] Some games can even take too long as it is.
[01:20:35] And it's a three round game, my dude.
[01:20:38] So yeah.
[01:20:40] Tag out and damage to replenish.
[01:20:42] Sure, I'm down with it.
[01:20:43] Sure, that's a, that's a, that is a reason to tag.
[01:20:48] Straight up.
[01:20:49] season to tag. Oh, there's extra clothes with Wolverine stuff on Twitter. Cool. Have I
[01:20:57] give you some needed refresher assist gauge a little? Sure. Sure. That's something. 100
[01:21:04] percent. Sure. That's I mean, I'm saying anything. If you if you if you look at the game from
[01:21:12] a broader perspective, tagging literally gives you there's no reason to ever swap
[01:21:17] about your main character.
[01:21:19] Outside of a potential situation that you
[01:21:22] create yourself as a player, which is cool,
[01:21:26] I'm just saying, would be cool if there
[01:21:29] was the potential for me to set up something neat.
[01:21:31] And also, the game is telling me, bro,
[01:21:34] we want you to tag to create this opportunity.
[01:21:37] We're going to give you something
[01:21:38] to create that opportunity as well.
[01:21:41] Which is how literally every single fighting
[01:21:43] game on the planet works for the most part.
[01:21:45] It's how most video games work.
[01:21:46] like, we need to give the player a reason to use this shit,
[01:21:50] like a whole point to use it, you know what I mean?
[01:21:54] Or else you just, or else you get something
[01:21:56] like a Final Fantasy 16, where you have like
[01:21:59] a ridiculous amount of summons and all this insane shit,
[01:22:02] and the only reason I'm using it is because I'm bored,
[01:22:04] because the first four things they give me are Godlike,
[01:22:07] and nothing else is necessarily good.
[01:22:11] So it doesn't, I'm not like meeting the challenge
[01:22:13] that the game is setting up for me, you know what I mean?
[01:22:15] Let me check out this tweet.
[01:22:23] Is it on the official token on Twitter?
[01:22:31] They are already doing something that I think is way better,
[01:22:34] which is when you, and it's not mentioned in here,
[01:22:36] when you build all four of your characters,
[01:22:38] you get this giant assembled attack now,
[01:22:40] which we don't, they did not include that in here.
[01:22:41] So that's still missing, bro.
[01:22:44] But that is actually still not here.
[01:22:47] What the hell does that thing do?
[01:22:48] How does it operate?
[01:22:50] When do you get to do it?
[01:22:51] How do you get to use it?
[01:22:53] There's literally a Team Super in the game now
[01:22:55] where all four characters,
[01:22:56] there's like actually a reason to build up your full team
[01:22:59] and for the game to feel different
[01:23:00] from the end to the beginning.
[01:23:02] Cause you can do like a four character attack now.
[01:23:04] So it's like, oh shit, okay, okay, that's cool.
[01:23:09] The Assemble Super was not in here.
[01:23:11] It was in the trailer, but not in here.
[01:23:17] Oh, there's a bunch of shit.
[01:23:18] Oh, there's also messages from devs.
[01:23:21] Oh, shit.
[01:23:28] Check it out.
[01:23:29] A message from the team, from Takeshi Yamaka,
[01:23:32] producer of Fighting Souls,
[01:23:33] we heard from multiple people now.
[01:23:35] Thank you for your undying support.
[01:23:37] I'm about undying.
[01:23:39] We hope you continue.
[01:23:40] So we hope you enjoyed our X-Men team reveal.
[01:23:43] We are currently refining the game design based on feedback
[01:23:45] from event demos and closed beta tests one and two.
[01:23:47] Some improvements are visible in the trailer,
[01:23:49] including updates to the assist mechanic,
[01:23:51] faster character switching, and adjustments to link attacks.
[01:23:54] Additional changes such as tuning the frequency of area
[01:23:56] transitions are not shown in the trailer.
[01:23:58] But we'll be showcasing the updated game build
[01:24:00] through hands-on demos at gaming events around the world.
[01:24:03] And we look forward to meeting you and hearing feedback.
[01:24:05] Up next, the new build will be playable at Arc World Tour
[01:24:07] in South Korea.
[01:24:08] That's what I thought.
[01:24:09] March 20th, okay, get to look forward to that.
[01:24:11] I told all the 11 characters will be playable,
[01:24:13] including the newly-enabled Magic Wolverine Danger, cool.
[01:24:16] Stay tuned for more announcements
[01:24:17] and we reveal the characters in game modes.
[01:24:18] We believe that your feedback is essential
[01:24:19] for long-term success and growth of the game,
[01:24:21] so please let us your strength.
[01:24:22] Cool.
[01:24:24] And I mean, yeah, I'll be honest, I'll be honest.
[01:24:29] Feedback is essential for long-term success
[01:24:30] and growth of the game.
[01:24:32] I feel like Tokon was gonna do just fine.
[01:24:35] Like this game could have launched
[01:24:36] the exact same state that it was in like beta one or two, it could have launched that way
[01:24:45] and the game would have sold just fine. I don't think it would have been like astronomically
[01:24:49] successful like Dragon Ball Fighter is like not necessarily, but I think it would have
[01:24:52] done better than most fighting games straight up. However, if the game did launch in that
[01:24:57] state, dude, I don't know about the longevity of it. Like people will be into it for a
[01:25:03] a little while. But I unfortunately watched like the drop off of fighting games happen
[01:25:09] for like 15 years now. And what causes that stuff and yeah, it would have been rough, dude.
[01:25:15] Just from a gameplay perspective, it's like, bro, the majority of FGC streamers chose not
[01:25:21] to play beta two. And that was insane to me. So yeah, it's it they understood that
[01:25:28] there's an issue with like game fun and like growing as a player and doing cool
[01:25:33] things because bro I could not believe how many people chose not to just stream
[01:25:39] the second beta and they did something else so it was like what and then I was
[01:25:44] the same way I was like oh I'm gonna go play a different game that I was
[01:25:48] happening way more fun with you know so yeah that's it's this is this is
[01:25:54] extremely good shit extremely good feedback reception here
[01:25:58] uh... what do we got
[01:26:00] this is the gameplay thing
[01:26:02] each assist type to be triggered via canceling an attack
[01:26:06] in addition the assist character will now appear from behind the main character
[01:26:09] all
[01:26:11] when using cancel assist and also speeds up according with the screen freeze time
[01:26:15] adjustment what do you
[01:26:16] this is the nerdy shit do you see what you're talking about here
[01:26:21] That ain't it, this is this.
[01:26:27] Right.
[01:26:33] Right.
[01:26:37] Right.
[01:26:40] Oh my God, dude.
[01:26:42] Did Wolverine just jump cancel M?
[01:26:45] Could we do that before?
[01:26:47] Hold up.
[01:26:49] Hold up.
[01:26:51] No, he didn't. He wasn't a jump cancel M. He called assist after M and then did it. Wolverine
[01:27:00] air dashing is some cursed shit. That is some cursed Marvel vs Capcom 3 E3 2010 shit. Holy
[01:27:07] hell. I played a version of Wolverine that had an air dash chat. It was crazy. It's
[01:27:11] still in the game. You can do it in Heroes and Heralds in Ultimate Marvel 3. Chris Redfield
[01:27:17] does an air dash like it exists in Ultimate Marble 3 but it's so weird to see it.
[01:27:21] Wow gross!
[01:27:25] These are some Dragon Ball mixes right?
[01:27:31] At this point this is definitely some this is getting a bit closer to like what close
[01:27:36] range DBFZ sort of is.
[01:27:43] jet punish. Ooh, did Iron Man come in and do the up kick? That's so cool. Oh my god,
[01:27:59] that's cool. Oh no, that's so much better. That's so much better. King just gets immediately
[01:28:08] way more interesting when not the exact same thing is happening with every character every
[01:28:14] single time.
[01:28:18] What the hell?
[01:28:26] Could Storm do that before?
[01:28:27] Could she like short hop?
[01:28:30] Instant air dash?
[01:28:32] What could she like IAD shit?
[01:28:36] She could with wind?
[01:28:37] I don't remember being that fast.
[01:28:53] Wow, the combo is so much longer.
[01:28:58] Still, it's like,
[01:29:00] I was never really worried about combos in this game.
[01:29:02] Combos are eventually gonna look cool.
[01:29:03] It's just, is there a reason to do cool combos?
[01:29:06] You know, like it is the same still functional thing.
[01:29:11] It's the same sort of like reason, but that's like the difference is that
[01:29:14] when you have a combo gauge, you just want to fill the combo gauge
[01:29:16] with the most damaging shit possible.
[01:29:18] So do you have a reason to do different things?
[01:29:25] And the reason like what was the reason to do different things
[01:29:27] in in like other games just in general, right?
[01:29:31] Pretty much like where you land the hit and how you land a hit
[01:29:35] will change shit because like if you landed a hit in midair,
[01:29:39] converting to the ground is difficult in some games.
[01:29:44] Landing a hit on the ground and getting to the air
[01:29:46] can be difficult on some characters.
[01:29:48] So like the variety will be different.
[01:29:51] It's gonna be different.
[01:29:53] So when everything, the problem with beta one and two
[01:29:56] is that everything was looking the same.
[01:29:57] Like every hit was leading to the spike
[01:29:58] that led into the roll, then the dink with the assist.
[01:30:01] Like every single thing did the exact same thing.
[01:30:03] that was the problem is that i got very boring because if we saw the same
[01:30:06] should happen constantly
[01:30:07] either way
[01:30:10] these are such substantially better changes dude
[01:30:12] insanely better changes uh...
[01:30:15] i am
[01:30:16] bomb that there's no beta
[01:30:18] immediately but there needs to be a playable due to my gonna have to wait
[01:30:21] till summer games fest to play the shit like a month before it comes out
[01:30:26] god
[01:30:27] uh... i'm i'm legit want to play it now uh... it more than i have since i
[01:30:31] first played the game. So what is this guilty your news chat? What's going down?
[01:30:38] Just go fly to Korea. Leave the family. Leave them. Go play Tokon. Leave them.
[01:30:51] Oh really? Oh my god there's so much we assume this was happening. ARK World
[01:31:00] TOUR? Guilty Gear 2.0. Pretty much the sequel to Guilty Gear Strive. That's what I'm thinking
[01:31:06] of this dude. Like straight up. This has been delayed for so long. Like I feel like we got
[01:31:10] the trailer for this a year ago. Here let me reveal the Dark World Tour 2025 Finals
[01:31:15] in South Korea. You know, we're watching that. Reveal take place on day three following
[01:31:19] the top eight. Bro, I'll watch the Guilty Gear top eight. I'm showing up, bro. I'm
[01:31:24] excited. I want to see. I want to see. Very cool. This could be like an XR
[01:31:31] Revelator version of Strive. I hope so, man. I want some crazy changes.
[01:31:36] I wonder if, chat, just from me asking, do Guilty Gear Strive players want
[01:31:44] crazy changes? Or was the shit that happened after like the Strive rush and
[01:31:48] all that kind of stuff already too crazy? Did people really want that much of a
[01:31:53] dramatic shake up. Is everyone in love with this version of the game so much that they
[01:31:58] wanted to stay that way? Are people really like, oh, change this bitch? It's pretty healthy
[01:32:02] right now. And that's the only, that is the biggest detriment of having games be in the
[01:32:08] spot that we're at right now, is that like, what if you like this shit? You know, like,
[01:32:14] what if you really like whatever guilt of your strife version that we're currently
[01:32:18] at the moment? What if you really like that and you want that game to remain? It kind of goes away
[01:32:24] when a new version update happens. It's gone, bitch. It's like, that's tough. It's a bit,
[01:32:31] that's a lot different than what it was back in the day. How do you feel about intentional
[01:32:36] broken buffs and nerfs to shift meta? You mean the SNK way of doing it? That's called SNK
[01:32:43] balancing. Right? Maybe I don't know if Fatal Fury had that necessarily, but that's like,
[01:32:50] they did that in KOF 14, they did it in KOF 15. They were just like,
[01:32:56] we're just going to make this bitch useless and we're going to make these other bitches real good.
[01:33:00] And it was like, wow, okay. So much that people were back in KOF 15, we saw the trends. So that
[01:33:09] that competitive players were already dropping
[01:33:11] top tier characters to pick up other characters
[01:33:15] that they thought would get buffs
[01:33:17] and they might end up becoming really good.
[01:33:19] So people were having to play like a balancing meta game
[01:33:21] in the competitive space,
[01:33:23] just to like get ahead of the curb
[01:33:25] to be like, I'm gonna get good at the bad character
[01:33:27] because they're gonna become top tier as fuck, right?
[01:33:29] Yeah, KMF players were trying to predict meta's
[01:33:31] like it was a fucking stock market, exactly, exactly.
[01:33:36] So yeah, that was a big disturbance, right?
[01:33:40] I want this to be a big disturbance.
[01:33:42] What am I expecting?
[01:33:45] Reverse beat?
[01:33:46] I don't know.
[01:33:50] Full chains?
[01:33:52] Like, gattling coming back?
[01:33:55] That would change shit a lot.
[01:33:57] Maybe 6P, is it as good as it is?
[01:34:02] Maybe 6P gets nerfed across the board?
[01:34:06] 6P is really good.
[01:34:08] Like, that's really, that shit's amazing.
[01:34:12] Like, wow.
[01:34:15] Add 6XL from Grandblue?
[01:34:18] The, not the, you mean, do you mean add the pre-nerfed
[01:34:22] 6XL from Grandblue?
[01:34:23] Hell yeah, bro.
[01:34:24] This really, this really killed his bitch.
[01:34:28] That was when I played Grandblue, dude.
[01:34:31] No, they probably shouldn't do that.
[01:34:33] Maybe they should not do that.
[01:34:34] Let's retweet this.
[01:34:35] hell no that was when I played and yeah there's not much of a reason to do anything else on approach
[01:34:40] this community is too healthy let's get let's fuck them up let's give them the good turn
[01:34:46] this is exciting yeah I feel like outside of some characters um
[01:34:54] this is exciting the rank changes were very good is hacker man still a problem I'm hearing that
[01:35:00] that Hacker Man is an issue in Grandblue right now? Is Hacker Man still a problem chat? I'm
[01:35:06] legit concerned. Yes. Fuck dude. I am legit concerned about actually was Hacker Man an
[01:35:24] issue in Dragon Ball? Is that an issue in Dragon Ball? I don't know if it was, not in Dragon
[01:35:35] Ball. Okay, so there's a chance that it won't affect Tocan, right? There's an actual hacker.
[01:35:41] Yeah, chat. Just so nobody knows what the hell Hackerman is. It was a guy that hacked
[01:35:48] into Guilty Gear Strive that could literally make the game unplayable for like streamers
[01:35:53] and shit. He would go into streamers chats and people just wouldn't be able to stream
[01:35:59] the game anymore. So like historically people would just stop playing. It would kind of
[01:36:05] be like targeted DDoS attacks in game. Any person that was playing it at the time was
[01:36:12] getting targeted by like Hacker Man. This was like four years ago, chat. And now it's
[01:36:21] apparently happening in Grand Bleu. So it's like a big concern is that is that still there?
[01:36:25] Because unfortunately for me, Hacker Man wasn't even the thing that prevented me from playing
[01:36:30] the game, though. It was the fact that the lobbies were so fucked that I couldn't even
[01:36:35] engage with most people, dude. And I get it. No one's going to have as big of an audience
[01:36:39] as I am. But when like you cram like a 64 person lobby or some shit and 30 bitches
[01:36:44] in the lobby are all trying to fight me, the shit just breaks. It's crazy. It's
[01:36:50] the exact same problems I had in Guilty Gear XR back in the day.
[01:36:54] I don't know if that's still an issue, but I hope not.
[01:37:00] I think it isn't because the ranked doesn't do the same shit anymore, right?
[01:37:06] The ranked is not the same.
[01:37:07] We're just sticking you in a lobby that you don't see and, you know, I could not play
[01:37:13] ranked anymore, like straight up.
[01:37:17] Ranked works proper.
[01:37:18] Okay, so that's fine.
[01:37:19] outside of the lobby situation when people can crash me.
[01:37:21] Yeah, okay, that's good.
[01:37:23] That's good.
[01:37:24] I would definitely be playing Elfelt.
[01:37:26] Yeah, no, no, no.
[01:37:26] If I played this game again
[01:37:28] and just excited to see how it changes,
[01:37:30] Elfelt is the character I want to jump back and play more.
[01:37:33] It's just normal ranked now.
[01:37:34] That's great.
[01:37:35] That's great.
[01:37:36] So many fucking games to play, chat.
[01:37:39] What did Hacker Man do?
[01:37:41] He pretty much DDOS streamers.
[01:37:44] Yeah, so people couldn't stream the game.
[01:37:46] If you wanted to like grind ranked
[01:37:47] or jump into lobbies and shit,
[01:37:49] he would make it so that the game just wouldn't work.
[01:37:56] Max Spagon anime game with an anime ass girl.
[01:37:59] Dude, you think Elfelt is a generic anime girl?
[01:38:01] She's really not.
[01:38:04] She's a crazy rocker scream lord.
[01:38:07] Like that's what I love about her.
[01:38:08] I actually really dig her personality.
[01:38:10] She's the exact opposite of what she was in Exard.
[01:38:14] I hated her in Exard.
[01:38:16] I'm literally an L felt defender.
[01:38:18] I don't love our gameplay too much,
[01:38:19] but I think your character is so cool.
[01:38:21] I'm like, fuck, dude,
[01:38:22] this chick like screaming into the mic and shit.
[01:38:24] I'm like, she's neat now.
[01:38:26] She's legit neat now.
[01:38:30] I would have, I think I would have liked,
[01:38:35] I think I would have liked Kai's daughter.
[01:38:38] Jesus, I forgot her name.
[01:38:39] She's so dry.
[01:38:40] Unika, she's very unique.
[01:38:43] I think I would have liked Unika way more
[01:38:45] if she was like interesting, but she's so bland.
[01:38:51] She's like,
[01:38:54] she's so flat by design, you know, character wise.
[01:38:59] I think her gameplay is very cool,
[01:39:02] but she's like an uninteresting version of Daria.
[01:39:06] She's like, nothing.
[01:39:10] There's nothing.
[01:39:12] What the hell?
[01:39:14] Zero aura.
[01:39:16] What is this?
[01:39:18] Lucy was bland, too.
[01:39:20] Lucy seemed like she had the least personality from the show.
[01:39:25] She's fine.
[01:39:26] Her gameplay was a little straightforward, but she was fine.
[01:39:32] Mexico on a flat, girls, I'm saying personality, flat personality.
[01:39:36] OK, chill.
[01:39:38] Chill.
[01:39:41] Yeah, Abba's at least crazy.
[01:39:43] She's fucking nuts. Those are cool ass Guilty Gear characters dude. Even Eno for the longest time. This chick's fucking crazy
[01:39:53] Cool very cool, this is all good news man. This is all really good news
[01:39:59] That was the hockey of Guilty Gear kind of the freaky chick. Yeah. Oh, yeah, I like characters with personalities man
[01:40:06] I'm I'm one of those weird ones that like never entirely vibe with huge titted bike
[01:40:20] it right I'm still one of those guys or it was like I was always excited about her coming back
[01:40:27] but like her gruff ass missing an eye and shit like damn this chick is like she's fucked up
[01:40:35] But they just gave her huge gizongas and it was like,
[01:40:39] God damn, her character traits got huge.
[01:40:42] That's crazy.
[01:40:44] I'm down.
[01:40:45] I mean, most people were, don't get me wrong.
[01:40:46] From a marketing perspective, it went very well.
[01:40:49] I'm a rare one.
[01:40:51] My stupid bitch ass.
[01:40:55] Oh, I liked her edgy ass, right?
[01:40:57] Sorry, this all sounds bad.
[01:40:59] In the same way that I dug rock in the old games,
[01:41:03] Like the character had like edge, you know, and that like mostly went away.
[01:41:14] Yeah, bro, this, this shit still does it for me. This is so fucking cool.
[01:41:23] This is so fucking cool, dude.
[01:41:25] This is Kenshin. Don't get me wrong, it was very runny Kenshin. Very much. I've always
[01:41:38] said that. No, I've always said that. It's the same reason where like they softened her
[01:41:41] out a lot. The Rock Howard's the same way. Are they softened this character too much,
[01:41:47] dude? Like, what the fuck? Where did his edge go? That's why I don't like Rock
[01:41:52] too much nowadays. It looks like a Tenshi Muiyo character, you're not wrong.
[01:41:58] Brock just became a good guy. Normal ass good guy.
[01:42:06] Do you watch the Samurai X OVA back in the day? Oh yeah, of course. All my friends
[01:42:09] are into Samurai X back in the day.
[01:42:15] Oh, she's like a mom now? I didn't even know that. I actually did not know that.
[01:42:22] K.Y.H. Thank you. Guilty Gear gives the most popular characters,
[01:42:24] Bikin and Jack Owens all the biggest chests.
[01:42:26] Sure.
[01:42:27] Sure.
[01:42:28] Did you see the old Bari trailer for Geese?
[01:42:31] No, not necessarily.
[01:42:35] Not necessarily.
[01:42:40] Is it like a story continuation?
[01:42:43] Did they try to fit Nightmare Geese directly into the story?
[01:42:47] We've seen what they're changing with Heat and Tekken 8.
[01:42:55] The couple of things, like Heat Smashers don't cause wall splat anymore, things like that.
[01:42:59] Yeah, those are good changes.
[01:43:02] I mean, I never had that benefit with my character, so good.
[01:43:10] The changes for me!
[01:43:18] Animated Geese Trailer, let me check it out.
[01:43:22] See, talking about it.
[01:43:29] I
[01:43:38] Made a geese trailer let me see this
[01:43:49] They really fit this bitch into the story
[01:43:59] Oh!
[01:44:04] Looks like you're back, Rock.
[01:44:07] You know, you had us all worried.
[01:44:10] Back how?
[01:44:19] Damn, I guess the AI trailer was just an experiment.
[01:44:29] It was because of those secret scrolls that I lost myself.
[01:44:36] They might have brought him back, too.
[01:44:39] I have to focus.
[01:44:41] Dude, they literally bring Geese back.
[01:44:44] Like, he's literally brought back story-wise.
[01:44:46] It isn't just like a crazy gameplay thing.
[01:44:48] No, they're bringing his ass back in a story sequence.
[01:44:51] He's just a ghost.
[01:44:53] A phantom.
[01:44:54] And the one who has to vanish him is me.
[01:44:58] Like Rock actually has to fight his dad?
[01:45:28] I've never properly got to know you, and I'm sure you had your reasons, but I do know
[01:45:35] I've always wanted to kick your ass.
[01:45:38] Finally, I get my chance.
[01:45:41] I doubt it.
[01:45:43] Come on, boy.
[01:45:44] Lose yourself in this nightmare.
[01:45:48] AAAAAAAAHHHHH!
[01:45:56] For a long time, I was consumed by vengeance.
[01:46:06] Geese!
[01:46:07] Dad!
[01:46:08] Wow!
[01:46:09] Chef!
[01:46:13] He'll pay for this.
[01:46:15] Geese, I...
[01:46:16] I'll never forgive you.
[01:46:18] Yes
[01:46:32] Terry I don't give a fuck
[01:46:34] But this time, I'll leave it to you, Rock.
[01:46:58] flames of resentment only you can put him out kid
[01:47:22] he's actually doing rock-n-rollers
[01:47:28] Geese doing legit Geese moose.
[01:47:42] nothing another weakling with no ambition or you stand alone and live strong as a
[01:47:51] wolf on the prowl listen to me boy live free it's a true wolf should
[01:48:03] this is your moment champ oh come whatever you want to be now it's time
[01:48:10] More like the impression of what Geese is to Rock is different than what he actually was.
[01:48:38] Wow.
[01:48:39] Max mode cancel.
[01:48:43] Cool.
[01:48:49] He has his frigate SPG super.
[01:48:59] Bro, if you just did your SPG armored thing three times in a row, there's no way he's blocking it.
[01:49:09] did you meet your father dude this story is once again all about tying everything up with
[01:49:19] a bow right like once again every single aspect of this story is about like wrapping shit up
[01:49:25] dude can't say for sure but I said what I needed to rock this was something only you
[01:49:36] could do. Geese's apparition has been put to rest for good. You broke the curse and held
[01:49:42] fast to your bonds. For that you should be proud. Proud of the blood within you.
[01:49:50] Yeah.
[01:49:55] It does remove a lot of the mystery of like characters and where things can go because
[01:49:58] everything is just, everything is specifically wrapped up. Everyone's cool with everything
[01:50:04] and everyone's like friends and shit like that. So it's like, it lacks a bit of the conflict, right?
[01:50:12] We literally see the conflict right there, but the sort of internal conflict that Terry goes through,
[01:50:20] which is what made it interesting, the internal conflict that Rock has like the entire time
[01:50:25] of his existence, they're both wrapped up here. It feels like the end. It honestly does. It
[01:50:30] It feels like this is like the last Fatal Fury game, which it very well could be.
[01:50:38] Like it's concluding the story in some way.
[01:50:41] That's the thing. Who knows if they'd ever get to make another Galra.
[01:50:44] I think, yeah, exactly.
[01:50:47] I think it's like it's 30 years about time they wrapped it up right.
[01:50:50] And it's also like 30 years of not really anything like elevating or happening.
[01:50:57] What made those characters and everything so interesting and captivating is that
[01:51:00] You were left with like a wondering, you know, you were left with like a, like a wanting to know where this shit could go and it doesn't really leave like a lot of interpretation like rock definitely settles his bloodline like haunting terror.
[01:51:17] Terry literally meets and defeats the the issues that he's had of him, not really knowing if raising rock was the right decision, like all that kind of stuff.
[01:51:27] Yeah, it's resolved. It is legit resolved. And it's cool. I mean, there's a cool cutscene. This feels like almost like the end of the story.
[01:51:39] Nightmare Gisu. I still gotta play this shit, dude.
[01:51:43] What is Kyo's main goal? To get back on the front of the box. Pro.
[01:51:49] What is Kyo's main goal?
[01:51:51] Just to just to be a front cover character again. That's it. That's Kyo's goal.
[01:51:56] They forget those bitches forgot about me and get me back on the front of the box, bro.
[01:52:02] Come on.
[01:52:03] Kyoho?
[01:52:04] Kyoho?
[01:52:05] His goal is to be remembered.
[01:52:11] It's Kyoho.
[01:52:16] Nightmare Geese looks pretty fun as well.
[01:52:18] I'm actually curious.
[01:52:20] I heard his super can be done the old way and the new way.
[01:52:23] The, what's it called, the, um, is raging storm kind of neat legacy input, some more damage.
[01:52:31] It's kind of neat.
[01:52:32] That's kind of neat.
[01:52:33] Yeah.
[01:52:34] Or in the intro.
[01:52:35] Thank you.
[01:52:36] Semi-focus DC metal.
[01:52:37] Draven Dresden.
[01:52:38] It's just moonlight.
[01:52:39] Thanks, everybody.
[01:52:40] A chat.
[01:52:41] Let me, um, let me not fire up immediately the, what's it called, uh, the Alex thing
[01:52:48] because I have some compliments to this Alex trailer.
[01:52:51] I've also played Alex for about a couple hours, so I have to go check my NDA and stuff, but
[01:52:56] I'm pretty sure I can talk about it because there's a bunch of stuff out there right now.
[01:52:59] I want to watch a trailer with y'all that I know is going to get muted in some way.
[01:53:07] This is going to get muted.
[01:53:10] Dude, I was, I watched this trailer and I was legit giddy, like a fucking school
[01:53:19] girl.
[01:53:20] Like the the music everything I was like a little girl
[01:53:24] He like type of shit when I was watching this don't fall for their good trailers. I did already
[01:53:30] All right, bitch. I already fell for it. I was like over
[01:53:36] Legit super all my friends are like yeah
[01:53:40] Everyone they're doing everything dude. They are legit doing everything
[01:53:45] Everything.
[01:53:46] No loadouts, grapple hooks, like all the shit is coming.
[01:53:50] I'm just fucking watch this, dude.
[01:53:52] And tell me you don't get excited.
[01:53:54] Damn, dude, 6.3 million views.
[01:53:57] Wonderful, that is gonna be legit way more people playing this than ever before.
[01:54:01] Wonderful.
[01:54:02] Hold on.
[01:54:03] Haha, this is such a good trailer.
[01:54:18] Diving yet?
[01:54:24] I've seen those buildings before bro.
[01:54:27] Damn!
[01:54:28] They really...
[01:54:29] Man, what was I supposed to be doing bad if we're going back to Blackout and everyone's
[01:54:31] It's like, fuck yeah!
[01:54:33] Fucking blackout shit!
[01:54:36] Yeah!
[01:54:37] Hehehehe
[01:54:38] We came full circle?
[01:54:42] Jesus
[01:54:44] I have to mute the bot, I don't care
[01:54:50] Hehehehe
[01:54:52] Yeah! No loadouts!
[01:54:54] Yeah!
[01:54:56] Yeah! Actual loot!
[01:54:58] What the look is this?
[01:55:00] The boats are back!
[01:55:03] Chopper's boats?
[01:55:04] Fuck it, hey dude!
[01:55:06] Yeah!
[01:55:07] Crazy shit like before!
[01:55:13] Oh my god, what the shit!
[01:55:19] This might be one of the greatest Call of Duty trailers I've ever seen.
[01:55:22] What is that wasn't that just warzone though you have never played warzone it's the exact
[01:55:38] opposite of what warzone is.
[01:55:41] Everything in this trailer is the deadass 180 degree opposite of what warzone is.
[01:55:48] in here. That's what makes it exciting as shit. Wow, there's zombie drops. There's the same
[01:56:01] shit in Blackout, dude. Concentrated zombie drops. Oh, armor system is about... I didn't
[01:56:08] I didn't notice that.
[01:56:14] What the hell?
[01:56:17] Respawn towers.
[01:56:19] Well, something Blackout always needed.
[01:56:27] Thank God, bro.
[01:56:29] I hate, I hate rat ass warzone, dude.
[01:56:34] ratty ass warzone like people don't understand the difference here warzone was a game for rats
[01:56:40] like you get you get these like 17 story fucking buildings and and dickhead mcdick lord is sitting on floor 12 in a corner just waiting and it's like Jesus Christ dude and when you're in when you're playing blackout number one there's nothing that big to hide in and if it is
[01:57:03] And if it is blackout, everything had a window.
[01:57:06] So, because you had windows, you could grappling hook through windows, and your approach was
[01:57:11] that nothing was truly safe, right?
[01:57:15] That's what made it interesting.
[01:57:16] God damn, and then Warzone comes out, and everyone's just fucking sitting around on
[01:57:21] their greatest weapon they could possibly have because they bought it, and it's like,
[01:57:25] this is so lame, dude.
[01:57:27] This is so fucking lame.
[01:57:28] Warzone was always so lame to me.
[01:57:31] It was fun because people were playing it, but God damn, man.
[01:57:34] And I just really, it just wasn't interesting.
[01:57:36] And it was like, oh, I can't wait.
[01:57:39] I'm very curious on this map,
[01:57:41] because this doesn't look like a blackout map
[01:57:42] if it's going to be the same way.
[01:57:46] Yeah. And the biggest difference in blackout
[01:57:48] is that there wasn't buildings everywhere.
[01:57:51] There was like local centralized locations
[01:57:54] that had some buildings and they were vastly spread out
[01:57:57] like Fortnite was with a lot of open field.
[01:58:01] So you progressing from point one to point two
[01:58:04] always came with a risk that you're like open
[01:58:07] and that like this is a risky move.
[01:58:08] We have to get out of here, you know?
[01:58:10] So that change with war zone
[01:58:12] where almost everything had a building somewhere.
[01:58:16] Almost like every single thing had like,
[01:58:18] like bullshit everywhere.
[01:58:19] Just a giant city with probably like 3,000 doors.
[01:58:26] So sick of doors, dude.
[01:58:27] So sick of doors.
[01:58:30] I think every door you go through could be a massive risk
[01:58:33] because some dickheads just holding out in the corner.
[01:58:35] I think this is so lame.
[01:58:36] So anyway, yeah, this is why my friends all
[01:58:40] ended up liking Fortnite when Fortnite lost building
[01:58:43] because Fortnite was very similar to the blackout map.
[01:58:46] Like they were the point of interest, locations,
[01:58:49] and now everything was sort of distributed.
[01:58:51] Once building was not there, was very unique, you know?
[01:58:55] Oh, sorry, it was very similar
[01:58:58] to what Fortnite was doing at the time
[01:59:00] because there wasn't many BRs at the time.
[01:59:04] Is this a new map though, chat?
[01:59:05] Do we know?
[01:59:07] Is this an actual legit brand new map
[01:59:09] or is it one that's been around before?
[01:59:11] It is a new map?
[01:59:12] Dude, I see so much water and shit, bro.
[01:59:16] And I don't see any high rise buildings.
[01:59:18] I'm getting very excited.
[01:59:20] There might be one construction.
[01:59:22] You're allowed to have one,
[01:59:23] but this looks like it might be it.
[01:59:25] Like a really big building area?
[01:59:27] Oh, no, they have...
[01:59:29] Damn, look at all that open field, dude!
[01:59:32] Oh, shit!
[01:59:33] Holy shit!
[01:59:36] Is it free?
[01:59:37] It is Warzone, yeah.
[01:59:38] It is Warzone.
[01:59:40] Holy shit!
[01:59:41] Look at that, dude!
[01:59:43] Fine.
[01:59:45] The only disappointment I found out
[01:59:46] is that there is only quads.
[01:59:48] I'm hoping solos will eventually get added.
[01:59:50] But, oh my.
[01:59:52] Loot matters?
[01:59:55] No more money?
[01:59:56] Think Christ dude. I is if there's more I gotta watch more. I have to watch more no more money
[02:00:04] Completely that completely changes the way the game is played completely changes it dude
[02:00:10] Um chat is more on their channel alright, I have to check this out. There's a dead breakdown. I have to check the shit out
[02:00:21] Does level 3 armor protect the head
[02:00:26] Does anybody know? Does level 3 armor actually protect the head?
[02:00:31] Because level 3 armor was mad OP, because it protected your dome. I wonder.
[02:00:38] Develop a briefing intel drop. Let's check this out.
[02:00:41] Visually, tonally, mechanically, it's warzone like you've never seen it.
[02:00:45] Good.
[02:00:47] With season 2 reloaded, we're introducing a new Call of Duty warzone experience, Black Ops Royale.
[02:00:53] From the beginning, Treyarch and Raven have been working closely together on this to bring
[02:00:57] a fresh experience that also feels authentic to Black Ops and Blackout.
[02:01:01] This mode really tries to invest heavily in risk and reward.
[02:01:04] You're not going to be able to get everything you want in every game.
[02:01:06] You're going to have to really work at it.
[02:01:07] So this is the first time Avalon will be in Warzone and we're really excited about that.
[02:01:11] Avalon was designed to support a scavenging first battle royale,
[02:01:15] with the fact that there's no hot drop.
[02:01:16] Whatever you get, you're going to have to adapt and move throughout a match
[02:01:20] and looting is going to be at the forefront.
[02:01:22] It changes we did I didn't think they'd do it. I didn't think they'd redesign the whole game around making it blackout like
[02:01:28] Holy shit
[02:01:30] That's insane. I realize how long it's been since they've done this. It's been like eight years or some shit, dude
[02:01:35] How long has it been Chad blackout was what 2018?
[02:01:39] Holy crap. It's been almost a fucking decade
[02:01:43] Wow, dude
[02:01:45] made to add one, gives Blackout's real room to breathe while actively pushing
[02:01:50] squads into engaging encounters across the map.
[02:01:52] There's a lot of new systems and mechanics that original Blackout players are going to
[02:01:57] see and remember, but done in a new way for the war zone era.
[02:02:02] There was a few things that we felt real.
[02:02:04] This feels like Blackout 2, right?
[02:02:05] Legit.
[02:02:06] It's not going to be like the exact same, but it feels like this is Blackout 2,
[02:02:12] you know?
[02:02:13] Which is great.
[02:02:15] The only problem is that it's only quads right now.
[02:02:17] That's my only issue.
[02:02:18] Really connected with players, the scavenging and the importance of loot was a big one.
[02:02:23] Player mobility, the grapple hook, the wingsuit, all those fun elements that people will come
[02:02:27] back to when they think of black.
[02:02:28] I didn't think they would do grappling.
[02:02:30] The journey that players go on to upgrade their weapons, upgrade their armor, find
[02:02:35] new and exciting things and loot.
[02:02:36] I've seen very few tunnel buildings.
[02:02:38] So the new ballistic systems changes how you approach combat.
[02:02:41] You need to gauge what kind of weapon you have, how far away you are.
[02:02:45] because that weapon determines how fast that bullet rings,
[02:02:48] how much bullet drop, and how much you actually
[02:02:50] need to lead that target.
[02:02:52] Right off the drop, you'll notice a big difference
[02:02:54] in the pace of the game.
[02:02:55] So you know what this is, chat?
[02:02:59] This is a, I actually completely agree with this.
[02:03:02] This is a very chaotic gameplay design element, right?
[02:03:07] Where people aren't going to be good at this shit
[02:03:09] for years, like straight up.
[02:03:12] you having the ability just to immediately snipe a bitch from like hell of far away and that that
[02:03:18] be accurate as fuck with something that warzone opens up to the player almost immediately um and
[02:03:24] in blackout it just didn't really exist too much because you had to get the gun good to get to
[02:03:29] a point where you being able to lead a target is not consistent right bullet velocity is going
[02:03:35] to change all over the place so even the most like sweat ass players will not be able to
[02:03:40] to immediately like one shot a bitch,
[02:03:42] like within the first 15 minutes of a match,
[02:03:44] like you getting familiar with how everything works
[02:03:48] and acts is a bit chaotic,
[02:03:50] meaning that there won't be like expertise immediately,
[02:03:53] like an immediate amount of like,
[02:03:54] I know exactly how to hit this shot from this angle, bam.
[02:03:57] Like when you hit it, it'll be legit impressive.
[02:03:59] And if you're able to do it consistently,
[02:04:00] that'll take a long time, you know what I mean?
[02:04:03] It feels like a good way of like easing out
[02:04:05] the player base of like just sweats,
[02:04:08] only being able to do this shit consistently
[02:04:10] and all over the place,
[02:04:12] because it will be haphazard.
[02:04:14] Like not every single weapon
[02:04:15] is going to operate the exact same way.
[02:04:17] Way you are because that weapon determines
[02:04:20] how fast that bullet moves,
[02:04:21] how much bullet drop,
[02:04:22] and how much you actually need to lead that target.
[02:04:25] Right off the drop,
[02:04:26] you'll notice a big difference in the pace of the match.
[02:04:28] There's no buy stations, there's no cash.
[02:04:30] Black Ops Royale is all about wingsuiting into Avalon.
[02:04:33] It's about scavenging, it's about making choices.
[02:04:36] Everything is a heightened risk in Black Ops Royale.
[02:04:40] A player's life matters.
[02:04:41] Yeah, that's what.
[02:04:42] A lot more in this mode.
[02:04:43] Dude, what I love about Blackout is that every single game
[02:04:44] felt different, you know?
[02:04:46] Like the story of how I would get first place
[02:04:48] in any of those solos.
[02:04:50] Like I legit remember most of them, which is fucking nuts.
[02:04:54] I go back and I watch clips and shit
[02:04:55] and I'm like, I remember this game.
[02:04:57] Remember how I got down there?
[02:04:58] I remember what I did here.
[02:04:58] I remember what I did there.
[02:05:00] Like every, like that is crazy dude.
[02:05:02] Like I still remember what happened
[02:05:04] to get me to that spot to win that game.
[02:05:07] And Warzone legit did not have that shit, dude.
[02:05:10] Like every game just sort of like,
[02:05:12] we just did the same shit and hope it worked out.
[02:05:16] And I hated it, man,
[02:05:17] because like there was no loadouts.
[02:05:19] There was no point to loot.
[02:05:20] There was no need to grab anything.
[02:05:21] It just became a team deathmatch every single time
[02:05:26] of just eventually just killing everything, man.
[02:05:29] So there wasn't any journey.
[02:05:30] It was just like,
[02:05:31] well, I'll just blast these assholes
[02:05:33] until they're all dead.
[02:05:33] It's like, sucks.
[02:05:36] You redeploy tokens and how rare those are around in the room.
[02:05:39] Of course, that is the team deathmatch of BRs.
[02:05:40] I'm glad people agree on that because, yeah,
[02:05:45] I felt that since the first day it came out.
[02:05:47] Every player starts to match with one redeploy token.
[02:05:50] If you're eliminated, there's a delay
[02:05:52] before you can re-enter the fight.
[02:05:53] Re-deploy time.
[02:05:54] Look at this map, bro!
[02:05:56] Wow!
[02:05:56] One redeploy token.
[02:05:57] If you're eliminated, there's a delay
[02:05:59] before you can re-enter the fight.
[02:06:00] Oh my God, I just want to run around!
[02:06:01] Holy shit!
[02:06:03] No big fucking buildings, dude, there's grass!
[02:06:08] There's grass!
[02:06:10] Sorry.
[02:06:12] Blackout shit, okay?
[02:06:13] I'll let you outgrew the COD franchise.
[02:06:15] No, I did!
[02:06:16] I outgrew the COD franchise after Call of Duty Ghosts, and then they didn't get me
[02:06:20] back until Blackout, and it was fucking amazing.
[02:06:23] Blackout was incredible.
[02:06:26] And then Warzone, the COD 2019 Warzone, like, yeah, I kind of enjoyed it, but not
[02:06:31] that much.
[02:06:32] like one fiftieth that I played Blackout. It just never grabbed me.
[02:06:36] Um, damn, that is a duo. That is a duo, so the game mode can support it.
[02:06:43] Um, all I'm saying is that like ever since Blackout, it hasn't really happened yet.
[02:06:46] I've casually played these games a little bit, but they've never grabbed me. I've never gone
[02:06:51] past like the first prestige, anything like that. Blackout strings were wonderful, dude.
[02:06:56] It was just fun. The game was just fucking fun, and the game changed a lot in the
[02:07:01] timeframe that it was out. The problem was is that this was before like Call of Duty went free to play.
[02:07:07] So if you wanted to play Blackout you had to buy the $60 game or some shit. Didn't Blackout die
[02:07:12] for a reason. It wasn't free to play. They never separated. Once the next Call of Duty came out,
[02:07:18] bye-bye. It was just an extra game mode. And I don't reminder Black Ops 4, right,
[02:07:26] which is what blackout was designed around had like no campaign.
[02:07:30] So what they did was they stuck a BR mode into it along with its usual multiplayer stuff.
[02:07:36] So they just you didn't have anything to engage with outside of like multiplayer stuff.
[02:07:41] It was just like a game mode. So when the next Call of Duty came out, bye-bye,
[02:07:44] bitch. There was no way to play it unless you buy the full last copy of the game.
[02:07:48] So it pretty much died. They let it die. So it was like, damn, bro, that sucks.
[02:07:54] So many people did not like black ops 4 outside of blackout like blackout was the whole reason you played it
[02:07:59] But it was still a BR
[02:08:02] That was full price
[02:08:05] It was and it didn't have crossplay like this was all before this shit
[02:08:09] It way before this shit. I played blackout on fucking ps4 anyway
[02:08:14] By read a play towers take that tension even further their high-risk blackout always needed our
[02:08:19] our redeployed towers.
[02:08:20] It did.
[02:08:21] This is why resurgence became such a big game mode.
[02:08:24] Like people still play that shit.
[02:08:26] Things that squads can fight to control
[02:08:28] in order to bring teammates back.
[02:08:31] We've really revamped movement in Black Ops Royale
[02:08:34] by introducing the wall jump, grappling hook,
[02:08:36] and wingsuit into this mode.
[02:08:37] That's not a grapple.
[02:08:38] Wow, you can get that grapple now at the start of the match.
[02:08:41] Starting with almost nothing is intentional.
[02:08:43] When you drop into Black Ops Royale, you're vulnerable
[02:08:46] and that vulnerability creates urgency.
[02:08:48] Every decision matters.
[02:08:49] Do you land safe and loot up,
[02:08:51] or do you take a risk for better gear?
[02:08:53] Weapons and Black Ops Royale will go from a commoner-
[02:08:56] Is that a Mog?
[02:08:58] Or do you take a risk for-
[02:08:59] No, it looks like a weird future techie.
[02:09:02] Weapons and Black Ops Royale will go from a common rarity
[02:09:05] all the way up to a legendary rarity
[02:09:07] where they'll have up to five attachments equipped.
[02:09:09] Wow.
[02:09:10] The whole is when we look at balancing these weapons
[02:09:12] across Black Ops Royale,
[02:09:13] is that every gun is viable at a legendary rarity.
[02:09:16] Perks is definitely something that we drew inspiration
[02:09:18] blackout. One of the big key differences with perks in black ops royale is that by default they
[02:09:24] will actually activate when you pick them up. However, we did want to make sure that we maintain
[02:09:29] the essence of strategy and tactics so a player could still choose to pick one up
[02:09:34] and to their inventory and hold on. So you cannot camp perks anymore.
[02:09:40] Perks last for a duration. Every perk will have a timer.
[02:09:43] So that's an interesting change. Yeah, because you could sit perks took up an item slot
[02:09:49] Before so you can like you could just like wait for an engagement and literally pop all your fucking perks and then
[02:09:56] Blast people like that was that was a legitimate thing you could do. So it was a bit lame
[02:10:01] Contracts in black ops Royale have now become activities with a contract. You're sort of locked to that contract activities
[02:10:08] However, you're not locked to those the squad can actually split do multiple of them, which is risky
[02:10:14] For instance the surveillance drone is a unique activity taking one of these out
[02:10:18] What actually reveal the activities in that space not all activities are gonna reward you in information the safe activity will reward you in things like
[02:10:27] Perks and killstreaks potentially most of them broadcast risk in some way
[02:10:31] Cradle breaches are about risk go in survive and you'll get some really awesome loot
[02:10:35] So this is random.
[02:10:36] So this is random via the Cradle Breaches.
[02:10:38] Man, we could do some really exciting things here.
[02:10:40] Interesting.
[02:10:41] This is random.
[02:10:41] It's breaking up the pacing of a match,
[02:10:44] creating new opportunities for players
[02:10:45] to go and find high value loot, as well as
[02:10:48] presenting a new risk and reward situation where maybe they
[02:10:51] can go for that loot, but they're
[02:10:53] going to be a target to other teams.
[02:10:55] You never know when they're going to drop,
[02:10:56] where they're going to drop, or what type of Cradle
[02:10:59] Breaches is going to be.
[02:11:00] There are two types of Cradle Breaches.
[02:11:02] One where you were asked to eliminate zombies,
[02:11:04] and then as you eliminate enough zombies,
[02:11:06] you can roll a mystery box.
[02:11:07] This is how it worked before.
[02:11:08] This was the risk of going to zombie locations
[02:11:13] that you made a whole bunch of noise
[02:11:14] and you were fighting a bunch of dudes in Blackout.
[02:11:19] See what rewards you get?
[02:11:20] Another type of cradle breach is the main wear boss.
[02:11:23] You gotta take him out while dealing
[02:11:24] with some other zombies in the area.
[02:11:26] And once you eliminate him,
[02:11:28] you get some really powerful drops.
[02:11:30] Engaging with these activities
[02:11:31] are going to bring a layer of risk
[02:11:33] Because once you're in the cradle gas,
[02:11:35] it's hard to tell where people are outside of the gas.
[02:11:38] Over time, Call Due to Warzone has evolved in incredible ways,
[02:11:41] and that evolution creates space for a mode
[02:11:43] that puts progression back into the match
[02:11:45] and makes every pick up meaningful.
[02:11:47] From the beginning, we were...
[02:11:48] So I guess people are just getting sick
[02:11:50] of the Warzone formula, right?
[02:11:52] Warzone hasn't changed enough.
[02:11:53] Like in a stutus, I could not believe how Warzone 2
[02:11:56] was the most like nothing burger thing ever.
[02:11:59] I couldn't believe it, dude.
[02:12:00] I'm like, why did you guys need to reinvent this shit?
[02:12:03] like it's the same fucking thing.
[02:12:05] Like what the hell?
[02:12:08] It's the same shit.
[02:12:09] And then the Warzone 2 was eventually like my big,
[02:12:12] like I don't even, I don't even think I care to play this,
[02:12:15] man.
[02:12:15] It felt like Overwatch 2 exactly.
[02:12:17] It was like, why did you have to reinvent the wheel
[02:12:20] when the wheel is the exact same circle
[02:12:23] and it's like a little bit bigger?
[02:12:24] Like what are we doing here?
[02:12:26] Excited to collaborate with Raven on this.
[02:12:28] The result is a mode that's clearly rooted in black ops
[02:12:31] of a build to live and thrive inside Warzone.
[02:12:34] We couldn't be more excited for you to-
[02:12:35] So wait a minute, is this acting like a unique mode
[02:12:40] in Warzone the same way that
[02:12:45] like no build is in Fortnite?
[02:12:49] It's just pretty much a dedicated blackout mode.
[02:12:52] Wow, separate mode from normal Warzone.
[02:12:55] So, they're pretty much making two different games now, right?
[02:13:03] My concern is like the future.
[02:13:05] My concern is like what happens in the future when there's a new call of duty and shit.
[02:13:13] Does this keep going?
[02:13:14] Do they keep...
[02:13:15] Probably, they only probably continue to support this if it is...
[02:13:20] Yeah, I'm hoping it's not limited time.
[02:13:24] That's what I'm concerned about.
[02:13:25] No one really knows, yeah.
[02:13:28] Yeah.
[02:13:30] Yeah, probably just if it's popular.
[02:13:35] Yeah.
[02:13:36] Hey, you can play Predator here, dude.
[02:13:45] Oh, I gotta install that bitch again.
[02:13:47] Chat, I literally bought Predator.
[02:13:49] I bought that skin.
[02:13:51] I downloaded Call of Duty Bitch Ass, where it is, I literally downloaded this shit back
[02:13:59] in October of last year to buy the Predator skin and I did.
[02:14:07] And I bought it in anticipation that the blackout mode was going to be hopefully cool.
[02:14:13] So I bought all the cool Predator skins, I have it all, dude, and I'm just waiting.
[02:14:18] I'm just waiting.
[02:14:19] missed that skin and you're sad about it. I'm cool with it. It's not gone. No, that's
[02:14:24] it's still there from what I understand. So that was still the the current call of duty.
[02:14:31] You know what I mean?
[02:14:36] So I wanted I downloaded the game and I downloaded it and that was it. Did I get Marty in fortnight?
[02:14:40] I did. Yes, I did. Galleon and Reiki. Thanks for the 10. The new Scott Pilgrim
[02:14:46] game came out and one of the characters does Raging Storm. That's funny. Savage
[02:14:50] Stoodle thanks for the 50 months. This is mad exciting dude. Like this is this
[02:14:57] this everything sounds great. You know, like legit everything I'm seeing in this
[02:15:04] shit sounds great. Experience Black Ops Royale and Call of Duty Warzone
[02:15:08] season two reloaded on March 13th.
[02:15:12] This all sounds great. March 13th.
[02:15:22] Is that when Tekken drops?
[02:15:32] Is that when the Tekken patch hits?
[02:15:34] What's up, Jay God?
[02:15:38] The 12th at 9 p.m.?
[02:15:40] Fucking A, dude.
[02:15:42] Fucking A. How are the vibes?
[02:15:44] Jay God, you're in here.
[02:15:46] How are the vibes right now, okay?
[02:15:47] I get to check in with you like once every four years
[02:15:49] or some shit.
[02:15:50] What are the vibes at currently?
[02:15:53] What's the vibe check on this shit?
[02:15:55] Are people kind of excited?
[02:15:56] Are people excited?
[02:15:57] Are people excited?
[02:15:58] Are people excited?
[02:15:59] Are people excited?
[02:16:00] Are people excited?
[02:16:01] Are people excited?
[02:16:02] Are people excited?
[02:16:03] excited are people done with TDM, TDM BR? I'm curious. This is a lot of, that was a lot of views
[02:16:13] for a fucking trailer. Like, holy shit. They are okay. So people are so worried about movement tech.
[02:16:23] Yeah, because you can like, can you like jump off walls and shit like that? It's a lot. It's a lot.
[02:16:30] I'm curious. I'm super curious. And also like leaping off of a building into wingsuit into shit.
[02:16:40] Yeah, you shall see. Oh, it's a YouTube ad. Ah, so that's how it's getting the boosted viewership.
[02:16:46] Ah, I see. I see.
[02:16:59] Man, I'm looking forward to it, dude.
[02:17:05] Glad my stream didn't get taken down on YouTube as I was watching the trailer.
[02:17:10] This is a lot of text and my voice is already famished.
[02:17:26] three deploy towers trauma kits armor vests ha kill streaks
[02:17:38] wow that's new what the fuck how the hell do kill streaks work
[02:17:52] had that before. Are they like grabs? They act as drops? Holy shit. Yeah, I'm like,
[02:18:02] do you actually get these by killing people? It's like Warzone. Well, in Warzone, you
[02:18:14] have to buy them. They're just loot. Okay. They had them in the OG. You're kind of right.
[02:18:25] Blockout had like the bow and arrow and shit and the war machine. Yeah, you're right. You're
[02:18:34] right. Those were just random. The RC XD. You couldn't blow it up. Yeah, there was some,
[02:18:44] but they were just like random drops. That makes sense for these two. I don't want to
[02:18:48] fuck these things are man. Berserker Hunter Momentum. Yeah, recon car, but recon car was
[02:18:59] It was just for recon, it couldn't explode or some shit.
[02:19:02] The Cali stick?
[02:19:05] That I don't remember.
[02:19:09] Surprise shipment.
[02:19:11] Wing suit, grappling hook, wall jump.
[02:19:14] Wall jump, interesting.
[02:19:20] Is the construction building here?
[02:19:22] I'm looking.
[02:19:23] Sino evacuation site, water treatment, car factory, that's a lot of water.
[02:19:32] Has this map been playable before?
[02:19:35] Firing range?
[02:19:36] Oh yeah, that makes sense.
[02:19:38] Firing range was in Blackout.
[02:19:41] Brand new map, really.
[02:19:42] Yeah, we always land at construction.
[02:19:45] was our yo video games hot drop. The old map will be added. Has that actually been confirmed
[02:19:57] that the OG blackout map will be added to the rotation? What? Has that been confirmed?
[02:20:08] I wish.
[02:20:24] It's a campaign map.
[02:20:25] I don't know what that means.
[02:20:27] It's a campaign end game mode.
[02:20:28] If you search Atlas on this, you can see more of the map.
[02:20:31] So that is not confirmed.
[02:20:42] We tack Atlas with the shit.
[02:20:49] Avalon tack Atlas now live on your black ops row.
[02:20:54] What the fuck is this?
[02:21:03] This is not the blackout map.
[02:21:05] It is not.
[02:21:09] Oh, it's an interactive map, gotcha.
[02:21:16] Dansk, Rebirth Island, ah, I see.
[02:21:30] This looks big.
[02:21:32] Right?
[02:21:34] This looks very big.
[02:21:43] Talk to me about the residences, the vinerty, the coliseum.
[02:21:59] I'm not seeing firing range.
[02:22:03] I'm not seeing a high-rise.
[02:22:06] The one high-rise, right?
[02:22:10] Chop-shop.
[02:22:14] These look like pretty small POIs.
[02:22:16] They're not like mad huge.
[02:22:19] Are the residents evil?
[02:22:22] Wow, that really looks like a blackout POI.
[02:22:29] As a cod player myself, you feel excited for blackout.
[02:22:31] I mean, I think anybody that's in my chat
[02:22:33] going to be excited for blackout, right? Anybody that's adjacent to me? This is the last time
[02:22:38] I was ever really into Call of Duty. I had some fun with the Modern Warfare 2 maps and
[02:22:46] Modern Warfare 3. That shit was fun. But, Call of Duty just cannot let killstreaks
[02:22:53] be powerful again cool finally some good fucking food yeah there's no direct
[02:23:06] zombie locations they are legit random there are zombie locations in the old
[02:23:12] one
[02:23:15] oh kill streaks are super powerful in black ops 7 and the one that's out now
[02:23:23] You're so happy that the latest cod failed so that we can get stuff like this again?
[02:23:31] Chat, that's unfortunately the way it goes, right?
[02:23:35] Like you get these companies that are just too comfortable with how things are,
[02:23:39] and there's no need to innovate.
[02:23:41] There's really not.
[02:23:42] You need shit to happen, and then, and all of a sudden, you got to fucking try.
[02:23:47] Like, okay, we need a banger.
[02:23:49] What do we do?
[02:23:51] And we need something to be different.
[02:23:52] Like that is just the way shit works.
[02:23:56] It's not specifically arrogance.
[02:23:58] It's just comfortability, you know?
[02:24:01] Like when you don't have your, when your equity is not
[02:24:04] constantly flying at you, you have to like try different shit.
[02:24:07] Granted, like I can, I can say the exact same thing.
[02:24:10] I've been sitting kind of cozy for several years now as
[02:24:13] like a streamer and stuff like that.
[02:24:15] But my dude, like my bitch has had to try my ass off.
[02:24:20] This is why I gave Brian F props because like when I did that podcast with Brian
[02:24:24] F, I'm like, I can see what you're doing, dude.
[02:24:25] You're trying your ass off.
[02:24:27] I'm in like my honeymoon phase right now, which was great of just being able to
[02:24:31] like create content and do whatever I want to do.
[02:24:33] And people are here for the ride, but when you see, when you see companies
[02:24:37] or folks like having to really try, it's like, you can tell, like,
[02:24:41] you're trying to make some captivating shit here, dude.
[02:24:44] Kenny, this, this fucking shit.
[02:24:46] Have you fucking fucked, Kenny?
[02:24:48] Have you fucking fucked?
[02:24:50] You basement dwelling bitch.
[02:24:52] Listen, have you watched this trailer? Jesus Christ.
[02:24:56] This shit's insane.
[02:25:00] We're gonna have to- we have to do a LAN party on day one. We have to.
[02:25:04] Like, I have four monitors, we have the TV, I have this one.
[02:25:08] We have everyone just bring their consoles, hook it up to that shit.
[02:25:13] We have to. We have to do a LAN party.
[02:25:16] Jesus man.
[02:25:27] Cool. Very cool.
[02:25:30] Everyone bring their PS5s, yep. Just bring them. Just bring them.
[02:25:38] We'll order pizza and shit. We'll do it like in the day.
[02:25:41] day. Wait a minute. JGod says that it launches at like nine o'clock on the Tuesday. So next Tuesday
[02:25:48] y'all be ready to ditch your girlfriends. I'm married. So we're cool.
[02:25:54] Make sure to have Steve not, oh, Thursday, sorry, Thursday. Make sure to have Steve not like this
[02:25:58] very much. Yeah. Steve has to, Steve can like it, but he has to not publicly say it, right?
[02:26:04] As long as Steve doesn't publicly address and put those that energy out into the world,
[02:26:08] He needs to constantly be like it's fine and then have a great time when he's playing it and then when you say Steve
[02:26:13] What do you think about this game? It's fine. He just needs to say that. He just needs to stick to it
[02:26:19] He needs to downplay it
[02:26:21] But then after after we go not live after the stream is done
[02:26:26] We're gonna like gonna hug and cry and shit
[02:26:30] They'll order a bunch of pizza and wings and stuff, dude
[02:26:33] Get a Dr. Pepper.
[02:26:39] Would you give BS7 a try?
[02:26:43] I never played it, did I?
[02:26:45] I never fucking played Black Ops 7.
[02:26:47] Dude, I didn't even get a chance to try the Beta.
[02:26:51] I never played Black Ops 7.
[02:26:54] Wow.
[02:26:55] Holy hell.
[02:26:56] I played 6.
[02:26:57] It was okay.
[02:26:58] Chat.
[02:26:59] I want a vibe for a second.
[02:27:01] Hold on, chill.
[02:27:05] Creator dashboard, content, clips.
[02:27:11] Hold up, brother.
[02:27:20] Bye.
[02:27:25] I'm so glad that this stuff works way better now
[02:27:31] Yeah, yeah, dude, this is so much easier used to high
[02:27:40] Most of these get
[02:27:46] There's a war machine over there here. Hold on a second last second. Oh fantastic
[02:27:56] Take it what the fucker
[02:28:07] Chad this is pre-covid
[02:28:11] Here comes the wall
[02:28:16] No, you big bitch
[02:28:48] Okay
[02:28:57] Yeah
[02:29:00] I got me a gun and I have me some friends gonna shoot my friends with the gun
[02:29:06] Yeah!
[02:29:08] Oh my god.
[02:29:10] I got a cat.
[02:29:14] Shout out to anybody who knows the B-52s.
[02:29:17] Shit, dude. That was the whole clip.
[02:29:20] Come on, man.
[02:29:22] I'm trying to show off to my friends.
[02:29:24] Come on, man.
[02:29:27] I'm trying to show off to my friends here.
[02:29:32] This is just Nate showing up.
[02:29:36] Hold on
[02:29:45] Yeah, that's right. I've got a shit on I've got a thing on it buddy
[02:29:50] Do you last you left? I know I know but I hear it other people
[02:29:55] No, I hit him but he's tipping away
[02:29:57] What the fuck this guy dead so bad.
[02:30:07] I got this on the bitch.
[02:30:10] Nice.
[02:30:11] This one's like I fucking can't dash.
[02:30:13] Yeah.
[02:30:16] Ugh.
[02:30:22] Second.
[02:30:29] Ooh.
[02:30:31] Yeah, take a...
[02:30:32] Oh, shit.
[02:30:33] I
[02:30:42] Is out of these clips suck right these clips suck
[02:30:49] We're gonna try marathon now
[02:30:51] I
[02:31:08] What happened Steve you're alive on my end my god he ran over Simmons Steve ran over Simmons
[02:31:21] right into the car bro you did you what was even on the road if you want to
[02:31:27] work out to get it because you're off the road bro i'm driving on
[02:31:31] so look at where your car is you're not on the road bro i'm not on the road but i
[02:31:35] die you don't want to ride outside you don't have to be the road you see the car going
[02:31:40] forward you want into it i did not steer into your
[02:31:43] isn't the old looting system and before they even figured this out
[02:31:46] Was it murder or manslaughter?
[02:31:48] Here we go, here we go.
[02:31:50] There's T2.
[02:31:52] I grab, I grab Max.
[02:31:54] Yep, come on, don't worry about it.
[02:31:56] They're Simmons!
[02:31:58] They're Simmons!
[02:32:00] Oh, Simmons!
[02:32:02] He had a no where to go!
[02:32:04] He had a no where to go!
[02:32:06] He had a no where to go!
[02:32:08] He had a no where to go!
[02:32:10] He had a no where to go!
[02:32:12] He had a no where to go!
[02:32:14] Look at it again. Look at it again. I already won. I already won. I'm literally going past him.
[02:32:21] He's going like a murderer. Backs him. Backs him. Backs him at all. Was it on?
[02:32:29] Allows himself to be run over.
[02:32:31] Oh, wow.
[02:32:32] He decided that that's not even close to the front door.
[02:32:35] That was because I was going to slow down and get inside there and look for some room.
[02:32:39] You're going to get inside the house with the quad?
[02:32:41] No, I was going to stop and get inside.
[02:32:43] Good time
[02:33:01] This is what not having loot does to you dude, this is this is what happens, right?
[02:33:07] This is what happens when you don't have a loot
[02:33:13] I backed up and I actually went down there.
[02:33:16] Fighting with me.
[02:33:20] Incoming!
[02:33:21] Oh!
[02:33:22] Oh!
[02:33:23] Oh!
[02:33:24] Oh!
[02:33:25] Oh!
[02:33:26] Oh!
[02:33:27] Yeah!
[02:33:28] We're alive!
[02:33:29] We're alive!
[02:33:30] That sound good.
[02:33:31] Sure you can!
[02:33:32] Did we just hear that?
[02:33:33] Yeah.
[02:33:34] I think he said sure you can when he died.
[02:33:35] Yeah, he did.
[02:33:36] That sound good.
[02:33:37] That sound good.
[02:33:38] That sound good.
[02:33:39] That sound good.
[02:33:40] That sound good, that sound good.
[02:33:43] Hahaha.
[02:33:48] Hit fire.
[02:33:56] Let's go!
[02:33:59] This is pitch fire.
[02:34:05] Oh my god.
[02:34:10] this is the first BR I ever played dude.
[02:34:26] Watch this out.
[02:34:28] Yeah!
[02:34:30] What the hell?
[02:34:32] Yeah!
[02:34:34] You can't know for sure.
[02:34:36] Because he could just be alone right away while his teammates are so far away.
[02:34:39] Ooh!
[02:34:40] What the hell?
[02:34:42] You're coming this way.
[02:34:43] I stopped for half a second.
[02:34:45] Wow, like, no.
[02:34:46] Like, what's that noise?
[02:34:47] Yeah, that was like, what?
[02:34:53] The nine bang!
[02:34:55] So fucked!
[02:34:59] You just don't get to play.
[02:35:02] You just don't get to play.
[02:35:15] That's rock.
[02:35:17] Sippin's winning us our first quad.
[02:35:25] That was the introduction of bacon.
[02:35:32] That guy's so confused.
[02:35:45] That was weird.
[02:35:52] Okay, Jack, Max got this.
[02:35:54] Oh!
[02:35:56] The dick!
[02:35:58] Wow!
[02:36:00] What is going on?
[02:36:04] Everyone gets shot in the dick.
[02:36:06] It's extra weak.
[02:36:08] Oh, Jesus.
[02:36:10] Oh, man.
[02:36:12] Oh, man.
[02:36:14] Oh, man.
[02:36:16] Oh, man.
[02:36:18] Oh, man.
[02:36:20] Jesus, oh man.
[02:36:30] You're a move creep.
[02:36:34] Oh.
[02:36:36] I'm just going to do a random move.
[02:36:40] What the fuck?
[02:36:45] No dick left behind.
[02:36:50] OOOOOOOH!
[02:36:53] There he is, he's running!
[02:36:56] Shot him, he's behind the tree, went out for land, out of bounds!
[02:37:01] So tense!
[02:37:03] One-two, one-two.
[02:37:06] Muck, he's out by me, man!
[02:37:07] God, I got him!
[02:37:09] AAAAAAAAH!
[02:37:10] You're using a headshot too, right?
[02:37:12] Ooh, hell of a headshot!
[02:37:13] There's a helio motion.
[02:37:14] Hold on, I'm about to...
[02:37:15] Ow!
[02:37:16] YAH!
[02:37:18] Bacon?
[02:37:18] Wow!
[02:37:19] Bacon.
[02:37:20] You can also outheal them. Outheal them Kenny. Just crouch and outheal them.
[02:37:25] Get ready to start healing. Ready to start healing.
[02:37:29] This was the scum strats.
[02:37:31] We're healing. We're healing. We're healing.
[02:37:33] Heal.
[02:37:36] He's doing it. He's mashing.
[02:37:38] Look like the meteor hit him.
[02:37:50] What's the median A&R?
[02:37:52] Kobe, dude!
[02:37:54] From the half court!
[02:37:56] For three!
[02:37:58] That's good!
[02:37:59] If it comes across the road, I'm gonna hit it with a stickie.
[02:38:04] They're dead!
[02:38:05] Boom!
[02:38:08] A box!
[02:38:09] Oh my!
[02:38:10] It's sliding!
[02:38:11] Open, open, open, open.
[02:38:13] Open, open please.
[02:38:16] Bugshot.
[02:38:17] Oh my god, you had to pick it up, didn't you?
[02:38:19] Oh, my God!
[02:38:21] Oh, my God!
[02:38:22] What?
[02:38:27] What was that?
[02:38:28] By the tree.
[02:38:29] No!
[02:38:30] No!
[02:38:31] What?
[02:38:32] What?
[02:38:33] He was the last one?
[02:38:34] He was the last one?
[02:38:35] I shot him in the face.
[02:38:37] Oh, my God.
[02:38:46] Yeah!
[02:38:48] Yeah, the first game I ever played on blackout. I got second place. I thought my heart was gonna jump out of my mouth
[02:39:00] No, I'm here guys get ready to shoot this is on ps4. Yeah
[02:39:10] One down one down one down his friends looking at me friends looking at me
[02:39:12] I see a third guys I need help
[02:39:16] Okay, they're all dead.
[02:39:18] What where were you guys?
[02:39:20] Shrug Chad!
[02:39:24] PUBG was a horror game in the first few games you played.
[02:39:26] I do not.
[02:39:28] Yeah, just keep it on there.
[02:39:30] I hear it's censored.
[02:39:32] I don't know.
[02:39:34] I don't know.
[02:39:36] PUBG was a horror game in the first few games you played.
[02:39:38] I don't know.
[02:39:40] Keep an eye on there.
[02:39:41] I hear it's censored, actually.
[02:39:43] He's baking this and he's got it.
[02:39:44] They're behind the tree.
[02:39:45] They're about to get to the left of the tree.
[02:39:48] Let the wall, let the wall, let the wall.
[02:39:50] Let the wall get in there.
[02:39:53] Oh!
[02:39:55] Ha ha ha!
[02:39:56] Oh!
[02:39:57] Oh!
[02:39:58] Oh!
[02:39:59] Oh!
[02:40:00] Speak it!
[02:40:01] Casually destroying his mic.
[02:40:05] Just casually destroying his mic.
[02:40:10] blowing it to kingdom come
[02:40:16] I had to like muted a bit because the fucking mic was just
[02:40:23] What's up dudes max here
[02:40:25] We're talking about design even though the sound can be a bit wonky with like location and placement
[02:40:30] It's just very bizarre that my my spirit for having a competitive shooter and that addiction that I remember back in the
[02:40:37] Modern Warfare 1, 2, Black Ops like those days actually came back with Black Ops.
[02:40:44] Yeah, hell yeah!
[02:40:48] I can hear the fucking birds!
[02:40:55] Wooo!
[02:41:03] I'll be taking that back.
[02:41:04] There's a guy pitter pattering.
[02:41:07] How do people play? This was my first game chat.
[02:41:10] This was my first time I queued into a match.
[02:41:14] This game was so much.
[02:41:24] So much like information.
[02:41:26] You're here saying so much for a full now. It's crazy.
[02:41:30] I just started actually taking care of it.
[02:41:33] That was it.
[02:41:34] Harry nine sold five million copies in less than a week.
[02:41:40] I mean, they deserve it.
[02:41:40] Games fucking great.
[02:41:42] Games great. Hell yeah, dude. Capcom can't stop winning.
[02:41:47] They just can't let them do it, dude.
[02:41:49] Let them do it. Capcom stays winning.
[02:41:52] This will be defining games. It will.
[02:41:57] No, I exercising probably helped a lot.
[02:41:59] And to be real, like, just how I wear my hair,
[02:42:03] Just in general like I just started actually taking care of it and to kill people and I used to having to think about things
[02:42:10] You know the birds
[02:42:12] Okay, there is
[02:42:13] Too much audio information. Can I turn off the birds and the flies? I'm sorry to understand why people play games with this stuff
[02:42:19] Oh
[02:42:21] My god that that airplane is so goddamn loud
[02:42:24] This shit will make you paranoid. This shit will actually make you paranoid
[02:42:28] I have a stylist like a barber. Yes. Yes. These condition are yes. Um, yeah. I actually
[02:42:37] take care of it. Like I would get advice. Like what do I like what do I do for my hair
[02:42:41] and shit? You have to like, yeah, I heard something mostly like chat long story short
[02:42:48] like after you shower. Fuck no. Uh, after Ripley was born, I actually started taking
[02:42:53] care of myself like a little bit. I was actually paying attention to my health in some way. I
[02:42:59] was actually, especially after, dude, I had all the stomach problems of 2019. Jesus Christ,
[02:43:06] how often do I get haircuts? Often, like once every two months. I can't, my hair grows
[02:43:10] too fucking fast. No more heroin. Number one, no more heroin. Number two, no more
[02:43:21] more drug busts, no more crack.
[02:43:31] Less high fruit toast corn syrup.
[02:43:35] 90% chance he's in there, right?
[02:43:41] Was he?
[02:43:45] He was.
[02:43:46] I didn't know how to read it, though.
[02:44:02] You know, likey, good audio design.
[02:44:04] This was my first BR game of all time chat.
[02:44:08] Of literally all time.
[02:44:10] I was losing my mind.
[02:44:12] He's joking, right?
[02:44:13] That's... we'll leave that.
[02:44:15] I heard someone was gonna be I hear someone saying guys
[02:44:22] Any behind me the fuck I am freaking out
[02:44:32] My heart feels like I want to jump out of my throat
[02:44:35] I get 9 banged bro.
[02:44:48] Oh my god.
[02:44:49] My bitch ass got 9 banged.
[02:44:52] I forgot about that.
[02:44:54] Without even knowing what the hell it was.
[02:44:56] My bitch asked it's nine banged and my top two.
[02:45:02] Ahhhh!
[02:45:04] Oh my God!
[02:45:07] Ah that was the dumbest thing I've ever done.
[02:45:11] Ah!
[02:45:12] My first game!
[02:45:13] Oh my God I don't want to do that anymore!
[02:45:18] Jesus!
[02:45:19] Why do people do that to themselves?
[02:45:22] Ah!
[02:45:23] My heart!
[02:45:24] Why?
[02:45:25] Why?
[02:45:27] Maybe we'll do that soon, son of a shit.
[02:45:30] My hands are shaking.
[02:45:32] Fuck!
[02:45:34] Sound design in this game sucks ass because it's too good.
[02:45:38] Fucking hands are shaking.
[02:45:40] People that are good at this are like soulless aliens.
[02:45:44] I would go on to win a hundred solos in this shit chat.
[02:45:47] I would go on to play it so much that I would win like a hundred solo games or some shit.
[02:45:53] The addiction.
[02:45:54] I was playing this bitch off stream.
[02:45:57] The people that are like, that play us on the daily basis, and they just like win all
[02:46:02] the time, the soulless aliens.
[02:46:04] They have no soul, they have no hearts.
[02:46:07] Check this out.
[02:46:08] The shit isn't beating.
[02:46:09] How the fuck do they do?
[02:46:10] Oh my God.
[02:46:11] Yeah, that Ryan Gosling gift of him just tried to train.
[02:46:16] That is totally me right now.
[02:46:18] This is maybe how people feel when they play fighting games online, and they like
[02:46:22] win a bunch.
[02:46:23] Maybe this is how people play why people do this themselves goes on to play a hundred solos
[02:46:28] Feel when that happens, and I'm I'm the soulless alien. I was I was addicted man
[02:46:32] I had such a good fucking time with this game
[02:46:35] Me and my friends like this was the first big
[02:46:39] New patch compilation. This was the footsteps sound different the first big
[02:46:45] Like big multiplayer game of the video games as well. The sky isn't like like sky blue anymore
[02:46:50] sort of like ow stop it stop it stop it stop it stop it right stop it never
[02:47:02] worries on it was fun in some of the spray enjoyed it because it was a
[02:47:05] multiplayer game but after like the first month or so I didn't really
[02:47:08] continue playing a different game there's snow on the mountains look
[02:47:12] hold on a second there's snow on the mountains and they actually made it like
[02:47:18] Falls. No on the mountains. How many different ways can I say the same thing? Oh god.
[02:47:24] I picked up something that was alien and weird. This was when they first added uh okay they first
[02:47:31] added armor with healing plates armor plate repair armor couldn't repair armor oh my god I
[02:47:40] just got rewarded for killing somebody and not just by getting a kill I just got actually armor
[02:47:48] Ow.
[02:47:49] Where'd that guy's damn body go?
[02:47:57] Where did he go?
[02:47:58] Ah!
[02:47:59] Ah!
[02:48:00] Shit!
[02:48:01] I've got to find what I'm looking for in the hills.
[02:48:05] Holy shit!
[02:48:06] That is a man!
[02:48:08] Ow.
[02:48:09] Uh, what is this gun?
[02:48:13] your top five cod. Uh, monowarfare two monowarfare. Black ops two black ops one blackout. Yeah.
[02:48:26] Yeah. What is this gun? No, we're all the world was good but I didn't love it. Let's
[02:48:40] Let's go!
[02:48:42] Damn, man, I didn't even get the armor dinged!
[02:48:46] Oh, hell yeah, Blitz. We should play together.
[02:48:49] Well, the war campaign was good.
[02:48:51] I like it. I think I remember liking it.
[02:48:54] The AVR.
[02:48:57] Let's go! Let's go!
[02:49:00] Tudorow! I'm sorry, honey, I had Tudorow! Let's go!
[02:49:04] My wife is playing Monster Hunter next to me.
[02:49:06] All right!
[02:49:08] What?
[02:49:12] That is the worst win I've ever had.
[02:49:20] Oh my god.
[02:49:23] That's when the knife was added.
[02:49:28] Knife still fills in one hit.
[02:49:30] Holy shit dude.
[02:49:32] Oh 17 health!
[02:49:34] I'm fine! I'm doing great!
[02:49:50] I have to spray it.
[02:49:54] That hurt.
[02:49:57] The numbers because I was on a quest.
[02:50:05] To the AVR without armor puts people down Wow
[02:50:11] Holy shit
[02:50:15] He had a Molotov in his hand
[02:50:24] Die bitch
[02:50:30] Holy shit
[02:50:34] Which garage did he go into?
[02:50:36] Oh, he's gonna stab me!
[02:50:38] He stabs me!
[02:50:40] He probably did.
[02:50:42] I'm gonna stop him by the head.
[02:50:46] Oh, no! He got a friend that's coming!
[02:50:48] Shit! Holy...
[02:50:50] Many people! T-minus, that's you!
[02:50:52] AAAAAAH! No!
[02:50:54] T-minus, look out!
[02:50:58] Yeah, this is all new.
[02:51:00] Wow. I actually climbed this thing now. Holy shit.
[02:51:04] all right I already like this wow fly over and I'll drop off and then you
[02:51:11] come a cozy there is the new gunshot the SWAT I got him any lens like me back
[02:51:23] on and drop on another guy
[02:51:26] get away let me go drop on them SWAT was crazy you could not revive in this
[02:51:33] game at all you had to play resurgence which was a different map there's no
[02:51:37] reviving you died you watched for 15 minutes
[02:51:46] old school VR
[02:51:50] that's an ACR all right, I'm gonna first the shit out of this guy.
[02:52:13] This gun was crazy at launch.
[02:52:14] Okay, they're all dead.
[02:52:15] Give it to me, Kenny.
[02:52:16] Give it to me!
[02:52:18] Ah!
[02:52:19] What the fuck?
[02:52:20] He failed at blowing up the chopper.
[02:52:22] Oh my god!
[02:52:23] Oh no, Kenny!
[02:52:24] He didn't even kill me.
[02:52:25] I'm gonna throw a bomb in there.
[02:52:26] Hold on a second.
[02:52:29] Okay, they're coming out there.
[02:52:30] I have to cross.
[02:52:31] That was me, that was me.
[02:52:32] That was me, yes, there's one guy.
[02:52:34] He's up top.
[02:52:36] Do you have that with your armor?
[02:52:37] He does.
[02:52:38] I got him, I got him, I got him.
[02:52:40] I might have broken his damn armor though.
[02:52:42] got his armor sweet okay level three armor required and I'm repairing it that's
[02:52:46] so fucking cool dude oh my god rewarded for taking the guy down that's amazing
[02:52:53] I had one win on this game where it was like the first place I dropped to I had
[02:53:15] AFK so I left and I came back like literally 20 minutes later and no shit the circle was
[02:53:26] around me there was two people left I was just stuck in a random corner and I got out and
[02:53:36] I was like just whoa I'm the last one and I heard gunfire I walked out saw the guy looting
[02:53:42] the body and I just shot him and it's like number one I was like whoa the
[02:53:47] insane RNG pull like what the fuck dude nobody looked in there nobody even
[02:53:55] tried to get like I couldn't believe it the luck was insane
[02:54:06] it's crazy that I remember all of this dude like I know what's about to
[02:54:10] happen next that's insane every single map was like this like this was the big
[02:54:15] difference between blackout and the big difference between warzone all of warzone
[02:54:18] just blends together like I don't remember anything dude blackout every
[02:54:23] single game was unique like how we did things how we approach things what we
[02:54:26] had in those moments to get to it like that's why I want no more loadouts
[02:54:30] loadouts just like completely homogenizes the entire experience man
[02:54:40] Kill that man!
[02:54:42] Damn!
[02:54:44] That was a really good shot!
[02:54:46] Good shot!
[02:54:48] Good shit!
[02:54:50] That barricade was, uh...
[02:54:52] A barricade fucked me up.
[02:54:54] I wanted to get my melee kill so bad that I ran into the stupid barricade.
[02:54:58] What's so special about Blackout, in your opinion?
[02:55:00] It's not over-complicated.
[02:55:02] They say it's pretty straightforward and simple, you know?
[02:55:06] They just, you do not have like a ton of places to hide throughout the whole game.
[02:55:10] You have to make like a lot of decisions. The map is fun.
[02:55:13] The map is open, relatively speaking.
[02:55:15] It's very hilly. It's like this.
[02:55:19] WHAAAAAT?
[02:55:20] Yeah, that better thumb up like we're flying!
[02:55:30] That was shit.
[02:55:36] I got him, excuse me man I was looting, getting shot at from two angles.
[02:55:54] Fuck, man I am working here, I'm bailing, I'm getting shot from way too many angles
[02:56:03] way too many directions to hang out here and deal with this shit so yeah we don't
[02:56:10] know how much that's gonna be in the game isn't black off seven like insane
[02:56:13] or move it under the map it's part of the map oh my god I think it's a tree I
[02:56:18] think it's a new one of the trees get no stress looking at a tree kind of is
[02:56:23] the assumption that it might not be as good if it has insane or movement
[02:56:28] Oh god, I dig it and I dig the new gun too.
[02:56:38] Like I've actually used it pretty effectively so far.
[02:56:41] I used it on that last game and it wasn't bad.
[02:56:44] It really wasn't bad.
[02:56:46] So much fun.
[02:56:49] So much fun.
[02:56:51] Such a good game.
[02:56:52] Not that crazy.
[02:56:53] Not as much movement as Block Ops 3 or Block Ops 4.
[02:56:57] Well, Black Ops 4 and BR was not that crazy a movement, you know?
[02:57:03] That wasn't that crazy a movement.
[02:57:08] What the-
[02:57:11] Alright guys.
[02:57:14] Alright.
[02:57:16] Someone fucking through it!
[02:57:18] A grenade and oh wow, hi guys.
[02:57:21] Oh, holy shit.
[02:57:24] I'll be on here forever. I am very excited is all I gotta say. I am extremely excited
[02:57:39] for playing on a new map. It'd be great if they brought back the old map but I'm very
[02:57:43] excited you know. The only thing movement complex wise was with the grapples that was
[02:57:48] about it in oh yeah but that was limited right grappling hook was not it's I think
[02:57:52] it's the same thing in this one the grappling hook is limited so you don't
[02:57:57] have access to do it like crazy all the time you know is the exact same map no
[02:58:03] this is actually a new map but it's very blackout in design you know it looks
[02:58:09] very blackout-ish in nature. Omni movement is pretty crazy I haven't
[02:58:17] experience at a ton, but you know. So they went to ham with
[02:58:25] movement is what you guys are saying. They went way to ham with
[02:58:28] it. So the hope is that movement is somewhat toned down in
[02:58:32] this. And it's even crazier in black ops seven. chat I
[02:58:40] remember I remember when this happened, when I was kind of
[02:58:44] still interested in Call of Duty, there's a little game
[02:58:46] called Advanced Warfare and everybody checked out.
[02:58:50] Everyone just checked out.
[02:58:51] The movement got too wild and too crazy
[02:58:54] and people were like, I'm good, I'm good.
[02:58:57] So that's the whole point of Call of Duty
[02:59:00] in a couple of years after that
[02:59:01] where it's like we're back to boots on the ground,
[02:59:04] you know, all that kind of shit.
[02:59:06] Yeah.
[02:59:09] Yeah.
[02:59:09] It looks fun.
[02:59:15] It looks big, but not that big.
[02:59:21] The same because the advance warfare was great.
[02:59:25] I extremely disliked it.
[02:59:27] I hated the maps.
[02:59:29] I hated the way guns felt.
[02:59:31] I really disliked it, man.
[02:59:35] I was not a fan.
[02:59:36] Granted to each their own I get it. I don't know that game has some fans for sure
[02:59:42] but to me I really did not like it. It's a jet-packed cod. Yeah pretty much that's what it was.
[02:59:48] Did you play much cod before Blackout?
[02:59:53] stuff like that
[03:00:22] But as people in the same area, which is really surprising.
[03:00:25] The other way you'll start to get really like respawn
[03:00:28] and throw it around this game is if the spawns start changing.
[03:00:31] As if you're predators and stuff.
[03:00:33] Not the machinima intro.
[03:00:35] Not the machinima logo.
[03:00:37] A class like this that uses high kill streaks,
[03:00:39] is specifically for this reason, is that kills.
[03:00:42] Jack, this was 37 years ago.
[03:00:45] You can tell that when something like an osprey
[03:00:48] call very much for watching the video,
[03:00:49] this has been maximum million.
[03:00:51] But as usual, stick around, I'll be working on that G36 breakdown taking information that we used from videos like this and many others.
[03:00:58] As always, thank you all very much for watching the video.
[03:01:01] Good game. It's not an absolute exception.
[03:01:10] Who is this guy and why am I watching?
[03:01:13] Well, look at this.
[03:01:14] It's a mixture of different things.
[03:01:15] It's a mixture of rushing down.
[03:01:17] Oh my god, that bit rate.
[03:01:18] believe in I believe in what's called choke points in this game and I believe
[03:01:22] in choke points like it's a like it's a spirituality overall I seem to get pretty
[03:01:28] positive responses so I'm pretty sure that if you my spiritual choke points as
[03:01:32] I as a bit quality I love to know I on this map I was approximately 12 years
[03:01:47] old in that video. Maybe 12.
[03:01:55] What's up folks, Maximilian here. Shut up.
[03:02:00] And I got something a little bit different for you Call of Duty guys. We're
[03:02:04] going to be throwing it back to some Call of Duty 4 on Xbox 3.
[03:02:07] I used to... Here's a lobby that I finally got.
[03:02:11] I did this in between when when recess was happening.
[03:02:15] Yeah, in between a fifth and six period.
[03:02:18] This is when I was editing.
[03:02:26] Look at the wagon.
[03:02:27] This goddamn game.
[03:02:29] Oh, it's a double tap.
[03:02:30] Everybody.
[03:02:41] Fire up the 360 boys.
[03:02:45] Damn the M16 oh shit.
[03:02:55] Now we gotta talk about how shit.
[03:03:11] Get all headquarters.
[03:03:18] The old days, cat.
[03:03:33] and
[03:03:46] that
[03:03:48] pretty much me and sandy ravage
[03:03:49] uh...
[03:03:51] put up nukes within like an hour of each other
[03:03:53] you're the first ones to put on youtube before the game was even out
[03:04:03] Oh, damn!
[03:04:04] Oh, this, uh...
[03:04:06] Damn, this shit sucks!
[03:04:08] That was so fast at that game.
[03:04:11] This shit sucks, dude!
[03:04:15] Uh...
[03:04:18] Check it out.
[03:04:19] I think this was actually my first commentary I have ever made in a video.
[03:04:25] February 7th, 2010.
[03:04:27] Performance.
[03:04:28] Bye!
[03:04:30] This is great.
[03:04:33] Check it out. Listen, you guys think I sound shitty now?
[03:04:37] Well, listen to this.
[03:04:39] Part of an introductory series, how to dominate in modern warfare two.
[03:04:43] The goal of this series is to hopefully the play and if you want to take some advice
[03:04:47] as far as improving your killed death and becoming a better player.
[03:04:50] Teach me. Oh, Lord.
[03:04:52] We're going to start off with a game of domination.
[03:04:54] He was an A.I.
[03:04:55] Now, right here at the start, it looks like the back was so depressed back then.
[03:05:00] It was so depressed.
[03:05:03] Which arguably is the better side of the favela to spawn on.
[03:05:07] The location I always choose to take up is a public sphere.
[03:05:10] Do you know that learning how to talk into a mic took time?
[03:05:13] That can be shot through. Usually if you find the guy across the way in this area,
[03:05:17] you can usually take him down.
[03:05:19] This is what I naturally sounded like as a 16-year-old jet.
[03:05:22] Definitely not a 27-year-old.
[03:05:26] Looks like it's soaked up by the banana leaves.
[03:05:29] You crossed over in this area be sure you have claymores on because they protect your ass
[03:05:33] Way better than any other secondary grenade. Well copper gunner a little bit up to get kills is ridiculous
[03:05:39] I think I got a voice coach. I just did it so fucking much. No, I didn't have a voice coach
[03:05:45] Another good reason to run chopper gunner on this level
[03:05:50] Yeah, I definitely
[03:05:55] Definitely
[03:05:57] Played a lot of Call of Duty
[03:06:06] Definitely did
[03:06:09] Where is
[03:06:18] X-Box ahoy Jesus dude, I've been doing this shit for too long because
[03:06:23] was XJaws was the number one like YouTuber at the time, bro.
[03:06:32] Anybody remember XJaws?
[03:06:35] Holy shit.
[03:06:36] I remember.
[03:06:39] Only use me blade.
[03:06:41] Shit.
[03:06:44] Ted Tiebac?
[03:06:46] What was his name?
[03:06:48] He had like a Finnish name or something.
[03:06:52] Tabe's remember tapes he was huge dude. Yeah tapes these were these were the guys that man
[03:06:59] I'll never be as big as them
[03:07:00] They're so oh that these guys were so OP
[03:07:05] And I had some fun
[03:07:07] You're funny guys. I like you. That's why I'm going to kill you last
[03:07:15] Why boy 7th Street, holy shit, holy shit
[03:07:22] Chill out, big one.
[03:07:27] Holy shit.
[03:07:28] Wow.
[03:07:29] These are some names, bro.
[03:07:39] El Presidor.
[03:07:41] Can't talk about him.
[03:07:50] What are these user names?
[03:07:52] Oh shit.
[03:07:54] Thrust them in my life, man.
[03:07:56] Pistol!
[03:07:57] Ha ha ha ha ha ha!
[03:07:59] Pretty fucking good now.
[03:08:00] My humor has not changed.
[03:08:02] Hutch, yeah.
[03:08:04] The Hutch still streams every once in a while.
[03:08:05] They was streaming in the blackout days, yeah.
[03:08:09] Oh my God, Hutch and, what the hell was his name?
[03:08:12] The guys that like ran Machinima, you know?
[03:08:15] Hutch and, oh my God, I forgot his name, Sark.
[03:08:18] Cnanners, dude, Cnanners was like at the top of YouTube
[03:08:21] before he was just done with it.
[03:08:31] This guy forgot where the trigger was.
[03:08:40] Sark was always a very cool dude.
[03:08:48] I think I got a fucking runnin'.
[03:08:51] Thanks.
[03:08:56] Woody's gamer tag.
[03:08:58] Did Woody stop doing shit when he made like a billion dollars off
[03:09:01] Minecraft or some shit?
[03:09:02] Right.
[03:09:03] Like Woody had a podcast and stuff and he he fucking was at
[03:09:08] like the top of the game way back when.
[03:09:12] And no kidding.
[03:09:13] He he like made a Minecraft server and made so much money off of it.
[03:09:22] Dad just said tapes.
[03:09:25] My name is John Kimball.
[03:09:28] And I love my car.
[03:09:38] He still does the podcast? That's crazy.
[03:09:45] Come on! Kill me! I'm here!
[03:09:51] I'm like one from an SR 71 man not running out there.
[03:10:14] This game had a four player online split screen mode.
[03:10:21] Like I was going to Jessica's family dinners in this time frame and playing online in split
[03:10:28] screen with her cousins.
[03:10:31] And we were just like jamming out.
[03:10:33] They always like looked up to me because I was like a Call of Duty YouTuber and shit.
[03:10:37] So we would just play like during like Thanksgiving and stuff like that online split screen multiplayer
[03:10:45] in on like a fucking CRT or some shit.
[03:10:50] I'm not going to go against that because it's a chopper
[03:11:02] What the fuck is this gun?
[03:11:07] Well that guy died in the last stand
[03:11:15] Jack, the number one chance for you to die in Call of Duty is right after you spawn.
[03:11:21] In the old games, that's what you gotta realize.
[03:11:24] If you're about to die, the opportunity for you about to being dead is right after spawning and immediately dying.
[03:11:33] You have to be hyper aware of your situation.
[03:11:39] Leave anything for us?
[03:11:41] Just bodies.
[03:11:45] I love the Galeel, it was my go-to gun.
[03:12:02] The Galeel in this game and the Scar in Modern Warfare 2.
[03:12:07] Stick around.
[03:12:10] of the
[03:12:20] scar with extended bags you better believe it
[03:12:23] you better believe it
[03:12:30] 79 and one.
[03:12:41] This is so trashed, it's impossible to find any fucking videos nowadays.
[03:12:48] I'm nervous.
[03:12:55] I'm nervous.
[03:13:02] Go for it, bro!
[03:13:07] Try it or die!
[03:13:10] Oh no.
[03:13:11] Oh god, I'm cringing the fuck out, bro.
[03:13:14] I'm nervous.
[03:13:15] I'm nervous.
[03:13:16] This video has 14,000 views, chat.
[03:13:23] I have not changed okay there's one thing we know it's that may it may have been 15 years
[03:13:37] but I have not changed how did this bitch get popular how did this bitch popular
[03:13:49] I
[03:14:16] Think he's trending
[03:14:19] Greed comments.
[03:14:21] More of this.
[03:14:23] This is amazing.
[03:14:25] I could play.
[03:14:27] This is an old YouTube chat.
[03:14:29] You realize old YouTube comments were insanely pure.
[03:14:33] This makes me find my KIOST that came with the game and make my body rock.
[03:14:39] Please make more. I love watching this. Love the music.
[03:14:43] Combo breaker. I'm digging.
[03:14:45] Dude, this was the way the internet used to be chat.
[03:14:48] chat like the internet used to be normal my dude loved it so incredible nice
[03:14:54] job really creative like people weren't out here only to grift you way back in
[03:14:59] the day if people didn't like it they just didn't say anything like normal
[03:15:04] people oh Jesus man every single comment is positive every single fucking one
[03:15:14] That's so crazy.
[03:15:16] Yeah, like, back in the old internet, if you didn't like something, you just fucked off.
[03:15:23] You just fucked off.
[03:15:25] Like, oh, I didn't like that video.
[03:15:27] It's time for me to leave.
[03:15:28] It's not time for me to tell you how bad it is and why you should kill yourself.
[03:15:39] The old internet was magical, dude.
[03:15:44] I'm going to have to blow myself up.
[03:15:51] Excellent.
[03:15:54] Game over.
[03:16:01] I'll remember when you would quit out and there was no host migration.
[03:16:18] You'll remember that the host migration was like, baby, and that shit sucked.
[03:16:25] You did good in cod 4 and the dude just left.
[03:16:27] Yep.
[03:16:28] That worked.
[03:16:29] I am I'm definitely looking forward to the new blackout
[03:16:36] I'm looking forward to the new blackout shadow me. Thank you for the 20 comments now
[03:16:41] I want to bought your channel click here or fake Maximilian dude bought selling crypto better believe it
[03:16:47] Gotta make a buck somehow
[03:16:50] anyway
[03:16:52] The Alex
[03:16:54] Trailer Jesus. I'm not here to get my head off by dude
[03:16:57] I'm going to talk my whole ass head off.
[03:17:01] I have something to add to some of this Alex stuff because I've actually played him quite
[03:17:05] a bit and you don't get a ton of experience.
[03:17:08] I can't, fortunately, unfortunately, can't really go into a ton of crazy in-depth gameplay
[03:17:15] stuff.
[03:17:16] We don't even have the training mode or anything like that.
[03:17:17] But I'm going to play a few matches and he seems really fun.
[03:17:21] I want to see what's in this video because I want to line it up with some of the
[03:17:25] stuff I know.
[03:17:26] footage that I hopefully can go over and share with some of you guys.
[03:17:30] So let's do this first.
[03:17:33] Character guide Alex.
[03:17:34] And I'll sort of walk through a few of the elements in here and go over.
[03:17:39] So let's check this thing out.
[03:17:46] Power character that gets in on opponent's face and what?
[03:17:50] Brutalizes them with powerful attacks, right?
[03:17:52] So Alex is a stance character.
[03:17:54] Straight up.
[03:17:55] character before. He's a stance character now. I can tell you that without even watching the rest
[03:17:59] of this video based on my playtime with him. He really is a lot. It's just a lot and it's one
[03:18:08] main stance that he has. Control space of long reaching attacks using forward moving attacks
[03:18:14] He does not like Gen. Gen has multiple stances. He has one. Or we have options from Power Stance to break down your opponent's knee defenses.
[03:18:29] Yeah, he's a stance character, like...
[03:18:34] I would hate to compare him to Tekken 8.
[03:18:37] But yeah, like in a way he's about entering stance and engaging mix-ups. Yeah, that's sort of what he do
[03:18:48] He's a little bit closer to martyrs, yeah
[03:18:51] It's a different game though
[03:18:53] This gave me a parry's and shit slashing elbow easy to combo in the ways I've written come up and light it back
[03:18:59] Yeah, yeah, it's good. He has good light hit confirms
[03:19:03] Hey, it pushes back Wow
[03:19:05] I didn't know that
[03:19:07] Why do arc and reach combos for medium attack make sure to give them business with it?
[03:19:10] You can connect the attack you can transition to the prowler stance you can transition white
[03:19:15] Wow, wow, holy shit cool didn't do that
[03:19:24] Lunging swing, okay, so this is heavy flash chop, which is godlike. It's like plus unblock as well
[03:19:30] Yeah, godlike. Fireball 4 at H. HB. And it's back turn. So Alex entirely has a gimmick in all
[03:19:44] of the games he's in. He can engage you from back turn and heavy flash top flips you around. So
[03:19:50] the whole point is that he gets options from back turn.
[03:20:00] Yep
[03:20:05] And I think you got really good oath you off that
[03:20:11] Yeah, it's the orchestra version. That's my instrumental Wow cool
[03:20:22] Yeah, this hits on standing it was very good
[03:20:25] The computer was doing this to me like crazy. It was an anti-air, but also he was doing it after like crouching
[03:20:31] Crouching light kick crouching jab, and I was like damn, bro
[03:20:36] His damage was very high. He had good damage
[03:20:41] Hey, I was doing some nutty ass things to me
[03:20:50] This looks cool, and you get mad, Okie. Yep
[03:20:55] Power Bomb.
[03:21:03] He shockingly does not have that many moves intrinsically.
[03:21:07] Like he had DP, which is that when you saw, he had Flash Chop and he had Power Bomb.
[03:21:13] I think that was literally it.
[03:21:15] However, from stance, he has a shit ton.
[03:21:20] like an absolute shit ton of things he can do out of stance specifically.
[03:21:27] He really wasn't that much harder to use than I thought he would be, but doing all the things
[03:21:34] out of stance there's just so much.
[03:21:41] Yeah, these are all the same.
[03:21:51] Bomb!
[03:21:52] Can't wait for Dudley and my guard.
[03:21:55] Oh, I hope they're in the next season, dude.
[03:21:59] Any downside to stance?
[03:22:00] You could not cancel into it very easily.
[03:22:04] It was like a couple of attacks.
[03:22:07] Like if you just wanted to do any buttons into stance, you couldn't.
[03:22:11] had to come from certain things. So you can't block instants and you can't just freely willy-nilly
[03:22:17] get to stance. You had either enter it in neutral or enter it from very specific attacks. Like,
[03:22:22] I think it was down HP on Alex was one of them. I'd have to go back and check. But yeah, like if
[03:22:27] you just want to immediately go from one thing to the next, you could not enter stance from
[03:22:31] everything you know
[03:22:43] so sick looking
[03:22:47] that and for and for that reason like once you fight against alex you'll
[03:22:51] understand a bit more where to look
[03:22:53] look out for his stance pressure and what he can do out of stance
[03:22:56] because if you can enter it from anywhere at any time you would probably
[03:22:59] be way too powerful
[03:23:01] So you know that like after Flash Chop, after like he can do an entry,
[03:23:05] after specific normals he can do an entry, you know when to look out for it.
[03:23:14] Goddamn.
[03:23:17] I did tell Capcom when I was trying them out, I was like,
[03:23:21] this is like the most expensive character in this game.
[03:23:25] Like they were like, he has a lot of animations.
[03:23:28] I was the more I was playing him and I just every single time I saw a new a new round with like fighting the CPU or watching CPUs fight
[03:23:36] I'm like I'm seeing new things after an hour like what is happening dude like this is like the most expensive character in this game
[03:23:44] They're like yeah, probably like he's got a lot
[03:23:58] Hunting with prowler stance. They're going to a low profile.
[03:24:02] The truckload of options to choose from, they're not lying.
[03:24:05] All these options are wicked good. You get the stuff like sneak through defenses and others that will overwhelm anyone.
[03:24:10] They ain't easy to master, but put in the grind and train and you'll be an expert in time to hit the sign flat.
[03:24:16] They can move forward and back.
[03:24:24] Yup.
[03:24:29] You can control this one. Yeah
[03:24:39] Jesus
[03:24:47] Yeah, get armor on some stuff
[03:24:50] They put its charge moves into stance instead, yes, they are unique stance buttons.
[03:25:02] Stance into button, they do some of the charge moves.
[03:25:04] You gotta tame the beast if you want to succeed, you can enter the stance from a neutral stance,
[03:25:09] but you can also cancel certain attacks into power stance.
[03:25:11] This is what I was talking about, it isn't everything, it's very specific moves.
[03:25:16] Flashaxe, overdrive flash type of the target from where the score knocked out, and get
[03:25:23] into the power stats.
[03:25:26] Yeah, he's a snowball character, right?
[03:25:33] I mean, I get it, Street Fighter 6 is already a snowball-in-ass snowball game.
[03:25:41] But still, like, the same thing happens with Zangief.
[03:25:45] trying to give him opportunities to get in he sort of fits with the design of the
[03:25:48] game a bit more where he might not need to spend drive gauge to just get in on
[03:25:53] your ass not nearly as much as everybody else where it's like yeah it's all about
[03:25:57] a knockdown drive gauge drive rush in do shit but trying to make it so that he
[03:26:01] spends his meter in other ways you know which makes sense but yeah he fits
[03:26:06] with the design of Street Fighter 6 very snowball-y yeah probably ducks
[03:26:10] fireballs snowball please explain starts off as a small thing and as it
[03:26:15] cascades down it gets bigger and bigger and bigger you win you know once the
[03:26:19] stop once the snowball gets certain to a certain size you win right there's a
[03:26:23] snowball character or snowball game design is that once you change the
[03:26:27] tide of battle with one like one change of momentum that momentum can keep
[03:26:34] rolling and snowballing into crazy damage yeah Menon is this way you
[03:26:38] you know. So yeah, like, a lot of characters in Street Fighter 6 are sort of designed that
[03:26:46] way. A lot of the game systems benefit that. Phoenix Wright? No, not necessarily. Phoenix
[03:26:59] That's right, it's a gimmick character.
[03:27:03] He relies on his gimmick to win.
[03:27:09] Preaching Spear.
[03:27:10] They did not show...
[03:27:12] It didn't feel like they showed all the options out of stance.
[03:27:15] At least to me.
[03:27:17] It felt like there was way more things he can do out of stance.
[03:27:20] At least to me.
[03:27:21] I think they might have shown most of them.
[03:27:23] So, one of his supers does a wall splat.
[03:27:31] I think it might be his level 2 if you do it.
[03:27:33] Somehow it was doing wall splats.
[03:27:36] And you could get more combos after level 2.
[03:27:37] I was like, what the shit?
[03:27:52] What is, there's a chance.
[03:27:55] It is an airborne apartment to smack them against the wall.
[03:27:57] Yeah, it's got like a different animation.
[03:27:58] There you go.
[03:27:59] Yeah.
[03:28:00] Dude, the computer did the craziest fucking combo
[03:28:03] to me after this shit.
[03:28:04] Like, we're not even using level eight CPU.
[03:28:07] Dude, the level seven CPU,
[03:28:10] I barely could get a few rounds on
[03:28:12] because I was also using Alex, but my God, dude,
[03:28:15] did the most insane fucking combo to me.
[03:28:17] I was like, I hope we can find it in the footage.
[03:28:21] look it up after this this is some Scott
[03:28:27] Steiner mad yeah and you give it super
[03:28:34] after this yeah what is this what is
[03:28:37] this shit dude what is this shit for some
[03:28:40] I saw the AI do this to me I was like
[03:28:42] what the fuck you you use command
[03:28:45] grabbed into super shut up what the hell what excuse me god damn by the way this
[03:29:03] is give another shout out once again I also told the capcom guys this I'm like
[03:29:08] I'm giving Kenny Omega mad props the next time I see him because I'm like
[03:29:14] Kenneth, my dude. Kenneth Omega, the fifth. You got a Final Fantasy 7 reference into Street Fighter 6.
[03:29:26] You're the first bitch to get an FF7 reference into Street Fighter. My man. I'll give this guy
[03:29:34] like a high five or some shit. My man. He did it. Kenneth Omega Man, the fifth. Thank you, sir.
[03:29:44] Alex Alex is canonically a Final Fantasy 7 fan now
[03:29:52] he was so inspired by Sephiroth bro bros waiting for part 3 just as much as us
[03:30:01] this head I didn't even get to see all the animations here
[03:30:10] This is a different one, yeah.
[03:30:15] Yeah, you guys got so many finishers.
[03:30:27] They're all submissions, too.
[03:30:31] They're showing a lot good.
[03:30:39] I think this was the one in the trailer.
[03:30:42] It's not the one in the weaker ones, funny enough.
[03:30:46] Yeah, and this is the finisher.
[03:30:48] If he kills you via a submission, this happens several times when the computer did it to me.
[03:30:53] He just sits there and looks at you.
[03:30:55] He just like hangs.
[03:30:57] He hangs for a long time.
[03:30:59] It's like, whoa, holy shit.
[03:31:01] Chill, man.
[03:31:02] He says nothing and just stares at you.
[03:31:09] Yeah, he's very cool, dude.
[03:31:13] I'll bring up some footage and we can go over it.
[03:31:18] But the cool part from my impressions of the time that I've played him and from this video
[03:31:23] is that he's got some complicated shit, but he's also not that hard to use.
[03:31:28] It looked like he was about to be ridiculously weird and ridiculously complicated.
[03:31:33] They genuinely changed him up.
[03:31:35] Like Alex is not the same Alex as he always has been.
[03:31:38] turned this bitch into a stance mix-up character. And that is not the same. Like that is not old
[03:31:43] slap-chop Alex from before. Alex had to be very careful in almost every single game he was in,
[03:31:49] where he can like put buttons and shit like that. Eventually in five, he got a lot better as time
[03:31:53] went on. So they made him, he lines up with Street Fighter 6 gameplay design, you know,
[03:32:01] more than ever before. Like they really gave him a very big change up. And I feel,
[03:32:05] I feel like he is going to be the king of this game, like this is so much appeal.
[03:32:11] Like he just, he's so freaking cool, you know. So anyway, yeah, I was very impressed.
[03:32:17] I definitely wanted to play more of them by the time I was there.
[03:32:20] And I was like, I need a training mode, dude. Jesus man, there's so much shit to do.
[03:32:25] How they recommend Kenny's IGN interview? Is it over here?
[03:32:30] Let's watch this. What the hell is this shit, dude?
[03:32:35] Where'd the comments go?
[03:32:39] What the?
[03:32:41] What?
[03:32:43] What the hell?
[03:32:47] Scrolled down more? Oh
[03:32:50] Whoa
[03:32:52] Whoa, is this
[03:32:54] What the shit that was weird? I have never seen that before
[03:32:59] I've never seen the window size change the entire layout
[03:33:02] of YouTube before almost like it went to portrait. Wow. Hold on a second.
[03:33:09] How Kenny Omega became Alex in Street Fighter 6? 14 minutes.
[03:33:22] Alex is the next DLC character to come to Street Fighter 6 on March 17th and as exciting as that
[03:33:27] is what's even more exciting is who Capcom got to do the motion capture for. He is a former AEW
[03:33:34] world champion, international champion, tag champion, TRIO's champion, two times on top of a
[03:33:40] multitude of other titles won all across the world. He is the best about machine. He is Kenny Omega
[03:33:46] and he is here right now to talk all about the experience of becoming Alex. Welcome, sir.
[03:33:52] You're making me blush. Thank you for that grand intro. It's wonderful to be here.
[03:33:56] Well, it's wonderful to have you first off congratulations.
[03:34:00] I know that Street Fighter is a series that meets a ton to you and Alex is a character
[03:34:04] that meets a lot to you as well.
[03:34:05] So I mean, is this like a dream come true?
[03:34:07] How are you feeling about this moment right now?
[03:34:10] Being able to do motion capture was always a-
[03:34:12] Hey, is this a sign, bro?
[03:34:15] What is this?
[03:34:16] Kenny?
[03:34:17] Kenny, like the shirt, man.
[03:34:19] I like the shirt.
[03:34:20] What the hell is this, though?
[03:34:23] me to do and then to do it for a character that I have so much love and passion for and
[03:34:28] also not just to the motion capture but it's almost an extension of all the stuff I do in
[03:34:32] the ring. It was fun, it was challenging, but at the same time so rewarding because
[03:34:38] now there's kind of a part of me that lives on forever and this over a year ago. I'm
[03:34:42] so excited, so proud, and I can't wait until it releases. I can't help but think it.
[03:34:47] I probably was doing this like early 2024 or something like that.
[03:34:51] It seemed like a lifetime ago that I was spending my time fighting in the streets.
[03:34:56] So how did this whole thing come together?
[03:34:57] Can you talk a little bit about the origins of the four plays?
[03:35:00] Yeah, I mean it's a very odd story and kind of serendipitous in a way.
[03:35:06] I remember I was at Tokyo Game Show, I think it was 2023, so this is going years back
[03:35:11] already.
[03:35:12] And there had been discussion of me possibly being a representative for the season three
[03:35:17] content.
[03:35:18] and they had asked questions like,
[03:35:19] hey, do you mind doing cosplay?
[03:35:21] Does it matter if you're bald?
[03:35:23] Do you care if you dress up as a female character?
[03:35:26] Things like that.
[03:35:26] And I said, where do I sign up?
[03:35:28] I said, but you know what would be awesome?
[03:35:30] I said, if one of the characters were Alex,
[03:35:33] they kind of had a grin on their face,
[03:35:35] kind of telling me without telling me
[03:35:36] that yes, Alex is gonna be a character.
[03:35:38] And then finally when the news broke
[03:35:40] and they told me, okay, you can sign the NDAs
[03:35:42] and you know where the characters are.
[03:35:44] Alex will in fact be one of them.
[03:35:46] And they said, for you being such a good sport,
[03:35:48] be cool if we, you know, put a move of yours in, maybe one or two or a ton or something."
[03:35:54] I said, wow, that would be great. I just, I don't know when I could fit that into my schedule to
[03:35:59] do the mocap for it. And they said, oh, wait, you do the mocap for it? I said, yeah, is that
[03:36:08] what you were talking about? Or no. They said, oh my, if you would do the mocap for it,
[03:36:13] that would be awesome and so a misunderstanding on my part is what led to me actually going to the
[03:36:19] studio and doing a slew of mocap for the character if there was ever a better time to be uh stupid
[03:36:26] that was one of them because it worked out in my favor completely to not understand what they
[03:36:31] were talking about in that moment so because of that one discussion I got invited back um to the
[03:36:37] the next years
[03:36:38] uh... took it to go and before doing the game show
[03:36:42] i stopped over at both stock up
[03:36:44] uh... where the do the mocap
[03:36:46] for capcom
[03:36:47] and uh... we we
[03:36:48] harrowed out one day it was a grueling ten or eleven hour shoot i remember
[03:36:52] losing like
[03:36:54] eight or nine pounds of water weight but it was so worth it and so far
[03:36:58] so so you mentioned that uh... you know mocap was a bucketless stream for
[03:37:02] you
[03:37:03] was the experience different than you expected or was anything about the
[03:37:07] process that surprised you? What was surprising was how open they were to suggestion. It was always
[03:37:12] an open dialogue. Hey, like, can you, if you want to tweak this move, or if you have any ideas
[03:37:17] on how to make this better or how to make this feel more Alex, or how to make this feel more like
[03:37:22] you, they were opening to listening and opening to making multiple variations of maneuvers and
[03:37:30] specials. But everything in the game. That part I thought was was really nifty.
[03:37:34] I know that in other games, it's just you got to do it this way.
[03:37:37] This is the way we want it.
[03:37:38] This is the way it has to be.
[03:37:40] And until we get that way, you're going to keep doing it.
[03:37:42] But like, there's a crazy history of wrestlers portraying fighting game characters.
[03:37:51] Even if you go back to Virtua Fighter V, right?
[03:37:56] Old VF5, I think, has the what was the wrestler's name?
[03:38:02] Oscar? Yeah, Oscar plays, I think it's either Vanessa or one of the characters. Yeah, she did Vanessa.
[03:38:16] So like, there's there's a big history of like wrestlers portraying and doing the motion capture
[03:38:21] for characters in like fighting games that goes back hell afar. This is like 2004, 2005.
[03:38:27] It wasn't like that at all. It was a mutual relationship of making this character.
[03:38:31] Yeah, Suzuki the King.
[03:38:32] That made it a lot of fun too.
[03:38:33] It was just being able to throw suggestions and have them actually listen and have a discussion.
[03:38:38] Does this work for the game? You know, can we make this work?
[03:38:41] And some of the ideas, you know, were left on the cutting room floor, but for the most part,
[03:38:46] it's really cool to see that a lot of the ideas and a lot of the mocap that I did do
[03:38:53] That I suggested were actually used and because it was all a big mystery until the unveiling of Alex's gameplay trailer
[03:39:00] So how extensive was the actual capture session?
[03:39:04] Obviously, we see a trio of your signature moves in the alternate level super
[03:39:08] But beyond that Roman Reigns did the mo cap for a kuma. No, no Roman Reigns is just a kuma
[03:39:13] Yeah, the him doing the mo cap for a kuma is horseshit Roman Reigns is actually a kuma
[03:39:19] They're trying to hide it from you Chad.
[03:39:20] Well, they've been literally trying to gaslight you for God knows how long.
[03:39:24] He's literally a Kuma IRL and they're just like throwing him in the movie.
[03:39:31] They're acknowledging the reality that Roman Reigns is a Kuma finally.
[03:39:35] They're finally opening up.
[03:39:37] You was actually in this character.
[03:39:39] I would say most of his big buttons were me.
[03:39:42] A lot of the, some of the lights and such, I had someone else had done them.
[03:39:45] We had a very talented group of people.
[03:39:48] It wasn't just me there.
[03:39:49] It was myself.
[03:39:50] It was my good friend, Michael Nakazawa.
[03:39:51] They had a contortionist there, just in case
[03:39:54] I really needed to fold someone up.
[03:39:55] And I unfortunately had to.
[03:39:58] There was a decorated amateur wrestler
[03:40:00] and mixed martial arts fighter as well.
[03:40:02] There was a team of all of us.
[03:40:04] I did.
[03:40:05] They used me as much as they could
[03:40:06] for that full 10 hours or so.
[03:40:09] Whoever remained came back the day after.
[03:40:11] And I guess just hammered away what was left.
[03:40:13] So talking about that motion capture session, Capcom was actually gracious enough to provide us with some of the behind the scenes footage of the mocap recordings along with the final product.
[03:40:22] So I was wondering, Kenny, if we could show you some of these and have you react and give some insight as to what went down for all of these.
[03:40:29] Yeah, please. Sure. I'd love to see it.
[03:40:32] All right. So here we have the walking animation after you select your character.
[03:40:35] Maxence the mocap. I'm Mocapped Tusk's nipple in Killer Instinct.
[03:40:39] Can you go a little bit through what your direction was for this?
[03:40:46] So you know there was no direction actually.
[03:40:50] It was we almost wrapped and I was almost ready to take that suit off and it was just soaked
[03:40:57] with sweat.
[03:40:58] Everyone's all tired and I said like hey is there a chance that maybe I could do like
[03:41:02] the intro part?
[03:41:03] Like what do you mean like the intro?
[03:41:05] Like the character intro when you're in the stage and I'm like no like the yeah
[03:41:08] part you know yeah yeah like oh yeah let's do the yeah yeah and I said is there
[03:41:14] anything in particular you'd like Alex to do and he said no he said just he's a
[03:41:19] heel he's or in wrestling terms you know bad guy he's a bad guy do bad guy
[03:41:25] stuff so I was able to do my one thought that I always do in my matches
[03:41:30] before during the I do my you know Shaboom I did like the fainting of the
[03:41:36] you know hit a fan like don't get don't get near me don't touch me and I did like
[03:41:40] the old I'm gonna be a champ close I was just kind of tossing things out there and
[03:41:45] I was surprised to see that all of it made it in like I said it was they were
[03:41:48] always just so open a suggestion and even if they didn't have it written down
[03:41:53] as a thing to do they always would bounce back off of me hey like if you
[03:41:58] have an idea let's just try it let's just get it on film let's see if it
[03:42:01] works and we tried so many things I'm sure some of it will never seem a
[03:42:06] of day, but to get all of those opportunities to do the intros, the moves, the supers and
[03:42:13] all that and have various options and things, it was such a fun experience, it was tiring
[03:42:19] but so rewarding.
[03:42:21] Is it weird or different to do this kind of stuff in a capture studio versus doing it
[03:42:26] with a live audience where people are reacting and you're feeding off the energy of the
[03:42:30] fans?
[03:42:31] Yes. But I think because of COVID, I got used to wrestling and performing in front of no one.
[03:42:38] It reminded me of kind of being back into an empty arena and just having cameras all around me,
[03:42:43] but there's no sound. There's no adulation. There's no people. I see staff here and there,
[03:42:51] but not yet. It brought back memories of the COVID era for sure.
[03:42:55] All right. So next, we're going to look at your level one super, the raging spear.
[03:42:59] so this is his level one
[03:43:01] pretty simple and i don't think i've ever seen you use the spear before
[03:43:06] no
[03:43:07] now i'm not going to work as we had to ask like what what kind of spear we're
[03:43:11] going for because uh... there are so many variations of a spear especially
[03:43:14] wrestling
[03:43:15] no one i do you know a lashley type of spear my doing a roman reince type of
[03:43:18] spear my doing a broad breaker type of spear and michael neck as i was
[03:43:21] spear
[03:43:22] i i i don't know these types of things as a mirror i know chat
[03:43:26] american footballer so i've never actually done
[03:43:29] a spear ever
[03:43:31] but they kind of said like yeah this is kind of like the
[03:43:33] standard level one get off of me move so just
[03:43:37] charge into the guy make it quick and they kind of want to be like
[03:43:41] touch the ground and go with it so i said okay i'll touch the ground and i'll
[03:43:45] i'll just go with it launch myself into the sky
[03:43:48] and i looked pretty good to me is any different uh... you know doing uh...
[03:43:52] a move on a dummy versus a regular person
[03:43:56] Like a move like this?
[03:43:57] Yes, yes it is.
[03:43:59] There were so many times,
[03:44:01] I don't know if you have the footage of it or whatever,
[03:44:03] but things like clotheslines where you have to do,
[03:44:06] you know, 50, 60, 70 clotheslines full blast.
[03:44:10] I feel like man,
[03:44:12] I started to develop this like a bruise in my form
[03:44:15] and in my bicep.
[03:44:15] I was like, I don't want to tear anything,
[03:44:17] but I want this to look good.
[03:44:18] So I'm just reefing on this dummy
[03:44:20] over and over and over again.
[03:44:21] It doesn't react like a human.
[03:44:23] Am I interacting with Kenny and Megan before?
[03:44:24] Oh yeah.
[03:44:25] more. Oh, yeah, quite a bit. It's got it hurts a lot more, I would say, rather
[03:44:29] than like, at least a few different times. The first time I ran into Kenny was
[03:44:34] the three, uh, 2018. We were behind the Capcom booth playing double make resident evil two and
[03:44:43] double make cry five. And, uh, that was the big Capcom E3, right? And he, um, he came up to me.
[03:44:50] and he was like the fucking dude is like a mountain right he's also mad tall too the
[03:44:58] dude came up to me and said how much of a fan he was of like assist me and how
[03:45:03] like watching assist me got him like really into fighting games type of
[03:45:07] stuff like way back when so yeah it was very nice dude is much different than
[03:45:13] it is working with a human and much different than working with a wrestler
[03:45:18] who's possibly trying to help you cooperate with the move.
[03:45:21] So we will get to those clothes lines,
[03:45:23] I believe, when we get to Special R3.
[03:45:24] But first, we got to look at Special R2, which
[03:45:26] is the big one.
[03:45:28] This is the Omega Wing Buster.
[03:45:30] So when you were initially told about this superdike,
[03:45:34] did they tell you that you'd used the whole trio
[03:45:38] of signature moves going into your finishing move, basically?
[03:45:44] They just kind of wanted to make sure
[03:45:47] that the setup and the move itself were included and I said well this is normally how I'd set it up
[03:45:53] and I said I don't know how long this has to be but it's sometimes can
[03:46:01] can go on for quite a while I don't know how many like I don't want how many frames is this
[03:46:04] bitch I don't know anything about me or Alex to wrestling to have to sit there and watch this
[03:46:08] super long animation so it's incredible that they're able to get the whole you know drag in
[03:46:17] gunpoint v trigger and the one wing angel one wing buster
[03:46:21] in in the game and it doesn't seem like it takes an awful lot of time it
[03:46:27] it's really seamless it a great job with it
[03:46:29] uh... how many times did you have to dump uh... michael mackasaw on his head
[03:46:35] so many to the point where he had to sit out for a second really
[03:46:38] it was uh... i don't know if you can see it
[03:46:40] but i guess you can kind of see it but
[03:46:43] those maps that we're performing on there it's
[03:46:45] There's next to nothing there.
[03:46:47] It's really hard.
[03:46:48] And I wanted it to look hard because
[03:46:51] if they put a huge crash pad underneath us,
[03:46:55] I would've lost my footing.
[03:46:56] It wouldn't have looked good.
[03:46:58] And that goes out like, he's not a complainer.
[03:47:01] He'll take anything.
[03:47:02] He won't complain about strikes.
[03:47:03] He won't complain about taking-
[03:47:04] This looks so fucking painful.
[03:47:05] It doesn't point if he gets dropped in his head
[03:47:06] or whatever.
[03:47:07] Jesus.
[03:47:08] But when you have to do a thing
[03:47:10] 10, 12, 15, 20 times, it catches up with you.
[03:47:15] so we had a sub amount and uh... that contortionist i told you about earlier
[03:47:18] he he subbed in
[03:47:20] and i just felt terrible to me this guy's a wrestler
[03:47:23] i know he's flexible but let's just do one really good one
[03:47:28] so that we can just like a rapid
[03:47:30] i think i gave him like the most devastating one-way angel of my entire
[03:47:33] career that's what we went with
[03:47:35] so i felt bad for him but he was in the end
[03:47:38] happy that that was a tape that we used
[03:47:40] all right so let's take a look at the uh... special for me or a little three
[03:47:44] super
[03:47:45] now this is the one you're talking about before what's it it's a chop actually
[03:47:48] not close line
[03:47:50] the empty i did that
[03:47:52] i did both of chop and a couple of line
[03:47:53] the the behind the scenes was that we got for this is just you doing the chop
[03:47:57] did you do any other kind of like you know submission
[03:48:01] kind of uh... motion capture or we told what the whole thing looks fun but
[03:48:04] also howl and i think i have the uh... but it's interesting the uh...
[03:48:09] The reference footage and the reference pictures that they had were submissions that Josh Brannette had used, which, you know, yeah, another famous mixed martial artist and professional wrestler.
[03:48:20] So there's a lot of influence, not only from myself, but other professional wrestlers as well going into this character.
[03:48:28] You know, I used to do competitive jiu-jitsu as well.
[03:48:30] So I mean, I'm no stranger to submissions and how to transition in and out of them.
[03:48:34] There were a couple that I did not do.
[03:48:37] One of his, I think, standard throws, where he, uh, he grabs a key lock and kind of like trips him up.
[03:48:43] Um, I think maybe his back throw. I did not do that one. A lot of the other stuff that I, I, I have absolutely did, yeah.
[03:48:49] And finally, as a longtime ox player yourself, how do you feel about some of the changes that they've made to the character from him,
[03:48:55] no longer being a charged character to now having 11 throws that come out of this prowler stance?
[03:49:02] Yeah, so part of the reason why I was hesitant to really devote myself to Alex in Street Fighter 5
[03:49:11] was because he was a charged character. I'm not good at them, but I learned it just for the sake of
[03:49:17] being good with Alex. So for him not being a charged character anymore doesn't ruffle my feathers too
[03:49:23] much, but with so much knowledge to have to know with this character, that's the part I'm
[03:49:28] I'm worried about. I mean, I'm getting old. I've been hitting the head numerous times. Is it going to even stick?
[03:49:33] Am I going to be able to like retain all this information? I don't know. I can kind of be a slow learner at times with fighting games.
[03:49:39] So I will name Alex. I will be good with them, but I just don't know if I'll be good with them real soon, but I will be eventually.
[03:49:48] All right. Well, I'm rooting for you. And that's all the time that we have. Alex comes to Street Fighter 6 on March 17th as the third character of character pass three.
[03:49:55] Now, Kenny, normally, the IGN host is the one
[03:49:57] to close out these videos, but I have to ask,
[03:50:00] because there's no one in the world
[03:50:01] who can do it better than you.
[03:50:03] What's your mind?
[03:50:04] All right, folks, thank you for tuning in.
[03:50:05] Hopefully, you got a good little sneak peek at Alex.
[03:50:08] Hopefully, you're looking forward to the character.
[03:50:10] Hopefully, you're looking forward to Capcom Cup
[03:50:12] and everything that follows afterwards.
[03:50:14] Until next time, I must bid you adieu.
[03:50:16] So for now, goodbye, muh, and good night.
[03:50:20] Ha-bam!
[03:50:21] I have stuff to add. Look at me. I actually have something to add to this. I can I can contribute
[03:50:31] Let's see.
[03:50:38] That's not right.
[03:50:45] 224?
[03:50:48] 2024?
[03:50:53] 224 2024
[03:51:04] the dates are all messed up on this shit
[03:51:07] the dates are all hyper messed up
[03:51:09] alright so I can at least show you guys some stuff
[03:51:14] I did have some messing around
[03:51:18] secret footage
[03:51:20] Yeah, let's just go through it. I'll see if anything cool happened. I think I was just
[03:51:32] messing around at the beginning trying to find stuff. We didn't necessarily have training
[03:51:42] mode or anything.
[03:51:44] Song is great.
[03:51:49] I was worried that the instrumental version would be the only one that's in the game.
[03:51:52] It's not.
[03:51:55] In fact, I think this stuff, I wanted us to focus on stuff like this.
[03:52:04] Yeah.
[03:52:05] These are level 7 versus level 7 matches.
[03:52:07] They don't allow level 8s.
[03:52:09] But the level 7... level 7 CPU is doing some shit.
[03:52:17] It was doing some shit.
[03:52:37] Crazy juggles, bro.
[03:52:39] a pursuit stuff look at that I was just seeing like new stuff constantly you know
[03:53:09] Wow, Jazzy
[03:53:31] Jesus dude so much damage off that throw that's SPD damage you're close to it
[03:53:38] God damn, man!
[03:53:43] Crazy conversions!
[03:53:46] Nutty-ass AI conversions.
[03:53:49] Is he hard to use? Not necessarily.
[03:53:52] That was the surprising thing when I was playing him, is that he was actually not that hard to use.
[03:53:57] He's a little straightforward.
[03:53:59] He just gets a lot of options out of stance.
[03:54:06] Aw, I didn't do anything fancy.
[03:54:23] Was it hard to get him to stand from his buttons? A little bit.
[03:54:26] A little bit. You mostly want to do it after the flash chop.
[03:54:30] Which is the special move.
[03:54:34] Was it hard to use in the past? A little bit.
[03:54:35] Yeah, Alex has never been super easy to use.
[03:54:40] I think this version of Alex is easier to use, just respectively from before.
[03:54:46] He doesn't have charge motions anymore.
[03:54:48] You know, he's not like a hybrid character that has like charge motions
[03:54:51] as well as regular motions.
[03:54:54] It's a bit easier to use.
[03:55:06] That crazy ass anti air. I think that's the move down HP and also charge stand HP, you know
[03:55:16] Think you can charge stand HP and stand HK
[03:55:20] Times me a bit of what he doesn't like Street Fighter 5
[03:55:31] He had target combos from stance, which was really crazy
[03:55:35] I think that was one of them
[03:55:40] Oh, there you go charge stand HK
[03:55:50] That's a lot Jesus
[03:56:00] Yeah, let the AI let's let's let the AI roll a little bit more to see if they find anything crazy cool
[03:56:05] as I
[03:56:08] I do some matches against it, I could barely even beat it, dude.
[03:56:14] So tough.
[03:56:16] I don't want to play any characters that like I remember playing.
[03:56:25] Wow. So sick.
[03:56:35] I do wish he had a stage. Yeah, I wish he got like the the old New York stage or something
[03:56:43] Oh, fancified. It's funny they put that stage into Fatal Fury
[03:56:47] How's it going to Street Fighter 5? Alex, Street Fighter 5 Alex was pretty fun. He also
[03:56:58] changed a lot right? Changed a lot over time. Beat it! Wow. Finisher is this, it's the trailer
[03:57:26] finisher yet and it's like stands over you it just hangs out you know my leg
[03:57:40] I
[03:57:50] Did you do a lot of drive gauge damage that I could not pay attention to
[03:58:01] It's cross-up LK was really good
[03:58:10] I seem to do quite a bit, right?
[03:58:14] Damn, bro!
[03:58:17] Charge-stand HP, Flash Chop, ripped off nearly two bars of Drive Gauge.
[03:58:24] God damn!
[03:58:26] I think it's a bar and a half.
[03:58:29] Took off a bar and a half.
[03:58:32] Yeah, that's pretty good.
[03:58:35] Granted, that's a charged stand HP with Flash Chop.
[03:58:48] It will be a goal, you know.
[03:58:52] Harry exists.
[03:59:10] Jeez. These lows. These lows were not cancelable from what I remember.
[03:59:17] He did have like a low target combo.
[03:59:22] this is jumping around everywhere
[03:59:29] god damn
[03:59:36] I'll skip ahead, I have some like matches against this shit
[03:59:40] dude's on like an 8 win streak on me
[03:59:48] Jesus man
[03:59:51] AI is relentless
[03:59:58] God
[04:00:02] I like his new outfit a lot like a lot a lot
[04:00:12] Counter hit
[04:00:21] I think his heal turn outfit is very cool.
[04:00:44] Yeah he had a really unique light-light-light combo.
[04:00:46] Light sending sending punch as well as a crouching light punch
[04:00:55] And from back turn you can actually have the choice of flipping direction or going forward, which was pretty cool
[04:01:05] This Alex gameplay of the balance patch no character was playable in this build outside of Alex
[04:01:16] Wow wow
[04:01:29] I've been a lot for a level two my dude. What is this starter?
[04:01:35] Okay, he hits heavy flash chop
[04:01:38] Raw heavy flash chop raw into EX
[04:01:42] Back turn power bomb into level 2.
[04:01:50] Yeah, this is just level 2.
[04:01:52] Jesus! Granted.
[04:01:55] You're not going to be landing regular heavy flash chop raw.
[04:01:59] Okay?
[04:02:00] But still, it's a lot.
[04:02:08] But if you do...
[04:02:12] I think what happened in the past is that Street Fighter 6 playable previews, way too many people
[04:02:35] were diving deep into like frame data and balance changes and stuff like that.
[04:02:39] So you're very limited whenever you play a Capcom fighting game behind the scenes now.
[04:02:44] Like they've really, it's very controlled.
[04:02:45] So I can't even, there's actually no discussion of frame data or Oki or anything like that.
[04:02:52] It is just a demonstration of how the character plays and you can talk about it in post.
[04:02:56] But the goal of the game is not to get like competitively ahead of it, which is stuff
[04:03:03] that has happened in the past with preview events and stuff and they've really stamped
[04:03:06] it out.
[04:03:07] understood that that's the case like this is a preview event we're not supposed to be like
[04:03:10] counting frame data you know so they get they get a little upset by that I've known that's
[04:03:16] the way like devs have been for a long time which is why most impressions are a little
[04:03:19] general you know
[04:03:37] Jesus!
[04:03:40] Confirbs!
[04:03:44] Cool.
[04:03:48] That was a scratching light punch on a target combo.
[04:03:53] Yeah, what can I do here?
[04:03:56] You can just drop it, you know?
[04:03:57] Because I don't want the hell I'm doing.
[04:03:59] That's what I can do.
[04:04:07] What? What? Neutral jump juggles. Wow, man, cool. I'll definitely be doing a master's
[04:04:29] run with Alex at least. At least. I think he does look so cool. I haven't done a master's
[04:04:40] run since Sagat. Sagat was very fun. Had a good time with Sagat.
[04:05:06] Shit!
[04:05:10] Yeah, we got Mino Masters, yeah.
[04:05:12] That was a long time ago, though.
[04:05:31] How weird that, I think that button is not cancelable,
[04:05:33] which is really messing me up.
[04:05:36] Because neutral stand HP, a big forward punch,
[04:05:39] I don't believe it was cancelable.
[04:06:00] Yeah, overhead gave good frames. You got combo after it.
[04:06:05] That was cancelable. Looks like charging stand HP is cancelable.
[04:06:09] and
[04:06:11] the
[04:06:13] fact that
[04:06:19] that
[04:06:21] the
[04:06:23] the
[04:06:25] the
[04:06:27] the
[04:06:29] the
[04:06:31] the
[04:06:33] the
[04:06:35] the
[04:06:37] Does he have a normal air grab on? He never has.
[04:06:42] He has never had a traditional air grab.
[04:06:45] Yeah, he's fun, you know.
[04:06:47] Let me go back to some of the final CPU versus CPU matches.
[04:06:52] This was a cool outfit, right?
[04:06:56] This one was his, like, alternate color, too.
[04:07:07] the classic colors of the new costume I kind of liked it a lot
[04:07:24] wow
[04:07:27] see if we can see any crazy stuff happening in the level 5 versus level or 7 versus 7 again
[04:07:37] Overall, he's a very fun character, man.
[04:07:44] I dig him.
[04:07:45] There's going to be a lot to his situations, and it's like Oki, figuring out how to set
[04:07:52] up all of these insane prowler stance options, because there's just so many.
[04:08:06] Sonoga vs. Capcom? Yeah, he's okay in that game.
[04:08:25] Jesus, the micro-backwalk.
[04:08:38] Yeah, utilizing prowler in really effective ways is good timing and good decision making.
[04:08:44] Pretty much where he's gonna be.
[04:08:48] But he probably has some absolutely ridiculous damage output if you land the right hit.
[04:08:52] We've already seen it a few times in this footage.
[04:08:55] Goddamn.
[04:09:13] Crotch MK was not special cancelable, no.
[04:09:15] Not that I remember.
[04:09:17] That's about it!
[04:09:18] Yeah, I had some more matches against up and it was just me learning how stuff works.
[04:09:22] That's about it.
[04:09:23] He's a very fun character, dude.
[04:09:28] Outside of, like, Sagat in this season, I'm definitely looking forward to playing Alex.
[04:09:33] Just doing a little bit of grinding. Remember how to play the game.
[04:09:39] He doesn't come out till, what, the 18th?
[04:09:45] Because they have a throw loop. We were specifically not allowed to investigate things like him having throw loops.
[04:09:50] 17, okay.
[04:10:10] What a telling restriction.
[04:10:11] Um, no, that's, that's for every character, every, every preview.
[04:10:15] This is, this is what I just talked about, chat.
[04:10:17] too many people were investigating like meta shit on characters early on in preview events
[04:10:24] and stuff like that at press events. So Capcom is super strict on like high level strategy,
[04:10:30] like all that kind of stuff, balance patch things, frame data. You can't can't investigate
[04:10:34] it in footage can't investigate it with the time you have. It's always been that
[04:10:38] way for three, five or six for at least a couple years. It's a preview, you know,
[04:10:41] playing a video game. So yeah, always has been. You can check it out from footage. That's
[04:10:53] the thing. You can do a lot to check stuff out from a footage perspective, but putting,
[04:10:58] you know, you sitting here just grinding out. If you if you could frame kill a a well-timed
[04:11:05] like meaty throw or something. I do they don't want you doing that shit. Chill. Wait
[04:11:09] until the game comes out.
[04:11:11] It's not being sweaty, exactly.
[04:11:12] That's pretty much it.
[04:11:13] So I'm taking the phone out of it.
[04:11:14] Rollerbiker, thank you.
[04:11:15] Kandeki, Eve Oluwin, Ghost Cross,
[04:11:18] Merk Mo, Jay Gundam, Sleeping Dragon,
[04:11:20] Kodiak Tron, Kenan, Chan, Gigi,
[04:11:23] Yu-Gumo Dent, Michael Dude, Retrospectacles.
[04:11:27] Thanks guys.
[04:11:28] Welcome, welcome back.
[04:11:30] Anything else we missed?
[04:11:31] Shit man.
[04:11:33] R&N sales numbers, yeah,
[04:11:34] we talked about that a bit earlier.
[04:11:36] Talked about that a bit earlier.
[04:11:38] pretty cool oh yeah the goddamn duplicate trailer even more even more stuff
[04:11:44] bring that up
[04:11:49] ninja guide and that shit comes out at the worst time Jesus man ninja guide and
[04:11:55] DLC like literally out of nowhere ah damn dude too much stuff we're still
[04:12:03] playing Neo. Good Lord. Three more characters for Invincible. Yeah, it's like what? Duplicate.
[04:12:23] And a couple more? Is she, is she one of the three? How many they have now? Power Plex
[04:12:31] was the recent one as well. They're at like 15 characters. So three more after duplicate.
[04:12:37] Yeah. Yeah.
[04:12:40] I think it makes sense.
[04:12:46] Little verses. Let me check the website.
[04:12:52] Alan the alien.
[04:12:56] I haven't seen enough memes to know
[04:12:58] So Alan the alien, what does he chat?
[04:13:01] Is he from season one, two, three?
[04:13:05] Something like that.
[04:13:08] He's a one-eyed guy.
[04:13:09] I don't know if I've ever seen Alan the alien.
[04:13:11] Never seen him in memes.
[04:13:12] He's from season one.
[04:13:14] He's Seth Rogen.
[04:13:15] I never watched the show.
[04:13:19] Invincible versus.
[04:13:22] All I know is the dude from Conquest.
[04:13:27] Yeah, the dude in the last season, Fighters.
[04:13:33] One, two, three, four, five.
[04:13:35] Here's a little bit over here.
[04:13:39] One, two, three, four, five, six, seven, eight, nine,
[04:13:42] 10, 11, 12, 13, 14, 15 with Duplicate now.
[04:13:46] And they said, they said 17 or 18 at launch?
[04:13:57] Conquest makes a lot of sense if he's going to have a, um, makes a lot of sense if he's
[04:14:09] going to have a DLC or something.
[04:14:13] Boosted Neutral Special.
[04:14:16] Oh, this is cool.
[04:14:20] Wow, this has like a breakdown of all the moves.
[04:14:26] This is looking a lot better. Holy shit
[04:14:34] Cool
[04:14:38] She has the flash literally has the flash move
[04:14:51] Wow
[04:14:56] Cute.
[04:15:03] The flash punch, yeah, from Injustice.
[04:15:07] Alright, let's watch this trailer. I'm already getting spoiled on stuff.
[04:15:26] I know how to do best
[04:15:34] They're all talking shit weird
[04:15:48] Yeah, it's a really pretty tasteful decent to
[04:15:56] What the hell? They literally get hit and explode?
[04:16:00] Get an engine!
[04:16:05] Wow, she just straight up has custom combos.
[04:16:11] Wow, that's going on for a dude.
[04:16:13] Combo length seems much longer.
[04:16:26] Assholes.
[04:16:29] Ha ha ha ha ha.
[04:16:34] Ow.
[04:16:35] Is it a reference?
[04:16:36] Oh.
[04:16:40] Yes, she looks interesting.
[04:16:42] Doesn't look entirely noob-cybot-ish.
[04:16:44] Noob-cybots all about throwing clones of his ass.
[04:16:46] Um, she kind of has that a little bit.
[04:16:48] She seems more of a custom combo character, you know?
[04:16:51] It's like, there's obviously combo limiters on this game
[04:16:54] this game and you have to tag to extend it but man some of the extensions that we're seeing with her
[04:17:00] her combos are going on for a long time like a long time i'm wondering if it's because if it's a
[04:17:06] character specific thing i wonder if the clones contribute towards the combo hits
[04:17:11] and building the gauge but this feels long
[04:17:13] What is this crazy it looks straight-up custom combo
[04:17:24] Yeah, like Shazuru clones from KLF good call
[04:17:29] It's a very pretty game a lot has changed a lot has changed
[04:17:40] is that many like to be completely honest now looks pretty fucking cool that I
[04:17:49] don't know man suddenly looks really cool in some of these shots
[04:18:10] I
[04:18:13] Actually don't even know what the hell that is zero suit mark
[04:18:17] Cool
[04:18:18] I'm more and more characters man
[04:18:21] More and more stuff more and more characters there. We're not that far from lunch of this game. It's like what?
[04:18:27] Less than a couple months away from like right now
[04:18:33] Yeah, dude every even even the slow-mo shots of the game are looking pretty good. This is looking pretty good
[04:18:40] I'm gonna kick them right in the dick.
[04:18:43] Yeah, I think, oh, this stage looks great visually.
[04:18:46] Holy hell.
[04:18:47] Looking forward to it.
[04:18:52] Sages are looking pretty too, you know?
[04:19:00] Yeah, I gotta get some more hands on with the game.
[04:19:05] I'm very curious to see what else has changed.
[04:19:07] The last time I tried it was with the, uh, the short hop changes and the mobility bonuses.
[04:19:13] Like game got a ton more mobility and it was like, wow, okay, this is a whippy zippy ass
[04:19:18] game now, brother.
[04:19:20] It's just Felicia's level three from Marvel.
[04:19:22] You're not wrong outside of the goofy looney tunes aspect.
[04:19:25] Yeah, you're not, you're actually not wrong.
[04:19:29] Legit is how crazy how they made the game look so polished.
[04:19:34] Wasn't a big fan of the art style early on, bro.
[04:19:37] Like compare that compare chat
[04:19:56] Yeah, this is the first trailer
[04:20:07] Yeah, it is way more flat, you know
[04:20:24] Looks a lot better now
[04:20:29] Yeah, I it looks hey they they polished a lot dude hey that's what happens man
[04:20:34] shit happens things just look better this looks way better there's more key
[04:20:40] framing in this trailer yeah they went through that change to animation wise
[04:20:43] they did like an animation overhaul in the whole game from what I understand
[04:20:47] the outlines were added I think so you know I think so
[04:20:56] yeah the outlines are way more pronounced now you're right just looks way crisper
[04:21:02] You know everything just stands out and looks better. I like a legit legit really like the art style of the game now
[04:21:12] Dude holy hell like this legit looks really good now looks a lot better
[04:21:28] It shows you know we need that we need another beta
[04:21:32] I hope that happens sooner than later. There's gotta be another beta. I hope they do one.
[04:21:37] Did they officially acknowledge if there is going to be another beta of some kind yet?
[04:21:42] Because the previous one was fairly limited and they haven't had an open beta yet of some kind.
[04:21:51] Just like let people play it. I hope so. There's been so many gameplay changes
[04:21:59] Since that beta dude, holy hell.
[04:22:03] Watch them announce a beta the same time as another game comes out. I would not be surprised.
[04:22:07] I would not be surprised. Animations look like five times better.
[04:22:12] Yeah from the hit stop and everything. The hit stop isn't as pronounced.
[04:22:17] Like it isn't hanging on the frame of hit stop for a ridiculously long period of time.
[04:22:21] Preview build at Arcade Shock this Saturday, that's right I retweeted that. Yeah.
[04:22:25] That's only if um obviously you're in SoCal. Arcade shock's a great store though.
[04:22:38] Cool. Very cool. It's not reminding you of K.I. Early K.I. Oh yeah. It was very similar.
[04:22:46] Uh, neat. I can't wait. Yeah, let's want to play. Let's want to like learn shit and play.
[04:22:52] This is a fun game. Is it going to be a full price game? No, it's not.
[04:22:56] Invincible versus is what, chat?
[04:23:00] It's like...
[04:23:04] It's 50. Yeah, it's discounted.
[04:23:08] It's 50. I'll probably get it for even cheaper if you get...
[04:23:12] If you buy it on Steam through certain places. Depends.
[04:23:16] No, it's not full price at all.
[04:23:20] Wow, these are crazy-ass screenshots, wow.
[04:23:28] Streamer gore toggle, yep, they have one, that was the stuff that we argued for and they're
[04:23:33] doing it, so you can't turn off the gore completely because that's not what causes problems with
[04:23:43] vods and YouTube videos, it's dismemberment.
[04:23:47] So you have an option and the option does not affect the other people.
[04:23:52] It only is for your local self.
[04:23:54] You can turn off the dismemberment if you want to make videos because YouTube will immediately
[04:23:58] take your video down.
[04:23:59] They'll like 18 flag it.
[04:24:01] It'll be a bit bad.
[04:24:03] It pretty much ruined Mortal Kombat content creation, my dude.
[04:24:06] It made it so that it was almost impossible to make content around Mortal Kombat 1.
[04:24:15] are cool. Yeah, so we warned them about that like I had a time where it's like
[04:24:23] things have changed a lot even since MK 11 and MK 11 was rough. Do something, you
[04:24:28] know, like just have the option be there. And they did. They did. There's a
[04:24:32] version of the game that has less blood, not entirely no blood, like much
[04:24:36] less blood and no dismemberment. Characters just die like they normally
[04:24:39] do. But that's not the way the game is by default. You know, it's just an
[04:24:43] option, which is great. The thing is, there's really not that many friggin fighting games
[04:24:51] that are ultra gory games, you know? There really isn't. Because outside of Sam's show,
[04:24:58] which YouTube hated, Jesus, dude, YouTube hated Samurai Showdown, Samurai Showdown, Mortal
[04:25:03] Combat and this, there's not like a ton of like very gory-fic fighting games, not
[04:25:10] But my dude, YouTube hated Samurai Showdown and YouTube hated Mortal Kombat 11 and even
[04:25:16] Mortal Kombat 1 to a certain degree, hated them.
[04:25:18] It was like, God damn, man.
[04:25:20] It really hated Mortal Kombat 11 because of like crushing blows and zooming in on body
[04:25:26] parts and things like that and watching them get broken up.
[04:25:28] It hated that shit.
[04:25:29] So it was like, man, you couldn't even do brutalities anymore.
[04:25:34] brutal made it made it very hard for um made it very hard to make content around
[04:25:43] those games without it not just unmonitizing your channel like putting
[04:25:47] your channel at like a risque like oh your content is risky not good man yeah
[04:25:54] I said we were gonna do this earlier I think it'd be a good idea now
[04:26:04] Yeah, chat. I think we should do this. I think we should. I think we should encourage the
[04:26:15] happening and we get into this hold up do this one two three four
[04:26:45] Once there's be a spoiler-free talk, oh yeah, no I think so.
[04:26:52] I don't think I'll spoil anything in Requiem for you.
[04:27:01] Okay.
[04:27:31] All right, it's time dude, it's been a while since I've done one of these a resident evil
[04:27:44] tier list I think I think since then Ari village and possibly resident evil for remake and
[04:27:52] requiem have come out man it's been a long time let's see what's on here that I have
[04:27:59] not actually played what have I not played?
[04:28:03] Haven't played enough of that. I haven't played enough of that. Have a plate another. That's for sure
[04:28:08] Haven't played enough of that
[04:28:10] played enough of this and this
[04:28:14] Played it played it played it haven't played a bunch of that played quite a bit of this, but not finished it
[04:28:21] Jeez regrettably played quite a bit of this
[04:28:24] played it played it
[04:28:26] played enough of it
[04:28:28] Played it played it didn't play much of that didn't play much of that
[04:28:32] Played it played it, but okay, so I granted I don't think any of the ones that I
[04:28:38] Have chosen to not play
[04:28:42] Are gonna stand a goddamn gods green earth chance of making it anywhere close to a resident evil top 10
[04:28:48] I don't think so
[04:28:52] The only one I haven't gone through entirely is rebel revelations one I've played half of it
[04:28:57] I got to the point where you have to let the captain ship of the boat.
[04:29:01] I can't remember where the hell that was, but I've played quite a bit of it.
[04:29:04] It was good. Um, okay.
[04:29:07] So let's just start putting the ones that I think we'll have placement on
[04:29:12] my personal top 10. Let's just start filling this out.
[04:29:16] Personal top 10. Um,
[04:29:20] I'm just going to start throwing them all down here. Yeah.
[04:29:25] These are gonna have some interesting caveats. We could put village down there. We'll talk about it
[04:29:30] All right five
[04:29:35] With anything else I think zero hell no
[04:29:41] revelations to re six
[04:29:44] One two three four five six seven eight nine. I gotta put at least one more down here code Veronica X
[04:29:55] You do not know how I feel about Code Veronica.
[04:30:13] RE3-OG, yeah, RE3-OG is still fun.
[04:30:23] And yeah, if I was to talk myself through this, believe it or not, starting off with
[04:30:32] number 10, RE2, RE1, remake, people say, why not RE1?
[04:30:40] Come on, bro, come on, like, it's, bro, RE1, I mean, we all, it's RE1, okay, like,
[04:30:52] It's still really funny. Yeah, sure. It's fine, but it's also it exists.
[04:30:57] The problem is, is that it's rendered null and void by this shit, dude.
[04:31:00] Here's the thing. It's like, you might say that about RE2.
[04:31:03] No, I don't agree.
[04:31:05] Might say that about RE4 remake to RE4. No, I do not agree.
[04:31:09] Absolutely not.
[04:31:13] Yeah, like, hmm.
[04:31:15] Hmm. So anyway, I think this is a good top 10.
[04:31:19] And I think if I was to think of the my favorite Resident Evil games in a top 10 situation,
[04:31:22] RE2 OG, RE2 Remake, RE1, 4, 4 Remake, RE7, RE8, Requiem, 5, and Nemesis.
[04:31:33] Believe it or not, people were like immediately number 10 RE5, right?
[04:31:38] RE5 gotta be number 10.
[04:31:41] No!
[04:31:42] Believe it or not.
[04:31:44] I would not personally put RE5 in top 10.
[04:31:49] My take on RE5 is that, I'm going to leave all these down here actually, my take on RE5
[04:31:55] is that yeah, it's not a great Resident Evil game, but it's still a great game.
[04:32:01] Is it a great single player game?
[04:32:03] Hell no.
[04:32:04] But it's arguably one of the best co-op games that they've ever made, you know.
[04:32:10] So yeah, I think RE5 definitely deserves a spot.
[04:32:27] I played a lot of that game, dude.
[04:32:29] I played a lot and really enjoyed that game.
[04:32:31] That game's absolutely a...
[04:32:32] I've never played it.
[04:32:33] Granted, I've never played Resident Evil 5 without friends.
[04:32:35] I think we discussed this before, but RE5 is just a great time.
[04:32:38] It's not the most, it's a creatively bankrupt Resident Evil 4.
[04:32:43] It's just RE4 but worse.
[04:32:44] But the problem is that you're comparing it to Resident Evil 4, which is one of the greatest
[04:32:47] goddamn games ever made.
[04:32:49] So I mean, fair.
[04:32:50] Alright, fair.
[04:32:52] I don't put RE5 at number 10.
[04:32:54] I actually put RE3, personally speaking.
[04:32:58] I gotta go back and compare this to my RE list that I had before.
[04:33:02] I'm really curious.
[04:33:03] We're gonna do that at the end of this.
[04:33:04] I put RE3 first.
[04:33:07] I mean I think Resident Evil 3 is a fun game.
[04:33:10] I think it's fun.
[04:33:11] I think it's good.
[04:33:15] But I like Nemesis as a pursuer.
[04:33:18] I think he's the most powerful part of the game.
[04:33:20] I just do not love the level design in RE3 that much, unfortunately.
[04:33:26] It's like RE2.
[04:33:27] I found it to be way better overall as a game.
[04:33:32] And RE3 to me always felt like a not as good version of RE2.
[04:33:35] Like something about it just isn't as good. I think a lot of people get attached to it
[04:33:39] because it's a more explorable raccoon city, which is yeah, it's still very fun. Like it's
[04:33:44] not like it's a bad game by any means. It's a top 10 resident evil game easily. But still,
[04:33:49] it's like, I like it. I don't absolutely love it. You know, so I still think I still think
[04:33:54] it makes it makes it top 10, at least for me personally. Nemesis is a great antagonist.
[04:33:59] He stays throughout the entire game as the antagonist. You know what I mean? No
[04:34:02] No outbreaks.
[04:34:03] Um, I think the outbreaks are okay, personally speaking.
[04:34:08] I think they're okay, but they feel almost experimental, which is why I probably would
[04:34:12] not put them up there.
[04:34:14] I would not put them up there.
[04:34:17] I think the next game in this top 10 probably goes to Village.
[04:34:23] Let me look at this really quick.
[04:34:25] Uh, yeah.
[04:34:27] I think it goes to Village.
[04:34:30] I wanted to put village in number eight because I'm a bitch
[04:34:33] But are you already village was really fun? I really enjoyed it
[04:34:37] I watched back I went back and I watched my playthrough of it just to see like moments that I kind of forgot
[04:34:44] But it's a really enjoyable like it's like a haunted house
[04:34:47] Like the way it is portrayed like in the same way that you progress through a haunted house you sort of
[04:34:53] Progress through resident evil village sort of like that
[04:34:56] So it's it's like kind of like a fun house in it's but instead of a fun house being
[04:35:01] Explorable and interesting it play it sort of plays out like the haunted mansion at Disneyland and there's nothing wrong with that necessarily
[04:35:07] It's a lot different
[04:35:08] but it has
[04:35:10] It has a lot of crazy set pieces and shit and it feels like it really is trying to go for that the entire time a lot of
[04:35:17] Wild vampires and werewolves and shit
[04:35:21] It comes across it's kind of forgettable
[04:35:23] Sadly, I remember certain moments of the game, but I had to go back and watch my playthrough,
[04:35:28] and I watched my conclusion of the playthrough, and I really enjoyed it.
[04:35:31] I actually, at the end of that game, it had a really great ending, like a great ending.
[04:35:35] So like, I was legit clapping and like, happy at the end of playing Village, I remember
[04:35:40] really enjoying it, but as time went on, it sort of became a little, ahhh, a little
[04:35:44] like, that game happened, I guess.
[04:35:47] I kind of forget that Miranda was even the main bad guy of the game at times.
[04:35:51] So enjoyable, like most memorable, memorable thing ever.
[04:35:55] Do I want to play through it immediately?
[04:35:57] Not necessarily.
[04:35:59] This is tough.
[04:36:00] I'm trying to think of where, where I go from here.
[04:36:07] I think at this point, yeah, here's where RE5 gets as far as it goes.
[04:36:14] And it's just because it's just a really fun game with some insanely like RE5 has
[04:36:19] such memorable moments like it arguably has the best antagonists of every single one of
[04:36:27] these games like straight up. It helps. It helps that its characters are great.
[04:36:30] Sheva is great. Chris is great. It doesn't lean into the cheese schlock of like being
[04:36:36] overly serious that Resident Evil 6 does wild as dumb volcano shit like insanely over the
[04:36:43] top bosses like the co-op bosses. I legit like man. I really had a great time with
[04:36:48] like the flamethrower boss and all that kind of stuff like it's intense like
[04:36:52] everything about this game is designed for a co-op and I would not ever grade it
[04:37:01] off of a non-co-op experience ever but because of it it's like every single
[04:37:07] time I play it with co-op it's a it's a great time we're just having such a
[04:37:10] good time playing the game it's a breezy game to play too it's just
[04:37:13] very fun. So what's your least replayed are you on this list?
[04:37:22] Village, actually. Yeah, I've only played through village once.
[04:37:28] Only played village once.
[04:37:32] Enjoyed it. But that's an interesting thing to think about
[04:37:34] because that was recent evil games. One thing about them that
[04:37:36] is quintessential for a lot of them is replay ability, like
[04:37:41] Replay, replayability is kind of a big deal.
[04:37:44] Uh,
[04:37:47] I think
[04:37:52] I think the next spot.
[04:37:57] Now that I look at this, I think, man.
[04:38:06] The problem is it's almost cheating and this is a me list, right?
[04:38:11] No, I don't think Resident Evil 7 goes as number 7 and that's the the issue with that is that it was a VR experience for me
[04:38:20] I live that shit. So it was like one of the most memorable games. I've ever fucking played
[04:38:26] I
[04:38:29] Think the next game on this list at this point. It's probably requiem
[04:38:34] Yeah, I was thinking requiem could have made a top five for me
[04:38:37] me. But when I put that next to RE4, RE2, both of them, and that also OG Resident Evil, does
[04:38:45] it beat out OG Resident Evil? Does it beat out RE2? Either one. Does it beat out RE4, either
[04:38:52] one? Not for me. I think the gray sections are some of the best Resident Evil in of the
[04:39:02] entire franchise. It's like 10 out of 10. God damn, this is as pretty much as good as it possibly
[04:39:08] can get. But the Leon sections? No. Leon's insanely fun from a gameplay perspective. But the stuff
[04:39:16] that he gets to do with his gameplay is only okay. And the areas that he gets to exemplify
[04:39:22] his gameplay, it's like an eight out of 10. It's really good. But it's not like it doesn't hit
[04:39:27] Get the quality of some of the gray sections, man.
[04:39:29] I love the gray sections, dude.
[04:39:32] When I put it in comparison to all the, all the RE2s and all the RE4s, I don't think so.
[04:39:40] I think it's really good, but it doesn't hit the same levels as some of these other ones.
[04:39:46] Now this is where I think RE7 goes.
[04:39:52] This is where I think RE7 goes.
[04:39:53] And the problem with this one, why these ones could have been interchangeable for me, is
[04:40:00] because VR.
[04:40:03] It's almost unfair, my dude.
[04:40:05] It's almost unfair.
[04:40:06] My experience with RE7 the first time is in VR, man.
[04:40:10] I lived that place.
[04:40:11] I survived.
[04:40:12] I did not.
[04:40:14] That wasn't just a game where, you know, limited enemies, you know, the tanker in
[04:40:20] the end sucks.
[04:40:21] such a magical game for me dude and that sort of like changes that experience this game very
[04:40:29] much relies on all these other games being great for this one to be really good as well
[04:40:36] which is fine it is fine but because of that it's like Resident Evil 7 was a fairly transformative
[04:40:44] game for the entire genre and the newness of Seven was just like, god damn dude, like everything
[04:40:54] that was so new and weird, like I cannot, I cannot believe this is what Resident Evil can be, this
[04:41:00] is so, it was fresh, right? The freshness of it very much like, and even Ari Requiem has a ton
[04:41:07] of Resident Evil Seven in it, like a lot of the parts that make Ari Requiem also very good
[04:41:12] is because of what was established and made in RE7, man. Like, straight up. Like, it's
[04:41:17] the same director. Like, so much of the blood that made Requiem very good in the gray sections
[04:41:23] is because they established the shit in RE7, dude. So it didn't really have that, like,
[04:41:28] freshness. And the freshness of VR of Resonable 7 is crazy to me, man. Like, that shit's
[04:41:36] That's insane.
[04:41:37] Um, yeah, you guys, you guys are calling it already.
[04:41:46] You guys are calling it RE4R.
[04:41:48] Yep.
[04:41:49] Um, god damn what a game.
[04:41:52] What a game.
[04:41:53] It's just great.
[04:41:56] But when you pretty much nearly one-to-one make Resident Evil 4, of course, you're still
[04:42:01] gonna resonate because Resident Evil 4 is just one of the greatest goddamn games
[04:42:05] ever made bro like yeah if you want a nearly one-to-one that shit with better
[04:42:10] graphics and controls it's like cheating it's like legit cheating like I straight
[04:42:17] up dude so yeah I think the formula of RE4 is just so powerful it's crazy you
[04:42:26] decide to remake one of the greatest games ever and it turns into one of the
[04:42:29] greatest games ever again to many people it's like of course shocking you
[04:42:33] So I like it. I really like it gameplay wise. We just played it again in a randomizer. It's really fun
[04:42:40] And yeah, I don't think there's much else to be said. I'm not as much else to be said
[04:42:45] Sorry, these aren't lining up our
[04:42:48] Requiem, you know, it's at number seven and fives at eight
[04:42:53] Eight's at nine seven's at six people are losing their minds over here. I dig it. I dig it
[04:43:00] This is tough.
[04:43:07] This is actually bad tough.
[04:43:17] All right.
[04:43:19] Shit!
[04:43:21] Okay, I think I got it.
[04:43:26] Damn, this is actually racking my brain.
[04:43:29] This is actually racking my brain.
[04:43:36] Oh, man.
[04:43:43] I think the number four best Resident Evil is our only remake.
[04:43:52] Yeah.
[04:43:55] So being really good, infinitely replayable, very fun, you know, quintessential of like
[04:44:02] the OG Resident Evil classic style.
[04:44:05] It has some slow parts.
[04:44:09] It takes off the basis of Resident Evil one.
[04:44:13] So in the exact same moments of Resident Evil one not being as good, for example, like
[04:44:20] I don't love the shark area very much as much as the rest of the game.
[04:44:25] Some parts of this one, I really enjoy playing through in some of the outdoor areas, like
[04:44:29] these are okay.
[04:44:32] I I've played through this probably the most of, have I played through already one the
[04:44:38] most?
[04:44:40] At least on stream, I've played through this shit done, man.
[04:44:44] I love it.
[04:44:46] I love it.
[04:44:47] I think it's just the quintessential remake, right?
[04:44:50] You pretty much invalidated the OG game.
[04:44:53] Here's the thing.
[04:44:54] I was I was having a really tough time figuring out what number four number three we're gonna
[04:45:01] be.
[04:45:02] I'm drunk number four three and two because I'm thinking of it from that like which ones
[04:45:06] am I solidifying which ones do I know and believe it or not
[04:45:15] that's where that goes yeah I think this is actually what I'm doing.
[04:45:22] I think it legit is, because as I've like gone back and investigated some of my thoughts and some of the impact,
[04:45:29] um...
[04:45:31] I think this is where I'm currently feeling.
[04:45:33] It could change, but I think I put OGRE2 at number three, one of the most hyped games ever made, right?
[04:45:39] Just absolutely flabbergasted.
[04:45:42] Um...
[04:45:44] But also was just Resident Evil 1, but better, you know?
[04:45:47] It was just kind of like, oh, we can give you RE1?
[04:45:50] Again, but just with a way better scenario and if it for it to be more fun
[04:45:55] The reason why I also put it above Resident Evil is that I think it is the
[04:46:01] The one of the most enjoyable games to play like re2 still to this day is such an easy game just to enjoy
[04:46:09] Just to sit back and play
[04:46:11] and because of it, it's like yeah, man, like I really
[04:46:16] Anytime I can play re2. It's just one of those quintessential like one of the best games
[04:46:20] easily one of the best games. But as time has gone on, I think I have gained an even deeper
[04:46:28] appreciation for RE2 remake. I think so. Like, it doesn't even invalidate the original. It doesn't.
[04:46:39] However, I think as time has gone on, no B scenario, don't get me wrong. But I think
[04:46:48] the way Resident Evil 2 sort of reinvented
[04:46:53] how over-the-shoulder Resident Evil could be, while that remaining spooky and somewhat action-y at the same time.
[04:47:02] I really, I really dig that they went for that, that they tried to do that, that they were able to land
[04:47:09] and execute that way. I think as time has gone on,
[04:47:12] people nowadays really look at Resident Evil 2 as just being godlike right and to me it's like yeah
[04:47:21] the basis of it is RE2 but RE these are two completely different games man like way different
[04:47:30] games I do like the scenario stuff way more in RE2 OG I really do but something about like Resident
[04:47:38] to being as fucking spooky as it is and like playing through that shit the
[04:47:45] escalation of the events that happen throughout the portrayal of characters
[04:47:49] like everything it's just so good man it's like it is it is to me it's like in
[04:47:55] in some ways a complete reevaluation of what Resident Evil 2 can be and I
[04:48:03] really appreciate that I think I appreciate how bold it wasn't how
[04:48:06] how much it lands just in general.
[04:48:08] So yeah, and shocker, you know, it's a shocker that Max thinks Resident Evil 4 is number one.
[04:48:15] This is the biggest twist for me because I think in any other historical fashion, this
[04:48:20] could have been like this, right?
[04:48:22] But in my current moment right now after beating Requiem, I think where I currently
[04:48:27] stand is right here, right?
[04:48:30] Right here is where I currently stand.
[04:48:34] And here's the crazy part.
[04:48:35] feelings change. Granted, my feelings for top one, I don't think we'll ever change. I don't think
[04:48:40] this shit is ever gonna change. Much less like Resident Evil 7 also getting top billing, it's
[04:48:46] probably never gonna change because of VR. But my personal feelings on like where things
[04:48:51] overall land will change quite a bit as over time. I'm not solid in the exact same way I feel,
[04:48:57] the way I said things back in the day. So yeah, there you go. I think RE4 is number one.
[04:49:01] Do I even need to say anything to change the fucking industry? It's RE4.
[04:49:05] It's already four. I think it's my number three favorite game of all time. Period.
[04:49:08] So of course it's going to make the top of the list, you know?
[04:49:11] Yeah, I think if you take the VR lens off of Resident Evil 7, it might go down.
[04:49:16] The problem is,
[04:49:19] that's how I experienced it though.
[04:49:22] You know, that's how I experienced it.
[04:49:26] If I wanted to make Twitter happy, I would do this right now. I would do this.
[04:49:32] I wanted to make Twitter happy. That's what I would do. But, yeah, at the end of Resident
[04:49:41] Evil Requiem, the Leon sections didn't do it for me nearly as much as the Grace sections,
[04:49:47] you know? Just didn't. Let me go and check out my previous list. Where's my previous list?
[04:49:59] the
[04:50:06] the
[04:50:15] This ranking system. Oh, no, we didn't even have a top 10, bitch.
[04:50:23] Wow. Okay.
[04:50:29] Yeah. Okay. This is, and like I said, these top three games, RE2, RE, I'm sorry, specifically
[04:50:38] Resident Evil Remake, RE2, and Resident Evil 2 Remake. Yeah, wow. At that point, I put Resident
[04:50:46] Evil 2, RE, oh, Remake above RE2. Yeah. I could see that. I could see that. That definitely
[04:50:56] shifted. RE7 went there because these weren't, this wasn't out yet. Yeah. Wow. Holy shit.
[04:51:03] Some things are just mixed around a bit, but, you know, it hasn't changed that much.
[04:51:11] It hasn't changed that much. RE5 and RE3, RE5, RE3, Villages New, Requiem's New,
[04:51:22] RE4 was New, yeah. Damn, I'm actually pretty consistent. These just switched, these, the
[04:51:29] two to four switched places a few of them switched places but they still were consistent
[04:51:36] it wasn't like i'm completely reevaluating the entirety of this list um damn now that i'm thinking
[04:51:45] of it in my head
[04:51:46] said.
[04:51:51] Resident Evil remake like is the quintessential remake like it pretty much created what remakes
[04:52:01] can be.
[04:52:04] Ah, let me see what I say back then hold on a second I'm being swayed this list isn't
[04:52:12] over.
[04:52:13] Uh, shitty the game is just bad parable like there's a there's an episode
[04:52:20] This game better actually not bad like they were they were I mean, I've not played every single I did these maybe we should did this all wrong
[04:52:26] I didn't know what I was doing now. I don't think so. I don't think leave these under like the s-rank. They're all too many
[04:52:33] This is tough then I didn't I even talk about the big ones
[04:52:36] I go from top to bottom instead of bottom to top like a dumbass
[04:52:39] It's hard. Maybe we should add more. No, it's why all I do is like talk about the games at the bottom. I
[04:52:47] Just spent all this time yapping about the shitty games
[04:52:51] Jesus this video sucks
[04:52:54] Literally, that's what I'm doing. Oh
[04:52:57] My god, it's literally what I'm doing. I'm just yapping about the games at the bottom. Hold on to again. So that's uh,
[04:53:05] This is my concrete
[04:53:07] De facto? It's crazy that we've been waiting this long for someone to make a tier list on something, much less Resident Evil games.
[04:53:14] Finally, we get someone to walk... chat. Would you believe it or not chat? Would you believe it or not that at the time of the video creation,
[04:53:25] this was not frequent content on YouTube. Could you even imagine it?
[04:53:30] Like, in early 2020, this is like pre-pandemic, before the content farm began, there really
[04:53:39] was not a lot of people making tier lists on like games, like game franchises, game series,
[04:53:47] like food, all that kind of stuff.
[04:53:49] It really did not exist very much in this time frame.
[04:53:52] So like, this was weirdly provocative content.
[04:53:55] A bunch of people made like videos about this and shit.
[04:53:59] Them videos talking about mine. There was a bunch of threads on like neogaph and reset era about this and I was like geez
[04:54:08] My instigating this shit now. It's like literally everything
[04:54:12] Let me see what I say
[04:54:14] To step up to just slam their hand on their verdict your chair and tell you
[04:54:20] Finally we get someone to show up and tell you what you should feel
[04:54:24] It's about damn time.
[04:54:26] Then I start the tier whores, tier whore, tier whores.
[04:54:29] I think I, I don't think I started it,
[04:54:32] but I think I contributed it to it.
[04:54:34] And I think I also contributed to the different,
[04:54:39] I started the hard combo video, right?
[04:54:43] This combo is hard.
[04:54:45] Let me make a video on how hard the combo is.
[04:54:49] I started that and I feel bad.
[04:54:52] feel bad it's now plagued the entire website and I'm here to tell you that
[04:54:57] you should feel that Resident Evil 4 is the master's... I'm the fucking Simpsons of
[04:55:00] YouTube chat I've tried everything eventually you just say enough shit and
[04:55:03] do enough stuff that everything has been done. Now I don't say anything
[04:55:08] important here the only important thing is that my my opinions are very
[04:55:12] similar right very similar. Requiem makes it in there, Village makes it low
[04:55:16] in there, RE4 Remake because of course RE4 Remake was genuinely very
[04:55:20] good. I think at the time of me evaluating my thought process, I'm doing this. Yeah, let's do this
[04:55:28] right here. This is the final list. Okay, final. Lock it in. Lock it in. Okay, I did it. I did it.
[04:55:36] I evaluated in my head RE10G, a little bit above RE2. RE2 is a breezy, fun game with a ton of hype
[04:55:44] around it but man man man this shit made remakes like it literally did but I
[04:56:02] hear here's another here's another interesting thing let's get how many
[04:56:07] times I played through shit tier list you should still include are you sexy
[04:56:12] with the negatives around it fuck you include re6 in my top 10 you can lick
[04:56:19] my dick sorry I got really offended sorry like whoa sorry holy shit I got really I
[04:56:28] get really offended when people say I should like re6 I get mad I'm like
[04:56:33] BITCH! Like, whoa! Sorry!
[04:56:37] Whoa! Sorry, I was there, okay?
[04:56:42] I was- I wasn't- this isn't like some post, like, nah, the game was actually good.
[04:56:46] No, no, I was there when it- at the dawn of all things, my dude.
[04:56:51] Like, it was bad. Like, it- it didn't get better.
[04:56:56] In fact, I was just reminded how bad it is nowadays.
[04:57:00] It's not good. I really don't like it. They really don't like what they do to characters
[04:57:05] I don't like I don't like the way the game plays
[04:57:08] No
[04:57:10] It's mercenaries mode is cool, but that's about it
[04:57:13] Honorable mention. There's nothing honorable about it. There's nothing
[04:57:19] No, I will not it's not honorable. I'd rather play re0 again than play through re6 and all of its campaigns. I
[04:57:28] Don't know if I'd rather play code Veronica
[04:57:30] I don't know if we need to talk about any of these ones that are below my top 10.
[04:57:35] It's just shit. It's just shit. It's a health risk, yeah, it is now.
[04:57:44] Which ones have I played through the most? This one goes to the bottom.
[04:57:48] This one goes to the bottom as well because I only played through it once.
[04:57:53] This has got to be going down here. I think I played it a few times.
[04:57:58] I've played Nemesis a few times, I've played only RE4 a handful of times as well, played
[04:58:05] RE5 a lot, played RE2 a lot, I've played OGRE4 a lot, RE2 Remake probably starts to go down
[04:58:12] here a little bit, maybe next to Nemesis, this is just me changing how many times I've
[04:58:21] played through some of these games chat um
[04:58:31] fuck man i think i've played through re4 the nope no that's not right
[04:58:51] Right? Yeah, somewhere around that. Somewhere around that. Which games have I played through
[04:59:04] the most? I've definitely played a lot of RE1 remake. Maybe I haven't played it as much
[04:59:11] as Resident Evil 2? Shit, I don't know. Do randomizers count? Of course! Still the
[04:59:16] same game. The only problem is that RE4 is long, right? This is like a 20-25 hour game.
[04:59:40] So it's much easier just to blast ass through Resident Evil and do it in like one stream
[04:59:46] some shit. I feel like I've played RE2 a lot. Yeah. I think this is actually where this goes.
[05:00:01] Somewhere around there. I think RE2 is so easy to play and easy to beat that I've naturally
[05:00:08] replayed it a ton of times. Like you have to beat RE2 like four fucking times just to get all the
[05:00:14] engagement of it. So I think by the technical definition, RE2 is much shorter and also has
[05:00:20] multiple campaigns and also I've just played it a lot when I was younger and also on stream.
[05:00:26] I've played RE1 a shit ton because of stream, right? And RE4 just in general. RE5 also played a lot
[05:00:33] off stream. I think that's about it, yeah. Should we play the older games to see if
[05:00:38] that still holds true. The older ones? Which ones? I've replayed all the older games in
[05:00:47] the past like 10 years, like several times, like five years. We played through all the
[05:00:52] Leon games before RE4 came out. We played RE3 before Nemesis came out. RE3 came out.
[05:01:00] I haven't played RE1 in a long fucking time, that's for sure. OGRE1. But I've played
[05:01:05] this one a shit ton. Like a shit ton. 10 years that's not recent. Oh, I got news for you.
[05:01:16] As you get older. It's not that long ago. Maybe when you're 18. Yeah, I oh yeah. 10 years is a
[05:01:29] long time ago when you're 18, but that shit quickly changes my bones oh no my bones um
[05:01:49] yeah in fact we could actually check this out like hold up
[05:01:54] um no it's even better if I do this
[05:01:56] not lying. Yeah, go back and check out some of these. This is a, this is an old ass playthrough.
[05:02:14] I've got a lot of these, man.
[05:02:22] This is the Arsoneus one.
[05:02:25] The 16 months man.
[05:02:27] Six years ago, this was initially, you posted this from Jesus.
[05:02:35] How old is this?
[05:02:37] It's very old.
[05:02:39] That sounds great.
[05:02:41] It's very old.
[05:02:42] This is like three years ago
[05:02:47] Oh, this is when I was drunk
[05:02:50] Right that's right. It is called drunk addition. That's right
[05:02:59] Some old-ass streams
[05:03:02] These are definitely some old-ass streams the texture mod for Ari 1r is pretty cool
[05:03:05] Yeah, whatever I've played and I downloaded the texture mods
[05:03:09] That a few of these
[05:03:12] I wonder if that super want to play the game more.
[05:03:16] I don't know why, like it's dumb.
[05:03:18] I can just the stupidest thing makes me legit, really, really,
[05:03:21] really want to play the game more.
[05:03:24] It's like a get my mentality.
[05:03:26] It's like an orange Julius with way too much rum.
[05:03:30] You sleep to this video.
[05:03:32] And it, but it's just something like that.
[05:03:34] hold on a second let's find out when's the last time I was drunk that's a great question
[05:03:49] it's been a long fucking time bro hold on a second when's the last time I was drunk
[05:03:54] and I've never been I've never been like drop dead sloshed ever in my life but like
[05:04:01] really buzzed like giddy buzzed I've never I've never drank so much to the
[05:04:07] point of throwing up ever in my life because I hate throwing up right I just
[05:04:10] want to fucking hate it so I've actually never been that drunk ever in my
[05:04:16] life but to the point where it's like whoa Jesus dude whoa like it'll give you
[05:04:22] a headache the next day it'll be like problem is with me dude when I when I
[05:04:28] I drank a lot or when I did drink a lot, um, I would get, I'm not shitting you the hangover
[05:04:36] within an hour.
[05:04:38] Like my metabolism would process that shit so fucking fast that it would go through me
[05:04:44] and within an hour I have the mega headache and I'm like, ah, Jesus Christ, dude.
[05:04:51] So like the trade-off just wasn't usually worth it.
[05:04:55] Like if I drank too fast, it'd be like, I feel great and I feel like shit, like immediately, you know.
[05:05:09] Oh, no, these categories are all fucked up, dude.
[05:05:13] These categories are all messed up.
[05:05:16] They don't have already remake in here.
[05:05:18] Oh, no.
[05:05:20] Oh, no.
[05:05:23] Hey!
[05:05:23] 5 years ago, President Neville Randomizer 8.
[05:05:28] Yeah, these are still on here.
[05:05:32] They still exist, the chat still exists.
[05:05:37] Powerfoot, from what dynamite, I swear to God.
[05:05:41] Teen, it is a gamecube in world and-
[05:05:46] It's also one of the first games I played on stream
[05:05:52] stream. That wasn't like a fighting game back in 2014 myself without your video games and
[05:05:58] this was like this went so well. Like I had such a good time with it that no shit I think
[05:06:05] I still actually have those VODs believe it or not. But no shit it like changed my entire
[05:06:09] stream career. Like the viewership was crazy me just replaying RE1 in the dark you know.
[05:06:16] This went very well.
[05:06:19] Do you think that we should remake RE1 Rick again?
[05:06:22] I'm not against it.
[05:06:24] I ain't against it.
[05:06:26] Can I not leave the lab now?
[05:06:27] It's your first stream game, Killer Instinct.
[05:06:30] I was a KI streamer.
[05:06:32] I'm gonna find out after I do this.
[05:06:34] I think it'll eventually happen.
[05:06:37] But I'm definitely in the boat of them... damn, holy shit.
[05:06:45] This is the mega cringy PSO thing.
[05:06:49] I think it was.
[05:06:54] I'm definitely in the boat that that was.
[05:06:56] That was the mega cringy PSO thing.
[05:06:59] Yeah, fucking uncomfortable I am.
[05:07:03] They just talk about this shit.
[05:07:10] Code Veronica needs a remake.
[05:07:12] Straight up.
[05:07:13] to make that game good. Hold on a second. Hold on a second. Code Veronica needs a fucking remake.
[05:07:23] Like, there's an opportunity, people are like, why are we remaking good games? And I'm like, fair.
[05:07:29] They remake good games because the chance of them selling again is very high, right? It's very high.
[05:07:37] But the opportunity to turn a completely average or not good game that is like, oh, that needs
[05:07:49] a remake might do like dino crisis.
[05:07:51] That shit needs to be remade.
[05:07:53] Yeah, you know, you got to respect it like there's definitely an opportunity for Capcom
[05:07:59] to turn Resident Evil Code Veronica into a game I like because I don't like it.
[05:08:04] I think this game sucks and hold it blowing it up
[05:08:20] Yeah, I'll just try to do three three bo w rounds to acid and here and weapons and
[05:08:34] That was the first half of Resident Evil Code Veronica and you know what I'm gonna beat it.
[05:08:44] When we come back I will fire up the second half and I think the second half is a lot
[05:08:49] better than the first.
[05:08:52] I think the second half is a lot better than the first.
[05:08:56] I think the second half is a lot better than the first.
[05:09:26] you
[05:09:56] you
[05:10:26] you
[05:10:56] you
[05:11:26] you
[05:11:56] I
[05:12:00] Know a it's soon it's okay, and thank you guys I
[05:12:11] This this game is way worse than I remembered it and I did not have fun memories. I was like, oh man
[05:12:18] It's like it's not that bad. It's like it's rough and it's ember being kind of boring. I
[05:12:22] I really
[05:12:24] We're all free now. Thank you
[05:12:28] I'm great. I probably give this a five or a six out of ten
[05:12:31] Damn
[05:12:34] I'll give it I'll give it the benefit of the doubt. I'll give it a six
[05:12:37] Are you zero is are you zero is a seven are you three is a
[05:12:44] an eight I
[05:12:46] I would not nowadays give Ari 07. Ah fuck no dude. Hell no. That shit sucks. Like I would not get Ari 07. That game's a 6.
[05:12:59] Like it's really pretty and it has some fun parts but Jesus the whole game is compromised.
[05:13:05] Ari 2 is like really close to being fucking awesome. Like Ari 2 is really good.
[05:13:10] Um, the RE2 is like a 9.5. RE1 I think is like a 9. I think RE1 is better pacing than
[05:13:16] And 2. Remake is like a 10 out of 10. I
[05:13:20] I'll give this shit a 6.
[05:13:22] Yeah, I would give it a C minus.
[05:13:25] And if we did a grading scale RE2 is an A plus. Remake is a
[05:13:30] RE2 is an A. This shit is like me playing Durgis Cerberus, dude.
[05:13:34] Like it's that bad.
[05:13:35] Like I I don't think it I don't think it has staled the franchise for me bad like dirge
[05:13:41] But to me like this one is like the dirge of resident evil to me like I just can't stand it
[05:13:47] And I can't stand the characters I can't stand the gameplay some parts are okay like in dirge
[05:13:52] some parts are fine
[05:13:55] but
[05:13:58] Is an A plus it means redemption
[05:14:01] I would play zero over this though.
[05:14:11] I'm not a 3 remake, what makes it worse for you outside of nostalgia?
[05:14:28] Um, it's the majority of the, like a large part of the game is on rails and it's not
[05:14:34] even that fun on rails.
[05:14:37] Like the escalation and de-escalation of it's weird, like it has a really cool first part
[05:14:43] and then it's on rails, but it's, it doesn't do a ton of crazy fun things with it, just
[05:14:50] sort of keeps going.
[05:14:51] You're like, okay.
[05:14:54] I mean, I don't know.
[05:14:55] I'm not really nostalgic for RE3.
[05:14:56] I'm not.
[05:14:57] RE3. I played it back when it came out and I thought it was fine. I thought it was okay, but
[05:15:06] I feel the exact same way about RE3 remake as I do the OG RE2 and RE3 where it's like RE2
[05:15:14] is amazing. Like one of the craziest fucking games ever, right? Then RE3 is just a not as good RE2
[05:15:20] And I feel the same way about re2 remake compared to re3 and it's like yeah
[05:15:28] Yeah, re2 remake is really good like one of the best Resident Evil games ever and then re3 is like that's kind of fine
[05:15:35] It's okay
[05:15:42] You make generous I might be I think a d-plus it didn't pass
[05:15:46] But you see, Code Veronica is the worst main RE game in my opinion.
[05:15:50] It's not a main RE game, dude.
[05:15:53] This is the RE game that these dudes made when they were done making RE games and shit.
[05:15:57] Like, you gotta understand, like, all of the mainline Resident Evil guys were done
[05:16:02] making RE games.
[05:16:03] They were sick of making them, dude.
[05:16:05] So RE3 and Code Veronica were developed right around the same time.
[05:16:10] And both of the staff for these guys, all the main Resident Evil guys had moved on.
[05:16:14] They were all trying to make like Devil May Cry or Resident Evil 4, the first Resident Evil
[05:16:19] 4, not the one that came out, you know?
[05:16:21] So because of it, like, there was this weird part in between where Resident Evil 3 and Code
[05:16:31] Veronica were like the in-between games, you know?
[05:16:34] Oh yeah, I give this one like a D+.
[05:16:39] I remember it being, I remember the cutscenes being really cool back in the day, but
[05:16:44] I was like the only redeemable factor was like, you know, that Wesker was
[05:16:47] Matrix Wesker.
[05:16:50] Oh, that didn't age well.
[05:16:51] So it really didn't.
[05:16:53] That was like the only thing I was holding on to that was kind of neat.
[05:16:55] Yeah, Leon was a.
[05:16:57] No, I don't even know if Leon was originally Dante, but Devil May Cry
[05:17:00] was originally a Resident Evil 4.
[05:17:02] Then Resident Evil 4 turned into hook man Leon, you know, ghost shit.
[05:17:06] Yeah.
[05:17:08] Was the problem this game in your opinion?
[05:17:10] I feel like it hates the player.
[05:17:13] I feel like it's trying to be on.
[05:17:15] It felt like it was trying to be unfun.
[05:17:17] Like what it was asking me to do
[05:17:19] was like it was mad at me for playing it.
[05:17:22] Like it's weird.
[05:17:23] Like you cannot be asking me to do this again.
[05:17:26] Like you cannot.
[05:17:27] And it would do that so many times
[05:17:30] where it's like this is actually what they want me to do.
[05:17:32] And I'm not even talking about the writing of the story.
[05:17:34] I'm just talking about like playing it.
[05:17:36] Like I could not believe it.
[05:17:37] Like you are fucking with me.
[05:17:39] You're fucking with me.
[05:17:41] Run all the way back here and do all this shit again just because it's unfun
[05:17:53] So could it use a remake yeah, I think it could
[05:17:57] It'd be very cool if they could make code Veronica me because it has like the the potential to be really cool is there
[05:18:05] It is the potential of like the setting and all that kind of stuff and like how zombies are
[05:18:11] The potential is there also giving Claire a good game. It's all good potential, but it doesn't really like hit on all of it
[05:18:18] The story has potential for being decent. The characters have potential to be decent as well
[05:18:25] But they're so fucking bad they're so weird I
[05:18:30] Could not believe Steve Burnside
[05:18:35] My betchess could not believe it like this character I cannot believe he exists
[05:18:41] What about our survivor? Not a lot of static cameras in evil game.
[05:18:47] The game actually being kind of interesting because it's like first person.
[05:18:52] I think Claire has the best design in code Veronica. Yeah, I do.
[05:18:58] Yeah, it was obvious the person that wrote these characters.
[05:19:00] Oh, it was obvious the person that wrote like these characters that a brother and sister have never had siblings.
[05:19:06] Yeah, I do remember like the Chris and Claire writing is like, there's a chance that they
[05:19:21] can actually make that cool, you know, like this will legit a good chance that you can
[05:19:25] make like a brother and sister Resident Evil game with Chris and Claire actually cool.
[05:19:31] good chance but the issue is that they practically act like boyfriend and girlfriend and shit
[05:19:37] like they act very weird I was like I'm uh this is kind of painfully clear but they never
[05:19:46] did not have a brother or a sister because you don't fucking know oh god no what the
[05:19:52] of the
[05:19:56] Tana anyway.
[05:20:04] There's the code Veronica code Veronica acts I don't remember the minor details but I do
[05:20:07] know that there's like more Wesker shit, Wesker does more crazy karate Kung Fu shit
[05:20:13] he becomes matrix man.
[05:20:15] In code Veronica X right, is that it?
[05:20:21] But I played it on Dreamcast, the Dreamcast version way back when Wesker was added to
[05:20:28] the story.
[05:20:29] Really?
[05:20:30] Shit.
[05:20:31] I thought he was in the Dreamcast version.
[05:20:32] Okay.
[05:20:33] It's been so long.
[05:20:34] I bought it when it came out.
[05:20:35] And I remember liking it and I think it was this game is fine.
[05:20:38] I just didn't.
[05:20:39] It's back when I like before I was actually really critical of things or like understand
[05:20:42] criticism.
[05:20:43] Didn't even understand criticism when you're a teenager.
[05:20:45] You decided to like things or don't like things, you know.
[05:20:48] Yeah, was he not in the Dreamcast version at all?
[05:20:53] Hmm.
[05:20:56] Yeah, Wesker's all over Code Veronica X, that's what I...
[05:21:01] I think that's just sort of replaced my memory bank in terms of how he's portrayed in that game.
[05:21:09] But that's the thing, is that you take like the Wesker that we know now,
[05:21:13] No, Resident Evil 4 Remake slash Xeno, you know.
[05:21:20] You take that Wesker and you make him a big part
[05:21:21] of Code Veronica, that shit could be really cool.
[05:21:25] That shit could actually be,
[05:21:26] that is a chance of being a fucking awesome game.
[05:21:29] Like, holy hell, like a really good game.
[05:21:31] It also could land in the spooky slash actiony,
[05:21:38] kind of, I'd say,
[05:21:43] genre that like RE2 remake exists in, you know? And they could do that. They can make like an
[05:21:52] RE2 remake where it's like you still have actually things you can do but it's still spooky. It's allowed
[05:21:56] to be spooky, you know? Yeah. That is a chance to be very cool. That was my biggest gripe of
[05:22:05] of Requiem after sitting on it for a couple of days,
[05:22:09] is that there is one side of the campaign that suffers
[05:22:15] in Requiem, just in general,
[05:22:17] between either playing as Leon or Grace.
[05:22:19] There's one side that, to me personally,
[05:22:22] that suffers a little bit,
[05:22:23] that doesn't feel as good as the other one.
[05:22:26] And I think it's pretty clear
[05:22:27] from almost everybody that plays it which one it is.
[05:22:33] Is it like the other one is bad?
[05:22:35] No, well, one is exemplary for some parts and the other one's pretty good.
[05:22:49] The monkey are easier to remake enemies.
[05:22:51] Yeah, the weird monkeys and shit, you know.
[05:23:01] Yeah, I almost think it would have been a I almost think requiem would have been
[05:23:04] an even better game if it was specifically Grace-focused.
[05:23:10] As Rekka is still worth playing, no, it's still like a top six, top seven
[05:23:14] Resident Evil game. It's very good. There's a reason why it's getting such good
[05:23:17] reviews, too. It's quite good because it's spooky, you know? It's very spooky.
[05:23:24] It's a little dry on content, and I can understand that criticism of it
[05:23:27] being a very expensive game. It's a little dry on content.
[05:23:29] Yeah, I had more fun playing as Leon mechanically, for sure.
[05:23:41] But what they give Leon to work with, I don't know, like after beating through it, my play
[05:23:48] through of it was a joy, right?
[05:23:50] It was a joy.
[05:23:52] But his gameplay is so cool, and they give you not that much to work with.
[05:23:58] And what he, especially the zones and engagements he gets with it, you think would be amazing,
[05:24:03] but it comes across as like, yeah, this is okay.
[05:24:06] And then there's an amazing RPD section, but there's really not much gameplay there.
[05:24:17] The unprogression scene kind of lacking a little bit.
[05:24:19] again it was like I think a lot of the gray stuff is very good like really good
[05:24:25] can't believe how good it is and the Leon stuff is like especially coming I
[05:24:30] think what it is it's coming off of RE4 that's the fucking problem dude that's
[05:24:34] the fucking problem is that an RE4 like what do you get with all the Leon
[05:24:38] shit in RE4 you get like constant exposure to new shit escalating shit
[05:24:43] constantly Leon's getting better getting more powerful getting new enemies
[05:24:46] getting all this shit constantly. Not the whole fucking game. Yeah, I like the Instacill
[05:24:56] finishers a lot. I think that's a great touch. Again, it's not a gripe on the mechanical aspects
[05:25:02] of Leon. Dude, if anything, my criticism is that I didn't get to use them enough.
[05:25:08] One of my legit criticisms in the review I put up in the game today was that Leon
[05:25:13] sections I wanted to fight twice the amount of enemies but twice like to just give me more things to fight dude
[05:25:24] Which is uh why at the end of it I was like so bummed there's no mercenaries
[05:25:29] I was so bummed. I just wanted to like chop up dudes
[05:25:33] I wanted to like have like two of these enemies pop at me in this one
[05:25:36] I got to figure out with these resources what I got to do with it and those opportunities just do not show up that much
[05:25:43] Insanity, eventually a little RE burned out at the end of the randomizer and the in the end of RE9.
[05:25:55] A little, a little RE burned out. I'll come back to it later. I do want to jump back to it over time.
[05:26:00] I do think Insane mode is really neat. I would have liked an Insanity mode in some of the other games
[05:26:09] because it's even different than professional, you know.
[05:26:12] you know, that some of the other titles have offered.
[05:26:17] Some of the games are like one touch death,
[05:26:18] that's how they make it so hard.
[05:26:19] I think Insane Mode is actually mad cool.
[05:26:23] It's also insanely fucking hard by design, right?
[05:26:31] By name and design.
[05:26:32] It's insanely fucking hard, like crazy hard.
[05:26:36] And I think that's very neat,
[05:26:37] because it's about you, it's a ton of trial and error,
[05:26:40] like a shit ton of trial and error.
[05:26:42] Um, but I think there is something missing.
[05:26:45] There should have been like a little bit of a harder difficulty in between the base one
[05:26:49] or the classic hardest difficulty and insane mode because it feels like such a big jump.
[05:26:55] It's a huge jump.
[05:26:59] And most people are saying the same thing.
[05:27:00] I needed like a hardcore, the way like, I don't mean specifically hardcore, it just
[05:27:04] needs to play like hardcore does an RE2 remake, RE3, I think, RE4, hardcore is just like
[05:27:11] a perfect opening difficulty where if you're like familiar with this stuff it's a little
[05:27:15] hard and it's like yeah this is great this is great it's the biggest detriment in graces
[05:27:25] sections um some spots we have to wait too much they don't last very long but having
[05:27:32] to like sit around and just wait for things to pass by it happens quite a bit or like
[05:27:37] you can't engage. You know, the game is like preventing you from engaging with stuff.
[05:27:49] Yeah, that's why I'm looking forward to it because Insanity has completely different enemy
[05:27:52] placements. I'm like debating how I want to do it because the problem with Insane mode is that
[05:27:58] it's designed hard as fuck because it is a new game plus, right? So there's sort of like a moral
[05:28:05] quandary for it. Do you want to jump in and try it with like the the
[05:28:10] essentially naked where you don't get to use any of the bullshit and
[05:28:13] really make it hard as fuck? Or do you want to go through it with
[05:28:17] all the bullshit that you got and all the points that you got from
[05:28:19] your subsequent playthrough and use some of like the guns, you
[05:28:24] know, there's like, it's sort of designed for you to play it
[05:28:27] with extra shit. Because enemies just don't fucking die. You
[05:28:32] do not.
[05:28:33] That's your best villain in Resident Evil?
[05:28:35] That's Wesker, dude!
[05:28:37] RE5 Wesker is the goat.
[05:28:40] He's the goat.
[05:28:42] It's the most memorable thing in Resident Evil 5, man.
[05:28:45] He's godlike, because they make so much of the focus of the entirety of RE5 about Wesker.
[05:28:53] But evil within games, I play both of them, yeah.
[05:29:00] are hard but the upgrades didn't carry over. I think the points did, right?
[05:29:09] Modders tweaking the difficulty in R&N for Leon's side? That'd be sick. That would
[05:29:15] be actually fucking really cool. Were there like either changing enemies or
[05:29:19] making them more powerful or something? That'd be really cool.
[05:29:22] Leon breezes through that fucking game, dude. From bosses to enemies, he
[05:29:28] just breezes through it. And I feel I get like that's the that was the point. The
[05:29:34] point was that, you know, it's kind of hard as grace. So breeze through as Leon.
[05:29:37] I completely understand the design decision behind it. But ultimately it makes
[05:29:48] the Leon sections feel not as good. That's it. It's like I'm being properly
[05:29:53] challenged and have to like do cool shit with the grace stuff. And then
[05:29:56] And the Leon shit is like, it's really cool what he can do,
[05:30:01] but it's almost like the game isn't
[05:30:02] setting up really interesting things for me to utilize it
[05:30:05] and escalate it.
[05:30:07] It's OK.
[05:30:08] They're good.
[05:30:09] It's really good.
[05:30:16] It's mostly, yeah.
[05:30:18] Look how cool Leon is.
[05:30:19] It's kind of all kind of fast.
[05:30:21] I don't agree with that.
[05:30:22] I think they did a really good job about just Leon's
[05:30:25] just fucking so cool. He's so fucking cool. They made Leon cooler than that bitch has ever
[05:30:31] been, man. If there's one thing I have to give them mad credit is that the characterization
[05:30:37] and the amount of effort and detail they put into Leon as a character is fucking awesome,
[05:30:44] dude. Just fucking awesome. Un-unbelievable how much they got his character down. And
[05:30:50] from animation to design, to the way he engages with enemies.
[05:30:53] They're so fucking cool, dude.
[05:30:56] It's almost like an ultra fucking male power fantasy shit.
[05:31:01] I honestly think that is one of the reasons
[05:31:03] why the game is doing very well now.
[05:31:06] It's like Leon is legit power fantasy shit.
[05:31:14] I think it's cooler in RE9 than 4.0G.
[05:31:16] Yeah, I do.
[05:31:18] Yeah?
[05:31:19] He's way cooler.
[05:31:21] Leon is cool in RE4-OG,
[05:31:24] but I think he's the coolest he has literally ever been
[05:31:28] in this game.
[05:31:29] In Requiem, 100%.
[05:31:37] Yeah, and he still manages to be a bit goofy and shit.
[05:31:44] Is Requiem doing good because of Leon?
[05:31:47] It's helping, it's definitely helping.
[05:31:49] Capcom is so fucking good at characters, man.
[05:31:52] Leon is definitely helping.
[05:31:53] He's also very fun to play.
[05:31:56] Like everybody can play Requiem,
[05:31:58] like everybody can play it.
[05:31:59] It's not like, it's also spooky.
[05:32:01] It has, the hospital is some of like the best
[05:32:04] Resident Evil and you've ever fucking done.
[05:32:07] So yeah, I think it's hitting for a lot of people
[05:32:10] because historically it's giving people a lot
[05:32:15] what they want out of a Resident Evil game. But granted, Village also sold bad good. I'm
[05:32:23] not really disappointed with the Leon sections. I wouldn't say disappointed is the right word
[05:32:26] because I loved my time with it. It's just, I don't think the Leon sections were as
[05:32:33] good as the gray sections. I just wanted more. Just wanted more. At the end of it,
[05:32:40] want a mercenaries just want to more feel like I never really got to wet my
[05:32:45] whistle dude a little underwhelmed yeah not disappointed it's a little underwhelmed
[05:32:59] dude especially when like the first engagement I got as Leon was that
[05:33:03] fucking wild ass chainsaw thing dude that was sort of like setting up my
[05:33:09] expectations of what the rest of the game was going to be like. It never was. That's what's weird.
[05:33:15] That wild ass first in chainsaw engagement where it's like, here's this, here's this insane gimmick
[05:33:21] that is going to have an effect on everything around you. Have fun. That doesn't happen again.
[05:33:26] There's another, there's another chainsaw guy later and they kind of does the same thing,
[05:33:31] sorta. But I was hoping that the Leon sections were going to be like this where it's like,
[05:33:35] well really crazy hook, you know? They weren't. It was mostly just engaging with enemies.
[05:33:43] Yeah, the gas station. The gas station does sort of does the same thing again. You know what I mean?
[05:33:47] When Grace, what are her sections do something different every time? Something unique and weird
[05:33:53] and different every time? That's what I mean, that the Leon parts just don't feel as good as
[05:33:58] the Grace parts. Because the Grace parts are actually genuinely super interesting. And the
[05:34:02] And the Leon parts outside of the first one is like, yeah, they're fun, but that opening
[05:34:07] is crazy, dude.
[05:34:09] That first part of like fucking Leon with the chainsaw, Doctor Zombies is fucking crazy.
[05:34:19] You know that the gray sections were boring and not scary?
[05:34:22] Fair.
[05:34:23] Yeah, I can see it.
[05:34:25] I feel like it was harder to play as Leon than Grace, really.
[05:34:31] just that just goes to show the level of like, you know, how many people are playing the game
[05:34:35] and what experiences they're looking for. This is the dichotomy of Resident Evil of what this
[05:34:40] game was trying to balance between one being better than the other. And I think it's fairly
[05:34:43] clear that not everyone is going to have the opinion that I do. But I will say,
[05:34:51] I think a lot of Resident Evil veterans, people that have been playing a lot of these games
[05:34:55] before RE2 Remake and RE7 feel a pretty similar way I do, because every time I check on people
[05:35:04] that are like OG fans of this shit, most of them line up exactly. And it's like, okay, yeah,
[05:35:12] I think there's the reason why I feel the way I do, because it feels like somewhat familiar.
[05:35:18] Leon on the motorcycle was why I like that set piece, dude. People rag on the Leon motorcycle
[05:35:24] set piece. And yeah, it's a little easy. It's a little easy, but it's fun. And it's a great
[05:35:30] fucking set piece. I loved it, dude. This is really cool. It's handled well too. It's cheesy
[05:35:36] and over the top. You all disagree and you've been playing Ari since one. You think this
[05:35:42] one's the best one? You think Requiem's like, like top top? Requiem very much is
[05:35:52] a roller coaster. It's a roller coaster kind of game. I think it's an escalation of the
[05:36:02] game design of Resident Evil 8, which was very much haunted house, haunted house sort of
[05:36:09] game design. This one is absolutely roller coaster style. I just can't agree on the
[05:36:18] ending stuff. I can't. I think some people have I've seen some people argue that the
[05:36:22] ending is amazing that has one of the best climaxes in the entire series and I'm
[05:36:26] just like
[05:36:31] I think I just genuinely disagree. Last 15 minutes really didn't do it for me.
[05:36:38] Well that's the difference you know everyone resident evil is a franchise
[05:36:42] where people have a lot different expectations of what Resident Evil is.
[05:36:50] And I think, I think I like Resident Evil the most when I'm really surprised, right?
[05:36:58] I like Resident Evil doing things that surprise the shit out of me.
[05:37:03] I like that, man.
[05:37:05] I really like that.
[05:37:07] Things that don't just line up and do the same thing that they always do.
[05:37:10] like yeah for example like the gray stuff was really cool because zombies were
[05:37:16] acting different than zombies have acted before and the game was trying to
[05:37:20] surprise me all over the place big fucking bulldozer through the wall out
[05:37:24] of nowhere giant goddamn baby as soon as I pick up this thing like holy shit
[05:37:30] this is fucking crazy man who's fucking crazy this shit's crazy like I was
[05:37:36] having a great time dude
[05:37:40] Yeah, even when the Zeno reaction like what the fuck where is this shit going bro?
[05:37:55] Zombies having jobs and shit awesome so cool like literally the best zombies that Resident
[05:38:01] even as like ever had. It would have been neat if Mr. X was hunting Lee on the whole time.
[05:38:17] Yeah. Yeah. Something could have been really neat in Raccoon City. Yeah.
[05:38:32] Everybody expecting Xeno to be the final boss when he had 10 minutes of
[05:38:37] screen time. Yeah, but like Xeno makes Gideon his bitch. Like Gideon is just
[05:38:46] working for them, you know, this guy is at the top of the ladder. This guy is like, Oh,
[05:38:51] and who it is, is an even bigger reveal, you know, like, whoa, dude, holy shit. Like this guy's
[05:38:58] actually running this and it's who you think it is. What the fuck is going on? That's a big deal.
[05:39:02] There's a lot to the pedigree of like, what the character is, it's a big deal. It's like,
[05:39:06] shit. I want to fight this dude, because this is like one of the coolest fucking things
[05:39:11] things in Resident Evil 5, your expectations are, it subverts your expectations.
[05:39:18] Gideon was kind of asses a villain. I liked him. I didn't. I thought he was pretty good,
[05:39:25] but I thought what they ended up doing with him by the end was not great. I like Gideon
[05:39:30] was really good. Gideon was great when it's grace. In the grace sections, Gideon is
[05:39:37] really cool and the Leon sections is not.
[05:39:52] I want to see out of RE 10.
[05:39:57] I don't know. Yeah, I don't know where they go from here because
[05:40:00] they this this is pretty much so every single resident able they
[05:40:05] do chat. It's like you have OGRE, they have three, three mainline games, right? And then
[05:40:10] you have the over the shoulder RE, and then they have three mainline games. And then there's
[05:40:16] remakes and all this kind of shit, right? Remakes and then you have RE7s, RE7 to nine
[05:40:23] technically, which are also first person games, even though Requiem is first person
[05:40:27] with an asterisk, right? It's a first person or a third person, but I still think it
[05:40:31] technically counts like we're RE9 I don't think is the reimagination of Resident Evil like RE7 was or RE4.
[05:40:41] No, no, no, it feels like it's more of a like a little bit of everything.
[05:40:46] So it feels like it's still we're still in like a gameplay perspective of RE7, RE8.
[05:40:53] It's a continuation of that. You can play it either way. Exactly.
[05:40:56] So, do they revamp this shit again?
[05:41:03] Do we truly stick to first person?
[05:41:05] Do we truly stick to third person?
[05:41:07] It's pretty obvious that any of the games that are going to be remakes, especially if
[05:41:14] they were based on static camera games, those are all going to be over the shoulder now.
[05:41:18] They're all going to be like third person action shooters now, which makes perfect
[05:41:22] sense because it's like, oh yeah.
[05:41:23] This is a reinvention of what those, oh, this is pretty much how you would do static camera
[05:41:28] resonables.
[05:41:29] But an RE10?
[05:41:32] I don't know, bro.
[05:41:39] I really don't know.
[05:41:40] That's either reinvent the wheel again or...
[05:41:45] Because I mean, characters really don't change too much.
[05:41:53] This is obviously the main character, but she is probably not coming back.
[05:41:59] Leon's going to be like mid 50s or some shit.
[05:42:03] Every one of the Resident Evil characters is going to be 50 to 60 years old in RE10, no
[05:42:09] matter who gets put alongside them.
[05:42:13] They already rebooted Resident Evil with like no real familiar characters with RE7 and
[05:42:17] RE8 technically.
[05:42:18] That already happened.
[05:42:19] And then they went, they backed on it.
[05:42:21] went back to Leon and went back to, you know, old places. 10 could not be linear progression.
[05:42:32] You're right. It could go backwards. It's true.
[05:42:40] RA5 remake, but first of all, are you saying, no, that's not saying that can happen. That
[05:42:43] absolutely can't happen. I'm saying like, where do they, Resident Evil games always take place
[05:42:47] like in modern day. So at that point it's like most of these characters would be in their mid 50s
[05:42:52] if not 60s or some shit.
[05:42:59] Was seven really a reboot? Seven was absolutely a franchise reboot bro chill.
[05:43:04] We're not talking about story we're talking about everything. Seven was the most reboot you
[05:43:08] possibly could. It definitely comes after Resident Evil 6, story-wise, sure, but it like rebooted
[05:43:21] what you think Resident Evil can be. That's what I'm talking about. I'm not talking, I'm
[05:43:24] not talking, I don't really, I don't necessarily give a shit about story. I care about characters,
[05:43:30] right? The story is always is like this, where it's just, it's always weird. By the
[05:43:36] end of them, it almost always happens. But I'm talking about like characters, like which
[05:43:41] characters will we be playing as? Where will the setting be? What are we going to be fighting
[05:43:46] against? How is the gameplay loop going to be, you know?
[05:44:01] It would be, yeah, Leon and Jill have never been in a game together outside of weird spinoff
[05:44:11] shit, but I don't think you're going to get Leon plays next to this person type of game
[05:44:16] again.
[05:44:17] No, this was the big Leon game, dude.
[05:44:21] Leon's like fucking dying. Like.
[05:44:40] Till he's 90.
[05:44:42] He's healed now. I get it. He's a spry again.
[05:44:46] I get it. Open world, Ari.
[05:44:51] Yeah, I don't know.
[05:44:59] Jill and Claire game?
[05:45:00] I don't know.
[05:45:01] I don't know.
[05:45:02] This is where I don't really think about it, and I just hope to be surprised.
[05:45:06] That's it.
[05:45:07] Because I like to be surprised.
[05:45:08] There wasn't many surprises in Village.
[05:45:10] Village was just like, alright, we're doing a lot of the same stuff that Seven did,
[05:45:14] but sometimes it's a bit better.
[05:45:15] Yeah.
[05:45:16] I think that's just the thing, man.
[05:45:18] If I could tell the resident evil guys what it would take to get everyone on your side,
[05:45:22] you know, then to get to get like the most captivating game that they would do next,
[05:45:26] that would be easy.
[05:45:27] The problem is, is that developers have to give us something that we don't realize
[05:45:30] what we want, you know, they have to deliver something that we don't, we're not actively
[05:45:36] asking for because that's an obvious thing to do, just to line up, they have to
[05:45:41] do something unexpected.
[05:45:43] the whole point of delivering an artistic product.
[05:45:50] Yeah, dude, apparently Leon can parry a rocket.
[05:45:56] My dude, I don't know if Gideon in the end of that game ever even shot a rocket at me.
[05:46:01] I'm like, what the hell?
[05:46:02] When did this shit happen?
[05:46:03] I don't even know if he ever did that to me.
[05:46:10] can literally parry almost anything. Like the giant tentacles and shit you can parry
[05:46:14] That's a slight spoiler but that giddy in fact could have been so fuckin cool.
[05:46:44] And it was just the most like generic goddamn last boss.
[05:46:59] Just gonna throw this out there.
[05:47:02] This guy is the, this guy is the protege of Oswald Espencer, right?
[05:47:15] The guy that made all the old resident evil shit.
[05:47:19] Like, and he's a scientist right next to him.
[05:47:23] He's not just a bully, not just like a big brawler.
[05:47:26] He's like a scientist.
[05:47:27] In the end, like in the final moments it's revealed that he's a nemesis type, which
[05:47:30] just like that's also weird that they just throw that out and doesn't really mean anything.
[05:47:37] How fucking cool would it have been if he was controlling for a last boss fight the cornucopia
[05:47:46] of shit that Spencer created?
[05:47:49] And it's just a ton of crazy like callback stuff.
[05:47:53] Like all the wild shit that the T virus made he's like I've perfected it and like all
[05:47:58] these these just like he controls all this shit and he's like the final one or
[05:48:01] some shit hunters liquors all this shit tyrants like all this stuff and he just
[05:48:06] they have fuck and you have to like fight all this stuff like he's he's not
[05:48:10] using every virus he's using the the fucking all the shit that Spencer made
[05:48:17] he's throwing it all at you or something and you're like hunting him
[05:48:20] down
[05:48:23] He was just an RE3 boss, he was literally an RE3 remake boss and I was like, what?
[05:48:30] With some electricity it was like, hmm.
[05:48:35] And there was an opportunity for this to be really cool and it just sort of was like,
[05:48:38] I'm just a big bad guy and I'm like, oh man, this isn't really lined up without cool
[05:48:42] the character was.
[05:48:43] That was it.
[05:48:44] That's the only problem that I have with like the last moments of the game.
[05:48:48] It was just typical res-needle shit.
[05:48:51] But it didn't do anything surprising.
[05:49:04] Snake boss, that would have been crazy.
[05:49:17] How the hell did?
[05:49:19] I don't want to get into it because it bums me out it makes it makes the rest of the game
[05:49:24] It makes me look at the rest of the game with like
[05:49:27] Because I really liked the game. It's just the last fucking 15 minutes bug me dude
[05:49:32] It becomes so cookie cutter how the hell does is grace not involved in the final fight in some way?
[05:49:38] How does she not like help Leon in some way then working together?
[05:49:41] She saves him by throwing him a big gun or something dude something like
[05:49:46] Like even that is formulaic as shit, but like, fucking something, I don't want her to backflips
[05:49:57] and stuff, but I just wanted her to be involved.
[05:50:00] This just becomes the Leon show for like the final final fight and I'm like, come on, dude,
[05:50:04] doesn't even have like the big like final f you moment, like Leon does it in a cut scene.
[05:50:10] I'm like, uh, weird, weird.
[05:50:16] So that's the weird part is that like the last, the last 15 minutes of the game, like burns
[05:50:21] me to the point where it makes me think of the game less that came before.
[05:50:24] And I'm like, that's not fair because the rest of the game I had a fucking, I had a,
[05:50:27] I was grinning from ear to ear for like 10 and a half hours of the playthrough grinning
[05:50:34] from ear to ear.
[05:50:35] And it's the final 15 minutes or I'm like, this just does not line up with the rest
[05:50:39] the game. Respectfully disagree. Yeah, I know. People really like it. People really like it.
[05:50:53] You got a weird hang up on anything I noticed. Yeah. No, it was just, it's just Expedition 33
[05:50:59] and Chad.
[05:51:09] like some people have been uh like most reviews i know that i've played enough of the game
[05:51:19] i can actually read reviews a lot of reviews say the same thing that wow standard was actually
[05:51:23] pretty difficult
[05:51:24] I have to do it. We have to get. I actually miss her.
[05:51:40] All this is the actual ending is what this is not the actual ending. Who gets the big
[05:51:44] end? Where the hell is it?
[05:51:48] We're going to player B.
[05:51:49] This is so...
[05:51:52] Need an eye.
[05:51:57] As long as we stick together.
[05:52:00] We can get a puppy!
[05:52:01] A puppy!
[05:52:02] And a parrot!
[05:52:04] A parrot.
[05:52:06] I always wanted to put my mom's attention to us.
[05:52:11] Next up on this boring Wednesday is a song to get your blood pumping.
[05:52:18] I just want to clap in the end, I just want to be like fuck it aaaay, that's it.
[05:52:29] You know what?
[05:52:30] Here's a crazy one, here's a Dower ending.
[05:52:35] Here's a Dower ending.
[05:52:36] I forgot how much I loved the ending of this game.
[05:52:40] I forgot.
[05:52:41] It's like mega mega intense
[05:53:04] This ending's mega sad bro
[05:53:11] the
[05:53:18] the
[05:53:27] orders captain
[05:53:29] the rest of the squad
[05:53:31] the
[05:53:33] This is another Chris set up that doesn't actually lead to anything.
[05:53:38] No.
[05:53:40] Again, chat, they design these games one at a time. There's not a big plan.
[05:53:48] Yes, a Europe HQ.
[05:53:52] They always leave you with like a cliffhanger in the end of these games.
[05:53:56] And a lot of the new resin mainline resonables, they always leave a cliffhanger.
[05:54:00] you remember blue umbrella that weird shit where Chris was working for blue
[05:54:08] umbrella I don't remember if that and it ended up going anywhere either like the
[05:54:15] fuck was that they made like a new umbrella that was in seven which was
[05:54:20] like what the fuck like is going on
[05:54:24] Nio umbrella was six right?
[05:54:47] Jesus
[05:54:50] Wow, it's a great ending
[05:54:52] Wow!
[05:54:54] Wow!
[05:55:02] This game ends great.
[05:55:08] I'd say possibly the best Resident Evil story since RE4.
[05:55:14] And I forget that that this game has a ton of crazy twists and shit because you find out that Ethan's been dead all this wild like
[05:55:23] twists and turns shit like I almost forgot about that they did some really weird stuff with the story
[05:55:30] Four is relatively simple story, you know
[05:55:33] But that's why it's effective. What happens to that village of people was me. They made you care about Ethan by the end
[05:55:40] It's funny for me. Like a lot of it's forgettable weirdly enough
[05:55:43] but as I reevaluate this and look at it I'm I remember it being really good when I beat it
[05:55:55] Jesus that is sort of anything into it so the whole the whole point of it of this
[05:55:59] Ethan in this game was that they were they realized that Ethan was kind of a nothing burger character in re7
[05:56:06] just like a placeholder for the player.
[05:56:10] So the entire point of RE8 is to just make
[05:56:13] everything about him, his development as a character.
[05:56:16] That was like, specifically a criticism
[05:56:19] that RE7 got a lot of.
[05:56:21] And then RE8 was like, we're going to change that.
[05:56:24] Oh, fucking good.
[05:56:27] Yeah, I don't think I have issues of,
[05:56:31] I don't think I have issues with endings.
[05:56:33] I just like it when games end well.
[05:56:35] Whether or not they commit to either like this thing or the other, I will say I straight up have a problem with multiple choice endings
[05:56:42] I don't like them. I don't like them. There's usually like one ending that is like what it is and the other one usually sucks
[05:56:51] And like legit, that's the way re7 is
[05:56:55] R e9 does the same shit
[05:56:58] Even in I would argue expedition 33
[05:57:01] One is the actual ending and the other one just real one sucks and one really sucks
[05:57:07] Yeesh, man. I
[05:57:09] Just I'm not a fan of it. I think some people are but it's like I
[05:57:14] Feel like I just got trolled, you know in some way
[05:57:17] I feel like this is like the trolly ending and then here's this one, you know
[05:57:24] So they literally blow Leon's head just to be like we're gonna do some crazy shit
[05:57:31] Like, it literally feels that way.
[05:57:33] We're gonna do some crazy shit.
[05:57:34] We're gonna get ready.
[05:57:36] Wish I could have saved you.
[05:57:39] Oh!
[05:57:41] I'm like, holy fuck!
[05:57:42] This is designed just to elicit the reaction
[05:57:45] that this got out of me.
[05:57:47] Bro, I have to go back and I have to show you Vesper.
[05:57:51] Hold on.
[05:57:52] I saw Vesper Arcade playing through this a few days ago.
[05:57:57] He's live now.
[05:57:58] Hold on a second.
[05:57:59] I'm gonna go check out Vesper Street when he beat it.
[05:58:02] Like his reaction was they literally did this
[05:58:05] for reactions like mine and others.
[05:58:09] Like it felt like it was almost like a bait
[05:58:11] for data miners or some shit.
[05:58:14] Hold on, let me go back.
[05:58:16] Cause so many people have like this similar,
[05:58:18] like what the fuck, like kind of reaction.
[05:58:21] What the fuck?
[05:58:29] I
[05:58:45] Oh shit
[05:58:59] He doesn't even try he doesn't even try
[05:59:10] This is this is the reaction that elicits out of me, which is just like I'm laughing my ass off that they're gonna do this
[05:59:17] Like they're gonna do this shit
[05:59:20] Oh, we have to fight him
[05:59:29] And we have no fucking chance!
[05:59:33] And then...
[05:59:34] Well, we're at 5%!
[05:59:38] Oh my...
[05:59:41] Oh my...
[05:59:43] We're just gonna beat the fuck out of them!
[05:59:48] It's specifically here where it's like...
[05:59:51] This is the ending for all the Leon fans where the director's like...
[05:59:56] Let's kick the shit out of him in this ending.
[05:59:59] Let's make it the real bad end.
[06:00:02] Yeah, like really bad.
[06:00:05] Leon, no.
[06:00:09] Fuck this fucking alien.
[06:00:13] Wait, he's going to grab the gun.
[06:00:15] Fuck you, Capcom.
[06:00:22] My god.
[06:00:26] This ending is literally made for reactions like mine investors, I swear to god.
[06:00:56] That's all it is, dude
[06:01:00] They did this shit just in like rage bait
[06:01:11] It's so over the top
[06:01:14] Yeah, it's so unnecessary. I kind of respect it now
[06:01:18] Like it's so like the giant is fuck you
[06:01:22] like like it should literally be like it goes to the end she waits the chopper
[06:01:30] shows up the other fucking ending and it should be like this moment I can't instead
[06:01:37] of it saying Leon raccoon city it's just giant bold text fuck you it's just
[06:01:48] a big middle finger cut to credits fuck you I almost respect it all right I
[06:01:59] almost respect it they want you to release that they want you to choose
[06:02:15] I want to see the other reactions of the bad ending I want to see it the bad the bad ending
[06:02:37] bro is it is fucking crazy shit it's fucking crazy
[06:02:44] he does the same thing he skips the credits
[06:02:48] i'm going straight to the load
[06:02:51] and how do you know that it's a troll i actually kind of appreciate this they don't even make you
[06:02:57] fire up your save dude they don't even like make you fire it up and like replay through a section
[06:03:03] or some wild shit. No, the game immediately goes, gotcha.
[06:03:09] And immediately goes, gotcha.
[06:03:11] I have never seen a game do this shit.
[06:03:14] Even with like Expedition 33, the good ending, the bad ending.
[06:03:18] I have never seen a game do this shit with multiple choice.
[06:03:22] Or they're immediately like, like, gotcha.
[06:03:25] Holy shit, man.
[06:03:27] You can return to the point in the game just before Chris.
[06:03:30] Like that's my reaction to like what the fuck
[06:03:57] They knew they'd be a deep shit
[06:04:00] Fooled you, like.
[06:04:03] You bitch your ass on Alter My Choice.
[06:04:05] You won't lose any content received from completing the game.
[06:04:08] That's funny, man.
[06:04:09] That shit's so funny.
[06:04:12] Oh, dude.
[06:04:14] I want to go back and watch my initial reaction to it.
[06:04:18] You know what's crazy is that I had to go back and see
[06:04:21] how I reacted to, like, the last 15 minutes
[06:04:25] of the actual game.
[06:04:27] And as soon as, like, they immediately
[06:04:29] cut off the head of what's his name and then the boss fight leads into the thing and then it does
[06:04:33] the thing I'm just kind of like all right that's what's happening all right I didn't know I'm like
[06:04:40] oh oh we're doing that oh okay I guess this guy's just a bum all right okay nothing cool happens
[06:04:54] Alright, nothing cool happens. Okay.
[06:05:27] Your favorite character is getting his ass kicked.
[06:05:32] Look how pathetic he looks.
[06:05:35] Oh no.
[06:05:43] I'm glad I experienced this one on my first try because this would not have had as hilarious
[06:05:50] an impact as it has if you picked it second.
[06:05:54] Like picking this first, like contextualizes the whole thing, like, holy shit, this, like,
[06:06:01] I thought the bad ending was going to be something like you and Grace, like, aren't cool with
[06:06:07] each other.
[06:06:08] Oh, she, she ghosted me, man.
[06:06:10] Like she was, I was really cool.
[06:06:12] We were friends and she ghosted me because I shot at her not kid that was turned into
[06:06:19] a fucking monster.
[06:06:20] I thought it was going to be something lame like that.
[06:06:22] Nah, dude, Leon's fucking head gets blown off!
[06:06:52] I want to go back
[06:06:57] I want to go back
[06:07:14] Hey, man, the other ending seems pretty good now
[06:07:17] I couldn't believe I just saw Leon's whole fucking hand get blown off.
[06:07:25] I was like, go back.
[06:07:28] This is not.
[06:07:30] No.
[06:07:31] No.
[06:07:32] Hell no.
[06:07:37] Kenny, did you watch this one first or second?
[06:07:46] It was first I got to see your reaction should be a link what
[06:08:02] Is this an ending what what
[06:08:10] Is this an actual ending
[06:08:16] What?
[06:08:17] It's just horse shit.
[06:08:19] It's not an ending.
[06:08:21] It's just horse shit.
[06:08:24] Aw, dude.
[06:08:26] Come on, bro.
[06:08:28] What the hell?
[06:08:31] Did Simmons get this ending first, too?
[06:08:34] Did he?
[06:08:36] No.
[06:08:38] I'm skipping this.
[06:08:40] I don't accept these credits.
[06:08:42] No, fuck this.
[06:08:44] Not fuck this that wasn't even like oh
[06:08:48] My god, dude, what no, you know what all of you we all we all you know why people side with Leon here
[06:08:55] It's not a paying attention thing Leon says what to do like he literally tells you we have to destroy help
[06:09:02] Is I'm gonna do a fucking Leon says like Leon's the goat. I'm not fucking. It's Leon dude
[06:09:08] I'll do whatever the fuck Leon says
[06:09:10] Like yeah, I'm going with you, dude
[06:09:14] to what this is actual this is actual trash you're gonna pick the other one
[06:09:22] because you thought it would be the bad ending yeah I mean I didn't know which
[06:09:25] one was gonna be I didn't think this was the good or bad ending choice I thought
[06:09:29] it would mostly lead to like the same shit but it was I was backwards the
[06:09:36] other one wasn't a choice when I was under the impression that the choice
[06:09:40] was halfway through the game and this one wasn't. Nah dude this was the choice like I legit thought
[06:09:48] that the shooting grace or not shooting grace was the actual choice the Emily sequence and apparently
[06:09:54] that was no choice I was like what the this whole this seemed like a thing legit seemed like a thing
[06:10:01] I was like, oh, man, this is actual trash.
[06:10:06] I have no clothes.
[06:10:09] You return to the point of the game.
[06:10:10] Yeah. And I wasn't exactly trusting of Spencer, personally speaking, where it was like
[06:10:17] they're trying to like make us be sympathetic towards Spencer in this play
[06:10:20] through. But he's also like one of the biggest pieces of shit and how he actually dies.
[06:10:24] He's tries to become a God like he eventually does that.
[06:10:28] So it wasn't like, I don't know if I essentially want Spencer's wish to be fulfilled either.
[06:10:36] So I'm going to go with Leon because Leon's got a good track record.
[06:10:40] Just before, yeah. Yeah, Spencer's like one of the most untrustworthy people in all of
[06:10:45] fucking Resident Evil. And he literally like, he goes on beyond this sequence to be,
[06:10:51] to try to become a God type of shit, which is why Wesker kills him.
[06:10:55] So, let me see your link Kenny hold on. What do Resident Evil writers have
[06:11:02] against helicopter pilots? I hate them. They all die.
[06:11:09] If anyone's driving a helicopter in Resident Evil they eventually die.
[06:11:18] Yeah he says, Elpis is hope, right? But historically knowing Oswald E
[06:11:25] fucking Spencer. I'm not about to believe all of his shit, dude, like to be real. In
[06:11:31] terms of like making that choice, I will gladly trust Leon over the stuff that that this chicks
[06:11:39] mom interviewed this guy because he feels bad. I'm like, this guy's literally the fucking
[06:11:44] devil. And they try to like that they try to twist it a little bit here, but it's
[06:11:50] It's like, I don't know, man, that's that's a big rug pull for Resident Evil.
[06:11:55] Spencer actually ends up being a good guy.
[06:11:57] It's like, he doesn't say, um, he doesn't say Elpis is false hope.
[06:12:02] I thought he said that.
[06:12:04] He said it's blind hope.
[06:12:07] I remember him saying false hope because Spencer's a shithead historically.
[06:12:12] So it's like, this is going to be something bad.
[06:12:13] You know, he says blind hope and I'm like, Oh, okay.
[06:12:17] still you gonna trust him I don't know bro oh I'm gonna take his word for it
[06:12:23] after the shit this guy's done um hold on where's that one let me check it can you
[06:12:30] these playthroughs I want to see.
[06:13:00] I definitely like this ending more now that we get the reactions.
[06:13:11] It's just shock.
[06:13:16] Whatever you guys do, you have to make sure Steve gets this ending first.
[06:13:20] You have to make sure.
[06:13:22] No no no no no no!
[06:13:27] Get his mouth!
[06:13:30] Fuuuuck!
[06:13:32] He's watching his beloved character from one of his favorite games
[06:13:44] get his fucking head blown off.
[06:13:53] Mortified, speechless.
[06:13:57] Kenny is fucking speechless.
[06:13:59] Well, bullets, didn't really need them.
[06:14:03] This game sucks.
[06:14:08] Oh, man.
[06:14:14] It's not that it's like gore of your comfort character, bro.
[06:14:19] We have played Resident Evil 4.
[06:14:22] We have seen Leon die the most horrific fucking deaths of any character.
[06:14:28] Leon has died in front of our faces more than more and more horrifically than any Resident
[06:14:36] Evil character in the most brutal ways possible.
[06:14:40] It isn't like we're against Leon getting his fucking head blown off.
[06:14:44] We know that you press the button after and then you make that shit right, you know?
[06:14:49] Like his deaths are the most horrifying of any single one.
[06:14:53] But this is the end of the character period of like one of Capcom's, it's like Ryu gets
[06:15:00] beheaded.
[06:15:01] Like it's like there's one ending of Street Fighter 6 at the end where Ryu just gets
[06:15:08] beheaded or some shit.
[06:15:10] Like whoa, Chun-Li gets blown up.
[06:15:14] She self-sacrifices and blows herself up.
[06:15:17] They never go, everyone says, man,
[06:15:19] Chun-Li was really cool, she sure was.
[06:15:21] And then it cuts the credits.
[06:15:23] It's like, what the fuck, dude?
[06:15:24] Ha ha ha ha.
[06:15:27] I'm resident Lee.
[06:15:29] Kenny's just so fucking pumped.
[06:15:35] Cut off.
[06:15:36] Damn!
[06:15:37] Okay, look at his fucking face, dude.
[06:15:43] Like, disgusted, literally disgusted, that it's reaction- it honestly feels like reaction
[06:16:01] bait.
[06:16:02] It does.
[06:16:03] This feels like a reaction bait ending, like, Kenny isn't reacting big, he's just grossed
[06:16:08] out that this is how you would end Leon.
[06:16:13] Wow, so, you know, when Max gets to there, everybody's got to like, you know, watch
[06:16:25] the chat, you know, no spoilers, no knocking, you know, so when Max gets there.
[06:16:32] everyone fucking fuck you that's what it is fuck you shot of the crater all the
[06:16:42] mods and everyone's got to be on point once he gets close I was unspoiled that's
[06:16:49] that's Leon this is the ending Leon wanted
[06:16:54] people said Leon was gonna die in this story so they so they did that's actually a good
[06:17:03] point Leon is so old and shit this has to be his like passing of the torch situation
[06:17:09] so they did you know to be fair there is a scenario where this is this is the last
[06:17:15] moment that Leon gets, you know?
[06:17:30] Does Kenny let the credits roll?
[06:17:42] All right. Ready?
[06:17:45] It's like it never happened. Don't worry. Don't worry. I now appreciate it a little bit more, you know.
[06:17:59] I now appreciate it. Does anyone have the Simmons link too? I'm curious to see what Simmons reacted to in the end.
[06:18:07] Hold up. I got this one.
[06:18:15] anybody that's all old Leon fans listens to Leon anybody that knows a piece of
[06:18:22] shit Spencer is is like no bro don't give Wesker and Spencer what he wants
[06:18:45] Nice.
[06:18:47] He's so pissed.
[06:18:52] He's so pissed.
[06:18:57] Fuck you.
[06:19:02] He's kind of genius.
[06:19:09] it's kind of genius because the game tests you how much of a Leon fan are you are you
[06:19:19] gonna listen to them so you listen to them and then it does this it does the biggest
[06:19:25] It's like twist to you.
[06:19:34] It punishes you for being a Leon fan almost, yeah.
[06:19:46] comprehension now i know this is a
[06:19:49] leon
[06:19:50] uh... this is a leon fandom test
[06:19:56] anybody that
[06:19:57] follows r e
[06:19:59] our comprehensions pretty good
[06:20:01] my dude
[06:20:03] the media literacy of resident evil is that spencer is a really big shit head
[06:20:08] and him actually doing something good
[06:20:11] like legit good
[06:20:14] is pretty unlikely
[06:20:15] Up into this point.
[06:20:17] Pretty fucking unlikely.
[06:20:19] And if, like, Spencer and Wesker want the same thing?
[06:20:22] Mmm.
[06:20:24] Leon does say I trust you. He does.
[06:20:26] No, don't get me wrong.
[06:20:27] The I trust you is, like,
[06:20:29] the twist, because they can't lead it all the way.
[06:20:32] But, like, you trust Leon, right?
[06:20:35] I'm trusting Leon more than these weird shitheads.
[06:21:15] Yeah we get it. It's bad. It's bad. It's very bad. Is Wesker a clone of Spencer? I don't
[06:21:28] know the exact back story of that. There's some, the Wesker children. It's a funky
[06:21:33] ass part of Resident Evil. That doesn't make a lot of sense. Where's yours Niko?
[06:21:40] Let me show it in a few years.
[06:21:46] Nah, Steve's still playing.
[06:21:51] It's bad, but it's intentionally bad.
[06:21:53] Exactly.
[06:21:54] Exactly.
[06:21:55] It's really fucking bad.
[06:21:59] It's not one of these like Expedition 33 endings where it's like, no, no, she's
[06:22:10] morally right to do what she's doing instead of like the obvious ending which is the real
[06:22:15] ending of her like getting out of there and shit next condition 33. There isn't like this
[06:22:19] moral quandary. Is she wrong? Is it is like what is just fucking awful? One is clearly
[06:22:29] like very trolley, right?
[06:22:36] The fact that everyone assumes Leon is right makes me worried.
[06:22:39] Dude, outside of Resident Evil 6, where Leon is not Leon, my dude, Leon Kennedy, and like
[06:22:48] the fact that, okay, I'm going to be straight up here, dude says the fact that everyone
[06:22:52] assumes Leon is right makes me worried.
[06:22:54] Brother, you have no fucking clue who Leon is.
[06:22:58] Leon is Spider-Man in terms of like conviction.
[06:23:03] as a character in the whole his superpower isn't his flips and kicks and shit it's the
[06:23:09] fact that he cannot not do the right thing like he is he is so you say he is such a good
[06:23:16] guy that he'll do whatever it takes to be the good guy he has one liners and all this
[06:23:21] shit but like his entire he does not fucking miss like his whole thing is that he's too
[06:23:26] good of a guy like that's his whole point so the fact that you wouldn't get that
[06:23:32] and trust this guy that is all fucking thing is that he's the ultimate good guy like he doesn't miss
[06:23:39] like chris misses chris 100% misses jill can jill is like pretty trusting man but chris would you
[06:23:48] get on chris's i don't know dude chris has got some fucking weird shit that he's done in some of these
[06:23:54] games man leon don't miss re6 is a bit different and that's where re6 is sort of fucked up
[06:24:00] where they like Leon's characters all weird in RE6, which is why like I don't like it.
[06:24:06] Like many of the characters in that game don't line up with like how they have historically been,
[06:24:12] which is like to me it's like Leon and Cloud share similar things where people misinterpret
[06:24:17] what this character is and what they've established them being. And when the remake happens,
[06:24:22] they double down on who they actually are and they really get it right,
[06:24:26] which is why Leon and RE2 remake is fucking goddamn yeah this shit is great dude this is this is the
[06:24:34] fucking Leon that we know and they really lean into it so yeah of course we're gonna trust this guy
[06:24:40] of course we're gonna like he's the fucking ultra dude you know he's the fucking main
[06:24:45] resident evil protagonist he can't he has the ultra conviction he's gonna stop the
[06:24:49] fucking bad guys because I'm not gonna let people get hurt type of shit. It's like, yeah.
[06:24:56] All right. Yeah. They in RE2 remake series, they make Leon a lot more about trauma, right? They make
[06:25:04] it all about his trauma. But his trauma, they doubled down on it. His trauma is that he couldn't
[06:25:09] save everybody. I want to fucking save everybody. I want to save everyone. And they, they literally
[06:25:16] They triple-dipped that bitch in RE2 Remake and this game in RE4.
[06:25:20] They triple-dipped that bitch, you know?
[06:25:22] Yeah, that's Leon's ultra-conviction, his superhero powers that he has to save everybody.
[06:25:46] I probably a lot more disturbing if we haven't already seen Leon die like a fucking shit
[06:26:03] kind of incredibly violent deaths throughout the series.
[06:26:07] He's OK.
[06:26:11] Wow.
[06:26:15] If this was an actual ending that they wanted it to be taken seriously,
[06:26:20] it would have it would have been Grace sitting here
[06:26:25] watching that. Here's what would have been a fucking awesome
[06:26:27] Grace sitting here saying, Leon, Leon, no.
[06:26:30] and you would have actually had been fighting Xeno.
[06:26:34] Like you would have actually had been fighting him
[06:26:36] and there would have been an actual unique boss fight
[06:26:39] with Leon and Xeno and then Grace's is between her and Gideon
[06:26:43] who actually have like they butt heads most in this story.
[06:26:47] So yeah, and then Leon goes out stopping Xeno from getting Grace
[06:26:52] and then like saves it instead of like getting offed right.
[06:26:55] Just deliberately offed.
[06:26:56] Like that would have been like, oh now we can have it.
[06:26:59] And now I think there's an actual conversation to be had here that that ending could have
[06:27:04] been kind of cool, you know, like that ending could have been sort of neat in some way.
[06:27:11] But instead, no, Leon is the only one that like fights the last boss, Leon's the only
[06:27:15] one that actually fights the last boss, which still bugs me that grace isn't involved
[06:27:19] in any way.
[06:27:20] It still bugs me even Ada throws Leon a rocket launcher, come on, dude.
[06:27:28] could have been screaming fuck you, fuck you from the top rope you know.
[06:27:36] Fuck that guy Leon, fuck him up. Get him. He's a bitch.
[06:27:44] Grace two week. Grace isn't too weak to be screaming out from the top rope. Fuck him
[06:27:47] up Leon. Get him. She could have shot the Requiem final shot. Yeah. Yeah. Dude, that
[06:27:55] would have been badass if Leon is getting his ass kicked and then the person to let go of the bullet
[06:28:01] Grace picks up the gun and you have to shoot BAM something. Fuck it A. Just let her get up and
[06:28:08] pick up the gun and shoot the requiem once. BAM. Holy shit. I just wanted her to have some agency
[06:28:15] in the end you know. She just gets stabbed and she's out of the question and I'm like oh man
[06:28:21] yeah Victor literally murdered her mother
[06:28:26] Like he's Victor killed her mother dude, like she deserves this this moment
[06:28:36] Leon fight
[06:28:44] You see dashes who's in dashes reactions really good
[06:28:47] why is he playing on switch too holy shit was he streaming it
[06:28:57] in my life
[06:29:04] I don't know
[06:29:09] we'll come back
[06:29:12] why?
[06:29:15] I don't want to take care of you
[06:29:17] uh
[06:29:18] either way
[06:29:24] That's what I'm feeling.
[06:29:31] Is he doing it in the end?
[06:29:34] Oh, no, it's my skill.
[06:29:41] Did he pick the normal ending?
[06:29:43] Maybe she does another code.
[06:29:45] It doesn't matter which one you pick.
[06:29:47] Let's...
[06:29:49] Please, no.
[06:29:50] It's my hope.
[06:29:52] Okay. Oh, shit.
[06:29:55] Oh, he just picked the normal ending.
[06:29:56] I want to see the reaction to the fuck that bending.
[06:30:02] Yeah, it's better if you pick the wrong ending first.
[06:30:05] Because you get the reaction.
[06:30:06] He just picked a good ending.
[06:30:10] He never goes, what the fuck?
[06:30:11] Why am I looking at this?
[06:30:16] We want we want people to see the the actual like
[06:30:18] because the the other ending isn't shocking
[06:30:20] unless you see what actually happens, you know?
[06:30:26] Uh, I want to see the bad ending first.
[06:30:32] Anyway, good chat. Good chat.
[06:30:38] Um,
[06:30:41] RE9, Leon, bad and
[06:30:50] I guess I'll click the one that I'm in well maybe not all but like most of fun
[06:31:07] is that no that's the wrong one destroy I promise although this
[06:31:20] The jacks see it first good
[06:31:39] Forget them the wincing
[06:31:50] Oh my god!
[06:31:56] That is way way too unexpected!
[06:32:04] Oh he has game clear outfits, ah!
[06:32:07] If this is the wrong choice, let's just say redo it.
[06:32:13] If this is the wrong choice, I'll redo it.
[06:32:20] Oh, holy shit.
[06:32:29] I take it back.
[06:32:30] Let's just give him Elpis.
[06:32:31] Let him take over the world.
[06:32:33] Let him take over the world.
[06:32:35] Leonis.
[06:32:37] Whatever it takes to make Leon happy.
[06:32:40] So does this dude.
[06:32:42] Yo
[06:33:14] because Kenny had pure disgust like Kenny was like this is gross like he would do
[06:33:25] this to Leon gross like Kenny was pure mortified by this shit
[06:33:44] This game sucks I don't think that's the true ending I'd be mad bro and that is why we're going back
[06:34:01] How can a dying... how can a dying...
[06:34:08] Please.
[06:34:16] Damn.
[06:34:18] Yeah, this ending is rough.
[06:34:26] Yeah, Grace says she has like an idea and Leon says I trust you.
[06:34:30] trust you. Grace can literally call Wesker a dickhead. She can do something. Like, there
[06:34:40] could have been a plan beyond just picking one of the options. Like, she could have done
[06:34:45] something. Like, if she gets the result, it throws it. I don't know. Some shit. It didn't
[06:34:53] have to be just picking the other one
[06:35:03] oh Charlie chose dang it you have to get the the raw reaction you have to get
[06:35:12] I have to get the genuine, we need the genuine shock.
[06:35:18] Leon?
[06:35:20] If you...
[06:35:32] You are disgusted!
[06:35:38] Oh my god!
[06:35:40] Here it is, guys.
[06:35:42] What kind of ending is this?
[06:35:45] You see, they'll just die as well, okay?
[06:35:51] Brother!
[06:35:53] You see, they'll just die.
[06:35:56] I didn't even realize that.
[06:35:58] Like, they also off Wesker.
[06:36:01] Like, they also just off Wesker.
[06:36:05] He's fucking dead, too.
[06:36:06] He doesn't even say anything.
[06:36:07] They are just fucking dead
[06:36:10] Yep, see you later. Let's even try to live
[06:36:22] We're gonna just leave now
[06:36:37] No, no, no, we're not accepting that.
[06:36:39] Oh, shit.
[06:36:42] Uh, that's the end.
[06:36:44] Ha!
[06:36:45] Imagine if there wasn't any difference.
[06:36:48] Imagine if there was no actual difference there.
[06:36:52] Oh, man.
[06:36:54] Oh, shit.
[06:36:56] Ha!
[06:36:57] Then that, should you imagine, chat, if there was no other ending?
[06:37:04] Both of them lead to the same shit.
[06:37:07] People would be outside the Capcom offices with signs.
[06:37:12] Like, hell no, we won't go, hell no, we won't go.
[06:37:19] People would be like, stream fucking like picketing, where I am not streaming again until they
[06:37:27] change this ending.
[06:37:29] would be legit doing this shit. Justice for Leon. The current presidential administration,
[06:37:37] you know, is trying to distract from the Epstein files. So they're like, we're looking into
[06:37:41] this Leon ending. We're talking to Capcom. Like shit would be going down in this fucking
[06:37:48] country type shit. Like shit would be going down if that was the ending.
[06:37:55] Oh man.
[06:37:58] Is this how bad it was with Last of Us 2?
[06:38:04] Is this how bad it was with Last of Us 2?
[06:38:08] I guess so.
[06:38:09] As someone that's not connected to that fandom nearly as much, people were like, no, no,
[06:38:16] no, no, no, no, no, no, no.
[06:38:22] Last of us two should have had a go back option, right?
[06:38:31] Oh, man.
[06:38:36] I mean, it's obviously way worse in Last of Us situation because people do not, you know,
[06:38:44] have the option.
[06:38:46] There was no other option.
[06:38:47] That's the way it was.
[06:38:50] Oh, that was not the ending, and last of us to it was the beginning.
[06:39:02] Oh, okay.
[06:39:03] I didn't know.
[06:39:06] I didn't know.
[06:39:09] Griff Nuts.
[06:39:10] Thanks for the 146 months.
[06:39:12] Appreciate it.
[06:39:14] My mouth hurts from smiling.
[06:39:17] My mouth hurts from smiling.
[06:39:23] Anyway, I actually appreciate the ending a little bit more
[06:39:26] as time moves on.
[06:39:27] I didn't look at the Ever Crisis stuff.
[06:39:29] I need to check that out at some point.
[06:39:31] We need to, next week we need to spend some time
[06:39:33] with some fighting games.
[06:39:35] Gotta play some of Geese, see what it's like.
[06:39:39] We got a, I think the Tekken patch
[06:39:42] is around the 13th chat.
[06:39:44] So, we got a little bit of time before the the Tekken patch hits, we're gonna have to
[06:39:50] do some of that.
[06:39:51] We gotta do some of that.
[06:39:54] So, that'd be good.
[06:40:01] Is it the, is Tekken the 16th?
[06:40:03] Blackout is the 13th.
[06:40:05] Tekken is the same day as Alex.
[06:40:07] Well, we have some Alex shit to catch up on then.
[06:40:10] Yeah.
[06:40:11] Because I imagine I might be very much inundated with the blackout update
[06:40:17] We still didn't beat me. Oh three. They really want to do I really would like to finish that. Oh
[06:40:25] Yeah Thursday at two o'clock also from the cap for the capcom stuff. Oh, yeah, that is true
[06:40:30] Yeah, Requiem's just sold 5 million copies. It deserves it. It's great. So it's a really fun game
[06:40:37] It's a lot of lives a lot to liken it
[06:40:39] Alright, 9 DLC. That probably won't happen anytime soon.
[06:40:43] Not anytime soon.
[06:40:48] Or Tekken 8 soon. Yeah, I think so. I want to play some Tekken 8 soon.
[06:40:52] Anyway, thanks guys! I'll try to see what the hell
[06:40:56] video-wise we can make out all the stuff we talked about tonight. There's so much shit.
[06:40:59] There's just so much shit.
[06:41:06] Yeah, we're not gonna talk about leaks stuff. I'm gonna have to talk about leaks anyway. Thanks everybody appreciate it
[06:41:12] Thanks for hanging out. I'll be back. We'll play playing some more stuff outside of this big old yaps session
[06:41:16] Hey, I'm gonna stream for seven hours. What the fuck happened? Anyway, have a good one guys shine on. I'll see you next time. Bye. Bye
[06:41:36] We are the only to shine on.
[06:41:41] To see how the world would come on a journey.
[06:41:46] How far are we yet to go?
[06:41:51] Searching for our star.
[06:41:54] Deep in the night,
[06:41:56] Where my heart,
[06:41:58] I'm not that sure.
[06:42:00] To show I'm in the dark.
[06:42:02] To show I'm in the dark.
[06:42:05] To show all my reform, to show from above
[06:42:11] I'm gonna get to the age of soldiers, to carry on
[06:42:16] What I fear is gonna fail, I'm gonna get to the age of soldiers, to carry on
[06:42:23] To fight, to fight, to fight
[06:42:31] To fight, to fight
[06:42:35] I'm sorry.
[06:42:36] I'm sorry.
[06:42:37] I'm sorry.
[06:42:39] I'm sorry.