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We've been blinded for too long Now we've got those things so good
And we've gone, you've got me real close Time to run, get my broken heart in line
And we gone, you got me real close Time to run, time to run
I'm broken hearted now I'm moving on, moving on
Moving on, moving on, moving on I'm broken hearted now
Moving on, moving on, moving on I'm broken hearted now
I'm sick and tired of you
All this time I've been nothing but pain
But there's no one to try and reflow
How this story ends ain't up to you
I'll take a step back so I can move on
I've been on the wrong track, you're not the one
You're not the one
I've taken a step back so I can move on
You're still on the wrong track, you've got the right, got the right
We can't lie, can't hurt you long
Now we've got no hands for good
And we're gone, you've got me feeling close
Time to run, oh, must go get on and out
We're moving on, moving on
I'm movin' on, yeah
I'm movin' on and on
I'm movin' on, yeah
I'm movin' on and on
I'm movin' on and on
I'm movin' on
Don't give up, cause we're coming a little closer
Lift me up, and I'll take this feeling higher
Hold my hand, and make it there together
It's gonna be all alone, it's gonna be all fucked up
Energy, energy, energy, love, energy, energy
It's gonna be all alone, energy, energy, energy, love, energy, energy
Make them see who I see in you
I'll make my rules, you'll know who to
Wish they'd see you, just like I do
Just like I do
Let me take you to my fantasy
Let me show you everything I see
I'll be taking you to my imagination
and get into my head and it's not tomorrow then
It's not tomorrow then
It's not tomorrow then
I
Tomorrow will end
I've been wandering these places
I'm trying to find where I belong And I've seen too many faces
Now I know where I see all alone So don't try to deny it
You know we ain't living here alone When I'm with you, I'm flying
I just want you here to see all I know
I'm lucky when you're on my side.
When I say it, I'm not tired.
Every time we touch, every time we touch, it feels like.
It's a dream of the last.
Every dream it takes, it's like a dream.
Every dream it's a dream.
Every dream it's there for the whole.
Every dream it's a dream.
Every dream it's a dream.
anything to touch here comes in game cycle with three
oh
there's the tag there leaving the tag off with the pickup post
oh there he is
I have to go up to the rescue
Twisted Minds looking to close out the series here and take over Chelsea of course
I've said it so many times before and they'll soon again
their OWW's DF 2025 World Finals Champion
and we are wrapping a first
week in stage two today and
boy, we were off the great start
yesterday here to cover all
things the NBA with me are Jake
and Johnny matching today. How
cute. Delightful. Now kiss.
Got a state ripped out. We got
to have our you got you got an
overwatch. You're not
Got a state ripped out. We gotta have our you got you got an overwatch or not Johnny you rocking it
Is it is it a yes? Oh you actually both?
Okay, all right, all right, but the material on both of these shirts is really nice
Yeah, if you know, you know, uh, also if you watch yesterday, you definitely know that it was a treat
We had a day of surprises on us in both regions.
It was great to be back, of course, and get our first glance at some of the new teams and new additions that were made.
So let's recap it. We started off the day with Katsia getting their Monster Revention Kikei in a 3-0 fashion.
How do those new players stack up, Johnny?
I think this team looked really good. This seems to be the perfect meta for Katsia.
And in stage one, we're thinking, okay, you know,
top three, top four, outside short of making it to Champions
Flash. Here in stage two, it seems like Kat Sia or just like
potentially like one of the better teams in the region can improve
even beyond that.
Yeah, and then of course, with Twisted Minds looking completely
insane that lost VP looked extremely strong, maybe a little
bit of both. I don't know. But VP actually won more maps yesterday
against CM than they did for the rest of the year.
VP, like the meta seems to fit them, like it was good.
It was good.
And with the mines, there seem to be
kind of trailing behind right now, which is crazy.
I mean, this is one of the toughest losses.
Honestly, this team squad has ever taken,
especially in the regular season in the NBA.
So I mean, this is a huge development for Virtus.Pro
and for the region overall,
that, hey, this is not gonna be free.
Like the region has leveled up alongside Twisted Mines
They're gonna need to continue to climb if they want to stay on top of the dominance they've come to
Expect it. I mean just to give me I know it's a couple matches in but it is easy to see Tia
Down in the bottom of the leaderboard you won't be seeing this for a long
Yeah, that has not been seen in two years now, but listen
I think this has been really exciting for the region when this went down yesterday
it was when that went down yesterday because VP kind of exposed Twisted Minds there and
this is going to make the stage very interesting for the more middle of the path teams to see
if they can like get up in there maybe then the gap is closing John.
Well I don't want to like speak you know I don't want to get ahead of myself here because
maybe Twisted Minds, maybe Twisted Minds they're more like taking a break at the champions
class, they're recovering and then getting ready for midseason championship. I feel like
like this was maybe a wake-up call to them that like hey you actually do have to
practice hard in this region now because Virtus.pro they're here to play.
They are indeed. I'm certainly right there's gonna light a fire under them
for sure over the rest of the stage. Now our teams are top teams in each region.
Our top three teams should I say of both EMEA and NA. I can't talk anymore today.
They are looking to qualify for the next season championship which is gonna go
down at the EWC in Paris, so there is a lot on the line and just three weeks of regular
season play.
So it's not an awful lot of matches, meaning you do want to come out of the game swinging,
like every match matters.
Yeah, and I think seeding also is going to be crucial, right?
When it comes to these global events, you don't just want to, I mean, for some teams,
right, just surviving to be the third seed qualify is going to be like a big win for
them.
It's like you come in as the third seed you might be facing off against like a crazy racoon in an open earn
Right like there are scary teams in the region. So battling for those higher seeds
He's gonna make a world of difference for that
Now we've seen most of the teams in action already yesterday and based on what we saw on day one
Is there a particular team that you're very excited to see more of this dish starting the new job?
I mean, I just want to see more of birds pro honestly
because you know they got cancer in the mix he's firing on all cylinders but
really I want to see what like the ceiling is for British pro because I
feel like for years now for this problem she has been around for just four now
and I feel like they consistently like fifth place at the major you know six
plays and then I break like the top three the way they were playing yesterday
it was like oh they're locked in like the game just like comes to them they're
automatic like they're gonna set a flow and I just want to see like how far can
They take that but you know again, I'm getting a
But like when we can let's see them
Well, let's take a look at what's on the docket for today as we have three matches in the MPA MVP is one of them
So you will be getting another look at the cake and they had a rough start to their stage two
But who knows, you know, maybe day one gonna shake up the rust a little bit
And we will be kicking things off with Katsuya going up against one two three four
That's for you, Jason. And then afterwards and TM is gonna take on Tela C our newly promoted team
So let's see how they will fare in quite enough
There's no easy matches, you know like we're gonna have to take these challenges and I mean from the result yesterday
maybe this is better than facing VP and day one for Telsy. Yeah, yeah, see always looking at the
bright side, we love that. On another high note on the bright side, drops of course are back,
these are our drops for all three weeks of the round robin, so if you haven't been able to get
them yesterday, fear not, there is plenty more OdaBusYS action to watch and that means
Plenty more hours to log and therefore earning those rewards
All you have to do is make the payment account to your twitch account and I'm getting very close to that loot box
Now look at that today's matches might be more one-sided
So maybe we're not logging all those 15 hours today, but I don't know might be eating my words
All right yesterday was a day of surprises too
So I'm here for all of that and so much more. Let's talk about our first matchup though
It's going to be Katzia going up against one, two, three, four.
And Katzia, they looked incredible yesterday, right?
Like they had a really great opening match,
adding their two young Saudi players.
It's working out well for them.
Socks as well as ports have both been meshing really well.
Especially socks, I feel like, really well in that backline.
They had a really great post-match interview as well.
If you missed it, go back and watch it.
Talking about his experience integrating into this team.
So how much he's already learned
from the more veteran players of the squad.
I think when I look at this team, Jake,
obviously it was ironic the first time at the stage
on who didn't play.
Because like, oh, we got Tidum on the bench, by the way.
You know, we can post on the page on if need be here.
But there was not a single player on this roster
that underperformed yesterday.
They were all firing.
You know, the first thing I wanted to talk about
was like the amazing ultimate lane from this team.
They extended a lot of these team fights
and just got value out of like one or after another.
and they were team-partying for a minute straight,
which was a really good execution.
But then Aid was also popping off on Frey on Secret Real,
like finding entry frags for his team.
And then obviously the Symmetra play was really good
for his team as well, of course.
They were delivering on that.
And so I looked at this Kassiya team,
and I'm like, well-rounded squad with individual playmakers.
You can't ask for more.
Yeah, I think for a team like that,
it's kind of the dream scenario.
When you bring in some young new players,
there's the times where you'll sort of scout that diamond
in the rough and you bring in a new player who just had a huge pop-off game.
And you're like, wow, that's the player to maybe lead the way now.
This felt like more than that, right?
These two new players come in.
And even the veterans in this team, I'm thinking about like Aid and Bistola Gala
who've been there for a while.
I feel like they're having some of their best games ever.
And so that's a fantastic sign that this team is really hitting their stride
at the perfect moment here right at the top of stage two, getting prepped for that midseason championship.
This team looks like a huge threat.
I think we're all gonna be really excited to see them go up against the likes of VP and TF to really see how they stack up.
And you also have to keep in mind for most of the teams that we're gonna see in action this first week,
a lot of the players on these respective teams have been splitting time between Prec for OWCS,
but also they've been playing for their respective teams in the Overwatch World Cup.
So, you know, there's a lot of split times for individuals on those squads, which makes Prec time a little shorter than usual.
Here, I look at the 1, 2, 3, 4 roster.
This is, of course, the team formerly known as anyone's legend
after they went on their run in the promotion and relegation
where they came in first.
They are back in stage two with pretty much the same squad,
except, of course, the addition from the Golden Pads,
who will be bolstering their tank lineup.
What do we know about Golden Pads?
Hey, I think this is an individual who's going to bring more flexibility to the team
with some comfort on the main tanks, excited to see maybe some Ranking Ball come out.
I mean, it's not so often played in this meta, but then again, most of you came in,
you just don't really want to go towards the hero, even if it is good,
as we might see in something like the Korean region.
It's going to be an exciting team to watch.
Always interesting to see how these teams out of FaceIt Masters do in the big leagues.
Well, we find out in just a second as the players are ready.
So are we first match of the day.
Here it goes.
Katsia, go up against one, two, three, four, take, Javi, take it away.
Thank you very much, Shauyan.
Yeah, as we get into this one, an opportunity for one, two, three, four,
but only a sliver of one, because Katsia came out swinging in their opener yesterday,
looking like a force to be reckoned with.
They're taking us to Antarctic Peninsula to start things off.
I mean, Johnny, do you have much hope for this one, two, three, four,
to be some surreal vets on this one?
Do I have a lot of hope for them against Kanziya?
I say no, because Kanziya looked really good yesterday, but 1-3-4 as a whole.
I do think that in stage 1 they kind of got out to a pretty poor start.
Remember they played a lot of Winston with Tama in the mix,
and it just felt like they had the wrong meta read overall,
and they came in kind of unprepared for stage 1.
I think between then and now, what might see AMVP more in this lineup,
the off-time player for this team, we're in a bit of a sigma meta right now.
And if they can get off to a hot start, maybe not even necessarily win here against Azia,
but like, they are a team I think to avoid relegation if they play at the best.
Is there something that could see a ban out of the cap here, like a...
Or is that an effective way of the bansmen? Because wouldn't... I guess it's a defer ban?
We see so many defer bans in the last couple days.
And it surprised me because the cat fashion it wasn't a further banter production
The cat fashion looked pretty fantastic for them on control in the opener. So, you know against UK yesterday, so interesting
Then again, you know, I don't think they're a team that's reliant on it
It just proved to be one of those looks that they can pretty confidently go towards
It is ultra Antarctic Nidslides one of the control masks. I don't think we really see the cat fashion all that much
so maybe they're just banning it out here to kind of
they intend to use it later in the series, they're not going to use the band later, but still it strikes me as sort of an odd opener band to defer and then take out Kat.
Yeah, I think we saw Dallas Fuel play it on Icebreaker stage, but that's pretty much the only one where I think we can really pull it off.
But this to me, I mean, similar to yesterday, like does this logic make sense to you Jake? It's just like, okay, well, it's on Toyota Peninsula, we can band the Kat and force this kind of like Sigma matchup instead and that's going to work wonders for us.
for us anyway probably see more of this metro right i think i can see in this matchup here on
under the peninsula they're pretty comfortable playing either of these styles and i think they
believe that they have the upper hand regardless right so they should be pretty competent no matter
what yeah and maybe with with golden pants in this i i do think the reiking balk when you're in the
the cat fashion era the balk looks like maybe the best character in time of the tank matchups there
and so with maga banned out as well it was like okay balk could really take over but you take out
at the cat and okay it's gonna be a different sort of vlog. Whether whether the wrecking ball
still works without the cat bastion I do think that's probably in question here so you know seeing
these bands now I'm thinking about a little more deeply and see why because can see it they're not
reliant on the cat bastion they look amazing on it and they they are really comfortable piloting it
but they're not dependent on it as a team as you said Johnny they have a really comfortable
looks across the board and they should be able to rock up with like a really solid sigma comp which
I feel like would be good on pretty much all three stages of this map.
I mean, there's a lot of these tight chokes where you can have to take a lot of spam on the walk up.
That's a really good thing.
Yeah. Oh, I agree. I do think this Golden Pants kind of topic is interesting though,
because I would have thought that AMD-P is maybe like the more stable tank of the two,
and then you bring in Golden Pants here and there.
Golden Pants did play a little bit of Soria for Team UK,
But like you said, you probably expect more of the Wrecking Ball, the Winston, throughout this entire stage, right?
But then it becomes kinda difficult, like, when do you bring in Golden Pants?
If you think, if the enemy team knows that the Hero Pool is pretty restricted, or it's the Wrecking Ball and the Winston,
you kind of need, like, to bring in Golden Pants when you have the first fan, when you can protect the fan, or Golden Pants.
But then, what do you play Wrecking Ball with? If you're trying to play the Cat Bastion, you can't protect for Wrecking Ball
and the cat bastard at the same time.
So bringing in a specialist player like this, Jake,
I think we've seen him struggle with that
with that new hero band system, right?
Yeah, I think in this era of Overwatch,
you absolutely need to have, you know,
some sort of solid backup tank in the pocket.
And I do think for a lot of players like this,
I think about a character like Vermatra,
actually, as being really, really important.
You know, you might be a really comfortable main tank,
who's amazing on the ball,
but to your point, when the bans come in,
that strat just doesn't seem as effective,
you need to be able to go to something that's just like pound for pound powerful, maybe even the sigma.
You know, I feel like in this era of Overwatch, you know, you don't want to necessarily be reliant on
having to, okay, we're going to sub AMG, and now we're going to play Distract. It telegraphs what
you want to do. It makes you more vulnerable to counter-Stratix. So for Golden Pants, I think for
him to really succeed and for 1, 2, 3, 4 at large to have a competitive performance, they need to
have the versatility to respond well here. To see what their preference is. I mean, they might have
the view that like maybe ball can be good into this. I think the trouble for ball typically
has been Mizuki in this comp, right? Just getting chained down and then, you know,
flashbang into accretion. And, you know, it just, it's really brutal. But it feels like the Mizuki
often is going to be the one to maybe start that chain of CCs. And for a top level Wrecking Ball,
there's, you know, I feel like they might always have the idea that they're going to play their
way out of it. They're just going to evade those cooldowns. And I think that's going to be quite
the show to watch here for one, two, three, four. Yeah curious to see how they perform in this one.
They're going to put Kai on the soldier which is a site that we all love to see maybe start
generating some of these real gun shots, find some opening frags. This is going to be a tough test
for one, two, three, four on this wrecking ball, Wu Yan composition here Jake but let's give them
a chance to find these opening things. A lot of poke here. I like what Golden Man is doing just
Staying mobile, holding a little bit of space,
just buying time for bleeding to work that damage in.
Ultimately, Katsia, on something of a clock here, you would think,
but hold on, the Golden Man's dropping low, Krispy as well in trouble.
Katsia just put too much pressure down.
They get the flint and they hold strong, Kusola.
Comfortable on that count.
Chain, he's retreating, and I mean,
you can skirt around things for some time,
but the point flip comes in.
One, two, three, four, push to the limit.
Kai finding Gala, though.
That's a massive kill.
Arguably the biggest kill to find in this combo.
8 on the sliver of HP, my long-time regret, long-dance coming back into this, 1, 2, 3, 4 might have just found their way in.
This is kind of what you're looking for if you want 2, 3, 4. You want to stay in these fights.
Yes, a member goes down, that's fine, we back off, we play safe, but we still look for these things, we still look for the railgun shots.
And right there in them, they find two opening picks, they're able to secure the point on the back of that.
Now, you just have to disperse, release the metroton at first, come in.
Oh, big Sticks almost kill AID, but he gets through the TP without a millisecond to spare.
You can see it now. Uncomfortable. One flip against them.
They do quick moves with the TP, but there's kind of a split on this.
One hand takes the chain, but he's gonna be okay, and I'll be able to back off and reset,
or just go right back into the action.
So the rest of 1, 2, 3, 4, might find themselves in a little bit more trouble.
The Stola pushing forward onto the point, so many players back,
and everyone's just running through the hills on 1, 2, 3, 4, they're staying alive.
They get the chance for a Calico looping from Aston, the title class.
Oh
This one looks to be really tough for what you three fortified it to
I'm all fine. It's a big other course. You're still saying alive, but the big problem here as the little points deployed the minds as well
I mean still investing this five chance really get things required. It looks like a bit of a lead move
He has blocks too, if the push comes in too deep, he's just holding it patiently, sinks
where he comes out.
And 1, 2, 3, 4, they're storing down so much damage, but it's just not enough.
Nice little movement from Goldenpants to evade the accretion and stay alive here, but the
solo is playing so confidently.
Slide off from Kai.
Nostola, looking for the solo kill.
Oh Kai?
Kai's out of there, man.
in this one and actually he's right back into the white to strut down the enemy back line.
I didn't see where he went either. I had the same read. So 1, 2, 3, 4, some fancy football
and earnings them a fight win there and drains a lot of the ultimates from the opposition,
but this has felt so, every fight feels so difficult for 1, 2, 3, 4. They're constantly
bullied around and they really need Kai to find a pick to make this feel possible.
Yeah, 100% and obviously Katya there on a bit of a timer to, you know, teleport around
aid tried to find one of those pigs but this is kind of similar to what we saw
with champions cash as well if you're playing one of these soldier and we
are compositions as a bit of a skirmish
okay this is going to be enough takes a wide angle but a beautiful shield wall
from course provides an opportunity to stay well as he's taking that peak on
point oh my god I didn't believe that himself big finds now over the top on
to aid again and go out pants gets his revenge for all those JCC's earlier in
around and this is a pretty big cleanup that it comes so quickly. Massive 1-2-3-4 they hold
on to the tidal blast for the next fight Gala will have a rush but he's going on very late I mean
with 70% there's still going to be time for Katsuya but it's going to get a little bit
pressured and of course he's going to go over to the tracer. Yeah Bistola's on this Diva as well
this is a perfect tidal blast kind of commitment here. If it's dropped onto the wrecking ball
can maybe try to catch Aide here. Obviously have to be aware of the Susu as well.
There's Tracer against the Echo. Gotta be careful if you're mind-wronged.
Yeah, it's really nice from Cors. Taking a little bit of uncontested space. Aide is here as well.
The new map is in a beautiful rush out, straight out of the point.
The smoke's gonna force the issue immediately, but a tidal blast onto the wrecking ball,
puts massive pressure on it, a nice roll away from Aide,
dodges with the slam and the ultimate. Huge survival here from Kansiyah.
But that was Oldstrop low. There's still a fight to be had, Zox.
He's just desperately trying to stay alive on this Muzio.
Hey, really feels the pressure to look for a kill.
Pulling in is very impressive early here.
Hold on, and, oh, hey, it deletes Crispy
from across the map, a little bit of misposition
from the Wuye, and now, hey, it has a little bit of room
to work, and you just cannot allow that to work before.
The rush is out, but too little, too late.
Pulling in, wait, finds a couple?
Maybe three.
Surely not, surely not.
It's a low HP wrecking ball.
He could come back in for one more touch,
but yeah, can't even quite make that
with Vistola's Boop coming in.
That one got a little bit scary, I mean some real fight in 1, 2, 3, 4, but it just feels like they have to work so hard for these skills.
Yeah, that's a very final fight as well, you know, can't be too harsh on Golden Pants, but the percentage was 94-95%
Rolls in there, takes a ton of damage, and you're kind of waiting for your Kiriko to build a Kitsuna Rush Gala, or not Gala rather.
crispy was like 95 percent towards that gets in a rush right and so like you
want to build that rush maybe try to delay their engagement as much as possible
canale sorry I wasn't careful but golden pass takes too much damage too quick and
that fight is unable to take place but what I wanted to say earlier Jake is
you know this kind of what we saw in December's class as well is if you're
playing these more like symmetrical positions putting pressure on the
objective is so powerful and the reason cut see I got to 99% at the first place
It's because really they're so effective at contesting that objective.
Yeah, I mean, 8 is absolutely shooting today, and with the same TP as able to get in,
a little bit aggressive, but the perk online, actually, for the Ricky Balls,
gonna make a huge difference in this matchup, especially with a little bit less control on the field.
Golden Pants has a lot of room to work, and that's providing an opportunity for Crispy
to back out and stay alive.
Golden Pants, though, gives a lot of HP over, and now 8, since his weakness steps up,
a big headshot on the Kai is gonna slow down that soldier, and Stola finds Crispy in the Chaos and Kai.
Tank might be healed up in the moment.
Cure Vustum commits so heavily for this.
Vistola forcing a 2 for 1 here,
and the rest of his team is so strong on the map.
And it just takes that one little moment, right,
where Kai gets boxed off the angle.
Vistola uncontested to just hug down a kill.
Crispy feels that he can go over to the Lucio.
A bit more difficult here as well to find these angles.
See here, I think together with this team,
it's going to be a pretty good time
of just chasing down some of these frags.
And you can see, like,
having a difficult time finding these angles, Kai pushed up, Missolipo's in for it.
Oh, oh, Missolipo's in! It's got a little bit too deep on this one.
Nice roll from Golden Pants. He's gonna get that tank kill.
Now opportunity for Golden Pants to get some really aggressive aim,
trying to force the issue. He knows he cannot win a long fight,
but Golden Pants is more than ready on this wrecking ball.
He's gonna clean house on that one.
And 122 for a nice fight for them, finding themselves actually in a pretty comfortable match up here.
One where I think Golden Pants is really gonna be able to work
with just really the one major CC from Katz to do the worry about.
Okay, I'm gonna get Tia over to this Lucio-Caric over here, Jake.
A bit more freedom for GoldenPants to show off some of these mechanics.
We talked about GoldenPants calling you to this.
Directing ball specialist, somewhat here.
Showing you're up here.
Nice little roll of move.
Aide is taking massive pressure.
Mindfield surrounds him.
The force is in an awkward position, but a beautiful rotation.
You can see her swinging into the opponent's side.
And Aide somehow even finds a dead-eye connection onto Kai.
Golden Pants also taking big pressure here with the rush on point, seals the deal, Katsuya.
An instant flip for them, and I mean one thing about even with all the aggression from Golden Pants,
these flips come in so fast when Katsuya win the fight, like they are not afraid to throw their way around.
Exactly, that's where we want to go immediately, and if that initial kind of engagement doesn't go the way of 1, 2, 3,
then, you know, Katsuya are essentially going to capture the objective, like we've done right here.
Slang comes in from 4 and points, overclock here from Kai, tries to find these picks from the matrix in a way.
Katz he was just right in his face, Pistola.
It's a lot of damage down.
Nice connection on the head of the Smetre,
slowing down with that shield wall position is just brutal.
Fright's really no opportunity for Kai to do much of anything in this fight.
Like that from Kors, pretty defensive.
But oh, Kai hits eight.
Maybe try to rotate a little bit, greedy forward.
And with that punish, maybe there's an opportunity.
Going for a beat though, our often see it trying to re-fight this.
And Krispy just barely gets the beat on the five.
Beautiful.
From the one, two, three, four, Lucio.
And Sia though gonna stall this one out get as much percentage as they can the cleanups coming in but getting to 99
Would be its own reward of this time
Yeah, and this is where it becomes really difficult for 1 2 3 4 because now you don't have any percentage to play with
Your execution at this point has to be pretty good and you can see they're looking for this early engagement
Want to make sure they get a couple of tries to find these opening picks because they can't let this position go and then just give up
the point of Sia
Great map awareness there from Golden Pants ready to contest the objective on the way through but it's just too deep
No for the teams not with him. He was a decent go, but they were not
Goodness gracious wait Chris my mode fight this back
But Lucio diva should be just unwinnable for my bow and on the tracer still with only 92%
Actually Golden pants is gonna be able to get back in for a retouch here
Evil's over to the sovereign this one's gonna get wild because with mine feel alive
Like this is very winnable for 1, 2, 3, 4, especially if they can find a kill on Lucio, but Dalla a little bit too quick.
Sure is the defense on that one.
Stola drops a mech, going to get the stealth, start there to get it back, aid, finds a pick on the canale here, so we can see ya.
Looks like they're in control, mines deployed here, but it's not going to be enough.
He's too good.
He's too good.
I got to clean up here, 3v3 looks like.
He's got, he's that's what I'm talking about.
All two of them.
I'm going to kill the false bomb.
Great to be in Goldfish, finding kills of their own.
Stola battling, you know this one, but the minefield, we're going to be a little bit of a problem for him.
And Goldfist just dancing on him here, but Stola trying to desperately bring this trait back,
but even Mymone alone should be able to overline on him, and these kids are absolutely insanely scrappy.
Especially considering A8 is finding so many kills, usually Cassidy finds one or two kills in this comp.
It's just over from there, like he's done enough, even if he drops.
But the fightback from Crispy, Goldfist and Mymone in the low numbers, really impressive.
This gives 1-3-4 another opportunity here with this Overclock.
One good engagement to close out this round, to see if they can find the picks required here to secure this one.
He scouted.
Gonna go on this.
GoldenPants buys his time.
Knows he's vulnerable.
Of course with the Simmall though, he's gonna define this engagement.
BigSlam comes in and Krispy already has found A. Maybe with an assist from Kai, now an OC.
And Kai can shield dance this one. He's got the perfect position to beat both sides of the wall, of course.
Countering pretty nicely, providing an opportunity to slow things down. A is gonna come back on the tracer.
I cannot find an additional kill from the OC, Goldman's very low, but a full spawn from
Maimone could be exactly what the Doctor ordered to seal the deal.
Support is coming up for Katzia, Maimone has to find something, and he's gotta do it now,
a big pulse, good connection onto Khor's, he can land on from Zahs, still a fight to
be had, but Crispy, with the later better beat, 1, 2, 3, 4, for rolling back in this
one to stay alive on that darked peninsula, bestow the drops, and that will be it for
Katzia's round.
Okay, Goldman pants, he's got the wrecking ball in the pocket.
deathmatching from 1, 2, 3, 4, and against a Katsia that are no pushovers as we saw from their open yesterday.
Yeah, 1, 2, 3, 4 gave it everything they got and it feels like when you're playing these pick-oriented compositions
it really takes everything and more. You need individual playmakers on your team to make it happen
and they do just that. I mean, crispy securing a couple there, just finishing off a couple of low members to bring one of those fights back.
It's ultimately what saves 1-3-4 in that one and then like you say golden pants popping off on the wrecking ball
26 and 4 and Kai and Maimon cleaning up some of that damage that the wrecking ball is able to dish out
That's that's everything you need in that one and a better beat a couple nice beats actually threw out there from crispy
In those deep ones. Yeah, really well played on the looser and finding a lot of kills and the low numbers engagement
So take crispy is kind of MVP for me that round. Look at see out back
on their business man this is the heavy control golden pants gets a massive
shield might be able to get a little bit tricky with that 1200 HP but these TPs
around eight is looking for other kills doesn't want to focus the wrecking ball
looking to connect on that backline crispy is going to be under huge pressure
here on the Wu Yang his ability to rotate away from these teleports is super
crucial here but with point unlocking could see our little bit late to the
contests ages can stout on a little bit there by golden pants and the flip can
come in at any moment the slow has to step up and hold the pressure but this
This wrecking ball is just rolling through them on the stairs.
AID throws caution to the wind now, has to get in and force them to come up.
Like, the snow is dropping so low, but oh, AID!
Crispy gets a little too big for his bridges.
AID punishes him on the flank at that close range.
Kai brings one back, but the two kills already being found.
Pretty tough to win these desperate flow numbers engagements against Sigma.
Luzuki as well, proving to be such a valuable support.
Oh, what a rock, too, from this wall.
I can stick little prediction from him.
It's gonna be an Acerville clean up here for Kaxia.
What I will say about this round is, obviously,
if you're able to put some pressure on towards the point,
force someone from Kaxia down to contest the objective,
that should open up a lot of these angles.
Four, one, two, three, four.
Ooh, my moan.
Early pick up the Gala here.
This is great stuff.
Yeah, a little combo kill.
A couple of players adding their damage together.
My moan.
Drops Gala, and ooh!
Nice little shot from Kai.
Okay.
He's looking snappy today.
Gonna go wide, take that angle,
put some pressure here on the back.
My Vistola knows he cannot allow that to come in.
GoldenPants though, does drop the core.
If you got caught in the car watch here,
Mizuki goes all in, a little bit desperate from Zox.
He could teleport out of that.
They're going to go for this, and they have a sanctuary
that the boy behind it could see us.
Refusing to yield.
Even with the opening picks going against them,
a little big TP there actually pulls a lot of attention.
Rush holds the point for now.
And those going to be coming back into this one sooner rather
than later.
My moan goes in deep with the title blast.
She didn't quite find anything I think he thought he found
to knock down on that one.
on Kai. Finding Zox though and that means no sanctuary to come out. Simo is deployed
but Vistola just doesn't have the heal resources to get through this. And when 2v4 turns into
an absolute slog, but in the end they will get the flip over the line and a couple ultimates
thrown in by Katzia, but the percentage was game.
Yeah, the percentage is just a big issue there. Yes, you're able to win this fight. It takes
so long, especially with Katzia deploying all of these ultimates to delay the fights
and postpone all these frags coming in, so 1, 2, 3, 4, I want to get pressure on them to get these picks early now.
You can't wait too long because Katzia is just going to have so much pressure on the point with this Sanctuary.
And the pressure on the Zox is huge in these fights.
He's got to find a lock down here, nice little shield from Goldenance, invades some of the control,
has enough tankiness to survive a nice little cleanse, saves the life there of Canale.
Sanctuary needs to be deployed, but they just disrespect it, they go right over the top with the rush.
with the rush, kidnail struts down A and Kai, looking for a bit of a flank fight here against that enemy tracer in course.
And all of those, it's the one who strikes first blood in the tracer battle, point being contested by Vistola, but Goldman's just biding his time.
Feels like they're even stalling some of his kills. Very comfortable fight for 1, 2, 3, 4 this time.
But hold on, wait, they get off the point, the clip comes in!
You can't allow that to happen, and actually, you can see them still continuing the battle, they're lacking the damage.
On 1, 2, 3, 4, to ever clear for stolen Sigma supports.
Turning back into this, Zox and Gala keeping the Sigma healthy.
And even this OC, baby, against one connection, it almost has to hit here.
Of course, little too quick with the recall is going to be able to play his way out.
This needs to be Golda, and it's coming off, but the Sombra causing trouble here.
Golda plans to find the pick required, and this needs to be 1, 2, 3, 4, winning this one,
otherwise they're risk-losing the map.
Yeah, I mean, it's all in now. No opportunity to back down.
They do have some powerful ultimates coming into play,
so they win this fight, and they're in pull position to close out.
Minefield has to be deployed from Goldpans, he knows the kind of stall that can see
what I've been putting on throughout this match.
I know trying to run down this Tracer kill, a win here would be massive in this course.
Okay, maybe that was a good reset.
It was a reset, a reset.
Honestly, it probably is.
That's a good reset to catch the Spawn wave with Vistola.
It's a good play.
It's a good play.
Okay, important title bass coming up here, Jake.
And I feel like so far this valley, they just haven't been here though.
They haven't got it in the knockstiles required.
This needs to be the clinical fight where that comes true,
Especially with a pulse bomb available too. It's might be a very early go here
Tracer set up on the flank already gonna force the recall out of course
Let's cut see on the back foot. They have to get an OT touch here
15% still a bit of time to work with but my mom in this backflank would love to be able to find a pulse bomb connection
Tracer's playing slow for now
We need the opportunity to title bus is gonna send it into the wrecking ball walking full defense line with this connection
Does manage to read my Tv, but the cleanse is there. No knockdown in socks
Just got on my moan, didn't get the post-crumble, hold on, I somehow was deep behind in the
play, so I was gonna hold the point though, because he doesn't renounce, you nail-punched
the rush, but with the sanctuary, the point of the point, you can see are gonna be very
hard to evade from this position, you're just taking great use of it, a beautiful
cleanse to dodge the plunge, are you kidding me, Gala?
Beautiful stuff, but it's not enough, in the end, this bullet just continuing to put that
pressure down, and it just could see it overwhelming on the point.
Ah, sorry, that was a knail with an incredible cleanse, it just doesn't matter though, that's a tough one, it looked like such a strong opening fight, but the cleanse is just too good, saving from all those powerful ultimates, right?
The Kyrgos are on such crazy levels these things.
Yeah, that was a huge fight to kind of wrap it up as well, both teams had plenty of ultimates to deploy.
I'm 42 by 6, I mean, that is crazy, a lot of eliminations, if you just compare that, you can see it, it's like, it's like, what the fuck is going on?
So many of these fights are just a slog for Kassia, like they are dropping player after player after player, but this game is just on the point, he is on the point and he will not be moved.
It's kind of shocking how many fights I really felt like, oh, 1, 2, 3, 4 are winning this, they're finding the way through, they've got that opening pick, surely the next will come.
And then, I mean, Aide just pulls something out of his hat, right, and finds some kind of a crazy kill.
But Stola stays alive through everything, and some perfect save from Gala to keep them alive.
Like, this team is, they're threatening in the clutch, but 1, 2, 3, 4 are putting massive pressure on them.
Yeah, they are, and they look really good, but I think this is also the reason why we see less teams actually hoped for this kind of a wrecking ball-goo-young style.
It's because you essentially have to be perfect.
You saw how much was taken out of 1, 2, 3, 4 there, just to make it really close in the end,
and it wasn't even enough to kind of wrap it up mechanically.
You just have to be so proficient in match-up like this.
And meanwhile, Katzia, you know, pretty calm, all things considered there, right?
Like, we played the affected gamers, we have a very good defined plan,
and it's easy for us to execute with that plan in mind there.
So I feel like the way we were almost commentating, like, oh, so much action, just 1, 2, 3, 4.
So it's like always, it's like, can they find the picks?
And they did, they did find those picks,
But at the end of the day, it's just not enough.
It's an objective that can be gained by the competitor.
Yeah, they can't get the cleanups, right?
It's, I mean, that's part of the value of the Sigma comp, right?
Is you might be able to even find a kill somewhere,
but Sigma proves to be so durable in that spot.
And, you know, you're lacking some of the mobility, right?
In the comp, you feel like you need to run the Wu Yang
to put additional spam on,
but you're not able to just run over the point, right?
And finish the fight the way you might with another comp.
I do feel, though, like this is a very strong opening map
for one, two, three, four in the end, right now.
I think they go to Gerardo now,
and absolutely they're gonna continue
to run the wrecking ball.
I think they may even need to ban to protect it,
because I expect this to be probably
the best ball map in the pool.
I may be a new queen straight now.
Okay, instant ban on the Stola's diva.
This is something that a lot of teams have done,
but like the Stola has seen the diva ban on this map
way too many times.
Yeah, and so the owner is going to remove there
from Katzia as well. Kind of thinking about what the Stola could play here then. You know,
the Mauga has been a go-to hero for Verstola here and with no on in the mix that that could
be a kind of viable picker. Katzia they're going to stick with this payload objective
centric composition I feel like just a matter of like how do you build that composition.
But one two three four with all the high ground and mobility at their disposal in
this compositional mismatch. You know it's going to be an easier time for them here in
Dorado regardless Jake, to kind of get those picks and those angles required.
And I mean those stats from from you know the first map are like kind of crazy right? You look
at those stats you would really think one two three four won that map like pretty decisively
you know in fact because they're just dominating in terms of you know the kill death the stats
on a map like Dorado you're gonna need to be able to to not just endure in one position but
actually move through the map which should present more opportunities for the dive style.
That being said, the Symmetra can be a bit of a panacea when that's your issue, right?
Your ability to traverse the map. I think maybe even the Sigma could just work if you're
utilizing those SIMTPs to depress your high grounds.
I need to go over what Panacea means, Jake.
It's a cure-all. It's a solution.
Okay, universal solution. We're already doing this from Greek mythology.
Mamed after the goddess of universal healing, Panachea. Oh, that's great, Jake.
You know, you learn something new every day, Jake. That's brilliant. Thank you, Panacea.
Okay, write that down, Zoe. Write that down.
But yes, obviously, Katzia, they're going to be...
Zoe, put it down, just hold this.
Yes, you're going to have an easier time if you want to, 3-4 here,
but Katzia, I mean, objective gamers, I respect it.
There's a lot of cat bastion in ranked these days, as well, Jake,
and I'm the Reinhardt player, so I'm just...
You're just watching.
But it's like three lanes, eight deaths.
And I'm like, two minutes of objective time.
Me and I'm like, okay, like I'm getting my drive. I'm just letting my team play the game and I'm just pushing part like it's
It's fine back to your roots a little honest honest right hard gameplay
Tough against the cat
Seems like a tough matchup for the hammer man
Crazy fire cycle they need to let shadow go up in the air. I think about that
Shatter as like a projectile hits can he shattered the Bastion out of the sky box?
No, they make any sense that's crazy
Ariel shatter
Man out of the mix. I I feel like this is so good for one two three four
Like if they can't win with the ball here, I think it's just it's like unwinnable. You know, I think they've set them to look so well
My worry though is just
Especially early around in the round before the wrecking ball gets his shield perk
Yeah, I feel like the CC chain is just devastating from Mizuki sake like it. I mean, I don't know what you're supposed to do
You get triple locked down, the enemy just by players pouring damage onto you, maybe a cleanse from Kiriko, but like it's hard to even get there on Kiri when the ball is in deep and the enemy backline.
You know, it's not safe for Kiri to be in that kind of a position. And Katsuya, uh oh, Katbashin made it through. That's another thing we didn't quite consider that could put a lot of like, you have to have an answer to this for 1, 2, 3, 4.
before and honestly I don't think they do I don't know what widow I think widow
against cat bastion is like you either hit a miracle shot onto cat or you just
not even so you shoot the cat then there's a
what is this good see all this I'm actually such a fan I'm actually such a
fan this is business great what's kind of play maybe kind of goes for a bash
himself okay yeah he needs this okay now I feel better for what you feel for though
They should have a stronger capnation setup with limo in the air able to maybe assist in some of these duels and
26 so
Just aimbot
Two seconds, but this is gonna be he's gonna swallow pretty quick is my prediction here. Maybe I'm wrong. I
Just can't wait to see this unfold. Okay, like
The objective's going!
The payload's moving up here. It is indeed. Vistola is going to put pressure on the other side of his choke point here as
on the 3-4, looking for a bit of a swing and potentially turret mode active in a break!
It's a little sticky, Zan, but a nice little blunt and done here for Concia.
I'm on a little bit overconfident with his position.
Wasn't ready for the Cap Bastion swing, and that actually buys a lot of time now.
Opportunity for Vistola to retake a bit of the map.
More impactful single kill than it would seem.
You know what kind is to get kind of aggressive here maybe with his cat Bastion and try to put some pressure on this sigma
It's holding the choke well somebody's got to break the setup
Yeah, actually comes down to crispy here making a good opportunity here to swing in
That's new to have her aerial combat here, but it's eight on top again
Like it comes down to this aerial duel drink
Like you have no chance on the attack just down again
And like he keeps winning these duals and not much in the comp is gonna matter
And hey, maybe the Torb is better than I gave it credit for right putting just a little bit of extra pressure on no one wants to waste their time
Killing the turret
Spistola also going to be essentially unchecked here
He just runs ramping on the Sigma does whatever he wants like the backflank though from what you do for
Utilizing the mobility the composition trying to hit from a different angle turn for my bandage once again
He just presses the lead and cut see a look so sick on this style
We I mean they banned it out map once they just didn't want to deal with the shenanigans, but we have seen this before
or are they monsters on this style?
I mean, two kinda quick easy hints is obviously you want to be the Bastion
that has the high ground advantage that's flying above your opponent,
but also, you wanna be the first to cat turret mode,
so you don't have to go through that channeling process.
Cuz like every time, Aiden sucks here, they're picking the right time to engage
when 1, 2, 3, 4 are necessarily ready for it.
Yeah, I'd like the coordination between the cat and the Bastion is a huge element.
The Scylla just finds he can nail these pictures, keep coming in!
Kai, even those are 2 and 4, but he's not the perk on mine, it doesn't even matter anything.
Alright, that's fine, no overhook.
We had such high hopes, 1, 2, 3, 4, and they're just crumbling, I mean, they're getting cat-bashing bad.
There's no real way to sugarcoat this, this is like AID running the table, and he's done so much
that his team has 5 ultimates, and from the minute on the clock, we barely played Overwatch.
Minefield's gonna come in, of course, or it does get bounced back into it, it's just ultimates very well,
I think I'm gonna...Aid this time, find some of the backflip of the Commune Sigma.
Maybe once you keep on injecting enough Chaos to break this one apart, Aid is SO low!
But where's the follow-up? A nice box catches Kai out of the air!
Slays him down, just seeing fine from the Snowla.
Does get picked up by the enemy Cat.
Where you going?
Won't be able to finish off Canale, but the damage is done.
Aid down as well, though, so once you do force, still continuing to fight this Golden Cancellary.
Passive thing to say about this.
So low, though.
Of course, taking a lot of damage here. 1, 2, 3, 4, they've got the pressure on and they have a rush in hand too.
Take it all back.
You can see I came back off here and just wait for Aide to come back here.
They should have at least one good fight, regardless of no one's available.
Take it all back, Torb is goaded, but a rush on point should be pretty devastating, very tough to respond to for Kitsiya.
But Aide just finds my mode! Aide always finds kills on the Bastion, why have I doubted him?
A catnap on the enemy Bastion is risky for Zox, and risky punishes that, but maybe he's done enough, pulls Kai out of the fight for a moment.
And so this is going to be dead before this fight, 1-2-3-4 with the minefield.
This is their last and best chance for a cap, and minefield isolates Vassoli.
He's in between a rock and a hard place.
Oh my goodness!
Glens is beautiful actually, he's able to slip out into the rooms,
get healed back up, 1-2-3-4 still in beautiful position surrounding the point.
Vassoli needs a ton of support, and he can't fight Giddens in time.
Now with artillery shells landing from Kai, GoldenBans is going to find the cleanup,
and the cart wheelcap first point, but I mean you are on notice of 1-2-3-4.
it took basically the whole ult dump to get this cap over the line cut Sia I mean
they wish they would have full held here though because I honestly want you to
get in the second and the perks are getting online I do feel like this
one 2g4 comp gets stronger with time yeah they have a lot of space to operate
within this engagement so maybe you want to keep that momentum off but so far
this round a to spend difference maker in the Bastion jewel and so you don't
I don't want to let Katsuya back into this defense, you want to take some space for now
that's 1,2,3,4,6 back moving this payload forward
but yes, 1,2,3,4, they want to abuse the
3-1 available to the enemy on the second point
counter Katsuya back into this one
Gotta evict this Moga though, Katsuya is playing the point game
Turret form is out but very challenging to do
with this enemy Moga on the server
comes Kai, he doesn't have his own turret
They got to break this setup somehow, trying to inch things forward, maybe Cors, vulnerability
on this Torbjorn gets very low, needs to rush to stay alive, 1, 2, 3, 4, they can just back
out of there, they're going to feel very good about the trait mobility, really being leveraged
in my mode, much more survivable now on the tracer, Aida's going to go all in, heavy
commitment and finds Canale, it's picked up though by the enemy cat, trying to get into
artillery form, and there is not going to be a save there in time, so I'll actually
Returns to favor so both cats and the way this is a little aerial duel going on there
So they're having courses like that to the point guys anybody at the point
Much of people should clean this up eventually well
I mean you're winning but like you don't really get the payload pushing quite either so
But you're going to sit back in this one and have another attempt at it here
So one two three four though. This is a big ultimate economy
Advantage for them here. This needs to be the fight when you close himself
You got the Kixunors available, you got the mines as well to make things extra difficult.
1A, go see the 3a, engage with her.
And K'nala with the rush is going to make that a very scary 1v1 to take.
Obamban's forces a lot of skills out of Gala.
As K'rala could become vulnerable, Kai finds cores in the trade, and Zox is just too low to stay in the fight.
Form up once again for Kai, so he wouldn't have to do it because maybe he could take pressure onto the solo.
The solo trying desperately to get that gauge by online, so he will be able to bridge the gap to it.
to it. Wolf on is available, big connection, the artillery fire, raining down shells on the point.
Gors is well with the lava, they're shooting everything they can to slow this down, but a big
climb to him surrounds Vistola. He needs to climb to stay alive and the Q fight. Will they be able
to step up into this? No, Golden Pants. Overplays it just a little bit for now, Katzia with the
player advantage, and this is where the Torp really feels devastating. He pulls one
under the bash and he shrugs it off, drops my moan, and this overtime touches gonna just
This is all out here for 1234, they just don't have the resources to continue this fight.
That one was on the edge of a knife though, Johnny, right?
If Vistola just goes down there and maybe doesn't get the cage fight off, we're looking
at a very different scenario.
Yeah, it was probably about down to 200 health or so, but then that cage fight combined with
the cardiac overdrive restores some of that health for the tank player for Kat Sia and
continue to contest that objective, making things so difficult for 1234 here.
And once again, Golden Pants, 10-1 doing his part on the wrecking ball, but it's not really
sufficient in a matchup like that.
A is the big outlier here, 10-3 on the Bastion, have the advantage throughout the entire round.
And well, it's a Cat Bastion meta, Jake.
If you win the Cat Bastion duel, you're going to have a leg up of your position.
Yeah, I mean, honestly, it was just a little bit of a sloppy first point from 1, 2, 3,
4, right?
Like, it was like, they basically got to a minute before they took a proper flight.
It was just pick after pick after pick that can see a kept finding.
I mean, they're a very adept team at playing those poke styles.
They're not afraid to go aggressive.
But for 1, 2, 3, 4, you know, you got to expect those kind of moves.
You got to be able to actually just get into some kind of a dive.
And it really didn't feel like we got to see them play Overwatch until three minutes
into first point.
And then they just don't have any margin for error on second.
They don't have a reset to go with.
Aid going to Sonic over the roof here.
See that lineup reveals.
And he defenders.
This is an ancient tech, ancient little tech.
Get a little pre-scout.
But come on, you gotta expect what two people are playing.
This shouldn't be a huge surprise.
See if Kai can leverage the defender's advantage.
How does Aide approach his offense?
Is this truly just defender favorite,
or was that Aide just being different?
I feel like with one good swing across the rooftops here,
you should have a pretty good chance as the attacking team.
Get this bastard out of the sky,
and then kind of get rolling from there.
Golden pound, so I'm going to contest you
if they keep for now, quite early on here.
Very early form from Kai.
Wow, did you go like eight? It's just better.
I mean, honestly, 1, 2, 3, 4, what are they doing?
They just form and shoot them out a few seconds,
and then Aids is, all right, my turn,
and just, they get run over.
I feel like this is a coordination gap.
Crispy and Kai are not functioning
on the same kind of unit level as Zoxidade.
These two feel like they're just high-finding here
on the Cap Ashen, always finding the moment to attack.
And 1, 2, 3, 4, kind of lacking in this mirror so far.
Okay. But hold on.
Maybe eight, feeling a little overconfident.
actually dies before the fight once again in a really brutal fashion
and that's going to be easy cleanup without the bash and these comps really fall apart.
Yeah I mean that is crystal though. If I could tie this able to find a pick, Khorz?
That's a big time. Khorz.
That's a big time. Khorz.
Yeah I mean, 1-2-4 have to retreat quickly here.
Yeah.
They really don't want to fight without the Tracer distracting Khorz, wants to force the issue now.
Can step up and pressure this payload, not so much cart time to give up.
AID maybe looking for an attack, half-action here, crucial both.
Forms coming out relatively evenly. Aida's getting a little bit low. Support's trying to come in from above.
They're just really trying to keep him up. Staying alive for now, but Kai finds a kill elsewhere.
Command pulls up Aida. And this push seems to be stalling out.
Of course, because I'm not using skill, but ultimately isn't gonna mean much.
Estola also gonna get pretty staggered here. I mean, maybe he's gonna try to run out?
I don't know. Okay, he should survive here with Gala on the respawn, but...
Alright, the deathmatch going both ways. And this time it's Kai's turn to find these opening kills.
Defender advantage might be real after all the 1-2-3-4 they're getting close to these ultimates as well
They're rush of course helpful in this one
But like you say comes down to the Bastion duel here. Let's see who goes for the turret mode first
Havens ox have been really good with their calls here. They're gonna commit deep
Trying to kite back opposition lane you're playing the cover really nicely
I can get the cleanse adding a little bit of pressure. H.R.T.R. to inform us
and I'm close to enough HP, overwhelmed here.
5-1-2-3-4.
I'm still looking at all of them at the cage right as well.
The cabinet came out from Zonk, but they just lost two players before that fight began.
Those ultimates aren't really going to make a lick of difference.
He goes over to the Reaper.
Okay, now I'm just keeping it across the spawn there to be a little bit putter on the rollout.
It's going to be pretty surprise to see Reaper come out here.
Notice that Ariel-S need to be in a meta like this, but I mean it's quite interesting
that the smallest kind of difference there.
AID spots out that the cat is pretty low, goes for engagement, doesn't work out in 1, 2, 3, 4, AID to flip things around.
They can see that they're very determined and confident in these engages, but they gotta get it right.
Yeah, they need to find something. Ooh, Khorz, attempting a cheaty pulse bomb on Maimaw without recall.
And all the Mind Field gollage can't quite climb the wall in time, the cleanse doesn't last long enough.
Kai playing the low ground, getting huge support from the Kerakal this time.
Big stop though from Vestola is gonna put pressure on the backline. Khorz cleans up that kill, and there's a fight to be had.
If you can come back in this fight and get a rush, that would be huge, but I just don't think it's going to be in time
but Stola goes down and a reset is needed. But Katzia in this overtime, they have rush, feels winnable.
But by the same token, a lot of play-making tools on the side of 1, 2, 3, 4, any of these ultimates can find a kill.
It could be enough to just stifle this Katzia offense.
Now, Elefort used as well.
Of course, he's in trouble getting absolutely assaulted here early.
Doesn't have the recall.
And it has to come in alone.
He still doesn't have the support towards the end of an early fight.
Not ready for Jericho to fall back from that contestant.
Gala, it's a late rush from him.
A big four-man stun, I believe.
Here from Crispy, huge connection on the cat now.
And Kaseya, okay, maybe this is just an untakeable first point
because they fall flat here.
One, two, three, four, make the pull-hold that they honestly needed to pull off here,
equalizing the series one-to-one. I thought one, two, three, four would show us fight,
and they did in map one, but this kind of a hold in that kind of pressure, right,
knowing that you really don't feel good if you go to second point, it really impresses me for
this team's mental in their future. Yeah, and halfway through the map, I pointed out eight score
line, doing so much great work, and then 13 and 9, you can have raftings up here instead.
It's going to be 1, 2, 3, 4 looking like the more dominant team on that defense.
It was such a like night and day difference because it felt like Aegis had like the upper hand
great engages on that defense, like proactive plays.
And then those proactive plays when it was Katzia's time to attack, it gave like overextensions and
they couldn't get the timing quite right and Crispy and Kyrie were to like mitigate some of
those aggressive turret forms coming in. And so you know a bit of a question mark here for Katzia
And after that lackluster attack, what could you have done better in a scenario like that?
3-4 to tie up the series here.
Yeah, I mean some of these kills it feels like really shouldn't have come through and you also wonder like, man, what kind of an offense would they have been able to put on if they had maybe, you know, better fights, like better early engagements actually just getting the fights they want to play because Golden Pants is just, he's doing huge work on this wrecking ball.
I mean part of the challenge of this comp when we're watching it is actually following all the action because what gives the wrecking ball
It's advantage is that it's fighting the strat overall is fighting in multiple places at once
Right you see like players like my moan and golden pants are like running at cores on the tracer
The tracer can be the most vulnerable pick in all of these circumstances
Meanwhile bashing putting down huge pressure from the sky
So managing both those things at once for the maga on the offense proved to be just too difficult
I mean, this is where I feel like this attack in particular is where the diva band felt like it really had influence like the stola on the mug on attack
Felt really difficult right for him to actually force a comfortable engage when there's no real targets for him
He basically just sits on the payload and doesn't have the mobility to go up in the sky and change the nature of that sky
Yeah, and also the timing is so difficult to get right because we saw wrecking ball
Maybe a bit more mobility can swing in and combine with that bastard of the tracer
And meanwhile, Vastola is kind of like, oh, hey, you're going in, I got to overrun in to like try to match that tempo with you and then pop the card like overdrive.
But that is there's a pretty short mage timing, you know, it's like less than 10 seconds and then you lose some of that life steal and suddenly you're kind of exposed at the end of the day, right?
So it's kind of hard to make work without that diva, like you say. Meanwhile, this working ball style is it's working wonders.
one, two, three, four.
This is a Katzia team that looked fantastic yesterday.
And the fact that one, two, three, four,
a team coming in for promotion relegation,
being able to kind of match Katzia
to start off the series,
I think that's great science for them.
Nambani is the pick here.
I mean, I guess, I feel like wrecking,
I mean, they're gonna ban wrecking ball
because I would think wrecking ball is kind of bad here.
Like in comparison to, you know, maps like,
I would think maybe King's Row is a bit worse for wrecking ball.
So I'm kind of interested to see why Nambani from Katsiya.
Like what's the thought from them?
I mean, maybe the bands will be able to do it.
I mean, they're just a cat bashing map.
Yeah, exactly.
It feels like cat bashing and wrecking ball is,
I mean, maybe not the meta.
It might be the meta on this.
I think it's very good here.
So I feel like Katsiya almost has to ban one of the three.
And I mean, both the wrecking ball and the bashing
bands are still open.
They're going to defer band.
I guess they could responsively ban either bashing
or wrecking ball.
So maybe they are happy to defer here, but still like the Namban is an interesting choice.
I feel like some kind of a dive style is going to work.
And yeah, 1-2-3-4 saying like you can ban the bash in a way.
Wait, take a ban.
Okay, Tracer ban also hurts Wrecking Ball a ton.
But I think 1-2-3-4, they're, I think they're just happy if they can play Wrecking Ball.
I think this is a Wrecking Ball team now.
Like that's, that's how it feels.
They're, they're trying to play it at every instance.
I mean, I would like to see a ban thrown against it from Alcatrazia.
but they've got more maps in the series, of course, to deploy it,
maybe on something like Flashpoint,
where it's going to make a specially significant difference.
Yeah, and also, my mode, I think, can work around this tracer band.
It's like, yeah, so we did tracer, you know,
of a fantastic and effects hero pick here,
but it's not like my mode has a narrow hero flow by any means,
so you can navigate around this and see what they put together.
But overall, heading to this new body,
I would be kind of satisfied, I suppose, if I'm 1, 2, 3, 4.
I'm like, okay, like, I mean,
you get the wrecking ball cap fashion through.
I feel like this is a mistake from Alcatzia.
Like, I really think you should have not allowed
one of those three heroes through.
Like, I don't even mind if my mom plays Reaper genuinely.
I think that might be a good pick here.
It's just like sort of slow tracer.
And it can work like a...
Slow tracer.
Reaper is deceptively good in his style, right?
where if the point of the style is sort of just like making space, everybody making plays on their own,
Reaper is like deceptively good in that kind of a very chaotic environment.
It's not the conventional Reaper where, you know, you're getting Zarya bubbles and you're running around with the loose skill, right?
But, you know, especially when those perks come online, like Reaper's mobility as a flanker becomes more and more significant.
Vistoldo is gonna have access to the D.Va this round, which could be a huge difference maker.
On top of that, no slouches on CatFashion themselves. KatSia, going to be pretty comfortable with this matchup.
Yeah, I mean maybe KatSia are thinking that they're able to beat this composition when Vistola can play the D.Va,
and you get the Sigma ban out for later on in the series.
That's like a bit of a double boon here for KatSia, so maybe a better chance here on the Mbani than what they had on Dorado when Vistola was mapling the Mauga in instead.
We're on this outer area, trying to get some angles. It's a confidence swing coming from the Cat here to get fast across.
A lot of friends are going past, but he's gone a little too deep. Maybe yeah, he's gonna get run down
Before it gets cleansed a deep push from pie though
I still has the form in the pocket and it's just gonna
Leave them all on golden pants plays on the absolute limit of his health wall to fade out that engagement
I mean, I thought for sure he was dead to rights and course did too. I think anybody would he got a full duration
high DPS beam onto the wrecking body just tanked her at all.
That's such a wrecking ball moment.
Nice route to FDHP, got the mega.
All good here. 1, 2, 3, 4 in control.
My man owns looking for the flank here.
Trying to connect into this fight, trying to do something, anything,
but Katzia finding a great punish here, recognizing the reaper on the flank.
Just can't really participate in the fight if you full send it into the back
when there's no one for him to actually get on top of.
Golden Pants is going to start to stall, a little bit of cheeky rolling,
They're pulling a Rayform as well from the Reaper to buy some time to heal there via Rekin as your field-free Defeatful Bowman is going to have to sack his life for this one.
It's a huge shield, which actually might buy enough time. When's Kai going to be able to come into this one?
What? Oh, Beats! Gold and Pants! Okay, but oh, they give up the Flip, though! Oh, that is so painful!
Such a well-played fight for 1, 2, 3, 4. They just dis-coordinate there. No one's able to step up to the point.
Who's the capture? I mean that could have been an amazing hold to pull off, but instead it
Yeah, like these kills. They just don't mean much. You could see her spawning right next to the payload
Rolling pretty comfortable
Yeah, it's so difficult because golden pants. I mean you have like a millisecond
It's almost like instinctive the way you react to that opportunity to go for a slam like honey had to he had to get the
Killers up to somebody else sort of touch it was up to a supporter of the Reaper exactly to get that touch for sure
or the wrecking ball finding a kill is exactly what you want in that kind of a scenario.
But cut see it now have all their ultiants.
Thanks for the last care.
Help you by the rush.
Yeah, it's just a speculative mind-filled game.
Golden Man's trying to force a response.
He does get it, but he's taking a lot of damage in the meantime,
which means the rest of the pressuring out, he goes on these teammates,
high artillery form, just to tank up through this.
Horses with a copy, bashing big DPS,
now coming through with socks, has already done the damage.
Catnap one off, finds a second heal meal, boop off from Golden Pants, and cheeky!
But still, Kassia with the player advantage, they're gonna roll this one through, and with Golden Pants taking a late death, I'm not sure the recon test comes in time here, Johnny, it'll be close.
Yeah, Bastion might do a little bit of poking, you have a Mei that can maybe stall from the line, but even seems too far away here.
They're gonna have a chance here, yeah, in game.
I underestimated the wrecking ball, roll out time.
He's here, he's gonna get a proper team-type, but Kassia with the mage is an of course issue on this payload.
Love this swap from Bestola, but a big backflip from Kai needs to find big pressure, dueling Aiden the Skies.
Brucial at this moment, this is still for everything.
The needed Bastion wants the full commit, or if you continue to put that pressure on, a nice cleanse keeps going, being healthy.
He's going to have the opportunity to get pretty aggressive now, has that additional damage into the tank roll.
So even the Stole is mounted on top of a lot of pressure, but he has to hold the payload and just too painful for now.
Bestola also taking a lot of pressure the other way. Bastion for a committed from A, trying to get this touch.
Somebody has pulled the OT back into the mixdown, blue pants, trying to force this fight archerly from outplay, trying to zone off the payload.
Kai eventually though goes down to that fashion, the build is too void, but it doesn't seem like anyone is frozen.
My mom maybe just delaying the inevitable here.
Our slam goes wide across from Dala, they are not taking any chances up to this one.
Can I just go down here? Yeah, let's go into the cut-sea of when they're just 1, 2, 3, 4.
They didn't have a lot of room to work with there and with that kind of like failed push forwards there
That's you're able to disengage re-engage with the Kitsune rush
And it was just a little bit too overwhelming especially as golden pounds couldn't get the mines down to cannot purchase some space
For one to three four of that becomes either it's probably Katia again rolling through here on the payload map stretch
Their brawl tank pushing objective three hard early mind-fifth and one man's does kind of split off some players
but Vistula even on island steal a strong foe to deal with and as you can see up there in the minefield
they're gonna be able to start loitering forward a nice dive coordination a little back out from
Patecia but these are not putting any board pressure on my moaning high or quick to strike
and a cleanup like this buys you an opportunity for a hoverboard. It does indeed especially
when the wrecking ball can come in for these big pile drives and then combine with the turret
from the Bastion as well. Double support not available for 1-3-4. They have a lot of opportunity
It's kind of picked their engagement.
Oh, oh, oh, Aide just gunned down.
The Dire Trick is on my vote.
Actually, doing some pretty significant damage,
and yeah, Reaper is going to just absolutely play
in these kind of corridors.
This is where I think the hero really starts to sing.
And this is honestly the dream for a wrecking ball style.
Just oppressing you before you can even come out on the map,
fighting you anywhere you choose to come.
Katziah need a very clean walk-up.
They need to coordinate even just out of the spawn doors.
You don't get any inch for free here.
They're going out so passively like basically back to our first point to get this push rolling proper
Yeah, they'll be aware of the cage fight though. One good cage run from a stolen here
Copy fashion double bashing forms huge deep gas coming through
But that means those shells are gonna drop light into the stones that he just plugs it off doesn't seem to do any damage there
And finally the one two three four four and all is cracked
I can see it, the fact that they do it without giving up a counter kill, really huge, now they bring a lot of momentum here in the third point.
They do indeed, and 1-3 floor with that sooner or later, deploy as well. This re-engagement is going to be ever so much harder here.
So you need to get Kai up into the sky here, and I'm sure you get to battle, but instead, decide to dodge here.
This very first engagement for the Pants, come see what the Pond right?
Death Blossom from my moan could be huge here, but also fall flat. They're trying to put a lot of pressure on Gala
He goes with the rush now, but my moans is in the corner with the deathblossom eating them alive
They thought they'd be strong here fighting on the brush, but it just comes out too late. My moan, drop it in there
Or he never actually is gonna get run down. A late kill would be really big for the clock here, and oh golden pants
Finds it. That's that's like an additional 10-15 seconds off the clock. He almost kills an entire fight for Alcatzia
Yeah, I feel it's great to see a wrecking ball player really thrive here
I feel like it's been a while since an EMEA player stepped up on the wrecking ball
And the Golden Pants is doing just that in a blink
The rest of this team with a minute to go here for KC on this attack. No big alternate in play here
So we're looking for punishes here if you can pull some cooldowns from the enemy team. You just survive this initial
Riffenball dive though
Skola looking for answers here that a lot of damage of course just runs out of gas
Connicious this enemy Reaper formation, getting split to wrecking Voltaire, then departing Kai.
Eats them for breakfast, diving deep into the backline.
Mymoan, showing off the flexibility, Tracerban doesn't seem to make any difference to him here.
He's very comfortable on these flex picks like Reaper and Mei.
Honestly, I think this is where Mymoan even shines, is when he's able to just constantly hot swap,
be in the right character for the situation.
I think the Mei is perfectly adapted here for this third point, dealing with the D.Va.
Maga comes back out for Vistola though, so...
Now we'll see if my moan can get this blizzard online to really show the value.
Yeah, 15 seconds to go here. It's a critical engagement.
For Kha'Zee, you're fighting up against Kha'Zee and Rush here.
Rush comes out for Canal, waste no time, minefield as well.
But Stola being all in here, dive forward.
Even the Cat now, adding an additional stun, pulling in a U of value.
This was still alive, okay, eventually does go down.
Bought a lot of time, but maybe time is not enough.
One, two, three, four. With the kill on that tank,
They cracked the formation of Katzia and stifled what was an impressive offense up to this point.
So that, I mean, what a comeback on third point for 1, 2, 3, 4, right?
Like, I mean, it was looking rough for them when the cap came through.
But Katzia don't really make much meaningful progress at all in third point,
which means it's almost like do or die with a second hold.
Like this kind of a cap, I don't think you're going to hold if you make it to third point.
So for Katzia, facing the possibility of actually going down 2-1 in the series,
We need a very strong first and second point from them.
Yeah, I feel like that third point choke there, probably very difficult to navigate when you're playing the Maulga version of this composition,
because you need to have a decisive push through, probably a couple of members to even go across the high ground to open up some of those angles.
And Goldenpass is always putting pressure on you with the wrecking ball.
You saw that throughout, with the spawnhold on third point, right, Jake?
The wrecking ball is always there pressuring you, forcing like the cleanse out of Gala and then you think like okay the Kiriko
You know doesn't have a teleport or either a cleanse available here
That's a perfect opportunity for the rest of the team to kind of commit with the wrecking ball
So you force a tiny cooldown out from Katsuya and that's enough for 1, 2, 3, 4 here to
Open up with some proactiveness and punish that ability being missing from Katsuya
To see what course can get done on the Torp here
No tracer on the other side of the field.
So, I mean, I think my moan is actually gonna have a lot of space to work with and wants
to go for an echo.
154 looked like they just want to scout things out, see what the defenders are rocking with
before they command it.
Sort of a time-tested strategy on the Bonnie.
Oh my god, a TP port hook.
I don't think it really does much of anything, but wait, wait, wait, wait.
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
Get this one!
It was real scary there for a moment if we could see it, but they weathered the storm for now,
so I see the defaults drops back for 1, 2, 3, 4 here.
And look, I think this is a good opportunity if we could see it, the whole thing is still not there.
They have the D.Va and the Twogger here on the defense.
Pressure 1, 2, 3, 4 here, they look good so far as N'Vani j-fug.
And a replicated on attack here, could be more difficult.
Roll demands pulls a lot of attention to himself, scouts at the setup.
There's the angle of approach going to be for 1, 2, 3, 4, they want to clear out this turn before they really come into anything.
They will be able to do just that.
Little things on awkward roll for Golden Pants, he gets immediately punished for it, loses a ton of HP, has to shield and just hold disengaged.
But joins his team, he's taken a little bit of position on this flank angle, but the Bastion commits in.
Now over the top A, he sends his weakness, kisses Golden Pants back off the rotation,
who binds with cores to pick off Kai out of the sky.
And see the consequences for like one tiny awkward roll from Golden Pants, and he just immediately is hunted down.
Kat Sia are really aware of any kind of misplay from this wrecking ball. No margin for error here at both camps.
I actually think this attack is going to be like a little difficult for 1, 2, 3, 4.
I've got my moan on the main here to help with pressure on the objective.
Maybe bother with Snowlaff for a little bit here, but overall Kat Sia, you know, with this Thieva look,
I think 1, 2, 3, 4 are going to have difficulties approaching the pointer.
He's going to step up though. He's sort of that opt tank-style character putting some pressure down.
First take does come through. Nice little win. My moan's gonna force the issue onto himself.
He really doesn't want to pop this cryo freeze early. And a committed bashing catches Kai a little bit unaware here.
And now Aide with no enemy bashing on the field is full confidence to mung down these kills.
My moan just delaying the inevitable here for a moment.
It's getting some good support, but yeah, there's just no way out of this one.
Conepants gets a little bit of harassment coming in.
I mean, this is gonna come down to like one big ultimate fight for 1, 2, 3, 4.
If they even get the opportunity, because Kenziea aren't giving up anything in the way of a conno...
Yeah, the Kitsune rush is going to be crucially able to just buy enough time there for them to pull off
objective pressure like that because you saw obviously the Bastion engagement working out here
But because the D.Va is so helpful like we're just seeing right here
That is going to give you the edge of the Bastion deal of Aide kills Kai once more here
Like this D.Va is the difference making this move, Jake.
And this team is swung to her can see her out of there so willing to go hunt down Kai like any time they see the opportunity
Bestowless flying in putting down what damage he can you see a hard commit from aid and socks
Just chasing Kai even all the way around the outside of the map like that
They know that they cannot allow this fashion to get a back on them
And they've done
Immaculately while mitigating it this time though aid is under a little bit of early pressure
Gold because you turn to the sky put a little pressure on forces to rush out both teams now rush on the point
self-destruct is gonna cause a bit of a problem. Oh my moon actually drops the self-destruct.
You do not have a crowd-free zone, that's a really rough death. The lava gonna eat away at Canale.
And another solid hold from Cancya. It does cost them three ultimates, but three were deployed for the attack.
So it's still a comfortable spot here for the defenders.
Yeah, I kind of take that still from Cancya though, because this team composition more than others,
than others it's not as reliant on these ultimates you can still execute in
these bastion duels with the diva in hand here as well. 1, 2, 3, 4, the couple of
ultimates themselves can get any value here but so far 1, 2, 3, 4 they haven't had
any answer for all this pressure being put on the Kai on the bastion.
Big slam now on the board maybe they're gonna find a weakness there but
Coulton hands my mom both lose all their HP in the trade now an opportunity
because they want to get aggressive this form doesn't find anything just cancels
that tries to reset that cooldown, but there's no window now for 1234 to strike.
The ball comes in, finds this Tor, forced down to the low ground on the point, wasn't
ready for my moment.
They go all in committed without even the third form, Aide actually, on turrets to buy
time.
This is a crazy dive from Cutsea, forcing a huge violate from the point now.
Bash and Force traded in the sky, a catnap onto Kai, will this be able to pour him off
the map, Aide is finding kills, and it does get rid of Kai.
Trade zunks out in the meantime, but maybe done enough here for the defenders, but Stola
still healthy on this Eva should hold the line comfortably alongside Aide and Gala and
would look like such a hopeful Mbarnie now is just snatched away Kassiya with absolutely terrifying
aggression here on their defense no less. And this was an enormous win for Kassiya not only this map
but for the rest of the series because you're able to win with a Sigma band being deployed here as
well from 1, 2, 3, 4 so that even if you want to take a map plus here and you go to map 5 that
that really opens up some of the opportunities that Katia has, a thing way more comfortable.
I ain't a potential map 5 here, but yes, overall great defense there, the D.Va, big huge work there, with Vistola, mountaining that.
And yeah, Kai, you know, when you have a D.Va in your face, you have a Bastion in your face, like there's just so much damage being output.
Mimo can't really do anything on the Mei besides kinda hug the objective and force Katia to make a move there.
Yeah, I really like the way that Katsuya are strategically approaching this matchup like they recognize
I think that the wrecking ball is gonna do more when it gets to okay, you know, we're all flanked
We're all surrounded both bastions doing work like
The wrecking ball is a huge problem in that kind of a moment
But when they find the opportunity to just full send it onto Kai like Diva flies a kite aid goes all in they commit with
The speed from the cat as well. That's the weakness the wrecking ball just can't participate in that kind of an engagement
So, I mean, Kai's, I think, getting the short end of the stick here,
I don't really think it's on him to have all those deaths.
It's really speaking to the confidence and the experience
from Al-Khazia of punishing the opponent's weakness.
You know, yes, their strengths are very real with the wrecking balls.
We saw them at third point defense.
But there are issues too, right?
The inability to defend your Bastion in those key moments
becomes really a huge issue for them there on their attack.
So, Jake, I'm a little bit worried here.
Do you feel like this wrecking ball look
I feel like it's gonna lose some steam here for the remainder of this series.
I feel like maybe you've had your best chance already here, the Rado, Numbani,
kind of out of the mix here, you're going to head over to Rune of Sophi.
I feel like this is forced to end of the series is where it gets kind of difficult
to force look like this.
I feel like at sea are going to be in the pilot seat for the rest of the way here.
Yeah, I feel like you have to ban a tank here as 1-2-3-4 because the wrecking ball
ban is just like so obvious if you don't.
So you're once again forced into a protect.
This time the tank bands getting awkward.
They have banned Maga, Diva and Sigma.
So like, I mean, I don't think there's really a relevant band left.
I guess you've been like for mantra or something.
I don't think it's really going to matter, frankly.
But I feel like they're almost forced to ban Roadhog just to protect the wrecking ball.
Unless Goldman has something else in the pocket, but the way they've been playing
doesn't look like it.
I do feel, though, Johnny, like what I just described in terms of this
strat of all inning your bastion.
I feel like that shouldn't necessarily work as often as it has, you know, for Kassia in this series.
Like, I would think that your cat could just fly you away at those moments.
And, you know, with a well-timed boost, just maybe evade.
And if you just live after the enemy hard commits on you, you should, you know, be able to come back and have a really strong counter punch.
And they do ban Rota. I mean, there's no meaningful tank ban here.
Yeah, honestly, you're like might be the best one that really
None of none no tank other than diva sigma or maga is gonna get played by bestower here
Yeah, so where this can see a choose to deploy a there ban here
I do think they have a couple of looks available to them like they don't necessarily have to play the Viva look we just saw
I think Reaper ban came out here. Okay, so
Like if you can see it like we're in a sappy it is it is kind of like close cornered, you know this very first fight
You know you're relatively close to your opponent, you have quite a bit of walls to like upgrade
to predict from also these spam angles.
I do feel like you can play a bit more of a pro composition if you'd like that with
the Sigma Mizuki.
And maybe you'll survive.
Like it's going to be difficult for the wrecking ball to get value here on Runa Sampia, I feel
like.
But you always have to be, like if 1-3-4 are going to commit to the wrecking ball here,
they're almost surely as well going to commit to the Cat Bastion again, right?
So maybe the Sigma, their composition there is going to be a little bit awkward with
with all the aerial pressure being put out by Tyrant here.
Yeah, I don't think it's necessarily straightforward.
I will say, based on Numbani playing out this way,
I suspect that they'll take a Cat Bastion Mirror for Katsia.
I though, I'm a little skeptical of it.
I honestly think, especially with Tracer back in the mix,
I think that further helps the wrecking ball,
in terms of probably the best,
I mean, just the best hero in the game
to assist wrecking ball in the back line.
No hero can combo with ball the way Tracer can.
You know, it's really not even that close, honestly,
in terms of like the next best,
like Reaper in May, right?
Sort of obviously a little bit awkward
to assist your wrecking ball at times,
to at least stay alive while doing so.
One, two, three, four.
It feels like a form dark inclusion.
I can't imagine anything except Cap Ashton,
Tracer wrecking ball for them.
But for their opponents for Alcatia,
which like our top bars are swapped right now.
We'll get that fixed in a moment.
For Catia, I'm, you know,
this is a big decision actually
about where the way they want to take it.
Big decision indeed.
I feel like if you want to 3-4, just get a hard commit.
This is what you play best.
This has been a great showing overall.
Again, this gets you a team that looked dominant yesterday
when they got their first win of stage two here.
And 1-3-4 coming in as a promotion relegation team here
with a very disappointing stage one has to be said here.
They're looking way better to kick off stage two here.
And well, we have a tough go at it here, but I just hate that.
I'm so mad at the pressure right here again.
Okay, I thought he, I said I was talking smack,
I said the right amount couldn't help with those fights, I guess.
Gold, it's just feels different.
My mode of the Tracer is going to have a lot of room to work with though.
I think he's going to be a really key player to watch for 1, 2, 3, 4.
Gold's hands going to do just what he can to pull as much attention to himself.
Bottlecores bounced in, and yeah, he's going to be the vulnerable one on the echo.
I don't think that was going to get too much play time here.
Kai now gets committed on, but this time, Crispy is ready, backs up beautifully,
stays alive, and the counter punch is also coming in here.
before starting to work their magic supports getting low golla and zonks dancing well and in those small rooms with
Stola's D.va groups to be a little bit too much of a menace for us going to come back on the tracer and this fight continues
John
owner of backbone here the coach a month before it said put more pressure on the basket
We need more of it than they can doing all they can right now go the passes but it's going to be channeled working first year
This is five situations to get both of them on the court.
You call yourselves Aldis or Tygo's with her, but you can't yield any picks from that.
And it's going to be Katsiya continuing to push this forward.
Love the way Katsiya plays that fight.
They just regroup inside of like the stairwell in this room.
It's just such an awkward spot for Golden Pants to do much of anything.
Like even with that player advantage, they couldn't leverage it.
Now they really couldn't come in and contest the enemy in that kind of a location.
And so a great little strategic read for Katsiya yields them a fight win.
I want you to go hold the line.
What's the question, Gara?
Oh, so he's got it!
Oh! That goes down. That's a huge pick, actually.
And the rush is just being evaded completely.
Hold on. Kai now under pressure, but this time he's ready for the counter punch.
Shuts down a... needs that aggression coming.
I mean, it's been coming in all series long.
Tried to beam the cap out of the air, and yeah, Zox getting low.
Surely you think we'd be going down a little bit of a sky-bill there.
Crispy has to finish the job.
That's a very important fight to win.
Not only because you shut down the enemy rush and win a fight through it, but also because you deny the capture.
So actually 1, 2, 3, 4, I'd call this game dead even after that fight.
Yeah, deny the capture and also deny the value from the Kitsuna rush.
And so it's all about rounding this initial corner and that added boon from the Kitsuna rush could really help.
1, 2, 3, 4, get something going here.
Don't get early fire drag from full of cash, just getting some initial damage down here.
Oh, of course, with a full squad dragon to my mode. Okay.
Okay, getting a little bit of wrench and opening pick.
They're still gonna come out with the rush, trying to burn down this bastard with the cleanse.
He's too good. Aid doing his dirty work.
And the D.Va just suppressing the enemy fire from Kai, right? Like that.
The rush doesn't mean much when you're just shooting into a D.Va matrix.
Showing the difficulty of winning these fights in like the head-to-head fashion.
It feels like the Balkhawk needs to split the focus, but you can see it just aren't allowing it to happen.
It's going to be okay here, from south.
First get some poke onto the keratol who usually likes to teleport as well to get away.
That's just playing a moment here.
Really comfortably this mega position is all Ketzia,
Goldenpants wants to disrupt that, wants to put a lot of pressure down,
and that means Vistola actually gets kind of hung out to dry here.
Canale commits in for the kill, very nice find for him,
cleanses himself to dodge the self-destruct.
That's a game-changing rather kill for Canale,
means Vistola off the fight for a long time,
time and can see it just have to retreat it's going to be a lot of push here four
one two three four and well if my moan doesn't go down here the tracer jewel
get the opportunity for a good fight here try to push around this corner it's
all about the bastions here I feel like digas you try to bounce this corner here
yeah Aiden out this time he's under pressure has to artillery just to stay
alive puts a little bit of damage down on cart post he just wants that help to
stay up in the duel they want to take the cart back the other way golden pin is
gonna put some disruption down but as the next dirt forms come up definitely expect
the fight to pop off both Kai and Aiden. Waiting for the opportunity neither
wants to be the first to make the mistake. Gold pants is really annoying on this second
fall though and here comes the form from Kai, tries to get it over the top but Aiden
responds in time and with that rush of his own, wants you to perhaps just run for
the hill. Since he's done that really nicely though, of course every low HP for the support, okay?
Stays alive for the mornin', Riko's on still low HP and he's not out of the woods yet and
Yeah, Kai finishes the one-off. Slotty play from Khorst the Tracer. Kai wins two for his troubles.
And now, up in the sky with his own form, he should be able to clean up.
Hart starting to roll back towards this Katsea side of the map.
And that's quite the opening fight for 1, 2, 3, 4.
Once again, winning despite the enemy Katsune rush, an impressive result.
Yeah, the Ritney ball really makes things difficult for Katsea there,
because the pressure is so much that Katsea can't get a clean fight going in that flipped scenario.
And now with these mines available as well as the captors about to come in here. This is a this is good space
They want to be cool
Nice little touch and form delays the flip coming in rush comes up at all of my most bombs are
Ever seen that the cat got both my mom huge kickoff
And that means there's no one to get the fashion out of trouble here. Go no cleanse
Teleport also not gonna be enough there. They're gonna all be yeah
They aren't gonna finish a fashion so a late death and I mean that fight
He felt like he was over before it even began.
Let's see if he eviscerated there and with the flip going against him with the forward
spawn obtained, that's a massive win for 1, 2, 3, 4 who can once again push the aggression
that has been run of their signature on the wrecking ball.
Alright, so the aggressive push once more here, put some pressure onto Gala, it's trying
to get the teleport and the cleanse out.
That's the teleport, that should be punishable.
Do you want to change yourself?
Oh, I'm moaned.
To save his own, oh my, Bowman's still gonna finish his flight though, and Kai shuts down Aids, so Katbashian in the sky gives a decisive advantage to 1-24.
They're trying to finish off Krispy in desperation, but the 30 heals from Canale are a little bit too thick for that.
Now, if Warth comes out for Kai wants to get in aggressively with this one, then Vistola's starting to run low, starting to run out of resources, and has to pop the self-destruct on his way out just to resuit.
Still a fight to be had in here, Katsuya not wanting to give this one up just yet, a recall out of course though.
A little bit awkward, but still on the back foot for a moment.
Now a deep push in from Kai, wants to attack AID, not finding much on the flank.
And Golden Pants is already found on that curicle, and Gala is just constantly on notice
from these guys.
AID?
Uh oh, standing still, you don't want to see that.
I mean, 1-3-4, they're putting so much pressure on the Katzia here.
That Katzia can't really even get a good teamfight going.
You think, okay, you're flanking with the Bastion, you're taking control off the high ground.
1, 2, 3, 4, go for a deep push into the enemy backlines.
And just getting a first pick there, turning the fight into a 5 vs 4 scenario,
that is enough for them to clean up with.
So you can see a not finding kind of like the time necessary to defend against these pushers as...
Once again, snail under pressure here, of course.
Okay, that's a great pick here, Jake.
That's a nice find from Kors.
But my moan brings it right back.
And the soul is back down to the minefield.
The mine is in close space, doing massive work.
Kors is going to take a late death here.
And that's going to be yet more progress, 1, 2, 3, 4, and with this kind of strategic depth now on the field, like they have so much map control to lose,
but Katzia can't even really take a bite out of it, it seems. I mean, it's been what, five minutes since there's been a properly decent fight for Alcatzia, like they are starting to feel the pressure.
Well, I mean, they're just kind of brawling together as a team, like they fight indoors at one time and they just get cleaned up by the mines.
This time you're seeing cores, put out some pressure, open the wicking ball here and drop slow.
There's going to be 1, 2, 3, 4 backing up for the time being though, so this is Katzia having a chance to walk up, but here comes them again, the dive from the wiki ball in the backline.
Oh, this fight is crucial, Tracer vs. Kelo'Gol, big whole-com connection with the cleanse, right off, and that cleanse also allows Kai to just man up into aid.
Heavy commitment this time for Katzia, but the kid's batted back.
Beautiful reaction here from 1, 2, 3, 4, and that should be where their comp is the weakest, but Kai stands tall.
I mean, it's been a brutal series for him on the Bastion, but it feels like they've made the adaptation.
RuneSoppy is a completely different story. It's Aid who finds himself under massive pressure and not really able to find much of anything.
I mean, this picture perfect. You just have three or four dive members coming in from one direction each year.
And a minute's 40 to go here, you can see that. Haven't got anything going their way just yet.
They poke GoldenPants, so again, they're going to push up here, but 1-3-4. They're going to keep doing what they're doing.
They're going to come in for an engagement here.
When the Golden Pants is a serious boss, they are constantly distracted by the striking ball, they cannot play the game for a nice burn on the kiasma form.
Relatively defensively, the Aid is also committed with his Stomach hit quite, and Stomach Golden gets rain of terror here on the payload.
Maybe 4-10? Surely, okay, he gets a little bit overconfident, does get cut down.
Once you reach 4-2, they might get hit on this fight, be quite the risky move.
Canale sticking around for every last second, and they're actually are going to find one exit kill.
A little something, my moan also alive in the back line, so he's gonna be ready for the
next round of dives, which I actually quite like for them going into the next fight.
Uh oh.
Okay, well Kat is gonna be a pretty tough spawn camp for Tracer.
I feel like at least a cage here for Estola could be alright, because that dive is going
to come in, and if you can get a shield up, that's going to protect your team from all
these different angles that are gonna get close enough for my moan.
All the turn mode is there, apparently.
Their mode is down to provide a little bit of support, but Kaikai is 80, she's out of gas in the sky.
Being down under pressure could never really make the comeback.
That's good though.
Cage fight though locks down by mode and that's a peruulous bomb for Tracer to find herself.
The rest of Ketsia around the cage fight is too powerful and to your point I think that ult was massively impactful,
but now you gotta win without it.
Yeah, you have to win without it.
1-3-4 here, they're going to get a good opportunity.
The Bastion is slightly late here, but the dive will be set up in place here.
The wrecking ball that Tracer was surrounding can't see her here as we head into overtime.
This threat here is so dangerous, Gala already drops gold.
Mr. Rush on the point.
1234 could just back off from this. They have the luxury of a bit of time to give, and that's what they're gonna go for here.
Knail, 90% to his own Rush, should be able to pick that up off of a little bit of heals on this wrecking ball.
And he's gonna get paid here.
He's just sailing it out, running the clock. Yeah, and the ults started to take off here.
now rush online is going to waste no time sent it straight forward to the cart and
there's still a lot to stand tall against the weathering fire kick like the
something as you're bashing continually to the left you guess
artillery for for safety look down huge shells on the aid hi does go down for his
trouble but the damage has been done my moan just beating him alive in the
backline no one available to look at this tracer and gold pants who make
bits in of them what a mountain of a wreck for me come on how can you not be a fan of
The 4234 watching the play.
I mean the setups were incredible.
The setups with the wrecking ball combined with the tracer,
waiting patiently for Cancia to walk up slowly together
and when the killer books was right,
the dive swoops in and you can just take a look at the scoreboard
and you see how dominant it was.
That was probably the best map yet.
We've seen a 1-3-4 in this series.
For Anasopi, it has some close quarters here,
not a lot of room to navigate with,
but the way they set up these dives
and then combined the coordination, it was beautiful.
Yeah, I mean, Golden Pants, he was just dialing on them here.
This was all out of aggression from him.
I mean, totally first.
I was getting worried for him, when you stand still like this,
I'm like, uh-oh, that's tilt.
That only happens when you're tilted, Johnny.
I think you can maybe speak to that.
That only happens when you're tilted.
Yeah, it only happens when you're tilted, okay?
Yeah, come on now.
That's the universal tilting sign,
is when you stand still.
He's like, this team's still fighting.
I mean, look, they're not gonna win the fight.
It's not really gonna make a difference, but...
You gotta call me out like this.
I gotta...
I just say, you gotta tell me.
I'm not crazy, no?
I'm speaking facts.
I'm speaking facts.
Yeah, that's okay.
We can both relate.
How about that?
I mean, I feel like, if I were Katsia,
you came in your opener, you just viscerated GK.
You looked like such an incredible team last stage.
You thought maybe it's gonna be smooth sailing.
And here come one, two, three, four,
out of promotion relegation, forcing you to a map five.
So they've come so far, but Jody, Wrecking Ball has banned the next map.
I mean, let's be so for real, right?
Let's be so for real.
And let me tell you this.
We're not going to New Queen Street, Jed.
We're not going to New Queen Street.
I'll tell you that much.
So it might be no...
We did just play Ploys, we're definitely not going to New Queen Street, but...
That's right, we're definitely not going to New Queen Street.
Probably, it's probably...
Oh, it goes through a boss out, but I mean, it doesn't even necessarily matter, I think,
as long as you just ban the Wrecking Ball here.
If it's not, I will literally lose my mind.
But surely there's no question it's a back and ball ban.
And this is the test for Golden Pants.
Fantastic across the series in the back and ball.
Even the maps they lost, right?
You really can't criticize this guy's ball.
It's a very, very efficient.
He clearly has a great understanding of the character.
But in the hero ban era,
you cannot just be like a walking map loss
when your hero gets banned.
That cannot be the case if you want to really succeed.
Shockingly, the back and ball ban.
I mean, I do think that the choice
between Newjunk City and Suravasa, it was kind of interesting though.
What do you make of them picking Suravasa here instead of going to like a
Newjunk City with a Sigma look for them?
Well, I actually don't mind this because I just, I mean, my guess is that
the backup tank is going to be like a Ramatra or Amalga from, uh, from Golden Pants.
Those tend to be the most straightforward.
And I think Sigma is actually, especially on the first point of Suravasa, I think
Sigma is amazing.
The other points can get a little bit more awkward, but honestly, I think for
1234 with ball band. I suspect the backup is to just play rush like to play death ball to play rush
My mom's great on the May right guys great on the hitscan
You know you have threats that can absolutely win a
Responsive ban on the bashing I quite like you so can really get rid of the wrecking ball
You're not gonna force us into a cat-bashing diva mirror
So we're gonna kind of go to uncharted territory in this series because these heroes have been played more or less throughout
Now is a question for your flexibility and also your mental fortitude
I would like to look at the bands here and think concession have this in the bag
Right like I feel like they are in control by winning the two maps early in the series
This is their reward. They get to deny Golden Pants his best hero the one he's been playing so well on all series
But this is also the test for him as a young player. What else does he have in the pocket?
But this is also going back a couple of maps when you win that in the but when you defer on them Bonnie to get that
Sigma ban out. It's like, okay, we can ban the wrecking ball and we're also
We're allowed to play the Sigma here as well. Obviously it wouldn't matter as much because
But this this is just so much better for can see I go to math five. I feel like these fans are
Favourite can see in a different kind of way here with that all out of the mix here. So golden pants like here pool
Am I crazy Johnny? Sorry, I choose to believe here. I choose to believe here. I don't know why
They've only played breaking ball so far and they found the breaking ball and you're like, I'm gonna do any
I'm not saying it's not saying it's actually defensible. I'm not saying it's rationally defensible
I'm saying I choose to believe here. I think I just think they hit a little something they hit a little little confidence boost
I think my moans flexibility
Could be what carries them through here, right? Like that's an incredible asset if you get forced into kind of an awkward rush comp
How is the response gonna be? I mean, I got those like course has been great on the sim
So maybe that's okay. Okay. You got something to count through arguments here now, okay?
I'm not saying anything easy
Tim, the Stola, Mizuki.
I just, the narrative is too exciting for me that one too,
that I mean, what a shake up.
Like, I feel like we can't,
like the transitive property is out the window now.
If one, two, three, four can close this one out.
And that's kind of what I'm rooting for here.
Pure chaos in the EMEA to see a team come out
of promotion relegation,
to go for a wrecking ball strat in EMEA of all regions,
to be a wrecking ball team.
I'm a new fan, I'm a new fan.
I'm not supposed to be biased,
but I think I've become biased.
Yeah, look, I'm a fan of wrecking ball too,
But I'm surprised you're not joining me in taking the rational approach.
The rational, yeah.
All right, I can see it.
How do you deal with the Sigma that feels like inevitably coming out?
Honestly, though, I don't even want you to play Rekinba on the Sigma Muzuki.
I think you should probably play something else.
I mean, you played it the entire series, Jake.
Yeah, yeah.
Yeah, I mean, hey, hey, if doesn't meant to do it, anybody can.
But that's a really bad argument.
Yeah, that's actually a terrible idea.
Only Jordan can make it up.
Jordan can do it.
Golden pants can't do.
All right?
The Winston.
Oh, let's go.
Oh, let's go.
No, Johnny, no.
Let's go.
I don't believe it.
Come on.
All right.
Winston can't pay.
You know what?
All right.
All right.
I wouldn't rally behind Winston any day.
We love a little Winston.
It's been a while since we've seen some Winston.
Bastion is out.
I will say.
Bastion is really the number one problem, I think,
for Winston and the meta.
So Bastion's out.
Maybe.
It's just something that I mean, Golden Pants needs to be very clean on this Winston though.
And this is, I mean, talk about a test of a hero, right?
Okay, but if I play Winston in ranked against this composition, I'm like, okay, I have a chance.
No, this is-
I have a fighting chance.
I think especially because Kassia are playing the double flex.
If they go to a break or something, the game's gonna be pretty rough, but...
Double flex provides opportunities. There's no boops to really deny Winston jump.
So, well, man's gonna be able to hit the way he wants to.
Ooh.
Not trying to force anything too aggressive, but oh, over a jump, though.
Oh, he fades his way out of it. Okay, he should be able to get healed up. Needs to get healed up.
And actually, that move may have pulled enough attention for the flip.
And Khorus actually goes down, but so does Crispy.
Painful death, and oh, all the pants is a half second off the bubble.
It is so close.
But with that kill, Tank Balls has still got free to do his devastating work here.
He's up high. Just a matter of time here.
I mean, that felt winnable. Like if Crispy stays alive in that trade, there's something to be said.
But this is getting sloppy. We're getting a little bit wild and wacky deep in the series here. Oh pause. Okay
I'm made to win this their job. That's rough. That is a that is really rough pause for the Winston like you
Hard committed your movement skill
And then he has that all right everyone's talk. All right, so who shoots the whistle first?
I'm gonna press about Michael down. You're gonna press yours. I
Feel like I mean this is so interesting. I mean, I love a little bit of Winston gameplay
I know you do too Jake here, but it's such like you only really have the jump pack to kind of like work with and
You're playing against like a symmetric kind of composition here double flex support
There's not a lot of room for error here
If you like miss your jump a little bit like all the pets did there like it's over immediately like you fail the jump once and it's
Kind of over either you need to like land behind the enemy team or just like go for like a combo onto the symmetry
I like try to trade out
Or just pay the height once like that kind of jump was I would argue his first jump was good
He did live he did get out
It was just a crispy died in the trade like if crispy doesn't die in the trade there to the enemy sojourn
I actually think that's a winning play
First point though is brutal to play against Sigma. I mean you're really just trying to like get good ultimate economy going into the next point
That's for me how unwinnable this first point feels although hold on aid
It's a lot of pressure
Could be a target can nails and
Added along aid is so aggressive jumps after the win since hunts and down cool dance though has found socks
If the kill can come in onto golem, maybe it's winnable but gollum is still healthy and this course finds that kill onto
Kai's just not enough damage threat on the side of 1, 2, 3, 4 to continue this fight. Johnny
I genuinely think they just need to farm ults. The first point against Sigma is brutal
But the rest of the points a little hopium low copium for you. I think get a lot better for Winston
Um, I don't think they have a choice here, Jake.
I don't think they have a choice besides essentially farming all the tiers.
It's going to be one trying to coordinate the dive here.
Golden Pants jumps up to the high ground four now, purchased here from Primeir.
C'mon, let's teleport him. This is actually quite winnable now.
If you push the teleport, he can live here.
Get another jump going and combine with my mode.
This could be good for 1, 2, 3, 4.
Oh, full back jump is rough.
But hold on, the Stola just hung out to dry. No one's there supporting the Sigma
because everybody's looking at Golden Pants.
He's putting too much on wrecking ball this entire series.
And now the Winston actually starts to prop it, and unlikely control point flip here from 1, 2, 3, 4.
I mean, it's not over. I will say Katya, they're basically gonna have every ult next fight, but, you know, there's always a chance.
Yeah, I think that was really well paid there. Difficult for Katya to punish Golden Pants, the positions and the leaps he took in that kind of engagement.
And then the rest of the team, like you said, they reap the rewards of all the distraction, all the space that Golden Pants created in that one.
that one. Now poking important here as well. Any kind of opportunity here with an opening pick.
What a savior in the team's moment of need. The rush also comes out from Gala. They're gonna
triple down and just force a bite here with Kai. There's a very nice wide angle with the
sword. Very important damage down. The shield will fall out, but my moans already deep behind,
already putting that pressure down from the off angle course. Not long for this world on the
Symmetra. Crispy, clean hit on him. This could be a brutal stagger. This could win first point
If I still get stalled long enough and honestly, I mean he is gonna get stalled forever
He's gonna he could try and resuit here, but actually it's smart not to because they would just kill the suit and
Remeck him again and cut see I don't know if I get a touch here corn
Yeah, they're gonna fight off the point
This is beautiful textbook dies one two three four cores great for me. Can he get the touching means instantly gonna die for this?
Yeah, it's what he has to do, but it's just devastating gold bands even holds the primal and Johnny
You have to start believing
Nothing is enough for you if you won't believe it what you do for hey
I saw the Winston pick and I was immediately on board. Don't remember come on. No, I wasn't there with the Winston pick here
Okay, the reaper diva is going to be a tougher task here
But still you have a primal to work with you can see a professional to the Juno character for some cool downs here
So this should still be a pretty winnable fight
Channeling Fearless, a huge dive into the backline, the Primal comes out, the V comes in as well, maybe a little bit of an over-cooked bunch to keep warm, but that Wraith is threatening aid, trying to battle back with the Overclock, but Golden Pan.
Disrupting them well, but the damage from the Reaper, D.Va, his just devastating, beautiful bubble position, does set up the team for success, but my moan needs to find a little bit more if they want to close out this fight.
Man, that over the way from Socks to Splinter!
I thought there was no chance for Katsuya with how strong that opening dive was from Golden Pants,
but wasn't enough, Katsuya hold their nerve here and that Reaper Diva makes mincemeat of the Primal Rage.
Yeah, you need a pick immediately, but that dive's come through with Golden Pants,
but you're not able to get it and you can't see able to deal with them.
Why Monk only reporting here? He called his force for a tiny moment here.
Probably Camille wants to build this, because he wants to be able to match Katsuya onto 3-4 here.
Biding their timer pressure on the golden pounds here.
This picker is equal to Reaper and D.Va Shooter you've got some means to be engaged for now.
Even the rush trade is so difficult.
Kai with the OC though, that could be a difference maker.
An opportunity to open things up, Reaper.
Weakness, you're out of range.
Oh, just get swung on this light forward necessary, but in this case it cost him his life.
When Rush is trading on the point, he has to be managed to do the Reaper.
Eating these tanks up from breakfast.
My mode now has to recall.
Now looking for something cheeky on the flank.
Trying to just get out now with this fight.
That's like the best they can outboard the Reaper TV on the chase.
I potentially like this move, although Khorz thinks better of it doesn't want to die on an overextension.
Once you think we're back into the point with a little bit of tempo from cooldowns,
see if they can take some space from this and they will be able to put point pressure down.
There's no rise for now. The Reaper is trading in the back.
Oh, he died.
Instant connection, yeah, Reaper just deleted out of the fight and the enemy soldier falls as well.
So once you're for witness without a single bullet deployed,
Just a tiny little overstep from Khor's and Vassola as they fall back from the point the front the punishes immediate and Johnny once again
They're down 99-0, but that at once ultimate's not amazing for Alcatzia
And that is kind of like that how that's why it played out
That's kind of what Golden Pass is looking for as well the Reaper
Teleporting in the stole up following suit as well with the boosters
It kind of enables Golden Pass to pursue the backline of Katzia now so here with the sound barrier available
Golden Pass on the low pressure has the time on rage so it's going to pop it
He needs to get on top of A, but a beautiful beat from Zox ensures that this offense he's gonna wither.
Right, just engage. Yeah, you're almost super happy with that trade, right?
Getting the beat up with a Climbo, still gonna go back in, landing a little bit aggressive there.
My moan's starting to pick apart the backline. Zox could be a vulnerable target.
This we should get slow. Reaper as well in trouble, runs out of cooldown,
Luska forced into a desperation fight. Aven Kai is deep in the mix.
Claire advantage now, especially as Crispy boops off Gala and a late kill on Vistola.
Uh-oh, they're gonna get a nasty stagger here, a little additional booper, that extra second of stalling.
The Stola catches a late spawn wave.
This is, I mean, deja vu, Johnny.
Uh-oh, god, this is nasty, and they're putting pressure on the Reaper again.
There's no two no-touchers here from the C.A.P.
They're gonna use you, I guess, too.
Oh, this is gonna be a 5v4 fight.
You have the rush for C.A.P. They get the OT, but without the Reaper, they're so much weaker now.
In the point fight, noob does come in, but A.P. asked to find something off this O.C.
Rush is traded on the point, A.P. needs a kill here.
Of course, we come back into this whole swing, Steve, but the post-mump shots down Zox.
Golden pants at the lead to Sojourn, and 1-2-3-4, cruising to a 2-0 flashpoint victory in a series they never should have been able to contest.
They're on the verge of winning it, Johnny.
This is a promotion relegation team in their first match of Stage 2.
On the verge here of winning Map 5, I guess I can see a team that looked dominant yesterday.
This Winston composition has looked so good for them here.
The execution has been on the point in Golden Pounds.
Perhaps the hero that 1,2,3,4 need in delivering a victory here for them.
So we can see a rotating around here, still playing this more
Grouped of Sylo, the D.Va and the Reaper, 1,2,3,4.
Kai has the uppercock available.
He'll be poking and crawling, looking for an antifrag here, Jake.
Oh, see, it's terrifying here. You're playing so group.
There's a lot of angles for Kai to work with.
He chooses an outside one.
Oh, we're shot, eaten by the Matrix.
And a beautiful connect from Porche was over the top.
Pistola's death, er, er, Matrix by is just enough time, but hold on.
Christine, hi!
Biting the counter punches here, Kandale adds in for another.
The Stola gets one kill, but it's too little, too late, and he's just gonna take a long
bump off the map here. There's not much point, continued to contest. Even the late
knockoff kill actually gets a little extra ult charge for Golden Pants. That's not bad.
It's not bad indeed. And now we can continue to poke and parry as we build this sound barrier.
We make things difficult here if we can see on the walk up.
My moan.
I was coming in hand, but it's going to be difficult against the Clems to get Valley out of this one.
But you can see the damage already walking in.
I mean, plinking away, the Lucio starts to get low, there's so many vulnerable targets.
My moan just pulling so much attention to himself in the backline, the rest of the team layering in the pressure from the front.
It's Kaio strikes first blood, Concia, they feel lost.
They feel like the tide is turned against them and you really feel it on the server.
Their aggression neutered, it's all 1, 2, 3, 4 in the feed.
Cruising toward potentially a third Flashpoint victory, the first two were hard.
this one just going down comfortably. Katia has some big ultimates though. This is a key fight
to earn their way back in. But it could be mirrored by 1-3-4. 74% encounter here. You could delay
this engagement. Katia, they're the ones who have to make a move aggressively. They're stepping up,
they're poking, potting, they don't want to throw bad ultimates in. An early beat from Krispy,
responding instantly by a double support ulti. But once you're being brought back out of this,
there will be a winning economy trade for them. My mode now underscrutely. Canale does go down,
So Katzia finally getting the decisive fight with Vayne we're looking for, but paying double support will probably be very expensive.
It means you have serious liabilities. SKNL comes into this next roster. They're going to get as much as they can out the fight win.
Big clean up kills, but a lead find by Maimonon today actually should present an opportunity for 1334 to flip this back and potentially end the series here.
Katzia have to do it down one.
Yeah, Golden Pants got a late spawn as well though, so Winston coming back into the mix here as well.
As well, 1-2-3-4, Kitsune rush in-hand here, AID has an overclock coming up here Jake, AID has to be the saviour of Kitsune to survive.
He's under so much pressure here, can he find something to rush? It's on the point hard to use though in the face of the OC.
Primal hunting, trying to get on top of the Sojourner, Primal behind him, trying to knock him in, and he does!
Beautiful buy from Goldenance, the Winston hits from behind and seals the deal! 1-2-3-4, easy as that!
Socks falling by the wayside, the last player standing, but not with the banged on, it ends in a whimper.
They were so dominant on these first two control points, they could not close it out.
1, 2, 3, 4, with the Winston comp no less. I mean, for this team, they should be traumatized to play Winston,
but they find the confidence here when it matters most.
Oh, my mom dropped a tactical nuke on that. Oh my god. He's disturbing. Wait. I
Never did die. I didn't notice it in the match. That is crazy from tracer
Wow, what?
Winston overwatching
That was Dallas. That was poetry. Dallas overwatches words poetry right there golden house
I mean, this is a lot of hard coffee playing reframe to as well
Well, I gotta say though, I feel like Cora's kind of struggled here on this final map especially and as the flexibility really got pushed against them, this is the value of being a unique team, a team that's willing to do what no one else does.
You're very hard to prepare for.
Yeah, that's the thing, right? We talk about that so often when a team has such a clear identity, you do know what to expect from them.
them but that does not make it any easier because you're not really getting those reps
in any of the games so it's just such a niche and such a specific comp to practice again
but executed to such a high standard 1, 2, 3, 4 coming into this as our promoted team
from promotion and relegation that they're taking out Katsuya which looked lights out
so clean yesterday and the order in which they had it done as well right like we're
adding into our first map here on control and we're just happy that they post cut
sia. I ain't no way to expect them to actually end up winning this series. It's
like, oh nice to make it look competitive. Well, that's good for them. You
know, like you go a little guy, but now then a big dog now. That's incredible.
This is incredible performance and it really like just the shift for this
team after adding golden pans and what he brings to the table as such a
a specialist player, bringing out that ball, and then also, of course, the Winston, how
the rest of the team managed to rally around that, and fully embrace this new identity
for them is just phenomenal.
It's just a monster series from the whole team, right?
From my moan to have so many big maps across every throw he touches, even in some potentially
really difficult situations, it's crucial here, but GoldenHands asked me the story that day.
wrecking ball starting to take over EMEA and this is a beautiful moment here for the region.
This is honestly such a breath of fresh air. I feel like we've got all upsets to start the
same cheer. What's going on? Like oh, Ketzia, you know, top three, you know, might make the
bitters in championship and then socks, you know, on the back of that interview yesterday,
the winners interview we had, now you just take a defeat to one, two, three, four, it's like,
Like, ugh, what a painful defeat this is for Tetsuya here, and again, like, am I allowed
to be hindsight down here for a little bit?
Yes, yes.
Just a little hindsight.
Yeah.
New drunk sitters of Servasa, you know, might, might think, might regret that one a little
bit here.
That's true.
Because the Winston gameplay was just...
I would not have called the Winston coming into this.
I was like, oh, surely they're gonna go some ramp off and, you know, but they'd say, no,
we are a dive team.
we're going down with the chef and instead they ride.
Three-zero on Sarabasa and I mean from in
auspicious beginnings, like there are some tough fights
to open those flashbacks.
This was, this was just incredible.
What an entertaining series.
Another upset in this region and here to talk to us
about it is Crispy from one, two, three, four.
Y'all need to come up with a better team name,
but other than that, looking fresh, looking clean,
and looking absolutely amazing,
You just sorry someone had to say it crispy. How are you feeling right now? That was an intense series to watch
Yeah, I mean I'm feeling amazing. I think the last map is actually I don't think there's ever been a better map five in history
You know we protect both of four maps. We don't turn ball and then we win them up pretty easily like I mean it feels really good
It does so you guys have completely like changed your identity there, right? Like you're now you're you're our ball team
You're the EMEA ball team also walking out on that Winston. It looked like the entire team
Rallied on this page of the strap book. What was the conversation like heading into stage to make in this?
Your your thing your identity
Yeah, um, I mean we tried a lot with under because she's obviously I mean under is a really good player
He helped us all last stage, but I think the problem we are having is that our strength on the pin is everybody else's strength
And obviously like it's but look at our cat for example like best older is probably the best sigma in the world
And if you want to off-tank where it seemed like that
it's really difficult so and when we had this like we had this guy on our roster
who's just like insanely good at ball like he has this one strength that's
good enough to compete with everybody in the world and we tried it in scrim one
day it worked really well so we just kept doing it hopefully it will keep working.
I mean you guys look fantastic today I'd argue this is a huge upset win for you
guys coming out of promotion relegation and so I kind of want to talk to you
about what's that journey been like for the team to like go down a promotion
delegation, have to fight for your life here in OWCS and now to come off a win against,
I mean, this was a team who was what, third seed last stage, like that arguably puts you
guys in contender for the midseason championship. Yeah, it's really, it's really good, I think,
because we've had, it's been pretty hard for us to be honest, like, I mean, last stage we lost
off last 10 maps in a row, which is always a pretty tough thing. But I think ending last
stage on a good note and being able to bring GP in to power the roster that much more, I think
I think it's really, it's really valid and I think to get this win, like after all the hard work we've put in to come back from how bad we were, I think it's really, it's really going to help us push even further, like you said, into the hopefully the EWC slots.
With some of the practice leading into stage here, stage two here, when did it kind of feel like, oh, we're actually like on par with some of the better teams in the region.
You can see yesterday, 3-0, GK, and we're talking about them going into today, like they're one of the better teams in the region, the way they're able to play the CMAR composition.
kind of clicks for you guys that like this wrecking ball play is like really
good it's a great style for us we can really compete with the top teams when
did that kind of click for you yeah I mean the problem was we couldn't play
with GP much in advance right because we had the promotion allegation tournament
I think a couple days that maybe like one or two weeks ago we tried with him
against someone in a scrim and we were like wait this is actually really good
like the strength that nobody else plays and he is like he actually I think
you think he's the top three bowl players in the world to be honest? Like Jun Bin and Dong Haek are
both really up there but I think at least mechanically, like I don't think there's anyone better than him.
So once we figured out that we could ban around it and pick comps that could make it work, like
it was nothing, we realized it was not really stopping us from taking these teams down.
I mean this was a heroic effort from you and the entire squad honestly, just like so well played
across the board, Chris, we were so excited to see more of you and the rest of the team.
For now, we're gonna say bye. Thank you so much for taking the time for a quick chat and best of luck in your upcoming match
Thank you very much
You're most welcome
Man, yeah, as you heard they're like not a lot of practice really with this composition with a new player, but
Dang it looked good. Dang it was entertaining. Dang all my channel points are gone. I
Did it again
How many do you have?
I mean...
So yesterday I had 30,000, I bet 20k or something on the faithful horrific match loss from...
What was it?
So he's out of cash.
Sorry, the party did not hit for so...
I thought today was so safe bro, I thought it was so safe.
Alas, you know what?
Screw my channel points, I don't want them anyway.
I want good Overwatch and that's what the teams are delivering up next. We're gonna have our 20 25
OWS world champions and of course 20 26 champions pleasure runner-up twist of minds will be
Well welcoming rather and tell us if to the big league
So that's gonna be our second match of the day. We're heading into a quick break now
Allowing you to connect your battle that account to your twitch account to start earning drops these drops will be available in
OWS give you any career you name it
Basically, I cross the board for the next three weeks, so plenty of opportunities to
tune in and get some free goodies.
For now, quick break, we'll see you on the other side of this.
Your climb to OWCS starts here, join at fce.gd slash facelink.
you
you
you
you
you
you
Diese
The
Welcome back everyone to the OWC, and is here join by Jake and Johnny and
What a day she said
1147
Now I feel like I live to three lifetimes first series went to distance. We did not expect it
It's just been week one of upsets and we are so here for it, but surely our next series
Right
Alright, no this one is
Wow, this one is truly
I mean a team that has won world championships against the second seal of motion relegation
It's hard to imagine. I mean
I mean, Twisted Minds, they have been set on their heels, but this is honestly not when you want to go up against this team, right?
Like, they just got woken up in a major way in their opener against VP.
It's like, for Telsy, this is a very tall order.
Yeah, I mean, this is the first time, right, that we're even seeing Twisted Minds losing back-to-back matches like that in quite a time, right?
right losing back-to-back matches meaning from the champions clash in Tokyo Japan to now their opening match yesterday
So they're losing to crazy racoon and to be back VP yesterday
That's out of character. We haven't seen that since May of 20 27. Someone was running the numbers for me
To put here back to back at the Saudi and the autobus here stage and to last time that lost three matches in a row
That was June 2024
You know, I'm keeping track of their losses at this point. That's how good they are. That's just how good they are, right?
So yeah, it will be
Unimaginable if they were to go down against the second seeded promotion and renegation
So these are safe channel points is what I'm saying
So he is not take channel point advice from Zoe. This is a public service
I'm just saying, you might just need to bet against Zoe, we need to take the inverse Zoe line.
Yes, you see jokes on you because I bet it's my last 20 points on Tellacy.
I mean, honestly, you're getting desperate now, that's when you know things are not looking good.
Tellacy?
That's okay, it's okay.
Tellacy, listen, okay, all things considered, right?
I mean, what can they do?
They're going up against the big dogs here. What do you want to see from Telsie?
Oh, what do we want to see from Telsie?
I guess I want to see like iCab on a life game and everybody hard enabling him.
It's such a crazy stacked team you're up against.
You know, this is, I actually think there's something nice about a matchup like this for Telsie,
which you come in with no expectations. You know what I mean?
Like, if this is a 3-0 and Tm are just insanely dominant, you don't even feel bad as Telsie.
It's like, look, that's not a team that you need to necessarily beat here.
And for you know the second seed at a promotion location, I feel like the real goal is just you know get your feet under you
Right and like get established like I just want to see competitive team fights
I want to see you know pushing team maybe a map win dare I dream it a serious win
I've got to got to be real. Yes. It feels unlikely
Yeah, this is a Tennessee squad that doesn't have that ace up your sleeve
Like we just saw with the wrecking ball or with purchase pro yesterday where they're like super confident
playing the Cat Bastion.
This is really a team that played a lot of brawl
and like New Zealand carry and the promotion
runnigation, right?
And so if you don't have that ace, then you just
have to like outperform the other team
and you're facing twisted minds.
And it's like, OK, well, you're just
going to be better than Koi.
The best rush line in the planet is you're taking a run.
I don't know.
I mean, do you take the rush mirror, Johnny?
I don't know.
I think it's crazy to do something different, right?
This is the first time that we actually get to see
a policy in action, right?
and I'm sure that they do diligence, that they do homework and watch that Twisted Mines match
yesterday.
They watched the last couple of grand finals in which their opponent was playing, is that
what they prepared?
Listen, you gotta do what you can do, you know, how to give you something.
I love the whole game.
I love it.
Thank you.
I'm really prepared for my 20 points here.
But yeah, Twisted Mines obviously they have your favorite in today's even though they
did get exposed a little bit by VP yesterday.
Yeah, look, for Twisted Mines I think they just primarily struggled to style the third
like you're a Cassidy, you have no kind of like speed boost to like speed you around and to get open up these angles and try to pick out the cat ambassador to begin with, right?
And so you're just like standing still under a roof and you're like, all right, I'm going to get the cat here any second.
It's like, you don't have that same pocket in a meta composition like this.
And so Twisted Minds, it's harder to make those plays that they want to make.
Yeah. And I also wonder, you know, that lineup we got is correct.
we got is correct, that means KSA is going to be coming in for TDNT, which would be a pretty big change for Twisted Minds.
But there's a reason they kept both of these tank players on their roster for so long, because maybe in a Sigma Heavy Midi, that's like the one hero.
I really don't see TDNT pull out as a Sigma.
And we heard from Crispy in that interview, like, that is a scary mirror match to take if you're not extremely comfortable on it.
Maybe it's something KSA, he's a lot of time on the bench to kind of work on heroes.
If I were him, I would have been grinding the Sigma.
So maybe he can come out, show us a very strong Sigma,
and maybe just the adaptation to this current meta
that Twisted Minds need to hit here.
So a huge test for Telsy.
Yeah, I don't think we was gonna overrate
that 3-0 victory by VP.
It's not gonna be that easy for just about anyone else.
Yeah, and if there's one team I'm never concerned about
bringing someone in from the bench,
it will be Twisted Minds.
So frequently do it in grand final scenarios
in playoffs where they suddenly like make a 180, right?
Bring a UB in, like, marry the playoffs hero,
and then they make those deep runs with that.
So, like, the playoffs, they're staying sharp,
they're staying clean, Johnny.
I would say that this would be the biggest upset
in Overwatch history if, let's say,
you're always saying, puts in mines here.
I don't know if that's, maybe that's crazy,
like, you want to sit fire,
like, if you want to put that in the main, or...
It's up there.
You know, it would definitely be up there.
So, puts in mines to Galos yesterday,
But like let's be real here. I think I saw the challenge was like 80% to 17
Tell us you should not be getting 17. 17 is wild
That that is like that the whole chap is like drunk after the past couple of days here over time
There's so many upsets surely they'll upset again, right?
I mean listen, there's something really beautiful in which we're thinking
There's something beautiful
The co has reached new heights here, we're talking like that, but honestly it needs to,
it needs to.
I mean this is, this is the, probably to your point Johnny, one of the most imbalanced, you
know, on paper matchups that we've had in a long time here.
For Telsy though, there's still a very much gradient on how this can go, right?
Like if you take a, just a complete shellacking and you don't look competitive in any fights,
you really don't feel like a team that's going to do well in OWCS, but if you can just show
go up on the server and like push Twisted Minds,
make them go deep into the strap hook.
That looks very good for your stage.
It's definitely one way to open up your OWCS journey
on that note.
Tell us if you're welcome to the big leagues.
Let's see how it goes against Twisted Minds
in our second match of the day.
Jake, Johnny, take it away.
Johnny, so I mean, you gotta take over for Zoe
on the Hopium front.
I'm running dry.
We're going to Iliels for Twisted Minds.
They might play some Roadhog here.
I'm feeling it.
Some road hook and like I would honestly be down like what a treat to get the constant road on back to back
It is KSA going in I think let's double check that one. You see the server
I mean, I would just I believe the roster card, but and it kind of makes sense after the loss
They took they are gonna they are gonna ban away the fashion with the bird ban as well
That's we can see a lot of those deferred. I mean EMEA just loves the deferred pants like I
I mean, I kind of don't always agree, I guess, but this matchup, I like.
All the coaches are like, wait, the Fertiband is actually going to them.
Yeah, yeah, unless you're protecting. I mean, it's such an actually interesting
meta in terms of the different options you can bring, and it is going to KSA, and so,
maybe less likely to bring up the hog. I mean, he's coming off the bench after quite some time riding it, right?
The T17 and T19 has been the standard bearer, so they're going to give him a look, and after,
you know, a brutal loss to your rivals, like they endured yesterday,
I think it often calls for some kind of change, if only to just say,
hey, maybe we're going to go in a Sigma direction.
That, I mean, Iced-on gave them huge issues on the hero yesterday.
And it's not like KSA can't pilot all the other standard tanks.
They think it's just, you know, a very slight specialization difference here,
and especially ruins kind of a dream spot to play the SIG, if you're going to play it at all.
Yeah, we'll see. They played the Manga yesterday as KSA pokes around in spawn for now.
I'm shooting some basketballs and stuff like that.
I'm, uh, look, how I see big underdogs here, Jake, um, but I'm looking forward to see how these players, you know, debut here in the big leagues now in OWCS.
These are players who have fought through, um, the face-it system and being promoted from face-it masters, but they now have an opportunity to play as the best teams in the world in EMBA.
So we've already seen a lot of these players in the World Cup Online qualifiers the past couple of weeks, but here they are now in OWCS.
Let's see what they can bring.
Jaewoo on the May is going to be matching up against Symmetra on the opposite side.
The Quartz on the Signature Capsule up against iCav.
I've been singing iCav's praises but how is he going to stack up here in one of the toughest matchups you can find here in OWCS EMEA.
Early trade damage, it comes in hot and heavy onto the Capsule teleporter evaded for now.
Tristan likes Happy to poke away and it's simple who finds the finish onto the Capsule.
That one felt almost too easy, now the cleanup comes in, KSA sweeps forward.
Tough opening fight here for Telus, you don't really get much of a chance in this one.
Yeah, almost a little bit of hesitation on the walk up there while Twisted Minds, they stayed put in their angles and with that Kirikou and the Cassidy spam that was enough to secure a pick on the Telus here.
So we see a pause coming through here, we'll take a look at some of the tech and see who was having an issue and see if we can get it fixed there.
But yeah, if I'm jealousy like, you know, you're playing the Sigma mirror here. Great. Like
You know at the end of the day, we're not playing like diva Lucie O'Keefer
It kind of stuff like at least if you're playing the Sigma music missouki like I
Would that would allow jealousy to find some time to get the pics required stop smiling at me
You're doing a great job in the church. You're doing a great job
No, but like come on now. Come on now like
Sigma pocom like that is at least a room for like the individual place to pop off like somebody mentioned like that
I can't like that gives room for I can't like look for some of those pics
Whereas maybe in a brawl composition in faster pace. You wouldn't have to have that same time
No, where the room to go for those individual case there were many a lot more pressure put on to tell us in front of device
Yeah, I just think the problem is I mean, I think TM are very comfortable in in this being a matchup of individuals like
Yes, I can't look good at moments, but we're talking about quartz
I mean a lot of people call in quartz the very best hits game in the world right now
I don't think that's crazy right even though they lost the grand finals like
Courts was a demon in that match and feels like he always is on the server
I mean yesterday was a really shocking result. It's a rare underperformance from him
But you look at the history of these players. It's not just sports, right?
It's it's simple on the May looks fantastic or simple on the Kiriko rather. It's J. Woo on the May
There are a lot of shooters on the side of just in mind. They literally everyone on this team
is are some of the best gamers in the entire planet so I
in a poke-on I'm not gonna lie like Texol and Johnowich I mean they're gonna
have to show me something crazy here I love to see it to believe it okay but
I'm just saying if I'm playing as J.Woo and J.Woo's a main so I guess I guess you take it right
it's it could be better but I mean the slow-com is really nice he part of
the team here they're getting up a little bit of space in the process but
still delivering a lot of fun in the back of the way here comes the opening rush
from simple try to put the script get aggressive Lars has changed has to stick
around a little bit longer than he would like and TM the slow play for them
doesn't play fueling the normal team we're expecting me here comes the
flocks lifted up big three the cleanse is nice the KSA right into the heart of
their formation now and tell us he can't quite stand tall the old mix just
coming up a little bit too quickly tells you somehow get the flip during that
fight though that'll be actually pretty nice for them getting 10% and costing
Twisted Minds 10% of their own cat
It's a Twisted Minds team that just let the game come to them right they're sitting back
They're waiting for the ultimate to come online and then they push the gas pedal when the flux is able to hit a three members of
Tell us either so they're not totally aggressive. They're not you know trying to force the issue here to surprise
We're staying close and letting the game come to them. So tell us he pressure on them now
Try and go for these places with them. So one comes out. This should be an opportunity for an opener
but placed right down the middle.
Then I deployed from ICAB,
see, actually, I'm gonna find things that I mean,
they're just baiting him with the Sanctuary right there.
They take a beautiful lift out of it though,
I love the patience from ICAB, shuts down fourth,
and now with their own Sanctuary placed on point,
somebody's gonna have to work for this one.
The Blizzard is out though, and it increases XSJ,
Jonovic also falls.
Jay, who finds his time to strike,
Quartz coming back on the tracer, but it's all KSA now.
Just dominating him through.
Lars takes a big increase into the phase.
Astro ensures a stabilization with that kill on the Cassidy,
And there was hope for a moment and nice ulti combo from Telsy, but in the anti-unfair, they're just too good.
That's going to be the point. Wrapped up immediately there, Twisted Minds. Pretty much only take one big engagement there.
The Sanctuary to buy some time to pressure the objective, they were able to survive the Flux coming in as well, and then they flip things around onto Telsy.
So Telsy, they had an opportunity there with combining the dead eye with the Flux there, but they weren't able to rack up the frags required in that one.
And it's all Twisted Minds to kick off Elioz here.
What do you think about this May versus the Symmetra in this matchup?
I'm a bit of a May fan.
I think the Blizzard is pretty insane, but it's funny.
Like, I feel like we haven't seen too, too much of this mirror match.
A lot of teams aren't playing the Mizuki SIG and are trying to, like, you know, play some,
some high-paced comp against it.
And so to see the mirror actually go a little bit deeper here,
I think an interesting way for the series to play out twisted minds.
This time, maybe they're going to go with the sims.
See if it's going to be a swap-up.
No, J. over the far.
Both current teams actually preferring the far on this map.
You could see a little bit of aerial dueling here.
And this is a hero we've seen SXJ play before.
We have a more comfortable pick for them.
Obviously going up against J.Woo is going to be a tough task here,
but let's see what we can do when a comfort hero
is in first show here in the cool WTS.
Both teams hoping to get the poke on.
The openers found just yet XSJ,
playing very close to the opposition.
Trying to put that damage in over the top.
KSA, Conch does not take him off the map.
And I kept getting some comfortable space.
with which to work your leg down some damage, the poke trade actually went pretty decently for Talizean.
To your point, Johnny, the game slowing down a little bit feels okay for them, J.Boo though, getting big damage onto Lars.
It's gonna push him off the point, and now it's just a minestorm to get a little bit of this cap pressure on.
A lot of spam hitting here, J.Boo getting a lot done for over the top of the high cap.
A headshot from across the map shuts down Quartz, and immediately Talizean swarms forward,
getting a kind of decisive fight where they need to open up this map.
And I also like the positioning that Lars took there on to the Lors' signal
because you're putting a lot of pressure onto the potential point of his demise
as funny as he gets cleaned up here.
But then you also have the Cassidy stayed firm inside of the cage area with the supports as well.
So tell us, taking it real slow there, but secure the superior angles
and make it difficult for his demise, ultimately find the ping on in the back of that.
And tell us, the controller of the jig.
Now the retake for TM, finding themselves in an uncomfortable spot,
Falling behind in this round. Spam over the top from XSJ. He is aggressive. He hits on the Quartz as well, even forcing the Clans out.
I mean, Twisted Minds, they feel a little bit less confident to make Spam, even though the Pulse Pressure is great from Lars.
I'm quite enough to find Simple, but he's on notice.
Well, Twisted Minds here, as they start to approach, they perhaps need to invest something. It's going to be the Kitsune Rush here, but tell us if you have a lot of options here, Jake.
pretty huge here. Also a rush to play from Texals, kind of wasted value there. See I'm
getting a load of an economy lead. Now the Flux picks up KSA, doesn't quite have the
cooldown, stabilized through that. Quartz does get SSJ out of the fight. They need some
kind of a comeback kill to stabilize this one, but tell us if the double support comes in,
it's a very expensive fight, don't worry, tell us. They get the fight win, but they've
Kind of obliterated their own economy, only the Sanctuary to work with here.
Luckily for them, KSA is still 20% away from the Flush, Lars even thinking about getting some very early forward spam, nothing has this kind of floaty proton.
I don't like this. I mean, it's hard to punish him, right? They don't really have speed to get up in his face. I like that from Lars.
I mean, he's not giving Twisted Minds any kind of free space. That's the last ulti, everything now to play for Talos.
It's completely dry in the bank need to find some kind of a kill off this twist of mines now stepping up major ultimate advantage for them
See what funny astro and jaybooth can get done here
Simple before the fight even begins. Oh, oh, it's Albert TM
They've already lost numbers. Tell us he waiting at the sanctuary from the flux laws running out of gas cool downs running low
The damage coming in but a beautiful shoot keeps them alive. It's not enough extra another kill in this bar
I have finds one and so three minds in a devastating overtime scenario not easy one to win
an ICAP eating them up one by one.
And what around so far tells, oh, hold on,
I spoke too soon, Quartz is back into the support,
still coming in, XSJ who finished that one as well.
Wow.
What a fight from XSJ on the far.
He talked about the comfort pick,
but he finds what, four, five in that one crazy place.
Again, the pressure early onto twisted mines,
and tell us he find the picks.
I mean, the presence of mine there of SXJ
being able to get into the backline
and put pressure onto simple there,
get that pick onto the character,
Ultimately, that is going to be the difference maker here as Telsy kind of tie things up here.
And yes, they, you know, questionable ultimate value when they came to the sanctuary, the kids sooner rush.
But overall, I think they're playing the setups really well here.
The positioning is on point for Telsy Jake.
The pressure early on, like you saw the Sigma in spawn.
And that means that they can get these picks early on as Twisted Mines are trying to walk out,
trying to establish their own form of positioning.
It can be a brutal map when you're putting that retake position.
I mean, winning the opening fight pays massive dividends.
That was a big one for Telsy, but, you know, it's all kind of forgotten.
If you can't close out the map here.
Round three, pretty much everybody can have their perks online.
Look at Lars immediately swarming forward, taking the enemy high ground.
Love this move from the Sigma.
Absolutely putting the screws to TM.
I mean, TM, look at Lars.
Like, when have we ever seen this team as passive, as defensive in this spot?
And Lars is just in a devastating position.
He has to be clear.
How do you make a play here, Jay?
If you're Twisted Minds here, how do you make a play?
You have to use slow approach here.
You have to clear your high ground here.
If you're more damage, just a lot here.
Lars is going to get saved by the sensor, S6J.
Another pick here.
Traded out though, Twisted Minds still in this one.
Yeah, my point pressure coming down now.
Lefty cats me for the lay things for the moment,
but KSA is just a little too strong.
Lars is cleaning things up in the back slide.
Where is Lars?
The flip goes against them though,
I mean, this is getting awkward. It's like you need to put the map for this to actually feel valuable
and nice little effusion connects on the bars. You should be able to live.
And they're going to try and tempo these skills immediately into some point pressure.
I like this look from Telsy, but Twisted Mind's a little bit of space to work now, KSA holding on to the point,
getting some good support from Astro and Simple.
So he needs to break this equilibrium.
Twisted Mind's more than happy to run the clock here, continuing this cap pressure forward.
Oh, I can't! He's the one to pick up that frag onto Quartz, then I as well in the open.
But J.Woo takes down his opposite number and a knock-off on Jonovic.
Brutal, especially with the rush on point.
They're not able to get maximum value to that GM.
And as Gore still continuing to fight, J.Woo goes down, but not before he finds his man.
The clutch is good, but it's just not good enough.
Double support here, still behind KSA.
But he's gonna be able to tank through all hummers. It's just a matter of stalling things out here
Crucial hold for TM. I mean that one looked way too close for comfort. J-Woo had to come up huge
And Quartz with a couple of exits is gonna add insult to injury building up a bigger bank percentage here for TM
Yeah, the damage players make a big difference there as well J-Woo finding those pigs
You know when we had that Sigma stalemate on point there comes down to the Cassidy or the farra to open things up
They traded one apiece, but Tristan mines ultimately more comfortable with the poke they were able to get in there
So pressure on Telsy here 60% for Tristan mines here. Telsy has a side jury. Let's see how they engage
XSJ so important on this far up to find some kind of an opener. J.Woo though always ready to strike playing this high ground focusing mostly on the spam game
ASA gets deleted trying to pop the flux. The focus fire is just too good
Sloppy moves from the DM tank and Telsy takes full advantage now immediately going to the point fourth
Does find a counter kill.
iCab though, I mean he's standing tall here on the Cassidy, there's just no chance without the paint into this one.
You just have to reset it.
Simple, I'mma hide there.
Might be okay, he's gonna do some wild plays here, I mean they might try and hunt him down.
Far coming back off the spawn and beautiful moves from St. Paul.
Getting right back into the fight, they wanna push the tempo here, damn.
Trying to rush back into this, they get the dead eye out of iCab, which is nice, but oh, the Zima dropped to the floor actually doesn't take the dead eye shot.
Sanctuary out of Astro now.
XSJ fighting his time has the flourish available, you gotta step up into this sometime.
I can have shut down J.Woo's huge opener now, opportunity for XSJ to punish this backline.
He finds KSA first, maybe looking for more, and once again, twisted mind,
stifled on the walk up the Telsi Pope, proving to be dead.
And with twisted minds there, you're probably thinking we have double support ultimate,
to reinvest the Sanctuary to buy some space as we move towards the point,
but then you get picked afterwards, no real opportunity drove to Kitsuna Rush,
and the poke has been on point here for Tellacy so far, 61% they have plenty of ultimates at their disposal as well.
Twisted mines on the D.va compared to it, really difficult to look up.
Yeah, they're gonna just push the pace now, trying to get on top of the backline and early rush comes out.
Tellacy bunkering on the point but they're giving a lot of map control up here, so the bot's onto force.
But with the dji's in the middle, take through that damage, KSA finds Icaven.
Twisted mines, injecting a bit of their signature chaos, look to be doing well in this fight.
XJ has to pull something back with the barrage for the team, falling around his ears.
Little bit desperate for him on the point, especially with a D.va up in his base.
Not gonna be much of an opportunity to rip the barrage in here.
Wisely saves it for another day, but it's just gonna be one last chance now for Kelsy.
And this walkup is a slow one. Kelsy doesn't want to give him that chance going in here.
Wild push, but Kelsy maybe just keeps him up. I mean, what a bullet play here for T.M.
Okay, but Kelsy has a Sankter here. They're starting to come up on Ultimate, so they can walk up here.
S6K, carefully, I guess they're far out here.
The other player wants to miss up on the barrage.
Sanctuary, runs low, now a bit of a stool up in the sky.
I can't find Simple, he's been a hero so many times for this team, will be enough this
time.
I can't get run, can't find the deal, what a shot from him, can drop, KSA, can't get
it, X just stay in the barrage with two on point, will do enough, can't want to be one
of Sigma, even the best hits get in the world can't do that.
And Twisted Mind, drop map one, two Tellis-E.
What is going on today Johnny?
Wait hold on, hold on.
There's still a fight to be had.
They say it's got the ball.
They want the treacher.
They want to get all the members here at least.
They're all out of it.
This is twisted mind.
You know all the calm?
Okay the touch comes in back.
Touch here for J.L.U.
Has to recall out of the fight.
Simple goes down.
Tracer can use Portellacy.
They're so close to that right.
They won't even be in Lars.
Fights the kills.
Even twisted mind in that kind of a desperate scenario.
Cannot hold it towards it.
I'll hold it towards a jealousy and a map win for jealousy on Ilios against twisted minds
Johnny something is in the water in Europe today
What are you like?
I'm speech is locked in. This is a homo speech. I mean you said this would be the greatest upset of overwatch history
John Lich against the twisted minds. I don't think you're crazy. I
see him
Is my crazy insane team just don't feel like twisted minds right now like like watching them play slow on the boat comp
It just doesn't it's like something has you know that the wind is out of their sails
I think they're really feeling the loss yesterday to VP. I mean they look you know if they previously were gods
They look human at this point. The cadence is like really messing this team up and here on ruins
I thought you know, I felt like they were in so much control like we're just gonna sit back with this May
We're going to wait for an opportunity to punish your mistakes and they did fantastic here
But on the map like ruins here or sorry, I well rather I thought that you know
Lars had a superior positioning with the Sigma like the angles really opened up for Telsy here
And I feel like their setups were just better overall
To me Telsy looked like the better team they fully earned this map win
Yeah, Lars was fantastic across this this series right this Sigma was real confidently piloted from him
and looks like an absolute comfort zone pick,
which, frankly, they're gonna need
if they want to go deeper into the series
and win some of the tougher map picks against the Sid Mines.
And, you know, they're a team,
you're not counting them out after this.
Like, you know, I do think,
I just want to see more aggression out of TM,
but for sure for them as a team,
I think they're feeling like,
hey, Sigma's very good at this lineup.
We need to be good at this style.
Yeah.
I mean, it's not like to take a loss like that.
It's like, where do you go from here?
You know, like you lost to VP,
He said, let's change something.
Now you change something and you lose a map to Telsy,
a team that frankly shouldn't be able to hold a candle to you,
right, given the pedigree of Twisted Minds.
You know, they should be the massive, massive favorites here.
But Telsy came to play.
They came to swing at the king.
So far, not a miss.
Yeah, when I said that this is good for Twisted Minds,
the fact that it's a bit more competitive,
I didn't mean like taking map most to Telsy.
That was not quite what I had in mind here
to kick off stage two.
Where do they go?
I have no idea what twisted minds go over here, like what kind of style do they want to play?
Do they want to like lean into more of the D.Va?
It's kind of worked there, like the D.Va is really going as the farra
and I think that's part of why you picked that hero to get engaged aggressively with the Kitsuna rush.
That's where you end up on that hero.
But do you want to play more of the Sigma style?
Even though you took a map loss here,
are you still doubling down and saying like we need to improve on this composition?
This is the composition we're playing from now on.
How do you kind of approach this series now already down to 0-1, Hendrick?
I mean, it's such an interesting series, because, I mean, like, just in mind, we sort of sometimes treat them as if, okay, their qualification to the Major is not in doubt.
But like, if you, I mean, it would be crazy to say this before the map win, but Telsy just won a map, like, we have to consider the possibility that Telsy can win this series.
If you can win a map, you can win a series, like, that's Overwatch, you know, really, really.
Wait, wait, wait, you just deferred all the Cope to me to start with map 1.
Sorry about what?
Well, now, now you're like, you look like they could win!
They could win.
TNT's coming in.
Honestly, I kind of prefer this.
I think KSA, you didn't feel like his Sigma was like that much of a difference maker,
and I think it needs to be for him to get playtime with the run of dominance they've
had with TNT on the tank roll.
I want to see TNT just pick up the Sigma.
You know what I mean?
Like, I have a lot of faith in TNT, what he's accomplished over the last few years.
I didn't faith in him to pick up a new character and still be very effective on it.
And I did feel like it felt like something was different in the comps, you know, just
like watching TM play, they didn't seem like themselves.
Maybe the comps are a little slower, it is, it's going to look different.
But this is a TM that, you know, rarely do they miss an opportunity to get aggro in your
face for fights, get kills.
Like they, they play with supreme confidence almost all the time.
And maybe they've lost some of that with a brutal loss to Virtus Pro and the opener,
but they have to find that again here.
I mean, you've got to stop the bleeding now.
you cannot afford to give up more than a map of the series.
I mean, at my own kind of like parallel here,
I'm going to psychoanalyze just in minds.
But if you compare the way they play that alio's to,
for example, the preseason boot camp,
when teamity swaps over to the wrecking ball
on New York City, and they're just making it work.
Like they're laughing in the moment.
They're just like, oh, we're finding a way
to make the wrecking ball work against the top team,
top quarter team, and we're just like,
everything is easy for us.
Like the whole game is just easy to us.
in a set of flow, making decisions just on the back of each other flawlessly.
And then you compare that to LAOs, like you're sitting back, you're always like on the back foot,
you're not making plays, you're not really like playing as instinctively.
You're playing almost with a little bit of doubt.
And that gives Tennessee that this opportunity to win the Pope Cues, to take the superior angles
and get the upper hand against the kids of my team, that clearly are questioning
like your own skill in a meta like this.
They looked rigid, if anything, which is not what we are coming to expect from this TN squad.
I think this is a team that, as you said, plays in that flow state, right, and is willing to take risks and play straps that no one else does.
I mean, they've been willing to completely 180 their strategy.
They took a loss in Champions Fast, they just bring out a strat, they haven't practiced in months, and they make it work against the best teams in the entire world.
So for a team to come from those kinds of heights crashing back down to earth, the trajectory is brutal.
I mean, it's part of the pressure of playing at the highest level.
You got to understand, as good as TM seem, as much as it seems like there are wins or
four-down conclusions, that starts to add up against you.
And the moment the tides turn, it hits so much harder when you've been on that kind
of incredible high for so long.
And so, I mean, I think the psychological point is actually crucial in a series like this.
I mean, this is the moment to either write the ship or to sink further down.
And Chelsea aren't going to take it easy on them.
like ICAV, XSJ getting very aggressive on the DPS here,
willing to take risks, willing to take 1v1s
and come up with wins at times.
Like, you know, that was back and forth,
which you look on paper at these teams
and maybe you wouldn't expect that.
So certainly, fantastic signs still for TELUSI.
Twisted Minds though, Rialto is a bellwether map for them.
This is a very comfortable spot to go.
You're bringing in TVNT back into the lineup.
How do you approach this?
Well, TVNT, or sorry, Twisted Minds here,
I think they can kind of like,
what they do best here. I think the D-Vides, you know, the band is going to be a little bit
limiting here for like what compositions you may want to bring out, but the Misuki band,
I think it's really powerful in establishing like a backline that you're comfortable with.
Misuki kind of enables everything that Twisted Minds don't like to do. Like, yes, we talk a lot
about the Misukiri, but Funny Astro has made a lot of effort to flex over to something like a Juno,
when they play the Juno Kiriko, they play the Wu Yang at times as well to play a bit more of a
a poke heavy kind of composition and the Mizuki has kind of been this new hero that throws them a
little bit off guard. It enables this more like broad poke style but they're obviously not comfortable
with. So Tivianti over onto the Zarya here and as I look at the twisted mind composition here
obviously what he swaps away from the winmaker in Hanso but immediately like this looks more
like twisted minds to me Jake. Yeah absolutely the Zarya has been a really strong look for them on
this map. The only thing that I think really dealt with it was the Mizuki Sigma style so
So, with the Mizuki Band out, even with the Diva Band out, I feel like you don't mind that, this T.M. playing the Zarya look, like, kind of happy about it, like, your backline is going to be very free and simple, even thinking about bringing out the Alari.
I don't mind being hit. A lot of pressure now to be going up into the sky, on to X's J.Sparrow.
Yeah, I really don't mind this composition. This is mines, obviously, they'll have a little bit of a tough time here establishing angles to begin with, but they should be able to get to coconut seal and tell us this composition here.
Do ultimately find a pick with what twisted minds are playing here. This should be them quite comfortable in this one
Big game is old spam from range or a
Combined to the casting to that pick up on the course and the slow play so far not really finding openings
We could work it good for T.M.
Do you need to know on the side ground gonna present some problems?
It's not a cop in the corner, but more than willing to stick that around you on against the hazard
And this is where TVG really starts to shine up to a hundred energy this next refush is gonna hit like a ton of bricks here
Kelsey, gotta be ready for this one.
You need to balance something to get him off the high ground.
Big damage trade.
Force to do it, but pressure's coming in against him.
XSJ, find simple.
TNT has to act fast and wants to win.
This one has to just back off for now.
The pressure too much.
XSJ adds on with another.
Then the bar for Telsy.
Proving to be a lightning rod for their swarm.
Yeah, crucial because we both look at TNT there and a hundred energy.
That's kind of like the go time for Twisted Mines.
But realistically, we're not expecting Desire to win that matchup.
We got matchup. We're expecting to start with pressure in the front line and then J.Woo
Wards to do it on the angles. So Lawrence, I mean, Lawrence is playing with confidence.
Like what can you say? He's like having fun and playing with confidence. Yeah, he's not
afraid of making mistakes here, Drake. He showed up for the camera. You love to see that.
I mean, you hear he's just a mind zone. These opponents coming up are going to be massive.
Simple and set up a little flank here on the outside with the assistance of J.Woo. See
If ICAP comes over to take this fight,
it'll be a key trade for the Cassidy.
Nice little conch, but a big rotation from Lucio tries to punch it.
Actually makes a lot of space in the front line,
a lot of room to work with your team.
You'll be able to move to the choke,
and that forces the rush out of Teksall.
Take TVNT, can kite that one out.
You're gonna be happy to bled out the rush.
Essentially for free,
I guess they do use the Captain Sun 4,
but XSJ got deep into the backline for it.
Zippo was trying to get cheapy here,
and where am I trying?
Soldier rush is beautiful.
I agree. Nice, nice beat.
Protects the dead eye.
Further stabilizing ensures that over-eyed protocol for force can't lie to anything.
This is why they've warmed themselves into an ultimate advantage here.
See what the answer is to Grav.
I mean, it's really just launch with the downpour,
but hard to really see that getting too much done.
TM, need to open up a strong fighter.
Big connection.
That's a lot of Bizarre.
The cleanse, though, is great for TD and TM.
The Grav, Mirage.
A combo as old as time.
Eats, Ted will see, alive.
Honestly, they got outplayed there. It did take a long, long time though.
TwistedMinds had to work to generate that kind of ultimate advantage.
And Telsy, they could go for a Desperation Retouch here.
FunnyAstro has held on to your little race, so it shouldn't really be winnable for the defenders,
especially with Lars, yeah. I mean, he's getting devastated on the lockout.
This is a brutal one.
Bynastor wants to hold on to the Ray, but he's just going to commit it.
Doesn't want to take risks.
It's a good one though. I mean, you've got to just overwhelm the enemy backline.
Ikeb does find one, but the raid is still doing its devastating work, and the cap comes in.
It's just too much value, because they do TVNT untouchable at this point in the fight.
Well, I asked, we kind of kicked off the map here, Jake.
And you feel like, Tellacy did a really good job of navigating Twisted Mice Composition.
They've ranked a lot of time off the first point.
Realistically, a first point goal there.
It's just not going to happen against the Twisted Mice Composition,
and they will find themselves in an open advantage.
Tell us he's still doing a great job on the defense in training this time back here on second point with this indoors area kind of accessible to the hazard.
Maybe can start making some placers.
Now we'll see if it's something that can change the narrative.
Tell us he wants to be aggressive at Twisted Minds.
You're very ready to bunker things up.
Johnowich takes big poke.
J.Boo is going to finish this plate on that one that takes up a loser before the beat can come in.
J.Boo, the standard rare now for Twisted Minds.
Maybe we can continue to get aggressive 100 energy on TNT.
No reason to step up the gas now.
TM, give them an inch, they will take a mile and get it a little bit back into some of their signature form.
Still, Telsy, regrouping well, and with the double support ult, Icap is down without the Cassidy.
Those support ults aren't getting really as effective.
The final touch could come in.
Ooh, you gotta be so careful here. One big rocket could seal the deal.
A beat has come out. Texel also with the rush.
But just on the three players, the Twisted Nights just refused to back down here.
The override protocol, devastating launch from above.
We're just more sane to keep them back up.
I can't with two dead eyes.
I'm on the supports of T.M.
Oh, I'm sorry.
But surely not.
I just stay hold on the barrage.
No, but TDNT 1v1 shouldn't be winnable.
That is way too close for comfort.
How the heck does I can't get a two-man dead eye
until you can twist in my backline?
That is what.
Yeah, that should not happen.
But way too close for comfort,
and especially because
Jonovic got a perfect somber timing
to kind of sync up with the override protocol
So tell us he mitigated a lot of abilities in his Durgosoria, just too powerful in the end there after the house was done
And now with the gravity surge available as well
We could look for the combination with the Barrage if needed, if he didn't require it to begin with
So tell us he's got something low here Jake
Oh, forever old iCab!
Styles on TNT, still a hi-key out though, TM
Now out of this one, we have the damage is good, but oh hi-Cab swings in wide
Runs away from TNT, he's just hunting down the kills he can't get
and D&Z doing its best trying to get the mastery off the field, but it just takes too long and I can't have exacts a deadly price.
What a play from the Polish Gasty here. It breathes a fresh breath of life here in the Palace of the Dead.
Yeah, now you get an opportunity to actually hold here in this choke point, when it looked all but done,
Twisted Mind's third powerful Graviton Surge doesn't get anyone, and now,
Taliesin can also finally build these support ultimates as well here.
They're going to have the Orbital Raid, but, Telsy, I think they should be able to disperse from this one opening at J9.
Yeah, we'll see if it's enough. I mean, so far, TM have played these slow setups nicely, trying to carry Orbital to the economy.
Tell Telsy to help their nerf. Here comes the Raid from Funny Astro, big deep, which is coming back the other way.
But that's a little bit of overconfidence here from ICAP. XSJ committed very deep in the backline.
I know it takes a couple shots from Quartz. Should be dead to right.
Yeah, Quartz will run that one down. And finally, the strong cleanup at TM we're looking for.
They don't want to give up any kind of exit kills into this one John which some nice wall rides from here
No, he's got to get out of the loser. He dies late the concrete J movies
He lose you on a long spot, and that's brutal. You don't have your sound barrier. I kept desperation better here
Has to get a huge stall but xsj
right out there in time
The garage ends up the leading bars and eight feet just dropping telly see very
occupied
They can't quite get the greener if they're looking for and the override protocol in the sky seals the deal
So in the end, CrystalMinds had to work for quite a few times on this map, but they do
write the ship.
I mean, full-capping Rolto at all is fantastic.
Doing so with a minute extra in the bank is beyond expectation.
Yeah, it's kind of coming together here for Twisted Minds now.
When they're playing this Sarya double-flag support kind of composition, I guess we can't
really call it that to begin with, but you're shying away from the Lucio-Kiriko way of things
and instead, get a lot more value from this pretty greedy backline that you're playing.
And it does work wonderful to stay mine still though. Tell us he I think they show showed some signs of life on that defense at times
Some good coordination from them
I can't that was crazy stuff from him. I'm glad we were hyping him up because he is
Delivering in this map. I mean like the stat line doesn't blow you away
But like the playmaking he's able to put down in some of those fights keeps them in it and honestly that first point hold
But you know the reason it went so long because I have got a few opening picks and you look at these comp matchup
I wouldn't want to be TELUSI in a long-term spam trade, you know. I'd feel like, oh, TVMT, you know, Zarya, we're gonna get outvalued.
But just great individual play from XSJ and ICAP keeps TELUSI in the spam fight and runs the clock down.
They're not even a capitalized on it though. And in the end, for TM, it's like, you know, this is exactly the kind of a return map you need.
I would really, for them, I think they really want to have a statement defense here.
Not let this map get close. Do not let it go to an OT round.
We need a dominant win here for TM to really feel comfortable going forward of the series.
Yeah, and I think this is when their damage pairs come alive here, Kors and J-Woo.
They're able to make place on this defensive setup.
All the wild, funny, astro and simple, they're going to get a lot of value from this, like,
we do backline realistic game, Tellacy, just looking at their composition.
They're not really going to be able to contest the backline of Twisted Minds to begin with,
and so everyone on Twisted Minds here, firing on all cylinders, we are comfortable.
This should be a tremendous uphill battle for Tellacy.
A lot of focus fire on XSJ's bar when he comes up around this corner.
This attack is not easy for these damage dealers.
Beautiful spam from J.Woo as well, finding a little line in here to pressure Texel's carry.
How are you gonna break this high ground?
This is gonna be a tough test, see what Lars can do on this.
Alright, goes to the mirror against TVNT.
That is a level of confidence, rarely seen, but he tells me they've got every reason to be there.
I want to win the series, but this map is looking rough.
The cart pushes far as Lars thinks he can get it, and now he's gonna make a move to the high ground.
The auto-match goes down to some more poke though, this is where it kind of gets
trouble, someone gets to use their mines, there's so much damage coming in to the mines going to
push the grass pedal here as well, hoping for any additional picks but can't quite get it
so they seem to spend their front teleseat but yes this walkup is going to be so difficult.
This fam is really nice but a beautiful cleanse from Syphol really gets everybody
back up the full HP. TBNT is not afraid to throw his weight around up in the high
grab rate, there's no bay, there's no sim, there's no worry about really getting
Overwhelmed here, but oh nice little
Mortar bounce trumps. Actually, he didn't have the higher has to jump up off the cart to retake
That's very nice for him to have the cart in that position
But eventually feels like this high ground maybe starting to crack XSJ in a wild flank
Horts and can't mark this one that is a little too deep XSJ
Yeah, of course cleans that one up and I think he got a little overconfident that is not a legal position for far
Yeah, one crucial position on the stake. Who's the mice are going to finish you off the back here?
TELUSY finally built the ultimates here. It took them too long a minute.
But now, like, you need to secure ultimates, Ali, from these ultimates, realistically, Jake.
Or otherwise, this entire attack is going to crumble.
Alright, I can't. Overwrite protocol. Could be just what they needed.
But I'm going to have to respond to the ray, and the damage of the message is overwhelming.
Jonovic can't even get the peep off. Just cut down out of the sky by TVNT.
And, I mean, this attack is feeling pretty lackluster for TELUSY.
I'll see that they're doing decent in the ultimate economy, but in contrast to their opponents, they're not generating advantage, right?
They're even, I don't think, you know, just in mind going,
one on the grab comes out, instant burst, but a J.Boo the save can't quite come down in time,
but TVNT still stands to test the time, there's dead eye,
zone-spared behind the cart,
the super-invitation,
Jono, which, okay, does get the beat-off,
Bort's going in for that, A.Jax, actually gets punished, next is J.B.
Finds the kills that they need, and finally, the whole cracks for TM, they got their ult something in that fight,
but couldn't quite stabilize through it.
Crucial beat from Jonomich.
I mean, there was a window for a Quartz headshot there.
I feel like I saw it coming, you know?
I had a permission there.
Just in mind, may he look for the retake here?
It's very risky.
I wouldn't be shocked to see if he don't go for it,
instead just go for the bridge hole.
Oh, but JPG moved past here.
He really throws away that advantage,
and he does stay alive.
But hold on, I kept this bamper range far back out
for just a moment, asked to go for the barrage,
but it feels so desperate.
XHJ over the top gets that trade out, and the barrage essentially goes to nothing. I mean, they barely even stop the cart there.
Yeah, two good sprites for Telsi there. They had that one ultimate cycle on the attack, and they got the job done.
They secured all the value they needed to push their cart towards the finish line.
And then, a bit of a crucial error for the Tussimines, and lingering maybe a little bit too long, go down to spam.
And now Telsi, they get a lot of cart push, quite decent of a second point.
But of course, one mistake during the front lines, and now Tussimines regain all that control.
Yeah, as soon as you, you know, get a little overconfident, twisted mines are quick to snatch that back.
And that's a massive find because it reopens this bridge hole.
Uh, which now that you have the Juno as well, the healing throughput is gonna be massive, and XSJ is deep behind.
I don't think this is scouted, but I don't really think he can do anything here.
I mean, he should have walked in, it should be now.
I mean, maybe this is like a decent spam angle, I don't think he's gonna do much.
Oh, hold on, okay, the rocket's hitting, maybe the position's getting a little awkward.
XSJ, the pressure he's putting on being made to use up by the muck line here.
Ain't no way.
But good luck with that, I can't...
That would be a little wild one.
They need something like that, right, to break this up.
Look at him, he's simply just running toward here, full, peerless,
and that pulls all the attention out, casting the opportunity to hop up like...
I mean, Lars turns around to try and deal with this, but Simple is assisting this,
and this is the signature twisted mind that we come to know and love.
They're just running you over here.
You can get a little bit too comfortable on this offensive setup,
and Twisted Minds just flip the switch, attacking here into a beautiful team fight.
Yeah, like you said, signature Twisted Minds, you push on one end and they pull on the other.
Towards just perfect distancing there between himself and the Zarya as well,
so it doesn't allow themselves to get punished on the right flank,
but also securing takes for the rest of his team.
Tell us here, 90 seconds to go here, they got a Sombra online, which is so crucial.
Well Zarya's great for that one.
Grads for the trade is nice but they actually feel simple so huge fine
I thought it was just for the old trade. So carry down, just to remind me I have to rethink the position
TGT cannot go down here, funny astral holds his curve, and will dodge that over the way
really doesn't want to pop it early. TGT's so low I can't believe but Astro's still holding this ultimate
massive from him and finally he pops it but it's just a little too late the beat comes in
Tell us he's overwhelmed!
Tell us he's overwhelmed, Tia, but it wasn't enough, man!
Tell us he called the bluff and just send it in with the beat, Quartz?
Finds a kill, but there's not going to be anyone to get this touch, surely.
And Tia now, I mean, we got a map to play! We are on third point!
Over to an extra try? It doesn't really matter here.
Tell us he can get a full cap there, very much alive here.
Unreal.
Yeah, funny, Astro, held that over to the ring quite a long time,
I think that could have ended really well for them, but Telsy, I think the crucial moment was the aggro beat from Jonowich as well.
You know, coming in on that low Soria with the Barasheed hand as well, it works wonders for Telsy, and results in them now, making their move here on the third point.
Instant Barasheed, the bubble's a little late, but the damage is not good enough, Lars. Down to a sliver of HP, but he manages to get back up.
And with the Kitsune and Rush on point, Lars now re-engages.
Eight fight though.
From Telsy, they keep the momentum forward and he moves forward and just take it and come back to the tracer.
Lars wants more, he's got a big rabbit on surge.
Pulse, DVNT into a contested position with the support is just too good.
And that graph thrown away could be a real regret.
ICAP with the dead eye though, trying to end this fight here and now.
The damage goes in and it drops DVNT, sorry, off the field.
Lars now, bringing in to his rain terror on the opposition.
Force brings a kill back, simple and fast, or on no HP whatsoever.
Jono is exorcised, James Lars overwhelm the payload, and somehow Telsy has it even more time.
Johnny, what is going on today?
Lars on the Sauria, pushing forward quite confidently, just putting so much pressure on the twisted minds,
and even after a thrown away grab that should be the crucial error that flips the switch
in Twisted Mind's way, they just find a way to make it work there. The damage when Twisted
Minds were trying to walk out against Deadeye, it was just too much and overwhelming. At
the end of the day, Telsy, I don't know, like, okay, that was an interesting sequence of
teamfights that led to Telsy capping in the first point, Jake. You just look at how they
won some of those fights, like the Sunbears were crucial from Jono, which a couple of
times there. I can't believe what I'm seeing, really, from Telsy here. The fact that we
to win these maps somehow. Yeah, I really gotta give a lot of credit. I mean like
everyone on Talosie is coming into this match really playing without fear, right?
Like this is a massive, it would be understandable for you to be a little
fearful. Oh, look at that cheeky little tech from iCab, the high guy. I didn't even know
you could do that. High ground roll up here. Okay, okay. I love you, Jake, for that.
That is an excellent little tech. Did you know that was possible? Somehow he rolls to the high ground?
Look, I don't play Cassidy, Jay, like I wouldn't have known if that was possible.
Like this has to have been possible for the last 10 years, and I just never knew.
Oh, the bead cap spray as well, tell us how.
Oh, cab-ass you though.
I like this for TF, this is a very hard matchup to deal with, especially for XSJ on the Pharah.
Pretty much impossible.
See what Jay-Woo can do with this one, win Funny Astro, seize the opportunity to go in,
iCab is gonna have to work overtime to deal with the threats in the sky.
and able to kind of break apart some of these defensive setups.
Yeah, he's just so brutal.
I think he can't play far into this.
He's going to do what he can, but this is terrifying.
At any moment, he could just be constantly run down here.
And here comes J-Woo, swings in deep, big connection.
Oh, damn it.
The tank form online just deletes him out of the sky,
connecting with everything.
J-Woo, OK.
He has been enraged on this one.
Telsy absolutely convicted, from a first point
of hold, that really bedeviled both teams.
And I would say that that was even Telsy's best
opportunity to hold that one because this retake now is going to be absolutely devastating.
Yes, you'll have the superior bastard advantage if I can't probably have to pick these tank perks,
but still like contesting the objective here, it's going to be a tough retake for Telsy with no angles.
Oh, I can't predict what will happen before the fight! You cannot let that happen!
Telsy started the crumble. Maybe the Bastion isn't enough.
Nexus J doesn't take the kill on the enemy with the 4 on the large.
Dropping low needs huge support on the payload, but it just can't come through in time.
Tell us if you do manage to get the heal back in they do manage to stabilize now with the point that goes against them
Still a fight to be had but with Lars dropping courts now in comfort zone. I cap needs up
Hero kill but it's just too late here. I was fine one. It's a little something
But yeah better to just go down here and take the reset twisted mines now plow forward into uncharted territory
And with a full bank of ultimates over time might be ticking but I do not envy tell us see in this defensive position
This could go all the way to last and if I'm twisting minds
I'm just keeping the pressure on here forcing Tela C to invest ultimates make it difficult for them to walk up here to
Stamines you have five ultimates after disposal. They have the resources
Damage coming in TVT trying to get energized before the fight. What can J. Woo find though on the off angle on this bastard?
Over the top
TvT actually couldn't clutch this one out, he still has a little bit of health to work with.
iCab needs this kill and he needs it now.
Sustained so low, but TvT...
Oh!
Boxes out, but can't get to the payload in time.
The presence of mine from iCab to focus the Bastion on the payload there, massive in that moment.
I do think, let's be honest, even if TvT wins that, he just dies to the spawners.
So, you know, it was a really well-played fight from Telsy.
I didn't expect that they'd be able to stop this here.
I thought second point would probably go against them.
So they stop the bleeding and they make this still a winnable map
Yeah, winnable for sure even though you just have a minute 14 here
I'm kind of curious
What do you think about just in mind's decision there to just stick in the choke your five ultimates?
You probably think that you can like win the fight through superior ultimate layering there
But yeah, I like took the the foot off the gas and allowed Telsie to get back and get a proper teamfight going
Yeah, it's a tough overtime work. You just can never leave cart and so TVT
You know that's a map spot where you'd almost never play that the cart on tank
You'd almost always be high ground pushing the stair corner if you're attacking right?
That's like generally the way people push it especially with something like Katsune Rush
But because it's over time you're fighting in an unconventional location
It's just it's actually very hard to go aggressive there
So maybe I would like to see J. Woo, you know what he was doing there
Maybe get aggressive a little bit earlier go for like the one-man grab on somebody just to get a pick early in the fight
Could have looked better for them
But simple also got caught off pretty uncharacteristically there like they lost the carry very early in the fight
He had to come back in off the respawn, so it's credit to Lars on the Mauga fighting that kill
There's still a life here, but I mean hanging by a thread. I feel like the Kat Bastion really caught them by surprise
I really like that on the offense
I have sticks around just a couple seconds longer on this widow tries to find something because the task ahead of them
It is monumental. I love the Cassidy Kat Bastion though both squads gonna go with this draft
I mean, Telsy essentially ripped the cable to Simines, just dead there.
You need to win very confidently the first fight, you need to get a clean first fight
on second point.
It's a lot to ask here with this nipple time, but...
So you can find the opening form first.
Telsy doesn't want to go over aggressive.
You know the counter punch can be immediate.
J-Woof, mechanically one of the best in the world.
I wouldn't really take any against him here in these tracking Skydolves, but maybe over
Over the top, the early push from XSJ is about to find the kill, the track is a little bit sloppy for the moment in course.
J.Boo just burned on him, burning him down.
So, blanking movement from Jonowich, trying to put up a pressure he can down, and I can't hold on.
Finds sports in the trade, but he had to go so insanely deep for it, there's no way out of that position.
J.Boo, the hold on gets over-rounded, and these crazy trades, these respawners actually might be different.
Tell us even.
Crawling back into this log, I happen to think it wasn't one that Desauria is energized, you cannot disrespect TvT like that.
The rush comes out and I like this, which is demise.
Throw caution to the wind, they may be down one,
but they are forcing the issue here and now.
It's a hundred energies over here.
These touches are so desperate, and the grab will eat them alive.
They're all in the soak!
And they have to consider their main board's fine stream.
Still, I don't know how to help them.
Now, the Hanukkah's tuning up fast into the line as well.
But, I mean, of course he's going to pick them up.
Yeah, there's just no way he plays his time perfectly.
And Telsy made them work, like they scrapped it out, but TM secured the map win
in a series that they have to feel should never have been this close, and it already is close.
No matter what happens from here on out, Telsy have made their mark on EMEA.
Like this is a team you do not want to take lightly.
Yeah, we have together mastered almost the credit to Telsy, the way they're hanging onto these maps and making things close.
But at the end of the day though, I do feel like Twisted Minds looking way more comfortable
here on Rialto.
And it was just about that, Telsys' attack that just kind of got away from Twisted
Minds there.
Telsys found some momentum, they won a couple of awkward teamfights there, and that ended
up yielding them pretty decent overtime time back there.
But Twisted Minds, they looked like the much superior team in compositions like this, Jake.
Yeah, definitely.
I mean, it comes down to this crazy place.
This, yeah, I kept a moment there, actually, game saving,
like, stabilizing in a huge way.
I mean, this game is getting really wild and wacky, right?
Like, it feels like everybody is making mistakes,
it's getting very chaotic in the death match.
But to your point, earlier on in the series,
it's like, I was skeptical.
You were the believer saying, like, hey, you know,
in an individual playmaking scenario,
give some credit to XSJ and IKad,
they can make things worth.
I wasn't a full believer.
I thought, look, all right, Quartz and J-Wing are the side.
I mean, can you really hold a candle
These guys answer seems to be yes. There are still these moments though where like this is the signature team
Like I kind of doubt they practice much cat Bastion here, but it was the perfect pick for this moment
Yeah, a hundred percent and it's actually something we've seen even before cat Bastion is that I have like a vague memory of tree picking Bastion on like
Shambhala in monastery overtime because if you can get that the tank mode perk on line in overtime
Off the bat like that is so much damage, especially if the enemy team isn't prepared for it
So, yeah, you write the perfect time for Twisted Mice to bring out that one.
And you just saw the way they played with confidence there.
Like, of course, you just look like a different player compared to what we saw on LAOs or even in the match yesterday against Virtus.Pro.
And so you see that Twisted Mice are just way more comfortable on a map like in Rialto.
And you hope that that energy kind of continues for the rest of the series.
Yeah, it's something that they need to continue, right?
Not just through this series, but further on to the stage.
Because if we've seen anything so far in EMEA, it's that these slots for the mid-season championship
are going to be contested and even he's been on the rise but it hasn't been this competitive.
I mean like this feels like a completely new region this stage. It's been incredibly fun to watch
and personally I'm really excited to see what TELUSY can show us as they take us to King's Row.
I mean Twisted Minds, I don't know that this team has a map weaknesses so I don't know that any
pick is going to really move the needle but I will say Pharah can be quite strong here.
Yeah I think this is actually the right map to go through though. If you're TELUSY and you look
that worked for them. On Ileos, there are quite a lot of heroes with verticality, like you said,
like DeFora. We've seen a couple of teams bring out the cat if need be here to add something
more verticality. I don't want to see J.B. Fax Robe, which is something that I can make, I think,
here. If you like to double down on the slower approach. So, Telsy, they have a couple of options
here, but it's definitely the right map pick. See what the bans are. This is going to be a crucial
moment for Talos even very few teams have found any way to get much of an edge onto team with the
hero bands I do think banding out the diva as well was a very valuable one to deploy previously so
now it's like maybe I don't think Zarya is really going to get played on Kings though I think she
just lacks a little bit of mobility and this can be a ram band which I do like more I think this is a
Quite a strong grand map, especially for a second point.
It feels really powerful to just stand on the payload, push the objective, force the fights coming to you.
And, you know, I think it also opens up the opportunity to when you see the moment to get very aggressive,
which very much is the TM signature.
For Telsy, this lets them play either a Sigma poke star, which is maybe my first expectation,
or maybe something with a little bit more pace.
Like, they were making things work.
Maybe making things happen on the hazard.
It wasn't amazing at times, but they definitely had a moment to really sink their teeth into some of these dives.
Cass ban? Interesting. I mean, okay, that is a bit respectful.
For Twisted Minds to throw a hit scan ban in, to take Icav's threat away, that is a respect ban.
Yeah, 100% I think you just want to make TelaSea uncomfortable here, but you review some of the other heroes available to target-ban TelaSea,
And it's not like clear cut necessarily, what hero will be played by a 6J or even the backline of Felicy.
The Cassidy, you know for sure, that is a hero they are comfortable in, so we can get a bit of Cassidy and just see how comfortable their hit-stand player is at flexing onto other heroes in the stead.
So, probably a more direct ban, I think, crystal mines in general, they like those direct bans, like, how can we disrupt the enemy team? A Cassidy does trust that.
Yeah, I think when your team doesn't mind playing a variety of strategies,
You have the luxury of just banning comfort heroes from the enemy team, really just kind of making it personal.
You know, making one of their, whoever's having the best game, make them swap, right?
Like show us something else, you're not going to be able to run that back on this map.
Because hey, like, whatever the strat kind of comes out, you really, I think you should have confidence in TM to flex and find their way through.
That being said, you know, I think the reason I would argue that KSA comes into this lineup on Ilios is to play Sigma.
They clearly want to go that direction coming into the series.
the completely pivoted obviously off of a map loss which makes sense but come
we're back in a spot where I feel like the Sigma could be really good here and
you know do you match it do you go a different direction there's existential
questions here Twisted Lines camp has to be sweating from this one. They have to
be sweating indeed as we get to know this Tennessee team in their first match.
Offstage 2 getting the opportunity to go head to head against their runner
about the champions flash in Twisted Minds. It's been a great showing for them so far. I think that
you look at the Stage 2 and their upcoming matches as well. You know, 1-2-3-4, they look extremely
good in their previous series. You know, the vibe is some great what you've all played. But if you
tell us, like, maybe you can, you know, get a couple of match wins here and there. This EMEA is
your region. It definitely looks up in the air. So if you're thinking about a map against Tiam,
I'm sorry, you can beat anyone. Like, truly, very few teams could take a map without TN.
Right, like, GK, like, what the day looked like, how are GK training right now?
Like, I can see, I just took a loss. Obviously, they have us, they're looking to signal
which is kind of what TELUSY looked comfortable on as well.
But there's upset potential in this region. That's pretty much the only thing we've learned so far.
I mean, if 1-2-3-4 at TELUSY can show us wins and impressive results against the top squad,
literally there isn't there are no free lot free rocks in the enemy like every
single slot is gonna be fought for here and I think this is almost historic in
the OWCS era like when have we ever had this competitive of a region here in
the regular season like usually there's some 3-0s usually there's some crushing
beatdown some teams that just can't quite compete at the highest level but
today that doesn't seem to be the case I mean Tellacy came in swinging took a map
off TM. They did get their bell run just a little bit there in Rialto, but that was
an overtime wrap, right? Like, that is, that is the kind of competitive map that I was
hoping we'd get in a Telsy here. So, I mean, they're gonna run it back with the Sigma. Hard
to argue with this one. I capped though. Decision time for him. Where does he go if not the
Kassadin?
You're going to be the soldier in 4 analysis, 6-6-J.
Like Far here.
Farra asked, well, there's a lot of poke here from Telsy. Twisted mines. You know, they
have her individually skilled with, sorry about the amount of pressure.
The TBNT just goes down. I mean, Icav does drop, and the Chaosports have to take the one, but the tank pick is absolutely going to be worth it there.
J.Woo trying to find something in the backline, but can't quite get any connection, and tell us he's going to regroup and push for you.
TBNT is not there to stall the point. Objective going to be forced here.
Jonovic adding some extra Cat Pressure. Really liked that one of the bazookies, because these ticks are going to start to come quick.
Tristan and I is going to regroup and go for that last second fight, but this is what XSJ getting really deep on this far.
He's all the way to the back line. Oh my, could it cleanse? Barely saves the Kirko.
Jesus doesn't have TP. Zipple is down.
Lars, XSJ combined. Quartz brings him back with another crazy headshot, but
strategically outmanaged. Twisted Minds are just ground down on Kingsrow first.
Yeah, tell us see with this composition quite confidently can take its slow established positioning
and then utilized the soldier and the farra to bring the damage that won't twist in mines.
There's really only twisted mines, so he tried to make a move here, tried to get something going
with the Wu Yang, and now J-Wu swapped him over to the farra as well.
He tried to neutralize the farra from the 6J here a little bit,
but make no mistake about it, this Sigma, having the suit, the composition,
has been a problem with the mines so far.
J-Wu, we can bring something back with the cheeky farra pick, but XSJ is almost hungry for that 1v1.
Thinking about the opportunity to challenge, Quartz has been lights out so far, though off the map.
Rush comes out, they're trying to get a big spam, comes in from J.
Gosh, that hurts, a TDNT.
Off the back of that pressure does kind of just slip away.
The rushiest kite, here comes the watch though, Lars refuses to back down.
The TDNT still has that bubble, the support is good, and here comes the counter, Rush twisted mines,
waste no time in getting back into his fun cars, completely all in off that play.
He does get lucky now.
But that kind of aggression, I quite like to see from Telsy, right? They are not playing
scared whatsoever in this one. Still don't twist in minds, I mean the veteran squad,
they bat that one back, they make a winning ult trade, two for one and they win the fight.
So they are still looking quite solid on King's Run.
Yeah, Lars looking a little silly with that push, but realistically, right, there's going
to be a better rush. Yeah, there's going to be a late deal, because it's very, very
dear. It's going to be the rush coming out from
simple and so Lars has to make a play those aggressive with the plugs not able to find the
targets you need it to do but it's the right move after you're not able to get any value from the
consideration and once again tell us he likes that not for not scared to make the place required
they're not scared to make these mistakes and I think that's a great thing for the moving forward
here though might get a little bit stalled we have the same thing. Yeah same here I need it just to
protect you from this overclocked quartz nose you can't really get anything through that it's
He's gonna back off for now, has one last rail, whoo does put some pressure on the XSJ on notice
The kills come back to your XSJ over the top finds the opportunity getting a little bit 2v1 pressured here
Marko is rolling forward, TGNT not gonna be comfortable holding the objective till the last go-
Oh no!
A clutch from iCab, who had the TG in it!
iCab finds yet more on the fight and what a back breaking moment, twisted minds look at their starting to really dig their heels in on this defense
And I can't just hit some with the haymaker it's been a while since I see one of those oh my goodness at
The worst time possible for twisted minds as well. They're not going to be able to contest as well
Actually, so Metro teleported the boat here
Go with that deep garage connects tries to get in the back
my text on the XSJ
Protects the far but still a fight to be had Lars out of the out of the field for now
Twisted Mind's back on a quick respawn on the quartz Symmetra, no less by the way, and they do punch out a hold-on second
I think Telsy did not see that one coming. Neither did we, if we count the cast
I mean, they had to make a run for Twisted Mind, no hesitation contest there with, you know, 0.44 to go before the cap came through
And Lars going down there, I mean, you lose your tank, it's essentially over. Telsy here though, they have a Kitsuna rush
It might get mirrored by simple. I can. Looking for a play.
Knows that the flank is coming in, but here comes simple to rush. Very scary to step up into this rush.
Just R-traded on the point. J-Woo puts so much attention to himself and dealing big damage to the flank.
Huge performance here from the bottom. The Grecian hits the enemy in the face, but here comes the grab lift.
Maybe then he gets the ball out of the sphere, just comes in and J-Woo bites his time and strikes at the perfect moment.
He'll pick up an entire feed.
It is the perfect time to drop the Barrage onto a Tel-Asi that is pushing forward.
And Twisted Minds here are looking comfortable as ever now on this defense, really on their
collateral that prevented them from holding on this defense here now.
90 seconds to go, Tel-Asi.
Hazard swap here, it's really desperation time here now, Jake.
They do have the sanctuary, they can just hit this fight onto the point.
They definitely still have a challenge to bring here.
D&T holding the frontline while the massive heals coming in to Lars, Pekson and Janna, keeping this hazard healthy, keeping him charging forward.
We're just gonna do the opportunity near ultimates a little bit slow. 4TM, they gotta find their way through without them.
Sanctuary ready, gets deployed on the payload, but Tristan is already kiting out of this one.
Not the best sanctuary positioning and look at them biding their time, now they look for the re-engaged.
XSJ feels like he needs something off this barrage. J-Woo once again in the backline pulling so much attention himself.
Ratsumega stays alive. The Lars has to go and has to pull, so J-Woo's just
never sitting in the backline by himself. Existing does find Astro. Had to go very
deep for it and we'll pay with his life so too, because Lars... I feel like J-Woo
is a one-man dive J-Woo. There's like three players marking him and they can't
get rid of him. Yeah and that's what Tosamai's do so well though, because they're
able to prevent these dives from about it not to get picked in these kind of
situations. It enables the backline and TD and Tee to get so much work done in the
frontline and lowers meanwhile, thinking like, okay, the rest of my team is trying to kill
on Fora, like, what do I do in that situation like this?
Those were Twisted Minds, so I really think they're a part of it.
Oh, very early rush, Twisted Minds, the first time now on this second point, are getting
very aggressive, see if it pays off, Hazard getting a lot of pressure in the backline,
but TVNT eventually finds his man and will pick up a second, the streak continues, Barrage
comes in, but it's short-lived, XSA just doesn't have the health to stand up here to the Twisted
Brian's staying in Twisted Minds with a miraculous retake off the back of a Quartz Symmetra.
Hold on Kings Row Second.
I mean, this man could have gotten ugly, but instead, TM set themselves up with a very
clear win condition.
Clear win condition in the only a pointer for Telosy, and they're arguably looking at
their biggest disadvantage yet so far in this series.
The scoreboard is clean as ever, Quartz 14-1, not under a lot of pressure so far on this
King's Row.
I mean, it was in mind, so like this composition, do you think this is something they can like
lean on for the rest of the stage here, or do you kind of feel like, well, tell us, this
is like, this is where you see the skill gap come through, not proper?
I mean, I'm frankly worried for Tien, because I think the Sigma Con is probably supposed
to be Zarya.
I mean, historically, Sigma is extremely good against Zarya.
It's just, I mean, you can get energized on Zarya, but the Sigma also does massive damage,
and you sort of, when you feel forced to run it down on Zarya, I think Zarya doesn't feel
like that strong of a compass, but you're basically playing a poke comp, right?
Like, you know, TNT's not really ever intending to get aggressive.
They do find a moment there at the end with the rush, but generally, they're playing quite
passive, and I would think the SIG comp, maybe a King's Row, like maybe there's too
tight for Sigma to really get value, but I think Telsy have the better strat here.
I think it I mean J-Woo was honestly doing God's work to keep them in on that second point like
He's literally solo marking three players and staying alive in the enemy backline with no resources on fire
Like I literally can't explain that J-Woo is just built different here on the far
And he's kind of the savior of team in this happen
This is why we talk so much about course and J-Woo was able to do individually
Moments like this and J-Woo definitely pretty into work for the rest of his team
this now. Tell us, with this May on the defense, this is just another opportunity here at JQ,
where Twisted Minds should be able to get a set up going, establish a couple of angles
here against the signal of the high ground, and tell us if they're just going to take
this poll.
Ah, tell us, they're playing so split around the map, and Twisted Minds can really understand
some well-placed Zarya bubbles from TD&T, open up the aggression, and this was not even
a fight, Johnny. They just fell over. Like, what happened?
Yeah, but I mean, this is the Twisted Minds we're expecting. It's like Quartz or Sodor
and Jay will lay in the poke and tell us he like with this slow composition okay
I mean what do you have to do honestly I respect it you know he's failed
himself this is good kind of both the other way John to which bouncing some of
those shots around the corner this is a big kill though because it kind of
stabilizes you at the choke point all and this is a very good spot when the
zoo can bounce his shots around the corner get this aura charged up and
He's kind of a defensive monster.
Let's see what Twisted Mines do to approach in this one.
We're going to make Light Beasts of her Telsy, that's for sure here as J-Woo.
Looks for a bit of a flanks on the floor already.
This is Twisted Mines now setting up for this next engagement.
J-Woo, oh my!
He's doing so much.
And without the Cassidy, it's like they just don't have the real tools to mark him.
Sojourn just isn't like the same hero there.
Frontline to hold on is starting to weaken and Telsy, despite the opening pick against him,
against them. I mean decent to get some counter kills in this fight but in the end Jade was
just going to be inevitable on this bar. TKT is even stalling this kill. I like this play
because this sets you up with a full win con. Maybe he could have even created it a little
harder there because Lars is going to be quite late. Sigma has a very slow walk. I mean this
is the weakness honestly of the Sigma comps. You don't get that many fights. Like you're
in the walk back and they're going to basically get a final touch here and Twisted Minds have
everything to open up for the Gresh in. Yes, Jonovic is going to have a sanctuary, but I feel like
J.Boo and TDT could step up into it with the title blast on far. I mean, this is a monster combo.
It's an OC in the back line. Don't envy Telsy trying to make this hole.
Even so, like, overclocking to the top of their front ports,
ain't no same as you though, but if you're too surmised, we can sit back here. No need to force
the issue, weather these ultimates. Yeah, rushes are traded, but that's a double support ult from
Tellsie a little bit inexperienced from them. The combo gets punished from J.Boo. He's ready and waiting on the flank.
Gets that title blast a little bit late, but it's better late than never. The Mirage cleans house. J.Boo with another 5-man feed.
Somebody give him the rampage. Surely, surely you wouldn't take that kill from him, but J.Boo still gets the job done.
Another team wipe from the young Fina on Farah. And Toasted Mind's a statement victory here on King's Row.
Yes, Telsie had made this competitive series, but in the end, individuals starting to shine,
the team started to build that head of steam that we know of before.
TM up 2-1 in the series.
This is what we expected from the rating in the EMA, number one seed from stage one in
the league.
And the teamwork is really coming together.
We're able to set up these fights perfectly.
The coordination is definitely hitting us.
We've got to get the scoreboard, and it's definitely so one-sided.
This one they're able to like abuse the fact that the enemy team is sitting back, they're
playing more clustered together and I feel like what we saw on Iliostrake, it was like
the complete opposite.
It was actually Twisted Minds sitting back too long and not taking these angles and then
allowing the enemy team into the series.
They're not allowing, tell us in any room here whatsoever.
Yeah, this is one of the better farm apps I've seen.
I mean, perfect timing, doing so much with so little, always there for the follow up
when the Grav comes in, just very textbook from J.Boo.
And I mean, the team really needed him, I think,
to have a very much an individual performance here.
Some of these opening picks, like, you know,
this just comes out of nowhere
from the opposition perspective.
And he's just gone.
He's like, he's like in post, you know, he disappears.
Comes back in for this cleanup as well.
I mean, an ample, ample highlights for J.Boo on this map,
really cleaning house on fire.
Yep.
Obviously, like, you know,
past a lot of room to work with on King's Row,
but the Cassidy ban as well, like you said,
the soldier and has a bit of a tougher go to mitigate that Pharah, because like if you
hit a headshot on the Pharah, like yeah you had to scramble for one of those health packs
and you buy some time that actually allows you to push into the frontline if you're
Tel-Az.
But like you're playing the soldier, harder to get that poke online and that means that
you don't have the same opportunity really to play around the main, play around the
same amount in the frontline instead.
Yeah, definitely a tougher matchup there for Icav.
I've found some impressive moments like that collat kill on the offense, definitely made things understand.
I mean, honestly, not many other teams than T.M. could even contest that second point, right?
On the retake, they get it there in, like, what, 0.1 meters?
I mean, it is to the absolute limit that they get the retake there.
And the fact that they hold their nerve, I do feel like Krak's starting to appear for T.L.C.
like that double support on their retake.
Right.
You know, it's like, it's maybe a small mistake, but at this level of play...
They had a lot of time. They could have planned that.
Yeah, yeah, this is a little play.
It's like the just textbook from the opposition there,
that they, you know, don't go all in with the immediate dive.
They, you know, kind of poke some things out with the rush,
with an OC and then finish the plate
with the grab barrage later into the fight.
So expertly piloted from TM.
They're definitely back in their comfort zone
as far as the style goes.
I do think bigger questions though for this squad
kind of need to be asked like,
will this work against, let's say the VP Sigma?
You know, I think the reason they didn't start
with a Zarya compass because they're scared.
In a tougher matchup,
we'll this strat really carry the day.
I think there's definitely doubt in Twisted Minds.
They did wisely are doing whatever it takes
to win this series here and now.
I mean, you have to just get these wins,
map score matters, seeding's gonna matter,
you just took a loss,
you cannot afford to drop the series to tell us,
you have to do whatever it takes here.
But in the longer run,
TM looked more vulnerable than they just about ever see.
Absolutely, and those are the two panel maps,
on and thus says we head towards push. It's going to be a safi picked here by
Telsy in this one. Now, Pharah is viable here Jake. Do you feel like it's necessary
to kind of ban it out? At the same time Telsy, they've also been quite comfortable on
the Pharah. What are you kind of like envisioning? What do you want to stay away from if you're Telsy?
Well you have to ban Kat Vashin if you want to play Pharah. That's my view. It's like maybe
Telsy can throw a ban at one of those two and then go for a Pharah, but you know you
kind of do a lot of work for what like it is just my they don't really care too much
I think about losing the Cap Bastion yeah yeah it's I am having a little trouble
seeing okay it tells you don't see me on the far okay let's see him get rid of
the Sigma yeah that is a that is an interesting one because now Cap
Bastion fully available and I would think with these bands it looks pretty good
Yeah, at the same time though, like, Twisted Minds, obviously they played Virtus.pro yesterday which looked like the best team in the region, it comes to Kat Bastion.
But is it a Twisted Minds, do you think that they roll out with Kat Bastion off the brink?
What else do you do? You could just, I mean, the sim-kacity, right, is like an option for them, they could go to.
I mean, I feel like they have so many looks. Obviously it's a push map, you want to integrate some kind of speed into the backline,
like I look at to some minds and I'm like oh they want to play you know do you
not carry they want to play booby I carry Lucio carry I don't think that
cat bashing is the first thing I gotta go to but it is the medical it's a
really strong composition now so they might as well look interesting. Yeah you are
asking a lot of ports right to consistently pressure the cat
bashing out of the sky it is difficult to get stand right even in the best of
cases and you know I think when I see cat bashing I'm like in what room can I
possibly play in on Cassidy to kind of like have a little bit of cover and
control of the engagement.
Runisopy has some of those, but there's a lot of white-up-and-space
sunspan where you're obliged to kind of step out into the open
and present yourself and have to really take the test against the Cap Bastion.
There'd be a few players other than Quartz that I'd trust to, you know,
be in those situations, but it's still not an enviable spot, so.
For me, I would go Cap Bastion here.
And honestly, that kind of a comp to your point, Johnny,
feels like more winnable than most matchups for Tellacy.
Like Twisted Binds, this isn't their threat at Butter.
If they go to Cat Bastion, it does feel forced for them to your point.
I mean, there's been a big conversation the last few weeks here about, you know,
how much, what is the skill ceiling for a composition like Cat Bastion?
And I think we saw in the previous series that if you're a well-drilled team on Cat Bastion,
you're going to have the better engagements, you're going to have a better understanding of the cat movement
and when to engage, disengage and secure value in that one.
But, at the same time, if you're going up against Twisted Minds, you know, a Cat Bastion mirror,
you might prefer that over some of the alternatives that you might face from their hero picks.
Yeah, and, you know, I think it's an interesting kind of skill that's demanded of a Cat Bastion team,
as we'll need the team showing it for now. Tell us, you know, I suspect we've got some swaps going over them.
What do you mean?
No, this is great, actually. Roll out, roll out. Lucio Mercy.
It's 2016 again. We're back.
Oh my god, well, do you remember when we saw Mercy at the World Finals, Tracer, Cumbor and King's Role? That was the lead.
That was actually a good pick, you know? There's still room for Mercy. Creativity can reign supreme at Overwatch. Tristan's mind's back to the Zarya.
It's going to be a tough one for TVNT. I mean, this Maga, Cassidy, Symmetra style puts a lot of pressure on Zarya's health pool.
Gant, J.Woo is going to be able to work his magic on the tracer as well. Quartz, a lot of pocket here for both simple and funny Astro.
Sorry, Bubbles, if need be.
Teleporter here with Icapp. Looking for somebody to make an ice headshot, actually.
Now puts Quartz on his heels for a moment, takes a TP back, playing a little bit of double angle here.
Twisted Minds, very comfortable in this kind of a brawl matchup, shirking the pressure really nicely, not allowing the Smechers to really connect in and get energized.
I cap under some pressure now has to put down big damage but twisted minds also feeling the fire
Tell us he maybe want to get aggressive taking a little bit of bot control themselves
But going deep into a fight against TM is already a feather in the cap of tells you will they come out as victory
So trust her. Oh, well on it's traded though
Or it goes down for that feel like you'll take that trade now. Tell us he was an unmatched hitscan on the field
What can Jane would do to bring this one back the cart rolling against TM?
They have to step up and take this challenge.
Uh-oh, I can't flank from the side.
He needs to get a save.
J.Boo has this possible available.
The rush has to come out from Symbol to close this first fight out.
And a decent amount of cart time won for Telosy.
So, you know, this might have won the battle, but strategically,
Telosy looked pretty good.
Yeah, it's a big investment from Symbol.
But at the end of the day, you get the job done.
You win the team fight, and you can start rolling on the opponent's side.
So, uh, don't have too much of a big problem with that Kitsudorosh being deployed there.
Twisted Mines here now, they have a grab, available after disposal, big win condition all the time.
You cannot stick around in that angle Lars, it's absolutely slow to take me a quick peek.
Trying to get healed up in the armor, here comes Icow with a dead eye!
Oh! It's quite simple, caught lack in here, on the carry, maybe who's expecting that teleport.
Here comes the beat from Bunny Astro, but a responsive beat from Chelsea, but once again a double support all play ring from them.
Another rough error, but they are going to be able to take a lead in this match, they have given up their economy advantage though,
And for TM, I think they're gonna be the ones actually, ironically, once again, the losing team, I think, probably more happy with how the fight goes.
Of course, what's over to the Soldier here actually, Sharsley, from the capacity in Tida's. Tell us here, what did they get across the corner here?
I mean, they will get across the corner here.
IKAV is gonna like, spread out into the outside angle as well.
We're out of search, we're ready to do the point at any moment here.
J-Woo, ready with the post as well.
The CPI is available so TNT has to be a little cautious with his grapple. TNT is used so hold on.
Maybe an opportunity Lars? Just has to overrun out of this one.
Back to the high ground and TNT chases finds a huge opportunity.
Trapped into the cage by TNT, he's the follow-up steal force.
Steps up to take the challenge.
Bind two kills off the back of the grab, TNT.
Still healthy, but as the trap fades, I have now on notice on this Cassidy.
Getting big support from him is just no way.
The game reports deliver the damage to follow up on that Zarya.
Twisted Minds, navigate that one, wonderfully.
Tell us he's really hurting for a support on that fight.
Yeah, Tell us he's struggling in that fight, and now, Twisted Minds, they get the momentum.
Simple, we'll have built this get-soon rush ahead of his counterpart as well to the earlier deployment.
Now you can cannot pick it how you want to drop this one.
You're going to do it early here.
You find a quick on the back of it, Lars under a lot of pressure.
Simwall, though, buys him a new lease on life.
There's actually a fight to be had.
A very delayed symbol is actually perfect timing from XSJ, one for one with the rush is decent.
There's actually still a fight to be played because of that.
Opportunity for ICAP, Kenny finds a kind of an opening pick here.
Starting to feel desert, just reminds, hunting and pecking at the back line.
J.Boo doing some work there on to Jonovic Lucio.
Lot of space for J.Boo to find picks in this kind of an engagement.
Nice headshots though, opening the opportunity.
TNT steps back and immediately, TNT responds with an instant rush more, the punch is good,
but TNT seems to be testing for that, there comes the beat, it's apparently necessary.
I can't believe that I as well.
TNT a big double ultimates, they really get an incisive team, I'm off the back of it,
but J.O. slips away and is going to look for the retake and the pressure of the moment,
I mean it's sort of getting to TNT, like a lot of overults in a lot of these fights.
Yeah, you kind of want to win that fight on the back of the Kitsuna rush,
but then Quartz drops the Overclocked Jonah, which feels like he needs to deploy the Sombra to survive that one and suddenly
There you are after this corner with no ultimates available here.
Aneastro, Sombra available if he wants to go aggressive, but
If you like to sell them to the aggro beats from the other Aneastro.
They might think about it now though, big advantage.
Teleport away though from large ventures, Jay helps them back off the play, but J.Woo still runs it down.
The other side of the teleporter, not safe on this one. This looks to be a decisive team fight for Twisted Minds.
They do not want to give up a single counter kill here.
Gotta be a little bit careful, but J.Boo throws caution to the wind,
continuing to dive forward without the recall.
Gives Icav a stiff test, Icav.
Let's come ahead, jump back the other way, you know.
Demands a bit of respect on his way out.
And I feel like Twisted Minds, they haven't really been in a position here where they think
they're forced to do anything.
These fights are really quick, but then J.Boo just cleaning up as well.
Twisted Minds came indeed here.
But even something like the previous fight,
Okay, like my astro somber and gauge we have the upper hand we win that one. I can't
I mean this is free push for this advice in this one and they got four of us in the bank as well
And suddenly in a flash the twisted minds we know and love are back in the server right like fearless aggression piling on after a couple mistakes
From jealousy and now they really sunk their teeth into this one. I mean there's been a full cap possibility
If this might go back to tell us he is out now
He's free gravity and he wants to go for the cage fight does make this really scary to get to grab mostly defensively
and it's just too much, and pouring in, and 2K rush, way too much here.
And every single player on Twisted Minds stand tall, still holding onto the OC for the final cap.
But Telsy absolutely eviscerated in this fight, and I mean, wherever Twisted Minds's whole series, they have come alive.
Of course, with the OC, I'm about to tear them a new one.
Yeah, this Sawyer has been phenomenal from TD&T, Twisted Minds.
Oh, this is a gorgeous man!
to ICAP.
The border chipped out of downtown,
since J-Bo was that one.
Funny asked for his laws.
Of course, he's been here time and time again.
The full cap comes through his twisted mind,
set a blistering pace.
Tellsie made them work for in the early fights,
but a few unforced errors, some overalting team fights.
And TM snelled at weakness, sensed that blood in the water.
And I mean, once they get a hold of their opponent,
they just ripped them to shreds.
That is some of the classic TM we know and love.
17-1 from the first player indeed. I mean I think you can make the case that
Twisted Minds might be the best Bruno Salve team in the world. I feel like
every time they play this map, they're just like, really.
You can make the case there at the best that a lot of things in the world, right?
Like this is one of the best teams in the world, period. For Telsy, although it's
gonna be a little disappointing to come away with this from a loss, I feel like
there's so many good things to build on. Like for a team like this, I'd rather see
them, maybe, you know, have some unforced errors, some over-alting fights, but be able
to hang at the most fundamental level with one of the best teams in the world.
Yeah, I couldn't agree more. I mean, this really was closer than it had any right to
be. A combination of Twisted Minds still looking out of sorts in the early maps in the series,
but then also, of course, Telosy really, really punching up to the competition here. I mean,
SXJ and ICAF, they both, they took it to Quartz and Jaewoo,
which is that's difficult for literally any team
we have in this league.
Now, Lars also, I feel like he's really impressed me,
kind of get out of nowhere, not on my radar,
but I'm definitely very excited to see more of Lars.
Very flexible, Johnny.
Well, really, yeah, flexible.
I guess you could say so.
There were a couple of swaps here and there,
But I just want to say that confidence, I thought, was just amazing.
Like, you're just coming at the order of this, yes.
And you're really just taking it to the enemy team, you know, scaring and making mistakes.
That's the way to play the game.
Like, if you're sitting back, and you're like playing to cautious, and like sitting against yourself, it's over at that point.
I mean, especially if you go up against a team that is considered the favorite to win it,
like, you know, probably also playing with less pressure, so why not just come in with confidence,
just play through your strength and have fun with it, Jake?
I mean, that's actually what they go for, but it's a very easy thing to say, right?
We always throw that around, oh, like, hey, you're the underdog, you know, just go for it.
But this is beyond that, right?
I feel like in this match, TM felt the limit at times.
TM had to struggle and really show all the tricks in their toolkit in order to finish the series
and get the win in the end.
So, you know, for TELUSY, there's so many positive things to work with.
Yeah, you go down in the end.
For TM, though, still major questions.
Like they just don't play Sigma comp, which is could be a liability for them in this minute
in the end
They're bread and butter absolutely works out for them here
But you know that that VP loss is definitely living rent-free in their head
They could ask some tough questions as a team as they look to grow because
Arguably, Tilly C should be expected to be the lowest ranked team in a meeting. Yeah
They should be the easiest match and for a team that has like has gone stages without dropping maps
to have a series like this, it's crazy to see a 3-1 win and be disappointed, but that's the standard when you've been to grand final after grand final, people are going to expect you to just dominate your home region, and this is not dominance.
Yeah, no, it really isn't and honestly their bread and butter really only looked that dominant when they were taking out like the biggest tools of the toolbox of
Tellacy in that Cassidy van on Kings Row and then also of course the Sigma which was a big boon here for the Talas de Rostrup
But yeah, I mean they're sitting out at all one incredible first showing for this promotion team and
This is gonna make this this region is so
No, we're not. It is weird.
No, there isn't because we thought we had that figure that day one, right? We thought it's pretty clear. It's been a top heavy region in the past.
Middle of the pack was kind of far away from that number one and number two seed, but now with the performances we've seen from one, two, three, four.
now with what we've seen from Tellacy and our, you know, top teams, how they're kind of underperformed.
I think that leaves a lot of room for the next couple of weeks to be really exciting, really unpredictable,
and I'm very much here for it.
We're not done with the MEA, although our matches really aren't going the distance,
so I really hope no one made dinner plans today because we still have to cover an A after this,
but the two of you didn't, but, you know, the rest, the loyal ones, the real-life watching joyers,
They will be sticking it out with me.
Now, we will be heading into a quick break before we're diving into all things Virtus.Pro and GK.
But I also want to remind everyone that the Overwatch World Cup Online Qualifiers just finished last weekend.
And now, the Overwatch World Cup is in full swing.
We do have some sick regional skins up for grabs, as you can see on your screens right there.
But I know one goes hard. We love that color combination.
But today, last day to participate in the crowdfunding bundle giveaway, so for a chance
to win the regional supporter bundle and go to the URL you're seeing on your screens
right now, use the QR code and you are in the mix to win it.
Best of luck with that, we're heading into a quick break and then we are back with the
last DMEA match of the day, Virtus.Pro against Geekade, don't go anywhere.
This is the life I've felt, I've lived
Every little thing that I'll give
No amount of strength, just fine
And I'll finally live on my side
I'm only perfect, I'll just be real
So I can live on
All I've been until this time
I wanna dance and go in
You are sensitive.
Every stage you do.
You are me.
You are my star.
My guidance star.
the
welcome back everyone is over here joined by Johnny and Jake and we're
back to set the stage for our last match here in our EMEA region
GK versus Verder's pro two teams with very different
opening match experiences so let's break it down what we've seen and what we know
about these two teams, starting with VP. I mean, man, what an opening match I had against
Twisted Minds, who had the upper hand against them since the stage 1 in 2025. Now, usually,
we say, if it's a 3-0, you know, the score does not tell the full story. Well, in this case, it does.
It does. It was more dominant than you would expect. Yeah, exactly. It felt like a 10-0.
Yeah, like, you know, there are just so many moments where, you know, you feel like VP right now
And you may or like the one team that you can have real confidence in right like you know
It's a financial like that although maybe now it's like maybe this whatever TM is partly because the TM were out of sorts
So for VP, you know, it's important for them to set the stage like you need to you should be the number one seed in this region
You need to kind of assume that mantle of just maybe dominating the mid-level competition
Which you can't look very vulnerable in that sense right now
So now pressures on for VP to keep delivering really rock solid wins
Yeah, I think for Virtus Pro here, like they're obviously very comfortable playing this composition,
but they're also just like individually popping off as well.
Capster is playing some of his best Overwatch on the hit scandal of the time being,
and he'll even play some of the Tracer as well with Psycho over on the Sebastian.
So this is a Virtus Pro team that's really comfortable in the strongest composition right now,
but they're also just individually shining as well. This is a monster team.
Yeah, there were not really any cracks in the armor yesterday,
So DK served me, had their work cut out, preparing for this series.
And they sounded really comfortable as well, right, in the post-match interviews, Psycho
spoke confidently about their preparation and thoughts heading into this stage.
So for DK, listen, it was a rough game for them, right?
I think their winning condition was pretty clear, most matches was all for you and that
Tracer, that's when they started to get the ball rolling, but just not quite rolling enough.
a huge upgrade in theory, but yes, this match, they just showed that they're currently really
struggling finding answer against Cat Fashion, which is a composition that they beat very
much when we're running today.
I mean, across the board, Aide took them to task in that opener, like they got, they
just got hitscan destroyed.
I think Labda of anyone is under the most pressure right now.
And to come up against Kevster now, your boy Johnny is like playing some of the best and
and watch his entire career on the 8-Scan role,
it's unenviable, but the hits aren't gonna stop coming.
DK has to write the ship,
and at least show some intelligence here.
Yeah, and looking at this team as well,
what we haven't really kind of discussed is that,
you know, we've gone through a full meta shift here right now,
where this Sama composition is really strong,
can't pass you being played.
I feel like a lot of these rosters,
they're like, well, we specialize on,
you know, playing some push-pull compositions.
We wanna play pretty community-like,
like normal Overwatch if you will, right?
And so they kind of caught off guard a little bit here.
GK is one of those teams that don't think,
similarly to Tristadmines,
I don't think they're too comfortable
going up against a team like what it's from.
You're, but listen, what we learned today,
if you're one, two, three, four,
you can dance to the beat of your own drum too.
You know, I don't need to play the meta,
I can make it work if the cope is real.
We're all here for it.
But maybe Rikimaru is meta.
I flipped the script on you Zoe,
maybe the Rikimaru is meta.
Maybe it is, maybe we should all play Winston as well.
But there's a lot of people finding problems.
Hold up, hold up.
I actually do.
Come on, Jay.
Okay.
Last match of the EMEA region for the day,
so Johnny, Jay, please take it away.
All right, and maybe in the EMEA,
Johnny, we don't know what to expect anymore.
I mean, the hope is that VP can bring us
some sense of normalcy,
but I refuse to be caught off guard again.
I've been caught off guard too many times in a row.
See the bands coming out.
B.P. opening band, the Diva here, and GK get rid of the Bastion.
I think that's probably going to be a key theme of their bands is denying the Cap Bastion
combo and Oasis is a map where it almost assuredly would come out from B.P. here.
So I think they're wise to block it out, but B.P., maybe the one team that are kind of
meta-proof right now, like they look amazing on the Cap Bastion and they can just as confidently
go to a much more conventional Pocon, you know the Lucille carries in the back pocket
like it's nothing.
So this is a team that strikes me as really hard to get a strategic edge on right now.
No, you're 100% correct.
If you're a GK, I think the one time you really fear GK is when they're all playing their
absolute comfort heroes.
Seat on the D.Va, AlphaEon the Tracer, Labda on something like the Soldier we're seeing
here.
But even so, like you said, Virtus.Pro, they should be able to match that even.
And so when we're looking at composition like this with Virtus.Pro rolling out on the Sigma
Mitsuki and you put me a lot of pressure on the GT here
They can like figure out this composition buying these angles now required Alfie is going to be a treasure these
So he'll be working the side angles what love that will be looking for pigs on this order
It's you're gonna be crucial here lab to a lot of room to work with Curtis pro playing the Symmetra though
There's always the opportunity to get very aggressive
For now, they're likely to play things nice and slow eyes on very clean so far
Here comes a little TP movement to the high ground.
Vertis-Pro now, flip the map and lab that dies on the cross.
The tough loss, using the Soldier and Ziad,
you can tell he's feeling the pressure has to force something here.
I think there's just too much pressure.
Vertis-Pro, feel inevitable.
The Soldier out in the field, no one's really worried about ducking their heads for cover.
Instead, they just push over the opposition and love that little move from VP to flip,
take the high ground once Ziad is committed lower.
And from there, it just feels like they're in full control.
Yeah, because you're looking at GK and actually they are so comfortable those players, they should be able to take the angles, they should be able to get a setup going there, but the Symmetra just slips the script, suddenly you know the Sigma is in our backline already and becomes overwhelming for GK.
Kelly's going to go to the Juno here, so a bit of a greedier kind of backline, no one on Wurzpro to punish Kiriko or the Juno in this scenario, still though, Labda has to be the signature player for GK here, to compete in the first row.
I just don't see the wing con mate lab to just has to get a head shot kill
I don't know how else you start to fight
You know, I's not gonna be pretty untouchable on the point especially with the rest of VP putting down constant threat
Look at the map split here. They're hitting from all angles
Even Mizuki getting town in the fray a little bit to teleport back out just pulling an extra attention himself now capture
Finds up under a little bit of pressure in an unending people spot here in the corner point
I don't know what does he find that can gas does clean up in drops the rush first and actually that's gonna assist
Zyad to clean up the tank, so VirtusPro gonna have to fight for this one now, Zyad unmatched the tank one.
Yes sir.
Deadline for now, trying to buy some time, so going to get the teleport as well, can't quite find the items with UK hiding away.
But this buys time for Ice-Know to get back as well.
Steven spawn with a silencer, assist the level transform and make sure to see where our shader is welcome now.
Aw, huge support onto Psycho, he's being torqued up with a double support ultimate, but Zyad, weathering through it all,
Labda, fighting his time, he's gonna have one shot with this OC.
See if he can get some kind of an open, and the block continues to tick up,
both on the Villeber Alphidee, may not even need it,
it's already found Fix, that needs to clean up more,
because Kessler's still brawl and still fighting this one.
Okay.
Eventually does go down, runs out of gas, and Virtus.pro
slowly gonna be evicted from this point,
but they get quite a lot of cap time for their trouble.
And it's almost similar to the first matchup of the day,
when, you know, Virtus.pro on this Sigma composition,
they're getting along that objective time running as we look at that fight and
say GK they're a great job they're finding the things required but it took a
lot out of them a lot of heroic efforts from their damaged players and now
when they're gonna have to defend this point we're looking at where this
pro-composition the mobility available with the Symmetra, Kepster as well, Kess,
Cassidy, this is a scary prospect now for GK.
After immediate tp at a point they're forcing the issue forcing a lot of
pressure here on the opposition and Kepster just finds Alphie out of
nowhere cheeky little headshot. He even kicks a man getting so up in the enemy
face right using his little back teleports to make additional pressure but
the orbital ray the damage is too much Kevster. A little bit of miscoordination
from him fighting himself all alone on the point but a big chain actually sets
an opportunity eyes on trying to battle back into this one somehow staying alive
in this corner feels too desperate to pop the ulti gets a little bit of help back
the other way but hold on he's still staying alive. This is quite beautiful.
5 over the top of the plex, doesn't seem like it connects how much of anything though, and that may still just not be enough in DK.
Incredible fight back from that, Curtis Pro. On notice now with essentially one fight left in the round for Acer.
Yeah, Saiko was probably hoping to get a lot of damage done there with the Symmetra, with everyone looking at Aisno instead.
But, Curtis Pro not able to get anything going and GK with that pressure onto the tank clear of the enemy team,
damage their scope to work as well it's going to be a contest they're going to
focus on staking up here but let's be careful against this from under as well
nice aggression but we'll be punished the high moon starting to get channeled
big game is coming in slow sports need about all beautiful accretion makes the
odd drop the fist and kester takes his head up with the dead eye oh and an
additional pick on down even the parting edge on the Kellex come on this guy is
too shy he doesn't miss he doesn't miss get off his camera he can miss if you're
not on his camera
It's just kept it's just Kevin man. That's the only word just Kevin. He's moving different right now
He's like I was I was surprised like oh, he's on point all alone
I mean both the terminator right now like I feel like he's gonna like how could he not just like walk it down mid
Like I'll just hit every shot. It's cool. It's no problem. I mean
That's a life every game. I mean at this flight. He's just he's just finding a higher height
Despite his incredible history, and I mean this is the dream player to have on your team
You know Kepster is known I think for for being a surprisingly vocal player in in-game despite
You know a little bit quieter side of thing for an interview. It's fair to say
But it has always been a vocal player on teams
There's been a huge part of so many successful squads and now I'm the hit-scan roll like it's nothing
I mean Tesserace
You know top three hits campaign the world the way it's on form right now. It just takes over the lobby
So yeah, let's just stick on this POV for a while. I mean no no complaints
No complaints a lot of pressure coming in from GK taking that high-guard control
But Kevster still with a comfortable angle from which to work
I don't even considering a push out on the high ground which feels unlikely considering that the car wash we see set up there
Vice-Timetron
Let's still just poking from the low and the color card of BD now
They put the map hitting from the other angle GK playing really patiently here on this high ground
And Kepster has to roll back out of the Zyagoan so deep that it is caught by a nice rock from Aiznom.
Always ready to shove down that aggression.
And Kepster is just layering in the pressure.
Now here comes Aiznom, never an angle.
Punishing them on the walkthrough.
Another clean accretion from the frontliner.
And what a Cinderraal story for Aiznom too.
For this team that doubled down on him, that fully believed in him this year.
Stage 1 was good, but not great.
Now I think we're starting to see the fruits of that investment.
that investment. This is a stigma. Looking like one of the best in the world. Truly a
tank for the moment. Yeah, and at the time as well, you're thinking
Miss Soda's one of the best tank players. Well, I've got the bench instead, but like
you say, we're just going to re-think the rewards.
GK here, looking for re-endations. Oh, they're on low pressure.
It's so difficult with this pressure, Jake, because you can't stabilize, you can't get
any momentum going your way. He used to instantly slide back, the moment
Kepcher takes the feet of big blocks over the top, Ithom drops three to the floor, the rush feels like an afterthought, Ithom helpfully in his lane to hold it down the angle, Ziyad dashes for some kind of counter kill, but will not find anything, such a quick trip back to the spawn, Virtus Pro is giving those out for free.
And now they're just going to continue to pressure GK here, he doesn't have anything going here on the control point so far, Virtus Pro have so many tools available as well, Drake.
I mean, this is how you play the Sigma comp, right?
Like, the Verdis pro showing what's possible.
The aggression they're showing with the poke, like...
Theoretically, DK is playing the Russian squad,
but they are not getting into control of these engagements.
Verdis pro is ensuring that it is never comfortable.
And Ziad, he's poking from range,
but he stomps up in the window, man!
He's gonna have another flux!
The TV bar at the point that I've been captured, though.
He's white-scary, maybe he also could turn it around.
Sanctuary, though, for fixies.
They're just out of the red point.
And I don't- you can't repush to that choke point. They have to rotate all the way back.
I guess they forced the- the sanctuary out, but that is so difficult.
This should be a good fight though. What was the way Ams met the wall?
Yeah, they're actually quite strong in the room though, the rush.
For me to be difficult, they use the burnish flow trying their best. Here comes Isen with another flux.
There's no way they thought he'd get out this in time.
Slam's the obstacle floor, another rock will clean him up, and the SIG Pudge just eats them for breakfast.
What a hole for VP. I mean, in that room against Remandra and Sim?
in the overall rate?
I mean, that is a tall order.
But Virtus.Pro, just perfect navigation, full confidence.
This is a team that absolutely believes they,
not just can win, but that they will.
It feels like a foregone inclusion in these fights.
Some desperation stall from the Lucio cap,
the Recky ball as well,
and it's in and keeping this game rolling,
but not for long.
Virtus.Pro just padding stats.
I feel like after a wild couple of days here, Jake,
and the NBA has a British program close to us out here.
I feel like we've finally found land.
We've been at deep waters, a lot of unpredictability.
It's been crazy, waves back and forth, story weather.
Finally, some common sense in British pro
to be able to hold the fourth down against BK,
who couldn't really put up a fight at all here.
This is what we expected and it came to fruition.
Kevster, like a cool drink on a hot summer day,
just bringing a nice sense of calm and normalcy to the squad.
Aiznab as well, monster stats.
I've seen this before from him on the Sigma.
He is moving different.
I mean, he is topping the lobby by a ton.
I need to, like, 4k more damage than Kevster,
with the way Kevin's playing right now.
I mean, I feel like Aiznab is taking over.
He looks like one of the best Sigmas in the world right now.
I will say that clash between Aiznab and Vistola,
that is gonna be exciting.
Yeah, that's going to be a must-watch. That's going to be a lot of fun. And also, you know, former teammates.
Exactly.
Red, Ice-Nom, took Vistula's job there. This is peak.
Rombard just got away. They're looking so good on this composition here.
And look, I think at the off-season, you know, when Landon was picked up for this team, we were like,
okay, this is a serious pick up. I put so much respect on Landon as a player
and what it brings to a team and I think we've seen historically how he's able to like change this team
With integration of your better communication and stabilize the back line and such and even you look at the team USA trials
Like there's a lot of great support players, you know, will you want to play like a Vega?
You know for the main support role ultraviolet, there's a lot of like questions
Look me know who do you really put them those roles and I feel like man, then it's like a muscle to me
Like man, then it's such a like presence for any team
such a big boon to have in your back line.
And I think you've seen this where this pro team,
a lot of individual skills from my snow and kevster,
but this is a team that is just playing really smart.
Like they're executing on point, great idea
as being executed on.
And I think the land is a big reason why too.
Yeah, I totally agree with the phrase to the back line.
I think it should also extend to Fixa as well.
I mean, if you look at this land and Fixa lineup,
it's like, what I love about them is that these are both
players who don't try to do too much, you know,
Like they're really intelligent when they know the kind of threats they have on the rest of the team, right?
They know how much impact their teammates can have.
And so they are fully focused on the true support game plan.
And it's been fantastic.
And look at all these moments where Aizanam is like back against the wall in the corner, it looks impossible.
And he just gets endless heal through, but constantly poured into him.
And he clutches his way out of it because of that trust from the supports.
They don't get greedy and go for gamble kills.
They stay the course and they keep those damage dealers alive.
I mean, it reminds me of something like, you know, Chiyo and Fielder in their peak,
just an incredibly durable backline that you just can never seem to find the opportunity to punish.
New Jersey City's gonna be the pick for GK.
I mean, I guess this takes things more in the rush direction that they seem to want to play for,
but SigmaCom could still be quite strong here.
I mean, the bands aren't really gonna attack it much at all.
The rig band is truly a weird one.
Yeah, I feel like if Humbert is pro, I'm kind of running it back here.
I'm not too bothered at all about what GK are throwing my way here.
We'll see what GK have in store, but it's not a team that is super flexible, in my opinion as well.
They hand their signature heroes, and when they play up their best, they're a team to be reckoned with.
But getting rid of Brig here, going to New Dark City, I feel like this is exactly what Humbert is pro-one to do anyway.
Even if they're getting rid of the Sojourn as well, it's just like, you know, capstone to Cassidy, like, okay.
Left on.
Yeah, I think the Sojourn Band is great here. It opens you up for a really strong, Symmetra look.
Um...
This last map was, I don't think we'll go back to Oasis. I think GK wanted that to be over and done with it.
Being back in the map.
Dude, it is a beautiful map. I love the little butterflies.
But of course, he's drunk a town, baby. This is not so great.
This is the the toxic waste refinery near the butterflies
Nightmares now under fine rate. All right. I snow I dare you. No, that would go crazy
I'm actually so here for it. I will say what GK is playing. I don't think you want to be on wrecking ball against
I'm gonna go on on the limb
Wait, what?
What is going on, man?
GK, but surely, the Malga combo, I was like, I believe.
I'm like, yeah, Malga reaper cast, that sounds pretty good.
Well, actually, you'd welcome some soldier.
I would welcome some soldier.
Yeah, that's a thing.
I would always welcome some soldier.
I don't know that the competitive teams trying to win matches
would welcome some soldier.
Hey!
You know, like, you never know what this met us.
You know, it just takes one person to try it in scrims
and then win one map.
They're like, actually, actually, you know.
Yeah, it worked for us once that one time with the control round
I will say I was having a crazy
Dairy craft of soldier in one of the other matches that on Nimbani
I was thinking what if you go soldier bastion and then you when you get tack visor you fly your soldier in to kill the enemy
Cat so they can't protect the bastion anymore. I
Mean that will go good. Tell me that's not a crazy cook though. I mean, huh
Yeah, okay, I'm really putting that much respect on Takamizer now, we're just like
It's really good against Jepakat, I would think.
That's probably about the best use it's ever had historically in the game, obviously a
little bit tough to play Soldier in some of these meta tanks, D.Va and Racking Ball, making
the spread feel a little weak.
You know, Takamizer, Soldier versus Bastion, I still think I'd think of Bastion, even if
the visual things...
No, no, no, with Bastion, with Bastion.
You play the Bastion, and then like when you fly the Cassidy just for his high noon, you
sort of do that on Soldier, right?
You still pocket the base arm, I'm trying to...
I don't put any respect on the Soldier here, Jake.
I'm like, I'm not scared of attack-wise-winged Soldier flying in at all.
I'll do Jug City here.
That's cool.
No, that's some stuff you see in Diamond, bro.
And trust me, I'm there, I'd say.
VP, I mean, my change, right?
Rock up with a SIG.
gonna need to show a response that can beat it. GK, they're gonna just try and come over
the top right through Aizanam's shield, but Kepster is gonna have a lot to say about it.
I mean Reaper can be tough in this matter. I Reaper can shrugle into this. I'm gonna
be real with you.
Yeah, I'm scared of Labda taking one headshot and withdrawing. I'm scared of Kuldan being
all big stuff.
Oh, they're going for it. Oh, all in.
Okay, hold on. Reaper finds a big shot there. Labda cleans it up as well and these are the
the kinds of finds you need GK inject a little bit of chaos in Curtis Pro.
Come on, lack it.
Alright, that's a gimme though.
We didn't expect the Mauga Reaper casting it to come out, Curtis Pro.
They'll let them have that one.
Let's see how they can regroup out of this next engagement fully knowing what GK
is going to throw their way here.
But it kind of has to come down to that in question.
Like you have that one cardiac overdrive to play with, but you need to get value out of that.
Oh, oh, oh, oh, oh.
Now you don't even have one.
Oh, man.
He can't back down, he gets just chained down by the bazookie and even the Moga doesn't take it, so here comes that back flank that GK were hoping to set up for this fight but without a Moga holding down the front line, it's toothless and there wise I think you just take the reset.
Yeah indeed, and now we're just broke, with this Symmetra they're obviously going to take a bit of a different approach given what GK are playing here.
Mind you, Zed, I made more to kiss engage from this initial overrun coming in from Ziad here.
See, Tennis building toward a Kisumro, maybe you do want to build that one first.
Burdispro trying to play this wide angle.
Lada getting the opportunity to swing the rock dodge,
by the overrun, but Ziad is so low, he needs ton of support now, but he left out to dry.
Burdispro just continuing to grind through these attackers.
Ziad just out of gas by the time he gets to the anti-backline.
Lada will claw back one kill onto Kepster.
Something, it's nice, it kind of mitigates some of the forward poke, but I mean, sidecups
will come back in taxi that, I expect he will on the sim, just make sure Kevster is here
and ready to fight.
Yeah, still though, that's going to allow GK to kind of walk off relatively clean here,
only to see what the poke for the time being, his capacity makes its way back, and now you
have a comfortable openness to work with.
I bet Soda Vertus probably has got so many tools already to drop in, so he'll have to
send it with the Raji, I'm taking through that, but the Sanktwerk and the rush on the
the other side, he can't get the back out of it, but 2 for 1 is nice and actually, they
somehow get Kepster in the chaos, massively well-paid fight right now for KK, Virtus.4
rushing to try and bring it back beneath the Ecyon kill instantly, but Lapton has already
done the work, Cyclebone with 2 and a Flush, all the Lucio would be the dream fine, Kellex
slam down back to Earth, and so too did the Expectations fall for DK, that was a hopeful
opener to the fight, but VP even losing the pick on the Kepster just continued fighting
without any fear.
Yeah, credit to LAPLA for finding those couple of picks there,
but I think the reason why we respect
Voters' pro composition so much is,
as these fights can deteriorate,
it should favor them in the long term.
And Ice Nome, there is a good job cleaning things up
on the scene down here as well.
GK kind of reliant this very first initial engagement here.
They have a sound barrier to see how they decide
to use this very powerful openness.
In the beat rush, should be a powerful moment here,
but Seiko has that sim wall to kind of slow down aggression.
DK, it's either all in or nothing with this comp, and Hurtestrow know that.
Very predictable kind of a style. You almost have to send it down here, and here it comes.
Rush comes in over the top, they try to TP away, and that TP's them right out of the cage,
by perfectly rotating them to the wide angle here in the open space,
immediately going back into the point, and even putting a Simb also,
Aizam has a great position from which to play.
Al-Alphe and Kellix have navigated this well, they've held on to their ultimates,
but Alphe just runs out of gas, cannot stay alive long enough, the beat can't come through,
and VP still get the opening cap.
Yeah, that's bad news, Alphie going down,
because GK actually did an all-right job there.
They waited out a couple of openings from Virtus.pro.
They still have the Sunbear intact,
but Alphie going down.
That means you can't go for the re-engage there
when the forward establishment was on the point.
But this, though, this needs to be the time
to go ahead and win a fight on the back of the Sunbear.
Going to force the point touch first,
this will force for the pro movement.
I don't know about this, though.
Sigma's more than happy to take the bottom one up,
Here comes the beat rush from tell us though this has to work for this pro
Beautiful TPL
Actually
Started to eat up the back line and these little stagger on the fixer
I'll be ends now what a little prematurely
I guess you don't want to let him farm up that sanctuary too quickly and that is a crucial fight the beat rush should be the best possible fight for
DK, but they need to win other fights as well
Yeah, but at the same time though, it was kind of the Deadeye that saved them there because the teleport was so strong at saving Isno in that one.
Now though, G-Cure, they're racking a percentage. They're supposed to anak it sooner or later.
Virtus.pro, Ultimates available for them as well, but they're going to have to make a K3 gain control here.
Here comes the Deadeye from Capster. Opportunity to TP him around and they're going to take it.
They're not going to expect this kind of an angle. Alphe used the Rave form, but the Flip just comes in for free.
for free, brothers bro. I mean if you hit the Deadeye 4, trying from this lower area is going to be
stronger than him. Here comes Yogg, tries to dive in a beautiful shield from Izan, protects
Kester, comes Yogg's top and inside the Kai's Sanctuary, it's just too difficult even for the
Maug and applies Alphied, cut down mid-death gloss on him. DK really struggling now. Finn is going
to take over the Vigil and stagger death here and yeah, the retouch is going to be pretty rough.
Alphied goes over to the Vendetta, I can't have a feel that DK grasping at straws here.
Now it'll be the Tracer in a desperate hope of getting an overtime touch at all.
Fight me, how do you win that one?
No, I mean someone has to push, I figure it's not all that's it, yeah.
Can't even confess the point to begin with here.
Virtus.pro definitely making the composition a lot of advantage felt in this one in GK.
Can't really get anything going because I mean you have in that previous engagement
like the Mawg and the Reaper, they want to play in these kind of like tight corridors,
but at the same time the supports doesn't necessarily want to join them in there,
And so Virtus.pro, they're shining on the back of the aura healing from Fixa,
and the rest of the team just able to do easy work off GK.
So, I'll be actually committing to the Vendetta this time, not just for the movement in spawn,
while this is GK throwing everything at the wall here.
Yeah, maybe the cage-fight could be enough, but Aizam has the Flux.
It's gonna be so difficult to challenge when you're committed into an arena like that.
Ziad works his way up the flank, and Virtus.pro ready for those attacks to come in.
Nice cage-fight for the TP out.
Impedient here. Hold on, Hamster does go down the Flugs.
Good enough to pick up this Malga.
Slams Fordo!
They drowned all the follow-up devastation.
They just don't have any defensive tools.
Aizlon picks up three in the fight.
You're standing right inside.
There's no question about the outcome of this one.
Virtus.pro steaming towards a Flashpoint victory.
And every single major blow from GK
just seems to be evaded.
I mean, Psycho with these TP's has been immaculate.
Ice Nome is putting on one of those scene performances where after the series you're like,
yeah, I'm gonna go look some scene, right? I can do what Ice Nome is doing.
This is inspirational stuff, when he's able to pull up in some of these fights, and obviously
he's able to endure some of these engagements from GK. Sombra available for Kalex here,
she got all ready to go slow.
Jon? Jon was just dying to nothing, the beat comes in now, but the Simba holds the line,
there's a dead eye as well, if you dare cross this line of scrimmage, you're allowed, I mean,
I mean, such a desperate place to help the Cascades get home, should run this one down, and heal on the second first trouble.
There's four to kill here, the rest of Garmad's throw, sex weakness, and they are going to eviscerate the opposition.
They do not stagger that final kill, so there's maybe one chance for a touch for Geek K, but let's be honest, I mean, this one is not going to play the game.
Oh, oh, oh, they're going to the spot. Oh, oh, no. They're going to the spot, Johnny.
Lucille, hold on.
Basically, a little chaotic.
That favors DK.
The rush is out from Finn.
God knows where, Johnny.
Felix, no!
The point is far away.
Yeah, Felix.
Yeah, has to touch a very open point
against a very confident, casting player.
Curtis, bro, clean that one up.
Kind of a confident play from that.
And for DK, I mean, he's tough.
Round two, right?
Like, day one, they get blown out of the water by Alcazia.
Now you go up against a team that looks like definitively
the best in the region today, if you can beat TM, I mean, we're really starting to think about
global competition for VP in their best ever form. It feels like this one is not coming back
their way too overly for VP and they're in a great position to close things out.
Yeah, I feel like Virtus.pro here, they're becoming villains, just based on the pure fact
that they're not letting viewers get their drops in time, but these theories are about to go
quick here for Virtus.Pro. I don't know what to say to Grace here is for GT in this one.
So I think we'll just have to kind of like bite our time and see what they have in store here, Jake.
I want to take this moment to make it a bit educational for the viewers. If you remind it,
like indulging me. I love some of it. We got to do some indulgence here because it is
tough. It's one of those series, right? Yeah. Give me the stagger kind of like
educational here, okay? Because you talked a lot about staggers in that one.
Do you not want to let any of the nerds build ultimates, like when do you want to leave them hanging?
This is what you were an expert at, it's using all of those.
Yeah, so, I mean really at Flashpoint, a lot of it comes down to the enemy's ability to get back for a final fight.
And we saw really some expert play from Virtus Pro in that regard where, you know, they delay that final kill just enough that, like,
think about Alfie running out on that second Flashpoint to touch and Kepster kills him.
The reason Kevser gets that kill is because Tresher has zero time.
She has to just beeline it to the point.
And Kevser knows it.
He's just waiting in the short line path,
and you've got to run through a Cassidy with no blinks.
If you recall, you lose.
You get set up in a position where it's essentially unwinnable.
So by delaying those last kills, getting that little extra bit
of cap time, yes, you maybe give a little charge back
the other way, but it's so worth it
when you secure a flash point that moves you significantly
closer to a map win that really is the whole thing that you're playing for in the first
place.
So I mean, masterful play across the board, especially now that spawn waves are a thing
in Overwatch, making somebody miss the spawn wave that their teammates get really slows
them down.
If everybody dies very fast, you know, it's funny as a spectator, we look at that and
we're like, oh, an explosive team fight.
But ironically, if you all die really fast and take the same spawn wave, it's actually
pretty good for you.
You can reset really quick, you're back in the fight as quick as possible, and you're
just like, you know, you give up the minimum downtime to the opponent.
If you die in a scattered fashion, it can be drastically worse.
And we've actually seen that coming to play on a couple of these escort maps specifically,
like you're thinking about the Rialto, right?
If you can go for a Recompense there if you're the defense,
but if one or two members miss the spawn wave
with that second touch in the choke point,
like you can't realistically go for the Recompense, right?
And so I really like that spawn wave point you make.
It's the difference between like 6 seconds spawns and like 10 seconds spawns, whatever the specific numbers are.
But that makes a big difference as you go for the recompense and actually preparing for a team fight.
I mean if there's anything we've learned in high level of Rage, like 4 seconds is a seriously long time at this level of play.
It's a world of difference. It's that, you know, 5 meters to push a cap.
You get a nice comfortable contest versus you're throwing bodies on the payload just to stay in the fight and it sort of gets hopeless from there.
So, you know, some clinical control from VP, exactly what you want to see from a team that has just had a massive result for them in beating T.M.
You want to see them put up more strong performances, and they've done just that so far today, Jon Ami.
You really couldn't ask for more from them here as we go to Runosopy.
You can't even ban out the Tracer here, which is interesting.
I do feel like, I will say, like the Cap Bastion with Psycho and the Bastion that kept her on the Tracer looks phenomenal for VP,
and I do think it's a monster threat, even though they haven't really brought it out this series,
you should respect it.
Yeah, I guess, like we discussed earlier, there are no easy answers because, you know,
maybe you want to play a specific hero, but the opponent will just adapt accordingly.
I feel like BAN is kind of been less effective. I mean, that's pretty broad statement in general here.
But because of the versatility we're seeing in these competitions,
you know, BAN is still going to dictate the outcome of a map,
like we perhaps saw in stage one.
Yeah, I mean, I think this is a very modern meta,
and the meta isn't one thing, right?
It's a constellation of different ideas
that you can kind of pick and choose different pieces from.
Like, maybe you go to the cat-bastion,
but maybe you play it with a Sigma and a Cassidy, right?
Maybe you play with a Recky Ball and a Tracer, right?
You're really doing different things
without such a drastic number of swaps.
And that, you know, really, I think,
allows for more flexible teams
to put the screws to their opponents.
And I feel like that's what we've seen here,
with VP being so sick on the sim strat,
that's such a, you know, an enigma of its own.
Like, many teams just aren't going to touch those comps
because they are so hard to pilot effectively.
And then when we see what Psycho is doing,
the difference he's making with these TP rotations,
feels like something you have to be prepared for up against VP,
but they're such a tough team to download right now.
A team at the moment, they're hitting their stride,
they have the same five players.
You can't really get any info from the roster.
There's no subs coming through.
At Smash, I think as the coach,
you've got to give them a lot of credit
in the form that this team has hit.
Like, he's been grinding for this arguably since the start of this year
in committing all into ISOM and being the fruits of the labor now.
Very apparent.
Yeah, 100%.
This is a pretty interesting time in the meta
because usually what happens when you get a composition like this is being the one.
You know, these teams, they take their turns in scrims.
Like, can we figure out the way to beat this one?
We can't really match the team.
Before you actually give up in trying to beat the meta composition,
You know, you do your damn, just like, what type of position is going to play, like, when do we want to play our own kind of like Kat Vastion, how do we look right and think it's a card.
And I feel like we're still in that space where a team like GK, they're just looking for answers at this point.
Like, can we get anything going against where this pro are playing right now, and they just don't have anything going for them.
Yeah, VP, looking like world beaters, I mean, a really rough draw for GK right now, but would be for anyone in this division.
Especially once TM falls, it feels like, maybe, I mean, like Furious Pro has historically beaten everyone but TM, and they've just always, that's been the stumbling block, right?
Like, the other teams in EMA haven't really been able to compete with VP. They have been a really clear second best for quite some time.
Now, maybe stepping into that pole position, and it looks like it suits them.
Can I be a bit more, a fear longer here for a second, and just do some drastic, kind of like, uh, worried some predictions here on the back of two matches?
matches but GK like I said earlier there are no easy matches now in EMEO and
obviously you have lost to Katzia losing to Gordus pro I think that's a given and
then you know you got one two three four with a wrecking ball specialist to
prepare for like there are a lot of good teams in this region GK they are a team
that is under pressure to find something that works for them in this meta
otherwise they risk even being a relegation team. Yeah it's gonna be a brawl for them
trying to come back into this but they're not backing down just yet a very
aggressive step forward here off the remontra sim really trying to get up on
these corners where the remontra is particularly powerful high cycle though
getting fully torqued a beautiful little boot though from Kellix pulls cycle out
of position after those buzz claw one back as well trades continuing to come in
both teams dropping low numbers anybody's fight now Kepster could be the one to
make a difference the odd desperate looking for a kill that gets blanked and
surrounded Kepster swings out wide fans the hammer and finds YET MORE he is too
clean on it one of those he gets both it's both headshots we need to see
the trophy in this form like this is please that he's on another level right
now and and he knows it he's almost as dead I hear sure why not I guess I'll
have this is like this is a guy who missed like two or three major chassis
insane insane I feel like he's been activated by that you know he's seen it
Like, this is a very competitive game.
Here comes Deadeye getting some early channel.
A TP through flips them map, but...
How good is Deadeye?
Yeah, very useful, I think, are happy to kind of take this defender position.
The cart though caught in the choke point, and maybe Labd is Deadeye,
to kind of turn to the tables.
He's getting so incredibly low, he's holding his nerve,
and he bays off, drops psycho on unexpected angle,
and now in the chaos, he lives just long enough to get back to the waiting arms of his supports.
For what feels like the first time in this series, GK win a hotly contested brawl at close range.
Yeah, and it's the crucial point you made that the bot was caught there in the choke point,
which meant that it didn't run away from GK and they were able to contest that corner successfully.
And look, we have to give a little bit of credit for Lada.
Has been on fire on the Cassidy, we just haven't seen it's first person as much.
Got the picks on Newjunk City as well.
This is an opportunity here for Lada to continue that streak here and get something going first team.
Alphie also got a ton done in that fight already up to his own Symmetra wall here it comes another TP map with big
Flux and Lucio's in huge trouble has to be just to stay alive the Sanctuary
They're trying to step up into it, but they think better of it
It's such a challenge to open it to fight into and I elation though could turn things back the other way and your eyes
Don peaks into a fully torqued-up Alphie nearly kills the odds. It's not quite enough
and close, but no cigar here for VP, another big fight win for GK and this is a big moment
to battle back in the series, VP are honestly for the first time in this stage really being
tested on them.
Yeah, this Remarker I think is doing a lot of work in this tank matchup as well here.
As Murtis throwed they're going to try to get this area but GK making sure it's totally
contested for it now.
There's a symmetrical wall available for psycho here, but GK looked to fight through it
Glad to needs an early pick that headshot on the psycho is huge
It's a lot of pressure but psycho holding the nerve not gonna pop an early ultimate
Kevster is gonna get a bit of channel on this one's looking awkward. Simwell comes out as well from psycho should steal the
Teal on top of that kickoff from Kev
You can't still gonna scrap this one out try and get some old thumbs out
Maybe get a cheeky counter kill but Kevster just takes all comers
Comfortable fight for them but getting the sim wall out has to feel pretty good for UK
Yeah, indeed. There was a pretty difficult fight to win regardless
And so you put up a decent fight to get at the sim wall and the dead I could go with it
And so now GK, they still got 76 meters there
I think that's something to be quite
Satisfied about as you move into this next phase of the entire push map
You can hear they have a keystone ship at low, and I'm in those two, they won't drop it.
I think a D-flank can offer a little mini-TP from Psycho, just moves, eyes on him an inch down the slope,
he's trying to deathly turn his corner, but caught in the babidest vortex.
Xion finds one, and with a rush of their own, DK, now in full position, but it's not over yet.
Kepster keeps finding kills, where is this guy? He's just in the fight now,
bleeding out, looking for more swings to lie, drops the spectra,
and there's more of the guards, Xion, holding his hands up, delaying the inevitable.
Kevster is just picking up this important first, the border of the operations is beautiful.
I'm sorry, what was that fight?
Like, they lost their tank and Kevster just kills four. Like, it makes that make sense.
I don't know how to make sense of it.
I literally don't. Like, Kevster is just hitting heads.
He's just walking around hitting heads. And it's a massive difference right now.
I come south here from chapter positioning right now
Symbol is really good here
Really risky me through the symbol there and yeah, yeah
Just takes the shot on his noggin symbol is gonna mitigate any the follow-up from the flux and so
Kind of a rare sight BPD during a couple awkward
Okay deal with it comfortably getting the winning trade in the team fight and a better ultimate economy
So they find themselves in a really strong position to develop an even bigger advantage in this map
Wow, yeah, that is a great Ultimate Economy and let's not forget, we can, you know, Kevser is popping off, but GK have actually been quite comfortable in control so far off this Runa Soppy, this brawl, romantic composition has worked wonders for them, and with this Ultimate Economy, they have a good opportunity here to kind of maintain this leading, get the truth to you guys.
I think they're satisfied with just that, some big channel coming out, but the sanctuary is completely mitigating the high noon still.
Oh, one for an ult trade.
That was quite valuable though.
Yeah, you're not mad at that.
Labda has to back off.
A little bit of space now for VP.
What can they make of that?
Ziad, they're holding on to the annihilation,
gaining a bit of attention onto themselves.
Here comes the rush out.
Trying to deal with that TP first.
Doesn't want to be hit from multiple angles here.
But they have to back off their own rush.
They can't even make use of the ultimate.
Pretty awkward spot to be, Ziad.
Hold this corner, but once again,
find yourself getting kited out.
Here comes the sound barrier.
It's all aimed now.
Oh, god.
A big lock on Ziad.
Really slows his roll.
Land him with the rush, but now it's Ziad's turn
to try and evict this opposition from their Malphos Fort Ultimate to stun. Once again comes in,
but Ziad survives through it and the annihilation will win the day. DK, winning a crucial fight to
develop a major lead here on RuneSoul. Yeah, it took every ultimate they had as well, but they
get the bot over onto Verdes Pro's side of the map here. Again, Verdes Pro, Kephsir is over onto
the bastion here. I'm not too sure how I feel about this one without the cat. I think what you need
is the the DPS to kill the Ramatra while he's stunned from accretion and that's really gonna be the
goal here big hit of game and that's Kepster's grenade actually devastates KK right as they TP in
and he's gonna clean them all up oh all right get and snap you with the TP's that was dirty I don't
know if they were really ready for the Bastion slot maybe they didn't fight seed and time I think
Kepster's grenade hit like five players off the TP like honestly I think the fight was just over
when that happened.
We'll see if they can channel this
performance as he tried to push around his corner now.
Or a GK here as well.
GK, where'd he come from?
Yeah, we see no time.
They don't want to give up any free cart push.
Virtus.Pro can have to earn this one.
Here comes the dead-eye out from Labda.
Has his own teleporter.
These skulls though can be tricky.
Oh, nice swing.
Wybe Isom is so prepared for it.
It's a great read from him.
He has the hand up just in time.
Some shots come in from Labda.
The flux picks up the Lucio and claps.
and claps Kelley's white down on Aizam's head
in case there's no save to be had to do that once.
These stylish groups, Lava now runs in over the top
getting a ton of support on this Cassidy,
but will it be enough?
Feels like not quite.
I mean, Aizam is just too healthy.
Lava finds a lot in the fight, but it's just not enough.
The Sigma stands tall.
Still though, GK with the lead here with two minutes to go.
Virtus.pro, this is their big opportunity here.
If they can put the Bastion in a good position
on the back of the Symmetra play though,
But they're forced to deploy the telepore early, need to get the supports going.
That's going to allow GK the room here to set up their defense accordingly, with a rush in that way.
Or is Ziad's rush really low?
Ooh, Ziad's gotta be careful, the bash DPS can come in, here's the sanctuary now.
Really challenging fight into Rush's deploy, but you can't really make use of it, Kevster swings,
brings down the damage, Kellex knocked out of this one.
Ziad desperately trying to hold onto the position, does not want to give him any more cards out of the way.
Kevster is tracking, he's just too sharp, and now he's up behind standing still, just eating them.
And one after another, a perfectly clean team wipe from VP, sets them up to maybe close this one in three, was so hopeful for GK, but now, one of their toughest tests yet, up against the rush, this feels almost unwinnable, Johnny.
Yeah, especially when this Kitsune rush is swallowed the Bastion down, which will just be overrated.
They could be a good bush here, a violation available as well.
But the Sim wall, the Sim wall devastates them and they are the DPS and crew.
Wow!
I mean the Consulate Rust Bastion, devastating damage, overwhelms Artillery not even needed for this one.
And Johnny is the forbidden combo on the Ultimate Economy.
This is one of the iconic Ultimate Combos in Overwatch.
Rarely do we see it surprisingly enough with both of these heroes being played in the meta,
but a little Artillery Fire on the Flux feels a long way.
Yeah, just a tiny little somber for Kalex to work with here.
And you gotta drop it at the perfect moment here, prevent those coming your way, here comes big lid, but here's the beat, let's see, let's see, see the damage
Oh he's not, he has no combo, he could've killed him, see I'm for sure
Oh come on Kev, here comes the artillery file though, just trying to make it opportunities, push through the choke
And Kester has done enough to find Vlad to even get the high ground control, and Kester has a blank
Kellex comes in for the 1v1, you know you're getting desperate now
As fan of the last fan standing
I'm saying he kills the other guy, I'm just saying I'm below this point.
But you know, G-Tank comes back in on the retank, there's no shot in this one, right?
Okay, wait, the Symbols!
But the Sanctuary is too perfect at this moment.
I mean, see, I can roll around and make this one a little tricky.
Spotters are coming back in.
Okay, wait, a big slam.
They're not gonna finish this one off here, so it would seem.
But the row back is so...
The row back, he feels it's their back.
It really does. You gotta hug this payload.
Landon finds a big one for Kalex here.
Lava Kingston is up here.
But yeah, now you kind of force it to stick up to this cart.
Kevster, he'll have a signature teleporter
to put him into whatever position he wants.
And he drops the Kitsune rush there as well
as you don't have any ultimates now.
You kind of claw yourself back into this overtime
with the series on the line.
Yeah, just time to consider the inevitable here.
Kike, what are you gonna do here?
This is so rough.
landing 96 the continue to rush Kevster a fitting perspective with which to watch
but here comes the rush likely over the top yeah landed forces that right onto
the payload and now GK have to stay alive to kind of keep this OT rolling
they're trying to just tap the cart little by little or playing this game
I see but I mean eventually the question is just ask that they cannot respond
and here comes the plugs sealing the deal
Burt is broke in three decisive victory in DK not fighting a map win yet so far this stage
It's a painful start for them
What a dominant performance from what looks like the top dog in the area now off to a 2-0 start in week one
Picking up twisted mines and then GK in quick succession here on this Sunday, Virtus Pro
You know starting to think here now. What are their ceiling? How good can they really become here?
Tevster looking mightily clean on the hit scan. They the Bastion work as well as the Cassidy
GK left looking for answers as their struggling journey continues as they shoot.
That's a tough one, man. I mean, with this many players firing on all cylinders, I feel like GK, you know, they've just had a really rough draw.
With Kassia, you know, I think that was the more unfortunate match for them to lose.
This one kind of seemed like a foreguard conclusion. VP are just head and shoulders above the competition right now.
I think it's good. It's a good sign for GK that they can show their best fight of the series here on map 3 and
You know actually bring it like down to the wire
But for VP also this is another great moment to actually be tested and to show that even under pressure
There's no problem to find the adaptation midway through the map make the changes necessary and close the game
Yeah, I mean I'm grateful VP coming into this today restoring some law and order to EMEA getting their second up
I mean, honestly, they still made it look easy, even though RunaZopy, there are some
moments of pushback here from DK, where they stole the wheel for just a hot second.
But yeah, other than that, VP, just finding the answers, firing on all cylinders, Ice
Nom is actually just cracked straight up, Kester.
Sometimes I feel like he gets kills when he's not even there.
Like, I don't even know where he's coming from, but generally, like, it's actually so
strange.
He's just lighting up the kill feed, like nothing I've seen in a long, long time, like that is a player who wants to be on a LAN event again.
He's done not making LANs.
This is an incredible performance from VP and I don't really see a team stopping them.
I mean, Katia is coming up in week two, right?
That's like the only other team where I feel like maybe there's some pushback.
I mean, especially with three teams qualifying for the MISIS and Championship, it's like, it's a foregone conclusion now.
It's pretty close, right?
It's pretty cold, right?
And that's what I'm saying.
There's no more question of how good are they on the international stage.
I believe I said it yesterday as well, right?
But this is a team that historically, there's an organization that historically
has always been like top six at majors.
And now, the way they're looking here, I mean, I truly believe they can take it to
the best of the Korean teams as well.
I think that's an absolute right.
Absolutely right. I think for VP now the real competition is going to be global
I think the key for them is to like keep this momentum, right?
I feel like they almost started this momentum in champions clash, right?
We saw Kevster hitting crazy peaks. We saw the team, you know, really coalescing around Eisenham and Psycho
with the trust in them as key players that deliver for the squad and so I think the benefits are starting to accrue
We're a long way away from the midseason championship, you know for Virtus Pro
qualification-wise maybe not really but time-wise there's quite a gap so there's a lot of room for
other teams to kind of close up that gap for VP they got to keep their foot on the gas and keep
delivering these big dominant victories especially of course going into playoffs you know teams like
Tis and Mines want another crack at them. Yeah I mean you've got to make sure if you're Virtus Pro
that you're saying ahead of the curve right especially when it comes to the meta because
this is kind of a trip them up last year they had a phenomenal start last year as well and then
they just couldn't really make the sim meta work for them and it all just kind of crumbled from there
so for them to come here into stage to and looking so so clocked in to what currently is being played which
again can't change any moments like we do have she on joining very very soon and she will be available
for play next week already so some teams might surprise us with that now we do have London London
London, not from London, I don't think. Joining us, are you from London? No you're not.
It's American, it's a two year city.
That doesn't, just because he lives in America, I don't know, it doesn't mean he can't be from London.
My good sir, I'm going to put myself, just saying.
London, joining us for a quick chat.
London, another dub, I got tripped up a little bit on RuneSarpy, so I feel like asking about that map is almost nitpicky.
Alas, I do get paid to ask questions, so I'll do it anyway.
What allowed KK to come back into that map?
I think, to be honest, I think that map,
just the geometry of it,
we needed this while I was being faster.
I think it's just too easy for a RAM team
to play corners, for like,
the Sigma-Zuki comp thrives on softening the enemy up,
and then killing them.
But if we're in a softening,
it kind of just show up on your screen,
full HP, full cooldowns.
So we swapped Bastion, and everything felt way easier.
Yeah, great, great swap from you guys.
I mean, this stage so far has been a massive resurgence.
Honestly, the team's looking probably
at the best you guys have ever looked.
I feel like you guys caught a lot of momentum
off some of the performances in Champions Clash.
Maybe the overall tournament didn't go exactly the way
you wanted, but it feels like you're coming into this stage
on a heck of a heater.
I mean, getting a win versus TM, now another dominant one
over GK.
How are you guys approaching the longer path here?
You're at a huge peak now, but obviously there's a few, you know, quite a while until we're actually at that mid-season championship
So I know you're an experienced player. How do you kind of approach that with the team?
Right now it's kind of just about like developing more tools for like like what we have to win matches
Gotting in stage one. We kind of didn't really have that many options
It was kind of like pretty much everyone played Kiryu Lusi Azari event
It was like that the whole stage and then in Japan the meta and the game opened up so much
Like, Cap Bastion is like a type of comp that has never existed before, like, it changes the game so much.
And Sigma Zuki comps, like, in general. And we've been able to, like, work really hard on both of those comps, adding it,
instead of just having, like, oh, we're just a key release of Brawl Team. We have, like, a lot more we can play now.
And we can, like, really force the enemy into some awkward matchups.
Yeah, compositions are one part of it. But we asked this question yesterday, I want to hear your perspective as well.
Like, what kind of changed on the back of Champions clash?
Like, not only, you know, the heroes you're playing in such,
but like, as a team, like, bonding together, the chemistry,
the teamwork, the experience, getting as a team.
Like, what's kind of different from the team now to a few weeks ago?
I think we just really, really believe we can win now.
Like, I think while we are in Japan,
like, everyone kind of individually realized, like,
oh, like, we can, like, win this tournament,
like, actually win this tournament.
And that, like, belief in the team, like, for each,
It's really easy to say, oh, we're a good team.
We can win.
For all five of your starters to really believe in their mind,
like while I'm shaking, to really believe in their mind
that you can win anything with this roster,
it's such a big buff, it really is.
How do you feel you're stacking up
against international condition in current form?
I mean, I think we're really good.
Obviously, there's a patch coming up.
But if it was this patch going forward,
or if we knew the things that we do now in Japan,
I think like we could have won that tournament.
Yeah, no, we're so excited to see more of this VP,
this stage, and then hopefully of course,
that translates into our next LAN event as well.
Landon, thank you so much for a quick chat
and best of luck in your upcoming match.
Thank you.
You are most welcome.
Also, there is by the way, 20 cities in America
that are London.
So it's here.
I'm taking the L, sorry.
I'll take the L here.
I'm sorry.
I'm just telling you, it's on internet search.
I'm sorry.
It's also Paris and Texas.
Yeah, dude, I'm sorry.
Yeah, that's okay.
It's okay.
It can take an L.
That's fine.
Now, we did have three teams taking an L in the EMDA,
and two more Ls will be handed out in the NA as well,
before we are closing out week one.
Being with the two of you is always a dub, though.
What's the biggest takeaway from this crazy first week in EMEA?
Anything can happen.
I mean, it's awesome to see, especially the promotion relegation teams,
actually coming in and throwing their weight around, being threats.
You know, I think this performance in EMEA should really inspire teams around the world,
that like, a lot of these players can come in, and there actually is hope for these teams to come out.
I mean, a lot of these players, like, look at Telsy.
Most of those players, I don't think we'd really seen them before.
A lot of them were completely off my radar.
and so to see them come in and put up a great showing against a world champion team,
for me, Space Falling is about the state of the game and the overall competitive community.
I think it's a really heartening thing to see.
Johnny, did you hear that? Jake said anything is possible.
Never heard that out of Jake. He's not that hopeful usually when it comes to, you know,
Yeah, I like how he teams.
Compared to realistic Jake.
Yeah, that one's a little meanie, not gonna lie, not gonna lie.
Johnny, what's impressed you the most here?
You know, I'm gonna take this moment to just once again, raise golden pounds.
Really, because coming in like this and performing on the Wrecking Ball,
and he actually sat in an interview with Odaway TV,
and he looked at the landscape of the NBA,
And he did say that like all these players, they're just specializing in like Ramatra, D.Va, like a such a broad region.
You know what, there are no, there are no wrecking ball players here.
And so Golden Pants, you know, he took it on, became one of the best wrecking ball players in the world, and now here competing at OWCS.
So if you're at home, play to your strengths.
Think about what heroes should I specialize in?
Not necessarily, what is the meta? Like Ramatra, D.Va, like what are my specialties?
Maybe you'll take after UB, become a Symmetra player.
I don't know, the choice is yours, all the viewers at home.
Find your specialty, and maybe you can make it
to the next one day.
We should insert like a little thinking bubble
above Jake's head right back, just saying,
just don't do it in my ranked games.
Now, do you want to know what I think
I'm actually right now?
I think the audience is going to love.
I'm thinking, I think more teams should play
the London Spitfire comp.
Should play the Ryan, Sim, May.
I think that's like one of the,
maybe a comp that's underplayed.
Do you know TMS, Access to the Grand Finals,
just on one map.
but I think there's maybe a way in for it.
I think that would be quite a spicy little addition
to the EMEA region.
Just saying, just saying, somebody's gotta try it.
That is a little wind tone in the mix too today.
So we've seen it all.
And honestly, it really echoes what London said as well,
right?
In the Champions Clash, in Japan,
the meta just seemed to like open up.
So now so many different things are viable.
Of course, with the ban system we have here as well,
it just, there's a lot more levels now strategically
to this game, which makes it so very exciting. Time to say goodbye to Jake and Johnny, though
we're having into a quick break and then we're going to wrap our first week in our NA region
as well with Tiny, Shiny, and Moxie and the Mic. Don't want to miss it? Stick around.
I
you
you
you
you
you
I
I'm trying to find where I know I belong And I've seen too many faces
Oh, I know it won't seem all alone It's an impossible thing that I'm feeling
The pressure is building aside from my face Tell me it's real and it's real
It's the meaning, the meaning So don't try to deny
Don't you try to deny it?
You ain't even here alone
Won't we hate no one?
When I'm with you, I'm sorry
When I'm with you, I'm sorry
I just want you here, it's all I know
Yeah, yeah, yeah
Got me feeling, got me bleeding
I'm lucky when you're by my side
Yeah, yeah, yeah
When I say it, I'm not dying
Every time we touch
Every time we touch it feels like
I
I
This is the life I take I feel
Every little thing I've got again
No mouth, I'll scratch just fine
And I'll finally hold on to my size
I don't mean perfect
I just mean real so I can let go of hand
I'll just let go of hand
I'll just let go of hand
I'll just let go of hand
I'll just let go of hand
Oh, where the hell are we going?
Oh, don't take it slow
This is too high
I say, I think
Every little thing
It's all right again
No, man
No sweat, just fine
And I finally hold my side
I don't mean to offend
I just be around
So I take it slow
I'm gonna take it slow
I think if you touch here comes the game cycle with three.
Oh, buddy.
There's the 10 there, leaving the tag off.
The pick up comes out.
Oh, get out of here.
Empty got to the rescue.
Trusted minds looking to close out the series here and take over the trophy.
Quartz has done it so many times before and he'll do it again.
Your OWCF 2025 World Finals Champion.
Welcome back to the O'dobusiers, my name is Oya, and joining me once again for all things
in A.R.
Moxia Mollywood, definitely not related.
That was conversation yesterday.
We're not.
Not.
We have a few, like, similar hair, but not even that.
I feel like maybe similar hair, but not even that.
To some people out there who may be watching this,
and I don't know what the stream quality the two of them
look like, they could be sisters.
Interesting.
Either way, they both have good opinions,
so I agree on that, because they're
smart, which that could be running in the family.
Ladies, let's break down what went down yesterday,
because on our opening day here in N.A. there was only really one quote-unquote surprise, I guess,
which was a very convincing 3-0 win from SSG over Dallas.
The rest of the day, kind of followed the script.
Yeah, that was a surprise and it was a big one.
I think probably like just as big as TM losing to Virtus.Pro
and that was that Dallas fuel in that match versus space station gaming looked really uncomfortable.
Honestly, if you were tuning in for the first time you would sort of be right and mistaken
SSG for having first seed from Tokyo in comparison to Dallas fields performance
What was your takeaway from our first day here in Monty? I think it definitely would be look at how
Especially SSG. I think they've leveled up if kept up with what their strengths were whereas Dallas fuel
So it's gonna be stuck on some of the older pieces
So I want to get to see them go on today.
It's kind of crazy to see them at the fifth seed,
technically playing our sixth place team right now.
Yeah, blue teams in the bottom, like blue teams, that is.
I see a trend here already.
Obviously, small sample size after just one day of play,
but are we needing more towards PC bike to see SSG in this form?
Or are we more worried about what we saw from Dallas?
I think it's too early to say, right?
We've only got to see one match from both of them.
It's also the first time that we're getting to see them after having seen that performance in Tokyo,
where both of those teams did not really hit the expectations that I think a lot of people had.
So Dallas can still make a convincing comeback. It just really hinges on that performance today.
Right? If they struggle pulling maps and fights against the cafe, I think Dallas fans will have
a lot more questions than if they were just going after a defeat from SSG.
Yeah, very much the same in our EMEA region, right?
Like, we needed to see the surprise losers from yesterday really show up today and, well,
that's not exactly what happened either.
So, let's see what NA has in store for us.
The top three teams of both EMEA and NA will be qualifying for the mid-season championship
at EWC in Paris.
Molly, I feel like we still have the usual suspects though in this region, right?
Regardless of that match result, it still feels like Dallas Fuel, SSG and maybe Team Liquid are up for that spot.
I think that can be determined today, depending on how well Lunex can face up as the next best.
But same usual suspects as you said earlier.
Yeah, Lunex, the potential dark horse here in the region to try and grab one of those top three spots.
Because for the Champions Clash in Japan, it was just the top two teams from each region who made it through.
So definitely this is going to open up some possibilities and next look good yesterday.
So I am excited to see what more these teams have been stored for us.
We have two matches to close out a week, one and of course also we have drops.
Yes, again, quick PSA, quick reminder, everyone, please connect your bottlenead account to your
Twitch account because you have two more matches today to farm some hours.
We cannot guarantee that those are going to be long matches either.
I think if we're looking at them on paper, if we completely ignore yesterday's performance,
at least the first match is very straightforward, right?
It's going to be Dallas Fuel going up against the cafes, technically the top seeder team
from last stage against one of the bottom seeder teams from last stage, but now we're
looking at the standings and they're tied for fifth place.
There you have it, right?
So let's talk about what we want to see from these two teams.
for Dallas Fuel, we want to see a clean victory.
Like, there needs to be a statement piece,
like an actual statement piece.
Like, there needs to be a very convincing victory
for us to regain faith in this roster, Molly.
You can't really be mentally boomed,
I think, after that SSG game,
even if it was frustrating.
And this is a very strong roster from top to bottom,
with a ton of potential.
I think it's just a matter of tightening up
some of these pieces that got them all the way
to this international stage in Japan before.
And it looked like they were kind of leaning away
from playing the cat's bash in here yesterday.
Moxie, is there something you want to see them play more of
or just find a better answer to?
Well, they played a little bit of it on Ilios yesterday,
but I think it's easier to say that they sort of struggled more
with trying to put Kellen on the wrecking ball
just because of the way the SSG sort of approached
that composition, making sure they had both the Roadhog as well as the Cassidy.
So I think for Dallasville, it's more about looking at what the tank lineup will be going
for as well as the backline as well. Molly and I, we were talking a little bit before
the broadcast, but what we thought Luke Mino and CJ could play because there's been a lot
of experimenting with the different supports that Dallas have been going for. It seemed
like the Wolf Yang, we've seen the Ellari, we've seen the Kiriko, the Ana. It really
doesn't feel like they've settled on one specific thing.
the game. And the better
settle fast because there's
only really five matches, I
believe in the group stages
to determine who's going to
move on. Starting this stage
on the losses, not the spot
you want to find yourself in.
Now they should be considered,
you know, the top dog in this
matchup as they're going up
against the cafe, which survived
through promotion relegation
bracket. They got once again
promoted into stage two, but
that they were facing up against, which they will not be going up against, against
balance fuels. So perhaps if we're playing a little more current Overwatch meta, they
would fare better. What do we think?
Dylan moments, well, like they look really good sniper, especially on Dorado attack with
that diva composition looked really strong. But we even heard from Zee afterwards on the
interview, where she talked about the fact of like the problem that cafe faced was more
on the defense. It was very easy to be able to bait the diva into having to play in specific
positions which you could then punish. And I worry that since they've had less than 24
hours to fix some of those weaknesses, they'll still be exposed in their match-up versus
field.
Yeah, now we definitely saw them fighting back, right? As you just mentioned, Dorado,
also a good effort on New Jump City coming out of the cafe with individuals really popping
off money.
Yeah, I think especially P.D.K. on this hit scan had these really bright shining moments.
If he can show some of that again, especially having the max jump against the likes of Chronic,
who has definitely slaughtered himself best in this region, I think there is a chance for
the cafe to make this a closer test of that. Right, the cafe and Dallas U both looking for
their first victory on the board to end week one on a high note. Moxie, Molly, please take it away
Okay Molly, what do we think? Ilias?
Oh yeah, of course it's Ilias!
You're going Ilias!
What are you thinking? He needs to play his wrecking ball!
It's his daily, like, let him out of the cage, you gotta let it roll around, get some exercise,
and then you can have him take the kill.
Very, very early, just let him have his 5 minutes of wrecking ball before, yeah.
you just chained him back into
that Sigma for all of the rest
of these maps afterwards. Well,
we'll get to see the bands as
well. Dallas going for a band on
Diva, which also then allows the
save onto that wrecking ball as
Cafe will target out Luke
Nino's Ellari opportunity here.
No cat bastion bands. And I feel
like this is smart from the
cafe because you'll have looked
uncomfortable when they've been
trying to pilot this cat
costume. The cafe have haven't
looked great either. It's not
been their go to strategy for
the most part. If there is a
map to pull it out, it would
be this one. But my question is
more what's sniper going to
play because I look at them
mainly as a deeper player, but
it seems that sniper may be
taking a page out of Fox book
or at least considered it for
a second. I think the Sigma
seems a lot more reasonable,
especially if you are going to
try this cat fashion again.
Haven't seen a candidate from
this team. What is the time to pull it out? It's definitely here.
Yeah, page turned. Turns out it was a very short story. Sniper then swapped to
Sigma. The end. And Cap'e will be starting with the Cap'astion, but no
Roadhog accompaniment as Dalasiel actually, just staying away from the Cap'astion
entirely. Just going to have Seonjin play that far, try to keep PDK and
Grapes in check in the air. There's Kellan on the Racking Balls,
scouted out where exactly PDK will play from so that everyone from Peel is ready
for the flyby.
Tsunjun ended up going back to spawn to swap to the tracer, which could be helpful if
scuffed could have been followed up on them.
That's a little far behind.
PDK already made his first rotation with this path fashion.
It's so much easier for the cafe to be on the point with Sniper acting as this sort
of anchor and Tsunjun and Kellen have to tear these other pieces apart on the ground.
We're just really just scuffed at this point, or I guess Ryan as well as he gets caught
out.
Who's the direct counter to PDK then?
This is Connix on the Sojin, as opposed to the Kastee.
So not having that kick-scan to be able to try and find these two tubs
could be potentially problematic,
as you are going to have Kel and just play the Wrecking Balls
for like the point.
Alive Jallas feels despite losing Luke Mino to PDK,
actually consider getting this first cap.
Connix just using the Disruptor Shot to make sure that no one can chase him
into more room, gets fully stabilised by CJ.
But this is the issue, when Connix not looking at the Kat Bastion,
No, I was helping out Luke Mino when the Cat Bastion turned their attention to him.
It needs a good saw from Dallas, that's kind of what you're expecting with the Reckon Ball Tracer, but as you just saw there, Luke Mino, he's kind of just by himself for the most part.
CJ is going to be taking an angle, he'll want to try to split up, and it makes it easy for Sniper to push him out.
Scuffed will have Rush at the same time as DJ. Look, Mina, because he's died twice, not close enough to the titleblast to give it to Shingen, but the postbook combo that Shingen still finds one by his lonesome smith are taken down before they can use that flux.
And there goes that big anchor presence on the point, especially with Kelly taking Scuffed off of the map with the Boop.
That's not a boop you see every day.
Uh, yeah. Quicker reset there for the cafe.
I think this is the big fight that they're gonna look for coming up, though, Moxie.
Hmm. Rush into Rush, or potentially Scuff holds his ultimate,
and you look for Sniper instead to counterplay CJ's momentum with that.
Flux.
Box actually used first, but catchers there? Not a lot of people.
Just boxes chronic into a position where they're trying to collapse on top of the sojourn.
Rush Mirroor now has to come through as a result.
A Tiller from PDK trying to blanket out some of the impact from CJ's side,
but Kellen's minefields have plenty of bite to them,
and Dallas we are able to hold on to the point.
That was expensive. Again, the cafe, you're expecting this gravidic flex that could sooner
as to be these main win cons, but it didn't get a hold on anything.
That's gonna mean Sniper swaps over to the hazard,
and that makes a lot of sense, especially with no honor right now,
more Dallas fuels, nobody really in sniper space to stop them from jumping on Lupina.
Well, Kronik will have this overclock, no sound barrier from Cafe, but you're just relying
on mobility to try to disengage away from it.
Problem for Cafe is that soon that hand will be forced, they'll have to walk directly
at the surgeon, so we actually get the half of Sniper just using that full survivability
of those blocks for the damage option to play in top of Kronik's space.
No OC opportunity, but Cafe because there hasn't been played so far off against the DPS.
You don't have the time to be able to feel the backline, so D'Arcy will just hit there instead.
As last final fight territory, well, is final fight now.
For the Cafe, and PDK solo on the health bar, so don't you guys do his own bulls bomb and chronic is there though.
Clean up the broken remnants of the Cafe, nice triple kill out of him.
Yeah, and this is kind of the caliber we were expecting from the Dallas Fuel coming into this match.
Kellen actually gets to play the game as is Reckon Ball, and when he's allowed to move,
Magic certainly does happen for the field. We'll go ahead and take around one.
Well, Kellen might get to play the Reckon Ball, but maybe I was probably not having the greatest time
on Wu Yang at the moment. It sort of feels like Dallas Fuel, again, they're sort of just like
sacrificing one of their supports for the Cat Baton to tune their attention to.
So the rest of the team has a little bit more space to be able to leverage, especially since, like, Wu Yang has so much mobility.
But when you start getting these perks unlocked, that's when the Wu Yang, both the healing resources, will be much greater,
as well as the damage potential when you're able to hit those triple orbs off of your major as all of all the maps in the alias pool.
to the second one to RNG Roll Lighthouse.
Kellen has to be happy about this.
Every Dallas field fan should be happy about this.
It's the best wrecking ball map you can have.
It gets a ton harder when it comes there.
But we'll see how the cafe approaches,
because this is also the better point for the cat bastion.
I think it did a good job of zoning,
but it's a wrecking ball plus a tracer.
They're not too worried about running in height.
Just look at me now.
By the punching bag of this fighter,
I guess in this case, Sniper, if they jump into the entirety of Dallas Fuel, we're happy to collapse back in.
If not to tank or scuffed, this would be a fuel postcat.
And this is the punishment for the cat bastion, right?
Because the cat's always playing with PDK, scuffed is left alone,
which means that if Dallas Fuel just decides to walk on Sniper,
there's not a lot of survivability, not a lot of burst healing in comparison to Dallas Fuel having both the Wu Yang and the Curico.
To Ike's sustained opponent, Assume Gym takes the Tracer 1 versus 1,
So Hasplink still has Recall as well, so you're more than happy to continue taking that fight.
Kafe Mino, training their attention, actually getting Smythe up onto the high ground.
The Sunjun gets a much better valuable pick up on the scuff, which means that there's no healing for the rest of Kafe.
Smythe will just fold instantly as Greats are still playing with EDK.
Sunjun is not getting marked right now, if you're just seeing him reap the benefits of being a free range tracer.
is Dallas Fuel, they're okay to sacrifice
with Mino in this situation.
It's kind of expected, but in the case of the cafe,
you can't be losing the core members of your composition
as early as they are.
Okay, Capasian in the sky, yet again.
CJ, they're having this rush, like this is sort of
impacting cafe because they're not getting to take
these fights as a whole unit.
They're also just not getting all charged
at the same time as CJ, which means that when cafe
actually decides to try and take this fight,
on the point itself. The CJ does his rush advantage and Fuel can start the fight first.
So if you're looking to open up with a pick, you're just not finding the position to do
so. So you're in a just playing on the point as well, making sure that cafe can't go for
a back cap attempt to take away some of the space from Fuel's back line, but that's a
great pick off. CJ goes down, so no rush advantage for Fuel.
Yeah, Pope on out, Sun June, no one won't connect. There's been a reaction here, and
Everyone from Cafe Pile to the corner were trapped in the minefield, but Dallas Fuel was so spread out,
he's even a hang on lifer now and in fact gets the clip over.
Ryan, good need of Pulse Bomb, Luke Mino stayed on away.
He's even in Dallas, will be opting for a reset.
Yeah, Pulse Bomb dodged skillfully by Luke Mino, title blast as well, on the table for Dallas Fuel.
It could attach it to Chronic so that he has more survivability with the OC,
or it could just go straight onto Sion, Genoff, Kellen, send them deep into Kafe's rush, so that you take away any opportunity for scuff to gain value off of it.
As we do have downpour on the cards for Smyther as well, not a great combo, unless you try to pull up something like that catnap,
but that means that you're not putting PDK in a position to get it to hit.
As Thalus, you all want to try and coin up to the point.
There's the downpour, paired up with the rush, and CJ actually falls even after he's been able to get his rush on the field,
If you actually just totally back away from the fight.
Yeah, well you know doesn't have committing this title class on the Sun Joon though.
And it helps him finish off this one on the PDK.
I think Dallas are still in this fight despite being down a support.
Chronic knows it, they're going to BOC.
You're gonna have another difference.
You get one shot.
I don't think it's an interesting decision to take the least.
It's corny after all.
They'll mop up Cafe once more.
Dallas, you go ahead and get another flip.
Leave Cafe to one more person.
Yeah, that was one of your nine lives and potentially all of them as we're about to hit final fight territory and cafe
Don't really have a great open up. Right. I'll have pulse bomb, but CJ on that the Kirika has suzu and steam gym
He's already got his ultimate online. So he's placing like that. They can try and approach that seems already forced
They're all in a small area and scuffed falls to the pulse after the cooldowns already burned cafe with no choice
They only have the heels from the cats might be get sent away by the
Booth, Kellen's got the minds to totally clear out any chance of the OT stall and
this is just PDK trying to use desperately artillery strike anything
including the kitchen sink from cafe's disposal is invested but it will not be
enough pure walk away of a convincing win on Ilios which after that
performance yesterday was required. It's crazy what happens when Kellen is allowed
to play the hamster. 17-0 throughout that game and 8000 damage to back it up with more
than both of his DPS in that situation, but I think it's handed with that Sun Joon not
being locked into something else because you're not running to cap Ashton and it seemed to
make a big difference for the Dallas Fuel. It seemed confident playing into it instead
of having to be a little uncomfortable and try to match it.
Yeah, and I like this approach too, right? Because it frees up Sunjin to just go for a scuffed.
When the cat is not there to help the Kiriko, and that means that scuffed is going to be forced into using those cooldowns
A lot faster than someone like CJ, like you saw here this moment, forcing out that Suzu just with the Kiriko going low
So you're trying to use the iframes to give you that extra lease of life to grab the health pack and recover from the pressure from that tracer
But that just means that Shingen actually gets the thing that he's looking for, the Pulse Bomb, right into a very juicy stack of players.
And it's really lucky that it's only the Kiriko that falls to the Pulse Bomb with how enclosed all of those players were from Kappa's end.
So I do think that this is a good answer from Dallas Field for a lot of the questions that we had from yesterday's performance.
If you're not comfortable playing the Kat Bastion, don't box yourself into playing that composition.
Play something that suits your own individual strengths.
I think that's sort of the moral of the meta that we're seeing develop around all of the different regions.
And it's been for Dallas too, what is going to be their identity as a team for this event.
At Elio's game, gave it a great sign of what it can be.
However, we are going to New Jump City next for the cafe.
Highly unlikely we see a repeat of the Kellan hamster here, probably going back over to that Sigma,
which I think was a weaker point for this team yesterday,
and it is Sniper's best tank.
So if we can see that matchup from the cafe,
potentially neutralizing Kellen,
then focusing, okay, now what can we do
about Sun soon on the other side?
Well, this is where, if you're Dallas, right,
you could just ban the signal
and play something like the ram in its place.
If you know that, okay, cafe are going to New Jump City,
so potentially for cafe, you go for a tank save
in the bandwraps so that they can't remove it as we actually get the Mizuki band coming
out from cafe which is a very interesting one because out of all of our opponents Dallas
have been very reluctant. We've seen so many different styles of backline that very rarely
have we seen the Mizuki outlook come through from their backline. They've far preferred
things like the Wu Yang the Alari over the Mizuki fielded as we get the Symmetra band
on Dallas's side. So no Cassidy carted around with the dead eye, no Sin beam as well trying
to cut through the survivability of one of Sigma's strongest defenses, that shift which
absorbs all of the projectiles and also allows the Sin to charge the beam off of the shield
so that it burns that much faster.
It's a staple of New York City now to play these more brawly comps and I think Sigma's
in a way can destroy some of the strategies for teams, especially if that's specifically
what you are practicing. But I think it's also true to the current state of just Mizuki as a hero
and how strong he is. And the cafe is another team that hasn't been as willing to touch him
in a lot of ways. They want to put grapes on this Lucio. I saw him then his bread and butter as its
most support players at this level. So even if it is kind of a weaker pick, it is one that I think
is more in that comfort zone for the cafe and want to see if they can force it out on this map.
Yeah and taking out the sin as well means that you don't have to use repeat to just be able to
bypass the symbol and jump the team but we have seen Lucio get nerfed. There's a reason why
Mizuki's finding the really comfortable fun in the current meta. Sound barrier getting hit in terms
of duration is huge because it makes it much harder for these teams to actually use sound barrier
the team. So we're going to
have a lot of teams that are
going to get in early and then
get into a position to run at
the teams. A lot of these teams
and I very good at fighting
that taking at the same TP is
also going to do a lot of
shutting teams down from being
able to efficiently fade out
ultimates and then simply
disengaged from them. So it
feels like we're going to have
a lot more like meeting
ultimates or having to play
very disciplined around things
first fight win is going to be really instrumental in setting up a special first point since you can't
just if you lose a fight and you have to claim to retake then send TP to totally bypass a choke hold.
If you do have to play a retake you're going to be there a while or you're going to have to burn
your ultimate economy to buy yourself space. You're gonna have to get creative with these entry
points and I think that's something the cafe especially will have to have to worry about.
We saw them play this map yesterday a lot of swapping particularly in the tank department
Hmm, and you know, what do we see?
He's awesome. Watch draw. We saw some yoga even now about at the tail end and as close as it was it came back to
How can we enter these points without getting picked off and it becomes a lot harder without that?
Symmetra now the cafe pretty normal pretty expected that was fuel on the other hand or this is the only team
I think we will ever see try to pull this off at least in NA and they can do it to a point that
You the cafe know how to handle it
Yeah
It's just always a test trying to cast these any matches because like normally you're you're sort of looking at these compositions
And spawn and you have to take it with a pinch of salt shall we say but when it's feel you actually know
This is actually probably a composition that they can and will and do roll out on like we have the bastion for the birds
We have Kellen as well on the line. You can just swing through the sign of defences and then see on Jim with the male
Well, if someone gets caught out by a male, it'll be directly into the Kellen pin
Look me no tear on that Juno
So you can try and speed ring the Reinhardt in somewhat faster, but the lack of sin will really hurt Kellen's mobility here
They still have a big caution symbol on them. This is do not approach a cafe
Especially Cypher will not have a good time if there are a range of the hammer, the main wall.
If you're relying on Ryan and PDK to just kind of pull something out of thin air,
some sort of is separated from the rest of Dallas,
even though they have the first half of the point.
And Cypher is trying to take advantage of it.
There goes CJ. A big error in Dallas' feeling of positioning is going to cost them whatever.
Yeah, like, Xiong Xiong sort of overextends, the CJ, you can sort of explain that he can just TP out of that, as Keller is able to leverage his position, and Kafe go and chase the just switches, as opposed to directly brawling the line on points, so you've bought up 31%, but PDK also has dead eye, and Fuel don't have a great defence against it outside of this maywalling off that position.
Luke Mino is actually going to swap to the Wu Yang to have a little bit more pressure on taking these off angles as well as potentially just like standing your line
into being able to walk forward as you don't want to directly fight Kafei in the trunk, they just want to get Kelen on point to force Kafei to have to walk into that.
And Kellen makes an impressive hit early, and just be there to get the shield up for
PDK who decided to chill in front of Chronic for a bit longer than he definitely should
have.
Caffe still in control at this point, won't be lasting all that much longer, Chronic just
go better hit skin, and have anyone else to fire back at him.
I will see some swamps.
Caffe will be happy to get up to final safe.
Yeah, Kellen on this run, he's just a floating shield.
That is the purpose of your tank at the moment.
Be a body, get to go on point, force Sniper to have to just back totally off of taking
the tank closer, which then really limits their mobility around where they can fly
and potentially sends them directly into a wall from the Stungeon.
But mostly just be a shield so that Stungeon and Chronic can do what they want.
Ryan on that tracer is going to try to force a little bit of pressure going the way of
The points if you can't just call the choke, force cafe to work out a thing for wall, we get the flux.
Coming out from cafe, combined with the beat actually, but actually get shredded up by Connick's artillery strike.
And we're about to hit OOT for this point.
You can't say I sort of won pick on Connick, I'm not going to go up the kills, but they did get the flip.
But they think this is winnable, I mean, Kellen is on the point, Dreyden is, by himself right now.
He's not going to stick around, I think he wanted to go for an angle on the earth shatter,
which is so possible, but the fact that you used your other four ults to come up with nothing
against Gaffay's five, well, ask the user to reuse that point in the rotation to the next one.
Alright, Ryan. Alright. Little bit of a B.M. between the former teammates there.
Chronic actually swaps off of the bastion as well, so you go for the Kastavie,
which will be much more problematic for Ryan to have to try to deal with, as Gaffay are very much
taking advantage of the mobility that the tracer affords with all of the different positions that
Dallas Fuel are wanting to play. Luke, we know again off of the woo-yang, off of the looser,
you're just trying to get Kellen forward into the position to be able to use that
Shadow PDK falls on the kite from Cafe's side as Sniper cannot stand up to this winejadder.
No, not at all. And you're even going to stand up after you throw it at three-shot in these
angles that Dallas Fuel have on the point. They are kind of ridiculous. The Cafe are
I'm starting to contest, especially with Chronic. Switching with Icax, having more room to stray away from killing.
Yeah, I feel like Icocafe, right? You just want to build up overclock.
Look, Rena, just nice walking off of the Wu Yang on Taliesia, so far away from having time barrier.
Soon to Chronic, both also not having zoning ults to try and shut down what PDK can do.
So Icocafe, that's where you'll be able to pick up most of your kills.
The problem is that Dahlsviel will have one-sided rush, so if you try to intrude in with OC, you invite the rush from CJ in retaliation.
No DPS from the cafe, Cypher casting it all that they had to turn it, but ThunderList up in the air just gave him an angle onto Grape's
That was pure, it's completely sweep the way through, one of the more open ejections that they're called shouldn't be a strong on
Yeah, are we going to see a swap-off Sigma with that really late investment of Flux when you've already lost PDK and you're not even forcing Luke Mino to use the B
Okay, yeah, there we go, no onto Malgo, onto Romatra
So being able to just pummel and get damage past kill and shield will put much more pressure on how
few will want to be able to pilot this rime. You also get to take advantage of scuffs having one
sided rush. You have to intrude into Dallas Bill who will be set up though, off of that Lucio's
speed boost and winning the last fight. So even if Kappa use one sided rush, if you'll have options,
they don't have to fight it directly, they can just use the DPS ult to buy space back.
Well, they're going to use Chronix first without that rush coming out.
We'll be a bit later, so he's just going to drop it, run away, and even if I invest
the Sound Barrier, Luke, we don't want to make a play.
The Kellen's Oak Rail just dissipates in thin air.
The Dalas don't get a lot out of it, and Katni now have the advantage of their own Sound Barrier,
but they just end up using it to keep Sniper alive.
They'll pay off to get them out of the Blizzard and even find the Emblem's Pond to Sun-Zoom
With the cat rolling in, Dallasfield decides they don't want anything else to do with this fight, even with product getting grapes.
Oh, that's a big pick on Tolusea though.
And see you guys close enough to rush, like Kallin's just going to phase tank.
Swing the hammer, take a little bit of damage, build CJ's rush up, hatch Shatter, pressing to use it on point.
Kallin don't have a great answer to this, especially with that ramp you're being so static.
The moment that the cooldown's done and Shatter comes on one hit, it's so easy, it's so free!
Killin' literally just solo shatter Sniper,
so you have to walls off the angle so that Cafe can't suise him
and try to keep him alive,
and Fuel just wipe Cafe's tank and then the rest of their team.
Beautifully played.
That was Fuel on the same page of what needed to happen.
On that, Pink can not get better value.
Out of the air shatter, all of his boxy attacks a lot.
Yeah, but if you're Cafe, like, watch your answer to this next fight,
try to get PDK into position to overclock, can't do that, he's dead.
Sniper's the next best option with their annihilation, but Luke, you know with the
blues who can just speed fuel totally out of the way of it, you can block
the walk with Mayweal as well, so that annihilation fades out without anyone to use it, as Chronic's
just searching for more on Kafe's walk, burning them out of time, building up Stead Eye so you
can just jump out and use it aggressively.
I want to go this way instead, doesn't taking a chance is so chronic, it's just so good!
Ah, Nikasty does not, this picks up another triple!
I'm into the Cowboy, Dallas Fuel, you run on through to the second point, just for good measure, hold the cafe in the spot.
Can we get Chronic vs. Kaptcha?
In a Kassie 1 vs. 1, pretty please.
please. I really want to see it as no one from Cafe will be close enough to try to contest
this. And yeah, we'll see some swaps come through scuffed. We'll have Kitsune rush and
cafe will be actually set up in a good position on point already to be able to use it. So
if you'll will have to walk into both the rush and annihilation, but student and can
slow things down. Luke, you know, if you want to play this aggressively and despite a head
on. Can you, Sambarra, and just set Kellen up to walk on Sniper? Can out the annihilation
take it away from the rest of your team? Kill the ram after.
There's one thing that Kellen likes, is he wants to go in. If he's given the opportunity,
do so. But, be careful on the right, especially with Sniper on the room. Lock her now instead.
What will be unlocked is actually Kellen who drops, which leaves the opportunity for the
Zunirash to try to push him out. The Blizzard is there really just to make sure Kellen cannot
be chased. Kaleon has the positioning on the point, but Keeper Dallas could hold onto their
support ults, Moxie. They're going to be engaged as Kaleon just smacks up to get a wall. He's
blotted, up on the side here, and Dallas feels it's just a point off that they don't even need
any of those fancy support ults. Yeah, here's the thing about the Sin ban, right? Kaleon does not
have the Sin TP to close at the distance on Kaleon, but Kaleon don't have the Sin TP to run away from
the line. It means that Kellen just closes up the distance so much more easily. That's why Ryan going
onto this maze, you're looking to just wall off Kellen so he can't walk on your squishies, on your
team or on your tank. It's just not happening. These mails are not there to shut Kellen down.
Fuel, despite Kellen getting into a really tricky position off of Caffé before solo rushing him,
are able to hold on to that fight. Sniper can try and walk the team forward with annihilation,
but Fuel just going forest, which now forces Kassadin to have to back totally off way out of the rush,
and Fuel 1, give them an itch.
Sandbar and Vessels, Fuel can continue applying to-
OHHHHH!
Right on top of this aggression, into the Shattered position from Kellen, who takes Sniper down again.
Batmer, Shatter there from Ellen 4 on their backs, and that was Fuel.
You know that Batflip, why they needed to take, if they can get another Sniper pick,
It's over, but Sniper's on the Diva, who wants to make sure that this can be contested.
Granter, you're not gonna be able to do all that much at the end.
Ellen doesn't look at his frozen for a moment.
Not enough to actually focus him down.
It's a good book though from Grape's.
Going back into the open right in PDK's Sightlines,
who's actually running on the exit.
Huge click play from Grape's in PDK.
Yeah, Sniper being on this Diva means that you have things like the Matrix as well,
to potentially shut down Stoom Juns.
Lizard, but I do worry about the Faber fuel at 99% and diva struggles into holding a point for a sustained amount of time
Touches yet momentarily great with the mobility of a boosters
But actually holding that point for a sustained amount of time against a line is going to be a struggle
Which is why fuel will just ignore all of the poke fighting and try to set up right on point
That's a good idea, but you're losing a main dual so into places
Nice, nice! Goal between the high end's eyeballs, and now it's free.
Tune the rush time for scuff and an attempt to salvage the situation.
Or the cafe loses this fight, loses the map.
And now Tune the rush out of CJ to order you to better position, since cafe, well,
yours is done, and over with, Blizzard is available for Sun June as well.
Anyone from the cafe tries to touch, expect to be met with a bit of a change in the weather situation.
They're trying to save, they're doing great with the small touches in,
Making sure they're not overextending, and as soon as we ensure Sniper can get on Alph
without having to worry about Blizzard,
Sound Barrier now from Luke Mino rushing the team on forwards,
and this looks like the nail in the coffin here on New Jug City.
Dallas Fuel, up to match point.
They just look so much more comfortable.
I think when they're playing compositions, you can sort of feel they're happy about getting to play.
I got to play my wrecking ball, I got to play my Reinhardt, we banned out sims, so there's no easy way to just run away and disengage from things like my shatter and my charges.
So you're gaining maximum amounts of values, a little bit of a hiccup on the first point, where you're sort of working around what Reinhardt is able to offer,
but the fact that you actually forced Reinhardt off of the tracer onto the May in reaction to Kellan's movements on the Reinhardt,
then freeze up a lot of what Chronic and Seon Jun get to do and look up for the rest of the team.
And it feels like we're back to the point that Dallas Fuel are in control of the tempo.
They are forcing Cafe to play into their hands, into their game and putting pretty darn good at it.
As we're seeing that play from Chronic right there.
And we do get some good ideas.
I think there is a tempted
initiation from the cafe.
Dallas Fuel consistently one
step ahead. Yeah, I think you
hit the nail on the head.
Right. The fact that we saw both
of these teams roll out on
composition is that they wanted
to play and it was only Dallas
Fuel who were able to finish the
map on a composition that they
wanted to play. Cafe were having
to play like full reactive. They
the game, but I think it's
a good idea to go back to the
Rhine and not having an easy
answer to what issues the Rhine
posed. At least that's sort of
like New York City removed. I
like the fact that they tried to
go to a more broadly style of
map and get scuffed and
Sniper to have their comfort
picks sniper, especially with
that Sigma, but that did invite
the Reinhardt, so I think
moving forward, maybe you're
looking at some of that has a
yesterday as well.
The Deep Abound is gone. It was used on map 1 there by the Dallas Fuel.
So something like New Bonnie is still in the pool.
If you wanted to go that direction, of course, you could be expecting to play into that Sigma again.
Or maybe Kellan pulls out the Winston in his kind of own, I'm gonna do whatever the heck I want kind of ways.
So I think the cafe, you have an important decision ahead of you.
But I think it's going to eventually come down to how can you get in a position you're not being forced into fight by Dallas.
It will in fact go to the bottom.
OK, so potentially Kebastian, but this being Dallas, I feel like it's more going to be a wooyang for the back line.
But that seems to be what they've settled on in terms of this map, a very greedy back line, very much damage orientated.
not a lot of long-term sustainability,
but great angle quiz.
The Luke community just love those water odds
and tick off each lane one by one
if you don't have an accuracy tick
of someone taking some damage.
But we have seen, like we said, right, the cafe.
They've already had the diva van used against them.
I feel like this is why you break it out now.
The option is there.
I think it's still difficult to run into things like the Sigma
or when backlines are extra fortified in a way,
where you're playing with more of a core of a roster
as opposed to split and taking angles.
I think they need a half potential to work for Sniper.
It is heavily going to depend on what Dallas Fuel are playing.
It won't be the Cap Fashion, though.
Cap they are actually gonna take that one away themselves.
What's Phil's ban here?
Because like we said, they've already used the Diva ban on Elias.
They can't ban out of support.
They could go for a tank, they could go for a DPS.
I feel like you want to keep Tracer in play, you want to keep me in play.
Especially if you feel like there's going to be a diva on the side of Cafe.
They'll take out the Cassidy.
Okay, so yeah, they want to be able to run things like the Tracer, potentially themselves.
All the soldiers.
I think the Sojourn is just overall better on this map, the falloff range, Kasti can feel a bit rough at times with the exception of that third point, so I think Sojourn is an overall stronger pick and also like if you want to play something like the Pharah that Sojourn especially has been known for and it also can make that appear.
Far as Surgeon Crossfire could be very problematic for Cafe to have to deal with, like if they run the Sigma, if they run the D.Va.
Both of those are going to be spent resource-wise by the time you approach the point, if you try and work from Main.
So that will come at the cost of forcing these really lengthy rotations, where instead of running through all of your Bar of Reasons,
you just go around backside of buildings.
And that is basically going to take what could be four or five fights and boil it down to one or two.
Especially if you can pick players from cafe off mid rotation.
Then you're really looking at a very short and potential full hold on their defense as well.
I think having the cafe start on the defense here gives them like a better idea of how Talus might want to play the rest of this map.
So I like that decision to say anything, although it was Dallas who elected the hacking side.
Here's the diva though, four Smaper with a Curricle Brig backline.
They are fully expecting this dive to be coming through.
Yeah, a lot of counterdive potential.
Something's not as well, is like, if they banned out the cat, well they could potentially have gone for Lickmino's Herupil.
You could have gone for Wu Yang, you could have gone for Ellari, you opted for the cat to take the Bastion out instead,
so that you don't always have to have Sniper or PDK on controlling the Cat Bastion or mirroring it yourself.
As I'm very interested to see how this Kiriko break your lifeport, we'll be able to keep up with the sustain of both the Illari and the Ana.
Great for Ryan in terms of winning out the Tracer 1 vs 1 vs Jungen.
On the pack advantage, Brilliant scuffed with the kunai as well able to hold his own obetum
against Soonjin if he closes the distance, but what you're looking for for Fjord right now is
just building up nano-risk, right? This won't be actual dive we've intended to kill,
at least until they see an opening that they can abuse.
And you're not going to take too much aggressive space either, you have to stay in CJ's sight lines,
Luke Mino won't have the range to kill Killing on most of these dives,
But he does have the range to poke out PDK, just wanted to check his eyes to drop the shot up there and make him feel well.
And Kellen, you can now just go wherever he places without that extra threat of the damage from long range, even if the DMC turns the swing.
Yeah, that change of swing totally, that one pick, PDK is not there to police, I CJ and Luke Meno want to be able to swing.
Kellen can be much more forward in terms of the space that he's taking, forcing Scuff to have to burn that swift step very early on.
And that allows you as well to chase onto Sniper, get the DMACC on the D.Va.
D.Va's not bad to be able to try and put pressure on Fuel or C.U.L.E.
or even share position on Point and that is disgusting.
So you want to ensure you guess how lethal Tracer can be
when you're playing from high ground position,
close enough to just blink on top of someone and one clip.
I never saw anything playing as that.
It felt good. He had a rough showing yesterday
on both the bar and the Tracer.
so the fact is able to pull out clips like that and he's really helping the
realm of this team as they're pushing the group.
Oh, Pylons down. So far that's no one pick. Caffe have been able to find.
Chronic, though, finds an actual player in the form of PDK, who soft-tons the
soldier, but Dallas Fuel going for that ban on Cassidy is problematic for
Caffe to have to deal with because you have no good
solve to see on Junk. Just playing in the back line, you turn and look at the
Tracer, you're not looking at Winston Kellan,
the tier, the target on Lee-Sepha-Moderman,
while someone finds Perikshere just in time,
Grape is able to find the block,
but look at the amount of space that lacks that raw fit.
That cafe I'm currently playing with, Molly.
That'd be important all the way back to third.
But you did have to win that tracer duel against Sonju,
so there is some footing, essentially,
for the cafe to work with,
but they're gonna have to come up with something.
Now, Pylon is down.
It doesn't matter how much of the wall run it takes,
worry about the next son.
It is only Kellen who is now walking forward.
A no-knock sniper out of the mechno tank.
There's many problems to cause, but that'll still...
You're not wanting to have to have a fight on the second flight.
You want to end it here and now.
You gotta get right into the cafe.
There's really a lot of Brazilians finding these off-picks.
And Kellen though, he's just holding the presence in this frontline,
trying to bully these players off the cart.
He just doesn't have the damage knocked out.
Well, ChronicleHackVOC, Braz is actually going to go to Mizuki.
So, oh, nope.
Just, I guess, spawn tech, so that you can use the ship to gain...
Just add a spawn a little faster before going back to that break.
Luke Mino falls late in the fight, which is big for Kafe.
That allows Sniper to actually get self-destruct.
Online's trying to absorb some of this pressure coming out from Chronic's Overclock,
which Dallas Go will be likely looking to rely on,
but Kafe have a lot more angles to control, and Dallas feel like Chronic just dipping PDK.
Don't have a good answer to the Overclock.
Normally, if you're running something like Winston, you would look for Primal Rage.
It's just a global look for damage, but they don't have it here.
P.T.K. actually uses it early trying to bully Fuel's wall away, which means that not that it's a safe
promise when Sniper gets aggressive closing up the distance, and Cafe Deal, with Dallas Fuel's
overclock, aggressively take it out of play entirely.
The pieces for Cafe that needed to work well on this map were Sniper and PDK, and well,
Yeah, they were getting bullied at the start. It's looking a lot better with some of these synergies and denying a superior
Pokon. That's what you should have.
Well, Dallasville will also have traditional dive engagement in coming up real soon.
Nato burst onto potentially Kellen, just so you're getting more space for the run-up, or onto Kronik, but can't potential!
You know what? He doesn't need up. Just get PDK.
Okay, and then take Sculpt down afterwards too.
Okay, Cromix does an absolute far.
The definition of Cullen Ambulance, but not for me and TJ, making sure, I guess he was
the ambulance in that situation.
The Dallas field, they're in against you at this point, three and a half minutes some
on the clock.
And at the cafe, I didn't guess where their club was going to struggle more with how narrow
this point gets.
Well, Phil will also struggle, right, if they have to play into a retake since Kellen loses
the ability to just freely jump into position, to put pressure on Kape's players or look
for a kill.
He does have crime although, and it has actually been able to totally bypass Sniper's position
on the objective and look to just go occupy the back line.
Ryan is dueling our Sun-Jun, much more important for Sun-Jun to actually keep Ryan occupied
since he has pulse bomb.
He could potentially find a good position to take the pylon down, but now he has to
duel out Luke Mino, who still has that pylon healing, and Ryan just cannot actually command
this fight until he has the backup from scuff,
close up the distance, look for the pulse bomb,
not able to find a pick.
But the rally is there, and that guarantees that Kellen
can not escape from that dive, and that will be enough of the shutdown.
A good call from Graves to pull that out, knowing that there won't really be
another defensive ulti for a little while.
With Mila with his captive zone,
Castor will lie on the team demacking Sniper before he can use it,
or Sniper will just use Matrix and absorb the whole thing.
True, the only thing that Capric currently have to play off of just keeping Luminos all away long enough for PDK to be able to build up this overclock.
Slowly down to your right, gaining space.
I first couldn't be used from Luke, me and our primary from Kellan going deep, actually, all the way into Capric and spawns.
Find Graves in a really bad position and splashes him against the wall.
Shucks him in the entirety of his team.
Now he's beaten Acer as he responds to little talk plays before,
and he'll find Phelous and on through the payload.
And now for a look about threading the needle,
looking for a follow-up on T.J.
Both play quite a decent and awkward position.
Look at the pressure now.
Some June sees the opportunity and takes it.
Now his fuel can be engaged quick.
Ooh, Smythe is trying to keep mech,
Rekal forced, T.J. is trying to get out with his life intact.
Actually makes it back to the rest of his team.
And it's Sniper, the one who has the backups since there's too many players from Dallas Fuel stacked on main right now.
Stuff helps the Kitsune rush.
Postal and fasted Mizuki chain actually forces the Nanobus out early to keep Chronic Sniper intact.
Sniper's going so far out, all the way to Dallas Fuel's whole composition just barely keeps the mech.
Uh, now Sniper's like in Lullaby. You don't have a tank in the frontline, Dallas would know that.
But that cool bumper Brian will save the day for the cafe.
And even beating up on this Winston, it is not working on this point at all, Moxie.
Yeah, you're looking for Chronic to open up this vibe with the other block.
Grape does not have Sanctuary online yet, so no Mizuki offer Caphe's trying to take cover from.
Even if you'll have to burn the other block just against base to walk, that at least gives them
positions to take angles and find an aim onto Caphe's backline so that you can move around the
heal from Sniper with their neck. Chronic, go and choose Palace Life, get into position,
use the rail chart, get one from PDK. Only see Sniper's neck so far, can they try to close
up their position onto the point itself as Sniper will lose their neck, scuff likely going down
late to the cap of sun as well. And we feel finally getting through that choke and through the entirety
of Numbani just before O.T. can hit.
And 0.5 seconds too.
Could come and clutch later.
Should the cafe get a full completion on this map?
But I think forcing a difficult composition on that point
just has had too long.
It's really burned through that time bank.
And all things considered, shout out the cafe
for the footing that they were able to get
on that sort of objective.
And Ryan, in particular, stepped up, especially
when the sniper was off in the back line doing things,
he took over that role to deter Kellen
for a good chunk of it.
I think still the glaring issue is chronic
and how are we gonna handle that?
Cause he gets a lot more deadly on the Stevens.
I mean, it's also like, how do you handle
Dallas Fields DPS line, right?
Because they have the choice of going for the farer soldier.
Just have so much oppressive damage
or you can keep children on this tracer
because it's been working out so well without the Cassidy.
that cafe can stop PDK on you to try and shut Xiongnun's mobility down with things like the flashbang
or being able to damage reduction roll the pulse bomb away.
Like, Grape's had a really good chain as well onto Chronic, suppose like that nanogoose
so that when Riot actually gets the second to Kellan, CJ can't use his ultimate to keep the Winston alive.
There was some really good plays from cafe, but now, like you said, the glaring issue is that Talisman's people
are already starting in a position for Chronix to just hit cafe on walk up like these rotations
and PDK has to be able to win the fight DPS wise and even then it's not a fair one versus one
Luke may not on the Alari will also be trying to poke out that soldier
and it's gonna be a difficult approach I think for the cafe it has to be so perfectly
executed to find any one of these targets and more importantly get to those targets
Without dying first, do any of the four things of poke you could be taking from the Dallas
Field right now.
Take the far approach on this side to try to make CJ and Lutomino uncomfortable, and
it does result in a drop at this point, mostly clear with the exception of Helen, and I'll
have to anchor Jelousson in the frosts, a little bit too deep, you can catch him out,
Sniper, doing the classic fever thing, going in, getting out to make sure the space is
clear.
Serendian actually went down early to PDK, so Dallasfield don't have a tracer to trade position once Killing gets forced out
So once it two ticks picked up the capes side
Dallasfield still wanting to try to recontest, but not able to get players on point fast enough
Give up the point itself lose, DJ lose chronic, no contest on corner. That's absolutely huge for capes
They pick up first point really quickly
They deny Dallasfield getting the opportunity to contest around corners for first bite on streaks
And now you have high ground position for PDK to set up to stop chronic or Sanjum from entering the fight
All of Lukmino setting up Pylon in a defensive position that allows Dallas Fuel to just sustain a fight
These pics are huge. I said at the start, you know, the cafe needed to be one, watching out for the poke damage
But Dallas Fuel haven't taken an accident in the fight yet
They're just getting picked off by PDK and even tough too with these kunai so incredibly accurate
and you're gonna have the Katsune Rush to work with in this fight without Dallas Fuels having anything currently up to match it.
Stopped trying to win the 1 vs 1 against Ryan in the back line, uses the Rush actually to defend the whole team forward and run directly after you.
Sleeped out, absorbed by Sniper's neck still having that one up.
The Anabuse actually goes out onto Kellen,
as Lutner uses the captive sun
when Smajka's position is absorbed by that Winston.
So, PDK falls, Kellen still up,
and with primary rage attacks as well as that bubble,
gets the confidence to hit Cafe Squishies,
and that should signal the end of Cafe's push on straights.
Just have to make sure that you don't trade something
like your Ana or your Allari as the fight ends.
The good news is for the Cafe,
The only thing they ended up using Marcy plus that Katsune Arash.
True, and now if you're cafe, you can sort of like walk your position forward,
bait out the overclock, potentially defend against it with the Mizuki Sanctuary,
or simply walk away from it, so if Dallas Field not going to hold super close to Kona,
wanting to bait cafes walk that little bit closer,
there was the old disparity that comes with it a risk.
If cafe invest all of their ultimates, they could just swing this fight.
And you, I think you kinda have to do it here,
because if you wait longer, that was all resources of their own.
PDK, I think I was at Overclock, telling, narrowly escaping into his bubble,
Orion is having to enter his safe little territory,
and send him back to spawn in the hard way.
He's turning Overclock now from the chronic, he's kinda in there.
Don't really sure, is the cafe where the soldier's gonna be located,
so he used that sanctuary for safety,
and just out of respect to the chronic, even though he was on a different zip code.
And if I climb with Alice to re-engage, Kellen is back in this fight. He is the Primal Rage.
He can go as deep as he needed, and that old advantage from the cafe is pretty much gone at this point.
Just a second life, but you're already down two players.
Kellen got what he needed to do done in the back line with this Winston, and he'll make sure Sniper gets figured out.
Yeah, and if you feel you're okay with that fight going long, right because you hit Captive Sun and Nanoboost.
Killing with the Primer H has more than enough stall potential, and you'll be able to have both support ultimates up in this next fight to potentially push Kafei to have to burn for a rush in a position where it's not on the objective.
This is absolutely huge for Dallas Fuel in the long run, especially off of how quickly they lost that first point.
Sniper does have their self-destruct up, but you don't want to use it early because Lyc Mino just gets a free captive sun the moment that you're not in that mech with the defense matrix.
So, Kappa, yet again, closing up the distance, rotating around the door, and it's very early
Captain Sun from Luke Mino, and that's why you don't open up an old fight with a Elario
when your opponent's on D.Va.
Yeah, that was a choice.
That just got a free sniper up to murder the entirety of Dallas' people to backline it.
Luke Mino said, okay, red flag there, let's swap over to the Grig, or this third police
Kappa, who we're working with, and try to see if they can get an early fit horse killing
Ah, knowing that there aren't a ton of resources available though, you can't have to buy the
car.
I mean, you're building up PDK's overclock though.
At the moment, so like, Kellen's having to be very careful about how much damage he's
actually taking from that soldier.
You're not fueling off of the damage that you're taking.
It's already there.
So Dallas feel they can potentially just use it onto Kellen when PDK wants to get aggressive
with the ultimate.
Sionjin has the Pulse Bomb as well. Kha'Ve has a very careful special of such a good anti-naid.
Sionjin, taking from the Highlands, looks for the drop-down. No Pulse Bomb investment.
Once the One Clip turns the heads enough, there are none of us killin'
to have all of the rest of the work and Kha'Ve not able to traverse through Choke.
Just get boxed in between a Tracer and a Winston.
Honestly, that's okay for Kha'Ve. You know that's the big engage.
Stella's fuel are going to have, that is more of an issue. We're going to wait for Grape to come back,
but you still have those four holes to begin the work with.
Chronic, with that overclock, but Grape's with the sanctuary to survive it. Cafe, like you said,
going to have to wait for that Muzuki to respawn before they can walk some, one surely has to
clear a Shion-Jun from this high ground. They'll stack the lane, sending both Ryan and Stoft to
try to push Shion-Jun out of that position, so he turns his attention to trying to pressure
I tried to snipe her instead of the plot from PDK Dallas feel no good answer to it simply giving up the space
They're still put ultimates in the pocket instead of matching
But this engage keep the player safe and hold on to use those afterwards
There's the other part from cronin give sanctuary reaction and scuffed actually uses rush on the point since Kathy have finally been able to get through
Choke
By the time that happens well that was
And with only a minute left, you're not going to have that opportunity again.
Alice Ful were going to push up to hold the spawns.
Soon to serve that pulse bomb.
As well.
And Kellen, like, he's just going to be here, keeping Kappa's face contained and also taking
enough damage that now you jump back to CJ.
He's got nano boost.
You can see that.
You can see that.
You can see that.
You can see that.
You can see that.
You can see that.
You can see that.
You can see that.
Now you jump back to CJ, he's got nano boost.
You can stand up to the sustain.
Sniper will have their second life with self-destruct.
But Kellen gets second life off of a nano boost.
Our Sanjayan just absolutely jumps on PDK.
They actually jump from CJ as well to close onto Ryan there.
And this is falling apart the cafe.
Their free players down.
They can't risk pushing this, Molly.
They have to wait for the regroup.
You don't really have much time for that.
That was cool.
staging to take this fight as the cafe walk out of the spawn. Still not the
nano boost, you just chuck on a kill in baby chronic if he absolutely needs it.
You're just not getting the kill. That is the mission of the Dallas Fuel, nano boost out on the killin and he walks back to spawn.
That is the only option the cafe has. Just keep this payload moving. Sniper is in a
position to touch low health on the neck that does have self-destruct. So we'll
guarantee that this overtime goes a bit longer. Won't get back in the second
time to reach a test. That's why you need to force stuff's body on the point, but that's all it is, a body.
Everyone from Dallas Fuel retreats to rally around to move me down.
I'm sure that this series is as good as it done.
Dallas Fuel wanted to prove themselves once more, but how good they are that they still are.
What is the top teams here in North America?
I'll take the sweep today with that thing.
Yeah, Dallas feel looking much more dominant and I think in control right when we compare that performance yesterday versus Bay station
So the following space station was deciding what compositions will run what tempo the fights were played at
Total opposite here coming out from Dallas feels like Luke Munoz as well that swap on to break
Really played quite a havoc against snipers pick of their diva
You can't defend matrix things like the break you can also just use whip shot to stop the booster part
So it becomes much harder for Sniper to try and get the drop on some of these squishies and that backline
But I think we can both agree the true issue is especially on the attack was soon done on the tracer
He was just absolutely unleashed without a Cassidy to be able to tie him down
You can't do anything like with these DBS especially
I think that when we see Chronic Consonju,
it's almost illegal to have their home to save roster.
I think there's very few players that will be able to match it.
But the important thing too is why we're able to see Chronic Consonju so much
is that the wheels have been put back on the bus.
Dallas are getting more comfortable with their own identity again.
And when they come back to some matches against some of the teams
that are closer to the top of the region,
I think we'll see how well that has actually improved.
I think you guys already said it all and something's up so well because that is fuel look
Obviously, it's not the same caliber of opponent here as they're going up against the cafe
Which did fight back, you know, I gotta give him that there were definitely moments where they were in control as well
But over under is really Dallas fuel in the driver's seat here. They're able to play the concept. They want to play and then force
the cafe onto
finding a solution, especially in Newjung City, right? Like trying to deal with that Reinhardt,
they just couldn't get that done. So overall, this is the Dallas feel that we wanted to see.
This was the statement that was required for them heading into week two and week three.
Yeah, it's always like breaking the fourth wall, right? When you force your opponent off of a
composition that they obviously scrimmed and practiced playing on that map, into having to
that you're playing. You're
playing a game. You're
playing to play a composition
that's reacting to yours
instead. Potentially they're
not as practiced on it. So
things like the Alts
engagements, the Alts in
reaction to what you're
playing. Could be a little bit
less refined. And that's sort
of what it felt like, especially
on New York City. Like we were
seeing that your swaps from
cafe side. You could see the
mental maps that they were
quite the impractice.
Yeah, I mean, playing the right comp is one thing,
knowing how to execute them as a team,
and making sure that the comps and the timings most of all
are on par with what is required to actually come out on top
with the right composition.
That's a whole different story here.
And Mali, which individuals have impressed you the most
in the series?
I can't talk about it already.
I think Kronik or Sherp, and he's still
this top tier hit scan.
One of the best in North America for a reason.
And if we got to see the highlights of that with this team getting more comfortable and him alongside Sunjoo as well
And this DPS 12 just seemed unstoppable today
It did indeed it was right to see them feeling more comfortable in their peaks in their composition and as a team as a whole
Now we do a CJ joining us for a post match interview. So let's bring CJ and CJ welcome to the show a long time
No, see CJ talk to us about
about just generally the mental coming into today's match.
Obviously, we did not expect you guys to go down
in your first match yesterday against SSG.
What did you guys discuss after that series
heading into today's match?
Honestly, against CAFE, I feel like we just
had to play our game.
I think we just knew we were the better team.
And if we just played our comps and how we wanted to play,
we would just go in and win 3-0.
So that's what we did today.
So you're a support player and we see like so many different changes coming through from the heroes and backline looks that fuel play without really getting to see all that much presence of the Mizuki is that going back to what you're saying there where you just want to be able to play to your own tramps played a comps that you guys are comfortable with.
Is there a reason why you haven't leaned as heavily on the Mizuki composition as some of the rest of the teams.
I think for us as like our style we're more of like a dive slash poke based team like we love like our double flex comps
So and like having a ziki carry or like a ziki. Do you know it's more of like a brawl leader style where some teams like
Lunax would probably benefit from playing at compositions like that
But yeah for us
We're just playing more towards our like pokey style playing for like more of our mechanics compared to our
compared to our macro. So yeah, I think it's just playing more towards our strengths in terms of mechanics because I think we just like out-mechanic everyone.
And then when you kind of look ahead to some of the matches like against Liquid and maybe even Lunax as well, that could be determining of making it to those playoff spots.
Is that kind of the same approach that you're kind of thinking about for some of these teams that might have like some of the stronger base mechanics as well?
Yeah, I think like we're still taking the same approach. There's a patch
But this next week, so we'll see what happens
But yeah, I think for teams like like lunax for example who we don't really have like a strong diva player
I think it's like really seats our comps to just play for like more poke like like on a larry farra comps or whatever
Yeah, but like even for liquid, I think even though they do have a good diva player
I think just leaning into our strengths of playing poke and making the enemy team make more mistakes than us is probably like the way to go
So since you just mentioned the upcoming patch with it being a new hero introduced to the roster
What's your approach for your team specifically regarding new heroes and new maps?
Do you feel more experimental or is this more a matter of like let's see what everyone else is doing?
We're playing to our strengths and just what we know we're good at. I think we're definitely more of an experimental team
Like going back to what like cab bashing was like for before the bootcamp
We spent like three whole days trying to figure out how to beat it
Tldr we couldn't beat it. So we just like hopped on the wave
But yeah, I think for like the first like couple days at least we're gonna be like experimenting with the character and like seeing if
She's gonna be worth playing
What was the big takeaway for your team coming off of the championships clash because we obviously
Obviously, we're all sad to see the NA teams leave so early.
What was the talk in the team?
Did you still have a great experience over in Japan?
Didn't want to stay in the extra days?
Like just walk us through the general experience
for you and the team there.
Yeah, I think like outside the tournament in general,
it was like really fun.
I think everyone enjoyed themselves.
Luke Mino actually did stay for like two weeks.
So we didn't like really scream.
We had three days of scrutiny before like this week.
So like it is where it is.
But for the tournament, I think it was like our first,
first land as a team together and I a lot of people like were nervous like
playing against the VP against VP in our series. So I think it's really just it's
okay you know first land it's fine we just got a for our next line we just got
to be more prepared and try to get rid of those jitters. And is that kind of what
detached on this SSG more game more was it kind of just kind of the jitters are
coming back not having as much time was it kind of like is it a blip on the
record, I guess, is SSG? Do you think they have leveled up or is it just kind of a one-time thing?
We'll get them next time. I mean, I think SSG did play really well in our series. So like props to
them. But I also think we probably played the worst we have as a team, too. Like not to discredit
them at all. But I think like a couple of our comps weren't like that good. Like first map, we
were playing like ball, like ball far into like hog cab ashen. It wasn't really working. We should
I should probably show a swap, but I think, yeah, I think it was just like a really, really poor plate series from us.
But also, SSG just played really well.
Right, well, today you more than redeemed yourself and the squad. It was great to see you guys back on top.
We hope to see many more dubs on the board for Dallas Fuel.
Thank you so much for taking the time for a quick chat and best of fucking the upcoming match.
All right, thank you for having me.
is a pleasure hearing from CJ Dalis, you are back on the board with a victory today. That's
exactly what the doctor prescribed. Now we do have one more match as you can see on the
board for our first week and that one is going to be Team Liquid going up against Lunex which
is looking pretty good yesterday so it's going to be a good lip mist test for them going up
against Team Liquid. I'm excited, I mean from what we were hearing from Zee yesterday in
the interview, maybe it's just scrim bucks. But she was saying that the two teams had
frequently scrimmed and that Lunex were pulling maps off of Liquid. And with Lunex having
that surprise Symmetra Arissa composition, well I guess not surprise anymore. Kat's kind
of out of the bag, or I guess horse, pony, battle cattle, whatever you class Arissa as.
I feel like this one could be closer than a lot of people expect.
that's certainly what we hope
for again, Scrimbox, you know,
it is what it is, but it's
interesting what she shared
yesterday. So if you haven't
seen the interview, definitely
go back. It was a great
insight. We got from the plus
her fairy lights at the
background. Very cute. So
definitely worth a watch. Now
once more, a reminder that you,
dear viewers, can participate
in the Overwatch World Cup
crowdfunding bundle giveaway.
That's right. Seeing all
your screen. These sick regional skins are up for grabs. We have to do a scan the QR code
and enter into the raffle. I don't know if that ends to date. So, gotta get that done
right now or in the break because, yes, we are heading into a quick break. And afterwards,
we are back with the last match of the day here in NA. Sprint partners. Team Liquid going
up against Lunix, you don't want to miss it.
Thank you.
you
you
you
you
you
you
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I'm pretty strong team still when we look ahead and a team that is not gonna play like any other, which is also gives me a feeling liquid know what's ahead they have had time to practice against this orissa Symmetra shenanigans that we like to see pulled out from the set so I think that is going to be the big point today can this orissa
practice against this Arissa,
Symmetra, Shenanigans that we
like to see pulled out from Zep.
So I think that is going to be
the big point today.
Can this Arissa still work when
you're playing against a team?
It's well familiar with it.
I mean, in theory, all teams that
have faced off against Zep and
the squad should be knowing
what to expect, right?
Like, this is not the first time
they've been buzzed or got
that's been happening. The
previous stages as well. And
the previous years, even
because we know what's up is
good. And so that's a team
that's playing really well
around it. But as we already
discussed yesterday, just
because you know what's coming
doesn't mean you're well
practiced against it. In this
case, though, they were a
spin partners. So there is
that. What do you want to see
them pulling out of the bag? Do
you think this is an
opportunity where maybe
strats have been held back
back in those rooms. I mean I think the Linux especially I would really like to see a DPS
just like bandlock so that liquid con attack system because I think like we're expecting the
eraser but what made it most problematic was the fact that it was accompanied by the symmetry yesterday.
It's absolutely us Metro still causing a problem 2026 when would it end we don't know
we'll find out eventually. We are ready for this last series of the day. Team Cafe going,
I don't know, Lunex, not Team Cafe, is Lunex going up against Team Liquid. The day's been long,
but we're still here for it. So strap in for one more Moxie, Molly, please take it away.
Thank you, Zoe. And I think, Molly, we're both expecting, we've infected in the starting lineup.
Yeah, look, it's no surprise. Team Liquid take us to the wrecking ball map.
It will be an elios to stop things off.
Yeah, shocker to absolutely nobody there.
We'll be at the van on the Zarya just to make sure that the wrecking ball can come into play.
It is a Zeb hero, but I think it's also as we want to save our Arissa van
for a later map potentially.
And of course, the far off is targeted over at Xera, a very vertical focused map.
This does mean that Tracer is looking right for the picket.
Well, Cas is open as an option, and yeah, I feel like we're going to be seeing Liquid lean a lot
more heavily in a very specific direction, as we do have the name plates switched around.
I'm sure that will be fixed shortly, as it looks like it's tree going to be starting on this fray.
we've seen a lot more fryer with the range of the fights and also the mobility that she has as it
looks like currently we have the bastion cat for zero so no tracer. lunex very much at the moment
going for a counter composition. x10 starting off on the cassidy so that you can try and just shoot
the cat and the bastion out of that sky and zeb obviously wanting to play the orisa get on to
that point as quickly as possible and establish a good anchor position for
Linux's core to play around. I think getting to the point and staying there
is the best thing Linux will be able to do. Every part of Team Liquid's
composition is constantly moving around. It's really hard to lock one down unless
it's Kibbus who just gets stapled to the wall by Zeb instantly. That is the one
thing you can do and also means Team Liquid will push this room. Yeah, Vega now as well
loses a little bit of uptime on the cat since you don't have the ammo to be able to care for you as
Zed waits for the javelin spin to be able to move his position. What's for the javelin pro actually
to knock Zera off of that lifeline? Not able to find the connection but Lunex has been able to find
the first cat. They have to teleport him to the United Space. I love the way that we've seen Zamba
put these out to kind of just make sure Zed could be in two places at once.
X10 going to be taking up the range of that Cassidy, but it's on that you have to worry about when liquid gets close.
Tree is there, a bunch not really getting to play positions on point. You're looking for infected, just trying not to lunax at a position,
but because you're all established in that position with the simtiles, they've got a good bunch of going.
We'll be disruptive. In fact, it eventually gives you enough room for these vial drives in. These four players are low.
There, put the chunks down, mix the extra damage, and finish the top.
So that's kind of the threat of the set of Lulik's hands.
The three-take moxie gets a lot of drink here.
Yeah, especially when it comes like trying to out-heal this burst damage of both the Freya,
as well as the turret form from Xera.
So, Lunex will actually swap Zomber onto the Reaper.
This is something that we saw a little bit yesterday of using that Reaper, having that chunk damage,
As well as having more mobility, often things like the teleport, going for the back cap,
pulsing kithes to have to try to contest it, but Invector turns to, and Linux now dine a DPS player,
going to be backing off so that they don't last this fight and allow Liquid to pick up more point
percent for free.
As long as it was in there, and I think that's, you gotta pull the range back on the tad bit.
That's gonna get liquid up to four shiny buttons, almost five on this point.
feeling the Kitsune Rush just to get Moon X to the point past his pesky tree on the high ground.
Especially since the swap is up of that same light accent on the casting sped zoning,
Dead Eye, as well as that Rush Mirror.
What?
Zero uses the Artillery Strike and I guess pulls off the Maxes.
Maybe he used the Artillery Strike when it touched the Vega and did not land safely on the ground.
You get held while you're at artillery strike and someone has to jump somewhere.
We'll make sure the guard knows how it happens.
We're happy with the situation. They get that point back.
Zeppel have terror surges as well, but you're looking at Bola from the tree that you have to be very worried about
unless Zeppel Z are going to be able to javelin spin or suzu as we get the drive by.
Vega just taking Zero's position, Zumba, catching Kivis, forcing out that curator TP, means that Kivis will be vulnerable as that's just holding down the point with that terrorist totally ignoring the ball to pull them all in with the terrorist, but there's no follow-up in that scene.
Boom!
Actually, a silent career as in fact it gets taken off the map by the boom.
And he just chomps up Bulla's shot for breakfast.
Like, what for can Zed do for Ludex right now?
Well, he can help take out Vega for the past one.
No cat nap, and in fact, no team liquid on this point.
It's over time.
It's infected back in time because he barely
makes it through the window to keep it going.
So once your wind puns keep you from seeing
Blakely forcing somebody out of position,
but you're fighting into a consumer
that Somba's going to have, his death
blossom up momentarily, your big source of pushing
is now gone, and it can't exactly pick up a fortified orisa! If you are a vega, lunax,
off to a stellar start. Fortified orisa, fortified lunax. For a lighthouse, they're able to survive
the wrecking ball composition, something that liquid obviously put a lot of stock into, starting
with infected, specifically picking this map. Now, do they roll well? Nooo, they roll ruins.
that's a good idea. You can
just, okay away from the
wrecking ball. We have to move
as infected looks like you'll
actually swap onto the sigma
to have a little bit more
anchor potential and just
stand up to the staying power
of that, especially like now
that you force Linux away from
that sin, right? Unless
Linux go back to it, but this
could simply just be a
symmetric TP to get out of
dare I say this is better for Team Liquid?
Just because Zed has to now acknowledge
Infected to presence,
instead of just doing whatever the heck he wants
with these switches.
So there is the benefit of that.
It's a lot more open space you have to get through.
So I'm a dozen taxed off over than that Tracer.
Yeah, Tracer, so I guess go put like
a lot of pressure onto your Kivus.
Since Infected is going to have to try and like anchor,
you can also use that Tracer's mobility
to try to skydive Lezera and Vega.
play, put some pressure on the tree, put some pressure on the ki-vis, get the frail low enough
to have Riko to be able to keep in that one versus one, and upflanks to take health pack,
but in the meantime, X has actually lost her jewel against Zero.
Yeah, and it's hard for her to just position all this point, because if you replace this,
then she can be safe and same goes, because if you put too much pressure on X, she's under
half the back wall to be dead, there's not even any healing.
It's actually sustained through this fight, you have to have so much value now,
You have infected Tanks head
X10 actually going to swap to the bastion. So we're fighting fire with fire and the cow bastion with a cow bastion
This is what from then why okay? We do get the aerial duel
Zero will have advantage though since you're already closer to artillery strikes where if you go low
You can simply opt out of the fight go for that artillery strike for the armor and give us with the early rush potential
as well, but Zonda's already down to a workplace chop from 3-0 as traded as X actually gets the better fly by.
Taking out Bastion means taking out a lot of pressure on Dazette's walk.
Overcommit there, from Veta and Zera, we didn't have much say in where he was going.
Xanto is in a guard place, shoved in this corner as to get emergency healing from Nanyi, who dropped X-10.
Make sure you can keep the battle cable on his feet.
If you think it's sooner rush now, coming in from the pivots.
Find the forces of Rissa off of the point, and if we're going through the time being,
you just can't do anything to take this bank down.
How to focus him on the squishy target first.
Zera will do just that.
Then turn around and say, Zep, you're a problem.
All the meanwhile, skim the liquid filled point.
Great artillery strike from Zera as well.
Blind kiss at the damage on Zep.
Also cuts the Rissa from kiting onto Hellpack.
the zap to get that actual layer of sustainability.
But Kibbers did sink the one side of Kitsune Rush into this fight,
so now you're relying on infected with the flux being able to shut down Z's.
Zap can fortify out of it though, so if it's used too early,
Orisa can simply just fortify then get a good javelin cancel onto infected.
So Lippen have to make a very good play outside of using all of these killers
to lift the rush infected with the flux.
There's the fortify lift for the javelin throw.
It doesn't connect, but I'm watching from a distance.
No one gets picked up by the fluxes of the army.
It just timed out.
He didn't press the button in time, and he's gonna fall with it.
Then why does Commit Catnap?
I don't really know too much.
It's okay for Lunex, your stable niche.
For now, the Knoth White actually end up losing Zed in the early part of that white tree.
Try to take this no further, but the Polo Shot,
but there's still a half Ashton in the sky you are yet to deal with,
And Zera is getting melted down as a result.
Infected actually swaps onto the wrecking ball
that we saw earlier on Lighthouse
before going back onto the Sigma.
I think like you were wanting to try
and see if you could get some trades onto Linux's players.
Infected able to roll back into the fight very quickly,
tried to just overwhelm Linux's position,
but it's denied and you have to go back to that Sigma.
So on that has the pulse bomb that is going low.
So look at him marking the Tracer's position, making sure that there's no free kill with that all early, especially since Pivus is holding all of the winning cards with this one.
Rush comes out, Zill Lunex side to counter it, Terazer's off for Zed, there's a lot of players grouped up in this corner and they see it, Susan is forced, but it just forces Cooldown, especially X10.
10. Why does the pop out this artillery strike, and it's perfect for laying out the red carpet?
Got a drew next. March on forward, and you'll deny team liquid development.
That was the big play as well. Like, one-sided rush fight? Just onto the point so you can try and leverage off a thread alone of fighting into a one-sided rush.
The flip. Linux actually living and winning for it, now sets them up into a perfect position for the next one.
next one. Z will have her own rush, you have to worry about Vega interfering with the cat
map, but that's only going to be able to pick up one player, potentially no one if
Lunex are able to position smartly around it. And Molly, where abouts going to last
like territory? Zera actually has to go for the Tracer just to have some all-time position.
There's one tree out of this Bastion for better walking, there you go. It's good
like trade time. He went off to a good start, and after sooner or
from Runex, everyone has been able to retreat so far.
Because being able to time jump on in, no fortify this time for Zed, he'll take a nice
dip off the end of the map and potentially just take him here in Zs, and flip over.
Team Liquid, close out this map.
Yeah, that should be the tie up as we head off too well, so we go the distance on Ilios.
do we think we see a return of the infected wrecking ball?
Because the Sigma had more value,
but wrecking ball's presence on well
cannot be understated.
The environmental hazards, the fact as well
that there's just so much ease of access
being able to roll around, set up good pile drive positions,
like especially if Linux are forced up going back
onto the Symmetra to have that mobility
of putting Zeb into these positions,
You're sacrificing a lot more pressure on the rest of Liquid Squishies.
I think you stick it. And I say that because we are now seeing Zera be the one take over the tracer and treat the Bastion,
and matching Zumba to a degree, or rather, going up with infected makes his wrecking ball a bit more viable than it was before.
Well, Cabastion still up in the air. Zumba returning to the Reaper as Zera takes up the Tracer.
No tank on the high ground for Lunex right now, as Liquid just wants him to try and find an inn with Tree's first form infected.
Trying to scout out where exactly Lunex is playing, not wanting to let Zed disestablish his position on the point so that Lunex gets capped,
you can anchor that position to bite out more point to sun.
Neither team taking their full engaging swing yet, they're kind of just seeing who flinches first,
For these bastions especially, you give it some incredibly low, you wait it too long to guess what, Zunga managed to close that gap, so that other source of healing is gone for two likewise, they're going to feel the effects of that, even after this trade comes in, still if we're next up it's over.
Yeah, and the next we'll get the first cap. Zep's still standing, so too is Zee.
Unlike Liquid, who are down that character, so that cap will stay for now.
Extent split from men, why THOUGH?
And that means that the Bastion's just too vulnerable. Liquid will happily snap up that kill.
She has so much BUSH damage!
WHOA!
But the pulverizer from Infection bails the bull out of the drop!
And Liquid might be able to cap boys with a cap.
As the health bar sticks around, it doesn't touch point in time, so it would mark in control of the objective.
But if I'm going to back off, you use Bastion Form to turn Zed on that time.
So it's leading up to Infected's incredibly limited health bar to try to touch.
That's not going to cut it.
The X-10 has to just end up popping for our Tailoring Strike.
I think it was a more, and I need to live one with a new damage.
So, Lunex, you're happy that they're still out.
Well, now you're especially happy if you're the next one to pick up Zera from Zonda.
It's always right from Tree, but Declossum right on top of it.
Great read from Zonda, capitalizing on Tree being stuck in the old animation,
and being split apart from that jetpack cat.
Lunex picking up the kills, clearing Liquid off,
and this allows them now to set up into things like Terrasurge,
but also have Zumba posted up super close to catch Liquid as they pass by.
If you can get the drop onto Kivis, but look at Zunyresh comes out, that's huge.
Yeah, Kivis has been getting dropped on a lot.
Through this game, you first get four in the next, more often than not.
So he's just gonna pop his Kijunyresh, he's had a suck of Zumba's free burn.
So far today, it's the biggest one for Ziz.
So it'll be better the long run if the catnap happens in tandem with just Kivis and Terrasurge.
Resetting it out of the fight, yes, it's a win-con gone.
So at least Eurissa is alive to keep infected
off your backline, playing pest control,
trying to fight territory now,
and would like to add a whole lot of nothing.
In their bank, it's Martillian strike from X-10
attempting to poke us down as Tracer
at least forced the recall, which does the trick.
Although they have to force on an island from effective,
yes, instead again, Givis, Zamba, hunting him down,
every single opportunity he gets,
And Team Liquid, they're going to fall apart around this unless they can pick up the tank.
Oh, they can't get set by these A-Looks, they keep set up with things like Kassuzi.
Infected with the mines could make it hard for Linux to hold their position in this OT,
but Liquid are the ones that have to just keep foreign players on to points to stall it.
The Rekinbole is just good for it, but the cat goes down, which means the tree likely falls too.
the forest is being chopped apart by lunax with this orisa composition
then we're even getting the cat patch on to kivviz and liquidax is solely relying on a total
lack of stability wanting to keep otion play for having no win condition to play for and lunax
start off with an upset i think not a lot of people we're expecting this to go potentially the
distance to be out of the woods of a free O but from the sounds of it the scrim box
were totally correct. Z promised that this could be closer and have a lot of surprises
that people were expecting and we are in for a pair of surprises if the rest of these maps
go anything like Ilios. Yeah and I think what we're seeing too from this team is while you are
familiar with the Orisa, Zepis familiar with how Team Liquid liked to play these types of
ballcalls, and it showed with how much infective was just disregarded for a good chunk of the map
even. And then it came down to this cat fashion here, Moxie. I think Lunex was significantly better
when it came to that tier hero duo. I mean, it was also just down to the fact that Lunex went
to be able to get a lot of
credit. So many times they
went for Kivis. So many times
they went for Kivis. Zomber
massive credit to Zomber
being able to get the drop on
Kivis. Forsyte Susie
Forsyte Rush so much earlier,
which then allows the to hold
onto hers and use seconds so
that yours outlasts your
opponent. Can't naps come
through in tandem, but you
still have terror search to be
the game. And so the question
was, you know, I think it's
important to get to Linux,
right? One of our main
concerns coming out of the
match yesterday was okay. Now
that that or is a strategy has
been given away. How effective
will it actually be teams will
come into all of these matches
perfectly understanding the
compositions that Linux will
want to play for. Is it still
going to have that same level
of value will they still be
able to live and allow Linux
to play those same wind
conditions that they've
totally expected it and run able to shut it down and they decided not to ban the
iris here either and I think that is a statement for how you know they want to
save that for a brawler your map your confident and how the wrecking ball can
be played but even looking at the stats here X10 again 17,000 damage it's come
up from the Bastion and also give his 7x 7 type of the most alarming. That is
terrifying. Team Liquid know it and I'm honestly expecting to see a Cap Bastion
as we move back and see how to do Rielto. Yeah I think if you're liquid
right you sort of have to look at the Orisa look at that Symmetra that they're
doing the same strategy that we saw from Cafe yesterday where it's like let's go
I see an escort map, which has a lot of layers of verticality.
Cafe tried to go to Dorado because we were thinking like,
no way does Orissa have the same level of value.
One petal of a Symmetra, absolutely yes.
So I think like the Symmetra on Orissa down here
is still going to be totally valid.
I think as well, yeah, you'll also see a substitute come through
because you're going to have to play so many different things
to try to keep up exactly with what this Orissa's in.
Well, I feel like it will be like diva on the attack
so you can pick your moments to just try and play the map's face
and then you want something a little bit better at anchoring
into that erasus and mattress
so you don't just get punished for going for the contest.
And that just suits attack more than infected.
Yeah, and I remember when we saw Team Liquid pick this map
up yesterday too.
They looked really good in how they were playing
these rotations and canceling them out.
And this is going to be the one they're going to choose
the Orissabon on.
It makes a lot of sense, both from a range standpoint,
and anchoring on a moving payload is terrifying,
if you are this team.
So we'll see what the pivot is from Lunex off of that load,
but Team Liquid are putting everything
into winning this real combat.
I mean, this is also like the Orissabon.
So if you lose this map, it's still the first to frame all of you, like even if you win this map, that's the Orisa ban, poof, gone.
You can go next map with a ban on Symmetra, at least to try and like take some of the threat of this Orisa away, especially in terms of the movement.
Lezeb can just go from point A to point B so much more easily.
I like it a lot that Lunax just go for the Cassidy ban as well.
So that means that we'll be seeing a lot of Tracer 1v1s.
Obviously, if you're deprived of your Orisa, you want to have something like a Tracer being able to just push the cart
while the rest of your team pushes a separate space, tries to walk the high ground with something like that.
That's MTP, so removing the Cassidy, the one thing that's really adept at shutting down both the Tracer,
but also potentially the Reaper as well, because Sombra's Reaper was putting in work on that last map.
And Kid is gonna season off about his nightmares at this point.
And there was a, ooh, that was terrifying, and just seeing him pop up on that map.
And, you know, I think going ahead, that strategy is still very valid.
I think it's gonna depend on the, do you stick Tree on the Widowmaker idea?
Because, and do you expect X10 to match it?
Cat Bastion is still up right now.
That is a very valid strat.
If you are going to do that if you're Linux,
you kind of just leave Tree to do his thing.
Yeah, I think there's issue if you give the Cat Bastion
on attack though, because like Tree will be set up
in a position to pre-shoot the Cat Bastion
as it tries to show up on the defense, right?
A lot of the time they see in pro play,
the only thing that can really contest over there
is the pressure of another widow with that one shot potential.
And it also suffocates you out of angles.
You can't just go waltzing down main
when you don't have shields in place,
especially things like the Sigma shield.
It's literally just used for two seconds,
cover the cross, get behind cover, drop the shield,
take a different position where the widow can't
tap one of your squishes and totally finish off the fight
before it can start, allowing the attack
to fully rotate to the high ground.
But that's the thing we saw from Liquid yesterday.
that was so good at understanding when the widow was being run upon and Tree would just disengage, play to second point and then get into a position to still influence the fight.
This time though, no widowmaker. It will be the Emre instead.
I think that's a much safer pick, not knowing what Lunex could pull up on, whether it is the cat fashion, the Reaper, or even potentially a tracer from Zumba.
This is a solid setup in a very aggressive hook heavy backline from Kivis and Vega
It'll be I guess safer than before since they're not getting teleported upon
You still need to be careful what those shots are. X-Tan is starting on the widow
Kivis keeps us on our toes
almost keeps himself in the crosshairs though, of X-Tan before she swaps onto that sojourn.
As I do worry for attack, like again, Linux are going for something that when the D.Va
is forced to go contest point will get popped out of the neck very quickly by the Reaper
but also by Tencent. Once he's been able to build up an offchart of these bubbles, so
it's going to be down to Liquid to burst Azariya and buffles that can get close enough to
So it's picking up attack, he's got two posts with Lunix, you cannot be sending it into those team, but no defense major Zumba, he'll melt you, so the tank going down, blast this fight wide open, or Lunix, it's still a similar idea, see to that, versus Zumba.
I mean, it's also still Kim is staying zombie in his nightmares
To repel that's that's why it's just gets instant pop the moment
He tries to show up on high ground because his ad is being challenged in the back line attacks had enough
He's often do that. He's onto rematch or so earlier also more shield being able to hold your position on the point itself
But I mean X is just on least on the high ground at the moment
She's getting to play around the staticness that the rheumatrial pauses with her to have to play that position.
I think this is, it's better for X-10, about worse for the rest of the team.
There are a couple of things, and the crew is actually Z's who comes up with a double at range,
and Zumba free to march around the back and ha, shocker, finds Kivis.
It'll be nearly five minutes as you head into second.
Oh, you missed. Look, I'm stuck.
Yeah, Liquid are trying to work out what they want to do to stop this as well, right?
We've seen what? Two hero changes in the space of less than a minute,
which is a clear indicator when a team is trying to work out what they're meant to do.
As Zero's now onto the May, you'll have the wall to try and just stop Z's path with that Kitsune rush.
Because Liquid don't have a great answer, it's sort of just a good engagement with Nanobos to buy some of the space back.
We can only put our investing heavily now into winning this portline battle.
And I think that can work.
It's difficult with the support line.
So, seeing where Giddis ends up putting this nato boost,
it's going to be pretty important.
You're going to have to move sometime, and you're down to Vega.
Natto goes out onto Zera.
Of all people, after the battle is on purpose or not,
you're going to have to run with overwrite protocol and tree.
This is a must, other than force the Suzu.
If Nalunex is turned, we engage with the sound barrier,
They do not have the legs to outrun that one. This is a snowball of Rielto.
I mean, Vega has Captain Sun, but that would just get Zarya bubbled.
Like, Lunex have grav as well here, and Liquid do not have an answer to shutting this down. This should be Cap.
Trees swaps now onto the Sojourn, but Kippus is getting early pressure by Zonda.
Ex-A just goes first with O.C. so that Liquid are uncomfortable on this reek and test.
They just want to keep the Anna occupied and try and push the car through.
Although Zev is kinda in there right now, he's still pumped to the ground with no health.
That has a bit of a bubble. From Lunax just gonna drop the pasta and that's their point.
Looks pretty set. It's looking good. We'll have some defense on second.
Oh, it's such fitting on Realtor that the spaghetti falls onto the floor.
I think Lunax, you get worried about having to walk back in, right?
right that's why you over commit in that fight and then you get caught in the sunk cost mentality
where you've already used so much to try and make sure that you can take the next fight
close as opposed to having to try and work around walking from bridge with a Zarya into a
heavy poke composition and this is allowing liquid to totally recover the ultimates right
zero has blizzard to shut down grosh you can just use a nano boost so that attack has more
of survivability when you try and close up the distance with annihilation and
all the while Linux has no good way to walk forward you have to wait for rush
to be online before you can make a move on point which now plays into the time
bank that they have created there the rush will get you down the staircase
but the economy still feels good like team liquid is investing all in on them
Yeah.
Oh.
What a wall from Xera into the follow-up vortex from Attack.
X10 Quilt back literally against the melee wall, no room for her to run.
And that's going to mean that Linux bleeds more time.
More players down in the fight late.
The fact that Liquid were able to see through the one-sided rush fight, cheaply with a man
boost for attack to hold his position within that rush and liquid now they
have all of these positions to play Zonda has death blossom but can you actually
get close enough to be able to use it worse can you get it past things like
the sleep dot set up in gibberish not if that team liquid is anything to say about it
that's all I'm thinking of it's nice to the face the may wall and it forces the
bubbles and shoo-zoo to go out on a run.
Mudex, they're just down to their neutral resources, keep liquiding them, yeah, the ultimate isn't sure this fight goes, they only add in one per fight.
Yeah, and this is just stopping Zeb from influencing the fight at all. The damage done by this Aria has come to an absolute standstill, so you're not bouldering towards Grav.
And even if you're liquid by the time graph comes online
They will have Sam barry to survive it
Zomber at least with the teleport can try and make a play for this fight
but in Xero the moment you get out of that ice block just has to follow the blizzard down defensively
but that's by the great angle for the grab and Zomber with the follow-up have blossomed
Liquid they're trying to survive long enough to buy themselves one more fight Molly
Nana based on to Xero are very late
But I don't think anyone else from liquid can actually touch in time and that should be us headed to third
If you're Linux though, you don't have a lot of time, especially with how long Liquid
is sort of making you wait to be able to take this fight.
Yes, you're getting point distance, but it's going to be one minute left.
Zomba trying to wait out attack moving forward, wants to get the drop on Xero, already puts that device block early.
But he's down there in response to X10s. He's at Lunix to get one of their own laser attack, it's not an elitist spot, he can't even let that through the annihilation.
Brutal law, sports game, liquid, it ain't no choice but to back off and pick on the menline to help them on this next fight.
Oh, that's cool.
a cut, now it will be a full completion for Lunex.
I mean, Lunex take a risk, but honestly it's the correct one. With the lack of time that
they have in the bank headed into third, you lose the Lucio, but you have Rush, you drop
it on point, Liquid can't openly challenge it, and then you are able to build Zebs Grabs
so that by the time Liquid taking all of that one-sided damage, have a Rush of their own,
That's just no position for the players to coordinate because they're all held in that
space by Zeb's ultimate.
Great play from Linux, just managing as well to close out Rialto before OT hits.
That could be absolutely crucial in the long run.
I think it's going to work out here for Linux too.
I think it's a bend of the defense, perhaps, on what they decide to pull.
right now the nightmare fuel that's been zumba is the main concern for team liquid and it
seems they have the mentality if you can't beat them you might as well join in.
I feel like this is linux as well taking advantage of something that tree talked about yesterday
right where if we're trying to put new players into the team and there's a language barrier
it becomes a little bit harder for the backline to easily communicate but there's a reaper
constantly on top of their position. So this is absolutely Linux discovering a weakness and
understanding how perfectly to capitalize upon it as liquid. They're done with letting Linux get
close. It's time for the power. It's time for the soldier. Reaper has no answer to this, right?
We'll have serious questions. If we see Zonda lighting up the killfeed, we'll have to pick
I say that, Zera gets stuck in a door frame of a little bit of movement error, but it's
Zab and Axehand who are bearing the brunt of the damage at the moment.
I don't even see it, but it's time we got that axe and it's all through there.
I think we'll see Liquid getting around this choke will be a problem, you're gonna need
a DPS kick just like that one, from tree to break you through, and Punex just discovered
This fight is as good as done throwing bodies at the payload.
See what they can do, although this is an interesting rotation to say the least,
because it's just later staggers, even if they somehow to pick up...
Wait a minute, Depp is getting away with murder!
How is he going to scrap around with Markthorn to the high ground attack with fear?
They get the bubble, see what he's just pushing the payload!
Huge call from Zed, and then why, to take that rotation.
Oh, and those kills? It's enough. Let's win the fight.
Zee actually bolts up her rush.
In one fight, above all of the damage coming Zepp's way.
That's how he was able to get up to the high ground by the way. Parkour.
Zarya bubbling, doing the damage to get that propulsion off of the cart onto the high ground.
Easily allows Zepp to basically have pseudo-deva boosts for however long this payload's in this position.
Look at him, he's just jumping up and down between this iron. I wonder if he'll even pick that perk.
Considering how much we're seeing it.
Man, this could sooner rush as fast as it was. Should just either fight with four units.
They're gonna run it down, seeing attack doesn't have the bubbles to withstand that level of damage,
even if he is close to the Strabatum Surge, there won't be an opportunity to pop it.
He does get the life of Bumble and the help of X-Tip.
From Zera, the Hygrons, finding the distance on the floor, no fear of the Reaper whatsoever.
They'll pay off, and winning that fight between Wiggler and Shingle and Leopold.
I mean, Xera is unleashed, essentially, right?
There's no Histan on the side of Linux. There's no traditional Pharah counter.
Especially with the fact that Linux banned the Cassidy.
So XM is stuck on the soldier.
So now, concussives as well from Xera to make sure that Linux is caught across bridges.
Why? That's one heck of a deed.
XM just chucks in the crap it's on.
Then I use this to beat.
And Linux is trying to bypass the amount of damage from the Pharah and the soldier.
by face-tanking it with the Lucio Ultimate, but that's too old-traded for a fight with a liquid molly.
That means that they won't have them to try to keep Liquid at bay when they try this up for the second push.
It was a great fight for Khristuna Rush on the from Givis to put that out and make sure that you live through the grab.
But it does come at a cost. As you said, the battle of these overclunks, which Tree has gotten the better of that this game's side of things so far, but I said she wants to change that narrative, drops on down, it's a good headshot, it's not enough oomph on it.
She should make it go through, it's just south barrier that comes out, to make sure they can live, and it sets up Sarah perfectly for the barrage.
We'll take those trades, unless Zed just lasers through your entire team. He keeps getting away with Murder Box, he didn't need to stop.
Oh, the defend from Zep as well.
Later over.
But from Tree Zep has no defences against this,
because Zep actually takes Tree down.
He uses the death button to be able to secure the elimination,
then Raid forms out to pick up the health bag,
and Lunax are just like trying to follow players into this plane
and get kills partially onto Liquid's players,
so they can win out the fight and have closest ones set up on that bridge hold.
but liquid just take more kills.
K, this is lowlander rush to be able to mount zee in this fight.
Attack and just throw ground something to make sure that linux won't be able to get the cap.
And this should be a denial of sight.
And the crabs theoretically win this fight.
Put zeb in there, he will pop like a balloon.
The linux not a consistent way to touch this key load.
Even burning their own.
So many rushes.
3 minutes 40 seconds to go and team liquid seem to be adapting very well.
Well, Linux, at least, the forer won't be as cloison on third to the point that, yeah,
Xero is actually going to swap off of a totally tracer.
May!
Tree actually goes for the Bastion too, so you're going to have a lot of burst potential
to just shred Zeb's bubbles down very quickly, but X10 takes its tank down, and Liquid Left
without its tank won't be committing to walking this fight.
I've added that to the list of top 10 things that should not happen to start off fights
since your tank dying before it gets there, but this is full investment into, we are not
allowing Zepp to play the game from the beginning.
Yeah, I like that read from Linux though, like they identify that Liquid are going to
be swapping players, so they very aggressively push from a defensive position to get one
kill, delay the fight long enough to build closer to Zepp's grab, and then away's beat.
Zepp's actually got his grab up here, and Liquid don't have a defense against him.
You can tell that you're thinking about it.
There's an outline on this grass.
There it is.
There's four players brought in.
The Mawil's fantastic though.
It keeps everybody alive and it denies Zumba.
But follow up.
There are the Euro of the T.
Orc's Liquid,
they absolutely should not have.
Yeah, that Mawil, but losing Vega
and the sound barrier could potentially cost Liquid
if this fight goes to the five versus five.
Kiviz will have rush advantage here, Lucia comes back fast so Liquid will just get as much point as they possibly can.
Wait for Lucia to be back in the fight and then take it as quickly as possible so Ex-N using Overclock very quickly.
Liquid with Kiviz's rush tries to take advantage of it as late be from Menwai into late be from Vague as the crap goes on.
I like only no one's in it!
And Zed went in to get the Constellation, but that's the wincon you needed.
It has to come from the Nootunnel, half off to a good start.
Denied Zumba, mid, that was him there.
Zera is close to this Blizzard as well.
He can just chuck this on the point and force everybody from Lunex off and get this payload home.
Today's spawns are so much closer from Lunex.
He's barely hanging onto our life.
Also means that Zed can stay alive a lot longer than should have been able to.
The respawns are there and Team Liquid are out of options.
Rock the nine of players.
Wait a minute, Tree?
Tree gets green and Vega with the follow up on X-10.
And Liquid, two players, the last bastion, if you will,
are able to walk away with the push in Rialto
and crucially with so much time spent in comparison to Linux.
It looks like Linux will complete the hold,
Especially like Zed living that blizzard, bubble into Susie from Zee is what allows
that Zarya to sustain the May ultimate as long as he does.
It's just that tree on that bastion is totally unjacked.
And he just pulled three out of thin air, like in the span of the second, like at that
end, like, oh, this is done, Matt, tree just mows through everybody.
And I think that's the one type of comp that can really shut this Zarya down.
And if you do that, it also takes resources away from Zomba, who has been thrown to the side of the supports.
But this time Liquid, they're just gonna do what they did on the attack.
But this time, on defense, a little more prepared, oh never mind, they're gonna put Zera back on the Mei.
Yeah, I liked the Mei, to be honest. Being able to use the Mei wall in response to Zeb's grabs was huge because it allowed Vega that sort of time.
If you have feet and you're worrying about Ajaxing it, the melee gives you that extra layer of protection, or means that sometimes you don't even have to use it.
And I think if you're liquid, you're worrying about that grab-building before the Lucio's ult is up.
And as Tree, this plays up to doors, trying to get some damage to build towards that overclocked disruptor shot as well, building up rail charge.
So you can try and swerve alt economy as here we go
Linux Cap Bastion takes to the sky
They just want to be able to keep liquid up a long enough for that cut to pick up free distance because they don't have a lot of time to
do so
This is one fight just how we also
Destructured so I think team liquid also are going to wait until it is down to those final 10 seconds or so
To make their hole in each if they have the option
I'm just gonna bunch her on this corner, TP in from Zonba, and that's a bunch of things
forced.
I mean, that's good Zyra shots, though, on the side of Zed, Bastion flyby, not getting
a lot of value kills like this, getting Zonba into a position close enough for the Reaper
to be able to find four of Zonba's labors, Mael from Xerath, and Suzu not able to save
X-Tan and Lunex now against the overtime just having to keep one player on that point of
all lead but they will fall. Liquid just have too many angles and Lunex are seen right back to Respawn.
Tragics we played to from Team Liquid and Zera made sure that Zed couldn't get the approach
using all of your bubbles on Zomba just to get the charge and maybe a play that he was snuffed out
at every single angle he attempted to take in and this is a difficult spot too for Lunex to
have to stop this payload. Yeah 142 as well for liquid so almost an extra minute which means that
they have a little bit more luxury that Lunex weren't quite afforded when you only have a minute
or so you're like are we actually going to get an ultimate up in this fight and you sort of just
have to play around cooldowns and the threat of it, like the camp bastion being able to
just like fly by, but Liquid knew as long as no one sort of peaked their heads out too
early and went down to just dumb amounts of damage and challenging it from a dumb position,
they would be able to play for overtime, play for all of those angles and collapse on the
Nexus position on the point itself. Since there's 142, Liquid don't have to go for those
styles of plays. They can take one fight, they can build up ultimate resources, they
can look for a kill and then commit to a fight that they feel more comfortable taking.
They have the ability to play this to their own strengths. I think that's going to help
for sure. But NYX10 on this cap option, slighter risk. So if Zara ends up committing to, probably
back to the May, if we had to guess, no.
Far out of pocket out.
Yeah, I mean, I feel liquid, right?
You just want to be able to?
Not going for far, but like this is the thing that we were talking about, right?
Liquid, get the time to scout out the composition that Linux are on
without having it cost a whole fight in terms of Ultimate Economy and Time Bank.
Yes, it burns out 42 seconds, but they haven't lost a fight and they haven't given Linux one-sided old charge.
No, and now that you're at this corner, you can kinda just dump the whole kitchen sink on them.
There was a tree that just marched back to spawn a swap to the Bastion himself.
And, so your Bastion has called Blue Dex, no DPS in this fight team, Liquid.
They invested everything to make sure that this Realtor map could be theirs.
Ban on the Orisa is called Mid Swaps.
Pull it back in a close 4-3 entire series.
Yeah, Liquid basically just goes for a weak and live on point composition.
We have a lot of burst damage with our Bastion form, but we also have tankiness,
Sturdiness with Xera on that make who can wall off the peak of the damage coming out from Linux's end
while allowing them to just hold that payload for as long as possible without being bullied
out of it early. So they can just wait for an opportunity. Also to one fight territory,
Linux have their hands tied positioning wise someone has to contest the point that then leaves resources
Just not there to be able to keep up the back line keep up those squishies and the moment that the squishies are gone
They've just become so much more vulnerable
And like making that swap change the game for this team as well realizing that the stiglas are gonna work
can't stand face to face. Diva and D'Zarya expect to get Michael. If you have to match it and showing
yet another one of his strengths as an individual player, even if the communication isn't fully
set the way they would like yet, you can still see the talent that both him and Kivis have.
Well, it's also like the peel resources that you can then give Kivis, right? Because when we saw
that swap from attack, surprise, surprise, Kivis started living a whole lot longer because every
that's the only way to get
the ball. Every time zombies
trying to get the drop on the
back line, there's a Zarya
bubble in place, right? And
zombies, the one actually who's
being forced out very early
every time he tries to go in
with that Reaper TP. He gets
marks. He gets scouted. His
health goes low enough that he
instantly has to pull the
plug. Use right form get a
Zarya bubble and just nope on
out of the situation. But as we
said, that was the expected
That's now gone, that's out of the window.
So, you know, going into all of these next ones,
Arissa is inevitable.
Do you now go for the Symmetra to try to just take away
that mobility that Zev has been relying on?
Well, here's the thing, Boxie.
It's the next band first.
So, they can just protect that Symmetra.
Yeah, they can play something like the Pharah.
I think a Pharah band would be fantastic.
for sure it plays really counter into what zero wants to be able to offer the composition of
Liquid as well as like having that far and the so Jim that cross fire really big forms of damage to
hard swing these corners of Kings very first and you can establish yourself some point very quickly
Without the defense really being able to use those forward positions and try to shut you down early
So I think we're both in agreement expecting to see this ban from Linux and be a role of DPS
So the Symmetra lives one more map
I think it has to if you're going to play the Symmetra like maybe you're taking away the different point
But instead it is the Sigma so that's in man is in fact open for the taking I'm a little surprised by this one
Yeah, look like it's sort of free now if they want to ban this certain
They can. Do they opt to do it?
Well, see, I'm so interested that we go for a sigma band
instead of that Symmetra.
Didn't feel like they were struggling
against the sigma too much on Helios,
but maybe since it's not with the Cat Bastion anymore,
that can be harder.
What's a liquid decide to go for here as well?
Like Cat Bastion bands?
Totally open.
Yeah.
I really feel like you really want to take away the mobility from Zephyr, that's a really cool thing, do you know what, that is absolutely Kiv is making that cool.
He's like please do not make me do this again.
Bro's going to bed tonight haunted, he's going to be checking all of the corners in his house being like I feel like Zombo will be hiding around one of these.
keep the Reaper away from me and that keeps the Symmetra in play. Maybe Liquid wants to play Symmetra of their own.
So you can try and work around some of these Chokes.
That can be so problematic, especially on like the attack.
Right, being able to just get around a Choke as opposed to having to spend time valuable resources.
Ultimate all of the like, which then, because you're being held in that position pigeonholed for so long,
The defense with all of that angles against you can just take off the heads of one of your squishies
and then you're sort of stuck up the creek, up the choke without a support to actually have the confidence to take the fight.
So it can be very risky plus the fact that Symmetra TP means that anyone, including Arissa,
gets the chance to go from low ground to high ground seamlessly without having to play something like a diva with the boosters.
And even with that big band, it almost feels like they're walking zombie in on the Symmetra
in a way, unless you're wanting to play a Mei, which Moonix haven't shown much interest in.
I think that's the alternative for Team Liquid, is that Mei.
It can deny a lot of those poke angles, especially if it is a cap fashion, perhaps throw the
Rasa off guard, second point in particular, but the Symmetra feels so free right now,
I feel like it would be insanity not to play it.
If you are Lunex, Team Liquid, they haven't like,
ran towards it much.
I think they prefer something like that, May,
but I don't know if Lunex will give them much of a choice.
Yeah, I also worry for like, Liquid
if it is a cat-bastion approach.
Leaving a Symmetra for Lunex, we saw yesterday,
every time that they spotted someone isolated
on a high ground position,
Linux were just instantly TP'd the whole team on top of them, be it a DPS or a support,
and even though Zomber has been banned out of his Reaper to be able to just put poor old
Kivus into the horror game simulator, having a whole team jumpy with a sim TP is going
to be just as, if not more terrifying.
I mean that still did happen on Elio's like when we saw that pick really early on
because there's Marissa suddenly two inches right in your face.
It will be Team Liquid on the defense here.
I was wondering if the Zarya would stick.
Is decent into the Euryssa after all?
Especially the parent with Zara's mage.
It's a lot of frontline pressure for Lunex and could honestly encourage them to mirror.
Yeah and Kivis will be Kiriko, I feel like your hands are tight.
In this one, like, you can't go Ana, you just lack the mobility to be able to work around the Symmetra TPs.
From the side of Zomber, Lunex can obviously change a few things up, X10 likely not going to be locking Widow,
I'd sort of just looking for opening shots.
If Liquid are a little bit too eager holding your positions on this high ground,
what's the actual composition going to be?
Sojourn, so no Cap Bastion from Linux, but keeping that Symmetra so looking to just walk onto point and teleport onto high-ride
Which is why liquid not even going to try to hold the choke position
I'm also interested in this Mizuki pick
I don't feel like it goes much into the Orisa as we're on it seeing now
You just kind of chip and you need Suzu to get it out and that's all that wanted at the value of the cold border without the
elimination. If none of that positioning, those counter stuff is there with the tick.
They'll come through, teleport her back to high ground, and we'll be walled off. This
is already here, whether they know it or not. If that pick onto X10, it could make or break
this team fight attack on the island. Team Liquid, they just lost a psychological game.
Yeah, I mean, I actually liked the Mizuki, the Render Symmetra. Like, Vega using the ship,
You can see so many times the Mizuki using that teleport to just bait position, force
them next to have to chase, and then teleport away, Zomba actually gets a really good setup
where he looks to see where Vega's left the talisman and leaves a Symmetra turret behind
so that Vega falls low enough, and the teleport backs the talisman, taken down by Symmetra.
I like that.
It's just a great read to take advantage of what Liquid want to use this Mizuki for,
Xyz actually already got rush advantage as well, with Lunex quite literally giving Liquid the whole run around.
A walled goose chase. Ok, very well. The defense didn't really hike a position to contest point long enough for a ball to break out.
Yeah, and I think that's where Xera can actually get value with the maze when you are finding a poster.
Personal. Over the mail to deny the Kitsune rush space, but Xera uses his life in order to get it in that position and that's a fight Zed is happily to take.
It's why you run, the Lucio, it's why you run the Sin to get this guy somewhere and to do it fast.
I mean, will Blizzard even cap someone from Boonex?
That just fortifies.
Zombo TP is the team.
Zero's old should not be finding all that much value.
Liquid at least will have Kivus' Rush to try to make a play for, but like,
Loonex can just Terrasurge right down the middle of it.
X-Ten can use her overclock to just see Liquid away, because Vega does not have Sanctuary yet, and Liquid can't go now, because the Mizuki Elch is not ready to assault X-Ten.
Yeah, in Vesca's scenario, you wait for Simba Wall and Overclock, and then grab, but you're already down three.
Do your action with Dappen to mess this up. We'll be the Sanctuary out from Vega, so an instant teleporter backwards from Lunax, to go in the middle of the fight is lost,
But here comes Zed, he's great back into the action, but the ball goes into the edge of the bubble attack, though, waited too long to grab a concert, he had no other choice, and then my belt is out barrier, and we're back to the Zed show.
To Liquid, Silver Lining, that was a lot of the ults from Linux. We have been in so many situations on Kings Royale where teams are coming in with 5 minutes on the bank, don't have any ults, miss the snowball, lose 1-5, lose all of the time bank.
get reduced down to over time. So if you're a tree right now, you're playing for overclock.
The overclock coming up here, you ask the high ground to poke. Pretty easy when there's not like
a bubble or a shield in your face to get the damage. It's just gonna take time. You cannot get
fewer like you just did in 2020 HP. This is terrifying. You walk by on the team with a good fan
and not knowing where Zeb can try next.
But it's just OK that you're waiting for.
Ken Treegan's shot is almost up to this overclock.
Yes, but because you're not getting kills,
Zeze is actually channeling all of this punk damage
for Tree to build overclock into a charge of rush.
So if Tree has charge and all, it has to use a knife.
That's Susie.
You've teleported.
You have, I don't know, speed amp.
From then on, to get you out of this fight,
if the overclock might evolve, it's not existing.
Yeah, Lunex just disengaged, and they'll come back with Rush.
Kivis at least will have Hizzle to be able to match, but Lunex have Morals coming off.
I mean, they can sooner rush on top of a good sooner rush, but that's what you're afraid of, Derra's surge makes Derra go to the left,
and up from like 14 liquid doesn't matter if you recently swapped to him or not, this is Lunex's caught first.
Yeah, lose, fight, fast, die, caught, try and buy time for a regroup for B.
Kib is even actually going for the Juno just to be able to get these players out of spawn somewhat faster.
As Vega will have the Siren Barrier, but Lunex can rip it all away with just the Overclock from Extent.
They don't have to run from this fight. They can match it.
And then we started off with just the Spota Barrier.
You don't have to choose if you're liquid. Do you set it for the Siren Barrier?
The answer is yes. Vega takes the team in.
But Extent's just chilling on this eye ground.
She doesn't have a big shield, and she has to worry about shooting through.
She instead has plenty of targets!
The RIP heads off of Lunex, marches his payload home with 2 minutes and 51 seconds moxie.
Target focus is good as well.
If you're using sound barrier for that purpose, you don't have it defensively for grab, so attack has to die.
Early in that fight, and that is objective achieved, full push achieved, and then some.
They had, what, five minutes almost coming into that one,
and they full pushed King's Row
with almost three minutes to spare.
Linux doing a very good job
of just tempo pushing through second
and then baiting out ultimates from Liquid,
running away, conserving their own
instead of rising in the fight too much,
and then brute forcing the second stage of the fight
when they have the ult advantage.
So it totally overcomes Liquid's stall potential
with the closer respawns.
Two deaths on the side of Lunex is kind of ridiculous too, and this is from start to finish, the superior mobility, like it feels like Team Liquid have to match this Symmetra in order to get through, and I guess the one thing to counter it is the Pharah, since it's not that, but it extends on the cast now, expecting it.
Yeah, I think a lot of people if liquid Liz's map will be scratching their heads trying to work out why there was not a Simbun
Because like Lunax with that mobility they're just able to get so quickly in and out of those fights
So when Kiviz uses his rush, Lunax don't have to mirror
They can just TP out when Zera uses Blizzard, Lunax could just TP out.
Zera and I will be on this bar so Liquid again to try and use overwhelming amounts of damage
But Xen reads the out instead of starting on the Sodorant. She's on the Cassidy
This is totally to stop Zera
They knew it was coming. You're so secret.
I would expect Zera to pull out of the spara and you have the resources to deal with it.
The instant TP to the wide ground for a better extend angle and to just stuff Team Liquid for taking that throat.
Then it does end up getting boots off.
That is a good play from Zera to make sure that they can kinda start moving around the rest of the floor.
Yeah, but because that just means that you get back to your team,
70p gets sent right back up onto the high ground, Zetna has another range of 4 to 5,
but attack still has high charge, which means that the Eresa falls,
and that is a crack in the defense for Liquid to instantly take advantage of.
Perhaps a little too much trust in your support line there,
to get you eels in the middle of the entirety of Liquid's team,
and that is for us Cap, we needed the momentum to swing, and that's what we could do.
how long is this bar going to last though? like if you lose one fight in
streets, XNR swapping onto the soldier is going to make it a little bit easier
for Xera to have some freedom in terms of movement around streets. you'll have
much for Tree though, it's trying to get a kill, up a high charge rail to totally
shut down liquids movements around this choke, he's trying to board up to that
rush Kiv is at the same time keeping pace and it feels Molly like we're going to
have both of these character ultimates going off at the same time except no
some TP the one of these teams are on the way no sim team either team
in the car there's a lot of things match there are there
soon a rush then do it as best to anchor on the table use it as cover it's
working out help hard there are much worse than he has turned into a flying
kebab and lunax will get this whole on the joke like that is so important with
the other side. Liquid have opportunities here though, like attack has grabbed, tree has overclocked,
memoir does not have the sign barrier. Just yet, if Liquid's ultracking is on point,
you go Nioh before B comes up. If you're slightly up, use wonderful speed, and then you go with your
second when it's not there. Let's just wrap around from Zera, they want to do the wombo combo of
All tracking on point, fight finished before Nany get Soundbarrier, which means that Niyo
she has to save that all the Graviton as Xander actually does a very similar play that we saw
from Liquid when there was a grab up from Zed, swaps onto the nape, will have the wall to be able
to block off the Graviton and that means that Nine-wise Beat could live slightly more frames to
stand up to Zera's barrage when it piled on top.
I think the X10 pulled the trigger first, and it's built just to buy space to make sure you can get the next back to the first corner.
The Rage from Zara somewhere on the map clearly didn't allow so much, it's hard to take the mouse, but there's that Graviton surge,
seeing the main wall of it's mod, and it's just great, it's just such a weak ultimate now, compared to what it used to be,
and it's no problem to look with Chunk on through that and get second point.
Yeah, B gets 4, so it's not that his Eps try and still lie on point, Orisa vs Zarya just gets absolutely melted by that beam, and Liquid roll for straights, and almost come into this hurt point with the same amount of time that Lunex had.
The difference between these two teams right now, Molly, is that Liquid have to respect the rush, and without that Symmetra TP it becomes a lot harder for Liquid to clearly disengage and kite IZ's ultimate.
It's all by Vega on this looser keeping liquid and coordination.
They're gonna pop it early, but it is a split from the team.
Three members are caught up in this back corner by the health pack.
They have lots to follow through, but he isn't in the health bar.
He's just having a little accident.
He's getting mages, and that will come back to bite you next to the foot.
But hard, you don't have health either to sustain it,
even though it's as scrappy as it is,
he and Liquid have still got away with it, it doesn't sense.
I mean, attack just excels in the ball.
The moment that he has enough high charge, he is absolutely beaming down Linux's place and they have no good answer to this whole area.
They've got Blizzard at least to try to slung down this next fight, but Tree with Puri Osea, no Sandbags trying to shove it down.
They look so very much in the driver's seat.
And if they're at the pacing on their side, you just need to, like, wait for these support ults to come up.
Even if, wow, you're golden.
If Lunex are going to win this, it needs to be fast. They use the Blizzard to buy space, so it's like, no, no, no, come back here, I have a gift for you.
They just slide on ice, they live in the Illuminati pool now, and that is the play. Team Liquid, who weeding on, grabbing fun surges, out, no response, they get suede, Lunex took their swing, came up with zero, and it was all blue from there on out.
It'll be a six-second time-baked difference of Lunex taking it.
Yeah, Liquid just have so many ults to play with that they can run Lunex totally out of options.
Right, so much is used defensively against OZ.
And Liquid are like, okay, if OZ gets us the kills and we win the fight off of that, great.
If it doesn't, it's okay. We've forced out Blizzard, we've forced out all of the Orisa cooldowns.
We still have Graviton. We get it onto the Squishies.
There's nothing to be able to absorb it because Jablin Spin already got used defensively against Trees Ultimate.
This is a free fight win for us. We don't have to disengage. We don't have to worry about a time bank being burnt down
And we go into overtime rounds with like you said very little time disparity
between these two teams and both of these teams Mollie picked up first really quickly
So I could very well be if one of these teams is
Slightly better at defending than they were the first time around could be the difference maker to determine who walks away with the Kings
for one. And for Lunex it was less of they just made a huge error whereas team Liquid just
had laps one around with them. So I think it is more fixable for Lunex. Is that an actual
life weaver? Then why on the weaver? Yeah, it's like if Zep makes that same play, right?
You just grab them back. One way teleporter. This is the sort of stand-in Symmetra TP.
You still have to pedal past them as loud to give you elevation.
As early as May, well, Linux says I'm going to be much more proactive trying to fend liquid off of the choke,
not for kills, but to just take time off and stop them from getting damage into Bulldogs.
And then why is this putting Xe'em on a leash, essentially?
Yeah, from some of these engages and just being cautious of attacks.
If you're an Orisa player, you have an allergy to anything that involves a laser beam.
See, I should get Florida hanged while they're, uh, canned back off to the safety of the corner,
to try to find the bicycle, or excuse me, Zorba finds the bicycle into treat, so it's Team Liquid
that more of that hope that helps you burn through that orisa and fashion their kind of
hold through space, but Lunex aren't allowing that to happen.
There's a lot of time being burnt off, so we're down to a minute. Liquid, no rush to try to anchor
a push onto Point Relying, off of just trying to find an early kill, but there it is!
Zerik takes the kill onto Zumba, Linux now down that maze, you're all at the barrest, dropping down to 5 grand times, then why?
And now it's just a reliance on Z, but I think the call has been made.
Linux have lost this fight, just regroup and try to make a play with early rush, but the fact that Liquid were able to start some of those kills,
Kiva should have matched before Linux can actually use that.
And Grubb, you don't have a song barrier here, Noxy. What do you do about Grubb?
You pull. So if someone goes forward, keeps the grab, and then Nenoite grabs the knight with her pull, like, that's the ideal on paper situation.
Or Zonda just blocks it with Mayweb.
There's a less of a win-get version for Nunex. I think it just depends on how quickly Team Liquid decides to put the pet on the metal grid.
We'll start with these stupid studio rushes. The tree is out. It actually blocks everything.
into a border with no value, but it's still a one-for-one trade.
Terrorist urge pulls everybody back into the blizzard.
Great call from Zeb, making these ult words and tabs of Larry is superior,
and not only the sound barrier, but support.
With Team Liquid run out of steam,
on this payload attack, blend up with a little bit of extra juice.
Off this first point, swap to the D.Va,
won't matter, you can't exactly get through the javelin spin.
This is winnable for Lune.
Classic OT play from the defense.
In OT, you only need to win one fight.
So, it's okay to let your attack opponent spend so much time having to find all of those angles
slowly by any bit of space, any kill that they can.
Burn totally out of time.
Sit on all of your ultimates the moment OT starts to burn.
Invest all of them on the cart because liquid just have to stand there and take all of them
But like you said, this is winnable because the last time we saw like Linux on that defense
It was a mistake where they just over extended. That was the difference this time. They did not over extend
It took liquid much more time to be able to break through first
Now we have to see if liquid have been able to adapt around Linux's strategy
Can they stop Lunex from just taking positions around them with that Symmetra TP?
Having a more mobile backline or not backline. Basically, Xero not being a me.
I think it's gonna be a huge difference maker to actually have more threats to these teleporter
plays and we'll see what Lunex decide to do when this pawn bar is open.
But I think there's a real possibility. We don't even try the Symmetra.
Yeah, X-Ten is going to be starting on Widow because like honestly,
if you can start with an early pick here onto one of Liquid's players like that's first point
effectively brute forced with a five versus four that you force hands on Sonic to read the composition
swapping onto the surgeon that you're actually going to use so that you can use things like
disrupt the shot to shut down some of these lanes that Liquid will want to take control of.
You know that's a poke battle. Zev does not face tank the Zarya as I have never seen this guy pick
the shield perk in my life. He is here for charge javelin every day of the week,
to be that way as he makes his way over to the objective.
Kind of hanging out for now, but I've already chunked low, fortify his force,
and this is the tradeoff. You need X-Hand and Zonba to clear space first.
I mean, you need X-Hand and Zonba to just deal damage to try to get Attack low enough,
but like you said, there's a tradeoff there, and that's Attack will always be full charge
against Zed when he tries to walk on to this point, so it's time to give us some vigor
to keep that Zarya in play, so Zed can't just walk on to the point and get 6-3.
Also half the time they burned away, but Zed, I don't care about the Zarya,
is what he was thinking. I care about these squishy torches in the back of the second attack
which out in his way. This is the type of approach. People find a room to take Barrels' way in,
We'll give Lunex the point.
Liquid, one last chance, but Kiva's not having Rush and Lunex.
Like, that's not a lot of distance that Kart needs to travel, Molly,
for Lunex to be able to walk with Kingsroll when the moment he gets this ultimate,
like, you're popping back.
Zombatier is forcing Liquid to have to divert resources to look at where that Fara could flank from.
You're not guys getting braver.
I mean, he's liquid, or who?
Hit of the carnivore, trade tower spin, and the boot to throw it out of the grave.
These two-in-a-box shields have the help of words of these adversaries and blasted effort to live in a whole team of three poles up
and smacks the heads of three players in the back to clutch them up naked.
Four teeth of liquid by the skin in their teeth boxy.
Hold this rug from underneath Lunex and we'll move up to two-one.
absolutely wild stuff. Tree clutching it out, I'm in Kivers as well, able to build up the rush
to match with these, so that Tree has that extra layer of threat to his presence within that fight.
So much goes right at the start for Linux. It's a brilliant conclusive connection.
On to attacks, you just like push the Zarya totally out of position.
Everyone from Linux jumps on attack the moment that he's in that position.
But then Tree just comes absolutely alive,
and everyone from Linux absolutely dies on the wrong side of the kill feed
when that cast is able to hit all of those shots.
That's such a feel bad for Linux.
He was so close, Max.
Spotted close.
Yeah, he got knocked away, and you'd think that all they took was that massive pop-off play.
All of the cards were in their favor at the start, but the timing of the execution was not there, and it hurts.
And going out of that map, I think the plus side is that, you know, you have the choice still in your control.
That big, scary, aggressive arm is gone, and Flashpoint is up.
Yeah, I mean, that's sort of one of these things that you just have to be accustomed to, though, at this level.
Like, playing with this much pressure and this much stress.
trees had a lot of experience being in those situations.
He knows when you have to just clutch you up.
And that's exactly what he does.
Sometimes you take away all of the macro,
you take away the greater ultimate economy,
you just hit shots on your opponents.
You just click the heads and that is what Tree is known for.
Did it yesterday with OC,
did it today with just the cold Cassidy,
getting the two taps one after the other.
And the Lunex now, the big thing that I want to see from this team, is a fast turnaround.
Because like you said, that hurts!
You came so close to taking King's Road and going up 2-1 in this series.
Because you're going to rune a sappy this first fight, it's so instrumental in the rest of this map.
If you can't pull yourself out of the funk, or a sort of like tilt slope that you're starting to slide down off of losing King's Road,
that narrowly. That's gobbles into the whole rest of Runosopy and you're not able to turn
the series around. This is the big decision for this team of Linux. Can you continue playing
to your best?
Zabla Apocalypse must return. That's all I gotta say. You need this guy back on the
reaper. I think that helps a ton when it comes to this frontline. Unless you decide to ban
Now, Vizoria specifically, it's a great deterrence.
I think it can help get through a lot of those,
like the bubbles, the Suzus,
just flat out murder of kids.
It's good for Zeb as well, right?
If you take out Vizoria,
you don't have to worry about your Arissa
getting absolutely melted
when you're forced into having to fight on that objective.
But I feel like if you don't ban a DPS,
like Liquid surely uses the Symmetra ban now.
I think it would make sense, but I don't know if you want to play this in here anyways.
It's a good, like it's a really good pick on this map, but the benefit that you get
from the Reaper, I think is more, I think, I think if you are going to do the Reaper
though, I think you might need to farm him.
That I think that is a very scary, scary pick on this map, and one that, you know, even
if we end up going to Flashpoint, not as worried about comparatively, I think it has to go
unless you are willing to take your reaper player off that or sim and put them on farm.
Yeah, I want to say as well, like, is Zera going to play for Tracer?
Because Reusapi has so many good positions for Tracer to just be able to push for.
You sort of saw it earlier in this series today, or not today, but in EMEA,
where we just get C on G.
Just J we rather totally unleashed on that Tracer, where Tm decided,
No, you know, we've had enough. We're going to just keep getting kills on your players, lay into these fights and early into the setups of the next, which means that what should be so many different fights under pendulums,
in the power back and forth. One team wins a fight. The other team wins a fight. You're
forced to go back into fighting on mid. That all goes away because Tracer just picks you
apart one by one. So no Tracer bans. And in fact Tracer actually set up both the Tracer
and the Pharah. Going to be far freer with Liquid banning at Cassidy second after Lunax
take the Mizuki away.
Huh, and this says that they want to continue forcing this Lucio P. Rico that they've been playing, unlike a lot of other teams, which makes sense.
And if you are playing the Reaper, that chain can be extremely obnoxious.
So I can see it as vision for Blue Nex, but you're also, I think, that Cassidy going away.
Your counterplay options for this Trees there at EPS line is kind of a lot more limited.
Well, Cassidy Gone is good for Reaper, but it's really good for Liquid's DPS line, and
like Kings Row, they did win off of a DPS clutch, so I see why they're putting so much
resources into setting up their DPS line before success.
And it's interesting as well that like it is a Mizuki ban.
After we saw Liquid try to use the Mizuki to work around like the Symmetra mobility
the May as well with the wall block the fact that Mizuki can just like bait the wall then teleport back before he's totally barricaded from the rest of his team.
So, Lunex going from Mizuki ban after the one map where Liquid have played Mizuki, very interesting timing.
Yeah, and this is unprecedented in terms of an actual ban itself.
itself. Again, I think it's just you want to force the Lisa here and go and have that
be weird out. So I guess from that perspective, sure, that makes sense. But let's see what they're
going to rule out. I think the Zomba Reaper is a great tool if you can close the gap on this
facline, put pressure on to attack something to allow Zed to exist. That's not what I'm worried
about. I'm worried about what Zera is about. Yeah. I mean, I'm also worried about attack
if I'm Zed, right? Because you're Arissa. You're having to fight into a fully charged
Apsaria unless Linux can consistently kill attack early on in these engagements because
there's going to be a lot of charge for the Apsaria to farm off of that sojourn and Reaper
damage.
You don't really have a way to send Zamba in without there being some sort of drawback
to it. And that is a scary thought if you are Zed in particular. You don't leave somebody
Yeah, I mean, Liquid are putting so much resources and sock into trying to get Zed low enough that Xenster is able to capitalize when Zera tries to push on the Racer a little bit too hard.
Then I actually get to the jump on attack, which is not a kill you see every day
Lucio getting the kill onto the Zarya and
Linux off of the back of all of those will be able to totally clear liquid off of the point and
Set up to have first cap
This is going to be great for them at trying to shut Zera down very early
Before the far is able to use the rooftops as additional cover. So despite Linux not having access to the Cassidy
There's a lot of pressure you can put on to zero to make sure that reserve Zomber and Xen stay standing.
Oh, and he even gets bigger!
That shot!
That's insane.
You're so tilted!
That's insane.
You're like, what do you mean that the shotguns have that much reach?
Some of us are all ten meters away from Lucio!
Definitely put the dire triggers.
I can die without much, but...
And that's the first point.
The Lunex, Lord is going to activate it, and they're still going to push their attack.
This attack is essentially zero health.
Somehow it gets up the full and sped up the second thing to hit this Zuzo.
And of course it's Lunex, and they have to pull back on the trigger.
Seeing the charge, the X-10, they're not done with the space yet.
Bye bye, Sarah.
This is the far-climbing test, X-10.
She's proving us wrong.
Yeah, Overpaw totally overrides.
So, well, Kivus is rushed.
Zep gets to go to head with terraces, disrupt his shot on the top of it.
I'm very grateful for this is what we were talking about, right?
Cush is so in one spot at first bite, Liquid have no how to clean Wave Rook,
and the clean Reckon dust sends that first bite.
They've lost the player early, and Lunax is letting off on the path.
Yeah, that is a bit of a fumble though.
I mean, Grav goes out, along with the sound barrier, but it's after Zep died.
I think Lunax wanted to push that a bit further.
So I have to give a commitment, the team Liquid, as you said, because of that first fight, lost moxie are total 112 meters.
Okay, Liquid, win a fight, now I get the opportunity of trying to scout out where exactly Zombo will plight from.
I really want to say how Vega uses this sound barrier as well, like will it be aggressive?
For Liquid, which Linus can simply just try and disengage, or do you try and use it defensively to live Zombo's Reaper ultimate here?
Those trees actually go in low. Concuss it from Zera trying to read out Zumba's teleport position.
Just trying everything that Quick and Deer to keep Zumba far enough away that he can't use his ult.
Because then, like, and then, Zumba was already unmasked, and that one could not have come in at a better time to keep Zera alive.
Definitely couldn't beg up out on the back for that one.
And Linux, they're not really able to do much with their own Kitsune rush, and the lack is stayed early and...
That was Russia and Deathlossom as well, used at the same time, totally stuffed out by both
the sandbarrier and also just so much damage from Liquid's DPS line.
That bit Vigor as well uses B, is already on the top way to the next one, curse the show.
He unmind that Lucio was able to do within that one fight, Kivis with one sided rush
like you're relying on X in a set using the ultimates to stop it.
Liquid now they're not online just yet.
They'll let you just use the Kerakorot to leverage.
This objective's still moving forward so they can try and get more distance on Lunex
and Skyribe's on this position so that he doesn't get an opportunity to drop on the squishy.
You're really a rebel contestant.
Wait, they had a weird rotation behind them, response to the liquid trees they were able to set up.
Buy buy Z is along with it.
They're healing.
They can needed to sustain.
Graviton Surge not required and I'm feeling a bit of a reverse snowball
How do linux respond to this graph?
As well like you don't have a Sambar you don't have a mate to be able to wall with
Zep potentially gets the key with the javelin spin like that's best case scenario
Or you use X10's threat of the overclock
Defensively when liquid liquid for that Graviton
But like tree has more follow-up and more space control and if you're linux you have to win this fight
I'll literally get the leading point.
I'm just gonna say, maybe you could just die fast,
but hit too close to the lead if that's fire.
Let's do it.
You do not want to leave the lead that's this deep into the mouth.
So the old overclocked exchange,
the next enemy you might have attacked,
outforces him to pop out the grab a little earlier.
The only thing you can get is accent,
and leave this in a somewhat lineable situation.
If someone was so deep into the backline,
The boop sets up men, wife, or the pickings, and goodbye to Lunex's early lead.
Aw, Tray as well. Just get so many kills.
Liquid, it's going to be a rush mirror, but they have advantage because it's not just rush versus rush.
Its rush would be unbarrage at the same time.
The liquid to just use those ultimates totally overrides these.
This is the rush fight from the Z!
As Lunex just gets absolutely slaughtered by a later barrage.
Yeah, Liquid just have too many ults. If you're Linux right, you're trying to use that rush
when the fight before Liquid gain the point distance advantage. Now I at least can buy
If I hit him at the end in this fight, you will have signed by a Liquid, have to respect it, so they can't fully complete the push just yet, but a tree so close to the other block.
If anyone uses the beat to send Linux forward, Liquid get a free sojo.
But if you're Liquid, you also don't really need to commit anything here.
And you have such a significant need with only three minutes remaining.
Like, try to draw out as many resources from Linux that you can to move around this border.
You don't want to close hold, right? You want as much distance between yourself and Zonda as possible, so...
Reap is not really getting a lot of value in this fight, like we just sort of put Linux into a host of situations with the objective.
There's nothing bravagan to it, just to instead sell barrier gap for men-wide, and it helps Alpha get to the back like it hiv'ed.
You could set you up for later, especially since that's the grab gone as well.
You next, a situation that was looking dire, she didn't pull us back.
Well, Liquid, still having that distance advantage though, don't have to take this fight, especially down players.
So they'll pull all the way back, you still have full response.
You'll be able to get a very fast regroup to try to take this next fight in mid.
Really, you're wanting to get Kivis's ult to be able to match these.
As if Lunex used that also early, Liquid just run away from the fight and get a gank, so there's a lot of just playing chicken at the moment which Liquid more than happy to do, because that's a line Kivis they hit is all at the same time as Z.
Liquid have the knowledge advantage of, we know that Kivis doesn't have Katsune Rush yet, and Z is very likely to does, and because of that, Lunex played slow.
Well, they are now not even one ultimate that they needed to be able to push forwards into this battle with,
although Kippus does fall! Another great javelin from Zed denies him to push, and there lays out the rockets,
but there's too much health on that, Arissa assumes you can seize is good,
and now the forward spawns, now lost from attack.
Good exit trade though. The most value you can get honestly if you're attack onto X-Ten.
Soage now going to have to wait more times come back into the fight
But also to put up to that overclock that's the thing that Linux will be relying on
As you do have sound barrier for Vega to defend against it
Is that what the terror surge though could pull everyone in whoa is actually going to the Kenji?
Okay, so we're looking to try and split some of this pressure
Maybe get the drop one to X10 so that the sojourns overclock is shut down and Vega doesn't go as much pressure trying to find a use
for the beat when you have to make it stretch between both the Ori and the Souljoke.
I'm feeling the tempo beat, just her punches. I don't, but I feel like that is something Vega could consider.
Unless this overclock is too much of a threat, which I think that was just the purpose of the overclock.
Get that sound where all he do like.
Yeah, Force B, now you've got Terror Surge.
Liquid, because you're not taking any both one gap to both points,
closer to the portals where it's all at the Zarya bubbles and those are parked.
Vega falls, Liquid will have to lead you to disengage and Linux can keep going for more kills.
They are going to walk the template at least to the barrier.
Notch, I don't think they get the lead quite yet, but it's going to be darn close.
Here we go, Linux. So close to taking the lead from Liquid.
Attack will have Grav, Tree will have the OC, but Linux have both support
They can survive this fight. It all comes down to Tree clutching it yet again.
Did it once before. Now a second time is required.
The overclock out now. The only blinded tank as a target.
Make a tank set up the collateral straight through the tank.
Down he goes with the portal, 40 to be enough. That's also pumped up with nothing.
And there goes the ultimate advantage that Ludex initially had.
Got one DPS, figured out less than that.
Attack points being the backline, milk through both supports, and team Ricklin will deny the comeback of Lunex and take the series 3-1.
So close, it's the same story as Kings Row, losing it over time. That has to hurt, like, Attack just does not care about the Orisa.
right past and walks on the
back line, denies the
Kira Co's existence. With
that sustainability, the rest
of the teammates just fall, and
again, trees able to just clutch
it out with that overclock
getting that really crucial
collateral. But not for Linux.
Honestly, this is a great
performance from them. The fact
that they kept it this close
with liquid really speaks about
that went to overtime.
I don't get it every time.
Every single round.
Like, one fight differential
for every single map.
And that was the fight that they lost.
We saw two overtime rounds, right?
We had Realto overtime push,
Kings Row overtime push,
Push overtime push.
Like, it is as close
as it could possibly be
map differential-wise.
So I think, like, honestly,
if you're Linux heads are high you are so proud of your performance you change a
couple of things you get a couple of crucial kills in different spots you
walk away with both wins. Honestly I'm just so very impressed with
Linux obviously great to see Team Liquid getting the dub here but Linux is the
team that everyone will be talking about after seeing this particular matchup
because they played it so very close. I just don't think anyone at Linux on
their radar to be one of the top performance really in this we go one. We didn't expect them to
pop off the way they did. This was almost a victory for them as well. And they certainly did push team
Liquid. Team Liquid had to make changes. They had to even swap players in and out. So they
infected back in the mix as well and didn't work out for them. You know, bit of attack coming back
in, switching them to the Zarya. So it really was a very close match and that's exactly what we
we wanted to see and that puts well for the region as a whole as we know that the middle
of the pack can definitely punch up and you know it's the top three teams that will be
qualifying for our next LAN event and Lunax very well could be one of them.
It's a super competitive region. I think like honestly for America it's really hard to nail
down the front runners of all of these teams and the fact as well that all of the different
teams they just play their own thing. We're not just totally boxed in to Kat Bastion
on the Zuki compositions, everyone's playing to their own strengths as individual teams,
individual players, and that means that there's a lot of adaptation that has to occur live as these matches go down.
Molly, looking at the individuals in this particular matchup, who stood out to you?
I think absolutely. I had one heck of a series, had the clutch plays that were needed,
I think soon get this team across the finish line and it came down to three or three one fight
Situations and every single one of them. He was the clutch player that matters to pull it through
Absolutely, and yeah, also like just for
Palloon X again like
The Zephyrusa is such a problem and it feels like it shouldn't be a problem
But it is a freaking problem
But I don't really feel that yes to liquid wonders, but I don't really feel like they they solve the puzzle of how to
Really shut it down
There's a problem
Yeah, yeah
The liquids backline to have to deal with to the point that like give us 100% advocated for that bad
Yeah.
Over the Symmetra, like, you need to feel it's taking so long for that band to come through.
There's two sides to the Liquid's camp, where they're like, one wants the Symmetra band,
one side wants the Reaper band, and it's backline versus DPS just going back and forth, and the
poor tank player choir in the middle trying to be like, no, okay, we'll go over the backline
ones, take out the Reaper.
That way we actually have some more survivability to our side.
I love these kind of, you know, respect fans.
If I were the player in question, if I was Zumba,
we'd like to stop it.
Thank you.
It's like when people accuse you of cheating,
you know you did it right, and you popped off.
Now, speaking of popping off,
Vega will be joining us for a quick chat
after their victory.
Vega, welcome to the show.
Hope you're doing well after this.
Well, very, very close series that we just got to witness.
Z shared with us yesterday that you guys
were actually screaming against each other.
So you're familiar with your opponents today, and it was an uphill battle.
Can you walk us through the prep for this match and what made it so close?
I think going to this match, we knew that they were really stronger, like their
Arissa Reaper, and actually we're very aware of that.
So in preparation, we want to do like Ilya's play cat bastion.
And we wanted to play a lot of comps where we could just outspend them, touch the
point and play around the objective.
But I'm really proud of our team because I feel like that solid that we chose to
play originally did not work.
And then we actually changed it and started playing Lucian Curie Rush and we just ended up marrying them.
So I think one of the biggest questions that we had going through that whole casting series, we were expecting a Symmetra ban to come through at some point and instead you guys went for the Reaper ban against Sombra on King's Row.
Can you talk us through a little bit about the decision making leaving the Symmetra up while removing the Reaper?
To be honest, we actually weren't thinking about the Symmetra ban too much, we're just
more so thinking about Reaper TPing on people, it's actually very hard for us to play the
game.
So, we thought that we would be able to deal with Symmetra.
Absolutely, and you did, I mean you managed to pull a lot of these fights in very clutch
types of situations which was certainly fun to watch, but it came with a lot of adaptation,
like just mid-game throughout the day today.
I'm kind of curious from you guys as you were already saying some things had to change from the cat Bastion
Was the Zarya pick always part of the plan or is that something that you just had attack pull out in the heat of the moment?
Saying this is something we need to try
I mean play with attack. We both thought that
Sigma and Zarya both feel like very good options because they play so much eristic comp
So I don't know when Sigma just didn't work. We just saw Zarya is better and honestly Zarya versus Rissa
It just seemed like a favorable matchup for us, so I'm very glad that we were able to win it.
I think that's very important.
Yeah, no, right. The group stage is fairly short, really.
If you're looking at the amount of matches you have, so each and every single one of those victories,
no matter how close the game was, is super important.
Looking at the end, right, the end goal of qualifying for the next LAN event.
Which teams do you currently see coming out on top?
Because we do feel like it's a competitive region overall.
Yeah, I feel like Dallas and SSG are obviously very good, but I really think the gap has closed a little bit.
I think Lunex, I even think CAFE has been competitive with all these teams.
I think as time goes on in NA, these teams will get stronger.
I know me personally, I've been competing against Lunex for a long time.
I could really tell every time I play them, they get better and better.
So I actually just wanted to shout them out and get some respect for that.
That's right. We're all on board with that and we love to see a competitive region.
And we're going to be very interested to see what else Team Liquid has in store for us for the next two weeks of group play.
Vega, it's always such a joy to see you and chat with you. Best of luck in your upcoming match.
Bye bye.
That was Vega after Team Liquid's victory. Another one though because these maps were closed.
They pulled it out, get it up on the board. Now we're looking at our schedule for week number two.
straight out of the back which of these matches is standing out to you and why is it VP and Katya?
Yeah it's just it's certainly VP Katya. Like VP very much looking like the most dominant
team at the moment in the NBA but Katya is looking massively improved as well so I think that match
has the potential to be a bomb burner. What I'm just excited about is the fact that we have a whole
week of downtime and a whole new meta potentially to usher in which means that
it's all up in the air again this was just like the first week of action
there's already been so many surprises we've still got so many in school
Mali what's your biggest takeaway after a one week of play here in the group
stage? I think we've seen a lot of teams picking off where they left off and
improving and a lot of teams that you know had some high expectations I have
struggled to beat them after performances, especially on the international stage.
So as we have this next week, where teams are getting settled into this and this latest white
queen and we're going to start to see some of those changes implemented and perhaps those who
had those higher expectations at first start to come out each time.
I'm honestly just so excited because I feel like week one, we really kicked off with a band, right?
We had so many offsets, offsets rather in both regions, which made it very difficult to predict that this point, all my shadow puns are gone, I couldn't be happier about it.
I know Chad is feeling me there. Also, yeah, just shout out to everyone who's been, like, chilling up.
Like, it's been such a fun first week of back in action with two more weeks of group play to go through before we determine who's making the playoffs in the respective regions.
For now, it's going to be a goodbye.
Molly, Mobsy, you guys absolutely killed it, as per usual.
Shout out to our production as well.
We've been holding the fort each and every single day
and night to work in the right clock
to give us the best OWS action they possibly can.
Shout out to all of you watching.
Thank you so much for your support,
and we hope to see you again, same place,
same time, next week.
It's an impossible thing that I'm feeling
The pressure is built in the size of my face
Tell me it's real and I swear that you're meanin'
Yeah, you're meanin'
So don't try to deny, don't try to deny
You ain't even here alone
No, we ain't, no, no
When I'm with you, I'm fine
When I'm with you and I'm flyin'
I just want you hit it, so no, no, yeah, yeah, yeah
It's only perfect I just did well
So what I can laugh with
It's all in there I'm chasing down
I'm chasing down
Wherever I'm going I'm thinking so
This is the life I said I did
Everything I made I'll give
No map, I'm squished just fine
Can I fuck in here on my side?
I don't need blood, I can't do it