PGL
[A] Team Falcons vs. M80 - CS Asia Championships 2026 - Group Stage: Winners' Match
05-21-2026 · 12h 03m
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Ladies and gentlemen, welcome back to another beautiful early morning here from Europe, but
another beautiful let's say around midday in China for the CS Asia Championship in
2026. Day one had a couple of upsets a whole bunch of fun and I can't wait for
more today I'm Mack and I'm joined by the ever wonderful Pimp and Vendetta and
we're gonna be bringing you all of the goods all of the action and all of the
analysis here on the couches. Boys how'd you sleep? Pretty good you know
considering the debt leg going on in my system right now I go to bed at 6 6 p.m.
and wake up at four, which is something I've never done before, but it's okay. It feels good to be a
normal human being, I guess. Someone normally being here waking up at four, not quite used to it just
yet, you know, got a solid, you know, five hours or so, but we'll take what we get. And yeah,
going to be energized by the games today anyway, so it's all good. Exactly. You know, I went to sleep
at, I think, just as the games finished yesterday, woke up as the sun went down and then had to find
other time to go back to say that look we are we are I don't know what time zone
I'm on which you can probably tell still words going everywhere need a bit
more caffeine in the system but the counterstructure Charlie wake us up
once we get there let's recap what went down yesterday and the two teams
already locking in playoff spots legacy and Falcons from group A of course
that's going to be a very interesting game once we have a look at that I
believe that's tomorrow but today is where we say goodbye to a lot of teams so
turn your attention. Down towards the bottom side of the bracket there, NRG up against
Maers and BC game and Payne going to be the two elimination games from today, which will
be interesting. Not too sure which way these are going to go, but we'll touch on those
in a little bit. And then if we jump over to Group B as well or Group A rather, you can
see that it is a similar affair up towards the top there. MIBR and Bait going through.
Bait with a big win over Mongols and arguably, I don't think too many people were thinking
MIBR we're going to take the unpowered version but hey this is the reality we're in.
That was a big surprise to be completely honest the way they play yesterday here not only dismantling 3D max and a best of one but then taking down
Parish in the same fashion in a 2-0 you know and again there was never any close whatsoever.
That's very impressive by MIBR. Good to see Insanya and the boys you know making waves over there and I think that goes for pretty much all the
Brazilian teams right now ramping up for the major. They seem to be in form legacy MIBR. I know Payne is in the lower bracket in Grube but they did well in Atlanta as well so
seems like all of them are coming together at the moment.
Yeah, they're really shaping up.
Again, pinpointing their form for the biggest event of the season,
really, that's coming up.
So that's a good sign for them, obviously.
And it's kind of fun to see one of those interviews,
or pre-tournament interviews, where they say,
we're coming in with new things, and we're going to do so well.
And they actually do it.
So we'd like to see that.
Now, it's a good change, isn't it?
And then, yeah, of course, down there was that little bracket.
Going to be saying goodbye to two more teams, which
will be interesting once we get there.
However, here on the main stream,
this is what we're gonna be covering for you guys at home,
NRG and MOUTH to kick off the day,
just to see if MOUTH can bounce back after yesterday
and see what NRG are gonna be able to do
to continue their tournament here,
whereas that second game of the day,
LYNNVision and NIP will be very interesting.
Maybe a few people didn't expect NIP to be down here,
whereas a lot of people did expect LYNNVision
to be in this position.
I think that's fair to say, you know,
NIP had a rough game against BATE
and in that opening game, BATE,
who's been looking great as well, so fine in this tournament,
so maybe not the biggest of surprises,
But for the InVision, you don't really know what you can expect from them.
It's been a turmoil period ever since Budapest to be completely honest.
Yeah.
And they're going to get a rematch of the team that kind of sent them out of Budapest as well, right?
That was NIP winning like 13-2 or something.
And that's pretty much the last time we saw the InVision playing against international opponents.
So they have an opportunity for revenge.
It's not going to be an easy task, even though we do have a bit of a new look at NIP with Stavin in the lineup.
But of course, we will get to that.
Once we jump into that second game of the day, remember we are back into best of threes.
Now no more best of ones, shenanigans, so that makes things a little more interesting.
Can definitely turn the conversation, but let's turn that conversation towards this
first game of the day.
NRG up against Maus.
Obviously Maus, very unhappy with how yesterday went, you know, losing to Tyloo 13-7.
It was a great game from Tyloo, all things considered, but it just felt like there's
some Maus members that need to wake up today or they could be going home.
Is this a pointing in the sense that they played so well in a stand-out, where we thought,
This is an excursion coming in with renewed energy, you know, in-game leading, carrying, doing a good job,
Jail had a great tournament, and in general, you know, it was just interesting to see Maus finally with new players in a new constellation.
So for them to lose to Tyloo, go down to the lower bracket, was not on my bingo card.
However, I think they are more than capable and more than willing to go through the lower bracket, you know,
and still be part of the playoffs, still be one of the teams that I have as a bit of an outsider to go very far in this tournament.
And all honestly, I wouldn't be surprised if we see mouse in a semi-final or even a final despite off to a slow study history
Yeah, obviously going into the tournament mouse would be one of the teams that you kind of hold in a higher regard compared to their opponents and
You'd expect them to make a playoffs at the very least even with all the lineup changes that has happened
But but again, you know, you should never count on energy energy seem to be that kind of team that hasn't necessarily had the most
Impressive results, but they're always competitive to certain extent and you count on depth though. That's the thing. Yeah count on depth
that's something we haven't touched on yet. Bro unfortunately has had some emergency situation
so he has had to leave so Daps is standing in and he hasn't played since he's played Budapest
he jumped in there and then before that it'd been another year or so before since he played an
official so yeah it's going to be an interesting affair today with Daps in there. How's your faith
level in Daps? I mean if there's any coach who's been in that situation before he's probably the
I don't know what he's had the most practice in having to be an emergency stand-in for various reasons.
So, you know, that's a good thing. But again, you know, you can't sneak away from the fact that it's never ideal.
It's been a minute since Daps has been like a full-fledged, full-time professional player.
He's been a coach for quite a while. So even though he is jumping back into the server on a quite frequent basis,
it's not an ideal situation, especially because they're losing a player who is a bit of a staple for that team.
team like who's probably the most consistent performer in bro.
Yeah, I'd agree with with that sense.
And it's never an advantage to play with your coach.
However, you know, if you were to look at it in the bright side,
Debs is very handsome.
And as you said, used to standing in as well, the coach of the team as well.
So he's well aware of what's going on.
So you can still run your same game plan, your same strategy,
you name it.
But in terms of raw firepower, which was always going to be an issue
for energy in this game, it's not a good looking for them.
You know, I had Maus being a heavy favorite coming into it,
regardless of them playing with bro or not.
now, depth standing in, it almost becomes one of those games where there's no way you
can lose if you're NIG, anything but not losing to you on this game, making two maps competitive,
winning a map, stealing a map, applying pressure to a mouse, that in itself to me would now
be a benchmark of what would be acceptable.
Okay, now yesterday there were some individuals that went missing for Maus, so do we want to
point them out and say that we need more from them today?
I mean, I think it's fair.
You can give Torji kind of the excuse of being a birthday boy, right?
He's got the celebrations out of the way, didn't have the greatest of games versus Tyloo,
but now it's his chance to kind of get back into tournament form as well. And obviously,
I think the person that surprised everyone in Astana was Surgent. Obviously, we know that he is
obviously a fantastically capable player, but we didn't expect him to necessarily kind of have a
resurgence as an in-game leader. But he was one of the massive parts of why Maus did as well as
they did in Cussing Ston. So for him to have a bit of a rough go of it, obviously best of one,
So, you know, small sample size, but kind of need to see more out of him.
I'll always be looking out for for jail.
You know, he's technically still a stand-in, technically still on trial.
Not going to be part of the major as well.
They're going to feel in bonan for that one.
So if jail wants to secure spot what in mouse, he has to continue to do what he did
in Astana, you know, by playing well, by being this, you know, upbeat mood guy
that brings a bit of aura to the team or whatever the youngsters are saying nowadays.
So in that regard, I always have focus on jail because I think he's right now
trying to play for a spotlight in mouse and so far it's been going well for an
individual. Certainly has been and someone that I hope it goes well today on
their birthday you know a little bit better than what Torsey had yesterday is
big Scriv and Naio Kwa because it's his birthday as well so salutations
congratulations and mate get into the game. Yes thank you very much 28 years
young I think that's what they say isn't it you know but definitely yeah now it's
been telling me it's official unge stars now unfortunately but that's all good I
I don't mind. I get to do kind of strike on my birthday. I mean, you know, that's brilliant, isn't it?
But we are straight into the action here on ancient kicking things off for the energy miles game
It is a bit of a shame, you know, obviously the desk of covered it. I was really hoping for a great game here
I feel like miles could be vulnerable and then you've got your coach standing in super last minute
So gonna be tough here for energy and certainly tough breaking in towards the a bomb site, which is what they are after
to go down pretty easily there so we'll see should be a bomb plant created but holding
on to more of that. What this is all about is a quick rotation in from Torji. Too much
presenting for him though he tries to find a head. I'm just looking to break back in
meanwhile in towards middle got the right idea here checking all your angles but the
glocks are finding kills man despite the fact that you know positionally it looks pretty
good for mouse they're just unable to land those all important headshots at the moment this feels
like a done deal and then RG should get the pistol yeah time's ticking right there surely
there's no chance now to make anything of this and I think they're already soft conceding JL
it's a consolation kill of our tail end and I think the same for Torsey but that'll be as good as it
gets and RG you start well I think you need a little bit more out of doughnut but that's just
quite well right you know he dives in gets his kill spanks or fall and when doing so it gives
some space to ramp through in
towards the A site and get that
bomb down and doing so miles
just could not find a way back
into this. So it's a really
kind of interesting day in this
matchup. Of course, you've
obviously got that standing of
that and whatnot, but I think
kind of touching on your point
when looking at like a mile
side, do you feel very beatable
from me? Yes, it was a real
underperformance, you know,
especially by their standards,
but what they would kind of hold
of themselves and it just makes
me wonder that now is there a
chance for any of our energy to even still make this a little bit competitive.
We'll have to see, you know, we've seen some decent performances from this side,
but we're looking for, you know, a little bit more out of OC right now,
a little bit more out of something like a Grim or a Sonic to really bolsterock
the numbers in Bro's absence, or absence, may I say, so.
We'll see if we get it.
I'm kind of excited for this game just to see whether energy can make this
competitive, make this close in any sort of way.
And this first map is one in particular where it feels like there's a real
decent chance.
Yes, I'm certainly agreement.
I believe this was the map that we caught, where NRG did look really good in their first half against Foote.
Yes.
A couple weeks ago.
On that team side, isn't it?
Yeah, yeah.
And then unfortunately, got to taste their own medicine and couldn't close the map.
So, you'd hope that they've learned a lot since then.
A big game, of course.
So, yeah, lots and lots of tape to go off of, as we like to say.
But, we'll find out.
I'm going to go down. Probably just going to be a save from this contingent of miles.
Take what you have into the next round, give it a go. It's not quite worked here. Close
to finding a kill on that, but that's about all they've really been able to create. So
just going to be the save. Slightly anti-climactic. NLG going through the motions, looking for
a strong start and they should be able to get it 3-0 on the cards, but I really think
it disrupts that kind of flow when you have the saving force by obviously still going
to be very capable in the next round. And sometimes you do see them find good success,
you know, so.
For sure.
It would be dangerous.
Ultimately, you're really likely to see them make an expensive like we're not really expecting
them to kind of run away with kind of around it or so and if they do it's
obviously a sick thing to get but it's quite rare but generally you can kind of
walk away of like three kills on a bonus buy or a forced buy I guess you're
pretty happy you keep that tease on economy a bear you keep it in check as
well and that's what puts you in a little bit of a nicer spot to be in but
yeah to start off energy no real complaint to the moment very standard
stuff and not really seeing anything from miles just yet very very early doors
of course but we've not seen anything that really has made us feel like there's a bit of contention
at the moment. Probably it'll be more of the same in towards this round you're hoping that it's
a little bit more aggressive here you know you can have money to buy in towards the next round so
you can't afford to be a little bit more risky with this force buying towards round number three
you can afford to go essentially go down right which is one of those things is going to allow
gonna survive here and you know if they swung together there was an opportunity to find a kill unfortunately it gets away from them so
NRG looking good no difficulty here and if they can find two flawless rounds back to back you know the money is going to be
ballooning in a big big way so mouse quite quickly here on ancient have that work out for them yeah no I think you're
absolutely spot on that's another one here he will eventually fall so far so good though four taps
three rounds three kills no real complaints at all that's a pretty impressive
performance if you can keep this up it's obviously going to be a vastly
different feel of the game and especially pace of the game once the real
guns come into play it's always looking to see if you can get anything else with
this mach 10 at the end does feel like even if he saves this you're not really
going to use this you've got plenty of money to work with he of course we buy
and a parading to the AWP does
have half armor, of course, so
it's a worthwhile investment. No
fights come his way. The first
three rounds. Pretty simple
stuff for energy again, not
really be made to work for them.
Now is that true test all comes
into play for Torji full by
alongside it, and this is where
we get to have a real look into
what miles have on off. And of
course we were. Less than
impressed with what my mother
and all the rest, but that 13-7 loss against Tyloo on that Averno, that was rough. They never
really got in towards the game. They never really offered up what we want to see from
a sideline like Maus, especially with the expectations, the new players coming in and
all the rest. It felt like there was so much more to be wanted that we never really got.
So, hoping that they can make up for it here. They make control taken. Spring's playing antsy
as he's up close, but at the same time there's really quick presence being taken
towards the A site, but causing a low-preference seeding. So, it would be a lot off for one,
as Nitro with 4 but Grim quick to find one himself and level the playing field. Molly though will
force him in towards Cave. Very little space here to get anything done at this point NRG. Just
kind of slowing down a moment before getting the bomb planted. See if there is any more craziness to
come. Sellex with a big find. He will be traded instantly. Actually get off the bomb in order
to do that though. So again it's opened up windows of opportunity here for Malz. A little boost up
in towards CT, see where they can spot above it and oh see it's out on an island big fine
from him there. Stay alive they are going to push him down though as that smoke falls and
it does indeed start to reveal itself here that there's some kind of a flank, some kind of a late
play. Now interestingly enough DAPS has taken the exact same route as the majority of the team.
Yeah they are now moving together Torchy. Let's take a tag. DAPS not quite able to land it,
that is, unfortunately, a bit of, you know, rust on the server. Miles, though, deservedly
get that first. You can see the workings now. We shouldn't get it to the right answer. Yeah,
you know what I mean? He knows what he's doing. A little bit of tag on towards towards. He
knows it's probably a player up close as well. I used to isolate that fight, but yeah, unfortunately,
not today. Still miles being made to work for it. I think this is kind of a positive
for an IT. The fact that they can still make these rounds kind of competitive. They just
I would have loved the bomb plant there. If they get that C4 down it puts way more pressure on towards Maus in that round number 4, but
it won't be the case, but technically speaking it's a bonus buy, so
you don't sit there and take too much stock from it.
And it always takes a lot of damage getting out through Elbow. Molly and Aiden is positioning, they'll start the round at 38 points of HP, Dapps and Sonic.
Also start off round number 5 taking lots of damage to the Util, so also there's early four Maus here in round number 5.
not what you want when you're trying to bounce back. Yeah. What is the game plan?
Actually pretty low on the utility. Don't even break a minute here. So, loads of options,
kind of a fake smoke. It looks like it might be a little double pump here, but they're
not going to have, you know, all the utility available for the B bomb site. Maybe waiting
on Grim to really get something done. Is he going to scale up? As you can see, the
mouse side are quite ready for a B hit. That spinks position is just so invaluable right
now.
That slash. I'll give JL the ability to cross back in towards Long and he can just stay
posted there now. It doesn't really need to move. Holding that position with two players
CT is really good. And of course, you've got also Torsi. He's joining them. He's got a
right. Read around idea. You'll
find his kill. But at the same
time, O. C's awful. Ring out for
one of his own and miss shots as
towards the crosses back over,
but this A site is completely
open. Plong comes down and sure
the numbers favor miles here,
but the position is pretty good
for an algae. Yes, pretty nice.
Set up that they have the only
unfortunate thing is O. C's
going to go down here, so it's
going to be the hardest possible
version of this post plan. But
They will try and yeah scale up fast and sonica looks at capitalized lines the first tap on to the bomb
There is no kit available here. So maybe one more kill and we might be on unfortunate doesn't quite happen for him
It's a little close on the diffuse, but they are comfortably in there and miles will get that second
It's a nice idea from NRG just needed those
B side players to survive or OC to find the kill in middle
It would have been a very different story and it's unfortunate because you know you play that hand and now
you can't really catch them off in the same way in the near future. So it's a
little unlucky in that sense, but now starting to warm up I think and looking
quite good actually. Yeah exactly. Last time these two sides played,
granted this is a while ago, it's all the way back at Krakow at the start of the
year, but on ancient 13-9 in favour of Miles, we're still gonna show the NRG as
we've seen consistently throughout the year. I mean I feel like we've casted
this side so many times now at this at the top level of these S-tier events and
Ancient's always been the map for them where it really feels like there's a bit of something about them
But a lot of it comes down to T side. It's worth mentioning
Kind of that point you brought up we caught them against foot not too long ago
And things started so well nine three half and ten three winning the pistol and then foot went on to win it over time
And it was obviously a pretty quick and rough watch of a collapse of NRG and that CT side definitely leaves more to be
the game. It's going to be a
little bit of a loss. But it's
going to be at least a lead
just for us to fill any sort
of comfort in what they can
bring it towards that city side
just because we've seen it look
really rough. Yeah.
Early mid control looks good to
the city side. An opportunity
to fight back here. Sonic is
going to take so much damage
there. I think eating and made
and they've crossed each other
perfectly in that smoke, which
It's really a lot of bumping into each other that goes on so it's a lot of control, a lot of information, but a great shot from Grim to open up.
That's gonna fall, but that's all good, you know, he was over there on the Mac 10, I think more just being an info player.
Rather than looking for kills, Zelex gonna fall, the A-bomb site has gone down quite substantially in fact.
I think they're aware of the fact that there's a lot of presence in towards the donut as well, smoke comes in.
in. It doesn't look good for
miles just positionally and it
all happened so fast that they're
lacking loads of information as
well. You can see J L is nervous
to even enter in towards CT. Yeah
have they gotten that far in? So
this might just be a save if
nothing comes their way. Yeah,
I mean, continuing that assertions
the one with the kid looks like
they're conceding JL is already
out of there. So I was going to
call this one and it will mean
energy. Take back that lead in a
gun round, which is very, very
important. Pressure right back
a little bit of class about them on this map. And a mouse side that still feels very vulnerable
at the moment. You know, Pitman's bringing it up on the desk, but it's obviously a bit
of a weird time for Miles. You've got Jail, who is, you know, technically still in this
stand-in himself. He's on trial and it's not going to be playing in the major. So it's
all of these things where it's, you know, for Miles, we're still having these, we like
to call them teething issues as a new squad. And I mean, it's obviously very, very prevalent
with that opening game against Tyloo, but even still in the early doors here of
Ancient, but he's still early doors, so I need to worry just yet.
It's a response with that save. You can buy back here around it very, very easily.
And your control will be taken nice and comfortably for Miles.
It's not something that energy you're going to fight for in this one.
No, they have been struggling in that sense, and it's certainly something that
Miles feel that they can really punish.
It's very often costs a lot and can kind of be like flipping a coin in all honesty pretty passive hold coming in here from mouse there thinking of abandoning be as much as possible so
a coin in all honesty. Pretty passive hold coming in here from Miles. They're thinking
of abandoning B as much as possible, so might be on the right line, not quite sure. NRG
with a late mid take here.
I love this. You know, a re-aggress that comes through. You've got that smoke as well. You
leave Xerchen up close, posted on the angle. It's an eight timing. It's absolutely perfect.
So it's looking pretty good for Miles.
OC with a big fine, but can you get that bomb planted?
I think the answer is going to be no, unfortunately.
Daps continues to dedicate to the lurking roll.
And there's no chance.
Stani will go as Torsi is ready for him.
Miles with a pretty big fine there.
That was once again, another nice looking round for NRG.
You can see what they're trying to do,
but the individuals, the AWP in particular,
coming out on top.
Yeah, absolutely.
A couple of things got really, really wild,
But I think in particular, Torsi, both of those kills are vitally important.
There's that quick trade on Torsi, but it's just running behind as well.
Daps can find space. There might be a world in which something bruised there for NRG,
but I think you were kind of touching on it as well.
Time was really obvious. It's like 14 seconds as Daps is starting to make that move in that ramp.
So, they're too little too late.
You get a four-spy out here for NRG.
3 AKs, a Mk10 and a T9 to round it out. Not the best of flies, and if they fall flat here, especially without a bomb on it, again, financially are going to be very, very feeble, and they calm them forward in the spam.
JL and Zershin combine well at the Grim 1st U4, but Nitro a quick trade on towards Torji brings the numbers back level.
Yeah, it is more Zershin, he's pretty deep in cave, right, so he's something that they've got to get through, there's a T-Kill
On top of each other, this is one of the things that cave player just really keeps them caged in, Daps has been waiting so long
And he still can't find the kill
Now this is one of the better looking mouse rounds that we've had, yes they concede the bomb plant, but
Super dominant, only losing one player, really quick on the retake
So it is starting to go from bad to worse, you know
the game. Yeah, absolutely.
Now it's a chance to really
start kind of scaling with
this. I mean, you're looking
at where right now and for
this mouse item as they've just
brought up perfectly the
graphic five out of the last
six rounds, and this is kind of
now where things are starting
to click. You know, we like to
break it down a lot where we
talk about this. It was
something that appointed
brought up a lot with kind of
the BC game Falcons matchup as
well, where we spoke about
the game's game, but it's
Falcon's matchup as well where we spoke about, you know, scoreline closed and at times it felt very close on paper
But actually where the gun rounds coming in the actual vital round that they are the ones going the way off mouth
Look over something quick and jail gonna be caught off guard by a full blind down
He goes the Sonic will open things up and this gives them the opportunity to get a quick plan towards being
Yeah, they'll be happy for consistent bomb plans or whether they can hold on or not
or not. There's another question, Zellex with a clean double. He does go down. Oh, hold
on. Spinks gonna fall and nearly, nearly searching at risk there, but it's looking pretty good.
It's looking very good in fact. NRG, it's kind of about there. Most he goes a little
early, grabs the information. It's gonna leave Nitro all by himself. Maybe not a position
that he wanted to be in. Torgie is low here. Down he goes, and now just looking to play
the time is much impossible and the old guard of NA Counter-Strike gets it done makes it look easy
a big round for energy. Yeah that is huge, Nitro stepping up when it matters.
A bit of a round but a really nice kind of simple call. Let's hit B when a half by here,
let's get the tech lines up close and personal. And it works really well but just the isolation
of fights here by Nitro, really really solid. So all tied square, what a response.
still a thing for my own confidence. I want to see a few more gun rounds come through like it's nice to get, you know, a force by success and all the rest, but it's not something you can really build in terms of consistency.
However, people open things up. Oh, so you're going to find one of his owners as well. A quick trade by JL on towards Nitro and he'll get back into the side, but the numbers still favor the North Americans.
As we were talking about this be hit Sonic start setting up a really nice work here.
Torji, he gets his kill OCO4 for free, but Sonic is a complete oversight here.
A lot of confidence has been re-found for NRG is it perhaps too much?
A lot of walking around going here so you know lack of information.
They seem weary of the fact that mid could be compromised, maybe has pushed in but I
I think he's slipped that net almost perfectly.
They really are unsure of where this guy is at.
Bomb moving out on towards a free plant for now.
That's how long they take to get here.
Meanwhile, Sonic, yeah, just retracing his footsteps.
Really great find.
Daps gonna go down on the backside.
Bomb plan will come in for CT.
There's an odd game state here,
but certainly workable.
Grim as well gets off that bomb in good time
and catches JL.
the last two years. The
last two years. The mouse have
missed all of the timings. Nrg.
Lady Look on their side for
sure, Zershin finds himself low
and he will go down. He will
have argued for the save to be
honest, right? You know, their
money is not fantastic going
into the final round of this
first half, but. All the same
energy keeping things very, very
interesting that forced by win
is a really big deal. Yeah,
absolutely flips the script that
it really brings so much of
I think you know as you kind of talks on lady luck things a perfect way of putting here
He just gets so fortunate his timing as he moves through into a temple near perfect
He just slips in that off kind of that rotate coming over from the b-side but cause you playing on towards a itself
So there's probably a little bit of a miscommunication saying I'm not seeing anything here
They're probably going to be something like a late move into a red room or late move doughnut
Let's keep eyes trained JL starts to wrap through doughnut doesn't see anybody as well
And the plant comes through for CT and it's all really really nice
Over on J. R for Sonic at the moment. That's such an important around from him
And LG we said we want to see this side take a lead heading in towards the second half
Just to feel confident in them just because we've obviously seen the downsides of their CT
I've got a pretty decent opportunity to do it. There's only two M4s in play four miles
I mean, it's not a lot of
utility from us to work of
either. So they're forced into
a retake. It could be really
kind of spicy. It's true. And
I mean, I don't know if you've
been forcing the retakes quite
a lot actually. So I think it
will work out here. Boost above
the smoke. Dapsha somehow
managed to get in below them. I
think he really has no idea
this smoke is going to go down
and he should get caught. Wake
he up. He creeps into the corner.
Oh man, he does get traded.
The double was on the cards, I think they really had no idea about him, I don't think
he was getting checked there, all the same.
The old lurking daps does indeed hit some impact, good information, he knows that he's
tagged that guy up as well, so yeah, looking pretty comfortable here, Spinks gonna melt
ever so slightly, the HV bars, looking worse for wear on that CT side.
And again worth keeping an eye on, they've only got one HE to work with now.
This gets really kind of interesting, Grimmed and Alerk out of A. There is so many different
fights happening on so many different fronts.
Xelex will take a tag but he will find that kill but it doesn't really matter, Grim was
just trying to draw numbers back over towards the A site which works, that's successful.
They now move forward in towards B and Sonic.
insurance policy in towards me or finds Alex bomb goes down. Oh, she can't be denied a little across there is so close
But not close enough bomb it down this retake is really difficult despite the numbers being the same
This is not an easy one for miles especially considering how low Zershin and sphinx are yeah
I think you'd say fair generally speaking, but no option to do that. Oh, she forced out into the open quite early though
Keep an eye on to really trade him. Yeah, this flank could be big Sonic does indeed have half an eye on it
He's not going to be drawn away.
They've done well to just dedicate to their angles.
It's all on the low HP version.
And he will be spammed down in the end as well.
NRG, squeeze out the lead.
And at one point, it was looking like Maus
were really in that groove, you know,
just steam rolling ahead.
But it was that low by round NRG, really,
with the break in the pattern and a fantastic recovery
from them.
Yeah, absolutely.
So lead taken.
You get a pistol as well and start things off for NRG.
And there might be a bit of belief
that this ancient can go their way.
For miles, we're still waiting to see a couple of players
get activated.
I think this one on your screen in particular,
we've not really seen enough from Spinks in this first half.
He's really struggled to kind of get his impact.
I think Zellex is what we're looking for a little bit more
and generally speaking, you'd kind of imagine on the T side,
they're going to get a lot more opportunities to really kind
of thrive in a way.
But I always still feel like a side that is unconvincing
compared to, I think, like, name value,
especially the kind of rep over the last 12, 24 months as a team that can go consistently really, really deep in tournaments like this.
They're still yet to see it. So, NRG, the little team that could at the moment and shown that, you know, with this standing buff in air quotes that there is a little bit something to like.
For Daps, it was three kills in the first three rounds and then he gets his fourth in the final round.
But all really looking for his bits of impact from him and it doesn't even need to be literal kills as well
Like in that round drawing rotations away getting numbers out getting people low as well
Allowing for the real stars in this energy side to shine
Wow look at why an audio get away with it they've managed to boost players up in towards shelf
I mean, yeah, all these guys just hiding round elbow. Yeah. Hot swinging man. So they're really quite dedicated to the tactic as it were.
Oc will get caught. And all of a sudden the a crunch doesn't look too bad, but it's not a full reveal, right?
They might think there's less presence in towards the donut than there actually is. Nitro staying cool bailed out by the hot hands of Sonic.
and all of a sudden, it's down to Zershin. Not a chance, you would say. Maybe a kill
or two here. Get that bonus in. There's a lot of low HP bars, but it's the Julees that
will see him off. NRG with a really keen win on that pistol. Very dominant stuff. And man,
they get away with so much, not even like half an eye, you know, shoulder peeking round
to just see what mid looks like for a moment. Now's on that back foot immediately here on
the T side.
really worrying both pistols very very clean that come through and I'm getting
a little concerned I think it's comes in a safe way of putting it four miles
we'll keep bringing it up but we were very unconvinced yesterday and we maybe
just thought you know best of one hiccup by a side of home soil but maybe a
little bit deeper for this they're gonna dive into woods be here to low-fives
an opportunity for Grimm as he gets four and he walks away with the ace as
well shut it down. B site is closed on the locking key and big man Grimm makes sure that
there is nothing to be said for Mowz in that one. Huge round from him just making sure
that essentially all they were looking for was a bomb plant and he denied everything.
He lined up for him and the Duallys pulled out to close it. Nice work simple stuff.
And then RG extend the lead to four now. So Mowz back in towards the buy and again this
similar kind of point we brought up in the first half that you know even when
the game was close it felt like Miles winning more of the gun rounds but the
pocket rounds here and there the energy are getting especially off the back of
the pistol and the force by going their way it really can be enough that force by
change the tides in towards the first half and all they need is another round
sort of like that and already Miles being a lot of trouble Sonic trying to get
out but he's gonna be caught by ZX Torsi a killer of his own as well as Daps tries
to peer through that smoke.
This is looking a lot more like an A site taken.
I think at this point of energy,
I'd be going for an early save.
It's fast.
The utility is just perfect.
Really great for a mouse to just set this as your baseline,
actually, something you can maybe fall back to.
They're halfway thinking about it.
Grim's in a good position.
See if he's able to create anything.
Unfortunately, Nitro is not really
going to be able to join the party too easily.
But Grim does find a big kill.
active exits in Nitro inside of a smoke and they are walking past him still time to get this defuse going. Oh my goodness
The look of this is just all over the place at the moment. They are indeed going for it quite late in
I was going to get taken down on that flank Nitro a halfway
inside a donut here, but unfortunately with
the keen presence it becomes more of an exit round and
Indeed they will take a good number away
I'm going to say Grim down to
the bottom, but Spinks also. So
I mean, it's it's all good in
terms of that damage. Mars do
get the round though. Honestly,
if they picked up the pace a
little bit, I think energy
really could have threatened the
defuse there, but not the case.
Yeah, yeah, I think you're
right. So three round game.
pretty comfortably. It's just that, so that's taken a bit of a hit. But again, you look towards the Utah a little bit. It is one of those
really ever so slight early warning signs that this round could be a little bit rough out.
Dap's going to try and dive in towards the fire. He's got speed to close, but it's OC.
Well, if he's not proceeding, Zellix was two on that Galileo.
He'll keep things level. JL needs to win this fight, and the Spam Wars are looking a little bit more favourable towards Sonic.
And the fact that there is support from Grim's also going to help.
to the right. And I think
that's it. Oh, sir. She and
big finds. Natural as well,
taking a heavy tag. This is a
pretty big moment for miles.
If they're able to convert this
round now. JL has a little look,
reveals the open. They don't
really want anything to do with
that. I think they're weary and
aware of that cave player as
well. Oh, she takes a shot.
He immediately gets escaped on
not quite the case. Jail's had
him. Yeah, I think they know
instant calm there. You can
see it just as he gets in
towards the water. It's pretty
loud. But Jail has all of this
and it's a really smart instant
move that comes through and Jail
is still calming all of this
nitrous going loud about it.
So the bomb rotates through CT
they kind of trade places in the
map. Nitrous doubles back. They
know all about this. Far from
I'm going to be a surprise.
It's always posted on the angle.
Really nice is on my jail there.
His position and towards shellfish
just so good for gathering information
and.
Ends up paying off for miles,
making this a two round game now,
but more importantly.
Round of the board shore breaking
that econ towards energy.
So the eighth should come pretty naturally.
Yeah, you would think so.
Ma's got to keep it together here.
Of course, lost a lower
round in that first half, but
this one's different gravy. This
one's pretty much a full eco. So
should be all good. And mouse
time to threaten it again. The
energy CT side is. Not ideal
picks up the pistol, but the
gun rounds have not looked all
that convincing. We've had some
close moments. You know the 50
50s. Do seem to be going more
towards the mouse side to be
completely out of your hands on the side of NRG.
Surgeon.
On the Mach 10.
Let's make a move towards B. Only one player here to meet them.
That's on this corner.
He's rapidly playing properly, and he will actually get his kill.
And it won't allow for OZ to get a Trader Force JL.
This actually might be a little bit more expensive than Miles would like.
You too think you're going to get a full OZ?
It's dicey, but Zellex does react well in time.
All on Sonic.
We were never really expecting anything in this round, but it's always kind of nice to get a kill or two or three
In fact, but it down until one versus two in Torsi actually tagged up low enough that this is still a little worrying
So, I mean Sonny's looking really good. Yeah great. See him stepping up in a way
Spot out pulling out
That's incompetent around the corner, but he will go down. That is unlucky
I mean the p250 in the side of the head onto zelex if that one had landed. Maybe he would absolutely be on
It's very costly. It is very
costly energy. You can kind of
feel it's those eco rounds
especially where you really do
just get a sense of like how
loose they're feeling. You know,
it's like, damn, we've got a
difficult situation, but. Got
back our boy. You know, hope
everything's all good with bro
and whatnot. But, um. Yeah,
just play. With no worries, you
that's the way it is. It's
the way it is. It's the
way it is. It's the side of
things, so it does seem
sometimes it's nice to have
those games chucked in. But
yeah, you can kind of see the
hit that they take. Unfortunately
may well be in a much stronger
position here. That is
struggling, which you would
expect right? Yes, it's the
coach. Yes, he is had a playing
career, but just so last
minute. You know, is he even
do that just in case on the coach side of things. I was gonna say whatever like you know not really
in the know of peripherals whatever mouse he is using does look pretty cool it's like
arctic camo so maybe it is. Potentially or it's out of the lost and found. Who left it at the
last event and that's why he's rocking weird. We're diving into office b side grim for one but
jail and forgy that combination will put the numbers really nicely in place and as Alex finding his
they shoot him around all but sealed and Sphinx gonna make sure of it. Nitro hits the deck and
daps is all that's left. No real chance for him in this one he would like to get a couple of
consolation kills at the end but even that might be a big ask. Hidden away in a good spot might be
able to do that but yeah it's not looking good is it Miles really really found their feet.
he's going to notice. He's going to know that there's not like a drop down there, bro. I
think that should have just unloaded on him, but unfortunately left it a little too late.
So that's a shame. That might be a clickable moment for sure. Miles though looking really,
really sharp in that round. A big rifle round. NRG is sort of, you know, wake up call as
it's about to be nine, nine. You generally expect teams to be able to be like, Oh, damn,
got to do something you know our lead is slipping away not the case unfortunately
what you just chilling over here there you go there's that flash blob them
actually nothing in towards middle though for NRG so yeah mouse another round
should be double digits bagged in just a moment couple of fights in towards middle
but looking very good yeah we'll have to see
like this of course is brown in which unfortunately maybe it's worth
showing a little bit about energy at the moment but they're in a bit of a rough
spot where it's full buy-in they're not finding really
enough success or enough kills that it's eco rinse and repeat and they're
kind of constantly in this this rot this cycle
it's tough to watch
one plant comes in very low HP of course over in Jack front of cave I like I like a Jag I
know it doesn't really probably you know the right terms Jaguar Jaguar for goodness sake
because we used like any you is bit more like cave or cheetah yeah right I think she is quite
popular. See what I'm I'm writing thinking I think at one point is it a cheetah now but
then like it was before it just didn't have any like colors to it and then you don't really
obviously get cheetahs it would be like a leopard. No you can even get a leopard in
the jungle. I mean it might just be to be honest the North American education systems.
No no no you said Jaguar is North American which I think is right and that you get those
in the jungle yeah we don't get cheaters that's what no yeah they are in the savannah yeah yeah
it's same thing like you know they say like lions are king of the jungle but there's no lions in
any jungles they're only on savannahs the king of the jungle is the tiger yeah yeah but doesn't sound
as cool though yeah yeah it doesn't have the same ring oh like jungles have this kind of like mystery
and you know there's all these big things going like being the king of the desert is a little bit
like what's the point exactly like that's not that cool roll up oh early needs land on
taurus he and it's OC we'll find that first Alex no quick kill from him already a full
versus full but he's taking a lot of damage to even just get this space down to half HP
we're just shy of I think JL spot a barrel there let me see face get a full but grip
to get to double this is used
with the support. Oh, see us
on it all trying to have their
moments to leave it all on the
hands of version is surely an
impossible round for him to
recover. Oh, see, making sure
that is the case. He walks away
with three. And finally, for the
first time, obviously in a while,
we can see her and say a nice
round for an RG. Yeah, notice
true off the back of an
individual. You might argue,
more of a technical pause coming in here, unfortunately.
So check out the mouse.
Yeah. Do you know what? I think I don't even recognize
like the dongle.
Well, I think the dongles like a dome.
I didn't quite catch it to be fair.
It might be the death out of four.
I didn't know there was four.
Yeah. Yeah. I got it.
I got it.
So I remember you were probably there to be fair.
Yeah, it is. It is. It absolutely is.
So that's like a custom job.
You know what I mean?
He sent it into someone to get it.
really scared like, yeah, yeah, yeah. Cause there's a few people that do those. So that's,
that's cool. That's cool. You're obviously dedicated. And this is the thing you can tell
he's like a coach because you're dedicating to that mouse. Yeah. Whereas I think pro is
like a bit more freedom to be like, Oh, this new one's really good. Or we've been sent this
one wherever the, wherever the deal is. Um, it's pretty good though. The, the death out of four.
I mean, it doesn't make me any better at the game, but it's, it's quite a nice mouse. It's quite a
I mean, I guess it's the blessing
and the curse of having the coach
standing in is that you don't
really need to take like time out
specifically like that doesn't need
to have his moment to get on the
mic because you can consistently
get on the mic. But we spoke
about this before for teams that
don't have to go through the
process of getting on the mic
because you can consistently get
on the mic. But we spoke about
this before for teams that don't
We've spoken about this before for teams that don't have coaches and it's always nice to just take a moment. Yeah
Yeah, I think especially with how energy of let this sort of lead sort of slip away
And they've obviously started to gain a lot more pressure on their shoulders in these last few rounds of difficulty five on the bounce
Four miles on this T side
It would have been nice to just broken it up like at the kind of like three rounds in a row for miles
Maybe take a time out just to try to ice them out if anything
thing. Back into it, though.
And Miles may be looking to move quickly.
Up towards B, this could be deadly.
Daps hidden away.
Oh, and here we go.
Of course, the impact in from the standing coach
is creating enough space as well.
They've got so many bodies around here.
And Miles, unfortunately, too predictable,
it would seem the old classic extended time out,
attack on the back of it and then you just rush B, right? So NRG very very ready for that, set up nicely and daps with a big moment actually probably is the biggest impact round of the game so far.
So NRG looking to just about get this one done, they have had a big resurgence in the past couple of rounds. They now move up to 11, they retake their lead here.
Yeah for sure. And right at the dying end of this map as well. Miles this becomes really kind of
interesting. Save will come through as well but again there's something at a point that we've
brought up for for energy in particular because they were losing quite a lot of rounds but we
were talking about the the long-term finances of them but the same issues now plague Miles.
You've got to save that comes through for Torsi of course that means no extra money for him but
then the buy around it if they even go for it it's going to be kind of awkward. Minimal loss bonus
And then on top of that, you've got JLs got absolutely nothing in the bank as well.
I'd probably assume we're going for like a half buy around this all at best to kind of try and
shore up JLs finances so everybody can be on that same page. But this round, you know, might be a
bit of a throwaway, but it's also a talking point that we bring up a lot of, you know, we really
see pros have this like pick your poison type decision. Do you go for that lesser buy to have
have a much stronger buy, but you essentially allow the opponent up to 12 and essentially
you're playing for overtime or is it better to go for the force buy here because a lot
of teams never like playing for overtime. It feels like you're slightly conceding and
teams would rather back themselves and play for the win in regulation. And this is what
miles are going for. Whether it works out, they'll have to find out because as you can
see the buy is exactly super bountiful. Double goal that comes through Zershians, got a tech
9 as well and Util is incredibly thin over towards Maus. They've got just enough for
one execute. I think in this case you go for it, you're not going to have the AWP out again,
right, if you were to save around it. And then Torgie's personal econ is just in the bin
for a good couple of rounds, so it makes sense. It's like you say, that poison chalice,
unfortunately. See if they can make it work. Another speedy round here, all things can see.
And the OC has a jump scare as they make their way out somehow he remains alive though
How has he gotten away with even one in this scenario all of his teammates also chiming in it's looking very very good
Down goes big down goes the bomb my goodness just one kill coming in energy
But the tail end have found their second wind and they are now starting to absolutely dominate
Now's meanwhile opposite end of that same spectrum. They have completely disappeared
the ideas are basic and flat and not good enough to say the least. This is crazy. Not only metaphorical
jumps here, but quite literally, you can see him just in the arena, you know, big tournament
and everything. If you're at home, it might be a bit funny, but I'm sure he's quite tensed up. Yeah.
Yeah. He had a little laugh at the end of the round. You know, once it's like, it's a bit less
that's like a sigh of relief.
Yeah, you gotta let it out.
You gotta let that tension out.
Yeah, you know, you hard post a ton of vision
in towards that kind of main angle.
And he turns around just these two guys wandering out cave.
Like that would scare anybody, especially at this level.
So NRG, what a round to find though.
Only the one casualty, 12, 2, 10,
is miles call for their third and final time out.
Unfortunately to follow it in a round
that is absolutely required to stay alive.
Tech nines across the board and one deagle.
They've prioritized utility over firepower.
So they maybe could have squeezed out Akelyl.
They opt for the util to try and facilitate this round.
It will be a hit towards A, but a lurk of Zershin.
It's walls this B side, he's dropping util,
but I think energy can figure out
that this is only one person's util as long.
It's not moving forward now, one for one trade.
Sonic gets his, but Dapps, we're looking for a double
And the coach will step up in a moment where he's really required.
I'm going to go down.
And then for recovered photography.
So we might just be on a lovely little flash to try and get in.
It's the second one as well.
That looks good.
An energy.
They have done enough.
They will take it over the line.
And my goodness, what a resurgence coming in from them.
Heck of a performance as well.
I think really quite impressive stuff as they'll take their own pick.
You know, I think that's kind of the big thing to consider.
but mouse will be disappointed.
They just ran out of ideas, you know,
and this is something that's starting to look
a little too common for this team,
multiple timeouts trying to get in there,
trying to fix things and it's really simple
and that just doesn't quite work.
They are maybe missing that extra layer of firepower
that perhaps they're expecting in some of these calls
and yeah, I mean, they will be kicking themselves.
They don't convert that one.
And I think as well,
that it really felt like a prime showing
there's a vast difference in terms of pressure, right?
I also got a lot of pressure on the cells really Paul starts
and sort of move a poor best of one loss and then it's like we
can't be dropping them up to first of all NRG just in general
but also NRG with the coach standing in. So I think they
put so much pressure on themselves whereas for energy
they're like guys we'll just do what we can right we're playing
with daps try we're just trying to do whatever we can in a
series like this we're obviously already the underdogs and
now even more so in this sort of situation. So credit to them
ancient continues to be a really decent pocket pick for
them and I'm interested now to see looking forward towards the
I think for miles, this sort of 10 to 15 minute break in between the maps is going to be kind of quite, you know, intense, right, saying, you know, we're actually one map away from from losing the series and, you know, bowing out in a really kind of unceremonious fashion.
I think for an algae, again, this lack of pressure on their shoulders allows them to play really free and you can see them taking chances and taking gambles and do you know what credit to him for that?
he doesn't really get, you know, he's had a few decent standings at times. Yes, I mean,
I think more than most of the coaches, but he still is like holding his own for what
we require of him. Yeah, he's not running away in the server. I believe he's on his
moments. Yeah, it's kind of fun. I think that they, you know, switch things up, leave him
to his own devices and just sort of let him if he wants to play a slightly different angle
or, you know, go on a lurk or something along those lines, which is kind of good to see.
And then yeah, like you say, I think they all really do trust him and they're behind
he's just kind of shaking off
some of the rust getting back
into the server at the end of
the day. A couple of two K's
at the end. I mean, especially
that one of the final round, I
feel like it really shows that
all we kind of require from him
is like a kill or two every now
and again, and that feels like
it should be enough. But you
know, you know, we brought his
name up all the way throughout
the sonic continues to be super
super impressive. What can I
just have 100 AD Army? That's
really what we want to see.
Yeah, absolutely. I mean, he
I mean, you know, I mean, he's
really, really, really, really
well. Yeah, absolutely. I mean,
he looks fantastic. Uh, alongside
Grimm as well. But yes, on it
kind of stepping up. He's one of
these players that you forget.
He can kind of do this at times.
I think that's a pretty heavy
role player within this squad and
you know, filling the gaps and
whatnot. And at the moment, he's
filling the gap of bro, right?
There's a turn around. They're
like, we need a bit of an
individual performance. We need
someone to be comfortable. And
indeed it does happen. So yeah,
really, really looking good. And
of the game. So, I think that's
really the reason why we're
looking at this because they've
obviously got a bit of a
difference in terms of how
they're probably setting up.
Like that's doing a lot of
lurking where especially on the
T side, you actually want to see
bro and he would be a lot more
kind of involved in the pack as
a whole. It's a bit of a change
up in terms of how they're
approaching it and the T side
actually wasn't like super
convincing, especially in the
gun ride. It was actually the
CT side, which is I think the
most shocking thing of all. We
got to like we said we caught
them recently against foot
where that CT side felt so
And that mouse might be able to just pull away and especially when they tie that game up
We hit 10 all for me that felt like it all locks into place
But the worst possible time for miles the money ran dry and then on top of that
They're last kind of chance that a real like forced by to keep them in the game 1210 it fell so flat
That was the OC panic round kind of thing
But they got completely masculine only the one casualty for an RG
So things clicked at the right times in the right places and I think ultimately, you know
you're into a spot where for miles, it still is a gross under performance for the standards
that we and for you for they set for themselves. Yeah, absolutely right. And I think they are
just really missing the extra part of the recipe that they need at the moment. They
perhaps don't even know what that is, you know, can they necessarily replace it? And
I mean, this is what we've been saying coming into this tournament. And as people have looked
at them for quite some time, were those moves a bit too aggressive? You know, is there something
a little bit behind the scenes that, you know, we never really know about like the locker room as it were. And it seems to be hitting them. But yeah, we do indeed, you know, have Sonic there on that map. I think a pretty clean showing from him. All things considered, those stats speak for themselves. And particularly again, towards the end of the game, he is chiming in, he's chiming in, he's having a big round in there as well. So, you know, just keeping them really in the conversation where it was starting, as you say, to look like it might be shifting the other way.
I mean, I think that's a
really important thing. I think
that's a really important thing
to say. Um players like Sonic
are able to really keep the
minute and I think as well on
that CT side more in
particular, we'd have to, you
know, get the numbers up and
whatnot. But I think grim.
Also just too consistent. Maybe
you're not seeing him like
things up, but just keeping
those kills coming, and he's
another great player at that,
which when you've got this
weird standing situation, you
are going to need that. The big
C word, the big consistency is
got an ace, but it was like shutting down like an eco Russian tours be it's just good to walk away with a
multi-kill of any sort of magnitude they're getting three or more is fantastic. The fact they walked away of all
five was great, but he got a really important 3k as well, especially when we saw them on a low buy. He made it
quite consistent. He made it quite, you know, problematic and that just kept miles in check in that Bay. So for me,
you know, this now becomes a really interesting series because again, I think it comes back to this talking point that
I'm building up with this is it's like the pressure that miles are putting on themselves
I really feel like this is a side that actually will crumble to it when the past I felt like for miles
Especially at this stage. That's one on early stages group stages
What not they never really like succumbed to much pressure
It was maybe you know later in towards the playoffs in the arenas where they would fall flat
But we're not here, right? You know, there's no crowd at this stage at the moment
They're playing in the groups against the side that they're heavily heavily favored especially with the standard situation
And I feel like going them out down already puts them in a really horrible as well
I'm you know, I'm being pretty honest, right?
Cyclone's going to be pretty livid looking back at that.
Right?
He called three timeouts, all three of which to follow up.
Nothing changed.
It looked really, really flat as you put it,
especially in that second half.
It just felt like so early they ran out of ideas,
which for us is the real kind of concerning thing for Miles.
It feels like they should have such a deep playbook to kind
of to work with, but unfortunately never really happens.
Either way, we're going to be throwing this one to a break
when we are back in his map number two, Miles's pick.
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to get into this. I mean, R. G start off very, very well, of
course, in this series, a great resurgence of the tail end. Give
it as a story here as well, which is nice. And definitely what
we're after. We've got DAP standing in. If you are perhaps
just joining us, I would imagine there's a lot of North
America's people who are watching this show, but I think
imagine there's a lot of North American fans still still awake for this one. You know, depending
on where you're at, you know, might be might be staying up for it, though. It's getting a little
exciting. Yeah. Well, early morning, I think on the east coast. So, um, yeah, certainly would be
the case because we're also two hours away from normal times. Oh, there you go. Yeah, that's pretty
good. You got to be up. That's like prime. Prime Panasak hours, 11pm. That's fine. Yeah. So I think
you're absolutely right. You know, got the North American fans staying awake for this one and
They've been treated to open up this series of 13 10 taken by energy in a very unlikely fashion
And you know we kind of keep saying the little team that could especially in this scenario with Daps in we're now moving towards
Nuke it is the pick of miles and
Even despite the loss on ancient all expectations that they should be taking this map it's a map in which they historically are pretty damn good on
But it's miles at the moment this tournament is not being kind to them. They've now lost two out of two maps
they've played that best of
one yesterday. And of course,
now the opening map here. So
there's definitely a lot of
worry at the moment for what
we've got from miles. And while
yes, Nuke is great. I'm still
concerned that miles aren't
great at the moment. Yeah, it's
maybe team in general. I think
the fact that they do bring it
close on that first map, though
does give them a pretty good,
uh, you know, precedent to go
off of coming into the second
map. It's not like they were
lost it right at the end, which is obviously the worst time to lose it. But it's the most
of the same. Yeah, sure. Um, but many timeouts taken, you know, and maybe that is part of
the conversation as well, that it's like, right, our B rush after the extended little tech that we
had didn't work out. Let's just try and keep cool heads and focus on our own map pick that's
coming up, right? We, we debate all this kind of stuff quite a lot actually, uh, in terms of,
of what teams talk about, et cetera.
But we are into the game here.
We will find out whether this nuke is going to deliver,
or if it is just going to be a one-sided affair,
as the statistics would suggest.
NRG, starting off on that CT side.
Julie's brought up a lot of utility on the mouse side
of things, though, and they are looking to pick up the pace,
take some early fights as well, make themselves known.
In the early stages, it's Grimm, who
looks for the aggression, however, and just get traded
immediately and have the A bombsite fully compromised in quite
quick fashion. NRG with two for two on pistols in map number
one. They love to continue that sonic finds one through the
smoke and it's a double play into all this heaven here. This
could be kind of interesting. Nade right at the feet of ZX
but it's that flash. That's fantastic. That supporting
neutral is excellent. Sonic Nitro combined so well it's all on
the shoulders of Torsi. The
birthday boy a couple of days
ago and a sharp shot on
towards the coach. He's all on
the shoulders of OC and he
might just try and stick this
no kid the full 10 seconds
because he's not nibbling.
He's got to start looking. He
sees him on it as well. It is
pretty damn close in the end,
but it's Torsi walks away for
one versus two converted three
in total as miles kickstart
there, my pick of nuke well.
Yeah, that's kind of scary.
move out from heaven. With the
H E and then the flash like just
kind of confusing sensory
overload in towards the A site
and nearly work for them. But
losing out of clutch like that
is not a great sign. For the
early portions of this particular
map, as we say, really quite a
poor one from energy. It's the
obvious punish in quite a lot of
their series. Yeah. Maybe the
against this. Again,
quick kills coming in.
Miles with speed actually
looking pretty effective
Nitro on the CZ. Managed to
drop one and get his hands on
to an AK, but the round itself
is looking kind of all but over
a miracle required to get this
one done. If you can say this
AK that I should be a real
positive. That saves the MP9
could actually be a decent
round number three. This one should be all but confirmed in place. It's gonna get the
bomb to join in search and will. It's the plant comes down towards A and that will
confirm it. The AK will go and save, shell up somebody, it'll somewhere, may I say.
Just looks like out in towards CT spawn. They're pretty standard stuff. I don't
really think Miles is gonna go hunting for themselves as well. They don't really
need to, but also I don't think it's worth the risk of the potential of losing a
gun or two themselves. So, Miles will find a second with three kills coming through on
towards NRG. It's not one of those rounds where it's a save of the bulk of the four
spies so you get a second attempt at it. The MP9, yes the AKB saved this nice but Miles
all starting to point to them making it a 3-0 start in their map pick. And on the seaside
in particular, very, very important for them. And you know, you look at this veto as a haul
It's definitely not like the strongest map in the pool four miles, but it's just the fact that it's so poor over towards NRG
It's such a kind of a pressure point for this side. They've only got one win
You know for them played out of what eight times in the last three months and even that you got to take of a pinch of soul
It's you know was that at frag against Foxtrot who?
Who knows even who's on that side, right?
time that we're going to get
to play. Um so doesn't pay a
good picture. They did play
yesterday against legacy 1310,
which I think is, you know,
relatively commendable. Yeah,
even still every sign points
that even a week miles being
able to win this. Yeah, that's
also. Recent evidence that you
can go back and watch. Uh and
you would imagine energy trying
to put their best foot forward
of things. Scaling up with this
AK trying to burst outside.
Could actually be effective.
Never mind. Zell X drops him super,
super easy. Daps going to be the
last one left. He's looking for
some kill bonus if you can.
But the round itself again is
not going to get happening here.
So, I mean, looking very, very
good for miles. Really quick,
really aggressive, but really
successful start for them.
And certainly what they needed,
the first map ended. There's
that's making money, nearly
making a lot of money. In fact,
but they will get it done. Very
very key game here. I think
mouse checking out of CAC
quickly would be a really, uh.
Poor result headed into the major,
especially that sort of big
conversation coming into a
tournament like this. You know,
we've got the run up to the major.
Couple of them back to back for
these squads traveling all around
my question your decisions at like 13 years old and trying to dedicate to them, I'm sure.
Lots of jet lag and not very well selected times. But either way, we're into the gun
round here. Miles looking to keep this success going.
We the judge, we're in the same bar I guess.
It is true, it is true. But you know, I can do this quite easily, this whole casting
thing.
Yeah, a lot less pressure.
Yeah, exactly.
guess. Waffelin comes natural to us both. Well, yeah, to be honest. And RG, this first
buy. It's a contact play towards ramp, which I love because there's no one here. I guess
he's doubling back. He's going pretty loud about this. He's just gonna walk straight
in towards the crosshair of JL. And just that lack of early ramp control, so costly.
also made a move down then,
which again, should all but show up the round.
You've got the complete split that comes down
towards the B site, bomb will go down in a second
and there's just no real chance for NRG in this one.
There's obviously some really massive gaps
that Mao's exposed and it's a very easy first gone on,
which is really worrying for NRG.
Yeah, you unfortunately have no other option but to save it.
Maybe if they had one player really close to the site
and high plants, things like this,
there's just none of that happening. Super dominant, we could be in for a pretty one
side of showing here. Miles, it's a perfect start. I don't think it gets any better than
this, to be honest with you. And they look to continue it, looking for some exits here.
Tonight those saves, perhaps going to go down. Maybe one more if they went digging for it,
they will instead choose to go for the flawless round. So steamrolling ahead, NRG have got to
give us something they might just buy around what they have here with that loss bonus and the
saves and whatnot. Looks like down the middle though, actually not going to go super aggressive
with their economic choices. I think generally speaking, three stay alive. You can force buy
back in kind of no issues. At least two can drop over, but two, it's a bold decision if you do go
for us. Yeah. Like you said,
down the middle, about half by
four, then Metro towards the CZ.
Scout and F9.
Almost to save them fours.
And it's both of those two who
hold the bulk of the utility
for our G in this round.
We see that's one of the
shoulder on towards silo.
Niski by his trained there.
It's a very slow start for
miles in this round.
Quite patient as they.
To progress outside incomes,
the smokes now as well.
the ball and that's when I've
been waiting. Oh, see ready
and waiting a break on it as
well. The time facility his
fight. It. It doesn't work for
and pause the trained on the
angle. Well, open up proceedings.
Yeah, that's the start. We
should definitely start
tracking is like how successful
are your own breaks. I just
feel like it's kind of half and
half. A lot of the time someone
will break the smoke. Can they
just die? Um someone waiting
for them to do that. I think
chattanoid here somehow managed to pull off a pretty disastrous flank. It could be devastating.
He's going to start crunching them in, moving quick. Nitro as well. He will go down unfortunately,
but you know they were in decent spots, kind of all over the place at the moment, four miles.
Still have that stronger weaponry of course, and the bomb going down on A is, there are big gaps
in the defence. Now another decision to be made. Grimm has a kit. I think you're buying
in the next anyway. So I feel like you do maybe give this a look, but it seems soft-saving.
You know, if there's an obvious kill that comes their way, but there just isn't. Maus
moving up to five. Looking good.
Yeah, it's one of those rounds where, you know, if Maus give them the fight, basically
they lack discipline, then yes, you give it a little bit of a look in, but a topside
new Kretake is so difficult.
So in the end, Miles walk away forced and alive as well to find their fifth
they're steamrolling the seaside of the moment.
He uses term quite a lot, but it's miles who just aren't breaking a sweat.
That's just how it feels.
They are coasting through a lot of these rounds.
They're not really being forced to like even like delve into the strap book, really.
Like it's a lot of like quite defaulty rounds.
The moment take a bit of outside control, wait for the fights to come towards us.
go for that contact plays towards ramp it it's simple it's effective but it's really working
Torsi in the way at the moment remember 180R for him
he's definitely winning off a head-to-head again Tosie at the moment
speaking of him I get tested towards outside he's boosted up on Tors blue box nothing spotted from
either. I don't think there will be anything in all honesty as NRG looking to just really
turtle up on the sights and play the general setup. Ose is kind of aggressive. He's looking
for an early fire if it comes his way. Break open off that smoke as they start to dissipate
here. Another one as well. I was
going to use that to his advantage.
We'll be fine for Sonic, so not a bad
start for NRG. A response over at
Ramp. It's all come together quite nicely, hasn't
it? NRG looking for their first.
I think they will get it. Sir should
look sharp, but the rest of the team
have abandoned him. He does have a bomb
to recover all the way outside. There's
plenty of money, so no point trying to,
you know, save or whatever. Yeah. Take some
guns away if he potentially can. And you know, with the way things have been going for miles,
why would you not believe that you could clutch this out? He's still 100 HP.
Yeah, yeah, for sure. At the very least, can make this expensive. I think you want to
kind of draw in a fight if you can. You made his presence known, the break in the window
towards lockers and a smoke down front main, it's just about trying to draw out fight and
really sort of test NRG in terms of their discipline themselves because we get the 10 second mark.
He might even just double back, scoop up the orb, drop it over towards Torsi and that'll
be that. So NRG finally on the board and it needs to be one of many to be perfectly frank.
We need to see them really sort of scaling in a little bit. That's nice to get the first.
It just cannot afford to be a flash in the pan. We have to find some real consistent success if we want to stop the leave
Being in the two zero right like you know, we kind of
Let me tongue in cheek. We're kind of saying it coming in towards the map
It'll be cool if we got to zero here just the story for an RG, but we know this map doesn't favor them
Definitely a real pressure point for this side that a real punishment
of course not the start. If they can start putting up two or three in a row just to keep
miles on their toes then we can start to entertain that idea again.
Yeah, this is true. It's a pretty big round I think for both teams to really get a feel
of how things might shift here or if they do at all. Flash is ineffective, they've seen
the right place once again. He looks to take over this round not just the one kill to start
proceedings. He's looking for multiple. He will go down. One more would have been absolutely
brilliant, not able to get it, but still a couple of really nice finds. Perhaps getting
them in, making things look good for NRG. And we do have two bodies down below now as
well. So pretty hefty behold, you might say. Sonic trying to distract away, breaks that
glass, draws attention towards himself. Just under a minute on this clock and Miles stuck
still got decent belts of utility at the moment, grabbing a freeze, see if there's an over step.
I don't think it will be the case NRG with a great opportunity thanks to OC.
I should make his move.
It goes loud. I think you're holding four, that's not going to find one of his own as well.
This is starting to look very doable, it's all in the shoulders of Torsi now.
And he needs a quad clutch to make this a doable affair.
I think of that shot being missed, there's really nothing you can do about this.
It might have been a case of sort of saving in plain sight, but might just guard the right
there is.
NRG, back to background for them.
Another one with three staying alive is really going to be nice.
Not only for the mental state, but also just generally for the money as well.
Ocie does so well to start.
Getting two kills with that spot is huge.
I think for Zershin, if he had gone quiet to move through into his radio, he could have
found a really nice scout.
But unfortunately, as he makes steps, it just alerts Nitro to it.
So now it's called for their first time out to CycloN.
Once again, enters the fray.
We've spoke about this in towards map number one.
They call these timeouts, and nothing really seemed to change.
It's obviously a very different feeling
towards this map at the moment.
They started very well.
They actually look quite alive early in towards the game.
But the worry is, it's going to be more the same.
They call a timeout, but as you continue
to roll the punches on this CT side,
That's where they can really chip away at this deficit.
Yeah, we'll see.
I like the idea of it, nice and proactive,
nice and respectful as well, the NRG.
Despite all these numbers, you know,
don't believe in that, just go with the feel of the game.
And they could certainly come back into it.
So, Mao's giving them full respect,
starting to run out of money now as well.
So I think they understand.
pretty important to keep this going and remaining the lead.
These T rounds are so valuable.
At least smoke's coming out.
Sonic with a different spot to say the least.
And he is in the right place at the right time.
Oh gee.
Was on the lineup, not expecting it at all.
So Sonic with the easiest kill of the game so far,
that's for damn sure, an advantage netted
and miles and uphill battle once again.
Frontside main smoke has faded. Flash over. I don't think Sonic realises just how perilous
his position is. ZX for one. Grim with a tray, but JL and Spinks all combine so well to get
Maul next to the wall of the A site, but that is a shot, shot from OC. On versus two. On
the shoulders of the captain. Azershin will find his kill to level the playing field and
now. He's got time to rotate which you will. That's tough, man. I mean, not a great looking
round. I think he's just heard that drop, you know, maybe not. Maybe not. Yeah, it moves
into him a little aggressively. What's happening here? Getting a little odd. But yeah, I mean,
just the whole round feels very messy from NRG. If they get away with this, can't they're
lucky stars. There is a kit next to OC. Oh my god, pick up a kit please. He's gonna drop
down the vent and it's quite a late attempt at the plant but he will get away with it.
OC does not get the kit for goodness sake. He moves on to an AK but he doesn't have the
kit. We'll see here. He's just trying to track the player and find the kill I suppose. Single
door still open. It's all moved very quickly but the glass is broken. It's broken for OC.
It's broken for O. C. He's gonna move up top and try and pick up the orb.
He gets it.
It's a little close without the kit.
No, he's fine.
Good 15 seconds there, be all right.
I don't know.
That makes me feel so uncomfortable watching him do that, honestly, you know, seeing a
number of awkward moments.
I guess it's planted so close to him as well.
But all the same, the big clutch, NRG, nearly slips away from them, but it's their third
and another situation where miles take a time out and it results in nothing. Yeah, they're really struggling in that sense. Yeah, absolutely
it continues to be
sort of a pain point for miles that these timeouts aren't changing the proceedings and
Well now money really has run dry. This is the last proper kind of buy
They've got to work with if this one falls flat even, you know
We kind of talk about maybe the the bomb plan and that 2.9 K loss winners can alleviate some of the pressures
to be in a bit of a weird spot.
They're like just to pull out
Galeel in towards this one.
She still gets his orb.
Look towards outside and they're
pretty pacily up towards.
Red here just could be kind of
interesting molly down at the
perfect position.
It will split up the park and it
will deal damage but towards
you'll get the opener.
Yeah, Mars have done really well
on these fast rounds.
I think they are kind of
realizing that as well.
So.
Going back to something that
they trust with that first kill they immediately slow it down. Spinks has
managed to thread the needle here. Big gap from him. Can they capitalize on that
though? I think he might be able to get them some more numbers but whether they
can get a bomb plant off the back of it is another question right now. It's such
a strong position. With the opening kill and then this spot that he holds is
having all of A control. Maybe early to say and quite premature to say but it
feels like an unloosable spot to be in. It's the only thing that has a difference
making it like that the bomb is in the back of Torji and he's all the way over
towards secret. So he has to make a bit of a perilous cross and those C's getting
back into all its heaven. This could be a bit weird but he doesn't even consider
the possibility of Spinks being out and now the bomb will double back. ZX4 is
sure but it will not make a difference. Bomb will get planted momentarily and with
that Molly down as well it gives safe passage for the C4 numbers to be
punch in. I think it's a save. Nitro is so low. Grim's close to the action, I suppose.
Okay, definitely now. Close to death. Yeah. They have the Bank of O.C., I guess, that they
could lean on here. So, giving it a little look, it doesn't quite work for them. They
obviously are feeling confident as well. Three rounds in a row. You never know what you might
find. They've had a clutch go their way. The mouse right back to it. It starts fast. That's
that's what seems super effective
from mouth. These quicker
rounds. Creating that first kill
against all odds. You know, no
matter what playing in the fire,
moving through smokes and flashers
and things. Try and get that man
advantage, and they seem to be
able to convert really well. So
they recognize that quite well.
The energy. I don't know. It's
tough, right? We're kind of in
their corner and we've obviously
You know, we've seen them unfortunately have quite a few tough matchups
But miles actually are in a really good spot six rounds already on the team side
It feels like that's gonna be enough to win this map. Yeah, for sure
So you turn a hole for the cross outside a moment
Cross smokes aren't down so that miles have actually been
Utilizing a bit to be fair that they want to try and leave gaps for themselves to take fights and speak it off
of. Break on the smoke or cost
Osea's life. Torge. The first
to find a kill. Daps for a
double though. That's big and
Sonic as he starts to find one
of his own and flip this round
on its head and open it might
be all four North four miles
that down to two now. Yeah,
great recovery within the round
itself. It's still not over just
yet, but yeah, fantastic look.
to get the elevation and change things up. Often an area that is just really not considered
daps with the timing though. Oh man. You should have had that kill. You really hate to see
it. Even if you just get traded instantly, you should have had that kill. Happens to
the best of us. It does. You know, it's he's one of us. You know what I mean? Okay, that's
I think it's safe to say for
NRG should have been able to
convert that one. Great
recovery in the middle of the
round. I think you have to
also play some damage control.
It's more sonic for me than it
is daps. We can maybe let him
off a little bit. Uh it's all
about just making sure that you
flatten off that two versus two
and. Indeed don't let it spiral
out of control. I think it's
Indeed, don't let it spiral out of control, but it spiraled out of control, so mission
failed.
The 5-7s, Deagle, CZ, 4 and RG, a slight half-buy for them, not loads of utility and this could
be a little bit dicey as well.
That's got to go huge, but he can't insertion.
We'll keep start things if they will rush, speaking of, Grim will rush from that corner
and catches the orb off guard, hands on his ankles as he'll get clipped, but J.O. is still
finding one more back with that Mac 10, starts sprinting a bit of cash, but remember if you
scooped up orb, this could be a little dicey.
Yeah, it's all quite close quarters, isn't it?
All very intense.
And oftentimes, that's what could turn the tide, nullify the weakness of some of the
pistols.
Bomb goes down, smokes a decent, keeping them at bay four now, and they have a decision
to make. Maybe something to be saved here as that bomb ticks down. Not loads of time
going to be left and I think the pistols will stick around and the AWP will start to move
away. Looking good for Maus. A already feels pretty comfortable NRG going to have their
work cut out in that second half if they can even convert this final one here. I was going
to say a little pause for Grim but I don't know where he goes unfortunately on this
map either spawns is the only real place. Yeah, right. I would have to have gone a lot earlier. Yeah, it doesn't really matter.
They could buy back in towards the orp.
I think if anything just trying to stick around to make it expensive not that it really makes a difference to miles
They're sort of flushed the cash on this T side all the eight rounds as well
We always let's say go around a five you can get five rounds T side. We feel comfortable. They've superseded that and some so
unfortunately
It's super unlikely that energy make anything of this map
It should be a simple one to see off on Miles' CT side, but especially if they can get a
9th here to close out this first half.
Grim going for the Org once again.
Once for scope.
That smoke's being thrown here by a Zershin.
A lot of utility.
Not really much behind it though.
They will burst out on towards A.
Miles again, enjoying their fast rounds.
NRG at the moment, able to keep control of it.
We've got Nitro over there in the vent.
He's able to get out pretty sneakily.
I don't know that he's really going to be needed though,
because the rest of the team has looked really great
on that defense, despite that burst,
despite the fact that some of the faster rounds they've
really struggled against.
So it's something at the end of the half.
But still, only four rounds really
does not feel like enough.
A massive comeback going to be required here.
Starts with the pistol as well on a scoreline like this, right?
You have much less breathing room to work with.
but curious, I mean, NRG have already shown
that they do have a level to them on that first map.
It felt like it was gonna be a done deal at one point
and it wasn't.
So yeah, we'll see now that they're on that T side,
a little looser, a little more freedom.
They've already got a map in hand.
You know, there's no threat of losing a series here.
It's miles that are playing with all the pressure.
Yeah, no, I'll just,
It's definitely where it feels like energy. I thought that that's why
So hoping for that they can kick something's my pistol here forced by to follow it up as well chip away that deficit
There is a world, but I don't know for eight four even with
You know we kind of said you get nine it's a guarantee even with eight it feels like you know 99% right that's just how
decent generally that first half look but also I think just how much better
miles look it really feels like we've been longing for a bit of a mile side
that can show they can be quite dominant on this tournament we didn't get in the
opening best of all we didn't get it in the opening map but finally we're
starting to see a side that are actually clicking the way we want to see
we're going quick towards a here I love the call by an RG nice and pacey a punch
you pissed around which you can open up so well so it gets his second Ocio get
one of his own as well. Before you know it, down to two for miles. NRG rush towards the
top site, ends up looking absolutely brilliant.
They've looked pretty good in the pistols, I think, for the most part. You know, the
opening one here didn't go that way, but it's something that they seem to be able to replicate
pretty well.
They take a leaf out of Mars as well. They go for the same side, you know, the same type
the type of pistol they go for, really pacey one towards A.
It's a classic. Test the war on the A bomb side as well.
Just get it in there early, right?
The condition of fast rounds and maybe your setup's not quite as good as you thought.
Very dominant way to kick things off.
JL looking to live it.
Oh my goodness. It's an awkward fight.
Oh my god.
Sonic's like, come on, man.
Come on, man. Let's be reasonable.
Let's let's you know a proper a proper man's jewel, but
Jail not having any of that don't bring a knife to a gunfight. Yeah, well, that's what I'd say at the end of the round
Yeah, little info bit don't bring a knife to a gun fight
Learn though. I mean you're right at the end. I think that would be funny
It's very sonic coded to go for something like that as well
You know just be like yeah, come on man
I do you know respect for for JL for also sort of like restraining himself cuz the jail that we all know
in love would absolutely want to go for that part. He knows you know the small little things about
you. I want to give him a knife kill for the extra cash. How much of a difference it can make,
Zellex. That eagle singing pretty loud in this round leaving it all down to Nitro in a matter of
mere moments. Now 4-spire looking super good. 2 for Zellex, 2 for Spinks. Now 1 versus 3 for the
the captain, Zershin, I gel the other side, spots him, but nitro one tap to make this
a very doable one versus two.
Okay, cool to be intrigued after that shot.
Yeah, I'm set up.
Yes, I am, you know, the meme that you see where it's like that guy with the controller
and he sits forward.
Yeah, me right now.
One hill down on FIFA.
Yeah, exactly.
Big clutch on the cards.
He's got a cap to work with here as well.
I like it.
Zelex holding towards outside.
Smoke maybe gives him away.
The ladder definitely does as well.
Yeah, he's playing it loud.
He's got another smoke from somewhere.
Oh, to get that bomb down, which I think they will take.
Zelex gets him, though.
I thought he was going to be off the mark, not the case.
Honestly, Nitro, if you keep it silent,
I think he's in with a much better chance,
in my honest opinion.
It's tough playing against a Tegel like that though.
They have been read massively is the key thing.
Fast in the pistol, fast in the follow-up and miles.
It's not going to be that easy to get one over them.
And unfortunately for the likes of NRG,
it puts them on the back foot.
That instant response of where that force bite for miles,
so good, you're left financially
in a bit of a way, of course.
Grimm on towards an AK, but that's really all you can sing home about.
Scout for Sonic.
The Assumers should be pretty simple.
Four miles to lock themselves into double digits and double the rounds.
Of NRG too.
Moving outside.
A lot of odours on him to make something of this round.
Breaking a smoke, of course. Good for Zershin.
Just take a little tag on the way out.
So we'll see, they're trying to just play this packed mentality
at the moment, it's working out quite nicely.
Meanwhile, adapts with a creep out on towards a big opportunity for the catch.
Lo-HP's Alex, and he will take him.
A really big find, the Bombers made its way down, but now back up.
I'm not sure if it's a
bomb. I don't know if it's a
bomb. I don't know if it's a
bomb. Oh, does it own? Yeah.
J L in the nick of time able to
drop that bomb. And that might
just be the. Way back in that
mouse need. Look how broken the
round is now for an RG 35
seconds. Vent unbroken. Really
does give the game away. See
hanging around outside. I think
JL takes out OC. Bomb plant.
Not going to happen.
Yeah, they've positioned really well there.
Lovely trading of places.
And Miles will hit the double digits.
I respect this one for JL staying on his toes.
Like it's very easy in a spot like that.
You drop the bomb in towards Venn.
It's very easy just to sit in Venn.
But it's actually not a super strong angle itself to hold.
You're actually going to find a little bit more efficacy
if you're moving around the map, which
is exactly what happens for him.
I'm kind of a big fan game theory wise in probably 2v2, maybe not quite 3v3, just leaving
the bomb.
You know what I mean?
I think it's this like variable that you remove from the clutch factor.
It's more of a pain point for the T side than it is for the CT side as well.
This could be a really huge name and it is so much damage as Xelix gets three, spinks
one of his owners as well and this pistol round being put to rest nice and easily.
Sonic is being spammed a known quantity and a dead quantity at that flawless four miles as they inch closer and closer to taking them out pick
And that the cider and mirage looms as well
I'm always fortunate for you know, there's energies that they've never really got going to be honest
It's just we know it's a pain point in the veto process. We know it's that real punished pick and well
It's really showing at the moment. They've never really
given us anything. You get a pistol to start with this half and everything since then has been won by traffic.
Yeah, yeah, which is a shame. I think they really just, you know, had the wind knocked out of them losing that force by
Maybe had us going for a moment. Keep it competitive. Can they defy the odds? Well, the answer is ultimately no
It's in the bin
I think we're going to have
a great opportunity here though.
Decent fire course coming forwards.
Spinks will find one before being
traded Zershin as well. They know
about him some hand down below in
the form of Torgy. It's just all
over the place. You know, guessing
who's playing where and how they're
playing and what sort of style
they like to employ. It's an off
angle for Torgy, and that's a
lovely. Kill from him.
Nice and easy as well. The one
I think they were very clear about the fact that there should be somebody around here. I don't know where he's gone
It's a chaotic round all these kills happening before that minute mark bomb gonna get planted. I think miles will just give this I
Don't really think they can give this one
You know an actual proper looking a lot of these couple of them there for Torsley to work with not that I'm making any sort of difference
They've got a bit of extra cash
I actually wouldn't mind the idea of the proactive exit here, which is what Torsi's looking for
Even just getting one more on the way out
Does keep a lot of weight on the shoulders for an RG makes that reinvestment all the more harder
It looks like he actually might be gifted the opportunity that so
Alongside grim
I just get the trade, but he is instantly dropped. So not only is it not even just one concentration
It's all the consolation kills. Yes, you lose the round, but you have made that so
Unbelievably expensive. You only got one player on tools energy who has more than 4k
Not the spot to be an instant timeout by cyclone off the back of a lost round
Sure, but that is massive that proactive exit play the knock-on effect from it is huge
you know, you've got a lot of
time out from miles as well. Just
to let you skew in that one and
make sure that they can bounce
back immediately. I think if
you're NRG, you know that you've
got a long road ahead. You want
to get on the mission. Get
moving quickly. But
immediately pressure back on
them, right? Immediately a
stressful situation. Now. Mars
is time I have not been
the more general check of, I
suppose, like the temperature of
the team, right? I'm just make
sure that everything's all good.
Is more important here than talking
straight tactics.
I'll start execute once again.
NRG, rinse and repeat.
Why not argue, but as you point
out, as you mentioned, the bite
is really quite weak here.
It does sort of feel as well like it's for all the marbles. It doesn't start well
It's criminal for
You lose this it feels like the 13 to just follow suit for miles
By virtue of the lack of finances
They're going quick towards this B site, but a clear JL
Like three as they move on forward with the support of Torsey
It's too for jail too for Torsey as they shut down the B pop but that angle from Jal is so difficult to properly clear
I've got the right you to the right the right swing and all but some things up. I feel for NRG 12
2 6 and
Mouser really ran away for things
They've had such good
Streaks of rounds as you can see here in the round history. They started super well a
Few in a road towards that tail end and then they've won the bulk of them in this second
It's been one-way traffic for the most part for nuke and it continues to
Point we all have the issue on the ladder
It's not just my dumb premier team. Yeah
There we're
Stuck for five seconds
It's kind of like the the guy at the top is more concerned with making sure that you you know move to the side and all that and don't walk
Anyone the guy at the bottom. He could just go straight up. Yeah, he's probably like, you know doing the the faster movement
And then it all gets a bit confused doesn't it?
But it's all good my premier teammates though, but they've never heard of yeah
you're going to be a
great player. You know, you
know, you're going to be a
great player. Yeah. Well, they
don't when you like, bro, you've
got to, you know, make space
move to the side. A D fellow
going pretty slow. They're like
out of what you even talked
about. It looks to be a
formality here is mouse clean
up shop. They will find the
victory. They will take us to a
third map. They do so in very,
very quick fashion. Absolutely
brilliant stuff from them to
bounce back in such a manner.
have to ask a question of whether they perhaps have run out of steam, you know, used it all
up on mat number one, because that was a pretty dominant display.
Yeah, it really just couldn't get it going at all. I think the real worry is now that
is this going to be the storyline for the rest of the series, right? Because you've
got this mirage coming up next. And the concern is that now miles actually are looking really
sharp. That's the worry. Very, very pluggy map. Yes, it's actually, if anything, it's
kind of maybe a blessing in a sense to have this mirage because it is, you know, a simpler
the game. We're going to
throw back to the guys on the
panel to see how they break
down at that. What's a master
class from mares, but I think
it was definitely an expected
result in the last three months.
You know, we did see, I think an
RG only one one from nine and
that makes it one from 10. So it
wasn't the best performance, but
as mentioned, not expected.
That was kind of what we
expected coming into the game.
to the game, you know, that was the mouse we were expecting on the first map, the mouse
we were expecting on the second map. Now the big talking point for me is that we're going
to a third, which means that obviously mouse didn't live up to the expectations in the
first map on Ancient. However, they bounced back here on Nuke and at no point was this
game in danger. It was a mouse in full control. Shere NRG came back alive, you know, in second
part of the first half, you know, managed to get a few rounds, managed to win the pistol
and then we thought, okay, maybe there's a world where NRG is going to make another
surprise than unfortunate if them they lose round 14 which is the force by
coming in for Maus with Celix having a massive impact with Diegel under that
point the game was over so in overall you know assessment of this game well
done by Maus it's good to see them bounce back but just the fact that we're
heading into a third is already to me a little bit disappointing when you
consider what happened against Tai Lu yesterday what happened on 18 as well
it's it's clear to me right now that Maus are not playing their best brand of
Counter-Strike and I'm afraid that's needed if they want to contest for the trophy yet
at CSU. Yeah, I think that it comes down to the fact that we have, we hold miles to higher regard,
really. We just expect them to have a baseline level that's going to be paying in sustainment.
Yeah, exactly, right? Like, so there's so, so many things going against NRG in this matchup that
you're expecting miles to quite, you know, comfortably make this a 2-0, but, you know,
I'll give credit to NRG and you have to tell how much of a difference in something the contrast
is between how they play on Ancient compared to how they play on Nuke. Like, their CT side on Nuke
Starts out with basically two by rounds that are just complete gambles first by around they leave ramp entirely open
It's not like you're doing the the cheeky thing where you have your rotator start secret and then have one guy backing up
Or I think straight up just don't have players and unfortunately for them
That's obviously where must decides to attack. Yeah, and that just kind of sets the tone for the entire game
but it felt like
energy was so relying on actually having like a
a move to start off their round that would give them a large benefit and just kind of
take out the entire opportunity for massive play like mid to late round CS on you because
NRG did not feel comfortable in those scenarios whatsoever.
Of course. And one of the players that made them feel quite uncomfortable today, not only
on the first map, but also on the second is Torsi, who has turned it around from that
best of one yesterday, which is great to see, you know, that birthday luck, didn't want
believe that there brings in into a new day and as you can see with just the
purely the numbers he is here to make sure Maers can have the best opportunity
to make it to the playoffs.
Yeah, it's important to get Torsi activated without a doubt, not only for this
game to stay alive in the tournament, but also as we spoke about the
aspirations of contesting for the trophy without an AWP presence, without
Torsi playing well, there's no way Maus is going deep into this tournament.
So for him to bounce back and find impact, especially on the T side of Nuke,
That's a great sign of life from Torsey.
As you said, he also were one of the few players on ancient who stepped up at a moment.
So, so far today is a much better day for him, you know, individually speaking,
but still I need a little more, you know, from, from us.
I need them to come in here on the third map to, to, to do it in a clean fashion here,
to make sure that we, we ride away the, the poor style.
And then we can start talking about, you know, looking ahead at the, at mouse for the tournament.
Yeah, exactly.
Then we can start talking about Mazda to playoffs scenario, right?
And you need Torsey for that.
Another player that I don't really think we got to see kind of shine on nuke and not necessarily an ancient either but
Someone we do expect to actually shine for mouse is spanks
I think he got gradually more and more into it had more and more impact over
You know in the second half of nuke, but yeah
He's been one of the players that has remained rather quiet ever since we've seen that obviously large change up in mouse so far
And he has
Obviously been one of the more integral parts of this mouse lineup
Whenever we've seen them reach semi-finals, whenever we talk about mouse being a dark horse for tournaments and whatnot
And there's no doubt we've seen that from his days in vitality
We've seen it from his days in mouse as well that he does have an incredible
Ceiling to his gameplay, but we're just we haven't really seen that all that much really when it comes to to this new iteration of mouse
Sports and I'm hoping that's not a continuing trend
I'm hoping that's not gonna be something that we've become accustomed to seeing that speak is just kind of just
the middle of the pack type of player because he should be able to wind back and look going on to a map like Mirage
It's not just him like the amount of highlights
I've seen from the majority of the players on this team including you know JL the
Remember that cheeky one tap on I think it was I am Sydney way back when any he got cheeky one tap to van and just like
Or is that it coming out like that?
There's just so many moments where a lot of these individuals there except for you know
Zellex is that newer name
So we'll see how they sort of bond how they sort of go together
together. But the scary thing is like, you know, there was like four, five, six rounds
from NRG there on a map where they're just not winning. But in terms of the stats, then
Mirage is looking a lot better than their nukes, similar to what the ancient looked,
which means they could definitely be in this to win it.
I think there's a fair assessment. I think Maus have shown, you know, that it can be
snowballed out of position. We saw it against Talu, we saw it on the first map on the ancient
as well. Mirage is a map that allows for individual freedom and a map that allows for a quick
pace if you're able to be successful with it in the energy camp. So yeah, it's not a mouse that
has given me any, you know, there's a guarantees that are going to go in here in Mirage and get
the job done. I could definitely see this be a messy one. I could definitely see this be a close
one. But at the end of the day, we do expect mouse to win. It's just what kind of fashion is
going to happen in. And I think that sets the tone for the rest of the tournament. Now, let's play
with the idea that they lose, you know, or be a massive disaster. And that's also the one thing
energy got growing for them, there's no one expecting them to win right here. You know,
playing with daps, playing with a coach, it's pretty much a freebie and going into a map like
Mirage in a freebie in what essentially is the best of one, that can be a scary prospect.
Yeah, again, I'm a person on a personal level. I'm very worried for daps going into Mirage.
Yes, it is familiar and everything, but the type of players who tend to thrive on Mirage is not the
player type of daps. It wasn't during his career either. Like that's where you do expect someone
like Sonic Grimm, Spinks, Zershin to kind of take charge and lead the way. So I'm a little bit
curious to see how energy are kind of going to just be going high depths away or potentially
use them as a bit of a meat shield to set up their other players because I think they need
huge performances out of someone like Sonic. Like we saw on the first map, right, of Aiden Shea,
or someone like Grimm for them to kind of be able to keep pace with Mouse on this map.
Well, we'll see because he can either be that utility bot, he can either be the meat shield,
but he can be something to try to set them up for success, but my eyes are on OC and on Sonic to try and make this one happen for
NRG, but let's see if that is going to happen just after the break.
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Yeah. Welcome back in, guys.
We are looking into the third
map here excited for this one
to say the least. I think energy
delivering on the first You know,
the game. So, you know, we
have a lot of players that
like to play for energy and
they show is why. Uh miles
though, waking up potential. So
now now we have to kind of
find out. I think it was
Pimp that mentioned, you know,
a bit of a thing that we like
to throw in as well. We got
this Mirage is the third and
final. Pretty great map to
land on. I think given the
energy situation playing with
the coach and everything. So
anything feels possible on a
map like Mirage Mirage of
this too. You can just slot
players in. It just feels a
little bit easier. Like
You can just put daps as your Bianca, right?
You know, you hate to say it, but it is just like an easy position to kind of drop in.
I know plenty of you at home also play the Bianca position.
There is.
You included.
But it is just an easy one where, you know, you only get to test every now and again,
and all you really need to get one and try and stay alive, right?
And that's all we're really looking for for daps.
But it is the kind of worry for an algae that mouths are warming up.
Like they look sharp.
I think is the big thing.
I think Zelex in particular looks really crisp again, which is good to see.
Like when Zelex test going, he's really good.
You've got Torsi hitting a lot of shots, which is, you know, our mirage can be an absolute field day for him.
This is where we get concerned, just, Frenrogi, like, do you actually have the firepower to compete here more than anything?
Like, you know, we break this down to what's essentially like a best of one pug.
And all signs should point to this being pretty damn easy.
It is, of course, a map that both of these teams play. They, you know, they don't shy away from it at all, right?
But it's just like, what is the ceiling like for both of these sides?
sides and no matter even with
bro in the team like we'd still
lean the same way and say yes
like an underperforming miles
right now, but like their
ceiling is so high. Their
individuals are so good that it
surely surely should be enough
right. We're getting a bit more
out of spanks. We're getting
quite a lot of assertion as
well. You know, calling around
himself, but playing really,
really well. And this is that
that worry that I just feel
like for energy. Unfortunately,
like maybe, you know, the the
roads run dry a little bit here
for. Yeah, they're really
giving us a lot more on the
mouth side of things as well.
you know, I think the they are
perhaps taking a bit of time
into this tournament and getting
a feel for their opponents.
Right? This is one of the key
things that you have to
remember. We've got all these
tournaments going on all this
travel and everything that we've
been kind of touching on. Are
you able to do the super direct
heavy prep? Probably not. You're
looking to shore up your own
game. Yes, and work from there.
So I think, yeah, given over the
course of a best of three, they
understand how you sort of like
to play and also building
confidence on their own picks
they have been getting better and better. We really do have this, you know, black mark
against them in this tournament, which is the fact that they lost out to Tyloo in pretty
one sided fashion. That's not a great way to kick off your tournament, right? So, yeah,
just sort of a lot of caveats in places. We like the idea of NRG. I feel like we're both
quite hopeful guys, but unfortunately we have to be realistic about it. And I think it is
just going to be a bridge too far here against the likes of mouse. But we'll see, you know,
you're going to be able to
do that. You're going to be
able to do that. You're going
to be able to do that. You're
going to be able to do that. You
take it a bit loose and see how
the new goes. You're already a
map up. There's no real worries
on that second map. Perhaps in
between maps here, they've been
able to, uh, you know, turn to
coach and player daps. The man who
can do everything to see if they
can fix up some of those gaps
that appeared on that number two.
Yeah, absolutely. I think it's
all the star will be really,
really important here. I think
you know, for both side, you
look at miles who would actually
Well, we're gonna get exactly that to be honest
I think that for me feels like where this first half is gonna be absolute paramount to to how this maps gonna
Essentially play out here and another thing that's being quite impactful throughout this games of all has been the pistol rounds, too
They've really been opening things up for both these respective sides and giving them a nice little runway to work with energy
They're personal so far have been pretty basic, but at the same time basic isn't bad, right?
They've been going for a lot of kind of quite punchy pistol rounds diving in is hoping but the firepower alone can't bail the mouth
They're looking for today
Smokes coming over the top
I'm taking it super quick, you know waiting for those smokes to go down before bursting forwards here NRG
So making sure they get it right Daps gonna entry in to break open on the car
She has LX looks good on paper not able to get anything done off the back of it though
Torgy does manage to find at least one head. They're not rushing the bomb plant here
to the right. Moving in towards
CT. Scaring them away, so a
decent post plan position for
energy to be in. They've got the
advantage. And little do they
know it actually looks really
quite good because everyone
coming in from the same sort of
angle. Well, time flash jailed
as well. While blinded cross
there in the right place, but
unfortunately, the numbers just
get worse and worse. It's being
spots the back end of a heel.
So NRG gonna get that pistol. Yeah, nice thing to start things off for them. I
Kill for daps a couple for nitro
the leadership team
behind NRG
Giving them a little bit of leeway to kick start this garage
Spinks
Rolling out of ammo as well. He's trying to stay alive
Daps diving around with a knife. I kind of respect it
It won't get away with anything so that armor saved but
How does this force by look for miles sphinx got himself a famas and a bit of utility MP9 out for assertion
scout for Torsi
So he's actually a fairly feasible force by we saw that force by that got converted on
Nukers was really really important for them to run away with things on that map and especially in that half as well. So I
Hope it can go for more of the same
those flashes come out. Looks good. I mean, they should be able to break into the bomb
site pretty easily. And it is a question of whether Maus really do want to give this a
go. Great flash. They've done very well on the contact plays in just two rounds for NRG
with that kill coming in and a full loss of control. They will take the save. So,
actually looking good. Back with a bit of a vengeance, much more comfortable on Mirage.
You can immediately feel that
They will solidify their lead still got another yeah
Technically low by force by however you want to put it but scary weapons to get through in the next round
You know they say if a name broke don't fix it right and I think that's far for an RG
Looks quite well for them. That's all capital. He can't make it work for him
Hey parallel
I think it's more. Torsi gets
up to a famas is also what
happens here at the end. So, uh,
couple automatic weapons that
look pretty scary, actually. And
a really nice job spreading the
econ. Get it to Zershin. He already
had armor things like this. Uh,
we'll see what we're able to create
we're able to create towards you holding cash for that or more importantly so it's a pretty scary
round on paper and I do you still have to be very careful of this they change things up
and perhaps look to head towards being said
so far there's chael playing here what will we say for the b anchors they've
It's really about buying time.
Nade could be kind of nice.
He'd just go a little deep, get out in front of him.
Jail.
He's done his job.
He's got that smoke down.
He's bought time for a rotation to come over
as he plays on towards the site on the cross.
He'll close line the first,
but it's Grim and Nitro that open things up
and that will give them the B site
and a part to come forward through it.
I think you maybe again hold onto bits and pieces.
It's a little boring, unfortunately,
you know, you have that cheaper head armor. You have some decent weaponry here and ultimately
no chance into the round again. They're hanging about if Zellix has another deagle moment
we're in, but it just doesn't happen for him. So yeah, NRG going to move up to three pretty
plain sailing thus far. It's all about Mars and this follow up. How are they going to
look with those guns? I just think that NRG immediately the energy looks way better.
Yeah, I feel they went into Nuke heavily doubting themselves heavily doubting the fact that they would be able to
Floop this map. It really does just feel that weak
so
A different energy a different team perhaps into mirage. Yeah, exactly that
Looks like sphinx insertion will just keep hold of the glow of a famas which I can get behind
Torsi gets out the awp
First true test of what NRG looked like on this T-side, and first look into how strong
things can be for them.
We said that, and we continue to say that the T-side feels like where NRG have a little
bit more of that strength to work with.
control on the pace of these rounds and that tempo behind it.
Miles needs to kickstart their CT side campaign here. I'd be kind of
interesting if they don't as well. This round falls very flat and NRG are able
to convert what we'd you know generally consider a bonus buy. It doesn't look that
way. We've only been one Galil and playing and the AK is around it but you know
generally it's just the guns kept alive for the most part from the prior round
but if energy can walk away with this they're actually going to put themselves
in a really decent spot and mouths under a bit of early pressure more akin to
what we saw in ancient.
So Alex with a crazy angle here. I'm not sure that this is going to be expected all
that much nor they do give it a check but he's able to work around it really
the game. It's going to be
nicely. See why he goes for it.
It's got its own exit route
plans. So my advantage mouse.
Meanwhile, daps constantly on
this look seems to be hard
lurking finds great timing.
Will he be ready to this boost
up? The answer is no. So it
still looks good. And again,
these a players can start to
prepare much more heavily.
It's a game. They've got 15
seconds and they actually.
Consider a new plan, which is
perhaps to move to save
Nitro. Remember, he's got a
Molotov finds an easy kill. But
the round is going to be over.
Question mark depends on who
survives. Hang on. They make it
costly. There's just no time.
Yeah, unfortunately, so Take
some guns away. Save
themselves. Not the end of the
that's a bit more expensive than
you would have liked, especially
towards that tail end, but.
Doesn't change the feeling that
miles for them. They're
continuing the successes on the
gun rounds, especially following
that very, very dominant new
from them.
round especially following that very very dominant nuke from them.
Towards the window you only have one drop down in towards under
and Zershin will make use of that spot as he gets to and he's got the support
of Spinks as well he spams the smoke. This round's all but dead in the water it's flawless and
not only that not even a point of damage dealt over towards Malz that is a statement of a second
put on the board.
Yeah, very quickly going to spiral, then.
You know, you have this moment,
could have been a bit closer in the previous round,
or we might have made it work if only I got this kill,
or whatever, you want to come into round number five.
Again, being competitive and perhaps getting a bomb plant
this time around.
But, yeah, as you say, a statement,
a massive round from Miles.
I think is honestly going to be a sign of what's to come.
also for miles right proves to them that they can pull off dominant rounds and that they are perhaps
very proficient with those rifles they are perhaps better than nrg here on mirage
that span by uh by spinks was worryingly close
of course there's nothing around here though aside from nitro on that ak-47
The rest of the team not even having armor doesn't even help because you can't really
properly play that sort of past the parcel thing of like, you know, Nitro goes in for
a fight before somebody else scoots with the AK. Everyone else is so vulnerable. And the
fact that he's now hit down to half off the back of the HE, small things but going well,
four miles, this biometric should be a third on the board for the CT side. An instant response
of these gun rounds are still remaining to be quite one-sided. The Glock of Grim has a look and
through the flames you can't find anything.
Looking good. They do manage to land a bit of a dink trying to upgrade the weaponry perhaps.
It's not happening here. Easy spraydowns for these B defenders.
I'm just going to be a little late to the party. Maybe an opportunity to catch off.
to go down. There you go. They
do get one. I'm going to go
down shortly, and he does
indeed. So miles have pretty
exponentially closed the gap
here. Evened it up. How in
position state the lead as well.
The energy by will exist, but
again, not going to be perfect.
So it's not looking good. I
think maybe the bookies agree
with us as well on that one.
Oh, see gets that all part on the seaside lot harder to get that T side all really ringing off, but
He's to me life difficult for Torchy
Eaton holds in the corner of window
It's gonna play out through sure he's got zershin just in connector waiting to join him to
He saw those two combined a little bit earlier on for a really nice shot down a mid
I don't think he necessarily needed to be jump peeking, just the average spray or get
up on the wooden pallet. No, what is it? I don't know. A stool? I'm not sure. Miles
looking good. What are you thinking about? Yeah, they just roll through the round here
and again looking very, very dominant, which maybe allows us to go. What is it? You know
what I mean? It's like a triangle-y thing. I suppose it's what a construction worker
would you yeah I guess it's not like a workman's bench a little bit right step I guess Ben yeah
that's kind of yeah it's like a like a slight workman's bench you can like perch on it while
you're fixing the window that remains unfixed yeah for 10 years now it's like British construction
mate well how long is HS yeah they've cancelled it and started it again about 100 times now
Well, he'd taken by miles, though, of course, for energy, unfortunately, with nothing being
saved as well.
There's nothing ready to bring in towards this round.
They've half invested, but a fairly sizeable investment for nitro, to be fair, down to
750.
That effect is by and they can't get a bomb plant, but they are moving towards B.
He's four now. It's only JL here as they start ramping up the pace a little bit.
He takes a lot of damage. He does have the support from Short JL for that first,
which is the second, but dropping down its grin.
We'll find success, but it might be all for naught.
Spinks and Zershin, they've doubled over. They smell the Ecos as well.
So NRG are being crippled in this round, and it's all left down to Daps.
Yeah, it's starting to look really difficult now because not even you're like lower by pace change up
Go wacky kind of rounds are even catching miles off right? It's all looking really quite nice here from the CT side
In a lot of different ways
You ought to finish it off and miles will keep that streak going
I think it's a good time. It's
a good time. And R G. I know
we've got the coach in the
server, but I think a time out
could be good here to just slow
things down. I sit out, figure
out what the hell is going wrong
because these rounds have now
stopped being competitive as
well as the streak. So it's
not just we talk about this
sometime, not just like the fact
that it's a street but also the
way the rounds are playing out.
You know, if you're really
watching and paying attention
still quite a small sum. Yeah.
Good to see as well for, for
Spinks starting really strong.
He's obviously been definitely
a point of contention with this
new look, Miles.
He's just really struggled to
have his sort of impact and
form, but ten and two out of the
gates is nice.
Ocean eight and two for him as
well.
If out of their moments, of course,
Spinks playing a very high
impact position in through shore.
Did a good job of making
energy's life taking me control
really, really difficult.
Speaking of, he might get tested here as well.
You got Sonic that first fight in a rick his head off.
Running way to open things up and take the numbers advantage.
Yeah, really nice.
Definitely what NRG need is a good, calm opener.
See what they can do now in this fight versus four.
I have to be able to convert from here.
Sonic gonna go walking into the cross-air of Torgy though, thinking he is safe.
He had a smoke, not quite good enough to miss shot this time around. Torgy.
Oh! The no scope! Not quite able to get away.
Meanwhile, Daps has moved out.
And 180's onto Zelex, so indeed the God's shining down on NRG at the moment.
A few good clean opportunities.
And they are capitalizing, it's all on JL, he's on this flank.
He just had a teammate on the site itself. It would have been a big deal.
Dapps ready for him and able to take him down. Huge round coming in from Dapps.
And a huge round in general for NRG.
Onc still got it. We love to see it.
You know, every now and again, you know, it's your birthday as well, so you're joining them, the Unction.
So it's good to see the Old Guard finding their form.
I've just turned up. I'm a little late.
I don't mind though. I've always been a bit of an old soul, so it's all good.
Yeah, I just had a little double check daps is 32 at the moment. So, you know
still
Just about a playing age. We might say yeah, you know, like an IGL. I don't play any of our gels kicking around at that age
Yeah
It's a good round to find their front on G especially for kids
The run of form of course would was looking so solid
4 miles and you know five on the balance of them in the CT side
There was a real worry that they could just run away with this first half, but
Keeping the pressure on keeping the game at least within arms reach
The real issue is for energy is that but they do want to make something of this first half and
Even get to a point where we feel quite comfortable about them and building up
anywhere near kind of six rounds like a tide game at the half they all have to do it the
hard way there's just so much money that miles are going to be able to buy nearly every single
round at the moment you got you know ZLX 7k exertion just shy of nine towards you on six I mean
it puts you in a spot where they just flushed for cash they managed to econ right they should
really never struggled for the remainder of these rounds.
The leg onto Sonic.
Lucky to stay alive there.
He was sent into the gondola of JL playing close short.
30 seconds left on his clock. It's not a lot of time.
To really work with all the bomb has just slipped past them.
I was going to say they're not really considering it,
but they're confident in insertion and his position.
Wow, again, Maus just dominating here.
A lot of these kills come really really cleanly no damage taken things like this. Yeah
and then our G
Unfortunately right back to their losing ways, which is really not what they wanted
Yeah, it's kind of the worst case scenario that it is a bit of a flak in the pan for them
Yes, this was as your cash to fall back on
The room can buy
Technically if you want so you could
Maybe people I feel like just go for the eight kids across the board feels like the smart for Paul here
really really effective really nicely done. The way which mouths play off each other at
the moment is working so solidly. Six found and Cyclone will call for a pause from a position
of strength on which Dapps will happily use himself.
Talking over looking over the sheets and trying to keep things competitive they still have
that boon of the pistol that just keeps them quite close scoreline wise. As I'm sure you're aware
by now it's pretty deceiving but it's still the numbers. The flat stats don't look too bad for
NRG so if they can find that resurgence and close things out in a nice way,
they can forget about how things have gone here on the T side. So we'll see,
Do they have anything left in that locker?
Unfortunately, I don't know that there was anything really in it.
To begin with, Grimly Naluzzi said nice and fast there.
Sonic as well, taking a lot of damage on the way in.
Decent little flash, but he turns away from it.
So all of a sudden, he might be on for some things.
A lot of damage taken by a couple of these players.
Ooh, Jail get caught.
Retake doesn't look too good as they are pretty firmly locked out of the safe bomb site right now.
So not super confident.
Zershin with a keen find.
He's actually dropped that bomb in all of that.
Gets himself another.
The Orp trying to get in there misses his shot.
But maybe enough has been created.
Bomb does go down eventually.
It's all going to be on OC here to clutch things up.
And he just is not ready.
Miles have done it again despite a weaker start.
They still keep their winning ways.
Yeah, Zershin has spanked again, combining.
We saw them do the same thing in towards mid a little earlier, but that's a really really nice lockdown by them
Zershin's kills in particular are so integral to them finding success there. The two he gets around stairs are massively important
Here's that first, the second behind it too, that just bales towards the out
and spints will seal the deal
So a lead guaranteed four miles to mid, then towards the final round, they make it another 8-4 as well and
you know, it's not like you
know, it's not like you're
not like you're going to be
able to do that. And you
assume that all things should
lock itself into place very
similar to the way that Luke
did as well. Route towards
mid quickly and RG not a
usual down to give them this
space, but it's still won't be
able to push towards you off
that angle. He'll get the
first. It's so blind that he
just stands towards the
turret. He'll fall a sonical
swing. Grim's managed to get
There's a player at triple who's right behind him, so he has just managed to sneak past.
We'll get one, wants to go for some more, actually.
As a decision to make, how do you want to play this?
You might get checked.
No way. Wow.
Someone put it around.
That is crazy.
He gets away with that.
Zershin's got to trade this immediately, though.
He's not able to do so.
Grimm's had a massive moment.
The bomb as well, preparing for the B hit.
So yes, they expect another player here, but this looks really good.
I mean, it's a great game.
Sonic what the hell is he doing
there? Great round and a great
fine from grim. He's incredibly
lucky, but sometimes you create
your own look. Yeah, just the
fact that version. It's going to
come in through the metal hole
backwards is what keeps him
alive.
Versus three force thinks he
had some nice moments already
12 and three for him.
We need some serious heroics in
bomb planted, smoking towards door, that limits his options, but he's trying to
slightly hide in plain sight, he moves his way forward. It's just the fact that they're all
but I'd say to these doles and crannies or see it off, he's in a fantastic round.
Needed somebody to step up and he does exactly that, but he's still the lead four miles heading
towards that second half. They get a pistol and a force behind it and they can start already pulling
way quite significantly and it's just the four. It's just how CS2 works, right? It can so quickly crumble from in front of you
NRG the same though, right? Like the gap closes. Definitely there fresh slate change things up. So
Miles, I think
Will be kind of kicking themselves in a little bit that they couldn't find the eight four at the very least
Insanely dominant rounds from them at times and energy. I think the name of the game for them is the resilience
you know, to stay in it and just believe in a bit of their process. But we'll see. Can
they keep it going? Will they be able to bounce back or is this second half going to prove
too difficult for them? We'll be getting back in there pretty quickly. Just find out how
I do think that. Dealing with
the mouse T side is really
going to be a tall task if I'm
honest. Yeah, I agree. I agree.
We did see it fall very flat
into was ancient, but it just
feels like that's a completely
different miles to what we've
had for the rest of the series
so far. Nuke into was the start.
for what felt like running out of ideas and looking very, very flat, but that team talking
between map one and two really shook up this side. That's got an HE. Where does it go?
Looks like it will be a slow but steady move in towards this B site four miles. But this
body's here to meet them. There's three players in this direction.
I'm ready. I'm gonna try and make it work. Flash over the top. It's grim that we keep
our eyes on, but he is so blinded in the end. Perfect flashes. Oh my, and perfect shots
as well. Maus, exactly what they needed to just kind of shut up all the hope of NRG
at the end of the day. Sonical go down as does OC, and that might be the beginning of
the end. Really dominant start coming in. NRG, not really anything happening for them
Now a decision to make do you want to force do you want to get the early rifles?
I think you go early rifles just because there's like many kill bonus and things coming into play
Mad alive. That's nice for jail
Yeah, he's really shining at times on this trial period for this side
Looking sharp looking super effective and I mean moments like that
worth their weight in gold
No buy for NRG in round number 14.
See a lot of forces but I think for NRG they realized just because they couldn't really
get anything in towards that pistol.
They just don't really have the finances and the funds they're really far back on.
They'd rather have the gun round in as early as possible.
Like it should be a pretty easy move.
Swords the A site and diving out.
Zershin will get two.
He looks for that third.
But Sonic is there to deny or change the outcome though.
Pomp plan coming in. Taps is still close to the action. Potentially one kill, that's what
he's really hoping for with his funky stairs angle that he just goes overlooked. He's got
no extra mags. Unfortunately no one's going his way. So you might not even see any action.
I'm trying to create it here we go, oh
Spot now does get a lot of damage in there. So lucky
All that just to unfortunately go the way that you would expect. Yeah
I was moving up to nine. Honestly, I think if you win this one, it probably is series over for an RG
Yeah, so really gonna have to find that second win that we saw on map number one
the first one map number one.
But we've not really seen since
Yeah, I feel like it just locks
itself into place quite naturally.
You know, it kind of with the
counter trajectory of how things
are looking with with miles
quite seamlessly finding a lot
of rounds. If you're an G. You
have like two proper gun rounds
to work with this one one with
miles of 11. So this is
basically important. It does not
start. Well, Spinks going to get
wanted to make a bit of a statement. But if anything, it's put you on that back foot quite quickly.
The remaining three, they're quite grouped up in via connector and mid, but what do you actually do
here? They're so vulnerable to the momentary and it comes back to the point that, you know,
we brought up like essentially the the ceiling, but also in the floor are so vastly different
of these two sides that even a mouse that are still a little bit unconvincing in the moment
still feels like they've got
enough to take down and I just
when they stand in that is a
labored spray by Zershin.
Still feels like it shouldn't
change the ceiling all that
much with both prim and
Nitro being so vulnerable and
so tight. Yeah, I mean just
sort of confirms the location
as well of these last couple
of players so they're pretty
confident the press of the
attack from mouse is relentless
trying to cancel the save if
spot this final player now as well and they'll be after him it will really be
after him so double digits for miles comes early comes easy and they
eliminate all saving players it's not looking good for NRG probably some
Deagles here and miles will move up to 11 pretty easily this is yeah starting to
feel like a done deal yeah it's running out of time now running out of chances
four energy like you mentioned upgrade a pistol seems to be the player Sonic has got a scout
no armor
a couple of 5-7s can still always be a little bit scary but we're not expecting loads to be
completely frank in this one we like to call them silver linings there a couple of kills that
you can potentially get around like this but it's later towards a game concentration kills and
himself a learnings aren't really a factor that we care too much about they need to steal away
something so unlikely like this round of any sort of a chance yeah he's going to get tagged up
by the scout he'll build an ever so slight tag back in response but you notice there's a fight he
doesn't want to stick around for starts nicely i was slowly creeping see what we get away with
Let's see what kind of space is on the cards for them.
I ought to be careful.
A lot of presents are short here, could get messy.
Maybe looking for a boost up, not going to be the case just yet.
5-7 is distracted, but there are kills to come back in.
Not over just yet, Grim moves up onto a Mach 10.
We've got the CZ up close as well, and he will grab himself an AK here,
here so it's man advantage and weapons getting better and better nice return
Molotov they will get the plan in but Torgie nearly goes down to that fire a
lot of this is gonna be on Spinks and he's only 60 HP so really not a good
look now goes Torgie nice and easy it's all gonna be on to Spinks in the one
versus three and you just feel like he has no chance here he's crept in finds
one is he ready for the next the answer is no and you said NRG needed a big
It had to be now it had to be the miraculous unlikely moment. They do indeed convert it
So miles are close, but not quite in a position where we'd say can't lose from here
Oh, at least you've got the overtime, you know all these kinds of things
Definitely catchable
Yeah, yeah
Stealing away around like that, which is statistically so unlikely
Absolutely gonna give you a bit of an opening in towards this
but you need to respond with a follow-up gun round to really cement the success of that if it is just
I kind of a forced buy in a bit of a random one taken out of nowhere cool
That's that's great, but if you can't follow up with a gun round it it's all for naught
I'll do have money to buy back into this a little bit extra in case they need to reinvest in the follow-up as well
Well, I'm not sure if they're fully committed to this just yet, that would probably be the
right call of it not because there is actually four players towards a gamble stack in this.
It could work. They really could. We're going to try and make a move in towards the ramp
as well break open that smoke nothing there. It takes so much. Yeah, it's kind of a sacrifice,
it really but they they get the control of ramp yeah the great are good and we'll see does it work
for them i feel like daps is making the odd step drawing away rim goes early but he finds success
all the same oh we're waking up a bit this is getting a little exciting nrg bring it down to a
five versus three they've also dropped that bomb so miles with their work cut out and i think actually
now start to give it up. May
consider a save. They're a bit
too deep behind enemy lines for
that, though. Leave jail to his
own devices. Wait in for
opportunities to come to him. If
it doesn't happen, it will be a
save here. And R G perfect
follow up. That's what we needed.
This is getting interesting. The
force by in isolation. It's cool
to get, but it's not exactly
Shores up your confidence a little bit.
This does now start to really get quite intriguing.
I wouldn't be surprised if we see Miles take a time out
following that round.
It fell apart so quickly.
I feel like for Sikron he'd love to sort of plug the gaps.
A ship that's taken on water quite rapidly
and this lead can slip away at a moment's notice.
So it feels like a prime moment just to take a beat,
take a breather.
You can buy back in kind of double AK with one of which being the saved one by Spinks.
So then drop one over.
I'm going to go for the big investment here, I'm going to pistols, we'll round it out.
This is a good opportunity.
You know you find this next round money's broken towards miles before you know it as within one for an RG
That's reaching distance
I'm not counting them out just yet the little team that could
Exciting times ahead man if they can keep this going
House do indeed take some considerations and they will buy up
up. Let's see if they've got a plan here. Early smoke's coming out. Not really much
mid-presence, it seems to be more of an A-lean at this point. Keep it simple, they're going
to execute on towards A and just try and get the bomb plant right. It'll be a fake out
towards be lots and lots of ideas being thrown in the arena here for miles
Sonic landing on that you so but the smoke's faded so off and all but there's
no one in towards mid good information being gained here no one to us under as
well just yeah no jump on the first flash the second we'll make it over
This is just trying to draw attention over towards B. The bomb stills committed to heading A.
Smoke for the cross, Molly for stairs as well, but it's position, just to get over look.
It does get checked, but it still went out of the fight against LX. Spinks.
Sharp wanted to find Eton Responds and JR on a ported kill of his own to drop dabs.
That flash is fantastic though. From OZ that gives Sonic a 3B for the third.
And I see one of his own, with the AWP, gives the numbers back to NRG, but bomb does go down.
Looking healthy as well. It's kind of one of the big things they've got over the mouse players who are bad and bruised here.
Slowed down from NRG, they're looking to just take their time and make sure that they absolutely get this.
Flash comes in, that's about all they've got really, and they've got the one kit as well, so Sonic needs to be a little careful.
it's not going to be a big
difference. It's not going to
be a big difference. Mix makes
a move and distracts away. It
may well have fallen apart here.
Oh, see cannot split the
difference and what a pickup
from the two some there. Absolutely
brilliant stuff to give mouths a
very important round. It felt
like energy were. You know,
biting at their heels, nipping
away to try and even up the
scoreline, but that puts a
stop to it. At least for now.
They've done so unbelievably well.
The fact that things are taught that you kind of combine, get kills at the same time around stairs.
Yeah, it's a huge 2 vs 3 converted.
It spinks. I mean, his form in this map has been immaculate.
20 and 5 for him.
JL and Xersion have also had a hell of a lot of impact. Xersion's flying in terms of ADR.
just have 110 in towards that previous round.
And this feels like for all the marbles for NRG to stay afloat here in the series, in the tournament.
Lose this money broken and it should be miles coasting to closing Mirage.
It's all very confident with these types of moves.
From NRG, there you go. So you're going to be rewarded.
got to be careful of this underpass plate connect his mokes keep them at base so nrg with the
advantage for now so she boosted up way such an impactful spot if he can make this work
he's now in towards the window itself that's is the man off my honor but he gets caught off jail
gonna fall treats are thick and fast it's just about my advantage for nrg he spinks with a flash
the ball. He's got a lot of
time to crash out. Unfortunately
unable to do anything. It's not
quite good enough. So surgeon
finds himself all alone. Don't
have that bomb, but only got 25
seconds to play with and of course
needs to roll some heads here,
especially before attempting the
bomb plant. I don't think it's
quite going to happen for him.
Taking slow. Oh, see straight
into his cross. It's a four
explode onto the scene to keep this gap close coming.
Yeah, what a time for him to step up as well.
Really, really imperative that he got a bit of a hero
and a round like that, and they do.
Shutting down the A-Control, and oh gee,
just keeping that dream alive,
just keeping the Ember burning ever so slightly.
They love to fan the flames and will follow up round.
You know, you look at that force by back in four miles,
long galeel, and good epistols around it.
great opportunity to find a ninth and you know following it at 10th because money
could run dry for miles. Our previous round is so important not only
finding it but the way in which they find it. Nothing saved, nothing gained but
so inexpensive towards NRG. Absolutely helps their case of really getting back
into this Sonic or Star Wars. He'll get his first, he swaps a second, jump it up
into his connector. He's gonna try and give them that control but it'll get run up on
on the drive-by tech nine, and Grimm's been spotted,
and Zalex will get a second.
I don't think he'd realize just his shoulder
was peering around that corner
as he moves back into his palace.
Numbers taken by Miles, and they've got minutes to work with.
Kind of a mare, unfortunately, on this A-bomb site.
I think Sonic thought he was going to have some support
from Grimm in the palace, and then Grimm's kind of
tried to overcompensate, really broken down
on that A-bomb site.
The bomb is not dedicated just yet, that's patience, oh I thought it was going to pay
off but, well she knows what's up, they're looking to try and join him here as well.
Nitro on the unlikely secondary orb does take out a lurking presence and Ocey's still
kicking about on that A bomb site.
Daps needs this if he wants to go for it, he's really thinking about it but just misses
out on where Porsche could be. And that could be a big difference maker. The bombs gone down,
mostly kind of allowing that to happen. A.L. takes his head clean off and indeed that is the
shot I've been heard around the map at the very least. Not quite the world just yet, but a real
important find that I think will help see this one over the line. 12, of course, going to happen
now in NRG. We're trying to build them up, trying to keep them hopeful, but unfortunately it is too
too hard of a task.
Four rounds in a row going to be required for NRG,
no saving of the AWP.
So they'll obviously buy here.
It's going to be worse for where
would have been lovely to have that AWP in play,
but it will not happen now.
Oh, maybe it will.
Didn't I just maybe buy it and, you know,
just try and put all their chips into that?
Yeah, I feel like...
When he go down quite quickly, actually.
If Ozi's really feeling himself as well,
if he doesn't have the hot hands a little bit,
as he's walked up towards this tail end.
I can understand it, but JL, that eagle shot is so sick.
Double M4.
Oh, MP9 and a 5-7, they've hobbled together an investment into wars.
What potentially could be the final round off play for an OG here at CAC.
We talk about glass cannon quite a lot.
The score of a glass P-shooter for Nitro, unfortunately.
Which is not really what you want.
Oh my goodness, what is going on?
Rim gonna be left low, but Dax is found to kill.
They're so good on these low buys at times. Yeah
another as well
For Oc you know, he's been playing up towards just generally around tickets CT area for the vast vast majority of this map
He's changed things up though with that
More impactful weapon it'll play towards being on them self an important kill, but not only that. I love this
He's going looking for information
No one in two walls apartments
It's obviously risky in its own sense
But I feel like if you're energy you can have four to take risks being on a five versus three. He's paid up close
And he can limit the options and also just keep reading the information that they are nowhere to be seen near this B site
The only gap is sure and that's the gap they're taking
Yeah, I mean Grimm's incredibly low right so he's more of a con
Watcher, I mean are they aware?
It feels like they might be especially as that's gets deeper and deeper. I'm gonna go down
Just give it a look so that starts to confirm the notion. Oh
Sonic could be huge for him here after finding that kill on Torgy. He's already landed a dink
He reacts quickly enough an OCE around to help him out
It still looks dangerous, but energy a lifeline
As they will stay alive for another round three more required
Yeah, time I'll take it by mouse
Because he the the monies run dry here
They're a bit of a weird spot where
Enough of the players on their side are in double eco. They actually sort of have to go for an investment and
that in itself is really a
Concern here this force by
Falls quite flat and then by flat I mean not getting a bomb horn
There's no real follow up behind it. They probably wouldn't be any way with it being a force by
And therefore you look at it being the full 24 rounds required
Potentially a few more on top of that and RG are keeping themselves in a really competitive spot. You got sphinxing towards a
Hero AK essentially and I'm credit pistols around them in a little bit of you tool across the board
Three smokes two flashes in a molly. It's what the tea set after workers are just enough for an executor
Can't let him use it, mollying towards mid, a couple of smokes down towards mid as well.
A lot of owners on this U-Tour towards mid control, made down Nitro panicking as he wants
to just try and get himself into a bit of a stronger position, he can't confirm the kill
and now he's being swarmed, they start surrounding him but he's doing so well as he gets two.
Wow, how has he managed to survive there?
the wild, still alive! Oh, Spinks! He gets to... He might be able to get the bomb down.
He will indeed. I mean, after a moment like that, you just have to respect it, have to
give them space. Spinks as well, he's got very little window to work with. Find some
timing on one, looking for another head here. It's getting awfully close. Torgy, fight chronic!
Not like this. Surely not like this. Spinks goes wide. Find the kill. An NRG. It has fallen
down around them. They tried to build it up. They tried to mount the comeback, but it has fallen
apart in a big way. Oh, so you're going to overlook the angle down. He will go and NRG
unceremoniously check out of the tournament. That is absolute heartbreak. What a round to
take at the end as well. What a recovery. Things were not looking good. And somehow,
some way miles find a way to dig deep.
That is a massive one to be taken.
And I think, you know, it really sums up the recovery
from miles in towards not only this map,
but I think this series as a whole,
there's a lot of people to really highlight.
I think Spinks in particular, what a map for him.
I would say with this new look,
miles that potentially is probably the best map
we've seen out of Spinks.
He's really struggling in terms of his individual ability,
Zersh look great, cold gray,
and JL had some really nice moments.
So what a fantastic showing.
They're made to work for it, absolutely.
But Mirage in the series taken by Mars.
We're gonna throw it back to the boys on the desk.
We'll catch you for series two.
What a way to close it.
2v5 from some of the OGs coming through from Maus there.
But yeah, a bit of a heartbreak for NRG.
Paul Grimm caught in the crossfire, innocent bystander.
And everything was just looking so good for them
to potentially make that comeback happen.
Second last round looked clean.
And even in that first half, NRG definitely looked like
were competing which is you know what we sort of touched on coming in the
Mirage but maybe a little closer than we ever really wanted it to be. Yeah I
think that's a fair assessment and a fair way to to look at this game. I think
normally you'd start by praising the winners and congratulate Maus and is
this instance but I would I would rather focus a bit on the energy to be
completely honest because I agree with you they played much much better and
put up a much better and stronger fight than anyone really could have
anticipated coming into this game. Playing with daps the coach and not
Bro is obviously a huge disadvantage for NIG, yet they were able to maintain competitive
for the vast majority of this Bester III, so first and foremost credit on there. And then
dare I say it, it's not often that I'm willing to go all this way, but it almost feels like one of
those games where there's two losers. Sure, Maus, they win the game and they progress in the tournament,
but it's not a game that installs me or them with any confidence. Now, it gives them another
opportunity to change that conversation. Obviously, if there's a way to play better against NAD,
believe it is they face in the next round later on today then we can have a new conversation
but based on what we've seen from Maus so far in this tournament losing to Tyloo struggling massively
against NIG with a coach it's not something that inspires me with confidence so it's good for Maus
to still be alive in the tournament gives them another opportunity to erase that I guess outlook
they've had so far but it hasn't been pretty simple. Yeah it is a weird thing where it's like okay they
do their job and you know again we want to give you know our credit to NRG for actually staying
and it being resilient and actually putting up a fight,
but you do have a lot of the ingredients that are there
for mouse to be successful in a normal,
let's say a normal matchup where let's say they go up
against Navi, it's like, yeah, we need Spanx to play well,
search needs to find openings, and like, okay,
we're getting that, like we're finding that.
Jail is doing a good job anchoring the B bomb site.
So you think to yourself, like, again,
if you look at the stat as well, right,
like this should be much more of a comfortable win
for mouse than what it turned out to be.
And then that is to the credit of NRG, because he said they're playing with a huge disadvantage
and having to play with Daps instead of Bro.
So it is a weird one, yeah, where Miles do their job, they do what they're meant to do,
which is advanced on to the next round, but it didn't really feel awe-inspiring.
It didn't really feel like this is something that you can clear Miles for and think like,
yeah, okay, this new lineup, this is going to rock the world, you know, going further
into 2026.
And it may sound we may be a bit harsh on Maus as well, right?
Because a win is a win, and progressing in the tournament is always a good thing,
but at least the standard I hold Maus too is a team that is heading into CAC right here
as one of the pre-determined favourites to at least be a contender for the trophy.
Now, they're not the team to look out for, but they're one of the teams that if they swing it
together and if they actually play up to the level we saw in Astana, they definitely have a chance
of contesting for the trophy. So it's with that notion that I'm saying it's a little bit disappointing.
Now, obviously winning the game, progressing, taking nothing away from that, that's, as you said, getting your job done.
But if you want to contest for the trophy and want to be one of those teams where, you know, if you're Falcons,
if you're one of the other favorites, you know, you seem a bit scared of, then you need to do more and play better than Musal today.
It's kind of weird because it's not like mouse played all that poorly either.
It's not like they made huge mistakes or anything like that, but you just kind of expect the game to progress in a way where
Mouse starts to separate themselves from our enemy, and that just never happens.
So I guess it's a kind of like a lack of killer instinct, if you could put it that way.
Like putting away your enemy when you have the opportunity, when you're meant to be the favorite.
It's like that X-Factor that we didn't really see from Mouse just yet.
Yeah, it felt like... It's like the hunger, right? It felt like it wasn't quite there, maybe.
It's hard to put our finger on it. But alas, they are still here, they are going to be moving forward.
And the hard thing that you already touched on is they need to play again later today.
And the fact that this went to three is going to be extra draining, you know
We got another best of three before we see them potentially you know take on the next opponent
So it's a long day to be playing Counter-Strike in China
But that being said I feel like even though it didn't look pretty
It wasn't as clean as what we need to see from a team with the caliber of Maus
They still got the win and that's what matters
Still got the win that's what matters
You know as I said get another chance against the M80 I believe in the lower bracket and you know play well in that game
and all of a sudden we changed the conversation once more.
You know, we're very reactive to what we see in a sense,
but it's based on the notion that we saw them, you know,
crumpled yesterday against Tailu,
where they couldn't get anything done
and then struggling a little bit today.
But as long as you stay alive,
you always have another chance, sorry,
of changing the conversation and changing the direction.
And I would expect Maus to go in against M80, you know,
and still get the job done.
So they're far from out of it.
Yeah, no, there's no out of it by any means.
And again, a lot of teams do have the sense
and just kind of needing to work themselves into a tournament.
There's also the whole conversation about playing up to the level of your opposition.
You know, you're going in against NRG, they're playing with a stand-in,
they play maybe a bit more free, a little bit more, I would say unstructured
as had they had grown on the lineup and that could have also thrown off mouse a little bit, you know.
So, it's fair to have that conversation too.
Yeah, you know, assessment still out for us when it comes to that.
We'll see what, you know, I guess we'll do it all over again once we get to that.
They may be good.
Yeah, of course, this was the first series of the day.
We've got another one to get to, but before we do that, we did see Spinks was the player of the map
But who would be your particular MVP's for Maus in the series?
I'm kind of leaning assertion. Yeah, again, like obviously nobody from Maus necessarily had a great first map
But again, I like how he's taken to obviously being an in-game leader and still being able to actually
Like raise his level like this is more like the search and we saw two years ago. Obviously with a different in-game leader
and so on and so forth.
The kind of desertion that came on to the scene
with the Shuhei kind of directing him around,
but he's been fantastic so far,
and he's such a consistent producer
of opening frags for mouse sports, which is so vital.
And for him to be able to do that
while kind of leading the ranks
is always going to be impressive for me.
And the fact that he's been able to maintain it
somewhat from Astana as well,
and showing that the, you know,
Tailu game, bit of a fluke, you know,
that's not necessarily going to be an indicator of how his average level is meant to be.
That's always cool because I think far too often we see very, very strong rifle players somewhat kind of tarnished their careers
or at least career path by taking that in game leader role a little bit too early on, maybe because they feel like they need a bigger presence
within the team and whatnot. But it kind of just messes with their head. And once they kind of revert back to it,
wouldn't they figure out like, okay, Ingean leading a little bit harder than I thought it was.
They're not able to find back to their old selves.
So that was my huge worry with someone who is such an impactful player like Xersion.
That's true. But I feel like Xersion was also put in the position where someone had to do it.
And he might have just felt like he was the best option.
But that being said, we do have another lower bracket game to get to.
And we aren't there just yet.
There's going to be LinVision up against NYP.
And that one's coming up after the short break.
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Back in your every move.
Welcome back to another high
energy match up here for CS
Asia Championship 2026 where we
are one best of three in. We
got three more to get through.
It is a gigantic day and the
second one is looking like it
should be a pretty fun time if
you went with us earlier on
Mac. I'm joined by Pimp and
Vendetta and we're going to be
bringing you all of the little
ideas as to what should be
happening here in the second
series of the day. We have
and NIP, of course, have had a slight shift in the lineup this year.
So what are our thoughts on NIP going into this?
Really good question. I think this is a massive game for NIP.
One of the few teams at this tournament, one of three, that is not at the major.
So for them to do well here is essential for the VIS aspirations
and aspirations of re-establishing themselves at tier one tournaments.
You know, right now it's not looking too great for NIP, as you said.
They made a roster change, they've slipped down in the VIS ranking,
didn't qualify for the major.
So for them to come in at CAC and do well, gain points and basically put them in a position where they're once again relevant at the high echelon of the scene is mega important.
And they didn't necessarily look too good yesterday against Bait. I know that was the best of one. It was an ancient, you know, you can never really judge the team based on a single game.
But for NIP, it's essential they win this game. And more than that, you know, they need to make a result here and need to farm some points and need to show us once again that they are relevant.
Yeah, again, like obviously you'd think old in vision, you know playing on home ground and everything it should be
You know more important for them, but considering that they've already qualified for the major
This feels like a much bigger game for NIP because again
They're not getting as many chances to go to tournaments like you mentioned and when they have they have you know
Which is I guess the the luck of the draw as the the qualifying team
You're gonna get drawn into or seeded into obviously much worse opposition or much harder opposition
So they don't really get that deep into tournaments.
We don't get to see them play all that much versus top tier opposition.
So they don't have that many chances to kind of make it count.
And this feels like one of the better opportunities that they're going to have for quite some time.
Well, it was like yesterday, they only got 16 opportunities.
It was 13-3 up against Mongols, which was a very hard opening match for them.
So they'll get a few more rounds, hopefully here today, or a few more chances.
And up against the likes of Nip, maybe, you know, that EUCS,
even though they do have a relatively aggressive start with a few of their individuals.
Like, Lynvision, they could be on for a bit of an upset.
I'd still call it an upset, nip. They are a formidable opponent.
Yeah, I'd agree with that sentiment.
You know, NIP are the favorites in this matchup,
but Lynvision is not to be messed around with,
especially when you look at what their win conditions are.
It's going to be that, you know, in your face counter strike.
It's going to be the head-to-head counter strike.
It's going to be the individual-based counter strike,
which is something NIP have struggled a little bit with in the past, you know?
Yeah.
when the game gets a bit messy, when certain players have to make individual decisions,
something that Stabby has talked about a lot, you know, he's sometimes trying to simplify the game
to a point where he avoids, you know, having the players to make too many in-round decisions,
and that's why, you know, the whole out-of-spawn calling has been kind of like a stigma in Snapp's team,
so, you know, but it's a way of kind of asking for the fact that you maybe don't trust your players
to make too many individual decisions, and that's something we will have to see whether or not NIP
work done and something we'll have to see if they're ready to do brought in a lot of experience in
Stown as well obviously in a new role with the AWP curse is yeah that's going to work out but
that's a crazy move on let's be honest it is a crazy move but but it is you know just to build
the whole essence that you have you have a snotty you have a stown you haven't exist as a coach you
know there's there's enough experience for you to be able to beat it seem like an in-mission
without even playing your best plan of counter strike yeah yeah no it should be again and that's
a weird thing about this nip lineup because i like all the pieces i think they're good players
for their respective roles. Schuess was, you know, at times in a row, one of the better,
if not the best, anchor at times, you know, in Counter-Strike. And he's not, you know,
fallen off terribly here. Like, he's a very solid player. I like Keren. I like him in Inner Circle.
I think he's done, you know, an okay job of transitioning into an international lineup.
But again, there's definitely potential. There is a high ceiling. As for Stovin,
I guess he's the biggest question mark in this lineup. But overall, again, it's solid players
have been proven in their roles for so many years so it's weird to see them I guess not necessarily
having better results than what they had. I'm not expecting them to obviously go into S tier
tournaments and you know push Navi to the brink or something like that just yet by any means but
I do expect them to kind of top all teams like Monty etc and that's kind of where they've been
faulting like the win a game versus big and then they'll drop a series versus Monty and you never
really get to see them go further. So me it's the European version of Liquid to some extent because
because I look at that line of view and I look at it and I like the pieces, I like all the individuals,
XKRZPerski as well, you know, I think he's going to, at some point, like, it's going to be tough for NIP to keep him,
but in the range of, unless they start to produce results.
So I like everything I see, I see the potential in each single individual, but as a unit, as a cohesion,
that's when we need to see them come together and show a bit of that life, I guess, and so...
That was the thing yesterday, right? Like, they lost in the best of one debate,
Then they'd also managed to get another solid best of three and qualified to the playoffs already
So they could have just had a very good day, you know, that might not have been nift's best showing
So this is really gonna show us whether they are up to the task of you know surviving here at CAC or not
Yeah, and I also think like again
It feels kind of it feels like a bad thing going up against bit because I think beta are at the stage where they're a better team
Than what people give them credit for at this stage
They're playing better counter-tracks, so they're not an easy opponent
But just because of the, I guess, the brand value of different teams,
if you don't really associate with being a top tier counter strike team.
And when I say top tier, I'm not talking top five in the world, obviously,
but a team that regularly makes it to the better tournaments
or the bigger tournaments in the world.
So it gives a little bit of an unfair kind of angle
on how you view NIP's prospects and how they've done and so on.
But I think going into a matchup like this versus the vision,
they need to be able to grab a win.
That's the thing and that's why it's such an important game for NIP as we already highlighted a little bit.
Limb is you have a chance of redeeming themselves at the major, whereas for NIP they can go on a summer break,
you know, perhaps playing some of the smaller tournaments, but not tournaments that we will have an eye on, you know,
because all the focus is going to be at the major. So if you're NIP right now, you're potentially one best of three away from ending your season,
more or less, whereas if you're a Limb mission, at least you can try to redeem yourself at the major. So I'd say the pressure is on NIP.
It certainly will be. And to bring you all of the pressure for the second series of the day,
the
season. We still have a new car
and we still have screw happy
birthday once again. Get into
it.
The birthday boy, but yeah,
we're looking forward to this
series. I mean, yeah, I think
pimp's point. Absolutely spots
around here. One best three
essentially away from having a
nice chilled out somewhere for
Lymvision. They've still got a
bit of scope for this season.
You know, even if this tournament
doesn't go well, they can still
go into was the major and hope
I mean, I think it's not a
terrible way of putting it. This
is a side that have looked and
felt really unconvincing for
such a long time. Yeah, No, it
is true. And I mean, we really
look towards this Nip team. I
think in that. Rostebaena that
usually comes after a major
tournament, but I think it's
not a terrible way of putting
it. This is a side that have
looked and felt really
unconvincing for such a long
the team is going to be a big
big part of that. So yeah, we'll
keep our eyes on them in a
different way. But as mentioned,
as is evident, not at that major,
which for an organization like
this just feels really, really
quite poor. All the same. We've
got to zoom in here and now we've
got Lim vision starting off on
this CT side. Amelia with the
Julie's getting a little
aggressive and able to gather
to work with as a burst out
attempted through middle, but
nothing much followed up. I
like this pick for the vision
the railies. Dustin feels like
a really nice map for them to go
into quite a decent punish pick
on towards NAPI as well. So it
feels like a decent chance to
really open up this series quite
well. That nuke is quite
spice one. Obviously it's NAPI
picking for themselves rather
than kind of picking against
That could be
Spicy to say the least but I feel like you know fall in vision in this series
I feel like they really require this to everyone have any sort of longevity in this one. It starts quite well
West Milan and call me Sue will open up a seeding Zach
You're gonna find one of his own as well
So all things are slotting into place for the CT side of starry in the back lines will find sure she leaves it all
Aren't snappy, but it is flawless fall in vision to start bits of damage sure
and that's the perfect way to
proceed. Fallen vision really
really nice round to start. I
really do feel like this is a
winnable game as well. Fallen
vision. I think that they could
certainly surprise a few people.
Against this. Nip sides. We do
start to ask a lot of questions.
Of course, uh, recent enough
you know, it feels like something that might be able to boost them ever so slightly, but
still it's not really a great looking team. It's tough though because the pieces feel
kind of decent, you know, ex-Kasper ski is someone that a lot of people, including us,
I think are really quite big fans of. So you maybe look towards more the engine room as
I call it, right? Like are we are we going to put snappy and exist under that microscope?
are those the kinds of moves that need to happen into the second season of the year or are Nip going to try and stick with this project?
I think a really quick check out here as well would also make management pretty upset.
So, yeah, hoping to stay alive here, get knocked out by LimbVision.
I think you do really have to start looking at changes if that is going to be the case.
Yeah, for sure. I would say though, from what I've seen of him so far, Stown actually looks pretty solid.
I feel like he's offering up a fairly decent amount with that kind of like newer role of the AWP
Obviously one that he's not shying away from he spoke about it that it was definitely a move
They considered back in the heroic days. Well
Zaka Amelia
Start well for them a swing through ball for West melon
So this force by it or I guess sort of half the force by it a scout in an upgraded pistol offers up absolutely nothing don't even get a point of damage simple simple stuff will envision.
to be fair, we see that become
quite a common thing on dust
two on this T side. You bring
a scout in on its own in
towards that first round and
second behind it will be
stown to wield it here in this
with the first proper round for
an IP to really see what they're
all about the opening series.
You know, it was okay for an IP
like they obviously they lost
debate, but like that is a
completely expected result. They
are considerably better than
are considerably better than an IP at the moment, 13 to 9.
It's not a terrible loss, by any means.
LinVision, though, their start was really poor.
They got decimated by the Mongols, 13 to 3.
And they never really looked even close to the level of fire.
All right.
Opting to jump there is crazy, rather than just swinging.
Classic Amelia start.
Obviously, a bit of a joker we got to see last year.
A bit more personality out from this guy.
He's pretty funny to be fair
but he will open up into this rounds and
Again, big information gains. Yeah, I gotta say I love his I love his friendship with the Brazilian streams
Yeah, that's a classic clip. Yeah real and you know, you hear a few of them
You're like after that one he would come on every single time and they'd have a little conversation
There's always a bit of a laugh shooting at a graphic on the wall
We'll bait out about this scale up towards the A site
Is there a flash here? Yeah, there's a couple to come through. Pretty nice! Really nice to
call me so you can't be serious. Oh my goodness, I ultimately can't wait to see that from his
perspective. They must have been so insanely blind. It's down here, tagged up and isolated. He
should go down. It's all about whether he's able to find one on the way out. Not gonna be the case.
the first place. Lynn vision.
Nobody's died yet. So this
opener is really looking good.
The early rounds. Super
super dominant. We're going to
find out a little bit of a
pause here more in the technical
nature. There we go. Yeah. Wow.
That's so blind. I mean, the
only one who really wasn't blind
was car and he can't trade.
doesn't. He's everybody around so vulnerable. Really, really nice individual moment that
flashback is absolutely superb as well. Yeah, we'll be hopefully a brief tech pause. We've
got a kind of a couple actually to start this map. So hopefully nothing about that lasts.
What is bro doing?
Yeah, wait a minute.
Wait a minute get freaky of it. Wait a minute
Yeah, you got caught away from that guys
I always reminds me about that classic a zai Wu gift. That was that one reminds me of that
It looks like tech issues or snappy yeah headphones off
Not quite ideal yeah, we've discussed this a couple of times my
my tier list of DEF CON 1, 2, and 3, DEF CON 1 being the worst.
I believe so, yeah. The higher you go, the worse it is.
DEF CON 3 is just tech pause. DEF CON 2 is headset off. DEF CON 1 is standing up.
Not at the PC, or if we have a changer PC or anything like that, DEF CON 1.
That's where we have the issues. We're at DEF CON 2, a headset off.
quickly as well is not the best. Immediately knowing that you've got to take it off. I
think just feel we've had a couple of headset issues, obviously very, very important. The
old noise cancellation. Maybe even just something like as simple as the mic as well. Over in
a quick one, there's not really too much to break down from the earlier rounds to be
So it's a very dominance time as you brought up limvision yet to die as well
Which the fact that we've had a pistol force and then a gun round and still no one's fallen
It's really impressive but
Yeah, quite the conversation being hard here
Oh
Second set of head we all got you know
What a four
You can't get your stuff.
There we go. Defcon to
might be a little bit of a
reset. Defcon to. At this point.
Snappy's not happy about something.
Yeah, not quite sure. We'll try
and update you when we get the
I think because they'd really want to get back into this one and close a few more rounds out if they can.
Greatly dominant start and it just takes all of that momentum away and you know you're really feeling in the flow.
And I'd be probably going to change their best game and style coming into things after this tech.
I'm trying to, you know, decipher what the, uh, what the issue might be.
I wish I could live read.
Yeah.
Times like these, times like these, maybe some login issues and things like that are
often, uh, painfully common.
What is the problem?
But I guess for, for a little vision, there's kind of like another side of the
I guess for a vision there's kind of like another side to it as well for them where
When you actually had a bit of a hot streak and my start is there's a horrible thing something like sit there
Yeah, like if anything you cool off a little bit
Well, we talk about this quite a lot where it's like how how would a certain player?
You know deal with this like what goes through the mind? Yeah
I would I would hate this you know what I mean like obviously the not talking aspect
just sort of like in your own
thoughts, you know, maybe not
so bad right at the start of a
series to be fair. But if you're
like a map deep or yeah, yeah,
for sure 15 rounds in or
something like that, I think it
can be a little bit difficult to
just remain fully present. But
the longer it goes on, the more
distracted you probably get.
You just want to get into the
game man. Just give you maybe a
bit of a chance right if you
to read through all these notes and things that have obviously come very, very popular.
It was like, you know, attack issue to this level at home. You know, one of the boys has
dropped out. Two minutes, two mint tech pours, whatever. I'm on the rails. Yeah, for sure.
I'm dead. I'm on the rails immediately. You know, I'm watching Jim skin drop the shoulder.
Yeah, of course like I've got I've got to get the daily fix I love I love my funny videos
But you can't even do that. You're not like your phone. Oh, I know
Can't tab out. Yeah, see this is what you need. You need like the cookie clicker in the background. Yeah, like that really quick
Rogue like indie game type thing. Yeah, like Bellatro. Great. Yeah, exactly something like that a little run of Bellatro. Yeah, it would be good
There's a new one every week there. Apparently there's like a chess Bellatra that's just come out also really
I played one
In the day, I quite as I was called things were dark bizarre
I think is what that does ring a bell, and it was it's a base. It's like a free base or whatever
So if there's a home worth actually kind of play. It was kind of interesting. So it's like it's a roguelike
But it's case-opening roguelike. So so basically you get like
every day
You have like the the arms deal or say to you like you I'm you need to you know pay me at the end of the day like
$10,000 whatever so you could then go to open up you got like pick some contracts
There's like I'm gonna sell
You know like two AKs today and like a few pistols or whatever
And then you've got to open up cases to get those to then fulfill the contracts and sell them to make the money to then pay off
But you can't win so to say but it's a how far can you yeah?
Because obviously every day the amount you owe gets more and more and more
But it's pretty interesting. It's pretty fun. It's like a good little like one on the
Yeah, like, you know tab I'll play that kind of thing. Yeah, some good ones man
Shout out ball X pit one time. I enjoy that one. I don't know that one. It's like you got a guy
Your guy at the bottom of the screen. He's just sort of like shooting
These damaging balls or whatever right get like different upgrades, you know bleed or okay fire or whatever
And then it gets a bit harder each each level and there's a boss at the end and stuff like that
But you're sort of trying to put together the best kind of build and a few things in there
You know a create increase the speed. Yeah, and all that sort of stuff increased damage done from like the side or from behind
Pretty good one. It was quite popular. Yeah, I'm mostly like recently as well slay the spy to pop
Yeah, well, that's the first one. I haven't played the second one, but I heard the second one's really nice. It's good
quality of life upgrades. Yeah, pretty much. And then like the multiplayer is quite good.
Very, very, very seamless. I was in the first one. Yeah. But I thought it would be a little clunky,
or you got to wait for your, you know, friend to take their turn and then you get your turn or
whatever. It's really, really seamless. It is an end turn kind of game. So, you know, I'm often the
one that takes a little while or get distracted mid turn or whatever, to be honest. But
It's good. It is good. It's very very good. I think
We could hop on really easy to understand. Yeah
And it was um, it's good
Crazy moment what's he called there's a guy with like the lightning
At the end of the round kind of thing like she has this system of
You know, you build up like the damaging
like different elements almost, but then it all takes place at like the end of the round.
And I had one card where it's like, for every lightning card played this combat, like repeat
it basically.
So the more you do, especially against the boss, it got up to like, 360.
So I think I killed the boss in like one turn.
There we go.
Yeah, that was pretty good.
That was pretty good.
I think they've nerfed those types of deaths, unfortunately.
That's where rogue likes end up being. Yeah. Yeah, I mean it's in a black troll
Like you get like one one of your jokers that goes crazy and it's like the most satisfying thing in the world watching it like those numbers
Sort of take up. We are seeing headphones being put back on here. So they were surely it's a good sign
It's a good sign. Whatever the conversation was it seems to be
Hopefully touch wood getting resolved got the the manager in as well got under the admin. Yeah to help out here
The admins admin. Yeah
his boss has come through yeah well exactly so we'll see the the big one I
think is snappy they might have all just taken headsets off to be a bit more
comfortable or something like this I don't think the entire team had the
same issue it was it was snappy that was the first guy in yeah we're a little
bit in podcast mode. Yeah, are you enjoying Shanghai Romania?
Yeah, no, I mean, we've we've been to Romania a couple times
now. Really, it's cool city. I just think it's got like a nice
I mean, we spoke about it when we came out a few days early, we
went to see, it's called Brasov, but I think most people kind
of know it as just Dracula's castle is sort of like a
neighboring town. Um, yeah, really, really pretty. Like I
like the pace of life in Romania is pretty chill.
I think that's quite a big thing that you don't get in London.
London is breakneck speed all the time.
So it's nice getting this sort of like,
you can just saunter around.
You don't have to have an agenda of what we're gonna do today.
We can just get on the way.
Like this game, for example,
which I've seen the timer ticking now,
I was at round number four, is about to begin.
So whatever issue there was,
seems like it is resolved for now and we can get this show back on the road. It's a 3-0 start,
of course. Fall in vision. Still, no one died yet for this in vision side. We've got a scout in
play forced down and just a few upgraded pistols around it. Of course, that forced by, well,
that full by mass in the previous round fell so unbelievably far with the heroics of call me
So lovely little three piece from him and just shutting down that long presence
Yeah now a different kind of skill, you know, that doesn't often get employed by a high level teams
Maybe you're tier two guys gonna be more used to it is just checking back in picking up where you left off and
Remembering, you know what it was you were kind of gonna do or the sort of approach that you were expecting. How do you counter?
We'll go down to the Glock of
Stown, but really all going to
be expecting from this one. He
will be dealt with. So a couple
of kills, but no bomb plan. That's
what they were really, really
after help to bolster the buy
into this next round. I think
they will just about go in for
the orb, but Lynn vision in a
very, very good spot to start
dominating. Yeah, that bomb
one really would kind of flush
out the cash quite a bit. You
to, to pretty quickly show
things up. It's really not been
the start to to the two that
they've been wanting. Yes, we
finally get a couple of kills
to work with it to fall back on,
but this second attempt at a
four by needs to be pretty
paramount. We need to see kind
of an IP get on the board quite
quickly here. This is, you know,
very loseable series for both
of these sides, to be honest,
you know, of course, considering
over the span of the last like year, for example,
they've just been underperforming by their standards,
like domestically great,
but internationally a completely different story.
And then you've got NIP, of course,
who have had their woes throughout 2026
and even leading up into it.
That being said, back on the way here,
all in the time out, what changes before the T side?
Well, the start doesn't change all too well.
It's Zaka, who'll find the first,
the break of the smoke, down goes
shush and Zaka makes it to, he's
continued to have impact here on the AWP.
Yeah, I mean really looking good.
Amelia does get aggressive that you may
question. To be honest, you're in such
a good spot. I don't know that you
necessarily need to be
going for that play, but
Limvision.
It does too, he's looking good. You have
their own little style as you would
expect, but the moment, NIP
really struggling. We've got late
in the middle of the game.
It's a little bit of a sport
here from the city side. Seems
to be somewhat thought of, but
only briefly Westman takes us
down and snappy. Give up the
position. Can's made his way out
on towards be but does not check
his angles will be punished.
Despite some nice ideas. Nip
again are going to fall flat
here. Snappy left low down. He
continue to fight for both Zaka and Westmellon 7 and 1 call me Sue 6 and 0 and
the worrying thing for an IP is that you know we took me to this part a lot but it's
Attachable time I'll take him
They take a beat they take a moment to kind of just what are we gonna do back in towards the gun round and it's still
For so flat that doesn't fill us with a lot of confidence only a couple of kills that come through for an IP
It's simply just not good enough
5 and 0. Invision side that this streak to start off there dust 2 is pretty damn good.
Interesting as well that MIP decide to start T side too. Invisions pick but didn't want
that T side start and so far it's not paying off and they could put themselves into a position
where it's really quite difficult to recover in towards this map because how slow the starters
even if they do rekindle the flame a bit and find a bit of form, it could be to a point of too little too late.
So back into a bit of a half investment here.
And we said this for NRG in the previous round, that you can't need a bit of a statistical anomaly of a round to normally kickstart things a little bit.
And this would be huge.
Putting a lot of voters on X Kaspersky, with that Galileo, a scout forced down as well.
and they look to head towards B and it's Starrie and Amelia to meet them.
Light flash over towards short just to try and distract away but this B-hole does look pretty good.
It's late on the utility though and quite on the open.
It's Starrie, there's a flashback round.
Amelia, heroic, needed.
They will just about find themselves in advantage but they've lost control of this deadly B-bomb site, of course.
to get this one going. It's
it's Ken that we look towards
in quite advanced position and
definitely now as the need
finishes off sound. Perfect
need on to him as well. Can
sign this. I've not been
considered and does land the
double. Oh man, Zach is going
to be moving down to that USP.
Is it enough up against the
tech nine here around this
smoke as they try and play
around where it's going to be
against the tech nine here around this smoke as they try and play around. Where has he gone?
Completely lost track with 10 steps gives away his position. Not a lot of time left now and he's
looking to play around that. A big clutch coming in as NIP desperate for their first will be given it.
It's all five as well and ace. Fuck on. That is huge. Off the back of Amelia's 3k. I thought this
was surely enough. Numbers advances but it just shows the strength on a b-side post bar on a car
getting all five in a miraculous fashion does so well.
Zack had dropped the orb as he was looking for a rifle of any sort.
It would make that 1v1 considerably easier, but he just couldn't find one.
So he scoops up the orb again, then opts for the USP.
And it's not enough.
A Tecna wins out that duel.
Won a round to find.
But, Steve, I ask this question every time we see a round like that, is it replicable?
Can you rely on Khan to get an ace consistently? No.
So we've still got to find better ways to win for an AP,
but that's a nice way to just break this deadlock, break the ice a little bit,
and finally kickstart something on towards this map number one.
But they've really got to build upon this now.
I've a LNVision credit to them.
Immediate respect being shown, immediate timeouts as well.
I'll get Gumball on the mic and he'll, you know,
quite quickly try and flip the script back in the vision space up. Yeah, we like it. We
like it. We'll see if they are able to do just that. What's that there then? It's like
one. I think the molly to like stop it potentially is that what that's about. That might be the
I saw that creeping into a few
maps and moments as the one on
ancient at the minute. Yeah,
kind of creeping in. Depending
on how you like to play it, you
know, if that is a smoke that
you're really quite fond of. Yeah,
it's really, really common over
towards news as well. The outside
smoke to go down to break it up
and stop the balance.
Garage window. I feel like that's
why we may be starting to see
the top short smoke come back
the game. Uh in an interesting
kind of way was initially there
is like a much quicker option.
If you want to go mid fast and
then people figured out the
instance on a window. Yeah,
now it's correct back in. I
guess it would be for like the
Molly that might go down and
then also the brakes with a
HG makes them a little less
effective, but we're here with
some classic does to smokes as
Call me suitors fall quite easily zacker as well now put the pressure and there is presence out towards long
He has to be careful. I don't think he's really aware. He's gonna get back stab
Just give me a half a look for the reload was only halfway done
West melon reveals himself in a really good spot
Might just have given them a chance back into this that flash is fantastic
That's gonna give them a little bit of a chance to scale off here and try to actually Xerspersky
It's all on stone the jump the tag still the lack of plant as well needs to be stuck and starry knows to well about this
P2k pulled out and stone will fall
God that's so unbelievably close
But it's the vision to walk away with the response
And that's all we asked for as well
You call attack time out you immediately get the round back and that's the value of those time out
It's about where we've been quite critical of them when they go find success
Invision
Retake it's really good. It's just flashbang in the two versus two
It just gives them the ability to jump up on towards the box as they started this very well with the p2k
Those time as well
I think are kind of some of the most important rounds in a game of Counter-Strike those those 5050s where it comes down to like a 2v2
3v3
Which way is it going to go and then you win out the clutch at the end? Yeah, you know
We had NIP with sort of the the other side of that same coin where it's like
They weren't really expected to win it and you pull it out of nowhere
There may be slightly different in my mind, right, but when it is
Seemingly even yes, and you're able to take the victory. I think those are
Yeah, the more important rounds in CS
It can be morally quite damaging as well if you lose a couple of them back to back
I mean, it's like, you know,
you're not going to be able to
get back here really kind of
make you quite annoyed. Yeah,
it does just come down to like,
Oh, I missed that shot or
whatever. That's that's how a
player will look at it. You
get into your own head, right?
You're like, Oh, if I just did
this a little bit differently, I
played this fight a little bit
more aggressively, a little bit
more possibly, and you start
kind of over thinking the
situation and overcooking as we
like to call it. In vision at
the map. But it's not a worry
normally, you know, something
that we value a lot. Is how
proactive is a CT side? It
normally feels like quite good
barometer for actually how
strong they are on a map like
what ways they like to get
aggressive? What ways they like
to take points of the map or
take me to control or take
opening fights, but the vision
really on. Needing to do
anything too difficult and
potentially if NIP start to
warm up a little bit towards the
T side, they'll be causing a
lot of trouble. But it's not
more of the deeper strap book
of right. Let's try to start
taking a bit of short control
early. You'll go for like a
mid push something along those
lines. But at the moment,
sitting back inviting in this
pressure and just waiting to
see what the reaction is. It's
working. So I would change
things up. Yeah for sure.
Slogo and round here. 40 seconds
remain. It's going to be that
It's a nice mid-element to it.
Oh man, a super late smoke over there in the beat tunnels by the way.
I see this one. Always a lovely line up.
It's more the beat plate, however,
Smoking on a brick wall is the classic.
Sorry, I just managed to find one. Amelia dropping snappy.
So despite being kind of blindsided by NIP's brazenness through that smoke
to force out the bomb plant, LinnVision are still finding the kills.
I think it'll work out nicely for them here. They just have the man advantage. They've got the kits. There's no need to necessarily rush into things. If it's not needed. Nice Molotov. All they unfortunately are walking straight into the crossfire and it is falling apart, really falling apart.
it. I mean, it's just a
little bit of a. It's fallen
apart. Really fallen apart.
Maybe the kills on the way out.
Not quite sound will be the
lone survivor of this round,
but. Lim vision. I mean, I kind
of felt it. You know, they were
looking a little slow. They've
not got that player on the
backside or anything like that.
And it just crumbles once again.
I think just continues to really
a lot of focus on denying the B execute more than than anything else, right?
Because you know that once that bomb goes down, it's so easy to isolate fights.
Now, for the vision, probably as a smoke goes down towards doors, in hindsight,
the play there is actually getting at least one or two players in towards tunnels,
having variation of where the retakes coming from rather than all diving in from the same spot.
But, hindsight is 20-20 and all of the rest, it started well in towards this one.
is this a sign of things things to come and that he find a round instant response from Lim vision
Zach could gets the first he gets a dink as well or a tag through the wall
That's sorry we'll see off. So another five versus three
Yeah, I mean as a concept you won't be against the idea of just keeping them in the arms length
I find the odd round here or there a
General control for Lim vision
I think it's a little bit of a
little bit of what I will say.
I worry a little bit about, you
know, the, uh, Chinese tea
sides and some of the decision
making and whatnot at times. So
I think if you can give yourself
a nice. Springboard to work
from in this first half, I think
that would be pretty good. Yeah,
it can get a little dangerous.
But worth also mentioning that
like a lot of teams find it
lot of like isolated individual fights that we're very difficult to deal with.
Nippon gone once again back towards B. Codd it's a bold move and it nearly
nets a second but now Snappy all along he's got eight bullets in the chamber,
three mags left over and he's got to reload off and they can need to trade them on the reload.
They don't! Snappy 180s just as he gets the mag in place and he's going to see it off.
Snappy that is a huge round to take. Nipp again, bailed out by one man's antics.
this time it's snappy and they find a third in the wildest of fashions lin vision and these retakes it is not a pretty sight
I mean, we're maybe seeing the unraveling already
No, I'm going to take that second half that we were kind of talking about that is crazy
How has he ever?
lived that second exchange
The fact that I lorry goes early
Yeah, it's either like you're sending it while he's reloading or you're sending it on a quick trade attempt
But it's ultimately three off be isolated fights, which is exactly what he wants. And yeah, another cut situation. Actually, we potentially would be looking at like a six one. And even then, the one round I'm talking about would be the five versus three that they let fall through.
So, you know, it should be more like all nine rounds going their way to be honest.
really, really, really, really
really, really, really, really
crazy. Yeah, they crazy. They
really honestly make it as easy
as possible, and it's another
round where in a five versus
three. Then two as the bombs
going down, just having a bit of
variation of where you're
retaking from. We've not once
sent a player in those tunnels.
That would make such a big
difference because you're just
going to catch these one player
in the back lines, but they
don't. Yeah I mean, it's one of
the Mongols a little bit where it's like it's working we're winning my instincts have felt
good so far so they thought it must be correct like all the time you know and they just kind of
think about it too much too much confidence maybe. Story looking good on the eagle. He does indeed
have a bit of a eagle on him. Oh my stance left on 20 HP. Not impossible unfortunately the bomb's
gone B so I think you might save some weaponry here but the round itself is just not going to
to happen. Yeah, just keep on
of what you've got really. Two
AKs now to work with them.
They're so far away from the
action, so it will be exactly
that. We talk about this a lot
with like, especially kind of
the EU teams. I think they can
overcook situations, but it
feels like a time as a vision
or undercooking them like it's
so basic. It's too easy. This
round was always a bit of a
right choice. The fact that they
actually walk away with three
kills and two AKs being saved
is actually like a small moral
in a way, but they're part within reach and distance now only two rounds of difference
and they can make this T side really start to click into place. That's the first round
where it feels like it's like deserved once by me, you know, the other three that they've
won. I mean, credit to how they were one, but they were so unlikely and it never should
happen and it feels like against a more regimented side or just ultimately like a stronger team.
They're going to pull off those retakes so much more comfortable. Like, you know, you
kind of like chop and change lin vision to like para vision there they're winning every one of those
retakes like no issues right but for an IP they've been given this scope to start scaling in now
it's three rounds on the bounce it's four out of the last five going the way this T side
back into the bike all in vision around those two save AKs and they've really got to make this one
impactful and I think just maybe for their own sake they've probably got to make it quite clean
just to be like, okay, a few hiccups, a few speed bumps along the way, but we are still in control.
A big round to answer that question, I think. And whether
limb visions, delusions start to come into play here.
Gotta get control of the tunnels, both upper and lower.
Into wood short as well. So looking good in that sense is once again pretty
be safe from Linn vision as they look to just play the sights and then smokes down on timing
rather than as a reaction. But not much happening in this first minute for NIP. They feel like
they've got sufficient control and looks to be a short hit here.
I think it's a good one. 40
seconds to work with. Flash over.
It's a momentarily a re up of
the smoke and there it is.
It's just burski. Can't get out
in front of it. The question to
the cancel that he just commit
through this. It's risk both
ways timing wise that they
cancel, but going through it
behind the slow, but he can actually deny the drop down to a CT which is so common, but
the flash behind by Zaka could not have been timed any better. And he gets two kills, just
a sweet in the deal here in round number 11. Five seconds to play and Shursh is nowhere
near the action. So he will just shell up and save and there will be a response and
a flawless one at that. So it's exactly what we were looking for. You're back into the
buy. It doesn't matter, well obviously it does, but winning the round is one thing. It's
winning it cleanly just for their own mental sake. Just to be like, okay, it's fine. These things
happen. First map of the series can always be a little bit janky, a little bit weird,
but hiding out these issues nice and early.
So lead guarantee for Limvision. That's a huge thing to find, but behind it, the buy is exactly
great. Miss Molly there as well by Corby Sue in the panic and the fluster of the flashes
is that barrel over it towards lawn.
Oh, wow.
Oh, shush.
The second is ridiculous, and the third even better.
So sweet here for NIP is they look to find that fifth
and keep things as close as possible.
Something they've not done all half to be honest,
is just a straight burst out, a straight rush,
you know, playing the rounds.
Maybe a bit too methodical, they argue.
So seven five, it's the difference of a pistol.
still a lead for Linvision on their own map pick. Going to be feeling confident. I do hold out for this second half though, man. I think they really do have to know themselves and realize that this could get very, very messy given the way that some of these T sides generally pan out, but flawless response from NIP to find that fifth.
Certainly a game on our hands here on Dust2.
Yeah, things start well for the vision but because of these squandered chances the bulk of the round towards the talent and half go the way
I'm at a piece of despite being at a deficit
There still is a bit of confidence there or towards anything more so than it feels like they really kind of should be
We should have been nine and oh really to start things off for the vision
I think they'll know that as as best as anyone to be honest
The two-round game, the difference of a pistol as you put it, is spot on.
If NIP can find a pistol, the force by should come quite naturally behind it, and already then,
this lead starts to go in a really rough spot. I mean, it should be tied up, and you can even
consider NIP who have looked a little sharp until that tail end of the half in a spot to steal away
the game. I'm hoping that
season does not end super
prematurely already a little
prematurely. Given this is the
last tournament for them. A lot
of teams around them. Not the
same case with that major just
around the corner. Vision
moving slowly here is I get that
lower control. There will be a
response coming in a nice little
flash. What can he's able to get
one? Can you make it away? The
that's what we need to do.
We need to get the team first
kill is exactly what needed.
Yeah, in and out like that. It's
really important. It gives you
the opportunity for an IP to
reset this round, but so
favorably for you. Not playing
a presence. They're playing a
retake here really. The closest
being can who's in towards CT
is double stuck in towards mid,
which. I won't really have that
much efficacy. So the bomb goes
here come on first line of defense they're trying to get round that corner
zaka will bound round but he has to support a starry who gets three okay
starry showing what he could do with a pistol here and it's all on the shoulders
of starry looks to see him off it's zaka flying who finds it individual
brilliance from starry and zaka extend the lead full in vision so unconvincing
end but a strong start to the half once again
Yeah, really great to see
vision able to compete and looking very
Very competitive while doing so the final two in this little exchange. He's just start range as well. You feel to
find that last headshot
So yeah, really nice look for Lynn vision and I pee
Going to force in so Lynn vision really do have a chance to hit the double digits quite fast
Into the second half and
and then find that rifle and start to think about closing out the map so there's really not loads and loads of work on paper to be done
Yeah, you're right
It can quite naturally slot itself into place just by virtue of that CT economy being broken
Like a loss of the force by here for nip could be unbelievably dammit that could essentially should be double digits for vision
This is vitally important that they either find this round or save enough that they can reuse the buy-in towards the next
But it doesn't start well it's down and car on the first two four
That's West London on a media open up proceedings. I think they might just retract from this. Yeah, they're gonna pull away
So is that second option of keeping?
The majority of the players alive to reset this force buy-in towards the next round, but it will be limited
up to that 9th and
it's not going to be a good
thing. It's not going to be
a good thing. Because it is a
second crack at the. Forced
investment. It just feels like
it should be more of the same
West Milan all swinging money
for the Mac 10 there. Second
kill of the round. Will you
expect the 570 won't put exactly
the best thing in the world to
scoop up for experts. You don't
be too annoyed about that being
you know, it's a little bit
easier as well. Right? There
was kind of some arguments about.
Whether we drop that scout and
then snappy out of 57 and, you
know, all these kinds of things
as well. Um but as it is now,
you have one less player with
weaponry at the end of the day,
so. Any kind of names you can
take away from Nick going to be
important for the vision in a
moment like that, but we do have
unfortunately. See if he's able to make himself known. So is everyone really bar card? No,
that is true actually. As I said, I was looking down the list. No one's really stepped up.
Karn of course on his ace, that really bolsters the start line. But no one positive towards
Nip. And there's not been loads of positivity from this side. I do like this move, especially
First we break on the smoke, you have to be able to get one.
Here, but he does it, Amelia, he won 80.
And he finds that just first.
He's starting to get some of his own west smelling
or see off shush and before you know it,
this is all caught up in the air,
call me Sew Will Close.
Wow, that's second kill from Amelia.
I'd love to see that again in the replay.
That looked just instinctual, holding our mouse one
and flicking round and hoping for the best.
And it connected.
I was going to say, I think up at top middle. Okay, so it was Westman on towards the box.
I was saying Westman 180, he did turn. If he hit that shot, that is bonkers. It's a
belier as the insurance policy. Yes. And quite a good one at that. Yeah.
An NLP are going to call for their third and final time out. And what? Pretty safe to say
that this is a necessity. Things continue to not look strong for an earp at the moment as they buy back in.
It's as close as make or break as we can kind of get a 10 to five.
You lose this NIP 11 locked into place. Yes, you've got max loss bonus, but
the buy would still be a little bit uncomfortable.
And then you're forced buying out the rest of the map and that's never good. It gets a
the first half. Yeah, and you
start to worry as well. This
goes super dominant. It's not
an awful map in the form of
Nuke for Lim vision. And I
don't think it's going to be
an awful map. I don't think
it's going to be an awful map.
I mean, it's really been a
store. What showing across the
board and Amelia was playing
Bianca. Which was the only real
pressure point that worked for
you know, I'm not going to be
comfortable with that. I'm not
going to be comfortable with the
form of Nuke for Limb vision. Maybe
classically as well. One that
like the core and whatnot going
to be really comfortable with. So
we need an IP to give us
something to be defences. The
first question and one for one
might not be good enough. X
Kaspersky underneath the window
and unfortunately not able to
get anything done. The Cardinal
turn away from window. Yeah,
you hold a window. The second
you turn away, the CS gods look
down upon you unfavorably and
give another player swinging
through. This looks bad now,
doesn't it? 11 five. Yeah, we
do have the save. It may be able
to fight back, but I feel. This
might just be over in the next
couple of rounds to be honest
with you. And yeah, then I
really do start to worry. For
I think it's a lot into the
second half in particular,
which is where I kind of thought
vision would start to struggle,
but it's not been the case.
They look better. Yeah,
looked considerably stronger.
I think as well for the vision
the moment they've got a very
simple realization that I think
is very apparent to all of us.
They are just better at the
moment. They're so much sharper.
There's so much crisp and I
think having that sort of like
brazen confidence is actually
what benefits are these Chinese
When these guys get on a bit of a heat streak, they're so difficult to stop.
Like, this snowball effect is incredible, and I think LimbVision are showing exactly what they can do themselves.
And kind of that worst case scenario for NIP, not only, of course, having to go for a really horrible save there,
like, the save's good in itself, but you don't want to ever be having to do that to be staying alive.
And then the fact that there's no more time out, so you can't get any sort of injection of ideas from exist either,
so he has to wait in the wings and hope for the best, but nothing's changing.
I think he's going to have to
get to the top. For an IP
having to five and they are
pretty close, and that is it's
a smart idea. You know, West
Mountain sacrifices on HP to
break the smoke and fine X
Kaspersky such an important
guy to drop, but he's not been
important towards this map. He's
414. No, but it's good to have
the advantage here and miss
shot as well from start on the
orp. He's got to be careful.
The gap closing towards him
to the right. It's just going
to fall. And again, it's wacky.
It's all over the place, but
it's Lynn vision coming out on
top. With Nip scrambling to put
a buy together. I think they'll
have the rifles here, but going
to be lacking the niceties.
Limited utility. No kit
available. So I'm going to be
the way I think indeed people might start to agree with us. Yeah and one of those
were for Lymvision. A lot of these rounds feel quite simple in a sense but the
flash is good but it's not good enough. X is first he gets one but Mia Westman
kills a piece down a fine one full blind just on the edge of that smoke. So two
versus three now. Shush very vulnerable. Smoke and a Molly. Stown on the crack
angle. He got Zacharoff and towards car but the bomb can get planted. They know
both of them are now. Zaka should be dead to right and he is. Stound looking for the
Kukuli, can't quite find it, looking twice late and he can't, so snappy. Sees off Westmelling,
keeps them alive for now but an incredibly long and treacherous road to recovery for this CT side
that feels nigh on impossible with the level we've seen out for Nip thus far in map number one.
I think I'm back to your point as well, you know, saying about this feeling winnable couldn't agree more. And I think on top of it as well is that I really feel like Lin vision have not had to delve in towards anything in terms of the strap book like they all fundamentally quite simple cause and actually kind of credit to Westpall and for going about it that way right at the moment where his players are looking so crisp just utilize them right you know he's got so many different spearheads to work with why not send them into as many fights as well as you can.
possibly can and see what they can come up with and at the moment that's absolutely working for them.
They're flying towards fights, they're backing themselves as individuals and they're winning
out nearly every aimed door, especially in terms of openers as well. It's a really good showing and
it's a worrying, worrying sign that in towards Nuke, LinVision could just do more of the same.
Like they're not having to go that deep in towards West Melon's ideas or Gum's ideas. They can just
play so so you know mechanically in a way and just back themselves as individuals. Yeah I mean
we saw a little bit towards the tail end of the first half right with some of these really dodgy
retakes and you know over swings and things. They do like playing instinctually and yeah if that's
working for them brilliant but they can sometimes overstep that line and I think you do generally
get more punished for that on a CT side. We've got a quick move here as Shush gifted a kill.
double up as well, by the way.
Yeah, on the secondary, so...
Not bad.
Starring going to be tagged up early.
If we've started things off in quite good spots,
all things considered.
Yeah, and how do Limvision approach this from
numbers as advantages?
It's felt quite common that we've seen
Limvision start off these rounds really well,
like very, very positive in the opening doors.
Up until this round,
So that was five and only an opening doors now, of course five and one
Three and one for Amelia three and three for West Mellon like
They're so consistently getting these advantages and then capitalizing upon them
But we haven't seen many where they've been at the disadvantage to start and the front of scale up the stone is here
Find West Mellon as they're looking to move into all day if they just be hit by a brick wall of uterl and orbs
to be able to get through the
A. K. is always going to be
capable and nice and made find
a fake out on the bomb as well
to try and draw some players out.
They want to be taking a few more
fights here. It would seem and
they are getting them. They are
winning them. I mean, they're so
very low here. You'd say surely
not the bomb has been spilled.
20 seconds remain. Yes, they've
evened up the numbers. It's two
They'll recover that bomb and plenty of space. Now
I've managed to slip through on the nip side of things though
Shush comes round and finds them both
Comically on the USP it gets a bit closely and vision will have the plant as well
Which does help their campaign in terms of finances, but
P
Keep running out those rounds
In this second half Shush has really come into his own. He's really come alive in quite a big way
You know, off the back of that first half, it was really really calm that we could sort
of sing the praises of him.
You know, a lot of that was essentially down to one round, which he got five, but he's
quite down a little bit.
He's been stuck at 11 for a while, but Shush has really picked up the slack and he is keeping
Nip in a position to still fight through this.
Five rounds now, the deficit, and that's taken us to OT.
It still feels highly unlikely.
I probably don't even understand the idea until we're at like 12 to 10.
Fuck we'll see we're all up on that smoke then
Maybe just again to get another opener he does it this time
It's West Mellon and they're looking to dive in towards B and he's isolating fights easily
Where smelling the call me so too simple the spacing very poor, but it's actually you till behind it where the flashes
The two they have on
Yeah
Valve designed you to throw flashes
I think it's better to imagine.
It's immediately like 10 10 or
whatever works for you, but a
lot closer than you might think.
I always bring up the football
on IG. It's no no guys. Yeah,
exactly. That goes in with a U
score. Are they screwing up?
Yeah, I think it's better to
imagine. It's immediately like
10 10 or whatever works for you,
but a lot closer than you might
think. I always bring up the
Goal that goes in with a U-score or they score it. It's nil nil. Do not get ahead of yourselves
You know, it's a point that we've been bringing up 12 one
Sound crack on it. You want to be something a little bit wacky weird or wonderful? Yeah
But the point that we've been bringing up a lot, you know, we've been talking about the hair effect
Right this, you know, you get towards the finish line and his inability to close it and it seems to plague
generally it feels like a lot of teams have been like the tier two. Yeah, but
For Lim vision feels like they're very prone to at the moment
Since hitting that point, they've really quieted down.
Big round on the cards here, of course.
That's where maybe we do start to talk about the comeback being possible,
with Envision running out of money.
Mossburn is built up.
Still not quite enough just yet.
And of course, bomb plant pending.
a damage is decent. We'll slowly build up short here. I'll be actually really got eyes
on this hoping that there's going to be some sound cues to help them out. But the vision
has really been enjoying their contact news and it's going to be another one of those.
So this works quite nicely. Honestly, it's down. Oh, he did not have the opportunity
to be slow there. The low HP comes back to bite him in the backside. Long to go down.
An advantage briefly. And actually the CT side looking really quite good as they clean
up shop. Call me Sue and Starrie, the only two that remain as this bomb's been planted.
Call me Sue, this late lurk, this flank is fantastic. He should have gone dead to right
here. If he takes the time, oh my god, he steps early. And he can't get up early warning
time. He's just got to turn
around in time. Is this
curtains here? Time is taking
smoke front site as well as
story. Look into isolated.
Call me Sue to close and it's
Limvision who take map number
one now sure they're made to
work for a little bit towards
that tail end and they take
their sweet time in closing,
but all that matters there,
Matt Pickett us to going their
way is a great way to start
this series and script. I
think it's safe to say we have
plenty of question marks about
The highlight West Mellon not
only called a great game, but
he played a great game. He
looks so sharp. So for me, he's
my MVP off the back of that
map. Yeah, for sure. I would
certainly agree. We'll have to
see what the boys have got to
say on the desk. We have plenty
to say. Nice little image of
the boys there. But yes, we got
plenty to say about that one,
especially how good is Chinese
CS when they get going? That
was impeccable for all of the
Yeah, it was quite the game. I'm not sure how to describe it, to be completely honest.
I have a couple of adjectives.
Yeah, it felt like the first nine rounds in this game, it should have been 9-0 for LinVision, to be completely honest.
NIP won a couple of rounds by hitting the B bomb side over and over and over.
I think they won a 5-0-2, they won a 3-0-5, a 1-0-3.
They won a lot of rounds, they shouldn't have won, and that was the only thing that kept NIP alive in this game.
Outside of that, it was LinVision just running away with it.
Great defending there, say it, you know, proactive, you know, being in your face, even on the CT side.
The mid-round aggression is well coming in from Linvish, and a couple of times where they push out Catwalk in the middle of the round,
and just completely catching NIP off guard pretty much in every single round.
So, to be completely honest, I know it ended up being, you know, somewhat of a close game,
and we're a bit afraid here in the second half that NIP may be come back into it, but that was Linvish and being...
I'm not sure if I want to use the frame much better than NIP, but it was NIP being horrendous on Dust2.
That's a performance that's not the end and the boys may not be cannot be okay with they seemed out of it
They seem to be caught off guard in pretty much everything last week of the game and regardless of how much I want to praise the mission for
Praying well on the CT side. It was more so and IP just being I don't know what they're doing
It felt like they've never practiced us to it. Yeah, exactly
Like it didn't feel like an IPR does do by any means because they felt so mechanical and everything they did and
And it's like they've gone through scenarios in their practice, but not accounted for the fact that like your opponent might do stuff as well
You're not going to be allowed to just run through your strategy the way you want it regardless
So you see them being caught up like early stages of the game
You see them I think it's the first baron where they go long ahead of being committed
and it's a matter of two flashes from from LimbVision that just completely
completely obliterate them, call me Sue, pick up three people with an MP7, right? Or an MP9, I'm sorry.
It's just like very simple stuff, because NIP has such a rigid way of playing that they don't deal with the kind of fluid approach to the CT side that Lymvision gave them.
The bigger issue for Lymvision and one of the reasons why we saw NIP actually get any sort of rounds on their T side is because
because Limvision have their own issues when it comes to, I guess, setting up Structure or like structured play like retakes on a B bomb site and so on and so forth.
But yeah, this very much felt like this is Limvision's map pick and it's a reason why they've picked it. They obviously have a comfort on it that NIP are nowhere near on.
And look, in terms of individuals, this tournament so far,
Cain has still been stepping up for them,
doing a relatively decent job,
but still everyone else needs to go up around him
or they are one map away from getting knocked out.
Yeah.
Last place.
Yeah, it will be a massive disappointment for NIP.
You know, as I said, I think when you look at the lineup
and you look at the pieces they have to work with,
you know, there's a lot of potential when NIP
is just not unfolding on the server right now.
Now, Dust2, can we write that off and saying,
that's NIP not being able to play Dust2 at a high level?
Maybe, you know, maybe that's the case, right?
But that's going to be an issue later on in the tournament.
Then if you go into these best of three games,
whereas Nuke coming up ancient,
we saw them play that against Beta as well,
a map we know that can play.
So I'm just a little bit worried, you know,
on behalf of NIP, whereas for LinnVision,
it's all about getting that momentum.
It's all about getting into the rhythm
because they're very much momentum driven
and that's going to be slightly harder
to do on a map like Nuke.
So I think there's still, you know,
a life in this game to some extent,
but I'm already by now, you know,
like it is a problem in an IP.
Yeah, I know.
Again, we didn't really build any sort of confidence in an IP
as a project by watching them play Dust2.
I will say, though, I do think it's
going to be a significant difference and a stark contrast
going into Nuke.
And in the same manner that we saw on Limbison,
definitely hitting their comfort zone
and their stride on Dust2, they're
going to have a much harder time doing so on a map like Nuke.
But it is true what Jacob is mentioning,
the fact that they are very much a momentum team.
So the fact that they can go off of such a feel good performance
on Dust2, that can carry into a map like Nuke.
And again, it's not easy to play Nuke,
even though we are potentially Nuke specialists,
if you get on the back foot,
if you lose track of the economy and so on and so forth.
Historically, in a LibVision,
they have been a team that has played Nuke,
but when you're looking at the recent stats at least,
it's not really looking like a good map for them,
it is looking like a good map for Nip.
So I would not be surprised if this takes all three.
No, but I do think there's a case to be made
in the way that LibVision play Nuke,
could be a bit disruptive too to NIP.
We speak about Snappi as a player that likes to do quote-unquote out-of-spawn calls,
or at least very structured rounds, you know, where you have a certain opening in a round,
and then you have a certain ending goal within the round as well.
And we know Linn-Vision to be a team that's never just going to stand still on the CT side
and wait for an execute to come at you, they're going to push hot.
They're going to try to walk in the door through the smoke.
They're going to try to be aggressive in yard.
They're going to try to fiddle around with Ramp, you know,
and if they keep catching off NIP, that is trying to run a more smooth way of doing things on the T side,
I think stylistically, the matchup could be an issue for Nappy.
Yeah, 100% agree.
And this is something that I remember from playing against
Nappy teams is the fact that we could literally just recount
what kind of rounds we'd be playing against off of what
smokes came out of spawn.
Because at least back then, his teams didn't really
do a good job of necessarily camouflaging,
what kind of openings they had, et cetera.
So you know, it's going to be one of these two rounds.
Deca on yard is going to do one of these two things.
So you kind of account for that with how you set up
of your defense and they kind of just slowly run into you which is a very like satisfying
way to like know you've figured them out. And if LimbVision have done that and we've
seen LimbVision obviously like lean into anti-Stratting at the previous, not the previous major but
the major before that again, you know that is something that they might have picked up
if there hasn't been any sort of like evolution from the snappy side in that sense.
Well we definitely saw them play their own game on Dust2 but let's see if that counter-Strat
experience is going to come and help them out moving on to Nuke, which is coming up just after the break.
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But more than anything, you know, we can talk about the comfortability limit just looks so much sharper and new house the ability to be more of the same.
They start on that CT size.
Let's see if they've got anything left in the tank.
Well, yeah, this is a big question.
I think we're going to have coming into this map, right?
Whether it is going to be more of the same or if there will be a change up here for Nick to extend the series.
They'll start off rushing outside playing quick.
It's the USP's that come out on top. Sorry on his p2k also chiming in so looking good
But definitely not a done deal just yet. Canas. Yeah, it works its way in below West Mellon
Two versus two and suing here with a very confused CT side. I think in terms of where this bomb is gonna end up
They know we're both for them I guess more aptly were right so they can get later just decent reader now
They shouldn't have thought that the only real gap is now towards a where Westman's corpse remains, but
How do they play this car? I'm gonna dive down bomb on his back
And you can plant for heaven
It's a pretty decent post bond to it's gonna be in there, you know
Clearly this heaven, but this is we really really difficult for them
They just don't have anyone in that spot to really get rid of that position
Just now staying up there is so strong yet he's now in the one versus two but he has the positional advantage as long as his head doesn't get clipped by the Doolies like that.
Amelia, what a way to start. It's normally such a strong post one because you just have such an advantage that you know they're not really going to have the utility to clear you out.
No Molly, no smoke to get rid of you so you know you can just sort of dip and dive and take fights but Amelia does really well.
the team. I think that's a
great way to kick off. But
obviously a bit of a tilt. I
think it felt like they were
in a good enough position to
win that round, and we would
certainly agree. So just all
of these compounding issues
now for Nick. It's gonna be
very, very difficult. They do
have a decent buy here, opting
to go heavy on the utility
and the team is going to be
to make it look like a regular
buy round in terms of that
utility. Outside execute comes
in. Looks to maybe be. Trickle
smoke. Get player down into
what's mini. That's exactly what
they're doing. Fast here will
get taken down. Unfortunately
enough of a gap for West
Unfortunately enough of a gap for West Mellon to work with 5 vs 3.
They head towards the ramp, call me Sue is ready.
Might just have spelled the end of the round, a little bit of a difficult fight here, but surely not.
Snappy, so many players around him, he's able to get away and pull off that reel.
What's happening?
Starrie gives the shot to Stown instead.
Still an advantage for Limvision, it just looks slightly better.
Oh, good timing. Good timing.
That bomb was going to try and sneak downstairs.
Not to be.
And now the IGL, incredibly low,
should be dealt with momentarily.
Yeah, sorry to be careful.
He's definitely overlooking this position.
He'll eventually fall.
One versus two, but just by virtue of his low HP,
you feel like there's no legs behind this.
Oh, this could be awkward.
He's underneath Zaka at the moment.
So he's going for the long flank.
Bombs don't need to be scooped up as the issue.
And I think by his movements,
I feel like that might be a save
of the Galil more than anything.
If he was wrapping down ramp,
I can understand he's going for like the long road to go
and pick up the C4 that way.
But yeah, no real chance.
10 seconds left.
So this round is all but done.
Concession kills would be nice.
Not to be.
He didn't even save the Galils.
It wasn't the end.
Yeah, it's all for naught
He knows it. There's more value probably having a little bit of a short up econ
Now she's gonna go for the hero AK as well top server towards ex Kaspersky
Two zero star full in vision
Really really poor map from ex Kaspersky by his standards naught point four nine rating for him
You know, of course, we speak about his value anyone standard. Yeah, very true very very true
But you know, we're gonna speak about
I'm not ready for the next
player though are they get caught
on top of each other one guy had
a need in hand so it's a little
unfortunate they're not quite
able to capitalize on the
initial kills. Even the bottom
plant now seems to be out of
the question. Snapping the other
you're all right. I'm not
ready for the next player though
are they get caught on top of
each other one guy had a need
in hand so it's a little
the last one left. You know
all about him legs spotted.
Early shots bring off and
indeed will be finished in the
end. So again, some moments
certainly going to be a dicey, a
harder run here, but the
vision still look to be the
strongest squad. This is where
we will start to see if NIP
can bring a S tier game as I
to beat Limvision even on Nuke.
Yeah, it really feels like 110% required by Nip,
especially at the back of that first map.
You give that full buyout.
Gelil for Snappy by AKs alongside it.
Yuto isn't completely flushed off this T side,
so definitely worth keeping an eye on that.
The cross smokes do come through.
Deep cross smokes as well. One towards the front side of the garage.
and one all the way further back that gives them the comfort and taking outside control and
L'Invision all gonna allow them to have garage to have outside
It's very kind of similar to how they play their dust to right where
They're more than happy just to shell off and play the sights itself
But it's not always the nicest spot especially when they can get the back lines like that
That's melon with a keen find
I'm not going to be able to
get that.
First key. Great spot. He's
gifted the kill. So maybe
looking good now for NIP spot
the barrel takes out star. You
just seemed really quite
unaware was hoping that that
was not going to be the case.
He's not going to scale up that
quickly, but unfortunately goes
against the plan. NIP in an
I think it's good as well. Just
to get an immediate kind of
response that comes through.
You need to make sure that call
me to get himself to a position
of saving. How's he below the
site itself? I think.
He was below the site itself.
Well, I think, I'm not too sure.
He'd only see somebody play a save here.
So, I don't see how much damage he takes.
He's still a full HP, of course, and armor, so it should be OK.
First on the board, it's more a case of, oh, Westman in save.
Elevated angle, but an unclear one for Khan and Exaspersky.
Both of them fall at the same time.
Westman is still trying to desperately stay alive in last round.
and actually they end up making it quite expensive towards nip only one that survives
silver lining and a lost round and of course plenty of money to rebuy into what's next that was a
bonus buy ultimately so they're not super annoyed with how that ended yes they lose the round but
you save one you get four kills off the back of it you still keep that t-side economy in check and
of course you can kind of see that in terms of the investment a little bit a couple of macktons
that have to come through to shore up the firepower for Nip. So you'd argue that firepower is considerably better towards the invasion here.
Pasty round from NIP trying to make sure that they can't answer back. They have not wasted any time getting out on A.
They've charged through. They've opened it up and they have forced out another save, presumably.
NIP, definitely much more of a game plan.
I think that's a lot of what
the desk lent on was the idea
that MIP did not perform well
on Dust2. Just didn't seem to
have much of an approach, a few
executes and whatnot. But you
know, I think we saw them hit
long like once. So it's good
that they are immediately
realizing that and throwing in
the simple rounds quite early
on into their T-side campaign.
Call me so you get a couple on
the way out. Again, just trying
to keep this T-side economy
to be manageable but it will be a second four near very nice round as well they've
got two Mac tends to work within that one so there's you go with something a
little bit pasty and a punchy round that dives in towards the A site and lib
vision just can't deal with the paces of course that Molly as well that trickles
down to that close angle just sort of sort of heart the flashbangs are perfect
as well beautiful stuff
You see them in comparison as well. It's a map that we touch on a little bit. It does feel
Like one that's kind of even but you've also got to take it with a pinch of salt for for Limbison the size that they're
Winning against it's a lot of kind of these domestic opponents that are like the strongest thumbs down under that
team from Australia haunted house who
Great name don't know the team
You know Chingus Warriors alter ego one one lost one against them and Chingus Warriors to so all of in the span of the last
Three to four months or so
Yeah, not quite as scary as that does too might seem yes
So we've mentioned on the other side for a friend. Yes, you know, we kind of talk about the kind of caliber of appearance
There's some like fairly, I would say beatable teams that
They're taking down right. I think you know like Monty for example
We've kind of spoke like they may be slightly overinflated as a team sharks as well
I was all in there kind of the CST global finals
Liquid very beatable that roster that
This retakes on though, especially being so low a lot of the owners on snapping sort of bail them out
The last round of exospercy 11 points of HP and he's very slowly wrapping through if they had stuck that I honestly by the time he gets round it would have been past the five second mark
It makes it harder to call me Sue does his due diligence double checks has a look and sees it off slim vision get a response of their own
It's not super readable, super predictable, and a lot of the time maybe it doesn't even make sense, you know, as you lose a round like that, and IP will take an immediate time out, potentially trying to make sense of it, but also just trying to stay in this conversation, get a return gun round, their
their econ's not fantastic even despite the bomb plant so there's an opportunity
here for Lymvision to find a pretty hefty lead if they can string them
together. NIP of course looking to stop that.
So what changes off the back of the timeout? We've got to eat this already in
that first map. The amount of timeouts called with nothing changed for the
better for an IP. Gotta make this one sing. Stiles got that t-shirt all bow. Snappy loading
a Mk10, shush of a Galil. So it's a full buy but it does have a couple of lesser weapons
so to say. Outside smokes again. Three of them a break on it as well but nothing behind
Nip with a nice change up here. He's got to find his kill, he does.
Really well found, they do have Snappy downstairs, he's spotted but doesn't want to give them another kill here.
That bomb looks to be going towards A.
Like the idea from Live Vision but there's just so many players down here.
They've sacrificed so much map control. They're moving quite fast, they are at the very least in with the game plan that it's like right let's pick up the pace and move towards A.
to start to be heard. But again, how many sets of footsteps is it really? Stown gets
one. He's not quite ready for any more than that. Snappy left in the corner. And call
me Sue is the late contingency. They just needed to find one. No, nearly a new one was
up that I was going to be a tough one. And this is unfortunately the other side of the
vision. This is a four on three. A bit more patient. Just walk those players up secret.
You start running. There's no need
There's no need to start running just use that man advantage. You've got kids
So what they get a bomb plan and I think they would have really caught them off guard with three players coming up secret
Yeah, and it still would have been pretty fast if they want I can understand
The flash in one one player swinging secret
It's a quite a common angle to hold for like the flank
When you get up to top secret and they just run outside
It just feels so unnecessary and they obviously kind of it's very easy for snappy to post up in the go into the corner
I've him to call stanova and just say hold the cross for me, right?
And there's two kills easily and they just squander the lead and this doesn't happen so many times as well as dust
Do if anything kind of very different to how we normally approach
Kind of nuke as a whole nuke we look towards one of the statistically most CT's had a maps in the pool
We normally say you want to take a lead on your CT side
We may be even the way the limousine been playing are saying right
Let's just make sure that the seats are okay for the vision because the tea side
We have a little bit more favor in judging by what we saw on dust, so it feels like
That's where it leans in towards inside a little bit more, which is so against the grain for nukes a hole
Yeah, I think it's in the Asian teams in particular just like so unbothered about
What side a map is and stuff like that, you know, like sometimes you do see them
playing their CT side a bit more like a T side almost.
So we'll find out as the game goes on.
Starrie is going to go down early and a bit too easily for my liking.
I think with B bombsite looking pretty heavily compromised,
it probably is just a save now for Lymvision.
Yeah, it depends where this bomb ends up,
but it looks like it will finish on B eventually.
Yeah, I think they're hoping they just double back and overthink the situation.
but you can kinda see already, Nexus Werski bonnens, but bomb on his back and he'll open.
Deacon, and there should be a simple plant.
Ground will be all but one.
One kill is all that was required, sorry.
What was that player? Shush.
There's bailouts down there, that looked a little dicey.
Saving's gonna be quite difficult.
For both sides to be fair.
I think they realized that heading out via T spawn is not an option.
Those who have ramped will go, which generally feels more perilous, but NRP going for the
hunt, they've actually kind of wrapped in behind.
This is the safer spot to stay and play.
It's a nipple tie that's up quite quickly.
These rounds are really fast as well, you know, we kind of contrast it towards our previous
series, a lot more torn outs in terms of the approach and whatnot.
We're getting like two or three fights within the first sort of 15 seconds of play.
We're quite quickly seeing where for Lymvision, it's a very live or die by the sword kind of mantra for them, right?
You know, if things don't go well in the initial plan, like we spoke about their opening kills,
like if they don't get an opening kill or an opening bit of control that they can really utilize,
the round itself seems to fall apart quite quickly.
like they need the gamble or they need the idea the call out of sport by Westmillan to be
sort of spot on or the mid-rounding is not quite there enough and that's something that's snappy
does very well. Nip finding the pass four in five so starting to look pretty dominant with the guns
in play the drive by Amelia getting another there's been a team mate in there whether Westmillan
would have died or not. Remains to be seen. Komi-Sukou exiting. Ah, I'm alive. That is
tough. They've got the bomb down as well. It looks so good initially. Again, Linn Vision
just unable to complete these rounds given a nice individual moment, but the rest of
the team have not helped out at all. Amelia are going to look to save. I wouldn't even
say with, you know, the saving and the backup behind it, you wouldn't necessarily look at
like that and be like, Oh, we
to be winning it. It's like
no, they do have a pretty
decent chance. Yeah. And
they're lacking a lot of the
parity across the board. I
think is one of the big
issues in some of these
rounds. Yeah, I feel like it's
a word that we brought up a
lot for in vision, but it is
just discipline and they just
lack so much of it happens.
Two pieces like everybody else
needs to freeze. Freeze up.
Yeah, just stand still like
It's five individuals that are mechanically so good that it can work at some of the time,
especially domestically as well, but against EU opposition who have a little bit more depth
in terms of the game plan and are definitely a lot stronger when it comes to mid-rounding
on the fly.
InvisioN seemed to fall flat against.
Smellon, Lord, the damage taken from him.
So that's not the best of starts.
Oh, he wants down, however.
He's also tagged up.
Sorry in the advanced position.
Could be big.
He has lots of shadow, but Ken is just too quick.
Really sharp shot to kick things off a nip.
Yeah, needed that.
And the fact that it's clean as well.
No damage reciprocated.
Before he falls, it will absolutely help.
He's got good control now out towards garage. It's a really strong position to hold on this T side. Just having the ability to cut rotations, but also to be that flanker himself to deny any chance of getting back into this.
this shush makes his move a walk into a restaurant and get the point of HP extra
Spursky is just about gonna get out somehow some way West Berlin despite
being one HP is flashing himself in towards the fight but here's where this
flank starts to look really strong call me soon is not accounting for this all
his eyes are being set on to close the ladder but how does Khan lose that I
mean soon just looks up in the time I feel obviously spurred a bit of a
I mean, I'm doing so well from the black vent and they have managed to hold it. How they want that? That is a crazy round, Lynn vision with a really, really, really unlikely answer back. I mean, they just walk into the two big danger men, you know,
you're having a great game kind of carrying the rest of the team at the moment.
Oh, maybe on the peripherally spots to put just before he peeks around the corner.
That's tough for Ken, you know, it really is.
Generally how they lost that though, like that feels, you know, we've, you know, critiqued
Lymvision for squandering advantageous rounds. That was a really, really good round in theory
in theory the way it started for nip and the fact that they let that slip must be such a
tilter for exist to immediately entered in towards his second time out. Only one more left of course
for an IP. Only a couple rounds left to play in this first half but we're so quickly
towards the tail end of this first half as well. You know touching on that point again it just these
These rounds are so rapid, neither side are really kind of pulling back and playing the
tempo a little bit or you know playing with a clock a bit more, flying in towards fights
and open for the best.
Back into the bar of course, four nip, nothing left over in reserve so this round is for
four flat, especially they can't get a plant as well.
Just squeak a lead at the half.
It's down picking up the pace, looking for a fight.
I get it!
What are we doing?
Yeah.
What are we doing?
Sorry.
Why is that ever an idea?
Right, right.
Like, you're jumping.
I don't want to be Heaven anymore.
Yeah, so yeah, rather than take the safe route down the ladder, I'm going to fly out of Heaven.
Yeah, right.
Take 40 points of fall damage as I drop in towards CT.
What is he actually doing there?
Okay, well, that's a free beat to open things up, but it is still level back into the four
versus four.
Oh my.
Guys.
Guys.
Where we got the confidence to walk out there.
You've lost outside control.
Your garage player can't hold for that.
Call me to do.
He does get a double.
Emilio get one as well.
So they're actually in for a chance of taking this, but Westman is back turned.
That was risky as well.
The needle come through.
I don't know. They were just so confident in like the garage position, I suppose. They both got down to the same. Yeah, West Mellon's a big distraction here. What is going on?
I mean, they're just... Play together, please. I think they're just fully playing like some weird distraction stuff. Amelia was in a good spot, but still, what if, you know, what, you have to bear in mind some contingencies, a lot of trust.
I mean, I don't know. Okay, so to be fair, you get sniped in midair. That
causes a crack hole. I think you might have landed on this little section below. And
then there was like, hey, G's on there or something.
Like that moment. Yeah, yeah, yeah, for sure.
Outside smokes, cross smokes come through. Your garage player isn't holding for
anything. Give it a good solid shoulder peak. Yeah, your main player as well is
also unable to get you any information of what outside is looking like.
get you any information of what outside looking like so in your mind you've got to be so in
yourself right outside is lost this is the risk this is the opening story is like now let me give
him a swing yeah you're on a mode evil conneval flying out of heaven there yeah genuinely um hey
say what you want right a the winning and b it's hilarious so you know this is this is a game I can
I think he's lost his mind a
little bit over the course of
this first half. So yeah,
really just trying to force the
issue, especially after a great
map one. He 20 and 1.83 raising
like which I don't really play
like best of threes or whatever.
I suppose you know you play back
to back games. It is a bit annoying
when you've just had a great map
place something and then you
just think up how to play. Yeah
only like just just thinking
the second it really does it does all right so all three time I was used for
there for they put a lot of owners on this far around of the half outside
extra special just doesn't even consider the fact that it could be a player
close left but downhill four numbers are in favor of this CT side but and I'd be
quite quickly getting down towards B. Yeah, quite fast, quite fast here. Sound will manage
to drop West Mellon. Amelia looking to pick up the pieces. He hears the bomb going down
as well. Pretty easy ahead of time. Okay, a crazy move from him to try and deny the round
out here and he is going to be able to get it done. Amelia catches off Shush. It is wild
to be able to dominate and it
would have been like the
Linn vision pistol that kind of
keeps them in it a little bit,
but they actually do. I think
convinces ever so slightly with
some wackiness, but all the same.
Able to take that lead. So now
I think you get onto the edge
of your seat and really wait
to see what the second half
looks like. And I think it's
going to be a little bit of a
you see and really wait to see
what the second half looks like.
Yeah, I mean, judging by the
first map as well, we're going
to probably take a lot of stock
on that CT side. Falling vision
that they looked so so kind of
you know, clean at times in the
way, but then at the same time as
well, I think they obviously had
some still kind of core issues,
but. I like what I saw. I thought
there was at least it was just
right? Well, obviously kind of the issues for them. The T side on the flip side as well for
for Limvision, we kind of see how this side, it's so reliant on like individuals, which
is a blessing and a curse. Like if you are getting Starry going 2010, like you, you know,
you can call that essentially for Westmallow. You know, you look back towards that Taylor,
the Dust 2 and six rounds out of the last nine required going the way of Limvision. It was
pretty clean when things were
clicking. Call me Sue Amelia
both have really good games, so
there's going to be a quite heavy
lean on those two to. Try to
shore up this tea side. We're
flying towards our side quite
quickly and call me Sue's got
some great map control early.
Wow, really fast for it looking
towards heaven. In fact, there
is a player up there, but whether
they're going to be ready this
early on into the round is of
course another question. And the
rest of the team actually
downstairs, so it's all very
that's going to be a pretty
important line of defense.
This is head. That will start
to confirm that something is
up. Zaka upstairs really quite
fast. I mean, this is just all
over the place. I can't
necessarily tell you what the
hell's going on, but it might
just work out. They activate
that heaven player in pretty
good time.
They activate that heaven player in pretty good time.
Snappy is behind the bomb plant coming in because they know that heaven is nice and safe.
So it's a good post plant that they've got set up actually.
Three coming in through main is going to be kind of interesting.
You've got Zacroc closed, you've got Westman and who can swing.
He's with Starry, they're both pushing hard. Snappy is there, but he gets one for free.
The second could follow it. Stound big kill from him.
It's still about this heaven player that could be huge.
And now it is that's why these postpons for heaven are so strong call me sue with a double to his name as
Lynn vision extend the lead a
Bit of a comedy of errors at times in in that pistol, but let vision walk away
And it's one of these sort of games where you know
We kind of like to say in a bare knuckle brawl
Like that's how the vision want to play their kind of strike like yeah
And if you drop down to that level of like if you kind of get in towards the mud with them and start swinging
You're gonna lose like these guys they want to the chaos they thrive in it if anything as we see it all the way throughout this
Series and IP they're a lot more comfortable against you know
Proper, you know what discipline there, you know regimented set ups and whatnot
We've got you know
hard radar
X-ray and I still don't know what's going on. You know what I mean?
So I can't imagine what it's like to be for an IP like I don't envy snappy's job right now trying to call this like
to be able to get the first.
He does. He's able to back away
as well. And family's done on
to Kaspersky.
It's interesting, isn't it? It's
all a question of like. How
stubborn are you as a team? I
think our previous series had a
sprinkling of this. Don't gonna
be wrong. NRG with the coach
are not quite as mental as
to make as much sense. They're going to be difficult to read and there's, you know, new elements that
you don't necessarily expect. And Mars did a very good job of just sort of changing their game,
maybe bringing it down slightly. Yes, you might be playing less, I don't know, scholarly counter
strike or whatever. But, you know, it has to be done from time to time. And I think that Nipper
are a bit more stubborn in their style that it's like, this is how we play, and we're going to
perfect that. And then we're going to make that work. But you have to be adaptable in the modern
game. Really, you know, those times are kind of gone that you could be like, okay, we've got an
existence style team, and then we have like a Brazilian style team, and then, you know, you
have to be able to do a bit of everything really. In order to compete at the top level, or even
against an Envision, it would seem the first out in towards a going well, definitely not over just
yet, though, that bomb plant coming in, NIP have stood strong here. The attack against the bomb down,
It's just cool. It's just you'll take him all the same
I thought for a moment. We were on for a bit of a clutch not going to be the case and knit with what could be a
Series saving force by win. Yeah, it's a vital round to be taking
Just to get an immediate response just to give this CT side a bit of a springboard
I want you to scoop up some upgrades as well
Couple of galeos each
You'll take that and you'll know considering that
that.
Limvision had a plan plus of course you generally do go for four spies to respond to losses of
four spies.
But I guess the blessing is you don't have to.
With that bomb plan everybody is 2k or better.
You technically could take a step back.
Go for a lesser buy.
1.9k loss bonus.
Have the AKs in towards the next round.
However, this is Limvision.
all expectations that we do get the immediate force by back in Amelia tries
to sort of carry the team through a round like this and we so far he's been so
good
so I'm there to be honest I think if they were in the solid two versus two it
would have been a much more doable story also just getting a jumping dink as
Well, really does help we are getting that force out
interestingly they give it to starry
the
Reekers performer over towards it is true. Limb is in the moment. He's really struggled so far. Obviously a fantastic map number one
but
Maybe trying to bolster his confidence if they can get him alive and kick in it will of course put them in a really good state
To close this out and then you know that the two heavy hitters thus far of Amelia and call me sue
just happy to will detect nines. I think let him entry as well and then you can recover the weapon kind of thing
Expecting him to get traded or have a difficult time
Little bit yeah little but then they've caught call me see leading away on this tech
So yeah, and he does generally lead the way for live vision in a lot of these rounds of code
What we've seen so far. He's been sort of getting them a lot of space
He's more of like he gets some space and he plays for the flank and he plays for the insurance policy and
And down he will go
You got the bomb with them as well as they use those cross smokes to get secret control
Stacked on top each other a little which does worry me, but there's not immediate presence here
Do you know what I'm actually happy to see it because the issue I've had
Yeah, the lack of trading because there's spacing being so off you are forced into it when you don't there's so try to fake it out
like a great turn around, there's some tilt setting in.
Stari's on the eagle, that's an overspend in a big way,
but he's just really trying to force some kills.
Yeah, individually definitely struggling
and a bit of a worry.
Nate towards silo, minimal damage though,
on towards call me sir, only nine points.
The flick can't quite connect,
but neither is the eagle shot.
star he will cross to red.
Downseats another as well.
React in time, but it's information gained,
nonetheless.
There is his first.
Call me Sue.
We'll get clipped on towards Roof
and have you all start to lock into place.
And well, that Deagle investment's not done much.
That's safe to say.
Nice shot from Stound.
The last man at West Mellon will follow Sue in a second,
neither does Fiends, but a barrage of Galeel's
That's a can face
Sorry, not a three point a k and get an a k armor. No, you don't
He's still a man. I mean sorry I suppose yeah, you get the
Yeah, this is crazy
Don't you go ghillie'll full armor for you till yeah
If you are gonna, you know be committed to the a k a k head armor just yeah, take the head armor like
I think he's not being one tapped by a Galilor M4 feels a little more important to me.
Head loss from the star player, at least typically speaking, head loss from the whole team.
Question mark.
Yep.
Amelia walking through the smoke, back turned.
Yikes.
This is all a lot.
Honestly, this is kind of what I expected from the T side of Dust2.
It didn't quite go that way.
I think it was really close to going that way and they just managed to top load the rounds and make sure that they had enough to work with, but
Yeah, this is just mental in it. Sorry though, he's walked outside and shot someone in the back. So sometimes it does work.
Yeah, it feels
It might be like presumptuous of us to say, but I don't know if you'd agree, but it feels really safe to call that the ancients going to be required.
Yeah, I suppose.
But you just never know with these Chinese teams in particular, look at what's happening
here.
His starry waking up.
There's a double.
Played towards heaven, got that bomb planted for it.
I mean it's not a bad post plant to be honest with you.
Yeah, call me soon, won the pistol from this spot but being completely exposed to the single
door is interesting because starry's not accounting for that and now they've planted
for heaven.
They're not holding heaven, they don't have a heaven player as he's fallen and the last
a story well he can't do anything about this he's trying to deny he gets nowhere in there
and that'll be that so uh one of the post plans of all time there from living it looks so good on
paper man yeah until everyone's in the open and no one's playing together yeah just i really don't
know what to make of it no one holding single door so the orb just walks out call me so expose
the single door so dies and they've lost they have no one towards heaven so the road take comes
through, they go into heaven and the A player doesn't even think that's a possibility. So
he dies from heaven and then story, the last man behind the smoke can't do anything.
Yeah. Yeah. I mean, to commit a game of countertracking, it is a comedy of errors for sure. I would certainly
be a big fan of, you know, getting the comms and obviously I need a translator, but just
the first time. I'm just
knowing what it is that they
say in moments like that. Call
me. So you're going to be the
first one to fall here. Starry
as well getting spammed down as
he tries to follow some traces.
Amelia makes it down the vent.
Half the money used to be, but
he makes it down there. Five
versus three. Now with can posted
up and ready, so I don't know
that you necessarily going to be
even on for the bomb plant. Let
of the wacky get out of jail free card
and they did not capitalize on it.
So I think that will be much better prepared
this time around.
That's my land.
Kind of give them some room in towards B.
He'll fall, but his flank is huge
and Zaka and the panic can't do anything.
It's Eskils Bursky for two to his name.
He's starting slowly, but surely to warm up here.
I think because Limvision had given them the three B's and I've been taking them all the same double digits
The first side to find it is nip which it's kind of shocking considering how the first half looked
Time I'll take in this is only technical nature though rather than attack pause
I feel like Limvision can really do with attack pause at the moment just a moment to get gum back on the mic again
Where are Limvision gone?
absolutely nothing on offer in
this second half.
with the tech was where everyone
so looked at the chilling. Oh,
there you go. Not any quick. Yeah,
nice little one. Back in to the
buy. Yeah, this is a dangerous
I think really could just start tumbling in the rest of the series if it goes to ancient
NIP starting to figure them out as we've gone on here and also squandering a lot of really
great rounds on the Linn vision side.
So that's something that's going to catch up, right?
Yeah, I think so.
You've got to be winning this round for sure.
I'm just remaining in that conversation, even if you don't necessarily win the map,
a really important kind of belief moment for the Chinese team here.
Yeah, they've got to take this if they don't this maps right off, but I think you're right
I really feel like it could have a knock-on effect for the series
It's all being lined up by West Mellon for outside
Any any day there we go there we go
Say how long do we sell on that one? It's a nice little trickle down. We'll see well
They are able to find Amelia on his own little mission as moved out through ramp finds a kill
Yeah, they're chasing him down though
He's gonna be happy with just his one, but he's gonna get traded out here, and it's all down
To Amelia I say that he's managed to actually slip through which is kind of crazy
So three versus three worse for wear on a player on either side of the equation here
Also tech nine playing up close single door
Not that I think you'll get the fight from Singledore, but it's a very often overlooked angle speaking of actually he might get this fight
He's doubled back
Loser said there was a moment. There was a brief moment
I felt like snapping to get away with something a little bit more stout now
I'll start to scale up quickly and he will make sense of it
Five seconds left. He just has to stay alive and he will the question is this call me to go down off the time
is the question, the answer is yes, an astounding yes as well. Yikes.
Another silly round. I mean, LinVision, I don't know why they're waiting so long to get going.
To be honest with you, it seems like they were really indecisive.
We go in B, we go in A, and then Amelia finds this killer single, and then it all just, again, unravels.
A number of rounds that have gone like that for LinVision. Really silly.
They will be kicking themselves. I don't know if it's nerves laziness like, you know
The general energy of the team just being completely wrong
Starry's got $400 left here by the way didn't buy any flashes or nades
He did buy a smoke, but you know would have been nice even if he's not gonna be the one using them
another important round here of course, but I think
capitulation and
Again strikes me as a deceivingly close scoreline even at 11-8. Yes found both pistols. Yes, they lose the force by here, but
You know take that away even if you've got four rounds.
Ooh!
Think damage fell onto Stown.
He's looking to be alive.
Not looking good for Limvision at the big picture mode.
Thanks, Sturkey.
No double in.
The flash actually pretty good, but he can't capitalize upon it.
Zaka will get his.
Starry does fall.
The swing out from Zaka as he looks for a second is ineffective.
Three versus three, but the HP towards the CT side is unbelievably low
You know as a format say you got snappy and it's down five and six points apiece shush and 33
It's so vulnerable
And it puts a lot of owners on car and to carry them through this three versus four retake
Surely winnable here for a limb vision. They've got to at least make it competitive. We can't have another
Really bad loss
I don't know. I don't know. I
don't know. Let's go down.
I hear what he's saying, but I
just feel like HP bars.
Everybody really far away from
the site. I've learned not to
trust in vision in this man. I
know, but. Okay, they're calling
it. I'm at the end of my tether
with it. You know, call me so
you're going to stop them
saving. Can't be the only one
left then. Just take one down
with him, but he will manage to
hold onto the AK. Limvision in
another one it would be 11 9 in their favor so you know I can't stop being
frustrated with limb vision there is still time for them to recover this though
that is of course the beauty of Counter Strike. Yeah it's not impossible it still
just feels quite improbable it is the real issue because they've just not done
enough to convince us that's the first gun round that they've taken and I think
I probably wouldn't even really get to saying the idea unless we can get to a
scoreline of 11 all so they can immediately tie it up then potentially I can start to believe
to some virtue but it really feels like the idea around these rounds has been less than adequate.
Move outside. Your car is tucked into a secret already, Molly, that'll
tick once on towards position and I'm actually unsure whether that was heard.
the drop down should be hurt.
Surely. Oh, Zach. Kill story way
off the corn dies and then he
goes down to an H. What a round
karma snappy. I don't find
West Milan. What in God's name
is happening in this game? A
quick killer response and caught
me. So it's back into two
versus two. No, there's no way
you know, it just comes down to
moments like this. The swing
out from ex-Bersky felt risky,
but he manages to land the shots.
It's all going to be on call me
Sue to save yet another
questionable round. And he can't
do it for goodness sake. What
is happening? I just they do so
well because he's in a great
spot. He's not been heard clearly
and they're not expecting him.
He lines them up and the first
player takes it down and then
The grand scheme of CS is like a good half a second after Khan's died.
Zaka just delete Starry.
It's just clearly not aware of the fact that the players actually died.
Yeah.
Just shooting at the noise that seems to be hurting him.
It's maybe even sort of a test to like how flustered and how, you know,
pressured LinVision are right now.
I know, it's crazy.
If they were just playing a little looser, a little more belief,
it really could be their map.
Yeah, there's just so like say, I don't know if it is a bit of like nervousness or some tilt has gone into the
The comms and things like this you really only have call me to an Amelia the
Impressing at the moment everybody else
Severely lackluster all those styro is like right here's my round and then bang from behind you are just killed by a teammate
Yeah, it's I'm for the till ready. Yeah, he was ready to get like a three piece. He's like, oh, that was it
Yeah, I feel it's pretty good. That was that was a nice quick kill. Yeah shouldn't have got that one
I'm ready. Give me another one.
He's set to his own team mate.
He's got the flip side of an IP right where
like nearly everybody's having their moments.
Like sure, Shush and Conn are running away numbers wise,
but they've got these pockets of moments here and there.
And Stahl's looking so strong.
Eksher Spursky's really lightened up
into the second half and Stahl's been quite consistent
all the way throughout.
And speaking of the devil,
might be a little bit of a gap in the snow
for him to work with.
No, he will fall, but Eksher Spursky,
I think it's got into it. It's
down for a second. I think it's
curtains. Yep. Look to close
the remaining two of Amelia and
now just West Mellon are all
that's left to keep this side
alive in a comedic new care.
Tragical the same, though.
Unfortunately, as it will be
that third mark going to be
required, and I think Lynn
vision at a certain point. We're
Well, this is it. This is it.
He came picked up by Westmellon.
So why not be over just yet?
He's in a weird spot as well, right?
He could certainly catch them plenty of time to work with.
Bomb.
He's felt.
Yeah, 35 seconds.
It's not impossible here.
Just moving to the wrong side is the real issue.
this is one of the very few
angles being accounted for.
Can his patients will pay off
13 to nine in. One of the maps
of all time there really that
is definitely one to forget. I
think for both sides, but NIP
really nice recovering that
second half. I don't think as
much as it's funny and it's a
bit of a comedic map. We can't
take away from actually how
good that second half look the
Well, look, you got to do it. We have to do it. Someone's got to do it. And fortunately,
I don't have to, because I'm the host, but these two individuals, you know, Pimp and
Vendetta, it's all up to you to tell the people at home, what the hell was that?
I'll be completely honest. There was a terrible game of Counter-Strike to witness in the sense
of the quality of the level of gameplay, you know, in terms of excitement and pulling your
hair and not knowing where the game was going ahead. You know, I guess on that front, it
It was kind of entertaining in a sense, you know.
It felt like it would grow either way.
It was just a question of who would do less worse in a sense.
And I think, to me, it's kind of what you'd expect
with LinnVision to some degree on your opponent's map pick,
you know, with the way they play, with the way they sometimes use
grasp of the situations, you know.
It's been kind of like, wouldn't say part of their DNA,
but almost part of their DNA in terms of how their approach
and play comes.
I'm however very disappointed in NIP.
I know they end up winning this map, but for them to basically
play into that you know to drop down to the level of the opposition in that
fashion where it becomes so shaky and so messy in a sense I would have expected
more from NIP and their own map pick yeah but there's two ways of looking at it
how long you know they get to win this they alive and that's a good thing but
the way they play forget about that you know move on and hopefully do better for
the next one yeah I just think that the one positive angle we could try to force
it into is that it's got to be awkward to try to figure out what the vision are
doing on their T side is it's more like, maybe I can forgive some of the strange rotations
from NIP. Maybe I can forgive some of the head scratching moments because I probably
would have been pretty confused as well. Because Lombizion, we saw this yesterday as well versus
Mongols, they just have a fundamentally lack of understanding of how to trade or how to
space.
Sometimes.
At times.
Yes.
And that's the thing. It's so curious because they can start off around. And
They can play rather grouped up, they can get trade frags, they get into let's say like a 3v3 and get into a position that looks promising and then just kind of forget everything that's happened up until that point, leave everybody through their own devices and slowly get picked out one by one.
Or they can start off around by going down to few players and then have everyone group up, play as a unit and gradually fight their way back into it before it slips yet again.
It's just this like awkward, like weird thing where they have like retrograde amnesia, but it like comes in and out like every 30 seconds or so
Which doesn't make for like a very consistent way of playing
It certainly is a way of playing as someone that's been watching
Lin vision play for a very very very long time and covering their games. It happens all the time
You know, that's why we love agency
Yeah, because it's the entertainment factor.
And as you mentioned, just some kind of amnesia will go on.
But then you'll see them aura farm and just do random 1v3
plays out of absolutely nowhere.
So it's an exciting, entertaining brand of Counter Strike.
And guess what?
It's not just Nuke that we have to watch on.
We do have one more map to cover.
And that is going to be ancient, which
will be coming up just after the short break.
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But she can't love me.
But I love you.
I
Won't play window anymore
The human body was built to move
Not trapped at a desk in one singular posture for 12 hours a day.
It's time your chair evolved.
This is Secret Lab Titan Evo.
Ergonomically engineered for you, gamers, hybrid workers, artists.
Back in your every move.
Oh
What's happening here? Back in. Not quite sure what's happened.
He's T-fosing. It's like Cyberpunk. Yeah. Cyberpunk upon day one release.
Indeed. We got back in like a minute early. He's still going, man. He's just still going
a minute. I need to see. Yes. Oh my goodness. What is this?
No, please stay on this. Please. Oh my God. This is so good. I want to see him get a kill.
is going to kill. Oh, yes. This
is brilliant. What is
happening? The whole game. I
hope the whole game. I hope
this is the whole game. Oh, I
think he's fixed now. Sadly. I
don't know. I don't know. I
mean, enough to see me spawn.
No, you would imagine as we
respawn into things it would
know. Oh my God. I don't
believe it. We are in for
I'm going to pull out so many lines. I don't know. It may be just the way that you load
into the map or something, or the round reset. This is brilliant. We're over for an all-time
ahead. Yes!
He's so happy on his right hand. Oh, skateboarding around.
This is going to be tough to keep it together. Every Amelia clutch needs to be in third person.
like this is crazy. Okay, it's
just too much. Oh, God. Right.
We're trying to bring it
together here, folks. Sorry
about the wacky beginning into
the map, and it's just sort of
really, really brought together
by Amelia on the T pose. They're
broken into what's middle
trying to get out towards the
A bomb site here and
They're broken into what's middle trying to get out towards the a bomb site here and
Really is actually clearing a main to be fair so quite influential position
skateboarding through every angle cleared
It's great it's great going third person what I will say if we're you know tassel e communicate if you keep doing that
We're just gonna break down. We're gonna keep laughing. I can't keep it
the game. We're going to have
to get all the team corpse in.
Oh, that's so good. Holy
Honestly, this is what this
match. I know it's true. Of
any game of any game to get
even wackier. How do we make
this even crazier? Yeah, no
joke for 2020. This is the
perfect game to have this
thing happening to it. It
will be limvision getting a
second. I'm wiping away tears
my god okay we can find a bit of a bit of rhythm you know it's tough to cast yeah
sad that he's the only one who dies in this round as well but it is limvision
who get a second my pee force by unsuccessful as we look back in we've
We've got to look at this, this, this series as a whole, no, no replays as well, you can't do it on the replay, that's not fair.
Glide it in on the replays.
I need to see him on a replay.
I think, I think, wait, I didn't see a T-pose, I think he might be fixed, he's fixed, he's fixed, he's fixed.
Oh, it's no way, it's probably from the back of your head.
In a way, yeah, thank God, we can have some fun at the start of the map, but if that was the whole way through, it's just going to get there.
Every time we see him do anything. Yeah, it's just instantly exosperky gonna open up proceedings here with a five seven
It's not real for the name should see off to and it does post down on call
We're very low and they'll fall to the HE Westville and Amelia gonna get kills a piece as well
So this lesson by is being put to rest
Quite nicely the last man is again in towards that copy which might be overlooked
This would have been a perfect round for a mere to be T posing. He's on for a quad kill as well
Yeah, well, you know the adding emotes to CS. Maybe that's what we've just seen
You know the trial in the emo button
You know got the default dance after your 4k would be pretty good
Either way really quite clean start for Limbison. Yeah, by all the fun and games and despite map 2 like yeah
We you know, yeah, yeah kind of rain ourselves back in but looking back on towards map 2 like it was it was really ugly
like they just couldn't get anything going and it was really kind of tough to watch in a sense and
The worry that we had I think a conversation that we brought up towards that sort of tail end is we were kind of talking about like
Is this actually going to seep over in towards map number three and you know you kind of feel for limvision who you know
Quite an emotive team that they'd really do kind of I feel like it gets sucked in when when things going well
They go really well and the vibes are very high when things are going badly
They can regress and they kind of get into a bit of a rot of form, right?
right? And I was worried there's
this going to leak in towards the
ancient, but a good start dispels
all of that kind of immediately. And
you can even see the immediate
pressure as an IP call for a pause.
Yeah, absolutely. Starting to build
up. And this is a map that also
really suits how I think limvision
have been trying to approach things
right really scrappy really isolated
fights and things people making their
own ideas their own plays.
And ancient really does lean into
I'm going to go back to the
back of the map. Control all
areas of the map. So and I've
been trying to dip it in the
but so to say, sorry, going to
be flashed off. He's on the
other side of the road. It's
kind of worked out for me hides
away for a moment. It's
because basically will get the
trade out. Meanwhile, it's a
quick move in towards B. We're
not wasting any time at all
here. They will line up as
he's going to be able to find
that first needs a slightly
better weapon. He says he's
got an all up to get past
unfortunately, which is going
to be easier said than done.
There's still loads of time.
Absolutely mountains of time in
this round. So he can do a lot
of anything and he's decided
to grab a freeze, right? Keep
them guessing. Did he back off?
Has he gone all the way around
now? X, because first care feel
like with where he's at. He
to make a move in behind. On
the cards for sure. It's one
versus two that he needs to
convert. Yeah. Not easy, but
doable. Smoking a molly. If
you're like without a loan.
Give you something to work
with, but there is a bit of a
move by ex Gaspersky looking
into war's cave and so it was
There was a window there where that could have fallen flat and technically as well, you know, he had a Molly in his back pocket
But there was a Molly on the floor too, which he could have utilized
But it's the fact that car gets away with two there. The orbs trained on the short angle so the rifle has to clear long
But there's so tunnel visioned in that he just lines up to so easily
And for limb vision, we talk about, you know, a lot in our critiques have been about lack of spacing and the trading being poor
but that felt like the lack of comms, just an unaccounted fore-angle.
Straight out middle once again, this time with a slight adjustment.
Oh my goodness, Hexper-Sperzki incredibly low and...
Sorry, did I have a nade, I thought it might make its way over there, but not gonna be the case.
Are they aware? I mean, there's obviously a smoke down, it's not one of theirs.
They've gotta be.
I don't think they are, this smoke's about to disappear and like nobody has eyes on it.
Surely not, surely not.
Oh, he shot as well. That's unreal. I mean he even expects I think that I'm inside this money. No, I'm here
I'm gonna have to fight my way out, which eventually does have to do
I think even finding one from there is ridiculous, but yeah crazy
But they just didn't want to think he was there
Shadow scene doesn't matter
God this is devolved very very quickly though, hasn't it? You know at least you got like ten rounds and new
entities and then it you know
I mean, it's not like I'm
going to be able to hit the fan
but. We're five rounds in. Yeah
and you have to bear in mind. You
know, we've had some fun or
whatever with T posing, but
that's not on the server. That
would sort of be on our relay as
it were. So they very quickly
just decided instinctually to go
down to this. Two versus two
after what felt like a good
spot for an IP to be in. It's
far away, it might save. Even
that will get in together at
donut, we'll find out. Oh,
cool. How have you lost that
one? Put into the one versus
two for Zach and our ones
cross the second as well. Nice
shot by Zach. The pistol would
be enough here and it is through
the flame. Zach will see it off.
It is far from a comfortable
round for envision, but it's
around all the same as they
extend the lead by three once
again. This is wild and wacky
the entire map. It's like
once again and something tells
this group. This is what will be
set in for for the entirety of
the map. Crazy clutch as well.
The fact that he's going to
trigger discipline. Fire doesn't
matter. Absolutely wild stuff.
Lin vision. Shaping up very, very
nicely in the early stages of
absolutely perfect. We'll see
what they're able to create in
this follower brown is still a
purchase of sorts for the NIP
side. So weaponry to get through
for short three on B as well.
Limvision actually toning it
down a little. I think they were
happy to take early fights, but
this time NIP play in those
sites. Yeah, running the soils
back in a little bit. And a real slow round to start, but this feels like at least, initially
the way they're set up or finished towards B, but there's essentially four players in
this direction. We have Xsperce, he's being able to work it over so quickly. Hot flashing
at the same time as the Molly, snappy or sit up close. He wants to invite them in towards
this fight and he'd love to have it. It doesn't work out well for him and can't all the same.
He gets instantly traded.
And I said, we'll move in the cave there.
You're going to go down.
These are the limb vision steps that you kind of question,
does he necessarily need to do that?
You've actually got a pretty good position in towards B.
Maybe wait until the bomb goes down as it is.
You've given away the game.
You look like a lurker, and you've died way too easily.
So I hope you're pretty ready.
Only 20 seconds remain here, and the bomb
is under threat all of a sudden.
Somehow survives.
It's Kofi Stursky.
Yeah, really struggles.
That does just paint the picture, doesn't it?
The guy who was after, the guy who should have had a free kill
on, there's the one that takes him down.
I think we're going to start to see a back off here.
There's no opportunities necessarily coming in.
The shush takes one.
Not hard saving.
Do they have a kit available on that site?
I think it's certainly going to be needed,
the way he is. He's just
trying to remain present. You
know, and just put a bit of a
threat in. I think that kill
might just do it, though.
Unfortunately, it's down. Still
going to get on it. Maybe you
did just get it by half a
second. It's a little closer. I
don't think he has it looking at
everything that's all considered.
It was a bit close. Indeed. I
mean, NIP kind of going for it.
That also just goes to show
there's a bit of tilt setting in
you know, happy to take fights
all the time trying to play around
that. But I feel like you see
that three versus two unfolds.
Usually you just say if you've
got the open the conversation,
you're just out of there, right?
Like take what you have.
And give it another go, but.
Not the case here, so we're in
for that gloves off bare
knuckle brawl for sure.
Down in the mud and both sides
looking to come out on top.
For an EP, we've got a triple
We've got a triple B9
That double D eagle as well you assume this should be a simple one full in vision, but
No round has really felt simple. I think is the the onus. We're sort of building here
I've just felt like the vision of raining themselves in quite a bit now
It's back-to-back rounds where it is a lots not as slower and they're not taking loads of map control early
Now you wouldn't have said so.
Call me Sue.
It's to be this first player in.
I mean heavily set on top of each other here on the Limbison side as something brewing
you might argue.
Oh, starting with a crazy find does get traded instantly though.
and the mission to potentially try and pick up the gun, Amelia trades it out, also chokes the MAK10
pretty far in towards Jag, so I don't think there's really a chance of retrieving that at the moment.
Okay, well, palms are close. On the pillar itself, Molly doesn't spread into his position,
he swings into 5-1, which he does, but the insta-trade keeps things level.
But at the very least though, this lesser buy is still causing a couple of problems.
It's down, he spans, he'll get caught by the swing,
but it's still two versus two,
and the bomb's still yet to go down.
We need to get this plant in place,
but they're just waiting on the edge of that smoke.
Media turns around and he'll die,
and Shush runs out of ammo.
What is happening here?
They go for the fight,
and there's the clock that sees it off.
My God, what is happening?
Again, I feel like we asked this every third round
in this series, what is happening in this game,
but all we know so far for Ancient,
I'm not going to be doing that
again. It's the next one. It's
Lin vision who are really six to
one. And pretty quickly as well.
Another time I'll be taking my
assumptions is an IP calling
their second time already. I
spoke a little bit as new sort
of was getting going about how
like Nipper team that a little
more stubborn sticking to their
style. Maybe they read into that
a little bit. Um and trying to,
you know, I think that's what
I think that's what I think
that's what I think is the
real. Realm of battle. It
feels like they've completely
lost that kind of identity and
it's all. It's just really
nasty to watch. You know, it
really is against what they
like doing and I think this is
what they're trying to straighten
out a little bit. Yes, you can
lean in and be like, Okay,
It's a bit more space in this particular spot, but I don't think that Nip are able to play to the same way that Limb is in camp.
Trying to clash the styles, trying to fight fire with fire, we might say, and it just is not working for them at all.
So what is the adjustment in this timeout?
Something a bit pacey here to try and pull off the aggression. Actually looks good.
They will lose control of the bead sight itself, but a lot of the extremities are in their hands
Through towards shore there is two spamming into walls cave
It's a nice move by like a guess one, but he can't get the second style post on the angle
The need is nice a lot of damage
Onto a snappy and ace Kaspersky
They're really trying to focus on finding style but swinging into a one-by-one is surely not gonna help
Call me suit does get the trade but a 1v4 turn one versus three
Big ask for him now. Bomb is planted for this long position.
And he has the lineup. He has the lineup. Look at the time on that bomb.
Bomb is soon. What a time for him to step up. The 1 vs 4 converted.
The clutch and LinVision keep these rounds taken over.
The Wild West of Counter-Strike here at CAC.
And it's called me soon. Who comes up huge?
I do not believe it. I mean, that first player, I'd noticed there's only one kid here. Well place kill could make a difference, but just insane. He had the perfect lineup. He really did. I don't know if the plan, you know, is in his favor and slightly worked out or if it's just all fallen into place.
They even try the body block, right? Try and follow those traces, but just perfectly lined
up. Really does not get better than that. You know, we see a lot of lineups. I'll miss
the first few bullets and then a stray headshot lands or something like this, but he was absolutely
on it. Wow. Wow. What a moment. And I mean, that might just be NIP checking out now to
you can do that. You can do
that. To be honest, how do you
bounce back from a moment like
that? And the score line like
this 71. Really puts Lynn
vision in a great spot. They
take a time out. Small breather
required, but also. Really,
really great, lovely and
proactive. How do we fully
capitalized on this now? They're
looking to fight into a little
and it's pure domination. Nip
And this is absolutely fantastic. Just down finds himself against all and he will look
to save absolutely. It's an eight round for LimbVision and I think they might just be knocking
nip out here. This is getting out of hand. Yeah, it really, really is falling apart
so quickly for an IP as LimbVision walking eight. They've got one more time out and to
honest I'd be using it. You've got to have some sort of foundation in this first half
on this CT side to have any sort of a chance to make something of this decider to stay
alive here at CAC. And it looks like an early summer break might be happening for an IP.
It goes off and yeah I mean it's just the fact that it's flawless on top of that, it's the cherry
you know, you know, it's
exactly what it went for in
the previous rounds. Maybe
despite the crazy clutch and
everything. There was going to
be a time out there anyway to
be like this was our problem
last round. You feel perhaps
coaches already called it
because he thinks that the
round is lost, and we got to
talk things over and figure
out what went wrong there.
Absolutely brilliant. Yeah.
out what went wrong there. Absolutely brilliant. It really is. Limbision. A new found, police
on life, as you would expect. They're charging straight into WDV here. Is it going to be
biting off more than they can chew? It does look close for a moment, but they've managed
to wrestle their way in. Stown on the M4 is deleted before I even get the words out.
I think we're seeing the capitulation here. The routing of the troops. Routing, I think,
actually. But all the same, LinVision will find themselves that ninth and they look good
while doing it.
Digging an early grave here for sure. Best they can get at the half is three. That is
surely not enough. LinVision, my oh my, third of all the time I've taken, I exist. It was
it's a really good sign that
everybody is quite congested in
terms of the ADR, but it's all
congested. He's so high. Yeah,
the scoreboard paints enough of
a picture, right? I don't think
you need us to tell you how this
one is going in vision. Looking
to just take it in the first
half, though. I think that's the
more like a 10 or 11 round half.
I think you'd be very, very happy.
And they are looking for just that straight on towards A.
These bursts are really looking good.
NIP tired, frustrated, and defeated.
Hexicus Bersky is the only one to have found a kill just yet.
Snappy and Ken close to the action,
but not much that they can do to stop the bomb going down.
Or even the numbers up.
Ken right in the thick of it behind enemy lines.
Lin Vision walking on water, you know,
just all these ideas, seamless, three players pushing through the temple is crazy.
I don't even go quiet. They're stepping all the way, but they know the remaining two are
over towards a site. So what?
All right, son. Call me soon. Full blind. And as he's planting by his team,
they're a little excited, I think. Yeah, I think this, I mean, it's devolved.
Don't get me wrong, but it's a positive movement for vision.
But I was going to say, there might be still something here,
but a snappy fall is all in the shoulders.
I can't.
He's had one massive clutch in his series.
This is not going to be one of them.
Zachar will see it off.
LinVision locking double digits in this first half.
I mean, there is about a million different things
that have happened in this map already.
We had the T-Pose to start.
Brilliant.
So we've had some crazy rounds and an insane clutch.
And in these last few, it's LinVision playing literally
as quick as physically possible.
Every Molotov they're rushing through,
every smoke they're rushing through,
they are not stopping for a second.
It's Carnage, it's Chaos,
but I am all here for it and NIP are not.
They are not loving proceedings here in this one.
Right, Chispersky, I'm not smoky,
because not to fight in towards villain,
it's probably the smart call,
we'll find a round of play here.
Even if you get two NIP,
I think this is all but done.
I'm going to go back to the
control coming through. And then
I'd be looking to fight for it.
As this smoke goes down, they
will contact in. It's so very
ready. I mean, they've spotted
them as that smoke starts going
down. Unfortunately, a change in
the light. Can't is round this
corner. Oh man, the Molotov as
well to force a fight out. They
It looks kind of good for NIP and they trade things back to an even three on three
And as well unafraid to take even more fights as he looks to stand strong Molotov comes in
Stops his escape. He's now been spotted surely surely you're able to take him here smoke goes down
He does fight one and lives it
Meanwhile Amelia has scaled up a so that might just be their saving grace
down is in ct, moves forward
into his temple, Amelia just completely
unaware of that possibility, call me
Sue again in a clutch. The first was
fantastic. How about the second? He'll
find Colin. Tiders of the essence. Fifteen
seconds in a one versus two and a plant
required and will not be given the
luxury this time extra spurs key will
close it. So a second found but still a
a long, long road to recovery.
And I guess the one positive for NIP
is that Limvision surely can't play that pace
on the CT side, but I wouldn't put it past them.
Yeah, at least to try, right?
I think, again, we're going to see something similar
to all three maps, where Limvision, with a lead,
with a good spot, unfortunately, on Nuke,
happened within the rounds themselves.
But they do get ahead of themselves,
and they do start just calling whatever, playing how they want.
it does get questionable, to say the least.
Always possible in the world of Counter-Strike, of course.
We can't fully write off the comeback.
It's just highly, highly unlikely.
I think single-digit percentage points,
if you were to crunch the numbers.
But it is always doable here, NIP.
Do they have the stones for it?
I'm not so sure, given what we have seen this series.
If it maybe been super one sided affair on the roadmap pick perhaps but felt like a lot
of Lynn vision losing out situations kicking themselves should have a guess team starting
as a T side 10 to what sort of percentage and IP have this is top 50 and IP yeah what
the ball to the left. Oh,
Kaspersky with a nice final to
West Melling and I know about
all the rest of these players
though. It's the big thing here.
Just can't quite land the heads.
Tap on the bomb. Try and draw
them out, and it does work.
Unfortunately going to take
shots in the head. There's not
enough times down had that one
dead to rights even without the
kill. Big four piece from him.
Big four piece. The percentage
points. I just be ticking up if
right in. According to the
script they will force up so.
And I pay it's one round at a
time. It's easier to grind it
out. I feel on this T side get
away with a bit more. And
at least a bit of breathing room for an IP you get a third on the board if you can follow
it up back to back T side rounds it does actually open up a door but still a mountain they've
got a client to get back in towards this map and to salvage the series. Very, very difficult.
Slow about NRP. I don't want to walk in towards the gamble stack, but unfortunately there
might be. Bombs head in towards B and all five are here. I kind of love it. I think,
you know, we were talking about this a lot. When you're going for a four-spy and it's
not the strongest like just something a little bit gimmicky I can get behind and this is it yeah we
are right outside here and I mean it could go south quite fast we'll lose one through the smoke
that kind of works in that favor a little bit though don't tell me they want to burst through
this smoke I think they were thinking about it for a moment as things start to reveal themselves
yes that counts on our yeah they they kind of figure it out in the same vein though Lynn Vision
They've read into that and they themselves are moving pretty quickly
It's a double pump though. Yeah, they are actually going back towards be trying to draw attention
Hey, it looks like a decent cell
Oh man two kills for snappy though might just have saved the day the bombers hit the deck
It's not he goes down a bit too easily could be over
He doesn't he finds the kill one-on-one low HP and Amelia on the Mac 10 feels like the perfect weapon for this
Just get the bullets anywhere on this guy take him down as quickly as you can arrange oh
No, NIP set them up for the comeback just trying to build it just a little bit
It's not gonna be the case
Really is down well we can get behind it. Hey when you're 11 3R, I think you deserve a little bit of BM
I'm. Wow, he's got himself. Yeah. I'm what a map he's having 16 and 10, but. You know,
what a call, but unfortunately it's just a wrong rebound. I mean, they hear a lot of
presence towards me and they think they've sold the rules of diving back in towards the
A side to draw away numbers, but they just stand tall in vision because, you know, for
them, there's no real like losing point in a sense. Like if they had just gone to all
day, you just save and use that gun round again. It's a force by so you just use that
buy in towards the next so for them they're happy just to stand tall and they do they keep the numbers
towards the b-site ends up working out wonderfully for them 11 to 3 they are so close to the finish line
and unfortunately it's force buying out for nip it fails for the rest of the map and
well they fall into series that doesn't start well sake nice find for him as he'll drops down
You know credit pistols that one AK that they've got to wield it is such a big ask and shush
He's giving it to try and give them something
It's happy with the smoke
Are they gonna work off of that I think they will looking for some mid-control here
that's about all they have at
moment. Faking things out with
more mid presence, but not
going to be the case. What do
you do here if you're an IP?
Yeah. The burst on B trying
get the close quarters battle
going does make a lot of sense.
Get the close quarters battle going does make a lot of sense
Well he's down
I'm gonna dive on through his gap on that Molly that just can push his way forward with but on the angle
Westman is there one for him the MP nano dive round
Starrie for me to combine at a perfect time and it's Starrie to close limvision map and series point for them
and such a dominant map number
three in the wildest of
fashions. It's just been an
absolutely crazy games. That
is 19 and seven Amelia 16 and
10. 13 and seven for call me
soon that clutch. Makes up for
it and some just a fantastic
the last look at them. Yeah,
I think you're right to be
honest with you. A quick check
out here at CAC. No major is
really. Not going to impress
the folks upstairs. So to say
the flights are booked to
Cancun already. Yeah. It's
crazy. It really is. So we'll
find out. We'll find out in
the coming weeks, I am sure,
but within the context of the
is disappointing. One halfway decent map the whole way through. That tells you all you need to know.
And then on the clock it's a finish towards A, rushing by way of the ramp,
Molly down into Osalba. He actually splits up the pack and he drops the bomb.
Starry, it dealt damage. Oh my god, what a spelling point you've got out.
He had a freebie on towards Exosperky, but he had youthful in hand.
Thankfully, he will end up walking away with the kill.
The issue is, this bomb spilled forward into his elbow, it's all but unrecoverable.
This round is done, this map and series, NIP, as you know it, are surely done as well.
30 seconds to try and get out here, it won't be the case.
The two remain, and it looks like it's all but sealed.
he's a good player. He's a
good player. It's a known
quantity. Stown as well. It's
cornfalls. This all be the end.
Zaka. Two kills to his name.
He walks away in that map with
seven multi kill rounds as
Lyn vision put up a dominant
display in again, one of the
most comedic maps and generally
one of the most comedic series
I've done in a long, long time.
Yeah, No, for sure. Definitely
a lot of fun in that sense.
I think they will be certainly feeling it after that third map
I don't know where they go to be honest a lot of questions to be answered
But we'll leave it to the experts here on the desk
Arguably I'd say they're probably going home and that's gonna be a relatively long flight back to Europe from China
It's unfortunate and you can see it on their faces
They know that they have done screwed up today, which is quite unfortunate on paper
the team looks like it should be a bit of a you know a tier 2 powerhouse and make a lot of bits
and pieces but unfortunately vendetta it just didn't seem to work out that way. Yeah no again it is
this weird thing about this nip lineup the fact that they are weaker than the some of their parts
it feels like on paper at the very least and maybe you know it is a case of you know father
time is undefuted and eventually you'll have to see some new blood um you know kind of giving
a bit of a reboot to the lineup but it is weird and I will say like we see a very different
I guess version of LendVision throughout the Special 3 series as well which does make
NIP seem worse because when you see like how I guess up and down LendVision can be you're
thinking to yourself like well a stable team if NIP could be that should win like this but
LendVision played a really good ancient honestly.
100%. And that's the issue for NIP. There's different ways of losing. And I think losing
in this fashion is what hurts the most in a game where you're not competitive at all.
A game where LinnVision is running all over you. A game where LinnVision can do pretty
much whatever they want to do. And that makes me question the whole video as well. We see
Dust 2 in the mix. You see Ancient in the mix. Two of the most open maps in regards
to how LinnVision likes to play Counter-Strike. And we saw on Nuke a map that requires a bit
or tactical understanding, you know, a little bit more better spacing, so to speak, in order
to win rounds and make it hard for your opponents. That's the map they typically struggle on, you
know. So I think we said coming into this one, you know, stylistically speaking, this is never
going to be a great matchup for NIP. And then when you add into the fact that NIP is struggling,
you know, with the new roster and still haven't found a way to come together, you just have
the recipe for a disaster. And unfortunately for them, it just isn't a nice way of going up.
Yeah, it's a very unfortunate position that they found themselves in and you can see what like 12 kills at the top there for
Stan, they just didn't have time to put themselves in positions to really succeed. It was a crazy series of events there.
Yeah, this is Limvision having players kind of getting off the hot start and nobody from NIP being able to respond whatsoever.
The tempo was high. Again, for once, we saw proper spacing from Limvision. You could see it. You buy how they did their mid takes and whatnot.
the fact that we didn't have players taking a ton of individual duels.
You had one instance with Emilia basically functioning as a larkin,
getting a little bit eager on how quickly you want it to go after they get a man advantage.
But other than that, they kept it so clean and it felt like, yeah,
you were just getting choked out if you're an NIP.
And the few opportunities that you had, the few like small moments
where you might have been able to make a difference,
they often for the wrong decisions, right?
you have the situation with Kaspersky and Covey in mid, right? Like he's kind of overlooked inside
of the smoke and then there's a bit of a snap reaction, fires at the guy, just disappearing
up the stairs and that kind of just alerts everyone to what's going on. So everything that could
have gone wrong for NIP kind of went wrong. I think the best round for me, like fall in vision,
was that 1v3, 1v4 even from Call Me Sue where fully lined them up. These views from long through
through the smoke, just it was just everything perfectly fitting into place for them.
So look, it's good to see LinVision still here in the tournament.
Good to see a bit more of the Asian teams, of Chinese teams playing on home soil.
So maybe it's something like that that's just given them the secret sauce here, this tournament.
It's one of those teams that will keep you honest in a tournament like this, you know,
because if you don't show up and you don't play proper structure counter strike,
like you are going to get punished by this in your face, you know, chaotic way of approaching the game.
You can think of LynVision as you'd like, you know?
I think they have their limitations to them
when you play Counter Strike like this,
especially from a consistency issue.
But I think it's also one of those teams
that, in best of three scenarios like this,
you know, if you're not an honest team,
if you're not a proper team, well-prepared team,
and your map pool is not strong enough
to force them into some more tactical maps,
likelihood are that you're going to struggle against them.
So it's a team that I, you know,
I don't mind them progressing,
I don't mind seeing them in the tournament,
because if anything, it's a good test to see,
can you handle LynVision, okay?
And then probably your decent team,
if you can, then you're relevant.
Yeah, I think there's, yeah, there are kind of gatekeepers in that sense.
So like getting a stamp of approval in terms of like, do you play proper
Counter-Strike all the time or not?
And for NFE, the answer is very clearly no at the moment.
And look, if they play that crazy brand of Counter-Strike as well,
and the European teams just aren't able to adapt, it's a nice thought moving
towards the major, if they're going to have this kind of confidence, maybe get
a couple of wins here at CAC and then, you know, moving over to where we're
going for the major, that is going to be a whole bunch of fun.
So yeah, I can't wait to see it.
No, neither can I, you know.
And I think that's a fun little stat.
We had three teams in this tournament
that were not going to be part of the major right in 3D max
in BC game and NIP.
And guess what?
Or we have been eliminated, you know, from the tournament.
So maybe there's a reason why you didn't qualify for the major
in first place.
And on the other hand, I'm a little bit disappointed,
honestly, because this was supposed
to be a big tournament for them to come in and get some wins,
get some confidence, you know, stay in the right direction,
make sure that you get enough VIS points in order to be in contention to some of the tournaments
after the Major. Now you come in and you're bummed out in pretty much the last place of
the tournament and that must be disappointing for these three teams who are not going to
be part of the Colombo Major.
Yeah, this was meant to be their Major. This is where you set up kind of a bit of a positive
ending to the season that hasn't gone the way you expected. This is where you kind of
already get a bit of a head start going into the autumn season if you want to put it that
way. And they just didn't manage to capitalize. And I will say, you know, the teams that went
did it in different fashions, you know, some might be able to hold their head high a little bit
better than others, I'd say, but it's still like the end of the day, it's still not acceptable
results for the teams in question. I think that's a very good way to put it, but look,
maybe roster changes are on the horizon, maybe a change of roster here on the couches on the
horizon, which is going to be the second half of the day. Two more best of threes, we've got
Maus and Nady coming up just after this break.
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It's time your chair evolved.
This is Secret Lab Titan Evo.
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Lacking you every move.
back to the CS Asia Championships 2026 feel the rush. We've had a little talent switch
up. We've let Tim Vendetta and Matt go for some rest and relaxation. I'm back. Hello.
My name is Paula. I'm one of your hosts. I'm still joined on the desk by Striker and Blair,
and we've got some awesome action to look forward to. We are going to kick things off
with our first group, a lower bracket semi final, M 80 versus mouse Striker Blair. How
I feel you excited the rush in my veins. Yes, exactly feel it in veins very hard energy in the morning
I can feel it's good morning now. It's part of my day
It's it's five o'clock somewhere parlor especially over there in China China. Maybe not fine. Yeah
Yeah, we've got us our schedule up on screen if you see what transpired so far
Yeah, mouse came through with a two one victory over nRG
Lim vision will play para vision late because they beat out nip just now two to one and yes in this moment as of right now
We are about to see m versus m mouth versus m80. I can you see the trend here Paula? It's three maps of
The first series and I'm just envision looking at it. I read patterns
All right, so the way I read my tea leaves, you know that and I envision this being a three mapper as well
I don't know why you guys are laughing. This is serious talk talking serious stuff group a yeah
You can see everything that's happened so far.
You can see what's going on in future matchups as well
that have already been decided in exactly the overall group
a lay of the land.
That's where we are right now down at the bottom.
We also have to say goodbye to BC game.
Yeah, game gone.
Tas did an interview at the end there.
Unfortunately, you couldn't hear it, but it was more like a podcast
because it went on for quite a while.
Yeah, look like a tough spot to be in.
No doubt tough spot to be in.
Right, Shraika.
Oh, yes. So I mean, that was even not even that competitive of a game against pain from what I was watching on the B stream for a little while there.
So, yeah, another rough showing for them. It's a temporary lineup, obviously.
So not like the expectations are super high, but simple was kind of positive after the first game against Falcons.
But then it went downhill pretty quickly today. So yeah, pretty rough.
Well, gentlemen, let's start focusing in on this next matchup.
You can see the mouse boys up on screen.
First things first, I'll ask about the latest edition of JL.
What do you think sort of impact he can bring to the team, Striker?
What do you think about his edition in general?
Look, I think the idea behind the move is pretty obvious, right?
This is a guy that obviously has had a major MVP, a major victory.
He knows how to win big tournaments, and it is through his own impact,
his own plays that he was making in playoffs, you know, deep into tournaments.
That's effectively the thinking behind this move, right?
Like we're being in this guy who can show us how to win,
because we haven't been able to do that for a while.
So far, I feel like he hasn't blown anybody out of the server. It's more about he's been very stable and very dependable
But not necessarily. Yeah, blow me out of the water. He has improved the vibes
I will say this right like he does seem like he he's bringing that super positive energy for the team and that has been working out
I want to jump into the video here. I'm actually a bit surprised now the standard bands coming out new can you can anubis?
I just thought I made it just would go with it in front of pickets after the mouth of struggle on overpass
is a map that we haven't seen this new mouse line to play on yet.
But it's an inferno pick on the other hand.
Well, whatever, what do we know?
This is interesting.
Look, Overpass, I'm not too surprised about it because this mouse has never played Overpass,
so this is going to be the first mouse I mean,
have you ever played Overpass?
So this is going to be the first time we're going to see them,
so I understand the thinking behind it.
It's just not necessarily a map that may be picked or play a lot in general anyway,
so it just feels like it's a very heavy punish pick rather than anything else.
Yeah inferno it is shared but mouse haven't necessarily been been convincing on it either
So I'm just a bit surprised because it's yeah, I saw it as a potential pick for for a matey
Yeah, I actually thought for the side of mouse, right? I did just go to Mirage
I mean on paper you are still the better team right with even though you're kind of a newer line so to speak but I made it
Yeah, I won't lie like they they look very solid against pain yesterday in Mirage as well and yesterday against Falcons
I got to say they would seem like they're punching well above their weight
right and it there was a real chance it could have easily been a 2-0 for the side of emmated versus falcon
So for me parlor like coming before this tournament
Let's say a couple of events back in its mouth was I made it you're like yeah
This should be a mouse all of you know all day despite the struggles I've had recently
But now with a good a context of how in the jail and zelex coming in
Even though they've looked pretty serviceable so far. It's just an exertion who's been you know calling out
out, bragging almost everyone in the team as well. So a few
question marks there and for M80, they're coming in looking
super hard right now. Turn talking question marks. Let's
start asking some questions about M80. So you already
mentioned the context of how the tournament has been so far
and just to clue in everybody at home if you're not already
aware. So M80 started off with a 13-8 victory over pain on
Mirage. A strong start to the tournament and then they did
lose to Falcons, but it was a close two maps.
They went to WOT on Inferno and on Ancient,
it went all the rounds in regular time, 13-11.
So with that context in mind,
yeah, MAT seemed to be in a good spot
and perhaps tough competition for Mael, Striker.
Yes, for sure, because I don't think
we had necessarily had huge expectations
into coming into this event from Mamey,
but I think the Falcons game especially
has kind of definitely given me a lot of faith
in what they can do at this tournament because they just seemed very solid in terms of how
they're playing Counter-Strike, right? There wasn't necessarily through some big individual
plays that we saw them succeed, right? There was very strong team play. Everybody was kind
of putting up their numbers, you know, nobody was really like in behind, but also nobody was like
pulling crazy clutches, you know, to get them into these situations. It was actually Falcons who
kind of relied more on those moments on some of these tricks, you know, and just kind of unpredictable
situations and so like for a while I actually thought M80 looked like the better team on paper
between actually on both maps really because I think even ancient they were up 9, 10, 8 or
something like that before Falcons recovered it and obviously you know double overtime on
Inferno all throughout regulation. It was towards the end it got a bit scrappy but I think up to
that point M80 were just controlling the pace really. Bleck can we build on this idea that
Milan is putting across, which is that
M80 seems to be playing with solid fundamentals if I'm to sum it up a bit. Yeah, how important is it for M80 to?
Continue that against a team like mouse who are arguably of a higher ceiling. Yeah
I think the bad feature I want to just harken back to that as well
Right this fact of going with the overpass pick here
It is obviously the punished pick and also the thing is for mouse they come into Astana
Obviously, you wouldn't have had time to really work on the entire map pool so to speak
They didn't play overpass at all. Then they had no time to prep coming in from Astana flying in all the way to a Chiang Hai right there
So I don't think they really wouldn't overpass and overpass is a map especially in a T side even a CT side as well
You might have scribbled a little bit here and there, but you still need to have reps and they have zero reps smaller. Oh
What's up guys? Yes, this matchup is ready to go. Thank you so much as always for your thoughts everybody
Henry G and Anne's gonna be casting it. Let's get straight into it. It's the first map between mouse and a matey
Yes, indeed. Thank you, boys. It is going to be mouse versus M. A. T.
An interesting map and is overpass mouse. I never played it before. New roster and
explosive M. A. T. Looking like there is some fine form. Yeah, I love this. I think it's
going to be very exciting. I think overpass isn't played nearly enough. So let's just
get right into it. We're not going to slow this one down. Mouse is going to be able to
see T side. M. A. T. will be on the T side and already making some moves towards the
Connector there is a bit of a set-up. Yes, Alex is barely saving your way
It's another headshot to bring down
Fantastic start to the series all around. I like the energy you're bringing today and as you're excited about this game
Huh, they should be a good one like MAT you might think that the underdogs here
But they had Falcons on the ropes yesterday. They did it was looking impressive
They did I could have won that game and mouse a little bit streak right now new roster right before the major
interesting moves
But the fact they have JL in the squad now, I think that's a great addition
I think is gonna pay dividends and help them make deeper tournament runs if that's possible for mouse
I'm not sure but yeah exciting times here should be an excellent series for now though a
Four on two and is and mouse are playing it to perfection. Give them nothing. That's what we want to see
We want good fundamentals. We didn't necessarily get them yesterday
We didn't get them in that last game, but I'm gonna try my best not to tilt once today. That's my objective
I'm just gonna let it wash over me.
Just say like mistakes happen.
It's all good.
You gotta remember the same.
What would Moses do?
That's, I forgot that.
The last month or so, I forgot.
That's my mantra.
That should be my philosophy in every single encounter.
We see JL, nice head shot, execute slacks.
And that's gonna be it, you would think.
15 seconds here.
Bomb down, almost zero chance.
See how I've prefaced that.
Make sure you give him a window opportunity here.
about, yeah, gets the bomb.
It's actually going to plant out of this, no way.
There we go.
All right, nice round from Mausette.
Felt like it was already over in the first couple of interactions.
Zellex with two beautiful headshots from the tourist position.
It's going to be a mate who had no plant and presumably a full eco coming up next.
Especially that first kill was so important because it saved his teammate.
Yeah, absolutely.
So Chan's there, but I like your attitude, Henry.
I must say, I started there really well.
Obviously, you were in charge of logistics, getting us to the venue.
So we shut up just in time, you've got that down to a sign.
And you're kind of in charge of the vibes today.
I'm in charge of the vibes.
They were almost ruined by NIP and the vision.
That was one of the weirdest, wackiest games of Counter-Strike
I've ever watched in my life.
It was.
But now we're back.
Now we've got reasonable Counter-Strike again.
Spinks here.
Definitely a player to watch in.
This one torsion with three kills on the MP9.
That's a lot of money.
It's never a good thing when the AWPer is getting
warmed up like that on a map like Overpass
He knows he has to be influential. The AWP on the A bomb side, especially has to do a lot of work.
Bear in mind, as Stryker said, it's the first time we've seen Mouse in this line-up play over parts.
It's not going to be perfect, I don't think, but this nice strong star, getting your star players some good confidence,
a lot of money in the bag going forward as well.
Torchy could actually buy an AWP here. I guess he won. They've got five weapons already, but that's just how much money he's got.
he's got so reserve what I can tell when they had Junie and Brolin in the
lineup they had about a hundred percent win rate on this map with four maps
played okay so that's probably the reason why they still feel some
confidence where when you make two roster changes that doesn't have to carry
over a lot could change so I guess we just don't know what's going to happen here
with that in mind though it could also pay dividends in a sense of your
opposition won't necessarily know what you're gonna bring to the table that's
a good point I like that all they can really do is play their own game they
can't look into your demos too much for that very reason.
Well, let's figure out if we're going to be seeing the best version of M.A.T. because
you're right.
They put the tests to Falcons and this is one of the reasons why sharp shooting from
sin comes out.
Spinks has gone down already and this is early in the round.
Remember, all of us has a giant map, so you actually need a lot of time to move around.
Getting that opening there is great news.
And it's still considered to be one of the most CT-sided maps we have in the entirety
of the game right now.
Yeah.
Losing the pistol. Hello, Miss Monster smoke. No good. Yeah
Don't love to see that but let's see if it cost them the round and those they've got a lot of space in jail
There's a lot of trouble great grenade on top of him. I'm actually surprised at that second one kill there
That's quite good. The flashbang from session to spot on. Yeah, the round is still alive somewhat
Yeah, I think you're right and now they're slowing it down in sendy areas here to make sure the bomb isn't just planted immediately
Especially if you want like a decent one
gets another kill. Slacks goes down and Sin is dead. Mouse have recovered the round with
some real Hollywood counterfeit coming through. That's a good way of putting it. Leaping out
of the heaven position. Zellex flashed in. Plays a two perfection as well. Zershin mopping
things up on that B bomb site. Even if I missed monster smoke and as it didn't seem to matter
too much they recovered the man deficit and find three rounds on the board here on the
CT side and yeah you have to see that that's really nice round for mouse
well recovered well handled not so much panic and that's their bonus round
by the way so now they have the orb they have the rifles across the board this is
about as good as it can get for the opening rounds of a counter strike
game. Yeah you win the bonus round you steal two AKs and you can like we said
and you have that money for the orb as well. That's true yeah you got the mp9
kills so it's all worked out really well but that can all change if you lose
against the Tech Nines. Oh, it's not gonna happen. Xelix is looking sick right now, holy.
Oh, that's awesome. That was so crisp. New man on the team, you come in, you're getting
some confidence in the lineups, gotta be important. Yeah, he came from the Academy
roster, right? 17 years old, Hungarian and looking sharp right now. Like the pistol
rounds, efforts he had and a little spray down in an important round. Like I said, against
Tech Nines? Sure. You should be winning this one, but keeping five players alive,
not even the breakers sweat. No panic on the comms, everyone's chill. It's important to keep
these rounds clean. 4-0. Blink if you miss it. Mouse in full control here. And it will be the P250
dealt with by Zershin. Everyone contributing right now on the mouse squad Zershin at 5-0.
205 and one zelex man at the moment at seven and two
Boy wonder stepping up
More of this again like you pointed out. This is a CT sided map. So having this kind of a start
Early timeout called here from M80. I suppose that does make sense. Are you need to calm things down a little bit?
You know, maybe get deaf back in in the in the comms make sure the team doesn't get too rattled early on
Surely important for them here. I
I think that's a good point. Try and slow this momentum down. I think that's a
very good word for it. I am just in fifth gear as we're going through the
fifth round. It feels like this is going to spiral very quickly unless you slow
them down. What's the play though? As you said, you're on the T side of Overpass.
Options somewhat limited. It's all about gaining space on the map, removing CT
vision, executing normally into the B bomb site and trying to get a man
advantage on the way. Just a point out as well for MAT, right, who did pick this
map. Again, they're really good as 80% win rate, but it's against a team like Alliance.
They did beat Aurora on it, but Johnny Speeds, Volcker. So the opposition is going to be different.
So we just have to value that kind of a number a little bit differently.
So now that they've got this swagger, I was about to say, are we going to see any aggression from
Mouse? If they're feeding themselves, you're definitely going to get some aggression on.
There's okay, that's the question answered right there.
I like it. I like it as well. Like you're absolutely doming them right now. So yeah,
Why not go for the incendiary play?
Yet an AK-47 didn't work out short, but not the end of the wild.
It was a declaration of a 10.
It's got to keep them on high alert.
And now it's up to Maus to recover.
And you can see how active they're being, pushing off
towards short two players, Zershin.
Tucked away in towards that connector,
two players to deal with the smoke,
making things problematic, but he does swing to perfection.
Brings it back to a 4-on-4, drops a nice defensive smoke.
It's absolute pandemonium the great should turn back as well. So well done
Disersion and we've got Swisher helping himself towards the B bomb type. Yeah big maneuver for him right here
But he can't fight JL. He goes down in fact and they do have a grenade. They could kill JL
They must know that he's been tagged up already, but they're focusing on the bomb plant instead. It's gross. That does make sense
Spinks is there as well. Selick's gonna be going down a very nice shot from Lake
He was great yesterday, and he'll find the grenade on JL. It happened just 10 seconds later
So, Torji, like we said, you go nice and warmed up with those MP9 kills.
You have to really get going with the AWP running out of time and indeed space here.
And there's the first opportunity.
Lake will find himself a hat-trick here.
And the first round on the board for M80.
4-1, beautiful play and shutting down.
We're speculating, is there going to be Maus now presenting aggression and trying to dominate the battlefield?
Yes, but you can see the slacks was very ready for that maneuver.
I feel like even if you're not going to be committed that hard to the fights over on the A side of the map
Just showing yourself there on the CT side is so nice because it slows down the T so much
It's such a
Counter-spot to hold Spinks there in the playground. I assume he knows that Spinks tendency likes to make that play
But yeah either way still plenty of money on the CT side here
That incendiary that they just threw from the CT side
Maybe that's what they needed in the previous round to really set up the put the aggressive push because they didn't have that
I think they did throw it. It just didn't land properly. It didn't land deep enough
I think it landed a bit shallow. Yeah, you can see them confuse as to why they could hold so much of the that area
Yeah, I think the incendiary mess think being the opposite way, but yeah, that's what I
Would be interesting to go back a look at that if that's the if that's the play and half the play was missing
That's definitely a bit of an issue
But it's a really standard sort of protocol here
You've got one player lurking outside of the B bomb site and the rest are operating on the rest of the map.
You almost always see this on the openings for the T side here.
Well, minor remaining.
As we said, it's all about
slowly but surely gaining territory on the map through the connector
towards short.
Speaking of which, Zershin defending just that takes down Sin.
Huge pickup, huge smoke towards Mondstadt, the 45 second mark, applies a lot of pressure here.
Gio needs to be careful. He knows he could just creep through any second with a flashbang as well as playing so close trying to avoid the flashes.
An advantage. ZLX holds behind the pillar. It is going to be a B finisher and as his the flash I mentioned it catches him perfectly. He is panicking now.
He took a couple of steps back from the original position but it might not make a difference here.
a difference here in Sendier. He thought he was going to be safe behind it and maybe
he should have been. But it will be Slacks to go down and leaving Swisher in an unwinnable
position back here. Are they really cleaning it up? A triple for Xersion and Sellex with
a double. Very nice from Sellex once again. Bitter
panic from JL. We said he was playing that position for Dodge the Flashbang as soon as
he starts backpedalling. Catches the aforementioned Flash in the face. They absolutely handle
it. No problem there. Sellex backing him up. Let me set playing from the pillar. Swings
in he was playing to not be blind there and he's looking very sharp very crisp with a silent stem
for round number seven and the money is a little busted it what are we doing here lads we've got
glock kevlar and sin tech nines galils ak it's a it's a weird one so it's like half in half out
partial buy with a galil and we'll see whether it can do much for them i've got quite a lot of
utah to be fair as i mentioned b executions are the most common approach on overpass by far
Yes. And M80 from the looks of it, they're a team that really love the B bomb site.
It's about 53% B and 29% A.
Damn.
So that's excellent data.
Very relevant. Thank you.
It's a significant difference there, you've got to say.
And did you also like the rushes, which we haven't seen yet,
but they could be very tricky to hold for some reason?
It feels like this is not really much of an easy day.
They're just going to try and wait out the U2, then execute towards B.
They have multiple smokes, a couple of A-Cheese, Molotovs.
So we need to see that this bomb's covered in flames.
Perfect flashbangs, smokes in the correct positions,
and you need to find that moment
where they're not quite expecting the pounce.
Going towards Short, Molotov's coming in right now,
trying to flush out that close range position, I assume.
I like the idea.
An ocean of fire on the B bomb site, that could work out.
Nice Molotov, no one home.
Good intel.
Double grenade, good protocols, yeah they're doing everything right now. Molotov with the barrels but they haven't killed anyone.
No, that's the problem.
I mean the grenades are cool, but you need something more from it. We're down to 27 seconds here and Jail,
he's doing a little bit of work here, does run on the bullets and gets overwhelmed.
Selix is in the magna of the hour so far, getting another double kill.
Stay alive towards you, they can plant, it's all good.
That's a good point, yeah. I don't want to fight to the death here, it's obviously the easiest kill of his life.
It actually is a fair play and there we have it six to one dude. Delix is impressing me a lot
Just the way he's approaching every single jewel. He's not taking unnecessary risks
He waiting for his opportunity to come to him and excellent aim to back it up as well
It looks really calm in all of these interactions
so that is a
Very good sign for mouse here on a map who weren't sure how they would perform with this roster you have to play it officially
I mean, this is the best start you could have had. You could have really hoped for.
Oh, absolutely.
I'm holding down B bombsite again. There are some teams, even teams that play this map a lot. They struggle with it.
They just can't find the right groove here. Swisher, oh, he knows as well.
Soars, the Tracer coming through the wallbang and nearly takes down Exurgion.
But the real super weapon of the mouse side is Selexon. He's out of the round.
True, but we have got Sorge. You have to be really active with the AWP.
WP you can see the bait and switch setup towards you. Hopefully get the first kill enabling sphinx to swing
There's the kill. There's the swing can't convert it sphinx little bit slow to get started here to start play up
You see a few aggressive maneuvers from him hasn't necessarily panned out
But damage has been done round not over sure of four and three advantage in favor of a matey, but swisher Lake very low indeed
Torgie, dangerous.
When you're scoped, they could walk in right to your left and you'd have no idea.
But he's trusting his position at the moment, playing for a long time here, and sees just
the shoulder.
Nice work.
Did he almost...
I don't know, he didn't tax-wisher.
He was low from earlier.
Surtian, in this position.
The most overlooked position of all the counter-strike.
I was waiting for you, Henry.
I knew you wouldn't fail me.
Every time.
It's so funny, but it is true 30 seconds though jail has the help for it
If you could take down JBA right now, we just reveal this position a bit early perhaps
He knows they're both out there, so should be a fair fight for him, but it's nice swing
JBA getting a second kill of the round squishing with a double M80. They really start they need these rounds right now
So we're getting a second one on the board is huge and the money is an equestible spot
Not a bad spot, but a couple of concessions presumably to be made unless there's a decent drop that I missed
It looks like it's absolutely fine. So be the last of the finances
It all started with this play the spam from the wooden boards with the short push through the Molotov as well
Yeah, nice idea didn't quite work out and even with an overlooked assertion
It's JBA stepping up in the two versus one where jail unable to really connect the dots with M4
Fubby get plenty of opportunities to maybe win that they were giving him plenty of targets speaking of which towards you'll find
Here's that's JBA removed early
Back and forth we go spinks. Let's be careful here
And he get going one kill in the round. He's to deal with the orb and he's surrounded as Sin will find him
This is turning out to be a bit of a slobberknocker and as we are getting some very interesting aggressive rounds
Lake is gonna be furious when he's when he kills Torsche running back
There's no reason there should be another player there waiting. So the fact that Sphinx is there a little boost
It's only the double so it's still doable triple boost not so much anymore. Did we do the research into that?
Yeah. Yes, it is a thing. You can't do it at the moment.
I don't know if we're playing on the patch. I guess that's the thing we did. I actually didn't research.
I'll do that. I'll figure it out.
Alright. Thank you.
But, or they'll do it and prove it to us, I suppose.
Swisher and Sin left here. It would be great. The money, like you said, is so low on the mouse side.
If they could sum up, remember this two on three. It would be massive for MAT to start this halfway.
But Jail lurking around down towards the tunnel and you'll get the double kill.
and I think that's a great
opportunity to get to the
top of the list. I think that
is the best idea standing tall
on that one, which is amazing
because of my exertion had to
try and retake that alone. It
wouldn't have been fun.
Overpass known as quite a slow
methodical. Sometimes tedious
map, depending on who's playing
and it's so far. This has been
a rock and soccer. All our
brawl towards middle. Everyone's
bringing out all the tricks, the
grenades, the boosts, the
aggressive maneuvers on the CT
There's so many interesting grenades like you said that that you know like you never run out
Normally, you know that the tricks kind of run up pretty early on and you're back to playing more default counter
right, but all of us really is a map that lends itself to
To if you if you wanted to spend the next an extra 20 hours coming up with new grenades
You could do on a map like this one which you've done. I've way too much
Way beyond 20 hours. Unfortunately, but all the good that it's done me Henry. Wow
running out of
Rounds here number 10 a couple more to go after this
We've got galils in a case those really flat steps that are right outside of CT spawn that they are running towards the
Restrooms those you can throw grenades from these into the sewer tunnel
As you're running. Yes, you can land an HG grenade the lands really in the typical
Anyway, I just wanted to get that out though. Yeah, you got me started
at this point and is you're thinking about the set pieces. Okay, you're trying to get post plant situations
That would be nice. That's what we need to see here
because I we haven't really had one of those like trade out like you have been and trying to the bomb planted force a retake and
We are going to see
Attack will just be bombs. I've been selects. He's been playing so well got the AK in hand this time
Gets the opening kill not dissuaded from the fight just yet
Once a second, but once to maintain the man advantage as well. We'll drop off
That's a nine minute scenario for MAT. Sure, they still got a lot of utility as we're seeing right now, but no one home. It's a nice idea.
And then the counter tricks are coming in.
I mean, as soon as you see those double grenades come through, you notice two people there, right? So I guess it makes sense. Get the boots going quickly. Catch them off guard.
Speaking of which, Slack's going to try and catch them off guard towards Long, but Spinks, although he's been having a very slow game by his standards, he might have heard that one.
Yeah, I think he's going to be ready.
Torsche is a little bit further behind but he could come and help him out.
Slacks trying to get the drop down there. Probably want to take the fight while you're still up on the flower bed.
Dropping down off it is almost always going to be a bad idea.
I don't think he could have given him more sound cues if he tried though.
Just like, I'm here. Just if you weren't sure, I'm going to jump up, make another sound cue, then jump down.
It's an easy way to date people on this map. If they call it the flower bed or guardian, depending on how old you are.
You might yes, I could have flowerbed, but I know what I've commentated guardian in that position plenty of times
Stuck there sometimes forever. Yeah, true permanent position
Well, there we go. That's the round just I was saying this is the most exciting all the past we've ever seen
It's just gonna be a save there. You did jinx them out, didn't you? Yeah
Round number 11 and they'll save two weapons, but bear in mind sin and swish a kind of further
of cash going into this one.
So begs the question, we just half-buy again.
I guess we go tech nines with these AKs
is what we really can do.
Didn't even get a chance to do the execution there, Anders.
They didn't.
They got the double nades in,
trying to put up to the defense.
Then the boost came through and round was over.
I still take your point though.
It would be nice to see them just get into a retake
or like an after plant scenario.
Get the bomb down, try and defend it.
Like they haven't really been able to do that.
It's because Alson's playing very nicely
on the front foot.
And again, here we go.
They've been all letting them run whatever they've got in mind.
It's a lot of pressure being applied around the map and Zershin this time pushing towards long as well
You can hear them coming. They've got no idea double kill absolutely owned
Okay, well, I think I feel like you found an important key to this
I appreciate that because you're right
They are so far forward that a lot of the the prep work that maybe M80 would have done to do some of these executes
It kind of well the prep was he's based around like they keep double nading that wooden ball position here
All right, and sure that's a very common position, but we haven't seen mouse players there once
So maybe in the older roster that was a key trend of theirs, but they're putting a lot of resources to try and flush that position
Now and no one ever seems to be home
Slacks is though was desert eagle does find one in response, but that's all he's good for this round is done
So JBA with the desert eagle
Gives up his position should be all she wrote this is round about eleven barramines. So one more to go
Do you take another pause before this final round? You kind of need three two or do but you need three
I think 3 is a significant difference here.
This has turned into a really rough one.
You said it earlier, it is a very CT-sided map, but this is still asking a lot out of M80 and the staff.
I think there's the best shell shots now on the M80 side. They weren't expecting this relentless aggression.
They weren't expecting their plans to be sabotaged at the start of each and every round.
They didn't expect Zellex to be an absolute demon on the B bomb side.
Yeah, there's a lot going on right now.
I think this was the gamble they took.
Look at this, just choking them out on the side of the map with this early utility and
obviously you can either run through and take some damage or you can put them out with the
smoke but either way you're going to be slowed down on that A side of the map which is kind
of a shame.
A lot of speed though behind this for all M80.
What I will say is though Anders, the T side is incredibly difficult as we mentioned.
Yes.
Mouse, if they don't win the pistol in the second half, you never know.
There's a real good chance they don't get going.
The coordination, the timings, the executes as we mentioned, and this is kind of a general
feel for the map, very difficult.
That's why a lot of teams avoid overpass in general, I would say, but here we go then.
Final round.
Can we get anything going towards this A bomb site?
Some missed shots there from the AWP.
Kind of costing them a lot.
JDA gets two headshots.
Session peaking in.
I don't think he had to.
His teammates are coming in.
It's still a three versus two.
It's because JL flashed from the B bomb site for him.
That's a good...
Okay, I missed that.
That's great.
truck and then gave him the chance to swing. Wonderful. Thank you, Henry. That means Alex
is now on his own, though. So peeking, it probably was a good idea. Just didn't really
find the hedgehog he was looking for. Alex walking through the smoke, then everywhere.
I mean, he's already out on the other side of the spring. It's good for the first but
late to save it. A third round is on the board for M80. They desperately needed that. I think
three is fine. I know that's going to be crazy thing to say after everything we've been discussing
this first half just for the fact that we'd know mouse haven't got any reps on
this officially tend to you think yeah done deal absolutely but going to the
T side now you lose a pistol you lose your first gun round don't get any
plans through this time to be super aggressive as well yeah there's very
good chance this goes to overtime I'll say that at least I would say okay no
no there's a good chance I reckon this goes to overtime that's where I'm at well
Well, you are the Marshal of Overtime, is that right?
I have commentated more than my fair share.
More than anybody.
More than anyone deserves.
Especially CSGO when it was like,
we went to Overtime, that was like a two hour experience.
It was, yes.
The NR15, the Street.
I think I still have the record
for the world's longest Counter-Strike game on LAN.
That's probably true.
I think it went on until like,
I do remember that.
It's like an RMR that went on until like
five in the morning or something.
So yeah.
Well then.
I'm quite a sir
We're still far away from that, but
Eventually some that record has to be broken. I assume I think it might you have been I just kind of made that up, but
Who's gonna check it? No one probably nobody will if social is
18 and 4 and I don't know how that even happened
You overtook sell X even now they're on the other side though like you said so different version as in game leader as well
Yeah showing it they can frag at the same time is doable as rare
find a valuable trait to be honest.
So, this is a very important pistol round.
Maus will alleviate so much pressure on us
if they can just get this one done.
And this is an old classic.
Five players up towards long.
As soon as you're detected, it's full speed ahead.
You're just trying to get the bomb down.
As your primary objective,
then some sound cues here.
We've got Lake with the Julees on the other side
and there's a flashbang coming in from his teammate as well.
Here we go, all the play for.
And it's Lake that goes down with nothing.
The USP at range still can't find anything.
That's a double kill coming in from Zilex.
that range yeah second headshot with the block that's pretty impressive stuff and
now torches trying to take on over switches yeah can't find the use of headshots they
really needed this but the glocks have just completely shocked how I've got to
see that from the pfus Alex yeah you'd love to see that that second kill came in
pretty quick at that range as well yeah that's wild that's round I know people
don't like you when I say that but this one is officially over we'll see whether
JBA can find anything at all, Zershin will clean things up 19 and 4 so yeah you get a
nice clean round there and if you get a 4 spy on the CT side it's GG like if you lose
that round it is. You can take a full E kill and get to 11-4. Okay ridiculous. Nice work.
The fact he gets the entry on the close range kill and eviscerates the long range USP as
well. That's pretty much perfect. I'm noticing Zelex, he seems like a very capable counter
player holy they are gonna force by his pick your poison to the full eco the
one round away from that point just to note this is the pick of a matey bit of
a gambles considering they have no data no tape on mouse that's a good gamble
you take it can still win this it's not over until it's over they can win this
second round forced by right here and then all of a sudden the game's back on
and they're doing this for one split which by the way they do a lot and maybe
even in the rifle rounds this is this is something that they're really enjoying
Double set up with the HGs. Now these kind of granatrix didn't really work out for them in the first half
They were fun to watch. No, it felt like they were really relying on them as well
Yeah, it was a kind of the backbone of their approach on the T side
Not one of them landed
Back at it again and mouse are playing very carefully and they have jail on the Mac 10. So there is
What's the chance that you could throw him into some action find out if there's a stack or something else going on a
A minute on the clock and they are real far back on the map. There's not a problem yet
But as we keep highlighting this is a giant of apps
So if you want to change your mind, especially if you're not controlling connector
It can be tricky to run from from A to B
But it seems like they've made up their mind at this point. Yeah, look at the size of it. She is scale of its
Beautiful. It is great map. I wish we saw this like I max
Yeah
We finally have the tech when can we be VR counter strike when can we get in there true people?
talking about that in like 2015. I know. People were telling me Majors gonna be
watching VR headsets. Anyway, let's get into it. Exertion, opening things up. And
that might be all she wrote. You talked about a 4-1 stack. Well, before players
went back towards A, it might as well save you pistols. What do you think about
VR in general? Do you think it's dead? Do you think it makes a return? I don't know
the... I guess the demand isn't NAFRA, is that it? No one wants to buy it.
Like, I don't have a massive headset, I suppose. I think when it gets to like
Sunglass size that's gotta be the thing. It's got full body tracking. That's when it becomes interesting again, right?
Christopher the one that I had early on required that you install, you know
Senses senses in your room. It's just way too much because I feel that there is when the technology in about five ten years
It's a if you're watching a Counter Strike game on goTV in VR and actually being part of the rush and I'd be in front of
The pack and is seeing how that feels like that would be pretty cool. I think I will say this
Half-Life Alex is
It's like a shared first place best game. I've ever played. That's a crazy statement. So I like it wild
How good that I got bored after about four hours. It just felt like attack demo to me
I I was so I think I played like 80% of the game in one sitting
I came out feeling like I was drunk because I just have headset on
It's a wild game
Well, this one is
Petering out. I'm afraid we thought this might be the most entertaining map of all day of the day
I'm not of all time. I might be pushing it out a bit far, but
Yeah, I'm 80 they'll save some MP9 some pistols and they're looking down the barrel of a 12 3
Deposits wouldn't you just love though for a made you do at least get some rifles out on the CT side
Just to kind of prove that they could do sure we know that they could be good on this map
There's no question about that. Well right now it feels like they might never have the chance to prove that because they just didn't get enough pounds
And as you know what the pistols can do that's true
You know how powerful and how potent a 5-7 can be at close range if anything it's overpowered
People said that for a long time and for good reason such a small investment, but very often
The multi-dimensional is there as well. Good trade. It's true now. That's a very smooth kill coming up from Spinks
Yeah, then your time left as well. He hasn't had many of them, but those
contributions have had some impact. That one especially we've got Torgie helping himself
towards the A bombsite here in these rotations. 3B. Nothing you can do JBA I'm afraid. 7 and
13 MP9. They will have rifles next round Anders but it's going to have to be the perfect game
of CS 9 rounds in a row. I'm here for it if that's what's going to happen. Alright, you
got the first one I'm kind of surprised by that does pick up the eight is kind of
an interesting spot I'm not gonna lie it's not impossible that I could have
yielded something more okay perfect from your own out nine rounds in a row to get
this one into OT let's see if they could just start with one well that's adopting
that old not too mentality one round at a time well scheduling fans will be
happy with this. It's been a long day of counter strike today. We've had all the maps on the
previous two series. So a nice quick one here wouldn't go amiss, I think. The much under
appreciated production cruise. Yeah, exactly. The rest of us do get to go home halfway through
the day. But so let's see whether mouths can close it out quickly and cleanly. 12 to three
right now. As we always say, and as though the hardest round in the world to pick up
true is number 13 that is a good point which is a bit of a meme but also quite
true at the same time something I you know I hate this kind of analysis but if
you look at the scoreboard on the M80 side right like the amount of kills is
just it's so low that you almost have to start there you must have to start by
getting some frags and to the drowns because sure there's a big discrepancy
we can't get to the really fun analysis about you know tactics and setups all
the rest of it because they're just not getting the openings yeah you're not
wrong there. No one on double digits at all. That's how you do it.
That's from all the way downtown. Yeah. Through that across the map. Interesting. Boost up
here. That is the cheese are going to be throwing that smoke if I'm not wrong. Yeah, absolutely.
Because you blow open the door, you go for the spams and then you can go for boost and
have boost into the connective position to see what's going on there so you
further smoke this for diversion. The bizarre set of circumstances that there
is a door but you still have to smoke it because there's a piece of the blood I
removed it so that's how it works. All right all right all right does it all come
crashing down here for a matey on their map pick time will tell one minute on
the clock. Oh look at Lake he's pushing up I like this little initiative he's
gonna find out there's nobody in the restrooms no one on the side of the map
they should be able to rotate back now they might even feel it because they've
catch jail, can't get around the corner as Sidney's caught by Selix. Very nice
killer return and now it's four versus four. Still got about 40 seconds on the
clock. Squisher, he'll barely get that kill, but he will go down straight
afterwards. Spray through the wall, it's nearly a double, but it's zero in for
JBA. So now Slacks and Lake, 30 seconds for the toss.
Oh!
He's got his head shot. Selix, he's doing it on the T side as well.
René, it will connect, but the bomb planted. He just punched that last digit
and that could set up everything for them here.
Maybe they won't even get started in the second half.
MAT, even one CT round could set them off a bit of a roll,
but it feels like it's never gonna happen here.
Slacks with five kills, goes into Torsche.
He is dead at 13 to three victory in favor of Maus.
That's impressive.
That is very impressive.
I didn't see that coming, Anders.
As we mentioned a few times coming into this one,
Maus have not played overpass with this roster.
MAT took the gamble.
They took the pick, and we saw hyperaggression
the CT side from mouse in your face, Canada strike and Zellix especially. My God, he's
making a name for himself out there. It's an absolute bloodbath here on overpass. We
got Inferno coming up next.
We do indeed have Inferno coming up next, but first things first, let's break down
what just transpired. I feel like M80 got veto mugged there, striker and Blair. Absolutely,
Absolutely, and just goon all over them, right?
Right.
Timmy's not here anymore, let's talk about that.
But you know what?
Sellex is still here.
Sellex is still here.
And maybe he's going to take up the mantle.
Because listen, he was having a lights out game.
And this is something we really haven't seen a lot from this young gun coming in, right?
He's looking very solid in a position.
He's never played before.
And then it'll be a bomb side.
Again, the first time they've played this map officially as well.
So, great showing from him.
Somehow the exertion.
I don't even remember his kills, but it winds up being a top fragger.
once again. But you know, Henry said, you know, the one for the gamble pick and
that's why I don't gamble kids. Yeah, it was very shallow from a maybe very
surprisingly shallow because how many times do they get picked off by the
boosts on on on the CD side on this, you know, where or jail and likes were
constantly boosting on the bottom side. Like this was happening like every three
rounds or so. They did have some nice variations in where they're boosting up.
Yeah, that's true. I mean, it was like always over to the woodwall as well and
all these things but like so many times they got caught off and they never really got a clear
entry into the B bomb site. That was obviously a big focus. Anders mentioned it on the on on the
cast that that is a big focus for for a matey to go for the B bomb site. It was really really
not working out and part of it was potentially because they didn't really know how how was
Alex in jail would play it obviously because this is two new guys coming into the team like
completely different bomb site all of a sudden because before that there was Zershin and Jimmy
who were over in Monster and Short, so very difficult for them to get any reads on what's
happening and I think all these NAVE plays that they had set up on the T-side never really
caught anybody.
Yeah, for sure.
And also felt like they had some cool ideas, like they went for these execs and everything,
but just seemed so disconnected overall and how they wanted to approach it.
So look, they went for the gamble there, but T-side overpass can be quite rough if you
don't get off to a good start, but right where it's due for a mouse, like I just pointed
out there was being super aggressive super in your face and I think that's where you want to play
right don't want to just be playing as defaults where you don't have any reps on since said
you know you have the better individuals overall in the server just try and exploit that scoreboard
up on screen now and play yeah if we're giving credit mouse definitely played well as a team but
very tough for m80 when exertion and zelex are going absolutely off they were there for the
b bombsites all the time jail didn't even have to do that much as the as the monster player a
a couple of times he even had a little bit of an overstop, you know,
died in a position where he shouldn't have, you know,
but he just had two guys behind him who was just fracking out,
closing out everything even when he was dying.
So it was really, yeah, very easy day in the office for Miles
on the B-Bombside in general.
Feel like this is going to be tough for M82 bounce back from, you know,
they've lost their map picking quite a spectacular fashion.
Let's start looking ahead to that second map,
mouse's pick of Inferno. Blair, what are your initial expectations going in?
Look, Inferno's being a bit of a question mark. I think it's also a bit of a punish
becoming in from mouse, because yesterday, even though it was a very close game between Falcons
and the side of, you know, J-Bat and his men, it was still a messy affair. And then you go back
a couple of games prior, they lost the liquid, I think, on that map, very convincingly as well.
And for the side of mouse, it's not necessarily a map that is super well versed on,
But it seems like slowly building into it, right? So JL, he's going to be playing with exertion towards the B-bomb side.
We know that duo can really click into place. But more importantly for me on the CT side is Xelix is going to be playing towards pit anchor.
A more comfortable position. He doesn't really have to do much. He doesn't have to rely too much on with maybe spings or torsion for that matter.
And I feel like we saw on that overpass B-bomb side as well. Once he starts to get a little bit more comfortable, a little bit more freedom to move,
I feel like he could really do a very good job anchoring
It does feel like their own version of a punishment coming in here from the side of mouse
All of this being said though strike if we're just looking at the
Raw stats over the last three months and and also the sample size from yesterday against falcons
4m80 on inferno, it's it's not a bad map for them
No, for sure
It's not but at the same time you can kind of say it for for mouse as well because they were 3-0 on it in
in Astana. The only time they've lost it in this lineup has been this tournament
through Tau Lu, the first map that they played for Maus side.
Probably just like.
Yeah, so they might be, they might just be thinking about, okay, it was the first day
and they maybe got off to a bad start. They were kind of getting overpowered by
Mozia in that game, like he had so many just like kind of back-to-back multi-kills,
but he was pulling them out of kind of disadvantageous situations. Maus were in
a lot of good situations in that game, just ended up throwing them away and so
maybe they're just feeling okay maybe it was just a little bit off they like we
still played the early rounds correctly just didn't quite to get there in the
late rounds right so probably that confidence from Astana from because I
don't think they even got very challenged I think it was like 13-7 13-4
13-5 in the three games that they played there so probably pretty
confident and it's also like if you go back to yesterday's game for the side of
MAD against Falcons right you could see it wasn't that they were trying anything
too crazy Falcons just giving so many fights and the B defense was kind of
very wonky, you know, honesty, and that's what allowed them to get that lead on the T-set.
I don't think Maus is going to make the same mistake with Falcon's fit.
I think this is a very good point, Blair, and also, if we compound this with the potential
momentum that Maus can get from that first map, especially Zellix and Xersion, I feel
like this is going to be a tough map, too, for MAT.
You can see also onscreen now a reminder of what's going on in Group A. Don't forget,
this is our lower... one of our lower bracket semi-finals, the loser of this matchup goes
I am a bit worried for a maybe now because of how the map one went because nobody was really even putting up numbers everybody was just completely off of the server right so having that as your first map of the day especially because Mauser already played a series that's a tough way to enter a series against one of the tournament favourites.
I feel also the the second pistol round I think that kind of tells a tale right
because Alex all the way from long with the glock just tapping away everyone and
you know there's USBs against the glock so while you have the walk that walk out
sorry the M80 guys struggling individually as well on a side of mouse it
looks like everyone switched on even Sphinx was been having a bit of a quite
couple of tournaments even he had his moments here jail really didn't have to
do much towards you was hitting the shots he needed to hit and exertion
nice it's like it seems it should be untenable you can't be calling and
performing at its level consistently but he does it time and time and time again.
And also really cool is he's Alex in a starting to shine. We saw him look
pretty solid in the start on the T side when he was being set up with the
flashes by his team and all of that but now none overpass. Sure it was a rough
T side from M80 but still individually he was looking super sharp as well. So
yeah I was hoping for a closer affair here Paula but I feel like now just might
run away with this. Striker Blaire any final thoughts? No I'm looking towards
you were talking about Zersh and I'm looking towards him on Inferno as well.
He's been pretty successful there. This tournament, I have to say, compared to obviously in Estonia,
he kind of set a standard that was pretty much impossible to keep up up to that spirit series, right?
This tournament, he started off pretty slow on Inferno in that title game.
Then he finally started to pick up towards the end of the previous match that we saw earlier today.
And obviously, you know, had another great CT side performance this time.
So I feel like he's probably back to that form. So that's what I'm looking to.
Yeah, I think Xeria should have just, someone you want to watch.
for me personally, I want to see
Spinks kind of step up, right?
This is a lower tier opposition.
If you're going to make it to the playoffs,
you want your star player, so to speak,
kind of deliver.
And he's been kind of, I think,
struggling with his entire roster shuffle
that's happened so far.
So I'll keep my eyes on Mr. Spinks.
Yeah, I think if Spinks steps up,
it's going to be even tougher for MAT.
With that said, everybody,
this one is almost ready to go.
Up next is Mous' pick of Inferno.
If they win it, MAT go home.
Do not go anywhere.
She said she loves you, but she can't love me, but I love you
I won't play window anymore
The human body was built to move
Not trapped at a desk in one singular posture for 12 hours a day
It's time your chair evolved this is secret lab Titan evil
ergonomically
I
Welcome back to CAC's Day 2 Anders and some lower bracket fun between Maus and N80 over
out the way. M. A. T. Didn't really step up on their map pick. We're going to inferno though, and I feel like to zero looking very likely just in terms of the form we're seeing from mouse across the board and they did that without Spinks really entering the server. That's a good point. Yes. And even though this is the map that they did bring Falcons into overtime on it was also Falcons kind of failing that B defense quite a bit were frustrated. That's a very good point as well. Yeah, I don't know if Mars is going to be making the same mistakes here. And I feel like M. A. T. They never even got warmed up into this one. So this could be a good point. Yeah, that's a good point. Yeah, that's a good point. Yeah, that's a good point. Yeah, that's a good point. Yeah, that's a good point. Yeah, that's a good point. Yeah, that's a good point. Yeah, that's a good point.
a very challenging inferno. I don't disagree. We know that mouse historically have been good,
even though with new players, they haven't played that much. I think it's about four maps that
they've had so far on it. But still, I would say tour was quite likely. I would agree. I just feel
like confidence will be flowing. They presented a very aggressive game plan on the CT side,
no less above the pass. I feel like you've been rattled in Romainty. You're at shell shots,
I would say. Yes. You don't really know what happened. You never really got to run
any of your defaults, your set pieces, executes nothing at all going because at the start of each
and every round someone's in your face fighting an opening frag or your grenades or your preparation
fell by the well's wayside because every time you tried to do your set piece grenades
there was a counter boost and it's found two kills. Yes, quite demoralizing when you can't even do
any of the things that you kind of want it to do. You don't get into the after plant or anything
else like that. Hopefully that will be different going into the second map here but if not then,
I mean inferno is really a map where you can get kind of bogged down and locked out of some of these rounds
Well, I guess it will be now starting on the T side at least that matey didn't really get to play the CT side on overpass
True. Yeah, so maybe that chance to show us what that made of I don't think it's a foregone conclusion
I think that was a bit of a gamble in terms of the veto the guys in the desk discussed it
It was a gamble that didn't pay off but they are in impeccable form right now. This is a very good looking M80
Maybe a bit of a fumble with the veto
but I think they can bounce back and give us a decent showing here on inferno
Start by winning a pistol start, you know on the shallow end your own momentum going exactly
We'll see if they can we're gonna find out right about now again shall we get into it?
It's gonna say dust who's not in the mix. It's gonna be rough. I'm glad I stopped you
Just so not in the mix nothing, you know
All right, let's have a look at the buys two smokes three flashes make it four flashes no upgraded pistols
What is Royster really in this any four players making five towards middle so very quick around this flashbang over the top good counter
That's more like it
Absolute massacre
On the streets of Inferno here five on one. They saw that one coming from a mile away
It's one of the wildest kind of flashes I've seen in a minute. They knew that was coming
Oh, they really did
Whoops, it couldn't have been any better here. Nobody even dies on the MAT side
Well, we speculated it seemed like M80 did a lot of prep for the old mouse in over the past
Lotters like grenades like really relying trying to get some damage done by via those but this looks like preparation again
Like you got four CC players
For a nice little pop flash perfectly timed. So they've probably seen that pistol from mouse before I'm assuming
Yeah
Not really sure what to say after that one we're gonna have to fully go and go to decoy and a flashbang
Kind of sets a new tone for the game. I do like that.
That's what they needed.
We said a pistol would go a long way and the way they win it.
Very compelling.
Keeps smoke from Banana. It's going to be late to defend.
Offering you the butyl for his teammates.
He wants to get a bit aggressive here.
Okay, he had his peril.
Thankfully, he gets it one and a half. The round is fine.
Okay, the round is a little bit scary now.
The fact that they give one over.
He could probably pick up one of those rifles and throw it over the wall
just so that the MP9s can't pick it up but he just gets one more kill it's a very good round
yeah you're right already more expensive than it should have been be careful where matey
you do not need to kill me you've got okay good stuff you know where he is no one needs to run
face check yet it's still fine it's all good there we go got a bit dicey admittedly but it's all
good um three kills though does put mouse at a prime position for this round if they can win that
it will break the bank quite significantly for MAT but here we go then yeah this is across the board
it's got to be the the real dream for them here if your mouse just don't let them build the momentum
get back in early on here see if they can work I mean we're going to be seeing on banana as well
how both teams approach this if there's going to be a real fight for MAT mouse are a team that love
that the coffins and MCT spawn execute. Big fans of it.
Gresham again from the lake. You see they've got that nice smoke. Chucked him in CT spawn
that distinguishes the molotov at the top. They're out in them to spam. Spam they shout.
JL goes down 0-3 right now. 5-4 advantage for MAT. They're finding the momentum.
Finding the groove. There's Swagger here on Inferno. Their opponents pick.
pick. Zershin will find a gap. Pop open the smoke. A little bit of damage there. Zershin's
fancy footwork. Grenade won't connect. They have got the mid control. Man advantage and
only one player over towards B. That's going to be Lake. Yeah. I think he's just jump spotting
right now. Yes indeed. Just wants to get a pixel of information. Drop some defensive
you till then corporate rotate oh my god
the absolute real moments of counter strike he heard the jumping shore and
he set up just deletes him from the game dude that's gonna be shot at the
tournament so far yes what that is a rare sight you see people attempt that
all the time and it never really works out by the way the bombs going back now
As they feel like they put enough pressure on the B bomb site to force some sort of a rotation and wait a minute of that
Everywhere are they they bring a bomb back for a B split? That's really makes no sense
They've got to be wrapping the a bomb site so zershens tucked away. They've got players in CT spawn
Spinks is fighting kills middle. It's the loser ball
JB sin gets that one if he gets one more the round is good. Oh my god
I'm on the ground. They can't win it. They're too far away as long as you
Way overcooked it in spite of what was a divine shot with the AK
They had too many openings across the map, too much space.
Actually, everyone was in a prime position across the board.
The only problem is, if the bomb goes down at any point, they had no time remaining.
So, yes, a lovely round, generally speaking, in terms of getting map control territory, getting these sort of shots.
Holy. Unreal. But yeah, overcooked it.
I think they were just, I think they may be overcoming that.
I hope too many people had advantageous positions.
positions like I've got a kill here I'm in spawn on the top of banana I'm in B
yeah and then you just don't really know it's go a bit the bomb carriers kind of
in two minds as to where he should go oh yeah you're overcook it and it's three
zero wilds absolutely wild again smoke and now we're getting somewhere this is
gonna get interesting deep grenade as well on the selects so he's taking a
bit of damage here Lake you don't have to overwork this you've already got the
opening now the flash is coming through and that could have been like dead there
But instead squisher comes in for the kill
Five versus three just to know and as well. This is the full investment. Yeah from mouse as well
They came on the glills. They've got that loss bonus working in their favor
But if that had been me on the receiving end of that shot from assertion last round
I would have hit the report button before my body even hit the ground
I would have the scoreboard up and clicking already been like this is he's cheating. Yeah, that's cheating. That was
unbelievable
I'm flabbergasted. It's not a word I use lightly. 50 seconds here. You're right.
This is a big investment around coming in from Maus. Similar problem for them as
we saw in the first half for MAT on Overpass where they're not getting enough
kills to sort of get somewhere. That last round was obviously different but then
they went too far with it. 30 seconds there and as you molotov now you're
completely locked in towards Bernani. You've got three players coming down. They know
exactly where you are. CTs don't have to give too much away here but see
whether this little backstab will work out for them. Gotta be careful. Going to
overcook on the CT side now but this looks very comfortable. MAT, applying so
much pressure, the plant has to come through. JL will need to find multiple
frags here. Not gonna find anything. That's got to be tactical timeout territory
for Maus. Slow down the momentum. The MAT are finding it's like finding that spam
kill with the start of each and every round. There's the time now. That's huge. The fact
that leg's getting there and it seems like that's part of the game plan as well. Like
I said, they're throwing the smoke from spawn that extinguishes the T Molly to set him up
for that play. And he seems to have to line up down to a T because he's found multiple
kills from the exact same spot now. It's a great skill to have isn't it? Dangerous for
mouse if they want to. If you throw his HEs instead, they're going to be in that spam
lineup, so you maybe don't want to do that either. Tricky to deal with. By the way,
when you're retaking four people like that on banana from the CT side, one of the advantages
is it's kind of unlikely that the T's will expect for all four to be coming from the directions,
even if they spot what are the first MP9, you're not expecting for there to be three more people
still coming in, so hard read nonetheless for Maus. Hard times as well. Can't get going here at all.
Partial by this round. We're talking Desert Eagles, Tech 9s, some basic utility, not clear as to where they're going to be ending up.
Just, yeah, we have the four players towards the T-RAM each smoke.
They play this map a lot, and they're actually better on the T side than they are on the CT side.
Wow.
This is shaping up to be quite an interesting game at the moment and like we kept saying in the first map
We don't exactly know everything about this new mouse lineup. I mean they've been playing a bit of inferno and that's cool
But I wouldn't say that they're exactly well drilled on it
Some of that might be started to show as well here. So we sure wanted to jump up. I would say once you've already
Kind of revealed yourself there. It's probably not going to be worth it
Back to the a bomb site is where the bomb is at least leaning for the start of it
M80, the team that brought us the wonderful forced peek from a teammate yesterday with the Molotov in the cubby.
300 IQ.
Genius move. Hope we get to see more of that here today.
Smoke, and then a counter, it's the Sendiery coming out, Swisher runs into it down, it doesn't really work out.
Okay, first advantage we've had in some time here, the B bomb site technically open-handers.
We have got JL chomping at the bit to get in there.
Incendiary. It's on Lake.
He's caught in transition though.
They're making their way in. The incendiary won't do much.
Could they? The bomb plant, I guess. It's the best thing you could do with it right now.
Easy shot on the exertion. They're trying to crouch into Hudson. That's not bad.
He's done very well. I think Torsche's dead here too.
Did he get spotted?
Oh, they didn't pick up the incendiary either.
Didn't go up on the ground. Torsche is going to get traded out.
There's a nice HE I suppose, but they are still coming for that bomb, hit on JBA, but you can't make it up.
Oh, shot right in the face by J.L. Issin, and that would be the first round for Maus, one unlikely round of the win as well.
Yeah, the Tech 9, kind of a weird setup there from M80 as well, focusing all of their efforts towards that A bomb side,
trying to go for that little mid gambits with the incendiary flashbang combo, and yeah, just caught out of position.
out of position. Lake did well to get a double kill there, but wasn't quite enough there.
They had too much control of the bomb site. Nice work from JL and Co. Those tech nines
closing things out cleanly. Their first is on the board and you can see what it's done for the money
and as we talked about no loss bonus being available there have been some close rounds
taking a few casualties. So we've got a slack scout and USPs and a CZ for Lake.
even a soosh on sin that's your favorite to be fair they are always fun to watch
rarely get any kills with them but not so much these days but this is like I
think you had a few times by Zeus in opposition that tilts me off the planet
so just once per half you know you forget to chase well hold on that's a
bit of a sneak isn't it oh it's gonna work it's gonna work 100% about it oh
Oh no, he gives up on it!
Another second, he would have had it.
Perfect, it would have worked.
Swisher.
C.R.
Okay, all good. Nice shot from Slacks, pretty much.
All he's gonna find though, wrong side of the map.
A, being smothered in utility.
And there we have it, 4-2.
Slide this appointment graph, they're maybe winning these four rounds
and they're not having, you know, more of a bank behind it.
And it comes down to some of those, like, you know, odd rounds.
the one round where was it surgeon or sphinx I can't remember who had the stolen m4 and
ended up getting you know that was the one I was about to say yeah yeah so that's that's
a bit of a bit of an issue they're gonna be right back in those rounds who they're glocks
only right ended up getting three kills total yeah yeah you hate to see it slack so they
don't even know I mean the scouts probably nothing worth saving is it um on the CT's
I mean, you'd probably throw it away. Yeah, like it's gotta be you're not gonna go try die by anything like that
You might throw it away. I don't know. Maybe not. Maybe maybe he's fine using it like
There is an AK available, so maybe get that great catch
Maybe just get that yeah, that's probably what you can end that conversation right there
No theory crafting is no good. Thank God for that
All right, nice shot from Slacks. He gets an AK-47 for his troubles means he can buy another AWP as well
Drop the AK see what he can do with that. There's York
Very interesting
CT side AWPing and we saw a monosy yesterday on inferno. Absolutely run wild on the CT side. Yeah, that was fun
Yeah, it was looking very good
Yeah, Falcons
Making it through already
See if they end up in the semi so something else later on but um yeah, they'll be playing tomorrow
NIP and BC game that are worth being knocked out. Yes last place
Yeah, a bit surprising maybe especially for me for an IP I thought they'd be able to do more
That's gonna say BC game surely you're not saying that's surprising
Come on. No, I wasn't gonna try and sell that you know, it's too much even for me. I mean even for me
some good retake utility this probably would have been better landing on
the wall there's a bit of a gap around it search and try to exploit that but
again lake he's coming this position right now and the hole on the other side
torches gonna be careful if he takes the shot he could get run down I think it's
happening anyway true yeah you're absolutely right I think inside of the
smoke here lake waiting for the opportunity and I think what she's aware
that something could be up but there's two people on the other side and he won't
be allowed to escape so still not bad. Still very nice from M.A.T. They maintain
the man advantage they take away the AWP player and mouse after sacrifice banana
control they're gonna have to try and pick up the pieces here. Spinks that's a nice
opening kill to bring things back to a two on two. So I'm gonna drop a little
of things down towards second middle. Sin nice spray down but only does half
damage here and he's gonna force the issue could be running down making a lot
a lot of noise here. Just trying to keep Zelex on high alert. Rot the clock. You can't go
past this. You might be leaving your teammate in a weird position, but you have to just
hold on. They can still run back. They can still make the B bomb site if you die right
now and Zelex is thinking about that. Sait him in. Huge kill, and with 10 seconds they
can't do anything anymore. Spinks too far away. That's so annoying for Zelex. Like,
was making all those sound cues on purpose. He knew the time was low, suggested I'm gonna
backstab you if you try and go towards the middle. Zellik has to respect that, wait for
that push to come through, hoping he hadn't read that play but sin knew exactly what was
going on. Newly would have done damage as well, so he was always going to win that fight.
5-2, MAT back to their winning ways.
And again, so Lake double killed.
Lake is looking good this tournament.
He really is.
Thank you. Kind of a dip in form, I'd say, the last year, but definitely one of the most talented North American players.
We've seen it a long time. When he's in form, he looks fantastic.
Yeah, I really like his style, and I feel like, yeah, there's just, there's more to build on, definitely.
And all of the sprays that we've seen so far here in that top banana, such a pivotal position, it's been on point.
So they don't really allow mouse to run that many rounds back a couple for mouse and then it's MAT back
Not that their money is amazing at the moment, but again, they are actually
Better on the T side historically MAT. So they're even gonna be quite fine, you know, swapping over to the C side when they get there
Deep smoke from the CT's removes a lot of T vision make things uncomfortable
trying to push back any sort of aggression it's like this time in
towards the apartments they've completely changed things up aggressive maneuver
SMG opening kill you take down spints as well the absolute star player at the
mouse roster take a lot of damage sure but you hit that five on four all day
long. Reset utility but looks, thinks they'll save. Flashbang goes in. What's this about?
They want to bait someone into that AWP surely. Nobody's near enough by though.
Gonna be three men set up at the A bomb site and the early advanced warning system here is gonna
be sin. Flows down a very well timed incendiary waiting for the next grenade as they push in
grenade on top that does a little bit more chip damage, it all helps.
It all helps for the M4, for the MP9, bringing down a couple of players low.
Absolutely true.
45 seconds here.
Moulson a 504 deficit, struggling for map control, CTs is tucking themselves in towards
the bomb side now.
They've still got utility available to them.
Zershin short, you had this sort of space before but you didn't have the time to do
anything with it.
It's tripping the same case again because you've smoked off towards Mota, you have to
go short.
Well, 25 seconds, Zellex, he kind of has to make this happen for you.
I just double-p-ed him.
He needs a quick couple of kills here, Anders.
There's no way otherwise.
I think you're absolutely right.
It's got to be lightning faster.
This stage, we're down to 15 seconds.
His mouse tried to turn the corner onto the A-bomb side.
Zellex, there's the one, but Lake is still in effect.
He gets a double headshot.
He's on low health from the start.
But that MP9 might have brought them right back into the round.
That is wild.
Three kills so far for Lake.
An exertion and Sellex here. They already beat up a little bit.
Can they find a way to get a third one from out?
I spoke, I'm playing in front of them.
That is really good. You almost have to exertion.
He does spray down the first spot.
Quick reload, repositions back in towards the pits.
Swisher and Slax, one of them at the AWP.
So that's an awkward retake potentially.
And the crossfire here is looking strong.
Exertion in the pit, he'll get the kill on the Swisher.
And I think Slax's realizing he can't go for it.
That's such a shame.
So much work for Lake in that round.
What a round it was.
It had all the moving pieces you'd like to see.
Edge of your seat stuff that is opening kill from Lake.
Goes down to 12 points of health.
Repositions gets defensive.
Then the back stab through the boiler room gets himself two more.
You think that's surely enough for fighting tooth and nail
and against the clock as well.
We said Xelix have to step up now.
He folds up from the bomb site, gets himself a headshot.
That cracks open the side itself.
Zershin, excellent work here from the in-game leader.
3 kills to his name and 3 rounds on the board for Maus.
Okay, now this one's getting interesting. It was a little bit slow to get going.
M80 was dominating those first 4 rounds and now, even with the advantages,
Maus are making it work a 5-4 against them, 10 seconds on the clock
and they just about get the round over the line.
It's exciting for sure and it's definitely not too late for Maus to turn it around.
around like this is we're still early on in the second map so nothing has been decided yet and there are financial troubles to say the
least on the MAT side they save the AWP of course but you can see that loss bonus just not established.
MP9's one Famous and it's in Digo Slacks is going to have to go above and beyond here. Can't really play a defensive position like
Arch. I felt like he needs to get boosted half wall go for the top mid pick what we saw. Honestly doing yesterday need to try and
find the early advantage, see where he goes for Anders.
Got to be towards the quad side for now,
and it's going to be that defensive position.
Yeah, mouse.
They don't want to get spammed a banana.
Yeah, I think that they're done with that.
They had enough of Lake in his trickeries.
And in fact, he's not even going to be there.
Again, if they can make this work with the very tenuous
position there with the economy,
and that's gotta be huge for them.
Lake is waiting on the other side of the smoke.
Oh, but they burn him out. What a Molotov on top.
Swisher dies and that forces the rotation.
Of course, Sin kind of running with a bit of panic behind him.
He has no idea how close up they are. They could be right at the corner,
but he wants that. For Master, I think it was.
Swisher was playing with...
Oh, that's a painful way to die early in the round.
What a combination for Mouse.
Spinks, did he see them? I think they might have seen the front of him, so there is a chance that they could come back here
But all the rest of the T-Sci's coming in, JBA would love to find him there
But Sellehch is gonna show up just in time. Slax, you are gonna be hunted down here
Misses the next shot and now he's in trouble trying to back around the corner. This barely makes it. They're still hot on his
Oh!
Slax gets one more now hiding in the smoke and LAKE SHOT onto JL
And it's not enough to get the kill. That's almost enough to defend the bomb site
What a heroic effort coming out from Slac's sin.
What is happening?
In the back here, low on the baton.
Oh!
In the face!
The late Formarsus brought in an M80.
They bring them round back in spite of miss-op shots,
and an early unfortunate death for Squisher.
It's still M80 with the win.
That is the very definition of chaos there.
Unreal scenes.
Back and forth, we went.
If the AWP didn't stand a chance, there are Slac's.
But I think that important leg show
So Troy doesn't get the kill, but taking J.O. down to 15 points of health does secure the round.
Very exciting. A photo finish there was very unclear who would be coming out on top, but M.A.T.
with the difficult buy-bear in mind. They ended with the MP9s there, the Famous.
So every bit of damage you can do, especially with that AWP, is going to set up your teammate's four success there.
They disrespect the smoke, they come through and try and isolate the jewels and great HGs on towards the planter as well.
And yeah, it's gonna be round number 10 and now find suddenly feel the financial burn themselves spings with no grenades
Zersh will just a galil and aggression once again slacks leaving the charge here flashed off
They're gonna boost towards the half ball late conga the double kill by slacks. He certainly can the collateral hits
And we got a four on two
How often do you think Henry when you run into the orb at the car? Are you also expecting a boost? That's why it's so good
That's why it's a sick play
And then he gets a 2 for 1.
Because even if he misses the AWP shot, it kind of is a win-win.
If he gets the kill, you've got all that control and you have someone boost it up and you can fall back.
If he dies, they're going to assume it's clear you've got a boost to play on half-forward, he's going to get a double spray down.
Well, Ranna might not be over here. Spinks is still alive.
He's going to get a shot there. Slacks now back in position.
He flashes around the corner. It's all quits.
So is that Torsche not ready for the swing that came in from Sin?
Spray is on though, and here we go headshots right back. He's got the triple. He's got plenty of time pick up the bomb here
This is hard for swisher to deal with what do you do now? He does hear the footsteps, but that could just as well be a fake
We haven't seen much from sphinx yet
Overpass sure great victory for mouse, but he didn't get going she saw some frustration from him from his aggressive maneuvers
And now the master
Three kills to his name is just for the plant switcher come through
Oh, he's got him. Well played. That's an unfortunate. I was gonna say maybe a fake
plant might be worth it there. So yeah, but so Swisher heard the footsteps originally
and he just didn't overthink it. He didn't ever cook anything. He said, okay, I'm gonna
rotate B if you're going B. And then like, point it up, the timing was perfect. I guess
Spinks is hoping that he is completely undetected and nobody heard him run that way. Wow. Such
It's a great round from him as well, he's scouting, he doesn't even get the bomb planted.
JL will have the hero AK with no helmet.
MAT looking very strong.
This is turning a bit of a crazy affair.
We saw this yesterday as well, it's normally like this one player towards B for MAT.
Happy to run that setup with like a huge reservoir of grenades.
And Swish is able to show a lot of presence with these grenades.
He layers them very nicely.
And because he's half of smoked right now, so they can't even like establish basic control
They're not sure it's on the other side. They have to respect that and Falcons had a hard time finding him as well
And that's a lot of damage. That's a lot of damage. Oh
This is what I mean with him. He's just got great intuition and it's the retake utility as well
That's gonna force a hand. They'll have to push off this
You might as well just go in. Yeah. Oh, he just peaks just don't go down. That's his most important job
Alright, nice day.
Look how cute he's got.
He is the grenadier in this position.
They just cannot erid of him.
Finally seen a shown uptailed out.
Another grenade to land on top of that.
Almost outright killed Torsche.
Swisher, more grenades.
More damage.
Through the smoke as well.
They have been shut down.
Yes, they get the bomb,
and I guess that's kind of something,
but my God, they wanted a cleaner entrance
of the site and Swisher with all the tricks.
I am right.
Just making sure that couldn't have happened.
Well, I'm glad I brought that point up.
Yes, before he did all that because we saw it against Falcons and we kind of commended him yesterday as well
It's like wow. He's actually able to facilitate his team having four players on the a bomb side because his
Instinct and his kind of layering of all the grenades that is timing it so well the seeds to be spectacular
It's very difficult to play against there. You think he's run out of grenades and he finds four more and
He's got so many protocols when he has to fall back and go towards the coffins as well
Yes, so well played and the other point that you brought up, which I just really want to highlight right the intuition to find the timing and to not die
Yeah, very often when that's the state is dying
That's the most important part of the puzzle if you can do all that damage make things uncomfortable and stay alive
You're doing something very special
Not many players can deliver that level of performance and especially when it's out there as well like this tape of him doing that yesterday
Yeah, and he's still clowning on it. They're still still making it work. Yeah him and Lake
or a combination on that position.
There's five, it's three.
And the thing is, they've got these different setups
and it's already cut you off.
Like, they've conditioned with all the aggression
from Lake of the Star.
So Jess, we've got so much presence and aggression
going on here.
Yeah.
And then they can change things up.
And it's that one-man Swisher setup.
It's a real thing of beauty.
Like, it couldn't have gone better so far.
Very hard for exertion to find a pass in the night.
Yeah, exactly.
Yeah, you're right about that.
And then just when you think, OK, we
know the two plays they've got, then
Legs is rushing the apartments with an MP9 and taking down your star player.
He nearly found him off with a smoke.
That is actually crazy close.
So uncomfortable right now for Mouse.
They are definitely not seeing the pattern.
Lake sets himself up with a flash pushing into the remnants of that molotov.
And then he's going to smoke it off. He's alone here though.
So you must be careful.
But he's trying to read the potential boost. That's not going to be coming.
But now they're back at the 4-1.
And this round started out with three at the B bomb site.
So mouse, they're gonna put some pressure on here.
This could still work for mouse,
but it does mean they need a very strong entry.
If they don't get that,
it's not gonna work out a lot.
Snacks pushing in front of the flashbang
to get the kill and exertion,
and this round is looking grim at the moment.
Jail the next to go down a shot on the SELX,
puts him down to just seven health.
This, I think, is cooked for mouse.
They might only get three rounds in this first half.
I think you might be on to something, Dad.
Desperate.
Final few kills.
Nothing found for mouse at all.
93 complete domination here from MAT on their opponent's map pick. That is more like it.
They had so many setups, like you said, it could have been Swisher alone, it could have been Lake
Early, it could have been the AWP and the wall boost. That's the main takeaway from that CT side,
is how dynamic they were with their setups, calling them at the perfect time, conditioning them as
well. Hyper-aggressive at the start, Lake pushing but under the first three gun rounds and finding
all that impact and then you switch things up. You could switch it there as the one-man tank
to just be dropping in grenade after grenade and doing massive amounts of damage.
And even though they know that's happening, the grenades are so good, they've taken 200 damage for
the even end of the bomb site, and he gets two kills anyway. Switching onto the T side,
like I said, they're probably going to be even stronger on the T side. They have something funny
that they do M80 on this map. How funny is that? It's, you laugh if you see it. Okay. Do you want
to save it for a surprise though? No, I'll say it now. Okay. I'll say, to be honest, it's unlikely
that they're going to do it because it's a rare sight, but they have this really interesting
where they essentially fake rush the A bomb site and then they have people ready on banana to go
B, but they throw all the grenades and they're going to do an A rush and they can put a couple
of people in the middle to run in there, and then the real push is for the B bomb site. It's a rare
sight, so don't know if they're going to do it here at MAT, but looking through some of the demos,
it's just a cool sight to see. Zersion is stacked with UTIL. Deploy, smoke, double flashes,
Okay. Aggression here from the CTs. They're going to be pushing down towards the bottom of middle. Spinks. He's had enough.
Pull us to the face though and it's going to be a bloodbath in the middle.
Man advantage for M83 versus 2, but not for long. JL nice shot. Does he stay for another one here?
JBLO. Here he comes with that bomb as well. Nice shot from JL.
Yes, that looked like it was going to clip the frame of the draw there, but it didn't. It's another chaotic ground.
It looked like the CTS were flashed to the beginning, but I don't think they were.
They were reacting to the Glocks coming in.
Sim gets the bomb plant.
You know that's pretty good.
And now in the smoke, past Pro takes down JL.
Overcooking.
Be careful.
12 bullets left here.
It's assertion on the other side, and he finds him.
A shot to bring him down.
And a mouse sports that needed to win this round so badly.
Almost found a little bit there.
Spamming the smoke, having to reload, allowing the T to slip through and get a 1v1.
A sigh of relief there, let me tell you.
But nice work from JL, has to be said.
I don't think you can really say the strategy works,
but the individual stepped up when they had to.
And it's two versus three.
You can see this is looking pretty disastrous
for the first few encounters there.
But search for a banana and JL saving the day.
This shot.
Nice work.
Got a bit dicey, but that's through the smoke session.
Well, the bomb going down was huge.
We got a 9-4 scoreline.
They've gone with the 4-spy here, looking for double digits.
Could be enough to win the game if you're able to convert this round.
It's a pretty decent 4-spy as well.
Three Galils, two Tech Nines.
Got a lot of utility as well.
Nothing given away early on, no aggression for the CTs either.
Everyone avoiding the grenade damage and a contact plate towards middle.
Seems to be the cool tip of the spear will be those Galils trying to find the opening kills.
They're going to dink on Torgy.
That manifies his round, he might want to swap with Zell X.
Grenade doesn't quite turn the corner, not deep enough, but you're absolutely right.
If they win this round here, M80, then they're looking locked in for a third map, which by
the way, Mirage, both teams know how to play that map as well, so it could be more close
and interesting Kalisraig if he keeps going this way.
M80, bouncing back from a severe beating on Overpass, they really couldn't get going.
Well, as Parler said, they go Vito-Mogs.
Vito-Mogs.
What a blessing.
What a blessing something much stranger
Don't know what you meant with that let's go
Okay, 40 seconds
Not much map control some good damage admittedly ZX trying to hold up that smoke the very last
Moment here if you get it down about the 30 second mark completely lock swisher out and now we have it
It's MP9
Worry for this a defense. Oh miss Molly. It does miss, but there's only so you're missing spinks
What was that? I don't know, but it certainly wasn't actually see
Celics. Oh, no the job here and yeah, that is gonna get them in one plant and a save on the rest
That's just a whiff
Yes
My yes
No two ways about it like he wasn't even looking at you and I believe that player was blind as well
Yeah, and it was focused on everything else the that's such an important kill you get that one cleanly you can reset could
Prepare for the second your teammate all of a sudden. There's a lot more space. Yeah
Yeah, that's some spanks. I'm afraid
He's had a rough one like very slow by his standards on overpass. They still won the map. So that's okay. No harm no foul
But that round in particular
They needed that and he was in a prime position to maybe get two kills and doesn't get anything
And that's one of those things that I suppose can happen when you make roster changes.
Not to criticize that they did it, but it means that the dynamics of the team are going to be a bit different.
It is definitely true that we expect Spinks to be higher on the scoreboard,
have more of an impact in the server than he's currently had.
Maybe it just takes a while to rediscover what this team is like for him,
but it'd be great if he could start to do that right now.
So 10-4 scoreline and with M80 winning that one, they are looking very, very locked in to take this second map.
Deep smokes.
Worth throwing, even if you're not going to be pushing into the middle from that CT side.
And that's that molotov that you were talking about, that M80 kept putting out on the CT side.
Yep.
So a very different game plan.
Mouse, clutching at straws now.
Some rifles.
Some pistols and a five-man attack from an AT towards top of middle.
JBA to lead the charge here. They've got a lot of space, a lot of time in the clock as well.
Very passive, tentative hold.
Oh no, Torsche. Is he going to get flashed in here or is he just going to peek at raw?
This is so dangerous, man. You can throw great flashes in the pit.
I guess they don't have that many flashbangs on none, actually, except for on Torsche who was doing the peeking.
So that's a bit of an issue.
A lot of space, like you said, for the T side to move around with the lake.
Great opening, still plenty of time, and Torsche with his back turn.
I don't know why. There's just space here with the pistol now.
The backup is trying to get there, and actually they get a kill with the USP through the smoke,
but the bomb is going to be planted here surely.
Getting a bit weird, getting a bit wacky, so we like it.
That's been the theme for the whole game.
Should be fine now though, you're right.
With bomb going down, I don't see any more twist or turns occurring,
are cowering but let's see it's looking like it to be 11-4 it's a 3 versus 2 I think you
have to save these m4s you don't have a kit you're praying that Zershin will get one through
the smoke there maybe you could give it a look in but you have to save these m4s and off they go
yeah kind of a little bit more of a boring outcome I suppose but it is more rational to
to go down this road. What do they got to get back in here? I mean, 11 to four. They're
gonna have the money. MAT don't look to be slowing down. I think though you brought it
up early in that round, the amount of map control that MAT had, they're being allowed
to walk all the way into arch before you even get the audit.
And the only way you can get some information on the CT side is just running up and face
checking it if you're torching. Yeah. Yeah, they definitely weren't comfortable there
at all. And I've a very successful round there from M80 getting under control and setting some nice
shots. To highlight this was normally you want your pit player to flash you into that arch corner
if you're going to be peeking it. Sure. There are some teams I've noticed that have big tells when
they do that like they will the pit player will always throw an incendiary to the apartments
so that they can safely throw the flashbang for a teammate. So normally there's like almost like a
one two and then third is the flashbang coming in so but they had none of that so can't really be
done. Round number 16 and they got the rifles plenty of them on the M80 side
there. Mouse struggling a bit more they did put together a little bit more
behind the to save them for so they're gonna have some from us but utility
might be a bit lower which is always a problem on the CT side for inferno.
Early grenade gonna be from from sphinx towards the bottom of banana.
All the middle
Okay, so you need to love someone to push through that but they're not doing that at the moment
See if you can do his best lake impression and find a kill through the smoke. Is that possible?
definitely possible
What we want to attempt it is a well, there's like he'll show you how to do it make doing his best like it
That's rough
Can't deny can recover the rifle at least
He's got it, he's got it, it's all good.
So, JL will have an incendiary and a flashbang, mouse, overall will have a 504 deficit, map
is pretty much wide open, as JL is joining the boys over to a date, this is a gamble.
I mean, it makes sense, doesn't it?
could be another sort of sad end to the round here but what else is supposed to
do with sphinx already being low with the limited utility they do have a diffuse
kit on sellex but losing this you're gonna be fighting for overtime they
throw a low HP lake into the middle and they they we go they realized that there's
gonna be a lot of people at top mid so finding a free bomb site do you actually
go for the retake in this one I guess in the four and four you give it a look in
This kill will decide it. Now you're probably thinking, well, might not be worth.
We'll see. Have Molotov down towards the conference position, and indeed, you just have to kill it off.
Not really much you can do. So that's map point.
13th really, opening map. This one could be of a very similar quality, but the other way for M80.
Would you like a B-stream update?
I always would like a B-stream update.
So, we have a B stream here at CAC and they've got a group B lower bracket semi-final
And now if you don't want to hear the results, I'm giving you a five second heads up
For some reason you don't like spoilers and live sports
Don't know what to tell you, but I'm indulging you. Yeah, you're trying to have warning
It's the second map liquid against the Mongols
First map of Mirage goes in favor of liquid 1311. Wow. You can believe that that's impressive second map of
of Inferno Mongols are up 9 to 3 so looking like they'll close that one out
and then it'll be nuke as the third and deciding map that is the lower bracket
bearer mine so that could be Mongols or liquid going home household names I
think it's fair to say probably more shocking if Mongols are the ones sure
absolutely that's why I just wanted to give you a nice update it's a bit of a
spicy B stream today yeah keep both open at the same time see if you can track
what's going on there believe Lucy and Brandon were doing the earlier games
doing a great job yeah yeah fantastic work a lot of utility there's that smoke
is off the CT side so I'm trying to make sure they can keep it up exertion
nicely arranging the grenades I suppose that's important you got to make sure
it's all neat and tidy don't want any chaos when you're coming back to pick
them up oh that grenades are nice oh it might be an anti flash be a not anti
Yeah, that doesn't exist.
No riot shields in CS2 yet?
Uh, they were in CSGO, right?
They were in, um, what's it called?
What's that?
What's that mode called?
It's like, uh...
Yeah, it was.
You're right.
I get one point.
I don't...
It was a danger zone.
Danger zone, yeah.
So we have the technology.
Yeah.
I don't even want to say it out loud.
What if it happens?
They've tried multiple times.
They did it in every iteration of CS so far.
They had a riot shield somehow, but not CS2 I suppose.
You're right.
50 seconds on the clock here.
Bomb is shuffling back and forth. I suppose they can still make up their minds.
But it is a bit late to start to do this perhaps.
Every flashing in towards the top of middle. Go to see if ZLX is going to swing off this.
Nice flash, no one home.
I'm not really worked out how you would like. Sure. You've got some information there. They've gone down with essentially nothing. ZX needs a double bombing hand lake.
You're 20 seconds raining there. Just assuming the bombsite's open. That's going to be the round. Excellent work. ZX here. Fantastic showing on overpass and he keeps a mouse in the game here.
12-5. Need a lot more of that came from.
That's going to be a tactical timeout, I assume, from an M80.
Well, therefore, chime in, help encloses one out.
We'll start here.
I suppose the trading one for one of the staff here is fine for M80,
but it's a bit surprising that they all would have set it in this position
because he is playing in their pits for a from house all the time.
Yeah, I guess it's a MISCOM. Someone speculated they saw a player or had a feeling.
I would say never run into a bomb site with the C4 in hand like that, when you've got
20 seconds on the clock, I would say just as a general rule of thumb.
I like that, it's great advice.
Just ensure everything's clear first, then this plants in.
We have the time.
The order of those things is relatively important, I agree.
We can always plant the bomb later, but we can't do anything.
We'll call off the trounds down the ankles.
Let's get into it then.
Is this the final round?
It's not over yet.
It's definitely not.
They've got two AKs on the CT side, I'm telling you.
I'm afraid of the world to pick up, number 13.
They keep saying it.
Yeah, there's a reason you're excitedly right.
Let's see.
Apartments is a bit aggressive here from ours.
If you want to try and see if they can take the fight, 2M80.
We're doing a bit of a silent boost on the other side.
Stelix is right here on the other side.
He was lights out on Overpass.
Flash completely though.
What a setup.
I believe you mentioned this flashbang yesterday.
Yes, exactly.
We didn't really get to see it there.
Yeah, that's the standard. That's the meta right now. And I think it was Falcons who weren't doing that. Yeah, but that's that was the note
But good highlight. We appreciate that from the MAT side showing us how it's done that they will lose JBA
So that's a bit of a shame though traded outs
But worth it on the T side like we always say those even trades now they're gonna go back and investigate the apartments
MAT want to make sure that there's no lingering CTs here
It's probably a good idea and they're also bringing the bomb over this way
So last time they tried to sort of a very very light fake of the B bombsite and then they went a and it almost worked out
So maybe they just say let's try it again. They've smoked up towards the outside looks like they'll be focusing on getting out here
They do not have a flash immediately ready to flash themselves into this position for Torsche
So it could be a bit of a slaughter here. We'll see how they do jail putting out some early shots deep grenades
I'm worried about the lack of flashes to actually get into the pit here
Torsche might have a field that he counts now on a bit of a flag and there's no grenades going over.
They just get shut down.
Nice round. Might be too little too late, but they've bought themselves some time here.
The timeout doesn't yield the victory.
Six opportunities to close this one out over MAT. You don't really need to be force-buying these rounds.
You can justify some investment here. I suppose you've got 4k and a few players, so you can get some upgraded pistols.
graded pistols but make sure you have nice strong buys going forward go for
that fake a-rush yeah coach Anders yeah science guys just my one idea I did
what about just fake a-rush oh smokes up towards the middle sin getting a bit
close here see if he could put some pressure on they do have the rest of
the bottom of the G ramp so it kind of is that style but it's not it's less
rush and more of a walk into the middle. Supposedly they have found a kill they could have tried
something. They can't make it onto Banana either because Surtian is here and Jail is
right behind him. This has quickly turned into a different second half of what we were
expecting. And maybe remember they got that really early round that made it look like
they were just going to crush Mouse in the second map but I don't know, I feel like
this is right back on. Anything could happen from here on out. Even if Lake is playing
Out of his mind, 22 kills, Sin and Slash doing pretty good as well on that side, the rest of Maus.
No one's running away on the scoreboard, but they're almost out of the really get warmed up.
There we go.
New man on the team, Selix.
Catching our eye today.
Oh yes.
Oh yes indeed.
Very impressive.
individual mechanics in excellence, general game sense and not over committing to fights,
finding opportunities. Yeah, he looks like he's a very well rounded player for 17 years
of age.
Which are coming in from the academy side. I mean, the original mouse was the entire
academy team almost.
True.
So they keep doing it. They have something working for them on that side. It's pretty
cool.
Yeah, well, great role models to be playing with. Yeah.
who came up through the same system as you, knows the journey you're on, understands
the pressure.
That is, that's probably very, very helpful indeed.
And you've got your fellow countrymen there as well, towards you being a Hungarian, I
guess that definitely helps, you know.
Yeah, and they're not lacking.
They're the boys with you.
That's true.
They're also not lacking, I think, for funny guys.
Like, Torsche is a funny guy, Jail, definitely a funny guy.
Well, people have been saying, I don't necessarily co-sign this, but everyone's saying Mao's
are oralists and stuff like that.
I feel like now he's got some energy in the squad. He's got some good characters
That's not gonna be true anymore. I agree and I kind of agree with you like even before that
I don't think it was this is only true from
Surgeon sprays through that is very good
Squishy up to you and get a chance now if the USP has come out and Spinks has taken over
He's actually under he's found the bomb. He's gonna find the bomb down here
It's right in front of him if you saw it. He wants to get a really wants to get far away and reload if possible
Yeah, I think so. It's gonna have to use the USP. Oh my god
knife him at this point I mean this is so wild you've already got yes yeah
you're already this deep into the room he's taking out sin that is a wild play
like a min-gah smoke oh man now that's a demoralizing rounds whoever knows an
opportunity to bring this game back that's how you might start doing it
spams all of his bullets get security think you know what I want more of this
Jumps into their own smoke, negates all the T's on the other side, knives one of them, molotovs them out, beautiful shot, they're closer. That's your in-game leader by the way.
Yeah he's such a fun player to watch, Xersion. He really is. That's crazy work.
AK-47's down the CT side. What seemed like a dream a few rounds ago is starting to look like a reality.
Zellix with the opening frag, that's towards second middle, I think he just peeked the
bedroom straight up.
Sertian, not happy that advantage, he wants to keep applying his pressure, and rightly
so, mowing them down with the AK-47s.
Three rounds difference now, M-80's starting to shrink, they need a tactical timeout, Anders,
let me tell ya.
But they already had a couple, they've taken two in the last three rounds.
They might not have any left here, right?
I'm not sure.
They might have burned through a lot of them already.
Now, you're worried, you're nervous,
you're like, are we actually gonna somehow give this one up?
If Surtian's got six kills in the last two rounds,
I think he's just jumped from 14 to 20 in no time flats.
If you're just joining us, this is a nine, three, half.
Yeah.
And then it was the pistol, the mouse one,
and then we got three rounds in a row from the M80.
They got map points so early on.
But now four rounds in a row.
Spectacular rounds of that.
High-flying acrobatics
Great individual output
Sneaky plays knife kills and all of a sudden you're starting to believe the mouse could do this
That earlier searching kill at the top of the wall on banana the one tap true
It's been this series has been really fun. Oh, we've had a lot going on. Yeah, even even all past was fine
It was just different
Three more rounds for mouse
Let's see if they can get there or the Texas one slip up one little mistake here
And everything put the rule wrong on the CT side so you never really know
They asked out of the rotate a third man back to the a bomb side
I was about to say it feels really empty on that side right now
But wait a minute surely that smoke is gonna force more of a rotation. I'm actually shocked that they're not
Committing to this a rotation here, but let me could be genius mouse might be on to something. I don't know how they've read this
Here we go then Spinks would all apply for AK 47 feeling himself
finding the head of late does he disengage Anders yes he does I think he
was considering having another cheeky peek there but if you look at the clock
it would be too high risk take the advantage and force their hand they
now need to make the next move and you've got plenty of you till remaining a
nice incendiary to deny the access they have to respect it and you've got three
CTs here I don't think M80 closed the game out in round number 22 15 seconds
let's see what they can do with it just now we're never for M80 you're gonna
I see an entry but that's not going to happen in Xersion. He cannot be beat right now. He's just so good. Another headshot and even finds a third. It takes down Sin. They've locked it down. They didn't even need the early kill for Spinks. They had three people there. They knew everything that was coming. It's such a fantastic call out of the mouse.
And Zershin with the hottest of hands right now
Yeah, 23 and 12 what has happened in the last five rounds for him
He's had three kills in the last three rounds every round like he's multi-kill off the kill. Look how clean this is
Yeah, like no panic perfect movement ducking and weaving around these pillars
They can't get a shot on him and every opportunity he gets he's finding a skull. Oh
Wow, you said that one knife round was a bit demoralizing
I mean, they do look demoralized, I mean.
Yeah, I think that was a good attempt from Zershin.
Start the psychological warfare.
By the way, I said Lake was a 22, but that's still true.
He's had zero kills in the last couple of rounds, right?
They've just been shut down by Zershin.
Yeah, that's a very good point.
They could still win here, though.
They've got some decent territory, and this is not done just yet.
Spinks has overcommitted to some of these fights today.
This one hasn't gone amazingly well, but not tragically bad either.
It's gonna be equal trades for now.
ZXN awkward spot overran, it looks like it might be GG.
After all.
Well, I know, that's why I wanted to make sure it prefaced that brown that this could actually end here.
Very good space, very good space.
And they flashed their way into the arch like we wanted, it still wasn't enough.
I don't know how this happened.
Oh, mouse. All the work that they put in so far and that a defense just wasn't enough for it.
That is so disappointing. Sushin gonna try and flash his way through, but even that is too much for him.
It's M-A-T denying any chance of overtime here. They get a 13 to 10 victory.
And that's great news overall because you get to see a third map. I guess that's the upside here.
Mirage is gonna be deciding this one of what a series already it's been.
Absolutely true. I'm enjoying this a lot. We've got some high level counter strike. We've got some drama.
some drama, we've got some knife kills and if Zershin can keep that up it's
gonna be a very entertaining third map. Drama indeed, what has just transpired on
Inferno? We see MAT get off to a flying start, eventually they find
themselves with a 12-4 lead in the second half and then Maus almost come
back but it ends in favor of MAT 13-10. Stryker and Blair, what's going through
your mind right now that was a little anti-climactic towards the end I'm not
gonna lie I'm like believing that I am believing in the comeback at this point
Zershin is on they have four people on a to combat the force by and they still
lose it on just like slight slight mis-timing you know that flash that
came into long that the push out of ours from jail it was just slightly off like
a second off where the flash could have just popped and they would have killed
everybody in that moment.
Tech 9's armor, a tail is all over the time man.
Indeed it is.
Listen, that was a master class in calling from
exertion where it was basically exertion go kill.
Yeah.
And unfortunately the final.
Listen, I kind of feel for a man because we saw this in
Astana.
Banana is like his domain, right?
He's so good at getting this multi-kill, just completely
shutting them down.
You have four guys in A, guys.
Four of you in A. All he had to do was just get a couple
of kills.
Even if it comes down to a 1v1, I can believe in exertion
pulling off the clutch but you get just two kills and what was against P250's a couple
of tech knives.
What was this?
This was just pushing through the smoke.
Big knife going off the T spawn.
At this point I was like okay, I may have lost the plot and they're going to struggle
through this but yeah, I mean they get a bit of a lucky break with the pistol, not going
to lie.
The more I watch this mouse line up, you know they had a deep run coming, third base and
a stun and all of that and even though the earlier game they had here today, I just feel
like exertion overperforming is maybe making us you're gonna kind of luring
us in this false sense of mouse being a very solid team right now right because
you look at a t-side some of the I mean that was an exertion some of the
overcooking rounds you know just like having to be bomb sighted kind of going
for a weird a split like nonsensical calls my humble opinion but apart from
that individually somewhat I'm like up towards you what are you doing and I'm
holding it up holding the bomb with the op out in the middle of nowhere with no
when you buy so many mistakes from people like JL,
people like Spiggs who once again
was having quite a mediocre game once again.
So it's like, yeah, it just seems like
Xotia's just doing all the heavy lifting.
I think some of the mid-rounding has been
a little off on the T side,
but overall I just want the rest of the team
to kind of wake up.
So if Xotia has an off day,
are they really gonna be competitive against,
let's say, the top five, top six teams in this tournament?
Honestly, I don't think so.
Let's give some credit to M80 as well.
Lake went absolutely huge, making a big splash on the server.
But that team play by everybody in the first half,
extremely impressive striker.
It was great of them to see them, the CT side.
Yeah, I mean, Lake obviously...
That's crazy, bro.
Ended up disappearing towards the end there a little bit.
But obviously, the first half was all through him
and Swisher and some of the aggressive moves they were pulling off.
But what I liked more was just the way that they were able to switch
between the three-man setup on B and the solo man setup on B, where Swisher has all the
nades and just keeps delaying, Mao's had such a hard time reading which setup of those
two is going to be, and whenever they went banana, they got naded down, and they were
always a three-man setup.
They could never get anything going on a banana, and when they finally do, Swisher's just there
stopping them time and time again with all these smokes and just killing them through
smokes, things like that.
It's also for me, MAD just felt like the better cohesive unit in the server, right?
Like, you look at how they were playing, like you pointed out, you know, one's really overstepping,
no one's really, you know, over-eager looking at it as one-to-one individual fights and
sort of fighting together every single time and just using the right utility.
Inferno, there's a reason why people call it kind of boring parlor, because there is
a pattern in how you approach the map, right?
And I think MAD did it perfectly.
In fact, I was literally yelling in the green, I mean, you guys should have picked this map
earlier on.
It looks so much better on it.
So if Mals were the first Veto Moggers now,
M80 are the Veto Moggers,
and we move on to Mirage, map number three, guys.
Striker, where do you think this one is going?
I truly feel this is anyone's game at this point.
It's gonna go pop.
Yes, but I do think that historically,
Mirage has always been a mouse map,
and they've also always been very comfortable on it.
M80 as well, they do have a very shared map pool
in these three maps that we've seen today.
Well, not necessarily the Overpass,
but Inferno and Mirage were definitely shared between the two and both of them are comfortable on it.
But Maz have been doing against the best teams in the world where MAD's opposition is basically a tier two European kind of strike at best.
It's barely been any good teams that they've even played on it a little and beat on it, right?
So especially considering Maz's experience, regardless of the new lineup, I would still think that they would be the ones to take it over the line,
especially now that they got a little bit of confidence going towards the end of Inferno, even though they obviously didn't end up going their way.
Yeah, it should still be still be going the way and on obviously the reason why mouse didn't pick mirage coming into this
Because I felt like there was a one map that where they had the most reps and they felt the most comfortable on this because again
It's a map that I made you do like to play didn't want to give them the first two maps
Some maps which I made it would enjoy but yeah, I agree with you. I think the only question mark for me would be
This is Alex and a bomb site. I think he could potentially be a liability on the defense for mouse
And I want to see how he works in tandem with exertion obviously exertion being ideal
who's going to think of his composition is going to be super active. So for me, it's about the
double X action, Paula. Some people do enjoy that. Yes, we love an X factor here. And I think exertion,
unfortunately, sort of for the team, he needs to continue the level he's playing at. He needs to
bring that level that he was showing on Inferno into Baran. But some of the other players don't
step up. It's going to be tough for them. And it seems like it's a tale that's been happening since
his lineup change happened, right? Like, no one's really stepping up to the plate. Like,
When was the last time, apart from the overpass of dropping, where Zalex had a pop top?
When was the last time you saw another individual have a huge moment?
Or is he's been, okay, in a kind of average, Spix has been having a stinker, a stinker overall.
He did manage to find some kills there on Inferno, but there were unfortunately a couple moments where
he was just not looking very good, shall we say.
That's putting it very gently.
That pit, that pit with...
I'm being gentle as a host.
That pit with, you know, the story of Dante's Inferno?
Not back to front, but I know the reference.
So basically the idea is that there are nine circles of hell.
Not the video game, Paula.
There's nine circles of hell.
You know, that way from Spinks was like the nine circle, which is treachery, basically.
That's what happened over there.
Yeah, guys, if we look at the overall scoreboard for both maps so far,
the spread on mouse is insane.
So like, exertions up at 46.
Um, Zalex is closest to him with 35, so that's already a big gap, then we get to Spinks, it's 25,
then Torchy quite close, 21, and Jail down at bottom at 16.
Xersion is really pulling all the way hard across the series right now.
Yeah, he is, he did it in the last 20 minutes as well, he hasn't been doing this throughout.
So at this point I'm like, you know, like I said, I cracked a joke where it's like Xersion
saying Xersion, typing Xersion, go kill, but honestly, even I don't even think it's a joke
at this point right for GL I understand a lot the positions he's playing is kind of new some of
the roles he's doing is slotting in is trying to try his best but I'm going to be looking at
Toraji and and and Spinks obviously you know if there was a time for you to step up you're trying
basically facing elimination over here you need to kind of help the captain out a little bit right
I was looking through Spinks's stats in this lineup you know going back to Astana I said
something like 101 overall but most of the struggles come on the CT side where he's I think
0.94 or something and that is despite the fact that he has kept most of this positions at least
especially on the CT side where you know nothing's particularly changed. So I'm just curious about
what has led to kind of this dip in form because I don't think that was happening necessarily in
the previous lineup and just something something's gone off in this in this iteration where he's just
not feeling as comfortable. We obviously see some of these kind of lack of confidence in duels and
and some of that stuff. So I'm hoping that that starts turning from here. Guys we have pretty
pretty much ready for a break, but I do want to offer final predictions. I'll set the tone.
I feel like MAT could have this. I do think if Maus's individual skill across the team
comes out, not just from exertion, that they should win comfortably, but I don't think
that's necessarily going to be the case. I'm going to throw it out there. I think MAT
might take this.
I have Maus. I have Maus for this.
I believe exertion can pull off the one versus nine.
Okay, all right, with that said, as always gentlemen, thank you so much for your thoughts up next everybody
It's the third and final map mirage between m80 and mouse the winner moves on the loser goes home. Don't go anywhere
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Welcome back to CAC. You're
watching mouse versus MAT, which
has been a very entertaining
series so far. Culminating
Anders on Mirage, and hopefully
that's going to be a lot of fun.
I think it will be. We've had
no no shortage of entertainment,
really crazy one taps, knife
rounds and everything else. So
this has been a real joy to
watch. And I think Mirage could
deliver on a very similar level
here, Henry. I look forward to
this game. I look forward to it
I look forward to it as well. Mainly because that man on your screen there, Zershin, the way he was playing on Inferno, it felt like he should be on the winning team.
As an in-game leader with that level of performance, he didn't have enough runway to work on. That was the problem. They had 9-3 in the first half. They fall valiantly, to be fair.
They were down what, I think 12-4 on one stage and they managed to bring it all the way back, but unfortunately the Tech 9s alluded to them.
The way that they beat him ultimately was by going towards the A-bomb side, where Surtian wasn't playing.
That's how they kind of got out of it. They managed to hit the one side that he couldn't control.
Otherwise, he had, I think, three or four rounds on the road where he had a triple kill in each of those rounds,
and nearly brought them back into OT. But that's all in the past now.
We're going to head into this third and final map of this series.
We still have a whole other series to come afterwards.
We certainly do.
A whole game of the day of Counter-Strike here for CAC, which is great.
We do love it. We do love some more Counter-Strike.
I think we're covering Paravision and LinnVision, all the visions.
All the visions, yeah.
That's, you know, we've been real critical of Paravision,
so we're going to be, you said you were coming in today
with a positive mood.
And I think I have had one.
You have, you have lived up to that.
I don't think I've tilted one.
No, you've been on point,
but I'm just saying that that could change.
Okay, that's fair enough, fair warning.
So, getting ready for this third and final map.
The sharp shooters on the M 80 side has to be said Lake is looking fantastic. Slacks that's some good moments as well. Yes, the fact that they brought it back after getting walloped on overpass.
It's just been a great series. My favorites commentates so far at the tournament and bear in mind elimination is on the line here as well. So this is in terms of the the name value. Mousesports crashing out in the group stage is short.
I appreciate that, but that's a team you normally expect to make it to the playoffs of every single tournament regardless of the roster and where they're at right now and against them 80 you think they'd still put them to bed quite comfortably.
That's why it was so hard for them to make the roster changes. They kept ending up towards like the end of every tournament like you that's a dream for so many teams that I know to be there.
Love to be there and that's why I couldn't understand everyone dunking on them right now. I was like, dude, you know how sick it is?
I didn't make every major they get playoffs at every big tournament like in a business point of view
This is going very well imagine from a liquid or an IP or a beast game if they could do this and
I guess from house. Yeah, absolutely, but let's see whether they can close things out here
Still the favorites in my book, but I've been very impressed with MAT in this tournament
They had the Falcons on the ropes couldn't quite get it over the line, but it's gonna be an opening kill this time
It is from Torgy. They're gonna run right part of the wall. He's gonna get a couple more that looks things here
Oh, it's still a very good efforts
Massive damage on towards the third that should be enough to win this round should as you see Spinks jamming it as well
Had a bit of a frustrating series by his standards and gets himself a double kill there
Very nicely done. They saw that mid push coming
They smoked off the A ramp so that the one A ramp player that was coming through there for a mate
He had to run for the smoke they end up killing him and then obviously we're torsion doing great work in the middle as well
That's that's pretty good work now
I do want to say as a bit of a potential advantage here Henry for mouse on the CT side
It's the fact that sellyx might actually be you know if you just take a stance from from his previous lineups, right?
You might be the second best
Be short player in the world, but the downside is he's not playing be short
It's Spinks who's held on to that position, so Sellex is instead going to be playing towards the front of A like he's doing right now.
So I wonder how that's going to be playing out. It basically means that Sellex is not going to be playing in what is otherwise his favorite position.
And we don't know how that's going to be playing out. They've built a pyramid of humans back towards the T spawn and no one's going to show up. I don't know why they did that.
But yeah, we've been on, on, on, you know,
positional watch for this mouse box team,
because we don't know how it's gonna be playing out exactly.
So, we'll see if they can keep it going in this round,
should be able to deny the bomb plant.
I think you might be on to something there, Anders.
JL helps himself to the first two, no problem.
What's the weather?
Gets himself a quad kill, a job done.
Nice. That was the easy one though.
No force by of course.
Glock sitting, you can see JL has enjoyed himself.
Padding those stats nice and early.
Love that. It's a great feeling and denying the bomb as you mentioned
First real test here. The AKs will be brought out
See what
They could do early on here. I mean for both teams
It's been it's been a bit of a problem getting into the early half
We'd love a third map where it's a little bit competitive you in the first half right like we don't like blowouts in general
No, especially if we've come all this way for a third map. That's what I mean
We're already here. I just want to enjoy it
Nice Molotov to push back. Exertion. He's going to be playing that connector position quite a bit in another position that he is actually very strong in. Don't underestimate him. Lake is practically dead already. That's rough.
That's your star player. Down to 4 HP. His round is nullified. I'm afraid.
He knows it. He doesn't have to use his bait now.
Looks like we'll be going back towards that B bomb site.
Multiple players working their way through the apartments here.
Lake wall. Leave a smoke.
Sin wall. Drop a couple of them. Presumably towards window and connector.
Just got to remember that line up first.
They're waiting for it, but going everyone through the B-Apps, I'm not saying it cannot
be done, but this has me worried.
And actually, MATR are a team that have really cool B-splits on this map, so a bit disappointed
that they are not putting more emphasis on this, but we'll see.
One flash goes over, but this double set up is so hard to break, Spinks goes down, Jail
still here.
That's what I hate in the back.
Oh, it hits the wall!
No kills coming through, but Toshi's ready to take over.
Oh, adding that B bombsite to third kill for him.
Honestly, that was more successful than I thought it would be on converting the entries at least for M80,
but the fact that it took a little while longer, Toshi got there, is all good.
Well, like we said, late going down to 4 HP at the start, all you can really be useful for is going in first there,
trying to avert the cross-airs, upspin some code, they did trade him out, so wasn't too bad.
JL, getting an awful moment of the grenade, you think there was maybe a chance here, but Toshi...
Mose them down, get some self a triple, Zershin to tidy things up. There we go. It's gonna be another Eco.
I guess somewhat of a partial buy. We have a couple of players with Deagle, Kevlar, but ultimately an Eco.
Passive hold from the CTs giving nothing away here. They know the Deagles will be out.
Don't give them anything.
It's just not gonna be worth it is it?
Swish are going down in the B hallways. I think he was trying to push through the smoke in fact. I mean you could do that
Torsche all the way in the back here
Just play this ticket booth an enormous amount with the AWP
Well, most opus on this map their primary position seems to be window as much as they can get away with it
But that ticket booth is home ground for Torsche. Oh, absolutely very versatile position
7-1 right now as we enter round number 5, MAT looking a little bit lost out there
but Slax has got his AWP, he's currently 0-4, same story for JPA and Lake
so we'll see if they can find some footing here. It's early days still, third and
final map if you are just joining us I will say it one more time this is an
elimination game, Roses series and you are done you are not going to the playoffs.
And the fact that M8s are so competitive in itself is kind of cool, right?
We said they were Falcons, they could have in theory won at least one of those maps, maybe even both.
There were times when it was looking like they were going to beat the man's down.
They lost a couple of pistol rounds and things fell apart for them, but still, yeah.
The fact they even had Falcon sweating was very impressive.
And here we are, third and final map against Maus.
I think whatever happens, they can leave this tournament with their head held high.
I'm sure they didn't get the results they're looking for, but in terms of the counter strike they played...
It's not going to be the same as an IPA BC game, exactly. Not at all.
I agree.
Torchy goes down, he was playing the front there.
Slacks just looked like he crouched into the crosshair, but still came out alive somehow.
That's a pretty good opening. They're going to be going heavy through this connector, which might work out for them.
Oh, the spray is so good though.
Surtian's gonna be able to take him down four versus four now and they still have
that palace look coming in from JBA see if he could find the right timing to do
something swisher hiding in the smoke waiting for his opportunity to strike
towards the jungle the exertions turned around he could be dead in a second the
timing is immaculate JBE also taking on Celeks leave just Spinks here might be a
bit of a surprise that he's in this pursuit that's gonna be checked JBE not
Damn, the drive-by.
Okay, Sphinx had that one all day long, but not going to be the case.
M.A.T. have officially arrived here on Mirage.
Respects the question now as to whether JL can survive if it's M4.
Gonna try and take down as many players as he possibly can with him.
Oh, it's a nice dink, but also an old bullet to the face.
4-1, M.A.T. need a lot more.
That came from Bear in mind.
The money is going to be so strong for Maus at this stage.
Barely taken any casualties on routes.
to this nice little lead they've got so far is to kill from slacks once you have
that sort of open up the map opens up JBA with the spam and the drive by sin
couple of beautiful shots there with the AWP as we get into an important round
especially for a mate it he needs some momentum here can't allow mouse to get
right back to their winning ways and the bomb plant coming through smokes being
exchanged towards top middle window Molotovs going down
Popping open set, smoke exertion, no one home. Slacks trying his luck with the orb once again.
It's gonna be Torgy the best to me this time though as we get into a five on four early.
Not much map control to report here and there's a one player towards Palace,
the bombs back at T spawn essentially. Zennis confirms that A ramp is clear.
Does he consider trying to crap that orb for a bit of fun? Double orb set up,
nice and early, very viable mirage. He definitely could be.
I'm so surprised that they're putting Spinks that heavy on the A-bomb side early on.
That seems like a... It would make more sense to me if they had Toshi or Ping B,
but they leave Jail alone over on that side at the beginning.
It seems like it's a calculated move from us.
Yeah, I mean, double up. I'm all for it.
I don't think they'll pick it up now, but it's definitely a conversation they're having.
And what kind of player we got here?
Swisher.
Lake working for that mid-control.
deep smoke down in towards the connector.
I'll talk to you to deal with AWP in the B apartment, sir.
The position does get the knee right onto Lake.
He's again low on health.
I just start trying to get the jump pass for the headshot from JL.
And now they're trying to get a bit closer.
25 seconds, JBA does get one, but it probably has to be the double here.
Here we go.
The bomb is in middle and Sin with a one versus three on his hands there.
I don't think it's time to really get to a bomb side.
Unfortunately, we called to see him get a bit of a try.
The grenade, I don't know how it didn't do more damage,
but it doesn't matter.
JL has picked up the AWP,
and he'll get a triple at the end of the round.
Well, there we have it.
Nice work from JL.
The bomb side seems like a bit of a fortress right now.
Not getting anywhere near the plant.
Opening kill for Torgy.
Nice work from him as well,
showing that presence for Teh,
then back towards B to hold the apartments,
and then JL locking them up,
Very positioning from him and a nice all shot as well as we have five to one
We said as a very important round for MAT and they are unable to do anything with it
I don't know if they bailed halfway through that round
But that looked like it was about to be one of those B splits and like I said the B splits are really really good for it for
M80 it's kind of that I would say it's almost their bread and butter on this map
So if they especially because if jail's gonna be playing a loan early in the round
Which seems to be the case at least for the minute here
And there could be even if you do really quickly there could be something there
I'd love to see them go back and test that proposition although I don't if they realize how much Spinks has been playing a already
Question if they've been name-plating him enough over on that side
Five to one
Mac 10 on sin suggests will we do something a little bit quicker and this I would say
Sin with the Mac 10
With one player towards the A side of the map. That's JBA and yeah, their pace is certainly picking up. Is that to get these slacks?
leading the charge here. It's an absolute disaster though. Two kills found,
Maktan struggling, does manage to find one in return, but Zershin is there, four
versus one, completely countering whatever they had in mind there. We said
they pick up the pace. I didn't think it'd be the brute force AWP play though.
Completely flashed, Gelwiff, and it's gonna be another convincing round,
four miles. And I believe, I don't know if he threw the HE himself to
open the smoke but either way the smoke was blown open from the window there so
he just had enough time to get the kill and everything yeah you were right about
the the pace it seemed like mouse are very aware of it as well it did seem that
way and unfortunately they also pick around just to really bring the point
home where Spinks just once again now playing over at the bomb site that's
It's not, unfortunately. It's a shame.
I think it's going to be the reason they lose the round.
Here's the B-split. Attempt at the B-split. It is shut down.
Not much of a split when you're missing half of it.
Oh, feet round. I think they try it.
Such comprehensive victories. These are the ones that are demoralizing.
demoralizing. Yes, your partial bias is getting absolutely mowed down like that. No one's getting
anything done. You're all blind. You're getting blown up by HG grenades. Headshots is going around
left, right and sense that quite traumatizing out there.
Lake is all in seven. Yep. He was a superstar in that second map. Snacks is one and eight. You're
absolutely right. They are getting demolished at the moment. And I really think they've been
angling some of these early rounds to set up for this kind of a B-split and the other
thing they've done which actually did work and they also love to do is boosting into
that window. That's something but again all of this requires that they can even win any
kind of mid-fights which they're currently not doing so who knows. Mouse are looking
very very good at the moment. I think most people agree they probably were going to be
the favorites coming into this even the third map is what I meant the deaths seem to agree.
So, the thing is, everything you've tried has been shut down in a very convincing manner.
You've tried a couple of attempts in towards B, you've tried a couple of B splits, you've
tried mid control, you've tried a fast mid, and each and every time you're just getting
blown out of the proverbial water.
And again, Torji, so confident.
Doesn't even know he's surrounded right now, we'll get out of there.
Very active play.
a bit of mid-control here. Swish up. Thinks he might have found a gap here towards Connector.
He could be onto something. There it is. Find Storgy. They need to nine out front. That could
have been very nearly been a double kill. Again, just to point out, Spinks is over here so early
in the rounds. It does make this AD fence a little bit more tricky, although the bomb is going back
towards B, so it might not matter that much. We'll see if they can find some success here.
JD and Sin, they just need to buy time. This is a bit of a fake right now, so as long as they
they don't die everything is gonna be absolutely fine there's pinks going down
and that's a huge thing for them to discover they should know jail is alone
on this site at the moment here so like so the back with the AWP they've already
killed Torsche so it's not much of a mystery anymore for MAD where the
rest of the team is gonna be and in fact jail has decided to join the rest of
them they really believe this is a bit of an A attack right now and I don't blame
them and maybe have done fantastic work to get in here
yeah straight for the bomb plant surely I'm surprised that MAD is delaying it so much
We'll start them to fall apart a bit, we'll see if they can hold on, they're still in the lead, good position, the flashbang I was going to say could be devastating but it's going to be JL with this dry swing, don't even need the grenade.
It's going to be slacks though, presumably close to this one down, get a spot on the lead, knee of one, it's going to be Zershin at 5 points of health, like getting his first kill of the map as well, that surely is enough to win the round now.
Oh wait a minute, maybe not.
Exertion might be low, it's Alex with the shots!
Oh look at the back, he couldn't stay alive long enough!
They have kits as well.
They waited so long, I really want to drive this point home.
When they find Spinks over an A, and JL gets a kill towards the window,
they should know that nobody is going to be at the B bomb site.
And even then they delay, they waited and waited.
How bomb planted?
How lucky is that though, you think you got a free kill, you spot that knee,
in the box, you think, okay, thank God, it's a free kill. It does 85 damage. So she goes
on to get two more kills. It's just like, oh man, everything was looking so promising.
But then that GL wide swing from shore, then the boost that somehow only retains 85 damage.
It's a bit frustrating to moralize and we've used that word a few times in this series.
And around right, third of the point, we are going to see an amatatical time out cool by
a mouse, interestingly enough. So it was like, we might be done
around as I hate to say that, but it's the way the rounds are
going down every advanced job is a decent advantage as well.
Yes, just given over and mouse just seem to be paying with
impeccable form right now. They have found their mojo.
They all they want to do is fake the bombsite. They did that
and they stayed alive. They got kills. But nobody on be ever
moved on to the site itself. Yeah, it's just they waited so
wrong that the advantage eventually ran out. My God, eight to one in favor of mouse here
on the third map is looking very powerful at the moment. Smoke again, not we're not
going to say anything. And is what is going to let it go. Maybe it's like a tactic. You
are in a great mood today. Yeah, maybe even pretty. I mean, it has cost and that killed
admittedly.
What to tell you, it's cost them two frags. So I guess it does have to be referenced.
Okay, um, that's GG. I appreciate that. There's no coming back from that. I'm sorry. Appreciate the fact that you tried it to keep a good spirit said, no, you know what?
That second mission was not a big deal. It is a big deal.
You got two orbs either side of you right now. Oh, that's a real, that's a damn shame.
I'm so yeah, unfortunately that means smoke. Yeah, I did have ramifications
That was the round in itself
obviously
Everyone was playing the game on notice
But it's just you're setting your team up for such massive failure because if you're running into the middle
You think that smoke's gonna be up so you're acting like it's fine and then you find out it's not it's devastating
That's rough. 9-1.
You've kind of accepted your fate at this point.
You're down the pistol, you're 9-1 down.
Feels like the tank is empty.
Good showing in the series overall, I would say,
but a very disappointing third map.
That's if they don't somehow win this round again, 9-3.
Maybe there's still a chance.
But from what we can see so far,
the way this has gone down
in such a convincing fashion for miles,
it feels like there's nothing left.
I mean, like you said this earlier,
earlier. There's a lot to be proud of for MIT, right? They bounce back off that overpass loss
and end up taking the second map. I mean, they're playing in mouse sports. There might be a new
version of mouse here, but they are looking very strong still. And then against Falcons,
they happen to be sweating. They really did. So there's so much to be proud of at the moment, but
the mouse come back into this third map is pretty epic right now. Seems like JL has started to find
this form. He's been decent, but actually, that's the first time that we've really seen him shine
Yeah, he's looking like his old self, confident, well positioned, not overextending, making sure he does what he can to actually win the round rather than go for the flash he played.
45 seconds, smoke goes up to the top of connector, Selik's playing here, Molotov to this position would be great to force him out, otherwise he could be a hard position to clear out, because you're going to be focused on everything else.
everything else. No molotov is going to be landing. Instead he's going to have a free
opening on this one. Eventually the fire does spread. We'll be able to take him down. Okay,
that's a shot and a half. JBA able to take down Torsche. And now the 2 vs 3 just going
to be slacks left. It was a moment in time there when it felt like they could have done
something more. I don't think that eagle shot unfortunately was going to be quite enough.
So Slacks with a second kill of the half for himself.
That's how dire things have really gone.
Lake is still on one, no more bullets, and Spinks the one to drop him.
So Miles will win the round again.
It was a very good start for the meter, so I'm not too surprised by it.
It's a 10 to 1 scoreline.
We're going into the last round of the half.
That 9 to 3 dream is, well, just that, a dream at the moment.
Not going to be happening any longer.
Absolutely not.
What can you really say about this one, Anders?
I wish I wish I had something smart to say Henry but...
What's the next series? What do we say about Power of Vision and Vision? All divisions?
All divisions.
Yes. We need to think of a funny name for it. Nice punny name.
We'll get there.
That's a good boost and a good flick from Slacks.
Be able to take him down.
I like the move from Zelex there, a little bit unfortunate on the timing, he gets that
kill, it's a round reset.
Speaking of rounds, the final one of this first half, looking for two.
Eleven, I don't think it's possible that I would come back.
Two, maybe there's a world at Spinks.
Wow, you're in his world right now. JL charming him with that sniper once again.
What looks to be a very promising round is set in the fall apart once more.
Spinks will find his second.
He wins that fight against Sin. He jumped to get the information as well.
And suddenly there are a start of the fall behind him.
Well, AWPing! Secondary AWPing and making it look easy for myself.
Okay, winnable two on one though.
Okay.
For sure.
Oh.
No, maybe not anymore.
Okay, it's back on.
There we go.
Did want to jump fast through the number.
Yeah, I'm surprised Spinks didn't kill him, I'll be honest, but...
Okay.
How much is he here? I think you might have heard the footsteps on the other side.
That's pretty smart.
Oh, this is the double bluff.
Suggesting I'm going back towards A. I know you're in the murder hole.
I'm gonna be cutting off your rotation, but actually he goes back towards B. It's a mind game here
It might almost be like the quadruple bluff at that point in time
They both have the footsteps they both were walking back and forth all the time
Swisher's 1 versus 3 got the first two kills. Can he actually do more than that?
Single-click will do it a second round for M8T. It's not a lot
But you never know if that's gonna be enough. Well, you've just doubled your round total that one
So yeah, you take that all day long 10 to it's it's not ideal no one's saying that but it's much better than it was looking
So I'm gonna have to win the pistol that goes about saying and when you'd like to come online
one of 11 here's your absolute star play up and
Unable to really show any forms where she did though
Nice clutch. We said it was possible and he certainly delivers the goods raise him around just for half time
Mouse now gonna be on the T side. They haven't they've had about 37 rounds with this lineup on the on the T side of Mirage
So there's not a ton of data once again to really look at
But they do pull some pretty cool be fakes. I've noticed with
Exertion and torsion gonna be sort of faking the B bomb site and the rest are gonna be hitting the A side
So watch out for that if we get there. It's worth pointing out. I suppose
Let's see what they do if they're in the pistol, then there's the conversation is gonna be really short
Yeah, that's fair. Totally fair. Let's have a look at this set up T side pistol. A lot
of runway to work with here, mouse. Looking good to take this series. No smoke kit combination
on the CT side. You know that makes me upset, Henry. There are jewelies though out in spades.
We've got Swisher and Lakewood, the jewel eats all the smoke. Well, you haven't got
them. I'm afraid that's it. We'll see whether at the next series. I'm sure Jay will bring
you a smoke here. Of course, yes. Then you'll be fine now. Trust in James, that's true.
So, one player towards the top of the middle is JL, thoroughed away. Spots one, slacks
will see him as well. Just holding for any CT aggression here. And it's actually worked
out quite nicely. Fended them off, dissuaded them from that push. It's a three man stack
from N80 towards that B bomb site. Pushing off towards shore. Journal needs to range,
difficult to make that work. I do like the aggressive pushing into the B hallways
but I don't know if they'll hit the timing down. Smoke goes up, incendiary
towards the jungle to try and create a little bit of space and they're gonna be
getting close now with the glocks. I'm not sure how much advantage the pistols
have here on the CT side any longer but good headshots to begin with. JBA need a
little bit more he's already got the one. Bomb down. Alright 50 seconds oh wait a
minute Swisher gets found now it's back into a 3 vs 3 and they picked up the
bomb against Alex they keep fighting they've isolated Lake in there and the
Doolish will not get the job done they didn't even really focus that much on
the bomb. They focused on winning the fight instead. Well they got so much
information there they knew a player was gushed as well so at that point it was
just like let's just take him down. No it's not overcook which has been a
problem today for a few teams. Yeah there it is that's gonna be a convincing
pistol victory exertion fighting a lot of space into the window with the back
Stab his LX, working in tandem with him, no bomb plan required, forced by expected and
delivered.
MP9 scouts, 5-7s, last chance to loon, lose their sanity, it is officially all done.
Not a great start.
Through the smoke.
It's so rough.
But what are you supposed to do?
The first bullet that's fired is straight to the head.
much you can do on four old sin that's um yeah that's that's not ideal i think
you just have to laugh that off it's not even his fault necessarily nobody could
have seen that coming spinks looking around at the palace on the a side of
the map okay torches dead that's a top mid
i'm gonna force the bomb back right now that's the advantage of waiting and being
patient up there. If they come look for you, you're going to have a big chance to win that fight.
Swisher with no helmet here. Yeah, I was about to say, it might seem like an even duel there,
but the Mac 10 against no helmet, he's got such an advantage.
And Spinks, not playing his best CS today, but that's a nice shot. 14 and 5, much better on Mirage,
has to be said. This has to be essentially a triple kill for Swisher, because the closest
rifle to him as a scout. That's his big statement isn't it? He's got the MP9, no nades. Gets one,
but surely traded out. There's Zershin. We'll finally find him. We know where Slax is.
He's already found a kill. Yes, indeed. So, he'll give it a look, and I guess you might as well
either way for this to come to be some sort of a comeback here for your matey. It would have to
be a miracle. So you might as well start it with a scout and then one versus three. It does not
work out nobody is surprised by that 12 to 2 year mouse right back was it 13-3 on the opening
map in favor of mouse and then you know obviously close game on inferno with the 13-10 there
we're gonna have to be a hell of a time out here deaf yes what do you say you just have to say the
old usual cliches right guys round by round we can still do this 12 is all they get
So, I think we're going to try and do an aggressive maneuver here.
We can just get a couple in a row and break their money.
There's always a chance we can dish out equal punishment that it was.
True. A lot of cliché.
Just got to believe we came here to win and we can still do that.
Need everyone to lock in.
Yeah, the real journey is the smokes. We missed along the way.
Oh, there's missed smokes. I forgot.
Why did you bring those up?
Try to let that go.
Yeah, I know I know I'll be the last time I mentioned I promise
Could be the last time we see MAT as well afraid
It could be and we said they have a lot to be proud of you
But I do you wish they had a chance just it's it if you just saw this map in isolation
You wouldn't have thought is a good tournament for them
You wouldn't but it has been not many wins
But in terms of the level of chemistry they are playing and the caliber of opposition has been very impressive
um talking over this frag highlights here there's a kind of deathmatch demo and whatever
speech death gave it wasn't quite enough i'm afraid sin on nine hp a desi legal bomb planted
i think we can all agree that this is gg yes no one's going to complain about you saying
at this time i'm really torsion with the last one there's nothing to talk about in the last
round but mouse certainly so i'm going to talk about individually they look strong and i must say
even on a tactical basis. There's a lot to look for here on this team. So very exciting stuff as
they did on MAT. Took three maps though. It took three maps. Disappointing third map for them.
It's a shame with the miss smokes and stuff as well. They looked a little bit discombobulated.
The fact we didn't have lakes showed up at all was disappointing. But the headline is
MAT eliminated. Mouse continue here at CAC.
That they do Henry G commiserations to MAT they exit the CSA to championships 2026
miles stay alive and that third map was certainly something for now's striker and Blair. Yeah,
very comprehensive victory for miles from top to bottom really. I mean I knew it was over when
I saw JL pick up the double up. Yeah, I would agree and it's also nice to see it's that exertion
having to do all the heavy lifting, even though he had a few moments of his own.
I think Porgy, finding a lot of impact in Spinks, was pretty solid as well, to a short.
He was playing early towards A, so multiple runs, being all over the place.
But again, JL, despite the fact that he really makes too many mistakes and is trying to be
so, just, you know, kind of fill in the hole and just be dependable for his team, he never
really has had much of an opportunity to shine, right?
But on the B bombsite especially, it was so good at just staying alive, getting the multi-killed,
Ensuring that it'd be bombsite. It's not lost and even if it is it's going to be an advantage situation for his teammate as well
So overall I can finally say it Paula. It wasn't a 1v9. It was a team effort from now
It was indeed a team effort player. I mean you mentioned spanks you mentioned JL and
It was towards the also. Yeah, that all three of them rose the occasion here
It wasn't just on the shoulders of exertion. I think that spells well for the future of mouths at this tournament
striker. Yeah of course this is this is a really good sign for them to finish the
series on a high because obviously the infernal map kind of started out so
badly for them and it took them a long time to recover so for them to finish it
off in another dominant victory because the first map was also very very
dominant from them as we see in the scoreboard 13-3 on overpass which was
yeah basically copy paste over Mirage where I made you just struggled all the
way through the T side where just Maus had it completely under control right so
So overall, looking at the series, confidence, it was one bad half, obviously, on Inferno,
which a couple of clutches could have swung it the other way, so even that wasn't so
terrible, so I think it is a confidence-boosting one for Miles.
Scoreboard up on screen now, yeah, sort of just to illustrate some of the points that
we mentioned.
It was a tough day in the office for MAT, at least on Mirage.
Standout player for Mirage was JL.
Good to see him on the right.
Very healthy, won 20 ADR.
Also, you know, you don't expect the CTB defender to be the top fragger.
So for all the B bombs that players had mirage, this one goes out to them, JL really popping off.
You can see this position was so good as well.
And once it picks up a secondary AWP, double AWP setup, you know, things are looking good.
You know, the money's looking healthy as well.
I want to actually go back a little to M80, man.
I just feel kind of bad for them because it feels like they're just about to break through every single time they play an event.
In Atlanta, they got a win.
I've got who it was again.
against Liquid as well, they got it for his map.
And over here, Paula, like yesterday against Falcons,
could have been a 2-0, they could be playing for the playoffs right here.
Instead, go up against Maus, their mapping doesn't quite go their way,
then someone to turn it around in Inferno,
and then completely fall flat on map number 3.
But it feels inevitable that at some point they will click on through,
but just a bit of an unlucky draw, I guess, here in CAC.
Yeah, but also they're probably going to be looking still back to yesterday
where they feel like that was the opportunity they had.
That matchup, that's going to be going through their minds.
Yeah, here this one, I don't really think so, because just how confident it was from the Maus side on the Onuripassan and Inferno, or on Mirage rather.
So I don't think that they're going to be looking back at this one with a lot of regret, but the first one for sure, because it was two maps that they could have taken off the Falcons for sure.
If we are to look ahead a bit, so Maus now moving to the lower final, they'll play the winner of Tyloo and Payne.
So a potential rematch against Tyloo, Tyloo who beat them earlier in the tournament.
I would definitely see, I mean, as we did before that matchup,
but definitely, definitely see Malus as favorites now in that rematch.
This should be, right?
But then again, you can never really count on any of these teams, right?
Like, I'm looking at, look, the thing with Tyloo is they do tend to kind of overperform sometimes.
They saw that last year as well.
They have far done off quite a bit, but it's also because they haven't...
I've got to cut you off there, Blair,
because we have an exit interview ready with MAT.
All right.
Yesterday you guys could have a chance to defeat Falcons and today it was just feel like you guys always have some slow starts
So how do you how do you reach your own performance today?
Yeah, I mean we did start slow
Our energy was not high
we came into it feeling stiff and
Low energy so I mean generally win-win
and you have a lot of energy, people are not bouncing any of these off each other, we don't have plans, and people are just not in the game.
I think our situation is a bit slow today, and when we came to the game today, we also found that everyone's situation is a bit tough,
and then every point of view and reaction will be slower.
And in this kind of situation, you can't do a very fast support to each other, so it's really hard to win the game in this kind of situation.
But in this month, you've been from Atlanta to CAC.
Atlanta's performance is not ideal.
But in CAC, there are a lot of amazing performances with strong players.
I think the voice of this head-to-head is a new improvement for you.
Do you think there's any take away you can probably live here?
Yeah, there's definitely a good take away from every game or tournament or event, apart from today, I mean,
just gotta be better, yeah.
After the game ended, the whole situation was quite different, but as you said, every time the team went back, there would be more improvements.
So, before the Major, which aspect would you focus on to improve?
We don't have that much time going back to NA for like four days and then going right to Germany so it's going to be tough but I think if we just take away, talk about it, talk about things and show up with good energy, good mood, we can definitely go far.
Well, in China, our community adores you. There's many fans watching your games, supporting your team. Do you have any kind of words for all the fans watching all the fans in the Chinese community also from LA?
Yeah, I see and love all the support. I appreciate it. Love you guys, love China. Thank you for supporting.
Zheng Bei, Ma Xiao and Jay Bart for the interview.
Always tough to speak in a loss.
One of the main takeaways was him just saying,
we just need to be better.
Gotta be better.
I think that's fair, also quite tough on themselves
because against Falcons, very close,
and today, you know, they showed some promise as well.
It's definitely an improvement of Red Lancer, right?
Like, I would 100% rate even this mouse
with the changes and everything,
and Falcons over most of the teams they face off
over in the US. So yeah, it definitely an improvement. But like you said, when you go up against teams like this, you need to have that extra couple more inches. And as we all know, part of this couple of inches, they do matter quite a bit.
And with that, another thing that J Bal mentioned, he mentioned that there's not much more time before the major and they're going to focus on turning up with a good mood. Perhaps that is the extra edge they need. Striker.
I, um, I stopped listening to what you were saying.
I think, I think follow up.
We might have broken strikers.
Oh, it's a good question.
So J Bal mentioned turning up to the major with a good mood is important, especially considering
they don't have too much time to prepare before the major.
Striker thoughts on that?
Yeah, I mean, look, he was obviously tying it into what happened today where he was talking
about not being very high on energy, going coming into the match or coming into the
couple of maps that they obviously got pretty slammed on.
Yeah, when you start out your t-size this way, it's obviously gonna come down to bad communication
You know you just have to get your comms up and that that's where that energy
What the energy is talking about right just get your comms up make sure that everybody is can bring ideas
You know nobody gets like down on themselves and like make sure that even if you're going 0 7 0 5 as we saw like a gun
Yeah, it's gonna be hard to forget
But it's just one of those things that had needs to happen
you know, if you don't want to get to just shut down shut down shut out of the server, right? So yeah, well, guys,
it's almost time for us to shut ourselves out of the desk for a brief moment before we get into our next matchup.
Anything else that you guys want to say before we head off for a short break?
Nothing, just congratulations to M80. I think they really put up a pretty solid effort of overall.
You know, it sucks to go out this way, especially playing the teams you did.
But I feel like heading to the major as long as we're able to kind of, like I said, you know, just play a little bit better,
just kind of be locked in when you really have to.
I feel like they are a team who could, what's wrong, Paul?
Are you okay there?
He's also struggling to forget what you said earlier.
Finish your point, please.
Yeah, no, I'm just looking forward to see them in the major
and see what they can do.
Rebecca?
Yeah, same.
I think they still showed some signs of promise,
some signs of improvement here.
Really liked them yesterday,
and honestly, even today on Inferno, they really saw it.
So I just hope that that's something
that they can continue because at the major,
obviously it's gonna be, they're starting in stage one,
I think right and that's because he said he said that they were gonna go to Germany in like four or five days after they come back
So it must be stage one start
And that's where a lot of the teams that obviously more around their level that they're gonna be able to compete against
So like a deep run isn't completely out of the question really especially through stage one stage two before
Teams like a mouse mouse Falcons all these guys are coming out
I personally feel they should be one of the shoe ins for coming this fourth stage to right coming in
I think forms looking solid overall and like I said the level of opposition won't be as high as what they
we encountered over here in Shanghai.
Break points, gentlemen, as always,
thank you for your thoughts.
Yeah, MAT heading home.
Hopefully, they'll be heading to the major
with their chains held high.
Maus move forward here at CAC.
Don't go anywhere.
We're gonna head to a short break.
After it, we've got ParaVision versus LinVision,
our one of our Group B Lower Brackets semi-finals.
We'll see you then.
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How did you guys manage to come back?
Again, I get under super pressure, even when you are behind and end up taking the title.
Hmm, what can I say?
The switch.
Listen, guys. Only use blood.
What's the matter with you?
Narzis!
Just a simple...
Up next we've got a very interesting matchup of Counter-Strike guys. I want to put it to you like this
It's all unknown quantities para vision, you know, they had a solid start to the year
But currently as of most recent we don't really know what to expect from them. They're going up against Lynn vision
Paravision I would say they should kind of be seen as the favorites here
But Lynn vision they've already sort of had a surprising result here getting here so far
And we don't really know exactly what they're up to in their spare time between
between tournaments. So going into this one, I have personally a lot of question marks.
You say you don't know what to expect, I know what to expect from ParaVision. Disappointment.
Oh, play.
That's being the tale. Listen man, like it's every single time I'm like surely this is
the event they bounce back. This is where Nota and Xelo and everyone else in the team
are able to, you know, somehow make it click. It didn't happen. Now this is an Astana.
Some of the teams have played against pretty solid teams. G2 for example comes to mind
which is a team that knocked him out of the event.
Coming into this one yesterday against MIBR,
absolute smattering, getting his slap left, right,
center in on the server.
And at this point, it feels like the more games they have
like this, the pressure kind of compounds
on some of these young players.
And I feel like they're just crumbling
from the pressure right now.
The question then I would ask,
striker off the back of what you said, Blair,
is if we do see a disappointing para-vision,
the Lin vision have a chance here.
Yeah, of course. LinVision have had a bit of a weird road to this point as well at this tournament
because they started out getting slammed by Mongols and then obviously they had a bit of a back-and-forth with an IP
that ended in a bit of a slamming of their own, an ancient to end it, right?
And this is obviously not a team that we generally expect to finish anywhere higher tournaments
up against, especially up against a team like Paravision, right?
But they are very, they can be very unpredictable and sometimes they can get some of these wins out in their belt.
Obviously, we haven't really seen them play this year.
This is effectively their first tournament since the Budapest Major,
that we've actually seen them play internationally ever since.
They've only played regionally,
and we know what regional counter-strike is like in China,
and what kind of habits it creates in teams that are coming from China,
especially after a long way away.
And that's kind of what we saw in the game against an IP earlier today,
that was very chaotic, very scrappy, a lot of individual duels going both ways.
So that's what I expect out of Linux Vision.
And I think, look, just to answer a simple question,
Apollo, despite everything that transpired thus far recently,
Power Vision should be the bookmaker's favorites.
They still have the pedigree, they still have a couple of major winners there as well.
But at the end of the day, it's about who's actually shooting harder in the server as well.
And I'll tell you this about Linux Vision, despite the fact that the Counter-Strike may be chaotic,
despite the fact that Counter-Strike might be a little bit wild,
these individuals are popular. Call me, Sue, kind of one of the more latest additions coming to this team.
He has been hitting hard so far in his server, we've seen everyone is popping off as well,
Emilia, Kac as well, having a great game earlier today. But let's jump into the video here.
That is a curious pick from LinVision.
It is, and it isn't. I thought that it might be possible, because obviously this is a series
where both teams would want to pick us too. Both of them have it very, very high in their map pool,
but the most played map for both of them.
LNVGN are like 19-3 on it or 23 on it.
Obviously, the vast majority out of that
is against the regional opposition,
but obviously it is into a provision
that basically pick it at any chance they get
unless it is against another team
that is a good one on Dust2.
So generally, this is the three maps that I expected.
It's just I would have expected the Dust2
inferno order to swap just for them
to kind of get finished on a handshake kind of comfort map.
Yeah, it just feels to me, looking at this,
the lindvision are doing his map veto like is it they're the favorites yeah
right they're like oh you like playing dust i love that i kind of like it's like
yo you like playing dust with jay so do we we're gonna give it to you paravisions
perhaps the only map that you can you can kind of count on them right now right
um provision going with the ancient pig it's a map where they mean okay actually
not terrible some yes it was rough yesterday was rough but overall it's a
map where they're kind of reasonable with but i personally would have as much as
it's fun to see them picking dust to into paravision i would like them to throw a
bit of a curveball, honestly, right? Maybe the noob has been thrown in, there may be an overpass,
which they have played in the past as well. Very little though, they don't have a lot of experience,
so obviously, provision either, those two maps are generally very low in their priority order,
and they barely even get to play, they effectively have like a four map pool at this point.
I would even say just a one map pool. Kind of, like one and a half.
If we look at LinVision's match from earlier today against NIP, look, they ended up winning
on Dust2 and Ancient, perhaps very warm on those maps today. That could spell well for them, Stryker.
Yeah, especially I'm just curious about the Ancient after yesterday because that from Paravision
was very flat and very unlike them because there was a lot of spawn calling and it was
just very unlike the JMA identity that he generally calls on this map and I'm curious if that's
going to change today because I was a bit confused by that yesterday and I feel like that could be
be an opening for LinVision, you know, because they kind of thrived in the chaos in the
NIP game that we saw earlier today, and just slammed them on, slammed NIP on the CT side.
So the thing with LinVision is when they kind of like work as a pack and kind of group
up to get on a T side, especially they look really, really good, honest to God, like they're
you know, trading effectively, some real nice shots coming out from them.
It's on the CT side when they go for aggressive plays, it just so split up, they just go for
Instead, if they try and replicate what MIBI did yesterday, when they try to go for like
a double ramp or banana, whatever people call it, you can ramp control towards B, or maybe
go for a double push towards A main, and just try to catch Jame and his players off guard,
I feel Paravision will struggle there, and I think that could be the key.
Guys, as a general theme here, let's say Paravision don't manage to pull off the W,
Lin vision take it, para vision go home.
Would this be the toughest loss for para vision to stomach?
This would, honest to God man,
I would start doing a go fund me for,
for a go fund for Dastan.
Dastan is gonna be distraught if they lose this one.
Distraught, I don't think he's ever gonna take them away.
He's gonna leave them in Shanghai.
He's like, you know, coming home with me
because he just like kicked them out of the flight
or something.
It was already, this would be the bottom.
Like, the absolute bottom of the pit if they lose LNVision here, I think.
No, I...
It's been Fano. Danto.
There you go.
Hey!
Thank you.
Thank you, thank you.
Yeah, I absolutely agree.
I mean, obviously the caveat with Peruvian is that they've generally struggled at the top tier,
right, where LNVision is obviously not really in that conversation.
As we said, we haven't even seen them play at the end of the tournament.
Not even tier two, I'm not honest.
Exactly, like it is basically just the agency S that they've been playing for half a year,
half a year straight.
Tying on to what you said about kind of the clash
of play styles, right?
I think that's something that actually LinVision will probably
struggle with, because they generally
are the ones that are going to struggle with keeping
themselves kind of calm and collected in those moments
where James is playing like mastermind
and just playing on the side and just making sure
that he catches off some of these aggressive pushes
and stuff like that.
That's exactly what they want.
They want you to push into them.
And they want you to give them all the information
and to give them you the openings.
And that's where Jane thrives.
So I feel like it could be a bit of a mismatch
in terms of play styles for a full envision.
It is, but it also requires the pieces of,
you know, of the Paravision team
to actually perform the role to spot, right?
And listen, Zealos having a horrendous past couple of months.
This event has been miserable for him.
Notus, well, Bert Shnoggy can even say
was a bit of a shining light,
but it's mainly him individually
trying to pop off a little bit.
Zway's been middling, even Jane,
apart from one pop off map here,
and there's not doing much as well,
but there's so much he can do,
being the ideal in the operas world, so I'm not gonna be laying too much blame upon him.
But honestly, the individual, they seem completely distraught, like just completely lacking in confidence.
So if I'm Power Vision coming into this Dastan is telling his team,
I want a 2-0, I want a dominant 34-25 win, they need that right now.
Anything less than that, I feel would be a disappointing result for Power Vision.
I think especially considering the Soda language that's been coming out of Dastan,
and like every single game is kind of a struggle first for them lately,
So getting any sort of a confident win I think would be good because even the opening one against liquid was a bit of a struggle
And they had to with the coach with the coach
Manager man guys. I'm gonna cut you off. Well, as you know, let's just do quick
Predictions given the curious nature of this matchup striker yourself fast. I think yeah
I think it's gonna be a bit of a mismatch for an envision
I think they're gonna struggle against the paravision playstyle. So I'm going with paravision
Convincingly I have to go with paravision as well. All right
I'm going to go with Linvision.
I feel like this one could get
weird and with that said, let's
hand over to two of the best
Henry G and Anders to cost us
through the action. Thank you
very much boys. Yeah, should be
an interesting game. Miss
match of styles potentially and
I feel like it has to be said
power vision are the favorites,
but Linvision nothing to lose
really. It's a little ancient
game, I suppose, but maybe they
But maybe they can step up and give us a bit of a show.
I just, you know, it's true.
It could be a style mismatch.
I'm just wondering how the rest of Paravision
are going to react to it.
Like, they've got some players that are struggling
individually, and Lin Vishen play crazy Counter-Strike.
Who's to say it's not going to be the other way around?
How crazy is it, though?
It's unbelievably crazy.
Yeah.
You just don't know what's going to happen next.
OK.
So you're saying we could get excited now?
I think there could be some moments.
I genuinely think this is going to be a really fun game,
but possibly for all the wrong reasons.
reasons. Okay. But fun nonetheless. Yeah, we've seen the mission many times. They fight
themselves into advantages, they get good opening kills, they seem to be set up nicely,
and then they find a way to throw it away over and over again. It's a it's wild to watch.
And is while we're here, I do have some bad news. Depending on which way you look at it.
Okay. Team Liquid have been eliminated from the
tournament. They lost to the Mongols to one. And that will leave them in ninth to 12th
place with M80 perhaps expected you know fighting one goals there yeah but
two to one I mean maybe they did some work yeah I think that's all the North
American teams dealt with now NRG M80 liquid I think that's all of them yes
NRG they took a map of Maus didn't they with the coach with the coach yeah
somehow somehow but yeah that's all the NA teams dealt with I'm afraid just
looking at the list now okay to see that yeah that is perhaps a bit disappointing
It would be cool to see Liquid start to pick up something more, but rough, I think, picking mongols.
They are still a dangerous team.
Absolutely.
Even though they're a team that say they never really practice, they just turn up to the tournament to see what happens.
Got a respect that they keep making playoffs and deep runs, so can't really poke so many holes in it.
Either way, the game ahead of us right now.
All the visions.
Power vision vs. Lynne vision.
And kicking things off in ancient, that is picked by Power vision.
Dust2 picked by Lynne vision.
That's a very strong map for para vision. Like I said, all the visions
This and yeah, they're known to inferno, which I don't think will be required. I'd love to be proven wrong though
I want to I haven't commentated on vision game in about two years. So I think there's great confidence
I appreciate that from people saying that para vision are the favorite team here. I'm gonna be honest
This is so mad for me. I really don't know what's gonna happen. So I'm gonna enjoy this
Well, let's set the table then let's see what we're up against Lynn vision on the T side
We put themselves a smoke which has been deployed. It's just gonna be rush
Let's go. We know they've got a crazy play style and in towards B we go Anders straight into the action
They actually get rid of the dualies right away
West Berlin wants a headshot he cannot get it this way instead it picks up to the bombers being planted here
They keep it a real simple. They had one smoke pretty much to set this one up with and they just go
Kind of wild really didn't expect that from paravision
And all they have to do is take it still now. If they don't fight, it's going to be a long time for
LinnVision to try and do anything more here. So a couple of good kills from Sakurai is going to be
able to take down two, but again it's a long ways off with defuse. Ten seconds as well to try and
get that bomb stopped and that's not going to be happening. Stella will take one more down,
actually gets himself a triple at the end of the round.
Well, not the kind of pistol round you expect from Jane.
And maybe that's why it worked. Maybe that's why it worked. You'd normally expect to be slower methodical with lurkers around the map, getting information and showing friends and cells where but no, all five players smoke down, power in numbers and a nice little backstab from Zelo as the death point today.
Rough couple of months here. This tournament no different
But he does get himself three kills in total. It's gonna be the force by a response here and vision with scouts and P9s and deagles
But a good star paravision convincing pistol
Matt's and wall bang
But your favorite weapon to try wall bang with an opposition, but I suppose could work
It's a very interesting smoke that they threw in that pistol round from the T side.
It landed in the cave.
So I guess it could be a distraction.
You catch some of the CTs off, maybe they're watching that instead.
As you're coming out of the ramp, speaking of interesting grenades, flashbang that kind
of gets stuck on the wall.
Regardless of all of that, they're going to find an MTB bomb site.
Call me Sue Hears.
In the back with the deagle, probably just looking for the odd headshot if you can get
that then that would at least be something to work with. Here's them stepping out, farmers
being carried on over, the staff was at the A-bombs site, so to be honest, the mission
should save the rest of it here, so we could see a real rarity, it could be a unicorn round
hand. We haven't seen one of those in years. You've named them and everything. I know.
And then we don't see the merry-o. Well that's the whole idea. True. And I think you might
be on to something. Well, not much to report. Another B finish here from PowerAvision. Zero
deaths where it looks things here means that Lynn Vigin get a second bite at the cherry,
I suppose, going forward. Bit of Utah to save as well. A couple of smokes, a flash. I guess
you could get a couple of upgrades there like you get a couple more flashes, maybe get a
diffuse kit if you're feeling really spicy. I would not recommend investing much more
that though yeah and it's kind of tricky I guess because then if they know that
what you're gonna have on that CT side you almost would want to push somewhere
but maybe that's too obvious as well it's kind of like you're playing into
that expectation but what's the plan otherwise that you said they don't have
a lot of utility here so they've purchased one more smoke so far two more
smokes they're really they're trying to find that limit there's the kit as well
and recorded Anders. You did say it. Now does that mean we're going to have some sort of a wild
diffuse play coming in for that? That's the idea with the smoke, I suppose. You're assuming they
won't have a kit in these particular setups, so that's why you bring it out. I think it's a good
idea. I would love that. Well mid control is going to be for parry vision. Nobody's surprised by
that really. There's nothing to fight with on the CT side. Kit is on starry and he's right there in
the middle towards the red room. And again, very slow start to these rounds.
Linnision are not able to fight that much. If the scout could be put in a play, that
would be different. But again, it's over at the A bomb site. It's a very similar setup.
It's identical setup. We call me Sue. This time, the only difference is a little bit
more forward. So, is he going to have some warning?
I can feel things are about to get weird somehow. Call me Sue. What have you got for us?
smoke down towards the cave, allow for some rotations to come through, they're nading themselves.
You said weird.
Yeah, it's getting there.
Not five seconds later, they've been trained to themselves.
Will there be any rotations from the CT zone?
That's the question, because there's been zero presence towards A, they're surely suspecting
something now.
Final smoke's being deployed in towards the B bomb site, Gormysu needs help, but he needs
it quickly.
Soaks down towards Long and indeed short.
They still have one smoke left for a potential defuse.
Okay, I'm glad you reminded us of that.
So, there is a world.
That's an essential tool.
A lot of different things have to happen for that to be a reality, but I'm here for it.
We don't have anything else to talk about, really.
No, it's another unical round.
Yeah, well, that's not even a point anymore, is there?
You might as well fight for this one, try and do some damage to the T side of the minimum.
Is this the smoke or is it a flash?
There's a smoke, okay, they're going for it.
Yeah, smoke on top, opening dead its spreads, clock's running down low, doesn't cover the bomb fully, unfortunately, and I'm trying to get through anyway.
Amelia with a shot, there's Colisiu, we'll pick up a headshot with the Diego, but unfortunately they're being dropped very low here, and Saka with the scout, he's picked up the kit, not that that matters any longer.
So some damage at least, but not the fun bomb defuse that we're looking for.
No, cool idea. But money's still pretty strong, getting a couple of kills there of the MP9s
and keeping two players alive. You at least save money on the Kevlar going forward. You've
got a scout in play. I think you'll probably get rid of that. Yeah, Zaka will be getting
the all power quickly.
Camelia, KAC will be holding on. Is it KAC, is that what they say? KAC? I bless it. I
know. I don't know why I've even opened this can of worms.
I've never even thought, you know, reading his name, I just think that's just a...
I heard Blair say it earlier, but I can't remember what he said.
Anyway, Amelia's fine. Let's just go with that.
That's easy.
And we'll go for a very fast mid-play here.
Lots of damage inflicted towards Mota,
and he's actually run into his own Molotov before, so I mean...
I've done that.
That's unlucky. He got battered and bruised on roots.
He was fully blind.
Didn't realize the Molotov wasn't quite deep enough.
We did say his Lila would be a very weird game.
It's just starting to happen now.
We're entering the Twilight Zone.
There's some Molotov there to put some pressure on us.
They tried to take control of this part of the map.
Nobody really defending Cave right now for the Envision, however.
Call me soon, gonna be close by.
West Mellon.
Pretty good grenade, unfortunately the incendiary is swallowed by the smoke,
but now they're going for a bit of a Cave retake
and they're so aggressive with it, they actually
End up getting a couple of casualties on that TT side. Westpillen could not escape by the...
Well, that Molotov...
That Molotov going down, there's just no way to even consider going for it.
Yeah.
Open the retake, MP9 as well, you've got a ton of utility, you've got a defuse kit, but the 3 on 2 you're so far removed.
Surely you're not giving this a look and the other towards the elbow position. Another save here, unfortunately.
And then we have it, 4-0. Trying to find a rifle, I suppose.
I'm not gonna find anything but death as Zelo patrols the heaven position. Oh, Zach, you might live to regret that
It is dangerous, isn't it?
But I'm still ticking a little while here. So gotta be careful. They don't get too close. James certainly thinking about it
And they've got Zelo on the other side
Just so few gills in fact
Gonna be six six right now on the mission side in total
Um, yeah, they're all over it here. It's actually going to get hunted down or could be stolen. They all right. Jim will pick it up
I was gonna say they read a little bit
This is a bit of a disaster
It's early days
It was a weird start with the unicorn round and a
Stacks they were bringing to the table. Um, it also started off in weird fashion as well
You wouldn't expect paravision to go for a straight up B rush on their pistol
just subverting expectations, I suppose and
and the Paravision running away with this first half,
so it's going to be a tactical timeout for LinVision.
I think Amelia briefly purchased an AWP
and then he kind of sold it again almost immediately.
I don't know if there's a moment there
where they thought they were going to go
for some really wild counter-strike.
Well, they're averaging around $3,500 a player.
Amelia currently has the M4.
Zaka will purchase one as well.
so that's called timeout juggling the funds around they've got a smoke they
go all in I don't think so it looks like we got an MP9, a Deagle, so hovering around
the $2,000 mark West Mellon we'll have to make do with PC50 and are we going for
another view rush? Is James actually doing it? I like it! I think of the Mac 10 anyway and you know that I'm gonna have a lot of helmets in fact no helmet on the other side
Who is this in-game leader?
I don't know but he's shooting pretty hard as well.
The first two kill of the map for Jame right then and there.
I've never seen a Jame be right.
They love it.
He's discovered it.
This is the map where I remember last time we saw them.
They kept going A forever.
Yeah, true.
And he's kept failing.
Now that he's discovered B, it's hard to believe.
Okay, that's our kill at least.
Just the one.
That was a partial buy.
look into it too much but it's on is starting to get a bit out of hand 5-0
and after those small investments there we'll see whether they've got a full buy here looks to be
all under control i suppose the only caveat is the helmets but i don't think there's a mac 10 anymore
so all the utile there is an m4 yes true good point but still you're right cello's got 11 and 1
i guess that's not really the reason they're winning but it's just funny that he's got all the
He got a lot of antsy. Yeah, but it's good for him. He's had a rough season get some confidence
Yeah, you can still hang
Get get the stance eyes off you yes
No, it's always the one to try and entry into the middle. That's his job
Huge fine Sakura alone at the a bomb site sprays him down and he tries to escape
And they're gonna be rotating on over but ling vision. No, so let's see this bomb site here
It can be very tricky to actually get the bomb planted without losing anyone else.
So let's see if they've got any kind of a protocol for it.
Paravision setting up more smokes, left and right.
Grenade goes deep right.
Come on, Amelia, that's so bad for him.
He's going to have to go first, have to trade him out.
He hits the shots and maintains an advantage here.
This is looking quite interesting at this stage.
They have to go for this retake, Anders.
No two ways about it.
No kid in play and now getting sprayed down by Jay.
Just they are.
AWPing from the back, it's Belchernock here, sees the Shadow coming out, Sway, a little bit of a messy spray, and a headshot at the end.
Belchernock getting thrown over that AWP from being low on health, so yeah, they juggle it around a bit.
One of the closer rounds to be honest, at least with a chance at least.
It's the best round they've had so far, and there were no one near winning it.
So, yeah, true.
Kinda says it all.
After they lost Nota, I like this reaction from Zelo though, just, you know what, we've lost middle, I'm gonna take over right.
And I'm assuming like if you do spawn multiple players, we seek three of them towards middle and he's had that sort of fight.
You could assume A's are going to be relatively open.
So that's this good game sense coming in from Zello, you mentioned Gap.
Just the one kill that round, and it's the round that cracks open the A bomb site and ultimately leads him to victory.
Never partial by I'm afraid.
Deagle's MP9, and no B rush at this stage, but it's going to be an A finish.
He said that James likes his A bomb site, so it's a little bit too late, and it's absolutely no good in general.
So
Wow, that's round
Smooth kill from Belgium up. I guess there could be a kill here. Yeah, okay
That was a chance needed the double kill now someone have to get something to do a smoke. They don't get it
That's pretty much all she wrote
Around number seven
Yeah, the calling right now it's working out very well for paravision they got all the weapons they could possibly want here
Yeah, it's a belcher knock and sway if they're going to be playing good. I still think that's the core of the rifling
It's fun to see cello also do it
But but I would rather have to sway and belcher knock step it up
They said notice on that mid entry duty
So the fact that he's all four is is that's kind of half of the course a lot of the thing is though
Even though he's going down
He is giving them information and they're reacting to it. So he goes down with nothing
He's saying okay, there's three middle you can try it in towards that. Yeah, so it's not all been in vain
But yeah, it's gonna be frustrating for him.
But that's part of the game.
That's like part of the protocols on the T side of ancient.
You need to see what set up the CTs are presenting.
If you can't get it open and kill on steel,
middle of the way with the man advantage, that's great.
But even then going zero four, they're up seven and zero.
So suggests it's not really a problem.
T side here for them looking strong right now.
And you guys did say they look like they're gonna be
the favorite team here.
I'm going to be honest, I don't know what to expect out of the InVision half the time, even when I am watching their games,
I feel like you can switch from one map to the next, but certainly at the start, you know.
It is the map picker for MarriorVision, to be honest, but still, the second map is going to be fine for them as well.
There's Nota!
Trying to do some work. Getting his first kill on the board, and that's all you want in the middle.
But they've answered back, call me Sue, often. The catalyst for this InVision team.
Gotta convert this now. Got a 3-on-2 advantage.
Call me Sue of the Hatrick. Great spray down from the heavens.
There's plenty of time.
Jane and Zway.
Two experienced players on the roster.
Oh, unlucky for Zaka as well. He was holding that angle for so long.
Now has to give it up.
West Mullen trying to be proactive here.
Good kill. That should be enough.
It is Jane, but...
Surely, nothing for him to do here.
Especially because the bomb is so far away from him thing is he won't be saving this like right now
He's got $12,000. He'll even there's one kill right going down. It will be worthwhile. I would say
Yeah, he's certainly playing like a player that that's looking to just finish it. Yeah, you're right
I mean worth looking for I suppose
First round of the board full envision it has to be all the rest here
If they need the next four in a row to start to gain some confidence
Call me sue and charge that around early on three kills for him and this one brings him to a total of five
It was looking quite promising for power vision as well. No to got his first kill
They got a double towards middle, but then Amelia swinging out of the cave manages to get a triple nice sequence from him
No, it's a believe he has a little bit of an audio issue
Gert is joining us welcome back. Hope you're enjoying the show. It's day two here at CAC
They're over in Shanghai. We're covering it from Bucharest here having a lovely time and
Right now you're watching Lin vision take on power vision. This is the group B lower bracket semi-final
Winner goes forward to play tomorrow, not to the playoffs, but another chance to make it to said playoffs.
Luzer will be going home.
Yeah, which I think for LinnVision would be a real shame because of the, you know, because of the sort of the home crowd potential for it.
For ParaVision also be devastating going out to LinnVision.
That would sort of be, we're already looking at a team that's in trouble, a lot of criticism from all angles it feels like.
So, yeah, Paravision, they need to win this just to kind of keep the momentum going and
try to fix the things that are wrong with this team before we get into the major.
That's a good point.
It's just around the corner.
Yeah, they don't have a lot of space left to try and make these corrections, but it's
looked great at the start of this map.
There's no question about it individually, and some of the tempo that's been set here,
very exciting.
issues to fix here. So there's no term with a headset problem potentially. Yeah, fix that
and we're back in the action. We should be off to the races momentarily. And as I'm going
to check if the B streams up, I actually don't know what's going on there right now. Oh yes.
I do like a B stream up there. We have some downtime. Okay. Oh, you never believe who
it is. It's Tyloo taking on pain. Okay, they've just started their pistol as well. So that's
20 on the B-stream, that's another big game as well.
Let's see, Tyler, make it, I suppose, the reason you just stated.
It would be nice if either, or both, LinVision or Tyler could find a way through, that would
be a bit of a benefit.
And trust me, I've worked with CAC a couple of times now, and the crowd in the arena,
they go absolutely wild.
Yes.
They love it.
And if they get a chance to cheer for a Chinese team, that's going to be crazy.
Well, I've been told by people that Tyler will back to play a little bit better Counter
Although I think this new look pain is also a hard team to live against to be honest. So
We'll see we'll see how that unfolds throughout the the afternoon
Timeouts is that called so I'm not after the tech pause. Yeah, just so you can
Recalibrate get everyone back on the same page
No panic no mistakes. It's power vision calling it as well. Got it's great lead. You don't want to fumble it now
First round found full in vision courtesy
I have a media. Oh, you call me Sue sir. Who got the triple kill? It was called me Sue. You're right. There we go
I guess no matter what happens seven rounds is pretty good for the first half
But it just will feel different if you end up fumbling the the rest of the half from here on out
So I appreciate the fact that I've taken this time out here on the Parisian side just to make sure
Nothing slips up. They are a team that have looked brittle on some of these positions, you know
That similarly get into some some winnable positions and suddenly it kind of falls apart. I'm sitting here. I mean come back
You know, no. Okay, back to the tech issue. I'm assuming here. So from tech to technical back to tech. Yeah.
And the thumbs up. You love to see that the international symbol for everything's okay. We've done it. Everyone knows what that means. Let's get back into the action.
Thank you for bearing with us early doors here in the best of three first map picked by paravision and
We're moving on to dust too, which is curious
That's one of paravision's best maps one of the only maps has really served them well recently and then vision picked him
Yeah, that's just saying they're picking like they are the you know
Is kind of cool
Back to the action
Invision I would say they need the rest of these rounds at least three
still very possible. They've been managing to win the mid-tool more often than not,
but it's found damage coming through here, nothing connecting.
He's allowed great showing from him so far. 12-3, no tap, had a bit of a rough one, but
as you mentioned, he's got that unenviable role of walking out middle or rushing through the utility.
They actually gave him a break in this round. He didn't have to rush in there. He was a little bit
slower, and there's nobody there from the CT side either, which is interesting.
Call me Sue, playing the front of cave, some de-mutility here.
James hoping that there's going to be a peek coming somewhere.
Alright, there's the box.
Calm down.
But this front position will call me Sue.
If nothing else, you should give more of an opportunity for the rest of the mission to rotate around.
Pretty good dunk on the Saka.
Touchdown.
He's going to continue to put forward.
And rightly so, I'm lucky not to get the kill there. Let's get the tag.
Tug of war here towards the K position.
Jame has found some prime real estate though, in towards that red room. Coming off rotations here.
Starrie, aware of it. Does he dare peek in towards red room, knowing that Jame could be posted up?
30 seconds though, back towards the A bomb, so he starts ahead.
So that's why he's posted up there. He'll sit there the entire round now, and he'll be looking for rotations from B.
I think you're absolutely right and they're kind of out of grenades in the A bomb site.
I think Emilia might have thrown that last incendiary a little bit too soon because by the time they show up
There we go. The patience is rewarded. Sacker is down, but there is a bit of a double setup here.
It's not, well now it might be done. That is incredibly fast with the headshots.
The bomb is being planted on the other side and I think for Starry to have won the round
he would have had to interrupt the bomb plant. It's not going to be possible any longer.
Just classic James stuff there. Get them in control.
He gets posted up in a very promising position, and he times it in perfection as well.
I don't know if you noticed, two players are pushing out of the cave as he got that first kill.
Head on the swivel, 180, he turns around, kills on Heaven as well.
He was vulnerable to that push the entire time, but he couldn't have timed it better if he tried.
Gets the kill, aware of that prospect, takes a second kill as well.
That's really awesome. Yeah, you're right.
I'm assuming that's what happened. We didn't see him in his POV, but I'm guessing that's what he did.
Yeah, right there. There you go.
Very cool. Very cool.
I know to getting our chance to flex just the tiny bits
I'm glad to see that always got some pity for those entry rolls on the T side. It could be really rough
Are we just doing it a rush? Why not? Well, Zach, you could slow you down
Oh, this is gonna be a problem though. There's so many people coming. He only looks whoa
Oh, but he's quick on the trigger turns for the flash. He's still scoped up. They're trying to see if they could push
Oh my god, how's he alive still alive somehow on the other
Oh
He pulls out the pistol, but it's sorry to get the final killer the round there that is
Immaculate I can't believe the first one sure fine. You'll take it but yeah two more after that
How did he live to tell the tale? I will never know
You take it though second round on the board
Full on a rush
Paravision trying something new and it's the perfect call the perfect defense the orbs set up
We thought he'd be traded out quickly, but yes, he from while completely blind ducking and weaving finds a few kills
We go to run about 11. Paul Smith rounds here
vision a nice hall
That was that towards a main so zaka trying to
Turn up the heat once again. It was AWP and found out early. I like the play
I suppose I you assume he's not gonna do it again. Yeah aggressive with the or but he certainly did and James was ready for it
Yeah, it actually does make sense and like as much as
ParaVision are switching up their pace and their style a bit here on the first half,
it makes sense for LundVision to try and see if they can interrupt some of that and
maybe be a bit aggressive themselves.
This is where ParaVision thrives.
Give them an opening pick, they like to dissect the map and trade out kills.
So it is going to be Jame with the Roboto.
Flans call me Sue and in supports A we go.
It's actually very hard to read right now because finding Cello or Lone Outside of B,
that's classic. Sello always is lurking out there, but the fact that Jane is there as well,
it probably makes them think, well it is going to be, it was a B attack, but all the time they
walk into the A hallways. That's very interesting. I don't even blame LinVision for not reading
anything there. If you'd found them completely alone, maybe you would have said, okay, LinVision
probably should rotate some people over, because that's a normal 4-1 kind of split that Paravision
do a lot on this map, with Sello being that lone lurker. But Jane being there too, I think it's
impossible to read what's going on from that point on. Three people left and they've got three AKs.
So the best they're going to be able to do is three rounds in the first half,
LinVision, if they can win the next one coming up. That's not a loss.
Well, they are saving three AK47s. That's something.
So not a foregone conclusion by any stretch of the imagination.
But it's pretty convincing, that power of vision, playing them like a fiddle,
Showing all that presence towards V, all the meanwhile that is walking into an empty A-bop site.
True.
That is a signature J-move.
So, as mentioned, SEI DK's kind of need this last round.
You're gonna stand the chance in your T-Side campaign.
It's such a desperate position to be in, I feel like even if you win it, but sure, it'll definitely set them up better.
That's the dream if you're on the Linn vision side.
with the pistol, this one you with the pistol in the second half and then at least there's
somebody to build on smoke up immediately they are gonna try and find it a little bit
notepad again spared jumping into the chaos of the middle he's gonna be a little bit further
back at the start probably quite happy with that and what looks like more of a default
setup for paravision so they're waiting it out they're letting lin vision use some of
this early utility to hold mid for as long as they can if this molotov this corner that smoke
focus going to be up. Let's see what they do. They do have the grenades for it or they're
holding it instead. James slow on the trigger for once, but notice going to be right there
to avenge his captain who's already fallen.
But call me Sue of the triple kill from this position before. Trying it once again. Flashed
in from Red Room to have a peek. No one home. Very tentative. Disciplined right now from
ParaVision. Rotating everyone over towards B. Zello has been feeling himself. Contact
play. Found some good space here, they have no idea.
because LinVision, when they are feeling it,
when they're starting to get the mechanics on board,
they're such a scary team.
They hit hard.
It's so hard.
Yep, absolutely.
Weird half, we saw ParaVision, as I mentioned,
subverting expectations at it.
B rush, a couple of times there in the first half,
the A rush as well.
The A rush didn't work out so well.
It didn't.
But the B rushes were sublime, especially on the pistol.
And yeah, I think ParaVision will be happy with that.
Nine rounds will do.
It's your pick.
on the T side when the pistol is pretty much done, but LynVision, the alternatious, they never give up.
They do want to play in the arena. It would be a historical victory for them if they took down
Paravision in our best of three considering current context and form. Oh yeah. I think that last round
when you saw Emilia the way they were able to hit those shots and maybe the round from Saka with the
AWP. If anything, Paravision need to close out this map before more of the LynVision,
you know, Amers start to get online. You just want to, you don't want to see them grow any momentum.
They're such a wild team when they, when they start to get going. Didn't really happen that much
of those individual glimpses, but if I'm Paris vision, that's the only thing that I'm worried
about here is if the game goes on long enough, more and more of those people are going to come
online and you just never know what's going to happen when they're on out. So it looks pretty
one-sided, it is pretty one-sided at the moment, but a lot can change here. That is going to do,
There's good that pistol round against them. Let's go another be rush this time into the duly sways in a good position
And no two is their cello gets a chance to add to the score. What is it?
It was gonna be weird. I feel like we've moved up to that pretty yeah, definitely
Both teams doing the be right on the T side pistol this one
Unfortunately, oh they missed the Molotov. You see that? Yeah, you're right. I
I don't think it would have made much of a difference, but certainly didn't help
Team killed in the evil I say that I was about to say for a moment there
They can get that quick kill on the bomb side behind the pillar. Yeah, maybe there's a chance they get the second
But no killing each other. No good. No bueno miss Molotov failed be rush
No plans presumably take the eco here, but doing the same be rush
kind of crazy isn't it
It feels like copying someone's homework like right before the test.
Just don't make it obvious.
Try and miss the molotovs.
They don't think you copied me.
That's great.
Oh, man, 10 to 3.
And I mean, that was the essential component, like the dream here was winning that last
round and then winning the pistol on this one.
Then there's some kind of a story to build.
Very hard to construct a story now for Linnvision, unfortunately.
I think they're taking the eco as well, a couple of deagles and some glocks, that's it.
So 11 to 3.
I mean, I guess the desk also, their accommodations, was this just going to be a 2-0, and like
for Paravision, you feel really strong, like a strong 2-0 here.
I think Paravision need a strong 2-0.
Yes, it's been a rough couple of months.
It really has been.
With the major on the corner as well, they need a confidence boost.
They know they're going to do well at the major.
They need to be smashing Linn vision to pieces here.
They need to have a statement performance today.
And so far, so good.
It is looking according to script for them.
Nice grenades as well being landed back on that boost.
I suppose the deeper in the tournament,
they go the more maps they get to play.
So if in terms of ironing out any stakes
or kind of picking up on things,
maybe even expanding the map pool,
that's another thing that Paravision desperately needs
at the moment.
work from Sway. All the MP9s get in the kills.
Yeah, good point. Farming that cash, these are more promising bonus situations, but with
all that money, Anders, you might be tempted to bring out the J-Morp, I would say.
You alright?
There it is. So yeah, you got the bonus round, I would say yeah, sacrifice one MP9, let's
get a J-Morp out there, then we've got a real chance of preserving cash still and also much
high chance of winning the round. That's called timeout. And it's by Paravision. That's that as
I guys, we are not losing this game. We are putting this to bed right now. Whatever happens,
don't give up this giant lead that we've built. We've invested in the AWP, which is a high-risk
maneuver, admittedly. But if we play this correctly, we can close out the game right here, right now.
And I appreciate that. I actually appreciate the timeout in this moment because it's better to
do it and waste you know another 30 seconds then it is well at least you can you've covered all your
bases yes no one can say oh i didn't know what i was doing or i forgot this though you've had the
chance now yeah there was a very chance to say i don't know what i'm doing say now and i mean they
just want to lock this down don't give envision a chance with the two mp9s i'm assuming they're
going to try and get some territory on the map whether they push towards a main get to play set
up in a crossfire towards the k position um that that's what they're discussing right now how do they
they get the most out of these little weapons.
Jame has mentioned the AWP in towards the red room and using it to great effect.
Popping open the smoke, got to do that once again.
Squat, he's got so many grenades, good Lord, he's going to get another one.
Wow, that's a sick shot as well.
So he gets three ATs to work with, and gets two kills out of it.
I'm surprised.
Pretty good return on investment.
That second kill looked like it was hard to see any at all, but...
Well, that's why you buy the orb.
Yeah, great pickup.
What do you do now?
Um, lost two players.
We've got mid-control, I suppose.
Kind of a hollow victory once you've lost two players.
You're not wrong.
I guess you have to go away.
There's only Belchnock there.
With the MP9.
Smoke down CT spawn.
Yeah. Oh, so they've got a 15 segregated.
Be careful here now.
Do they go through the smoke together?
There's a bomb at the front. They have to.
They're the only way.
Paravision shouldn't be too worried.
Let them plant the bomb if they need to.
Just try and make it expensive.
Okay, nice. Small it's off.
Gets a comfortable plant.
Five on three.
Still a chance to win this, LaVision.
There is definitely one chance, but...
Three kits on the other side.
Incendiary being thrown out right now
to put some pressure on West Melanies.
Turning as he turns back and they're not going to get a single kill here.
Saka is so far away.
They don't realize where he is,
where he is but it doesn't really matter if his teammates had lived it would have been different
but I think you almost might as well just get the galeel on out of here if he's already happening
he's going to end up going down very very good retake for parry vision. Well it turns out that
was the correct maneuver we speculated as to whether james should bring out the AWP they had
a clean sweep in the round previously they had mp9s and m4s they throw away one mp9 drop james
three grenades in the red room, gets two kills. That was the round in itself. Thankfully,
LinnVision got the bomb down, I suppose, so they'll have something if what could be the
final round.
But it also means they've upgraded the other two MP9s into AKs now, just in case they don't
need any more momentum on that side.
Yeah.
Yes.
Okay.
Well, Ancient is done. They might get a few rounds. I'm not saying they won't do that.
And as always says, round number 13, most difficult round in the world to pick up.
That is the thing we love to say in fact.
They might get a few more, sure.
For the round, it doesn't matter so much as the map, and I think the map is going to
be going in favour of Paravision, momentarily.
Very impressive work, I mean, for a team that in the past has been playing better Counter
Strike than they've done in the last three months, we know that they want to get back
to that level.
And this is more of that kind of a field.
And again, watching some of these individuals sway up to 11 kills, pretty good.
Sello up to 15, I mean, I think that's what we need, that's what we're looking for.
Sway, speaking of which...
Hello.
I get isolated here.
Strong kill onto Sello, call me Sue.
With a very fast opening, and yeah, swayed way too much in his hands.
Overworked in that position. Shot in the back instead.
Starr either one to take him, 5 versus 3.
Now they have rotated here, and some pretty good utility use to try and...
The warm clan is so close, but it might not be quite enough here
You might want to pack it up here get the AK and AWG out of there, but you can't do that
Possibly partly blocked by no touch trying to jump out it look like I don't know if that's his fault or not, but
well
The hunt is on
They want to try and get that AK out of his hand, but I think they might just do so actually they're not feeling it
Okay, I guess they're trying to preserve their own finances. I don't know but
They caught off the hunt the new exact where he was
that was a speedy opening for call me sir ran all the way into the cave to find
that fight we don't get enough of those is the problem
normally I guess the level is so high these days no it's not 2014 or the
position that he was hiding in he had five health he's reduced to one yeah he
You just knew this is the part of that where I take four damage. That's the level. I'm talking about that is the level
He's done the math on that one
Okay
Not necessarily a sustainable approach running it towards cave catching a player with a knife out
Getting that nice space. It was a good rounds
But as I mentioned it doesn't fill you with hope that they can really find a rounds in a row now, but sir, let's see
Nothing to lose early at this point, feels like the map's already over but might as well keep getting warmed up, trying to deny the victory as long as possible, get them frustrated from map 2.
Yeah, definitely.
James, you get this kill all day long?
I say that, I've cursed it.
You definitely have.
Oh, the wall bang as well?
That's where you're going.
You're going close to dying in this...
Are you alright?
I mean, if you can get them frustrated, once they run out of the money, which is going to be real soon here, then some of that could start to kick in.
especially for a team that's had so many of its own problems.
If you take away their opportunity to have a very clean victory,
that could benefit you going into the second map.
Now, in vision, historically, they should be about as good on the T side,
so I don't think they'll just swap into a round or half get that they don't want to play,
but look at the stack of the bombsite. Hold on.
Paravision, they might be a man down,
but they actually have the setup to do some real damage here.
a note, sir, with a nice double spray down. It could have been great if Belchinov would
have also had a kill in that one. The bomb is getting concentrated here, and I think
for the rest of Paravision, it's better to save. No chance for a retake. That means
up to five.
Excuse me. How long before you get nervous, Henry, if you're on the Paravision side?
How many rounds on the other side?
How long is a piece of string, Anders? But I'll indulge you.
a great question. We've had
philosophy with Henry. Um I say if he gets to eight, that's when you may be
certain to worry. Does that answer your question already at eight? I think so.
Okay. Just because you were up what 12 to three? Yeah, I mean that's a good point.
I don't think there's a right answer. I'm just no, I'm just being silly. I'm
just telling you. Just being difficult with the sake of being
difficult. Well, I could appreciate that, you know, the
counterstrike speed, it's been hard to talk about the
counterstrike. Well, that's what I mean. Have a bit of fun.
Let's have a look. Like I said, I said like three rounds ago,
they're probably get a couple more. It's difficult to close
these games out. Once you've accepted your fates that you
are not winning this map, you loosen up, you're running around,
we know they can hit hard, and you're perversion really
tightening up trying to play like, buy the book, play the good
CS and getting caught off by crazy rushes and stuff, speaking
crazy rushes and it's we've got another one right here oh did they go for the
flames oh no don't you know you're blind my friend what's going on how's he
alive it's so long he shut off the bullet straight into the wall and still
got to live through it at least for a minute then sello and sway could be
waiting to be working that's not gonna be happening we're so back oh man eco I
think to highlight what you said that loose feeling you get when you know it's
probably over. That's also where lindvision I think are the most dangerous.
Absolutely. They're such a hard team to read on the T side.
And you're just doing crazy shit on the T side. Is that the case?
It's not always clear that they even know what's happening most of the time,
but it can be very hard to read.
But yeah, they're very talented Counter-Strike players who haven't got style.
Like, if they loosen up, they're difficult to put away, that's for sure.
And we're seeing that come to fruition right now on our screens, fully eco for PowerVision.
We might get to eight. It's a possibility now.
Definitely.
And we're talking about that frustration, like we know PowerVision, the team likes to till.
They wanted to get out of here a long time ago.
And now you've got to sit there and stew with the USBs in your hand.
What's the buyer going to be like next round?
They get $2,400 or maybe more, maybe $2,900 into the next round.
you've already slightly stolen that very clean victory yeah which would have
been like we said they needed statement results now showing that there's still
this world-class team don't be messed with but if this goes to double dinners
from Envision there's gonna be a hollow victory and they'll be fired up with us
too you've left them all month into this series now either way they have like
kind of got over this loss of the map and they're just seeing what's available
to them it's actually shocking level of discipline for the full Envision like
molotov'ing these positions, smoking off corners and making sure that they don't just walk into what was a really big stack that it was the center.
That's an extent of the kind of round by the way the lindition can easily lose just because again, when they sometimes end up, you know, going a little bit too fast on the C side,
that's what you're potentially weak to, but hold the phone to 5-7, the D-Eagle, they've lost a couple of players, there's only 25 seconds left and one of them is a little bit further behind, so where's that bomb plant gonna be coming from?
Alright, there we go. Saka holding the line, making sure no one's walking through the smoke, but there was just a brief second there when I was starting to get nervous.
Linguision, don't lose this round. This is the one that's supposed to be easy. You fought to get here. You kept the economy low on the Paravision side.
They're going to clean it up now. That's what I like to see.
Danger is done with. Going to get up to seven.
Yeah, that would have been such a silly way to go.
Would have been but
Now we're near winning it in the end three players survival in vision bombs gonna go off momentarily
You're gonna try and save the Kevlar on the paravision side
12 to 7 from 12 3
The reverse sweep is still alive
Frustration rising for paravision
This is where you wish we did have a permanent the stun camera
Oh, just be in the corner somewhere. Yeah
just to kind of track his face throughout, you know, throughout the next five rounds.
I feel like we're done here now. This is, we've had our fun.
Okay. We've all enjoyed these few rounds I picked up, but I feel like Paravish now.
Jane will just go, guys, give me four grenades somewhere. I'll just keep popping open smokes
and I'll kill them. We can make it work.
Boosting elbow, this can actually work quite nicely. Oh, it's very nice indeed.
Yeah, that's crazy
They did not see that coming and now it's an opening kill Belchnock another fight as well 3 HP
You can see James. I've really
Do I just have to play every position?
It's a great counter, isn't it? Oh, we don't know he's so low. He's gonna walk straight into death there
Reliefing Jim of his opening duties over on that side, but he's dead already and they should be able to smoke
You get the kill on to sway though and here comes that smoke that they needed radio second earlier
He's gonna try and blow it open. That's been working for him so far, but this time he doesn't have the stash of grenades
So the bomb is gonna be planted eventually and there's a flank as well call me soon making sure they can't escape with the rifles here
You said eight is panic times. They're gonna have no money left in this one, Jim
If you could save the or that would be huge, but that's not gonna happen either a double kill for starry
This is very interesting Henry. I'm excited
We've come all this way now. We might as well get to overtime. Hell yes
Um, what a boost as well. Perfect, cool.
There's zero idea that could be happening.
And they get two and a one and a half kills from a nice backpack.
Cool. We sue. They take down every single player.
And there's, I think we're full eco territory again.
Yeah. Yes.
Question mark. We've got an M four out of a half year.
OK, so not fully because we have a few of great pistols.
And an M four Belchnock 9 and 11 right now looking to close things down.
Let's have a look.
Call me Sue, early territory taken towards cave.
So they want to smoke off that V-Ramp for as long as humanly possible
to try and force them into the M4.
It wasn't, Belcher, it wasn't, now it's on Nota.
They swapped it around, I think.
But yeah, it's all about the smokes over here at the B bomb site,
that's the real key.
One there behind there, they dropped them as well.
I think the other one is on Sway.
He might be back in middle, but yeah, he's gonna be forced to use one towards the cave.
Where's the other one?
Just trying to present the idea there's more players here than there actually are.
There we go, picked it up. I was gonna say he left it on the ground for a second.
See, I've had one smoke cave and now...
...trying to hold on to it as long as possible.
Trying to push him into that stack.
Smokes the top of B ramp.
You can execute in this position.
media will be sending the flashbangs they are not scared of the smoke and is
no very good read here for limitation you've got to give them some credit they
blow open the smoke to try and run through that's a nice round yeah
snapping a little bit there starry but it's all good and wow we're past the
danger number we're up to nine yeah this is very scary for paravision I'm so
excited by this. This is great. Limvision on the T side, they are really hard to put away. They're
such a hard team to play. Sometimes they'll give you, you know, a round back for no reason.
They'll just make a giant mistake, but when they're running through like this, I mean,
credit to them again. Again, I will say they probably won't win this map, but they've done
enough to tilt PowerVision off the face of the planet. Right. Oh yeah. They're going to be frustrated.
They'll be arguing outside after this map concludes. Yeah. They'll take some of that negative
energy into dust too. This is all Envision could do. 12-3 down and now we're at 12-9.
Fighting for their tournament life here on home soil.
Let's see if they got any more wild ideas. They had the boost in the middle there.
But I wouldn't be surprised if we're going to be seeing some mid-pinsome movement coming in as
well. Call me soon. Remember when he was playing the cave on the CT side, he really wanted to fight
middle. He could do his wealth on the T side. If he runs towards B and sort of comes in swinging
from that side you can really crunch that mid defense on the CT side so let's see what we get here
six rounds in a row looking for that seven surely this is the end of the line uh-oh here we go
pack it up boys they don't light off on with the comeback everyone was flashed I feel like on the
CT side too but Belcherock you just saw the glimmer of an outline there in the middle and he's
He's able to spray two of them down, that's great work.
If Paravision somehow loses rounds, I don't think they ever recover from it.
Okay.
Mentally.
That's it.
They just surrender.
I don't know how you lose rounds.
They go straight to the airport.
Don't even play the second map.
You've got to convert this one, boys.
Five on three.
Everyone's alive and well, barely taking any damage.
You've given up mid control, that's absolutely fine.
Stack the bomb sites now.
Yeah, you don't care if they get the bomb plant.
You just want to make this trick.
Exactly.
There should be 0% chance they win this, unless you give them silly kills available to them.
If you have a couple of bozo-defs here and there's no chance of a trade, that's when
it can get weird.
Okay, well...
But all you have to do is play for information.
You've got a full belt of UTIL Danzelo.
He can deny the plan.
Yes.
I'm glad you brought that up.
Swung towards short, flush is going over.
They're flanking us from the middle.
This is locked in as you could possibly be right out of paravision.
served up for them. A bit of a fake plant at the beginning to force out some of the utility.
They catch Nota on the flank coming in. The bomb is still not planted. Belchunot though,
he's got a freebie, a double spray down available to him. He's going to get the first one,
Vespa around the corner, but he's at a tough old map here. Belchunot now with four, looking for the
ace. He'll be swayed to deny it. Paravision still made their way through 13-9, but a very
different way to get there than we were expecting. Yeah and that's exactly what I was speculating
before that's the hollow victory towards the end sure you get the job done but you can see the
vibes are wretched that's not what you want going into the second map you're going to carry that
forward into dust too it was and that's the most lin vision could do that you can see that's not a
team that just won that's not a little bit dejected well it's wild there's no tears they're going at
it bro yeah he was flanking and he got killed and that's what the stars are yelling about I believe
I love it. I hope this series continues to deliver the drama the excitement because it felt like it was a done deal right?
12 3 down we said all they can do is get under their skin and I think mission accomplished their hand is
Paravision arrived up and vision might be able to cause some damage in this series
Definitely got very scary for Paravision at the end there. They were I think 12
12-4 ahead. 12-3 ahead at one point but only ended up winning 13-9 and just as Henry said,
you wouldn't think that Paravision 1 based on the camera footage at the end there to
Starn and Nota really going at it. No doubt that clip is already making its way onto Reddix
right from left. Man, that was rough to watch. Yeah. I don't know what it was discussing
there at the end. There was probably a sore thumb. I think what he was, the bottom, the
Dragon put him performer for the team, he'll make that.
I think it was the last round, he had cave and I think what Darsan was saying, just wait
for your teammates to crunch in together and see if he peeks into cave, takes the initial
fight.
He did have a small mistake there but I think it's more of a symptom of his struggles he's
had so far because this map he has Zelo really pop up and even then knowing the struggle.
But Paola, we prefaced this game saying they need a confident win, right?
Not one, Bla.
It was not one.
vision was showing a lot here to bring it back but honestly god like oh that
does this kind of awkward to watch. 15 rounds in it was confident it was clear
ParaVision were way ahead. Striker what happened after they won that second
pistol it looked like they should should have been riding off into the sunset
and then it all just crumbled. I will say I think Lim vision did a really good job
of getting some of these early openings on med that was like really well flashed
through ParaVision never could have a clear line of sight into the middle
That's sometimes what happens when you have the spawns into middle to try to go for this early control.
And then later on, it was actually very well controlled even against some of the anti-ecos where you could see that Parvizion had the right idea of where Linnavision were going.
Even someone did that roundup that they ended up going up in Red Room and having right and then they were stacked towards middle like everybody was waiting for that crunch to happen.
They molly it off, then smoke it off, realize what's happening, go back to be very, very,
very controlled for the lindvision side that there's not necessarily known for that sort of
play style. And it's also like, I like how emphatic they were when it came into some of the hits,
right? All right, this is going to, I think the fast A round comes to mind where they,
it was like at the full buy round, Molly comes in, they're like, we're going through this, right?
And sure, some good trading. This is where they, we kind of thrive in, Paola. This is where they
kind of have this work together as a pack and they come into a particular site. They look really,
really really good but then three rounds in the CT side a very
paltry number of rounds accrued there for them to really work with but
I just think about a parallel reality if they get five rounds
on a CT side suddenly it could have been getting the win maybe going to OT but
I'll tell you this the mood in the camp of paravision instead of being like all
right guys we've got a job done I don't think it's going to be
enjoyable there yeah let's talk a bit more about that I mean we've all been
involved in professional CS for a long time me possibly I can't remember
And look, it's a professional sport, you know, there can be some heated discussions, etc.
That's normal. And that being said, I can't quite remember seeing a coach-player interaction like that in the whole, for a long time.
Well, look, I remember the old Navi, the Ukrainian Navi, was a lot like this.
Not necessarily between the coach and players, but as much as the players, because I remember situations where they're like,
Let's say, you know, this is this is obviously CS go where it's still mr. 15
They're like 13 to up and they lose like stupid pistol or anything like that
And they start arguing at 13 3 up and you know like middle of the game a lot of the time
Navi would be like this, you know, so this would be with the Zeus Zeus Zeus
Navi and and even the the old Polish five back in one point. Yes has a little bit
And then what was it?
Cuban was there Luke was there all these guys these get really far down
But this is kind of unique in Awake is Dawson obviously he is the guy he is the head of the family right and the thing is you might
Be be like you know you guys got the win why is so riled up?
But it is everything leading up to this you got to have not trying to defend anyone over here
It's kind of everything leading up to the frustration kind of spilling over where Dawson sitting right behind me 12 to 4 guys
You have this one in the bag
And I'm sure you saw a lot of small little mistakes being made by no time perhaps maybe a couple of other players and in the end
Even though it might be a little bit of a small slip up not too much
But it's everything leading into that which you could see it's fast on just his frustrated man
He's crashing out hard. I mean, we know that there's pressure on the players
There's pressure on the start as well. There's pressure from just on to the place
But it's very clear that that's tension as well
Yes
and look
That's that's gonna happen when you have just done saying like you're probably gonna get kicked after the major if
You don't improve right and that's not even saying anything about what he's what he's doing publicly because I'm sure all this is
I mean we just saw it like all this is happening behind the scenes as well where he's like making it clear to them like okay
This is not good enough. You have to fix some of these mistakes
You have to progress you can't just stagnate make all these mistakes that I've outlined to you with James so many times like you're making the
Same mistake over and over over peaking or like just not waiting for your teammates and it's a sort of stuff, right?
It's a classic case of like we talk about you know whenever people play professional CS and lower tiers as well
Even if playing with a scrim game or even if you're playing a pub or something
Don't make mistakes, don't go to this over place because that builds habits, bad habits
and that will always translate to professional matches and I feel like for Dastan he's been
super critical of Belchonok, of Zhello, of Nota so against a team like this is like what
if that was Maus, what if that was Falcons, what if that was against let's say the Mongols,
you are losing that game if you keep making these mistakes so I can understand the frustration
but at the same time kind of rough to see or maybe enjoyable to see if you do enjoy
some you know reality TV parlour.
And guys, what's next?
The map 2 is Dust2.
Funny enough, wouldn't usually say this about a team that's just won a map, but given what
we've just seen and the way, you know, LinVision were making a comeback, perhaps Paravision
sort of need a mental reset here going into map 2, even with...
I don't know, that's gonna happen.
I don't know, that's gonna...
Look, they're kind of used to operating under this pressure, so I don't know if that doesn't
really matter too much that they're not gonna get a reset.
I, you know, people make a lot out of it, out of the whole dust-on thing, and like the pressure of it.
I just think it's a lot down to the culture of the team, or even the region a lot of the time.
Very serious thing.
A lot of teams in the CIS region just function in this, have function in this very similar way in the past,
where they are very direct about mistakes, even in the middle of the game.
Obviously, everybody knows what simple it is like.
He's always kind of had that culture in his teams, no matter what team he's playing for.
We still see it in BC game these days, right?
So I think as much as people like to think that it has like a massive effect on the team obviously in certain
Like they just are operating in that atmosphere a lot
Yeah, and that doesn't necessarily mean that it has to be bad going into map 2 or anything like that
It is just how it is. I just like how it is. It just reminds me of a small small anecdote
I mean and everyone knows about this with some of the old heads out there
I'm sure you guys do as well when simple was playing a flipside with blade
blade. Blade has stopped one round in Inferno. Inferno, yeah. And then it'd be simple, immediately
remove him from his team's friends list, which was the funniest thing ever. But eventually,
you know, Blade went on to be one of the best we've ever had as a coach, simple, the great
one, right? So, honestly, I think it's a very common thing, which for a lot of viewers,
they do kind of, they look at it and they're like, oh no, this is looking really bad. But
look, I get it, they probably need a mental reset, but I still see them taking this. If
any other map, maybe a map 3 could be on the horizon, but Dust2, I know LinVision like playing it,
but Dust2 is the one map, the only map in the map pool where I look at Paravision, I'm like,
you can be some of the best in the world on this map, no matter what the mood is in the squad.
Okay, so, Blair, your final thought then is that 2-0 for Paravision. You think they are going to
still come out on top on Dust2? Yes, but I don't think it's going to be that easy. I think it's
going to be a bit of a slobber-knocker, and we all like that. And Striker? Yeah, I agree with that.
I do think it's going to be a close one because Paravision, Paravision, Lynvision, it's just two visions.
20-20 vision follow.
Yes, it is a comfort map for them and they do like to run chaos there.
And it's something that obviously they can get away with a little bit more than an ancient which
like people like to call into the very puggy map, but I do think it's a heavily tactical map.
Of course.
If not, it's obviously quite easy to make some tactics work, but it's still very heavily tactical map
just so you can run with chaos a lot and that's where Lynvision's at.
All right, with that said everybody, yeah, we've very much seen some drama on the server today.
Will there be drama on Dust2? It's LinVision's pick. If they lose it, they go home.
Don't go anywhere for now. A short break.
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I don't know what I'm talking about.
I don't know what I'm talking about.
I don't know what I'm talking about.
even in victory, which is kind of wild.
I don't think I've seen anything like that before.
We've been doing this job a very long time,
and I don't think I've seen a post-victory argument.
It's almost like it's the thing people say the time,
well, whatever the score line is, we win.
You know, people are gonna be happy,
they're gonna be, you know, even if it's a bit of a struggle,
but Paravision, they want more than just a victory.
They want a statement of win.
They can feel good and make the team look strong.
That wasn't really it on ancient.
In spite of a brilliant first half,
they still had to fight to end it.
We'll see how it goes on Dust2, that's coming up next, second map in this one, both teams, they do like it.
It was LinVision that picked into this one, which had people scratching their necks a bit.
But they have got warmed up quite nicely.
They do.
That's what we said, they were 12-3 down and they could find a few rounds in a row, just to get warmed up and shake off the disappointment.
That would be one thing, but to tilt your opponent off the face of the planet is a whole different kettle of fish and that's what they did.
Look at the coal out of spawn here. Paravision. They might be cooking that smoke or something. There's nobody on the other side
They're gonna be walking straight through here. What a coal from Jane
I don't know how they knew but they've done their homework. They find an empty bomb site. They're a little bit like
Oh wait a minute!
Immediately, I just found one. Just you saying how brilliant the coal was going so well. Everything's fine. I'm holding onto that thought. It wasn't brilliant.
Oh my god, but they didn't have the smoke for the doors in time, so they lose too.
And now the question is, can they get the retake? There's not a kit in sight, so it's going to be a 10-second defuse here.
See if they get through the window to begin with. Notorious right in their face with the Glock.
They've jumped past him and he turns around into the flashbang. Not a single kill here for the T side.
Oh, for Nota. He hears the footsteps. He turns around to catch the CT that's running in.
And the result of him turning around is that he turns straight into the flashbang.
That's devastating. Listen, in fact, it's a brilliant call.
It feels a bit hollow now, Henry. I'm not gonna lie.
Yeah, well, that's the power of the Silenced USP. You could see his way.
He knew he was being shot at, but he had no idea where he was from.
He thought he was out of a car, bomb site.
They did have a smoke en route for the double doors, but maybe overcooked it a little bit,
like by jumping out and hoping to find some early jewels there.
but uh yeah somehow some way they don't get a single kill and that is bizarre that's crazy
i can't believe that so smoke down those double doors courtesy of belginock everyone's always
a little bit scared when that smoke is deployed sometimes doesn't connect as much as you'd like
but that one's totally fine uh no armor just a few upgraded pistols here they got the bomb
Plans of a no kills so again like if it was any other team I probably wouldn't care so much of they end up losing that peaceful
It's a bit of a bit silly perhaps that they didn't couldn't do any damage
But you would have but because para vision looks so frustrated already you can't help I wonder how that's gonna play out inside of the team
Salos here would love a quick deagle headshots gonna confirm at least one hasn't seen the second player
here. What's the rifles are? Paravision are a team that are just enthralled with the idea
of doing short executes on this map. They really love that. So wouldn't be surprised
if we're going to see a bunch of catwalk executes onto the A bomb site. One of their big things.
So, trying to get it out of a bomb plant down if possible.
Yep.
Nice grenade.
Significant damage.
Scout is back up.
Looking very comfortable here.
Power vision is running that clock down.
That's what I do best.
Another massive grenade.
It's just painfully slow round here.
No, come on.
I guess.
Okay, well I can tell you why.
I give this every dollar counts as CS, right, and as so, if you can get all their grenades out, if you can order a cheese or their smokes or their incendries, it all, it does add up.
We'll be buying next run anyway, you're trying to break the bank of them going forward.
They haven't got any kills, so you might as well try and chip away at the finances in any way you can.
That's the only reason I could really tell you as to why they're playing that round so slowly.
It is, I think you're excited, right, but it's frustrating to watch.
Yeah, I'll give you that.
Zero kills at all on the T side so far?
I mean, yeah, we reset this could happen if they get tilted
They might take that frustration into the second map and then it felt like you had as you mentioned the perfect call in towards B
And you're never getting zero kills
You've just played an agonizing round where again zero kills come through but it was all for this so you could have a nice strong buy here
Layering the smokes towards middle Xbox and double doors for that reason so you can't see past that first double door smoke
when you blow it open. Nice. Very meta right now. Almost every top team is doing that.
Scout on Saka still here in the third round. I guess this makes sense on Dust2, right?
I mean, it's fine. It's serviceable. It's not ideal, but you know, it's very likely
they won't have an open the T side. So, can make it work. It's flashing up towards
Short. It's the main objective when you default to Dust2. Turn out this area. Remove some
CT vision, apply pressure. We're going over towards B once again, but it's a nice setup
and there's that boosted player and Starry take all the aggro. This could be a bit of
a nightmare. In we go.
Flashing around, but immediately a quick turn, they try and see if they can just get in,
but...
Oh my!
It was on top!
And the recommitted smoke being thrown as 12-throwing Starry.
It was literally the perfect setup.
It was.
They couldn't have played it better if they tried.
Zero kills on paravision unreal
The fact you like through the HE and the smoke like taking all the aggro from the the beat tunnels are assuming
Okay, the defenders here. We know one is everyone focus him and then you allow
immediate to get a triple kill
Boosted up zero kills valve of paravision
Everyone's going mad
Time out to be coming in soon Dastan wants to go mad as well
Well, I give so much to have a live translation of what's being said, you know, just poor old
James, he will be holding on to his AK here.
It's such an awkward, by the way, when you're coming to the T side and you have to peek
that guy in the box because you know there's still another player in the bomb side and
you're turning your head sideways.
That's why I said it was such a fantastic setup there.
Yeah.
Couldn't have been better.
Good work.
3 and 0.
They're in mind, LinnVision and the first map are down 12-3.
So they're already in a much better spot
than they were in our first map.
Now, they've got AK-47s, and there's four of them,
just to make things worse.
Yeah, they have the scouts,
and they can upgrade into all of this.
Well, this is a different field.
This is the thing that we warned about,
we talked a lot about in the first map,
that lindvision has such a strong team mechanically that if you allow them to really warm up and
to feel good about the game, there are a lot of teams in the world that could get the flats
and divide them. T-side as well is when they do so much of the
work. The fact that they're already off to a pretty good start here on the CT side, cello
immediately knocked out coming up onto the Xbox.
But yeah, the momentum that this team can reach is very scary indeed.
This is the one place you just don't want to have an envision.
Feeling good, enjoying the game.
Have we got to kill you?
No, they've not.
Glad you bring that up.
Round four.
They'll get one eventually.
Sure.
That's why he's trying.
They've got that saved AK on Jane.
But they're not really being allowed to get anything as well as that's the other theme right lindvision aren't finding them
They're not pushing it up a dark. They're not really aggressive with they're not an on catwalk at all
They're so far back on the map that it's hard for paravision to find an early
Kill to do some work with gonna try and see if they can split this be bomb site nice flash window
That's very good. Isn't it's well. She wants to go down the first one on the board and let's go pick up an AK as well
Take down starry jame. How long can you hold the smoke for?
Oh, that's right through. This could actually work out with very almost nothing on that T side
Okay
That alleviates a lot of pressure around and are supposed to win and to this one with zero kills across the board
They find one and the floodgates open
They stop this one from spiraling out of control
Three to one power vision will stabilize. I'm starting with Zwei tech nine
Nice little double kill there. And then Jane, ridiculous kill through the smoke. Nice shot from those up.
And then it's waved. The close thing's out. Okay, bumping the road here full in vision. Double warp. Double warp set up though.
Okay. That's a lot of money to throw in. I mean they had the money but still, you gotta be worried about that.
Here we go. Down, they're gonna push. Don't have the smoke for the door just yet. Once again, it's coming a bit.
So let's see if they lose anybody else starry turns around and picks up no true in the middle
Had the B bomb site wide open and once again, it is slapped right out of their control
It really is huh that double orbs set up paying dividends and is both of them with a double kill
They felt like they had
An opening towards that B bombs, and they certainly did they take down Amelia game with the clean kill
Wait, did you see him? It was happened must have
Okay, yeah, whatever. They'll find him regardless. And yeah, well, Lynn vision back to their
winning ways. That's a wild round. Again, like, that's what happened on the pistol though,
if you remember, they get the opening kill and be yes, and instead of waiting for the
util to land and they're trying to pounce an opportunity. And now this time that the
double setup holding the doors to kills each. Yeah, pouncing on those opening kills, maybe
like the Paravigian way would be to slow it right down, reset the round, go into a default,
bleed them out, but going against the grain of what we expect today, Paravigian.
Thank you, you're exactly right. It's a much more Paravigian style to kind of use,
especially in early like that. Exactly. And it just seemed like that's a bit rushed. And like,
again, it's the same angle that eludes you, the double doors you haven't smoked. So
So easy kills, easy pickings, it's a real shame.
And the frustration, we bring it up a lot, but it's not for nothing.
It's got to be at a all time boiling point, therefore, the Panavision side, you win one
round you weren't supposed to.
That should give you some spark back in and really get the momentum going.
And then you even get the opening kill, and it's not enough, get crushed for the remainder
of it here.
Mellon who was bottom of the scoreboard I believe on the opening map he is up to 7-1 right now
Starry's 5-1 with the other AWP. It's gonna be starry to open up on Jane. He goes down right away
Through the smoke. I'm not sure if they blew it open probably did in the middle there
So this is again in a really rough position
They've invested a lot of the money that they had into this round here parry vision date
They need something a bomb plant some kills. Well, let's see what they can do there juggling utility towards middle
What is going on right? Okay?
Okay, it's fine. They've got the eighties thing. Yeah, I guess we're going for a B split
Or just a straight up B attack again one player towards middle smoking CT spawn right now lurk smoke in towards the side itself
Starrie
Doesn't want to go overwhelmed here nice and sendery items of time
Actually could work out pretty well for the defense
Let's see what they've got.
One Molotov on Salo.
No, it's here in the middle.
He's going to set up that smoke right up.
Oh, wait a minute.
Calls it off.
Smoke comes in from the CT side.
So what does that even mean?
He's going to give up and just try and go for it.
I thought he was going to re-smoke that CT position, but...
I guess he's coming to smoke double doors.
Yeah, maybe.
Doesn't get that shot, but no one's checking the corner.
Amelia's there.
Amelia gets a double kill with a headshot.
It's Westbellen through.
This time they did have the smoke up in time.
time they've learned for the third time but it's only 24 seconds now and
Noture and so how did they get this one is it two on four? Admittedly two of those
are AWP's on the other side but don't count them out here. Maybe there's a
way Paravision they do need this. Hello huge double kill. Noture with the headshot.
Woo! A bit of a chance for some restoration on the Paravision side. They do get a
double kill each and a very hard round to win. You've got to be honest there for
the T side. I didn't think they stood a chance there and as they were a man down
the working those tech lines once again but they still yet another round away
they need to start finding some gun rounds here but we'll take it it was
looking so so good that Lynn vision reading it well but paravision
breakthrough and in the four and two come out on top and as you mentioned the
double orbs in the retake that was the problem that's where it all went wrong
It is tough. Yeah, it's a famously brought up a lot. Yeah
So speaking of warps is that kids was lower
Living on a pressure will fall back. I
Do kind of like it though
Still a bit perplexed by the fact that we haven't seen too much catwalk activity for para vision like so
That's that's a big deal for them. But I bear in mind. We talked about no sir
towards that Xbox position before he was gonna smoke CT spawn he went back and
smoked the double doors okay and that did save the day that did save the day
you're right I'm glad you bring that up
Sucker in the middle though one of the heroes from that last round along with
no two also got a double kill and the smoke he's down early though and now
they're lingering around towards the middle Emilia holding this position
way that's a pretty big fight to take down Amelia off angle for him this way was more than ready and
now they're going to be coming out the middle of the can defeat starry here it's going to be an easy
round from there on out some notes and look like he was running him down from bomb get it on to the
site okay middle there we go couple of rounds one with the tech nines first real gun round here
under that bell and they've managed to stabilize before things got out of hand for a moment there
When they were 3-0 down and they had a very weak buy, it felt like this is going to fall apart.
Paravision. I'm not looking their usual selves. But now, closing the gap.
One round game, four players survive. CT is trying to hold onto the AWP and 2M4s here.
Their money is going to be busted going forward. Thanks to question where we'll see a hunt.
I don't think we are as they are heading back towards T-Sport. They want to make sure that no one's going for this.
That's the way he confirms it, and it's a one-round game.
They're so insistent on these B-splits early on, it's really interesting.
They're kind of playing a bit of a different, I would say, early half from what we normally
see out of parry vision, and it could just be another, you know, attempt to try and condition
the lane vision side as much as they can.
We're already pretty deep into the first half, so if they're going to make good on that
conditioning then they do need to try and switch it up. Still no real spawns for long here,
they can fight I suppose, James can do it, he's got the long spawn but if they wanted to go out
quick that's going to be a little bit more tricky. Yeah, it's like pushing up into the middle. This
is wild, he's so aggressive, could have maybe shot down no two who's on the other side but he's back
around the corner doesn't even die for it. It is such a crazy way to get started. Here we go then.
The moments respite. The media. Horton the smoke towards the tunnels here.
Paravision spread across the map waiting for any inquisitive CTs. There's one of them's way.
smoke up in the tunnels courtesy of media as the meant to be smoke be as wide open they
are not to know it as of yet I want to make sure they don't give up any silly rounds here
wow we see what happens when they over commit too soon yeah this should be one of the slightly
easier rounds that you pointed out especially with the opening hill there as Amelia goes
down West Mellon right in that face where you can't get the spray that headshot was
essential and he didn't deliver on it so three on five still time in the round as
they put the smoke up towards CT spawn I'm probably gauging if there's any kind
of reaction doesn't feel like there is at the moment Emilia is one of the beat
anchors so they know that much already taking him down Starrie is the other
the person that they might be worried about. No, we need.
All right. So it's been a struggle to get into this one,
but it means going to be a four on four.
I was about to say the same thing. Yeah. It's it's been a
bumpy ride. It's been stressful. There's been some
blunders. Honestly, it's been stressful watching. Yeah. Just
seeing that the reaction after winning the first map, I just
really wanted to do well. You know, I don't want to walk you guys
relaxed. We're playing video games. Cool. And you're winning. You're literally winning.
We won. We had each other's throats. The only thing that could have been funnier is
if Notre would have stand up to get high fives from the teammates and then the stance just
in his face yelling, not for you. No high fives. But yeah, three zero down. A couple
of Tech9 victories. Now a couple of gun rounds as well. We tied things up. Crisis averted,
At least for now, it was starting to spiral,
that this one is looking quite comfortable
in the last couple will be a limb vision timeout here.
They've got an AWP and a couple of them force.
Had zero kills in the first three rounds.
That's right.
Yeah, that was an alarming stage of the game.
It's not the way to go.
Every home is zero three.
Well, now we're going to round number nine.
And again, you know, kind of getting control of things,
getting a grip here.
They should be the favorite team,
maybe even by some margin, Paravision.
So it's not maybe too surprising that they can turn this kind
of an early rough start around.
Money on the vision side, they've got to scrape things together
to make everything work out, shuffling some of the guns around.
Okay, that's pretty good.
They're going to be okay, actually.
Could be the final map of the day on the A stream.
We do have Tyloo and Payne also in the lower bracket semi-final on the B stream.
Paravision do not make it to the playoffs if they win this.
come back tomorrow to fight for their spot. Oh, yeah, Jamie is fighting for him. Yeah, he's sick of this
long spawn instant peak with this one. Call me Sue, who's amazing on ancient, but he's
fallen three right now. He's had a tough time as well as they've been going for the B bombsite so
much. They haven't had much action. Yeah, exactly that. All right, then, number opening pick for
power vision the world is there oyster what's the next move if you punish a
few times by over committing once finding these mad advantages slowing it
right down now this is the power vision we know about instead of getting a pick
and going all in and just taking that space just reset the round bleed them
dry again waiting around this is definitely a different approach from
the early aggression that they had at the start of the half here but I do like
it's it is where they start to do some of their best work and for once they actually will go to that cat
Well, at least they were thinking about it as advertising this so much just to say normally it's something
It's over 30% of the grounds may normally hit that catwalk position on this map
Mm-hmm. They really love it. So the fact that they haven't really done it yet
In a rifle round just is surprising. Well, they've got all the bells and whistles required double smoke for the
Catwalk flashes to go over
Smokes as the flashes, they actually try and play in front of them, which seems to be fun.
Okay, once again, crisis averted, good trades, good flashes from Zwei as well.
Yeah, putting a lot of pressure on Sackler in that moment. It's great that he gets the first kill, but it's hard to know what the follow-up from his position is there.
Sure. Although we have another round on the board, Paravizion after being 3-0 down and now 5-4 on the lead.
Looking to eliminate Lynn vision from the tournament
Never mind we got them in Tai Lu
Trying to fight for a place in the playoffs here on home soil
And Nocher is top-fragging
I can't imagine more motivation than not being yelled at by the staff at the end of it
Look at him
Just please
Get rid of the kills
Tell me I'm good Dad, please
Just tell me I'm good
You just need to tell me
I did everything you said
he said it. Should someone should tell Dastan about catching flies with honey you know.
It's not a leadership concept that he's into.
Five, four. Round number 10. Okay what a difference a couple of rounds can make here.
I don't want to say I'm trusting too much in paravision but they've slowed the game down,
they're playing more the style that we associate with them, they look more comfortable once again.
So, game is back on track here, full in vision, it's been a bit of a problem with the money, continues to be the case into the 10th round, AWP on Saka.
Nice long spawn, could be taking a lot of territory on the map early on.
No defence presented from the CT side, suggests some things are foots, very rare to have no one along.
So, they've got to try and take that space since the bomb's going to join them as well.
So nothing too flashy here, just in we go, smoke on the crossover.
Oh, they're taking a lot of damage though, it's getting a little uncomfortable.
They're going to swing through this shortly, any second here they come.
Oh, it's madness.
You're absolutely right.
They're going to fight right through the smoke, Swayze, they want to go down a fortress
a million miles away.
He was in upper dark when all of this madness began.
Now they're boosting on top here.
It's happening again, and as soon as they commit to something early, the wheels fall
off to stick to your game plan, lads.
That is exactly right.
They could have waited it out.
Noter trying to rescue the day here.
A one versus five for him.
He's already got the two headshots there.
And he's got the health for it.
But the flank is coming in.
Amelia's right behind him with the MP9.
Call me Sue.
His first kill of the map.
And it will be on Noter to cancel any kind of a clutch there.
But you're right.
They don't have to run past that smoke.
They had more smokes.
I mean, I waited.
Just in terms of like every time they've got a promising position on the map,
map whether it be the B site or early long control when they make an early call and commit to a
everything falls apart. It's not the ParaVision way. The ParaVision way is parking up Jane with
the AWP and towards the pit. Retaking mid control suggests you're to be split coming in. You drop
some smokes down in towards CT spawn, lurk in towards B, up towards shore with Jay patrolling
the ramp. That's how you do a ParaVision round. That one was a high-risk maneuver. You had no
information on the map whatsoever. Sure you got that nice control in the start, but as we saw
as soon as the vision realized what they're up against they've got the little guns they've got the
mp9s they've got a couple of flashes they find a pick through the smoke a flashbang comes in they
all start pushing through and yeah it's chaos and we famously the other style that you're describing
that we that was sort of used to seeing jayme is uniquely good at manipulating that ct defense he's
all good at moving people around the map it's so hard to read what's happening yeah they're trying
trying to rush their advantages, which is baffling to me, it seems so clear how they
should be operating in those sort of rounds, another advantage yet.
Now, as mentioned, all you really need to do at this point, play out your default.
You don't have to rush out middle.
Yeah, in fact, on the other side of it, it's not an envision of trying to manufacture an
advantage back in this, like, how do you get in the way of it back here?
That might have been the way to do it, I like that.
They blow up under smoke, they could have caught someone there, but it's way too many targets
on the other side.
Again, take your time. Don't get too excited now.
Wave the reactions. Provoke grenades. Very important round here of the finances.
I mean, do you just stack three people in a bomb site?
That's helpful kill.
Starrie, catching, Cello is trying to make his way up.
Catwalk, smoke up on top, but he wants to see if he could find somebody else.
Still in the middle is Emilia, hasn't rotated fully over, but he was close enough by that
he could have helped out if he had been a straight up A attack.
I think that's none of the readers though, in vision.
They feel that Catwalk might be empty, they haven't heard or seen anything for a minute.
Amelia gonna be in time. They're already gonna be walking up behind him. The window was closing for him here
If you want to defend B, he's gonna have to turn around right now
Spots one going fast. He really could have caught Belchinoch. There's still no smoke in this doorway. He's pushing into it
How's he got away with that kill and nearly the double? I can't believe he wasn't peaked by no to there
Call me Sue is low on health after that, but there's 19 seconds and it is a two on two
Recovering an AWP?
Got a kit to work with as well. Incendiary for the back platform or the big box.
Flashes. Available on the T side here. Big round.
Two opening picks. Better mine as well for paravision to lose this with the another nightmare situation.
The Incendiary is perfect. God, it's burned him so much but he's still in position.
still in position. Good headshot for Nota and call me Shuri Solo. There's no chance here.
Sway gets a double, but Nota was in the hallway not doing anything as Emilia walked through
and got the kill on the belchinock. I'm sure the reason he does it, by the way, is because
he's afraid there's going to be an AWP holding the angle behind Emilia.
They've had a lot of trauma at those B doors, yeah, to be fair. This game has been a lot
of unfortunate situations regarding those B double doors, but we'll hand over those
in the end, as long as you win the rounds, whatever, you tip all five players down.
That's what you say.
I mean, like, in the context of this particular game, let's, we've made a lot of mistakes,
we're not looking too good, let's just take the round victory here.
We've got all the money we need.
What does the Stan say, though?
He's not going to be happy.
We'll talk about that after.
Round number 12.
You are right, though.
They win it.
They put more pressure on LinVision here, I mean, again, Paravision.
kills the first three rounds to reach rates. So to come back now and take the round lead
is actually pretty impressive, like a big recovery for them.
And to maintain that I kind of mental as well, that we saw how tilted they were after the first
map, going down 0-3 and no one getting any killed, you think okay this is it now, this is where they
implode. So yeah, it held us together nicely. Zello with a mid-presence stab, confirming that no
No one's by the double doors and this is what we talked about right you suggest you're going out mid to be yeah
You you keep them interested across the map
They actually go back for so now they are they love this be bombsite. Please just smoke the doors boys. That would be nice
And they're gonna pretend to do an a execute after the
Faken middle and now they're actually gonna commit to the be bombsite. So this is like a deep layer
This is like the third layer of this strategy that's unfolding in front of our eyes here
No turn trying to sell it on the other side, Starrie with an incendiary throws it down, flashes out.
Oh, this comes down to the opening, Amelia, a great double spray down.
They have a third man here in West Mellon. I think they've called this almost out of spawn.
They saw it coming, and they will be able to take this last round as no time left to do anything with you.
Unfortunately, Jane goes down West Mellon. Nice position for the double kill, and they tie the first half 6-6.
Lin vision hold their nerve. They don't buy down on the multiple fakes across the map. Yeah, they read it
Well, they hold their post into that be bombsite gets the vision of a boot into words the beat tunnels
Incendiary goes down nice double spray down from the double doors once again Anders
It's always as damn double doors. Okay. Yeah, that was
It happened happened again, but I have to really hammer this point home
this is a very very unusual first half for paravision just because of how much they went
B normally they favor the A bombs up a little bit but more than anything they love that catwalk
position so definitely they came into this map with a different kind of a feel and I mean it got
them back in the game this is still a wide open I mean if you just forget kind of the context of
what we've been seeing so far this is a very winnable map still for the side of paravision but
But I suppose it is full-invision to switching to the T side. I think this is where they are typically a little bit more dangerous
They get a run wild with it AK's up and everything
We'll see how it goes some utility Henry in the pistol round evil envision
I see a smoke two smokes and the molotov and then at a flashbang see if we can work out what they do with that
They copied their homework on ancient. I would say you go towards me and you get the molotov in the platform and double smoking
door but looks like we're going towards middle. Alright, smoke for double doors. Jane. Molotov
for this position. You could Molotov Jane back if you really wanted to. Yeah they have.
That's become a somewhat popular Molotov as well. Oh absolutely. She's the CT's back.
So last smoke is for long but they have to get past this setup otherwise that smoke doesn't
them at all. Oh he goes away the worst possible time he's let them out. He doesn't touch him though
but Sacher is already at the corner. James gets one. Nobody knows about Sway in the pit but
he's supposed to get every single bullet. That is a disaster. The dualies go down. Sello the last
man and he's overwhelmed. Lynn Vision pick up the pistol on the second half. He could have waited
another 20 seconds. They were never going to check the pit. Think positive Henry. I think most of
to say the same thing. Oh man. I think Moses would have to pull that one out. All right.
Even Moses can't say that. You gotta get one kill there. Like, USB in the back, I get it,
but you could have taken so much time that your teammate just got to kill from the A-site.
There's no risk of anyone else going down. Wait til you get a prime moment to get two,
but spamming the bullets didn't even get one in the end. That is a disappointing finish
his way but there we have it. It's not even criticism, it's just the way she goes sometimes.
USP in the back, it's unfortunate. Okay, well the stress is returned on the Paravision side.
Oh for sure, cortisol levels are spiking. Maxing out. We need wearables in the future that can
do a live reading. Honestly, not a bad idea. So that we can get it on the eSports broadcasts.
Yeah, they wear fitness pants and we can find out what the cortisol levels are at
All right, the stance is just one straight line
Maxed out at all times. It doesn't even go up or down
Okay, full eco
Not much to report here and a stack
Yeah fair play
Zaka saving for the future and is he has gone pretty much eco here with just a p250
He wants that orb
Early on, I mean, yeah
Honestly, he's been pretty good with it. Although James Flicks on this map so far have also been impressive
Wall of smokes
Very standard drops down allowing you to drop down just like this in the city sport
Very cool. Do you like this idea?
You know the first person that I heard really pitch this strategy to me was
Well, the round is going to be fine. It was when Yanko was coaching MIBR.
Okay.
Yanko came up with this idea as far as I know. Maybe somebody did before, but it was the first time I've heard it.
Shout out to Yanko one time.
Big shout out to Yanko.
You go.
Indeed.
No term.
Of course, there's not much he can do here. So, jump around a bit.
Do any kind of damage that's at all possible. It's going to be 8-4.
He wants his $300.
He wants to guarantee that orb going forward,
and I think he's got it.
That's a lot of money, yeah.
You're absolutely right.
There it is.
What do you want to see out of Paravision
in this first rifle round?
Do you want to see the default defense
or something more exciting?
Well, this team, Paravision,
they love to stack the B bombsite.
Not sure how many times you've watched them on Dust2,
but they always seem to have three players
in towards the B site,
which always seems to let them down,
I'll be honest with you,
But to answer your question, I think it would just be a nice default round and only one
towards B this time.
It's going to be Belchnockers 1 and 11.
He's had such a hard game, but again, for my money, he's supposed to be one of the important
rifleers, like one of the core of the team here.
So here we go, very important round.
Limb vision looking to take us to a third.
That would be Inferno.
The drama would be at an all-time high if we get to Inferno.
really I did the part of me kind of wants that just for that oh yes I do as
well just to see what could happen I know you know on the play cams what kind
of drama could unfold if they come crashing on the group stages here that
could be it absolutely could be a little envision as well like a team you're
clowning on in the first map you're 12 3 up yeah it's gonna be so I'm not losing
that series that second smoke is on the ground he's picked it up now and it
Honestly, the timing is immaculate, but here's the problem though.
They might just pop their way straight through.
Belgium needs two, and he's in for one kill to his name so far.
There's the first, takes down Westmellon,
and he's got a lot on his plate, gets gushed in the process,
does get a dink, fair play.
And now with the man advantage, they'll go for this retake.
Even though it's the B bomb side, they will definitely be giving this one a look.
And Starr is low, and the bomb just goes down now.
Plenty of time to set up this retake.
You said you wanted a double kill from him.
You got 88% of the way to the second kill.
We'll take it, that will do.
Okay, that's acceptable. Well, that's good to see. They've got plenty of utility to try and go for the retakes and flash this as well
Starrie in the back though low on health. Yes
Incendiary doesn't touch him the Molotov is they can even do a chance to throw it all they did throw it out
But it doesn't land deep enough and now they're in a lot of trouble here. Sello and Jane
I think the chance for the retake is over now. Yeah, Jane has to back on out
I mean try look for exits. Maybe that's fine
But they never got any of the grenades deep enough to cut to catch Starrie
and he gets a double instead of envision up to nine rounds and
Paravision I think maybe more importantly financially in a tough spot
this is tactical timeout territory you've got an orb things starting to spiral
somewhat James gonna have to go above and beyond for the team as we go nine
and six here Lynn vision find the weakness on the map like I said Paravision
known to stack the B-bombs are usually one player there is the player
struggling the most. There's a timeout. Belchinoch good for one. Thought it'd be good enough.
There's a four on three advantage. A low HP starry as well, but once again, unable to
retake the bomb site. As you mentioned as well, I've missed utility like the incendiary towards
the back platform and stuff. Yeah, but like if those connected, it would have been a very
different round. It would give more of an opportunity. You never know what's going to
make the difference there. Also, what a rough position for Belchinoch and well played on him,
right? But he did what he could. He was there by himself. Yeah, he's one on 11. He gets one
One and a half kills. That was enough heat. They had the man advantage the bombers implanted
They were all there as the bomb went down
So I don't think you can blame a belch not for that. You're alone in the B bombsite
As long as you get one and slow them down. You've done your job
Not strangers by the way permission to the short boost we look into lower dark. Yeah, so, you know
You've got jaymond AWP. It's not impossible. Um James has got to take a sort of peak. I think okay
He needs the opening advantage yet jumping across trying to get some intel on lots of down towards shorts
Smoke will be coming into double doors momentarily
He can pop that opening, he knows I have to smoke the X-Box, he's gonna buy this time
teammate will pop it open
Doesn't even spot anybody on the other side yeah you're right here comes the second go at it
it's close study spots a second favorite they actually don't see starry on the other side there
That was the first real attempt to find an advantage.
Well there we go. So far so good for Lynvision. Flashbang towards short.
It's confirmed that no one's home. I'm not thinking better of it. Get a smoke lit to be first.
Then go with the flash I guess.
Are they also going to be hitting B a lot in spite of that? Again, this is a way more eccentric, like half of them.
lindvision
big fans of hitting that long position as much as they possibly can
45 seconds
once again
the baby squirrel
alone in that b-bomb site
so they've gone against their methodology
time and time again here in this series like
the amount of times i've commented the paraphrase and they're stacking that b-site i can't tell you
and it does normally work out if you fathom it seemed to
always find a way
Jame giving them an access point here through the smoke.
No way.
Belchinov needs one, Anders.
He might actually be able to go to executing Sacher in the middle.
There's very low time right now.
15 seconds.
They still don't know about Belchinov.
Oh, they find him.
Call me, Sue.
I want to see that kill from his point of view.
Did he just shoot into the smoke and guess it?
That might have given them a way back into the round.
They were actually in a lot of trouble there.
The low time meant that Belchinov could have had a huge impact on the round.
And now they're in trouble, though.
The lack of weapons on the CT side.
James finding another connection starry up on the scaffolding if jame had a grenade he'd kill him easily
But as long as he hides it's gonna be very difficult for jaymen call me sue don't beat this one surely starry you wait for call me soon
It's all good
Nice scary for a moment. That's for sure, but it will be double digits for the vision james ready to do what he can on the exits here. I
Oh, I wonder if... I don't know if it was Belchinoch firing the gun, and that's how he knew, but that is an important kill.
There's about 16 seconds, I think, when Belchinoch dies, so if he somehow finds the bomb carrier or anything else like that, it's going to be madness.
It was looking very promising there, with a kill for the smoke from Jame and then no-take, getting the deagle kill.
All of a sudden, things were getting very chaotic, very uncomfortable for Linnvision, but they stick the landing.
Let's let them outpick. Looking much better than ancient.
Ooh, a lot of VRS points available here.
Pulling vision.
And some damage on the cross. courtesy of Zaka.
Belgium, of course, the one to take it in the thigh, 2 and 13.
27 points of health, round pretty much over.
Can't be expected to hold B by himself right now, surely.
And here we go, Anders, we're getting the three-man B set up.
I've been talking about it all half long, we're finally getting it.
Well, I've talked about how much Paravish and Lough hitting Catwalk, and they really do know.
And is this the one round they stacked the B bombsite, and now they're going to go for the A execute?
Oh, it would be so delicious if that's what happens.
that's what happens like the tail factor will be insane so i think it is happening james gonna
have to find a couple of guilds there buy some time they have so much utility they're doing the
five man attack the moment they've stacked b so they they smoke up everything they have in infinite
every just the fur over the wall at the three other gun round they've had a four man stacker yeah
uh james not going to be happy but yeah here comes the wall that's the first problem for the for
for the AWP, and then all the flashes are followed.
Nice work.
That's huge.
He set himself up for that kill.
That gives him a chance.
West Mellon going down next.
Unbelievable defense from Jayme right now.
Call me, Sue, flashed in the middle.
They don't know that he's there yet.
They did not spot him, so there's a chance
for a leap to the first one.
They can't continue it.
That round almost slipped out of their hands,
and I think Jayme would have been furious
if they would have got shorter there in CT's spawn.
Starry gets one, and they can't quite chase him down.
He's back for Virengia, it's no to die next and all of the work is on Starrie, a one vs two and Swaye is able to spray him down.
Okay, James sets it up but Swaye the one to close the round.
Oh, it's not comfortable, it's not clean, but we'll take it.
Seven on the board there for Paravision, courtesy of James.
Like we said, when they finally stack that B bombsite, it's a very common maneuver for Paravision, of course, it's a five man short play, but as you mentioned, James...
Carving out the kills for himself nice grenade gets the double still though way too close
Was up in the air there, but it's way
Manages to get the round over the line. What's the money looking like not great
It's been some very close rounds and it's a sure they've been winning the majority of them
But he's coming down to this awkward 2v1s and
We're gonna take
Is that a neeko starting with 5k? We put a zaka orb. You can sell that like yeah sell that
I was going to say, that is not a bike, that's not a thing.
Like CT side, I can maybe get on board of that.
You do not need to be having a hero AWP of clocks around you right now.
Especially if you go through your own lead, you have time to do this map.
Hero AK is fine, that was a little bit too audacious.
Yeah, well, we promised weirdness at the start of the day.
Yeah.
and that's that is exactly what we've ended up with
belchinock
can you find some success here he's got the m4 he's ready with a
smoke in hand so he's going to try and drop that right at his feet he doesn't want to throw it
deeper into the hallway there right in front here quick jump up if they chase him down he's ready
for it you just want to see belchinock get some more kills at this stage get into the game a bit more
They do have Jane with them in the back and Nota is starting to rotate on over so they
could end up with a very strong defense here.
That doesn't mean it's a done deal.
We'll see if they throw the lurk smoke here, Lundision.
Try and get onto the B bomb site.
There's always a way.
Nice little incendiary though.
We'll force the hand and probably shoot, the shot doesn't connect, but information
garnered.
Yeah.
with 30 seconds spotting one player there and that's that's I can't imagine a
world with illusors and there's me either but that doesn't mean it's not
going to happen but see Henry that might be exactly it's the shot
the chain belt should not goes down notes are in the window laying waste to the
limb vision side it's a huge double spray down the chain is scared right now
with the USB clutching what is going on at a handle here it's seven seconds
Sello's now picked up the other AWP
Shots all being better than Jamie in this round and Paris you know, it's fine. They win the round
It's five in the end below moments of terror
Wait, they only saved one of the orbs
That's a bit weird
Probably opted for an AK instead I suppose. Yeah. Yeah, you're probably right
Maybe it's just so much confusion. Yeah, I don't know what's happening anymore. Oh
Oh, Belchnok, he can't find a kill to save his life.
No, he really can't. He's having a stay job. It happens.
Typically, you are trying to get the kills to save your life. That's the nature of the game.
Two rounds separating these two teams.
The Envision, the lead that they had.
It's shrinking slowly but surely here.
here. Paravis you're looking to re-assert control on the CT side. They did lose more than I was
expecting. It's hard to imagine how they could have lost that last round, but they gave us a very
close call. Missing the early shots. It wasn't until Nota showed up for the double kill that it
started to turn around here. Catwalk once again, at least testing out the options. Here's Gene once
again at this corner.
Good timing.
It's been a very tense game, Anders. I'm feeling a bit uncomfortable.
My quarter's all spiking.
Yeah, it's hard to explain, but you just know that Paravision are under a lot of pressure here.
And Lynvision too.
And we said we needed a statement performance today.
Like, ends of Tim McGlin vision when Parrish go into the Major, they've had a rough season,
really have to show us that they are rebuilding and working out the issues.
And anything, I'm more alarmed than when we began.
I know.
Well, let's see, Jamie was great here last time.
They run in front of the utility, and that gets Westmellon killed.
Now he's packing off.
Noter, great damage for an aide on top.
Saka, I don't think he's gonna die, but yeah, he'll take some damage for it, if nothing else.
But the bomb is planted for this catwalk position, so...
round is on it's absolutely on I agree there's some great utility there on the
CT side smoke drops down towards CT spawn but they're already on the other
side here sway and then no to bell truck again dies he just can't make it happen
starry finds the headshot against him but it'll be a fast fast into the round
there no trouble on the retake very good work that's the cleanest round they've
had so far it is to the most comfortable one and there we have it three AKs and
AWP money should be pretty battered and bruised as he had $3,000 per player partial by territory
and opportunity now to tie things up 1010. If Bell Chinock can just find a little bit
of form, they should be absolutely fine. But he's in his own head right now.
Somebody picked him for the fantasy team and they're yelling at their monitor at home
right now.
And fair play like he was instrumental in the success they found the couple of tournaments,
the one trophies and that deep runs. He was one of their star players. He was excellent.
So yeah, it's disappointed to see him struggle against LinVision, but it happens to even
the top teams. You're one of your best players. Can't get into it.
And I mean, even before you joined the team, like coming out of the tier two space, there
was a lot of conversation in tier two kind of strike about Belgium. People say, well,
he's going to be one of those new players like a sway like some of these guys. And right
now it's very very hit and miss for both Sway and Belchock in my opinion which I
keep bringing it back to. I want them to do a lot of the work. Nota is fired up
though. He's got 15 kills. We know that it's not enough to win here on the
Paravision side. You've got to perform pushing through the middle is sello in
front of the T-Smokes there. Not gonna be committing to that position but you
I wanted to see if you could find some information.
Limited weapons on the T side, but I don't know if you...
Again, we've seen this in the past.
All you need is one good entry hill on the V1 site, and it's on...
Belchnok.
They know that he's not feeling it right now. They're getting it's festival.
There we go!
Finally!
He's hit the jackpot.
Do it. Yeah, get more.
Didn't even... didn't even have to see anyone for those.
Double kill through to smoke.
Guarantees at 10-4 rounds.
Threat neutralized. Belchnock online.
Needed that.
Normal bullets in the M4 though. He's reloaded all the time. He's got two left.
Easy. USP after this, right? I guess they won't be coming to B. It should be absolutely fine.
What kind of funny?
Yeah.
Nice grenade.
There's a formality now.
Will they be able to find a couple of kills here with the tech nines? Sneak for a smoke potentially.
just like that. No could happen. Yeah, but like you pointed out that double kill is
enough to seal it. He's got Sulla with him right on the other side of the door
here but plenty of bullets in the AK so in every way they're gonna be fine.
Belcher not jumps to confirm it. It's alright, pretty good trade. I'm gonna be
honest here, now it is a bit funny. He's got two bullets. What is he gonna do?
USP in hand once if you could wrap around and find Emilia here before anything else happens another great thing
Honestly a lot of damage for a bell child
Even with the double kill
Somehow goes down in the end
But his job was done. He won them around single handedly with the double kill
I always said as a formality after that then I should get one kill but the money pretty good on the CT side
They've got four rounds in a row
Looking for that 2-0, it will be a hollow victory. This is not the statement victory they were looking for. This is a struggle. This is then just about making it through to the games tomorrow.
And that's if they win right now. They're looking pretty good. But stressful game for sure.
Did they buy an ult to throw the decoy and then sell it again?
If you can hear that, then yes.
That's what they did.
So, ult decoy and then t-spawn.
that's pretty cool that's some technology you don't get to see all the time decoys
are underutilized I would say there are plenty of tricky little ideas you can do
like that either like suggesting that smoke flying across the map you see him
in the sky sure it has mutility or suggest you put an AWP yeah we've seen
them bounced off banana wall to check behind half wall and you get the sound
cue you can hear someone's like top behind half wall now so yeah there's
It's definitely ways to use a decoy in an interesting manner, but that's neither here nor there.
We're going into that B-split, full-in vision.
Belchnock, what have you got for us?
Not a double this time. It's at the Zelo core.
Ooh, it was Nades in hand, but still manages to get a kill.
Dangerous as he was dropping that smoke, but he did get the right one in time, and a jump up on the barrels.
That's a disgusting shot to take down Saka, and chaos in the middle.
You can see Kolmysu getting very uncomfortable.
And Stari, going to get sprayed down as well.
Belchnock, you know, I'll take that one kill absolutely.
Absolutely, but that's a cello that saved around that's the bare minimum. Long as you're providing the bare minimum. No one could be too mad
Need to have one
You can also use the decoys to land on grenade stacks to blow the grenades away
Don't try you talked about this last tournament. I'm not having any of that
Why would you ever do that?
Just you know, I think we've been tested. I think someone set a video in yes, and it blew them like
like 30 centimeters away. That's awesome. Yeah, you just want to we have covered this
already. Let me have my dreams and it's okay. You've got the auto sniper. I haven't had the
auto sniper yet. I'm saying at the end of the I'm saying 2026 the auto sniper will be
a thing. It's going to be once cash. You said you said once cash is in the pool actively,
auto sniper will wear its ugly head. And you'll see a few teams dominated with it. This way
for now dominating with his AK-47, notes up, jamming in as well, series point found.
18 kills on notes, you know maybe the tough love approach really is working Henry.
Yeah seems to be absolutely dominating them there and that's gonna be five rounds in a row
for paravision and as mentioned series points, elimination points for Limpvision. It's been
a great series we can't take that out of the way for them it's been very entertaining.
It's yeah great everything great you in dressful and weird and all at the same time
I actually I feel robbed if we're not going to see that third map
I kind of wanted this to keep going but credit a paravision as a
One of the worst starts we've seen in a while on dust to for the further for the first three or four rounds
It's really brutal when they were down zero three with zero kills across the board
Well, but they managed to turn it around again back into that is really impressive and again
We belching up to five kills now
But the fact that they fought their way back with belching are contributing very little is in itself sort of
impressive no tour in sway doing a lot of the work a lot of the heavy lifting and
James hoping a bit of the other T side was pretty cool as well oh absolutely
the vision not attacking long as much as they normally love to get some damage
so no catching a stray bullet in the middle
This is where he's trying to take matters into his own hands, AK-47, feeling himself.
Goes with the spam towards Long, nothing connecting but it's certainly showing presence.
Shallow smoke towards middle, denying any sort of access on the T side here, allows Zelo
to transition over towards CT spawn, could flash, enables Jame to have a little peek
there but take some damage on route down to 70.
I could have gone either way as a grenade.
Starrie, he's been the main engine for the Linnvision side, 20 kills on him.
He's been...magnificent.
They're gonna need him for at least another couple of rounds here, get this into OT.
Could be the final minute of tournament play here for Linnvision.
It all comes down to this.
Sackler rides.
It would be great if they could make it in to play against the home crowd, but that is looking like a very tough position to get into right now.
Belchernock, can you save the day?
He's again alone here. The backup is not there. Notus on the wrong side of the smoke, as they made a drop down. They tried to split it through CT spawn.
Notus throws away the M4, picks up the AK and is dead.
Yeah, you're absolutely right. They're going to be running for the bomb plant. They don't know yet. They're actually trying to check to be bomb site.
Oh, hello!
The spray allows Saka to run away.
That was the GG moment right there.
That could have been it. You're absolutely right.
Now that Saka is alive and he actually comes back.
He's got the AWP as well. He's going to backstab him.
He's back flanking them.
Oh, he's absolutely owned up.
James, no idea this is about to happen.
If you could find the right timing, but it has to be now.
His teammates could be dead on the other side.
They're flashing over the wall any second now.
Here comes the retake. Saka, this is an AWP.
You're not going to get him all this way down.
He does get the first one.
and inside the sights. They still lose both the players. So Amelia last one left in a one versus two strong head shot and
Sway still takes him down run straight for the diffuse. Is he gonna have just enough time for it?
He's got the kit as well a double kill and it will be paravision
Sending Lynn vision out of the tournament in a very dramatic fashion. It wasn't their best game
It wasn't the most beautiful play from paravision, but they got the job done a very stressful affair
They had them on the ropes and dust two there as well. Some great rounds. You can see why they picked it. Really rough game from Paravision. They want to 0. But God that it's a hollow victory after the scenes we saw on dust two after.
After the first map, sorry seeing them argue with each other moving over the dust two. Yes, it's just as stressful. But still, and as the job is done and we'll see them tomorrow.
I think that's a good point.
Commiserations to Lynn vision.
They bow out of the CS Asia
Championships 2026, but course
corrected for Para vision,
winning a tough to zero. I do
want to highlight straight away
there, you know the interaction
that the five in Paravision.
There are a couple smile that
seemed a bit calmer. There was
though another conversation
It seemed like no to it.
Maybe felt like a comment was made by Dastan.
He had to sort of...
I think you could tell that there was...
Sorry, I don't know the best way to describe it,
but I'm sure everyone at home and you guys on the couch,
strike from bed, know what I mean?
Very interesting stuff there.
As a specialist in Dastan's body language.
Okay, okay.
And as someone who has experienced with Asian dads,
that is a happy man right there, right?
There were no smiles there, but he's like, you know what?
For hand shakes?
Yeah, for nice hand shakes and even notice face.
There was a bit of a hint of a smile.
It was more like, see, you play like that,
I don't yell at you.
So, yeah.
I just found the words.
It looked like Noth was having to explain himself
about something, though.
Like they had a handshake, and then the star says it,
and Noth was like, like, oh, no, me, you know?
Like, it was, yeah.
Anyway, yeah, congratulations once again to Harry.
Harry sort of put it very well.
It wasn't the easiest to match, but they got it done.
I like the way that they got it done, though,
because I thought it was going to get devolved into chaos a little bit more
because when we saw them play against an IP, it was a lot more chaotic.
Obviously, that's also through how an IP likes to play sometimes as well.
But honestly, I was talking about this potentially being a chaotic game.
This was one of the most high-level tactical Dust2s I've seen in a long time from both sides.
And both teams on both sides even.
Because we saw it at the beginning from Paravision, right?
like, okay, they go down 0-3, but then they slow it down,
they make sure that they always have control, right?
And they start conditioning, do these B splits,
B hits, lathe in around when they know
that the utility's gonna be low on LinVision.
And what happens in the next round,
they go to the short execute right after that, right?
And that happens the second that LinVision stack B.
And we actually saw the exact same thing
from LinVision on the other side as well,
like when they were on the T side,
that the same thing happened,
bunch of B splits into a short short execute,
second that Paravidian wanted to adjust because just so many adjustments like all throughout the game.
If I can throw this to you, like the most important letter in the alphabet for this Dust2 was B.
Sort of like what's going on with the allergy to A on both sides of the server.
What happened? I feel like they got a little spot F. Some people might say, I don't think they really
got a lot of these, you know, heavier spawns for what's long. Sometimes that is the case.
but also I felt there was a lot of initial conditioning that both the two teams are trying,
like you pointed out as well, Striker, trying to condition B quite a bit, but he saw a lot of
variations coming in. But to be fair, I wasn't too surprised because this is the best map for both
these two teams. So if they did have a deep strat, it was going to be this map. What for me is
particularly impressive, I can say, because this, look, map one was a bit of a chokefest coming in
from Power of Vision. This was a great game coming in from the InVision in all honesty,
with a power of vision.
Jayne was missing a lot of citrus.
He was struggling, and Belchanoch
was having a nightmare of a game as well.
Despite that, they were able to close it out.
So I think they deserve some plaudits for that.
It's just some context, though, right?
Belchanoch was very much on his own, on an island.
He was left on an island for a long time.
He was facing a lot of pressure.
Maybe he stifled him getting his game going, Striker.
But it's funny because, exactly as Blaise says,
despite that, despite the fact that he was caught off
alone a lot of the time, the way that Jayne sets up
Ct side even though they have these four a stacks
He always has needs to for the break it for the mid to be right and so he's always watching
So as the second the mid to becomes he gets to pick and then he relies on the big guy to get one for one
And that's it because then you're in a far 4v3 and then you can actually go for the retake
And that's exactly what happened in three of those rounds where they went went the mid to be they got the two for one
Then into 4v3
Retake a lot of them were very sweaty and I have to say I thought those good just gonna go all in visions way in the end
But this is just how they play. They're at high risk, but calculated.
Yeah, I think this is basically the classic Power Vision so to speak.
It was good to see this. And again, if it was a different opponent,
lesser opponent, even LNVGN and somehow the map, I'd be like you should have closed that earlier,
but this was a very good fight being put up with LNVGN. Bear in mind,
Power Vision had zero kills at first three rounds, right?
So considering how frustrated everyone looked at the end of map one,
of map one I'm thinking oh no this might go to a man way of number three and
it could be Lin vision potentially running away with the upset but yeah
they've got a job done and you could see on the faces of everyone it wasn't too
super elated but they're like listen we close it out one step at a time because
tomorrow I think they're facing who's a polar are they going against them all
they'll play against Mongols yes that's gonna be a spicy one the last time we
saw them in Bucharest that was a spicy end to that game I don't know if people
remember ancient comeback from from Mongols where they were down 39 and
win a 10-0 run on ancient T side to win it through like some crazy plays so if
we get any sort of rematch of that it's gonna be it's gonna be a banger.
Group stage schedule up on screen now legacy versus Falcons that is cool and
we'll have in the middle of the day. That's good for a bracket of course yeah.
I think right now they are 1-1 I'll definitely be forwarding all of you to
the second stream when we are done here on the A stream and yeah we don't know
who will yet be in our first quarter final. Stay on board with it with the
match that we just saw. So, no to stand out before Duff too. But again, across all the
maps, James, even though he missed some shots, with the standout 1.27 rating, strike at any
thoughts on that? We've been a bit worried that there's too much on the shoulders of
James recently. No, I think he's always going to do what he needs to generally. I think
the Dust 2 was more of an exception to the rule really because generally he hits. Then
again, like he still had a lot of those kind of like picks that I was talking about with
like through the brick smoke bricks, right? Even when they went for the executes, right?
He broke the smoke, got the pick that they needed to then make the retake happen.
Same with the mid-to-bees.
It was just a couple of those sweaty situations where they were getting run down on B with
basically like a half-buy, where he missed a couple of shots, you know, a couple of shots
where he was like pulling away from the lower B, you know, to make sure that he doesn't
die, all that stuff.
Not necessarily the most impactful misses, at least, from James.
So I still think he was delivering what he needed to really.
What are the five opening duels won?
Yeah, even with the misses, he was certainly having an impact.
Even on the T side, I can see, like, yeah, I told, like, what, five kills or something, but a couple of very important opening picks through the mid-double-dose, a really nice flick up as well.
So it's a bit up and down for Jame overall, but he got a job done.
But primarily when we talk about Jame, it's not just about his AWPing, it's also how we call the game, right?
So I think a well-called game, because it wasn't just about, you know, the tactical side of things, but I feel like he is a good cop to Dassan's bad cop, right?
So he had to do a lot of rallying them together, making it work for them.
So yeah, they got it done and tomorrow's not going to be any easier either because then vision
Arguably, but I don't even think they're a perma top three in Asia and they go up against the kings of Asia tomorrow
So hopefully they're able to maintain its form because Paolo promise you it's gonna be a barn burn it
Yeah, let's let's touch upon it a bit before we close out the show
So yeah that any thoughts from yourself striker about to paravision going up against the Mongols
I would say I don't have we done a Mongols game on our stream
No, we haven't checked that. I feel from what I've seen so far, just from check and asial TV, etc.
They're not firing off on all cylinders. They've been very up and down.
I would still say they are reasonable favourites going up against the current strength of Paravision.
I think, I think, formalize, I think you have to say that at this point, because Mongols are always there being competitive.
For Paravision, it's very up and down. They have a very high ceiling sometimes, or at least they had.
Now, you know, it's more the floor that it's that is breaking through, right?
So I do I would have memos is like slight favorites
But it's it's another one of those situations where I feel that it is a bit of a mismatch of play styles where
Mongols just play a very highly dynamic game very quick pace, you know
Very quick to rotate and all that stuff where pervision way more tactical way more slower way more paced, right?
So it's it's it's always tough to deal with pervision when you're that kind of a team
But as we saw last time, I mean there was there was still had everything for a good game
So if we do look take a look at group B we can see mongols run so far
I haven't been great yet. They'd be outlin vision
But then it was too they they lost to one to debate and then just about be barely be one
And then it liquid struggling at the moment. I'll be not necessarily a team of the of the caliber that mongols are you know?
Quintessential quintessential mongols. Yeah, like this is just how they sometimes I will say this though like for mongols
you know, like even in Astana it was a bit of a disappointing run, but in Astana they played the best teams in the tournament, right?
They paid G2, almost beat Falcons, almost beat Spirit. In fact, they were the biggest competition Spirit had in Astana.
Yeah, I think one of the games, it was super close going to overtime and whatnot, and for Mongols, they had this class at the start,
a little shaky, but they get stronger as the tournament progresses, especially when it comes to these group stage games.
So for me, keeping all Asian biases aside, I still feel Mongols should have the edge here,
but that being said, if Paravich and are able to do what they did here, at least on map number two,
We might really have we might be in for a great one should be a best a good best of three regardless
Striker I think the action is certainly going to be brought on both sides of the server no cap 100%
No cab, but what what are we throwing it back to you there? Is that what 2017 bless?
I don't know man. You should know better bro. You are the biggest uncle in the desk right now, not me
By some distance to am I though?
I'm waiting for word right now to know if we can close thing we can end this show but as always
Guys final thought strike and play anything else that you want to say before
Yeah, we had off for the evening. Yeah, I think what today we had a return to normality for paravisional a little bit after after very
After the very labored game yesterday
Well, this was also kind of a labored game to be honest
But yesterday was more of a more of a shutdown if anything from a mob
are. I hope this is a sign of better things to come because they've been very up and down
and so at least in going to the game tomorrow against Mongols, I think I hope we can expect
a good game.
Yeah, I saw a threat on AgileTV, the forum saying you want to see a no-tar versus Dust
on MMA match. I'll just say, I don't think I want to watch that, honestly, so hopefully-
No, that's scary.
Yeah, I know he looks like an MMA, like a lightweight cruiserweight fighter, right?
He looks like a UFC fighter.
I will say this, I don't want to ever witness that, so hopefully for that they do put up
a good fight.
But I think this map today does to really deliver it for me.
That was a map of the day, at least you're on the main screen.
Strike her, Blair, well said.
As always, thank you for your thoughts.
Everybody at home, thank you for joining us.
We will be back tomorrow for more action from the CS Asia Championships 2026.
the rush.