PGL_CS2
[B] The Huns vs. Fisher College - PGL Astana 2026 - Group Stage: Round 3 Low Match (0-2)
05-12-2026 · 10h 12m
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We're going to get away with the multi kill but the bomb was dropped there on that spam
out of a cardiac.
Oh, it's close.
He will follow up on a belch and knock him out.
The Dually's firing back.
They're away.
And Tarez, he's just been putting in multi kills, hasn't had to be the one delivering
in these clutches.
How will he fare?
That's a nice one and there's the close no issues no choke Aurora
We're cardiac
Soulfly attempt in the clutch, but with the orb here. It should be a safe round for paramission
I was not planning for long. It's his belchin on
So far, it's on that deep field, he's belching on. Can't do it. What a weird man.
Oh, this is crazy.
They're doing it in these kind of little two-man pairs, getting super aggressive.
What do you do against that?
Don't do a thing.
What do you do against that?
Small kills from Monosy to seal that one.
Miko runs through that molly and does find a cave player.
Miko able to shut him down.
Emas dead, climbing up through heaven.
You've been able to claw this one back.
There's 2v4 and it was 2v2 and you've got the bomb planted.
Miko low on health, doesn't care.
Absolute mission.
You just have to hope that as you double back, Maus having pushed into your lobby to stop
you there, but that is exactly what Xelix has in mind.
Trouble from him!
And somehow Luchov has to get this back, and he's going to try to do it on his own.
Xelix's position confirmed that is a quad kill from the kid.
He's the one for Max calls for help as he hears them stall.
Oh, Max no help!
Woo!
He quits!
A Fommest Quad kill with one Mag!
Oh, he hit four!
Doc is just out in the open looking for duels as he does and that is why.
The bomb has been picked back up, but we can see the damage that's been done on all the fury of players.
Clean up on the bomb site.
The way he's just out of your swing, in case Rado could still deal with this, and not for dog.
Ah, nice. Distraction offers up the Molledoy.
Lying side.
Nice shot.
Shiro's got the recovery underway as he drops down pistol in hand.
Giving more and more time for you, Kiddark.
Shiro, you get the kill?
Blindside it!
Oh, you messed it up!
Oh, no!
That's a third HE, that's Togdak 12.
You got to kill him.
Social.
Wing it!
Come on, this one!
2.2 kills, and a fair amount of spraydowns.
What the fuck is that?
You know, hunter comes round now.
To bail them out.
Here we go.
Another recreation hunter.
Aw, it's a way in!
Oh, the angle here!
I think issue frex fighters he's just about to get swarmed on from stopping from his nice shot with the D
Thank you with another bottle of foam just a minute here if you can get this little wheel runs down to NZ
And moon is real far away here didn't stop the bonk how quick he keeps it going a quad kill
So he'll be sort of an execute for the counter smoke is coming out they're bumping into each other
Madness in the smoke movies, you're gonna be able to find anything.
He's joined the T side from now, but now he's dead instead.
Tensy with three kills.
Oh, and the headshot's breakthrough. How has he done that?
Answers back.
Two headshots with the glock makes them much more doable.
Finding a third now.
I like to see something different come up, and then it's decided to back the way to the A site.
Eight seconds, now it just needs the one kill, four of them left, they could just get the bomb planted, I think.
It's up to Corn and the one versus two, and he can't quite get the job done.
I
you're kind of sort of alluding to that. Unfortunately, we do have to say goodbye to one of them. I put
magic as my dark horse team, and if you are a real dark horse team, you've got to cause an upset,
and I want to get to where it could be exactly that. We've got some really spicy one-two games
that are all Monty Huns to follow that, and then Paravision G2, which I don't think many people
would have expected to see in that one-two bracket that we have to say goodbye to one of these two
stars who will not make it to playoffs. A very, very interesting end to the day here on the B-stream
for the final day of the B Stream as well. So you know, it's sad for not only them, plus as well.
But in the 2-1 there's some really, really cool games as well. We've already had two teams qualify,
Spirit, a shocker there really, but 90. What a story for these guys. They continue to prove just
how good they are for 2-1 win yesterday. Over miles, prior to that, they took down Falcons 2-1
as well, which is super, super sick. So this is a scene that I mean just continues to really
I'm really excited to see what they can do towards playoffs. You don't really get to see 90 in playoffs really very often, especially not on these big S tier international tournaments.
So this is an opportunity for them to really make a name for themselves to start off this second half of the year and maybe, you know, good finish here, good VRS points.
They can use that to snowball into a, well, PGL Singapore at the tail end of the year. So we'll have to see.
It's not scheduled for today.
We'll kick-time things with heroic magic.
There's Monty, second on the Huns, and finished off today
with that spicy game of paravision G2.
Yeah, I mean, some great games on the cards in theory.
I think that Monty are one of these teams that we want to see go far,
should be able to take down the Huns.
Certainly can be an unpredictable team to play off against.
I think Monty themselves are a little unpredictable
in terms of how they're going to perform.
Their rank certainly a little inflated,
so that might mislead people ever so slightly,
but they are still a good side and should be able to win that one, but yeah, I mean the
G2 ParaVision, a sad game almost for everyone involved. I think people want both of these
teams to do well and place well and whatnot. Obviously ParaVision have had this viral moment
with that side. So perhaps the vibes and the expectations not fantastic around ParaVision
at the moment. They obviously set their emotions quite high at the start of the year and maybe
we're going to have to go
back to the game. We're going
to have to go back to the
game. We indeed the
expectations around that. It's
like we can win tournaments, so
we should be making deep enough
runs competitive enough runs
and there's a little bit of, you
know, hometown hero by books.
Our opening game, of course,
will be getting underway.
Shortly. We've got heroic
up against magic. The heroic
side. You should be familiar
by now. You know all the
storylines around these guys.
Good squad. Little bit of a
right type bunch. Where's
of course, replacing him and
playing on the open, maybe even
sticking around the like
tweaked to your storyline for
this tournament. If maybe not
caught it, folks is the fact
that they probably could have
had alcohol in here. They've
opted not to do so for VRS for
comfortability is a five man
unit. So yeah, there's a lot of
for major. Yeah, this is the
side that is going to play the
major. And as much as you know,
this is one of the few places
where I think these are issues
wouldn't really, of course be
that much of an issue. They need
they need this five for Cologne, right? So they actually do have to pay their tournament. And this is
what makes Astana so important. One of the last tournaments prior to Cologne itself to that major
and for a lot of these teams, this is them trying to just iron out a few of the issues, right? Make
sure they're as clean as possible and as comfortable as possible heading in to that major. But yeah,
this is a really, really cool side right now. You know, they have a lot of firepower here and a lot
to kind of fall back on. We get when Nilo's on form, super, super difficult to deal with.
Youngts is actually very comfortable in the orb, despite not using it for many a year.
He's sort of come up and into it talking about when, you know, he initially started getting into kind of his pro level.
He initially came in as an AWPer and then kind of got forcibly kind of made into a hero rifle.
Now he's going back to his roots a little bit and he is looking relatively sound with it.
But for heroic as a whole, it's still this kind of side-up.
The way we put it, it kind of feels like they're the worst enemy at times.
And this magic side have a lot of players themselves.
You can really step up to the table.
I put them as my dark horse team here in this competition.
And this is the kind of game that really will prove
if they have the chops that kind of hang with the big boys
in kind of the top end of the tier 1.5
into the tier one themselves.
When you look at this team, there's a few names
that always throw out.
Masal and Tenzie, they're kind of the two big ones for me.
These two are kind of the superstars of this side.
And I think, you know, have a pretty clear path to meet
to being in tier one. Eventually, both should get that natural move opportunity towards that tier one scene, but AWW as well.
So she just torn on when we caught him in the opening game looked really, really solid.
So they have, you know, three different guys that can fall back on in terms of firepower.
And to be fair, Moon has his moments on the AWP as well and being, you know, from Hasik's on himself.
He'd love to be able to play in front of a home crowd.
Yeah, just a lot of difficult teams for them to play off against really, like you say, heroic is a level where they should be able to punch up against this squad.
and they're going to be
getting a lot of confidence
in the tournament. Obviously
magic kind of stay alive against
K 27, which is their
counterpart of, you know, CIS
Regens and all that kind of
stuff. So being them is pretty
good. I think in the scheme of
where they might go back to, like
in the tier two, and it will give
them a lot of confidence with the
more online tournaments that I'm
sure they're going to be getting
invites to and whatnot if they
can place relatively well here.
It would be pretty beneficial
I think that's something that
you know is quite important
to consider. We get the
permabands out here, so no funny
business on that. We've not got
any seven map teams attempting
all of that. Magic going to move
into the Mirage. Makes a lot of
sense, of course, comes through
as kind of a soft punish. We'll
see. Heroic, I'm sure. I've got
pretty good experience on that
map against some of the bigger
teams. It just doesn't sit too
well. They're just out for
heroic. Just feel brave, I think,
I think, but also also one that they just kind of have to go towards play their own game
You know your tournament life is on the line
I think the time for trying to punish the time for
Mine games and whatnot is perhaps over because it's not worked in your other games and then inferno comes out
I think the three maps make sense. We might have changed the order of what heroic went for
Just because the dust is pretty good, but magic in particular gonna be quite happy, you know
They're trying to punch up they're doing it on maps, so they know they are capable
Yeah, the kind of interesting thing about this veto is that the perma bands are on kind of the flip side the respective best maps for
For each side of course nuke is that map that I wrote been looking into and looking really really good
Magic get rid of it and then flips on as well the anubis
It's pretty damn solid for magic 75% win rate for them
Where you know that would have felt like a nice map if it would have been floated through
But of course being the perma is that it's not so it does make this veto
It actually feels quite even to me. It feels like quite a handshake across the board
You've got mirage and dust to and then inferno
It's the three puggiest maps in the pool here and the risk with these maps and we always sort of bring this up
Is that especially the likes of a mirage?
You get in towards this map and you don't have some individuals online
You're gonna struggle regardless of if you feel comfortable picking in towards this
It really comes out to who is really awake and alive on the day and you know for this early morning
Counter-tracks sometimes it can take a little moment true what I would say is thankfully especially for magic
They're very used to this when they're kind of the tattoo online space that they're sort of a bit more used to
9 a.m. Starts are very very common for them
I think it's 10 a.m. Incas also
It's you know a bit of a lion in anything well for what they used to and a rogue have also played with a lot of the online
Can't track themselves all these guys could basically coming through that tattoo
So they're not gonna be you know unused to what it's like to being ready to go raring good sleep schedule making sure that you're set for
There so thankfully compared to I think with some of the tier one teams who I think potentially can be a bit the slow starter
We've seen it with Aurora, for example, and these early games can not always get going immediately.
Both of these two should be fine, but we are live.
Heroic starting on that T side. Magic on the T side.
Bap number one. Magic's pick of Mirage.
Yeah, we'll see how things pan out.
I think that Heroic could also just play them off the park as it were a pretty smart team, you know?
And Magic maybe going to play that simple counter strike.
So we'll find out these early rounds really going to give us a good idea. It is four players in the palace
Three players. Excuse me in the palace one in the underpass all the same the T side really looking to a burst out and
Try and overwhelm but at the moment. They're just waiting for what it's fade a confine see what he can get away with
Incomes the execute now. They know he's got all these names lined up. There is the flash
Will it be effective enough prison with a quick move down to dark?
But he gets walked upon on that ladder totally caught off guard p250 chimes in spade 8 holding for some rotations here
May well be able to take this short player in just a moment. He does indeed so
Pretty dominant stuff for magic to open up and heroic have really not been able to deliver anything at all
That might be the case for the whole round and it is as we say orpers and pistols moon on the raid boss p250
You can certainly see why yeah, you know kind of touching on your point
I think you're spawned where you know you definitely could see this game where heroic sort of you know
Playing off the park just by virtue of their individuals
But I can't see the other side like you know, I'll always stay here and be a little favorable towards magic
They are gonna my dark horse team
But this is you know a puggy veto and these are and I would say magic
I thought the puggiest team here at this competition like these guys
really, I don't think strategically about deep, but mechanically, they're as good as they get.
And this is the issue that I think teams are going to struggle when they play against Magic,
is that they are so sharp. They may not be that deep. It may be very basic and fundamental on
a way, but sometimes that's all you need. And we've just seen with that pistol, it's a pretty
simple kind of waterfall out from Palace, but they are just so crisp. So this is the worry,
right, with a roe, it can wear maybe a bit more of a lead in towards slightly more deep maps in
you know more tactical ones might have been the play here for them to make magic feel uncomfortable because this is their thing right they are so happy with just play in these pokes but.
You know in maps where I feel like for them you know I think you know hence why nukes of parma ban right it's strategically so deep and I don't think they really have the chops for it.
Yeah indeed. I think that's the main point though is that individually magic can be better.
So it's going to be tough for Heroic in that sense to really remain competitive. We've
got four players on the B bomb site. It does look like they want a head there so the stack
could be pretty effective for Heroic, cruising with a small panic. Let's get it down towards
short unfortunately not quite the damage you could have done but this would be
relatively good to be honest with you flying in and they will give the pistols
the fights that they want X-Floud Struggles but does take that kill and
down to just three only 25 seconds magic cannot bail this is all over the
place man you feel like this CZ is just gonna end the round here and now drops
off with 20 seconds last and they will see it off youngster clean on that CZ
I've said sometimes in the right hands. Yeah, it's not very popular
Young's is one of the few guys I see use it consistently as well
We saw him using it on inferno and looking actually pretty good of it as he's playing around the apartments
But really really nice that from heroic. They just gambles back and it works well
But this is you know the downside to magic and sort of the point I was touching on that
They're not strategically that deep and they are quite lucky and that looked like every you know MM premiere round ever
It's five guys running in individual. They don't play up each other
They don't flash for each other. They just play it as if it is, you know
I know calm MM and they get isolated and heroic
I'm gonna have that depth in terms of the the more strategic side of things
They're gonna have the ability to play out because the synergy which I feel like is a thing that magic struggle with yes
They can't aim really really well. They've got some sharp shooters
But that was a janky round there and they really you know, unfortunately
They probably had to go a little bit early and had to cancel right but unfortunately left things so late
Yeah, I brought up like 24 seconds. We've got to go
I think they wanted to cancel and then someone sort of calls in that they don't have time
So, you know, you speak about you know, obviously joking around but no comms. I think it was like overcombed it away
Actually, so I think I worked it out one time
It was to run from ramp to a default plant
So I guess we're kind of doing that vice versa in the sense 21 seconds. Yeah, it's how long it takes so they just there's no way
not enough. Not enough. Yeah. So, the first sort of mishap coming into play, perhaps after
this tournament magic, you know what they need to go away and do and you know, if it's
into the the CIS DNA, wind that clock down, try and overwhelm, but you have to be very
careful with doing that and it can look really, really silly. They do have a bit of control
towards A here but nothing too scary just yeah.
Bots hit the deck as well.
Alright AWP needed that one I was about to change my tune but he fluffed it up over to
slightly.
Gonna be heroic moving up to that second round.
I'm not taking too much damage either so looking good looking comfortable.
It will be the eco out for magic here.
Now heroic taking control of the early game.
Yeah, nice to see a couple of consolation kills, but really as good as it gets.
So it should be a simple third on the board for Heroic.
If we're looking very alive this morning, which is exactly what we wanted to see,
and this is what we said, but you know, both of these two sides,
they're accustomed to these early games, which some of the kind of the high level teams
won't be as used to, or it's Magic and Heroic know what it's like to be a 9AM playing
some online Counter-Strike, especially Magic as of late.
This one, not expecting a lot. If they get a bottom one, that'd be nice.
Realistically that's pretty unlikely. There's only one towards B, but a second is rotating over with Youngster just keeping an eye trained on it.
Should be all good here. They find that first in the apartments, having some re-checks.
The bomb is going to try and bail and maybe just use the range that they have on a couple players.
Maybe a run boost or something like this, but ultimately not expecting too much of course.
Yeah, I think they're also sort of using this as a sort of a soft timeout in a way as well.
Just have a little moment for Sveta to kind of sort of say across the board like what he wants in towards the next gun round
and what he's sort of expecting for them.
for them. This round feels like a throwaway. Again, Constellations is really all we're
looking for. Sveta does hit his shot but he's all that's left. He'll be nice. Gets
a little close. That's the pull of a reload. He doubles back as well. But he knows his
bed man. And he kind of needs to go down as well. So nothing else will follow. Youngsters.
These are the last. It's heroic. Find a third. At the moment, showing a bit of their
class. We saw heroic. Kind of the worst of that side against Gentlemates. They really,
really struggled against that team. And you know, we kind of see it when gentemites when
they snowball, they're a really difficult tie to put the bed, but it felt like a Rory
got in their own heads. They felt quite rejected there as well in that game. This feels like
a game for them where they can do kind of the flip side. They can really get into sixth
gear quite early and power that pressure on towards magic and stuff like that. So it feels
as we come back in towards the buy for magic, what a bit of pressure here on round number
five. It's early doors, but it does sort of house our feeling of must win. Yeah, I would
I would say so, I think if Roy can get their claws into this one, particularly into this map, which you know, comes in as a light punish in theory, so if they're able to still play it well, I think magic is going to be stuck and maybe a bit surprised.
Still would have made sense as to picking the Vita, I don't see why you don't go towards this map, but all the same they want to start well, which they actually did, but you know, lost the follow up force which is always a pain.
and it seems like these four spies are actually coming back in and it's more and more successive than
We bring this up a lot as well. It's not the pistol at important anymore use of force by especially in CS2
Ignate
Takes a few chunks out second one's a little better. The third one is even nicer
They will be severely softened up
Finished off by x-cloud bit of open there as well and my goodness that is a dominant way to start the day for heroic
absolutely brilliant, really, really able to hold the line against the basic A execute,
not a single player going down. Timeout immediately for magic. I think, yeah, I would hit the
panic button as well. This is going from bad to worse. You've lost out the four-spire.
You've not really done too much in, you know, your follow-up attempt to try and get a bomb
plant, do some damage, let them know that you still in the game. Then the rifle round
goes like that. It's just not going to be good enough.
And you can see as well, you know, for Tobias, he knows just how good his team are.
He enters with this side towards the eyes.
Fibre's being very, very high across the board.
And that is of that heroic art.
Generally very good art.
I love it, right?
And this is what we want to see.
This fight, get loud, get proud, nice and early.
But they have such a good read there.
to get on to the A site. And
again, this is sort of the
thing and my kind of issue with
magic. Like they have really
sharp individuals, but the
calling as a whole. It's very
basic. It's very textbook. And
for a start of a row, it's that
chair, you know, for a corner
like prison. You can counter
up this on the fly quite easily.
It's not exactly super detailed.
I read it perfectly. Yeah, they
They did. I mean, what is the style there? They're going to dedicate to an idea. I think a lot of time magic
It's like this is what we're doing call our spawn. Yeah, and then maybe panic and adjust
It's actually very I would say as well for magic. It's very different
I think how a lot of teams are approaching CS at the moment
She's the one that feels like it's very much not calling out a spawn and defaulting and then adjusting
Right, and this is kind of the real test of an ideal is mid-round adjustments
I think that's something that christen's very good at and a lot of the kind of the top-level I gel is a very good
themselves this mid run adjustment on the fly calls or spotting tendencies that kind of thing.
This is something that Magic don't do very well. Yep, I can certainly see them just being punished
pretty massively. Knife is out here. Oh my goodness. I mean AWP steals their way. It's
still good to get the kill. We're actually in a three versus three with X-File being
putting the pressure from a lot of sides actually does well. Stay alive. Very, very low indeed.
He's maybe saved the round with his three piece
They're gonna bail on the AI dear though. You should be able to get the bomb plant here magic and
Could be a good-looking rounds fade a he's advanced
They have to respect this gotta check all your angles here knee though. Yeah, and I think you might just do that still though
T. Ah, it's very very light check
laziness the
Honestly just kind of
I'm going to be a little bit
of an asshock, I'm going to
do that. Bracket. Doshessness
moving in towards that side,
thinking that there's not going
to be anybody around really good
costume here. Youngster. Has to
do a lot of work. X file is
incredibly low. They just have
no info to work with. It's all
so late. So useless. There's a
bit of a HE but other than that,
I don't really see this going
well and somehow they have made
this a doable round tap onto
But Spade 8 is confident.
The M4 that was retrieved is absolutely golden.
A huge, huge steal here.
It's a massive start relief, I think, for Magic as well.
That very nearly fell flat.
The eagle in towards Bench.
Yeah.
Just calm down.
Needs to line it up.
Needs to line it up.
And maybe there's that difference as well.
And Needs are just calm down there.
I can't believe AW steals that knife as well.
That was kind of destined to happen.
The back was turned.
Yeah, we call it a kill secure, you know, there's no guarantee
The knife was going to work exactly that exactly that second on the board for magic
And it's a boss up of course to buy into was round number seven
Just the opportunity
Had a bit of a run here, but all right plenty of money to be buy back in and
Of course can put the pressure right back on but that's a huge find
Starman on the elo, what's the better early?
Magic numbers advantage and
Our ability to trade a really bold move by SOS, but it's one that pays off and he doesn't take a point of damage
Yeah, I mean heroic. Maybe you're gonna have to get their shoulders out a little bit
Against magic. They're gonna be winning a few rounds like that previous one, you know unlikely rounds explosive individual moments
So you have to thin the herd you have to hopefully see the right guy
Oh, youngster splits the difference.
Just gonna go down as well.
Youngster nearly falling.
How's he alive?
I think it might just be the save call, if I'm honest.
They're thinking about it.
Bob not gone down just yet,
so of course, gonna try and play that time.
Little break on the smoke.
HUNA Molotov might now kill.
Indeed, it does eventually create.
We've got this guy coming in.
It's decent timing.
There's a kit on the site.
Thank you very much.
I was just about to say no kit available,
But there is one on the site.
Doesn't matter in my mind, unfortunately, guys.
Really well highlighted.
But, yeah, Krizzan collapsed on the backside.
Was there any hope?
Yeah.
Next time he's been spawning away.
He's only got 20 bullets left.
Oh, hang on.
Just do it.
Just do it.
Off.
Nice move from Stray Day.
He's having a lot of early impact as well,
which he's normally not the man we look towards
in this side for the numbers.
But the battle in the middle is delivering.
And that's what you want to see.
Leaving my example here.
The nice swing, the nice find, no save as well.
It's just insult to injury.
You do get that early timeouts from
Heroics or from a position of when we saw magics first timeouts and you know vibes are very high Tobus
High fives all around that put everybody up now the feeling has changed magic of welcome back up
They've put a nice couple of rounds back to back and this is what this side can do moves got myself at T side AWP
What do you heroic do?
There is residual cash to
I think somebody's going to have to take a hit in terms of a lesser buy, but it did look just before we were going to touch the replay.
That Cruisner bought the AWP, I'm assuming to drop over to Youngster, and they can't buy around there you go.
So Cruisner will take the hit in terms of that investment's ego since it was MP9.
Little thin, not the full barrel of Utah, but close enough.
See if heroic have got a different approach into this round or maybe it was just sort
of calming things down a little as they've had, you know, a difficult force by go against
them.
Maybe just upset the camp as it were.
Seems to be a little more aggression.
Because I'm going to fall early here.
Ideal.
Captain goes down, boost up into the window.
This is looking shaky already. Magic moving fast for the man advantage. Oh, and Tensy.
Tiny little head pops up. He'd be remiss if you didn't see it. And he will indeed punish you.
Oh, that's that nade bugger. I think a lot of us have been experiencing it. It doesn't
actually throw. Text on asking, will the shot youngster under pressure and dead to the hand
of AW? And Tensy will close it. That's a pretty brutal round as well. Magic deliver it quite
some pace but not only a really cool round to get but it's also the fact that it has a nice
knock-on effect it it breaks the economy towards heroic they're left with no finance enough for
back on so this does give magic a better opportunity to secure up this seaside they tie
there for a piece they should get the fifth pretty easily yeah i love to say it's still worth
mentioning though you even look at that round on paper it looks fantastic it is a great round for
magic but it is still 5 1v1s rather than nice trades and this is the way magic approach
and i think for a rohig their way of trying to keep the pressure is actually sticking together
sort of playing as a pack that's where they're going to be able to to overwhelm.
Nice open up. I saw spots in towards mid. The better weaponry is there. One has made his way
and knocked up into a spot mid. It's orphan auto and it's only the one constellation kill. It's moon.
You've got caught by that eagle but in the end you're not too upset about that. Force their life
you find the lead. Yeah indeed and I mean finding it fast. This is one of the things that we talk about with these teams. Sometimes it can just be as simple. You've got kind of the dial with only two modes, right? It's like slow or fast. They really do wind that clock down. If that's not working for them, they will pick up the pace massively again on an individual level. It's not necessarily like a rush execute.
So, it's interesting to see how the mines work and how they develop rounds.
We'll see some mid-control coming in here.
Break, open, all the view smokes.
Nothing quite presenting itself, just, yeah, AW does get out into a decent spot,
but, you know, they're not necessarily looking to do anything with this.
As you can tell, he's messing around with his butterfly knife.
Did you see the clip yesterday on our Nubus?
I think Brokey does it a lot, and then it was twist, wasn't it?
Bad habits, for sure.
I mean I do it but you know I'm fair to crap I don't play the game so
It's alright mate 12 games is probably a pretty decent game
More like 15
Yeah, I've not quite pushed into cheetah territory just yet, which is probably for the best
Yeah, I haven't I just stopped playing friend. It was annoying. God I hate I mean
Yeah, I will say it's the uh, I do love the kind of like
Yeah
People like right this guy's got like a hundred eighty-second reaction time like
You know Sherlock Holmes hot on yeah
High reaction time and don't probably cheating. Yeah. Yeah with Avalon swords be a good person
But the squad of Nilo just gonna ding off and eventually get the killer's ex father fine one of our Nilo looking for more
he's fighting so many. Nilo
shots down the people with a
quad kill towards his name. What
are we doing? Chris and get out
of the flames. He just dies.
That's kind of funny. It's funny
in two counts. I think the round
itself is kind of funny as soon
as magic try and do something
slightly more orthodox, you know,
it's crumbled. Yeah, it's just
like no kills. And then obviously
Chris is just like 100 damage
in a molly. Whatever we want
jump on van to get in towards apartments to get an AJ. It is my assumption. And then you're like,
misses the jump twice. Right, you can see it.
Just insane. Like you just got everybody dry peaking, missing shots. One guy's like throwing a
molotov or whatever. There's like, not really an execute, you know, it's like their idea of what
an execute is is just very, very basic. Yeah. Um, but also I think a lot of confidence, right?
They have just been winning straight jewels. So it makes sense to go for it. I think all of us are well
I've had plenty of our let's hit b cause and nobody makes out of apartments
It's actually the cardinal spin as well of a b hit like you've got to get out. Yes
When you freeze and you pause up that's it. You're dead to right and you're gonna allow somebody like Nilo to all you can see
His heads he'll hit them. He is you'd probably make the argument. I would say he's you know
top two maybe even number one in terms of like just raw ability in the server and
of course Flora has been really a lot of the the saving grace for this side he's
so unbelievably good at his day
yeah he had that one crazy clip yeah he's been riding that high for quite a
while yeah but I mean I will say like recently he has been yeah like he is
He was the bonafire superstar.
Like there's no one close to him.
Like XR is one of the next best in that sense,
but consistency's obviously always been his issue.
And XR doesn't, I mean, Neela messaged it.
Doesn't always play like the best roles either.
Like he sometimes can't tell them in terms of not always facing
the pack, so to say.
That's a really bold move.
I think for XR, that comes off the back
of they've got mid control,
but dive down on costumers life.
They're moving forward, nice shot from Moon.
Looks for a second, they'll find it.
There's Crizz and also four to quick shots from the orb will give them a space towards B and the numbers of barns is 35 seconds
Yeah, I don't think you face that all guys. You got to give him some space give him some respect
We'll still have the young star at the back of
The leg and is probably indeed gonna be side-swiped. It's a it's a good reason the bomb
Was moving away really well play for magic as well to pull that off in all honesty
Youngster will be left in the 1 vs 3, definitely not out of the question, but he will go down at the first turtle.
It's quite close, it's a little difficult. I think that second short player just has to give it, you know, and keep the man in advantage.
It's really an awful knocked round though, right, because you get in sort of a wave of two attacks at one point, you know, the movement towards being...
It feels like at the back of Moons Double you can just commit. That first shot actually from his POV is absolutely insane, the flicker and the find.
But it's at the same time that they're moving forward
into the A site and beautiful work.
Magic, take a lead.
Six now at the half, which is already a nice thing to have.
On a map that is as easy to tell as Mirage is
to have the worst case scenario be a tie game
at the halfway point.
I think we'd be pretty happy about that.
But I also have a side that we generally say
would be valued at two sides a little bit higher, potentially.
So we'll see.
It looks like the final round of the half
will be pretty textbook from heroic.
Nesdanta 2, Moon and Tenzi to bail them out. Tenzi on his day is pretty elite, but we need something special here.
He's creeping out!
Ah, Chris has just got under him.
So, nothing special, unfortunately, going to be Moon at the top end of middle.
He might get one because he's an element of surprise.
But now they know about him.
Plenty of time to make this... spicy.
Yeah, good for the stats.
Yeah, but surely it's not going to happen.
You've got Youngster in a pretty good position.
That's the bomb at least, right?
So it's kind of his choice about where he wants to go from here.
Yeah, but they're very, very ready.
They've got eyes from short.
They've got Youngster in behind on good timing to be like, yeah,
he's not moving in.
He's not in the spawn.
Could have been a better Molotov, but it's OK.
Onto the AK.
Delaying the enemy.
And slowly creeps around and there's the trade.
So it will be even at the turn of the half.
I think heroic have done well, to be honest,
but magic maybe even better.
You know, they lost out against that force
and it felt like maybe we were going to spiral,
but they managed to recover things
and not quite the lead they would have wanted.
Decent T side.
This is where it could get curious for me.
Heroic are going to have way more in the locker,
you know, those magic rounds.
It can feel a bit gimmicky, a bit hard to follow at times.
We do have the sheets though.
So there's obviously a, you know,
it's just a way that they play
is very difficult to deal with
tedious to deal with. You know,
it just forces your kind of
counter strike brain to work in
a slightly different way. And
this is something we talk about
quite a bit in these kinds of
tournaments, right? And in the
early stages, you have to be
able to switch up your
fundamentals have to be good
enough. And it does depend what
kind of team are you enjoying a
read you enjoying playing
against your opponents down to
your opponents, that kind of
or do you just really focus on your own game and try and ignore what's happening, which now is the opportunity for a Roic move outside T side.
I do think you're absolutely spot on though. I do think there's going to be a lot more on offer in terms of kind of depth of calling here on towards a Roic on this T side.
We're going to see a lot more kind of ideas in the push and pulls and kind of baiting magic into fights that they don't want to be taking.
Let's see, we go live in the second half, a nice pistol to start would really alleviate
what feels like kind of partly the slight pressures for both sides to be honest but
maybe more so on towards magic, there in my pick, wanting a little bit more, the first
pistol was really damn nice and Tenty makes his move but he really can't convert on that,
the doolies are on, moon for two is huge and my fellow for chance at one of his own he'll
catch the head of sauce. So say what you want about magic the pistols are clean.
No it is true. I'm very surprised that the jewelies don't go down to be honest. They look rough.
They look really really rough over there. But not the case.
Krizzen going to be the last one left I think lightly revealed here.
As he will look to go back in for a little more.
Does have that bomb and there is actually a pretty clear path towards A I would say.
the team. You know, they're
not going to be able to. And
time. Yeah, but unfortunately
he's just not. Investigating.
Not getting creative here. It's
just sticking around middle so
might be able to again thread
some kind of a needle. One kill
opens up the round, but they
have patched the whole on a as
it were. Yeah, I'm pretty ready
for him to move up short. If
indeed that is the choice, which
is going to be the case here, so.
He's far the timing though as a bit of a shoulder-spot from Mastfal last hole.
It gets it done for Crisen, 25 seconds.
Looking to take the fight and they recognize that.
Oh, he's just not ready for the last man.
He was so low as well.
It really could have happened for Crisen.
It's unfortunate, but Magic still take the pistol.
I think he just assumes that surely they have shored up the B defences rather than A,
which is actually kind of the complete flip on what Magic do.
When it's in that 3 vs 1, they actually double back over towards A and play 2 from their leader, Massfowl, alone.
And just hoping that with his HP, he'd be able to come out on top.
But, nice attempts.
Just unaware of the fact that they were both in towards mid.
From that last puller as well.
It was written in the stars there for a Christian clutch.
It's Moon in the end.
Yeah, it actually is a nice try. I'll give him credit.
It is. It is.
It's really, really well done.
It's kind of just annoying if he had the Glock out. Yeah, even like some kind of reaction shot. Yeah, like it might have been enough
How'd you get the pistols? We'll give him that though
Deep mid smoke. Nice on the pot. Oh my goodness. Oh my god. Was that 80? No 91 points damage. He's on 9 HP right here. Oh my god, that is
pretty insane
made against no armor. I'll do that. And that deep smoke as well denies any, it kind of felt like
Kuroko starting up for a bit of a mid crunch there on the pistols and well they have to pull away from it.
They pull out of under and head towards B, which actually is relatively open.
Yeah, it is true. Could Brute force the bomb plant here?
Interesting that Mazur's not just holding the angle either. He's peeking this. He could lose out on timing.
Oh, well he kind of has, but he hears the footsteps coming. I think they should definitely get a
you know, which is a really really good return on a round like this ex-cloud trying to be annoying
I don't know about any kills necessarily
He will take a bomb plant somehow nilox worked his way in but still
Goes down easily. I think you can be really happy with that though a nice little boon moving into your rifle round here
Which is now going to have some extras. You know, you might have been missing a bit of utility
I mean, I'm not sure if it's
going to be. Not the case. Maybe
a player on the gill and now
going to be up on that a case.
So yeah, I think you're pretty
happy with the way that that
turned out. Thanks to the
bottom plan. Yeah, I agree.
Yeah, interesting, though. You
know, for myself, I feel like
you can just post up on that
angle. I guess maybe he's worried
about being prefiled with like a
D. Eagle if they do go for some
level of an investment, but. The
issue is because of how sort of
sporadic is is sort of jiggles
timing actually Oriental's bow. Anyway, doesn't make a difference in the grand scheme, the
bomb was nice, but it just cut the round at all. So, let's go round for Heroic.
As you can start a whirl, they've overcome the problem of the first off too by making
sure they win that second round. And now they've got a bonus buy here against the first full buy
of Heroic. And kind of the way I always look at these bonus buyers, I don't even think they
have to win them as well. As long as they can get like three, four kills, like that's a win
internally just for keeping that T-Side economy in check because you know you're getting a proper
four buy in towards the next. And that also comes out the benefit of making sure that previous round,
no deaths, right? Completely flawless. That puts you in a nice spot there. So for magic,
for random things, it would be great to win this and it'd be a huge boon to this side. But
they get three or four kills, they're gonna put themselves in a nice spot. There's the opening
one, but the trades are positive for the T side.
This player boosted up, isn't it?
They could get a little weird.
He does reveal himself early and trade it out.
It'd be a spot that he could have stretched to its maximum,
but not going to be the case.
Deep utility here.
Spade 8 is making a good case for the save with his M4.
Tenzi, yeah, might think about giving it a slight look.
Nilo coming in from behind, though.
Ooh.
Perhaps going to catch those two saves.
They know, they know where the last is.
Yeah.
He's got a same kick now, so he wants to try and take that out.
It's a nice kill.
It has a kick.
It's not impossible thinking about it just a bit too far gone.
Maybe if there was someone on an open angle
or the need brings it down to 1v1.
But none of these things happen.
So heroic, very quick and back on the board.
Staying hot on the heels of magic here.
Certainly going to have a game on Mirage.
It's going to be a tough run to close this one out. I think for either side really. Yeah, I agreed
However, I will say three kills. There is a little bit of a silver lining there
that was a bonus by you were coming in with kind of majority like pharmacist MP9's and
Now it's the first kind of true test gun rounds both ways
But that's easy the economy is still not running away, right?
And that's kind of the main thing if they'd won that kind of fallacy or any of the one casualty
Her work in a really nice financial spot. They still kept on a little bit of a nice edge where there's not a
a lot of that comfort is going to fall back on. So if you were keeping an eye out for this is a massive round
Heroic find it tie the game up break the econ of magic
Sam is basically the flip side could happen a magic and find it denying a plan from heroic
They're gonna make the buy in towards next one really awkward to
It's not quite the best close enough to a swing round that we really value number 16
Contacting it I love it
It jumps a little jump so I'm set the mouse wheel
someone said the mouse wheel
That is awkward gonna be knee-low. I think yeah, I was knee-low. Yeah
Whoopsie, but you know
No harm no foul as we say no damage even coming in they had a nice bit of timing, but
Not gonna be the end of the world. It's not gonna be the end of the world
Yeah, and you know, it wasn't like the initial plan. I thought wasn't there they weren't committed to that by any means
it was maybe just a
Little bit of information gather. They're a nice timing. They're pushing forward as the smoke plumes and speaking of another one will plume
45 seconds on the clock here. We're going back towards B a
window smoke
One towards the top spider connector
It's keeping numbers on there is four towards a here
So honestly best of luck moon all alone in this endeavor. He's got to go huge
Jumping out of the window. Missed that shot as well. Moon under pressure.
Should be dead to right in a second. There's just too many angles to fight it from.
The Masov's here in quick timing, but then he gets quickly traded.
Flash, ineffective as it catches just the ledge.
And X-Flight has flanked so well.
We can be the insurance policy.
Tenzi's fading. Kills a piece.
It's now all on Tenzi.
Time is ticking here, though.
Five seconds he's gonna get this kill, and Tenzi's gonna get true.
Oh my God, heroic. How have you let that slip?
How in God's name has that fallen through the cracks?
Tenzi has gone huge, but time was their biggest nemesis for rowing dead seven seconds to plant and X-File just wasn't quite close enough
That is crazy. That is absolutely wild
Losing track of the time
X-File finds that kill he needs to get going immediately and I think there is a bridge of hesitation
a second I mean
What more can you do?
I feel like they have played it as well as they possibly can, you know, low time given the parameters of the moment.
Yes, you might be able to change something that led up to that, but they've swung together patients from the player on the site.
Damn, that is crazy. And heroic back with the vengeance here. They're not happy about that.
Masfowl on his MP7 has moaned a couple down.
Will it be enough? They'll get the bomb planted.
I think that's, uh, maybe the
nice is where they're going to
get the next cloud on the lurk
again. This time they're ready
for him. So my advantage going
into the retake nice deep smoke.
Work from it to work around, but
they read into it and magic
riding on a high able to convert
three versus three looks kind of
doable. The magic have other
ideas. A bomb plan indeed
coming down. My exact reaction
I'm sure it was much more
colorful than that. Either way,
magic in the ascendancy here and
might just be able to ride the
wave all the way to the victory.
Yeah, and this is a side that.
Love the momentum. They love the
chaos and the carnage of this and
these have been really quite
scrappy rounds and. Well, kind of
always say with a lot of these
kind of tier two tier 1.5 teams
are going to punch up a bit. You
just don't want to go into a
bare knuckle brawl with them like
the reason why they're at this
level is always down to the
individuals more so than like the
like the depth of calling, you know,
it's gonna be fun.
We've had to play that style for a long time.
You are in their backyard, really,
and this is kind of what they're gonna do best.
And also kind of the worry,
I'll come back to again about the Veto, right?
It's very puggy, this Veto and this magic side.
If they get fired up as they really feel like they are now,
it is scary.
Youngster, hero, AK, and Heroics to open up the first.
It's AW or four.
It's a nice way to start things off.
Oh my God, this is really, really ugly.
the second force failure can't quite get a bit damaged out open it up a little
here
well here's all of this tensi's push down the ramp and a big fight from him so
confident need to finish off youngster has nilo slipped the net they're on
opposite sides of the map here yeah but the bomb is safe in theory
positionally safe so I don't think they know about him I don't think they are
are aware. Yeah. Massive like in the only actually safe position
in a way as well. So we'll see. There's not loads of time. You
do have to consider part here though. I already don't think
mass I can do anything to deny this depends if chrison decides
to run, which I don't think you will. I think there's enough
time on that. But mass files start to smell a bit of a rat
that something's open. You know, they've they've got a player
at least one in the lurking position. It's incredible slip
from Neal. He'll he'll check his angles for sure. But Neal takes
down. One point going to come in. This is loseable. Nilo's on his way to try and get
that gun. A risky move gives his AK to Crisen. Thankfully, there is nobody else towards short,
so he is able to pick up a weapon here and Crisen might have a better chance at it. Obviously,
aim punch going to be a consideration. But here we go into an important two versus two.
Magic have got to convert this heroic really feeling like they can keep the dream alive.
from prison. He will get tagged down by that or the tech nine to finish him off on the final
player spot as well. Mokon top stops the Molotov, rings off a shot, but Nilo does not miss an
heroic with a massive round. That is absolutely huge off the hands of Nilo and certainly some
Deus Ex machina as he just somehow makes it in behind. Absolutely insane. Yeah,
Youngster was so well with the ROAK as well. He really gives them a bit of a breathing room.
This first kill is obviously so important, but it's just dive up in towards
You know, window here finds the kill. He drops his AK, shoots up an M4 and that AK of course ended up being very very valuable
So really really well done
Definitely a bit of a tell sir to let that one slip and
The hope for magic is that that doesn't
seep in towards the next few rounds
They got a weird thing, though.
Their money is all over the place.
Masphal on AW in double eco territory,
but then Tendi's got 6.6k.
Moon can buy it, and so can Spade 8.
So it's really weird that you kind of have to force it,
unfortunately, there in a bit of a no other option
sort of situation.
But as you can see here, Masphal's only got a pistol.
There's a FAMAS for Spade 8 and MP9 for AW.
Default knife, not going to get distracted with that one.
I respect it.
Indeed
Probably important I mean, you know one of the greatest North American players of all time at least she's got no skins
It's worth something you might have a few now to be fair, but you know traditionally
I don't know I couldn't do it. I couldn't do it the default knife. I just I just could
Yeah, yeah, I got a little bit of something
Little bit of color. Yeah, I like screen
like, uh, but then again, you know, I get distracted by it.
I suppose it might be something as you get higher up.
But it's a bit of a catch 22 isn't it?
As you get higher up, you make more money from the game
and feels justified to spend 10 grand on a knife or whatever.
It's an investment, bro.
Trust me.
It's an investment.
It's an investment.
You know, in three years time, I'll pay off my mortgage.
But I'll fly law.
I have a player tell me that it's like, oh, my investments are in my skins.
And I'm like, get a grip.
get a grip. Not a good idea. Not a good idea. Yeah, I
market. I remember three years ago like, oh, trust me, this
NFT will be sick, man. Like, yeah, right. That'd be instead.
I bought a pair of gloves and then they got pumped by Chinese
tick tock and they like triple the value. You take that once in a
while. You are right. Either way, into the counter strike
right quite slow round actually is the moon does manage to break
the silence of this one, you're just going to go down. To a combo of the guns and the
fire, all the kills coming round for magic. It's heroic, so put characteristically, round
it down. And magic know all about that, but you just go walking into their angles and
it's easy pickup. So a really, really big take coming through from magic. I think heroic
were really expecting a piece of aggression to come their way and it just never does.
And the horrible spot now for heroic is they've got a really awful decision to be made and
it's a lose-lose situation. Magic on 11, do you eco this and essentially all at half by this,
and more often than not, essentially give Magic a point and then go for the buy and have to play
for overtime, but it's four rounds in the bounce, which is asking a lot of a T side that's not
properly got going. You've only got two rounds on the C side, or be forced by here, but the forced
person will be really ugly. You're barely going to get AKs out across the board. You're going to get
probably two tops, but then even that, it's like the second outcome of half armor. It's a
horrible decision to be made of how you go about the investment here. It's a really kind of like pick
your poison type scenario. I'd be interested to see what they go for. They're going to go for the low
buy. Yeah, just a couple of upgrade epistols, but Fairy should really be giving up the 12th towards
magic. It's kind of surprising that we've really seen Heroic 4 flat on this T side because we were
I feel like they're going to have a little bit more depth in terms of some of these ideas compared to what we saw from Magic.
It was very basic, but it didn't work at times when it was basic.
But Heroic haven't really offered up a lot.
And even that round prior, the Hero 8K round, which I'm surprised I don't go for again, I'd say,
it's not replicable. You can't, you know, get that sort of fortune round in, round out.
No, it is true. You're going to wake up to that fight very quickly if you want, aren't you?
Nice and quiet boost here.
Nice foul for one.
Unable to drop away. They've got the orb here in good time.
They're actually rotating everybody. I mean, they spotted the bomb there, so...
Yeah, big rotations. Heroic.
No what's up, so they have to drop back.
Good timing on the window move, though, would be fair.
Yeah.
So this could be a little interesting.
He turns around. Perfect time. Still could fall though. Still could fall, youngster pretty low.
Tensy trying to get away and he actually gets a kill before he drops. He just picks his battles,
which I can counter-aspect. And the last one, youngster. Nothing he can do. Now there he goes.
Of course, that was always, unfortunately, a bit of a throw around. That's what ends up happening.
12-8. Map point magic on there, map pick.
and
Real kind of you obviously do or die situation around on 21
But it's just about the heroic have to get four on the bounce
We've only seen they get two on this seaside and I want exactly the easiest rounds to to really scale with
And they should have really done more of the back of a hero a k rounds, but I've actually done
There's anything left in the tank for a row who have fallen very flat in the second half. Yeah, you got any special rounds for us
anything that you've been cooking up I thought you'd not be cooking really
anything at the moment I forgot to turn the oven off yeah so it's gonna be a
little difficult maybe to get going here but we'll see desperation pressure
often delivers quick little head spotted neither of them landing their
shots minimal damage on the nades which is kind of funky as they were a bit
close to chrisen but yeah they'll take that but they have been seen have been
scared away heroic again looking to wind that clock down they've got bits of
mid control but at the end of the day sveyday is just heavily trained on that
window boost pretty much all he's watching at the moment so we'll see if
they if they go for that I don't think so yeah but they've been a few times right
a crunch towards B perhaps I need a one player in the apartment so yeah a lot of
nice little push in here from Magic to gather in close, keep them safe.
Especially with that smoke as well.
Into a top corner, it really keeps them locked in.
30 seconds to go, we've got to go.
They're going to go back towards the B site and it's a double apartment sort of setup for now.
It's neither the first to fall as Massive, now this position becomes unbelievably strong
and this is what it can do. AW Slade, an AW again, the last man of Krisen.
Chris, clipped by Tenzi, and it's Magic, who kick-started this series, taking their Matt
Pickham garage, and we come back to the story that we spoke about at the start of this game,
in the pre-show. It's a Puggy Vito, and Magic are a Puggy 2.
Yeah, absolutely. I mean, there are individuals firing on all cylinders. Mood really taking
over the game there, but everybody else, it felt. With the Mastball a little quiet, maybe,
He's over on that fianca position. Yeah, it can be a bit tough and indeed can just be a bit quiet
Nonetheless, they look really good as a squad and I think we'll be really happy with the way that they've managed to perform there
It looked rough in the beginning. Honestly, I saw force by comes in for a row here come like, okay
Here we go. I think this team might be able to just take over this game and you know pick up like a seven one scoreline
That is all you really need to work from
But unfortunately it was into that second half. They just completely
the.
The point with the odd round.
One based on some look and you
know.
Heroics.
The word just wouldn't leave my
brain either way.
Magic playing really, really
well, of course, to close
things out and just keep their
head on their shoulders when
things got a bit stressful.
How pivotal that turns the
culture is all that that will
be.
Honestly, that wins them the
a little bit would have really put it down on the econ over towards magic. But
tensi at that clutch, you know, why didn't run away numbers wise that was so
unbelievably important. Mundo a fantastic game from 24 and 11. And we
can't smoke on a moon. He gets his moments. We just go missing for this
side. He's a little bit inconsistent, but the peaks, the high highs are really
there. And that's the 104 ADR. Svada is well captain fantastic, leading by example.
Great for me on the flip side. You know, it wasn't a terrible performance across
of the board. Unfortunately,
really couldn't get going. But
you know, young Sanilo X file
all kind of in the kind of
fray there, but it's simply
not enough. I think it is the
real talking point. And now
this becomes really, really
quite interesting. But moon
absolutely fantastic. I mean,
you look at that second half in
particular basically always
involved. Yeah, the wild
numbers. Absolutely wild numbers
all over the map as well.
Really, really looking good and
you know, a player that perhaps
doesn't get as much attention in
to be able to catch a lot of
attention. Of course, it's a
hometown event for him. So he
will be looking to put in that
extra kind of level. But yeah.
Magic able to just put them to
bed pretty simply on their own
map. Pick we do have that does
to coming up next. I think a
pretty scary map on paper just
because it is also another great
map for magic. You know when you
look at the raw stats, but
heroic will be hoping to bounce
back if they can. But I'm not so
sure. Honestly, you know, they
they really, really look good
on an individual level. And if
that's working for magic, then
it's going to be a tough ride
against this team. You know, a
really, really challenging team
to put to bed. Maybe you are
going to be used to them by now.
You play one map against them.
You get used to all their little
tricks and weird timings and
things like this, particularly
on their T side, but it is
difficult to say. Yeah, you know,
it's worth mentioning when you
look at the stats that they can
technically be slightly
inflated for magic because
they're playing against a few
kind of slightly more rogue
teams within the kind of the
I'm going to throw it to a break when we are back. It's mapped in the two of dust who to see whether heroic and not only say life in this series, but Astana. We'll see after break.
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We're starting off at PGL Astana 2026 and I've got
Heroic's prison with me here and I'm gonna say this, it's been a grind for you guys.
Everything even from big events to some of the smaller ones and the LAN events,
Heroic is taking part in so how has this journey been?
You did successfully qualify for the major as well, you've still been able to push your
way back up, but I can imagine it's been quite a tough period for you and the team.
Yeah, I mean, I think everyone has felt like a bit stressful
throughout the last like two months or so.
A lot of travelling, a lot of grinding has been done.
I was very happy, of course, to be qualified.
It was the main goal and we made it a bit harder along the way.
There were some stupid defeats or losses, but it was really good.
I was very proud of everyone actually how they managed to deal with it.
There's of course the pressure but also just the time management going from one place to another
within like three days you know all the time.
Yeah you have quite a young team but you also as a young IGL and even just for Tobias your coach
had to deal with the uncertainty of orping the player changes. I just want to ask for you as an IGL
even though I would now consider, mostly basically is an orper, he's officially doing it, it's not
any more hobby or thing. How hard was that whole process for you of understanding what's happening
next event, not knowing what's going to be the case and like even just calling when you don't have
maybe the dedicated or who can have the same initiative as what other players were. Yeah,
I mean it has been a bit tough. I think it's taken a long time since we've got him like youngster and
And I can confidently say now that I feel like we're playing up to par with most teams now.
I think, of course, it's tough for him having to learn in all of this.
But as you mentioned, it's also tough, because usually you know what you kind of get with
an all-player from an ideal side.
So it's been a lot of like trying to make him an all-over, but also at the same time
remember we should also compensate for some of the stuff, because of course we can't expect
to take on all the responsibility within such a short time so no I think now I'm very happy
with what we're at and yes there's a bit more certainty with also now the season coming to an end
so no it's it's very nice. Now looking at this what I find interesting about the results when I
see what games you guys have played you can put up a fight against Furia and this was Furia when
they were playing pretty well you can beat a team like ParaVision who's right up there at the moment
but you could also lose to Afro.
There's a whole big diversity of what happens in swinging around.
Now, I know you're playing many games, but what difference do you notice?
What does it come down to between the best version of Heroic and the flaw you guys have?
I think a lot of it just is preparation.
Like, I think for us, it varies so much, and you can feel it instantly.
Like, we are very young, so I think, at least for me, it's very easy to tell
easy to tell when we're going to play really good or when we're going to be a bit inconsistent.
And when we have these games, and when we play a lot of games, of course these inconsistencies
are going to show a bit more than maybe a tier one team where you have a bit more prep time
and you know when you're playing one game a day stuff like that, but when you're hitting
like the like the sixth game in two days, you know, and it's like you're still of course
not being interested in all of this, but it's also hard to keep evolving and so for a tournament like this,
I think sometimes you just get caught in these games.
And I would say every time, and this is not to take anything away from all the people that have beat us, you know, in these events,
but it has been on our own, like, conditions, you know, like it's our own fault that we're missing.
And when you look back at it, it's like, you would don't even understand how we're playing sometimes, like, you know, like, that's how it is.
You just got to go in through the motion.
Yeah, we're like...
So, no, I think it's definitely going to be way different here.
I think we have the confidence that we can.
We have to go in and beat everyone.
It's just about showing it.
And I think we will also do so.
Nice.
So, lastly, I want to ask you,
this is your first big event since Cluj & La Pocha.
So, you're back at the start now.
you
you
you
you
you
You
you. Welcome back in magic
looking to make swift work out
of heroic here. We shall see
if that is going to be the case.
We move on to dust, too. We've
highlighted the fact that you
know, it's a pretty puggie
affair and magic are going to be
comfortable in those kinds of
parameters, but heroic hoping to
bounce back right there. Matt
picks slightly better, slightly
stronger. Um but they didn't
really show up very well in that
Yeah, and the very least as well, you know, at this tournament, right, they got a winner of Aurora, which I think is a pretty commendable thing to have, right, and they're very balanced off the back of that.
But prior to this, a couple losses to Monty, I can't see the CST Global Finals, one of which was an OT, you got losses around that as well, you know, Bat Boom, which you don't really want to be seeing, Furia, which maybe slightly to be expected, but it's far from being the most comfortable map in the pool for them.
There's been some decent wins outside of Aurora, big.
I think our team on the bit of the right,
and then a few tier two teams are thrown in there.
But I'm far from convinced.
But when we look at the positives and the real goodness
around this kind of side of magic on this map,
you've already got to take over a pinch.
So a lot of these teams are then kind of the tier two
and the tier three that they are winning.
DT the player, of course, here out of Sarnac,
a couple of days ago, and they lost to Monty
pretty one-sidedly as well, 13-2-7.
So definitely worth keeping an eye out for Heroic
just go ahead with just Monty is
the barometer of success.
Heroic are beating Monty every
time and magic have lost to them.
So that's already one thing where
my mind I'm keeping an eye on this,
but I think this is always talking
what we like to bring up with
these slightly more punky maps.
Essentially comes on to me to the
individuals and they do just look
crisper over towards magic right
now. Heroic, I still feel like
aren't there. They're kind of
about 75% not fully awake just
you know, I think the you know,
how do they look at that previous map?
Again, we talked about this a little bit.
Maybe just kind of leaving it behind.
They definitely looked checked out
towards the end. I think losing a few
clutches, losing to a low buy and whatnot.
And you know, needing some miracles to go
their way in order to pick up only two
rounds on their tea side. So you know,
I think they will be a little
disappointed, but also kind of have to
be realistic about things that it's
like, okay, you can't win them all
to get their heads into the
second map and fully locked in
here. Now how long does that
last? And will magic be able to
overcome? I think they're
certainly capable. You know
their individuals look
absolutely brilliant moon in
particular. And now here we are
on the. Plastic Opus
playground. You know it might
not feel as much into CS two,
but it certainly I think we'll
play into his head here and
could have another great
performance, but we'll find out
of course, Heroic starting off on this T side, which was that weaker showing.
For sure. And of course, you know, now worth reiterating, this is an elimination game. This
is one-two, pressure's on. Heroic, a one-map away from falling flat here in Astana, going
out one to three, which would be a pretty gross underperformance for them who would have had
aspirations of getting a nice little warm up prior to the major.
Tensy, gonna be tested, the flash will catch him as well, he's got a lot of pressure coming
his way, the Doolies will deliver. Tensy, one of his own as well, the Doolies can't
the second behind is, the numbers advantage, bomb goes down, but leveled out.
Yeah, two versus two as the bomb goes down, they will look to close this gap fast.
AW with no armour, so just going to be down to the moon it feels like on the
Juulies and they are looking to try and burst out. Info for him, a little headshot
through the corner of the box, he's coming close but not quite able to
convert, they're looking to maybe peek together here and indeed they will, it's
It's unfortunate, those duels started well, but just couldn't convert either of those kills.
And it will be heroic to get the pistol.
Yeah, that's what you needed as well. You know, get that pistol, get a nice start.
The pistols were really good for Magic.
And they sort of definitely alleviated a bit of the pressures of that Mirage.
So not having it to start off Dust2, he's going to change things a little bit.
It does give heroic.
And I sort of run away, start this T side.
For Magic, we do see a lot of teams who like the 4-Spire.
They feel like a team that would be prone to a 4-Spire as well.
Like we said, they are a little buggy and no shocker.
We do get exactly that.
It'd be nine out four, 10s if you're going to pistols around it.
But the Eastern Opposition four, I wrote it to be in.
They should win this round, despite it being that force by four magic.
By doing that second in place,
and the third comes kind of naturally behind it.
Slow contact up short here.
You have to be careful playing into
A stack. Flash comes around that reveals the location of a couple of players but you know it's still
early enough that you could end up anywhere here. Gonna re-aggress with their utility,
thinking about the mid to B, maybe hanging on to it for the moment. Trying to force a first kill.
Magic trying to make a read here as they've dropped away and maybe thinking about the fact
that it is going to be more of a
mid to be played. It's coming
out in pretty good time. It's not
loads of seconds on that clock
here. So indeed heroic might
think about this for real. At
least one player wants to go
through. That's locked. Maybe
yeah. Big gap because the time
here 35 seconds. That's made
through the second our vast
Maldo for the corner as he's heading them away and it might not make a difference.
Moon, Spadey kills a piece, Moon can't double it down, but even still keep an eye on that
clock.
It's Costa Roja a couple of times in that previous map, 5-7 are close, they can't stick
the plan and that's going to make life all the more awkward.
He spotted them out, youngster, but he doesn't confirm the kill.
Now though, Tensy all alone in a 1 vs 2, the MP9 diving in towards the fight but he can't
180.
My god, is that close, but all that matters, heroic at the second.
really, really shaky. I mean,
Nilo finding a three piece is a
massive deal, but also very,
very questionable. In terms of
not like dedicating to stop the
bomb. I think the magic catch
themselves a little all over the
place and don't take that moment
to say, Wait a minute. This is
winnable. We need to perhaps
just turn that discipline on.
Yeah. And they will unfortunately
lose it. So we'll be kicking
with a few upgrades here as well scout actually out for the moon might be a scout in the next round sometimes popular for orbers
Yeah, we see what should do this a lot
He likes going get a back-to-back scouts basically scouting a low-by-scout
It's all the first gun round. Oh my god, Tensy drop that on star spot
the end
Glittle rain supreme deagle can't deliver a w force back
so looks like this
Minimal buy round is being put to rest pretty easily
body shot by the scout. It's a bit to damage but it's nothing really to be
too worried about. AWP, you'll get one. He's something miraculous here. He can't
line himself up for that second. ASAD open and that'll be that and off a
moon. Doesn't really matter whether you give this a go or not. If you save of
course you have the scout next round and if you die you're probably gonna buy
into the scout regardless. He's trying to get a couple of hot shots. He has the
potential to maybe catch one at the end which he will get
critical. Oh, hello. Hello. I'll perk up the eyes and you
know, considering that both of these players are low, he
could still continue to make an expensive susters there to
deny that in the end of a second. Constellation kills
it. They're still making it expensive. You have three
kills in total. You're not going to be too upset.
I mean, it's pretty nice. It
looks good. He looks good. I
mean, making some money and
indeed just able to perhaps get
a kill bonus over the line to
convince him to go for that or
as you can still get you to
around it. But yeah, looking
good. In the start for rowing.
They've managed to string a few
though and you saw how it went in the end so we'll see now that the guns are out what magic are able to bring to the table
It's gonna be just missing his timing and those taps into a shot
Right idea half a second too late
Trading on Molly's here
Isn't waiting with opportunity to go he'll take a little tick as he moves on forward head spotted on towards the boxes
and he looks to fight, but he'll lose his life.
Spade eight with a really good map, number one,
looking to continue here in Dust2.
Contact flash, X-File tries to move out.
They will return it, but not over-swinging things just yet.
Double face is absolutely lovely.
And that one there, five versus three now,
so Magic starting well here into the first gun round.
Always going to be recoverable.
They're looking to follow in the footsteps
of the fallen comrade here.
I think he's gonna do more from that position. I agree. So we'll be on the two versus two now for the post plan and all.
Not ideal. I don't think there's a kit necessarily might be one on the site itself, but they're not looking good. It's a quick flanking towards the tunnel.
it's a quick flanking towards
the tunnels here. That's maybe
the only advantage it feels like
they have. Making that move a W.
Fatus starts to lose his life.
It's all on moon. Now the ups
for the rifle, but I think
unfortunately doesn't really have
too much of a choice. I think
it's got to be that save will
pick the all back off. That'll
be that heroic really nice done.
But I think you're right. I think
to be perfectly honest, God do a
little bit better there on that
I feel like you get wanted towards window. He's assuming that it's a window and a door pushed together
Ends up not being the case
5v3. Yeah, and you knew they were coming, you know, your your guys already got two kills is our early warning system
You knew they were coming and you couldn't you couldn't convert so it's like an interesting choice as well because they do that
Double swing and towards mid they get those two kills there and then they completely relinquish all control and stack up the B site
And then I think as they go in there the three of them there and space or realizes hang on
This is probably not what we should be doing
He pulls back with these isolator. That's what gives a rocket bit of a pathway. So
So I thought not so good for my team
Yes, true. It is very true
Very very difficult
To stomach as well, they will put together a buy into this following round, but I think by all accounts they should have
a round by now so yeah they will be kicking themselves and maybe just goes
to show this dust to have someone as comfortable as it would first look
plenty of time going together and a quiet start into this one before
we would expect yeah don't have any chances of walking into a stack they
don't really know what that might and look like bar that say AWP obviously
We can see, they've heavily reinvested back in.
Of course, there's an MP7, it's a mass file.
Famous for Spade 8.
Smoked to the cross this time, not blocked.
Prison wall gets out.
Might not commit to this.
40 seconds, though, are Erika taking their sweet time?
It's true, they're trying to work the same idea
as the previous round, but, you know,
be more confusing this time try and make it look they go in magic on by it is
making yeah I mean they're just happy in their set up you know remove the random
element not a clean hold again it's made it in from behind he does find to huge
trade it out but by a mid-player it's also the bomb that hits the deck in kind
of an awkward spot you know they have to come out of B there's not like it's high
They will lose another bomb recovered and just about planted it's awfully close
You know one little mishap on the movement through window could have made all the difference
They don't consider his aggression at all and he will absolutely punish them for it another
Fluffed round from magic where they had a good position
They are not looking as sharp as that first map and heroic will streak for five
Yeah, they're really their own worst enemy right now
This is not what we want to see from them and the odds reflecting that this is a roryx
I that feel and look very comfortable on this dust through in magic anything but and it's sort of that point that we brought up
You've got to take those statistics of a bit of a pinch of salt when it comes to was magic a lot of that
71% win rate. It's tier two and tier three teams that
Heroka have no bother beating right just a heroic player as much stronger caliber of teams on a regular basis
That's proven out like that at the moment. Stay date.
The knee and the swing.
Moodle 5-1 at the same time as well.
Tentsy takes in the molly and he just about gets out of there alive.
Yeah, that is rough.
Three versus four though.
Yeah, another good look for magic.
Gotta be able to eventually convert one of these, you would say.
AW gets caught pushing in though.
to be honest. So it's really
not going to be playing staling
and the HP bars are well
low across the board to be
honest. Suspending the charge
for heroic and. Is the health
is player so. Has to find
success. Mass violence, trusty
MP seven coming in from behind
potentially. And he. Working
for the headshots. He does land
the first three bars. I'm
finally magic convert a nice
looking round. Yeah. Great
money made as well for master
you'll take that every day of
the week. And now for magic.
It needs to be the first of
many to kick start this city
side. Look a little lost right
years, but that's a nicely
worked one. Of course, it comes
to the virtue of everybody being
so low, but you can see you know,
it's always quite like to bring
They just wander around it and completely control them out. That's a bit more like it
Now can we build upon this?
alright go down to
Hello bye for them despite the five rounds in a row each one has been quite expensive. So the second they lose one
No loss bonus speaker. Of course. There's no buy
It's the first you turn to a second pretty easily
I don't know, maybe utilizing this as an ever since like timeout without taking a timeout.
An opportunity for Crizzan just to calm everybody down and say, you know, no need to worry,
just yet.
And what's the idea maybe towards our next gun round?
So, it'll get lagged.
And the natives DMR.
Nice start.
Just a half time.
Oh, great start.
The youngster around the corner here.
They don't know that they've tacked him, but yeah, the round is over.
They don't know that they've tagged him, but yeah, the round is looking pretty unloosable.
Lots and lots of fights at range. Look good. So, hopefully not going to lose anybody out.
I mean, that would be the secondary goal. Dangerous nape there, my guy.
Yeah, you've got to read through your line-up.
I clipped a wall. Yeah, it could have been a different story.
And Svaynay's left on 1 HP in the end, so yeah, even if it had just slightly hit him,
the game. It's a little bit
more than that. It's a little
bit more than that. It's a
little bit more than that. It
is slightly hit me probably
goes down at some point nonetheless
magic to string two together
and pretty cost free, which I
think is really important for
them. Getting this one back
here. Will be an investment
from heroic. Not the best. You
know, it lacks a little around
the edges. In all honesty, so
magic and playing well enough
and getting lots of advantages
Again, Stephen, the strongest of five, so we'll see what the move is here.
Moon getting aggressive ahead of the smoke, looking for that first pickle.
Doesn't happen for him.
And see, that's what happens.
Sometimes the need's going to hit your teammate.
That's it. Could have been Spade 8 in the previous round.
Oh, I mean, a real comedy as well, if that happened.
One of those rounds to forget for them, remember for us.
Replace of the smoking towards long, but.
Heroic did look tempted to push through this,
and it would have been the right call
because they relinquish long control, but with that second smoke, they'll respect it, reset, and look elsewhere.
You're told to give them bit of early control in Toursman.
They can scale up short quite quickly here.
There's no one playing in through doors that is going to face too much of an issue.
Magic in this round, you know, we spoke about them being a bit proactive as they did in the last couple,
which have netted them two rounds, and this time they're going back to what wasn't working
of sitting on the side and then that was worrying me a little bit it is true
but heroic of wound this down quite a lot a late push in it oh man does get caught
information i guess yeah i suppose with it being so late on but they've got to start
rotating across and then that information the problem with us too can be false can be late can be
to be. Just completely wrong
really even with a mid to be
smoke like this. You still have
to consider short. So just all
seems to fall apart. He misses
out. Seven put under threat
damage, but no kills and it's
not the nicest from magic. I
mean, they take a Hail Mary with
the late pushing. I think the
more ground he's gaining as he
moves up short, he needs like
support. They need to like
they're coming from and magic you can tell on this map yes they have a good
win rate but they've just been leaning on their individuals yes and there's not
actually a lot of depth tactically and I'll say you know again it's another
round when magic just sit on the site it doesn't work like that's why heroic
have been able to get up towards five because they control everything the
whole map they can go take freely they're not tested anywhere and when they
go back for it again it's just so simple for a rowing to get another round of the
and you're not going to be
going to be able to get to the
top of the board. And surely
you say they magic as a whole.
You realize this now. Success
has come from us putting early
pressure onto her. It does not
work when we sit back and invite
them in in some cases it can,
but it's not to be here. I'm
just saying I'm surprised. I
haven't seen the time out. Now
we do get out for magic. It's
a really. Pretty important
opportunity for them to get
aggressive, whether it's, you
know, even, you know, varying
how we go about it, but maybe a
bit of long hours control, right,
or kind of pushing through
tunnels at some point, but just
doing something to try and keep
a heroic on their toes. At the
moment, they sort of know that
essentially. We can go for a
default. I spawn take a bit of
early tunnels presence. I've been
a long presence as well. Have a
little peak before that smoke
you know, it's a very, very
true and you feel like you know
the aggression from magic would
be part of their code part of
their DNA, but they have been a
little bit timid from it.
One of the things you know the
unlikely team finds that first
map in pretty clean fashion, and
maybe they're like, well, there's
just serious now. We can't mess
this up, you know, and they do
lose a bit of their character.
Into dust, too.
to be able to get to the
top of the map. It will be a
bit of a classic after a time
out, of course, for heroic to
try and burst in. I'm never a
fan. But that was clean. That's
a great flash. Take out my
fault. Oh my goodness. Yeah,
that's just super, super clean.
The utility is absolutely
perfect from heroic part from
that one. But it will be all
good because they already won
the round. Magic going to save.
I can do there that that entry by suspect is so so good, but I
Do feel I tend to do better there from the back side. He can't
heroic
Pretty effortless at the moment
Nothing to complain about and the lead now guaranteed heading into the second half the way they're playing
Eight fills all but a guarantee and honestly, but then maybe even like a ninth behind it as well
Magic of all up so little that I can't really see them getting much more than like three rounds here in this off
And indeed it has been long, you know, nice and simple, and also an area that Heroic have not really been hitting that much.
So it's easy to get control of.
And then just play the rest of the round out with at least...
...some information so they're not completely flying blind.
Yeah.
Well...
Early bits of information gather...
...by Heroic.
Flashing towards short, a couple of them in fact.
doesn't even draw magic in really. I drop a molly and then I soak on top of it.
decent timing as well. 50 seconds on the clock so I'm keeping an eye on.
we know I work a light to leave things late. I'm a raw as you cost them quite a bit but
here on Dust2 they've been coasting.
it's a good flash okay it's a great flash they do find the kill I was gonna
say X-Flight is hidden so he gets lucky but not the case.
Brilliant stuff from Magic, I mean just disrupting things with maybe about 35 seconds left and
oh it just made it a bit weird how the hell has chrism found that? Crazy kill.
Oh my god baby.
Yeah really crunching towards B here, it's a good idea chrism gets another arm shot missing,
it's messy however hidden away and towards Cossack couldn't be big here, just got a fine
time and I think indeed, yeah,
melt down to that fight.
You never know what you might get away with
and indeed he bought enough time for his teammates
to come in from behind. Drop that bomb.
In the nick of time, a magic able to get a third.
It's hard for, it really is.
At least AWP is having a good time.
I don't know what the rest of the team is at the moment.
Nonetheless, they will find that third
and starts to threaten a quote-unquote decent half.
Yeah.
If heroic do slip up right at the end of this T side.
Yeah, very dicey, very, very dicey in that one.
In the flames as well to see it over the line, it's...
Not gonna fill your loads of comfort, or not gonna fill me with comfort or magic just yet, but at the very least, something.
If they go back to back as well, they do break the economy of heroic.
The least used to want for magic. If you want to recover this half and give yourself a chance of actually having something to work with before heading in towards your T side, it's now...
For how number 11 gets locked into place, it actually can't make it, two round half,
which honestly, they'll absolutely take, considering how often they've looked and how
poor the start was, of course, with five in a row from heroic.
More short control, it's a thing kind of round for magic.
to waltz along, keep a player out there and play the sights, play pretty far back actually.
It's one thing they've also changed that they've not really been playing around mid very much.
Little bit of damage onto Susp there as I believe he may well have been spotted in the tunnels,
could have been a nade that went his way.
Youngster misses the shot.
That is tough, Tensi sticking around here.
No flash with his name on, unfortunately. He does have one of his own, but they just
kind of set up wrong. You know, he wants someone flashing him in, but they're not going to
look to fight him. Meanwhile, Spade 8 on the other side of the smoke.
Waiting for a burst. Break comes in. He will lose his head. 4 on 4. And of course, it's
a bomb site going to be really quite weak. 19 seconds, though. Erotic. Why didn't that
clock down once again? And AWP can just hide behind the site, to be honest with you. Surely
does get checked looking for a good timing class comes over the top going to drop that bomb
he could blow not quite enough they do indeed just get that plant in that is difficult does a
w go early should he waited for them to try and plant maybe either way two versus two definitely
not out of the question here is they're incredibly incredibly low last file coming in looking for
the tip of a head it's nilo though who manages to find the first where is his next player don't
quite no trying to find him trying to locate him if you can got to move a bit faster here though
There's not a lot of time for that. Well, there's a kid right on the site
He's got to pick that up but in doing so it cost him a lot of time tap on the bomb
I think such just plays this as slowly as he possibly can indeed. He will just go down
There's no time and attempt to get away and mass file unfortunately
I think spent a bit too much time faffing around on those jump peaks just get on the site tap that bomb draw him out
he's going to win it. He's
going to win it. He's going to
win it. Now. It is
frustrating because we knew
seven HP suspect very likely
to win that book. He does.
Yeah, really, really well
played after starts that like
internal timing as well. That's
happened. The bomb. He makes
sure that he's not peaking
until this. You know, if it
wasn't stick about one second
left on it, so he's going to
win it anyway. He plays it to
perfection. He knows the
essentially the clock. The
timers is absolute best friend
first half and well now it's alluded to them. A already locked in for Heroic, the potential
of a nine, still there. This is good though. Yeah, uninspiring but I think you're right,
I love the boost up. It's a very, very often overlooked battle by AW and there we go, guess
what? He should get traded immediately though but he's going to get out. Yeah, I mean it's
hard right, you know, it's instinctive on a trade like that. You do rely on more raw
mechanics rather than like muscle memory. Nice shot from moon. Yeah, finally there. Long conditioning
does work out. Heroic like maybe maybe we fight them along. They've been playing long a lot. Let's
let's give it a go guys. We already got a good half. So it's going to give magic maybe the bare
minimum here. I say that we've seen them drop five E threes before true and drop the mid control
here. Last battle. Up in this MP7, the rules are to get dabs to use it, intensity, it's
work. I feel like that B-hold should be impenetrable with those two names. They have really struggled
over there. Helo, missing out on the opportunity to maybe just maybe bring his team into it.
Surely goes down. A patient play from Spade 8. He's gone out. Crazy. And he's done heavy
damage towards Moon. There's also no kit on these immediate players. It's actually not
looking good. Smoking a molly. Uh oh. Yeah, this is tough. Recovering some of the team
there. They lost it. They can't win this. They're all retaking in. There's a blank
ruin. The youngster will invite the pressure for the first and down goes the round. The
timer is gone. I mean, that's it. Surely tap onto the ball with the kit, diving round.
The flash is good, then I'll pull him away. Brilliant stuff. Nothing that magic can do.
An uninspiring first half of Counter-Strike, but from a heroic, that is brilliant. They
they respond so well off the
back of a lacklustre end to
mirage and to stay alive here
in Astana. The way they've
kicked off their map is
brilliant. We really can't ask
for much more. This should be
pretty simple from here on out
to close. Yeah, I would say I
mean, it should at least be
six to six. Yeah, you know,
there's there's five on three
twice. And then I think we had
like a four on two. We had that
weird, um, you know, player
being late from middle and
whatnot, like, you know, all
I'm putting it on. You know,
I'm putting it on. I'm putting
it on and that was the problem.
It happened so so often where
we see like. You know, 10s on
towards that B site. They're
diving out. He gets none, right?
Well, he has the annual like
muscle getting caught on. It was
anchoring to work. You having
opportunities to get a few of
these dozen. It was pretty
brutal. Yeah, it feels quite a
bit lazier. Yeah, you know, and
the fact that they're already a
map of and they feel like
whatever we should be fine.
It's not the smoke he's not the only one and you know what I think the observer has caught it and he is just watching every time
Yeah, smoke comes out. They're lining up again it
Yeah, bit of an outdated
Kind of line up really I think from under something it used to be that you actually like you tucked in that corner
Move forwards with a bit of a gap in the roof and then you threw from there
But now you don't want to be completely tucked in or as I just saw that you get the clipping
and. But not the only one, you
know, it's not necessarily
does not magic too much here,
guys. They have a block of the
CT smoke. There will be a small
gap to work from. Will it be
enough though? Nice pickup from
Mass Bow. They are looking to
play loose and fast there on the
team side. However, the CT is
coming back into the conversation
before that bomb has gone anywhere
could certainly do this. They're all incredibly low. He just cannot land the shots over the headshots, maybe, and didn't realize just aimed for the largest part of the target. That might just begin the end here as heroic will indeed hit double digits quite fast.
That's it for 14 and 3 HP the remaining two, but it doesn't make a difference in the end.
Both pistols taken by Heroic, so Magic get both of them in towards Mirage,
and that led to a pretty nice end on their map here, and I think it would be exactly the same here for Heroic.
But actually in more dominant fashion compared to the way in which Magic got Mirage.
That decider is going to be required. I cannot see any world in which Magic recover this.
They have been so off the game. We get the force out
For this seaside a scouting play for moon a
Mac 10 and a few greater pistols
Realistically, I can't imagine too much
Coming from this get a bump on a couple of kills. I think you talk about silver linings, but
Winning the round feels unlikely and unfortunately, that's just how magic feeling every round of the moment. They just don't look like themselves
Yeah, very, very shaky stuff.
And we do have to question how, I mean, they only have themselves to blame.
That's kind of what I was saying at the turn of the harp.
Unfortunately, so, yeah, we're going to find out here as things are certainly heating up.
Knee low around that corner.
Moving fast.
Yeah, it is.
It is indeed teaching them a real big lesson as there's just absolutely no competition at the moment.
I mean, complete and utter dissipation of the magic side.
I think we will be going to that third map.
Yeah, pretty quickly here.
Such a dominant display.
Credits are right.
There's really, I mean, there's next to nothing
we can vault them on, to be honest.
There's a couple of pocket rounds here and there
for magic in that first half.
But it was nothing that ever really gave us a bit of belief.
And when they had an opportunity to make us believe,
and they could have broken that economy, they felt so flat.
So very little we can critique heroic for.
And there's so much that we can for magic.
And the worst thing about this is that you then, of course,
you've got this in front of you coming up next
and a bit of a handshake map as well.
But you'd assume that mentally you're a little bit down
in the dumps off the lackluster D2.
I mean, they seem like they're chilling, honestly.
Like, I think they maybe just tried to play this map out
in the way they normally would and see if they can get away
with it.
As we have said, as we have highlighted,
the tactical depth is just not there.
That does make me worry a little bit about Inferno.
Yeah, so you do need a bit of a basic level.
And Heroic are, sure, the problem is like,
they play like a tier one style
and all the work that they do behind the scenes
is sort of designed around those types of teams.
I think they lack some of the firepower to get them there.
But that does mean that they have like,
a higher level to their team
that you might not be aware of,
You know, it seemed like magic or K27 that we might have in this tournament or the Huns, you know, teams like this where it's like, yeah, mechanically.
But in terms of the really subtle nuance of some of these maps, I think magic is seeing things that they just never expected to happen, you know, and what heroic get away with.
Leaning on the mechanics far too much, and it's just not enough when heroic do have that extra layer.
It does feel like Mirage is your only map at the moment.
You can really do that on those mechanics so much because the executes are so simple.
This looks pretty good though. I thought they'd just retake their way in.
Somehow, some way, the magic boys have managed to hold on towards B.
Just again, going to show how difficult it is to retake this bombsite.
They will get a fourth, so a gust of wind perhaps, or the magic sails.
were kind of like laughing and giggling. I know AW used to live, but everybody else is super tilted.
Like, you can see they're not calming at all. And there's one thing I kept an eye on in Mirage
that everybody was getting quite active. Like, I know that AW in the past was apparently doing a
decent amount in terms of, like, not mid-rounding, but like an information gather because he plays
a lot of those spots. But the way I'm looking at magic right now, they're just playing one by one.
They're not really playing for trades. And I think they've already checked out this map.
and the worry is I think this is of all the sides that I left in this competition having their one of the most prone to tilt
Lot of early damage done here in what feels like an important round, you know a game over kind of round if they lose it
So yeah a rough start to say the least it's a lot of unconfirmed damage, but still
damage none the less
I think it's a little bit of a
little bit of a. And of course,
a man down so. Good news. Looking
great. Now he chief of heroics
at least. Yeah, you can come
out now. The barb, man has
stopped. But we'll see here.
You used to get to head of the
smoke. It's two towards the as
well, and actually youngsters
kind of that third rotation,
and then they're actually going in tunnel, which again, I never like a tunnel here. Yeah,
just goes to show the technology. I can get right, right, right. And it has to be perfect.
And we did see heroic here. Pretty perfect one.
Oh, yeah, at least that's based. Doesn't matter though. Me, though, able to find a kill nearly
another grabbed a lot of information to work with player on high should see this off. And
he does all too easy. And I think look, if the bee hit like that is the thing that you
go towards when you have no other options and this has to be our best possible round.
Yeah. It just isn't the case. You know, isn't good enough for me and magic. There's not
enough of a game here on Dust2, right? They just don't have the depth at all.
No, absolutely. I mean, even just like fundamentally kind of simple things. If you're going to
molly back flat, at least hold it. You know what I mean? Like, they molly it, wait half
a second and then all eyes are going to turn elsewhere and then react off the back of somebody
dying. 12-4. Money's going to dry as well on the worst possible time. An AK-4 moon and
a few red pistols. Massfiles got a scout. It's very difficult to do the hinge smoke.
Failed it in the pistols like nah, I can't do it. I don't need to do it. And moon's already
out to me. Oh wow. Still looks good man. You know his great map number one is he's been
the only real consistent shine.
Considering they've only got four rounds,
they do have a lot of kills to be fair.
I think that goes to show how many rounds we saw them
let's flumble.
Yeah.
It's probably even more damning of anything, right?
That they've got this amount of kills.
They've only got four rounds, and it looks like it will stay
at only four rounds.
Cris and does well.
The last man of AWP spotted.
Constellation, kill, or nearly two for him,
on the corner, but he's got far away.
He does have a gap for plants.
And he also has 45 seconds to try and reset this.
But they know where he is.
Shadow spotted.
I don't know.
I like his odds here.
I do like his odds.
And yeah, he's going to find the armory
in towards CT spawn.
The issue is he's stuck, but he can't go anywhere.
And it's just bad the angle on him.
So heroic, we'll get it done.
We're going to that third.
No funny business.
So crazy comebacks magic never really present into that game in terms of the scoreline.
But again, like we say, some good moments, some good rounds where it felt like they had a lead.
They could deal. They could close it out.
But they let things slip through their fingers in a big, big way numerous times.
Well, and it's not looking good.
They're shell shocked off the back of that.
It is not a good sign.
It's sort of what I was looking to a little bit earlier.
It's the big worry that I have now with this map number three looming.
I'm worried they are a side that are prone to tilting of course
It's not a hell of a lot of times it's happening the path plenty of them and the worry for me and magic now is that this might be the
Issue heading in towards this not number three of inferno
I really really am concerned now it is on paper a handshake, but heroic have absolutely
Destroyed them on dust to be barely barely broke a sweat and and the worry is for magic is that you've got 10 to 15 minutes
trying to reset the mental. I
don't know if they can. They're
not used to the pressure of
these S tier, tier one
international tournaments the
way that heroic are. And you
know, this is a nice first
outing for them. But
unfortunately, I think with a
loss as damning as that, I
think it could really sleep
into us on that three. Yeah,
I mean, you need experience to
get experience, right? It's a
little bit of a tough one for
them. They maybe do indeed have
to leave the tournament with a
bit of a bit of taste for the
next time we see them. They're
able to keep it together.
that. I mean, it's a very,
very tough showing for sure,
especially given that first
map. We were like, Okay, here
we go. These guys looking really
clean. And again, as you see the
kills don't look all that bad.
Yeah, to be honest, it's a weird
scoreboard to look at, but they
just were not able to convert
the rounds and we've talked about
this quite a lot. The difference
in those good teams as higher
level teams and the lower level
teams is that round completion.
I'm not sure what they're
talking about there is fade
eight. A little annoyed. He's
like, I said, do this. I said,
don't peak. I said, you know,
whatever, and they just let the
confidence get the better of
them because they felt so good
after Mirage. Um and yeah, they
just can't close those rounds
out on dust, too, which can be a
little bit tougher. I don't know
though. It does feel like a map
where once you've got an
advantage, it's really tough to
get it back. So yeah, they'll be
pretty annoyed. Pretty
that. And I think that's a
really good thing. What comes
through is, yes, well known
and very very traditional, but
also has that extra layer of
debt that I think heroic going
to be able to tap into here and
can be a bit of an annoying
map. And then also. Tough. I
think for magic to utilize
their individuals in the same
kind of way on a map like
inferno. Yeah, I'm really
worried. I think you know, more
than anything about kind of like
the map stat specifically or
anything. I'm going to look at
the mental here and I just
worried that for magic. They're
going to check out and you know,
find out for now, we're gonna throw it to a break when we are back, it's that map number
3 and it's basically a best of one brawl to see who stays alive here in Astana.
What's going on?
There you are, one expert.
Hybrid workers, officers, back in your every move.
Here in Astana, we've got Esfade going through the big tournament. He's playing for Magic,
you're the IGL of the team. It's your first big event as well. We were just talking off-camera,
right? You're trying to enjoy the moment, you're trying to feel it all, right? What is it like
when you come to this event, you see these players, the elite teams and stuff like that?
I just met with many players before because like Monacy it's very good friend, it's very
good my friend, AV as well. So we are connecting with many TRS or tier one players before.
So it's not like in first time for us.
It feels more normal.
Yeah, it feels more normal.
looking what's interesting here right I'm looking at just magic as a team the
grind and the growth it's not been like you guys had a quick skyrocket you know
you've been slowly grinding through events working hard what does that
progress looks like like how have you guys done it from boot camps to
tournaments to having the right players how did we get to this point today yes
Yes, we have many online experience before, like in other teams.
When we come to the Asuna before, it should be like many works about the structure.
Many times work about the structure, not about individual place or something like that,
just on the structure and talking about the game like everything in this game.
And getting that qualification, going to have now this position as a dana,
Do you feel like you have a point to prove that the gap is not so big between you guys and if we look at rankings, you don't play at this level, you can play at a higher level?
Yes, yes, yes. I think when we started to play it was difficult for us. We have many problems with map pool and disqualification.
because it was not good, so I wanted to be there.
Okay, yeah, yeah.
So it was more on the individual
and trying to make an hour system,
like we're playing in system,
but more individual moves,
like my boys can take the opportunities
in the front of their eyes, I don't know.
Yeah, what they see, what they want to do.
What they see, what they can do.
To help each other, to make it like...
Let communication flow decide what to do.
So, how confident do you feel on the LAN environment with the LAN experience?
Because obviously you've had a bit of that LAN play now.
Yes.
But obviously this is a way different level.
It's a way different level, but we as well growing up after this LAN in Belgrade.
HXLC.
We don't wait anything, we just want to play and show yourself and prove yourself in this match.
So, it's like, I think it's a good goal for us to not be so nervous or mad.
Yep.
So, and take our experience on this Haitya LAN.
So, learn from the event, take the experience and like you said at the beginning of the interview, enjoy the moment.
Enjoy the moment.
Yes, and so what would you say is a good position for you guys in this event?
What is going to be good in your eyes?
In my eyes I think, and in my opinion, to make good opposite to tier 1 teams, because
I think we know how to do it, or we need to make a good game plan, think everything
about like 2-0, 3-0 scores, lose 2-0, win 2-0, make a good game plan or something like that and
after this if we make like 2-3 or 3-2 to mount playoff it's very good for us so I think something
like that. Well good luck with it all thank you very much for a lot of details a lot of insight in
it and enjoy it. That's I think that this is the greatest thing you can do because it's an
experience and you can take that like you said you leveled up from HLC you can level up again
here so let's see what you can do man. Yes thank you so much. Thank you.
to the side. Who stays alive
here in PGL Astana and who
unfortunately has to go home in
a one three bracket. We head
towards that map number three,
and we always like to say all
great series are decided on
inferno is the ultimate saying
and that's what we're getting
here in this one, but really,
really lacklust of the
really, really lacklustre of
from magic. And honestly,
the real question is like,
in that so a 10, 15 minute
between maps, we saw at the
just sitting there and sh
I used and that was maybe
they looked just so baffled
and also as we were kind
tilted as well. We got th
It is a handshake. It's a
both of these two sides,
always take those stats f
you know, the way you play
the game. You know, when you
look at magic, a lot of the
teams they're playing off
against are a little bit more
that tier two tier three level
comparatively to heroic and
heroic and more reps. So I
don't know as much. I want to
back my underdogs of magic. I
feel a heroic here. Yeah, I
think I'm leaning the same way.
You know, the difficulty for
magic. We were kind of talking
about it. They're a confusing
team at times in that first
map. Can be kind of a
you know, it's a little bit
different. It's a little bit
awkward. A lot of very slow
rounds and just, you know, trying
to play magic at their own game
almost. And I think if they just
lent on their own style, it
would have been a bit better.
Maybe that's what they indeed do
on this to a bit more confidence
in their own game and more of
that into inferno is going to be
a good sign. We also touched on
it a little bit. This inferno.
Like it's well known, but I think
it does just function. 10%
that. I mean, I think they're
really, really, really, really
experienced here and indeed
they pulled out a couple of
times. They played it a couple
of times. It has been rough
at this particular tournament,
but I think that they perhaps
are going to be warm and ready
on this map against magic. Yeah,
exactly that when we caught
them as well. Again, gentlemen.
We really saw the big gap on
that city side seems to be
site that was so consistent.
It's kept hitting B and they
kept finding success there. You
like an AW because he is kind of the entry towards banana for this side. Him is fade.
They are gonna have to do a lot of heavy lifting there. They're likely even tensing a mass file
to lurk through the apartments. So we'll have to see but ultimately I feel like as much as
it was rough as well for for heroic and exactly being super favorable by any means
for the likes of magic. They paid it once here at Astana and they lost 13 to four against the
Mongols, which is the game that we opened up with here at Astana. Yeah, I don't know, you know,
you know, open again at the
tournament can always make those
sort of arguments and whatnot.
But I'm really, really concerned
about them and heroic feel like
they're finally, you know,
awake and alive here in the
series and they play anything,
you know, even like eighties
and what they've brought us
to. They'll they'll clean
through this. No, I think it's
very true. We are going to see
of magic been able to bounce
back in between maps and you
know, this is where things get
difficult for them. The young
team and inexperienced team
you know, that reason to
carry on. You know that reason
to turn things around can be
really, really difficult. I
think for the best of teams, you
know, at the highest level in
the high stakes games and what
not. So we'll see if they're
able to kind of find it, you
know, a bit of inspiration from
behind from the coach. But in
that sense, I feel someone like
Tobias is just going to have way
more to draw from. So yeah,
we're leaning the way of heroic
magic of dissipated quite
I think going down in that
fashion just paints a pretty
bleak picture to say the least.
Um, but we'll find out. We'll
find out. There's a lot of
conjecture involved here. We
are, of course, now on to the
inferno heroic looking
relentless as they are straight
down middle to try and send it
into magic. My fault takes to
though. It's regret their
decisions and my goodness,
here. Youngster will spot one, smoke down as well. Just to try and slow the roll here.
They're towards CT, no one posted up there, Nilo hadn't rotated over just yet.
So, the initial fight, which does go favorably towards Magic, now frees up. Don't commit
just yet. They're actually pulling out of Banana for now, and they go in the safe through,
towards second minute and they have the time to do this they can leave AW to
lurk here towards top of an on and spend a really nice kill from him this
will open up the A site no one's here yeah lovely stuff you're gonna scale
quick we'll get the bomb down as well so I think that's gonna be all she wrote
for it a nice little smoke over at B just to keep it lightly interested again
magic gonna find the pistol here in pretty clean fashion actually I like the
idea from heroic maybe get you on and back off I'm sure they wish they had
I've done that but you never know what might happen. You go pushing in you find all the kills in banana rounds over in like 20 seconds
They're spot me low as well. So
They're gonna go hunting for him. You can afford to do this on a pistol as well. You know the rounds all but secured
Nothing saying nothing gained is always sort of the mental and you want to make sure it
Okay, then the end
Really nice round from me found those two initially towards bananas. They'll push in mid and
So he's off the last catching the load. It's a nice start for magic that will alleviate some of the pressures
Exivir as well the the coach
Over towards magic
Try to hype them up a little bit right? I mean that's a big thing
We saw this in towards not number one like when they do get hyped up and they they do starts get loud
They start their celebrations. That's what we kind of see them at the best
You want to get this side really fired up the issue is when you are quite emotional side in the way the magic
is that you obviously get the flip flattens on us too with things go far and stay kind of regressed a little bit and shell off and
Try to make sure that doesn't happen
Decent aid damage
So a little bit to work from for heroic they are stacking up be as well
as they have a
clear idea to work with
like smoker a I think you just commit you know what I mean like if they don't
come be you save for the next round they are indeed gonna come charging in here
kills look good just player up on the booster you got to watch the smoke as
well it's eyeballed it's a little lazy the 5-7 picks up another and another it's
just the initial attack is arguably good enough so still could do this in the
one versus two okay I've got a smoke okay to work with both straight eight and
They're going to play that crossfire from Dark and Newbox.
They don't need to fight here. They don't need to play contact.
They can wait for Sos to move in and the second he takes a duel, can be easily traded.
The best thing that Magicka got going for them is the clock.
There's no kit for Sos.
He's waiting for a swing to come through and he won't be giving it.
There's a Molly down, but he doesn't have the time to collect it.
He's got a pretty good read of where they're at.
first, but Ty is already gone as well. And this is the issue. You may get the kill at the end there.
It won't make a difference for the round itself. So Soft gets his two-piece,
and still in the round for Magic. At the very least, her far right, extensive silver lining,
especially in the early portion of this map. But I think all magical care about is, and I start,
and I still second on the board, and I know as well that the buyer will be favourable for them,
heading in towards the next, but a rifle there, MP9 dropped over. I do wonder whether it's going to be
stopped all alone in the buy or no, as we can see, X-File will join them. So investments are
coming through here. Are they going to go back to back in the forces? And I guess you can't really
blame them, right? You just found all five there. Try and give it a second go.
Yeah, I mean, fair enough. I don't know though, these types of decisions can just
Just run to your regular flow
And if magic like win this one super cleanly and then they've got another round to play are you gonna keep going?
Are you gonna keep buying like you know, it's really a
Challenge so it could be a very very strong start for magic to kick things off
if they play their cards right, but
An unorthodox round for magic to also deal with
Here are five seven they hear a smoke they might start to get an idea that there's some
Chris needs to be careful, he's alone towards B as well.
You can see him tempts to fight behind that smoke and he makes a smart call about falling
away.
And there's another smoke in towards CT which he can use to drop towards top banana but
let's go through this.
I'd actually be more beneficial to have it up close towards him as he swings in and
guys as Peace had opened, I think probably honestly for the remainder of Heroic you'd
probably look to save it.
Yeah, I mean they bolster up a little bit.
It's like they come a we fight if they go be then. We are just saving and I think prison, you might say he's over aggressive and he's playing be by himself, but I think he wants to find that out early enough.
You might say he's over-aggressive and he's playing be by himself
But I think he wants to find that out early enough those teammates, you know
Around looking like
And therefore made quite a good clean quick
Or be it important decision to indeed safe, you know or has chrysum found two kills
You've got a man advantage and then you can actually try and mount that retake
It will be
I do think the Hunts are a good call here, setting in at least one or two Steelers to see if it can make it expensive.
Moon gets a dink, that'll be it, maybe four, but it's Mach 10s, you don't really care.
It's not even really something that you mind if it's chopped over on the other side.
So you take that, three and out, but with the save they can reuse that force by back in towards this round here.
But the very least, it's still tentative, but it's a nice start.
I'm not going to be convinced just yet until we see maybe a couple of gun rounds picked up by magic.
And that's where I can start to then say, okay, this is looking a bit more like that map number one
of Mirage and a bit more like themselves as a whole. But a three round start will absolutely help
and get the force behind it against again, another sort of attempt at this bonus.
A huge good start. Oh, speed, a little scared. Yeah, the stepping boiler and he panicked.
Yeah, but a nice find and then we're going to try and recover the weapon if they can.
That's so bold by the way, like they've gone obviously quite aggressive in towards mid
and he's nice out round the corner in apartments.
It's going to work, that's not quite good enough and somehow does not get blinded at
all, he comes away with two and his players I mean might as well try and go for it, right?
going to be a buy-in to the next round anyway. But it's also really stinky to get into what
you know you got those motos, smokes and everything. Save the armour maybe. Yeah it's a like active
exits, aggressive exits. Especially this Mach 10 thinking about making some money. They
will start now moving forwards as christeners gained quite a lot of space but. And some
use so full belt. So he's like, you know what, I'll tell you. So there you go. I don't
bring to the M4. It's not bad in the end. Kills keep coming. They've kept things very,
very costly over these rounds, but it is of course magic's moving up to four and that's
quite scary already. You know, they win the rifle round here. I could see them getting
six zero right. So it really, really is quite dangerous for heroic. Yeah, but what I've
because of how expensive they're making, they're keeping this kind of awkward form magic.
You can even see it here now as well.
For AWM, I don't think he has a drop, so he will have to go for one kind of drop over towards him,
which is what he gets for moving.
He can squeeze it out.
We do have a Galil in play for Spade 8.
So far, it's not quite good though.
Sticks them on.
Well, he has Yelp.
This is a really important one.
And I will say there's signs here from Aroic.
Like if they're making it as competitive on a low buy assumption would be hard that it's a water scum on they can make this really, really good for themselves.
Let's see if that's the case.
But on a control for both sides, you would say, so it's still going to be fighting for overall dominance.
some light taps from Crizzan and leaving his teammate in that sandbag so a real starvation
of info on both sides really and the bomb not fancy in it they will angle towards A.
Which is a slightly heavier man's slide but I would say maybe the slightly easier one
get into, rather than the choke point of B.
I'm doubling back, even 10sie over here for the lurk,
but they're going to commit four towards his B here.
By the number's game, they should be able to take this site,
where it's the question of at what cost.
Whoa, Motov, splits them up, but AWG going to win the fight
and on the last, really smart.
He gets just ahead of the molly and he just holds the angle.
25 seconds here though, it really could all go to pot fast.
Yeah, they've got a go.
It's just got a flash.
I like the look of it.
X-Flight, got his own flash as well as they
look to burst through this smoke.
Unfortunately, there's not enough of a gap.
Youngster will find AW though on a break maybe.
And there was a kill on the other side of the map.
Explose the rotation, Perkius.
Then the numbers move forward.
And there is the madness.
That's so bold.
The magic style, he gets it done, evens up those numbers,
but still looks decent enough, honestly.
They're really all over the place though, again,
very unpredictable kind of spots that they're playing here.
Sort of a mini triangle in and around the Bernada.
Extremity and really quite clever,
bringing it down to just the orbs.
Surely win it from here, missed shot,
and Jungs to will go down.
So magic, keep that flawless streak coming
off the back of Moon in his questionable plays.
Yeah, that is it's so brazen from moon to go for that, but it actually wins them around essentially it gives them the reset but allows them to set up and it's also an information. No one else is there. Like there's no one else towards CT. Yes, maybe somebody might have gotten towards church, but the very least for for moon. He gets in gets his gets back out through that CT smoke. So it's really bold, but it kind of honestly feels like a single handedly gives magic around and the 50 start for them.
And you can really see that the Tobias is that worry immediate pause
Get on the mic and wants to really show things back up as they can rebuy back in
Or maybe youngster anything that you can maybe question slightly less utility on that side not the full belt
Across the board
As a whole it's been pretty good and leaving things late
are still having the kind of efficiency in that execute.
It's nice to see that magic can have that in the back pocket.
We know they like to throw in a couple of slightly more pasty
rounds, but they can show that slow and tempo can work for them.
Spamming away, but again it's the same kind of situation in banana.
And I think a pesky little smoke here from Heroic is maybe making
things have been difficult, but I'm actually quite confident to just spam away and go for
later control of banana, also not taking...
I hope he's not made damage.
They're going to get the rotation in earlier this time though, so it is a burst forward
and another attempt to look for an early frag, but, oh, how good it's going to be, AWP is
looking to be alive, he failed the jump up.
Yeah, happened to prison and mirage, didn't it?
Yeah, cost a lot of HP, so that's pretty good for a rogue.
There's a good realisation here by Magic. I mentioned this coming towards the map and Jensen made to figure this out pretty quickly.
Speday's trying to tick in the molly.
It looked like he was trying to kind of get that information of like, draw the numbers here.
It feels like they want to commit to this anyway.
Three towards A, 40 seconds again, Magic leaving things late but...
They don't mind doing this.
Christian Spam could be doing...
Oh, slip of the net, there we go. You'll find Speday on the edge of that smoke.
He runs out of ammo for the seconds, so the Mazfa can swing in for the trade.
25 seconds, keep an eye on that clock.
There is still two here, you've got Sosvin towards Mini Pit, Nilo playing backside.
It's up 20 seconds, they're diving on forward.
This again, similar to last round, can fall apart quite quickly.
Yeah, absolutely. I mean, 10 seconds remain here.
It really does look shaky and Nilo is trying to play around that time.
Can he deny the bomb? He's done everything but!
Oh my goodness, leaving Moon in the clutch.
complicated that situation.
They leave it so late and they make it so difficult for
themselves and sort of what we were alluding to that, you
know, for Heroic, because of how expensive they've been
making it on the lesser by rounds that surely one of
these are going to lock into place.
That's quite a comfortable one.
Only the couple of casualties for them.
It's good to see.
Huge of magic.
You know, a win here puts them number 30 in the world, VRS.
I mean, when you're in that top 30 range, that's consistent
invites.
So, it would be a huge scout for them to find.
It would have, yeah, a really big knock on effect for them as a whole.
There's a little team that could at the moment.
I think for a lot of people, I've kind of come out of nowhere,
but for those a bit more in tune with the tier two,
these guys have been doing quite well recently.
And while this core's been together,
they're only picked up by magic as actual the organization,
some more recently trained in with the
all the more top gonna push mass file back so magic trying to answer back as
best they possibly can but the orb indeed has other ideas please from
your nice from Neelo to follow up five or three good catches here from heroic
to be able to do that. I think
it's a great. Tensy down had a
rough series. Honestly, he's
really struggled to hit those
same kinds of numbers. But. All
the same five versus two. I
think it's gonna be a save for
these last couple of players.
And so heroic to in a row.
They're also going to break the
bank with the lack of bomb
plants now for magic, so it does
get interesting. It could be a
Minecraft. Yeah, of course. That's your main competition. Yeah. Yeah. You know, you say
Valver wouldn't that one at the moment? I mean, yeah, I think so. You can't these these
guys are not as resourceful. Yeah, maybe they should drop like a feather or whatever. When
you when you kill them. That's what I'm saying. Yeah, we here are to be to especially deep
fried chicken. Sorry for the chickens watching at home. There's a few, I mean they're just
here to see the homie on the screen. Chicken camp. Either way, back to actual Counter-Strike
here of course after pretty prolonged save there. For magic to try and get something
going into this round they're going to force around all of that. So yeah try and even out
They've got a few rounds to play with. I think five out from their T side feels pretty good already if they can get a bit more
They would be happy with that, but I don't know it's gonna give heroic a lot of momentum if they get another clean round to it
Double-stacking short here heroic
No long presence, but as this smoke starts to fade that's where they've got to draw somebody over to shore up that side of things
That's when Nilo will get the road to increase and I love this day or not expecting it
And he's got two deathe right it surely is running on the timing
Labored for the first but it gets not the less is noodle or fall, but it's all falling apart
You would say mass targets as trade, but the numbers all looking pretty damn good
But a W also hears this now the smoke trickled down into under which actually maybe foils the plan a little bit
It's a great smoke
25 seconds. What do we do here magic?
They've got really nothing to work of a motor smoke will come through but also smokes mass foul
Yeah, but if anything, that's the idea. Exactly. He actually gives him the opportunity to push through this and youngster
Goods forward, he will get his the quick trade coming through as he finds his second of the round
And it's all on the shoulders of AW1 versus 3 with seven seconds. This is obviously not gonna happen
He gave it a light-looking and he's out of it
To be honest when the guns are in play
I'm concerned for magic. And
this was kind of the feeling
we had, like, yes, that five
no start was really good, but
it was against a lot of kind of
four spies. We can question the
force back in heroic. It wasn't
these fully gone rounds. Move
actually speed. The proper
gun rounds in play heroic all
looking like the slightly more
inside at the moment. Yeah, for
sure. I mean, that one that one
looks pretty awful from magic.
To be honest with you, they go
for this force. They obviously
is like let's bail and go be but not really noticing the state of his teammates in the way that it's
like I'm way too deep to bail with only 25 seconds left and then there's no clear path out on towards
a so love that messy stuff it is a nice equal shot but again they are relatively aggressive with
their economy here AW on the hero AK might actually be brilliant because we'll see around these
and I was trying to go looking over here.
He might even just push this and potentially if he hugs this right hand side for him,
it could be huge.
That flash is absolutely brilliant.
B is open now as well.
But the thing is the bomb is dropped.
So it might not matter that B sides open.
So that's going to get in the back line.
He really has to activate and he has to go quickly.
AW is going to put this here away.
Okay, to you! Should he get two?
Uh-oh. Round's falling apart at a matter of moments.
AW is strong upon losing his life.
a second for Chris in, but he just can't tuck himself into Boiler.
That is a sigh of relief for Magik to get over the line,
but a huge round to scalp away a hero AK and a few deagles.
Net a sixth.
Very, very close.
I mean, always exciting, I think, when Magik are involved.
He gets a big round for them being taken.
The hero AK, I think they've done it.
That second kill Peter got down there, Bob's build,
all this kind of stuff that they know about.
But the fact that he's able to get it done, yeah, yeah, I mean, that one's got to feel good.
A very unlikely round and a really tight clutch to get it done.
Nice day to open onto Youngster as he's trying to take an early peek here, forced an early fight.
Magic are still in the territory of that super dominant.
Ooh, first half on the cards.
Mascar takes a tag, but it kills as yet.
And Youngster gives up his angle.
It's the risk when you're throwing that smoke as well, that if no one's
holding for mid for you that got crouched it fellas you know you gotta go
down the step there we go I remember my first boost yeah and not so silent
silent boost as they make so much noise getting up there but we get them in
that's a lot matters yeah when muscles on that smoke the real risk is because
they've got nobody holding mids the orb on that angle you can shoot at the elbow
and sometimes the all you need. 50 seconds once again magic only now really
thought to pull together a plan the flash is brilliant and it will necrism a
kill and he falls away just breathing down his neck here really try to catch
him but yeah not gonna be the case 35 seconds magic feel they have no real
option but to go eight. Yeah. I think they would be pretty much correct. Smoke comes in.
Kind of interesting. I mean it's sort of a motosmoke. I'm not sure if that was intentional
if it's just hit the wrong brick on the way in. Flash onto Yunster and they actually
Trope take one away, they're a little unsure of the A here.
Nine seconds, Kez bomb down. Are you serious, guys?
Not gonna happen. It's just an easy hold in the end because, you know, you're so panicked with that little time,
you have to overlook so many angles and trying to deal with an AWP can be really tough.
There was just no time to plan, you know, Sus didn't need to panic all that much,
and the kills come to him.
Yeah.
It's Ken though, we really need to be in mind to do this for so many times.
Look at this, it's 11 seconds before you make the first contact.
Yeah. This is like, you know, 2021 Narvi, they can do it, right?
And they were kind of that side that were famous for it.
For magic, it's obviously you can really see how much
uncomfort they're facing with this.
Hell, you know, it's actually a minimal amount of damage,
but I don't know what to follow up.
We'll throw the tag up, spade out, and mass pop.
W first new job. Excellent takes a lot of damage, but he gets his kill.
And a fourth lane on towards Massfile.
Yeah, looking good, as you would expect. They're putting all their chips into
the last round of this first half,
which I would indeed agree with.
But I could done really well once again to come back a slow start into this map
that they have managed to keep things somewhat competitive.
I think it's going to be a
lot of weight going to be on
that pistol into the second
half. Yeah. Yeah, some big
question marks around magic
as they seem to have
disappeared. No real thought in
some of these rounds. The
econ game for both sides to be
fair has cost big rounds and
big streaks of momentum really.
This round here just feels like an existence timeout for me, like they would just be like playing around in a full spawn,
who's being accounted for, nice work, easy shot down towards top B, and the remaining two.
Massenzie and Mastalt, we're not really expecting much.
Last man and dead to right, and if this was maybe, you know, the Mongols, they were diving for a knife for example,
we know Blitz loves them, but I'll show the respects, they don't want to take too many casualties themselves.
the game. It was. Up to five
now for a record chance to tie
this game at the halfway point,
which is exactly where we were
on towards that mirage. Remember
it was six there, and it was kind
of six on the T side from magic
where we were. So inspired by
was saying it was really quite
flat. Some of the rounds, but
six felt like enough, and it
might be the same sort of
feeling here. They did the best
work on the CT and her real did
worry us a bit there on that
to show that. Well, here we go. See if it is going to be even up for heroic or not. Youngster
is once again trying to get aggressive, quite aggressive in this round, backed up by his
man in the apartment. So a new thing for Magic 2 to potentially deal with here. Yeah, he's
going to try, but I don't know. It doesn't look good. You don't want to peek into this.
Yeah, they've also this time as well got that third player. They've not been playing two
two towards short and no long presence.
This time they actually do have that player there,
which makes it even stronger.
All right, nice.
Successful this time.
It's definitely needed to be.
It's a big fight, and it's tempting to win it.
It's just goes chasing into his domain.
Oh man.
And it's all worked out rather nicely, hasn't it?
As they overwhelm the initial forward-facing.
Hey, they're executing with 50 seconds.
Yeah, I know, it is crazy, like, how well.
the last round. You're able to
just approach. Straight off of
each other and all come
together really quite cleanly.
So they will net that lead,
which I think they absolutely
wanted because of their start
there on the T side of things,
but. Still a decent comeback
from heroic and still definitely
a gap that you can close it.
Yeah, absolutely. That's
slightly for magic. That's
been a breathing room. We know
they had really decent
got the first one here as well. If they can go two for two they're going to give themselves
a nice little scope to see off the end here. I think there's definitely that bit of concern
and you can see this by the way Tobias is sort of talking to the team here in this halftime break.
I mean we look now at this pistol being off kind of the utmost importance. Heroki find it. You
can tie the game up pretty effortlessly. Magic find it and especially if Heroka for a force
which falls flat. We're talking like a 9-5 scorer at that point. You really got to have many rounds
to work with. There's sort of nice edged stuff for heroic and it's got to start well here either
one of the pistol the forcewise got to go in their favor. Yeah they are very very aware
and we'll see how it starts I mean one of the things that we have maybe praised by a bit is
magic on those pistols you know getting the individuals out. It's a good arena to do that in.
Yeah, mood looks really good on the pistols.
Mass foul, obviously a nice round as well to start off this inferno.
I don't know what you're saying, but it looks baffled.
Well, probably something along the lines of like,
Man, if we just give ourselves like a minute to work with.
Yeah, it's not bad actually when we have a bit of time.
We'll remember that one for the future.
We'll be playing blitz, counter strike or whatever, you know,
trying to make a move with just three seconds on the spot kind of vibe.
He finds himself into a lurking position, but now becomes the main attack as he's got no teammates around him
Will indeed try and drop another here if he can
Fully spotted out. They know that he's just sort of chasing kills at the moment
So should be able to see this round off not loads and loads of time
You know to just fully walk around and be super sneaky
He's eventually gonna have to pick up the pace. I don't give him anything as well
You know, they could very easy just swam in exactly where he is
and they could very easy to dive on towards the position, but they're just keeping hold of the bomb.
And they cut rotations, Moon will stay it off.
And the third in the round, nice work, we said, again, keep an eye on Moon on these pistols,
something about AWPers and pistol rounds.
He does really well on Tensy as well.
There's two-piece, that's so important for Magic.
And the kind of problem is, we were sort of saying you need one of the pistols of force,
but I'm sure it can't force here.
That's the relationship, no bomb plant, only the one kill.
I bet you can maybe squeeze out a couple of the Eagles, but I think force-bang here would be very very risky and probably not worthwhile
They're not gonna go for it. This is the right call for a road
But unfortunately it does put you at the nine five that I was alluded to so
Difficult position
Oh, man, just give him a pg-50 and I think he gets that kill
kind of funny to watch unfold of course looking good first couple kills go well for magic
yeah it's do or die very quick for heroic I feel and this this feels a little akin to that
mirage doesn't it you know a bit of a slow start hard for in that first half and then
they move on to the T side not looking as comfortable so there is a world in which magic get this done
there's a lot of damage but no kills coming in so big money big bonus on the
cards I would like to see them maybe move to just one more M4 yeah would have
been three SMGs I think maybe AW has got one on the way from somewhere oh no
okay so they swap he asks Moon for an M4 and Moon will take his MP9 so obviously
some plans afoot in terms of what they want to do set up wise. Yeah and this is one of
those bonus rounds as well where again it's one of those you don't actually have to win
this for magic it's not like a moss when they've got plenty of residual cash they can
buy into us next but it's made a case of if you can make this expensive it's going to
put you in a really quite nice spot. You get at least three kills here even if you lose
the round I think it's magical try to look here and be like I'm not too upset about that
It's keeping that T-Side economy at bay, and obviously you know you're properly full buying in towards the next.
So, right, it needs to be quite careful for me.
You know, not only do you need to win this, you need to win it cleanly.
And that is easier than done, Magic.
This is honestly looking really similar to that Mirage.
Tied game, but maybe slightly uninspiring at times by Magic on that T-Side.
Just a spike getting six pounds, and then running away with the CC.
I mean, I'm not sure if I'm
not sure if I'm not sure if
I'm not sure if I'm not sure
exactly what marriage looks
exactly what marriage looks
like in. So that finished. It
was a row. If you. I doubt
I doubt a bit of a whimper on
that one. Little spot comes
in a chase from Nilo. No
kill for him. Only one be
here. Yeah, I mean, trying to
draw them in towards I think
with that player in the long
spotted to be fair. It's also worth mentioning which I don't really even
account for if they just pop into a B here which looks like they're gonna go for
and Massfile falls the other four might just save and reuse this buy into the
next stage. Yeah for sure. Massfile though, he gets a kill and the bomb is actually
bailing as they feel Nilo has a good enough position and how they are getting caught in the
magic trap in so many different ways. Ten seconds to get this bomb down, AW at the
back into the site trying to keep the dream alive five seconds gets the all
important kill and wins out the round you just don't believe it what is going
on what is in the air what is with these late-round attempts as heroic for
ultimately no reason bail on B and try and show magic how it's done
kind of falls to the same fate crazy the value of that one mass file goes
will be is massive he makes them panic so much I don't know I feel like they'd
start bailing even before yeah I think that smoke normally does it right smoke
late in the round by that point you're like you don't feel too comfortable going
into that choke point what a map 3 here heroic again T sides of the
Huggy map that are falling flat for them and despite, you know,
praising this side for having a slightly higher depth of calling, we would say,
it doesn't really feel like at the moment. Really...
uninspiring.
Yet to get off the board here.
Block of that smoke.
It's a bit easier to play around, maybe doesn't matter all that much because it's all a ruse.
A light ruse anyway, is still on the shadow of the ghost in the smoke is spotted, just
three in out towards B should be an easy one to stay off and revealed. Yeah. The break
will see youngster exposed. Exclamation mark, you know, the Metal Gear Solid guys. Yeah.
That surprise noise. Go inside of like the cardboard box. They lose track here. Game
and rock the odds. Can't blame it. It is looking like magic on track to closing this out and
And potentially flawlessly on the city side of this rate.
It's now or never.
This is it, right?
This is the all chips in the middle of felt by for heroic.
If they lose this, the map will follow suit.
All of the cast, the by coming in here.
And man, what are they showing?
Am I?
Yeah, they're going to chain back to back.
Do you know how to blame them?
Why not?
This is it.
This is the most important round of your series of your tournament life in a way, right?
So why not burn both the timeouts?
to try and find them a plan.
To somehow recover this. Head
to head there between the
sauce and asphalt. Mass while
winning. Spray accuracy is pretty
crazy. Yeah. So there you go.
Even like keeping track of the
counter straight and I respect
it. Yeah. Yeah. We are deep into
the stats for the nerds out
with a snap tap. Remember that?
They would have been crazy for a moment now.
You would hope, 100%
Yeah, um...
Shed on, really, yeah.
Well, we'll go again.
I will critique one thing from Magic.
You've got a lot of money.
Just get kids across the board.
You've got over five grand by a kid.
Yeah, I can see AWP, right?
He's a little squeezy in the pennies
compared to the rest of the squad,
but it's one of those, man.
man it's a little bit of like laziness oversight we uh store yes they did get gave where someone had
two kevlar didn't rebuy the kevlar yes you know yeah that's like how how do you not notice that
and i'm pretty sure i didn't mention at the time maybe i go back and check it once out i think so
yes yeah with a hundred hp yeah buy an m4 right if you guys are keeping with a suit it does make a
difference yeah it does make a difference the kevlar's not going to provide full protection
Anyway, whatever.
He's in a one versus five as well, so.
Yeah, yeah, it doesn't really matter.
Right off.
But, we're here trying to stay, please just spend the extra pennies, guys.
You know, the pounds look after themselves, or whatever your mum might say.
Either way, nothing quite going down just yet.
Spade 8 will take one to the cranium though, as he tries to get advanced up mid.
Moon round this corner.
It's not an easy shot, this.
You also can't really fall away when you're playing this angle.
You're basically just kind of stuck in dead to right here, and he will eventually fall.
that's why generally you see
all plus play a little bit more
on the passive angle and invite
the pressure in needing
something special made up. You
don't get it. And mass on our
called upon on one versus two
and he's a little bit far away
in terms of the road. So
formal go down post barn
set up favorably for heroic.
Yeah, they know he's the big
guy. They know he's going to be
late to this party. I would say
the timing of middle is quite
fast for him, though. So he
may well be able to catch them
with that, but they're just
playing in the site, cross
firing off of each other.
Assume the trade comes easy.
easy slow creep up he does have that kit he's just going to have to land two really clean shots
there. Molotov forces one fight potentially his way and it's nice and clean. It could be dangerous
oh and Mastfal going to get it done. There's a mortar shot to land he's found it he's got the kit
it is no difficulty in the end but the Molotov the calmness of it all he will net the series
the first X-File comes through.
There was a moment of the life
wave as he had time.
We got it, we got it.
Diving through the flash is good.
AW for the first X-File or four.
They might just commit towards a
B here, here.
Map and series, point, magic,
seven on the bounce,
required for Heroic,
and that's just the
taking us towards overtime.
Surely, by all metrics,
impossible.
Yet, try to make themselves
known here at the start of the
round as they do grab that one
for one at the top end of
Banana, and we would say
We would say on more maps than most the
T side one for one is pretty effective
As I'm not here. There's a tough hairline miss
They're gonna start moving quick though not wasting any time here rowing because they will make their way up short that one certainly missed
Tenzy might just save nearly a lineup, but not quite gonna happen for him indeed. I don't know. They're not gonna be able to money
the way you can. You can't
move in here, and it's not
quite going to work for them.
So I don't have the idea. Yeah,
just keeping them stressed. Right
when you're on the comeback. It's
obviously a very difficult
emotional roller coaster. And
now you got the time out coming
in. You know, it's a lot for
heroic to contend with. Um nice
round, but you need six more
just like it. Yeah. Immediate
respect being shown here, though.
Excellent. Just just wants to.
I think even potentially calm
and down a little bit. Don't get
too comfortable. Don't get too
it's a point that I think we're going to trademark, which is the hair effect we like to call it, which is, you know, essentially the whole kind of philosophy around it is that when you're right at that finish line, you take your foot off the gas, you know, like the tortoises and the hair story.
And I think, you know, this is something that I think is super prone within like the tier two, especially we don't see as much in the tier one because they do have those sort of like tendencies to keep yourself in check.
It's not impossible. Like you can actually see the path into which heroic cameras of this. It's still going to be difficult. There's going to be plenty of gun rounds before you know it.
to snowboard. I think X-Witch wants to make sure that doesn't happen here. You buy back
in, but a loss round here to 7 for Heroic, but if money run out for magic and it doesn't
mean the eighth, then it's not impossible. You can actually see the path into which Heroic
can recover. It's still going to be difficult and there's going to be plenty of gun rounds
before we get towards the end all over time, but you can never count on anybody here, not
of this level.
Taking it quietly here, Heroic, it was quite aggressive to be in the previous round.
They opt to play five man as long as they possibly can.
I feel it could work for them.
It's been a bolster upon B as well from Magic, so that's a read from Heroic not to get super
aggressive.
their options open however as that bomb is dropped just right in the middle of everything
makes a lot of sense they'll get the top banana control and perhaps keep
x-flat over here will the bomb join him we'll find out as a flash
it's a wards long but kind of a fake out big smoke as well not really fancy in their peaks
yeah well i say big smoke thank goodness nobody's around to exploit that gap 30 seconds left on
the clock. It's going to be, oh my god, there's three here. To the edge of the
sea because this once again is indeed going to play into the hands of this
CT side. They go for a B crunch, the bomb is dedicated into what's been honored.
Three players to get through the orb to get past as well. It's not looking good, you've got all the info in the world and MathVal will get it done.
It's AW on that final kill but it was over before it ever got off the ground, just
like the map. Magic with a really clean inferno despite the way Dust2 looked.
We saw the lows of this team, lows of heroic however as they will indeed be
eliminated. I think earlier than people would have expected it. A tough run into
playoffs maybe for them but at least in the contention for this team but it just
never was. But on paper as well it was two very winnable series here. The magic
one of course but even gentlemates right there were the favorites of both of
these theories as the underdogs who come out on top but this little team
that could for magic. A certain day one when we caught them, this is my dark horse ride,
there's so much talent in Tours Magic and man I would love to see him do it. And also
not even just for like my own like bragging rights but I'd love to see Moon play in front
of his own home crowd like realistically I think probably when this team got formed
telling the 2025 right in December and they had this sort of idea of less box scaling
through the tier 2. I don't think he ever would have expected that. Pretty quickly
within six months he had the opportunity to play at one of the biggest events you have
all year long in front of his
own crowd. That is a massive
thing for a very kind of new
offer on the scene. But man,
super, super stick results from
magic and a really, really good
inferno. That mirage was
fantastic. Honestly, they've kind
of mirrored as well. They've both
played out very similar with a
six all on towards Mirage 75
here where the seaside was still
a little bit to be desired, but
it was good enough for magic and
it's just a dominant display on
He's not going to be the
player. He's not going to be
the player. He's not going to
be the player. He may not be
the flash years. He may not be
the guy that it's always come
up with these heroic moments,
but as an anchor goes a later
on player, he is so damn
valuable and his time until
one is coming. It was good to
see him as well. Actually step
up because I thought for the
majority of the series, he can
have been a bit like Luster for
me. Um second map. It makes
sense. You know, you they
actually got a lot kills as a
team, but they didn't find a
lot around, obviously, so it
makes sense. But on that first
map, you can maybe say anchoring
the team. They're not
going to be able to do that.
You know, they're not going to
be able to do that. They just
sort of, you know, peed out, but
onto inferno looking a hell of
a lot better, which is cool to
see. So yeah, great showing
from him. A great showing from
the team and some inferno right
step back and maybe in other
series as well. That's he sides
man. Just need a lot of work. I
don't really know what's going
on. We're trying to angle them
as a bit more of a cerebral
team and a decent IGL behind
them and a good unit of guys
them out of crazy moments. The
odd clutch here or there, but, um,
it still just doesn't look good
enough on on the T side in terms
of being a heavier caller, heavier
reader type team. So yeah, maybe
a reinvention of some of that
identity and they lack the X
factor. You know, I think they
do have the ability to hang
around the top level, but they
just aren't able to push through
their own ceiling and this could
But it's not the warm-up you want, though.
Yeah, a pretty scary dance, if the major doesn't go well.
Yeah, a bit like a basketball analogy here.
But the issue, maybe, with Heroic
is that it feels like a bunch of role players and no hero, right?
Yeah, right.
You sometimes do need that superstar
to really be able to pull you through big moments and whatnot.
But yeah, Eliminator 1 to 3 is not where this I want to be at all.
I think Heroic would have had expectations to be in contention for playoffs.
Maybe they couldn't have come in to a result and say, it's guaranteed.
the tournament. It's a
tournament that's been going
on in this insanely stacked
tournament here. P. J. Osana,
but I think they would have
liked to have been able to
punch up and have the
potential. Going out 13 and
going out on the way in which
they did, especially the losses
they picked up here to magic.
You know, it's a gentlemates
as well. There's a lot to learn
from this tournament, and it's
not exactly a good sign.
Looking forward to the major.
I think for them. It's a real
worry in that camp and
potentially, you know, this
you know, this way it's not right. You know, we've not seen our current play with this team for like six months now. So it's not really a standing. And yes, it's not a primary orper, but it is somebody who used to orp and it's still unfortunately not good enough. So when it when it matters, it's magic you step up and real credit to them. This is such a six series. It's usually not on the top 30 as well with that win via VRS, which is massive for them. And who knows, like, you know, in that two to game that we could see another shot come through. This is a magic side that I've obviously got a little bit of something about them. Sure.
that's the way it is. You know,
you can do that. You know,
that's the way it is. That's
too needs a bit of work. Let's
not be on the bush. That was
exactly a great map, but that
mirage that a phone. It looks
very, very clean and I'd be
excited to see what happens.
We could really potentially
mean we can have two guys. I
got all present was, uh, you
know, in the home crowd, which
is which is sick. Yeah, No, it
would be really cool. And I
mean, again, don't underestimate
this magic team. I think that
they are very, very capable and
to be done on the be stream.
There's a couple more games
coming up across the cost of
the rest of the day. We'll
leave you in the very capable
hands of Anders and Vince. But
for myself. And now thank you
very much for watching and we'll
catch you again very soon.
She said she loves you, but she can't love me, but I love you
I won't play window anymore
The human body was built to move.
Not attracted to death in one singular posture for 12 hours a day.
It's time your chair evolved.
This is Secret Lab Titan Evo.
With ergonomically engineered figures, gamers, hybrid workers, artists, and back gamers every move.
Luchov with me from 9Z, Korn here with me from Fisher College, Gentlemates Martinez with me here.
It's going to be ancient. What can you see? Three things that are different,
that are not normally there or maybe been removed or changed? Oh man.
Default? Yes, one box left, yeah.
The first side sees the side, the box of the side.
Default box, yes.
Well, there's missing the box on the side.
Yes, correct the default box.
The tree of the...
Oh, the tree, no, the tree is the same as well.
as well. You go out of the right side. No, no, no. I feel like the color on this
back box towards Broke is wrong. Top of the Xbox is different color. The color of the box.
Correct. Yes. It's brown, I think. This last one.
I don't know if I know it oh median no I don't know no say say what you're gonna say I was thinking doughnut
and then you know there's like the little ledgers on each side of doughnut no it kind of look at that I'll give you a hint
Towards a man
It's more difficult I think I
Think I know it's like on the
It's like in Donald like you need the on the top
Mmm, do you mean like on the top of where exactly? I mean like on the
Where you throw the smoke?
The arch I
I think like the entrance. Yes, there you go. Ah, yes. What is that? That's what you mean?
Yeah, so you mean like smoking in a way I thought you meant like skybox over
Okay, no, you mean I don't know exactly how I'll give it to you. That's fine because that's a language thing
That's no problem. When you said the smokes, I'm thinking, you know, yeah
Dude, how yeah
It's so funny. I guess unless like you're constantly playing that position. I'm not look like it's such a small thing
When you see it, it's kind of wild like that. I guess that's where the boxes look different. Yeah
So you were very close
I
and we're here at the B stream. It's a PGL Astana and we've got more games coming up for you.
In fact, two more series today, so it should be kind of exciting.
Dave, Vince, how are you feeling? How are you feeling on this day?
I'm feeling good, man. I'm feeling good. We're getting towards the end of the B stream now.
Obviously, playoffs are beckoning, looming around the corner as well,
so plenty to get excited about.
And I think two very different kind of games today coming up here for the two of us.
the first one is maybe going to be a bit of an odd kind of odd ball Monty versus the Huns.
I'm not too sure that I've seen much from the Huns. It gives me faith. I'm going to be honest.
You can see down there in the one and two bracket. They did get a win yesterday,
but it was against Fisher College who were the lowest seats coming into this, you know,
like we kind of expected that would be the result. We did expect that, but yeah, I share the feelings.
I even think you're putting it like very nicely. Like we haven't seen much. Yeah, it's true. Like
It's been it's been pretty woeful for a team that's you know
At some point in the past definitely people had higher expectations of but this tournament for them has been a pretty lackluster
So it should be an easier time for Monty
If that turns out not to be the case then that probably means that something has drastically changed for the Huns and they suddenly
Have found like the spark again, which would be really really cool
Obviously later in the day
It could be a little bit more of a dying game. It's going to be parry vision against G2
But for now, we're going to focus on this one and you know this this Monty team
They do have something about them like they're just a fun team to watch
They don't always play perfect counter strike, but I quite enjoy watching them play
No, as do I and we've had plenty of time to watch them over the last few months as well
We've seen these guys develop kind of go from plucky underdogs online to now like legitimate champions at the global finals
are now coming into this as well. You'd expect them. I think most people think, you know,
they're going to win this game against the Hunts because of how Paul the Hunts have looked,
but also because Monty, to be fair, have had, I would say, a much harder road to this point.
Like they started off against Furia, who have looked fantastic at this event so far. They
then beat Magic 2-0 comfortably, and then they lost to the Falcons, but both of those
were 13-11-13-10 losses. So the way they've got to this point, I think Monty definitely
the game. They were looking
stronger in that regard, if
nothing else. Whereas the
Huns. I mean, they got batted
against spirit and Aurora fair
enough to very good teams. The
game against Fisher College.
They'll be honest. That is if
they were pretty one sided Lee.
There was a lot of gaps, though.
There were a lot of things that
can be exploited, and I think
we actually said it multiple
times like against the better
team. You're not going to be
winning these games. Yes, I
think that that was one of the
big takeaways on that one is
even in even in victory. There's
a moment there are several
moments there where you can
communications, things that they're kind of messing up and a stronger team, I think Gizmy's
going to be able to punish them for that kind of thing here with a better eye jail.
So definitely, I think this is going to be, yeah, Monty as the favorite team for going
into this one.
Certainly in my mind, I'd love to be proven wrong, but I guess we'll find out everyone
is kind of sat down and ready as we try and check out the videos a little bit here.
Definitely you know what maps we're going to be playing and Nubis is going to be out
And then we'll see in final band next.
I don't mind that at all.
Interesting.
I actually thought that we'd have Monty banning overpass.
It's a map they've had very poor results on.
Like they played it four times.
They have a 0% win rate on it.
Whereas the Huns actually have 100% win rate
on their overpass.
So I wonder if they're gonna end up
trying to punish pick that one in.
Doesn't seem like that's the case.
Dust 2 and Niko both been picked first.
Now I'm expecting to see overpass ban.
There we go.
Monty just don't play it much.
And when they do, they've had pretty rough games.
Yeah, that's kind of interesting though. I mean floating it until the second round of bands there that that can be exploited
But I guess maybe the hunch is what weren't feeling that would have been really fun though
If we had there, you know thrown that into the mix, but it will be nuke dust to and mirage for
For our early game here. So yeah, great maps. No no real problems at all
Still I'm a little bit bored with Inferno myself. So glad to see that band out
But I think this could be this could be tons of fun nuke probably
You said it's not an even battleground, but I think even in spite of the high win radio for the ones I think once you have a chance of winning
You know, I don't think it's a it's a done deal even if it was picked by the Huns
100% like though those are like very recent games that you can see the six and six
But if you kind of increase that for the last three months
Once you played at 15 times and they have a 53% win rate against some good teams
But the Huns though
I think one of the reasons why it gives me decided to go for the infernal ban as opposed to overpass is that he was pretty convinced
that Nuke would be first picked. It is the map that the Huns have their best win rate on for anything over five maps played.
As I said before, they have 100% win rate and overpass, but it's a small sample size of just three maps.
They've played Nuke 21 times and have 71%.
So it is quite clearly their go to map.
And so that might be another reason why they floated the overpass rather than allowing things to get a little bit shaky and a little bit weird.
Yeah, that actually makes sense as well.
Um, we just need to get into this. I just I want to see I want to see something different from the Huns here
Mood seems to be really good on the on the monsters out of things
He's laughing a little bit there. They got Kakafu in the back as well
Um, don't get to mention him enough. I feel like sometimes that happens with the coaches
But um, obviously he's got a lot of experience at this stage
Um, so I bet he could bring a lot to the table as well. Here we go
Monty gonna be starting on the ct sign and it's the Huns on the t-side. So once again, welcome ladies and gentlemen here
We're on the B-stream for PGL Astana and let's see what we can get. We've got decoys outside
We've got the actual team headed towards the ramp position and rain waker is here listening for the footsteps
I thought he was gonna sit around I'm glad that he didn't for all tries to fall back
But he is actually just mowed down by controls. That's a very nice run down a shoe missing from the shots
Now it's the dualies of your mask. He's got infinite bullets
13 of them left here for the fight and as soon as he was going to chance to reload, so unfortunately for the Huns that fight takes so long that more and more CTs keep showing up on the spot and it's Afro with a double headshot to close out the round.
Yeah, I think that's a key point to really drive home as well. It's like they had good positions, but as you highlight, they didn't get it done cleanly enough.
You go into this weird war of attrition where it allowed the rotations to come through and
you just didn't finish off the break fast enough.
So that really caught up with the Huns.
That has been a recurring theme.
I mean, we saw them play Nuke yesterday against Fisher College and sure they did end up winning
out fairly convincingly in the end.
They had a 13-8, but to keep in mind, the first half went 7-5 and that was them conceding
five rounds on their CT side.
So there were a lot of issues, especially on the T side as well.
We said this multiple times, like they're pushing onto a site with 15, 20 seconds to
go with, and they were somehow making it work time after time, purely picking that 50, 50,
that coin flip, and it goes in their favor.
I'm thinking one round in particular, they pushed on B site with 10 seconds, they managed
to just about avoid Thor who was watching with the AWP.
But if anyone's in the control room window or doors, the round is done.
And I just feel like Monty are going to be more than good enough to punish those potential
mistakes.
Yeah, and I think you have the luxury in this round of of rain waker potentially making a bit of a you know
Let's say a big mistake, but just kind of sticking around longer
Maybe you know obviously you he wanted the headshot and then a fall off the box
But when you're hearing that many footsteps coming in the ramp, it's especially if it's the rounds probably better to run out of there a little bit earlier
So they even had that early kill on brainwaker and in spite of that it's still it gets slowed down
They end up taking a fight a little bit too long and it just doesn't work out for them
So a momentary break here as we are checking out some sort of PC issue down at the end of the run.
Oh, it's TeamSpeak issue, fair enough.
Do need the communication, so we'll get that fixed, we'll get that sorted out.
Get it out of the way early on here.
But I'm glad to be seeing Nukerins.
It still is, I think, one of the most entertaining maps.
So, yeah, I'm always down for some Nukerins.
Yeah, as am I. I think it's one of those maps as well to credit Valve. I think they've done a really good job of changing the map without entirely kind of destroying the core vibes of what it brings to the table.
They obviously gave it a facelift as well, coming through into CS2. I think that was way more vibrant, way more interesting to look at. And they haven't always, like, landed the mark on that. I'm thinking of Cobblestone.
They killed my boy. I used to love that map. There's some of the changes they made were questionable to say the least
So yeah, I mean nuke for me is is a fantastic map
Strategical has a really good place right now in CS and there's a lot of talks about you know cash coming back
What's it going to be replacing? I think nuke is safe
I can't imagine you'd remove nuke for cash
That that to me would be madness when you have inferno barrage and dust to that are all potentially in the chopping block
That would I would be so upset if that happened not be I do like cash in and I've been playing
around with this latest version Toronto that there are some things about this cash that I find to be
weird compared to sort of the older versions of it I feel like there are there's so many places
that are closed off that weren't in you know in the past like there are sort of like windows that
are missing and just there's just a lot of stuff like that that makes the map maybe a little bit
be more one-dimensional than I remember. But I still think it could be a really fun map and
I'm curious how it plays in high-level counters. I haven't really got a chance to see that yet.
I tried to look for matches on YouTube because there were a couple of questions that I had,
but I couldn't really find anything yet, so I guess that's still coming in the future.
Oh, the long pause that we're waiting out here, Monty, they get the round and then they
kind of get to sit back and take a deep breath, which I guess when you've got some experience
on land, it's not really the end of the world.
It's one of those things that can happen and, you know, the more you play, the more you
realize this is also part of the game is, is resetting for those kind of rounds and
just accepting that that this can happen but okay we got it back now the
countdown has resumed so thank you to patients everybody it is gonna be Monty
winning the pistol here good to recap with the highlight the doolies and
as to and then Afro at the end doing really fine work so that's the outgoes
in the second round it's gonna be coming up now puns no bomb plant so they
can't be too much in this one no sir apologies there I did just drop for a
couple of seconds but I'm back now so fingers crossed we're all good
They had a little tech issue in the game, a little tech issue for me as well, but it
all seems resolved.
They're all up on main for the time being, as you say, without that bomb plant, realistically
you're expecting this to be pretty one-sided.
As many SMG kills as possible, they do have one of those two SMGs in main as it stands,
so once they're all does drop in, I think his days are certainly numbered.
Do you have a Deagle in play?
But yeah, I think realistically Monty are dialing in this 2-0 and they're starting to
establish themselves a little bit. My shot from Afro as well, he's a player we're going to be looking
out for and there's a special on the XCT side when he has that open attack, he's going to be a real
problem. Yeah, we always, and I'm talking quite a bit about him, seems to be kind of fired up as
well even with the M4 by that AWP. Yeah, that's something to really look for. I don't even think
so far in the tournament, I've really seen Afro even do anywhere near his best work. So that could
even be like a potential sort of gift to us in this game is if we can start to see more of what
I would consider to be real Afro AWPing, it could be really fun and exciting to watch.
He's me, he's gonna get a couple of kills there with the MP9, we love that for the cash in itself
but we're gonna swiftly move past this one, nothing exciting to talk about into the third round
and we will have AKs across the board for the side of the Huns and it could be very important
here early on. It's a bit of a bonus situation for Monty as well but you know keeping the double
mp9 intact there is a chance that you will want to throw these into some kind of aggression which
a nuke there are so many ways like it could be a lobby crunch it could just be you know playing
forward even towards the silo or you could be you know down at events or whatever like there's
so many ways to do it but wouldn't be surprised if they try something with the mp9s
i'd definitely like to try and utilize those weapons for where they are the most strongest
I think it may also call though, especially if they've done their homework, we know this
music type of IGL that certainly does that, that they would have noticed how slow they
were on the approach against Fisher College at times and it really did backfire.
It was the same thing as well over on Inferno, which obviously we're not going to see play
today.
There has been a consistent theme with the Huns.
They just clearly are not feeling it.
There is just something that's not quite there yet.
They haven't hit that X factor.
Maybe today's the day.
trade early doors though but Afro is down at 21 and I do hear your point that we've not seen the
best of him so far in this event. I think he was shut down early on against Furia and Falcons.
He did shine in against Magic though especially on Dust2. So we'll see if he can do that again
today as Dust2 will be in the pool. 50 seconds left in the round. Afro pretty tagged up here.
Bartak is looking to open up down towards the middle. There is one of those MP9s down here.
They'll be pushed in front of the Molotov. I can't believe he gets away with hitting,
not just the shot, but the headshot. Once a Bartak, this whole ringwaker,
they throw that Molotov and they must know they were expecting him to be potentially pushed up.
So that's why they were waiting for him to kind of, you know, run in behind the windows there.
And in spite of that, they just, they can't even find the kill on him and he's only got the MP9.
That's the classic, I think, example. That's a great reason why we're saying this, that
something about the Huns just feels very off at the moment. That should be some fundamental
counter-strike stuff, like we're throwing the Molotov, we're trying to force the CTs out,
when we force them out, we try to kill them. That's the template for it.
Yeah, I mean, it's really hard to put your finger on what exactly is going wrong with the Huns,
because obviously we're not a fly on the wall, we can't hear the comms, we don't know what's going
on with these guys but they really do just seem to be off like running off different scripts entirely
I mean you've got two kills collectively in three rounds Monty got three kills in that last one
with MP9s they're already multiple plays up 5k and above and the Huns run tech 9s in this round
like they've picked up multiple AKs three four in total from the Huns that last round was a full
on investment it just doesn't get any worse as a start for this if you're on the T side of nuke
And a lock is really anything in half a couple of the double-nades stacks, destroying 9-in-the-rolls.
Oh, I appreciate the community timing of that, Vince.
Doesn't get any worse, and the second you set that by the equinate lands and just blows up two people, that's fantastic work.
Wow, yeah, great start, like you said, for Monty 4 and 0.
A quick check-in with the chat early in the morning.
morning. It's always dangerous to do that by the way. I've noticed that Dovi is calling the hunts
bots and trash but then he's appealing to freedom of speech and asking not to be banned
which I think is an interesting defense. So for now he's off in band I can tell
but I just haven't seen that defense before in Twitch chat.
Shout out to you guys for hanging out with us. We're in the fifth round and we do have AKs out
out now again. We saw the Huns missed the same smoke yesterday. We did. On top of main guys.
We even called about, we even had a conversation about Molotovs and volumetric smokes because
of it and they've done it again. Yeah, it's not exactly ideal. And it's also, I think,
it's one of those things that could dent the confidence a lot when you're on the T side.
If you start missing too many smokes, you know, even if you don't directly die from one of
It just feels like what are we doing here?
Score is one of those players that we said if they were going to have a translator in the tournament
It had to be score playing, you know a really high level of power strike
It probably controls and and bar attack as well joining him in that fight
Which we've yet to get there, but
so far they've taken the early kill on a sewer cell it's gonna be going down following it and
Still got 50 seconds working towards the ramp bar attack
He dies if he could have made his way there
He could have created such a big distraction that where the where they could have got done more with the bomb because the bomb is down below right now
It's it's on nine who's kind of you know walk down towards the lower part of the map
Unfortunately, his teammates are far away and it's very hard to see how they can even
Get to sort of join up in this fight right now very confusing round if I'm gonna be honest
And time is low. They're so isolated from another split up
They don't have any control over either side.
They do have kills, scores now been counted.
Control has gonna show his hand.
They still need to cross to the side, but downstairs nine.
Gets gizmy, you have no idea.
So it seems like the Huns with eight seconds
are gonna be able to seal this one up.
It was so, so back and forth though.
And if one of those trades goes slightly wrong,
it's an entirely different ball game.
How about V-Mass is still in with a chance, still healthy.
Yeah, he wants to take a look just see if he could spot anyone out. Very risky and I think, you know, he's got the AK, they have quite a bit of money, but, but still, you're not probably not going to be finding both these players.
There is a kit down there at the bottom, I suppose, so in theory, but it's such a long run. I don't blame him for kind of giving up on this one, especially with the AWP in there.
Interesting with this much money. I think there's an argument to be made to save one of the AKs.
There are probably teams that would have done that to be honest, but I don't mind this at all either.
Control's gonna go up with the bomb. Huns are on the board with, I've got to be honest, a very strange round.
I feel like even at the outset here,
it's great that 9-manageries, like you said, he picked up Gizmy down below and that's an interesting find,
but there's so much of this that it's still very unstructured for me and I can think of, you know,
of 50 different ways that this round could have blown up in their faces, but if just
one more mistake can happen. So very strange.
I'm going to think and give Hans the benefit of the doubt that maybe that smoke on top
of Main is by design to try and neutralise. Afro is prowess with the AWP. If they think
he's going to be playing on Garage here, which he does play very often, that extra smoke
can give you a little bit more leeway to drop down and get up close quicker. I'm really
I think it probably is just miss smokes but we'll see if we catch it again
and then maybe it is by design after all though through the smoke it's lying in their head
down he falls alongside controllers and although they have managed to get their
all down into secret it's a great cost
yeah losing a couple early on it's not exactly what you're hoping for
it's a bar attack very slowly jiggling its way around the corners but there's
nobody here except for Rainweather and that's the one position that he's not
able to clear out trying again to provide a little bit of pressure and
again I think the main thought there for Bartek is if he can win that ramp
control then he's gonna open up the map for the rest of the team when he
doesn't do that unfortunately there in an even tougher position
Shell going down again he's 0 and 6 right now 9 is 1 and 5 Bartek's 1 and 6 so
and I guess even for the rest of it they got 2 and 3 kills and controls and
So in terms of the actual impact and getting kills a lot of talk about
Strategy and miss smokes and timings, but at some point you do need to pick up kills
And if you're able to do that, it's it's it is going to be an issue
Yeah, 100% I remember gizmy had an interview and he literally just said the same thing
He was like it's all well and good to me doing all of this like crazy prep work and running through strats
But the interface got to click cats, you know, that is a big part come straight
If you can't aim, if you can't hit the side of a bar, it doesn't matter how intricate your
strategical elements are, you're still going to lose. And that's, that's kind of been what
Huns have been all about this event so far, I've got to say. And I think that previous round we
just watched and is, is further kind of proof of what you were worried about the round before.
It's like, yeah, you've won around Huns at no point did you feel convinced about
anything that you were seeing. It easily could have gone wrong. The next round, they get banged
out super convincingly. And it's just right back to square one. It's like one step forward and
10 steps backwards? Yeah, I think maybe one way to think about a strategy, it's not maybe the only
goal of running strats, but for a lot of the time you're really trying to, you're trying to put the
game in a state where you just have a really unfair advantage in terms of taking the fights against
the enemies. So that's the whole goal, but the problem with the hundreds, they're not getting
into positions where they are even able to sort of execute the strategies at the moment, because
because they end up losing players very early on.
And that is a bit of an issue.
But 5-1, it feels similarly flat as some of the other Huns games
that we've been seeing, which does make it very difficult
to be fully engaged in the game, because you're
waiting for them to do something.
It's like a weird waiting game watching it.
And that's very much my experience in the other Hun games
that we've been covering so far is just this feeling of,
come on, we need you to get activated.
We need to see some more initiative, we need to see something that's being accomplished here.
Otherwise, it's very, very tricky to follow.
What is the plan?
Shots coming through.
Oh, they're actually flashing their way in.
What a wild play.
Aphro setting up Gizmy to get the double kill.
I was about to say that Huns is a dangerous game to be running around on that side of the smoke,
trying to take shots through when all you have is one AK on the other side,
but they actually get interrupted doing that, and it works out pretty well for Monty.
Afro repositioning outside, gonna be going into the lockers instead and does nail the shot onto Controllers.
So once again, Monty in a fantastic position and even though 9 had his crosshair perfectly placed,
Afro still swoops around the corner and lays him down, tames him.
There's not really much that Score can do, I mean you don't want to hold onto a tech 9 at this point,
you have to run in there and try and get a bomb plant bare minimum,
But you're walking into a brick wall of a Monty defense that's looking more like a fortress at this stage
He may very well be able to force this bomb plant in although he decides to go
The back of the silo which is gonna play into the hands of heaven
He doesn't know this but maybe if you go for a plant for the main side
He may have got away with it either way six to one and it has just been so flat as you highlighted
And I think the concern for me as well Anders is like if they had a roster change just before this event
Like a couple weeks ago. I could give them the benefit of the doubt and be like, okay, it's growing pains
Sure, it happens these things can happen like it's fine. They'll be on the right track soon enough controllers joined back in January
It's a replace Cobra's era and he's also the IGL they've had four or five months now
So if this is what we're seeing after four or five months, I mean, it's it's bleak to say the least
Yes, and you know, even though I like I said, I think monsters are really fun to watch a quite like watching Monty games actually
It's that these aren't the heaviest hitters in the whole tournament, right?
We're not talking about like, aim superstars all across the board for Monty in that sense.
So you'd want to see the Huns be able to take some of these fights and win them with some kind of reliability.
And that's all we're seeing at the moment. Afro, ooh, that's a great pick up.
That's what I want to see more out of. Controls, he's going to get that kill actually out dueling the AWP and Bartak taking down Rainwaker.
So, 3 vs 4 here, more of this, more rounds that look something like this and it could
be a lot more exciting.
Asuwu is there and they've gone for a pretty quick rotation down below.
Huns gotta be careful, there are two people and it could be a pretty dangerous setup if
they don't manage to smoke out anyone here.
Asuwu just spinning around and finding 9, walking up behind them but Gizmi can't help
out and that is because of a good smoke being thrown in from the Huns, trying to make sure
that Gizmy can't help out of Shu-Ru.
Yes, hands of life, much better from the Huns.
As the bomb starts to get planted in,
Gizmy makes moves.
That Molotov may actually keep him alive for a few more seconds
because Zerolt has him on the cross.
And it's unlikely that Gizmy's going to be able to fully commit to wide-swinging this angle,
especially now that B-mass is dead.
They know where he is, and Zerolt will nail the headshot.
And a quick correction for me as well.
as is actually the captain of the team, not the IGL, that is nine. So, correct.
Fair enough. I appreciate that. Yeah, this is one of those rounds that we could say,
you know, that's encouraging. Imagine this was during the fun side of things, right?
Like, this feels like, okay, we went to the ramp, we had some real impact, we traded our way through,
it all worked out just fine. So, a couple more rounds like this and that kind of confidence
should build because that's it's unfortunately way too rare that we do get to see this kind of an
outfit from them. Interesting position right next to the incendiary doesn't burn him and neither does
this one there's a Molotov on top. The Vimars are just jumping out below as soon as they're there
they don't actually get to clear out the hut at all great double kill for Vimars and they've actually
found that one corner to stand on it is is a very tricky thing when you're Molotov in the roof
that early on. Sometimes they don't spread all the way. It's kind of a, it's a bit of an art form really.
Yeah, I totally sold them down the river though, didn't it? I mean, they probably would have died
anyway because there's two players up in their afters, but a lot of that is facilitated by the
fact that they were still a player on Hutt. You don't have to be as concerned about a squeaky push
if you have a player Hutt there, what's the molotov please, he can watch the closer angles.
Either way though, nine is last man standing, one kill to his name.
team. I just, I don't necessarily anticipate that the Huns are going to get close into
this game. I just want to see them have a go at it, you know, like, I said this about
Fisher College, just leave it all on the server. Make sure you come out of the event,
feeling like you did everything you possibly could to get some results. Because I feel
like what we're seeing right now from the Huns is basically five individuals desperately
trying to make some kind of teamwork just magically appear. And it just isn't happening.
Yeah, I think if I had to say anything kind of positive here for the Huntsman, I'm guessing
what they were trying to do in this kind of a round was, you know, they've gone for a
bunch of much slower kind of default plays, checking out ramp and pushing outside and
all the rest of it.
And this round, this last round, they tried to really rush the A bomb site and change the
pace and then hopefully catch Monty off guard a little bit.
So maybe that was the idea, but unfortunately that just didn't work out.
they're trying it once again and they must offer the wrappers here. Flashbang was good but unfortunately
they'd already lost two players by that time. Gizmy gets a headshot as well and now they're so
slowed down that flash not going to be helpful on any level. So kind of back to the same well and
the problem usually with hitting the A bomb site when you know that the CTs have a good economy is
that there's going to be all of those anti rush grenades that we always end up talking about like
there's very often going to be incendiaries towards the squeak door or there are going to be
incendiaries in the actual hut and all the rest of it so it can be very very hard to make this work
I think unfortunately the flashbangs that were meant to stop in mass from getting those double kills
They just they're a little bit late. He might have turned around for the first one
But certainly the second one did flash him, but only after he'd got the double kill right exactly
Yeah, I'm not quite on the same page
I mean at this level of CS as well
Even half a second a quarter of a second off makes all the difference as you just highlighted there with those two flashes
If the first one hits B-mass, they could have potentially killed him, got into the bomb site,
everything's different, and we're talking about how maybe the Huns can draw themselves back into this.
But it's pretty damning when on your choice of map, on Nuke, a map that you're typically really powerful and strong on,
have very high win percentage, you've mustered up two rounds on your T-side.
That's it. And you've basically got four opening picks.
So you've had opportunities, you've had the opening jewels go in your way, and you still haven't been able to capitalize on it.
Yeah, that is the state of game at the moment and again in terms of the kills here
It's still a little bit lackluster to be honest on that
On that side of things 15 kills in total across the Huns in in 10 rounds
So that that does say something about the the overall output
Brainwaker is back here the grenade that landed on them
They might think he's fallen back down the ramp
But they should be suspicious at the angle that it came from controls. I think it's wall banged from Afro
What an annoying situation
They are getting close, but they don't quite check it.
I thought they were. I thought they were gonna go take a look here.
Now they're gonna know and Rainmaker should be traded out at this stage here.
But Aphro trying to help out, lands a shot against 9, makes it a 5 vs 3,
and then you're still frozen. Like, where's the initiative here for the Huns?
You've got a player that's trapped back here. Rainmaker must be confused.
Like, why am I being allowed to live this long after our base had been revealed?
Yeah, it's like a deer in the headlights, you know, just completely frozen in place.
They've got an entry onto the site, beautiful shot from score, finally something to get
a little bit excited about on this Huns team.
Some individual flashes of brilliance, but won't be enough, there's still 2v3 downs
or ult's on 2hp, and they're starting to slowly creep their way in, Afro may not be
long for this world.
Should be gone at any second now. Get shut out. 2v2, 20 seconds.
Yeah, so the fact that there's 20 seconds of big issue here. Rain waker, oh he's got the bomb.
They can't make it. They actually can't even make a bomb site.
They've lost the round just because again, they're not doing anything. They get to kill an Afro.
At least if they push towards the ramp, you could say, well that's it. Like they can maybe pick up the bomb and try and go for it.
That would have been possible at the point in time when they killed Afro, but they'd just simply give up the round.
I've even been looking at Monty, they look slightly confused, they're like, okay, so we're not fighting for that round.
I was about to say Monty had an interesting setup there because even if they killed Rainwaker at the ramp,
the second player was waiting down below for Monty, so if you had killed Rainwaker and you ran in there with a bomb,
there was chance you're going to lose the round anyway, but very confused to be honest.
I feel like we started out staying it, and I know it sounds like we're just kind of, you know,
putting on a real hate parade here for the Huns, but it is just, unfortunately, it's just way too flat.
There we go, nine hits on the first one.
Gizmy's outside though, they're up on top of the silo above him.
He will get one more kill. Three bullets left, so it should be the end of the line for him here,
and he's gonna get granaded out. It's a good job for Seralds.
Yeah, Grenaded, or basically firing squads, and he decided he wanted to try and go out on his shield.
Definitely appreciate that one.
As he would drop down at events, that would have been heard from the squeaky player.
And Score always seems to just find a way to thread himself through those little gaps,
but he's on the receiving end of a headshot, expertly delivered from Wayne Waker.
And Bartak, he's got the bomb, but I mean, everything else is stacked against him.
Are we really about to see a 10-2 first half on the hums choice of Luke?
It definitely feels like it and it's not one of those 10-2s where because sometimes
we will be coping quite a bit on the on the casting in front and say it's a 10-2 but you know
what like there's a couple of things that change it would have been very different like you hear
casters say this sometimes and sometimes it is true this time it's it's a 10-2 that could have been
in a 12-0, like that's what it feels like.
It's just, unfortunately, nothing that's really been proven
here by the Huns, there's so many things to discuss
in terms of getting the openings,
but also in terms of adjusting to the game state
when it changes, like, I think that one round
where Rain Waker is in the back,
that's like a perfect encapsulation of some of the things
that are going horribly wrong.
Like you said, a deer in the headlights,
like the whole team just freezes and nobody does anything,
like nobody's taking up the mantle of saying,
Okay, I'm gonna flash our way in or let's peek him from the same side or
We could ignore him and fight Afro instead if we think we can get that fight over at the you know
The AWP position there are so many different ways to do that, but doing nothing just is never gonna work out
So there's a couple things that kind of echo your sentiment about this could this could have been a 12-0
First is collectively the Hunts had 20 kills in that first half the averaging below
one kill per round. That in itself is insane. Second point is they got one bomb
plant in the entire half-handers. That's not great. It's not ideal. Well you know
for a bit of an update our wonderful PGL developer saying that there's an
extension a PGL extension that you guys can download if you are over on
Twitch currently so go check that out. You know give some feedback if it works
I don't know, I haven't tried it myself, but maybe I will later on.
9 creeping forward. Now it's the second half here, the Huns are gonna be on the CT side
and they desperately need rounds.
Bimass is gonna get a kill in return, however, and it's gonna be 9 going down here.
Controls, he will fall next, Bimass keeps it going.
He's had a great game, 10 and 3 on him individually.
Score will be the next to fall, as Bimass is just fighting and shooting his way through
around a triple on him bombs planted unfortunately the opposite of what we
needed for the Huns here. I don't know what to say. I'm trying my best to keep
like an optimistic outlook on life you know. I feel like I'm in the trenches
being like okay okay it's not perfect but you know what? We're about to go over the
top boys, fine.
Oh, she went down. Feels bad.
Also, I just realized my brain is melting so hard.
I said 20 is less than one per round.
That just isn't true, is it?
It's less than two.
You know, I did.
That's what I was going for.
I did think about that, but then you had me second guessing myself
because I was thinking about like,
maybe he's doing like some really cool math
where it's like he's saying that, you know,
between the five of them on average,
that didn't make any sense.
I just thought, you know what, I have a rule.
I try not to do any math on broadcast
because so often when I do, it just completely fails.
Um, and I don't need any help making myself look stupid. So I feel like I just
But what I can tell you if you consider it math is that afro is
17 and 4 does involve numbers and he's doing really good. The numbers are big. I can tell you that much
Big number is good in this regard. Yeah, absolutely. We did say, you know this tournament
I don't think he's been bad by any stretch, but we were maybe expecting fireworks
I thought here against falcons he might shine and even though it was a fairly close game both maps were 13 10 13 11
I believe he didn't have
Individually a great series there, so it's good to see him back in the hot seat. Sure. It's the Huns. Sure. They've looked pretty
Atrocious if we're being honest, but he still put the kills where it has been required
And he's had a great game so far and the fact it's does do next by the way makes me even more scared
I think that's the map he's typically insane on
I do agree, let's just get shot from Serylds, I love that.
He walked out of the molotov, but not so far out of it that you just straight ran into
the entire T4s coming through, that's really cool actually.
The master will still take down Bartak at the bottom, watch right through the smoke.
As Gizmy goes down, a 1 vs 2 for score here.
Honestly, given the kind of weapon they have for the Huns here, this is such a better defense
than I was expecting, and again it's partly due to Seryld slowing them down and finding
an early DU kill.
So this is definitely a more respectable defense, no question about it, it's still very hard
to score to do anything in this one, so they can't get it over the line.
But if they had a bunch of rounds like these where, you know, it's just a four-spire with
pistols, but they make it very close, that would be even in itself a reason to say,
okay, well, wait a minute, when they get rifles, maybe it's going to be more interesting.
But that actually might have been one of the, you know, the more interesting rounds and,
and again, like the limited weapons, unfortunately, they couldn't get it over the line here, but
I shot myself, my question is if you have this, I don't think this is necessarily a joke reaction but assuming that the Huns lose this 2-0 and both maps are fully one sided as I think we're probably expecting here, do you think the Huns need to make changes?
They're not going to be the major, so if they want any chance of getting anywhere in Singapore for example, do you think changes are required?
It has to be a yes for me, I just don't even know what the plan is, but yeah, look at how
quickly we're not even into this round.
It's already falling apart.
Yeah, I don't know how you could ever argue anything differently, like it's not even about
like, it's just about the look and the feel of it, that they look, it's very, very uninspiring
what they're bringing to it in every single moment.
So it doesn't seem like there's any real chemistry
that's working on the team either.
Yeah, I can't imagine that they couldn't do better than this.
Find some new, younger talent potentially,
or just keep some of the core and keep it going.
But definitely, it feels like it's gotta be time
for a change here.
Why not now?
Selt and nine are left.
When it's a kill, Gizmy, he goes down.
We'll give over the rifle to the other side.
But he's also fairly tagged up and bomb is found here.
It's going to be such a one sided game.
I mean, it has been all throughout Stealth here.
He just doesn't have a health for it.
Might have picked up the rifle.
It's not going to help him.
Rain, wake, we're almost prefiring that one.
And that's it, ladies and gentlemen,
the 13 to two victory here is Monty.
pick up the map that was picked by the Huns.
So their opponent's map pick is going their way.
Pretty good stuff and just,
it's kind of almost a non-reaction out of the Huns.
Just, and the coaches in the background smiling,
it's pretty rough, it's pretty rough.
Yeah, I don't know what you can possibly say.
They'd be less of a stalemate or like trying to put on
a brave face, I guess, for the rest of the team.
Because they know they're one map away from elimination
And they are going to a map that Monty are incredibly powerful on.
It is by far their best map, 22 times played, 73% win rate.
And on top of that, when you look at some of the teams they've actually beat on
Dust2, they obviously beat Magic earlier at this very tournament.
They barely lost to Falcons 13-11.
They have wins against NIP, but they've all been looking pretty sharp lately.
Twice they beat those.
They've had narrow losses against FaZe.
They beat Narvi 13-4 back at Pro League.
This is a map that they are incredibly strong on, so unfortunately for any Huns fans out there,
I don't think it's going to get any better any time soon.
It certainly doesn't look like it, and you know, I was laughing a little bit early, I didn't want to mention it at the time, but
there was this one guy in chat who was saying, oh, the casters, you know, they don't seem very excited about this game, and trust me, like, we want to be.
There's nothing worse than covering a game of Counter-Strike and having to sort of admit that this just is not going to be delivering.
So I think we were always top motivated to try and find the best possible angle to say,
oh, here's something to work with here, like this is going to be very interesting.
But the Huns, we knew this even coming into it, they've given us so little to work with that.
It's just not really possible, unfortunately.
Yeah, it could be a very fast day in the office here, unfortunately, for the second match.
Now, as we did say, Paris-Vision and G2 are playing a little bit later on, that's going to be a banger of a game.
But, yeah, I don't know, I don't know what the best way to cover this is.
I even think, for both of you and I, watching an underdog team play better than you're expecting
is one of the coolest experiences.
Even if I did come into their thinking Huns aren't going to be delivering, if that had
been wrong, if they would have delivered, trust me, that's the dream for any kind of
a broadcast.
You're like, oh, yes, they're finally better, but unfortunately it's been much the same
story for them.
I don't know no any last thoughts here Vince people go to break. I think you just got be genuine with the cast right like if we
Sit here hyping up like eco kills or something
We're just lying to you and that's not something we're gonna do so yeah the game didn't deliver
We didn't expect it to I don't think dust to a lever, but hell I agree verandas if we're wrong
I'll be the first person to get hype and excited. So yeah, we'll see how it happens
We will get back after the break. I'll do some lying when we come back from the front of break
I'll promise that much so stay tuned for some lying and we'll return
Yeah.
She said she loves you.
But she can't love me.
But I love you!
I won't play Windo anymore.
What's going on?
Play your role.
One it's bad.
One to the next.
The human body was built to move.
Not trapped at a desk in one singular posture for 12 hours a day.
It's time your chance.
The human body was built to move.
Not trapped at a desk in one singular posture for 12 hours a day.
It's time your chance.
One to the next.
One to the next.
It's time your chair evolved. This is Secret Lab Titan Evo.
Ergonomically engineered for you. Gamers. Hybrid workers. Artists. Back in your every move.
It's time to play Spot the Difference and I've got Zwei from Paravision with me.
I got dunked with me here from Team Spirit with the Mongols cover-zero.
Dust 2, what do you notice that is different here?
Goose is not on the side of the wall.
Yes, well done.
Buck?
Yep, goose.
Yeah, goose.
It should be on the behind.
Exactly, you're correct.
The goose is moved.
Yes, the goose is in the wrong position.
The first one has been found.
Second one?
Yeah.
There's three to five.
Oh, well.
The goose is too easy.
It should be easy, right?
Palma, about Gendels?
Oh, no, that's Aziz.
It should, it should connect like a player can touch it inside the game, right?
You can touch it, you can see it, you can actually walk up to this one.
I think the sign on the elevator.
Yep, the A sign?
Yeah, yeah, yeah.
The A1, that on the corner.
Oh, in the elevator.
Yeah, that's better.
Is that?
It's not there.
Yeah, I just kind of feel it.
You're like, what?
What?
OK, I can recognize it.
It is.
Hey, it's not there.
I was pretty sure that it is.
It's real?
Yeah.
One more.
You're doing good.
It's supposed to be easy, bro.
I suppose to be.
No, it's not supposed to be easy.
Maybe the behind the windows, is there a tree?
Oh, no.
No?
You're okay.
You are thinking very detail.
This one, it's something you hide behind on long, it's very popular.
The space behind car is like so much bigger than it is.
Yeh-she long?
What is different around the long?
The car.
Yeah.
Yeah, the car is different.
Yeah, the position is different.
Okay.
It's like hiding.
Yeah.
I'm like looking at weird detail.
You were looking at very small detail, I was thinking.
I like it, but you were too smart.
Okay, okay.
The car moved too much.
Oh, very good.
Okay.
Easy.
I thought there was only one.
No, three out of three though, you did it very good.
I like how we did the first one, you said the goose,
and then you moved forward, don't you?
You went like this,
and you had to look a little bit closer.
I
you
you
you
you
you
I want to go off the basis of what we just saw.
But what's what's really sad for me as well, and I can't remember the last time I saw this is the lowest rating for Monty was a
Zoom was 0.89 which is no shade at him. He went seven and six
There's just only a certain amount of kills to go around and he was just vibing
34 ADR wasn't really required. They're top rating for the Huns was 0.77
So the lowest rating for Monty a player that barely got to see anything was still higher rated than the entirety of the Huns
Yeah, that paints a grim picture to be honest for how this is going to be playing out.
And again, you have to reiterate, we would love to be wrong.
It would be so cool if Huns came in here and suddenly there was a spark back in their
eye.
There was some more initiative.
There was some more stuff that they could sort of pull out.
We keep saying it.
We just haven't really had a chance to see it yet, but let's get into this one.
It's going to be Dust2 coming up next, the map that we all know and love, the fist bumps
are coming out.
He didn't even let go of his mouse to fist bump the coach there.
Interesting.
But yeah, let's see how this one plays out.
I'd love to see some of the individuals come alive.
Just as a flaw for this team, let's just see Huns get more than, you know, 10 kills in
the first, whatever, like three or four rounds here across the team.
It'd be really cool to see a couple of people who can step it up.
So let's get into it.
can we really have an
experience? Yeah, be genuinely
sad from a neutral's
perspective. If the Huns went
out with the whimper. And
essentially the only when they
got was against Fisher college,
you were by far the lowest
seeding team in this entire
tournament, because they
honesty from what we've seen.
I don't think this is even an
unfair statement to make other
than Fisher College, who are
quite literally a collegiate
team. The first ever in
history to make a tour like
this. The hunts have been the
worst team at this event by
three jullies that is kind of awesome so eight pistols in total I promise I
wouldn't do any math but even I could you and I can add those numbers together
if I have to say nine's gonna pick up the early one with a control what a
six setup I love that and I like even more the fact that they're backing out
of there as quick as they can they've left score down in towards the lower
dark position but that's really nice really good work from the Huns here so
So far, 9, gonna be backing off again, that's kinda what you could do, keep on walking it back, walking it back, or any waker will find score, but you could see that there was a chance there for score to maybe find a kill towards that catwalk position.
Now they're gonna be smoking off C3 spawn, and let's see where they actually go with it here Monty. They still have plenty of time to make up their minds, but they don't have a lot of utility.
So once they use that smoke, you kinda wanna do something with the Bartek's now.
Got a flanking niche to look at the damage that he's managed to do.
They are really stuck here in the middle.
Monty, I think, for the ones who look like they don't quite have a plan here.
Nine with a couple of kills. Bartek gets a headshot.
And now Rain waker in a one versus three,
that he should lose every single time.
He's on for the ace if you can get it, but it's gonna be very tough.
It does have a bit of time left on the clock.
No control the bomb. He has picked it up now though.
With that smoke, it could have done more harm than good in some ways. It didn't really give him a clear passage though exactly where he went
So now he's moving into this B site probably dies at this kind of a range regardless to the USB
But if he was able to land this headshot, there is a way forward and this should never have got even close
So they're all is gonna put a bit of sanity back on the server
And I do love that from the Hunts like look if your teamwork is not there if you're not feeling a hundred percent
a single unit, then make it scrappy as possible. Just go crazy. Do these audacious pushes.
Just try and take one out of their comfort zone.
I would definitely prefer that as well. And maybe even for their own sake.
If they're playing, if part of the problem here is that they're trying to play to the structure that isn't working,
then just try to play at least Counter Strike that's fun for you to play.
Even if it doesn't look like the most structured thing in the world, just get in there.
you're playing trust, give it all that you've got, that lends itself more I would say to that kind of style.
So let's see if they can keep it going though. Well done Huns, winning the pistol round.
I do appreciate that. And even denying the bomb plant, right? So Monty are gonna have to just hit this one out a little bit longer.
Bantak's still with the dualies and they've got the MP9 and the MP7. So kind of a big bonus situation which is fine for now.
It'd be interesting to see how it plays out when they go into the next round and Monty are gonna have the rifles out.
how will they roll the bonus forward if at all possible, but we'll get to that when we get their rainmaker
Gets one shot with the deagle. Hopefully not more than that
Behind them with the MP7 just tapping
It should be good for the final kill and to Disney as well. So this is much more like it
I do feel like starting CT side is a massive boom to the Hunts though because their T sides have been
nothing short of atrocious. So starting CT side allowing yourself to play aggressive if you need to on a map like
Dust2, but also sit back and allow them to move into you. I think it's going to be very much a
big bonus in terms of their confidence levels. Nine does have an early AWP as well
So that's going to be interesting to see how he uses it. Going to peek in mid straight away
There is no AWP for the Monty team. So doesn't have to worry about Afro taking his head off just yet
Yeah, that's a bit of a luxury early on here, the SMGs, which makes a lot of sense, nice
move from 9.
And a bit surprising perhaps to see Monty not do more work to either throw that smoke
I suppose, or just flash your way in.
Very uncommon that you're going to be seeing people just peek that way with no utility
being thrown on the T side.
So if we're handing out criticism, maybe we could do a little bit on the Monty side
for once.
Score is going to be going down though.
find with the AK on Afro which does bring it back into a 4 vs 4.
It does.
I don't know if it was intentional or not but the slugs bounced off my head.
I don't know if it actually makes that much of a difference.
Well placed in the Sendy area as well which he gives me at arm's reach.
Now when you try and push behind that getting aggressive,
he takes control as he was fully flashed, covering his eyes
and gives me no sense of second player.
He did see it, he's on the hunt, BMAS takes that kill away from him, but it doesn't matter,
it's such a clean hit onto the A site.
And the Huns, they can only save at this stage.
A real nice change of pace from Monty.
Yeah, and you could see the commitment to that fight, like you pointed out,
they were hunting him down towards that goose position towards the end,
but even then, you know, Gizmy, I think he's jumping up on the box,
even standing in the fire, like they're so committed to clearing out the entire bomb site,
And I think even that is, you know, that's something that the Huns could kind of take a page out of that book when they get to the seaside themselves, sometimes committing to a plan and, you know, and just following through, it has like a power on its own, even if there could, maybe there's a better plan out there somewhere if you spend more time thinking, but I think it's an underrated feature sometimes
Well, this is this is the plan even if there's a better one. We're picking this one and let's just go for it
And I really appreciate that so good work for Monty to bring it back as early as they could here with the rifles
Yeah, any confidence or any stability that
Not Mongols, right the Huns were feeling they short lived
And they have to buy around those two save weapons they can have enough finances
You got three point nine K on nine and four point three on zero so they can drop no problems here
But it's all about how are they going to try and stave off
another aggressive hit.
It is, time after time, a play that we've seen Monty
love to go back to as these catwalk hits.
Typically as well, another little subdivision of that
will be the bell flash.
How Disney could actually drop into CT spawn as well.
They do love that waterfall play.
So definitely something to watch out for if the hunt's on.
Up to the task, they could get punished from that multiple times.
So we'll see. Interesting angle here, it's almost like you're in jail.
The Huns are preparing shit.
Counter-Strike Jail if they keep playing bad counter-strike then.
We're gonna have to put them in there somewhere else to be masked.
That's a very nice incendiary to go out there and prove in mind the fact that the school
normally gets the kill on be masked, but it gets the incendiary takedown of a sewer.
So pretty good work. Rain Waker though. He's gonna find the kill on the cell.
You've got a question. Why is Gerald interested in peaking that angle?
He puts his AWPer here and nine in a very tough position.
Smoke going up, he does get the kill.
And that might slow things down again, but those are small decisions there for Gerald in that moment
that can absolutely cost you a round.
And if not for the fact that nine had picked up the kill, I think they lose to be bombsite very quickly afterwards.
Oh, of course timing is brutal.
It's not so much less than a clock as well over a minute, so they don't have to do anything here at this point like,
you can take their sweet time, try and play some mind games, but they decide
they're gonna strike while the island's trying to cross, and they spray from Gizmy, gets the better of Bartak, sure, he's down to three.
But now Nine has to try and get a pick on the cross.
They have no smoke to utilize here to try and get the cross, so that could be a problem, but Nine thinks twice of it,
thinks better of that decision and goes up to Catwalk, that allows the cross to come into play.
Yeah, second point. They really didn't have a chance of the blinds to get over.
Oh, nice shot! The reposition works out in a bit of an unintended way, I think,
but very well done. Shots down Afro. He was dying the bomb to try and put it down,
and they say she could kill Gizmy outright. So let's see. He's waiting for the bomb plant right
now. It's decided what he should be doing. Just wait until you hear the first beep there.
Doesn't do it the first time. I think it's been faked out once already from Gizmy. Now he's going
gonna go for it. Let's see that grenade spout bounce off the corner. That's the
way to do it here. Throws it out. Gizmy forced into the fight. Oh, and a headshot.
Sick round coming out from nine. I love it. Yeah, that is confirmed damage as
well because Gizmy was the player that took down Bartak on Long and he took a
dink for his troubles with the M4. So that's why the grenade, that's why the
USP were pulled out as opposed to trying to land the upshot. Good
communications in the heat of battle and it will yield funds a third round. And
And as he said, like that, the decision that he ends up making to go up on Catwalk actually proves to be the difference maker
because they can toss the bomb across there for the long play, which they did,
which would have neutralized him in CT and would have tired out of him in 50.
It's a long play to the end.
Oh, this, this, you know, individual rounds like this, I feel like we've seen almost none of them from the, from the hunt side of things.
And again, it does go a long way, I think, to inspire the rest of the team.
It's the first time that we've seen one person on the hunt say,
you know what, I'm going to take the fight to Monty and we can win
in terms of just fighting them straight up.
I do like that. Three to one.
And it's early enough to put so much pressure on the Monty economy.
And as a result, the T side, they've decided to go for what looks like a beat up here,
the score in the back now doing the secondary all ping.
That's really cool.
Does miss the second flick, but he's got out with it.
At least for a 1 kill, missed opportunity, 9 gets 1, even though it's a flash.
And more people showing up at the bomb site, they are going to lose 3 players, but they can keep both the AWPs alive here.
And they win another round, 4-1 in favour of Huns.
And no bomb plant, and none of the money either for the Monty side, so it is a different kind of vibe early on.
It's far from perfect, but they're winning rounds.
And the problem that this kind of raises as well, and you're kind of touching on it, is they're going to go for a half by here.
like Afro is gonna have like seven or eight rounds before he gets the open play on T side.
He's the fiamm on this map with the AWP. So you're really like hamstringing yourself to try and
keep making these rounds work. That is a potential big, big problem that could be coming up. The Huns,
as you say though, they're gonna maintain both those AWPs to go, didn't miss a couple of shots,
but the utility was still on point. It didn't end up maturing. Well play smoke. It looks like
Monty just gonna run it back almost an identical round to the previous one
I mean if you get the right kill opening up
He was with his back turn, but
If you can start being here with the rifles out about this time score
He is gonna get quite a few shots in fact with the AWP only serral going down
And the Huns will keep it up Monty
If they have some kind of intel or something to suggest that they're gonna be able to to kind of over on this bomb site
It's not working out for them the way they're expecting right now
And I feel like if they want to do these kind of hits
I'm a bit confused about the fact that they don't throw the lurk smoke that you would normally see
That smoke that the T's throw in it kind of extends the length of the tunnel
But the benefit of it is that you can run out at very many different angles out of the smoke
So even though you are technically forcing yourself to run through the smoke
It's so hard for the CT to stop you, but I feel like they're not really doing that at the moment
And there's none of the flashbangs either or at least none that are really working against the Huns
So yeah, maybe some questions here for them for the monty squad if they want to keep doing this
Score plane is presumably so 9 to earlier and last time they didn't flash it out this time
They don't either but after all has finally got the orb out. So he's gonna get the kill on the floor running away
We've seen all the freebies they anticipate
Yeah, Bartak's gonna get that 3-4, so Molotov out though.
D-Bot, they're off the left side, gets the better of Rainwaker, it's a scrappy fight, Gizmy down a 4, but will even the odds at 2 play 2.
Smoke up and over, but they do have the angle here, covered from the AWP.
There's a flash, it's a good one at bat, and it forces 9 away, so they can at least close the gap a little bit.
But still, the fact that Gizmy is low HP, that's a concern.
Yeah, that will make it a little bit more tricky. We saw that in the last 1v2 actually where, you know, the low health at the end kind of became a problem.
Now, I like this position. Afro trying to jump up, hoping that he was going to have it covered, but isn't, and gives me.
Now, once again, left it. Got two HEs. I won't say it's impossible to win this, but it's very unlikely you can make anything happen.
And he's got the AK, so we're talking about the cleanest of headshots if he's even gonna get a chance to do this one
Nine peeking him out. They seem to know and jumping down suggests that he's not quite aware where that second player is
So he's gonna get shot back any second now. Well done. Huns keep it going
Such a different feel six to one and I at this stage
I would say because I'm gonna be honest in spite of the fact that it's six to one
I don't trust the Huns to keep up this level. So I would say
You know really you gotta make this you know happen while you can strike while the iron taught and all of that
Is get as many rounds as you can before Monty wake up in this game
Right especially this that tea sides have been so bad
You have to assume the Huns are gonna slow down when the rolls are reversed and Monty will really start to deliver a lot more
I have to say though
I am surprised that the Huns have been utilizing double ups not into this round
They decide to go back to more of a default
Collective, but they were running double ups for for three or four rounds there and Monty didn't really change up their pace
They didn't really change anything up whatsoever
Typically if you know scores on an orp like it stands to reason minds on one as well
And you play accordingly you go for like mid to be hits you try and really
Exploit like long control or maybe catwalk or just a straight up B rush like none of this waiting around you just rush it straight away
And we know that Disney has that in his locker in actual fact early on in the tournament
We saw them go for a fast B hit, and they got destroyed.
We were both kind of scratching our heads a little bit
against magic, if you remember.
So he can do it.
That's the kind of play that you're looking to do
in his double ups against you,
but yeah, it's been a bit of a nod one, hasn't it?
Brainwave is setting up the CT spawn smoke
from all the way out here.
Kind of cool, nice little trick to be able to do.
But they are, oh, he was.
He smokes the roof instead.
That wasn't near as cool
I was trying to make it out to be
nine
Doesn't quite get the flick either. Let's give it his life to this though
He's finding just kind of keep playing the angle as much as you can
Very hard for Monty to do much in this round unless you start to give over rifles
So I appreciate having to stay a little bit further back although now they've lost Bartek as well
I don't know how Monty got away with it so much
Another killer score goes down. This is so silly for for the Huns. They don't really have to go down like this
trying to peek the corner here he's gonna get brainwaker see if he can bring his team back into it a good burst as he takes down
Asu Wu that will make it a two versus one now nine coming in late with the AWP and then the USP
So they do clean up the round
But they very nearly threw that away and I don't think there was ever enough pressure on them that they had to lose the first three fights
Yeah, as long as nine is alive on long you don't really need to knock the door down immediately even
allowing the plant to come through.
You have the superior firepower,
you have the superior utility as well.
And additionally, the one spot that ended up kind of
causing that post-plan to crumble was Zerol on Catwalk.
As long as he's alive and Nine is alive,
you control the peripheries, the extremities,
and you can just slowly choke out the T's on the side
that you know have tech Nines and not really much else.
But regardless, someone on the spot, Afro,
patiently waited for the second player.
It doesn't hit the shot.
Again, double ops in play for the Hunts.
Score has picked up the second one.
What a change up from getting
Routalized on the opening map of Nuke
and now into being 7-1 up with
Monty just not able to find the kind of openings
that they are probably expecting here.
I mean, bit of a whiplash situation
coming into the second map for Monty as well.
Gives me not spotting anyone there, but controls is near a fire that he could jump up and take that cap control back
Really quickly. He's gonna throw up a smoke instead. They are backing up to test this B bombsite once again
But nine is back here and he's really been the superstar for this team so far in the half
He's 11 and 2 but once he's alone
He blows open the smoke and catches them off if they'd actually push through because they didn't have the lurk smoke this time
Which is the smoke that I was requesting earlier this time
They did set it up to try and run through but if they get caught on the left
So it's taking a kill against gizmy and it's a three versus five
40 seconds left here or sooner to go down next nine could do no wrong in this half
he's found another kill on top of the smoke and
They've just shut them out. Oh god. We said, you know, what if what if the Huns came back?
You know sort of more of a you know hard coping from a commentary point of view
but they actually have come back looking different.
Wild.
This is also one of those reasons why in the first day or two
on the Custom Off-Tee,
we've thrown out some of those potential narratives of like,
are these guys gonna choke a little bit on a big tournament?
Are they gonna let the occasion get the better of them?
And so far I'd have said no.
This half though really does wreak
of some kind of like paralysis coming in multiple times.
We've seen them just about pull the trigger on beam
and they're like, okay, here we go.
And they stall it, you even said to yourself,
like they walk out of smoke one by one,
they get picked off, they run away.
If they fully commit to that,
there's no way that Nine can hold the line by himself.
And this is multiple times now,
we've seen the same thing happen time after time,
that they don't fully commit and they get punished for it.
It needs to change.
I definitely agree with that.
Missed shot for once from Nine,
it looked like a really awkward peek from a sewer as well.
I think 9 was probably confused by that.
It's a point in time where we would have called that a Pasha Peak, um, for those old enough to remember.
Controls on the other side of the smoke here, and he's got Bartak near enough fire.
Grenade gonna go deep, and they are actually almost backed off into it.
Kind of interesting.
But up long, you'd be masked, looking to find an opening, you'll get one, and control's gonna get traded out.
Even if you had got a kill there, for sure you would have been dead otherwise.
So looking better this time. That B bombsite, it's been an occupation for Monti to try and get it, but it feels like the short A position is where they do the better work at the moment.
Yeah, B has been very choppy to say the least. This was way cleaner. It was also like picking up the pace as well.
as well. Four, he gets dropped as the knife was pulled out and P-Mass spins around and puts him down.
And I think another one of those reasons, additionally, as we saw in this round,
Azumu got his first opening pick in this entire map. Until that point, he was zero and five.
Now, the reason why I think that is pretty significant is Azumu is typically one of their
best players in the game. You've seen this now multiple times over. It's like Azumu and
and Afro with the two guys.
So if Azul is struggling on two sides,
that is a pretty big shot tool that goes missing with it.
Come on, let's go!
Yeah, I think that's worth highlighting.
And it does feel like they've kind of stumbled into this game
a little bit, Monty.
Maybe too relaxed at the huge victories
they were having on a new call, just not adjusting
to kind of what's in front of them in time.
Certainly a bit disappointing to see.
Afro is expecting that they're going to blow up
smoke once again that's kind of what he's waiting for maybe they'll do it themselves at one point
but so far unable to find anything through there they'll recommit another smoke down the middle
and it's a bit of a default setup really so they're just doing all the basic work clearing out this
one with a flash even a molotov on top so yeah nothing out of the ordinary so far for Monty
for the reason i'm highlighting a zoo i'm going to get some stats to back up my statement there
other than their loss against Falcons, which happened quite literally yesterday, they lost at 13-11.
Before then, he had a 1.67 against Magic, 1.42 against Horoic, 1.43 against NIP,
and a 1.54 against NIP on Dust2, and all of those were within the last week or two weeks.
He's been on a heater on Dust2, individually speaking, so this is a massive drop-off for him,
and considering he's typically one of the entry components on this map,
that it's not a coincidence that they're struggling.
That is definitely interesting, yeah.
Well, maybe there's still time for him to make it back.
He's looking for an opening here.
A couple of kills towards the end, and we could make a big difference here.
There's a massive gap between the 8-4 score line and a 10-2 score.
It gets traded out. As you did get his opening,
so we credit him with that one. The bomb's going to be planted.
There's a long flank from Rain Waker as well.
So if they slow this down, the Huns, and they already are,
I think Rain Waker's coming through this round is never going to be possible.
They did hear the footsteps actually, but it was too late.
Seryl's gonna get one and they have got to pull the plug on any kind of a retake here.
Not gonna be possible for the Huns.
So a third round has been secured by Monty.
Still very much on the low side.
I mean, I won't rule out a comeback at this stage,
because my faith in the Huns is pretty limited, as you guys can probably tell.
But it's a very good first half. You gotta give them pressure there.
It is? No doubt.
especially considering they got batted. I think it was 10-2 on the first half of
Nuke and then it ended up just being 13-2. I mean there's nothing else I said. I
hope they don't go out with a Wimper. So far they're not and that is credit to
them for being able to bounce back. Nine in particular has been very impressive
with the AWP. Scores had some good rounds with that secondary AWP. But another
reason why I don't think it's just like you have doubts about the Hunts, it's
also the fact that this is Monty's strongest map by a considerable margin
and their CT side is nothing short of just monstrous.
So yeah, it feels like the Huns,
eight forward still be a good half,
but that may not be good enough against how solids,
typically Monty are on their CT side.
Yeah, it's one of those things where you never know
how many rounds you are gonna need
until you get to the second half.
So you stack as many as you possibly can on top of it,
eight, three right now.
We're going into the 12th round, the last of the half year,
but a different feeling all of a sudden.
Yeah, time to focus up.
Get every last bit of focus out into this game
because suddenly you've got some opposition
on the hunt side of things.
Really one of the first times that I've seen them
look like a team that's a little bit alive here,
which is very good to see.
Do have a bit of a timeout, I'm guessing,
some tech issue to be resolved.
They do happen every once in a while.
Do whatever you guys,
there's an A stream happening as well.
So, you know, you can watch both.
I think Mongols and Falcons are fighting over on that side.
Later on today on this stream,
we've got Parivision playing G2.
That should be, I think, an interesting game.
An interesting test of Parivision,
who have been in a very weird position
throughout this tournament as well.
Yeah, we we had the I guess fortune or misfortune depending which way you look at it of witnessing their inferno performance earlier in the event, which was, you know, pretty pretty woeful to say the least it was the be hit simulator.
We've got more of that over and over past yesterday between K 27 and magic. So I guess we'll see if inferno even gets played and if it does if James got some other ideas up his sleeve.
But I have to also kind of echo that for G2. I actually had G2 and I guess we'll talk about this more a bit later on when we do cast that game
But I had G2 as a bit of a dark horseback to win this event and they also looked pretty bad
I've got to be honest like I've been very underwhelmed with some of their performances
So a couple of teams were essentially there
I mean and maybe maybe that turns it into a really interesting match if both are trying to solve problems
We've seen some interesting footage of you know, just on kind of I think
Blair treated out like a desk there kind of comment with the standards looking over the team after one of those games and he did look very upset at the overall sort of performance.
I think for good reason too. So I'm really curious about that game, but we're waiting for the last round here. No one's taken a headsets off yet, so that's always a good thing.
But if you are just joining us since we started it, welcome to the stream.
Still keeping my eye on the chat at the cost of my own mental health.
Somebody said, maybe you can help me out with this.
Somebody said, Miss Fortune, are we watching League of Legends, Omega Lowell?
Now, I don't know anything about League of Legends, Vince. What you talking about?
Yeah, Miss Fortune is the character in League of Legends. She's an ADC, typically.
There's no way. There's no way they made a character called Miss Fortune.
fortune they did yep she's an older character as well she's been around
forever that's the kind of name that like I would come up with and then
discarded myself for being like just like I even I'm not gonna say that out loud
you know fair enough they've got away with one there I mean to be fair
deadlock does have a character just called the dormant I guess it's less
Why do you have to ruin the mood by mentioning Dormand?
Yes, exactly.
Well, that's the worst thing you could have done.
Well, here we go.
We are back into it.
And nine! Somebody said he's having a life game.
That is definitely looking like it at the moment.
Four team to four.
His team needed somebody like this.
They have looked like one of the most uninspiring teams of the tournament,
but he's taking it on himself to really step it up and him and Steril's over to be on the side of the whole thing very well.
So you have to respect that.
Controls will take down Asuwu and it is a 4 versus 3 here.
Asuwu gonna be ending the half with 4 kills, Afro ending it with 3 and Gizmy.
He can still have Provisal but he's on 3 kills as well.
Rain Waker!
He's trying to do something here, a Bulgarian star.
And Gizmy.
Climbing his way to the hole and a lot of problems here for 9.
He's trapped between a rock and a hard place.
He knows they're going to be coming short.
He has to find a way out somehow.
I'm actually surprised that he's going to allow to live this long.
I think they could have crunched him already
and then Brainwaker will find the following headshot there.
So, Sarah will have a retake position.
Oh, 9 was pissed as well. He saw his reaction.
He knows how important his death is.
He knows letting the door just get slightly ajar from Monty
on the second half is potentially a bad omen.
and Zerot caught by Gizmi.
You said he can improve his scoreline.
He certainly did.
Two massive kills to seal off the half.
And what's really surprising to me,
like we already spoke about Zerot,
I put some stats into play as well.
The fact that as you highlighted,
Afro finishes with three kills.
I cannot remember the last time he has been so absent
on the T side of Dust2.
He is normally leading the charge.
Sure, some of the elements we did discuss,
them going for these constant half-buy, four-spies,
meant he didn't get an AWP into like round five or six.
But I don't think that necessarily paints the full picture.
Like he wasn't doing much with the rifle either.
Yeah, but I'm glad you brought that up early in the game though.
I think it's one of those things that, you know,
like you send out like the early warning signal that,
hey, wait a minute, like doing all these force ups
and kind of the crumbling into these early grounds,
it does have, it has other side effects
than just, you know, losing the rounds.
And one of them, I think definitely being the fact
that they didn't get the all but quick enough,
Unfortunately, so we'd love to see more, I mean, you're right, you're right,
you want to see him do some more stuff, but yeah, well, we are both happy in general.
Monty seemed very committed to going for the bomb site and it didn't really work out.
We'll see. I mean, the first pistol, they just basically threw like some kind of trap card
with just pure chaos with those three sets of jewelies, those eight pistols, as you called it.
I'll see how chaotic they're gonna make this T-Side pistol, because if they can see this,
I will start to get a little bit worried.
Afro, they're utilizing that knock smoke to go for that peek, knowing that he is cleared
from lower tunnels.
They're pushing up close though, another flashback out, and although he gets wanted, it's traded
instantly.
Still pretty nice trick there, flashing his way over.
Not enough to fall back around the corner, but I don't hate it.
We've got still plenty of time and the rest of the Huns now making their way out long
They do not have a smoke for the cross
That seems like a very standard thing to have we instead of be walking all the way up here
Straight contact the Sue we're trying to backpedal around the corner and now they should know Monty
They have a bit of a read at the moment. There's nobody in the middle. They haven't had anything to be at all
The flash sent out to try and see if they can make their way across but they're getting picked off
I mean, it's a great lesson in why we normally buy those smokes.
It's exactly to avoid this kind of scenario.
Huns taking so much damage even getting up on the bomb site.
They are going for the bomb plant, so at least they're gonna get that done.
And that is kind of half the battle in some sense.
Four bullets left for a bar attack, but hasn't had a chance to reload.
The last bullets, as he does pick up the kill.
If he would have had another one, I think Asu is probably gonna be dead
to look at the health that he had left.
What a wild choice for Bartek, who ends on a quad kill
and very near he could have had the ACP just had another bullet.
It looks so thick as well, the way he shot the last bullet
while the magazine comes off the gun, it's like pure style points,
but as you say, he just ran out of bullets when it really counted.
Really great effort though from him.
And could you imagine if he pulled that one off?
I mean, that would have put the Huns on like a fast track to
So much elation, the hype would have been at a fever pitch, but instead they have to just face the reality they lost the round.
They have some options.
I am surprised that Nine has not gone for a scout.
How often do you see like a post-plotting to no scout on the T side?
He goes for a deagle instead.
That is an interesting way to turn the round, but I've got to be honest here for Monty,
It's easily a way back in. I think, like you said, if the Hunts had won that round,
I would have started to go nervous too. I would have said, you know what, maybe
once he wound up losing the map, which otherwise, you know, if you'd asked me
before we got started, I would have said, there's never gonna happen, never in a million years,
but if they would have won the pistol here, I think there's an increased opportunity for them.
Now, they have to take the long way around and prove to us that they can play well on the T side.
Let's see how this one plays out. Asuwu, we want him back in action. It's part of that.
Let's go. Getting out of the kill is 9, headshot onto Asuru of 5 versus 3 as they just kind of get cracked.
And there's a bomb signer down the middle, be massed.
The third man to the fourth is there going to be any answer here for Monty.
If he gives me bursting away forever trying to find that kill, the brainwaker is the only one to pick up a kill.
He is going to be locked inside of the CT spawn position.
Trying to get out of there 9, shoots him through the door. What the hell is happening?
I'm pretty sure gives me in the rest of what you're asking the same question and what's happened to Afro
I mentioned before about a zoo who starts when you look at Afro starts and does to it's even more impressive
Like you would have to go back
And that's the last time he dropped a red rating that includes their loss yesterday against the Falcons
He was 1.05. He's had a 2.04 against IP a
1.64 against Navi where they beat them 13 for
But here he's a non-factor 4 and 12, and again because they get broken so little, this means it's going to be a while before he gets an open disroute.
That's just a wild turn of events. Why didn't I shoot him through the door with that?
That's such an unlikely wall bang to hit, it just suddenly feels like a different team.
If they'd started a tournament playing like this and landing shots like these and with 9 orping at this fashion,
Just imagine how much more interesting this whole affair could have been for them.
I guess we always like to say, you know, better late than ever in everything, but it does feel like this is as late as you could possibly push it in a tournament to try to have something like a resurrection of the team.
Maybe we will get there.
Round number 15, Monty.
Yes, they win the pistol, but they are immediately back and slapped in the face by the Huns.
who behind the second round and win that round. There's nobody who can beat me either, there's you, you had to get a very fast catcher and a kill there, otherwise this B-bombsite's gonna be gone.
Seryl finds one with the M4, one with the grenades, and he's gonna keep going, triple as the back of his getting in. It's gonna be absolutely fine here.
Ten rounds for the Huns. I don't... I can't really understand what I'm seeing Vince. I, I, you know, yeah, I just, I don't know how to make it make sense for me.
me. It doesn't really. It's like the curtain was coming down and then it just got blocked by their
foot. And it's like okay maybe there is some life left in them just yet. I'm just amazed it's
happening on Dust2 and the Monty are looking this shell shocked ultimately. After I was being hunted
they seem to have a good read of where he is and he's just the dead man. They go for the knife.
Okay okay I was like I thought they were gonna bait him from long with some shots and his
And as the Rolt was going to drop down and shank him, I think the fact that his Rolt's
on 26 health is the reason he didn't go for it.
Either way, 10-5 to score and that was a 4-spice, so Monty have nothing to speak of in this
round.
Yeah, it's just, it's such a wild experience, it really is.
But maybe, you know, you've been criticizing the Huns so much, maybe your criticism here
for Monty should be, when you win that first map so hard and you're going to play one
your best maps or maybe your best, your absolute best map on Dust2, like there's
gotta be, there's gotta be more, there's gotta be like more confidence, there's
gotta be more of a sense of, you know, I guess like an instinct to win and close
it out because here's another problem though, if this goes a third map which
now all of a sudden looks likely, how is the mood gonna be in the Monty Camp?
They're gonna be so confused, like Shell Shock, yes, but once you get the break
between the maps which gonna be about like 10-15 minutes, you come back, you,
It's such an empty feeling saying what the hell just happened like we're playing a team that's that's playing at an all-time low
And we completely smashed them on their own map and now
We just disappeared from the game before it seems like
My sir is a really interesting point to highlight and how does the coach how do the how do the players kind of
Try and get their head together how does Gizby try and lead the troops out of what will be a very topic and
Confusing and just a daising experience. Yeah
I can't I can't really add too much to that. It is fascinating, but I suppose you could say that's what the Hunts were in
They got smashed to whatever nine whatever the coaches said to these guys is certainly live in their spirits
I'd be I would love to hear what the
The kind of rallying cry was or whatever was said to the players
Because this is a completely different looking Hunts to any Hunts team that we've seen throughout the duration of this event
Even when they beat Fisher College, they weren't landing shots like this. They weren't playing this way
here you won't yeah that is a little bit awkward but they can be just fine
nine with 17 and eight sterile now 16 and six and score with 14 kills very
interesting turn of events well guess we counted them out too soon which I don't
mind admitted like a hundred percent commit to the idea that going into the
second map I had already counted out the Huns which again you know I always like
to throw in that like I'd love to be wrong but that's really just me saying
I don't think I'm gonna be wrong but it is really cool to see the Huns turn this
around it's so unexpected I just keep bringing it up just to say that it was
looking so dire for them and it is really interesting to see that they've
managed to do this so more of this please afro is still missing from the game
asu you can say the same gizmy will give him a little bit more leeway he's also
the IGLing and we if nothing else we're looking for Afro and Asu before we start
criticizing Gizmy for this. They're gonna have a buy in this round, but surely if
there's any chance to turn it around it's right now.
No upflow for Afro again. The money's been so poor all you can get is anyone else.
And mine does have the Orc, he has that advantage. And Afro loves to play
aggressive through our middle but also these Catwalk plays we see it very often
from him. The Catwalk peek into a kill, they run a second player down into the
lower tunnels. So this is giving a lot of map control early on to the Huns, where Monty
don't feel like they have any potential opportunity to take this for themselves. Additionally,
you're leaving Rainwaker onto the site alone. It does have a monotone and a smoke, but it's
susceptible to being charged down. They're going to go for this B-Rap. The flashbang's
not ideal, and it's going to be forced back. They still got tons of time on the clock.
Like, they can just run it again if they want to.
yeah that's the better there's so much utility there's nothing wrong with them
doing it one more time rain waker he's got one incendiary that's a good grenade
to have to try and stop any kind of an upper push but the but the difficult
thing is finding the timing for it though very often you're not gonna be
knowing exactly when to throw it down in fact I could be doubling them in
middle I don't hate this but we'll see if they can find the right time for the
the crunch. Smoke goes up, Flash going pretty deep, but there's two people waiting here.
Still not bad necessarily for Bartax. He finds the kill and it opens up for the rest of the
team to try and walk onto the V-Bondside. Controls gets the shot onto Rain Waker and
gives me. He knows there's somebody there but he can't really punish them easily. In
exchange for grenades, the farm is going to be planted and I think Monty, they have to
fight for overtime to save their rifles and walk away. That's such a disappointing choice
to have to make when, again, this is a map you're supposed to be rock solid on, but
Great call for the Huns, right?
Even Bartek in that middle.
That one kill is setting up the rest of the team quite nicely.
That is bad. I think Rainwaker is going to be bitterly disappointed
because he had a really good first map.
He would be disappointed if he didn't do better on the approach.
He actually had like a prolonged skirmish fight
with the first play that came through,
which I think would may have been Controllers.
And he ends up going out second best in that.
Actually whiffs out and spray and dies.
If he can hold that kill,
I think they can get back into the round there
and the map overall.
But again, Afro has had an AWP precisely
zero times on this CT side,
and he will not be able to get one in this round either.
They still do not have the cash
to afford him the sniper on Dust2.
This is getting absurd.
Yeah, it's hard to make sense of the concept
of not getting a sniper on your sniper player, you know?
There's something about that that's a bit confusing.
Like you don't enter a Formula One race,
you know, in a Prius or something.
Like it's just, you know,
there's a reason we have the equipment
and the old people with it.
But that just hasn't been the case for Monty, unfortunately.
Yeah, 12 to five.
I'm still, I myself,
I'm just a shell shocked at what's happening.
See Monty can flip the switch themselves.
Over time is seven rounds away and they haven't really had any real strong footing on this.
Bemars and Rainway could do the rest of the cannon moment, but without the rest of the squad here,
I don't think they're gonna make a difference.
Get up on the stake from controls,
get up in position with the audio and Gizmy takes him down.
A little bit of aggression from the CT side, but now that they got the kills, you want to see them fall back, right?
They're 5-1-3, you don't have to fight any longer, but good job.
You're going to be able to
get to the top of the map.
Exactly. Take your advantages.
Cut your, uh, I was going to say
losses, but you're wins and
then. Essentially put down the
Huns and if you can, there is an
op there available for you to
take as a reward, assuming
that you have enough players to
juggle these weapons. You've got
to keep all five alive, but
this is the big, particularly
American way back on the
before hand. They're able to cross. Score is low, but 9s kill in the fight with 17 kills.
He's had a great dust 2, and maybe he can still put down some bodies as Gizmo's on the
receiving end of the AWP.
So that's 20 seconds left. It's not out of the question. Rainweaker is going to go down.
The Huns with a huge deficit of 5 vs 3. It should be impossible to do anything more than
this.
But 9 has got 10 seconds. He might have to find the kills rather than fight the bomb
plant here but now they're backing on out of there and I don't think he has any more time left so
unfortunately not giving the opportunity he's gonna stay with you all though and even around like
this one like if you're gonna start a comeback if you had got those kills in the middle and then
you know oh you walk out of there with four or five people alive you might feel like okay that's
a pretty cool round like we kind of smack them and and that's fine this is around where you think
and we we barely made it through in spite of getting a couple opening and if we go make it through it
It means that they're gonna have a great lead by coming into this round as well, even if they can fully afford the weapons.
There's gonna be some missing grenades.
Don't think they can afford an AWP other than Aphro going for a glass cannon because he's on 4900 coming into this round.
So he has gone for a glass cannon AWP, so it's not just the fact that Nine survives, it's the fact he also denies the AWP from trading hands.
Like I was talking there going into that 5v3, 5v2, like, cool, you've got the kills you're looking for, you can take everyone down, there's a reward of an AWP for you.
Well, there isn't.
Nine denies it completely.
So, you're in still really grim situation here, Afro's got an AWP but can he do anything with it because so far the answer has been a resounding no.
What a match it's been.
I thought at this point it would be all over already, but one team needs six more rounds.
They've got one of them out of the way and now they're going to be trying to take some
long control here, Huns.
It's a good flash for you, with even another one for controls to kind of keep it running,
that smoke door is going to slow them down, but I do like the attempt to get the long
spawn, it's worth trying.
They have such a big buffer around that they might as well.
You're just going to get one, you could read, they can trade this one out every time.
kill for his two at the beginning. So five versus three once again. His two started to
look a little bit more awake in the game and that's a good thing for Monty's prospects
of a bigger comeback here. Don't know how the Huns again get back into this round. If
your master's gonna stay by the truck there actually that gives them at least an opportunity
but they re-smoke it here. Yeah, Tentifat, Wobang, he's just missed on both sides as
Well, that's a scary sound
You do have two Molotovs though, so once that smoke is cleared they're probably gonna toss one of those on the car just to make sure
There's another smoke. They're wasting so much time
Well played by Monty. It's been a pretty tragic
Dust two so far take nothing away from Hans. They played to a way higher level than I think either of us expected
The Monty is starting to show some of their dust two prowess here once that smoke clears
There is still gonna be another 30 or so seconds
Lining up the utility smoke tossed in be mass unaffected by the car
Right up the flashes day he can't find the spring down they were turned away from the flash as well and they
Managed to check him either
Choles gonna be going down this round is still fine, right? There's only 13 seconds here in a two on four
So if ever the turn on winnable meant anything, it's gonna be for around like this one
But again, there are so many shaky, you know, individual moments of it must have been playing well
Don't gonna be wrong like he's up to 17 kills
But then you hate to see those small moments of doubts flicker through the Monty Monty individuals
They're up to seven though
So now we're looking at five more rounds for them to get that OT on board which again
It could definitely happen especially now that it feels like they got more of the roster
Contributing to the game which I guess good
Yes, Afro has the AWP, he's now got full Kevlar.
B-Mass, as you said, has had a pretty solid game throughout,
it's been really the only shiny light ringmaker's had a couple of moments.
Grenade, masks, the cover.
So, 9, I don't know if he actually saw any of those players,
it's going to stand to reason that he knows at least what he wanted to across.
But he realises it's 3 though, because that does make a difference.
Afro, in the meanwhile, though, puts down controllers.
Because I think we're trying to blow open the smoke,
we're going to go smoke again here,
And he peeks in, what a flick that is from Afro!
Beautiful, we've had to wait a good 20 rounds to get to this point, but finally, that's what he has in store.
Yeah, it's gonna be worth waiting for if we can finally get some glades of what Afro can actually do on a map like this one.
Double kill to begin with here, 5 vs 3.
The hunt is so close to the finish line, at least on map number 2.
If they crumble now, I suppose it would be sort of the, you know, the ultimate power way of losing a series is, you know, you kind of get blown out of the first one, then you have an amazing comeback, but you can't quite make it.
Like, you can't get it over the line. That must be one of the worst feelings. So that's kind of another thing that's in store for the Huns, right?
If they can't complete this. Even going into OT, you've got to assume that all the momentum will be with one team if we get there.
Here we go. 28 seconds.
He's in the smoke. Charging out is a ton of fun. The bomb. Nobody is covering it.
Seryl's on the other side of the smoke. That's a wild play from Gizmy.
And it's going to pick up the round there for the.
Mafro gets the last one, but unfortunately just that play was dead on perfect.
He came out of the smoke at a perfect angle. Couldn't be spotted.
Very nice he done.
Oh, both of them were safe flicks, the first one, second one was staying, but if we do get to OT, then surely Monty will be in the assembly, they'll be in the drivers, especially as to whether they can get there or not.
And off the basis of that last round, I've got more faith. It's good protocols, vibes looking good, vibes sounding good. You can hear Afro there getting piped up as well.
He's he's getting into the right frame of mind after a very slow start into this one. How what was it 4 and 11?
I think at one point he's up to 9 and 15 now
Yeah, it's starting to do starting to sound off a little bit I do like that
You do need you do need the full team here to get them fired up
Four more rounds at one point he was seven
Time is running out for the Huns
They have money still the lost bonus is gonna start to kick in quite a bit
Try to push aggressively up there I like that idea sometimes you can hit position
So fast that species are not gonna be ready and that was me in the case here
But out on long good Mars is stopping the other side and he's almost taken on score
That was the early burst
I think this catwalk push is actually successful even if they haven't got a kill
but it needed the long component, the other pincer of that movement there
had to be in play and unfortunately they just got shot down by Vimass.
Oof, Steril misses his chance as well, an easy one.
The lead from the score finalized and will it be a clean sweep as control as the stuff
between multiple CTs? They line up for him though and he takes down two.
He's down to 19 HP, but he's also securing his team less AK staff contenders going into the next round.
So he's already got a good job.
Will they give him more casualties?
What a one-tap onto Azulu! Surely he can't win this round!
Monty, this would be a disgusting way to lose.
Yes, 30 seconds.
No one health already in there.
We go Rain Waker, shooting him in the back.
I mean, it's not the most gentle way to do it, but it'll get the job done,
and that's really all they care about right now.
So seven round gap has turned into just three now
Afro I think with a bit of a laugh as well
Like it feels like the all things considered the mood is all right in the Monty camp
Which is interesting because I feel like they should be way more stressed given given what's going on here
But you did say I think at the end of the first half right there CT side is is where they do a lot of their great work
And the Huns are feeling the pressure at the moment the money is running out
They're not getting the bomb plants in here, so even the lost bonuses is not going to carry them all the way through.
Oh, this is very, very interesting.
Yeah, I mean, to put it in perspective, they have a 62% win rate on their CT side, just under 50% of the bomb.
So it is a much more powerful half of the TSS.
Zulu though goes straight back, makes a men's Fraffro's death, and although Gizmy was low on that drive-by with a tech 9, he survives on six.
So two for one trade, but yeah, gives me a low health.
Good interesting.
Bar attack.
If you hit that first D.E.A.L.E.
shot, you're alone, would give me on six health.
That actually could have changed the rounds significantly.
Don't want to see you necessarily fight the scout here.
I appreciate the confidence in Bimass, but just try and reposition so that there are
no easy pickups like that.
And eventually the scout's going to fall back anyway.
So two versus four, I think nine is hoping that there's going to be a peek in here, some
sort of a mistake so that they can pick up under the rifle and here's the B-bomb slide.
It doesn't seem like that's going to be the case here, Asubu, he's only up to nine kills
but it's a hell of a lot better than what we saw in the first half and in terms of the
clock in the round, 30 seconds left and nine starting to fade away.
is the Huns as a whole. Seven rounds are just about to be turned into two as Monty
really closed the gap for that overtime position. This gives me going down, but
that was the easy part of it. Now the backup stun action is about to get there.
The rotations in the rain wake are going to be coming up through TCC spawn and I think
they've run out of time unfortunately in the area just to make it even worse.
I mean fair play. That was always going to be a very tough two versus four.
So I don't really blame the Huns for not being able to do that, but yeah we're
getting close now to OT. Another 3k for BMAS, he's up to 23, having a hell of a game individually.
He's good to see. Yeah, he's only on the 9 kills, but he was 0-7 at one point as a man
wrapping the new game, he's actually putting himself in contention for the next one. But
he's okay now, he's back into this game. As Armonte, 10-12, another full investment
from the Huns, but they have run into a bunch of problems these last four or five rounds.
Wonty on fire now suggesting, well, signaling I should say that they are on five rounds
on a raw streak, Hunts need to try and break that. If they do, they can still take this
map in regulation. Take us to a third. That's a big if though.
So we get kind of universe you've invoked by suggesting that a Shuwu could be the next
James Bond, it's like, yep, Bond, but if he was into anime or something.
It's the really weird crossover, that.
James Bond.
Let's forget about that as quick as we possibly can.
We got two rounds left in the comeback.
Monty.
More of them have woken up.
There's finally really get there.
He must be doing most of the heavy lifting again, we call him a young veteran because
he had some really early stinting in tier 1 Counter-Strike and then been doing a lot
of streaming different things.
Now he's actually back playing and this is one of the better performances we've seen
for him in a minute, trying to pull his team out of the gutter and back into the game,
30 seconds on the clock, they're really hitting this, there's going to be another B-Spot coming
out.
Actually, he can Asubu and Rainwake a hold this bomb site.
Izumi's in the middle.
As long as he doesn't die right away,
they can just focus on this.
And that's a banging start.
But Theralt, he gets one back.
Izumi's traded up.
Not so bad.
And Asubu in the corner.
One kill will do it.
That's instead of his team quite nicely.
13 seconds left as they try and make the cross here
in the middle.
Bartax holding it.
They come through the smoke.
Nice shot from Afro, but he's still got Theralt to deal with.
Pulls out the rifle instead, which is a reasonable choice.
And let's see if he can do this.
This one is going to be for the map as well.
In the smoke, hiding from Seralds.
I love this.
Such a hard play to be up against here for your Afro.
Is he going to expect it?
And does he have enough patience to wait for that smoke
to fade?
Pulls out the grenade, and now goes back
into the double doors.
He's traded places, and so far Seralds
has played an ice cold on the other side.
Oh, he's checking everywhere.
He's been completely done by Seralds
to win the map with that one on one 13 to 10 is what they end up at here the
Huns with a massive comeback in the series it's a really good performance
from the Huns after getting stuffed on Nuke but I honestly thought that Monty
had this in the bag the way that they played those five rounds prior to the
last one it looks really good even in that last round Anders they get the
kill through the smoke and then he's saying like Azuz just needs to get the
He did low HP on a couple of players and they lose that trade in middle and everything just gets died out
and now you probably say like momentum wise it was fancying Monty if we you know going to OT
but it has to be a crippling horrible like confidence shaker that on CT side you got yourself established
you got aphor on the AWP you started to have B mass like really teeing off and getting a bunch of multi kills
and it still wasn't enough and now you're playing for your tournament life
Well, and then here's, you know, just to kind of throw back to some of the other rounds, right, like in the first cup, obviously, there are a number of rounds where you say, man, what would have happened here if Monty would just one, even one more of those, but maybe more significantly in the second half, they win the pistol and then they lose the second round.
Could you imagine, like, overtime is sure that that doesn't happen. They're definitely going to get OT.
So a lot of rounds to kind of look back on if you're on the Monty side here to think what's it and obviously that the
Part of the art here of being in a counter strike tournament is you can't be thinking about that right now
But it's hard not to do that. Hopefully they've got we're cacti food and we give me they've got the leadership between those two
To kind of say that's not a conversation for now
We've got a focus on a third match. I can't believe I'm saying that the Huns have played
to be honest, some of the worst
counter strike in the tournament
right up until this moment.
And the fact that they can even
sort of turn it around after, you know,
this is like their final chance.
This is elimination, obviously, on the line.
And they make it happen after getting
bodied 13-2 on Nuke.
I just think that's so crazy.
The crazy storyline going into the third
map of Mirage. I'm almost speechless.
It really is. Like, you win
the Huns choice of Nuke 13-2.
You're moving through into dust to and again, this is a fortress of a map for Monty. It is statistically
Individually their best map the only map you might throw into the mix is an UBIS
But there is a way smaller sample size on that compared to dust to this is their bread and butter and you completely
Neutralized afro for pretty much three quarters of that game and even with B mass popping off and having a really good individual effort
It still wasn't good enough
I've got to give so much props though to nine the way he played dust to was phenomenal
He was so integral with that or pns on 20 kills alongside zero
but he ends up having a ton more rating and
Honestly so many opening picks for that guy. So right now
They need to be thanking nine and zero for keeping him in this event
But we'll have to see if they can keep it going to Mirage because how often do we see it to him like the Huns?
Have a good map disappear same could be said for Monty
Yes, keeping the focus at an all-time high and coming back in with the same mentality
into the third map is important and with Monty already proven you can slip up in the break
between the two maps and the same could happen here for the Huns.
So questions all around, we don't know what's going to happen on that third map on Ravage
but we'll find out rather shortly as we do head to a break and we'll be right back so
So stay tuned.
He said she loves you, but she can't love me, but I love you
I won't play window anymore.
What's going on?
Play your role, one expect.
The human body was built to move.
Not trapped at the desk in one singular posture for 12 hours a day.
It's time your chair evolved.
This is Secret Lab Titan Evil.
Ergonomically engineered for you, games, hybrid workers, artists.
Back in your every move.
I remember back when we were getting towards the Budapest Major, a lot of teams were hyped
about the Huns, how they were playing in practice, what they were able to show against some teams.
We did an interview back then, nine, when you were still the leader of the team as well,
and it was a very heartbreaking loss for you guys, because the expectations were higher.
So, and especially because you had good practice in Europe as well.
So after that, then coming into 2026, what has it been like within the team, the changes,
where you guys are at right now?
Explain it to me and everyone in the world.
But there's a disappointing major results, obviously.
We had to change a bit, because MungoSur
were going through changes.
And obviously, they had to pick Cupra.
So we had to replace him.
And I mean, replacing Cupra, I knew it was going to be hard.
Yeah.
Not only inside the hierarchy, he's
like this very bright kid who's laughing all the time.
So that helps.
His laughs are really funny as well.
When he laughs, I laugh.
Yeah, yeah, yeah.
And that helps us out with the atmosphere and the stuff.
So I think replacing Kobra, we kicked the right guy.
But inside the server, I think we're still starting with how we should play
or how things are supposed to go out.
And I think we're still struggling with the formula and yeah, then at the moment we're trying
we're trying to change something but we don't know how it will turn out so
Yeah, it's a lot of testing and trying I can imagine. Do you feel like you are still trying
to find your identity as this version of the Huns? Yeah. Like to know what you want to do
Because when I looked at some of your games, you still can be explosive, you can still be exciting,
but it seems to me, the ending part is where you can get confused at times.
Would you say I'm right or wrong?
We have the generous idea, but honestly, executing that idea to perfection
or at least somewhat acceptable sales, we're making a lot of mistakes on that part, I think.
Now, not making the majors is obviously very sad in her team.
give you some more time to prepare. How important now does this event become for you guys to obviously
get some more VRS points to grow and try and develop?
I was like at the moment this is the biggest chance we got.
Yeah.
Yeah, we're treating it as such.
What do you feel like you guys are aiming for here? Like what do you want to achieve?
Playoffs.
Yeah, yeah.
Do you have the confidence for that though? Because like when you're talking to me,
I'm not seeing the same confidence. Remember when we spoke, Budapest, before you got eliminated,
I was telling you other teams told me Hunter practicing really well, they're really strong
teams to go against, but now when you're talking to me, I'm a little worried. Yeah, yeah, yeah, yeah.
I mean, personally, the goal for the team is to try to get three wins and go through the playoffs.
Personally, for me, because it's been a struggle, so I don't have much expectation.
you
you
you
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We are back once again. It's a third map here between Monty and the Huns and if you watch
the first map and you kind of walked away thinking you know what I can't I can't see
anymore of this because there's always going to be a tool you might have been right in
thinking that but it turned out a different way. The Huns they finally found some strength.
They came back on Dust2 looking like a completely different team.
And I think Monty were kind of shocked by that.
They didn't really adjust in time.
They tried to make it back on the CT side and almost didn't over time.
But it was too late and now we're going on to Mirage.
So I have a great twist to what otherwise looked like sort of a boring story in some sense.
So I'm glad that that Huns have really
woken up here well played.
I mean, I'll be honest, I was ready to to say this is a two zero Gigi after that.
For intense purposes like we came out of the first map and we said like we want to be surprised
We'd love for the Huns to arrive and they did but it was kind of at the cost of Monty
It was weird
It was like the Huns arrived and they they took all the life force of Monty and Monty was just a lifeless husk at the end
It was so strange
So now I'm just sat here and is completely perplexed no idea what to expect from Raj
It could literally be anything. It could be a stomp. It could be close. It could be anything at all
Yes, I think I've reset my expectations as well. It's going to be very hard to figure out how this is going to be playing out.
For those of you asking who are new to the, you know, the whole project that we got going on here, asking are these two twins?
We're not, but weirdly we are born one day apart, you know, same year and everything. So there is definitely something weird going on there.
Maybe inadvertently we're planning some medical experiment that nobody told us about. It's possible. Everything's possible, really.
really. Um, so yeah, that's, that's, that's the end of it. Mirage though. Um, are you
feeling some mirage? I feel like some, some people hate it a lot. How are you on it?
These statements, I don't enjoy playing Mirage because I feel like it's so kind of
like boring at this point for me personally, but I still like watching it.
I think it's actually lends itself a lot to, to a lot of fun counter strike, a lot
of close matches, a lot of back and forth, a lot of aggression on CT on T side,
playing, not a fan, watching, no problems.
Okay.
How about you? Are you a fan still?
Um, yeah, I don't have strong feelings one way or another.
I do agree, like, watching is fine for me.
Um, I guess playing it, I just, I don't mind so much.
The only map that I really don't enjoy playing these days is probably Inferno.
And I don't much love watching it.
There are some teams that play Inferno, but I reserve most of my hatred for that one.
But yeah, we'll see. We'll see if they can come up with something interesting and cool.
We're going to be looking at Afro and whether or not you pick up that AWP within a reasonable time frame.
And we're going to be looking at the other op of 9 to see
if he can get that into action on a similar level. That'd be really fun.
Yeah, that's that for me is actually the big question now.
It's normally I assume Afro is going to show up and it's whether, you know,
You have like a B mass or a rain waker or someone else that's gonna like step up with him
Now all eyes are on afro because for his I said before like going into that game
You have to go back 10 or 15 maps the last time he actually dropped a red
Rating below 1.0 on dust 2 I included 2.05 ratings or 1.6
So that was a massive surprise to me. So we'll see if you can get it done here
They're gonna be starting on the CT side
That could be a problem for the Huns because their T sides have continued to be a bit of a disaster
Yeah, that's the next part of the recovery isn't it, if they could start to make those
work here.
The pistol round surely would be nice.
The smoke bounces off towards the short side, is that really meant to happen?
I feel like that was going to be a window smoke, Afro gets the kill on to 9 but Bartak
answering back at the bomb plant is 100% going to be secured here.
So whether or not the smoke was inadvertent or not, it's worked out fine for them.
It's a 4 on 4, there is a smoke kit combination.
My favourite thing on this map is you know Vince, because it means any round can be won
as long as you've got those two tools ready and waiting.
Afro is going to be going down, but Gizmi's making his way onto the site.
Oh, he can't be stopped either!
Shoo!
Covering his IGL, and there we go.
Smoke kid on top, I think they've already lost the round.
There's nothing that Ceryl can do to get close here.
Doesn't matter if he gets kills along the way, none of it is important.
It's the fact that you can't cover that distance and find him in the smoke in time.
So Monty will pick up the pistol.
He just had that man on second of indecision and then it was Azu that took his head off
and if he gets that kill and a lot of his crosshair was in good place to do that, then
it would have been a 3v2 in favour of the Huns.
Everything changes.
It's this shot here.
Yeah, the attack had two players running towards him on triple box and he had the perfect crosshair
placement.
What a shot from Azu.
It's a Monty strike first on the decider.
Now I have a point to prove as well because even if you do beat the Huns, some people
are going to be having question marks that you even lost Dust2 in the first place.
I think it's definitely true. Yeah, they're gonna want to prove that yeah, we were out of it a little bit there
But now we're right back into the mix
Rain Waker
That's the first kill there with the M4. They only have one SMG
So they don't want to have too much of a bonus situation going on either against the potential armor that's coming out in this one
The rainwaker's gone down. What was going to happen to that HE?
It should have maybe killed Seryld right away
But eventually they will get him and I think the surround is still fairly easy from one seat to wing
Just a question I think of how much damage they could potentially do to the CT side here, the Huns.
Bomb plant's not bad either, but there's just Tolo on health already.
A little bit of a sloppy work potentially coming into it now, but 9 on his own and they actually can't do more than the 1 kill onto Rainwaker.
Because I was gonna say, if they get the bomb plant and get, you know, 3 kills in total in this round, that's still pretty respectable.
Like, that's an annoying round for Monty, but only one casualty.
Oh, that would be a W in my book for sure, yeah. They'd be very happy.
because it really does put a lot of pressure on Monty and again we've said one of the consistent
themes about Dust2 on both sides, T and CT side, was how long it took Afro to get an
AWP in his hands. By getting those kills consistently you just extend that delay longer and longer.
He's got it in round 3 and you're up against some rifles. So this is really the first time
that we've had Afro since Nuke, which by the way he was just unbelievably good on as well.
The first time since Dusty, where we've seen Afro with an early on with a chance to have impact early doors on the map.
Third round.
We've got two Galils, one AK, and two Deagles coming out here.
So definitely a round to respect if you're on the monty side of things.
But that early AWP is sounding off, they know that it's in play now.
Well, it doesn't have to give his life for the information, I suppose you're kind of thankful that that's the case if you're going to be peeking into that at all.
Coming out alive is not so bad.
The mass control in the middle, in fact, three of them are here, so points for the mid-round retake of middle.
It can be very powerful sometimes if the CT started to do this, they don't flash their way into it, but that is another way to do it.
You can even throw those flashes from the B bombs, that in case people don't know, you can throw them all the way over the wall.
So I do like it. You know, sometimes on Inferno we talk about top banana retakes.
I think if the mid retakes has a similar kind of mechanism on a map like this one, I think it's quite worth doing.
Let's see how that develops as time goes on.
I've just got this really horrible gut instinct that the Huns are going to show us a glimpse of brilliance
brilliant so we're going to begin to believe and then this map is going to just be the same as what
we've seen thus far on T side they're going to get like two or three rounds maximum a ton of rifle
rounds just when nothing happens they've only got three kills so far with 15 seconds to go they've
been spotted out in the open and gizby will not give him a second chance of reprieve be must very
much the same and bar tax options are save the ak or go out into certain death and he picks a try
and hold on to the rifle i say try because he nearly gets wall banged down into his demise
But it is a 3-0 and it's another round you just sat there like waiting for something to happen from the Huns and it never arrives
Yes, which is that's the version of the Huns that we're trying to avoid at all costs right?
We don't want to see more of that
We want to see them to make some of these decisions whenever they get an opening and even if it's a small opening
I brought up this point earlier that sometimes committing to
To every a plan any plan is better than than shifting around and waiting
Or maybe we're gonna get one more opening maybe 10 seconds from now. There'll be a better position or that's be a little bit slower
And see like sometimes that's just another way to go. This is it
Bartak has committed to running up the ramp. I like it if he finds an opening he'd clear a bit of spot for his team
But the bomb is not back in T spawn here, so they're not gonna get a straight bomb party
But they're out fighting for it and let's see if they can do some damage
They're putting real pressure on rain waking. It seems very uncomfortable in this position
It will be afro though to stop Bartak in his tracks and
The green waker goes down next, so they did slow down just a little bit, and it's a 3 on 5 here now.
Oh, that's a close call. A close one. Takes down a 2-0 as well. M4 trades hand. Suddenly this round is on.
You're absolutely right. Afro shooting him in the back, but Score got another kill.
On Pimass, 2 vs 2. How did he get to this?
This Seryl will take down Afro as he took the risk of jumping on top of that box and Gizmy must be confused.
Guys, we got two kills to begin with, a five on three, and yes, we let slip of a tech nine that went in towards that window position.
While Gizmy's gonna get the bomb here though, that's unfortunate. Seryl going down and a nine has to backtrack and say, oh, we forgot something along the way.
It even fell out on the other side.
It didn't even just fall into the hallway.
It goes all the way down into middle.
That's a disastrous turn of events.
It's just the kind of fortune Monty needed after score,
lit up the scoreboard with the double tech nine frag.
Yeah, there was a lot of questions asked
as nine rolls the dice and it comes up snake eyes for him.
Gizmy will be clutching with his five and zero,
but there is going to be a question like how is it possible
score, can walk out a connector, shoot a player up on balcony and no one is there watching
staircase con. That's wild. Like you've got to have that angle covered.
Yes, I think there's definitely ample criticism to be made of that and unfortunately those
are the kind of slip-ups again just as to project forward for Monty, right? If they
can't fix those, it's going to be a problem later in the tournament. There's no question
about it so we need to see more rigid kind of a defense coming up here. The
start is so good in spite of being the Huns are finding a lot of pressure and I
guess the other side of the pressure right is the fact that they managed to
get scored that deep in towards jungle which again I prefer to see the Huns
try more rounds like these where they just they have a bit more force at the
beginning of the rounds I do like it even if they ultimately end up losing it.
So early Molotovs are going down towards that top mid position, but it will be score again.
He's picked off Rainwaker coming down towards the bottom of the A ramp.
Counter flash coming out from Afro, he wants to get a step closer.
This is super dangerous.
Let's see if he can do the silent drop score.
If you know how to silent drop this corner, there might be possible.
The master is going to be going down though, nine finds another one and it's a very good
opening to the round here for the Huns.
It's nice kill from the Zulu, he did that.
Got it pretty clean as well.
Molotov down on Khan, he's going to stop any re-engage through underpass, obviously we
have the benefit of seeing that, it won't be the case.
His chair and top of middle are occupied and then just outside of A, where Afro is playing
along with the AWP but he's looking down in Khan, he needs to actually kind of scamper
back to the CT boxes. He's very susceptible to being peeked from Palace or from Ramp once
that smoke clears and he's on the same page. So he's keeping himself alive. This does kind
of forfeit site control, but it means that he can stay alive once the T starts to push
on.
35 seconds. It's still plenty of time, but if Afro Stancelland kills, it could be pretty
awkward here. And if we're going for a bit of a peek, normally we see him holding those
angles forever and ever just waiting for an opportunity but this time he wanted to take
a bit of a look didn't hit the shot unfortunately. Double flash towards CT spawn they need that
bomb plant now we're running very low on time 17 seconds here but controls making sure that
Geese and he can't interrupt the bomb plant and I think for us who were in Afro with the money
that's left on the team if they save both these rifles they're gonna have a pretty reasonable
buy in the next one but if they die there are gonna be some concessions to be made maybe most
especially for Afro so I would say it's better to save this you're probably not
going to get into a two on four victory here so the Huns are on the scoreboard
and that's um that's great news. The martial controllers is going to let the
both of us here though that's the first shot Afro kind of has to connect to this one as well
and he goes down the same you're saying some concessions may need to be made even with a save
well no it's definitely going to be the case they can scrape together a biome he gives me
he's on 7k so he drops for afro and there's definitely going to be a couple of plays that
are going to be struggling after this.
Yeah, in fact it gives me that much extra cash, definitely step my mind a little bit
there.
That's great news, that might actually get them into a slightly better position than
I was expecting.
So at least there is that going for them, that's good to see.
And that's not always the case, like even if you fall 4 and 0 up, it could still be
a different scenario.
He's got the MP9, this means that's definitely one of the concessions, the rest is going
to be the utility on afro.
actually elect for the AWP and I guess that that shows you the thing that we
can talk about how much they value that because I thought Gizmoosh can drop it
in four and then they'd all be fine after all you invest into that that's
what you want exactly that is precisely why you want to have him on his optimal
weapon you mentioned before it's like joining a formula one race with a
Prius or something you want to be putting your best players your star
players in the spotlight as much as possible and so Gizmoosh choice is
is rewarded tenfold, but they need to capitalize on this. We've seen the Huns be multiple players
down and somehow just find that perfect read. That timing, think of scores, double kill with
the tech nine for example. These little weaknesses, and Gizmy though is up close in the kitchen.
It's not an easy angle to cover out here. No, definitely isn't, especially because you
don't want to give it away that you're walking this way. So if you flash your mollets of
it, you're going to tell everyone on the CT side that you're taking up this position.
Harold trying for what would have been a wild 180 spray there.
It looked like he had the sensitivity to maybe do it, but he can't quite fight the kill.
And again, we're talking about a very, very slow round here, where, you know, if Seryl
gets a kill, fine, but once he doesn't, the round slows down even further, and now we're
at 27 seconds trying to make our way onto the B bomb site.
Kano Molotov is coming out as well, controls gets bemass, and that does open up for a potential
bomb flight.
bit more interesting here. Gizmy struggling but we'll find the kill and the bomb making his way
into the smoke but he can't dodge the bullets. Nine will have to try and escape but Afro's already
waiting for him so and for the Huns there are so many things here that have kind of gone wrong like
they don't get a bomb plant they only kill one player which means the otherwise very pressured
economy of Monty is making a quick recovery from from being down low and um yeah that's that's such
a shame like even if they lose the round if they would have got a bomb plant and again done more
damage it's it's an easier story to tell that okay Huns lose the round but it's not the end of the
world this is this is pretty tough to deal with early on it gives me played that round so flawlessly
just being able to trade the mp9 up to the ak is one thing but then the molotov he tosses out
gives me massive chance to shine so so well played from the igl they have quickly into round seven
and got into the A side, Tetris and Molotoving out,
Rainwaker, he goes down fully to the fire and flames,
but Afro is there for two with the AWP
and keeps their case under CT control.
Lots to see what happened with Rainwaker,
brought all of that, felt like there would have been
a chance to escape that.
But yeah, Afro bringing it back into contention,
score and nine.
He's still gonna be away, look at this situation,
you can, oh, he still doesn't get that kill,
They were not ready. I think they wanted to boost over so they were gonna sort of you know go and get that boost and somehow
Gives me unable to hit it if they lose the round now that actually could be a significant it to the conference
I'm sure if gives me individually even though he's eight and two but
Maybe for the rest of Monty as well. This looked like one that was in the bag that forward position was so strong
I think Scour's life just flashed before his eyes there and has managed to scarper off
and with 35 seconds they could have even rotated to B so that's going to be in the
mind of both these players may very well force them into this flash to just have a quick
peek.
Now they're going to hit the bomb being planted once again as 9 tries to go in, gets winged
by the AWP but not finished off and is successfully able to get the bomb planted regardless and
then takes the head of Afro.
Bimass on the rescue mission now, diving around.
Any wall bang here will kill nine straight away.
Oh, it's actually not even true.
He's down the 4 health.
He did tag him.
Oh, the fact that he's alive, at least for another minute
there, does go down eventually.
There is a kit on Bimass, so he might just
commit to trying to go at this defuse,
taps are coming through from score.
It's a little bit desperate here.
You've got to go back on the defuse right now, Bimass.
You don't have time to find the kill.
And yeah, the round is going to be over.
They'll clean the whole lot, but that
is a horrendous loss of a round for Monty that should never happen and I think
Gizmy's gonna know that like I'm not trying to analyze it saying anything
that Gizmy wouldn't know himself. Afro got the triple if Gizmy wins that fight
it's it's all over. Yeah would it be? I honestly think B-Masker is stuck about
that defuse though. I think so many A-Face shots have already gone out through the smoke
they didn't tag him and then he fully committed to getting the kill it's like
at that point you know the other guy has to reload you could have just stuck the
the smoke and got that one done. I genuinely think you could have won this. It would have
been a glock firing at him through the smoke. You didn't have enough time to reload and
then peek in. Either way, 5-2 to score. But yeah, I mean you are spot on. If Gizmy is
able to finish that off and be more clinical, more surgical, then we're not even down into
a post-bump. We're not even down to B-Mass trying to clutch that one out. But still,
the two rounds that the Huns have picked up, you can make arguments Monty shouldn't have
lost. I think that's a that's a fair statement and again will that be
encouragement for Monty or will be a stressful thought that we're not as
sharp as we should be where we are getting into winning positions and
then we're letting those go again. I don't think that ever is gonna be a fun
experience as a team and again the money is right back to that high pressure
position. The fact is if the funds win this next round they get up to three but
and they probably get straight to four because there's not going to be anything but usp's on the other side
So there's an enormous opportunity right now for the t-side to jump straight back into the game and four rounds on the t-side of mirage
This early on is that's going to be pretty respectful here attempted aggression score is ready
But only for one of them quick revrag coming in from gizmy and that does settle things a little bit controls on the window
Doesn't look like we masters any idea. They could be here this quick
I must admit is a very quick window boost as well
So I can't really blame him as lawyers control stays in this position. I think oh be mass
He looked like he was gonna check it is he gonna go all the way so far. He's just so cosmetic
He's done it. He didn't come into the check and now he's dead
But that goes down the damage done though to multiple players you could see from his crosshair placement
He was looking up anticipating that the window views was coming in not that it already happened
So we have no idea a zoo who
the game. The game is going to
be a little bit of a mess.
But the blue instantly picked
off by controllers. He was
wrapping on the good grade
from downtown from rain waker
connects perfectly, and they
know that their Alps on
triple box. They know he's on
the side at this point. Just
with the Mac 10 this range
shouldn't be able to do anything
against two rifles. So rain
waker is going to make sure
that that two for one round
does not come in. And that
for them to be able to stop them in their tracks here. Again,
the Huns, just as much as we're talking about one CT economy, right, but the Huns are in the similar
position and now it looks like they're having one of these halves that happens sometimes on the
T side where you're never getting the momentum. Like you're winning a couple of rounds here or
there but they're not really tied together. So you don't get the money, you don't shut down the
CT side economy. It's a really weird feeling sometimes. So it happens, they're back to pistols.
They certainly are.
Where are the kills gonna come from?
Nine has not been able to get the orb.
Not had that same level of impact over on Dust who was hit in Zeralt.
But between the two of them they've only got seven kills.
A real problem is starting to muster up and gather some serious clouds overhead.
The storm lingering.
A potential elimination looming.
the hands slowing down the pace. And this is kind of going back to a lot of
their tea sides and you can touch on this a little bit before how sort of
tentative and almost scared they looked. For me a lot of the time it feels like on
their tea sides they're playing more anticipating that their opposition will
make a mistake as opposed to being proactive themselves and forcing those
mistakes. And that's that really is like a massive change of mentality when you
look at the top teams the vitalities the navies they're aggressive they're
dictating the pace of the action that he sired, the Huns are just never in that kind of position it seems.
I do fully agree with the plan, even if like whatever plan you pick, whether you're going to be the
aggressors or you're going to be, you know, like you said, waiting for a mistake, you have to be able
to change it up depending on what the other team is doing. And if Monty aren't going to give you
as many mistakes as you want, you can't keep going down that route. And similarly, if you're very
aggressive and the other team is incredibly passive and just kind of letting you fight into a lot of
utility well then maybe you do have to change it up a little bit so it seems like the Huns are not
doing a very good job at adjusting to kind of the yeah the situation on the battlefield
keeps me trying to interrupt the form plus you won't be able to do that but after us on the other
side and at least some good damage onto nine score as well is slightly tagged up but it's another
2v2 and another grand opportunity for the Huns to start to pick together so pick up some rounds here
on this t-side once again the money's very low on monty here so for the Huns this is a critically
important round to win.
Shot comes out from Afro, but he doesn't actually connect.
Now he's got the USB instead.
Trying to get a bit closer.
They're wrapping around.
They run down 9, and they should be on the diffuse right away.
They're masked with a good burst,
and they really little to pick up the round.
They've got the kits on everybody here.
So 7-2.
This is...
This actually is one of those slightly more depressing scorelines for the Huns.
We said on Nuke, you know, that very one-sided game,
there was no chance it was going to get better for the Huns.
could have been worse, but.
This 72 school line actually
could be a lot improved for the
hands. If you just win a couple
of fights. Yeah, it's like I
said, um, back on the foot. There
was only one bomb plant right on
their entire team. That's how
how much they were getting
closed off. They've had multiple
bomb plants. I mean, the first
three rounds was Monty,
basically scampering and
desperately trying to defuse the
bomb. So it's been way closer
The fact that they even got into a 2v2 post plan and nearly won the round there is ridiculous
if you're Monty.
Like I was saying that the Huns are playing almost like they're anticipating Monty to
make mistakes and it seemed foolish and then Monty went and made like three critical errors
in a row.
Peaking into areas they didn't need to, Rain Waker goes down ramp, instantly gets ripped
out, open, like very very weird like Monty CT side.
It's kind of strange to say like a team that's winning 7-2 has made a ton of mistakes but
I think it is honestly the truth in this case.
Yeah, we'll have to agree.
We'll see if that continues.
If it does, like it could really cost them a lot in this half.
There's still time left.
If the Huns get up to five rounds, then that's very interesting.
And with that, ReefRat coming into the Sioux Roof Ashbang.
Perfectly set up. Well done.
They clear up in Mars.
Not the best pretty that I've ever seen.
But we'll let that slide.
Rain Waker in nine.
Surely gonna be finding a kill here.
Oh, it's right at the end. Oh, Rainwaker turns around.
Oh, he couldn't have seen that. I don't even think that's a 4x3 situation.
That is just some of the worst luck I've seen in a while.
And now Rainwaker's surely going to be backing off here.
It's a 3x3 still, and they might just get a bomb shot.
It's all big kill.
Punishing the smoke, it comes from the NP.
I almost lost point in the magazine, and he rips off Gizmy's head.
It was the ultimate bullet that sealed the deal.
And now Afro on 11 kills has had a good half.
but this would be going above and beyond to even get close.
He doesn't have a kit, does have a smoke,
and he knows where his Rolt is,
but he's completely unaware where the other two T's
currently reside.
He's just gonna hold in position.
I wonder if he's gonna play and try and defuse this
once they run off.
He's got a smoke to put down,
and he does have a kit alongside it.
Yeah, he's gonna go in.
Look at that.
There's the one.
Oh, I wanted to go for the follow-up.
I think you're exactly right Vince. He was hoping because sometimes in those close situations one of the T's will kind of run away
And you're left with the with a with an easier time maybe getting a kill or two and then kind of going for the deep use
It's definitely doable. I think you're telling right that would have been so cool to see but for the Huns
Huge victory here. How many perels didn't reload here two bullets like you said
It's it's an incredibly stylish kill like why if he's that ice cold
Why can't we see more out of him?
It's a fair question. We saw a lot of that on Dust2, so it's not a one-off.
And I can't even thought Gizmy for pushing him because he would have hurt the magazine was close to being at its end.
So now the position that you talked about a couple rounds ago with Monty's money being like basically a two-for-one,
we have reached that point.
So the Huns realistically should be getting a bear minimum of four rounds on this half and I'll be pushing for five.
And at that point, I honestly think that they have a real shot at knocking Monty out, Bartak
just finishing off the rest and putting this round into its place, a bit of a formality
at this point.
The ball wants to drop, but plenty of time to pick it back up again.
Yeah, and they've already got control of the B-bomb site, so like they got control of the
A-bomb site kind of as well, so they could do whatever they want here.
This is again just a question of making a decision.
I would prefer if they kind of all grow up in the same way.
Now that they got bemastered, it might not make a big difference, but yeah, it's sort
of, even in this moment, it almost feels like they are, they're stretching themselves thin
for no reason.
And it's not going to be an issue this time, but even in a 3D5 like that, if you've got
a, either A or the B bomb side, just pick one and go there and plant the bomb, because
there is always that chance if you linger around long enough that someone's going to die, you
give her an AK, even if you don't lose the round, why would you give them an AK to fight
within the 12th round it doesn't make any sense so um yeah but this is all
theoretical at this point rain waker is here Bantak if you gather up with a
couple of teammates you're gonna be fine to go and find this kill I don't think
it's gonna be much of a risk any longer here rain waker does get it AK is picked
up I think they stay well they can't let him get this one in the next round that
would be criminal and they won't pick in a handle yeah indeed the pack arrives and
And they will devour their prey
Last round of the half though seven to four
Good purchase on the way for Monty. I think they also
Are gonna have tons of grenades the one downside is they don't have the up for Afro, but he does have an M4
I don't believe they have any kits either so there could be a problem with a rain waker surely got $400 left
Wait, does rain we could not have the kid Kevlar?
Am I seeing that right? He's gone for an M4 full utility, but no Kevlar
Seems insanely bold, especially if you're going to be playing close to this position like the grenades could really do some damage
That one won't connect and the Kevlar wouldn't have saved him
So I guess it's all good in the end, but a strange choice that we rarely see
He's out of the round controls gonna get the kill on the Afro
So this a bombsite significantly weakened. They know they must know as soon who's gonna be here on his own
They could try and pounce but weirdly the bombs back in T spawn so maybe that's why they're kind of taking it a bit more slowly
slowly. Just winning the fights, that's fine. I don't love it when you leave the bomb that
far away, but it's not an issue. And that's 7-5 reality. You suddenly come into play here,
which for Monty, we said like some of the rounds they're winning, they're very shaky
and that could be a bad sort of warning to them going into the rest of the half and it's
cut out, it's played out here. Now the money has been gone and the Huns have taken up five
rounds and it could have been more than that to be perfectly honest but still
that's a very respectable score line here. Monty definitely is still look shaky.
They do yeah they were 4-0 in the lead they were then 5-1 in the lead and even what 7-2 I want to say
the last three rounds were picked up from the hunt so really at every given turn in this half
Monty were heading shoulders away from their opposition and now coming into the second half
the narrowest of margins pressure certainly mounting and they'll realize like guys we we
could have been there could have been some serious daylight at this stage we could have
really taken the pressure off our shoulders that T sides have also struggled a little bit
so the game is well and truly on here on this this this is genuinely on a razor's edge it's
anyone's match there is a real chance here that Monty may get eliminated by the Hunts
yeah that's what we're um that's that's kind of what we're facing down at the moment
if that happens that that it just will be so hard to explain i mean i love uh you know some kind of a
later interview or some kind of the closing thoughts for months if that happens because i can't imagine
that they're easily going to be able to sort of hand wave that and say oh yeah i was you know not
the best day so on and so forth like we are talking about a huns team that have really looked dreadful
even if again we're giving a lot of credit for for turning the ship around so to speak because it
It is really wild that they've managed to recover from pretty much all of the rest of
their games.
Even on the other days, it's just been very lackluster, but they're putting some pressure
on Monty now.
Let's see.
Second half is here.
It's the final map of the series and it's elimination on the line.
You're not going to qualify if you win this one, but you get to play another day to try
and keep it going.
If you lose, you're going to be knocked out of the tournament.
So here we are, now nine looking through the smoke or trying to catch somebody through
the smoke.
So, bombhunt's going through, there is the smoke kit combination, always gotta point it out.
Nine is the one who could work some magic in this one, and Monty's got to be vigilant about that.
Bartak, speculative shots through the smoke that's going to get me with a freebie.
Good kills from Rainwaker, finally starting to see him deliver again.
After a bit of a quiet spell, and they know that there's another player around here, they heard the shots from the smoke.
So it's only a matter of time before Bartak is sniffed out and Rainwaker is the man to
secure his 3K score.
Waiting in con has no kit to play with so there's no chance of him defusing this.
I think he was waiting with a knife and maybe get a backstab and get a decent bit of cash
in his back pocket but instead the round is going to go away of Monty and he does just
about live to tell the tale which is important to be fair to him as he does have Kevlar and
also a little bit of smoke to play with.
So it is an interesting save, all things considered, but Monty now up to the 8 and 5.
And as you highlighted Anders, this is a 1 and 2 matchup, 3 losses and you are out.
To put it in perspective of how the team's got here, Monty have lost the Fiora and Falcons
and they beat Magic, whereas the Huggins lost the Spirit and Aurora and they beat Fisher
College to get to this point.
That is exactly right.
So Monty with a little bit of breathing room at the start.
Win the pistol, you feel pretty good. There is going to be a force coming in from CT side ult.
Gizmy, feeling the pain of those grenades and even more so as to as a deagle connect with his skull, it's going to go down.
That's not the best start here.
Do you have any more running into any of the 5-7s or the scouts as well on 9?
And Brené is going over into the A bomb site and they might try and make their way up the
connector.
In fact, that's exactly what they're doing.
Gizmy, turning the bullets to begin with, and now he's down to just seven.
Afro goes down.
It's still looking very tentative here on the Monty side.
It's got the better weapons, but three versus four.
Oh, I have no swaps.
It's easy side, but Gizmy gets away with it.
And what happened with nine there is lucky.
recall before he even pressed the trigger. He just darted up and missed the shot completely.
Molotov now tossed into CT. Not sure maybe he was tap-noised on 100% HP. I have no idea what
happened but scores could go down all the way. And now if our attack gets aggressive into firebox,
they still gives me retreat back into their two primary rifles though, yet to play with.
And Rainwaker on 14 kills, that's the hell of a shot spray, is good! And the nice bomb diffused
as well. Beautiful from Rainwaker and keeps Monty in winning ways.
Well that is huge isn't it? Without time that we see Rainwaker step it up a notch here and
he just might have saved his team. We had the whole discussion about the potential for
a knockout and for the full comeback here for the Huns but that round got close but
they are still keeping it going here and obviously for the Hun side of things they
can't justify another kind of a force-up so now Monty are gonna get
dangerously close to completing this one. Rain Waker is at 17 and 9 behind that
one round a huge impact.
It's gonna be devastating loss. There's the same for the Huns, previous 1v3 for Rain Waker
and they're gonna run it back right onto the A site again. This time way more
smoke's in place, HG's behind it, no early kills, but I think the Huns may have to think
about giving this one up. I mean there's nothing really to save considering that you're
gonna have rifles in the next one, you just have some deagles but of utility as well,
but so you can get some exit frags on the way out on the CT side, they're also about
to bump head to head with a zoom at the timing, nearly goes in favour of Zerot. Yeah, very
hard to do more than than look for the exits I think at this moment which admittedly if it's
possible to pick up one even one or two rifles here like it all accumulates towards the end here
for the Huns it's it's another long march back into the game so if you can be helped with a
couple of extra rifles at the beginning it would be nice scores only doing damage but don't think
they can pick up anything so it's still it's decent I guess to get a couple of kills but
but would have been really fun if they could have stolen a Galilor and AK over onto that CT side.
Monty can feel the victory. They're three rounds away in a game that got a lot more complicated than I was expecting.
Probably more complicated than Monty was expecting.
And I think it's still fair to say it's a game that reveals some of the weaknesses of the Monty lineup.
But I guess now is a good time to kind of bring back this idea that we've had for them for a long time.
It's a fairly resilient team.
So whether we keep bringing it up, they do seem to be good at kind of sticking in the games,
even if they are struggling a bit.
Yeah, it's something that we said with that K27, a magic game.
Like, it doesn't have to be pretty.
It doesn't have to be clean.
This is an elimination game.
It's gonna be scrappy. It's gonna be nasty.
And Bartak, he goes in for a double.
They shut down this third consecutive day hit,
and they do so in style.
This is so much better from the Huns.
Not a single loss of life,
and they can trade up to multiple AKs.
That's wild. They don't get a single kill getting onto the bomb site. I mean, it's a clear attempt for the side of Monty just to be sure.
Trying to change the pace and basically get on that bomb site early on. The reason, the logic, why you would want to do this, by the way, is that a lot of the times what you're going to see is that the CT side will try and take mid control really early and they might do that with three or even four players sometimes.
player sometimes so if you're quick on the A bomb side sometimes you'll catch
all the CTs in middle and basically just one player who might even be playing
sort of the top connector position so it's not completely crazy for Monty to
try and do this not like they they just decided are we done all we're doing let's
just rush A there is some logic behind it this just obviously did not work out
for them yeah it's a really well placed counter the flashes
16 and 10 to him talk throughout this event that he is one of the kind of
X-Factor players that can make a huge bit of difference if he's finding himself in form and Monty
losing that player early. No real ground has been gained like sure they've got a bit of mid control
but you're looking at a lack of utility here like there's no smokes left they only have a molotov
so you have to kind of go out on a dry peak and hope and pray that a fast entry comes in your
favour but you don't have any AKs either so you need to land two shots realistically to most of
these players to even crack open the site in the first place. Yeah they don't even have that extra
luxury, oh it's gonna be the AK, it's gonna be the Tec-9 but it controls us straight into it.
Bomb is now dropped over by Shadow with about 40 seconds on the clock very hard to run across the
bomb site once. Pick up the bomb then go back and put it down without anyone interrupting that.
the mask that's a very nice idea going through the smoke like that catching
controls actually could take the pressure here or could the fight to
nine it might be a better choice because the longer they wait the more
difficult it's gonna get the bomb is planted if Monty get out of this a two
versus four all the Huns are never gonna live it down they're gonna be
regretting it they're gonna wake up in the middle of the night weeks from now
with nightmares about around like this one that just embarking on the comeback
and it could be a really spectacular one as well.
Asuwu gets the easy spray down on score.
Nine, why is he not pressuring under the side?
You've got your teammate there.
Finally, he steps it up,
and now Beymar swings into the battle,
and he's gonna get it, starting back around the corner.
There is a hit just picked up from Seralds.
He's gonna tap it once, he's got one opportunity,
and he will hit the headshot,
but unfortunately, it took a second too long,
and he has to run away instead.
The bomb would claim him a two versus four
that the Huns somehow managed to give away.
You know, that's played, that's so exquisitely, man.
Like you highlighted, he pushes that smoke
and applies the pressure on CT box,
but it's like two pronged.
One, you're looking for kills.
Secondly, you're opening space
to get the bomb planted as fast as possible,
because one of the constant themes
and the constant problems you have
on T side hitting A multiple rounds
is you are often susceptible to fast flanks
all the way around through T spawn into Rampore Palace.
They knew that they were on a window of opportunity,
and Beemass made sure he kicked that open
as fast as possible with that kill.
So well played, but on the other side of the coin,
the Huns, you even called it, man,
like they're peeking one by one,
there's no counter-active play,
they lose a player triple, nine is still in CT spawn.
Like you've got to be on the same page,
you've got to have that kind of flank
that hit simultaneously, that crunch.
It's here, where score dies, nine's nowhere to be seen.
And unfortunately, those are the kind of timings or the kind of slip-ups there that gives Monty the extra space, the extra, you know, couple of centimetres to work around.
And enough for the ultimate clutch to come through there on the Monty side and kind of for everyone dying.
Which I guess is the one silver lining if you're on the hunt side of things, you're thinking, okay, we've got to double up going into this one.
They can't have any money on the T side. We can still make it back and it's still true.
If they win this round, they probably go to eight rounds almost right away
That's the others plays out window boosters up there. No, I think he's expecting that right now. Serrault
He's back hitting more shots though. We do like that online checks. I don't think he saw him
I think he missed that by a second. So this B bomb site is
Very very close to going down the double or might get to fire no shot given score
Oh, he actually had a chance to shoot that nine is gonna be catching him wild three versus four
It's still on tour of the Huns. They can still make this happen.
Sterilts is going to be traded out, but the fact that he got the one kill is plenty enough.
They must in a 1 vs 3 and this time it's a bridge too far.
Huns will pick it up, denying the bomb plant and the money is completely reset if a Monty.
This is going to be a tough game once again for them.
It is. And credit to the Huns for digging in, not letting that 2v4 get it back at the head too much.
And Azulu did everything he could've asked for to him, honestly, like dropping around the back, getting the kill.
Wasn't anticipating that the secondary ult would be already moving into the marketplace.
And it's a good closeout from Control-A's in the end.
So a lifeline.
Still alive, still kicking.
Gotta make sure that they don't fall prey to a fast tech 9 rush, though.
I think they'll have a good read of the situation though.
They'll know that the Huns have now lost, sorry, that Monty have lost a lot of rounds
and have been super scrappy in terms of how many casualties they sustained plus this timeout
I think kind of gives away the economic situation if nothing else so you would think that the Huns
are going to be on point throw that early utility try and draw Monty out into the open if they can
this has just been one of the weirdest games I've seen in in a minute so we did say at the
fairness we did say at the start of it we don't really have any expectations coming to Mirage
because you know we've it's just been so hard to guess what's going to happen
next but that same level of chaos has followed us into the third map and the
Huns looking to see what they could do. There is going to be some upgraded
pistol and a little bit of armor here so curious if they can find any kind of
entry. Bomb plant and a couple of kills would be great to this stage. They're looking very
very unlikely. Afro he does get one but they are slow down enough here in the
always to be that I don't think there's even a chance for a bomb had any longer
Tech 9 picked up once again Marine Waker trying his best to find another one
they've got two kills in the round it's kind of something from on T I think the
bomb would have been the real the real cherry on top yeah the jewel in the crown
because that was a full investment round I believe so you are looking at another
eco the Huns will be 11-9 more than likely and that straight up b-rush neutralized from
early utility that was tossed down and then really good positioning from the Huns afterwards.
So this looks like it is going to be going the distance as Monty have I mean literally
no investment so to speak of 11 or flashes they're down to around $2,000 between a lot
of them.
The Huns have a golden opportunity in my mind, and the way that the Monty had been looking
a little bit shaky to me, I wouldn't be surprised if we maybe get an OTL of this one.
That could happen, I mean that's what we thought was going to happen on Dust2, right?
It was gearing up to that kind of a thing, the same thing as I think on the menu this
time around.
Bombs in Palace, if you can jump down even if everybody dies and get the bomb plant,
take it, we need actually everything in the moment. Controls uncomfortable to start with,
that might secure the bomb counter though, maybe not score. It just found the nasty was running in
there with it, so losing controls, not really the end of the world. Not getting the bomb counter
is kind of annoying to that T side, it would have actually made a difference in terms of their
ability to buy some more utility. So here we are, 11 to 9, only two rounds separating the teams as
the Huns now, the CT side of Mirage, they're starting to wake up ever so slightly and Monty
like you said looking shaky, some of the cracks are starting to show here in their gameplay
and that's just, it's not what I was expecting, not at this stage, Rainwriters playing Supreme
who has got 20 kills so let's see what they could do. Yeah I mean honestly I thought the
the series would be done like two hours ago,
the way I was looking after that game.
They're credit to the Huns.
Mine gets splattered down to 6 HP,
but it still lies with the AWP, so he'll be OK.
In that previous round,
Monty may not have realized they have two players
exceptionally low on the Huns,
both below our 5 health.
So it could have been a real...
painful encounter for the CTs,
as you are now getting down into the underpass.
Three players on B. Nine's one of them, almost baiting out as well. Zeralt just unloaded a full magazine into the wooden panels.
Feels to me that that's a bait and switch onto the AWP.
And to allow Nine to maybe get that first shot off and surprise them on the approach.
Yeah, it's a pretty nice idea. Don't hate them trying something like this. I mean it's all close to getting the job done, so...
Even one opening kill can make a big difference.
9, Radiant Waving and it's an easy shot.
The mass goes down.
Orgizmi is going to be next.
He was coming in from the catwalk position in the middle.
He's down and out and rain waker.
He was so focused on chasing down 9
that he forgot about the fact that there was going to be a second player on that bomb site.
Afro and Asu are kind of locked out of the round here.
The Huns are going to get up to 10.
And there's nothing that anyone can do about it.
And again, even worse for Monty, the money is still in a very weird position.
So you said overtime, but there's an outside chance here that Hans could even take it in regulation.
And again, for Monty, I can't imagine what a weird feeling it would be if they end up losing this game.
I mean, again, it's just looking very flat, isn't it?
Like, there's no real bite to these T-80 rounds.
You can see what they're going for, like the bee split through on catwalk, a bee simultaneously,
but they completely walked into the trap that had been set up for them.
Start out with the spray, and you saw it, they didn't anticipate that Nine would be
in this position.
Because the way they just wide swung out on apps, there's no way you're doing that if
you think an AWP is watching.
You're at bare minimum throwing a flash, either over the wall to blind the van in the back
of the site, or you're going for a pop flash before you peek that.
Just running out dry like that is like you're inviting to die, basically, you're asking
So, 9 who was put down at 6 HP on connector in the first 5 seconds of the round picks up a triple
and Monty are desperately gasping for air, clambering for any small advantage they can get
and it is the hero AK from Azuz saved off from the last round.
That's really the only thing they have to play with.
9, same idea but different position, hiding in the window on the apps.
still a minute and 20 seconds here but it does feel like sort of the calm before the
storm here is they're trying to get up through connector, bar attack, finds a headshot, he
did spot them out, get a little bit of damage, even more so now with the nade, doesn't mean
you really see what he's shooting at but it doesn't matter he's doing a lot of damage,
you got the kill as well and this is falling apart very rapidly, Huns equalizing the score
line gonna make their way to 11 here yeah there's no point in fighting the
squad you don't really have to at all keep everything alive keep it going keep
the momentum right now afro again even a bomb plant would be nice if he can jump
past and plant like just pull out the bomb and run right now it's actually
doable if them if nine misses a shot then there's definitely a chance here but
it's gonna be the only one they have and they do need the money oh okay for a
Second does get past. Yeah, go straight for it. Yeah, I don't think getting more kills is at all. It's irrelevant
Bomb plan would be the the real the real thing the woman can form. They're all coming for him
No, bomb. I'm gonna be allowed for the Huns have equalized the game. What are we watching?
11 11
Some really good calling from nine man like he is constantly in the right positions. He has a couple steps ahead of gizmy
They're on A, he's looking around connector, they started hitting B consistently, he's
in B-apps, omnipresent, it'll feel like he's living in Gizmy's head rent-free.
And from a vast lead, it was like 11-6, I want to say.
Now we are nearly in a position where Huns are taking the lead and they're just a couple
rounds away from the finish line.
Monty's tournament life is hanging by a thread, momentum, everything heavily in favour of the
CTs.
Nine mixes it up again.
Gets himself activated over on A,
starting to rotate back around.
Score has the secondary AWP perched in B-Apps.
They've utilized this multiple times
and they had a ton of success with it back on Dust2.
Serral, he's been very good in this position.
He misses, gives me by a second,
so I might be shocked if he's coming back out right now.
There's a chance that Serral's not gonna be able
to react in time.
As soon as he was here,
he seems like he's in a very exposed corner.
They don't have a flashbang right now to even set up a kill against them, which is kind of weird as Sue has a smoke
But otherwise they could have flashed Gizmy in for that fight
And Gizmy's not having any luck finding anyone else right now. Maybe if he sticks around
Controls is gonna be surprised. They just dodged you. I think actually Gizmy might have seen the gun barrel
We're even realizing
But nobody's dead yet
45 seconds it'll be controls to open up the sewer goes down as a really well-timed peeking up Gizmy's walking back into
Spare checking and now he's gone again. Afro gets a kill. Nobody AWP because they can't afford it.
Gizmy's gonna find Seralts and there's a big chance right here.
Monty needs some kind of recovery and this could be the round that at least gets them to series point.
Two ups set up for the retake is Joe Gaia. Control S is low. He has to try and take the point because
he's got the one rifle, but he's the weakened player. One bullet and he's gone. Sees a trajectory
of the flash from Tetris knows where one of the players are but score is a goner and although
control has had the drop the only one bullet required nothing nine can really do about this.
Trying to keep them interested they have more than enough funds to buy into the last round
regardless here so he's going to go out on his shield try and take as many of these teas with
him as possible deny the up if he can first shot is good on rain waker doubles up on to gizmy
and with this flash he should be able to keep himself alive the bomb detonates but he's okay
and B-Mass tries he made to close the gap, he's not going to get there in time, in fact he does but 9 splatters him and this is costly for Monty!
That is a really good point, that actually could have a bit of an impact on the following round.
So even though you couldn't win it, you could still carry on over in some kind of damage into the next round here.
12-11 though, Monty, they've got one crack at this, one chance to finish it in regulation otherwise.
It's going to go into overtime and this has been a wild game.
It started just to recap on Nuke with a 13-2 victory in favour of Monty.
And the Huns, they did not shop.
They weren't playing Counter-Strike on any level.
That could even be recognisably tied to a tournament in this caliber.
But on the second map, they came back in and they somehow revitalised themselves.
And Monty, I think, were just shell-shocked at what was happening.
They weren't ready for the kind of turn around that the Huns managed to bring in there, so they ended up winning dust 2, 13 to 10, and now we're on Mirage.
And both teams making tons of mistakes. There's lots of stuff going on right now, but the Huns, they looked the strongest, they've looked almost all tournament long.
Let's see if they can find one more round and get this one into OT. Otherwise, it's going to be Monty walking away with a victory, yes, but also kind of a strange feeling.
It must be said, Monty should have been a much better team yesterday.
I see people in chat asking why they're hunting for the AWP so much.
This is the carrot that dangles in front of a team like Monty
that desperately want Afro on the AWP as much as possible.
That's the other side of the coin.
They wanted Afro to be donning that in this round,
because he is so damn good.
So credit to Nine for holding on.
It is at great cost, and they're going to be bypassing Interconnector
as Zulu picks up the kill,
far away from securing their tournament flight and knocking the hunts out.
The bar-tack is there, blows open the smoke,
but can't quite transition with the spray.
Well, I think he was out of bullets as well. Ducked down behind. There's no backup there.
Nine in some trouble right now. The tech nine might not be the weapon for it. Or maybe it is exactly that.
Controls comes in in time. The nine is solo on health. I thought he was going to get checked immediately.
Bomb dropping forwards. Wow. Afro clearing that even more than anyone. There's no one that could have hidden that corner.
But he wanted the big absolutely sure. 45 seconds. Bomb being planted. Score.
Oh, it's gonna be on the other side nine through the side of the wall. He's found gizmy
I'd love to see the replay of that and it's all on afro out in the open
They're gonna peek him from small and he might be dead already here over time secured as nine finds a triple
Starting with the tech nine and now he's up to 20 kills. Oh, this is gonna be a very painful loss
Whoever loses this game, it's gonna be one that they'll remember for a very long time
Yeah, I mean this is fraught with head scratching moments and like not entirely sure what the
hell is going on.
Like after the end decides to stand on top of the default box against two players.
I mean, I don't know, I guess you just gambled it, but you've got to have more faith in yourself
man.
Like hiding behind the box there, you compete multiple handles, like you can shimmy and
shake and bounce a little bit, but that's the easiest kill of mine's life.
An OT beckons. We have reached the overtime in the third map and who would have ever thought this was possible afternoon?
Yeah, that's a really good question and I agree that once the bomb is down you got the AKF
Try to reposition try to see if you can't make it a painful defuse for them
Standing out in the open like that means that's it
You know you missed the timing on one or the other side and you're not even you didn't get a chance to fight
so
Probably a sign, I think, of the level of sort of stress and confusion that's been
Tied to this game. That's definitely been the feeling overall
Scoreline is 12-12, ladies and gentlemen, and we are going into overtime on this final map
You lose, you are eliminated from the tournament
I think for Monty especially, that would be very very painful. The Huns could say, I mean if they can
They keep fighting, if they could somehow get three wins here, that'd be a huge victory for them
I agree it seems out of the question that's gonna happen, but
Still here is a bit interesting brainwaker double opening. Bartek goes down next
The Hungarian player just coming in or not Hungarian Bulgarian player coming in and wrecking them
So serials and score left
Gotta be careful those different
Middle European countries
Why was it hungry for the kills on this true?
That should have been a
I would have been great if it had worked out fine.
Undescribable, dudes, but a lot of yesterday, a lot of WTF moments, I think it's safe to say.
But Rainwaker, what a time for him to come alive again.
Three opening picks, three entries, single-handedly dials in Monty's first round in this OT.
And that's the kind of hero plays they're looking for.
It's been... it's been antsy.
It's been really anxious on their tea size.
Often they have the idea, but they don't follow through with it.
quickly as you'd like so it's good to see that rain waker at least is up to the
task he's like let me out I'm chief let me go out first I'll pick up some kills
this round super successful very very cool oh lightning fast like it's crossed
here in the right position at every moment you got to appreciate that 24
kills on him and that starts overtime up pretty nicely but again it's been a
real struggle to even get here for really for both sides of it. So waiting the first round of
overtime has got to feel pretty good. Still a double up set up on the CT side, which is very interesting.
Score. He's gonna go down. That was a sooo straight up winning the fight against the AWP at range.
Devastating way to go down early and Beemass might be on for almost a free kill here. Controls.
He's waiting on the other side. A huge off angle. Wait a minute. If Beemass loses patience now and
takes a step forward then he himself could be very dead. Oh he's not again the
crosshair it couldn't have been better.
It's really good shot from BMAS. It'll be a devastating blow if you are the Huns
though. Already down one round in OT. Two players, one of which is your star
and score. ControlS has also been on point nine. Missing a shot. Haven't seen that
too many times over the duration of these last two maps. Bartak is in a very strong
position though and as long as nine continues to be a presence they're not
gonna check ninja spot he gets the hit and run down to a three on three how did
they get into these positions it's just so confusing you had that you had both
the openings you had everything the way that you want it now you could get back
here if they can find seralt it's fine they can get the bomb planted and they've
got a stew in the middle to catch any rotations this braze anything but perfect
gizmy such a labor fight but he comes out on top nonetheless and yeah leave nine alone get over here
all right or kill him then I'll take that as well as a secondary option
okay they win the round thank god yeah or just take his head off you know either of those options
work um yeah but that spray I think gizmy's heart was probably in his mouth for a couple of seconds
because he knows the importance he had a player pushing on the apps which is why he snatched at
the opportunity. We wanted to come through with the bomb and get that planted. So if
Gizmy loses out against the Ralt, then who knows what the hell happens in that round.
Anything could have happened. But I think Monty will be in a situation again where it's
like a big tie of relief. You're in a 5v3, you really let it slip. Nice shot from Afros,
be fair.
Here we go. A lot of speed behind this one. It's Rainmaker. Opening up on 9 and Gizmy's
can be taken on score, they've decided to change the pace once again. It didn't work
out for them last time they tried this but it is looking promising here. Serral though
really bursting down, they must put it back stuff into Gizmy who's going to find a second
kill of the round and that kill will give them the bomb plant and put the Huns in a very
awful position. Monty rallying, the last bit of strength that they have in this game, they
couldn't find it in regulation, now it's on OT and they look to be winning three in a row.
That is the best possible outcome that they could have had here and the Huns for all the battle that they had to get
This one in the OT now is not the time to let go now
It's not the time to slip up gives me finds a third hedge on what played for the captain of the team as well
One round away now Monty from sending the Huns out of the tournament
Wait, where was this Monty before they won two rifle rounds on that east side and now they're suddenly God's like
they can't make any mistakes.
It's so wild to me.
That's such a change in pace,
such a change in proficiency.
When it really counts,
they have risen to the challenge.
Three rounds required.
The Huns fighting for their tournament life
in this one-two elimination match.
This is the third decider map.
And can the Huns hit done on their T half?
They're gone.
I was gonna say, the bomb, the smoke got blow up,
but the Afro takes down nine.
He's back on that AWP again, something that they've been struggling in this game to be
able to afford, but OT does give you that extra benefit of 20 kills after an AWP try
to find an opening.
I don't want to see Rainowaken necessarily recommit to this fight, I just don't think
it's worth it.
You're probably at a big advantage on the CT side in that battle, but the problem is
all it takes is one stray bullet and you're dead and the other team is back into it.
Since you already have the lead, why go for the risk at all?
It seems like the Huns have decided it's going to be A, the final bomb site to be hit here.
Two people in connector and with the Rain Waker playing this slide off angle,
it's actually a really good setup I think for the CT side.
Yes, we do have an orthodox position as well for Rain Waker.
Let's anticipate it to be a little bit deeper onto this one
so we can quickly wrap around towards Sandwich Peak.
They're just going to be spraying down towards him,
but Controller's just completely biked out of my bait and it's punished for it.
Afro pops up, deals with bar attack and goes back down again, score into Rolt.
All that remained for the Huns in a 2-on-4 with 30 seconds to save their lives.
Happy master in a position that's going to get him a free kill on Rolt with a geek going like this.
Fact-checking it. Oh, he was actually ready for it, so that's pretty good.
But shot at the back by Afro, they were so committed to the idea that Rainwaker was going to be at the triple box.
That's what they thought that he was behind, but he's a little bit further back on the wall
and they just didn't see it coming.
Afro with a final kill.
It took overtime on the third map,
but it will be Monty moving on to the tournament.
It will be the Huns knocked out,
but a much, much more difficult match
than anyone I think expected here today.
And both teams definitely showing signs of trouble
along the way.
I have no idea what Afro just said,
but I think his body language was, you know,
the universal, staring up to the gods,
realizing how lucky they are to still be alive in this event.
Because I don't think it would be an unfair assessment
to say that Monty played poorly in this match
for their own high standards.
From what we've seen recently,
even within the confines of this event at PGL Astana,
they've looked so much better than what we saw today.
But it doesn't match at the end of the day.
They've kept themselves alive by the skin of their teeth,
I should say, the thinnest of margins,
and they get to fight again tomorrow.
But if they play like this again,
I feel that their tournament is gonna be over.
That's the script, it's gotta be true, right?
We need to see Monty with more focus
in some of these moments when they have the leads,
when they've got the advantages,
they have to be able to capitalize on that.
There are a lot of moments throughout the series
where they end up giving away three E-fives,
two E-fours and stuff like that,
and it's just not good enough.
But they do win it here, I bet as well.
I guarantee if you ask Lonty, you'll have to talk to him right now.
You'd probably say the same thing.
You'd probably say, man, there are so many things that we have to fix here.
For the Huns, I still can't see where this team is going.
Sometimes you can walk away with a feeling, okay, there's some central thing that's working
or a couple of players that we want to sort of field on top of, but it's very hard for
me to see what the overall sort of structure is of this at the moment.
unfortunately, because it would be cool to see them try and rebuild into this year, but
right now that looks like a very difficult prospect at the end of it here. Afro very
well played, Rain Waker as well with 26 kills, and on the other side, they weren't lucky
for kills this time, right? I guess that's the good side, but just too many mistakes
to win at the end.
I'm kind of glad for the Huns that they at least gave a decent accounting of themselves.
Nuke Nuke was a complete disaster, but then they go into dust to they take Monty's map. It's a really good map for Monty as well
It's not as if they outplayed themselves in this veto
And then Mirage they took it to OT it looked like maybe Monty wouldn't just pull away in the early stages another very good performance from Afro
Seven assist 23 kills can't argue with that
So I'm at least happy for the Huns like if they got blown out to zero is like a 13 to 13 5 or something
Which is honestly what I was expecting after that nuke. Then I would be a lot more damning
I'd be a lot more harsh on them. I think we did see at least some grit some tenacity from these guys
Some ability from score controllers. I think was consistently pretty good through this series
But yeah, ultimately it just wasn't good enough even Monty playing
I would say it like a two or three out of ten for their own standards
It was enough for Hans and and that is a problem. That is something that you can't really justify
Yeah, we need we need much improvement unfortunately on that side
We'll catch up with them, I'm sure, at some later tournament, and maybe that's, you know,
that's an interesting kind of prospect to think about, like, how can they go into the
second half of the year looking better and finding some kind of a rhythm in their game.
Certainly wasn't it here today.
Fortunately, it is not the end of the road here for the B-stream.
We saw that Perry Vision and G2, which again, we're going to stumble into more teams where
we have some big questions to be answered there.
That's another one-two game.
So it's going to be elimination
of the line for either one of them.
Paravision look anything like themselves.
And, you know, you said you were a bit as one in G2
as well in their performance, so we'll get
a chance to catch up with them as well.
Yes, yes, we'll be able to delve into that a little bit more.
I think both teams have a point to prove.
Obviously, we're going to have to say goodbye to one of them.
It is a one and two matchup similar to what we just
casted there between Monty and the Huns.
And so I think whichever team goes out one and three,
like you're looking at Paravision G2,
looking at some of the teams that are in this event,
you expected much better from them.
I actually think both teams should have made it
through to the playoffs,
or at least going into like that 2v2 matchup tomorrow.
So getting one win and losing three would be horrendous.
And if I'm not mistaken,
their path to this point was both beating Fisher College.
So you get knocked out.
The only team you beat was Fisher College.
That's great.
That is actually a sign of real warning.
I would agree with that.
Weird spot for everyone involved,
but they have one more chance here.
Yeah, just to sort of to resurrect themselves
and get back into it.
We're gonna go for a break.
We'll be back very shortly with the next game.
So stay tuned and we'll return.
She said she loves you, but she can't love me!
I love you
I won't play window anymore
The human body was built to move
Not trying to test is one singular posture for 12 hours a day
It's time your chair evolved this is secret lab type
Ergonomically engineering for you
Every move
We are here in Astana, in Kazakhstan, Dastan, your home for an event, this is a great
feeling? Are you from Astana or are you from Almaty or somewhere else? I'm from, I originally
born from Kizilar that it's a city from south of Kazakhstan but most of my life I live in Almaty.
So tell me, obviously you're not playing, you're coaching right, but you still get a more special
feeling like what is going through your mind where you're on billboards, you're on big billboards
Outside in the city, your face, that's crazy.
I didn't see it from my eyes.
OK.
I don't know, my feelings is, first of all,
the people around in the hotel are the same,
like Nico walking, everyone's the same.
But when I go outside, when I see the young school boys
to walking and asking Dastan to come sign, it's makes the feeling different.
Ten years ago when Gambit won the major, it was a fun meeting, it was in Astana.
Oh wow!
It was crazy and security can't hold the people and it wasn't.
Okay, we're going to need to get extra security if Hobbit's coming but I also need to talk
a bit about paravision and where you guys are at because beginning of the year champions
last bar into finals right crack out an early exit but we understand you guys were tired
it would be in the grind going on.
Cluj-Napoca second place Rotterdam top four we can take that as a positive right but then
Bucharest where I think many people expected you guys to do better probably win that tournament
You were a favourite. It didn't come together.
What is happening in your eyes with the difference between the team of this up and down, like the inconsistencies you have?
I think when distance is increasing, you find your original level.
It's like...
As I said in Bucharest, I hope Xiello, Nota, Belchonok...
They should play better because they have more experience, but their level is increasing right now.
That's what I'm worrying. Even before this tournament, I don't know what to expect.
For me, it will be nice if I go to play-off and win at least one game.
Semifinal, okay. Maybe it's not the words which the coach can say.
I can say, oh, we will win. It's important. No, I'm honest.
semi-final will be nice. Of course it will be, if the opponent will be not like, I don't know,
Spirit or Furia, I think we should win. But there is like four or five teams here are good.
And I want to be in Arena. I want to win. But I don't want to have like extra pressure. First
of all, let's go to playoffs. It will be already nice because if I don't qualify, I will be sad.
But even if I lose, I don't want to show like better emotions.
Yes.
So, I understand you want to make playoffs, you'd love to win the tournament, you have a deep run.
You've been there in practice, you've been seeing what the team's been doing.
How confident are you that the team's form is better than what we saw in Bucharest right now?
I think we are better than in Bucharest, but right now I don't feel like, in practice it was not good.
Some we lost a lot of practice when we play practice for example, we don't play against a lot
We still one teams. Yeah, it's always
I don't know because maybe for us it's better because they can learn us maybe
Yeah, you're trying to hide and when we play against your two teams is good because we're playing like
Official one. That's not as we training, but we didn't play for win. We play for practice rounds more than
And maybe if I win here, it will be unbelievable.
It's the feelings will be like major.
Yeah, yeah, for you this could be a major, that's for sure.
Well good luck, thank you for all of your explanations, all of your deep diving, I always
appreciate talking to you.
Lastly, I'll just let you, is there anything you want to say in Kazakh, if you can, to
all the Kazakh Stani fans that are watching and supporting?
I was here in Kazakhstan, and I was there.
And then I went to the post office.
I was sitting there, and I was sitting there.
And I was sitting there all day.
I was sitting there, and I was sitting there.
I was sitting there all day.
I forgot that I was going to Kazakhstan.
That's all.
Amen.
I
We return once again. We have the final series of the day and we've kept the best for last
it's G2 against Perryvision here. Elimination on the line for both squads that probably
were dreaming of making the playoffs but only one of them is going to have a chance to.
They don't even qualify for winning this. They just kind of get a step closer. They
have to fight for their lives still going into the tournament. It's the one, two games
I'm here with me is Vince Vince. What are your expectations for this game coming up? Oh
I think this is going to be a scrappy one and is actually I think it's going to be a high level of counter strike
Then what we just saw before
Monty and Huns was there's a bit of a a bit of a back-and-forth head scratcher
I think this is going to still have some scrappiness to it
But I do have higher expectations two teams have performed pretty below their level
I have to say even if they have both lost to like legitimate teams in their own right
So, for example, Paravision, they lost to 9z who of course went through three and oh probably one of the biggest
surprises one of the biggest shocks of this entire tournament so far how great 9z looked and if you remember as well
And as we casted that game and it was Luchov on the first map dropping crazy numbers
And then it was DGT on the second dropping even more crazy numbers
So they've lost to 9z and they lost to Aurora fair enough
They're only winners to Fisher College
Whereas G2, they've lost to Maus and they've lost to the Mongols also fair enough
But their only win was additionally to Fisher College
So I don't think we've seen even close to the best from either of these teams as it stands
And I'm very curious to see which of them is going to show up today
Yes, indeed
I think as a highlight worth the situation that those are the two victories that they do have and we are doing things a little bit
differently here on the B stream as well
So like both of us try and keep an eye on the chat
I'm seeing a bunch of comments about clones and bald somebody said
they did a lot of molding in their day.
That's definitely true.
Vince has been playing deadlock with me,
so he knows everything about that.
But yeah, shout out to you guys in the chat,
comment whatever you want, we'll try and keep an eye on it.
I think it's fun.
I like the interaction a little bit.
Getting into this one though,
I have to say my disappointment and parry vision
might be sort of overtaking my feelings here.
I'm gonna pick G2 to win this ultimately.
Like, not that I've seen a ton of G2 in the tournament yet,
cause we've been here on the B stream,
but I just feel like surely they can bring this over the line.
I think Mattis is a great pick up for the team.
I think he's incredibly on the radio.
Maybe not so much anymore, but I think he was
in his previous line of overrun for Mattis.
Yeah, so I think he's a good pick up.
I think this team can do it.
HarryVision, yeah, if they played their real kind of
counter strike with the A level game, it's different,
but they haven't shown that at all this tournament yet.
No, no, they haven't by any stretch.
And also the biggest kind of concern for me
There's some of their heavy hitting stars. There's ways that Belchinox have had multiple very poor maps
So at times James has been like solo hard carrying while also I yelling and none of the other pieces have been showing up
That can't happen again against you to like they're just to the two star studded
There's way too much firepower on this team
You can see Nurtz and heavy god there on the right hand side in the middle of your screen
Those two guys combined can take out like any of a duo pretty much on the planet on their day
So if you're having Belch and Ockensway have another slow start here, it could get out of control really fast.
And although we're not at the veto just yet,
I will say that ancient is a map that both teams are very comfortable on.
It could be a handshake map.
If it is, the man that you just highlighted, Mattis, is a monster on ancient.
So it also plays into some of the the kind of parts that you've been discussing.
Yeah, that will be a lot of fun to see.
I'm curious about the the veto coming to this one too.
definitely think it can have a bit of an impact on the on the game. Both teams
have some deep holes in their map pool in my opinion like these who try and play
it over the Anubis they just don't win it very much. We know that Nuke and
Overpass are likely to be banned out fairly early on so that wouldn't be too
surprising but yeah here we go. A couple of maps are already gone and out. It's
got to be Mirage to be picked early. Okay Mirage is an interesting choice.
It's a map that para vision aren't necessarily statistically very good on and then dust to his pick second
So I think ancient will be our third decider
I doubt either of these two teams wants to ban ancient and it will be that's kind of what I was expecting
My only question would have been where does ancient kind of feature in this series?
Is it going to be the decider is it going to be picked earlier the downside of picking ancient of course as it means you
Give your opposition the choice of which side they start and so that should be a potential issue
So I'm completely fine with it being to the side of this kind of went the way I was anticipating for intense and purposes
The issue I have though here if I'm para vision is that I think that G2 have probably won the veto purely off the basis of
That mirage being in play because I just think you can see there three wins 11 losses for para vision on Mirage as opposed to seven and seven for G2
Yeah, I think that's that's I think it's a reasonable estimation
estimation, dust to the second one.
We know G2 at least are going to be able to be competitive on that game.
Um, and again, Parisian or team that have been struggling.
Some of their, some of their rifle is that we want to see have a high output
sway and bell Chinook are in the crosshairs these days because they're not
really, they're not bringing enough to some of these fights here.
That is hopefully going to be different.
I mean, we'll give them the benefit of the doubt.
If they show up today and they play well, then that's exactly what Parisian
need.
You know, they've had the conversations, you know, the stun is in the back always
watching and he's not going to be, he's not one of these people who's going to be
afraid to kind of you know bring the criticism and let people know what
they're doing wrong, goes with the culture, goes with the personality and I
think it's great, I think you should let people know if they are if they're
messing something up but we've seen them also stressed out like even Jane was
stressed for a minute there so on the other side of it though I mean they've
got some, they've got some really fun players, do hope we get to see ancient as
well just because if you remember one of the ways that Nurtz made his his sort of
these big boom onto the scene was being very strong at fighting in some of those mid-ancient
positions. So that could be fun to see him kind of get back to his old self over on that map.
Yeah, that's another reason why I think that G2 probably have won this veto. I mean,
that doesn't necessarily mean anything, right? Because you still have to execute,
you still have to win the maps that are up against you. But in terms of ancient, I think they have
such an incredibly powerful team. You've got Mattis, Nurtz, you just highlight, Heavy God is no
and even Hunter. Hunter has actually been individually playing quite well at this event, more so than some of his teammates as well.
He's still very much a fragging IGN, only needs to be. So I would expect GT to come out ahead, but we also have seen Paravision as of late drop off quite hard.
Before that, though, they were setting the world on fire, so there's no reason they can't get back to that level. That being said, we're ready to jump into our 1-2 elimination match.
How right you are and it's going to be the full-on execute you could see that from the position from the utility and everything else and I think for nuts
It's not about fighting to the death here. It's got to be about trying to find one kill set up for the retake
You know you're gonna have to do that. They do have the smoke kit combinations
My favorite thing to point out as you guys know by now on the CT side
That means this round is renewable no matter what happens and I'm glad that they don't fight here G2
You already committed to not defending the bomb site. There's no reason to change your mind in the last possible second
It starts with heavy God getting the headshot on cello and we're off to the races here a very important match for both these
Organizations and both must win it some highest will take down Belcher. It's no to finally answering back getting a kill on the
Paravision side here, but Jane is put some pressure here the Glock not connecting some fires
He's hunting them down and that kid is already in play you could see even doesn't matter how many kills they're getting here on
The T side they can't stop the defuse great retake and a great protocol for G2
Yeah, especially when you start to be multiple players behind as smoke goes down and you're pretty sure that a kits in play
It just forces you into such awkward
Encounters like coming out into the open essentially trying to deny the bomb plant while simultaneously killing two or three other players
It's just too much
It's sensitive
overload or sensory overload I should say
And they end up going down as a result of g2 off the mark in fine form
Interestingly, they opt to go for no SMGs. All rifles across the board, including a
FAMAS FAMATIS, a man of great culture.
We can put the reuse back there. Nice little spray down, so far so good. He gets the headshot
on Nota. Very impressed by Hunter's ability to track someone at range with the M4A1. That's
actually really cool. And the distance I run has been nullified. Aerovision, not going to have any
impact any longer. In the previous match, this is where you would have seen a couple of mistakes
on the CT side. I'd be disappointed if we see G2 try and do too much. You would have got two
people that are tagged up. If you try and fight and hunt for kills or anything else weird like that,
there's a chance you get a rifle, maybe there's a bomb plant on the T side. None of that is
necessary. Just hold on, get dug in onto the sites and make sure that they don't get away with anything
weird here Parisian and they're a team that kind of the reputation proceeds them with
Jane they're going to take their sweet time and unnecessarily going to run in is one of
the cool kind of evolutions and adaptations that Jane made after his VP departure. A lot
of people thought honestly his career was probably cooked. They dropped down into tier
two, tier 2.5 and kind of reinvented himself a lot more explosive T round calling but for
The most part in this round is going to be just saving the Galil more than likely I'd
imagine, although he is actually going for this one, he's going to make moves through
into connector, they're going to be pivoting off that palace player, which is Belgium
off the pitch, he's gone down and the tech nine try as it may, is not going to be able
to prevail against the crossfire and Sun Pius is the man to put him down.
Yeah, I kind of like the idea that they tried to make that work last second because it could
be playing against the expectation of G2, everyone I think in the chat was somebody
spamming jame time which you know you talked about the downfall of jame right like after winning the
the rio major he like i've never seen someone go from like the top of the world to just disappearing
right afterwards um it happened so quickly they tried to change that their their style even before
we switched to mr 12 by the way it was still in mr 15 when jame gave up on on doing as much saving
and playing as slow as they did and that that didn't work out for them at all and then we took away
you know some of his rounds and then he had to go and reinvent himself and he's actually I think
done that very successfully but unfortunately weirdly the end of the story now feels like yes
even in spite of all of that this team is showing troubles now like the perivision of last year was
so much more dangerous and impressive and that's a bit of a shame really but I'm hoping they can
turn it around they've lost the player early on here and they took a little bit of grenade damage
on Stella so unlikely that you're going to have a big impact on around like this one but again any
you can get, you'll take them.
It should be a bit of a formality of a bit of a cleanup.
Janitorial due to the rest of G2 was noticed
as he's going to pan his stats alongside Hunter.
In this round, they'll come to a close, not without casualties.
Jame does put down Hunter with a B250,
and so at least one weapon does need to be replenished.
And yeah, I do agree with you.
It has been like a pretty stark drop-off from PowerVision.
I just feel like Jame and Dastan,
Jame in particular, though, in this regard,
obviously being the IGL calling the shots and often like but builds the
strategies around him as the or par. I think you really have to buy into his
culture of Counter-Strike and if people start like doubting that that's where
you're gonna see people drop off the edge of a cliff because you're either all
in with James or you're just not a part of his plans whatsoever. I think that's
absolutely true yes and each way in the bell shot there's those young players
maybe they're having a hard time with it. He's got a notch struggling whatsoever.
20 bullets in the M4A1, he does that into the flames, but nonetheless it's a really
sick triple spray down that he had with the limited ammunition.
Sway and Belchanox speaking of those two, they're right in my crosshair, they were in
the stance crosshair as well, and if they could crush this round it would be huge.
Sway though, in the 1 vs 3 now as Belchanox got himself killed a bit too early for my
taste here, and he can't hide forever.
This isn't a hide and wait, this is a fight and try and make it a 1v1 kind of moment.
If you're stuck back here, they're gonna all jump you at the same time.
Matt just takes him down.
Not necessarily gonna blame Sqafe for this one.
It's always gonna be a very, very hard touch when you're in that 1v3 in the corner.
But heavy guards setting them up quite nicely.
The fact is into what you said, like belching up mid is why I have a bit longer there
to really allow his way, someone to pivot off and get crossfires in.
At least the bait and switch, just anything.
And he's put on. When you stop the firebox, the only way for you to survive is to come out and play,
pay the the blood toll you know like take as many enemies down as possible you know
Maybe I just hit there forever. I can see what belch not was doing
He was trying to open up a bit space on CT if he gets that kill on CT
It changes the entire dynamic of that retake, but g2 they're off to a 4-0 and heavy hard-looking good man
He tripled in that round seven and two
He's a difficult player to contend with when he's feeling it
Oh no question. He's gonna be one of the players that could that could really push
G2 over the line so to speak. Some pies probably a little to play that people are
going to be watching for. At one point considered to be one of the
stronger opus in the world but I feel like there's been lots of sort of ups
and downs as of late which is a bit of a shame really. Speaking of somebody
revitalizing their career I would say Hunter has been on that path too. If you
remember like at one point he just looked so over it and he even said he
said he has trouble adjusting to CS2, didn't feel like the game really sort of
vibed with him. I'm so impressed by his individual comeback into the game.
No, 100% man. Yeah, 100%. When he joined G2 back in, what was it, 2019 I think?
2019. Yeah, he kind of played multiple different roles. He was kind of like an entry
fragger, then he was in support, then he went to IGLing and a lot of people kind
of wrote him off like he said. He's only 30 though, so I mean in terms of IGLing,
He's got plenty of years left ahead of him so one hell of a way to get his career back on track with his G2 team
20 more years to even catch up to Kerrigan at this stage
That's heavy God does go down
With the follow-up the AKs are cracking the skulls on the a-bomb side and it keeps going no turn bell chinot
Look at the firepower here for carry vision. This is how I associate this thing. This is what I want to see out of them
I want this kind of firepower with the very, very tricky and I would say frankly intelligent nature of the way that Jane plays the game.
If you can have both then that's where this team is dangerous and the kind of openings that we just did see on the A bomb site,
that's that's kind of that's got to be the the lifeline of a team like this one. Very well played and
unfortunately for the side of G2 they just can't shut it down this time around. Hunts are getting a kill, but that's about all they're gonna get.
Yeah, I was gonna like kind of pivot off that and say well early in the event
they had all the brains but none of that brawn but then I remembered that T side
on inferno and now I'm not so sure anymore because it was hitting B every
single round we're playing to luchov he got 27 kills in the first half and at
no point did jane think hmm maybe we go A site and don't play into the guy that's
just having a life game right now. Well while we're here with just a quick
moment of respite here. A quick check-in with the chat. Do you want to take a guess what they're
talking about Vince? If you don't look, what's the topic of conversation do you think?
Jane Thine probably. Close. They're discussing, right now, apparently Turkey has invented colors
and oxygen. So Turkey as a country or as a culture is getting a lot of credit for a lot of things.
So that's not what I was expecting either if I'm going to be totally honest. I would say the most
important thing turkeys invented is food and i'm not just making like the kebab memes like
turkish food in general is unreal um so uh if you ever get a chance to go and and try it like
i've had the the chance a couple of times now um actually in turkey is amazing don't know why we're
talking about that but that's up that's on you guys unfortunately in the chat i can't take a
responsibility for this one we're back in though the time and timeout uh is resuming so four to one
It is indeed 4-1. Finally some success for Paravision. They're going to have full AKs behind that one.
And now the question for G2 is, are you going to try and occupy this A site a little bit different?
Because that was pretty straightforward. Just walking through and ramp, nothing too crazy with the set play,
and it's still got them a ton of success. They're going to be darting down into underpass.
Nurtz is actually taking it with the AK right now.
So you need to be careful about this one, piling behind the smoke, so where he has called this is a distinct possibility, but Hunter through the smoke finishes off Nota.
Some port of kill to begin with, but Nerds, it might be in danger. I think this is spec, that smoke is so suspicious that something could be up.
Oh, they re-peeled up another one, this one's deeper. He actually could be a genius for this.
Yeah, the second smoke makes sure that Shwee can't even easily get the kill in return, he will get it through the smoke nonetheless,
less but that's the timing and the death that second smoke actually makes it a little bit more
doable for notes to potentially escape just couldn't this time but they still have a man lead
and G2 want to get right back to winning they let paravision back in that previous round with
some sick entries admittedly from the T side but they want to put a close to it right away
we've seen signs of life from paravision but that pulse is getting dangerously weak again
and we're 50 seconds and they're very much isolated from another segregating
Belchanoch into the palace the other two players and underpass walking over the
corpse of Nurtz but he's already done his job Hunter in a really strong position
here in ladder room gives a ton of intel allow Sunpires to stay in his angle
with your additionally he can factor back and have a quick check into the
window boost deals fatal damage to Jane didn't see a second player there in
way but you've only got 20 seconds left and Belchenok is only just starting to emerge outside
of palace the timing does favor him can take down Mattis Molotov may bime up a bit of time to get
across to the bottom and maybe get this planted Zwei is also a neutralized hunter a 2v4 possible
what a flick from son pious he catches sway it must have been by the angles as he dies by
but you're right to be surprised i can't believe that they've actually made the way back into this
round here. Belchinock looking for anything that he could get at all here. It's going to be low on
health. 25 of them left. He catches some highest in the air. Shut down the Spaniard. And the question
is, could he survive? Heavy guard is coming in on the other side. Straight head shot. No fear at all
in the highs of heavy guard as he finds his eighth victim. And you two will pick up a fifth round here.
That is such a close one. Honestly, it's kind of cool to see Barrish and come back and almost win
that round it should have been more one-sided. Yeah it gives me faith it does
and that's something that I've been distinctly lacking I think you too have
been in the same boat and this is what you see in previous plays. Those rounds before
in the event they would have just lost out without getting any kills let alone
making it close. I mean this is a 4v2 with really strong positions on G2 so if
anything you can maybe point the finger and say like how did you even allow this
to get into a post plant and a really scrappy 1v1 but in this 5v1 regardless
So it is, but it's also the kind of round where it gives hope for Caravansion to come back straight away,
boost on over the smoke and nuts, he's gonna fall for it.
He wasn't expecting them to be on top of it there.
It does mean the economy is immediately put under some pressure there for the G2 side.
Only surviving with one person at the end of the last round, and now they've changed their minds.
Honestly, if they follow through with this A execute within the next 10 or so seconds, they could have a pretty good timing,
You can tell it has to be quick, because Hunter and Matty has started to return to the A-bomb site.
There we are, just in time.
Molotov's now coming down into the sand, which there's a smoke over on staircase.
Watch his through, but it's not going to send Matty's.
We'll feel like he should have done better.
Now Heavy God is going to be activated one more time,
and the Heavy Goat puts down three, takes Shadow, makes his own,
and makes all the T's disappear alongside Hunter.
I have rarely seen such smooth gameplay.
my god I I need to rewatch that at least 10 more times how did he do it he goes
in for the first one he repositions for the drop-down not even like they can
almost drop down like a full 180 degrees in front of him but he picks the exact
perfect line up but then he's ready for the next guy coming down the ladder as
well what an absolute psycho now sway we'll find himself a very unfortunate
position here one versus three and he's getting flanked as well yeah heavy God is
back to finish what he started he's got the triple he wants the quad here and I
think he's gonna get it as well timing could not be better it's no time anyway
for the wrong part here but yeah up to 12 kills and just three deaths he's
dominated the start of this game man he swooped by and took a huge chunk out
over like a great white he came back to finish them off the chum in the water
It was more than enough for him to get interested.
It is so exquisite though.
It's not just the aim.
It's the anticipation that expecting the players
will drop down from each of those angles in that sequence.
It looks, he makes it look easy, but it really isn't.
I think it proves the point I've been trying to sort of say
for many years now, which is that flicking
and having crazy aim, that's what you do to make up
for the fact that your crosshair was in the wrong position.
When your crosshair every time is that perfect,
it doesn't have to look amazing when it comes to the flicks,
but it looks so smooth like it's like they're just sort of walking into the
shots all the time
it's hard to do what he just did even though he made it look so easy six to one
and now the the pressure is back on Paravision unfortunately
money is going to be better once again you can see some highs with
almost uh...
eight and a half day there on the cc side
Paravision need any more rounds right now
They do. They've had a couple of close rounds, but it doesn't mean anything if you can't convert.
And then now Bax against the wall quite figuratively and literally in terms of their mid-presence,
taking nade damage, losing a player already.
Heavy God's dinked, but he has a little bit of support there down on ramp.
They do a bit of damage to these shallow shallows down for two HP off those grenades.
Yeah, they had a fight with him earlier and then they hunted him down and actually
double-nated him in a very, very deep corner that normally you'd never see the CTs throw grenades at.
It's a kind of unexpected.
James here, what is he going to be able to do? Looking for just the toes of anyone on the other
side. That's all he needs, but Hunter will catch way, and that was the only mid-presence.
There's nobody else coming from middle, and they hear that. They know the jump, they hear the
sking, they're thinking Belcher knock as well, so already in a lot of trouble here. Nurtz will go down,
But we're talking about 18 seconds in the cut.
The run, the run is going down so low,
there should be no way for Paravigion to get through on this one in fact.
Heavy God dies.
That doesn't even matter.
Even that, they get a free kill once again on Heavy God,
who steps into the flames, but there's no way to impact on the round.
His only weakness is Fire Anders.
You can't frag him.
With the bullets, it has to be the flames.
But as you say, it makes no difference.
Like, they can easily replenish these weapons.
You got 11k on some pious.
It's still 7-1 in favour of G2, so even when some small mistakes creep in,
it doesn't really have any consequences. Paravision's still unable to get any kind of
a stranglehold over on this T-side, and again, this is their choice of map,
and it's one that they have historically struggled on.
Oh yes indeed, they're proving it exactly why that's the case at the moment.
That T-side is just not that exciting, unfortunately.
We are talking about a captain in game that normally is very tricky like the fates and
the deep mind games and all the rest of it.
We're not getting an opportunity to talk about much of that at the moment.
So it's going to be taking down matches though.
That's a very good start.
We appreciate that.
Is there going to be a response though for G2?
This is where you could justify, you know, pushing the palace with one person or doing
some of the CT side aggression.
They're stacking the A bombsite, which is a kind of risk as well.
in response to losing that player so in spite of the fact that Paravision are
going to be going for the full A execute it's not an automatic win in spite of
them getting the opening here this this could be another heartbreaking moment
yeah there's heavy God pushing the panacea I was just talking about but he
gets caught. Belgium finds the better timing and Nurtz overworked in this
position way too many people who didn't watch for some pious the last man standing
and he gets the first shot straight he shouldn't be allowed to get many more
They should be able to dodge him from now
Throws a spoke down preemptively
Because he wants to focus his attention towards the palace entrance or exit depending on which way the T's want to take it
But it also affords in the luxury of saving your seven won the lead loved this call and got an AK
You've got plenty of money in the bank. You don't want to throw these weapons away
Play for the big picture. You still are very much in the driver's seat
Don't need to force anything obviously sucks from the players perspectives. They're gonna be fancying their chances
they're feeling red hot right now with how this half has gone, but you have to tip your hat and say
fair enough, Paravision, you got us this time. We'll run it back next.
Oh yeah, I think there's not a lot of chances to do anything. I think
Sampai is reading the fact that he wasn't going to be allowed to repick that easily.
Even if they have a lot more utility on the T side, it's just very unlikely that you're going to
get a lot more kills there. So I think it's a reasonable choice, even if we always want to see
and try and fight for some of those rounds. This definitely was the better long-term plan.
Seven to two. Not too late either, I guess, of Harry vision. Like we sound perhaps a bit, um,
a bit negative about them so far, but if they can get up to even four rounds in this first half,
that's not great, but it's definitely serviceable in terms of staying competitive in the game.
So I don't want to write them off just yet. You see how far they can get. Again, the money is not
infinite either, to be honest. G2 got to be careful themselves that they don't end up running out of
of money and then they're letting Paravision
straight in the game.
Yep, no doubt.
Oh, the smoke being blown open timing there was so grim
for Nota and some parts of the smile is faced just
strolls back onto Catwalk.
They got the hit and run they were looking for.
They've derailed any kind of aggression from Paravision
who've got up close underneath the window,
but there's a smoke there to greet them.
They're looking to boost in though
And at the moment, no one's here for the window.
Only Hunter, but he's playing a bit more passive.
Me more, they do get aggressive in Palace, but no one's home.
Yeah, and they're gonna leave one of those people there
and then start to fall Nurtz a little bit further back.
Now Hunter should, it should be part of his position
and his protocol here to basically assume
that they could have been boosted into the window.
So he has to keep an eye on it at all times.
And if he goes away, he's gotta tell Nurtz
about the fact that they could have been there.
Ooh, Nurtz is gonna spot them early.
Doesn't get the immediate kill, though.
45 seconds on the clock they managed to get rid of him that late player though flanking in his heavy god
They know that he's playing here. There's a bit they have there
They've got him named plenty. They know that he's got to be somewhere
They just don't know if it's palace or ramp and it turns out it's gonna be the ramp
Belcher knock shook a little bit behind this one and still a one-man lead for G2 who are setting up another
Retake parry vision need this round so badly if they want a chance to fight for Mirage
Then this round is it for the entire first half
otherwise they might not have another chance at it. Hunter is going to get an opening kill,
starting to retake Sello. It's a good spray down. He himself is low on health,
still gets the headshot on Hunter. That's what we like to see. Couldn't get the flick on to
Heady God, but the time has run down low here, and James just has to leave for another second.
He won't be able to. I don't think they could defuse the bomb any longer, unfortunately.
Looks like it was going to be close enough on the first one. Oh my god, they just do it.
That's got to be one of the closest defuses that yet here on the B stream. I really thought
that Jame had lived long enough on that one.
There was milliseconds, Anders, but what a beautiful couple of headshots
onto Jame down in con. That diffuses, not happening.
If these things are live just another second, it's over.
But what a back-breaking moment for Paravision.
You've fought your way back in through just pure grit
and resolve on those entry frags, just to lose it anyway.
Great shot from Sun Pius.
Mattis!
He was just tossing, thanking the gods above for that round.
Yeah, Heavy God looked super chill about it, like he was already doing the fist bump, saying yeah, we got it.
So I guess his internal clock is better than the rest of us, but that looked like it was too close.
Nerts and Hunter, they start here, it's already just Shuei and Belcherok that are left, and you know what?
I said the crosshair was going to be on there, they've been getting killed in this half right now.
right now. It's just that on the other side, Hunter and Heavy God have been way too much
to deal with. And now that they've added the Spanish Sniper in San Pires on top, they can't
overcome it. Paravision. They don't have the firepower right now. That's a bit of an issue.
Swayena 1 vs 4. And again, you can't expect them to catch this one. So G2 looking to get
the nine rounds. The best Paravision you're going to be able to get is another one after
this round. I don't want to be that guy that keeps harping on this
Anders, but like, you pick this map, Paravision, and you've been struggling
like for so long, I was expecting to see some kind of movement forward, you know,
some evolution, some adaptation. You're getting banged out 9-2. You've barely been
involved in half of these rounds, you've just been getting wrecked about any
losses of life. You've got a couple of very close ones, 1v1s in a close time on the bomb
fumes, but you've played off of the server so far. This is your close shot. It's so grim.
So any tries he may. I mean, these kills mean nothing in the grand scheme to finish.
Yeah, that is a totally fair criticism. If you're going to get a map like this one through,
at least you need one map in a veto like this one that you look and feel more comfortable on.
and there hasn't been a lot of that at the moment here.
Then Heavy God's been a real nuisance over at that shadow position.
That's not the whole story here.
Nerds in the middle, Country as well, they've been making life difficult for Paravision,
trying to get some mid control to set up more of these rounds.
And now we're going into the last round off the half.
it's gonna be paravision another attempt to see if he can do this
oh it's really so good from heavy but again man you just can't take him out of
this server yeah you really can't shwey and belcher not left two versus four to
try and see if they can get this done.
The bomb ticking away.
Oh, some highest finds one right at the start.
He's 12 and 2.
And Chui.
I mean, it's gonna be a miracle.
It's not even giving him an opportunity.
Another one picked up here.
And that is gonna be very, very interesting.
By the way, I think our graphic of the something might have been wrong.
If I'm looking at HLTV, it says that G2 picked the map.
Um, so I don't know if maybe...
Oh, that would make a lot more sense.
Right. I feel like at the beginning we had a different kind of outlook, but, um, interesting.
Regardless, um, we're gonna get into it.
Second half is coming up.
10-2 lead in favour of G2. What do we even make of that?
It would make more sense if it was the other way around, wouldn't it?
Yeah, like I was even thinking when the graphics showed, I'm like,
yeah, Paravision, don't have a great win percentage on this map, boys.
Obviously you're sure this is the way you want to be going this would make a lot more sense g2 then this is a punish pick
Right, that's also the entire narrative
I'm gonna be honest also possible that I just completely miss rainbow pick what because that's the first game
Might it is completely thrown us off guard
Some of you guys weren't here for it is a wild game
Regardless just to correct the record a little bit
It is gonna be the other way around but yeah, I guess for g2 and on the left the CT side is
very very strong at the moment
Don't know if there are many holes that we could poke in it right now
Hard to even think of a lot of criticism you could come up with the way that they've been playing it's here
For parry vision once again, there was a couple of rounds where the entries looked very very good and apart from that
It just hasn't been that impressive
That hasn't I mean
The thing is though, even if this isn't parry visions pick which I've checked them
I'm gonna agree and is it isn't there's you pick to start T side
really
Yeah, and I think typically you would expect more out of Paravision on that like this one, right?
Don't have the highest win rate, but they played a ton.
So definitely hoping that they could have delivered more.
Notes first starts well with the Julees.
Hunter will get the one kill here.
It's the yellow one, a quick return as they look to at least pick up and hit the round.
And that could set them off on a bit of a comeback mission.
Oh, nice shot down as he was trying to jump away.
The desperation for heavy God is some highs one versus three.
the outcome came through and through all of that it's going to be sello a quad kill he's going to
clean up the round for his team a little bit laboured getting that kill on heavy guard but
it's a job well done and now the question i suppose is we need a pistol round here on the second
half is that enough to change the outcome i'll see brick by brick won't it i mean dastan was talking
to to banks at the interview saying how much he desperately wants to get to the playoffs
And I'm sure that he's had very stern conversations, like he says, a guy that doesn't mind giving
it to people straight, telling them the truth, being blunt even.
So they'll know exactly what the expectations are right now off these guys, and it's a horrendous
start.
You pick T-Side, you got two rounds, incredibly dicey and grim affair, but we know they are
good enough to bring this back.
There's no doubt in that, and G2 looked great on that CT side, but obviously now Heavy
God's not going to be able to dominate as hard on the ramp, playing more static and allowing
them to push into him on shadow. He's going to have to be taking the initiative. And there
is a chance that they drop off a little bit. And that's where Paravision can maybe start
so they can move back into this one.
Close now with the Deagle. If you find one opening, there is a chance for the bomb site to fail
here on the defense, but they don't offer themselves up. I mean, that's fine. You don't
You don't really have to take the fight there if you're swayed throughout the smoke and
slow the game down just a little bit.
They don't have that much to work with or really nothing at all on the T side.
So giving them a potential deagle opening is never going to be worth it.
Hunter investigating if you can find anyone at all in the window.
There is James back there who's been having a hard time on the scoreboard, right?
He's got two kills in the game so far.
I started to pick it up a little bit. Interesting with the Glock coming through, and it's a very wild spray, but he does get two at least, and that kind of slows down a little bit.
Couple more casualties, and a third one here for Belchard. Now we've reached the limit where it's no longer acceptable. You lose that many to a D. Eagle and Glock. That's hard to deal with.
Yeah, that is a bit of a pill to swallow, isn't it?
Like you've won the round, but you don't feel good about it whatsoever.
You know that now it's going to be a plethora of AKs up against you.
James also can't afford an AWP because of all of this.
So it's full M4s and an MP9, and you are also hanging by a thread on this map.
You know if you lose this, your money is basically gone, and you're one step out of the first
map.
If this are properly, James smoked off, H.E. is decent, just tickle some pies, but it will
store them a little bit longer while they wait behind the smoke.
Belginock playing a little bit more towards that short position at the moment, and it's
going to be Scylla playing towards the connector.
It's kind of interesting, I think they've switched that around from last time we've
seen them.
Seller goes down to some hires at the beginning and that launches the attack onto the A-bomb site.
Fire everywhere, maps is through the smoke as they blow it open.
It's going to be Belcher not going down.
Three people dead already.
Heavy God with a third kill, headshot onto Nota.
It couldn't really get any cleaner.
Picking up the rifles, they may look like it's just easy.
Walk in the park here for the G2 side of things.
And Sway and Jame, unless you're sticking around to go for the latest defuse ever possible,
it's probably better to walk away, but they're doubling up on this.
I mean, like we've said this before, sometimes the T's run away faster than they should,
and you can run in and kind of smoke the bomb and kill one or two people on defuse.
I feel like Sway walking away is just suggesting that's not going to be a play any longer.
But you'd love to see it. Come on, Jame.
I thought the reasons way I honestly thought the reasons way through that smoke down was to beat them
They were both saving in in the marketplace and then Jing was gonna go for the views
But yeah, yeah, I know what you mean. Yeah, I was thinking something similar
But they were they were probably too far away to hear that anyway
It's interesting to me because the best position for the best role that's that's Celo's got on
You know on any map is actually playing be short on on the round ish
Which I think is where he would know that's where he normally plays
When we when we get to watch him, but recently
I guess he's been he's been switching it around a little bit. So that's that's actually an issue
I don't know if that's gonna last I guess we'll see in some of these rounds if they play enough CT rounds
But maybe him and Belchinoch have have kind of have traded places a little bit because normally Belgium
I explained the a lurk role and see was playing be lurk if you if you want to put it like that
But it's been it's been swapped around a bit, which I don't know what to make of that to be honest
I don't know if that's good news or bad news if they're doing that in the middle of
You know of a tournament or at least coming into a tournament perhaps
Well, especially considering things have been going pretty pretty pear shaped for them lately and it hasn't been
Working out anywhere near as convincingly as they'd be hoping for and those the kind of changes that they very well could put you on
some of a recovery path
So it is often times
teams will try and figure out like why is this map getting away from us?
Is someone out of their comfort zone?
Oh the damage there of Riddlescue, from Pius down to 6, Nurtz 52.
Unconfirmed damage.
But that's going to keep them away from mid anytime soon.
They're scared to keep pressing forward in case a stray bullet kills them.
Once again, swapping out their positions a bit here,
so maybe that is just the way that it is going forward.
but very interested to see if Belcherock is going to be more comfortable.
It could be one of those things where he's been vying for that role.
Shway's going to be over on that other side as well.
He's got his end theory thrown out already, but they're kind of running through.
It's on Belcherock to pick it up.
Nice mid-air straight down.
Catches, knurts, before you even touch the ground.
And Shway's going to get some work done with the MP9 on top of it.
Hunter and some hires.
They're low on health, I thought they had done enough here G2, or at least had set up the round
once they get past the incendiary, but they get caught trying to get onto it, so
now it is going to be just two people alive, and the rest of the team is off the short here for
Paravision, so not going to get any easier, Hunter, one kill will not do with Paravision,
starting to claw their way back and cement a little bit of something here on the CT side.
In the building a bit of a foundation, at the very least. They also trade up to a couple of AKs, that's always good news.
I really do think that that early damage though, up on middle, completely neutralizing their aggression.
Ideally, I think they went into that round assuming they were going to go for a B-Wrap.
And then as soon as they take that much damage and send Pius and Nurt, it's like, oh, we have to pull the plug, let's just try and hit B.
It totally took them off that two-but-dimension sort of pronged hit,
which made it so much easier for ParaVision to hold on with their positions.
So, cool little change, a turn of events that ParaVision will be happy about,
but they can't take their eyes off the prize.
You can see the VRS forecast, it's pretty even between the two of them.
I mean, their ranking is literally 11th and 12th.
So, not too much is going to change in that regard.
It would just be a small point increase for ParaVision by the looks of things.
Yeah, but I feel like, you know, going into the major for a team like Paravision, you know, they've already talked about wanting to potentially make changes after the major, but if they can start to regain even a little bit of confidence in a game like this one, I mean, if they could defeat G2 here, that would be a good step in the right direction, so even if the VR stuff is not immediately a threat to them, I feel like building confidence, moving forward is the big mission that Paravision are trying to accomplish at the moment.
Nerds, investigating that underpass position,
they do have Heavy Gord up in the palace.
He's one of those players that you're going to find him in the palace so often when Gigi play this T-side.
It's more often than not.
And even though that might make it a bit predictable, he's so hard to clear out and get rid of.
So I'm sure that Paravision will know this.
Not sure if they know how to kind of stop him or prevent him from having some success up there.
Mollie down, gonna try and close the gap just a little bit.
Mattis lining up his smoke as well for Wendell.
So he'll be coming through momentarily, also lining up smokes for the B site.
And the bomb is in the arms of Nurt.
It's a bit of a slow game himself, but five kills,
but heavy god and the rest of the troops have been delivering.
Heavy god's speaking the man and he will deliver more.
Mattis goes in with another kill, and suddenly he's weighing Jane.
They're the only two that remain, but they're on the site,
and Jane gets the element of surprise.
30 seconds left, they have to pull the plug and run straight over onto the A side.
Oh, it's straight out.
He's in the smoke, come on, he's straight out!
Oh, the desperation, he knew that he had to do something to make them slow down.
And now, Jane, against the world, four people left, he killed one of them,
and Nurtz will take him down right off the wood.
I think the thing that really pressured Tway in that moment was the fact that,
you know, there's something like, you know, it's a very limited time,
if you can stop the bomb, if you can slow them down,
He might have to realize how many people are on the other side here.
Matt is really good opening kill in the middle here.
And Heddy got, like he said, following it up.
G2 marching their way to victory on the opening match,
which is pretty good.
Dustin's going to be second.
And that'll be cleared up some of the confusion
that we might have helped to make ourselves.
This is the map pick of G2.
It certainly is, yes.
And they're looking every bit as comfortable
as you would come to expect.
Power vision, they do often pick the T side first,
But my main issue with that is if you're gonna pick the T side first you cannot be justifying two rounds
Like that's that's just terrible
You put yourself in such a horrible spot at that point going out for the second half and
Two hours just wasn't enough like I'm speaking like this map is over
I can't see how they're gonna survive for seven rounds in a row this round. You've got a couple of pistols in play
G2 are looking so on point 21 kills for heavy God
Yeah, I think that fact alone is kind of hard to overcome, but yeah, I can't see it.
I guess the first round will be the hardest one.
You look at this, they've got the double M4s, they've got the scouts and some pistols for the rest of it.
So I guess if they can win this one, maybe it could inspire a bit of confidence in the rest of it,
but it is going to be a long old seven rounds for them at this stage here.
And G2 trying to keep it real simple, which I think is a nice idea.
Another re-execute. They've done well so far. I can't explain it, but somehow the 5-7 cuts down Hunter.
Sello, he was so blind behind that flashbang, he still found the kill somehow.
Noter, following it up, he can't make it a double, and they need more of this though. They need the multi-frags.
Scouts now towards that ticket booth, and Belchin are waiting for the smoke to fade.
Bomb is not planted yet. If he's one of the advances you have for parry vision, going into the fight,
more damage to Sunpias. They might come out on top of your parry vision. Look at the health
that's left here on the G2 side. Nice flick! James! That is what we want. Through the box
and Nurtz is out of the round.
Oh my god, making moves. He is still healthy. Still a real threat. As he looks to try and
eradicate that CT box position, hunting his prey. So, in the meanwhile, though,
he's double stacking that position. Sunpias is trying to hold the angles up onto a jungle.
But heavy god is hearing all of this noise from jame is now starting to make a move in
anticipates that short is going to have a player and he's correct on that lands the kill super low
hp it still gets a second and is trying to put an end to this map right here right now jame takes
down some pious 15 seconds to go and who's going to blink first in this game of chicken it's all
down to heavy god he needs to make the moves in and jame is going to get puked down from the goat
again to take the first map 13-5. Absolutely grotesque clutch coming out from heavy god.
I really can't believe it. You're right. He heard the jumping and then he decides to clear out
the short side of B and then get the kill towards CT spawn which he read so incredibly. I don't know
how he's able to read the game on this level apart from anything like his aim is good. Absolutely.
but his read and understanding of where the next fights are going to happen is out of this world.
G2, they clap Paravision on this map, 13-5 victory and a lot of it is down to heavy guarder,
just essentially unplayable on this map is what it felt like.
Yeah, I mean he was consistently a monster as well. It's not like he just showed up towards the end.
He was a behemoth on the CT side, and he finishes the game with 24 kills at 122 ADR, 6 multi-kill rounds.
Unbelievable individual effort, and finally we get to see why G2 coming into this event
would have been one of those teams that people would have said,
have a chance to make this semi-finals, have a chance to maybe even win the whole thing
if they show up swinging. Now we're seeing the G2 that we were promised.
Yeah, you said you had the most of potential bit of a dark horse and even if they haven't been delivering too much up until this point
I mean, it's never too late to turn it around heavy. God is going to be playing like this
They will be a really really tough team to contend with there's no question about it on the other side of the scoreboard
You sell it with 15 1980 hour, but it's
24 and a hundred and 23 ADR for heavy God and you know helped out
I think quite a bit by the rest of the team to nerds like you said a little bit of a more of a struggle
But they they win so much that it's not really worth criticizing units for that
I think you just have to say there was there weren't many more kills that have you got it taken too many of them
So wild game to start the the series with the dust you gonna be the second one and it's picked by Perry vision
So I hopefully that means we're gonna see a stronger version of Perry vision
Although as we said from side there's also a map that G2 are gonna be able to play really well
So nothing is settled just yet
Just have a look as well at the kill dispersal there for for heavy god in this only four rounds where he didn't get a kill
That that is honestly incredibly rare. He's getting one at least in most rounds
He's tripling up getting quads getting doubles like here there and everywhere
That's what I'm saying like he wasn't just a beast on the first half
He can he continued that going into the second half as well
He was constantly just having impact all the time
that's an unbelievable performance and although a lot of the accolades are going to fall on his shoulders. You're right. His team did help. Hunter actually started incredibly powerfully. I think he was 12 and 6 at one point on that CT side as well, which was really establishing heavy God to really just run forward and take the rest of that game by the scruff of the neck.
neck and my god did he when he got into that second half it was just kill after kill beautiful
triple at the end and paravision now and is whichever way we want to spin this they are
on the brink of being eliminated one in three out of PGL Astana yeah and that's really really
far from the expectation that I think a lot of people had coming into this I mean most
people most of us kind of knew that they were in a little bit of trouble and that they weren't
looking 100% but going out this early definitely would be disappointing they still have a chance
to turn it around though on Dust2 which is going to be our next map so very
interested to see how that will be playing out surely we want Moro out of
Jame all ping on this map you saw like a little bit of what he could do with the
scouts in one of these rounds but ultimately it just didn't have the
the kind of shut down impact and I think Jame is typically like he's a he's a
hard AWPer even for other good AWPers to be playing up against because he finds
weird positions he finds weird timing I think he's a super smart player so
So there should be space in the game for James to have more of an impact for sure.
And then we just want to see Sway and Belginock again keep it going.
Selo, just do whatever you've been doing, concritsize him, but everyone else kind of
has to step it up.
So this will be a tough game coming up for Paris.
We'll see if they can do it though.
Dust2 is coming up after the break.
She said she loves you, but she can't love me.
But I love you!
I won't play window anymore.
What's going on?
An embodiment was built to move.
Not your additive desk in one singular posture for 12 hours a day.
It's time your chair evolved.
This is Secret Lab Titan EVO.
Ergonomically engineered for you, gamers, hybrid workers,
artists, and back in your every move.
I've got Aurora's newest member with me, Soulfly,
Yukinda with me, from Furia,
Zwei from Paravision with me.
It's time to play Spot the Difference.
How confident do you feel of like details,
little details on the map?
Well, the thing is, I'm not really sure.
Is this on site?
Okay, this is the obvious. This is the side silo. One has to be two, but it's nice. Good
start. So there's no silo. There's one more silo on the side. Okay, we're like out of
one. I don't know how it calls for silo. Yeah.
Um, the heaven closed?
There's no heaven.
No heaven? Yeah, it's up the top.
Second thing is, heaven is locked here for some reason.
We closed heaven, bro.
There's no heaven.
Yeah, that's the difference.
Yeah, that's the difference.
There's no heaven.
The third one is probably some other detail that nobody would care about,
which is shadows, no shadows, shadows it there.
The third one.
The heart looks bigger?
No.
Okay, I'm starting to go crazy.
You're trying to look at so many different things now.
hmm okay give me give me a hand is it on the lower floor or is it on high the
higher floor yep it's on the floor yeah you use this object a lot if you play a
side I was playing guys I was playing on the server
it went bro this one saw was you gonna kick yourself inside the the under
The drop down. Yes.
Okay, great. I got three.
You cooked. That was quick. That was quick.
Think of this. You would come down from heaven.
There's multiple ways.
Ah, the things like that makes you don't waste health.
You don't take damage. Yeah, bro.
I don't see that.
See? It's so obvious when it's like that.
When you jump, you're not getting fall damage from the minion run.
You're sliding down. Yes.
Yes.
Boom!
Yeah, I'm the new guy, I think.
This is, yeah, new kids yours!
Okay, new kids yours!
Welcome back, it's PGL Astana and we're here in the B stream with the final series of the
day here.
the first map picked by G2
going heavily in their
favorites while it was on
Mirage and they kind of
destroyed Paris vision. But
now this two is coming up. So
we all hope that we're going
to see Paris and kind of
bounce back and do a little
bit more work here. That
would be that would be awesome
to see Vince. Do you think
possible? Do you think they
can do it? Did they show you
enough even in a loss there
that you could believe in
them?
Zello did, but we need
someone else like if James
not going to have the human
performance of us two, then
Like if James not gonna have the huge performance on Dust2, he doesn't necessarily need to, but then I need Zwei or I need Belchanoch here.
Okay.
If that's not the case, then I think my faith is gonna drop off pretty quick, because Sanpais is very good on Dust2,
but the way that Heavy God played, man, in that first map was just so outrageously good.
Like, he ends, by the way, with a 2.30 rating.
He just completely balled out of control.
So if he plays even remotely like that again, and we don't have some of those pieces showing up, I just highlighted, then this could be a quick 2-0.
Yeah, that's really scary. They're going to have to find a way to shut him down.
Maybe somebody potentially to think about is AWPing on that T side, you know, top sort of 4 in the world for T side AWPing at the moment does too.
in terms of the role is going to be Saibu, the 9-10 wonderful and then Jame kind of
rocking in on that fourth slot, then Shiro, Monodoi, and then it's Monosie down there,
maybe not having the best time, Orphe and T-San at the moment. So Jame actually is like a very
capable Orphe here and that could be interesting to think about when we get into it, if they can
get that all about early, if you can find a way to shut down Sampires maybe, that would certainly
be quite interesting I think for their prospects going forward. So yeah, wouldn't count it out,
He's even, you know, higher rated than some hires as well, even if you go outside of the sort of that.
So in theory, that could be a bit of a benefit to them, but I don't know if that's enough to bring them over the line
when you've got people like Heavy God playing the way that he is right now.
Yeah, and I do wonder, because Heavy God also has a very good rating over the last three months.
We just saw that on the graphic before. He's like a 1.23 on Dust2.
If they know that Heavy God is typically, and you would think that they do know this, they've done their homework,
that if he's the B player, does Jane just stay far away from B here?
be here. Do you do not feed the hot? We saw them run into this mistake against 9z, both
Luchov and Inferno and DGT on ancient respectively. It seemed to do it again because I think heavy
God is the momentum based kind of player. Like if he starts low, he typically doesn't really get
into games. If he starts fast, he has every chance of just taking over the server as we saw
Mirage. So that for me is going to be very curious because obviously this is the choice of
of Paravision, I assume that G2 will start on the CT side.
So then, Jane does have more options
and more decisions to make.
Yeah, I think he's gonna be okay with that.
But yeah, I think a lot of this is gonna come down
to whether or not heavy God can kind of continue
that attack form.
If you're destroying us since the start then,
yes, a big welcome.
I see the confusion in the chat is, in fact,
the human genome casting experiment
that's coming your way.
So we appreciate that.
Shout out to you guys in the chat.
keeping an eye on it every once in a while. Unless the game gets too crazy then we're probably
going to be focusing a lot more on that. Head sets are back on, hand warmers are conveniently
placed right next to them. It seems like everyone is going to be ready to go in this one. So I would
love, I would really love to see a third map in this series, partly because I want to see
Paravision kind of, you know, rebuild themselves before it's too late before the, you know,
the major is right in front of them. It would be cool to start that project right now. There were
There were some signs, I think, I hope throughout that first map, it wasn't great and they let go of some rounds as well.
But individually, they looked a little bit more confident than I've seen so far in the tournament.
So at least there is that. There we go. Coach is locked in.
Soar is ready to get everyone online as well.
He's got some real experiences of coach, obviously, coming from Ents way back in the day.
Yeah, he was up there, man, like, I think probably six to 12 months ago, the kind of underrated or like the tier two coaches or whatever you call them, it was pretty much him and Ash.
They were definitely up there. Cyclone was another one as well, the people were expecting it to make a huge move. But here we go.
And I've got the coaches because we're focusing on the players and Dust2 kicking straight off with a flash bang out, boom, connects onto most of the T's.
There's a second one there and they pick up the kill and not a...
A double counter flash protocol for the A-long position. Oh my god! He was in the air! Heavy
God! There's no way that he just hit that shot! No, Sway's not going to be ready. Nurtz
was patiently waiting for Heavy God to do his stuff on that side and he peeks in while
Sway is trying to reload. Oh, I'd love to see that from Heavy God's point of view. I think
that's going to be a disgusting kill. Jayman Belchenok, it's not too late to turn this
around but you must win this fight and he commits to it there. That just puts it back
in contention, but hold the phone. Hunter, he could get stabbed right here. Well, you
know, he's hoping that there's going to be a second place looking out of the corner
of his eyes right now. If you're confused, he wants to see if there's going to be a
second CT player that he can kill right now. And otherwise, he might just wait until
James gets all the way over here. If he does, then he might get caught as well. Okay, there
we go. Kill us through. But, James, I think he's going to get intercepted. USP's up.
Oh, you missed the chance.
This is a round of events.
Just lunacy, isn't it?
Look, it was a game set and match
after those opening three picks that G2 got,
including a crazy heavy God flick.
But here we are, still with a chance.
25 seconds.
They have conceded Belchanoch.
It's all down to Jayme.
You said he's a phenomenal player on Dust2.
You're normally expecting to see it on the AWP isn't played,
but maybe he can get it done with the pistols.
They double stacked for the swing.
They know time is in their favor.
It's all down to Jayme.
He's also running out of ammunition, but most importantly, he's ran out of health.
And so G2 will pick up the first round, but what a weird turn of events that ended up
being.
Oh, I can't believe it.
You're actually right about the ammunition as well.
I think he was down about four or five bullets.
He had no more magazines left.
Now, there's a chance he could have picked up another gun.
There might have been other people on the ramp there, but that's not something you want
to do with 10 seconds left either.
A wild round that just could have gone any number of ways here, but the clock running
down low was too much to handle. Now we're going to see a bit of a boost up here,
Jane in the middle. He actually does tag St Pius, who is on a USP. There we go.
From Aston picked up. I don't know why he lifted from Aston's spawn, but he did.
He's asking why no knife because Hunter was out in the open on Long. So if anyone was CT or
watching from like the side of middle, he could have got killed. There's no need to ever risk that.
So he wanted to secure the kill. He was spot on. He's waiting for Jane to make moves on Longside
before we took the frag. Yeah, attempting to go over the knife definitely would have been a
massively risky. They are fully committed to this position. This HE, okay it's going to be smoked
first but I was going to say HE right on top of the entire squad here that could be devastating.
There's body armour on Jame and everyone else has got nothing so the right grenade at the right
time could make this an impossible round for parry vision and again not that you're dreaming of
winning this one too much, it would be nice if you did but getting a bomb on and getting some
damage is always something that we care about. Smoking off the door from that side is a nice
little trick. 50 seconds on the clock and then this flash that you can set up through the palm tree is
impossible dodge I think. Here we go again. This is going to be delicious if you oh my god it's
going to happen isn't it? This could be 200 plus damage done right in the middle of them. Doesn't
do as much damage as I anticipated. Don't stop to the brunt of that. Yeah I thought it was going to
to be even more impressive, but they dodge most of it in fact. James still gets a kill.
The bomb plant now is the carry on top, but I think they're getting denied slowly but
surely here. James, all he could do is try and live for another kill. Not going to happen
either. Nurtz will find him with a grenade. So yeah, never much of a chance in the round,
and they probably knew that on the parry vision side, but you were hoping for some more kills
to to put the pressure on the CT side economy not the case at the moment so
third round is going to be coming up now and Barry vision they will be buying
into this one what if they got on the CT side still the FAMAS still the MP7 on
heavy god so yeah a bit of a almost a bonus situation I would say for G2
yeah I think so especially if James doesn't actually have you all be the
flashbang out into the peak. There's three players there. And although he nearly diced
up yellows on 2 HP, it's not good enough. And that's also an M4 that can trade hands.
That is interesting. I really thought he had the line up there. They were occupied in middle
and that mid player throws a flash over to set up the peak for Hunter. I actually think
it's kind of a cool protocol because not only is the flash being thrown over from the mid
player but he's also occupying their attention so there was a world in which
they could have got all sprayed down it just wasn't this one
a minute almost here some hires look at one and Mattes thought that was his
time to shine but it was anything but that'll take some down all Molotov is
gonna burn him up sometimes surely can't live I do love that I don't blame him I
panic stations and he thought there was a way that he could have escaped here.
Sim, similar for Sello, it's not going to be flames, it'll be bullets instead,
catching him. So a lot of desperation in this round, but we land at about 35
seconds. The bomb is at the A bomb site and they will plant it this time and
Nurtz and Heavy God don't have the best weapons right now. If you get a shot at
this range though, Nurtz, that's going to set up a potential retake almost immediately.
Yeah, and after a bit of a rough rush, I think he probably feels like he has a
point to prove on this dust too is behind the rest of the pack over there but this does seem
like it's going to be a save you've got an ak for heavy god you've got an m4 for nerts and
although their money is decent hunter down at zero dollars could really do with a drop so you
tap out of this one you allow paravision on the board and g2 will be right back to the drawing
board again a couple of awkward moments though i mean that flash out into the peak they lined up
there's another world where he gets a double kill there two for one trade in his favor so a little
but unfortunately you can see the clops down on the catwalk side which is my
face so nearly got it done. Yeah I think if you replay that there are
definitely rounds where it ends up different but fantastic news of
Harrivision. Teeside of the map they pick up a fairly early round here the one
thing that could never get going on the Raj was the ability to string rounds
together and to kind of keep rolling it forward that never really worked out for
them but on this map surely that's within their reach here they're not gonna have
the orb either yet on the t-side like I said James fairly highly rated orping on
the side of the map so really interested to see if he could bring it out and
maybe shut down some hires who does have the orb now on CT side
yep nice boon to the overall stature of paravision the free kill is notice
patience is repaid. Heavy God was thinking about getting aggressive, but there's four players
near the side of the tunnels. He's just pretty shoulder-peeking through it on the smoke,
and maybe we'll try and push through this and decide against it, and that's a wise decision,
because the heavy God is hungry, and he just devoured 24 francs in the last map. Do not test
him again. You know, I definitely wouldn't want to try and push that. There is... the heavy God
avoids this mistake, but there are some times you'll see the CT players in their position,
they throw the smoke so deep when they when they spot someone that the T's just run straight through it
it did throw sort of middle but
Even at a high level of counter strike
So sometimes you'll see like a moment of panic and you just toss it into the wall and it bounces way deeper than you think
So didn't happen this time. So we're not going to linger on the point any longer
Like he shot him straight in the hand there, but it's not going to be a kill
They do have one more smoke, but if they use it for the cross, I mean, how do they get passed on pious?
They've got a lot of utility, so if they can get Sunpires off the angle, they can start
to use the Molotovs to get a little bit closer.
Smoke for the cross and stop.
Molotov for the car.
As they try and take a step in, they're all lined up for each other, Sunpires!
He's stepped so deep, I think he could have had one of those kills to begin with, but
he wanted to commit to an easier one, and that got him killed in the end.
Mattes boosted straight into death, and Heavy God can't get the job done either.
along with a double kill,
and notes over the double kill,
and periwish and picking up a crucial round
that destroys the economy of the G2 side.
They have finally come alive in this game.
Oh, some players was like just a little bit apprehensive, wasn't he?
He almost wanted to go for that swing a little bit earlier
because there's like three players lined up for him.
It was almost guaranteed to be a collateral.
Easy for us to say, of course, from our perspective,
but it does mean that G2's money has been cut down to size,
and now a great opportunity for paravision.
after a horrible T-Side-a-Morage.
Already into a strong position here.
Matt is flashed and tagged down to 14,
but will live to tell the tale.
It's only Heavy God that has anything really
to speak of here.
He's got a deagle.
Everyone else USBs.
Somebody in the chat called him son PayPal.
I don't even know how to interpret that nickname.
Like, what does it mean?
He's running some sick scheme
where you have to donate more money to him
before he gets killed.
Like he's holding the game hostage
until you donate. I can't even understand what's happening.
Dad really threw me off.
Well they've got his USB's. Maybe you can PayPal him and he can buy more rifles. Maybe
that's the angle.
I'm not sure if you PayPal him $4,750 maybe you'll get it all. Maybe that's the way back
into this one. It's going to be a stack though and nothing is really happening as you'd expect.
It's going to be Power Vision, Dallon, and Vigilson getting themselves a lead for the first time in this entire series.
And by the way, if Power Vision were to go out 2 and 0, it would mean the only two maps they won were against Fisher College.
Every other game, they lost 2-0.
Yeah, which... you don't want to be saying that.
It was really fun to follow the Fisher College storyline, but we knew that the expectations for them was going to be gathering,
you know, more experience and kind of getting the feel for things and representing their college more than anything else perhaps in the tournament.
So, you know, if that's the win that you're going to get, it will feel disappointing to both of these organizations.
U.S.P.s do nothing. They also don't give over any kills, I suppose. So, kind of a mute round here.
We'll take it though for ParryVision who, again, backs to the wall. If they lose another map here, they are going to get knocked out of the tournament.
Yes, sir. That is the very bleak, very grim factual standing of things right now. And
I'll know it. Dastan knows it too. I'm sure he was very disappointed of what he witnessed
over on Mirage. Would be fascinating to hear what kind of speech or what kind of talk he
had with the troops before they jumped onto Dust2. I'm sure it was a stern telling off.
There will be an open play for some pies though.
So if you didn't send them enough guys, shame on you.
You didn't.
Apparently it's a me about getting paid to throw games, so I did kind of guess that was it, although it's really silly.
But it's part of the church-chart culture. You can't really, you know, you can't do it.
People spamming 3-2-2 whenever anything goes wrong. It just is what it is. We're not going to change it, so we just have to accept it.
um here we go it is round number six door smoke has been set up and it's failed spectacular
new thing oh dear um monumental failure it's great because we have the camera ready in place
like i want to imagine there's like a miniature cameraman sat there waiting he's like oh here
comes this folk i'm going to be waiting for not at all
He was tossed in as well.
There isn't a huge amount of utility to play with actually on the U2 side and they are lacking
kits.
Could be a potential talking point later into the round.
Molotov tossed in.
Some players have been here a couple of times.
We saw an awkward death from him previously in this very position.
So he is vacant this time.
Three of the five stacked over on B. Middle completely open as a result as is Catwalk
as Paravision are about to find out first hand.
So Pius here wishing that he did have the AWG all of a sudden.
These alone, Molotov's gonna be raining down,
he puts down the defensive smoke to try and find more time
so that they're not gonna flank him straight away.
It does allow him to run in here,
but there's more fire everywhere, and once again,
he nearly burns the light, but the grenade will catch him.
Oh my God, the smoke absolutely gave him the space
to make that rotation.
Unfortunately, the Molotov firmly denied any positioning towards that goose spot, and he is so dead.
I think you can even see the confusion on his face there as he's running into it.
That's why those cameras are so good.
That's a brutal way to end your life in the round, Mathis.
Alright, he's in the fight now, and it's going to be a fight to the death.
Belchonok, the one to find him on the other side.
Paravision looking much smoother, and maybe G2 as well, showing some signs of problems here.
I mean, they've had a rough tournament, you know, coming into this at the end of the day,
they're both in the same standing of a one and two.
Sure, they've played some decent teams on the way here, but maybe starting to see some
of those cracks really opening up.
And yeah, I feel kind of bad for some players.
It's like he's constantly playing a game of the floor is lava every single round.
He's desperately trying to run away from Molotovs.
So we'll see how many times he's going to end up dying as a result of that one.
But he has kind of been, him and Mattis have been the only two that have had any kind of
moments for us to talk about for G2 and you have to take into account as well if you did
just join us that the two rounds that G2 have picked up are just off the back of the pistol.
Right, four in a row. Rifle rounds have been incredibly one-sided.
Oh, that is a good point. It's good to remind people. Maybe somebody missed the start of
the game, but that is in fact true. It's all gone according to plan at the moment. It's
not even like they have a ton of kills because you remember there are some of these rounds
where G2 have been saving pretty early on. They had that full round where everybody with
the USPs lived through. So weirdly, like for a 4-2 game, if you look at the scoreboard
on the T side, it's like top-fragging is solo and square with 4 kills. It's a very odd kind
of game and there were even fewer kills on the other side in some sense. So yeah, just
a very interesting. Belch not gonna try again with the smoke. This can't be real. It's so
No dangerous as well. It doesn't cost them anything again, but you just never know if
that's going to be the thing that will wreck you.
When I see a smoke fail twice in the same way, I'm almost wondering if it's by design.
I'm trying to figure out why it would be decaying, and then you use Molotov into the smoke you
threw.
The failed Molotov... the failed smoke leaves on to stop the Molotov as well.
The thing is, if you wanted to smoke the middle of the middle of it, there are so many different,
like, why would you ever want to set it up in the same position?
Like, there are so many other ways to do it, I feel like, so.
But I get what you mean, like, you do start, you have the same thought in the back of my mind.
I was like, could it be?
I don't think so.
This time, they did actually see how much it failed.
So, presumably, someone's going to be flagging that and saying, come on, like, we can't be doing that.
In around like this one, but there's no orb on the other side.
Again, the exposure is minimal for them.
But it's absolutely possible that if you if you keep failing it, you're gonna lose rounds to it and that's that feels really bad
But I found kind of funny as well. I think it was nerds. He's got this the action is all that thought for a second
I say the action always saw the bullet pass between
eyes
But he was trying to block the smoke and he's like hold up. What the hell?
What's going on have you got me all the outputs is deal to use turn hunter is drilled by Jane
They're making a real goal with this one though to be fair to G2, 15 seconds left, 3 on 3, and they do have two weapons.
Surely this is gonna be in control. Alright.
Quick detour into the Molotov. Hello. Does tag him up a little bit.
Max is with the AWP. Could he find the-
He did not!
We're back into it and running out of bullets.
Heavy God will get the job done and we know how dangerous it is, especially with this M4.
He's got it in hand trying to make his way up long and they are a little bit preoccupied looking at short as well.
good flash bang but he's immediately there for the shot takes down belchinock and now notahydie
he's not quite sure what son pyre's coming through i think he heard the footsteps now
so he's definitely gonna know flash bang goes up he peeks on the other side and it is as clean
as he could get textbook peek coming in from notahydie
there's a bit of an eclipse there with how long son pyre's was taking to show up i mean every god
was doing everything by himself during a flash during both plays to stay down on the long and
Sometimes he's just chilling. I think he's like crawl walking up on catwalk. Yeah, you just gotta get a move on bro
Like he's stuck behind a smoke
Yeah, I get that but like there needs to be urgency
Yeah, but you actually like even in the replay day you could see that it's true the smoke was up
I don't even care about that like once heavy goddess engaged you gotta run through and try to do something
Even if you get killed you show heavy guard that the other guy was holding the smoke on the other side
That's well worth it in my opinion
They try to smoke the middle again and this time it falls to the Xbox, so they failed
to smoke in the middle of three different grades so far, I cannot explain that.
I mean they're winning the round so I guess, why am I complaining?
Sampires does get Jim, I'm going to be backing off to the corner but someone has to fix this
problem for parodies, please.
That's that, get the belt.
Yeah, right now, don't wait till after the game, just do it in between rounds, call
time out and get to the spanking part of this. Have you got all it's uncomfortable? You can
see the window he's trying to cover three different angles at the same time so in spite of the smokes
which they just cannot land no matter what it doesn't matter they're still winning the rounds
just stop throwing them all together you'll make the team look better and you'll still win the
rounds and you'll have an extra smoke to play with late in the round as well you know it's just
It's a win-win-win.
Heavy God is donning the scout.
Okay, let's see what he's got in store for that one.
But, I mean, another great shot from Jayme.
I'm glad that you did highlight though coming into this map that Jayme is genuinely really, really good on us two individually.
You know, that's why, in terms of the impact he has, he's 5-on-5,
but it feels like all the skills have been very impactful.
Yeah, you wouldn't normally think Jayme is like a potential top 4 orper in the top 10 on the T side of this map.
doesn't feel like a statement you'd want to say, but it is the way that things are playing out at the moment.
You're getting only the one, and they will take him down right afterwards.
I think they just threw the regular smoke, so not the one that's on top of the door this time.
Again, it's better than messing the other ones up.
And there's a couple of scouts on the CT side, but man, this is a very flat half so far for G2.
Not too late to recover it, by the way.
I think if they get four or five rounds here, there's still a lot to fight for on the G2 side of things.
But the problem is, the money is solo all the time. They're even getting the four rounds.
It's starting to feel like it could be a bit of an issue, to be honest.
Double scout here. I don't know if that will solve the problem, but they are both at the A-bomb site.
Well, should not wait any of us set something up. First shot doesn't kill anyone, and no two peeks into it.
Once you hit scout, oh, that's a very good follow-up. Yeah, scouts are gone, and probably shows the round.
I don't think he's in a position to do anything about the one plant now may not even realize
that two players are this low and in range of that h you regardless so seven rounds in
road to paravision. Gotta say credit where it's due Anders after that mirage I didn't have much faith
but they're definitely building up that faith right now for me. Like this Dust2 has looked a
completely different outfit to Mirage. Players are actually chiming in. We said Zello had a great
game on Mirage, everyone else was absent. Well everyone's stepping up his way and I did highlight
him as being a player that's been a little bit disappointing. Eight kills to his name,
another very important one in this. Good flash and good follow-up damage. Yeah this is a
What a rejuvenated power vision it looks like.
Yeah, and I think the, you know, I said this on the first map, but just to repeat it again,
I think the promise of this team is the idea that you're going to have, you know, Shwey
and Belchnock as two, I would say, kind of up and coming rifles.
We don't exactly know where the ceiling is, but both have had a lot of conversations around
them.
And I would say, Nocturne and Silo, they're more of like the stable players that you can
rely upon to do some of the more basic tasks on a map.
And then, James, as the enigmatic tactician, the one that always has some plan that nobody
else has thought of.
And that combination is, I think it's a great storyline, but it's also, it makes them, in
the best version of the team, very hard to play against.
But what we've seen out of them in the tournament, almost up until this point, is a team that
has had none of that firepower.
Like, if you take away all the firepower and just has, you know, James trying to execute
some strategies, that's not going to work.
At the end of the day, you do need to create space on the map.
You need to have some fights that you're going to be winning.
That's really what's been lacking.
But now that is back again.
And you don't pay a late 10-never.
I know it's a cliche, but, um, yeah, Paravision approving you can't really give up.
You've got to keep it going.
Smoke.
Let's see.
Drumroll.
Oh, they got it.
Now they're going to lose a round.
This round is lost, almost.
I can tell.
That was it.
That was it.
The failed smokes is what did it.
Hey, are they gonna blow it open?
Oh, James!
That looked like it shot him right in the balls.
That's a few stabs, I think.
If you're gonna go up, yeah.
That's not the way to go.
Definitely not.
But maybe, you know, James, I'm gonna hit the match a little bit too personally.
Um, on its end revenge was happening on the first map.
small line is 7 to 2 and trading the kills is going to be quite interesting.
Yeah, I love the guys in the chat. We are paying attention, don't you worry.
He's not going to be a flash since this one up. Nurtz has one and he's setting up for position.
This could be interesting, although I think they've fallen back from the catwalk position
parry vision. So the flash peek not going to be that interesting. It looks more like a B split.
Say that like it was some curious thing, but I feel like everyone can say that's exactly what's
what's going to happen here.
That would put Heavy God in a bit of an awkward spot considering he is the only player on
this half of the map.
There would be a significant rotation period required to even get close to him.
The bomb is now moving through and be tunneled.
So Heavy God is about to get tested.
He has no smokes or incendiaries to help him out here.
It's going to have to be raw frags.
The way he played Mirage, he'd fancy him to get a couple of kills out of this one, but
He has certainly slowed down and there are so many angles for him to watch out for.
They're going to be closing the gap and as soon as he turns his back, Noda plunges the
A.K.A.
Yeah, you can't probably blame heavy guard for this round, but I almost wish he would
have taken it on himself to try and fight either in the door or in the window.
It feels like when you're stood on the bomb site like that and you're trying to sort of
guess, whereas he's not even covering almost any angle, he's just kind of shuffling between
two or three different ones.
That's pretty brutal. Unfortunately, Paravision, good smoke, good round, good half. So far, they're up to eight.
The best G2 can get to is four, which I still think it is massive if they could do that.
It will make for a different second half, ultimately. But it doesn't seem like there's going to be a lot to slow down.
Paravision, who start the round by shutting down some hires, but you said shooting him in the balls.
somebody did comment when you said that Vince they said huh me next I don't know
quite like we've got a different kind of audience here in the B-street so they
can vibe I don't know if you want that really chief I'm gonna be honest with you
I might need to save you from a Darwin award so let's not do that yeah some
I can kick you in the balls if you want that's gonna hurt but it probably won't
kill you okay that's a new kind of fan service we hadn't tried before
But yeah, Esports is a young entertainment product, so maybe that is where the future
is.
It actually makes a lot of sense now that I think about it.
We'll leave that on the drawing board for the minute.
We'll workshop that some more, as we like to say.
Round number 11, and it starts with Sway.
They've got so much money that they've got a double-off now.
They're going to throw it away and then pick up the AK again.
He got the opening kill on Heavy God.
It's just even more frustrating, isn't it, for the side of G2 that's really been struggling.
How much of this hand is, to bring this back to the game itself, is Paravision playing
excellently?
And how much of is G2 just being awful on the CT side, because I'm not taking anything
away from Paravision's performance, but G2 have just not been here at all whatsoever.
Yeah, that's definitely true, I think that is one side of the story for sure.
That's his good stubble here and also some pirates picking up the killer Lord up James. He's the shadow
And he will be able to take him down, but this is a two on four now turned into two on three hunter free kill
There's no way that Jane could have known that you wanted to relocate himself and catch up with his teammate here
It's gonna say if they give away the two on four here
Then I think G2 are gonna be done and there's there's not much hope for them any longer
The bomb not in possession of a sway either gonna be out on long. Let's get camera work here
So, like I said, in 8-4, it's still gonna feel a bit weird, but it is a doable comeback from that state.
I think you're actually right though, G2 have been really lacking, and you've seen it a number of rounds.
Heavy God's been alone over there, kind of trying to hold three different angles at once.
Sampires burns alive again for the first time!
Oh, that was great. He couldn't get the bomb. This round was lost either way, but it's just funny that it's Sampires again.
Oh guy, that actually feels bad for him, like he's gonna just wake up with you know, Molotovs and his late-nest.
Unless they can come back to win this and it's not really gonna end up after him that much.
He has been leading the charge in terms of the kills for his team so far with the AWP.
Had a bit of impact.
That shot from Hunter with the AWP, it's not something you see very often.
Well we're in the last round. They're setting up very fast here. I suppose if we get a really
quick kill on anyone in this bombsite, maybe you go for it by missed opportunity. And touching
the incendiary there, they should be backing on out of their parry vision. But I think
this is a respectable idea though. You could see how that could work out. Smoke in the
middle did not land on the door as we can tell. Hunter though, I don't think he's
He's realising that Nota's already on the other side.
None of it suggests that he knows.
So there's a world where somebody could flash Nota into a fight.
They're going to try again with the smoke.
Just time, I think it was just meant to land in the middle, which is fine.
Nota moving forward. Like I said, Hunter has no idea.
Such a forward position. Well played for Nota.
Yeah, he heard the drop down sound as well.
So at that point Nota's fully bullseye was painted on his target.
is playing anti flash gets the kill I think he's still got affected by that
secondary flash that came through maybe that's actually some bias that was
helping him along regardless though it is a one-for-one trade what's that smoke
on long that was next to matches like is that another Parisian smoke that I
cut them so confused I'm seeing I genuinely have no idea that's it
Like the ramp didn't it yeah, like after I've well forget about it
Heavy got up in the window two big kills. He's out of the open
He really can't escape that fight at all, but he doesn't have to when he's getting that kind of double kill
It's all fine. No, that's just gonna get smoked off
Does he want to push through before the teammates get the guys he makes it a two on two, but he instead stops the bomb
Nobody was covering game was busy and up a dark and that's closing out the rounds smooth double kill for him G2
They get to four rounds. I really want to stipulate this. It is enough to make a comeback in the second half
It's not great, but they are still in this game. So let's see what you two have coming into the T side
Especially if they can put that early pressure
Onto power vision on the CT side by winning the pistol stall James first AWP being put into place
Then yeah, this gets really interesting really quick. I also think that we saw
or G2 have a lot of success on their CT side of Mirage
when they were being more aggressive
rather than being statics,
like when they were taking ramp control
and they were taking mid.
So I wanna see what they can do on the T side here
because that CT side for the most part was really, really rough.
Like they won the pistol, they won second round
and it was eight rounds in a row to paravision
on the bulk of those were rifle rounds.
So eight four doesn't even necessarily paint the full picture
of just how grim that half was from G2.
I think that's definitely fair. They could consider themselves somewhat lucky to have picked up the last couple of rounds here because
many, many opportunities for this to get worse for sure.
And that's including winning the pistol round early on.
So, let's find out.
T side, what is the plan?
plan. Curious as if you're going to see some sort of utility. Double smoke. They are setting
up for the door smoke, I think already. Jando testing them. Trying to pick a fight here.
Might have bitten off more than he could chew. He will be backing out of their door smoke.
Landed perfectly. 10 out of 10 for G2 at the moment. Now they're going out long and the
no smoke already committed for the cross throw. They're not going to slow down. They're fully
in this push and it's working. Nuts, netters and thumb cares. Each of them getting a kill
and Sello he can't see a thing through that one. He wanted to be a bit of a hero and slowed him down
before they could make the cross and plant the bomb out on Long Belcherock. It's going to be on a
very long flank but it's not going to be until the bomb is planted. I'm fairly sure they are taking
the time though. There we go. Sunpires finds one and now Belcherock he's been spotted.
Oh I think they landed the headshot there in the car didn't he? Or it was very close at least. I
thought I saw the headshot animation either way he's been able to isolate the kill onto Sunpires
and he's got a lot of
smoke. But the problem is that
now he doesn't have that smoke
to get back on the side with.
And there's multiple angles for
him to watch out for fully flashed
and finalized by Hunter's hand.
And so G2 have struck for both
pistol rounds. And I agree with
you, man. Like that was a very
courageous call from Jane to just
push up mid by himself. I'm kind
of, I think he was super lucky to
survive in the first place, to be
honest with you. He was so out in
the open. Yeah. And in a kind of
what G2 are trying to do anyway, because when Jame is pushed back and then they smoke off middle,
the one problem that they have, Parivision, is they don't know if anyone's running Catwalk.
And we could see G2 weren't. They were running out long, but because the mid smoke is there and
they've kind of been pushed away, you have a hard time calling that on the CT side, which means if
you're fighting long, you have to worry about whether or not you're about to be fighting short
as well. So it's just a big mind game with the smokes there in the middle, and it's almost like
James kind of helped to set them up with that because he got pushed back that hard
So unfortunate turn of events, but also good shooting honestly from G2 at the start of it
We'll take that they will lose nerds at the beginning. There's not much else
They had a flashbang on Beltran or he's dead and they have an HE on James
An interesting start coming into this round Hunter was bottom of the scoreboard with five kills
But had the most ADR on the server. He's got a ton of assists
So he's been doing work even if he's not been getting the accolades of the frags themselves
It's gonna change after this round more than likely though as heavy god and Sunpius have already laid two players down
Macy action
Momentarily up on long Sunpius needs to be careful man. There's three players long. It's like he's got no idea
This is a possibility. Yeah, he just has his back turned to them. I
Don't understand what's going on
Why so he covering the same position as both of his teammates are more or less
But you don't even necessarily for him to be looking in that direction
He does come back but he could have got killed without even a chance to answer back at all
And the fact is that galeel is going to be blown down into the pit
Or maybe not the HE did it blow the other way
That could have been a very nice move there for the T side to make sure that they can't pick up any rifles because
And I'll take a galeel on the CT side if I'm allowed to I think the HE
Sent it the other way. That's very clever great technology use coming out from the G2 camp there
Otherwise Sunpires might have delivered that to galeel to them
Yeah, it's a head scratcher, isn't it?
The thing is it kind of looks foolish for some pious, but we don't know what the communications
are on G2 to be fair to him, like giving him benefit of the doubt.
If they've called like I've heard noise middle or something, then maybe they're assuming
it's some kind of full rotation through CT spawn, which is why he was watching the same
angle as two of his teammates.
But either way, I guess we'll never know.
What we do know is the score is 8-6 and G2 forced their way back into this map.
smokes their xbox and middle have been tossed down. Yeah which might seem like
it's a bit redundant but it makes sure that the CTs can't blow open both the
smokes so it's not a mistake. It's actually just kind of trick Hunter flashed
around the corner it's gonna be heavy blood again but like you said the
assists on Hunter is there. That's usually my excuse I'm saying. Team look at my
my cysts, not getting into the hills but he's literally like coming into this round 80 ADR
the nearest player on him is nursing 66 so he's been doing work, he's been doing quite
a lot of work. Yeah I'm lying anyway I don't get any assist either but um you know in my
dreams they did take a lot of damage for it. Yeah I was a hate chance to catwalk and hit
straight in the face. I think it literally did like 81 damage or something. Yeah, that's not fun.
Yeah, it's got no armor, so I guess that will do it. Three men's back here, they do have another HE.
Maybe one specifically designed for Hunter in this case. The rest of the team are right on top
of each other. They're probably expecting this to be a lot of utility, and there isn't. But one more
paste, HE might be enough. It does a significant amount of damage. Heavy God and Nerds though busy
fighting their way back into it. And James and Sillow, they are going to be pushed back
into CT spawn and admittedly probably better off saving the rifles here. They had a really
big lead, like an 8-4 first half. That lead is shrunk down to just a single round after
this one. 8-7 scoreline is coming up here. SG2 will pick up another round.
Yeah, the alarm bells maybe can be heard in the far distance now for Paravision. You had
Stella half it was keep in mind 8-2 at one point. This is gonna be g2 winning five rounds in a row
Last two in the previous half and the opening three on this and things starting to get a little bit scary
That's probably starting to crack the belt a little bit
Don't say that because the chant is gonna go crazy Vince you've already been teasing them too much
with the potential punish.
I thought you said you should spank him, mate.
You are open that kind of worms.
I just, you know, I just maybe that maybe that's what it takes to get the team back online.
I'm just saying I guess what I'm saying is if that is what it takes,
I don't think you should be holding back.
It's going to be, I want to tell you, why did he not have any armor hunter?
Like we're not playing some kind of a Delta Force game where the more, you know, equipment you carry,
carry the slower you are or something. So like, he had plenty of money by the way.
So I just can't even understand that. He just forgot.
I'm just going to say giga chat.
Just a giga chat moment. Yeah.
He's just got a massive chin that's going to absorb all of the bullets.
He's mocking. I've learned that word and I can't stop saying that I need help.
I need Jesus. Jane, please take the wheel.
Well, there's a lot to learn. The memes, they never stop coming.
and the older you get, like you and I, it's obviously ancient at this stage,
the harder it becomes to try and follow up on all of it, but it's good though. Here we are,
we're past all of that, we had a bit of a break here, but now we're back. Round over 16,
early grenade comes out, bounces down, but they're already through on the other side.
Some weapons saved for parry vision. Is it enough to win a round? We're gonna find out.
Grenade around the corner, it's not sometimes that's getting good at this time, I guess that's the upside. It is not, however, unable to escape.
It's a very good combination of grenades and then the spam through the smoke and that will find him.
So, a man down early and even more importantly an AK recovered.
Yes, and that is really important.
important. Certainly so for
Paravision who have been
struggling just a tad time out
called on the right end of
round 16 thus far but that can
quickly turn on a dime and
Jane knows it stuck on the back
of the site does have a little
bit of support in the form this
way and it takes off the head of
Hunter really important kill.
Yeah, holding on even further
now see if they can go and pick
up more of those rifles. I mean
Every time they're gonna want to get their fingers on that.
40 seconds on the clock. They're coming up long.
Sampias might have the most important task here because he has to stay alive.
The rest of them, they're gonna be fighting to get there. At least they've got some teamwork going on out here.
But Sampias, as long as he can live, this is a dangerous round.
Eddie Garg goes down. Very important find for Jame now.
Leaping across his mats with the bomb on his back.
He is probably for sure. This is so smart. You could see he rethought that.
That great double take for him.
The former's fan takes some tires though.
He wants to fight with Matt since they're gonna get another head shot here.
It's not over.
Paravision, this round looks over and done with.
Look, I think he'd won it already and they will pick it up with the pistols doing the
brunt of the labour here towards the end.
But there definitely was a chance, I think, for G2 to steal that round back instead.
It's Paravision actually getting into the game around earlier than expected from the
saved rifles and then all of that drama out on long.
That's nothing if you G2.
you know you had them on the ropes and now there is a little bit of wiggle room for paravision plus
I mean I imagine Jane was super frustrated there like he knew exactly what's coming up
the bomb's being planted for short then he blasts player with short he backs off into a smoke and
excuses vision just as he's about to pull the trigger onto the cardboard player and I thought that
might be the moment where they lost the round it's not the case the five sevens do stick the
the landing, Belgium and Nota seal the deal.
97 the score and G2 will have another vibe.
They're down to their last few pennies here.
They lose this, assuming there's no saves,
they're in real trouble.
Spoke for the corner, counter itchy coming out.
That landed on two people.
Getter setting beginning to ground already.
Sway gonna be able to pick up at least one there,
but heavy God could have been in trouble.
He was tagged from the same grenade,
So, his challenges to win a fight straight up against the rifle there on the other side were somewhat limited.
But I don't think he was even touched, so...
Absolutely fine.
They're back out on Long, which is...
It's a huge preference for G2 on this map.
They go Long way more than a bunch of the other top teams that are playing the map at the moment.
So, maybe it's not too surprising here, Nurtz.
Casually waiting, dancing around in the steps as he will take down Sello.
Three versus four.
and plenty of time and I think they're waiting for another potential push, another
bit of information gathering for parry vision, which makes a lot of sense.
Oh, if Nauta keeps pushing in this angle though, he honestly could just sacrifice himself for no
reason. They have gone for the double stack though, here. Dropping grenades, gives his
position away. Naut's now going to pop up and nice shot from Nauta, needed to connect that as
well because meanwhile they're being pushed on long, Belchamok deals with Hunter and now Jane
in an awkward spot but they're able to deal at least a little bit more damage to force away
the plant Molotov down. This is stalling and allowing Belchnok to get this rotation in.
You're absolutely right. He's in position on along here. Now he's spotted. Oh, what a smooth
click. Deletes heavy god from the round and leaves it all up to the Spaniard here. Smoke
yourself. He knows they're going to be close. Point line shuts down Jame and switches over
to the AK-47. Belchinov, that first kill was so smooth, but now he's got a contender with
Sumpias here, and that Molotov actually might make it even more difficult for him to fight him.
He's got no more flashbangs, he does have a kit, so there's a little bit of time in the round.
But he's not sure. I think he's thinking that Sumpias would have walked in the smoke.
Oh, he's misread it. He's not in the smoke, he's in CT spawn, and he still finds the headshot,
but has to jump on up. Oh, god, that is close. If he fails one of those jumps, I think he has
no chance at all, but he will pick it up.
Belchnock took the longest possible route to find that 1v1, and then the longest route
turns to get to the bomb as well, and he still clutches it.
Oh mate, surprise, you gotta get that kill, bro.
His crosshair was in the right place, he had everything going in his favor.
With that time, he could have even just backed off into CT spawn, he had a HE as well by
the way.
All the pressure was on Belchnock.
That is a bit of pill to swallow and I'll be thinking of what could have been instead
It's 10 7 and g2 as I highlighted before their money is in such a rough position like they can't force to buy here
But you're not gonna have an op you're gonna have a fair few plays down to like tech nines and deagles
So nuts has gone in for a hero a cane. I'm not sure they'll invest anything else
Some price will be devastated. He couldn't get that kill at the end
And you gotta think as well, like even without the kill, right?
Like if he chooses another route, which would have been just hiding in any old corner, but
you can hear how a little time is on that defuse, right?
If he crouches down and doesn't take the fight to Belchok at all, he probably still wins
the round to time alone.
But the fact that he took the fight, didn't win it and died so quickly, like that combination
of events made it impossible for him to win the round.
Smoke up.
I mean, G2 really, now they really are mogging them, if this is the video.
They're smoke-mogging them, Vince.
That's a new thing.
We've got aura-mogging and frame-mogging, and now we've got smoke-mogging as well.
I can hear the groan of chat right now, like two boomers.
That's why I do it though.
I've heard Maxing's another one.
Yeah, they don't realise we do it on purpose, and the more they wind, the more attractive
it is for us to do it.
Now, it happens when you guys will get there as well one day, it'll just be funny to, you know, to misappropriate things, so...
It's your turn next, James, little flick on Hunter, not necessarily a hard shot, but we'll definitely take it.
10-7 is the scoreline, and 3 round lead, but G2 feels like this map is on borrowed time for them.
We said at the very start, we'd love to see Ancient as the deciding map, but it feels like that's going to happen at this stage.
Smoke being blown open, no turrets to hit the shot, look like Jim could have had it as well.
You can see Lo here, he's got some backup inside as well.
Yeah, Belcher looks very powerful position, no chance even for a bomb plant, maybe even no chance for a kill.
Have you got no real chance to have any impact?
Maybe looking for an exit frag, see if he can trade up to a rifle,
but realistically needs to die before time, otherwise he's going to be stuck on 3400.
And he's one of those players that you look to have a wife in his hands come the next round
So he will die with seven seconds left on the clock. He's up to 5800
He's actually dropping up to Sun Pius if they want to prioritize that one
We'll have a quick look and see if that ends up being the case
Either way 11-7 last real chance for G2 to make a claim for themselves on dust too after a pretty horrendous
Showing from paravision or Mirage. It looks like they're about to take us to a third all important decider in this elimination match
Paravision, they've looked like a shadow of themselves in this tournament.
It's been on some levels even depressing to watch them play the game, but they've come
alive at a perfect moment.
I couldn't have asked for any more than this.
Swain and Nota both at 15 kills.
Jane maybe still at the biggest impact, but good enough he's been all being well in some
of these moments.
And he called a great T-side on top of it.
They're two rounds away from getting the job done here.
And moving on to a third map.
Smoke up for the split.
Very fast indeed.
Hunter goes down.
Noter, I can't believe he's able to react that fast.
Belcher not now in the corner hiding again.
They're getting shorter.
Getting to the B bomb site.
Nurt's finally finding an entry, but it's way too late.
Fantastic reaction from Noter.
The speed with which they execute that B split is easy to be out of position in the
CT spawn and certainly very easy to not be ready with the grenade to help out, but he was.
Also a round of applause for you observing there by the way. I don't know how you managed to catch
practically all those kills when all hell just broke loose, but well done. It was a chaotic
scramble, a tumble and G2 once again on the receiving end of a battering.
Yeah, they've won both pistols as well Anders, like that's the most damning thing to me of all
You won both pistols, you had every opportunity to establish a really strong dust 2 and you're potentially going to lose 13-7.
Yes, I mean that kind of reframes those 7 rounds differently.
Like you feel differently about it, you say if it's 7 straight up rifle rounds you would say oh maybe they could note 5 and it could work out.
But the fact that so many of these rounds are off the back of the pistol rounds that you're insinuating here, that is a bit of an issue.
They need five in a row to get this into OT. The way that Noter is playing right now on the CT side, it feels like that's not going to happen.
We're at the stage where, you know, the start has put the belt back on. No one's in any immediate danger on the parry vision side.
Which is great news. That's not been true for a while.
while. James is going to be hopping at the corner of long towards the A bomb site and
they got to sway all the way down there. So James can be stupid like he can hop with great
safety here. It's going to be up to the utility to try and push him back so that he can't just
land shot after shot against them. Yeah the problem is the belt might be gone but Sawz
pulled out the slipper. He's got the wooden spoon. It's not happening. Look at the push.
Sway's in the middle. He's done holding long. He's pushing up behind them. This is a wild
seem to be doing this early on. 27 seconds through the- no sir! How has he got away with that?
20 seconds left and they are on the A bomb site. Somehow they've had to trade places so much
that G2 are now planning to bomb and sway. Unfortunately, might have missed the timing
window because now they're looking for him. The flank is now just fairly obvious. He still wins
the fight which I guess is fair play. Hunter scouting his way to a kill against fellow and it's a 2v2
to try and hold on to the map here for G2.
Well, good flash.
Sunpires wanted to go for that peep with a deagle, flash lands in his face,
and our Hunter with that scout, I feel like most of his kills in this map
have actually been from the AWP or the scout.
Not known for his sniping ability, but he's been doing a pretty good job so far,
but he has fallen down, and our Sunpires needs to make amends,
needs to try and clutch with the deagle to save G2's life, here on Dust2,
and he will oblige, connects the second headshot, and they live to fight another day.
Yeah, he couldn't clutch it last time against Belchanoch.
He had half a second left, or maybe less,
and he would have won the round in the first clutch there.
But this time at the D-Hool, he gets the job done.
And you're right, buys another round.
We said five, now it's four.
And this is about the time of the broadcast,
where we're going to be looking at the money there for the CT side.
Now, even in spite of the buy, it looks like they're going to be fairly rich.
So it's not an immediate threat, but one more round for G2,
and things start to get very, very different here.
and the mood on Paravision could change quite a bit.
They smoke away the incendiary because they want to take this long position.
Like I said, they have a real affinity for taking these long fights.
G2, a lot of teams do these things, but G2 are doing it more than your average
on the top 5 or 10 teams, which is very interesting to think about.
James hasn't spotted anyone back there, but he really wants to take that early fight.
So there you go, deal with that one.
is fairly brutal. You write the double kill for matters there. That's what kind of set
up the round to change a little bit. And then the fact that they found the kill for the smoke
wants to noted. Nothing you do about that. Just maybe, assuming out a little bit here,
it's about a 51 to 31% difference between, you know, A and B bombsites. So, A bombsites by far
favored here from D2 on the T side of Dust2. B bombsite is a lot less. And a lot of their B attacks
They're not the strongest strategies.
The one thing they do have is when they go for those heavy tunnel pushes.
So having three or four people in upper dark and making that kind of work.
I think they've got some success with that in the past.
I haven't seen them pull it out yet, but it's also possible that they are just trying to
condition parry vision as much as they can, going long all the time, all the time, all
the time, and short, and then eventually at the end of the game, if you feel like, okay,
Now they're really, they're biting down on that one
and they're over-rotating, maybe we can go do it.
So it's possible that they,
I know they have it up their sleeves.
If you watch a lot of the demos,
you might be able to catch some of that.
This time looks like more of a default setup to begin with.
Oh, James again, man.
12 kills, but it feels like every single one of his frags
has been really important.
How many opening picks?
I'll probably have a quick check.
Yeah, four.
Let's investigate.
Okay, out of 12 kills, that's still pretty good.
And those, you know, I feel like you're right,
like it's not the most flashy kills,
but he's had a couple of impactful ones.
This is gonna be into middle with no warning,
no smokes thrown, no tip.
What, he looks like he's ready, but has to pay that.
I might have cursed him.
Heavy God takes him down,
Belcher up alone in the site.
You can't really recall this.
You kind of have to keep going for this one right now.
You might as well fight.
If you fall back to the middle,
he's gonna lose around every single time.
and he pulls out the USC to continue the fight
and he can't take down Mattis, but the boost
over the top of the box here.
Cello really wants to disengage,
but he sticks around, Hunter takes his face off
and now it's a two versus two.
The bomb plants in, G2 need another clutch to keep the dream alive
and Mattis might have delivered it.
A headshot to take down Sway, all on Jane with the AWP.
What a mad round.
It's not done just yet.
to be able to do that. Yeah,
James. Is lacking a kid, though,
and the money's in the position
where he is going to have to
save and it makes perfect
sense for him to save. It does
mean, though, that we've gone
from a 12 seven to a 12 10.
Whereas before they were in
cruise control, just beaming
down the highway smiles on the
faces of everyone. Now those
smiles have started to turn into
a bit of a frown because they
realized G two are breathing
down their next. They're super
close to taking this to OT.
one of those contact mid pushes where you don't smoke spawn and again on the CT
side you're so conditioned to the idea that you know all they're gonna smoke
spawn and then they're gonna flash middle or they're gonna molotov close
before they ever show up like I have a lot of time and a lot of grenades to get
through before anything's gonna happen and that just wasn't the case. Noted he's
been been playing a great game here on this map so it's hard to criticize him
but this is one of the moments where it felt like maybe he could have had that
fight against heavy guard but might have been looking at the radar might have
communicating with this team we won't know. 10 to 12. Yeah the gap is closing.
Let's see if they can keep it going for a little while longer and again now the money
is going to start to be an issue for for parry vision.
Yes sir. I mean I said that Jane was on 4 and 0 which is the case but Zwei is leaving that
charge six and one and by the way as we move into round 21 sorry 23 pardon me G2
have only had five opening jewels go in their favor the entire game as you can
see there on your your graph so five opening rules miss build this close is
wild I think that's a that's a consequence of how much they've been
pushing long because very often you're gonna be you're gonna be shut down in
doorway there and then heavy god kind of follows it up and finds another kill in return. But I
think it's still very interesting for sure. I think it's their reliance on it. Now I said they
like to do this like heavy tunnel push. We'll see if this is going to be one of the rounds where
they finally do it and perivision weirdly are in a round where again they just have the AWP so
they are more likely to stack a bomb site. Right now they need to watch the B side of it. Some
pyres down. Jane will find him and immediately relocates. You want to find a new position to
as night from this could be a very painful way to lose the map and James
right here the short position normally you have to throw a molotov to clear
this they don't have one on the other side and as a result they get blown up
sloppy work I would say for G2 there's a reason why that molotov is one of the
most prone grenades on the map oh and it failed smoke no what's happening then
what's going on
nerves getting the better of them perhaps but yeah this this is looking
incredibly grim and if G2 were to lose this round out of all of the rounds to
put them on their back and take this to a third map how brutal is that gonna be
but maybe Paravision about to play themselves into an L after all getting
aggressive out on to be there gives a free kill away now that I find the
information the heaviest club's got himself another entry flashes a good
Jello's fully blinded. I really don't understand it. Mattius gets the kill on
Jamie in the window, 20 seconds left here, 5-7 to the back of the sight, and the
back stab is in. He gets a double spray down. The bomber's picked up again though,
and Hunter running around on the other side, but he's already tagged up. You've
got to be really careful here. Not a long fight. You need the straight catch up to
bring down Squaneywheel. Hunter does it for his team, not just the captain, not
just the ideal he's picked up a stunning clutch in this one is about to lose them the map but instead it goes the distance 24th round is secured here.
Let's see what happens.
Bro, paravisions, that chain.
Defeat out of the jaws of victory.
Like all they had to do was sit on the side.
They had a massive player advantage and they go one by one, isolate and segregate themselves for no reason.
Good utility on the approach to be fair from G2.
But that's a round power vision that will be devastating.
The power hardly bounce back from this one though.
The flash is still good and Sway opens up with a full magazine and picks off two.
Fully blinded.
You mentioned the opening kills that have been lacking on the side of G2.
This time they don't even get the return kill, so this is a hard one to dig your way out of.
They've been fighting to get into this position, closing the gap all the time,
time, but 24th round, that might be where it comes to an end here.
Parivision, they're not interested in overtime, they're
interested in a third map on ancient, and they're pushing their way
there right now. Great double sway up to 21 behind this. And the
discipline, I expect nothing less. In fact, if they start to
push now like they did in the other round, then I do believe
we're gonna have that belt conversation immediately again.
So don't make the mistake of doing it.
Surely the troops are gonna be well disciplined
here on the CT side.
It looks like it boosts on over.
It's a really cool idea,
but there's nobody there to be found.
Can you even get back into this round at all?
Yeah, because of that boost,
they've sent, they committed two of their three players
for the boost, but a third also on Cowork.
They have no map control, no one long,
no one piercing through on the B side,
no one's middle.
It's one dimensional.
They are living or dying on this bush, Anders.
They are 25. That's where he keeps it going. A third kill for him. Notas finally out, but
it's way too little and might be too late as well. Nertz does get a headshot. He doesn't
realize Team is still here. He feels like he just clicked the ramp. Yeah, this has cut
the bomb out and I can't even blame him. He thought that was a clear and open position.
And now he's there, sometimes, jumping down. It's action packed, but there's no time for
it. Sello takes him down. It's 13-11. The star is already dishing out the criticism.
I think it looks like they're having a real serious conversation, but that's for later
It's gonna be a third and map here on the B stream
What a wonderful turn of events here and what I wonder who would turn for perivision to be honest
They've not been playing their A game at the tournament, but that is that's more like it
And the fact that I got right in notice face that he did not look happy
Did he he did not and no I had a really good math as well
Well, that's the other thing, like, entered 95 ADI, had 19 kills, 12 assists, a ton of
multi-frags, like, he had a great map, but it just goes to show, like, Bas-Tan, he is,
by the way, Kazakhstan, and keep in mind, like, he wants to be in front of his home audience.
He wants to be at the playoffs. Make no mistake, this is really important for him.
Oh, man, I do love it. It's obviously hard to read, because, again, there are, like,
some of these cultural differences, though. I'm not sure if he actually is fairly scolding
I notice it plays such an insane game, so you have to imagine it couldn't be.
He could have been too mad at the same time, you know, if he has any small details, anything
that he feels like could have been different than maybe, yeah, maybe now is where you want
to have that conversation.
We know that the expectations are really high on the television side, so fun to think about,
but we won't know for sure, but it's just all speculation on our part.
It is a third map, though, ladies and gentlemen.
We do appreciate that.
We're gonna get the distance to an ancient coming up to decide the whole thing with and I really don't know how this is going to carry over
I feel like if nothing else G2 at least proved to themselves that they could have had a better time on dust 2
If they've done any more work on the CT side, then this is at least over time or maybe even a winnable game
So I don't think they're gonna leave the match feeling or the map here feeling completely deflated
It just feels like a map where you got into it too late to really make a recovery
So may I don't think it'll be too sad ancient though. It's gonna be the full mental reset. We'll see how that one goes
I don't know. This was a this is a great game though. Oh
It was super fun to watch. Yeah, I think like ultimately I'm looking forward to ancient even more
We said at the start of this series when we saw the veto and is the ancient is a handshake map
It's a map that both teams love playing. They're both very strong on this map
We know individually on the side of G2. You're looking at like inerts. You're looking at a Mattis
They're very very good on ancient individually and then players like Zwei can be massive
Huge benefactors of ancients kind of aggressive style on both CT and T side. So I've got to say man
I'm really happy we went to ancient. I think this could be a banger of a map. I
Hope so I want to see you know more of this kind of close counter strike and and more of the players activated
No, too. It's really cool to see in this one
Maybe there were a couple of mistakes here and there but overall his control of the middle on the CT side was kind of epic
There were so many rounds where they tried to do something and it just wasn't enough and obviously sway as well
Who's holding long for the CT side?
He managed to to convert some of those kills really well
So you have to appreciate that ancient is gonna be our deciding map. So do not go anywhere. We'll be back after the break
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G2 are coming in to Astana as one of our elite and top teams, I got Hunter with me leading
his way through all of this, I just want to ask you right because I haven't got to speak
to you for a little while, it's obviously you had your foot thing, you went in one event,
out one event, you came back to it, how are you, how is life, how is it all going, being
the IGL and going through all this?
I mean it's been a bit tough period especially when I fucked up my leg, let's say that way,
It was really painful at the beginning and I felt bad skipping this three-in-one
because I felt we were in a good shape, in a good mood overall to play more, especially with nerds.
This is how it is. I'm recovering still, it's not the best, but it's getting better.
I'm able to play it as the most important and I'm just looking forward to play more.
In Dallas we didn't do what we wanted to do, I think we had some better chances to go until the end.
But yeah, I hope this event will be better, and that's what we'll try to do.
Talk to me right now just about where you feel the team is at, where some of the peaks I see in G2, it looks good.
But in some of the games you almost have in your hands, falls away.
What discussion is G2 having around what it could be?
Like what are you noticing in the game that maybe we don't see on the cameras?
Because people will just say, are they through the round?
But what is it from your perspective?
Like that?
You just thought it.
Last thing that, I think overall we are playing good.
When people watch us, I think they are happy with the way we are playing,
and we are happy most of the time.
We just have small details, one or two kills, one or two rounds overall,
especially when you play against top teams.
I mean, MR12, if you lose one or two crucial rounds by making a mistake,
or they are getting lucky because against us people are getting so much luck,
I don't know why, what's wrong with us, but I hope it will stop soon.
But yeah, overall, if you play against top teams, you need to be focused at every moment,
every kilometre, and that's what we need to work on.
because I think individually and as a team we can play anyone and we can be
showed it already. There are some small details that we need to fix and I hope
that will be even that will fix and then for the major to be full full ready.
Now someone who is not missing at all at the moment is Sampias. This is he seems
to be in better form right now. What have you guys been doing to enable that?
What has changed? Nothing really special has changed overall in like how we
deal with the game together as a team and how we are playing. It's just about him
deciding to do some adjustments for himself that will make me more
comfortable and that will make team more comfortable. Of course we talk as a team
how to make everybody comfortable in the team and confident and of course if you
want to be top team if you want to be consistent team you need the upper who
is consistent and that's what we are getting lately and I'm really happy
because of that because he's the guy who really deserves that that stats I
would say that he has lately because since he joined G2 he had tough time but
he was working really hard, he was helping everyone in the team, he's always trying to
lift up the mood overall and we're all happy to have him in the team, I just hope that
he will continue this way and if he continues that way it will be easier for me and for
all of us.
Can you say it will be easier for you, does it also give you some more options, as an
IGL how you want to play out around, the call around knowing that you can rely on him some
more?
Definitely, especially because he improved a lot playing clutches overall and it doesn't
matter what is happening that you know that you're an all-perking clutch, for example
That's why Monace is one of the best and he can win some unbeatable situations, not some, but a lot of them.
Yeah, so yeah, that's Zywoo as well.
That's what makes difference because you need to support some rounds.
And if you stay at the end of the round, obviously 1v2 or 2v3, 2v4 that you are able to clutch those rounds
because those rounds are making big difference mentally for us and for opponent.
Do you see yourselves as title contenders, as a team that can challenge for that?
Could this be where we see the good performance from G2?
the one that you can be happy and proud of.
I mean, we didn't discuss too much about the goal of this event, like where we want to go.
Of course, if we get a chance to go until the end, we will take the chance definitely.
But our goal is just try to improve now with NERS. This is like the second tier one event for me and NERS together in the team.
I didn't play Rio. So yeah, our goal is just to be better every day, to try to improve,
and then to be 100% ready and real G2 for the major.
Real G2 for the major. Okay, you've got the plan, you've got the vision, you know what it's going to be.
So let's see if you beat your expectations and go further than what's ever possible when it comes to this Astana.
Hopefully.
Hunter, thank you very much and good luck going into the tournament on the run.
Thank you.
You
you
you
you
you
you
for the for the drama in this one it was G2 crushing it on the opening of a
mirage but then on dust 2 peri vision looked much improved finally something
like them their real selves here and maybe that's enough to push it over the
line we'll find out on ancient what do you think Vince do you have a preference
going into this one I actually don't what what I am just really excited for
as ancient itself because I thought going into this series I was a bit sad
and bummed out that we didn't have ancient earlier, although I understand why they left it as a decider.
Both teams are incredibly comfortable on this map, and both teams have notable wins against
T1 opposition. So for Paravision, for example, they have a win 13-8 against Spirit back at Rotterdam
for the Blast Open tournament. They have wins against Falcons. They have wins against Falcons
more than once with foot and FaZe on top of that. Whereas you look at G2 and they have notable wins
against teams like phase against teams like spirit navi and phase again like so both of these teams are
Super confident super comfortable when it comes to ancient and I'm going to be really interested to see if that previous map being a little bit of a
Bit of a missed opportunity from g2 is going to play in their minds
Or if they're going to bounce back with authority and lay down the law because when it comes to individuals you discuss this as well with
Mattis across the board
People are very comfortable on ancient on both sides of the coin. So I honestly think this couldn't be a better decided a map between these two
Yeah, I'm very curious. I think for in terms of the roles
Hunt hunter, you know anchoring the bomb sites got a really good rating. That's his best position really on any map
Same for heavy god anchoring the B bomb site. So just in general, they've got a couple of players there that are
very at home on a map and you often got to think about this too like one thing
is how the team is whole field tactically and all the rest of it but
just being allowed to play positions that you love to play on a map is going
to give you some really good I think benefits at the start of it and having
God has already been pretty impressive obviously on the opening map he was out
of control and pretty much took over the game I wouldn't say there's still a
chance that he could do that again here on the on the final map that it's kind
of right there for him and he's very good on the T side as well this one so
let's let's find out I'm so curious I'm glad that we got here I want to see this
workout really well it was good the informational positioning here for what
we can expect you know sir he was pivotal defending the the middle on the CT side
of dust 2 he looks like he's gonna be doing that again here so very interested
to see if he can if he can come up with something similar yes and as you can see
he's labeled as an entry rifle.
He is very aggressive.
So is Nert.
So they're going to be doing battle a lot through middle.
We saw some stern words towards Nota
after the second map victory from Dastan
because he had a couple of dodgy moments
like he pushed the smoke that he shouldn't have
that kind of let them back in
and that pistol 5v3 that we were discussing.
And we were a couple of shaky things.
So let's hope that Dastan has got them on the right track,
got them focused in.
But this essentially, if you have just joined
and you're not sure what's up for grabs here,
this is a one, two match.
Both teams have lost twice.
The loser of this ancient is essentially eliminated
from the event already.
Like this early on, not many people would have expected
that Paravision and G2 would be in this position
at this stage.
I think that's an important context to add to it.
I'll give my opinion.
I think if I had to pick one team, it would be G2 here.
I feel like Paravision's T side is actually
pretty good on this map,
but the thing that I'm worried about
is when it switches to the CT side.
And I think there's a more even distribution
for G2. I think their best side is going to be the CT side, but they're still very good on the T side.
So if I had to really, was forced to make a choice and not just kind of ride the fence all the way through,
I would say that we're going to be seeing G2 walking away with a victory here. But a lot is going to come
down with it as well to the individuals and whether or not they can focus and sharpen up here. Also,
there is definitely way more of a B lean to the Parisian T side than there is for G2. So that's
something else to kind of consider. Sometimes you end up going B so much on this map that it
becomes a little bit too telegraphed and obviously that's something that we saw for
paravision earlier in the tournament don't want to be seeing exact repeal of that I
think it's gonna be that bad but we'll find out right now welcome ladies and
gentlemen we are headed into the game paravision on the CT side of the game
with G2 on the T side and they are crouching their way forward I think they
might be seeing if anyone's gonna be walking in but eventually they'll
throw the smokes and they're gonna be ready to go heavy god has got a molotov as
Well, where is that gonna be for? We'll find out.
Certainly well, as they are now pulling the trigger.
They're going in for it. Motov tossed to the backboxes.
No one's home. They've completely given this one up, but Hunter does nail the headshot onto Jane.
Not sure where that was from, but he's dealt with him.
Yeah, he was slanking behind that strewn elbow.
Yeah, he was trying to get in there. Huge kill.
Oh, they're gonna be coming right through the smoke with Belchinov.
Didn't need any bullets for that one. A little bit more this time.
Matt says he's doing some sort of a crazy dance, tribal dance, trying to get into what's
donut.
I don't know what's happening, but somehow he gets the kill, tapping the bomb.
He's not trying to defuse, he just wants to fight.
He wants to tease to reveal themselves so they can start to namecrate where everybody
is.
Nerds in the back, smoke his stuff.
There's no kick in play right now.
It's going to be a long time before they get in.
Dream of a defuse, and I think unfortunately that dream extended a bit of a nightmare here
for them.
No turn, a loan and clock has already run down too low.
Double kill and a very nicely cold round. I must say out of G2 and especially when they catch game flanking that early
I
Think for me and as me you did touch on them before as being like a pretty a pretty
Prolific and very solid player on ancient, but if nuts has a good performance here. I think G2 way
I think he's the one condition
I don't want to put all of it on his doorstep
Because obviously you need a team to work around you but coming into this map
You actually was rock bottom at the start at 0.68 rating. He had a very rough mirage
Even though his team ended up winning and also were roughed us too. So I think for me
He's a player I'm looking at to have some serious impact. If he does, he too will be very difficult to be. Look at Mattis though, it's a big pro match for this build.
Yeah, but that's obviously it means we're gonna credit, you know, the three kills a little bit less
But for the team, you know, it still feels really good. We all know that
when you're the one getting those kills you don't care if they have armor or
USPs or anything like that you're just you're just happy to see them
almost making a flaw there it's gonna be some time since then and like you said
bit of an eco bash here which is absolutely fine second round on the
board for the G2 Squad now on Dust2 the problem was they got most of the rounds
based off the the pistol round wins I doubt if that's gonna be the case here
We'll see.
So they're actually choosing the MP9 so you can get more utility.
They also only have two helmets, which normally on the CT side we care less about the helmets because you're against AKs,
but this time they are against only one AK.
So the lack of helmets there could actually be a problem.
That's a very good point.
You'll see if that ends up being a problem.
The only kevlared up with head armor is Jane, everybody else.
actually they have a they have Zello as well so three players are head armor at the end
but that could be a real problem like you had you know highlighted Mattis has been
barraged down to 20 ouch is unbothered and unfazed by that as he hides in the smoke
he's now going to bypass the heaven and try and take a bit of mid control Molotov down on
red room and again G2 have their sights set on this A side and no atone for now the play they had
which is belcher knockers started to fall away they will have heard the the singeing of footsteps
if they were closer, but Paravision don't know as to where the T's are, they have no information
as it stands.
Oh yeah.
This is a very uncomfortable decision to be in on the CT side, like fine you can try to
let them get the bomb, and I just hope to kill one for the smoke, but it's really impossible
to begin to get a game to have to rely on that kind of thing.
Blowing it open, you've got three bullets left, I don't even know what the point is.
It's like he's just operating until his muscle memory alone, it's like oh there's a smoke,
I've got to blow it open. Yeah, but you also do need bullets. Otherwise, that's not going to be very helpful.
Bomb is planted. They are low on health. And like I said, if you're not going to hold the bomb site, you can try and make it very hard for the T's to get in there without taking a lot of damage.
And with that kill, that's just maybe there's a way they flash on over, but I don't think they have the kit to even dream of it.
So in spite of some kills, they're going to be backing on out of there. And that will be G2 picking up a third round, very early doors.
at least for parry vision if they can save these guns, not really the end of the world.
Yeah, the problem is that was essentially the bonus round for G2, they came into it
with an MP7, I think it was matches that happened. They come out with it with multiple rifles,
they've really put a stranglehold onto the start of this map. So you highlighted earlier
they won both pistols on Dust2, they got a 2-0 start on the CT side, there was a 3-0
start on the T side, ended up still losing that, but they're in such a strong position
And again, the impact this has for James having his hands on the AWP, which is a really important moment for ParaVision.
He's not going to be playing with that any time soon.
So, already backs against the wall if you're ParaVision, early on here on the CT side of the ancient, and heavy cuts come from Axe-Heming trust me.
I love that. You know, they're not going to have the helmets once again, so just trying to put the pressure on James calling it in, but I can't realise!
They walked all the way past him.
Oh no! That and the three bullet peek from the other round. Those are going to be incredibly meme-able rounds
for the Paravision haters in the chats. Sure, there are a couple of them.
Three versus five, and again, there's no choice. You have to save immediately.
You could even see, I think, that James is sort of, he's talking to the team in that moment as they are actually stomping right past him.
So that's a real lapse in the defense if I've ever seen one.
Gonna be a fourth round here Vince and again, like I said, I think
Paravision will switch to the stronger side when they get to the C side. That's where they do
Weirdly enough, but I still think it's a hard way to go early on for an O
Yeah, they're one of the few teams right now the sort of top flight
I can't strike there pretty much gonna pick T side start whenever they can
So this one over on the Mirage obviously
So I do agree
I think this is about G2 getting as many rounds as they can
But it's not as if G2 have a trash CT side themselves though that that's another thing that we kind of have to factor in
It's like yeah paravision maybe your T side is strong enough
But if you only come out of this half with three or four rounds that probably isn't going to be good enough
Like you actually have to start converting some of these saves some of these
Byarounds that you've picked up and again. We're moving into round five. They're not gonna have an up and
G2 is such a great read by the way as well like you say like they're completely caught off guard like heavy God had
at $5,000 he goes for a Mach 10 and just holds W,
gets the freest of kills and the freest of rounds.
It's a fantastic call from Hunter.
And a lot of the utility that the CT side really relies upon
to try and stop those kind of rushes,
also you're gonna have less of it
in around like that last one.
So yeah, it just makes a lot of sense
across the board, it really does.
And I would just even say in general,
like it's unfortunately a mistake that we see all the time.
I used to start every broadcast on ancient repeating,
saying all I want from the CT side is whoever's anchoring B,
I just wanted to be looking at the B ramp all the time.
Just don't take your eyes off it.
Because the barrier of the all it takes is like one slip up,
you look away and suddenly there's a T pair there with an AK
and it's all over like around the corner.
So I don't know if it's a scrim any longer,
but it definitely is a real threat.
They did save guns and that's kind of the thing
that's keeping them somewhat competitive.
But again, it looks like G2 are going to be following through
and it's very much like the middle G2 rushing again
towards the B bomb site, this time.
There is a bit of a stoppage.
Fellowes taking down Mattis to begin with.
The bomb still could be planted here,
but they're momentarily waiting around to see
if anyone's gonna be fighting on that side.
Nice position from Sway, and it's a five versus three.
This is looking a lot better.
Finally, there's a glimmer of defense, I'd say,
but they nearly lost the round there.
Because they were so rapid up on ramp,
there's still tons of time.
Like, have you got doesn't have to rush this.
He's biding his time, very intelligent player.
He spots the shoulder, but there's no way his eyes were staring in that position.
He was looking up to the heaven, he was anticipating a cave rotation, so you can let him off of that one.
I do like the conditioning though, like we've talked about this multiple times, Anders,
but like the conditioning now for paravision is at any given moment, we could just rush you up that.
You're gonna have to expend at least 100 centieri and smoke to deal with that threat,
and then that gives you more options across the rest of the map later on in the half.
So G2, I'm just curious how many times they lean on this B side.
Are they going to continue to do it or are we going to start switching off going mid aggression?
Yeah, that's what they're doing this round. Last round there was three people here this time.
It's going to be three, but kind of one at a time here.
You could see they just keep on fighting one by one by one.
This game will equalize it back to a three on three,
but that wasn't a perivision defense where they had great crossfires
or they were able to trade out each other very quickly.
There's every chance there that you're gonna lose more of those fights. So scary way to get it done
But also could utility from G2 to put the pressure on every CT player that was staying, you know stepping up to take a bit of a swing there
Now it's game and sway that are gonna be playing
Also, I still in sway that are gonna be playing outside of this and Jim gonna be towards the donut position
But again, so much time in the round here
Bomb is
Matters wants to take a bit of a
He maybe even wants to take a bit of a fight.
He wins it.
In spite of almost stepping into his own molotov.
Kind of an ugly fight from both sides.
The thing is, Hunter's been in red room for ages.
He's stuck up in here so early on.
So he basically has any rotations covered.
But he doesn't know where the rest of the CTs are.
All he can say is they're not CTs, they're not rotating right now.
So they need to move together.
Matty sacrifices himself.
But they're anticipating there's a second player here.
Shelo goes for the peek, it's a nice second frag.
the kind of impact we saw him over on Mirage having and now Hunter who was in
such a good spot for so long it's now kind of valueless he may get the drop
on one player but there's 25 seconds left and he still needs to get the ball
should get the drop on Jane but now his position good compromise oh wait a minute
if he actually touches him or he won't I was gonna say if he actually hurt him he
knows now because it's not anyway Hunter rushing right through the cello is there
Finds the triple finds the clutch for his team that they so desperately need
But I must say as well. I
Suntires making the run to try and get away from cello there. I don't know if that's the right move
I get that if he'd made his way past
He could have put the bomb down and then hunt us position once like you said very strong
But it just feels a bit desperate when you're trying to run out of the cross there there and yeah
Maybe they would have been a different way regardless nice round out of cello
They need something here and this could this is down to the get parry. We should kind of a little bit back into the game
I do feel for that by the way because he honestly from his individual perspective you get everything right
But as soon as his teammates die his position goes from valuable to absolute trash
Yeah, so I do feel for him still four rounds to the good compared to food
We'll turn this one back around but we already said before like our vision needs to start getting on the board
They need to give themselves something to work with come that second half, and they have heated the call
Two rounds in a row. Jane getting aggressive up on heaven Molotov's gonna keep him at bay
Need to try the law
spotted good flick from Jane
And that's enough right you don't really you can't really stay in middle for too long
It's one of the challenges. I think of playing CT side mid is you can hold it with enough utility early on
But eventually you just run out of smokes and it's end of your is you have to back on out
So this time to get a kill they immediately retreats on high so he was
boosted earlier to look for a kill. He hasn't really found anything yet, but they are right on this ramp.
And all it takes is one mistake, like I said, and this wasn't one of them.
Fast peek coming out from from Sway there, which is nice. Means he dodges the AWP.
Nobody on the A bomb site, so maybe they're gonna start to rotate the heal back once this smoke goes down.
That might indeed be the whole point of throwing it here, so trying to make sure there's not going to be a massive stack on B.
But instead of pushing back, they're actually going up for the information, so Nais gets the kill this time.
But we're down to 22 seconds.
Really good flash from Molotov, it forces Jame off the angle, but Shelo is so good with that AK.
Sunpires may connect to second shot, because that is his impact, but no one else steps up to the plate in this round.
And there's only so much that one man can do so
Slapped away again our G2 for a third consecutive round and whereas their money was so huge before now
They're starting to feel the effect
And only a couple of kills here as well, I feel like you know
This was down to the 1v1s again. You're putting some real pressure on the perivision economy, but um
Yes, our frustration started to show ever so slightly
This B defense is getting rocked in the beginning, but it's looking a little bit better now.
They've stolen two AKs to the CT side, and the funds have run dry on GC here.
Good flashes to come out. Nurtz said they have an extra to open up the middle at times,
but he didn't have the weaponry for it, and they didn't have the count of utility either.
They're going to lose matches next. This could be a very quick recovery for a Paravision team.
Like I said, they're looking forward to, I think, a better side on the T side.
This is not too bad. Notar unfortunately had no idea they'd already made their way past
He's looking at a much deeper angle for a pixel peak there and they were already in front
So that gives us a bomb plant, which is a bit of a wrinkle in the round
It is unless jame decides to push this smoke you can maybe deny it, but it decides against the numbers
interested over on the L-band
Belcher really
Powerful position needs to stay alive at this point the Calvary's gonna charge in and mock up the rest
of the T's. Nice shot from Hunter but it is a dying effort and as you kind of touched
on there the comeback is now complete. Four rounds on the CT side, a great turn of events.
Short there's going to be rifles on the horizon but I was a little bit concerned that G2 were
going to run away with this when they went 4 and 0 especially after that round with heavy
gods mac 10. So credit to PowerAvision for being able to just repel this and dig their
way back in.
Chaotic thing here, a lot of corners missed and spots not being checked so far in a round
like this one.
It's paravision that come out on top of a door but the bomb plant helps with the fire
no matter what.
You see a lot of grenades coming out, actually it will damage the CTs off the side a lot
and they would have been fighting for middle, they just want to do damage so that's pretty
good.
G2 will definitely do that and now they seem to be leaning back towards the A bomb site
which once again is unoccupied.
So, ParaVision, I think what they're telling us inadvertently here is that they really trust in their retake protocols for the A-Site.
Otherwise, you wouldn't be playing this many rounds without having a defense here or even an early warning system.
So, let's see if their confidence is misplaced. They are surely going to have to retake this.
They take up matches, who's on the other side. That's a pretty good start for the retake.
The bomb is only just being planted now.
Oh, he has been killed.
Yeah, that system's kind of the ace up the...
ace in the hole, you know, like, you get that plant,
he can play the long, the lurk around the back.
Him going down is really significant.
It's gonna build the confidence as well for this retake to come in.
St. Pius, important kill.
He needs to stay alive, though.
There's Belchinox about to move through on the donor.
This is all a bait switch for Hunters, but...
it's really powerful up there on the boost.
And St. Pius gets an important kill.
I think Jame may have been shot in the back.
Well, pardon me, shots away in the back with his awp, perhaps.
The now nerds comes in with a kill and Jane can't do anything apart from save, so if
you will regain the lead.
And you had some utility here, but it's just not going to help them at all.
Everybody in the server is dead, but a little nod there from Hunter saying that's a good
work at the end of the day.
So five rounds, they let them back in here, Parivision, but exploiting that weakness of
bomb site and Paravision never, I think the problem was here they got shut down
before they could do like a structured retake because they were having that
fight with with some hires early on when they were still in CT spawn and that's
kind of annoying that means a lot of the utility they can't even get into a
position where they can throw it for any kind of a retake. Round number 10 though
is gonna be here and there's another thing that I love to warn about on this
map which is whenever the CTs smoke that top ramp over at B if they throw that
smoke so that it's too far on their own side so it's like it's not just at the top of the rampant
it's like almost leaking into the B bomb side that's that's something that can be exploited a lot
by the T side and each who are a team that do that sometimes they'll they'll stand in that CT smoke
and basically flash their way through now it's more something you want to do when you have tech
nines or something and they've had pretty good funds um but I'm just I've noticed a couple of
times per vision of throwing that smoke you know in a slightly dangerous way haven't been exploited
yet instead it's been the a bombsite that's been kind of a weakness for now
let's see what happens we are in round number 10 and this time we're seeing
again more mid control being attempted for parry vision but you get smoked off
so I guess they have to cancel it yeah they wanted to have three people to
push middle from there and they have been relapsed a reality checked as well on
this whole we're not gonna play a at all guys this time two players in doughnut
they had a third as well for Jamie's gone back to CT to watch Red Room but he
was posturing over on the A side so seems like G2 have at least earned the
respect of ParaVision when it comes to that side of the map. Heavy God thinking
about pushing in, Nurtz also behind him. Ideally you'd want to flash before you
push, there we go, forces Jame off the angle. They would have heard those footsteps,
they're gonna go and charge him, need to be careful about that, Jame will punish!
Yeah but he just hands it down. Heavy God who's had a bit of a tough time getting into
this particular map. That was his third kill of the half so far but it's a huge
impact one. Look at the position that he's controlling at the moment here. MP9 on the
one side, more or less off into the fight. I'm shocked that he gets to live if you want
to put the pressure on, but now Hunter is being burned instead! That was his teammate
burning him out and now it's all gone awry! What has happened on the G2 side? They might
have thrown the round away to try and hunt like one MP9 essentially. That is a lapse
of judgment and some high is going to be furious that he's now alone. Like, Hunter, Chief Brother,
you had the bomb. Why would you ever repeat that into Molotovs with the bomb? That's crazy work.
I, there must have been a failed Molotov. I think he's, he's not expecting for the second Molotov
to land. I'd love to see the replay of exactly how that played out because there's no way they
would have done that. But there must have been some kind of failed grenade on top of it.
Sunpire is trying to save here, got to be careful, clocks really run down, if he dies
after the time, oh you won't, he's actually massively punished him and picked up the AWP,
now it's kind of perivision to look a bit silly.
And that's actually going to have serious ramifications, they can't afford an AWP.
No one on the team has enough money to buy an AWP as far as I'm aware, so Sunpire hasn't
just denied an AWP from the opposition, he's picked one up himself, and the money's not
great, and we still have two more rounds to play with, so that's the hell of an effort
from some place yeah I still just I can't fathom not it must have just been
like a madness in the moment type thing it does happen
the stress is hard to get to the third mass gene got no weapon here oh he
close the mask okay I only saw a USP at like bro come on well we had no armor
farms earlier and we call them a giga chance so true maybe he just wanted a
little bit too. When you're in the last couple of rounds, look at the utility on
the CT side. One smoke, one flashbang. They do have a kit on note, so it's kind of
impressive. What? If anything could they do on the other side as well? I suppose,
you know, Tec-9s, one AWP on some pies, and they are once again leaning slightly
towards the A side of the map. It feels like Paravision are in such a forward
position that wherever they go right now, G2, Paravision should be able to
to rotate in time and kind of be there.
Again, even if they don't have to stop the bomb plant,
that's not the most important thing.
They just have to be near enough by
that they can do some damage.
That's the safe!
What's that on like a pixel around the corner
and he just gets his bed removed from the sub-close.
Two-four trade!
G2 are right in this round!
Yeah, Jane with that from us at range,
unable to defeat the Deagle
and with 30 seconds,
patience here for some time. He's going to be rewarded.
Selo, if you take a step forward, the round could be over, but at the same time, he wants to be close to the fight.
Molotov instead is going to force him back.
Can't really run into this unfortunately.
Already burns the whole spot down.
That's 75 damage from just staying too close.
Have you got those down?
Sway doing a very fine job of keeping his team in this round.
Bomb will be planted even as he's weak.
And now the battle continues.
it's Hunter 3 down, no turt,
Cello trying to get in there,
but they've pin defeated with 1 AWP
and some upgraded pistols.
Now they steal more of the rifles
as G2 get up to six rounds
and looking to make it a seventh if they can,
there's just no money on the ParaVision side.
That is one of those rounds,
but if ParaVision end up losing this
and being able to make it,
they're gonna go back to,
and they're gonna relive over and over again.
So many moments that they could have still snatched it back, but Sunpais after saving
the AWP in the previous round has made its thing.
As you highlight, no real funs to play with, Mattis wants to get hot and have you up on
ramp, does get Molly early on and a smoke behind it, but there isn't any real utility
to play with, you've got two smokes and that's it, then it's like screw this, we're pushing
you.
Yeah, running right through, that's the strat I was talking about earlier, running through
those smokes that are thrown down and they were waiting on the other side but couldn't
do anything about it. Hunter, good spray down here, he will be overwhelmed as Belchinock
gets close enough with the 5.7 to make it legal, well legal I guess it is but also lethal.
I'm not a lawyer but I don't know for sure. Some highest with the scope ready Belchinock
to go down and it looks like a 7.5 Kineshiya favorite G2 is locked in. A nice one tap coming
out from nuts and that's exactly where we end. 7-5 which I think is great but like I said
I do think Perry should do their better work on the T side so let's find out if that's just pure
copium for me or if we're going to see a bit of a resurgence from it going into the second half.
That's that in conversation. Oh, he's having a go. He's having a go. He's not happy.
He's really up to go there, that's there, holy, the side-eye, bro.
I love it.
Chills.
That style is such a great character, he really is.
Like I said, I'd tell the story, I'll tell it again, nobody was watching yesterday really,
but you know, when I met him in Copenhagen, I hadn't seen him for a bit at various tournaments
and he walks up and says, oh hi Anders, it's good to see you, you know, good to see you
back and all this stuff.
And I said, yeah, it's good to see you, that's not how you're doing.
says, Oh, so so you, you gain a little weight? Just the
funniest thing that you could tell someone. Sure. And I said,
like, yeah, you know, you're right. It's true. I should do I
should do better working. It says yep, me too, me too. A lot
of travel, a lot of work, you know. But obviously, it's like a
friendly thing, like it's a cultural clash with, you know,
with with sort of the Danish culture. I thought it was really
funny. So, you know, now, you know, got to go back in the gym,
got to go some walks so I can face the stand. I don't want to be
built it either you know I am trying to avoid that too so exactly like we're all
on we're all on on the edge right now trying to dodge the desk there it is
gonna be round of the 13 ladies and gentlemen welcome back speed gel Astana
and being Kasakstani himself the star would love to bring his team a step
closer they're not quite gonna qualify here but they they will avoid getting
knocked out. It's a little nation on the line. So you've got to fight for this. Oh, no doubt
it's entertaining, but this means a hell of a lot to every single player on the server,
both coaches, all the backroom staff as well. You better believe that they're on the edge
of their feet, biting their nails, watching on as they watch their teams do battle. These
two Juleys, neither has been activated just yet. Heavy Gods had a bit of a rough start
with four kills, but we know he can pick it up at any given moment. Some pyres had a blind
of the first half, 15 to his name.
Oh, well, one step away from Heavy God
getting right back into this.
I've no doubt about it.
He is very good on this map.
So do not underestimate him.
They take a peek, but this is great.
Parivision have heard that flash.
They know that they just got what is essentially false
information.
So if you wait long enough, there's
a chance that they will back away and say, OK,
there's nobody outside of here.
Let's try and see if we can go.
But Heavy God stuck around.
They didn't over commit to the rotation here,
in spite of not seeing anyone. 30 seconds, heavy gore with the dualies turns around and
shuts down Sway coming out of the Ramatis. Following it up it is perfect pistol play
coming out here from the G2 camp. James with very little time and not enough firepower
either. Sunpires putting it to an end and this is what they need it. They already had
a good position here on the G2 side but heavy gore getting thrown into the mix. Now they're
set up nicely to try and close out this game.
Oh, James is trying so hard, isn't he?
Like, you can really see that he's not far off with his aim being perfect.
At this level of Counter-Strike, every millimetre, every millisecond counts for so much.
And I was saying, like, I think, you know, NURTS needs to be a determining factor after
a couple of rough maps.
What I didn't foresee is SunPy is just going nuclear.
The guy is using every weapon to its utmost prowess,
like so proficient with everything as ParaVision
looking to try and set play onto A.
Is the way gonna be tossing in a smoke?
It's just glocks though.
You can easily have an obvious hunter spray down.
I was gonna say, I just,
you'd love to see him kind of just get a kill
before back of it.
He was fully committed to it.
Bomb plant being attempted and denied as well.
Nert's showing up with Matt's throwing the smokes
over the flashbangs over the smoke.
So no bomb plant here, pretty good stuff.
The fact that Hunter dies doesn't really matter at all anymore.
Yes, sometimes maybe they really pissed him off, Vince,
from setting him on fire so many times on Dust2.
Maybe that's what kinda got him tired of burning
to the Molotovs.
In fairness, he set himself on fire at the time, but...
Also, yeah, also true, but yeah, that'll do it.
No one wants to have their feet burned off.
So sometimes understandable, what is it they say?
most valid crash out is that it that's on pious right now yeah you know turn
that anger into something productive come back in see if you get your revenge
that's certainly what's happening had this very moment now I was advertising
this tea side for Perry vision so let's see if you know all fake news from my side
but if we're actually gonna see some good stuff here mid-take while flashed in
it's no time to try and find the opening and he's got a lot of control in
for just being one person. He himself, I think they smoked the red room, he molots off that
closed cubby position on the right hand side and now he's applying a lot of pressure and in theory
it is keeping a lot of people away from the B-bombside right now so you see if they find the right
timing window to hit. Do you two are in the dark a bit? They don't really know what's happening
anywhere on the map. Yeah that's a problem that Paravision had multiple times on their CT side
and it definitely cost them in the end so no one out for the fact finding missing just yet,
They're also sat in with cave. Is that Mattis? It has a grenade out. Is it a smoker thing?
I don't think that's 50. I'm definitely not gonna work.
You want to second play with you, right? So you can at least have the opportunity to kill a player,
then throw the smoke. Like just standing there with the smoke out. Like that's wild. That's crazy.
I feel like even if you spot them and you hit the, you let go of the smoke perfectly,
they can still run you down before you get the rifle out. I'm fairly certain. So
So I always hesitate to question something like that because that's one of those things
where obviously, you know, them being pro players, they obviously know the game and especially
to know stuff like that better than we do, but it does seem a bit silly.
It seemed like that was not going to ever work out.
I'm going to go investigate.
That's one of those things where like, I'm going to go find some demos later on if you
are out exactly, like, how often does that actually work?
How many people have tried that?
Interesting choice nonetheless.
Yeah, it could have just been a read like maybe hunters made a read that paravision
we're going to go for some more of like a mid sort of slow play.
But it's the fact that Hunter is sorry Mattis is completely alone in cave.
Nobody is playing off the site.
They're playing passive off the site.
So even if he didn't get pushed from cave, there would be a moment where he's getting
flanked from the back from the site itself and no one would have been able to help him
anyway.
So whichever way you spin it, that's that's a real rough round.
I guess the good news is, because it was only Mattis that got picked off early, they're able to save three players.
So they can run it back now into this round, but yeah, it seems like a weird sort of coin flip 50-50 to go for.
I guess you've got rounds to play with, so maybe now's the best time to go for that one.
Let's see.
We're in the 16th round. There's a lot to be played for here.
Oh, look at some of them.
Smoving up straight into the incendiary.
I adore this kind of a play.
He's gonna get the opening to, like I said,
in the first half, I hate it when you take your eyes
off that B ramp.
And James got done in a very similar way.
If you remember by the Mac 10 rush from Heavy God,
I just think trusting in that one incendiary
is, it's a quick way to give up around.
And I guess case in point, I'm glad that they're proving
they're proving that point, you know,
right in front of our eyes.
Yeah, I mean, I guess if you G2,
You're at least somewhat happy that you concede the round, but you're saving a lot of players again
But you are allowing paravision a lot of
Lifelines now like we came into this at 9 and 5 it looked incredibly grim for paravision
They've essentially just got two three rounds off the basis of one pick
So at what point the G2 trying
You know fight back into this adapt to this play
Try and fight for out control, maybe try and get up middle on Go Heaven like we saw James
doing a bunch of times with the AWP and having a ton of success with it.
Oh, it's definitely possible and especially now that you've already exploded the once,
you know that there is going to be that option later on.
Even they might be a little bit worried for the first couple of rounds, but time out called.
G2 want a chance to discuss the situation.
was a 7-5 first half in favor of G2, and then they came in and had a good start to the half here,
but like I said, this T side for parryvision is not to be underestimated. I think, you know,
I always thought it was going to be a little bit better than the CT side, so the fact that
they only got 5 rounds in the first half, it's not immediately alarming to me. And I also mentioned
this right at the start of getting into Ancient. Parryvision do prefer the B-bombside by a significant
margin. So very interested to see how they will make this work, and if they're going
to commit to more of this, if they can punish heavy god who's having a bit of a tough game
potentially on this third map, and he's going to be anchoring that, that's a good ticket
to get to early rounds.
At this time, Heavy God is pushing the A extremities, and they're going to be boosting
or not boosting, but stacking with the rifles over on the other side.
In fact, turning into a bit of an aggressive stack, slightly desperate for G2, but I don't
hate the plan.
Sometimes you've got to do something desperate if you don't have all the weapons in the utility
Hunter is fading in through the smoke. I can't believe they've dodged each other. Now he hears the gunfire on the other side.
So I'm going to come back and take a look. He's got a message with him.
Yeah, no doubt he's staring in there. Hattick has been picked off, but it's all aroused and it allows Hunter to stalk.
And he also manages to cross to the other side. So they're not even sure where he is at this point.
this point. Now he can act as that pivot point for the rest of the CTs to move in. They then
go into cage because Hunter is still there. Present nails another headshot, having a fantastic
round individually and getting his team into some success finally on the CT side again.
Barring a J masterclass 1v3. This round should be a done deal. First kill does go his way
though. There is a chance with 30 seconds and the form under his control he could maybe
do this oh he's been denied yeah Hunter with a quad kills chaotic fight towards
the cave there I must say heavy god that actually is a significant mistake it's
the day doesn't need to peak that it you're absolutely right it immediately
offers an opportunity and James even smartly he ran to middle and then turned
around to fight Hunter because he knew Hunter was gonna hear the footsteps
which is some classic James stuff and if you ignore the fact that it was a teammate
there you never know how that's gonna be playing out but yeah good
good stuff on Hunter, but there was a real opening there, heavy guard, only with the
pistol of course, but now he's got something better. 10-7 and it's Belchernaut being thrown
into the middle. They do have a lot more players here. They've got the Mithril already. A bit
worried they were stuck on top of each other there through potential grenade to come through.
But yeah, they win the Mithril without too much trouble here, Caravision.
I respect the hunter as well man, we discussed how he can still leave that
fragging IGL, 14 kills, four in the last round. It's really heavy god that's
trailing behind, you wouldn't have expected that after that Mirage performance.
The hunter keeping them in a good, strong position, St Pius nails the shot and to
notar, that's going to alleviate some of the pressure that was building up on
heaven. Yeah, Anota is going to be a lot of that mid player a lot of the times
of paravision so it's not the most exciting thing to find him like he's
in the position that you kind of expect him to be. If it had been somebody else
it would have been more of an indication of what was happening potentially on the
map. You have a three-man setup at the B bombsite so they are fairly well locked
in. Heavy God has got a smoke so if they molotov this position he should be
able to keep himself alive just to get a little bit of more time and speaking of
time there's only 30 seconds here Mattis has decided the smoking that corner is
not the right way to go. Smoke is not meant to land there it's a nice idea if
you can block off that back wall and maybe try to tell him you're going to the
A bomb site through the middle but they still get the openings the game is
sell-o and now cracking open heavy god skull three people defending and none of
of answering back with anything like a kill. That's very disappointing for G2. That's kind
of around, I think that's hard to deal with if you're on the defensive side. You had the
kind of setup that you were looking for.
Yeah, you were in the perfect positions to receive that very play. Two players in cave,
bait and search between Mattis, who's up close, and Hunter was behind him. You don't
get either of those kills, or fair enough, but then Heavy God doesn't get a kill in the
approach Eva, breath, and go over it.
Sunpires again asked to get as many exit frags as possible up to 20 kills to his name
now.
But yeah, if you're G2 you are bitterly disappointed with how this round came down because that
is the exact play that you were setting up for.
You were hoping they pushed in cave like that and you still got wrecked.
Very very tough time at the moment.
idea of throwing that deep smoke. I'm pretty sure that smoke is meant to block off the
B side of middle of that red room position so that the CT side is going to think you're
splitting through red room into CT spawn and A. The smoke failed but the entries were just
so good that it didn't even matter which kind of is a theme that we were following on Dust2,
right? All those failed smokes from Paravision and they still get the opening kills so none
of it really even matters. Here we go in the middle. Belchinox is going to be throwing
in Nurtz on the other side, an expert if ever there was one on fighting middle but it's
It's gonna be, is that a leg shot coming out onto Belchenok?
I'm not even sure, but regardless, he's low on health.
And credit as well, by the way, in that last round,
we didn't see it from Jello's point of view.
He landed a couple of beautiful entry frags.
Like, sure, you can definitely cast a bit of doubt
towards G2, but Jello, that was probably the stuff.
Flick it, Chris!
Did he get saved by the wooden plank?
He probably did, yeah.
All right, that's gonna be your slow-mo replay
we can get that very interesting stuff.
Because they were baiting it out,
and I think some pirates realized
that he was getting baited,
like they kept on dealing on the right-hand side.
Jane now going for it again,
but some pirates stands this ground
and takes down the enemy sniper.
Once the back gun out of there
before anything else happens,
it's not in the middle.
Takes down Mattis, jump across there.
They've definitely been spotted.
And again, the clock is running down a little bit low.
The bomb is all the way on this side.
It's not too late to go to the bomb side,
but you know, 10 more seconds like this
and they are gonna start to commit to this B bomb site
no matter what the question is,
can Sampires save the team once again?
He's got 21 kills.
You mentioned the early events,
he's been doing such a great job,
but he took his eyes off the B ramp
and now they're gonna be on top of him.
He does get another kill, down top 30 seconds
and the backup is starting to get there.
Sampires might have done enough here.
A smoke on top, 20 seconds.
That bomb plan needs to happen right about now.
Notar in the grave now and they want to push Sampires.
Cello is low on health here, it might be all up to Swede to try and see if he can crush this one.
Oh, Cello's now all alone.
That's an amazing shot, that's the first, but it was never looking like it was possible for him to get close to clutching.
And that's G2 moving to 11-8 in the lead, two rounds away from elimination, our paravision.
You know, their terrorists win.
Ooh, that is a little bit worrisome there.
They had their moment.
Like, the timing actually worked out very well for Paravision.
They're pushing into one AWP with, I think, about three or four players.
And unfortunately, I think one of these things, they can't kill them, but they lose a player here.
If they could at least trade out some players there and just get to the kill zone,
can they have a much safer farm plant is a very different ground.
They did not work out that way.
G2 they continue moving forward remember it's elimination on the line if you
lose this map you're gonna get knocked out of PGL Astana and nobody wants to see that
on either side here both G2 and Paravision feel like they deserve to be in the playoffs
you heard the interview beforehand with how much it would mean to Dastan to be able to represent
in front of the home crowd they need to really lock in right now for that to happen
And this probably is their last chance.
No real money behind this.
The unpious missing out on that shot.
Looked like it was onto me.
I don't know if he maybe twitched just before he pulled the trigger, but an uncharacteristic
myth for a guy that's had an amazing map performance here.
So we'll let him off.
Smoke placed perfectly.
Keeps the T's away.
I keep speaking away as well. I'm so confused. There's nobody holding the B bomb site.
Like I said, Paraglishen loved this bomb site.
Now you end up playing it as a retake instead.
It's not impossible. They do have a little bit of utility.
Those two grenades from Hunter could be everything. Wait a minute, hold on.
Nurse for the smoke. He's gonna find an early kill and now the bomb is finally planted.
That actually could be significant. Some pirates in Heavy God. They can't even get out of the bomb site there.
there. No turns, wait they wanted to escape back onto the ramp to try and hold that bomb for as
long as possible and like I said the couple of grenades left here, they could be everything.
Hunter throwing one in, it's gonna be an incendiary as well on top, another smoke even in the back
pocket here. How do they stop this defuse and coming through? They're all on top, they're blocking
each other so that they can't be wall banged down but that might have worked, fellow! He finds two,
More damage coming through, but a second away from the defuse.
Oh, again! Another wallbang as they saved the round.
You live by the sword, you die by the sword.
Nurtz may have denied the bomb plant before,
but they have the perfect pixels for the wallbangs.
Unreal escape from almost certain death.
Jello with two, and then Jane posts up from the rampside
The Nails the rest was yellow once more.
Unbelievable.
They know they were on the brink of defeat.
That's just given them a huge chance to bounce straight back
into this match.
And it's put the economy of G2 in the bin in the process.
I just didn't get any wilder than that.
The full committal to the diffuse from G2 twice.
And it looked like it was going to work the second time.
you could tell, nearly seconds away from picking up that defuse and quite possibly knocking
Paravish and nearly out of the tournament. The money would have been low, the momentum
would have been with G2. The retake was looking very nice indeed. They had all the grenades,
they smoked everything and they were even standing in front of the defusers to try and
make sure that the bullets just don't connect nearly as much. And even that's somehow not
enough this is where the drama really begins round number 21 and we're gonna see some early pressure
towards b but it looks like a bit of a ruse they do go b so much that there's a door oh my god it's
one more that's what that's the fifth wall bang that he's got in the last two rounds what is he
doing somebody stop him oh man that's that gave him a good talking to and i was yellow is like
All right, all right, I'll show you all, man.
Yeah, Matis gets peppered through the wooden panels.
He nice braze out, but it's a bit too premature.
Dolcanal punishes him.
Now no one's on A site because of that kill onto Matis.
They all rotated off.
Unbelievable.
He's playing like a man that's got a Kasek Stani coach with a belt on his back.
That's exactly what is happening.
So he's fully motivated to get every kill imaginable.
And a really ratty position here for cello as well in the best possible way
They are reading the situation well G2, but
To be honest, James could change his mind again. It's not even impossible. They could they could rotate back. This is wild
May proceed
Doesn't matter
Making it work, but you're right though
They did read it like they had the back going on there at the B bombsite. Not if it matters
Paravision fully locked in back into the game the second half. It was hard to get started, but it is
For them. Oh
Never got a chance here
That is a hard way to go 10 11
They're clawing the way back
Remember they had almost no money coming into some of these rounds. I mean, this is this is as close as you can get right now
Now, it's going to be a little bit more exciting, look at the G2 side, USPs, one flashbang on Hunter.
It's better be the best flashbang of all time.
Well, if they can, if they can find the right timing, they can really make it a little bit costly.
You know, you take a player out to an AK and then who knows what happens.
Again, they're going to be anticipating the B-play, they're going for the wallbangs again,
Zelo's done this multiple times over, flash through, no one's really home though,
They're a longer range, but the USPs are going to not be able to stand really against the AKs.
Hunter does get the one kill, but that's all, and so this is going the distance.
11 to 11, we will have all the rounds in regulation, and it would not surprise me if we need more in OT afterwards.
Yeah, I mean, that would be kind of the dream for a game that's been this mad, and with this much on the line too.
G2 haven't played their best tournament yet, but we've seen glimpse it off even in this
series.
The begin weird, it was heavy gone, he's disappeared a bit from the game since, but we definitely
know that they've got something here, some highs playing very well on this third map.
So it would be fun to see G2 advance forward into the tournament, television again, a team
that's been kind of on deep waters for a while, there's a lot of talk about who's staying,
getting cut what's going to happen post-major but right now they need to make it work when we're not
post-major yet we're leaning into it so they've got to find a way to repair this team and to
to make them look like what they really could we just started to see a little bit of it here once
again sello obviously with 20 kills fighting for his spot into the future the game is tied 11-11
and we've got a couple of rounds left in regulation
M4s are plenty over on the G2 side of things, but they are lacking quite a bit, no kit,
as far as I can see. Lack of utility, only the two HEs. You can see here there are last
three month team comparison on ancient 10-2 or G2 or a 7-2. We talked about how confident
both teams are on this map, how good their percentages are, some notable wins as well
against top flight opposition like Spirit and Falcons.
Yeah.
Another couple of teams that are gonna be hard to fight
going into the later stages if you can make it through here.
And he's grenades in the middle,
but even bearing the term,
those T side aides will stop the TPs.
Oh, look at this.
Nurtz and Hunter get a kill each,
fellows fighting for the headshots.
They'll get the one,
but he couldn't shut down Hunter,
self-ragging. Sure the smoke he reads it. He knew they were coming for him. A triple kill for the captain
and that leaves game in a very tough position. G2 looked to be cementing at a minimum the overtime
point here. See if they can make it past. The money's good enough for Paravision to buy the next
round. I guess that's kind of a silver lining here but they couldn't win the mid-fight.
right. Hunter not going down
the ship just yet. Phenomenal
3k. A good teamwork from nuts
as well. The two of them being
a dynamic duo. Locking down
this round and now James is
playing. To see if he can maybe
get a couple of kills on his
way out because he'll know that
G2's money not ideal. If he can
get a couple of kills out of
this, it can have consequences
for G2 into the next one.
They'll be missing a couple of
grenades here and there. Maybe
So let's see what James got in store 22 health to his name Molly in flash
But he doesn't want to give his position away. Well now he has Molotov gonna be tossed in he's gonna get white swung any second now from Mattis
As he tries looking for and it's gonna be some pious who else?
24th kill to the Spaniard as he gives a match point an elimination point in favor of G2
Great discipline for Mattis. I mean you're right. He definitely could have just white swung him as well
but they want to be absolutely sure here.
Hunter though, the man of the hour as he flies up.
First kill's very late, but he gets a chance to go for a little bit of a second kill,
but this is where it really gets good.
Finds a quick triple.
Some pious, that was a wild shot from this point of view actually.
Here we go.
It's round number 24, and we are seeing a failed run boost.
And actually a peak from note that this is kind of dangerous,
but the flashes didn't connect.
Wait, belt shot given through the flashbangs.
He's in CT spawn with two flashes, unless you pick up more of them, I think that might have been some real miscommunication.
Oh, we're gonna have to go check the demo on that one.
Un-Sir, with the spray down, Belchinov goes down for the smoke.
Parivision, they fought so hard to get back here.
Not their best first half for them, but the second harvest looked very strong,
and they might be cut short right here, as there are two men down looking to attack this B bomb site,
And the longer they wait, the worse it's going to get because Nurtz is in the A-Hallway, so they know that no one's attacking the A-Bonsai right now.
What a horrendous way to lose this would be Anders.
Oh yeah.
Not throwing basic utility on a mid-play when you've just been wrecked by that exact same outcome.
G2 now, multiple bodies in perfect positions across fire that looks way too deadly to deal with, but Jane Haspertall delivers the one.
the one finds the first one. Molotovs are raining in. Good flashes. Some pyres is out
of it. The stupid weapon for the G2 side. It matters. Oh my god. This way to hit the
headshot. I can't believe that works out. Hunter goes down next. The Nurtz now with
a one versus two. Coming in all the way from the A hallway straight into the orb of Jamie
finds a triple and a sigh of relief as we go into overtime. Perivision, they convert
that 3D5 and it's hard to understand how great shots from James, great flashes obviously,
but that felt like G2 could have closed the book on Paravision right then and there.
Yeah, I mean, it's really well done by Paravision in sort of the 11th hour, the dying embers
of their Astana tournament, but you've got to look at G2 and think, guys, you had three
players in B with a crossfire that could not have been better placed and you've lost the
around without killing a single one of the remaining three T's.
How can you justify that?
Yes, Jame lands a nice shot, but then it's just so disjointed.
Yeah, I really, I mean, that's going to be a question
that they're going to be asking themselves, especially if they end up losing this one.
How did we let go of that 3D5?
We had the bombsite on lockdown.
We even knew that they were coming because, like I said,
nurse was the early warning system over to give him one sight. A little celebration from
Dastan in the back. I wish we could have a permanent Dastan camera that just only shows
himself. Oh, it's so exciting. Here we go. Ladies and gentlemen, it is the B stream and
Parivision versus G2 have made overtime on the third map here. Elimination on the line
In Astana, if you lose, you'll get to go home and nobody wants that.
Both Org's writing to get some more recognition and to make these squads really work at a high level.
Let's see what we can get here.
They've been going to be so much parish and that you've got to feel like they can start to
maybe just take a look in towards the bomb site every once in a while, like see if anyone's home over G2.
I suppose you could spin that in a positive that if either of them come online, then G2
have some very powerful pieces that are yet to get involved.
Damage inflicted to Nota.
But they have still got up middle.
Jame is taking point for his team.
He's alone with our orb.
Getting into Red Room, this is such an aggressive play from him.
James is taking point for his team. He's alone with our gang into red room. This is such an aggressive play from him
So wild thing to be taken upon your shoulders this late in the game saying I'm pushing red room alone if I miss a shot
I'm probably gonna be dead
But now he's holding a deep angle and this is actually really cool. They lose sway though
Trying to connect with Jim. They wanted to rotate through on over to towards doughnut there or at least I think that's the plan
this very little time, Jane goes down, such an advanced position, and it looks like they're
making none of it here. Notes as no one else did the rounds over. They can't get on this. There's
no chance. Ten seconds left. They're still trying to run up there. St. Pius does go down, but heavy
God pt in for a quick double and turns it into a triple spray. If he is going to come back,
like you said, that's the one outside thing that could really tip this in favor of G2 is that he
comes alive. And traditionally, he's mega good at this map. So it's a bit of a mystery how he's
It's been missing so much. Maybe overtime is all he needed.
Uh-oh. Did you just wake the slumbering giant?
Paravision, did you just play into the arms of heavy God?
I don't even hate that call.
Like, some people are going to give Jane a lot of shit for that,
but I generally quite like that play.
It's just that they got picked off by some
pirates when they were trying to look to expel it onto the B site.
It happens, flashes are good, kind of flashes there as well.
Everyone fully blinded.
The Hunter once again gets two from the mid-push.
Oh, that's not the first time you're right. Huge impact.
Countering all of the flashes coming over, hugging the wall so that he's got limited exposure.
So he's here, and he finds some way back into the round.
It's another 3v5, they won one of these paravisions to get this into OT, and Stella wants to do more.
He's 22nd kill, round the corner, it's one more headshot, but then heavy god!
God quickly converts with a double of his own and Jane now across the map too far away
Are that flashbang stop cello from getting the triple? I think that would have been an option for him
He was looking locked in
But heavy God triple in the last one double in this one. He suddenly up to 14 kills
He has awoken and he has arrived and that will be sending a collective
tingle down the spine of Para vision
Because for so long he was not a feature not a factor on this map
But five kills in the last two rounds and now Jane can do little but try and hold on to his orp
There won't be much to play around alongside it
What a horrible position to be in it look like G2 we're gonna have just enough
Power in their punch the KO paravision and regulation
But they decided they needed a few more combos to get the job done and now all that pressure is on paravision shoulders
Saving the awkward, there's no other choice, unfortunately, so you can type away all the
memes that you want, but this is the correct decision for Jane.
You haven't got a coming in line, but Hunter, carrying the weight of those entries in the
middle, sometimes with 25, but Hunter is up to 23, wild, that they are making this work
now G2, and again, just to reiterate, the T side is probably the better side here for
Perry Vision, so losing the first two rounds here in OT, that actually is an issue.
If it was any other team, I'd say, well, it's probably not a big deal because they're gonna
switch to the CT side, and that's where they're gonna do more work.
But I don't think it's true in Paravision's case.
They must get this next round over the line, or I think they're not gonna have enough to
carry on through.
Round number 16, let's see how this one plays through.
Well, first 16, sorry, I don't think round 16.
I'm really not the same, so that's why I'm like, anchorman, just reading whatever is in
front of me.
That's dangerous.
That's very dangerous.
to be able to do this. Yeah,
especially if you look at
which cats right? Yeah. Don't
do that to yourself, and is
don't don't get canceled,
brother. You two are going to
be looking to try and focus on
trying to read the script from
Para vision. We know they love
to go on that be site and once
again, they're setting up for
all five players. They've given
up any map control outside of
a middle. G two aren't privy to
this information. The
here that really sets them off.
Silo doesn't even have the rifle to spam any wallbangs with this time.
That's a bit of a shame.
I like that idea of planting and just trying to wallbang the defuse.
It was entertaining to say the least.
Fifty-five seconds, they're on the site.
And once again, G2 very deliberate in playing this like a retake, which again, there's so
much utility.
I don't hate the idea even if it failed at that one time with the wallbangs, but now
the bomb is being planted.
of Belchonok's barrier to getting crisp alive in there.
Xenok goes down 4 versus 5.
Nerds continuing on.
Again, the utility is sort of overwhelming
as they try to retake the site.
Belchonok wanted to catch as he was jumping up there.
Nerds could not be any possible.
They only suffer one casualty in Heavy God.
It's a near perfect retake coming out here from G2.
Counter terrorist.
I've got to give so much props and respect
to Hunter's performance here, man.
Like, he has been sort of like the spearhead
of all of these middle hits but he's also been omnipresent on the periphery of the map like coming
through with so many clutch kills up to 86 ADR but six multi-kill rounds four opening jewels with
zero in return he has been such a difference maker in this game and not to say that Sunpais is like
completely cooled off but he was like just out of the gates in that first half now Hunter is nearly
equal with him in terms of frags.
This is a huge bonus to the G2 side, having Hunter to perform on this level now.
Let's see, G2 gonna be back on the T side, it's paravision with a need to win three in a row.
And remember in regulation, they only got five rounds on the CT side, so winning all three right now not gonna be easy.
G2 could hit A bomb side a lot, and I think that they're using that frag now.
It's actually really clever. They're using the signaling that they did all for regulation to try and pretend like they're going A
and they probably wanted to catch Jame or somebody else in the middle, but he's not easy to catch.
One of the more elusive players that we have in the scene.
Gonna find the kill onto Nurtz instead, but I do like this theory.
I'm fairly sure G2 were building on their own conditioning from the regulation.
The bomb is going to be behind the B. Vince, this could be very awkward, that there are
two Molotovs left.
This is going to be a very weird round potentially.
I think some pyres are going to be the make or break moment in this round.
His long rotation, there's going to be multiple plays pushing middle.
Hold on a second, if some pyres can find the timing, this could be a massacre.
You're absolutely right, they're forced this way.
Double Molotov.
Push them this way.
He's hearing the footsteps, is anyone gonna be lucky?
They do turn around and he can't get the spray.
Still a good head shot and the pressure is on right now.
They're running out of time here.
This is a five versus two at one point
and they need to keep it going.
Hunter with a shot down, Swayze hit the deck.
Sallow next, oh no, Paravision.
It could be all over right here.
They had every advantage.
They had the A bombs had a lockdown
but not the heavy guard with the final head shot
as Paravision are not out of PGL Astana
by G2 in overtime.
Well done to G2 to finally find the form
to put down ParaVision, but Dastan
and the rest of the troops will be devastated.
They go out one and three.
Their only victory in this entire tournament
is against Fisher College.
It's a damning result for ParaVision
and you can't make any excuses for this.
Whoa, yeah, that is gonna be some hard conversations
once again happening on the paravision side,
that is a crazy way to find a victory.
They had every advantage.
Even there's a cool fake note,
no doubt the fake work for G2, right?
They plant the bombs on the B bomb site
and nobody's there to defend it.
But then the double Molotov to force the rest
of the paravision, who by the way had smokes,
but the problem is you don't wanna smoke out
those Molotovs when they're that deep.
Because if you throw, if you smoke out those Molotovs,
you're smoking yourself out.
Like it doesn't help you at all.
So they had smokes.
If it was a Molotov with a bomb defused, then they could have stopped the Molotov.
But in this case, they can't, so they run middle, they get shot in the back.
And even if it's just a one kill for Sampires there, I guarantee you that's still very confusing.
It's very frustrating.
He sees more, he knows where the rest are coming from, like it's the information as well for
Sampires on top of everything else.
It's fantastic work, really, and it was always going to be painful losing this on either
side, but losing it in this fashion in OT, that has got a sting really deep.
So Paris vision, they're going to have to go back to the drawing board and try to do it again.
But wow, what a game.
Do you want to give, by the way, before we wrap everything up,
a quick shout out to all you guys in the chat for being with us this whole time,
even if you've been calling us bald and molding and unks, it's still been great.
So we appreciate it.
That's just the nature of the, you know, that's the culture that we're living on here in eSports.
Vince, what are your thoughts on this game, man?
It was a crazy match.
I mean, you hate to see the devastation that leaves behind.
That's the way you head in hands. Obviously, you're super upset.
Everyone is going to be. You don't want to get knocked out.
One in three in a tournament that has teams
that are significantly below your level,
but you did yourself no favours losing so early on in the process.
ParaVision, I think we saw glimpses of them here in this best of three series,
especially on Dust2, but simply put, they were not good enough this time around.
and it does give quite a few nervy sort of anxious feelings
about their prospects at the major.
A lot of the honest standards, because you have to ask yourself,
how much can they realistically fix between then and now?
Well, I think I would have said this would have been a turner
to kind of prove that there was going to be a bit of a fix
and that there was going to be something improving.
And honestly, they did improve.
I just don't know if it's enough.
That's the issue, right?
Like, the improvement lasted for a map and a half,
and then it kind of goes away again
and they end up losing into fairly unfortunate fashions, so yeah, that's a big question that's
going to be looming over this team, I guess, for a while into the future. But the fact is,
you know, when they look good, when they have some Firepower Paravision, they still look like a
team that could be dangerous. It's just, you know, it's just still a very, very labelled match, this
one. G2, not I would say without their own problems and their own kind of challenges,
but it's cool to see them kind of live on for a little while longer. I don't think they've qualified
fight for the playoffs yet. I think this is the one two game. So they still they still
keep on fighting, but at least they get another chance.
Yes, they go into the two two games tomorrow, which is this this three of them, I believe
and that's all on the A stream. So obviously this is the last day of the B stream. But
again, a huge shout out to Hunter in particular, Sunpais was unbelievably strong in that first
half on the CT side. I think he ended with like 17 rating kills like he was unbelievably
good. But Hunter really came alive when it was required. Like when things were looking
bleak towards the end of regulation, this man arrived and he put in some serious work.
Yeah, what a time, especially as a captain. And we said this, you know, we were talking about
James' recovery in his own career and all the rest of it, but I mean Hunter, he started to see us
too miserable. And he said it in interviews as well. He didn't feel like himself. He didn't feel like
the game kind of vibe with him. And you could see on the server, he was actually almost tragic at one
point, how little he was contributing when it just came to straight up getting kills. But he
certainly found his way back not just in this one but in general like over the
last you know year or so he's been massively improving and that's awesome
to see so credit to Hunter for keeping the fight up and and not kind of letting
the you know the a little downturn in his career get to him too much so I got
to appreciate that yeah they live on for a little while longer Mirage an ancient
Dust2 got very very close there but you know Parisian walked away with it so
tough game regardless qualified the playoffs from what I can tell here it's
going to be 9C Spirit, Mouse, Falcons, and also Furia.
And then I guess we've got a couple more still,
which are going to be decided tomorrow.
Yes, sir.
What we do know, though, is the eliminated teams
are going to be ParaVision, the Huns, Heroic,
and then I believe K27 and Fisher College
are the five that have already been eliminated.
And as you said, it goes both ways, right?
We're going to have some qualifying teams tomorrow,
and we're going to have some eliminations tomorrow as well.
Still a lot of very good teams in that two and two bracket though.
It's going to be very interesting to see what the fixtures end up being.
Going to be some spicy games.
Oh, no doubt.
It is going to be very, very exciting.
After one, certainly we'll be watching.
We're not going to be on the B stream tomorrow
because there's going to be the one stream available.
Very capable hands of actually who is on the side.
I don't even know who's remote.
I know, you know, Neokai and and Scriv have been on the B stream with us.
Is it Scrony London's?
Grony, London's, and Harry and Hugo.
Well, then you can ask for anything more.
Perfect way to get us through, find the last qualifying teams.
The guys, they're going to be super pros, so I look forward to it.
I'm going to be watching those games. No question about it.
Shout out to you guys once again, and we'll see you in the future.
No question about it.
It's been great fun here at the B Stream.
So go have a drink and enjoy some more Counter Strike, and we'll see you real soon.
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