PGL_CS2
[B] Legacy vs. TYLOO - CS Asia Championships 2026 - Group Stage: Winners' Match
05-21-2026 · 12h 43m
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you can see that. Hello,
everyone and welcome back to
these Asian championships. It's
day two branding, which means
we're getting some do or die
games here. We've also got an
idea of kind of what our
playoffs already looking like.
So a lot played out yesterday
best of threes. I think is a
a lot more comfortable footing
basically, you know, suddenly
bracket, you get eliminated.
highest. Here's what happened
were playing with their coa
still put up a respectable
vision. The tyloo mountain
the game was the massive upset
BC game nearly put Falcons in
overtime on dust two and an M. I
BR took down Paris vision and
Falcons took down M. 80s already
go to the playoffs. Yeah, and
of those two games one was a
lot closer than you expect
Falcons M 80 and then M. M.
BR just make quick work of
Paris vision. It wasn't even
close and that kind of show is
about opening gamers 3D Max
wasn't a fluke. Although 3D Max
did start to warm up towards
the end. It wasn't enough
That was also a very fun match and a very good showing from bait legacy of energy
Energy had some definite definite chances in that one
There was some to be falls that should have been let slip and maybe looked fantastic over pain
They've less Mongols that one
I think is one of the bigger upsets as well just in terms of expectations for these two rusters that
Mongols when you look at them one of the favorites this event
I think, and for Bay to beat
them to one shows that there
are in really good form right
now. And the legacy also just
continuing. That one was also
very, very close. A lot of
over times in that series.
Yes, it's impressive how
competitive the entire track
record is looking for both
groups. So you can see where we
find ourselves now immediately
in Group B in the lower bracket,
3D Max taking on a team liquid.
you're going to have to go
up and play the Mongols and
put a lower bracket. You need
to now win free best of
threes rather than a best of
one and the best of three to
get a spot in the playoffs. Yeah,
it's the brutal reality of it.
Right? You've got to really
show your best kind of check on
day one. Otherwise, you've got
to do it the hard way and a few
teams that, uh, yeah, you're
not necessarily expecting to
have to do it the hard way
now is having to now grinding
and I guess they have like kind
of the any run, but.
I don't think it's going to be
particularly easy for mouse with
how they're looking at the
moment. They seem a little hot
and cold. Looks really good
like a week ago, but I've started
very, very slow here. Uh, BC
game pain game. That should be
pretty fun. I was really
actually quite impressed. I want
to start from BC game on day
one, and I'm excited that we'll
get to cover them a little bit
later because electronic was
absolutely farming up the
storm. And you can see our
schedule here for stream be
kicking off with 3D Max first
stream be kicking off a 3D max versus team liquid and then our next best of three will be BC game versus pain gaming
They'll have to see who will be going up against the Mongols and Tyler
Yeah, it should be a really fun day of counter strike and especially for 3D max and team liquids
The a stream described at best yesterday is liquid or a team looking for confidence ahead of the major
For me 3D max or a team looking for confidence and identity
I think that's the first time
I've ever seen a player that
has a lot of identity. Just
moving forward before the end
of the season. I know a good
showing that this event. I
think would inspire a little
bit of belief had an inswords
player break for liquid. I
think it's paramount that they
do really well here as well.
This tournament before heading
to Cologne. There's a lot on
the line for both of these
teams who you anticipate that
both of them may be the
changing rosters come the
season and it is going to be
ago, IEM Rio, it was Nuke there and it was Ancients as well that might be
featuring as a decided just kid in liquid got stomped on it so I think they
want to try and take it towards Inferno. Yeah, I was wondering if maybe 3D
Max might want to float the Inuvus given Liquid haven't played it like a
considerable amount and they've also got the scan in situation but I guess after
the Inuvus that we saw yesterday maybe they're still feeling like their CT
side needs a little bit of work, oh sorry, the CT side needs a little bit of work,
So, yeah, it ends up being
the Inferno decider.
Nuke's going to be really rough
here for Liquid.
It's got to be said, should I
get that CT side start?
But missing such a crucial
player in Malves is going to
make it very difficult, I think,
for them.
Leisure also having some
struggles.
I think yesterday, definitely
not what we kind of expected
from him.
And 3D Max is a very well
rounded team when it comes to
Nuke.
Malves is back today.
He got a play yesterday.
Oh, is he?
Yeah.
full strength liquid is important. Wasn't 100% sure whether he would be back it immediately.
The good news for liquid is that he is. And yeah, right, new kid is going to be incredibly
difficult for liquid, to be honest. Like this is a map that has been a main state in this
series. Whenever 3D max and liquid are played up against each other. This is a home map
for for 3D max. They looked really good on the CT signed yesterday or new base. We only
So obviously a best of one from 3d match yesterday and liquid
But what's good for 3d max is they were down 11-1 and they were able to inspire that comeback and mesuta was playing
Extraordinarily he was always the guy that we sort of looked to even before that map went live and said look
Mesuta has been the best player for 3d max over the last couple of months
He's come into it. He's really hit his stride is a lot more aggressive than body
He takes a lot more space than body and he certainly was doing that on the CT side
Exes as well another one that had a really nice game
But what was worrying was for the bulk of the match, and I feel this is going to be potentially quite prevalent between both 3D Max and Liquid,
especially in these teams, is that one player took over and you needed the other guys to catch up.
And I feel like on Liquid as well, sometimes one player can have a great game.
Ultimate, for example, yesterday on Dust2, had a brilliant game, and the rest of the team was taking a very long time to actually catch up.
Yeah, it's going to mention ultimate right because I think that we didn't really get to see much out of macro at all
Yesterday, I just wasn't a factor in that series even when the team was kind of mounting that comeback
I never felt like there was an all highlight movement
Um, whereas yeah ultimate fantastic against paravision. Um, so, you know going into maps like nuke liked us too
Ultimate's definitely going to be a key factor here, but I just say it's going to be there's other pieces around him
I'm not he was stepping up.
Looks pretty good, but it's a
leash that I'm really looking
forward to seeing a bit more out
of here. Obviously we get mouths
now, which I think will be a lot
better scenario for them because
you've got one of those star
rifles back with you. So I'm
expecting we'll see a bit better
liquid today. My question is, you
know, what 3D Max do we get? Do
we get the 3D Max we got in the
first half as MIBR or the second
half because it felt like we had
two very different teams showing
up in that opening game.
Yeah, hit you you bang on and it was a real struggle for 3d max that didn't hit the ground running and now there's no margin for error
If you're if you're 3d max you can't start this game running cold
I don't think they will thankfully for them on nuke with being such a
Punished pick really for liquid and how difficult their troubles have been on this map
I always I really want to highlight the positioning out of liquid recently and obviously they've gone through a lot of chopper and change liquid
But it in particular you've got shui that is playing door
Before that nuts was playing door before that JL was playing door
So you've got all these three players that have been standing in trying to
Obviously and then the notes before that like trying to work out the door position 3d max
They have got such an affinity are on nuke to end a in the mid round
So if if door isn't under lock and key, there's a lot of responsibility here on shooie in my opinion
Because if this doesn't work the good news is you've got mage. I've got flashy on a site
Mab's always that a site player for liquid
But if a isn't under lock and key for liquid it's going to be really tricky
Yeah, interesting to see kind of what what's going to look like
You know against a 3d max it
The thing is that they're uh, the t-side felt very lacklusty us today
But we know it's a bit more explosive on Nuke and I think that we're gonna get a bit more of a bit more fight from them
And I hope we see some of that fire that we've come to expect from this team when it comes to Nuke
And the door breaks smoke on towards main to release from abs set up in for ultimate as well, so double
doolies
He's happy to be back in action and brilliant triple kill to kick off nuke and maca doesn't
know what's going on and to find any fight he can and he gets immediately removed so
a great statement pistol from liquid.
Yeah, I love that.
Yeah, the duel is up close.
You've got the immediate quick rotations as well in from liquid and that the flashbangs
If there were any from 3D Max, just didn't find the mark whatsoever.
How fantastic is it for Flashy? Must be thinking, thank goodness I'm standing here.
Miles gets the triple immediately. Flash didn't even play that badly to be fair to him, but obviously...
You want your coach to be in the coach role, you want Miles to be on the server.
So that's a warm welcome back for Miles here on Liquid.
3D Max, well, they didn't get the bomb down.
They didn't even get a kill so what do you do not a whole lot
You just got to full eco and try this a bombsite again, and I've got a feeling it's not gonna work out as effectively
As I did last time which is a statement considering it didn't work out at all in the pistol
Yeah, I got pt-50 that's the major investment here
Alleges board
He's gonna keep on pushing
Can I find a surprise?
It's one kill, it gives over the MP7.
Probably might get a bit more out of that, but they were literally just standing in the line ready for that peek, so it was just five or four bullets straight to him.
And you're gonna be like, what are you doing there?
Well now this MP7 maybe has a chance to do some damage.
You got another kill or two of these? You're killing great.
Very nice. There you go.
Not bad. Not the worst outcome for Liquid either, because you're going to lose a couple of players and the MP7.
So you lost the Famous, you lost the MP7, those are the worst weapons, that's fine.
If you're Liquid you get the job done.
Oh Flash has even got old school, he's got a clipboard out.
You have any more clipboards?
Like a command's a bit of authority having a clipboard.
It's a matter of if there's nothing written on paper.
You've just got a clipboard? It kind of says a statement, doesn't it?
It's kind of like wearing one of the kind of press safety vest.
There we go. Is this door fight you're talking about?
It's not going to be too aggressive early, there's going to be some spam, but no.
Okay, your eyes on door, my eyes on outside with a leash.
It's not going to be too tested this round there instead, it's going to be grabbed,
the fight's going to come, but there's a double set up here.
Yeah, this is really good for the liquid right now, there's been no pressure outside,
outside. She's burned alive. Exorcise. How's that happen then?
It's kind of ridiculous. It's the spam and the utility working out brilliantly. Lucky
Macca have also been brought down a little bit lower. With one minute left, take a look
at just 3D Max. They've been so passive in these last three rounds. Maybe that creates
an opportunity if NAFTA goes pushing into them. With 45 seconds, he realises actually
They've not been fighting for anything, but there's so much pressure here on 3D Max.
Max has got the bomb and he's tucked in the corner.
They're saving.
Surely not.
In 4 and 5.
First gun rounds.
Yeah, they're going to save.
Alright.
So it all takes is one Molly, deep into a squeak, X's size gets burnt to a crisp, and they're
doing it anywhere to progress off it.
Is that all right? Well, we'll try next round, I guess.
This is a real head scratcher for me.
This is actually...
What's the intent into this round?
Well, I'm assuming they wanted to go ramp
and they wanted to have gravity lurking instead.
I mean, look at the crew reaction out of liquid.
It's like, what?
Well, what has happened just in this first gun round?
Actually, it gets mollied out, sure.
But then they don't go ramp.
It doesn't really progressed outside. It walks towards red and then tucks behind main and doesn't do anything. That was the easiest gun round liquid
probably going to have all best of three to us all tournament.
Yeah, I'm not sure I'll show you ever even saw exercise during the new day, so yeah,
that's around I guess. Thanks for the freebie they say. So I'm attempting to run it back.
Obviously you left a lot of utility because you didn't get any extra money.
money. They're going to be a bit more active outside. Masuda, top main. They are looking
for him. He's not going to expose himself just yet.
There's not such a timer here. As you say, as soon as these smokes go, I mean, 3D Max
have got nothing really to play with. They need to find this fight in garage. It's easy
for a lead. You've still got Shoei having this crossfire in from main. And as I say,
the smokes fade. The bombsaw had dropped outside and 3D Max got to fight their way out this
corner. You got to slay her towards hell as well and they got double set up into
what's main that's just getting peaked apart.
No I'm concerned I mean it's only four rounds in but it's giving me shades of the
MIBR game yesterday.
The adjuncts are just sluggish from 3D Max.
As cargo.
If you want to just go outside that's fine.
You're then pushing into garage when your smokes are faded.
It's really off tempo from 3D Max.
Yeah, this is a lot of luck to get time out here in the next round after this tech 9 buy
There's some patience in this one. Let's get the blood flowing
Yeah, looks to be
We did litter the A bombsite with flames
I'll just put it out here with the AWP.
Now I'm just going to go searching, Deagle, to see if I can find something, and maybe
second volley of smokes just to cross. They want to go down secret.
Right, nice. And they waited for the first sort of volley of the smokes to fall, so not all of the
grenades out of Ultima. She's only got one for one. That's an AK. Now staff is for gravity,
and NAF can only get one for one. So this is much better. Really good spacing being taken
here by gravity. Ultima has a look around the other side, but it's gravity that will get rid of
of him. This was a picked up AK that has now netted 3 kills.
After he gets that kill, scoops the AK, goes up into MiniRamp to catch that mouse, and then just calls for the flash, wants to keep going, remove ultimate, and to make it so difficult for Liquid to pull off this retake.
Yeah, really good challenge, as you say. The trade-in is immediate. Liquid tried their best to come back into this. Ultimate isn't ready for how fast gravity is up that ramp.
He's ready around the corner.
So it's surprising to me given naff died too many round practice
Like it's just hoping that that push doesn't come through that gravity doesn't extend further
Who's he's more hoping I think that he's gonna get on the angle to the poor movie. He could see gravity
Scaling around that side
Directly and he and there's gonna be another player going to get the AK potentially on that right-hand side
So it's a gravity that comes to the left
that's the that's the rationale I'm going with and makes the most sense so it was
slow slow slow really quick out of free max to get the opening fight
let's see if they can back it up. There we go yeah exactly it's what they needed
sort of an injection and comes with the tech 9 skills even faster.
And to knock this down that AWP picked up at the end by gravity.
Looks nice to get through here, just to walk through.
See themself into the corner event.
Where's the squad? They just want to go around.
NAF about to be tested.
Flashbangs to come through.
they want to commit NAF under a lot of pressure. We'll just disengage and XS is looking for the skill.
Catch that Shuey. This should be a second player about but not finding him.
And that's not quite the molly. And there's our second player. XS does get caught and there's a
rotation down towards B. NAF's already here. As mentioned, just disengage immediately and he
finds two or with a lead by his side but they both fall. That's into the two on two. Mab's still low.
Oh, he had the right read.
really respect that play from Ultimate, just thinking that he can get that timing going through that left hand side of the smoke with Masuta.
Able to get that spray transfer on both NAFTA and Aleige, it is everything.
I really like this out of 3D Max, this one's a lot more simple, just a concentrated effort in towards ramp, just flashing NAFTA away,
getting XC then to lurk through squeaky, and sure the trade is in, but it also delays rotations out of liquid.
feel like naff's done such a good job with his reposition towards the back of the site
but no it's the suitor that is able to find that triple he's been that pillar of consistency
for 3d max and that's all it takes right a tech nine round back it up by winning the the one
thereafter and liquids money is completely gone benchmark you're looking for out of 3d max it
it will be 5 on the T side. Maybe there's a false sense of security that Liquid
went 4-0 up so early. Surely it should be a one-round game given where the payers
are for Liquid. Maybe, maybe MULB's early age can craft something here on A.
It feels unlikely with this barrage of utility about to come their way.
The ultimate now everybody's just going to USP, so they can hold against the A-kiff.
The lead is in a molly-occupied position.
It's moved up by ultimate, so they don't have to come from entering.
They've done a fair bit of damage, which goes both ways.
Just to take space elsewhere instead, in towards ramp, 30 odd seconds left.
Uh-oh.
That's got a little bit claustrophobic now, with 30 seconds and...
That's been heard as well.
Ray Sight stacked, but lose just the pistols.
Chewie up close, out for the HP player.
Mavs now swings out, Missyda.
Find Chewie, now so low, but still points a kill.
It comes, you wanna go down that vent, although it's pre-fired.
That's ultimately just the USP back side, shortly run down by a macape.
There's no time.
The bomb, I think it fell down the vent.
He skips it up, but there's no time.
Oh, the bini code.
It's a disaster.
And a shake at the head for a macape.
I peeked down the vent and the bomb falls.
That's so silly.
That's so silly out of 3D max.
What's happened here as well is all they wanted to do was clear close ramp.
And not commit on it. If they had just all gone together at that stage because there was so much damage being done, they got blocked over at squeaky. You can't go out hot at that point because you have no info.
You haven't got to play it outside so you can't go in towards main and split it that way because you don't know what's happening. You should just group together.
All groups together go in towards ramp take those longer range gunfights
You've even flashed that close corner in towards radio, but instead they only clear the close part
They then don't push further forward. This is now two timeouts being used in seven rounds here for 3d max
And this is an eco back for team liquid, but you could argue it was gifted to them brilliant reposition out of
Nath in towards the vent, Shui taking the contact, Mav's got that little jiggler as well, just does enough.
They really wanted to then reposition after this goes wrong between Malbs and Shui, 3D Max.
They wanted to go down, they wanted to go down B and Nath was just waiting with open arms.
That was such an easy frag for him and it really just feels like they overcooked it massively.
Yeah, just going down the vent, I think was the huge risk there about great start to this round.
Ultimate ready for the boost up outside and you've got this aggressive play from Aleige.
Meshui spamming out again, so...
Oh, look at it.
It's looking to keep capitalising. That was considered a flashbang over. Aleige gets flushed out.
It still looks like a revantage.
Aleige has been really aggro outside, so a nice consideration here.
here. You've now got to play it in secret. You've got Miss Tuta, but you can't really
be individual, especially when you're in this player disadvantage. Now Lucky is isolated.
Maybe you can catch Ultimate here. Oh, he moves off the angle. That's so savage. And
suddenly, you know one was down secret because you heard Gravity stomping. You know that Lucky
is back red. And then you can now potentially just go on a push to flank. But Liquid are
playing the contain game, which is really important. They're not overextending. They're
just playing together. You can see that Chewie is pushing, but not directly going around
the corner and Ultimate is just taking unfair fights. And to all of these players, that
is such a great round out of Ultimate, he'll get a quad kill and Liquid will find their
6th.
Yeah, we're getting a bit of that Ultimate from D1 against Paravish in. He's got some
of those pieces around him this time, just ready for the space. I've worked up to the
Just a good timing span coming out but pretty sharp in the ultimate.
Looking very clean with it. Lovely sequence, so 3D Max they get E-Code and
they get shut down outside. Now let's put them into a very uncomfortable round here.
It's not one of these hard fires. Let's have a glill.
Nice molly from Liquid to block the outside smoke as well here. Just making
things just even more frustrating for 3d max because now you can't even land your your smoke templates because they're just being obstructed
I think the issue with 3d max and some of these rounds on the tea side in particular is that they are still wanting to carry through the
original thread of
thoughts of the plan and
The danger you've got with that is when you're losing opening players
You then can't do that. For example, Masuta pushing taking deep space outside in garage
while she's got gravity in secret and then Lucky is effectively just completely by himself
Eddie can't do that. You've got a group together when you have to just change the plan. Shui under pressure and this time it overrounds him.
Gravity able to find the opener.
Ultima's got his doolies out at range and he's trying to take some shots.
and these will at least trade onto exorcism, 3v2, and math steps in to kill the bomb and mop things up.
This should be fine now for Liquid.
These rounds are actually being the most threatening rather than the gun rounds, which is probably a statement here.
The 3D max just to how bad the gun rounds are looking.
This is 7 for Liquid, and this has been very fast indeed.
They're very responsive from Liquid in that round as well, just to the different maneuvers that are happening.
See, Mald takes that, Alfang goes and gets pushed through Main.
they have the response from Elysian towards Heaven, Ultimate coming to play off each other.
Can't believe he gets to do all of our other kills. 120-odd ADR from Ultimate. He's having a great time outside with this AWP.
Nicod in general, having a good time on this map.
That was just that glow of a couple of crystals.
I don't see anything, it's a leash getting the opening back.
We might get some aggression around at the same time, it looks like Nath is pushing his
smoke so we could apply the pressure everywhere, and that's taking a very forward line.
We didn't see 3D Max clear this.
Now they feel very penned in.
Yeah, this is really clever how liquid they've recognized but 3d max a very one-dimensional on this tea side that there's been no faking
There hasn't really been too many lurks. So you kill gravity
You understand that actually
All of the utility came over from 3d max towards lobby now just takes the space off the back of it
Elea just now pivoted and rotated in and also it's holding the deep line in CT
And this is really clever because it just means that a leash could be the spare rifle
over towards a lurk smoke out of 3D max they hasn't landed on towards top main
it's actually dribbled over so legion's now got new angles to take a peak round
and he'll see nothing outside and with 40 seconds this will be an a-play but
this would be liquid really reinforcing this bombsite ultimate can even come
over towards heaven and he understands that yeah I thought they're just gonna
go for another save, 3 to 4 or 5. For note, they are taking Molly and they do look to
meet him this time, but again, 70-40 is here. 20 seconds! Yeah, the push comes through and
it's all over before it even begins. As soon as the call comes, Naft takes his step forward
and Elise steps in for his multi-kill. Simple stuff from Liquid and this is kind of what
that T-side was looking like against the Nubis, right? You mentioned NoLux. There's not this
extra steps to any of these rounds. It's very much grouping up as five, waiting to see if there's
anything that happens early, and then going for whatever your initial commit was, which for the
most part seems to be sitting in lobby and then going for A.
Which I mean, would be fine if you're taking the outside space, you know, if you're pushing the
player back off-ramp. Mobs has pushed XCCs to the spectator screen in this round, instant headshot,
Next cease has not been having a good time over towards door. I thought that fight would be relevant
But my goodness me is so one-sided for liquid gravity might have a chance on a lead here
Given where a lead is on towards top garage and yeah, he'll fall immediately afterwards
Gravity now needs to fall back and regroup with his team. I'm 3d max need to start activating
They're gonna head in towards a now. In fact, they're already on the site
Yeah, now push aggro and uh
Well, that's about that.
Ultimate is going to start to progress forward, so this is all for an AK, Malves is towards
main, but I'm just not getting planted so there definitely is the opportunity, or there
was the opportunity until Ultimate got caught, I think now Malves just wants to hold onto
the AK for the next round.
damage here or maybe not I really thought for a second the strafe out from lucky this
is going to swing but no that the planet very diligently 3d max this round is much
better from them there's that damage that you were speaking about mob was able to get
a couple. So it still isn't going to feel amazing. Yes, you won the round. You desperately
need this for just to give you something.
Surprised enough goes for that push again after it, you know, he did it just the round
before. This time it's being held for and he's caught as soon as he steps out of the
smoke. This is a pretty risky position from the elite. I don't mind it to be honest.
He actually did get the fight onto gravity, just couldn't find the fatal headshot.
But both of those pieces falling in tandem made that round crumble.
Yeah, but look what you've got, you've got players that are actually going with the outside smokes for free,
you've got players that are watching the extremity as well.
And sure, you're still bundled together into this lobby, we are in a little bit more forward thinking.
I have no smoke to put down immediately for 3D Max though so I don't want to commit with
them.
But Malt, yet again, has found Exorcise, another opening pick and another opening death I should
say for Exorcise.
It feels like he's been burnt alive or just headshot instantly.
Six.
Brown's in this first half.
Yeah, it's not in it.
Not in the fun half, see him?
Oh my god, that was disgusting.
Okay.
That was ridiculous.
Oh my god, they're going up the way as well.
Masuda shows that he can do it as well.
One tap is raining out terror on this B bomb site in each direction.
Move a three on three as that bomb goes down.
It's the full retake from ramp.
Yeah, this is tricky for Liquid to get back into.
I mean, you've got Hulk's move for a flashbang here for his team,
or in fact, Liquid are just going to stream in.
And Lucky's got to be very careful because no one's near him.
the back. He's the one's near
here. You got the single player
door holding the crossfire and
lucky does well to tuck in. So
that means that mackey could
get on the angle. Misa, has a
look into was double but
ultimately is holding for him
and you knew that Macca was
over here in towards single,
but at least just peaks without
ultimate. It's something that
gets really tricky. Ultimate
needs to hit the shot entirely
and Macca just strafes in
backs out and gets two free
that fight right. I feel like if Ultimate just swings past the pistol in hand and then Elish can
trade with the rifle, it feels like the better approach to that, but I think time's starting
to build, the pressure's getting on, they just want to find that final fight and yeah it sends
that knot working out for them. So yeah a bit more blistering pace into that final round. That was
after losing the opening pick, they just crossed secret. Two of their four rounds coming from just
running down secret very quickly. That's I'm with the guns and again good scaling despite
right mouse hitting a disgusting one tap. It's a quick trading and quick scaling that
again is the difference for 3D Max in 4. That is something to work with going into the CT
side.
It certainly is something. Good for them to actually rebuild and get something here.
It's crazy round it in terms of these one taps and shots coming through from both of
these squads are not expertly here. Four kills in this round.
Even by example, giving 3D Max a little bit of something.
On their choice.
This Dust2 looks pretty decent for Liquid even playing with their coach yesterday.
like you'd wager that 3D Max have got to at least building towards this nuke outside smoke
being deployed for liquid utility also being lined up for a but ultimate and shui ago let's
take a bit of space before there's any real commitment.
I guess he can pick nice on an ultimate and spammy expecting Shui.
It's a little dry and now Shui can scale through and find his skills.
So, guess that opportunity turns back, Noz's play is fighting him towards main.
Actually, I want to take the fight too much, but that could be a little bit risky.
Yeah, okay, that maybe was a bit of an overextension.
I think Shui just wanted to use his body with low HP to ensure the trade, but Macca not missing with the USP.
And now it's a two player advantage.
flash over and look to just overwhelm this bombsite. Nothing offered from Elis or Nath.
And despite getting in nice and clean with that kill off Shui, it's a follow up. It's a little
flat. Yeah, I suppose I wanted to take space off the bombsite. Did liquid it in that moment.
Plant for main, get the kill on Maka and then you can double up and have that crossfire. But
you're right, it's just a little bit too eager. I really like the initial play from Shui though.
The fact that he's able to run through that smoke from the school today, takes the contact, allows that scaling out towards heart.
It makes sense when you look at it on paper for Liquid. It's just a shame the movement from Shui isn't really good enough.
9-7 on Ancient. NRG are also playing with Daps and Not Bro.
He had to leave CAC due to personal reasons.
So the fact that they play with the kosher and Mauser are losing in that first time is tricky.
Straight in towards this bombsite, but really nice setup between lucky and gravity.
No way in for Liquid. And now they've got to change course.
Straight into ramp, straight into the AWP of Makka, who got a multi-kill on the pistol,
who is now rewarded with his sniper rifle.
Myra was trying to do a whole lot here in the suitor.
We'll send him back. 3D Max makes this a two round game.
Yeah, I think we're going to be saying Macca's name a little bit more mentioned than it just
wasn't. He wasn't a factor on the opening game for MIBR, but definitely feeling his presence
on the CG side already. Yeah, Force Pie from Liquid, they try and go fast and towards A,
put that initial pressure on. I don't mind it at all, but they just get cleaved at the
entrance of Hutt. SMG is the perfect weapon to turn that choke point into a meek grinder.
No one likes horse meat.
It's a two round game to become a one round game.
She wasn't ready for you to say horse meat.
It's because Liquid's located on the wall.
Yeah, no, I get it.
It's very good.
It's liquidized horse meat.
It's being ground.
What a difference a couple of rounds can make for 3D Max.
Just getting those two right at the end of that first half suddenly makes it a lot more
achievable.
Exorcise did really well on the piston too, obviously you already noted that he had a little
bit of a quiet game.
Nice to see him step up, gravity's been playing well as well.
You need that support network around the suitor. They didn't have it yesterday
Against them. I'd be our
So they've got a second wind
Here on nuke
So liquid would like to scale
Take fights outside. They're just waiting to see if there's gonna be any pushes any reaction
The only reaction right now is that lucky's got a very tight angle
Outside you've got gravity that is waiting
with baited breath
Down secret with this mp9 look at farm up as much money as possible smokes go in for liquid spam as it connects him
But in comes the mp9
They set up the feast as new already did in round number two
Chance to get so killed
So it's only the two with the SMG, but I'll still all get cleaned up
I think gravity is fine with that. The MP9 is more than paid for itself. He is sitting
with a whole pile of cash beneath him. A 3D Max now within one on their comfort side
of the CT half. They're definitely feeling like new can be theirs.
I see this gun round them for Liquid. Uncontested AWP for Maka. Liquid haven't had a bomb plant.
So ultimate absolutely cannot afford that. Great nade. Just early on. Softening up these
players. A second one goes deep. An Elegant 20 HP before he's even had a chance to play
out the round. It's a horrible start for Liquid. She was to commit on the promise the outside
space break on the smoke. They don't see him. Ultimate is also scaling with him. That break
on the smoke. You really felt like that was going to reveal Shiri and somehow in plain
sight he's able to cross. Just about gets down to. That's a little tricky but he manages
to get over the question is what do you do now because you've got a play down secret normally the
kind of next protocol is to start moving towards ramp and i think 3d max they've got a sense of
this is coming bring the adp over smoke it off they send a player down just to make sure shui doesn't
do anything so now the kind of backup option is into the a bomb site they should be given the
utility to throw the low hp and you imagine shui makes his way up the vent instead just trying to
a fake out be. So it's gone. This is what you can see moving
plays around. They just need to come through on the promise and
it started brilliantly. He's gone up the vent come shoey. Lucky
falls serious. The bomb site is theirs. Yeah, that was a massive
jump from 3d max in terms of what control they thought they'd
lost. And it almost feels like a disproportionate response, even
though it felt like the right idea. What I mean by that is
You've now got this double setup over towards the B bomb site.
You had Exorcise and the Suter that were both rifling down B.
I actually thought the initial response was really good at a 3D max, right?
They smoke off ramp. You then have the AWP over here as well.
You've got that crossfire with a player and then you have one rifler down B.
That makes a lot more sense because then you can use ramp as your pivot
to either send these players down towards B or come back up heaven.
Gravity really need to help there 20 seconds. He's alone on that a bomb. So lucky. He's nowhere near him either outside
You can see the X on the minimap. He's a back credit
So there's no way he can feasibly come and set up a decent crossfire with gravity
And if they walked out huts at any point in their liquid, they didn't but if they did then gravity would have had no idea either
So it was the right idea from 3d max
I just felt like they overdid it a little bit in terms of the response
and they over gamble players down B because of the lack of information outside.
What great first round on the two side for Liquid.
She had the early damage done to Leish and Chewie.
Chewie's playing a great game in both the fragging and the calling.
This looks very similar.
A few more bodies outside though, but I'm included so they might just be going for this
cross with a second layer in the smokes.
I've got to have two smokes be broken by the nades.
Another one.
Oh, Wilnet!
Oh, a bit of position, but at least the snap's back on lucky.
That creates the pathway.
That creates a channel now for Liquid and they're trying to split through Rampur as well, Masuta needs to hold on here, needs to at least try and deal with NAF at the time it might look at a little bit at a left field because Liquid are already down B.
Yeah, there's no response yet from the CDs.
They're hoping it was just the lead and the rest of the crew is going to be moving elsewhere, but...
NAF is removed, so Masuta just about wins that duel.
And now, we've still got Shuey as the second leg, the bomb's implanted and he's not being
given these fights.
If they can clear Shuey, they have a way into this round but he's done gravity, traded,
I think he's done enough despite these two low HP players, we'll see.
They're trying it.
They are still giving it a go, but a laser is excised and it's just a mackerel, in
secret with the AWP, and ultimately it's all over the hand here, gets the confirmation.
He really wants to hold onto those, I don't know if you want to commit too much,
any way. That's not ideal for 3D Max, really nice adjustment here from Liquid because they run
the same round back but they have the slight variation of having more players cross down
in towards secret and you're back on. Instant headshot here from Elise as a snapshot, a
break of the neck, no info because that instant headshot, onto Lucky, and Liquid just cross.
3D Max just like, I feel like they felt like they over-rotated in the previous round and
then this time they don't react enough because they feel like, oh look, we've only seen one
play across technically. Isn't that immediate reposition down the vents either from 3D Max?
They're worried about the scaling out of Liquid.
As soon as an anchored on towards Ramp gets the kill on NAF
and that contacts as you watch really well for Liquid
because suddenly, oh, that means the Ramp Plug is still here,
he hasn't rotated down and then you can just escalate
the situation, Shui is that secondary lurk
over towards the door, does brilliantly.
That gives it enough time for Liquid to resplit
and refocus towards Double Door,
towards Single Door,
have these really important crossfires,
two rounds back to back,
on its last legs and potentially map on its last legs for 3D Max because if Liquid win
this there's going to be no money and it will be map point for them surely.
Yeah well I suppose it's 2400 I'll say.
We are a lot riding on this round for 3D Max.
Liquid have loved the space they're getting outside but Maka, they're scooping and kills
their liege.
Remove Dali, there's much more of a response to outside, they've got a player starting secret
and they've got the all-power here.
Yeah, Misuta just finds ultimate.
Much better. Our 3D Max is a lot more proactive.
I can hold in this and play Malph's top main.
His ram player, I should say. Malph's top main, just hold in.
Trying to see if Misuta will overextend, but in the 5.0.3,
3D Max don't need to overextend themselves.
They don't need to go searching for more information. Flash time.
It's a good thing to do is to
get the ball in the middle of
the third leg. You can get
it in towards main. I was able
to get rid of lucky. That's
how gravity steps in. He's
missed a chance to trade. The
good news is that mischievous
steps in from secret in the
meanwhile sets up that
crossfire. Mom was able to get
with a gravity, but it's
mischievous with the trade.
Now puts it into a one V two.
With 40 seconds left, his
biggest. Burdon in this round
is getting the bomb, which is
right in main and Freddie
smoking towards main creates so many concerns because they lose all the
information. So now if you can catch that exercise he has a way into this.
The re-smoke comes in, I don't know if he's looking at me, oh he finds the first but
exercise then steps through and he has that moment of impact he's been looking
for. I really thought now if I was cooking that but the re-position,
for my exercise the fact that the smoke comes in from heaven, now it's just not
anticipating that angle. He does make it expensive but 3D Max win a critical round.
Yeah they needed that one. They really did. Nice try from Napa. As you say that reposition,
that the smoke just makes things really confusing and just changes the approach. There was a
really small time in window. The excise could have been caught there until it was squeaky.
Really like this pro activity as well at Masuta. The fact that he comes up to trade out the main
player, then he progresses in towards back red to guarantee that the mobs
frag is also found because that was looking a little bit scary the
gravity's fallen pulls nades out as he's a shoe miles rotated away lucky
down the vent to maintain back up here ultimate is trying to track the traces
through the outside so if it doesn't connect meanwhile liquid heading towards
round double flashbangs and the suit are up for the task but traded out immediately
by mobs liquid won't be again yes then scale down ultimate select size
you speak. Yeah you're not going to be able to cut off these rotations on the
van if they're lucky already down here. Smoke lands but gravity slides into
control. Surely he'll be able to punish off the attention that's focused on
Lucky right now. Yeah there comes just trying to plant the bombs a leash in
the smoke and gravity manages to find him. Ultimate. Yeah nothing much he can do.
on Macca. He's going to do it to him. Lovely. Extra money and an AWP. Macca licking his lips
as they get picked apart after that and she'll kill.
Yeah, I really love that play out of Lucky and Gravitate. But it's so well, just ping-ponging
that contact between single door and good stroll rooms. Great shot as well. Out of Lucky
and towards single door. We'll keep Steve back here in a minute. We'll see him to go
one for one is good enough because it buys time for these rotates and these shots.
As we're lurking, it's overwhelmed and the liquid suddenly again, it's a one-round game,
they're just on tech nines and we were literally painting the picture, the liquid could be up
to that point. Instead, it just bounces and rebounds the other way. It's tech nines, it's a
a chance to equalize. For 3D Max, do not trip over your own shoelaces.
and said, I guess through at the high level,
if you get the bomb down, which is a bonus,
ultimate hits another shot.
There's still so many bodies here,
now standing one as well.
And Lucky starts to step forward.
He's afraid now,
signing the sweat in for good reason,
now hitting banners with the deagle,
and Alish has the backstab.
He could be in house,
and Alish comes through and makes it look good.
It's the pistols from Liquid,
a bit of paste,
and some damn fine shooting.
I love that from Shuri and it looks a little bit silly actually on the mini-map at first because you're thinking okay
Shuri's just gonna buy himself and he's died outside. He's giving up his life
But actually he delays all of these rotates for 3d max because they see the smokes
They break them they don't see anything and then there's shuri in towards me
That's the only bit of info you get that just stops them for two seconds
And that is enough for liquid to get on the bombsite cross plant the bomb and then these shots hit by naff and ultimate are extraordinary
We're not live in this one. It's got to get reset
Speaking of being reset
Liquid have found new life and we are in and again a position. It just keeps changing these these rounds
Just keep flip-flopping between 3d max and liquid
You don't know which way this is gonna go because look it's still 11 9, but it really is still anyone's game
Yeah, this round is an exceptionally important one
so you definitely want to make sure everything's working properly before you get into it.
Liquid win this, and it is brutal for 3D maps who already aren't feeling the best financially.
You can see a couple of fans in MP9, it's going to be what they're fighting with into this round.
It's a lot hinging on it.
nrg have just beat a mouse on map one 1310 on ancient
I'm just going to out dance with a couple of multi-kill rounds towards the end let's go
not like this mouse. Surely not like this.
And 18 is having a bit of a resurgence today, it feels. I'm
expecting a lot out of MAD after how they played versus falcons,
even if things got a little crazy towards the end of some of
those maps.
Oh, this guy is so horrible for 3D Max, because obviously you got to invest in, you got Macro
and the AWP, but you got MP9, you got Famicom, you haven't got all the utility.
We haven't seen any aggression out of this CT side of 3D Max so far.
Is this around that they lobby crunch?
Is this around that they start to force the issue?
Or are they going to be playing a little bit too passive?
Are they going to allow Liquid the way in?
It looks like Liquid are just going to go exactly the same start.
outside, get ultimate on the angle, take these deep fights, in towards red, in towards garage.
Just heard that nade break the smoke, right? That's the only nade in the realm of 3D Max on
the suit, so it's completely by himself by the lucky spans.
And that's a lot of information, you've just heard that old fire up in heaven,
thing you know where Mako is located.
The pseudo can still play a pivotal role here.
Gravity's hearing footsteps close by. Look he doesn't want to overextend with
the low HP.
He has a lot of responsibilities. He's got to keep an eye on this cross because at
the moment they have no way of knowing if these players move over.
Gravity's seeing the shadow. Oh well that smoke's gone a little bit
Shallow it's got a bit of an angle and misuse that that's I killed it. They were looking for
Found mouths looks to try and find him back in with a couple of burst fire shots. He does succeed
40 seconds and it's a rotation down towards B
3d max gamble lower and I think they're making the wrong read
This looks to be a heaven push from shui mouths to come through main
I feel this is gonna be a it's a really good cool really good adjustment here out of liquid because they've been going be all
The time on this T side so yeah again you take the space
I'm gonna be the big burden though gravity's also seen them mobs gets the trade lucky hits back on that
You got to get the bomb can you grab it if you're shooie. He's able to scoop it grab the trade back
But there's simply no time and there's no safe passage and towards the same bombsite time undoes it all for liquid
that. I think that's a good
point. Important kill on
towards now, dropping that bomb
and 3D Max are like a cockroach.
They are just staying alive and
staying alive. You can't get
rid of them. Oh, the timing. I
cannot believe it. Look like
liquid is supposed to walk in
and win the round if they just
come through main actually would
have but instead they want to go
up and over and it's exactly as
3D Max decided. We want to get
the information we start to make
because that changed the tenor because then there's a lot of focus over towards his MP on it long range allowed lucky with a low HP
To capitalize and find his kill on to naff
So gravity I think maybe the MVP with that one kill and just the attention focused upon him I
Think that this round really identifies and actually is a really good example of the lack of
confidence and the lack of belief in liquid right now. Because that read, that decision to wrap heaven, to go A was completely the correct call. It was really smart to adjust it in the mid-round based on what we've discussed previously.
3D Max have rotated two players down B because Liquid are just going B, just going B.
But they took way too long, and they took way too long, so I just think they second guessed themselves.
They were worried about, oh, what if the player's holding us? What if this player's doing this?
Rather than trusting the instinct, rather than trusting the cool.
It started off so strong as well for Liquid.
Now 3D Max are battling back, and they're getting aggressive.
Souter has found the opener on Marbles is lobby crunching said haven't really seen too much aggression out of 3d max
They bring it out now to try to equalize this game
She'll increase for be gets smoked off at the passing towards lobby ultimate in Maine finds the difference
Can he get a multi onto gravity? Gravity is now repositioned to try and get rid of ultimate out main
In fact, I was much just left
completely left and gravity will take the space back.
Shuri is still on his own really, now it's going to come and help him
over at Lobby but look how separated these two packs of players are for
Liquid.
Where do you go and how do you piece this together?
You know, hoping maybe a leash can find that
alleviating factor. Oh, the spot goes both ways.
Leash is being present down here being in nuisance.
It's going to have to end up in the smoke.
It's going to be a right surely.
Can you back up this vent?
They're going to clear lobby and it ultimately comes through main legs.
Maca catches Shui and gravity just tucks into the corner.
Simple stuff and how you bring this one back now.
20 seconds left.
Maca is sitting in towards hut.
He's firing up shots just to steer and use it.
that pressure on him and now you're going to pick a part of the miniscope to close the
round 3d max right back into things and for liquid that one feels a little lacklustre
you know 11 11.
Graviton plays that brilliantly. He does so well because it's ultimately getting the
open pick here and the trade back into main after the high push comes in and the gravity
immediately takes the space back and just tucks in the corner just knows about his job just
to hold outside and this main play. You've got players down secret if you're liquid,
but it's only one this time. So I just really don't understand the situation with gravity.
Single handy wins that round for 3D Max in my opinion. And now it's quick, now it's fast,
that's maybe just a bit desperate. Once they say bombsite for liquid, trade is a media,
Illegals also don't want to exercise. Oh no, this is a complete disaster. Bombs now
past on a 3v4 v2 even a lily just not dead yet and 3d max they're gonna be
conceding that point you got a right I mean look at the money
these players it's brutal and I think they will Mac has been hunted and that's
what the final player must be a force to just take the fight forward there's no
out unless you can make a passage for yourself. Oh, it's a bit messy but he gets that kill
and loses life. I'm surprised he peeks back in. But that's 12 for Liquid.
Naka's on 2k. Exercise 2.7. Masuda 3.8. A fast play into A could be what breaks
It wasn't really any flashes either, I believe, but it was just go, go, go!
Brilliant out of Shoei to pick up the AK and immediately get the kill through main.
Elysia was fine that second headshot too.
Ode to your bust, now for 3D Max.
They've been in these positions before on the half-pies or on the low-pies.
That's where they've been doing some of their best work. Lucky creeps close.
This time not getting aggro.
Intervals lobby, but aggressive, outside.
In fact, there's three of them here. All of them take contact off of each other.
Elige, surely, is going to clear this close angle onto Lucky, and he does spot him.
He will claim his life, and even adjust back. That's awesome out of Elige.
Maybe Liquid can avoid overtime entirely.
Gavrini will take this time to push forward, but Elige is holding forward, and he gets this pick as well.
It's all over. Should we step through in Liquid?
It looks like they've done it at the 11th hour, 13-11, Team Liquid. Close it with style, fast-paced into a,
catches 3D Max and lacking, and then to the lead outside of a master class to put them into the win.
13-11, should we happy with that one? He should be fragged up a storm, called a fantastic game
and Liquid back in the winning ways. Yeah, this is actually a really interesting game
for of nuke between 3d max and liquid because it really shows the state of why both these teams
are at right now you can see the confidence even though you see the smiles on the body language
there on the face of liquid i really think confidence is at an all-time low for both of these teams
so many half-bodies being won especially in that second half for four liquids like that was fantastic
for them but they just need a little bit more belief in the course they just need to trust each
up a lot more because you bang on Lucy. That game, that calling, that shooting, was expert.
Like he knew what was going on. He had a really good grasp of what was happening, but the reactions
were just too slow. That out of Liquid. This is an 8-4 half that could have been a lot more.
There were these mistakes creeping in, like this maca awesome clutch, but it was individual
peek after individual peek. And then he swaps to the second half and Liquid looked their most
dangerous when they're on half-bis. I think 3D Max do brilliantly to get this game back in,
the liquid. It's a never-sayed attitude, it's a shift up
out of the pistols and it's a leech right at the tail end. He was quiet for the majority of the game,
had really important moments just to push liquid over the line there. It's a scrappy, scrappy game
of nook. I mean, just look at our top heavy. It is from 3D Max. You have three players that are
performing brilliantly, kind of going toe to toe with the same on the side of, uh, of liquid. It's
almost a direct comparison between the two teams in that regard. But you can see the impact that
Nath and Elysia are having. Nath, the ADR up there alongside Malb's at the very top of the scoreboard.
So he's definitely contributing. And Elysia, we got to see a few moments from him as well with
critical kills that I mean we saw in that first half exercise having a real rough
time towards door which was really punishing them and making it difficult
for a lot of their rounds to play out how they wanted. Lucky was not really a
big factor as well. It was good that we got to see a bit more out of Maka.
I mentioned we've been kind of hoping to get that in this series especially with
these first two maps as they are and I love what I saw from Gravity. I actually
think even though Mercedes got more kills, Gravity I think had a lot more high
impact frags. His positioning was brilliant on that CT side. So many good moments, his
push-ins with the repos, but unfortunately just not enough. He was also the hero of that
T-Rang where he just scaled into B as well. So very impressive from him, but unfortunately
not enough. It's Liquid that take their opponents' map pick of Nuke. Dust2, that's the pick of Liquid.
That one's coming up next for 3D Max. It's do or die.
What's she can't love me but I love you
I won't play window anymore
The human body was built to move, not trapped at a desk in one singular posture for 12 hours
a day.
It's time your chair evolved, this is Secret Lab type of evil.
Comically engineered figures, games, hybrid workers, offices,
and that can yield every move.
the
school. I'm just a closer game
between 3D Max and liquid on
Nuke, but I do think there was
a distinct disparity between
those two teams. I think liquid
did play the better game. We
already saw flashes of
brilliance from him and Macca
both on Nuke. So that says it's
up really nicely for D2, my
opinion. Yeah, I'd love that a
good all pet ahead. I think
that's pretty much an iron
thing for 3D Max is dust. Who's
been a very struggle for them
the last time they played, they
got 13 one granted. I was
against G two in Rio, but, uh,
yeah, it's not being their
but they've had some pretty rough losses back in April against some teams that maybe you wouldn't be
expecting to get so dominated by teams like bait bestia. That's why all on land, which is a little
concerning for me, especially after the tea cider of Nuke. It just really feels like they're
struggling on their tea halves. At least they'll get that CT side start to get things going.
But my worry is from the side swap. That's that's fair. I think to maybe talk freely max
into the game a little bit more. All of those losses suffered.
Well, what was when pressure was this absolute highest for 3D max
that was when they were really trying to hard to get all the VRS to qualify
through to the major. And yes, dust to did not look good.
That was a significant weak point in their veto.
Remember what we said yesterday, though?
3D max have had five weeks off
when they haven't been playing any tournaments.
They looked a little bit renewed on a new base, especially on that CT side.
I'm hoping they would have adjusted and practiced a little bit on the T side of D2 a bit more and the pressure
It is on them in this series. Do not get me wrong
But all the expectation is still very much pointed at a liquid. That was a scary end to nuke 3d mats
Could have either stolen it away from them or at least forced it into overtime the good news for liquid
That didn't happen. You remain strong your resolve was good
You can try and push them over,
but now you need to do it again
on your map pick of dust to 3D
Max were right there, and it's
gonna be interesting to see if
they've now got what it takes to
keep playing at that level to
try and push them over or if
liquid will just responds. They
can breathe that big sigh of
relief. Oh, thankfully, we're
able to close new copter that
eight for half after getting an
entry kill on exercise every
round over at squeaky, right?
It's going to be a very
interesting match and all eyes
To the left. He played yesterday
against James. Macca was there
on Nuke and ultimately used to
be here for liquid again on
Dust two. You took by that game
this time, obviously it was with
the coach standing. So there's
a strict surrounding, but it did
feel like the ultimate show.
You know, definitely had some
some impact. But it was very
top every from liquid. And I
mentioned 3D Max struggles on
Alright, so we have lost as
four rounds against each of
them. That's not a great, uh,
kind of record of bringing into
a map that you've picked into.
They've got some strength here
that they can punish into it.
Didn't have them. Alright is an
option to go into. So they kind
of fire. Our industrial is where
we want to take this fight.
Marves. You think is a player
that should be taking, like
ducks to water on a map like
this. We already Seen on some
of his kind of prowess. I'm
one taps from the doctor definitely required here. So I've done that T side. See how it gets going.
It's like potentially long to be the fight early. There are two CTs to greet them.
It's actually a bit far away though, if this goes wrong for 3D Max, but
excise immediately. It's like, nope, don't want anything more to do with that good scaling here
out of liquid. Excise is really trying to bait, lucky and hard. No one is looking at car whatsoever,
is a good news for 3D Max. The
rotations are here. What and
the shots to Mac. Office up a
double is a brilliant piece,
and it comes this year. Come
on. Style points to that. He
loves it. Look at the grid on
his face. Brilliant stuff.
Mac again, a huge pistol round
on the CT side to get things
going. He is loaded. No all for
him this time. No bomb to
But you'd be happy nonetheless. That's about three K's on the CT pistols in this series for Macca
That's a an uppercut
to liquid
After they get that initial trade and the follow-through you start to think all the scaling is really good
Because the double flash play rotations are coming immediately Macca does the rest for eco
Another tough start to a T side for liquid
That's not a whole lot you can really do in this hope that the mobs dig can grab a kill.
It's interesting as well watching Liquid yesterday, watching the replay back because
NAF was playing more towards long and I think that was just a comfort thing for Flashy.
Flashy said you know what on the CT side I will go and play B. I expect that to be just
normal positions for liquid but naf actually looked pretty decent out long
a natural anchor is naf
should be clean up and try and get this bomb down through the door
i'm lucky there's a chance for it but he adopts a safe line
to clean up
no chance so nice court kill from lucky
Confidence building kills for him as well as a clean to a start for 3d max
And I'll get the guns out for liquid
So this tea side has an offer
Very fast from Ultima. Really wanted to try and get an opening pick, doesn't happen.
But really maxed our respawn by taking the space. Licka go through the motions, clear
it lower, now walking top middles, trying to take the space in towards short.
Now Smoke is not the best. He really has to be said. That's why he just starts spamming
Realises it might be on the other side awesome. Nade though that Nade does way more damage and spam out of a leech
Yeah
It is read that they're really anticipating it's gonna be mid to be like lucky's remaining just boosted
Head down waiting for action and they are half right it will be this B play
But it is all smoke and mirrors literally because with another redeployment of this grenade
I'm not sure your mom's a reset and walkthrough mid lucky it's on such an advanced angle to get rid of them
There's the first shot mom's now ready for it easy be head down trying to get the tray
But that's it will be attention drawn in this be defense. It now has to hold out on the suitor completely stuck on the site
isolated
but not affected by the utility and that's easy for him and he's not able to get the second instant trade out enough
20 seconds left Marbles knows about lucky, but gravity's now stepped in in towards short
I'll put some stuff on the corner and that pops planted
You look exercise as well. He's pushing through beat animals. He's got a great timing on
Come up with a multi. Oh my god. You come up with the multi
That was a must win duel and it's one the round
I'm not sure if you've ever
heard of that. It's not
a lot of people around discussing
for a mile. I forgot it to see.
You might even try and harass
Maka out of this one. Oh, he's
getting tagged. Is that being
confirmed? Surely mouse heard
that. There it is. No, no, what
age fee, Maka gets away with
bit by 3d max because they for a flashbang in to try and upset mobs and it full blinds
I think it was gravity on the other side of the middoors so that hurts there's not a
whole lot you can do about this sequence I think as soon as it's really well to get
a kill in a dink but his shot it's disgusting out of mobs monstrous from him and liquid
they're able to battle back from the brink in that first gun round able to plant their
I think on that B bomb site.
Maca will have an AWP sure, but the rest of the supporting cast has everything that they would want.
It's the same start to it around, but this time it is ultimately as aggressive in long.
It's Mal was thinking about it, and actually he's got a very good timing on exercise.
I love that little step forward onto the smoke, and yeah, brilliant punish.
Okay, Mavs, you missed out on the Dust2 action yesterday.
What's the slice of that pie?
It's looking very sharp this morning.
It's an open kill, long control established, bomb comes out and it's a double set up into
a short.
The orb is part of this with gravity.
Sorry, no, that's not true.
the opposite over on B. It's a third player that rotates over to the three
rifle is. They're gonna be present, but I don't think they're gonna be ready for
how quick this approach is from Liquid. Yeah, this is instantaneous. Although,
flashbang, utility, now you should have an understanding that Mars is here. And if
you're 3D Max, you're relying a lot on Masuta in this corner. Liquid haven't
wallied him out, and the lurk has also been caught. There's another one. There's
another element to this. It's naffing towards lower, but everyone steps in from short themselves for 3D Max.
There's a timer now for naff and Liquid needs to hold onto this site to show he gets needed.
You can see that, and he doesn't quite finish the job initially, and the span comes through his naff.
It's gonna be a little bit late for the party, but it does arrive, and they take that naff back.
Surely this time to hold on, he's settled a bit better than naff.
Amati now goes forward, naff. Looks like he's done enough.
No, he hasn't the smoke goes down the time. What is it honey?
Jumping up and down the bullets don't connect. I'm lucky that smoke
lucky indeed
Perfectly played. They lose everybody but they take the round. Yeah, it's just instinct out of lucky. Is this the recognizing?
Well, I'm just gonna smoke and diffuse the bomb. There's no way that NAF can deny me off this
Especially with his plant deep who's has to get lucky with that jump spammed as naff and it doesn't happen
a good work out on the shooter. He plays that so patiently. He really buys his time and it's
3D Max that take the time out because they did get caught a little bit off guard there.
The timing out of Miles, the immediate swing up and towards the A site. They weren't ready for
how quick the scaling was out of liquid, especially after the opening pick, getting rid of exercise.
players. It felt like three
guys had the right idea. They
wanted to go for this mid
control, reflash themselves
back in towards short to
guarantee that the bulk of
liquid players were out long,
but very similar to what we
saw on the timing of it is
just really short and really
delayed. If they had just
trusted themselves if they
had been instinctual about it
very much like lucky was in
put in that position. And as you say, everyone loses their life on 3D Max,
it's actually in a worse position because that Maka doesn't have an AWP, he's got an XM.
It's not quite the same weapon, Mark's the lead. Now with the scale out long, the spam is so good
out of liquid, but a Maka loses the scale off the back of it, no opening kills,
finally it's found by the deagle of all weapons.
That's the only way to get it.
Some desperate satan going from everywhere.
Mucky, wounded, limps away, and they had to converge on towards the middle, we could
completely believe long.
Oh, this is potentially brilliant because this push is going to come through, 3DMux
are going to assume, okay, they're all sitting out towards long.
They're not going to hear any of these sound cues and
Liquid are just going to walk into an empty bomb site. The penny will drop quite soon though
If liquid take their time which they they've often been doing then this could get a little bit dicey good news
Is they're not taking their time they're just going to go and they've really assessed the situation brilliantly here another great
Call a shoey and you know if you're 3d max you're not investing into this next round anyway
So this will just be a save and that is round over liquid a pack
At least for 3d max they can save these that in set
Famous not getting screwed up Mecca wants to keep the orders up in
Actually, I guess they're about the same price
Anyone's the chance to get the alt money, all right
I'm maybe hoping someone comes hunting and you'll grab it at the end, I'll say that
great call from Liquid could have gone wrong, but you make a great read, try and take round
to get a second, maybe Makka will try and take a spawn lower or something with this
I'm not going to be able to
get into this. XM. That kill
that one D gone to exercise.
That was exercises seven
opening death in this series.
I thought it was bad. I didn't
realize it was that bad. He
went one and five and open
doors on note. It's currently
zero and two here on dust
Another opening by mobs on this side of the map and this time liquid are all gathered up. It's concentrated effort out long
It feels like they're just gonna go I
Thought you're not just gonna keep the money they had but they actually really invested
Means if they do lose this one dramatically it
patients
Keep your eyes on this now. Yeah, he's done brilliantly taste out both
the whole time they're expecting that reaction. And that sidearm comes out because the X-Tem
at that range isn't going to do the job.
Oh, that range does, though. Okay, oh, and X-Tem's going to kill as well.
They're low enough for this X-Tem, sure he is in particular.
Oh my god! That shot hit, but it wasn't enough!
Two years in the shotgun, still looking the feast.
I'm still scared.
I'm just looking forward to such low HP now though, surely.
You just tried to afford the P, but the M4, that was the chance maybe.
maybe. I could do some damage, get some money, I can't believe it. It looks good, let's get
some more damage. That's a shake of the brow, just a waggle of the head, for liquid, I can't
go like that, that was looking very scary. This is a really good pool again, I sure really
want to keep praising the these T slides because this is exactly the same round as prior
And they recognize when they walk into B in the previous round what the reaction was out of 3d max
I was a re-walk it into wars middle
That's why now slur kill over there in top mid as they understand the problem
Again, and it's again the same opening for liquid. This is still conditioning 3d max that we want long
immediately we saw it in the first
gun right out of ultimate even though
didn't get the kill and now this is
free rounds back to back to back for
liquid where they found the opener and
inside of the map that's unreasonable
what you're seeing one time for the smoke
someone to get the trade it's nice
come on nothing more to be had there
that's the bomb site
lucky you try and grab this AK for a long so liquid you can still leave
get the fun zoo skill, it's in damage inflicted but three alive is quite good
Maka will have the orb next round thanks to those auto shotgun kills that you did get
I love seeing liquid take this long control so consistently for the conditioning as you
stay but also it feels like sometimes you're afraid of that fight. The liquid they're not
you see a lot of teams even if they've got the spawn so rather retake it later with kind
of the utility once they know there's only going to be one player kind of that. We could
I just want that fight.
They're going for a lot of splits in towards B against Paravizion yesterday.
In fact,
it looks like every round on that T side for Liquid, apart from one,
was towards B.
So I think it may be towards the tail end this first half. They're really going to concentrate their efforts over there
Oh, there we go
It's not automatically have to be the equipment out of liquid this could just be
I'm just gonna say a default. This is ultimate get a kick
And if you get one we're going straight in towards this site flashbang will force him back
But actually they're gonna go into it and 3D match right into it. There's three players here
Maybe you only need one gravity points to open a good flashbang from liquid
That's why the suit is next in. You got lucky as this third element and sure gets traded, but Missuta just wide swings ultimate needs another and he'll find it but you never ever expecting lucky to be here.
Just spoke about the B play really actually prepared for it. And then make light work of that round. They just read into it brilliantly.
Yeah, that's an insane route. Not even just to accept the B-Player, but to literally have
three players present on beer. So early. That's read like a book, like normally if you're expecting
that maybe about two players there and a player in middle that's kind of focusing on door, but
then that was literally three players set up exactly to deal with that exceptional read textbook.
I'm sorry, Liquid, I kind of spoke that into existence for you.
Yeah, I think you should be in IGL, that was fucking crazy.
Short sound to play for Liquid, and again, fast tempo, lucky on the AWP.
Oh, just get out of the zone!
Oh, shoot, he grabs his steps up and can't find more than a multi-trader media atom.
Still two players though. Look at this. Four are gambled over towards A for 3D Max.
He's short in spaces here, but now they're being bombarded by utility.
Mesusa in exercise and both found kills. And Neff, who's only on the deagle, needs to find one,
but he can't spot exercise. Just on the edge of this smoke. Neff tries to creep around the corner.
He's surely will have the back step, but now he does, but the deagle will connect.
It's all up to Makka, who's been brilliant. First headshot, instantaneous onto ultimate.
Understands where that is. And NAF can't get a gun, so it has to hit the headshot on the Deagle and can't do it.
3D Max will hold on because of their in-game leader.
Huge rematch up.
Yeah, NAF can't really do anything there. He kind of has to take the fight forward with the Deagle.
Moose has planted for short and he just won't be allowed that space at all.
He can't play him then, so unfortunately, when he loses, that's the important course.
Decided to sell. This is such a huge trade to ready him.
There you have Mavs and Managed.
It could have been a whole lot different.
Or if Naphat had been able to pick up a rifle, but unfortunately the kill was too far away.
So great entry kills, but it's the follow through from 3D Max that looks great.
It's also just the setup for 3D Max as well.
You've got a really quick response from Gravity that was over towards middle.
Immediately able to trade out Lucky.
you still got two players that are into was long anyway so so in a matter of
moments you've got four players defending that bombsite and it's just too
much for Lycra to handle because they're a little bit unprepared for how many
players are immediately first responders on that scene which makes
sense she was gonna have to hear a galile really max looking to a certain
self back into this map get a sick frown on the CT side of the capacity to build
it into even more. It's been a really nice recovery here from the CT squad. But you're
lucky playing well. Gravity's now having impact alongside Masuta. Mack has been doing his job
this entire first half. It's been a overall very consistent from this team.
We are going to get that long retake and there's actually no one here right now
Besides falls back and we could we'll get the space but the only space has been granted to them on the map
If they contact it, we'll go a bit unknown
Can they really craft anything off this it comes
Of a great one tap, but I think that's just gonna fall back. I'm gonna come over
Oh, there he goes, confirmation.
But it's a jump hit, so it's fine.
You can get onto the line with the AWP and look for these fights who've called out the
support.
It's my first time, except that's me, and then he gets an open-ass shoey, though.
Oh my god, he's taken two.
Makka, now known into Wolfgangsalf.
Let's get the kill into a lead with the bomb.
He's scooped up, brought over.
We've still got shoey playing around to the center.
Flash forward.
Okay, they've all gotten destroyed here. Shui left into the clutch.
He did the ace for the IGL, but 20 seconds bomb, not down.
And I'm slaving these fights so difficult, especially as time ticks, they're not gonna give them to him.
He's hoping they will, but it's not happening.
And if you charge the plant to bomb at the very least, you till he's gone down, fading out Makka.
And I've got no time. We'll slave you out extra seconds.
at least you look at the part down and pick up a rifle and he has money so it's not the
worst case but it could have been a whole lot worse for 3D map.
Yeah it could have been, I don't know what really nice try from Shui but there's one
kill that comes in in a moment here, you see it all replay, but onto a legion and that
drops the bomb and that just wastes so much time.
That's the kill that Maki gets by the way, our mobs through the box, that's unreasonable.
But it's that denial of the bomb that is everything for 3D Macs, I love the way gravity plays it as well, because it just chucks in the cent area, just on the site, he understands that there's a limited time available.
Now it's faster out of gravity, he's back in towards low as he didn't see him in that previous round. Lucky Maca won't actually be forced away by that Molly, that's too shallow for Liquid.
for liquid. And that's too easy for Makka. Yeah, Miss Molly is all the difference.
Free opening pit. You could have this long control, so they're going to fall back into
it, but again, you've got Makka, just press it up here.
Oh my gosh, you need another pick. You need the first one, then Trader Media. He's not
and having a good go of it at this event on Dust2.
That was on the account, gets a second kill.
But the walls are closing in for liquid.
Look at the flank, lucky he is already on the way.
You've got Makka that's holding, and XC has already rotated.
This is very dynamic out of 3D maps.
Reckon Smurx sees nothing, it's gonna boost up for Makka.
She's got a better line spam, does it a little bit.
That's the kill they're looking for.
Oh, it's the light shot.
I suppose the shot there, now it's saw one after that. Should we get another opener onto this bombsite?
But suspect there from Lucky surely will spell the end.
If you can find any time, there it is. NAF needs this trade, secures it.
And now they start to report Makka again through the box. NAF into the one on two.
Makka's holding for it, a flashbang.
He had the chance there, Maka misses the opportunity, but it's exercise that sets up.
That was very close for Nath. Really close. It sure is doing everything. I'm gonna say
bombsite by the way for Liquid. Just learning so many opening picks. Good timing to go up
towards Long Bear after a leash takes the contact, gets the confirmation that they're
pushing they're trying to take space the time to go is then now for the liquid
nice shot as well from Mackon not only through the box but also hits the leg on the player crossing
by that smoke on the boost
feel like given the way the momentum's going you'd love it a fifth round if you're liquid
Ultimate Scott has prized the AWP, but it's been a night and day comparison between him
and Macka so far on Dust2.
The 3D mats continue to try and fight alive, fight for their lives in towards CAC.
Macka's now even holding utility maybe for luck, it's just the incendiary.
It's a force liquid back.
A very stent set up.
A flashbang to this. It said it's just a drive peak and it almost works out for them.
I'm just going to have his utility baited out.
for a B finish. Utility is sparse. There are no flashbangs. Just smokes.
Macca's going to get ahead of this. He's going to see nothing's coming. He gets all
the information. He's going to call that. You guys need to be ready on B.
That's awesome because with the time being as low as it is, you can just rotate over
and shoot.
We can't hold on to his position.
I don't think you can be ready for how close the suit it is, but gravity is that spare
man.
And as mentioned, you've got these rotates immediately coming over here for 3D Max gravity.
Also, just tuck yourself in the corner and be that linchpin for a 3D Max.
That'll be the eighth round here in this first half to close it.
It all felt like it was liquid, liquid, liquid on this T side and then 3D Max took over
the momentum generates so many
rounds here on this defense
and liquid are looking all out
of sorts. Yes, and very close
rounds on that a bomb site,
but it's 3D Max just stepping
forward in so many of these
moments. And yeah, as you say,
it always feels like Maca
providing that impact. All of
those that sequence of rounds
towards the end comes off him.
If not frags, then Intel that
last year and just pushing ahead
of the smoke. Was in the
behind them allows all these pieces to be focused so it's a strong first half of
3d max CT side's not been the question for them though this is where the going
gets tough we'll see what that T side pistol can offer up
It looks like as soon as liquid probes are set this up on the CT side so they look at
it and feel pretty decent on Dust2, maybe 8 was just a requirement, this is aggressive,
this is really fast.
the game. The fireman
arrives just charges through
the flames. Is the hero to
save them. It's a ridiculous
shot. There's a smoke on the
cross. And now Malibus can kind
of play the bait here for
and he's a.
Swings anyway and also the
North combining a brilliant
pistol of mouths is push
through the Molly. What a
great reaction out of Malbs.
Beautiful flash from sherry.
It's going to be said that
that's the trust in the game
leader that liquid need. And
when you've got a player that's
so selfless, wouldn't throw
with. That's really cool as well from Miles because worst case if he goes one for one,
Allegiance there is that unknown element as that second player in lower, so it would guarantee
that trade. Miles has everything fast, counter 3D Max, trade towards B, Liquid aren't even
here, Liquid aren't even on the site, they've been slowed off at the pass, but Allegiance
Ultimate has still found kills regardless of that. 3D Max can plant, but look how quick
ultimate is he's already on the flank. This is a full spy by the way, I just can't see them closing in.
There's nothing to do there but spam. You need to get something from this. On kill with the tech 9 can you make it to?
You know, mouse does though. It's on 12 frags and liquid and it's a 6. Fast play on to B. It's open for them but it's just the
flat and a kill.
I don't incentivize them.
Free K is each to try it again.
Surely not shooting yourself in the foot.
You need the awful Macca.
Macca's been the guy so consistently getting
these opening kills for 3D Max stabilizing rounds for 3D Max.
They can get a hero galil or something.
Yeah, lucky he's going to do it because it's on 15 frags.
Makes sense.
I would absolutely save all your pennies.
Get an AWP. That's it. Exercise his route. He's the piggy bank for Maka. As he drops
lucky that Galeel so he can get head armor. I'm impressed with how fast that was out
of 3D Max though because they were in the bomb site before Liquid were. Close, really
close on to a leech. Yeah, I think it's better staying to present.
To get a little angle. It's going to be used.
Lucky starts to progress forward, there's a bit of a crossfire there and there's a smoke here to block it.
Alright, I wouldn't try and commit onto this beast but can they get it done?
Well, especially if the leash gets pulled down low, then you'll step back out, find the kill, and then after this turn, shine.
Lucky gets nothing done and the 2B defenders find all the kills.
Yeah, good hold for from a legion naff.
Someone called it vintage.
Holding bombsites playing off each other.
That's even after a legion gets tagged down.
They're incredibly low.
Good news for 3D Max is that was only again that galeel the pistols.
You have now got the all put on Macca.
You got all the utility at your disposal.
It's a role reversal.
However, of what happened on Nuke where it was four rounds for a T side that then swaps over the CT said then win the pistol
they bring it back to within one.
It was very reminiscent of 3D Max and now hoping that they themselves can work their way forward on to 13 after being the team that put themselves in the lead initially.
But Malbze is definitely on a different level right now, that's warming into things as well
and Shui, I'm excited to see how aggro he's been, he's been very aggro in this map so
far and his willingness to fight has been really cool to watch, it's almost like he's
just trying to take matters into his own hands one step further than just the calling, sometimes
I can come back and bite you, but so far so good for Team Liquid.
Yeah, very much so.
We're at the real challenge to this one.
Mac are uncontested.
The Austrian series has gone to a third map after massive bounce back.
That's more like it from Maus, that one's, to be honest, a bit more expected.
This one always was either three maps, very closely contested or two maps with daylight
robbery between the two of them.
Felt like Liquid got away without overturning what on Nuke.
The leash goes pushing it, and Makka there he is, he's found that opening kill, that's why
They waited to invest into this one, Ultima, now completely alone
Gravity will expect him, Ultima, trying to take the timing, but that's free and easy for Gravity
Nathalie will trade and actually finds the follow-for or mis-suter, that's a joke
And Nathalie's round is back and even stead in
18 and nine is Matthews playing in the same couch like I do now.
Oh, so good.
Should we tank it out?
And Malm's tries to step in and it's exercising too.
And it's fine now.
It's a brilliant double kill.
It is not enough.
The short set up crumbles and so the liquid in this first gun round.
Brilliant pop.
Getting towards short from 3D Max.
And I love it again.
Just how instinctive that is from them.
We are seeing that from both parties.
Nath gets this ridiculous double kill that we speak about.
Okay, what's the next reaction here?
What space have we got?
Is it towards top middle?
Macca got the kill on a leash very early.
He's killed ultimate in towards lower.
The next natural space that Liquid will be pushing will probably be short.
You're not going to expect too many players over towards long, especially if Nath is on
the other extremity.
Finds it's mark, 18 and 9 is Nath.
The nine rounds it'll be for 3D Max guns come out immediate success story.
Good thing.
You know, he's just trying to parallel it up mid and it just does not work out.
Ultimate goes searching after a bit of a wait, just trying to find that information back.
They want to crunch, which is why NAF is so quick to respond.
97, 3D max, the back of Mac is opener.
A good scaling, get the first T round.
Now that's a play we're definitely looking to see a bit more of on the CT side, especially
after the Paris vision performance yesterday.
I haven't really got it here just yet, sitting 8 and 10.
Don't get me wrong, I'm a great player, but it's some of the others that I'm kind of expecting
to be at the top of the scoreboard here on Dust2.
Yeah, no, absolutely. Like completely groovy. It's really interesting. Actually, like ever since mobs has come into this team, like it when he has a good game,
Elise will not have the best game. And then it leads you have a really good game.
have a good game. Now, we'll have a good game. Well, and no one else is really, do you know
what I mean? Like it's not consistent. And it's not, it's not sustainable. And I'm not
really too sure why that is. Well, what I'm, what I'm concerned about though, for especially
a leech in particular in this game is he's having a little bit of a rough go of it on
dust to have a little bit of a rough time of it yesterday on dust to what I don't want
to happen for him is he starts forcing fights. He starts trying to take the game into his
own hands and it's not going to work like that because you can't force it, especially
on the CT side. I hope it doesn't break protocol. I don't think it will. He's got so much experience,
but it does start to creep into your mind, especially in that last gun round. I look
like he caught on the run up immediately. Just kind of don't want to throw his body
at the problem for every one of these rounds because that's what exercise did on Nuke and
was an opening kill for Liquid basically every round.
True. I mean the thing with being in a group playing when to be a playmaker is when it
looks good, it looks really good and when it looks bad, it looks pretty bad, right?
to relive by the sword, roll for a furligation in a lot of times. Hopefully he gets to be
swinging the sword a bit more. Like, he's in good spirits. I guess now he's been
and then I can't blame him.
It's a back on place.
I mean, we can get going.
I think this will again boil down to a lot of long fights here between 3D Max and Liquid,
especially just in the second half. Often than not, 3D Max love to take that space in
towards long. And then obviously Liquid were also doing that to them in the first half.
I'm really interested to have a look at how that fight develops, because we did see on that T side
for 3D Max, especially on Nuke, that the initial game plan, when it didn't go to plan, the backup
option was either not there or took way too long to come into the fold. So I'd like to...
I mean, I didn't ideal a 3D Max, right? The plan just works immediately, but if it doesn't, I'm hoping
for some more variety. I'm hoping for the fact that they can then go into plan B. And they did that
in the previous gun round that that's what I'm happy with so far for 3D Max. That's why I commented
on it, that the fact that they were instantly able to go back into woodshort, they pieced together
what that setup was going to look like for Liquid where the next point of contact was more than likely
to come in and they had a play for it. The good news is that 3D Max haven't been that consistent
in doing that and figuring that out in recent times so for liquid you've got to be thinking okay
well that was good but it's a flash in the pan moment but maybe that's not going to be as consistent
it looks like our issue is down with mouths it's
hopefully not going to take too long to resolve
The 3D Max are able to pull off this comeback. We'll be looking at Inferno as a decider.
Now what I think is a bit more 50-50 with these two teams. Well, he's not as been close
to be fair, but it's one that's on paper should be very closely contended. So I'd hope so if we
get there after how these first two maps have gone.
Yes, it's such kind of fun because if we do get to inferno, the last time these two teams played
against each other on inferno was at the CSA championships last year, and the veto is actually
exactly the same. So, some things change, some things don't. That's too new, get inferno,
just the order in which the maps were played in. And that was 3D Max coming out on top.
Last year, the Liquid, they're hoping that history doesn't repeat itself. A two round
game. I thought we were good, but now we're not. Hopefully we
could get that re going once again.
I'm really ready to ramp it and throw back into the game.
You never know when there's so much typing.
Is that good or is it bad?
It looks like I might be bad right now.
Oh yeah, thumbs up, that's promising.
Everyone starts to look in, it's in back straightened.
that's going to be mirage. And
what a shock that would be if
energy who are now playing with
that's knockout mouse from the
tournament at the earliest
opportunity. That would be
bonkers. Yeah.
Not just my mouse getting knocked
out so early, but just the
teams, but not the mouse, like no offence, get tiny little energy, not who you expect
mouse to fall to. I'm gonna approach no less. Alright, no early pick for 3D Max this round.
We could get long control in for 3D Max. Straight down, middle. I'm just gonna go for a fast
mid to beam. This is quick. Looks very quick. Yeah, what's the reaction we can like, care
you got knack for the lead holding on break from the smoke.
He's able to get the first picture and she will come through the CT smoke and that holds on with an important double.
The spare man beat it in by a lead and that execute gets shut down comprehensively.
It's a really nice idea from 3D Max, but liquid pivot back off the long control.
Shui steps in and a legion after the rats.
Yeah, I don't hate the call just because you've heard them take long, right?
You know, you've thrown that smoke. You've had flashes to fight it. You've seen nothing in middle. You get all this space to free
All right, let's just commit into it, but a leash gets here's and then now plays off that he is just playing exceptionally good
Here and does you at this event in general to be honest
Another multi-kill round from now, but you're not gonna be easy if you want to try and get into that at any point
the next round. Yeah, a lot of
players didn't live in the
previous. At least Mac is able
to hold on to his AWP. This is
now going to be a really
interesting game of bluff
between 3D Max and Liquid for
the rest of this half because
If you're 3D Max, you don't want to go B, because NAF is 20 and 9.
Liquid, maybe as a reaction then, will put more emphasis on longer and leave NAF alone.
And then 3D Max doesn't be thinking, well, maybe that and we know that.
It's going to be really interesting to see if they are going to continue to commit and try and challenge NAF,
or whether the readout of Liquid will be correct.
So I would assume that they are going to put more emphasis over towards long.
I'm just keeping Naph on his own, Ultimate's gonna go and peek through his window, that's a sharp shot out of Makka
Through the doors and to top middle
Nothing picked found, and a tag onto Naph who went and was greedily going to get the AWP
Yeah, this round feels like it hinges on Makka, so to get the opening pick is a moment of brilliance
It's gonna do some heavy lifting, they're still, they've gone fast!
They're going real fast, Chewie!
What if they're one and have to fall back and they fight into him?
Huge kill coming in from Chewie!
That's so messy!
Now it's hard to feel, not this long control involved with a leash creeping forward!
A good position!
Four lickwood smoked up is a leash!
The pseudo-steps forward, straight into mouths!
and
But not quite hitting it and Malb's recovering
We got long presence him and surely bailing them out after nothing ultimate fall. Yeah, that was really scary
I was very scary for a quick bit. We're sure that with our pair of hands gets the multi kill and it was getting scrappy
You just had players just fighting it in towards long Maca decides is gonna hold the flank
That's such an important kill out of the leech that is impact
I'm going to be back. There's
so many of these close rounds
and there's so many of these heart
in mouth moments for liquid.
Roller coaster. It must be to be
a fan of this team. Oh my goodness.
Me. It's stressful. Here comes
this long hit and as mentioned
I think if you looked at a heat map of where Malph's got all his kills on this map, 80% of them are along.
at a heat map of where Malph's got all his kills on this map, 80% of them are along.
I think they're on the CT side, all the CT side.
Lives in breeze for those fights. This one comes at a crucial moment.
Oh, I've really well done, Smoke. You know who lies and waits here.
Yeah, not only him, as well, a lead has been really good at anchoring this bomb site. It's got to be said.
Mid isn't the open chasm 3D Max, I think it is, especially with a lead jiggling on the edge towards the B window.
The utility has just been sublime out of liquid in terms of the smoke placements. The timing of them is really restricting 3D Max.
the game. And the last one is
the smoke. The timing as he
just backs out from the angle.
It's still going to be OK.
There's plenty of mollies here
for 3D Max. They could put one
in towards goose that they can
upset malbs, especially with
this flashbang and actually it's
ultimate that falls next. They
will money the corner. They will
consider this. My store forward
into the fight and the suit will
get rid of him. Suddenly this
of his feet and it's so brutal. So Mavs opens it up so brilliantly, but the split defense
3D Max knows. Wherever they go. Yeah, just a bit too open. I'm likely around the 3D Max
bring back in the walkway with three alive as well. Yeah, you almost don't want our ultimate and
mouse to be playing on-site at that point. Malphs took long control very early.
Obviously didn't want to hold it for that entire time, but where you've got a leech,
I think jiggling and having a look from B into towards middle, you can easily have ultimate
on the angle by long with Malphs holding it and taking that responsibility, maintaining that
control and then ultimate could look short and in worst cases the bombsite gets overrun and you
can have them really quick rotates you don't need to give up your life instead it goes the other way
to get forced out of the bombsite by utility as liquid give up the space in the mid ramp of the extremities
it's still a 4x liquid can still afford an awp it isn't
actually three rifle sorry an AWP and two rifles on A,
Ultimates on B.
It's not a leash instead that comes over to help out on A.
I think that, well maybe get aggressive towards short for a second there.
The Midsmiths go out just to lurk around, trying to ensure he drops by the CTs in each direction.
40 seconds.
You see this is posturing for the A finish, so the three player lean here feels good right now.
You got knowledge?
No, it's besides, so he's fine.
He continued just harassed with the Util.
Now he's found the lurk and the CT, it's one dimensional now up through short.
Oh, they think it's gonna be me. Oh, they're misreaders completely, and they crumble the setup.
Elysia's still present. Can you be the difference maker? There's this long presence coming through.
Elysia can't deny this bomb. It's gonna go down Makarim towards short.
Can you know this is long presence too? You're stuck in towards CT.
You have to fight your way out. Exercise on the line has a great position to deal with this.
Scaling out comes Nath. Lucky.
He can hold her head, shot mine, and Elise is spotting that on site.
But you gotta find these fights.
And to Elise, into the 101 the call comes to, it's under the site, and Elise can't manage. Lucky.
Liquid.
If they just held their guns, the round was theirs, but they panicked, they think it's B, and they start rotating.
Has to be a comms issue.
Has to be a comms issue, they're from Liquid. There's no other explanation.
Nath gets the kill once towards Besuta, thinks there's more players there, and everyone jumps.
every single player jumps ahead of the curve and they try and just rush the issue in towards middle.
Molly goes to site and not Goose. You think liquid are in such a prime position to shut that down?
I'm so surprised that everyone rotates as well though.
Time out now being cool for liquid makes a lot of sense.
Look at this as well. You got the orp sure you got a couple of m4s, but the money just isn't there
Is this investment and the shots of gravity were supplied
There's just not enough
Two rounds now the difference between the two teams and two rounds for 3d max between them staying alive in the competition and sending it to inferno
Shocking round.
That's two real frustrating rounds in a row for Liquid that they're gonna feel like sheep
in theirs.
Two fourths close mid to be short.
They're really active.
And now, that fight not being given to them.
We've already seen...
Okay, that's a good pick. Let's say we've seen that 3 maps
are good at forcing you off-shot with their flashbangs.
Oh, but this time I think they're going to be too corrupt, probably because of the ultimate
out of the way. The
time in feels actually very
good. Third players in catwalk
where lucky was holding for
mobs. That's an important
kill back and the jump spot
will also reveal shoey. He has
to drop his smoke, but instead
of backing out, he's gonna
play very close. This might be
unexpected, especially with the
time 35 seconds. The bomb on
Mac is still over at long.
There's time to wait out this
piece of utility. Ultimate on
breaking the smoke is that's awesome out of 3D max jump up punished by a league
ultimates also got rid of gravity and the one kill they needed was on maca time
such an issue ultimate yet again just trying to be that difference maker but
the utility from 3d max enough to hold him at bay this round is not done in the
2v2 the bomb can't be denied but knack is on such a quick flank
maca's gonna be here on site ready for short now I think that time he might
have been missed. But Ultimate creates forward. That scope surely heard.
And Macca's going to be focused in on Long. Lucky holding for this post, Macca.
Going to get dealt with. Ultimate now starts to revert. Now, use that opportunity
step forward. But Lucky is holding for it. And again, it's Lucky. In back to
background, his post point on A. Lucky is thriving. That was awesome. That was so good.
Out of Lucky. The fact that he just plays close to that smoke. Just in case there's
gonna be that flank. Ultimate takes the contact by getting rid of Mack and you see like his head turn
and Nath just isn't ready for how close he is. 3D Max are getting away with murder in some of these rounds.
Instant snapback. Tap is perfection. No money.
For Liquid. It feels like we are destined for Inferno after all.
There's 3D Max. Really have a resurgence. So on this T side they do brilliantly to get eight
on the CT side of the bus too.
And maybe that certainly is going to be enough considering how poor their offences have been,
not this time. There's been a lot of dynamicism in this for 3D Max and Liquid.
They've been the ones that have been just really struggling. This is their map pick by the way.
He's gonna walk that far.
Got Malves on site, the only defense on this side of the map.
Just look at the space that's been taken.
Malves uses his one bit of defensive utility.
There's so much is put on his shoulders right now with this detail.
the off ground anything from sight.
So we've got the only way to win this round and he gets en route immediately.
Guarding with the low HP as well, finds the headshot, tries to step in and then is getting
stepped on, shooie.
Just get one back with the famer, steps in and with low HP he's finding all the frags
onto map.
How do you make this happen?
MB9's doing some work onto the first.
Oh, they all jump up as well, he's got the information, people it's low at the MP9.
the French. Yeah, it was really
good. Out of 3D Max out of
liquid. You had naff or
nothing like that. That was
ultimately what happened here
on the CT side. There's some
good moments from liquid,
especially anchoring down B.
But again, a lot of that came
from from now. What you had in
down B but again a lot of that came from from NAF. What you had instead is just
looking at being very anxious about what was going on. They never really pushed
the issue. There was one round at which NAF pushed upper tunnels on B but every
single time they wanted early in this second half to try and take info in the
mid-ground it was shut down by 3D Max. We talked about that flashback that denied players in
towards shore. We're doing like a good trade. Again, coming in from 3D max when that fly
edge went for that push in towards B times. Aside from that, Liquid didn't have long.
They only pushed up mid in the first gun round where Elise died instantly to AWP. There was no
info that was consistently left in the dark and that's where you get moments like this where
3D max just take their time, they drop utility, and Liquid think, oh no. And you can play like
and I'm not sure if you've
got a lot of information about
2015. If you three D backs
because liquid have no info
that they consistently did not
know what was happening. The
clutches as well. I respect
you. Lucky one. So many of them
where you'd argue that. If you
gamble that he would win on them.
It'd be unreasonable. Yeah,
lucky to massive clutch rounds
towards the end. Just massive
of those rounds definitely there's a case for them. So in this map, but as I was back to back rounds where
there were two rounds, they definitely were favored in. It was that NAF double up and you're feeling
like you're in a good position. It's that over rotate through spawn out of nowhere and yeah just
getting caught off again by that lack of information as you mentioned. So unfortunately for them that
means we go to Inferno as the decider NAF playing a lights out game. We do get some great moments
from Malus, but the rest, ultimately, we definitely didn't get the power of an ultimate showing up here.
No, we didn't. I'm looking at the results for 3D Max on Inferno, and they've not won it in the last
four times that they've played it. They've played it, P.J. Bucharest, lost to MIBR, lost to the Mongols
there, then they went to Rio, they lost to Falcons and G2 for Liquid. It's a little bit of a different
story, but they were playing against less tier opponents. I'm talking about wins against MAT,
which I think is a good result here, considering how effective they've been in their VO1 and their VO3 against Falcons.
But a win over Alliance are lost to OG.
That lost to Famila Kau, a Roman Imperium that we remember.
That was a ridiculous one as they tried to qualify through to the Major.
So that player is lucky because of his clutch factor, 22 kills, 13 deaths and at a part to play in the majority of the rounds at 3D Max 1.
Yeah, so as stated, this is going to be the final map here between Liquid and 3D Max.
A lot on the line here, obviously you do not want to get eliminated early, you do not want
to go home and immediately after losing one best of one and one best of three. There is
just so much to play for here for both of these teams. We'll find out which team is
going to carry on their journey here at CAC right after this break.
I
Won't play window anymore
The human body was built to move
Not to have to test get one singular posture for 12 hours a day
It's time your chair evolved.
This is Secret Lab Titan Evo.
Ergonomically engineered for you.
Gamers.
Hybrid workers.
Artists.
And that can yield every move.
I
Oh
I
I
I
I
I
I
I
I
I
I
send us to Inferno as a decider. Brandon, map history for these two teams, 3D Max, not
looking the prettiest, mentioned on a bit of a lost streak right now, whereas for Liquid,
they've had some more success, but the opposition hasn't been necessarily the best. So it kind
of puts us into a tale of two teams here. But I think 3D Max, historically, have always
looked very good on Inferno, even if it is a bit of a rough streak at the moment. And
I think with how it closed on dust two, I'm a little worried for liquid. Yeah, I definitely
would be concerned. I was just taking a look at a player stats for both of these teams
on inferno. Lucky and the suitor boasts the highest rating. Would you expect that from
the suit and more often than not from 3d max? But lucky, I really wanted to highlight that
one because he was so good on dust two who's winning so many important rounds for 3d max
and for liquid. Good news is yes, the caliber of opposition was a little bit worse than
the team to step up. Of course,
you're not going to be expecting
a whole lot out of ultimate.
In particular on the T side, but
CT is where he needs to come into
his own because market is
incredibly dominant on this map
with the AWP. He's incredibly
flexible. 3D Max look comfy on
inferno. He's got a 1.3 rating
on this map, and he's been
playing lights out all series
long, so that gives you hope for
liquid. You just need the rest
of the team to step up. Of course,
you're not going to be expecting
a whole lot out of ultimate. In
and this will be tough for
Liquid. The good news for
Liquid is there's always been a
map that they do rely on. Yeah,
that's absolutely the case. I just
hope we get a bit more out of
Elite and ultimate. As you said,
the city size for Elite just in
general now has been outstanding
1.3 rating just across this
series 1.33 shoe. He's been
frowning up the storm. Malbs have
seen great moments out of it. Just
yeah, it feels like it's a bit of a
bit of a struggle event for a couple of the players. For 3D Max, Mac has been great as
well just to cross both these maps. Mentioned lucky performance on Dust2, but Maco is just
alongside him, especially when it came to that CT side. He had 100% cast on the CT side,
2.26 rating. Absolutely brilliant from him. So CT sides, I don't think there's been a
question really at all for these teams. It's the T sides that have been a real struggle
point, I think in particular for both of them. So you kind of hoping you get that CT side
start going into the deciding.
Yeah, you do. And the reason why I wanted to bring up now fit as well is not just because
of how good he's been, but also the position he plays, particularly in this matchup against
3D max because on that T side, now is the lurking towards the apartments who plays for apartments on the CT side for 3D max is exercise and again him at 04 in opening doors. So you're you're looking at this and you're thinking actually now is probably the best person to try and get rid of exercise in towards the apartments exercise one and nine in opening
jewels right now. It really doesn't feel good for him. So that is certainly a point of weakness
that Liquid can look to try and exploit. Yeah, he's actually been having a real
struggle some series just across both maps, right? 18 for 33. So definitely a player you want to be
lifting up here and one that potentially, I'd say, NAF could be looking to punish a Liquid
2 capacity side star. So then we have him with that. 3D maps. I'm going to poke to see if there's a push.
There's an aggressive setup, but it's into the apartment, so not a position that's going
to be spotted early.
Now, it's just going to secure the door barrettes very heavily into what's A for liquid, which
means Shui completely alone on B. Now, you have this remote, so if you get this contact,
you might just drop this and hope that they snap her away.
Holds it for a second, but I think they're just going to commit and it's going to have
to be a reason.
As they should.
Good news, the liquid is that they've flashed, they've seen no one in top middle, and now
they can rotate pieces over.
The smoke is just about to fade, that's where 3D Max will start to make their move, so Shuri
pulled up to task and all they just don't clear him, but Shuri's shots aren't good
initially, but then he follows through with not a second but a third onto the suitor.
The in-game leader doing everything. How about the ace? Not quite.
Mobs will follow through, but that is an awesome hold out of the solo B anchor.
Yeah, what a way to start it. She'll be completely alone on towards B.
Allow that space through, but keeps control in to all his coffins
and then builds for us then.
Oh, 3D Max.
Yeah, he's been fracking up a storm this series
and starts off in Furno with a bang.
Pists around, full liquid, 3D Max gets the bomb down.
They don't get much after the fact.
Wouldn't be surprised if they will still look to fight into this.
Considering they can get an AK.
That's a nice gift for Lucky to work with.
See if he can make good on what Makra has given him.
Oh, that's just puzzling for 3D Max because you smoked CT.
No one is looking at coffins.
Nobody whatsoever.
That actually allows Shui in essence to whiff and then lock in.
So a dire situation for 3D Max.
Obviously it will take space over towards the apartments this time.
Shui's got that little bit of help, but it's going to be Malb's that are working banana with him.
For 3D Max, I think the decision's really good made, so they have no interest in prioritising banana, but at least initially.
With that smoke now being deployed in towards top mid, they're going to wait for it to fade
and they're going to go into this crossfire.
an ultimate ready.
that it causes an overrotation. But it doesn't. Announce back towards B where you've still
got these two players holding. You've still got Chewie with a full bird of utility. He's
going to drop the smoke in 20 seconds and then sentry as well. Then the utility will
come out back to the other side and it's looking for a moment.
Stand for my lead. That makes it a whole lot better. Bomb does snip planted. It's a two
two on three in the post plan company, and we see that I don't have a lot to work with.
We see that I just want to take the soldier forward, a leash ready forward, best him,
and it's on to gravity, flashbangs straight to the face, pretty insane sequence, so time
could be a concern, but not if enough like the step sofa, and we can see that bright
and blue, the kit's screwed up anyway, so liquid, we'll win it out again, bomb grows
down on B but that's fine.
Yeah, really, really good at aggressive
posture for mobs in this round on
banana because that's what enables
Shui to never deploy his utility
and they have one
deep smoking towards banana, they guess for an early
in t-sport, in t-sport
which we always expect, mobs and uses his utility.
What I've really been enjoying
in the first couple of rounds and I really hope it's a consistent
pace is Elige
then looking for clues in the mid round.
Here again, he repeats long
long refaces it at top brackets doesn't see it gives the heads up to shirley and
mobs who will go two for two
that just allows that
shirley and mobs
this nice information it just means the rotation is ergo sooner as well for liquid
a good response
He's not in the right direction for this team.
I don't really like how close these players are.
Bob's shooting, he's stuck into the corner and it's gonna be difficult, especially when gravity can hit those headshots.
Oh no.
That's the B bombsite unlocked immediately
He wants even more it's pursuit of the guest rid of the leech for B2
I don't think you can go for this if you liquid. I think you gotta back out. I had no utility
There any way they could have won the rounds to take you from the fights
Ultimate set straight through and yeah
It's a crumbling on B after two great back-to-back holds they get more aggressive and they just get caught out by the gravity
Deagle. Brilliant shots coming through. Surely you have to be expecting it wasn't going to
be a brilliant buy.
Yeah, that's it. It makes no sense to, from what point do you wank to the wind towards
the sandbags? Especially after you've dropped a molly in towards logs and the smokes come
for immediately from 3D Max just to extinguish it. At that point you should be getting into
dodge. Sharp shots from gravity. But that's liquid overstep in. That's liquid being a
little bit overzealous. And that has an immediate punish. And we saw all of these in both Nuke
and us too. All these obis just being converted by both teams. There's a lot of opportunity
here. There's a lot of margin for error for both 3D Max and Liquid. And for both 3D Max
and liquid those errors those over steps these are things they need to count the
game or is they're gonna get eliminated from this event that'd be horrible for
liquid and towards the major
in relatively active early. You'd thought he is lacking to liquid. So 3D maps take
their time here. They're going to fade out basically everything. Again, you've got a
very active player in mobs. There's not a flashbang to support, so this is just mobs
over at sandbags as smooth comes in last one for liquid at the half wall all
mobs oh this is really weird timing between him and shui yet again
actually works out for both mobs and shui they're able to get that double
that's something done out for Macca he's got rid of the entire defense of
liquid on this side of the map, road takes will come in, both f**k and ultimate are
incredibly low, they've got a spoke for now, we're being smacked here, let's have a
graph of this for a little to do again, in this one versus two, holds for ultimate,
steps in close, really, wants to try and press the issue but the flashbang is
brilliant from NAF and this time liquid will retake.
Yeah, flashbang saves him, his gravity was making the round winning place
sitting forward like that. Oh yeah, I felt like half of us were there, lived and died,
but they got two. That's just enough to make up for it.
It's just the jump up comes, Mounds gets the double.
When you shot a chance, they're a matter of the whole flashbang, everything to get that done.
and that's where I'm back for
liquid. What look like a very
tense your position for them.
Yeah, that's a that's what you
cool getting away with one. If
you liquid. Was a shoey can
exhale a very deep breath. And
they may need to be very
careful. That's two rounds now
back to back where they have
shouldn't be happening. I really like in the design of these rounds from 3D Max yet again
you're dropping a lot of utility in towards top brackets to try and force the response
out of liquid to go searching for info. That will come either through top banana or through top
brackets but where top brackets are smote you can't really do anything. If you're liquid,
ultimately able to get rid of the lurk, sure, but then that's just the indication for 3D Max to go in.
game. That's such a shame for 3D Max that Mac is the only one who gets kills there. This
is an opportunity for Liquid to break the bank and get back onto a winning way so on
this CT side, if he is ready to drop the utility that Nate uses to mark it as one of the best
players in the corner and he gets iced out by the nose like it's a nice step forward
should he get a necessary trade and a follow up. This time it's 3D Max that under step
on banana and they're gonna keep on going. Illegible fall, Shui, low HP, but he's still
fighting. Toof and nail. Ticking this full lot. I think it's 3D Max. Ultimates already
rotated in, in time as well. Brace for the smoke, he doesn't see anyone. Shui is still
alive. At back side. Finally, reduced by Maka. Smoke goes in at CT, but Naps already
on the fight. Such an important fight between him and Maka.
So we go down and now steps through.
This guy has to get off and has to get into the clutch.
He kills Nath and now he knows he has some space.
He's just gonna run it all the way towards A.
And Ultimate's still worried. The smokes are down.
He's gonna stick to B for now, which means his bomb will go down.
I'm sorry, this little slowdown exercise doesn't know if Ultimate's already here.
It's going to find out pretty quickly no one's home as he plants, as he arrives in towards
library.
It's a pretty decent timing on it.
He might have spotted him but oh, sharp, sharp from exercise.
That's what we want to see from him, a 1v2 to get 3D max their seconds.
Yeah, really great kill with it, look the second shot is spectacular on ultimate but the most
important one and the clever kill is the immediate trader on naff doesn't stay
rooted on that bombsite immediately just thinks right I need to isolate the
kills that's the only way you win this round and then you could play the mind
game from ultimate I might stay in a banana and I rotate and all their rounds
towards a ultimate has to consider the possibility of him remaining so that
gives exercise all the room to breathe now as we'll find series point against
NRG 12A, that has been some of the hard-core series and the round that potentially could
approach from the economy for 3D mats actually could funnily put some liquid all out of whack.
They have nothing except for USPs.
I got a stack. Is that something?
Oh, no, that's for his timing as it back his turn.
That's a nice frags and that's an AK for Nathfly.
You know, he ain't stepping a foot near this B-bombsite.
Unfortunately, no.
Yeah, he was a bit closer.
I would have not hated him giving it a go.
That was a lot of damage being put forward there by Liquid on the eco.
Pretty blue gem for the Mac 10 that wanted to make money.
Unfortunately, for 3D Macs didn't really make any money whatsoever.
He's now just steps over it, he's now hoping to grab some utility, which he will.
So to be fair, not a bad rate of return.
No investment, free kills, an AK scooped and saved along with a couple of pieces of utility.
That's a good compromise here for Lick's.
A great amount of damage inflicted.
breather as a small technical gets resolved.
Yeah actually just about hanging on in that series first mouse but that one is
coming down to the wire it looks.
Yeah 12 8 where it looks like it's going to be 12 9.
currently yep there you go just just immediately locked in on hrtv as a glance over
God
The story that is i'm really incredibly impressed with nrg like what we're getting out of 3d max as well because they're showing an unbelievable amount of resiliency
Not only in the the best of three here against liquid but also in that bo1 against mi br remember they were 11 2 down
on the new base and they're able to spin that back nearly, try and clutch up. So it's happening
with exercise, not too sure. We still have headset off trying to get something. So hopefully
we can work this out immediately and get back into the action here. It's a very tense situation
for both of these teams.
Yeah, elimination, right? Like this one drops in, you're out. Break these teams losing. They're
opening best of ones, so immediately into the lower bracket.
And it doesn't get easier either, because we kind of mentioned at the start of the series,
you win out this one and in a few hours you have to play versus Mongols.
So it's not an easy rory for either team and you probably wouldn't have wanted this one
to be a grueling best of three like it has been.
Coming up after this, on the B-Stream we have LinVision vs NIP, I think that wanted to be
fun to watch.
I'm sure we'll get some quite scrappy CS.
The vision are very interesting to you, sometimes they show up and they're just ridiculous and
really difficult to play against.
I mean, they're on an absurd win streak in their region.
Yes, they're sometimes they just don't show up at all.
No, this they're like, quote unquote, first international LAN as well.
So that that'll be.
Interesting to see how they get on against the NIP.
BC game versus pain is also on the stream.
That's on our stream.
Yes. Sorry.
I got those the wrong way around.
I was just looking at group B where it was all grouped in.
Yes, we got BC game versus pain.
So that'd be fun.
It goes with the simple.
You got scrunk playing well.
We got, you got a simple praise in his team on Twitter too.
So he's really proud of them, which is awesome to see.
But to be fair, like I don't blame him.
Like they nearly put Falcons in OT.
It's a key a suitcase best efforts to stop that from happening.
Electronic on CT side was brilliant on T side a player higher rated than simple the T side was scrunk
Scrunk all right with T side performance
Yeah, that'll be interesting test
Paying it felt like in that game, that's M. A. T. Pyrrha was playing brilliant, but we
had some serious absentees from the other two new additions.
Yeah, which doesn't bode well if one of your new additions is going to go to a store against
simple.
Yeah, true enough.
Hopefully this breather will actually serve as a nice little mental reset break for Liquid
because I feel like they've put themselves in really compromising positions on this CT
side.
And it feels really reminiscent actually of some rounds in Nuke where Liquid for me felt
They were in control quite a lot and then they over its step over extend a little bit get caught up in
And lost in the source choke a little bit
I'd say
Amazing score I look at a lot closer than it is
Brilliant round out of
So that's the clutch
Thrown in there for 3d max
But should these guys be getting to that point, you'd argue maybe not.
If they had of course did all the damage in that previous, they'd have been able to invest.
Ultimate will not have an AWP.
It's Marbsters left wanting with the Famas and a fast play.
A change of tempo with the 3D-Mass and E tickets hold on.
A rule for the first with a trade for a media and Ultimate can't find anything on the rifle.
They're just ready for his swing, right?
They're looking for that response and a mini comes up with a contact on towards Long.
Oh, he's been playing a pretty damn good game, but can't make it to Malty.
Bomb goes into the side door. It's his fast push up from B from Marbs,
and it does feel like he wants to get involved.
Shoes in towards Library. Marbs spotted out, and I feel like that spells the end of this round.
I'm giving this a look in a re-smoke on Demoto, surely. That makes his a whole lot more tricky.
I'm just looking to start your lanyard, scaling into his town to kill, but now it's just 10
on 5, so you turn neither can Shiwi, just tux back to site, complete his quad kill, and
walks away unscathed.
Good tempo in that round from 3D Max. Especially after a little bit of an extended course.
Liquid from the best ninder as much as they can, but to go from fast hit, expected as you say.
I really like the idea of this retake from Shuri and Malb's.
Probably putting close by Shuri, they smoke off the pit and they know that's the position that's been spotted because Malb's got shot at.
And then you try and isolate the site player. So it was the right idea.
Just didn't quite work out the manner that Liquid had hoped for. There's the suit of finally arriving.
The 3D events, and yet again, 10 polis to be shifting.
Three players though are here for Liquid on B.
Pistols to keep them at bay.
I might find Khashili.
Some more smokes that could be deployed.
There's one of that molly.
You do feel pretty committed into this.
Don't have that lurk to give them a bailout towards A.
I just want to group and go there to gather up.
There's another smoke coming out.
We're hoping that this replenishment of this smoke will sell the idea that they don't have lots of bodies here
But maybe it's just one plan
Now there's a team kill in the mix that helps out affairs allows mouse to step through get a dog
And then the swing comes out.
Shui just about gets Maka needed to find that.
And again, it's X-Size left into the one on two.
I don't think he's ready for how fast this pushup banana comes.
Bomb goes down.
He's been allowed time to get into the post line,
and AK potentially to be scooped up by one of these retakers.
And Naph will pick that one up.
And in fact, a second for Ultimate, that one's missing bullets.
He needs to find these fights. First comes his way. Time on his side, not a kick in the
stomach. Now it's time for the fourth exercise. Steps out. It's another 1v2 from Exercise to
get 3D Max their fifth. Yeah, unbelievable play. Another quad kill from Exercise as well.
And that was even with a team kill in the mix for 3D Max. You really can see those
Smallies that are going to do a little bit of damage, but Marks actually gets some really safe, packet space over towards top oranges.
And he really just feels that that's going to be the round back in, the lick with the egg and the win, one of these half by moments.
The rotation was really good, but I love that position out of exercise.
He goes in towards dark, and he thinks, actually, if I go in towards New Fox, I can choose which angle I go into, and that's everything.
rather than him having the fights come to him he takes the fights on his time
Ultimate will also do the same in banana lucky forms early
And the map for later
At least a good start to this round off the aggressive play into wards B
Now if you think the map starts to take some space out of wards long
problem for them is going to be that bomb keep your eyes on him it's all the way back
down towards T spawn
And ultimately, she's picking up way as Gabby looks to try and punish him, and he's able to catch him.
Molly, you're upset.
Exercise is running all the way back to get that bomb, but it doesn't feel like there's a way back into this round.
And on that left,
they're very closed in looking map, and you can see already Exercise just setting out to hold onto his AK,
said this will be liquid getting for. Oh, Naph's time is really good as well.
I don't think, yeah, you're ever going to be anticipating him here.
Will be removed, but I mean the job's done, but for liquid. Much better response here.
They're the ones that take the initiative and I feel like that's something that's really been
lacking early for this CT side of liquid. 3D Max has been actually been given a lot of respect,
a lot of map control early, so what does ultimate do? It immediately gets the AWP, immediately takes contact.
Good round out of ultimates, there's rotations perfectly in time.
There's 3DMatch trying to take that tempo up long.
That's the gap that Liquid knew about, and prevented from being exploited.
They're still hanging on, they're still in the game, and that's important.
not letting the occasion get the best of them. We've had previous just eight four halves for
both Liquid and 3D Max on Nuke and Dust2 respectively. Irwin and Ferno looks to be a much closer
affair as Liquid take a time out to understand how important this round is.
Great to get that moment out, ultimately. I think you had one kill going into that round,
maybe two. Yeah, two, and then ends up getting a nice double. Getting active with that AWP
essential on the CT side
And a breaking point round the 3d max liquid have a good opportunity here
To scale into six if they can get this one
And you must be a necessity
He's always put 3D Max on the brink of having to finish first, the 3D Max that have always
overwhelmed.
Good utility.
It's all banana.
He was better flashbang.
Out of Macca.
They know that Shui stuck in the corner.
He needs to try and escape, but instead, he'll just stand his ground.
Awesome double.
Out of Shui.
Allegiant now step in.
Lots of NATO.
Let 3D Max know that he's that third player.
third element on B. I'm afraid he maxed out. I'm going to take that withdraw. They're going
to leave. Exercise has to clear this corner, but why would you expect that here? Brilliant
angle. And he can now smoke off top bracket. This looks really good for liquid. That smoke's
a bit messy, but now Nassary positioned. Let me set up to deal with this play. Rushbang
hits it and gets caught. Oh no, that's allowed them in. Smoked to go down the suit with a
plant, it fell enough, it got everything. If you just stayed inside it'd be fine. That smokes
miss them all. Maka takes a whole lot of damage. Lee starts to move up. Maka on the headshot line
with low HP feels necessary. He's actually...
Oh.
He's a good past.
This is a great double, out of shooting, and with NAF getting the frag, right near an exercise, and dropping the smokey fingers all said and done, but earlier in the game, it's a flashbang forward, and NAF tries to get into a safe angle in pit, and gets caught on the cross, you could argue that you maybe could have just stood on default.
We could have played a little bit back here, and we could have had a retake instead.
It is the losing option for the CTs.
Osmo now steps forward and he wants to get an opening kill and won't be given one,
and instead all the attention put forward by Grenade, 3D Max looks to pop on towards A.
The bad news for them is that three players are here.
That's a decent set up now.
Contact, and gets the kills.
Alongside being sure you don't fall in the meanwhile.
But, NAF is playing up the performance.
Always makes it three.
Goddamn it, sure have been confirmed in eight.
Not gonna be on the mark.
Besides, in a very tricky spot,
you start this smoke,
and that's gonna come over,
and it's gonna scale ahead of it.
Now time to map out and nothing you can do, Maas comes through with a great headshot and Liquid off the back of NaF's hull this time to find success.
So much damage being put forward by NaF in that round. Just able to swing on a pivot, get the kill on the player, jumping out of the apartment, even dink him for good measure and good step in from Maub's just ahead of that utility.
This time they're the ones that just disrupt 3D Max and their plans.
And this is as good as it comes to a full eco for 3D Max.
A couple of Galils.
Defaults, tank lines and armor.
The scale of fucking Impimala.
The boost up of his shield.
The shielding.
And once again takes the contact.
Loads of range.
All the builds are secure.
You said that six felt necessary.
It's all but confirmed now.
Unless liquid, the calamitous ends to round 12, but that feels incredibly unlikely given the position.
Now you're decimated in banana.
Grabbing left on half HP.
And you've got no way out.
Oh, enough just to see it's face with the smoke.
Guess we're killing the high HP player.
four gravity, a lady starts to step forward and the back side comes through as a liquid.
It's high stuff at the half six to six, even setting going into the second half of this
elimination match.
It's so wild because actually you feel like liquid could have handled a lot more, that
they really could have done.
was two clutches from exercise in this. You had the the naff catch out as he crosses towards
pit that could definitely gone the other way. There's a lot of moments in this for for liquid
but 3d max they hold on. They have that clutch potential. Exercise is stepped up in such a
big way here on this decided map that's exactly what 3d max needed.
Maybe we'll just Biden this time for Inferno, Liquid now swap over to this T side.
Good news for Liquid is that their stats are similar.
We can see that they're weaker here for 3D Max.
They'll be struggling as of late.
So maybe a pistol will chance to generate momentum, a way in for 3D Max to put even more pressure here on Liquid.
here on Liquid, one half left of Counter-Strike for either 3D Max or Liquid left in this tournament.
Loser goes home, winner, a date with the Mongols.
That's a hunt day.
The grid's set back, waiting for the aggression.
Doesn't come immediately, so now they can start to take their space.
It's triple set up on B, like he's got a flashbang, so hoping they can mit and force these players
off half wall
and then making counter play
but they could, I think they're not interested in this
they threw the smoke out towards long
and they just want to move straight
into this bomb site, they've got a molotov
there's going to be a very fast flank
that's going to be something to be concerned about
Molly in point switch
that's going to cause a headache that's inside
and now gravity is falling
it's going to slide swings through the flames
and you still find suit
I really rate that from 3D Max though. Like, how quick they are on the flanker as you mentioned. They just try and take their timing, but unfortunately enough, Liquid have put themselves in towards pit and mini pit, Miles just steps out.
Lucky you can't win this now that there's no kit.
He's gonna walk over, trying to lose maybe grand one or on the way out.
He hasn't got any kevlar, so he might as well.
Can't find Nath, we'll get that pistol.
Fair play for our next assignment.
Still get two kills, that could have been the way forward from what was otherwise,
is a really great take out of Liquid in this A-form sight.
That's awesome.
I nearly found that third.
It's timing on it's great for Liquid just as that player steps into the apartment.
That's when Nath strikes.
It's going to be the fourth five.
We get the mag six.
Six seven.
Six seven.
both the scoreline and the number on the board
I knew there'd be 6-7 somewhere
for the observer to find
there always is
maybe you least expect it 6-7 appears
of course by you, I'm treating you as
as I'm trying to lock back in
Exercise has got the max 7 over in apps.
The suit is in the middle of the pool.
Five foot shooting.
World best team. Bails out Marbs.
There's still two of them here.
Oh, lucky.
Oh, full stop.
But it doesn't matter.
Gravity tries to spray back with the MP9,
but can only hold on for one.
Really good trace.
Yet again, out of liquid.
3v2.
Player of Vantage.
Puffer smoke put up in the face of Maka
and this bomb can now go down.
He's going to flash through.
He's going to try and be a difference maker,
the league, bales out ultimate,
ultimate even gets off the bomb just in case and now this max seven might upgrade and evolve to a galeel or
I remind I thought maybe a lead to step into his top banana instead it doesn't happen exercise with grab
thank Galeel and see you later alligator he's going to go and save
I thought what I was saying from Nick right here reminds me a lot of what 3D Maxx we're looking like it's very packing
It's just very forcing the fight on Bermuda and just bursting through
Looks good for a second when 3d max get that kill from lucky from sandbags, but it's just yeah the constant
Barrage of bullets through the smoke then bodies follow
Two round lead and three
Saved a little the liquid will start to run away with the half it feels
Yeah, this is very reminiscent as well of Dust2T aside from Liquid, just really looking
to go quickly to gain this control. Never looks to be in doubt, these are much better
trades coming out of Liquid as well when it comes to Sentry Path in. This is Pistol,
So, horse conversion, you imagine, from Liquid's, but it says 96 up now, it's got the MP5.
Looking to make some money.
What's the fun angle?
MP5?
Said he's saying to leave, but flashbang.
Hello?
That's the galil now noted.
You just go B. You know the hero rifles here, you just leave.
you imagine the pistols are also gonna be with the rifle because why would they
just leave him solo so yeah this is this is good this is this is the the
right decision here from liquid not taking any chances smoke goes out from
lucky they might just disrespect it with the nape break
I'm going to just break human names and then just to get ahead of them.
There's a squad coming through in the middle.
It's not going to get spotted out.
Yeah, just to get some MP5 action.
They just don't need to get caught up in this and this is a really nice withdrawal out of liquidity.
you don't want to then change your plan right at the end here you just need to
go into being
maybe to catch off mobs and he is able to that's a nice shot
that's the kind of man of ulti when we get that trade
and i'll be bomb planted that would now be
Locking in line.
They set themselves fire after the A.
Re-think it and reshuffle the structure here for 3D Max.
Now going into the personal gun V-Gun.
I'm interested to see what the banana control looks like.
Nice shot out of the ledge.
Does he get some confidence kills?
They're good, they're definitely in the front foot for now.
It's not going to be the end, no.
That's not going to be the end, so again, it's just this little save to back to that
round.
We'll get the Maka AWP.
The Maks take a time out there.
Everything is resting on this round for them.
Still got the MP5 on now, I mean, I guess you're not going to get rid of it.
I'm not going to drop an AK, you know, who wants to keep money for another AWP later
on.
I'm not an AK in them four.
That's a FAMAS form of suit up.
I'm a good favourite with the directory to take this.
No cock-ups allowed.
I cannot go for an LP here in towards top of an armistice.
Out of liquid. Lucky, affected by the flames. Then the Nade will just land on his head. He headbutts it away.
Oh, barely. Survive.
And this is very worrying. Mackie then walks over with the AWP. It's a cache of utility on the floor for Lucky.
He was supposed to be this solo player. Instead, it is liquid with a solo conquest in towards this V bomb site.
Back if you're only now drop utility, behind this smoke, Exos has got rid of now.
That nade, oh that second one does a lot, but the first one did absolutely nothing.
Waste my ghost down.
My chief plays coming out some banana later on.
Molly, I'm gonna play at least too much, but you still don't want to stick around, you'll fall back.
I'll tell you what, Alegion's been having a really rough go of it. This event, I mean it's been the best of one and the best of three, right?
I mean dust to passenger here on Inferno. That is the most
Incredible amount of impact and he just had all series long immediate step out into was banana
But then he doesn't leave shooie alone. He retakes back into was the bomb say he knows that the threat is gonna be in
Towards CT finds that off angle in at first oranges gives liquid double digits
It gives them such a good opportunity to try and put this beyond all reasonable doubt and try and send
3d max home maca has an awp look at the contrasting back three max seven yet again for exercise
Maca tells you there's a lot of presence here in the apartments
Okay, just spies off his all
And if he tends to rotate off that that's why he showed it was there wanted to make them go L slap
Yeah, but they've heard these 5.7s rattle off and they might be thinking it's a stack.
They'd be right. There is a stack, but the bombsite that they are walking into is not vulnerable
And you've got this setup with the mag 7
MP9
Sharp shot out of naff. Maka gets a trade
In but at least that's forward for almost center. They know the AWP is here and Maka needs to combat orb and try and fight
Will not be removed from the bombsite until maybe it's just too late look at the HP
Maybe this could sound lucky. He could rotate in at long. It is being held for his go try and take his timing
But now they know he's both here. Headshot angry has to be so precise
It'll be a lead that delivers the kill in blow. It's so close for 3d max
But it's not enough and finally for team liquid the clutches. They're going their way
Yeah, Macca has that. Sure AWP. It's in the midst exactly where it needs to be. It's getting all the surprise
Can you start to believe it's gonna be a hotline?
You can't quite hit that big shot onto Shuey.
He's gonna take that hit, he's too close.
You can see how far that shot was too.
It seals just past him.
And that would have made him in all the difference.
But one man can't be all the difference.
That's the situation here.
For Liquid, they have four leading the charge for them.
And it's only two that are going toe to toe on the 3D Max side.
We can see that reflected in this scoreboard.
Team Liquid rounds away now from eliminating 3D Max.
It's really tricky for 3D Max.
We came into the series and we actually came into this map of Inferno Preface in how,
for Liquid, when one player does well, the others struggle to keep up.
That is exactly what's happening for 3D Max in this series, lucky unbelievable, on Dust2.
Where is he? Like, macro and exercise.
We're playing really well, Mac has been consistent all throughout this series, exercise.
I like this game a lot, for map 1 and map 2.
Now he's stepping up when his team needs him, but gravity, who was exemplary on new?
You get my point.
I've been so impressed with the individual level as well, out of Shui, both in-game leaders.
They're really trying to will their team over the line here, but it's liquid that's coming out on top, it's liquid that's on fire, it's 3D Max by the way, without a round in the second half, they've not got one yet on this T side, CT sorry.
Yeah, this is a 3d max that was in the grand final of the last tsc two championships
And the minds be going out gotta win this time around
The cash of names here and a good stack of players this could still get very difficult
Down the fight go forward and all these even with all the util damage
Another H2 goes over, and...
...Elige is about dodging.
Still a player advantage, Elige gets given the AWP, and...
...I think they might just commit into this.
And they'd be right to do so.
Elige has been the grenade drain in this round.
He's absorbed them all up for the liquid, so three players are still healthy.
20 seconds.
Get into the bomb site. Shouldn't be an issue on paper. They just need to trade out buckets.
Reminds me of the killer, not affected by the flashbang, but the spray.
It's wayward. Mac has found one through the smoke, though.
They can't keep up the fire. They can plant it, and that will punch in the digits.
This certainly should be around it. You feel like they're going to go for.
Mac is going to be in the room and be here with exercise, but Elige holds the angle.
What does Mac's timing look like? He doesn't have a kit unless there's one on site.
site. He needs to be that difference maker. Will Elish hear him? Will the penny drop not yet?
And he was last known and over towards CT. Elish gives it a cursory glance at the time. It is
really the limited factor here. Scoops up a kit immediately. Will Maka and Nath just needs to
tap. Nath just needs to wait for him to end it. Is Maka and Nath will lock it in. He's that reliable
beacon of hope for Liquid and they all hit six series points. And now, 3D Max needs to win,
not once, not twice, but six times over.
That's something that they've been unable to do yet in this second.
You can see the idea for a map in the other unit a few more seconds, really, to know if that works.
I feel like they've had sort of brilliant setup.
They're throwing all these names, they were doing so much damage
and they just contact forward at the same time
and both of those players just get punished for it.
Six chances to close.
Four famisers to do with here.
I see there's got the opening pick.
I've got a player there.
I feel there's been a feature piece on these maps, just chugging along.
It opens up this round with a B start.
You know that works out a lot better for the banana to try out 3d max
That's gonna send liquid
Into a frantic dash towards this a bomb site
Gravity will also maneuver his way forward. This is gonna be contact all the way around the world through long
Gravity as you get caught on this time
We'll make it up on towards the box good trade out a nap. There's still two players here on site exercise a macket
will just tap down and patiently buy their time.
That's the bomb also dropped over at long.
They need to focus on his opportunity and his position,
but ultimate will catch up the suitor.
Is that the pathway?
No, instead they're going to keep going
into what they say bombsite.
Everyone is here for 3D Max.
Ultimate still finds one, but as mentioned,
there's just too many players.
2D2 and the swing is great.
Cut of exercise on Macca.
3D Max will not relent.
They will keep themselves in the fight for at least one more.
The reason they're here is they have the confirmation that one player's low from that fight on apps, right?
Maca got brought down to low HP. They think, okay, let's just commit to this. We've got this space.
There might be something to be done here.
It doesn't work out. Nice try. I'm just going to put the damage out towards Long.
Pretty nice kick out. The first CT round, it comes far too late, it feels.
And the first of so many required.
at least going to this next of two tech nines and kill him he's removed
give me that's burst
mobs has just dropped his flashbangs all ready to take the top bracket space
so this is going to be weird now because how do you get out safely
if you're liquid you just got to throw your bodies at the problem that smoke might be the welcome
invitation instead it is going to push them back look at how far advanced lucky is it isn't towards
banana. This should be under control for 3D Max. Oh yeah, especially with this reposition
out of liquid. It looks like the bomb's having banana.
Wherever they go, it's going to be tricky. It has some control in towards middles. It
looks like they start making moves in that direction, but Makis here.
Ashburn's good, gets him off the line. He looks to re-peak as to his detriment, Aleish.
Oh, and now it's asked to feel very tight on this bomb site.
A bit of space off it up, a flashbang over the top to allow a peek out towards Longnath.
This lurk is everything, hits the headshot, but it's through the wall.
The exercise just tucks his head down, there's this push up from Lucky in towards Shortnath.
I think they just can't be assuming that the only player there is exercising pit. And they
certainly weren't because otherwise they would have been pushing it. So I think they're just
a little bit scared to get in. It was really nice entry out of the lead. I think they were
also just a little bit indecisive about where they wanted to end that round. Everyone walks
back down mids and everyone walks back up mids it's it's very much half in half out there was
never any real commitment and that's evidenced by the fact that when they get the pick onto maca
they then don't swing immediately especially off the back of the contact out of naff one more time
out taken by liquid that was the haul in that was the four spy pretty maxi given the luxury of an
eco and this game it's not scary yet for liquid so they are losing a little bit of grip
of
the
death
of
death
of
I have all the players you didn't want to die on that cross, it's the colour of the
bomb.
Well, I don't think they're getting into a bomb site.
No, I don't either.
I'll just push down middle, so he'll be able to move up behind.
Knack is on the fine line to watch the long cross, and...
Let's see one step over. In fact, this is the chance, too.
here we go, just set up, looking to hold just about, no chance for a bomb plant, so one kill
lucky, can you get that rifle, that would be nice but no, his teammate doesn't help him out by throwing it over to him
it's actually so impressive looking, when we go back into the HUD, right, look at the kills for 3D max
max and then and then look at the kills for the liquid look at how many more kills liquid have
got in this game and yet this is starting to get a little bit touch and go it is a stark difference
that's a nice what texture kills
that's enough i'm like uh feeling emboldened for the peak
I don't see anything though.
I don't know if there's a timer on that.
Let's see if it'll fall back.
Then we get a three lean towards B.
That's not liquid.
We'll come to face it shortly.
This is the contestant or is this just the plant of the feet for 3D Max?
It's bait and switch.
There's actually lots of bait and switches.
Put the smoke.
We've seen the trade-out of the lead, it's brilliant but gravity holds on.
Full blind, he'll find the third and Shuey's dropped to the floor.
extra player for 3D max enough to hold back liquid right at the pass in top banana.
It's Naph on this lurk again. He goes toe to toe with exercise.
Ultima just lies in wait. Everyone rotates away from B.
And that's exactly where Ultima is walking.
This is going to be a retake at the bare minimum.
And this could be the chance that liquid needed.
Oh, but he's gonna announce it.
Another one is out.
No, he looks the wrong way!
Oh, that's devastating.
He heard the player pushing down middle,
and he ran off the shooting,
he cashed him out, and, well, maybe ultimate.
7 HP in 10 seconds.
At least get another kill, but not the round.
They double digits for 3D Max Ultimate.
Let's make sure he doesn't go down
You can see the way they were putting that round together
That's so lucky for now, he's not expecting the second play about gravity is holding the entire time
What a sequence it kills from gravity as well because he really keeps 3d matching that in that context
I think about this on Inferno actually, Gravity's had a 4k, Masuta's had a 4k, Exxon's had a 4k.
Everyone's stepping up in big ways, that is not the smoke you want if you're liquid.
And what was 12, 6 is now 12, 10. And they're choking.
They're struggling to close.
We're gonna get every round played. Remarkable.
Good push out onto Masito with the Molly.
We have so much more work to be done.
I'm just going to make those moves over towards A, the rotations already start to wake their
way over, third player, I think Graffy's going to move into site, Matt has got long, all
bases are covered on A.
When was the last time Liquid went B, a genuine question, it feels like it has been an incredible
long time.
A way you've just got utility consistently. I mean, like he doesn't even have a smoke on B right now.
And yet they're so comfortable and confident that he's gonna be at this A bombsite.
And yet again, 3D Max, they work it out.
Flash Bank thrown in counter by Exercise, and he's doing his best to sell the idea that
everyone's here, no one's in close, and it might even matter.
Gravity, this third element not even baited in.
Finally, announces his arrival.
the team. Liquid keep going A
and they keep getting shut down
from 3D Max. They were on the
brink of despair, and now this
could be catastrophic for team
liquid.
Excess and brilliant has any
over here on the day bombsite
and he does a lot of work.
Just playing picture perfection.
more to force it to overtime. These are extremely limited, it all comes down to this. Can Liquid
do this in regulation? Can they steal it again? It felt like it was
destined for overtime but on nuke it wasn't, Liquid were able to close it. Can they do
the same on Inferno after this drought of rounds? That's the difference, you have to
You dig so deep, if you team liquid you feel like you've done all the hard work.
And now reality starts to set in.
Did ask when was the last time they went B.
They're gonna do it right here.
Right now it feels like it, especially with this setup over towards top brackets being put forward here.
By 3D Max, this would be the best possible moment to go B.
Will it be delivering out instead? It is just a swing.
That flashbang, oh, it doesn't help!
Gravity's able to last bullet headshot ultimate and that's the bomb drop.
I don't think he knew too much about that, but Liquid are now stuck in No Man's Land.
This is so uncomfortable for him.
No, I'm just gonna be tucked in.
Gonna re-smoke lands on beat.
Now, I'm stuck if anything over on A and he's not seeing a single thing.
He might just get caught out as well by Gravity.
There's a timing swing but no it doesn't come he's going to start to move back over to support.
Smoke's going, Maka's not in the site itself.
He swaps the 4th or it's in the centre forward to slow them down.
They start to move and it has to be the commitment.
There's only 20 odd seconds left.
They start to move in.
Lucky.
Tucked first oranges.
They move by a leisure and on to the after takes one.
Shoei gets the kill on the Maka.
That's going to enable this bomb to go down.
And now if this flank is everything,
He gets the kill on Dexter's is and it's on the gravity of Masuda
Chewie tuxing clothes a leash looking to take the contact the hats or play off him
Masuda straight out into the firing line and gravity. It's on to him
Chewie's low
So is he and a leash just harassing from the back lines
It's a massive round from a lesion Chewie in the end to close and liquids scrape through on this final map
They stay alive here at CSA to championships. Perfects adjective perfect adjective scrape through I
Can't believe that it takes that long for them to close the game because right up until that point right up until they hit series point
Liquid are in complete control that that's the best they've looked in all of this series so far
Everyone is firing on all cylinders and then it just goes completely out of whack
Continuously
Walk into the snack bomb site
They don't put enough pressure on both top packets and banana at the same time when they lift into banana
There's always a multi-co-art of 3D maps and that is a heartbreaking way to go out because that wasn't the first time
This has happened in the series. It's not over time on Inferno
It's not over time on Nuke. It is liquid stealing it right at the death in both of those maps to lock themselves
a continuation best of three against the models here today with how brilliant that was especially
against a team like 3D Max that's going to be an incredibly challenging best of three for Liquid
later on 3D Max it's so unfortunate as you mentioned earlier in the broadcast Lucy grand finalists
of the last ASA's championships now exiting at the earliest opportunity.
It's really rough because this was a very closely contested series but locally just in the
And to be fair to you, them in this first half, you've got to remember 3D Max got what, two massive 1B2s coming out from the exercise like they were two very close moments that helped them get it into this 11-13 scoreline.
But tell you what, should we, across this series, unbelievable, fragging, IGL-ing, everything and more, and you've got to give props to a lead. You had a quiet series, really stepped up here on this final map when it mattered most.
the game. The game that 3D Max
needed him to step up and he's
always been so reliable.
Unfortunately, a little bit off
the boil on inferno. But for
liquid, you're right that there
was a loads of clutches in there
for 3D Max in that first half.
This game could have been over
probably 25 30 minutes ago. And
that's what we're talking about.
We're talking about the game
that's been going on for the
last couple of years. And the
last couple of years. And the
last couple of years. And the
last couple of years. And the
25 30 minutes ago if liquid had had their way if they were able to not withstand if able to withstand that pressure
Of 3d max able to win out the rounds that they should have won
But the wow the the round history there from 3d max
They went five in a row
To try and force overtime
Unfortunately cannot do it, but that is not a a strong performance
that. You know, it's a
little bit of a difference from
liquid in that best of three
overall that they're still
looking a little bit
unconvincing.
Especially when they get both
pistols here as well, right?
Even when you factor in those
clutches, it's not quite look as
dominant as maybe it could have
been. So. Trudy Max
commiserations, because yes,
some individuals playing some
I just thought there was just that one or two players that just weren't there and
That was the difference when it came to inferno
You had four players all going neck and neck for
The side of liquid and a leash standing head and shoulders and look at the T side
Look at where you got all the kills like just it's such a contrast between the house for him
Yeah, it's it's really good to see as well
It is really good to see this for for a leech coming back into this liquid team
really struggling. His form's been under scrutiny as well by analysts. So for him to step up
in a big way, for him to really show his experience, grind out this match and drag Team Liquid
on a kick in and screaming over the finish line is incredibly impressive. A really big
commendation to a leech. Yeah, across the series, we've got a 1.29 rating on the T side,
on the CT side, 0.94. So a very kind of big discrepancy between the two halves there.
But honestly, when you have that T half as your final half on Inferno, you're glad that
a leech is doing that on the T side because it just makes all the difference on Inferno.
He got 16 kills on that T side, just a huge standout performance from a leech to get them
over the line. It doesn't get much easier for Liquid. As mentioned, we have Mongols as their next
contender. And that's today as well. So it's going to be a very difficult one for them to be fair.
Mongols having some of their own struggles. So maybe now that we're getting a bit more out of
some of these individuals on Liquid, they could actually really show up there. I hope it's a good
fight. Yeah, potentially. I think it will be a good best of free for Liquid. And I really just
want to give credit to 3D Max quickly, because it wasn't just in this best of free. You really
could argue either way that they deserve more out of that series, but also in their best of one against
MIBR. They were down so many rounds on that CT side, able to come back, put up a resurgence of their
own. Their mentality, I think, shifted. I think that's been the biggest difference between the past
six weeks ago, 3D Max, and what we got at this event in particular. They really were looking to end
their season on a high. I think they can actually be proud of what they did here. I know it's the
last place to finish. I know people will probably clown me for that, but the manner in which they
They lost it wasn't like they got rolled over. I really think we got a lot of consistency out of individuals that weren't just
Masuta. I think there are a lot of good points to take away here for 3D Max as they had to state ranked in about a week or so.
Yeah, we got this sort of late stage resurgence from them. It was just kind of some of that consistency that maybe it is just the fact that they've
just been out of the reps, right? Mentioned they come into this event, you know, not having played in what five weeks was it like quite some
time. So, you know, you are going to have a bit of a cold start there. We definitely
saw Leveth and my BR who have impressed throughout this entire event so far and that was a series
that 3D or map that 3D Max probably should have won, you know, given they almost came back from a
111 half or whatever it was, you know, it's it's remarkable they were able to to do that. So,
I think I definitely still got that within them is just some of that consistency. And I think
part of that is literally just the fact that they haven't been playing the reps recently.
and it just takes a bit of adapting when you come back onto LAN playing all together.
And you know, we saw some good vibes with them and well,
we now pass over to an interviewer who got 3D Max as they sadly exit.
We are feeling as always when we are choking.
We lose so many calls and we pray not enough good to win this kind of match.
What is the situation?
Well, you have mentioned before that your game is still quite secret.
Is that because the long-term wave is causing your state not to increase?
Is that a main cause?
Or is it because of the changes in the commanding unit that didn't get a perfect state?
So, previous interview, you mentioned that recent tournaments,
there are too much, a lot of recent tournaments,
Is it the busy schedule, the main cause of your lack of performance, or is it because
the road changing or the IGL road changing or the roster changing?
No, I don't think anything of what you mentioned, it's the cause of this loss.
We lost because we were not good enough individually and as a team, we just, as I said, we lost
so many e-calls and individually we were not good enough.
About the tournament, we had one month's break without tournament, so we had boot camp, we
We had three days, no excuses for us to be like the other industry, playing a lot, we were full, how to say, we were good in our mental, we were full ready, so it's not the good of this.
Gravity mentioned that there is no excuse. They have prepared a lot of games, and have been in the game for a month.
Overall, they have done their best to make sure that they lose the game. So, they feel that there is no excuse.
Last year, we got a good result.
The top half of the season is about to begin.
And they are in a very bad shape.
What are the changes and plans for the next half of the season?
Last year, 3MX brought the French roster to a new height.
say and first season this year we're coming to an end so what what do you
think what's what's your expectation and for the next season so I don't know
what is happening but that's true that we are less good than we were before
obviously on the result but we are still the same team to be honest it's not the
role-changing that market the IG or whatever I think we can still be good
It's just in our mind we need to step up and individually everyone has to step up in the team.
We have to work hard on that.
I think we are still the same Sandimax.
There is no big change.
There is no excuse to say that Maka will go back to Zhihui and there will be some too big impact.
They just say that everyone has to do their best to develop.
Everyone has to make a contribution and try to come back to their peak and make progress.
I hope that they can show you the last words to the fans of Gravity.
So good luck to you and any words to the fans who support you at home or online.
Thank you to the Chinese fans. They are always very nice with us. We are kind and always there in the tournament cheering for everyone.
It was very nice. And thanks also for the French community and sorry in the same time.
We fucked up recently. We didn't qualify to the Major and now we do this here.
So really sorry. We just work harder. I don't know what else to say.
Thank you. Appreciate it.
Thank you to all the Chinese fans and Chinese fans who supported us before the movie.
And also to the fans of the French local capital, they said they were very sorry.
We couldn't get to the Cologne Major.
Today, we're also trying to help the CAC.
We're very sorry to our fans.
They'll keep working hard and try to get back.
Thank you for watching our interview.
Let's have a rest and see you later.
to work from within and come back stronger. And I do believe it. And it is true. Like
at least they know that that is the case. And I really do think the next season, hopefully
we get a new renewed 3D Max.
Yeah. And it could well have easily have been team liquid standing in his position, right?
That's how close this series was. So commiserations to 3D Max. Unfortunately, they're running
here and, uh, well, we can take a look at where this bracket is now playing out team
the next elimination game. This
is Mongols that's coming up
later on today. So it's a
tricky run here as soon as you
go off into this lower bracket
does not get easy. No, it
doesn't whatsoever. Now we go
to group pain. We shift our
attention over here because I
just see mouse progress just
about against NRG. There's one
more game in that lower bracket
first round that we need to
to go. So, I'm going to go
out here on the B stream. BC
game will take on pain and
other be a really interesting
best of three pain looked
pretty okay yesterday, but
M 80 were too much to.
Handle and for BC game, they
nearly beat Valkyrie. So BC
game are incredibly good
form and pain who come off a
really good showing. I am
signs from both teams in different respects. I think pain definitely came in a little cold
after the Atlanta highs. So we'll see how they play against BC game that best of three
coming up after this. She said she loves you, but she can't love me, but I love you.
I won't play Wendo anymore.
What's going on?
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to make sure that you have
the elimination match here. And
This time it's between BC game
and pain. Both of these teams
didn't want to be in this
position. BC Game nearly won in
this position. As they were
that's what we're doing. It's
really inspiring for pain. It
was really touching go all
throughout. As you mentioned,
Lucy right before we sort went
to this extended break. It was
period or nothing for pain, and
they need to really step up in a
consistent way, and you feel like
they've got a good opportunity
here considering the PC. Every
play was scrunk. Yeah, you think
so. But again, as you mentioned
that opening in his falcons. I
think that's built a lot of
incredibly and of course we've got simple here right like it just goes out saying there's a
lot of reasons to get excited for this series we get dusty we already seen this game play this map
and look very good on it thanks to that electronic masterclass a new bus coming through for pain I
think that's a bit of a punish pick I would say getting into that one and then mirage the decider
which uh that's also one that basically I guess they just don't have that many reps they've got a
very hot top levy top heavy
map pull at the moment it feels
really shallow and I wondered
where that band would go out of
BC game and it makes sense for
this band especially in this
series. So yeah, it's it's one
of those were actually get
dust to and you get mirage in
this V so like these are really
good simple electronic
send zoo maps which I think
are going to help out BC game
quite a bit for pain. It's a
similar story that really good
maps for for Peria BSM can put
you can put up a lot of
meaningful impacts. And I take
a look at this game. And the
only thing I'm thinking is what
we saw yesterday out of the SM
on Mirage is just please don't
overextend. There's going to be
a lot of opportunities in the
in this series where. For BC
game pain. The game can get
really scrappy, and it's just
about how you manage that if
have a fight with BC game. I'd
argue, no, you don't. I think
you just want to play your
fundamental camp strike. I think
you just want to just put your
best foot forwards and outclass
BC game. Yeah, and you think
that when you kind of look at
this matchup outside of you
ignore the performance and pain
yesterday, you'd be just heavily
favoring them coming in. This is
based on their recent
performances based on the amount
of tier one experience that
that this squad has had a recent, but it's not. They won, no, that's a concern.
Run, go down first, save. There we go. That's the way to announce yourself.
Electronic answers back in, well, then best VSM. So it is the trades back from Electronic.
There's going to be another Dusty Masterclass from Electronic.
We'll see. Pir is on the quick flank, and he actually isn't scaling in towards long.
He's looking to pen them in. So VC game are completely contained. They have to go now
and progress over towards this bomb site or leave immediately but I think leaving is now out of the
question because Irra and Snow just set themselves up a multi-layered when it comes to the elevation
simple just re-clears long but this period angle is gross decision I think we need to get
game realise they have to go in towards this site.
Yeah, they'll just walk in. See we'll have this fast flank.
Question is when this period starts to move. Good molly, that's going to allow this space to come through.
There is an age destined for electronics. That's going to do a decent chunk of damage, yeah.
Fifty-eight and then the follow-through as well. It's the double set.
the players. You're going to
have to get them into the player
advantage. Now this long fight
starts to come to an end is
just simple. But I say just
simple course. Who else would
you want in this position clutch
to close the pistol simple
stuff things with the bad. He's
so good in the clutch. He knows
exactly what he needs to do in
this moment. You understand the
snow is in towards CT. You know,
period's been dinked out long. You
to do. It's brilliant. It's an
eight at a simple and electronic
and BC game kick off the pistol
with the best possible way
because that was a free V five
that was safe on the double
kill instantaneously and able
to wrestle back that control.
It's a brilliant start. It's
exactly what you want at your
star players. Zero on the scout
of the force. It's funny. It's
actually not safe on either one
of these snipers because he
gets it a shot and also got
the smoke and snow tries to
He goes, he's able to get over his shrug and craze, he's simple, can't hold on, and
Painter gonna reply immediately, that's the bomb dropped in top middle.
You have to taste the allotronic medicine back the other way, right?
Just aggression up from top middle, completely undoing them.
Oh, period of timing.
Senzu, can get the bat up yet, the problem's gonna be the bomb, of course.
hurt in my seat so Kenzie no longer has that timing and in fact here comes the tag and there's the bag
the big bag from Big Zera electronic into the one on four has to clear every one of these angles
and we'll get this first kill but we'll leave some on one HP so it doesn't feel too great for
his chances and if you're electronic you might just want to save this AK if you can which
It might be a very drawn out 40 seconds.
It might just be allowed it. There isn't anyone actually on A side itself, which is somewhat surprising given
the bombers aren't in their grasp, but they are watching the cross.
So Payne immediately answer back after losing the pistol to Simple's clutch.
And this is where the style mismatch is going to come in as well here for Payne and BC game.
Pain always going to be on the front foot.
Always going to be looking to disrupt what BC game wants to do.
And that can be incredibly tricky, especially when you're playing discussed.
You're playing with a standing thumbs up.
For safe.
Get his job well.
But yeah, this is going to be the difficulty.
It's how much aggression do you hold for if you're BC game?
And then at any moment, Pain can just withdraw.
They can just play a default round and you're left waiting.
And that means reduced time on the clock.
It could be a really tricky style to play against, especially on the CT side, because it's just going to be so intrusive.
Let's see, it's an electric AK, and the rest is feeling a little bit more weakened.
Well, the smoke's in the middle from the T side just to get this space, I think, yeah.
So we wanted to allow this curl forward.
A real quiet start to the map after this smoke.
It's a little safe race to silence, a little spam.
And then you've got this very aggro position from Snow.
Because there is trying to fake out that someone's not close to all by dropping all of this
you. You can see that. It's
just a couple of frags. It's
pain. It's a little bit dicey
there for pain because you
start to think that. Period
could be caught off guard here.
Isolated on this big bombsite,
especially because they're
in snow, taking a lot of
contact in some words middle,
but bigger zero doesn't
and snow taking a lot of contact in towards middle, but bigger zero does his job brilliantly.
He baits in period. Period only gets one kill in all of that. It's bigger zero with a double.
It's snow getting off to a good start as well as the AWP are safe.
As you can acquire the sniper in this map, it's just a deagle.
time from Senzu. They should be paying getting off to a 3-1 start. Trying to put that cart
chest in the rear view mirror. They look pretty good so far at doing so. It's safe. It gets
excited. We're going to swing with Biguzera. They should just be the clean up now and it
absolutely will be. That's free for paying. That's not enough money for simple to get
will be 4 AKs for BC game.
Nice keep that one clean as well,
they can build up their bank.
Good to see safe after a good start.
Mentioned here is that play that was completely really absent
out so like one round on mirage.
It felt so yesterday.
with simple looming on the other side you know you need your ult to be showing up
we're gonna get a big fight in towards middle again a push up
they're about to swing on to them and oh my god they don't get a kill
finally simple actually but it's immediately silenced crazy that's one
but say pushes up from long I don't know how that set up doesn't work it feels
like the teas are ready for it and they crumble. They didn't flash. It's so common just to
get a flashbang play there out of BC game and they didn't throw any PC utility. So you're
completely undefended. And this double setup can just work. You've got a player that's
crouching and it's so difficult then to translate the spray. It's just brilliant work out of
pain. It's another repush. It's another aggressive stance. It's the round over within 15 seconds.
It has to tell Simple to chill. Keep things calm. Watch out for the aggression.
Because it's coming. It's always there if you're paying.
Now safe has his AWP.
And simple, opens up with a deagle.
Nice pick to get things started, unfortunately not a rifle that can be recovered.
But it does mean that pain are a man down.
You shoulda go and put this into a hit either through middle or through short immediately.
Good fight back.
Safe, simple.
We'll work his way through middle.
His timing is really good.
Safe is not going to be considering this whatsoever, it's a nice shot.
His weapon is on the floor but it doesn't matter because it's the hand cannon is simple.
That now carves a pathway in towards this V bomb site.
He is undeniable. Biguzera finally lays into rest, but the damage has already been done.
That crazes keeping all the attention of Biguzera as he gets that killing from Catwalk.
It's awesome. Out of the goat. And his BC game getting a second round off the back of their star man.
Yeah, so far that's both rounds being delivered by Simple.
He's already given this a look. He actually does have the kit.
Skrunk's just got a P250. The Molly.
He's upset. Sends you for a second and there's a chance there.
Really started to believe that Bigger Zera was going to bring that one through,
but Sends you closes in simple. With the Decid Eagle,
I hope you're going to see all three of those shots back.
bag. Just some individual
brilliance to get that second round.
Well, I really want to see the third kill on, I think it was Snow.
On that B bomb site.
Got a bigger zero, tries to maybe e-mail words as well, I go for that.
And the Molly was really affecting the player at backside.
I got a little bit scared for a second, but maybe that triple sequence is all in vain.
It is a fast play, now it's a wall's long.
I'm trying to take the space alongside Senzu and it just doesn't work out. Brilliant flashbangs at a safe.
Another 5v3. How many times has it been a 5v3 for pain?
He's still got simple.
He's still got simple.
What can you do?
group up in towards middle safe on the line I do want to take this fight to him
maybe if they can best save they can find a way into this round
there was a chance smoke gets dropped in I think they just want to walk through this
Yeah, you got to make a play like this in this moment
So busy game have found a way to get some space that
Oh
Try and bring something else back in
Everyone falls in the end because there are a massive triple kill round
I mean, it's not like you're
not going to be able to do that
without a round. Can't believe
safety. It's that shot. Yeah,
it's ridiculous out of safe to
be honest with you because you
take a look at the way that
rounds going. I really like the
idea here from BC game. They
don't slow themselves down by
dropping the utility in towards
catwalk electronic jiggles. He
gets safe off the line and then
they just contact push that
smoke. It was the element
surprise. It had to do something
as you say in that situation,
The BC games do have been warped for smoke, gonna try and hit the play, but safe hits the shot.
He's feeling emboldened, double digits.
They're safe already, the seven rounds played, it is a somewhat hero, all for simple.
It's a force fight in short for BC game, but they haven't got all the bits and bobs that they would have liked.
See once again, just put a lot of responsibility on this man's shoulders.
To try and offer up something.
With this AWP, nothing.
has been presented in mid by Paine. It is another Biguzera Snow double layer and in towards mid.
This has been very consistent on the defense.
If I scrunch just giving them whatever they need to make these rounds work,
he'll he'll forgo everything. If it means that Simples got the Orb, Electronics with the AK,
Sends who can still be a threat with the Galil. You enable those three, you can make the investment.
Piriya is going to be tested here hasn't been needed yet.
Here's the hero, Floor Pain, and the opening has to run.
Looks like he'll be called upon again here.
Bigger Zera is going to arrive.
And Piriya, he's found the first Bigger Zera, then steps in, Piriya can't quite make it
another.
The scrum's been removed and electronic's low.
Well, not yet down 20 odd seconds remain and electronic needs to get this bomb over so that the symbol can play the post flood.
We'll see if it's even allowed.
It is being stuck.
And it will go down simple. Put safe in his place.
He's in a re-position. Over towards the tunnel.
It's all as simple. Into the clutch again, but nowhere to go. He just gets overwhelmed by pain.
It's a small micro as well.
Electronic just head down
crouching walking by beyond
that smoke.
Doesn't get affected by the
spam.
He sets simple up and
unfortunately, they just can't
close.
It's really nice from pain.
They make it really suffocating
in that after plant.
They don't give BC game any time
to adjust and they know that
they've got a little bit of
trouble.
plant they don't give BC game any time to adjust and they know that they've got the players to
overwhelm. So they'll do exactly that. Another timeout now being called by Taz.
Does BC game have to consult their notes?
But if you're 100 loss bonus, you can invest a little bit into this, but of course the prioritization
will be getting simple on that sniper getting electronic back on the AK47.
You could hero AK there's something that definitely electronic could do is that he elects for a good little
But pain it feels like they've weathered the storm and bar simple heroics
They're putting up a really concrete defense
Yeah, I mean, it's the two simple triple killers. They're so fun. It's a BC game. These rounds.
An electronic makes something up in here on the side of the decal.
Let's feel like they want to go towards A2 players, sit in long doors, smoke onto the
corner to allow passage.
So we'll get some DC control here, they could potentially just go for a wrap onto A.
Yeah, this feels like a good timing, but also look at the reaction out of pain.
Sensitive, it's nading and it gets smoked off from his teammate, 50 seconds left, safe
needs to go and consider luck. The jump up from big is zero. The smoke's actually not
landed perfectly for pain, but they're still getting all the kills anyway. Simple overrun
by the in-game leader of pain, and there are no shenanigans in the low buy. Everything
under control for the Brazilians.
Yeah, I really thought that that was going to play out a bit differently, though, with
the sort of space that they had and all the threat that was coming through from long,
pain, focus their attention where it needs to be, end up walking away, it's got
phrase that's feeling good simple there's the op again, it's going to get all the tools they
need. Surely been spotted, his players trying to escalate the situation in
towards lower, a break on the smoke we'll get rid of sprung who's yet to find a kill,
this is not the same BC game we saw against Falcons yesterday. Deep smoke for VSM. A flashbang
over the top just for Senzu to peek. VSM will just back out. There's a lot of utility that
doesn't get thrown in these defaults for BC game. There's no molly to, for example,
push the rifle or the AWP off the angle and to ensure that, I don't think that's been
thrown once by BC game. It's just really contact heavy. No bigger zero might have all
of the contacts. It's crazy how it's spotted and the kills collected.
Now it's easy. We've got a little bit worried when people start trying to find you like
that. We'll get out and drop the util. Keep the advantage.
What do you even go from here, snow spots them out.
40 seconds.
Are you going to be route to B or are you just going to call a save at this point?
It feels like it's going to be a save.
Yeah, it will be.
You just don't have any space.
This is really nice from paying it in this round, but they've really been switching up
when they've been getting aggressive.
To be fair they were doing that against M80 yesterday, but it wasn't working out to the same desired effect.
Bigger Zero just brilliantly in this round. 17-5 by the way, Bigger Zero.
Only just noticed that. That's insane.
But he gets one kill, he's out for blinded this time and sends it.
There you'll get the trade back, but it feels like that trade should have come in 40 seconds ago.
Basically, again, we'll just have what they hold, but it is pain with the majority of rounds in this first half.
considering that we've already said that Anubis is a bit of a punish here.
The pain picking into it against BC game, that's too, feels like a necessity,
and quickly it's escaping from you.
So another chance with these big guns and a few things to best around it.
So you're staying relatively active this boost?
Ooh, doesn't quite see him.
Sounds like that head is maybe visible.
Maybe he's just fucking through that corner.
That's the punish they're looking for.
A great kick from Sansi.
Oh, what a nade.
That's a huge nade.
Back onto these players.
He's zero looking to again trying to repair
The round and look at the SM. He's already pushed it in towards long
Zero
Maybe try and catch these players, but it was shrunk that will finally get his first kill in this half
And he gives all the space for BC games to plant on the bomb site pain of so far away
Yeah, they're not even considering the round
This has been a ridiculously fast half the counter strike, by the way, maybe it just comes off the 3D max liquid game we just watched, which was quite slow.
We are already gearing up for the last round of the half after this, and because of that, because you got the money, you just sit here and try and get some damage.
That just comes down to a lot of presents we've seen going in towards middle, and having
no one on each side, because there is the only one that's actually there because of this
deep laundry.
There's not gonna be that many left, a few more here.
I think that's what I can say about you.
That was a good boost as well to get the opening picker on safe.
The first time he's really been punished for that aggression.
It seems he's been relevant but he's not been stand out so far for BC game.
Electronic hasn't
Reproduced the same results as they did against Falcons yesterday
It's a different style of team that they're going up against that. That's the key consideration here
For BC game you always have to be looking over your shoulder to see if there's this extreme push
coming in from pain
You're paying as well. You don't want if possible to allow BC games to get back to back rounds
in the half just to carry that little bit of momentum. Bring that forward with you.
We saw what that could do in that 3D Max versus Liquid games. All it takes is a pistol and
suddenly it's a one round game.
Yeah, I think it's a quickly, quickly change.
This game, that's the most convincing round that they've had so far.
This comes off two good picks and scaling off it.
I feel like we need the technicals. This map is going too quickly.
It's been like 15 minutes since we went live. The first half spin is just rapid. Periods
DC, which is why we've got the issue. We're hopefully trying to get him back as soon as
possible. I'm so impressed with the the monstrous effort at a bigger zero as well.
There's like none of failure really been necessary also plus the requirements because
the in-game leaders just put him on his back.
It's good to see because it was only Pyrrha that was performing on Mirage, it felt so
getting a bit more out of the others, even VSM just chugging along is nice to see.
He was really having difficulties in that opening, best of one.
I was a bit more out of electronic here for BC game after he had such a statement showing
first Falcons.
I've been quite that same electronic thus far here on D2.
Sorry, very interesting, actually, reading some of the, listening to some of the interviews
that have come out around BC Games, Skrunk and Taz have spoke incredibly highly about
Senzu. Skrunk said that he's got a championship mentality. Taz said that he's got a bright
future ahead of him if he keeps working hard and the in-game perspective obviously everyone
knew he was going to be a good player inside the server but outside the server his atmosphere
and that's what BC game really needed. I mean it was really clear when you're
watching sort of the Saw Core and simple electronic come to these events that there was a little bit
of should I say that not not good vibes in the camp and now they think it's enough to
to bring in Senzu, bring in scrunks, he's familiar with the play style of the player,
obviously the tactics being an analyst as well for this team.
For the short term, it feels like an okay fix.
So, really high praise from Senzu and everyone knows what he is capable of and it will be
an adjustment period for him in this team.
I think he will do well providing the BC game also get an in-game leader
Yeah, that would certainly help things a lot wouldn't it I mean you've definitely got plenty of brains in the server
But having it an actual dedicated IGL makes a big difference. Kixen's free
Kixen is free. I
Don't know if it's free free
He's available
We'll see. I've been kind of hoping we'd see no cries, but it's like a limitation on the
amount of stand-ins.
They just want to use scrunking, to be honest. That's what Taz said publicly. Whether that's
true or not, I don't know, but that's what he said.
I was going to say no cries playing official after all the hype last year, you know?
Yeah, that was just a massive wave and it just disappeared instantly, didn't it?
Well, we were set to go live and we aren't just yet, but this is a nice sort of graphic.
What about that CT win percentage for BC game?
Yeah, that's not good.
good. Yeah, that's when they lost to Voka on this map, a PGL book arrest, but it was
to ill will, but then you've got some really good teams of vitality Falcons, the beat nine
a parking on this map. And I think the central area, I think the caliber of opponents I've
in play and it's been very difficult especially from the the life cycle of this team.
8-4 necessity now for BC game was to jump back into the action safe with a
break on the smoke doesn't see anything and so we'll continue this position
incredibly active towards the middoors.
Yeah you can just play off safe can't you?
Though, safe starts to step back, Xerra steps in, flashbang and Snow wants to peek off this
note.
It's a leg shot onto simple season wounded, Molly's not going to upset Snow, it's on
the left hand side but he still has this nice line of sitting in the sense he just walked
straight in, scrunch, follow suit.
It's easy enough for pain to find themselves in a five on three.
Look at him go.
Oh, hello.
What are you up to?
He was looking at simple.
That's.
Oh, dear.
It's like a you've been frame moment.
Tony, you're looking.
You don't need to look at the people that you're talking to.
He was doing the mannequin challenge.
30 seconds.
5v2.
is. Yeah, let's head about that. The better crazy is to try and break into the safe on site. It's
completely alone and because there will continue his hot streak.
That's simple. I mean, yeah, there's unfortunately nothing he can do. Apart from maybe get a
consolation kill. 10 seconds left. What's the A. K. And slow puts him out his misery. That's nine
for paying gaming on the city side of dust to that's been a flat way for that one to end.
What's going on here?
You just stand there with this knife out, looking away from you?
On the beast?
Can't believe it.
Well, a dominant half, for sure, when you consider the fashion that BC Game got their rounds, right?
The pistol 1v3, room simple.
I don't know what you're talking about.
that BC game got their rounds, right?
The pistol, 1v3, room simple.
I mean, I won two at the end, but he also got that 3k with the deagle.
And it was just that pick from Senzu on the boost
and then scaling off a cat kill.
Taz Rally's the truth.
It was his.
that your office is almost really enjoying watching how anime city just get into it.
You've really enjoyed that, I've necessarily tickled you.
Every time I've looked at it, it's just like, what are you doing?
I mean, I know you know exactly what you're talking about, it's just funny.
Yeah.
I'm going to go back to the
first one. All right, let's
focus in this game. They got a
good pistol win race. Safe
sports players and he spotted
electronic as well. But
spot them is one thing. Dealing
with them is another simple
electronic go to pushing force
to fight. That's messy out of
simple electronic can't hold on.
That's a brilliant flash
from period and suddenly the
player advantage is back in
favor of pain. Yeah,
brilliant flash. Just good
counterplay after losing that
to get that second can't quite make it happen, Senzu.
Well, it's got to push through that some success, and then some.
A double kill from Senzu puts into the two on two.
There's a smoking kit for crazy.
It's him and Skrunk.
Yeah.
Three kills combined into the two on two.
And that's going to be a retake on B.
Educate the putty until it's the early pain.
Just guarantee a bomb plant.
He set up in the south front now for snow and instead of moving he's just going to relocate very shortly towards the back box
but he's alone right now. Perrier's gutting out tunnels, deems it clear, and they're taking so long that there's flashes, there's smokes.
They'll put forward in, snow will now spot both of them, runs out of ammo, Perrier then arrives on the team, it's all up to crazy, but Perrier will get rid of both.
just keep on winning that's double digits now. Yeah, nice try from a sensei with that
double kill. Keeps him a chance into it, but it seems that bomb goes down despite all of
that utility. You just feel that in the post plant. Also get position like tunnels control.
So hard to deal with. Snow plays a great position, which is just a perfect distraction
period for Krayer. Probably get to see a bit out of period as well after he just wasn't
a requirement in that first half at all. It's a double digits, four pain. I pissed around
clutch this time. It's a new superior again. PSM looks comfy.
Yeah, all of pain do. So he smiles on their faces and for good reason, really good counter
flash play that flash bang being set up by by Peria. It is exactly what I was speaking
about in that previous gun round, I mean the one, the first gun rounds in that first half
where it, that's such a common flash bang that you throw it's a counter aggression
towards top middle. It's normally part of your default on the T side. That's what BC
game didn't throw.
There's quite a concern actually that the lack of utility they throw just in general
on their defaults.
The BC game looks like they're just trying to contact and just get the most out of their
initially just by taking the gunfights head-on so consistently and they barely went B. It
was very eccentric. Whenever they went mid to B they got shut down by a snow and big
Uziura. Playing taker, another step in the right direction here in this best of three
and Dust2 is quickly escaping from BC game. They need to respond. It's going to be a
force by but if this doesn't land then your next gun round is when you're going to be at 12.
Around the A stream, Lynn Vishen drew first, Vlad vs NIP.
I think that'll be an upset and a half, they've started Nuke strong as well.
Well,
of the hour hyped in a P1 day one, I was like, yeah, and the team's going to be real dark horse here.
Sounds taken to the AWP quite well in the one event we've seen.
So, quite cracking up to be the best showing for them thus far.
There's still plenty of time in that series to bounce back.
I started a 1.83 rating on Dust2. That's pretty incredible. A 2 rating on Teeside?
That's not bad, is it?
One of this will have Tyloo to face later today.
So that's another elimination game.
Tyloo, who could have easily have been sitting
in an upper final tomorrow versus Falcons
had a 1916 loss on overpass and a 1612 loss on each end.
Like just brutal OT losses.
Well, they look so good this event.
And they look good against Mouz.
And then as you say against legacy, like it's really close.
Unfortunately, not quite money in your computer for Peria.
But this point is another disconnect.
So all the players just got the headsets off.
I just can't wait in for Peria to get back in.
Might be actually get to a point in a few minutes, but the tech
force been longer than the first half.
That's how fast it was.
all of those rounds just instantaneous out both BC game and pain. Hopefully, there's
a solution for Perrier in a moment.
get the sense of peace again we're going to force into this next round as well so there's
going to be a lot of hinging on it it's interesting to see the contrast in the mood as well like
is just lean back relaxed. Simple. That just sternly looks to him and starts talking.
That's a really unfortunate as well at the timing of this. I mean, I know you can't obviously plan
tech pauses, but Taz has given this really incredible like motivational rally to come
back on the CT side. The pistol's not gone your way and now you just got to sit and deal with it.
I can't either. No hope there just a reminder of the upcoming games as well. Right. It's
going to be MAT taking on a mouse in the next lower bracket game. I was going to be on the
a string. And on the B string
got Mongols versus liquid. That's
going to be incredibly exciting.
Best of three. A little bit later.
The fourth best of three of the
day. It would be Tyler taking on
the winner of this, as we've just
said, and then whoever wins that
Lynn vision and then I P will go
up against Paris vision. I think
that's very winnable for Lynn
vision. Or an IP.
Sure, you know, it did went out over liquid, but again, that was a flashy, but completely
absent first MIBR, who I think have been maybe the talking point of this event, at least
in my view, is how good they have looked.
Because I think you're kind of expecting Falcons and Legacy when you looked at kind
of the group A bracket to get what they did. I think it's MIBR that have been the biggest
surprise for just how dominant the win over Paris vision was. I think they have a great
chance to beat out bait and potentially get themselves a spot straight into the semis.
Yeah, but they were looking really good. It's really cool to just see the integration of
Clemen LNZ and that Ross. I mean, Sani was unplayable in that best of three against Paris
vision. He was doing everything and more to get them such a comfortable victory there.
You're right. It's an interesting story of Paris vision because it is probably the most
unfiltered and honest insight into a team we've had in quite a while. But I think he
was on a really good job again. These interviews with Dastan and shout to Dastan and James
who I think are incredibly honest when speaking a lot about their team. They also and this
I'm going to plug them because I just think they're really cool, but ParaVision, their YouTube channel, they do like these really like cinema presenting like feature length documentaries on each event, and you get insight into the players.
You can have a look at the team dynamic. It isn't all just cold is what I will say like on the broadcast like the way that Dastan comes across.
was like a serious mode but as soon as the games are over they they definitely have got that camaraderie
but they definitely is it's not all doom and gloom for parry vision from the outside looking in
there are some warm and fuzzy moments it's just not always on display
yeah james kind of continued that tradition after his great vlogs in the past trying to
always been known for those. That's cool that we get that sort of content.
That MAT mouse game is said to be a very interesting one after mouse just about
scraped by versus NRG. That was a bit tighter than I think they expected.
it's a, obviously, lost on day
one to Talu. So if you're interested
to see how they go up against M. A. T., we're not quite ready to get in guys.
So we're going to go to a little break and we come back well,
conclude map one here between pain and BC game.
I
I'm sorry about the delay, but we are here. 10 rounds of pain on dust two, a force by
for BC game. One last stand baby for this team on their map pick.
Yeah, surely. That's a shame because they had the right idea in the round BC game. They
played just one step ahead. They flashed their way in towards lowers that they've got a couple
players already on catwalk just trying to deal with the aggression and snow that does really
good work in towards tunnels. And as mentioned that is all the money gone. Now for BC game,
they'll have one stab at it up against map point where they need to win nine rounds in a row,
which feels very unlikely at this moment in time.
But we'll see what they're made of.
This has just been comprehensive from start to finish from paying
really been an enjoy watching the team work, the aggression,
especially on that CT side.
It was just too much for BC game to bear.
I think they're leading us to your success, 18 frags deep.
I shot from Senti.
It's a good push.
We've got to push out from long.
Oh.
He's not here yet.
He should be ready for the second.
He's seen him.
He's not trying to force to run away.
Oh, go on.
Do it to him, electronic.
Tax in the corner.
Got the P250.
So, on this B bombsite, electronic lies in wait. Surely this gets considered and cleared.
And yes, they double swing on the angle. Now, this guy can come in from pain. And 12. This
round's got written all over it. Poor pain. Spams the smokes. Crazy. They were to get
rid of snow. 3D3. Maybe there's more of a chance in this. Another initially given BC
game credit for it. Yeah you've got no armour on these pistols it's just these two deagles and then
yeah this AK it's been recovered. No Kits, but Senzu's hit another and now maybe there is a chance
VSM. He's touching towards you so then you swing on here man and you can't manage it. Low HP symbol
hits the dig and well there you go. 8 HP between two but it's the death of deagles that come through
in the end. Yeah brilliant from
Senzu. That's really good. We're
also crazy because crazy is the
one that gets the kill on
towards the lurking snow, picks
up the gun, good double swing as
well from Senzu. Crazy. It's so
close that player in towards
Goose. The BC game won't roll
over. It was looking tricky
looking out of sight as soon as
the bomb was planted, but it's
shot shot out of the man alone
from passion away who have
ended their season early BC
game. I hope in that their
season doesn't end immediately
after this best of three that signs of life injected back into this squad
unbelievable round
he'll get this out of what's long but in need and certainly not so direct on him
Second one. Also dodged. Here he is. Flash though. Can't dodge all the util forever.
Scrunk. Gets his second frag and gets long control.
Nice. Simple as an AWP as well. In this one, VSM.
Paul about pushing the issue. Decides against it.
Scrunk is playing the caretaker role and has dropped the Galil out of the map.
So for now, checks middle. Pain. They're going to go for another one of these splits
in towards the A bomb site. Electroch is on such a good angle to shut down this short
portion.
He's still a bit worried as the only one on site itself. So he's going to fall back to
a more passive position. Scrunk. Still out towards Long. He's going to have two players
to contend with. Sensei's gone on a mission, he's pushed all the way up, Skrunk's found
another. A multi-kill from Skrunk, just about literally now, saves up some new forward electronic
steps in, the backstab comes through as well and it's all crumbled. Safe just looks to
back out, hold on to the AK for the next round, PC game clinging on. So keep this one
clean. Yeah, good repositioning towards Long here from Skrunk. Flashbang is perfect to
get rid of the player trying to push in and he just holds his nerve at any ground. That
allows electronic all this space sends it in simple doing the best bigger zero and snow impressions towards the the mid doors over at
CT holding for such a while sends it and just takes his time in
It works like extraordinarily well for PC game
Because now the money is broken
Scoreline starts to look a little bit more favorable now PC game generate a couple of rounds of momentum
I'm making this feel a bit more competitive.
This wreck means that for your stares.
Exactly that useful.
instead has a look around the smoke and be him to find
not safe but that a case he brought down to basically nothing
and some even are my own and these are the players to give it to
yeah I was just thinking that so I've got to juggle it over to snow regardless
I'm still at a noob here from pain
well it's to get simple off the angle but that's the easiest step than done
Nice bait from VSM, so they'll all hit the headshot, no armor, no problem, when Sympaul's not aiming at you.
I'm paying her gonna maybe just try and go for a surge in towards...
The middle of the shrine will cover the orb, instead it's Senzu that steps in, period.
Oh, he's stuck on his teammate's head.
They'll move back with VSM, we'll just walk into the grenades, it should still be fine.
If the BC game period with the AK dropped by sends you crazy then helps out
This mid defense holding for BC games and crazy even looks back to consider safe
Very clean round efficient counter strike out BC game
Yeah, good job from sends a just being proactive
She after a simple pick comes through you can't afford to play too defensively and allow a pain to take liberties off the back of that pick
You steps in
Cleans up. How soon to BC game get that six?
I'll say safe will be out of whack with the rest of squad might just go a scout here or a glill
Then it took a time out
Utility also a little bit sparse for the pain side
So safe as well, I can't get a proper gun anyway, I mean as I'll just buy a bit more utile
I'm surprised we're not seeing a grouping from pain and they're not just going into a bomb site together
they're just consistently running this default it's a good tag onto crazy but if it's double
pushed out a PC game simple trying to lead the charge in towards lower as this flashback
Oh, it's pretty good, but simple just hits the timing shot. Anyway, the SM hits the deck opening kill found
He can lead or maybe just bait Senzu in
Yeah, just gonna bail out he's there up
Flames it not quite touching sensei, so yeah, he'll be fine simple brought down because they're off the break of the smoke as well
And since he's still here that need almost at the backboard removing period
So you're just going to swing here and get this, okay, not quite, but now Crazy's pushed
forward.
He's just going to tuck in here, powerful position, period.
I doubt he can clear this and get the head shot in time.
Crazy has the angle advantage.
Oh, almost gave us up the chance. But doesn't that's the most important thing. It's really
cool just watching the simple and sense operators this duo over really aggressive rifle in an
warping really enjoyed the fact that simple text with the content that he baits sends
you in between the two of them. They'll get a hat trick safe when I'm walking to scrunks
crosshair. BCGamer doing it this school and is no longer cosmetic. It's now becoming competitive.
And Payne needs to figure out what's going wrong. I still do think just hits it into
walls bombsite. It's going somewhere as a death ball. Could work really well because the trading
should be better, especially when you take a look at the kill distribution for Payne.
I mean, everyone's pretty even, aside from Periapp.
Simple.
Not being given the opportunity to find kills just yet, these take nine players.
Amazing how much a game can change of one round.
Remember it was the pistols that came through the BC game that got them that round that
is now escalated into a whole sequence.
Because there's got flashbangs,
they're long controlling,
they want to try and make a punished scrunker.
I think that's probably a decent realisation.
game. Senzu, we'll get an opportunity. Crazy. Oh, is the perfect bait. In fact, we'll follow
through and get a kill of his own. Senzu, that now steps forward, gets that double.
BC game, we'll get another. The waves pulse into the bottom of the screen. Everyone five
rounds in a row. Save while we have an AWP. It's now looking very touch and go for pain
and bearing in mind that Dust2 feels like a requirement for BC game that is looking so far out of reach
just a few moments ago
and now it looks possible
that they not only could complete the comeback
but could potentially take their map pick
but it starts off brilliantly for Pain because they get rid of Senzu
and he is one of the two heads of this BC game Hydra
Well, Skrunk's starting to grow ahead, instead of a couple of multi-kill rounds.
That's very sweet smoke, well actually that one just goes a bit deep.
So what's going to be here is the AK.
Actually, wouldn't be able to stop this.
That's why they just want to go.
And yeah, no one's actually here on the A side.
They're taking control on B. Painter is just going to walk straight in towards A.
Simple's in towards CT, but can't really stop them, so bomb to get planted short control
for safe.
How'd a BC game bring this one back?
Oh, period's hurt.
Scrunk it as well.
That's a good shot.
Maybe that's the way back in.
Oh, Scrot needed to get the kill on towards the long player.
Simple jumps up, but gets covered by VSM and pain.
They will group.
They will go into a bomb site together.
It's unfortunate that A is just completely undefended because BC gamer is so paranoid
about the B tunnels, but that's the way the cookie crumbles.
Pain will just walk up, they will group, and ultimately they will trade on that bombsite.
An electronic who's had a really rough go of it on Dust 2.
A hero against Falcons, now zero.
Impact against pain gaming as they move forward onto Walshmat's point.
And maybe all of these rounds in a row are just in vain.
That whole emptiness is caused by safe getting that pick in middle early, giving them that
player advantage.
He's worked them out to find a good timing to get in.
Thought Simba was setting up for something special when he gets that first kill in the
short player, but caught on the attempt to mantle up on the boxes.
Four chances. Now to close. Four pain.
Don't.
That's a different legend in the service day.
Another chance? Oh, but this time not even a shot fired off for safe. He didn't see anything.
Look at the scaling out of pain. Really quickly. Down the mid-doors. I think he's here in VSM.
He's going to take the fight. Electronic is going to be on high alert. He falls off the boost.
And he's just not ready. There's that scaling. There's that switch out of pain. And now they're going to activate two players.
Still lying away on this B bomb site. They're crazy overwhelmed. It's all up to Senzu, but he gets decimated by Snow.
snow and this could all be it now especially with simple just getting wounded and then bruised
fatally through that smoke and stroke the analysts. You can't do a whole lot. That is 13A. It
could have been a lot worse for BC game on their map choice. Pain, inevitably you feel
will get that map over the line. But at least for BC game, there's a little bit of something
there. It isn't just a roll over and get bodied.
Yeah, those are some good rounds in there. Some great individual moments coming through
from BC again. Loved some of those highlight moments from Simple, but, yeah, certain things
to see. Showings from them. Not quite what we saw those Falcons, unfortunately, and Crane
looking a whole lot better today as well. Because they're in particular really stepping
up. Here's the Simple highlight. We get to see some incredible Diggle Shots out of here.
Oh, that's the second one.
Yeah, there's only those handful of rounds
presented on that first half,
and they all came out of those kind of
out of left field,
individual minions,
and I think that was the big difference here.
Second half, definitely looking a lot more solid,
some decent team play,
having through scrunked, actually,
stepping up, you know, over at long,
was quite substantial in a couple of rounds,
but ultimately paying just a bit more comprehensive
across the map.
Yeah, it's one of those things as well. On the T side for pain, they gave up a lot of individual kills, like there were too many lurks,
but my liking, they were consistently just trying to decode more often than not.
And as soon as they flip the switch, as soon as they change, and they go with group effort,
first it's going to be short and then it's going to be, it's completely catching.
Electronic got off guard, it was a whole lot better because they got much better spacing.
They're taking the fights on their terms. That was something that they would do an all CT side.
By the way, they were just making it really difficult for BC game to get settled. It's Senzu. It's simple.
It's the two guys you expect to be delivering because they're at ends of the game on 20 kills.
He had 17 in that first half, which goes to show the shift in the momentum.
Over to us, that second half there for BC game. But unfortunately, for BC game, you've got the three core
the free core rifle is an offer.
Sends you simple electronic on
dust to we only had send you and
simple.
Yeah, it's only we had just an
incredibly top heavy performance
from BC game and unfortunately
the electronic we got this
falcons didn't show up here in
this opening map because they
already had a brilliant map.
Really impressive. We got out of
here and I think particularly in
that first half you can see it
kind of displayed there killing
almost every single round of the first half. That is actually remarkable from the IGL. He
was 20 kills in the end.
That's a brilliant ratio from him, but safe and snow, one even that far behind. So it
wasn't like it was just a one man army. It was a team effort. And as you mentioned towards
the end, just the way they were packing was definitely approach just flexing their kind
of team play on BC game to close it.
Yeah, absolutely. And now we go to a new base, a punished pick being chosen by pain.
PC game, it felt like they really needed that dust too. Their chance for survival rests on whether they can take Anubis off of pain.
We'll see if they can after this break.
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I
of the game. A painful defeat
of BC game very top performance
from simple and sends you,
unfortunately, not enough to
pull the squad over. So now we
look visa games and play this map all that much and paying a bit
pretty consistent on it. And it always felt like it was supposed to be a good one the
pains are leaning to I mean look at the map performance here from BC game comparison to
pain pains graphic is the the white. And then you can see it's just overwhelming for them for a
the game. It's going to be
quite tricky overall for BC
game. I think to build back
him. There's still chances. I
think they did show us good
glimmers of hope, especially
out of Senzu and simple. You
need electronic. You need
crazy. You can't expect to a
whole lot out of Skunk. It's
not fair to put that pressure
on him, but it did okay
towards the end of that game.
But yeah, you can't expect
the end of that game. But
yeah, you really look at the
other places to step up now. Yeah
and you know, when we look at a
new face for basically very
small sample sizes mentioned
right played it against in my
PR because that's a 1013 result,
not too bad. Five to 13. First
alliance that was a bit more of
a struggle. The biggest issue
seems to be those two sides of
the 15 rounds that they've won
a bit less than that. Yeah,
five of those for the city side.
So yeah, not a good record 21
cent win rate on the city side,
but again, small sample size.
But I do have my concerns and
for pain and UBIS, they did lose
it to that room at Atlanta, but
beat out phase and have won it
domestically quite a bit as well.
So I think they'll be feeling
very confident with how the
individuals were looking in
particular. Yeah, absolutely.
The good news to be see game is
So they get to choose that and they want to go in that direction. It's good for them. I think if they started on the CT side, it was going to be maybe doomed failed to begin with. But they definitely got an opportunity here. And I'm really interested to see what we can get. Do or die for BC game. They have to win this anubis.
of course, they are eliminated
here in the CSS championships
2026. And here for paying it
means that the VSM just holding
utility because era is going
for a play. He's dropped into
It's not simple turns back and sees two more players will disengaging that's where period steps in and provides the coverage
between the two of them they get the tilt they get away and then period times in again
sends he falls and keeps on going period once he has chance in the spotlight and he's finding it
on Dust 2. Scrunk with it all to do.
Get a bomb plant. That'll be brilliant.
It feels unlikely. Look at this pit.
I'm going to hold out a period of scrunch. Ready for it?
I really can't hold on. That's a quad kill.
At a period, he means business as pain will take the pistol.
And it was very much that aggressive stance we saw on the CT side 4 pain on Dust 2.
And I expect that they're going to be doing exactly the same thing here on an UBIS
Great for paying take the pistol as well. That's been a sore point for them across, you know the last few months
They've only won two pistol rounds
You're on an UBIS
Out of eight played. I think that's three out of nine now
Now we're being sort of investment here outside a little bit of utility for electronic
Simple's got a eagle
He's been given over to him. He's got armor behind him and he's found the opening pick.
Peri out punished.
That's when you can always rely on, isn't it? That simple Deagle.
He holds firm. The rest of the pain recoil a little bit in their control.
Snowy's facing a push to come in.
There isn't. And now the Deagle rattles off into walls middles,
safe for having an opportunity to save to his team.
Every position.
This BC game, gather in towards middle and let's try and take this space now.
But with only electronic armed with the utility, these flashbangs are going to be pretty pinpoint.
Two players need to bomb site because Zera is going to come back to make sure they don't
scale through tempo which they might just be setting up to do.
You say, Big Azera, a lot on his plate right now.
Sonic offers himself up and there's simple again.
That's an M4 given over, and so there's none of the player to worry about on this bomb
side.
In fact, make it to your safe.
Now comes over to join up with Snow's end to find the bomb for Temple, so he gets two
kills to get the bomb down.
A chance to do further damage.
Safe.
Has the kit.
Yes, M doesn't want to get caught, so he's slow on his approach.
Simple.
a deagle shop but it's not coming as easy this time the assembly is crazy and then simple's
found another maybe it is easy when you're simple everything is almost makes it four
it's up in the bomb and simple just keeps being the distraction look at senzu where is senzu
through all of this he's not gonna step out and step in and it's all done a desert eagle in the
that. He's got a lot of
things in the hands of simple
makes all the difference.
And sends who plays that
beautifully. Simple taking all
the contact. He hits all the
shots, but it sends you right
at the very end. He waits. He
buys his time. He knows that
he's never been spotted. He
guarantees that round win for
BC game. That is beautiful.
Simple and sends you yet again.
the save on a new piece. That is a crashing blow to pain. As they get the pistol, they
lose everything. There's just a couple of SMGs, pistols on the rest, a double-errant
in towards mid. That's such brilliant work in that after part from simple incenso.
I can't believe no one clears in towards the...
Hello there, fine sensei.
Probably they were a little bit afraid and for maybe simple just inspiring the fear of
God in them.
Got struck out, holding on in middle, can't quite make it to, for good damage on the X-era.
It's no house. How does she get a pick on the electronic and see it's simple and it
stares? It's giving them a player advantage even with the less of effingering.
Yeah but this is a good read. RBC game, they're just gonna pivot, they're gonna group together,
they're gonna go in towards the bombsite period, it's completely by himself with his own deagle.
if he can make the same magic happen he just slides over to a comfy corner that's more safe than not.
Oh they're going forward so that the smoke area steps out to see if he can get close
into CT bomb will be planted and now the rotates will move over.
Since the one goes down those gets infinitely more hard.
to work with here no kids the lesser weapons even the flashbangs on VSM it's not these
players moving out as a pack in CT time sticking they don't have a kit they need to go now
if they want to do this it needs to come quickly VSM strikes and he takes two and crazy falls
as well there it comes in an instant and there should be just enough time to get this off
They leave a town to the wire to strike, but they get there in the end. That's unbelievable from VSM
Just tucks in the corner. He waits and BC gamer thinking well hang on a second
It's been such a long time since we planted this bomb
We need to go and take space. We need to just see if they're saving
Immediately they look in towards the canals and they walk straight into the crosshair of VSM period
It's an amazing one diggers well in towards B main. It just makes the job a lot easier for paying they battle back
It is that D. Goal that's involved and our BC game are recoiled
They have to take a timeout
They have to reset themselves after 30 seconds because it's one step in the right direction and then three steps backwards for BC game
just team back to that grounds that just didn't look like they should have been
winnable for either team time was such a concern
with all crumbles.
So the NAK for simple glill, 4-send-zu.
All the pieces you want, a breeze stuff as well.
I'm not expecting this given there's no smoke down, but no fights being given.
Spontanego searching.
Blaspin' her.
going to be heard by the B players. Yeah, I got heard by the players at Rintles Connector.
James, if they went a little bit quieter, they would have been on such a supreme time in good
counter smoke, thrown in by Payne. That'll out-save the wiggle room.
This again, easy drop down. This is really cool. They've taken all the attention in towards
mid. You're right. Nobody is here whatsoever. Snow will get here, but it won't be in time. It will
have to be another retake out of Payne. And this time, they've got Kit. Period. A little
simple process. The kids and
this. Yeah, no simple. That
changes things. You send to
you get some self and upgrade
gives it a little over smoke on
towards main. All the tools they
need to get this done. One has
to barrel on Ford. Molly is
going to slow them down into a
CT, but here comes the flash
bang and here comes the
retake. They're just going to
move as a class. You take to
step forward and he's managed to
the crosshairs and they get run down, doesn't even get the retakes started, a 5 on 4? And
they don't get a single kill.
Yeah, really impressive again that out-sends you because he takes all the contact and he
takes the initiative here. Pain double flash over the top of CT, that's where the majority
of them are all piling in from. And sends you thinks, right, I need to take a time in
here because otherwise everyone will be stuck on that bomb site and they'll be at the mercy
of pain. It instead takes matters into his own hands, gets the kill in tempo, able to
spin around and grab another one. And that just takes all the contacts away from the players on site and they can then all swing in tandem, locking in back and forth. It's a scrap here on a new base. They fight at a bigger zero, but crazy.
They've been able to double down. Can he adjust for the third? Not quite. Peri will get the damage in. But look at this again. BC game, they're going to re-walk. Oh, it's so silent. It's so clever.
The fear is going to have any idea he's still. We'll take Electronix to the grave with him.
2v2, will all the AKs are dropped in B main?
Yeah, they're just so far away, all they're safe. He's going to go towards B main.
He's even got rid of his gun so he can pick up an AK silently, but I think that's being counter-
Oh!
Uh-oh.
There's R5, USP headshot, then he picks up the AK and gets the kill.
It sends you into the clutch in PSA, I mean this is no time, this has to be a 10 second
stick.
So it's already done, sends you, I've done enough and we'll secure it with that final
frag, paying, keeping it close, but that's got to be the round that breaks them.
Yeah, finally, there's consecutive rounds in a row for a team, there's going to be BC
games, there's going to be sends you clutching.
Awesome response.
They say we needed everyone to step up here for BC getting these important multi, you didn't hear it might have done enough here by getting this double.
Especially with the drive by, but it's the Senzu with the trade and it's no kit yet again for pain.
The time has just too far gone and you're right that is the one that breaks pains back round six full eco.
The full gun begun has been delayed so much in this first half already.
Where is the stack?
On the B bomb site, three players left, just USPs and surely they're going to get cleared
same zoo.
They've been allowed to go by, BSM has lined up two and it's even been simple.
Now the cavalry will arrive but it should be fine and it is, at least for a moment.
Simple scared, anxious, scrunk, all-swap guns with him, period, moves away and you get again,
got this play in towards B main.
What's the timing?
like for safe. Crazy looks back, looks forward, and looks away again, and as he jumps up, that's
when safe moves in. Remember, simple is still dinked. Do not fall. Do not get fully code shrunk.
Can't hold on either. So it falls to the go to try and clutch up on four HP with just the Mach 10.
No kit, but they're both together. And this time there's plenty of time.
Eight kits can be scavenged, but they just want to try and take the fight and simple
just waits safe will now start sticking he'll hold it for 10 seconds simple has to move simple has
to try and deny and he's denying to get the kill on period but he can't do it bc game get full eco
unbelievable fs m doesn't get played in that corridor almost gets a triple kill with the usp
the collateral almost. The precision on these pistols. And period. Great adjustment there.
That was the chance for Sympolta. Maybe, maybe, just maybe bring that round back.
Because the period goes down. That bomb can't be diffused. You have to get off it.
Unbelievable. A full eco. It's devastating for BC game.
And let me tell you it's the team that might feel the tilt a little bit
It's one of those where simple is such low HP. He always wants to play tux. He never wants to play the trade game
And scrunk it is swinging trying to get the frag back on a player that doesn't have armor
And he's not able to do it
But the question you ask is well should he ever be peeking in the first instance? No
They should be playing time. They should be playing together instead. It is separate. It is different decisions
And the brainstorm becomes brain fog for BC game simple now looks at the AWP will still be this first gun begun
Safe sir so acquired this orp
He's over towards a though
All of BC game loom towards this be bombsite
And that flashbang from Snow will confirm presence.
I'm loving this B bombsite, haven't they?
Oh, and they're not ending.
Well, yeah, every round ending here.
I don't think a T player has steps into A main or past camera.
Agreed.
It's kind of remarkable this far in.
Yeah, the only time they're technically past cameras to go temple is to kill Piggie Zero.
They've not got it into what they're all your right.
They've been allowed this control.
Pain is sitting back.
They don't want to make mistakes.
But in essence, that can also lead to mistakes being made.
Period.
And...
It's very close to the action.
Sends them in simple.
then get flashed in. It will be this split. It will be the B bomb site again.
30 seconds left. Snow. Tucked in and baited perfectly.
But there's that trade out of the sniper period.
And I think the Zero is still stepping in.
It's the wide swing out of electronic. It's the headshot out of crazy.
It's made this 2B3 possible.
Bomb planted.
And again, we see another player go all the way around the World 4
pain, but this time it's an AWP.
They probably is going to be the contain rather than the commitment for the retake
Unless they go for it later. I mean there is a kit on VSM. I don't think you can attempt this now
So PC game will go away with one and it's really nice on the contact
It's the wide swing out of the pistol from electronic and it's PC game replying back
You've even brought over that third player, but it's still not enough.
I love the way it's showing just wide swings out of the tech 9s to allow the tradesmen
to get so uncomfortable.
game once again get into B this time they walk away with the round save guns for paying
the fact they won the fleet here two rounds ago this means they're still sitting okay
Okay. In fact, sir, okay, they've got two AWPs.
What? Okay.
One for each bomb site.
Let's see how this works.
These two games sit back, they've learned from the left side of Dust 2.
They don't want to get overwhelmed by pain.
Simply even flashes forward just to get them off these direct lines.
lines. A well-timed retake get in towards the stairs. I'll push electronic back. A
recommitment will come through middle and currently no one's home for pain.
Yeah, I've done heavily in towards A. Despite evidence to the contrary to BC game having
any interest in this bottom side but that's what they're thinking after all these B rounds
surely the variance comes.
A lot of presence here but no as we can see variance is not the aim of the game it's B
once more at the moment it's only snow period we'll start to move over there is this lurk
Stenzie that's a big difference here for BC game. Oh, so it's right in the open
It's a pretty close and in fact period's gonna put another smoke down
Onto snow he's stuck and he's worried
It's the break on the smoke from being
Yes, then we'll get one and then look at the ops pop off in the feed
Immediately all of the offense wiped out unless simple can clutch
He's down both snow and period tries to be in either big is here or safe into a 1v1
That's not getting active at the time. It just unfortunately is not there to simple. He runs out of it
At least we'll run away and hold on to his sniper
That was really efficient out of pain the rotates come in and the nick of time
Started to believe them though when civil hits that shot down CT
You're talking about the orbs filling up the feed and he adds two more to the tally
He has time to plant too, but just worried about that push coming through
Time ends up being the biggest killer
And continue to put the pressure on
one. No, do let all set up this time. Just the one in a shadow spotted a great opportunity
here for safe. Okay. It's nice to go for the left side in the right. Oh, scrunches walk
through mid.
This is nice. You get the boost up it as well for simple and this time they're gonna smoke
temple which means they're probably gonna go in towards a and camera exists in they
go big test of ESM on the off angle simple or considers him but can't clear him that's
the bomb drop the attempt to try to live and he'll go one better than that. He'll also
to get rid of scrunch crazy with
the trade to be to bomb down,
but snow. It's next in
immediately. An electric has
got no idea and crazy hands
busy with the bomb that eats
a grenade and surely he's not
ready for the fast flank of
carrier considers camera, but
then can't account for the
angle of snow. It's wonderful
out of the youngster. And pain
will be able to close back to
background. So the first time
themselves in this map. Yeah,
the bomb at that point. They have to come back and get it. That enables
the nose rotators to come through at the perfect time.
Electronic isn't even thinking about it. His eyes are completely focused on
camera at that moment, so it just gets a blind-sighted stepping forward.
Snow and VSM combined for a double A. The first time that BC game touched
that bomb site doesn't quite work out. It was the right read.
Just VSM delivering the frags.
Beautiful sequence.
I'm just staring at the molly, which maybe was unnecessary.
Just been a slow series of electronic.
A felt nice, they got the bomb down.
So we see again, we're going to try it again.
players leaning over towards big, that's just been the condition so far. The PC game on
this T side, haven't got the most amount of utility, but they're looking to pop, the flashbangs
are simple and crazy.
Alright, safe's gonna rotate over. Trying to have a good read on this. Let's see if they
can still hold. Counter-smart dropped forward and CSM ready for them. Flashbang is brilliant
as well. Just a clean up, getting his air after riding all the frags, the SM spots that simple
trying to escape. Now they're funneled back to clear. Do you see anyone here? But that's
not going to dissuade him from the peek. Crazy, we'll catch him. There's another bomb there,
so he's going to fucking get that and as he does that's when the SM will start to move
forward. And then move back. If
you've been able to screw out
their bomb initially, you might
be able to get into B and make
something of this round. If
you like the walls are closed
into players here, snow
disclaimer, killer should have
him done and dusted a clean hold
on a and surely surely that gives
pain some room to breathe.
Yeah, great round out of pain.
Just again, playing like limited
mistake counter strike very risk averse in that round for BSM just a little jiggle I think he saw
the bomber in canal he just immediately leaves because he knows crazy's time is then going to be
filled by clearing every angle worrying about BSM's repeat that never comes in and it allows snow to
move forward in your right that's the safe breathing room now for pain not only a buffer of rounds in
the score count but somewhat of an eco for BC game and look these rounds have been at the best
the time safe. Mrs is shot on crazy to open things up, but the Deagle can't answer.
This is a better looking crime breakthrough on to VSM, but it's a hefty name. It's an opening
frag and it's yet again survival out of the revival of the pain.
Nice to do him, brilliant. How's it end?
After you had such a rough showing on the opening,
best of one. VSM's definitely having a better time here.
Finally getting some actual action on his bomb site, you know?
No, I visited it for the first eight rounds.
That's now a great hole on this CT side.
Seven to four.
Would be another eight-four.
Well, I thought it was nine-three on the first man, wasn't it?
Yeah, it's a busy game at least might be able to find a better half here
Because here is now being held for by scrunk and that timing is very good out of the atlas
Is he talking as a flash was getting three I think so yeah
Unlucky timing safe now looks to step in speaking of timing timing, too
You might still have it
right
it's nice info
gotta push this players off right now if you bc game
that's what i do with all this utility
just to devoid you of info
and i like to take here the attempt of it
from bc game flashbang forward
vsm is this extra player this time in towards me
just on the edge of the smoke
this flashbang isn't good enough
The BSM will just take two.
He's too shallow or on the angle.
The flashbang goes right over his head.
And Zimple now tries to create a new opportunity for BC Game
as he walks in towards Connector Snow,
the only player here.
Yeah, lots of space on B.
Painter are looking for a push out of A main,
so they're going to be fast on the flank at the very least.
BC Game, once they get into this B bomb site,
they are very deadly in the post plant.
Can Snow find a kill on these clears?
He's hoping someone swings and simple gives him that opportunity.
Trey comes in from skrunk, but now this troll comes quickly, bomb gets planted, safe fires
off his AWP.
Oh, electronic.
I can't open that.
So allow them to walk so close.
Yeah, the backstab comes in, electronic can't make it too, and so Payne will double the
round count of their opposition in 8-4 half on the CT side.
I just it's a shame because they're trying to set up to flashbang to have a little peeking towards CT
And they just can't do it
Just take way too long and I try to line up that flashbang
But it feels like a lifetime at that point on the bottom side. Yes, I've just walked in it. It's such an easy kill
Smiles that's from the face of pain because they know they survived the early scare
There was a chance for this game to get really scrappy
and BC Games to get a number of rounds here on this T side.
It instead is a lot of stabilization from pain.
They're able to keep the four spies in check
and they give themselves a bountiful amount of rounds
on that defense and considering how bad the defense has looked
in the small sample size we've seen from BC game.
So feeling a little bit tricky right now.
There are VSMs, you've been impossible for them to deal with.
Yandere's in general, right?
Peeru on one side and then VSM on the other.
27 kills between the two of them.
Not bad at all.
I mean, it's not like, you know, a big disparity on the BCM store, you know, it's pretty close
between them all.
That's true.
Definitely all show now, but I like this game towards me.
Would it matter though, potentially scrunch that was straight out safe.
Simple's been dinked though in the process and obviously like trying to cause fall and
Okay, now we're going to re-walk it in towards middle.
They're going to take all this space immediately and BC game are just going to make the gamble
that it's going to be B. But they're wrong.
Yes, looks good, doesn't it?
Well, you don't want to pick that one up, do you, you're going to make sure you go here,
safety.
Crazy.
He's noted and run down B there.
I just stepped straight on through.
Bombs go down on A. They have full control in towards main.
it gets planted front side there's no kiss and you got bsm holding for senzu it's in a calm that
he's crossed in and snow snaps in simple stuff speaking of simple and i can do this goodbye
skrunk hello nine rounds to pain gaming as long as i can survive the full spy
It should be okay. That's been the downfall right now. Just these half investments, these
scrappy buys from BC Game. That's what they've been able to make the most magic happen in
this series so far. This is a really good disciplined pistol. I really enjoyed the re-walk
of the contact in towards middle. Just anticipating that BC Game had to go again to the bomb site
I'm never repushing the issue here, are they?
The trader as well was facing on that A1 side.
Crazy, just overrun.
Where's that full spike?
2993 pistols.
For paingaming it's direct and it's straight into scrunch bomb site who's completely alone
here.
BC game needs to see a bomb site to their detriment.
Unless scrunch goes something to save it's only the one before he goes.
The bomb site breach bomb planted and as soon as that goes down chances begin to dwindle
for BC game.
make the argument of saving here if you bc game rather than going for it look
at safe look at the angle he's holding it a good looking but the trades are just
immediate crossfires they're all established here for pain and not
unsettled by the utility of bc game simple get out with his Kevlar and
paying or get out with the round win that's double digits and is looking as
dominant as it once did on Dust2. BC game were able to bring themselves back in on that second half.
They need to do the same here on Anubis. Otherwise, their time here.
BGSSH, chance to shift his running out.
It's difficult looking pain gaming to deal with.
few new rifle additions doing so much heavy lifting.
They're still going to do their best shot.
Those moments are possibly the same as they've been before in Sansarou's starts.
With a nice kill on to VSM, the trade is instant.
maybe there's some more brewing. Surely not another one. I'm here for it. Simple
ways patiently. Towards comp. Give this high 7 up close. Safe just to clear all these little
tight angles in towards middle. I don't want to be overwhelmed just yet. They're going
pick up the bomb. Peri is on an adventure by himself in towards Mirda and safe it is
covering all bases. They're gonna bring the bomb over, snow will find crazy, that's that
push, honey.
Yes, he's enough, they're not looking to trip over there, should you lace into here,
taking their time, clearing everything safely and anticipating the aggro peak. Electronic
gets sent off his time, and he's going to be able to charge into that round. So pain
gaming is one at the start to send to his D. It's 11 to four now for pain and for B.
C. Game. This is it. Guns come back out a pause knowing that everything goes into this round.
And that is the cleanest half by defense or offense, I suppose, but round we've seen
out of a team that has got the better weaponry in this entire series and that's saying something
much better out of paying a lot more discipline to go through the motions and make sure they're
tradable. They use their range advantage.
game have no chance in round 15. In round 16 we've got the simple AWP. Safe also has his.
Their scoreboard's inverse but the impact's still the same.
Can BC game pick themselves back off the ground again? Does themselves often go here on a new
this simple peeking towards middle but not see anything this moment in time and
pain they're gonna be patient they're waiting they're expecting aggression
this looks at the moment pretty simple for pain
a bit of cash drawn towards a main utility to make sure I don't get this
control and then just fall back to the canals for this B finish.
Bombs started outside of B main with two other players.
Nintendo feels pretty clear.
Sensor is scrunk.
One's called PON.
Keep paying at bay.
Although this retail has drawn a lot of bodies over.
I think off the initial barrage, and that has BC Games second guessing.
And now I make them push into snow.
I mean Crazy did a good job.
Crazy got ahead of the A main smoker and he saw nothing in that choke point.
ESM jiggling, really trying to sell the idea.
The snow's not in this close corner, here comes the re-exec.
In comes the smoke deployment from Painter and they just start to walk in.
is in the middle of swanking in Senzu, this double there and should be good, or maybe it is, instead it is trades, and trades for paying this so often.
They've employed them on this game.
They could zero it and say very low, but it might not matter, because suddenly it's a 2 on 4, simple want to hold his ult for the last round and so too, electronic and zen 4.
I'm just wondering if they could take everything here?
Simple, can he hold on? No!
No AWP for this potential final round.
Three and a half rounds for the each of them.
Paingaming, steps away from eliminating BC game.
That's devastating.
Every devastation that you use, the air, and the rifle right at the last second.
Good hunt from Paine.
Peri is stepped up in a massive way so to his VSM on this map for pain 17 and 19 kills
Aggression punished how about that?
That could be the final moment in the game for simple and it's just been spammed through a smoke by snow
At least they will re-walk this BC game they'll go clearing
The scrunk is left alone at B once more, and Perrier's about to walk onto his angle.
I can't hold any progressive lines in towards Canals. They have to fall back on the smoke fades.
At the very least you have these two M4s in play on B.
Can it be enough?
It needs to be if they want any chance of staying alive.
Electronic still focus on middle, becomes the contact's run.
Caesar Shadow gets the frag, looking for more.
Sucked into a pillar, sends his swings off, but he can't quite manage it.
Runs out of bullets, knows to get the bomb down with little HP.
That little can make all the difference.
Crazy Electronic without the kit, looking to get it done.
get it done, their slowish p-player removed, but it's how you find these other two frags
and defuse the bomb. Period tuxing, VSM starts to accept forward, period holding on, can't
make it two, it's onto electronic. Time, the biggest birding, a tap on the bomb, VSM,
sees him, deals out the killing blow, and with that is the victory for Payne, a 2-0
the game. They say a lie. Yeah,
really impressive. Actually
looking at the mental reset
between map one and map two for
pain because on that T side, it
really felt like. Especially on
dust two. They were losing
control a little bit of this
series. They felt like that they
were just too comfortable. They
were just trying to take these
initial gunfights in towards BC
game. That will change the
safety counter right there playing
the fundamental problem. They
Nothing to these individuals of PC game. It is a stellar show to be honest from
simple Senzu in this mad thing crazy play quite well at 2.
Unfortunately, it's just not enough. It's always going to be tricky. It always is going to be a
challenge when you're playing with a stand-in that is your analyst as well.
All the odds will seem to be stacked against PC game. They put up a really good show against Falcons on
Dust2, but here, against Payne, there's too much in this series.
might have been a very different run for them here. But unfortunately not to be. VSM 20
frags, 124 ADR, period, not that far behind. These two rifles brought into the team at the
start of the year, both delivering and then some great stuff, especially from VSM towards the end
of that first half in on the CT side, when they finally tested his bombsite, he really stood up.
Wow, he had kills in eight of the nine last rounds.
On three out of four opening jewels, it was really impressive.
And I think especially it goes both ways because it was he was only clutching for pain.
He was also anchoring his bombsite really effectively, especially when they just weren't coming to him for the majority of that first half.
It was always rotated all the way around in towards the B bombsite was still delivering on all fronts.
that was just a really tricky game for BC game. It felt like as soon as they reset pain on the
pistol it was going to work and then they got full e-code and it just was a little bit of a nightmare.
I think that tells the story. We literally just saw it through a glimpse there on the
on the graphic but so many players staying alive for pain when they built up and won those five
rounds in a row in the rounds 10 and 11 that just gave them all the runway. It was really tricky for
in the last two weeks.
In the last two weeks. PC games
who ever have a fair fight in
this one. Really impressed
with pain. They show a
completely different face to.
What they have brought forward
against M 80 yesterday, and
they look a little bit
revitalized more of the pain
that we saw at I am Atlanta.
Yeah, that's what you want to
see. I mean, everything. Best
ones always confused,
tricky, especially after
a little bit later today in the next lower semifinal game here in group 8.
So, a tricky opponent, but I think one that they can manage,
although Tyler, who certainly had been impressive so far
and very well could have been sitting in another final versus thousands.
I feel like every single series that we've seen has been so close,
you know, in kind of the upper games,
where you could make arguments for so many different teams being there,
but in the day, you've got to close those games.
So pain versus Tyler. I think that's going to be a very fun game based on the sort of kind of straight pain of playing
I'll tell you what at all of the lower games apart from that pain BC
One of also been incredibly competitive frame maps between mouse and energy
Lynn vision a 10 free up on that decider against NIP
Looking incredibly good and that for me is certainly an upset
So really impressive for envision if they can close that one Lynn vision versus Paris vision
I'm here for it. Mongols versus liquid as well. And as you say, Tyler versus pain,
M. A. T. Versus mountain really good games in the lower semis. Yes, and quite stylistic clashes as
well, which I think is going to be really fun to see play out. I'd love Lynn vision versus
Paris vision. I think that would be a real, real exciting one, especially a par vision
struggling. It's in my VR. Right. I think that that really gives Lynn vision if they are the
team that does prevail in that series, a really good chance of potentially making that run through
with the lower run. It would be very cool.
Yeah, it really would be. I'm interested to see what you get, because again, you take
a look at those teams from every different region in that lower semifinal, and it could
be any one of those four teams could make it through into the potential for playoffs.
Also, the upper finals, you've got to bring your information of it as well, legacy versus
Falcons, MIBR, and bait. Before we sign off here, we've got an interview ready on the
sidelines after the fallout between Paine and BC game.
So sadly the journey ends up here. Back to yesterday, intense game against Falcons, almost
put it off the win. So it definitely shows strong preparation and some
individual performance there but unable to perform today against ping
gaming. So what do you think? Is it hard to adjust the play style against them or
what do you think is the difference between the two opponents? I think it's
Sorry for my voice, but I think the main difference is our approach, individual approach to opponents.
When you play against Falcons, these are the players of the highest tier.
And players like Sasha, Deniz, they are more adjusted to this.
Also, all the guys, when you play top tier, it's easier for you to play.
They will not try to surprise you, they will not try to do anything crazy.
Crazy because they have a lot of to lose and when you play against paying gaming like they're also great team
They're also tier one team, but they will risk more. They will try to surprise us
They will try to use any advantage they can and today they enter the game very well prepared
they should well they executed their game plan and
It may trouble for us on the dust 2 and we were unable to come back
Thank you.
They are very good at fighting.
Compared to Penguin,
Penguin is a very good team.
But for Penguin,
they can always attack us.
They have a lot of chances to find a chance.
There are some changes in these games.
They have played Penguin today.
Their performance is very good.
And he's also doing well in his own strategy.
So he couldn't finish the game without a kill.
And he couldn't do anything in the end.
As a coach, you must have a team.
If you go back to the peak, you'll have some difficulties.
For example, the team's recent victory is a lot less.
Do you think there will be a lot of failures in the future?
So as a coach right now, taking back the team back to the top, the way the road to it is full of ups and downs.
And recently the team has been struggling to get wins.
So do you think that will frustrate the team or the players while you're losing a little bit?
Of course it is frustrating for players, for me, for BC organization, but we also need to be real about what we are facing.
We tried to experiment with the core at the beginning of the year. It wasn't going the right direction.
We had to make a move and during this time we tried to get the best possible lineup for remaining tournaments,
But we were unable to get the IGL that would fit the team because a lot of players are
waiting for the summer break to happen and they don't want to make a move before.
So we also understand that we came to this event without much practice.
We also know that we played with Skrank who is our assistant coach and he didn't play
on the competitive level for a long time and he's into two tier one events.
So definitely you try this, this was an experiment.
We hoped for better results but we need to be realistic and we got what we deserved.
We could surprise a few teams, we could surprise Falcons but in the end like the reality is
we are not good enough and for us it's a very tough loss and we need to regroup and
I think it's better.
We will wait for the Colomage to make some changes after the mid-season.
Before the game, there were not many training sessions.
So they got the support.
They didn't have much training and they had to take part in the match.
I hope that in the future, we can prepare for the next game.
The last question.
Before the interview, you said that there might be some people in the team who will choose the team.
Do you prefer the team with the strategy or the team with the spirit?
Speaking about in-game leaders, in the previous interview, you said that you have some candidates.
So we're not going to ask you who is it, but do you prefer the tactical one or the on-the-fright one?
Or is it just suitable for the team?
I mean, I believe that we have the firepower to deliver on the server, but we need the direction and we need a
voice of a leader that will
get everyone grouped and we play to one direction. At this event we like this and
And unfortunately, this fired back, but it's not like I think that our team has nothing.
We definitely have players who are talented, but we need a player who will lead this.
Thank you.
It's obvious that our team is not weak, but we lack a leader who can lead the team.
And then you can really put this team into a god, and then there is a lack of such a leader, or choose to find a more suitable team.
What do you want to say to your fans?
So, many Chinese fans here, so any words to them? Any words to the supporter?
I mean, I love China guys, like the hospitality, the fans, the organization, like, whenever I came since
first my tournament 20 years ago, it was always amazing and it didn't change. So just thank you very
much for being so warm to us and welcoming and yeah, that's it. Much love. Thank you.
Thank you very much for your support.
Since 20 years ago, it has been a part of this industry.
Thank you very much for all your support.
highlight for them, even though they couldn't go across the line. We can see the makings
of what this team's capable of. And I hope next event, and I hope they get, you know,
that IGL that they're looking for soon so that we can really see the potential because
we know it is certainly there. Sadly, their run ends. Pc, a pain continue their run in
the lower bracket. And we continue our games here progressing through two more best to
three scum from the beast team, but it'll be you, me and tea time taking you through
the action after this.
You won, one expect.
The human body was built to move.
Not frantic at a test.
Get one singular posture for 12 hours a day.
It's time your chair evolved.
This is Secret Lab Titan Eva.
Ergonomically engineered for you.
Gamers.
Hybrid workers.
Artists.
Back in your every move.
I
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going up against the Mongols on the other side. But before we talk more about that, Michael,
maybe we talk about the brackets and how things have been going overall.
Yeah, I mean, already a big surprise coming into this tournament was really just about the success
of the teams that maybe people wouldn't have expected. I mean, Falcons, sure, they're probably
the biggest favourites really to take this tournament, especially with them making the
finals so recently at Astana. The new edition of Karrigan seems to be working fairly well,
actually in terms of being able to work with that playstyle, but then also legacy who are coming off
an Atlanta third place. And to be honest, they were there into the final day because they had to
play that third place jet lag, not seeming to be a bunch of a factor able to make it into those
playoffs as well out of group A. So there's some, there's some surprising names though down in that
lower bracket. Mowls being the ones that were disrupted immediately by Tyloo. Yeah, so in
and over towards Group B, you can take a look.
MIBR and Bate have already confirmed themselves
into the playoffs.
We're going to be figuring out which one will be able to move
forward into the semi-finals.
That's a conversation for a separate time.
Meanwhile, this low bracket is looking kind of stacked.
Paravision knocked down by Team Liquid, rather by MIBR,
because of which MIBR has been able to find their success.
Mongols was immediately looking incredible coming out
of the gate versus the admission gaming.
Then we saw a slightly more team face versus Bate,
yesterday, Michael.
they couldn't actually hold on through those third maps.
Yeah, didn't actually look that good against Bait,
but also a Bait that were able to capitalize
on a lot of fumbled mistakes or fumbled moments
from the Mongols.
And I've also secured themselves in the playoffs.
So MIBR and Bait are gonna fight out
for that semi-finals position.
And that's a massive advantage to hold
going out of the bracket.
But down in that lower bracket, it is definitely scary.
I mean, Lynn, I wasn't really sure about them
coming into this tournament.
They've been a team that's been very up and down,
weird circumstances surrounding this team.
And to be honest, they,
them outlasting NIP in that lower bracket is kind of
an exciting prospect for, especially a hometown type team.
You know, you want to be able to get these Chinese teams
on a big stage in front of that audience.
Over to the Veto, Overpass and Anubis,
those are the perm bands being removed.
We have Mirage picked by Team Liquid and Inferno
by the Mongols, Decider being Nuke.
I don't think there's really a big surprise
with the Mongol selection, but for Team Liquid,
there's a number of places they could have gone
because their map pool just doesn't look great right now.
I'm actually surprised about Mongols going for Inferno
because Liquid have done reasonably well on Inferno,
but the funny thing is they never pick into it.
It's always their opponents map pick,
which they might sometimes win.
It's on a few maps where sometimes you can see Ultimate
having a map here or there,
which seems to be one of the biggest weaknesses.
I'm more surprised that Mongols doesn't opt into the nuke initially and leave Inferno as a decider and yeah
You know for liquid they've experimented with a lot of the firepower maps saying hey
They you they were picking ancient about three months ago
Then they've been picking dust to for the last month and now it's over to mirage
I suppose it's all about the roulette of saying hey can we play any one of these because unfortunately for liquid
The conversation around this team has been that for the last six to twelve months
there's been a rot at the core that they have not been able to express.
Liquid has degraded in ways that I don't think any of us even first of all as possible.
Yeah, I mean, understandably, it would lean away from that Dust 2 as well,
because when we played against 3D Max earlier today, it didn't look too great.
A lot of moments where players weren't able to sort of slink off each other.
I did actually feel as though there was a, again,
just this lack of confusion that exists on Liquid.
But once upon a time you could have criticized them for maybe having too many cooks in the kitchen, too many players that fought themselves, maybe the win conditioner had to be the X factor and do something extra to win these rounds.
Now sometimes I get this impression that that fire is gone out.
And you have players that actually know they need to do more, just simply fail to do so.
So there is a trying time for Liquid right now, especially with them hoping to ramp into the major.
Making a lower bracket run here would definitely be a good place to start.
They face off against the Mongols. Opening map in the series is Mirage.
We're fighting for our lives here in Group B, the team Liquid starting on the T side.
And it's hard not to talk about the elephant in the loom for loom.
Well, maybe it's loom as well. He's been spinning away a little bit.
The room for Liquid, Ultimate, has not been having the best of forms.
As far as the non-IJAL is concerned, lowest rated on the team.
You can bear that among those who've been heavily propped up on 9-10 and his performances
It's a clear cut contrast coming into Mirage, but in this pistol round
Hopefully it's going to be more about miles in other ways. Mazziniu comes in from behind
Deulie is good for one and while Cobra pushes him back away from A
It's ultimate coming in through connector looking for space, but nothing to find as Mazziniu is picking up to
Ultimate, two for zone, but it looks a whole lot less impressive
when he doesn't have the bomb and doesn't have an idea of where these last two players are.
He needs the full ace clutch and if there's ever a way to start off strong that would be it.
Murder hole is still locked through so if he wants to break it would end up giving out information to the CT side.
It's not undoable. Mazzinio is low and Tecno is really the main threat you have to deal with.
But right now Ultimate has boxed himself into stairs by getting information.
They no longer have a reason to peek.
Techno keeps on threatening with the shadow while there's been a full reposition,
but this is certainly possible.
Ultimate already with four.
The picture-perfect kill under Techno lines him up for what should be a round win,
but Naziniel will not allow his two HP to stand in the way of Mongolian destiny.
A pistol round barely squeaked out.
Oh my goodness, I mean, that one hung by a thread.
Really nice effort there from Ultimate.
Talk about him as a player that receives a lot of critique here for liquid
But almost clutch things back for them in that pistol round. I mean the shots he hit were
Extremely important, but Mazzino got the Mongols into a winning position. He just wins that much harder to HP or not
Wouldn't think he would be tasked with clutching back for the Mongols, but
But the Mongols are probably just satisfied that it's looking like Mazzini might get off
to a hot start.
That can be, and it's something we've talked about between each other, it's just sometimes
the Mongols are a little reliant on the firepower to show up, but yeah, getting it all to happen
at the same time or even get two or three pieces to really feel informed can be a difficulty.
That's the freest kill Cobra's ever gotten.
Yeah, this little soundbabe that mobs tried to do in front of the v-apartments while they
took mid control, that doesn't really work out.
That's a solid kill for you, you sound.
It'll be incredibly short lived, can't even get his hands on a 10-3-9 inside his window,
and it will be a dropping Cobra into a leash to finish off the 3k.
First gun round should be coming out now for Liquid, and hopefully they have the game plan to try and deal with what is going to be a lot of bonus buys out from Mongols,
from the Mongols unless they choose to upgrade, which is unlikely. AWP does come out from
9-10 at the very least, we're looking forward to seeing how he wants to put back to use.
Of course, I'm going to play their second best of three. Liquid shouldn't have too many extra
plans here for the Mongols game, but expect the Mongols to be disruptive in any way they
can. 9-10 starting via farm is incendiary down at the right time, and while he gets isolated,
This is chewed down another as they tried to make their way up ramped a double kill here for the in-game leader of the Mongols
It's a pretty non-starter opening gun round here for liquid
And this was one of the big missing pieces yesterday out
This is bait right especially when you look out towards that ancient just didn't have the impact that you really wanted to see from him
But help them close it out and to it's how bait was even able to take it to a third map
And if this is coming alive with a little bit more to offer well, that's
That's great for the Mongols. They're still hunting down Naph. It's an important weapon to try and take out, but risking more than three of their own
would be a bit foolhardy.
Yeah, they are likely to just restrain themselves on top of that package
restrict the
routes that Naph can move in for an attempt at this clutch
He's still drifting towards the site, but just making sure there's no one hanging around
too nearby.
Blitz was so quick on his flank.
So they will allow the save, and that will actually deploy a smoke just to try and create
a further perimeter, but no one's that interested in hounding him down.
does got some awkwardness in liquids economy they're going to end up buying at
least a couple of weapons around this maybe a skevlar so see if they can run
the gladiator like you said yesterday switch and swap those AKs now they'll
all half-buyer on this opening picture 910
I mean, there's kind of a segmented A attack and two players coming up the ramp, but the back player dies so quickly that it's essentially a 1v2 on the site.
How do they want to use that player?
Another push down underpass, Blitz is putting a lot of focus out on underpass early on into this game
and as a leech will be climbing up quickly after the short, Blitz will be spotted out and taken down
and leads quick to adjust back in but while Techno picks up one, 9-10 is honed in, ready and ready
for these peaks to come through. We peeking out into the AKs where the rail risk lies but a lead seems to be the one
seems to be the one handling them a little bit too easily brings it back to a two versus two and as he
closes the distance picks up the AK it's another kill for Elige taking matters into his own hand
Nazinio alone pushing through the smoke will not be able to get the adjustment the code of
North America still lives yeah I mean huge round from Elige to think that that AK gets so much
mileage, you get so much distance. Just with that opening attempt up through short catching,
blitz in the underpass, scaling in towards that B bomb site, had players in the apartments ready
to spring into action, they get stopped by 9-10. And if not for his constant pressure,
he doesn't force this extra swing by 9-10 into the apartment. And then Elysia's tying the bow
on the round as well. There's been a lot of talk around Elysian, his struggles in this
iteration of Liquid. When you can deliver helmets like that against a team like the
Mongols, that is big. NAF starting the affair off early with a kill, going to the palace
position, Blitz chancing the smoking connector and so it's back to a 4 on 4.
There's good positioning here for Team Liquid. They can use this deep composition via mouths,
just a course of interference, make it harder to read. Ultimate's looking to link up
towards an A-play, but they've got a couple deeply inserted spots either via mouths or
a leash inside of ladder.
Ultimate or NAF are not in positions to make pace with themselves.
All Ultimate's is trying to set up for Malmstef and he will start to be,
Oh, what?
Giving space, a leash, peeks out and somehow wins that duel versus CobraZera.
Coming back over to this A bomb site, Mazinio has fallen and Blitz will be pushed away.
And this is something that we did actually see yesterday on Mirage from the Mongols.
Mizunio didn't have the best CT side anchoring performance there either.
Now, it's early days and Mongols even there did well.
I think they ended the CT half eight and four or something on those lines.
Yep, I think that's right.
But if Liquid have found weaknesses on this A site, I'd be interested to see them continue to exploit.
Good understanding though of what the reaction is typically for the Mongols.
Down a man, they're the type of team that love looking for information and hunting in positions.
Team Liquid just frees and even if Elise is supposed to die there, you know, the fight he wins
on short against Cobra's area is just not a fight he's supposed to or do as he's supposed to do.
Now these are the types of positions or spots that
Liquid node can cause extra discomfort. They're expecting that reaction. They're able to punish
the Mongols for simply not connecting to the head quite quick enough. Not a problem for a leash.
So it's a little frantic here from the CT side of the Mongols losing to that half-buy saved AK.
Now, uh, spot where they are wrapped up in discomfort, they're shooting each other in
spawn.
Shuei in a series against 3D Max.
They're running very, very good calls and a very good read onto Blitz.
I like to talk about that guy as the mastermind.
as it is said.
I'll cap his up connector to try and prevent these players from coming back and recovering
that weapon, but a boost up for a tetanol.
He's really putting himself in harm's way right now.
He has to be careful and Cender will follow him home.
Go Brazzaro.
He is a slim hope, but he is the last hope that the Mongols have for defending out anything
on this B site.
They're rotating
The models of red this they'll have a good timing
But they still need a kill coming up in Corpus R. It is absolutely vital techno comes through with one will be traded immediately
And that makes this by 70 lonely threat and that's right. It's nothing
910 at the back of the bomb site and was in is already high tilled it out with a
M4 that bridge dropped in connector. He doesn't want anything more to do with this round
Yeah, that's very very scary for team liquid. See how low a couple of those players are double maltov into the
the van and the balcony and
Just all of that interference caused by Cobra zero actually almost allowed for techno to sweep them up before they could break into the site properly
But that's all saying with shoe over for it's not just about his calling he was also fragging quite well against 3d max a
couple of key rounds and
Even if that series ended up being a total malebiter on the finish, you know, Team Liquid get bailed out by a few of these...
Not too dissimilar to their start here on Mirage, but low buy rounds.
I think Gravity was talking about in his everything interview.
So Liquid bounce back.
get a little annoyed perhaps the way this map started could have been an ultimate clutch
over a 2HP Mazzinho.
Yeah.
And just sometimes all you need is one hero AK, even if it's not the one you start the
round with.
As long as you've got one on the finish.
All you need is a hero, Liquid has plenty of goals, it's all about moving past their
own kryptonite's techno, it's not going to be a shiny green rock.
That much I can tell you.
Oh, a little walk around the timing there for Liquid, it's like I wanted to blow the
consmoke flash in as well so they can take this fight over to Blitz inside a top connector.
is sliding out onto the A bomb site with the bomb. In fact, it made a step and so Nuzinio
can fully capitalize on that timing. Mad advantage here for the Mongols, that's the bomb dropped
over by sandwich and only this connector presence available here for liquid.
Nine ten weights.
Nine ten already. Yeah, he's holding on the angle so strong and they could have lined up,
but ultimate last man standing. Should be a sitter. Three piece here for nine ten.
picks off the first player ramp if I'm not mistaken but
Nath kind of had to make a play when one side of that split gets dealt with so quickly.
Miles being taken down that early on earlier was definitely not a part of the memo. I
hope you get to see this one. Yeah, Flashbang doesn't do anything over there to deter the AWP
and when Miles gets taken down they have a choice. Either our two players in mid are just going to
be slowly suffocated out or we have to put the bomb at risk. There's nothing else about it.
Just a couple of missteps there from that, though,
and it makes two actually coming out from around.
The first one was in your didn't bite.
The second one, he knew he was out in the open.
And speaking of the Zinnia biting,
he feels like he's been given a full meal over in the middle.
Those are the types of rounds I actually expected
to see more from the Mongols,
of very on set into the gun rounds is it's actually something I've just noted with team
Liquid is that their default can feel a little flimsy and perhaps the great map where you
can be extremely disruptive on defaulting. It's a lovely tag there from 910 called the
leg of ultimate. Liquid are feeling awfully dry as they move back to recover the bomb
as well. Elige will give himself nesting ground into his old habitat but this is a two-man
play coming in through the apartments only one of which is a rifle. Ultimate with the
AWP has asked for maps to come over and provide assistance so at least they'll have a few
more numbers to be added to the tally. But with 30 seconds on the clock, Cobra
Zara's HG grenade could be incredibly strong as well to slow them down even
further. Spots them out that HG is going to be making his way over. Ultimate might
be saying goodbye. Yes, he is with Zinnio. The kill over in middle does not
matter. And it's a leisure spiked apart by Techno as well. It's all enough and he
might just want to say this AWP. Indeed, he does backs off in a way. Nothing to
offer in the round. Yeah it was always going to be incredibly complicated if they wanted to try and win this.
Math may even, half the time he's not too careful because that's when they're not doing anything and hope
he doesn't get swung too hard. We'll jump scare at the end. But that was always going to be difficult
for Liquid. They get the mid control that they've served as, that's served as a win condition in
prior rounds but they just don't get the pick with it. So the Mongols play within their bomb sites
and without the resources to properly execute into the sites, you know, they don't...
they have a few flashes, a couple of Molotovs, but they don't have any smokes to segment the site properly.
They do have to just hope that they can find a pick and burst into onto the scene.
They fail to get that first step into the equation.
It's exhausting, a little too many resources, this time they're going to just hope that
they can go with an exit right off of the gate, straight into my gameplay.
As it is in a very difficult position for Ultima to deal with, Smoke in the face, Ultima
doesn't have an HE grenade to try and pop it open with a hair iron, but this was supposed
to be the main threat coming out into the round and right now it's being utilized by
I want a 300 dollar fake wall.
But maybe just maybe, if Shuhei gets his picket B.
Oh, there's now going to be a third person coming over
here from the Mongols over on this B bomb site.
And there's a weapon to be recovered.
You want it first?
Okay, he got it.
Yeah, I think he was maybe slightly concerned that it could be a smart forward, but it's not a side.
Nice kill for Ultimate, that splits the map in half.
Azini has already put on a stopwatch though.
As he comes in from behind, he's looking to trace out Ultimate.
This is basically a 2 vs 1 on the B bomb site, but there is space for Shu Hitu maneuver.
And Kenny's the second player, but with Cobra getting the perfect timing.
Ultimate spotted out now as well, has to fight for survival.
Another critical shot being landed, but none of these shots will contribute to winning the round
unless he actually does something with the AWP in the next.
And then we came in with half of an investment here around that saved ult from the last time,
So like you said, they will have money to buy in the following round
But you are hoping that ultimate can have these contributions in rounds where it's not at the tail end of it
You know four kills from the pistol round. Yeah a couple kills here on the exit as well
But to see him more involved because right now he is he's hitting shots
Just be nice if the round wasn't already over
And it's times like this when normally you'd characterize a player like mobs
Hey, this is the guy who I'd like to make a play this is the guy who I'd like to make a move on right in the same way
Where you used to say that about nerds in the older liquid, but somehow liquids never really been able to create that
secondary playmaking opportunity away from your lead your twist when he was on the team and whatnot as well and
You do wonder if maybe they can find a remedy for that problem right now needs a bandaid
to get them one more round win, get them one step closer to potentially fighting for mongols' economy in a real way.
Also, this liquid will know that this mongols is beatable as an extremely close
and their last encounter at Blaster Altar Dam.
13-tiner then, and over time, it's roofing on the roof.
I'm still a PC, but I can believe this gun round is just pedestrian.
Weirdly less exciting than the round where they still had P250s.
It's, again, an orb that's isolated and alone.
I don't even blame Ultimate for this one.
I don't know if I would have blamed him for really any of the rounds nearly
Hey, maybe you're not a part of the back this that night. He's a part of the back. The back is dead, dude
Yeah, that's a tough one to stomach
25 seconds
The ace like is free
But he's not going there. So I take it back
The B-side is the opposite of free. It's super expensive. It's overpriced some would say this isn't worth the bargain at all
He would have just had to run and they would have known so is that a price tag or a phone number?
he's
Getting kicked from both sides
Another day another two kills at ultimate is wishing we're at the start of a round, but it's on his fault that they're not and
And another all saved
James is watching this for tears in his eye he's state he's dealing stress right now
Yeah, I don't
This is Jamie been saving all these days is not but hey, that's why I said here's nostalgia. It's once upon a time
And this is a good showing from the Mongols already. I don't want to take anything away from them right considering the shaky grounds
They were standing on yesterday. It feels like they have found maybe some of their land legs again
This is looking more comprehensive from the Mongols, that's true. It's just
Liquid
One rounds or
Being stripped out of our hands
The grip not quite tight enough
Maybe another half-buy round will be what spurs them on
Here I see a new one
Cause that's the second hour feel right now, ladies and ladies, we'll get the one for one over there.
9-10 and Mazinio have got to defend on this A-bomb set until Techno get the rotate in.
Mazinio turns away from the flashback, but he can't turn away from the bullet.
Guess what? Naph, you don't have that ability either.
Shui, nearby, will be able to creep through the smoke,
get the headshot through and bring it back to the 3-on-2.
The problem is Cobrazera slithering in the serpent's grass, he will be able to come through from short.
It's the bomb still on the ground, unable to be dialed in.
Death no closes the distance and ultimate the one round we lost
Few seconds in a duke would have mattered. Unfortunately. That's where he can't deliver
Yeah, it's just a really tough spot to deal with. I mean the bomb is out in the open
He knows in the player
Onside the site. This was kind of a crazy peak from blitz decided to swing really
But
The world was really what sealed the deal, just when Team Liquid probably might have found an inn on that round.
Because again, stripped from their hands.
Blessings is enjoying himself so much on the CT side, he's even open.
That's one of the half liquid last chance for a little bit of a little bit of an easier
time going into the CT side.
Let's boost it up.
Hey, did we get the ready?
Pushing forward over here is daring, but no one can work out.
He will not be able to do much beyond that, but Cobra at least from behind will make sure it's a 4 versus 3. Mongols keep numbers advantage.
And now with Liquid completely split apart, they're looking at a leash.
The only player with the chance of making something happen, but 9-10 is aware of a leech's
his tendencies, they're triangulating him down, they've left Cobra's area to deal with the
remaining B-ball, and they've said at least someone find the bald man, and he reveals
himself, comes through with a quick kill, and now he's going to have Axis open to the B-bomb
site. You can see Cobra rotating back over to Snacks in short, he would rather be in
a position where he can play off of Techno, and as the lead comes in from behind, it's
That's a challenge with 9-10 that really matters.
Ultimate, can he stay alive over here?
Motherfuck in his hand.
Techno will realize what's going on over here,
but he doesn't actually choose to take a site like this.
10 seconds left.
9-10 gets a critical kill, and as Ultimate moves forward,
tries to plant the bomb.
9-10, remember, has already been traded.
Ultimate can finally make a straight round clutch,
something that seems doable, but Cobra Zara takes his head off
before he has time to think.
Oh my goodness. Again, one of those moments where, yeah, he has an opportunity, but it's
just simply stripped away. Culver Sierra playing spoilers of so many of these rounds, 12 and
5 from that youngster, and a pretty heartbreaking half from Team Liquid, won three rounds in
a row to jumpstart the engine, and then lost out the rest of the rounds in the half. Not
Not for lack of trying, not for lack of getting close in a couple of them, but it's hard
to say that the Mongols weren't ahead in man advantages or good positions in a lot of the
rounds that the Mongols did convert.
If not for that half-buy round, this could have been a real, real ugly half for Liquid
If it wasn't ugly enough already
Caution now you look over towards the CT side where they've been struggling in firepower for being frank about it
The only ray of hope you can hope and for it. Maybe just hey ultimate has hit good off shots, right?
So put that weapon in his hands and then we can talk but the problem between three versus four is it feels like that
Weapon might make it sway into your hands a little bit too late
If at all
Yes, it's just simply as well
Hard to say that you can't have I mean you have to rely on the pistol to even get into position where you can have that conversation
Ultimate having that AWP
The Mongols could just simply close things out love a gun around if they don't convert
It's also about Navi's performance coach talking about wonderful and drinking salt
water before his games for salinated water, while people do pre-teens or electrolytes.
It's cool that these first people are discovering electrolytes.
Yeah, the thing is you can get electrolyte sachets, and I know a lot of teams do that.
I know Vitality do that.
I used to do it at home even though I'm like not an athlete, it's just nice to have a source of electrolytes
Yeah, pro tip to everyone, especially if you're traveling a lot, you really need them because like planes destroy your electrolyte balances
It's they're really really bad for you in that way
Why is the plane using my electrolyte balance? Because how else is it gonna fly Michael?
Is that how that works? Yeah, dude, they need electricity to fly
The
the
most interesting players will go Michael singing in my stream and this is
something where
i think mouse was just been
given this big elevation right coming out of the north american scene coming out
of a meeting and then he's been he was put into
a box and he really did feel like he could fill us up a little bit in the
court place on g2 and i mean sauce
talked about this well he said about how hey i think we might have
given him too many responsibilities. I think maybe we might have crossed some of that development
and we might have taken away some of that killer instinct in our, you know, sure, in the speed in
which we're trying to put him into the shoes of frankly the unfillable. There is no other Niko.
Yeah, I mean, there's just not a lot of players that also want that responsibility that has Niko
type roles or aim or, you know, the flare, really. So sometimes there's only one of that
type of player but I agree it's nice to see Malb's playing because he wasn't until today so
I'm sure Liquid are happy to have him in their presence they should also hope they can rely on
him to play turn the other cheek on the CT side because he's probably two and 11.
Elin isn't ahead right now and right now well it's uh on the down rolling away Tefno and Cobra
Razera with cleaner entries than you've ever seen.
This is a janitorial service over on the B bomb site.
Ignore the red spiders on the floor.
That's his detergent.
Ultimatum now is coming over the inspection crew,
and they don't feel the happiest.
Malz just take down one of the contractors,
looking for a little bit more,
swinging out wide with the Razera and Glitchlow.
Let's not forget, this is not impossible.
Ultimatum comes to it, another chance,
pull out a pistol, press it to one on one,
And this time he gets it done. Redemption for that first round in Liquid, they at least get a leg to stand on.
Another pistol round, another Ultimate 4k, but like you said, this time he shines and pulls through all the clutch 1v2 and calling a crossfire.
But sometimes all you need is a little belief and dualies in hand.
Blitz missed a whole lot of shots, was even trying to harass I think Malb's at the start
of the post-plans.
From that van position, small crack angling can seem to window.
Not great for pistol rounds, but ultimate is.
This is where liquid fans simply pray they don't lose to the force by.
Those fans have been simply praying for a while, I don't know if God has chosen not to answer
them for now, it seems a little bit troublesome, Ultimate already dinked down to 44, he's lucky
that's on the attack 9, and nothing more.
Yeah, I mean Liquid are down that man, I mean with the kill into Windows so early, Mongols
know that that will kind of segment the players between the bombsites, so they're just drooping
collecting and hoping to hit B.
he's styling on them in 17 and 6 for 4k in this round, dint up ultimate from long range earlier on in the round
and then this play into market is just devastating
recovery on that open finished it finishing off the job
I told you the fans were hoping they wouldn't lose to that
I'm low, but hold tight.
I'm like Cobra Zero.
It's had its role swapped around a couple of times, kind of event to event.
Especially on maps like Barrage, I think it's been the most noticeable.
Blitz has tried to step away from being this entry space taking in-game leader.
That's why people will look at his stats and go wow people think this guy's a fragging in-game leader
Well, he's actually trying to shift the conversation a little bit to his actual stars
Sometimes felt a little off-tempo. We're not finding his fit into what he can provide for the Mongols
Ultimate is just 403 players
Flash is overhead. He doesn't know what to do. He's calling for reinforcements, please somebody help me
And Elise does oblige, and the ass comes in to steal away the kill, and Ultimate, who's looking for the AK, picks it up now with a chance to defend.
Mongols have already lost three, Liquid give back as good as they get, and it feels like they're getting frisky over on this B-bomb site 9-10.
We'll also end up conceding the AWP. This is a ton of weapons taken forward of this force by, rather even, yeah, force by win from Team Liquid.
Yep, it's a back and forth to start things off.
Pistol for Liquid, Force Fire for the Mongols,
and a Force Fire right back for Liquid.
There, back.
And back at it again, great shots by MaF,
providing that support at distance,
because Ultimate was in a pickle.
He jumped spotted three,
but he didn't actually have players
that could make that fast rotation.
They were too busy trying to deal with that middle presence.
Half-quick Responder.
And he answered that call, ultimate, once again jump-spotting and seeing bits inside of the
underpass but it's a fairly vacant mid-control from the Mongols, I just plant Mizzinho top
middle.
I need to reset the round.
Malus is looking for information, he's got Chewy by his side.
Clearing out A main right now is a good move, but going further is opening themselves up
to risk.
There's no one on the other side, but I'm surprised that they're exposing themselves
this much because now Cobra, Zera lies in wait, the Deagle avoided.
Elysia has been called back over to the A site to try and provide assistance.
So if they want to have these two players over and ballast circle back and
come in from behind, well, that's not going to be an option.
Lexi's AK-47 is supposed to be coming into the quick kill, but continuing the spray
is not going to work and gives space for 9-10 to frag in and frag out.
But Mazzinio now left in a one on three with barely any time, moves past the flames,
but there's still the fire to deal with on the A site that is Malb's
hidden away behind default box waiting and looking for a peek but with ultimate covering
lots of cross information is given over sure hey is insurance scheme and he's finally struck through
three and thirteen but he's happy to collect wherever he can yeah i guess liquid are back
because now they reset the economy here for the mongols and have to worry about another
force by a chance to bridge the gap and chance for ultimate to show us what he's made of on that
AWP. I would say the opportunity opportunities have been fairly limited so far in the second half.
QA assertive on the mix control. Deep nade.
Chubster Con following nade from ultimate.
One on the receiving end really here for the Mongols.
I
Unloseable around here for liquid. I saw it say that all glocks
No, no flashes. No, you tell me nothing
I'm even a p250
I'm loosable around here for liquid guys, please
It's a one-for-one exchange against glocks and four recovered now here for blitz
three looking to fight
He takes a dink over here as well, but they will be able to...
Calm things down, Cobra Zara comes in from behind and he snuts who embossed.
There's a real threat for NapFly. This is a headshot angle. You do not want to contest
them with this.
God, if Cobra had a 10-9, this would have been a very different story, but that's not
the case. 9-10 will just be moving back with the M4.
He does have the bomb so in a strange world where he's able to get the jump on to ultimate
maybe he could have gone on the plant but instead looks for the cross through.
No one is watching short for now.
There is a timing where he creeps all the way in now he's been spotted though and with
his reveal 15 seconds, he's got nothing to do with when he's trying to deny this bomb
and planted or not 9-10 will be taken down.
damage but now staying alive does actually end up mattering a lot. An
unloosable round, nicely handled by liquid, not nervous at all, was anybody.
Decent mileage are those clocks though, must be said the Mongols did a fairly good
job of causing havoc they just they just can't make it easy on themselves ever
it's something in sports that's very important with this considered regulating
or how focused you are even in the downtime that's what liquid does they
make sure they have to stay focused even in the anti-reco rounds sure yeah that's
That's why Ultimate can hit shots like that.
There's something too cortisal maxing, that's the only thing I can do.
Well, that's certainly helpful.
Yeah, nice use of the...
Well, that's...
I don't know if we call that a bug or what, but it is a thing that exists.
You can see just a pixel that turns a different color when a player passes by behind that smoke, Malm's.
Using that to great effect.
Finds a kill, Techno does find one back.
Malm's and Shiwe, though, will clean up the mess here on this A bomb site.
Eighth round here for Liquid.
That gap.
Now he's becoming two.
The Mongols will be worried.
They've only found one round, and that was the pistol on this T side.
already open? Yeah, I'll make sure of it.
Light might not be enough as bombs are being forced away, it's a good flashbang that allows
Copa Zera to trade and now with the miss shot from ultimate, it comes down to Shuhei,
elies, finds 9-10 and is on the lurk, and Blitz is just trying to make his way over,
get a bomb point, and Shuhei has a chance of blinding yourself and being sent away,
and that hasn't spread true, the bomb can be planted, Blitz and Copa Zera now just
Blitz left alone, this is really nothing he can do over here, beyond maybe find one
find one more kill and even that evades him.
Legion come to me swarmed through
and when 9-10 gets taken down
without finding any impact on the lurker,
that round already has become more difficult.
And once again, the Mongols putting a lot of pressure
there onto Liquid.
They get a whole lot of room.
They get the entry they need to.
They get a plant in,
which is going to further reinforce this buy.
I mean, they would have had a buy regardless
in struggling so far on this T side.
So already at that max loss bonus.
But I wouldn't be, I wouldn't be too thrown off here if the Mongols actually tried to
play a Paisie gun round.
See how much it creates this chaos here for Liquid that they have to be just constantly
on their toes and there have been some struggles and making sure they have the dexterity to
do that but this game is falling away from the mongols they see the the pieces
performing on in those team liquid jerseys
weird politics from Nazinho didn't land to the underpass and didn't land into
connector either so ultimately it's going to continue fighting from here.
Interesting.
There's a drop over a smoke so Blitz can switch out positions with him.
Feels a bit risky. Yeah, was a little bit of a risk but no one actually actively peeking
anymore on Liquid's side so they get away with it.
Let's just really ask him to that look because there's been a pair.
It sounds like this really has to perform
A waterfall output with his miss smoke on connector. This is going to be disastrous.
They move forward. They able to spot a mouth but all they see is they're death firing back.
Shoo hey! Another one for one leads it into a two versus two and the connector smoke being arrived
will not matter all as much as you thought it might have. A flash from the museum might still
need to go through but the molotov he's recovered is really an important part of this.
He can't drop down in time to deploy it finally being given a bit more space
We'll be cordoned away and with a Molly spreading just seep enough to get the cross through the bomb can be planted
She was been laid to go on a rotate back into CT
So they're going to have to come in from connector as well and what a shot from as in yo ripping heads off
It's another one for Mazzino coming through with a critical double liquid will not be allowed to equalize I
I can't I can't believe he even risked that
Mazzinho
Caught the angle just as he was rotating away from the bomb site
He saw that there was a player inside of jungle honed on that position just staring at default. He went back for the fight
decimates Nafs and
Then just continued to keep on swinging
Meets a very brave very bold move there from Mazzinho could have been round losing had he just died to Nafs all
But that's the bravado of the Mongols
That's the confidence you actually need out of Mizzinho as well
Sometimes this Mongols roster can shell up Mizzinho can feel less impactful techno can struggle to get involved
and especially when they're trying to
Bed in a cobra zero that has had pretty good highs
But also some pretty bad lows as well
leading by example to think that Mazzinho is one of the veterans of this
Mongols roster now. Don't call them that. He's too cute to be a veteran.
He's also just 18 years old.
Kerberzero is one of the rare cases where they picked up a player.
actually just like the youngest player added to this and the first time that
Mara didn't find a player out of daycare guys trust me we can mold this guy to
something brilliant when he's 20 years old how can you mold a 20 year old it's
not possible he hasn't experienced enough life yet
the
dry spell over
hopefully more to come
teetering on the edge here for liquid
another buy perhaps but we'd have a
fort forward too
you're expecting to see it early safe and they're not
putting themselves into winning ways on time.
Op is out towards the B bomb site
and it's been left alone.
They're considering playing four rifles over at A,
which would be the right call for the situation
they found themselves in.
But right now, Cobra has been locked out of the bomb site.
It's going to be relying on this push through connector.
It's already into the site and Malzah's gone off guard,
naturally the way immediately as well.
It's Shure who's the surprising equalizer,
but a lead is able to contain.
Finally, 9-10 makes his way over
and his impact has been a bit more limited
over on this T side, but with the bomb in the ground,
it needs to be boundless.
No time left for him to move.
Ultimate makes his way over and in through jungle
will shut him down,
a lead that extra man, that fourth rifle
that Mongols just weren't ready for.
Yeah, I mean, they got the rotates there in time.
Ultimate was very far away from the rest of the gang
while they're defending that A bomb site.
So when it comes out to this two on one,
able to pick off the final piece.
Over there is really, really good, actually, to have found these trade kills, had to put himself at risk, and being that he was the bomb carrier.
But, Elise is playing around that smoke at triple.
Doing the Lord's work.
10th round here for Liquid, Ultimate starting off with an opening pick.
So, that's the ALurk in Techno dealt with.
The map will shrink here for the Mongols if they don't decide to reset and reinvestigate the APlay.
I'm hoping to collapse in on versus Mazzinio and I'm kind of ahead of Mazzinio being the
first guy to take the peak with the bomb and there's no flashes, no nothing to help out,
double-op is just going to rip them their shreds. Blitz will just be moving back over trying to
ricochet his way the same. It's exactly what he wanted to see. Ultimately he wasn't having the
most impact on T-side because all the rounds were kind of blown up before he could really get
involved with the AWP, but he was hitting shots when given the opportunity and he's still hitting
shots now now that he has a chance to play out these CT rounds with that AWP.
He's in the important ones 3k here where nobody could even really fire back at him.
21 and 9 is rolling from Poland and it will be a tie game the Mongols in a set of dire
straights this t-side has not been what they had hoped
I wish I just had a leaked team come from a from a timeout from Mara just to
understand his vibe. He does look very chill as well. That's just kind of the
Mongolian demeanor from what I've seen. I don't know, we saw some boisterous
boys. Yeah, they are. You know, but that those types of people exist everywhere.
Yeah. Just about the overall percentages of like shout out to boisterous
to say 11 aside and liquid hoping this isn't going to be a football match as they're trying
to sprint through to the finish line. That's also not a play this whole place. I feel like
a show. It's just from Palace Michael. Bates down Marbles Beach and is traded. But look
at the kiosks putting out under the CT side. 9 10 thinks he can move in wasn't ready for
ultimate in CT and Mizzinho's the next to fall. This is not how Domino's are supposed to go down.
He took down a CT player. Why are the Domino's going the other way?
This is after the Mara timeout as well. They just picked a part around the map. Sure, Blitz gets
the opener but they're spread so thin. I think because they wanted to try and stress the defense
and boots is the only one that comes away with the kill that he yet he aimed for
So let me repeat again, let's not underplay this
nine three half for the Mongols
pistol round taken in the second half
10 to 3 was the score line
10-4 was the score line, 10-4 was the score line, and liquid are the ones that reach
And remember, Liquid is the team that even their diehard fans think that, hey, this
is a team that's probably going to have to shake things up a little bit after the season.
Mongols on the other side, look, we can see they're betting in Cobra's yard.
said the other, it's been a lot of betting and Mazinia right now he's been put
to bed in the worst way possible. Five versus four to start things off,
liquid in favor and in the right positions as well. Miles now that he
switched over to anchoring his ace, that has been so much more impactful and that
impact might not be needed. Ultimate and nap the double offs who have found their
way into another killer piece leave nine ten and blitzing on fending off what
seems to be an inevitable win on Mirage for Liquid
shot from naff. A nice one. This is an inevitability. Naff might not hit that. Want to follow. But
he will get another chance at it. A 13 to 11 win here for Liquid. They have to go through
the ringer. A comeback here on map one in the series. This was their selection. They
opted for this mirage, and it wasn't looking pretty for a while, but on that CT side they
rally behind the ultimate that's hitting shots, and get a squad that are swinging off of one
another. They had to work extra hard on that CT side to keep things off, but once they
broke the morale of the mongols, they were leads above them on their holds, and it's
Yeah, and I kind of over-exaggerated why he ended up being at the end of the first half, I think it was something on the lines of the screen, I don't know something that seemed like that.
He ends 17 and 17. The work he puts in angering this A bomb site cannot be understated. It felt like every time they're coming to his site, it's multi-kills on multi-kills.
Multi kills Longos were continually shot out of that A site and the amount of time he was dying for liquid
Look at how good their rotation
Listen nap on the other side. I don't want him to go unsung great performance every time they're trying to come through
But for me, I mean a lead
Should get to where it is, but also in the mouth on the cp side were really the ones who speed it
Yeah, I'm pretty sure
It is actually an insane come back from him on an individual level and
Yeah, the it just always felt as though there was another player that was making a player
Was able to contribute there were a couple of close rounds in that second half
I do think the Mongols on their CT side probably had a better time of having, you know, clean rounds good position overall
Team Liquid just came in clutch on a lot of their players and fought through some of the more
tenuous positions that they maybe started that CT side out with so I mean hats off to them because this this came on
Paper could have been over
Moving into that second half, but they they really showed up in a big way
Yeah, rallying the troops and for honestly for a map that I was kind of surprised that they were baking coming into this one for me
Mirage I look at this and I say yeah
I think mongol should be taking it but mongol's run into much the same issue as they did yesterday versus bait
Which is a second half where they're getting very little done
And he does feel in some ways like more of a mental block rather than just an individual fragging one, right?
I mean we see cobra having a couple of good rounds even in that second half
We've seen this in you obviously stealing that one round away or whatnot as well
Players are still performing on an individual level
But the idea that even after your timeouts and whatnot like you said you're just being picked apart
There was no mental support. There was no sort of wall to back yourself into while you're being beaten down by liquid
And this can be the critique of the Mongols on on these two sides is that yes, sometimes they do play
defaults down to the
11th hour you know very spread attacks very you know we're not playing
shoulder-to-shoulder not necessarily always playing in packs and until the
end it just seemed like they were doing that but maybe being a little bit more
aggressive and that was the the alternate you know aside from setting up the
the mid control we see an execution from the Mongols once at least Liquid tried
to do some execs and got a battered. The Mongols almost always wanted to hinge off of picks or finding a timing and
setting up inside of Palace around a smoke where there is a
pixel that Malphs can kind of spot you through.
Now those those types of things have to be adapted to and the Mongols failed to do that.
And look, Elise being the stand-up lure over here makes complete sense because at first half,
frankly speaking, all three rounds that they won were kind of on his back, right?
Like this would have been pretty much like an 11-1 score line
We would not have seen the comeback from liquid be even remotely possible if not for a lease so great job to him
But come second half
For me, I mean listen it has to be mom's it has to be ultimate one or the other
But regardless the idea that liquid have three separate players and now 5-0 on 19 kills popping off
You've got four players coming alive and hitting shots
What's this is the liquid that you don't get to see very often and I'm worried about whether we get to see it again in that second map.
All I want to know is what they showed Elish during media day because it looks like he's seen something right now.
Maybe is this just the state of liquid.
But yeah, I know I don't disagree.
They've they've got they've I mean this was always the problem.
It's always been the critique as well of of this liquid roster is that they have a lot of wind conditions.
You have a lot of players that can serve as those win conditions, just not necessarily always gelled well together and
We can't brush past the fact that T side was a struggle. Sure
He was a massive catalyst in getting them involved on that's in that T side just with with the
4k that he got but
Yeah, these other pieces have to be all online at the same time
That's where liquid look their best and they got that in the end on this comeback
Sorry, I could have stopped looking at at least his eyes.
It's just, it's just tearing into my soul.
It's so much difficult days for me,
but hey, that's the same difficulties he was experiencing
in that first half over there as well.
Michael, coming up next, it's going to be Inferno.
We're going to have more to talk about that
in just a second.
Mongols are picking into some of Liquid's comfort zone
with this one, but more to discuss on that after a quick break.
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If I was to tell you that you have a choice to pick between statistically speaking your
opponent's worst map or statistically speaking your opponent's best map, I would generally
go with the worst Mongols however have opted into an inferno that Liquid have had a surprisingly
good record on whenever it's been picked into them. Welcome to CAC 2026. Liquid are up a
map after winning Mirage. M.T.
time is Michael Yumi Cassidy.
Michael, are Mongols in trouble?
The Mongols definitely
are in trouble.
They definitely should have
probably won that Mirage.
They've had their struggles on T-Sides
so far in this season
and to be honest, maybe over the past
year they've had, there's been
critique levied at
this roster for. Sometimes just playing
a little too standard or too
samey between games but moving into that inferno this was the map that they started to
their foray into international counter strike with. It was a map they loved to pick a lot
and it's a it's a map that they I guess continue to pick even if it is against a liquid that yeah
have maybe a decent track record but they got really tested by a 3d max that didn't necessarily
do the most outlandish plays on that map. I think Liquid were good to brush over 3D
maps earlier on when they played them, but they relied on some pretty heroic moments,
but the good news for Liquid is that those heroes are here and showed up on Mirage.
The bad news for the Mongols over here though, Michael, is that when you look over to the
CS Asia Championships and the entire team list, Mongols are arguably supposed to be maybe even
the second favorite team coming into this, heard at worst. Instead, you're seeing them
struggling against what, frankly speaking, has been a bit of a disappointment for the circuit
more often than not. On MRIs, they should have closed and now coming into an inferno where we
don't know what face we're going to see. Mongols doesn't get to get away with, hey, but oh, this
is like a 9K team in the world. This is still one of the best teams at this tournament. They are
still absolutely a real contender to win the whole thing, or they shouldn't win.
Yeah, and the critiques for the Mongols is often levied at them, usually when
they're playing against the best teams in the world. Not a liquid that are in, not
necessarily free-fall, but have been progressively kind of worse over time.
This is a surprising position to be in.
I think we're done by the skin of their teeth big comeback on Mirage 1311 finish
Yeah, corporate looks like he just went up for passport ratings in the past week
Now we had this happen yesterday, yeah
It's two players left on the A-Bomb site
but it's naff and a leash both of them had a
very good performance
And to the CT side of Mirage.
It's a good gap being found here by the Mongols.
It's a 3-2 split between the A and around the B and the A bomb site.
And the youth out in the open and caught both players in a full, very rapid win.
So the Mongols take the A bomb site, no problems whatsoever.
Contacting up long and catching the gap.
Liquid have nothing to say, nothing to offer up.
for up. You know, no retake. And just like that, the Monkles are back.
There's that T side round they've been asking for for so long.
Yeah, I just wish it happened on Mirage.
Hmm. That's how I get picky about it.
The one thing that we obviously haven't discussed too much about it is also Mattman III, right?
And while we wait for Liquid to say goodbye in the next round, Nuke will be the decider.
And as much as I think Liquid have a chance to beat it through zeroes, I don't think they
have much of a chance to do one this.
Inferno will be critical for Liquid and they know it as well.
Yeah, no, absolutely.
I mean, that Nuke, even against some of the best teams in the world on that map, Mongols
can make it very very hectic, hard to read, incredibly awkward. And that's
that's really what the Mongols do best is that they cause teams a lot of
discomfort because they don't necessarily play the most un-mess a
counter strike. They've got a few rounds that they like to dart in here or
there to just keep a team on their toes. But their bread and butter is
actually leveraging some of the player positions and player experience to
to make a play or two and then Luke is is one of the best maps in the pool really
to do exactly that
that's what's in that but a jumping mizinia will quickly deal with ultimate
it allege is good to trade but fortunately there's no more kills for
him to find Malves will also be traded away to see these being split up across
map will have to go their separate ways but as Elise starts to rotate over to see if he can
reunite with Shuhei he leaves a very lonely naff in A. Yeah, long naff's plate.
It's going to limit his risk. I think it's going to raise him up to as long. Oh god,
that's quick switching. Just as he gets exposed to a couple players, fall back,
flash but leads access to CT spawn and so they're going to try and pinch back into the B bomb site.
They're on the open. This truck is providing a lot of coverage but they line up for Cobra.
Bomb dropped inside of CT spawn while Cobra moves back to recover that. Naffle trying to capitalize
on the timing but it's being covered for and Cobra 0 will even dip back in for a third, a 3k
from Cobra. That good form from Mirage carrying forward in the early stages of Inferno.
up. Good to see.
There's a player that can be a little up and down for the Mongols,
getting him to be consistent.
He has been seeing stable improvements, sort of event to event.
Maybe we won't talk about the Astana stats.
You know, I don't really like the improvement, but it's OK.
Everyone has one of those.
Mouse? Well that's a good shot to find.
Tecna thought that with a foot spotted he'd be able to get a quick kill onto a pistol or nothing more.
Mouse came through with a bit of a body-built-top pistol and with liquid losing another
maybe it's time for Mongols to reroute over to A where only ultimate lies in wait.
That's kind of unfortunate for him.
He's going to keep progressing inside the apartments.
And so he caught his back and then catches his head.
So it's now just about loss mitigation here for the Mongols.
Too many extra casualties.
Snaps is left at the sandbags and Cobra taps him out.
Another 3k here for Cobra, next time against the Ecos, but given how quickly there was
an advantage found here for Liquid, Mongols will just be glad it didn't result in any
further deaths well certainly a possibility
somebody give that chicken a break maybe that is what I am well goes up
three to zero but now open brings out the AWP and this is where we get to see
whether his form was temporary or sea is white.
I think that might be the bigger question coming out of Neurologist.
Still not where he has had some good pop-ups on,
and I don't know if he's no stranger to it.
What I'm most looking forward to is these proactive steps
that Liquid will likely take on the CT side at some point.
for now it's playing with in bombsite trying to find the right timing for
counter-util over towards top banana they'll re-block off that half wall and
retake it
but that's when he's got malbs in his element and aggressive from top banana
that can be where he really thrives but challenging around the smoke he just gets
spammed
and she reads it already as he tries to beat the smoke and leaves, he's left alone and he's not left alone
swarming onto the B bomb side, liquid field like they have
maybe forgotten
what it felt like to be on their odds and winning every CD round
Yeah, they just got ran over
It's another 3k this time a different person, first 3 kills of the map here for Techno
And he whipped over for a couple of kills, entering that B bombsite first time challenging
past that smoke.
Of course he got the spallon to mobs actually as the first proper kill, but breaking into
B. Even though he caught off by the player in newbombs, but it's not adjusted ahead very
very rapidly. It's another fine form. There are other teams that in similar conditions
would kind of play in a similar spot as well, but maybe it would have coupled it with a few
flashes and HE or something to really make it uncomfortable and if they tank the HE Malbs
gets away with a couple bullets down range, maybe finishes off a frag and falls back.
There isn't those added layers there for liquid.
But you can't use all the resources as much as Counter Strike is a tactical game.
You carry so few, you know, four and eights each, maybe a fifth one if you're being cheeky
and dropping extras and spawning half the extra money.
Yeah.
So not every play can be perfectly facilitated.
Liquid would really like to deal damage to the D-side economy over here though because
this is getting the critical mass.
If Mongols wins a clean round here they basically have money to buy for the rest of the half.
you will never have an easy round.
And it's maybe difficult to set that as your objective when you're down 0-4 and you're supposed to be down 0-5 at the end of this.
Sometimes you just kind of set small goals to reach big ones.
Get some kills first. Then we'll talk about rounds.
Yeah. And for Shuhei and Ultimate and NAF, get Urkill has been kind of that small as
cold as it possibly seems here in 3. Yeah.
Flashbang to force Shuhei away. He will be nestling inside the site, but a one-for-one
frayed blitz with the HE. To do the job we'll lead the mongols back over to B bombsite. Now listen,
Nath is boosted up. This is a good position. This is the best you can hope for with that saved A4.
They don't have a model, they don't have anything of the sort. And he will find himself the initial kill,
has one more body to bait out and with a flashback to help maybe Maus can get something done instead
of all of those maybes materializing. It's Ultimate who comes in from the side and Cobra there who's
completely forgotten about the existence of banana will be reminded in the quick
fruity entry in from ultimate now two versus two nine ten is low this is
certainly doable but nine ten coming in from the back lines is the real problem
as soon as you will give him information 910 HP is a non-factor that is a
beautiful reposition there from 910 he's the planter and by throwing that flash
to the opening to the B bomb site, he slinks in through that coffin smoke and just takes
CT spawn control. Bit of a gamble that they weren't going to, that they were going to be
doubled up in that position, flanking in from Banana. But without that, Mizzino was in a bit
Bit of a pickle, that playing from the back of the bomb site.
Another Mongols round, another 3k.
Fortunately for Liquid though, they do a little deal of damage out to the Mongols' economy,
so if you can start to make this your start of their campaign, then maybe there's something to do about it.
Malm's, that is fantastic!
Instant double coming into the smoke, refracting down on his own utility,
and while Cobra's Zera might have a flash point to help him,
Helmets, Elige is being given a kill for free, five on two, not only are Liquid likely to take away their first round, they're about to do it in style.
That's exactly what I wanted to see from Liquid, that's exactly what I tried to set up earlier on.
You know, just deeper use hill, more forward play there for Mal, and he doesn't have a field day at the top of Banana.
We have a really strong position from him and we're just good heads up from Elise to
know that when they're down members the Mongols love them so much.
Get on the terrorist's path for more kills at B but it won't be Malm's that finds them
they'll shoe hay and Elise right behind him.
For Liquid's first round they just completely stop any early plans from the Mongols from
happening exactly I don't know if you saw this or not this is my first time
seeing it in the hot door maybe I just missed it before if the player has no
extra magazines left for pops us this like little red ammo came to their name
tackle
It's already rare enough that players are actually running out of ammo
Never been a consideration I've had to think about before
The reinforcement of the A-bomb site is well placed.
The leaves in the ultimate are supposed to be the four extra hands they need to keep
Mongols increasingly honest but as much truth serum they might be trying to
pump into their guns it is still Mongols who have bluffed them out and go back to
be and this could be a very good time in the head
sure it does have some kind of utility he can throw mobs playing from the
second oranges. After time this right spoke just about fading. Shuei will
throw it out and lands right in the nick of time.
Wang goes caught behind that incendiary.
All talk about D but Maokai struck in from the second
oranges position. Shuei flying over the top of the coffin,
straightened immediately and while Ultimate tries to pick them on the
No smoke into CT spawn to make the journey neither take a bullet three on three for the post plan
Lees is going to be off and it's timing when by the time
The rest of the team is able to get involved my den is watching now. He does pull that one
It's a quicker adjustment of the second and with nap going down
The leaves can really only try and play containment them all to about words
coffins
And a lady who knows his job right now is to continue to deal down with one goal should not be able to get anyone out
The safety with a bomb radius as high as it is an ultimate watching out for the CT cross through
You know the survive will be flicks and he does well to keep the op
Yeah, do damage to that economy you talked about it earlier, but the Mongols were getting towards critical mass
I think that's how you put it
Casualties continuing to be in these rounds, then they would continue buying. It's a little unfortunate
Ultimate he's getting ready to set up for flashes and go cold without his ult ready to trade out 910
Cuz if he had they probably still play out that two on two for an actual retake
I saw from blitz to start off with a death on ultimate that
he didn't repeat that he worked so hard to save as well as mom's life for all
going to be forfeit and well while you're at it why not add a little bit of
pepper spray into Shu Wei's eyes a liege find another insane self-museum you're
trying to sneak out over into A but with Shu Wei low let's have him spot him out
This feels like an impossible situation for him to be in Molotov will chase him down and get the kill as well
four versus two
Both sides feel like they're an easy easy bet to lie down and get some sleep in
Well, that gets Molly down to position.
I don't know if the flash is, but just out to the HB, it takes some room in space.
They line up for the spray down, but he doesn't finish off the second frag.
It's a leash that looks to find a timing in from behind.
and then just going back to clear that one out
and he'll find the head that he needs to all recovered.
And the seventh round here for the Mongols,
things are going swimmingly.
Talk about lack of T side success coming away from map one.
It's pretty much all successes here
on the Mongols map big.
And outside of the round where Malj just gets
a double kill through the smoke.
have liquid found openings in any of them they found an opening kill via
malbs against the SMGs the second round all right that's the only one that I
I can remember.
Alright, so, yeah.
Whoa!
See how the second kill now for Blitz is?
Actually, it's so much faster than I thought.
There's that smoke down.
Blitz blows it open with the HE and it's timed perfectly with a flash thrown in support by Tecno.
So I can play our banana. Didn't stop a chance.
They could really be able to bring together a buyout with 12 of saving that loss and 9-10
would be able to be able to put them through the desk again.
They had a technical touchdown with an early boost from a leash and as mouse continues to
address forward the pressure out from Grenades will force Mongols to see ground.
Now it feels like Mazzini is the only player who can find a play to be made in this round
round in a three versus five liquid and let you be able to eke out a bit more success.
Yeah I thought I'd only get away with one kill there but it's really
awesome if they did another spam kill there for mobs.
Tracing that smoke that's thrown at his feet.
And it's seeming like the win condition is
get mobs a double kill from banana.
Yeah, they tanked a lot of people's damage, so they need to come up with an opening pick
and it just kept on getting better for them.
That will continue that way.
We're dealing with Misunio, Misunio's not had a great deal of success in these lurks
and smokes, farming timings.
there'll be a clean sheet here for Team Liquid second round on the board once
again it's that aggressive banana control that reaps awards
Now, it would be a fairly logical thing to think, okay, the only rounds that the Mongols
have lost have been when they've tried to go B.
That should be a done-around.
What a call from the vendor to made-stack that.
They don't have a choice of saving here either.
Mazinu's coming in from behind.
And as long as this bomb can stay alive, I mean, liquid are going to think, oh, the
pressure's on the Mongols to perform, but that's really not true.
Ultima's already dead.
And now Nas suddenly realizes the world is closing in on him.
He peeks out and forward, it's eight on the board for the Mongols, and Michael, listen,
Michael, you know, you're not quite as traveled as me, you're not quite as cultured as me,
you know, I've been to Mongolia one more time than you, I'll have, you know, I think
I've got a better understanding of them as a people than you, Michael.
Okay.
They're saying they need to know what's their problems, they think they need to kill their
problems.
mentality difference Michael that's all there is to it we have problem one
being to blow it off well I was gonna say if liquid decides to not play 3v
I wouldn't blame them you know a lot of teams would adapt to move away they did
adapt yeah they did adapt but they didn't move away
So they don't go aggressive top banana this time, here on the side of liquid, they instead
post ultimate up on the angle, hoping to punish Blitzjiggle.
The jump scare.
Don't spot it.
That is a little spooky.
This will be one of the many variations they would have seen from Liquid coming into today's
game.
Just have to explore the brackets, Elysia, that's the cubby, behind the smoke, but smokes
are not walls.
Could be a timing here for Alish.
He's certainly hoping so, but with all five flares in brackets, surely someone's going
to be watching out for him to push while Litz goes in to the side, Shuhei, a knapper setting
up a great crossfire, Shuhei doubles up and with Naphatting another to the tally, Alish
now becomes that hidden viper, allowed to strike through, 9-10 peeks back out, spots
his body and with that it's a molotov to dissuade, knows it should still be a long rotation back
gives him time to reposition. Now with the A4, that might be the weapon for the job,
but he's not moved away from the bomb site. At least certainly doesn't know that, but
at least speaking out from the perfect angle, will find himself another freebie. Great hole
from Shuhei and Nath, but it's a nice topping from the leaves to bake up this cake. Yeah,
took his timing as soon as his teammates took contact inside the site. Now, Malz says,
He's just killed him for the DQs.
We're playing for in-game MVPs.
Malpho is following that one.
It's just wasn't a good crossfire.
Good playoff of one another.
They kind of anticipate what's coming.
They don't get caught off guard.
The mongols are essentially contacting into the bomb site.
Ah, that's what Malph is doing.
Why don't you just tell him to get off the defuse and pick up the kit?
Well, maybe he did, and Ultimate just was like, no, let's not, I'm gonna get the defuse,
I'll pick it up afterwards.
It doesn't actually matter the order of operations, probably not.
So a little bit of a silly mistake, doesn't have any direct consequences, fortunately
enough for Malbs.
So it will be a full buy here for Team Liquid, hoping that they can eke out a fourth round.
Among those sub-tech nines, a couple of players put some Mazzinho down to those weapons, Cobra on a Galil.
So, only AK on the field is in 9-10's possession.
Look what have players in the right position.
It's a good read.
And Elige is going to be in the exact same position, but they catch out Shui and Elige.
You can have the numbers, but if they're on the ground, does it matter?
Mald, force a double again, and Matt hitting away behind the smoke, but he's got a flying
Tec-9's coming out at him, and he's lost his teammate as well.
9-10 gets his own double kill, and that leaves Ultimate in a 1-on-2.
Blitz with the Tec-9 is yet to recover a weapon, and in his process of trying to find one,
he could have fallen, but Ultimate's over in apartments.
9-10 isn't ready for this.
9-10 is Ultimate.
Really, he comes out immediate reveal, and AK recovered.
Blitz has not been able to do the same, so suddenly he's the one in a disadvantage,
bomb not planted out for him, and Ultimate knows that, which is why he doesn't think
Blitz is going to be out in middle, but by the time this bomb starts ticking away, it
becomes more and more of a factor, he's still not, like, Blitz is creeping all the way through,
and tech nine or not, it doesn't matter at that range, Mongols will replicate their Mirage
scoreline.
Oh my goodness, I mean as if they have four on a
Cobra gets a double kill out on long and then
Even with Malibu's game the two kills right back
Dealing with one side of the split. They know that this is a for a bomb site
Now doing his damnedest from the pit. It just it's another big double kill from 910
I mean this this just a circumstance. It shouldn't have happened. They had the pieces in the right spot. They had the better weapons
but the Mongols just catch them by surprise. That's what makes the
Mongols such a threat to every team in the circuit is they can play a little
unconventional, they play on timings, they group up, they play contact. It doesn't
always work. But when it does, do you look like a fool?
There are small glimpses, small moments here for liquid in this half, but not enough to mitigate the threats.
And so they're going to have to make another comeback attempt.
Another 9-3 deficit may stare down, but more than likely, Lightning won't strike twice
in the same series.
That's the thing about lightning Michael you don't really know until you're suddenly really
scared in the night wondering why it's so loud outside.
are known to cause some raucous noises it could be crying or it could be
celebration as they move on to the same on site 9 10 lies in wait
well that's absurd 9 10 was fully blind for that one and they've just ripped them
to shreds still liquid gets a chance to fight back with them all atop to help
but they've not got a speed for this post plant and they don't have the time
that they normally would either glitz is flashing techno forward the dualies are
out and about but now they're on the ground and liquid they might be able to
fight back licks and they had some angle too many players to deal with can't get it
done liquid take away that pistol round I mean extremely critical kill there from
Shuhei just as the smoke bloomed caught I think a glimpse and and dealt with that
first player making it and forcing it into this one versus two where Shuei actually was
able to play alongside Ultimate inside the site. I am surprised that Liquid were able
to crack through the A-plays so quickly, especially with Mazzino inside of the pit.
Him dying to the Molotov was, I mean, just kind of unexpected.
That's the first piece of the puzzle here for Liquid.
Now as I said on Marash, you just have to hope they don't get force bought.
They failed that test on the first map.
Damn.
They still made the comeback, so in some weird way I'm just going to go for it.
Alright guys, I'm going to lose with the force buy so you can come back.
Yeah, if I mean if that's the price you pay
Good kill for a leash divine
For blizzard trades away with now flying also gets a good control over the apartment area and with 19 striking through through the smoke
They do lose a lot of life for those two kills, but they get a number. It's advantage now
Watch out for techno. He's still going to be critical and with 40 seconds left
The 5-7 seems all the more daunting
Cobra ducks down underneath the balcony. There is no
Molotovs there's not really a flashbang pathway over there to help you out over here either and as techno continues to jiggle
He's worried about what's coming over hides away
Cobra's they're all finished off what techno's already started. They can't get out of the balcony. There's no way forward techno
Just seals him out of this a side completely
Three on four
Two players, you know for sure are low one of them rotated away
But jumping out of the apartments
Does that really give you a fair run of a shot?
Because they don't get an inch out and they get decimated.
Curious coal, but low balls
Twice just want to see if the comeback happens to team liquid winning the second half pistol and then losing to the four-spy
It's one part of the sacred ritual completed.
The question is, is the raindance scientifically provable or is this just a man in his underwear
outside saying Uga-Buga and does someone sends him to jail.
All right moving on to the liquid. Mountain's down. This is a forced by a back here from liquid
and they're not getting much ground. Mouth is also drawn on the smoke. Tech nine or a tech no
rather will be taken down by a tech nine. And ultimately it's just covering for the flank because
Mongols are hard on our heels, but unfortunately it just gets a glimpse at Blitz.
I think it's shot in the side of the head.
Only kills this round.
Coming through a leash.
Here's some coming in to check out for mid and case.
Those are the... here's a chance for a 1 vs 1.
You really don't have a choice but to take it and we'll end up losing it out there.
The Mongols do feel like they have avoided the fate of Mirage and Inferno should be on
paper a comfortable close.
I'm looking like that combat is going to start.
Box, 2 HEs, and a D.V.L.
So if we're coming to this, Mumble will likely to move to map points.
HG's already thrown down range to banana, and that's in very little damage.
And Mumble is bombarded by HG's back.
Three land on the head of Malbs.
That's for all the time until you got killed through smoke on CT.
To be fair, he did get bombarded by nades on CT as well.
feel like you've already got your money over doing it just a little bit nice crack angle peak but a lesion is one better
There's going to be a recovered AWP cobra has been given that responsibility and
No wait for the
Eventual goomba stomp that he was always going to be offered up
It's a clean in for the models
Nuke seems inevitable at this point, and for Liquid, it's just about seeing if they can
get a gun round out or two before they head over there.
Yeah, I mean you talked about it being a difficult sell, as maybe Liquid could win at 2-0.
I was kind of with you there.
Inferno is pretty solid.
Sometimes.
The link has been...
questionable.
More air pollution than damage.
Yeah, there's a lot of AT's that missed the mark,
but a lot of tie-downing has been done to liquid.
It's a bit in spite of that.
And that makes the debombs that all the more get rid of
Techno with the farmer finding two big ones,
and Blitz felt like he could follow up,
the what but instead he's given up man B bomb site double smoke out towards CT is
certainly not going to help but Cobra Zera don't trace anyone through the smoke
incendiary picked up and the Molotov also could have been used to try and prevent
that bomb from being planted wouldn't have been deployed early enough
and there's any home smoke out of the back of the bomb site hoping to take away
one of the clear-cut angles that should be there but it's resmoked out on
to CD that'll force someone goes back and where Liquid lose out two big ones. It's a return
kill on the Blitz that gives them a fifth round. Yeah, a bit of a mistake made by Blitz. I mean,
he's quick-switching, doesn't have his gun prepared for a fight that's just around the corner, and
he's just a free kill. Yeah, he's done right. At least it's off a fighting chance, but
who's essentially a civilian that stood between them and the bombsite.
So, it's nicely done there from Liquid, capitalizing on that chance, because the start of that
top banana take wasn't going swimmingly.
Half wall smoke, good flash, front blitz and support, Techno gets the double, the round
really could just disintegrate it right before Liquid's eyes but they spring at
the opportunity and so they resolves the float. Cool boost, hard stop to hit but they'll
tighten the nade straight to the face and Blitz will even stick around to see if
you can plan the shot, punish for that action.
We're patients from the Mongols
do start to come through over here,
but it's, Cobra's HE that I'm particularly interested in.
And then goes down over towards the A-Bomb set,
and that means Cobra's HE is no longer going to be a factor,
and doesn't even have to put through the smoke,
old school, after the wave deck,
It's not one that should be the distraction they need, but Mazzinius been washed out for a technical habit.
Figured it out on his own and with a molotov behind him, there is no way to get those kills.
One versus three for CobraZera here, regrets having moving back, but the HE overhead, can it do enough?
No! It bounces awkwardly, otherwise Ultimate could have been taken down just with that.
And now, he has to put forward, take the tools in honesty.
His Shuei, who's put a risk now, he's worried, he's scared, he's waiting for Nap to come bail,
and now there's no NAF coming, he has to do it himself.
Oh my goodness, I mean they do themselves no favors.
A really nervy finish to that round.
Had the NAID connected, I mean Ultimate tried his best to sort of dodge things out but
it bore enough time that the smoke faded and then like you said they were waiting,
hoping that NAF could come in on that flank to just alleviate that pressure because
because it was, it stood between just one duel really for being a terrible outing, a
stream update.
12-9 in favour of M80 over Maus, that would be a massive upset.
Maus of course winning map number one but even losing a map then is not what they want.
Yeah, I mean, I guess not to dissimilar to our stream,
we did the first map in the series.
Not many would have expected that,
but I'm thinking a little lost while full blind inside the apartments.
Actually not punished.
So, that's the incendiary and the smoke down,
now up to reposition.
smoke out towards divider giving space for at least a lurk if he wants to but
this is more about giving him space to retreat a cheetah pop open that smoke
from 910 means that he might want to start rotating back over towards B but
there's a lot of utility available for B and that could be frankly speaking
Fools. Gold. That's a good grenade to start things off.
Smoke gets thrown forward as well. They're going to need the Incendiary to hack it, but as well strikes a skill over and out from underneath it.
There's flashes all over the shop and Lee finds a kill on the blitz through that flashed chaos.
And with the silver player alive in the background, it's Dekto with an MP9.
Hey
We'll not finish off the kill that certainly could have been one way to get back into the round instead
They're going to have to get out of it
Are they still thinking of the commitment of horse not?
No, yeah, this should be a save
Then have the utility to break into the bomb site usually you want a smoke for the mouth of bee incendiaries
for the back of the bomb site at a minimum one of those sets and some flashes.
Like no moving into some extra damage and we'll achieve some of that there at least is like in the process.
So Blitz does something there that Chewie actually did in the first half as well which is
He is there obviously so confident in the utility being able to stop the B
Bonsai from being taken over that they sometimes very often players on B site
will just be overrun in their process of trying to throw it when there's 30
seconds left just trying to throw out all their utility left. Should we do this in
the first half we had an incendiary through it immediately after smoke is
dissipating for relying fully on that rather than responding to the actual
stimulus coming over with flashes and what not using it in that way. Unfortunately for the Mongols,
that could have been an open and shut case. Techno stays alive over there as well.
Well, Blitz also full sent it through the CT smoke.
Yeah, that's certainly not helpful.
I have a feeling that's not supposed to be the right one.
It looks pretty aesthetically pleasing though.
It looks pretty good.
But Miles right now doesn't care too much about appearances.
He's fine with splashing paint and blood across the walls of the B-box.
Listen, it's a bit inconsistent from half to half or even map to map really, but when
we get our POVs of Miles on his fights, the aim is there.
There's some days where maybe a little off or he's over flicking or over compensating he's pretty dialed in
It's about creating the right conditions for that aim to be put on proper display
I
Was in use up to some tricky business
Really wants to find nap on the lurk
Nap has often been annoying and right now it's gonna be no different. He's already swept away
There's anything's in space for good since I wrote in like 30 seconds
I know this is going to be an inevitable come true on the B bombsite 9 10 already with one techno hides away
there's no Molotovs ready to deploy. No way to cross-technology his position but he actually
pushes himself forward. A league is able to get the better of him because 9-10 gets one more but
it is a two versus two. Mazzinio yet to reveal but Ultimate's thinking about it. He's certainly
thinking about it. He doesn't think long enough. NAF left alone. Everything to do and a man associated
with many clutches is going to have to come through for one more if you want. He might want to have
a chance over here but as his ammo is running out Mongols will snuff him out. 13 found and
Liquid do well with the rounds they received but Mongols are done giving it to them.
Yeah I mean a pretty open map for the Mongols held a considerable lead didn't fall too foul to
the second half shenanigans and this time they don't allow that Liquid come back. On GT they were
put in some pretty poor positions sometimes due to the aggression or the lack of awareness from
honestly if you know I think I would probably put most of that in conflict and just getting caught
off guard and actually misplaying at a few of his spots but by and large the mongols were the
better side not too dissimilar to our start on the rise this time we just finished off the job
on the second map which does limit some of the chances perhaps of liquid causing an upset and
I'm winning this series trying to make this lower bracket run
I think one of the things if a liquid they will feel a slight bit of disappointment from is that
And this is something you can back every time unfortunately
We didn't get to see that ultimately is actually getting to be super involved the ability team whatnot. It's also very different map Mirage
There's a lot less repility that can push you into a corner
It does feel like sometimes that's where he can struggle, but having that extra mileage from ultimate coming out in that first half would have been great.
It felt like even the rounds that Liquid were winning, why are they winning them?
Well, they're getting multi-kills out on Banana from Malmö.
He's very often there, getting pushers out from rifles, and I think there was one retake in the mix as well.
Beyond that, not really any impact from the AWP, if I'm being honest.
They kind of just mitigated him.
They just didn't go to his bomb sites very often.
But one of the rounds where they actually started top banana and ultimate was CT with the orb looking at top banana
He gets jiggled and they don't go B
They just in that first half
Yeah, that maybe maybe should have tried to get ultimate more involved over on those B fights
But it's so hectic with all the HG small tops top banana pressure that I don't know if that's a really a conducive environment
for an orb to thrive and
And yeah, when they did try and put in there,
the Mongols just didn't show up.
So I wouldn't necessarily put that on Ultimate,
but like you said, different map, less dynamic,
moving into a nuke, and all can be kind of everywhere.
So we actually have some orpers in the circuit
that do fantastically on this map.
And I've seen some good performances
from Ultimate on nuke as well.
So maybe things could look up,
but it's just not a map that Liquid
had a good track record on recently. Yeah, it does feel like whatever we're talking about,
maybe some communication issues, maybe some poor rotations here or there as well, especially.
It definitely felt like on the CT side, Liquid more often than not were rotating to Mongols'
tune rather than actually finding an instrument of their own. If that continues on Nuke,
that's a very difficult map to get anything done on if you're not getting a full handle
over rotations continually. And for Liquid, look, the one good thing is, mouse continues to do
pretty well right CT side we see multi kills from him T side as well we see
some short moments from him and I do think that mobs in Elysia always going
to be that key if you want to even have a chance of unlocking you but equally
on the other hand the Zinnius stepped up, Cobra Zera is still pretty damn good,
Techno is still looking pretty damn good and Nuke is kind of a specialist map
for him as well, 9-10 has never been a question mark for us I think across his
entire series. Mongols are going to make this a very tough nut to crack.
Yeah, I mean, they're poised to take this series now. They choked away the mirage and some of that is the necessity of liquid.
But the Mongols know that this is one of those maps that they've had in the locker for quite some time, not too dissimilar to Inferno.
You know, ancient Inferno nuke, these are maps that they rely on very typically if they're going to try and punch up against tougher opposition.
So they know that this is their series now to lose. They just have to make sure that they find those advantages.
Liquid have to do some soul searching, as they've had to do some soul searching for most of this season really, but digging deep and finding success at the CAC
will be an important step on their road to the Major, not too dissimilar to many of the teams entering in at Stage 1, which is a harrowing place for a legacy organization like Liquid to beat.
It's a harrowing place to be in an elimination match this early on as well in the third map where you're not feeling the best about it, but can they get out of it
And to put models in the ground it'd be hell of a story to tell.
Let's see whether they have the pens to write it back in just a bit.
See you guys on Nuke after a quick break.
I won't play window anymore.
What's going on?
Play your role, one expert, and on to the next.
The human body was built to move.
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for 12 hours a day.
It's time your chair evolved.
This is Secret Lab Titan Evo.
ergonomically engineered for you.
Gamers, hybrid workers,
artists,
and that game you're every move.
Look what I have a rare chance to try and fight back against prior stereotypes, be it
actually getting a win out of Nuke or winning out versus the top 10 team in a convincing
fashion.
It is going to be tough over here though.
Welcome back to CAC 2026. Mongols in Liquid find themselves tied one-to-one.
Liquid might have had their best bet of taking this series B820 fashion nuke seemed challenging.
I'm D-Time, it's Michael Umicacity and we're here to run you through the action.
Yeah, I mean, moving to a nuke that yes, the win rates are not equal for either team. The Mongols
have had a far greater amount of success on this map than Liquid, but that's not to say that it's
been easy peasy. A lot of their winds are very, very tight 1311s over times. Even against
bait yesterday when they were playing them in that upper bracket. Also very scrappy performance,
one that they barely brought over the line in the 1311 victory. So it's not without its faults.
The Mongols are not impervious to an upset on this map. But when push comes to shove,
they have been able to squeak through on these victories and it's something that they know
can be this extra playmaking opportunity for all the pieces that have seen
improvements. I think you brought it up yesterday that you know Cobra has seen
improvements in terms of betting himself into this roster and finding his flow of
combat per se on Nuke especially. Now if I was to create a pathway to success for
Liquid that would be Blitz because I'll be honest and I hate saying this I think
anyone knows, I'm a bit of a fanboy for the Mongols and Blitz especially, but Blitz has
been giving less in a stellar performance in this entire tournament, be it sometimes
having some questionable reads coming through, be it sometimes just not getting individual
impact after putting himself in big lurking positions and big lurking moments.
When it comes to Nuke, either one of those things being taken away from the Mongols gives
them a lot less weapons in the arsenal.
There is a world where Liquid can win this out Michael, but you have to completely out
thing blitz you have to completely outplay blitz and in doing so probably try and deal
with the pressure that techno tries to put on as well because this techno is a player who is
especially on that CT side can be that sort of secondary man when it comes to being a playmaker
when it comes to coming back with kills that they need and whatnot those are the two key players
that I'd focus on if I was on liquid yeah and liquid I mean need a map one ultimate and a
strong mobs and Elise performance. You know, those three are the effective win conditions.
You know, NAF has kind of been out of the topic of conversation in that regard for a little bit
of time, and maybe because of the inconsistencies of Ultimate, we start to look at NAF a little bit
more and think, okay, well, we need this guy to be that baseline level output player that Ultimate
is kind of failing to be at times. But when Ultimate starts off the series on Red Hot on that AWP,
You're hoping that down the line further in the series. You can kind of at least get another showing like that because I wouldn't put Inferno on him
You've also on the right sides of the map. That's fine
But on nuke you have a lot of opportunities to make the right rotation go for a couple of opening picks
That's the ultimate that liquid are hoping to see that's a liquid
That's a liquid we're hoping to see over here as well
Let's hope like I want to see mongols being able to walk away with a win without being challenged
right? I even fans of the Mongols should want to see them actually gear up and kid up going further into the event potentially because this
This current look of the Mongols this current look where they're not able to get more than a round versus bait after being up 8 4
Where they're not able to close up Mirage versus liquid after being up 9 3 10 4 if you're including the force by conversion as well
This is not the look of the Mongols that is going to win or even be in the finals of a CAC
We've seen the field, we already know some of the teams in the playoffs.
Mongols has a pathway to that, but I don't know if they've put on the right shoes
to even really start taking those steps yet, and that step-up is going to be needed for their credit.
Nankun continues to perform. He's still pretty good, and it's weird to me that he's considered the stability of this team,
and once in a while he's considered such a wild card, Michael.
Yeah, we're kind of starting to almost get to a point where we're just missing the Mongols
being one of the major threats within this tournament because they still sit within this lower bracket and with their
Tournament life hanging on a thread here in the series against Liquid last map in the pool for this series
Loser eliminated from the CS Asia Championships team Liquid starting T side on nuke
Inside corral smoke down and the flash that's turned deep they managed to cross on four
there's a player already down, naff lurking and who's despite the cobra, tech on the side
of the vents gets flushed out and the dualies end up empty-handed but blitz is hidden away
in the lower side. What's? Yes, he go completely overlooked the bombs being
planted in a position where he doesn't have access to but at least he could and
should have gotten the kill immediately after at least give space for Cobra's
error to potentially perform it in a one versus three where he's got no options
he'll be shut down immediately. Techno saying alive there felt like a mandatory
matter and unfortunately for Emily just completely swings in clean. Yeah absolutely needed glitz to
find two kills on that lower side if they even wanted a chance to come back in on this retake.
Not well cleared out there from a leaf.
Ultimate, getting off to a solid start as well, two kills in that pistol round.
Alright Liquid, don't lose to the Force by.
You're asking a lot from them.
happen to twice already so just don't lose the force by.
Third time's the charm, liquid.
We're hoping that can ring through for them.
It's an empty ramp room, not a good start, but the compromise on leaving an ramp room
empty does mean that Lee has to be over two, Blitz around and about and Nazinia will trade
9-10, a big miss as that could have been a weakened member for Nazinia to take advantage
of his still on the lower bomb set as asked for support. Techno as always first man
rotating down under. They need some good legal shots and he's just not landing them.
Opportunity is a plenty but none of his shots feeling like they had any wish to connect.
All right perfect. Just how you want your T-side to start with the pistol.
Convert on the second.
Found the open runway they needed to get themselves into a bomb site and
that's job done.
Some extra resources being salvaged here by Techno on his save attempt.
Picked up that scout on the lower side and a smoke to boot.
I'm gonna put that pressure onto the Mongols and they find a method of success there, so
good at hammering that and finding small tweaks, we saw that on Inferno, that banana area was
hotly contested, but also largely won by the Mongols.
If they know that these players can
shut down positions individually very early into this game, then
that kind of confidence can carry the Mongols through some of the tougher times ahead.
there for 9-10. Took a pot shot just as a leisurely jump spotting out towards outside. So I know that scout is on field.
A lot of bullets put through the wall of smokes, but not a single connection here for the Mongols.
So look what are down towards those secret steps. Mongols making a heavy rotation. Two players already
down, nine-side in close proximity, still holding onto a ramp, and the door is opened.
And the flames right now that there is some presence.
This could be a very fast three-player setup over here on the V bomb site.
And Liquid are disjointed.
There's bomb is here, sure, but you're lurking presences could become liabilities, and that's exactly what happens there.
hate taken down. And now as the smoke is deployed, Blitz waits for them to start pushing forward.
He'll have access to another easy free kill, and Revenius found one of his own. It's not
the force-wise they had to worry about, it's the eco.
I can't even say I'm surprised simply disappointed
We need to teach you how to lie Michael what's this I'm surprised and disappointed
That's a real kick in the teeth.
There's a liquid now trying his best to save this weapon and will succeed in doing so.
Dying after time would have obviously been sad.
He has some floating cash, so would have been able to buy nonetheless,
but having that extra weapon means a leash won't be totally short-changed.
And a time-up that's called immediately after that per fuffle
I don't know what you're saying to each other over there I
Will add
I'm not the biggest fan of a 3-1-1 split when you're supposed to be going up against an eco
Just generally speaking, but that was yeah going to fail probably regardless
Considering the great setup that the Mongols end up having over there anyway
Yeah, they didn't make any, you know, they weren't throwing any illusions or misdirection
really.
Wall of smokes, outside presence, lower sight, but spotted the one who's jumping out from
the double door, so some confirmation on numbers.
And you was a risk, and they still went with it.
I think we may have been forced up 4-0 in that third map.
Let's hope Flashy talks some sense into them.
Got the gun around here for the long goals.
So they've got that ult in 9-10 possession. Cobra-0 dealt with fighting towards door.
That's a key kill there for NAFTA Punish.
It doesn't look very comfortable on the ground at all.
Blitz is relying on himself to find a multi-kill of the hare.
It is going to be another secret hit for Liquid.
And Blitz can either sway them away or just knock them down.
Oh, this is terrible timing.
Couldn't ask for better for liquid.
They will hear Blitz as well and as they start to move away,
Blitz has got no idea about how many players that could have been smoking up.
They could have been a player venturing through as well,
but he'll move back to reinforce for ramp.
And if he's closer to the A-bomb side, that's exactly what they need.
Techno will be the primary defender.
Mazinia from the back of the bomb side looks to be the late round guarantee.
On the 20 seconds, 9-10 will stay around over in heaven.
Chun-Hee, a back step that could come true,
but 9-10's already found the first nap out in the open bomb on the ground.
The flashbang had separated them and 9-10 is feeling Fritzky over in heaven.
Ultimate, last one standing, the only one able to get a kill on that onslaught.
But my goodness, that was impeccable.
Yeah, we were busy thinking that this timing for Blitz is awful, but by him blocking in
towards lower, they have funneled towards that topside.
They don't want to brave the smoke, and they run right into the AWP of 9-10.
Constantly aware of the fact he could get flanked from outside or ladder.
Almost gets...
I'm pretty sure he did get jumpscared, actually, by Shuei shooting up that ladder.
where all the shots connect for 9.10 down the pistols now are liquid just a
couple deegs the rest on glocks not a little utility
great position to lap them up on outside actually position and throwing a
Nathan. He's been scared off. For the best. Total once a flashbang or something to help
him out, perhaps, and leaves nearby. Shadows enough to bait up the shots. Chum scare is
going to be quickly prevented. Blitz is playing cover and 5-1-2 is going to be the end of
things. Go bro. Blue's in a fair fight and if he can't take his Kevlar off, he can make
it a 1 vs 2 in some way, speaking out repeatedly. Four kills for him to get involved and get
on the board properly.
Yeah, I do always love when those types of rounds occur because you can see the Mongols
are almost, they laugh at some of the awkwardness that they find themselves in. You know, Miss
Senior was a little uncomfortable in his position, Cobra also a little nervous
about the drop from top main but also being swung by the other side even though
he had a teammate right beside them so they kind of laughed through the
anxiety a bit.
I'll lead to this comfort is where I see the most trekkles from the Mongols.
It's a nervous laugher in front of a principal.
Yeah.
It is.
So it feels like.
Hopefully just trying to get a smile out of my mouth.
Because when that guy is cheesing, usually the mongols are winning.
Look what I'm still making.
They have no smokes left beyond one on an each, and they don't have outside control.
There's only one place for them to go, realistically speaking, that's the A-bomb site.
They're trying to substitute.
Wala smokes with Molotovs out in critical places in junctions, but this is putting all the more pressure onto a leash.
The try and make a move through.
Cobrazera is anticipating this push forward that is going to come out.
He will spot them through. The attack is so fast, but Ultimate Fighting II is not on the cards.
Unfortunately for him, no one else does.
And where Shu is left alone, it's a 2-1-1, but Xinyu swings wide and he's winning that every day of the week.
Yeah, there weren't a lot of options there for Liquid. You had it rightly so.
Didn't have that deposition down towards lower.
Didn't have the resources.
They set themselves up for that A-play and they are relying on that double split from main, but they find the opening kills, but also...
Cobra's just in a spot with that extra reinforcements on that top side
He doesn't go cleared
Far too late all that chaos it screwed and it came to a tipping point ramp rush now here for team liquid
Here on the half by tech 9s are swarming and Mazzini doing his best to keep himself alive
It's called for reinforcements as that vent drop rotate in from Cobra's era
But they see the liquid have called it to a pause.
And so, this is actually a pretty astute mid-round here from Team Liquid.
An A-bomb site will feel very uncomfortable.
They're doubled up Hellside on the Mongols.
I mean, the main pressure point will be Techno.
Let's go to the wall.
That post doesn't feel like we're really doing the mode, but at least it adds a little bit of color for Techno.
Comes in with two blitz popping open to smoke himself.
Should we on the ground?
Because if it didn't bounce, we lay that bomb over.
9-10, never shy of swinging out, not since he's had those big rounds.
And he needs his feeling a little bit boxed in.
Possible that he's never felt so small.
He's getting spammed from all sides.
It's like he's trying to dodge a coffin as swords are coming at him from all sides.
He did not volunteer to take part in the magic show.
And I was on a hot streak, lost the opening two rounds of this map and have now won five straight.
All started.
with that saved scout 5-7. Otherwise an eco around here for the mongols and then they
just simply not looked back. This is a fake for what's outside, but if you
know spots, then this is there trying to cross the gap and get close towards Mini, so they
They should be very aware that it seems likely to be an A-side split.
Let's try this before.
Gobre's position different this time over, and Shui has successfully managed to get underneath them.
9-10 just has to make sure Elise isn't taken down, and as he's now vacated Heaven as well,
this is so much pressure onto the A-FM.
This Shui is about to take down the hot player, there's no way of stopping him.
He heard 9-10 backing away, then leaves Gobre's there as the only player still alive.
9-10 has no access points available to the A-side and with Cobras there are eliminated.
It's a great round from Liquid completely out calling the Mongols of this one.
9-10 will lose his ult.
They go out on the hunt for it and they will retrieve it.
They have a really nice call from Liquid.
They throw that wall, it's mostly with Mazzino getting that information.
There's no one actually that can move in to quickly react and maybe even Liquid
Realizing that they got spotted changed their attentions to refocus towards getting that deep position towards hell and also
investigating garage
Because it was looking like a fairly linear decision again to the smoke in Maine burst out
Similar to what they had done before just had a much earlier timing
By rerouting, these guys are killed, and that extra patience, all the power the hell flank
is brewing, found more bodies to drop on that top site.
9-10 is going for a layout towards lower while Vace himself is- oh that's a long range spade
deal that he's lost.
As the news is live, Vace is going to be leased, his job puts him down and away.
Early loss and 9-10 is hoping that he's the one who goes why I'm expected, and leased
Does think about it, but 9th inch is too fast.
What?
Now peeks out and over beyond, mouse is on top of the hut,
ultimate gets another for free.
I cannot see I understand that decision making,
but Mazzinia would like to at least have a conversation
still about this round.
He's just not given a chance to say very much.
What on earth is 9th 10 thinking?
Who is, has someone made a call that's made him think that way?
He looked like he thought outside was completely open.
He got one kill and full sends it out from secret steps.
That is a...
Considering how good of a game Nantana's had, so far this series, that is a crazy decision
to make.
I'm honestly a little stunned because that's how this round develops because his pickout
towards outside that I think would have kind of stunned liquid to a certain
extent but and all these following peach mongols were far from the best so
liquid have broke past that streak two rounds in a row now
they've got the mongols on the ropes maybe that route behind but funds have
run low here for the CTs and so if I like this Team Liquid T side it's gonna
muster together what they need from this attack
Mazzino is about to be challenged.
Mazzino is deployed.
Shui immediately taken off.
Mazzino didn't drop down.
He can stick around.
He's got 9-10 to give him company.
And Liquid are certainly going to figure that out as well.
The second they get the kill, they should know that he's stuck around that long.
They need to deal with an AWPer as well.
9-10, deem smoke out and backs away. He'll leave it up to Blitz who's already down below the lower bomb site.
Well, it has a good position. And for Liquid, we're already dwindling in numbers.
Clearing every angle out feels unlikely, and when they're lining up, Blitz should have gotten both.
Not able to finish the kill on the ultimate means Liquid still has a chance, but it's the snowball's chance in hell.
How long can it stay frozen ultimate backing away this round will very much be down to Elise
But if ultimate can get a single kill and make it slightly easier that's exactly what they're looking for
Single kill no found Elise doesn't do the same either
It is six on the board for Mongols right as they were at the whims of their economy
They're able to stabilize and three alive means they're more than comfortable in the next round to buy
Yeah, I mean great opening kill from Mazzinho over at ramp and 9-10 actually continuing his good form even after
very weird decision the round gone by
makes it very uncomfortable to continue progressing down towards that lower site and
It shouldn't have been a double kill for Blitz. It probably shouldn't even come down to an after plant 14 liquid
Because Blitz being on that lower site so rapidly
Hard to say that any team would have
and I've instepated that.
But if we get close, we're not close enough.
Now I'm back here for the long haul,
spotted going outside and pulling out the Molotov.
Nine-ten just simply peeks.
And he'll keep on fighting out from the secret area.
Cobra going one for one as Techno falls.
And so it's a three on four right out of the gate here
from Team Liquid.
Oldman's had some decent moments, but he might be regretting that one a lot.
If we need a bump on over here at a bare minimum, they've done so well to get the 4, but they've
really liked to make it 5.
And with Mazzimio taking down, they certainly have that option, mouse covers off the back
as well, Blitz left alone.
where he missed out on a double kill earlier on mongols who found their way into an early 4v3.
I really felt like this should have been going down.
Shoohay, drop, miles around the corner, can't get the beak either.
He is staggered, stepping into Blitz's crosshair.
And Liquid now will have their own money stressed and tested.
That's just exactly what you want from Blitz in a moment like that.
a total shift up.
Mazzinho being that last bastion on the A-bomb site, blitz flanking around.
Not his usual position.
Hard to anticipate and pulls the wall right over the eyes of Liquid.
They had a chance.
We're often looking at a five round milestone, really, to hit on this T side.
The liquid may be stumped.
So one goes for another significant half lead.
Things will not look so pretty to begin to the second, even if their T-sides have not looked the sharpest.
Individuals are showing up, Mazinho full flash and Douglas over at ramp 910 on that rotate but Molotov doff.
So this time he can't equalize the affair and make things uncomfortable but it's 30 down lower
Doing damage and just running right at them. Cobra right behind him from Decon and a double from Cobra is just what the doctor ordered
Ultimate last man standing one on three, but bomb all the way over at ramp
This is why I say you have to deal with blitz
That's the pain point you have to address on nuke
Look at how dynamic is burning these past four rounds
It's eight to four for the Mongols. They shut down ultimate that we've just seen Blitz be
Early down to the lower bombsite nestled behind the silo once we've seen him being outside looking for aggressive peaks before that
We've seen him now coming back down into this lower bombsite area
But pushing closer to the ramp to fight into four players coming and the round before the 1v2
He only gets that because they're literally checking everything. They're checking heavens are checking me. They're checking squeaky
Yeah, Blitz is everywhere. How do you anticipate someone that's not in the same spot really ever?
Incredibly dynamic from the in-game leader and eight to four half is more than enough really for a CT effort
But it will ultimately come down to pistol rounds like would have been good on them
They didn't even have to shoot up against the four spies or the rounds after.
They can go on pistol rounds.
They might want a smooth sailing decider map to send Team Liquid packing away from the CSAsia championships.
A pistol round would go a long way.
and a 9-3 advantage moving into that T side of Mirage they know how that one
turned out that was a team liquid victory in the end yeah so you cannot
rest on these laurels
no time to be complacent
9-10 primary threat taken down and out
Flash in their face is ultimate good for one, make it two.
Ultimate has been very good in the best rounds, but right now still two versus two.
A leech has to come through with a double kill, hopes for a triple.
That was been an overachiever and he's hoping to not be burnt out a little bit.
Of course there are one on two, certainly possible, but when he's missing that many bullets, nah.
Yeah, snap decision as well from Liquid, you know, not trying to play as isolated fights
or make him have to worry about a crossfire just to pick up that bomb because I was actually
dropped so the entrance to the ramp room, they coupled together and they just continuously
try and fight him just to do what they can to trade.
I just brought a lead, you fined the herd and finished off the job as well.
So there's Team Liquid again, striking in with a pistol round.
No force blast in the mongols.
I'm not sure how good I'm feeling about them not going for the force fire, they've been
pretty successful at them.
burst with the glocks. I'm sure about my smiley, just a guess.
Well, Malm's shouldn't have gotten that many kills, considering how blind he was today.
It's glocks, so it's all good. But we'll be able to get as much as humanly possible out
of anti-eco, just keeping all five players alive. I think Malm's will be a little bit
more comfortable as well, going into the CT side. He's going to be a player to watch out
for it. Yeah, should be providing some support while mobs was full blind, certainly helped.
First player did make it out, had a chance to kill mobs while he was vulnerable. Not
quite as easy as that. I mean, I'm just thinking a couple more flashes, a couple of tech nines,
Maybe, maybe there was a way.
But Team Liquid, brushing that one aside,
the Mongols now in with a full buy.
The eyes will be on Blitz.
He can be kind of a make or break sometimes
for Mongols on this key side.
Some of the lurking positions he puts himself in,
the kills he finds on that outer yard.
One for one trade and ultimate makes it two.
Good to see him getting involved.
You talked about how Nukes a map where you would really hope that ultimate can have its
own pop-off moments.
With an AWP or not, the mobility he is afforded is certainly something you cannot underestimate.
F.
Little jack-in-the-box moment to bring it back to a four versus two. Mongols have said goodbye to their advantage pretty much as fast as they got it.
This is probably just one of the spots, unfortunately, where they just have to smoke and plant.
They'll clear out the double doors, and Mazziniar just tucking himself in. There's no one on this lower side.
No one has a fast response. Mazziniar is making his way on over, but he deals with Tecno.
techno before that even considers being punched in. This is a free plan, but a one
on four that will be incredibly taxing for Mizzinho to win.
Doors have been blown open, people are coming over from those stairs and Mizzinho
has a chance to look for a spray down. Now he's low and with both players having
utility in his hand he could have swung by into Shuie's aim but it's still a one
on one every time over and eventually they're going to win one of them yeah
with them both pulling you till I pretty did start to worry for liquid
there for just a moment let's sure I make sure it doesn't get totally out of hand
first thought was nice for me you know hopefully they don't find too many one
1v4 is that I'm not expecting total miracle
satan to hide it so I'd ultimate had a you know to kick up the series was not a
1vx of his own everything off on my eyes
over towards silo but two players dart down the vents here on the mongols in
fact the third will join them they're audible on the rotation
We're trying to keep things under wraps, takes a dink and we'll get finished off by Blitz, but not before he gets another one dealt with on that vent play.
Blitz, you know, cracked inside the bomb site, commits to that plant.
And 9-10 will try and support out from D-Con, but it's a tough shot to hit, and he will not connect. Ultimately gets another.
And so this fast-paced vent dive here for the Mongols just gets the plant and a kill, and nothing further.
88, Mongo is feeling the pressure and they don't have too many timeouts left, 9-10 will
be able to pull out the AWP right now and you do hope, with a lot of emphasis on the
hope, and he can be a pathway forward for them.
He had a very good T side-hopping experience out versus bait earlier on, but even while
that was going on, we talked about how, look, that's hard to replicate.
on a map-to-map basis.
All those dead and aggressive.
Over and out for the first one,
Missinia is quick to trade.
He's going to be boxed in completely ultimate.
There to avenge.
Mount of Copers, there is looking for action
where Leeds had created his own.
Blitz does the same and it's a three versus two,
with Ultima refining a flying Cobra, it reminds him that snakes are supposed to be on the ground.
Yeah, they weren't in a great position to pounce either. I mean, they got information on
both players for just a flash. Just when Cobra Zero went for that jump, both NAF and
Ultima could have him. NAF repositioning to hot and perfectly played.
Timing is great, Blitz on this low HP, smoke gap in the smoke, and Nath goes investigating past it.
One-on-one now here for Blitz, and 50 seconds on 9 o'clock, there is a lot of options for him.
This ultimate switch out of the AWP is my question. He's gone back over to Heaven.
There's bodies nearby. Blitz has chosen to freeze.
All of them might have to do the same.
On paper this is Blitz with experience, this is Blitz with a pedigree in these situations
but he doesn't have HP, he has to plant the bomb, he has every advantage working against
him.
A Molotov picked up, deployed, bomb's going to be planted and the right swing from ultimate
is all he needs the easiest one versus one he's ever had and a triple kill to give team Liquid a
lead they might not have thought they would live to see. Yeah I mean beautifully played back from
Ultimate you know Blitz is playing with the clock because he knows the longer he waits the more
nervous Ultimate should be should become over time and he's just hoping that because of the fact
they dealt with that topside player so quickly, like the 1v2, that ultimate might have hedged his
back, put himself into the vents or close to the door, somewhere where he can make up that fast
rotation of people to bomb sites. Ultimate just takes the gamble and sits inside of heaven,
make sure they can't get flanked. And then once he hears that Molotov, knows that it's time to move.
So really nicely done, kept his cool, hit some important shots, 3k from ultimate,
Still finding impact as soon as he got that in play on the CT side.
And I know war success.
19 and 10, man!
Alderman's had one hell of a series, and well, he's not done yet.
You could tell he's dialed.
He's rotating ramp too, so he'll be here on time to address this.
They can't even go, they go through the smoke.
Ultimate dead step taken down as Miss Short will be in his undoing, do they have a secondary
line of defense?
Naph alone underneath in the bomb site, we'll have to deal with Blitz coming over as well.
a second down. Shui's rotation is good enough. Oh, he spotted out.
Oh, critical secondary entry as well. Shui has support coming through.
Miles will not have made noise. They will allow this bomb to be planted.
And as Techno will hear the door opened up, he's lucky that it's on a default plant.
Never was going to be after Shui had already revealed position and got in the kill and the
way he had 9-10 should now feel as if the owner shifts to him.
often these post plant anti-retake situations is supposed to be deadly for the T side
But CTs come with utility, they come with the smoke, they come with the flashes
But Mozzinio comes with the shots and that's what matters more than all
9-10 picks off another and Mongols will make their way into this T side with their first round
courtesy of a beautiful dribble from Mozzinio
was not expecting this round to pan out this way smoke on ramp ultimate in the right position
he's been hitting shots when he shot between the wickets suddenly that lower bombsite
became tested but really nice understanding of the situation there from the Mongols for
NAFTA have made that rotation not sure if they would have heard his retreat into that
lower site but they were very very aware of that possibility especially with ultimate
being that only man in defensive ramp and once Nath was empty handed it became a very dire spot
over a very aggressive overwords topside main almost punishing the peak from a leash
We're keeping the bay cross and damage done onto blitz on his descent
Exactly these are not perfect jiggles here from shuei on the corner
That's the spot the places mode and blocks Mongols for making more progress
I mean it left this won't feel that comfortable here for the Mongols that smoke will fade probably around that 42nd mark
I'm watching up for deck 12 pretty blind he's had a
Real rough game so far 5 and 12 and
he's
Going to be insured to some forms
Unlikely to be the first one to make contact over here
But should the Mongols make their way over to the bomb set you're going to need him to activate chewy
However, good early pre-fire doesn't get caught off or
Taken down and with 30 seconds now you're gonna need activations all across the board blitz already taken apart
Shoeway reposition 910 trades and it's always
Mazzinio to keep it going 910 right there in the mix with him. Maybe techno not needed after all
There's no way
How is Mazzinio?
Taking on the mantle of the necessary aggressor.
And there's such important shots being hit by 9-10.
Shuhei reacted as perfectly as he could have.
Didn't take damage, did some on the pre-fire, forced them away, repositioned, ultimately
got the first kill as they were trying to progress and chased Shuhei down. And then it all crumbles.
Shuhei looks away from his potential fight at Deacon. I'm not sure if he's looking at ultimate
when what he's doing, or if he's worried about the control side window. But he looks away and
Mazina sprung to action. He ran through fire and flames to find the entry they needed on B.
And just as soon as Liquid have a lead, it's stripped right back away from them.
Three shots from 9-10, pivotal.
Liquid doesn't have money.
and
he's involved
with the potential of being here was the most in use already taken over every
tape
that's left in the building
He is just a man right now. He is just a man Michael
We talked about how in the absence of senses, Mazzinio has been forced into a position of reliability
But he has embraced that mantle
He's stepped up while the roster has tried to figure out firepower output positions 9-10
has stepped into that limelight but in terms of output and some key moments Mazzinho has
been the guy to shoulder a lot of that responsibility.
He'll finish off a complete ace.
There were two rifles brought into this round.
Mazzinho dealt with, like a bounty hunter,
both of them at the very start.
And there wasn't a single point where
Liquid could have found an advantageous frag or opening,
not when Mazzinho is out on the yard.
This will be a little bit deflating here for liquid.
He knows his their last real chance, proper gun round.
They lose this, the Mongols are at 12 and they'll be pushed into a force by.
They're doing so well.
He took a forward with some of the rounds, they've lost, showed me the vision and said
yeah, at CT side, probably going to take it away.
So before this map even got started the Mongols don't mind a close shave a close scoreline
especially on nuke even with the liquid answering back here in the second half and bringing
the scoreline close.
There are a few monsters that have arisen 9-10 finding heavy impact but Mizzinho serving
as a massive opener and 9-10 will spring to life.
Blown open at the center of the smoke, Ultimate is dealt with
and he's been a key factor on the defense.
Shuhei?
And he stepped in through the shoes of Ultimate,
he's been forced away, Cobra Zera hunting for a kill,
knows there's damage being dealt
and Chouay taken down because of it five on three.
Liquid's last hope lies in saving,
not in this round.
It has to be over time.
It's the only way Liquid can stay alive
in the CES Asia Championships 2026.
This is not looking likely the flank on ramp is going to come in at a timing before a leash
can properly set himself up out in the open blitz will flub his lines but the call comes
in late.
Mazinda goes out swinging looking the wrong direction.
Cobra there to trade.
Man advantage still held by the Mongols.
This is a do or die moment here for Team Liquid, mobs needs this kill from ramp back to two
on two, this retake is on.
I thought they had to save over here.
I'm 10.
Only one of these two who's been getting real numbers out on the board, is there a kit
nearby on the side, doesn't feel like there is and they're going to have to back off because
of it.
I worry that might have been, I know, but it also might have been their best chance post-plants were
not ideal there for the Mongol guy,
Blitz was their
best perimeter player, or Koba rather, was their best perimeter player left
in that after-plan. They were trapped inside of the site
Playing shoulder to shoulder, liquid, don't even hazard the glance
hell of a shot from Cobra
Ultimate won't have you up in the next round
he has been their primary defender
look at the numbers look at the numbers
Ultimate's on 21 kills the closest to his nap on 14
and Ultimate's going to try and get him down with a rifle and he does find the one
and that's right there with him but when your highest production
have been taken down by Techno, he's finally had that impact that we've been missing.
Shuei chases in from behind, MP9 or not, Techno is low, but Mazinio in the
meanwhile is outside. Techno taken down, back to a 3 on 3. Mouse turns away back
into A, Mazinio is ready and waiting for it.
Molotov up into the heavens and with a leash falling Shuhei, who chased into the wilderness for techno
will now come back in a one versus three Mongols
or one kill away from eliminating Team Liquid over here.
And for Liquid, who have fought hard, they have fought long.
They had their chances. They get to hold their head up high in this series,
but only so long as it takes for Mongols to chop it right off and eliminate them.
second to last. Yeah you see the smile on the face of Mara there he knows things
go a little nervy but the team that he knows can perform at this high level
really showed up towards the end of that map whether it was 9-10 on these
openers or these kills in the mid-round or Mizzinho just brutalizing through the
defenses of Team Liquid those stars started to shine Cobra also having just
a solid series throughout. They had the win conditions they needed. They just fumbled
some of those moments earlier on in the series. Liquid did a really good job compared to where
most people would have placed them coming into a matchup like this. But when the heat got turned
up, they get vaporized by a mongol on a warpath. And it's all nice and comforting to say it,
but look at these 4 vs 3s. Look, they should have won this. Yeah, it's also, they should have won
right? It's also just the fact of the matter that when you're a star-studded team, your reason for losing can't be, oh, well,
we just got outshot on the entry part a couple of times over. For Mongols,
that's an insanely cool moment where Mazzinho steps up to maybe three rounds in a row for Liquid.
It's a reminder of troubles that have been a constant companion in this long arduous journey to, frankly speaking,
a little bit lower than they started up with yeah listen people love to point
fingers when it comes to team liquid whether it's the vision the performances
that he's had sometimes naff and some of the performances that he's had more
recently the easier target for a lot of people is ultimate but he wasn't the
problem in this series from mirage to you know and inferno I'll give him a bit
of a break because they weren't attacking his sights but here on nuke
He needed someone else to help him out because he was finding openers. He was finding multi-kills
he was positioning himself well and
Still they fell short on that defense. It was gonna be a comeback effort here for team Liquid
But ultimate was doing his damnedest to make sure that they were in positions where they could
Accomplish that comeback and you know on the other side you look out words
Oh, well, we're asking for step-ups from blitz we get that step up from blitz
We see Cobra staying constant. For the Mongols, this is a team that has a constant 3, and then when you have a fourth pop off,
that's going to be the difference maker in a close map, where maybe not everything is working out for you.
That's the kind of team that Liquid are supposed to be when you look at their numbers, but only one of them wear their heads right now.
And it is the most unlikely if you are to listen to popular narratives for Liquid.
It's going to be another tough loss for them.
I know that they've not really been having the sort of fanfare that they'd like around
them, but this honestly might even have been the best I've seen them looking like in a
while.
Yeah.
I mean, it's a tough position to be in because there's maybe some loss of confidence from
internally in the roster or even externally as well.
But yeah, this liquid offered up more than I think most people would have anticipated
coming into this tournament, you know, they've been trying to see those improvements and
it's come in small glimpses and it's a shame that it has to be trying to find the silver
lining in a loss. But towards the end of this game, that Mongols that we've really been
itching for to enter this tournament as one of the favorites, it finally showed up and
that was just unfortunately too much for Liquid to handle.
Yeah, and for the Mongols, there's still a journey to be taken. The loss against Bay
it's still going to be punishment that they might be feeling because they have to play up against
the winner between Paravision and LinVision and I can let you know right now they are going to
name Mazziniar to continue to perform in some of the fashion they did right now if they're to win
that match out against potentially a Paravision if they do go forward. We have two of the top three
seeds in the lower bracket finals or semi-finals already in group B. This is already going to be
a pretty interesting CAC playoffs, whichever way it goes in Mongols are only hoping that
they can make their way forward. And there, of course, that is going to be on the understream.
For now, we've still got to be asking Liquid a couple of questions. We're going to have them
for the interview in just a second, Michael. And I do want to talk more about Liquid,
because that's the very reason it's just, we see mobs showing up. We see,
you know, we see a league showing up over on Mirage in a lot of ways as well.
Do we go back to having the leadership conversation on liquid? Is this just a,
hey, and I'm not saying IGL in particular, but is this just, hey,
the management, the coaching, the IGL, just, is this the forever liquid curse?
I just, yeah, unfortunately for them, they've tried many different things. You know,
they've tried to play individualistic, they've tried to play structured,
they've tried to shift things around in responsibilities, but they need to find the
right way moving forward. And let's see, it could be a number of different changes.
And let's see what they have to say about that as well going out of this tournament.
Shui, you end up losing strike versus 3D Max today, and then 1-2 against Mongols, tough loss,
and throughout the whole day, it's been a long day, so what's your feeling right now?
I have a lot of thoughts, but definitely this tournament was a changer for me.
I saw a lot of positive things from the team.
We changed our approach to this tournament, which we've been trying out a lot of new things.
And I think the 3D Max game showed it.
We got their revenge on them.
We couldn't close it out the last time, but we played really good.
I'm super happy and proud of the team that they played this way against 3DMAX, against Mongols, that was a much tougher opponent.
And yeah, we couldn't close it out, we couldn't follow what we needed to do.
However, Kudos to them, they played really good as well, they deserved the win.
So, yeah.
Thank you.
But it's still a bit sad.
Thank you for your answer.
With the addition of Malbus, the players' roles have changed.
Do you think the team hasn't reached the best condition yet?
lost. Sorry I didn't understand the question. Maus or? Maus joins the line up and then
is the team synergy not in his best form? Maus, okay. No, I don't think that it affected
the team synergy. If anything, it actually helped a lot. Having a player like Maro, he's
He's a very positive person. Having him around, he's very good.
He plays for the team a lot. He's a very funny guy to be around.
So I think if anything, the chemistry definitely went up positive.
Thank you.
It doesn't affect the whole team's model problems, because Mabus is a very good player, he is a very interesting friend, and if Mabus is involved, it is only a positive income for the whole team.
So it's not one of the reasons.
So far, your command style and coach Fletcher's tactical system, how is it going?
So, we wonder what's your opinion of your leading style, if it's fitting the coaching system well or what's your opinion?
The coach and Nigel always are looking to work together, right?
We're trying to find a vision that suits both of us.
Sometimes it takes a lot more time and a lot more effort and it takes a lot of sacrifices from both sides.
But I think that's what leads the team to victories in terms of the same vision.
Thank you.
What are your plans and plans for the next month?
and we're changing our approach a little bit with certain stuff.
I think there was some positive signs throughout this tournament shown by us.
So we're going to keep continuing working on that and trying to make it even better
and have a lot more work done by Cologne.
Thank you.
For us, it's not a long time since we've played in the first place.
We have a lot of work to do, we have to do some small repairs.
Before we play, we have to try to complete the repairs of the team.
And there are a lot of positive messages in the game, so we need to go back and review them.
Lastly, what would you like to say to your fans?
Any words to the fans?
Thank you very much everyone for the support.
People here and people at home, it means a lot, we see your messages.
So thank you very much, and we're going to do better for Cologne.
Thank you, everyone, for all the support.
You guys have seen all the news.
They will prepare for Cologne better.
Thank you for accepting the interview.
I'm looking forward to seeing a better performance on Cologne Major.
Let's take a break and see you later.
We're going to be saying goodbye to the team liquid side mongols will be moving forward
We'll be out to find out who they face off against on a stream
It will be lin vision versus paravision to find out the opponents for the mongols to decide whether they can still qualify into the
Quarterfinals or not and over here on the B stream
We're gonna be coming back in about 20 minutes or so with Tai Lu versus pain
It is China versus Brazil all over again. It can Tai Lu prevail. Let's find out after a break
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guys I've got some bad news
Mario missed his flight and we're gonna have to play with binker
I guess I have to kill you noobs
yes!
Mav, can you fast for me?
Nooo...
Trouble...
But bro!
Let's go! Come on! Come on! Two more!
Yeah! Yeah! Yeah! Yeah!
Guys...
Since we're gonna be playing the first day with Flashy,
I expect you to show him absolute respect.
Keep going!
Yeah, come on. Two more. Yeah. Nice. We'll play.
Chica, meet your old friend and new teammate, Flashing.
Do you want to say something?
I don't know what to say.
You can maybe fake a smile.
I
At the end of yesterday, Tai Liu find themselves losing 2-0 to Legacy to be knocked down to the
lower bracket, unable to make the playoffs. If that's all I told you, well, you'd say that's
pretty expected. But what's interesting is how they lost to them, an incredibly tight series,
but have they missed out their only opportunity to make the playoffs? I think it's a big question
in everyone's mind. Welcome back to CSAsian Championships 2020. Say some detail with Michael
Yumi Kassidy and its Spain, who will hope to be the second Brazilian team to be the Chinese Dragon
here and now. Yeah I mean problem will be for Payne is that Tyler will have been heavily
preparing for them coming into this series regardless of whether or not they expected
to play them it was the only team they could properly prepare for and so the veto should
reflect that. I'm actually surprised Tyler have decided to opt for the Mirage as the pick it's
not a map that's uncommon in their veto they do like to pick it but given that Overpass is another
map that they like to slide into I thought they would want to leverage that considering that's
been a pain point actually for that Brazilian roster. I'm more surprised that
pain don't pick into a new base considering how well they just did
versus BC game as well right and they've gone for a nuke where Tyloo picks
nuke sometimes. Tyloo is really comfortable on this map. I mean this
could be a and look I'm just saying Vita wise right we'll break down players
and everything but this could be a really big mistake from paying to pick
into a nuke. This basically gives Tyloo three different maps that they're
find first picking in a lot of ways in a mirage nuke overpass Michael.
These are the three maps that they only pick. So yeah, I mean, they get every single map that they could want, I guess in a
veto like this, but that's where we will start to talk about player quality and the approaches, you know, pain coming away from Atlanta.
We try to have this conversation surrounding them is that they don't exactly do a great job on that T side setting up players to have players
blinded when they go in for
frags. They actually often use
it to get deep positions and
make things uncomfortable. Not
too dissimilar to what the
Mongols do actually a fair amount
on their T side, but taken to
the nth degree. So I am curious
about this pain and whether
they've been able to refine
their gameplay from that
tournament coming into this
one. You know, they looked
pretty solid against BC game
earlier on and there were more
moments that I had seen in
the past few outings where they
the key players caught in good utility. So there's points of refinement, but when I got to speak to
Biguzera at that previous tournament, he's saying that, you know, and maybe this is just because
he was in front of the team, but the players that they picked up are the right fit. You know,
he's been taking a step back, not to dissimilarly to Blitz, where he's not trying to be the heavy
fragging in-game leader that spurs the charge. He brings in a Perrier Jr. and a VSM that can be
those aggressive rifles, but
they're so often left on their
own and on an island playing
extremities on lurch trying to
find timings that there isn't a
lot of setup for those guys to
succeed. And so a lot of the
successes of that pain roster
are hinged off of individual
playmaking from those two sides.
I will say, though, that this
pain feels like such a different
flavor as a fan, right? Because
they're rising talent players and converting them into a stage where they're ready internationally, right?
You're thinking of your NQZs, you're thinking of your David Osses,
you're thinking of the kind of players that genuinely Biguzer has gone for before.
Now it feels more like, okay, I'm going to reuse old talent, and I'm going to find a new layer to it.
Perrier Jr. has already been the flavor of the month, we already have had Safe be touted as the
opera of Brazil. We've already seen VSM talk through and through, but they have to now get it done
with a different style of game building and let's see whether they can do it over here on Mirage
versus Tyloo, who have had a pretty good showing in this tournament so far.
Yeah, these rifling cores head to heads. It's going to be a brawl. I know that for sure.
Tyloo have a lot of firepower, but so do pain. It will be a quick burst here from Tyloo on this
T side made lines on top of them, but the instant heads up there for moseya and trying to close some more havoc
They find every kill they need to in the B play
Pain end up empty-handed damage done to moseya
But that's about the best thing that they could have asked for jam
Yo had taken clean off at the start snow lovely shots here on the retake immediately and moseya
Simply doesn't react but mercury is watching the flank and so snow has to come in clutch a one-on-two a full ace clutch required
tired from the baby-faced assassin here on pain, but he's being toyed with at playing
positions.
G re-around the Rosie and G will put a stop to the madness.
Tyloo, take the pistol to kick the series off.
Alright, good to see that Elise Snow, who's the last remaining piece of the OG pain.
I don't know if I say OG, but from last year's pain.
He's still here to kick up some fuss about things.
Even if it's just on the pistol round, initially speaking, Pain will not be able to take that
one away Carlos clean entry still end up being too much to deal with it yes it's
way to think that snow has become the the right-hand man you know in terms of
veterans seat on the roster he's the the last piece that big who's air will rely
upon to make his own plays and understand the vision when it didn't feel
like that too long too long ago we were talking about him being the rookie and
the one that needed to adapt and overcome the difficulties of playing
more structured anchor positions. Now there's other wild cards that are thrown in in Peria
and VSM, these playmaking type players. You know, the ping roster through all the different
changes they made, you know, trying out Davideus, DGT, looked like they were trying to get
more experience that those the playoff lows for pain wouldn't continue that was the frequent
issue wasn't shot from period to kick off this four-spy.
Just hope that those players come in warm to this series.
Pane have ended up concentrating.
Both snow and safe out towards A of the eagle.
Scout combo can always be dead. Leave a period. Has to come through and perform.
BSM good for one, make it two. And this should be Talu saying goodbye to their chances of taking over the B bomb site.
It might have been easy to find over there in the first round, but now that
Pane have been able to pull together a force by their own.
Unlikely zero newest addition to Tyloo now has to be the one to step up and look for a quad one better
And what snow had delivered required but without any time to do it at all
Bomb was already on the ground zero has been pulled back up and saved the galeel and for good reason
Yeah, I mean forced by working out here for pain that first kill from period slowed down the tempo here for Tyloo
They wanted to go for fast mid-control probably link up on some kind of a B-play or maybe springboard that into a
I'll work up on but with period of finding all that early damage that set up VSM rather well
playing from bench
And then foreign hands moving into that second round a
Key difference maker. It's I loo get out shots
It's a force right back here from the Chinese
Yeah, just finishing off my point the
The playoff spots for pain when they've got them in tournaments, you've seen players just
go absolutely missing from all the different roster moves, all the different pieces.
Often it would just be Biguzera alone in the playoffs.
So he's hoping that this version of the roster can overcome those woes, going for experienced
pieces from the Brazilian region, and have had to do a lot of honestly solo carrying on the teams that they've been on.
Hello, we'll be coming through with an execute out towards the A bomb site. It's populated with a lot of numbers, but
there's a little MP9 in here as well, and as they swing around the corner because there is force to defend snow,
So it's safe who actually pushes through the smoke and it's into his own demise.
Three versus two with guns recovered suddenly Tai-Lu feel like they have an advantage but
where's the escort for the bomb?
Mercury has been the poorest one of the lot and now the pauper has to perform.
Running the bomb at least will be possible for them.
Tai-Lu get themselves bare minimum but in a round where this was a 3v2 with guns
recovered, two players who were supposed to be peeking down in the CT, they thought they would win this.
BSM, Peria, closing in, Mercury, not really having the HP to make this even a question.
Yeah, I mean, that honestly looked like Tyler we're going to take that round.
The decision to plant default side, when they would just kill three players, two coming out from
connector or through the jungle smoke?
Why would you plant default open exposed to CT?
That's a very likely rotation to make when jungle is already so crowded.
And Talu got caught in that mistake jumping around where there's no smoke down spawn.
So the planting position from Blitz earlier on where you're kind of between triple and default
where you're not exposed to short, even if that jungle smoke had faded, that felt like the logical plant for a tally to go for, but
in a spur of the moment
make the wrong choice. So Pain will be very satisfied with the output there from Peria to punish that play.
These are already good signs. Period and VSM, some multi-kills where they've had significant
impact. In these back to back rounds, it was VSM from Bench. Imperial on that CT rotate.
Now says good comment saying that when it's time when he was on pain once upon a time,
because this is a awkward circumstance for him to re-enter the roster and give him some time away for personal reasons.
Hmm.
But he's had the philosophy, the overall vision for the game of Pain.
He hasn't really changed from the last outing with them.
Right.
I feel like he's an alien entering a foreign domain.
It was pkl IGL when he was lost on right
Because I was pretty sure that because I know I GL'd save but maybe something to check up on between games
It's also just
such an interesting thing when you consider that the story for pain coming into 2024 I would like to
say was a pain along with some of the other top magnet teams were the trailblazers for the metagame
they were the ones who had maybe alongside mongols shown that minor regions could define how the
modern day of car strike would be played not europe in itself but find that same success has been
in much more difficult.
Now we will start off with a B-side train.
They've put a lot of emphasis on this B-bomb site,
As has say, if he boosts himself up, gets himself the initial kill and with Mosaic down and out, immediately Tailu will be disillusioned of any real chances of going over before an execute there.
Retaking out in mid will be difficult. They've got enough smokes left to go for it, but then executing onto a bomb site after retaking mid with two smokes is awesome for trouble.
safe still not smoked off out in short
re-aggressing forward and out he really
wants to make sure he's ready and close
to the action
Molotov to clear out the ladder room
will start to push safe forward they will
have heard it as well double peek means
mercury can get away with it but it's
still a two brother one for one meaning
it's a three versus four deficit for
I leave time's running out statesman found the one that's the equalizer they needed but snow is not
Contestable right now
He has had so many big critical moments now
Right up there with the rest of them
Yeah, I mean under a lot of scrutiny there knew that jungle was exposed a player was inside of the connect player
Player on short being taken down by G so rapidly the fact this angle goes unclear
By mercury is a mistake that snow will absolutely love
And you'll replace it on the side of tyloo not clearing everything they are everywhere
That's what I did check
2021 last time you played with
Big as air and pga while still on the roster at the time. There you go
And he told me the philosophy is still the same, so I guess that's the PKL influence
all these years later.
And believe it.
Yes sir, waiting for the peeks through and the tech 9s look awfully fragile against the
spray down.
Talu or North without threat in some of these 4's and half fire rounds, it's where they
do some of their best work.
They're not doing it right now though.
I'm just letting you know just in case.
In case the score line wasn't evident, these four spies have not been as successful as they'd like.
Close call, but that should be...
Okay, I'm very surprised Mercury managed that another kill.
Didn't look favourable, but he's done some extra damage.
That should be it, yeah, I shot from safe
Three it survive here for pain and they get off to a raring start. They lost the pistol
coming into this map
win the force by and
Convert four more to follow. We've had a lot of these haven't we?
Yeah, I mean conversion rounds appear to be a difficulty. Hmm
Time I call by joking he has a lot to say to try and get the adjustments through Talu so far have shown us a lot of backpacks
Yes, it's been executes. It's been five man plays be a B or be it a it
Hasn't necessarily been that same leaning on a default
And maybe that adjustment won't come yet
You really would want there to be a set strat being pulled out some sort of pocket guarantee to a round win
At the end of a timeout, but it's often easier said than done
Now, what pain feels the most exploitable on CT sides is when they know that they're
losing an area of the map consistently.
If Talu can strong arm pain on the B default or AD Fold or on mid, they often feel forced
to make reactions.
And there are so many teams that have experienced that and punished pain for investigating the
other areas where they've lost.
position. Safe is going to be in a very good position to rotate in over here as well Michael.
Yeah. It's just going to be a little late to the party because you're still watching that murder
hole. BSM smoke out and first player out through that window as most hitter gets decimated. BSM
not adjusting to the angle in time and Pyrrha will meet the same fate. Safe is here in time though
with that quick rotate and the double kill from safe is right on the money back down to a two on
two bomb drop jam young will move to punch in those digits but snow is moving
in on the flank big is there I just needs to buy time these are the perfect
players for tyloo in this two versus two but big is there and snow are always
explosive jam young able to avoid capture for now snow continues forward
the ego has to be playing first contact zero instead it gets his head taken off
jam young alone one on two first sticking down they know it's no way is no
dropping down and down six feet under Jam Young will save the day just as safe thought to extend it.
Yeah perfect read there from Jam Young put himself in a tucked position snow couldn't
see him from the apartments flying and even with this monster after it there from safe just causing
so much chaos even with snow getting that contribution from behind that experience that
Jam Young offers and the lethality that he brings to the table.
Tyloo collect on another round. It's another B-side finish,
but there was only one survivor. And so Payne want to knit this in the butt early, time out cold.
They'll discuss their plans to likely disrupt the flow of combat here for Tyloo.
I would love to see Xir doing a little bit more, even if he's maybe asked specifically to be in a
a veteran spot to put that pressure on though that you're talking about Michael.
I mean, you saw it over here, safe is so fast on the rotate.
Why?
Because he doesn't have to care about it.
They already have full alien control, safe just has one responsibility to make sure that
murder whole can be crossed through.
And that means it's always going to be very fast on the one side.
They shouldn't have had to be a big double coming out from safe because of how speedy
he was.
Talibut forced that site.
They don't win it with finesse and that's where zero could be the difference maker in
in later executions.
Well, double-nade towards the underpass. Mercury attacks a bunch of damage.
Fade-nade will not connect. Mercury already backing away from that.
They only have the VSM probe from short to keep eyes on middle,
doubling up inside of Palace R.Tailu.
Just bomb on the back of G.
Note that's down.
There's certainly a change of timing here for Tyloo.
DSM is fortunate to have left...
...a ladder room.
Would have been burned if the Jamion's crossed here, had he not.
Good position for Beria.
Swats out of the short play. Jamion taking out early.
It stood with the bomb going back over towards the side.
G is yet to reveal safe, having pressure put onto him.
but VSM coming in from behind and G will never get to reveal.
Thailu should save here.
It's a two versus five and they don't have money for the next round.
They might need to force by around it, regardless.
Yep, save call.
Round has not gone to plan.
They get picked the pieces.
Early death inside a palace.
That's position from VSM.
You know, they multiple doubt the ladder when he gets cleared out.
They're gonna have a hunt for G.
Pain reacting accordingly.
G will be able to save that AWP.
But pain go back right back to winning ways.
Straight after the timeout, just a little bit of a passive approach
to start things off.
A stream update, 12-3 in favor of power vision over Linn vision, a lot of vision going on.
Yeah, unfortunately not a lot of linen.
Yeah.
And I hear that's gray fabric in the summers.
Tyler right now they're hoping that Jee can maybe spray them on with an aggressive AWP or two.
Jamiyong is the one who finds safe actually and punishes him for the aggression.
VSM, D-Smoke, is a little bit of safety to Biguzera where he otherwise might have been made a target.
Bigu is worried. The number already lost. VSM makes his way over.
Jamiyong should have been ready for it. So many times that VSM has made this exact move.
The equalization is there, VSM is low, Biguzerra makes it one and two better.
Is he going for more? No, Snow wasn't in position to push through the smoke here.
Either Muzerra should have the advantage on paper, but with the Galila at the ready,
he couldn't get the kill on time, and now G is the one found out and brought down.
Yeah, perfectly done.
I mean, Biguzera just head on a swivel, 180s to find these two kills, top connector.
Snow takes that timing to walk around the edge of the smoke and finish it off before
VSM gets outed down by either utility or the player up close.
No chance really for G to clutch when Snow just keeps applying that pressure.
Hylou taking another time out.
I mean, you would not be thrilled.
You picked into Mirage and you're getting picked to pieces.
And you're just finding a lot of output
in these individual moments,
these chaotic execs or the splits that they have planned,
they're getting shot on the side,
they're falling into crossfires.
Looking pretty simple as far as
the rounds playing out here for pain they're just reacting to the the next
kill coming and they've got good setups to do exactly that so they really
been on that beep on site in a couple of rounds one of being the pistol I think
they've gone a little too high to die
Now it's down, save next to follow, Talos should be in a good position of her hair and with
Big Azera taking down Arne as well, this might be pain finally forcibly taken in.
As well as they have been performing their rounds have not been without blemish.
So saving these two weapons is actually pretty key but Peria has other plans.
through. Yes, I'm coming to the side. There could be blindsided because of that
off-scope. And now you're left in a two versus two. You have caught yourself an
incendiary smoke and a couple of kids. VSM will be the one to leave the
charge forward. G not smoked off. VSM spots him out and will be falling.
He has to back off in a way as well. He knows that he can't get on the bomb in time and
has zero looks to hunt him down. He will be successful in doing so as well.
Tyloo finally getting back on the board.
They're just pacing up. They simply paced up. I mean, quick kill from VSM at the start of the round, making the short jump, and then just the reaction out from ramp.
And there was an extra member that they didn't account for. Biguzera tucked in at triple, but his two quickest A side defenders outside of him serving as sort of this wild card just died so quickly that
quickly that things fell out of place.
Miss window smoke once again from Tai Lu.
Second time that we've managed to catch that,
observers are on points.
I'll excuse the first one typically,
but more than once and a half,
and you've got problems.
And they certainly have problems.
Ooh, Mercury.
Getting a little bit sneaky is really hoping that someone tries to peek through in middle.
BSM has been in these positions so many times, but because Zara doesn't know that he's been
found out and now the B bomb site feels compromised, but Perrier Jr. could still alleviate that
pressure. Mercury taken away, instant clear, but safe in position. What an adjustment from
safe. He's unbeatable on this B bomb site. G left alone wondering where it all went wrong.
has a one versus three to deal with being peppered, being primed, being tenderized, and it's nothing that he can find.
Yeah, beautiful shooting from safe. Gatches them as they're breaking into the B bomb site on their descent, even aware of that short side flank.
Every peek impeccable, every shot adjustment connects.
And so safe is that safe pair of hands they need it because the anchor on that B bomb
side period just gets fully flushed out and cleared out.
It's not for this plane from safe.
It's probably another Tailu round.
That's not even a calling mistake.
I think you could look at a few rounds of this T-Sci for Tailu and think, was there
an idea. I had a plan. It's not always as easy as just executing the plan. You have to hope
you stop your opponent from doing something crazy. This is a gap. 4 on A and they're quick
on a cat split. Peria back to the bomb site. This is out his opening line and only does
damage onto G doesn't convert on the kill but a lovely tap from VSM brings it back to 4 on 4
and he'll find another head he's just collecting them. Not advantage here by paying courtesy of
VSM but he'll wait for the rest of the team to be in position. Thank you stop peeking him but
because there is on the other side so how can you stop? Mercury one versus four and Tai Lu
did find the opening they did find the gap but they also found out that Saper isn't the only
immutable man here on this B-Bond site. Four players kept alive, pain gaming have never
looked better. Nine to three half and look at the smiles on their faces. That's the story being told.
Yeah, I mean, I always remember the first time I caught VSM at a flashpoint,
man had the widest smile, the biggest one I've ever seen from Brazil. And you can see he is
is cheesin right now alongside safe. Everyone's in good spirits on the one hand side. You
see the contrast. Yeah. Yoking is giving them an earful coming out of that half.
Jamming is rubbing his eyes trying to wake himself up.
Because this Tailu is looking a slumber. I mean, they, they had some, I actually think
they've had some good calls on this T side.
But their best calls met safe and we had other plans.
Yeah, exactly.
It's just like a call.
It's great.
But you know what's better or triple kill?
That's all it takes sometimes.
And look, these statistics are important, but I live.
They're also feeling the pain of not having played as much
international counter strike as maybe they could have.
maybe they should have
as soon as we
kind of neglected to bring it up when we were talking about the mongols and a
comeback
with the t-sides
for pain
have been a bit of a sore spot
when this pistol could go a long way
well gsm's taking him down but he's traded out for four
it's not the only way he can kill
is that actually getting to
but some eyes out of the sale
toilet
generally been very good at taking with the special rounds and as always
i question conversion more than i question putting yourself in the
position to convert in the first place
the car crazy there for mosaic by the way i mean sitting through the flames and
finding three kills
really nice shooting but tanks
his health in the effort. Pain I'm sure can't quite believe that he got away with that.
And that's been the point of criticism for Pain. There's a lot of players that can make plays on
the T side but they don't necessarily do the greatest job of setting everybody up,
often playing fairly detached from one another, not going for bursts or executions,
trying to slide in for timings and tricky positions.
So we'll keep an eye out. They've got a pretty decent round buffer to play with.
And so they can explore a few different looks, but this will not be one of them. It's all glocks.
I like to see some damage exchange.
Yeah, I like to see some quick kills versus Glocks when there's an M4A1.
Because he has not even taken a gander when he's going for the Jumpspot.
Five players out in the middle.
And Tyloo.
They'll be able to close this one up pretty comfortably.
Or will they?
There's some damage out.
Twenty seconds up on the clock and Penby will inevitably just need to go out to their deaths.
Zero getting kills with the MP9s is not what they wanted at all.
Instead, they will allow Muzze to finally take down VSM, that pesky VSM.
Now he was being such a nuisance, just jump-spotting and firing off a couple shots,
continuously jumping back and forth between the bench and mid-floor.
I just realized, VSM has a 125 ADR right now.
Now I'm at 133.
33 insane all that all that extra damage he got from the walk. They just shot G in the head for the USD
Hopefully that's something that doesn't come back around them
That's one nice bullet with an AK G also doesn't have an off right now, so
It's already slightly crippled in terms of the resources he would like
And they're not pretty intent on making this a B-sided hit. They've got a potential of a
split to come through if Big Azera and VSM want to stay committed to the cause of middle.
And if they're not being an off on the other side, something they should know,
that wouldn't be too surprising. But because Azera starts to back off and VSM will be left
behind. The smiling demon of 17 frags and 133 ADR can handle himself. That's the call
and I agree with it. But there's 50 seconds and they need to get a move on soon.
Jamil is still here with the B bombsite. He still has a smoke or client delay and as they
start to push forward they will have dodged out the presence of at least two players.
But Mosea makes a jump over in time and it's snow gets in two in nature. Kills make it three.
what are pain gaming eating yeah he demolishes him looking for an ace yeah
well he got traded immediately
I mean Mosaic gets the fast jump on he's on the other down side of the bomb
on site. Snow whips around to get another one.
Hey, look at this. This is absurd.
Yeah, that's a thing of beauty, really, from
snow everywhere, all at once, and really,
honestly, solid timing for a pain to hit.
They hear these flashes clearing out middle.
They throw the smoke and the flashes to follow,
bursting out of the B apartments as
Tyloot start reinvestigating that mid control.
control so it was the perfect timing to spring in and catch a jam young that would be fairly isolated
and even before that happens you see the target priority there from snow that was
this urgency from tylu to provide some support from short and so snow which fight to take first
it's been a very nice call long time since i've seen tylu looking this fundamentally outclassed
On an aim level
Like I'm not looking at any of their players and thinking yeah, this guy should win a duel
It's like whoo-whoo thank god he won that duel
Yeah, that's probably where some of the frustration will come from some of the early timeouts
from joking
They're gonna need some aim displays
trying his best to be elusive, but it's Jam Young that springs to life.
Snow around the smoke, just a hard target, but there's Mercury on the back up.
Jam Young, ring around the rosy on the bomb site, take the other side of the smoke,
and it will be safe that hounds him down, but co-town to 3 HP.
He call it quits on the B-play, just planting safe at the van,
hoping that he can stay alive and keep a couple players busy.
busy zero just spotting the underpass presence from Big Oozera.
I'll take a back.
Well, I mean, they should know that Safe is still here.
He was on the site floor. There's nowhere else he could have gone off to.
The Bane have just rejacked Alu's positions away completely.
I can't believe they left Mercury alone.
This isn't a bad position to be in. This is the right weapon for the job as well, but...
Michael is going to be spotted out because there are checks in jail.
What a clear.
Michael, I don't think the new safe was still there. That's the problem.
Michael had a full belt of utility and now Tyler will have a two versus two.
Well, that two versus three. Sorry, Sage is still there. I'm forgetting he's there and I've got global oversight.
Somebody get this guy's cloak of invisibility off of him, but maybe Jeep can at least fatter it with blood.
to be doing says still has a chance to do more damage it's well placed and G is now low and doesn't have a kit
All he can hope to do is take down big Oozera and even that small tiny baby objective evades him
I don't remember if Tyler still have a timeout left
But if I'm joking I would call a timeout there is no way they didn't know that safe was still at the van
There is nowhere that he could have gone. He they had complete control of the site
safe was last spotted at the bottom side of van. If he had somehow made it into the apartments,
they would have heard him jump. There's no way that he could have made it into the apartments
without them knowing. And so the fact that there was no priority put on flushing him out,
like you said, that belt of utility available there for Mercury. Also what it has to do is
Hold the other side of the van so he can deploy it and fully flush safe out of position.
Tyloo, a massive misstep that pry around and not coming into this one with only USP.
Kane are set up for a 12.
One kill for zero, but that's all they'll get.
He will barely get to touch an AWP this entire time.
I wasn't exactly a priority on that T side, but on season you would have a chance at it.
And this is the 9-3 close that you expect.
And now look, it hasn't happened yet.
Daluk can still fight back.
Yeah, there's a Needles bot lane through this game.
But for Tyler the bolder is all they have are needles when they might need swords
Not feeling too good
Pain are feeling themselves though 20 and 9 on snow
18 and 8 on VSM.
Now, Piria adrenus is a funny number, so I won't say that one, but he's not necessarily
had to do the most heavy lifting.
Biggies are out in the middle, and it's VSN that hope they capitalize on the chaos.
Piria awkward spray, and there's the trade from Snow at least.
3 on 2, Snow playing close to the connector smoke, and they blow it right open, so he gets
pants, and safe will slink back away, bottom back.
Knows where everyone is, on paper, should be able to at least move away and guarantee
himself a one-on-one somewhere or the other.
The problem is, he will be completely settled into the deepest angle he can find.
Oh, I cannot believe that safe has just bought plot armor.
She hit him.
He shot first.
And now it's one on one's either way.
And Mosea might be caught moving into the bomb site Michael, Mosea might be caught over
right now this one on three where G even hits a first is slipping away but can
Jam Young still hold on to these lost grains of sand or a safe just going to
pull out another hatchet yes of course he is and of course it's on that B
and he's like, Oh, I can't
see the ball inside pain gaming.
What can you do when you are
faced with absolute brutality?
They knew they knew he had that
AWP. They knew he had time left
on the clock. Safe the stand in
the one that comes in just ahead
of paint's ambitions for the
major for this tournament as
3 and he had a hell of a game alongside the other key pieces on this roster.
VSM, strong performance, snow as well, moving into that T-side just became a demon.
But this is a pretty soul-crushing defeat for Tyloo.
They pick into Mirage and they don't get the super star that paints this way instead.
And to go back to what you were saying Michael, there's so many places where Tyloo
do the right thing right and I think the biggest example would be this last
round G puts himself in the right position he hits the damn shot it
doesn't matter that's what I felt like there is never a road back there was
never that often to come back into this game and yes you have new PS we have
potentially overpassed that from yes these are your three map picks but it's
Mirage, which means your actual map pick is going to be a nice clear cut.
Who are you to make a difference?
Yeah, I mean, this this was an underperformance.
It was it felt like from Tailu, but you could see just how much firepower exists
on this pain roster, how many potential wind conditions they could have.
Big Uzzara at one point or another before the additions of Peria, Junior.
that's with and VSM you can maybe see him in some of those some of these games where he is the only one that's going in for
ambitious
Playmaking opportunities is the only one that shows initiative
but you have a VSM and a period junior that know the right times to strike and as
They've come into the roster now
You don't have to push snow to go in for hard entries all the time only when it feels necessary
Or he feels comfortable to do so and damn did he look comfortable going in for some of those entries?
on that T side. I mean, the standout player for sure, but he is one of those pieces that
often before those extra additions could have looked a little uncomfortable being forced to be the
playmaker. It's so funny to see the stat that opening deals one, one out of one, and I know which
round that was. It's where he just goes and runs and gets four angry kills. It's absurd and insane,
And that kind of sums up this entire game for Tyler.
They just couldn't get anything to work for them.
They get onto the B bombsite.
They think they've put themselves in a position where they have a 5 vs 3, safe gets a triple kill.
They put themselves in a position where it's a 3 vs 3 and they've caught control across bombsites.
Somehow they forget that safe is hiding away in van.
Snow drops onto a bombsite, gets into a position where he's got a player on either side of him
many 180s between them, gets headshots on both and follows up with another double kill.
You can't do anything to fix this situation if you're joking. All you can do is hope that
pain are slightly less sharp. And to be fair, Michael, I don't think this is possible to sustain.
This is just too damn good. The thing is, Tyler had some good calls. It's true, but we can't
ignore the shortfalls that they had on that T side as well, most of their successes came off of
pacey, bursty plays and they didn't necessarily always go for that. They were losing
some of the opening engagements as well, so they have to really hope that they can
rally themselves moving into the next map in the series because this pain roster is looking
on form and we move into a nuke where they will be able to likely leverage that extra firepower,
but we'll see how that goes after the break.
She said she loves you but she can't love me but I love you
I won't play window anymore
It's fair.
incredible going up against Thailu. I already haven't taken that first map away. I'm T-Time with
Michael Yumi Kassidy and we're about to head into Nuke Payne's on map pick. Yeah, I mean it's a map
that Thailu have looked quite successful on as well, so it is one of those positions where
Payne are picking into territory that Thailu are fairly familiar with, but we have to put it into
context. Thailu are playing mainly regional opposition coming into this year. They may have
kind of surprised in the opening segment of this year when they actually caused an upset and
defeated FaZe, led to some of the FaZe downfall, actually the one international tournament that
Tailu were able to attend. But outside of that, it's Chinese teams and a mix of Asian teams and
Australian teams that Tailu are often experiencing their successes on Nuke. And so it might actually
put them in this spot where there could be some false confidence around this map, even if they
know that it's successful. They were also hoping for greater successes coming out of their own
pick and mirage. And yes, I realized that we were coming into this series talking about how, hey,
maybe it's a mistake for Payne to be picking Nuke, right? When a Nubis is right there,
it's a map that I do has very little experience on. Payne looked incredibly good on a Nubis versus
BC game, but now coming out of that mirage, I have a lot less reason to doubt Payne, right? If
that's the showing they're going to have for us. Well, I can very easily expect the
paints looked at what Talu has to offer and said, you know what, we're probably just going
to be better than them. Anyway, we'd rather get our comfort maps in over here rather than
a map like an Anubis where Talu also has very little footage on it. We don't know what
they're preparing. It's very execute heavy as well. It's very easy to cascade into a
bomb site on Anubis rather than Nuke when it comes to playing up against a team that's
maybe a level above you. I would rather it be an Anubis and a Nuke if I'm being honest,
Listen, this is also the perfect world CSAs or championships based in China.
We have Tai Lu and Lin Vision playing on both streams right now, both a map down.
And for the Chinese fans, that's going to be disappointing to look at, they're in positions
where they need to make these lower bracket runs to make it into the playoffs to give
the fans what they want.
a tough time perhaps to be a Chinese Counter-Strike fan, because this Tai-Lu on paper should be
punching up and should be able to contend with the likes of a pain. That's, you know,
leading into this series, we're talking about the firepower of these cores. I expected it
to be a brawl to kick off this series, but really that firepower was only properly on
display from the Brazilians. Tai-Lu did not look in good form coming into that first map
And that's what has us worried.
You know, whether or not this is going to be played positionally well from Tyloo,
the pain roster is pulling through with multi-kills.
They're coming in big with their mechanics.
And Tyloo just simply aren't offering us that same prowess.
And it's not like they don't have that in them.
You may have to look back to yesterday's performance versus Legacy,
where, yes, we said it all throughout the game that Legacy looked like the better team,
But Talu took it to multiple over times across one series, two maps only, but in 1916 and 1912,
Talu could have already been in the quarterfinals.
They could have already made those Chinese fans happy,
and they've got that big load hanging over their heads.
And no, I'm not talking about the C1 silo.
I'm talking about the idea that a quarterfinals was almost earned and then forsaken pain,
however, are still well en route in their journey forward.
Well, a tough task ahead of Tyloo, but they'll get the good grace of a CT start.
Or do you plan offered up here by Pain on this pistol?
Molotov for that top side of flash that will follow.
Smoke as well.
Should land towards Heaven, yeah, will move right behind here, but BSM in with the entry.
Past the Molotov, they are not deterred.
Only the one player that sat inside of the bomb site here for Tyloo, they'll have to
try and retake that man down. And with the boost up early on for Snow, that means Zero
is going to be even less useful. If you don't have to worry about Heaven, you basically
don't have to worry about anything on the same bombsite. There's such narrow pathways
to come over and out when it comes to HUD, and even Mini is going to be covered off by
Snow who jumps up the dodge bullets, turns around, and puts down Jam Young G. There's
left with nothing to do with it here.
And he's even been isolated out,
triangulated his location, five alive,
and Snow already off to a good start.
Yeah, I love that.
I mean, just it's beautifully done.
The Molotov, the opening kill,
and then the instinct and the snap decision
to go for that quick boost.
There was no more resistance being felt on the side.
They knew that that smoke in heaven
would last a little while longer.
And by putting Snow up there,
There's no way Zero is ready for that duel.
Ain't such an uncommon play.
Off to a rough start.
They're looking for a Tyloo comeback.
I painted the one with excuses. They played a game earlier today against BC Game.
Tyloo didn't.
They're warmed up we weren't if you're going to prep for teams
I'm gonna. I don't know if I would prep for a PC game. I would prep for play
every time
And the score line certainly makes it seem that way moseya
Upgrade and why stop at the kill in that case great damage and dilu are giving themselves a shot at
bringing out another force by win this time in their favor so much mileage out
of that 5-7 into the Mac 10 no one's gonna feel confident and that's the
healthy player dealt with outside so a total of 15 health remaining here for
paying across to
and I don't think plot armor strikes twice
I'll wait until the round is finished
I mean the fight seven round is finished they go decon it's just it's game over
Can the round be finished with the I mean like guys come on you got to get a move on eventually
actually I think they're just gonna save I think they're this is a place of
security they're saving this well that's not helpful he's just trying to
prove you wrong my course
nice of you BSM baits him into a peek gets another kill for himself hey he
wants to keep his one kill put around guarantee for that you know end game
scoreboard yeah I mean fair enough to call a save in that situation you know
that anyone breathing on you will be enough to take you down no one would be
in with a fair chance at all so snow and VSM save those two rifles
once again I mean find a force by winning conversion rounds has been a
difficulty here on the beach dream
and say has already gone and Mercury was really hoping to have some assistance
from that G with the Scout is being tunneled in on because Zara's bomb is
the only potential liability but Mercury won't push forward to death so it's zero
who's trying to get a kill and she point out to hell and Jam Young will find
and another is back to a three on three.
Jamyang pushes through and that big is her stress point.
Well, it's feeling pretty stressed out.
Jamyang will look to stop this blonde from happening before it does.
Ken safe cover the saw, safe jumps down as well.
Jamyang comes in from the side.
Good for one.
Safe dodging bullets and Jamyang running out of them.
They leave Mercury alone.
He tries to move up fast playing the ladder
the ladder and Pain will fight right back with the two saved weapons.
I mean, you just love the killer instinct out of snow.
He just immediately springs to action,
kill to main, immediately moving towards hell,
kept the pressure applied.
You just see how uncomfortable this makes Tyloo.
Even the fact that Zero wrangles the kill back onto him,
it's a very labored endeavor and it has to be just constant reactions across the board.
This is what Pain can be so good at,
just creating this chaos, these unhealthy rotations on that CT side where typically you have this
string of operations you want to comb through. Pain just make it weird wacky and unusual with
just how aggressive they can be in particular spots. Typically slow rolling, but when they feel a
point of weakness, they know to bite down.
Tell you are going to think about rerouting back to be soon.
They've given up any option of going for a lobby crunch or a play to those lines.
And positions aren't bad for the double ends.
Mercury and Mosaic could deal with what's coming over pretty well, but a flash that
misses and Mercury is good for only one.
already your biggest weapon taken out of the round. Unless they walk into
Moseya, he's not going to be given the most opportunities over here. Bombs being
planted, Moseya is going to open it up alive to you, he chops the bomb from being planted
and even if safe gets a return kill on the G, it's jam young to bring it back into
3 versus 2. Watch out for period though. He's not been able to make his mark on
Nuke so far but a backstab would be a great way to start and that's exactly what
executes through. There's time, not much of it, but time to rotate. That's what they think, and Zero is ready and waiting with the 5-7.
VSM challenges him, forces him away, but Zero's still done his job. 10 seconds on the clock, Jam Young makes his way back over.
VSM peeps back out, it's a deagle, it's hard to get much with that one with the head already taken down.
Jam Young recovers the FAMAS now, and VSM will just blow him to bits before a bullet can be put out.
And zero all that damage you took versus VSM earlier on now is where it comes back
Don't you open the decon doors and walks into the jaws of death and it is smiling I
Can't believe what's happened in this round
Two on three
They're in a real rough spot. They're trying to escape when they find it into the two onto they're trying to jump up
Towards that top side is inside of the vents
They can either find a kill, or let the VSM on the spray, or Zero getting the drop on them.
That kill could have just secured the round entirely, and then it just continued to hang in the balance.
Now they're getting caught on the ladders with each other.
I bet Tylee were about to answer back with another force by...
But VSM secures it, still yet to die.
6 and 0 in these four rounds.
And no two kills more important than the ones he finds at the tail end.
So it's down to USPs, a singular Zeus in G's possession.
And a P250 to boot.
It's been a scrappy start to Nuke.
In all honesty, I was expecting this type of behavior on Mirage.
yeah that's clear I appreciate that mission
because they're ran into periods malls off so damage has been done yeah yeah
Nice shot shooting that from Peary up.
Fourth round for Payne.
They have stabilized their economy now.
So you will be without an AWP again.
The one who suffers the most at the tail end of force by wars is often the AWPer.
I can't even really remember the last time she had it on.
He had it on Marat and the enemy got the shot but didn't get the kill and they lost
the 1v3.
Ah yes, yes.
Yes, I don't think he's going to forget that in a while.
He is walking back into an unoccupied ramp.
Now he does just go for the jump spot but he realizes the risk that Nap Room now poses.
You only have Jam Young to defend this.
And he's...
World player.
The China is almost dead.
This is why you can leave him alone.
To anchor positions like this, flash out in their face, and Saif is not going to live
up to his name.
Four quick kills up for Mr. Young, and Tyler will find their second round.
Yeah, I mean, that's beautiful stuff from Jam Young.
I mean, G actually does a pretty good job of telling Payne that Ramp Room is open, the
jump-jiggle spot that he did from Hell didn't overexpose himself.
Payne springed to action, and that one and done position from Jam Young.
He finds the perfect timing to spring to action, cannot stay in that position for very long
if they come out the left side of ramp from that T side perspective, they're going to
see you.
So he lined them up and knocked them all down.
Three acres and an AWP is what they take out of that.
performing trades mid-round. They know that snows cannot, and will not be going for this
just saving inside of T-Spawn.
And Payne never really had a chance to build up their bank.
Well, I thought, yeah, their money's stabilized, but yeah, they can exactly have a ton in savings.
Yeah.
So, if you can take one more of those away, then that early frantic, hollow-balloo situation
can be forgotten but it's a critical round they need.
Ji-Hoo unfortunately has yet to get a kill with the AWP in this series I do believe we'll
need to change that.
As he decides to take matters into his own hands so early picking outside and he's looking
for more pushes away the match from Marshmallow and BSM takes damage from Mercury as well.
He played cover fire only to help them back off and away to safety. Yes and low
But mercury himself will not be without blemishes to his body peria
There is a timing where he pushes this smoke
There will be a world where he does because the timing definitely isn't feeling like you will I'd like to just clarify
Against this slander G got one whole upkill last map. I
I would like to submit a formal written apology to Mr. J.G.W.E.
I don't remember his full name, so...
Compare that to the 11 that's saved, brought to the table.
Hey, it's all those ones at the end of the day.
Currently, G is on a big fat zero.
He's not just talking about op kills.
Could come to a change.
Come through to the side, Zero picks up the one, Beria trades it away, needs safe to come through, and provide assistance. Safe is just dead though.
Energy will double up his op kills. More importantly, Talu will find some sort of headway forward where Pain no longer have money and Talu can build up theirs.
there's yeah they piece that one together pretty quickly i mean 35 seconds by the time
paint start moving in with that execution but tylu have already started to work
with that express support on over it people the ambitious move made by mosea but it's actually
a movie i've seen arts do on legacy it was crazy when i saw it the first time because it's just
it's so in your face it's so brutal
okay with the all against game release i'm not mistaken
And then Tyloo whip it out here.
So Flashes, Brazilian Counter-Strike from Tyloo.
I think I know of the call-ins.
Quick, shoot, shoot down Mini! Go, go, go!
Well, they tried to go for the run-boost, actually, as well.
as quick as possible to break a bullet hole and go right into a shooting gallery, one drop to the main, one kill, but that's about it, G getting two, he's making up for lost time on that AWP.
Alright, we vote him out of our hands.
Yeah, but hopefully, Allergy actually has his hands on an AWP as well, and maybe he can start to be engaged in this game because, yeah, we could say he only got one AWP kill on Mirage, but I'd hazard, I guess he only had an AWP maybe one, two rounds in total.
It was rough.
And Pain don't look superhuman anymore.
We're not seeing the unreal, ridiculous snow just walking in and getting multiple entries.
We're not seeing these late round safe performances where he on the 8 of V can just take over a bomb site as long as he's there.
This is a bit more measured, and this is also the risk that pain always ran by picking into nuke.
Yeah. Their two sides have been...
I mean, the area they've needed the most work on.
There are some maps where I find a lot of success and you can see that playstyle and why it works.
But when they can't get into those forward spots, they can't create that chaos.
They can feel a little stunted.
Oh, that's a fantastic opener from Mosea.
I'm just slamming away at that poor period.
Captures the bullets.
HG pop open, it's not going to be well placed, G has got another HG grenade, Rady's also
got Snow shooting him down.
Snow pushes forward for even more, Jamming wasn't ready for him to already have to even
go over hell and Mercury was boosted up is the one to finally respond 2 vs 2.
On the piece of information what the CT's have in mind, 0.
Generally the A side anchor, they know that as well.
They also know Mercury could have inserted himself down towards that lower site, zero,
limiting some of the options here from pain by pushing forward into lobby because they
are the only one that can really make an active move.
He's the one with the bomb on his back.
VSM still stuck on top of main, worried about making sound cues.
They finally drop on over.
Thirty seconds remain.
this topside will be investigated by VSM, but it's position in door. This is a head
drop fight. VSM is clearing for it, but Zero gets the drop on him and now Biguzer is running
towards that lower side. Knife drawn, Mercury will find an easy one. Tailu closing it out
and taking that lead right back.
So what a stroke of good luck to have Mercury boost it up in a position where they've lost
out two entries. It looks like Snow's just going to rip it out to ramp because he thinks
he's got a clear pathway forward over there and Mercury just blows him open. I mean,
he's ramping from Snow. That is just protection. Yeah, and you see the elements in the theme
that we're talking about here with Payne, you know, they walk through this chain of smokes
through credit to try and catch an unusual angle. They get the kill they want and they just spring
to life but your right to highlight the fact that the boost was called for
Tai Lu because if not for that that rat room was open the site could have been
taken. Now all you have to do is make sure this half fight doesn't come back to her.
First kill, it should have been three and now they're fighting back but Mercury will take the duel and
the limit twice over. Five on three have been given up their chance to make this a memorable
this around with the bomb now down and having to be recovered by Perrier Jr.
All right, so paying entirely we should know that there is a possibility for him to be down lower.
So Jamming has put himself in a position to try and cover out that whole side he's
exposed to those control room windows, he starts to hear progress, calls an extra
rotate over, G will cover off those double doors but he's wondering if everybody has to be
concerned about, Big Uzerra lining up the 20, G missing out, he's got Jam Young finally converted, and he will hit the
flick so it's all on Jam Young to just dance the bombsite, a solid hold, getting ahead
of the pain play and so that force by those pistols don't reap the rewards pain we're
hoping for.
This is looking good for Tyloo on the recovery because to start this map off, when it was
that back and forth I was just thinking well if you're the team behind after being embarrassed
on your own map pic. You're probably not feeling too hot.
Mosaic, I doubled up early on versus the guns. What more can you want if you're a fan of
Tyloo?
This is looking to be six in a row. The route's barely gotten started. We're 20 seconds in.
We're also five seconds away from the next round, Michael, so that's...
I mean, was I just hard challenged or in one quick double bursted two players instantly?
Look, a pain can do it all across my eyes. I look and go back to them. All right, that's only fair.
It's just, you know, what changed? I guess the map, the map changed.
certainly helpful to be honest that's the other thing as well by the way I
can't believe I knew didn't think it was pretty surprised but that's also
because I thought it'd be second base band down so I thought it might be the
of the sider, hmm.
Jam young.
He's popping. No, I never mind.
That's an incendiary.
They're popping them open and they're moving.
Shoot, they don't even see him.
They're fully gray screen and they get the kill.
Blind.
I
Can't believe jam young's done that played close to the smoke no presence elsewhere
No, how in San Dairy down they just spam it because they know he's close
That's what I thought it would be an HG
And that I would yeah, it's a
still five on three
Player spotted, out for a minute.
Having rotate available here for Mercury, G caught inside of the vents.
They need Mercury to be the pry bar into this round.
He'll wait for Mosaic to link up.
G is still just trying to run distraction out from the vent, but he's not a real threat.
Flashbang through the window, it has to be the right version, right Michael?
Mercury out and about, let's go, found by the trade is good, Mercury doubles up and G, who's never been at threat, will not be one right now.
Five on the board for Payne is not terrible, but considering the momentum they have from Eroj and the way they started out, I'm sure they would have liked more for Tai Lu, the sixth in a row, however, that's given them a chance coming into the second map.
But now comes the real test. You talked about how Payne have had some difficulties on the T side, they're no longer on that T side.
Yeah, I mean five rounds is enough coming away from that first half
Very strange last round for jam young who had actually been a main resource really for them
In spurring on this defense
Like to clarify, you know, you see teams do that sometimes no close incendiary
But it's usually another player with them either coupling it with
Or an HE or something as support because if the intention is to incendiary one side
because you want to fight or cause chaos together, or potentially to end the walkthrough.
When you get it alone, yeah, things can go very wrong.
So a bit of a fumble, a curious choice. Pain will be pleased because now they're on that CT side
and pressures on Tyloo to find openings, gaps, and successes on those core players.
Spread them on in that first half.
To kill N'Berry out early in was Ace, hoping to forget that last round.
But Snow's hoping to remind him of what he can do in these pistols.
It's only the one kill, so he's been limited, and VSM is hoping to come in with 18 of duty.
They do big ones, but safe losing is due, makes it doubly more difficult for VSM and
0-0-0, baby.
Quick triple for the newest entrant, as he's the one who wants to make it a main stage
more than anyone else.
Yeah, he was the one with two players nearby while he was committing to the plant, so he
was very nervous.
He was on low HP and still able to wrangle that last kill.
Really nicely done here from zero.
I don't know swivel inside of the site
Well, okay, what happened? I think I saved people box
On the 38 mercury
forced away from outside because of that
so it will be cleared by Biguzera
picture perfect
doc underneath the crosshair giving a little one-two punch
where are the two lower, the glass is already blown open, they should know
and the amount of noise that's being made is going to be
A very clear guarantee of our more than just those two.
Bomber on the open already from the G8 has gone down to 30 HP.
And as VSM and Biguzera has set up for a mincemeat machine,
it's back to a 2 versus 2.
Now, the double MP9 swing with the bomb
is being wanted to give the CTs an advantage no matter what
happens.
They cannot dial in these digits.
They might even need to think about backing off
and looking to reset.
But the time is where that no longer feels like an option.
I
Was patience here from pain
peaking on that top on the plan wow wide swinging
And I was here doesn't have the bomb he also doesn't know more because there is
Those are in the corner of the silo. He's still having a way my god this position. It could not be better
Pain gaming
What a recovery on the CP side force by
Yeah, well, it's only all spherin love and war when a pistol lose the force by that's just been the trend so far on the v-stream
And why not continue that into the second half here?
Time it felt good and now they don't feel so great
Gonna answer back with our own force by again
No, we'll be able to pick up the first one, but it is already managed to snowsome beyond
us.
Mosaic and Mosaic does get one, but unfortunately, famed Snow makes the proprietary errors.
The lower bomb site can be quickly picked up and populated.
G's been left behind to see what he can find and a single kill is absolutely necessary.
We can't let this be a two versus four, but G isn't relevant here.
There's no still water at VSM. Where is he off to?
Oh, G to G.
Finds snow and now suddenly a threat level's been elevated.
VSM coming in from ramp.
Because Zera and S.A.V.E. have to be the ones to make a move
because Zera is off into the distance.
It's a 3 versus 2 pretty much.
And as VSM starts to make his way over, it's safe to spot out one.
But VSM has died. The bot is not for them.
S.A.V.E. has a kid. He'll get to the teams out.
G comes in, but it's not on time and the A4 didn't have the bullets necessary to even make it a chance.
It's rounded all over the place. I mean, the late G lurk, the forward play, I thought they were going to try and
isolate VSM on that ramp rotate. They'd already gotten such a forward spot in the after plant,
and with G being so detached, they kind of needed that extra safety, but they played from the ramp
and that dark cupboard, and they just don't have a position on that bomb in the afterplan.
It's a very curious sort of choice-saving decision,
it's tiring where it feels a little hard for our people.
They want to keep that pace applied, fast, a-boom!
Looking likely, Moziah gets one above the smoke,
flashed out here, junior under pressure at the back of the bomb site,
and overrall, there's two entries here for Tyloo,
and the rotates are getting chewed through, all the same, safe gets stinked,
And Biguzera sits behind that door smoke. He has to be the one that comes in with a multi
Thus, you know how low they are because if he doesn't there's he's just going to have to save
Save isn't getting involved
This is a one versus four
And he doesn't have a kid
So it will be a save it's a damage dealing mission here for Biguzera
And he only gets away with that one, but it looks like two players should die to the bomb here for Tyloo
They're all in close proximity and 20 health at this distance. Well, quite cut it. It's all survivor being G
but
Mission accomplished. Tyloo break through
And they rip apart the economy of fame as well. It should be 10-7 less safe is just an absolute view
In this battle of endless aggression, these last few rounds that Tailu have brought to
the table have been so frustrating if you're unpaid, for sure.
And now Tailu had given their weapons and their advantages to their force-fighted deal
with and the Thamases revealing themselves will show exactly that.
They remember that they're thrown off over here.
I'm surprised that they're challenging out in Ramp Room, but a one-for-one's not terrible,
especially when it gives them complete control over Ramp Room.
Do they clear for Snow?
He's the hidden element.
Audible up the vent, and a smoke down.
Mercury's still clearing forward, and Snow dealt with.
safe. Oh, I'm gonna say I might have the better of him. He should have heard the scope. He would have, it was out.
Cut it off by the barrel!
And now suddenly safe becomes deadly. They're gonna be in perfect position. They know where it was as well.
Three versus two. And it's all on the shoulders of Mercury.
The SM close range, G with the bomb, keeps it alive and Mercury's the difference maker.
Safe unable to fire off another shot and he's big who's there in another 1vx but this time
it's doable.
At least as far as the numbers are concerned, the positioning makes you doubt it.
Having to come out and through vent but is he going to get another one side?
They're not looking for this.
They're not checking.
They don't have a clue.
Good for one but it's number two.
He has to worry about his move, boss.
How is this working out for people?
He has the kid.
He has his move.
Pain gaming.
I've got the steal.
Look at the rest of his face.
Simply absurd.
And why wouldn't you call a timeout if you're joking
through all of the chaos, through all of the bad looking rounds, the heartbreak, the struggle
from both these sides, pain exhausted one earlier on, but for Joking to see that happen, they
knew where Big Guzara was last spotted. He got a kill down lower. I'm sure that was ample
time for him to reposition, but one of the most likely rotations, either through main
or through the vents. Neither seem to be accounted for properly by Tai Lu.
I mean, let's not forget safe getting the second kill.
Like, let's not forget safe coming in through the vents over there,
because you're looking for a second frag rather than just, you know,
going for the guaranteed deal, because Gary even gets his first kill,
because the gun barrel is blocking all vision to the stairs.
Yeah.
And it's cruel and unusual punishment.
The back and forth that we can offer to the start of each half saves you fully exposed
to outside.
Did not expect the dry cross from Tai Lu.
Now Jam Young inserts himself into the garage looking for a possibility but he turns his
attention towards outer and so jam young capitalizes
god no one looks like they're ready for tyloo in this round
no one looks ready for much of anything in this game this has been so
this has just been a game of mitigating expectations
a scrappy nuke
just imagine joking in the pause just tells them guys listen
Gain's getting pretty weird, but remember we do wear it better than anyone else
So roll with it and dilu are rolling over it rolling over the hopes of pain
God yeah
falls an M4 to pick up snowbind have had an easier time on the duel but so they
have to force by actually the conference but it's just they just don't have a
buy anymore no matter what they do 1900 dollars lost bonus
this is counter strike goal back in 2016 if you're watching this now and you're
getting this sinking feeling where you realize it's going to be four rounds in a
war where you don't have money that CS go welcome back to the days of brutality
yeah it's just it's also just so painful I mean when you're you're the one that's
further away from the finish line to have it be so back and forth and never
being able to get your economy in order yeah this sucks
Might be forces all the way through yeah, the finish here for pain if they don't strike in with success with at least one of them
But some of things only success has come off the back of forces
Might be sky walking
Safe from behind
steals one but he opened the hands of safeful C no action
Jam young recovering the bomb and it's back to a tree versus two and while the storm has begun to settle
VSM is still that solitary thunder cloud he comes out in a bow
Can't deny the bomb from being flaunt in mercury gets a quick side eye in just in case and boy
Is he happy that he did?
He looked away just as VSM swung, so that is crazy that he turned his attention in time
to save his teammate.
Yeah, hop down main, good catch by that.
Oh god, thing is, error does wrangle the headshot.
Speaking of good catch.
Yeah, no saving that AWP this time over, not even, I wasn't even sure.
If they would go to pick it up to be quite honest this game has been so broadly. I don't know that an allp will do you much good
Look at G's face and tell me you know how to say no to giving him an allp
Look at Jam Young's face and
Tell me you're feeling good about how this game is going
I'm feeling great about how this game is going
And Jammin said four whole words.
I was, I was spectator, I mean, I'm entertained, it's just simply, you know, we're fine for
our tournament lives here, Tyler Moore, one of the hometown favourites.
They're looking like it.
They just need to finish things off here on Nuke and make the hard choice, they will have
the gun round but it will be one without the frills often necessary on the CT
side you'll be missing out on incendaries, smokes, flashes, HEs.
I've actually been really enjoying these topside execs from Tyloo.
They throw just a storm of flames onto that top side, either round the main smoke, to
Mustang, to Hut.
They're creating so many no sort of off zones essentially on the exec that there's not a
whole lot of places to stand that are as uncomfortable as it typically is sometimes entering that
top side.
Sorry, I just saw Rick's in the background and I didn't notice him at first.
I thought he just walked away from this game after seeing what's been going on.
But no, he's...
I got nothing to say anymore.
No, he's just sitting on the floor and saying, you know what?
Maybe I need to get down to earth a little bit for this one.
Ben might have thought that after that mirage, this was going to be smooth sailing.
But just as that glass was broken, so were their dreams of a 2-0 potentially shattered
and they can still bring it back.
This is their Hail Mary, this is their quick hurrah.
But it comes with that kits, and it comes with very few HEs.
And it comes with a lot of weight on Biguzera and ESM to make moves on their own.
While speaking of moves, because there will move down on the ground, Mercury spots our
VSM as well, backs himself away, he will mess it himself inside garage, knows that any time
bot and any space mate is going to be enough, but Moseya is the trade, Moseya tries to creep
over and through Snow there, just to cover it off and as the lower bomb set is being
attacked, VSM needs to deal with Mercury, otherwise there are two points of rotation that are
cut over. We are bringing out three players that Mercury even found a single killpane
would have been in some serious trouble instead. They have a numbers advantage. Smoke ready
and waiting for G to deploy if he wants to cross over away from the AWP. The G is on
one. Safe picking out. VS7's low, chiming in with the killpicks. And now it has to be
G to put that up to honesty. Two versus one and both are low. But as the HG command will
closer distance he does the same he's just built different right now G gives them derp Dean
just as we closed mirage with safe winning a one versus three G is tasked with the same
numbers the same odds against him this time in an after plant it is clutch's galore
across these maps and both the AWPer shining bright to finish off their opponents map picks
Tyler rallying even in all the chaos here on you to push into a third map a
decider needed between these two as they fight for their lives in this lower
bracket. Zero looks like he can't believe it and I understand this is
probably one of the most shaking and shocking series that he's ever had to
play and it's not even over yet. Jam Young stepping up massively and he was a
consistent piece but my god if we're going to have G and sale looking as
as good as they having this scene is going into an overpass and overpass.
I'm so excited.
This is going to be so much fun actually.
Yeah, I just hope that people can actually have forces in their hands when they play that map
because, yeah, for a while, GDs didn't have it at many opportunities coming in.
Alright, it's out of the rod, but on the east he had those chances and he hit the shots that were kind of acting so far in the series.
So, I mean, this is good news for Tai Lu. It's good news for Chinese fans, but for Pain, they hit through a hell of a lot of, you know, the same heartbreak that Tossy Tai Lu experienced on this map.
It was hard to say who would be able to stabilize out through it, even with Tai Lu having a five round gap over Pain.
over pain. I wouldn't say that this was a staple finish from them coming out of Nuke,
but they got these big hero moments. They found the gaps and they didn't fall foul to
the continuous force spies in the end. Let's not forget, pain were up four to one versus
Tyler initially. They also won out of force by their own on the CT side that probably
didn't have any right to offer. It was a joking bulls up that first time out and everything
that we have with the save AWP over there too. You can see it right there that they did end up
winning. Dai Lu fantastic run and great recovery too. Now here's the other point of sort of
ponder. Did we see a worse version of Pain over here on Mirage? Do you think individually they're
not quite as sharp or is this also where you know that D side to Molto is nature? If they're ever
starting off on that D side, if they ever look like some of their communications are having
questions about them. That sharpness just won't be on display in the first place.
It's just a very high risk style that pain offer up and there are going to be teams that
excel at fighting against it and can leverage the extra firepower that their roster has to offer
up and there are some that will just play conservatively enough that the successes won't be found.
So it's always hard to pinpoint with pain. I just wish I saw greater versatility from them, you know,
you know, in the in the respect to Tai Lu, they actually went for a lot of these topside
executions and maybe there were rins repeating that same strategy a fair few times on that
T side, but it offered up a different look and then you still saw the individual playmaking
in some of the other rounds as well. That's that's all I ask for pain really on those
T sides. I feel like it just offers up a few more threats and maybe doesn't find them at
such a poor deficit. I suppose a map that otherwise they're fairly comfortable on.
Yeah, and look, I will sound like a broken record right now, but Bane are going to be going into an overpass where, frankly speaking,
Talu are very comfortable on this map, and Bane haven't been the most comfortable themselves.
There's been a lot of losses, and sure some of them are against good teams and whatnot, but we're going to have to wait to discuss about that a little bit more.
Bane might not be in quite as comfortable waters as they thought leaving Mirage, but they're definitely not.
Not when Tyler's looking that good. Can they close it out and overpass?
Or will Tyler fight back even further? Let's find that out for a break.
She said she loves you.
But she can't love me.
But I love you!
I won't play window any more what's going on
The human body was built to move, not trapped at a desk in one singular posture for 12 hours
a day.
It's time your chair evolved.
This is Secret Lab Titan Evo.
Ergonomically engineered for you.
Gamecatch.
This is Secret Lab Titan Evo.
Ergonomically engineered for you.
Gamers.
Hybrid workers.
Artists.
And that means every move.
I am I feeling the rush right now one to one as we go to an overpass the cider between
pain and dilute its elimination on the line. Welcome back to the CSAC championship 2026
I'm T-Time and I'm with Michael Umi-Kathidy.
Bane might have felt like the job was almost done.
Coming out of Mirage, Michael, I think they might have been wrong.
Yeah, I mean, certainly.
The back and forth nature of this game has only really come to fruition in that second map.
I would say that Bane clearly were the clear cut, better team coming away from that Mirage.
But it's good to see that Tailu have fought back a little bit.
bit of flair from both orpers on both maps to close out the maps they've won and so now it
moves into that overpass which is what makes that so exciting these orpers coming online
on these separated maps and that I mean overpass is a great orping map and a map where I expect
both of them to thrive it's actually uh one of the selections overpass for for safe that I think
this is a map where he is at his most comfortable especially in the early days
rebatting in with this pain roster. And for Tai Luhu who played up things legacy earlier on
and overpass they did have a hard time starting things off I mean you look out towards that map
I think they started with a pretty clear cut advantage in the way of legacy but as things
went back to their CT side Tai looked better and better looked much more well adjusted and
if you're going to be able to get your C legs out from underneath you when it comes to playing an
international team on a map as complicated as overpass I feel pretty good about them coming
into this matchup versus pain, they should be in a very good position to fight on both
a tactical and as an individual level.
Yeah, I would only be, I guess, worried really for pain in their ability to make use of the
CT side B bombsite.
This is a bombsite that I think has had some difficulties for pain.
It's led to some of the losses that they've experienced is they just don't seem cohesive.
They don't seem like they're able to work off one another their best
looks on that B side are typically when it comes down to being aggressive and taking
And this VSM can sometimes I guess lose out on the what he's supposed to do next especially when monster contact is taken because
This is not snow strongest
Anchoring spots in in the map pool for this pain roster
And it's one of the areas that they've I imagine sought to improve because if they can make overpass a part of their map pool
It looks really really solid pieces that in theory should thrive in this environment
Well, it's funny that you talk about being CT side struggles on B because Tailu only really finds rounds
Executing on to B as well. So that does feel like a strange mirror match of possibilities that might be explored later on
on. Pailu will be starting on these sides so we'll get to see both of those things put to the test early on.
And I'm sure Paine will also have made sure to at least check through some of the demos
and see how the success now it's going to be over and about into the A site zero.
Though silent he goes into connector. They clear out. It might be, but they must have put a possibly
a pre-adjunior coming in from behind. He's actually going to be very fast on the rotate as are the
of the rest of the pain. This is a heavily signed B bomb site that's coming and making
it to the over the flush. It's fantastic when Xero is not dead. Somehow he's moved past
and he's still alive. Not enough along will for me dealt with because Xera and Snow with
the Flurry of Fragments are good to eliminate Tyloos Prospect. Geo Lone already having won
a big clutch out to close Nuke but another one to start overpass. No, he doesn't have
that in him.
Yeah, really nicely done there from pain not overreacting
They in fact try and get in from behind as a result of that presence towards the bathrooms down towards connector
They hear those steps
Really the best case scenario in those types of moments is I mean this is a round I've seen
From from open all the way up to professional play
But very rarely in professional play and for the reason that you know
You're typically trying to get contact out at long killer player bathrooms
ideally maybe cause some chaos inside of the connector. They don't get any of those fights
And so pain actually don't feel forced to make any sort of sudden move
They read it quite well as a result of all those sound cues
So we will not be pulling out the force fight
I am a little shocked are you disappointed no not that I wanted this time all right
It's just there's been so many forced by wins, why wouldn't you give it a try?
That's why I feel disappointed.
I will say, I know G's not going to buy a naked op on the T side, I know that's just
true, but a P250 better make it work.
feels like one of those small purchases that just increase your enjoyment, but so much
like, oh, maybe I can do something. I've got a PP50. But more often than not, you can't,
gee, because they've gotten more. And that's the way the world works.
Five alive, pain gaming, looking good.
Yeah, exactly how a round against Glocks should go.
Hasn't always, but that's how it should go.
Unfortunately for VSM, he has a CSGO tattoo and we're playing CS2.
Guess we'll remember the good old days.
First come around here for Tai Lu.
There's some early presence from pain, just brassing with utility over towards the founting, but not actually committing bodies behind that.
And there's that short water control that is really the solution to some of the B-side woes that pain can often experience.
Blowlight door is perfect for snow.
This year is not ready for it at all and Merckin doesn't feel like he's in position to try and fight for revenge when he's got the bomb on his back.
Art had a lot of focus out on boosts like this, and they should hopefully be prepared
to receive things of this fashion.
They have more than enough utility for a full execute out on towards the B bomb stand, especially
as long as safe and parry are both going to stay committed to A. We have a numbers advantage.
There's two MP9s and an M4, this is not the sternest of defences, but BSM is flashed up as well, he still takes that first kill, but another team flash, and they just keep it going.
It's Tile Loo who's going to be able to scale up because of him, and now Snowen Beavis there who is supposed to be playing bait off of each other, has Snowen said running away, but Pyr has been given space to rotate.
That time been found, and Mercury left him a 1v3, which is yet more on his own clock.
20 seconds in both layers circling me behind. How do you ever expect it you don't?
Yeah, snow was really wide out of that monster tunnel. How do you tucked in close?
Trying to scale up that wall and reduce the amount of mages that was opened up.
Actually would have been a special clear in the end in that one on two.
Because these white hatches came off guard at the tail end of things.
I can't attempt from Mercury to make it a little bit more interesting.
The pain still flows so far on this CT effort.
Oh, he's very slow.
He must take sanctuary in the smoke.
It might have worked.
But Mercury finds him, he's gone too deep in his area.
He needs to be trained, but in the meanwhile, VSM's had the smoke blown open.
How is he alive?
still not gone down, but the bomb can be planted and there are rifles that afloat.
This key side is packing a punch and the incendiary Serpent is not.
Pain are left for the bargain bin and it doesn't feel like there's
anything of real value that they can use here. Peri, they are taken down, that's what they're
few safer players safe however is also next to fall as VSM with his 7 HP and a dream
when the Lantern either side Mercury might have gone in and out and Moselle will still
shut it down. Talu find the first. Yeah just a rolly idea just running through that monster tunnel
the spray down from snow is not converting past the snowcatcher trying to keep himself alive for
for a little while longer, but it allowed Tyloo members to pass on by.
And they trade, they play off each other, and even in that 2v1, on their low health,
played for separated duels, but one where they could react off one another.
found in the break through here for Tyler to soften the pace he played.
Another peek in behind an HE grenade and safe will not be given anything.
way to run that boost as well instead of trying to crouch on the railing, just being on the
opposite side of it so your whopper can actually just mantle up very quickly.
Early fight leaves G, and DSM, worse for wear, but Jam Young is able to get the better of
period. And Jammu is on a player who found a lot of success versus legacy lurking out
inwards. That playground area, Moseya, does the same. 5-1-3 now as the CT's reset and
look to collect. Back over towards the A-bomb side, they go. They'll have to save deep incendiaries
and lots of utility from Mercury have forced him back there's no way they try and contest
back into it. Mercury is still fighting. He wants to scale so badly and VSM is low he
peaks out. It's shocking but at least because there are contraband that's a poor solace
and Stylu will now be out on the hunt. You know they have a chance to reset the CT economy
completely over here, especially if they take out that op that safe at last shown in long.
Little do they know it's still here. Jamia makes a step. Yeah, too far away to here.
So I'm timing here for safe about whether he checks his long or not. Jamia, I'll spot it,
but also won't want to give away the
sound to you safest.
Talk to the corner, Jamian does find him in the end.
And so that ult is no longer
a part of that CT equation.
That's a pretty devastating blow
because money's not looking good here for pain.
Giving those weapons
offered some threats.
This is no problem.
Sometimes this C2 side from the tank can look a little lackluster, but really solid opening
kills from Tyloo.
They're spring forwarding well off of those opening kills, that's what you'd like to
to expect typically from any matchup, quite frankly so, but the series has had its twists and turns.
Like I like to move from Beagle. It's nice.
It gives them a good chance of dealing real damage out on A as well.
But I do arm we're going to make this a three to three unless
They come through with one of the largest blunders they would have made in this entire series
Yeah, I mean the worst thing that could happen here is that they identify it's a stack and get scared off and run back to be somehow
Because it's only us bees
One on the ground up ahead, and VSM is the only one to come through with a single kill.
It's not going to be survival that is a real possibility, while it provides barely any cover.
That was the one positive for that.
Three USB holders that they didn't actually clear for VSM, but only the one kill.
And this transition is saved for big 0.
Good move, set his teammates up for success as best you could, stacked them on the right
site, but there's just, I mean, no actual weapons for playing to play off of.
Throwing around straight for Tyloo.
And all because of that pesky monster rush.
At least that's how it started.
No, I didn't see quickly if...safe had enough for a naked ult, but I actually kind of like
him to be able to throw it into the...into the mix.
Yeah.
I think they won't forget the breath. You got aggressive over here.
Early found from Pete.
Pours away with the flash, and Mazea is already in on the beat.
Nothing found, but it's Zero who breaks blood with Peria.
Peria has been the only game player without a real highlight in this series so far.
so far the only player who's looked a bit out of place if we're being frank yeah
it's not off-marth pretty well as well and then just quieted down for the rest
of the two maps so far
the only period I can think of is when he rotated quickly through CT spawn to
that A bomb site when Tyler went for a default plant no smoke
So it has been troubling. He's supposed to be another high-fire power player for this
pain gaming roster. It's supposed to be that couple with VSM because they're at the shoulder
of the burden. It's in an awkward position. We'll have to hit a flick if they come up
through the Vider.
And as he backs off, he could be exposing himself. He keeps himself alive. That's more
than enough to keep pressure on this B-bomb site.
Rotations might never come in an HE in the face
of big Xeroz, not going to make this duel
and he easier, Muziaz being a menace.
He hasn't had any kills so far,
but it feels like he's the one who's been manipulating
the map, but he loses out numbers advantage safe,
getting a critical kill, but while the bomb is bonded
and Snow looks to interrupt, it's VSM
who actually brings it back for pain.
It's still so sketchy, but with real life, this gives them something to build them.
Yeah, I mean, that's the type of play that doesn't really show up on a score sheet properly.
You know, Snow throwing himself into the bomb site there does look a little ridiculous,
but it does create some extra chaos where Tyloo don't get a plant down, VSM's able to slide
the smoke and the attention is not drawn to that same position anymore.
So it's maybe a selfless play, maybe a little crazy, and it was just rectified by VSM behind
him, but either way it works out for pain.
And three rounds, one in a row for Tai Lu, one interruption, and Jo King starts putting
the truth.
They know really hoping this can still be their opportunity to run away with the CT side.
If you continue to compromise Tailu in these late round situations where Reigns' Riflers
have felt very comfortable making plays, hey, that feels like a Brazilian success story
if I've seen one.
Let me tell you what you want about them, VSM and Snow, even because they are to be honest,
are no strangers to pushing out of their smoke and getting a couple of kills at the most
important time of a round. No, that's true.
This is also a way that Pain try to address their B vulnerabilities that they start for B.
Tyler will have to properly test and finish on this A bomb site to cause Pain to respect it.
So they can't make that wager.
He is very alone.
Out here alone.
A flashbang?
And Beria is close enough to just take him down.
He doesn't have a path of retreat.
Not without close Beria's.
Beria knows as well, spots him out, taken down, five versus three, and that knew of falling
a part on their offense. They do Zera another big swing and Stowe's got the same with him.
Mercury can't even clean up the one player he's brought down low. It is going to be
Tyloo with nothing in this round.
This ball before it even started. Five alive for Payne and Tyloo are now left questioning their
wallets. Well, this might cause them to simplify. They're trying their best to
run this sort of staging on the A-play, but the extra rotators available. They use their 1-H.
Like you said, he is just isolated over towards Long. There's nothing to
There's nothing to clear his close corners.
Nobody nearby to help.
Back on attack 9, some delils.
I call them to play Pacey.
Maidstack being lined up here from Tyloo.
There's a jump spot out from baby Zera and he just barely dodges the brunt of VHEs.
half second earlier and that's maybe an opening kill for Tyloo.
Zero ducks back in to a dual potentially.
He's dead nearby but that nine on range is never what you want to have trade you away.
Perrier is low though and Jam Young, the approximately superior to Liv.
He would love to get his assistant from safe but safe only gets the leg out and backs off.
This is a lot of weak CTs out on the field, but the numbers still go their way.
Halt 3 on A and low.
There are weak bodies over on A.
But on B, these two are healthy.
Also, the heavy hitters.
positions revealed, white suite out, mercury good for one and G picks up the other. Now
all you have left is weakness and in late incendiary which will do little to nothing.
G backs off in a way, Vayne might even have to save here.
I think they call the save here. I mean, this is such a risky play to go for.
Yeah, fresh smoke down in heaven as well that will only further incentivize their choice
They don't know just how low tylu are as well, it's a bit of a 50-50 if it's time to go for this retake
But ignorance is bliss probably shouldn't have been tempted into that fourth round for tylu
We're actually even sitting a little too close to the sun there.
We've had nine rounds of play, big as there are currently sitting on two deaths.
Damn.
That is one economical man.
Yep, you'd be saving or you'd be killing.
You know, for all the players on the pain side, I think because they would have the
best investment strategy for his retirement.
But something tells us no might be the sneaky success story over there.
I mean, what's the point of time, I mean, actually, in general, it's not too surprising
to see Biguzera have the most deaths in the server.
And you learn from your mistakes, just as you do with investments.
So this is a rarity, you know, it's like if James had the most deaths in the server,
just like the officer.
I looked at another 4 to lose the round over here, remember they only took 2 players forward.
Last few of the half would look incredibly poor for them, they do 0, covers off 1 and
he even keeps that out with no HP into a spray that was already ongoing, Jean loses his head
And well, I'm gonna let you know right now very soon in his life. He's got two HP left and an A-CLA over. He doesn't even try to move.
Not many places he could move. I mean, incendiary on one side. H.E. Lightning behind him.
I just hope it went too far. Great hold from VSM and Snow. Snow just locking things down over at Shorten. VSM...
...fraint him.
He's still much damaged.
Tyloo tried to simplify and play Casey with the guns, but it doesn't quite work as well
as when they've had the tech nines and rounds gone by.
It's looking good, that means the path to a properly advantageous half from pain, which
has been fleeting so far in this series. Yeah.
The Mirage was a pretty one-sided affair, but
the same's done with that, which I'm going to dealt with
area up close, so a crossfire that will be hard to bridge
Incendiary as well
Piria peeks out for the first and
I used to have the most awkward angles in the world
Sure, they find they deserve but that grenade
might not be enough to deal with Muzera
Well, if it doesn't, Piria will
Going through with three critical kills
It is Tai Lu who will now
have their money completely done in us
It will then
ride it the worst possible time at the turn of the half
Yeah, just trying to bludgeon them with four spies towards the end of the half
And not much more than they can do aside from run it back
And is unfortunately where Tyloo currently sit with
Everyone's breaking the rules
We're just going to be very far away from rotation and the connector is all guaranteed.
Tell them of time to execute onto B and get their initial wave of kills with cover weapons.
That's exactly what the game plan is going to be.
The SM's lined up and the smoke will buy him time, because Zera's found one as Mercury
over and short water will have died.
Moseya doubles up as he's often been a performer in these critical moments, but as the bomb is planted
Zero's position is going to be completely overlooked safe as no idea there could be a place close to him
And he's about to find out in a nasty way four on two. Tai Lu
With a force fight towards B
Should be able to find five, but Peria taken down now big Muzera one on two and Moseya will shut him away
Hey, Tyloo don't need weapons, but capitalize on a B-side hit.
Yeah, I mean, this is the problem.
They try to mix things up.
They're expecting Tyloo to do the same.
They got destroyed in their fast-paced plays towards B in the rounds prior.
And they'd be expecting that adaptation, explore A, try and go back to the staging, maybe
pace here with the pistols. Pain to commit more resources to the the fountains mid-opener
and it leaves this B bombsite right for the plucking. It's it is a weakness
not to dissimilar to some of the previous writings Pain had
on Overpass. I mean it's a tough set to hold and those two have a lot on their plate especially
when it is just those two left to their own devices.
So, Tyloo do manage it. They get to five.
Seven is fine as well for paying out of the CT side, but again, the ways that they lost a few
more rounds, and we could have seen that half be a 9-3 if they'd closed out versus the pistols.
Yeah.
But how many times are we going to say that about a team playing up against Tai-Lu, or Tai-Lu playing up against another team?
It seems to be a fact of life.
I'm just going to drag you into the mud.
And beat you with experience.
Pain also likes to do that, so that's why this attack is quite something.
Well the mudmatch will continue out on B. Mazea's dualies are hoping to stay clean or at least splattered with blood at best.
They are, but it's with his own.
Safe takes his head off.
And Chaim Young is suddenly feeling lonely.
Even if he's got 0 right beside him, 0 can provide him no cauliflower for the player swinging in through his short gig.
Uzair is traded though, and it's a 2 vs 3, 2 vs 2, 2 vs 1, and it only seems to be a countdown.
Zero will be the last number to fall snow and save between the two of them finish off everyone
It's just I mean zero gets the opening kill if I'm not mistaken in this round
And he suddenly becomes the last man standing he never
Overcommitted to a fight his teammate is out in the open fighting from pillar. He's
Preserving his own position instead
Maybe I mean creating a bit of a perimeter for those rotates
But when your teammate is out in the open like that and he's getting swarmed from both sides
It would probably benefit you to help him as well, so a bit of an awkward circumstance there for zero
Maybe not sure about whether he should
Fight or play safe
Well the fights were coming to him, so
After the choice was almost made for him
He will still just be pleased that they put through that pistol
with a preview on short time he'll succeed in dealing with one of those usp's full save
for tyloo.
I'll just give a little a stream update.
We can give it times a little bit every so often, but
Power vision with a better vision over the vision. So the one Chinese team already eliminated
Tyler the last one standing
If there was any hope of making it into the playoffs for the Chinese audience
I like this around lost or quite a lot of that hole
They're not without options from the next round beyond, but G won't have the op until
it feels like it's too late unless his rifles give him the space and room to grow into it.
Pistol round from Talu, those are as expected, nothing really much found.
A kill for Jam Young would be nice because of the bonus, not because of the weapon that
he could potentially take out, but that should probably evade him, because they are turning
the corner coming in from behind, will make short work of him.
I need something to get themselves going.
In a quiet map from Jam Young and G, zero another one that's not necessarily had the
contributions they're looking for.
What will be the spark?
For pain, it is the short pressure, but that's sometimes mounted on the shoulders of the
Groussera to be the aggressor.
I cannot let pain run rampant.
It's the squad that loves taking those types of tools, loves pushing for initiative.
Part of the reason the CT side can be so powerful is there is a lot of options as to choices
of how you play it can be aggressive, go to multiple fallback angles, you can go for forward
setups like Tyloo ought to do here inside of the bathrooms, but you have to hope that
one of these work because Tyloo are running out of runway for a comeback.
Mercury performs in the initial peak, will be able to double up with the help of G, safer
around the corner now needs to fight his way out of this one.
He's smoking his face and GSM who comes in from behind.
Musea, a surprise to see player number three, Beria.
Unsettles the scales, but it's still a two versus two, zero.
His rotation will be well placed as he has an incendiary
to cancel out this bomb plant.
He sure as hell does, but as he was already started
at London, the damage isn't bad at all.
But as save starts to back off in a way,
he'll have to consider Jamion could be coming in
from the divider, but does he expect long to be
real possibility. That's where he just came in from. Jammang is relying on the element of surprise
that's the only element in this periodic table that might still be available to him. First skill,
he doesn't hesitate. No critical discipline, no nothing. Jumps up the seat, Peria. And with a
flash in his hand, Peria is taking serious risks around the corner. Jammang goes, standing tall,
above it all. Peria is being nestled in and gloss away, but there is no time and there is now no
life! Bane of the back of their youngest of the back of their most un-pested will find double digits.
Yeah, I mean beautiful stuff there from Peria. A lightning quick headshot onto bank,
especially after he got jump spotted out from Jam Young along. A must-hit shot,
a strong position to play time and buy more of it against a Jam Young with no kids.
Joking has to scroll through to find something that Tailu can work off of because Pain are
three round shy of eliminating the last Chinese team in Shanghai.
is running through those strats furiously and they're set up inside of the bathroom there
was a responsibility offered to that player and divider to cover the backs of the two focused
Just a long, never enough of it, Matt.
Forces from Daloo will be seen throughout the rest of this game.
Hey, they're stacked on the right bomb site.
I'm now paying giving up a lot of position, sure they've got access to that connector
and it's still early in the round, but looking like they're going to exhaust a fair amount
of their utility, if they can weaken a couple of Tyloo members, maybe enforce some kind
of response.
A couple of Nade over here would finish off Mazeal, if it's well placed.
Tyloo actually broke the stack.
I don't think they've been broken themselves, zero at least by time.
One for one, Snow's able to come in from the side and shut him down.
I don't understand why they dismantled the B bombsite stack.
Mercury was clearing things out towards Divider, I'm sure.
I'm sure there's a gap towards Long, but if you're going to start with a stack like
that, you can't account for every possibility.
two players rotate up to heaven to check on the the A bomb site in case of a
lurker I guess but yeah the the nades find the kill they need to and then
there's just one defender and you start as four. Part of a stack will always be
getting lucky. And if you don't get yourself a chance to at least roll the
dice, well you're not really playing the game are you? Yeah they try to have their
can't be needed to you know it's one of those spots where okay I guess if they
didn't rush us it might be another play but again Mercury was clearing a lot of
that that A side out at least one half of what is typically a two-pronged split
especially against an eco I mean running up long against the force by as four or
five is not totally unusual but far from common
Yeah, small moments like that for Tyloo where they just don't believe in their idea.
Double Maid does a lot of damage on the G and Jam Young.
It does less than I expected.
Actually, I think they might have mistrown it a little bit.
The damage covered off by the plywood, but Mercury is going to see all the damage in the world.
Pain have titled number, and they just keep on calling.
This overpass is not delivered in that whole prowess that we were hoping for, coming away
from what's known as a new.
That kills why it's been pretty comparable.
I just wish the comparison wasn't so small.
Yeah, yeah, I agree.
But a right-flung game will continue on zero, needing to perform, but that performance is still invisible.
Jam Young on the rotation will do nothing, his incendiary only provide space.
It's Mazeia, who actually steps up from heaven.
Two kills found, 25 seconds on the clock, bomb on the ground, and they know exactly to only stay there course.
The SM is being washed out for G is the one who has his
Finger on the trigger and safe alone in a one versus three ten seconds of the clock literally
Winning this one and when he misses his shot
I'll tell you get to keep you alive. All right, that's the light at the end of the tunnel. This is the
one path that could have existed pain looked like they were gonna run over that B bomb site and then
Just out from heaven
They just tried to make the bomb site these two kills couldn't have had a better time for tyloo
They ask give any hope and down do you hopes to build on it
Give us something safe is the one who delivers
There will be no saving messiah off mosaic
Not this time over, zero.
Closer monster smoke.
Yeah, and if you had quickly boosted and had it all trained on there, you know, we were
talking about that earlier, or maybe it might have been yesterday, but that's enough.
An advantageous fight typically for a T-side player.
You can certainly hunt and look for it, but hard shot to hit.
He needs to do the same because Zara is going to start threatening his territory soon and
Mercury will not be in a position to do much more than trade and they cannot afford to
make this be a trade.
They need G alive and wild, they need G in position to go for a multi.
But as Flash is the forced one away, Mercury now feels like he's on an island and he's
got nowhere to swim to.
G's rotating to B.
He thinks these flashbangs are going to be a fake, they have Mercury clearing out a lot
of air and they're right.
It's only Snow who's been left behind and with 30 seconds, Snow doesn't feel like he
should be able to do much.
He is in perfect position.
Three players walking up, a collateral image and they are running away.
Guess who's there to watch out connector?
It's Mercury.
He's waiting for this rotation.
This could not be better.
He's got bombs on the ground.
The pain's got nowhere to go, but pain still can make a path going forward.
It's still a 2 vs 3.
It's tight.
Snow's in the right position and the bomb can be flaunted!
Pain!
No matter what they run into, they still have the advantage.
And a 1 on 3 where Zero will be tempted.
They knew that round was theirs for the taking.
A period that's low and two orbs here in the after plant here for pain
Zero I might a last second dive just out of temptation
But he'll dart himself away instead
This round falls right out of Tyloo's fingers. They make the right read they force them away from that beep on site
Failed to do
Let's get and secure that second.
He's going to be reliving that duel.
As he likely sits on the sidelines with the audience farther than in front of them.
It's just a rough circumstance.
I have to say, play pretty disappointing, but also, he played tucked, hit it away from
the connector, took it a timing peek, and gee, looking to force an affair over on Long.
Safe has got him.
opening kill here for paying another five on four.
What's the move here from Tailu? How do they react? Already presence inside of
shortwater here by period junior. They flash in, they see nothing. And because of
As of that clear, Big Oozera calls the boys back down con.
Flash from Mercury to take the peek, there's nothing even chance, it's safe, however missing a shot reveals position, Mercury will not repeat.
But they should have an idea that another player is placed by the SM going out to hunt
but he's caught between players, cannot choose a target.
Flash will not connect at all, safe road will show them.
On that very fact, Tai Lu still a man down, safe still with that one last bullet in the chamber,
ready to take this one home.
It's been a labored day for pain gaming, but Tai Lu will not be the Titans.
I can stop them from taking this win. The bomb will be planted at zero and jam young.
They try and clutch. Safe. Having picked up the AWP again with a triple kill that he's already found in a flash and jam young's face that is just buying time and time and time.
one grenade, two grenades, no, they can't even finish him off, he goes there and stays
alive and one advantage that could have gone in for them and said is another two seconds
wasted, two seconds too many, jam young, closes the distance safe, a chance for an ace clutch,
but the time, that's what's really working against him and there's no way for Xero to
win this, now he knows it as well, he's just looking for the kill and he'll be looking for
someone to say goodbye to, Saints gets an ace to close it out,
13 of 6, Bane Gaming will not be swayed from their pathway forward.
Every map in this series ended in a clutch for the AWPers,
whether that was safe or G either side,
but safe drives a stake through the heart of Tyloo.
They wanted to be a team that had a home crowd, a home audience that could rally behind them in Shanghai,
but they are left heartbroken just as the compatriots were in Lin vision.
There will be no hometown heroes. There will be no Chinese representation moving into those playoffs.
This wasn't even a fight for a spot in the playoffs. In this lower bracket, they just extended their duration within this tournament.
They'll have a chance for a position, another day, but pain has fought hard for their spot.
Just for a chance for another playoff first.
And for Tyloo, this is going to be so many different flashbacks for this tournament if they are thinking back to it.
And what do you even choose between? Is it the legacy match where you lose out across three separate over-times?
over times or is it going to be Tyler versus Payne over here where you have three of your own
on paper first spades where you have you know a performance and a half coming out on nuke and you
just spot follow through on any map outside of it. Tyler, it sounds like this when I'm not a soul
searching to do but for Payne the only thing they're searching for is answers to how to beat
Maus tomorrow because that's going to be their next opponent and Matt is looking scary coming
in the map. And in some ways, you know, having one area of the map or one thing that you
need to work on for pain is something that's kind of in a way easier to work on because
it's something that you can diagnose and try and compensate for. But for Tai Lu, you know,
they were having their difficulties spread across the map, across this series, a lot
of different ways that they've lost rounds, whether through miscommunication, misplayed
individually or just making a lot of poor reads or individual decisions, those are the things
that will come back to haunt them looking and reflecting on this game against pain, hell,
against legacy as well. These encounters with these Brazilian opponents, these cross regional,
sometimes rivalry that occurs between Asia and South America. South America has won in Shanghai.
And twice over at that and I also do just want to give out a bit of quick love to
Very junior because frankly speaking Mirage and new key had terrible maps right now the stand-up player being because very surprising to me
Peria was fantastic over here on overpass 17 and 12 95 ADR the
Amount he was able to get done in some of these critical moments, especially when pressure is at its highest
I mean, he's the one who trades out because there is death when he's going back up above connector
And there is the one who has to get the bomb and over to the bomb site is fighting for some later on coaches and everything as well
Really nicely done
Yeah, I'll be honest. I don't just don't agree with that standout player at all as well because yeah safe had an incredible
See yeah incredible map all together. So, you know, there are not a number of different
Representatives that could have been our standout player away from that map
But for the series as a whole BS. I'm doing a pretty solid job
pain continuing through in that lower bracket and
and actually showing some of that extra fire power
that we were expecting from this roster.
Why don't we take a look at the groups
and how they will be shaping out as well
and how they have shaped out so far.
We've got the brackets out here for you.
And remind it, we're not done with the upper brackets yet,
either the upper brackets are still to decide
who will take their way straight into the semifinals
and who will have to fight through the quarters.
Legacy versus Falcons will be tomorrow
at 11 o'clock Chinese time.
And then mouse versus pain gaming will be fighting for that quarterfinals appearance on at two o'clock in Chinese times for group a
Of course, well that was group A already for group B
We have MIBR versus bait and Mongols versus Paravigion the rank two and three team being in the lower bracket fighting for a quarterfinal
That's not what I expected, but that will be what we have on the B stream Michael
Yeah, it's the things that MIBR and bait are in the upper bracket Mongols of Paravigion in the lower side
You know, this is a little topsy-turvy.
Most would anticipate, based on the seasons that they've had, that it would be the other
way around.
But it's been a little all over the place.
Group A and Stream A is a bit more clear-cut.
Legacy Falcons, good performance from Legacy over in Atlanta for Astana for Falcons, made
into the grand final.
Mal's also playoff berth and testing a whole new roster, doing very, very solidly.
In fact, all these four teams have made playoffs at the last events. They play that so our group A is looking a little bit more stacked
They're getting the kind of intended or expected result based on
Defeating and some of the recent form that they've been able to show for themselves
And of course while we will have teams figuring out whether there will be in the semifinals or the quarterfinals
We also have our quarterfinals actually being played out tomorrow. Remember, this is a six team playoff
Contrary to some of the other P job broadcasts
We will have the two quarterfinals that are going to be played coming through tomorrow
So make sure you're catching all of that fantastic cash right coming your way if you got two monitors
You've got you've got to have two streams up if you got one monitor get a second one, please
Trust me. You don't want to miss this one. It's worth it. It's worth the price
But maybe it's a price to maybe look out for later on tomorrow more cash like happening
It's a quarterfinals and it's going to be the semi-final
Deciders for that upper bracket in the group stage for now. We're signing off
I'm T-Tommy's Michael McCassaby and we're going to see you guys tomorrow.
I