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PirateSoftware

Game Dev ๐Ÿ’œ Go Make Games ๐Ÿ’› @FerretSoftware !Heartbound !Website !TTS !Blockgame

01-23-2026 ยท 11h 17m

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[00:04:30] To Francis,
[00:04:59] $1,900 to charity.
[00:05:09] Why hello?
[00:05:11] Did you give a hundred dollars a charity to a princess?
[00:05:14] Holy moly.
[00:05:16] I'm like not.
[00:05:18] Pull your way kid, but that is insane.
[00:05:21] That's so thank you.
[00:05:25] All right, I'm gonna grab water. We're gonna get started.
[00:08:29] I'm ready, I'm back.
[00:08:44] I want to try to make a model today, just like a fireball thing, I don't know what's
[00:08:56] Because I'm using the baseline ones and I don't make it $77.77 to charity.
[00:09:02] What?
[00:09:04] Mitsunari.
[00:09:12] That is wild, dude.
[00:09:26] I'm getting a pre-release patch line set up.
[00:09:56] I'll give you just a minute.
[00:10:13] You see Simon's tweets about jab in the documentation.
[00:10:16] I saw a bunch of tweets about documentation and also saw some tweets about the grimoire
[00:10:23] So they put that out as an example of summoning, it is not their magic system, our magic system works a lot different, it uses cauldrons to gain elemental powers to combine them into stronger spells.
[00:10:36] So, I'm going to need to make a couple of assets today to start our magic system, basically I'll let's go.
[00:10:53] Yeah, negative 41. I got a buddy who's up in, I think Minnesota who's got negative 43 degree weather right now
[00:11:03] Which is nuts? They sent me a picture as I add's bullshit
[00:11:07] a underscore bubonic underscore plague donated seventy seven dollars and seventy seven cents to charity
[00:11:24] what a boss bubonic plague I hope you're doing okay by the way but you've had a rough one this last year
[00:11:31] If you're all right, I'm...
[00:11:35] Sit and stuff up still.
[00:12:01] I need to go to our host and I pull up our pal and switch our server over, because we
[00:12:20] Gotta switch it to the pre-release patch line, but it'll know how, uh, there it is.
[00:12:34] Cancel.
[00:12:36] It's gonna overwrite our existing mods, I gotta pick it up.
[00:12:44] I'm gonna message Jake.
[00:12:46] I made you stew it for local then. I won't do it on your server.
[00:12:53] Just so we can see what it's like.
[00:13:07] Yep. Oh hi. I exist.
[00:13:11] I'm actually a charity bonus up to it is now 5,457 dollars and 23 cents and don't worry,
[00:13:29] you don't have to hit the goal, I just put up an amount and that was it.
[00:13:35] Nope, there we go.
[00:13:38] Also you guys bought 190 shirts, which is kind of wild.
[00:13:44] Don't I yet? No, we're f-checked.
[00:13:45] It'll be dumb and it's done. I really subbed some remukh. I was actually working in an earlier today's.
[00:13:50] What's behind this?
[00:13:51] Whoop!
[00:13:54] Boop!
[00:13:56] Alright.
[00:13:59] So let's see what this is doing.
[00:14:01] the
[00:14:03] spoiler is that's hardly a spoiler
[00:14:08] Get in that music when it's gonna be listening to this music listen to this music
[00:14:15] Yeah
[00:14:20] Music is sick then
[00:14:24] All right
[00:14:26] I guess we have to create a new world, yeah
[00:14:31] and
[00:14:39] it's a $20 beyond worth a $20
[00:14:47] all right let's check it out
[00:14:55] what is the item call
[00:15:01] No?
[00:15:04] Give to me the flat world.
[00:15:09] I need the flat.
[00:15:11] Alright.
[00:15:14] There's supposed to be a book in here.
[00:15:31] That might be one.
[00:15:36] No?
[00:15:38] It's gonna see what they did me ask at editor.
[00:15:43] So this is supposed to be the pre-release patch.
[00:15:48] This is local server for this.
[00:15:58] The crew there we go. Necromancer void in spoke
[00:16:02] Block-set necromancer bones. Model-set necromancer void. What is that dude? Is that always been?
[00:16:10] I don't know that's always been what is this spell book dude?
[00:16:18] This game just has an editor in it. Yeah, yeah, yeah, if you haven't seen me working on this stuff dude, it is um
[00:16:25] Imagine Minecraft but easy to mod
[00:16:28] Right? And they just put out the pre-release patch and what we're looking at today is all the changes they put into the pre-release patch and we're going to go through the patch notes, but I just wanted to see this first.
[00:16:42] This is wild.
[00:16:58] In Blender, no you don't actually use Blender, you use Blockbench for this.
[00:17:05] So check this shit out.
[00:17:07] Here's Blockbench, and here's the salvageer, in game, and you can just go straight up
[00:17:12] and modify it.
[00:17:13] Or, you can go up here and go to Paint, and if you want to make stuff in Blockbench,
[00:17:18] you can just draw it right on it.
[00:17:20] Or, if you like drawing a texture page is more, you just draw it right on the texture
[00:17:23] page.
[00:17:24] On the top left.
[00:17:25] The deep
[00:17:32] Yeah, wild, right?
[00:17:35] Block benches amazing or if you want to get an animating it, this is what I was playing with the other day
[00:17:40] This is actually how they handle animations so we're gonna add an animation
[00:17:46] Actually we're gonna import an animation. I'm gonna grab the animation for this and that's actually the processing and animation and you can see here it looks like that
[00:17:55] And that's how it does the processing and it swaps the texture on it. What it does this and that's it
[00:18:02] That wild
[00:18:04] Yeah, it's up to the link in the artwork. No
[00:18:07] I refuse. I'll do it a lot. Anything I want to do. I think the funniest part is if you look at this. It's really efficient with this. They're like see these models here
[00:18:22] They're actually just using the same texture across the whole model
[00:18:25] So it's like it's wickedly efficient, the way that it's actually doing test your pages.
[00:18:31] Super nice.
[00:18:32] Yeah.
[00:18:33] Anyway.
[00:18:36] Do you?
[00:18:38] Let's take a look at this.
[00:18:42] It is called Necromancer Boyd.
[00:18:45] That is the NPC.
[00:18:47] What is the skeleton book?
[00:18:50] Spell book?
[00:18:53] Skeleton Spellbook?
[00:18:58] Okay, let's see how I'd imply our dimension.
[00:19:02] No.
[00:19:08] Did they actually add this thing in?
[00:19:14] Spellbook demon.
[00:19:19] What is this thing, Lodge?
[00:19:23] I don't think there's a lot of things like that.
[00:19:30] No?
[00:19:33] Well...
[00:19:36] Skeleton Sandmaid Spellbook Corruption Award.
[00:19:42] What is this thing called, man?
[00:19:50] In game it's Grimoire.
[00:19:55] Oh, did they just supply it to one of the other Grimoires?
[00:20:01] No?
[00:20:02] Nothing in doing it in good.
[00:20:05] It'll as a column.
[00:20:12] Grimoire, weapon-spobuk, rekindle embers.
[00:20:18] That's something they've ever done, I think.
[00:20:19] Weapon, spell book, Rekindle. Okay.
[00:20:25] I was like, gotta be necromancy or skeleton, right?
[00:20:29] Like, no, I know it's not.
[00:20:30] Is it in the preview bowl? We're in the preview bowl, yeah.
[00:20:33] Okay, let's see how they actually just thing together.
[00:20:36] I want to go look at functionality, look at weapon.
[00:20:39] So it doesn't have any stats on it.
[00:20:41] On interactions, it's got a secondary in a primary.
[00:20:44] Primary is charging.
[00:20:47] That's interesting that we put the printer in the charging side, right click is also charging.
[00:20:55] Fails type simple goes into the interact, takes 0.8 seconds.
[00:21:07] Now that's an interesting type.
[00:21:10] Run on block types, let's overrun this.
[00:21:14] An asset pack to crit, I blah blah blah.
[00:21:18] Where is my new asset pack?
[00:21:22] Add pack.
[00:21:40] Overwrite that asset.
[00:21:42] So, run on block types is really interesting because I don't believe that was in before, I might be wrong.
[00:21:50] Oh, oh, did they fix, they fixed my bug.
[00:21:55] Hey, look at that.
[00:21:57] They hooked up all the stuff.
[00:22:08] That was our number one bug.
[00:22:11] Hold up.
[00:22:15] That was this one right here.
[00:22:19] On the list, look, all of these actually have explanations now.
[00:22:24] Because all of them were already in there, in the editor, they just weren't hooked up.
[00:22:27] So the free release is all hooked up.
[00:22:29] Hell yeah.
[00:22:32] Not only did they act on a bug report,
[00:22:35] but this is going to make the community so happy.
[00:23:41] This is so sick.
[00:23:59] No, this is great dude.
[00:24:01] This is everything that I wanted it to be.
[00:24:07] that's huge I'm gonna put it three out about this
[00:24:37] Let me go back to the non-prearly splash line, actually.
[00:24:42] Also, let me close the gates.
[00:24:45] There we go.
[00:24:47] Yeah, this is crazy.
[00:24:52] No, I'm really happy about this.
[00:24:55] Need another, I missed one.
[00:25:00] Twitter gets lower over the parent as I know.
[00:25:06] Okay, so if we close out of this and then quit this the desktop, yeah, I'm really happy about this,
[00:25:20] need.
[00:25:23] And then close out of there, let's go into this.
[00:25:26] We'll swap this over to release, and then play that one, and then we'll get back into
[00:25:35] that, why is that dragon come on, come on, come on, come on, come on, come on,
[00:25:42] the
[00:26:06] So, there we go, close that up, and then we can go into spell book, and it won't
[00:26:30] have the same spell book, but we can go to a different one.
[00:26:33] interactions, interaction bars, primary, this will just reference routes. So we're going to override that real quick.
[00:26:41] And then delete it. And then add a new one. Run secondary, create embedded. This one doesn't even have the parent, does it?
[00:26:57] I think they may have fixed a ton of shit.
[00:27:02] Yep.
[00:27:06] That was the other one.
[00:27:08] Look what it changed there.
[00:27:12] So it's just that to this.
[00:27:24] So I'm saying the pretty loose patch line of Hyatt Hill fixed the most impactful bug that I put in
[00:27:29] There was a dot documentation line for every key in the acid editor, but none of them were displaying looks like they hooked them all up and now we have descriptions for everything
[00:27:36] the
[00:27:56] like a fave like a like how you turn in the mirror too.
[00:28:00] What is this update?
[00:28:01] Uh today.
[00:28:18] That's not what I want here.
[00:28:21] There we go.
[00:28:26] Alright, that is out.
[00:28:36] What the?
[00:28:46] Got it there.
[00:28:47] Release patch of high-tell affects the most impactful bugger reported.
[00:28:50] There was a dot documentation line for every key in the acid air, but none of them were displaying.
[00:28:55] It looks like they hooked them all up and now we have descriptions for everything.
[00:29:02] There we go.
[00:29:05] Post.
[00:29:06] That is now out.
[00:29:08] Sick.
[00:29:17] Nice.
[00:29:19] That is huge, man.
[00:29:24] that is absolutely enormous
[00:29:37] there we go, grab this as soon as off to you guys
[00:29:43] is there news about heights of windcraft yet they um... jubated literally everybody
[00:29:47] and pissed off everyone at the same time
[00:29:51] And didn't work out very well actually none of that was good all of that was bad
[00:29:58] They're not going to hide to
[00:30:03] Which is a
[00:30:06] Yeah, they said sorry somebody messed up the craft and here's the real one they said you know entering highlight. They've they've just been baiting everyone
[00:30:14] You're now entering high and
[00:30:17] Yeah, they just they baited everyone. They're not actually going to hide to
[00:30:21] and
[00:30:26] and then they put up this tweet afterwards when people got very angry
[00:30:28] just people were really mad yeah people were like
[00:30:31] very angry about it yeah
[00:30:34] because if you don't if you're like five days
[00:30:38] yeah congrats now you can't take a seriously sorry that's exactly what happened so like
[00:30:42] for the last few days they've been like making all these vague postweets about it
[00:30:48] Recommend you make a windcraft account and link it a game. It'll be useful soon and then high tails have yet to be told
[00:30:54] And then you're now entering high
[00:30:57] So they've been baiting the shit out of people
[00:31:00] That's why that's why people are mad because they're like oh shit they're coming to high tail and then they're like oh, no, it's actually highlock
[00:31:05] It's uh
[00:31:06] We're not going to high tail and then everyone is pissed and then they're like oh, oh, oh, wait wait
[00:31:10] No, I mean later maybe
[00:31:12] It's not
[00:31:14] That was like our weird marketing campaign like I get it, but like that's not what you want to do
[00:31:21] Yeah, that's not what you want. I like this though, so at least they're gonna do it later. Yeah, and the meantime
[00:31:28] Well, we wait will soon reveal the fruma expansion kidding seven years of love and hard work from our team just like I do
[00:31:34] Yeah, I
[00:31:37] Hope they do good at high-fail eventually, but that was this is just bait dude. This is height-baiting like I don't even got community-noted man
[00:31:44] It was so much bait that they got community noted which is rough
[00:31:52] That's rough. That's rough. This is sick though
[00:31:56] This is super sick
[00:31:58] That's gonna make my life so easy. I don't even want to work on the basic one anymore
[00:32:02] Shit
[00:32:05] That makes me not even run the non-preverally spetched
[00:32:09] Oh, I know, I know, mag.
[00:32:14] Like, I'm super, well, lower.
[00:32:16] That's, that's the biggest thing is like,
[00:32:19] That's why I put it on at least, I was like, yo.
[00:32:22] I told them on here, I was like,
[00:32:24] If you had to add documentation to a custom asset in the live station
[00:32:27] and won't display it, looking through definitions,
[00:32:29] we can find that things like max placement
[00:32:31] since you have a dot documentation to find.
[00:32:33] And if there's just plenty out of there,
[00:32:35] fixing this as a massive and easy win.
[00:32:38] Yeah, like that's that's the biggest thing about a thing
[00:32:45] So I'm really glad they did that that's a it's huge
[00:32:50] Every MC mod would be better in high-till yeah, yeah, no I agree with that. Hey, Kauras think of the rating part of you seven
[00:32:59] Seven
[00:33:01] the
[00:33:08] mindcraft would be better in high-cell well look it for you somebody already got mine
[00:33:09] craft working in high-thal
[00:33:11] by a legal restart the MC block him server sorry but
[00:33:15] uh... i grab out of that real quick
[00:33:23] high-thal can funco pop any character watch you say
[00:33:27] It's horrific.
[00:33:32] Let me rename this one and can we make it cross out?
[00:33:40] I don't know if I can.
[00:33:46] Can we put an emoji on it?
[00:33:48] Like a check mark?
[00:33:52] Oops.
[00:33:53] There we go.
[00:33:54] That one's been done.
[00:33:56] That's sick.
[00:33:57] and
[00:34:01] yeah
[00:34:04] all right let's go see anything else has changed
[00:34:06] uh... i was going to see if run on blocks
[00:34:09] is it thing now
[00:34:12] run route interaction
[00:34:15] so we're gonna go close this one out
[00:34:18] and try these other
[00:34:20] to quit that to desktop on this whichever the previous one
[00:34:24] ever going to see what new interactions they have because it looks like they had some new
[00:34:26] interactions.
[00:34:27] It was kind of a big deal.
[00:34:30] Wrong version, going to this.
[00:34:32] And if you're wondering how to change your versions by the way, just take your launcher,
[00:34:37] click on this, swap that to pre release, you're going to go, you just run it.
[00:34:42] Uh, very, very easy.
[00:34:46] What if we put a high tail in Minecraft?
[00:34:53] I think it would explode.
[00:34:56] Yeah, a high tail hiring pilot was a huge one I agree with it.
[00:35:02] The cross-play thing doesn't add count.
[00:35:08] the cross-play thing doesn't that count
[00:35:13] let's see
[00:35:21] let's go back into the acid predator
[00:35:24] who's violet a like the OG model for the game that has been making
[00:35:28] cosmetic stuff for high tail before it ever existed
[00:35:33] Violet finally got hired by Simon and the team. So basically what they're doing is they're
[00:35:41] hiring people from within the community instead of just hiring outside like random talent.
[00:35:47] They're choosing people inside of the community that are already very excited and they've
[00:35:50] been hiring them as actual staff members. Like bringing them into the company, which is a big
[00:35:56] deal. Yeah. Yeah, Violet was already making modern concepts for the
[00:36:01] damn years ago. Exactly. They're they're doing a really good job, dude.
[00:36:17] Alright, let's go take a look at this real quick.
[00:36:18] Oh, I think that's absolutely. Most of them did. Okay, so there's still one
[00:36:24] Is that a missing?
[00:36:28] Oh, yes, it all has documentation.
[00:36:34] Dear God.
[00:36:36] Some of it doesn't still.
[00:36:38] Which is fine.
[00:36:40] But a lot of it does. Which is great.
[00:36:46] So the real question here is,
[00:36:48] There's charging.
[00:36:50] There's charging.
[00:36:54] Type run on block types.
[00:37:02] This is a totally new interaction that didn't exist before.
[00:37:10] Because all we had before was run route interaction.
[00:37:13] Searches for matching block types within radius and runs interaction in each block type
[00:37:16] found up to a configured maximum number of blocks.
[00:37:19] That is fantastic.
[00:37:22] That is a very, that's a really good one.
[00:37:26] We didn't have run unblocked ice before.
[00:37:29] Hmm.
[00:37:31] Yeah, because we have run unblocked ice.
[00:37:50] Because we have run on block types as a as a first party one. I was like I'm just gonna have to go make that so this is great
[00:38:00] How many blocks can we do this on?
[00:38:02] Where's all speed run time?
[00:38:05] How many blocks max can't five max range five so it's choosing five random blocks in the area?
[00:38:13] Just say what kind of blocks?
[00:38:20] No.
[00:38:30] Spawn and PC, Rising Knight, so we also got Spawn and PC.
[00:38:37] That didn't exist either.
[00:38:43] Okay.
[00:38:45] Okay.
[00:38:46] That's new.
[00:38:49] So we got some new interactions, right?
[00:38:52] One of the interactions is run on block types, which it will select a certain number
[00:38:57] of blocks within a radius around the character.
[00:39:01] And then we also got a couple of new spawns.
[00:39:04] So we got spawn NPC.
[00:39:06] So we can actually spawn an NPC at a specific location, which is already being chosen
[00:39:10] by that.
[00:39:11] And spawn pre-fed, which is another really big deal.
[00:39:15] Yeah.
[00:39:16] So both of those are fantastic, and very big for building shit.
[00:39:21] But if we take a look at this, we can choose the entity.
[00:39:28] We can choose the spawn offset.
[00:39:32] So if I wanted to, I can make a monster that spawns out of the ground and then crawls out of the ground,
[00:39:36] because we can spawn it off set for it.
[00:39:40] Very good job.
[00:39:48] I don't think we had spawn pre-fab before, did we?
[00:39:58] Yeah, I don't think spawn pre-fab was in there.
[00:40:02] I know we had spawned minecourt, which is kind of weird.
[00:40:06] So it's zombie can explode in a small zombies, I mean if you wanted it to.
[00:40:13] Yeah, it's zombie-class, you're bomb-exactly.
[00:40:18] Yeah, now this is super-signan.
[00:40:25] Destroyed block.
[00:40:27] I think we had destroyed block before.
[00:40:30] Destroyed condition checks if the target block is destroyable.
[00:40:35] That's interesting, destroy block, modify inventory, adjust held item quantity.
[00:40:46] What is the item got to be?
[00:40:49] Well, does it eat the book?
[00:40:56] What item does it want?
[00:41:03] Let's go look at this.
[00:41:12] Consumes one grimoire per minion raised.
[00:41:20] Oh, you got to have like a bunch of this thing?
[00:41:27] What?
[00:41:33] This has been on.
[00:41:40] Uh, you need bone piles?
[00:41:56] Pile of bones pile of skulls.
[00:42:03] Let me look it up, is it just as it just held item quantity and wondering how they
[00:42:12] choose the item?
[00:42:14] I think it's only skulls, doesn't have to be in the environment, like in the area.
[00:42:29] Cets, Necromancy bones.
[00:42:32] So the bones have to be placed on the ground.
[00:42:39] Necromancy bones?
[00:42:44] What are Necromancy bones?
[00:42:45] Is that a set?
[00:42:49] That's a set, hold up.
[00:42:52] Okay, so it's a block set.
[00:42:58] It's including a decabone skulls decabone pile, okay.
[00:43:04] Bone.
[00:43:09] Pile decabone skulls.
[00:43:17] All right.
[00:43:25] Well, bye.
[00:43:28] that's pretty cool so it eats the grimoire and it blows up the skullpiles
[00:43:37] else.
[00:43:42] My god, there's so many of them, and then if you go into creative mode, they disappear.
[00:43:54] Yeah.
[00:43:58] That's pretty vicious, you know? I think it's actually pretty wild, but that they built
[00:44:04] that way because that's not the way you would expect it, right? You wouldn't expect
[00:44:07] it to like eat the bone pile and eat the grimmars out of your hand, right? That's kind
[00:44:13] of cool, but we've gained a bunch of new shit from this. I do want to go into here and
[00:44:19] just make a new item. And we're just going to take a look at some of the new interactions
[00:44:25] of the vetted? To see what all it saved my time with. Game mode swap, rivalry, pretty
[00:44:38] better, get it in our actions. Pretty better.
[00:44:50] Builder tool.
[00:44:56] Trying to see what all they added to this.
[00:45:00] Check unique item usage.
[00:45:02] I don't know if that was in there.
[00:45:06] have a lot of us both the consumes law the you do all kinds of stuff like that
[00:45:11] to be honest with you I am I really like material components like a lot
[00:45:16] like I really like material components
[00:45:19] uh...
[00:45:21] in magic I think that's cool
[00:45:24] so
[00:45:26] our magic might have more material components in block a high-till
[00:45:30] don't know yet
[00:45:36] There isn't any material about it, but I like them, dude. I like the idea of it.
[00:45:41] Sasha Winfeder has obtained the cursed quest.
[00:45:43] The La Paul has begun for chat to decide their fate.
[00:45:51] Wait, contextual use NBC, and are actually the target NBC passing it in context for it to use?
[00:45:59] Okay.
[00:46:01] Is this in who?
[00:46:06] I don't remember that one.
[00:46:16] Checks of a given cooldown is complete.
[00:46:22] Yo.
[00:46:26] I'm pretty sure we didn't have all these cooldown-related ones.
[00:46:36] screenshot of that.
[00:46:37] I'm gonna check each one of these.
[00:46:42] Chat has cursed Sasha Winfeder with writing.
[00:46:52] Amazing.
[00:46:53] It is time.
[00:46:54] Are you ready?
[00:46:55] Sasha, win feather.
[00:46:57] You are a rider?
[00:46:58] All right.
[00:46:59] All right.
[00:47:00] Let's think about this.
[00:47:04] We have to, we have to write a short story, Jet.
[00:47:07] It needs to be one page long.
[00:47:16] Fane fiction.
[00:47:17] Good.
[00:47:18] The internet doesn't write enough of that obviously.
[00:47:25] Hmm.
[00:47:28] You need to write a horror story about the time the chat ran out of glue.
[00:47:36] One page horror story.
[00:47:40] Yeah.
[00:47:45] Yeah, people are saying horror mostly.
[00:47:48] Can't think about thorn as loving components, I think love components.
[00:47:51] I'd actually be easy and nice.
[00:47:54] We'll kinda glue him?
[00:47:56] None. None glue him.
[00:48:01] Being killed by your own skeleton seems pleasantly amazing.
[00:48:05] Killed by your own skeleton?
[00:48:07] You know that will happen one day.
[00:48:09] Your skeleton will hatch.
[00:48:11] It will join the skeleton war.
[00:48:13] That day is not today though.
[00:48:15] Survive.
[00:48:18] Okay, let's see if they do anything responsible from right-ass, because this thing was in mass.
[00:48:25] I don't know if they have.
[00:48:27] I'm going to need to get my test items in.
[00:48:33] Let's go and grab them.
[00:48:39] You
[00:48:44] That's got a games grab this
[00:48:49] Run to high tail
[00:48:53] Use your data
[00:48:56] Mods oh
[00:48:59] But it's straight up just delete my mods while they
[00:49:03] When you swap from run one of the other I think it just straight up the leads your mods for me
[00:49:09] Let me grab it from our server.
[00:49:14] I think we just had that on the server.
[00:49:18] That's a little spooky.
[00:49:20] It's a little bit spooky.
[00:49:28] Is that the same mods folder?
[00:49:29] I don't think it is actually.
[00:49:33] I think it's under Worlds in some way.
[00:49:39] Okay, I didn't delete it. I'm just gonna different different world for pre-release.
[00:49:49] Delete that one, continue. That's a lot. We're gonna close this out.
[00:49:57] Now that's all I want, I want to delete the file. Come on.
[00:50:03] quit the desktop, delete the damn file, there you go, and now we'll take this one and
[00:50:11] carry it over to the pre-release world.
[00:50:16] You aged like sour milk on asphalt, that's rough buddy.
[00:50:21] It's downloading.
[00:50:25] Yeah, this is done.
[00:50:27] It's done.
[00:50:29] you
[00:50:59] There we go, waiting on it, it's taking 10,000 years, please download all of the shitty
[00:51:13] things that I built.
[00:51:14] Please, God.
[00:51:16] 50 years later, did the years, Jed.
[00:51:25] What do you think?
[00:51:26] What is this?
[00:51:28] Do you hear about the GermanๆŸ” of it?
[00:51:30] I don't know what's going on with the GermanๆŸ” of it.
[00:51:32] I don't know what it is.
[00:51:35] The only thing I know about Germany is that they want me to play factorial a lot, and
[00:51:41] it's basically, it no matter what is going on, the Germans want me to play factorial.
[00:51:48] I know the factory must grow, I know, I know, I know, they just want me to play factory
[00:51:53] game.
[00:51:54] No matter what it is, the efficiency game, the factory won't grow itself.
[00:51:57] I know it's down there, it's down there to go to the stuff.
[00:52:02] Please, stream deck.
[00:52:04] I know you don't know how to hook up to Spotify,
[00:52:07] very well at all.
[00:52:10] This is the worst part about this.
[00:52:13] Look at this.
[00:52:14] See this?
[00:52:15] When I press it, when I click on this one,
[00:52:17] it does nothing.
[00:52:19] It does nothing.
[00:52:20] Into like, make Spotify the focus.
[00:52:24] And then I play it manually on Spotify and then it will work to turn it off and it will work to turn it back on again
[00:52:31] It like loses connection somehow
[00:52:35] It's like that button shouldn't even exist
[00:52:38] What about satisfaction? I played that on stream for a while
[00:52:43] The button does nothing until I manually turn the music back on
[00:52:47] Oh, yeah, the chance of center video came out to do it and it's out
[00:52:54] I know it's a web app wrapped as a fake app, like this one. It's great.
[00:52:59] It's downloading all of these files.
[00:53:03] I'm going to gladly download these files at a rate of 500 bytes to stick.
[00:53:09] Oh, it's increasing. Welcome to SFTP. The sadness, the infinite sadness.
[00:53:22] then.
[00:53:23] Again, should like, called Enfield his factories, if anyone needs more ammo to fire?
[00:53:29] I have played that on my phone today, and I kinda didn't like it.
[00:53:34] It'll be honest.
[00:53:35] Yeah.
[00:53:37] Yeah, I tried it out.
[00:53:43] It was a...
[00:53:45] Kind of weird.
[00:53:47] Yeah, the camera angles are not good.
[00:53:50] I'm going to try it on PC because I tried it on foam because it's supposed to be like a mobile game and like.
[00:53:57] It is awful to control on mobile.
[00:54:00] It was like deeply frustrating to control on mobile.
[00:54:05] Your cameras basically in your own ass 90% of the time are going to wall or some shit.
[00:54:10] It's like really annoying.
[00:54:13] Blade and he held every two recently and he won't have it for a while.
[00:54:17] perfect yeah but not good not not like in a fan service way already in a I'm
[00:54:25] stuck in the polygons way it's not good oh like we're good yeah oh bad yeah
[00:54:36] which fire is amazing dude we should have this now the download is done
[00:54:47] I
[00:54:49] guess
[00:54:51] I don't care if it's experimental
[00:54:53] experimental is better
[00:54:55] it's better in every way
[00:54:57] you got which fire last month
[00:55:01] you mean playing it at night
[00:55:03] show me this game to say
[00:55:07] you know what I still
[00:55:11] why
[00:55:13] that's enthiled
[00:55:15] I'm betting that the experience is a lot better in PC
[00:55:19] legitimately so I'm betting it's gonna be a lot better in PC
[00:55:23] We'll go over to block in and fire bolts. Let's see what I mean changed. Actually, let's just test their abilities
[00:55:32] Fire bolts
[00:55:38] Oh dear
[00:55:42] Well, that's already bad
[00:55:45] of
[00:55:52] a
[00:55:55] a
[00:56:01] a
[00:56:06] a
[00:56:12] Okay, I need to go to...
[00:56:20] What?
[00:56:32] Oh, that's weird.
[00:56:34] They put them in a weird folder.
[00:56:42] I'm going to be making some stuff in World Gen D2 today.
[00:56:52] Okay, I need to quit the main menu and then jump back to the server because if you change servers while you do that, it's broken.
[00:57:06] Stop that.
[00:57:08] Rolls.
[00:57:09] Here it is.
[00:57:14] Experimental breaks your old worlds, and I can battle, I'm not worried about that.
[00:57:24] To make it or not to make it, you are not still marked.
[00:57:26] You got unband.
[00:57:27] Good.
[00:57:28] Good good.
[00:57:38] and
[00:57:45] I'm glad you got a band so you did your um
[00:57:48] you did your appeal yeah
[00:57:53] you got a baking back
[00:57:56] did they explain anything about why you got banned at all men
[00:57:59] because they said that your name was offensive or some shit
[00:58:02] you want to see my appeal sure
[00:58:04] man. Did you send them bacon? Because if you did, I'm gonna laugh my ass off dude.
[00:58:14] oh
[00:58:30] a close this one we need the local
[00:58:42] I'm going to take a whole rash of bacon in it.
[00:58:49] Which is doing weird shit lately.
[00:58:51] So I'm not, I don't know, feels weird right now.
[00:58:55] Just put it in stream chat.
[00:59:01] Waiting for the bacon in.
[00:59:03] It's the vibes, man.
[00:59:05] Yeah, you're going to play star rupture.
[00:59:07] I do.
[00:59:08] I do actually have to play star rupture.
[00:59:11] Do I have my mods open source? No, but I'll teach you anything that I did if you want to know anything at all. I could show you things
[00:59:18] I'm super down to do that
[00:59:23] So let me think here we did what does the name of this spell?
[00:59:27] It's name test reticle a we
[00:59:31] Redical a we
[00:59:35] And this one I had to change
[00:59:37] change interaction config use distance 50 I'm going to change it to 5 and see if
[00:59:46] they fix this bug nope they did not fix the bug it also makes a noise now which is
[01:00:01] noon weird.
[01:00:12] This was a shirt of appeal?
[01:00:17] I don't understand why I got banned or suspended.
[01:00:20] My name is a delicious question that helps me understand your actual taste.
[01:00:24] You were indefinitely banned for your name, and then you unbanned yourself, with this.
[01:00:30] That's insane.
[01:00:31] I don't even know why they banned you if it has to be automated.
[01:00:37] They say they don't do automated bands, they say they don't, but I'm going to tell you
[01:00:41] right now, they have to.
[01:00:44] There's no reason that someone would ban you for that name dude.
[01:00:47] And he was banned, we went to his channel and it said he had been banned for his like
[01:00:51] yeah, and he showed us the email for him being banned.
[01:00:59] was for offensive name. So there's no, which can't bullshit their way out of that one, dude. Like, you
[01:01:05] got banned for offensive name and your name is not offensive. That's gotta be automated. Like,
[01:01:11] I just gotta be honest, dude. Yeah, there's no way around that. Hey, seven, what's up?
[01:01:16] It's super because you have tobacco in your name?
[01:01:25] No, that's not how tobacco is.
[01:01:29] What's a tobacco of two seas?
[01:01:34] Yeah, tobacco has got two seas.
[01:01:41] Yeah.
[01:01:44] You know I slot speaking of AI slot. You see what freaking YouTube announcement?
[01:01:51] Holy shit. So like a couple of months ago
[01:01:54] YouTube was like hey, we're gonna be cracking down on an AI slot on our platform. You remember that shit? You remember that announcement that they made
[01:02:02] And they're like oh, we're gonna be we're gonna be getting an AI slot out of there and then
[01:02:07] YouTube CEO Neil Mohan says users will soon be able to use AI to generate shorts using their own likeness
[01:02:14] He added that over 1 million channels used YouTube's AI creation tools daily in December.
[01:02:21] That's a cool 180 man. That's great. I'm sure that only creators will use their own
[01:02:33] likeness to generate shorts and definitely nobody else, right? Right? Right, guys?
[01:02:43] Yeah? No one's going to use anybody else's likeness to make a short, right?
[01:02:48] Right?
[01:02:50] Okay.
[01:02:54] You know when you let a robot generate infinite videos, and you don't have people
[01:02:59] to moderate infinite content generation.
[01:03:03] And then you have to rely on AI to review AI generated videos, and it becomes an arms race of who has more compute.
[01:03:11] And then you can't generate enough money to support all of that compute because there's not enough advertisers in the world to pay you for infinite growth.
[01:03:20] You know, you know that problem. You might not know it now, but you will in a few months.
[01:03:26] That's cool. That's a cool future.
[01:03:32] Oh, some of my response was this.
[01:03:39] Yeah, that's probably the best response that I have for that.
[01:03:43] Yeah, yeah, yeah.
[01:03:47] I'm really glad that we're replacing all of human culture with AI-generated garbage.
[01:03:54] Yeah.
[01:03:56] No exosoles, are you okay?
[01:04:00] see the drumming mushroom I did drumming mushroom is cool it's kind of a magic trick
[01:04:05] they're just looking it up to the mushroom and getting signals out of it
[01:04:08] that are like randomized but I'm complaining about it no like I just think it's
[01:04:13] a weird question asked so like one of the things that I've been doing is
[01:04:17] is helping the devs and reporting bugs and I'll show you man like we've been
[01:04:22] reporting all these as feature requests and also bugs and this one got fixed today
[01:04:26] at the purely spetch. So now, because of that, instead of getting this, you now get this.
[01:04:35] Hey, the entire editor had dot documentation as a variable for every single one of the keys,
[01:04:42] and it wasn't hooked up. So because that you weren't getting any documentation inside of the editor,
[01:04:47] and now that they've hooked them all up, you actually get that in the editor.
[01:04:49] because we turned into this bug.
[01:04:56] Yeah, no, it's been super awesome.
[01:04:59] I turned that in right to boot of cat, who's the community manager.
[01:05:04] Glad to see Dr. Dishon, I'm really happy about it.
[01:05:06] Yeah, really happy to fix that one. There's a bunch of other ones that are in there as well.
[01:05:09] So I'm waiting on those, and we're kind of going through and like looking to see what stuff got fixed.
[01:05:13] The spawn deployable bug was not fixed, so that's still on the list.
[01:05:18] I'm going to go look at these. I've got a bunch of items that are like items that show
[01:05:24] When things are broken or not broken?
[01:05:27] It looks like my fire bolt and frost bolt are dead now.
[01:05:31] Weapon frost bolt interactions one primary. All of these are missing. So we're going to go find out what's up with that
[01:05:39] Ross bolt. Let's find out what went wrong.
[01:05:42] on.
[01:05:49] Block game item broken check. Oh, that's not them. That's on our side. This is our
[01:05:54] custom one. That's only on our server. That's why. When this bubble finally
[01:06:00] bursts, these companies explode. Honestly, it's ridiculous. I didn't
[01:06:07] Condition,
[01:06:10] Holden Condition effect condition,
[01:06:13] Stats Condition,
[01:06:15] Can we do a stats condition for this?
[01:06:19] Destroy Condition effect condition. I don't know if we could do that.
[01:06:25] I might want to do another interaction in here and just test to see how that works because we've got hold on in here
[01:06:32] I'm gonna do another interaction. We'll take a look at this and see what they've done
[01:06:37] um... condition because we've got a condition here but I think that's just movement conditions
[01:06:43] it is
[01:06:46] do we have an item condition
[01:06:49] stats condition
[01:06:53] value type absolute this is going to be the stat on your character what is lenient
[01:07:03] Uh-huh, okay, costs, no.
[01:07:12] Doesn't see what's that. That's a bit weird, yeah?
[01:07:18] Condition...
[01:07:23] Interaction modifier, I do.
[01:07:28] Well, I actually caused another great depression style crash in the bubblepops.
[01:07:32] I think that government's have over indexed on it, and I'm a little bit worried as to what happens when that explodes.
[01:07:40] Yeah, it's not great.
[01:07:42] A little bit doom and gloom to be real.
[01:07:48] We'll get ants, we'll get into the ants.
[01:07:51] Sasha Windfer, though, with 500 bits said,
[01:07:54] Yarchia 500, I don't know what Eldritch horror jarred leto sold his soul to,
[01:07:58] But since he sucks the joy and happiness out of every IP he touches, I'm leaning towards the primordial elder god of human misery.
[01:08:05] He destroys beloved franchises and our lost joy feeds the deep places of darkness.
[01:08:10] What did he kill?
[01:08:12] What did he kill this time?
[01:08:17] The above all need the fairly oddbearance fairies, yet it's pretty rough, dude.
[01:08:25] He's Skeleton?
[01:08:26] I like how everyone is saying he's Skeletor. He is Skeletor.
[01:08:39] Did he destroy a Tron? Did he actually kill him?
[01:08:42] I don't think he'd destroyed Tron if that Tron was in a cool place.
[01:08:47] Oh, it's a bad movie. Tron Aries was a bad movie.
[01:08:51] I thought the other, the Tronory make was good.
[01:08:54] He's skeleton. He upcoming he might movie. Uh-huh
[01:08:59] Trying to erase his bad. What makes it bad?
[01:09:05] It was kind of mid. I'm gonna be honest with you. I think most movies are kind of mid now
[01:09:12] Like I think most movies kind of suck now
[01:09:17] Because they don't have wild weird movies
[01:09:20] We're talking about movies during the ad break. I think most movies are not good now
[01:09:24] legitimately and I think it's because I grew up on a time of movies
[01:09:30] where
[01:09:32] How I explain this
[01:09:36] We had movies like the Princess Brian or
[01:09:42] Blazing Satis
[01:09:46] History of the world
[01:09:48] Yeah, those types of movies were really interesting for a couple of reasons
[01:09:54] It didn't need to be flashy visual effects, and because of that they had to rely on story, interaction, facial expressions on characters, and dynamic acting, for all of it.
[01:10:07] And they were phenomenal, because of that.
[01:10:09] They also didn't care if somebody was perfectly beautiful for the role, which having a lot of movies due to date.
[01:10:18] It's probably also why I like Mollywood videos like Mollywood movies are great
[01:10:25] They're actually fantastic and it's because
[01:10:28] When they can't do a special effect because they don't have the money for it. They do a practical effect. They do silly
[01:10:34] Like really silly like
[01:10:38] Like having a guy slide in a motorcycle sideways underneath a like a a big rig and it just looks ridiculous and they're okay with that
[01:10:45] Bollywood is crazy extra. And I love that. I really really love that. And I love, I think what I found is I like low budget movies.
[01:10:55] You never get buckaroo bonds I thought I'd get this true. Oh my god, the ending music is playing in my head now with all of them walking.
[01:11:03] No.
[01:11:05] Bucker bonds a so good like you just wouldn't you just wouldn't get buckaroo bonds
[01:11:12] I today you wouldn't you totally right you wouldn't get six string samurai today and I
[01:11:17] think that's the thing is that I like low budget film because low budget film forces
[01:11:22] them into a box where they have to try weird shit with practical effects because it's
[01:11:27] cheaper. And I think that that turns out more interesting to me than a green room. Does that make sense?
[01:11:36] Blair Witch Project. Good example. Yeah.
[01:11:40] Donnie Darko. Very good example. Yeah. Constraints breed innovation. Exactly. Which is why I like game games. Yep.
[01:11:49] Well, rubber suit Godzilla, you get damn right.
[01:11:55] Yeah, Donnie Darko is like one of the best low budget films I've ever seen.
[01:12:02] It's phenomenal because it's super weird.
[01:12:06] How's it neatly at the end, too?
[01:12:09] You want to know a really, really weird movie, actually?
[01:12:13] That was kind of low. I wonder what was the budget of this movie?
[01:12:18] It didn't even do well.
[01:12:28] You don't know where to ask movie.
[01:12:31] You don't know one of the few weird ass movies that I would say is like a weird ass movie that I guess isn't even low budget.
[01:12:36] Being John Malkabitch.
[01:12:38] That was a weird movie.
[01:12:40] And I love that movie.
[01:12:42] It's so weird.
[01:12:44] It's so weird.
[01:12:46] You have to watch that movie. That's a weird movie. Yeah, you still need to see that one. You need to see that movie.
[01:12:55] That's a weird movie.
[01:12:58] It's very John Malcolmage.
[01:13:04] Fifty Shades of Grey is pretty weird. Yeah, but it's weird in a horny way. This is weird in a John Malcolmage way.
[01:13:11] I don't know how to explain that. Go watch being John Malcolmage.
[01:13:14] of it, Malcolmage, Malcolmage, Malcolmage, Malcolmage.
[01:13:19] It's a great scene.
[01:13:21] You're being John, Malcolmage, and Blu-ray, hell, yeah.
[01:13:27] Fifty shades of gray is cringe, you know, is weird and cringe-y.
[01:13:32] Yeah.
[01:13:35] Army of darkness, yeah, that's another good example.
[01:13:37] I just, I like low budget film, and I think, I think I could blame my dad for that,
[01:13:42] to be honest because he's like a movie head right so when I was growing up he's like
[01:13:46] you're going to watch all these movies you're going to watch all these weird movies and
[01:13:50] then we would watch stuff like princess bride and she's like all kinds of weird movies weird stuff
[01:13:56] right and like I think I gained a great appreciation for low budget film because of that
[01:14:03] because yeah Mel Brooks everything Mel Brooks everything yeah we're sitting and I catch
[01:14:08] watch in these movies and we've literally just splouched these movies like as a family, you know,
[01:14:12] and anything, anything, no Brooks. That was a big one. God, what else? The Goonies.
[01:14:19] Being John Malkavish's weird ass movie. That's where I saw a six-string samurai the first time.
[01:14:25] Yeah, Robin Hood. Hell yeah. He's just like a huge movie nerd, dude.
[01:14:30] I'm bad at it. Yeah, I'm bad at it. I'm bad at it. It's just really good, man. Holy
[01:14:34] Holy Grail, of course.
[01:14:35] Anything money Python, anything.
[01:14:37] Yeah.
[01:14:38] Hey, what is it?
[01:14:41] It's a new block game that has been around an in-development for a great deal of time,
[01:14:50] and then got bought by Riot, and they got canceled, and they got bought back by Simon
[01:14:54] Hypixel, and they got uncancelled, and is now out.
[01:14:57] And they just released their previous patch for a new update, and I'm going through all
[01:15:01] all of the new interactions that they put in, their built-ins, which is kind of a big deal,
[01:15:06] because some of them are really cool, like, we now have a spawn NPC, which didn't
[01:15:14] exist before, and spawn pre-fed, which is interesting, can break respawn point. Also interesting.
[01:15:25] The ventures of Baron Munchausen?
[01:15:26] That is a good movie.
[01:15:28] That is a really good movie.
[01:15:31] Lairwitch project is not good.
[01:15:32] Troll Hunter did it better.
[01:15:34] I think, let me actually see what the budget is.
[01:15:36] Budget of Blair Witch Project.
[01:15:40] $60,000.
[01:15:41] Budget of Roll Hunter.
[01:15:44] Because Troll Hunter was really good.
[01:15:48] 19 million N.O.K.
[01:15:50] Which is $3.5 million dollars.
[01:15:52] I'm pretty sure Blair Witch did it better at that point.
[01:15:55] where you have $3.5 million to $60,000.
[01:16:00] Just give a second.
[01:16:02] Also, troll hunters really good.
[01:16:05] If you've never seen troll hunters, that's an amazing movie.
[01:16:10] Really, really good. A lot of people died.
[01:16:14] A lot of people died. It's a lot of death. It's a bullet death.
[01:16:17] It makes you feel bad for the trolls, it does.
[01:16:20] It's kind of like,
[01:16:22] What is that magical beast Harry Potter spin-off you know what I'm talking about?
[01:16:27] What's that one called?
[01:16:30] You know what I mean? Fantastic beast, that's the one.
[01:16:39] Oh, to actually, it's fantastic beast. Okay, so there's spin-off for Harry Potter,
[01:16:43] fantastic beast. Imagine that. But people die constantly.
[01:16:48] And it's kind of like a found footage horror film and that's troll hunter.
[01:16:53] It's amazing and there's no magic.
[01:16:56] There's just trolls.
[01:16:58] There's some dark city yet.
[01:17:00] It's grim dude.
[01:17:01] It's a grim movie.
[01:17:03] What a big little basket.
[01:17:04] Yeah.
[01:17:05] If you're in loathing in Las Vegas, big little basket.
[01:17:08] There's a lot of weird movies, man.
[01:17:09] But like, when was the last time you saw a new weird movie?
[01:17:13] Right?
[01:17:15] I can't remember the last time I saw a new weird movie because it's all, it's all stupid,
[01:17:24] super-hero bullshit now, 99% of the time.
[01:17:28] The only films that I see there weird and interesting come out of film festivals, and that's
[01:17:33] about it.
[01:17:36] Everything else is like regurgitated crap most of the time.
[01:17:41] It's just not interesting.
[01:17:42] Yeah.
[01:17:47] Yeah.
[01:17:48] There's very few.
[01:17:52] You were in a film, but some movie, that's awesome.
[01:17:54] You watched Jumange, the new one, no.
[01:17:56] I wasn't interested at all.
[01:17:57] I think the original Jumange was just fine for what it was.
[01:18:00] Have you seen Rare Export?
[01:18:02] No.
[01:18:07] I think the superhero bubble has well-interliated burst now.
[01:18:10] God. Like I want. I want weird deep movies again, man. Human
[01:18:18] Senate heat was a masterpiece. Okay, you right there. Watch and you. That's
[01:18:25] horrifying. You are you are a special kind of person. And the kind of person
[01:18:31] that needs to have oversight in some way you need to be watched.
[01:18:40] terrifying action you're on a list you are definitely on a list and not just mine
[01:18:46] right human set of feet dear god what was it there was a song about that
[01:18:53] there was a there was a song where this dude was on a date with his girl who
[01:18:58] loved human set of people it was like her perfect date I'm what was it
[01:19:03] it's a good song too it's got a good beat to it it's called red flags yeah
[01:19:08] That's a great, that's a great thing.
[01:19:10] That video is, yeah Tom Cartys incredible.
[01:19:14] You watched the South Park episode, but got damaged.
[01:19:17] Yeah red flags is really good.
[01:19:19] Red flags is very funny shit.
[01:19:21] Everything everywhere, all it wants is pretty good new word movie.
[01:19:24] Okay.
[01:19:25] I haven't seen that one.
[01:19:27] It's, I just need shit like that.
[01:19:30] I need to consume weird movie media,
[01:19:33] and I just don't have it anymore.
[01:19:36] I don't know when did I come out everything everywhere all at once release date man I'm
[01:19:56] going to tell you this right now you can said that it's a new movie that came out
[01:20:00] four years ago, man.
[01:20:08] No, not three years ago, twenty twenty two, dude. It's twenty twenty six now.
[01:20:17] Yeah, did. Yes, it did.
[01:20:22] It came out April 8, twenty twenty two, man. It is January twenty third, twenty
[01:20:27] 26 right now.
[01:20:29] Time is ever forward.
[01:20:33] It's new all day on that hill.
[01:20:36] You know it's a really good, like somebody was actually bringing up like a martial arts
[01:20:40] movies, eat man.
[01:20:42] If you ever seen eat man before, eat man.
[01:20:45] Eat man was really good.
[01:20:46] There's a bunch of them too.
[01:20:49] Yeah.
[01:20:50] That was an awesome set of movies man.
[01:20:57] It's like the history of Wing Chun, I think it is.
[01:21:01] And they look up.
[01:21:03] Gibon.
[01:21:05] When did that release release date?
[01:21:09] Yeah, yeah, yeah.
[01:21:11] 2010.
[01:21:13] There's a Hong Kong release in 2008.
[01:21:21] And then, uh, Imon 4 came out in 2019.
[01:21:24] So not that long ago, I actually haven't seen Emon 4.
[01:21:27] Is he going to be the Emon 5?
[01:21:29] Oh shit, Emon 5 is in developed.
[01:21:32] Look at that, they're Emon.
[01:21:34] Hell yeah.
[01:21:37] One full hustle is a good moving.
[01:21:40] and
[01:21:50] names
[01:21:52] e-pomons build i'd i'd guess i'd be man
[01:21:56] i think it's e-pomons is the way to pronounce it pretty sure
[01:22:00] i'd be man yeah exactly
[01:22:03] shell and soccer i mean there was i i think that was kind of like there was a time for martial arts movies where they were all joky
[01:22:09] Jokey, you know? Like Kung Pao into the fist was like that Kung Fu hustle was kind of like that and it came after
[01:22:18] What was it what did it come after?
[01:22:22] Cartoon Tiger hidden dragon it was like after that challenge soccer was like that
[01:22:29] Yeah
[01:22:33] I think it's Kung Fu Panda did too. Yeah
[01:22:35] Jackie Chan was a transcendor. I really like Jackie Chan. Actually, I think he's quite good.
[01:22:41] He's got good facial expressions. When he's doing stuff, also he does his own stunts.
[01:22:45] That man is terrifying.
[01:22:47] Hungry?
[01:22:49] Oh my god.
[01:22:50] Insane.
[01:22:51] I wish we could have. Let me have a whole list of this.
[01:22:56] Cancels and active chaining state for the given chain ID? That's interesting.
[01:23:03] Jackie Chan is awesome?
[01:23:05] Yeah, rush hour movies repeat rush hour movies are great
[01:23:10] Don't fury I never liked those films
[01:23:14] I never liked the middle
[01:23:17] I know I don't like super love but I was like
[01:23:28] Yeah Jackie Chan's really cool though
[01:23:30] Jackie Chan adventures the best morning show. Oh shit that brings me back. I forgot about that cartoon in
[01:23:38] That was amazing actually that didn't suck it all it was like that and
[01:23:43] And teen titans not teen titans go take to go and throw it away
[01:23:47] Teen titans and Jackie Chan adventures great morning. That was a good Saturday
[01:23:55] Is this burles? Yeah Jake you're gonna love this ready for this
[01:23:58] Yes, we've added spawn and PC and spawn pre-fed but then one other thing is run
[01:24:13] on block types is new so we can now run on block types to cast on specific blocks around
[01:24:21] the area and it will cast on blocks of a tag so they did that for their grimoire if we're
[01:24:28] going here. I did not change our server over by the way because if you change the server over, it deletes our mods folder.
[01:24:33] So, I'm going to switch over to that soon. But I have to, I think we should actually version controller mods folder.
[01:24:45] I think we just need to do that. So we got to make a, we got to make a section of the GitHub for it. So I think I'll do that now.
[01:24:53] I'm going to hook it up.
[01:24:56] Let me switch out of Harpon.
[01:25:00] Do you have an under blocking for this?
[01:25:03] I haven't looked at the code days yet for the Java set of stuff because I'm just
[01:25:07] doing editor the whole week.
[01:25:10] Yeah, in the high tail branch.
[01:25:12] Alright.
[01:25:14] Bup.
[01:25:23] and refreshing the rebo one sec
[01:25:28] curves the carolido yeah no 100%
[01:25:33] bup
[01:25:36] all everything
[01:25:38] okay what branch are we on origin high tail
[01:25:45] switch branch
[01:25:49] branch swapped
[01:25:53] Let me grab everything.
[01:26:03] So much clean up, Jake.
[01:26:11] Geez.
[01:26:14] There we go.
[01:26:19] I think I actually have to pull everything down. Yeah, I got to pull down everything now.
[01:26:31] Because you just did it in a branch. Yeah, I give you a sec.
[01:26:44] I should have a different folder for this.
[01:26:51] Did you leave clock game and everything on their mind?
[01:26:57] I don't know what folder from main.
[01:27:02] There we go.
[01:27:05] Now it's checking it properly.
[01:27:09] assets
[01:27:17] oh you actually copied it in yeah
[01:27:21] when was the last time you pulled the assets
[01:27:24] from the server
[01:27:26] jake
[01:27:30] it's outdated and all right i'm gonna take from this
[01:27:35] Give me a sec.
[01:27:41] What I'll do is I'm just going to copy it into this
[01:27:43] because we've got it directly on the server.
[01:27:47] We will also need to pull these two together.
[01:27:53] So both of those will need to be in there.
[01:27:58] Under the assets server.
[01:28:05] Database is not necessary. Got it. I'm just gonna take this one then.
[01:28:12] We'll see how many changes I have on there. It's probably gonna be a shitland.
[01:28:16] Because what will happen is, well you say Database is not necessary when I update the server. It's deleting everything in the mod folder. You know that, right?
[01:28:24] Like everything dies when we change to pre-release.
[01:28:29] It wipes this folder clean.
[01:28:32] So are you sure?
[01:28:35] I
[01:28:42] See you Jim the Dandy
[01:28:44] Oh, it's got credentials in it. Okay, but it's got credentials. We don't want that on yet. Yeah, y'all have to repopulate it yourself. Do not put it on get them.
[01:28:53] No credentials on get ever.
[01:28:59] Oh, sneezing to death, do not return the slab.
[01:29:09] You modding high tilt? Yeah. We've been modding it for less like we did. Do not the database credentials, please.
[01:29:20] Yeah, we've been modding high tilt for less like weaker, so I know the asset and I'd like to back in my hand now.
[01:29:27] If you want to know anything about building anything, let me know, and I'll talk about it.
[01:29:35] Excuse me why I advertised my personal account number in this guy writing.
[01:29:39] Hell yeah.
[01:29:41] Our credentials. Okay.
[01:29:46] Tell me about the back of your hand. Well, currently it contains a sneeze, so I'm going to go wash my hands with a moment.
[01:30:27] and
[01:30:53] This is what brings me to the streams, the stories we tell each other, hell yeah.
[01:31:00] Do you hear about what?
[01:31:03] The project had digitized and upscale the original reboot, no shit.
[01:31:08] That's kind of crazy.
[01:31:11] There's a 24780s commercial channel, that's kind of amazing.
[01:31:14] Hell yeah.
[01:31:17] Reporting block game from Minecraft, I tell you.
[01:31:19] Yeah, block game is our MMO in Minecraft.
[01:31:21] It's got thousands of items, hundreds of monsters, dungeons, professions, and bullshit.
[01:31:29] It's a lot of stuff.
[01:31:32] What is the word cap of an item description?
[01:31:35] I don't know.
[01:31:37] Maybe I'll just try to find out the character size.
[01:31:41] a
[01:31:48] uh... bacon or not to bacon i have no idea what that is
[01:31:53] you can now hide in the vigil armor pieces in your character you can yeah
[01:31:59] they actually made it so if we do that we grab copper
[01:32:09] you can now do this. That cool. And it actually visually hides it as well for everybody, not just for you.
[01:32:23] Which is really nice. Yeah, it's really good. Cloud code? No. What?
[01:32:33] you
[01:32:35] or you are it
[01:32:37] you know Claude doesn't actually know how to use high tail yet either too
[01:32:41] it's like really funny
[01:32:44] all right there we go
[01:32:47] Jake I may have made a few changes
[01:32:53] I may have made a few
[01:32:57] I'm gonna throw that in
[01:33:01] What's up?
[01:33:04] I think it's gonna be exploited to hide what things you're wearing so we should disable it
[01:33:09] You know what I'd rather have Jake?
[01:33:13] You can be honest with you. I
[01:33:15] Would rather have a secondary slot that is a cosmetic slot
[01:33:22] Legitimately because we're gonna have cosmetic anyway, man. Like they're gonna go over your character. It's not a PvP exploit to not see with the other persons wearing
[01:33:29] Like it just isn't.
[01:33:32] Like, transmog is totally fine.
[01:33:35] I think an expression of your character's creativity is more important to me than silhouette
[01:33:40] of baiting in PvP.
[01:33:44] Because whatever weapon they're holding in their hand is the most important thing for
[01:33:49] PvP and walking, not the gear they're wearing.
[01:33:53] What they're holding in their hand determines what kind of damage they're doing to you,
[01:33:57] what range you need to be at, all of that.
[01:33:59] So if they run into combat and you see them wearing a spellbook, you'll know immediately
[01:34:05] what that spellbook is.
[01:34:07] And we're adding cosmetics to the other slots anyway, so they're going to be able to go over
[01:34:10] that.
[01:34:11] Can you turn off weapon image though?
[01:34:13] No.
[01:34:14] They won't be away for them to do that.
[01:34:16] No.
[01:34:17] This is always going to be out.
[01:34:18] Spellbook will always be out, as long as it's equipped.
[01:34:23] So I think, I think if we're worried about PvP solo wedding, I'm not worried about that,
[01:34:27] personally.
[01:34:28] on the way that we've done PvP and block game for years.
[01:34:31] PvD silhouetteing is never a big deal.
[01:34:33] And I'll give you a reason why.
[01:34:35] There's a shitlet of sets and block game
[01:34:37] that are just leather.
[01:34:39] And people figured it out just fine in that, right?
[01:34:43] It's just colored leather.
[01:34:46] If you'd be silhouetteing was fine, right?
[01:34:47] The everyone was like, that guy's got a book, killing.
[01:34:50] That guy's got a sword run away.
[01:34:52] I can't.
[01:34:54] You know what I mean?
[01:34:56] You tell from the mainhand offhand what that dude is.
[01:35:03] I was in the assumption you can hide everything. No, it's just the armor pieces. And I think the armor pieces are largely irrelevant.
[01:35:10] In terms of PvP, it's still a warning. At least for our, our system.
[01:35:14] Feel like personally a bigger tell is armor for me, but here's what you made.
[01:35:17] Yeah, I mean like, there could be an off chance where you're covered in warrior gear, right?
[01:35:23] And you hold the book out and you have the off-hand of a war of like a
[01:35:29] a mage, right? And then you swap your off-hand and your mainhand at the last
[01:35:32] second when they jump on your Nike surprise. I'm actually a warrior wearing a robe,
[01:35:37] right? There is technically a possibility for that. Do I think that matters much?
[01:35:43] Not really. Like I think that that is that's pretty rare, right? I think that's a
[01:35:50] that's a very edge case scenario. I would rather players have more creativity control over their characters because we are doing cosmetics. So like, you know,
[01:36:02] I'd rather see custom skins than armor, but you could do a thing where in combat armor shows will fighting could be.
[01:36:12] You can fix that by having separate cosmetics by class. The way the classes work in blocking though is based on what armor you're wearing.
[01:36:18] Right.
[01:36:20] Yeah, the barbarian disguised as a wizard, boy. Look, all right. All you have to do is cover a guy and heavy armor and then put a robe over him.
[01:36:29] And carry, have him carry a book.
[01:36:33] But he carries the battle ax on his back. That's it. That's all you gotta do. And then writers combat starts.
[01:36:39] He drops the book because everyone gets an email item grabs the X and it's go-tot, right?
[01:36:46] This is the ultimate play in D&D.
[01:36:49] This is the way that it should be.
[01:36:52] It's a normal cleric, exactly.
[01:36:56] Surprise, the book is an X-page of to look like a book, exactly.
[01:37:02] Yeah, no, I am less worried about PvP baiting in that way.
[01:37:06] I, um, block him, he did the right now is kind of fast and brutal to be honest with you.
[01:37:11] There's a little bit of nuance, time to kill is not super low at high end.
[01:37:16] It's about 30 seconds for a good fight, I think, which is quite good. I think that's fine.
[01:37:22] And I have never seen a problem with silhoueting.
[01:37:26] Yeah, and we have dramatically less interesting models right now. So.
[01:37:32] The way we could handle it is when you mouse over someone it shows a buff above them that
[01:37:41] shows what kind of armor they're wearing.
[01:37:44] But think about it this way.
[01:37:46] If we did that, that would extend to a player using a macro to automatically swap all of
[01:37:51] their armor at time of combat into entry.
[01:37:54] So they would just be like, I'm wearing Wizard Armor and then you jump on me and I swap everything
[01:37:57] to tank and I'm actually a tank, I'm a guardian now.
[01:38:01] I don't think there's a way we could stop them from baiting with armor even if we didn't have cosmetics.
[01:38:06] Does that make sense?
[01:38:12] The armor swap uncooled up?
[01:38:14] Yeah, it's gross.
[01:38:17] We could make it so you can't change armor in combat.
[01:38:22] That could be totally a thing.
[01:38:27] You play a game where they don't show equipment.
[01:38:29] to be able to go around and get it true.
[01:38:32] I think stopping a player from changing armor and combat is a good thing.
[01:38:36] I think we should stop that.
[01:38:37] Not a cooldown.
[01:38:40] No armor swap in combat should be the way.
[01:38:44] Only change armor and not know, only change armor out of combat.
[01:38:49] Because imagine this, right?
[01:38:51] Getting out of a chess plate is not an easy thing to do.
[01:38:55] Here, let me show you some.
[01:39:29] All right, so imagine, imagine you're in combat, right?
[01:39:59] We've got to add some moment.
[01:40:06] We've got to add some minute, and then I'll explain.
[01:40:16] I know it's super muffled, right?
[01:40:19] All right, so the adds are over.
[01:40:21] So we're talking about removing your armor in combat.
[01:40:25] But now imagine this is built in underneath, this is built in here.
[01:40:31] You have to raise this shit, right?
[01:40:33] Then you got to un-buckle this, then you got to shake it off.
[01:40:38] And I put my glasses back on.
[01:40:44] In the middle of combat?
[01:40:46] No.
[01:40:47] like imagine doing that shit in the middle of combat that's not happening no
[01:40:54] you try to implement this into Minecraft block game before and you remember the
[01:40:59] lot of backlash what if you're in profession gear and you get jumped your
[01:41:02] screwed yes yes you are you are screwed if you get jumped so something that I
[01:41:09] noticed in this listen this you hear that you know what didn't
[01:41:17] working block in Minecraft? Sound.
[01:41:25] If you hear a person coming up on you, you could immediately start running away. And what I could do is I could make it so profession gear has speed boosts.
[01:41:35] Now that would make it really interesting. Profession gear can't fight, but if I make them faster, that would be more interesting.
[01:41:45] Right? So we make it see you can't change your gear and combat, but your fasters, so you can get away from other classes.
[01:41:52] We could also make it so that it reduces your volume, too, for others.
[01:41:58] Speed boost is profession gear, exactly.
[01:42:03] Hey, waffles, wood's up.
[01:42:06] What are the hearing range of the sound of footsteps?
[01:42:11] We could probably make sneak a sneak step that won't be instantly abused in the bow or anything.
[01:42:17] I'm gonna tell you so with with blocking the way that your damage is calculated is very very much so based on your gear.
[01:42:24] If you're wearing profession gear, you're shooting blanks with that bow dude.
[01:42:29] That shouldn't get to do nothing.
[01:42:31] You can be like, wow, I did five damage and like a dude and just like tier one range of gears like I did 50.
[01:42:36] Right? Like it's not.
[01:42:37] but it's the profession gear is for professions.
[01:42:42] It is not what you want to do.
[01:42:44] Yeah.
[01:42:46] There's no assassin that will happen out of it.
[01:42:50] It's just your ass beating out.
[01:42:53] That's.
[01:42:55] Getting rid of the bow in my light as what you'll have to do.
[01:43:01] Bo put your profession target in comment and can no longer swap gear.
[01:43:08] I mean you wouldn't be able to swap gear either.
[01:43:11] Is your income at?
[01:43:13] I don't understand what your benefit is there.
[01:43:16] The real warfare is super-solid.
[01:43:22] They have to land the range hits guys.
[01:43:25] Projectiles have range.
[01:43:27] Like they have range, but they have projectile speed time.
[01:43:32] Boas are not interesting. You've got to land that while a dude is running away and he's faster than you.
[01:43:38] Right?
[01:43:39] Like that's not.
[01:43:43] That's not a thing.
[01:43:46] Yeah, no SS in. Only SS out. Exactly. There's no hit scan weapons right now. And I kind of don't want to add them.
[01:43:57] Yeah, arrows have fault trajectories too, and we can change the gravity on those arrows as well.
[01:44:04] Think I'm gonna add this, hold up.
[01:44:06] We're gonna make this into a section.
[01:45:27] There it is.
[01:45:28] For the being any counter to project those dirty is there is already a counter for
[01:45:34] project those.
[01:45:36] I actually really like block games PvP right now.
[01:45:40] Guardians are really good at countering project those.
[01:45:44] Warriors are really good at jumping on ranged units.
[01:45:48] Rangers are quite fast and quite agile and they do like a good amount of damage but
[01:45:52] they've got a long bow time where they have to pull the bow back to fire.
[01:45:56] Major's shit damage. They're just bad, but then they burn through all the durability on their on their tombs much faster than others and if they get jumped on by a word, they just die.
[01:46:08] Doments orages are probably the strongest I would say because they will be you through attrition.
[01:46:16] And that that is a problem that we've tried to solve over time.
[01:46:20] maybe it's a swapping equipment makes a loud sound. I really don't like the idea of swapping equipment in combat. I really don't.
[01:46:29] Yeah, life train is very good. Yes, but you got to land it. You got to land life train if you can't land it. And you're in a in trouble.
[01:47:06] different areas for different elements, making those elements do different types of debuffs
[01:47:10] is kind of a big deal. You can also do rainbow damage, which is like everything, but it'll
[01:47:14] be dramatically reduced in terms of like strength, you know? Like I actually want to put
[01:47:22] in talents for like your burn damage is increased, right? Like we could be like plus 10% burn damage
[01:47:27] per point, up to five points, you know, stuff like that, or like you specialize, not to six
[01:47:33] 502 donated $35 to charity.
[01:47:36] Actually, Boss, thank you very much, dude.
[01:47:39] I feel like Earth Magic is under appreciated in school in games.
[01:47:42] I agree, which is why I'm actually doing Earth Magic is poison,
[01:47:45] and poison is going to reduce healing on the target and deal damage over time.
[01:47:49] Which means poison is going to be really, really wanted for all raids.
[01:47:54] Like you need to poison the boss, and if you don't do that,
[01:47:57] the boss is going to heal very rapidly.
[01:48:00] Aren't druids like earth magic? Well, mages in this are elemental, but we'll be able to do earth magic on anybody. So the idea is that
[01:48:07] You shouldn't have to choose just the class. You should choose damage element, right?
[01:48:13] Be like, hey, we need an earth magic user. We need a wind magic user, right?
[01:48:17] But you'd want to choose the element, and that way any class can fit the role.
[01:48:21] You just, you could be like, hey, we don't need a warrior necessarily. We need somebody who's doing frost damage.
[01:48:28] is anyone out there frost damage, right?
[01:48:32] He's cutting his own game. We're actually porting our MMO from Minecraft over to
[01:48:36] High-Till, and we've been looking at all of their tools and stuff for the last week.
[01:48:39] I've basically just deep-dived for 12 hours a day into their asset editor.
[01:48:44] Learned everything I possibly can about it. Now we're on the pre-release branch,
[01:48:48] and we're theorizing how we're going to be changing gear balance going from the Minecraft
[01:48:51] version of the game into the High-Till version of the game. What does High-Till? So think Minecraft?
[01:48:56] But dramatically easier to mod. Like do you see do you see this environment? How beautiful this is, right?
[01:49:03] I like all the little particle effects. You can change all of that.
[01:49:08] Like
[01:49:10] You can just make a custom block.
[01:49:14] You can just
[01:49:17] You can just make one
[01:49:20] Horrible isn't
[01:49:22] There he is, trapped in the grass. You can just do it there
[01:49:26] you could just make whatever you want. Live on a server and its server side, meaning every player can see it if you're an admin and you can just make that.
[01:49:37] You're moving your Minecraft stuff over? Yes, and we're rebuilding it to make it work with what high tail is possible.
[01:49:44] Like it is possible in high tail, which is a shit load.
[01:49:47] So because of that, I'm making improvements to our systems that we couldn't do in Minecraft.
[01:49:52] stuff that we were pretty restricted on. And like the Minecraft version of
[01:49:57] the block game is quite cool, but I can do so much more here, and Jake can do
[01:50:02] so much more here. Yeah, like get your Minecraft, exactly. That's really
[01:50:07] what it comes down to. Like here, I'll give you an example. Look at these trees,
[01:50:09] didn't. Like look how insane that is. So let me show you this now.
[01:50:17] We grab a good one, where's a good one?
[01:50:21] Sir?
[01:50:23] The biomed in the spawn.
[01:50:32] There it is.
[01:50:35] Look at these trees.
[01:50:38] They grow in helix patterns, but look, they actually grow their fruits on the tree.
[01:50:45] So instead of mindlessly breaking branches and mindlessly breaking all the leaves on a tree,
[01:50:51] like a Minecraft to get apples, you just go up and you're like, oh, I can just get these,
[01:50:55] and you can just do it.
[01:50:58] Like it's wild, dude.
[01:51:01] And they design these trees to be climbed, too.
[01:51:04] If you look at these, they have a spiral pattern going all the way up them.
[01:51:09] So you can climb the tree while you're grabbing all the fruit.
[01:51:12] Yeah, and it does this without mods.
[01:51:19] Baseline.
[01:51:24] Player can climb or fly, they can't fly, I'm in creative mode.
[01:51:29] So like if you're looking at this dude, like...
[01:51:31] I showed Shay, like Shay is like a hardcore Minecraft player has been around Minecraft since like forever.
[01:51:38] And she was really skeptical.
[01:51:39] And I was like, she was like, show me high-tell.
[01:51:42] And I was like, okay, and I sat down for 10 minutes and showed her.
[01:51:45] And she was like, this is insane.
[01:51:48] Like, this is, this is everything that Minecraft was supposed to be.
[01:51:52] And basically, Mojang, Microsoft, just stopped developing
[01:51:57] modding tools for people.
[01:52:00] And high-tell was like, all right, I guess, you know, we ball.
[01:52:06] Can you make a nuclear reactor though?
[01:52:07] Yes.
[01:52:08] You just add one to the game if you want to
[01:52:11] Such a tiny good thing the pickup notifications on the bottom right you can actually see what you just picked up your inventory is super clutter and full. Yep. Yeah, you can
[01:52:23] It's like a power old Pokemon situation
[01:52:26] Kind of and the reason why I would say kind of with that is Pokemon to audience aged and
[01:52:31] Pokemon hasn't really aged with its audience, right?
[01:52:34] There's a lot of older people like my dumbass, they grew up on Pokemon, and we're older now.
[01:52:40] And Pokemon with guns, kind of just fits.
[01:52:44] We want a darker, weirder Pokemon.
[01:52:47] And how world just kind of fits the bill on that, man?
[01:52:50] But imagine Minecraft, but it never stopped developing modding tools.
[01:52:56] Instead of releasing one new monster a year, they just kept upgrading the modding tools.
[01:53:03] And that's Heitel, and it was made by Hypixel,
[01:53:07] which is one of the top servers in the world of Minecraft,
[01:53:10] so they know exactly what they're doing.
[01:53:12] Yeah.
[01:53:13] How do you like Tyrell?
[01:53:14] Heitel, I love it.
[01:53:15] I love the shit of it.
[01:53:17] Give a new Pokemon games actively suck,
[01:53:19] I know they're shit.
[01:53:20] They're really bad.
[01:53:21] I haven't played them because they're bad.
[01:53:24] I was like, dude, I'm out.
[01:53:25] I don't even like this.
[01:53:26] I think they lost me when they started doing the gigantic
[01:53:29] Maxing bullshit.
[01:53:30] I just can't.
[01:53:33] I just want to fight Pokemon dude.
[01:53:35] I don't need like a wristband that makes me
[01:53:37] summon God and then fight like the conceptualization
[01:53:42] of death, you know, like no one needs it.
[01:53:45] You love the new Pokemon games?
[01:53:46] I don't.
[01:53:47] I think they jump the shark really hard, man.
[01:53:50] I miss when you just had like a legendary Pokemon
[01:53:53] and it was like, wow, that one's really rare.
[01:53:55] That's it.
[01:53:56] And now it's like, no, this is a legendary.
[01:53:58] Why?
[01:53:59] Because it's God.
[01:54:01] I mean like, it's really strong, no, it's actually God.
[01:54:04] It is like the embodiment of creation.
[01:54:08] As a guide that you put into a ball, and summon the fight other guys, why?
[01:54:15] Why did they do that?
[01:54:16] It makes no sense.
[01:54:18] Yeah.
[01:54:19] 3x8ed Beduf is crazy, Beduf is king.
[01:54:24] Beduf should exist.
[01:54:26] Beduf is the perfect Pokemon, and don't you ever say otherwise?
[01:54:31] There's no need lore. It does need lore. I'm fine with it having lore. I just think it's
[01:54:36] I think they win a weird direction. I think I think they win a weird as directions.
[01:54:43] Yeah, but doof is the best Pokemon. I used the name mine HM bitch and then I would cover him in HM's like surf
[01:54:49] and that was it. That was all he did. He just stuck around to get all the HM's.
[01:54:54] I was pretty sure he could learn cotton dig too if I remember it.
[01:54:59] He was the dude, he was the Swiss Army knife in my party.
[01:55:09] It's actually wild though.
[01:55:12] I'm the thing ready to get platinum, it's fun really.
[01:55:18] Yes, Swiss Army dude.
[01:55:20] I don't like the new Pokemon games, but I will say this.
[01:55:23] I'll give you an example of this.
[01:55:25] How many of you guys ever wanted to make your custom block in Minecraft?
[01:55:28] You wanted to make one, right?
[01:55:30] Who's done that?
[01:55:31] Who's wanted to make a custom or a custom stone or some shit in Minecraft?
[01:55:39] And then you look into it and you're like, Jesus Christ, this is a mess.
[01:55:42] This is how easy it is in High Tail.
[01:55:45] We're going to say, create.
[01:55:48] right in here we're going to make a new one we're going to say custom block
[01:55:54] create that we now have a custom item right here we're going to go down here to
[01:56:00] block we're going to create an embedded block type it's going to be drawn as a
[01:56:05] cube we need to set up here in show all properties we just need to give it an
[01:56:11] animation, player animation ID, and it's going to be a belief item.
[01:56:20] Pretty sure it's item, let me check, let me make sure.
[01:56:24] No, it's block, I'm done.
[01:56:28] We're going to take their pre-existing animation set, a block.
[01:56:32] We're going to go down here to block. We've already got one. It's already working technically.
[01:56:36] We're going to take a block model texture and a block texture.
[01:56:40] We're going to make a block texture on this.
[01:56:42] We're going to say all and we're going to make it so that it's my face is a linen.
[01:56:47] Then we're going to go into the game.
[01:56:50] We're going to type in custom.
[01:56:54] And it's in the world.
[01:56:58] And we can add that key of custom block to world-gen.
[01:57:04] And it will build in world, Jen.
[01:57:08] And let's say that we want to change that block, right?
[01:57:11] Let's say we want to change that to something else.
[01:57:13] We're going to do any other texture on that.
[01:57:14] Maybe we want to make it have its own custom drop tables
[01:57:18] for custom items, right?
[01:57:19] We're going to here and we'll change it.
[01:57:22] And it changes live on a multiplayer server with no downtime.
[01:57:30] Now you understand why hey, tail is amazing.
[01:57:34] You can also make liquid as that way.
[01:57:36] You can make it so liquid interactions,
[01:57:38] turn into whatever you want.
[01:57:41] Can you essentially animate that?
[01:57:42] Yes.
[01:57:43] You can do it over the hell you want.
[01:57:44] Do you want to see how animations work?
[01:57:46] Check this shit out.
[01:57:48] We're going to the salvageer.
[01:57:50] Pop the salvageer on the ground.
[01:57:52] Whoop.
[01:57:52] Hello salvageer.
[01:57:54] We'll take a nithril sword.
[01:58:01] Off that end with.
[01:58:02] And look at it go.
[01:58:04] That's fully animated.
[01:58:06] Now let's go one step further.
[01:58:11] You want to put your own custom animations in on custom blocks in the game with cool geometry like this?
[01:58:16] You just do because you can go pop it open in blockbench and edit it and make your own custom ones with your own custom animations.
[01:58:27] You even draw on this if you want to.
[01:58:31] Wow.
[01:58:32] Wow.
[01:58:37] You do know the hell you want.
[01:58:41] Now imagine doing that and uploading it directly into Minecraft in seconds.
[01:58:47] You can't. You literally can't.
[01:58:50] And I think that's the thing that's insane about this is if you want to make something this you can
[01:58:55] and I'll show you how it's changed kind of the modern community.
[01:58:58] Let me show you this.
[01:59:02] He grabbed this.
[01:59:07] There was a person the other day that said, they said they went full on side-course
[01:59:14] mode in high-tail, when doing some building, they were trying to use diagonal rope as a way
[01:59:19] to add more detail to the exterior built, but it didn't do what they will need it, so
[01:59:23] given that this is high-tail, they just made diagonal beams.
[01:59:27] They just made them and they put them in the game and now their builds have diagonal beams on them.
[01:59:41] You could just do that.
[01:59:45] Just Minecraft that allowed diagonal. Minecraft can't do any of this shit.
[01:59:49] And if you wanted to do things like this, it comes at a great horrific cost to be able to pull it off.
[01:59:55] It is insanely hard to do anything close to this
[01:59:58] and it will never, never reach how good this is.
[02:00:01] And you can do this in seconds.
[02:00:04] Yeah, the closest you can get Minecraft is stairs.
[02:00:07] I see it.
[02:00:09] It's wild.
[02:00:10] And look at all the detailing that they're in the wall.
[02:00:11] You can just take assets and put them in the wall on this.
[02:00:13] You can put any asset anyway they want to.
[02:00:15] They can spawn in his entities and do whatever you want.
[02:00:18] Minecraft is better though.
[02:00:19] I disagree entirely.
[02:00:21] Make 500 sheep in a 10 by 10 square.
[02:00:25] In Minecraft, do it in high-till, which server crashes?
[02:00:30] It's definitely not the high-till one, because Minecraft is single-threaded, and high-till is not.
[02:00:36] Even if I did it again, basically thinking of it this way, I did.
[02:00:40] I Minecraft is a long legacy of being very, very good, because the modern community carried it.
[02:00:48] And I feel like I feel like Mojang has let that modern community down.
[02:00:55] And because Mogen is let that modding community down for so long,
[02:00:59] high-tailed now exists, it wouldn't exist if Mogen had prioritized the modding community.
[02:01:06] And I think what we're at right now is this weird impasse, where there's a lot of people
[02:01:11] that are emotionally connected to Minecraft, but a lot of people are figuring out, wait a minute,
[02:01:16] high-tail is just better in every way. In terms of the speed of you being able to mod something,
[02:01:22] The freedom that you being able to mod something, the,
[02:01:26] the fact that the servers are more performant,
[02:01:28] they can handle more players at once.
[02:01:30] It's just better in any direction you want to go to.
[02:01:34] It is better.
[02:01:36] If you were playing Minecraft in a modded server,
[02:01:39] high tail will do it better.
[02:01:41] And I think that's the thing that's really going to drop people over to it.
[02:01:43] And I think over time, high tail just wins that.
[02:01:47] And I don't even think they want to destroy Minecraft.
[02:01:50] I think they just wanted a better tool and now we have a better tool and it is this.
[02:01:55] I have like having worked on blocking our MMO and Minecraft the last like several years.
[02:02:02] I think it's been like four years now, five years. I have no reason to work on it in Minecraft anymore.
[02:02:07] Because when I leave the high-tail framework right now and I've only been in this for like
[02:02:12] how many days has it been? 10 days and I spent like 12 hours a day on an each day.
[02:02:16] When I leave the high-tail framework and I go back,
[02:02:18] How many of you guys played Kingdom Hearts 1 in Kingdom Hearts 2?
[02:02:23] How many of you guys have?
[02:02:31] Have you ever played Kingdom Hearts 2 and then be like, man, I want to go replay Kingdom Hearts 1?
[02:02:36] And you go back to playing Kingdom Hearts 1, you're like, oh shit, this feels clunky yourself. You know that feeling?
[02:02:41] They're both really good games. They're great games.
[02:02:45] But when you go back from two to one, you feel it.
[02:02:50] That's how I feel going from high-tail modeling to Minecraft modeling now.
[02:02:53] That's the exact feeling that I have, where I'm like,
[02:02:57] man, that was really cool when it was the only option.
[02:03:01] And now that we have another option.
[02:03:08] Right? Like that's exactly what it feels like to me.
[02:03:12] Say we're the outlaw one and the outlaw two.
[02:03:15] Not so much on that one for me, not so much on that one for me, because I think there's
[02:03:22] a very different games, if that makes sense.
[02:03:24] Yeah, this is also the worst thing I'll ever be in, which as well.
[02:03:30] My crush started going down Hill the moment not squid.
[02:03:33] I think Minecraft started going to weird direction when they promised a modding API a decade
[02:03:38] ago and then never delivered.
[02:03:39] I think that's when it went weird.
[02:03:41] The only good thing that I've really seen Minecraft do in terms of modding for the modding community
[02:03:45] is a little bit of a focus on data packs and then the item component system, the man
[02:03:50] did item components, that was a big deal.
[02:03:52] Switching up from MBT to item components, that was huge.
[02:03:56] And like, outside of that, right, like not a huge amount, I mean like, I guess the
[02:04:07] The entity build board system, like it's about it.
[02:04:12] Restricting guns are super weird. Yeah, like like think about it this way. Like how many of you guys have ever played on a Minecraft server that's like a milson.
[02:04:18] I was talking about this the other day. Like a military sim?
[02:04:24] How many of you guys ever did that on Minecraft? You're like those shooty gun servers.
[02:04:28] I was like haul of duty and shit like that military simulators.
[02:04:32] Mojig band guns.
[02:04:37] You know who didn't they in guns? I
[02:04:42] There's something like redstone plan not a source in L people already modded it in by the way
[02:04:47] They had redstone working on day two since same to block lock. It is just an empty ammo in it right now, but here. Let me get a
[02:04:56] Rude
[02:04:58] Arrow for whatever reason it uses arrows
[02:05:07] Yeah, clock block dude.
[02:05:14] You don't hear Sarah some of your gun now, this is like, they just set it up to shoot.
[02:05:27] You got a clock.
[02:05:31] Down.
[02:05:32] Fill those guns.
[02:05:33] It's a block 18 dude.
[02:05:36] I got a block.
[02:05:38] It's not a block.
[02:05:39] But I mean, that's the thing is, like,
[02:05:41] if you want to add that to the game, you could just do it.
[02:05:44] Yeah.
[02:05:46] You can get all these mods in Minecraft, just as easy
[02:05:48] with the right client like Modrent.
[02:05:49] Here's the problem.
[02:05:51] You have to go get a client like Modrent.
[02:05:54] And then you have to build into the Modrent system for that.
[02:05:57] That's all third party.
[02:05:58] And you're building on a system that is single-threading.
[02:06:00] Meaning it will never reach the performance that is required
[02:06:03] to run a server with hundreds of players at once.
[02:06:07] You will always be hamstrung in Minecraft.
[02:06:09] And I know that because we've done it.
[02:06:11] The only time you can fix that is if you're running Foliah
[02:06:14] and Foliah makes it like multi-threaded,
[02:06:17] but it does it in chunks, like server workers do for ashes, same shit.
[02:06:21] So like you're just building over the top of something
[02:06:27] that doesn't work as well, and it will always be that way.
[02:06:33] What do you know about my hamstrings? I know, I know. Also, you can't have guns in Minecraft. They will actually, they will come after you if you do that.
[02:06:41] Your server will actually get in trouble.
[02:06:44] As I tell, Rensec, we're working seven. Maybe it does.
[02:06:47] There's no logical reason for tribalism. I mean, MC isn't going to die. Yeah, there's no tribalism there.
[02:06:53] It's just, this is a better tool. And you have to be honest about that, man.
[02:06:57] Like, the workflow for creating something in this game is better than Minecraft's workflow.
[02:07:05] You can't really argue that, just because it's possible in Minecraft doesn't mean it's easier.
[02:07:11] Just because it's possible to do something in Minecraft doesn't mean it's faster.
[02:07:15] This is easier and faster.
[02:07:18] Straight up.
[02:07:20] Yeah, and my hope is that it forces Minecraft to actually innovate because they just haven't for ages, man
[02:07:27] And they need to they really need to they need to drop this one
[02:07:32] Like monster a year bullshit and actually
[02:07:36] Start supporting their modding community because if they don't man
[02:07:40] Everyone's just gonna hide to like they just will
[02:07:45] My past to prison. They've been very painless though
[02:07:48] So again, you are sitting on a single threaded server.
[02:07:53] There is no possibility of that being improved, and that's the problem.
[02:08:00] You are always going to be sitting on a system that is less efficient, and I hate that.
[02:08:07] Yeah.
[02:08:09] Do you not use the name stop with this Blasomy?
[02:08:10] No, it's a 15 year old game that's single threaded.
[02:08:15] you cannot possibly make that as efficient as this.
[02:08:19] And like that, because I tell a VoIP, they will.
[02:08:21] They've already talked about it.
[02:08:25] It sounds like Minecraft is pulling a smash for his ultimate,
[02:08:28] and I think of the community.
[02:08:29] Some of it, yeah.
[02:08:30] I mean, like, the idea of banning all guns in their game
[02:08:33] and getting rid of all the millsomes, yeah, that sucks.
[02:08:37] Minecraft is sold over 350 million copies worldwide, and it doesn't matter.
[02:08:42] Like, the amount of copies that it sold is irrelevant.
[02:08:46] When a better tool comes along, a better tool comes along.
[02:08:50] This is a better tool.
[02:08:51] And that's it.
[02:08:53] Yeah.
[02:08:58] Minecraft has guns, no, it doesn't.
[02:09:03] Number says it's all.
[02:09:04] This game sold a million copies day one.
[02:09:07] It's been out for 10 days.
[02:09:09] Minecraft has been out for 15 years, and has not improved its modding community, even 1% of what they've already done in the night though, which is wild dude.
[02:09:22] Yeah, Minecraft can't have guns.
[02:09:25] Mojang banned them, not a joke.
[02:09:28] If you have a server that has guns in Minecraft, it's actually in violation of Mojang's TOS.
[02:09:34] And I tell you literally program the graphics again, you can do whatever you want. So like waffles, let me show you something.
[02:09:48] Where is a flat world? Did they move it?
[02:09:52] And they moved it.
[02:09:54] Hmm.
[02:09:56] Did they give it to the flat world? I think we did. We're gonna be in BC gym.
[02:10:01] Yeah, I'll show you in a second.
[02:10:03] Baseless block is in the way.
[02:10:05] I do think it's really weird that people
[02:10:07] getting tribalists in like defensive over Minecraft.
[02:10:10] Microsoft doesn't care about you.
[02:10:11] Promise.
[02:10:13] All right.
[02:10:16] Waiting on ads.
[02:10:18] That's your gun.
[02:10:24] Watch this.
[02:10:31] See this? Let's go to here.
[02:10:46] We can in real time change every aspect of this weather system.
[02:10:52] Based on every time of day that we want it to be, and look, I can change the mood to
[02:10:57] would giant red version of my face. And I can make it so that it increases in size at
[02:11:02] a certain time of day on a certain day on the server easily. Yeah, the moon mode is there.
[02:11:10] So like when you're dealing with weather effects, have you ever made it wanted to make it snow in
[02:11:16] Minecraft in an environment that isn't a biome that's set to something snow? You ever wanted to do that?
[02:11:22] But you have to make it rain, and you have to have a cold biome for that to work,
[02:11:29] or you have to make a custom biome and put that into a world gym.
[02:11:33] And that custom biome has to be set through something that is used to a biome, right?
[02:11:38] In this, you can just make it snow.
[02:11:40] You can make it do whatever you want.
[02:11:42] You can change every aspect of this.
[02:11:44] You can change the phases of the moon to have many different phases of moon as many as
[02:11:48] want or the layers of cloud to be any layers of cloud that you want them to or the
[02:11:54] timings for this to change that the day the colors everything. So like check this out.
[02:11:59] We're going to hear and we'll say weather, set and I'll set it to poison, lands, purple,
[02:12:08] and it doesn't even snap, but it doesn't, it doesn't slowly.
[02:12:15] Do you see this particle effects?
[02:12:21] You can actually set the particle effects on it too.
[02:12:23] It looks like it killed the cloud's off when I opened the editor.
[02:12:26] It's kind of funny.
[02:12:27] Let me go to another map and I'll show you something interesting as well.
[02:12:31] We'll go to instance here and zone for Vulcanic one.
[02:12:46] So look at this world gen, right? This is their world gen B2.
[02:12:49] Look how desolate and shitty this looks at here, right? Looks real rough.
[02:12:53] Weird monsters all over the place and these volcanic tubes.
[02:12:57] But, under these volcanic tubes, is a completely different biome.
[02:13:04] Down here, the audio changes, it changes to a completely different weather system.
[02:13:12] And it's a dark environment with particles going off because it's a jungle underneath.
[02:13:18] You can set up layers and layers and layers of biomes through this.
[02:13:23] That's not hard to do though.
[02:13:24] you with particle effects do with audio transition, in Minecraft.
[02:13:30] And now do it in seconds.
[02:13:33] Anything that you want to do in Minecraft, you can do in high-tail, with a fraction of
[02:13:38] the time.
[02:13:40] That's the difference.
[02:13:41] What GPU do you need to run?
[02:13:43] People are running it on an integrated graphics, my dude.
[02:13:47] It runs on a potato.
[02:13:50] Like that's the difference.
[02:13:53] And without a reboot, you don't even have to reboot the server. Yeah, the copy was super real. I think it's really weird to see people
[02:14:01] Like actively being like Minecraft could do that Minecraft can do that get into high-telling try it
[02:14:06] You'll find out really quickly that all the stuff that you can do in Minecraft
[02:14:10] You can do better and faster in high-tell
[02:14:14] That's it. That is just it's just it's just a better tool dude. It's just nostalgia is
[02:14:20] clouding your vision on this. And that's just how it is. Not sure you can't just save
[02:14:24] not true. That's not what works. Go and make this model in Minecraft. There. We're gonna grab
[02:14:31] this guy. See this, go make this dinosaur in Minecraft right now. False runs away doesn't work with
[02:14:44] me bud, go make that hit, go make him and do it without armor stands.
[02:14:55] Go on.
[02:15:00] Literally Jurassic Park Mods and Minecraft, I'm aware, do it without armor stands with first
[02:15:08] party tooling, you can't.
[02:15:10] This is all first party dude.
[02:15:13] This is unmotted, base, high-tail, do it, do it, you can't, that's the difference, dude.
[02:15:29] Like high-tail is literally made for this.
[02:15:33] Minecraft is made that way because the modern community led it to be that way.
[02:15:39] I agree with you that a high tail is better for modding,
[02:15:42] it is still gonna die because mine trapped in superior.
[02:15:45] So it's better, you've admitted this now,
[02:15:50] but minecraft better.
[02:15:53] My friend, we call that cop.
[02:15:55] That is cop.
[02:16:00] I'll see you in a month when I'm still modding in this.
[02:16:03] That's like, dude, you have to be honest with yourself.
[02:16:07] You can't just sit there and turn it like this weird, tribalist tower of Minecraft.
[02:16:11] There's the end-all be all of all block games that exist.
[02:16:14] When you have something that is so much easier to use, and so much faster, it's unlocked
[02:16:19] so much for different people in terms of like the ability to modify items and change them.
[02:16:24] I'll give you a good example of this, right?
[02:16:26] We can open up Blockbench.
[02:16:29] I can make a new model, or I can modify an existing model, like here's this.
[02:16:34] We're going to select that file real quick.
[02:16:37] I'm going to go grab this, pop it on there.
[02:16:39] We can take this, drop it onto the server,
[02:16:42] and without a restart, we can put it in game.
[02:16:47] Without a restart.
[02:16:50] Like that's, you have to stop making Minecraft, your identity,
[02:16:57] and you need to realize that it is a game
[02:17:01] and a tool and it is only a tool because the modern community made it one.
[02:17:08] That's it. It is not your personality. It is a game and a tool.
[02:17:24] We could have that right in the game immediately with Particle effects you could never have in Minecraft
[02:17:32] See that more from the ground
[02:17:35] I made that live yesterday to make it look like water was splashing onto the ground
[02:17:42] And it's a distortion effect that is not possible in Minecraft and it's baseline in high tail
[02:17:48] Oh sorry it was two days ago yesterday was Thursday. Time doesn't exist when I'm offline.
[02:17:57] Are you a mod maybe? Looks like shit. You're so broken my dude. You're so broken.
[02:18:12] This poor man.
[02:18:17] Oh wait a minute.
[02:18:19] Oh, I know why you're like this.
[02:18:22] The last time you were here was January 14, 2025 when you were filling my chat with other vitriol about something else that was going on on the stream.
[02:18:30] You don't actually care about minecraft.
[02:18:32] Or about high-tail.
[02:18:37] The only other message you've ever sent was a year ago, bitching about something else in my chat.
[02:18:45] You're just an agitated.
[02:18:47] You're not, you don't give a shit at all.
[02:18:50] Ben, because I'm right about Minecraft, though.
[02:18:53] I'm not banning you. I've just told you I shouldn't be having you.
[02:18:57] Foolish.
[02:19:00] and
[02:19:05] a soul can the corner stopping an agitator
[02:19:07] you're some better with your life
[02:19:11] if there's a nose that
[02:19:13] it's there's a plus one
[02:19:15] on the
[02:19:18] who are bullies baby dinos you got them right look at him
[02:19:22] look at that dinosaur
[02:19:25] look at him
[02:19:27] dinosaur model into blockbench and take a look at it because what I think they did was they did you see the the glowing on there
[02:19:32] I think those are set the full-brit layers
[02:19:35] Which is kind of sick
[02:19:40] That's kind of sick. Oh, you know what? Here. I'm gonna show you something
[02:19:49] All I have to do is this
[02:19:54] See this
[02:19:57] Now what. Good luck Minecraft. So I have to do. Nothing else matters. Yeah, that's
[02:20:22] I have to do. And by the way, you don't need creative mode to do that. Yeah, you don't.
[02:20:36] You hit R on your keyboard, that's it. Just hit R.
[02:20:44] Instantly better. Now, I'll show you something else. Ready for this?
[02:20:52] Every block can water load, because it doesn't need a block state to do it.
[02:21:14] You can just put it in water and it's fun.
[02:21:44] Not just one way.
[02:22:13] All players, based on which direction you are pushing on it, I tell is the Minecraft that we all wish we were growing up.
[02:22:30] That's what that is.
[02:22:33] I tell is just Minecraft, finally better.
[02:22:37] He's already dead, I know.
[02:22:39] I know.
[02:22:43] You know what, with these next time, so the modding functionality argument, I think from now on when somebody comes in is like, my crap better, I'm just gonna do this.
[02:22:53] And I'm not gonna say a word to them, and they're gonna know. They're gonna understand immediately and I'm just gonna be like,
[02:23:02] that's my opening argument from now on.
[02:23:08] It's just like 100% of flex, dude, like that's all you have to do, and it's over.
[02:23:13] That's enough. Yeah, that is my opening argument from that one. It's my it's my instant checkmate
[02:23:23] Are you able to stand the diners in the high-till? You can if you want to take this shit up
[02:23:29] Let's go in here. We're gonna go into creative tools
[02:23:33] Asset editor. I'm gonna grab this dinosaur. We're gonna hit f7 twice
[02:23:40] That is a
[02:23:43] Trilodon. We're gonna grab it. Trilodon, and we're gonna take a look at his stuff. He's
[02:23:54] a template animal neutral, appearance Trilodon, drop-less drop Trilodon, so that's his drop
[02:23:59] loot. So this one right here is drop-less. He's a 145 health. He is a memory, so you can capture
[02:24:06] a memory from him by being nearby, and he doesn't have a flock. So if we go to Flamingo,
[02:24:11] We're going to take a look at this, flamingors have a flock array, so you can make certain
[02:24:16] monsters moving groups with other monsters, which is super useful actually, like really
[02:24:21] goddamn good.
[02:24:23] And you can just kind of pass that on.
[02:24:24] They don't have these in the acid editor yet, so when those go into the acid editor,
[02:24:29] it's going to be a lot easier to add interactions and functionality to an animal, so not yet
[02:24:33] for that.
[02:24:34] But if we go to sheep, they might have them in sheep, I'm not sure.
[02:24:44] Harvest time out, so it's got Harvest resheaples here and then there.
[02:24:51] With sheep lamb.
[02:24:52] Yeah, so they're just in a flock right together.
[02:24:54] I don't think there's interactions to do that yet, but you can build that.
[02:24:57] It's just harder because the editor doesn't display these guys yet.
[02:25:01] Goblins can flock around glue?
[02:25:02] Yeah.
[02:25:03] Problems of the game actually have you seen the goblins check this show that
[02:25:17] Look at that goblin
[02:25:21] You fly up into the air
[02:25:23] Print this off
[02:25:33] goblin duke. He's different phases, too. He gets big, a hermit, a labyrinth. These guys
[02:25:46] actually have an interaction that you can see where they juggle the bombs and they can
[02:25:50] fail and drop one and then it explodes. Which is kind of cool, the minor, the ogre, horrific,
[02:25:59] Lead deeply, Nurgle, Scavenger,
[02:26:04] One of the battle acts, one of the sword, Scrapper,
[02:26:07] A thief, and it'll test a combat elite goblin.
[02:26:12] It's gonna need.
[02:26:14] Yeah, there are actually thousands of models.
[02:26:20] Also, you can do things like this.
[02:26:25] Where they have like graphics, that is new.
[02:26:28] I don't think that was in the game before the previous.
[02:26:33] That's new.
[02:26:36] I don't remember this.
[02:26:40] Simon, you sneak in shit into the build.
[02:26:43] You sneak in shit into the build.
[02:26:45] I'm onto you.
[02:26:50] What are you?
[02:26:57] They're there's swords
[02:27:15] That's new that's gotta be new
[02:27:27] Can we get those swords? It'd be awesome. Those are already in the game.
[02:27:31] Um, the grab it. It's this one, Spectral Longsword.
[02:27:34] So yeah, yeah, you can. It's actually just equipped with Spectral Longswords.
[02:27:39] It's not new. This was in the game.
[02:27:57] Feel like that was in the game. Oh, dude. Like disintegrates. That's amazing
[02:28:03] Because I looked at nights before
[02:28:06] He's a boss that wasn't ready yet. Is he actually was he in the fruit? Let me go see fees in the other bill
[02:28:11] Let's see if that's true
[02:28:18] Also the three people who were dying in the hill for
[02:28:21] Minecraft
[02:28:23] Why were you also all three people that were bitching about World of Warcraft?
[02:28:28] The last entire year.
[02:28:30] Your chat history binds to your account forever.
[02:28:34] And we can just click it and see it.
[02:28:42] It's a bit weird.
[02:28:44] It's a bit strange.
[02:28:48] Alright, let me go grab this.
[02:28:53] I'm going to grab the launcher, we're going to switch over to the other version.
[02:29:01] Is I want to see if that guy's in there?
[02:29:02] We're going to go to the release build.
[02:29:05] Yeah, a little bit odd.
[02:29:07] I'm going to say that's a little bit odd, man.
[02:29:10] Because to be real with you, tribalism has no place in this.
[02:29:13] This is just a better tool, objectively.
[02:29:20] Rain Pirates offered to nires. I mean, Sega's your only comments ever had been World of Warcraft
[02:29:24] Bitching, and this. And there were a full year apart. I would say, yeah, I would say that
[02:29:31] you're probably a little obsessed. And that it's, oh wait, don't we're not doing that one.
[02:29:39] And it's probably time for you to do something else with your life. Legitimately, like, don't
[02:29:44] spend your time on weird bullshit like that, and invest in yourself, do something else,
[02:29:49] anything, do something positive for you, right?
[02:30:03] Spawned at it, going here and looking at the night.
[02:30:07] Shader Knight was in. Interesting.
[02:30:12] I'm going to take a picture of this.
[02:30:16] We're going to put that over there.
[02:30:18] And then I'm gonna go back to the other pre-release line.
[02:30:20] Rokewik?
[02:30:23] Because I want to see,
[02:30:24] because I think there was one before it that was in there.
[02:30:27] Go back to pre-release.
[02:30:29] Watch that.
[02:30:35] Yeah.
[02:30:43] Is that enough hours in the day of spending
[02:30:45] that heading ship every minute that you spend,
[02:30:49] shitting on things a minute, instead of doing other things,
[02:30:53] you are wasting your own time,
[02:30:55] and you will not get that back.
[02:30:57] Use it, dude.
[02:30:58] Use it.
[02:30:59] Our Ben's still developing, yeah.
[02:31:00] I released an update every month, man.
[02:31:02] Last one came out 24 days ago,
[02:31:04] those the end of last month.
[02:31:08] You go see it off, you do estimation point updates.
[02:31:11] Yeah, use it, use it for something, man.
[02:31:15] Okay, so there is a new monster in this.
[02:31:22] This is not the same.
[02:31:26] Reason Knight was not there. Started with Shadow Knight before.
[02:31:29] So that's really interesting.
[02:31:31] I wonder if the reason Knight is the new one that they're using for the skeleton from the summit.
[02:31:37] Test combat Knight.
[02:31:39] Skeleton burnt Knight.
[02:31:42] Yeah, so let's look at Risen Knight real quick. I think Risen Knight might actually be the one from the new book
[02:31:50] Grimwar
[02:31:52] It is called recindle embers. That's the name of the
[02:32:08] There we go
[02:32:10] Rekindled Embers. It is going to be in the high-toe version.
[02:32:17] What? Is that not correct? What is the name of it actually?
[02:32:24] It is public rekindled, not rekindled, I'm done.
[02:32:28] Whoop, there it is.
[02:32:31] And so that one, if we take that, let me make five of them in the inventory, and then we take
[02:32:37] Bones, we make five piles of bones on the ground, and then we do...
[02:32:51] It is those ones. It's the risen knights, so that's why they have the graphic
[02:32:54] ground, and that's quite full, so it's bound to the model itself.
[02:32:59] Fight to the dinosaur! Kill him! Kill that dinosaur, kill him.
[02:33:03] he's running away, punch him, punch him in the ass, yeah, get him go all my beautiful skeletons
[02:33:12] I like how they randomly blocking get the time they're so hard and then I go back to creative
[02:33:24] He gets to live today, Chad.
[02:33:28] He gets to live.
[02:33:32] He gets to live.
[02:33:40] We're going to space.
[02:33:42] Can we eat him later?
[02:33:43] I mean, yeah, he's sploothing.
[02:33:45] Oh.
[02:33:48] Don't worry about it.
[02:33:49] I got him.
[02:33:50] I got him.
[02:33:52] Take him back home.
[02:33:53] Take him back home.
[02:33:56] I mean, I could, I couldn't take him back home.
[02:34:07] Be free.
[02:34:09] Be so elegant.
[02:34:13] You didn't cross the verse?
[02:34:14] I could.
[02:34:15] We're trying to be just like it up here.
[02:34:17] True.
[02:34:19] So looks like they added those new assets.
[02:34:23] There were a number of things that they added that were really really good as well, different functionality, which is nice.
[02:34:28] How do you turn off collisions? Hit F3. F3 will turn off collisions for you.
[02:34:32] Oh, we'll change between creative and not creative mode. And both of those are quite useful, I think. Double jumping, logislate fly.
[02:34:40] You can also hit F2 and F2 increases your overall speed by a multiplier so you can kind of go hand with it.
[02:34:46] It goes up to 15. You move real fast.
[02:34:52] And by the way all those chunks are loading on my local machine right now, but when we actually do that on a server with only 8 gigs of RAM, it's the same speed.
[02:35:03] Which is kind of crazy. Slowing down, you hit F1. Every time you hit F1, it changes the speed multiplier again.
[02:35:10] the
[02:35:16] neckerman's stuff basically added some
[02:35:17] as a class of a school find a
[02:35:19] it is more of a tool for us as
[02:35:22] modern's to be able to see what is possible
[02:35:25] right
[02:35:34] there we go
[02:35:38] Yeah, it's less about being in the video game and more about being...
[02:35:43] ...showing us an example of how to mod it.
[02:35:49] Yeah, pretty much persistent good.
[02:35:51] They've already gotten Minecraft running inside of high-tale.
[02:35:54] They've also gotten high-tale running inside of high-tale.
[02:35:56] They've gotten doom-ring on blocks.
[02:35:58] And they've gotten doom-ring on the map.
[02:36:01] So...
[02:36:02] Already done.
[02:36:03] We'll receive Rule Gen 2 with Patch 2.
[02:36:04] We actually already have Rule Gen 2.
[02:36:06] I was flying around with it the other day, and you can already do World Gen 2 right now, and modify it live.
[02:36:12] Which is kind of cool to be honest with you.
[02:36:17] Yeah.
[02:36:36] and
[02:36:43] it's one of my craft minecraft
[02:36:46] no minecraft
[02:36:51] let's go back into
[02:36:55] we're going to leave all of this
[02:37:00] Hey, Jake. I'm going to switch your server over to pre release. I'm going to, I've taken a copy of our modding tools down to get him.
[02:37:10] I'm going to upload that now to the high-tail branch.
[02:37:15] So that way we have that, we have that nice and stored.
[02:37:19] And is there anything you need off the server before I nuke it? Because this is going to nuke this folder, man.
[02:37:26] I'm waiting on Mr. Jekk.
[02:37:30] Do you know when the temple's portals will be done, you can make them right now?
[02:37:37] If you're talking about the basic baseline high-till, I'm going to be honest with you,
[02:37:43] I am less focused on that experience.
[02:37:46] Like you can just make these things.
[02:37:48] We can just have a portal that does whatever we want.
[02:37:52] You know what I mean?
[02:37:54] And we now have documentation for World Gen V2.
[02:37:59] Link Jake message me.
[02:38:08] Yeah, no, it's way better if we're going to go that direction for the DV.
[02:38:12] I'm quite happy with that.
[02:38:21] at the area size of the house on which the workbench is grabbed the items inside the chest.
[02:38:25] I think you might be able to do that inside of a bench itself.
[02:38:29] That is likely inside of that. I'll look into it today. That's not something that I've looked into.
[02:38:37] Is there any easier way to say what all items require something in crafting like green crystals
[02:38:43] and what items are used that for crafting without having to go through all the items the assets?
[02:38:47] It's going to the green crystal itself.
[02:38:52] You should be able to pull it from there.
[02:38:53] Which is kind of interesting.
[02:38:55] I don't believe you can search by item information from that.
[02:39:00] Which is a little bit weird.
[02:39:01] Where do you find the documentation at?
[02:39:02] Well, now that they fixed the bug that we had, it's right inside the asset editor when
[02:39:07] you mouse over, which is huge.
[02:39:12] Yeah, we're waiting in the ads.
[02:39:16] I wait for ads, I don't want people to miss them.
[02:39:44] There's also documentation of a high-to-modding.dev, but I till team gave them.
[02:39:56] I have not seen this one.
[02:39:58] I'm going to look into the docs.
[02:40:04] Because there was the only websites that I saw before that had 80-10-pup documentation, had
[02:40:11] I generated documentation that was just showing how to mod Minecraft, wrong, and saying
[02:40:17] it was high tail.
[02:40:19] So I stayed away from all documentation source websites until the devs actually put
[02:40:24] out the docs, and I've spent the last 10 days actually going through and trying to change
[02:40:28] everything, and learning how all of it works before the documentation even came out.
[02:40:34] like I have stayed away from the A&E website that is purporting to have clean documentation.
[02:40:44] When they say the devs gave them this documentation,
[02:40:49] did they actually?
[02:40:53] And I don't know. Yeah. If they create a mod like Fictorio and I tell you so, you can make that
[02:40:59] month. The deaths are actually on that discord. Okay good. I've just been really
[02:41:04] wary of it. I've been really really wary about any of the community-based
[02:41:07] documentation because a lot of it has been a generated bullshit and it's been
[02:41:12] a huge problem for the last week. We're like people like, hey check out the
[02:41:14] documentation and then I go and look at it. I was like, this is documentation from
[02:41:17] Minecraft but also wrong. Somebody vibe-coded documentation basically, they
[02:41:23] vibe documented, which is like, dude, not that's not great. It's not necessarily
[02:41:27] and all McDonald's you mentioned I'm asking Jake if he's good to go we're gonna wipe the
[02:41:46] the mods folder cuz I gotta swap it and I need Jake to say yes that he's good so that
[02:41:57] I don't delete any of the shit.
[02:41:59] Once you have the diversion of the game, release or pre.
[02:42:01] That's pre release.
[02:42:02] That's what you're after.
[02:42:04] Whoop. What is this?
[02:42:07] Yeah, this is the World Gen V2 documentation.
[02:42:10] Oh, what is actually on there?
[02:42:11] Okay.
[02:42:13] So he did give it to them.
[02:42:15] We're going to be playing with this today.
[02:42:18] So I can learn.
[02:42:20] I wish to learn things.
[02:42:21] I'm going to go to the old Jake, John, why do you not listen waiting on him?
[02:42:33] I'm just going to send it.
[02:42:35] I'm going to do it.
[02:42:51] on a flag, what do you think I could do?
[02:42:57] Go to sleep, I need...
[02:43:00] Junk isn't working right now,
[02:43:02] no he's definitely doing every once in a...
[02:43:06] Cudver Goodie needs five minutes for a toilet break,
[02:43:08] we are in the middle of a conversation to ya goblins.
[02:43:15] We've been talking in DMs this whole time.
[02:43:21] got a Hollow Knight Easter egg and called the land, that's cool, I think that's it.
[02:43:30] Maybe he's on the toilet all damn, you should never be a damn in dungeons and dragons
[02:43:35] from the toilet mirror.
[02:43:36] You're just gonna get the minis wet.
[02:43:39] Gross.
[02:43:40] Hmm, you might drop one of the toilet, right?
[02:43:52] Yeah, Sorosabby, I'm gonna tell you right now.
[02:43:55] The time you have to limit it's a really bad taste and kind of gross.
[02:44:01] I know, I know like you might be used to like Twitter brain ratchet, but that doesn't fly here.
[02:44:06] at that. You de-amer game of the toilet realm, nice. If it player dies you throw their
[02:44:14] mini in and flush, nice. That's the way, dude. Everything in the toilet is a natural one.
[02:44:30] If you get a natural one, we throw your mini in the toilet. But I'll make sense.
[02:44:36] I think he actually died.
[02:44:41] Jake is dead for real.
[02:45:01] going to go a high-till branch real quick.
[02:45:07] Is that construction crew nice?
[02:45:13] I understand that you use Axon the toilet because it's all bullshit anyway, you're got damn right.
[02:45:17] That's a website for shit posting.
[02:45:19] Where do you do your shit posting best when you're taking a shit?
[02:45:22] Why do they call the taking a shit when you're leaving what?
[02:45:29] We'll never know.
[02:45:31] Okay, let's see here.
[02:45:39] World Generation Concepts had an edit and create biomes.
[02:45:42] Oh, look at that nice transition.
[02:45:44] Look at that.
[02:45:45] Oh, it's so fancy.
[02:45:47] I'm really glad that this is official documentation.
[02:45:50] This is really nice.
[02:45:52] World Gen Packed to Torail.
[02:45:53] Let's go and look at this.
[02:45:56] Yep.
[02:45:59] We already do this.
[02:46:00] do this a lot. This is just how to make a asset pack.
[02:46:08] Generative defines which biomes spawn together.
[02:46:11] Biomes assets with content configurations.
[02:46:14] Density assets that can be referenced by another generation assets,
[02:46:18] so the same is doing structures.
[02:46:20] Prop assets that can be referenced by biomes assets, so assignments.
[02:46:23] Now we know how the assignments work, because I played with it two days ago.
[02:46:26] And yesterday a little bit.
[02:46:28] So with those two, we've got this set up, and we're good to go.
[02:46:34] Turn off the mic.
[02:46:35] Full-throughs, dude.
[02:46:36] Your larp is getting landed.
[02:46:37] If you're gonna, if you're gonna write fan fiction about me, you gotta get better than that.
[02:46:40] It's the same tired fan fiction for a year.
[02:46:42] I'm waiting.
[02:46:43] Gotta evolve it, man.
[02:46:47] So if we're gonna have this, I think if we set this up,
[02:46:50] I'm gonna start playing with World Gen B2 today.
[02:46:53] This is gonna be the go-time for this.
[02:46:55] Now that we have actual documentation,
[02:46:57] I'm...
[02:47:00] Train, material provider, props, environment provider, I've figured out some of these,
[02:47:07] but having it written as good, how did preview work the viewport radius fly we've learned?
[02:47:12] Instances spawn.
[02:47:15] That I didn't know.
[02:47:18] An interest thing.
[02:47:21] Enjoy this ping-pong, what is this?
[02:47:24] I'm not clicking that.
[02:47:26] to
[02:47:31] take up the glasses filled every night over the world less oh shit like what if I did that and it went right through
[02:47:36] I did know a guy like a number of years ago it's like eight eight nine years ago
[02:47:41] that war glasses with no lenses because he thought they made his face and I was like
[02:47:47] you know at least fair
[02:47:50] but I can't see shit without my glasses. It's a mess man. I got prison in mind. It's like 3.5. I think it's what it's set to.
[02:47:59] It's bad. I get like the... I can see two chats.
[02:48:05] It's not good.
[02:48:10] You don't like context? No. I don't like context. I don't want. I'm going to be honest with you. I tried context once and it scared the shit out of me.
[02:48:18] Like it, it was, I don't like putting things in my eye and it just lays it now.
[02:48:27] No, I don't want someone to shoot my eye with the laser.
[02:48:29] You don't have to do instead.
[02:48:30] I'm going to wear this on my face and that's it.
[02:48:35] Also when I look at myself in the mirror, if I'm not wearing my glasses, not only do I
[02:48:39] see two of me, which is weird, but also I look naked.
[02:48:44] So I'm just going to keep them on for the rest of my life.
[02:48:48] Yeah.
[02:48:50] I don't want to make it face.
[02:48:51] I don't want two naked faces looking back at me, right?
[02:48:54] Lays use a cool though.
[02:48:55] They're cool and they're over there away from my eyes.
[02:49:02] You do look weird there, glasses.
[02:49:03] I know.
[02:49:04] I know.
[02:49:05] Glasses, classic glasses, where are they?
[02:49:07] True.
[02:49:08] I know it's like a super slim chance
[02:49:11] that Lays it goes wrong
[02:49:13] and they like burn your retina's out of your face.
[02:49:16] Again, no, it's a really slim chance,
[02:49:18] but there's a chance.
[02:49:22] You know what's not gonna happen?
[02:49:23] My eyes aren't gonna get lasered out by my glasses.
[02:49:27] There's zero chance right now,
[02:49:29] and I'm fine with it, right?
[02:49:32] And if I die because of a filmist situation,
[02:49:35] then I die because of a filmist situation.
[02:49:37] I'm like, oh no, my glasses, my glasses,
[02:49:39] and then the murderer gets me fine.
[02:49:42] So be it, then I was wrong, but it hasn't happened, and I'm happy with this.
[02:49:49] Okay, Jake is now approved. We're good.
[02:49:52] His stuff is all backed up, my stuff is all backed up.
[02:49:56] We're gonna fire the bomb, fire it it.
[02:50:01] Change version.
[02:50:04] When changing server versions, we recommend generating a new world to prevent combat abilities.
[02:50:09] Re-8 new world.
[02:50:12] Where he's starting now?
[02:50:14] It's blowing up.
[02:50:19] Jigate some bacon, true. We're new to the server.
[02:50:24] Mirror, mirror what?
[02:50:26] Ha ha ha.
[02:50:30] Chance they mistake the laser with fasers?
[02:50:32] Oh.
[02:50:37] You got laser to prevent glaucoma.
[02:50:39] How do they use the laser to stop you from getting guacamole?
[02:50:44] That's crazy.
[02:50:46] There's also a chance that your eyes absorb the lasers
[02:50:48] and you get laser vision?
[02:50:49] That's kind of like the old tail of like staring at the sun,
[02:50:52] gives you superpowers, but the government's trying
[02:50:53] to stop you from doing that, so you don't get superpowers.
[02:50:55] They tell you that it actually makes you blind.
[02:50:58] Yeah, that was a, that was a sigh out to make you blind.
[02:51:00] Don't look at the sun.
[02:51:02] Yeah.
[02:51:06] They've never seen you staring before, what's up dude?
[02:51:08] A stream six days a week.
[02:51:10] Locom is pretty much just crystals in your eyes, sometimes weird.
[02:51:16] Now that one's true, I don't think so.
[02:51:18] You don't want to be a Cyclops?
[02:51:21] Being a Cyclops would be pretty cool.
[02:51:25] I feel like that would be kind of cool.
[02:51:27] You'd have no depth perception.
[02:51:30] But if you stare at someone, you stare at someone with a really big eyeball.
[02:51:38] What is this?
[02:51:45] Wow.
[02:51:49] Oh, this is going to be wild.
[02:51:52] Jeb Minecraft's lead developer made statements and social media where he said, I wish
[02:51:56] it was something more different than Minecraft.
[02:51:58] It's very polished, but the feeling I get when playing it.
[02:52:01] Is that a rather just play Minecraft?
[02:52:03] It's still very early, though in a modding it will be important aspect, I'll definitely
[02:52:07] play more in the future.
[02:52:09] Jeb sang through the high-tailed feels very polished as the best compliment we could
[02:52:12] possibly receive.
[02:52:13] He's someone I deeply respect, and I know he doesn't often speak publicly about other
[02:52:18] games.
[02:52:19] So I really value that.
[02:52:20] I think a lot of people don't understand just how complex Minecraft design is.
[02:52:23] All the features and systems working together to create a complete game, takes more than
[02:52:26] 10 years for games like this than ensuring a full-game look, it's incredibly difficult.
[02:52:30] I've been working with Minecraft as a model for 14 years and have hired and worked
[02:52:34] with over 300 people throughout my career.
[02:52:37] I know the genre extremely well and I'm very critical of her own game.
[02:52:40] I agree with a lot of the negative feedback and I spend all day taking notes.
[02:52:43] I've been saying for months that Hi-Tell still has a long way to go and I still believe
[02:52:47] that, which is why I keep working every single day.
[02:52:51] Hearing the jab said he'll come back and play more later is great, I hope he gets through
[02:52:54] experience the true vision we have for Hi-Tell.
[02:52:57] Respect that Mogen team for playing.
[02:52:59] I hope they come back to understand our different vision better and feel more comfortable with
[02:53:03] their presence.
[02:53:05] By the way, I totally understand Jeb's feeling when he says, I'd rather just play Minecraft.
[02:53:08] At this point, he's probably right to feel that way.
[02:53:11] We haven't had time yet to add all the features to make it this unique.
[02:53:14] And the early game experience we have right now is pretty basic compared to what we can do with
[02:53:18] Roll Gen B2 and other upcoming features, which we're gonna get into today.
[02:53:21] Right now, we don't have instance Dungeons, bosses, quests, stories or anything like that at all.
[02:53:26] All of this is planned, and the good news is that we have the team to implement it.
[02:53:29] The truth is that many of us want something new, or focused on combat, adventure, exploration,
[02:53:33] fantasy, and that's why we're creating and playing Highthill. It's not to compete with
[02:53:37] a replacement craft for me. We just want something that resonates with us. Personally,
[02:53:43] I grew up with Warcraft, the Oblo, D&D, and all these incredible fantasy experiences.
[02:53:47] I want my kids to feel the same way. I felt when I stepped into this fantastic world,
[02:53:52] and for it to spark creativity in the end, the way it did for me. Over the next few years,
[02:53:58] you're going to see significant difference between Minecraft and Highthill as we expand
[02:54:01] extensive modding tools, fantasy worlds and much more. I recommend everyone reread our blog
[02:54:06] most of our world Gen V2. That's where we're going to shape the future of high-tales
[02:54:09] adventure mode, and it's well worth reading. I also consider PvP quite important to us,
[02:54:13] so keep an eye out for what's in the future. Thank you all so much for the support. Now back
[02:54:18] to work. Let's make it all happen. With that in mind, I think Simon is being... I think Simon's
[02:54:27] being a little bit shy about it. The modding tools and high-tail are dramatically
[02:54:31] better than Minecraft modding tools. Legitimately so. And I think that I'm hoping that
[02:54:39] eventually he believes that too. I think he's being gracious. I think he is because
[02:54:46] the modding tools are so much better, Dean. Yeah. Yeah, better shy than boastful. I think
[02:54:53] for sure, though.
[02:54:54] Like as someone who is also modding in this,
[02:54:56] I tell the modding tools are very good.
[02:55:00] There's no modding tools in Minecraft.
[02:55:01] Modding tools are made by the community.
[02:55:03] And even with the modding tools made by the community,
[02:55:07] I tell us clear's little in a lot of ways.
[02:55:09] It's like everything you'd ever want.
[02:55:11] And it's just there, right?
[02:55:14] Minecraft walks so high, I tell the ground.
[02:55:15] I kind of feel that way, and I don't,
[02:55:17] I wanna be clear about this.
[02:55:19] There's a lot of animosity building
[02:55:21] from Minecraft people.
[02:55:23] a lot of animosity building for Minecraft, where they're like,
[02:55:25] it's just Minecraft again.
[02:55:27] Before you turn into like a tribalist, you know, like,
[02:55:30] oh, I'm going to scale for my block game
[02:55:32] because it's part of my personality.
[02:55:34] Before you do that, take a minute, get into high-fail
[02:55:38] and make a custom block.
[02:55:40] It will take you under a minute.
[02:55:45] Then do it in Minecraft.
[02:55:48] And that's the difference.
[02:55:49] That is 100% the difference for the modding community.
[02:55:54] As you can just do it in high-till.
[02:55:57] And in Minecraft, it will take you hours,
[02:56:01] if not days, if not you will give up before you finish.
[02:56:05] And it is fine to like Minecraft.
[02:56:10] But the modding framework in high-till is just better.
[02:56:19] Yep, like Submojang, we're got nilipers nilipers nilipers, yes, what do you think of vintage
[02:56:31] story?
[02:56:32] Awesome, vintage story is very goddamn cool, yeah, you're also allowed to enjoy both
[02:56:36] games, there's nothing wrong with that, it's fine, but you gotta be realistic about
[02:56:40] this shit, the modern community has to be the sole reason to high-fill abuse major success
[02:56:47] in the coming years? Just like Minecraft, right? I'm going to be honest with you, if it was
[02:56:55] always just vanilla Minecraft, Minecraft would have died a long time ago. The modding
[02:57:00] community carried Minecraft entirely, so. The modding community carried Minecraft, so that Microsoft
[02:57:07] could produce bedrock and sell you micro transactions. The modding community carried Minecraft,
[02:57:12] so that Microsoft could sell you products.
[02:57:18] And that sucks.
[02:57:19] And I really, really wish that Mojang had doubled down on just
[02:57:24] modding tools over anything else,
[02:57:26] and updating Minecraft to be multi-threaded as an example.
[02:57:30] Like, I wish they would have done that.
[02:57:33] And they just didn't.
[02:57:34] I wish they would have delivered the modding API that they said they
[02:57:37] were going to a decade ago.
[02:57:38] And they never did.
[02:57:40] Like I wish these things existed, some of the changes they made to Minecraft have been fantastic.
[02:57:45] You know, the item component system, amazing. Awesome. Really good move. Fantastic move.
[02:57:51] But like outside of that, it's kind of basic changes. Really basic changes.
[02:58:00] And better aquas of mass student. They made me a target. What is this?
[02:58:06] getting a mind-concape, I don't understand, you mean, I don't know what the target by
[02:58:11] thieves thing is, can't exactly get that when Microsoft, yeah, and I think that's
[02:58:16] the biggest problem with it, dude, is like, I think there's people that very passionate
[02:58:19] about it, but like, they'd have to completely rebuild mind-craft in order for it to
[02:58:25] compete.
[02:58:27] High-tail has a, like, I think the thing that a lot of people don't realize is high-tail
[02:58:30] it says a better base in terms of software. And because of that, we can already build everything
[02:58:37] I want to build. Like it's already there. We just do it. It just takes time.
[02:58:41] When problem with Minecraft does is that there's things that can't really change because
[02:58:44] so many players are going to get upset with it. Yeah, I do think that the community holds them back.
[02:58:49] I do agree with that. I think that the community and Minecraft holds Minecraft back because they
[02:58:56] go, I don't want that to change. And then, Mojang is in this weird holding pattern
[02:59:01] where they're like, we could upgrade this, and players go, no, no, it needs to be the same.
[02:59:06] And it's not like all of the Minecraft community, but some of them are very much like
[02:59:10] that. Like I'll get an example. When they upgraded the item component system, I think
[02:59:15] there's 1.21 somewhere in there, right? When we upgraded to that, we had to rebuild our entire
[02:59:21] item system to go from the NBT system that it was originally to this new item component
[02:59:27] system. And when we did that, it took like weeks to get that done. And it was a mess.
[02:59:34] So like when Minecraft update something, it can be devastated. They have a stating for
[02:59:38] custom servers. It is it can be very devastating. So there there are a very large amount of
[02:59:45] voices that say, I don't want anything to change in my Minecraft in my blocking, right?
[02:59:49] which is why there's still people that play vanilla, which is fair, right? But I'm going to be
[02:59:54] real if we're talking about server performance. If we're talking about ease of modification,
[03:00:02] if we're talking about adding things to the game, there are so many people that are getting into
[03:00:07] modding in high-tail that otherwise never would have because of how easy it is, which is exactly
[03:00:14] what Minecraft was in the beginning. You had hundreds of thousands of young people suddenly
[03:00:21] able to express themselves through the media of a game that they could share with other people,
[03:00:26] and that created a generation of people that were interested in creativity.
[03:00:31] It's the same thing we had when we had flashback on new grounds back in the day.
[03:00:35] Suddenly everyone could do animation. Everyone could make short videos. Everyone could build that
[03:00:40] and then put it out there. Minecraft was like that.
[03:00:45] High-tail is like that, but faster and easier to enter.
[03:00:51] So because of this, you're going to have another generation of young people that are able to express themselves
[03:00:57] through the media of modding a game, adding models, creating stuff in blockbench, creating animations,
[03:01:03] making sounds, and putting it into a multiplayer server so they can share it with others.
[03:01:09] And it's easier to do in high-tale than it is in Minecraft.
[03:01:14] That's fantastic.
[03:01:16] That is the greatest tool for creativity that we have seen in like a decade, dude.
[03:01:22] Like that's really good.
[03:01:24] That's really good.
[03:01:25] And the fact that it already has adoption by selling over a million copies in a day.
[03:01:29] Good. Good.
[03:01:32] Good.
[03:01:34] I'm overjoyed to see that.
[03:01:36] Yeah, old screw nougats.com and our age old dude the old days. But like it's
[03:01:45] high-tailed 2.8 concurrent. We don't actually know it had 2.8 million. The screenshot that the
[03:01:51] number that you got came from a screenshot of somebody impersonating Simon on a server.
[03:01:57] Are you looking at that one? We have not found an actual source of them saying 2.8 million.
[03:02:03] Yeah.
[03:02:06] So like I I really I really think this is a big deal
[03:02:11] You have no idea. Thank you. No problem. Yeah, so like I think this is like a really big deal
[03:02:17] And I don't think a lot of people understand quite yet because if you haven't been modding minecraft
[03:02:23] And then also tried to mod a high tail in the last 10 days that it's been out you just wouldn't know
[03:02:29] It's wild. Yeah
[03:02:33] All right server should be up
[03:02:36] We have modified the next version. I'm going to go get one at now.
[03:02:43] I'm in the pre-release version, pop that.
[03:02:51] You?
[03:02:57] Yeah, we don't actually know the real number. Simon and them have to release it, man.
[03:03:01] You've been developing mods and plugin for my craft for five years, even making things
[03:03:05] in high-toe for like 72 hours straight. Isn't it wild dude? Like it's so much easier.
[03:03:15] I've had very few people come in that are like, no minecrap there. And when I look
[03:03:19] into each one of the accounts for that, there people that historically have just been
[03:03:23] agitators in the channel, ones that show up like once a year to shit talk and then leave.
[03:03:28] So I don't know if a lot of that is real or not, legitimately so, on to the suit.
[03:03:44] Some people fail to realize how hard it is to make a Minecraft mod back, you're right?
[03:03:48] Like we were kind of blocking all the time, and it's not easy, man.
[03:03:52] Okay, Fireball is still working, make my speed back down to one.
[03:04:03] Visionable, there we go.
[03:04:06] Fireball works, upgraded Fireball works, crossbowl's working, instant AoE works,
[03:04:14] Redical based AOE is working, everything functions, all right.
[03:04:24] What? You show up every few streams to watch and listen, then on occasion use the emotes to make you an easy.
[03:04:30] You've talked in this chat 537 times.
[03:04:37] The last time you used an emote in this chat.
[03:04:44] was June 5, 2025, when you put feet on Chronos' channel and we were doing a stream together.
[03:05:02] Those ones.
[03:05:04] on to you
[03:05:09] titles on Xbox note focusing on PC first then they're going to put it on
[03:05:12] console and mobile they were saying the reason why they're not doing that
[03:05:15] launches because that's exactly what riot trip over
[03:05:19] riot on this for a while and they kind of fumbled it and one of the
[03:05:23] things that we're trying to do is put it on every platform first
[03:05:25] instead of
[03:05:26] getting it out
[03:05:28] getting it in people's hands
[03:05:30] You know.
[03:05:35] Okay, special effects you're working.
[03:05:38] Looks like everything's good to go.
[03:05:40] Let's start playing, man.
[03:05:42] Alright, I'm going to make a flat world.
[03:05:44] Uh, first I'm going to say world prune confirm.
[03:05:48] You rid of all those instances.
[03:05:50] Uh, world instance.
[03:05:52] What's it called?
[03:05:53] I'm going to go grab that command line from them.
[03:05:57] There we go.
[03:06:00] And we'll go to Instances spawn and flat.
[03:06:06] Instances spawn, flat.
[03:06:10] Instances as a name of flat does not exist.
[03:06:12] Do we not have one?
[03:06:15] Or do we get rid of the flatworld news?
[03:06:18] I think you may have accidentally got rid of the flatworld.
[03:06:24] There is no flatworld.
[03:06:27] What have they done?
[03:06:30] Default, flat. There we go. It's a flat world. Okay, so now we're gonna do view
[03:06:39] ports, radius 5, and now we can go in here and grab this, and we need to
[03:06:52] start building our world gen out. So I set this up in a structure last time,
[03:06:56] We're gonna make some new stuff. This is gonna be under server high-tail generator. We're gonna grab this up
[03:07:04] And grab this
[03:07:07] Reload here. Oh, it actually kept all of our mods, man
[03:07:14] Yo Jake, it didn't even delete our mods folder
[03:07:17] Okay, server, high-tail generator. We're going to take all of this and I'm going to start deleting stuff. So we've got world structure,
[03:07:41] Bions.
[03:07:44] Oh, it's actually world structures. They got that wrong.
[03:07:53] Density and assignments. We'll need to make an assignments folder.
[03:08:01] Because we did this last time.
[03:08:11] How to visit our worlds.
[03:08:16] The Generation Assets Define is set to generators.
[03:08:22] L Bear 2021 underscore H with 500 bits said there is an anomaly in this video.
[03:08:27] Can you find an identified for chat?
[03:08:30] HTTPSCOLON slash www.youtube.com
[03:08:37] Maybe?
[03:08:38] Uh, I'm going to make fun of something first though.
[03:08:44] We're going to wait to be adds.
[03:08:45] And then I have to show you something hilarious.
[03:08:47] There's a couple of typos on this page.
[03:08:49] They should really edit this.
[03:09:30] I
[03:09:44] Do you live in a girth and hell, yeah, dude
[03:09:50] And my life is very peaceful, so thank you
[03:09:53] I do live in the woods, then I run out of clean.
[03:09:58] The woods are washing things that...
[03:10:02] You still stream daily? Six days a week.
[03:10:06] And then in December I did every single day for all of December.
[03:10:11] I live in the woods, like a forging all the time, and I'm a weird forest nerd.
[03:10:16] Yeah, I'm a forest hermit.
[03:10:18] I love being a hermit.
[03:10:20] All right, adds a gun.
[03:10:22] There are some typos on this page, so I would be very aware that they've instance dot B son
[03:10:30] Definitely not a J son file to be son file. That's not right and they have world structure and set of world structures on this so I would I would be wary if you are trying to do this
[03:10:42] Because that's not right. Yeah, that's a
[03:10:46] There's definitely some oddities on this page
[03:10:50] Yeah
[03:10:52] Be some on his a thing?
[03:10:55] For what? Is it actually?
[03:11:02] Don't mind me. I've never heard of a be-son.
[03:11:09] Is it actually a thing?
[03:11:13] I have never seen this.
[03:11:19] But it's, they don't use be-sons, they use J-son.
[03:11:22] Configuration of the files, in server instances.
[03:11:34] Hmm.
[03:11:51] I don't know if they actually use B-Sons.
[03:11:56] Or not now.
[03:11:58] Because this is just JSON, but a B-san is a binary encoded JavaScript, but this isn't
[03:12:06] binary encoded.
[03:12:15] I don't know what they're doing.
[03:12:16] I don't know if this is wrong now or not.
[03:12:20] No, a B-san is a thing, yet a B-san's a thing, program a Jeff, I didn't know about it.
[03:12:24] I've never used one before.
[03:12:28] binary JavaScript object notation.
[03:12:30] It is binary encoded serialization of JSON documents.
[03:12:33] These on has been extended to add some optional non-JSON native data types,
[03:12:37] like dates and binary data.
[03:12:38] These on can be compared to other binary formats, like protocol buffers.
[03:12:43] But this is just raw JSON, so I feel like they're not using a B-son
[03:12:50] and this is a typo.
[03:12:54] Does that make sense?
[03:12:58] the
[03:13:05] is a title tracker
[03:13:09] rule
[03:13:10] tracker high-toe identity
[03:13:13] neat
[03:13:14] horrifying look at one
[03:13:17] test face guy
[03:13:20] meet
[03:13:24] Be Son, yeah.
[03:13:31] You can create your own world lessons that points to a custom world structure asset for testing your work.
[03:13:36] You can do this by duplicating the basic instance config and changing the world structure key to the name of your asset.
[03:13:42] The basic instance config. Okay, so we can take this. This will be made in server instances. Let's actually go into here.
[03:13:49] Under Block M Dev, and we're going to go to Instances, and we'll look at Basic, right?
[03:13:56] Because this one is called Instance Default Instance, and we'll go to Here.
[03:14:06] This will be under Server Instances.
[03:14:13] Did they actually have an Instances thing in here?
[03:14:15] They do not.
[03:14:16] So it's not exposed to the acid editor, whatever the hell this thing is.
[03:14:20] But I tell generator actually has a number of different things for us.
[03:14:25] So we'll be pulling from the, some planger on with them.
[03:14:29] And I'd like to, I'd like to do that, I think.
[03:14:37] Basic is the one that we've played with before.
[03:14:40] Density acid.
[03:14:43] I think there's a flat acid.
[03:14:46] We're going to do this in a local server so that I can play with world-jump life.
[03:15:02] It's gonna be just a minute to set that up.
[03:15:09] I don't think it's actually a piece and there'd be some.
[03:15:13] It seems highly unlikely based on the rest of their structure.
[03:15:15] I could be wrong, but that seems weird.
[03:15:19] Usually data saves...
[03:15:22] Pre-release...
[03:15:25] Mods...
[03:15:26] Blocking...
[03:15:27] Server...
[03:15:28] I told generator.
[03:15:29] There we go.
[03:15:30] We're going to be working out of this folder.
[03:15:38] Get...
[03:15:40] Grab this.
[03:15:41] Yeah, this seems wrong.
[03:15:45] You're catching up on West Wing, top two show.
[03:15:48] Cool.
[03:15:49] That is a cool show.
[03:15:51] I think has the cards is also very good if you like political drama.
[03:15:55] Both of those are fantastic to be real.
[03:15:58] Okay, rerun this.
[03:16:02] Please, I tell.
[03:16:05] Yeah, I was going to say,
[03:16:14] Yeah, I was going to say you shouldn't be able to human read B-san so I think it is a typo, man
[03:16:20] I think it's a typo because like I was like I've never even heard of this format and I looked at it
[03:16:24] But I was like this supposed to be binary and go to they shouldn't be able to read that as it maybe sets
[03:16:29] Yeah, these are not being human readable. It's kind of like the whole deal there
[03:16:37] Okay, creative tools world instances this default flat
[03:16:41] So we're gonna say instances spawn default flat.
[03:16:48] Have you heard of the comedian Josh Blue?
[03:16:52] No, that's a heard of him.
[03:16:55] Nice.
[03:17:00] I'm pruned every other world, very cool.
[03:17:08] Why are you playing God?
[03:17:09] It's my job.
[03:17:11] to programming, my dude. Alright, so we're going to build a new thing in here. We're going to
[03:17:16] grab this. We're going to go into a high-tilt generator. Actually, this is not the thing you want.
[03:17:20] We want this one instead. And we need to do that a create, how to edit and create Biles.
[03:17:30] Mathematical function nodes that calculate the physical shape of the Biles thread.
[03:17:34] Logical notes that determine the materials to make the biomes terrain props.
[03:17:41] Okay.
[03:17:44] We don't need that.
[03:17:47] World generation concepts.
[03:17:49] terrain 3-dimensional terrain output.
[03:17:52] So that's actually the terrain system that we're playing with the other day.
[03:17:55] Some clicks today, generative 2-dimensional noise field.
[03:17:59] And then 2-dimensional curve drawn between a height and differential
[03:18:03] like curves, okay?
[03:18:13] This is gonna be a really good reference for me as we go through this
[03:18:18] Yep, positions. This is exactly the same as what we were learning through the day scanner
[03:18:22] I don't know anything about an area or column around each position to scan
[03:18:26] Finds the locations that match the pattern. That's cool
[03:18:28] That's really cool actually. This is the basic positioning system of structures in Minecraft, by the way.
[03:18:34] That grid-based system is very familiar to me. These scanner and pattern are new to me.
[03:18:43] Technical high-tailed generator. Let's go into...
[03:18:48] Scanners because I don't know anything about that. Oh, that's interesting.
[03:18:52] So we do scans very specific behavior, or as a specific behavior to look through how the
[03:18:59] world is generated and then do interesting stuff.
[03:19:03] So there's a dart throw kind where it chooses random blocks and a column and then a pick
[03:19:07] valid where it goes from one and then scans all the way down.
[03:19:11] That's neat.
[03:19:14] You get snowy-live?
[03:19:15] I do.
[03:19:16] Didn't get any of this here though, it's kind of sucks.
[03:19:19] It does rain 75% of the year here though.
[03:19:24] We can actually export a scanner and then import it to another section.
[03:19:27] That's neat.
[03:19:28] I like that.
[03:19:30] Props are these.
[03:19:31] We can actually build those out.
[03:19:32] Okay, so the first thing I'm going to do is we're going to go into, do you remember that
[03:19:37] like right up that we saw before for World Gen?
[03:19:41] There was a kind of a better get started one for World Gen.
[03:19:46] I don't think this is as good for that, because it doesn't even tell you what to put
[03:19:51] in each of these folders as a baseline.
[03:19:53] Let's go grab our basic one.
[03:20:00] There was a command that I used the other day and I can't remember what the hell it was.
[03:20:04] There we go.
[03:20:08] World Gen settings, World Gen type, Whiteville Generator.
[03:20:12] Now we'll give it a couple of seconds.
[03:20:26] Will it change it?
[03:20:28] Or will it be broken?
[03:20:37] Let's see.
[03:20:40] It's on clear release, it's on high-tail generator, it's on biomes.
[03:20:46] Can we have to clear the world?
[03:20:49] I think we're to clear the world.
[03:20:53] And it's going to make it into the weird blocks, yeah?
[03:20:58] Oh, here it goes, turn into rocks.
[03:21:03] All right, so it worked.
[03:21:06] We have our weird world. Good, good, good, good. Yeah, that's how fast it regenerates by the way.
[03:21:12] Just to be clear. So now what we do is we set the radius in the new port to five around us.
[03:21:21] And we can go up here and then we can sit here and play around with this. So now what I'm going to do is I'm going to go to creative tools and do asset node editor.
[03:21:32] Yes, allow it. I'm cool with that. We'll grab this over here. I'm going to say file.
[03:21:39] I'm going to grab this file on here. Say file open.
[03:21:47] Grab that one and pull this in.
[03:21:50] And now we have a live editor for what we're trying to do.
[03:21:54] What we're trying to build, right?
[03:21:56] And we can go up here and do things like in this case,
[03:21:59] It is building a material across the whole world and it's rockstone.
[03:22:04] So we could say, rock, why are you opening it in the file?
[03:22:08] That's where we rock, bedrock.
[03:22:11] And then, because I have it set up in this way,
[03:22:14] I should be able to hit control save.
[03:22:16] And it should pull it automatically into the world
[03:22:19] and change that radius of five chunks around me.
[03:22:22] Based on my settings.
[03:22:24] So we can modify this in real time now
[03:22:27] and play with World Gen and build whatever it is that we want.
[03:22:31] That cool? You ain't okay, buddy.
[03:22:36] So now we can go to this and we can say I actually want to build a block of soil dirt.
[03:22:45] Whenever we have rock, bedrock, like that, actually we'll do soil dirt.
[03:22:54] So we'll build that and then I can save this and we can set up basic spawners for individual objects which we now have and these are creating three by three blocks because to one by one block that we've added one block on each side too
[03:23:08] Based on a specific pattern you can see it has no jitter on it
[03:23:12] So now we're going to go into here and we've got our three point which is the extender for it the scanner in this case. I think is where we're creating each one of those
[03:23:22] Yeah, max y min. So that's looking for the floor, the ground itself.
[03:23:29] Can we build the pattern with jitter? I don't know if we can. There we go, jitter.
[03:23:35] We're going to set the jitter to 3, 0.3. So that's going to be the position for each one of these
[03:23:40] is now going to be up to 30% in each direction within its grid square. So it's more randomized with this.
[03:23:46] So we can play around with each one of those and we can do it in real time on a live multiplayer server.
[03:23:53] This is why I was saying that it's just better than Minecraft because if you really want to build a world and make a custom buy-on, this is how you get to do it.
[03:24:04] Is that insane dude?
[03:24:08] dude. Yeah. This is part of how I tell. This is how I tell. Yes. This is a high
[03:24:17] tale tool built into the game so that we can make these things. Yeah. I think the way
[03:24:28] that I feel about this is six months now people are going to be like back in my day. I
[03:24:32] to build that shit by hand.
[03:24:34] And we're like okay grandpa, like that's how that's gonna feel, you know?
[03:24:42] Okay so if you want to scale it to y in terms of the mesh point generator, I'm kind of wondering how we make this feel.
[03:24:54] I code the will-gen line by line with my only my lips, yeah exactly.
[03:25:03] So I kind of want to create a number of different layers here.
[03:25:07] This set here, I don't want to create a block.
[03:25:10] Like how do I turn that into a thing?
[03:25:14] I don't actually know how.
[03:25:19] With the hot keys for this.
[03:25:22] the connection, multi-slick nodes, show how do we create a box around it because
[03:25:29] they've seen that another one's, I don't think we can, can we, too many commands, it's not
[03:25:44] have any commands. That's how I feel, but I had to use HTML. Well, I still use HTML.
[03:25:53] Draw the box in the pencil on it. Let me just draw it right on my computer. Now, there's
[03:25:58] a way that they created ad group. There we go. Okay, so we right click and do ad group.
[03:26:06] When we could take that group and be like we
[03:26:14] And then we could take that whole group and put it there and then be done with it, and then grab it and move it like this and rename this to
[03:26:24] Actually, can I rename that? How do I rename the title?
[03:26:29] What is that group title? There we go. You can change it to
[03:26:33] random boxes. So now that now we know that this block here is the random boxes
[03:26:40] being created. Yeah, I can take these over here. Move them up down there. And we can
[03:26:47] take this as the bedrock, the base line. And this one up here can be said as the
[03:26:54] base for all of this. And we can make more terrain as well if we want to. So we're
[03:27:01] to make more terrain in a minute, but this right here is going to be our baseline, and I kind of want to build the baseline first.
[03:27:07] Can make the buck smaller to save some space? I mean, I could have I wanted to kind of compress everything up onto it, so
[03:27:13] but I'm going to be real with you. We sort of have infinite space.
[03:27:17] Is your angle just experimenting right now? Right now the angle is for me to learn these tools
[03:27:22] so that I can understand how this works, right? And I'm kind of showing them off at the same time while we learn it together.
[03:27:27] So, this is doing the noise, and the noise can have, I need to learn what this word
[03:27:39] means, like an error, because I saw it last time, and I don't know much about it.
[03:27:42] I need to understand the base height name, so I guess the base height name is the base
[03:27:48] that is generated from the ground.
[03:27:51] Our curve point, if we set this to say 500, we take a look at what that does.
[03:28:03] So now we can create incredibly curved terrain, if we want to, that looks quite cool.
[03:28:14] So we can build that out entirely, anyway that we wanted to be, and it looks like it
[03:28:17] goes up way too high.
[03:28:19] We can create black hole, I mean yeah, we can do it if you want.
[03:28:23] So then we can go into this, and actually turn out the end game sound, because I can't even if you can.
[03:28:37] Here we go.
[03:28:39] Changes us back to about 50.
[03:28:42] Say that out.
[03:28:44] There we go.
[03:28:51] That's fast and shit.
[03:28:54] We all just lost, yeah, I lost the game dude.
[03:28:57] Let's make another one and we're gonna say, oh there's the application in here already.
[03:29:10] We're going to say constant density.
[03:29:17] Look that up.
[03:29:18] Why, guess not?
[03:29:21] Can we not do constant density?
[03:29:24] Doesn't thing?
[03:29:25] I guess not.
[03:29:30] Because I was thinking that we'd create a constant density thing.
[03:29:32] And then kind of go from there.
[03:29:34] I guess we can't do that.
[03:29:38] I just want to create a simple material across the whole map at a certain level, to rain density.
[03:29:56] I don't know what you think about these yet.
[03:29:59] This type only accepts one connector. It seems like it's some of them acceptable.
[03:30:04] I can do this and do simple horizontal mature operator.
[03:30:09] This one is worked on other ones.
[03:30:13] I wonder why it doesn't here.
[03:30:17] Ah.
[03:30:20] That's weird.
[03:30:25] Yeah, that's not connecting.
[03:30:33] What would be the reason for that?
[03:30:43] Because I've seen other ones that we've had where they have a ton of different material providers.
[03:30:50] Remove the existing connection first, I mean, I guess.
[03:31:00] It's just kind of odd, right?
[03:31:03] So literally material for that.
[03:31:07] Make it all get rid of this.
[03:31:10] See we can go from here.
[03:31:13] Nope.
[03:31:16] What are you saying got input then, but this is output then, but input is on the left side,
[03:31:26] it outputs on the right.
[03:31:29] I understand now.
[03:31:32] So, this one creates a solidity material provider, so this is for solid blocks, whether
[03:31:39] they're solid or empty, and that a cumaterial provider will export it as a consummate
[03:31:45] material provider for this, bedrock, or a simple horizontal material provider, which we're
[03:31:51] going to say top-wise, and bottom-wise, and we'll set this down here to rock, stone, and
[03:31:59] And we'll go this way, I understand now.
[03:32:01] It's starting to make sense.
[03:32:03] We'll set this one to rock stone.
[03:32:06] This is a look for that.
[03:32:08] We'll go up here and say the material on this one
[03:32:13] is going to be a constant material.
[03:32:15] But goddamn.
[03:32:18] And in the material, in this case,
[03:32:23] It's going to be rock
[03:32:27] Bedrock
[03:32:29] And we'll do that and then we'll save it out what it should do is a thin layer of bedrock at y1 and 1 and
[03:32:35] Then everything else is stone, so let's go dig down there
[03:32:39] Laws and time I've actually got them too
[03:32:45] If I did this right
[03:32:48] We did all the way down
[03:32:53] Please sir, I wish to dig in.
[03:32:58] How deep is this rock?
[03:33:02] How deep is it?
[03:33:04] God damn it.
[03:33:06] Well, that's really deep.
[03:33:08] All right.
[03:33:20] What level am I?
[03:33:22] where am I the right son
[03:33:39] it looks like it did not build my layer and I don't quite know why
[03:33:44] the
[03:33:51] the
[03:33:54] the
[03:33:58] the
[03:34:02] the
[03:34:05] the
[03:34:09] So if that's not working, then how do we get this to work?
[03:34:13] Let's try something.
[03:34:16] Air.
[03:34:24] So why isn't that doing my material provider?
[03:34:28] Maybe this is a problem.
[03:34:29] Let's go take a look at this.
[03:34:32] Simple horizontal material provider.
[03:34:34] Top-wide bottom-wide.
[03:34:37] So what it builds this, grab this, it's doing this first, and then that second.
[03:34:53] Maybe that's why.
[03:34:54] Maybe it has to do this last.
[03:35:02] Maybe it's overwriting it.
[03:35:06] is not overwriting. Okay? So none of that matters. How does it know to do this in a radius
[03:35:14] around it? Let's go look at the base up here.
[03:35:22] Name is basic. Where does it export base? Reflective issues? What do you mean reflective issues?
[03:35:33] I was thinking that it was the order of operations here, but it is not.
[03:35:43] Reminding you of Blenderdodes for making shatters, yeah, but it's for World Gem, and I'm
[03:35:48] doing baby steps right now.
[03:35:50] So here's our manual curve.
[03:35:52] This is the curve for this.
[03:35:53] We'll set that to 20.
[03:36:01] this is for the base. How does it know which of these to use? I don't know
[03:36:09] how to tell. Black and there it is, kind of a gapiness.
[03:36:13] Fire value is more holes. Okay, I will check that up.
[03:36:21] So if we export this, let's say curve map redundancy, base height density. So the base
[03:36:27] site then city is going to be named base. And then we can use base against another locations.
[03:36:35] Let's try this.
[03:36:42] Top boy is going to be five. We'll save that.
[03:36:44] I might be like very wrong about where stuff is, negative 60 to 60, right?
[03:37:02] That may be a problem.
[03:37:11] That may be the issue, as I just don't understand what the value of height is in us, you know what I mean?
[03:37:25] The real miracle with 500 bits said four is you know, I admire you.
[03:37:30] But I must ask, why do you have my shoes? Those are my shoes. Why do you have them? You don't even have legs, you don't need them.
[03:37:38] Unless you have feet without legs, they smell like my feet, I think.
[03:37:43] One of them does at least, and why did you fill them with liquid cheese sauce?
[03:37:47] How did you even get them?
[03:37:48] You know what I'd buy you even more now that you were able to get them.
[03:37:52] Keep the shoes, frame them on the wall, it will be a great conversation starter.
[03:37:57] You'll never know. You'll never do the truth.
[03:38:05] Maybe you don't need to connect it to a consummate or a provider, and just connect the material directly.
[03:38:10] You do actually have to connect it to a consummate or a provider, because you can't do a material directly, I'll believe.
[03:38:16] Yeah. The material provider provides the material to a material node, if that makes sense.
[03:38:57] I wonder...
[03:39:25] Okay, so if this is the base, I think I have an idea.
[03:39:36] If this is the base for the world and it is the sum density, we have terrain densities
[03:39:42] that we can change, right, maybe we can only have one for that.
[03:39:49] So with a terrain, can we have another terrain?
[03:39:53] Now we cannot.
[03:39:54] We only have one terrain.
[03:39:58] Can we have no.
[03:40:03] So we can have one terrain into one density.
[03:40:06] How do we get multiple terrain types?
[03:40:08] Because I've seen this done before.
[03:40:10] This is the base structure of everything.
[03:40:13] This is the kind of like the base line.
[03:40:16] And if we want to do material providers, we can say that there's in that base structure
[03:40:21] because it's using the base structure, we can change this to get rid of this and say that
[03:40:29] this is rock stone and then save that and in game it will change it back in a rock stone.
[03:40:36] Immediately, that'll be our baseline for this, is that it's rock stone.
[03:40:42] And when we go back into here, this was set to 20.
[03:40:50] We'll set it back to 50 and it'll sync up with the rest.
[03:40:56] By minutes of edge, I want to see you now it's two minutes of edge and I pause the stream
[03:41:00] during them.
[03:41:02] I will always pause and wait for people who didn't buy a sub, I don't want you to miss
[03:41:06] something just because you didn't pay me money.
[03:41:10] I'm noon.
[03:41:12] Time can we do a time pause?
[03:41:30] Nice.
[03:41:32] Okay.
[03:41:34] All right, so what if you pay money to miss something?
[03:41:38] That's the same as buying your character at level 60 and will work with.
[03:41:44] There you go.
[03:41:46] How do you wrap your head around nodes connected with each other?
[03:41:48] I always get confused on how stuff is supposed to connect with each other,
[03:41:51] so I'm new to this one who waited the way that this works, right?
[03:41:56] But I will say that the first thing that I'm finding confusing is exactly what you're talking about,
[03:42:01] which is how many ways can I put this out?
[03:42:05] Can I make another solidity in the answers? No, and this is Q material provider. So my guess is that we create because it's a Q material provider. We can do a list of materials, right?
[03:42:16] Like this one is for when the block is empty, so it just makes it empty.
[03:42:20] And we can make it do other stuff on an empty. Like, this one has another material. We can do constant material provider in that. And then we do another material and be like,
[03:42:33] like a water source, we do fluid water source, so now it's got two, and I don't really know what happens when I do that, we're about to find out, and the answer is nothing.
[03:43:01] Yeah, that is as we were in an indication.
[03:43:05] I think the only indication is this, see this up here?
[03:43:08] That shows you that there's an order involved.
[03:43:10] And if we do this, it'll swap the order because it's a queue.
[03:43:14] And we basically change the order of those things on there.
[03:43:17] So if it can have two things, it'll have a list.
[03:43:20] And that's why it's a queue of things.
[03:43:21] And now you can see it did the water first for all the air.
[03:43:26] And because it did the water first for all the air,
[03:43:29] The error wasn't able to put in there the empty wasn't but if we put error instead of empty, I'm wonder if it'll overwrite
[03:43:39] And the answer is no because it's no longer empty
[03:43:42] Which is kind of interesting right?
[03:43:45] I think that I think that's the thing that's very interesting here
[03:43:48] So go back to empty and now we can dump this
[03:43:52] And get rid of that and we don't need it now
[03:43:55] So when it's empty, we can actually make it empty
[03:43:57] I don't even think we need a cumatoril provider for when it's empty either. I need some bit weird
[03:44:03] So you can go from there, right?
[03:44:08] There we go
[03:44:10] Wild
[03:44:13] Yeah, that was the worst bacon. That was the worst kind of bacon
[03:44:18] So we got cumatoril provider and consumatoril providers who this will give us a list of them and I'm wondering can we do
[03:44:24] What are the types of things going to do in here? Not a queue.
[03:44:31] So maybe we'll do simple horizontal from this one.
[03:44:37] And then we can do material from that.
[03:44:43] Which is going to be bedrock.
[03:44:45] Right now, sorry, we don't do that way. We do it like this.
[03:44:49] Which is going to be a constant material provider
[03:44:52] Because that'll always do the same it'll be constant right and then we can do a material out of that
[03:44:58] We can tell the material we want and we want this one to happen first
[03:45:02] And then the other one to happen second is the idea
[03:45:09] Now the part that I'm not quite understanding is how does it know
[03:45:13] to use this
[03:45:16] For that
[03:45:18] Or that right like how does it how does it know
[03:45:22] And the answers I have no idea, right?
[03:45:27] And what is the difference between top, base, item, bottom, base, and bottom, y, and top,
[03:45:32] one?
[03:45:33] I have no idea.
[03:45:35] I have literally no idea how that works.
[03:45:38] And it doesn't seem to be any indication as to how that works.
[03:45:44] Base, height, name is base.
[03:45:47] Curve, Mabred, density.
[03:45:48] Do we pull that from somewhere?
[03:45:50] Is that from another piece?
[03:45:52] You'd also auto position nodes, make them clean.
[03:45:56] Oh wow, that screwed up.
[03:45:58] That was playing before.
[03:46:01] Why have you done this?
[03:46:02] Auto positioning nodes is bad.
[03:46:04] I'm going to clean that minute, go.
[03:46:22] Okay, so if it this, why is it something that way?
[03:46:37] Why does that work that way?
[03:46:38] So if we do top-wise 100, bottom-wise 0, set that as a solid rock, bedrock, and then save
[03:46:51] it.
[03:46:52] My question is, why doesn't this turn this sky to bedrock?
[03:46:57] Because we're saying bottom-wise, zero top-wise, 100.
[03:47:01] And we're currently at...
[03:47:06] Oh, we're at 120.
[03:47:08] Maybe that is why. Let's go find it.
[03:47:12] 200.
[03:47:13] And worked, oh, that's weird.
[03:47:27] Okay.
[03:47:30] Okay.
[03:47:31] So if I set this up in that way, and we go down here to this,
[03:47:42] and I set this up to be keep going, keep going, keep going, keep looking at, is that zero?
[03:48:03] I think it's zero so it's zero zero.
[03:48:08] We do this.
[03:48:13] For some reason it's making that one stone.
[03:48:27] They beat can't be the same block, it's got to be zero to one.
[03:48:34] It does, it's got to be zero to one.
[03:48:37] Maybe it's got to be one to one, let me try one to one.
[03:48:40] Because it may only be creating blocks at one above.
[03:48:46] Nope, it's got to be a range of zero to one.
[03:48:50] Okay.
[03:48:51] Now it makes sense.
[03:48:52] So now I've got a world that creates better rock along the bottom, so players can't fall through.
[03:48:56] right? We've got Bedrock as a single layer there, which is kind of cool.
[03:49:01] And we could do a little bit of noise on that. I think I wanted to do some noise on that, right?
[03:49:05] Yeah, she put it in the text base for both. What do you mean?
[03:49:14] Wouldn't that that work if I do it in text base for both of those? Wouldn't that be this pattern?
[03:49:21] pattern, because it's being exported as that pattern, or is there a way to export this as a pattern.
[03:49:30] So when I export this, how do I define that this down here is used for terrain,
[03:49:39] and this one here is used for something completely different. Right? That's the question that I
[03:49:47] I have right now because I have a pattern up here, but I only want that pattern for basic terrain.
[03:49:57] Does this make sense?
[03:50:02] There's no bedrock in a high tail. I'm playing through it now.
[03:50:05] Am I risking my life in mining? Just look where you're going.
[03:50:08] I don't know if there's bedrock in there.
[03:50:10] There's bedrock right now in this world.
[03:50:13] I need high tell ai I'm there's no high tell ai the ai hasn't learned shit yet
[03:50:20] it does not exist
[03:50:27] but move that down there
[03:50:36] it's better I can release alright good
[03:50:43] so this we get the random boxes across it
[03:50:53] anything goes into that
[03:50:56] so it's a box prop we do this kind of stuff
[03:51:00] grab these out
[03:51:05] grab that there
[03:51:08] I need that.
[03:51:14] Clean this up a bit.
[03:51:26] There we go.
[03:51:30] So what I want to do is I want to create
[03:51:32] just a layer of better rock at the bottom.
[03:51:36] Which is done now, and we did that as the first thing that we do so now what I want to do is we want to do
[03:51:43] And instead of a simple horizontal I want to say we can do some noise
[03:51:49] Space and depth material provider right
[03:51:54] Depth into floor
[03:51:58] Maybe that's not what I want
[03:52:00] Condition
[03:52:02] We don't want to condition. Okay, let's get rid of space and death. There might be a
[03:52:10] Not a cue
[03:52:13] Not a solidity
[03:52:16] Not a simple so we've got simple horizontal right now
[03:52:20] Maybe you do simple horizontal first and then we do noise going up from it, right?
[03:52:26] So we'll do like a simple horizontal make it one big flat plane and then try to make noise going up
[03:52:31] We build layered biomes and maybe something similar to our cave generation would be we could build cave some stuff next. I want to go into that
[03:52:40] Some coughing to death
[03:52:42] You get my uh, laws and
[03:52:49] I love people who do that and
[03:52:52] Is the theater just jumped into YouTube and got bad? He's like he deserves all the hate he gets most deserve fall off. We're just here vibe and man
[03:52:59] There's like 400 people on YouTube and they 2500 of Twitch. What do you what do you upset about, man?
[03:53:08] It's over. He's gone. No, I'm still here.
[03:53:12] Thank you though. I hope your fan fiction does well, bud.
[03:53:18] All right.
[03:53:21] All right.
[03:53:23] Okay, so when we're building this,
[03:53:25] This is the simple horizontal. We know how this works now. It's a single flat line, right?
[03:53:31] The Q material provider lets us set a Q of different materials under different ways.
[03:53:38] Space and depth lets us do, I don't know what depth into floor means.
[03:53:44] That context is a little bit weird, but it has layers.
[03:53:50] and we've got a noise thickness layer and that's kind of the one that I was interested in.
[03:53:58] So maybe if we do space and death.
[03:54:03] Depth into floor is weird, right?
[03:54:07] You're reporting my death at greatly exaggerated example.
[03:54:13] Simplex noise 2D density. So let's go look at the documentation.
[03:54:21] The documentation is a little dynamic.
[03:54:26] Okay, so Simplex 2D is kind of kind of what we want.
[03:54:32] We might actually wanted to be Simplex 3D because we needed to go up and down a little bit, right?
[03:54:42] Yes, simplex noise 3D density. We'll grab that.
[03:54:49] Geth in the floor sounds like it's counting from the top.
[03:54:52] Yeah, that's what I'm thinking too, and I don't know, because this is hard, like text.
[03:54:56] We can't, I don't know what it's supposed to be called, right?
[03:55:00] So don't know the other options.
[03:55:02] Like, what would it be, like, depth up from hell, right?
[03:55:06] Like, what do you see way to get from the bottom of the world up?
[03:55:09] and I just don't, I don't know, can we actually get a, um, can we get a, a noise thickness layer
[03:55:18] from like the other one? I don't know if we can. Can't go lower. I mean, there's got to be a way to go from the bottom up, right?
[03:55:28] Because this is going from the top down it seems.
[03:55:34] We're going to say 3, and 3, C to A, and we will put that as the noise map for this,
[03:55:47] and then the material is going to be a consummate turbovutter, and we're going to say
[03:55:51] that the material is going to be just a material, and then we'll do rock, better rock.
[03:56:01] There we go, and then we'll save this up and I I'm kind of wondering what this is gonna do
[03:56:08] My guess is that three blocks down this is my anticipation right three blocks down
[03:56:15] We will get a noise layer of this
[03:56:20] Of bedrock
[03:56:23] From the top and I was completely wrong so
[03:56:28] What is it
[03:56:30] What is it what is that doing I don't need to refresh. It's automatic
[03:56:39] Yeah, we don't have to refresh did
[03:56:43] I haven't said with the viewport so just instant
[03:56:48] So
[03:56:51] What's good you said your mom are you okay, Scott?
[03:56:54] you like you like Xbox Live Childing right now like what's going on over there man.
[03:57:09] Okay, never doubt it.
[03:57:13] the
[03:57:17] possible values as well are depth into floor and depth into ceiling
[03:57:21] do you do have documentation where there's exist
[03:57:24] rules
[03:57:24] because i'm not seeing it in this dock here
[03:57:29] this is kind of basic right
[03:57:34] maybe it's under
[03:57:36] space in depth material provider let's go look to see if it's under
[03:57:39] it's over providers. It is. Layer context. Okay, space and depth allows placing layers
[03:57:48] of blocks on a terrain's floor or ceiling surfaces. Layers and materials are piled
[03:57:55] on each other inside the surface floor or ceiling like a cake. They're multiple layer
[03:58:00] types. Each type providing a unique way to define its thickness. Below is an example
[03:58:06] of two layers into the floor of our terrain.
[03:58:09] Okay, that's cool.
[03:58:16] That's really cool.
[03:58:26] Conditions let you skip this material provider
[03:58:28] if they are not met.
[03:58:30] An example of this could be a condition
[03:58:32] that only places grass.
[03:58:34] If there's at least five blocks of empty above this surface.
[03:58:38] Okay.
[03:58:51] The context of layers are applied on.
[03:58:53] For example, the context is depth in the floor,
[03:58:55] and layers will be applied relative to the depth into the floor.
[03:59:00] What does that mean?
[03:59:02] So the first layer will be the top-most block of the floor,
[03:59:04] and each consecutive layer will build deeper under the previous layer.
[03:59:08] So, depth and the floor starts at the top.
[03:59:19] So, first layer will be the top-most.
[03:59:22] The graphic above illustrates that possible values depth and form,
[03:59:26] but that, okay, possible values depth and...
[03:59:28] So it's depth into ceiling. There's the bottom layer. There's that wrong.
[03:59:44] I'm not wrong about that. Link for the stock unit, here you go.
[03:59:54] Yeah, the documentation could use a little bit of work. That's okay.
[03:59:58] We'll get through.
[04:00:00] Let's say Max expected depth.
[04:00:03] Conditions.
[04:00:05] We don't need any conditions.
[04:00:07] So we're not going to have it.
[04:00:08] That's fine.
[04:00:10] The noise here, I don't know what lack of clarity in this.
[04:00:14] You need to set a condition?
[04:00:15] Do you actually have to?
[04:00:20] Always true condition.
[04:00:21] Okay, so this is always true then.
[04:00:23] That might be what?
[04:00:24] You might be right.
[04:00:28] the
[04:00:38] uh... it does not appear to have worked
[04:00:43] so let's go check it now
[04:00:48] to be a steer you here in trying to say hello
[04:00:53] No, Sintari, I'm good.
[04:00:59] I'm good.
[04:01:08] Someone found the high-till for our lands, that's awesome.
[04:01:10] Which up to it?
[04:01:12] It's your best friend to a PhD, here to say, I hope you're doing well.
[04:01:15] I am.
[04:01:16] You've been getting over the flu.
[04:01:17] Let's go around and you feel much better.
[04:01:19] Yeah, I was quite sick.
[04:01:20] Um, right after Andy Sember, because I did a dumb thing, and the dumb thing was to stream every day for the entire month of December for 12 hours a day, which was dumb.
[04:01:37] I did it. I did it though because we were doing any simmer and it was like a really cool thing to do and we got to like show off 85
[04:01:46] 80 devs and it was like their moment, you know, and we're making videos out of it for shit. So like I for me it was like a good thing
[04:01:52] Like I felt good doing it right, but then afterwards my body was like you're an idiot
[04:01:57] You're an idiot and you're sick now and I was like no no, and it was like yeah, you are
[04:02:02] Yeah, you are
[04:02:05] It was like a subathon
[04:02:06] But you know, it was good. I mean the reason we had 580 devs apply and I feel like shit
[04:02:13] turning people down right and that's yeah was 85 it was like 83 but we had 500 devs
[04:02:20] applied and it was like god damn it dude like I can't just ignore these guys so we did like 83
[04:02:24] of them and then I was playing 3 a day every day and then having the devs on to interview them
[04:02:31] for at least an hour. Play their game for an hour, interview them for at least an hour.
[04:02:34] Alright.
[04:02:37] Yep, even example of depth in the ceiling, the same page.
[04:02:40] It does start counting from the underside of the surface.
[04:02:42] Okay, that's useful.
[04:02:44] I want to get it from the top first.
[04:02:46] If we can get it going from the top first, then I can like learn how it works, right?
[04:02:52] But right now, it doesn't seem to be doing that.
[04:02:55] I don't know why.
[04:02:56] It's a little bit weird.
[04:02:59] Your brain was also on a little bit.
[04:03:02] My brain was fried as well as yeah my my body basically said you lost noise the buddy
[04:03:08] The hubris it's got you
[04:03:11] I wonder if I have to do it like this here. Let me try some and stupid
[04:03:17] It may be because I'm doing the material provider in the wrong direction
[04:03:22] Sir
[04:03:25] Max expected depth one then
[04:03:32] Ehhhhhennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn.
[04:03:45] That's not working.
[04:03:47] But I hope you don't alright, man.
[04:03:49] If you guys don't know to pick out a tuned PCHD you really should.
[04:03:53] You can't also be human.
[04:03:55] Mostly, I think he might be human.
[04:03:59] He gives advice.
[04:04:01] That's what he does.
[04:04:03] He's probably human.
[04:04:05] You should watch your stream.
[04:04:07] It's weird.
[04:04:08] It ain't easy to be agreed.
[04:04:09] That's true.
[04:04:10] That's true.
[04:04:11] He's a good tone.
[04:04:13] One time I went there and he was a statue.
[04:04:17] He was like one of those goldnans statues.
[04:04:19] That's true.
[04:04:23] Yeah, it's pretty good.
[04:04:25] Also, it's a...
[04:04:27] you should call him
[04:04:34] you should call him on his show because that's what it's what it shows about it you
[04:04:37] call him and you ask for advice and he just picks up the phone and then he gives you advice
[04:04:43] sometimes it advice is really good sometimes the question is very bad
[04:04:52] Oh, always it's funny.
[04:04:55] Well, no the truth that you're a wig, yes. That's probably true.
[04:05:00] I will never need to wear wigs because I am one.
[04:05:05] You should look up rat cousin on Twitch.
[04:05:07] It makes his own game for a host of a show.
[04:05:10] It makes it all zone fix on it. That's cool. Hell yeah.
[04:05:13] An online advice show everyone gets what they give. It's like full metal aquamist.
[04:05:19] Hey, uh, if you like full metal awkwardness, do you like, do you like dogs?
[04:05:25] Do you like dogs?
[04:05:27] Oh, why are you upset, Chad?
[04:05:37] Why are you upset?
[04:05:40] Big W-oof, uh, see what you did there?
[04:05:46] I love full of that one, guys.
[04:05:49] Guys, what?
[04:05:50] What? I'm just talking about that one episode that's about family and togetherness and a permanent bond, you know?
[04:05:59] And maybe a little glorious evolution.
[04:06:04] So how come we can't get this to bury and do it?
[04:06:12] We create rock bed rock along the bottom and then we do. Oh wait wait
[04:06:24] I might be stupid. I may be stupid. Do we have to do this first and then do this?
[04:06:35] because now we have that and then we bury into it using this because it already exists, right?
[04:06:43] Like maybe that's how that goes? Because what we do is we create a layer of bedrock
[04:06:51] and then we create rock of the top of it and then we dig into that with this, yeah?
[04:07:05] Nope, I have no idea how this works, I'm confused.
[04:07:15] Ah, we need to dig Jesse, Jesse, we need to dig all right, I have no idea how this works.
[04:07:32] Let's look at this more.
[04:07:38] Your apologies in advance for the TTS never apologised for your TTS.
[04:07:42] It's just as worth-a-lag as you are.
[04:07:43] I think the lag is your own.
[04:07:44] 500 bits said high thought, being a wild.
[04:07:47] Being busy, you always encourage us to make stuff.
[04:07:50] Even dumb stuff.
[04:07:51] Well, did you know you can connect a 1986 nest to a disassembled controller to an Arduino,
[04:07:56] to USB, to PC, to stream a bot?
[04:08:00] Did you know you can do this full times with the old multiplayer adapter?
[04:08:04] That's right, I have an internet enabled multiplayer nest from 1986 that can play Gord
[04:08:09] Look 2 and Micro Machines with strangers on the internet.
[04:08:13] Told you it was dumb, thank you for inspiring people to have fun.
[04:08:17] The by-first bridge that I made ages ago was using a UART to TTL converter specifically
[04:08:23] to do that for Xbox and PlayStation controllers from PC.
[04:08:28] If you did that for SNES, can you show me the hardware setup you did for it?
[04:08:33] Because that shit is red, that's like really, really cool, and now I really want to know about it.
[04:08:41] Yeah, sickness.
[04:08:43] It's killing me.
[04:08:45] Yeah, now I really want to know, because that's red as hell.
[04:08:50] How do you debug it?
[04:08:52] Right now, I have no idea how to debug this, because I don't know how it works.
[04:08:56] baby steps for this portion of the game. I'm very very adept with the asset editor now.
[04:09:02] This I know nothing about for World Gen, so I'm just starting out playing with it. I
[04:09:07] don't quite understand it yet, but also seven, ten days ago, I think at this point,
[04:09:12] I didn't know how the asset editor worked, and I feel very good, very comfortable with it. So,
[04:09:17] it's going to be one of those. Send them. All right, we're back from the ads. We're coming in.
[04:09:22] Yeah, so I was talking to somebody in the in that. What is this? Do you see I have
[04:09:28] literally the flat files? My man. Did you put it in a Mongo? Jumango and updune?
[04:09:33] Just make sure we're not vulnerable to Mongo bleeding that I'm happy.
[04:09:38] All right, it's sick. Dude, good job.
[04:09:42] Life else suck. That's way gross.
[04:09:46] you do a for all their player data as well, like their base one
[04:09:51] it works for their player data too, right, you're not just our custom
[04:10:11] them? Well, you message me here, I see. Nice.
[04:10:41] I don't know, we might have to sell first.
[04:11:09] Well, let's talk to him. Put it in the channel with him. We'll find out if the host
[04:11:14] can support it. That's a good request to be honest with you. Because I'd rather use
[04:11:21] Mago and sequel to be honest. Mago is in Mago to be a...
[04:11:28] These, we want to use Mago over using my sequel because Mago is better basically
[04:11:36] for Jace on Blobs, and they're doing the way that they're structuring stuff in this way
[04:11:41] is just it makes more sense to use Mongo. It really comes down to, in like the basic, most
[04:11:48] simplest way I can just read this. MongoDB is based, it is up to do you get vulnerable
[04:11:53] among the blades to make sure we use the version that was like updated most and not have to
[04:11:58] deal with it. Yeah, I know it could be self-hosted, but we're talking about a multiplayer
[04:12:04] server right and drink this Prime Engine post what is this what is Prime Engine posting now
[04:12:16] Ono this is totally real now this is absolutely real yep the reason why
[04:12:24] is because no pad now has Copilot built in and so because of that if you can't access Copilot it can
[04:12:30] actually crush out and say that no pet is not available in your account. If it doesn't connect,
[04:12:36] it's a whole thing, it's gross. Yeah. Also they tied no pet to your Microsoft account,
[04:12:41] too, so that may be another point of failure. Nasty, which is why you use no pet plus
[04:12:46] plus, and why have for years? Yeah. Oh, by the way, MS Paint can also do the exact same thing
[04:12:52] that is shown there, because it also has copilot, and it's also tied to your Microsoft account.
[04:12:56] gross gross yeah this is real I'm sorry I'm sorry
[04:13:06] and it's actually real, yeah.
[04:13:13] Yeah, let me do this.
[04:13:36] of
[04:14:02] Oh, it's so shit, dude.
[04:14:05] Oh...
[04:14:11] Let me pull up the MS paint one.
[04:14:21] And it...
[04:14:26] There's a grab it like this, so you're gonna actually get that in there.
[04:14:32] there we go and that gross there you go prime of that
[04:14:43] ah it's green enjoy this next update copilot and msmate and I'm right
[04:14:52] I'm gonna go right there it's already copilot and msmate right there
[04:14:58] Generative Erase I hate the future. I hate it. I hate the future so much. We have to go back. We just have to go back, dude.
[04:15:17] Like I think there was a time where technology had a little bit of whimsy to it. Oh shit, that's really cool.
[04:15:23] We just went too far and we have to roll it back a little just reeling and reeling it in because this is
[04:15:32] Oh my god
[04:15:43] Now we're just knowing each other it's correct and dude
[04:15:48] Generative erase and light room is fog though
[04:15:53] The only thing AI is going to generively erase is an entire generation of people's critical thinking.
[04:15:59] I see it button.
[04:16:07] Okay, so...
[04:16:13] With our material providers, we know what a constant does.
[04:16:16] What is solidity?
[04:16:17] Separates into solid and empty terrain blocks and provides a material provider slot for each of the two selections.
[04:16:22] So, when we have those, an empty is this,
[04:16:29] Q-Material Provider, simple Material Provider.
[04:16:32] So, we can change to an empty slot.
[04:16:37] Provides solid an empty, okay?
[04:16:39] Q goes through a Q of Material Provider's slots from highest to lowest priority.
[04:16:44] If a Material Provider in the Q doesn't provide a block type,
[04:16:47] the next one of the Q is querying.
[04:16:49] If no slot provides a block, then the material queue provider will not provide a block.
[04:16:56] Let's see.
[04:16:58] Okay.
[04:17:03] The query stops at the first slot that provides a block.
[04:17:09] So we provide this block.
[04:17:12] And if it doesn't provide under these conditions, then it applies the next block.
[04:17:19] That's what's happening here, and because this is constrained to this, it is only able
[04:17:28] to provide that block first.
[04:17:31] So we have to do this as a failout at the end, basically, and then give the rest of them
[04:17:36] constraints for how they are going to apply.
[04:17:41] So this will lead depth into floor, and we'd have to give it a range for where it can
[04:17:46] do depth into floor. Effectively. Based on priority, how is priority to find? Based on this
[04:17:52] number here. So if we take this number, it's zero there, and we move it down here. Now it's
[04:17:57] zero, one, two. It's actually based on visually where the node is. And that determines
[04:18:05] the order of the priority for it. Zero is higher priority. So it goes thought to bottom, basically.
[04:18:12] The pulleys over here.
[04:18:19] So if we want to pull this up, yeah, that's awesome.
[04:18:23] That's a really cool way to do it.
[04:18:24] Now I understand how that works for CumaTero Provider.
[04:18:26] Now I'm trying to understand conceptually, does this apply depth into floor from the top
[04:18:36] of our base structure, how does it apply this?
[04:18:41] And the answers I've know got the idea, early.
[04:18:50] So let's take a look at this.
[04:18:54] Simple horizontal is very easy.
[04:18:56] That's what this one does up here.
[04:18:58] And we're applying that one first.
[04:18:59] We're putting a layer of Benrock at the bottom.
[04:19:04] The top of what? The top of our base structure, which is this up here.
[04:19:09] Everything is built off of this base structure. It's a form basically we've created
[04:19:14] like a wave, and that wave can then apply what we're building based on that wave, right?
[04:19:21] And what I'm trying to do now is I'm trying to understand like how does this build out?
[04:19:27] They have a grid behind it, it's like parsley? Parsley? Oh, this grid, that's just for
[04:19:33] Yeah, the grid is just for looks. I wonder if we can do snap the grid. We might be able to
[04:19:40] Go to root
[04:19:44] So this we don't really even have to worry about this
[04:19:47] This is just
[04:19:49] Concentration provider for the final the final stage
[04:19:52] So when we're done doing our cool custom interactions and building our cool custom like
[04:20:00] You know whole thing whatever the hell it is
[04:20:03] Then we'll want to fail out, I guess, is that at the end?
[04:20:08] I'm trying to understand, like, where this depth into Floor goes.
[04:20:14] We'll say Rock.
[04:20:18] Soil dirt is what I'll do.
[04:20:22] And then we'll save this.
[04:20:23] Because,
[04:20:25] concept wise when I'm thinking,
[04:20:29] I really don't ask it for biomass it.
[04:20:31] Okay, what I was thinking is that it would dig from the top.
[04:20:38] But I don't think that's how this is working.
[04:20:41] I don't think it works that way. So let's go and take this.
[04:20:46] We're going to delete these out and then save it from there.
[04:20:52] And that is just going to create our bedrock baseline.
[04:20:56] And that is only one block thing, so it's not even applying our material for that, right?
[04:21:03] It's not applying the material.
[04:21:06] Yeah, this is built in a high fill. This is part of the game. This is the World Gen B2 and I'm learning how it works basically.
[04:21:12] So basically the material that I was trying to provide is not being provided and as such the game can't build using our system yet.
[04:21:21] So I think depth into floor is the wrong choice here, if that makes sense.
[04:21:27] Because I don't think you can provide a material in this way.
[04:21:32] It's always true.
[04:21:35] The density is here.
[04:21:38] Maybe it just needs to be bigger.
[04:21:41] Maybe that's how it works?
[04:21:53] No.
[04:21:58] Let's try the other direction.
[04:22:02] space in depth is the one that we're looking at.
[04:22:12] We've to look at the layer is documentation.
[04:22:15] It's going to be so much work.
[04:22:19] So a layer in the depth and space material provider type, layers are stacked into the depth
[04:22:25] of this floor or ceiling.
[04:22:27] Layers have a thickness and a material provider.
[04:22:30] Lower some examples to illustrate how layers work.
[04:22:33] Layer one,
[04:22:35] grass of thickness one,
[04:22:37] layer one, grass of thickness one,
[04:22:38] layer two, dirt of thickness ranging from 2 to 3.
[04:22:43] Okay, how do we define a layer?
[04:22:47] Let's go look at that.
[04:22:51] I see.
[04:22:54] Okay.
[04:22:56] He's right here.
[04:23:00] the
[04:23:07] I understand
[04:23:10] the
[04:23:50] And it's one layer thick.
[04:23:54] Isn't that crazy?
[04:23:59] Also, it's right-askering.
[04:24:04] So, we're going to change that bright-askering.
[04:24:12] Save that.
[04:24:16] And that's white.
[04:24:17] So, what do we want this, this grass to be?
[04:24:19] What do we want our biome to be tinted as?
[04:24:23] Right?
[04:24:26] We can change it to whatever we want.
[04:24:30] What do we want that to be tinted as, man?
[04:24:35] Bro, WTF?
[04:24:37] Yeah.
[04:24:39] And by the way, we can do a bunch of tint providers.
[04:24:43] Because we could take our tint provider and make it so it's a density-delimited tint provider.
[04:24:47] So as it goes up and down in density it changes our tinting
[04:24:53] Which is kind of cool, right?
[04:24:55] You want to have the color of poop?
[04:24:59] If any of which color of the poop is you may need to see a doctor
[04:25:03] You want that blue color? We draw that
[04:25:06] Stop it there you go
[04:25:09] Seven
[04:25:12] There you go
[04:25:14] It's like blue grass, dude.
[04:25:19] Just do whatever you want. And I think if I place grass in it now, I'll actually tint that too. It does. Yeah, see?
[04:25:26] That's kind of insane, right?
[04:25:34] Can we use a texture? In this case, we're just doing a color. We're just tinting it.
[04:25:40] Right?
[04:25:42] purple you wanted to be purple you'd better do body instantly
[04:25:51] what does that color let's see
[04:25:58] it's kind of a gross green you try that it's like a piece soup sort of green
[04:26:02] you. Yeah it's sort of like a dream sickly green rainbow field we can do that. One
[04:26:17] of the water will be tinted also, I don't know. It's my nap.
[04:26:23] looks pretty blue
[04:26:28] let's try making everything sort of
[04:26:31] orange
[04:26:34] nope, it did not change it
[04:26:36] look how orange it is, right?
[04:26:52] I have a good night pirate, final one piece, you final one piece.
[04:26:59] Oh wait, you can't because the one piece isn't real.
[04:27:05] Now what?
[04:27:06] How will you survive?
[04:27:09] Density limited tint provider.
[04:27:11] I believe that.
[04:27:13] Grab this, pop it there.
[04:27:15] And we're going to say,
[04:27:16] to say, the limitters, the limitters, DDDTP, density.
[04:27:23] And we can say, simplex noise, 2D density.
[04:27:30] Good like that.
[04:27:32] We're going to set it so it's like this.
[04:27:33] And our tint, we're going to make a couple of different tints.
[04:27:46] Do that for both of those.
[04:27:50] The range is going to be a decimal range, and we can set both of those.
[04:28:01] I want to do a color of kind of a green, lime-ish green, and then another one of this
[04:28:08] like.
[04:28:10] There's the lime green in the orange.
[04:28:16] and now, it's doing a noise pattern of our two colors, so let's give it kind of a darker sort of green in this.
[04:28:45] I'll go into here.
[04:28:49] I'm going to do that and then we're going to do an even darker kind of a green.
[04:28:55] Use a little bit of color to share it.
[04:29:00] And then save that out.
[04:29:05] That is two green.
[04:29:07] Two bright.
[04:29:10] Why do that not save over?
[04:29:14] Google's color picker is being very shitty and like skipping around
[04:29:20] or they're heard.
[04:29:26] Why are you lagging? You're just a color picker man, come on.
[04:29:34] Jesus.
[04:29:44] It's a little bit weird over there. Look at that. What did that do? It's like a straight line.
[04:29:51] Yeah, color picker. I'm using Google. I'm literally just doing this.
[04:29:57] And it's like shooting itself and I try to scroll sometimes.
[04:30:01] See how it's working there and then like sometimes it's just not doing that and I don't know why.
[04:30:09] Yeah, now it's like being a piece of shit and that would spigs.
[04:30:14] And now it's being a piece of shit again. It's really annoying.
[04:30:18] Can you use a smoother transition between the cup two colors?
[04:30:22] Yes. And the way that we do that is we add even more colors.
[04:30:26] Right? Yeah.
[04:30:32] Yeah.
[04:30:34] So we're just copying and pasta.
[04:30:38] We want more colors.
[04:30:40] or honestly, I wonder if we can do a density to limited tint provider from there.
[04:30:50] Because we can do ranges within ranges.
[04:30:53] You figured out that world gen?
[04:30:54] I'm learning it.
[04:30:55] One piece of the time.
[04:30:56] I am not super skilled with this yet.
[04:30:59] I am playing around with tint providers right now, which is something that is new for me.
[04:31:03] And that means that I'm ham-fisting it a bit, right?
[04:31:06] I don't quite know what I'm doing.
[04:31:08] Is there a gradient option?
[04:31:10] Underdulivators?
[04:31:12] I'm not seeing a gradient option.
[04:31:14] Where are you seeing a gradient?
[04:31:18] Yeah, hand-fisting.
[04:31:22] Gradient.
[04:31:24] Gradient warp density.
[04:31:26] I'm trying that.
[04:31:28] That's a good idea.
[04:31:30] So instead of a simplex noise tuning, you're saying gradient warp density.
[04:31:34] When you get rid of this.
[04:31:36] Because we're going to lay a one density type for this one.
[04:31:39] We'll do a sample range of there.
[04:31:41] Let's just try it. Let's just see what happens.
[04:31:48] Looks a little bit weird.
[04:31:50] We probably have too many of these, and I probably all the same.
[04:31:53] So let's get two very different things.
[04:31:55] We're going to get a green color.
[04:31:59] And we'll put it up here, and we'll take an orange color.
[04:32:03] Please, please stop in this shit. Google, I know.
[04:32:08] Take that one, put it there, and then we'll save this.
[04:32:15] The gradient work didn't seem to do what I wanted it to.
[04:32:19] I don't quite understand it yet, so let's play around with its features.
[04:32:26] To be output, let's try that.
[04:32:33] Nope, warp factor going to warp five. Oh, it's got a unused input. You're totally right.
[04:32:44] Um, there we go. We'll give it the simplex noise and have that be, yeah, that'll be fine.
[04:32:58] That'll be fine.
[04:33:03] Oh
[04:33:07] And it kind of gradient suit between the two but not by very much
[04:33:12] Let's play around with it
[04:33:14] Let's go back to one
[04:33:23] Warp factor does not appear to do anything also
[04:33:26] Look at that noise doing a weird shit over there
[04:33:28] that's a bit weird on the ground right there that is very strange let's do
[04:33:40] sample range of five I just want to see what these do probably the sea of
[04:33:46] the noise it is let's let's change the seed of the noise to be
[04:34:28] put like how does that work?
[04:34:34] Doesn't appear to do anything.
[04:34:36] I'm not sure how this function's quite yet.
[04:34:38] We'll have to play around with it, you know?
[04:34:42] Also, there's the option to do two sets of noise or multiple noises.
[04:34:48] For this, which is really interesting.
[04:34:50] So we could do A and B at the same time.
[04:34:55] And I don't know what that would do, so let's find out.
[04:34:58] It looks like it's only outputting A, because that is a... for the battener.
[04:35:05] Yeah, these are really stiff right now. So let's get rid of this one. Excuse me.
[04:35:16] Get rid of that one, and then go into this, and set the octaves up to 9. What does that do?
[04:35:22] Basically the idea is to play with each and every one of these settings. Oh shit.
[04:35:30] I understand now the reason that it looks so block-y is because we weren't doing enough fractal
[04:35:36] and we fractalize that's super hard now.
[04:35:45] That's really cool.
[04:35:47] I think it's the size it goes, that's freaking awesome dude, that looks way better, so
[04:36:02] like we can go all the way down to one, and it looks chalky, right, where we can go all
[04:36:11] at the 10, and it looks... practically. I like to fractally way more.
[04:36:23] Don't want to say what it looks like. What you specifically looking at the downcetter direction?
[04:36:30] I'm going to be honest with you, man. What you're looking at right now is an ink-blot test.
[04:36:35] If you're seeing sexual organs, you may want to talk to a psychiatrist.
[04:36:39] or a psychologist, yeah, literally an egg blood test, it's what's going on on screen, yeah, yeah,
[04:36:54] out. Man, just worship himself. It's rough.
[04:37:13] Alright, so we've got the two different colors now. I wonder if I could provide even more
[04:37:18] colors. Let's do another one.
[04:37:21] right? What's a... it's just the more of how insane can we make this?
[04:37:32] Because if we do this as the color, excuse me? What is this weird?
[04:37:46] Wait that one said it's orange.
[04:37:51] Why is that one not working?
[04:38:02] It may not actually be using the colors because the gradient is handling.
[04:38:07] I think the gradient is handling the colors on its own.
[04:38:18] We just give it a base 10, and then it goes from there.
[04:38:21] So we're not even needing the other colors.
[04:38:24] Once the color is provided from the base line,
[04:38:26] it's automatically producing the other ones.
[04:38:28] So we can take this, excuse me.
[04:38:30] There we go.
[04:38:31] Take these, delete them out.
[04:38:39] Yep.
[04:38:40] That's cool, that's really cool.
[04:38:54] Why is it producing green and red?
[04:39:13] You're looking for the fable you got damn red, I can't wait to kick a chicken dude.
[04:39:18] of no idea what is that title yeah we're playing with world
[04:39:26] gen B2 and I'm learning about um...
[04:39:30] tints right now
[04:39:40] looks like you're good dude it's not that deep it's mostly just funny
[04:39:46] just banter my friend. So here's what I'm wondering with this, right? We're pulling a
[04:39:53] color. Where is it getting green? Where is it getting green? Is it the base color of
[04:40:02] the grass? If that's the case, then we need to give it a constant density to overcome it.
[04:40:11] Okay, wait, I understand what's going on here. It's doing a gradient warp from green
[04:40:18] To red because this is the gradient, yeah, is that the gradient there is what it looks like?
[04:40:25] And
[04:40:29] Then the simplex noise 2D density is giving the noise pattern back to this to do the gradient on that and
[04:40:36] When it's not applying
[04:40:38] That noise, it uses the base color.
[04:40:43] So wherever this doesn't land, it uses the base color.
[04:40:47] So we need to do two of these.
[04:40:51] We'll do this here, and we'll do a constant density one down here.
[04:40:56] As the second one, and we'll do this down here,
[04:41:01] and do a delimiter with a tint of a constant tint provider.
[04:41:08] and that a decimal range that is our baseline decimal range, and that constant
[04:41:13] tint provider is going to be a slightly darker version of that red. And now
[04:41:21] it should do maybe it's any scope in the other direction. I think I actually
[04:41:31] have constant density and then the noise of the top maybe. I'm trying to think
[04:41:35] of how we how we set up the colors in this.
[04:41:39] Now, because now it's filling it with the constant, my hope was to do it where we do the noise.
[04:41:49] Hmm, how does that work?
[04:41:51] Because if we do the noise first, it fills it all with density for that.
[04:41:56] Do we just secondary one for this?
[04:41:59] I think we do.
[04:42:03] if we do a limited now we can't do a limited that way can we do a density
[04:42:09] position solenoise density so why doesn't this give a constant yeah nothing
[04:42:21] selling the gradient which is the colors to pick and that's what I'm wondering why
[04:42:25] right like how do we get it to do that
[04:42:33] How do we get it to choose the colors?
[04:42:43] I don't know how we get it to choose the colors.
[04:42:48] Need to new rule?
[04:42:49] I'm wondering if we use the exporting system.
[04:42:53] What is the value of concept density?
[04:42:55] Did that be what the hell?
[04:42:58] should that be one?
[04:43:05] What is that value?
[04:43:08] Can there be two density determined tent providers?
[04:43:12] Yes, and I have two right here.
[04:43:15] Maybe we do one to 0.5.
[04:43:18] And the other one is from 0.5 to 1.0, right?
[04:43:28] Or, or, zero, and one and one, because this one is zero, that one's one.
[04:43:42] Nope, I didn't do it. I use a bathroom real quick, I'll be right back.
[04:45:28] .
[04:46:58] Do I see you trying to feed the monster in?
[04:47:15] Do not, you know not what you do.
[04:47:21] The horrors you have unleashed upon this world, will end the time of man.
[04:47:31] It will, will do it, never feed the mod's bread.
[04:47:36] Well, I just got a hunt by a Tiger X for his bed.
[04:47:46] Tiger X is the meanest monster monster hunter now right now.
[04:47:53] It's like a mogul. I think it is. Yeah. You're never supposed to feed the mods after midnight.
[04:48:00] And my stream started midnight. So if you give them bread. You know what will happen. You've seen them over.
[04:48:11] You have my homemade bread from your mom. That's safe.
[04:48:21] Aha!
[04:48:21] Upgrading gloves once again.
[04:48:26] Nice. Nice.
[04:48:29] Oh shit!
[04:48:31] I can almost make my gloves level 7.
[04:48:34] Soon.
[04:48:36] Soon.
[04:48:37] The Naga Kuga gloves will upgrade.
[04:48:41] I made a really broken build in Monster Hunter now, and I can't wait to implement it, and I'm slowly building for it.
[04:48:48] Are you mods paid? Yes, yes they are. I, when you guys made me famous in the internet, I hired in all of the staff that was making all of that possible.
[04:48:56] They are paid a full-time salary on top of that big hit, medical benefits including, like, medical, vision, dental, life insurance, and...
[04:49:09] And by the way, it's life insurance and their name, not in mind.
[04:49:12] And there'd be on a $50 go play.
[04:49:15] So, yep, full time and plenty.
[04:49:20] Build maybe broken, but God, it's ugly.
[04:49:22] It's super good.
[04:49:23] It's not an ugly build at all, it's beautiful.
[04:49:27] Okay, so our constant density on this is not doing what I wanted to.
[04:49:32] I was trying to do this is do noise
[04:49:36] and then inside of that noise channel if it doesn't succeed then fail out to a
[04:49:43] constant density afterwards. Right? And it doesn't seem to have done that. Or maybe
[04:49:50] it did. And it's just not working. Maybe. Yeah, not quite sure what this is
[04:50:01] doing. So we're going to delete that real quick. We'll go back in a year. We'll set this
[04:50:07] to zero to one. Maybe it's the one to two, maybe this is the problem. How does the
[04:50:22] minion inclusive and max exclusive work? It's not doing it. It's not doing I want to do.
[04:50:27] All right, let's go take a look at the documentation and kind of go from there.
[04:50:31] and
[04:50:38] we're going to go to
[04:50:43] tent providers
[04:50:47] and may not say anything for this
[04:50:51] to be the T.
[04:50:56] inclusive. I don't know where that is.
[04:51:01] Might be an AAB rule. Yeah, I'm not really sure how this is choosing between them, right?
[04:51:08] Should be ranges between zero and one?
[04:51:11] But what do those ranges associate with if it's ranges of zero to one like how...
[04:51:16] How do we get that to work?
[04:51:19] If we're serving a material that is attentive constantly at that range, maybe we have to do it.
[04:51:25] do we have to do it of a density-delimited tent provider? Right? Maybe this is the wrong way
[04:51:34] to do this. I think that is, I think it's exactly what it is. Okay, hold up. I have an idea.
[04:51:41] I think I figured this up. We'll take this. We'll go into here. We'll go in our density and we'll
[04:51:48] say gradients.
[04:51:53] Gradient warp density.
[04:51:55] And then we'll do Simplink Snowys 2D.
[04:51:59] Simplink Snowys 2D.
[04:52:00] Actually, we'll just delete these.
[04:52:03] We'll grab these to.
[04:52:05] And we'll say, hey man, you, you go over there now.
[04:52:10] We're not.
[04:52:12] We'll make that constant density.
[04:52:14] We'll say you go over there now.
[04:52:16] No.
[04:52:18] no
[04:52:23] how do we how do we disconnect
[04:52:25] can we disconnect you
[04:52:28] no
[04:52:33] ah someone
[04:52:38] can we
[04:52:42] that is absolutely not what I had selected but okay
[04:52:45] We're gonna select those
[04:52:49] Why do you think I'm selecting the shit up there? What are you doing?
[04:52:54] Poppy
[04:52:56] paste
[04:52:57] You know fine whatever man. I'm just gonna delete all those and we're gonna take this and we put it up here
[04:53:03] And then we're gonna take these ones and we're just gonna delete them
[04:53:06] You're gonna take these ones and we're pop it like this
[04:53:10] You look smelly. Okay. That's fine
[04:53:15] It's that's fun.
[04:53:25] You are a part of chat.
[04:53:27] Chatters the Stink use the ball as we've all learned.
[04:53:33] Okay, so we can now get rid of.
[04:53:37] We now have this as our density provider.
[04:53:41] here and due to limitters, and due to limited DDTP for the tense and the rangers on that.
[04:53:50] Is that how we do this?
[04:53:57] And then we can have that into this. I feel like we just made the same thing with extra steps.
[04:54:04] because we did. Yeah, because this is a density-delimited 10 provider. This is a density-delimited 10
[04:54:14] provider, so this is not, I'd even. But it does show that we can recursively make this
[04:54:18] into the Sun, which is kind of interesting. What are you making? I know. I don't know, yeah.
[04:54:23] It's kind of the whole point here. I'm not quite sure. I'm learning how tense work with this.
[04:54:33] and I'm learning it badly. Most of the, there doesn't seem to be documentation for this one component that I'm working with
[04:54:42] and I'm not quite sure how it's supposed to work, you know, which is interesting.
[04:54:49] Because we have a constant tint that's provided here. Basically I want to do, let's just do red
[04:54:58] And then we'll do blue.
[04:55:05] And then we'll save to that.
[04:55:07] How do we determine where the red goes and where the blue goes?
[04:55:13] That's way too red.
[04:55:14] And wait to blue.
[04:55:15] We'll do once.
[04:55:25] Let's just sell it black now.
[04:55:35] There we go.
[04:55:38] Did you just sniff?
[04:55:41] I'm sniff.
[04:55:43] Don't do that.
[04:55:44] Love yourself.
[04:55:45] Okay, so with that in mind, we do have the first color going.
[04:55:50] Why doesn't the second color fill?
[04:55:54] Let's go look at this, because if this is gonna be the first fill, and this is gonna be the second.
[04:56:00] What if I can do a second fill?
[04:56:05] And how do I get it to change?
[04:56:12] Do they overlay?
[04:56:17] They do not overlay.
[04:56:21] it?
[04:56:23] Simplex noise 2D generates and range from negative 1 to 1.
[04:56:28] Okay.
[04:56:36] Okay.
[04:56:45] So if we do
[04:56:48] negative one
[04:56:50] zero
[04:56:52] is this then outputting a value between negative one and one
[04:56:57] and we'll it now show both of my colors
[04:57:01] it will
[04:57:06] that is interesting
[04:57:09] now that is interesting
[04:57:11] now we can play with that, can't
[04:57:14] What happens if we delete our second density here? Because I think we only need the first one because it's it's it's giving it the pattern that it needs
[04:57:24] Furthermore, what happens if we give it a simplex2d directly? How does that change the visual?
[04:57:30] So if we grab this and
[04:57:33] We delete off our warp density and
[04:57:37] We just give it this does the gradient look like shit now. There's that even matter
[04:57:44] It does not in any way change it, the gradient did nothing.
[04:57:51] It did nothing.
[04:57:54] So now that we know this, we can now give it values from negative 1 to 1 to make
[04:58:01] this color much better.
[04:58:03] So I think what I want to do is do kind of like a burnt orange kind of a color.
[04:58:10] And then we'll kind of just go up from there.
[04:58:14] I think it's kind of how that's going to go.
[04:58:17] And we can just do this for right now and see if those look good together.
[04:58:23] And then I can add more of them.
[04:58:25] Look, it's gross.
[04:58:27] It's really gross.
[04:58:29] We need more color.
[04:58:31] We need to be very different.
[04:58:33] It just looks like poop.
[04:58:36] It's poop.
[04:58:38] of these different blocks, no.
[04:58:41] This is a tint provider
[04:58:43] that we can apply to our world directly.
[04:58:46] And that allows us to change anything we want to do
[04:58:49] based on noise patterns that we want to do on it.
[04:58:51] So what I'm doing right now is something interesting.
[04:58:55] We're going to go up a little bit more,
[04:58:59] and we're going to grab the next color.
[04:59:01] And we're going to take this, this, and this,
[04:59:04] and apply those here, take this up here.
[04:59:08] Now that I understand how this works, we can do some cool shit.
[04:59:13] We'll take this as negative 1 to 0, and we'll change that we have a full value of what, 2.
[04:59:20] So we can say 2 divided by 3, and we'll get 0.66.
[04:59:25] So we do negative 1 to negative 0.33, right?
[04:59:32] I guess we should probably just do four colors.
[04:59:35] Yeah, we'll do four colors, and then it makes my life easier.
[04:59:38] Cause I don't know if it's got like weird constraints for that, right?
[04:59:42] This is gonna be the grossest poop world imaginable though, to be clear?
[04:59:48] We're making like diarrhea planet right now, just to see if we can do it.
[04:59:54] And I'm not sorry for that, to be clear.
[04:59:58] Yeah.
[05:00:00] Now, base movement I'm saying is Minecraft could never generate diarrhea.
[05:00:12] And we have that technology in high-till, and as such, I'm going to generate diarrhea
[05:00:16] world.
[05:00:17] And I'm doing it right now.
[05:00:20] Are you winning?
[05:00:21] I don't know yet.
[05:00:23] No, I'm not, I'm not winning.
[05:00:29] I think.
[05:00:31] I don't know if I'm winning.
[05:00:34] I just don't know.
[05:00:39] Damn it.
[05:00:41] See this?
[05:00:43] I forgot to change the color.
[05:00:46] It's the same color for the first ones.
[05:00:49] I don't know how, because I'm pretty sure I changed those.
[05:00:53] So let's go back.
[05:00:56] Oh, that's why because this piece of shit didn't change
[05:01:00] Google's garbage. I'll put that there
[05:01:06] We'll put this one here
[05:01:12] But down here
[05:01:16] Go up further with that one there
[05:01:20] Baby vomit
[05:01:26] Yeah, yeah look at that. That's wild actually. We could totally make this like a really nice
[05:01:37] patchwork and then wherever it has that tint, we can then change it to like leaves, which is really interesting, right?
[05:01:47] Right? It's a shitty bio, it is.
[05:01:54] I feel like...
[05:01:56] Okay, how many of you guys have ever played Conqueror's Bad for a day?
[05:01:59] You ever know like the great mighty poo?
[05:02:01] I feel like the great mighty poo over seeing his domain.
[05:02:04] Right now, that's what it's like.
[05:02:06] And I've done this using noise patterns in my file, so...
[05:02:10] Yeah.
[05:02:12] I know it's a shitty bio, I know.
[05:02:14] I understand.
[05:02:17] Beautiful. It's beautiful and it's disgusting.
[05:02:41] I'd like to throw this shit at you. That's true because he's the great mighty poo.
[05:02:44] All right, so we need a better color.
[05:02:48] Let's get a good baseline color, right?
[05:02:52] And we build a actually, can we build a gradient instead of feeding it directly?
[05:02:58] Now, it's just straight up the numbers, is there no other way to beat this?
[05:03:04] What is this?
[05:03:10] Oh, that looks way better.
[05:03:17] Look at that.
[05:03:19] Look at that.
[05:03:21] That looks way better.
[05:03:25] More poop.
[05:03:26] Thank you.
[05:03:27] Thank you.
[05:03:29] What if we set the lack of narrative five?
[05:03:32] No, let's set it to seven.
[05:03:35] Okay, it's getting scrunchier, I'll like scrunches, let's do 20, give me a scruncher.
[05:03:53] Little too scrunchier, I think, I think 7 was perfect.
[05:03:58] I think that was perfect.
[05:04:01] Yeah, yeah, yeah, because I wanted to look like leaves. I want to make a forest, right?
[05:04:06] You're disappointed by the number of sevens in chat. Seven.
[05:04:11] They can run in from all all places now, I wanted to kind of look like leaves, right?
[05:04:17] We're going to give it leaves, all kinds of shit.
[05:04:19] There's a lot of sevens happening. It's very fun.
[05:04:24] I've seen it seven, I've seen bit say so, that is true.
[05:04:32] Alright, so now we need to change this.
[05:04:37] I want to change the base color.
[05:04:53] Make a poop tree. I don't think I want to make a poop tree now. I don't know if I want to go all in on a shitty bio. I know you want them
[05:05:01] But I kind of want to make something we're gonna use in blockade because we're gonna turn this into a bio
[05:05:08] To be clear
[05:05:12] Never go full poop just do that
[05:05:16] Make a poop bush, what is wrong?
[05:05:18] We're gonna make a set of four colors that work all together.
[05:05:28] You know, I bet I can make a lava by a...
[05:05:35] I bet we can make it lava in corruption.
[05:05:38] What if we make it purple?
[05:05:43] And we start off with really, really dark purple.
[05:05:54] But, and then we kind of go up from there to the next one, and then the next one.
[05:06:12] and
[05:06:19] the next
[05:06:25] well
[05:06:33] be right. And remember, this changes everything. Everything automatically changes across that.
[05:06:49] SAD!
[05:06:51] Whoopsie.
[05:06:54] Flashbound, we can make it like Flash.
[05:06:57] We can make it look like Flash. Is there anything meat block?
[05:07:01] Meat.
[05:07:04] Flash.
[05:07:06] Is nothing like that.
[05:07:10] What if we did something like that?
[05:07:12] Maybe we could make a meat block?
[05:07:19] We can make a meat blog.
[05:07:33] Proofable rent when I'm making poop. We're not making poop. I refuse to make poop.
[05:07:39] As much as you want poop.
[05:07:42] Loot it yes.
[05:07:43] A walk-sing thing though with 500 bits said just so you know,
[05:07:47] That summoning spell also means you could probably place a little girl in a dog and cast a spell that summons a dog.
[05:07:53] Because reasons.
[05:07:55] I mean I could.
[05:08:06] What if we just made that today? What if I stopped doing this and I made that?
[05:08:10] Right? What if I did?
[05:08:14] What if I just went off and made?
[05:08:16] You know that, and I just made a spell that consumed a small quibac child and a dog.
[05:08:27] They'd output togetherness.
[05:08:31] Haha.
[05:08:33] Over to that.
[05:08:36] you're the half of the modeling for it true
[05:08:52] is there a dog model
[05:08:58] Oh, it's perfect.
[05:09:02] We could just test test dog, dude.
[05:09:13] It's fine, it's fine.
[05:09:23] It's flying.
[05:09:34] We need a ceiling. There we go. We could take like a sproutling. This sproutlings.
[05:09:44] and then a dog and we can use magic.
[05:09:50] Mirror, uh, I will take yours for one moment. We're going to take those colors.
[05:09:54] I'm interested in what your colors create.
[05:10:00] I'm grabbing mirror's colors one month.
[05:10:05] Chattas moving very fast.
[05:10:09] Okay, damn it.
[05:10:14] What, see if I, what are they, oh, it's gross, I like that, I like that, that's pretty
[05:10:34] good, I like that, gross red blocks world, I think I'll keep this one, I think I'll
[05:10:44] Oh, it looks like scabs.
[05:10:46] Alright, let's change the ground.
[05:10:48] Is there something that looks like scabs?
[05:10:51] Can we make it scapular?
[05:10:55] Lime stone cobble. What does that look like in our gross worm?
[05:10:59] Oh, it doesn't change the tint, so not everything changes with tint.
[05:11:03] Grass those. I bet trees do.
[05:11:07] Right?
[05:11:09] the
[05:11:11] spawn
[05:11:13] pre-fen
[05:11:17] trees
[05:11:19] no back trees
[05:11:21] ash dead tree no
[05:11:25] vognit tree
[05:11:29] Well that's kind of cool.
[05:11:41] It doesn't look like it changed the tint on the Von Nintree that maybe it can't.
[05:11:47] Maybe not every tree type can do that.
[05:11:51] Did I code the high-sale and no?
[05:11:57] We are creating a biome that is weird and cursed, just need to recolor it?
[05:12:01] I don't know if you have to.
[05:12:04] Bonnie and leaves may just be the kind that don't change.
[05:12:09] So we may need to have something else that pulls the tint provider, maybe it only does
[05:12:12] it to the ground.
[05:12:14] And to grass?
[05:12:16] Let's make some grass for.
[05:12:19] We've got random boxes up here.
[05:12:23] Let's do another set of this, right?
[05:12:28] Excuse me sir, excuse me.
[05:12:30] I'd like to pull these out.
[05:12:32] Oh, why did you do that?
[05:12:35] Actually horrific pull up.
[05:12:38] Why is this two?
[05:12:41] Why did it copy it inside of itself?
[05:12:44] That's crazy.
[05:12:45] Simply go and donate $50 to charity.
[05:12:47] Boss.
[05:12:49] There we go.
[05:12:54] Let's grab this.
[05:12:56] Don't worry about it.
[05:12:58] Plug that into there.
[05:13:03] Whoop.
[05:13:04] How can we not plug that into there?
[05:13:06] Is it not pluggable?
[05:13:08] Ah shit.
[05:13:10] See, this is zero runtime.
[05:13:12] We'd have to do another one now.
[05:13:16] Okay, props run time. There we go. So these need to have many things.
[05:13:26] This is part of the random box is basically.
[05:13:32] You eat it. There we go.
[05:13:36] Okay, that's fun.
[05:13:41] There we go.
[05:13:44] Grab that.
[05:13:46] All right.
[05:13:48] Colors.
[05:13:51] Matt.
[05:13:54] Add group.
[05:14:01] Bellers.
[05:14:07] My God, he's done!
[05:14:17] Colors Black. All right, we're building. We're building. What is this? An environment provider.
[05:14:24] What a densely delimited environment provider. So we can change the environments.
[05:14:31] Based on density.
[05:14:34] It's gonna get weird.
[05:14:36] It's gonna get weird.
[05:14:40] What I present, this is built into Hightail, my dude.
[05:14:42] You go up here to create a tools and you go to the asset node editor.
[05:14:45] And what we're doing right now is creating...
[05:14:48] Weird shit.
[05:14:50] I'm creating a buy-out and it's like blood.
[05:14:57] Alright, so this one will not be random boxes.
[05:15:01] This one is going to be
[05:15:06] grass
[05:15:11] And we're gonna make it so that the mesh 2D positions
[05:15:19] Scale x and scale y
[05:15:21] 1 1
[05:15:24] 1
[05:15:26] Cda
[05:15:28] I'm set it to two maybe and then constant assignments it's not going to be a box prop.
[05:15:42] I don't think it should be a box prop. It should be like a column prop. No. How do we get it set for this, right?
[05:15:55] The range is not correct, I believe the range of this will be zero, yeah
[05:16:03] Because we don't want it to be different there material is gonna be grass
[05:16:12] Did a long shoot me? I don't know
[05:16:16] Did I do Mx said I saw this the other day, they don't like I and because it is the most stable element radiologically
[05:16:22] Like heavy elements release energy through fishing, lighter elements release energy through fusion,
[05:16:28] therefore fail in habit nuclear fallout zones.
[05:16:36] You know that's fine.
[05:16:38] Why can grass tint?
[05:16:40] Because it looks good, right?
[05:16:45] I guess that's really what it comes down to.
[05:16:47] It just looks good.
[05:16:49] like, you know?
[05:16:55] Looks good.
[05:16:59] What about the weird tendrally ones?
[05:17:05] Is there weird tendrally ones?
[05:17:07] What a Savannah grass.
[05:17:09] Oh that's kind of cool.
[05:17:12] Even like this tall snowy grass or
[05:17:17] seaweed
[05:17:19] Okay, it looks like seaweed does not do that. See what looks really bright
[05:17:24] seaweed middle that doesn't do it
[05:17:30] I think the tall snowy grass, maybe but that doesn't tint
[05:17:35] It's just like kind of transparent. I'm just gonna weird
[05:17:38] Bushy Erid Gress. That also doesn't fit, and it looks like it's set the full
[05:17:44] bright. That's a problem.
[05:17:49] What code does pirate do when purchasing? I tell you, you do pirate. It's in the
[05:17:53] pinned comment. And if you do that it gives me money, which is really nice of
[05:17:57] you. So, thank you.
[05:18:01] Oh, the brass traps actually tint too. Look at that. That looks really good.
[05:18:08] Oh, that's cool.
[05:18:11] So they actually work with the nearby grass.
[05:18:15] So we do this.
[05:18:17] So no matter what the tinting is, the grass trap always looks correct.
[05:18:24] That's nice.
[05:18:26] Ah, the tall, neural grass is what I think you were after there.
[05:18:31] Yep, that works.
[05:18:33] We can use tall, neural grass.
[05:18:36] And let's see, it's going to be plant grass-nirled toll.
[05:18:43] So, plant grass-nirled toll.
[05:18:53] So on this one, we're doing box probe on a mesh point generator, and then we'll kind
[05:19:05] go from there and I'm going to save that. I don't know if this is going to work at first.
[05:19:10] It's probably not. I think it's looking for dirt right now. It's got to look for soil grass.
[05:19:25] Maybe that's wrong. Is this soil grass? That is soil grass. Maybe the material is supposed to be
[05:19:35] set up differently
[05:19:39] cloud movement we've got cloud movement
[05:19:42] we'll change the clouds and stuff later
[05:19:44] the light red is a little bright in the eyes
[05:19:46] oh you look at the dark part
[05:19:48] right I mostly try to figure out like
[05:19:51] because we will have shadows and all kinds of shit at the top of it
[05:19:54] we don't have any clouds or anything yet
[05:19:57] I don't have any fog yet right
[05:20:00] but it looks like the materials soil grass
[05:20:03] so it should be doing that.
[05:20:09] That's a bit weird.
[05:20:13] Because while shadows and everything on it,
[05:20:16] so with this,
[05:20:20] max y is 320 min y is zero.
[05:20:25] I don't think that's how we should be doing this.
[05:20:28] All near linear scatter seems wrong.
[05:20:33] and
[05:20:35] what is an area scanner
[05:20:39] that is my sense
[05:20:45] is a random box is not working
[05:20:49] rest
[05:20:51] Oh, I may have broken a random boxes.
[05:21:04] That may be the problem.
[05:21:11] Did I break our random boxes?
[05:21:16] Well...
[05:21:20] Well...
[05:21:27] That's fine I'd have this group.
[05:21:31] Oopsie Durbin Dean.
[05:21:37] Nightbomb stops spamming, no.
[05:21:39] Spamming for charity.
[05:21:42] What happens is the base block color is painted differently with the pixel painted
[05:21:49] color?
[05:21:50] I don't know how that works.
[05:21:51] I don't know how tint works, right?
[05:21:54] I am unsure.
[05:21:57] Some stuff will not change, right?
[05:21:59] this is the general tint of the lion. It's got an interesting.
[05:22:16] Ah, that's one.
[05:22:17] This is the plant to place, this is the one to match.
[05:22:39] Okay, that's kind of sick actually.
[05:22:43] Okay. Okay.
[05:22:50] All right.
[05:22:52] It's starting to build into a thing.
[05:22:59] Can we do a DDTP with this?
[05:23:05] Because of the pattern, if we can set that up as the limited one,
[05:23:12] Depth delimited is what I'm after.
[05:23:19] Surface pattern?
[05:23:24] Let's go look at patterns and read about them.
[05:23:36] Vincent.
[05:23:42] Position cell noise.
[05:23:49] Let's go look at patterns.
[05:24:00] Validates, a world location based on its material composition and other criteria.
[05:24:06] Checks if the blocks and material belongs to the blocks set.
[05:24:11] Offsets the child pattern by the given vector 3D integer vector the direction to offset the child pattern.
[05:24:21] Okay, so we can do, if I go do this, this is our random boxes, this is our grass, right?
[05:24:32] This right here is the cumaterial provider of setting empty when it's empty.
[05:24:37] But this one, Humeter of Provider, where it's doing a material right now, of top-wide one.
[05:24:44] Can we do instead?
[05:24:49] A field function.
[05:24:52] Can we do space and depth?
[05:25:00] What is sad MP?
[05:25:03] I want to get another map of 2D noise, and I don't know how to get that out of it.
[05:25:14] I get sad and p is space in depth material provider, okay.
[05:25:18] That's space in depth.
[05:25:22] Simple horizontal is not what we want.
[05:25:24] Stripe to material, what is striped?
[05:25:26] What is a striped view on this?
[05:25:33] Actually, I wonder if you do space at Deathmeterle Provider.
[05:25:48] Death into floor, Soulgrass, Souldirt.
[05:25:52] Is this actually big dirt into it?
[05:25:56] No, it's not doing that.
[05:25:59] Okay, so we're going to take a look at this.
[05:26:02] What did you rock that rock is the bottom layer there, and this one is space or depth
[05:26:06] into floor.
[05:26:07] Its max expected depth is 5.
[05:26:11] We do constant thickness layer on the top is grass, and we can do soil grass for that.
[05:26:23] I guess what we can do is we can actually do like a secondary thing, because we can
[05:26:30] do another constant thickness.
[05:26:35] Right?
[05:26:36] Don't make it one layer thick.
[05:26:47] Can we make it based on...
[05:26:50] Based on a...
[05:26:52] Simplex Noise 3D.
[05:26:54] So noise thickness layer.
[05:26:57] So instead of a constant thickness, we do a noise thickness layer here, noise thickness layer, and we do that first, we do the material, as a constant material provider, and we make it a material of rock stone and then a density of a simplex noise 2D density, I'm so full of coughs.
[05:27:26] as a nightmare didn't I don't know why I'm like this right now
[05:27:32] I gotta move all this shit out. It's all scrungled up no I don't want to not making a node game
[05:27:39] There we go
[05:27:43] What
[05:27:45] It's like you want no you don't get to move that
[05:27:49] You'll never get to move it ever
[05:27:51] there we go. Do that and we're gonna have this be octaves of 10. The
[05:27:59] laconary I think is good it probably for and then there should be rock and stone
[05:28:06] at that. So let's see if we can do this as a noise thickness layer for us. If I do
[05:28:10] this right which I didn't I was hoping to do a noise pattern for us, right? But I
[05:28:20] I guess I guess that doesn't function that way.
[05:28:27] Damn.
[05:28:34] My hope.
[05:28:35] My hope.
[05:28:37] Was not to do it that way.
[05:28:39] Let's go put this up here.
[05:28:40] Now it's going to serve that first.
[05:28:45] How did I straight up break this?
[05:28:47] I may have just broken this.
[05:28:52] Could it should be doing that first, yeah?
[05:28:57] Okay, let's get rid of this.
[05:28:59] And we'll just leave those floating nodes there doing nothing.
[05:29:05] There we go. So it's actually loading it now.
[05:29:07] So this is kind of weird, right?
[05:29:11] It's a little bit weird.
[05:29:14] Always true condition, smaller than condition, greater than condition, not condition or condition.
[05:29:21] Equals condition?
[05:29:23] Untested to check space above floor.
[05:29:29] So how do we get it to do if it's always true?
[05:29:35] And we have a thickness of 1 down here.
[05:29:38] How do I get it to do this?
[05:29:41] Let's go look at this, noise thickness layered, space and depth.
[05:29:51] Concentment Trial Provider,
[05:29:55] Octave's 10, and then we can say that.
[05:29:59] Why is this one not working?
[05:30:01] Let's get rid of that.
[05:30:04] That's the real question I have is,
[05:30:05] why is this one not function?
[05:30:08] Like it just doesn't, right?
[05:30:15] You waited to use the weighted material provider?
[05:30:22] Weighted thickness layer is out using?
[05:30:26] Or a noise thickness layer.
[05:30:28] We try and noise thickness layer.
[05:30:32] And then we could hook that to this.
[05:30:35] You'd probably do a list of materials?
[05:30:39] No.
[05:30:42] How do you do a noise without having a thickness?
[05:30:48] That doesn't make any sense.
[05:30:51] Answer the phone? No.
[05:30:53] What I'm wondering is how do we do a noise layer?
[05:30:58] With a constant material provider, that doesn't really quite work to me.
[05:31:03] Right?
[05:31:05] We can do weighted materials now, I guess.
[05:31:09] Wait.
[05:31:11] And then we give it a bunch of different weights.
[05:31:15] Yeah.
[05:31:17] Yeah.
[05:31:19] And then we hope that to there.
[05:31:23] We do another weight.
[05:31:25] Is this like the chance of its spawning is one and the chance of its spawning is a different one?
[05:31:31] Is that what I'm looking at right now?
[05:31:33] How does it choose the thickness of this layer?
[05:31:47] Right?
[05:31:51] Skip chance is zero c, it is going to be a.
[05:31:55] Do it c, screw it.
[05:31:58] You're evolving, you're evolving. You're phones ringing.
[05:32:03] Yeah, if I'm just breaking.
[05:32:07] We'll do that consummaterial provider and then do another material of
[05:32:13] stone rock, right?
[05:32:20] Do they get stone rock? Oh, it's rockstone of them.
[05:32:25] Rockstone rock and stone.
[05:32:29] I believe that, believe that. Okay, let's try that.
[05:32:33] that did not work okay so wait what the hell is that doing what is
[05:32:44] what
[05:33:06] okay
[05:33:08] okay
[05:33:12] I gave the Grand Poors, I don't know how, because I created the simple horizontal material
[05:33:20] provider here, and this should be a noise thickness layer on this, and it should be exporting
[05:33:29] a sole grass or rock stone. But it created pores in the ground. I can't believe that it did
[05:33:41] that because that's weird, right? Yeah. That is a little bit weird. So what does this do?
[05:33:54] What is that?
[05:33:57] It seems to do nothing.
[05:33:59] I don't know what that does.
[05:34:02] If we're Qing the Materials,
[05:34:09] Can we just do a weighted material provider from there?
[05:34:13] Now we have to do different Qs.
[05:34:15] We have to do a Q.
[05:34:16] Because this one will do the bedrock.
[05:34:21] Space in depth, depth into floor, noise thickness layer, always true, simplex 2D density,
[05:34:40] system 0.1, C, C, weighted material provider. If the weight on these is both one, then
[05:34:54] it will pull a random one between these two. 50 50 shot, but it's building bedrock.
[05:35:03] So why? Why? A feature you can't see will come back to bite you in the ass. Thanks, Red. You're the best.
[05:35:13] I'm very confused. I'm really confused as to why this would be happening.
[05:35:17] Right?
[05:35:23] What happens if we do? What are you on there?
[05:35:33] If there's some look like it's doing it, right?
[05:35:41] Like it's creating these weird holes, but it didn't make one here, which is very strange.
[05:35:56] Wait a minute, wait a minute, chat, I think I understand, I think, chat, I think this
[05:36:03] This is my hole.
[05:36:05] I think it was made for me.
[05:36:27] So anyway.
[05:36:33] Why doesn't it be ruled?
[05:36:40] Why does it be ruled?
[05:36:46] Why doesn't it be ruled?
[05:36:49] Alright, let's find out.
[05:36:51] Okay, so it's not angry, it doesn't need a restart.
[05:36:54] It means that I don't know what to hell I'm doing, right?
[05:36:56] With this.
[05:36:57] Because if we look at this, the depth of this is correct.
[05:37:02] Let's delete this for a moment and just try to run it.
[05:37:07] It should not be building that thickness layer.
[05:37:10] So that means the thickness layer is doing something weird to our bedrock and getting
[05:37:15] a material provided to it that it shouldn't be provided to it.
[05:37:19] So, likely, I have done this part incorrectly.
[05:38:19] this is a side-type train is a
[05:38:24] a
[05:38:29] yes, tracking the attention of the goal that's exactly as I was trying to understand
[05:38:37] twice clipping your traffic session uh... that was a thing for two choose a name and
[05:38:40] ID translator
[05:38:42] It's been a while now that I could probably answer and remove that.
[05:38:49] I don't know, be about that, am I?
[05:38:52] The world may never know.
[05:38:56] What are they?
[05:38:58] Yoke labed up tea said, hey, thought, did you know, dinosaurs turned to bones, bones to fossils,
[05:39:04] fossils to oil, oil to plastics, and finally plastic to toys.
[05:39:08] Toy dinosaurs are made from real dinosaurs.
[05:39:10] So does that make toy dinosaurs do you know nuggies?
[05:39:14] I got a better one. I got a better one. Dinosaurers turned into chickens through
[05:39:21] de-evolution. They've become small birds. We take those birds and we kill them. We grind them
[05:39:27] up. Then we take the babies of those birds, the eggs, and then we take the energy that
[05:39:32] and we cover that ground up chicken. And then we bread it. And then we cook that
[05:39:38] in the shape of dinosaurs, to mock them and their history and many of those.
[05:39:45] It's true.
[05:39:47] Chicken nuggets are super metal, dude.
[05:39:51] Dino nugges are super metal.
[05:39:54] It's not devolution. A T-rex turning into a chicken nugget is definitely devolution, maybe.
[05:40:01] Yeah, I'm gonna say false in that.
[05:40:03] Yep.
[05:40:05] She thinks the chicken is the peak form of the T-Rex, alright.
[05:40:10] Exert chicken babies, the chicken periods, true, the gross.
[05:40:18] We do some pretty metal stuff, we do.
[05:40:22] You think that a dinosaur turning into a chicken is not the evolution?
[05:40:27] You think it's a step forward?
[05:40:33] Those words were typed by feathered hands.
[05:40:36] That's coke.
[05:40:38] That's coke from big chicken.
[05:40:40] That's big bird typing that.
[05:40:43] You were so much greater in the Jurassic period.
[05:40:48] In the Jurassic period.
[05:40:56] In the same way the cat evolved.
[05:40:58] If you want to see an evolved cat, go watch Red Warp.
[05:41:01] That's an evolved cat. Yeah, big bird from Sesame Street. Yeah, big bird from Sesame Street. He's like the leader of the bird gag dude like that's
[05:41:10] Well they talk about big bird. Yeah, you're working for big bird. That's him. It's him. He's a mafia done
[05:41:17] Red dwarf. Wait, who here is never seeing red dwarf? Who is no idea what I was talking about when I referenced that?
[05:41:23] Red dwarf is awesome. Okay, let me I have to I have to do this
[05:41:27] Red Warf is a show about a dude that has trapped on an basically interstellar
[05:41:36] hauling ship, right? He was a dumbass. He had a cat. The cat was pregnant. His dumbass
[05:41:43] did something stupid, and they had to put him into cryosleep because he was a dumbass, right?
[05:41:48] While he was in cryosleep, there was a radiation leak. Killed everybody else on the ship,
[05:41:54] and the ship to protect him didn't let him be thought
[05:41:58] until the radiation dissipated, which was millions of years,
[05:42:02] which is hilarious. Now, during that time,
[05:42:06] his cats survived and had babies, and those babies had babies,
[05:42:10] and those babies had babies for millions of years,
[05:42:12] so the cat evolved eventually into a man.
[05:42:18] And the cat is a man that is very, very, very
[05:42:22] about his own looks.
[05:42:24] Let me pull him up.
[05:42:25] Cat was the best character in that show.
[05:42:30] That's him.
[05:42:31] And every single scene, he had a different outfit,
[05:42:34] and he wore vampire fangs because they were cat fangs,
[05:42:37] and it was hilarious.
[05:42:38] This was his involved cat,
[05:42:40] and he just acted like a cat,
[05:42:42] the whole show,
[05:42:43] and these just says ridiculous outfits,
[05:42:45] and he's insane the whole time.
[05:42:48] It was great.
[05:42:49] There he is again.
[05:42:50] It's fantastic.
[05:42:51] Red dwarf is amazing dude red dwarf is actually it's so steep
[05:42:56] It's actually like the dumbest thing imaginable because that show was the dumbest thing imaginable. It was amazing
[05:43:02] So if you've never seen red dwarf go see it. It's got like 10 seasons or some shit dude
[05:43:08] It's got a ton of seasons
[05:43:10] Yeah, he just he just acted like a cat the whole time that was that was the whole bit that was the entire bit
[05:43:16] Definitely not a vampire definitely just cat very fun. Yeah
[05:43:20] There's a shell of the seasons. Let me see how many ahead. Red dwarf, how many seasons.
[05:43:26] They get headless. Oh, look. I seem to remember it was a lot. No, I don't want an AI overview.
[05:43:32] That 12 seasons. It had more than 10. That's 12. Yeah. 12 seasons, man.
[05:43:38] Holly's the best character. No, I'll do it to catch the best character. There's no way around it. There's no way around it at all.
[05:43:45] that the cat isn't insane, right?
[05:43:48] There's a bunch of different characters.
[05:43:50] He's rival who hates him died last,
[05:43:54] so he became a hologram on the ship.
[05:43:56] It's hilarious.
[05:43:57] The show is hilarious.
[05:43:59] There was one episode where they saw themselves
[05:44:01] from an altered dimension and then
[05:44:03] found each other hot because it was them,
[05:44:07] but they were women.
[05:44:09] There's all kinds of just weird shows,
[05:44:11] like so many weird episodes.
[05:44:12] It was basically like Star Trek, but bullshit every time.
[05:44:15] It was amazing.
[05:44:16] Yeah, the mirror universe, they found a mirror universe.
[05:44:19] Everything was the opposite.
[05:44:21] Blue alert episode, there's so much read.
[05:44:25] Basically, it was around at a time
[05:44:26] where we had like sliders and SG1 in Star Trek
[05:44:29] and it was just very goddamn funny.
[05:44:32] Yeah, yeah, it was really just funny, yourself.
[05:44:35] Look as if we're just kidding, it seems.
[05:45:07] Lannis? That's what I was. I hated Lannis. I didn't like it at all. And some people loved it, but I just hated it.
[05:45:14] I hated it for one reason. And it's kind of a lame-held-a-dime, but I'll give shit. It's my-helt-a-dime, and a-dime.
[05:45:20] Go on, hold, or not vampires. That's it. That's why I hated it, Lannis.
[05:45:26] That's it. Why did it dad fix the gate? You know. You know. You know.
[05:45:33] Yeah, sliders are so bad, dude.
[05:45:37] It wasn't global, but dude, it was global, it was global.
[05:45:42] Also, I'm going to be real with you the only reason that I watched S.G. want these two reasons, right?
[05:45:48] It was, it was for science, man, if you got the science thing, it was for teal, to do the eyebrow.
[05:45:52] That's it. That's all I wanted. I didn't need anything else.
[05:45:54] Any other, nothing else needed to happen, right? You just needed a good, just any episode
[05:45:59] indeed done. Perfect. Perfect. The, the indeed, that's it.
[05:46:07] The people's eyebrow and any dimension might be...
[05:46:13] Onel's snide remarks...
[05:46:16] And...
[05:46:17] Indeed from Tealk.
[05:46:19] And that's it. That's what I wanted.
[05:46:23] Indeed.
[05:46:27] Onel and Goodboard and Camper's.
[05:46:29] Wait, wasn't there an episode where onel was like...
[05:46:33] He was like stuck in Groundhog Day?
[05:46:35] Wasn't there that one?
[05:46:37] I think it was a brand-on game.
[05:46:41] Time loop episode?
[05:46:42] Yeah, there's a time loop episode.
[05:46:44] And eventually, like, lost his mind.
[05:46:47] In the middle of my backswing, y'all said, it was called Window of Opportunity, that
[05:46:56] episode rocked, didn't, it was playing golf into the stargate.
[05:47:00] of
[05:47:06] her little nail of you lost your mind
[05:47:07] so funny
[05:47:09] yet all those
[05:47:11] is as she was amazing
[05:47:15] if you don't talk about the person re-got groundhog did where he was just repeating the same day over and over again and it was up
[05:47:20] affecting his backswing playing golf into the into the stargate
[05:47:26] stupid.
[05:47:29] I don't say it, man.
[05:47:33] I don't say it.
[05:47:36] I nerds are working out with upjigs.
[05:47:44] Space and depth.
[05:47:51] Conditions let you skip this material provider if they are not met.
[05:47:54] Met an example of this would be a condition that only places grass if there's at least five blocks empty above this surface
[05:48:03] Interesting
[05:48:12] Okay
[05:48:16] Space above floor is space below ceiling
[05:48:18] I think I did a space above floor with this, then I.
[05:48:24] Let me try some stupid.
[05:48:48] all right, so we just fill it with grass, but that looks stupid, we only want the top
[05:49:00] layer to be grass, but it looks like my plants are working.
[05:49:06] Okay, so we don't want to do this this way.
[05:49:16] need to do it with a weighted material provider. I'm gonna try something weird, just to see what
[05:49:33] That's exactly what I thought I was going to do in the work that's weird.
[05:50:03] Look how weird it is!
[05:50:06] Alright, I can make it look like a circuit board if I want to.
[05:50:09] It's a big old QR code now.
[05:50:12] Okay, I'm understanding now.
[05:50:15] But it goes all the way down into it, you know?
[05:50:20] And look, it's randomized all the way through.
[05:50:27] Oh, the way down.
[05:50:29] the
[05:50:36] lead
[05:50:39] don't redeem it do it I'm redeeming it
[05:50:44] so we can get rid of those
[05:50:53] while you're redeeming
[05:50:55] I mean, I thought you wanted me to do it, right?
[05:51:00] It's a little bit of redemption. It's fine. It's gonna redeem it. It's fine. It's fine. I just
[05:51:05] Redeem. I have to redeem it so you get the money from the card, right? There's
[05:51:10] You want me to redeem it. I
[05:51:16] Love kid, Logan
[05:51:19] He's such a good guy. I was fun co-loving with him then. I love to do it again guys, letters
[05:51:25] can't say it with a code
[05:51:32] simple horizontal material provider is not what we want we need to get a space in depth
[05:51:43] and then learn it depth into floor is not what I want
[05:51:48] Gotta hate this coffee.
[05:51:51] Do not redeem
[05:51:55] It's a network of my sodium. It could be I can make it my sodium on erotically
[05:52:02] Striped material provider, huge material provider, solidity, constant
[05:52:10] So I think what we need to do is the space and depth one
[05:52:13] allows us to do a noise map, right?
[05:52:16] But this starts with depth into floor.
[05:52:20] So we have to feed it.
[05:52:27] We have to feed it something there.
[05:52:30] Right?
[05:52:35] We have to feed it a location, right?
[05:52:39] Simple horizontal material provider.
[05:52:42] That works for the bedrock, but how do we feed it to top layer?
[05:52:48] We did that before, and I don't remember how I did it.
[05:52:52] Geography and Footlinked?
[05:52:54] Now there was something that I did last time that made it so we could do just the top layer
[05:52:58] of this.
[05:52:59] Let me try salidity.
[05:53:05] No, that's salidity.
[05:53:09] It's something else.
[05:53:12] What did I do to do that?
[05:53:19] The old function.
[05:53:21] There's a field function.
[05:53:25] Okay.
[05:53:28] Oh!
[05:53:35] That's what I do.
[05:53:37] I hope you did.
[05:53:40] Come on, man.
[05:53:42] Why is this not selecting correctly, there we go.
[05:53:58] Okay, so...
[05:54:01] If we grab this, and give it to these, and then we have this one go negative 1.0 to 0.0,
[05:54:25] And this one from 0.0 to 1.0.
[05:54:29] And then we say...
[05:54:33] What is it?
[05:54:36] Soil...
[05:54:37] Ress...
[05:54:38] And rock stone.
[05:54:42] We have this do over the noise channel like this.
[05:54:46] And then we hit save.
[05:54:51] It worked.
[05:54:52] Okay, that's what I was trying to do.
[05:54:54] That's exactly what I was trying to do. Perfect.
[05:54:57] Okay, so this is a 2D density for this.
[05:55:00] We could bring up the octaves now.
[05:55:03] Like an ARD is 7, we'll keep it on seed A, so that way it aligns with our graphic there.
[05:55:11] And now you can see wherever it's doing this, it's doing it with a dark patch in the center
[05:55:16] for every single one of these, because we've aligned it with the same seed that we used to make the simplex noise before.
[05:55:21] four and that allows us to have the dark portion in the center and then it gets brighter
[05:55:26] as it gets out from that.
[05:55:28] A.
[05:55:30] Is that neat?
[05:55:34] Yeah.
[05:55:37] Since we're using the same seed between them, we can do all kinds of shit.
[05:55:40] So let's do this one.
[05:55:42] We're going to say persistent 0.1.
[05:55:48] There we go.
[05:55:49] up and you can see now it looks kind of weird, you want it more. Maybe I want persistence
[05:55:55] one point out. Let's see what that looks like. Okay now it's really kind of jaggedy. We don't
[05:56:02] want it that far. We want it just enough where it's like it retains the shapes. Why is it called noise?
[05:56:14] like TV static. It's the same as static.
[05:56:19] Let's do...
[05:56:23] From that value to that value that's fine. And then just stone from that value from that value.
[05:56:28] We're going to say 0.4 and we'll say this one 0.4.
[05:56:35] So we're making it weighted more towards the grass. Look at that.
[05:56:40] And now I could put sand in the centerstone.
[05:57:04] The sand kind of looks gold.
[05:57:09] little red sand maybe? So it'll sand red. That's kind of cool.
[05:57:23] I'm a six seconds glowing, man.
[05:57:30] We get had trees through it next.
[05:57:40] But look how cool that looks.
[05:57:42] I think it's something you're doing good.
[05:57:44] Yeah.
[05:57:46] So it's doing all the way down.
[05:57:49] If you see, so it's sand all the way down to the bottom right now, which is not really what we want.
[05:57:56] The sand dropped through, sand does drop through, it needs something underneath it.
[05:58:01] So, if it's doing sand all the way through, we'll want to do sandstone underneath it,
[05:58:06] and we'll want to do dirt underneath this.
[05:58:12] Yeah, let's on you, lad.
[05:58:13] So, let's go to the zombie.
[05:58:14] Some was on you go on, but it looks cool, right?
[05:58:18] Because now we could do things we're like on
[05:58:21] These sand spots we could have it spawn a thing that only looks like that on sand and on the grass spots we could have it spawned grass
[05:58:29] We can go from there
[05:58:31] And it's really neat, actually
[05:58:36] Yeah, big old bleeding mushrooms, isn't it?
[05:58:38] So how do we do that underneath the ground?
[05:58:46] Because right now it is a full, it is a 2D density applyer because what we've done
[05:58:55] is we've applied a material from this to just do that and then we have depth into floor.
[05:59:05] I guess we'll have to limit this, this is a field function, so I'll have to limit this to the top.
[05:59:12] Somehow.
[05:59:15] Let's look at this.
[05:59:17] No, that's not what I want.
[05:59:21] There's like a thickness one, right?
[05:59:24] Big.
[05:59:26] No.
[05:59:29] There was something we could do, it was a thickness.
[05:59:35] You remember what I'm talking about? Yeah, we had a thickness to look.
[05:59:41] Because this goes all the way to the bottom, and it works.
[05:59:49] Constant solidity, hue, simple, stright, weighted, build function, space and depth.
[05:59:59] It's gotta be space and depth.
[06:00:02] in the condition of a thickness thick?
[06:00:06] No.
[06:00:27] Does it fill in the gaps afterwards?
[06:00:30] Or does it build everything...
[06:00:32] and then corp.
[06:00:38] Ah, noise thickness layer.
[06:00:42] Okay, so how do we get a depth into floor?
[06:00:47] If there's no floor yet.
[06:00:53] You know what I mean?
[06:00:55] Like how do we do that?
[06:00:57] do that. Now, the problem is, is once a floor is given that it's done, the way that
[06:01:04] this generator works is, like, think of it this way. Wrong, wrong page. Don't worry
[06:01:13] about this. Don't worry about whatever's going on in this street. If we're drawing a thing,
[06:01:19] like a box of stuff, right?
[06:01:22] That was stuff for Heartbath stuff, don't worry about it.
[06:01:25] Um, if we want to draw the top layer,
[06:01:29] we need to draw only the top layer.
[06:01:31] That's why the first one is draw the bedrock, right?
[06:01:35] And then we draw all of this other stuff after it,
[06:01:39] because it won't overwrite the bedrock.
[06:01:41] You don't overwrite with these.
[06:01:44] You instead, you draw them once,
[06:01:47] is what it feels like so far.
[06:01:48] And I may be wrong about that. I don't think I can overwrite. Does that make sense?
[06:02:04] Also, master know the, why are you retracting your own messengers? You don't need to do that, you're good.
[06:02:11] you
[06:02:18] you can't overwrite it so I don't know
[06:02:25] I don't know how this works yet
[06:02:31] I'm not sure
[06:02:34] if you could I feel like it'd be dramatically less efficient
[06:02:38] Well, they'd be taking the wrong way? No worries, dude. If that's the case, that's fine. You good, no man.
[06:02:47] So, with this one, we're filling up everything in the area of this base right here.
[06:02:58] We could actually take this one up here and probably encapsulate it, because it's gonna go. This is our better art layer.
[06:03:04] we're gonna create a group and call it that rock and just you know what?
[06:03:15] york there we go.
[06:03:17] And we just take that and we're good to get no.
[06:03:21] There we go, grab that.
[06:03:24] So then this one is our simplex2D density with that and we want to put that through.
[06:03:33] This is a field function that you're open by.
[06:03:36] Our magic said it was the pretty hard to generate believable shorts of just anyone with AI.
[06:03:41] Unless you know it was someone who puts their face out there and not loads of short talking about different things every day.
[06:03:47] But that person existing would be so unlikely we don't really have to concern ourselves with that, do we?
[06:03:56] Yeah, yeah, we don't have to...
[06:03:59] That's a worry about that at all, right?
[06:04:03] Oh, oh, ohh no.
[06:04:15] Do you use wonder for it? Not currently.
[06:04:17] But this way, you just use black bench, really, really easy and fast,
[06:04:20] butunder is really good shit.
[06:04:21] I've used wonder for a great deal of my life.
[06:04:23] So, good. It's good.
[06:04:29] What if it's an AI policy insurance every day?
[06:04:32] Yeah.
[06:04:33] Going bald is the solution, Shirley.
[06:04:36] Going bald is not the solution.
[06:04:38] And don't call me Shirley.
[06:04:46] Noise thickness.
[06:04:48] Why is this?
[06:04:52] Wait.
[06:04:53] What if we had this knot all the time?
[06:04:57] What?
[06:04:58] What if we go into here?
[06:05:02] And condition? No.
[06:05:16] Let's try that.
[06:05:23] It's probably that. Okay, let's try that.
[06:05:32] Hmm.
[06:05:39] Why did that just let it happen?
[06:05:49] It's like the lasagna.
[06:06:03] Oh, it's not even getting to this material provider down here. It's only doing this one. That's why.
[06:06:13] That's why. So what to do with space and death?
[06:06:17] material provider into a field function material provider now that is a work
[06:06:31] ...
[06:06:35] ...
[06:06:38] ...
[06:06:39] Maybe a noise like this?
[06:06:43] ...
[06:06:54] I wish there was a way to undo the connection.
[06:06:56] Is there going to do that?
[06:07:01] I don't want to delete a section, I want to unhook a connection, control shift the rag.
[06:07:11] Oh, snap, okay, that's super useful.
[06:07:56] Shit.
[06:08:01] Do me something.
[06:08:03] I will be red back.
[06:08:21] I will be red day.
[06:17:21] I'm not gonna do that.
[06:19:21] Every turn.
[06:19:23] So, see you know how every time I say when I eat like really spicy ramen, that that's gonna be a problem for future me.
[06:19:32] I'm future me.
[06:19:36] I'm gonna need a little bit.
[06:22:21] It's a bugged, all right, let's see, so if we have a material provider, and it's a field
[06:22:36] function for this one, this is not the right way to do it, I need to read the more
[06:22:41] documentation. This is material providers, that one, there's the one I want.
[06:22:49] How do we determine the layers?
[06:22:54] Us placing layers of blocks and trying floor of ceiling surfaces?
[06:22:58] Do we have to do this first or do we have to do this first and then fill in the rest?
[06:23:04] I'd be here.
[06:23:23] Pretty region using noise function value, villagers, villagers, link, and material
[06:23:28] fighters slot, specific range of values.
[06:23:31] It's just a new game from GameFrint coming out of the song?
[06:23:35] No.
[06:23:39] It's actually from GameFreek?
[06:23:41] No shit.
[06:23:42] All right.
[06:23:44] Why is GameFreek not publishing its own game?
[06:23:49] Who's fictions?
[06:23:51] I don't know who they are.
[06:23:56] This game looks sick though.
[06:24:01] This is not like what Game Freak normally does.
[06:24:11] Now it's showing, it's showing fictions, what the hell?
[06:24:17] In post-apocalyptic Japan, humanity's life's hope may rest with Emma and her loyal
[06:24:21] Okay, 9 Companion.
[06:24:24] Bro, what?
[06:24:29] I didn't know they game-free wanted to make games like this.
[06:24:31] This is cool to shit.
[06:24:35] That isn't what I expected at all, man.
[06:24:37] All right, cool.
[06:24:39] I was like, oh, it's going to be Pokemon, but more.
[06:24:43] Secret of Evermore, that is not secret of Evermore.
[06:24:47] That is not secret of Evermore at all, my dude.
[06:24:49] And I loved ever more. Hold up, hold up. Look at the, look at the, look at the
[06:24:55] vines, wait for it. Look at that. Someone cooked here. Look at that. That shit was amazing
[06:25:02] cooking. Look at it. Look at it. Look at it as it goes. That's rad, man. No, I didn't really
[06:25:08] could job with that. There's so many like tenical movements and shit on this. The way that
[06:25:14] using geometries and-
[06:25:15] Wow, ho ho ho ho.
[06:25:17] Wait, wait.
[06:25:22] Dynamic destruction of monster models.
[06:25:27] That is cool, shit.
[06:25:29] Look at that.
[06:25:31] Look at that.
[06:25:35] That looks very cool.
[06:25:38] It's like a little bit princess mononoke coded as well
[06:25:41] with all the weird monster.
[06:25:43] It's fine. I really like that.
[06:25:47] No, I think that dude. This is not what I expected from Game Freak and looks ballerous help. That actually looks really good. Look at that. Oh, look at that.
[06:25:57] Now, I looks really cool, man.
[06:26:01] That looks really cool.
[06:26:03] Beast of reincarnation.
[06:26:07] When does this come out? This year.
[06:26:09] Yep, that's going on my radar. Thanks, man.
[06:26:12] That's bad to wild looking. Yeah, all of that looked really cool, man.
[06:26:21] All right, I think what I'm gonna do is do a space and depth because this will create layers, right?
[06:26:34] And I think inside of the space and depth, which is this one.
[06:26:38] space and death will be the final layers for this, right?
[06:26:57] We have a noise thickness layer and a field function material provider.
[06:27:05] What is noise thickness?
[06:27:06] Here, let's do that for a moment and we're gonna save this in and just see what it does
[06:27:14] Shits itself violent again
[06:27:18] Because I was thinking I was thinking this would work, but now
[06:27:32] Can we change the type? No, we can't
[06:27:36] So, for doing space and death, can I only go into existing layers?
[06:27:56] So if the layer is already up there,
[06:28:06] We just have to apply it.
[06:28:08] Just let the shit works, man.
[06:28:13] Kill that.
[06:28:23] Yeah, see this is, this is why this is confusing you shit, right?
[06:28:28] You have to have a baseline in there for you to do layers like this, is what it
[06:28:33] feels like because I can't get it to apply to the top. Unless there's something in there,
[06:28:40] but if there's something in there, it can't override it, so I'm really confused.
[06:28:45] Like what I would expect, let me try something stupid. What I would expect is that we
[06:28:51] do a constant material provider, right? And that material provider is just like rockstone.
[06:28:59] And then when we do that, when we save this, it will make everything out of stone, right?
[06:29:04] Just like that.
[06:29:05] Just all out of stone.
[06:29:07] And then after we do that, it rock and stone.
[06:29:13] After we do that, then we apply this material provider afterwards.
[06:29:18] It would then do depth into floor of soil grass and rock stone.
[06:29:23] And it just doesn't do that.
[06:29:26] It just refuses to do that, which is the weird part to me, because I'm like, I don't understand.
[06:29:32] Shouldn't it be replacing those assets and it's not replacing those assets, right?
[06:29:45] So how do we, how do we get it to do, do you have to build it like a cake like one layer
[06:29:50] at a time going all the way up?
[06:29:54] And that doesn't make any sense, like at all, zero layer, what do you think about it?
[06:30:04] We've got betrock as our zero, but like if we take this and we cut it, we cut that,
[06:30:12] and we save.
[06:30:15] It'll be our betrock layer at the very bottom, so we know that's there.
[06:30:21] When I say priority, but understand something, what I'm saying is this one right here
[06:30:25] should fill in the entire volume that we have generated using this function here with Rock.
[06:30:32] And then I was hoping that this one would dig into that rock and then do something with it.
[06:30:36] But it doesn't look like this is how this works.
[06:30:39] So I'm wondering how do you use depth into floor if you can't dig into an existing structure?
[06:30:47] Right?
[06:30:48] How does that even work?
[06:30:50] I don't understand.
[06:30:52] And the documentation doesn't seem to have an example for this.
[06:30:55] So I'm gonna have to go and dig into something else
[06:30:57] because that's really weird.
[06:30:58] And when I do it this way,
[06:31:00] I can actually get the pieces out that I want to.
[06:31:03] But the problem is this is just doing a noise pattern
[06:31:06] with two materials.
[06:31:07] And I don't wanna do that.
[06:31:08] I wanna make it so it can just be one layer
[06:31:11] of two materials.
[06:31:12] One block thick.
[06:31:14] And I did that earlier and I don't remember how I did that.
[06:31:18] So, as...
[06:31:28] A very clip, I have no idea.
[06:31:30] There's gotta be a way. There was a way that I did this earlier.
[06:31:34] Any other mappings you can download in an analyze, I don't know, idea, what if I did something
[06:31:50] really weird, right?
[06:31:52] What if we just did 3D density, yeah?
[06:31:59] We set this one to seven, which chat loads.
[06:32:02] 0.5.
[06:32:04] These all set like that, C to A.
[06:32:08] Put that one, opt this one, opt this one.
[06:32:18] What does it look like when we go down and do it?
[06:32:24] Is it sand and the center sand?
[06:32:29] Oh, it is, it's creating pockets of sand.
[06:32:35] What if instead of sand, I chose something weird?
[06:32:39] Let me try something weird.
[06:32:44] Okay.
[06:32:54] Okay. I'm able to create our verse now. That's why it's so fast, isn't it?
[06:33:09] Wait a minute. In Minecraft, the way that it works is it creates the entire structure
[06:33:17] first, and then after it creates that structure, it carves into it. So it builds it
[06:33:22] with all the blocks and then it draws stuff inside of it and like cuts it out, right?
[06:33:27] And that's kind of how like you make caves for all this kind of stuff, right?
[06:33:30] It just builds it out into like big chunks that are chunked like taken out of it.
[06:33:35] Is this doing it the other way?
[06:33:37] Where it's building it all in one pass?
[06:33:41] Because it's selecting every block that it could be and then applying all that stuff first.
[06:33:46] And then filling in the other ones that have not been selected.
[06:33:49] Because I feel like that's what it's doing.
[06:33:52] I might be wrong about that, but I feel like that's what it's doing, and that's why it's so goddamn fast, because it's really fast.
[06:34:02] Can you make our pockets less noisy? Oh, absolutely. Yeah, like watch this. We can just take this.
[06:34:11] And I could say to this down to like there,
[06:34:18] make it real chunky, right?
[06:34:20] There you go.
[06:34:22] And it's doing that in one pass.
[06:34:24] And it looks like it'll be like chunks taken out of a surface when I do that not to, as you can see.
[06:34:30] That neat.
[06:34:33] Yeah, like I'm pretty sure that's what it's doing.
[06:34:38] Which is kind of insane actually?
[06:34:45] How does it even have carfers?
[06:34:48] Or does it not do that?
[06:34:50] Law the lab layers, yeah, a little bit of the lab going on.
[06:34:53] We set it like three.
[06:34:59] They're like a little bit more scruggly now.
[06:35:03] Right? They're like kind of scruggled.
[06:35:08] Yeah, now this is really interesting. Is that thing with the nodes lines the actual editor?
[06:35:13] This is something you've build because it looks very intuitive. Oh, no, no, this is actually the editor, my dude.
[06:35:18] Like this is, this is ironically, this is the editor for World Gen.
[06:35:22] And that's what we're playing around today. And I'm trying to learn and understand its constraints.
[06:35:26] If that makes sense.
[06:35:29] So if we set this to zero, I don't actually know what that'll look like.
[06:35:33] It might crash or fail.
[06:35:36] Yeah, I fell to what I said. So it's got to be set to a certain value. It's got to be set to something
[06:35:42] We'll say everything that whatever set the persistence as well
[06:35:46] We'll say that again
[06:35:51] There we go. Oh look at the weird
[06:35:54] Onels it's building now
[06:35:56] We can make it build like gigantic
[06:35:59] Open world tunnels now look. It's actually put all my in my plants and everything in the right spots
[06:36:04] It's made kind of like overhangs, looks like Los Angeles, still, but like look at this and it did this in one pass.
[06:36:18] Interesting.
[06:36:21] Interesting.
[06:36:23] So I can build weird cave generations.
[06:36:29] Yeah, it's actually pretty sweet. It really is.
[06:36:32] It really is awesome, actually.
[06:36:35] So how do I get this to work in the way that I want it to with it?
[06:36:39] That does look really cool.
[06:36:42] We can play with this.
[06:36:44] The interesting part is if you look at the dark spaces there, if I change this to be
[06:36:53] the same level here, I think we need that with 3D noise flows.
[06:36:59] We made this 3D noise as well.
[06:37:59] I'm going to try 50-50, 1.1, 50-50.
[06:38:29] Not doing what I wanted.
[06:38:34] Specifically asking what I'm trying to achieve with the layers I will talk about it
[06:38:41] after we had break.
[06:39:11] All right, back from the ads. So, what I'd like to do is right now I have these weird
[06:39:29] carvers that I wrote basically. And unlike in Minecraft, they don't, they don't clore
[06:39:35] through existing material. You create a pattern of air is what it looks like. And what
[06:39:41] But then there's a created a pattern of error inside of this.
[06:39:44] Right now, and we've based that pattern of error on this right here, a field function
[06:39:50] material provider that is doing simplex noise in 3D space, and then it's doing that to
[06:39:55] turn it into soil or grass or soil grass or error.
[06:39:59] And if I change this to simplex noise 2D, and then we save that, you can see it will do the
[06:40:05] same thing, but in volumes, because it's doing that noise channel over the entirety of it
[06:40:11] going all the way down, right? So that's what that looks like now. It just looks like a pit into
[06:40:16] hell, basically, and everyone else. So if we want to do like 3D noise, we can do these big
[06:40:22] weird, ballooning kind of volumes throughout all of it, which is quite interesting. And I'm
[06:40:28] what I'm trying to understand is like, how I can get just a top layer of grass made, and that's
[06:40:34] it, and then error underneath it. So I'm trying to determine how this functions with that.
[06:40:41] And I'm wondering if the way that I do this actually, and maybe just understood, I may
[06:40:50] understand what I'm supposed to do now. This does our, this does our bedrock. We don't care about that.
[06:40:57] Yeah, elevators do and then we do this to here and that'll be a
[06:41:03] Q material provider I guess now because we'll do a Q and do a Q. I don't need that we'll do
[06:41:11] I guess a space and death material provider. No, because this will do death in the floor
[06:41:15] This is the part that I could stuck on. I just want the first layer, man
[06:41:18] I just want the first layer done. That's all I care about. I don't understand why I have to dig into the floor
[06:41:25] to do that and it's frustrating because I don't see another option here. I just want
[06:41:34] to thin layer over the top and then I can do stuff underneath it. I don't know where
[06:41:39] that's supposed to be at and the documentation is not helping. Now there's no conditional
[06:41:45] of if block is there, it's not actually. We're only the space below sailing or space above floor,
[06:41:53] Neither of those is useful.
[06:41:57] And I did this earlier and I don't know how I did it.
[06:42:05] Layers are stacking the depth.
[06:42:09] Layers have the thickness and the material provided. Wait!
[06:42:13] Wait, I think I understand.
[06:42:15] I think I'm stupid.
[06:42:16] Oh, wrong.
[06:42:23] You got me shit.
[06:43:23] Build a load asset?
[06:43:37] Why?
[06:43:53] Space below ceiling, maximum depth of one.
[06:44:03] Simplex noise.
[06:44:05] Is that not a filled function?
[06:44:07] Is that not filled enough?
[06:44:09] Why is it mad?
[06:44:23] Awesome thickness.
[06:44:32] Believe that, so the layer is constant thickness of 1 into a material provider that
[06:44:48] is the limiters. Why would this be upset? I don't understand why this would be
[06:44:55] the
[06:44:57] the
[06:45:02] the
[06:45:05] the
[06:45:10] the
[06:45:15] the
[06:45:21] What happened?
[06:45:24] Why man?
[06:45:27] Why man, shit.
[06:45:30] I don't understand.
[06:45:36] I don't understand why man.
[06:45:40] Let me look. It's being done.
[06:45:51] It just doesn't like space below ceiling.
[06:46:06] Why?
[06:46:10] Why does it hate me?
[06:46:16] Why?
[06:46:26] Why does it hate me? Why is it so full of hate?
[06:46:34] But just wanted to work.
[06:46:38] Constant thickness.
[06:46:46] and
[06:46:53] condition
[06:46:54] always true
[06:47:01] still mad
[06:47:05] still mad
[06:47:10] that one loaded
[06:47:14] What?
[06:47:17] I did it.
[06:47:24] The hollow earth is mine.
[06:47:27] Alright.
[06:47:35] Okay, so if we set it as a depth into floor of three, then it will work.
[06:47:43] Here's the part that's weird.
[06:47:46] Depth into floor with a constant thickness of one.
[06:47:52] Does it from the top and down?
[06:47:55] So then we have to do depth into floor of three
[06:47:59] with a variable thickness.
[06:48:01] This is going to be super weird.
[06:48:03] This is how we build our top layer.
[06:48:05] Right?
[06:48:06] It's going to be out there.
[06:48:07] We're going to take this and we're going to
[06:48:10] delete that shit.
[06:48:12] So now we're going to say depth into floor up to three grab this
[06:48:19] Cut that pop that on dude. Oh
[06:48:24] I think it
[06:48:26] Crashed
[06:48:29] It got so mad
[06:48:35] Waiting for it. I want to talk about it. I want it to work. It's got to work
[06:48:42] How are you doing, by the way, do apper?
[06:48:44] I'll be able to get back.
[06:48:46] What was it doing?
[06:48:47] Where am I?
[06:48:48] What year is it?
[06:48:50] Whoa.
[06:48:52] OK.
[06:48:53] That is working fine.
[06:48:54] Depthent of floor, thickness of one,
[06:48:57] export of soil grass.
[06:48:59] Right?
[06:49:00] Change this to Depthent of floor.
[06:49:02] There?
[06:49:03] Cool.
[06:49:05] Change that to Depthent of floor.
[06:49:11] This can be soil and grass or air so we can kill that, do this, save it, and then look at the game,
[06:49:22] and it will put my weird holes in this, that is kind of sick. Okay, it's starting to make sense.
[06:49:33] It is I am starting to understand. I am starting to understand. I believe in the man you
[06:49:40] You got this. Thank you. Thank you. Look at the weird holes. Look at the weird look at them. Look at them.
[06:49:48] They're weird
[06:49:51] and it's great
[06:49:54] It's great
[06:49:59] Now you can make a cheese world. I can't make a lasagna land. I've ever watched it. And I do want to
[06:50:10] You go all the way up there, sir.
[06:50:12] No matter better luck, there's all of that here.
[06:50:15] And this, throw it away.
[06:50:19] We have to build it in one go.
[06:50:25] So, now we need to build the grass layer.
[06:50:29] This will be depth into floor, grass layer.
[06:50:34] And this one, we'll not have this.
[06:50:38] So what we're gonna do this is gonna be a legit action
[06:50:41] the
[06:51:07] We're gonna have the material be soiled grass there we go it is made our soiled grass and it will be one thick
[06:51:23] singular
[06:51:25] good
[06:51:27] now
[06:51:32] we're building a cake trip
[06:51:37] Now that we build that, we have our bedrock layer, and then we're going to do some
[06:51:57] melts. We're going to create a bunch of noise, space and depth material provider.
[06:52:09] Now we don't want that. We need the other one.
[06:52:22] You're well in team, you're fly well in things.
[06:52:25] What's the one that comes out is empty or not?
[06:52:35] So let us call the empty.
[06:52:36] So if we find it, and we wanted to generate nothing in it, we could do that.
[06:52:41] So now, if there is grass here on the first layer, we want to go one layer down.
[06:52:49] We'll do a spacing depth.
[06:52:52] Space and depth material provider, and we'll say up to 4 depth in total, or actually up to 4 depth.
[06:53:07] We have two layers.
[06:53:09] Oh, with two layers on this.
[06:53:11] One of our layers is grass and soil.
[06:53:18] There we go.
[06:53:19] So we'll do the next layer is going to be a noise thickness layer.
[06:53:26] The density is going to be probably simplex 2D.
[06:53:34] Like an area is going to be fine there.
[06:53:37] We'll probably set it up.
[06:53:39] This is going to work.
[06:53:41] I understand now.
[06:53:42] I get it.
[06:53:43] I get it, chat.
[06:53:45] I get it.
[06:53:47] The constant of this material provider is going to be soil, dirt, save it.
[06:54:04] If I did this right, I did not do this right.
[06:54:08] I did not do this right at all.
[06:54:16] I thought it would work. Why did that happen?
[06:54:20] What are you doing, man?
[06:54:23] Do I have to make multiples of these? Is that what needs to happen?
[06:54:27] Do I just...
[06:54:29] It's supposed to be multiple layers, right?
[06:54:32] Why is it that when I said this to one higher than one it freaks up?
[06:54:41] Is it...
[06:54:44] Is it cutting into the
[06:54:48] Bedrock like what is
[06:54:52] What's going on there man
[06:54:57] That's really weird right?
[06:55:01] It is it's eating itself somehow
[06:55:05] We could actually do my dirt underneath it did not it would not do my dirt
[06:55:10] Is it one negative numbers?
[06:55:14] No.
[06:55:18] Idea.
[06:55:19] No.
[06:55:20] Come on then.
[06:55:22] No.
[06:55:24] Chop it.
[06:55:26] Space and depth.
[06:55:30] Three depth into floor.
[06:55:40] Always true.
[06:55:53] Robot why?
[06:55:58] It's like I could build a top layer, but I can't build a layer below that.
[06:56:07] Wait, is that? Is it building a double thick layer? No, it's not what the hell is going on here?
[06:56:16] I don't understand this. 95% of the development is like,
[06:56:20] WTF, yes, yes it is.
[06:56:23] I'm mostly just confused because this doesn't seem to work the way that I anticipated, like at all, right?
[06:56:31] Like this doesn't work the way that I was expecting at any possible way.
[06:56:34] And I don't understand why that's happening.
[06:56:40] What if I sent the thickness here to 2 and I put them, so that one will be 2.
[06:56:48] Did that work?
[06:57:04] Okay, I think I just, I don't even want to say it because it might not have.
[06:57:34] I think they're not, I understand, I understand, I understand.
[06:57:47] The problem is that I was digging into the floor, deeper it, then it was set up for.
[06:57:59] Now, it can do this.
[06:58:04] Because that is set up to two thickness,
[06:58:07] up to two thickness, for grass and soil.
[06:58:10] So now what I can do is we can take this,
[06:58:13] I understand completely now.
[06:58:16] I understand completely now.
[06:58:19] We can give it a range thickness,
[06:58:22] range thick of one to three on a seed.
[06:58:26] take this bad boy, delete him. We have this now up to a thickness of 4. Save that.
[06:58:47] going to hear it's written on a full break
[06:58:52] it did not do it
[06:58:56] it's got to be on a noise channel that's why okay understood this is not what we want
[06:59:02] No, don't do it.
[06:59:04] Chop.
[06:59:05] Chop.
[06:59:06] Leave.
[06:59:10] Noise thickness.
[06:59:12] Density.
[06:59:16] 2D density.
[06:59:19] Material.
[06:59:29] The problem is 2D density.
[06:59:31] 3D, so he doesn't.
[06:59:45] We need to output a number of 1 to 3, basically, if that makes sense, so I think we can
[06:59:54] do it on a noise of 2.
[06:59:58] It's probably gonna break when I do this.
[07:00:00] Yeah, so what it's trying to do is it's trying to dig into the ground in a way that is broken.
[07:00:05] Because what we need is we need a value of 1 to 3 coming out of it.
[07:00:08] I think it's giving dramatically larger numbers.
[07:00:11] Yeah.
[07:00:13] You did have the minute max earlier, switched?
[07:00:16] I don't do it.
[07:00:19] Did I?
[07:00:20] Oh, but did.
[07:00:21] Let me go look.
[07:00:23] Oh, they put max at the top.
[07:00:30] Yeah, range max, range min.
[07:00:42] It works.
[07:00:44] Look at it. Look at its gloriousness,
[07:00:49] Chad look at it.
[07:00:51] It's beautiful, isn't it?
[07:00:54] It's beautiful.
[07:00:56] And it is.
[07:00:58] Now just lower the noise.
[07:00:59] No, because you're not going to see this,
[07:01:01] this is going to be like deep into it.
[07:01:03] I actually want to increase the noise.
[07:01:08] So what we can do is we can say depth of
[07:01:11] five
[07:01:13] And say that this is gonna be 2 to 4 in thickness and then save that.
[07:01:18] And then we go look at this.
[07:01:20] It's gonna be like a couple of blocks down.
[07:01:23] Basically when you're digging into it,
[07:01:25] before you get to the next layer of what it is that I'm building on there.
[07:01:29] And so now what we can do is we can make some pockets of different stuff built around this.
[07:01:34] You know, and kind of go through that.
[07:01:37] I understand now.
[07:01:39] I see how it's working.
[07:01:40] Underscorby Bonic, underscor plague with 500 bits said good morning Lord Thorighten.
[07:01:45] The horrible company Ubisoft just shut down its Halifax Studio.
[07:01:49] Right after the studio unionised, and now claiming it has nothing to do with the studio
[07:01:54] unionising.
[07:01:55] Sounds like boss.
[07:01:56] I am surprised they can do that and also the lawsuits that will be hitting them.
[07:02:00] Link in 3, 2, 1, HTTPS colon slash slash global news.ca slash new slash one.
[07:02:07] Let's get the link. I am not surprised to be honest of you
[07:02:11] Hope we soft in my mind only exists for one reason and that's the produce division 3
[07:02:17] And the more that they pull stupid bullshit like this
[07:02:21] The less likely they are to produce division 3
[07:02:25] And eventually I will just be mad that I don't get division 3
[07:02:31] Yeah
[07:02:33] That we have stock is less than $1.
[07:02:38] Actually, no.
[07:02:43] Yo!
[07:02:48] Yo, it dropped from a...
[07:02:50] No, shit.
[07:02:52] It dropped from a buck 54 down to 92 cents.
[07:02:56] In the last month, holy shit dude.
[07:03:00] Holy shit!
[07:03:08] Why are you mad at Valve for not making Half-Life 3?
[07:03:10] Because there's absolutely no situation in which somebody could make Half-Life 3 and you would be happy as a player.
[07:03:17] The hype is simply too large.
[07:03:20] That's crazy dude.
[07:03:23] That is a shitload of dropage.
[07:03:26] Yeah, it's going into freefall. It is. What was the the news that caused that? Was it that news?
[07:03:36] Sub-dollar is pretty wild. Yeah.
[07:03:42] Honestly, dude, like I was talking about it before, of like all Valve would have to do to troll the
[07:03:47] the living shit of the world is game and could go up to the game awards up on stage and just go.
[07:03:56] And then leave and then they'd never say anything about it. Like he'd never even have to do anything. He'd just
[07:04:02] take his fingers and go one, two, three and then leave and people would be shooting themselves and like they
[07:04:09] think that the Messiah video games that arrived and like that just be like that man. And I'm going to be
[07:04:14] You hear all of you?
[07:04:15] No video game will ever live up to the hype that every human being has in their head
[07:04:22] for half life or you cannot produce a game that could live up to the name.
[07:04:27] It's, I don't think it could be possible.
[07:04:30] Like an old.
[07:04:31] Yeah, it's, yeah, one, two, Alex.
[07:04:36] Okay, so this is grass and soil.
[07:04:42] We've got our better up layer.
[07:04:44] Let's make a carver.
[07:04:46] Well, this is the right way to do this.
[07:04:50] Constant material provider.
[07:04:55] We need to have a space and depth,
[07:04:58] whatnot, it's not space and depth.
[07:05:00] It's gonna be a completely different system.
[07:05:03] We need it to be
[07:05:08] field function material provider.
[07:05:10] There we go.
[07:05:12] This is going to be 3D simplex noise, density.
[07:05:16] Oh, no, no, it's cell noise 3D looks like, actually.
[07:05:19] That's actually, let's look at that.
[07:05:20] Let's look at cell noise.
[07:05:25] Cell noise 3D density.
[07:05:27] And then we're also going to make another one down here.
[07:05:30] There's other shit.
[07:05:32] Is that the game role of this?
[07:05:34] This is garbage.
[07:05:36] Be gone.
[07:05:38] And now I'll get a filler.
[07:05:42] And we're going to say consummate your provider and filler and that filler is going to be
[07:05:52] Rock stone right so we've got our filler now, right and in this case
[07:05:58] I'm gonna I'm gonna cut this I'm gonna save this and I want to see what it does
[07:06:03] Because what it should do is it should make it so that all of this is full and we should dig down into this and it will turn it all the missing gaps in a rock
[07:06:10] Okay, I understand how it works now. I understand how it works, Chet. I can do this.
[07:06:17] I can build this now. I'm ready.
[07:06:23] I am able to create a world.
[07:06:28] I have absorbed enough information to do this now.
[07:06:32] Okay, so in this case, we're going to have a delimiter.
[07:06:36] We'll have
[07:06:39] from zero to one
[07:06:42] material is going to be
[07:06:45] material provider
[07:06:47] and we'll say
[07:06:48] no we don't want that material provider we want to do
[07:06:52] consummate your provider
[07:06:54] and we'll just call it
[07:06:57] right now
[07:06:59] and we're going to base this on octaves
[07:07:04] sell list 3d density I'm actually really interested to see what that looks like I'm just going to do that
[07:07:13] that did not function so
[07:07:22] instead of sell noise 3d
[07:07:29] do that
[07:07:34] Oh, this shit I worked.
[07:07:44] Yeah, yeah.
[07:08:02] hell yeah yeah what happened over here
[07:08:17] It's so fuzzy, we'll change that.
[07:09:17] Hmm, that didn't do it, I won. I need to learn about liquids next.
[07:09:43] Okay, so watch this.
[07:09:58] We can now create very large carved environments.
[07:10:07] Anyway that I need to.
[07:10:08] And in order to make this less chunky like that with a little bit of hanging out all
[07:10:12] the place, we're going to change this down to here, and you can see it's a lot smoother
[07:10:19] now.
[07:10:20] See, that red.
[07:10:27] So I can make big old carvers with that, and let's say that I want to change this even
[07:10:32] down a little bit more.
[07:10:37] There we go.
[07:10:41] And now we can start to change other stuff, like this, see how it's dirt, and then it turns
[07:10:46] into rock, and then it's the rock is currently the filler.
[07:10:50] So if we look at the bottom here, I have grass and soil, I've got the bedrock, so we place
[07:10:55] the bedrock at the bottom, then I do a carver that turns that into air.
[07:11:00] Then after that, I turn in the grass and soil that places it on top, right?
[07:11:07] And then, for the very end piece, I turn into anything that's left over into Rockin' Stone,
[07:11:13] Rockstone.
[07:11:14] But, yeah, so now we can sculpt it out.
[07:11:19] And like if we look at this through the walls, you can see like how wild it's gotten in there,
[07:11:24] like pretty absurd going all the way through.
[07:11:27] But I want to make this a little bit thinner, and I don't think that it looks as good as
[07:11:32] I want it to right now.
[07:11:33] We can also place things throughout it, too.
[07:11:35] Rockin' Stone.
[07:11:36] Yeah, rock and snow do. So maybe we can do the scale is 20 instead of 50.
[07:11:45] See what that looks like.
[07:11:51] Okay, so it's certainly gonna get a little bit more, I guess block like, a little more
[07:11:57] better almost. So let's do it as scale of five. Octaves of five save there and
[07:12:08] I'm wanting it to make a bunch of kind of tubes. Nope, this made a mess. It's made
[07:12:14] an absolute mess. It's like a real mess actually. Look, it made the board. It's
[07:12:21] Board Cuban. It's made a board cube. Yep. It is created a board cube.
[07:12:30] Grable it up. Spongeworld yes.
[07:12:40] Okay.
[07:12:51] And that not work.
[07:13:02] There we go.
[07:13:08] So we can make this world like really curved up.
[07:13:14] Labyrinth, it's a little bit a little bit of Labyrinth. Yeah.
[07:13:17] What happens if we change the actors down to one with this?
[07:13:24] I need to learn about octaves and understand like how that's functioning, right?
[07:13:40] Like an erudy is allowing it to be kind of chunky at the edges, a little bit rough along it.
[07:13:47] but this is starting to make sense. Yeah, each piece of this is going to be another puzzle that
[07:13:56] we have to play with basically. And I feel like I've learned a lot so far. Can we modify
[07:14:06] a material or does it do it all in one go? If we can modify a material, things are going
[07:14:11] change a lot.
[07:14:19] What's dirty world do you try to make? I'm not trying to make any sort of world.
[07:14:22] I'm trying to play with features right now.
[07:14:31] Mod of thickness 1 to 5 that bind by a 2D simplex noise function.
[07:14:38] Okay.
[07:14:39] that's got a cool so layer one grass of thickness one then layer two
[07:14:54] dirt if thickness two to three which is exactly what we did
[07:14:58] although I think I made mine thicker you grab this bedrock grass and soil
[07:15:09] We did two to four, so I think I'll bring it back to two to three.
[07:15:21] Yeah, there we go.
[07:15:24] And then we can go deeper than that is rock.
[07:15:31] And all they've done is the exact same thing that I've done here.
[07:15:37] Why is that not popping up stuff there and then we can do mud of thickness 1 to 5 to find by a 2D
[07:15:45] Simplix in the waste function. So how do you get a thickness of 1 to 5?
[07:15:51] Define by a 2D Simplix in the waste function. It looks like it's happening after the grassland
[07:15:56] So we can do depth into ceiling.
[07:16:06] You can kind of barely see it because all the grid here, but depth into ceiling allows
[07:16:10] you to do it in overhangs.
[07:16:15] So we can do overhangs inside of caves.
[07:16:17] So let's try something really weird here.
[07:16:20] Right?
[07:16:23] Let's do the air cut there and then grass and soil and we'll do this one here and
[07:16:30] we'll say spacing depth, depth, into ceiling, max depth, let me actually make sure that
[07:16:40] is the right functionality, depth into ceiling, there we go.
[07:16:46] We're going to make it so that the ceilings can be a range, range thickness of two, yeah,
[07:17:01] one to two, and we'll see it's on C to A, and that'll be a material of a concept
[07:17:08] material provider, and that's going to be, I want it to be like a loss of some kind.
[07:17:13] do we have a loss?
[07:17:15] let's see.
[07:17:17] loss.
[07:17:18] we do.
[07:17:20] um...
[07:17:21] plant loss red block.
[07:17:23] let's grab that.
[07:17:35] and then in the condition, we're going to say always true.
[07:17:43] and that didn't seem to work. So I don't know why that didn't work. Why didn't
[07:18:01] because if we're cutting in, to all of that, right, we're doing depth into ceiling,
[07:18:21] is this not the right block, is that block not, it, plants moss, block red, and then,
[07:18:27] and
[07:18:29] a
[07:18:32] black
[07:18:34] red
[07:18:40] and
[07:18:48] I didn't do it.
[07:18:55] It's way in the bottom.
[07:18:59] Oh, they are.
[07:19:02] There they are.
[07:19:04] Look at them all.
[07:19:10] So they dug all the way down here.
[07:19:13] And this is the only ceiling put.
[07:19:16] It's kind of weird, right?
[07:19:23] Max expected depth of depth into ceiling is not what I expected for that.
[07:19:29] Let's try 50, right?
[07:19:37] No, that's not going to do it. That's the only part that's counting is a ceiling right now.
[07:19:41] I thought this was the right way to do carvers, and it might not be the right way to do carvers, is the problem.
[07:19:48] I think that this is not creating ceilings technically. Is that make sense?
[07:19:58] Yeah.
[07:20:07] So I think this is not the right way to do this. How do we do a ceiling cut?
[07:20:16] Is this his depth into floor?
[07:20:21] Who generated?
[07:20:23] Oh, I understand.
[07:20:27] I understand.
[07:20:37] Is there a way to get queued densities?
[07:20:48] Okay, so the reason why it's not working is because this right here doesn't have noise
[07:20:54] built into it for air pockets.
[07:20:56] I am doing that as a separate function down here, which is not the correct way to do this.
[07:21:01] I need to build that up with air.
[07:21:04] in this format here before we go for it.
[07:21:12] That's the issue.
[07:21:30] We're watching it live. What's up?
[07:21:32] The best feeling of the world.
[07:21:37] A car ain't that close, said good morning Thor and goblins.
[07:21:40] What are your thoughts on the fable remaster?
[07:21:43] Remake that was announced.
[07:21:44] I'm into it.
[07:21:45] I'm super into it.
[07:21:46] I want to kick a chicken.
[07:21:48] In the game.
[07:21:49] I want to kick a chicken in the game.
[07:21:51] I'm sorry.
[07:21:53] Really, you're sorry.
[07:21:54] Trust the process, trust the process, panic of an artist?
[07:21:57] Yeah.
[07:21:58] Trust the process, trust the process, panic of an artist?
[07:22:01] Yeah, like basically when something like this works you feel like a God and then when it doesn't work you feel like a dumbass, right?
[07:22:07] It's like I'm a genius, I'm a dumbass, I'm a genius, I'm a genius, I'm a dumbass.
[07:22:10] It's the same thing of like when you're doing art, you're like, oh God, it's ugly, oh God, just trust the process, trust the process, you get to the end, you're like, holy shit, it's amazing.
[07:22:17] Nice, it's that, that's what it is, it's the same.
[07:22:22] It's the same.
[07:22:28] Okay, can we, should we be building, because this right here is the terrain provider.
[07:22:43] Can we make a multi-point terrain provider?
[07:22:45] We cannot.
[07:22:47] We can only make terrain.
[07:22:50] And then that defines density.
[07:22:55] So we can pop this all the way up here.
[07:22:57] The density have multi densities.
[07:23:00] No.
[07:23:02] There is a some density.
[07:23:08] Can we have, from that one, we can have multiple densities there, right?
[07:23:14] We can.
[07:23:18] It's going to get interesting now.
[07:23:22] What is this density going to do with it?
[07:23:25] And do we have that one?
[07:23:32] Let's find out.
[07:23:41] It's taking both of the maps and applying them together to build the overall terrain.
[07:23:51] I see. I see.
[07:24:12] Hell yeah. I got his creative hell.
[07:24:21] Alright, I understand the madness now, we've created the most horrible biome ever, Chad, the nightmare biome, the horror, the farlands have been created, and in order to set the top of the farlands,
[07:24:42] Dirt,
[07:24:45] Endless dirt, there we go.
[07:24:48] So the reason this is happening is because we have, we have two pieces here, right?
[07:24:56] The curve map or density allows you to apply to a curve towards the ground.
[07:25:02] The noise to D density allows you to have more variable to it, so if we save this, why
[07:25:11] you bet?
[07:25:12] Wait, there we go.
[07:25:17] This will now curb it back down to the ground.
[07:25:22] So we can bring that up and down if we need to in order to change that.
[07:25:27] That's interesting.
[07:25:30] That's not cutting ahhh.
[07:25:37] We have to place blocks before we place plants then.
[07:25:42] How do we do that?
[07:25:45] weird, right? Because the plants will cut through them. More over the plants will
[07:25:53] exist before them. I don't know we do the grass afterwards. So what if we do this?
[07:26:08] That's a bit weird, right?
[07:26:22] Maybe we have to set the run times on these?
[07:26:25] I see.
[07:26:26] I understand.
[07:26:28] Okay, so we take the random boxes and we apply those first and then we set the run
[07:26:37] time of the grass to be run time 1, so it's stacked in order.
[07:26:42] So we do 0 first for a boxes that afterwards we apply grass and if that block is already
[07:26:47] taken, it won't use it.
[07:26:49] Basically the way that this works is, it is set up to be, is that block taken yet?
[07:26:55] If the answer is yes, it can't do anything.
[07:26:57] Since these blocks right here are taken because we've carved them out with air, what we
[07:27:03] We have to do is before we do that we need to be doing other stuff.
[07:27:08] This crazy, ploy like this dude.
[07:27:12] There is if you're really that interested in my work history, so actually I should
[07:27:16] boy job as a dude.
[07:27:19] You can go see all my old work history if you want it then.
[07:27:23] If you are so inclined.
[07:27:25] Okay, so bedrock is set first, we're good there.
[07:27:29] The base structure of the map is set.
[07:27:31] We have this new carverse set up here, and we can go from there.
[07:27:57] Reminds you a blender this is cool how they do this?
[07:27:59] It's actually really goddamn awesome, and I don't know shit about it yet.
[07:28:03] Page says not found, read the comment above it, says you need a LinkedIn account to
[07:28:08] be the page.
[07:28:09] I don't have control over that.
[07:28:10] I wish I could make it public to be honest with you, man.
[07:28:12] Yeah.
[07:28:13] It's like Facebook for people getting jobs, basically all that shit is.
[07:28:18] I don't have any control over it either.
[07:28:22] If I could change it, I wouldn't.
[07:28:24] Why do you need me?
[07:28:30] Better rock, why can't we dig through the world?
[07:28:32] Maybe I don't want you to fall out of the bottom of the map, right?
[07:28:36] Speaking of which, I want to change the bedrock calculation.
[07:28:48] Now that I understand how it works,
[07:28:52] There's a soil.
[07:28:54] Range thickness layer.
[07:29:02] Range?
[07:29:04] No?
[07:29:08] Oh, I did a simple horizontal material provider.
[07:29:10] That's probably not it.
[07:29:14] Yeah.
[07:29:18] That's probably not it at all.
[07:29:22] I feel like there's a better way, yeah?
[07:29:30] You know?
[07:29:34] Also, I don't think errors the right way to do this. I think this is the wrong way to cut through.
[07:29:39] I think it needs to be done in the base up here.
[07:29:43] So we need to get rid of this as cool as this is.
[07:29:47] I'm getting rid of that.
[07:29:49] I'm a cut it like that.
[07:29:50] like that and then move it up here. So we have this functionality. And then what I want to do is do the curve map or density.
[07:30:02] We're probably going to throw some weird shit into this because I have no idea how this works.
[07:30:12] Oh my god, it's got to go. Okay, that's curve map where we don't care about that, yeah.
[07:30:15] Yeah.
[07:30:18] I guess what the noise.
[07:30:21] The 2D noise that we're gonna add is gonna be this.
[07:30:34] Let me try something weird.
[07:30:40] Yo.
[07:30:42] It did the thing I wanted!
[07:30:47] Oh, it's sick.
[07:30:50] All right, all right, we're getting there.
[07:30:54] We're getting there.
[07:30:56] It rolled it over the whole thing.
[07:30:58] I'm looking at it making cliff walls and shit now.
[07:31:01] And see this part?
[07:31:03] Where it's got a ceiling in there?
[07:31:05] Now what we'll do is we'll go do ceilings.
[07:31:10] I understand, I'm getting knowledge chat, it's beginning.
[07:31:17] I'm beginning to knowledge of fire.
[07:31:24] Now do space and depth modifier, depth into ceiling.
[07:31:39] The condition is always going to be true and then we do layers and the layer is going
[07:31:47] to be a ranged thickness of 2 to 3 or probably 1 to 2.
[07:31:55] Do this as a max of 2, material of a constant material provider and do flant moss block
[07:32:03] Red, plant, moss, block, red, plant, moss, block, red, say that.
[07:32:21] So how did that work?
[07:32:23] Did that work?
[07:32:26] Shouldn't that be into ceiling on these locations, would it's the ceiling?
[07:32:33] by doing this wrong. I thought it would cut through this. The depth too small. No,
[07:32:41] because the depth... Well, the depth should be too small in that case. This is our failout, right?
[07:32:52] Our filler. Actually, I wonder if we could just cut the filler for right now.
[07:32:57] to
[07:33:02] just get rid of the feller there we go
[07:33:04] ah
[07:33:06] it put it from the bottom
[07:33:08] so ceiling is counting is the bottom down here
[07:33:12] yeah
[07:33:16] meet
[07:33:51] this. See this? That's what I was going for. You see that?
[07:33:56] Let's see what we got to figure that out. I got to figure out how that works.
[07:34:01] The underhang.
[07:34:04] Rish meat.
[07:34:07] Okay, so it's not depthed to ceiling.
[07:34:11] Let me see this.
[07:34:21] Depth into ceiling. Depth into ceiling. How this can work and not only force both
[07:34:33] some ceilings by changing the layer context value to Depth into ceiling. So it's built
[07:34:40] the exact same way.
[07:34:51] If it is depth into floor and then depth into ceiling, why would this not function that
[07:34:56] same way. Right? Why is it cutting you from the very bottom of the environment? And I guess
[07:35:12] that's the real question there is like why is it doing it all the way down there instead
[07:35:17] of all the way up there? It's two different paths. That's what it looks like to me but I thought
[07:35:21] thought it would do it only into ceiling environments, which that is not a ceiling environment
[07:35:26] out there.
[07:35:27] These are ceiling environments, right?
[07:35:29] It was quite weird.
[07:35:33] Remove the bedrock layer.
[07:35:34] You get to remove that bedrock that's fun.
[07:35:39] And maybe the bedrock screwing it up, you might be right about that, let's try it.
[07:35:43] Now it just made me eat down there, grim, just full of meat, it's a grim meat world down there.
[07:35:58] Yeah, it's nasty, isn't it?
[07:36:01] Change the order?
[07:36:10] the
[07:36:17] one
[07:36:22] one
[07:36:31] one
[07:36:39] Nah, it's not going to fix it.
[07:36:42] Ah, it's not going to fix it.
[07:36:47] Yeah, that's kind of what if you was like roaring, but I don't think that's how that should be working.
[07:36:52] I feel like I'm doing something wrong.
[07:36:55] Because we're doing depth into floor.
[07:37:02] This physical position without connection, even change the order.
[07:37:05] Yes, yes it does see this so two and one
[07:37:11] What okay that was really weird. I don't know why I just did that but everything is weird now
[07:37:16] Let's go back up to where I actually was
[07:37:20] All right, so two and now changed it to one and that one to two so it says which one it's gonna do a water order based on
[07:37:27] Max depth high a range thickness loathe work
[07:37:33] I mean I yes
[07:37:35] and
[07:37:46] now
[07:37:48] that is not accurate
[07:37:54] is going to be more than I'll do this is why we stay actually had examples in this
[07:37:59] actual examples instead of
[07:38:02] just
[07:38:03] Use Damp from the ceiling, it's like due to how.
[07:38:13] End of examples.
[07:38:24] This gotta be a better one.
[07:38:27] I wish they could show the notes so we could understand how these are working together.
[07:38:33] Lairs are stacked into the depth of the floor, apparently.
[07:38:40] Lairs have a thickness in the trope provider.
[07:38:42] The sign-up lock tin said hello, hello, lord of the goblins.
[07:38:45] Mighty CEO of Ferris.
[07:38:48] And League Mobile's.
[07:38:49] With the snowpock ellipse upon my state tonight, I have been busy stocking up on water
[07:38:53] and hotpockets for emergency food.
[07:38:55] I wasn't scared.
[07:38:56] You know, just in case the power goes out.
[07:38:58] Anyways, I hope those who are in its past stay safe and warm.
[07:39:02] Only eat yellow snow if you can't find brown and snuggle an animal to stay warm.
[07:39:07] Owen 7.
[07:39:09] But you're gonna go there. That sounds terrific.
[07:39:32] of
[07:39:58] and
[07:40:05] like it just doesn't describe that behavior at all in that way
[07:40:08] like it describes it is finding like ceilings like this and digging into those ceilings and like replacing them but it's not
[07:40:14] doing that if that makes sense
[07:40:17] because if we look at their example the example just says yeah you can dig from the top into that that's fine and then the other one's like just reverse it
[07:40:25] it this and I'm like, but I'm not getting that and then it goes end of examples.
[07:40:29] So like, like, how does this actually work, man?
[07:40:34] Like is there an example of nodes of this, like, please?
[07:40:39] That would be really cool to, like, nodes that look this way so I can understand how this works.
[07:40:45] Yeah, like, look at this, condition, environment is valued in the material.
[07:40:54] An example of condition be check if there's at least five blocks of empty space above the floor.
[07:41:00] Maybe it's where are we placing air in that?
[07:41:04] This is our curved pepper.
[07:41:07] And I've made it real wiggly.
[07:41:10] It's pretty wiggly there.
[07:41:12] Very wiggly. Look at the wig one.
[07:41:15] I think we also need to do
[07:41:25] Some blicks 3D density.
[07:41:31] Now I've already done the density for that.
[07:41:34] Manual curve.
[07:41:36] What do they type of curve for me do?
[07:41:42] There's so many curves.
[07:42:14] Well, it looks like goof loading away.
[07:42:24] That's interesting.
[07:42:29] That's really interesting.
[07:42:32] What if I change this to 200?
[07:42:44] Oh
[07:42:46] Oh, it's like a yeah, it's like a lava lamp land. Oh
[07:42:52] It's weird, right?
[07:42:57] Welcome to lava lamp land
[07:43:01] Okay, that's cool. Yeah, it's pretty interesting, honestly
[07:43:10] Lamp land welcome to lava lamp land do you?
[07:43:14] Now I just want to draw on the other side of these though, because like that should be possible to do.
[07:43:23] And my anticipation was it was supposed to draw from the bottom up on all of these, right?
[07:43:29] But it just didn't.
[07:43:32] like it's only doing it from the very very bottom of the map.
[07:43:43] Now it lava.
[07:43:45] Sounds like you need a condition checking for air blocks.
[07:43:50] That's the only thing of is like empty blocks, right?
[07:43:56] The depth into ceiling is where you would think that that would go though.
[07:44:00] So like that's why I'm like what the hell man?
[07:44:09] I also wish this was a drop down.
[07:44:17] Whatever see if you've had depth in the ceiling and the grass in there, it doesn't work.
[07:44:20] It'll go into the wrong place.
[07:44:22] Like watch.
[07:44:26] just strips it off and puts it on the very bottom block all the way to bottom of the map, which is not great at all
[07:44:43] loadbed rock last
[07:44:49] I guess we could try that
[07:44:53] right
[07:44:54] Well we have to do this one last. Bedrock all the way down here. This one is the filler. So we'd have to do that there. Maybe we do have to be bedrock lost. Let's try that.
[07:45:10] That's no bad, I didn't do it.
[07:45:21] Huh!
[07:45:22] Very helpful.
[07:45:29] I was trying to see the bottom of the map, I guess not.
[07:45:32] Okay, so it is covered the bottom of the map, in moss, instead of better luck now.
[07:45:59] Is that a single block? That's funny.
[07:46:09] It generated a single block.
[07:46:21] Why is this like this? Why is it generating in that way?
[07:46:28] generating in that way. It's almost like it's generating bottom up which is not
[07:46:34] useful at all, like it needs to generate to find ceiling sections, but it's not
[07:46:40] doing that. Idea. Let me try something.
[07:46:58] I think I understand though.
[07:47:08] I think I understand.
[07:47:13] the
[07:47:39] String can have two values namely space above floor and space below ceiling.
[07:47:48] These are documented.
[07:47:51] Any integer, the only valid value of the condition, if the context value is different
[07:47:56] in the condition fails, greater than the condition.
[07:48:01] So if space below ceiling is that.
[07:48:06] So if we put up space below ceiling, with the threshold for this, it should be wherever
[07:48:11] the ceiling is calculated going down, but I don't think it's actually doing that for this.
[07:48:17] So if you do space above floor, can we do space above floor doesn't work, right?
[07:48:26] That's not going to work at all.
[07:48:29] because if we do space above floor, we can't make that empty.
[07:48:51] I have a collider. I know we're going to do this.
[07:48:54] So you see how we actually have it being like red all the way going done into forever in here?
[07:49:01] That's kind of weird, right?
[07:49:04] So I want to do space above floor 10.
[07:49:07] Do this one?
[07:49:09] Progress and so on.
[07:49:15] So now we can save that and then go back into here.
[07:49:21] and it won't put grass in areas where it's too small.
[07:49:26] Isn't that neat?
[07:49:32] So now it looks like it's got areas that are not sustainable for life in between.
[07:49:39] That's working.
[07:49:41] Alright, yeah, that looks cool, actually.
[07:49:44] Yeah, look at that.
[07:49:46] Yeah, it does look better.
[07:49:48] It looks a lot better.
[07:49:50] Okay, now we're going to go into here, space below ceiling, threshold 10, save that.
[07:50:06] I was thinking that it wouldn't detect that at all, but it looks like it's detecting
[07:50:15] get somewhere and then trying to apply that and I don't really know why, right?
[07:50:22] Let's try putting better luck first again so that it doesn't audit the tech that.
[07:50:30] Now, well that's not working, that's not working at all, right?
[07:50:45] but in bedrock first seems like the red choice.
[07:50:51] Let it grow?
[07:50:52] Let it grow to chaotic proportions and are it?
[07:50:59] Balmusk said Highfall, thanks for hosting the game Jam.
[07:51:03] I finally wrote a GDD for once and when I started making my game realized I have not learned
[07:51:07] enough about animation and state machines for my player character node on Godo.
[07:51:12] All I am confident in making or asteroid likes and bullet hells which I could never
[07:51:16] even believe I could a year before and for the game jam I wrote a different genre of
[07:51:20] game.
[07:51:21] I'll not be submitting the GDD but will keep practicing in my free time.
[07:51:26] You got this, dude.
[07:51:27] That's really cool.
[07:51:30] Like you're you're doing the thing and you're learning something and that is the
[07:51:34] full point of the game jam and I'm glad that you took the opportunity to do it then.
[07:51:39] I really am. Yeah, it's a great start. It really is.
[07:51:45] So, is it checking on a per block basis?
[07:51:53] Idea.
[07:52:02] That idea.
[07:52:09] Why does this work so differently?
[07:52:14] I don't understand why this works so differently.
[07:52:19] Right?
[07:52:39] Yep.
[07:52:41] Tori Kitch with 500 bits said just got kicked out of the karaoke bar for singing
[07:52:45] dangers own five times.
[07:52:47] Apparently I exceeded the maximum number of logons attempts.
[07:52:54] Why you like this?
[07:52:55] I swear to God.
[07:53:01] I'm really...
[07:53:04] I'm really kind of wondering.
[07:53:07] Yeah, there's another buy-on that we can use that gives this information somehow.
[07:53:14] Because, like, I'm kinda at a loss at this point.
[07:53:17] I don't understand what they're trying to get this to do.
[07:53:22] The lava one?
[07:53:26] Yeah, we can do that.
[07:53:28] Let me grab the biomro quick.
[07:53:41] We're going to need to pull it out of the server.
[07:53:49] As you did save's free release, mods, no universe.
[07:54:04] Was it under here?
[07:54:06] No, it's in.
[07:54:10] Where did they hide this shit?
[07:54:14] I don't remember where it is.
[07:54:16] That's under install, really, package, game, latest assets, so which biome we're gonna
[07:54:25] are gonna rip out as basic as it is, gonna server, we got a high-tailed generator, and then
[07:54:32] biomes.
[07:54:35] Volcanic is the biome you guys are talking about?
[07:54:39] Volcanic jungle, Volcanic river, Volcanic shore.
[07:54:45] You know, I think it actually places all of the structures first, and then build around them.
[07:54:52] Try the dyno one.
[07:54:53] Can we not just attach two biomes?
[07:54:56] We can.
[07:54:57] I'm just not doing that right now.
[07:55:01] Because I want to go rip the biome open.
[07:55:03] So I need to see which biome we have.
[07:55:11] The underground jungle one.
[07:55:14] But what is it called?
[07:55:15] I guess we'll can't a jungle.
[07:55:19] Sir, are you shutting yourself right now?
[07:55:22] What are you doing?
[07:55:23] Stop it.
[07:55:26] Winters is like, ha!
[07:55:27] There we go.
[07:55:41] Here we go, okay. This is the terrain. Oh man. This is optimization on the terrain. Large
[07:55:56] roots, bottom gaps, gaps. So this is how you do all those. It does the base first and
[07:56:07] then the sea lights.
[07:56:10] Oh, this is totally different the way I was doing it.
[07:56:13] I'm doing it such like the new bass way, exactly how this works, yep.
[07:56:22] Okay, so...
[07:56:29] The bass is this.
[07:56:33] Mindensity.
[07:56:37] What is that even now?
[07:56:43] Where's the material provider?
[07:56:45] Material provider goes down here.
[07:56:47] Solidity Material provider.
[07:56:50] Q Material provider out of the solidity one.
[07:56:56] It's doing Bedrock first, so I got that right.
[07:57:00] A.
[07:57:02] And then Roots right after that.
[07:57:07] It's a simple horizontal material provider, top-y is 35, bottom-y is negative 15.
[07:57:17] It's applying that as volcanic jungle's roots would.
[07:57:21] Imported density, so we can save the density and then pull it back out later, it's
[07:57:27] basically how that works, which is insane.
[07:57:32] And it turns into wood petrified trunk, petrified trunk full, petrified trunk full.
[07:57:42] Depth into ceiling, here we go.
[07:57:45] Ah, they're doing it all as one, I'm an idiot.
[07:57:57] You do depth in the floor and depth into ceiling as its own thing, all together at once.
[07:58:03] And that's going into the important events that you volcanic jungle's roots would.
[07:58:22] And here we go of volcanic jungle's roots.
[07:58:26] So you can export that value as a name to get different sections to grow in that one way.
[07:58:36] So this right here, all of these, go into this.
[07:58:41] And this is named volcanic jungles roots wood as an exported density.
[07:58:47] So when you want to make something that applies only to that, you export the value,
[07:58:53] and then import it elsewhere, imported density from there, so we're not redoing it,
[07:59:00] I've been recalculated. I didn't realize you could do that. I just learned to
[07:59:07] shill it. Do you actually play high-till game off-stream? I would say the modding it
[07:59:13] for blocking that currently, though. All of my time spent doing this. I'm just doing an
[07:59:20] entire map this way right now. And that's the problem. That's why I couldn't get the
[07:59:25] complexity that I was doing, but I wanted to get. Now make sense.
[07:59:30] Gugly underscore I'd underscore beasts that I know you hate the copilot stuff in Windows 11.
[07:59:35] I do. I found a really good power shell script on GitHub that removes all the AI
[07:59:40] bloke from Windows 11. Link incoming, HTTPS colon slash slash git hub.com slash
[07:59:46] So a quest flash removing that was I thank you let it know to think about that
[07:59:58] So how do we get?
[08:00:01] There we go
[08:00:06] So we're gonna have this be the salt we need to do another some density
[08:00:16] and then this one is going to be the simplex noise 3 does density we're going to have this
[08:00:26] one to export as
[08:00:28] tapes and have this one to export as
[08:00:34] oh god we have to do a sum and do a sum that is that's your word
[08:00:40] I have no idea if I can do this right, and with this point I'm too afraid to ask, we'll find out.
[08:01:40] and
[08:01:47] all right
[08:01:49] it's starting to want to do a look at
[08:01:53] the
[08:01:56] This is have to be minted, then, today.
[08:02:16] I don't understand the addition and subtraction and multiplication of densities, right?
[08:02:21] I don't actually understand that.
[08:02:24] I understand,
[08:02:25] a density being a density,
[08:02:27] but I understand
[08:02:29] a density being something else like that.
[08:02:30] It's quite loud.
[08:02:33] It's a really weird, actually.
[08:02:37] Like if we kill that off and then just do this,
[08:02:39] is that it's something?
[08:02:42] I guess so.
[08:02:44] Yes.
[08:02:47] Excuse me, I feel like it.
[08:02:49] There we go.
[08:02:50] And then have that.
[08:02:54] I guess we get to own thing because this is the curve here.
[08:03:00] And we'll have these as a separate thing and then we can go down here, bedrock.
[08:03:06] Where's our imported density?
[08:03:11] Oh, this isn't even have an import, doesn't it?
[08:03:18] Okay, so we're not even doing like an imported density on that.
[08:03:21] which is the problem, right?
[08:03:27] I'm impressed with the Edgar Cell you're creating, it's pretty good so far, man.
[08:03:31] I've got some good Edgar Cell going on, you know?
[08:03:35] The big octopus is growing.
[08:03:44] Is it field function?
[08:03:46] And then field function is...
[08:03:49] Constant density?
[08:03:51] Oh, that's an export as.
[08:03:53] How do we import a density?
[08:03:56] No?
[08:03:59] How does one import a density?
[08:04:04] I tell the best game engine, it's ridiculously complicated, but I would agree.
[08:04:15] You'd do silly.
[08:04:24] Okay, I need to reopen then, I don't want to save that. I'm going to open
[08:04:31] volcanic jungle again, because I need to see how the healthy did this with the materials.
[08:04:37] Build function material provider.
[08:04:39] So simple horizontal material provider and we say within a certain range.
[08:04:49] So we do a horizontal material provider, then we do a field function to import the density.
[08:04:54] And then we go ham.
[08:04:56] Got it.
[08:05:01] a queue, right?
[08:05:04] Okay, so annoying. Click.
[08:05:12] My screen shot this shot.
[08:05:14] So I can understand.
[08:05:17] Oops.
[08:05:20] Alright. Open.
[08:05:23] Let's go back to our basic one.
[08:05:25] Yeah, screenshot, it's us. Exactly.
[08:05:28] So we start off with a Q material provider and we go into this one and we make it
[08:05:39] into a horizontal material provider and we say bottom Y is going to be like 50 and
[08:05:49] top Y is going to be like 200 right and then we'll kill that off and then plug that
[08:05:57] So now this is going to tell at like, hey, you can only do that if you're within those areas.
[08:06:05] Then from there, we go into a field function material provider, and I think we get it rid of this.
[08:06:15] We cut it there. So we'll make this into a field function, and that field function is now going to use
[08:06:25] our material provider are going to use our density from a pure name base and that's
[08:06:36] going to be an imported density base and now we'll take the delimiter and do a
[08:06:46] the ffmp and do 0 to 1, and then plug that into a Q material provider, and then plug
[08:06:58] that into here, and this is a mess, but it's our mess.
[08:07:12] And now we can do our individual cues reach one of these.
[08:07:20] So that cue goes there this one gets cut and we put it up here and we save that.
[08:07:42] And it's green?
[08:07:44] Why is it green happening?
[08:07:47] Oh, I broke the provider.
[08:07:53] I broke the provider for the red, didn't I?
[08:07:57] Ah!
[08:07:59] Okay, I'm gonna supply my net.
[08:08:02] We're gonna have to supply my net.
[08:08:35] that's interesting isn't it? Why is it doing that that well?
[08:09:05] It's a bit brutal.
[08:09:10] Why is that returning green on some of those?
[08:09:18] That one doesn't make any sense to me?
[08:09:22] Okay, so...
[08:09:50] 400 there, this one depth into ceiling, plant moss block red, space below ceiling, 10.
[08:10:05] This is correct.
[08:10:14] We're going to do a constant thickness layer of 1, and give that also a material that
[08:10:20] is a constant material and say that material is soil, dirt, and then say that.
[08:10:44] does not seem to be functioning.
[08:10:48] I don't really know why.
[08:10:50] Because this is set.
[08:10:56] Negative 1.0. That might be why.
[08:11:00] Top-Y is going to be 500.
[08:11:04] Save.
[08:11:10] There we go.
[08:11:12] And it's still not doing the ender sets.
[08:11:19] Why?
[08:11:21] Recreating the farlands, playground with different tools to understand how they work,
[08:11:26] is basically where I'm at right now.
[08:11:28] And I've got stuff that kind of functions and stuff that just doesn't function.
[08:11:32] And it's broken right now.
[08:11:36] And I'm trying to understand how to do
[08:11:39] Farvers, correctly.
[08:11:42] Bottom line needs to be negative.
[08:11:44] Let's see if that's true.
[08:11:49] I'm going to go up and up the other one.
[08:11:52] And we're going to look at it.
[08:11:54] Let's look at it, right?
[08:11:57] Depth into ceiling, depth into floor, zero to one, bottom-wise negative 50, I don't think
[08:12:15] it needs to be that, but I guess it makes sense.
[08:12:19] even sing the left. You think about this one? That one being negative 50?
[08:12:35] So depth into ceiling one and one should just be fine.
[08:12:43] Oh, let's go back.
[08:12:50] Okay, we'll go back up here, negative 50, and then we'll go up here and we've got this
[08:13:05] This says, based terrain, extra webcaves, let's see what happens.
[08:13:23] It didn't actually do anything.
[08:13:27] Light pollution doesn't matter, dude.
[08:13:30] I'm wondering why that turned green, never one, but no, it's not working.
[08:13:34] This is not functioning.
[08:13:37] And when I said that 50, 50, it doesn't build over the entirety of that anymore.
[08:13:53] So it's like something is definitely going wrong here.
[08:14:02] something is definitely going wrong.
[08:14:24] Because this is, you have to understand, the bottom y is just its actual y location.
[08:14:30] This being set to zero, it's fine, right?
[08:14:33] Like that shit doesn't matter.
[08:14:38] And we save this, and we can make it work on everything else.
[08:14:43] Why doesn't depth into ceiling work is going to be something stupid for this, dude.
[08:14:48] It's going to be something actually idiotic that I am just missing.
[08:14:52] I'm going to go look at this again.
[08:14:59] The cue material, we go into this, this is the roots.
[08:15:04] Top boy bottom line, 35 to 90 to 50, because that's the actual root structure going through.
[08:15:09] It doesn't even matter what these values are, it's just a range on the map.
[08:15:14] And it goes volcanic, jungles, roots would.
[08:15:19] This is the large roots, the bottom gap, and the gaps, let's see.
[08:15:31] And that's the seed for both of those.
[08:15:40] And then for that, that dumps all the way back into this, export density, and it,
[08:15:49] does it mix them?
[08:15:51] It mixes the densities.
[08:15:54] Constant, curve map, and mid-density from this.
[08:15:57] I don't know what that'll mean, that's the means.
[08:16:00] And then exported densities, and even that, did I not do it exported density?
[08:16:03] Oh, they could be.
[08:16:04] I think I have to export the density and then pull it.
[08:16:09] And then for roots, we re-import it there, space and depth, but it's screenshot this
[08:16:17] now.
[08:16:19] Yeah, this is the ceiling section, that's the difference.
[08:16:27] And I need to see if this is set up in the way that is the same, right?
[08:16:33] Now, Thickness being negative one is super weird, because the thickness is not set to
[08:16:41] negative one on there as men.
[08:16:42] I'm going to do exactly what they're doing.
[08:16:48] Because we have depth into ceiling, that's what they did first.
[08:16:52] With the thickness of one, they didn't even have a condition on there, or moving the
[08:16:55] condition. Removing our conditions on both of these, that is set up correctly, save
[08:17:21] that. I just got a little bit more dirt onto it. So now what we have to do is look at that base
[08:17:35] terrain. And if we go up here, export, exported density, now save that.
[08:18:05] I don't know why I can get this to work for the top half and up the bottom half, and I don't know why this is green now either, because we go back down into this, none of these are green.
[08:18:29] like none of these are green
[08:18:32] I'm gonna go pull these up on Google with us
[08:18:38] that is not correct
[08:18:42] nope
[08:18:44] it's almost like it stopped pulling
[08:18:47] certain ranges
[08:18:49] for some reason
[08:18:51] and I don't quite know why I stopped pulling those ranges
[08:18:54] it's not exposed to sunlight
[08:18:59] it's quite funny though
[08:19:01] it looks like it's doing it
[08:19:06] almost like an area where it would be like the brightest color
[08:19:13] like
[08:19:16] is that this color now that's the darkest color
[08:19:21] It's a little bit brighter
[08:19:24] Little bit brighter
[08:19:28] Then that's the brightest so this one is just not working so I'm gonna cut it off
[08:19:33] And then reattach
[08:19:35] Yeah, pretty good off it on again
[08:19:40] Yeah, the green is default so I don't know what to hell. It's doing is basically with that
[08:19:45] That's doing right now. It's very on
[08:19:46] and we had the working before and I don't know why it's not working though.
[08:19:58] Now I click on this and said delete.
[08:20:01] Um, like I can go in here and do simplex 3D noise with that.
[08:20:06] Octaves like this and then save that out.
[08:20:10] And as you can see it's still using green, which is weird because you have the range of 0.1 to negative 0.5, negative 0.5 to 0.5, that's why.
[08:20:29] How did they get changed to 0?
[08:20:31] God damn it dude. I don't know when that got changed.
[08:20:35] it's fixed now
[08:20:37] yeah, it's fixed now, that was super weird
[08:20:41] that was really weird
[08:20:46] so I sit there as I got the hell's going up
[08:20:48] see how this cuts off right here by the way?
[08:20:50] that's all that range is there
[08:20:52] it's just saying all they do this to that point
[08:20:55] no further
[08:20:56] right
[08:20:57] so when we're looking at
[08:21:00] we're looking at that
[08:21:04] on here for this. This right here is just doing that. It's saying only do it in this range.
[08:21:12] So that way it does it within the area that those are actually being collected.
[08:21:17] I think the hard part about this for me is it's hard to understand and visualize what is going on when we're
[08:21:23] looking at these terrain densities. I don't know what it means to sum two densities together. I don't know any
[08:21:29] of that shit, so we're gonna go and look that up now, under density, and like find out
[08:21:34] what the hell is this.
[08:21:35] Outputs are constantly value.
[08:21:39] Outputs of value and range, negative 1 to 1 for the 2D simplex noise field, the varies
[08:21:43] in the next Z-Planet.
[08:21:44] Okay, that's fine, so it's pillars.
[08:21:49] Simplex noise 3D.
[08:21:51] Outputs are value from negative 1 to 1, and the 3D simplex noise field in the various XYZ space.
[08:21:56] That's cool?
[08:21:57] I like that.
[08:21:58] Okay, and I'm really going to this right now.
[08:22:04] We're on the high-tail modding website specifically for this.
[08:22:07] Yeah.
[08:22:09] So we know how to use this already.
[08:22:14] Greater values result in more detail, a good starting value would be 4.
[08:22:18] We're trying values over 10 are uncommon.
[08:22:22] good and four on that
[08:22:44] nice and complicated that's cool
[08:22:48] Now we're gonna go into here, and I'm gonna cut, no.
[08:22:51] We'll cut that off and just do this.
[08:22:57] There we go.
[08:22:59] So that other one was creating all those other pockets up above,
[08:23:03] and I think what I wanna do is I wanna give it a range,
[08:23:06] at the bottom, right?
[08:23:07] Like I wanna have a ground range,
[08:23:08] and then under like pockets underneath.
[08:23:15] But do you see how this one is arching over,
[08:23:17] It's not actually getting the, be on your sidepiece.
[08:23:20] That's what I'm trying to fix.
[08:23:25] What happened if you take a shit in your lava?
[08:23:26] Find out, dude, report back.
[08:23:31] I think we could just remove this
[08:23:32] because we don't really need to export that right now.
[08:23:37] But we're combining these two densities together.
[08:23:40] And this one,
[08:23:44] relate that.
[08:23:47] There we go. There we go.
[08:23:54] And now I've got a little like hilltops, like kind of wind swept hilltops. I like this a lot.
[08:24:03] Yeah, that looks really cool actually.
[08:24:08] Yeah.
[08:24:12] There are much I know I haven't through it.
[08:24:16] and
[08:24:26] if you get really soft about it, let's see what this does
[08:24:31] There's nothing like he's good.
[08:24:48] There we go.
[08:24:50] It's turning into like little platoes, yeah?
[08:24:55] I see you're figuring it out. Yeah, a little bit.
[08:24:57] I'm playing around with it.
[08:25:01] Learning it one piece of the thumb.
[08:25:17] Okay, so now that we've done that, I can go grab this one and dump that into there and save that.
[08:25:26] And that's going to make insane shit happen. All over the night, right?
[08:25:31] because I basically added caves and digging spots all throughout this.
[08:25:37] But as you can see, it has not created the section that I desire serving to find out why.
[08:25:45] The budget is shown?
[08:25:48] I don't think so.
[08:25:51] Oh wait, one moment.
[08:26:01] But the curse it's sung, the curse it's sung, the moved, so I start making these little
[08:26:29] pockets all throughout it.
[08:26:40] That's gonna be.
[08:26:52] Oh, they're all chunky.
[08:26:54] I don't like that much at all.
[08:26:59] and
[08:27:25] What have I done?
[08:27:29] Okay.
[08:27:30] Ex-Higgy donated $25 to charity.
[08:27:34] You're amazing.
[08:27:35] Thank you very much.
[08:27:47] How do we make this?
[08:27:51] What is terrain density?
[08:27:55] How do we make this so that it only applies in a certain range on the world map, right?
[08:28:03] Oh, wait. I think that's how we do this.
[08:28:11] I have an idea.
[08:28:25] I think I understand Minvenzer do now.
[08:28:43] I think I understand.
[08:28:55] There.
[08:29:00] And see.
[08:29:03] It's.
[08:29:08] Got that.
[08:29:12] Skippy.
[08:29:16] I understand.
[08:29:22] I understand.
[08:29:35] See how it's not going up in the air like that?
[08:29:39] We can make it cut only into the ground now.
[08:29:52] the
[08:29:59] cheese wound
[08:30:02] cheese wound
[08:30:07] cheese
[08:30:10] cheese for everyone
[08:30:13] his eyes open yes
[08:30:16] the
[08:30:36] It's working.
[08:30:38] The thing that I want to happen is happen.
[08:30:44] It's your favorite trees?
[08:30:46] Uh...
[08:30:47] How the...
[08:30:48] Or go to trees because it's due to it.
[08:30:52] So same shit.
[08:30:54] Was that the snowman?
[08:30:56] I'd connect it with 500 bits that's interesting bug fat.
[08:30:59] The leaf beetle larvae use their poop to make a shield.
[08:31:02] This shield is a physical and chemical barrier to repell other insects.
[08:31:06] Boss, they carry it around with them over their heads with the shield weighing half the beetles weight.
[08:31:11] This makes the leaf beetle nature's biggest shithead.
[08:31:19] Thanks man.
[08:31:22] Younger age girl.
[08:31:23] Ah aged.
[08:31:24] I really like it.
[08:31:25] I like smoked.
[08:31:26] Good as well.
[08:31:27] It's quite nice.
[08:31:31] WL underscore blaze coverage said high thought.
[08:31:34] Lord of the Wigglers.
[08:31:36] If you look at Chat, you will see me pop up with my small streak, right?
[08:31:40] About. Now, I just want to thank you, the mods, and of course Chat for every single one of
[08:31:46] those fun streams. And motivating me and everyone to make and do cool shit. Stay awesome everyone,
[08:31:52] and thank you for streaming. Truly, no, thank you for watching the stream,
[08:31:57] is what you're probably saying now to which I respond. You're welcome, glad to be here.
[08:32:02] PS777777
[08:32:06] 6977777
[08:32:09] 69777
[08:32:11] 69
[08:32:12] Bro.
[08:32:19] WL Blascox with a 500 stream streak.
[08:32:30] You have survived.
[08:32:35] Me moving.
[08:32:37] Having random streams throughout the years,
[08:32:41] the power outages, the multi-streams per day during power outages,
[08:32:47] the internet outages,
[08:32:50] streaming over 5G,
[08:32:55] streaming in an apartment,
[08:32:57] streaming in different states,
[08:33:01] streaming randomly,
[08:33:05] You have survived.
[08:33:09] Five hundred streams.
[08:33:12] That is insane, dude.
[08:33:17] That is the craziest shit I have seen.
[08:33:24] Go put in a mod ticket, WL, go pull in and I got something free.
[08:33:32] That is the most insane number that I have seen so far.
[08:33:36] 500 is the highest.
[08:33:38] Yeah, 500 is the highest.
[08:33:42] That I have ever seen.
[08:33:46] That is bonkers, dude.
[08:33:59] is completely insane.
[08:34:02] How did you manage to do that through all that bullshit?
[08:34:07] That is completely nuts.
[08:34:10] You've also been subbed for 27 months.
[08:34:19] You've also been timed out nine times.
[08:34:29] so funny dude like looking through here you can do your history
[08:34:39] five hundred man
[08:34:42] five hundred
[08:34:46] and it's crazy
[08:34:50] that is an absolute goblin I I feel like if you if you've been here long enough you've got to
[08:34:55] At least flight too close to the sun once a while, all right.
[08:35:00] Penteaggy, you think you've been banned twice?
[08:35:03] You have, you have been banned twice.
[08:35:17] He's like, please, sir.
[08:35:19] And I have some more stream, yes.
[08:35:21] you
[08:35:24] you fly close enough to fit you you feel alright fair
[08:35:28] yes and it took
[08:35:33] density caves so my hope here was to skip it and then do something else with it later but I don't think I'm doing it right
[08:35:42] I think I'm doing this wrong
[08:35:44] so I think I want to go look at their version again
[08:35:48] And I'm going to go do that now. It's going to save that. I'm going to open up their version and I want to take a look to see what they did here because it looks like
[08:36:00] single instance. I don't actually know what that does and then they don't skip any of these. Okay.
[08:36:09] Okay, and these are volcanic jungles roots, hmm,
[08:36:29] they do volcanic jungles roots wood. It's freezing my office, but why is it so cold?
[08:36:35] That was a temperature outside, but temperature.
[08:36:43] What?
[08:36:47] Oh, it's 24 degrees.
[08:36:52] I'm gonna go make sure that the fairroom is there at 10. I'll be right back.
[08:38:05] Thank you for watching.
[08:40:35] you know I'm back it's freezing dude yep the entire outside is is frozen the
[08:40:52] artist's frozen the grass breaks when you touch it great withlers are
[08:41:01] find it 65 and they're in their room. So, it's called a shit though, Marisa House,
[08:41:10] not the best. Their room is climate control. My office is now.
[08:41:22] Put some socks on.
[08:41:23] True.
[08:41:26] One moment.
[08:41:53] Oh.
[08:41:56] Dude, why are you guys sniffing?
[08:42:00] No.
[08:42:01] No, they can't be good.
[08:42:04] Nervous in 0 with 500 bits said you know what will show us if they truly made the new
[08:42:09] Fable game like the old ones.
[08:42:11] If we can fart for 5 minutes straight using skill checks.
[08:42:14] look, I know you're not wrong, but you're not supposed to say that loud, right?
[08:42:29] That's an inside voice thing, man.
[08:42:38] It happens if you fail a fart still, Chuck, you have to change your pants.
[08:42:44] You know that's true.
[08:42:47] All right.
[08:42:53] Let's think about this.
[08:42:57] Look at a case, Doran.
[08:42:59] This is the problem.
[08:43:01] Where the hell is it pulling this from?
[08:43:07] This is why I'm confused.
[08:43:24] Let me try some more.
[08:43:37] I feel like all the videos that I see on Twitter are people making floating island
[08:44:07] and I feel like there's got to be cooler stuff you can do.
[08:44:12] And I like the idea of the volcanic mound that goes into a jungle underground.
[08:44:19] And I think it'd be really interesting to have a very desolate surface with something insane under David.
[08:44:26] Like we had a desert that had a bunch of holes in it, and then filled it up with insects,
[08:44:32] Because there's a bunch of bugs, right?
[08:44:34] There's like a bunch of bugs in the game.
[08:44:37] If we look at cocoon,
[08:44:40] these things called scaraks,
[08:44:42] scarac.
[08:44:44] How many guys have you not seen the scaraks yet?
[08:44:48] They're fricking insane, actually.
[08:45:02] It's like if you go down here, like this is what their chests look like, right?
[08:45:12] Like they're really gross, they've let it all meet flesh, right? Kind of a thing.
[08:45:18] And then also like, this is one of their doors, I think it is. Pulling there.
[08:45:28] Pulling there like that.
[08:45:29] And like that's how the door is open.
[08:45:33] Look at look at that.
[08:45:36] So if I make a bunch of like desert areas,
[08:45:44] instead of meat, instead of colored area, like this bread,
[08:45:47] if we just make it like desert and then make it so it has these doorways.
[08:45:51] And the doorways open up into the scarics.
[08:45:54] I think that would be really cool dude.
[08:45:56] Yeah.
[08:45:59] So I'd have to build garbage for all of those and that's kind of what I'm looking at right now of like how do we
[08:46:05] Like how do I build it because that seems neat?
[08:46:09] There's also medium doors too. I don't know what I guess
[08:46:14] Like a lot of stuff. It's like alive all of it's alive
[08:46:21] You know
[08:46:24] Yeah, like a living bio exactly
[08:46:26] That's got spit flumps.
[08:46:30] So you've got like this up against the walls and stuff.
[08:46:36] Get out.
[08:46:42] Glowing the scary larva.
[08:46:44] So like those can just be on the walls and stuff, like look at that.
[08:46:48] Look how cool that looks, you know?
[08:46:51] I think that's what I want to do is I think I want to make...
[08:46:54] make. I want to make a scary environment. Now that I kind of have a little bit more understanding
[08:47:00] of this, just a bit, I think this is what I'm after. The 3-8th Stale breathe, they're alive.
[08:47:09] Statue of the founding builder.
[08:47:19] Primordial Scarec, Resene.
[08:47:24] Ribb.
[08:47:26] And it's got like battle acts in some shit, right?
[08:47:31] What is the hive window look like?
[08:47:33] Oh, that's cool.
[08:47:39] and
[08:47:46] and this one is the friend Mori will have window
[08:47:49] so they have like a golden version of their same thing so as you get deeper
[08:47:54] into the hive we can make it like that
[08:47:57] you know
[08:48:02] we got a particle with it
[08:48:04] that's got a cool
[08:48:08] Yeah, they're really interesting. The scary, the scary are very, very interesting monsters.
[08:48:12] Oh, there's another lamp here, too.
[08:48:14] There's one.
[08:48:17] This is kind of like a big rub in it, you know?
[08:48:21] Primordial scary doors, too, so this is like the other version of these?
[08:48:26] So instead of like a big...
[08:48:29] Oh, okay.
[08:48:32] So they're more like machineries, you could deeper
[08:48:35] and they're more like flesh when you're in the up top because there's the primordial version of them and then there's the current version
[08:48:43] That's freaking cool actually. I really did that
[08:48:47] I can actually have it change by depth as well
[08:48:51] So like on the surface it looks like this and then as you get deeper into the dungeon it looks like that
[08:48:56] We could totally do that
[08:48:58] And say I need this name
[08:49:05] You know what I love that no one knows.
[08:49:34] You know what I love that nobody's talking about?
[08:49:40] And no one really has talked about?
[08:49:45] You can finally have doors.
[08:49:50] That actually disappear into thin portions.
[08:49:56] Instead of having to build all of it out of pistons.
[08:50:04] that is cool as shit. All of this is cool as shit. It's gross. It's really gross.
[08:50:17] But it's fantastic. You know what I mean?
[08:50:25] Yeah, it's just really cool doors. Like look at this one.
[08:50:34] That one has a little bit of a bug with it. You can see there's a gap right there.
[08:50:42] A little bit of a gap.
[08:50:45] But that's easily fixed.
[08:50:48] I think the door is, what do you think the door is ate from nourishment?
[08:50:52] Uh, you. I think they eat you.
[08:50:54] Yeah.
[08:50:55] They're hungry.
[08:50:57] They hunger.
[08:51:00] So let's change this up a little bit, I'm going to make this like dunes, I'm going to make this like dunes, I'm really kind of excited for this, it hung dunes from more.
[08:51:16] A couple of things, I'm going to get rid of this, it's not what I'm going to do with that just yet.
[08:51:26] We're going to go to this one, we're going to make this 50, in terms of height, save that up.
[08:51:34] This is going to get much taller, we're going to start playing around with the other one, that too.
[08:51:42] I'd like to understand how to use interaction with each other, and that's good.
[08:51:48] That is how there's interaction.
[08:51:50] So we're going to make this about a hundred up, we're going to make this go to a hundred,
[08:52:01] we're going to make this go to about 80.
[08:52:03] Say that.
[08:52:07] And I want this to be very apply because I need this to have a very large distance where
[08:52:14] where we can go deep into the ground, right?
[08:52:18] We need a lot of depth to this.
[08:52:22] Now we're going to play with this.
[08:52:23] I'm going to get rid of all that, all the plants.
[08:52:26] We're going to make the random boxes go in, the plants go in.
[08:52:30] Yeah, we're going to make it like seaches.
[08:52:32] Exactly.
[08:52:33] Now you get it.
[08:52:35] I guess desert plant.
[08:52:40] over a bedrock that's fun.
[08:52:48] I've no idea how to build this.
[08:52:50] I've no idea how to build this.
[08:52:54] I know how to build this.
[08:53:10] There we go.
[08:53:34] Okay, so this one is going to be 4 to 6.
[08:53:39] terms of depth and this is going to be sand, how many different sand types that we have,
[08:53:51] white sand and sand, sand and then sand a gravel underneath it and then sands them.
[08:54:09] the same collapse yes yes you will which is the point soil gravel sand and soil sand
[08:54:29] and
[08:54:36] send
[08:54:39] so gravel
[08:54:42] send
[08:54:44] there we go
[08:54:47] and now you could see we could do a gravel underneath it
[08:54:51] and I kind of wanted to go a little bit more
[08:54:57] there we go see how cool that looks yeah and now we'll go down in here for the
[08:55:16] grass. We're looking for the sand. So we're going to place a new type of
[08:55:27] brush, baby. No, um, uh, dead. You dead plants, maybe?
[08:55:36] Arrid, is there anything Arrid? There we go. Bushy Arrid Grass.
[08:55:45] Arrid Bramble. Plant Bramble dry twisty.
[08:55:53] Plant Bramble dry twisty. Save that.
[08:55:58] Way too many of them. But you get where it's going now.
[08:56:06] We'll make them a lot more rare.
[08:56:16] We'll have to make this with a density on it.
[08:56:20] I don't think we want to do a scanner this one.
[08:56:26] How do you add effect description on objects like armor and food?
[08:56:29] You can do that inside of the localization tab.
[08:56:32] If you go into here, we'll go up into this in a creative tool.
[08:56:36] Asset Editor, and then pull it up, and then inside of an item, like any item that you want.
[08:56:47] We don't want to block them if we want an actual item.
[08:56:50] There we go.
[08:56:51] An item, an armor, maybe a debug armor, there you go.
[08:56:54] Up at the top, you have a section up here, but it's called Translation Properties.
[08:56:58] There's your description, and there's your name, and you can type whatever you want in there.
[08:57:03] And you can also tie it to a localization file that is sitting on the server.
[08:57:11] I have not looked through that yet, oddity, but I will later.
[08:57:16] Okay, so then in the next one, we want this to, we're going to do this, create, thank
[08:57:30] you any time.
[08:57:33] lock on making cool shit by the way. Okay so we're gonna do this and I'm gonna do a
[08:57:37] group title of
[08:57:39] uh... pillar
[08:57:42] that'll be whatever the filler is the filler bill
[08:57:46] uh...
[08:58:00] than
[08:58:02] which is going to be
[08:58:05] not that
[08:58:07] this
[08:58:08] sandstone
[08:58:11] probably rock sandstone is my guess. I need to figure out how to do ors as well.
[08:58:18] Isn't that quite sure how to do that. So we're gonna do rock sandstone. I'm going to
[08:58:24] close this. It's going to keep confusing. Rock sandstone. Save that out. Now that should rebuild
[08:58:36] all of this. There we go. So this is just filler for right now. We'll fill that up with something
[08:58:40] I'm gonna tell you later.
[08:58:42] Rocks and stone.
[08:58:44] Do brambles hurt you?
[08:58:46] I don't know if they do.
[08:58:48] Oh, they super do. This place sucks.
[08:58:52] Brambles are made of shit.
[08:58:54] Love it.
[08:58:56] This is a hell hole.
[08:58:58] Welcome to Hellch.
[08:59:00] I'm gonna eat another snacky.
[08:59:02] I'm gonna eat another snacky.
[08:59:04] I'm gonna eat another snacky.
[08:59:06] I'm gonna eat another snacky.
[08:59:08] Did you make your TTS extension?
[08:59:13] I built it inside of Streamerbot.
[08:59:15] I'll show you here.
[08:59:15] So Streamerbot allows me to take all of your guys' commands again anyway that I need to.
[08:59:23] And I built this thing down here for doing the Q and it adds, let's say we need to bits,
[08:59:31] it adds that to the Q and then froze it in to the Q itself.
[08:59:35] And then that goes into this Q right here.
[08:59:37] a 17-minute when I hit the button, it eats it.
[08:59:40] That cranium guy with 500 bits said Yarchi, if I said I'm referencing an earlier TTS,
[08:59:46] the idea of a radiated phase now stuck in my head.
[08:59:49] I'm imagining fairies with strongly wings, wearing poster-populate Tacama.
[08:59:54] That's not Pixie Dust she's sprinkling on you, it's full out dust.
[08:59:58] Imagine a dry ad that has been walked into a mutated monstrosity because its bonded tree
[09:00:03] is sitting in the middle of a glowing, toxic blade.
[09:00:06] This idea has taken hold, and I might have to write out some world building for this now.
[09:00:10] That sounds cool, man.
[09:00:12] Clean your rock.
[09:00:14] Thank you so much.
[09:00:15] Absolutely.
[09:00:16] Like, it's kind of a unique system, right?
[09:00:18] It's, um, you can use streamer, but you can use, like, um, you know, with speaker, but
[09:00:25] there's the other one that goes with it.
[09:00:26] They're free, free tools.
[09:00:28] But you do have to build this yourself.
[09:00:30] And if you go into, like, Q-beards, you can see all that's doing is this thing, yes,
[09:00:33] greater than 500 for that.
[09:00:35] But I also have other ones for the Curse Quest and points and skip and all these different
[09:00:40] things that I've built into this to make it so that I have different ways of doing
[09:00:43] on super chat for YouTube.
[09:00:45] So like when that comes in, it does add it to the queue.
[09:00:48] The queue is right here and it shows that I have 16 in there.
[09:00:50] If we look at pending actions, you can see all the ones that are waiting and they're all
[09:00:53] points or bits.
[09:00:56] And then I run this chord.
[09:00:57] When the message comes through and it's finished, it will go into this channel right here.
[09:01:04] answered TTS. So I have it doing a discord hook back to discord, dumping the person's name,
[09:01:10] the Q number that they were on, and then their name and a searchable format, using their icon,
[09:01:14] if it has one, because you can pull that from Twitch, doing their entire message, and then a time
[09:01:19] stamp to their message. And that's it. And then it just does that thing. And like that's easy,
[09:01:25] it's super simple, actually. So we've got that dump to there. I think it's off by about five
[09:01:30] second so I need to go back into the C-Sharp and fix that because I haven't done that.
[09:01:34] Like people can tell me it's off by five seconds on the kind of dammit so I got to
[09:01:38] make it back up and then also if I don't answer the TTS by the end of the stream,
[09:01:43] if it's channel points it refunds it and that's in the debt portion here.
[09:01:48] If we go into debt, yeah so if we go to Q on bits or on channel points, Q points, there we go.
[09:01:59] And I think it's under TTS points, there we are.
[09:02:04] So if stream is not loaded, then it redemption cancels that.
[09:02:08] So it refunds the points to them.
[09:02:10] If it's bits, we can't refund it.
[09:02:12] So I have to go through the debt, and the debt calculates all of the bits and all of the
[09:02:16] super chats together.
[09:02:17] It actually reaches out to find out what the going rate of whatever their currency is on
[09:02:21] super chat, and then converts that to USD.
[09:02:24] And then that goes into here as a debt, because I owe you, because I didn't answer your message,
[09:02:29] and then we give that to charity.
[09:02:31] And so far we've given out 66,800 and $5 of charity
[09:02:34] if you get that system where I just,
[09:02:35] I didn't answer your TTSs,
[09:02:37] and I put all the receipts in here.
[09:02:38] So you can see other receipts.
[09:02:39] You know, I've all of them.
[09:02:40] But yeah, like it's the way that I feel about it is,
[09:02:42] is like if I don't answer your message,
[09:02:44] I don't deserve the money.
[09:02:46] So like it is my job to answer your messages.
[09:02:48] And if I'm not doing that, I don't get paid.
[09:02:51] Chats are some stealing from orphans.
[09:02:52] I'm not, I'm creating Batman.
[09:02:55] It's different.
[09:02:56] It's different.
[09:02:57] Yeah.
[09:02:59] right now, Chad, it was you $7,000 technically yes and the reason why is because I overpaid
[09:03:09] at C. Doug's charity auction where I bought both the skull of William Osmond and Michael
[09:03:14] Reeves' screaming room.
[09:03:18] Technically though, I mean, 8,000 because I haven't had the the Wolf Sanctuary donation that
[09:03:21] I gave to Alvio Sanctuary.
[09:03:23] Yes, so I probably should go take a vet receded put it in there. So
[09:03:29] What text that was bedrock built on I have no idea
[09:03:34] And my own challenge one I did do my own challenge one yeah about that back to that was pretty funny
[09:03:44] Right now it's chat ceiling for more friends. Yes
[09:03:46] I think that was like the biggest funniest thing is like every year I'm going to be giving that challenge going back to Cdog at every year.
[09:03:56] I'll be buying it back. It's like the meme.
[09:04:02] Oh, we're like, all right. It's mine now. I can't.
[09:04:14] Take a look at the Goblins gave Thor a bailout for the charity auction and for the wolves and Thor is still repaying that's true.
[09:04:22] You guys try to bail me out and then work.
[09:04:26] Be careful one day, someone will have a video, that's the joke.
[09:04:32] There'd be no way, has any stopping the auctions? Did he?
[09:04:35] Wait, did you not cancel the auctions? Don't tell me that.
[09:04:38] If so, that sucks.
[09:04:40] What was the... if that's true, what was the reason?
[09:04:44] Because that was a really cool event.
[09:04:49] There was drama or something?
[09:04:53] I'm going to tell you this right now.
[09:04:55] No matter what you do, people on the internet are going to shit and piss about it.
[09:05:00] No matter what.
[09:05:02] Literally no matter what happens.
[09:05:04] Like, we're going to get game jam, that's free right now.
[09:05:08] It's the 18th one I've run, and there are still people
[09:05:12] shitting and crying about it.
[09:05:15] It's just how it goes.
[09:05:17] If you're running an event that you think is cool,
[09:05:19] and other people also think it's cool,
[09:05:21] ignore the bullshit, it doesn't matter.
[09:05:24] Do the thing that you think is neat
[09:05:26] that adds something back to the world
[09:05:27] in a way that is positive.
[09:05:29] Done.
[09:05:30] I
[09:05:43] Do it
[09:05:45] Yeah, I hope you didn't stop doing the action man. I'll be doing it. I'll be still doing it
[09:05:54] I'll be having a good day thinking of the writing party at two a man
[09:05:56] He was in the red 100,000 from the last one, Yikes.
[09:06:03] That's a lot of money, dude.
[09:06:16] Some of you have event planners.
[09:06:21] Aww, beauty, thank you very much, man.
[09:06:25] There's a full video on why cancel it, I will watch that later.
[09:06:29] I'm really glad that it opens up to this.
[09:06:37] Flatter mustache goes so hard he'd be giving a filter my thanks.
[09:06:49] Chat don't don't be weird. That's the thing that that guy has just let him have his thing even if it's weird, right? You know
[09:06:58] That's all he's got let him have
[09:07:02] All right, we got our Santa gravel now
[09:07:08] People have to dig through him, you know, oh the first they were good doing really good actually
[09:07:19] depth of the floor
[09:07:29] what's below zero to an ice cream company
[09:07:34] i think i want to see three to four looks weird to the four
[09:07:40] yeah
[09:07:45] there we go that looks nice
[09:07:48] Now we're going to go to the service and un-shit this.
[09:08:02] I don't think what I do mesh 2D positions, right?
[09:08:06] It's kind of weird, yeah.
[09:08:09] I think there's better ways to do this.
[09:08:18] and
[09:08:26] no it is the
[09:08:28] There we go, they're kind of gridded out though, you know.
[09:08:53] can I don't like that
[09:09:53] I got it's beautiful.
[09:10:09] Okay, such as your brain good.
[09:10:36] Diversons Zero with 500 bits said wanted to share some knowledge, for anyone interested
[09:10:46] wanting to know more about mainframes there are really good books that you can find on
[09:10:50] Amazon.
[09:10:51] Best part is, it doesn't assume you know all the accrues, etc., just that you're somewhat
[09:10:56] tech literate.
[09:10:57] So, you want to be a ZOS systems programmer?
[09:11:00] The fast track to understandings is OS like a pro, IBM mainframe series by Dennis
[09:11:06] J Stone.
[09:11:07] I don't know anything about mainframes, but other than the age-old name of Iaxia Gibson.
[09:11:21] Made of American shoes, what do you?
[09:11:24] American shoes getting mold?
[09:11:25] I don't think American shoes have the capacity to mold.
[09:11:28] as an American.
[09:11:30] Check this out, by the way.
[09:11:34] So what I'm doing is I'm creating a noise channel to create brambles and pockets around
[09:11:38] the map on this.
[09:11:41] And now what I'm going to do is I'm going to tie that to the same seed as the terrain
[09:11:47] so we get the pockets of brambles on the tops of these hills.
[09:11:52] So this is one point of...
[09:11:55] Let's export this as...
[09:11:59] rain density.
[09:12:02] Right?
[09:12:04] It's exported as that, so then we can take this down here
[09:12:08] and on these sprambles.
[09:12:11] Instead of doing this,
[09:12:13] I could say imported.
[09:12:18] imported densely and just put the name there and that should I think work
[09:12:25] no it's pissed okay so then we have to go into this
[09:12:32] do you exported density drop that into there
[09:12:40] and
[09:12:42] call that one terrain density
[09:12:44] and now call it a day.
[09:12:46] Now you're still mad?
[09:12:48] Man, why is it mad?
[09:12:52] Why is it mad?
[09:12:56] You put a question in the blockade
[09:13:00] monitor channel on discord. You hit a snag
[09:13:02] making a scuba snoop suit.
[09:13:04] Almost said scuba snoop, I
[09:13:06] let's see.
[09:13:40] Okay.
[09:14:08] the
[09:14:11] scuba
[09:14:13] it's in the block a modern centerpiece and
[09:14:17] the old block a game
[09:14:20] the
[09:14:24] the
[09:14:28] What was the scuba problem that you ran into?
[09:14:38] Using the existing crude diving gear is a baseline, you made a custom set of scuba gear
[09:14:41] with your own skin model, cool?
[09:14:44] Now you want to give each piece its own effect for when you're diving swimming, so when
[09:14:48] you have the full set you can swim like crazy.
[09:14:51] You managed to make it effect for the flippers, so your slower on land, and can't sprint
[09:14:57] by running a flippers on, but you're swimming twice as fast.
[09:15:01] It works great at the horizontal speed multiplier.
[09:15:04] Now you want to do something to the suit, you want to make it suit you passively sing slower,
[09:15:09] and your vertical swim speed is increased.
[09:15:12] You can find the modifiers that are applied by water to determine the baseline of those values,
[09:15:17] swim up speed, swim down speed, and sink speed.
[09:15:20] But you can't see me to manipulate them.
[09:15:23] The effects from your scuba suit.
[09:15:25] Um, let's go look and see the variables.
[09:15:30] We're going to be acid editor.
[09:15:32] You've got sink speed, right?
[09:15:38] Ooh.
[09:15:49] These don't appear to be exposed.
[09:15:53] There's normally you get those exposed from statistics, right?
[09:15:58] On entity, entity stat type?
[09:16:02] So you're in an area of this that I don't know yet.
[09:16:06] If that's what's going on there, we're able to modify that.
[09:16:10] That may actually be a bug.
[09:16:12] I don't know.
[09:16:13] It's a property of fluid ethics water.
[09:16:17] water
[09:16:25] water fluid
[09:16:35] is that under blocked up or somewhere else
[09:16:45] got to my discord nice it rock-on
[09:16:56] that's place fluein it's just called water
[09:17:01] ambience of x
[09:17:07] this one fluein just called water
[09:17:14] This is, uh, wow, it's got a lot of, uh, inheritance going on.
[09:17:22] No, three up.
[09:17:25] This one, flew to Vx. I, I have not actually looked at it, flew to Vx.
[09:17:31] So, ironically, if it's inside of this block, instead of a stat that has applied to your character,
[09:17:35] you may not be able to modify it. So, the best thing yet, this right here,
[09:17:39] That may be on the block itself.
[09:17:42] I would put in a feature request to the developers
[09:17:45] and let them know that you want to have gear that can modify how these work.
[09:17:50] Yeah, the docs and the tooltips,
[09:17:53] and some of them don't actually have tooltips, though.
[09:17:57] Which is upsetting, but some of them do now.
[09:18:00] You can see some of them do, which is really nice, but some of them don't.
[09:18:04] So technically, it's a bug when it doesn't.
[09:18:06] So, these statistics are hard-coded to the block.
[09:18:10] You likely cannot change that.
[09:18:14] But you can change the horizontal speed multiplier.
[09:18:18] Let's see what's going on here.
[09:18:23] Horizontal speed multiplier, and you want to change the swim up speed.
[09:18:29] And that's not changing.
[09:18:31] If it's not changing swim up speed and swim down speed,
[09:18:34] bug report that because if it's working with horizontal speed multiplier and it's not
[09:18:41] working with swim-up speed and swim-down speed then that doesn't work, right? And like
[09:18:46] that's I think that's the biggest problem with that. No, if we heat it people just
[09:18:51] sit around and they actually talk through each other or they just chill. Watch this.
[09:18:55] Seven. Yeah, with that in mind if you have swim-up speed and swim-down speed and you
[09:18:59] want to actually have those modified and they're not modifying through that
[09:19:02] interaction. You fell for one of life's oldest traps, my dude. The goblins. They wait for
[09:19:09] people like you. These right here, not modifying is going to be a bug, I think. Because if you
[09:19:14] can modify that one, you can't modify the other two, that feels like a bug, man. That's straight
[09:19:18] it feels like a bug. See, I'd wait. I'd go and bug report it and see what they have to say,
[09:19:24] because that seems odd to me. legit.
[09:19:27] In the next one, main underscore don't let 22 said it like 1am, 10pm for you Mr.
[09:19:33] for her.
[09:19:35] My PC, whilst playing a two-hour game grumps compilation, decided that it no longer wanted
[09:19:40] to be alive and went dark, troubleshoot when I get off of work.
[09:19:45] On the bright side I can keep my watch streak going with Twitch Mobile.
[09:19:49] YAH heart.
[09:19:50] That sounds awful. I'm sorry hear that, man.
[09:19:57] Export.
[09:19:59] Exported density.
[09:20:11] Yeah, the only time we've ever had bought reviews on here is when somebody bumped my channel up to 200,000 views and we had to report it to Twitter.
[09:20:20] It's been like a huge meme when that happened. I was like, well, we definitely don't have that, but there's not much you could do about it when it's that.
[09:20:29] But now there's a lot of people who are just co-work and it is chill.
[09:20:33] But we usually do have people who just like jump in and scream and shit like you are doing there.
[09:20:38] They're like, that's botch, because you can't fathom somebody working on something that you find boring.
[09:20:44] And then getting people watching them working on something that you find boring personally.
[09:20:48] But there's a lot of people in the world and they have a lot of different interests.
[09:20:51] Maybe they don't align with yours.
[09:21:00] Oh, let's see.
[09:21:04] Alright, so if we pull this and we've got our terrain density here,
[09:21:08] now a lot of lurkers mount.
[09:21:10] Can we dump that back out to that?
[09:21:14] And does that work?
[09:21:15] No, it shoots itself.
[09:21:16] I don't know how export density works.
[09:21:20] I don't know how that works.
[09:21:21] I'm going to delete that for now until I've grown knowledge in my brain parts.
[09:21:27] And instead we're going to take this and I'm just going to copy past it down there.
[09:21:33] And then figure it out later.
[09:21:36] What? Why are you mad? Why? Why is it mad? Why? Men,
[09:21:58] Mindensity?
[09:22:02] Unlike the ASMR of the Modes, thanks man.
[09:22:07] Aliens obviously built the pyramids, I mean that's just true.
[09:22:11] Why is this broken now? Wait a minute. Why is it man?
[09:22:15] This was fine before. Why are you angry?
[09:22:28] Oh dude, the log doesn't even show the whole log.
[09:22:32] That is unuseful.
[09:22:35] God dammit.
[09:22:43] It's angry because it's mad dude, it's only angry because it's mad.
[09:22:58] Shit.
[09:23:03] Why you like this the worry about it?
[09:23:11] Shit...
[09:23:14] Something broken out of it is.
[09:23:16] Better up is fun. Was this Santa Gravel seems fun?
[09:23:20] Hillary seems fun.
[09:23:22] What did I break?
[09:23:24] Wait.
[09:23:26] No, I didn't break that.
[09:23:28] now it is our cut and random shit off
[09:23:38] oh it's that how did I break that
[09:23:44] how did I break that
[09:23:50] that prop is fun
[09:23:54] Okay, let's see, run time one, positions, occurrence positions, mesh 2D positions.
[09:24:05] Cool, yeah?
[09:24:09] Symplex noise on CDA.
[09:24:12] Why angry?
[09:24:14] Why angry?
[09:24:17] Make no sense.
[09:24:20] And your glass box should put a zeta scale. Can you not do that? Is it just pissed about that?
[09:24:27] I would never have known.
[09:24:32] You were a scholar on the same.
[09:24:33] I thought I was a school gym, don't I?
[09:24:35] Twenty five dollars to charity.
[09:24:37] It's exactly what it was. You figured out.
[09:24:40] Think of a twenty five bucks to charity, you absolute badass.
[09:24:45] There we go.
[09:24:48] All right, all right, we got it. I
[09:24:54] Kind of don't like the amount we're gonna. We're gonna trim it up a little bit
[09:25:12] Sir
[09:25:14] It's made deserve some glue, and right, you got that, right.
[09:25:21] 1.250.
[09:25:23] Let's be aware.
[09:25:28] 1.2.
[09:25:30] This, this, shit.
[09:25:36] Shit, there we go.
[09:25:39] Eh?
[09:25:40] need to see. One, point to you, 50, done. And then over here, we said. And now we have to apply
[09:26:01] the same weird bullshit to it. Simply like some noise, 3D density, we have to do a
[09:26:08] with some density and then a curve maper. We're going to curve map into this hole.
[09:26:13] Hit from behind donated $25 to charity.
[09:26:17] It's always amazing. The name is always good.
[09:26:29] Slice it!
[09:26:40] That is not what I wanted! I've made it huge, Mr.
[09:26:50] I covered it in brambles, guys. It's moldy now. I made it moldy.
[09:26:55] It's full of mold. It's full of mold, Jeff.
[09:26:59] How did I fill it with mold?
[09:27:01] How did I do this?
[09:27:04] Why is it so moldy?
[09:27:08] Oh, cause I mean, idiot.
[09:27:12] Oh, the idiot.
[09:27:17] Have a better way.
[09:27:20] I don't need a noise function at all.
[09:27:22] Do I?
[09:27:24] No, I do.
[09:27:27] No, I need it.
[09:27:30] Get it. Get out of here.
[09:27:34] I just need to do this.
[09:27:44] And then we got to keep adding more value.
[09:27:47] Increased value.
[09:27:57] Is that not gonna work? That may not be working.
[09:28:05] I want this to be probably more.
[09:28:11] Yeah, you know what? Yeah.
[09:28:13] Yeah.
[09:28:17] I want to be denser and farther apart in clubs.
[09:28:21] So I want the clubs to be really dense,
[09:28:24] But I wanted to be the farther apart from each other and it looks like that's not white working yet.
[09:28:32] I just want to see what happens when I do it.
[09:28:36] Not shit.
[09:28:54] What if we have them show up on all the hills on the hilltops, right?
[09:29:21] What is the song playing? It is from our game Heartbound. All the music here on this
[09:29:25] channels from Heartbound.
[09:29:27] Mitsunari with 500 bits said rival me this Mr. Streamer. If the T-Rex is the superior
[09:29:33] creature, why a T-Rex no longer a thing but chickens are.
[09:29:41] Because the T-Rex had to get smaller. Because Bugs got smaller. Definitely. Definitely
[09:29:47] That's the reason you ever seen a chicken find a bug in the grass gone gone power move
[09:29:53] Dinosaurs couldn't eat the bugs chat. They had to become chickens. It's the only way
[09:29:59] Also because they became chickens they may be our food, but they're one of the most prolific animals on the planet
[09:30:06] How many chickens on earth
[09:30:10] Right now
[09:30:11] 26 billion chickens
[09:30:15] That's right. They outnumber us
[09:30:17] Chickens technically owned the planet, 26 billion, according to Google.
[09:30:27] A year ago it said 35 billion.
[09:30:31] There's many more billions chickens than us.
[09:30:35] Many more billions.
[09:30:37] Yeah.
[09:30:39] Chickens owned the Earth.
[09:30:41] Definitely not bacteria,
[09:30:43] Reviruses, or ants, definitely chickens, definitely.
[09:30:50] We will feast, that is true. The war should be legendary. Yes.
[09:30:56] How many chickens can you handle? Dude, I think, like if I'm eating them, or I'm fighting them.
[09:31:04] How many chickens could I fight? You ever fought a chicken before?
[09:31:06] They're nasty. Chickens are main, dude. Chickens are not like if they're, are we
[09:31:17] talking like, you're basic bitch chicken that runs away when you look at it funny,
[09:31:22] are we saying that that chicken is down to fight? Is that a fighting chicken? Or is that
[09:31:29] What scary bitch chicken down to fight I think
[09:31:38] I think three and I'm gonna be honest with you. I think anyone who says more than three is full of shit
[09:31:45] Because the down to fight chicken is actually scary
[09:31:48] Bigger nasty claws and beaks dude, and if they're going if they're in it to win it you're probably gonna get your ass kicked
[09:31:55] Yeah
[09:31:57] I think three is kind of the, and unless you're wearing like armor, you can probably fight more.
[09:32:03] But if you're wearing like shorts or something dude, they're gonna, nah.
[09:32:07] Like there was a dude who died to a beaver.
[09:32:10] A beaver bit him in the leg, and he just bled out.
[09:32:13] Like it hit an artery and just killed him.
[09:32:16] Chicken to do that to you.
[09:32:18] They got wrapped their clothes, man.
[09:32:20] They've, on ironically, they have wrapped their clothes.
[09:32:24] Yeah, I mean, like chickens are just scary, man.
[09:32:28] They just one crit you're done.
[09:32:32] One of those chickens has to roll 20.
[09:32:35] That is over.
[09:32:37] That's how I've, like one single, like one in 20 chance,
[09:32:42] the 5% chance the chicken kills you.
[09:32:45] Scary.
[09:32:47] Roosters are actually terrifying.
[09:32:48] I have two roosters.
[09:32:50] One of them is a bitch, baby.
[09:32:52] It's good for nothing.
[09:32:55] Good for nothing, dude.
[09:32:58] I know they have daggers in their legs.
[09:33:00] Yeah, let me show you the chicken leg dagger.
[09:33:05] It's actually terrifying.
[09:33:10] Leg spikes.
[09:33:13] It's legs spines.
[09:33:15] No, I don't want a knife made out of a chicken leg.
[09:33:18] Freaking weird ass internet.
[09:33:20] No, this is so stupid.
[09:33:27] The internet is so dumb, dude.
[09:33:37] No, I don't want to chicken leg.
[09:33:40] I just have been alive. Chicken leg anatomy. There we go.
[09:33:44] Yeah, let me show you. They have a thing called a spur on their leg.
[09:33:50] That is an actual chicken leg.
[09:33:53] People don't realize that that's a freaking dinosaur, man.
[09:33:57] Look at the claw.
[09:33:58] Look at those claws.
[09:34:00] And they rake with them.
[09:34:01] So they'll go down and just shred you open.
[09:34:06] So if you think you're fighting a chicken,
[09:34:09] I think you're gonna die to a chicken.
[09:34:10] I think it's gonna kill you.
[09:34:11] It's a tiny dinosaur.
[09:34:13] Ha ha ha ha.
[09:34:14] Domestic farm rep there.
[09:34:16] So if you have a bunch of chickens that are down to fight,
[09:34:18] like they're actually gonna fight you,
[09:34:19] Dangerous dude. That spurs like a knife. Yeah, it's like a tiny dagger
[09:34:25] So like I don't know dude, I don't think I think I'd fight three. I probably get my ass kind of kick
[09:34:31] You know what you know the way I feel about it
[09:34:32] I think I could probably fight three chickens that were like brutally down to fight me
[09:34:37] But I would probably die in the ambulance
[09:34:39] It's like it's like a knife fight dude. Like nobody wins. Yeah
[09:34:43] Nobody wins
[09:34:45] Askinoid has said time for some quick maths, a T-Rex weights about 8 tons.
[09:34:54] A Dino nugget is about 20 grams.
[09:34:56] That means that there are about 400,000 Dino nuggets in a Dino.
[09:35:01] Great now I am sad that I will never get to have a T-Rex nugget.
[09:35:07] We need to open a park.
[09:35:11] with a very particular interest.
[09:35:14] It'll be great.
[09:35:21] I'm ready.
[09:35:27] So if we're going to do mesh 2D positions,
[09:35:30] I think is the better way to do this.
[09:35:32] And I need like more and more gaps for this,
[09:35:35] but we need to do base height for that as well.
[09:35:38] So the height has to be within a certain height level,
[09:35:41] and then also be on that that occurrence. So we'll do a, we'll do this.
[09:35:51] Positions for that. Oh, can we do that. Like we could do that and then mix like
[09:36:05] Min-read and max-read. Yeah, so we can get rid of this. We can go to here. Oh, wait.
[09:36:16] Flood bad in there. Flood bad in there. And basically we get a min-read and a max-wide read from a base location, but I don't think that's the right way to do it either.
[09:36:26] I'm trying to find other ways to do positions. And I can't really think of what to do that.
[09:36:35] Let's do this.
[09:36:46] You know, that actually looks quite nice.
[09:36:50] That's starting to look good.
[09:36:53] Because I can start mixing it up with other things, right?
[09:36:57] Because right now it's got a single material, and instead I can do a list of materials.
[09:37:05] So another one to do material is, oh there's no material range, well shit, well shit,
[09:37:21] I'll shit.
[09:37:26] Occasionally, overworld-wise, this would be very fun.
[09:37:29] But like right now, all I'm getting is getting brambles, and I'm trying to figure out how to do randomized terrain stuff.
[09:37:42] go and save this, and then I'm going to open up the other one.
[09:38:12] Hmm.
[09:38:17] Weird.
[09:38:57] I'm sorry, yawning.
[09:39:01] Maybe like this.
[09:39:04] Ah, like that.
[09:39:09] Ah, so if you want to know about my work history, just do explanation point jobs, man.
[09:39:16] You'll need a length in account, don't know.
[09:39:20] Let's say Q, Material Provider, so we'll Q between these two.
[09:39:26] And then empty as the funnel.
[09:39:33] Oh, that's interesting.
[09:39:42] So this one is, okay, so this is something really interesting.
[09:39:45] This actually applies.
[09:39:49] The water first.
[09:39:55] weird. Because if we look at the base height, there's bedrock. Simple horizontal material
[09:40:03] provider is bedrock. And that's rock bedrock. And we're in the getting bedrock from bedrock.
[09:40:12] Base height density. Base identity. Base height name is going to be bedrock. So then
[09:40:23] we go to rock betterock, and that's doing it at top base side is betterock. But then
[09:40:29] if we go down here, top base side is base, and then betterock. But this, this is a filler
[09:40:36] material. And they have it going out as a cue. And this one going as a salinity. So when
[09:40:41] it's empty, it has a chance to become a cue material of either actually empty or water
[09:40:50] Now that makes sense.
[09:40:57] Grab it.
[09:41:01] Now it makes sense.
[09:41:14] I'm loading. I'm loading my brand board's job.
[09:41:20] In my brain parts too.
[09:41:50] And then we get just doing material.
[09:41:57] Concentment to a provider and then this one is going to be material of material and
[09:42:03] loot of water source.
[09:42:06] There we go.
[09:42:08] And then we got to give it a range.
[09:42:14] Some kind of a range on there.
[09:42:17] I just don't know where you're yet.
[09:42:19] I'm not sure, okay, so where is a range for this?
[09:42:26] That'll be up to 100, it seems.
[09:42:34] 120, 100, say what does it do?
[09:42:41] What's here man?
[09:42:49] Oh, I'm at like 190.
[09:42:56] and
[09:43:24] They get all the Rackers then
[09:43:28] I may have made it too thick and it's now oozing off the sides
[09:43:36] The Rackers water pletit oh wait a minute
[09:43:45] I may have made another mistake
[09:43:47] I'm all in it.
[09:43:53] Face.
[09:44:14] Shit.
[09:44:17] I
[09:44:28] Why is it not working? Why is everything gone to shit?
[09:44:35] Let's uh, put that off.
[09:44:43] Alright, so I managed to do that somehow, and I don't really know how I managed to do that, but it's full of sadged now.
[09:45:05] Base height density.
[09:45:07] Some have a changing the base I named the betrock or from base the betrock it did this
[09:45:26] that's weird
[09:45:36] I don't know how I created all this water, but I have it now
[09:45:41] it's pretty good
[09:45:45] it's all this morning the base game, yeah, it's got a wilder it
[09:45:52] Let's go back down here.
[09:46:22] of
[09:46:46] the
[09:47:06] Doesn't care.
[09:47:08] I looked at how to create an insum yet? Yeah, I already know what to do with that one.
[09:47:16] Got a 10.
[09:47:18] I'm trying to see if I can get it to go over base for this.
[09:47:22] Because doing it is 100 did not work.
[09:47:26] maybe it is on
[09:47:41] Uh-huh.
[09:47:57] That looks pretty cool, man.
[09:48:05] That's certainly kind of neat.
[09:48:11] I'm going to build a little bit more, and then I can take the baseline interaction here.
[09:48:40] Make it tar. We do that.
[09:48:48] Done. That's full of tar.
[09:48:54] Gross.
[09:48:59] Now make it poison like whatever. I put dinners in it. You totally put dinners in it.
[09:49:03] Make it on fire, make it on fire, actually there's their oil on this oil.
[09:49:17] Their soil ash, ash and soil erupted high of soil.
[09:49:24] Hive.
[09:49:29] Hive soil.
[09:49:31] Yeah, the inside of these areas I'm going to make out a pifso.
[09:49:35] Skeleton's on tar boots, we could definitely do that.
[09:49:42] Like bone.
[09:49:47] Bone spun, because we could do that like in the tar.
[09:49:51] because like it everything water logs and like logs in a in this
[09:50:03] it's just in there you know.
[09:50:06] You can go like that and it's like put skulls and bones and shit all inside of that, you know.
[09:50:11] Yeah, just alive, yeah man.
[09:50:13] That's true 12 hours a day, six days a week.
[09:50:16] It's impossible to add water in certain places using a brush.
[09:50:20] Oh, yeah, but like I'm doing it through generation and I'm super-vective.
[09:50:31] You watching it like when I am early, rock-handed?
[09:50:40] Back, so, maybe not Taurus Wars.
[09:50:44] Water, soar's.
[09:50:46] What's your current goal?
[09:50:47] Right now, I am learning how to use
[09:50:50] World Gen V2 and I'm making a desert and I kind of want to add some some weird flavor to it
[09:50:57] And I want to make it like the the bugs. They're these like really horrifying bug creatures in the game
[09:51:07] I'm gonna make it a little bit more
[09:51:10] Like high dunes and deep values like that there we go and then I'm gonna drop the water a little bit more
[09:51:17] Because I wanted to be kind of more so, you know?
[09:51:27] So we're to say, for that, for the water in this, we're going to make this fully 80.
[09:51:35] Yeah, see, like, really, really small areas of water in this is kind of cool.
[09:51:45] And then we can make, like, I can make a, so that whenever there's water, we can make plants
[09:51:51] around it and make a, so there's dirt around that area.
[09:51:55] So anywhere that is within one of water we can change that to dirt.
[09:52:03] So we make it like a soil grass.
[09:52:17] like a smaller waste of example.
[09:52:27] So we'll grab this whole thing. We're going to get a new group.
[09:52:39] It's super weird water.
[09:52:47] And then, pop that there, and then grab that move.
[09:53:00] And that's a filler there.
[09:53:02] So when we do the water, we should have sand and gravel,
[09:53:07] and we'll do another one.
[09:53:10] Before sand and gravel,
[09:53:14] which is going to be it is depth yes based in depth material provider
[09:53:23] I'll do depth in the floor 3 we'll say condition
[09:53:29] blue and no there's something of like equals condition or
[09:53:44] Hmm.
[09:53:48] Equals condition.
[09:53:52] Space above floor.
[09:53:54] No.
[09:53:56] That's not going to work.
[09:53:57] We need to have another type of condition in here,
[09:53:59] and it's got to be like block near me, kind of a thing.
[09:54:03] Or rather.
[09:54:11] And condition.
[09:54:12] And we can do two conditions of greater than.
[09:54:18] Is there a way to check depth?
[09:54:20] I don't know if there's a depth check.
[09:54:27] Like a range, there's another range check in here.
[09:54:31] Simple horizontal material provider, there we go.
[09:54:35] And then we can cut that one
[09:54:37] and then connect it to this one.
[09:54:39] And say that the top line, the bottom y, because we have the range for water and the range
[09:54:46] for water is going to be 80.
[09:54:49] Bottom y is going to be zero.
[09:54:51] Top y is going to be 80.
[09:54:54] And we're going to say depth into floor is three.
[09:55:02] We'll say condition or condition.
[09:55:10] Actually now not in our condition, we actually need one condition, and the condition
[09:55:15] is always true, and if we get them to floor there, and we'll say layers, range thickness,
[09:55:25] to 2, and the material is going to be constant material provider, then a constant, and we'll
[09:55:31] call this soil, rest, and then say that it may be I didn't do this row, it appears to be doing
[09:55:45] the sand first.
[09:55:50] So let's take a look at this.
[09:55:55] Let's try 81.
[09:56:03] It is not working.
[09:56:06] So bedrock happens.
[09:56:11] we do 81 to like 75
[09:56:21] that's why
[09:56:31] a start to work
[09:56:34] it started to work but it's got that red tint I forgot we changed the tip
[09:56:38] something order uh... but this is working it's actually doing what we want to
[09:56:42] to look at
[09:56:44] uh...
[09:56:45] this one didn't grow water
[09:56:48] uh...
[09:56:53] uh...
[09:56:57] we got to get rid of the blocks through
[09:57:01] going here we do a couple block
[09:57:07] Yeah, it's a red ring now, but I'm going to change it.
[09:57:20] You can see it's working though.
[09:57:22] It's actually functioning.
[09:57:23] The IGMX said did you know the Western Fence Lizard common lizard to the California area
[09:57:28] has blood which contains a protein which is toxic to the bacteria which causes Lyme disease.
[09:57:34] which means when the tick feeds upon the lizard blood, the tick becomes cleansed.
[09:57:38] The only cure for this weird disease is the special lizard blood.
[09:57:46] That is really weird.
[09:57:47] the
[09:58:07] the
[09:58:53] little bit too orange, but it's getting out.
[09:59:15] I mean, it's kind of like magic with the sand.
[09:59:19] I wanted to really imagine the sound, I don't think we're getting a right color.
[09:59:49] It's a little bit dark, if sand, like bright luminescence, I think it might be.
[10:00:11] It doesn't glow it, is it, no?
[10:00:21] Weird, because that's the same color, it's just...
[10:00:24] Bold of funding.
[10:00:27] Here we go.
[10:00:41] the
[10:01:07] the
[10:01:09] the
[10:01:15] the wrong part there we go. Okay, that's much better.
[10:01:19] That looks really good and now what we can do is we can populate this area with dirt
[10:01:23] with stuff like this.
[10:01:25] And when we place it, it will automatically change the color
[10:01:29] to be tint that we have there.
[10:01:33] So now we've got our brambles and we've got these, we can put palm trees and stuff around it there.
[10:01:36] Hell yeah
[10:01:38] Doons
[10:01:40] desert
[10:01:41] guys
[10:01:43] And we have to put
[10:01:46] We have to go to put it in a spot where like it makes sense because it looks like a lot of these areas are not getting
[10:01:52] Into-be water, right, and it's still
[10:01:55] Putting grass in there
[10:01:58] So I kind of want to change that up and we have to make it to the digs deeper in this pile
[10:02:04] So we're going to go back up to this and we're going to make it some of the
[10:02:09] curve fun in this goes down to 70 and then we save that and that should
[10:02:15] dig quite of a deeper like that and kind of go from there.
[10:02:20] Yeah, there we go.
[10:02:23] There's a little bit too many of them now though so my play around a little bit
[10:02:27] more but you see where I'm going.
[10:02:30] kind of biomasus I'm making a desert biome and I want it to have like one or two
[10:02:37] of these oasises but I think it's it's way too many right now I'm someplace around
[10:03:00] and
[10:03:05] and it's kind of the idea of like getting everything fixed so it feels red
[10:03:11] but I could even have these areas where like it looks like they're used to be in a way since they're in it dried up
[10:03:17] right
[10:03:18] so I think that actually goes work really well
[10:03:21] larger noise and probably so it probably would
[10:03:28] the
[10:03:45] flat and a bit
[10:03:48] set the seven five
[10:03:50] to
[10:04:02] it's like way less peaks and more dunes
[10:04:08] you know I think it's said in go to the right direction
[10:04:10] the
[10:04:30] there we go
[10:04:32] that's kind of cool
[10:04:35] I think that's more than one right there
[10:04:39] I'm making a desert build with death
[10:04:44] So if it's at one of these and there's no water in it
[10:04:50] And it's at this exact location, I'm gonna have it build like a plug
[10:04:57] And it'll look like this
[10:05:09] a
[10:05:25] why is not a place of
[10:05:29] how deeply annoying
[10:05:31] and
[10:05:36] it'll be something like that
[10:05:39] so I'm in a build that with a structure thing
[10:05:42] I think
[10:05:43] I also need to get this to stop happening because I think that's doing it across the entirety of the map
[10:05:50] it's got a funny
[10:05:52] yeah it'll place this and this is like
[10:05:55] really gross
[10:05:58] Yeah, look really gross
[10:06:05] That's so gross I know I know is that bro have you not seen these have you not seen the scary high-fingers?
[10:06:18] I thought you'd seen these look at this one
[10:06:21] the
[10:06:28] it
[10:06:31] the process part of that is
[10:06:36] the half like a weird machine bro version
[10:06:42] from their entrance like a version of them that is like the
[10:06:47] So we have this like the deep one version and then we have this one version, which is why I
[10:06:55] decided to do this
[10:06:58] To make it really deep. That cranium guy with 500 bits said Yarchia 500 nuclear apocalypse
[10:07:03] Feywild's also opens the idea of the nuclear winter court and the fish and explosion some accord
[10:07:09] With some having domain over the explosive events of the initial detonation and the winter having domain over the events following the detonation
[10:07:17] That's pretty horrifying to be honest, deeply horrifying, are those doors in game?
[10:07:25] Yeah, those are part of the game, dude.
[10:07:27] Yeah, basically what I'm gonna do is I'm gonna have like plugs where it starts off
[10:07:33] these doorways, and they're just gonna go down into that and then it's gonna spread out from there, basically.
[10:07:40] to
[10:07:45] some of the
[10:07:48] some of the
[10:07:51] should kind of excited for it can you place the door horizontally no it doesn't look like it can be placed that way which is sort of a shame
[10:08:03] because I think it looked really good that way
[10:08:09] honestly it might be flippable that way though
[10:08:17] you can just edit it and I actually
[10:08:21] What does that thing called if all right, go check.
[10:08:26] Burn it your scare act.
[10:08:34] Let's go see.
[10:08:51] the
[10:08:58] um
[10:09:02] variant rotation is the thing
[10:09:06] I don't think he can get variant rotation for up and down
[10:09:11] like we overwrite this asset
[10:09:14] got best
[10:09:16] and then go to here and go to block and then change this oh maybe I'm wrong
[10:09:25] hold up
[10:09:51] nope, it is not work
[10:09:55] the
[10:10:02] there is no scary trap door
[10:10:08] which is lame
[10:10:12] I got a build one you don't I got to do
[10:10:16] all right
[10:10:19] Just make it so it's up and down, right, before it's very at rotation, I think a back-and-game.
[10:10:28] You get the test, noor.
[10:10:31] Oh!
[10:10:35] Oh, that was really weird.
[10:10:40] It is not what I do whatever it just did.
[10:10:48] You might have current trapdoor or scare graphics, actually you'd be even better than doing that.
[10:10:55] It's just taking this thing into blockbench and making it so it's flat on the ground.
[10:10:59] And changing the whole animation so it's a scare trapdoor, because this would be so much cooler as a flat grounddoor.
[10:11:09] I honestly think that this one is the one that I'd want for a flat grounddoor.
[10:11:14] Legitably.
[10:11:15] Yeah, just use the anti-tool and rotate it, can we do that?
[10:11:19] Let me see, entity.
[10:11:25] Ah, select your red entity is not working.
[10:11:32] Can we kind of rotate it?
[10:11:34] Yeah, that's not an entity.
[10:11:36] It's a block, so I think we just have to re-upload it, then.
[10:11:40] Which is fine, like that's cool.
[10:11:43] You need to take the texture of the fleshy bit and make a single blocks that people
[10:11:49] fall into, the flesh tunnels.
[10:11:50] Yeah, I agree with that.
[10:11:52] Yeah.
[10:11:53] You think it rotated in blockbench in the rearing of the animation?
[10:11:58] Yes.
[10:11:59] You got it.
[10:12:01] That is correct.
[10:12:04] I know the door is cursed.
[10:12:05] I know.
[10:12:06] It's deeply cursed.
[10:12:07] But I love the idea of it.
[10:12:09] You know what I mean?
[10:12:10] Like it's creepy.
[10:12:11] You shit.
[10:12:12] Like look at it.
[10:12:13] And I kind of want to use the big one, like these ones are really good for like horizontal doors.
[10:12:19] Are sorry vertical doors because as you pass through it like the spikes are above, like the claws are above it.
[10:12:25] And then this one's really good if I laid it flat because then you would fall into it and it's like symmetrical.
[10:12:30] The way it is, right?
[10:12:32] I'm just feeling like having like four of those instead of two, but I guess it would look kind of weird.
[10:12:38] Because this is a double door, you know?
[10:12:41] You said it should throw diarrhea at me when you open it, that's gross, dude.
[10:12:51] Why are you so gross?
[10:12:54] But you're right.
[10:12:56] Truthfully.
[10:13:01] Interestingly enough, we can do stuff like that, which leads me to believe that there
[10:13:05] should be like a middle piece, right?
[10:13:07] You know what I mean? Like a big long one. What about how Scaric Chess Open?
[10:13:14] Scale that water? Hmm. Who here is not seeing the Scaric Chess?
[10:13:23] It's alive by the way. Look at it. It like opens in like unfolds.
[10:13:36] It unfolds and it's really gross.
[10:13:45] Yeah.
[10:13:48] It's really gross, dude.
[10:13:52] You want the permardo to chest the walk right in follow you?
[10:13:57] I could do that.
[10:13:58] We can make that thing have spider legs.
[10:14:00] That is a floor bar in a goal.
[10:14:03] I wonder if we could put it in the walls?
[10:14:05] Can I put them in the walls? What are the ceiling?
[10:14:11] I have questions. I have questions and I need to answer
[10:14:21] We cannot put them on the ceiling. I need to put this on the ceiling. We need to put this on the ceiling at once
[10:14:35] Oh, there's a large one?
[10:14:47] Ew.
[10:14:54] Why is it listing?
[10:14:57] Why is the large one hidden?
[10:15:02] They hit them
[10:15:05] Burned at your scary high chest large. Is it just two together? Is it actually I ride I go my god. That is really really gross
[10:15:17] It's made out of meat. It's made out of meat
[10:15:25] It's made out of meat. All right, hold up
[10:15:32] Okay, where's her block?
[10:15:38] Um...
[10:15:39] There we go.
[10:15:46] Nice!
[10:16:01] Ice, and in one move, instantly better, that is so cool, actually.
[10:16:14] Look how cool that is.
[10:16:17] Look how cool that is.
[10:16:20] That should just be in the game, like Baseline.
[10:16:25] That is so nasty, because it's perfect for the scary acting.
[10:16:29] He's literally perfect for them.
[10:16:33] Look at that.
[10:16:34] It's so perfect for them.
[10:16:37] That is now, I mean, technically, yeah, I just added it.
[10:16:39] But like, damn, that's cool.
[10:16:41] Look at that.
[10:16:42] It's so gross off the wall like that, right?
[10:16:50] Well, that, that's perfect.
[10:16:54] That is perfect and nasty.
[10:16:55] And it blinks, it does, it blinks, it's alive, you're alive, dude.
[10:17:06] That nasty?
[10:17:12] What do you guys think of the chess?
[10:17:14] Now that I have them sitting on walls and ceiling, it's a chip.
[10:17:17] Now that he's a tongue-to-cat you, it grabs even slowly, pulls you into the chest.
[10:17:24] Can you do it?
[10:17:27] Can do the evolution.
[10:17:30] You do love the sailing chest.
[10:17:32] I think they're neat this way, man.
[10:17:34] But only these ones because they're nasty, you know?
[10:17:37] You're the loop, man.
[10:17:39] The exactly, you're at the loop, man.
[10:17:42] Whom?
[10:17:43] nice nice and gross this is uh this is probably the grossest thing that I've gotten
[10:17:59] to play with and I'm happy with it you know what I mean yeah yeah it's really gross
[10:18:08] I like how really gross it is, too.
[10:18:24] That's a bit weird.
[10:18:26] Well, when are you put on there, it takes a minute.
[10:18:29] Oh, there you go, and there it's fun.
[10:18:40] Make them open and close randomly.
[10:18:42] Ew.
[10:18:43] Ew.
[10:18:44] This is kind of what I'm thinking about though, is like we make a pit, right?
[10:18:51] And then like, you use a gateway to get into it, and it's filled with scareack, and then
[10:18:58] like chests on the ceiling, kinda shit, right?
[10:19:01] I don't think that's cool.
[10:19:07] Please make a scary act, but...
[10:19:09] Yeah, that's what I'm gonna do.
[10:19:13] One of them is uminic, no they're all mimics.
[10:19:15] Like they're blinking, they're obviously mimics.
[10:19:18] Right?
[10:19:19] Royal underscore 1977 said hashtag thaws weird holes, suspicious.
[10:19:24] No, no.
[10:19:26] It's in it.
[10:19:27] Zandar Silver Kit VT said, Hey Mr Thor, I am working on my own mod for HiTel and
[10:19:32] have a question for you.
[10:19:34] I know it is possible to make on crafting benches, but is it possible to create an item
[10:19:39] that will act as a portable workbench?
[10:19:42] I was trying to make it but was not able to figure it out.
[10:19:45] Look to round if someone made something like that, and found one mod, however it is a plug-in,
[10:19:50] Java mod.
[10:19:51] But I am curious if it is possible to make with the asset editor.
[10:19:57] What is it called?
[10:19:59] Not parent under interactions.
[10:20:03] Here.
[10:20:05] Bench.
[10:20:06] There's open bench page right there.
[10:20:08] You just set up an interaction with the objects.
[10:20:10] And then that interaction will open up your bench page right away.
[10:20:14] And you just say, I want to open the bench page.
[10:20:16] And you say exactly what page it's going to be.
[10:20:18] Done.
[10:20:19] That's it.
[10:20:20] Then it would be whatever you want it, you know.
[10:20:23] It would be like I want simple craft there and say what kind of adventure wanted to be.
[10:20:27] You're going to go.
[10:20:28] I think that will solve the problem that you're after.
[10:20:31] But yeah.
[10:20:34] You're getting an error when you did that.
[10:20:37] What was the error you were getting?
[10:20:40] Because that might just be a bug.
[10:20:43] Because there's open bench page, open processing bench.
[10:20:48] And that should cover your problem.
[10:20:53] Make them bargals from half life so they try to eat you maybe I will.
[10:20:57] Maybe I will do that.
[10:20:59] Maybe I will.
[10:21:05] Yeah I don't know. I mean if that's not true.
[10:21:07] Ships in South or two with 500 bits said,
[10:21:09] Yashia 500 alone, they're pirate goblin king.
[10:21:12] Hello.
[10:21:13] Has India Sembo finished and the thoughts are just being uploaded one at a time or are they still more?
[10:21:18] Curious if my friend's game was chosen I've only seen a few but are any of them already released games
[10:21:24] Also, it bits recently changed to $200 a lot of ram by tripping. You are tripping. Yeah, you're straight up tripping that is never
[10:21:34] bits are
[10:21:36] 100 per one dollar is how much the stringer gets. I think they're a buck 40 per hundred as well
[10:21:42] with that in mind if you're talking about any
[10:21:44] December and December was just December and all the videos that are coming out are ones that we finish during December.
[10:21:50] They just take a long time to do.
[10:21:51] Maybe that's all it's been.
[10:21:53] It's just been a shitload.
[10:21:54] Yeah.
[10:21:55] It's been like an absolute shitload of videos.
[10:21:57] So in fact, I need to go set the one up for today, so give me interest in the moment.
[10:22:14] There we go.
[10:22:21] And you set up this game.
[10:22:29] Yeah, I gotta get this set up for this.
[10:22:57] There we go and set this up, there we go, I'm really glad you guys liked it
[10:23:13] and you sembra so much and it's kind of funny because a lot of people are seeing
[10:23:16] the videos up on YouTube now and they're like, why is this still going? It's not
[10:23:19] December anymore and I'm like man, it just shows me like how completely disconnected
[10:23:23] the twitch like community is and the YouTube group. They're completely separate from each other.
[10:23:30] Like completely disconnected. Which is wild to be to be ruined with you. Yeah.
[10:23:37] Yeah, completely different ecosystem. There we go. We'll go get the short-up for the day.
[10:23:53] That is not your soul.
[10:24:11] What is this one?
[10:24:51] All right, short to go and up.
[10:24:54] This is not set up.
[10:24:58] Oh, were you not getting the YouTube videos?
[10:25:02] You said you're not getting the YouTube videos anymore?
[10:25:05] Unsubscribe from the channel and re-subscribe.
[10:25:08] That's that'll fix it completely.
[10:25:10] We've seen that with other people as well,
[10:25:12] and they're having the exact same issue.
[10:25:14] You just have to unsub and then re-sub, then you're good to go.
[10:25:17] It's kind of annoying, but is what it is.
[10:25:20] And then once you do that, are we good to go? Yeah, YouTube subsystem just sucks exactly
[10:25:27] At least the shorts aren't going down. No, these these videos are always up. I release these every day
[10:25:35] Yeah, yeah, how yeah?
[10:25:38] The cranberry incident won't explode into which sliders
[10:25:43] Apparently cranberry juice incident can also have it if you drink pickled juice, which is terrifying
[10:25:50] didn't know that horrible
[10:25:55] okay
[10:26:06] all right
[10:26:09] don't tell the Canadians why
[10:26:15] No, I've bad news, Chit. I've bad news. I have been up 24 hours.
[10:26:30] Elginus said what's blue and doesn't weigh very much. Like what do you call it?
[10:26:35] For the fake noodle, an impaster, I drove 75 miles in a snowstorm to get a part for my
[10:26:41] computer.
[10:26:42] It was a hard drive.
[10:26:44] OK.
[10:26:45] Fine.
[10:26:46] I see how it is.
[10:26:49] Ari McBrown said so, a crew showed up with a digger and a shovel.
[10:26:54] Trying to make preparations for the entire neighborhood to connect a new sewage system.
[10:26:58] OK.
[10:26:59] The guy in the digger was carefully inching away layers of dirt, to not damage any utilities
[10:27:03] by accident.
[10:27:05] The guy with the shovel was giving instructions and removed little bits week of sand manually.
[10:27:10] The guy with the shovel receives a phone call and he kicks the shovel into the dirt and cuts
[10:27:14] through my fiber connection in one go.
[10:27:16] Have a good weekend everyone.
[10:27:18] That is uh... awful.
[10:27:23] That is completely awful.
[10:27:24] I am very sorry to hear that.
[10:27:27] Like damn dude.
[10:27:29] Damn.
[10:27:35] Yeah, that blows.
[10:28:01] What do you think of that?
[10:28:05] Mark of 13 said Hello Thor, Hello Chat.
[10:28:08] I wanted to take a moment to truly thank you.
[10:28:10] I went from being alone, emotionally exhausted, and depressed during the best relationship I've
[10:28:15] ever been in that is so healing I'm astounded is real.
[10:28:18] It's also your fault, Thor, like you said.
[10:28:22] For reference, this is the soapy chicken lady, and he asked you to officiate our marriage
[10:28:26] with.
[10:28:27] I've come a long way for myself, and you and your community is a gem.
[10:28:31] Thank you.
[10:28:32] So many chicken lately. I'm gonna lose my mind. I'm gonna lose my mind. Hell yeah, I'll be exactly
[10:28:45] That's so damn funny, dude
[10:28:53] So much sugar
[10:29:02] Take bird as real, what do you mean?
[10:29:17] What do you expect, 20 Brows?
[10:29:23] No, I didn't wash my chicken.
[10:29:30] Ridiculous.
[10:29:34] How do you say it 44 hours?
[10:29:39] Well, first you wake up.
[10:29:47] He no deer underscore underscore with 500 bits said can we hear sea shanty for all
[10:29:52] time's sake?
[10:29:55] I don't have sea shanty at the ready.
[10:29:58] otherwise the answer be yes. Little C-Shanty for the boys is never bad thing. I can hear
[10:30:07] in my head if that helps.
[10:30:19] It's not true, see Shaddy's unspotified.
[10:30:22] Is it?
[10:30:37] There you go.
[10:30:44] I stand correctly.
[10:30:54] Best damn song in the game, only damn song in the game.
[10:30:57] Spare an already figured to give it to yourselves.
[10:30:59] Pretty nice.
[10:31:00] Dancing Brooke said thank you for learning this thought and sharing how much fun it can be to learn
[10:31:04] a new program. It's super fun.
[10:31:06] I've been intimidated by learning 3D modeling and the program alone, but seeing you are all
[10:31:10] of this and taking joy in it makes me realize I can do the same.
[10:31:14] You got it. Thank you for being a positive safe space.
[10:31:17] You got this dude. Make the thing. Make the thing kind of shitty. Right?
[10:31:25] Take the thing kind of shitty.
[10:31:27] This is the way.
[10:31:39] What?
[10:31:55] and
[10:32:23] Hell yeah.
[10:32:29] What?
[10:32:40] So now it's made of grass and burnt grass, but I don't think there's a visual difference.
[10:32:45] I think there's a visual difference between those two things.
[10:32:49] The kid of it though.
[10:32:51] I think it would exactly be the same. Oh wait.
[10:32:58] Grass and burnt grass are they're different on the sides. Are they different
[10:33:05] anywhere else? There are. But they're different along the edges. Weird. You have a tint,
[10:33:13] you're a tint. You're five tons.
[10:33:16] Riker 78 with 500 bits said happy Friday everyone.
[10:33:20] Thought did you know that that some of the powder in Mac and Cheese is cheese that is cheese that usually has bad bacteria in it,
[10:33:26] but when they turn it into powder through pasteurisation it removes the bacteria and it makes it safe to eat the yumminess that is Mac and Cheese.
[10:33:33] Everyone stay warm through this cold weekend.
[10:33:38] You know, it's probably fine.
[10:33:44] I'm gonna eat bad cheese powder.
[10:33:46] You know, that's fine, I think.
[10:33:49] You can fear a story, I am too.
[10:33:52] I couldn't keep up either, basically cheeses cheese.
[10:33:55] That's what I've learned.
[10:33:59] Blackhound discourse every 94 said, hello, their Lord of Goblins, would you recommend
[10:34:03] getting this game to get into modding, game dev?
[10:34:05] Yes.
[10:34:06] It feels less complicated and more approachable than stuff like game maker or god-o.
[10:34:11] 100%.
[10:34:12] I would say that if you want to get it in modding, get high-tell.
[10:34:16] straight up. It is it is 100% worth it, man. 100%.
[10:34:26] Actually fantastic.
[10:34:31] I need to make a check to see if there's water in the area because if there's water in the area that we can be like the
[10:34:36] the radius. But otherwise, if I look at this and pretty sure it's got sand in the name. Oh, I know that's got sand.
[10:34:42] They're good to find.
[10:34:44] They're good to find.
[10:34:50] Okay, let's go back into this.
[10:34:53] Pretty sure I got the setup room.
[10:34:56] Serene Lily said hello.
[10:34:58] I have been lurking around the community like a Shmovert since November of 24, most people were there.
[10:35:04] I did figure out how to make a square move in a box in Godo on your recommendations,
[10:35:09] but learned that I'm not built for programming.
[10:35:11] That's what I do, however, love making and designing maps and made free for space station
[10:35:15] 13 a couple years ago. Thank you for the inspirations and wisdoms, and for everything you do with
[10:35:21] the rescue and beyond. Ah, you're awesome. I think that's cool and so.
[10:35:28] This is not going to be an always true condition. We're going to change that condition to be
[10:35:32] greater than space above floor greater than two. So as long as it's in the open air, this
[10:35:47] will work now. Space Station 13 Madd by King of Span have you seen that they're making
[10:35:55] space station 14. Okay that should fix that world-gen bug. This is working as well.
[10:36:12] Now instead of it being open air I feel like there should be a way to check this
[10:36:15] see if there's like water. You know what I mean? You know, I really like there should be water.
[10:36:34] I miss my station 1 through 12 there. I think this is looking good, though. I'm starting
[10:36:43] to get pretty happy about this.
[10:36:48] Produced from machines for abominus or humans, you got damn right.
[10:36:54] By the way, all these brambles hurt you when you touch them.
[10:36:58] This place is hellish.
[10:37:03] And you move about this speed when you're out here.
[10:37:09] See what a breakthrough of these brambles is you go.
[10:37:12] I'm going to make other plants and stuff, but I think adding like really delicious fruits might be kind of cool and I think that
[10:37:22] if I make this into like a digible area where there's like a tunnel going down through it might be really interesting
[10:37:30] Make a Bramble's carnivorous.
[10:37:35] You know.
[10:37:40] You know.
[10:37:46] There is a carnivorous plant.
[10:37:50] Or the damn things names.
[10:37:56] That is not one of them.
[10:37:59] But there's like a plant with teeth and I don't know what it's called.
[10:38:29] Hmmmm...
[10:38:50] This is weird.
[10:38:57] That guy trevsky once said,
[10:38:59] fool, will you look at the boss me and a friend
[10:39:00] where gonna put in the game we were making?
[10:39:02] It's you.
[10:39:04] Low.
[10:39:05] True.
[10:39:06] Hell yeah dude.
[10:39:07] Set it over.
[10:39:08] Fennico said okay, but what if some of those chests
[10:39:11] can be generated with bones in him?
[10:39:12] So if adds to the fact that they're alive and eat people?
[10:39:16] I'm down with that.
[10:39:18] I think that actually be really cool.
[10:39:20] What do you want some of those is very fun?
[10:39:23] Wings 0F.
[10:39:24] Avalan said you should check out the pixel art
[10:39:26] texture on the mouthlands in high tone.
[10:39:29] Pay close attention to the rear of the creature.
[10:39:31] The pixel artist put a lot of care into that one.
[10:39:35] I don't know if I should do that.
[10:39:40] I feel like that's pretty.
[10:39:44] Fox Di3 said all aboard the hostage train.
[10:39:48] No.
[10:39:50] No.
[10:39:51] I'm eating a snake.
[10:39:53] No, I need a snack.
[10:40:23] You say no balls.
[10:40:27] I'm worried about Lefink as I'm worried that there are balls.
[10:40:32] And then I'll get bad.
[10:40:37] Get.
[10:40:38] XA84 said, can you generate keys in the chests?
[10:40:42] I can't.
[10:40:43] I can't do.
[10:40:46] Chat you don't understand.
[10:40:48] If I don't go to bed mirror is going to find out that I haven't gone to bed.
[10:40:52] mirror finds out I haven't got a bit. I'm probably going to die.
[10:40:59] Chat no. Release me.
[10:41:02] Sure do knows, no she doesn't.
[10:41:07] Don't say that. Don't say she knows.
[10:41:22] Oh my god, you guys. That is a lot of gifted subs.
[10:41:27] Try it. Thank you. It's incredibly nice here.
[10:41:52] I wonder if we could get a brief chat there, you know?
[10:42:02] I wonder if we can.
[10:42:22] I think that I want to make something weird.
[10:42:48] I want to make something very strange.
[10:43:18] We did pre-pre-fed past.
[10:43:33] Where is it?
[10:43:35] Monument?
[10:43:37] No.
[10:43:39] Rock formations.
[10:43:43] Fossils.
[10:43:46] gigantic health. So it's gonna be in rock formations, fossils, gigantic health,
[10:44:03] normal and fossils gigantic health normal 001.
[10:44:33] I guess instead of a box prop, it's got a molding pattern, cut that, grab this, pop this
[10:44:54] onto it, and then for this one, we're going to be molding pattern, block type pattern,
[10:45:03] I actually will do a floor pattern.
[10:45:26] Huh, it didn't work.
[10:45:29] Maybe the path is wrong.
[10:45:37] Right?
[10:45:40] I don't know if it is.
[10:45:56] Holy shit, thank those gift shops, dude.
[10:45:59] It's incredibly nice of them.
[10:46:06] What do you think? 001, 003, 005?
[10:46:11] Better get the names wrong?
[10:46:56] Belongs to the hostage right now, you're probably right.
[10:47:21] Box Prop is in connection with you, we're not making the box prop.
[10:47:23] I switched over to a pre-fab prop and that's why I'm trying to do this.
[10:47:33] And we got these three pre-fab types and then a polymer linear scanner, face.
[10:47:51] They play card games like Magic together and yeah.
[10:48:00] So this isn't working.
[10:48:08] And I'm wondering if it's the path.
[10:48:11] The path is the only thing I did to go.
[10:48:20] So let's go look that up.
[10:48:22] It'll be under pre-fab proper.
[10:48:24] I may be doing this wrong.
[10:48:50] Scans this running for suitable spot for this prop.
[10:48:54] Pattern-assage slot finds a subtle suitable slot, block that the box is made of, okay?
[10:49:05] Ah, you play UGO, unfortunate.
[10:49:18] I want you to hold video on a guy who just played you to get exotian, I thought it was hilarious.
[10:49:25] You have fossil's?
[10:49:29] Holy shit, you're totally right.
[10:49:33] I spoke fossils wrong.
[10:49:35] I'm that tired.
[10:49:45] not functional. It may be this.
[10:50:07] Maybe it's this.
[10:50:09] right now, right now right now right now right now right?
[10:50:13] Nope!
[10:50:15] It is not functioning.
[10:50:18] I can't think of how we can get this to work um because we don't have an option
[10:50:23] because it's high tail assets and then it goes into actually.
[10:50:35] and
[10:50:42] what's your why level it's at the max 320 that's irrelevant to go from zero to three twenty so it's fine
[10:50:46] hold the server log there's nothing in the server log and I saw
[10:50:50] let me check sticky
[10:50:52] I may just be doing it wrong dude actually so you know if I'm if this format is right am I right there
[10:50:59] let me check the server log again because I have changed it since then
[10:51:04] to be clear. I've been up for 24 hours. I should not be awake. I am a dumbass.
[10:51:21] Oh wait, now this is the local one. To tell you how tired I am, I have been looking at the logs for
[10:51:27] for our online server while using this locally.
[10:51:37] Don't worry about it, I want to talk about it.
[10:51:40] It's fine, it's fine.
[10:51:42] Sin R2014 with 500 bits said comment from my friend over the radio. I'm so hungover.
[10:51:54] Me, who respects the radio rules?
[10:51:56] Rostop, bragging over the else, can hear you, but me over.
[10:52:00] Okay. That's pretty good. That's pretty good. That's pretty good.
[10:52:10] I've got a band with a hype trade.
[10:52:12] That's awesome.
[10:52:13] All the CT said so.
[10:52:14] I tried the open bench page, but nothing happens.
[10:52:17] Don't see an option where to put the name of the Bencho one to open.
[10:52:20] Try to also open page.
[10:52:22] That one just opens my inventory.
[10:52:24] Yeah.
[10:52:26] If you can't get open bench to go in the acelerator, I would put in a button report.
[10:52:29] Because it may just not be built correctly.
[10:52:32] There was a number of new interactions that I found that were added inside of the previous version.
[10:52:36] And they're very good.
[10:52:39] Like spawn NPC is quite good, you know, you can do some really cool shit with this.
[10:52:43] So I would, I would honestly start checking them out and like,
[10:52:47] trying to bug her for it to them.
[10:52:49] Like there's a bunch of new stuff that you can check out.
[10:52:51] In fact, I'm hoping we can get a list of those.
[10:52:54] Is that would be really helpful?
[10:52:56] I think I sent some of them over to Buducat and say,
[10:52:58] yo, these are sick.
[10:53:02] Yeah, they did.
[10:53:03] It's a couple that I noticed that I had seen before.
[10:53:06] Let me think Shay, should I murder you? No.
[10:53:09] Don't do it.
[10:53:11] Okay, so is there something in a local- is there where are my logs?
[10:53:15] Or my local instance?
[10:53:18] You're gonna be in here, I'd say.
[10:53:21] And then games, I tell you, do we have logs folder?
[10:53:29] for you release package again latest do we have logs folder we do not have logs
[10:53:37] folder where is logs folder where did you add no if you like this Minecraft
[10:53:44] that they're okay I need to find out with the logs out for this I wait is it
[10:53:53] it heights a launcher now that's the launcher log that's not what we need might be
[10:53:57] We're going to use our data logs. There we go. I found it.
[10:54:02] It was sneak in around.
[10:54:04] Do not reload that.
[10:54:08] We're going to grab this.
[10:54:10] It's the 23rd.
[10:54:13] And it is 1107 is this one.
[10:54:17] Of course you're opening up in that for some horrible reason.
[10:54:21] There we go.
[10:54:25] Why do you open a note pad?
[10:54:27] You sad thing
[10:54:31] Okay, we're gonna we're gonna make all of these into Nuppet plus plus enjoys
[10:54:37] There we go
[10:54:40] All right, let's go to latest on this
[10:54:46] You were rapid
[10:54:51] There we go
[10:54:53] I do believe that I will find it now I'm really glad to see 1.4 million lines that's
[10:55:04] the best.
[10:55:06] Alright, let's see what's up here we load that this prefab contains no prefab path contains
[10:55:21] There's no pre-fets.
[10:55:22] That is the only error.
[10:55:31] I'm full of sadness.
[10:55:34] Oh, well.
[10:55:36] Let me grab this.
[10:55:37] I'm gonna show you guys what the error is.
[10:55:40] Not a useful one.
[10:55:41] This pre-fab contains no pre-fab's.
[10:55:45] Use.
[10:55:47] Use.
[10:55:48] Betty wrote it in Spanish.
[10:55:49] You can do that, get.
[10:55:50] Alright, let's go look at this.
[10:55:52] Rock formations, fossils, gigantic health, normal fossils, gigantic health, normal.
[10:55:58] This is all I believe correct. So, if we go into here
[10:56:03] and we go into creative tools in world and preveblessed,
[10:56:08] high-tail assets, it might be the high-tail assets at the beginning of this.
[10:56:12] Let's try this.
[10:56:16] And also this.
[10:56:21] And I'll save that.
[10:56:23] Yeah, that's what I want to check.
[10:56:25] I can type L assets in that.
[10:56:27] And if that is the case, then funny.
[10:56:43] None of these contain any proofups.
[10:56:46] Rowlet.
[10:56:53] That is not useful.
[10:56:55] It's got to be some error in there, somewhere.
[10:56:59] Rock formations.
[10:57:01] Fossils.
[10:57:02] Giant Gantic Health.
[10:57:04] Normal.
[10:57:09] High-tail assets.
[10:57:10] Rock formations.
[10:57:11] Fossils.
[10:57:12] Pull up.
[10:57:14] This is the one it should be spotting.
[10:57:16] And it's right there, but it's not doing it.
[10:57:24] That's quite weird, right?
[10:57:26] Do you tell me, nope, I'll do it.
[10:57:35] No, you don't have any important information for shade.
[10:57:38] I don't have any information at all.
[10:57:40] This has been 500 bits said the train must never stop.
[10:57:43] I wish I could target this at a file that was already on the machine.
[10:57:58] That is my one wish right now, with the pre-fablished with us.
[10:58:04] Because this doesn't seem to be aligning with it, and I don't know why.
[10:58:11] muscles dragging the health normal.
[10:58:17] I'm going to screenshot that.
[10:58:19] And I'm going to bring it over here.
[10:58:23] So it's loaded pre-fab.
[10:58:27] High tail assets.
[10:58:29] Rock formations.
[10:58:31] Bossles.
[10:58:33] Geigentic health.
[10:58:35] Normal.
[10:58:37] Bossles.
[10:58:38] Geigentic health.
[10:58:39] Normal.
[10:58:40] normal 001. Maybe it's got to be dot pre-fab.json? Right, like maybe that's it.
[10:59:04] Is expecting you a folder or a file? I don't know, maybe it's the folder.
[10:59:10] I don't know, because like the error is quite odd, right?
[10:59:20] No.
[10:59:29] Yeah, it says this prefab path contains no prefabs, so maybe we need that and then save that in.
[10:59:59] Nope.
[11:00:04] Maybe this one?
[11:00:17] There's gotta be some combination we just don't know.
[11:00:20] You know?
[11:00:22] Like it's gotta be in here somewhere.
[11:00:24] I just don't know where it would be.
[11:00:27] Nope.
[11:00:31] Yep, the only error is this pre-fed path contains no pre-feds.
[11:00:38] I am deeply confused.
[11:00:40] Devon Chat, what's up?
[11:00:44] Slickie, let me see.
[11:00:45] Assuming the team of the moment, having configured these?
[11:00:47] Okay, rock on, dude.
[11:00:49] Yeah, because I'm not sure what that would be.
[11:00:53] on that another item to pipe roll to an errors in the game chat when you have live
[11:00:58] reloading enabled, so you don't need to review the errors, that's perfect, that's a really good one, that's a really good one.
[11:01:04] Yeah, usually server-log would tell you if there are any paths, not found.
[11:01:13] Yeah, it's such a thing because like, I think one of the biggest things that we could use in terms of documentation
[11:01:19] is a basic example of something because one of the things that I kind of want to
[11:01:25] I want to go through and kind of help with this of this here is this is cool on
[11:01:32] some of these like density right and there was something in density that was
[11:01:37] doing where is it like this it's like a huge section whereas it's not in
[11:01:45] of their sentence, some of the material providers.
[11:01:50] Yeah, like I want to see this right here,
[11:01:53] as the actual block.
[11:01:54] Give that make sense.
[11:01:56] So I think I'm gonna make some examples
[11:01:58] and then send them up to these dudes
[11:02:00] to get them in there.
[11:02:04] It's like having that example
[11:02:06] would have been infinitely helpful.
[11:02:08] Because I had no idea what I was doing at first.
[11:02:10] It's up on this ideal assets, which is run?
[11:02:17] Let me see.
[11:02:25] Okay, so you're saying that this does not need to have high tell assets.
[11:02:28] I was trying all three of them just to see if we can find one.
[11:02:31] If that makes sense.
[11:02:32] So that one is run.
[11:02:34] Is what you're saying.
[11:02:38] Can you drop the leading slash? Can you drop the leading slash and just do rock formations fossils?
[11:02:46] Like this
[11:02:50] So like cut off everything everything
[11:02:53] Like that
[11:02:56] down here
[11:03:00] Yeah, so this one is what you mean
[11:03:02] Oh, you guys are all freaking out. Oh my god, palm. Yeah, we've tried that one. If you're
[11:03:14] talking about this, no, no, no, no, no, the reason why I'm asking is if you want me to cut
[11:03:21] it off at fossils, because I've tried that one before with rock formations like this, and
[11:03:26] that does not function. You guys have to calm down. It's going to be okay. Okay. Okay.
[11:03:32] The reason I'm asking that is because I've tried that in the past, that same interaction, and that's why I'm wondering.
[11:03:38] This is why it's going to be all right. You can say, no, shit again screaming.
[11:03:45] That's why I'm asking like, should we go farther up the chain or not? No, I'm panicing. That's fun.
[11:03:52] Chad is losing its mind. Chad cannot handle itself.
[11:03:54] shooting and screaming, no, no, shooting and screaming. I know for a fact you've
[11:04:00] not tried the full path of the leading slash, you should try that. You take
[11:04:03] it out for rock formations, fossils, gigantic health and normal and then the full
[11:04:06] path to the individual object. We could try that. I'm pretty sure that I've
[11:04:10] tried that in all the different things that I've tried. Let me go to creative tools
[11:04:14] and actually pull the prefab list back out because it's under rock formations
[11:04:18] and then fossils, gigantic health, normal and then that individual ones.
[11:04:24] So grab all of this,
[11:04:29] and I will grab this and throw it into here.
[11:04:32] So I don't keep losing it.
[11:04:34] There we go.
[11:04:36] Grab that, release of in this.
[11:04:38] So rock formations, fossils, gigantic health, normal,
[11:04:44] and then fossils,
[11:04:48] gigantic health, normal,
[11:04:53] zero zero one and three and five. So no leading slash on that and go from there. We're
[11:05:03] going to try this. Will it work? No, no, it does not work. And if we go into here, what is
[11:05:17] here. This prefab path contains no prefabs. Which is the same one we got
[11:05:26] to ask them. Yeah. Come on. Just not work.
[11:05:35] Tunnel vision to death. There's no tunnel vision. I'm doing exactly what we're
[11:05:38] just talking about. You gobble. It'll be okay. It'll be okay.
[11:05:44] You could grab him, see what he said.
[11:05:49] Just try one node for now, you just get rid of this.
[11:05:52] Do one way to bad for this.
[11:05:56] Don't use hyperloss, that's in three.
[11:05:58] If you want to zip the assets, you can open yours.
[11:06:01] Open ours.
[11:06:04] Yeah, I'm going to have to go and unzip it.
[11:06:07] I've been going through the assets that's been like ripping everything apart.
[11:06:13] Yeah, now open and now remove the fossils to get the normal health one.
[11:06:24] Just like that.
[11:06:26] Does it pull the entire, so it pulls the whole folder then, not the individual ones?
[11:06:35] I thought it was pulling individual prefabs, but it pulls everything in a folder.
[11:06:41] Oh, okay, there's a poll. All those folder items at random. Is the real question?
[11:06:57] Like a biome. Okay. Nope, so I don't know.
[11:07:06] That's what I want. I'm going to read the ear log now.
[11:07:08] I don't know how Chad is just losing its entire mind.
[11:07:13] It's pretty much the funniest thing of the planet.
[11:07:17] If a streamer can't troll their own chat, what can they live for?
[11:07:22] Jesus, there's a million, million logs.
[11:07:29] It's El Generator Performance Report.
[11:07:34] Oh?
[11:07:39] Okay.
[11:07:44] It doesn't look like there's an error this time, but it's not generating it.
[11:07:50] Which means I screwed something else up.
[11:08:02] What is this? To be honest, I have no idea what I'm talking about, the level designers are much better at this.
[11:08:06] Hell, yeah.
[11:08:09] I'm mostly trying to figure out,
[11:08:12] this should go on soil sand,
[11:08:14] which we have. We were making the boxes grow on that.
[11:08:17] Paul and linear scanner, I don't think I have that before.
[11:08:27] Nope.
[11:08:31] I have no idea.
[11:08:35] I have no idea.
[11:08:37] No flat terrain to generate.
[11:08:39] Does it need flat terrain?
[11:08:42] I have no idea how pre-fab is working this.
[11:08:47] Okay, I have no clue.
[11:08:49] Yeah, the linear scanner was for the blocks. I'm all over.
[11:08:51] They have a scanner that you have to do on this one too.
[11:08:53] I mean, I guess we could just get rid of it, right?
[11:08:57] The molding batter up there.
[11:09:01] Let's not jump, let's do 90 to 50 dollars to charity.
[11:09:05] What a boss.
[11:09:07] What a boss.
[11:09:09] VVVA with 500 bits said hello MrSoft here. On the topic of cheese from earlier TTS.
[11:09:17] Here in Sweden we got a worse butter, mess more, that is made from weight it is left
[11:09:22] over after you make cheese. It sounds a bit.
[11:09:24] A little bit of cheese tasting butter with touch of vanilla. It's a spread but you also
[11:09:28] have regular butter on the toast before you add it.
[11:09:31] It sounds amazing.
[11:09:34] Look at assets that's it, but under the common folder should be there.
[11:09:38] Let me go look.
[11:09:40] What is it that I'm looking for in the common folder?
[11:09:42] I don't need to find the asset anymore, man.
[11:09:44] Like it found it.
[11:09:46] That's not the issue.
[11:09:47] It's not spawning it now.
[11:09:48] Is the problem.
[11:09:50] Are you taking this app?
[11:09:52] Okay.
[11:09:53] That's what it's wondering.
[11:09:54] Because I'm like, we found the asset.
[11:09:55] I don't think we need that anymore.
[11:09:57] I guess the one thing that I could do is I could pull up the high-tail generator
[11:10:00] and see how this is pulled for other assets, for other pre-fms.
[11:10:03] Fems. Probably for if we go into common, actually to be on server, we're going to
[11:10:11] ask it's a server and then hide a little generator and then we can go look in
[11:10:18] biomes. Basic is not what we want. We need one that's like not volcanic. Where is our
[11:10:32] not default void, is it under experimental?
[11:10:35] The Wacers.
[11:10:37] What the hell is rotten pumpkin, my dude?
[11:10:40] What are you hiding in there, man?
[11:10:45] Hold the brief out man, see if you can spot a manual in?
[11:10:48] Sure, yeah.
[11:10:48] In Blanky with 500 bits said 4, don't worry, I have let Mirror and Shay know, and you
[11:10:57] will probably sleep for a long time.
[11:11:00] Don't worry, it will be fine.
[11:11:02] No, it's not good.
[11:11:03] Your faceless woman that lives in your house said she will help put you to sleep.
[11:11:07] After all, you did have a knee surgery in your birthday, so it is a very tiring process.
[11:11:12] Go to sleep, you bingers who are I am releasing the fracking five files on Facebook with a nice vlog video.
[11:11:18] This showed up for a while.
[11:11:20] And it's not now.
[11:11:22] Oh dear God, what has happened?
[11:11:26] Chat would have what has happened
[11:11:31] Okay, now this one is showing
[11:11:35] Why can't I place it
[11:11:40] Paste there paste I mean technically it works, right? You know
[11:11:52] So like
[11:11:56] but it doesn't do it through world yet.
[11:12:01] Also managed to break my UI.
[11:12:05] Hell yeah.
[11:12:11] There we go.
[11:12:14] There worked time for bed, no that was me manually placing it.
[11:12:21] That was manual placement menu.
[11:12:24] Okay, so if we do a scanner...
[11:12:30] It's just an origin scanner.
[11:12:32] I'd just be like done with it, right?
[11:12:36] That way we're not actually doing any type of scanning, and then I guess for molding pattern.
[11:12:48] I'm wondering.
[11:12:54] I know I've never seen Shat tell me to go to bed in units and it's starting to get scary.
[11:13:08] If we do a blocklight pattern for this and then chop it and just be like just put it on
[11:13:22] same man. Everything is freakin' same. Put it on the same.
[11:13:34] I got no idea.
[11:13:36] I got nothing in. I got no idea why it's not going in.
[11:13:40] I mean it's at least worth detecting the thing now.
[11:13:43] At least it's happening.
[11:13:46] D-scrollgourry, so it was some sleep. I think I'm going to. At least, like okay,
[11:13:50] so before I go to be clear.
[11:13:52] actually feel pretty good about today. I managed to, now that I understand the asset
[11:13:57] editor really, really well, I don't feel too troubled by that at all. I managed to play
[11:14:01] around with World Gen a whole lot. I learned about a bunch of different ways to make the
[11:14:07] ground work dynamically, being able to put liquids, being able to put like plants and stuff
[11:14:12] onto it. I don't quite know how to make ceilings yet correctly, but I can make grounds
[11:14:20] with layers and do all that kind of stuff.
[11:14:21] And make it quite tall.
[11:14:23] What I want to do next is I want to probably take the
[11:14:26] Scarector, which is this one.
[11:14:29] And I want to take that and turn it into a horizontal model.
[11:14:34] Because right now it only goes this way, but I'd like to go flat
[11:14:37] somewhere to probably bring that into block bench and then make a flat version
[11:14:39] of it. And then put that back in the game because having that as something
[11:14:43] that we could open and then fall into would be like way more interesting
[11:14:46] to be honest. And then putting those in this desert and then
[11:14:49] making carvers that can go and like go around the desert and have that, yeah, they
[11:14:53] basically have have just an ant farm in here because I really like the scare act, the
[11:14:58] scare act are like these these horrible insect creatures. The other thing that I
[11:15:02] did, which is kind of funny is if we go up here and we look at, I think I
[11:15:05] got rid of it. I made it so that you could have a scare act chest that was upside
[11:15:10] down because these automatically look like they should cling to the sailing and if
[11:15:15] you change them to be able to do that for up and down, you can just do it and
[11:15:19] and they just cling to the ceiling with their gross slight
[11:15:21] slime that they have.
[11:15:23] So we did that earlier today.
[11:15:24] So I think what a lot of doing is I'll be building a desert
[11:15:26] biome that is really vicious.
[11:15:29] Hage the scare act as the primary enemies and then build them
[11:15:32] like an ant farm and then put chess all inside on the ceiling,
[11:15:36] which I think would be quite fun.
[11:15:38] I'm happy you think you made the MongoDB player storage
[11:15:41] provider and it works really nice.
[11:15:43] I'm really glad.
[11:15:44] As long as we're on a version that's not floating
[11:15:46] I'm holding my group lead, I'm fine.
[11:15:49] Mungo, only potten in game of life.
[11:15:54] So with that in mind, I think I think it's been quite good.
[11:15:58] I think tomorrow what I'll end up doing is I'll sit down and build the rest of this
[11:16:03] bio and learn more things. The hard part is going to be learning how to build
[11:16:08] pipes through the environment because I don't know how to do that yet.
[11:16:11] And I don't know how to detect where the pipe begins to put our scare act door on it quite
[11:16:17] yet.
[11:16:18] So that may be caused by a plug maybe.
[11:16:24] So what I'm thinking about doing is making a very large pre-fab and then plugging it
[11:16:28] to the ground like a gigantic tube and then having holes all through it and those can just
[11:16:34] naturally plug into random holes in the environment, which I think would be kind of cool.
[11:16:38] we'd build a bunch of tunnels and shit out of the ground.
[11:16:40] And then they get so that those tunnels don't surface,
[11:16:43] they're all in the underground,
[11:16:44] which ever you'd be really good.
[11:16:46] So I'm gonna do that.
[11:16:47] That's gonna be tomorrow.
[11:16:49] Yeah, yeah.
[11:16:50] Yeah.
[11:16:51] Lizard's with 500 bits said,
[11:16:52] if you don't go to bed right now,
[11:16:54] we are going to make you play Victoria to you beat it.
[11:16:57] Go to bed.
[11:16:58] Y'all comfy.
[11:16:59] I'm going, I'm going to go.
[11:17:00] I'm going to, and T said, GGO to bed 4.
[11:17:03] I'm going to bed.
[11:17:04] I'm going to bed.
[11:17:05] You guys have wonderful time.
[11:17:07] with the ferrets. I will be back on tomorrow. And um, thank you for watching the
[11:17:12] ferret channel because if you watch the ferret channel, the ad revenue from that channel supports
[11:17:17] an animal rescue. That's what it does. That's why we have that channel. So the longer you
[11:17:21] watch it, the more people to watch it, the more we can take care of those ferrets. So please
[11:17:26] do watch it. I hope you have a wonderful day. And I'm going to go take a shower and go to bed.
[11:17:31] A bit of a point to one because if you're good one, come on, come on, come on!
[11:17:37] That cranium guy with 500 bits said, Yarchia 500 good night kitten.
[11:17:41] Never win, you'll never win, I'll make all the bad men, you can't stop me.