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I'm breaking next and I'm running out.
For my own good, I'm going to stop and I'm running out.
Cause I can't get down from this running out.
I'm going to keep it going so it ain't nothing left.
I'm going to keep it going, I'm going to keep it going,
I'm going to keep it going so it ain't nothing left.
Now window is closing, we only have one shot at this.
Run until the night and there's nothing that can hold us back
Just feel the food turning my heart till the lights go out
If I go down into the dark won't be turning my heart
I'm gonna slap, break on two
Cause I'm human, just like you
We get so happy, it proved
Cause I'm human, just like you
Like you
Like me too
I go down into the dark, we'll be turning now
I'm gonna get a break or two
Cause I'm human just like you
We get so badly broke
Cause I'm human just like you, like you
I'm gonna slide and we come through
Cause I'm too just like you
We get so high and we get proof
Cause I'm too just like you
Like you
Welcome to the last day of groups here at the 6th invitation.
My name is Ann, I'm your host and I'm joined by Fresh and Alfa.
And it's the last day of groups, but I feel like everything can still happen.
There's so much to play for today, let's be honest.
And there are so many sorry lines, so many upsets, so many things.
I cannot wait.
After the upset yesterday of D2A, I have to say that's one big problem for me.
That D2A might be gonna throw this today.
You know, it's just a 10-billion.
We can't not talk about that. Out of group stage.
I mean, hey, you'll get to talk about it in just a bit.
But first, we jump into it upon the round,
and we look at yesterday's day by talking about the monster,
the scariest player that we saw in action yesterday,
and how else could we have not picked Jume, almost a 2KD.
Yeah, he was incredible yesterday.
Now, there was a lot, there was a bit closer of players
that had huge performances yesterday.
So, first, I'm going to quantify why we picked Jume.
And the reason was, it was the quality of the opponent.
Flux of W7M, the quality of the game,
them and Secret Park yesterday,
obviously Flux of W7M previously,
a major winning call for the roster.
And the fact that Jume threw that full best of three
has had such incredible stats over a long amount of time,
a long amount of rounds,
is the reason that we picked him as a monster.
And there are many factors, I think there is,
how extending the kids are.
I think the impact of the kills as well,
most of the time when they're at the man disadvantage
or in a clutch situation.
On top of that, if you just think about it,
if you drop 42 kills across three maps,
I mean, Jume used to tell us, I'm always good,
I'm always consistent, but he also has life games.
Yeah, yeah, that's actually incredible for the moment. We picked an ace and not just any ace an ace in 35 seconds
Fantasy is back and what can I say the Brazilian rookie the Brazilian star has waited three years to come back to his political look at this
It is the most beautiful ace. I have seen that in his time so far the triple kill already would have been a clip
That's insane, but look at the rest Jack. Yeah, absolutely phenomenal. I'm finally being so good
He manages to find the fourth one here and then he flicks the fifth one realistically after receiving hit markets
who've fixed all of them done.
And I will say, Nipr have not had the best tournament so far.
They are still scrambling down at the bottom end
of their group table.
But fantasy, of course, multiple games now,
has shown and actually realized that talent and potential
that we know has been there for years
and we've wanted to see on an international stage.
Now, for the must-see, we'll transition into today
and you two finally get to talk about it.
I mean, FaZe can play the Devil's African here
because G2 might get cooped.
That is insane.
That's absolutely insane to think
that G2 has to beat FaZe to stay in the race,
like they could get grouped here, and it's unbelievable.
If you think all the way back when something was picked up,
they won EML, after that they went in Grand Final CWC,
you expect more from that roster.
Yeah, absolutely.
And the way that the schedule lines up as well,
is Park Dragon Shopify will play a chopper.
The winner will confirm themselves up into the upper bracket.
The loser will be sweating on the result of FaZe and G2,
because it is still in G2's hands,
but for them to stay in this tournament,
they need to be our current world champions of face.
So that group C later on on the A stream,
games three and four are going to be incredible.
Obviously there's a lot on the line today
across all of the groups.
And I think we'll keep you updated with everything
as the game's gone.
I'm glad to say it's exciting until the very end, right?
We've seen six of those groups where everything's decided
by day five, but that certainly is not the case here.
In fact, we've only had one team lock in first with secret,
one team eliminated from the tournament so far
and elevate, so there's all to play for.
Yeah, and because of that is that we have seen upsets
and everywhere in every single group.
I mean, if we look at Group A,
Weibo is stopping the charts right now.
Everyone was saying that M80 should win that one.
I mean, Jack, we've seen the sets everywhere.
It's all to play for.
It's the final year of Group H.
I'm super excited.
There is a very real possibility,
a very, very real possibility that either Weibo
or Team Heretics, the EU tier two team,
will top Group A that consists
of our current major champions, M80.
That's how phenomenal this SI has been so far.
How many upsets have happened? Obviously we've got the group seed things where G2 or shopping five could get eliminated today
Honestly, it's been great. And that is our first game of the day, right?
So a straight shootout potentially for the top position inside that group purely being held by baby
Who are taking this group by storm?
So we sat down two of the big characters on this team and the biggest cinema fair is to have a check
Hello, brother.
Hello.
Nice to see you.
I remember this game, my team was, we lose 5-0, the team for 5-1, first match, yeah.
And again, losing 1-0, like bro, the team was not a good day.
That bears can run, but Gohan gets one!
He goes for one, but he can't get it.
Astro takes it instead, and now Panari comes in.
He says it's C. Gohan, he goes for the kill, can't do it.
Fog wins their first round, and that crowd goes wild.
Yeah, but that is the worst 1v5 you see, yeah?
But yeah, he's still winning, you know?
Gohan at the back hallway.
Will they be able to get there in time?
They don't see him.
He's just going to hold on.
They don't have the diffuser, EG should not lose this round, but they will!
There's no one in the crowd cheering for you.
No, but they were cheering for EG.
What was the Wave of Green jersey or the Space one?
I think this Space one was the worst.
The Wave of Green is at least in person. It looks nice, huh?
Oh, yeah.
So I started playing this game in the beta when I was 10 years old.
I remember in the beta it was like, I kept playing the canal map, and it was the TerraSun mode.
I thought that was the main game mode of the game, like every day.
And I don't think I learned what the real game was until the actual game came out.
I thought the whole game was just the TerraSun mode.
I remember I asked my dad to buy me the game, and I started playing the multiplayer.
I started playing the game, and I clicked on the multiplayer mode by accident.
And when I loaded it in, it was like a completely different game, and I fell in love with it.
And yeah, I just played every day since I was ten years old.
And on the first day that I sucked, I was like copper, like actual copper four.
So took ages to like even understand what's going on in the game.
But I love playing it, even that copper.
It was probably more fun playing in copper than probably not.
I watched a lot of the like G2 and Pinter games.
But like if or because you never win, so yeah, how am I gonna remember you? Yeah, but it was closer
You should watch the semifinals in the east, but no one remembers the loser. So yeah, yeah, that's now that's yeah
Yeah, I remember looking at the the like social vote for this game
I think we had like a under 10% chance like of you know people voting us to win
And it's North America bleed until nothing remains!
One of the biggest upsets we've seen at the tournament!
Oh, this is SI, against Liquid.
You win?
Yeah.
He's still going to get on the diffuser, and he won't be able to do it!
Excellently done by Tertsta!
Masterclass from Tertsta and how to play safe waste time,
and take a favorable engagement, and avoid the ones that don't work for you.
I foreshaved my head like three months before this, the worst decision I've ever made.
I think you need to go back to this, you know, to this head. It's nice.
I think the biggest thing that Gohan's taught me and his time coaching us is just to give
you a best every day, you know, because if you give your best every day and you improve
even just a little bit, then, you know, adds up every day, adds up and you're going to
be better. At the end of the year, you know, you have 365 days of improvement, so you can't
Yeah, I think a coach that has playing experience and especially playing experience at a high level, you know, from Brazil, is always a bonus.
I think there's like a level of understanding that you can get from a coach that's played, which is a coach that hasn't played.
That is a big thing that's sort of saying at the end there about the improvements every single day.
They have been putting in that ground. We talked about their bootcamp.
Tert talked about it in the interview. Boots camping in the Netherlands.
They wanted to play against the best of the best teams and it's paying off.
Yeah, absolutely. If you look at Tert and what he was saying about Gohan,
I think that we have a proof that Gohan has had a tremendous impact on this roster.
And in fact, he even went ahead and gave us a quote about what he thinks of Gohan.
He's just a coach, he's a system. He focuses on improving us inside and outside the game.
Nobody works harder than Gohan and inspires us to do the same.
It's a beautiful one, and I think it goes to show we always knew APL had potential.
We always knew that Waybo was the best team of APL,
but we're just waiting for that consistency at top international level.
Gohan brought that consistency.
Yeah, absolutely. You just said it, the best APAC team.
I think that's irrevocable. I think it's undeniable that Waybo are the best team.
And it's not just subjective.
You know, we've just seen that in terms of the two,
the player and coach talking to each other and Ted's quote.
It's also objective.
So these are the Waybo stats from this tournament so far.
They are the second best attacking team.
The fifth best defending team, the fifth best team in terms of team KD and the third best team are trading each other out.
So that's such a high level they are competing in the upper echelons of this tournament as a team from APAC,
which we don't normally see on the statistics front.
It's normally the odd upset here and there.
Then you go down and drill down deeper and these are the maps on the left-hand side of your screen.
Cafe, good pass, Shelly, Night Haven and Border as well.
All of them incredible attack win rates.
In fact, the only map where they've struggled attacking on has been Consulate, where they've played one map and they got one attack.
That was it. Every other map, they are an incredible attacking team and attacking depth for me is what shows that a team has really developed.
It's a testament of how good the cohesion is there, because we know they have incredible individuals, but maybe the team player aspect,
the strategy aspect was what they were missing to become system at the top level.
We've seen that improved. It's impressive, right? And the map variety as well.
The fact that they have depth in the pool, that they can go back in groups,
They can be good in BO3s now.
They used to be able to upset in BO1s,
nowhere in the BO3, and they have the bad pool to do it.
It's a good sign they're fighting for the top
and so is their opponent because when we talked about heretics,
I spoke to them a little bit yesterday and I said,
well, you guys must be happy, you know,
make it out of groups and they said, no, we lost.
So this team was upset that they lost
against the major winners?
They have high expectations of themselves
and I just, I can't praise them for that
because I was talking to you for today at breakfast
and I was like, you know what,
like you could be topping your group right now if you win.
And he's like, yeah, I know, I expect that.
And I was like, you know, no one would have said that at the beginning of this tournament.
And he was like, he gave me a shrugging.
He was like, you know what, like, I actually believe we can do this.
Like, we've proved this.
Yeah, it's crazy that they went toe to toe.
Yes, they were a Mexican, but they went toe to toe.
And they feel like they came away from that game thinking that they should have won.
And let's just remind you that these, these guys, these guys that are attending their first ever
STU event, you know, three of them, Flexi U-Paw and,
are. There is no way to talk
about that. And also, uh,
flexible and sceptic that
attend in the first the
first after your event. Um
they've got such a lack of
experience generally as well.
Um tier one matches low. It's
only really probably. There's
actually bringing relevant
experience to this team. Lots
of these guys have been
playing this game
recreationally rather than
professionally or in amateur
tournaments across a lot of
the year. So the fact that
they're here, the fact that
they could. They could top
out their group. Especially
considerate. It's a group
think about it no one wanted grubby after he was left from secret at the same
time you look at you poor you look at skeptic you look at flexi barely got any
trials barely got any shot at your one Oscar was dropped for moves in the end
you know you look at these guys and you think they never gave up they built a
real team and they worked hard and they made it here for me it's the perfect
story of zero to hero if you've got passion hard work you can make it to the
biggest stages it's a beautiful story I mean and there's so much information on
what webo have played so far some curious to see the map veto see what kind of
brought out for this series another best of three to show the depth between
these teams and who can pick that first spot inside of the group.
Heretics with the first pick, it seems like we have just Shelly.
Yeah, I'm not surprised about this, it's a map that they absolutely loved.
They've already showed this event, in fact we've also showed it as well.
Both demolishing fear, actually, if I remember correctly.
One thing though, Weibo looked amazing on it.
They've destroyed many APL teams throughout the season on that map.
So for once yesterday, there's a strong pick for Heretics,
but we've worked strong on it as well.
Yeah, Heretics got nipped on it actually, I think it was.
It was Weibo who got fear, actually, but we, as you say, Weibo generally bring it out against lesser opposition.
We've not seen them tired and tested against top-top opposition on it yet.
In turn, Weibo are going to pick into CAFE.
And the big thing for that is, I think they've played it a lot at this event.
They've absolutely loved it. They, again, absolutely destroyed fear acts on it.
And it's a map just yesterday that Heretics played against N80 and felt, even though they lost, that they should have won on.
I'm a bit scared about Club Us as a decider. I'm scared for Heretics.
The reason for this is they lost it to Firx here in this tournament.
It's not a good map for them, seventh out of ninth's preference.
And at the same time, it's an amazing map for Weeble.
They like it, they played it a lot, they've beaten great teams on it.
It's a tough one, because if he goes to the side, the advantage is to Weeble.
It's difficult to have to clear it in 2-0, and that shows us our stakes as well
for this matchup, what it takes for both these teams
to take that top position inside the group.
Harris X for secure it, but they need to win this series
and drop a maximum of four rounds.
Not even the two rounds we were talking about,
But four maps and we both were just a win if they win a map. Yeah, first place is there
I mean history is kind of on their side because heretics just as a quick fact
I've lost every single first map every feature they play out the
Heretics tend to lose a map and then warm up into it
So maybe there's a lot of the way about where they get it done in the first map
I mean realistic you the biggest thing that we can hope here is that we both takes the crown there first of the group
Yes history being made and at the same time heretics
They just come from above a bracket and they're happy and I'd just like to reaffirm this actually is that
the game. We're going to be
talking about the way boat
topping up the group with M 18
is testament to just how far
if they get that just how far
the team is going to give them
such a big chance for about
feeling like it's only fitting.
We have some of our APEC voices
on this game, which went by
death Marta and paying you for
this one. Maybe head up on
tennis as well. You know the
best of both rules a bit of
Europe. A bit of a pack in this
game. Yeah, well, exactly what
we're talking about in the
match. We've got that reflected
here in the classes, but Nick,
I think we're going to have
to go to the next round. We
dressed in black to the occasion.
Right Trust in the occasion. I
see it, but I guess the funeral
is what is a start. Which team
will take the first of the group
taking away very much
euphorically, of course. Yeah
well, hopefully it's just
this is the game that I've been
probably most excited for out
of all the matches we've casted
so far. It was we was here. Yeah.
Oh, yeah, yeah, yeah, it's 200
dogs. Oh, yeah, team heretics
are waver gaming with their storied history throughout the eight-pack reason
or always having upset at these international events and they are looking
like the best they have ever been. It's the battle for first in Group A and it
starts right now.
Crazy to think that a team that is not officially in tier one level of competition would qualify
for a side through LZQs without an Orc.
Heretics before going here are known as Project Zero.
They're beating pro league teams in LZQs after pro league team and then they get an Orc.
They get a big name onto their belt to support them.
They go here and they're actually beating everybody's expectations.
I was thinking to myself, no they'll go here, they'll win a map maybe two.
win one series and you know that's probably going to be that but they have a good shot right now at
going even further beyond but on the other side who also has the fan prediction Wabo and team that
is the dark horse the underdog but right now they have a very realistic chance at locking in number
one in groups which could be the first time ever for APAC. So I've just gone back through the history
the last time APAC were a first place team in a group stage is way back in Sweden. Six
Invitational 2022 with Dom 1 Gaming, D plus Q, and now that really are known as, uh, and
that was of course, Woogieman, Coded and Rins team. They did get first place in their group,
but it has been four years since APAC have talked a group stage at the Six Invitational
And it will be the second time for it ever to have happened in SPI history.
So there you go.
And this is how impressive Waco's performance has been so far.
I'll write about at least, of course, nothing too abnormal here in Shelly.
Otherwise, I'd have stopped myself and thought, oh my God, look at that!
It's been a Sarmie and Casswick with the attack inside to really target that kind of fortified position.
So early spawn, he gets sent by Tarty, goes down.
Robbie, one of the more experienced players in this server here, having some tier 1 experience himself, says,
own you as he gets a phenomenal shot on the third. No more two-barrow and that's paired of course
with the kite for this one meaning strategically Weibo gonna lose a very big element to this opening
and Ape also down a half health of a secondary spawn pick attempt. It's always hard starting it
around one player down now Weibo. They have been so good at their opening kills but more so than
that they've actually been really good at converting. They're the best team at the tournament at
Converting when they do find the opening killer 86% so team heretics starting things off taking down a waybo player early
You really couldn't ask for a better start here on such an aggressive map of shall a what's more skeptic is just packed
So much util with that brava as well
That's a crazy fork
I'm not sure that was pre-placed on the window at all start at a perfect moment
But either way it gets a kill back to a trade
Heretics, of course team heretics being you know lesser experience coming from tier 2
They're gonna play more default maps, more default attacking and defensive round strats.
So I do think I can definitely see them playing at all of the styles to each have better conversions and not take as many risks in the server.
They're obviously playing pretty heavily in the first round for an execute, right?
Step one, get a bit of map control. Step two, get some air, perhaps an ankle for a plant or hit a flank.
You four, top-missing library side has a backstab angle, gets the pick, but can they get the wall beast open?
Again, too broad that early, there's still those pipe claws on the walls.
And how are they going to clear it realistically? What util is there to speak of?
They might just have to go for peeks, and yeah, unfortunately for Oscar, he's caught a bullet to the face
thanks to speakeasy, way by lashing out when they need to.
And now Heretic's right a bit of a stance to one minute to go, and that wall still remains solid.
It's tight as downstairs, so the wall upstairs is only one part of the problems with the wall
as well as downstairs from dining into fireplace.
They gotta start getting going here.
Small mavic line about applying a bit of pressure, but no way in towards this office room.
The worst case here is inside a piano there is a deployable shield.
One knee from Bobby.
Ken cleared, but I don't think they know about this position just yet.
No nades now.
Here he goes.
Straight inside.
The speakeasy is watching.
and you poor is the last man standing for the European roster one v three.
They'll have to really mess this up with way, but in order to give him a chance
and look at how disciplined they remain holding their crossfires,
the player and piano behind the shields, a few taps out from you poor,
but it's really going to be a done deal.
Up a does over peak a little bit, one HP and the round will surely be over.
Waybo starting things very strong on shallay.
Oh boy, it start off again so disciplined from Wabo. I mean the thing is they're an APAC team and when you say that there's some
Some old kind of things you hope against them. They're gonna have less discipline less strategy, etc
But Wabo have really been a team from APAC sure, but they have that discipline
They have Shagigu depth when they're up against M80 early this tournament at Nighthaven Labs
They're using capital in the highest level
I've seen in a long time with the smokes and the fires and just having good coordination and good timings
And I really think a lot of this praise can go to Gohan
The new support staff the coach away both standing behind them and Terz has said it in that interview
The generations content piece having a coach who has been a player himself before makes a huge difference
By Terz own words
He said it's kind of the only way to have a coach if you want to have it at the highest level because they know what it's like
And if there's one person who can look towards it's got to be going has been a very big shift positively
Since he joined the roster as the head coach
Yeah, he's had a huge impact and whether for the longest time had their old bleeds support staff of course
Mentalists was coaching for these guys for a very long time. He kind of stepped aside
I'm me be did a lot of the heavy lifting now. It's really all about
Look the matter has been for quite some time you pick up a Brazilian coach
It's always sad to see Old Guards depart from a roster.
I think particularly mentalist, you know,
he was our teammate of Speakeasy for a very long time,
but all good things come to a close,
and you cannot deny Gohan, look, let's be real,
he added a bit of a reputation back in the day.
We've all been young.
We have, and he is like,
not only does he have such an overbearing presence,
he is one of the loveliest guys
I've met at the six-in-a-tation.
You see him walking in the hallway,
and you're like, he's a bit scary,
But then he opens his mouth and you're like, wow, he's a sweetheart.
And I think it's the perfect balance that Weibo needs, strength, but also maturity.
Speaking of maturity, of course, Speakeasy is said to be a very long-time admin to this,
and Speakeasy, he's not a typical kind of IDL support player.
He gets in the action very frequently, and also often MVP and domestic matches,
dropping, you know, double-digit kills, schemes, etc.
Very much leading from the front, playing the clash, playing the blitz.
Right now he's just lurking down bottom blue. Wave has been really good already in the first round.
So you're fighting for map control in highly contested areas.
Right, last round they're holding heavy piano control, not surrendering to verticality.
Right now they're trying to deny this basement staircase angle to not allow Ufer on the ace to get that stock wall.
That's due to Speakeasy being bottom blue with the clash shield.
He needs help now to take control of basement because he cannot want to be on a clash.
Heretics are presented with a lot of obstacles and so they're doing their best to step-by-step clear out some of this beautiful
The bulletproof camera was giving them a lot of grease in lobby. You mentioned the clash as well
Thankfully for heretics, they've started to seep their tendrils into the building a lot of drone work going down
I like the braver twitch combo power the thing that will make heretic suffer is the time
Right, it's the sixth player on the board for lego. They spend all this time droning
They will run out of time to actually get their boots in the building.
Yeah, exactly. I'm planting Nile, there's Toxic Babes, a lot of map control.
They got the Stalker wall now, bit of pressure on there.
Flash has also left the air and come back to top floor.
That's why you can retook this exact position.
So they're free to stay, but they couldn't use it.
Hobbit strikes first.
Now Grubby is gone now. I didn't even see where he went.
Oh, here we go. This is very deadly!
It's as big as he!
Take the hell out of the damage!
He does get the shield back out again!
He'll try and keep Oscar at Babity.
need some support because Oscar will win if he can close the distance on big easy
thankfully there's a crossfire he's made for two big kills up inside of the
dark border a library up a makes it his home he's so into heretics and leaves
flexi and you poor in such a rough position with Reeps and speakeasy both
ridder there might be a way to put the shield down the ground Reeps is now
gonna have to do a lot of heavy lifting as big easy's finished off let's be one
1 as up base finally
But Reeps holds the line for Waybo
It holds the angle
It's a 4 gave a flexi looking for the final one there's six seconds left and still waybo keep on
Fighting and bringing that aggression back towards team heretic shutting them out off the bomb site speak easy on the clash
Ridiculous sequence right shut to one point of health very early on before the execute started these top metamine
He's bathing, he's pushing, he's all over the place,
I pick it's two kills off of that, then he's bottom fire but he's getting one guy here, one guy there.
And yes, Biggie does go down, but he actually finds out where four different attackers were before he goes down.
Speaking as he is such an impact player without it really showing up on the scoreboard.
A lot of times, look, he's also one of those players that just brings so many vibes to the team
and you really, really need that. I mean, when you look at this roster for Waybo,
right you got players like
Hauvern, Reeps and Arpe who this tournament have just been performing out of their minds statistically
Arpe had a 144 EPS in their second game Reeps
149 Hauvern
127 in their first game
Speakeasy doesn't really show up on the scoreboard a lot, but his impact is insane and it's why he actually has let me double check the exact number
He does that pop-up games, to be fair.
He has the third best KOSP rating at the tournament, 73% of rounds.
Speakeasy is having a big impact.
Remember when we were in, uh, now we're in four domestic finals, right?
And it was like going to like 2AM, like, you know, really late.
He got ready in the morning.
Who's having fun, guys?
He's like, me! Me! I'm having fun!
Like, he, he just lost the game, genuinely.
You know, I think that's a
really really really really
without a doubt, the most cooked
day of siege I have ever been a
part of was that packs qualifier
in Melbourne to qualify for the
Munich major for a back and you're
right, Like, speak easy. He
didn't let it get to him at all.
The mental wave is incredible.
Which is saying a lot when you
come to an expectation of playing
against really tough, long
competition. You need to be able
to bounce back. You need to be
back a year at least had a bit of a he can tell quite easily reputation yeah so
you have two different halves there like smoke goes out to protect the glass
flexi in the building good enough control but this is way but giving them
Solarium not choosing to fight back they're playing deeper back in the
front side wow he's extremely deep already
flexi is very aware of that
premature pre-fire from speakeasy and now heretics they have a chance at locking
This round in they've got half of them the site control they need
But going for a plan is going to be very challenging flexi has the diffuser
But he's pretty much the only one alone cover him. He's waiting for it. Oh, that's the quality isn't it?
Turds down waiting for impacts as well. He's being watched from below by Oscar and heretics dot all their eyes
They cross all their teas and they get themselves on the scoreboard here on Shelle
This is exactly what I mean when I say team heretics play older school style siege
I think you need to hit them with a little bit of a curve ball or that explosive kind of newer style aggression
I was on round number one and round number two when you give team heretics a default round
They haven't figured out they take solarium because they recognize this is completely for free then they recognize as well
No one's playing close and bathroom and aggressive in master bedroom by the chassis or really that much in the closet
So thanks to just walks on in and they're thinking okay. We got the injuries. We killed the closet player
What do we need to do now? Well, we gotta go for default pet locations
I didn't get a guy to know because I actually might fucking tell you guys to pick the fuck up at the writer
Right, because we seem dead school. We seem dead fucking out of it right now
It's time we get actually a fucking game of playing the game at the moment right the communications off the three two ones the
Coordination so we're having flexing fucking repellent when maybe even next to like we have to fucking wake up
This game can be fucking easy for us if we want to fucking actually one of them
We're joining shit like let's say it like with more fucking fucking panache bro. Harvey
That does not sound like a team that just won around I was gonna say sometimes
Sometimes, I was just praising how good that looked.
From the outside looking in, I was like, that's a great round.
You should be happy with that one.
Obviously, not the case at all.
And it goes so flexy, was not getting supported apparently.
People were droning, but not communicating.
So he rambles in at a huge risk, which to us looked like they droned, and they called
it.
It was clear to calculate it.
But apparently, it was a last-ditch effort out of desperation, almost saying, okay,
I guess I'll just go then.
But it was good on paper.
Obviously, not happy with that one. Team Heritage, like we spoke earlier, they have started slow every single game so far, they've got their first opening map and every BO3 they've played so far, then they've gone on to win some, they've gone off to lose one as well.
Well, that's the thing, I mean, they have been punching above their weight class. This entire event is a tier 2 team. All of their games have been hard fought, like you said, they've had to tie up after losing the first map, and they are tied second place with NA, so they're doing phenomenal.
Should they have the pressure upon them?
Not at all!
Maybe, I'm against Waco, they're a tier 2 team!
And exactly what we just heard in the tactical timeout, I don't catch what you said,
but I think someone said, guys, it's okay, we pressure us off, we don't have to win this game.
And someone said, what do you mean?
Of course we have to win this game!
Like, man, these guys are not fully on the same page.
No, I mean, I get it though, right?
You go into the convenience, there's different mentors to a game.
Back when I was a player, I had the mental that we're always going to lose the game that we're playing,
because then in my head, I'm not afraid of losing, because that's the reality.
Now I'm gonna play to win. Well, there you have my my former teammate Fabian going. If I ever set that out loud
Never say that again because don't ever say that we're not gonna win. Of course. We're gonna win the best team in the world
It's the mental side. Yeah, some players need that
Elevation of pressure going it's okay. We'll have to win. They don't actually mean it
But they're gonna want to lose but it's it's interesting
How different people respond to different kinds of pressure for some the assumptions you lose so that you have to work hard to win
But others the assumption is that you win so that you gas yourself up
I tell you that there is no such thing as losing this game heretics though. They found their first attack
They finally looked in that trend from way below. Oh, we missed it
Yeah, you did miss that one and unfortunately you poor has missed his chance an aggressive peak from Hoven
He's dueling two players one the window and one downstairs outside the levy door as well
He's being drawn from library and now from the bottom of main stairs as well
It's a twitch drone from Oscar just to check for any extra utility. They are hunting Hobbit, but they're gonna need some kind of utility
But perhaps a black bead to clear him out comes the name and he's being covered from the other side. Well done
Grubby and Flexi put pieces together and finally do away with that Indonesian player hanging out at the top of pillar
Thank God the name got the kill because Grubby was a bit mistimed on the library with hardware kind of getting the couch off
I could have gone the wrong way
Then first the text on flecks in the bad beat right after anyway, so heretics, you know, they're very much in the fight
Vacation not quite there by playing very far apart
They're playing three drone operators. It's a lot of time to get in the building
But now that they're in the catapult closer together get this step one get into step two and then just a three
Rubby's the most experienced player on this roster him and Oscar both know what it's like to play
There it is that know what it's like to play to one. They see the gap
They have to go for it, but Terz just come around from behind, Grubby takes them down.
It's up to Speakeasy, and Speakeasy alone.
The Waybo 1v2, both players very low HP.
So winnable, has no C4, but again, it's all about controlling the hatch control here, right?
He knows they can go down to the Larium stairs, down the kitchen hatch, and of course into the fire pit of Diamond Hall.
So the team heretics, information, where is Speakeasy at?
For Speakeasy, control the hatch for as long as humanly possible.
It's gonna be hard to cover everything but only one person covering and one person planting
Anyone who drops down that hatch is guaranteed to die the shotgun actually will be perfect
He barely needs to touch them and skeptical fall
Grubby drops down the hatch needs to get up close speak easy's watching with the shotgun surely speak easy can win this
Calamity the extinguisher detonates and both players get guns cut
Speak easy to catch the round on time
You can't fault Team Heretic too much for that one.
I know it can look very easy, but that is actually an incredibly difficult 2v1.
Most important because both attackers solo and health without any bullets basically.
They needed to stack ideally, right?
So that's the thing, right?
Stacking is often a very good idea.
When you're both one point of health, the shotgun will take you out both.
There's no need for the same story.
I generally believe the lack of utility and the fact there was solo on health
gave them almost no opportunity to get into that one.
They also had no info, right? They had to drive the drone all the way from Culege at high time.
Try and find where Speakeasy was, and there was less than 20 seconds remaining by the time they started droning.
Look, all I can say is I'm glad that Speakeasy is better at Rainbow Six than he is at Table Tennis,
but he looks the same as when he's getting thrashed at Table Tennis.
As when he's 1v2ing casually, just 1v2ing casually.
Is that Sabina? That's it!
Looking at the table tennis and winning this one, he's just happy to be there again.
And look to flip the spectre here a little bit.
Wabo are really good at attacking this map.
They got 4 out of their 6 attack attempts against Fiora X when they played this just the other day.
PeeWeeHarrotix also typically very good at attack.
They got 4 out of their 6 attacks when they played NIP.
And also did win all 3 of their defenses.
But both teams I think should expect to be having a lot of luck on their attack based on that previous result.
So I think heretics for them the pressure is kind of mountain because they're saying guys why
Then when we played NIP, I think there's a very good answer way, but I just on another level
I mean the previous round the grobby's substitute entry, but that was once the ground was already kind of lost
strategically so we're gonna see that kind of confidence earlier on before he team heretics lose the player or two
This could be a potential site watch the white
They got glass that can cut off library perfectly and blitz with the case out of the bombs at a window can jump on in and a
That you can deny any thrower pulls all the echo droning this case to deny the plant and they can open a pick
This is the best round so far with your heritage the first you could also be a bunch of those ads
Is I'm trying to clear out the corner the issue is
Like to go with a smoking age to have the glass of no time grenades that corner position is practically
Unflareable, and if you chose to smoke on air jet, you should go for kill
Oh, it's a lot of options here. The heretics keep starting those ADSs, perhaps to try and
bait out some variation, bait out some plays from where they can catch them off guard.
Now, I think if they, if they have native flex, they could just EMP mate and then they
get a freebie again, hopefully. So, instead, they switch to take. They go to library, piano,
etc. or sorry, piano, nice to pick you up and they take it all for free, and they flip the
attack because they have main advantage. Yeah, this is great. No, I do like the fact that they're
still baiting and pretending that they're gonna go for that nade by sex
kit even though they don't have the grenades. Mind you, all the idiots are in the
left corner. So these smokes and top mess and top loot, they can just really
enable you for on the glass. And a lot of this is being enabled by the fact that
Reap's uncharacteristically exposed himself very early to the windows and
died. Arpe, oh sorry, Hoven also was taken low. Now, there is that echo drone which is
going to stun the ulti flank. Wait a second! Turst has stuck all the way from behind, taking
down the blitz. You both will find one looking for a second on bluestitch. If Wabo just played
passively here and fall back, then they might actually be able to persist with an advantage.
Turned up the heximoles and the flank is off. Back to a 4v3, they got full top control,
40 second vision is now. They lost the blitz. Landing much more difficult. All they have to
to work with is his single most complexity, try and get down that diffuser, last workout
gone, right below the hatch. All three Yo-Kai's gone for Wabo, so no plant at all, it's all
about the plays. Ape is aggressive underneath that hatch, he's also vulnerable in the default
plant spot, he might be able to take down Grubby, and that pick flips the skirt again
for Wabo, they look to try and finish him off, they don't know where he's going, underneath
The hack finally gets up a 2v3 now for speakeasy and Terzgar
and as Terzgar gets caught out he talks one, it's all up the zone
1v2 into the post plan and it's all up to the vigil
Does he have info on where Upor and Oscar will reside?
No util to Upor, no smokes, it's all up to Terzgar and his guns killed
and he sees the first but Oscar will get in debt to Rife with the L85
a second round of the board between heretics
They finally fight back, Dallas Team heritage in control the entire round, despite what I do believe was missing utility for that library corner player, the Jager, they say guys, don't worry about it, let's take two seconds, what are we gonna do instead?
And there was again no real hesitation.
Yes, they get flanked by turrets on the vigil because they had to skip a step to speed up the round, but turrets that only gets one kill on the flank, then falls back, drops down kitchen, and they have full top-run control again.
And once this first player died of skeptic, I do believe it's a pretty good flamejoker,
just to not worry about the flank any longer for the rest of the round.
So they had the drone, just didn't watch it.
Put on the pressure the whole round through by turds on that flank.
Oh, he's a little bit tilted at losing that fight though.
It feels like he did his job that round. He went through his flank, he got his one.
Gets back to site, he's still putting on pressure.
He even managed to fight back on site and take down the player in lobby as well.
And then he still had to 1v2.
We talked about Men's Hall, it turns that is that one player on Weibo that we would sometimes think maybe if anyone's gonna talk, it might be him.
But he has really matured a lot and I think under the guidance of Gohan, yeah, it might be able to bring Weibo into that next level for players like Terzda who once upon a time were young, up and coming gunners.
And now pretty much every single player on this roster for Weibo is very experienced.
Also a good example last round of defenders investing a lot into one area of the map right
all.
I believe those all three ADS's in library and then there are runigates on the windows
with top mislead and top blue stairs.
Boys like well the ADS's they will regenerate and they'll do a lot more long term runigates
that kind of burn in one thing and it's 35 seconds worth of recharge.
So it did feel a bit like they're really trying to deny and hold library control.
Heretics with a single smoke in it and a glass like rip right through it right they all fell back up by
And the Thatcher pick as well because I mean that's a genius have done a great job of adopting the new meta
Thatcher really is just so perfect for that these days, but look at the lineup
So this is so old school season that just back in the meta for them
They're playing twitch all the time IQ on the board
It's very simple in the best way here for team heretics all they need
Genuinely is that confidence on the entry to get the first gunfight on the board when they get opening pick
They're on fire, but when they get locked out because Waco aren't swinging thurs, they aren't giving them anything for free
That's what they're stopping the rule for over half the round and then they got to be forced into a desperate act of intrigue
That's exactly right. That's a need
Offen has no choice but to take a bit of damage so he doesn't expose himself to the library windows. I
Like this from labor a slower start to the round force heretics to make the first move and they do a jump into library for you
Upor, Grubby is just waiting out on the jigsaw balcony hoping that someone will expose themselves to his position
But again, it's very slow from heretics. If Waybo don't give them a chance, they might not find their in.
They could create him a line charge and force him to make the move on the top metonyne
Just to give Upor the advantage in the gunfight that red being is all he needs to compete in.
Ah, big kill though, Reef overpicking, Terzda elsewhere will find Flexi though
Hoven is under the pump like crazy right now the actually manages to spray
It's the player on site with the extended hold and the crossfires work perfectly up a and hoven together
They team up for Waybo and they've locked heretics out of this round and impact to finish your poor you pour at the top of
Blue Stairs, it's all up to skeptic and grubby now. There's so much crossfire
She had four way, but I'll play it down inside of dining. It's turd. He's got info from redpings as well
Well, doesn't get much worse than this, Verityx. Such a strong sort of hero from Waco.
Crossfires everywhere, people playing together, nobody's isolated. You thought the player was a wizard?
Oh, he's going to be so down for it. No, no, everybody's watching his cross.
Skeptic, Grubby, one HP at least. They're waiting, they're watching, they're shooting fast,
and they are locking out Team Heretics. Grubbo finds one, they'll jump out to look for him.
They want that final kill, towards the swings wide.
Weibo secure another dominant round.
A big round for Ape at his first six, Invitational.
And Weibo 4-2 split on their defense.
They are putting Heretics under the pump on Chalet.
As we move into the second half,
Heretics have to be so proficient on this defensive side
to make up for the fact that they got two less rounds
against Waybrook than they did against NIP on that attack.
And it's just missing energy.
Drop is screaming every single kill I've seen in the previous games.
And I know we say they start slow, they've always lost the first map in the BO3,
but I'm not seeing that energy that we have seen before,
that fire, to just keep pushing through.
So it seems a bit more frustrating for them, definitely.
Even when they got that first round victory on the top floor attack
and they call attack time button, you know, everybody's like,
on a different page and that's the problem.
Heretics took their tactical timeout when they were down 1-2.
Yeah.
After a round victory.
After winning a round, now they don't have the tactical timeout
to call when they're down 4-2.
If this goes 5-2, that's when you want your tactical.
But they've blundered it.
They wasted it.
Three rounds into the game.
Well, so this is the thing, right?
There are teams that will call a tech timeout.
The second they hit match point against them.
So let's say there are four or six down.
Oh, tech time out guys, let's make a comeback happen now, but now you're forced into OT as a first-person scenario or losing regulation.
I'm a huge fan of holding a tech timeout and getting ahead of the problem before you go down 3, 4, 5 rounds, whatever, but I just haven't seen that scene early.
I don't think it's too early to miss the fire link, I don't think they've gotten the right result from it, because it's the same issues they have for the remainder of the attack around us.
to be blunt, I didn't feel like a tactical time addict.
I felt like men could have an extra 60 seconds to argue, which I just didn't feel productive.
We're trying to get them the same page or talk about the problems, and this is the thing,
when you have lesser experienced teams, because while team heroes have some individually experienced
players, as a roster, they are pretty damn new.
And here's a question for you.
What do you do when you meet game and you have conflict that you need to resolve?
Like, do you just have to be like, guys, pause on this.
Just pause, reset.
We'll talk about that after the game right now.
We'll just have to talk about what is relevant for the game right now.
You know how everything needs like an entry, a support, a coach?
Well, everything needs a daddy.
Somebody who has the final say when the kids are fighting.
Yeah.
We had Bobby and he would say, you shut up.
You're being silly. Listen to me. Talk about after.
Yeah. Cut it.
And the thing about having a daddy is, look, if you do what daddy says and...
Sorry.
Yeah? If you do what daddy says and it fails, then not a daddy's fault.
Exactly. You take another thing. If I say, hey, you go push this guy, it's a free kill.
If you go in and there was like a C4 pre-play, so it wasn't free, then that person will go...
That's not on you. That's not on the entry.
I told you to do it. It's on the IGL.
Yeah. So if you could totally do something, you follow that plan, then it's on the person calling the plan.
So do not get upset or angry or tilted. You are following orders, so to speak.
Wable, things have now flipped. They're on the attack inside.
And the thing about Wable is that they can play your structured 1, 2, 3 counter rounds.
They can also just send it in the building out of nowhere, and when there's a lion and a snake on the board,
that opens himself up for a question and for out of nowhere kind of place.
Oh, put that hell in for speak easy.
Got players on two windows, but Flexi wins his first fight.
Good trades from Furster! It's a 3-2-1 straight into the building for Waybo.
The firing is well cut off, so Furster has support.
Every single piece of this Waybo attack is working together.
Oh, hey, I saw them down stairs as well.
He does manage to get one, does you poor?
Before we move into the 3v2, but Waco still have the advantage and they're still drowning
it up.
So smiley Casper player, shoot the drone hold and swing down the stairs.
Casper look at this, Grubby's fighting back.
He needs to deny one player.
Instead, Oscar finds Reefs.
Grubbin a lot of fire, but Grubb re-established.
This is perfect from Oscar.
Now Hovins the last man standing is the two most experienced players on Heretics.
I'll try and clutch up the 2v3, and you're right, there must be a Valkyrie camera, so
it's not very unholy.
On Hovun.
It's hard to spot, no?
Oh, it's an Alchem, my friend.
Don't doubt it.
Where is it?
It says.
There is no Marcy.
Even I don't know where it is, but I see them watching it, and they know now, due to
those prefights that is somewhere in this room, they see the staircase.
Look at the disability in heretics, they're playing closely, they're doubling up on the
same angle, using grobby as bait.
Yeah, that's right. W-Hangly could have collided them. He gets the down on the first one.
The trade comes through and Heretic's weather the storm.
They close the gap. One more round and they will be tied with Weibo.
Very good problem, something to do with Heretic saying we cannot let them go for an execute.
They are up in numbers. If I bounce from the five massive bedroom closet, they need to go.
Not even in numbers. You need to get more kills than they have people falling apart.
So they lost three, now they gotta get three or four kills in response, and they actually get it.
Somehow, somebody, Oscar, swings the bottom floor and scores Scobby.
But this right here was a great play.
Swapping back!
The player outside was shooting at Dome, who untroubled V, to force the referee flying into the back.
What's going on?
To enable his teammate to walk down to the stairs and get a one-for-one trade.
This is essentially Waple playing a 2v1, but they're so far apart, but still helping each other to get back on fight victory.
We sometimes see people go, okay, we know there's a guy flanking. Nobody's shooting. Let him flank.
I'm watching the passive angle, but then if you miss that, the 50-60 gunfight is pretty much past your angle.
Now the flank is wide open.
To a step, you start free firing, knowing the guy's flanking, and it becomes a, we know you're here.
Make a decision or you will die regardless.
Team Heretics, they needed that round victory. They really did.
especially when Weber started so strong for team heretics to get a comeback and then win that round so well and so skillfully
that gives you a little bit of confidence knowing that next time Weber finds an opening kill, next time Weber finds an early advantage, it's not all over
Oh, another opening kill
Wow, there's a wall dang as well, great drone work from both of these teams so far in this match
in this match. There's also a drone deep into the stock as well, great catch from our observing team.
When you get those drones in there, they're never gonna get found because you're gonna be like,
oh no, the pump is ours, guys, right? No one's gonna have information here.
But you'd be wrong. The other thing is, with team heretics, when you lose a player early here in
the chalet, it's gonna feel like the only option for you to play on the server is to go aggressive
and lash out for another kill, get back to a 4v4 because you need more buttons than you're putting
to cover all the angles, right? You've got stairs, you've got the office, pushes out of the wall,
the window, the drone, it's good. Can you capture him, though? He does great. Look, if he wasn't in
the zombie, he's dead right there. Yeah. Oscar played that well, but so did Wabo, to be fair. I
mean, that drone came out in the perfect timing. I could be safe around here. He was deep in there,
But you see the issue now, Team Hatch is going to get attacked from every single side all at once.
The odds of winning that around and the pressure against you is very slim.
But also mind you, they need to have one player inside at all times in case of a side wash.
It's effectively 3v5 top 4.
We don't know exactly where these players are as well because of the prime work.
It's been so good. Going to the aggressive peak, it's peak easy.
They dropped.
Yeah, and the FKM line is really making this a lot slower.
is able to find a good nitro as Reeves jumped into library but still as we
reposition for Weibo they are winning this round. It's just going to be plantenile again
if they just drop the hatch with the black beard and they smoke off a flash of
one single ankle a plant should be able to go down so against him here it's
all turns watching. Gotta get a flanks to flank on West Main. They know! Grubby's been watching but both players
seemingly aware of each other and Grubby will look to fall back towards blue.
You can help you pull apart. Of course that does mean that Waybo have the numbers advantage on site.
Now the gaps been found by Ape and Speakeasy together.
Grubby, they knew he was in the basement and he's had to make his way back up into fireplace.
The Speakeasy spotted him with the Blackbeard. Big 2k for the ITL.
And Waybo find their fifth.
I think the end of that round really shows the maturity levels for Waybo.
And again on our place, Gohan who's behind him because I feel like that is going to be the go on effect.
be the go-on effect. I have seen so many times in the past, Wabu would spot a person roaming
in that 5v3 and go, guys, only 2v1 by the bomb site, let's rush it right now, and they
are sprinting in and they will die, because they quite literally can't shoot back while
they're sprinting. Instead they go, guys, there's a person west main, you should not
go back to the bomb site, either blue stairs or five blue stairs. That's gonna take about
10 to 12 seconds. That means they can spend that first 10 seconds carefully looking at
the staircase is guns up ATS, utilize the pipe in every fight spec and smoke and then get deep in the bomb site.
So instead of rushing and getting there in 4 seconds and maybe dying, they take 10 seconds, but they're successful.
When the time grabby is back on those staircases by the bomb site, it's too late, they're planting, they're deep, they have to full control and more importantly, no one dies in the city lane.
Because that has been a way to stage you so many times before, they will die in really silly ways when they get significant numbers affected.
maturing
Dear sir plan and refinement have been the name of the game since go on join this roster as their coach
Now this is way those math picks shall a next we will go to cafe regardless of the result here the second map in our BO3 I
Saw heretics already had their cafe
Booklets on the table ready to go
So look, even if Wager do win here, I wouldn't put it past heretics to fight back.
I've seen him lose the first map already in three different series at his high and they've won two of those games.
You certainly can't afford to just give up here on this map.
There's still plenty of legs in it, Ferreti, definitely.
You get one round, you only one round behind, there's four or five, so one round at a time is all you need.
Alright now, focus on Oscar playing top mess with the Astami. One of the most difficult spots, maybe THE most difficult spot here in Chalet.
So much against you, no support and there's also no Jager or Amai. The Greenies are coming out, the Black gets one from the drop-down.
They're watching from behind the score. Can he get out? He has a keeper. He could protect himself with that last keeper barrier.
Someone might actually just be enough and indeed he does fall back. So heretics get their pit and they get away with their life, but not for long enough.
Oscar was caught, speak easy, managed to get the mud but somehow U-Port gets an
angle around the shield and trades back the Blackbeard so heretics do indeed get
the last laugh. Huge pitch. So they got two kills, they got rid of Blackbeard and
the Capitao, two Grimbeats are gone and half or a third of Blackbeard. This means
a ton of utility wasted to gain very little map ground and this is why
playing machine is so difficult. Finding the perfect balance of overstaying or
and falling back too early can be very tricky.
But I think Oster really found the middle line really nicely
and his teammates also supporting him on the fallback.
Talk to BigToss about to stop the aggression,
but look at this, they have no way in elsewhere.
Loathing new magazine!
He lost it.
XMG11 does land true though for Flexi.
I thought they might have been aware.
He finds another one!
Up a deleted reach one before the most decisive round yet.
Four heretics.
And it's all thanks to this man. Flexify is up.
And only one round behind our heretics again.
Exactly, one round at a time.
You get one more, now you're tied up 5-5.
That's the mentality right now.
Just focus on what's happening in the following three minutes.
And talk very briefly about, guys, what are their habits?
How do they attack library?
What's the two-people double window?
What's the guy's single window?
Did they go downstairs and pool table and games?
It's those small conversations
that need to be having constantly to keep up.
Okay, what are your opponent's habits? What do they do? How can we punish it?
You gotta share the knowledge across the map
Robbie doesn't care what the score is
Heretics have really built a solid foundation here on shallow
It took them a little bit of time to find their mojo
But they are very competitive in this game
I think this was a telling moment as well. Both of these teams
Keep on fighting for those refrags for those trades
365 the first kill later make sure to hunt down Oscar, but then flexi is there to trade him back again
He's Scottish is me
Action I didn't know the heretics his coach was Scottish and then I just heard that in the attack time before I was like
Oh, there's an accident. I get to you very often. I love it. I feel like when I hear an
an accent that I'm not commonly hearing, I gotta dial it in for a few seconds when it
for a risk it's correct, you know?
Yeah.
When I tagged up my style I was like, what language is that?
Oh it's English, okay.
Which I always talk with people.
Well we're so used to listening to different languages, it is funny when you hear a language
that you know but an accent that you don't and you're like, oh no they're all speaking
or someone is speaking with a second language.
I mean we got very used to hearing the like, Crustillian, Spanish, Portuguese accent when
they speak English from one of the supporting staff like half the teams in the world are from Brazil
like Dark from Fiery. I feel like his accent is so easy to understand now for me but when he
first started with Fiery I was like what is this guy saying? It's because I'm unfamiliar with the way
they speak. Welcome to this show, different iterations and ways to think about things and talk about things.
It does seem like the Heretics post that they run a firm hand
And it comes to the expectations of the boys and how we're performing.
And I think if you have a Yonka Ruster, so to speak, Berm could be very good.
And T-meritakes, I mean, you can say whatever you want, but they're very disciplined on
the server, that's for sure.
Yeah.
So I've just looked back, because originally when I did my nose ferretics, they didn't
have a coach.
But now, now they're working with DMC, who's the sportsman standing behind them right now,
previously from Space Station.
I'll hold that full for a sec, so this is going to get very aggressive.
Wow, you guys are really feeling the pressure there.
This Nade should surely finish him off.
No!
Somehow, but not for much longer, because Terza does continue pushing for that refrag.
However, without the Blackbeard this round, we'll be a little bit more difficult.
Thankfully, both of the AKs come to life for Terza and Arpe, and bring the numbers back
to Wapir's advantage.
Honestly, I feel a bit of lack of verticality there in the scenario, but I don't really
Pressuring anybody from above looking down. There's a very horizontal attack and defense
Which obviously gonna fade away because they have significant how much vantage you know
They can take five attackers on Solaria. Let's just take down that one player
So heretics, maybe not expecting a solarium push at all
But it did indeed happen on the prowl. They must check it downstairs. You see this one before
Yeah, but of course the two burrell using the freeze does mean that it basically says exactly where he is
is you're right though, no player on big window.
I mean, there's so much mobility here for heretics,
and yeah, they have just died, so.
Couldn't fight the turret.
I come from our upstand.
Apparently, yeah, the player on big window died.
I'm not sure if that was a nitro,
so I didn't have to catch that while it was having the timing,
but yes, this has been really well played by heretics
to continue to just run away from Wabo,
and the Tubera has been a perfect counter to that Deimos.
One more track comes through, he still has one more freeze,
and down it goes.
Oh, he's still trying to hunt him.
There's just no time left, there's no chance for Waber here, this round Flexi is going to
take down Hovlin.
And another one as well, MVP of the round, back to back for Flexi.
There's the fire from Grobby, I was telling you, he was missing this entire time, but
slowly and surely he is getting fired up.
An awkward change that happened actually to the EMPs recently because the two Brawl
frees actually actually first, Waple, Takti, and Hjok.
We have the advantage, we have the strong positions, but instead of play together, just hold for aggression.
We are trying to do something crazy.
Like this time, 2 baron, bro, you can't track the 2 baron, bro.
You're gonna still freeze it. Just play together, bro, everyone.
In time you track, you're gonna throw the ice and you just fight for your flag.
So, next round, pay attention to this, okay? This is the only problem we have.
So the time is getting to 1 minute 50 seconds. You guys already know the information.
We just go for a frag, you know? We don't need crazy stuff, we don't need a perfect play.
We just need to still make progress in the round, okay?
Very easy guys, very easy!
Let's go guys! Let's win this shit, guys!
There is that maturity, that knowledge, that leadership from Goan.
This is just, it's so polar opposite to the Gohan that played at Six Invitational seven years ago in 2019.
and all of the drama that happened surrounding him and now he is just so zen.
And that advice was so good as well.
I really like how we said we don't have to play perfect, we just have to make progress.
Yeah, I mean it's the same thing, if you're standing in a queue in real life in a grocery store and you're not moving at all,
that to me at least feels infinitely worse than just so steady, like micro steps every now and again, right?
Right? And I think the same philosophy can be taken into a secret round where when the round is completely stagnant and you're not making any progress at all,
you learn to go, this isn't working, got time for plan B, let's just do this crazy thing.
If you're making teeny tiny improvements or steps across the board, that's completely fine.
And I think in that one, if that might be the Daemon's track of two for now, you feel like you might be making progress if you're the Daemon's,
because you feel like you don't want to track him, but the other three people are like, well, we're not getting anything done.
Come on, let's do something and he's right. Dragon 2 Brown. They're gonna trade one for one. Demo's Trigger, 2 Brown freeze, nothing actually happens.
You're not progressing at all. And the funny thing I was gonna say is, it changed how EMPs have extoped recently.
So it used to be only with 1x holo gravity scopes could be de-impeded, but now the ACOG every scope gets equally nullified.
And now, of course, gets affected by the freezes.
So when you're 2 Brown, you can't see anything but the scope?
No, it's very awkward because you kind of have to guess where your bullets are going in the middle of the screen.
It's a little fun to see that happen a few weeks ago.
It's still very impressive, very unique again.
We're seeing the yin for what feels like the first fight near to Weibo,
but Yubo has the warden, and it looks like it was actually a bait,
because the xp was happening down on site.
Speakeasy does get taken down.
Turdster finds his opening, though, with the glass.
Now, with more than two minutes to go,
yes, Weibo haven't got plant, and they haven't got Psycon Troll,
but they've got a 4v2, they can full reset the round.
We have everything but that.
There's a 4v2 that's looking at the power operator, up they go to Nogger, now they can send it.
By a 4v1 that's his gold moist, they know he's up to where he is, and well, Grubby is able to take one down.
He's hit 10 kills, don't underestimate this player, it's very winnable.
Flashbang goes out, there was info here, the heretics, fed to Grubby.
But the plan is now confirmed, Hovins load HP, but up they go, and Reeds have both gotten outside.
They don't need to over commit to this, they can send the drone in, if they wanted to.
There's even a claimer under this window all they have to do is deny the plant and not get baited into it 30 seconds and grubby's gonna have to keep on going
There's also a vertical angle here for hoven in library. He could just shoot through the floor
Grubby has to go and take that fight because he cannot diffuse while hoven is alive and hoven knows he was going upstairs
So he just goes back outside again
Now there's a player on the window watching for him
Waboo are toying with their food and they lock the heck in after the tactical timeout.
Gohan, very happy with his boys.
I love myself a good pocket strat.
What I really like about that one is how we're starting to see more and more use of the Thatcher rework.
So often we see it being your planting and your covering the C4s purely for the plant denial.
But in this case, Plant, Pit and Glass both go in and instead of the Thatcher watching for the plant cover,
he's just simply expecting a C4 to be tossed into the smoke of the glass and take him out.
So, that's where it's actually covering the glass once Blackbeard goes down expecting a second C4.
Just sitting there, gadget out, knowing I can't see through the smoke, I can't get a kill,
but I can try to enable my glass even further by denying any gadget tossed his way. Super, super smart.
And look at how calm they are after winning that round. Sura coming a mile away.
the round was one of the first
minute with that play that
immediately. And then one thing
that we talked a lot about. I
remember who it was that
originally said it a few days
ago, but, uh, a pack something
that has historically this
bringing has struggled with
necessarily aggression. Is it
necessarily creativity? Actually
one of the most aggressive and
creative regions definitely in
the world, but it's throwing
those advantages. You know,
cagging back in the day when the
Japanese would come here. It's
should never be losing, always in the split trigger fingers, because of a lack of discipline.
And that is the most disciplined label I've ever seen.
I mean it goes back to Goa and his tetradotana saying guys, the captain advantage, the subject
of being crazy, just put it smart together, it is again utilizing your advantage of manpower
as a tool.
Because you can 2v1, you can 3v2, you can just literally increase your odds of winning
so drastically by having more guns in the same direction than your opponent.
It doesn't matter if you win with a massive ace or a clutch player, a crazy strat, or
if you just win because you walked in and you 4v2.
That's it.
A round win is a round win.
We ace together, we get ace together, we lose together, we win together.
That's the mentality.
It's not my ace, it's our ace.
And look to be honest, for a team that has kind of faced on lost the question marks in
the past, and it turns through his bench back in the blue days, and picked up again, and
then picked up again.
And you know, there was obviously everything that happened with Mentalist.
Wave are looking like a real solid roster, a real team.
They are looking in sync. They are looking like they want to be playing together.
And they look like they can refrag like crazy, rigs for a double.
And Ceratix try and consolidate their advantage after the opening pick.
They fall back to site and both of them will fall.
Oscar's now isolated. He's been sold by his team.
And the rug is being pulled out from underneath.
Keratix feet on the bomb site leaving Oscar all alone on the mezzanine
Skeptic low HP as Oscar gets targeted ribs will find the third
Skeptic 1v4 as Waybo
Continue to exert their dominance here at the six of a tational
Just one more bullet. Demo shot coming out. You are absolutely screwed Skeptic. What are you going to do?
You got no sight you got no friends
It's not a matter of time for you to go into the grave.
One HP but no train for Skeptik.
The underdogs are brawling in the pits,
but Waybone will land the first blow on Shelly.
Clinical final round.
Reeps catching both people, rotating back,
and then what I really liked was Oscar on the finger.
He snuck back into that stop position of Mesonim.
I'm thinking that's a sneaky play.
They're not going to see coming, but they made it.
They've flashed and they are very ready.
This thing is right.
Team Maritix always lose the first map.
What can happen, we'll find out after the break.
We're here with Webo.
is joining us on here and you guys just locked in number one in your group how
you feeling after that? I'm feeling great kind of in the middle of a game
right now so hoping to go back and do some breakfast for the next map but now
feels good and just give us more confidence going to the next map. What's
trajectory like from Ben on now of course the game is not over he still
have that second map what's the focus in for it? Yeah so the focus is to win the
next map hopefully and after that you know have a I think I have a break day
tomorrow and then straight into the game the next era up a bracket quarterfinals
or something so hopefully when that qualify for main stage that's like the
big the biggest goals like winning the event but you know the smaller goals
like qualifying for main stage so yeah just one game at a time and hopefully
we can plant main stage back to one game at a time but so far with this one map
they lock in at first position absolutely amazing stuff he did not
realize that they made it first of the group no I don't think they know they're
just walking best us and I'm not sure they know. So just to clarify, Weibo will be top
of that group regardless of what happens from here on out. I hope they now know it, you
know? They're mean when they're chilling. What that also means is Weibo are now one win
away from main stage, which is absolutely sensational from them. They still have them
up to play, but I thought they were really, really good on Chalek. I loved their defensive
setup. We saw so much Aruni, Malusi, we saw Clash, we saw Fenrir, we saw Denari, we saw
traps, and realistically it was so good against Erotic's
top style. Yeah, and comes the attack, we see a completely
different playstyle. We're not poking around, we're not
setting up traps, but if you look at this, you see
speakeasy on the Black Dirt almost every round, five round
up six, and if you think about it, they bring the
Harbreacher, and on the side they have utility usage,
whether it's a Capitao, whether it's a sense, everything
is made to have an easier execution, where on the side of
Erotic, they are focusing on poking around, playing cheesy
of errors, we, on the side of Webo, are looking at team play,
Grecian a lot of utility completely different setup, but it worked well for them take the upper end and that's it
That's a first map for them, but at the same time I would say here. It's kind of a diesel
Do you know they do a little time to armor? Yeah, they they tend to well again
They've lost the first map of the series. I'm just on the side of heretics just a quick shout out to flex here
I think we were quite impressed by how flexible he was. Yes, they multiple different prayers. What do you call it?
11 11 birders. He live in different operators in 12 rounds. You know on an individual basis
I thought he had a particularly good series for the side of heretics and I think for them actually
It's gonna be another game where they look back at everything we could have won that we were
Competited in that map in that fixture like they've been in a lot of the maps that they've lost
But ultimately didn't go over the line so far the scouts is working out
Well, I mean heretics lost the first map as we see often in these vessel threes
Weibo being good on their attacks, which we've seen so far in this event as well now
What does the script say for the next bit? We're going to cafe, which is we both speak
I'm very interested in that pick. Weebel picking it makes sense, right?
But I'm just focusing on the Heretics now because they're on the back foot.
We've seen them play against NIP. Incredible display of 4-7-1 against NIP. That was a really good one.
After that, we saw them play against M80 and they struggled. Jack 7-3 lost.
But I think they learned a lot from it. They were excited to go back on that map today.
And if you look at the side of Weebel, they 7-0ed Fyrex on it. Obviously, and six rounds.
So we're looking at two teams that love the map and I think that Heretics can learn from
to be able to do that, but
they're not going to be able to
do that. They're not going to
be able to do that. They're
not going to be able to do that
from the defeat yesterday and
improve a lot from that. So for
way, though, there's now no
pressure, whether they know
it or not. We still don't know
if that's confirmed, but there's
no pressure on them. Doesn't
matter what they do for
heretics. The pressure does
still exist because
realistically, they're now in a
direct fight with M 80 for the
top two positions, so they
still need to be looking to win
this fixture out to try and
secure top two. Obviously, it's
then dependent on what I make
to do later on, but that is the
team. They're very likely to
get picked by a very, very good
second place team. So you know,
for them getting second place
themselves in massive. It's
massive. It's maybe more than
most of the answer this time
because as a reminder, if they
are third place, they cannot
pick their opponent, but even
second they can. And like you
said, they will most likely be
picked to their third. Yeah,
exactly. That's how I was looking
with these groups so far. But
as we can see, the final words
are being set between the
players and the coach ahead of
this second map here. The second
map is ready as well. So let's
the second map here. The second
map is ready as well. So
let's send you back to our
casting. Thank you very much,
and everybody on the analyst
team. Guess what, Nick? It is
time to figure out if we're
going to have another comeback
for heretics or if Waver will
rock it through undefeated into
the upper bracket of the
playoffs. The fan vote says
Waver gaming a month. You know,
I understand why they're the
dark horse doing really really
Yeah, it's a big opportunity now for Waybo. They are top of their group, but will they be undefeated?
It's heretics who look to stop them. Let's find out here on cafe
So let's see the operators if things will change around because Shalei and Cafe are not all
that similar.
You can't just play the trap operators and take the fighting, fighting, fighting, we're
talking much more window rappels.
A lot more utility where you gotta clear out your very specific corner, especially around Piano, Freezer, Top Wide, etc.
Alberta Bands, because of these things, information is very important, right?
Monty and Solis in their first rotation at its very cafe tailored.
Very much so, and you see the Aruni go through as well from Waybo.
They're really targeting, for one, the retake ability.
I mean, Solis is all about plantaniles and retakes.
And I mean he also sees like the claim of a jump house and no backtrack etc
Which is there's a lot of aggro on cafe a lot of windows to jump out on a such a rappel centric map
Yeah
It's one of those things where if you know what's outside the window you could go for but without the Sun this is like
Do we even dare when I try for that and the Arunis an operator we very rarely see banned
But her pick rates gone through the roof. Yeah, I mean fresh was praising it on she leasing
I love how we see operators like XY said but he mentioned Arunis one of them and it's true
I do think a rune falls into category of underrated because it's kind of like you get denial if they toss anything into it
We also get information almost like a val can that has a singular life because they can't walk through that door without you
Knowing if the later kids are up and speaking of underrated, you know who I want to talk about for a second
They is it gonna be flex. It's gonna be this guy was an absolute gamer on map one unbelievable stats from him
He's actually the eighth best player in Paris with an average EPS of 115
He's even outdone that by one despite losing the first map reasonably convincingly
What was it in the end seven five seven four seven five?
I mean flexi he has been really living up to the name and flexing his muscles when it comes to those individual hero plays the analysts said it
Well
He heretics have had some big individual moments like from flexi
but when it comes to team play, Waple are the kings.
I mean, the thing is, for a long time, Waple, they were the reaps team.
He was serving 20 kills every game, and there was a lot of dependency on just him.
Then, I feel like we saw the turrets of the era.
Not that long ago, actually, he was popping off every single game.
They made this big easy, or he was popping off every single game.
Waple right now, and much more will, are all the machines where everyone gets into the action.
You see it here, Speakeasy versus Grubby, the two very vocal players.
also pretty evenly matched up against each other.
But I mean, Shaddy was a close map.
And I think if your team heritates,
and you had a slow start,
as you always seem to have at this event,
having a close loss is phenomenal.
I mean, it shoots at you up really well
for the second map.
And we spoke briefly between maps rather,
that Caffe should be a very strong choice here
for team heretics.
Very much.
And look, just chatting out names of players here
who have performed.
Well, I want to give a shout out to Ape,
the guy on your screen right now.
He plays, oh, he wasn't on your screen for a second.
He plays a lot more of a passive role, typically, and he has a lot of support responsibilities
on the team. But he's actually the second highest-rated player on Weibo at this tournament
so far. And it is his first six-invitational. He played formally for that Elevate roster
with Speak Easy when the old Weibo team was known as Team Joel or Bleed. And so this
is actually his debut opportunity. He did play at one of the majors with Elevate. And
very, very long time ago, he played at the Berlin Major with Game and Gladiators. If
the other side. So he's still
been around the block a few
times, but an SI debutant,
nonetheless. Now we've just
gotten into the game. We are
about to get back into it.
Thanks for your patience, guys,
or we just worked out how to
get the game started again, but
we're into it now. And yeah,
here's some stats from up 103.
This is for this game. So not
quite crazy, but you know,
you compare it to skeptic on
the other side who has
struggled a lot so far in this
match. And some people start
They do not I feel like that could just be this story here. I actually have a little stat
Sorry if I can interrupt you up there. He's actually got the tides second most three K's
73 K's that's one of those
I
Scroll first with the skewer stats last night. I got you well indeed into the spreadsheets like it
What is it seven three K's seven three K's in the tournament. It's pretty good three maps
That was pretty good.
Yeah, very good. Especially in spring, he's more of a backline player typically.
I'm looking at him on the Nomad right now.
Yeah, I feel like Nomad is really excellent, especially when you ban out the Stullist,
because now you can get a little more value out of it.
Of course, you can still rip down a door, or barricade in the window, and you can hear the edge of the ringing.
But when you're walking into the unknown, air jitters have a much higher chance of working out.
against Solace, you always know what they are. You can share that with your team.
She merges, it will start off with a duo of an operator puller. We haven't seen much of
on TV since history, Mozzie and Mute combined together. Now Mute could go through a couple
of changes, of course you got arguably nerfs against Wall Denial, Selma tries on an A
stalking Mute Jam, but the second to your Harpits can open, there's also no room for
kids affected by the Mute Jammers, so Mute is more of a drone denial, unifold denial
operator than a Harpits denial operator. Now with Mozzie getting a second to their
You can pair these together to really deny the joint information from the attackers.
Twitch drone, cut the mirror window to start all things off, brick start the week.
Yeah, it's funny because despite the mozzy and the mues, we're still seeing so much good
drone work here from Weber.
You mentioned the Twitch.
We also just saw a default drone, a normal drone I should say, catching some of these
positions.
Paratix are trying to obfuscate the information so they can go for players and it works for
It does take down Turtster, the main hard breach, and in fact only hard breach ability
for Wave-O with the nitro cell.
I didn't see where that went from.
I think it was just in washrooms, maybe onto the white window rappel?
Somewhere around the red, I believe, I'm not sure either way.
It was in washrooms, so it would make more sense if that C4 was on spot.
Oh, no, wow, that was a big nuke that was all the way into cigar.
Yeah, exactly.
That's going to be rough now for Turtster.
There's far fewer counters to these mirror windows, and still the mirror in washrooms
is up and alive and it's going to make the entries a bit more difficult as well and no
one too stressed.
Hold it here, what do you do?
Jump out elsewhere, get to go down, see for a missus actually, another C4 though and a
jump out at the same time so heretics are looking to get aggressive despite having been
given the advantage.
You pour a nice shot from him though on the white stairs, he was being flanked from below
I believe but Weber have struggled to even take control of the top floor.
Grubby has had a huge impact upstairs, it's going to be a first round in the books for Heretic.
Speakeasy has a lot to do, and Waybo didn't even successfully take control of the top floor,
so a very decisive round to kick things off for Cafe.
I mean you lose to Harbridge early, only clear out one mirror window, and mind you the bomb site is
below, as she said so, it's like, even getting top 1 and 12 in the top battle, the assignments are
there as well, loving yourself to it, boost up in the places. Grubby good for four kills in the first
And there is that energy that took about five or six rounds of chalet to come into action here
It took one on cafe again another sign of team heretics. They just simply start slow on the first map
Yeah, great start for heretics a very solid defensive setup around those mirror windows
Likely to be a fall-off strat on the top floor. They never needed to fall off
No, they had the opening kill for a very aggressive C4 and a cigar
And they just kept following on piece by piece after that big round for grubby
Certainly helps that as well four kills on the mirror
Henshin a lot of fall back with like, you know, majority to finish a live with either
We see the loser one game top floor or win the game top floor or it's like a 4v1
That's guys stuck on the bottom side. So it's really been about this whole extended area for both teams
Like we saw, Team Heretics, they still have the Asami Barriers at the near window. Why would they fall back?
Well, the timer is low enough, we get enough kills. You could just say, you know what, we don't want to be dying upstairs because it's not one of the problems.
We could just fall back to Godless, but the synestic choices here is we fight and we hold our ground for as long as possible.
We will even go there until the end, where some teams will fall back the second they get the first pick, but we fall, we'll take it.
The first on the analyst statement highlighted that Heretic's actually still are battling to try and
get second seed in their group instead of third seed because of course M8
He still sits in this group in second place and between M80 and Heretic's both will start in the upper bracket
But only one will be second seed which means you get to choose a third seed team. Heretic's really want a gun for that
I mean Grubby he's played two six in the nationals before with team secret now both times
he got first-rounded.
He was the one who was single, a game that was it.
Exactly, he wants to go as deep as possible, and heretics are certainly showing that they're
capable.
See the early fighting again.
Window opened up, Robbie C4 tossed on out.
It's the easy pressing, a blitz rush, but not quite going to go for it.
It goes to see Maestro, making his appearance here onto Cafe, and of course in response,
Hobbin on the braver, the best counter-pick against the Maestro cameras really, but I
What I love is how much drone and plant denial you get here with the Mute-Mossy-Meister combination,
but it does go back to that old saying, all your eggs in one basket.
You don't have a ton of trap operators. You don't have necessarily a ton of good guns.
Very few bullets here, right? This is G11, drone, 16-17 bullets.
Meister is stuck on cameras half the round. He can't be told to deal with it,
so they'll be a bit pushed later on.
But I think they must be struggling at the moment.
They still have a lot of map control to deal with.
Oscar upstairs. Oh, timing, but Grubby is going to fall elsewhere. I like the tech from Speakeasy,
putting the shield on his back so he won't get shield guard broken by the impact grenade. Speaking
of grenades, Wabo on site need to find a way of dealing with these evil eyes and Reefs will throw
one out, but he doesn't have a second evil eye and Skeptic has done plenty of work with the elder.
3v1 now for Wabo as Upor is locked out of sight by the fire from the Vulcan canister.
We'll have to buy this time. He's got a little bit of info from that one evil eye
But Weber all three of their players are completely separated
They need to regroup
Turn around the corner from him with a shotgun and he'll get a faithful a buckshot a
Nice conversion there from Weber and explosive and confusing round just as much for me as it was for heretics
And again, we got to see you Weber recognizing guys. They're pretty weak everywhere else bought the balsa, right?
Like three of the four Goryukenisers were just inside the mining room, two of the evil eyes were as well, the Mute Gem and the Masipas, they didn't have a lot of different ways to stop the Blitz and Dokkebi combination.
And while there was a rat play happening in Zygappos, hoping right here to get a kill of two, the Dokkebi phone call goes off like half a second when the Blitz is right around the corner, giving way to that spot that should have been just a rat play that worked.
So small things of course, but again, I do think to Meritix they invested a lot into once we're playing the game
They have the adaptation to recognize that strength and then you play it into their weakness instead
That's right. Weibo have been so good at adapting
You can't just have a great strat
You have to be able to play off the fly and we're going to be challenged similarly this round because
Heretics have brought the clash on Oscar and he's gonna hide that the entire of this prep phase forcing weibo to
as a result they won't re-pick any obvious counters, alright?
So they're gonna have to think, once they finally see the clash, oh crap, what are we gonna do about it?
Now thankfully for Wayboat, no shields, so they're not gonna just have a shield immediately guard broken by the clash,
but they are gonna have to, um, well, they're not gonna have anything like as a fear or a no-bat or a kali that would otherwise directly counter that clash,
and I kept those fantasies and kind of picked that, and I think, I think for this specific attack, I think they would have picked Kapital if they could,
You guys are looking to go for a top floor room here, do the Cality, and set things up for a key foc execute, at least for now.
Um, and this is actually a great counter-peak to the... you didn't have to pre-play drones, right?
Because there's stuff in the very bottom floor, especially when you're hiding a clash.
Only four people doing side-set-up, that means less time to hunt the drones upstairs and whatnot.
So, quick in the building, but this vertical take, it counters the clash entirely.
Unless clash walks up a staircase, and supposed to roamers early on,
The Ritter County will be a huge problem for Oscar and Ron.
Lion, Dope, and what a combo here for Weibo.
They've so quickly taken control of the top floor in just a minute, and they drop.
And they've already forced Grubby down the hatch as well.
This is so good from Weibo in terms of time management,
but what matters is gradual progress for the next two minutes
to make sure they're actually setting up for that execute on the site.
And you see, because they're ahead of the curve right now,
they should double, triple droning everything that you often skip,
like, inside the trains themselves,
because they know the only way we can really lose this round is if we make a mistake somewhere
and they punish us. Not throwing every kind of look and trendy on the map will be a mistake.
Because if they're hiding there, well that's bad.
You're not gonna use your last look if you go until contact executes.
You can't use it for roomfearing. There will be split the first one for that.
And they're gonna continue being really fast. I mean, Rann is by far the fastest vertical of Rann.
And Lattice, right? And Lattice as well. So like they're not being shy this round at all.
However, I'll tell you he's gonna suffer. I didn't see where that kill came out.
I saw him drop, I think, towards the exit outside reception, so a very nice shot from Grubby, 5-1, by the way.
It's a good shot from Grubby, a bad hit from Ape. He had that final look of the call in pocket, so crucial for Execute,
and now that's one of those small mistakes.
A person exposed themselves in a 1v1 and in a 50-50 gunfight when you've got the advantage, you don't want to take those,
but look at this, they've probably attacked Red Stairs once before. Surely they might be able to refrag that.
No, Speakeasy is supporting from bottom of Red Stairs. Grubby is peeking in a spot.
He might actually speed, spot the angle, but no reach from upstairs on the vertical, does find it, and the smoke goes out as well.
And Nade inside of the smoke, they put Skeptic under immediate pressure, and indeed, U-Paw will go down.
Skeptic finds one, but the trade will come through so quickly from Wave-O, so it doesn't matter.
And now Flexi has to get very aggressive. He's abandoned his position inside of VIP, but he's about to get targeted by the Deimos.
Wabo have an answer for everything.
She's gonna be stuck in there.
The issue is K's are so far away, they have to go for kills.
They cannot get the defuser. They have to go and find control.
He's gonna come down to Oscar now and the one versus two on the clash.
He's put his shield down.
And now he sits there.
But you said that they don't have the defuser,
but they do have the shield to play off on.
Can they take it down?
Oh! That's the ghost for the kill.
And it's a first round, a second round rather,
on the board for Wabo here on cafe
as they take the lead over Heretics.
Oscar's shaking in the 1v2. Maybe not sure exactly what was happening there. The case was upstairs either by
Red window or outside bacon, but entirely sure, but it was very far away. They have 17 seconds
We know that of course the top-down perspective, but the players in the server
No one saw the case drop on the gun because it's not possible
So Oscar probably worried about hey if I give up too much space if I just run away
They can take the bomb site go for a plant and then I will dip it loose
So we're sticking around trying to fight it out
But they were just running at it because they were desperate cuz time was running out who did drop the diffuser that round
I think it's just somebody dropped it in the midst of like doing verticality and rotating so it's upstairs if I were to assume
It's before speak easy walk down the red stairs
That's big easy. Yeah, he was making an aggressive play walking down the red staircase. Why is he has it here?
And then he's still got it
I thought it was the floor above, but he died with it. I thought he dropped himself.
That maybe explains at the end why Waybo started pathing towards Small Bake, and then decided to go for the kill once they found you, poor.
My assumption there was that if you go for a really aggressive play, you drop it yourself so that if you die, it's not stuck in a really bad location.
Not enough. It was stuck in a really bad location.
It was stuck in a really bad location.
Because he did drop it.
It's funny. He didn't drop it, which is why it ended up being stuck in that.
But it's one of those things where if the play works, now you have a case of Bakery right by the bombsite, that's excellent.
If you die, you don't. And I think it goes back to Arbidine early, it shows the depth of Waco at these days where Plan A became Plan B because this small thing changed
because I'm very certain that they could have gone for a default Cat's Drop if they had all those 5 players alive, but that they could be called for backstab lay ground.
I'm sure that the intention for Weibo was to go for a default backtake and ignore Bakery because that's where the clash is the strongest.
But Heretics fought too hard and died too many players on that rear side before Weibo got to that point and in the end it was just focusing up and executing us.
So great stuff, phenomenal round from Weibo.
They've taken the lead, attacking on halfway, Heretics is that pick and things start to look very awkward for the Europeans.
How do they come back now?
They've struggled to find their footing on the first map.
They took their tactical time out to one down and have saved it in the pocket for now.
They'll try and keep it, but if they lose another round,
I think they're going to have to hit that stop button and talk with their coach.
On your demos, there's only Benderley as well after a third round.
That was going to change things a little bit for the defenders.
Holding onto piano control, much more tricky about the Asami.
The fight from those pesky roamers, much more difficult of course, than the demos, but you cannot see a bit more hard to come by.
Box pick read on cafe, not the greatest these days, you know, going below and parking up.
You just pick the demos, you track someone and that gets the job done for you typically.
Yeah.
No demos this morning, right?
No, it's been the way, so not possible at all.
Of course.
I like top.
Oh wow, this is very aggressive.
Lost rule of fire with the AWP, but traded back, that's worthwhile for Labour.
That gives them the map control they were wanting.
There's a little guy in washrooms, and that's Grubby.
He finds one. He's taking very low HP.
Wave-O tried to hit the go-by maybe a little bit too early,
but they have equalised the numbers,
and Arpe will quickly trade Grubby back again.
It feels pretty early on in the round.
It's still over a minute to go.
Only half the players left remaining in the server,
and that's critically Terz that is looking
for those Valkyrie cameras.
This is perfect.
I mean, Wave-O know they have an advantage.
They're just making sure not to make any mistakes.
put a drone on red stairs and white stairs and start doing a little bit of verticality,
make sure you drone out pillar for none of those rat positions, and then a default plant
attempt here with two people covering, one on vert, maybe one by the door, or just two
people upstairs is completely doable. It's very important though in my mind that Wable
don't still have the top of control and allow Peretic to retake, but right before that happens!
Flexi, mind to kill up nowhere! Again, he dies before the execute, before the team is ready,
before the vertical soft destruction from the DMR of Reeps has happened. It's gonna
changed the round. He can't really play that in 2v2 anymore. They have to find a
kill. It was a very, very risky play to make from Arpey and Waybo are going to
suffer for it. That could determine the result of the round. Last nade comes out
for Reeps. Terzter and him have to go in together. Terzter looks for try and find
the plant wall. Reeps will cover. He gets a bit of damage from a flexi, but he can't kill both of them.
Terz gets up and finds the first one. He has to go deep on flexi, and he finds both
kills up against the shotgun. Teresta is ice cold. Thank god he came off the plan because
VZ sticks his air open, the cover is good enough. That's gonna be a round loss. Instead,
Insney switch off. Also such a good Nate spent on the roadside of laundry. Nate to left, hold
the right, Reeves did the best he possibly could. Teresta supported him in the end. Ape has to be
a little bit careful here. This is twice in a row when he falls right before the execute.
He's an important member. They need him for those executes.
Hates a lay blame at anyone's feet, but you can't deny it's, you know,
Arpe's responsibility that that ram got so dicey. Thankfully turns up.
Such an easy clutch for him. He barely broke a sweat. Flexi really frustrated by that until
starting to set in. And I have to wonder where is his tactical timeout coming out.
defense cafe you expect to go for two. Remember, heretics won 7-1 against NIP on this map.
Wave OBFUX 7-0. Both teams like that a lot. Mind you, when you get into the third operator bang,
the code starts halftime by about 15 seconds of talking, so maybe you thought, you know,
I'm gonna just say, bang this operator and then talk for 10 seconds about what you want to talk
about. If you lose one more round here for T-heretics, that's gotta be surely the tag time
I'm actually trying to make that comeback a possibility because as I say we called it too late
We're facing match point. It feels over already. It doesn't seem doable. You gotta keep faith
Again on Shelly. It was one round at a time for team heretics. They almost brought it back into OT. They were so close
On the red car folding all the angles with gas
But when we see this open a pick line up, we're thinking we've all
What was that? Sound cover? Yeah?
Wow, man. It's the matter of all they need to label.
They have tiny overings from there on the map, and they're going to take the whole
round with that tiny opening. They haven't even set any foot in the building,
but they've already cleared and created a lot of dirt on by using that RAM.
Just preparing for the late round. Nitro is still very risky.
I mean, Grubby had no info except a little bit of audio on where that blitz roughly was,
And yet that utility was wasted so early in the rounds. It's expensive, right?
Because both Flakesy and Grubby C4s are gone, and we have the Valkyrie.
You're thinking, well, when you have Valkyrie thermos in the building, a vertical C4 should be
pretty good to land, but you toss them outside the building away from the information.
But again, if that C4 lands and kills somebody, you're very far before. That is phenomenal stuff.
And we also have to respect here.
Wager bring IQ for that the second round now. So they're very much countering the Valkyrie pick here.
Yeah, not just the Valkyrie, but every single operator here could technically be detected by the IQ here comes the first
Doki call from Arpe.
And Krabby is going to get aggressive. Will he find a player?
Toaster hears him and gets him. It's Reeps with the IQ.
But Heretic's weather assault for now. They find a few kills and bring things back into the realm of possibility.
Toaster on the bomb site inside of the smoke, but the defuser has been dropped by Weibo.
Fenders very close together, they have a crossfire establish, just waiting for the smoke to expire, not peeking the glass because they know a turrets that is on that particular operator.
Again, wait on a spot where they can't go for a default planet team because there are three enemies against the two people.
They have to go fishing for one.
Like, out of his life. I mean, they can plant them, bait them into a swing because they're actually playing really far back. They're getting so much space.
Ooh, a turt dies.
Speaking about too much space.
Maybe possible.
They're native to play pretty far back there.
1v3, Jesus first, takes him down, out goes the may, that gives him some space, it gives him some options
and he's got some info as well, redpigs coming out as his teammate, sits on the cameras, Reeps still holds the line
as Oscar and Flexi try and peek him, but they do so one by one, a 3k for Reeps and a big clutch
lies in wait for the Chinese player, Oscar must step up with his years of experience, but Reeps, he's one of the best players
That isn't the reason for a very good reason.
Oscar clutches it up, retake in the 1v1, denies the clutch, and breathes a sigh of relief for team heretics.
So many small things can change the outcome of these rounds.
What happens to Terz that doesn't go deep, doesn't die.
What happens to Terz that gets the kill instead of him going down first instead bringing it to a 2v2?
What happens if one second of that timing is different from Reap swinging double door on the museum door?
so many things can change that is how close these friends have become team
heretics playing it so well together but then there was it's again small
opening give way to the little bit of space and it will take everything with
that look at this we're talking half a second one second timing difference
which gets both players so so close oh my god look at his facial expression when
anyone in that clutch. That wasn't celebration. That was a sigh of relief.
You heard DMC, the coach behind him here. It's like, come on guys, it was, it was
almost like that should have been cleaner. I couldn't move on the round, but that's
not how we should have won.
It's irritation in the air.
It's a bit of frustration for sure. And I think again, rightfully so. I think if you're
just kind of go, ah, let's go, we won the round, and you never address the thing that
you should have won, not cleaner, then you're just kind of accepting that you're not going
to feel perfect. You got to strive for perfection in some areas. In a 3v2, you should strive to
have that in the mod just can't know it's sure but just looking at the result so far 2 rounds to 3
heretics also struggled on defense yesterday against m80 on this map they're only on one
out of their four defensive attempts but they also struggle on attacks and they want two attacks
in the half so i don't think it's going to get any easier for heretics as we move into the second
half they need the 3-3 here i think if this is 2-4 i think it's gg2 nothing for weibo which
leads heretics in a very awkward position of probably ending up being the lowest e to team
meddying to the upper bracket we just stuck its own I keep your head down we
spent a lot of charge very early to try and save himself I mean it looks like
what's time it's buying it's been almost a full minute he's droning garage
looking for the spawn people about the dining window he is just he feels so
stuck finally makes a progress getting to that building you might just think
about it guys look at this here's him but it's a
Reast keep playing again. If you jump in, don't do it solo.
Good QT, and yes, we'll start, but it's play-out.
It doesn't look like it will, he is. Don't do it solo though.
Flexi's finally finished off Reap.
That was the VIP player.
Reap's not having a good round, stuck in spawn, and they finally take it down.
Eric, it's not very much in control here, and they've just had Grubby also rotate upstairs and re-roam all the way into Pillar.
Don't think anyone from Wave-O is going to be able to catch him,
because all of them are positioned either outside the building or just halving in reception.
So it's not going to be a vertical take at all and I think Robbie's starting to clue in on that
Maybe it's a bait from Waybo because they're watching waiting for someone to move in
I mean, I think this is the most
Presture the web was felt strategic because how are you gonna pull this one back?
We're stuck in our spot. That's the last look at the course but again very early and the core player is still there
They can't clear him. Yes, maybe yes
There's no flashbangs we apply to help with this moment
It doesn't even have to take the fight onto the rear side towards VIP, but there's a player in an off-angle, it's a cheeky position for Oscar, he finds one kill.
And the numbers start to slip away even further. Four Waybo, turds that desperate inside of Bakery, it's him and Spik easy, they're trying to put pieces together.
I'll play from the other side of the map on the second floor, it's nowhere to be seen, and he'll be finished off by Grubby. Good opening for turds, but it'll need to be a 2v5 if Waybo are to win this round.
Really gotta praise Team Heretics right now. They've been so eager to fight every single defensive battle.
They're standing back, holding crossfires, not swinging anybody.
Besides, Uper went down just a second ago.
Again, they came up to plant the station. They got the crosses. There it is. Oscar for two kills.
So disciplined and so flexible.
Perfect for Heretics. And the best round that we've seen from them yet on cafe
as they tie up the half and we move now onto the attack for Team Heretics.
The attack is pretty good. Three defenses, given how it started. Also technically pretty good. Anybody's map here.
And now a chance to talk to their coaches as well as we move into the operator-band phase.
Look, I was definitely feeling like Heretics needed a tactical timeout. They've proven me wrong.
Now they get essentially a tactical timeout for free, and they can save it in the back pocket in case Webo starts to build momentum on their defense.
I'm sure there's going to be a castle mirror, a castle Sami, because if you only ban one
at the other, you're only like half doing it, right?
It's one of those like, okay, there's no castle, but there's just a Sami after stuff
instead.
There could be always excellent, of course, to ban away.
Didn't the operator?
I was just thinking in terms of defense, in terms of those architect operators that make
it really hard to play around piano, washrooms, fortify, a lot of the map.
I mean, Weber, they ban out the Azami, but they didn't touch mirror, and Castle never
even got played by Heretic.
So it's interesting to see that Heretics prioritized Castle as their first ban despite not playing it themselves
Now I'm gonna say Clash, Mirror, Asami, Castle those four people go together right as a matter of do you want the
Moving object of the Clash or the immovable one by the Mirror window. It's it's a matter of all the dynamics the dynamism of an Azami
The dynamic ability to move around and play loosely
But of course I think in the DMR meta Azami
I was going to say exactly that, yeah.
And then you'd DMRs introduced to various operators.
Can't have some unfriended DMRs,
and you no longer really scared of a zombie.
Yeah, that's it.
Do you reckon they need to nerf the...
Do you reckon they need to nerf DMRs?
In any way, what's the matter?
I always think DMRs in themselves a problem,
that they're strong.
I mean, an issue that so many attackers
have to demand that they're strong.
If you had to pick, like, I don't know,
Sofia and
Low-peak rate
Ram Sofia, right? It's kind of like what used to be the case with grenades, right?
You would have to pick only a select few operators, just to have the grenades.
It feels like you can pick almost any really high-metalline up defense.
Yeah, that's what I'm talking about.
You can pick on any high-metalline up and get like two or three DMRs by choice if you wanted to.
So I feel like the choice between a DMR and an AR should be like a stylistic choice rather than an obvious choice.
I like, okay, so I like the fact that DMRs do more destruction for asami, so the obvious choice there, right?
But also mind you, DMRs are particularly good on land, because you are paying perfect bullet-hit-rack, etc.
You die literally to bullets, and people are much more skilled at the highest level of play, where it's like this in your average rank player.
So I do think that there's a rank in the game where you probably still almost no DMRs due to protocol skill issue.
And it's more fun than my opinion to play an automatic weapon as well.
What if you could only pick the 3x scope and not the 2.5x scope?
I'd really make it a stupid thing.
I'll take that as I used to be actually.
Yeah, on the one point.
DMR scope?
Well, we will see.
Two DMRs this round on U4 and Oscar.
The Noah's Army to deal with.
Instead, it's going to be downstairs on the ground floor.
And we're really leaning into this fortress in Bakery for Wabo.
But with Skeptic on the Monty,
see, aratics do have some good ingredients to deal with it. And when you play Monty, it's
more important ever that small gradual preparation step by step, bringing away the toxic base
from the smoke, that is perfection, because eventually he's going to run out and then
the ramp opens up. But right now, you're jiggling, you're breaking, you're breaking, you're
breaking as well. This means there's more angles against him, but also more ways to
enable the Monty in. There is that final toxic bait, and of course the yo-wrapper. Oh, I
Now, the back-side again!
Weak so is he got to flex through.
This is exactly what happened in reverse.
Last time, when Waipo lost up early,
this might change the entire attack.
Speaking of DMRs, by the way, there's one for Reeps.
He still has a Nitro Cell in pocket.
He's also got two of his two Brawl Canisters yet to be used.
Unfortunately, he wasn't in position to delay the breach onto Prep Wall,
but now Arpe is really feeling the pressure.
Full of flash, a maid, and a push in from the attackers.
Bakery is theirs.
Two... Yo, my drone's taken down, and two kills for Oscar as well.
Heretics have lapped up this map control and turned the tide of the round.
This is where the Monty is going to be so important that plants should be easy.
You've ridden another one. DMR's long range, right? They win those gunfights.
There is no C4.
Turts down.
Stocked by the Red Spares.
Hovens stocked by the Double Daughter Kitchen.
They can smoke and plant.
I mean, it's just such an impossible task,
be it for a way, but a completely locked out of the bomb site.
And Turts, even though he has an angle deep from Red Stairs,
there's just no way that he can deny this plan.
They're trying it active amongst the smoke,
They come up in the stands wall, but it doesn't matter because Oscar has found his third of the round 1v4 for Paul Hoven
And heretics are on the verge of taking the lead on cafe
Speaking of DMRs, huh?
Oscar is a turret instead of prep just getting kill after kill after kill and again the Monty came into great effect
The most difficult part about the runners honestly just clearing out Bakery itself
Once you do that you can just keep walking forward
nothing can stop you and this is the thing echo got that slide buff right
three yokai drones and we have two of them in Baker getting shot at the exact
same second you down to just one probably in the opposite end of the map on
the back portion probably so no information no denial and very shortly
after that nobody left in the server to use them I got a command heretics though
that's a bit of momentum built now three rounds in a row two to close out the
defensive half and then a really good attack despite being one player down
they committed to Bakery and yes it was essentially an all four remaining players
pushing the same direction but it worked right yeah and I think when you lose
that backstabber on one side it's like kind of best case outcome because you
still have your front foot push on the other side it's the worst case because
I have literally no other place in the app the funny thing is it just puts all
your eggs in one basket as you said earlier but the problem is it's four
four eggs against just up.
That's all I'm holding in.
He burned all of his gas,
and he could have maybe just given up on Bakery.
It's hard to say.
If he was trying to run away and gets clipped
in his back, you know, then it's like, okay,
you have to run away.
If you stay around, maybe you get a kill,
maybe you get something going.
Also, like, up, he literally could not have played that better.
Disagree? Disagree?
He could have stayed crouch and crossed
right to left-hand side, only one who could see him,
but he stood up sprinting away from the grenade
and they wouldn't have killed him
you know what I'm saying?
the nade was red
the nade was flat
the nade was red as a nade
and he walked
and he held the enemy's keyboard
and walked left
I mean the thing is
he would have still died
100%
but he could have stayed a bit
the after photo would have been gone
very small things to hear
look I want to commend heretics
the way that they played that
that they're in all the smokes
made and flash and Monty
like up A was a dead man no matter what
yeah yeah yeah
I mean
they're going to Christian areas
maybe they could have had a crazy kill somehow
Unfortunately, no one else from Waybo could support, but never mind, like, I'm sure Waybo would love to be talking about what they could have done better that round, but there's no point now, because we're on a different bombsite, we're on a different round.
U-Board has actually just bested Speakeasy, despite Speakeasy getting the first damage onto him, and Flexi's found his onto Hoven.
It's been a few quiet rounds from some of these Waybo players. Look at how much Ape wants to get aggressive, he's gonna get burned by the fire, he'll try and use his C4, but he won't find anything.
Merytics have very much human control right now.
Yeah.
It's actually a very smart use of the fire there.
Skeptic goes afraid of you, goes on their repel,
they can jump out and kill him on a bad timing,
or when he goes upside down,
if they're prone below the window, they got his number.
So he spends a fire to ensure he gets that
right window of pull pressure to cut off that rotation,
cut off that plank, and they know maybe,
maybe not.
Explore Stocktop Floor and freeze him,
but they have no clue actually.
They do know about this player in cocktail,
and now they've taken him down, that's great.
Turd is hiding.
Yeah, it's turts, he's now stuck into bar and Alpey is looking to try and get aggressive.
It's all up to turts and now 1v5.
I know in the universe where this happens, especially not while the lion rings out, Grubby will take him down.
It's a flawless round for Team Heretics.
They built back the momentum, they've clawed their way back into this game and they've taken a two-round lead.
It's a classic slow start for them, but they are here to play Taktama.
It's very simple the situation, okay?
The problem is, you guys are forgetting who we are facing.
Bro, they are fucking slow.
You don't need to jump the window with a push, bro.
In Bakery, bro, you have two ice on the hand,
they use sands, bro.
Freeze the shit, just, you know,
go for our fair gunfights, guys.
We only missing that, fair gunfights.
On these two hounds?
Like, we don't find these fair gunfights.
Like, you try to fight Monty,
you try to fight a lot of stuff, you up it.
Bro, I said you, bring traps,
not shitty smoke on the Bakery, bro.
We don't need this, we need traps.
Next time you bring them out, you know? We need to delay them. They don't have a lot to kill it to us.
So yeah guys, keep going, yeah? We are the best. What you guys are forgetting? Who you are facing, yeah?
They are fucking slow guys. Let's go. Just cross the angle and we'll be shit guys.
I think I have a new favorite tactical timeout coach.
I was probably saying, I'm a big fan of Glamite here. I mean, again, a lot of value to be said.
Cannot just say, this is the problem. That's the only thing you gotta worry about. And this is the reason why that's the case.
And it starts off with, you're forgetting who you're playing up against.
It's as simple as that. Their playstyle does not match up the same as all the in-muches played in the past.
So very good few words there, and that should change the conversation very quickly,
because it starts to change its folder style of Weibo.
I mean, Paratix, they did the exact same attacks into that.
That should be a counter play.
So now we gotta watch the Magics can they adapt on the fly?
Are they ready for the switchoff?
Well, it's not gonna be Bakery.
I think that's a good move because even though Gohan did have some advice and maybe play trust me play deny
I still think it'd be really hard to defend bakery against way heretics were attacking it
So I like the way the on point straight back to the top or to the bottom floor
Instead we're going on these split bombsite now the good thing about this is you can just play the layers of the game
You can peel it back down. Yeah, I'm for continue peeling back the layers and exactly what gohan said
Remember you're playing as heretics along the slowest things at home
They're so good, but they ask, like, why something where you can have a bit of resistance and then peel back the layers, waste their time.
I do want to say, though, there's the problems that I'm facing, so falling back step by step with this, or this defended line of thought,
I'm not saying that at all. You're playing Sentry, the Recruiter of Defense, doesn't bring a primary gap, you just BPM C4,
and you have Smoke, which, okay, yes, you're a small ammo, you support about half an hour to do better,
And your reaps are done, you don't see the layers falling back, you don't see the mirror, you don't see the reinforced walls, high 2 brow, abandoned, tricking the walls.
Yeah, Noah's army no mirror is strange to me, unless if Leipzig want to go one more round before they bring it out so it doesn't get banned for the last time.
That is true, there's the long game as well.
But yes, I mean the other three-flex mark here is new.
I haven't been a new man for the longest time, but he has kind of been nuked into oblivion.
I think if you just replace the meat with the mirror, this round looks a lot stronger.
Also mind you, Doku being a demon is a bull of fan. That's the two big meat counters except for droning.
So I gotta, yeah, not to be too critical, but it does feel a bit more impact value right now.
Let's see what can happen. Paratix, I want to price them right now.
They're good at spending utility early to ensure they get into the late stage of the round.
early Grimby's, early caps of fire we need to to ensure that they don't die early to silly things.
Because then it's going to be good, this is so cute, so he's deadly here for Heretic.
Indeed, he is going to go inside. Oscar tries to burn from his angle as well.
He's going to push him. Barley falls closer at the top of Palace.
He's got a good hold and the fire will miss.
He finds a safe haven to hold onto for Weibo and reaps to support him as well.
This is a fortress of the defense from the top four, but Heretic start to break through.
When they start to mount their attack and as Grubby finds a 2k, Weibo have lost control of that top 4.
No fallback, no layers, just holding top 4 like we've seen before, fighting and holding their ground for as long as you've been in the castle for.
But Team Heretics, again, slow start in this round, early death here from you for trying to get the entry, then in lock it down, holding the rotation and suffocating Weibo slowly throughout it.
Now Speekies and Hovind have a little bit of plant in their arms and sucks at babes, but isn't G-11 long-range fights made me a retake passable
Not the best weapon for this. Well, he's in an awkward spot
Both of these players I believe have been drowned. I'm not sure if they know where Hovind is
There's certainly no where Speekies is. Plant's about to go down. No, no, I try to sell. Oh, Hovind
And this gas is not gonna land in time is gonna completely miss and now it'll be a retake. Flexi knows exactly where Speekies is. Easy kill
Hoven 1v3 and then nowhere is coming from on the ground in a skeptical fall but the vertical play if there was a
Nitro maybe this would be possible for Hoven but not to be grubby locks in a fifth round straight for team heretics and
map point is theirs. Three kills well by his on the white with the repellent gets two picks very quickly
But if you want to go back to the goal one conversation that did not feel like what he was trying to say in the tactical time out
But Gohan can talk again because now we have a chance to abandon the operator
So he has a really quick chance to talk you bend the money here. Yeah, yeah, yeah, Warden bad
They're gonna lean into glassing. Oh
I think we have to play Mira here if you're way, but like we need to lean into the utility
Exactly what heretics did on defense to be honest like honestly bring gager bring one
Why like hot hard-hold washrooms heretics are running over Waybo
Mind you, nowadays, very recent change as well. So, Ash breaches, used to be stopped by Ilychification, so back it, then they made it so when Sofia came out that neither Ash or Sofia would just stop by Ilychification, that they changed the game last patch.
You can now penetrate a mirror window and Ash cannot capture it. That means the most common mirror counter of Ash is actually counter-bull without playing Geiger all at once.
I don't know why. So that doesn't count. Are you getting ganked and no, no, no, destroy it?
If you want to bring to utility, I feel like there's actually a bigger way to enable mirror than ever, yet the pick
where it hasn't seen any increase at all. And when we do see the mirror, we don't see any
get in its location. We're not getting picked here. And it's hard because like the question mark here for
Waibo, is do they lean into hard holding positions or do they play the peel back stats? And look, to their credit,
this looks a little bit more peeled back to me. I like the idea of having Denari supported by the
Echo inside of Bakery but Heretics were really good at finding the other guys around last time.
I actually like a lot of things here but there is a question I've lived the meaning just like before
the two bros are a little bit odd one out especially because you're roaming top floor with
DMOS are you just a good gun? I like this though right if they're gonna go for roaming clear you
have two people roaming supported by the Echo drone that's pretty damn good what happens if they go
Bakery is completely abandoned Bakery and two bros roaming so if they take Bakery instantly
Oh there's actually an issue here. There is no hard destruction for the attack.
None. No! Oh my god. Heretics! They have no-
If you can join Bakery! They'll join it now with your guys. They reinforce the rotate.
Look, if you have no- how hard is- how on earth do you attack Bakery?
Have they had a thermo here? This round is actually over and they have nothing.
And if Wavery pre-opens the wall, then Heretics will be at his hake and have the breach, but no.
And it works but it was pre-opened then they've been forced to come back there's no path.
Okay so what they need now, they cannot really do an attack because they can't get the breach.
What they really want to look for here is trying to get a little bit of pressure upstairs
because the verticality will be a problem for mining and train into what's prepped,
into what's the plant breaches. Unless they want to force send it and just risk it all but that
seems really difficult for me. They could try and smoke. Yeah but they can try. The glass might
might be able to make it work.
Glyz and Blackbeard together, 1-9-2-0 goes out,
just do one more in pocket.
Okay, blinds the opening kill, that's the Blackbeard,
that's probably the best opportunity you could possibly take down.
But now they know about the Glyz, and they have to go deep.
This is the last smoke for that Glyz,
get to try to force that plant down, but the retake might be on.
He's planting inside the smoke itself,
and Waymo have no idea the Echo is too late,
but now it's going to have to be a retake for Waypo.
They have the numbers for it, 4 vs 2, and they've got the info.
Thank you, Speakeasy! It enables Tercer to find the kill.
Flexi in a 1 vs 4, he's got the Grim, but he is so far removed from where he could potentially go for a plant in Isle.
It's up to Hopper now, but just distract him while Speakeasy gets the defuse, and Weibo have a beautiful retake onto Bakery.
Exactly the problem I feared happened. They don't get the verticality, they get in and they can, you know, invest everything into a plant,
But the post plant is so weak because of lack of heart destruction if they breach that wall and prep they can do all the way outside and spawn
But they're stuck in a very
Less superior position
You can't play far away can't play the very just stuck in the bomb side effectively
Then one smoke left on glass that disappeared the same time the plant went down here in a triple crossfire my guy
I have to admit though credit to heretics that they even got there that close
I guess yeah with the wall fully reo'd like there's no way that you get that plant down
But, this is the thing about Siege, the Devil is in detail so often, if they had a hard
beach operator, everything would be different.
Because they're not forced into a single adoli and a winged wad pump up against really
strong operators here.
C4, the Echo, right?
2C4s actually.
It was a great round for Weibo and yes, it was just on the back of one critical mistake
for heretics that forced that desperation.
the desperation. The thing is, we're gonna have to do that. Not just back to back, but
back to back to back. Three rounds in a row on three different bomb sites. We know the
push-ups into overtime. No, we're seeing a mirror being brought to the table. What happened?
To my eyes, deceive me. I found the purple icon operator, and it will play the purple
icon operator. I mean, look, let's be honest, it's not like they play here, and then it's
You'll see, you'll see the power of Hera.
Look, there is not a single counter-operate, no Twitch, no Ashe, no Kali, no ranged heart destruction.
Do you have Grim?
How's that gonna do with the mirror window?
Oh, I know there's a guy there!
Have flashbangs?
I can see him kill maids.
I have smokes.
Yeah, okay.
You have throwable utility.
All I'm saying here is I think the mirror is sucked in front of Render, and Team Heretics are not respecting it.
But with that being said, they don't have to deal with the mirror if they go around.
You can't like a flash right? You see the mirror set up heavily top floor you could go for a horizontal take
It just have a guy with the repellent
I admit, Hoven on the mirror is kind of overloaded on the top floor. He's having to solo the entire of
Piano by himself with one mirror window. It's not even in washrooms. He's also gonna be vulnerable to the new balcony drop
Yeah, and I think that's angle as well
And this guy works so like Ape doesn't really have an angle to support
Hoden that well against a cigar or a new bow drop, but this gives you fallback options, right?
You start there very much in the front lines of Hoden, but if you were in this position with the mirror window or the
climate nature, whatever, you will fall back
Then you have cocktail, you have the other mirror window, you have freezer, and then when you don't want to fight anymore
You fall back towards the bomb site downstairs, and now you got that stick I said the thorns off the valve
to be nitro. Timing is off though, Oscar dodges the nitro cell, Hogman now being detected
by the Grim Spears. You're right, it is a peelback strat. They continue to forfeit
layer by layer and up they will find his. Hogman's actually tempted to get re-aggressive.
Seize one player. Krombe doesn't peek him as of yet. He's worried about being vulnerable
to the window behind him, but I think that player has now been taken care of, which is
why Reeps is allowed to get aggressive here on the white stairs. And Speake as he in turn
to join the fray. Heretics are falling apart. Wager has found the antidote. This is why
the fallback is so important. My team Heretics, they know that Waverland should stick out
for too long, so they said they flipped the attack, they rushed downstairs towards 90
radiant hallway, but then because of the fallback, they had three guns waiting for them. They
were all by the bomb site. The layer strat is very much working. 9 out of 5 out of 2,
you can hide in pillar. Both the crosshairs are just ego-challenging
screen turds, but let's go again. Really doesn't need to pick this. Do it again. Heretics
They have to make the first move, they have to get close to them, they're going to walk into a crossfire,
Hobbin is lying in wait, the mirror comes to light.
U4 1 vs 4.
Waybo have weathered the storm.
Oh, impressive.
Who's that Pokemon?
Reeps and Waybo
rocket their ship forward.
One more round and overtime will be on the docket.
Very impressive.
And again, if you want to get very critical, right, team Heretics,
if they pick one of four operators, that mirror, Rindle,
It's gone in five seconds, right?
Ash, Twitch, Kali, either Ace or Hibana, it doesn't matter.
Zero!
People forget that Zero can't use Mira.
That's true.
And I just feel like, you know, they spent so much struggle top floor.
The Grimbeast, the Rapples, and they couldn't go into piano because that Mirror Window,
they didn't know it was clear enough for the longest time.
So if you had two rounds in a row, team heritage, aren't you doing something really solid
But missing just one piece of the puzzle and then they're getting punished heavily and it's honestly just...
...Wave were playing it really well, the Emeritus tried to play it really well, but they're having the right tools for the job.
But you said it's three months in a row, Wave will have to do the unthinkable and just win these rounds...
...every single time.
And they're doing it from different weights.
Yeah, that's what's impressive to me, because the Erotics, look, they won five in a row and they were pretty convincing especially by the end of it.
I mean, we had one 4v0 and we had a flawless 5v0 around
And it looked for the most part like Heron really had Waibor's number
The comeback started because they didn't bring hard breaks and now Waibor really leaning into it
So you see what they did, right? In the prep phase, Spiggies is hiding the entire time
Not showing the Kaipik, then they're gonna open up the line of sight into Pielus saying we're gonna
Ah, I hope so far, Haykz and when their bounce starts, then you reinforce all the walls and they're double-fighted
So now again, there's a very good chance in their mind. They're not gonna have to buy operators. What do they need?
They need EMPs or need a Maverick. Look on the attack and lineup. They don't have any EMPs and they have no Maverick.
So now this aid on paper should have a really hard time dealing with their type.
Again, Stratility Wave or you can call it Cheezing, but they're outsmarting.
Oh, that's right. I mean, look, they're kind of baiting them.
They are on breath phase.
You need to pretend you're doing one type of setup and then you immediately change the setup to something else.
This game in basement, sorry, basement bottom floor, they open up a watcher to pay 3, round start, that's reinforced it, they pick the coverage.
So cheeky, so clever, something we don't often see faking out, one set up in the prep phase and then changing it in action phase.
Now, characteristics they do have maybes, I was wondering is it possible to make that Kaikour?
Well, the explosive radius has been reduced a while ago, and you can't cook the graves in the long run, you can't balance them off in that gift box, so honestly I'm gonna go with no.
If it lands on the ground just below the cave well, you don't think I don't really know
This is the very top of the ceiling on the soft portion. It would have been like further down than yes
But I think it's too far both nades are gone anyway
So it's not an issue
Probably had to use those days to clear some of the evil eyes, but there are still at least two remaining for our faith control taken by
Oscar he's deep inside a piano but still can't reach the wall and actually hoven is fully reinforced into here
So what's friends is just an absolute kill box
And then the new team doesn't have the green beast in the longer eye either, but Speedy
gets a kill to Gropy, 5v4 with Team Heritage, but also the way down to Flash and entry,
the Flash goes through and he will eventually get the kill.
They're gonna have to brute force through every single one you always put, U-Port 5 is opening!
Heritage put in every single opening!
And they close!
Caffe!
It took him a few goes, but a 7-5 is a win nonetheless.
The Europeans fear to rush to continue their trends.
They'll always lose the first map,
but that is never the story over.
We're going to a third map here
between Heretics and Weibo.
I'm going to be close everything off
and give them a single hallway.
I guess they're going to push the hallway, James.
That did not look winnable,
but I'm almost timings and greatest confidence
and prowess thing.
Let's just go for it.
So now the big question is,
what happens on the third map?
Before we get there, let's go to a quick break.
I'm breaking
I
their opponents and that big.
And again, it seems like the attack
service will make the difference.
Yeah, absolutely. We're going to
start the match scoreboard.
And as you can see here, it was an
attack aside of cafe realistically,
which I think previously historically
not that common.
But it certainly in recent times
it's getting a lot more attack
aside attack a favor.
Weibo managed to get a free free
attack off, which I thought was great.
And then heretics managed to get
four to on their attack off.
And realistically for me,
there was a big turning point
and it was in round five.
That was when Oscar, when actually it was a failed 1 vs 3 by Rooks, but realistically, it was a 1 vs 1 clutch by Oscar that got heretics rolling.
It's the final side of the defense and the heretics will start in the back, and I thought, like you said, it was impressive at a decided cap.
And I think it's about the way that heretics have been playing that.
They almost ignore completed the Harbridge, they used the green here, they used the Rappel in, and the Lion combo to Aizahetik's here, in the back room, then white stairs.
It's been actually impressive.
If you look at this, I think if we look back at the last round especially, right?
The combo of the utility usage to clear out strong positions,
abuse that utility so you can take them apart,
abuse the fact that Gribbo is spread out, ignore completely hard reachers
in a historically different opponent map.
It was a fresh take on this.
I think if you look at Hoven here, he's completely stuck in a killbox, right?
You see how U-Bur is actually targeting him with the Grim.
Then the ace comes in, full flashes the player,
which technically has zero chance of winning that gunfight.
Flexing Rapples in a cocktail at the same time,
Everyone commits. Three to one, we take off tail, we cover each other, we trade each other, and on the back of the utility, a clean round without any use of the hardwitch.
I'm still not used to seeing ace flashes, by the way. It's such a weird phenomenon.
But yeah, it's not weird, Jack. It's perfect.
It's perfect, okay. But it was great, and that was the way that heretics have been attacking. We saw it in map one with Chalet, we saw it in map two with Paffe.
It's very much poke. It's kind of ignoring the fundamentals. We saw them attack a bakery site, a basement kitchen bomb site.
the game. So the game is
going to be a little bit
harder. We've no hard breach
whatsoever, which is probably
the most fundamentally hard
breach site that is on this
map, right? So they're
focusing on their grims, their
lions, the capitals, all of
these kind of cheesy operators
to move the defenders around
and punish them. That's really
good. And it works really,
really well on cafe. Little
bit worried about how that's
going to play out on clubhouse.
Yeah, clubhouse. Yeah, it's not
really going to happen because
you can't physically fit that
then you're going to need some kind of soft breach that really only ever leaves one spot for those types of operators often
That's a capital as well. So I do worry for them attacking on clubhouse a little bit
You already said that if heretics want to win this they need to clear it in a 2-0
So can they pull this final map over the line or we will call it victoria's final up is a ready
Thank you very much. And yes, it's time for the final map. You think heretics can get this?
I think they can't honestly when I first the map you don't thought clubhouse
That's gonna be a way below W. But after cafe, there is some hole from T heretics
Look, I can see where you're coming from.
Café was good for Heretics, but Castiel lines back to just yesterday.
Wave-O Gaming, oh, it's two days ago.
Wave-O Gaming took down M80, the best in Latin America on Clubhouse 7-4.
If you go back a couple of days, Heretics lost the very same map to the Koreans of Furex.
Who takes the cake here on Clubhouse?
We're about to find out.
We're seeing crazy entering, backstabbing, strategical depth, counter-stratting, especially
on CAFE.
How about the map that tests your fundamentals the most and of course those bombs that execute.
And hard destruction, wall denial, that is often the name of the game of clubhouse, so
no surprise really that Thermite and Bandit goes in the first rotation, Kite will follow through,
the Electro Grows are gone, but a sense? That's a target, Ben. Very unusual that you'll see them
get banned. What is the play here for Harry? They really expect to hit my sense. Speedy is not happy
about it. Very rarely do you see sense, Ben. Obviously you have a DMR, which is great against the
Asami, Kevlar, Rafters, Long Rage, etc. So weapon-wise, phenomenal Ben. But secondly, the sense
is so great on clubbers, exactly for the reason that we often get to bomb site execute. You can cut
the bombs in half, obscure the crossfires, division, let's say CCTV, right? You can do a rolly-potato
block off the catwalk angle or the top of the angle and isolate either side and choose where the
tag is coming from. And pushing through a sense wall, no one's gonna want to do that. It's like a
smoke grenade. You don't see a damn thing to your well-passed wall, and then the person is holding
you, they'll see your arm clipping through in the beginning. Now what happens when you ban out the
sends, what do you get? Don't ban out the Damos, or the Capitao, or any of the Shield Operators,
or a Second Heart Breacher. True. Yes, that's a very niche, specific, and powerful operator in
the right circumstance that you've banned out, but it does leave the floor open for Waybo to play
things like the Blitz, the Damos, and of course the Capitao. And Capitao in its current state is
so good, especially on Cobhouse. Top floor raft is so good. You can use him as well down the
basement very well. Verity, it's actually gonna be a castle strat. The castle will play in
bar, blocking off various angles towards two-table, main lobby door, etc. where I just
pin the center of map hatch open for a fallback, that way you can always get to the bomb site
because like the kitchen hallway can cut off by the door. Gone six here on pool table,
you could just run at the castle, he's often very alone. I slay for a 1v1, so he wants to
Yeah, go straight in.
In goes the Blitz, but the Castle has fallen back very quickly.
Heretics, a little bit wary of what might happen as soon as that Castle Barricade
go taken down.
There's still a Romer on the top floor.
In fact, there are two.
It's U-Port and Grubby together over on Cache and Red Stairs,
playing together.
And they're supported by Flexi down below in Secret as well.
And they have very important here.
They have Riddick Palti on towards the Blue Cache and Stalks.
So even though they're playing top floor,
if we don't clear them out, they're
They're going to be dealing with them vertically instead, so that seems okay guys, they're still
running for the loses, get the Blitz in the action, look for them, take them down, try
and get a killer too here, because the fallback should be covered.
To be honest, it should be stuck inside a cache, on top red.
That means it's up to the Blitz to do the heavy lifting here, not to lose!
Absolutely new, speak easy!
That's a killer start here for Heretics, still they have that crossfire, and Flexi will also
Fine rips as well, work his way to gold here.
Fantastic, quickly takes both of them down.
And now, Ravo can stop worrying about the roam
and focus up on the last three players on site.
And look at this, the can opener.
As we saw, you know, lack of heart destruction on Kafei,
they brought the Hibana and then two more second day
of heart breach operators,
and both the Capitao and the Deimos.
So even though Hibana goes down as an entry operator,
it's all okay.
We can still play for execute.
Capitao's alive, the fire and the smoke,
They have to do the heavy lifting, but be careful.
Where you put the smoke, because Flexi is on the warden.
Both can see through it, and the guy is C4.
To double down on plant denial, Skeptic has three toxic babes.
And you can actually start using them before the plant goes down,
to just make sure they're one area safe.
So if you smoke below the kitchen hatch,
if you smoke the motor door,
you know that if they push through,
there's gonna be coughing from the gas and taking damage.
It's not pure plant denial, it's an area of denial.
No nades or any youths to speak of to clear out that piece of boss wire at the bottom of the hatch.
It's going to be very hard to execute here for Wabo.
Dropping the hatch into the fire.
Oscar is taking a lot of damage from the fire. They do commit.
Hoping to go straight down, taking the hail of a lot of damage.
But he does find a safe spot.
Turd has found a third kill. No more warding, which means he might be able to look through the smoke.
And up base cover from upper boss.
Oscar is way out of position.
Tuckster makes it a 4k and Weibo fly out of the gates on club.
Fundamentals, strategy, counter-stratting and adaptation is what clubbars often bring.
We just saw Weibo do three different adaptations on the fly.
First, they're looking for the canceling bar, expecting the solo roamer,
but Oscar plays it perfectly, right? He falls back before the bitch comes rushing,
so that attack doesn't really work. The second, they want to clear top floor,
but a great C4 from Grubby takes down the Blitz and the Banner falls right after to his teammate,
but then tursts that with the backstab gets two kills. That's the second notation.
The third one is how do you get into a plant in the 3v3? Well, they're smoking you before you drop,
very smart from the defenders again, but you smoke, you fire, you full commit, you sneak the landing,
and everybody does their job and they cover it beautifully. Look at this, the skeptic knows
exactly where the tent is going down, at least the rough area, but has to make it sprint through
through the hallways, try and get that location and get shot down.
Wave's location was on point that month, the very beginning to the very end.
3v5 to a 3v0, by the way, yeah.
It tells you plenty. I mean, Waybo, they played it well as a team,
but also turned individually, stepped up.
He got his ass license straight away and built those shoes very nicely.
Now, Waybo, we know that this match has been a momentum-based game for both teams,
And Heretics really squarely had that momentum before Weber started to break it.
I like for them that they've already got an attack when under their belt.
Alright, Lord 12.
I lost everything, Heretics.
I'm going to actually really have enjoyed this.
Shelly said there seems to be a lot more 3D-fine strategy.
The later half of KFE was around camera stradding and catching them as a prize.
Heidnik and Haidre reinforcing walls, playing very far back internally.
Shelly was a blop half and broke teams.
Popo's kind of gives a mixture of both. So I love that we're seeing stuff already here like the mirror windows the
Valorant cameras the one miles in health fortified positions on the other side
We're seeing a way to recognize that they're gonna get to the bottom side. So capitol two rounds in a row
They got the Grim now and the yin. These are all very both sides heavy operators
So they gotta get to side and not get caught on the room clear too much
Yeah, well, they really love out of Weber right now is not a single one of these operators is just a support operator
No, no, their power ops here, they're all five power ops.
No dedicated hard bridge, just got plenty from Cap and Grim.
And what's happening in Cab Della is what the hell is happening, Grubby's got no idea where he's safe.
And Hoven finds an opening with the payload no less, our play might be on the floor.
But Arctic do not have a safe haven, and Speakeasy has now stolen the Mirror Window.
He's gonna get a free kill because of it, but he does get traded back by Skeptik,
who now retakes that Mirror Window position.
Grubby has done good work as well.
Oh, bitch, got some rings before he's traded back.
It's a bloodbath.
And Terth now has a 1v2 set before him.
He can jump inside, get that diffuser.
He's spotted for a brief moment by Skeptic.
That's a call.
That mirror window position is still awkward,
because Skeptic can continue playing there
and basically control the map.
Flashbang is lit, but Skeptic peeks straight into it,
well played, taking down Turd and winning
the round for Heretics.
The only thing missing for Wave of the Lair
It's actually just pressure in more different areas.
There were jacuzzi breach, there were office hatch,
and there are main stairs.
Hoven, they can inside a gym very early in that attack,
but all the floor was open on the bottom of the wall,
so he couldn't really have any safe haven for a plant attempt.
He got pushed by the guy in the bedroom,
and things fell apart.
Turds that passed the line outside the windows,
were spot speed.
You see right here, he's actually on the roof,
not even on the windows.
Pops are, he's probably playing on that office hatch,
And then eventually, halfway through the chaos, rotated to the windows, and while that happened,
his teammates died, and he's left in a really awful spot for a 1v2 clutch.
Yeah, he still had an idea there with the flashbang on the mirror window.
Anti-magics, they swim first.
Good round from Heretics. Again, that was a really chaotic one.
It reminded me a lot of those rounds that we had on Cafe.
Like, it was slowly giving wolves 5, because they were like the game.
the old world, the French force, they were very much just a cozy wall and Blitz was in
drop of his hatch with the yank and they would make that work, I swear to god, every single time
until people were like, yeah that's the most attack that we've ever had.
I stroked two rounds in a video of three, I'm a happy man,
Rahmet brought up both times, makes me a sad maestro player, but you know, welcome for you.
So look, I like this immediately in the very first one, that is so much info already in Garage.
You know what I like to do.
Hello.
But that's, you know, you're burning your own contacts and now your own camera.
And it would have been nice to have that impact for Speak Easy later in the round.
Whatever you like when you play the maestro, except the maestro himself, he has the drone projector,
It kind of abstruse the vision for drones and that works against Brava as well
So you can't take it either the maestro themselves have those sensors put them in front of the evil eye and the brava has to go all the way in
But it's like barbed wire so there are four barbed wires instead. Ops block is by far the least play piece of utility in this game
Oh my fuck now it wouldn't work in bottom gears because they can just get shot
But if you put the evil eye in a spot where the ups block is covered like Hattergrapher's it can actually work really well
I could thought what if the others were indestructible
Had to need them do whatever it gives. I think it's just crushed your math. All right. Oh, yeah, I make him good
All right, speak you're making a play here. Please not to get damaged
Weaving himself between two different fires, but read for eventually finish him off. Thank you speak easy for lapping up that control
Thank you. Have him for the fire
They're from there so easily.
He's just in there, man.
They're making a soft, quick focus here.
I mean, that's all the evil eyes dealt with.
They got the mirror.
Winner, they got a calgraph.
He's got a minute and 20 seconds left.
They got the breaching.
They got the money, like, on paper.
This is like the most un-musical round ever.
Well, there's still a C4.
There are still three toxic babes.
But we gotta see Speakeas and Wurkesman
get asked the agile figure, guys.
How can I bring out the smoke?
Do I walk in first?
Dance a bit by the bomb slide.
There's a flight.
Oh, C4, one of the things.
And it's gonna be an easy kill for Alpete. He's actually just gonna lie in wait, prone on the ground
Oh, he's gonna get spotted there was a bit of a bot moment. C4 is gonna be now available and grubby down below as well
So Waybo do have to deal with that
But they do have kind of the perfect case he brings here where they won't be exposed to CCTV as they move inside
I don't know where Terkster's
face is
Mugen got shot by Karatix, but I was bringing it back to the 3G3
Yeah, they could just burn the last one she gave to go for a plant. I think Speakeasy is aware of this.
He has to look like just, again, keep playing aggressive, force out the smoke, then go for a plant that's dead,
or you block one of the doors of Monty, and then plant in the same spot.
Do you want to go for a plant on the evil, actually?
He can stick it. 100%.
Did he can? Now, one plant does go down below. That's on Grumpy, but it's gonna be too late for him,
and he's caught by Hoffen regardless.
Perfect cover from Reeps on the bomb site, and the plant is confirmed.
And very solid round textbook from Weber, perfectly countering the heretics defense.
As a back and forth there, right?
The molotov wants to burn the last toxic bay from the smoke, and smoke knows this, so
he's trying to hold onto it for as long as possible.
But then Speedyz goes, what if I just start planting and he's not ready for it, right?
If I get halfway through that plant timer, I can stick it even if he does hit the smoke.
And then my team has a 2v2 or 2v3 in a phenomenal post-mortem from the rappel outside, counter
grafters, good trade-off.
And the Deimos and Mira bands come on through. I like both of these. I am surprised to see Deimos over something like a Monty because we've had two rounds of Shields now.
The only round that the Deimos was picked was actually when Heretics won on Jin and the last part of that round was the Mira window.
So I like their way that it's gotten rid of that. I think maybe Heretics might regret that band later down the track if they still struggle against a lot of these other power operators.
They look down to pressure, the pace, right, the demos is so good for Rome clearing faster pace in truth as you get from Intel.
Ramonty is more like slow and steady execute kind of vibe.
They actually did play demos in the first round as well, I missed that.
They did play for the Rome, the whole map, but I mean, Dokeby is still in right, so still have other Rome clearing potential.
But I feel like it just shows the culture that they want to go for more Rome heavy style, and that's why they're going to go back to basement and that same similar Rome game.
But if you make a smaller here, there are more utility operators, right?
We got stuff that can fall back towards the bomb site and still be very viable.
Asami can fall back, Fenrir can fall back. The Kassel is always catchy.
He's a certain right.
But this feels like they're gonna do a big heavy roam in the beginning.
But probably fall back a little bit earlier this time and play their numbers.
Perhaps they will.
Very similar story to what we saw last time.
It's actually might indeed be a rush but our play has been see for an hour
I didn't realize grubby's actually in kitchen
Grubby my friends you're gonna have to be thinking about that for quite some time
Speekies he's found even a kill with the pistol aiming down side to the blitz and heretics have been completely picked to pieces
Waver or planting a water bird is as free as it gets off the lands a nice shot
but quickly traded on back again into the 2v1 U4 does have a decent shot here.
Turds on Reforo, he's the last one with a gun up, it's a 1v1.
I'm not sure U4 knows it, but Bikisi against U4 has to get up close!
And Bikisi clutches up Big 4 Waver with the blitz.
On paper, again, Team Heretics have this superior strategy.
they pretty much sold the fact that they're over roaming were falling back but as Sami stayed in
kitchen hatchers closed forward talk about it team urges attack time out
the one round we won was the one round we were actually wanted to play for the
race right i'm not ready for the late half of the round so fucking you realize that
vp when we get the pick play fucking close game and fucking utilize the traits right we've seen
it in the one round we won we've seen it in the majority of us when they get to the little fucking
late half of the round with no trade properly, get any fucking crossfire positions, simple
team plays scenario for one year in this game, if you have the willingness to fucking get
close and actually communicate a crossfire in one year in this game, we fucking see that
most sometimes, multiple times, so fucking get in the late half of the round, and utilize
your tilt, utilize the team plays scenario, still late half of the round.
It's such a tough one right, because while you speak in truth, if you look at that last
round I think if Asali wins the gunfight against Utsunibana which you absolutely
should have on paper he got flicked like crazy you're playing 5v3 and you have
kitchen control. Probably the round win. In my book it is. Also you can flank the
hatch. Yeah you can flank up stairs and flanks etc so I think 1v5 literally can
fight the entire round outcome more or less and it's thanks to a phenomenal shot
to reach more than anything and Wabble played into team heritage attack right. They were
faking the roam, they fell back, Asami stayed and that should have just been that.
The funny thing is, you know, DMC is saying guys, let's play for the late round because
that's when Wabble is not trading themselves, right.
Can't force the late round when they're rushing.
So that's the thing, right, on the flip side, let's say Asami fell back the main stairs
with the castle and didn't try to hide inside a kitchen for the freebie, then you're playing
for the night by the time you're taken. You can only control what you do, not what they're
gonna do, but then if you're really sorry, dude, they mistroach you, they have no clue
you're there, you're gonna stick around and stay in that. No, not at all. It's one of
those things where any person in the server who's feeling the flow of the match can really
make the right call there because he knows exactly what's going on and we're all just
sitting here going, well, I think actually that should have been the case. So hard to
to fit the world to play new forward, but this goes with the Riles or Stoles, both of these teeny tiny details will often be the one to decide who wins.
Team Heretics don't have to change that much to start winning.
Yesterday after losing to a Macy, DMC, the coach of Heretics, excluded composure and thus today, controlled the game but couldn't get a starting crucial moments like that.
Oh, exactly what we had come to expect out of Weibo.
A critical mistake for U-Paw and no one to support him.
Lexi is caught on his retreat as well.
A 5v3.
It doesn't get much better than this 4-Weibo gaming.
It hurts my player's soul. It hurts so much.
T4tast is perfect!
Robbie, the hero made before his team.
That's just the Monty, though. He's still down at player.
Don't have much left in the tank. It turns into utility.
a single a sieve or a skeptic is on by the bombs and the construction.
Oh, good swing. We're swinging back. We're swinging back.
It's a good play in a moment like this. Do you need to be swinging?
A1D goes out. But a nice shot from Hoven. He finds one.
So much info for Waybo on the back of these drones or the back of the Grimm's beast.
Continuing to force Heretic's back. Up bait goes inside and peeks for one.
I don't know why Up A keeps making solo players here for Waybo.
It is giving heretics chances here in this best of three they must have seen an opening
It just took the risk and honestly knowing the outcome not worth it at all
We got to kill that also would be the round so high risk high reward, but you play the full view to you
You know in the round so I would have said guys for the number is you look at it
We crazy to slow and stay focused right see for toss the last one doesn't get the kill
The North here is below and they can feel you on reaches inside, but he's more than a few years and he is being covered
There could be a rotate here though, he gets it, he gets it, Oscar!
He does wallbang and Reeves has gotten off that plant.
This information for the defense here.
A ball-approved camera, I think, that's seemingly detecting them.
Reeves needs to get aggressive, they're still in hand, the fire continues from that Vulcan canister.
Terse is low, Reeves is low, the ball-approved is still seeing everything happening in the bomb site
and Oscar has just fallen back, he doesn't get flashed, he finds one, looks for another
and Oskar saves the round for heretics.
The pillar in the middle of Bumside,
stalking Baltham for the longest time,
the flashbang, he doesn't care.
He stays, he stands tall, he gets kill after kill,
and now we can go back and say,
Appi, the jumping and jump window,
mightn't have lost you the round,
go ahead and set this before on cafe,
he's sitting on shale,
we don't need to make these crazy plays,
we have to play together
and just slowly progress the round.
They got too eager.
They wanted too badly.
You can almost argue it's a bit easy here.
Also went way too fast forward.
But it was like a whiskey speed fork crossfire position
and went down early.
Of course the guns, I mean they're hitting their shots.
That's a damage here with the heretics,
but seeds will always be in FPS at the end of the day.
A 4v2 thrown by Wabo.
5v3 with Monty with Monty up
Yeah, that is where the cracks start to appear for a team that should realistically be for one up on their attack of clubhouse right now
When you're going into it that heretics had struggled against MA did yesterday
On this same very map and way bow well the only result we've seen from them this day
So I was a 7-0 of a fear X on this map. What I was trying to get out before before
for Waybo, rudely interrupted me by having such an incredible round is DMC very much knew it came in at crucial moments against Waybo,
but he was overall happy with their performance despite losing to one.
I don't think they'll say the same if they lose this game to Waybo.
Against the media.
Is that not what I said?
You said Waybo twice.
Oh, did I? Sorry, did I?
When they lost to M80, they were still happy with their performance.
If they lose the wave, I don't think they'll be satisfied.
Loading new mag!
It's crazy because if I'm Team Heretics, right, completely unbiased,
if I'm a group, I'm satisfied.
Because, let's be honest, right?
But of course, you're always gonna aim for the sky and for more.
Uh, you poor thing.
You are in trouble.
3v1, 1v2 above, white swings,
Dustin in the tray,
turn around to see you though,
but again, the Monty will be off for this one.
Flexi's injured as well.
How's Flexi keep making mistakes?
He was so good on the first hit, I'll use it.
Oh, no!
He's done for on the run back trying to get to the site
I feel like this is heretics has been a little bit too
Panicking the server because if you get the assembly barrier from probably who have a spare in pocket and died
But it's awesome the window you fall back together
So instead of saying guys help me. I need a semi-barricade, please. It's just I'm gonna run back and just 50-50 it
And this of course forces heretics into desperation a minute 30
You remember what their coach said during the tactical time out
forced late rounds guess what yeah well 3v5 because they over-scape their welcome
in the early round they could be forcing late rounds but they haven't been
executing the game plan as intended so Oscar is roaming top floor in office
with two bullet canisters and pockets so the bomb is still up there
he's up there and he's had to put down two of his bullet fires so this bomb says they're gonna have too much time to stall with
since that's missing and in his mind he's so scared of falling back because
Surely they're watching the rotations right? He doesn't want to fall back. I've now seen him
But it's a 5v2 on site right now and we both know it
They've just joined him multiple times and that is not a very impactful impact grenade either
He has to make the player here. He knows it because Obama said it's doomed. Yeah, and the drone is put on him again. He now rotates
Good cover though from Reeps. That's a smart move now way, but what would go on say?
He would say simplify it. Don't over extend here. No need to try
Hunt is behind 1v1s. You've got a 4v1 on site with one player to watch the flank from Oscar.
And Ape is now watching him, Ape gets spotted, the grub is holding the line on spot, Oscar wins this fight.
And Wabo start to form some cracks in this attack, but Reeps will find his opening on the bomb site with big easy going deep.
He's going to look for a play on church. 15 seconds remain, his plan should be able to be confirmed.
Heretics need to get around it, they need to keep retaking, putting the pressure on,
Reeps is there for a number one, Grobby is out of it, Oscar cannot stand up, Reeps has his DMR, it comes to life from the foot, it's been a damage, no ammunition, turn is low, so is Oscar, and Reeps will finally get the job done.
It's a dominant half for Weibo, four rounds on the attack.
A little bit shaky, a little bit nerve-wracking at the end when both Grobby and Oscar found a kill, tying it back to a three on three, but the attackers of Weibo had their superior position, right?
Oscar stalking kitchen dropping down the hatch can't do much and another defender
Stalking's on a dirt tunnel can't do much either and speak easy he said there's one
There's two there's three that means church has to be free
I'm gonna sprint in and even if you lose the gunfight who will get the objective successfully
Oh
All right, it's all about the hot bridge today. It's very much second half. All hot bridge fans
Electro bros and humanists
I'm just thinking about the mental game. I remember five rounds in a row in cafe for heretic. They were scary
From their defense into their attacks. They kept that momentum
They're looking a little bit tilted now
in the way that
both Flex and Euphor died here in this round is just it's heartbreaking because
Terps doesn't have one bullet at a health
So if you get the killer as Euphor, you're super happy
Fletcher went back from bottom blue, he dies and gets shot in the back, he dies as well, and not a heartbreaker.
It's these again very small things.
But there are things that could have been done like the Assam equipment barrier to protect your teammate,
to fall back together, to not overstay on the top right stairs maybe.
But if your game plan is to fight back and fight for map control,
you can't play too scared in the server area because if you give the entire map to the enemy attackers,
they're gonna execute in a 5v5 and that favors attacks more often enough.
And you can see it on the area, it's X-Player's phases. There's a lot of emotion, but not a lot of energy left.
Even just a little frustrated sigh from Oscar as they lose that round as he loses that clutch.
And Wave also aren't that energetic either, but they do look a lot more chilled out.
Game is pretty intense though.
Of course, Wave is gonna want to win here and just be the undisputed coach of their group.
I mean, that's the thing, like, it's what they're qualified for.
Technically, Weibo don't need this win,
no matter how badly they play from here on out,
they could have lost 7-0-7-0 on the last two maps,
and it really wouldn't have mattered.
They still would have been first place in their group.
There's no seating advantage,
they've really got that advantage.
This is just about playing well for the sake of the game.
Exactly, it's consistent to discipline practice,
because my dual, especially in the information pack,
how many really high-stakes, high-quality Q1 games do you get?
Domestically, they're gonna just run over
90% of the other teams because they're just that much better.
A lot of people say it's one thing to practice in scrims,
but it's another thing you learn so much more from actually playing a real Pump Gap.
That's it.
That's how you can treat it.
Try your best, learn the moves, and get as good as you can
for the rest of the games off this tournament if you're able.
Team Heretics, Horace Lombon Line,
but also you're coming from tier two LCQs in Europe,
taking on probably teams to get here.
You are the real deal, but this is Bomb Cyclobby.
This is a play. He's looking for an opening. This is his chance.
There's a gap.
Clearly spraying back and, of course, the Goyo to be popped.
Flexi snuck in through the church wall breeze itself.
He doesn't get the kill, though. Now they know where he is.
There's a little bit of cover, though.
And Flexi will finish up that kill of Duarte with the Nade.
Turr's actually might fall back and go for a flank,
but Oskar's in garage storage.
They're going down blue stairs,
but the attack has fallen flat on his face.
Weibo maintaining their control. They look for a fifth round and the crossfire is too much for Roscoe to handle.
5-2 for Weibo.
They were deep inside, but the case was on the blue portion of the map on the Hibana. It goes down too early.
I think there was a spur of the moment. Hey guys, the roam is heavy. There's a gap on the bottom side.
This is full-scented, but again, the wallbang, the Gorya fire pop and case being the run location. They can't force anything.
Wable very much successful here in Clubhouse, kind of to the expectations of the desk of us, but that cafe gave me so much hope for team heretics and again they're so close in these rounds, yet it feels like they're still so far.
Yo, this is like, the biggest enemy's boss. I love it. I love it too. I love the energy.
I do feel like we're, we've been cooking aggro, but it's got to be one of the best things that this team has done in since Golan.
I'll tell you what better, the most surprising pick up almost ever from his post-tap effects.
Because by the way, before Golan came back onto this loss as his post-tap member, he was gone from the seed team for years.
That's six or seven, like a long amount of time.
No seven or six years, that might be good.
And keep in mind, like there has not been a player roster
change on Weibo ever, right?
Well, after Boston, right, the old bleed or team Joel
roster, which had their worst one and ever, all of those
players were dead sick.
Remember that?
Yeah.
In the World Roster, we had Noodle and Leader on the team
from the UK.
Weibo gaming forms, also, the old bleed team
had to do so much drama to do with their hall.
Now they've got Wave-O, they pick up the best players from the old Asian Elevate roster,
Speakeasy, but now they have a new leadership figure in the team, it's Speakeasy.
And we've now got this finally, I'm going to bring in a really powerful coach, it's
exactly what this team is.
They all have that blue camp in Europe ahead of the tournament.
I think there are, if I believe to be correct here, the team Liquid Facility, which is what
it is going to be, so they have a contact there for sure.
Um, so they've been in Europe for, I think, a week prior, getting ready, getting, you know, jet lag,
coordinated, whatnot, so they're not going to be tired.
Yeah.
They really set themselves up for the biggest chance of success at this event.
That is no other statement. They've proven themselves very worthy. Yeah.
I'm a great asset.
Got the class for this one. Speedy's here. Show me what you could do earlier with this operator on
It is so annoying to deal with, but they got good counterbites. Fire, Nomad, Grenade.
A lot of damage done to Speaky, he's going to be very vulnerable for the rest of the rounds.
He's got one fire in pocket, I mean if you pull one, it's going to be dangerous.
Wow, this is a double combo.
Gusta finds one, but he will be traded back.
Robbie did well. I like the idea from Weibo.
An impact onto the key of Barrier and two players that jump out at the same time.
It's cheeky, it's risky, it doesn't pay off.
There's all those plays where, you know, your opponent's not gonna see a cone because you got the clash, you got lock down the bombs, you got trap operators.
So sometimes, oh, let's just go around the works, jump out the window, re-agress, get to kills, jump back in, they get punished.
This gives Team Heritage a great shot at this round.
Nate spent, for the nuke jammer, I believe, to open up that single wall.
There's still one Nate left in the pocket, all flexy. That can take down Spiggies' clash very easily.
And of course it didn't much tracker as well for information.
Grimby's go out, 50 seconds to play.
He'll just be at mid-bark tracking some of these players.
They are going to have to get aggressive.
Just Speekies, he's still got a position and he slips through the cracks to find skeptic.
And Nitro from up, eh?
Causes all kinds of hurt now.
Four poor heretics.
But Speekies isn't an awkward spot because Flexius just threw around the corner from him.
Now he knows Grubby is outside.
He's going to reactivate.
Just so awkward, this shield, the taeza continues and yeah, Grubby doesn't know what to do.
They know that Flex is in the middle of the bomb site but they're not going to do anything about it.
He's instead going to make his way forward and clean house.
The final two kills come through and heretics.
Dave off defeat for another round.
Again, a big sigh of relief there.
So close and so tricky.
When your players stalk outside to QC with themas deep in the bomb site,
you literally cannot help each other and they clash.
There was no counterplay left. No Gwyneth, no nothing.
A kiss of the camera.
Look, he's in high spirits if he's doing that.
Nice, feeling good.
Obviously quite the character in this event.
With the cameras, with the content, with the energy and the server.
I think when you go from tier one and you have it all,
and you then go down to tier two, you gotta fight your way back.
I think you get a whole new level of appreciation for the grind,
for the job, for making it to a tier one LAN event.
When you've been in tier one for a long time,
and you make every event or whatever, you know, things are just flowing and rolling,
you're probably taking very good advantage. Yeah, if you're a player of, you know, one of those
teams that makes every single event, like, you know, space races make every single event since
Yonchipping. It's kind of just become normal to come along to these things and all the benefits or
all the advantages of coming to an event just becomes a privilege. But no, grubby, he knows what
it's like to struggle in SI. A year ago in Boston, Team Secret, which he played for at the time,
First round it immediately after it's him and virtually get dropped and now team secret
Arguably looking like the best team of six in the station. David Weber and phase the only teams remaining underfeated off the top of my head
Am I missing any I'm gonna say that's just those three. Let's just say it and hope it's truly curia. Maybe curia
I think
I mean
There's my logic out of groups start seeing the
You know the four teams play each other and mix and match a little bit of a bracket that's going to be super exciting
And yes, I have confirmed this one team from each of the four groups that is top of their group
It's way bowing group a
Furia group B phase group C and secret group D all of those teams will remain undefeated
And yes, I'll still be looking at his former teammates and their success obviously champions in EWC and now looking so good at SI
It's nice to see that he's fit that a little bit character. It's not all too serious at these events
I'm going to pop the cancel barricade, Abel spins away from middle of lounge, his cover
fades away, goes back upstairs to reposition, cancel you and peep off, Claw sneaks out of
barrel, means you do like 46 damage push up for the MP, cancel plunge, leaps past Oscar
Elf's cradle, doesn't matter how much damage your gun does, so that peeps the head, Reaps
has now just found two of them, Flexi is struggling, Reaps goes for three, Skeptic
one before on the glass outside of garage needs to make a move and they know exactly where he is
and Ternster will continue to contest another round for Waybo and match points in their hands.
This is where the pressure is going to be its biggest if you're to marriage of course it's not
the end of the world if you lose but you are so close right so close you have more that you want
to show also very smart thing you did last round they actually deployable shield on catwalk rafters
right above the staircase. One, it makes a shield to vault over it. That sucks as a shield player.
But also, you can avoid the cancel fire because now you can play by the window by 90,
by counter-office, one, two, and the shield. So you can sprint across and avoid the cancel fire
in case they've brought it. So great counterplay by Wable, being ready for the shield, for the
capital, for whatever happens. And for a long time, I will say Terzter has been one of the best
players I've seen at playing the rafters position as his army. He's always been really good at it.
that. Even though that wasn't
necessarily the focal point of
the round, just having turds to
alive in that position is what
enables reach to get aggressive
elsewhere because heretics are
spending so much time trying to
deal with this fickle little
player up on the rafters. Now
three match points for Wayboat
and they may continue what has
been their best run ever at a
tournament. In fact, one of the
best ones that he's seen for A
Pack in a very long time. You
know, the very first time that
Groups at Six Invitational was in 2019 with the Australian Fanatic Roster.
Damwon did it again in 2022 on Sweden for the Six Invitational.
And Weber could indeed be the third team from APAC to win a group stage at SR.
So Baseman has the unusual, right?
And now relations, smoke, fire and the lasers from the Maestro.
Team Heretics, they don't have the Bravas the first time in this BO3, they've seen a Maestro getting picked and no Brava in response.
But it usually is Finns and Heretics playing on defense with the Maestro and then Reaps specifically counts me in the Bravas.
So, only if don't could be as a real counter operator and I would not be surprised actually if this became one of those like 5v5 or 4v4 heavy thumbs that executes.
And if that were to be the case.
Team Heretics don't have the easy answers, right? There's no Grim, there's no Shield, there's no Ying.
The only real thing they have is fucking the demons.
Straight for rope here, take a look at that information.
But it's not gonna make your bombs up execute all that much easier.
There's the first call for the Rune Clear, the second one we save, of course, but it's cute later.
Now they see the Meisters on the board as well.
Again, it feels like Wavela hatches.
Simply got themselves in such a strong position from the Operator pickpocket alone.
That's good spot, again we're just setting things up, it's going to be that 5v5, there
are no low-mash from the defenders.
Reap's 14 kills by the way, he's been popping off.
Everybody from Tenerik takes very much even, 3 on U-Pursor Lois and 7 on Oscar as the highest
fracker.
So everyone kind of struggling together if you know.
It's just past the keratics.
They keep that gohan said about keratics during the cafe timeouts.
We know how they played their slogan, the protocol.
We just want to peel back the layers and waste their time.
Now, keratics didn't manage to catch that way by a player who managed to get away as a dirt.
I believe it's pretty easy.
So, unfortunately, they missed opportunity.
Weber just wants this timer to keep on ticking down.
They're happy to give up all this map control.
They found two of the evil eyes too far.
They shoot this one to shoot the Cairo's on the wall just like this and they should walk in and shoot at the exact same time
Thus get four of the pellets
Thankless to pass you spare and progress. They're playing pressure. They remind me of all the hatches
We got the triple all over the world
Try to play as so much pressure onto wabel, but they don't know where the tech is coming from. Oh
Good shot though from grubby turns to get aggressive and he's exposed fake it down
He just well forces Arpe back. Now he's in a tickle. Something's going on the vending machine. He's spotted out by skeptic.
Nelsper, you've got a spoiler on the Deimos.
As Arpe does his best to hold on, and now on this fire and the smoke, Reeves will get re-aggressive.
The Chinese player today has done just about everything required for Waybo.
He's desperate times for heritage as they make their way down to the site.
to find one, and Fluxy joins the fray.
It's Hoven in the 1v2, as the plan goes down.
He finds the first one to cover.
He goes off, and nowhere's kept time, and he's faked it.
He's beat him out of it, and Hoven has clutched it.
Yes, since the region has an a team brush with greatness,
but AdiPep has a new hope.
Wave by Remake, undefeated, and a six of a taste
fill in Paris.
A dominant showing not just today, but every day of groups.
If you watch them, if you've seen their performance, if you know about their history and what they want to achieve,
this could just be the event where they go the distance.
So much potential in Team Heretics.
We gotta save.
You came in from LCQs.
You're still in the tournament.
It's not over.
I know you wanted more, but you've done great.
And this is one of the same experience from them.
There is no doubt at all that
heretics have exceeded expectations
even going this deep
but this loss is going to steam
Weibo up and done after this
No!
Move!
Move!
That's incredible.
Were you ever number one in any group, in any major as high?
Could you play at a lot of them at this point?
Personally, no. I think this is the first for me.
It feels good, feels good, feels new.
No, I guess, I hope there's more.
What do you owe that result to?
What changed from your time in the past to today
that got you to number one in your group?
I think we just owed it to ourselves.
Like, we, at this event, before this bootcamping and stuff,
we just have the belief, have the confidence in each other as well.
And also to my teammates, I'm really thankful that they trust in me and also to the coach,
the staff, Mipi, Gohan, and also our manager too, and also Weibo for helping us, you know,
going overseas for boot camp and stuff, it really helps.
That boot camp and the ability for Weibo as an organization to give you that extra space
budget-wise and all, to feel that helps you a lot to perform this year.
It definitely does.
It just puts like another thing that we can just forget about it, you know, everything's
settle, then we can just focus on practicing, screaming against the top teams here.
And I guess it shows. I guess it shows here. It absolutely does. And look, I'll leave you with
one final thing for all of the APL and APAC fans out there, especially all over the world.
There's a lot of copium in there. Is there anything you'd like to tell them as a thank you?
To the fans out there, round by round, it's our mentality, stage by stage, every single second
by second, whatever. That's one game at a time, okay? And I love you guys. Thank you for the support.
and my mom at home I think she's watching hello mom and my girlfriend as well and everyone at home. Thank you. Thank you everyone
Thank you very much. Speak easy a legend in APL esports and siege weibo number one of the groups
That was such a cute message at the end of the interview there speak easy being so thankful
But I feel like his teammates should also be thankful for the way speak easier playing those shields on the final map
Which really set them up for success. He really is the glue to that teamwork
I feel like as the agile has the one guy that plays the show all the time and have multiple examples here on that round four
He's the one on the blitz charging down the rumors creating the movement then downstairs
He's doing training pressure getting a kill and Indian in the end all the way here after the plants
He's the one that wins that critical 1v1 to put weibo up there on 31 and he continues by the way like when he wins
That 1v1 after that. He's not on this anymore
He goes in on Monty and he will continue creating that pressure and he gets to film that capital player here on the
and I just felt like we've seen incredible fundamentals from Waibo so far.
That's the one thing that we're praising from the other maps that really show on Clubhouse.
But there was not only the Shields check.
It was everything.
It was not only the Shields. There was a lot more strategic depth as well.
I think we thought for the attacker to start at the free show.
And Waibo's attack is so goddamn good. They've got everything considered.
They see a Maestro, Insta-Brava pick, control them.
A Braab Maestro come on site. That is now under control of Waibo.
Monty, Speakeasy, which is floating around on the shields, gets that breach open, and even though the player dies here,
they know that the mirror has flanked. Oscar manages to find the kill onto the player that's holding in,
in a little bit of a rough spot, of course Oscar would know about that, but they managed to re-frag Oscar out.
That allows Speakeasy to pan and look at the coverage. You've got READS downstairs, yeah, so READS upstairs, you've got HOBEN downstairs, and then that's literally it.
It's just bang, bang, bang, completely covered.
It's just a masterpiece. You've got the right players at the right time at the right positions and the right intel as well
Those flamethrowers were perfect. No one noticed them and it goes to show there was one specific individual
Especially on that ass map it is Reeps that got multiple multi kills that cover different multi times and wait
It's not him look at third. That's the beauty of label
You've got a great shields player a great agile and everyone surrounding here can't frag
That's what I mean the spine of the team is just fundamentally sound then when you need it
You've got the shields you've got the plants that comes off the back of speaking to me. I jelly
you've got turds, you've got
reaps. It all just fits together so nicely. Like I have absolutely no plans
calling this the best team in APAC right now. They are one game away from
main stage at 6th Invitational and dare I say further than that?
It's incredible. Absolutely amazing for them. We can have a look at the group
standings as well because this has concluded a part for them too, right?
They've now played all of their games inside of the group stage. It still
means that we have, M.A.T., we have here explaining up in that same group
group after this but looking at this we will have certainly made history here at the 6th
adaptation. It's the third time that a team from APEC managed to get first in the groups
and it's like the last time being four years ago with Demond in 2022. Yeah I think we keep telling
everyone that we was the best APL team and I think that's true but I think that what they've been
looking forward for the longest of times has been being one of the best team if not the best team
in the world and they're clearly on that path they've proven it again and again although we're
back in Atlanta Major. Do you remember that car roster on Bleed? They created the first upset
against M80. Well, that team now has grown so much. They're dominating with plus 27 round
difference. And I think when the group first came out, everybody thought, okay, this is a
free group for M80. And obviously you can see M80 currently down there in third place. They will
play. You know, you would assume that they would be fear acts on the balance probability. Should
they do that, then they will finish up in seconds. So that cannot underestimate way those achievement
to have gone flawless in this group with full victories, 14 points, considering the opponent is,
you know, one of their major rival for that position, is the current major champions.
Incredible. I mean, even fear ex, of course, with this power, this willpower to hopefully make it
out of groups, anything can still happen inside that heretics are still battling for that second
spot as well. So much to go on inside of this group, A, but even on the B stream, right,
there's so much going on there as well. There is a fight going on for the first position between
and wild card and. What kind of
actually minister secure the
first map as well. Is back
against the wolf. Yeah, actually
incredible. So so crazy to see
that will go take a peek at what's
going on in that game in the
break. No, but once we go there,
we also have a wild card as
they're playing a game for the
first position in their group.
We've also put them in the
extraction point escape room. See
how fast they could get out.
I think I understand this is the S2, F4C, 418, you see I'm not that done.
Okay, two.
All right, so that's the first number.
So we gotta go to the next one.
Oh, bro, I'm the worst guy for the match.
All right, each proxy is two.
Each climber is 17.
Each flashbang is eight.
So two, 17.
Minus eight.
We'll throw my two, so 18.
So what was the number?
You, oh, oh, oh, I'll remember.
I'll remember, I forgot, I'll remember.
It's 18.
Oh, we have to find the nationality, no?
This guy's French.
Okay, I was Brazilian.
Canadian.
US.
Okay, hold on.
107.
And then six.
And then nine.
And one.
There is no way, bro.
I didn't understand anything, bro.
Six.
Six.
Six.
And that one is the last one.
Yeah, it's the last one.
We have to look really hard at the pictures.
That's what he said.
Oh, I found, bro, on the hardware.
There is a nine.
Zero.
No, that's never mind. That's just my pants for the last one's a four nine eight three four
Well open thing
Six have my butt
To six seven what was the code of that one?
At least try all the nine codes that we're gonna cheat
Oh
I understand what you mean now.
So, two, six, seven on the last one,
and you try all the others.
I'm down to be corny.
Oh, wow.
Yo.
We did it.
I told you we were gonna leave the armor.
No!
Good job, Shark, we did it.
You got it, bro.
Yeah.
Now we have to do it for you.
Bro, do you realize how many people's hands
have been on that?
Yeah, I know.
Bye, bye.
The
Available now!
The final matchup of Group A is upon us, Fear X vs MAT, we can have a look at the stakes
for this matchup. Of course, all calculated buys for Booty, helping us set up the stakes
for this matchup. Fear X, if they want to survive, they need the 4 points to win. No
room for mistakes. And I'm 80, actually have a really good chance of being the best placed
second team if they win here.
Which would mean then they get to pick their opponent, obviously going into playoffs and
I will say this, they are the heavy favorite of this matchup. Looking at Fear X, I mean
we're not surprised if you group that many times. They're always in a dire situation.
It is the case here once again. They've only won two maps this event so far. It's been rough for these guys
They need this final match to go their way to salvage himself
It would be an absolute David versus Goliath V if he or X would pull it off
And I think you know realistically it's hard not to speak out of a place of frustration in my mind for fear X because
Fear X are now taken the best Korean players all together. We've obviously moved it a bit of fear growing in a different direction
Yeah, put them all on the same team
team. They've got a Brazilian
coach and we was expecting the
level up and we've seen level
ups from different APL teams.
We've literally just seen way
about top this group. We've
seen the impact of the
Brazilian coach on an APL team.
There we go. Um and few X have
never really materialized that.
They've never really got that.
And unfortunately, I feel like
I'm in this constant state of
day. Javu with fear X where
they get to the event. And yes,
they are great inside of the
APL, but then they get groups
and international event, and
that is what they're facing. So
And just before this matchup, we have Miloš Čekin with Fabian for a few words ahead of this game.
Yo, yo, yo, yo, it's Fabian, yeah, bro.
Okay, we got a chat.
What the hell was that? What's been going on the past few days?
You had a close game against what? Heretics?
Yep.
You, you lost the Wabo?
Bro.
You're supposed to be major champions as the man that held two
Invitational hammers on his own as a player and then look at him now. What's going on?
This is this is going downhill real quick. We can't play the
Falcons. Oh, we always lose the first game or we're gonna bring it back to types here. So
What the hell's been going on? Tell me you probably heard a saying it sucks to suck
Yeah, that's been us this week
Sometimes, you know, they have nothing to lose if you look at the group on paper were the clear favorites
So they will never go in with any pressure
They can play completely free of that because they're not supposed to beat us
Also, let's be real, VEBO has been the best team in APEC for probably the last, what, five years, four years, something like that.
Cag fans are fuming right now.
Cag is a one-trick pony. But it's just, they have been the most consistent team that they keep on going and they can be best better teams.
And then they've been struggling later in that event.
For us, the pressure isn't really ever going to come the same way that it will for them.
When we go further into the tournament, I think that they will shake more and we'll be more fine with it.
with it. Also, I don't know why, but we struggle against what we consider the worst team.
And we do really well against what we consider good teams. Look at Munich, we only played
what I would consider top like eight teams in the world. Give us those teams.
And now you practically got a freebie group in comparison, and yet things are still going
rough. The last game, rough, relatively. Expectation, though, you're playing against
FioraX, it's a team in Korea you played against, and you prepped against them over the years.
What do you expect to see there?
I mean, I've been watching them play.
If there's been any team that's been terrible in this group, it's been them.
And I'd honestly, in the end, we're all in it, two is number two and number three.
I don't care how the game goes.
We're playing it because we have to, and that's the only reason.
All right, good luck Fabian.
Hopefully, you don't scream too much today,
because it's not good for your blood pressure now.
I'm all the time.
So am I, so am I.
I'm glad we can always expect Fabian to be honest.
They're punch-kitty, by the way.
I've witnessed that live.
They punched Katie once, they were taken as.
They did apologize profusely.
Nah, that's really sad.
But no, we can expect it to be awesome.
I feel like it's the team culture for that team as well.
They keep it real with each other,
but let's be honest, so far the sermon,
it's not paid off so far.
Yeah, and I think that they can use this matchup
to rebuild their confidence a little bit.
They've got maps everywhere in that group.
It's not been an entirely confident M80, I will say this,
but also it's been the story of that roster forever.
I mean, Manchester run with this course was never clean,
but whatsoever, Munich was the same thing.
They need to drop a couple of maps.
That's how they warm up into our tournament.
Yeah, and that's the big thing.
The warm-up into the tournament.
When do you want to be playing your best siege?
Not right now.
You want to be playing it in a week's time later
when you're on the main stage and when you're in the big games.
Get all of the mistakes out of the way now.
I think for M80, the reality is they will either be,
probably, with the way the screen will go,
they will either be the best second-place team
and be choosing their opponent,
or be in the third-place team group pool
and nobody's going to pick them.
So whichever happens, they're still
going to be playing a good game either way.
I think that's why Fabian's alluded to it in the interview. The performance maybe matters more necessarily than the result
I know they're both
Linked, but he's looking for a big performance here
So let's look at the settings again just to really reiterate the point you're making right now because if you do get second
That means you get to pick an opponent from another group and the guys fairly looking right now
Should I matey get or win this game quite convincingly?
They will probably be the best second place team and then heretics
They'll go down maybe as the worst third-place team, so they're looking to get picked first by a strong opponent.
Yeah, I can tell you they're watching this game and praying that Fyrex is doing well, but I also want to...
Well, they're probably praying for the opposite, because they want to stay in this tournament, of course, man.
If I just think about it, I think it would be a rough one for a mate to just let heretics on top of them, you know what I mean?
Imagine they lose this and you have heretics, a bunch of dudes that weren't here to in Europe.
When you were winning the November Major.
take over you, like in the SI, it just makes no sense, right?
So they want their confidence back, they want to win,
they want to be stronger than they are.
That is well, and the pressure is on Firx to at least get a map
to start themselves off well in the series.
So let's take a look at that map Vito then and see where exactly
we'll be headed to in regards of our two or three maps for this
series. We're going to show them to you all at the same time.
Firx pick us up first with Clubhouse.
Yeah, not a big surprise here.
It's one of the only maps actually they won at the event
and M80 lost it twice, I think Shopify rebellion, Weebo, it was always close to against good
opponents, Consulate and Bank. If I look at this, I notice something. It's only maps
that M80 have displayed almost twice. I think everyone, I think they've displayed four times
in total Consulate and Bank and PABOS once. So it's only maps that they've showed already.
It looks like Fabian is trying maybe just maybe to preserve some strategies for playoffs.
Yeah, it's kind of endgaming this a little bit, protecting your map pool that you've
not necessarily exposed so far, but also right in some wrongs of the maps that you have played so far.
We've seen M80 have a bit of an indifferent group so far, so for them it ties into that.
It's about the performance, it's about the big result, it's about building up the confidence
in some of the players and right in wrongs on the maps that they've lost so far in the groups to
feel good going forward. It's time we speak to our casters. We're joined by Goss Zanzinx, the
guys from APEC potentially watching another APEC downfall. We just watched actually APEC top the
group and so it's a good day here for us I've got one question though it's
directed to you Leo you want to try cast no no no I'm not doing that with any of
you guys because last time they offered you guys tonight so like a marriage
proposal or wrong in the person just ran off or something but I hope you too
will be doing that during this game because it is ready so take it away
yeah and an important game for fear X they must win 2-0 if they are to remain
at six invitation. Otherwise they do indeed face elimination for M80. It should be smooth sailing.
The Munich Major champions have got themselves a good warm-up heading into playoffs. Should be a one-sided match
and it is on paper. Look at that social prediction. But can fear ex dig deep here and find the result they need?
Well, let's head into it. It is now lifeline time for fear ex. They must win and do so. Do nothing.
So we head to Clubhouse with the opening map of this series. They may be only needing
the one map to secure second place. They then get to choose their opponents going into playoffs.
But FIREX, of course, as mentioned, they must win both Clubhouse and Concealer. Now, if
There is a map in which I think that they've got any kind of chance against for M80.
It probably is a map like Clubhouse, let's be honest.
I actually played it only twice in the last six months, but more importantly, beat Team Heretics on it the other day.
7-3, that must give them some confidence a little bit, but then ultimately you've got to go to Consulate and do it all again.
And that will prove to be an even more difficult task as M80 will begin on the defense where we've got the bands.
the first half as follows.
Montee and blitz a double shield
off the board and that will potentially throw a spanner in the works for fear X who at times
do love playing shields and that follows on nicely to my next point. The biggest red flag
for fear X. They are number 20 for attack at this event. There's only 20 teams, so they
They find themselves in last position, they kick off their campaign here on Clubhouse
on the attacking side, as mentioned, arguably a decent opportunity for them to build some
momentum but they have to show something here in these first six rounds.
They're just going to rattle off a couple of statistics just to give those at home watching
a bit more of an idea as to how things have been transpiring for fear rags.
They're dead last for attack, win percentage, 20% the worst team in the event.
opening kills 16th 46% but conversions second last 50% multi-kills being able
to get 3k or more 17th plant percentage 23% is 11th and defense 53% 15th and an
opening kill already for hot and cold against Wren 30 seconds into the round
that's the start that you want to see from M80 they are the best team at the
event when it comes to opening kills M80 59% ranking first and what a way to
start off here on clubhouse we have seen on a couple of occasions and the
number reflects that that conversion hasn't been incredible at this
event and that's something that they'll be conscious of as this tournament
increases for this match in isolation it's not massively impactful as the
desk alluded to second is great they can pick their opponent if not no one's
going to probably gonna play against them 80 either way good boy responds the
main path gonna fall yeah he got pitched there good little push up towards the
balcony from good boy helps out with COVID so playing off his black beard was
able to put the pressure on to Gavin. Not much you can really do in that situation.
Deathmark activated from Mephi onto Defuser. Despite the opening kill for M80 here on
Basement, now the advantage for Fiora X. The decision for M80 is to have them on a
play at 3 towards the Basement in Kino, Houghton, Cold and Defuser. The two top
players for M80 so far at this event in the Grave. Gunner 7th for EPS, Gavin in
top 20 as well. He's just a bit out of Kino I think, going into playoffs this is a really
good opportunity. Unfortunately it's been a rough tournament for him so far, 80th for EPS, an 87 EPS
metric. He's minus 16 KD, minus 2 on the opening kills. I looked at this kind of series, this kind
of matchup to maybe get the best out of Kino, get him back into form, heading into playoffs,
able to put the Nile into the X-cars, but they're up collected in the chamber for Wood 8,
60 seconds left, one minute advantage for FioraX.
Two players available for the death marks of Maffy.
In fact, gathering time here for Maffy,
you'll set that drink down below in the basement,
free-set it over towards Mem.
In the meantime, will you get into work on that kitchen hatch?
Currently the only player for FioraX above.
Dirt push. 100 EPS.
Dirt push on the Blackbeard with the Keir and Kodas.
Now, very long, gonna get flamed out as well.
Volcan can and start. Pop does net the kill for Kino against Kodad.
Mephi has been able to acquire the kit, but now pushing out of dirt without the
Blackbeard becomes far more difficult. Like diffuser, oil pit, and they got good
space here towards the site for M80. They got church control, they've been able to
get arsenal control, and as you said, over the wall, Blue now goes diffuser from oil
pit, 15 seconds, got to play the drop now if you're good boy. Flash dump, then drop
to follow. Doesn't survive it. Pushing through now from dirt is Mephi. He's only
got six seconds and he's the one with the kit. Well, he does get the kill on Tequino.
The Fuse has just stayed overworld blue. So he'll just get the quick, easy kill. Nicely
done from MAD to 4v3. They throw him panic. They play site. Getting that pick onto the
Blackbeard changed the direction of that round. Yeah, the Fuse is doing a good job there positionally.
Fuse potentially expecting him to have already rotated into the likes of Church or playing
a little bit more of an advanced position. And we saw them eventually go deeper back
the hatch job and try and find him.
Refuse that retains his life and then can sweep forward and deny plant.
That's a pretty good recovery effort there from M80 in the opening match.
And it should be a stress-free match for M80, all things considered.
They only need one map.
Fabio himself saying that the RX he thinks is the worst game of the event.
Well, it's hard to say considering what happened to Alibaba.
eliminated at the end of day three.
And actually still the only team eliminated.
So at the end of day three, Elevate says you're five,
but we now halfway through day five,
still don't have any other teams eliminated yet.
BRX though, well, they give a map over to MAD,
they will join Elevate on the plane home.
Although they're a separate ways,
Elevate will go to Brazil and...
Five seconds, Elevate will go back to Korea.
Attackers are moving out to locate a bomb and diffuse it and we head over the bedroom for round number two
Like there to be a map sweep across here from the X double primary hardboots thermite and mav so
My ability to deal with what's outlined here by at 80 you have elected to bring
IE than the absence of the bandit in this round and so critical that will give man is effective with his use of
blow torch to counteract that.
Coded able to of course trick the exterior of the corner.
Probably really is all likely to start being countered here by Phyrox if they
again go map across. You have Gav top red. Something hold over towards cash. I mean
currently they're focused on is it suddenly emphasized more so here
jacuzzi side
That's an indication as to what's come here for M80
Oh, for Fiora X rather than M80, we'll
clear them. Pivot in response
Clubhouse the third best map for the tournament in terms of defense win rate
If you bet through them around a 55% mark, it's actually cash and CCCP at 72% because
which has been the toughest site the team's to attack into
90 seconds remaining as they continue to just prepare for this execute.
There's a mess over the wall to Jacuzzi.
Walls still made presence over the wall.
Inventor balcony.
The point is able to get the kill out of the hot coal after a little bit of time.
Spraying and prying does get the answer.
Defuser falls as well. Quickly to willy man.
We've got a fun little start about him which I'll mention after this round.
Matthew to clear up man stairs now with jacuzzi you can push up main stairs put a lot of pressure around that 90 hallway
Kino to anchor side with an outro pocket
60 seconds on the clock if you have to formulate this push likely the endpoint gym
Kino is now the main man here for M80 if they're to win this round
It's just blocking off this push out of jacuzzi staying strong inside a gym. He's got the keeper barrier
There's no one actually on that balcony
So Kino's in a really good position, not a lot of presence on the other side of it.
Actually, from down and down, he's gonna want his battle against Rin as well.
Now Koto might be forced to push in through Chikuzi.
Good boy, though.
Able to win against Kono.
Keeps the advantage for fear-rack.
Again, Kino's still in a big position.
Good kill on to Good Boy.
Kino's the one that is hard to push through.
Holding inside a gym, but now must take on Wookie Man.
And the 1v1 with 20 seconds remaining.
Does still have a nitro, could play the time.
It just needs to still add as much time as possible, force this push forward.
He's always just trying to hear Woogieman.
Woogieman inside of bedroom.
And it goes back, it's a nice push back from Woogie, rather than opting to stay inside,
think about the plant, he went for the hero play.
And it's the Woogieman in the night that wins the 1v1 against Kino,
giving Fear X their first attacking round here on Clubhouse.
And the point that I was going to bring up regarding Woogieman, guys,
He's the sixth highest way to play at the event so far.
Yeah, again, I knew he was the only one on the team above 100.
Did not know he was that high in the context of the event though.
116 EPS. Impressive.
For a team that has clearly not been able to do a lot of winning,
he's been the standout.
I thought it was at this moment,
Keanu got a nice kill under one's bedroom,
did nice to the jacuzzi push,
but they lost Gabbard to Woogie.
So Woogie wins the 1v2 clutch.
It's still what it means to him and his team as they get an early attack from round on
clock.
That's a good start for Fiora X.
Yeah, that's one of the key edges.
Well, he did a lot right in the round.
He did a lot of 3K.
That's a lot of chin.
So he did a nice jacuzzi push.
Fortunately, the rest on site just kind of fell to Woogie.
Woogie with a 4K.
10 seconds left before insertion.
Don't take that back.
Woogie with a 3K.
Five seconds to go.
4-0-1, 4-woogieman.
Attackers are heading out to defuse a bomb.
Do you want to say it?
What should I?
I've got to say it.
Ash CC, round three.
This is the top site.
That's per the statistics.
What a reason.
And finally you go back what?
Maybe 20 months ago?
It would have been the tertiary site.
Sure, yeah, it was definitely trending away from like a lot.
Get the fucking hole!
Cut his leg off!
You're trying to be spicy!
I don't have the Monty so you don't have the Monty or the Blitz in fact in which means
a rafters push is a lot of difficult.
Not playing Capitown, not playing Grim.
This is on site, on point of view.
M80 are anticipating that we've seen the extension out for QZ, the Kaede in play, triangle defense,
there are three defenders on this half of the map.
Digim is remarkable by the way, M80 at this horizontally extended across a bit of extreme
bedroom it means positions like lounge up to top red could be a gap in the
defense for VRX to exploit later in the round. Odin Codd of course will stay
rafters you need some kind of presence like a ward garage. He don't incite and
the other three have moved over to gym bedroom.
Code is taking a big chunk of damage on the wall bang 5. He comes off at 4 the worst.
Will you now entry in towards gym? What's one up close? That's the fuser. He gets taken low.
Woogie gun up, run and take the shots against Gavon, good way up close, but Gavon with the
shotgun, they go with that flash.
Flash, that doesn't really help out the teammate of Woogie and then off the back of that flash,
Diffuser gets the kill.
Ruckbeard down.
Gavon also getting involved against Rinn, helping out from Con, Diffuser pushing into
Jim will drop the hatch and can rotate out.
It's a 3v2, but Diffuser Gavon very low, Solo is coded as their messy mid-round, in his
light big tap, Mephie pushing into Cash.
those six top red hides and holds his position. Flash, Effie now full white and continues to
just rotate around his bombchast. He now slips into CCCV, free beyond Tequino. He's just walked
into the site, no response, and it's a double stack top red for Gavin and Defuser. Low on health
for both of them. Every winnable right now for Fear Axe as Meffie confirms the kill onto Defuser,
It's only Gaffer that's left, can't beat Kodin.
Turn around for Firax on the attack of Clubhouse.
This has been a chaotic Clubhouse on the first rotation.
They're fighting for their survival.
They are grinding away, Firax, doing a good job there
to slip into sight.
And with M80 low on HP, and Kino losing his life
without impact there in the late round.
I think it's very tricky.
Certainly not.
Maybe the point makes a lot of sense, does it?
Two out of three rounds played.
It's, you know, we know if your ex likes to play their shields, all three
have been eliminated.
Clash, though, in response as well is nice, just so that
they don't have the extra power of being able to play basically the only shield off.
I know there's news, but.
The end of the day, this run was essentially just straight gunfire, because MADs set up
the horizontal defence over towards your bedroom, and FioraX pushed into that.
It's certainly not a great problem from the side of MAD, it was essentially a truly execution
base.
Some nice blows from Fiorax, again to reiterate they are the weakest attacking team by quite
some margin.
20% tarot win rate, they're lost.
And the team above, the teams are probably actually interposing day-star so it's kind
of highlighting the 8-packed teams who've been struggling to attack.
Well that's out of Weibo who are number one.
Activating camp.
Yeah, we were actually the best team at the tournament when it comes to attacking a Bobby from FaZe clan remarkable
Thank you, I saw you not give us false hope
So basement and force go post in play gonna give the license to fun around we know how
massively influential gunner can be when
The cast of curse is true quote by the entry nook
big impact in the fourth round. And again a lot of this is so far now going
against the script that we've seen so far at the event, M80 the best open kill
team they've only got two from four so that's a 50% strike rate rather than
their usual 60% so that's not training nicely against them with struggles in
that area.
To be fair the weakest 4% M80 roster is their defense 53% defensive win rate puts
them 14 actually funnily enough high in the fear rate.
Interesting.
Good boy into kitchen.
With this extra player advantage now,
what did MAD look for?
Is it re-aggression?
They have another wall secret, defusing the wall of stock,
so they're kind of just trying to deny this area,
ulf them out, they can play the hatch drop,
even push back down secret.
If it was there, you'd go to find one and drop here.
Wookiee, close!
The Griswold mine and Houston's good.
Unfortunately, defusing was unable to play off it.
Decent flash from Fira, it's good.
Flash to force him out.
Honokolts still lurking main though, the only player outside of his basement floor.
Top main stairs for Honokolts.
It's a bot camp bar. That's information that he could potentially play off of depending on its position.
It's also gonna help from Gavin. So Gavin's pushed up playing bot main stairs, so they've kind of got to pinch top and bottom.
And there's a minute remaining in the round, so I'd say the leader in this round,
The bottom cold hasn't been cleared, hasn't been checked. Position not known. He will be a big factor and this is a brick.
They can get the second as well onto Wulgi. Makes the most of that position by getting two players more than just a single.
And now gives an EDV advantage heading into the late round execution. Big play from hot and cold and more importantly he can stay alive.
and stayed alive. It'll just work bathroom. VRX, as of right now, could opt to take the 3v3 into the
fight. Defuser gets rid of Ring. And only good boys. Messy left this split. One basement now,
the front coming in. Good play to Moto behind. And the flames blocking their path forward into
church. As HottenCold now makes his way back over to the water hatch. You'll push in from
from a bar, we get the free kill, onto good boy, three for hot and cold, a big factor
in the round, basement goes the way of M80. Clean positioning and finds the timing, hot
and cold very rarely fails to convert that style of opportunity. And then he was able
to double down by repositioning back up above and re-times the second flank, alleviating
some of that pressure on the side for the rest of the defense.
2-2 scoreline, here's a look back at the multi.
It's the difference in the round really, isn't it?
Doesn't get traded, plays it nicely,
knows if they're following him top forward
and they're wasting even more time.
You know you've done well when Fabian gives you a little clap.
2-2 scoreline though for VRX.
One more attacking round with the still...
Passing the par mark, right? That's gonna be a big win if they can get a fair attack in the round.
I'll have two opportunities to do so. Back over to Jim Badger.
Which last time out was 1 by TRX. Successfully in the second round. That was the boogeyman flash.
Back to that. 2-2 split on the opening kills. Both converting one. They're not converting one.
It's actually from the test purposes. A very true and out score line. It's been a very even match to begin with.
The question will be more the endurance for a team like Fear Axe. How long can they keep this up?
Not to mention, not sure it's going to get much easier.
Well that's the problem, it's like very strong.
Even if they win Clubhouse and it raises the hopes, it's not like they are afforded the opportunity of going to the side of map.
Why not?
Now the hard bridge in effect, clean work from Ring, the Salmas can get to work on Jacuzzi,
second hard bridge on the opposing side of the map, encoded, CCTV, and boogie on the
Thatcher this time around just to utilize on several occasions by theory to identify and
There are various cases of utility.
Pretty normal hold right now for Band-Aid.
Gavons up red, going inside of caps.
Kino will kind of float between bomb site, con.
Help out if needed.
Hot and cold has actually just pushed and swapped with gunner, so gunner will now go logistics.
Hot and cold will take over what's con.
Mephy on the Damage could be a really important easy in this round.
A gold down in Lobby.
Helping information here.
Mephy holds his nerve.
Hatch open above.
Give some something to think about.
Defuser is inside a gym.
Has he been hurt?
Mephy down below.
Nice get the defuser actually information away but luckily the right time he does get
the kills on cold who pushed forward into the stage and Mephi had his eyes on the
target he knows he's got the down as Rinn then gets rid of Kino opens up this
site now suddenly three split for M80 as Mephi will finish off the downed hot and
cold Gunnar stays by himself over towards VCCV leaving Kazen the user to deal
with the side pressure and this defensive structure has been disrupted Gunnar
Still fighting CC side by side.
Oh, still land and escapes.
And he gets back through Conn.
But it short lived.
At least got one for his troubles.
But couldn't get back to site.
30 seconds down to Gavin and Defuser.
Gavin still has a Nitrosol playing over towards Stash.
Defuser will play front contact inside a bedroom.
The Keeper barrier is up.
Mephi activating that death mark onto Gavin's position.
He is now known over to what Stash coated inside a gym.
Conn by Defuser though.
Whoa, one as well!
It makes it a 1v1 between Gavin and Mephi.
Ten seconds, and Mephi has to push Gavin after ready.
Fire's first. Mephi comes around the back.
Now you need to stop Britain!
Vendetta is lit full!
With three seconds left in the round, Mephi will clutch up for Fiorix.
They find that third attacking round.
Yeah, really nice hunt there on the day,
whilst I was able to just find that kill in time.
I'm still a little bamboozled as how the user found 2 on site.
If you want to save it again, save it on site, I don't want to replay Garage Attack, okay?
Because I know shit, I don't want to use that site.
I want to use Domain and I have an idea here, we have many good operators open, right?
So let's do this thing.
When they attack the site on site, lean play Hibana, open that Castle in Balcony,
and the one green, really safe, you know, like in the Spouse of Balcony.
use green jean, use green bedroom, loggy and a cottage play outside in the top alone
and you go he frag in the main stair so with white play in the main stair
lean after open the castle go to loggy hatch so he can flash back so the back the team guy that
castle gonna be fucked up by the the green right and the inky lawyer goes there with you
and then we kill the loggy guy right so we don't main with this composition okay cool
love the insight that we get on the a stream from the coaches and dark essentially acting like a
NFL head coach giving the play over the quarterback. He's just absolutely set this next round up for fear X
Provided they follow the instructions to a tee this round is heavily instructed by the coach
Previous round I start from the day
Despite getting done by a candela and the flashbang down to kills
Gav makes the decision to try and play for time, can't wrap around the corner in time.
He made the right choice as well because if he can just slip into cash, he's gone.
Yep.
It's always the problem taking on the day, whilst it's never fun.
For undercatch ZZDV for the 6th round, as we heard in the comms, few works without shields available,
they are not going garage.
I was trying to pick up a couple of things that I didn't go there last time either.
Yeah, I think I think it's been interesting to have the green clear so it's a corner cross and then the clear of cash itself.
Did you hear the fact that Dark actually mentioned the Hibana? It hasn't been selected, coded opting instead to the ace.
Not the first time that we've had so far the Hibana coach call something in the team, not quite following it.
It's the exact instruction, but in fairness,
Ace of Ana, that's fine, not the worst.
So let me choose.
Big one to one, we have got three Okotrans on the Echo.
How much impact will that have on the round?
And far more of a defensive looking lineup here.
Shaeful M80, this time around on Cache and CCTV.
Last time, opted to try and take the fight
over towards Kim Bedroom.
They dropped the Castle, dropped the Kaede,
dropped the Tiber, oh, they don't actually drop the Tiber,
they just swap your plays out and they bring the echo, they bring the warden.
And Matthew and the lurk over towards main stairs, heard that mentioned by Dark.
There's a U.K. drone top left of this dacuzzi breach.
I've been called flicking that currently.
So he'll be able to disrupt.
It's got one in lounge as well, so he's also got flank watch,
So if they're trying to push lounge into top red good boy there is going to be the rappel in the fuser
It's got a bit of trouble here towards Jim coated and good boy both combined for the opening picks to the round
They dealt with the fuser and gunner who were trying to play contact over towards the juicest and Jim
Both went down immediately and the go-kai you saw the burst as well had little to no effect
It is good Intel for hot and cold but this is now an incredibly winnable round for fear acts
Oh my goodness clean headshot tap from good boy
Kino, shut down on the warden.
Gavin and Hot and Cold will need to hold on over towards the site.
They've got under a minute left.
Hot and Cold now hoping and praying that someone from Fear X
goes for that lounge lurk to close the round out, maybe then get a free beat.
He may have his wish granted, but there's U2 dump elsewhere.
That Hot and Cold needs to rotate too.
Oh my goodness, what a shot onto Horton Cole. They had the Intel by the way. There was a Yokai inside lounge.
He knew exactly when and where he was coming from and still couldn't win the fight.
Four attacking rounds for Fear X. The worst attacking team at 6th Invitational so far just took four attacking rounds on club against M80. Make it make sense.
I can't wait for the Fabian time out if they lose this next round.
I am genuinely intrigued to see what the team temperament will be over the course of this matchup.
Of course, it's not hugely impactful the result of this matchup, but I think it's more so a fashion in which they play.
Yeah, it's impactful for Fiora X more than it is MAD. I think actually it was Jack that maybe said it on the analyst desk regarding the fact that even if they do slip up here and finish third,
here and finish third like who's gonna want to pick m80 yeah but also
technically if they do lose this two zero maybe teams might want to be game
maybe maybe heading into the second half the bands thermite ying kade and the
bandit just down there's a kai played on three occasions from m80 back in that
first half they lent on it quite heavily for Waldenar.
Back of the highlights and you can see kind of just quite ready for it.
What the fuck?
What the fuck?
What the fuck?
What the fuck?
What the fuck?
What the fuck?
What the fuck?
What the fuck?
What the fuck?
And the only way to get that in a match-up like this is to start well.
M.A. can start poorly, bring it back.
You know, even if they win 2-1, that's fine, they'll still finish second.
Fyrox are not afforded the same pleasure, though. They must win 2-0.
Bring it on to W.A. at least here on Clubhouse, and now they get to go defense.
It becomes a real possibility. We got a placement to begin with.
a little old school here from fear x with the first floor castle extension
as i prevented the time machine they bring the mute as well as complement to that
mozzie however not in play triple natural style as well for the eventual format to start
bubbles stacked inside of
It's my juice.
We'll get thrown and ridden close by.
There's just no world in which though that I think someone from M80 goes into secret without having drowned it properly.
Man, if you're lucky to be alive.
What about some really dirt and pressure?
Code says no way.
I'm not allowing you to just sneak all through.
Maybe they're looking like they want to try and go around this castle setup as much as
possible.
Uh, they may need to be there, it's pretty soft, right?
Uh, in fact, the fear is completely killed it.
Who is I say that?
Never mind.
Yeah, drop.
From Kiro, you can play the Frank grenade to deal with the castle barricade.
To be fair though, the onsite, oh, utility, that was close.
From fear is, isn't horrible, triple night show, triple smoke.
I mean, this is so far really good for fear x. They've just completely bunked it off the motor drop anyway
That's more utility now needing to be expected for him to deal with them
Now they have the utility Gavin finds the pick on Dakota
The catch
Goes away of me heading into the latest stages of this round
Phyrox will just play bunker now. It's all they can do. Still have a nitrous element with Rin.
Got to get into work with the skeleton key to open up the floorboards.
I'm going to find the angle on to good boy Emadia. Just finding pick after pick needed.
Which will make life far better for them when they go for the site execute late in this round.
They can give themselves even more leeway regarding time now because they've got two player advantage.
You can play that late round trade game.
Yeah, fear except giving them too many fights too many favorable fights in the early portion of this round
You know just busted through the castle barricade on cold pushing down what main
Manfy can play tough in this corner
Thinking about bringing down Kino green is actually gonna push down the hallway
Hot and cold got off the angle for a split second
And that allowed the push up from ring. He's gone all the way back to dirt
OdinCult still needs to rotate around. He's at main. Diffuser pushing blue.
Low on health. Can't get the kill on the Woogieman. Woogie does get caught though.
They go for a blue side push, but straight into Messi! Double through Messi and Stancho!
Ring will cover as well!
And they collapse on their attack with a two-player advantage.
Goodness, Tracer.
Surely it's time for Tharbyin to talk to the boys and figure out what is going on here.
three rounds down on club it is time out from M80.
I find that is that we just troll around by being fucking, I don't even know the word for it,
but you guys are just moving. Leo fucking relax bro you're in the like one position that you know
you're gonna be alone in and we still give away the frag. If you just sit safe and wait for the
rest of your teammates to get the job done then we win that round. But instead we need to be
a little bit early, a little bit extra. Stop, relax, play the fucking basics as a team.
This what the third or a fourth keep the map out of this return this map
Relax play together play off each other. Hey, I'm not asking much
But I've had enough of watching this shit now
3 2 1 use each other
Because I'm seeing five fucking solo queue players in gold rank right now wake up guys
We love you far me and he says it
Like it is no messing around not happy with this five two down against fear X
who are facing elimination. Damn, I kind of wish I had Gunner in my gold.
Nice stuff, though. I mean, look, they tried to change things up.
You know what, actually, I would say the most critical point in that round is the ring pushed
down the hallway down to World of Banes, swinging, getting the kill on Taki, you know, while Hogan
called wasn't quite watching Botmain, that then forces him knowing he can't push Botmain solo.
That's how they rotate blue and it ends up being all squished together trying to push out of blue
That's where the structure. I think really started to crumple a little bit there
The castle wall ends up being a powerful over what motor will fit Matthew that opportunity to have a little bit more playmaking position
It's like a church
three for fear
Is presented itself now based on their own performance
By the way, Wookiee has not found a kill since that clutch that he got in the second round.
So they're doing this without their star player overperforming and being the main carry.
Again, 6th or 8th to play at the tournament.
It's been others that have stood up, old teamhacks.
Maffy with 9 and 3, Ryn's performing, Good Boy's getting Franks as well.
That allows now Wookiee to just go play Clash and say,
Hey, you guys are doing well. I will aid you. I will help you out.
Jim, bedroom 38th round.
Freaking!
Let's see if the M80 can respond out of the tactical timeout.
I feel like I don't have the numbers, I don't have the stats.
Typically when farming gives them a ramp up, they respawn.
Okay.
Well, you're trying to get a little bit of information, and we'll get rid of it.
Oh, it doesn't get over the train, it just jumps away, shot through it.
What?
Ground taken then by hot and cold on the no mode, so flank watch up here.
potentially good u-turn.
Clash doesn't land.
Oh! My knife broke from long range!
Mephie shuts down hot and cold, gets the double digit kills,
and puts MAD again on the back foot.
No more air jabs to help deal with this crash.
Yeah, that's gonna make it awkward.
Woogie man just needs to buy a set.
They don't have a lot. I mean, Woogie, as you said,
He placed his save, he's gonna be difficult to dislodge.
As long as he doesn't over-aggress here.
You're right.
U2 makes this clear very limited for M80.
They need to dig deep in terms of problem solving.
Honestly, they need Kino here on the glass
to find some picks over towards bedroom, gym, etc.
Put pressure on his army, deal with his keeper barriers.
He's gonna be the one in this round.
If they may need to get back into it,
Con six to deal with the deployable shield,
give him more angles into the group.
Well, he's pushed all the way back into CC.
By the way, he could even get a kill here from the CC window.
Although, Jonah, watching it, or here we go, he's teasing him.
Don't overplay your hand, Woogie!
You're making me very, very nervous!
He does get attacked onto Kina, but he's also great at putting pressure,
but he then loses his life, and the clash is done with
because of the overaggression from Woogie.
That's a freebie, he's very made it.
They'll be very grateful for that one, 4-4.
Kodak is going for the rest, Kodak is going for the rest, he's inside CCTV to play the shield.
It doesn't matter!
Mephid just got the double at the window, outside of Jim.
It's only the fumes on left, it's maybe flawless,
it won't be, gets the kill onto Good Boy, but he's only got M16 seconds
to pull off the more miraculous of clutches.
Natchas go through and it explodes!
It's 6-2!
map point for fear acts against the Munich major champions. What is going on?
Expect the unexpected. It has to be the mantra for this event so far.
Man, I saw on Reddit yesterday, so I was like, eh, this group stage has been alright.
A couple of mid-matches. After last night's G2 game, this match here, we've had so many good matches in this group stage.
This is a team that is fighting for survival and you can see it inside the server out of the timeout M80 fail
They've now got to win four straight or this map goes the way of fear X
And the big talking point has been maybe the end result for M80 in this series is not
Huge thing for Jubaid if they lose this they need still need a map exactly. It's the fashion
They're finding it really rough here against V-Rex at the moment who are making players continuing to be a little bit unpredictable
Keeping M80 honest that nitrocell from Effie to begin
the round my good
he got that full length of that one and then
To then also back that up and then get two more kills on slighttune windows
stop the push, Kino got nothing on the glass, even after Wugi kind of threw his
back away at CCTV. Wugi putting the shield down is fine, but you can
understand that like I want to peek a little bit just so they know I'm a
threat and I'm putting pressure on from see if that's fine but he just kept going
kept going kept going and eventually then over stayed he's welcome. Four
opportunities, my fear acts. Gash and CCTV and if they win this map guys it's
simply put for them. Their life at 6-in-1 comes down and we'll best the one.
Grim in play but no capitao here from M80 currently they are posh with
potentially a garage kit. Rinn on the Azami to hold this position has
keepers in pocket that he's taking the point. In the meantime candles fall to be opened up.
Echo awesome in place, information can be gathered by Wookiee outside on that breach and can then be used to disrupt the push when it is to come into fruition.
Surely there's a razor bloom at this garage doorway that's making this even more annoying to push through.
Trying to take space into garage and try and push up off the stairs.
And they've got a little bit of damage on the red, their air tap is lovely, good connection
Betrayer took a little bit too long to get that kill and hot and cold is down, now coated
sitting oil pit, good boy who is inside of stock but he'll rotate out, doesn't have a
nitrousalp in his spots one, information gunner making the run, looking to get this revive
on the hot and cold that will be successful, Embarra's good point, he's got a good long
angle, shoots the drone, but this angle is beautiful, he can't take the shot, but the
The question will be later in the rounds, is Kodak just simply trying to go up the ladder?
He'd be able to if he catches a timing.
Good boy again, rotates back to stock.
This is a volatile round for Fyrax.
They've given a lot of control over after they made it an execute site.
Kodak back!
No-Kai in CCTV.
What a fight.
Walkie-man, there comes Kido.
Kodak got a backie.
No, Kodak is going up the ladder.
Razorbloom!
Razorbloom shuts down the Blackbeard.
Kodak needs to come in.
Stubbornness from behind shoots the fuser in the back.
Gunner gets up to the plant.
But then because of that, turns around, gets the kill on to Coded.
2v3. Good boy and Woogie will combine together.
Woogie got through, even got him with the impact.
But good boy down to 1 HP, Tot Red stairs, low on health and still time them for M80
to manage this situation for Hot and Cold and Gavin.
They can go back, you know if Tot Red go then back into CCTV, go for the plant,
Gavin will do that, tucked into the corner near the doorway to Cache
way to cash and hot and cold will hold at the bone chassis good point lurks in
but hot and cold at the ready and made he survive one of four three to go
yeah some good on-the-fly program solving from M80 towards the end of
that round with the threat of the the flank over towards oil pit there were
mid-point default gunner got off so it's a good responsiveness got bought off
Yeah, but it's still they they're able to find coded which was critical. He was still in a picture a lot of it a lot
of a lot of a plan
Yeah, I think it was already in I mean he already took the first engagement right so that was what
Just understandable so we go to the band so it's capitao and mirror mirror played two or three rounds
Capitao not played at all, but of course a very strong operator
three rounds to go. We head back to basement. This was one in the 7th round by fear X although
it was quite choppy guys. It was the messy one. They opted for the castle bar stage extension
and trying deny that space and then the little bunker in moto with the double castle barricade
set up. This time they will opt against that. They will actually bring the scope us. So
RIN is going to have a big responsibility in this round. When you play that Skopos,
you need to play smart and calculated Cs, because a lot of the times you're going to be on your own.
And we typically see this Skopos utilized in one of two fashions on this particular site.
RIN is expected to either localize the skopo for as long as possible and then
switch back to the second shell once it gets back into a client with a life-threatening
I'm gonna do more bathroom and uppercase medics. Sometimes we see a more extreme version where they'll still play over the walls.
Strip, for instance, and maybe play on for a little bit longer and potentially they'll be flanked at least.
More of a work rather than, yeah.
So, we'll see what he ups for.
And there you have the doccopy and the blitz. They'll both be really strong for that to enter.
So he's got, he's...
Got one over the walls.
Church.
active top red
terms of the shells
They can play on it is a big extension of a fear X they're committing code of art as the is army for a rafter's hold and Rin top red
If I ever get me completely honest in terms of the apex center playing clubhouse for what we typically see this is on a more
Than your average default setup a basement club for an APAC team
This is
Good boy, we'll get the opening kill onto the buck.
Watch it pop activated, Kino wants to go.
You're straight in, but hold on, it's raptor.
He's hardly playing at the right way, and the helmet pops through.
But it defines the kill.
Nothing is left.
Ren went down, it's a 4v1.
This is done.
And this is done.
Clubhouse will be won successfully by Fear Axe.
Their survival at 6th Invitational will continue for at least one more map.
They must win Consular.
The job is not done.
It's only begun, but it's one map down, one more to go.
Defuser wanting to just deny their victory a little longer.
Deals with good boy, 1v3, minute 20,
and not quite done just yet on cloud.
If you're actually being able to consolidate on site,
Defuser will go to retrieve Defuser at that point.
You'll have one minute left in the round.
So we get that Defuser not in tension.
It's not the last amount of trade.
He's got a minute. He doesn't have to rush this, but the problem is he's got zero information.
Has been able to grab the kit.
The problem is his health. If he was full health, that'd give him far more of a chance.
One gaspable available for Mephi.
Two impacts as well for Wookie Man, and it's a push over towards Blue.
Play trade, and obviously as the solo player, they know exactly where he is now coming from.
As he said, play the trade, play the crossfires, he gets packed up.
He's really close to dealing with these pesky Koreans and being able to take the opening map of this series against the most recent major champions.
And this now becomes so fascinating.
Consulate to follow the VRX, they win that map and they will send NIP home.
And for N80, they must win the next map or they will not get second place in the group.
It's heating up here on day 5 of groups at 6-invitational.
Come on!
Get back there!
Come on!
Move!
Come on!
Come on!
Come on!
Come on!
Come on!
Come on!
Come on!
Whoo-hoo!
Oh my god, Anne? First Anne? Oh my god, can you please sign this photo? Can you please
sign this photo? You put this off my... what is it? No. No, I see the hand all day. This
is not for me. You had someone else involved in this. We had Jimmy Lover, we had both fast
mama and fast Colin oh my you reset my mom for this as well and okay okay well yeah
this is can you tell us about this look it's a strong look yeah you know you know
these sunglasses the mu me like or the whatever brand it is sorry glasses that
are in right now I feel like I was setting a trend with that back in the
day already this is very similar to the photo shoot that we've done for the
production so far yeah so I was you know I was planning ahead of time I think when
I was probably like how would I be here two three maybe I thought about 11 or 12
But no
Okay, if you could sign it we need to you know
What are you going to do with this?
Okay, I'm really big fat. You going to hang it up over your bed. Yeah, I will sign
All right
Thank you so much and I love your work. Thank you so much
What's up with ambi and I'm gonna test if I know the difference between handy and made this is
looks like Copenhagen from the monitors so that is Nade. That's handy. All right,
don't know that. Not off to a good start. This is, this is Nade. Yep, that is Nade
from W7M when they would invite. Yep, got that one. Oh brother, this is where it gets
tough. I have no idea. I'm handy, handy. Nade. I mean like, I don't even like,
They look identical. It's just it's just shocked. This is this is handy from the this is handy
100% yeah, that's handy from Facebook when I saw in Boston got that one this it I think this is
Which this is made?
Nope, it's freaking handy from Boston again. This is just shocked. Did it like this is just impossible to be honest
I think I did pretty bad. I'm gonna be honest. They look literally identical. I have no idea
I'll reinforce off these two walls here, and this would be a flex wall.
We can put it like this, just like a flex, I don't know how I'm going to do that.
In positioning, we'd have the two barrel play here with the C4, and like the DMR, you
could play between like weed, like the metal areas we call it, so we can either react to
that or the weed wall based off what they're doing.
We'd start the Valk, I'll just put it right here,
so it's easy to see on that side.
And then we'd have the Fenrir as the last guy,
he'd be here, could test over a tool,
so I'd really kind of be in the Minnesota there.
And this guy as well, like when I was trying
over that tool as well, I'd have the zombie press stop
unless there's lower pressure,
like trying to contest off that door,
just be in Minnesota a little bit.
Not really looking for a pick, but looking for delay time.
Basically for the start, we can put it like that.
So I would put him like around this window,
cause so if we need help to hold
or whatever he would be rotate.
If you, if you're a zombie, really fall back
and manage to, like I think it would be around here.
She'd be like all the way back and put her like right here probably like the things how it would go as well
Like once we take like the control of garage and would put maybe the captain around this area
Yeah, just to hold this position
Nobody that plays high jabs and rotate out for the door to help onto the push
I think we would put in here to
To be playing into the main bridge, but it depends on the green take like if you're trying to force too much the green take
I would put like the thing here to come to try to help
But if it's like you're just giving away trying to fall it back
I would just keep thing there. Yeah, so like if you guys are just falling and falling back to holding to power positions
I would say that the demons can come from below as well to try to help and as I said this Hibana here
It will be like a flex that really count on her. It's more to get the clash attention if Clash is still here
Is that the biggest thing? I would want the Clash to overplay IV. Is that what I'd want originally?
Yeah, so if like the Clash goes back into this side
I would put this Hibana to try to sneak in and play. And do a Tuber Elfin back here as ideally would it be.
And then after like dealing with the Clash over here, I think this guy would be a ready play
So it's like he won his fights as well or he lost and then we got the control of his area kind of and we just crossed
That's assuming nobody dies early. Yeah, or just swings and gets killed, you know, because that's what happens a lot of our game
Like I have been making a capital fire over there and then yeah
Let's do have the flashes from him by now
Hey, you're either way for
You want to be lost?
You want to be lost?
You want to be changed?
America!
America!
America!
America!
America!
America!
3, 2, 1, use each other!
because I've seen five fucking solo group players in gold rank right now wake up guys
I'll the Fabian crash out we just finished and it makes sense because Ferex just in the
unthinkable they just took out a one in the series
I think we can't hear you
Yeah I think we've lost you on um yeah Fabian had quite a bit crash out there
And you'd have a lot of experiences
Yeah I'm used to Fabian crash now usually it's at me but yeah I think it goes to show
that there's, there's, there's
realistically only. It's kind of
hard to say, but like for
Fabian, I said before the game
that the performance was maybe
more important than the result,
but actually the performance was
absolutely abysmal coming out
there from the main team. I think
we saw them go absolutely
horrible. You know, Fabian in his
highlight. Um he kind of spoke
about how his team was not
He was talking about 3-2-1s, he was talking about communication, coordination.
All of that was going really wrong, though.
Yes, FioraX were playing really, really well together, but MAT were giving them so much space.
You look at these highlights, you're seeing big clutches, you're seeing big clutches,
and to be fair to FioraX, they came into play, they had a really good plan.
It was pre-shack, it was pre-designment, and they executed it perfectly.
They played with the confidence that actually, I wish I'd seen them play with through the group stage.
But we had seen him 80 in some kind of a lead in most of the rounds. The problem is most of the time
They just completely I don't know what happened at the end
You know they were pressure by time and Matthew kept on punishing them at all times 13 and 4 here
It just kept on happening if we look at certain rounds
It starts I think for me in round 2 with Wookieman because Wookieman in there is there in a 1v1
He's got like what 15 seconds left and he wins that you know out of nowhere
and for me to the start of a domino effect because it happened on round 2 but it happened round and round
and run after that. Multiple multi kills on the side of Fyrax in the very last moment
of the round, despite a strong position from M.A.T., they are so pressured by time they
keep getting punished. It feels that Clubhouse is a frame that you can learn by heart, and
if you learn your preset plans, it will work out for you. And that's why it works for
Fyrax.
What I'm reading on the faces of M.A.T. is that they look pretty defeated, even though
it's only been map one, but...
I mean, it's normal. They just went from winning the Munich Major to no offense, but losing
you map to Phyrox, which is not a team that you'd expect to lose anything to. And actually,
considering everybody saying this group was free, losing a map at least to every, every team
inside of this group. They won't get 1-0 in 2-0 victory, even if they managed to come back on this
and win the next two maps. So again, I think the performances once again from M8C at this point,
and we will see them through, don't get me wrong, I expect them to level up, but I can see why they
get in, you know, angry and pissy at each other. So still opportunities though for both these teams,
we'll have them look at the stakes for this match, so provided to us by Sir Winnie, thank you so
much for that. Fear X, they've done the first step in survival for this group. They got that first map,
then done and dusted, and they need one more. They can't let this second map slip away because it
does go away. If they make this secure that second map, they do get second place. And I hear them,
I fear for them. I can feel them shaking in their pajamas. The NIP guys, I mean,
they must be really scared because if Fear X wins one or another, and they do be Fear X now,
Yeah, also, it's not on paper. It was safe, right?
They must have had a good night of sleep, and then they wake up and they see that
Firx is 1-0 for FAT at this point.
They should be very scared, because if Firx wins, that's it.
It's done for them. They pack up and they go back to Brazil.
Well, you can see the players ready, so I feel like we're going to go talk to our
castles, and I just have a bit of an opportunity to make.
I mean, you know, I said we're going to witness the APEC downfall.
You know, I'm not familiar with Firx's game on the first map.
The real question is, though, can they do the unthinkable?
Can they win a second map as well?
Or will a M80 bounce back? It's time to find out.
Well, it would be the unthinkable.
The downside here for Fiora X,
because they have not won Consulate in the last six months.
A 0-4 record.
They must do so now.
For all intents and purposes, this is a best of one.
Fiora X win, they get to go play-off.
M80 win, they get second spot, and they send Fiora X home.
Will Fiora X succumb to the pressure?
Let's get underway. Consulate coming your way to determine the fate of these two teams.
Must win for Fear Axe. If they are to survive at the sixth invitation or job one done,
They win clubhouse job to now a even more difficult prospect win consulate
They will send nip home. They will progress to playoffs and
M80 will not get second in the group M80 win this map. They will send fear ex home
They will secure second place and we're gonna have a boring third map
It is a top tier map for M80. Yes, they may not be playing at full strength
the air and the fans were
very excited and they were
very excited. Yes, we'll look
ahead at the rest of the event
for them to quote unquote level
up. But this is going to be an
almighty challenge. For fear
X but they have nothing to lose.
They will throw it. Nothing to
lose being they have at this
match to stay alive. Wonder
the pressure gets to them,
especially if they start slow.
They are on the defense to
begin for fear X demands Blitz
they know what's at stake. They must win this map if they want to confirm second place.
I was well said on the desk though, the fact that MAD have dropped them after every single
team in this group. I recall when the groups were announced, all the discussions around them,
this was the easy group for MAD. They got gifted this group. Now, of course,
they're not facing elimination or anything, but finishing third for the Munich Major Champions,
when you've got an LCKQ team in Heretics, you've got FIEREX, obviously one of,
Let's just say one of the weaker teams at the event being from Korea, Ninjas in pyjamas,
Lola, and of the Brazilian teams, and then of course Weibo who have topped the group and right
please so. They went 8-2 over the 10 maps that they played Weibo. Right now, Amadia 5-5.
That's a big contrast. Yep.
Because the Kaliad 2, the entire discussion, it's not an excuse but
M80's map pool that they've shown so far, this event has been incredibly restrictive.
M80 is now actually at a negative round differential through the group stage.
Interesting. Waco is plus 27.
Now of course, group stage is group stage.
Once we're hitting the playoffs, it's irrelevant.
The form changes, teams get a couple of days off here and there to prepare.
Gonna make the early contact here on the attack for M80,
RIN gets into hard health and again the pressure certainly will be there in the back of the mines
with fear extra have to stay locked in mentally they know what's on the line here win this map to
be best of one gavana on the vaulting headshot against RIN doesn't matter that he was half out
the bullet hits their head he goes down entry for m80 successful the logic bomb run out from gun up
good boy though over towards admin liking as the vigil do you know looking to put pressure immediately
down towards thermosteps.
The boy still continues his lurk however, second floor, vert available on the vigil, can remain stealthy in this round.
Potentially poses a threat, hot and cold falls.
It is good boy boy.
Yep.
That's the boss G to good use, finds the killback needed for fear axe.
And more importantly what this does now is M80 know there's a lurker top floor that we have to deal with.
deal with. Nobody immediately nearby to cut that off. Gunner though has rotated down yellow,
so he could potentially find a good boy if that's where he eventually wants to make his way
back towards the objective. Three gaspbangs for Kota, with two nitrosols alongside him for Woogie
and Maffy. They do have good denial to play the basement site, play further back and allow
good boy to just beat that nuisance up above on the vigil. You know taking down a half health on
on the Blackbeard.
Mephi will fall back as we head into the final minute.
Things start to look a little bit better for V-Rex
until that moment just been coded.
We'll lose his life.
No gas page now.
That's a big pit for Gowder.
If you want the smoke, you think about the denial
that he could have created over the wall at the bottom yellow.
Mephi, though, with the SMG on distance,
finds the headshot against Gunner,
and then, walking on a tight angle, as well, gets involved.
They haven't even needed good boy to push back down
to get through yellow.
Mephi, though, continues to just fire off.
He was so hot on clubhouse brings that form over to consulate the perfect start for fear X here on the defense
Yeah, Matthews ankle work back on clubhouse and here in the opening round of console. It has really been topped here
Again M80 find themselves in an advantageous position rolling a bit of momentum into the final execute
And then falling short of the mark and trading out those on site locking it down
Perfect for fear X
MAD struggling
Well, they struggles rather do continue here need to build a solid lead here fear X get out to a decent start
Just give yourself that safety blanket where you can then start to think okay
Maybe we can play a little bit more aggressively a bit more high risk high reward just to get us then over the line because they're gonna play
I would imagine relatively conservative except for the fact they had good boy on the road
I mean, that's a good sign. They're happy to try and play with aggression
Can't play safe against M80 or our punishers, we go first floor, piano and expo, 3k, 4 mefty,
16 and 4 now across both of the two maps.
Consumption me though still at times the early entry battles, 2-0 for Kino, 2-0 for Gavin,
They've sort of been really really good on the entries for N80.
In reply, the only one who's really positive is good boy 3-2.
Mephi's 1-0, so he hasn't really been in a lot of the entry fights.
See the thorn and the yellow.
Good trap utility here for Fiora X.
And the Pulse in play as well for the first time in this series.
Mephi will start the basement, he can feed information
or the admin side across take, but can then also pivot accordingly
because if the O-Ground take it, for instance, it can rotate over towards Garage, etc.
He's also the only defender with a Nitro in pocket,
and so he'll be looking to exercise that correctly.
Um, maybe I like to try and keep it for the late round, especially for some kind of piano playing tonight.
7-3, sorry, 7-4 record on Consulate for M80 over the last six months.
And they actually beat Wabo on this map set for back on day 3, but they did lose yesterday
to Heritage as well 5-7, so somewhat mixed results.
Drop down for hot and cold, top yellow from the skylight, gun, I'm not having as much
success outside still.
On that garage roof, he gets tagged up, needs to be careful on the ramp, look at those three
foguiotta breaches repelling Fikinov, the map of the Candela, and then wants to throw
one in towards the bathroom as well.
Right at under there.
Default in meeting, but this is of course Piano Expo.
Still, if you're actually want to defend this top floor.
Here is the pulse.
Wookiee Yellow Stairs currently.
There's a bit of a stack here.
That is a lot of information for Wookiee.
Three players top Yellows all down by the pulse.
He is the only one with a nitrous cell,
providing a lot of information from the cardiac sensor.
60 seconds remaining in the round.
The defense affairs when they're facing side to side,
they're both coated, starting to encroach forward.
Down the sides, they're going to be killed.
The views are down just before that,
so a little bit even here for both teams.
Look, you don't want to fall.
Unable to make that push in the post work,
and suddenly M80 are able to hit their shots.
There was like a long time between drinks for them
to be able to do that,
considering the beat down on the clubhouse.
Reloading!
The boy in Nefi, if they have to do this,
to really do this,
Can they do it from the clutch positions?
2v4, 30 seconds.
It's early days, but if they can win this round
from this position, so crucial.
The nine-plan is going to be such a challenge.
Hot and cold tosses four, Gav will lurk five.
Good watch from Gav, and made it take their time.
Razorbloom kill for Rien against Gunner.
Down to Nefi, he has been light to out,
hot so far at this match.
Hot and cold will go for the plant inside Piano.
Kiena will play the close angle to watch and help.
Can Nefi deny?
Oh, he got him. That's a good one. He is down.
Oh, and he's got Keen on Messi.
That's just an absolutely nuts.
Clogges hit the fairings. That is incredible.
This man has ascended in this match.
Back on club. Now on Concealed.
Oh, I'm 80.
What?
Shots rained out. The response, man.
Where's the cover, though, for the plant?
The third trade nists.
Is it 1v3 while planting and not one person
was able to deny that cover?
2v4 into a 1v3 into the plant going down and meffy clutches.
He has been the standout clear cut number one MVP.
What's Kino watching there?
And the guy with the pistol in hand, missed the trade.
Goodness gracious me.
What a clutch.
But it should never have been allowed to happen.
But those are the little moments, right, that need to go your way on a map that's heavily
favored for MAD in a do or die elimination match for fear x.
You're not gonna win every single round you're not gonna 7-0 this but if you can win those 50-50s in that case probably like an 80-20
That goes a long way
I say that in 98
It was a poofy 4 and then and then probably went up to it
95 to 5%
Where's the response from M80? There it is. Gunner straight away on the balcony finds the open kill on to Rin
Trying to play the bandit at the wall
That's three straight opening kills for M80 but in the first two rounds unable to convert on them
By the way, it's also three opening deaths now for Rint he needs to start being more careful
I got on some teething issues back on that one ended up 4-10
overall 1-3 entries and I think
Get the scoreboard here in the third round. He has a kill by the way, so weird stat
He's 0-3, he's been the opening death three times, but yet he's got a kill. How? Razorblad.
That was 6-1. He has been a standout player to NA at this event so far. You think about how many impact kills he's been able to find, his clutch ability has been massive as well.
Utility in meantime, tough down.
What?
What?
I'm going to watch Yellow's dance.
He just cuts off Kino and Hot and Cold.
Bye bye, Glass.
Bye bye, Capitao.
And now a default play towards T.O.
It becomes far more difficult.
To the point where you probably have to give that up and go play inside the building.
Still got $4 for Gunner.
Three Lion Scans as well.
Four Defusers.
You have the utility to bring this back 3v4 for M80.
Big powerplay from Woogieman towards Yellow Stairs, hence why now Gavin goes searching.
And Woogie's still there at the top.
This is a key drone for the viewers when he's down behind him.
Woogie knows that he's now been spotted. Does he know there's one directly below?
Shotguns initially fully land from Gavin. Woogie's still alive!
And he has shot indeed!
Wookiee is able to dance around those bullets.
Kota lost his life, but it's desperate times now for MAD in this third round.
Kota sets it in through meeting, but shot the back by a good boy with a dinner plate,
as Defuser inside a bathroom now needs to find three kills in 30 seconds.
It seems very unlikely.
This is the perfect start for BRX in their quest for survival.
Defuser is surrounded and might already be time out time for Fabian,
Because surely he's not happy with this M. 80 performance on consulate.
Mike has been flicked down for the additional band phase.
Perhaps attacked to follow, but wait and see.
The responsiveness from the forex, however,
the cause of these first three rounds has been really one of their strengths.
Typically one of their weaknesses in terms of reading opposition
and acting upon that information, that intuition.
But here on consulate, surprisingly, it's been a massive strength for them.
Obviously, mechanically, they've been incredibly skillful and on point today as well, which has aided them.
There it is, time out, what's my being good say?
the fuck out. They don't know how to play the game but we're allowing them to get away
with all this bullshit. One flank, four other guys work together, maybe let Sean lurk on
the late rounds. For CEO, go adminside and just clear over. And then you bring utility
so we can clear them out. But guys, relax. Every round so far we won, but we throw them.
Relax.
That's how it works.
Relax guys, relax. It's fine. We've got them right where we want them.
He's every right to become in this approach and I think if you're going to call an early tactical time out,
you probably want to try and calm the team down a little bit, okay?
And maybe you need to win this map to get second place in the group.
Shouting at them at this point maybe won't have the greatest effect.
The other thing to note as well is that the consulate has certainly favored defence so far at 6 importational.
And as we know, obviously clubhouse being the exception,
Fiorix are not the greatest at attacking themselves.
Defensively consulate is around that 58% defence of win rate mark,
so it is certainly on the high edge end,
fourth across all the maps. The band Solis and Ying come into effect now heading into the
fourth round. Back on Clivehouse, M80 took their tactical time out and lost the next round.
Dare I say this becomes very pivotal for M80. Otherwise, before nothing starts for
FIRAX, they then find themselves three rounds away from survival. NIP, I imagine they're
We're watching right now and starting to sweat a little bit, potentially.
Well the instruction was clear during the attack time out from Fabian, let's simplify.
Four on the wave on the map cleared, one on the flamethrower, it doesn't get much more,
you just have to play default against these APAC teams, a lot of the times that should
do the job and I would add Waipo as an exception to that.
And the reason for that is it tests fundamentals, it's off the tracks.
The other complicating is we open up those opportunities for APAC to exploit.
And they've also had the three opening kills so far in the first three rounds at M80,
so they've had early advantages.
They just haven't been able to then follow up on that, take their time, create space,
fly when steady, keep it relaxed, keep it calm, play the fundamentals, you'll get yourselves
back into this.
It's now up to Fyrex, of course, to probably even just continue to skyrocket that aggression
and get into the face of M80.
Watch your bomb activated here from Gareth, this is the go button for M80.
It will be. That's better.
Gunner drops down, hits the headshot onto Good Boy, deals with the visual lurk.
You get that opening pit, you still got 90 seconds.
This is the part where you listen to the fire, you relax, you take your time here.
You create the space, you put in pressure on defense.
It is basements like, balls come back to side.
Push in, you got double shield set up.
Don't have to rush this.
Yeah, push that wave forward.
Both of them went up on the flank watch so you don't get taken down from above.
and slowly and systematically chip away at this defense.
There's no one really above unless Rinn elects to actually commit to a service that is pushed,
but I think he's just more so showing presence.
First gas babe thrown by Kota, two more in pocket, Nautrissal for Woogieman.
That's the main utility here for Fiorrex. Potentially Volcan canister is still in play.
I must have been looking yellow, DeFuse and Kino were now looking to join him, so a three-stacked
yellow side potting hold with DeFuse on the opposing side of the objective, so a little
trickier split here from N80.
Here comes the push, off the back of the logic box, send those shields in first, smoke, create
chaos, Gaffin finds the big gas pit, needed that, then up close, Kino was able to then
to the left of the left. It's
a little bit deeper. 27 seconds
big back towards Bob Jassy smoke
helps out. Ren Kota gets to kill
on to Kino. The fuser with the
pistol now leaves coated in the
one V three better from M 80
more calculated and precise in
their attack, and they will find
success. Exactly what Fabian
wanted to see in that round as
they take the fourth round out
of the tactical time out. That's
the blackbeard. Lots of utility
available to be dumped into
towards that objective. You then
combine that with the shield
person offer from hot and cold
on the opposing side of the map.
They meet midway. The defense
gets crunched and we don't see
that same level of clutch
ability that we have seen on a
couple of occasions from the
South Koreans. So a bit of work
first round for M 80 fear X to
return to piano.
really utilizing the Monty and the Blackbeard both together in fact in that round but so far as we
head into the fifth round provided it stays with hot and cold on the Monty it'll be four from five
rounds of shield play from m80 really trying to use that as their trump card and I think that's
where for fear x you've got to go really continue to play with that trap game it's all back in the
second round when they brought the thorn and the ala combo and how much that works for them
So Rin goes back onto the Thorn, Good Boy goes back onto the Ella, they did that every
one of them in the last roundguards.
As we go back to Expo Piano, very, very similar looking lineup to what we saw from them last
time.
They have changed it up.
We call Woogie was on that pulse, didn't have the greatest effect as the solo pulse.
So it switches up, goes onto the Malusi and they also now bring the smoke as well instead
of the castle.
It's a triple trap here for few X and that will likely prove a good counter against the
Blackbeard from Kino, especially late round the utility that can be laid on site for Piano
specifically can be really really powerful.
We also don't have like Twitch and Brava for instance as well so I think right now
this is looking like pretty even lineups.
These will probably want to go top floor, use those Boogie Order breaches, open up so
second floor presence is what you want to see out of M80 here set up them with
the air jobs to watch for the flanks
again this is a mitro for Fiora, now show up to good gleno cut off
then he's able to escape coffin
Fiora needs to be very careful in these early rounds it's now four opening
kills straight, two to gun and two to gavin, it's been a big margin of success for
m80 and not just in this much but the tournament it's been a huge yeah they're
the best team at six invitational ranked first are m80 both the kills but 11th for conversion
this point of the round more drone work can be done here by m80
admin control is theirs but heavy presence up above the objective
Lacks of meeting from Good Boy, Coded, Yellow, but he falls back, he finds Death, has a
good distance, good names, good flashes, and it could clear from MAD, starting to work
together better as a team here.
Modgebob will go out from Gunner as well onto Good Boy's Rint and Nefi, they've been able
to also circumnavigate a lot of this capability.
Rint does find at least one head back, Nefi's looked at the lay with the gaspade, block off
Just pop Spiral Push
And Good Boy finds out on his second floor
Rindo, find to kill from lounge, Kino, Gavin will rotate together
Over to what's Piero they go
So they got site control and they can put the plant down
No one to deny
Waiting for the push, Gavin watching
Plant will be successful, clean headshot from Gavin, no trade in response
Up closes, Mephite's swamp got the kill
The hot and cold overall to CO means that Matthew needs to go above and clear first and needs to do so quickly
Needs to contest 30 seconds hot and cold good drone
And even if you deal with hot and cold you then got to deal with Kino and cotton cold makes the right play
He just runs. He's actually outside of the building drop down from Matthew gets on the kit Kino will disrupt
Razor bloom induces doesn't matter Kino is pushing forward anyway
He did not care about that razor bloom to an arrow for M80
to be. Good reposition from
Kino and a far better round
overall from M 80 converting
that opening kill the early
control admin good flush above
rotated below so clean. Yeah,
you wonder where a lot of this
was in the first couple of
rounds. Executing much better.
You can see that kind of 321
go through all on the same page
when they go for the push.
meeting for the final round of this half.
Ferex really need this fourth round.
So they cover it here from Gav.
I really love the structures on the 90cm
of low-hotting coal. It continues to go like above that,
that means that not only if Ferex kept players above,
they could protect the verb, but it then meant in the post,
time needed to be wasted to clear hot and cold.
At a 40-kino the opportunity to rotate out and he could sweep through
and ensure that counter-defeats was not successful.
Attackers have discovered the location of a bomb.
Top floor, round six.
Technically not must win, but I very much agree with the sentiment that a dissent.
When you look at the attacking win rate and it's into a console where M80 have thrived.
You also just want to keep that gap, scoreboard pressure is the thing.
Good for the mental, you don't want to, you know, you won three rounds straight.
You want to immediately then give them three back the other way.
It's a big round for fear X. Fighting for their tournament life.
at life. 80 fighting for second place. They lose this map, they will finish in third.
Three open kills straight by the way for Gunner, which is actually the only three kills that
to get so far. Neat little stat. Gavin 9-3, also two opening kills to his name, so five straight for
M80 in that department. We saw 14 straight yesterday from G2. Mark activated on Temefi from
Hotten Colt. It's another opening kill for M80. Eric just cannot win any of these early contact
fights. 16 in a row. Dammit across as far as being called Friar. Straight through,
could beat 4kino on the Blackbeard. At some point, Fyrax need to try and count on that
front floor, try and find a pick back, do something that's outside default tendencies.
But it's hard to do that, it's a big stack over the water to happen from M80. Nitro?
Needed that one to land and it did. The gunner goes down to the hands of Goad, it's Nitro
I have no more nitros to throw later in this round. Heavy reliance on the Shamiko launcher of Good Boy, full denial.
One more Razorbloom still available for Woogie, and use that on the fly. Deathmark out for Hot and Cold, onto Mefie again, just to continue to see where he's at.
Great usage of the frag grenades to clear out Codet's position.
With no cast utility, he was stranded, forced into a bad position, and maybe flush him out, retained that advantage heading into the final minute.
Jamaica launcher though is distilling at this push for a little while longer. How much more time can fear x-way that does however prompt a
Vapation you see a stack over the woods this main spiral stairs position woogie man needs to step up default is still up now
Goal woogie knows there's one bottom spiral the flash
But flash under his position tucked in left side with double pushing up
He has gone pro has he got that discipline? He does get the kill onto the fuse up
Get for the fall and just before him, down a hot and cold with 30 seconds remaining.
Pushing him through meeting to take this fight against Good Boy.
Wookiee now making his way back, they need to play together, stuck in the corner.
They know exactly where hot and cold is located.
And he knows that Wookiee's close by as well.
Needs to try and break this cross. Good luck, Otagone. Bent data time.
Six bullets. A little duck and a wee, but Wookiee's got the cross.
much needed round win for fear X, they get four on their defense, they need three more
rounds to secure their place into playoffs.
Now it starts to feel a little more achievable, a little bit more realistic.
Is there a world in which fear X take down M80?
Two zero.
Still feels like a tall mountain to climb, however.
You say that the three rounds away, and yet I maybe it's the pessimistic nature of of a pack being in a pack in joy
I'm well
member of the a pack community that yeah, it still feels like it's a mile away
I saw someone online say I'm not gonna believe it until I see the seven yeah until they've actually got that could be eight seven lost
Without one, but
Hending into the bands for the second half again
emphasis on the fact that fear X despite the performance on clubhouse
But they had a very, very good attacking half.
In fact, because they won four attacking rounds on club,
aren't great at attacking.
Dead last, 20% attack or win rate coming into today.
But maybe what they were able to do on club
can translate over to Consulate.
And remember back to that 1v3 clock's Mephi.
That's a difference maker.
Otherwise it's 3-3 right now in a whole different game.
Those 50-50 moments, the Erics will need to win all of them, and M80 need to make sure
they keep their head on the swivel because there's no more firing time out, the fire
of the boys up.
And as much as you could sit back and say, third, second, okay, maybe it doesn't matter
too much because how many second place teams are going to want to pick M80, they themselves
will still want to give themselves that second spot, the best position to be in to pick whatever
opponent they will. So design a clash take it out for a defense being the
selection of the axe and maybe with some interesting targets they'll go with the
glassy in combination so sensing that those two particular operators can be
utilized by Phyrex to be disruptive in the exit. I'm surprised by the lack of shield
bay and I was gonna be my fellow opponent we saw that emphasis back on
clubhouse we know how formidable Phyrex can oddly enough look with those shields
There's a Wookiee man in particular who's had a phenomenal tournament, has now been given those tools.
All that come back to bite them.
Wookiee allowed onto the Blitz for those that missed Clubhouse,
their mate opted for the triple shield ban.
Monty Blackbeard and Blitz were all banned on Clubhouse.
Instead, this time they go Glance and Ying.
Again, six straight open kills,
This guy's done as now, Phyrex going to the attack, more vital that they start to turn that around.
Great pinch.
That ball is dead. 5-4 Phyrex.
Rift Trader though by Gav'n, very swiftly.
Wulgi with a pistol out from the blitz.
He's now 8-3, able to have impact immediately on that shield plate.
Nitrocell thrown out from Geno, but it's way off the mark, not even close.
It was the only Nitro that they had.
Still three Grismot mines in pocket for Gunner, so they can adapt on the fly.
They may be like not too peal understandably, so maybe trying to find one more pick.
People start first floor.
Fyrox take their time, they look to consolidate their conscious of a potential flank attempt,
and it's Gunner.
Yellow stairs lurking forward.
Will he commit?
Will Fyrox catch?
Let's wait and see.
Gunner obviously not really in a position where he can push forward safely, at least not yet.
So a standoff ensues.
And this is where Fyrex going to take the same mentality that we saw from M80 post time out, relax, take the time, you've got the extra player, play together, push together, play with the logic bomb, the flashes, you've got lots of utility.
They're going to have to rush this, still got a minute.
This basement.
Triple stack the yellow stairs here for M80, right now leaves the site a little vulnerable, but they do split back off.
Go their separate ways.
Final reinforcements, ployed by Kino and Diffusal.
Don't leave too little time on the clock, that's all I'm saying.
There's 50 seconds, you don't want to execute with 10 seconds.
And a good reposition from Gunner as well.
Again, I think my eyes are still on Kino to be the impact player for M80 in this round,
but he needs to find good timing.
That's the last logic bomb, by the way.
We have to get a bit of information, but he flashes himself, not ideal.
They go for the execute with 30 seconds, with a 4v3 advantage.
This is decent for Ferex.
They're feeling a good position now, pushing Camp Fateria.
And they spot out Defuser, tucked in security.
He's now been spotted.
Gunner got one up close to Defuser.
Shotgun is so strong, he got three from there.
Well, Ferex will be kicking themselves
because that was a big opportunity to go five through up.
And 80 survive.
They stay tucked in high positions, close angle fights.
And Ferex cannot clear.
Gunner was key in that round.
Blitz was one of the most critical tools in dealing with that anchor style that M80 tried to employ.
Close angles, you know, being able to shoulder check, et cetera, would have been far easier with the Blitz on that frontline.
But Gunnar found his moment. Slade Woogieman, the initial clear from Pierre is strong, but it certainly fell into a bit of a heap in that last 20 seconds.
I think it was a 3, it was 2 kills for Defuser but very quickly and solidified the round.
If he doesn't even get a single kill there, they get security control, they have the numbers up,
they can then sweep through the rest of the site, but it would be very, very different.
Big play from Defuser.
Ball 3, scoreline.
The more rounds that MAD continue to tally up the more pressure that is then there for Y to fear X.
Woogie will go back onto the blitz. I did just quickly check by the way the
consulate match between fear X and NIP the other day and Woogie was playing that blitz.
I think you'll play it until it's banned. If it's banned.
But M80 backing themselves into counter and they did so successfully with smart
positioning from gunner. Look at the craftsmanship they've got here so Woogie's
got a land mine to have to deal with. I expect that trend to continue. Stack as many traps
as possible so that if you don't deal with him offsite at least on site you have that
bubble of protection to stall him out to deal with the damage. Put emphasis on good
boy playing the twitch with the shotgun to try and deal with that as much as possible.
How about now? I have a frag grenade though which can be very useful in this trap heavy
meta the execute power here for
fear is palpable yeah you've got the
blitz docabee capitao ash combo here
for expo and piano top floor clear
needs to be quick and clean when you've
got this sort of lineup
we're in posturing outside potentially
to send out a belt of utility although I
think he has thought better than that
and this line up to me suggests when
When you go for that top floor cliff, you won't chill.
Yeah, quick bench, they'll jump here and try and go for the plant in the blind spot.
This is very A-packed.
I don't know, it's already spotted.
And you don't have top floor control.
This seems a little throwy to me, we'll see if they can work it out.
Razorbloom does a big chunk of damage to Goodboy, an opening you can't found from Wrynn.
Elsewhere they lose Ash, Green Tech can very low, up low, it's easy clear.
It doesn't come to play.
B-Rex has just gone for a rush and as you said it, very very A-packed because it's very very
done. I can't work but the execution has not hit the mark. That being said,
Defuser at least stuck. We'll see if they can hold on to the post.
M80 still has the good voice low. He's now down. Rin takes one ball to the toe and he too will follow.
This is pretty much impossible if M80 just... they would have to fall asleep at the wheel here.
There's Coded. Lounge. Or a hero plate. Coded has to go for a massive hero plate.
A lot of this time, Dwindles though, as the Fuse finally gets on it over to Osespo, Kota
hits the headshot, very quick and clean, Gavin's still above, Kota traded and he was the full
health member with the DMR, Rimm, he can't hit his shots, one bullet to the shoulder,
he goes down and while it did get a little close towards the end and the plant did successfully
go down, that entry was scuffed from the beginning, the Razor Blooms were well placed, it was
Watched from the beginning they went through anyway and tried to force through that brick wall
As we say before too but what I want next time guys
I should if it's easy you guys know what you're gonna do. Don't matter. If you're fucking people guys fucking big boss
If it's you guys if you see spot the hot and cold if you don't spot high chance for people's so don't play it
And if you spot a code you can use it in in bait because maybe you're gonna be on the perimeter right?
For garage guys you can choose if you do that back attack. I think when I have a gap with the nip hatch
So you know just follow the plan for that. Back attack go fast go visa and
Right okay, these guys let's go home by how you just mark to how to get right?
The doctor in two rounds that's supposed to get to overtime
time. It's a good way to look at it. I mean, I really like the way he's actually approached
that time out just structurally, right? He dedicates, what, 10 seconds per site and identifies
a couple of key things to communicate across very succinctly, gives them a couple of different
options to try to get to, reminding them of the counter-craft that they put into this
match. I'm just trying to relax them and back them in and say, guys, you're playing pretty
well. Let's just keep it up. He's got the prep. Yeah, just translate that into the server.
So it's really cool to see the contrast between coaches, Fabian's more of an in-game rev-up guy.
Relax, relax, or potentially giving them a bit of a whack over the ear.
Whereas Dark is very much the instructional coach.
Do this, let's try that, let's go for this.
So every coach has kind of got their difference.
Of course Fabian would be doing an immense amount of preparation prior to the match,
leaving them the in-game comms to be more rev-up.
And those boys know exactly what to do. Champions for a reason.
And looking much better here on the defense. Two straight.
Four M80. And also, it's two AP killed straight from VRX and they've had opportunities.
They've had earlier managers.
So far there's actually had to be two rounds where the opening ping has actually been converted.
But the pressure's on now, at 4-4. Both teams 3, rounds away from getting exactly what
they need. Amaru and Sans for last card selections in
this round 4, Fiora, it's the critical. All big runout gun up! Disrupts no more
Don't have the ROUs now. Reinforce off to fight the ace and 80 flip the switch.
They go aggressive here on the defense in the ninth round to much success.
I mean you can instruct all you want. I can go do this set up and let's try this.
It doesn't matter if M80 go for runouts.
Big disruption.
A big moment in this match.
Dead.
Round over.
Oh, not round over just yet, and Red and Boogie both are able to combine, they'll both need to find a kill each next as well.
It's not round over, while the Boogieman is still alive, and Red on the Blackbeard as well.
Not easy to deal with here inside a bathroom, no Microsoft for Defuser, he has got two gaspapes, the Kenforce ruined back.
Oh, you can also, as a Blackbeard, just make your own hole out.
I suppose it is possible, but the defuser is on an island and the cross is covered by
an 80.
I will smoke up for Kino as well.
You got a minute.
Play together, especially if you walkie.
Use that Blackbeard as much as possible.
I still like, can you find a pick on the Kino first?
Kino's going to actually fall back.
So they're not panicking here right now, right?
And hopefully, while this is a winnable round,
Gavin's playing over towards top spiral,
and he's just dropped down.
So Gavin's on the move right now.
It is a 2v2 directly in front of Rin and Woogie,
while Gavin has come back up top spiral.
They just dropped down and then came back up.
35 seconds, though, and at this point,
you need to start moving, because clearly, M80
are not giving you a freebie.
Plant win condition, highly unlikely, again,
with those smokes in play.
But he's just one shallow.
Rin is going for the plan.
Oh, it's the Woggy default.
He might have to vault out.
No, he's got a little gap.
As Woggy got the cross, a close shot.
God, he needs to hit this cleanly.
He cannot gap it.
What a wonderful swing.
And in all honesty, even if Woggy hits that shot,
Rin was dead anyway towards default.
MAD will take the lead for the first time here on Consulate.
And actually for the first time since the opening round of clubhouse
And so additional bands the final band phase here on cons
boots
And yeah
Okay, we'll give that opportunity to capitalize on the blitz alien unfortunately Europe rates
It did not pay off it's not paying off at all big round again from Gunner. He has now moved up to
Four and nothing on the entry
Gunner the seventh rated player 16th sensational and it was this run out
The fact that it was a 2 versus 5, you said round over, of course, as soon as you finished
saying that, Woogie and Ring got one each.
But they were always in a very difficult position.
I don't want to be critical, but they had over a minute.
I want to light-jussing them to a little bit more with that.
They spent probably a good 40 seconds sitting back and waiting for M80 to make a move.
And maybe don't have to move in that situation.
And it feels like the air is now leaving the tires of Fear X.
That it's starting to deflate.
But the hope is starting to dissipate.
As M80 are now two rounds away from knocking the mount of Six Invitational.
This is it. Do or die.
10th round, basement.
The Erics need this round. There's a big map roam from M80. Gunner and Gav top four,
Solos and Glio respectively. Gunner will be able to gunner information and feed that across to the
rest of defense. But a cold, Kino diffuser in relatively strong positions to trip away
Adroneatility and then peel back down towards sight through hatches if required once they sense
that pressure of course for life with his first phase of the round. No surprise
to see Gunnar on the soloist playing a more forward position he's been so good
in his entry battles you back him in. Logic Bomb though from Kodur. How is
Gunnar going to be after this? Well he doesn't panic he calls. He knows that
Galvan is there for support. Good position here for Galvan to deny that
repelled in. The Phyrrhus did not repelled in. It means there's two players now that
top floor of basement is a little bit vulnerable and Woogie's pushing down
server stairs. It's went to a good point. It's almost like as if this was a fake
play from Phyrrhus to keep those roamers up above. They now have sights. They push
into it. It was completely open. It was only the fuser that's in garage by himself.
I could have found the gapclaw. None of them gets caught rotating back to site and it
ensues down below
Big double kill from diffuser holding in the site gets hot and cold to drop down the help out
But he falls straight away tap again looking now for the ace clutch on one HP for diffuser
He says you come to me. I'll pull the shotgun out
As fear acts continue to stay alive and keep punching we are tied at 5 5
And by far and away their strongest looking attack through the
Early to mid-round phase, we saw that little dupe over towards admin, clean rotate down towards server, they catch Kino.
M80 back themselves in to rotate back and find them in time before they start pressuring the site and getting an semblance of control.
But that wasn't really the case.
Ferex had established themselves very quickly into strong cross positions.
And M80 succumbed to the pressure right here, very tough and then diffusable to his best for the four.
But that's an amazing job and obviously then falls to the death mark and the pressure from
Matthew.
They're definitely not good enough for fear acts.
They did a really, really good job to equalize that score line now by the piece.
More importantly, they won that round themselves off of their play love.
The Logitech Bomb, Flash Dump, Admin, just kind of confused, M80s, defense, bringing
out help.
Gavin, you saw that deep rotate to come off of Rapalje and they thought they were going
to go top down.
Instead, it was just straight towards basement, a really, really good round from FioraX.
Well, Dark said two in the timeout.
One more to get to overtime and then just breathe.
11th round, five, five.
It doesn't get much better than this, with one team facing elimination
and the other, searching for a second place finish off a map win in M80.
As we come to the conclusion of the group stage,
yeah, this is the point in which Six Invitational starts to really heat up the stakes.
At least you don't hit your stake well done.
One of a medium rare from the guy.
Ketchup or no ketchup?
No ketchup.
The last one at Expo Piano, we saw the direct bench attack from Phyrex.
There's a bit of a shambles, special shield taken out now.
We're not going to see that this time out, at the cross.
Full map clear.
We're going to leave the charge on the line and then we're at you.
The last one? Yeah, they are at me.
Yeah, they're already pushing straight back.
They're going to hold back a little more towards Deeper, back meeting and CO.
Rather than toward that hallway and long gas
Does that give space for fear X the entry successful that got admin control?
It's good on an app like consulate where you just kind of get into the building safely five players up
You still got both logic bombs available as well with good boy Paul and that he's able to use those as Matthew will clear up from top spiral
And know how important this best pick is gonna be either way
Lovely Joe here for Rin, but it is just looking at Matthew anyone
Make it to the flank later.
Ooh, Kanko's down. He's got Yellow's stairs.
It's Wookiee that finds the push up.
So, time to try and get the Collapsion onto MAE.
Gavin got a big kill onto Mephi.
Needed that other side of the fall elsewhere.
Holding the longer angle against Rin, pushing Top Yellow.
Gavin holds and lets that phone ring on out.
His critical push long down. Close by together.
Now, he knows though he's getting swung from Top Yellow.
Rin will connect the headshot.
And there goes Defuser who's been good in the clutch so far, leaving.
Poor old hot and cold with it all to do in round 11.
Woogie Rin low on health.
Nitro Sulfuron doesn't connect and does because Woogie was so low.
Longer radius. Oh, I love this. Push up. Shotgun up, close.
You can go down for good now, Kodan.
And that good boy, but it doesn't matter, Kodan's trying to put the kit down.
Rin then covers and it is now match series point for Fear Axe all the way from Kuriya.
and they love it here in Paris and wish to stay a little longer the pressure
kid can use to ramp up one away from survival and another really clean
attack from fear exit admin across good pinches over the wood split I got a
little bit sketchy with the hot and cold clear late but the coverage was sweet
MA did go basement for final round of reg. There is only one team in this group that does not care about this next round.
That's Waypoe. They're sitting back. They're popping the champagne. They're fine. They're in first place.
Heretics will finish second if Feriks win this round.
NIP will go home if Feriks win this round.
Four teams' fate on the line in this round. We go, basement.
No timeouts for either of these two teams remaining.
And will it be Gunner on the Mazi Rune with help for company?
He's top spiral, indicating for M80 they want to contest VRX in a gunfire outside of the site.
Double primary hard breach here from fear X. So likely eager to open up the barge here, get perceived pressure in towards the objective could be one tool to draw this defense back to site and aid in map clear.
When and see how that eventually is utilized and Barna critical for hatches involved ease the site and the way it gets to work on that early into the round.
into the round.
Derrick's have shown that they can draw attention
to this M80 defense nicely.
They've manipulated them structurally
on a couple of occasions and I wouldn't get too shocked
if they tried to go for something similar
just for him as well.
Good news with this lineup as well for M80
is they can fall back, play deny,
you got triple nitro, you got Vulcan canisters,
Vodac canisters as well from the Tuba rail.
So they can commit both roam and fall back as an option.
P-Rex, no, though. We've got to take our times here. We cannot rush this.
M-80 are playing the roam game. They can be just about anywhere.
Deathmark from RIN, onto hot and cold. He's playing bottom-service stairs.
It's the fuser, though. Big headshot onto coded.
That's it. He tried to get the blowtorps to work as Gavin gets involved.
There goes the docker bee. M-80!
It's been a big scare here on Consulate, but looking likely now to get us to overtime.
Rin, Good Boy and Woogie, tournament life in their hands now for Fear X.
As Gavin will hold Yellow Stairs, he's been so impactful 15 and 7.
The Fear X have already had touches before in this series. One more is required.
60 seconds and one death like up for Fear X.
Two flashes, three frag grenades.
And the pesky old gunner, bottom yellow stares, gamut swing, went for the peek, peeked into
two, gave his life away.
Three versus four, looks a little bit more double.
What a nitro salvo to land onto Rinde.
They have the time to go back for the revival.
Good play will make the dash and get Rinde back up who still has a death mark available.
Woogie the Boogieman, pushing down yellow stairs on the Blackbeard.
Gun up, shots don't land.
It was an opportunity, but a difficult one.
As we head into the final 20 seconds, this looks very difficult for FIERRAX.
Is he able to dash across, get this plant down with the coverage of Good Boy and RIN?
Maybe, 15 seconds.
Kano will fall, but so does Woogie down to Good Boy Full Health.
RIN low health, inside garage, tagged up.
How is he still alive?
Doesn't matter, now put to the great bite of users.
to the North American team.
Oh boy. Can't do it. We go all
the way overtime is required as
and 80 fight to the death here
on Consulate. They get double
defense. And this map now looks
more likely for the North
American team.
Good room for M80 in that last round.
They would break down some of those key stakeholders for the attack.
Was that their chance?
One chance.
Maybe.
And they give themselves another.
It will be tough.
We go top floor, CEO meeting,
defense for M80, who have looked very good in that area.
And you go from having that one round
Well, yes, there's the pressure of wanting to get over the line and get it done and secure your fate in playoffs.
And sure, the pressure maybe isn't quite now the same as it is, because now the pressure's back up to boiling point.
Facing elimination.
Well, someone said they won't feel safe until they see the 7 next to fear exit is now needing to be 8.
Big flip and Comfier from Fear X as well, they bring the sense again for Xy.
I like the introduction of Deimos as well, trying to attain any potential offside play from M80,
which has proven at times to be a big, big strength for them.
Gunner and Gav, dynamic duo, they've been so strong.
Diffuser, his effort is not to be discounted as well, and his anchor play on the warden like they teach you very, very challenging counter-match.
Four of the last six rounds opening kills are gone, the Bay of Fear acts.
Now I say they need to continue that trend.
Gotta reload.
Run it out!
So initially a posture here towards that inside for the attack.
They have the single-range hard breach of Good Boy and the Selmas can be used to disrupt break,
the exterior entry, in through toward meeting as well if required.
And of course, the creatures have actually built up as well,
the critical totes as well, we'll layer in some bees, move it towards Coffin.
It's a chunky investment here from Ferox in the first minute of the round to try and
Astuteen control over what's added inside, they now do have boots on the ground, Woogie as well, to look below for flank coverage
for deathmark targets available.
Here's Woogie, the hero in the making.
Deathmark on to Gunner, he's spotted over towards the yellow stairs, so immediately makes his way back up.
What's a Vulcan canister parked over the walls of the vending hallway and also one towards default
Inside of meeting deathmark again here from where you met on to gunner
Defuser inside of the Grimby's towards reception big back for them at either looking to play close together
They've got the numbers here for the trade potential and it works. There's two big kills in their favor
But for sure, one went back the other way, but an 80 are looking far better in this fight.
Good boy and Wookie need to pull off a clutch.
2v3.
Good boy can get this diffuser back, and he does do so.
BPC dealt with top spiral.
Wookie has a death mark available.
45 seconds gives them the time, but they're still playing from behind.
With Kino catering as well, this fear is so challenging.
50RX, getting the plant down or at least forcing the position, probably their best option.
They need to play the time better this time. Last time left themselves no room for error.
28 seconds, this is the time you've got to push in. Woogie on the Deimos, needs to be the aggressor.
Find these defenders. Defuser playing behind Hot and Cold.
So they've got a double stack between them. Hot and Cold could swing in behind Woogie.
He needs to be careful behind him. Long desk is now vulnerable. Woogie's got to watch both sides
though. It's a lot to do. What good way is going for the plant? Double push.
moved with the team lands the trade and now m81 round away from taking the map
oh it's from that previous round mid and on the clock push came forward Matthew
court sprinting the fuser on the ground free intake down by the nitro 2v4 for a very brief moment
But good boy, it wouldn't be the two best frags on the team.
Maybe there's a mag bang, bang, clean, but keynote again.
Good discipline, didn't bait, pushed forward, landed the trade,
and M80 clubs the round.
Those are those, again, 50-50 moments I mentioned throughout this map
that I think back on Clubhouse went more the way of FIREX.
Evidently, 7-3 win, having quite been able to win those once here
on Consulate, and it comes with a heavy price.
Two round straight for FIREX needed.
and they get least win their defense and get themselves one last opportunity on the attack at 7-7.
NIP right now starting to feel a little bit more at ease as they watch this knowing that their fate is on the line.
As it stands as well, Heretics will drop from second to third to make way for M80.
Gabin, 16-9.
Gunner, Defuser, both above double digits, those three
have been so good for MAD and you looked at them once again here at overtime match point.
The fear axe is really good boy, Matthew. Those are the three to look to for fear axe.
As we head into the first of two overtime match points, but it may be the last one for fear axe
if they do not win this round. Yeah the false back in play do more fear axe,
because you'll definitely be manned on this very side. Back in round number two of memory
research correctly it wasn't super impactful in gaining information the
nitro was also not up late round for denial they did go on to actually clutch
that round but structurally they were they were way behind and made it all
over them for the vast majority of that first attempt yeah they're bringing back
the second round expo piano lineup except they don't have access to the
solace anymore so they've had to make way for that they bring the smoke in big
emphasis here on Woogie playing the polls for early information. Deathmark on to
Coded, from Gunner. Coded has been underperforming so far in this match of
Concealer 3-12 but on the yellow he can get aggressive, make amends. Similar to
what we saw from Kino in that last round, a big clutch against Woogie man. 90
seconds left. Auto breach of the first of three, out from Gavin. Two more, one more,
about to be thrown out. Airjabs from Diffuse and there's the opening pick. 4
M80 on to RIN. The Thorn is down. And while FHIRX themselves have been a Thorn in the side of M80,
they might just be able to pluck it out and get to this third map and second place in the group.
Yeah, FHIRX have played so past this, they forfeit that first control, RIN gets isolated on site,
nowhere to run, nowhere to hide, M80 get a freebie for that first kill. Is their flank potential now
maybe for FHIRX? Can they contest on the third but the nitro itself? Can the Poles feed information?
and they still have conditions available for this round win.
Wugi trying to get as much information,
plant going down, Kino inside exposition.
Got it tonight.
Anyone tonight is, Microsoft from Wugi, can't connect.
It felt short.
It's a successful plant.
M80 have now put the sword to the throat of FIREX.
You now have 35 seconds to salvage their life
at the six Invitational.
They must move quick together as one.
If they are two, keep themselves afloat.
Here in Paris, it's a jump out from Coded.
Come on, your position is known,
but he still wins the battle anyway.
It's been valiant, but M80 showed their championship material
when needed most.
They secure second place in this group
and they send Thierac's home.
Devastation for Thierac's.
It felt like they had a chance.
Victorious on club.
They did have a chance.
They looked good on Klotz.
They won the first three rounds.
They mounted pressure on M80.
But these boys are good.
They were 6'5", aren't fear eggs?
They had one chance, one match point.
They felt short, three then straight, the way of M80.
The Munich major champions get the map that they were seeking.
We will be going to a third map in this series.
Not quite done here, but the ramifications are now set.
And M80 and Stackin, BRX, are going home.
Our window is closing.
We only have one shot at this.
What the fuck is that?
What are upstairs?
What are upstairs?
America!
America!
America!
America!
I'll say this, I said before that they deserved it, I'm not so sure they deserved it.
I'll say they put in a good fight.
They still managed to win three maps,
although three opponents they had.
I think overall, like, it's decent.
It's a decent show.
Jack, thank you for having me.
Do you know why I can't speak?
Because we came into the pre-game
and we started talking about,
oh, I started talking about how
Fiora X have kind of frustrated me,
disappointed me across this event so far.
Then they put in a performance where I'm thinking,
holy crap, holy crap, they're proving me wrong.
And then they fall at the final hurdle.
And I know they're so disappointed.
you know, they were absolutely
gutted during that mid game
into that. But they've just
fallen so short like one round
shot. You've got to feel from
so close, but so far we've seen
the emotion on the faces of the
players, but we can look at it
head to head as well because
something we really noticed
during this game was that M. A.
T. Really led in the first part
of the route. Yeah, they really
did. M. A. T. were excellent
on the entry. I think
particularly gonna and Gavenny
were absolutely phenomenal. I
think the problem from 18 we
probably in timeout was actually the first three or four rounds I made sure
we're getting every single entry and then they were throwing them there yeah
look at the example round two basically once again the star of the show the
first map manages to close it out the 1v3 masterful played from the Korean
player and at the same time that was one example in round two early right but
you're going to round 11 for example 5-5 they're about to go on to match point
look at the reactions they had early well later in the game you're still able
to pull us pull off these kind of moves look at Woogeyman backstabbing everyone
They're doing doing an admin clear up top. So everyone is baited by that
Ruby man backstop from the side gets gonna here in yellow stairs and that backstab alone continues to happen
He goes up as the others are pushing from admin
He gets a double kill and that's a gap found and that's what gave fear X the match point
That's the kind of things we see and we're like, okay. Yeah, there is
It's there. The point is the consistency
Well, the map is almost ready as well. I'm hearing and it means that we can go watch this third map between user team
everything has been decided M. A. T. Lock in second. This is the final map of fear acts at the six
evitational. So we head to bank for the third final map of this series. It's not quite going to be,
I guess, reaching the boiling point levels as clubhouse and consulate M. A. D. Got the job done.
Fear acts full shore at the final hold as Jack says social prediction 73% in favor of M. A.
Who do you think has the better fit, Fresh or Leo?
Leo.
By a lot?
Not by a lot.
Okay.
Marginal.
The sidebar M80 have been better by a lot.
It's 1-1 and they've got the job done as we head into bank to decide this series.
I wish I could sit back and say that this was it, that this was the map where it decides
it all, but unfortunately it was map 2 that decided it all goes.
What we now play for is Fyrex get one last map at the 6th Invitational before we bid
them farewell and for M80 they get an opportunity to warm up for playoffs.
Put it bluntly, this is a dead rubber now and maybe we'd still like to finish strong
on a high note, get the job done, do so comfortably, heading into playoffs, just boost their round
differentials, have some fun. The pressure is now well and truly off in this map.
Yeah. Leo has joined us to say thank you for his compliments. Maybe that might convince
him to get on a try cast with us later in the, we're trying to win him back in the tournament.
I'll get out the boom box and
start playing some love music.
It is Paris after all.
Valentine Valentine's Day. How
should I say coming up soon?
More important things, though.
Valentine's Day.
Absolutely.
Just for the sake of again
reminding everyone this map
no bearings, but
so many more important matches
today for a last day
on the map.
for a last day of group stage. No more important than later tonight G2 phase. We'll be covering
that one guys. I must win for G2. In any fashion 2-0 or 2-1. Yes.
And the matchup phase have a lot less. And that's the problem is the phase is already
locked in top spot. So how, all right. How much are we going to see phase at? Will they
Maybe naturally just at 90%
But a 90% phase is still very very good
Like if you can have the opportunity to g2 and build yourself up for players
Like just to stand all around you
Absolutely
What I want to see in this map now though for fear x is yes, you're out
It doesn't matter if you win this
But they gain so much respect even if Jack says like wow
Maybe my words so good on clubhouse 1, 7, 3, you lose 8 sticks at the final virtual consulate
gave it your all, came so close, but finished strong.
Dignity, don't have to win this map, but you know 7, 5, 7, 4, but you know keep it close
they can win the map even better way, to close out in their 6th Invitational for the Korean team
going then into the rest of 2026 with hope in their hearts.
it's the love thing continuing
hope i'm the gates is so far though
at its national events unfortunately
but to be too negative of course but
good boy just sitting staff is here at the
first time you know on bank
bank is
now officially
second most played maps so far at six in the station
and gets the opening kill on together.
Click the little launch upon as well.
Make sure no one else is close by.
They're all top floor at the moment for M80.
You can see your executive, of course.
R is out from code and on the stands.
Launch upon the world.
Spire.
Changing legs.
Gavin finds the kill back.
Over the walls, that janitor hallway just outside, stop.
And I'm fairly certain of Rindon's back cams,
though, that's a bit of a loss of a few rocks.
There's no plan.
Straight in, going for the plant,
right in the middle of that shield screen from the RAU,
got by the fuses on the other side of it from front to side,
he just bolted out.
Easy kill.
Reloading.
We'll be trying to find the long angle
if Gavin goes for the peek,
but Gavin's stuck back in towards stock.
Now, turning his attention through Janitor.
There's a little cap over towards Keanu,
he's inside a long desk.
Hot gold, by the way, is maneuvering these yo guys.
He's just sitting towards Kanto, playing the Echo,
playing the drone game,
Getting information, kind of falls inside a stock to Gavin who's played this position so well on his army, he's now got two kills.
Push up from Goodboy, not gonna get any help from Woogie, Gavin still inside a stock, good clue from Goodboy.
Kino now rotates away from one desk back into Jannama, can they get the pinch?
Woogie and Goodboy.
The answer to that is no diffuser from front desk gets that kill and it's only
Woogie man left in a 1v3 with nine seconds remaining. This round is now
null and void. Yo-kai burst for good measure. Woogie may be trying to just
preserve the KD which he will. Gets the kill onto Kino running at the end of the
round. M80? What was that from Farvek? Even Kino is like what?
That's fun time mode for Fabian to be fair Fabian of course was a highly successful pro player
But he wasn't exactly known for his sharp shooting. So
Maybe reliving the glory days
Like he was trying to hold on to the fire hose
Did find that opening kill it's good
They saw the graphic and the desk was breaking down the fact that may be have been so strong in the early portion of these rounds
But Fiorix were high enough to follow up from RIN's opening pick.
We head to Lockers and CCTV for the second round.
You have a skill prediction for this map.
Statistically, I mean, Fiorix have actually improved on their attacking side in the series,
across from both Klopphaus and Klinstilett.
Bank itself can lean to, you know, attacking rounds, 7-4s,
maybe a good margin to aim towards.
Five seconds to insert you.
Attackers have discovered the location of a bomb.
How about when you shape up?
I'm not too sure.
I'll take the wires.
That's the beauty.
Oh, what about you?
I was 7'3", it feels like a safe.
I think.
Seven.
Seven.
Seven, what?
Wow.
Yeah.
And maybe you don't want to be playing this game for anyone, you don't need to.
Time to start prepping for playoffs.
Bit of damage onto Gavin who was just reinforcing that stock hatch, then we'll push now on top
main stairs.
But effectively, M80 will play a basement bunker.
The interviews are still open area, but he'll drop the hatch, Gavin is just lingering main
stairs but we'll make his way back down.
Why not very conventional for M80, but with the denial
The pretty much default looking setup and I guess that's also the question for a map like this now for M80
Just keep it default. Yeah
You don't want to give anything away. No little tricks or little work rooms. No positional changes
You you want to make sure that your comms are clean and your structure
It's not the fundamentals being an absolute thing, it's a good opportunity to work on that, put emphasis on that, it's a scrim.
The other one who said it's a scrim and I don't disagree with you, which means though this is a big opportunity to stop the fear-ex-meeting.
Do not get to scrim major champions on the regular over an APAC.
No.
So, Hard Reach is then deployed by the Erics and Gabbana in combination with Secure Hard
Reach is ensuring that these hatches are open up at the centre in play.
It's more than likely that the end goal here is a hatch drop in towards CCTV, and that
would be another attempt to try and find a safe time position that goes to the Flurry
of Utility that will follow here from the defence.
Good boy, doing a decent job on the Twitch to deal with the Vulcan canisters, also gets
a little spot of the user.
He was playing close to the bomb chassis.
Problem is with lineups such as this, you deal with Vulcan canisters and there will be more
flames to come with the Tremacol launcher from Vulcan Cold.
User will get the opening kill on to Coldwit, and we'll try to make their entry into the
through step up and lose the black lid through the nitrosol of Defuser. He's now for nothing to start.
Gaspe's being thrown out by Keanu who still has one available.
13 bullets left for the Shemeika launcher.
Final, Kandala for Metsby. Imagine the drop will follow. Leigh A to the smoke as well. No one towards garage.
Look at that plant. He swipes out of Gaspe. Nicely done for Keanu in the placement. This seems like it will be flawless.
It will be clinical from M80 on the basement of bank. They're taking into nothing lead
I like see hot and cold has had the same facial expression from round one clubhouse
All the way through a stressful consulate and now to a completely no stress bank. I
I do like seeing a more relaxed Fabian.
Your fairy animator on Clubhouse, actually not as much if you think back on Consulate
3-0 down and it was just like relax boys, relax and it worked.
And I guess again it's the strength of Fabian as a coach is to know when to be aggressive
and rev them up in an aggressive way and when to be a bit more of that mentor, telling them to relax, calm down.
open area for round number three and you bring the clash alongside this go post so
if you speak in a license here to Rome looking like you start out here on the top
four for I start him and a solid series and a pretty decent event for them so far as well
big impact player yeah I mean I'll run the numbers too because Gavid and
diffuser have just been lights out for M80 in the series both 120 ish EPS 26 18
the Gavid 25 17 for diffuser 5 0 entry for Gavid 3 0 entry for diffuser both have been
very consistent very very good I mentioned all the way back when we
started this series maybe for you know this is an opportunity to repatch
some form of the 80th rated player at the event, minus 16 KD. Of course he plays a
different role, more supportive but naturally hasn't been able to find his best
form. Run over the opening kill on Sir Rin, the Blackbeard down early. Rin just continues to
struggling the early portion of these rounds. Good boy with a trade at least on
It's a diffuser after losing Bethe.
No more candellas, no ying available.
Losing one of the two shields, now put one system coded to get to work on the blitz.
Yeah, Keanu 13-19 in this series, or a minus six.
27% survival rate.
But again, the role that he plays for M80 isn't to be the fragger.
So midpoint of the round, the blitz still up for few x and top floor control is theirs.
Feel back to sight for M80 limited ver tools however they're for the attack.
We're gonna be able to at least find a hack and so with that fear it's gonna tap into
the Vulk information on offer.
I'll keep the transition that control in through Tello's archives.
Start preparing for sighting.
Kodak has really struggled in this series, unfortunately.
Bottom 10 for him, EPS-wise at the event.
7-21 across the three maps.
1-5 as well in terms of entry maps.
On the low, the Wookiee man hitting the headshot from that position.
Well, no love lost to Wookiee's performance at 6-invitational.
He has been exceptional.
3 vs 3 into the final 30 seconds.
Makes this a very notable round.
It's a staff-open area, but he's still going to deal with this clash.
Ottenkohl.
Provide good comfort for Kino.
They'll play together.
Gavin will play the drop.
He can't defeat Good Boy, who wins that drop battle.
Switching in towards Openaries Code, if Woogie coming in with a pink from behind, hold him down by himself.
Got one. Can't get any more.
He had to face two as the clash.
Fair X will find their first round.
My score prediction now is particularly volatile.
Locked in.
If anyone need five straight for the 7-1.
Additional bans now to come in to play.
We haven't seen anything too well in that regard.
I want to call it actually, I said we'd have a pretty deep chat here.
So again, a team like M80 who will continue their run here at the event and just looking
to refine things a little bit.
Keep the comms up, treat it like a rather serious scrim.
2 and 8 in the entry battles for Rin, roughs the pre-made rough, you know, really, really
rough.
To be fair, he's 18-21 when he's gone 2-8 on entries, so when he hasn't died first,
he's actually had him.
It's an attempt for Honokol, but overwhelmed.
The additional advantage is more for the remainder of this half.
his army taken down by fearax and then m80 targeting woogie with the blitz band he jumps
on to the fuse without saying that the blackbeard was to fail.
He sped off the fuse immediately.
I haven't really seen a lot of fuse play in recent times.
No.
It has been picked at this event by original.
Yes.
There's gonna be four operators as of today that have not been selected
Got them three
Alibi for some reason. Yes, it actually it is. Oh, okay. Yeah, you got off. Yeah, I'll take that
I don't want to throw any under the bus, but I gave her the same test earlier today. She struggled a little bit with two of them
To be fair those
probably it's probably the same in Munich fight the gas give them some buffs
oh I'm gonna rolling down spiral this one good boy there's a second go at it
moving off
I will say we've never saw anything comical like that in the two matches in the two maps that matter
Oh, caught up the window will be
Quick headshot down here seemingly over red pushing up main stairs
I was able to create at least on the whole card
And then look he's still alive. You've got it. Oh for fear X, but he's put to bed
Why that's if they get the maid they win the round
Well, I've been yeah, I don't think about it
So you can denial that from MAD, counteracting the repel play from the X.
1v4 from Grinn, how many can he find?
I'll tell you what, the discipline here for MAD in 1v4 of a map that doesn't
matter if there was ever a time to break away from discipline and run around and
hunt RIN, it's now, yet they don't do it. That's just a really good shot with a DMR from RIN clearing
gunner at the corner of Jebedo. Still has the logic bomb, but he wants to preserve it.
They're just holding their set positions.
And these are the opportunities for M80, but how would we play this if this were a live
stage 1v3 30 seconds left?
That's how we want to try and play it.
Ryn gets tagged up.
I now know that he's inside a CEO.
The Fuse are close by to the Fuse are anyway.
Fuser speaking of gets the final kill of the round. He has been very very good in this series
highest EPS for M80 one kill away from dropping 30 and to be the first in the server to do so
Yeah, really clean clothes out there from M80 I
Think you'd probably save several teams at this particular friend if they're in this position just
Yeah, start running around and looking to have quote-unquote fun, but
perhaps, you know, Fabian had a chat with the team or the leadership within the roster and said,
let's take this seriously.
The mindset of the best of the best needs to be that you always try and play towards your best.
Even in screens.
Which this essentially is an incredibly official one.
You want to keep the same mechanics, you want to keep the same approach, the comms.
Keep everything consistent going into playoffs.
If it's been a bit of a topsy-turvy group stage for M80, I still think what would be
more scary for the rest of the competition is they get to their best again going into
players and time the run at the right time. That matters a lot more than finishing second in the
group stage. Absolutely. I'm sure M80 will level up at the appropriate time. I don't think that's
too dark. I'm sure they've had a somewhat rocky group stage by dropping an app in each series but
I want to go as far as to say that that attracts from their chances of winning this event or anything.
For me, the only real massive stand out that can mean, it becomes mine, at least, is probably Weber, probably make it.
I'm defeated as well.
I mean, Falcon's as well at times a bit shaky, I suppose, as well.
Seek it a bit good though. Wildcard topping group here with their victory over Fury up.
Baze of course topping their group. One from each region at the top of each group.
It's good to see in terms of balance and parity.
Get thrown here.
Oh, this is the event to break the tie EU and a
South America three hammers a piece
It would be
Kind of iconic for way better finally win one for a pack and it's a plus win the hammer who gets
It's declaiming for the reason of life.
Blunt, milling on the stone.
We'll do the final minute.
Locker, CCTV, naturally playing out the default fashion.
For M80, once again, as they did so in the second round.
Playing the exact same line up, the same play style,
sit back, let the utility, deny the block.
Balls, QRX, and damage, declare tough positions.
Difficult plan.
Mappy did try to get a little presence over the ward's bottom main stairs, he got flamed off, Mappy thrones it, gunner still holding over the ward's loading.
Wookiee's very very low, he can no longer push in safely.
One more camp down, hot fire extinguisher.
Stack it, put no drop Mappy, will instead go for the main stairs push.
Goodwin has been able to get that plant down successfully.
Number one trades and Wookie now plays shield on the Blackbeard.
On the top, they still used that Shamiko.
That's good. Down onto Goodboy.
If he will hold main stairs,
and for sure if anyone does look for the retake from that position,
he's in the best spot. Gavin pushed up.
Won that battle.
Two versus two, versus two now.
Copycaller can't beat the Blackbeard though, Woogie wins his fight, inside a server as
QRX should and will find their second round.
Epretikland default there, not too much to complain about, Plantanal over the wards, that
server wall position just fell shallow with the mark, defuses Tostan Nitro later, lost
trackers to where exactly that landed.
I think I heard something about the timer, yeah there goes QRX.
I have some ideas here. If they play open air, let's play that direct guys. They don't have operator to play genius because
Asameba and now maybe just can be Pogit but I think it's not gonna be. So for directions, we're filming the composition here.
If we play Ace, Lee plays Seng, that's in play right?
Yeah.
Maybe. I think you can play Million B that's striking, Million C, for you. Quotage, float is in the window, right?
And then yeah, you don't have your best shoots and glass, so I think you can just play, what, Black?
I know, I think just play Black, that's where you're going to say it safe enough, so you find the flats.
If they repeat Basement guys, let's use the same domains, domain the map and simply increase
the garage and put the bible garage into the garage.
Don't play too much today.
Like a domain to the server, do that in place to kill you know.
Let's go.
Okay.
Oh, taking all the credit calls.
Yeah, I mean if you darken the situations, again continuing to just be instructional,
set what you want the boys to follow.
Good opportunity to practice these kind of strategies for future events.
Nice and done from walking here, like local health, yes you find the Blackbeard and it's
right here against Hong Kong who pretty much managed to only shoot the shield.
Big shield though.
It was really clean in the post from Fear Axe that, again probably up there is one of
their better attacks in the series, but the impact here on bank, not long time.
They may be looking to refine things on basement. We will see a return.
We will also see the introduction of the StoPos in to the point position.
And a male up to low, initially on second form can test if C.E. are in true.
Anticipate their poorly level of emphasis. First of all, he's about to be in place to stall out that particular push.
can look to them play full off into the side or potentially down main depending on how exactly he has set up.
Clunch road is available on the flip side for the X.
And the bravo can tap into quite a lot of the utility on offer here from defense and in combination
with the Twitch from Goodboy.
I can really alleviate pressure on a lot of portion here when it comes again to that execute
for fear acts
So just how much utility is able to be cleared and go not in play so that's not a target for good boy
But there is double BPC
So kill temporarily give up on that from spike on
Maybe you'll get it third time
Also, Rint doesn't get a second chance though, Poda does.
In the meantime, Mephi, Woogie and Kodad light up the kill feed.
I'm actually done for Gavin to keep, I may need a winnable position still.
Oh, tucked up heavily though by the middancer of Mephi, Kino aggressive all the timing but
But it is a blackbeard coming his way.
He would have got hitched by a good boy.
Instead, Alps to slip back main, does push back down.
Alps to try and find a gap through beepers.
So it has now dropped.
Kino laid behind.
Gasp, basically throwing free beyond to Mephi running around.
Honestly, quite winnable here for Kino.
That might be a...
Yeah, he just dropped and died.
Not three on the board.
The attacking side for fear X.
we are tied at the half. They get to go defense now.
Would be a strange result, wouldn't it, if he or X win this.
Do you think we see a far better time out this map?
Is he going to bother?
Good question. I've been thinking about it.
I mean, maybe in the sense of just communicating to them,
not instructional coaching or even trying to rev up.
I don't know maybe he'll be hands-off
Yep, and quite a bit at the moment
The only thing would be actually if he or it's gets like let's say 5-3
Maybe cause the timeout just to be like hey guys, let's take good form into playoffs. I know this game doesn't matter
Yeah, let's let's tighten up. Yeah
Just as a
Refocus kind of timeout bands come through for the second half Monty ace
high-eat and echo we go basement to begin for fear x on their defense and to the
credit three plus four rounds with the attack again in theory yes the game
now no longer matters and sure M80 aren't playing at 110%
normal on popping siege but if what we're talking about really should be true in
terms of the consistency going into playoffs and wanting to still play
high-quality siege and treat it as if it's a still an official game which it
Is it's just still a really good result fear X
Thinking about lunch or dinner I guess at this point
Yeah, it's in closing on 5 p.m. Local
Hopefully the food is good tonight. I think it was what is it?
over to what staff at open area it's also on to Kino so that's the ying not
available now for M80 hurt their entry later in the round
oops spotted you can see calling out the fact that if he's been spotted towards
Talos and it's a four man stock ATMs there's gonna look to deathball through
ATMs you try and find this kill gonna the front line
Four men drop hatch in vault
Believe gunner was just laughing
Gavin will fall as well
comical
Scale is probably at peak level
I'm reloading!
But Hot and Cold is taking this very seriously right now.
No, I'll start a boss in my mind.
Now it's increasingly challenging.
And because for the revives, then he's going to be just stuck inside an elevator as well,
and then P.R.X. could push out and keep him trapped in there.
Oh! A sharp shot from Good Boy.
Good read from Hot and Cold.
Theorex take the lead for the first time here on bank.
It would be very APAC to win this map.
Big stack from M80 on the back, push, but they get caught out by the smoke canister,
and Theorex able to box them nicely in that round.
Good way to start their campaign here defensively.
Good start to the round. We saw the castle extension in play and it somewhat worked.
And if you caught off-pice, you could intel-gathered by Gunner.
Who's there? On the back. Down they go.
And if you made it through, and those that did, they got caught as well.
Devastation for our matey.
Oh, they will not be able to sleep through.
I'm really do want to see if you're actually is 5 3 to see 5 you call
Just for the sake of curiosity we're also both down wrong with our score
predictions because I said 3 very true I'm legs and 73 to fear
possibly I think in this case we're allowed to flip it you can see that flip
I thought there was a lot of guns.
I'm reloading.
There you go, CEO executive for the 8th round.
V-Rex now actually looks for 4 on her own.
We don't.
Again, you know, for the APAC fans watching being like,
maybe, oh, whatever, it's this.
I'm afraid we saw this actually on two maps.
This is actually kind of more of the same.
It's just more of the fact that on Consulate,
you got a 6-5 up.
Have the opportunity.
Just couldn't quite grasp it.
If people played a one vote, this series would be like, oh my goodness, Fyrex are here to play.
Watch out, it's day five and they just couldn't do enough in other matches when they had the opportunities.
Ooh.
Another opening kill for Fyrex, that's now three of the last four.
They're all over here on Mady right now here on Mady.
I might just force M80 to lock in a little bit more.
A good drawback here from M80, they have a pretty good indication as to what's going on.
With the objective itself, the translating that actually into plays is proving to be a little bit of a challenge.
The Thalson players are also facing problems.
The defuser takes the point himself to lurk and down below a yellow ping is on offer.
Doesn't even get the chance to get the kill because Gav beats him to the mark.
4-4.
That's still good teamwork off the back of the information. Gained there for M80.
Starting to swarm multiple people going towards the target.
Just to add extra layers of security and confirming that kill.
Ah, top square, nephew on the water inside of Jamba.
Double all the repel outside front desk as Gav makes his way up spy rule.
Hello, I'm called by Rin, who wants watching for that back push. Rin will stay over towards Kanto, can then push into either front desk or even long desk if he wants.
Use the top square, you know why the fusers just jumped out of the building, so it's only gunner. Well technically no one's in the building right now, but gunner can push top square.
Throwing suspect!
Hard to go for the vault in with the clash playing airlock.
They have to try to strop, but Woogie dashes across!
Now Woogie's playing this so well.
Oh, Kino though, he shot onto Matthew!
Oh!
Woogie faked the plant of the shield.
Eventually has been overwhelmed by a combination of the fuser and gunner.
And the fuser actually pulled the pistol out and hit the shot on to RIN.
That was actually a really nice shot from airlock over towards front desk.
And we go 4-4.
Pretty good attack overall there from M80.
We saw the late pivot from them trying to unlock sight.
fight again I had good information but then being able to problem solve a way to actually
exploit that I select the clash etc etc well played good stuff a little bit
dicey here with boogie man with a mad dash across and makes the shield slant
Pino gets caught being shot but would be for this and then defuse a marchersfork
It's stuff in D. Yeah, fundamental for M80. I like the fact that Keener didn't panic that
the plush was... I get a very close vicinity of him, basically on top of him.
The attackers are heading out to the view of the ball.
You've been very soft this morning.
They need our support out there.
Get them on the safe.
They've been very childish.
So after this map, of course, we'll have a very short break
and then we begin a group of death to close out the A-stream
the A-Strip and the group stage does.
We move over to group C later for tonight's matches.
Shopify Rebellion, Black Dragons to follow after this.
Crucial game.
You confirm your survival with a win.
Could even push up into second.
There's a lock in that match.
And then after that, G2 phase.
That would be it, though.
Logic Bomb activated by the counter.
You know on the move, on the blitz. Oh, drops on down to square. It's on the goal against
the open again. Staffed an open area on the side and is now being taken by Keeno, deep
inside of staff. Stoges off that impact from good boy, Kodak slipping through archives.
Wastji in hand, but Gunner shoots him in the back. Fast pace from M80. Well, overwhelm
DRX. Kodak, good clear over towards top blue stairs. Doesn't matter. The player will go
A doubtful one onto Kota, Gavin hits the headshot.
Clean and concise from MAD on their attack there of staff open area.
They make it two rounds straight.
No closer to getting some time with Fabian.
I don't believe at this point he'll bother to call any kind of timeout
regardless of what happens from here.
Unfortunately, he's like to hear what the words of wisdom he has to offer.
You could just use it to content farm as well.
Yeah, I mean, he was something silly.
Content farming before, where is he played around with a fire hose?
Double shield, banter, round things off as we prepare for the 10th.
Blitz and clash, shadow plane, and we look back at the previous round.
To the counter, a lot of ice slide fights around the map.
We saw the Kino go deep as well, Blitz was pretty successful.
Yeah, he's got a good control there from Gav, well done.
Not easy.
Up to 10 kills as well for him, joins a fuser and double digits.
And 9 as well for Woogie guys, he's been so so good.
He's at 30 now so he's crossed the 30 kill threshold in the series, 115 EPS, which is
he's a six-inputational average, which was good enough for six-trade employer at the event.
They thought he was going to finish in the top ten, right?
He will definitely finish in the top ten of group stage and unfortunately be eliminated.
A very solid tournament, four with you, man.
What are the numbers in fact? And this is not to highlight the one player in particular that
I'll touch on but nephew good boy rena all around 100 eps as well coated at 71 eps 12 24 to find the entry
52 cost
No clutches one plant
Just a rough match for him
But not a not the reason
solely as to why the
Not being able to progress it's always team effort
I mean they're both 120 plus those two have just been so so good and I touched on gunner
as well actually prior to this match 70 PS E's pretty much the same numbers as wookie
man.
Fuckham I presume has been seen by a gunner that was in the center of his crosser.
Hello.
or am I trying to bait this out here?
Ah.
Well, you man is sitting on that camera, has now seen gun across.
I can spot it out.
I don't believe you can shoot it though from this position.
Check your little cam.
Yeah.
One to pocket from ranked.
Yeah.
I thought it may have actually been more difficult to see than it was, but of course it's more
so the ability.
It's a lot easier.
The ability to shoot it out.
fastest because we have the outline, approach it.
It goes down early which has been unfortunately a common theme for Rin,
with his third time now on bank alone, and it'll be his tenth time
across the three maps that have been the opening depth.
I think the Azami is such a crucial operator that needs to be maintained for as long as
possible.
Deathmark from Gavin onto Mephi over towards Botmain Stance as he whistles a wonderful
tune.
Trying to fake him out.
The square doors elevator is the one that will make contact onto Gavin, gets him down
to half health.
We've contested right now from VRX, so the lockers CCTV site, they're really finding
this first form.
At some point, good boy will drop the hatch, it will be after this contest fight, and should
drop.
No, he's really holding on here.
30 seconds left, now he's forced to drop, please.
From gunner?
Another ton of time left here, if not, and three gaspades and a nitro cell, so I'm thinking
It's gonna have to be a full send that bot lane, hatch drop, server, all of the above.
Wookiee's gonna give the position as the nitro cell.
If he gets first contact on to Gavin from pushing to the site, Kino can get to work on the plans.
Hot gold is gonna get him to play down successfully.
What you're gonna do for your ex despite having decent utility, numbers close to the site, low on time,
and many will still execute and do so comfortably as they've found three rounds straight.
right oh oh oh that was cute you know you're playing ranked and you know you've
been the other team pretty competently and you said that one guy on your team
yapping about strats, dev model. That's what Gunner's doing right now.
Well, that's the kind of guy I'd be like, guys, I think we should do this.
He'll spend at least 45 seconds yapping about some strats.
Oh yeah, come back the last one when it doesn't matter anymore.
And then hook off and do his own thing that he also wants to do.
You guys do all this, you're totally clearance. I'm going to go lurk basement for two and a half minutes.
Everything.
So, open area.
Match.
Serious point.
Six, four.
M80 looking good.
Limited time in that last round and able to make the execute work.
And our last moments with Fear X.
It sure is.
We're in all lose.
Yup.
I do wonder what 2026 has in store for this team.
Yeah, I really can't put together the Korean super team of region.
I'll say a sub-region if you will that hasn't been flushed with new players coming through which is disappointing
But these players in particular are very talented
You think back all the way to reload
Kickstart this campaign. They made waves. They were looking great. Then they can dip a little bit
Maybe it refound a bit of their form towards the back end of the year
And again up and down here at six invitation
despite all of them
They have one round, if they had one, they would have made play-offs.
So it's a difficult team to kind of... right.
They're back to the drawing board, back to APAC.
I think every gun dropped.
Watch a bomb and I think a fast push.
Ringo, we lost that entry battle.
Immediately gets it out of stock.
Drop back to play stuff open.
It does mean that M80 has been able to gain top floor control
very early in the round.
Can't utilize it all that much.
They don't have the buck.
They don't have the ram.
the sledge is a little bit surprising considering all the top-floor control
that they've already been able to acquire they can't put as much pressure
towards colors archives along with the site through stock
coded on cam live yellow pin drop down and trade it eventually I mean not easy
to go under there as he's dropping to try and shoot straight away get it all
lined up, needs to do so in a hurry before Kota turns around. Still against the kill.
Gunner actually then ended up trying to fall and he's gonna catch me down. Oh my god, my god.
Oh he gets the nade kill anyway. The fuser's nade, I followed the good boy down into the bottom
elevator. He goes to 14 kills, Gunner will make his way up main stairs. From where I connect a
shot out by Defuser. Nice little angle into the site.
So your gas bay is full, Woogieman. I just ulted for Matthew.
Playing over the wall to fought the wall. We're just going to stay electrified and reinforced.
He's going to have to send it, barbed wire there. Flames go out, out of block.
He's passed forward. He was just run through the flames. He's now low because of it.
Let's go to the hit-head. Downs bow thrown out. That'll help a lot as well.
Woogieman needs to win this battle. Grin though, helps on out.
So, Alps on out, good hit shot, on top.
Gold, we go a little longer here.
All rounds with regulation on bank are required.
Aspherex, well, they wanna play a little bit more
Rainbow Six Siege.
Currently, big fans of the game.
And a timeout.
Well, it has to be Fabian.
Yes, Fabian, we're gonna get a timeout.
Come on.
It's called the match winning strat.
Oh, he didn't call it. Well, you actually baited me because you said time out. I thought he actually called on
I didn't question
I didn't emphasize it
The way he just
just forward by that nade. Again to reiterate this entire map of bank. Nothing on the line,
dead robot. Credit to Fiora X, I mean at the end of the day, MAD is still inside the server,
shooting the shots. As we say in sports, they're crossed the white line, they're always half
You're not fasting your shots, you're not trying to die.
They also have an outside of the gold drop, like being rushed around an attack or anything like that.
They've actually played fellish, shouldn't try to...
I mean, the play behind here, considering pressure is off for both teams, it means it's in need of a footing.
It would be different if M80, I guess if Fiorax needed a result but M80 didn't,
then would be reacting a little differently to this, but the case is for both of them,
it's just, it doesn't matter.
But going off the end of the 7-hands in the first few minutes, Cloudcats, Fear Extras
looked amazing.
Consular, competitive, 3-0 start, a 6-5 lead eventually acquired, one chance to qualify
for playoffs, didn't get it, go to overtime, M80 do the double, and that's it.
Oh, she wrote.
but a lot of the same competitive this has translated here to bank as well
which is good science
Nellie things I really love you
shots do not land it's on to gunner by the way
oh that one does
oh no beautiful shot
Ren had his chance to connect gunner gets a tap
Ren says sad face
I'm assuming
looks kind of like sad face
I've been out of control but now opening death for Rin by the way Rin has been
involved in so many entry battles it's now 16 wow 511 that's an impressive
amount of entry time come on red gunner with the most for m80 by the way 8 5
with 13. I mean actually actually now 9-5 with 14, 14. So 13 plus 1, 14. I had to just make sure I
got the readings correctly before it hit the update. It's okay.
I'm gonna turn on the clock and then it will be really deadly later on though on this slide.
As I said before, this one's struck onto the base of Gunner and well coated onto Defuser.
Might be head to it over time here
We're even more
Unnecessary every time of all times
Unnecessary every time
Okay, Kino do it on the glass
At this point maybe ops for a swing doesn't spot anything
Park is here
I think that's the loudest I've heard
Mr. Parker
on Kalt though straight into lockers good hand shot the gloss Kato and now the
boss on Kalt we are going to overtime more siege unless Gavin can win the 1v2
against Goodboy and Woogie last but at the moment Goodboy is playing the
avanage he will drop the point is down he dropped and Gavin hits the kill
down to 1v1 and he goes for the death mark because he's got 13 seconds he
He wants to put it on Wookiee's head, but now we've, oh, mattressel ripped, thrown,
thrown, misses, placed down, can Gavin avoid the OT?
Wookiee men, how much more seeds do you want to play at 6 Invitational?
And get her out, positioning important here, Gavin not sure which side he's going to push
from, Wookiee will get us over time.
I'm gonna play some more siege here on bank as Phyrax will get their last few rounds of
the event to come.
At this point now actually you may as well just go for the win.
Now I feel like the stakes are as high as they've ever been.
You can beat M80 at six if you take that.
Yes, we're getting your time out
More bats to play
If if we go back and we play basement for our defense say one or two to bar house
for the sense
Because then we can use the night that way instead
If it's up to you Matt, but in the end when they go with the information you scrap the IQ make it simple for us
Make sure that they don't have this retake information. They just want to fight us
Number one is don't give them stupid shit
Take care of their information, and then you guys go with whatever strand you want, but those two things needs to be done
It's relax
Take it easy be on the same page three to one
Not harder, but you just get rid of the information because that's what they're playing around today
And Sackmore drops, get to the cab and eat the pod, get there and get it for me.
Well...
Well that was...
...marly disappointing.
As I was like, dramatic, I was expecting a little bit more...
Boomf!
...of Barbian.
He does not like he wants to be back in his hotel room.
He's like, boys, come on.
Why are we still here?
I want dinner and I want to go to bed.
Well, maybe I'll stop prepping.
I'm sorry, it's not perfect.
I felt contact, by the way. The reason Parker is getting so animated over on the beach.
I'm curious.
Of course, it's a Fuxo W7M taking on SSG.
It's what?
We've been carried on that pronunciation, by the way.
It's not Fuxo. It's the Luxo.
We are forced into war!
Look at the trap. Wait, hang on. Who's we?
The Talon trap? Don't look at me. Don't shoot the messenger.
i'm not resilient it's map 2
Fluxo and it's 7-6 in their favor
interesting
i don't know what it's worth i don't believe it
Fluxo really rolls a ton particularly
roll in our native tongue but that's an argument for another
So we're going double defense over time for fear x they get an opportunity to defeat
m80 at this exhibitational, it's time to go on the resume, if it won't matter, the biggest
of asterisks.
The first two maps matter, that's the problem is that like in theory beating m80 here on
It's a weird one because it's got the asterisks to it where well two maps mattered of the three
But they won one that mattered and one that didn't
If they were
Target just said flux say well
ah
I'm happy to go to flexor as well. We can overrule the others
You know going the top hallway
If you force the drop ring another opening kill another opening engagement the traded by Gavin
It's like by the way spoiler that has gone to a map three over on the B Street
Mark IV Gavin will be activated onto Mephi who is very very low on health
Force to drop back to basement will play site
Heavy emphasis now will be on wookie man with the three gas babes for the late-round denial of the execution of M80
All keep barriers available still for good boy as well
will have influence. Good boy he's still an electrical as well by the way, so an intriguing
position for the Izami to lurk, I don't know how impactful that may be. I suppose if there's
a bot square, rotate later on in the round, he could catch someone off guard.
Right there for the Choltoid and Cole, the electrical lurk is not one you see too often
on this side choice.
Hockcalls are already in surface,
so Good Boy will be one to watch.
Later in this round, he'll get a very good backstab opportunity
as the time dwindles, so he'll eventually
start to make his move.
And indeed, that's exactly what he's doing.
Down blue stairs, Hockcalls should not
be allowed to get his plant shot in the back.
Good Boy gets rid of defuser.
12 seconds.
Here we go for the push. Galen and Ganna will make their way over towards Lockers.
Leaving good boy behind in CCTV, but he still is a wonderful headshot by the way. Ganna no time.
And it's match point for Fear X.
Would be the greatest form booster for MAD heading into playoffs as a second seeded team,
Losing to the Koreans who have already been eliminated
They do look quite pleased with themselves here. I mean as they should be there enough
And then go they can go back home and say they beat the Munich major champions at the six in the tation
Yeah, they and Nick who not ask any other questions
Why are you back so early?
This is a weird game. Hard to expect anything less. 76 and 82 more to fling on here and
send us to a 15th. I can't believe I sent 71 and 80.
a little bit of the mindset doesn't it because a dead rubber match like this fear acts knowing
they've already been eliminated may have come into bank and just kind of said we don't really
care we're not going to try with where devastated credit to their mental credit to the ability
to just say you know what yeah we have been eliminated but we're still going to give it
our all and just going to win this series I think that's a white way to approach a match
like this or a map like this. And if you're M80 now, especially at 7.6 facing a potential
lost Fyrex, yes it doesn't change anything going on in playoffs, and yes they know that
probably could have played better here on bank had it been a match that mattered. It's
still not ideal. I wonder if they ramp it up. Just an extra 10 to 15% now in the last
two rounds, a last potential two rounds for MAD. Defense here, top floor, CO executive.
the 14th round, right grenade to deal with the bulletproof camera inside a
stock
there's no deployable shield brought by a mate in this round for Jan O hallway gun
and about two on a jump out, jump out plaza slide, he got both coated and
and straight back through ATMs.
Maybe we could maybe get the trade.
No, it's actually good boy.
That finds it back through an Archive's Talos push.
Damage already done, right?
Yeah, big damage.
You lose the Auster so you don't have those shields available.
And same with the exothermix, no longer being available.
So top square, centric push.
Open up the wall, get the shields down, get for the plant.
plant. It's not possible anymore. Okay, yeah, 15 rounds of map that means nothing. We are
what it does do though is it means a stream is going to end quite late tonight. More time to get
your drops. I guess that's when you look at what time for drops. Yeah, and we prolong
two phase game, the black dragon Shopify rebellion game, two games that are going to have such
critical importance for group C, and the fate of three of those four teams.
In question, in play, setting up a breaching sequence.
The plus in that group goes, of course, of already secure playoff positions, or at least
guaranteed three APAC teams in playoffs. Guaranteed we await the fate of a potential fourth later
today oxygen versus Enterprise, so fear X right now are the only APAC team
eliminated. 15 seconds to go to do a bit of play by play Jake. Well I think we're going to bar me.
Go fear X, come on. 3d4, 9m, it's over. 15th round is required. Good boy with a double,
3 seconds low, leaves him no time. Would have needed to quite literally go tap,
Headshot headshot. It's not happening all 15 15 rounds required
Well done to m80 and
They do still now have the opportunity to close the series out two to one
And it will be fear X on the defense for the very last round
For fear X here at the six Invitational these are gonna be their last three minutes
In game they've definitely been maxed the series though today
Now that they've pushed it this far, they really want to start them around.
Little line up for Gav, prime top main, 16 kills.
For Gav.
So one APAC team eliminated, one Brazilian team.
Disguised as an APAC team eliminated.
Is that all?
Two more groups to go after this.
Who else is going to be eliminated?
It's either Enterprise or Oxygen from Group D and either one of Black Dragon's Shopify Rebellion G2 from Group C.
What is the group to come for the later afternoon here today for the final day of group stage?
What are your...
What are your guesses there for Group C and D? Who goes home?
Five seconds to go.
Is that one of the easy ones?
Group D? Oxygen, EP, EV. It is a head-to-head match.
Simply win and you're in.
The heart says oxygen. It's bright.
Of course, and your head probably says oxygen too.
Oxygen too.
But in place.
And out of Group C, G2, can they beat fans?
That's the big question.
10. Yes. Will they beat FaZe? That is very difficult to predict. They got more to fight
for. FaZe are locked in first place. I want to say G2 to a G2 and get the result across
the line. Too long. What does that mean then for Black Dragons to a shop of high rebellion?
Probably. Double in paradise. Final round here, all of this series. That's had it all.
Eyes on the lows.
Statement win on Clubhouse for FioraX.
Set them up going into Consulate.
It was a must win.
They got to a 6-5 opportunity.
Good close out out.
1-0 to M80.
Secured the map needed for them to get second place.
Settling FioraX home.
And we've had 15 rounds of good fun here on back.
But it may still end up with FioraX results going their way.
If aren't you quick kills, giving them a 4 vs 3 advantage.
If the pressure has been at the lowest point here on bank the whole way through it's now at the highest point in this final round
What you form will expire for Gavin as he pushes down main stairs
I've waited for this moment
Okay, all the way bot main
Is a staff open area sign?
Attention and it's highest point for the entire portion of this map
I'm not not mad. Okay. Not much
That's all the fears are trying to apply pressure to fear what you're calling out. That's the last one
Needed is
Three smokes fill up here four feet x utility looks strong
player advantage yellow king
Oh
Mephi gets caught 3v3 now
And with Kino and the Blackbeard, they still have a really good opportunity to either play
the drop or push through beepers.
Three gaspaves, he touched on that, still available for Wookiee Man under the Warlords
Archives.
Kino will actually drone through Talos, he's a good tester for M80.
We're gonna problem solve this three versus three, regardless of how far there's the drop.
Make the Blackbeard shield up for a great drone directly activated, he slips into Edmund.
Will he find to pick onto the fuser?
Very little now for Fyrax, and it seems like it will be done!
From Korea to Paris, they take down the Munich major champions and then back to Korea.
Fyrax have been eliminated from the 6th Invitational, but they get a win on their way home.
And there's stuff that can play, though, for M18.
I talked to you to the group stage, but then comes to the close with a loss against FIER-X.
But having into playoffs, you expect we will see more from MAD.
That would be a show a lot better than what we've got in group stage.
Certainly so. Hugs all around for FIER-X, a respectable performance, but again,
they would have gone in with the hope of escaping the group stage.
They'll fly home soon, unfortunately for them and rebuild for the rest of their
26 campaign, and 80. Where's the road lead for them? Well that leads to the playoffs
guys, it leads to the promised land. They are going for the hammer, but fear acts unfortunately
despite the win are going for it.
Hello everybody, I'm here with
the dark coach of BNK-FIAX and I want to talk about something quite important with you here,
even though you guys won this match up against the MAD, you're still eliminated from the
Invitational, but I saw you at the end of the match in that victory, no matter how bittersweet it is,
that you're all hugging, that you were hyping each other up. What does that mean for you to just
keep up that energy and that effort throughout a game like this?
We have been really honest, I think the players carrying the last map because
When you lose the second net and we don't have a much chance to go playoffs, I lose my
image, like I start to cry a lot, it was a tough moment, but I have to say congratulations
for them because they want to, at minimum, over the tournament if I win, for sure like
I can say, they are not rolling the match, and that was a win, we don't qualify for
a playoff, almost there, second net was really close, but yeah, it was a nice try.
It was a great matchup in general, and like this is a M80, these are the major winners,
It's not just any other team. It's a great performance to see and I want to take that point of performance forward
Is that how do you feel you as an entire team have improved over the past year to get to this point here at SI?
Where you were this close to hitting the playoffs?
Yeah, I'm feeling really proud for the players because we started the group stage really slow. It was not good the first and the second game
But we have many conversations like we understand like you're thinking too much you want to try the house be perfect things like that and
And I mean the good finger today like we play the first map for me was a master class was a really good one and
Consulate and we have a someone like with that attack is a third consolator. We played this is a sigh and
Yeah, today we just get two attacks, right? So it was not enough as
Almost there at the end of anything you give us an incredibly entertaining matchup on a thank you and the entire team for your effort throughout
2025 and for your place here at the invitation will 2026 anything you want to say to all the BNK
FIEREX fans in Brazil or in Korea also watching us right now?
Yeah, for everyone who supports FIEREX, mainly all the Koreans, thank you for all this time.
For sure, we don't give too much reason to be happy this SI, but you can be sure like
we work a lot.
Was a little bit hard in the beginning and was hard to was in the final to qualify for
the playoffs, right?
No one is happy with that.
We don't come here to just go and play and enjoy the city.
No, we want to be champion.
So we work for that.
I'm 100% sure the next one's going to be better.
We're just starting 26.
And yeah, see you later, guys.
I cannot wait to see how you guys continue in APL,
in the Korean region.
Can't wait to see more of Fyrex at major events.
Thank you very much, Dark.
And thank you to Fyrex.
Congratulations to Fyrex for their final game here
at the Sixth Ivitational, but commiserations at the same time
as they eliminated from their group.
But we heard dork say it a few times in an interview so close. So close. Yeah, so close. This this was the picture that that was going to redeem at all. Um, for fear X and even though the victors is very summed up because ultimately they fell short, they fell short of their goals. And I think when you look at it realistically, they more or less boss fall free maps.
I think that's a good thing.
Yeah, there's there's you know
around in it, and they would
still be in the competition.
It would have been an IP going
home on this performance today.
I the result didn't go that way
even though they won, but on
the performance, I feel like
realistically, they should have
been the ones that were
advancing through to the playoffs.
And I hope that at least, you
know, they can take something
away from beating the major
champions from putting a display
in like that where realistically
across all three maps, as I say,
I feel like they should teach
They can take something away and there's something tangible to go forward towards future events because they did play well
They are quality players. They are the best players from that Korean region
But ultimately just fell short through over performances not today's think with a final map though quite huge for the side of fear
So I they already knew they were going to get eliminated
But this was about pride making sure they got that victory like he said over the reigning major champions
That must mean a big thing for them as well
Look at the scoreboard
I feel like we have to point out a performance from Woogieman and consisted over all these maps
the game. He's got a lot of
players. He's got a lot of
players. Yeah, putting in a
good shift. Gavenny as well.
I mean, we talked about him in
regards to the entries to get
it with gunner, and that was
eventually what helped them
pull over this map. Yeah,
absolutely. The wugerman
coming into today was the top
six player in the tournament.
I think he can especially hold
his head high. I do this team
and he actually performed
statistically as well. And
then, yeah, just quick
mention on Gavenny as well. I
think he had a very, very
solid individual performance
today. I think M 80 on the
the next few days. They go
as close to the levels that
they're up. They're going to
limp through, and it is
literally limping through in
second place. But there's so
much growth that they need to
have across the next few days.
They go as clear seen the
players and the coach that
faces when they left this game
here that you know, there is a
lot to work on in this off. They
before they make it to play
else, but it's the final game
of group A so we can have a look
at the updated standings and
see where we find ourselves
after five days of playing. As
we can see at the bottom fear
it's just not enough. We saw
the Nip players actually sitting
at the top two right and I
think like the rest of relief
on their faces as they went up
the escalators to go back. And
then again, weibo finishing in
first with victories only all
across the board. That is so
impressive. I mean, yeah, it's
way bow and heretics. Realistically
that list success stories coming
out of this group. Weibo obviously
unbeaten the best team in a pack
significantly improved from
the team. We're going to be
going to the next round. M. A
team is wide to do. N. A P
there's what to do because if
fantasy doesn't show up, they
don't seem to show up. So I
think those two teams
especially coming in as kind
of the favorites for the
group are leaving it. Maybe
not as you know, which teams
still with what to do. Yeah,
that's over for us here for
the group stage. At least our
shift is done. We'll be taken
over with the guys after the
break. So the perfect moment
to show how things when when
Rob and I went to the
Thank you very much. This is where we still like each other.
Yes, for now.
All right, okay, cool. I like the design.
There's a lot of...
There's a lot of...
There's contract...
There's Glockwise, sorry.
So we should start with this one, I think.
Yeah.
Okay, so what...
So...
Guns.
And there's four buttons only.
Wait, I'll just...
Okay, I get this.
Um, yeah, I reckon, I reckon potentially, potentially.
Wait, what was that noise?
Surely, surely, right?
Right?
I would say the F2.
I'm gonna, oh yeah, I made it.
Surely, surely, surely, surely, surely, surely.
LMG, right?
Yeah, yeah, surely, that happens.
It sounds rather slow,
but then what do we do with these numbers?
You've got a code on the side, 1487.
Okay, and you thought that one?
The F2, right?
Yes.
OK, so that would be 4, 1, 8, 7.
I should have trust you.
I don't know what I'm talking about.
Side-eye, too.
OK.
Can we just put this one in now, I think?
You can do whatever you want, because I'm here to.
It would be starting if you do this.
I'm here to put in motion.
It's OK.
That one first, but you've got to figure out the individual number.
Yeah, because you do this part of the sum first before you do that.
Like, always times and divide it by first before you do that.
But we've got to figure out what the numbers are.
Yeah, so that's 8.
That's 36, so that's 7, 8.
Yeah, so that would be 34, so then 34 divided by 2.
to 17.
That's 17.
Yeah, sure.
Okay.
17 and then we have...
Two proximity.
So, 17 plus 4, so 2.
So, 2 times 8.
16.
16, I know that one.
17 minus 16 is 1.
So, it's 1.
1.
Yeah.
There you go.
I'll do that for you.
Don't worry.
Thank you so much.
We need to pick the operators from like 7.
Oh, we need to put them in order.
So, 7 and then SI 24 is a Brazilian operator.
And then 25 is an American operator.
Yes.
26 is a french operator?
Yes, correct.
7, 6, 9, 1.
Sorry, I'm loving this.
This is the best job I could have had.
I'm just your support animal.
9.
And that was the last one, 1.
Yes, 1.
6.
Can you put it on 6, Chris?
I've got 6.
No, I think I can handle 6.
OK.
Hey, there's a number on here.
6.
It's not on the number.
No, this one's definitely somewhere else.
It would be stupid to put, oh, 8.
Yeah, and then 3.
Yeah.
I'm not useless.
It was mine, never mind.
I was looking it upside down.
So I can't trust you.
Quick, tell me what the number is.
It's not opening.
No, Anne!
It's not opening.
Anne, surely.
Don't laugh!
Er, last one is seven.
Seven.
Two, one, six, seven.
Do not move the choke, okay.
There we go!
And now can we use it to smash the door?
Can we?
Go!
Yeah!
We have to go!
Well, you did all of it, but I'm here.
I've got the high.
Let's go, big doll!
Hell yeah!
Now window is closing, we only have one shot at this.
Welcome back to the afternoon crew, more importantly, three of the biggest people you've ever seen
on your screen.
Fox, how are you feeling?
Pretty good.
The weather up here is quite nice, you know, just three big guys on camera.
Can your voice go any deeper?
I don't know, maybe.
I mean, I'm so happy. I'm so
happy. I'm so happy. I'm so
happy. Lex is that you hold up.
Obviously we're looking forward
to this afternoon, but. The
shakeups. They just don't stop
here at the SI. Unfortunately
for N 80 that probably wasn't a
performance. We're looking from
them. I don't think it was, but
I mean, it doesn't matter in the
sense that they're still in
the still through for fear X
passed off to them for coming
out and playing that way. You
as a player certainly if you
already out of the tournament
and you've still got to play
Everything from this event as best as possible going forward, especially the experience if you're a team from the APL region
You don't get as much experience as you might like
You don't get as much experience as you might like so that's why you don't want to waste
The potential chance to play against the Munich major champions and not give it your all
So I'm gonna experience kudos to them for being able to get out the win
But yeah, if you're an mate you have to be kind of frustrated that you lost your acts
Yeah, and and I will say obviously as a a pack fan. I am happy for being K fear X
I hope that this starts to kick start something for you know kickoff stage one all of these kind of things that we've
Looking forward to but from our perspective now our focus shifts into the battle of the Americas an interesting matchup
If I'm completely honest North America versus South America, and I feel as though the context for this game
It's a little interesting fox because when we look at it black dragons have had a very good start to their event
where is S.R.? They've kind of been missing the mark.
Yeah, S.R. has been very inconsistent with how talented the roster is,
whereas Black Dragons, they recently made changes going into L.C.Q.,
had an amazing L.C.Q. run to make it all the way here,
and there's been some ups and downs, but them getting their win yesterday
puts them in a situation where if they win today,
it matters so much for who could be in that loser's seat of getting eliminated.
This is why this game matters.
The loser will be eliminated if G2 win,
And that's a big if as a team. You always want your destiny in your own hands. Yeah. And in this instance, it isn't because both teams have to go out there and perform.
Yeah. And they're also looking for G2 to slip up a little bit later on. Yeah. Black Dragons performance last night. I mean, I remember watching that just before I went to bed.
That's how late this was rolling. And I honestly was so shocked. I mean, Ollie, could we ever have expected that coming into this event?
I mean, obviously, I watched the game last night.
Of course.
Incredible.
Like, games like that are what the group stage for me is all about.
That is exactly what we're here for.
We're here to see underdog teams that come up
with a nine-point tiebreaker that couldn't be satisfied.
They then have to play an offline game against Loos
to get into the LCQ.
They then get into the LCQ.
They then knock Liquid out in the finals of the LCQ,
dashing Nests' hopes of a final SI.
And now the here and the beating teams like G2 and you wonder how far can this room go?
It really is a question.
Have you asked?
I mean, when it comes to the players, I feel like they just don't have.
They have a mixed bag of good experience and not good experience on the team.
But there really is a big discrepancy.
And no, it's not the entries versus the supports.
It's one in each category.
Swag and ask have been absolutely carrying the team amongst the top 20 players at the event so far.
But there is a very big discrepancy when it comes to miracle and outlaws performance.
They just have not been able to have the impact that Black Dragons had as a team in the LCQ
And it begs the question are the players in a situation where they can compete with all of these teams at SI and so far
We haven't seen that in that G2 match. It really was a team effort
Yeah, so it's a consistency aspect that Black Dragons needs to have
Attacked head-on and it seems at least they've got the foot first foot forward
Well, what I will say is you mentioned consistency there shopper fire rebellion
I feel as though have not really been consistent. We have not seen enough out of them at this event.
However, this is still a massive opportunity for them, Fox. I feel as though they could back in here.
They're a good team. They're a great roster and they are worthy of lifting a hammer.
But do you think this is the way to kick start an event?
Not at all. I mean, they have so much talent on the team and it really is looking.
It's a situation where Canadian all of the pressure is on him to be able to lead this team with talent.
And it's something that they've gotten not used to playing at big events having to adapt
They're so used to relying on individual talent and that's something that we haven't really seen from SR so far
Spoits having arguably one of those worst tournaments in history of his career
Well, it's just a situation where if Canadians not able to IGL his team out of problems
They find themselves on the losing end of the game
It's very difficult for a star and particularly for you and I Fox because I think we come down quite heavy on them
We watch these guys week in week out inside of the NAL and we know the potential of this roster
And we're just not seeing it here at SI at the moment
But there is time for them here and now to turn that on certainly is let's have a look and see where we're gonna head for
This one because ultimately this well and truly could go the distance either team are capable of two-oh-ing this as well
So this is where the storyline for me just completely shifts Fox. We start out on cafe. Yeah, very interesting mappics
I mean SR going for cafe up the bag just being able to bring black dragons to an uncomfortable map for them
It's a very defender sided cement map. SR has the advantage
They're able to find those gaps, but the big question mark is leaving border up
SR banning console and chalet is a question mark for me because there's those are two maps that they are a little bit more prominent
And giving black dragons arguably one of their better maps and border is questionable
They don't match right now on the aggressive stat sheet. Yeah for the board as well
We're gonna see a clash of play styles isn't it? We've got very aggressive black dragons
We've got a little bit more passive SR.
We know them to be an aggressive team.
We know them to have that capability,
but we need to see them bring it out.
Cafe for me, that's the exciting one,
because that's a great map for SR at the moment.
So if they can get on the right foot here,
Bank also very good for both teams.
For SR, they have to be able to get map one.
If it goes into border, it's a map
that we've seen it throughout the NAL time and time again,
and it's just Ambi that has been carrying that weight load.
So the rest of the roster has so far
not been able to show us enough on-border.
We've got players with a lot of experience.
That man on your screen right now.
Absolute hammer lifter.
We've got two castles standing by one
with unbelievable international experience
known around the world as James Dev Martyr Stewart,
next to him, the next player.
James, how you doing?
Thank you very much, Rob.
I'm doing phenomenal, especially after the guest off like that.
You know, Rob, I never thought I'd say this,
but you, Troy, and I, we have something in common.
What about our hair?
You grow old bald a couple months ago,
and Troy's got the hair growing, I got the hair growing.
You actually got a bit of a stop or two.
Yeah, look, to be honest, at least I embraced mine and took it all off.
But you know what?
It's time to get underway with your guys.
Last class of phase one.
Enjoy.
Thank you very much, Rob.
And great work on the analysts from all you guys.
I'm so stoked for this game because it is the final match for both of them here
in the group stage to battle for survival.
One of these teams will have to battle it down through the lower bracket
or even get eliminated before playoffs.
The other will go rockin' up the second place in their group into the upper bracket.
Will it be Black Dragons from Brazil or Shopify Rebellion from North America?
We're about to find out.
Shoppify, Rebellion, find themselves in a position that most people would not expect.
Not near the top of the group, they can still get up towards second place at best, but let's
be honest.
way that they've gotten into this position is the big question mark because we expected just a teeny
tiny bit more from them. This was going to be the event where they showed their full potential.
If they get a good placement though, they still got a good shot at this later on the tournament,
but right now they got to show their very best. But inside of Black Dragon's teams,
I'm not sure exactly what the story is for expectations, but they've been all right.
That's true. I mean, a lot of people came into this event thinking Black Dragons,
you've got two SI debutants and MR6 Outlaw and Swag. You have some old names like Miracle, Rare,
Ask, of course, and his time on Liquid. But what do we expect out of this team? Yeah,
they made it through the Brazil LCK. They knocked out some good teams, but did we expect them to
make a splash? Absolutely not. Did we expect them to 2-0 G2 yesterday? Exactly. Absolutely not. So
they had a grim start, but now they have had a magical upset. They've reset the expectations,
And there's a chance to go right up the top into that upper bracket if they can win here against chopper firebellion
Yeah, he has had some long nights
I think the the finish that yesterday's game near midnight local time actually was a barn burner of a game all into OT on that second map G2
Almost close to back in OT, but not at the end
Cafe though is where we go right now between these two teams of black dragons and chopper firebellion
Monty, Grim, Bandaway, the Kassel and the Sami, so nothing out of the usual here for cafe.
We saw Team Heritage play here earlier against Labo.
They were both very honestly and there's a lot of strategic depth between
force and Kaid and changing the approach from fast to slow pace gameplay.
Chopper for a billion, they are a team that has a lot of experience.
Most let it be because of Troy alone.
They would also be a team that can play the fast, the slow, and the in-between.
So for Black Dragon's defenses, it's going to be about adapting to what the enemy is doing
and get the right operators of defense on the board to deal with those issues.
Yeah, well, you really can't understate Troy's experience.
He's the only remaining player from the very first six-invitational championship roster.
Continue way back in 2017.
Nine years ago, he has been to now 10 six-invitations.
He's the only player to have gone to every single one.
He's raised the hammer once, of course,
with continuum and once with space station he's been searching for one with shovel five but the
team has really been ridden with issues they have struggled over and over and here they are against
black dragons. If it's still a style of course you're gonna feel how your opponent gets information
going nobody wants to be the one to die first and die early so serve lurking downstairs in the
bottom floor with adokabee came three of the staircase with adokabee called lino the rest of
of his team are sitting around piano, red hats, etc.
He's getting step one done.
Black Dragons, they have a little bit of a setup.
They're playing heavy inside a bathroom,
have a shielding piano on pixel spot.
Right now, for show of rebellion, as it looks,
timer could be the biggest enemy
because Black Dragons are from out here.
Changing next.
A lot of late round operators here for PD.
So rebellion need to make sure that they get this done
in good time.
They need to make sure they're constantly making steady progress.
It's something that we had Gohan say
to his boys during a Waybo tactical time-up earlier today.
Shopify rebellion though as they start to make their way forward.
Out comes the fire.
A second yokai drone taken down, I believe.
And they make their way forward.
Andi.
Fortiang is player of the event.
He's gulping this shot.
He's down the first one.
Looks for a little bit more.
But he gets more than he bargained for because he's the second player.
Tucked away in bar backstor in the freezer.
And with that, Black Dragons put a freeze on the round.
It was not a full push though.
So, Amp and Sport, only the ones pushing forward, the other three players, Wrecks and Keynes, serve very much far behind them.
So, once they're down the front lines, the round completely restricts, but this is where we got the D-Moff miracle on their rune.
The Ogre drone swam swag to further slow down this round.
The thing is, Ship of our Bellion might get a free pick here.
They have Canadian, one fire in pocket, and they saw swag in the freezer earlier.
So, I think Wrecks is waiting for it. Here's a fire. Here's the cover.
Can they get the kill confirmed or is the corner safe?
Oh, there's no way.
I can't believe it!
I think it's Kiyono, that's the issue!
Talked right inside, he's found the tiniest little spot where he can stay safe, while the rest of the floor is lava.
And you're right, Shopify rebellion may just assume that there's nobody in Freezer now.
That would be to their demise.
Swag still holds onto his position.
No ability to get on his yokais if he even has any left.
He holds on, but they do flash him out, that's good.
From Shopify rebellion, and Rexon to make the entry, going deep now.
It's served, but he doesn't need to commit to this fight.
Canadian forcing the plant down, Rune helps as well and Cerf locks it in for Shopify rebellion.
Sark's a great spot there for Mr. just being elevated on this.
Can I see the edges of the smoke left and right hand side, watching the rotation.
Yes, Canadian goes down, the plant is not successful, but Cerf has been so clutched this event so far,
having so many high level plays, this is just another one to it.
Here's the first push, I'm thinking the whole team will be right behind and the end spot, right?
No, they are very much pinned in on their own
Let's say they combined that push there with Andy with a capitol fire to begin that push
He cannot get someone to freeze her or he'd get it straight with the fire or at the very least they run away
So it wasn't a full commitment, but it was a successful round in the end
Great start for ship of our billion here in cafe every attack matters
Yeah.
Speaking of KF, it's actually the first KF of the tournament for both of these teams.
I don't have any stats on Black Dragons playing this in the last six months.
They might have ran it in the LCQ.
I don't have those stats just on hand at the minute.
Last time we saw a Shopify rebellion, it was back in December.
And that was a win over Oxygen, quite a dominant one.
7-1, which is a damn sight better than the time they played it before,
which was three months prior to that.
They got 7-0 smashed by SSG, but it's been a very long time
Since we've seen this Shopify rebellion roster play this against an international team outside of North America
So as Black Dragons continues to bring in that Brazilian play style that new meta
So the firebellion will have to be careful that they're ready to adapt
Really likes being the echo used so far
Pick rate rather should I say
There was a buff you now have three Yoko Drona's in pocket and last time I saw all three be destroyed
Plum Fabulous, kind of off camera, but that first grenade from MB into what, or maybe a
spot that's into what's Piano Shield, got the Shield and the Yokai, so the Northland
very early.
Sport fans would be a bit unhappy there, Outlaws just went and hunted him down, I don't know
how you lose your ace so early in the round, it's the only hard breach the team's brought.
This is such a bad play, you're making people with the Yokai spawned, it's so dirty.
Meanwhile, aggression inside a bakery as the fire comes out from Rexon, but it doesn't find swag.
In fact, instead, the swag will peek out and take down Surf, the Twitch player, shopper firebellion.
Not only are they losing bodies, they're losing utility.
It's a very smart ass just playing this echo like a movable valkyrie.
Here's your present pockets, and you catch the iron nose, and you're made off the round to a Twitch for example,
or an IQ looking for them, and you're just only moving one at a time, just giving information as to what's clear, and what isn't.
And they got, you know, they got my hiding behind the bakery desk, so the Magnets are gonna get very close, then the fire has to come through.
This is the box of protection because you're losing so much play value utility.
Ask his back in prep again to support Swag. These two operators can just hold down the fort.
Another fire is about to come out, I believe. No, you missed, it was caught. The Yunkendela goes forward, a smoke as well.
And while Swag has finally been finished off,
some probably aren't getting much closer to kills from Canadian,
but ask for trade for both of the final two for DD.
Four of the five kills that BD got in that round were red pinged by a Yokoai drunk from Echo.
This is going to show how strong it can be,
especially because teams aren't as used to Echo existing as they were,
let's say five years ago in his last time relevant.
There's a serious argument here that if they pick in the third round
and they get a lot of value from it, that it could actually be a target ban.
It's very exciting to see teams using that Echo a bit more aggressively, of course, for the longest time.
When Echo first came out, everyone just cared about one thing.
It was plant denial. Back then, the Yokais were invisible. You only actually had one.
I was gonna say you said Yokais, but yeah, it was only one.
And it was all about just using that single Yokai drone in the laygrounds to know the plan.
Then, got a second Yokai, lost the invisibility, had a couple other buffs and so the time...
You skipped actually a chase here, I collected these few months ago, but they didn't get buffed a few weeks ago.
So, you know what, one Yogadron isn't visible, then you got two Yogadrons, both invisible, but instead of having three shots each,
they have three shots each, and the duration of the recharge timer got increased, so less frequent shots, less shots total, and then the lowest invisible.
And it was because Ubisoft told us, when they gave that buff, that little boy work, if you can even pull up that, to echo, it was because they wanted him to play more aggressively.
And we did see a bit of a matter, kind of by me, by spoilsalting Rogue,
way back in the growing major, 2022, so four years ago now, three and a half,
that was when we started to see D-Pack and Rogue, and these European teams
use it really aggressively, off-side. And it's made its appearance every now and then,
but the third yokai drawn, it just means you can triple down on that idea, right?
You can far less punish if you lose a yokai.
And mind you, when you have an archetype from an operator, let's say information, you know, Echo comes from a piece of Valkyrie,
because you have nice stones and also some information operators, when you have three dog-tems, or three Echo-tones.
Well, anyone who can move, can be thrown around and just drive around, it's almost like Valkyrie now uses out an Echo-petition,
unless you want to see four, that now frees better, but still, it has Echoes though.
You know, there's also a bit easier to hide those cans, but
Yeah, you're right. It's
Echo has really crept up with his power a bit there if teams are brave enough to use them
Black Dragons did a great job of it last round this time though instead. We're going for another kind of acro operator
It's the mirror. We talked a lot about me earlier today on cafe. I know you're a big fan of how I believe it
Was it way by was using it all over. She's got the very end down. Yeah, I
I did
The thing is, you know, if you use players to the answer, look at the Shopify rebellion tank a lot of them. There's no direct counters to the mirror.
The mashed room is played with an integer to the desk.
The variable goes down, but Andy almost goes down as well.
That's the mirror we've got to con-
He's pushing as well, he really is.
He's hit the go button, he's not slowing down.
Boy, great, great quick shot, but he is traded back by Rey.
He's here in the back store, he's about to be under the pop.
This phone is ringing.
You see these people? Canadians watch him, and ask somehow actually impacts himself.
It's up to Outlaw now, and a 1v4, good luck, son.
He's got a C4 in pocket, but he's nowhere near the site, nowhere near being able to use it.
He's on the roof.
Yeah, and there is a player up on the hatch above him on the roof.
So this is impossible.
He knows that there's a player there, and he won't even find the first one on to surf.
They're around from Rexon.
all of Shopify rebellion, putting their heads together to make that execute happen.
Now that was a much better three to one timing than the first push-up stairs,
just ambient spot pushing the front lines. Also, I think we saw there for Outlaw,
the change to Lion happened because he moved just half a second too early. I think that's because
they increased the duration of Lion by a full second and that muscle memory of when you can move,
when you're safe, that's completely the gutter. So we've seen a couple players this event step out,
It's a little bit too early. It's kind of funny. It's a 1v4. It doesn't matter, but most memories a hell of a thing
Well black dragons they've taken their tactical time out
and also play this one with a stronger step
to make sure we can't get wasted in this third one
and we just have to stay in the middle
and if we want to play it with a stronger step
we have to train a lot
and if we want to...
and that's it, I think this is a good way to play
we'll do some reading
and then we'll do some training
and then we'll do some more
and if we don't take the advantage
let's play with Ferrena comp
and we'll do some more
All right, classic insert. I wish I spoke Portuguese.
We'll let you guys know if we get a word of what was said there by BD, but
Three rounds in it's pretty early to take a tactical timeout. We saw that early today
Heretics took a tactical timeout with our down to one
Yeah, they ended up actually putting up a very good fight on that that map
I believe that was the one they lost in the end, but they didn't need their tactical timeout later in the round in the game
Thankfully, they did just fine without it
But yeah for here for this round BD. I mean defense cafe
Especially we had dominantly they lost that top floor defense
Certainly need to implement some things very quickly
So they're a trade-off in the Operator Benz collection, my Dragon's Dragon though could
be because Surf is too good on it, but Sugarfair Billion they ban out the Warp and because
they didn't predict that and ban out at last or Info-Stamble or even come up with Smosh
or whatever, you're going to have a lot of high value utility available in the last three
rounds here with Sugarfair Billion.
So if you see a big change up, the response for BD could be more trap operators or more
Info-Operators either or can work, but this one, a bit of a mix and match, there are some
traps there's some utility the funny thing is to me they're playing Aruni
Wamai Yeager without a deployable shield nothing to protect because of
things we should include well maybe they're not protecting utility but
they're protecting their bodies themselves the bodies I believe miracle is playing a pixel right now
Swag is currently and oh Swag is a pixel yeah right so that's a very powerful
position to take. He can continue putting his blind magnets down and protect him further.
Old classic. The funny thing is, in-game compass, cigar lounge is what we call piano.
That's the thing that it looks like. When you look at it from a strike position,
it says, current force cigar lounge, he's in pixel in piano. He's the guy behind this wall right here.
It's very deceptive because we called this piano since the game came out many years ago.
So I've heard the argument that we should actually call the whole room lounge.
It's called this little red area where the piano is.
Yeah, that's stage.
Yeah, that's stage.
OK, that's true.
We have couches.
We have hatchers.
Stage, we have mini or ticket.
So the home is divided to like five corridors.
Yeah, yeah, yeah.
Some people even call it the Christmas tree or thing,
but that's supposed to be a piano stairs.
Whatever, corridors is the whole thing.
But the very slow attack right now
to kind of try to catch all the rotations,
and there is one just like that.
Wow, that's a long angle.
Very deep.
Outlaw, code of God.
Ask for it, he's contesting his long angles from down below actually, through the vert?
Must have been.
Perhaps he peeked from the bottom of red stairs, up into the hatch, ah through the hatch, yeah.
Ask if he found a second one, I don't know if that was through the hatch again, or if
he shot for a bell, he tried to push him, but he's running a mark for B.B.
Nice shot from Ambino, now he is all crisp, but look, Ask is just continuing to run around
with that TCSB, he's found a third, goodbye to spoilt, Ambino HP.
Rexon needs to do a lot of the heavy lifting this round for rebellion.
It does, and that VP and Piano, they have to stick out that Guma and a pull-out rather.
And they're in top four, but the 30 seconds left of the site is downstairs beneath the
vanilla bird's gun here.
And we all know in a 2B3, you wonder how to stick that case, you're effectively at 1B3
covering everything.
It should be a very good pull-out.
And he's going to go searching, hoping to find one kill before the plant goes down, but
asked, is hungry for more.
already found three in this round. Rexon and Andy have no idea where he is coming from, but quickly
they do look for an impact onto the case, but it doesn't matter. There's no opportunity to plant
here for Andy in a 1v2. Move down to the 1v1! He's so close! Milliseconds away! There was a
world he could have made that happen, but the clutch doesn't come through for Andy.
And BD finds a second round. Such a good effort, such a good attempt honestly, but like I said,
It's going to be so difficult because they're not in a plant capable position.
Perfect reading the flank, the timings are great, but you are outnumbered.
For Shep of Arbellion, they get the opening pick, they start off so well,
but then as he's running around the building, he's picking up three good kills,
turning the time for his team.
There we see it, they're stacked in the same corner, and poor Ambi,
he was literally on one point of health, and if that's hanging to Guma and upstairs earlier.
Yeah, that would have been quite a one HP clutch.
That would have been the enemy special.
Yeah, man, look, he was crisp that round with the R4C.
Looks good.
Now, there's an elephant.
I know we're talking about dragons and the reliance, but there's an elephant that I'd
like to address.
It's in the room.
And I saw a Reddit thread earlier about how the hell do we synchronize our pronunciations
of certain players' names.
Every now and then you get a crazy player that just re-explains a name.
In this case, it's MR6 Outlaw.
Now, yes, we've had different people say different things, but I had a chat to them today.
I had a chat to MR6 Outlaw and ask and the rest of the team.
He told me it is MR6 Outlaw. That is the correct way to pronounce it.
So it's not BOTLOT, it's not MRBOTLOT, it's not MR at all.
It's MR6. They say it in Portuguese. They spell out the letters and numbers.
on this however that's too much to say so we're going to say outlaw
so what he's saying is we made the effort of asking how to play it and then we're not
going to say it that way pretty much very rude look I'm gonna say MR Sticks
outlaw when you're getting a big clutch look maybe if I'm feeling really nice
that was hard did you see that he shot the drone I didn't I was too busy getting
started yeah sport just shot the drone so sport speaking about players to talk
about man what's been going on with this guy he was meant to be the goat he's
still got time it's only in round five he hasn't gone positive in any of the
matches he's still young he's still young he's got a major when he was 18
that was three and a half years ago so he's got like six and a half years left before
next Canadian that's all your time to win some stuff
come on now look I'd be impressed to see it see if we can deliver it but now
Rebellion they've made good progress. I like this the Selma on the small bake wall does expose fags position a little bit
I'm lost all my hood of the catch everything inside despite the twitching brahmer all these factors
I mean either they can find him a little care about a mushroom the bridge smokes on him
Trich don't go strong and swag actually sticks around and wow more deep he is
That one's got all the way in a small bake swag is also very respected here. He's playing on this pillar
Oh, bit of damage. He takes some as well.
And on the retreat, Canadian will take him down.
Now, Rebellion do not have a cap attack.
They've got this wing. I think they're aware that Outlaw is tucked away in the corner of Small Bake.
He's in the playmaking position.
As Surf is trying to push from the other direction, the Flash has come out.
Somehow, Outlaw doesn't get Flash, but he has stayed into looking away,
and Canadian will take him down. All up to Miracle now.
He's found one kill.
Four more. He will need to find to bring BD to win this round.
He's far from side, so Shelf-Far Glen would've cleaned way into the bottom side.
They're just droning, they're checking.
They're spilling Acre inside of Prep.
There it is, he hears him, sees him, confirms the location.
Canadian can say, I can walk in, breach his cover, me.
Last kill that goes out, I'll follow through.
Do not underestimate this DMR in the hands of a player like Miracle.
Spots can head in for a brief moment, a little tap.
But no damage to kill him as of yet.
Wrexen forcing the plant down and Spoyt, the Swede, steps up
and covers his teammate.
Richie's getting hyped and Shopify rebellion with that of once again taking the lead.
You should be disciplining the 4v1. That's the experience of your boy Troy right there on your screen saying we are not
throwing this round under any circumstance.
We're gonna go to pray swipe. They like this so long thing is so well only to shift up a move straight into his zone there.
And then the issue is, when that middle pillar dies, it's right in Bakery, the guy who pre-steep outlaunts at a wedding, small bake, whatever, he's completely dead now.
He's stuck in the corner, he's getting printed from the window for Canadian, and two people on Bakery double door.
So losing that middle guy is like the worst case scenario.
It's also why Shulkar really tried so hard to clear him first in particular.
He cut off the supportive network and he runs alone.
I will say credit to black dragons actually managed to catch the rotate there because obviously a lot of that push was going on a bakery
But then two players went over the garage
In the end they're rebellion are looking a little bit tighter now
Of course, they haven't taken the tactical time out yet and they are the attack
Which a lot of people would consider the unfavorable side you expect black dragons here to have a bit more success
However, this is Shopify rebellions map pick
If they can score a 4-2 half on the attack, you'd think that that's pretty much the map in the books.
They damn good, that's for sure.
It's worth about BB's 2,000 if they like utility traps or some information.
Back in the Intel game, both the Valkyrie and the Maestro fought into action.
Maestro with a slump shoddy primary can make a quick work of all the walks.
I know this is a bit late, but I actually do have a translation from that tactical time I was taking two rounds ago from Maria.
So what I think we do now, they down the water, so let's read them all, go train, try to play below, play with Federer, go to the kitchen, and then read them, and play vertically from in training.
Now that's not at all what can still happen once around. They really insist on hard holding bakeries.
So whatever is it, there is a disconnect between what's being discussed and what's going to come out with the coach, and what Black Dragons are actually doing in the round.
So as to get that it's there. I'm not sure the gas pipe or what it was. I'm just gonna slow the ticking down
He is still alive. It was the brava. It's like one eagle eye already
Let's go on the D4 camera make that two you guys actually
I won't deferred eagle eye. This is he's having a laugh at this thing. You get ready
Oh, he's got all three. He's got all three already. Oh, he's zapping asker. That's what he was doing
He's pulling the mice from his own gachin!
He's pulling the impact grenades, the only one that impacts is Rair, if he could come back to Cypher, he's holding the top of Y stairs, that position is too important for him to abandon though.
This like could not be much better for a surf, he can completely troll black dragons.
We're playing 6 before man, that's so unfair, but while that's happened, it should probably be in the entire map, we won't do top floor,
Attack the bomb site, and the players that work down the stairs will link up in the middle as well.
The only thing they're missing, if you want it all, is that lurker, but that is actually his turf, he's brought some damage right now.
He's busy working the bars, one has been shot, been destroyed, probably opened up, and then destroyed by Asc himself, because Rarris don't have two in-carts in pocket.
Timer, though! Gotta talk about it. 50s to the Shopify building, you gotta start growing soon.
The downside of playing stuff like the brava is simply that you have so much to do
30 light actually has a loot us all. It's in pillar
I thought I thought we saw all three on site. I saw two. I thought we saw three as well
And I lay around that's really where we're starting to head less than 30 seconds
Double Fire Rebellion had a nice start in theory, but this just hasn't been good enough.
Time to go, I mean they can still do a 5v5.
He's going up again? This is so desperate, this is so late.
They're going hatched up?
Look, they've done haven't much time left. It means that they're going to have to make good on this single execute.
He's going to have to drop somewhere.
Finally, he goes in. Six seconds on the clock.
He's on the dead side to his demise.
Into the bottom ladder.
We're far too slow, but Rexon is forcing that plan down.
There is no coverage, it's from the dragons and it confirms the planche, rebellion in the post, 42!
As Outlaw, still a C4 in pocket and rare as well as his impact,
couldn't deny the planche from below that they didn't seemingly have the information.
And the early round, hack of the evil eyes from serve has come to fruition in the execute,
desperation from Outlaw as he makes his way upstairs.
Does he bring out the Deagle? Does he bring out the MPX? He's conspiring. It doesn't matter.
1v3 and he finds them both. Rebellion fired up here on Café.
That is ridiculous. We're seeing them with the circus music in piano,
dropping the case, running around, picking it up, dropping it down.
Can you say sport? I have to make a hero play. You pick it up, you go get in that diffuser.
Then Troy goes to the white hallway window repels into the other bombsite starts can delaying everything goes in LMG
Brr takes on a bunch of people sport just dies immediately
The second into the bombsite and rexen who was on one HP has no hesitation
We takes that plant position
Honestly, it looks so lost if you're rexen and you're just saying cover me and you pray for seven seconds
Oh and pray they did he got the case down. He got them on victory, but against all odds
I can't believe that I mean rex and just had to jump in immediately after seeing sport die
Poor guy was cannon fodder rex and thought well. I have no choice. I'm
Chantaza I jump in I die as well just the same way that sported we haven't killed that guy the maestro
We still haven't killed him. I just have to jump in hold f and pray to God and
But no credit to the rest of the bow. I think a large amount of it was Canadian
Maybe you have the hatch activities in there, bombs are peeking, stuff done.
It's also funny, like if Rexon moves at all, I guess if the planet tries to move through the bob wire, he's gonna die.
He's gonna take too much damage.
That's the funny thing, Barbarian doesn't damage you as long as you stand still, otherwise, that would've been that.
You know, the most stress is probably super, the coach behind the guys saying,
How are we gonna do this?
Like, Ambien Canadian really saved around the Army, credit to Rexon, and even credit to Sport.
He was the necessary cannon fodder.
This fight gave what every support player has to be in time and just got out of the case.
To open up to somebody, may as well be him.
Forces look in the books.
Penger, that's a pretty good outlook to the North American squad.
Oh, it's very, very good.
And I know some people are gonna critique Canadian for individual performances or whatever in the past,
but the thing is, it's so easy for Canadian to take an easy route and say,
Guys, I old planned this, the oldest guy in the game,
been here for 10 years, I'll just think
if any young gunners will get the kills.
Canadian played the ying, McIntellas,
he had to become the entry and he gave the case to sport.
The star player, right?
And Canadian gets two kills, gets in,
and distracts everybody.
That's why they win the round.
So there is something about Canadian still fighting back
very much in the server and getting a lot of good
individual performances.
Early in this event, I was watching them,
I forgot who their opponent was,
but tried top frag down top house,
He's getting like 15 or 16 kills, so he's turning back the clocktimes.
He has been so alive in this event from an individual performance level.
I believe that was their G2 game.
It might have been a G2 game.
It very well might have been.
I love to see it.
But now he's in support again.
He's on Echo, journey for his teammates, giving info, cross-ampy on the slumless, meanwhile
Surf takes down a rare, he is stuck in piano, and needs a bit of help, because he cannot
get out of the spot if they're on those with the rappels.
Rex is also in an awkward spot here.
So the two of them, Rexon and Surfer in hard held positions in Piano and Seagala, both of them taken down, you're right, it was all about their appels.
That's why we still ambi down in Bakery trying to go for a run out, but it wasn't safe to do so even though he scored the air jab, he's gone for one instead at a garage, but you can't commit to that kill, he is being watched.
It's awkward because you get the open pit and things are looking great and then there's two people from the exterior of the map.
He's gonna go in, but shouldn't have to.
No, no, no, he's done it.
He's done it.
Hello?
He can't even use his ID.
Can he just do that?
Oh, a little bit of a delayed reaction, but it worked out.
Oh, no, apparently it didn't, because Butt-Dragons have just overwhelmed the site.
What just happened?
Numbers advantage, I guess.
Penger, just get the numbers advantage by finding this picks and piano and cigar, and then just repel in and frag it out.
Such a good round for Shepa Firebellion until they all just die out of nowhere. Such a good round again because BD repelled the windows and then the round just ends.
I feel like there was so much more left to give in that round, but I guess not.
3, 2, 1, go. If you're in doubt, just right out from everywhere.
If you're in doubt, brag it out.
That's a good saying.
Now keep in mind, BD, like, 3-4 is a score line. They don't have a tactical time-out in the pocket. They used it three rounds into the game.
So it all comes down to the leadership in that roster, according to my notes, the IGL is actually rare, despite Ask having the most experience.
Actually, you know what? That said, Rare actually has had a long career than us, but it looks like the most notable teams, I think that's the difference.
And Miracle actually has the longest career of all of these players, and is the oldest in the server.
26 years old I've got in my notes that his career started seven years and ten
months ago oh yeah that's a long career of course that was you know on any team
that you join not necessarily like just any team that you join yes black
dragons look they've brought some fire in this attacking half already we're only
one round deep and see what they do second times the charm we go down to the
ground floor kitchen. That's a bongo downstrap. Let me look at this. I need two brawl clash
for mine and smoke. They want to just stall out things for us along the passable. I like
this. There's a teammate just straight over the door so he can immediately get around
it. And then the big one will be held behind two brawls as well, so two brawls will be
stuck. MB cannot escape his position, so it's not as rare as it's around, but it might
be rotating away, actually. But if they can't just take the gunfight, out of there, flash
him out of the position. That's the question, because it's easy to cut off and slice the
They're not going to be given a chance to clear him, they're going to have to push into him.
One thing's for sure, the more time they can race right now, the better for Shukka Fargoian,
because they want to play the timer.
Right back in his mind, I only just realized that now they see the clash, they saw the hatch being reinforced,
they've probably seen or guessed the two brown titan sisters have seen Andy.
hearing Baker at the floor is I can step by step
I can't believe they were successful in what they were looking for these in the wall
they're not really in the building just yet they're all in the exterior
these rounds of both teams once they get in the building though the action starts right away
and this is where msx outlaw can just get to where I put the Selma reach open this prep wall
Oh, it's the last number chance for them.
They can't get any more votes.
Oh, OK.
Apparently, it doesn't matter, because Miracle
has just jumped straight into small bacon, found two.
Ramm also puts down Ambi.
That was the VIP player.
Canadian on the clash is gone.
Rebellion just have Wrexen and Spoy.
The two backline players of this roster, more often than not.
And both of them are segregated on this one side of the map.
I mean, Spoy, he's still in bakery.
Wrexen's now repositioned to Rice,
but he's actually going to go deep all the way in.
They're smart.
To Kofi, I like this, he's playing on the bomb right now, he knows he needs to poke for a ping.
Yeah, it's gonna save, they don't split the bomb aside between the two of them.
We need to walk in and play them free because there's no C4, so Rexon has to be the hero.
Sparky trying to cover him but there's nothing he angles to work with.
Rexon's in a crossfire, this is not impossible, he needs Boy to support somehow, some way.
A flashbang comes out from over the top.
Rexon tries to tuck in, tries to hide but Miracle will find him, third kill for him.
Good sense, Boy.
The young sweet, the young prodigy, to find his second!
We've been critical, but in a moment like this, we know that he will deliver!
Let's throw!
A slow start to the game, but there he is, a 3-D1 clutch.
He couldn't have rexed and said, you know what, since I can't help my teammate,
how about I just clutched around myself, a very important round of a Shopify Rebellion.
You're up with two round lead now.
That's classic sport, isn't it?
One thing that we know he does better than just about anyone is mechanics.
He's so gifted, so talented.
And we saw that with every single one of these being such a beautiful shot.
I mean, two headshots and then the game sense, knowing, okay, bring out the super shorty, play it close,
and still go for the practice advantage.
And for a guy who's double-digit positive, every single game he has played so far at the tournament,
around like that under the belt is certainly the ego boost that sport needs
it's gonna awaken that fire the whole team is hiding him up as well in big moments
do you support now even 6-6 on the scoreboard? well it's almost 1v1's paying off you know that's what it is
spoke to ralph thunder for the constant use it's thunder where you reckon like those 1v1's and console 20's
did they help with your like depression it's like yeah I play for like 50k people live on
juicy stream in 1v1s for like eight hours straight. It fell easier than some of these
plus and probably on that guy.
Wow.
Talk about mechanics. The young gun himself has now hit his 11th kill and what a spawn
peak with the P90. That range is disgusting. Outlaws out of it. Like, it's just like the
young gunner and the old support, right?
Yeah.
MB gets to play P90 solos for reasons unknown to have shot them like everybody else. Nen
I'm just playing Paul Shufflin, which is so iconic, because that's what he did back in the day, and now he can make rotations instead of ambi.
It's funny, I was going to say, oh, Canadians running the UMP, that's not that bad.
That's not a bad thing, but never mind, he's running the play.
He's playing Shufflin.
Shufflin is trying to get kills with a repo. It's like the new worst guy in the game.
He doesn't feel recall, he feels nostalgia.
No, that's what it is, and he suits that shoddy.
I mean pulse Canadian there are a few operators few players that have iconic operators quite like Canadian and pulse
I just a touch on a ambi for a second. I mean he has been so phenomenal his first two games
112 EPS 111 EPS, but in their final match the one that they played just yesterday
Again, I believe in his face. Yeah, he actually struggled. He really struggled one of the worst raid on the team
So it's nice to see him back in form nice to see Canadian
And like you said, back on the pole shotgun, also finding some kills with it as well.
Swag goes down, hunted by that pulse, and then no ass goes down stairs, so they must
track her, so my track is there.
They're looking for Canadian at least, but he is long gone, boys.
He is out of there, and guess what?
He's actually trying to scan you right now.
This is just so iconic, isn't it?
I mean, can they, when you think about it, it is actually a pretty small map, because
there's not that much space between the rotations.
You can track a bridge into the floor easily here if you force.
A lot of solid floor which you can't fight through, but you can track through.
Reyes going hunting, they assume that this pulse is down below.
Finally, Ask tracks him.
Watch the railers up, he's been upstairs the whole time.
They literally thought he had somehow smoked into a corner in the bottom floor and just
escaped him, but no, no, he's gone sight for a while, boys.
Well, thankfully, the Jamos helps out and makes a much quicker process.
45 seconds to play, 3v5, winnable, but not with ambi.
I mean, this is a freebie for sure.
He does try and cross quickly because the Deimos exposes him,
and sports gone down to said Deimos.
Not only Andy in an awkward position,
he does have one impact.
He could potentially take the fight.
Octograb, but up from above, Canadians,
it's behind enemy lines, and he finds one.
Miracle will trade him back,
but a 1v3 looks nigh impossible.
Now for the most experienced player on Black Dragons.
No one's fighting for him.
They're just running back to the bottom side,
the top floor, the understeer,
cases again they know they got the case somewhere if you've been reading they got
timer on their side discipline ain't no one gonna swing
nothing to be said you would have it looks like uh staff will find an angle all the way deep
in through train credit to canadian in that round that was his through and through he's everywhere
starts first floor goes downstairs gets a killer runs up first floor then top floor gets another
killing back to first floor even the perceived pressure of canadian finding that kill in the
basement. They spent so long trying to hunt him down. Now, Black Dragons, they
obviously were following a very simple plan, which is great. Hunt the pools,
isolate, get that kill. The issue is they were not cutting off the staircase
rotation, so Canadian, because he had a shotgun actually, had an escape path
opening soft walls to make a rotate on a freezer wall to go back up wide. Excellent
stuff from Troy, right? The thing is, we haven't seen Black Dragons really get to
execute and attack the bomb site. They keep dying in the early stages of the
round or they will win in the early stage of the attack around as well so it
could be a matter of by doing is trying to go for too much too early
I mean to be fair, that's a bomb, they're just trying to get on it.
But we haven't really played the full round yet because Shepard Fireball is
playing so much disruption by just allowing enemy that the three of you will be lost.
That's right, sometimes depending on your opponent it's better to just sit back
and let them waste their time and then play for late round. Other opponents you
You really want to disrupt them early and mid game and that's exactly what Shopify billions
do perfectly.
If you've ever played up against a team like, let's say FaithFlan, you know it's completely
doomed if you give them space to go for a 5v5 execute because they're going to pick you
apart.
But then there are teams where if you just let them get to the bomb site, they're going
to start to go, uh, what now?
If you don't keep them at opening.
So you're right.
It depends on how you tailor your attacks and defense.
There's too many of them.
heard earlier today between Heretics and Weibo now, right? Like, Weibo realized that them playing
more aggressive in the early round was actually going to make them suffer in the late round,
because Heretics would execute quite well. So it was all about time delay, all about reading
the flow of the round's mid game throughout. That's the best way to mess with the opponent's
playstyle as much as you can. Look at these C4s, three of them and he's quite
80 and...
That looks Alkary. This is again very working for old-school style cafe.
First the pulse, now the Alkary.
Bobber bands with a clash and a no-man, so nothing really changes.
Shopify, they have power or freedom in the story of anything, but let's be honest,
they've always had freedom. They've never been stopped in their tracks or
stopped for like school to get a running-out zone, and I'm not sure.
I've been still absorbed in the round by round. I didn't realize it's 6'3".
This is my point for Shotgun.
Oh, they're storming through it.
Oh, it's nice to kill for Spoiler.
Outlaw, try to take that 1v1.
Spoiler's going to escape.
Miracle is too far behind to go for that refrag.
And Black Dragon sadly look a little bit lost here.
Again, we don't get to get to the better stage of the round.
They can kind of get a good foothold in the mid-round,
start droning, set up the flanks, and then work together
to get a penalty or execute setup.
They always kind of fall really early before they get that second step, and now let's see, oh, there's a kite in the freezer walls.
Okay, what can we do?
Well, the thing is, if you had a banter, you don't have any outreach.
So, what you have is what you have.
Soft floors that can break it.
That's really it.
The character is also beneath the innate, getting tossed into where we the nice, they won't do anything.
If you have a little bit of information, you do have a final look, it'd be cool to maybe get something going.
But this is what we get.
Sheba fire billions discipline they're playing so far back on the stand the wind condition here are the closed walls and crossfires
Wrecks in the soul kind of person playing alone dust fall though for before
Maybe there's a way back into it, but it's gonna be so grueling hard like it's
There's nothing to work with it's the hallways and the staircases just a fortress as well from shopper fire
Oh, no, sir. Oh, man on the side. You're right. It is all very much closed out miracles found a kill
just coming up from the wide stairs, Ambi, though, staves off Rare, who was playing near mining.
Now, Ambi is that sole player in pillars, he's controlling just outside, anterior to the bomb site.
Surf and spoiler, the perfect operator to really lock things up on site, but what we need from us
is this verticality, it needs some pressure from above for Black Dragons, and that's the perfect
way Buickles just snuck in, in through Laundry. He's now popped one of the Vulcan canisters,
That locks the ambi out. He's gonna have to rotate. Gonna have to go to the breach instead.
This is very winnable for BD.
That's possible. Swag is deep inside a dining on the chassis. There it goes. Gonna put it down.
I'll surf here.
Starting the flanks by surf.
And, well, somehow ambi is able to detonate it in time. Surf might be able to duel this as he's found the flanks.
Miracle has to go deep with the Bessim!
And Shopify Rebellion! Keep their eyes on the prize!
Surprise! Surprise being played off, up a bracket, they are well on their way, but they're not out of the woods yet.
There is a certain soul good at this event, he's fired off in a big moment that 1v1 clutch on top 4 tank,
he ends it as well with another 1v1 round, but I don't think they keep away high, little he wants to fight, he took it.
But we got one more to go, we'll get there after a quick break.
This is the time you need to be on the move.
I'm not going to let you get away with it.
I'm going to try and get you out of here.
I'm going to get you out of here.
I'm going to try and get you out of here.
Do you think?
Chopper fire rebellion out of
the gates, Hot here in this
matchup and they looked very
I genuinely feel like I blinked and I missed it.
It went by really quickly and I don't think it paints the picture of how well Black Dragons were playing.
I do like what we saw out of them, the way that they were going about it.
This looks like the exact same Black Dragons attack style that we saw them beat G2 with.
But unfortunately SR is just really playing that much higher of a level of siege than we've been seeing throughout the whole tournament.
I mean the way that they've just been able to focus on their executes, find that open and kill throughout the whole tournament.
We've seen Shopify hit a plateau. They get that first kill. They don't know where they're executing
But so far we've figured out where the execute is gonna go
And even though it gets a little too close for comfort Shopify gets a diffuser down
They had an amazing attacking half. It's the same story for black dragons
It was only two players performing again as we highlights in the graphic at the top of the show
It wasn't necessarily the same to all the time. Yeah any random team on the side of Shopify though
You look at it full team performance
the first round of that. The
first round of the tournament.
What was it? 7 and 3 on opening
picks across the whole map. They
converted every single opening
pick round Bar one. They
absolutely dominated on the
attack on Cafe, which is not an
easy map to do. They deserve
every single point that they got
out of that first map. They do.
And I think there was one
specific round that was able to
turn the ties, bring the
from him, but then the reading to understand that he can take a shot, get out, take this
close 1v1. And that set the momentum in Shopify Rebellion's side to then be able to just steam
roll, close out the map. And big plays like that is what shuts down teams like Black
Dragons that don't have that much experience at major events.
We move over to Border now, a map that obviously has been notorious for its aggression. It's
a very unique kind of play style. What are we taking away from, I guess, a map like
to be able to get into the
next round. I mean, it's
like a lot of people are
playing in the cafe into
something like born off. I
think with the way that we
saw both teams play on cafe
today, you can kind of
expect that shot fire up for
the fight here today on
border. Not only did we have a
brilliant clutch from sport,
but we also had a really good
attempt from ambi where he
came so close. All he needed
was an extra second and
extra half a second, and he
would have been able to pull
it off. If ambi sparring like
this, you don't want to play
border against him. Not at
border that puts Shopify rebellion in a position to potentially win the map. He is constantly
being that difficult entry to deal with and you're never really able to pinpoint his position
and he's the reason why going into border is going to be such a hard uphill battle for Black
Dragons. Black Dragons unfortunately look down the barrel at a very scary prospect. G2 go head to
head with FaZe after this if they win they could potentially be knocking Black Dragons out all
together so they are 100% need to lock in for border. Time to head to your casts. Thank you very
much Robin. Yes you are absolutely right. Fate is in Black Dragon's hands as it is for Shopify
Rebellion who are already off to a flying start from Capete but Black Dragons have chosen to take
us to border and I think this may well be where they can bring a serious fight back to the North
American roster. It's time to get into it Black Dragons look to come back on border.
Honestly, I'm quite curious here around the operator ban because do you target ambi if
your blind dragon is going out?
This guy was a menace on cafe running around the building with soldiers getting killed
after killed.
Do we target him or do we think about the bigger picture?
How can we as a team, when our execution is set up, how can we progress the map easier
with bands such as the Asami or the Mira for example?
So let's see.
Well there is the Asami, Deimos of course in response, order is a pretty common, Deimos
Monty, Deimos Tokubi type of map again to notify the lethality and the info gathering
on the attack inside, whereas Stevens often is around the map structure, right, the cast
of the Asami, the Mira, the clash even sometimes these days.
Goryo, here we go.
Okay, so the Goryo band is interesting because it opens up the door for potential rushes and fast takes.
Only leaving smoke up now, but it has to toss it out and be in the right location at the right time.
Where you score, you can pre-place one on that bomb site, one on this bomb site,
and you just pop them and stuff any rush possible, essentially.
Does leave Mira in, however.
It does.
That defensive side border once upon a time was like the map where we really started to see Mira
see Mira when first she came out. I mean, everyone was like, hang on, I can just put
them on Armory wall and then no one can push Armory. And that was strong, actually. I kind
of like the most OP operator we've ever seen on defense. Mind you, that was also before
you had a bunch of counter set operators. So yeah, very, very strong. Couldn't break
them with Ash. Couldn't even knife them. Yeah, I'm really was just hybrid. She's the only
way to counter a Mira window.
Verticality taking you by mind your back then. Verticality wasn't really a big thing. It's
It's kind of because of Mirrored that we started doing vertical take, very true, very true.
I am involved with your players, plenty of places where you can put them, where it's safe and verticality even for example.
Now, on the Armory wall, actually that's brick flooring, so you can't use that anymore.
Of course, no Mirrored this round, we might see it later, but for now Shop of Fire and Belly want to do something a lot more loosey-greasy.
And we shouldn't be surprised about that.
Now, so two things we're not left here.
Canadian on the inter-gathering poles playing riddly C4 shot gun and not on solos, but on orcs
That means you can 1v1 and you shouldn't be in pretty comfortably and again
You just run out of building jumping up hatches jumping down and going for kills on the flip side
Black dragons bend the coil for being out the lion glass and the blitz
This could be a very fast archive state because the Mirage America rule is written about key of archives
Also get for a C4 but don't have to angle for it
He's spotted two plays, he's about to be spotted himself, I believe.
He is so close, and he should know there's no claim order, he could go around for it.
He's calling for the team.
Go, go, go, what's happening?
But they know exactly where he is.
The player's trying to go down, and Andy can deny.
A long angle from Andy, actually, I'm impressed that he was able to find the feet of Rare on that blitz.
Well, you have the advantage.
Ask, looks to try and turn the tide from the bottom of Main Stairs.
He'll make up the barb and look to relocate.
I mean as the entire attacking strat in the ground for Black Dragons, they had a one shot at this.
When they go, they full send, and they guess what? Surf once again the hero, three times so far,
between first and second map, because he traded with Miracle on the glass.
That's the entire push they covered, done.
They've all smoked off, but they go in and deny the plant.
Outlawing off base by that radio window.
Eat the gumai.
Shepard building, they know he's here.
They have a crossfire.
Are they ready to push into the fountain?
There's a player lurking.
Ooh.
The Ford Sported, they have a really good read if the Ash charged his wall.
This breach is good once you open this wall with the Ash.
Sported is surely definitely knows the asset type right into the corner.
Now the only way he survives is by playing this 90 degree crossfire with Rexon.
He's a Christian though. What is Ambi's role in this?
Right now he's on top medal.
He seems to be left there, who charged through a wall, pre-fire.
They're using Sported as a leap between them.
Oh, perfect.
What if I have the perfect angle?
Outlaw gets the 1v1.
That's the problem with that crossfire. It is not a perfect dead crossfire. There was an angle there
That's where our law could be without being covered by rex and thankfully rexing gets them back again
To catch us with that chopper fire rebellion get things off on boarder
The perfect fade away down the hatches see you later and then ambi walks in while the stitches reloading thinking
I'm safe for a few seconds at least I'd last guys not gonna be on the corner
he was right around the corner. Honestly again, it goes back to the very first
gunfight. Surf taken down the glass, changes the entire conversation off that
round and the crazy thing is, Canadian had to play. He saw both players who
passed them on the window, they had no clue he was there, so he jumps out.
That's the only C4, that's the only plant denial while the clips are trying to get
down the case. Very highly risky play, but it's showing us a choice still, like he did
early on today, he's looking to get very active and I play what makes sense and I overthink the situation
it's good it's gone, guys I'm going to pop the hatch and off of here, stop downstairs, go for a C4
or, they don't know that I'm here, let me send it, I know there's no claymore
true
Black Dragons are ready for that though and they were, totally, yeah, did re-made him pretty well
BD are the ones that need to get on their bike here, of course, they lost the first map pretty convincingly in the end
There are a few good moments from BD, but
To firebellion, definitely controlled the pace from cafe
And on board, well this is BD's map, this is where they should be having a bit more success
But like I said before, looking back we know these teams have played this map in the tournament so far
So, both of them are in a way going in blind, wow, R takes a hell of a lot of damage
Thankfully he survives. He's done solos again. He's through this thing where he's shaking for like the drone, the air cap, the claymore goes, well none of those three things are here.
I guess it's a license to swing. That is it. That is it.
Oh, he's not got his pain anti license this time, but this is the most choice on Lucian. That's why. He doesn't have to shock her to replace him, so he needs it for this one.
I mean, his point does. Yeah, okay, good luck. Okay, just the bailiff doing all that work and the little slug thing that...
Yeah, that one. Ah, that's a rough one.
The wave is not member destruction, man. It is a slow one at that.
I'll say, Bord is a good SMG level map.
Yeah, it is.
And that shotgun as well is not only going to be good for making rotates mid-round for Ami,
but also really a lot of chances to take fights with it in close quarters.
I mean, you can take Bboobs that we just saw there in jail walk-in,
because otherwise you play impacts, no shotgun sometimes.
They know where something is attacking from.
The thing about Black Man is that they love spreading out.
And they do this in the industry too, and find those 1v1 gunfights where they excel in,
but Shephaffar and Belliam aren't giving them all that many 1v1s with the exception of maybe Ambi in the early stages of the round,
so they're not finding anything.
So they make it swung, swag door and HP, as do an HP, and they're also exposed now in the bathroom.
I like the Royora gate though.
What a frumpy shot because of the drone right next to it as well,
so that means that they won't be able to be deactivated.
Mr. Outlaw, it's like they're making a bit of a move in together. The candellas are a
bait hoping to make Shopify rebellion rotate but instead Canadian actually fires up and
takes me down. Rare walks, rain to a gumite in sight and black dragons are not finding
anything out of this. They might have the bomb sight in theory but they are nowhere near
looking for a plant in a 2v5 even if they did. There's no doubt that the Americans will
retake it. Oh, ship of our building, they have had the perfect week this round.
Nobody's on our roads hitting and getting where about the bomb set because
despite the duck would be coughing and, ah, they can't see us in the cameras and
be some of the solace. They knew the plant wasn't going down and to make it even
better, Canadian Troy, he popped a humine from lesion on that default plant spot
where they thrust a smoke grenade. They knew they weren't in there and they're not over thinking it again.
It's simple, it's clean, it's perfect, the crossfire is a 1v1 and the flawless round of that.
From the very start, when Ambi wrapped the main goal to the very end with Sport,
just like you in CCTV, there was never a moment of doubt here
that Shebafire Bellion would win this second round.
Let me tell you, this is a very different Shebafire Bellion than we saw yesterday.
It goes 7-1, 7-1 down to phase on the latter two maps of their last series.
And similarly, it's not the same Black Dragons that we saw do away with G2 yesterday.
the Brazilian LCKQ team has done well but it might be a little out of their depth.
It's a bit of a yes and no to the point about Black Dragons. I think we're seeing
a relatively similar Black Dragons but in a very different matchup. G2, they get scrappy.
They love the one-me-ones and they let's fan out and go for the split theory attacks and what not
and that matched really well for Black Dragons in their favor. Shebafire building, they're not
playing that style at all especially here in Boulder so far. They're very tight-shipped there.
One very long step, very long step, it's a short.
So I feel like my dragons, while they're playing
Quarant-Quarant well, their current playstyle
is not working at all.
So to prove their good team,
we need to change their playstyle.
Don't be a laundry client.
That's it.
If you only play well with this one particular playstyle,
you are not what you call a paper
at Quarant-Quarant good team.
Everyone here is a great team.
Top 20 in the world, good asides, 2026,
don't get it wrong.
But there is good teams here,
and there are great teams here.
And this is BD's challenge to be content-preteamed.
But to prove your greatness, this is the biggest opportunity for, well, a long time for players like Ask, Rare and Miracle,
and it's the first opportunity ever to play on the world stage for swag and outlaw.
But of course, if they lose today, there's a very good chance they won't make it to playoffs.
And then what happens with G2 and FaZe after this?
So, so, so sorry for that game, by the way.
It was way more exciting.
You know, we don't want to have, like, buyers and say,
like, oh, this game is not as exciting as what the guy is.
Oh, it is. It's G2 funny elimination
in the last game of the day against FACE.
It's true. And look, if I'm not wrong,
G2 has never gone out in groups maybe once.
I think you were talking about this earlier.
I think never in groups or right after groups.
I think that's what we ended up on.
I've never been grouped on G2 at these games.
I mean, so...
Dude, I don't like this group of G2.
I think the situation after me was the same story
last night when we clipped the thing, actually.
Didn't land this boy doesn't matter there because the rest of Shopify rebellion and finding kills everywhere around the map again
One V1 V1 three times life dragons. They barely into the building
We all get alive at least because all the rating players are outside as we find one consummation kill them
It's the others that doesn't give you a way in the building. I like this bridge from the style map
But we need like dragons as a unit to be trying to take map control trying to isolate individuals
Both of them are close. I thought they spent it on the first push there, but they're actually holding it.
I'm gonna regret that decision now because you're in a 2v4.
Ask low on health, and rare goes fishing in passports. The bomb site is actually very vulnerable.
Only one player protecting it, that's Surf, of course.
Actually, two players now.
Past the reed. No one's just stuck in the corner, actually.
They're putting down a point in 10, mister.
Crazy, crazy. Big rotate as well from Ask is asking a lot because the Spoyt and Canadian both on the same side of the map is here.
Rare focuses up, makes his way in, and he will take down Cerf, but there's a long angle all the way from inside of Customs from Canadian.
He'll have to worry about it. There's time they worked with him. Wow, that was very close.
Ask is gonna have to 1v1 Spoytho, try and give this a chance.
He hears in, he doesn't have any flashes, ladies. Bait it out! Canadian shuts him down, what a shot!
Rare 1v3, Canadian knows where he is, and Nautra is self from way downtown.
It's classic big bad maybe and back again. It is so locked in the pretty fun
The pixel a main door the seathore running to his open arms and then no reaction at all
I'm telling you Troy is really back in action these last few days
He's absolutely everywhere on the map
And they were getting caught off guard either and that's the big thing that was kind of worried about for Shamfair
rebellion. I thought BD would have the numbers sometimes and catch them off, but they haven't.
Instead BD called a technical power to figure things out.
I don't give a shit about this, what the fuck is this, dude?
And our proposal here, man, we're gonna play out here, what the fuck is this?
Literally, that's what we're talking about, like a man, on the wall, a man, a man, a man, a hippie.
Enter to change the guys on the wall, man, it's banging, it's ready, go!
What are we gonna do with this? What are we gonna do every day? What are we gonna do with this shit?
What are we doing?
More energy in that one than the previous.
Very much.
It seemed a lot like we could do better than this kind of vibe.
Slapping out the hands saying this, this, that.
Of course we'll wait for Maria, which is a bit of a translate for us on the other side, but it certainly seems a matter of, for my case, that they can do better than Upland that they usually are, type vibe.
For the game it's very generic, but very pickable, because my dragons look a little bit lost in these rounds.
That they do. That wasn't the case yesterday.
Yeah, frustration.
Yeah, very frustrating that the BD...
Gotta say though, some of our bellion have really found their mojo lost 13 rounds. They've won 10 of them
Momentum, I don't know if DD are gonna be able to break it. Gingsband out. They got with the Denarii which is interesting
Very ready to see the Denarii, bud. I don't know if that's the play
It's a bonus. I think they're really pulse man. The thing with the Denarii that I find is it is so far to gauge
the value of the operator. We as observers of this game have seen zero
than R&H is triggered and apparently zero destroyed in relative positions, right?
But Dragon's English ability has been the tabanero of the game.
And I've not seen the tabanero. The idea is it's so hard to gauge how difficult it is.
Because with mirror windows at a post below, you can see the outcome like the C4s,
it can't take as root because of the mirror, for example.
It's not like a Frostman at where you just, it's activated or not.
Oh, look at him on a rex and...
Oop!
That was a little bit too close for comfort.
Look, BV finding the opening pick.
That's a nice little march on to their dump.
It's gonna make the rest of the round a lot easier.
It's the first time that it's happened on water so far.
And they're gonna double down with a second as well.
And they got no map.
They can really lock down these run-outs
which they have on these stairs and break them door.
All BV needs to do now is not throw them out
because they have already wanted all we need to do now
is lose it or confirm it.
It's a nice, like, you have two minutes, nice and steady.
Get those doors in there, play together, use the numbers,
and more importantly, try and track where the pulse is when you get inside the building.
He was standing on a soft floor.
He's getting to be a freesty 4 kill.
What the fuck?
I thought he was going to double down.
He's punished, but the boy immediately replies,
wants to get aggressive for a little bit more.
Doesn't have an archer cell or anything like that, as he is the lesion,
so he can't go through an aggressive play.
Kadyn's found his 1v1 with the Reaper. Man, he's pretty good with that little measly gun.
This point also finds his chance almost, but the planet's going down.
Kadyn is going to be able to take it down.
Doesn't get the kill on Terran. Doesn't quite do enough damage.
If he'd gone for the C4, it would have been a guaranteed kill.
Instead, the shotgun just scares Rare away into a rotate here for Black Dragons to play as low HP.
Kadyn with a pre-placed C4. He's trying to bait them into going deep.
You see his one player again, but there is a safe haven on top of the bricks for BD to plant.
And with no spoy, it's an easy lockdown. Forced to plant, shut down Canadian.
Finally get back into the play for Brack Dragons.
So close in the end though. If one more shotgun shot connects with the ace planting,
I mean that's the case down in the bad spot and Spoy might have a chance back towards the bomb
side, but BD prays for them. They recognize hey, the leeching is in break room. We can
We can kind of just ignore him, hit the bomb site.
There's a pull somewhere.
We'll figure out where that is.
The worst possible, we're going to shot from beneath
and still to figure that out.
So there were 0-3 down.
Black Dragon's called that tactical timeout.
I have a translation here from Maria.
That's what the coach was saying to the squad.
Said, let me ask you something.
Although I asked you to do, you were doing the opposite.
What the F is this?
Don't you want to win?
You want to throw the game?
We want to play this game like it's ranked.
If we lost, we lost.
We win, we win, whatever.
What the hell, why don't we communicate like a real man?
Don't we do that every day to be effing here?
Wow.
Did everything more passionate than last night?
Well, yeah.
He's really lit a fire underneath Black Dragon's asses
and it worked for that round.
It really did.
They fired up, they played with so much more confidence.
No hesitation.
No hesitation whatsoever.
That is true, but on the flip side,
They also did give in those two 50-50 gunfights which BD finally ended up winning, but had they lost those slug flies, or some of our billion just stayed put on the bomb site.
They could have started it right, and now we see the enemy switch off.
Shubba Barbellion, they're gonna play the mine, they're gonna play two more, they're gonna bomb you down a bit more, only having really sport and be again being those free roaming targets.
So now we're about to beat the hand of the problem solve, and get into a challenging area where they have struggle so far in this entire series.
Great hacking there from ask great job, especially the bulletproof camera. I mean really can't understate the value
Hacking a BP. No, it's all cleared below there. There is no word
I again, I'm sure it's a disorder you wash the bombs at but and the installers gonna shut that out immediately. So no mind
So rexing society is gonna give it another go playing. He stares
Remember he was the first pick in this position last time he's on the willmire so you can protect himself against most projectiles
Wow, what is that boy?
He's trying to get himself away. Rex's low HP. He's surely going to die. Swag can come in support and well, our law is going to do it without him.
Swag also got Nadion. He tried to peek him from upstairs in fountain.
Shopify have been completely picked to pieces. Now, Ami feels the need to get re-aggressive onto the top floor.
The surf on site finally realized, oh, that bulletproof camera's been hacked, hasn't it?
This is not a good look for Shopify rebellion.
It goes short just how volatile, border-ish, that middle link between two people dies.
Yes, you're forcing it that spot right not just yet. I thought I was outside. Can you see the toast?
I don't think so the sandbag in the way
No free kill the spot those strong those Andy one bottom middle or fan of do could be called as well
He's got to make this work use the information
Prevents the aggression here from chopper firebell in
Here haven't actually elected to answer the challenge
They're gonna know where he Andy is and now they definitely know where sir is because he's found a kill outlaw the trade
1v3 for the young gun, SMG-11 in hand, a flashbang, but he finds the kill regardless. Rare and
Miracle must put the pieces together off this round. They look for the plant. Ambien.
Still, SMG-11 needs to duel Miracle outside. He knows exactly where the plant's going down,
but he doesn't check the angle, and Miracle has it on lock. Two rounds in a row for BD as they
start to mount this comeback. Honestly, can I risk it there for Black Dragon's person? A
The flashbang came through and he could have an optimal staircase for a plant denial, but
he wasn't sure what that third player was playing at.
I think he assumed that the most of us that he was going to be in the workshop, maybe
out of the building.
He was already deep in the bombsite, getting out of the fuse a little bit quickly, a little
bit off pace.
But it starts off here, runs towards the wings, on the balcony.
Rekson is in a really tough position, getting through some two different angles and a Canadian
also dies.
So Rekson dies last.
It's kind of an issue because as a portive cast, the run-thin dies first.
the direction is literally on an island in a perfect world there either Rickson
doesn't die at all because they're victorious in the hold or Rickson
dies for meaning sport has an escape path back to side
look what this wing the window yes that's true I think that was a bit of a
mistake unfortunately shopper fire billion don't have to make the first move
here they have to force BD into their setups look they've got pretty good
setups they have they have I mean look at the first two rounds and even so there
You're a rock solid, there's no way in for Black Dragons because there are no gaps and
there are no cracks.
The cracks are starting to show and it's mostly due to, I think, individual players maybe
not being as disciplined to the strat as other people might be.
Yeah, you've just got to be in sync, like if you're going to get aggressive, do it, but
you've got to get aggressive as a team.
If you want to play passive, do it, but you've got to play passive as a team.
You can't have a squad going for ones while Raxin is hiding away, you know?
Exactly, hiding and playing on my own, he's there.
Rex was playing set like this. He was not even hit peaking because he got pre-fight last time.
That's really committing to what he's did. He's been chained to those things the whole time.
He's got a smug though.
He's actually good.
It's kind of like saying through the stairs on the bank, it's very similar.
You can win or lose the round off this individual player of Rexon,
but if the attackers do this really well, they will start playing before we smoke it.
So it really comes down to how experienced you are in that spot
and how much pressure the enemy has against you.
you but they've banned the capitol. The only easy way to deal with it is maybe a blitz
running straight in the door. I mean, even flashes and nades but then they do have to
run into a potential crossfire because ideally other players from rebellion will be supporting
that thing. As far as the second man in charge right, he's behind him in the hallway.
They look elsewhere now though, towards CCTV. Good eyes on Andy.
By then flipping the attack and trying something new, looking for that third round to tie the
half. Oh look at this position. Oh that's who am I trying a little bit too close. There we go. Oh he's going to win this fight. No he's not going to win that fight. No universe wish boy should be winning that but he survives the telemedicine living on the day.
He supports as well, surfs on the floor, and Andy's been trading, so maybe there's a gap here for Black Dragons on Archives.
Well, the rest of the team was focusing up on East Stairs and CCTV.
Swag has snuck in behind enemy lines.
There are two people inside with two different bomb sites.
Surf's injured in between them. They have the case in Armory on Miracle.
Oh my god, he's planting. Surf can surely hear that while he's down.
While he's down, he's going to the dance zone.
The coverage is coming from the other direction.
Swag from downtown, he's found Rexon.
And that's Mr. Bombsite!
Spoigt discovered as well.
Canadian 1v1, but his C4 is the wrong player.
Into a 1v1.
Surf might be able to drop down the hatch,
but I don't think he's got enough time.
He's going to be bleeding out.
He is.
Can he- Can he do-
Oh!
He's going to go for the-
He's going to go for the kill!
He's going to go for the kill!
Oh, my God!
The surf gives him all the information he could possibly need.
No.
The yellow ping and the round one by Big Bad Maybean.
He could crawl into the hatch, drop down, maybe survive, maybe not.
Or he can sacrifice himself, crawl into the bombsite, into danger and give off one final yellow ping.
And he saw Canadian. He did not shoot immediately.
He was waiting for that final confirmation there.
This is the spot. This is where you gotta shoot.
Serf was injured for 45 seconds, if I take, because the second player to fall, just holding
F on the keyboard while bleeding out slower and slower, Miracle was in Armory for a good
half minute before that plant started going down.
Like it also serves AudioQ, the token idiot with the plant's happening, and it's another
Serf round right there, but this is a 4-1 Serf.
He was just so good from lying on the ground bleeding out, he was worth so much.
Now we've swapped halves, Shopify Rebellion managed their 4-2 split on that defensive side
and look, I did hear as we went into the operator band phase, I heard Super, their coach, he
said, guys, okay, ething reset.
We're swapping now.
Because you can tell that was an intense half.
Oh it was.
I mean this round was ridiculous.
That was the best Black Dragons have fought back for a man deficit the entire series.
So if they did it really well, they get in-armory, they get in-archized, they take it nice and slow, but this player is so good!
It's so good!
And you see it by Jaggedy, they're like,
Just make sure we're hitting the sound, there's no styles!
And you play in the sound cues in the 1v1!
Loving what I'm seeing from Shuffle Firebellion today, it's a damn sight better than...
Well, it's been a bit of a trap, let's be real.
They started their tournament with what we thought at the time was an unbelievably impressive 2-0 two over time wins
On two different maps and that was a win over G2 to nothing
Then they lost to D Blast and we were scratching our heads thinking what the hell is going on for shopper fire a bellion
They got a map off phase, but they got obliterated on the next two and lost the series
Now G2 I mean we can kind of re-contextualize Shopify's overtime wins because it's exactly the same scoreline that we had from Black Dragons
So it's 8-7 out of the 8-6.
G2 are the ones that maybe we were over-esplanating a little bit, perhaps.
So this is, I think, a telling moment for us.
Shopify Rebellion actually a team that can contest at the top level.
After losing the D+, they need a win, moving into playoffs,
not only to get that second life and go into the upper bracket,
but also just to convince us that they deserve to be there,
that they really have a chance, especially at top echelon competition.
If they come up against the Falcons or a Furia, or even there's a phase again, they'll need
to have timed a lot of things up from groups.
Super told the boys to regroup, and they get on the glass, the capitol, the ying, the
donkabee.
They want pain in the server, and they click those buttons, and it comes to you until it
they're going to be an actionable follow-up.
Oh, extreme movement as of yet, okay.
He's still on the roof with the Ying.
It's a bait trying to force the movement here from Black Dragons.
But Cerf does move into offices, so eventually he does make his move.
They found their gap and he's straight back outside again.
That's the first half of the take, but there's been full fires.
One field could be called, and the glass smokes under but Rexin finds another,
so that's good enough for them.
Now they can force Manaventich, force the 2v1s,
asking a little bit desperate here looking for a pig and break room door.
There are two people, one left, one to his right, just waiting for that peak.
Yeah, I don't think this is gonna work if Black Dragon is going for the pig. I mean,
everyone's watching for it. It's a rotate though.
I think we can actually...
Yeah, Shed of Fireblade has gone for a big change up.
Oh yeah.
Black is coming in from Canadian onto the lockers window.
He's actually gonna repel him, and he's got Lidith to use it.
He's gonna try and play it for a while.
Canadian is covering this position.
No nitro cell available and no positions for Black Dragon to try and deny that plant. It's unbelievable
It comes down to his ass. He finds a quick two. Rexon will shut him down another round on the board for Shopify rebellion. I
Love that again. I think the experience and the IGL leadership there from Troy and some fabillion really shows through
Early we bait the take they're gonna get antsy move round and then actually was
serve jump again with the glass most getting a pick as you said straight
back out then the impression is there's break in doors easy TV but then a quick
flip because Canadian started on the roof with the fake yin can tell us you
get to that armored window repel super quickly or and because into plan on
our car store in the glass he gets back on the window on the exterior balcony
and get caught up on half this way when I'm dependent on the glass most on the
a big call, or the link again. It's all working together either as fate, as cover, or just
as an angle. They're not depending on like a failsafe, where I only have a C4, you know,
we can't do this thing, they knew there were no C4. You need to let's walk deep in the
bombsite and take a 50-50 gunfight as the best case scenario, and a surplus gunfight
and it gets off the plant and starts fighting back.
And we've put enough pieces of the puzzle on, the picture is starting to form, Shopify
rebellion, 7th round the first map, 5-2 up on the second. Business looking to end up
quite a decisive series. It's how the wind arounds, right? Like the Skorland, that's the
easy story. It's how they got in each round. It's easy to be a high level siege. And I will
still say, both rounds of gaps across, you know, Balder and Kepi combined was all served.
But this guy has been the game for me so far, yeah. Love to see it if you're a Shopify fan,
but for Black Dragons, need more. A little bit scared because of the G2 wind they're
a game against FaZe, and Black Dragons lose here, they will be born from the tournaments.
It's a very real chance that this is the last match Black Dragons play at SI. You've got
to give it everything you've got, push it the distance to bank. You say it's very real,
but you're all set. It's more of a campaign to win against FaZe.
Every Canada, let's not forget, FaZe in theory have nothing to play for. They are locked in
the first place in the group, and if they just try and throw a curveball by trying a map
But that usually play is a very real chance you two could have an upset
I would argue that any Brazilians team here will love to send Alan out home
The Q that's out of the region, the betrayer of their countrymen
We'll see happens after this game on the A stream
So maybe not too long from now when this Black Dragons make that comeback happen and can change their own story
Does the same ship fire villainous last from the sitting things up is groaning getting a good idea of what the map layout looks like
where is that gap going to be? What eyes in the clear can we find?
They've drowned it up, they've measured it out, they've found the positions and now they look to
strike. Rexon coming in from below East Stairs, East supports and Andy has found the killing
blow onto swag. That was the player that for the longest time was taking that position.
Acrested from outlaw, Squirt finds him. Shopify rebellion has baited Black Dragons
into overpushing, overpicking, and now the Americans have control.
BD cannot figure out the pace because something's supposed to happen, right?
Okay, let's start moving. Okay, nothing's happening, the holding angles, we die again.
But what if 75 billion did push the bomb site? What if they did push away from that breaking door?
Then we can get back some map control. But the pace is so hard to do, there's no information
on the defensive side. What is that? Another one for free, the drone work is excellent.
It's just rare now in costumes and asked by the bomb side so spread apart they can't really help each other and five
attackers against them. Black dragons are starting to become washed downstream Shopify rebellion continue to mount up pressure
but look at how carefully they're playing.
Re-droning again and again double checking triple checking make sure that they know exactly where all of these players from BG are
Just rare left. He's got a second kill of the game, but that is all he's allowed!
Shopify Rebellion just one round away from locking in the playoffs.
I don't care if Rick's died. That right there's a flawless round.
Every single kill that Shopify they got, there was a drone, a yellow ping, or a crossfire.
There was zero chance that they don't get those kills because BD is standing still in corners, not understanding what's happening.
and I don't blame them. It is so hard for them to figure out what is going on.
The brawler has hacked half the default cameras.
The only intel they have is a solace who's under so much pressure or in a very bad spot on the map
because they don't know what is and what isn't clear.
The difference is when Shopify are building and defended on boarder, they control the majority of the map, right?
Always at the Easter's player, always at the CC and breaking player.
One person solace at the bomb site, assertively, and then they're ambi roaming around.
They knew exactly what was their area and what was it.
For Black Dragons, they lose control of the bigger picture of what they need to worry about and what they have on their side.
And some of what we talked about very early on in this map is that Black Dragons, well, they took their tactical time out and we said they were very passionate.
They got pretty well scoped by their coach as well.
That passion can sometimes light a fire underneath you that helps you to play better and sometimes it baits you into frustration.
low percentage plays that pressure gets to you and suddenly you're making
mistakes that you would never do on a normal game day. The firebellion that
dictated the pace, they've read into the Black Dragons playstyle, they know exactly when these players are going to overpeak.
I mean look at the point last round, cloning at breakdoor, knowing that eventually someone from
Black Dragons won't be able to help themselves with that tasty tempting
little morsel of going for a run out. The ankle spot I was hoping was like not even
like the door jiggle because like the middle of the room at a weird angle yeah
like it's fun of those like tilts it when you lose to it as well
that's a desk level right there oh I see there goodbye you bastard people that's
it not Canadian I see there's gonna have to use turn four okay he's popping off
he's on blackbeard so what could be the final round in this game he wants to be
on the entry wants to leave his boys into battle
Scaffin' eight, one toss down the kid at eternity, pop the Goryo fire, then wait those 20 seconds,
pop the Walto's 90, and isolate the crossfire communications in the Horton Mountain and CTTV.
And with that wall being opened up, they can now attack like CTTV, wind or core,
and completely cut off the communications. Now, they're going these stairs and doing the same thing
here, opening the map more and more, destroying those important operators. Remember guys,
if a catapact is in position, it's because of the defenders, they value that being closed off.
They're forward, the best thing you can do, open it!
And neither of them, with those things being taken away from them.
They've opened everything.
All you need now is to where's the push going to come.
I said CC window and CC doors would be the best bet.
Maybe it's walk up that hallway, he's looking for that window.
Uh, outlaw, you've gotta have a bit of impact, but rexing from behind!
Teams up very nicely, snakes into the break room and says,
Ow, well why don't you take a break for the next couple of minutes?
I wanna get this done.
6-2 is a score, it's two-match point, Canadian,
matches his way forward,
Shopify rebellion, piece by piece,
Jasper to talk up the pressure onto this bomb size,
Black Dragons cannot find a way back into the round.
I think I no longer can deal with us, of course,
they can't distract my balcony,
but the Kenters worked at Armory 4 and worked 90,
again they cut the bombs at literally in half,
they shouldn't be able to rotate here,
they actually didn't go by because it was a droney.
It's no game, the two people Armory side,
One archives, one below, now the run is more difficult.
That's a thing, like they've got the information of where these players are, but they've got a lot of map control.
Look at the ability from swag to play on the main stairs.
And Rexman, as he goes through the flash, is caught off guard.
They fall apart, Shopify Rebellion!
It started with Cerf falling, and it looks to finish with just Ambi.
1v4 to a 1v3, no defuser to speak of, it's Black Dragons.
He can't find the second one and Black Dragons finally
step the bleeding
Boa Boa again, they actually played that practically from BD
Yes, it's a huge risk to cross from archives into army and they got a little bit lucky timing of wrecks and going on a drone and not
Watching that cross, but they did that knowing guys. There was single player now. We and never BB if they push me. I'm dead
They plant we all lose the round. I don't care how risky this is
You need to cross one player from our coach and help me in armory side that made all the difference
Then the winner gone fight on the armory side the win one by the main stairs side and the round is now there is back into their control I
Know if you guys at home can hear what's happening on the B-street
But we can certainly hear a some pyro
Yeah, they start a casting must be something starting who's going on right now on that stream
I thought the enterprise game. I think that's last of the day. I actually have no idea
I know it was, I can't remember if it was Kim or Geis, one of them was saying that I really
hope B-Spring goes quickly and H-Spring goes really long so that they finish and they can
watch the phase GT game. Everyone's going for this phase GT game.
Oh, it's a good story. Come on.
I'm stoked for this, I can't lie, but you know, let's be real. G2 on the virtue of elimination
and I have to go through the reigning world champions, that's a pretty damn tantalizing
storylines for us to be on the edge of our seat for after this finishes mind you the
operate events well there's always here's very smart
it's the key operator for this ventilation workshop on site and it gives you a new
wing condition finding is actually possible normally it isn't and all
Shopify they need they need one single around but they're on match point they
got three attempts actually before overtime black dragons they bend the
ying in response it's been so hard to figure out where that push is coming
from the distraction, we should have to respect the ying. If kandela is a flying, you can't
be worried about it. Just mind you, the jibber fire billy and Benzo Wharton will be around
you. So those kandela's do a lot of hurt in the server, but that's also why serves
respect last after the second or third round, because again, the yorking is not available.
Yeah, that's a good move, I like it. Of course, taking down Cerf, the ying player last round
was what really helped Black Dragons confirm that top 4 defense.
The rest of the attack really fell apart afterwards.
I do wonder how Shopify intend to use that glass.
I mean, obviously that'll come down in the late round
with the etiquette.
I have a lot of smokes to work with,
fixed to be precise, Canadian, Lexin, and so forth.
But now it's just about two and a half,
a little bit of map control.
It's actually gonna be a bit challenging.
That Selma didn't get Nate,
thanks to Outlaw, who shot it.
There's also Castle Barricades all over the place.
Look at these outlines. There's four people towards TV. Black Dragon's responses. Where the pressure is?
We rotate. That means the Bumpsite is wonderful. Exactly. They're going for it. They distracted them.
Get into the building. He's stuck in behind him. He's taken down Ask and straight back out again.
They're gonna re-step the round. Okay?
Desiplin, right? There were three people in the following try who's also going first for a good reason.
He's a Twitch with no gap to the left remaining. If he dies, it's completely okay.
But everybody else they got something to contribute capital. Don't give me right hot destruction of glass
So try goes first despite having the case
If you set it expect to be to overruns effectals the bottom side meaning top force should be a bit easier to attack
And they go back upstairs. Oh, this is so good from Shopify rebellion rate
We'll see but it does mean that time is continuing to take away
Andy tries to get a breach on Armory
Chopper for a billion want to go for a plan off us, but they need to clear both beforehand
I think the plan here might be Canadian and surf where to get it downstairs
If the glass covering smoke, Canadian planting, while they attack top floor is distraction.
If bomb goes down, you win the post-banned.
If not, you get some kills top floor and still got bad advantage.
They're attacking from two different angles and sport backstabbing.
Ah, sport is the fifth player in this scenario.
Canadian the one to go for the plant.
Into the smoke he goes.
It's up to Cerf to cover.
Meanwhile, two players from Shopify rebellion upstairs.
Make sure that the third complain is nullified
and sport finds his backstab perfectly.
Swag and miracle.
The hope for Black Dragons relies on them!
The fakes is in their hands, but they must come up big on the clutch.
They must push this game the distance.
Canadian taken low, but he's done his job this round.
He got that plant down, he called the strat.
That's all that was required from him.
Now he can sit outside safely, shop a fire rebellion.
Then I need to do a damn thing.
Swag will hit it once.
Miracle to come up.
And they've got to be pinned!
Canadian finds it! The old man has still got it!
And it just won't be the 6th invitation only!
We're not Canadian! Through the playoffs!
Shopify Rebellion have found redemption and will continue their 6th invitation of campaign!
Take a mile, and appreciate what is happening.
And players have been here in every single 6th invitation.
It's all turned in from Troy, raising hammers, one a major, one a prodigy finally.
He's been all around the blockage today, top-friking, entry, rotational, cold mastermind.
Planting, he's literally doing so many different things and so many different rounds in the server on golf maps.
Incredible game from him.
Not only is Troy a champion himself, but he makes champions.
He's done it with three different teams and he looks to do it with another shop of firebelly and take it.
I have a black dragon.
I'm hiding out, I'm walking on those stuff and I'm burning up
Cause I can't get down so let's run it up
I'ma keep it going so I ain't nothing left
I'ma keep it going, I'ma keep it going
I'ma keep it going so I ain't nothing left
We got the ball for the club.
We got the ball for the club.
We got the ball for the club.
We got the ball for the club.
Shotfire Rebellion never faced black dragons,
but you still were able to do whatever you wanted in the game.
What were your expectations about this match
and if they match it, what you were expecting from them?
from them. I'd say yeah they like were kind of what we expected. We watched you
know just some of their games and overall they seem to like want to play a
very split style of the game which like is more common in Brazil and definitely
in Europe it's less common in North America but we definitely expected
that and they played that kind of style. I think we handled it really well we
communicated well. Honestly I think I just had a really good read of the game
today, and I think it helped with that. But yeah, they kind of played how we expected.
They take a lot of gaps. Nothing like too strict about how they play.
Also, Shukfai is now qualified for the playoffs. Congratulations. But you still lack some consistency,
and we need to talk about that. What are the changes that you want to do to change that
before the face-to-games? So that will not be an issue anymore for Shukfai Rebellion?
I think we've been aware of these kind of issues, and honestly we've had these issues
since we formed as a team.
And honestly, more than anything, it just comes down to our mentality, our attitude,
and like our communication, team play, all that kind of stuff.
And just bringing consistency and line level, because when we play poorly, it is, we start
to get frustrated and we communicate less, or we start forcing plays, we start playing
as a team less.
You know, we don't communicate the right things, so then we have the wrong picture of the round,
we're not patient.
like all these small things that add up,
but just the basic fundamentals of the game
and like what you need to do as a team.
I think we obviously have a lot of very big games
and like star caliber players on our team.
And I think it's just, you know, in the past,
they've always kind of felt like they need to make a play,
they need to do something to win the round.
And especially when things aren't going as good as us,
I think that's when that starts to come out
for us a bit more.
So just kind of just trust in what we have as a team and that we can resolve it as a team and that we can
Go through the round as a team and not not wavering in that just sticking to it
It's so cool to hear from you because you're also a guy who has a lot of experience and siege
And you have been doing the eye gel roll for so long
I need to ask you how do you keep your energy so high and how do you come up with ideas every single time?
That's such an important role. Um
So my energy I mean
definitely have less energy than I used to have. I think that's like apparent to
anyone that watches me. I used to be screaming at the top of my lungs like
every round. It's only because of the energy. What happened? I think I've
just matured. I've gotten older. I've also realized that screaming that much
like it is good to be that hyped up between rounds but you need to be able
to reset and come back down because otherwise it carries over into the round
and you know chaotic comms are a problem so you want to be careful about that I
think you could get away with it more in the early days of siege but nowadays
like the comms are so so important so you can't slip up whatsoever thank you
so much that was a great conversation congratulations again on the qualifying
for the play now I'm gonna see you after the last game that we have today thank
the game. We're going to be
talking about the game. Thank
you, Maria and more importantly,
Thank you, Canadian, not just
for this game, but by God, the
service who does with his roster.
We always look at him and we say.
Experience big brain. Not very
often. Do we expect top Frank
to say that he had a good read
of the game. Those are his words.
That is an understatement today
for what we have come to expect
from Canadian as a player. He's
kills to only 12 deaths, but he's also built in a system that allows him the space to do so
if and when he has one of those days. I mean it sure makes things easier when Kandian is dropping
down many kills, but I think his brain is where is the most important aspect of him. I mean it was
round six where he had amazing in-game calling to be able to rotate downstairs after Black Dragons
took the site and he saw he put the C4 in the position that he thought the diffuser was going
to be planted. He tried to pick up his teammate, but good heads-up thinking to be able to tell
to pinpoint the player through the floor for him to be able to get the kill and
win the round. And the start to finish of this round was amazing high-jelling from
Canadian to understand where Black Dragons was going to be approaching from,
where the picks were coming, what was available, what was open and everything
was Canadian from start to finish of that round. One of the most experienced
players that we have in the game but ultimately this is the result that I
think many North American fans would have wanted to see. They want to see
Shopify rebellion go deeper. They want to see what they're capable of because
team. We know the quality. We
know the caliber of this team.
And today it was proven. There's
every single player on that
roster. You could pick out a
very, very key moment. Even
sport. He's hit just under 100
pps, but there was that huge
three cake lunch on cafe at the
start of the series. You look
through Rexon. I've seen a lot
of people who have been
You look through Rexon. I've always said that Rexon is a very underrated player often finds himself in the right position
At the right time 16 and 11. It's not the world's most amount of kills
You've got ambi throw it up 20 and 11. I'm he's gonna do that
You can leave him be but it's the value of those kills coming through yet the two most kills from the two 18-year-old rookies
Canadian and ambi. I mean it really was ambi's game in map one Canadian really showing the charge
And I think you said it best
I think Canadians said the best when it comes down to the IGLing hit a great read
And I think as an IGL from that perspective
That's when you play the best is when you understand what the other team is going to be doing because it makes things so much easier
You can see it like a chessboard in your brain and you're able to pick apart what you need
Well, the most important part of this game in particular is that Shopify Rebellion have booked their spot in playoffs
They're through to phase two. However, now things get spicy G2 currently setting up on the other side of the booth
They go head-to-head with FaZe. This is an elimination game.
It's one you don't want to miss, but I will say the irony of us talking about Canadian
is that he has a very big brain and there's no better way to break this game down than with our masterminds.
I made a rotation here, in the close, obviously.
I made a rotation here, I made pixels here, I made vertical pixels up and down here to mark
the light.
Right.
That one from the kitchen bomb.
And from the trophy, no, from the carpet, from the portal.
It's very big here.
I can't put it on.
That's what I'm going to do here.
I would put a Melluz here on the piano,
I would put one out here,
I would put one on the portal,
I would put the other on the solarium.
Man, it's going to be a guy in the window.
I'm going to put an engine on your door,
I'm going to put a black to wrap the solarium,
a blitz to put the bathroom,
and a guy from 4A on the Bible,
it's going to blow up.
In my view, this guy is dead,
this guy can't do anything because of the video,
This guy dies below, this guy will advance here, and then, anyway,
so it's going to be this exchange here, right?
This guy can't advance.
It's fucked up for me, then.
A little bit, man.
Then you don't have to do it, man.
I'm a bit picky, I'm also marking a low,
I'm also counting on you,
but I lost the round.
But what do you do if you knew I would defend like this?
Like, you would bring the angle here,
maybe turn the angle to the piano.
And then, in the case, if I knew, for example,
because the sun would go down,
I would take the guy from the ring, put it on the other guy next to him to get the ball.
But I think that would be it. But my main idea was the first one.
Yeah.
If you don't teach me, I think it's about 50-50.
That's a draw.
It's a tie.
Because depending on you, if I do a very quick talk, I could surprise you.
Exactly.
If you jump here quickly, this guy enters with a strong position,
and this guy dies, you know?
Or you dominate the fast piano,
then I have to help here, because this guy from the ring kills,
then the guy from the wall changes the attack.
I feel like that's space.
Okay, so he's a meaner, bro.
We're going to do the reinforcements first, so the ball is going to be in the air.
reinforcements first. So the vault hatch, the stock hatch, the red hatch is open.
Yeah. We're gonna be playing a Tuberow, Agoyo, E1 with the E1 hatch open. Most
attackers, they're gonna take the top floor. They're gonna open up the stock
hatch, open up the Janney hatch. You can use some Tuberows to stop at hatch if you
want. Most likely just gonna shoot a couple drones. The Grimm is gonna clear from
Janitor. Gonna clear from, sorry, top square with the drone from BV. He's gonna stay
outside open and it's going to turn up says basically the baby is going to jump
in first to call the tension after two out and the green drops after that and
after we kind of wait out the smokes like we keep mating where other smokes
once the guy does not smoke so maybe on the off timing one one of his smokes so
that's why I'm going to call a frag executing especially to the glass here
they're gonna put the glass going back on guard there the baby is gonna play
alone here he's gonna dash through and try to make a plant either on the bomb
or depending on whether they're still girls
or even just male plantas, just play for kill.
And then these guys just gonna hold the cross here
and these guys gonna obviously try to take the 2v1,
but I think realistically it's a solid attack.
If Smoke did die, we'd have a BP garage
just holding the glass.
Hopefully our garage guy didn't get caught
playing on the right side.
You know, he's more on the ramp
than he could just help site.
So it would just mainly come down to the backside trades.
Yeah, I mean, if we kill those guys, the bomb's down,
it doesn't really matter if they have the back.
Well, I mean, we still have the same positions,
but actually focus on the plants,
where the guy would be on the side arch, obviously holding.
We have the guy in the cell, the guy still goes garage,
and maybe these guys just baits with things that he held down.
He baits everything in the back sides,
and we focus on getting the bomb down.
Do we give it to the attack?
Jesus.
I mean, when you've got that, I'm afraid it's once.
It's a true secret.
Hello, I'm Benji Master and I'm a player from SSG and this is like finished the sentence.
Right now the best ASICS team is probably have to be Furia, not just meet Falcons.
If I win the ASICS 2026 then I will have two ASICS.
The best map in ASICS is probably maybe Shadad, I would say, or V-Level Rengen.
The most underrated player is probably,
I'm just gonna go with Phillip Pox
even though he's highly rated, but like, he's good.
What's up with Ambi?
I'm gonna test if I know the difference
between handy and nade.
This is, looks like Copenhagen from the monitors.
So that is nade.
That's handy.
All right, don't know that.
All right, not off to a good start.
this is this is nade
yep that is nade from W7M when they would invite
yep got that one
oh brother this this is where it gets tough
i have no idea
i'm handy handy nade i mean like i don't even like
they look either identical it's just it's just shocked
this is this is handy from the this is handy 100%
yeah that's handy from phasenland when i signed boston got that one
This is, I think this is, which, this is Nade, Viria.
Nope, it's Frickin' Handy from Boston again.
This is just chocked.
I don't, this is just impossible, I'm gonna be honest.
I think I did pretty bad, I'm gonna be honest.
They look literally identical, I have no idea.
Oh my god, Rob?
Rob, oh my god, I'm a big fan of yours, can I please have your signature?
Can I please have your signature? Who is this?
This is a very well-dressed handsome young man. Can I use your forehead real quick?
Is that right? Thank you mate, I appreciate that.
It's plenty of room there.
There it is mate.
Can you tell us a little bit more about this fight?
So I actually went on a trip with my old man to Las Vegas.
This is before I turned 21, this is 10 years ago.
It's not you.
It is unfortunate.
Shut up.
That's back when I used to have a hairline.
Caroline, I can't believe you've done this to me.
Wow, it was fucking shocking.
You were so gorgeous.
What happens?
Oh, no.
This is why it's worth so much.
I
I
I
I
I
I
I
I
I
I
Honestly, a lot of peers are scared of you, obviously.
We were suspicious, because you're too good.
Like, that was literally what happened.
And I'm the one who sent the email.
So, like, I'm the one who did it.
That's the story, right? None of us really thought
that you were legit.
Mm-hmm.
Thank you.
Mm-hmm. OK. Goddamn.
That looks like it is going to be one
you don't want to miss. Holy
getting teased again. I got
teased by this problem yesterday.
I just want to see it. I
started something's nickel day
in the green room and he still
won't tell me what happened. He
is being very secretive about
it to be fair, but I think the
irony that we now have G2 playing
and they are. Honestly in one of
the most interesting positions
I think we found, especially for
this outside, they are
that's the big question. Going
into today. We saw the players
talking about it online. All
things considered close games.
Yeah, sure. But it's G2. They
shouldn't be in close games. I
think the thing that maybe
Doki isn't really alluding to is
the fact that they are in a very
strong group. This was a hectic
group. We said right from the
start Group C that is
dangerous, but it's fed right
there. Only they've got to be a
different team today, and I
think you can read between the
and they know that they can
play better, but they need to
find that difference on the
main stage because without it,
they're going to be going home.
Now they may be an elimination
point now, but it doesn't mean
that they will stay there. I'm
going to simplify this as best
that I can. It's all about G2's
map loss today. Zero and maps
lost means they win 2-0. They
will finish third because they
have the head to head again.
They will finish third because they have the head-to-head against D plus then if you look at it again, and they lose one man
Doesn't matter because they will then go into fourth. However a zero-two result a flat-out loss
I mean any loss sees them adios amigos. It's unfortunate for them
No more g2 at si 26. We didn't think we'd be here talking about it
And not only do they have the pressure of si they have the pressure of going up against phase the elimination pressure
But there's also a little bit of a rivalry. It comes down to G2.
People commonly say that Alamau underperforms when it comes to going up against Brazilian teams
and they find themselves up against a Brazilian team.
It's scary. It is really scary.
Speaking of the Brazilian team, you know, just a casual team, hammer lifting, current world champions.
How does it get any bigger than this?
I feel terrible facing this match, you know, because we're coming in on this death so focused on G2.
The last time G2 got group was Manchester.
So it's a very big deal that we find them in this position phase. Well, all the guns top the group all the guns gets four seven one wins
What else can we say about this side? They are so unpredictable. I
Just don't understand how this team does so well
Despite the fact that they are terrible on the entry terrible on the entry terrible on the opening kill trade
But it doesn't seem to matter because they just got that heart
They've got that depth they have the fundamentals down
They understand how the end round is going to look.
They're very objective focused.
So despite their abysmal stats on the entry and the entry trades,
they understand that it's not for nothing.
They're going to be able to convert into a round in regardless.
Now, obviously, Faze, massive team.
But G2, this is an unprecedented moment here, especially for SI 26.
This is not a moment you would want to find yourselves in.
But when you look at the names on this roster,
it is just crazy that we find ourselves on day five of phase one.
Facing elimination and especially with the way that this roster has been building, right?
You don't look at this team now and worry about them getting grouped typically. Obviously, we're worried about it now because we know what's in front of us.
But if you've asked people three weeks ago, four weeks ago, do you think you two are going to get grouped to SI?
There will be a very clear no to that answer, but something isn't clicking on the team at the moment.
They've got the talent. They've got the ability. They're just not using it in the right ways.
They're at a boiling point. I mean, we have to talk about G2 as a whole when it comes to their legacy and where they've gone to.
It's all built around Alamau, built around the leader.
And G2 right now have not been able to find success. And you look to new players, you look to the new generation.
And Stompin has proven this year that he is capable of holding G2.
And that's something that we need to see. Everything from start to finish of G2 has just been Alamau's successor.
being able to create, adapt, but we've seen the attack style, the defensive style, has not been working.
Being too spread out, too many star players left alone that can't get any help from one another,
and they need to be able to transition back to specifically helping stop it.
If we can have more of a focus on drones behind them,
assistance for this new rookie that could lead G2 to lifting more trophies,
we might see a more successful G2, a G2 that's not in an elimination scene.
Now it's not stomping or nothing right like they've got phenomenal players on the team one that stands out that might be I guess hidden in the background
Maybe not vocally speaking is doki doki is one of those players that has time and time again being a phenomenal player
What are your thoughts on him at the moment folks?
I mean he's so consistent
He's always been the backbone for G2 as a whole even when I was a player
You people look at the players like Alan I like stomping but doki's always been the one constant the player that you never understand
Where he's going to be coming from
He's so adaptive so flexible and he can do a lot of it on his own and he has been the biggest reason as to why G2's legacy
Since he's joined the team has been so frivolous
To me the rock and we often try and focus and highlight the rock
They often don't get the most amount of praise and in this case Yokey is G2's rock
He is that consistent player right through all the way back looking toward me unique
Now, looking towards where we are at Si, there's not a lot of difference between the consistency of that, but we need to find the ultimate.
They certainly do, and this is not a rivalry that is new or fresh by any means.
This goes back to some time. G2 and FaZe have seen this time and time again.
Yeah, G2 has an edge on FaZe, and hopefully will be able for G2's sake to be able to continue that run, but that being said,
The last time where G2 faced FaZe in an event, that matter was EWC and they eliminated FaZe from the tournament.
Stompin was the MVP himself, so we find ourselves here in Paris with everything on the line for G2,
hoping that they'll be able to make and replicate that win.
Looking at this now, obviously we need a paddle ground. We need a place to set this because
ultimately FaZe, their top, they're good. They're good. They're showing. The G2,
they're going to be fighting
to the vetoes. Do you have an
idea? Well, we're going to see
some maps that we've not seen
yet. That much is for certain.
And the reason for that is why
not? There's no point leaving it
on the table is that you need to
be playing everything that you've
got now. So we see the new map in
fortress. That is a pick for G2
and then layer comes out for that
phase clam pick of their own and a
big old decider on border. I just
don't forget to border at this
point. I'm here for the ride. I
hope so too. I mean, we can now
eliminate that conversation if G2 loses that they were saving strats for
invites because we are finally here if they're finally have everything on the
line to be able to force these new maps out and we love seeing a brand new
fortress and it's going to work perfectly well because we have one very
aggressive team very sporadic team against arguably the most consistent
slow-paced team in phase and that being said fortress hasn't really found a
meta just yet so it's anybody's game when it comes to it it's the easiest even
playing ground that we could have for a map pay. I mean opening up to Lair as
I'm going to really be keeping
my eyes on that second map. I
feel as though at the moment
when G2 are in the position that
they are, it all stops. They
can't afford to do anything but
to put the foot down. Can they
they have to keep going? They
have to forget what happened
yesterday. Reest at that mental
and look at this afresh. I think
it's a benefit that we're going
to fortress for them because
we've not seen them play that
yet. And of course, the
benefit that we're going to
let layer is a map that both of
these two teams like. Usually
when you've got a map that both
I'm a big believer that we're going to see a full three mass because fortress when we talk about g2 being unpredictable
Being very rugged being able to have players that can lock down positions individually the sporadic play style that fits into their nature
Going on to a map like lair that fits into phases nature being a lot slower paced having to use those shields having to take
Position by a position. That's where g2 will be tested
That's where the g2 that lost the black dragons will be tested on a map like lair
Can we figure out how to not give individual kills?
Can we focus on the trade ability and being able to play defensively for the objective?
And we'll have to see if G2 has learned anything from that loss yesterday.
A test that I'm interested in is can Alamo stand up to the test of playing up against a Brazilian team?
Yeah.
It is something that we've spoken about a couple of times.
It used to be more of a talking point.
It has died off recently.
It seems to try and get a handle of that.
And it could say there's some individuals in particular that it seems to be a little bit more prevalent against.
But that's for me what I'm looking at in this.
because there was a bit of a wobbly yesterday against Black Dragons and the Brazilian team.
Now they're going up against FaZe, one of the best, if not the best, current Brazilian team.
There's always that little bit of a dynamic, isn't there?
No, absolutely. I'm so glad that you brought that up because, yes, it is a thing amongst
the competitive community that Alamo has a little bit more difficulty going up against
Brazilian teams and especially going up against a team like FaZe that is so flexible, heavy,
and that's something that we'll have to see if Alamo can be able to break every stigma around him
to lead G2 to a victory.
This is a monumental match in the context of 2026.
This is to conclude your entire year that you have competed for
and G2 are staring right down the barrel of elimination.
I couldn't think of two better commentators to bring you all the action
than my personal beloved brothers Jason Uxbenditti
and my big boy Michael Bascari. How are we doing?
We're doing good Rob. We've got a big game obviously.
G2 phase who would have thought it is going to be this predicament though Rob. That's the thing
we thought this was going to be a battle for top spot in the end it's a battle for survival and
that's the scary thought for G2. Is it too much to say that this could be the biggest game of 2026
so far but you think about how stacked this lobby is, how big the stakes are. Look at that prediction.
This is so close. So split for phase not a lot to play for locked into the top spot all ready
the final game of group stage
and for G2. It could be their
last. I cannot wait to watch
this match similar away for
phase clan. Of course they are
locked in first place. This
match does not change that
result. But they could enter
the playoffs with the scope of
G2, and that is a title that
We have to go all the way back to Manchester. The last time G2 were grouped at an S tier event in the main circuit, they will be eager to escape that fate, but of course they need a win against the rain champs.
We head to Fortress for this first map. The bands Kaid and Bandit, along with the Monty and Grimm, FaZeKlam, played Fortress yesterday against D+, they won at 7-5, so that was actually rather close.
G2 they've never played it, but they've also never banned it. If you want to add the little asterisk there
It's an important comment to make because it does suggest that they're more than comfortable fine to go to fortress
Well, we'll put that to the test now
Is the map in our face?
I'm looking to reiterate G2 don't have to win 2-0 a 2-1 is more than fine
I'll be looking to play themselves into this series as best as
And you have to win though. Yes. One that's not gonna do it. Not gonna cut it. Begin defense fortress.
It is by far and away the most defender side of Mount so far at six Invitational.
The Pacing Bullets actually started to rise up the rank in Max Play as well. I believe this will be
the eighth time now that we've seen Fortress. They're starting to just slowly make its way
into the map pools of team. As we begin phase on the attack,
on the damos is going to be so critical fighting information with their death
marks later on souls on the end as well with those candellas for the
eventual execute alongside viticking on the black bin let's not get a twisted
this is a marathon not a sprint all blown best of three win and you're in for G2
it starts now in the opening round but it's all not one and lost in this opening
round command office bathroom first side of choice for G2 it's had the highest
pick crate of all four objectives on Fortress across the seven times has been
played so far here in Paris in those 32 rounds the attacking win rate has been
37 and a half percent
that is of course with the reputation and numbers reflect that of being slow
build-up team 14 for entry time phase in contrast G2 when they're on the attack
Fourth bastard, so we saw a lot of that yesterday
Cyber can he make first contact
And that was in earlier as well from salt
It's causing movement on the defense, but Moira is the one to find the early kill onto KDX
Goalstone in through top stairs
There's a trade back and forth between both teams evenly now matched at three versus three one gas babe left for Alomow
Clean from Stompens, thought out that push a little bit, and ended the kill.
What were you doing though from Blaz?
And all three do connect through on a piece as G2 will get the opening round.
Slow paced, steady, attack from FaZe doesn't quite work.
G2 were ready for the push, and they were able to counter punch perfectly.
And in the end the 3-0 for G2, get it done, there's your opening round on defense.
good way to shake off the cobwebs absolutely these are the number one
attacking team at the event so far number three on defense that's relevant
for the second half and backtracking a little bit in terms of the opening kill
discussion yes one of the slower teams but also one of the most unsuccessful in
netting opening kills again despite being one on attack three on defense they
are number 18 out of 20 when they get
get that opening kill, and when they get that opportunity, they are the best team at the event for conversion.
So if they can just uptick the opening kill stat a little bit, find a little more success in the early round,
that could be a telling metric in this.
But that opening kill metric is the strength of G2, their thrust in that, right?
So like, that's hard to overcome that.
So for FaZe, it's just going to be a matter of can they get the trades?
Can they bring it back to these 3D3s, etc., like they kind of did in that last round?
Attackers are heading out to the future.
We're heading in CAFE, which by the way, this is actually the site that you want to be on for defense.
71% defensive win rate on this first floor site of Fortress at 6th Invertation.
Three nitros for G2.
We'll go on the thorn, and as we also progress through this thorn, the thorns just continues to rise in pick rate.
Those razor blooms continue to make a big impact.
There's been quite a lot of chatter on this particular site, is a favourite to be extending
up a bar, playing for low, instead of playing for area, denial instead, because playing top
floor is quite challenging to peel back towards the objective trick to hold and a little bit
easier for the attack to maybe cut off those rotations, so it will take G2 opting for that
ladder strategy with the Tachanka and the Smoke, they can stall out space, they have
traps for Doki as well. Loer can gather info and stomping and look to anchor on that wall.
As expected FaZe do take that space again, vacated by G2, focusing their efforts directly
on that objective. I mean I say that horizontal spread actually quite wide from G2 currently.
And FaZe I'm sure will be eager to try and maybe cut one or two of these players off in the meantime
Doki. He snuck over towards Museum as well, so there is some second for Prashla. Oh my
god! That's the king of Prashla! Cyber, what a shot! What a shot from Cyber pushing down main
stairs. Clean headshot, got them the opening kill. Recall back to the start you brought.
Up 82% conversion first. When FaZe gets the opening pick. Oh, another one from Cyber.
Shots down Stompin. Three for him. So far in this game already, with souls getting rid of Doki,
It's only Alamau and Blaz in a 2v4 death mark.
An activated gun, Cyber, onto Alamau.
One HP towards Infirmary, gets the Illimitation onto Handy, so converts that kill.
Here comes the dinner plate though from Blaz.
Up close, can he get the sweet kill? No KDS!
Quick reaction!
Away from the Razor Bloom as well after finding that pick onto Blaz,
and only Alamau, low health, against them old friends from Brazil.
pushing, gets rid of cyber, shoots him in the back.
It is a split for KDS and Solz. Solz just outside the bomb site in the main hallway
and KDS is the one that finds the angle phase on the board and they take the best defensive
site on the attack. Big statement from FaZe.
And a really good highlight of this team's ability to snowball advantage.
Cyber great work on that front line
Lansy shots pushing forward creating space
Doki's impact on the flank was number five. There's a replay of that initial shot
Water guess
Set to the shadow realm something tries to make it play back. I'm sorry, but also shut down
Stay patient. There's such a suffocating team to play against you always feel like
you're having to second guess making plays it's got to stay disciplined
strengths exactly just got to trust the process you know that phase are gonna
creep slow push they're not gonna go for rushes all that often it's rare
back in the process you've done the prep work you know that how phase like to
play no matter how much you know how phase like to play it's another thing in
dealing with it the reigning champions for a reason this entire match is about
G2 Ken they hold their nerve can they turn pressure into diamonds that is the
key storyline in this matchup and it has been a talking point for years Ken
this roster would stand for pressure yeah the pressure is at the highest point
right now facing elimination and not just elimination getting grouped all
things considered it's one thing to go out maybe early in playoffs the whole
Another thing for such a top roster to get grouped
On ways to go the good start down for phase finding that earlier tanking round on a very difficult
Bonsai, we now go to game's norm
As we'll bring the Tachanka once again
Similar lineup across the three sites here from G2s are keeping it rather compact with their operator selections
not messing around too much, going to keep it pretty default clinical.
See the IQ for the first time now from Handy.
The Dremel work on Fortress is going to be so important
as Team has become accustomed to the map and where positions are and what gets played.
Toki's made first contact at the window.
Good early contact from Toki.
Wanted to crash up, went towards it and found the kill onto the Deimos.
That's a big pick for G2.
Doki is the standout for this roster so far. He's in the top 10 for EPS performers.
They're going to win this series. They need Doki to play well.
Does get traded by Handi eventually. We end up in that 3v3 situation again, like we were in that opening round.
This is fine if you're G2.
And this is...
It's conference time to shine. Being pinched, dodges the frag grenade, unable to escape unscathed.
But that's good clear now for FaZe, because they can take the space left behind by Stompin.
Andy's just maintained over towards Museum, holding his position.
Those will probably have to go back out and get that diffuser on the floor at the moment.
Still loads of time remaining, despite the fact that FaZe might not be the fastest all
teams.
They use their time well.
They are a very good time management roster.
And they're drone economy management this round as well.
rather strong, they still have information available to flick around in the last minute
of the round to try and identify where these defenders may be anchoring down.
Alana slips from tower back into games, but KDs is making his way towards this exact location.
Now Alana still has a gasp-baby pocket, KDs opening up more increased positions, stomping,
gets tagged up, and that might have been from Handy, who has now rotated off of that position,
Want to try and play through KDS's entry.
He is hesitant.
But we'll find a way to get involved here.
He's just rotated back towards Sly. He's full health.
With that DMR, he can make a big impact and does do just that.
Here comes the demon.
KDS caught towards Storms.
Sly's still outside.
Does get the kill out to stop him.
But the demon will activate, comes in clutch towards the end of the round
to find two crucial kills with that DMR.
Yeah, the first one.
massive onto handy. He had a key position cutting that site in half and making it so
challenging to deny the plant. There's a lack of plant denial utility available
there for G2 late round. Gunfights, one of their better wing conditions. They
back themselves in, land their shots, keeping face on their toes, and they
lead at the conclusion of that first rotation. The additional bands in play,
I suppose, taken out of play, Warden, Ying, they'll nullify.
They're nullifying each other.
The Warden was played once back in the second round, and he didn't play once back in the
first round as we go to the highlights, but you look at G2, no smokes, no nitros, and
in KDS, a 3-4 trying to plant, he has that coverage.
G2 would like to charge forward trying to deny plants, they're also contesting outside
breach.
By winning that first fight and applying pressure to FaZe, it broke down, where it was a 3K multi-kill round as G2 retake the lead.
One round at a time, mentality for G2 in this series.
Two of the three opening kills, all three have now been converted.
And the difference in that particular round compared to the first two was actually Doku getting that overkill at the window.
He creates the opportunity for G2 being a bit more active on the defense, denying that window position for FaZe.
Also wanted to get more into the face of FaZe rather than allowing them to slowly enter the map, slowly set themselves up.
He just blocks that attack. I find him that early kill onto cyber.
And that also then eliminated the daemons from the picture.
Back to bathroom, we go.
And the Ying-Ban likely prompting the pivot here from FaZe.
Now bring the Blitz in play.
That's comparable to the library that they did kick previously, but the Glaze, for me, very intriguing.
It can be used to try and gain space for these exit fights, especially a game as well,
Warden banged out, but it's also prompting this particular selection,
and it makes those contesting the fringe of the map.
Potentially in awkward positions, you think about maybe Stomp and Horse again, for example.
If you post up the Glaze there and he's able to push forward,
he stops and push in, which he smokes.
That could be an intriguing battle, but there's a couple of other particular positions as well.
that G2 may find increasingly challenging to contest.
Yuki, by the way, one more played operator for FaZe,
is in their top three operator selectors.
And so that band takes that away from them,
they shift over to the shield bot now to split.
It's not quite as much their forte.
You didn't want to see G2, though.
Feel confident enough to keep wanting to take these fights
against FaZe.
We're going back to command bathroom by the way as we see it for the second time.
Look at the first round.
It's one by G2.
Ah, the Comfortably.
The old town on our floor.
Bitter King clearing on out with his blitz.
But no one close by from G2.
Pretty aggressive peel.
Back closer towards site for the defense.
So I'm going to lead the charge.
So he'll go games on this particular occasion.
Maybe push the lights of Doki out of his position courtyard
Alamo as well playing a trade from that particular portion all of the map
Then KDS will post up so he'll be the ones who likely can test
Horses through to cannon except truck
Fire Doki's gonna be one to watch every what's courtyard. He just got tagged up as well
So he's gonna be again the one that wants to try and make the early contact for G2 on the defense
Go ahead and draw some of the attention away of the Taker site to him.
First of all, make him into the Razor Blooms.
And this off, and that gets her in a handy.
Pushing back into bathroom, he's now safe on it, and I'm not, never mind.
FaZe have got the angle.
Creating pressure around the site now for FaZe, trying to get Cyber into position.
With this glass, we can have the most impact.
The Blitz and Nusun's down for Doki, because they've got the numbers.
They got rid of Cyber, so they've dealt with this glass.
the big piece of attacking power off the board now for FaZe is G2, starting to really shred
this attack for FaZe. This all out doesn't matter because Blaster just hit an headshot
after headshot, two for him and the round. It's only Solz that's left. This should be
a third for G2. Don't forget this is the map pick of FaZe. So far a perfect start for
G2. It's a red time for Solz, three players left standing. No time as where a pops back
He gets the kill. It's a 3-1 lead for G2.
That's exactly right. Doki stealing the words out of my mouth.
FaZe go for the wave push. They go for the map clear. Nothing wrong with that.
A rather simplified attack, especially on a newer map of the pool, but they don't extract value from the utility.
The GlaZ was key in that round of smokes. They had to try and find some more value.
G2 did a phenomenal job in not feeding into the wing conditions that FaZe were trying
to force and it's a discussion point back up right up earlier right? Discipline, discipline, discipline, don't give Faze any opportunities
You have to essentially give them zero chances to find cause back especially through the mid round and they've done that phenomenal there in round number four
People are happy with their start so far but again it is Defend decided this this map
But G2 is also an incredibly potent attacking team themselves, but no better than FaZe.
FaZe, the best team at Azize so far, with a 63% attacker win rate.
Sometimes though, it's just map diff.
We go back to waiting in cafe.
This is a site that should be strong for G2.
Couldn't quite win it last time, but it was the one round that FaZe was successful in.
Or straight open kill conversions is setting the tone here on fortress.
to get that pick. Such a big advantage.
Lawyer on.
Oh my God!
Oh, KDS, that's a sharp shot.
I thought Lawyer was the one in maybe the better position
to find that kill through the window, but KDS was ready.
Setting up a differential breach.
And on land as well.
Great start for Faze.
We'll see if that open and kill conversion continues.
It's a strength of theirs as well.
But this will really put G2 to the test.
Golden opportunity for FaZe to find two
attacking rounds on Fortress.
Newest map in the pool, naturally tilting.
Very hard towards defense here at SI so far.
They've afforded themselves control up above.
They have the ramp for Fert.
And now they'll be able to crush it down
towards the objective, plus G2 have forced the sketch up face, down below, in towards
sight weakening this defense.
No one above either for G2, so full top floor control for FaZe, the floor for Rams, the
Goriota, Brigitte can open up some sightlines, play the Mir.
In Fannisto, where a lot of that vertical being opened up, but G2 does no one really
directly below it, but it still creates that presence later on in the round as
G2 members are forced out of those more safe positions and FaZe then still keeps
someone above that's when the threat will really come.
The King finding a couple of key pieces of information here spotted dorm, spotted
Sodor. He's relaying that to the rest of the team and FaZe will be eager to
I've reached now into Lord's sight. So the pressure is mounting bit by bit against G2
Just waiting really into the final minute saying okay. Well, we've got our step musicians gotta win your ones
And then a crate maybe a 2v1 here against handy. He's just kind of sitting back though towards music
Doki
on to Vittacombe. This is just pulling in Go from Vittacombe. No way to go for Doki. Shot the back
in the end by the pistol of the Blitz. Allamount Stompin need to play the time. The 30 seconds left.
Can they delay? Win their fight. Desperately needed. The Stompin wins the battle over the
once gun. Vittacombe is low health on that Blitz with the case in pocket. Making his way now
in towards waiting. Snipe control is there for FaZe. But Allamount close by can still look to try
to deny this plan. Needs to get out from Stomp and plan to go down from Vittor King.
Need to deny this so there's no vert play later in this round. All three members of FaZe that are
on this first floor vault over from Stomp and the one with your face is that blitz of Vittor King.
But he keeps the shield up, doesn't go for the pistol and in the end will get punished. Stomp
and Stomp two in the round. As we enter the post plate now it's shotgun time for Stomp and it's
Handy with the headshot, and Alamau now has this 1v1 opportunity.
The Flash has to ring out. Alamau's 4-wives.
Handy stays alive. Shotgun out from Alamau, and he can't land dead.
Handy's so good!
Wins the clutch for FaZe against Alamau.
Two, three, the scoreline.
and FaZe just convert Alomar given an opportunity but unable to convert.
Or was that 2v4 at one point, I believe, towards the end of the round?
This was to start with a shot from KDS, the drive-by.
Love just pushed forward for good, he's got a lot of value from the blitz.
And the last minute holds around.
FaZe and Toys themselves a great flame from the soul of the world.
really constrict the LMAO and stomping,
preventing them from denying the plan.
The retake attempt was phenomenal.
He did learn one shot off the handy.
Oh, he just holds his nose!
He's so good.
One of his massive strengths.
One of the best players in the world is Handy.
Back to back, SI Grand Finals.
For a reason.
Final round of the half.
Well, it's not must win for G2, it goes along why our very Defender sided map you want 4.
They need 4.
Things are bold and happy with how things are working out in regards to the blitz usage.
They'll bring it again through Vittor King and the Glaz.
This time though, played by souls rather than cyber, so a switch up in personnel.
The Operator Porto for G2 by the way has been very similar across all sites. Thorn 5 times,
smoke 6 times, his army 4 times. Aruni's been played every round but one, Tachanka's
been a couple. It's very similar operators here from G2. Doesn't matter the site.
Fourth death mark targets available here at the cyber, who's been looking to get very
active as a frontline demoss.
And he's to resume the role of Twitch in this particular round, seeking out information
if he can deal with that if required.
Also just leading the way to allow the cyber to take this space and can then be a threat
on the first floor.
All eyes on Glaz though, we didn't see it be particularly impactful last time out from FaZe, once the warden was banned out, G2 didn't play into it's hands positionally, they were great and were disciplined.
Maybe FaZe can force a little bit more pressure here.
Oh, pressure on Blazor, the old tower.
The Alamau Halls are getting targeted by the Deimos,
so they're trying to go for this push through.
They're out of editing as well, with the push through against the kill onto Alamau.
Wonderful aggression from FaZe.
They switched the tempo, catching Alamau off guard.
And there wasn't a lot that Blazor could do, because he got you killed off.
He was in a position to help Alamau.
Once he got forced back, Alamau's on an island.
And they just keep on pushing.
This is the strength of FaZe when they're at their best.
Not a lot that G2 could do in that round, perfect utility usage from base.
That's not done yet, I'll never mind it is, there was a frag grenade kill as well actually
involved at the end, three to three at the half. That is we're very happy with that first half.
Yeah we saw Blitz three rounds in a row from four through six
and as we could see there on the last two occasions it was highly influential.
Good work from Vittor King. 33 scoreline. It pitches FaZe as being in a very, very formidable
position now. Not a guarantee by any means. So we go through the bands as we head into
the second half. Monty Blitz and Kaid Bandit. Double shield, double electrification, free
up hard bridge, but of course, trip away that shield usage a little bit. As we look back
at that previous round, it's getting charged forward. G2, unfortunately, couldn't produce
much to stop them. They're really fortunate there for that. They're crunched. Really nice
attack. Cool Karmic collected for FaZe. Again nothing to gain from this match other than
the satisfaction of sending G2 home. And also continuing to build form, heading into playoff.
So they're planning to win as a top seed and I guess you could even argue now maybe their
favorite for the considering who's popped the respective groups thus far the
historic nature of this roster could they make it three straight SI
appearances.
Very final appearances.
Well the emphasis on the final item it would have thought is yeah I should have
mentioned that.
You're right again number one attack number three defense during the top
their group. On paper I think objectively they are the favorite at this
point in time. But a long way to go and I'm sure the playoffs are going to throw up.
Potentially more curveballs than even the good stages. As they always do.
This round the low bar should be going round 7. We saw Wittiging hide the clash.
So we'll see how G2 adjusted to deal with that. A shield of the Rating Plate, anyone left? Blackbeard?
We can discount the views.
Deimos also to be selected. Five death marks available so reflecting some good
Crack slush around drone mic from JG
God eyes on him don't keep pushing him through lobby
It's got no horizontal pressure so doki can kind of play for free
I think yeah, there is a clash towards downstairs. KDS has got rid of lawyer, but also himself claw
Wow that clash it's almost like it just sucked in doki pressure-wise
It said come to me. He's got some friends an easy kill onto the Deimos
And suddenly there's an attack for G2 who have wanted to bring PACE to begin their second half.
It's just non-existent.
FaZe with the Trump guard, the clash having an impact. KDS found a kill early on including himself.
There's so much firepower from the defense that G2 were not ready for.
FaZe will take the lead for the first time on this map unless Stompin pulls off of 1v4.
but you cannot easy kill in the end for souls.
A lockdown defense from FaZe to kick start the half and perhaps setting the
stage for what could be quite a dominant second half. They've looked really
strong here on fortress they've looked confident they have a pretty direct game
plan. G2 need to find another gear and still not convinced they can find that
here on the European map. Unfortunately for Zerg, he's just overextended.
Detailed to switch up there, left side hallway, but then also the close right side, you got the clash in your face.
Phase, looking very comfortable here on Fortress.
What to remember, this is the very first time that we've seen G2 play this map.
In fairness, Faze have also completed once prior to this, which was yesterday against
the plus and seven five result.
10 seconds left before insertion.
5 seconds to go.
Switch up from G2 onto double primary hard bridge for the following round.
The mighty Deimos brought to his knees.
Boy, not one more word out of your reality.
Game's gobs for the eighth round.
Phase in the lead for the first time on their map pick.
Flash once again.
Now the GT like to play fast on their attack,
but maybe a map plate fortress is just naturally going to have to slow them down.
Take their time. Play more into the drone game.
Game more information. Communicate.
Not really the kind of map where you're just going to be able to run around and try and take isolated fights.
It's all very horizontal, spread, contact defense.
around the site. Not really too many vert battles either, where you can kind of split, you know,
where you have a two-tree split to a two-below, three above.
Vivid on the Bozzy is the only one that is offering something on the first floor for FaZe.
Not sure. Just so, replaced. Ah, so Vinikin can play that in the safety of Clash
and then relay that information back.
Could be quite a spicy way to open up the account for FaZe.
Some grim utility to create a little bit of space for Harbook to get in the workdown from G2.
The Zoki makes his way to 7-4 by the way.
It means that Saige's presence is probably not noticed.
My trick doesn't land mine, G, while it's used.
That obstacle cleared for Q2, flush forward, Doki.
Canis the clash, throws the frag grenade, wants to just keep on moving, takes some space here for the attack.
But he's going to go down.
Cyber has lost his life to Stomp, an Israel world in which they can safely retrieve Doki.
Protect the president, get him back alive.
Needs to keep on crawling to safety.
You have Stomp it on the Blackbeard that can keep that shield up and they will get the revive onto Doki.
They've got the player advantage, but how are they going to get past this clash?
Viddicking, holding strong, doesn't want to back down too quickly.
Sensing that time is now potentially slowly becoming a problem for G2.
45 seconds on the clock.
Slowly, the surely phase are getting pushed back to dorm's game.
So they're now basically playing site, all four of them.
They're slipping in and out of positions, keeping G2 on their toes.
Stomp him with a big responsibility here on the Blackbeard,
push in, take space, others then must follow in behind.
Needs to be careful, don't get it.
That shield's got broken, nicely done.
Stomp and got the close, angle fight one against Andy.
Pistol shot for KDS on the floor.
No go, Zolls goes down.
G2, that's far more clinical.
Solid team play from G2.
Didn't panic when Doki went down, took their time,
got the revive, hit some good shots.
round and so G2 with a really good flood were able to exploit that.
I think they needed that one because FaZe had rattled off three straight rounds.
Two to close the first half, one to start the third, and it also gives G2 a confidence boost
because they're now going to be attacking round on the board already so now at least they know they can
successfully do well on the attack.
The fighting was not one at all by G.G. on the defense, the pride at twice phase were
able to take it twice.
Coming into this game, well that was the fight in which G.G.G.D. struggled with on the attack.
Oh, it's Solz, though.
The 245 mark, he's just down two each.
The round is over!
Within 30 seconds, four players of G2 are dead already.
Blaz is the only one left.
And the smallest option right now is maybe to just soak up the clock
and impromptu tactical time out.
Now, he takes the free kill against Vittor King sitting at the window.
Does have two Adrenaline, so they just make that one, but it's not really gonna get his health fully all the way back up.
Just maybe above half.
Dino, he started the round though, from phase of G2. Just get completely caught off guard.
Yeah, Sol's over to Marm. Seemingly unaccounted for, they had a preset line of sight.
First kill was pretty straight forward, the second was a nice flick, a nothing round though for G2 which is what you can't afford.
Just kind of giving one back for free, didn't even get to test the site, didn't even get to test FaZe's defense.
We head into the 10th round though, we do require more bends.
I also had word that there will be a timeout called after the ban phase, I can only assume
that it has been prompted by G2 given what took place in the previous round.
Deimos out, Clash also on the bench.
Clash makes a lot of sense here for this ban.
G2 timeout.
For Masya now guys, like I just can't say like they don't, not holding down so like I
I think like we start like with the Astralike, it's the cap, but be aware, we can also like if you saw like the change, they extend to there.
Okay, absolutely, absolutely, absolutely, okay.
And a lot of demos are below, I think we're already going straight on to blue.
Okay, so we're already like, we're already in split positions, okay?
Okay.
Wait, so the demo is on?
Oh, it's on, it's on, it's on, so you just go straight to blue, okay?
And then like, I think like for Kitchen and Bunkz guys, I think for Bunkz, like, what's very good, like, we play for the Homie Clear,
is what's working for us against them like we chase the kills like maybe like we can flip for our tower
like someone like to do like third one next round okay if you do it be the same okay
and so and if our kitchen that onions is low okay that is low to open it yeah yeah it's fine it's fine
go ahead let's go base so four of the last five rounds now to phase G2 are just kind of clinging
on right now here on fortress his phase is map pick but this is a good free shot fortunately in this
round though well I mean they were just target practice really for Sol. Sol's
perfect line of sight lands his shot UMP landing the required shots and then
Fliers was still running towards the building and the round was essentially
over at that point. He's untested on that side round 10 we go and the
have in play wow haha well I mean face can do these kind of shit and against
that's the thing and they're locked in top of the group is not a lose that's
fun with it go for a work have play G2 might not be expecting that for G2's
mindset again like because they're fighting for survival and so much
importance from their side of things they're gonna keep things safer rather
than go to that higher risk higher reward well face can do whatever they
want right now and that's going to be cyber on a calf. Yeah, we have seen G2
typically have at least one lurk on first floor now. Typically, that was with
Dengos, they did ban that now. There's still potential for why it's a maybe
blaze or a lawyer for instance to find a position down below post up. That's where
they could be vulnerable to the calf, especially if it has been
unfighted by the attack. Again, cyber was hiding inside of bathroom to try and
Prevent G2 from spotting him out.
Obviously Simon, because of that sighting, is going to be one to watch as he sneaks his way through on that first floor.
It is Command Bathroom, so we'll have more of their focus on this top floor.
So a football old tower and yellow pings available ground now to be taken subsequently by Alamow,
ranged hard breach on the A so that will be useful for the transition as they start to
try and accumulate pressure and lines aside into what's bathroom that there is Vittorcheng
on to LoRa. Okabe on the ground and no more logic bombs in play. Just can't afford that
if UG2 and FaZe convert or often they're not on their opening kills and without the Dockabee
only used the one called, don't get the second one. Okabe's important here in clearing out some space
So Cyber, by the way, is now pushed up into Old Town.
There we go!
Right behind them, on the Cav.
He sees one, could go for more.
Triggered discipline, but he's not even needed right now.
Solzor already got the kill onto Doki.
Buh-bye!
Watch out, Palomau!
Blast responds quickly.
But it's already the damage done on the blanking Cav.
As Palomau sits peating on the floor.
Blast needs to get him backed up, and he gets tanked.
Very low on health.
Up close.
What a swing from Stompin', but Solzwith,
An incredibly quick, reactional kill.
3v2, Blaz and Elamel, very low on health.
So low.
Grinding their way towards the objective
feels impossible, but maybe not.
Can they find a miracle?
They need the miracle.
Something just to rev this team up.
Light a fire within them.
Souls and handy, so much experience.
So much better health.
A gaspipe for Handy? So crucial in a match like this.
Solz is the line.
And Solz hasn't peaked to the doorway just yet.
He knows that Alomar wants to be pushing down that hallway, slips in.
Handy still has that gaspipe.
Watching and covering will be blind. Solz swings.
He's played his position perfectly.
The gaspipe was thrown out, no longer there, and available for Handy.
Sly has got 10 seconds.
Solz's positioning is exquisite, as FaZe have got map point.
Solz makes the DMR count. Perfectly played. He did his job. G2 actually had a drone inside of bathroom and if that role was not fulfilled it could have been a far more intriguing round and G2 could have found a wincon.
But not to be. 6-4 lead phase and a technical pause I believe has been called.
We're back at this round, a swinging vitteking and in a lot of those battles they've gone
the way of phase, it feels like every time it's a watchy one direct fight phase, just
continue to win those.
G2 have maybe done a little bit better in their pushes and team fighting.
The Cav did have an impact in the end with the rotate up all tower in behind.
Alomar had no idea, caught the bullet to the back of the head, Blaz with a very quick
trade though.
G2 did two rounds straight now to force overtime.
Maps after this are lair and border.
Need to remind everyone that G2 can still get out of groups
with a 2-1 result.
It does not need to be 2-0.
Yeah, absolutely.
They'll be looking to play the long gone
in this particular veto.
Fortress, at least from my perspective,
was always a nice to win,
but not a must have for G2.
They have depth elsewhere than, as you said,
their border they've tapped into their strengths elsewhere as the admins look to resolve the
technical gremlins that have taken hold.
Just don't have the tension, it's just there, I swear they do it on purpose sometimes just
to send.
Some games coming up for the next round and hello.
Getting the last little wave from Handy.
Still going.
Not quite a Harambe-esque, not the double wave.
Maybe some kind of issue related to coach comments if I have to guess.
This being map one, the tension's still not really at fever pitch level, right?
I think there's the second map for G2, their map pick of Lair.
Border itself as the decider is a very, very good opportunity for G2, because it's the Permanent map for FaZe.
There's really no reason for G2 to start stressing until...
Until we're like halfway through Lair and things aren't going well, but yeah, that's when we start stressing.
At the moment, this is just warming into the series. Little expectation to win this map.
Of course, they'll be fighting hard. There's still an opportunity to win this.
They started really well there are three one up to begin for G2 and then phase have won the last five out of six rounds
That's a statement
Like we're back into the game by the way, so technical boss is coming to an end
the games dorms
For this 11th round and this is the site that G2 on their second attack were successful
The opening kill went to Stompin and they closed out the round with 4 players alive with a really nice flood into sight.
And look at the conversions as well guys, we're heading into the 11th round so far.
Only one round has the opening kill not resulted into a round win for that team.
Unfortunately it was Laura and G2 back in the 7th round, Command bathroom.
Got the pick, didn't convert the round. That's the only time that's been the case so far here on Fortress.
Big attack and re-pick for G2.
Last time out we saw the clash offer a lot of spoilage. Again, it didn't translate to a round win necessarily for FaZe, but it gave them a really good opportunity to
lean into the clock as a win con. So I do wonder now for FaZe, how do they try and score out G2 on this occasion?
They do bring some traffic, that catch is intriguing as well. That could facilitate a couple more anchor positions, but again, the safety of the clash may have offered that previously, for example.
Here we go. What have you got G2? Can you extend fortress a little longer? Keep giving yourself every opportunity to take this opening map.
Otherwise, if you lose this from here on out, it's must win territory. There will be no more slip-up opportunities.
Solis 13 and 5 has been MVP for FaZe here on Fortress.
Not about gaining as much information as possible. FaZe though, to be fair, are already largely playing around games anyway.
It's not the biggest extension defensively.
Line scan from Doki isn't really going to net anything.
G2 shaping up for a far more control over the old tower, as you can see Lawyer cooking at Candela
Maybe less of a wave, cross-map like we saw previously
Cyber's just lurking down below, in waiting
It's going to be Simon down there
Simon could go to the swing, Doki's moved away, they're trying to push up old tower
Simon does, push in, shoots him in the back
Doki has been shut down here on Fortress 3-9 for the start of G2
G2, he has been their best player at SI so far, but not here on Fortress.
Really solid play from Cybert, and he's not done yet, but alive, Stompin will save the day.
Do eventually get the trading clear, and Blast then getting rid of Vinnicking, that's no more smoke.
No gasbases remaining, Lora can Dalla straight into Old Tower, they can start to now put pressure into the site.
forcing the three members of FaZe to now spread across this side. They are big
horizontal spread. No one close by for FaZe. And Lora just continues to push
forward. Can any player in the team get the trade? He can, finally, because there's no
contest on his position. Alamow will now backfill in through games as KDS won
his battle to board Port Yard. Get through to stomping 2v2. Alamow and
Fallout on the Blackbeard will go for the plant, now inside of dorms, fakes it.
Gets tagged up quite heavily, he needs Blaz to get involved but Blaz is low himself, he can't just throw his life away.
Can Blaz cover the plant for G2? They have a little bit of time to work around.
Handy.
Thinking about pushing that doorway.
Oh, Alamow got off.
gets off the plant 15 seconds now Alomar gives himself less opportunity to get
off this plant will need to commit as Blaz finds the kill here comes KDS but too
little too late that plant is now successful shield up for Alomar and
Blaz can just hold the angle and play off the black bead information KDS will
make his move and here comes Blaz on the swing all rounds of regulation needed on
Onfortress's G2 will not give in.
Not backing down without a fight here.
Onfortress.
They are eager for overtime.
What a round.
A far more direct approach towards site.
We saw great play from the Ying.
Started to look a little die off.
Alamow desperately trying to get that plant down.
Blythe was low on HP out of position initially on the first attempt and then Alamow in the
time also charged to critical HP but they're able to isolate KDS by himself
and a great swing from Blaz to fern the round. They stay alive, they stay alive.
Fighting tooth of nail here on fortress the map pick of the phase is
competitive from G2 gives them a decent sign of life in the series to come.
We in all lose here on this opening map for FaZe. No problem for them. No stress for them.
But in all honesty they probably like the idea of an early finish and an early
pet time. All celebration, depending on what boys want to get up to. Waiting Cafe by the way to come
next and if you recall back to the ninth round guys that was the Soul Cyber demolition job.
When G2 didn't even get to show their trump card on their site, never even got to see them attack the site.
Castle Mosey horizontal extension from phase looking to extend their footprint across the map and a little bit more utility to help cover that.
It's the exact same line up for phase. They just never really got to actually play into it.
I got them over there for a second, yeah they'd won the round.
He changed up this time though, more caution from G2 this time.
He's drawing a lot of time out on the second floor, so no third floor phase.
Okie straight to lobby, oh what a headshot from Toki, hasn't quite been his best performance,
no doubt about that but maybe you saved your best till last when needed most.
And Vantage G2, Toki rated number 9 at the event so far, 3 years since he lifted the
hammer will be very very eager to do well at this event and a big kill from him in a very critical round
he's on offer here at the base they keep themselves now really close to sight
in and around cafeteria and waiting room solz answers back to kick on to blaze and he will
sit in firmery by himself the pds can offer help if needed but it's going to be on a western side
push here from G2. Leira has cleared out her mom and again, Kaze is not offering anything.
Oh! Leira just gets... Oh! He just pushes straight back! Wow! Balls he played from Leira!
Just swing back immediately after getting jumpscared and through kitchen, Doki's now booking!
Couldn't hit the front wall! Shot though! He does need to be mindful that he's half HP.
He's vulnerable. Lora is as well.
One gas bait for Handy to impact Spokadies.
Styles backed into a corner.
Fourteen kills so far. What can he do with the UMP in hand?
Handy has a Vulcan canister too that he can pop four backs.
Deny that position.
Oh, totally.
Don't defy so you need little angle.
And over time, he's brewing down to Handy.
But he's more than capable in the clutch.
There's super style all of this game.
Brings out his final gas bait.
Now electing to push forward to fight against Alomar who has the kit, shotgun up, handy
will push, tucks in to the bomb chassis, all three members of G2 are low, crosses, but
Alomar will now get this plant down safely, handy doesn't shoot initially, I think he
instead wanted to try to make the plant pistols on the tight angle from Alomar as we go to
over time on fortress G2 showing their nerve and fighting back to round straight to force OT
And Alamo saying let's refocus and rightly so they've done phenomenal to get to this point
But they have attack in OT
So let's go for the ZEC, like, to play a little bit more to get into the 4th place.
We killed the smoke and you play to get back there.
Let the ZEC get stronger and stronger.
I'm not going to do the next move of defense that we're going to do, it's going to be very smooth.
We say that we agreed on the smoke, we do it, we do it, we do it.
We do everything we want.
Because the last one is going to be another play.
It's going to be the same thing.
It's going to be the same thing.
You can play in the same way.
The bathroom is with André.
Now, the bathroom attack, we choose to do the food next to the horse.
Let me put this solo in the Marrocks.
Just make sure that the person in the bathroom is closed.
Ok, let's go.
Take the horse.
It hasn't quite been at his utter best here on Fortress, but all it takes is to rise to that moment, he fights two crucial kills,
Alomar was able to get the plant down, avoided handy, and then he gets the pistol shot kill to send it to overtime.
Now you said it is double attack, but G2, indeed it is.
But just one of the last two attacking rounds, they're more than capable.
Let's see if they can actually do it though, bathroom first sight of choice, FaZe Eager to
bite back in what has been a real tug of war between these two and it's only map one.
We could well have another two to follow to determine the fate of G2.
Will they survive in Paris?
That's a great start for their confidence.
I will add the guzz yesterday, of course those that watched against Black Dragon's overtime
loss, overtime loss.
Is it about to be overtime loss again?
Seems to have been the theme of this six-invitational for G2.
This would be the best time to change that tune.
The phase it's all about now just regathering themselves here on the defense.
of the tactical timeout they go back top floor command bathroom they won this in
the 10th round and they won it in the 7th round G2 have not won this site on the
attack phase we've been showing here so again a double shield band from phase as
they restore and so there is a big emphasis on the loafer being able to create space with
Ken Dallas stomping as well create space with the Grimm because these choke
points that G2 are about to contest can be really, really tough. Good heartbreak style
initially, KDS pinned in the corner. He's got a little bit of help, but at least
Cyber is there and can try to keep a barrier, provided a little blockage.
Hell no, may have drained him just then as well. KDS could be a quite a quick easier pick for G2 on the entry, maybe.
Oh, those are the goals that have bound the headshot onto Loira.
And then the follow-up comes though from Stompin and Doki.
White Peas now gives G2 the lead. KDS is still trapped in this corner.
Still trapped and the drone from Alamo as well can confirm his location if not already known.
Can Doki find a way to get over to that doorway and swing?
Handy is trying to maybe provide some cover as well, but he's main stairs needs to be mindful of watching players.
So he's got to watch something entirely different. So now vidicking has to come over
Doki and out about together. Did they know?
Stomp it all the way over out in courtyard
And I've got 50 seconds that got so much better play with I'm almost convinced that they still don't know KDS is hard
The left of the wall. Oh, no, they actually do not know I thought it was strong. It wasn't good response from stompin
2v2
Stompin players against handy and vidicky
With 30 seconds remaining, you win this, you go to defense but stop and we'll fall.
Handy and Wittekings standing towards the defense, Blaz he will go down as well to Handy.
FaZe have got map point once again.
Can't help to feel that G2 had that opportunity to have it.
I saw the drone at the wall, I thought it was checked.
I know, they had to play on an island and it could have played out differently from that point onwards.
What it's worth the tactical timeout cutters in Maria we had the translation actually played it pretty much to a T
They wanted to play around bathroom put handy over towards our which was that sort of 90 corridor position that I
Entry through hallway. He was able to do a good job of that place. Couldn't quite get through
And even then handy by staying alive was able to come up towards the end
So that tactical timeout that we heard
but the Portuguese was very much strategic based.
Yep.
Ten seconds remaining.
Which I think is typically the phase mantra.
Five seconds remaining.
They're back to bathroom,
but now G2, the one's looking to lock it down defensively.
Quite a different shape up in terms of the operator bands
as we restore what was back in regulation, of course.
Just the one shield band that G2 have taken off.
The 1, 2, 3s up the blitz and Vidking will lean into that.
Flazz also available.
And again with the warden banned out that was the final ban from FaZe.
There's an onus and friber here to find value.
It's been a little mixed.
There's been good moments and some not so good.
And so G2 will look to the cluster around that apocryol.
And 1, 2 as a 3 rounds that they brought the blitz in the first half did FaZe.
15 kills for Sol. Still only one double digits for FaZe.
The flipside for GT is about three players double digits.
A lot more of an even spread. Sol's has just been at another level though for FaZe Clanist.
I think you're a magic fortress.
You can't see what the contrast will be here for the men bathroom.
Back to back sight choices for both teams, dropped from viddicking into old tower, Dochi
wants to make contact and then gets out. The smoke actually kind of helping his little escape
but he runs into the arms of Solz. Wow! Wonderful pin from FaZe!
Yeah, outside at Shisha. Great angle there from Solz. Really great teamwork from FaZe.
Midpoint of the round, they have the advantage. G2 will look to play make now in response.
Cyber just poking and potting, the glass is now wanting to get involved and have some fun, and mind you of course folks, skill up, stompin'.
Very aggressive, wow, I mean it's decent aggression because it's just kind of keeping phase back a little bit longer, you can see that Fidderking just walks the push through, but Stompin' should be careful, here comes that push,
Cyber as well, the smoke is up for the glass, and Stompin' played this well to get back over towards commanders, look at the push now from Cyber,
Trying to gain some vision here with the smoke, and he's gone down to the trade, it's the Blitz.
Viddicking, he's now able to get rid of Loira, stop it, just overwhelmed.
Need to get Blaz and that DMR involved and he gets rid of Scyper, no more glass.
Viddicking, tried to break out Gasker's Alamow, he'll send one more in, he keeps Viddicking on his pose.
Blaz has got to get this kill and he dives over the vaulting KDS, another 2v2 with the map on the line.
Explosives in Alomow.
They're trying to find this piece.
There we go.
It's only Alomow in the 1v1 against the ever rampaging souls after 17 kills.
Alomow had his chance earlier in a 1v1.
He gets it again here.
But this time the time is against souls.
We push deeper and closer to red time.
Hold your nerve, Alomow, and we can go to all 15 rounds.
He's winning and he gets more than souls!
Who has been the standout star of Fortress?
He goes to 18 kills and puts G2 on that canvass and that referee is starting to count.
One more map and G2 will be out of six Invitational.
They must now win two maps straight.
This is not looking good for G2.
I don't know bro, I think I understand this is the F2, F4 sheet, 4, 1, 8, you see I'm
I'm not that dumb.
Hey.
Two.
All right, so that's the first number.
So two.
So we're gonna go to the next one.
Oh, bro, I'm the worst guy for the map.
All right.
Each proxy is two.
Each claim order is 17.
Each font span is eight.
So two, 17.
Minus eight.
We'll call it by two, so 18.
So what was the number?
You, I'll remember.
I'll remember, I forgot, I'll remember.
Nine, okay, it was 80.
Oh, we have to find the nationality, you know?
This guy's French.
Yeah, I was Brazilian.
Canadian?
US, okay, hold on.
107, and then six, and then nine, and one.
There is no way, bro.
I didn't understand anything, bro.
Six, okay.
Six, and that one is the last one.
Yeah, it's the last one.
We have to look really hard at the pictures.
That's what he said.
Oh, I found one on the hardware.
There is a nine.
Zero if I know that's never mind. That's just the handspring the last one's a four nine eight three
Open thing seven six seven my good
Two six seven what was the code of the twelfth?
Just try all the nine codes that we're gonna cheat but I mean oh
Oh, do you understand what you mentioned now?
So, two, six, seven on the last one,
and you try all the others.
I'm down to be corny.
Oh, wow.
Yo.
We did it.
I told you I was going to leave the hammer out.
Good job, Shark.
We did it.
Go ahead, bro.
Yeah.
Now we have to do it for you.
Bro, do you realize how many people's hands I've been on?
Yeah, I know.
Ha ha ha.
Very well.
So, this is Goya Armory, one of my in-long box rotates, Heddles Armory, Fittles CC,
Heddles.
I will put it like this, but it's basically Heddles and rotates.
And about the utility, the one I is playing around is, so he's putting the one I found
The recruit is putting wire on metal and wire upstairs in case 5 per square.
So Ash is going to spawn here and it's going to throw an ash here and on the table
because you can break the Goyle like if you throw an ash.
So really really fast he's going to throw this ash and already break the Goyle.
Glass is going to come here with the Blitz to do the plant and touch her here on the window.
Ash comes here and break the other Goyle.
And then Ash is going to enter below with the drone that Capitone that's going to play here is looking for her.
She enters below, placed there, just to guarantee the C4s and stuff like that.
And on the time of the plant, she's going to climb the meadow stairs.
Yeah.
Glez is going to smoke here with the Blitz, so for smokes, they're just going to spend smokes.
And Glez is going to come here, yeah, push, and kill the guy in C4, maybe kill the guy in the armor as well.
Capitão is going to throw a fire here on this position, that's very common.
And a fire here, Ash is going to push the stairs.
And Blitz is going to plant right here, because it's not really common.
And if the guy can't throw C4, but you have Tashry, so it's really hard, maybe Blitz is going to tank it.
So that's it.
We can go next round.
I mean, that's actually really good.
And I guess when the Ash is destroying the Goyo, you just open his door, you open the other side.
So you basically can't guess you will do this.
And then after the Ash pushing up Metal, if you don't expect this, then Durand is literally over from there.
We don't have smoke. We don't have Warden.
Warden, we are dead.
So, yeah, I think by far it's a fairly pox from this one.
Thank you, Bruno.
You won this time.
Ha ha ha.
Faze may be in its own hands, but I tell you what, Faze are out for blood right now.
G2, they're looking good, but Faze are just looking ever so slightly better.
It's hard to say that though.
It is.
There really is no negative take-aways from this match.
It was a beautiful back-and-forth, a good display of fortress
from an aggressive side of team and a very defensive side of team in phase.
I mean, G2 did a really good job at using the shield, specifically stomping,
on the Blackbeard, being able to take position,
out-mound the Blackbeard as well, taking position, being able to go for those trades.
And it's a new side to G2 that we haven't really seen, is the shield played too much.
And it really went down to the wire, and that first round and overtime
was where we saw G2 lose a little bit of speed.
But even then, it came down to an unfortunate 1v1 to close it out for FaZe to be able to grab that final round and claim the map.
So unfortunately for G2, if they played like this yesterday throughout the whole tournament, we would not have seen them in this situation with the pressure on the line.
A very, very close game in what we knew was going to be a very highly contested series, and I think it sets us up beautifully already going into map number two.
And honestly, I'm a believer.
I am looking forward to that map number three.
I genuinely believe G2 have got a little bit more fighting.
You can't have a game that close
and from come out so flat in the next map.
Yeah, not at all.
And I mean, Sol's front and the side of phase
just put on an absolute masterclass.
And it's always nice to see strong players on a new map
like Fortress be able to solidify themselves
at what to do in a situation like this.
And Sol's had no wrong play,
specifically in those overtime rounds.
He understood exactly where G2 was going to become from, and there was explosive rounds
where he'd get multi-kill after multi-kill to be able to set phase up for success.
And I mean, you can see the stats across the board is very evenly splayed out, open kills
across the board.
So again, no negative takeaways, both teams put up their best show, and I'm excited for
the series to continue.
I'm glad that you made your comment about entries there, because that ultimately, if
you looked at it from just a statistical point of view, actually helped really push this
game the way it did.
that's a little bit up in the
air now, right? We've got to
try to find our way to dig out
heels into find those opening
pigs. But more than that had to
capitalize in the late rounds.
Yeah, I think it shows how much
focus phase been put into that
opening pick because it's a
stack coming into this that we
knew that there was struggling
on. And I love how they've already
confirmed playoffs already
confirmed top seed and they're
still coming out here and putting
the lead in the first half of
the season. And I think that's
a little bit up in the air now.
We've got to try to find our way
to dig out heels into find those
opening picks, but more than
coming out here and putting the work in against FaZe in a game that they don't need to win.
One player individually, you mentioned him before, how about we mention him again?
What a ridiculous performance here on that one. I mean we were saying exceptional play from him,
I mean you can see he's usually on that support flex role so he's not necessarily in the position
to be getting kills but the way that FaZe is comprised they're slowly taking positions slowly
losing those opening kills so that Solz can be in a position to be able to clutch up and man was
is he good, always holding those angles.
Some of these rounds on defense
is where he was really showing the master class,
just individually being able to lock down areas,
get a kill after another kill.
And it's not necessarily about the nicest shots
that we're seeing, no flakes here and there,
but it's his positioning.
And that's something from the Latin M region
that we always see as the positioning is always perfect.
And Solz had no missteps.
Constantly, every decision was for a reason
and he'd always get a kill to be able to impact off of it.
I've been fortunate enough to watch soles for years now and he always delivers in those big moments 93% costs.
There's your Zed Fox from a backline player.
He's not necessarily the archetypal support role, but he does feel that flex support role.
He isn't the entry, he isn't the guy that you're looking towards to get a look at kills,
but you know that if he's pulling them off, it's because he's very often left in the clutch and that's exactly how that first map ended.
G2 are well and truly on the ropes right now, but the best part about this match,
It is the jewel of G2's fate, it's in their own hands.
Only they can progress through to phase two
and only we can leave you in the capable hands
of your Australia.
That's right, commentators.
Unfortunately for G2, it's been eight seven, eight six,
eight six losses, three straight
and it puts them now in a dire predicament.
They have to, they must win Lair and win Borda
or they are out of the six invitational.
Can G2 breathe down?
Wow, we had to let. No more messing around for G2. This is it. It's must win from here
on out. Well they are going home. The phase, what a performance on Fortress. Now it went
all the way, went to overtime, it was back and forth, Solz was the difference. It was
highlighted on the desk for a reason. 18.830 on entry as well with an 86% cost, a 153 EPS
MVP. You need a match where you lose 86. Yeah, there's not much you can do about it when
and the guy on the other side is having an all timer.
The bands, Monty and Blitz, Kaid and Bandit,
he kind of followed the same bands
as what we saw on Fortress.
In terms of the history of this map,
I suppose focusing especially on G2,
given they're the ones on the ropes
that it is their map selection.
Since August, it's fourth preference,
they have a four to record across six plays,
positive attack and defensive win rate.
They last took on Falcons, that was 61 days ago.
they lost that out narrowly in regulation 5-7.
But their last win.
Their last win also against Falcons.
But that was a 15 round off.
So let's see if this one is another close match up.
On the flip side for FaZe, 6-3 over the last six months.
But they did lose it yesterday to D plus 3-7.
And it is actually a high preference map for them.
So it's not going to be easy for G2.
But if they are to navigate this map and get to border,
then that's a perlabar map for FaZe.
I'll be looking to I guess allow that through potentially test it in a match for phase that doesn't mean a lot going then into playoffs
None of that matters for GT you just gotta win throw all the stats throw all the history out the window each round now
critically important
Doki has been their best player so far at SI he will know for Fortress wasn't really he's best
plus 13kd, plus 4 opening kills, 6 multi kills, 2 1vx's for Doki, top 10 rated player, a map
like lair is where expect him to really shine playing this Deimos, he will be a big threat.
Yep, absolutely, certainly one of his favourite operators that started playing at this event
and it's been critically impactful especially when you think about first full blur, it's
information and being a threat, cutting rotations, etc.
I think it can be such an X factor for G2 and have you looking to tap into that here
on where. Phase try to disrupt some of the map clear potential
all this attack by going for double shield bans. G2 on the flip side wanting to enable a little
bit more hard breach so high hit and then dealt with another lous a little bit faster
in terms of the exterior heart breach being exposed.
Can we say that already takes place?
Master R6, the best defensive site on the Lair,
around a 63% win rate for defense.
So this will be a tall order for G2.
But it will be an amazing start
if they can steal this top floor.
Alarm Al through, Masen Endi clear the barbed wire.
The flame open to Alarm Al is just going to set him back.
That's Fiddler King with the Shamika launcher from R6.
And Endi.
But why?
He's down there, and Endi low.
And he's got the death mark on him as well from Toki.
Flash is in use there, and Toki, the aggression with the Mandela, will find the opening kill,
I'll add a hit strength on a map like this, with Souls.
Oh, he is just doing different things tonight.
MVP you can forge with as fine as a big kill back onto Loira.
Still, G2 was pretty content with the start to this round.
Reach open down, Alamau with mezzanine control, same with Toki.
So they can really start to put the pressure into site, FaZe kinda him here, don't kill again, he puts the Vendetta away, but he still finds the kill.
Solves will fall, no more Key for Barriers, the Izami no longer an obstacle, and Viddikings starting to run low on that Shumiko launcher.
And Cyber out of U2, G2 parving towards a default plant position, if Stompon can get that route towards site.
30 seconds. KDS is his position now, well he did just tap fire. Doki's gonna go with the death mark on to Fiddler King. Deep inside of R6.
Oh, Deku's playing the tucked in angle. He now goes prying. Deep into master, the trade comes through from Stonkman.
We are getting a little bit low on time. So I've thought about the plant inside of mask and now we'll opt to stick it.
Covered from mezzanine. Alamow putting good pressure from behind. The G2 have got a wonderful pinch here.
Vidikin could not push to deny that plant, but a swing from KDs and
Stompin then though the response onto Vidikin and
KDs must now win the 1v2 or the V2 will take this map. They'll take this round to start this map.
Got the cross. Alamow and Stompin. Remain discipline. There we go. Good discipline from the duo.
Alarm out with the Blackbeard shield made it difficult to clear him stomp and then gun up
They take top floor on the attack the perfect start for G2
Love that intensity and if you're a G2 fan
It has to be exciting to see Doki activate slow early already here on map 2 the influence of the Damos for that lobby clear
was huge
Catches handy what a kill and he followed that up later as well into the round the kill on souls
Who immediately looked a little bit dangerous?
They keep that in mind for the remainder of this map as well and then from their good attacking pattern
Viddikings sold out default for a long long period of time
G2s did everything they had at him to try and saw him out distract him
Force him off that plant and now it was successful plant goes down good rotation from Alomar and the 2v1 was clean
And that's the thing, Alibaba helps the clear mezzanine, deals with the barbed wire, soaks up a few Jamaica launches, they get mezzanine control, and then goes for the big wrap rotate and then puts pressure from the other side of sight.
Big reason why they were able to win that round.
And it's not going to be the repeat from FaZe, despite the strength of that side defensively, instead now opting to go basement, we go to lab.
I might just bring the roam game now out of phase.
Very well should. Cyber on the vigil.
Souls on the solos. And while you kind of get the picture,
we should get some fights here around the map.
G2 Eager will be Eager rather that you can test for that map control.
Activate the Vram.
Get turned towards site, start pressuring and spacing out.
The defense.
Ooh, patient for cyber.
Ooh.
It's a little early.
We're able to survive.
It would have been a hell of a scalp if you got it.
Yeah, and the logic bombs are crucial here
on a site like Facebook, with the rumors of the defenders
around the map, just getting as much auditory information
along with the drone information.
That could be a big map on the road.
There is that logic bomb to help facilitate some
of these positions for G2 to push through,
take these fights over to what's green.
Doki by the way, very close to side but he gets taken a half health, he might just run
both towards Alamau.
Around blue stairs, the tedious of getting there as well, a lot of numbers here for Faze.
Alamau has to be careful, he goes shield back up, good yellow pin, impact does nothing,
and Alamau plays really disciplined there to just fall back.
And then just face the meld in, good push from Doki and Lawyer off of that intel.
That's a safe play from Alamow. The team then comes to help and they get rewarded.
This is much better from G2 to start on Lair. Nothing that Midi King can do with that Blackbeard.
It does get the kill on Tzotoki, but then that allows the drake for Alamow.
You can get one, but maybe they're not the second and handy by himself.
Means that for G2, it's looking like a 2-0 start on their map of Lair.
He wants to make amends, let's be honest, he wants to make amends, but that won the
one at the end of Fortress.
Been a great start for Malamow and the Blackbeard, good follow up from the rest of the team.
Two attacking rounds to begin on Lair.
Most importantly on the top floor, it seems like we've got a crash, Blaz has left the
server this will result in a technical timeout.
Yeah I say though similar start to Fortress where G2 went 3-1 up.
The difference being though that on Fortress they're on defense exactly.
And they're looking clean here on on layer again the tempo over the course of the last
two rounds has been really nice good flow through the rounds opening up their roles
opening kills, displacing defense, utilizing utility correctly. The Blackbeard in that last
round from Alamow is really, really nice. So much pressure layered onto the defense.
But you can just never give it an opportunity, but maybe progress forward and then find trades,
for example, and then obviously you get stared at on site.
It's clear. From G2.
It's not just Alamow, but also playing off of him is an important role for the rest of
team and you're gonna have that black beard that is more than comfortable to push forward
hitting the face of the opposition. You need to then follow behind him.
Technical pause just now rises the tension. If the tension wasn't already starting to boil,
this just adds fuel to the fire.
Of course not allowed to communicate during a technical pause.
I think we're going to get a rehost all five members and have G2 have left the lobby.
It's all about tech pauses and how it kind of either resets momentum or has a helper
team.
It's too early on, 2-0, but I think what it could do actually for G2 is like, you've
won two rounds, let's not get over excited, calm down, and for FaZe on the other side,
also a chance to just kind of, okay, they're here to play, is there a map pick?
I'm just going to breathe, relax, taking words from Fabian.
Seems like the players are cycling pretty quickly back into the lobby, nine out of ten.
So hopefully a positive sign that we will be able to resume action in a moment's time phase.
As it stands right now, of course, subject to change have selected second floor as their site of choice.
And if you cast that mind back to the last clear from G2, really nice.
The utilization of the Deimos was absolutely key for the Lobby Clear.
And then they were patiently drawing out the utility from the Tchenco.
And so I do wonder if FaZe are to reattempt if they do lock it in.
Now 10 players in the Lobby, what do they do to try and counteract that?
Maybe a bit more support for Handy, because he was the first to drop.
It's granted dynamic too, but obviously we're into round three.
So after this we get the next band.
You get the Blackbeard, you get the Deimos.
Which one do you pick?
for the coin. If you commit it to Monty and Blitz, you might have to then commit to the
Blackbeard. A triple shield would typically be the most.
And then Noki just gets to play Daemon's the whole half.
Yeah. Mike down. Getting potentially a tack out of the
deck hasn't been communicated. All 10 players, by the way, back into the server, so I can't
I imagine we're too far away from continuing.
We'll apologize for the slight delay.
It seems as if it will be a time to find out.
If you want to go back there, take the Zami, and we will have the Spick, ok?
Ok, let's go.
Point 4, we will talk about Clash.
Do you want to start from the bottom?
But it's shown, ok?
You go, you go.
You can start from the bottom, you go to the bomb, but up here.
Ok, you go, you go, you go, you go.
We're just strategic calling phase on in a position where they need a rev up or they need to be
They're told to get going. It's just all about strats right now for them faces perspective. This is the best kind of
Scream
Opponent you could ask for who's fighting for their torn to life at a six-in-a-tional
Where face have got nothing to lose. This is as best practice as you will get
Yeah, absolutely. Yeah one team for him everything. They have I have been holding nothing back
and the FaZe are trying to withstand the storm so far it's been a little bit of a struggle
G2 have looked clean, their attacks are succinct, and FaZe are looking to disrupt the due effect
stick top floor that's where we head for round three the mirror in play is intriguing just offers
a different element kind of hard breach denial last time now G2 pretty freely able to open
Xperia and once they got ops interior for default
You can leave let really nicely into the kayak in the band at duo ban
But with that we are now on the board and the disruption that that can often offer will see if it's as easy going for them
This time around they must back
But not for doki. Hmm lower this time out and the shotgun in hand all the cave of all it's not really an issue
G2 never won three rounds in a row on fortress can they do so here to begin on
left? Early E1D from Blaz? Oh my god! Talk about the quick entry from Loira!
Shotgun now into the ventector? Just bring off the old ping information! Good little movement!
They're half health but they found the early entry kill for G2 and has them
therefore created space for the rest to follow? It's been rough stuff a handy in
that position, caught out last time, got dumped with utility, and this time Lora
able to march forward, catches a good timing. Four-tie gets available, he selects
cyber, over towards mezz. G2. Time for a sal, almost found the kill. That was a long range
Nitro from cyber. He was in master through that across mezzanine and somehow
Lora stays alive. Great survivability. And so five players still up for G2. Now
out Doki. Will he be the next to purpose site? Still a full belt of utility on the
capital and that can be massively influential as due to, again, it looks
like they're shaping up for a default plan and it's a very similar position
for G2 as it was back in the opening round for mezzanine control.
Sol's targeted, this is the big moment for G2. Sol's will go down,
Giddy King was right next to him, can't do anything to help out, still has two.
I get three guest babes, he thought about throwing one, puts it back into the pocket,
now will indeed throw it out. Just looking to block off mask and an entry position into there.
Huge advantage for G2 to try and take another attacking route on this top floor. Stompon
will drop that diffuser, maybe we'll go 10 rounds to split pressure. Alibaba's the one that's got it
now and indeed Stompon on the move. He'll go try and take that position that we saw Alibaba play
last time out, but Doki just wants to go straight in. Got one, quick trade, go by Cyber,
Keeps still a two player advantage for G2,
and Alomar will now go for the plant inside a mask.
It doesn't even go down because G2 will shred the defense
or phase.
They make it three straight.
A slight variation, similar end goal with the default plant,
not even required.
Great clear.
Loira, absolutely phenomenal on the Deimos early round.
He followed that up with utility by staying alive
avoiding the night show which then aided the clear of souls with that so much pressure on site phase left discombobulated
It's perfect start for G2. It is indeed perfect as we get the bands by my to the clash by my to the Grim
We were off Grimplay twice once by Blazor once by Alamow in that previous round
It means though Blackbeard Deimos will stay
It also means another technical pause and to add the added note phase losing hot floor of lair
after a tactical timeout. That is a big round-wash for FaZe. G2 all over them to
begin on the second map. Unfortunately two players from the side of G2 have
departed from the server. Not sure if it's related to any of the technical
issues that led to the tech pause previously, but off the way does the cycle
the players back and returning into the server. FaZe have initially picked
So they're gonna dip into the tertiary, more than likely here for this next round.
I swear the script writers are like, how many tech pauses can we throw into this?
Just to really blow this one out.
Apparently it was a PC crash, and when one kind of crashes the rest might just leave the lobby reset,
come back in, it's pretty normal.
But yeah, intriguing, the Grim Band. I mean there's nothing wrong with banding Grim,
But when you've gone multi-bullets, I would say
Statistically the groom is usually unlikely to follow you either just commit down get rid of the blackbeard
All the day Moss is a big factor and it was it has been a big factor in all three rounds play
Lawyer was the one that opened up that round
He's actually got the last two opening kills though
You got one in the opening round so again the opening kills for G2 have been very very dominant
Now the best team at our side for finding those early advantages just not always the greatest at converting
But they have been able to do a good job so far to start late and back on fortress
There were only two rounds that weren't converted one from G2 and one from phase. So it's been high conversion rates
Everybody inside of the server round four will resume as we look back at round number three
Big confident play from Loretta.
I reckon that's going from Dogi.
Just doesn't off to just grab Candy's attention.
Maybe for us to look better.
Just a miniscule of a second.
Let's go, Zach!
Vibes are good.
Vibes are good, yeah.
Alright, briefing it in.
I love this site.
There's so many options for the attack.
The meta's kind of evolved to the point where Stence is favored by many teams.
They'll use it as a tool to sometimes entirely or at least for most part bypass
By a top-fall hold from the defense they try and tuck into a corner fight and off meta plant position
Or directly out of bunk itself and it's very challenging then from avert position up above sometimes to locate and shut down
That plant you can throw a bit of split pressure try to throw a phase
There's also the fuse available here so shield still on offer
Let's see what G2 can cook up.
Very curious to see what this impact is going to be from the Fuse, it's one of the lowest
pick rates at SI so far, 0.5%.
I'll be playing with five rounds, but it's one-three of those five rounds.
selection here for Doki. Presumably the planter in this round, he can use the
shield on his back for added protection. That's one possibility.
Moira, another open kill. He's gotten three straight here on Lair. And it's off to
Stolz, Stolz put over to walk bridge, also kid next. There is that shield in play
and G2 is attacking Broward's right at the foray of this match.
Three very quick kills has already obliterated the defense of FaZe.
G2 are on a rampage and FaZe are finding it difficult to slow this down.
A two versus five in a 30 on the clock may well be one left standing for FaZe
if KDS can't win this fight, but he does.
That's a start for FaZe, they need to start trying to get some trades back,
Try and just at least keep G2 on us if they're just going to be pushing aggressively.
Stomp him through briefing. He's 6 and 0. Yellow ping info through the wall.
He hits the headshot. KDS started firing back.
That gave Stomp them the information meters.
Candy from above in R6 will at least kill Blaz.
But they're traded back by Alamow. It's 4-0 to G2.
They take Bunk's briefing.
Where has this come from?
Lovely stuff from G2 so far.
Difficult to fault them on these four successful attacks.
And FaZe, seeing overrun at the moment.
Not often do you say that sentence again for anything.
It's kind of caught over towards green. It's a lot of huge battles
towards Skybridge. And it just all starts to fall apart especially when it's briefing
where you're not going to be playing on site, you have to take these contest fights, G2 are aware of that, they force the issue.
Conquer doesn't give up on that, spray through the wall, KD has started to fire back, made it a little easier.
Stop and 7-0.
Of course players have left the lobby, 36-3, lower up 4-2.
Every single one of his kills has been an opening kill.
It's a straight set for G2 in the open kill department as well, 4 from 4, early, the mid
round, the late, every phase at the moment is good.
Let's try top 4 again shall we for the 3rd time phase, let's see if this time, 3rd time's
the charm.
Well can they win the fight lobby stairs?
That's been the actualest heal for this decent.
trying to be able to fight lobby stairs, deny that mezzanine control, but giving G2 so much easy space
they're just absolutely harass those that are actually on site. Andy will play main stairs.
Phase to bring the Tachanka back into play, we saw it dropped for the rear tempers, back for the
third try. Jen looking to steal our default to G2, shape up for the default once more, maybe ask
6 ring gets a little more attention to mix things up. They drop the capital
they bring the Ying. One thing that G2 have done well fighting into this top floor.
Small variations in their operator lineup so they're not necessarily always
doing exactly the same thing. They've got different tools that they bring.
I'm not worried too much about that mirror window, although it does get popped.
As they stomp and will forfeit, exothermic remains intact.
Still three pockets may not be a position that necessarily gets opened up as an entry point
But as we kind of saw last time it was actually something himself
Still somewhere you can post up for the plant coverage for the post and he's actually given up main stairs by the way
So don't he's just walked straight up. Oh, no, no, it's all again. It's just walking messing in for free
Don't let them get this control for free again
I'm going back into Surveys.
Any walls sitting may stay there for a while.
Now Loiro gets to also push up the other side of mezzanine again, FaZe has given G2 this
mezzanine control.
What can souls do, Master Office?
Where's the adaptation here for FaZe?
This is so far looking like it's going to be the third straight attempt for G2 where
they've got mezz control.
I'll look for Picks, they're going to open up Mask, which has been now opened up, Mika
The launcher from vidicking. 60 seconds remaining. The good news of a phase though, they do still have 5 players intact and he's still got that nitrosol over towards server.
Sol's playing a very important position on that asami with the cube of barriers. He has just kind of tucked back closer to what's vidicking with that deployable shield.
This isn't an all-in, I'm saying. Denied, do you thought, that the shimiko would have tried and the gas canister.
But they're sitting back though to not get picked. They want G2 to have to put him to suck this fight.
Rather than getting the free picks, having them the numbers, and there's not a lot of pinch pressure here for G2 either.
It's all rather fallen. Despite that, it's Doki that finds it another opening kill, two for two.
Doki now on the rotate, up green stairs. And Stoppin just cannot die. He's 9 and 0, but it's a 2 hit wound.
He gets down quite low. Doki needs to get involved and do so quickly.
So split deathmark activated on to souls the best
Left and it does get the downer to souls five seconds left to stop and goes for the plan
He's actually behind the key but barrier that was placed by
It's five straight for G2 two rounds away from getting us to border
What a round from Stompin and Doki. Big moments there from the big hitters of G2. Stompin on
fire and Doki despite being so far away massively influential in that round. They did a good job
in terms of denying default. They forced the flood from G2. It almost worked but Stompin
hits some sharp shots and they're doping. What a wall bang. KDS stranded the key barrier
used against FaZe. Five straight. Three kills for doping, two kills for stomping. They do
it themselves. Obviously Huff could up a bit, but they connect the shots. Three times FaZe
have fallen on the top four of where? You do not see that every day of the week. Now
they're starting to get a little active in the ult chat which has been remarkably quiet
over the course of this series so far.
Five seconds remaining.
So, Cyber will bring out the Cav.
Attackers are moving out to locate a bomb and defuse.
He had one successful flank or fortress to be fair.
It's not the first time that Cyber's opted to go a little cheater here in this series.
Ah, but you need to have spotted the Cav. You can see the death mark available.
You're aware of the fact there is a Cav, but as is the nature of the Cav.
Well, now you've got to find him as he's running around the map.
I suppose even if cyber isn't able to have massive influence in terms of like an interrogation or anything spectacular like that
He may be able to soak up some of that deathmark utility and lock him down
And that's exactly the case. So he will invest it on to
But that also so it's up those deathmarks from everyone else
So that's also still kind of a win I guess with face cyber. It's like I know I'm gonna get deathmark. That's not the end of the world
I'll just keep running around the map
Although right now it's actually just in basement.
We'll just pitch a tent and stay inside probably.
So the final round of the half, can G2 go the clean sweep and get 6 straight?
No contest on the first floor from FaZe this time around.
They will eagerly sit tight, lean into the denial of the goya and the smoke, echo and
feed info, and the bad cheers from KDS can maybe score a little bit as close to Loirar
Active six straight opening kills for the Laura to the doki for G2
They had the streak yesterday if you recall that's 14 opening kills straight
They lost the map of course. Okay, sorry
Midpoint of the round though and they're looking good here on land 5-0 the score line 5-4 the man count
Alamau to soak up utility, Sol's trying to steal out the Blackbeard.
His death mark is on Echo.
Is on Echo.
So they have a pretty good live intel.
Cam's a hack though.
Indeed they are.
And again, the time management from G2 has been really, really solid here on lead.
They've been getting so active.
Final gaspate from Sol.
Alamau will go down and he will stay down here to see the gaspate really nicely done from Sol as they deal with the Blackbeard.
that's gonna hinder G2 pushing in towards the site. Here is the seat if
there's some kind of twist in the tail here for cyber on the cab and he's gonna
be able to do something he's just sitting in basement lawyer up taken very
very low. In phase deny the clean sweep, Yo-Kai shot out and cams have been hacked.
Okie over the Lord's Stark, it's Solz that is able to finish off Flora who was like
pop in, push in, from Doki, you can tell he's feeling it now, oh right in behind this!
What a reaction, head shot from Doki, he literally just pushed it from there!
But then Stompin loses his life for the first time on the map and Vittikings down and it's
only KDS!
On charge!
G2, can they make it six straight as Blaz will get the kit down, Doki has been so good
but he can't win that battle!
KDS got the time to go for the revive the answer to that question is indeed yes
And Blaz now in a 1v2 post plant from above for back himself on the bird has a flash to play off
Kenji to have the perfect half
Vittacan KDS but very low Blaz doesn't need to do a lot of damage
He just needs to watch the kit Vittacan to sacrifice himself and go up above yellow pink Intel Blaz knows
He's getting pushed on he too also has the information. He's sitting very well positioned now turns his attention back to the kid
It indeed will be six straight from she too on there. They've got six
Ballas and clinical oh, there's so back
Wow, what's what's that meme it's never been so over and then there's the arrow and then we're so back
We're going around in circles and it's surely border now is all but a certainty
You've perfectly depicted the life cycle of a G2 fan
All that makes that third map slow to analyzing G2 are on a roll
their key players firing and
their layer looking clean
Well, this just feels like the formalities as we head into the second half going through
this band phase.
G2, 6 straight rounds, 6 straight opening kills, of course all converted.
And the heroes of the half 10-4 from Doki, the highest EPS rated player, 2-0 on the entry,
a 100% cost statistically the MVP of the hunt,
but Spongebob going 9-1, he actually had a lower EPS than Doki.
And what a play as well here for Blaz.
To be fair, KDs wasn't even on the kit with 8 seconds to go.
Yeah, probably not the cleanest clutch attempt ever from FaZe, but still does was in a really
good position.
Played it so well to go take the vert, play it, he knows that even if they get the revive
they're both very low.
Yeah.
Played into the win condition of denying them, just being able to, they either have to double
commit the plant, one has to then watch, but they're so low at that point you have to
essentially hit a nutty headshot through the beams.
If one goes for the retake, I could just win that battle anyway, tuck into the corner,
he has to then swing me.
and the attackers must locate and defuse a bomb.
And you would imagine Top Floor Defense again is a very, very strong sight,
but maybe if you've just been watching this game, you might not think that's the case.
You may not even see it successfully defended.
3% defensive win rate of Master and R6.
Loading you back!
Haze lost it three times.
setting up a differential bridge.
So in a similar vein to phase G2 we'll elect to bring the smoke and the Dachanka combination
potentially expecting a default plant with an attempt from phase.
If we can go to Doki here, look at the difference already in the way that he's positioned.
So he's playing MesaNin with the Azami and the way that he is able to just say,
hey, we're going to deny at least this left side.
left side, Solz has droned that Main Stairs isn't quite being watched, but it's already
showcasing a difference in positional play from G2.
Well, Handy wants revenge.
He wants revenge.
He's on the day most trying to get control of Lobby's life.
Dragon, Stompton says it's good to realize.
Just swings, Main gets the free kill.
This one is all but done.
Can you believe it?
Fighting for their tournament life.
G2 are about to 7-0.
The reigning SI champions after losing the first map.
In a dual-day elimination match of Lair, they have come straight on through and just drove by Faze to set up Border, a straight best of one, their final chance, but, boy, are they taking some form into that map of Border, G2, are well and truly back.
Back on that bullshit! These guys are here to stay!
What more map needed?
Seven, nothing!
Very good, you've got to believe.
Where's this pin?
What a victory for G2.
And it sets us up for a perfect border.
Faze and Rockvenge, they won't like this.
And G2 have an opportunity to stay alive.
Absolutely sensational from G2, but the job is not done.
Win board up and you will make playoffs lose board up and you go for it.
Never been better to set up a match here between G2 and FaZe. Don't go too far.
I
I'm gonna kill you.
I'm gonna kill you.
I'm gonna kill you.
I don't think anyone could have seen that coming. No one expected it. Everyone in the
green room is kind of like, it's 6-0 already. It's done. What is happening? I just, Fox,
I struggle to understand how we go from such a tight competitive game on map one to such
a blowout there on map two. I mean, GQ turned on the Jets. I've never seen a 6-0 half on
never seen a 6-0 half on the attacking side of Lair.
And a lot of that came off of just the pressure
them playing together, like we said,
that G2 needed to be able to play off of each other,
focus on the trades.
And they still had the element of individual play,
specifically if it was Lawyer or Doki on the demos.
But a lot of the push was behind a Blackbeard.
And that was getting successful attacks
on the first map of Fortress.
So I'm glad G2 understood that, brought that into map two.
And surprising that FaZe didn't opt to ban out Blackbeard
at no point. They're taking out the Monty and the Blitz, but they're leaving the BB up,
which is arguably the worst of the three to be leaving up, specifically because you can
have that AR with the shield. You're a lot more flexible, and that's exactly what Gigi
was using as the spirit to take position, to be able to close out rounds, and FaZe
just never had a way to get a trade back.
Yeah, it's a difficult position to be in there, because you look at it and you think,
in hindsight, FaZe played this game again, they'd banned the blackbed. Yeah, that would
have definitely changed things.
But look at the state on this graphic right here.
7-0, so obviously there's not going to be too much
to talk about, unfortunately, on the side of Faze,
but it is the right-hand side of your screen.
It is that G2 lineup that you want to be focusing on.
Something for me in this that stood out,
head and shoulders above the rest,
and it's a problem that Faze had coming into this game
was the entries.
Yes.
Seven entry engagements won by G2.
seven rounds converted, not a single successful entry from FaZe, which has been a theme, but
they've usually counted that by clutching up in the late rounds. On border, they weren't
given that space. Exactly. That's what we highlighted for FaZe. The only downside for
the team that's topping their group currently is the fact that their opening kills, if they
lose it, they trade, they traded, they're among the worst in the tournament at being
able to recover that opening kill, but they're able to clutch out round because they are
so methodical because they have a focus on the end game, but it's not something that
G2 is letting them have an idea on. They get that opening kill with the Blackbeard, push
through and then go successfully for an execute. And that's something that we'd like to hope
after two maps of the Blackbeard such being such a detriment, two phases defenses on
a map like border, you're going to have to figure out how to get around it or band it
out completely. 100% and talk about like turning a series around. Doki went from bottom fragging
in the very first map to all of a sudden top-fragging in the second map.
We talked about it being the rock of G2 at the start,
and I mean, there's no better way to describe this.
Listen, we highlighted it was Mr. Consistent.
Sometimes when the tide comes in, the rocks get covered by the sea,
and I think that's what happened on Fortress.
This time, however, Doki was well and truly back on his game.
Again, just doing those hard yards,
putting that difficult work in and supporting the rest of the team,
whether that be stomping, whether that be blasts, whether that be Alamau,
It didn't matter. Right place.
Right time. There was one particular clip.
There was one round on day must wear it.
That was the nail in the coffin for me.
Swings around the corner and picks the kill at the final second.
And I'm glad to see Doki succeeding because we talked about how G2 needed to be more team-orientated
because they have so many superstars and if they can just trade off of each other,
yeah, sky's the limit.
It certainly is. Moving the board out. This is intense for G2.
Bax are against the wall. This is their seventh preference, but guess what?
phases night. They've played it once in the last year. If ever there was a chance for G2, it's here and it's now.
Well, this is it. It comes down to board of the third map in this series.
G2 have all the momentum after a 7-0 on Lair. The pervert back,
pervert pen, I should say, on phase glance sets us up perfectly. G2, win and you are in.
The last time that Phase 1 dis-map in an official Ubisoft sanctioned tournament as per our
tracking data was six Invitational 2024 in the upper bracket quarterfinal against G2.
7-3. That was their last win. Now this doesn't count third party tournaments etc.
But bear that in mind. And as the boys on the desk mentioned,
Permabent, it's their most banned map 25 times in the last six months. They haven't picked it once.
they do not play this map G2. It is all set up for you. They beat D plus on border on day three.
The pressure is mounting. Quick recap back on layer seven zero four G2. It marks the 30th
7-0 result in the history of the sixth Invitational. And to add just another
fun little layer to that fun fact, the only other time that a reigning
champion that has lifted the hammer previously has lost 0-7 at a 6 Invitational
who's back in 2020. Team reciprocity against G2. Oh man. Shut up fucks and
luts. Well let's get underway a third map. Win and you're in for G2. Go to playoffs with a positive
result here on the border. Miss playoffs are entirely in phase R to win. They are
scratching their map pool here phase. To see maybe how much their work shopping on
border has gone over the many years.
The two will begin on defense.
Bands, Smoke, Warden, Monty, Grimm.
Seven nothing straight on left,
but G2 has sent this up perfectly.
No phase on the attack.
Who likes to slow entries, but a map like border,
you can't take too long.
Fenders can get into strong positions.
Lock off windows and doorways.
They can choose to take testable fights on their terms.
Patience the name of the game for FaZe.
G2 Discipline.
FaZe begin to encroach around the map,
lurking for opportunities to make plays, to find an opening,
handy utility deployed on the Capitao explosives,
Potentially now to be deployed by the Ash. Stolzmann is able to withstand the fire, push back and stay alive.
Stolzmann trying to contest cyber. I'm pretty sure at this window it's hot-waiting.
At least one could be abusive, so hopped in now for the swing.
Every battle, every 1v1 engagement. The pressure's at its highest and Stolzmann lost that battle. KDS has been able to win it.
That was over on the other side of security through the window. Volting now from KDS.
Stompin needs to make the contact. They lose Laura as well. Stompin cannot shut down KDS. He's found three kills on the entry.
Response from Plyas. It was needed at that moment.
Advantage for FaZe here in the opening round.
Thank you, it was amazing.
Stompin got lair.
Proding, yellow ping, intel continuing to go left.
And then the Nitrosalva moving away towards 90. Double stack for Handy and Vittor King.
And Handy will make his way through. Oh, what a leap over though from Handy.
gets rid of plans
An important moment here for toky
pushing in behind
Bitter King inside a fountain the spray does not connect
Bitter King hits the headshot phase and the round streak with an opening round win on border
What around from KDS to March forward and find those openings
things. Showing his individual skill, and then the rest of FaZe pounce around the map.
They jump into action. Stomp and got caught up. A little bit, I think, of an unfortunate
timing there as KDS falls through, and whilst he was then eventually traded too much ground,
lost elsewhere. Clean flick from Viddicking. A little 180. Wow, okay. We go over to customs
for round two G2 throwing a curveball at phase. Stompin goes onto the vigil now for those
that watched yesterday against Black Dragons the vigil play from Stompin was mixed.
Sometimes he was able to have an impact but largely wasn't really able to get the vigil
to work. Two fingers represents two rounds play of this type in Paris so far. The attack
has not won it out, however, on either occasion.
I like that you had to mention you hold the two fingers.
I was actually curious as to where you were coming with that.
Keeping you on your toes.
Water, by the way, the most attack-assided map.
The event so far as well, so expecting that...
well, FaZe, who are...
FaZe.
Best attacking team at the event.
We'll do quite well in this half.
So as you said, throw the curveball here, then if you G2.
Custom supply in the second round.
Let's see what phase we've got on this back, again, and this is actually the best team to do it against, because they just don't like this map.
Activating Selma!
The only thing that's heading into this series was for GQ to do their due diligence, do their homework and prepare for this series, not that there's no way.
It gets rid of the Selma, actually.
Yeah?
I mean, the absolute worst trade, still one in the pocket for Selma.
Yeah, but just one.
Stompin towards security with the boss G, but hit a king on the black bit and then you
got the air jabs from Solz because it's a surround security, crashing here on Stompin.
Here's that final Selma.
And Simon find a way to swing on in.
Doki's gonna be actually the first one to go down.
Solz though is DP and O outside of the balcony, get revived.
get revived by a cyber better king whether he's just continued to posture
towards this break door he has not wanted to push through seemingly aware of
the fact that lawyer is close right and also causes the sound below where are
getting pinched face have been able to deal with this room set up from G2 up
above to war security and break
Well, they don't look rusty. On board, huh? That's for sure. They certainly don't.
Blast! Oh, that's a wonderful shot!
Despite the high ground advantage for KDS, Blast down below, the UMP hits the headshot.
But it's two rounds now that G2 have been kind of playing from behind.
And it's halfway through the round. I've just got word, G2 have already caught a tactical time out for the conclusion of this round.
Very intriguing, Ramela. I'm not happy with how things have started here on board, huh?
That's very early to call a tactical timeout.
Not only round camp, but also midway through said round.
Exactly, and what is a very important map.
So clearly not happy with how much ground phase are taking for the early.
This is still a very winnable round too.
30 seconds.
A lot of pressure around the site here for G2, but now starting to get agressed upon.
And Han is still up above so they can play the vert as well here, Faith.
Gumbar all spotted.
Next kill so vital.
and it's bound from Alarm out but instantly traded by Viddakinn.
Scypher goes down to Stompin though it was custom, he got through from that position to make it a third of a king!
Wants that crown!
Three crucial kills from Stompin!
Despite a 5v3 advantage for FaZe, they do not take the slide.
I think it will go over the ankle.
If they have something for us, it's okay.
So if they go for a plant, you can close the window.
No, no, okay, okay, okay, okay.
I think it will go over the head.
I can also let them have a better map.
So like, look.
Maybe they're gonna...
I don't think they're gonna repeat again.
But if they repeat again, they know, like, maybe they...
It's not better. I play against Ramy.
He remember off the whole stop.
Wait, remember off the stop.
Then you're like, okay, they go below on the side.
Okay?
So like, if they repeat again, like, we're below.
We are prepared for that.
And if they do walk itself, so like, we're prepared for that.
I don't think like maybe because they can't expect this
I think you maybe burn one of the shields okay because like so something Brad, okay, okay, okay
But they need to say let's say let's say glad so whatever
Remell the words like I got one time out. I'm going early. I'm gonna get everything I need to say right now
and the words per minute
Needs to be studied!
He's gonna have the fastest list of any coach in the event by far.
The fact he's gonna have to now set back for the remainder of this match is so much on the line and not be able to have any influence from the other.
But what play from Stomp and even that slightly positioned at the end forcing Witticke to have to move over to clear him?
I know it's looking a little bit scary wasn't it midway through that round.
Pasted a good job clearing top floor security and breaking.
Being able to get vert control and then draw their attention to the outside.
That's a very great 4 stomping.
24-15 by the way.
He is now the top frigor in the series.
one on the entry as well.
The attackers are moving to abuse a bomb.
Remember, we don't need heroes out there.
Jumps onto Tuber Alp.
The round number three, as G2 looked to implement some of the tactics discussed in that 60 second tactical timeout.
And straight back to Armory Archives, one of the safer locations on border.
the tactical timeout, a little drone spot for Vidikin.
I'll confuse.
That's going to be super important in this round as well, Bob.
I think I heard it get popped somewhere.
Where are the top East Stairs?
Vidikin bringing this particular operator, the Fuse, to help aid in his ability.
This is a very tiring tier right now from FaZe.
Beautiful stuff.
And the shield then doubles up later on as potential plant protection.
got KDS lurking the other side of the map so the doggie can call and then solo push while
FaZe are then going more direct although it's started to split off a little bit.
I think we're just temporarily, just test I bet the way they start this position it
seems as if they still want to go really direct here.
Don't close candellas, get the smokes in, give a good opportunity to the side of the
wall.
Oh! Oh! Oh! Oh! Oh! Oh!
makes a huge hero play. Very cheeky from Toki, and Thais' plan rattles in real time.
Take a bow. That's your round. Out of the timeout, back to top floor, back to the
safe haven of Armory and Archives, and G2 come up and take the lead of the series
now 2 to 1. Attack a sighted map and they've got two defensive rounds. Doki talking about
what they want to ban, he's suggesting the Blitz. Amalo also was talking about a shield
ban as well. To close the half, it's the Ying. Ying's army. Doki's body language maybe suggesting
it was a bit of a toss-up on entirely sure
Big round if we see the blitz immediately. Oh my god
They better shut down
Well, don't you can be like guys I told you fair the blitz what a play here from Tokyo rushes in through the smoke
Kills the glass
Human
Wow, they're stopping hitticking more than anything that's already kind of job done then being able to kill cyber
They had this lecture out on repel prepped and ready to deny utility for plant denial and doki steps up and says guys
I really don't think that this is a favorable position for the team again disrupt the role does a great job
And that's the second kill
amazing big
And that's why he's been a top 10 player at the event so far into today.
And the blitz will be selected for phase.
Opting instead for the Ying ban, which was played twice, so there was utilization from phase with the Ying.
GoVent workshop now for the fourth round.
Quad nitros are lined up for G2 on this particular occasion.
occasion. Not leaning into traps necessarily to deal with that blitz. Explosives may be the backup
plan on offer. And with the information that can be gathered from the falcon, see if they can
formulate a plan to not just deal with the blitz. Also expecting the glass to be highly
influential and maybe if they go rather direct here as well. The ROU's from KDS on the sense could
offer high making potential as well. IQ though on offer so cyber can counter blast.
who preceptor and zombies just stop and just found that kill from security just
pick the window free kill of the handy that's the blitz there yeah don't have
to bear the blitz if you can just find the free kill one of the starts in the
round for G2 is topping out is 6 and 1 here on border is there a response from
on my face.
Oh, he's poking, crowding, well, Doki kinda just walked into that one, no trade, either
at Vidikin or shut down Loira.
A vantage phase here in the fourth round and with Sol still alive, this glass can continue
to have a solid impact, pushing through Fountain who looked to clear the rest of this top floor
and he can start to pressure Blast, Blast coming careful, ran straight into Sol's.
Creeping and working consoles on the top floor, but here comes Stompin!
He's got two!
Alamount just needs to stay alive, but he's caught from Biddicking, and Stompin now must do it all!
Needs the ace!
Do we see another clutch?
7-1 for Stompin, can he make it 10?
No, he cannot! Cyber watching the doorway!
Response from FaZe as they take Vent Workshop, and we are tied at two apiece!
Better there from FaZe
Great job flushing out the map. We saw a couple nice lurks employed as well and G2 on defense
Caught out on a couple of occasions
Looks like Barthim Tellers will be up next
Site choice course of G2. Look back at that previous round, Solz on the glass was phenomenal
I don't think he was really necessarily expecting Blast there, he raised his eyebrows, maybe
suggesting that he didn't know he was there or perhaps that close, Stomp and then found
himself isolated towards security, despite having a strong start to the round, a 1v3
always low percentage.
And good cover as well.
It's not going to be easy G2, it's not going to be easy, you're not getting another 7-0.
And you said it goes as well at the end of Lair.
He's got 7-0 at the end, they won't like that.
They won't revenge and they also want to limit test this map as you've mentioned there
I don't see if they have a bottle. This is a railing.
They win this considering what's at stake. It's something that they can think about.
Had it to the map, yeah. Had it to the map, Paul.
bathroom tellers for the fifth round you two really trying to test the knowledge of phase by going to all of the bomb sites
Yeah, absolutely
What it's worth play is the other for phase usually
Please
Big throw big arms from video kick trying to disrupt the grow utility place outside on
on this East Stairs position, not outside, just inside on the front of the map of course.
Freebie, freebie, now East Stairs now a little bit vulnerable, and a little spot as well onto Moira.
Get a good inside on this whole office presence as well, being employed from G2, one wall as well, now spotted by Handy.
Fade with good info, and straight through for Handy, into break.
of the back of the lion's scan from cyber straight towards 90 and cyber is
actually the one that found the opening kill the blackbeard has been traded from
toky great position though for handy but the castle barricaded nuisance just
blocks off his position to be able to push over the office
this is a big fight down below cyber versus lawyer souls could look to push
in top he stares wall lawyer is being well accompanied but stomping was
watching and the lawyer went back and took the battle against Cybert.
Handing's been in a strong position for a look at this round, but it's only now that
he starts to make an impact.
Still over a minute to work with here though, four phase, litigating at hand you.
Two absolutely insane players, if they can connect, there's every world in which they
could wrangle this one back.
have a drone in office, you've got deathmarks available, also a drone in waiting as well.
All bang from hell, he just spotted the feet.
Roy's gonna have to run around, don't he gets caught, and then now suddenly pressure
back onto G2. Blast all the way over towards main, so quite a distance away, may try to cut off
though this long angle and he does exactly that through customs, but he now comes to the deathmark.
He is targeted, they know where Blaz is, Loira in sight.
Handy trying to flush him out from above, there's still 30 seconds.
He'll push down metal, Handy has the angle, he'll keep on going.
He trusts in that vendetta, he gets the kill.
Loira, can he clutch now from sight?
20 seconds, what can Loira do?
Trying to try and take that fight against Viddicking, but he cannot.
Now what? Oh, he opens the wall for Handy!
I just made it all that much easier.
Handy goes nuts on the Deimos and FaZe have taken the lead.
It almost worked.
I think that little profile was ambitious, but if it had worked, it could have been
a massive difference maker would have had the opportunity to get her back over to the
bathroom, etc.
Probably around win.
You drink that water, because you can't talk now.
Timeout has already been taken. And G2 were typically upper player for the majority of
this round. Good pick from Handy. Takei's like, ah. And then this is again, just absolute
I got nervous. I mean he missed the first spray, but the follow-up was great.
A lot of trying to deal with the Deimos. You're almost never going to win one versus two of
the Deimos. And this will win that pressure by the way. Now it comes back. 70 on Lair
was great smooth sailing. His bumps all round. Happy days, but now three-two. And even
the loss on fortress right we didn't go into that veto expecting much of g2.
It's over time. But there wasn't an element of pressure like there is now here on the final map.
And the pressure will continue to raise the more rounds that FaZe are able to acquire.
But back to the safety of armor in archives. Now it was one by FaZe in the opening round but
g2 then adjusted, won it in the third. Of course it was that hero played from Doki that
really made it difficult for FaZe.
I can't imagine he's going to be able to make the same hero play again.
And with a warden band out, makes this blast very strong.
So far, early posture from FaZe on the other side of the map.
Alamow. It's not waiting till they go hunting for him on the lesion.
We're also playing around at East Stairs.
So those two need to be in sync with their communication.
Stompens looked amazing at this security room position.
Pillard, traditionally, will put your best fragger in this position
or at least someone comfortable, especially with longer lines of sight.
So far, he's been successful.
What to Faze trying to deploy now at the counter?
They made some of the guys fall in the front line. They also have the edge out from KDs to try and lock stomping in position
Prevent more runouts. Alomar prompted now to offer some support
Rotates off. Cyber down. Doki's back.
Finds her. Overlords archive. Doki able to shut down cyber who was lurking around that entry into site
So they lose that pressure
Directly close to site. Solz there is a smoke active. He just walks straight into it
gets a good doorway position to cut off this angle, no one on the left side, oh man, oh!
and stops the cut when it's towards security, but Blaz will shut down the glass in response
similar to the previous round, G2 will continue to maintain that player advantage and Vittor
King very low, humane in foot has to take that out, trying to make that entry into break
has been very difficult, Loira has been the nuisance towards the hallway, but finally
as he backs off they make entry triple stack towards the security breaks out of the map
for FaZe. Yeah, much of the peel took one more fight but now safely inside of archives
3 vs 4, 50 seconds on the clock, double flashed for KDS and Vittikin still of course was
shielded up, can play front line but he's so low on HP a single shot and he's in real
strife.
Hey, yes, top medal, Andy now starting to aggressive through office.
G2 will play side with their numbers and Loire are shot down,
vitticom the Blackbeard no more.
That Loire Held comes back to bite him.
KDS at Handy, outnumbered, low on time,
and unable to win the three battle with that hole in the wall.
It was an easy down KDS should fall.
Loire gets them both and we are tied at the half.
Well this match, hiked up after yesterday's result,
is so far living up to the hype. Let's be honest, it's been absolutely sensational.
And overtime on the first map, a beatdown from G2 on the second, and we are now tied on the third.
G2 are four rounds away from safety, but also four rounds away from elimination.
What a dilemma they find themselves in. Of course, for clarity, in case you may be
maybe are just joining us for the final map phase a safe they are first this
match does not change that but as we alluded to especially after layer phase
will have a chip on their shoulder they don't want to lose to G2 they want to
knock them out and if anything it frees up the bracket maybe a little longer
into this tournament where phase are expected to thrive is the Deimos ban
it's been so well utilized by G2 across the first two maps not available on
on board along with the ying smoke his army will be the pens from g2
A lot of these rounds have been so scrappy
Multiple kills so multi kills for stomping a lawyer and handy and KDS
opening kills
They're pretty even actually three a piece
So the three three scoreline is very apt
This has been so close!
And Sol's immediately on to the clash.
For context as well, the Brazilians will be cheering on FaZe, not only because they are the Brazilian super team,
but Black Dragons will be the ones to take the spot if G2 fall.
There is also that element as well that is actually something that we haven't spoken enough about in terms of the fate of black dragons
They lost today
Shopper fly rebellion if G2 are to beat phase. They are the ones that make way
And we'll be at the bottom of the group
They're definitely sitting back and watching as everyone else is
The pressure on G2 in this half, phase, do not have the same pressure, it's not even close.
Right into top B stairs for Lawyer and Alamow, souls.
Just gave it a little peek down the hallway on the clash, he's able to do that safely behind the shield.
What can cyber do here?
They're spotted on drone from Blythe.
As being spotted, do they go hunting?
Lion scan, and they do get the kill.
Wonderful clearance from G2.
Wonderful drone work, and the follow up with the lion stand
absolutely spot on from G2.
They're grind hard at the beginning of the round
to give themselves the advantage,
and they can now look to exploit that for the next minute 50.
It opens up maybe a route for a little pin of shells,
They can split the attack maybe with a little bit more aggression
How to phase respond they still have the clash up
It's like souls gonna open up more playmaking opportunities for the defense by a couple of different positions
Especially 90. Oh, oh my goodness
Well, I'll am a one-five here on boarder hasn't been able
To really get going in terms of frag power
Has to play that supportive role of the left the young gunners do the work. Oh my goodness
A pixel angle from Handy, finds the head of Doki.
Surely FaZe can't start with a defensive round win.
It puts even more pressure than on G2.
An outnumbered, you still now need to deal with this clash,
but wonderful droning here from Lora.
He spots three, and spots two towards Fountain.
I know the side up, how do they deal with it?
Bitter King is actually vacated, now back over towards Armory.
Lora down the hallway. You've still got to deal with KDS towards security
Andy then gets rid of Blazor and he fucks himself. Lora stop and push together
Trying to clear out KDS the flash landing on his head
But he slips back in towards the hallway and viticking pressuring from top metal
Solz then goes for the flank with the clash stopping by himself in the hallway
So low. Well, he does get that kill. He's immediately traded phase. Take the lead
We go back and forth on boarder
It's such a good start to the round for G2, great isolation over towards lobby, good combination
of drone work early in the lion scan.
Top East control early into the round, had pretty decent information as to the setup
that was deployed from phase and a lot of it centering around the clash.
Alamow unfortunately though fell to that Nitro and a sharp shot from Handy to secure the double
kill onto Doki, all but secure the fate of G2 in that opening attacking effort.
Three rounds away from knocking out G2.
This one started to reach, fever pitch now.
What have you got G2?
Playing with the pressure, tip on the shoulder.
who's gonna be the one to make the hero plays who could be trusted in the
clutch and situations bathroom tellers for the eighth round phase do not look
like a team that are on their pre-element
sink or swim as well for Alomar was highlighted briefly on the desk the
reputation that he had garnered for not performing in high pressure situations, particularly against
Brazilian rosters. And whilst there was a period of time, especially more recently, they've
been able to kind of struggle that notion. But it's not about that story may come back
here. It's not about what's happening in the last seven rounds. It's about what happens
in the next few. Forget the fact it's won by forget anything that's happened prior to
this lock in. And you can still may make the difference for electronics. Cyber on the
solace run around the map gets him information for phase the drone work
from G2 has been good in the last round it was great
actioning that information though the real challenge against the quality
opposition oh my goodness hyper that was so close
logic bomb immediately from lawyer up his entry into the building cybers big
force back over to customs.
It's also a vidicking over to what's waiting. So there is a decent amount of
first floor pressure here.
Cyber continues to just creep on by, ring around the road with Leira.
Leira has to be so careful. So does Blaz.
Blaz is perfect and the clear from Blaz.
Leira they got vidicking first waiting. They get two on that first floor.
The last three for FaZe now top floor.
Scythe is vulnerable, but if they want with so much time left they can reconvene and go for a top-down clear as well.
They don't have to rush Scythe. Souls is already forced to go play bathroom. Use the numbers, go back up, take the time.
KDS though, catches, stomping, completely unaware.
An Alamo too far away for the immediate trade that eventually lands it.
Needed that one, Logic Bomb rings out from Loira.
But Solz?
A little love tap, shots down the top of you.
But Hallimow, here you go.
That's why you forget the past,
and have the influence for the future.
As Handy now the solo,
Blyze will confirm the plant,
and this is looking much better from G2.
Hallimow making amends.
Can he find a third kill in this round?
He knows that Handy is stuck top, he stares.
And he does have a nut yourself and he's just got a swing on outside. That's so
ballsy from handy but while he does find that kill that time continues to shrink
and straight into the arms of Blazz. We are tied once again on boarder.
4, 4. Back and forth we go. And the vent workshop, the next side of choice, from FaZe.
And then Alomar dying at the end there is fine considering there's so little time left,
it's more of just the solo play from Handy that doesn't mean a whole lot for the round.
Blazden knows he's going to push back down on his stairs, he sets up perfectly.
Alarm out. Alarm out.
The middle portion of the round by finding two crucial kills.
Yeah.
Again, drone work in rounds 7 and 8 on the two attacks so far for G2 has looked really good.
They're not getting caught off guard from what phase they're electing to play so far.
Their read has been strong.
wrong. No issues in that department so far. I've been workshopped. Round nine. Ten phase
bite back. Or can G2 make it too straight, get to five? Relieve that pressure valve a
little bit. And a round in this second half before wall bands will come through.
back on to the yellow for KDS
so let's employ it again
Goyo has been used in all three rounds first time we see the melusi
end the water but change up here for phase in the ninth round
KDS under pressure
Now he's dodged this while, and Simon found a pick onto Blaz.
Loading you, Meg!
That was from Customs.
Logic Bomb activated. They need to try and clear out KDS.
They can't do so in a rushed fashion.
They've lost the ace.
Lost that hardgrip.
KDS is not worried by this.
Logic Bomb continues to stay around security.
He's got help. Handys there as well.
The two players in there makes it very difficult to push into.
Managed Fades, while I'm truely right now.
Stomp it on the Blackbeard.
He has to try and push in, but he needs someone to push with him.
Lora in a good position, top of the stairs.
Oh, position though, it's known, Yellow King available for FaZe.
Alliance games, come into progress, triple wall opened,
Office exposed and crown taken.
Pushing towards Vidiking, who's inside of Archives,
it's a heavy top floor hold from FaZe,
and he's two players on the first floor.
Alomar with a critical kill, he's cleared out, security.
They can go back and get that kit now later in the round safely.
Pressure towards fountain.
Cyber.
Getting pressure in now to that hallway.
Slips back in, he finds the kill.
A re-accrest from Cyber was so good,
Lord is able to get one back through the wall, though he now falls two.
Trade still in favor of FaZe,
and somehow, it's a one-for-one trade that now leaves Elamel.
In a one versus two, where Handy is excruciatingly low.
Winnable.
Yeah, it's time.
Handy close left.
A pre-fire swing will find the kill, but he'd potentially also take out Vittor King.
You've got the time, Alomau.
And he will fall? No.
He will stay, got metal.
He's trying to bait out the shots and get the information.
Does he know where Handy is?
Taking more on the fight against Vittor King.
Handy will stay tucked in.
Alomau is unable to land the shots in.
It's the shotgun up close from Handy.
Alomar trying his best, but FaZe retake the lead.
Two more rounds from FaZe and G2 are going home.
A good attempt from Alomar, but FaZe composed.
The final band FaZe of Borda.
What does each team want to take out of play?
I'd maybe go solos here at this point. It's been played last two rounds, good information gatherer.
The clash also makes sense, but it was also only played once.
The glass is interesting as well, considering it hasn't been used by G2.
Messy round, but that's what border can be like at times.
Just could never find this angle.
On to handy get the pre-fights wing
Facing it handy just to hide the push. Yeah, they don't panic did not give him an inch
Facing elimination
It has been back and forth
But a problem now arises for G2 because we go back top floor armory archives is unlocked now for phase
this is such a crucial round so the
Goya we play from phase to stall at a
potential default we are a late
attacker re-pick a change in strategy
for g2 this is the first time we will
see Montaigne in this house
Don't use the charge, Doctor!
Stomp it as well, jumps on to the Brava, Doki, sticks the twitch.
A lot of util clearance potential is on offer here from G2.
Doki especially will be eager to counter the Goya where possible.
Let's see how much impact he can have. Mirror as well, don't discount what he'll be able to offer in that department.
It looks like the Goya has...
Ohhhh, very to say, it was done without risk, but if misses the mark, that could be so crucial.
Now, five of the last seven rounds, G2 have had the opening pick.
They get six of the last eight, but they have failed to convert on two of them.
Candy gets away.
After throwing that nitrous olive, while it doesn't connect, he stays alive, and that's more important for FaZe right now.
Now, in the meantime, Alamow progressing over towards site.
Two minutes on the clock.
G2 have time to draw out this denial utility on offer from Fade.
I think I have to plant.
They've gone straight for the plant behind the Monte Shield.
They're going to get pushed off it.
Remember that Vulcan canister that didn't get popped?
Well, now it's popped.
And it forces back Alamow, and they
lose Loyra to Handy from below.
That crucial miss off the Twitch drone
meant they couldn't stick that plant!
And if they don't have control down below, planning at the doorway no longer really is an option. Forces are deep, but plant that brings the mirror window a little bit potentially.
Out of my way.
I'll throw it off completely.
It's a pivot from G2.
I've got the time to do so, it's still over a minute.
Certainly cannot panic in this situation, still a 4 versus 4.
Phase of reddit perfectly though, look at the position they've taken.
by the way nowhere near the site right now had the emphasis on a security stack
they've read into this rotate from g2 they're ready for it handy and KDS
insider security on the side angle to vinegar king he was too focused looking
into security the Monty goes down Blaz and stop it need to clutch this round
or they face two elimination points.
I'm in love!
Blast gets one, but more required and quickly,
because time is running out, and you've still
got to get through KDS.
Blast does have the kid, and here comes stomping.
Surely not.
And it is now down to stomping.
Oh, no!
In a one versus one, as SI is always made for these plays,
for these moments, can stomping make this his
his moment to tie this game up against Fiddicking.
He sees the shadow, knows exactly where he is.
Tucked in, close right, three seconds left.
He's got a run.
Shut up!
Are you kidding me?
Stupid makes the magic happen.
Tasting elimination, we go five, five.
You cannot write this script.
Oh my God!
What was that?
He saw three seconds left and said, I have to sprint.
I have to pull the shotgun out.
I've got no other play.
He ups and downs that round.
My God.
We saw the pivot from G2 and Alomow looks the wrong way.
He dies.
G2 trail and then blasts and stomping.
Lay down fire.
Make it work.
Vidic in trying to hold on, trying to play time, and one goes bang!
I'm pretty sure I can see Doki's heart just pounding the stress, the mental stress for G2.
The young king saving the old king from embarrassment.
I'm a pre for LML. Can he repay the fate? Round 11, 5, 5. Who can now get match in series
point? It's break point. Who can do it? Well you won't play all slayers and gentlemen,
you'll be getting it very shortly. This is just but an appetite to ease so this is it.
Hell of an entree.
The main course is coming soon, don't you worry.
The Monty back in play.
He's going to have to confidence now, LMA, because of that previous round to go down the way that he did.
He knows.
Such a crucial error.
You've got to stay confident on the Monty with your positioning.
Yep.
Of course, ace.
I mean, absolutely. I'm very, very strong sight defensively.
It was such a good read as well from FaZe on the pivot rotate from G2 to then bring numbers over to security, meet them head-on.
And they were one second away from a 6-4 scoreline.
G2 off the Twitch this round.
How do they deal with that on-site utility?
With destruct drones and a long-range play.
Yeah, they dropped to the Twitch and the Grim for the ace and the lion.
Keep stomping on the braver so you've still got the clutch drones, but as you said...
Pop is vaulting canisters probably indicative that the first plan here is office clear across the ace
facility starts to play with the archives immediately he's all over on the threat
we'll play the bot team in this office clear across sure and so this is a big round for
alamow yeah although alamow is actually in break by the way he's just completely by himself in
break he does have stomping outside laura is down below first floor waiting everyone's face is
top floor there are no roamers no lurk plays no shenanigans even phase they are bunkering down
Claim this site.
Lions get activated from Doki.
He's got no more.
And he's playing this same position inside a security that he's been doing all half.
Is this Doki's going?
For the man who scares Lurk, he needs to get this kill.
Headshot, one tap!
And stack it from the demon!
He activates with needed most!
FaZe, are we having nightmares?
match series point for G2. One
more says Romulo. That is an
incredible heads up play in the
context of the pressure and the
stakes of this match to post up
Alamow, feed that information and
allow lawyer the opportunity to
sneak up metal, act on that
is remarkable. That is a massive moment. Without utility on the staircase, it left FaZe vulnerable.
Now that went down. Yeah, but then the double from Loira, Doki Stompin also won theirs.
Loira gets the last, he gets three in the round. G2 have at least got overtime secured.
The overtime has not been their friend at this event. They have lost their last three overtimes straight.
Get it done in regulation. You're off to play-offs.
Black Dragons will go home. This round could decide it.
The perfect time for Loira or one of his special lurks, his special pushes.
He's now joined Stompin with 30 plus kills in the series, 31-22, 7-4 on the entry, a 120 EPS,
The highest rated player in the server in a crucial do or die is Stompin.
And for G2 now it's all about rolling this momentum forward. Don't freeze up. But there was a team
earlier today who was 6'5 up with a chance to secure their fate in playoffs. Fiora couldn't get it
done then lost in overtime and sealed their fate at the bottom of the group. The G2 followed that
script. Leira straight top east. Then to workshop for the final round of regulation.
Four one split from phase. Can the investment on the top floor and starboard remain
down below or at least on main stairs even the potential for him to five stack up above here
on the roam for FaZe, due to clearance from Stompin as clean, helps with the entry through break.
It's a very similar looking setup right now for FaZe playing this as if he's almost
army on-climbing, so he's gotta be careful, but he's happy to take these fights.
Pressure slightly off with O.T. secured, he can go for more high-pressure,
Tyro's all ahead, he's all... off the back of the salvo opening, don't be... his vision was
He was able to headshot donkeys down or a pitting pick for FaZe.
Pandy, such a star of this game.
You can never count him out.
And the time dwindles down, the clock will become the enemy of G2.
still a heavy hold everyone from phase on the second floor somewhat of a lurk
being deployed here by G2 and they maybe draw attention back to side glasses
inside a towel is one the way along with stopping over at offices so they are
split right now G2 on this attack soles goes down lawyer I does find it from
that angle oh he got handy who went for the quick swing he was looking for the
trade lawyer activated vantage G2 now still control above for phase could that
be a difference maker in terms of plantarized potential. No, boys call the run and there goes
Loira. It couldn't come down to Stompin, surely. Again? To do up to G2? He's got Alomau, it's the
young and the old, with 30 seconds left. Alomau under the spotlight, once more, looking to have
impact as Stompin collects the fuser. Yellow ping, has he got the ice in his veins? His shoulder
a shot into Vidicang, who's able to slip on by, get back over to Customs, 14 seconds,
Stompin will have to plant, Alomar will have to cover, he's wary of the bird, wary of
Bot Metal, Stompin playing the time perfectly, got the killer to Vidicang and Alomar does
his job, KDS can he deny the plant, Stompin's got a sticker and he will, will he be denied
Alomar, you have to cover this, he has to get this kid off and he will and they do,
J2 are a playoff band with a six-invitational!
Escaping! An almighty scare!
They look down and out, but by a right back!
Psy of relief! Psy for LML for J2!
But the Black Dragons, their time at six-invitational comes to an end!
They are eliminated and G2 will move on.
They break it down the reigning champions.
If they can refine form, who's the same?
What this team can do in playoffs?
What a performance from G2.
And on the other side of the claim, respect to FaZe.
Oh, absolutely.
Given that they had nothing to gain from this matchup,
they pushed G2 right to the very end.
And these two, both FaZe and G2 in players, are going to be big teams to watch.
And who gets the last kill? Who stays for day?
Alarm, Mal, protects, stomping, they get the win.
They have playoff bound, they are back.
Reloading!
Unbelievable at the last moment.
It literally comes down to the 12th round for G2.
Fox, what a story line.
They keep their runs alive here at the 6th invitation of 2026.
What a way of bringing it back.
I mean, the full Bessel 3 series to end it on boarder.
The back and forth that they had, gunfights blazing.
I mean, what a beautiful map to be able to watch.
to be able to watch. I mean, Stompin to push it one round further with an amazing
crazy every single step of the way. G2 looked like they'd broken up. They did not
want to go home and they showed it. They certainly did. I mean, this is now a huge
talking point, right? Unfortunately, commiserations to Black Dragons who have
actually looked decent at this event, but ultimately it's those one percenters.
It comes down as you were saying Stompin, one second left on the clock. I mean,
I'll eat you couldn't write the script you really couldn't and I think that the big takeaway for me today in the way that we
Saw G2 play is it's as if they've started to trust you for there again because there's been a lack of trust in this roster
But with the way that we saw them play tonight and particularly on that boarder when it all mattered
Because you've got one all the time there and you may as well roll the dice
You don't know what's gonna happen this is around in particular from stopping what 1.5 seconds left on the clock something crazy like that
He just was cold as ice. There is absolutely zero fluff in him
But there is a serious amount of trust in this roster now and it's starting to show through in the gameplay
Yeah, I do like that you're mentioning the trust because that's what we saw
I mean we wanted you to play a lot more closer together
Closer together there to spread out and a lot of their attacks and defenses
But when they play confidently that aggressive play style when they can merge right at the seams of things and be able to be
Aggressive all together. That's where they're a threat and that's what we saw
You can see in the background of both of you right now the elation and what they must be feeling
But Oli we do need to make the point. It shouldn't have come down to this. It maybe shouldn't have come down to this
however, I
Don't want to get like scolded here with copium the last time that G2 won an SI they won it with a player
Who it was their rookie SI? Yeah, and they were straight into the lower bracket. Yep
So this has kind of been a situation that G2 have been in before we often say they need their back up against the wall to perform and
And performed it tonight. Yeah, the Phoenix rises from the flames
I mean all it takes is one win over some troubled times to be able to set a team in motion
G2 is a team that has been there before and when they get a big win like that to be able to get the momentum
That's something that can carry teams to live a hammer and that's hopefully what G2 is looking for
I mean that being said stomping amazing performance
Yeah, the whole team is a hole when you got onto map to that seven out to start off things right off the bat
To then bring it into map three
beautiful or it's just I mean like again scripts couldn't be written better than
what we saw today and doki is by no means an exception to the rule doki had
across the course of the entire series obviously a very decent looking yeah this
was an interesting round for doki he gets the first pick and the smokes come
out the glass is jumping in no fear on doki's face just running circles around
the glass of prone so he couldn't turn and he's able to stay alive by more time
And that's still that doki has he's just able to be such a rat
So to say to constantly be able to stay alive no matter when you think you have him
He's always got a trick up his sleeve
That was almost like doki rolling back the years it reminded me when we were watching him in like the early days
I'm like some T2 competition sort of thing just here's noise a window running straight toward it because he knows that
That's where the action is gonna be well
Fortunately, we actually have an interview and I'm sure with quite an emotional
I'm sorry, so please, hurry and take it away.
This is how adults play siege, get the kids out of the room.
So, J2, yeah, you're now qualified, congratulations.
And Doki tweeted about you needed to be a different team today.
What is the difference that you have found between yesterday and today?
Today we just need to play with the balls and not be scared to play like we used to play in-stream.
And I think it's what we did today, so I'm really happy.
What is the difference from G2 off the screens and right now in the player booth, now I'm curious.
With a face game there's no difference, we played like in-screen.
Just as in yesterday we trolled some 5v3, 4v2, we just played like in-screen, I think Rosca has some time to do some play.
Today was different, so I'm happy.
We had two great hard maps and one 7-0 in the middle of that, the Lair. How are you able to do that?
For Thorez, they picked, they prepped the map. It was close as well. We could win 8-6, we almost clutched 2 times in a row at 6-6.
So I think it was good for us. On the Lair, it's one of the best maps for us. We played Israeli, like in scrims. It worked, it was good.
Yeah, it really worked, 7-0, of course.
Now, you said about the fortress, I want to have your personal opinion on fortress.
Do you think it's going to be a good pick in the next phase, or it was only a map for the phase one?
No, I think it's going to be a good pick. We like the map.
I think everyone at the RSI is going to try to play this map to get the experience.
So I think we're going to see a lot of fortresses.
Okay, now you have some free time that you are qualified. What are you planning to do?
Go into the tower?
I mean from here I live in Paris because I'm French so I'm not gonna go to...
Yeah, yeah, of course.
But no, I think we're just gonna reset and play
some screen maybe and fail the maps.
Okay, so you live in Paris. Give me some tips. Where should we go? People who come to the Adidas arena, where should we go?
You can go Eiffel Tower, of course. You can go Les Invalides. It's a really nice place. Chateau de Versailles, of course, on Champs Elysees.
For some shopping, if you need.
Okay, I will know that. Some really good tips from you. Thank you so much. Congratulations on the qualification.
And I see you guys in a face-to-face play-offs.
Well, again, you cannot commend G2 enough backs against the wall. Yes phase were already
through as the number one seed, but I don't think that matters in such an emotional match.
There was actually a comment made that potentially they didn't know that they were through going into
map three. They had thought that map two had secured and solidified and right at the last
second they had figured it out. So I'm sure the emotions of all of this holy are going to play
on them. However, they've got the day off tomorrow. And I think actually the following day as well,
They come back on Monday in the lower bracket. Yeah, I mean, it's one of those things, isn't it?
We know that they're able to make a lower bracket run. We've seen them do it before.
It's very rare though that you get a team that goes right from that first round of the lower bracket all the way through,
but as a team that needs their back up against the wall, G2 in that position.
Yeah, they certainly are. Let's have a look at the group standings now that we are done and dusted.
This is a very interesting layout, all things considered.
The one thing that I find interesting is that with that loss for FaZe, they are the only
team to top their group with losing one match.
So every other team, Wildcat, Wayboe, Secret have gone through flawlessly.
I don't know if that's something to really talk about, but what are your thoughts on
this?
What do you thought specifically?
You're looking at Oxygen, you're looking at NiP, you're looking at G2 that are starting
in the World Bracket Fox.
The lower bracket is difficult that you don't have that extra lifeline.
You lose one and you're out.
But we have seen teams go through it.
adds that extra pressure and some teams are able to use that pressure as momentum.
Now the general takeaway is that every event so far leading up to SI we've said it's been
more and more competitive and coming into this event there was a lot of new teams a lot of new
faces and we were questioning if it was going to have the same level of competition and I think
it's safe to say that's exactly what we saw. No clear favorite has been able to make a rise
amongst the rest of the teams. Everybody's had ups and downs and I don't think anybody would
would have expected the teams finishing first in all of the groups was the teams that we
had predicted coming into it, let alone Wayvo.
Yeah, shut out.
Shut up.
Yeah, maybe.
On the flip side of that, obviously teams have to be eliminated and unfortunately this
is how it pans out.
Black Dragons at the last second, their fight was in G2's hands all the way, but ultimately
these are the teams that have been eliminated.
And it's that thing, but we're only going to get rid of more, you know, this is where
it really starts now.
We've had the play up until this point where it's, yeah, it's all cozy and then this
We're going to be doing this
Friday. Yep. Five to four teams,
and then we'll be doing exactly
the same thing on Sunday. At
least they look good going home.
That's what I'm saying. I look
real fly the close under. No, I
don't think I wish I did. But
Jens obviously groups are done
and dusted any final comments
from yourself. I don't have any
comments. I think you put above
great performance. I'm excited
for the playoffs. I'm excited to
work with you guys there. Only
anything from me. We were
chatting in the green room.
We're saying this has been one
of the better group stages
the game. It's a little bit
bit more competitive games in
there. Yeah, there's been a
couple of blocks as well, but
you're always going to get that.
But I think that last game and
particularly our last game of
the day yesterday. Yeah, they're
both really made up for it. It
certainly does. But for everyone
at home, of course, the action
doesn't stop here. Phase two is
up next. But before we get there,
the draws have to be picked and
that is going to be a big one.
The schedule and the drawer
itself will be posted on social
media. So make sure you keep
of those pieces of information, but apart from that, that is all we have time here for the group
stages of the sixth Invitational 2026. It's time to get underway with Play-Us. We'll see you on the 8th of February.