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I
They're just on another level.
He's still that guy!
No introductions.
No warm-up.
Kickoff is now.
The Rainbow Sixth North American League season kickoff.
What is that?
Crazy work.
10 teams.
New rosters.
New stories.
We don't call ourselves legends
We earn it
Who will set the tone before the season even begins?
Well, they prove they belong
Well, they shock the world
It earned their spot at the main major
Only one way to find out group stage begins April 1st
to the North American League season kickoff.
the
the
the
the
the
the
of the day. We saw some rookie debuts. We saw the first 18 kill performance, the first ace
in the NAL this year. But today we're also going to see another set of firsts. We got Cloud9 and
we have M80 who didn't play yesterday making their 2026 debuts today. Yeah, super excited to see
what M80 and Cloud9 are going to bring to the table. But to just go back to what you're talking
about at the beginning, I think I was most impressed as of yesterday of all the rookies. And
that's a lot coming from me. Usually I'm kind of dogging on the T2 players, not really sure,
they're not given the credit that they deserve.
But what I saw yesterday honestly was really inspirational
and honestly super glad to see just the evolution
and the progress that all of these younger talent
are starting to make.
And then again, in that debut was beautiful to watch.
I couldn't agree more.
I know we always talk about, oh, this season
is the most competitive, but we really came out the gate
with some underdog teams winning.
And even if they didn't win, every game was fairly close.
And that was the best part about yesterday,
the best part about the NAL.
and we always had questions about these T2 teams
coming into the T1 bracket and would they be able
to match up to standards of the current teams
that are in the league?
And so far, it's safe to say that they have.
Well, let's dive into it.
We did have, of course, a great slate of games yesterday,
starting with 100 thieves taking on five fears.
When this match-up starts.
Yeah, five fears looked absolutely amazing
with their showman.
Having force joined onto this team,
being able to flex those shields, running two shields at times,
adding that confidence and that experience made them look good.
But after 100 Thieves, we expected them to come and do justice
by the organization, and it was a big issue with them.
So that being said, for 100 Thieves,
it didn't really look good.
It was falling flat on your face for your first matchup,
very disjointed, a lot of questionable pushes,
and they found themselves on the losing end of this matchup,
and it puts them in a very dire spot
for the rest of the kickoff stage,
getting that first person as a team they should have been.
Yeah, absolutely.
Then we got to jump into game two.
I mean, this was one that we weren't really sure
what to expect, but what we were expecting was SR
to come out of the gate swing.
We already know that they're one of the best teams
in the league.
We put them at the top for a reason,
but that completely turned on its head
in that early half.
That was almost a 5-1, one of 30,
honestly showing a lot of gumption,
a lot of resilience through and through
throughout this match.
And again, just the rookies being able to showcase
what they got, why they're here.
We saw Packer with some really good moments.
We saw really good post-plans from this team.
I mean, overall, this match in particular was by far
one of the most exciting of the day.
And I'm really excited to see how well this team
is going to evolve with each and every single match
in front of them going forward.
And then we transitioned to an organization grudge match,
DZ versus SSG.
A lot of the current DZ members came from SSG
and we saw the brand new SSG roster
built around Dream with a couple of rookies,
and it really showed exactly what we wanted to see.
DZ is looking a lot better with Kino and NJR on the rules,
adding flexibility to all of the players.
As for SSG, there were still some good highlighting moments.
Dream is slowly trying to make sure
that all of the players on his team,
the new player of Raid,
to be able to feel comfortable on this role.
Both teams show us a lot to hold onto
going into the rest of the kickoff.
It was really exciting to see, but DZ, wow,
I'm excited to watch their play.
Yeah, and then for the last game of the day,
I mean, this was pretty cut and clean from the side of the wild cut.
It was just another day in the office for them.
I mean, there couldn't be another game for Adrian to come on to,
to just kind of gel with the team to mesh as good as he can.
He was also the MVP of that matchup.
And again, it was a pretty cut and clean from them.
As for the side of Outlast, yes, it was unfortunate.
I'm sure they received a little bit of, you know, a little bit of hate online.
But the fact of the matter is they're a brand new team.
They're going against one of the best, if not the best, internationally in NA.
And again, it's a learning experience for them,
so I just want to see them attack every single hurdle
that's gonna be thrown at them.
By all means, it's nothing to count them out.
Well, this is where things stacked up in group A
at the end of the action yesterday, five fears.
They were the ones that came out of the gate swinging
and have themselves atop the standings as a result.
With Fox, you have a rebellion just behind them
with that OT win.
Yeah, I mean, every point matters.
We talk about how important it is
when it's coming into both of these groups,
Getting wins early on make sure that you're not finding yourself in that fifth place position.
This is the standings for group B and essentially to be able to go on to the phase two of the
kickoff event.
You want to make sure you're just in the top four so every point matters and it only
gets more dire.
You don't want to be in a situation where you have little to no points going into the
last couple of days because then you have to win but you also have that pressure of
having no points being in the hot seat.
No team wants to go through that especially a team like a hundred thieves.
Well, like we said today, we've got the opportunity to see Cloud9 and M80 take the kickoff stage
for the first time after their buy rounds yesterday.
We'll see Cloud9 in our first match.
We'll see M80 in our last match of the day, but in the interim there, you have SSG and
Wildcard, 100 thieves and Shopify rebellion lax and what stands out to you here?
Honestly, I'm really excited.
Just another showcase for rookie's debut, but if I really had to choose one, it has
to be the 100 thieves versus rebellion.
for the simple fact that I don't think we saw the true potential of either of those teams yesterday.
Well, we get to dive into our very first one right away with Dark Zero and Cloud Nine going toe to toe here
and Cloud Nine debuting this rookie packed roster.
But let's start with Dark Zero Fox because they came out the gates swinging yesterday.
We knew that we needed to see them show us that they had the chemistry that this SSG core could unite with Kino and NJR.
but they showed us that they could make it work easily.
They sure showed us.
We, a couple of people had questions of this roster.
I mean, you're losing a player like Ashen,
how's it gonna work out?
But getting Kino and NJR,
we hypothesized at the start of yesterday
that they fit the rules perfectly.
It allows so much flexibility.
Anybody can play any operator.
Kino getting on the shields,
make sure that NJR and Foltz can both bounce
from the supports and Neuers doesn't have to battle
between who's gonna be entering or second entering.
It's just the newer show on that lurk entry role.
So it works phenomenally well.
And you can see it in their statistics
in their matchup yesterday.
Everybody's thriving across the board,
but most importantly, Kino.
Kino was previously on M80.
There's so many stars on that roster.
He doesn't have time to shine,
but in yesterday's matchup,
and hopefully for the rest of kickoff on this roster,
he's had those elements to shine.
Specifically on the Blackbeard,
we saw him consistently getting these opening kills,
being in positions to be able to hold the position
further the rest of his roster and on defense he was shutting people down so much confidence coming from him as well and
That's just right because he's dark show roster
Everybody has their moments to shine and it's nice to see players like Kino and hopefully NJR
They didn't really get too many of those moments on their previous rosters get more opportunities to shine being that limelight
And speaking more on to Kino, you know Fox
I wasn't really sure how fast he was gonna, you know, gel into their
aggressive nature that SSGS always had her now known as DZ, but to see how he is on attack using that shield utilizing it taking space
Getting those frags allowing them to just take control and put that pressure on I was really impressed
But then to also go back to him pivoting to be more of that structural piece
That's gonna be more stable more defensive
We saw on that defensive half on those stairs specifically just an ace of him being a pillar
And that is exactly what this roster has needed for so long is players like him players like and Jair who can hold their position that they don't need to
Overagress they can just play that spot and let the rest take course
Well lax let's talk cloud nine because as I said three rookies on this team making their debut right now
Uzi center and focal three names that the T1 scene has not seen
yet got to imagine there's a lot of pressure on their shoulders coming into this debut. Yeah absolutely and if some of you
aren't aware center is actually the brother of sir so I'm sure in the community a lot of these players are aware of these
But we do have an hour brother rivalry similar to what we see in the SAL with handy and eight
I mean really excited to see these players showcase what they got from the side from focal from the side of Uzi from the side of center
But what does worry me about this Ross and we really do have to focus on some of the negatives here is yes
they do have the team one experience level there in Eddie and Kixrow, but you also have to look at
the history between those players because it really hasn't been that great throughout their
entire careers together where they did team on that luminosity roster. It hasn't been great,
as you can clearly see, nothing of another, nothing under or above fourth place finishes.
I mean, it's really been rough for these guys and it's not to say that this team can't get it done,
that they can't be competitive. The thing that worries me most with any new roster is how are
they go into handle the obstacles and hurdles that are going to be in front of who's going to
be the leader who's going to be the one to deliver that experience that everyone can rally behind
because again if you're looking at the most experience within this roster between Eddie and
Kixrow it's really not a lot. Yeah I couldn't agree more I mean Eddie and Kixrow haven't really
found success on their previous rosters we just saw them last year playing for standby and we know
I'll know how that went so center coming in and being the captain in a way for this team
He has been around on the scene for quite a while, but again, no real experience.
The experience that they have hasn't really reached too far.
And again, it just, I don't really believe in this roster, so to say.
And hopefully we'll see them progress a little bit more.
But until they do, to me, this roster just still looks like a friendship team.
Yes, they want to win.
Yes, they have more players, newer players that have that hunger in them.
But for Eddie and Kikcho to be leading this team, I don't buy it.
I don't believe in it.
believe in it. Hopefully they can change my mind throughout this kickoff.
Right, they have this uphill battle as a team, right? We talked about some of the other teams
with the rookies, right? Especially, right, Dream on SSG surrounded by young talent. At least there,
Lax, you've got someone with that experience in Dream's case, seven years, but here, much more
limited experience to pull from. You've got these rookies coming in and now they need to look for
for a leader they need to look to get some experience in T1.
But how are you going to do that with like,
as you pointed out earlier,
with players who don't have as much success
or experience internationally or domestically?
Right, and I don't want to be a negative Nancy by any means.
You know, Eddie and Kicks Row have definitely gone
through their own, you know, fights and battles.
And I'm not going to say that, you know,
they can't develop as players that they can't grow.
And I think just looking at the new players as well,
that can really revitalize some players.
It can change their whole dynamic.
can change how they look at the game. So as much as you know on some end people
might be like this team isn't going to make it. I do want to give them their
chance. I do want to give them their ability to showcase what we can see
because for so far from what we've seen again from a lot of these rookies in
yesterday's match they really showed up. They really showed why they deserve to
be in T1 and that's the exact same respect that I'm going to give to these
three new rookies coming into the scene and I do want to see something out of
Eddie and Kixrow that we haven't been able to see with a brand new team of
of rookies, regardless of not having the best career.
It's now it's time for them to really make light
of a situation and start fresh.
I don't agree more.
I mean, especially with having a coach like Vivid
who has been coaching this roster of these players
for a little bit of a while now,
they do have what they need,
what it takes to be a good team.
I think it just comes down to the players.
And when you put that in perspective to the DZ players
with call out on the roster,
consistently bringing this ideology of how to be a team,
how to run the, how to run a team,
calm, meditate, be a brotherhood.
It's very difficult, very big challenge
in Cloud9's way to be going up against this team.
And we can only hope that DarkZero as a whole
is only going to get better
with these two new players adding more diversity
in their play.
Again, I couldn't imagine a better coach leading,
a better coach than the NAL, maybe besides Fabian,
than Call Out.
the game. I mean, just from
one game, I am very convinced
in this roster because as we
talked about yesterday SSG's
never had the structure in
terms of supportive players.
We can even look at the
game. I mean, it's just one
match. Maybe isn't enough.
One game isn't enough to say
is this working? Did this
work? What was your initial
impressions of this unit of
the chemistry they've been
building? I mean, just from
one game, I am very convinced
in this roster because as we
players. When you even look at the last roster of Benja and Ashton being on the
team, there was no player on that five-man roster that you could be like
that is a hard support player. Even Fultz, even J90 who did end up taking on
those roles, even when they started their careers, they were not support players.
This is the first time that this team has actually had an iteration where the
structure fundamentally works. You have supportive players that you can rely on,
that you can go back to, and their attacks weren't the prettiest by any means.
They went 3-3 on the half, but it was their defenses that really sold it for me.
And this is something that I've never seen out of Dark Zero,
because every time we get on those defensive halves, yes, they are aggressive.
Yes, they get into your face, but this time it looked far more structured
as you had a very early start where players were getting aggressive.
They were able to take those gunfights.
They were able to hold control until they needed to fall off.
And then they played into those layers.
And in that one round particular, you would see Kino hold his position,
use those Kiba varies and pull off a 5k with no real needed support from his team getting overly aggressive work
Had that been the old SSG that that would maybe a transition to dark zero
We probably see a few more deaths come out of that before the round ends that time
We saw a picture perfect round and great positions being held from Kino
So I'm really hoping we can see a lot more out of NJR because we didn't get to showcase him too much
But also to speak on the versatility and flexibility of J90 and folks they're kind of turning back the clock at this point
I feel like the biggest fear for DarkZero has to be that issue that they always had on the previous SSG roster, which is the consistency aspect.
Yes, they can dominate, and originally they'll win the NAO, they go to an event, and that's where we see them completely crumble.
They look like a different team, they're not playing with the same level of confidence, but I do think these two new pickups of Kino and NGR will be able to eliminate that curse, so to say,
because they are such stable players and I agree lacks there hasn't really been a stable player on SSC
You're gonna look to false to be that rock for the team
But you can only do so much and now that you have you know they can assist that you have NJR who we talk about stability
Everybody knows NJR on the cafe white window, you know if you put him in a spot he is going to be stable
It's impossible to be able to get Nick out of these positions
So, I really do think that these two new players with a little bit more time, will only be able to amplify and fix the issues that the prior SSU roster had.
I agree. Well, as these players continue to filter into the lobby here, let's take a look at the maps and what we have ahead of us for this best of one lax.
Obviously, you'll want to go to a map that's going to be as competitive as possible, especially for Cloud9 here.
And they decide to go to Lair. What do you make of this?
I mean when I'm looking at this when you have to take into account of risk assessment
I don't think there was any risk assessment being taken here
I think they watch the match which is great in one aspect and they're gonna try to counter what dark zero had set up yesterday
Versus playstation gaming. I just at the same time when you even look at the history and the pedigree of kicks row and eddie on a
Map like there they didn't find success in luminosity
So why bring in a three new talent you're gonna challenge the team that you just saw dominate on it and think that you're gonna
to make something happen, not to say it can't,
I just think the risk assessment simply wasn't there.
Yeah, I love the way that you put it.
You're like, oh, the positives.
Cloud9 watched the match.
Like, that's really the only takeaway.
Yeah, Cloud9 may have watched the match,
but in no world, in my mind, is Cloud9 a team
that is going to be counter-strattling,
let alone if you counter-stratt, or you go into it
and Darkseer, I've completely switched up their game plan.
Is Cloud9 going to adapt?
I don't know, it's a big ask.
It is a lot of pressure on center shoulders
to be able to lead this team towards victory.
I don't see these players being that bright
when it comes to that aspect of it.
And that's something that we're gonna hopefully
have to see a change.
I really do think a lot of this comes down.
The map has come down to Vivid's choice.
He's going with it with the right intention in mind.
You have the information.
If DarkZero lets it up, we can counter-strap, we can adapt.
But again, we always talk about it.
It comes down to the rosters.
I really don't feel like there's enough effort
coming from individual players on this team.
Hopefully the new blood on this roster
We'll be able to switch that up.
Very excited to watch center play.
We always see him in the back of surf's camera
when SR is playing.
So now hopefully we'll get some chances
to maybe see surf behind center.
There's a lot of hope for some of these players,
but a lot of a little less hope for the players
that have been repeating faces
and not really making a mark in the NAL.
And listen, I'm all for putting my foot in my mouth.
If Cloud9 comes out here dominating the map,
I don't think that's gonna be a realistic situation,
But, fact of the matter is, if you show up on that day and DarkZero's not having it, you can easily walk away with win.
That's the beauty of Best of Ones. It really is who's going to show up that day.
So anything really can happen. It's just for me, I also want to watch DarkZero maybe change up from what we saw yesterday.
See what they have in their back pocket. See what we didn't get to see from them.
I also want to see, you know, a few more transitions on there and to really get even more behind this roster
and backing up these two supported players, as I was saying. You know, seeing a little more from NJR if we're able to.
but overall again just the map
picking in itself it's going to be a big
uphill battle for cloud nine to get over
this dark zero wall. All right
well we go to layer to see if dark zero
can keep up the momentum and what
this cloud nine roster
might look like. For day two
of kickoff we'll welcome in our casters
we've got Lynx and XR Troika
standing by guys.
Thank you very much Jonah
and for our first foray into
the NIL for 2026
We got one team who's already had one best of one under their belt and cloud nine making their debut
I'm links joined by XR Troika and do we think that's seen on we able to navigate the elaborate that is layer
Can such an experienced team like DZ?
It's a tricky one, isn't it?
Because I think you look at the map on paper and obviously with the rostrum any of this happened links
It's very difficult now to sort of sit here and go
that's the such and such a preference map for Dark Zero.
You can't really look at it that way anymore, can you?
You can't really go into that sort of binary analysis.
You think you've got to look, what's going on with your map?
Was it for SSG, potentially?
You know, you've got a large core of SSG on this Dark Zero roster now.
You, of course, also got call-out, who I would like to characterize as a very sort of system-based coach
that they have a system, they like to use it.
So you can pretty much believe that some of that
is gonna flood through in the map choices as well.
So I think in terms of who are the drivers,
it really is up in the air.
We're looking for all of these teams.
Maybe yes, I'm given that they didn't make any changes,
but we're looking for the majority of the teams
to start to carve their own path here inside of the kickoff.
And I guess the only thing that we can really go off lanes
is that this was the map that was played yesterday
when dogs were faced off against SSG.
They did get the better of them, but as the desk mentioned, the attacks fairly even spoils.
It was the defense where they shot.
Now let it be a lair, I would say that that's kind of par for the course at this point.
I would agree with that, and I especially think for a team like DZ when you have a more experienced
team going up against a less experienced team, the latter is always going to struggle a little
bit more on the attack.
Now, you know, general rules and stereotypes don't often exactly, you know, upgrade substitutes
for perfect analysis.
But I think it is something to guide some of your understandings as we watch a team
like SSG yesterday and a team like C9 today.
And especially since we're giving a little bit of a replay on layer between Dark Zero
and C9, or at least for Dark Zero.
My CC9 struggle a bit more on the attack and that serves to favor DZ.
But as the desk mentioned, C9 will have taken a bit of time yesterday to watch Dark Zero's
defenses and their attacks, respectively.
Maybe try to pull out some counters.
One thing we see right off the bat, Dark Zero played for Chanka in the early defenses yesterday,
and well, it's been banned out first here by C9.
Clash also gone as well.
So C9 immediately taking a golf club to one of the main operators that Dark Zero brought
out in their early defenses yesterday.
Yeah look at that clash as well obviously you've got Kino now on this
DZ side and there's one thing that anybody knows about Kino is that they
love to play a shield whether it be the clash on the defense or a shield on the
attack. They're not going to be too bothered. A Ying and Grim taking out on the flip side.
That's just going to give a little bit more ability to play in these positions
and when you know that you're baiting out a clash into Chunkaban, guess what?
You've got things like a Zandalf, so you can take a little bit more of an aggressive
position in toward option. You can maybe play a little bit further outside of our
six room and that space at the moment is forcing cloud nine into more of a
backside approach. We've got a couple of players on the Skybridge right now and a
little bit of vert that's working from below.
I like this setup from C9 for a moment when you mentioned that shield coming in the
pressure from below and it seems decently wall-tied. Maybe just a little bit
as S-Center only gets a brief glimpse of Kino but doesn't hell of a lot of damage.
Not a whole lot of complaining for C9 to do at the moment. They've cleared out a lot of the immediate positions around Green Spares.
They've got some pressure on the site and NJR down as well finished off by Focal.
For the first half of the round, that is a really good first foray into the NL.
NJR taken out there. Fortunately, his Vulcan canisters will remain.
And the Toxic Babe canisters are doing a really good job at the moment of stemming the flow of attack.
This great kill there from Nura's, just takes the head off Uzi.
Kick throw, left with a slightly longer angle to play with, but these Cuba Barricades,
they are going to be a problem, there's nothing to deal with them at range.
You've spent all you made, you don't have a DMR, you've got a bit of a problem on your
hands here, Cloud9, and you need to try and react, and another Cuba there, just going
to slow down that roll.
Final, a little bit of drone work now to go in this information, but guess what,
Easy, don't need to move.
Keeva can go off, walk out another entrance,
will allow Jane I know to rotate up.
Though it's being spot-fied, Cloud9 center in the meantime,
makes way into the side to put the diffuser down successfully.
While DZ acquired without advantage,
Cloud9 have put them on the back foot when it comes to time.
Excellent pop-up,
flips back around to take the other engagement,
but tagged in the process,
now goes back to C9,
playing on the defense.
Center holding that diffuser between his legs,
trying his best not to expose those feet.
as Neuers looks for just the slightest bit that will take him down for the shot found,
but still little time remaining. Cloud9 have put DZ in a difficult spot. JNNO will start
with the ECUs and Neuers has to cover. This is the first shot and the last one goes down
too. Cloud9, one for one on round victories in the NA League so far.
Quite a close round really there to be fair. Very low HP on the two remaining defenders
And a less than ideal weapon, let's say, in the season, you would really want to have anything else at that point for that slightly longer engagement, something with a bit of a size on it, would have been a little bit better.
Cloud9 did a fantastic job there of not overly acting when the diffuser had started to be disabled. There was no real way of faking it, you had to just try and go for that.
The Neuers and Jaina I know just didn't have the HP to get the job done there.
You've got Neuers covering on just above half.
But look, Jaina I know, he's one shot.
That engage needs to be won there by Neuers and as we can see,
Kikshal was able to just sweep in and pick up that final kill.
The mistake there from DZ letting the play go down.
They've done a lot of the work in terms of keeping hold of that bombsite.
They kept hold of that top floor for a really good portion of time.
The bold play and shields on the left, making us right into the bombsite
and enabling that plant to go down.
Cloudman didn't need to overcommit.
They didn't need three bodies in the site.
They just needed one, and everybody else could sit back and hold it.
A headline from that round definitely got to be that
well-coordinated push by C9 to clear all the initial positions
and break into the site.
And so for a team that had questions going in, not anything,
I would say, outsized for a team that, you know,
was going up against DarkZero with a lot of well-respected
and veteran players, I think answered a lot of them very, very well.
Of course, we do have a new operator coming into play,
solid snake. With that F2 we see coming into play. I'm sure a lot of you already have seen how that gadget works, but with that
soliton radar you just kind of pick down and whip down of his pocket.
If you get some ideas if there's any cameras in the vicinity, anybody who might be around,
I'll say caution and alert respectively for either of those that I just mentioned, then of course can activate maybe directly spot some
operators that they're in the vicinity of solid snake.
But at least for the moment, the first player we see actually in the building 45 seconds in his vocal
A lot of good work done with that buck last round that we saw from C9
And hopefully we'll see that replicated as they'll have to turn their attention to this extension held by DZ
It's not for any other reason and it just doesn't really fit my place though
I always feel like things that take me out of the game. I spend more time going between gadgets
I just need a gun like I'm
I'm 30 now, you know, things, things get slow so to me somebody else can play this thing and get the information
But look how valuable it can be
Eddie, but great intel there. This one should be dead. Like let's be honest. This should be a serious pinch
Maybe wait for someone to get down on the window and just deal with newers
This is only out right now
Well, it would have been to either win that engagement or would have been to use his scope of shield and try and relocate himself
I've got to say a lot of really good problem-solving from C9 so far.
Nade behind the pillar to force newers out.
You have a lot of good 1v1s, catching DZ players off guard.
The initiative and pace from Cloud9 has been very impressive and if watching DarkZero play
Lair has done anything it certainly seems like it's given Cloud9 a lot of confidence in the
early game.
Which for again, a team going up against this veteran talent is quite impressive.
Quick speed up up the pace another good call as with that shotgun drop down into the site
Ninja Arnkino must react
Information that the attackers are now on the same floor in a flawless for C9 two rounds in a row and not dropping a single
Body the momentum is building and it is building fast
These are looking pretty clueless there in those final few seconds
They had a bit of information kicking around as well BPs and
Obviously nothing that was given in that indication, the nice sound cover there of Ram's boogie
drone going out at the same time as the hatch drop, just to add to that chaos, Cloud9 had
numbers advantage, that's almost all you need most of the time, never mind utility and a
slew of other things going in your favour.
DarkZero with a very early tactical time out here, I think the topic of this links for
me has to be throw a little bit more respect over towards C9, because DarkZero are trying
of Rome quite heavily trying to contest areas of the map. We're talking specifically about
round number two here. I would have said they could have played round number one again and
had a different result there. They could have gone back there and got the job done, just
played maybe a little bit more denial, maybe a C4 or something like that. That was something
that was maybe lacking in the lineup. But for round number two, certainly, just throw
a little bit more respect over toward Cloud9 because there are some great tools to clear
out Roman's nowadays. Cloud9 certainly seem no slouch at their own clear.
I'm surprised we certainly, the onus is on dark zero for our sponsors, how well C9 are playing so far.
Excellent for our national Rome clear. Good job isolating those engagements and taking favorable 1v1s if that needs to happen.
Then of course good information as you can see right there. Awareness of where the players are playing in the 2v5.
Nobody found their life away unnecessarily. Lot of really good stuff from C9 out the gate.
So I think it's sensible for DZ to go back try that top floor site
They tried the initial first round
And see what changes you could possibly make at least at the moment still have some of the key players involved
You got that a zombie that we saw a lot yesterday on there. I've seen a lot today as well
Anything beyond that or the positioning change
Got the Vulcan packs in the smoke canisters of course
Of course, time will tell what actually occurs as Lucy Cloud 9 came to the same ops as well, black people black, back into play.
We have a mirror bandit combination here to try and assist keeping those walls closed for a little bit longer.
Still yet to see the round 3 band as well, that was an early timeout, we're going to stress that coming in at the end of round number 2 so...
Anything that was available for the first attempt of this bombsite, utility-wise is still there.
To do this, white adjustment.
No form this time.
Instead, going to be really focusing on holding some ground.
And I think that's what they need to do against Cloud9, because Cloud9 have proved that they can take ground very effectively.
So I think mini-games in between are going to really be the way to go.
Focal this time, could be on the jackal.
Maybe looking to be a little bit more self-sufficient down here, maybe looking to speed up and not have to use the drone as much.
But it is going to come with the sacrifice of that skeleton key, and that was what opened the site up last time.
We got the first kill onto NJR.
Yeah, sure you have it.
Second shot gone with Jackal, but realistically there's no stupid thing to do for that skeleton key in that situation.
And this is picking away from the strategy to work so well for C9, not a bad thing, just
means we have to see what they're offering in round 3.
So utility clears, we approach the midway point, Vulcan packs blown up.
Just dealing with some of those present and future obstacles to entry that C9 will have
to deal with.
Five Keeva barriers for J9O right now, building up to block this exact kind of take, whether
that wall opens, that door opens. The excellent drone as well. Direct line on JNNO stationary
for the moment. We try to land a free fire, but no, Steve Ford's smoke grenades trade
places and neither one gets anything. So its center takes the initiative off the back
of it, pin down one player just outside of the bathroom. So DZ, getting the initiative
in the meantime, with Colts and Neuers with something to say, and now its center who finds
himself trapped. Stuck in the 2v4? Smoke canister keeping him locked in that corner.
And with Uzi not a lot of great options to support at the moment.
Just moving on top of the staircase so they will regroup once the smoke clears.
The defense has taken positions surrounding them on all sides except maybe rocket.
And that position is only good for retreat. No ground to be gained by pulling back.
So, Focal now picks back up, move back out, look for some bit of information, some kind
of idea that the attack can pull together, rotating around, defenders taking refuge inside
of Ops, Fultz completely thrown, surely this gets missed but oh no, Fultz pops up, it really
takes some damage, he gets the kill for it, doesn't die in the process, and easy seem
to have Cloud9 figured out, as the attack pushes in, the defense swarms around them
and swallows them whole.
inter ops for goodness sake like how have they managed to get themselves into that position
when you've got people at the top just outside of sight pretty crazy don't imagine you weren't really a jackal
see look at the space there that Phelps was just seen he's just gone yep no worries and then boom
it's the turn and burn on foal code and that distraction coupled with the pressure from
Jay now I know at that time he's got a 3 versus 1 and the 1 is very low indeed. Dark
0 there proving that you don't need to do too much and maybe you could argue that
they were trying that at least in round number 2 but a successful attempt upstairs
will now force them into a rotation.
Just a good initiative from Faults I think taking some of those more aggressive
positions and a rotation indeed as you can tell moving to the first floor
Instead no still the basement
Going back down just like they tried in round two
I was gonna say we're gonna see that five seconds remaining sort of bucking snake clear like we saw yesterday last time and it seems that
Will be the case a lot of vertical destruction on board for cloud nine and with the dope be in snake as well
Accommodation I imagine we'll see quite a bit of both excellent at gathering information should be noted
Of course the bands have gone through and think both these quite understandable as army gone off the board for DZ
operator that Janna known Kino played a lot yesterday but the Blackbeard as well
something that has been a key for Cloud9 successes so far
just horrible isn't it because you're bound to play
you're bound to play me buying the yin yeah great okay what's left
snake doh could be daimos like just a bonus nightmare isn't it there's no way
that you can go against that kind of line up because when you use effectively
reloading it's devastating we've already seen the value of snake in this game
alone and we will continue to see it as we roll through kickoff not only here in
NAO but in every single region. And that's when teams have to start making
decisions. Is it worthy of a full ban? Nurez gets a little bit of RU there, is able to
stop the Xaraspellers from going off and somehow gets himself out of there.
So it's playing on the go yo. He can just get himself straight back down to site
but also has the flexibility to play his life a little bit looser than you maybe
we would if you had utility left in your pocket.
Don't worry about your meeting.
So Eddie will give a final cursory
clear of that middle floor, just
to see if anybody might be present.
Then you get the real work underway
with the skeleton key with the boogie drones.
We still got plenty of information
you can collect later on.
Looks like it'll probably be a bit of a slower mid-round
unless we see some action between Kino and anybody else
who might push over towards that staircase.
on that there will be a lot of checking boxes for cloud nine the only unfortunate thing is because
you don't get high hippos you know huge selection of entries that you've got in round two you can't
make that quick rotation into the site it's going to be a 5v5 it's going to be difficult you're going
to need to clear some utility and odds are cloud nine will be walking in with not a lot of time left
yeah already 55 seconds on the clock vocal can continue to work this vert
eddy maybe just gonna go and try and push himself down some stairs but
There's a lot of information still to get through.
Yokai Jones has survived.
Ooh, nice old brief eye there.
Onto Uzi as well.
Still with the dog we call M Pocket.
But I believe it's these Yokais
that are going to provide the killer blows here in this round.
As we reach that 32nd mark, we can hear the Razorgreens going off.
Kingo's got three toxic babes in his hand.
MJR, he's got a couple of Grishmox to throw into the party.
This isn't going to be an easy execute for Cloud9.
Now a lot of odds to overcome and now Amanda's advantage on top of it.
Newer's good for two, making good on that rotation for the beginning of the round.
All the attackers on low HP and Uzi's doing the best with below half.
So upstairs as well and now it's Eddie all alone.
Dark Zero just bleeding them dry on time and then moving in for the kill and the late game.
DZ it feels like they're playing with their food, doesn't it?
Like they have lost a couple of rounds and they've gone back there.
They've timed out, granted, but they've gone back and they've instantly fixed those problems.
Those problems just do not exist anymore. The level of discipline is fantastic
We were saying they were roaming too much
They were trying to play too loose when they played basement last time. What do they do? We basically see a five man anchor on site
Yeah, we have a little bit of a roam from NJR
But it was never any real sort of sticking power to that room
It was just go and show a little bit of presence just create a little bit of phantom pressure
Kind of unravel themselves
and let the rest of that sort of take care of itself in a way.
Do you see level of things up here, two rounds apiece now, Cloud9.
To their turn to respond, do they opt for an early time-out
or do they wait for the midpoint time-out that is given?
I think you might just keep it going at this point.
Try and keep it rolling.
Two, two as well.
So we have first site defended for Dark Zero as well,
not gone to the middle floor just yet. Two plays from the top floor, two plays in the basement.
Now we'll see how the defense can maneuver, basically defending this site entirely from
the vertical. See a lot of vertical holes on this site, so sometimes you can see things like
Solis coming through that floor. Release for a moment right now. Don't want to need it.
Some traps for DZ, but just a lot of utility to slow things down, whether it's for breaching,
for death dials. A lot of different options. Now Cloud Island will bring the shield back
in the play, not a Blackbeard course that's been banned, but instead of Monty, he'd be
a bit of a slower look at things, but a bit harder of one. You can open up that full shield
and not a whole lot the defense can do once you start staking your claim.
We went down on the half-bridge this time as well, we've got the Maverick and the Ace
in tow. Sensor here just focused on that top floor clear. No mats for a little bit of security.
Good luck also, of course, an option here. Whenever we are dealing with stairs, there's
The flying kids have been seen as favourable to use that red lot, but it's a Nomad picked now.
Eddie removes the ability for Bandit to trick, and with the Thatcher, he can disable the batteries
and start to work open that wall with the Selmas.
There's three pieces of utility there, and it's totally focused on getting that wall open,
which may leave them a little bit light.
They've got the hard breach, they've got the flying protection,
but they don't have anything to move players out of the way.
Of course we might not, and aside from, maybe someday it's super, super short on it.
Getting good information on some of these projectiles, but if you've attacked this side, you know
that Ozark is going to be a lot of defenders up top.
That's kind of a given at this point, so we'll also know that NGR probably doesn't have a
whole lot of support immediately on his level.
There's so much verticality that they'll have to pierce through.
So the Bonte is meant to avoid just to push through, move on in, but now Cloud9 will rotate up.
This puts them into the other difficulty of attacking this site.
Now Kino can build a toxic canister, so now Neurs can rip that C4.
And what are you gonna do? How are you gonna clear this with this shallow time remaining, especially now that Eddie's gone down?
Bixxing 4 attempted.
Isn't gonna land, kick stroke.
We'll reply to NJR out of the picture. That's the site now open.
Kino got a really important utility kill earlier. He destroyed the Selma that was placed on the wall,
attempting to make it a walkthrough. It's still a jump through. No Selmas left. That means that
Monty is going to be compromised as they transition through that wall. It's going to throw them into
an animation and it's going to make them vulnerable. As such, we're seeing the stack up right now.
Careful and cautious. You've got to go for the plant behind the Monty. Can that be covered from above?
who and unfortunately it can't send turns up picking up the diffuser and that's a bad indication the plancher has gone down.
No time to recover DZ with three in a row.
Cloud9 starting off so hot today.
Some really well thought out attacks moving with confidence and clarity throughout the map.
And DZ have answered them back with the exact same qualities in their own play.
Confident in holding their positions and not trying to play too aggressive.
and also I think to your point that you brought up at the end around to I think they started giving C9 a lot more respect
What do we see in round four fall back a lot quicker? What do we see in that round?
Just hold your positions. No reason to try and give them any openings. It's been really good a really good reaction to cloud nine
screens by
Yeah, these you don't need to hold the entire map for the entire round. They just need to do a little bit, you know
Last round was brilliant. I was really pleased with that
The position they can ride in Dunstelman was fantastic, he engravered onto the side, destroying that Selma essentially won the round because it just forced the Monty to push in and the plant behind the Monty.
And that Monty moves a little pixel, the prefire down through that gap and you are rewarded.
Dark Zero reaped those rewards in round five.
Potential here for a 4-2-1 half then.
Now Cloud9's still with a chance to try and drag it back.
We go back to the top floor for a final time.
Of course the score here is 1 to Cloud9, 1 to Dark Zero.
But again, it's a bit of a different landscape after the band.
Blackbeard was what was so effective in round one to push through R6's room,
room, work the way down Skybridge and get the plank down in the sides.
Planting, since then, this seemed like a bit of a distant memory for Cloud9.
They've not been allowed anywhere near the place.
And it looks with the lineup that we've got now, we're going to see a much more
thinner approach to this round as we saw in round number three, where you've got a
lot more aggression and a lot more focus on keeping some key areas closed.
Ooh, a lot of damage suffered initially and the Selma gets electrified as well.
It is unfortunate for C9, he'll back up.
And then DZ just continued doing what they've done, which is alright, we got a little bit of an advantage.
Let's not press it, let's hold it, let's not try to damage it for more.
And while the wall gets open, you do enough utility damage that...
He's only down to one Selma not any more hard breaching you can rely on as well as outside of that
It's quite a good start of course with the ROU projectors going out
There are some other options C9 has to try to catch them off guard
But think ours you might be resting a little more comfortably in this round knowing these breaches are not gonna be as much a problem
They could have been
You literally win the round
But you've got one Selma in a Monty you can't do anything you can't make it so that Monty can transition through
They have to compromise themselves, they have to hop through it.
They even had a daemus below, but they just need to open up that floor and just play things a little bit more patiently.
You've got the smoke trapped. Surely you just go for that vert play.
So you thought that somebody isn't going to land. Are you, Projector?
It's not really doing too much at the moment. There's kills going on elsewhere, but Monty is allowed to pass that side door.
is able to make it through and get some more forward pressure. This has been C9's M0 on
the attack before. We saw it in round 3, obviously with the Monty in a bit of a safer position
overall than it might otherwise have been. You can look at this door from both sides,
center can walk in from an opposite angle as they flow out through that doorway. Not
a clean advantage for DZ, but based on that smoke hamster, no C4 is gone, it's there.
slim, but it's there, especially as the Vulcan pack goes down.
It'll be low time before they can start marching through that door.
I want to see a lot of play from Focal down below.
Hopefully maybe with that deathmark tracker applies some more
vertical pressure, but the time is running out.
Center ends up taking a Selma in the face before he takes that step into the site.
Bandit finally spotted what can be found.
Ooh, Foltz ends up giving himself away and Uzi strikes.
Center takes that opportunity to move on in.
Kino kept that bay by the AK-12.
Triple for the 80s, but triple for J9.
I know. One on time. Dark zero in the late game. Shut it down.
So when I said that they've literally won the round because of the Selma,
I wasn't meaning that J. Nano needed to get a 4k.
There's a little bit of an issue there that's happened from Dark Zero to give
that much space away. Let's see what I discussed to say at the halfway point.
Let's talk about a way to kick things off. Cloud nine, two rounds in.
they come out swinging, but Dark Zero certainly answered back with that one.
Fox, what do you make of this match so far?
I mean, I got to say right out the gate really was impressed with what Cloud9
was doing. The bands were a little questionable, but I liked the direction.
And again, I loved seeing center on that Blackbeard taking position.
The rest of the team behind him being able to follow up, but give a good team
opportunity to come back into the match and give them time to adapt.
And that's the difference between a good team and a great team.
And Cloud9 is assuming that Darkshadow is not going to do anything to change it up after losing two rounds in a row.
Darkshadow is going to instantly respond.
Switch up the play style, switch up the way that they're playing.
And what do we see? Cloud9 is just falling flat.
This is the type of adaptation that we talked about.
They understood what was going to happen at the start,
came into the game with a great good game plan.
But once they run out of tricks, where do they go from here?
This is where we need the leadership to be able to step up.
And Cloud9 just doesn't seem to have it at the moment.
Now they're flip flopping sides.
Hopefully they'll be able to play a lot more solidified and their game plan can carry them through attacks, but
through defenses, but as for that, I don't know dark zero in my opinion, just gonna out adapt cloud nine
I was gonna say that really is the name of the game here is yes
Cloud nine did have great strategy in the first two rounds of understanding how they wanted to pick apart those defenses
And they honestly looked really impressive and as you were saying center on the black beard was pivotal for that success
But that's the beauty of this is once a more experienced team understands what the team that they're versing is trying to go for and how they can exploit them, how they can delay them.
That's where we really started to see DarkZero come alive is because they now understood all the little things that Cloud9 was trying to do, whether it's a take space, open up lines of sights, just moving around the map.
They were able to constrict it and now moving into their attacking.
attacking. I mean, their defensive half, sure, 2-4 isn't the end of the world, but they're
going to need to be playing on that same side of the coin of being able to adapt. Understand
what SSG is going for. I mean, DarkZero, excuse me, what DarkZero is going for, and immediately
trying to cut those ties and make DarkZero struggle and go into crossfires, go into unwinnable
gunfights, and play a trade game properly and play into those layers.
It's clear that DarkZero have made some changes. The question is, in the second half, can cloud
nine do the same guys I don't know who's that too is that to the castors that's us
that he backs of the castors okay like a listen Gabe has always had a lot to say
and I credit that I credit all that much unfortunately when you put the when you
put the when you put the two of us on a broadcast somebody's got to out yet out
yapping the other and I think I got I got I got to put my foot down oh bless
some. Um, yeah, it's nice, isn't it? I like this. That's the first time that we've done
that little sort of midsection desk calling, but it's more than just a calling, isn't it?
Because it's the full desk.
I know, it's what's like, it's like a collect call. It's like a conference call.
It really is. We just need the faces now. We need the faces on the side of the screen
that sort of light up when they're talking, you know?
I honestly, I was kind of hoping that we would just like see him slide in. Like what do you
think suddenly they're all in person they're all just remote like now they're in person
with a microphone going between them they're like oh great get know the experts you're
saying what if you like it as well I fully agree you know what they're like go on what
else do you like I like a ying a blitz and a monty coming out the gate easier just trying
to like this is the this is the operative line if it's like I know all there's huge
subtext and they're all cowards how has this line up been allowed that's my question
I understand the bands are a bit of a point of contention in Siege at the moment and there's varying schools of thought on do we have enough, do we not have enough.
I mean, you've never got enough of a lineup like this can come out inside a round one of the sideswap.
This is going to be pretty difficult to deal with. The warden not even being played here either, so not even accepting of the fact that you've left the blitz and the ying open.
open cloud manager's going nope we all got space for the warden in this we need to do some to
now what kind of a mess is but I don't think it's gonna slow jay and I know that I'm beautifully
dodges the c4 and he's straight in oh here we go no hesitation whatsoever from dark zero the plan
works pretty much flawlessly candela's go in they've spotted the back side smoke canisters
really showing why bringing a warden when ying is unbanned is a bit of a necessity smoke canisters
provide perfect cover. The diffuser goes down and still it's only somehow a one-person lead
for Dark Zero with J-Mino down. There's a way for Cloud9 back in, a very clear way.
Center might be able to rock around and shoot that shield in the back.
Kicks Row also consolidating on this side. The Shneekas go out, all but in the 1v2.
Center in a rough spot and finished off. 5-2 now for Dark Zero taking the first round out the timeout.
I think against most chill players, that strategy works, but not against Kino.
You can't just throw shumiko launchers at the feet and expect them to either back up
or stay where they are.
They're blitzed, they are going to run at you.
If you've got your shumiko launcher out, you do not have your gun out.
Sensei learning that.
The hard way there inside of round number seven is Dark Zero injects some serious pace into
the attacks on lair.
Whereas up until this point, we've seen quite a careful and slow and well-measured Cloud9 in a lot of their attacks.
Realistically, we should be entering this half at 3-3. The last round, round number six, was by no way a
guaranteed round for DarkZero to win.
Came down to J9O needing to get a 4k in the end to pull that one off.
So Cloud9, they did some great jobs on their own attacks.
But ultimately, they lacked that X-Factor, they lacked that pace, and DarkZero have really shown it to us there in round 7.
I don't know, that was for me every time, Lynx. I think some things are best kept.
A bit of a mystery. Are they going to play quickly? Are they going to play slowly?
But certainly with the lineup that's available to them at the moment, if they want to play quick, it's there for them.
Well, especially if C9 are going to not to bring the warden, obviously it's a risky play on the attack.
If you bring it, the glasses are there and the ying is not nearly as effective as it once was.
Same with all the other flashes in the smokes.
It's always a risky run. I think it's better just to throw it out and say, okay, we got it.
Let's continue on with something else.
C9 certainly did something similar on their half, keeping things up.
Trying to anticipate the changes from DZ or keep them on their toes.
I think it's just what good teams do and it makes sense to both try and abide by that logic.
shield's present here though, Montane and the Blitz involved. While it might be quick when it happens, it
seems like the pace will be a little more measured now, whatever just happened over there.
Center taking down Foltz and NJR, Jannao down to the Razorbloom. Whatever calculated aggression
happened at the beginning of round seven, unfortunately I think some of the math was
done incorrectly this go around. Five to two at the moment with Jannao on such low HP. I
I think this one might be a wash.
Certainly looks like it, doesn't it?
C9.
Some great tools at their disposal and one of those tools is going to survive the Yo-Kai drone just narrowly
missing out on getting shot there.
Can you know?
Can that flank drone up onto yellow with the amount of time and bodies?
It's certainly a possibility that C9 Bue tried to flank onto them.
A Monty and a Lion in separate engagements.
You're going to need to try and buddy up here.
Jnado, a player that is more than capable of racking up kills on his day.
Although all four of his kills at the moment are coming out of that round number six,
the Yokai Drone is still alluding Dark Zero at the moment, and that's crucial information,
especially with the man advantage that they've got at the moment,
and he can afford to be in that drone pretty much permanently.
Great utility pull by Dark Zero there,
able to move and get that Nade kill but still lose Kino in the process.
I think they had a feeling this round wasn't going their way all the way back at the beginning, so
kind of like a whole lot of energy being expended in this late game, and he puts quite low health.
Foot spotted in the drone hole, and I think the defenders can get spotted at that angle with a 417 on the opposite side.
This is a lot of HP, and Poudine will just remain still.
Getting a win on basement? Yes, they will.
When on basement can go back upstairs or go to the middle floor, but cloud nine beginning to bounce back from that slump ever since round three
Do you know if we feel like we're in the same situation almost we were when DZ started on the defense
And we're now looking at the lineup and we're going. Yeah, okay great
You did a really good rush round. It came down to a two versus two, but you guys pulled it off
Do we just need to throw a little bit more respects back onto cloud nine for their defenses this time?
Because that was kind of what felt like happened in in the first couple of rounds of this game, right?
It wasn't just enough respect being shown and that
Nailing the coffin. He's got the angle from outside nice
Yeah, you get a great angle down on the window
Sense here making use of the impacts there to blow open that wall nice and early and easy just entirely unaware of it
Like it obviously if that double kill doesn't come through. It's an entirely different story
The round will play out differently but this is where we stay, C9, grabbing their first
round in a while, we'll go back to that mid-floor site, a requirement to hold the top floor.
Of course, you get some great vertical angles down there, you've got the tachanka to use,
the weapon to open up a lot of that flooring, and really give yourself a lot of room to
play. You've got the solid shotgun rock in there as the plant is kind of expected when
you're dealing with this site. The solid is of course great for that denial.
Excellent to get that information from above and it'll be a similar methodology to how Dark
Zero did terms of positioning and pretty much similar to have a lot of teams defend this site
in the status quo. So I would say both teams feel comfortable but attacking this site is always
is a bit of an uncomfortable position as we have seen.
So, well, NJR, in all likelihood,
is the introduction of the warden.
We'll likely make things not nearly as easy
as they seemed in round seven.
Given this power position right now as well,
close around the corner with a shotgun,
you can sprint in whether it be a shield
or without, you can have a lot of difficulties.
Some early breaching by VZ on the exterior,
normally the case, and now I imagine
we'll start turning their attention to the second floor.
He's taking a little bit more time and a little bit more care on their approach to building
this time.
They've managed to all remain alive.
Doku B'Koal is going to go out, that's going to give Nua's a little bit of information.
Looks like Jaina I know maybe is going to try and work off that as well.
He's got Kino.
They could try and work through that Skybridge side, generate a little bit of a pinch here.
Oh, Kino already in the action.
And the first to fall though, regardless of warden or those goggles, isn't enough to keep him alive.
Now the full breadth of the attack surrounds him and now the defense is pushed, pushed further deeper into the top floor.
When unfortunately running out of ammo gives Eddie the opportunity to get one over on newer areas and to get away safely.
The impact grenade in pocket facilitates a speedy retreat down the rocket stairs to join center on the site.
Both wounded as they make their way back to the middle floor.
But it's not the round wrapped up in one fell swoop like Dark Zero seemed to be trending.
After a little more work, there'll be a bit of a pause, but with the warden down, those
kindles become a lot more powerful.
The smoke grenades and the smoke bolts respectively in the hands of Ying and Capitao, going to
become a problem and one of the two remaining defenders have been spotted.
The opposite side of the sky bridge, that's 50% of the information gathered and now the
attack knows they can enter the site.
It's only one player they have to worry about, center blinded behind the pillar, able to find NJR though, and deal a lot of damage to Kino.
Ground sun that becomes very winnable, especially as Eddie might be able to retake the top floor, but pinched behind the column.
It'll all fall down to the player up above.
Spotted, got the information.
Oh, but he switches off just in time!
Quick reactions by DZ to save the round off instinct.
DZ with a really good play there, recognising that we're playing off-site, we know exactly where the soloist is,
we're on the other side of Skybridge, we need to try and force this 3 vs 1.
Little bit unfortunate that it's the Vigil, obviously you're not going to know where they are,
necessarily you're not going to be really wasting your time trying to drone that.
If you've got the Monty and you've got a 3 man advantage, you just need to press it.
Unfortunately Nua's fell, but it really didn't matter in the end.
Further push on the isolated player and then you think well
So this is left upstairs as the last remaining defender
There's a very good chance that they can try and deny that plan from above but J9O with some very fancy footwork
Putting himself in the right position
It's only now that we see cloud nine use their tactical timeout to very different schools of thought here links
Whereas we saw call out call that timeout after only two rounds went awry for DZ
Cloud9 have waited not quite until the bitter end but fairly close
It's obviously a position that I don't you know
I don't envy being why don't I be being a coach for a lot of reasons because it's probably a very hard job
But especially when it comes to the timeouts, you know
You see just her game that does not have a lot of rounds and a half
It's only six and when you're guaranteed a timeout at the halfway point
Can you feel a bit more comfortable doing it? Sure, of course
But when you're calling it, you're like, oh, but I know I'm going to get one at the halfway point.
So do I want to call it after two rounds or do I want to wait a little bit?
Because what if the second half isn't going so well?
It kind of, it's weird, in getting security, I can see it just from like a human psychological standpoint.
Maybe adding a little bit more concern about using it too early and just a little bit of anxiety that you'll have to deal with.
Not saying that one way is wrong or the other.
It's much the point that humans sometimes have a tendency to worry about using things too early rather than just deciding to make use of it.
been hoping to get value out of it. Again, not saying that's what C9 did, just something
I thought of that I found interesting. Either way, C9 after their tactical timeout will
move to a defense of the top floor, see a lot of the usual suspects, Azami, the yokai,
the goyos and thorn, pretty much operators that have been very standard for the C9 lineup
so far. Now much different odds. They have to win three in a row just to push it over
The Monty and the Mirror both are removed, it's going to get Kino's from what?
So he's actually going to switch off a shield all together and play the Flores.
Recognizing maybe that the Azami's still in play and you're going to need a good solid way of dealing with those Kibo Barricades.
You've also got a deployable shield on the Echo as well.
Well that hasn't been placed just yet, but that will of course be a target for Flores'
Ratero drone as well.
So maybe something a little bit more typical, something with maybe a little bit less cheese
sprinkled on top for DZ in this round given that they aren't going for that shield sort
of pseudo-roof strategy.
They do still have the ying, which has been an incredibly effective tool tonight, but
They've really made it work quite well for them, folks.
On that capitol as well, for a little bit more area denial and a bit more destruction that can be forced in.
See how Kino chooses to use user taros, a little bit of barbed wire destruction, potentially.
And just to look around the corner to see what else is there.
Nice.
I'm hiding them!
Can't you see?
We'll be able to destroy one of those Vulcan castors as well.
We'll probably both wait until I've dated Brett to see what it was going to be there.
Listen, I didn't want to say anything until I knew what it was used for.
Though, in hindsight, Vulcan pack seems to be a good sense, and it's good in quality usage.
The value of all four-terra grounds and our utility comes through as well.
Getting a warden, so the ever-looming issue that might be somebody who can peer through,
but at least at the moment, Jenna now has used all of his candelas.
I don't know if he's going to get much value out of it.
Focal instead turns around to Rocket.
Janna now hops in and hops back out
as the plethora of traps available for C9
recreate what the Warden could probably do in the aggregate.
You got razor blooms, Gershmott's barbed wire,
and so while Dizzy has to clear out so much utility
by the time they actually get there,
there's still a little bit that they haven't dealt with.
So the Candelas don't get as much value
and you don't have a situation like you did
all the way at the start of this half. Still even, 4v4, but a lot of time, easy to work with.
And you can't use three candelars on one player. You've not really left yourself with too many options.
You've still got a couple of flashbangs kicking around, you've got to smoke, you can make something happen.
I feel like so much hinges are new as playing this book from below now.
Needs to get some value, either destructing the player, forcing them into a line of sight, or just cleanly getting the kill.
Because without it, it's gonna be very difficult and he had no idea that Eddie had rotated down green
to try and play his own life down there with the TCFG.
That gives a very crucial advantage, only briefly, to Cloud9 as Kino moves in for the plunge.
Moves in for the plant and as DarkZero take greater control of the site,
it's the Okas, they do a lot of heavy lifting, center pops up and Eddie good for another.
For the very briefest of moments it seemed like DarkZero might snatch this one away,
But with pure confidence, Cloud9 are still in the fight.
around. Jane I know advising him can I make a meal of dealing with Eddie inside a bathroom?
It was one of those engagements that was just a little bit scrappy and all this was the icing
on the cake there. There's no way that you were expecting Eddie to be rotating himself
down and moving into the bottom of green there and just happening to be at the right place
the right time to catch the book. C9 hold on for another round here. 6-4 is the scoreline.
Building off their prior successes. Move down to basement where things can start out in a way
that I'm not sure will be replicated. Center, paring through an open soft wall to the exterior
and catching two players with their back turn at the same window.
I don't think anybody is gonna really desire to recreate that situation.
I guess center might, might hope to do it, but
DarkZero I think will be a little more prepared to this go around, and I think
Cloud9 have other tricks up their sleeve.
Get your team with the traps, the Grzmocs, and the F-Nauts, both in Cloud9
and Arsenal. Oh, they're a bit more flexibility.
Skobos can bounce around the map, center of course, can look for some electronics around the building.
Newers also bringing out the Solid Snake to gather some of that information.
The question only is, how much will Cloudiron try to meet it on the middle floor? Will it be a bit more passive?
Will they try to get active center leaning towards the ladder tucked inside the single doors?
doors the dope be called goes out that will give away his position and so
catching the dope be off guard will not be an available option for center but as
backs up flashbang goes out he ends up swinging around the pillar Jane I know
playing so passive gets the opening pick for DZ great first pick comes about a
minute mark and it just brings things up now you know can start to move through
on that shield snake rip the radar try and figure out where some of these
these defenders are located.
Hey, there's some good information there, but I'm very short-lived.
Look at the amount of vert that's available now as well,
and DZ really got no reason to be worried rotating around this map at the minute.
Snake can keep a pretty close eye on where people are going to be,
and if we move the scope or shield so you know that no one's just going to appear,
they have to make their way up through the staircase.
Calls now for the hatch to get opened.
Kino with a tricky engagement here. He's got the diffuser bearing mine, so it doesn't want to be getting himself in too deep at the moment
It's a fairly familiar angle for Kino. He was on the reverse of this yesterday and was able to get himself a 20 kills
It looks like this time kick throw is gonna fall
Changing the attack ball the defense. It doesn't matter Kino owns the staircase right now
Like you know in the rest of DZ and yours with that gun to follow up
Looks like it'll be a flawless to end things for DZ unless Eddie can find either one impactless kill or five
To somehow level things up won't happen dark zero with their second seven four in two days
And while it is small there's a flawless straight to start their season of the NAL
DZ are looking like a really well-rounded team at the moment for a team that's made good couple of roster changes ahead of kickoff
They are looking like they have a good amount of synergy
I'm interested to know what our desk have to say about this matchup.
happen and NJR victorious once again will join us now as we get through this post game NJR. I mean
two games in, new teams surrounded by new faces for the first time, initial impressions. What's
it been like on this team? How does it feel to be in your shoes? I think it's been great. I think
it's been a very refreshing experience for me. I think the environment here is like second to none
Basically, and I'm like I'm pretty stoked like every day
Yeah, you seem pretty excited. I could imagine the environments a lot better
I got two questions first one would be after losing two rounds, right?
What is the adaptation process look like cloud nine didn't really seem to adapt but you guys bounce back quick
Look like your guys came the whole time. What does that process look like in the communication between you two?
I mean, it's nothing crazy. We're just like we're constantly talking about like what they're doing and like how we do adjust like our win cons and like
Maybe adjusting our prep and like ideas we had beforehand
Yeah, and my second question is going to be sorry legs
What is the I mean you said the atmosphere is way better now
But when it comes to preparation practice you guys know I have call-out
How is it different in the practicing and leading up to this point going from old easy to now new DZ?
It just feels much more like
like regimented and like you have like a purpose
Like every day like you know you show up to practice and you're there to like handle business
Well, and I want to talk about obviously, you know
You've played against this roster back in the day when they were SSG.
Now you're joining into this development and the structure.
I'm just kind of curious.
Do you feel now, obviously this is pretty, pretty concise answer,
but you bring in support, you, a keynote, bringing that supportive end.
Do you feel that this really creates what SSG never had that SSG
at a race and never had now with this new DZ roster?
Um, I don't want to say it's something they'd never had, but it's just like,
It's just like a different look like I
Think we bring a lot in terms of like just flexibility and like in terms of roles and play style
So it's like I think it's just a really good mix of like kind of everything and we can kind of do like
Whatever we want
Yeah, for sure and to finalize it yesterday
Kino said that you and him bring such a calming atmosphere of always watching movies altogether and it gets the other
Previous SSG guys to join in what has been your favorite movie that you guys have watched so far
Um, well, he's kind of just lying. Um, I think we watched one episode of an anime together
and that's about it. Um, so. All right. Well, unfortunately, now we know Kino is a liar
and we'll be looking into that next time we speak with him. Congratulations on the win
2-0 to start kickoff. We'll hope to talk to you more down the line.
Yep, thank you guys. See y'all later. Thank you, sir.
7-4, DarkZero able to close this one out. Cloud9 lacks it.
Safe to say, they put up a decent fight. They got four rounds.
They got a little more competitive than maybe they initially thought,
but DarkZero, it was that adaptability.
They shut the door on Cloud9 in the second half of this game.
Absolutely, and honestly, I'm putting my foot in my mouth.
I wasn't expecting it to be this close by any means.
Cloud9 did actually impress.
And again, for the new players,
Center specifically having really good showing
for his first debut,
you clearly can see it runs in the blood for him
and Sir.
So glad to see this come to fruition.
But outside of that,
I think I can really start to watch the development
even Eddie and Kixrow.
I think they had very big plays,
typically not used to seeing that.
But again, it speaks into what I was talking about
is playing with younger talent.
Sure, it might not be at that same level of experience
they're used to, but it does revitalize you. It does show you a new look, and they do look
completely different to the previous iterations that we've seen out of Cloud9 or even the
old Luminosity roster. So honestly, I am really impressed with what I saw from them today.
I think just with more time and just being able to shock call and adapt and just go over those
transitions, I think Cloud9 can be a force to be reckoned with and be a competitive team to go up against.
Yeah, I agree. I mean, Cesar did impress me. I really liked his shield play. I liked what he
he was doing, being that supportive spearhead,
the backbone on defense, I enjoyed it.
I enjoyed it.
And the new blood does light a fire under Kicks Row
and Eddie to be able to perform a lot better.
They look good.
That being said, same issue still presides.
Lack of adaptation, they got those first two rounds
if they would have been able to keep that pace up
and understand that the prep can only get you so far.
Sometimes what happens in the server
is what matters most.
Hopefully, we'll be able to see that slowly progress
now that they do have new blood on the team.
But still, same issue.
So I'm not going to be too impressed with how Cloud9 plays.
Better than any roster.
KickShronety has been a part of in the past, in my opinion.
And for DarkZero, another day in the office,
I'm glad to see them adapting and adapting.
And hopefully, we'll be able to see more of that.
Well, Cloud9, as we said, a lot of rookies,
long road ahead.
DarkZero, two games in.
they have shown us that they have absolutely come to play kickoff going well for them so
far.
We got another look at some of these new faces and continuing to see what the young talent
can do.
SSG and Wildcard, that'll be coming up next, so stick around and don't go anywhere.
We'll be right back to get kickoff.
Day two, continue to roll on.
Our second game of the day, we've already seen Dark Zero.
We take a look at one of our other North American powerhouses in Wild Card as they try to hold
off the challengers from SSG.
As we've talked about laxing, this SSG roster looks very different from the SSG rosters
of old.
every SSG roster that's previously existed.
And Dream is trying to lead a young team
to the promised land.
Yeah, and I absolutely think he can.
You know, on one positive end from what we saw yesterday
with this bringing a brand new roster for the most part
is at least on one side of the coin
whether that's defense or attack
that they had a good defensive half.
They did look good on that side.
And that's always been a struggle for any new team
is either you're good on one end or you're bad on the other
or you're just bad on both,
which typically is the case in some instances.
at least they're good on one of those, but we do have to address the attacks
because that's where the bigger issues come from and that's exactly what the
man that you're seeing on the screen, he's gonna have to be reading into these
situations to be able to transition these rounds into winning rounds and to
being able to pick apart what a defensive side is and I want to take a look at
round 10 in particular. I wish we had the Telstra so I could really break this
down through and through but on round 10 of their match versus dark zero
yesterday, what you would see is they're trying to push through operations room
and when they're trying to push through this operations room, it ends up falling
apart. For the simple fact is we lose the first pick of raid coming up those
stairs on Deimos by himself. They had no control yet. What I would have rather
have them see here is the Deimos play slowly. Force these players off of mezz
if you go back and watch the stream. Force them to get off of mezz and then
start to work up on those stairs where they have this control. They can apply
that pressure. Deimos then can later on put the pressure on the tube route and the bandit when
they tried to go for the bandit trick but everything was falling apart front and center and that's
where we have to look at dream as their IGL to be able to read that situation understand point A,
point B, point C whatever that is to get to those steps because to me it just kind of looked like
they were looking far ahead of what the game plan is even in the operator bands we saw the tachanka
band we saw the smoke band which only then tells you they want to get into sight they want to go
for that defuse plant and then in the reality of it they can't get to those steps because
they're missing step one they're missing step two so it's really just about taking time and I
think dream absolutely can do that and I think once we fix that that's when we will see this SSG
really come alive specifically on that attacking half. I mean it's growing pains that's the hardest
part about working with rookies is they don't have enough repetitions to be able to understand
oh maybe I shouldn't push up these stairs because we haven't cleared step one step two yet and they
They don't know how to communicate that to their IGL.
So Dream is doing his best to be able to work with three newer players.
But when you're in situations like that and you lose that opening pick,
it's very difficult to manage your roster.
But that being said, you have to go through losses like that
to be able to understand and adapt and learn.
So it's a growing pain and that should be autocorrected going forward.
It's a very difficult task for Dream for his first time to be able to
lead a team completely of rookies besides Giddy.
But that being said, the strategy is there.
the preparation, knowing where to go, what the game plan is, is there.
It's just about not getting ahead of yourself.
And that's the biggest thing that we've been seeing all throughout SSG
in their yesterday's match, which was leading them to just hemorrhage,
opening kills, opening deaths.
And essentially, that was the biggest downfall, because if you lose
that opening kill and you don't have players that have been in situations
to be able to clutch up to know how to play those little two VX's,
one VX's situations, you're never going to win at that point.
So that being said, SSG taking it a little bit slower today
is what I'm hoping to see.
Well, compared to that youth and, I guess,
potential inexperience on that team,
Wildcard are the complete opposite, right?
This is a team that has a ton of success
over the last year.
And of course, they've made that pretty significant roster
move, Fox bringing in Adrian to add
to an already strong core.
I mean, it was an experience difference yesterday.
Against Al last, I'm imagining it's
going to be the same experience difference today.
But that being said, starting from the MAP bands, being able to get wild card on to club
house puts him in a situation where they just know they're going to succeed.
But having Adrian on this roster, you can just tell all the positions that he's in,
his clutches, his situations where he's getting kills.
It's nothing out of the blue, nothing out of the ordinary.
He doesn't miss these shots and it's just the experience difference.
He's been on the main stage of invite.
He got second place at the last invite.
And that's a situation where he knows where he needs to be.
He knows where he needs to position himself, and he doesn't get ahead of himself.
And he is a great counterpart to losing a player like Dash, because with Dash, it was
a lot faster paced.
Dash would rush a lot of these situations, different ideology to what Spiker was calling
Adrian on the other hand, he's doing his job and he's doing it while he's locking up positions.
And he's not over extending, over passing what Spiker is going to do.
The humbleness from Adrian as well to join this roster and still use that experience to
to succeed is something that we have to commend him for.
And I'm expecting us to see the exact same experience
difference today.
Well, Lex Fox brought this up, talking
about the addition of agent, right, and the role changed.
I think it's something that we often overlook, right?
You see one player coming in, and you assume,
oh, the contributions they make are the difference
that roster change made.
But instead, you're seeing that role change, right?
You're seeing Spiker be able to take
on slightly different responsib
that shifted the role of t
is also pretty significant
what adrian has brought in
we didn't get to see too
half because they had a pr
it was a clean sweep for t
we didn't get to really se
of what spikers going to
saw a few of those attacci
getting into this match, w
see a little more specifc
dashes roles. And again,
of discredit dash by any means.
It's just similar to what Fox was saying.
It's kind of the ideology shift, you know,
coming from Brazil, a very fast paced region.
And then you have to slow it down a little bit
and follow behind of spikers, crack calling,
whatever that's gonna be.
So, you know, it is gonna be interesting
to see where spikers gonna come into play here.
I do, again, what I was saying yesterday,
I think it's just gonna pay dividends
because when you can put an IGL with a shield
and be able to pick apart a site,
dissect where they need to approach it,
where it's going to be weak.
It is so much easier because he doesn't need that.
He doesn't need the information to relay to him.
He can dissect and take it all in
and then distribute it across the team
and where he needs to put those pieces
for a well-rounded execute.
So just to go into that depth,
that's where I want to see more coming into that.
I hope we get to see more attacks
than just a one-sided defense
with just a couple of attacking rounds one.
Wildcard, as we talked a good bit about,
took their young opponents yesterday to Clubhouse
and absolutely made it work.
on the other hand, we saw that layer game and how they had some promise, but could not close it out.
Fox, talk to me about the map bands here and where we might expect to see these two teams face off.
Now, for SSG or any team that is going to be smart, you're, uh, I mean, what I was going to say doesn't even matter,
because we're going to clubhouse. I was going to say, if you're SSG, you want to go to a map that is not one of the big three or four from Wildcard.
That's usually clubhouse, Chalet and bank, which SSG banned two of those maps, and it's consulate,
but they're eventually you're gonna get the lesser evil of all of them. You're gonna get clubhouse. You have footage on it
It's a situation where the vessel once is going to force you to have to go to one of these maps
So wild card is going to get a comfortable pick. We know they're one of the best teams at clubhouse
Nothing out of the ordinary again. I'm imagining it's just going to be another day in the office for rock card for SSG
On the other hand, they have footage. We just saw cloud nine take a team to a map that they played yesterday
hopefully wild card
They's able to switch things up and adapt the same way that DZ did today as for SSG
If they win one of those two rounds based on that footage, I want to see SSG adapting
I want to see dreams calling succeed, but that is all on the rookie shoulders
That's all on Ray's shoulders being able to listen and incorporate what they learned in yesterday's loss and how to grow from it
You don't need to jump the gun. It doesn't need to be too fast
It's a marathon not a sprint and that's what I want to see from SSG is the calling to be on point winter loss
I want to see a dream being able to rally the troops.
Well, listen, wildcard, looking to keep that momentum going.
And Fox, as you said, can dream rally the troops
and get SSG into the winning position
for the first time this kickoff.
We'll find out. We're going to Clubhouse.
So, Lynx, XR, Troika, over to you.
Thank you very much, Jonah.
And while some things are different, Ali,
there are always similarities. You know what I'm saying?
With wildcard, we look at their game yesterday.
today. Oh my god. Kandyn still
on top, right? Consistently
one of the best performance
we've seen. But of course, we
would be remiss if we didn't
mention as well. We've got
Adrian in NA for you
specifically as a European.
How much does that hurt?
Which mean how much does it
hurt?
I think it's fantastic.
We lost a couple of, you know,
we lost a few. You import in
NA in the transfer window.
And it's nice to get another
one back over.
And agent a player that I've followed very closely through their rise into I mean through tier two and into
tier one gameplay of course coming from a team
Secret a very successful team at the most recent six invitational
netting themselves that second the place finish and you know can't through no follow of the team
team, so forced to make some
decisions and a lot of players
going to a lot of different
homes. Adrian being one of them
and he's found a new home here
at Wildcard. Now of course
Wildcard being one of those
more experienced teams at this
point inside of the NAL,
especially given the most
recent roster shuffle, only
made the single change. They
only brought Adrian in. So you
can pretty much believe that
their core fundamentals remain
remain largely unchanged, albeit a little bit of role of flexibility that a new player is always going to bring to the table.
Cloud9 on the other side, obviously, SSEG on the other side, obviously, dream previously of Cloud9.
It's far much more of that sort of rookie scramble, again, isn't it, of bringing some players together and seeing what they're able to achieve.
10 seconds left before insertion.
And maybe the historic SSG banner will be the thing that links them all together in a way that I can't.
It would certainly be for an exciting NAL season.
Especially now that Wildcard who were kind of last year and two years ago, the team that was starting to break into the mix.
Wildcards, they're in the mix now. They're part of the top big teams in NA.
So that's spot to be, you know, kind of the successor to Beast Coast, you know, in 2024, then Wildcard in 2025, somebody's got to be the upstart rookie.
And that surprises us all. It'll be SSG. It'll be somebody else, but I certainly would like to see one.
Get into the first round on Clubhouse. The bands of course have transpired. Double Hearted Breach is pretty standard.
Perhaps we're exterior walls, with such a big focus, like Fort House and Night Haven Labs.
and last, with the left side, the Therbite and Cavacau taken off the board, it's a pretty
standard band phase, all things considered. Seems like a full clear is in order for Wild
Carb, we start things off pretty quickly over on the Jakuni side, the light we find themselves
dealing with the construction and CCTV presence, sometimes in the middle of this round.
Nice to try and hold in and around CCTV and Garage particularly when you've still got
the Azami available, Gitti.
He's gonna be playing that Azami.
Spike, will we be allowed to drop into Lodzian?
With the majority of bedroom side clear,
it's gonna be fairly straightforward
to start moving through and trying to
displace some of these players.
They're a little bit more entrenched upstairs.
Look when it goes out, Spike can again
look to try and push the back of it.
And that Gary player, oh, it's a pretty
rough time for them.
Oh, yeah, getting cut off, really good angles
held by Wildcard but it's actually SSG who come away in the more favorable
position. A lot of presence around Swamp and Lounge both Giddy and Rival
taking some aggressive engagements there and while Wildcard seemed to have
things set up very well there are a lot of layers and nuances to the SSG defense
that ended up scrambling the attack strategy. There's still Aiden all the
way up top it's only a 3 versus 3 on the site with the Ella in the wind. Again,
Wildcard getting caught off, well caught off guard by some of that positioning around the lounge area.
It's entirely possible that Aiden out on the roam could mess things up entirely.
But as you see in the background, actually no, rotating all the way back down.
There'll be full defense against the full offense on this bottom floor as it blew vacated.
Wildcard will create a beach head to mount their assault on the site.
Look at these Keebas in the way.
Pretty Vulcans as well.
Baby Shark with a massive kill on the player behind AKs.
Now a little bit nicer of an angle rival going down too.
Sitting with the upper hand, they've dropped the cards all on the floor
and now Dream and Aiden need to get in the face a little bit.
Contest some of that pressure, some of that positioning actively.
As Spikers now move down in, Dream will just spot about the corner of his eye
but the impact, the one remaining, barely does any kind of damage.
My critical is safe for the moment as Baby Shark will down.
Cole would have fragged onto the player, but with Wildcard holding these nice positions,
they have snatched around away from SSG.
Wildcard basically won the round from Oil, bottom blue generator.
It didn't really overcomplicate things too much there.
It was a hell of a roam that was attempted by SSG.
They were looking to hold the entire map it felt like at times,
With that heavy presence upstairs inside the CCC room and cash, and it worked for a large period of time,
the opening pick comes in from Aiden on to Adrian.
Couple of trades, three versus four, but some crucial picks from Aiden Shark and Bay,
really taking advantage of some of these long angles there and some fantastic cover as that plant was going down.
Of course the downside, if you do go for the roam, and you don't entirely nip that attack in the bud,
and the people that die are the people with that utility that could be a little bit more denial-focused as opposed to roam-focused,
you do start to lose out a little bit.
To do it with really racking nails, something like a smoke, some C4s,
anything to try and displace, and try and cut off a little bit of area there.
Because once the control had been gained, and the bottom of blue and generator,
it was just a little bit too overpowering for SSG to hold onto the side.
And something to consider after watching yesterday's game between SSG and DZ.
On SSG's defensive side, they actually started off, and those six rounds a majority of the time, with the opening pick,
and still ended up losing quite a few of those 50%, and of course, it's only one match.
Not enough to talk about a fully statistical trend, but just something to keep in mind.
Something we saw yesterday, given the close proximity to games,
SIG has had some trouble so far maintaining those advantage situations,
and whether it's their fault or not, who knows.
But it is something that at least happened yesterday.
It could be worth keeping your eye on here, given what we just saw,
trans-spot-eriting round one.
Could it work on the exterior?
And is it typically the case?
I think it's only the Grim coming into play, especially.
I see how quickly SIG are on E to SGR to give up its CCTV in cash position.
always the question that you can test out for yourselves.
Quite quick work at the moment being made of this jacuzzi breach.
Oh!
Real flood of these main stairs.
Kanzan on the black bed.
He's gonna try and make a play into Logic here.
Two players there, Bayfriens won already on to Dream.
Maybe the players are even needing to be made!
Oh, Kanzan just backs up and unfortunately Bay gets knocked down by that C4.
Gettie with another and prone on the floor, it's gotta be a quick reaction from Kanzan.
Secures that last kill and the Azami forced out into construction,
but rotates back through Laji.
Retaking a good angle as Kansen might lighten his control of that position just a little bit.
Backing up to the Dekuzy wall, one bit exposed, and with so much damage done earlier,
that's enough to make this a 2v2.
Quiet settles across the gym and bedroom.
As all baby sharks in sight, he locks the diffuser.
He's the same as said for him.
They went down with hands and fell when a bullet struck his foot.
Using utility.
Securing the information, but Adrien, clearly as you can see, not operating with the most active intel, but re-firing those corners.
When he's picked up the fuser, the most immediate objective succeeds and now it's baby shark to cover.
Rotates off the condor, great pre-fire onto the fend rear, and while raid gets that trade, it's enough time to get the plant down and for Adrien to re-position.
I don't think Wildcard could have played that any better if they'd tried that. 2 vs 2 was beautiful.
SSG really splits up. You've got one player inside the Lodger, you've got one player inside a comp.
He's through a school of thought there where maybe a more experienced Joe in that position
would potentially buddy up a little bit and try and force an engagement onto the player that was
holding for the plant when the plant's going down. You're in a 2v2 and Adrian starts putting the
plan down that has changed. That is now two versus one. You've only got one gun up in the fight.
The baby shark can't be in two places at once. Can't hold two angles at once.
So static on that as army player inside of logic. There's a real need there to be a little bit
more proactive. Swing at the same side at the same time as your construction player and try and take
take that player out.
Right here, you self, we're robots.
Got to commend Wildcard for how well they played these late rounds, though.
They've not had it easy for them. 2v2 in that one, 3v4 in round one,
and you can see the problem solving in real time.
Great stuff, great calling from Wildcard.
Those first two rounds, and now as we see CCTV and cash,
I have an opportunity to start things off with a flawless rotation on the attacking side.
We'll see how that goes as the Thermite Band, one of the most immediate operators you'd
apply to the platform, will not be present.
And no ace brots.
Buy wild card either.
Put in the X-Carros.
Try to open this breach.
The first thing to do is to break this mirror window.
Beyond that, Wild Card have shown a bit of priority in really finding this information
and getting all of their ducks in a row in the first minute or so.
So imagine we'll see something similar here.
No, I suppose I say that.
pretty quickly outmaning round 2.
Our card utility used to just been really good at the moment.
They've not really stumbled. I mean, it's clubhouse, isn't it?
You know that if you ban the Cade and the ban that you know,
you're going to be going up against Mirror Windows.
So you're going to be equipped to try and deal with that.
But they've really been making very short work of this opening part of the round.
They look quite well drilled.
Now everyone seems to have their own little task,
their own little job that they're able to complete.
The tarot drawn there used to open up the bottom of the garage claymore placed for the
gym jump out, getting.
You'll have heard that claymore and the player getting up onto repel.
There's also got some information from the yokai drawn, that's being sent out of the
drawn hall right now, periodically.
There's gathering info as to which players are where on the roof.
But if you're claymored off, not too much that you can really do about that, they know
that there's going to be a player directly above that cash window.
But I don't know, there's too much that can be done about it at this moment in time.
So much utility going over top and a nade lands right at Raid's feet.
Wildcard's just dumping everything on top of that a zombie and not much that a defender can do.
Great trade by rival though.
Not sure where he caught Bay, but Wildcard don't gain a complete advantage in round three.
Over the platform player removed.
That's an extremely important impediment to Wildcard's attack that won't be a problem anymore.
Gotta take some time though, and because so much utility was used to clear out the Raptors,
we don't have a lot for the side execute. No primary utility except for that E1D,
only one flashbang remaining for SpikeR.
Gonna have to be a mastery of the angles for Wildcard, and to be fair we've seen quite good angle play so far.
But if SG play passive, or if they win the fights when they take them,
them be a tricky position and even look at this rival with the C4 he can evade a
gunfight entirely. Hayden can win this off-time as well C4 unfortunately doesn't land, but Hayden still got those
toxic canisters. Gun up, BD5 is gone, but it's wild card with the advantage. Got to
rotate, move to the off-spot instead pushes deeper. Free fire to the softball with a
shotgun around the corner. Hayden's more advantage than that engagement so he
takes refuge inside of cash. Another smoke canister remaining can choke off
this entrance up Red Hall. So now Spike has got to rotate with only Kansan to cover but is anybody
from SSG in position. The Okai stuns Spike for a little time. Got to land this next one as the
Epo goes down and Kansan pieces them both up. It's Wildcard with three in a row. Wildcard,
they are playing these close and really tight situations very well indeed. There's a world
you like to think that the smoke caster was almost baited out there a little bit because there was a bit of a
Reliance on the yokai drone to deny the plan to the later portion of the round
It almost felt like the the smoke caster could be spent to cut off the cash rotate and keep those players a bit safer
Allow the space for the echo to work and to use that yokai drone when in reality
It's being held. You've got a nice angle if echo is going to try and run away
I mean hindsight is a great thing, but you wonder is it worth running that angle through construction
Or do you just tuck in to the doorway?
What made you to walk the logi side of things and try and win that off the back of the yoka drone because that was the
Wink addition there. This is famous dream guys
Everything's all over
This team is just looking sharp
I mean the utility
There the problem solving and even just the gunfights that we see taking those 1v1s when the round isn't going perfectly
Cuz I wouldn't say any of these rounds have been perfect from wild card
There's been some good play from SSG
Especially Gettys been performing quite well
And I think a lot of these late round engagements getting good kills to sort of soften the impact as some of the some of the blows from the attacking team
Especially good bouncing back from performance yesterday really showing a marked improvement
still be able to work your way out of those situations that is a really strong
mark for wildcard and already some of the praises plenty they've certainly earned
their place among the top dogs in NA which is an extremely high level of play
for the first three rounds so we'll see what some of the adjustments from SSG can
be on this basement defense as they go back to the bottom floor on a castle in
place so maybe we'll see a bit of an extension but not a lot of presents or
at least some presents on that top floor so that won't surprise wildcard all too
much, it's not just on round one as well.
That's the basement we go to, and as you've mentioned, that presence on the top floor,
well I've got just seen really good under pressure at the moment. They haven't got the
same tools available to them, the exhalation has been removed. That as a Roman tool is
fantastic, but also great as a sight tool. I do worry that SSG are kind of spreading
themselves a little bit too thinly at the moment and if Wildcard get a good read, if
they see something as a trigger, an opportunity, an opening, they're very likely going to try
and take that and move through to the site quite quickly because they know that their
play is offside. But then equally, they know that they've cleared them out before and still
walked away with the win. Under pressure so far tonight Wildcard have proved stronger
down SFG, when those moments really matter.
Skeleton key there, ripping open inside a lodgy.
Raid somehow manages to get away.
Aiden's still gonna be hanging around up here,
just touching it on radio door at the moment.
He's got a chance at the moment.
I'm not sure that anybody knows
that he's gonna be there right now.
I'm entirely sure.
Raid's certainly trying to draw as much attention.
Sort of just pose a question in the minds of wildcard. They see him halfway up the staircase.
So is he gonna swing? Is he gonna fall back? Is he just gonna sit there?
I'm intending to do that.
And as you mentioned, Aiden lurking around the top floor.
What's the information wildcard have on this castle?
He's spotted by the demo so he's found momentarily. So any element of surprise
and unfortunately won't be a factor anymore. Bull is cascading to the CCTV position but Aiden!
Counter-swinging his baby shark pushes in good for one, not as a given to trade.
Castle for Buck in two minutes and 15 seconds wasted, that advantage is SSG.
Yeah you take that every single day of the week as a defender right now.
Pushing in a great position. We've also got a guy that can watch the cameras now
if there's anything left to angry. Equally, haven't lost too much from that final hole.
to the right of the ball.
Selma's used to open up that
church wall. It's going to
force raid back a little bit
giddy. Almost preemptively
popping his Vulcan pack, which
rival edition out the finishing
blow onto Asian spiker falling
as well. Wildcard dropping like
flies on the execute. As SSG
just hold firm all their
positions still being held in
the late round, not out of time
for wildcard to pick things up
and think a lot of it comes
well on the top floor, not pushing, knowing that his presence on red stairs and CCTV will
be a looming threat for wildcard. They spend so much time gathering that information, being
cautious about entering into the middle floor. Also have to give credit to the bar set up
in the middle. I don't remember the exact operator around that position, but the player
playing behind those council barricades is burning time against wildcard. It's the same
Rome set with a bit more, I guess, forward utility maybe, or maybe playing around the utility a little bit more.
And it really works out for SSG cost so much time, and there's so little for Wildcard to recover.
And if you look at the previous rounds, Wildcard had time to solve the problems in the moment.
SSG denied them that opportunity by stalling so much.
Your camera feed out the running.
It's kind of surprising that Wildcard didn't go for a more Rome-puncturing sort of lineup.
We spoke a little bit about Snake in the previous game.
Snake would have been fantastic there. Obviously, Daemus is great too, but it's very broadcast.
And you've got to kind of relay that information across, you get put into the vendetta.
Snake just look at the radar and gather that information. Can you give him a good degree of accuracy?
You don't have to be threatened at one point during the pick phase, but that has been changed off as well.
So, Wildcard, not sort of fully committed to that.
Get it? Oh dear, oh dear. On the Valkyrie nonetheless. At least some of his cameras have been placed out, but that's a C4 dead and buried. I think he was just up to no good down there in Strip.
Setting up at the sequential breach.
We're spotted by wild card so 5v4 to start
Now put headscratch from the remaining SSG players
Should I fall back play more passively in construction should I get aggressive?
There's been no processing they'll have to do in this early game and once they start
Facing new information new stimuli from wild card into the building is okay. Just a goes out
So right probably I think you'll even more comfortable than a mitre scene
Sure, he's got to be asking those questions with the Zeros. He could freeze those breaches
slowdown players as the entry. A bit more well positioned to weather that doubt than
others might be. So like Bartlett will just continue on with their normal strategy,
zapping the Vulcans, the Black Eyes, and getting more information as SSG fold fast into the mid-round.
There you're going to get rid of a little bit of barbed wire there as well. Baby Shark
loves a little bit of Twitch. Stop sending that Shock Drone in and see if there's any
value to be found. She hasn't been the chosen site here. Construction now fully open. Raid.
If you stand here and ask that Lodgy player, you know that there's going to be a shield
bearing down on you at some point. Baby Shark will fall though. Don't leave a good position
there. Anyone will drop off though. Kind of surprised. I thought you might play that for
Just a little bit longer
Seems like it might be okay that a spiker not in the best position to cut him off
So likely to be a full four versus four
With the defenders all on site spiker taking a moment on the roof
Calm figure out what the plan of attack should be
They don't have that electric push up main stairs like they had in round two is gonna be a bit more normal
It seems S.G. are thriving. A bit more normal of the pace. They've been finding these kills, catching attackers off-guard.
And Raid behind the weight rack can do double duty on the window and protecting Jakuzy while the Nade goes in and coarsens it too far.
Not forced out whatsoever. He'll take a bit of an aggressive swing and it doesn't even matter.
Haven't dropped a single body since Wildcard got the opening pick, what feels like ages ago in an entirely different round.
round, SG gaining steam as after this one, they are simply one away from time to half.
It kind of makes sense with the way that we saw the game play out up until this point.
Some of the rounds that Wildcard got, rounds one, rounds two, they were fairly scrappy.
They came down to two versus twos.
It was really key individual plays in the heat of the moment that netted them a couple
of those rounds.
And now we're seeing in SSG that isn't necessarily trying as hard, they're not trying to over
complicated things. They're just holding power positions and they're holding them very well.
That was around where Getty's fallen inside of the first 25 seconds.
Attack timeout for Wildcard. Just trying to steady the ship here.
Spyker with like a mid-round posture check as well, like he needs to get himself locked in.
Got to level up.
Got to figure things out, and especially with the Steam SSG you're gaining.
You know the first round?
Definitely some good moments, but in that second one, I mean even losing the opening pick and it just not phasing the defense whatsoever.
Feel a bit more comfortable and warmed up than they did at the start of the game.
They should feel proud.
Now taking the most rounds off wildcard in the NA all so far as yesterday, one of the top dogs in NA only dropped one round against Outlast on this very map that had been able to do much better, at least in comparison.
There's still a lot of ways to go. It's a close game right now. Forced wildcard to take that tactical timeout. The final bout on CCTV and cash will look to continue that momentum for a flawless cycle of their own.
CCC being cached in for round number six.
The echo.
Big problem.
Last time we saw the site, it didn't secure XG the round, but it went a long way toward
doing so.
Playing that Yo-Kai drone, bow and strip the drone hull, gathering a lot of information
as to where that push was coming from nice and early, and then somehow managing to have
them alive at the death of their arm as well in order to deny that plant. It's going to
be a key piece of utility that I'll have to pay a little bit more attention to. They
are bringing the Monty though, which does of course always speak towards a bit more
of a garage sided approach. And of course with his army being removed previously, it's
just free that option up a little bit. You still got the one I'm going to contend with.
So you're actually going to be able to blind or throw flashes in, it's going to be a bit of a utility exchange.
Getting that wall open nice and early is going to cut through the sights.
It's a good job done up from a spiker.
Freeze baby shark up to use those salmons elsewhere.
Potentially a bit more of a construction side of push.
They do choose to go for something a bit different.
Sensing lights!
Sequential breach activated.
At the moment, all eyes toward garage.
Baby shark, don't know if that was intentional, but we'll fall just a little bit.
Monty stomping around the garage entrance, we'll telegraph a little bit through SSG.
The early focus of this bush, X-Cyrus, open up that wall as well.
aware that this time of comfort on these rafters is likely coming to an end.
The zombie will make it through the yokai stunning him, but no player in the greater
position to capitalize off of that will make him uncomfortable. We'll staple back. Oh, but
Kanzin, lasered from the top rafters, spiker in good position for the trade. While you hate to
lose a player like Kanzin, given the cost, I think Wild Part will take that in position.
I think they're gonna get it.
Hmm, maybe a little bit of BM there as well.
I might see it.
I mean, that is a gunfire that Kanzan really ought to be winning.
So maybe just taking his chance to talk a little bit of smack,
but by his tailings, the round is far from over yet.
There's still 50 seconds that we've got for Wildcard to try and work this advantage.
Kanzan, got a couple of drones to watch as well,
So we'll be far from the useless here in this final push
Yo-kai Drone now getting repositioned dream has been very flippy with these yo-kai's this round as he was in the last
Making sure they're alive at critical moments
So he's kind of covered there at the top of those cash there's
Spike it does need to try and transition through Adrian gonna push up nearly now and look to try and mount this little bit of an attack
the top of the big canister goes to default but the push has to happen, spiker. He's going
for cash, C4 is hurt, rip him, the kills are all coming through Wildcard.
Our rival might get one, but it seems that won't be much else. Always be careful before
you speak because while one gunfight might have not gone Wildcard's way, no I guess
two for being mathematically accurate. Make that three, okay, hold on. No more bits. I
actually have something to talk about. 1v2 with only a shield up, so Rival will push quite
deep. The Monty will call that in the process with a lack of information. You know, finds
himself between all the attackers while fire opened up. Unlucky, Rival with no control
in that and they will swing around and cut him down. No tie half. It is 4-2 for Wildcard.
Again, a little bit closer than maybe you would like, but it's around that Wildcard
will walk away with able to get the plant down and just spent a couple of kills in the process.
Let's say from our studio at the halfway point.
Halfway through SSG still putting up a fight, but wildcard. I mean,
this is what you expect to see from them at this point.
Lexin, what have you liked from wildcard so far through this game?
Well, first, I just want to say, right? I can appreciate the shit talk,
but ending that half only two wins on defense is not setting you up for success now,
starting on the harder side but what to your question what I really liked about
this is what we talked about early on jumping into this matches what are we
gonna see from spiker taking on dash rolls and being able to utilize those
shield and round one in particular in that 3v3 investment in blue is exactly
what I was talking about is spikers gonna be able to pick a part a site and
digest it all and keep his players in position you see beg at the initial kill
and then spiker is slowly pushing his way into arsenal relaying all the
information back to bay and back to baby shark saying you don't need to get
aggressive hold these angles I'm gonna go for the plant you just play coverage
and that's exactly what happens and this is exactly what I was going to be
expected out of spiker now that he can utilize these shields efficiently and go
for these executes and that was so so beautifully demonstrated and wild cards
playing very disciplined so if you're SS she's here you only got two rounds on
defense year in the hot seat is a very dangerous position to be in going on to
attack what you're gonna want to try to switch up as you know wild card is
playing very slow they're playing very methodical playing very disciplined SSG
needs to really take it to them I want to see the aggression ramp up they've
been trying to play slow for the past two days here and only individuals have
gotten aggressive gotten ahead of themselves I would love to see SSG as a
unit play very aggressive try to do some minimal takes try to really catch wild
card off guard because they just follow suit do the defaults. It's going to be
very very basic. It's going to be a lost game before the rest of the half is
even over. SSG needs to switch something up right now.
It's clear the wild card are in control. SSG
plan this one on a hard mode as they switch over to the attacking half.
Lynx, back to you.
Thank you very much, Jonah, Fox and Gabe.
Ali, unfortunately ending the half 4-2 SSG, have a bit of a hill to climb, not necessarily
the tallest one, but as they alluded to, not one that's going to do them any favors moving
to the attacking side with wild card on that defense. It was a great clubhouse overall yesterday,
so not really a side thing, but how much does SSG have left in the tank?
I mean, they've shown a willingness to play Siege in their own style, right? You don't always see
a team looking to hold CCTV garage cash room when the defending basement with the same level
of gumption that we saw SSG attempt that with. So it's nice, I like it, they're trying to
play their own brand, why not? I don't think that it's necessarily, like sure statistically
it's going to be the hardest side of Clubhouse, but we've already spoken. There are so many
options available to you on the attack these days. It really isn't rocket science to try
and work something out when only two operators have been removed but you can make work. Look at the
line that they're bringing. They've got the heart breach, they've got a shield, they have a dogby,
they have a ying, they've got everything they need because they've even got some stuff going on.
So I don't think that it should be really too worried about this being a the air quotes like
hard as nails thigh. There's opportunity for SSG here and it really depends on how they want to
bring it. We know that Wildcard is a team of people that can shoot, it's a team of gunners.
They are going to try and contest you, they are going to try and hold pieces of ground
and you've just got to try and work around that. I want to see SSG go through, do the
faces well, get the walls open and start with that nice across the clear. You're going to be
attacking Jim in bedroom, you've got to go for that across the clear. You need to get control
the garage, CCTV cash can work through that side.
It's a good read.
Some of that early hard breach opened up, or at least some angles opened up by that hard breach on the plant wall.
It's an opportunity to do just that.
mistaken for thinking this were a CCTV and cash defense given the markedly
extended presence by Wildcard onto the rafters onto red stairs. There's currently
Jim Bederoom and Wildcard with the confidence to contest this whole swath
of the second floor, basically the floor in its entirety. So now you see a bit of a
reaction by SSG. If they're so spread out and there's so much presence on the
construction side. Could we just sprint up main stairs? Overwhelm the players remaining on the
site? And if we do, maybe you can cut some players off before they rotate back. That's what Gidey's
thinking on this construction window at the moment, seeing his actual process he has in mind.
So Deimos Tracker goes out, which side is gonna make the first move?
It's late, let's be honest, minute 20 on the clock.
One side at least has been tricked.
Not ideal, but fortunately with Hibana you do have quite a bit of redundancy.
Spiker.
Spent a lot of the round looking at default camera that was still up by the way, but it
hasn't done them any favors.
They're already in first blood here in this round.
Drade, just because you don't have to threaten at the top of these main stairs.
If he gets a good lead on the Deimos right now,
leaving potential for a little bit of floor bang.
There is a pocket of safety inside of Lodgy,
but a lot of the field is going to be soft.
A couple of shots through, but not the finishing blow.
Rival, he's going to be the next player to fall on that block.
Drade isn't really left with too many options,
to try and push up these main stairs.
Always, oh, easily down the stairs.
Ring in the corner and find in the head.
Listen to this, you're really missing
three levels of confidence at the moment.
Aiden will try to match that energy.
Pops up, gets the slam on the Aruni.
Vantage taken for SSG, has Monty on the hunt.
Sightseed's wild card and a 1-b-2,
but Kansan floors Aiden on the top of main stairs.
Oh, he barely misses the head.
1-b-1 against the shield.
How's dream gonna find his way out of this one only three seconds left?
ADS's gets the job done
Close as close can be but it's ssg making things just that much closer
How have you walked away with that round?
I really really thought that final kill was gonna come in there or at least not the final kill
Will the kill on to dream and then the time to do the rest
It was one of those moments where you look at it
It's like how is it not a headshot? You know dream just took it and diving there on the Monty
And of course being the player that holds the diffuser and the times that low
You can't just sit back and try and get the plan down
You've got a push and you've got to pick up that final kill is the teammate really seem anywhere to nearby
But last it was around nonetheless
SSG able to walk away with round one of their attacks here
It's going to show they have tools at their disposal they can use and they know how to use them.
They'll be moving over to the alternate top floor fights here in TCTV room and Cache.
Over the murder hall they're getting opened up inside a lodge as well, something maybe for Kansan to work back on at a later date.
Clash being brought.
Find a smile with fire links, a shield, a fort a shield.
It's funny to describe something as static as a clash, it's fire, it's angerful, it's
chaos, it's a clash.
I'm gonna watch her sit still for two minutes, but to your point, to actually address these
substance appointment, it is the kind of thing that should anybody bring that Monty, anybody
bring that kind of slower kind of pace to the round of, you know, the kind of vibe where
Where you're really trying to figure out at every exact moment. Okay, what do we have? What do we not have?
Can we move up just a couple inches take that bit of control class is gonna counter that?
Basically does to the defense what Monty does for the attack and able to move forward
Can test every little bit of ground that you can and just pose this problem that it can be quite difficult to solve teams have struggled to
effectively deal with that shield for
Years there's a reason she gets banned so often why we didn't see her at all last last series
At least for the moment, I haven't seen a whole lot of focus on it this go around.
The SSG will take some of that control on the opposite side, moved up main, moved in the bedroom.
There's still more work to do towards the site.
Now, it's Ray joining the Dockship right now.
He's found a Valkyrie camera inside of Logi.
He's already seen one inside a bar.
Is he expecting Baby Shark to be below with the C4?
There's no information now for the C4, there's only going to be audio, maybe Shadow's going
to hail Mary, drop the hatch and see if he can get himself rotated up blue stairs and
up through cash.
He'll likely be able to rejoin the fight here, at least a little bit of time, but there
can't be a significant impact there on the round, I don't know that his presence has
seriously slowed down this push, the SSG have just been slow themselves on the construction
wall open with around a minute left on the clock and I don't actually think
they've got platform open either. There's still freedom of movement inside the
site for the defenders which is a very dangerous thing to give away when you're
trying to attack this site. There's a reason the platform gets opened up as the
first port of call. Dream just ducking in real quick, catches
Kansan in the back, almost finds another, but it interacts with such low ammo. Not a
whole lot you can do. Good follow-up by Aiden as SSG looking revitalized on this attacking side.
Maybe Shark will gamble it on a flank, but Aiden, ever perceptive, hears that AirJab
shot checks behind and will push deeper, recognizing that there's likely only one defender around.
Wildcard, I think maybe wishin' they hadn't taken that tactical time out early in that first half
because their defenses are not looking as strong as their attacking side,
or to put a finer point on it, ssg are back in the race. They really are and i have to
have to commend ssg they did get plat wall open. It was a couple of xcaros pellets but it was
open nonetheless and just denied that freedom of movement. From that point they were able to
dip in dream just swooping in and picking himself up a kill. It just felt like there was far too
much pressure that SSG were applying to Wildcard in that execute. They had every angle covered.
And interestingly didn't really go too much for Garage, it was a lot coming up through
Cache Desert, it was a lot coming in through Construction Side. Wildcard, as you say,
now would be a good time for a timeout. They've only got themselves to turn to here.
Let's try it instead of this shit.
The 4-4 scoreline right now, SSG are well and truly in this race.
They can secure a round downstairs.
Wildcard will be yet to win here on defense.
It's not the way that at least Desk thought that it was going to go on.
You know, fair enough, it's taken clubhouse like you expect to give the defenders a bit
of a benefit without.
Surely, Lynx.
ground is grown here by wildcard. Surely they could at least find value in some of the natural
defender properties that this basement level holds.
I've heard from wildcard you certainly would hope that the site is such a benefit to the
defense as the basement is for all the reasons you mentioned. Not a whole lot of direct verticality
on the site itself. You've got that hallway, sure. But actually, you know, looking down
in a church it's not that much. If there's angles in an arsenal, great. Not a lot of people play there
anyway by the end of the late round. You've got these advantages, especially with an Izami on board
for the defense. If you're rooting for Wildcard, you're looking at all those and you're valuing
them highly, but conversely if you're rooting for SSG, looking at the momentum they've built these
past two rounds, how they've been able to win at some pretty good margins, how they've got the opening
right now. Found Baby Shark moving around the map. He got the Monty to apply that constant pressure.
Some great utility as well, the Nades and Bees from Rival. There is a lot going SSG's way as well and
I think some of the proponents of the space station gaming side might be feeling a bit better about their arguments.
C4 there just placed ready. Agent, may they be giving the chance to destiny as the pressure
starts to come through has to go for it just in case the flash comes in dream with that plant now
hey he's all the way over inside of Adam stairs kills Quinn and the plant goes down oh it's a
disaster for wildcard it's a beauty for space station gaming understanding exactly what they want
exactly what they need just creeping in with the montane we have to have a flawless round on our hands
the first to this entire map and it comes not from wild card but from this new iteration
of space station gaming three in a row at the sideswap and boy you are wishing that
wild card had that time out.
Oh yeah that time out would be real valuable right now.
They've got a little bit of time.
On 10 we ban another round of operators, one attacker, one defender, and remove the Monty
and the Mirror.
The Monty makes a lot of sense, I feel like SSG has a lot of flexibility there in that
ban, I don't think there's anything really that they need to get rid of, that's just
going to be very comfortable, it's going to give them a little bit more room to work
with.
The Monty has been a big problem, Dream has utilised it very well, bearing down on these
defenders gaining a lot of ground, facilitating plants going down. Without that, not saying
that SSG are entirely choked, we're going to have to see them play in a different place
now. Wildcard just going to stick to this rotation. Here at Jame, Cache and Basement
and they are looking like they're going to do the same here again. Their options are
getting a little bit fewer and further between. 5-4 now. This starts to become a bit of a
Everyone must win round, really, for Wildcard because if SG get that taste of a match point,
I don't know that there's a sky that Wildcard can go to at the moment and guarantee when
stars are roundlings.
Especially when it doesn't feel like SG are winning these rounds off some, you know, big
momentum play within it. It feels like they are really thinking this through, calculating,
understanding what their win conditions are, when to push, when not to push.
A win in the next two rounds feels irreplicable for SG. It feels very doable.
Especially that last number from on to you, would I like to see them maybe play a little different without that shield?
Sure, of course.
But if they can bring that same level of calculation, that methodology to their attacks, 7-4 or 7-5 is very doable.
Now, the onus on Wildcarned it, start to get things figured out.
The King and the Blitz coming through, by the way, as you can see.
No Warden, banned by the attack and not brought by the defense either.
That can sometimes pose problems on the layer in that game between D's and C9 just about an hour ago
With nobody able to look through that smoke with those candelas
Something to consider something to be worried about if you're waiting for wildfire to make their way back in
Destruction plot wall, schoozie you name it they can get it open
Just takes a little bit of time
The time is something that SSG have at the moment. They've been very efficient in the first minute and ten seconds of this round.
So much so that Getty is just sort of playing Flank Wars G right now, gets a glimpse there.
He'll pop the lion's scan, just trying to do himself a bit of safety, and allow the push to start.
The push began to put a smoke control prior sight. Dream runs into the blitz, but there we go.
There we go, SSG. It's a contested early engagement, but once they start to really focus on Khan,
the kills are all about assurity. 1v4 on the side of the moment is based on rotate back and rotate
back fast. SSG getting in position, not leaving a single stone unturned, and then 4th chiller,
Adrian, excuse me, but the smoke canister at hand can't capitalize off that quick peek behind
the Khan desk. But now that he's down, match point in SSG's hands, they merely need to reach out and
take control inside a bathroom,
takes the fight, good prefire,
but Aiden good with that trade,
dream clap, fully required and understandable.
Because with now four in a row,
the momentum's only on one side of this bout.
It really is, SSG are giving a bit of a masterclass
so far on these attacking rounds.
I love the way that they're getting themselves set up
and it's showing some great discipline.
Everybody knows what their job is,
regardless of how exciting or flashy it is. We've got Gitty just sat watching the windows
whilst Thermite's going through the checklist, getting everything open. When you boil it down,
Clubhouse can be a very checklist map and if you run through your process, if you run down your
list and you're ready to put a tick in every single box, you're gonna be putting yourself into a
fantastic position. Regardless of the monster removal, it really didn't slow us down at all.
If anything, that was one of the very concise and cleanest rounds that we've seen the Mexicans so far here tonight.
Now one round away from wrapping up this game against Wildcard, walking away with a full of free points.
It'd be such a good start for SSG as well, force going down 7-4 to Gaysia yesterday.
being able to do the same against an extremely well respected team inside of the NA league.
For a roster that is, you know, one of the others that we aren't just quite sure what to expect.
I mean, we got some great performances across the board from about everybody involved, Aiden,
Gideon, Raid, Gideon in particular, again, bouncing back from that performance yesterday.
Really good start. Really good start to their route for the NA. All they have to do is win
this next one, or even if they drop it, win one after that to close it out in regulation
the wild card fighting for overtime at this point. It's not going to be the
7-1 against Outlast yesterday, but the opportunity of re-creating that is long
gone. Survival is now the mission and the name of the game for CCTV and Cache.
Start to get some of those breaches open, but raid creeping on through the
middle of the map, looking to get a bead on that stone.
Something that seems to have caused wildcards from issues so far is
just players being a little bit too far away from one another
and I don't know if that's SSG's gap spotting and opportunity
sort of spotting in the way that they're playing at the moment
but they're consistently managing to pick these players off
they taking out no chance of a refrag
that's just thoughtless just gone
now okay this thoughtless is that the most important PC utility
maybe not but you're gonna want to try and keep hold of those bodies they are
able to grab two back. Kansas, they're able to make good on some of the earlier mistakes
from Wildcard. It feels like it's the first time in a long time that Wildcard have held
an advantage on these defensive rounds. In fact, I'm pretty sure this is the first time
they have held an advantage on these defensive rounds. I think at a best it's been tied up
until this point. So now would be the time to show up, make a comeback, and just close
out this advantage. 4v3. Not a whole lot of pressure to swing. Sure, there's time for
SK to regroup, get some more information. Also some time to find these kills. Baby Shark
swings around. Oh no! Getting with the same mag finds two. Swings around the corner, utility
and hand. Adrian good for the trade, but now needs to be good for the clutch. 1v2 taken
down by raid not blinded by the light space station call wild cards bluff get their first
win in the nl wild card going for a really aggro end there trying to take advantage links you
literally just said they don't need to swim they don't need to play aggressive they just need to
lean into the angles lean into those power positions and what do they do they'll wrap a bow on it
and give it to SSG on a silver plate! SSG successful there tonight against a wild card.
We're going to cut to a very short break after that, we'll be back with our best.
I
the
the first game of the day,
and that's the first game of
the day. And the first round
unanswered taking the win over
wildcard. Aiden welcome open
congratulations on that win as
you mocks the camera. Aiden
talked to me about the
difference between yesterday
and today because yesterday,
obviously you came in not the
result you wanted here
against a team that looked
fantastic on Clubhouse
yesterday on the attacking
half. You dismantled them.
We're coming in, we're a young core.
And we played like shit in the mid-round and the late-round.
We saw a lot of blunders from us.
We watched back the vibe.
We were talking about how can we eliminate
these mid-round mistakes.
And we took care of it today.
The attacks were beautiful, amazing calls by Dream.
Time after time again, beautiful shit from him.
Oh, I don't know if I'm allowed to curse, but King Dream,
yet again.
And of course, the kid.
You gotta look at the kid.
Ray Bullies, absolutely destroyer of worlds.
God put him in pain.
I mean, Andy, you got to give yourself
a little bit of credit there too.
were absolutely dominating the stats and getting those kills.
But I kind of want to talk about the prep overall for this map.
I mean, the defense path went the way that it did,
but the attack is where everything turned on its head.
I mean, whether you were taking from their match versus
Outlast or whether maybe what you've seen in scrims,
you guys just were doing such a good job at coursing
all of wild card at any given time, at any given site,
making them feel very uncomfortable,
not really able to play proper trades.
You guys were just completely dismantling.
So I am curious kind of what the prep was
going into this clubhouse.
We did look at some prep from them.
Like a couple, it wasn't a lot.
We didn't read into it too much,
because, you know, Outlast is a new team.
You know, they're not, you know, a serious, they're not.
I'm glad you're saying what you're saying right now.
Sorry to cut you off.
Like, you can't look into it too much,
because you don't know if they're going to, like,
try to throw you off by, like, you know,
not trying to start against, like, a newer team.
So we did look into it a little bit.
There were some tells that we did exploit, and, you know,
and for the stats, yeah, I did do good,
but it was because my team kept setting me up.
You know, I played the cuts.
My team has to make them move into me.
No, love that.
Love my team.
You know, don't leave glass up against me.
I'm the best glass in the nation.
It was beautiful.
Congratulations.
And congratulations on the framebog.
You guys absolutely smoked wild card.
I just wanted to know, what is the biggest challenge
since creating this roster and having practically
a brand new rookie core besides Dreaming Giddy,
when you guys are learning and trying to grow as players,
how much of that is a coaching staff?
How much of that is a dream?
Do you guys have your own individual ideas
you try to bring to the table.
What's been the biggest challenge
and the biggest takeaway for you?
It has been, you know, as it started off,
you know, is developing the kid.
We were getting him right, but he's right now.
And we got him right.
We got him doing, we got him coming.
We got him three, two, oneing.
Never thought I'd see the day of Raid Bullies,
three, two, oneing.
I've played with this kid for four years
and he is as quiet as it gets.
But now he's a vocal legend.
Guy Com's more than me.
He's literally the king.
And, you know, it really has been players, you know,
you know, we tear into each other
to make sure that we get, we're perfect.
You know, coaching staff as well,
just trying to develop each other, make each other better.
You know, I'm teaching dreams new tricks,
she can teach me tricks.
He's, we're all teaching each other shit.
It's awesome.
It's beautiful.
Yeah, I mean, I'm glad you're teaching dream
how to do tricks on it.
I just wanted to know if there's been any difficulties
with practicing with dream, because he is just
so good.
Oh yeah, I've heard about you.
I've heard about you, Foxy.
I've heard about you.
So I just wanted to know if there's been any struggles
with trying to stay focused
when you're teaming with dream themselves.
We were at Utah for the past week,
I don't know if you saw the announcement video,
we were all together in your bootcamping,
and those were probably the most scrims in my life,
because every couple rounds,
I just kept staring at Dream and getting spawn killed.
I didn't even walk out of spawn mines,
we just glued to the guy on my left.
There, that happens.
Last question for you, Aiden,
tell me a little bit more,
and you keep mentioning the kid,
tell me a little bit more about Raid here,
because as someone who typically prides himself
on knowledge of the up and coming guys in T2,
Raid was not really on the top of my list on next pick up in T1.
Where did you guys find him?
How did this process happen?
And obviously it's working out well now,
but how did he get to this point with you guys?
Well, I've known him for a long time.
And to be honest, I don't know how you,
you're so knowledgeable of the youngins.
I don't know how you didn't catch him.
Cause he did drop 25 in that league.
You know, which caught the guys.
Caught the guys, they caught the eyes of the SSG guys
and they were like, you know what?
Why not take a risk on the console youngin?
And they paired me up with him.
It's a console era.
It really is.
The kids from console are just as good as these PC kids.
They just need to learn.
You know, once we taught Ray Ballet some new things,
and now he's the king.
He's the king.
He's the kid.
He's the king.
He's a grown man.
He's not actually a kid, but he's young.
Well, Aimee, thank you so much for your insight.
I really appreciate having you on.
Great answers from you.
And we look forward to talking with you more in a bit, all right?
Oh yeah, you will.
We'll probably see you tomorrow.
Yo, tomorrow's my birthday.
I'm shitting on C9 on my birthday.
Let that be known right now.
You know, I'm gonna, I'm gonna,
happy almost birthday to you and we will talk to you then.
Have a good one, man.
All right, have a good one.
Well, SSG, what a statement.
Wait, I mean, way to play than this entire team lacks.
We talk about the step up they had.
Aiden mentioned it as well.
From yesterday to today,
look like entirely different team.
Dude, I'm kind of hating that I gotta be such a, you know,
like I said, I usually hate on T2.
I can't say anything bad about T2 at this point
in the T1 scene.
all perform exceptionally well doing everything that I wasn't sure was to be expected and again
to have SSG go down 2-4 on the half I wasn't really too confident that they were able to make
anything work on their attack knowing how clubhouse defenses and attacking how hard it is
and they made it look so so clean I mean you heard Aiden say the only reason why he found success
is because his team was setting him up he plays those cutoffs and it was working fluidly through
and through you would just see all of wildcard being coursed into one setup to another one
crossfire into the next I mean they look like they couldn't do anything and SSG earns every little
bit of respect for that attacking half it was so clean and concise through and through yeah taking
that it seemed like wildcard on one of their favored maps is a very big task and they did it so
well because of those cutoffs like you said always being able to get the first pick that's what we
talked about we need to see them get aggressive early on but then they would slow it down they
They'd play that man advantage and you could see Wildcard was getting antsy.
They couldn't handle it.
They were frustrated.
They had the man advantage.
Yeah, they were like, we're boxed up.
We got to go for picks and every single time the SSG players were ready, they were waiting
for it and they were shutting them down.
It was so well played and that's the leadership from Dream making sure that everyone was on
the same page and it's great to see from SSG.
And I don't know if you guys felt this as well and I feel like when we spoke to Aiden
last year there in the NAL, this is a very different person.
He just feels like he has evolved in his understanding of the game, his team player-ness, I suppose.
Like, that seemed like an adult we were talking to, ready to go out there and absolutely conquer now with SSG.
So excited to see what he can do down the line.
But coming up next, Shopify Rebellion 100 Thieves.
We've seen some crazy matches, some crazy results already, and we've got even more siege coming your way.
Next, don't go anywhere. We'll be right back.
half way through day two of the NAL NAL kickoff and we cannot forget what these teams are
actually playing for 10 teams and somehow we have to get this amazing selection down
to just for because that is all that the North American region is sending to the Salt Lake
city major tickets are already on sale now you can join us in just a few weeks
May 15th to 17th at the Salt Palace Convention Center laxing are you going
to Salt Lake I imagine you are all right I mean I don't know but one thing I do
know is for sure there's two best things there it's my family lives out in Salt
Lake City and the siege family is gonna be out there so it's a win-win either
way well either way we look forward to which of those four which of our ten
teams are going to become the top four that we send to the Salt Lake City Major. Seething
matters in groups and seating matters in that overall top four with which phase that
these players are able to go directly into in the major. But shifting gears to our third
matchup of the day, we have Shopify Rebellion and 100 Thieves. On the one hand, a team
who looked a little shakier than we expected. Fox, we came out of the gate swing and hoping
The Shopify rebellion was looking like that number one power rank team when we started the day yesterday.
Feels like our opinion on them may have changed after that shaky performance against one of 30.
I mean, that might just be the conversation for Shopify rebellion is we're always hoping, but when is it coming?
The biggest issue for Shopify rebellion that we've been talking about is when they get to events,
they look like they haven't practiced the adaptation.
They haven't used Canadians brain enough in the regular season to be able to go to these events and have solutions
When things go awry and we're seeing them just dominate
Individually and that's what we saw yesterday. I mean they were struggling when it came to the strategy aspect
They were losing opening kills. They were losing strategy and again
They just relied on big individual plays, but it can only get you so far
Thankfully for them. They have Ambi Ambi is just one of those players that is always so consistent
always doing his absolute best to keep his team in the running and that's what we saw yesterday against 1 of 30
He was one of the biggest reasons as to why they were able to clutch up
Consistently and save them and even bring them back from such a huge deficit
And you could argue that 1 of 30 was the better team
But shopper by rebellion has some of the best players in the world
And they just need to make sure that they're fixing those issues in the calling department to make sure that they're practicing it regularly
Not just relying on big individual plays because it's not always going to be there
So far, so sound, Ambi has always shown up, but there's going to be a time where he doesn't, and that's the biggest worry.
If he's not dropping 15 plus, what is Shopify Rebellion's solution?
We haven't seen that answer just yet. There's still a lot of kickoff to go. Hopefully, we see that answered soon enough.
With 18 kills, right, you have to imagine that this team, if he could continue to put up numbers like that, are not going to have much trouble getting into that stride, right?
right and finding the rhythm that we know they can be.
But lax, on the other hand, 100 Thieves,
very different story.
A team that maybe we didn't have the same high hopes,
but still needs to work on some things
from their game yesterday that did not do the best
to quell the fears that we may have had
about the chemistry this roster had going forward.
Yeah, absolutely.
And there's no reason why we can't see
a completely different look at 100 Thieves
and coming out of these players.
I mean, just given their stature
and where they've placed throughout their careers.
We've had major winners.
We've had top four SI finishes.
We've had top two finishes at majors
for some of the other players.
So there's really no excuse on the table here
as to why we can't see them start to reel it in
and start to look like the team that we know they can be.
Because what we were seeing yesterday
was a lot of just disjointed setups,
a lot of moving pieces that didn't need to be moved,
holding wrong angles,
not being able to trade in those certain situations.
That's not something you'd expect,
but I want to take a look at round eight
because in particular, this was a round that kind of threw me off
because it was a round where they were setting up on site over towards Museum.
They had all the bathroom control.
And that's initially where the attack was starting from five years.
But as that round started to progress, you have three players all set up to trade.
You have the Yokai from the Echo being implemented, but no one was watching the flank.
And if you go back and watch that game, you will see Rival walk up the back stairs,
walk into game and immediately tell the team,
relay to Forrest, relay to JJ, let's swap sides.
We aren't gonna be met with any bit of retaliation
from the side of 100 thieves.
They're putting everything on one side of the map
and the round just immediately fell apart.
And that's where I'm talking about
and where me and Fox have highlighted
is they've looked disconjointed.
They look like they don't understand the full plot.
And again, they are brand new, but wipe it away.
You're in a brand new day.
I wanna see something different.
I don't want to see these little errors
because these players are all very, very experienced.
So you only can cut so much slack.
So again, coming into today,
I want some completely different out of both the sides
of SR and 100 Thieves.
I agree completely.
I think the biggest takeaway for 100 Thieves
is when they would work together
to have retakes scenarios,
most of the time it was winning
because they have amazing individual players,
they're working together, it's fundamentals.
It's not something that they need to go too far
out of their own reach to be able to do
because they're just retaking.
Now the strategy aspect is when they have to think
for themselves, the decision making
of going first swings individually 1v1s and losing it
or the problem solving when the enemy has the site
and they're trying to retake the site from them,
it's very questionable.
Too many cooks in the kitchen, so to say,
is everyone's thinking on their own
instead of just relying on spirits to give those calls,
when to double up, when to go for these retake scenarios.
And it just looks like they just need to follow along with spirits wants them to do.
They have a lot of talent.
They need to make sure that they're not worried about themselves and worry about the team
as a whole.
Let's find out where this best of one is actually going to as we know, right?
These can get very hairy, even with two teams who aren't necessarily the most evenly matched
on paper.
The map can make a huge difference.
Lacks we're going to Chalet where this one's headed.
I mean, I'm going to be completely honest.
This isn't a great map for either of these teams.
I mean, this is SR somehow their third in preference,
but overall they've lost it two to seven.
And the last time they lost it was over 57 days ago
against FaZe Clan, the current world champions.
And then on the side of auction,
this was never a great map for them either last stage.
So it really is seems to me that this is a map
where they don't wanna show anything just yet,
or they're gonna show that they've improved on this map
with whatever change that is coming
from the side of 100 Thieves.
And then for SR to just try to take advantage
of this newer team and exploit all the things
that went wrong against when they played against Five Fears.
Well, we want to see from SR is just problem solving.
This is a very gunfight-oriented map.
As long as we have quick communication
from Canadian to the team, that's the main takeaway.
For 100 Thieves, it's a comfort map.
We know that the core of OG, the core of XZ, Gomez, Yogg,
Spirit, they love this map because they can get aggressive,
because they can jump in the windows, utilize that blitz.
I'm imagining that's something that's going to be taken
off the board very quickly.
And if Spirit isn't on one of those shields,
that's where we'll see a hundred thieves. If they can figure things out together as a unit, it really comes down to a battle of who can I jail better at the end of the day if it just is a brawl. You know who's coming out on top. It should be SR. That's what's been their saving grace over the last year. We want to see that change.
change. All right, the Shopify rebellion take on 100 thieves. One team trying to bounce back
from maybe not the best performance yesterday. The other is still trying to figure out this
new system. Links, XR Troika, take it away.
And whereas we've got two games, Ollie, with some, you know, some newer teams we aren't
quite sure of, these two are a bit more known quantities. While 100 thieves might be under
a new name with some different players, this is a very similar squad of the OXG team we
you saw last year, who, of course, the end of it,
were still trying to find their way in.
Though, gotta give credit for credits, too,
if you're making it to some of the big tournaments,
they're finally capitalizing on some of that.
That was always the team that OXG was, wasn't it?
It was that sort of middle of the pack of team
that could throw an upset in there
and very often would make it to international events.
Obviously, a very different team now
under the 100 Thieves banner.
Of course, with the addition of Spirits
and hand the zoo to play as
transfer and off that old BZ roster.
We're slowly starting to build a bit more of a fuller picture as to where all of the players settled after roster mania.
If you're joining us for the broadcast, welcome. You haven't been keeping up to date with all of the announcements over on Twitter.
Yep, there will be some changes and we're here to try and talk through them as best we can.
We're going to be on Shelly, and these while their new organ have made some pretty significant changes within core rosters to get to this point, the opponent in the rebellion, well, it's the same five players.
The only team not to make a change here ahead of kickoff for NAL, they are going to be still rocking with that five, and being Canadian Rex and Floyd, and it's fair.
We're heading to Shelly for our first map here of the night, between these two teams.
It's not the greatest preference for Shop and Fire Rebellion.
There is an argument that it's reasonably preference for players that are on the beads,
but as an organisation playing in disconfiguration with disqualified players, we are writing new
history for them.
So, the unfair to suggest that it is a good or a bad map for them at this moment in time.
Shotfire rebellion starting off on that defensive side, but they're gonna be taking us upstairs.
It's a big theme, just you know, when you have such big roster teams in the NA, I think it's just a lot of unwritten history,
kind of wiping this late game for basically everybody except the SR, pretty much.
And even that, I think, you know, if everybody's starting off, I think we can extend them to courtesy
of doing so as well. At least on Chalet, one thing we have seen some of these players
do successfully in the past is kind of keeping that defense a bit boxed in, and then either
A, using those angles to kind of pinch them out, use that utility to force them out of
position, or even then, the defense kind of just holding fast and waiting for the attack
to move and maybe waiting out the storm. So what happens here today? Because I can tell
you haunted thieves are likely going to try to apply some pretty heavy pressure. Spirit
flexed Snake for a little bit but instead goes to the Blitz and joins the Monty with
a double shield to start for a hundred thieves.
It'll be a while till we see they're fully utilized.
If you want to try to break through that piano position, this is looking like a pretty good
lineup.
Absolutely, and that kind of lineup can often work quite well against something like Shopify
Rebellion when they do want to try and hold these more traditional positions.
All righty, we're seeing Yoga gathering a bit of information here as he moves up these
main stairs.
Does that have Rexon to deal with on the fireplace?
Then there is going to be a player we will hand down
in the round dying, should I say.
Just to show a very unfortunate on that second Foxy Bay
cast and toss.
Some brilliant pinch work here.
As Adam is able to make good on the information
that Jogger can provide on the Monty.
If Ferber Wittens Rexon's position here,
and he's out of there, had to take an engagement
because he knew he was just going to start
getting dead down upon.
Honored to use finding some good gaps to start.
Atta was in mudder for basically the entire beginning of that round, catches the defense off guard.
Gomez getting aggressive when the player on the landing doesn't expect.
Any of this final kill was running up with that blitz 4v2 for 100 Bs.
Excellent showing after their struggles yesterday.
Looking like they'll close this one out with their first victory on the attack.
Not done yet though.
instead of sport and canadian
But the former quite close to the attacking team can hear the shields
Rumbling around the corner and smoke that's spotted by the demos doesn't fire a single shot the Pamba Zoo with the overwatch
It's able to catch one to catch that
Defender playing aggressive and with everybody pouncing on canade and he's got no room to move
Hunter thieves take the first round on shall lay and basically have it in handy entire time
I'm really surprised to see both shields let through. I know that you're in a position where you've got to remove something and
You know you're trying to choose the lesser of two evil something that you can play up against a little bit better
But both shields being allowed through particularly in that first round
Absolutely better stay in. It's assisted. It's open a pick on to surf. Surf was attempted
Only bit of a flank a little bit of a cutoff. It also assisted the second kill over on to rexin
At that point, when you've already got them two open and picked,
you can credit almost every single...
I could credit every single one of those kills
to the fact that you've got a shield in play
and no real way of dealing with it
brought by Shop of Fire Rebellion.
They were just hoping to be able to set up shop,
get a little bit of a flank off
and play their lives for a little bit longer,
but they just got overwhelmed.
Almost instantly, as soon as one of the thieves decided
that that was the space they wanted to take,
Boom, it'll move to Ryan.
Ten seconds to insert.
Wall secured.
I'm gonna say just a little quick aside outside of this game,
the attacks today have been really good for like everybody involved.
Like, really not a single team so far,
but there hasn't been at least two to three really good,
just well thought out, and well played rounds on the attacking side.
No matter the experience level, no matter the team,
it's just been like, you know, it's only one round for a hundred beats,
But you know, just, you know, this is, you and I,
this being our first day in the NA League,
starting off with just like some really good attacks,
it makes you feel good.
We flipped.
Oh, oh, oh, oh, oh.
That's not a great time, is he?
No, he's not.
Two on opening deaths there.
I mean, that is, you can't really,
can't do anything about that real T4 tanked there,
Pambazook, only taking a mere lick of damage.
Where is he getting the plant down, Link?
What's going on here?
Not got no idea, but we moved into the post
and nobody from Shopify Rebellion has managed an effective counter attack.
And the moment the clock moves into the post,
we'll find one, make that two, and three overall for the rebellion.
So how did Beves fortunately end the deficit?
But look at this player on the window, B1D as well.
Playing these passive angles, burning that time.
Mira pops up, Gomez with the headshot, swings around the corner,
but can't find the angle.
Finally, they lined them up.
and from behind 100 fees take two.
They are bringing a lot of pace into round number two there,
aren't they? They saw a big, big opportunity.
The trigger is Pambazoo getting the kill on to surf.
As soon as surf dies in closet,
you can hop into double window,
and if you can hop into double window,
and you've got shields,
it means you can get the plant down.
It doesn't matter anything else that's happening
in that round, you need to try and flood as a defender
to fill the shoes that surf is left behind.
with this hopping right here, flicks in and out of the airjab and boom, it immediately
gets the kill and you can see the plants going down and around like the 2 minute 25 mark,
it really isn't the start of the round. It's a good attempt, we shop for fire rebellions,
try and stabilise there, Ambi's got no option but to try his best to cover sport, he already
picks up a few kills so why not? I'd feel pretty comfortable if Ambu was covering me
I'm trying to disable the diffuser, but a DMR just ripped right through the both of them
Under thieves really good opportunity spotting there the ability to just work
Quickly off the back of that trigger back of that opening pick
We were likely gonna see a very similar attempt from them
It would have just come over a longer period of time
They would have cleared top floor a little bit more they would then let's try and walk in and jump through double window
being given that opportunity so early and taking it with both hands.
It's a really easy way of them tying a ball around the two.
Look at a snatch three in a row after these early successes
and Shopify Rebellion looking still trying to find a bit better of,
I guess, better of anything for their very close game yesterday
against 1 of 30, I mean 8-7 on Clubhouse.
Sure they won and that was the expected result,
But I think nobody expected one of 30 to put up such a good resistance against Shopify rebellion
And so with 100 fees having a good time out the gate
Rebellion you start thinking of good ways to counter at least the narrative we're seeing
Written in the play we're seeing especially from 100 thieves kitchen and dining big second floor defense after the rebellion
Understandable what we normally see
And since the attack doesn't seem to be keen on taking things as quickly as they could last
time, also don't think they really can on this site compared to, say, a bar in a games.
So a lot more characteristic of the beginning of round one, focusing on clearing out this
library position, taking back control, and then pushing in deeper, spotting one player
down below.
It's Ambie moving around the garage stairs, and nobody finds him.
He'll force him back down to the basement.
has now been opened, Pambazoo can start to work that long angle. Do you need to try and
look at what's going on upstairs here? I don't think he can entirely be ignored. Gomez,
he'll find himself down there. They need not be finished off, there might be a little bit
of a recovery attempt here from Pambazoo to go and get him. You can get Gomez up that,
at least gives another gun in the fight, but it's going to burn quite a bit of time. There's
mentioned that upstairs holds still in full effect from Shopify really can't afford to
just totally ignore it. Ambi, just down at the bottom of these fireplace stairs, that
horror you projected, that's just gonna clear his way allowing him to rotate and be a bit
more flexible. Now it looks like Hunter Thieves are kinda chasing a little bit of a shadow
here as Ambi has managed to slip his way through.
and talk about unintended consequences but oh but mitigated effectively the
moment Adam sees that was somebody slipped by calls for the deathmark tracker
but two kills for the rebellion unfortunately mitigate all those
efforts as well the floor is pushing deep so sports got a backup dodges the
flashbang entirely he's playing it safe especially now the rebellion have an
advantage three to two just push a little bit more and you'll get your first
Nothing much to do for Yaga at this point, 10 seconds to go, defenders playing passive,
defuser not in hand, and spotted on the default, Impact Mades will detonate at his feet and
shot out of the round, Shopify rebellion with a little bit, just a little bit of a passive
play inside a piano, able to get their first defense on Shelly.
Yeah, they just need to hold the angles, they didn't need to over complicate things too
much.
one of those situations where you kind of feel the lack of the shields and maybe more
of a direct plan. Given the way that the round played out, you kind of think to yourself
would it have maybe been a bit better to bring some of that utility that has worked so well
for you in the first couple of rounds. Yeah, certainly a little bit strange. Timeout as
as well. And called by Super here. Successful in round three, but I don't think that it,
you know, papers over the cracks well enough for how rounds one and two went down.
True. That's a fair point. And especially that we saw Hunter Thieves able to get an
advantage early on that Shopify rebellion had to fight back from. To your point as well.
Now that you've won Kitchen and Dining, you're going to have to go back to Master Bedroom
office. You're going to have to go back to bar and games or if you want to bring that
forth site, it'll have to be a new try on basement one that you haven't fully done yet.
And so I think it's about appreciating, I think even though they just want it, I think appreciating
the strategy we saw from 100 Thieves in rounds one and three, the bit of a slower take, the focus
on library side control and securing that half of the map before putting the pressure on piano
and master bedroom and office. Barely any solar presence from the attacking side whatsoever.
It has been very library focused and that's not a criticism statement of fact
So I think the rebellion thinking what they can do to make a counteract that what maybe they could do to anticipate the rotation
The solar should it appear
That's definitely been their strategy so far and as they go back to national government office. They will have to consider
Came in the blitz removed there is the end of round on three of round for balance
Blitz move it of an arena really at this point
still will leave the O'Clock open, a Monty Aura Blackbeard if chosen, now of which we'll
be locked in milk for round 4. We'll be sticking with Stence and Grimm andy. Looking for something
just doesn't get the chance. He's very close there to being given the top of Atom's head
as a target, but it wasn't meant to be, at least in the early portion of that round.
Instead, Hanbuff, going to be getting himself onto the rappel and looking to try and get
this wall open. Last time when we saw this attack, there was a really good push up those
main stairs, and it really assisted in the live retake as well. This time looking to
try and get similar result, but without actually playing those main stairs, instead just looking
to take advantage of the ROU. Welcome to use that DMR to try and stop anything from being able to move through.
It's a great nade placement here as well.
Rexon's got nowhere to go.
We didn't talk about the Trennigut attacks.
I want to break utility play today as well with those nades.
I mean, coming in through both sides, he's completely triangulated in that position behind the mirror window.
Now, Spoyt's got to take that position, hold that line 100 fees with the advantage within the first minute.
More information gathered on the binari, playing on blue stairs, three players actually, three of the four remaining, all stationed on the librarian bar side.
I don't know if a hundred thieves know that yet. It indicates a heavy investment on this part of the map.
Andy taking the swing, oh, just snaps on Adam's head.
Jaws locked down, still another fight to make it look all the way back to, you know, a long angle way. Andy make it know.
Decides to swing, spoilt now thinking he might have a shot at it.
But neither side coming within the advantage as we reach the halfway point.
Yeah, even 3-3 and other toxic wave canister goes out. That's going to be the last one in Canadians pocket.
Until a minute and 10 to try and hold on to.
When we're relying on those C4s quite heavily, fortunately there are two.
I'll spot on Surf still rocking him. Gomez, trying to push in. He's got to track on the mirror and knows that they're in and around Library Hall.
Needs to try and win this engagement, surf.
Just locked in right now.
The last one G out of the trouble could be good as well, but it's gonna do the business.
Takes Gomez down.
If there's a 1v1 that needed to be won, it was that engagement right there.
That now puts the attack in a real tricky position.
You know that someone's tucked into library.
You also know there are a couple of players inside.
You don't have the advantage to try and press this.
I'm going to say speed up the pace, take the 1v1 inside of the site, but there's still
little information and everybody finding these angles.
There's only so much, 100 thieves can do.
They're bellying with a good counter attack and tie the game in Master Edmund's office.
Really good play there from Shopify, just going to show sometimes less is more.
They pick the positions, they play inside and not 3 vs 3, they don't need to overexpose,
the dead need to try too hard. Surf really. Regeeing himself there for some of the earlier
hiccups in rounds 1 and 2. In the really important kill, on to Gomez. This one right here. The
only 1v1 that was really attempted. Bit of a 50-50 to be honest with you. You never really
know how those are going to go down. Actually spotted him grab the last couple as well in
that final round. I'll fire them, drop a fire rebellions timeout good for something. You
can level up the game 2-2. Just consistently bleeding 100 feeds on that entry on the library
side. Got a good understanding of what their play is so far. Moving to a position where
you can see a little bit of an adjustment from 100 feeds. Especially when you look at
with the operators being brought by a rebellion,
we got the pulse moving in.
Spoid also, flexing onto the vigil.
Some different options to deny or, you know,
gather some disinformation, of course,
pulse also brought previously,
but could easily find themselves looking
and gathering information if 100 thieves decide to switch
and the third Canadian is,
could get a bit of an early information on that
and he preempt any kind of adjustment or surprise
that 100 thieves might otherwise try to take.
spoil also that leeway to get aggressive will also be nice the boss she is
well a gun that can hit like a truck when you least expect it so as Canadian
will scan on the library side or I guess more on the library's fair side of the
moment the likely or be remarking to the rebellion actively that it is a little
bit empty where a hundred thieves normally go
Hmm, a little bit of dancing there on the window from yoga.
We're seeing our first snake play of this game as well.
So powerful.
You know what's weird?
It's seeing a minimap for Siege.
But you start playing this game, you're like, oh no minimap.
Like not even like an immediate menu screen?
Oh okay.
I'll learn the map then, I suppose.
And you just get so used to it.
So much so that if I watch a player game that has a minimap, I'm a bit like,
distracted by it. It's a bit too much for me nowadays, you know?
But it's weird seeing it in a little handheld like that. Do you like it though?
Oh, God.
I like it that well. I'm fine with that.
One-for-one trade.
I don't know what Pam's exact status was, but
two operators who very well could have already used the majority of their utility.
Not a bad trade for either side, but for the rebellion we're still trying to keep our front
views at bay.
Continue the success around 4.
Just draw blood when a war of attrition as the attack looks to progress through the whole
building.
It worked last time and even until the one kill here represents 20 seconds, an angle that
they can't hold, just a little bit more difficult than it otherwise would have been.
with 45 seconds to go.
The defense takes their positions around the site.
The last lines don't hold till the end.
Players on blue stairs, players inside.
What intel the 100Ps have and what further information
can they gain?
Deathmark track are out to spot that Mira, but Gomez,
limping at the moment,
debuffed on the movement on that top floor,
but it reaches the end right at the exact time.
Adam finds Rexton, and now they need to move.
18 seconds as Adam begins creeping down fireplace,
Canadian might be able to relay that information,
but with no C4s remaining,
it's just to influence any gunfights the defense might take.
A lead maintained by 100 Thieves.
As Adam finds his mark,
spirits two decides to join,
and with Canadian retaking top four,
can he find the right angle?
No, he's spotted by Adam.
Recover from the loss in round four,
and the lead once again swings their way.
It's nice to see from 100 Thieves
that they're not entirely reliant on a big trigger
in the early portion of the round
that's then sort of leading them the way.
It's like a guide in light.
And that round didn't really have one.
There was no clear way into the site.
They just had to go through the motions.
They had to play the round out,
which of course they were able to do.
Again, we saw the power of Snake's radar there
just giving some really valuable information
over towards spirits that he was able to further move through
and know where the player was, rough the synesties,
how that drop can then be influenced.
Pinkham playing a lot of work really for Kaniyia today.
Can I look at the lineup and think,
yeah, the visual's great, the pulse is great,
you've got a bit of information, you've got the visual,
but did we see the true sort of value of that?
Maybe at the heart beat, Sky?
We would have maybe liked maybe a touch more denial
in that moment.
Or a bit more of an ability to retake upstairs.
Kaniyia did find himself up there,
Of course, at that point it was a little bit too late, round of the six then, and a chance for the
Rebellion to level things up there, equal the chance for 100Ps to streak a little bit of a lead here at the side floor.
What's the tactics tonight, Lynx, has not really been too much of a bad side, it's kind of a position in the game that I think is going to become a little bit more popular and more common as we move through into 2026.
Pretty much that makes the game a bit more exciting.
You never want the attack to be too much of a lead, because then it's just not very fun to watch.
Just people running in, getting all the kills around ending before you get your bearings.
But if we had a little bit more kind of attacking prowess, or at least a little more disfavorability towards the attack,
I certainly wouldn't be complaining.
These have it right now.
Three to two as they look to kitchen and dining.
This side of the map, the one bit area that they've struggled with, both in kitchen and dining and master bedroom and office, in which you kind of defend a lot of the same real estate for both of those sites.
So it's been moving into this area that has proven a little difficult, not majorly.
Underneath Stubble went on bedroom, but for kitchen dining, only one was able to get them so far.
Spotted in the corner, nice pre-fire on ambi, just clinical.
From Pamizzou to start, get the information, E1D to freeze them, pre-fire through the barricade, exactly what they needed to do in that situation.
situation, I'll be their fifth opening pick this half.
Another situation where the game sort of shows them away.
They're able to gather some good early information and they're able to take
advantage of that.
They're very clean and very risk free opening pick there.
Not having the desired impact so far.
Five and six from a player that has often been touted as if they don't step up,
then where do we look to on the side of the rebellion for a consistent amount of
kills to start to open that question up a little bit, Canadian, there's quite a nice
angle here through the hatch, just trying to navigate that deathmark tracker at the moment
the mute jump has become an important piece of utility, far more than just blocking drones
and stopping walls getting opened, serfs, boy they're both in the action here but Deimos
in the heart of the site instantly dealt with, it looks like serfs could grab himself and
know the know yoga three more to find and unfortunately nothing will go his way
seems at the moment it's just entirely SSR holding their prior angles
looking up through down through the verticality then hundred these walk
right into their midst is a tie half as you move into the time out three to three
in the desk is something to say one thing that it seems like as a consistent
theme guys over the course of the last couple of days. These new teams are
finding their stride early. Fox, what have you liked about 100 Thieves so far?
Well, I mean, there's a lot to like. They were looking way better against SR
right now than they did yesterday. I really like the usage of different
operators, the double shield in the first two rounds, the snake, you know,
using the sense. The way that they're getting their opening kills, very good.
I love what I'm seeing. Now those first two rounds, they got the opening
opening kills the next two rounds after that they got the opening kills but
they're losing three five scenarios I think they understood it towards the end
that once you get the advantage let's play slower and they're adapting to it
now as for SR I feel like a broken record here I feel like at a certain point
of how I don't know how many times I've said it but again two of the rounds that
they won are because of individual big plays that last round that they won was
because they're playing in sight they're losing opening kills constantly and
relying on big individual plays. At this point they must know that that's the main issue.
I really want to see more team play from SR. I think that's the biggest thing to look forward to for them.
Yeah, I mean, just to piggyback up what you're saying with SR and just being able to play with
one another, I mean, we did see it towards a latter half of their game yesterday, but even in
today's match, I mean, like you said, hero plays, winning the other round, sport with a big 3k.
We got to get back to where we saw this team when they first entered the league as SR,
as that banner where they dominated the entire league and that's because they were always
reactive. They always had an answer. They were always ready to play trace. They always had a
solution and I'm just not seeing that and it's almost reminding me of the match that we saw with
100 Thieves versus 5 Fears. The rounds that they're winning really are more so given to them
just because 100 Thieves is trying something different or trying to speed something up
rather than just sticking to what's working. So for me, I really need to see SR start to rally
and start playing far more better together to play these trades let alone get the early advantage of getting that opening pick going into their favor
Well that rally seeing if we can see that happen on the second half of Chalet
Starting right now link sex our trucker back to you
Let's see what they can pick it up see if well
I suppose I would you can pick it up as it's three to three neither one with a lead as the sides swap
But then again, with how good the attacks have been today, maybe this is SR's game now.
We had 5 in a row from SSG, some good performances between DZ and C9 on the attack earlier.
Maybe that is the more favorable side.
Who knows, of course, Shalit can always be a bit difficult and maybe a little bit harder
to attack than you think.
For SR though, it was a very tough game against 1 and 30 yesterday, 8 and 7.
Course for 100 thieves
Going without a victory inside the NA League so far so both of them looking to bounce back from day one
Both teams here with a lot of work to do and it's not exactly the longest of stages isn't kickoff
Do you need to perform?
Kind of right out of the gate, which is a big ask especially with some of the significant roster moves that we've had so far
You really don't want to be letting yourself a life behind all too much of course the prize
kickoff is
spot at Salt Lake City Major
It's gonna be where lay down some
competition for the first time
Inside of this calendar year of siege of course inside of 2226 as a whole we've already had six invitations
This is just an invitational round out our year and we're starting off this time with
the kickoff hence the name.
To decide who's going to be going to Major 1 of the year.
Starts with swaps then.
Bands kind of as we would expect.
You're going to be playing up against SR, you're likely going to be removing one of
a couple of things and one of those is a Monty.
Don't give that tool away to Canadian because they are devastating when given the chance with it
Under thieves I would argue though links. Maybe you've already done the majority of the harder work in this side so far
I mean at least at least for the moment
It's possible just by taking that shield off the board. They've done a lot of the work
It's also possible that just by not by kind of shielding themselves from a lot of these exterior angles
One of the big strengths of that shall I attack will not be nearly so
By the way, it's been probably the slowest round I feel like we've had this entire game so far
Actually, you know the night so far there was pretty slow rounds on layer earlier
Rexon will trigger that Banshee for the briefest of moments
The only engagement is the one we're tempted with in our minds
Players won't give us anything for the moment
over half the round I'll go on it's only then we see something occur the
August swimming around gets Canadian ROU projectors not any factor anymore
the cadence gone down and I don't think the rebellion have really acquired
anything for it looks a little bit confused at the moment doesn't it it's
like we're kind of trying to bait out Pambazoo a little bit that eventually is
gonna happen and be able to work with Rex and their rex and was kind of
attempted to push in on the Deimos but he knew it was a losing gunfight, needed a bit
of support from elsewhere. I leveled things up at 4 rounds of performance
pace but spirits there with a brilliant swing onto ambi and some damage into
spoi. No one's going to be allowed to hop through that double window, the kills
feel like they continue to fly, one will be grabbed back, Cerf is able to take and
trade at them out. Rex and Surf both split up here. Diffuser called 30 seconds.
You've got some death marks. I really wonder if these just need to consolidate now. Play close.
Now that Vulcan pack firing off that doorway, Rex can't move in, can't rely on Surf for support by
their Yaga making good on that flank. 100 thieves out the gate. Another strong start for them.
getting good on the attack and now the defences go the exact same it's been a
little bit of a trend from SR recently they've really slowed down on their
attacks like stage one last year they were one of like the premier attacking
teams inside of the NAL and one of the reasons for that was that they were a
a very effective and time conscious team on that attack. It really wastes too much time.
What a kill. I mean you don't angle like that like what the fuck do you do you know.
But it definitely slowed down as time has gone on. The Shopify rebellion showing us
that they're inside of round 7. Not that they didn't really have a plan, you could see the
vision you could see that top floor clear sort of happening and you could see you
know a bit of pressure in through mudroom like these are all great spots and
all spots that 100 thieves are playing themselves when they are on the attack
but it's the pace at which that's getting played. Do you feel like rebellion just
whacking a little bit of that pace inside around so it's early days though?
It'd be unfair to call them a slowpoke team just yet but it's definitely
something to keep an eye on under thieves now regaining a very brief lead.
Awesome to keep an eye on is that is again those opening duels hundred these
have only dropped one throughout this half so far but of course we're probably
able to recover once in a 5v4 but also once in a 5v3. So hundred these still
sometimes have shown an ability throughout this map giving away some of
those advantages would be a much more dominant storyline if they had converted
them, yet they still have that ability to just get it, to put the rebellion in a disadvantage.
Never a good position to be in, especially for a team that is still looking to find their
exact footing inside of this map so far.
And again, number seven, I believe, for Heart of Thieves in this series.
Yeah, that's correct.
The C4, this go-around, Gomez, detonates, surf.
There's not a single thing that Rebellion can do to trade that back.
Again another opening pick that goes unanswered.
The devastating start line for Esau and a devastating start line for undefeated so far
this game.
They've been very consistent in it.
It's good to know that there's a player tucked in again, situation of redrawing it again.
Like what are you going to do to get rid of spirits here?
Can't try and get themselves out of bad position.
Has Canadians seen the player inside of Trophy as well or are they just assuming that they've
gone because we've got a bit of a ping going on inside of the kitchen player?
Don't worry if they just sort of blindly balled on through Yoga.
They'll be the next player to find success.
Canadian will trade back on to Gomez.
But again, where's the pace links?
It's painfully slow.
Very slow at the moment and not a lot of utility I think to clear out a lot of these positions
Sure the mean is gone but no grim it's more difficult to clear out solar y'all go with
a nice angle catching the rotation up onto the balcony
But that's our time out gone if this starts you know slipping against them they're slipping
away from them
We'll have to figure this out in round they have the capabilities to do it but there's
more pressure mounting on SR shoulders as these rounds go on as the kills fly in crepe
free fire by Rexon. Nothing to scoff at there, but it seems to be two in a row for 100 thieves
five to three. And likely after this a must win round for Shopify Rebellion if they want
to close out Chalet and certainly if they want to close it out in regulation. One V3,
one flashbang, and 13 bullets in that mag. Send it out. And Adam just swings ahead. Clinical
and classic move from Adam as 100 fevs continue their march towards regulation
Yoko got two kills from the same angle there by the way it was just holding that pixel through the
door onto snow balcony honestly when rex and challenge do i was like i think it's three from
there like it's just wraps just just giving the game right now giving the full three points the
whole kicking caboodle rex and did hit a nice shot but nice shot isn't gonna win you the round it
isn't going to get you points. It isn't going to get you closer to that major.
Under Thieves in a brilliant spot right now. 5-3. Still got the time out if they want it.
S-R they've only got themselves to look to now. The call has to be a little bit more
confident, a little bit more pace. I know that they're not a fast team. I know that they're not
a tackle team that is going to pull out a full five man rush and really play that sort of aggressive
play style, but at least trying to get a handle on that opening pick because it's just been hurting
every single round with someone on the rebellion having to go above and beyond to really net them
any sort of positive out of that first engagement. It's never a good way to start. Always trying to
fight out of a deficit, never the position you really want to be in. You might be comfortable
Well there, it might be okay with that, but nobody ever wants to start there.
And so, 100 Feeds have consistently had that going their way.
I've been able to convert them now at this point, the vast majority of the times.
Those rounds in the attack looking more and more like an outlier.
That conclusion will be underlined.
So, 100 Feeds are able to get those same stats, this one, an opening kill and a victory.
Gomez prepping for a similar C4 last time.
That's how the first blood was drawn in round eight.
A C4 from Gomez, tossed outside, findings in that case, surf.
They scroll around and disappear if there's anybody over on the solar side to actually fall victim to it.
Chopfire Bellion instead going over to the library and looking at it more like a hundred thieves.
Looking to go for a full clear, secure control of the opposite side and then pressure the site directly.
It's a point this time, finds that opening pick onto Pambazoo, it's the second time that
Raleigh and have been able to pick up that opening kill and it seems like it's a bit
of a trigger.
Ambie starting to move through a little bit quicker now, surf grabs one for himself,
now will be the time to try and press that advantage and really flex that number.
4 vs 3 over your opponent. Don't give 100 thieves time to stabilise here.
Ambience boy, Surf. All in a similar vicinity right now.
There's some good information being gathered on the drone, Surf.
Almost certainly we'll get a good chance that this engagement against Spirits
should really be the round, especially with the Deathmart tracker coming in onto Yoga.
Ogre, Spirit's likely gonna get caught looking the wrong way there and there it is, sir.
Eventually, Nets that kill, he was working so hard for.
Just picking up, picking up a part at that point.
Every single kill Shopify rebellion get, it's just a 1v1, a 1v1, a 1v1 with nobody in a good position to trade.
Not seeming like it's necessarily part of a coordinated plan. It might just be caught off guard, of course.
course, but the rebellion looked easy for them in round nine, just moving on through
the opposite side and barely having to exert much effort or presence or even control to
gain a lot for, well, very little in attacking Master Edamon Office.
Next bands will come through, a hundred these will have another chance at defending bar
in games which they won at the beginning of this half.
final bands for regulation will be Deimos and Cade which rebellion has been
using a little bit seen a couple times so far and a couple different players
hands so you won't want to deal with anymore I don't think I'll say I'm
thinking operators the cause for their woes in that last round now a lot more
positioning and just SR completely catching them by surprise yeah I really
like the demo span I think that's gonna slow the rebellion down a little bit
they've been bringing it pretty religiously of course just for some
on to Snake which is you know kind of is it a budget Demos? I don't know if it's budget
I think it's just an alternate. It's just like a Demos light almost and so you're still
going to get that same level of information or a similar level of information but it's
going to be a lot less targeted you can't pick who you want to get information on instead
you just give them with well I can at least know what's in the warfare area around me.
Let's give you something. The Rebellion needs to try and unutilise. This information is
the name of the game when you're on that attacking side. Good to even get that opening
pick as well and be able to convert it. Not all the opening picks have been converted
in this game. If it had, this game would have been over a long time ago. Some of these have
been great on the opening pick, but not so great on that conversion statistic.
I'll just tell you that Chopper Fire Rebellioner on occasion happy fighting from behind but
it doesn't always give you the best fighting chance.
A bit of a default camera action now, I was wondering if he was just going to get the
binding through the floor as well at that moment in time.
A bit of value being found from Brava's drone there, and a quudge drone picking up the Banshee.
We will default camera along the way.
It's nice to see a bit more pace in that previous round and I'd like that again, here from the rally and we try and pinpoint down onto one of these lurkers.
But equally, under these, they ought to recognise that and they could go, you know what, we're just going to tighten things up a little bit.
We're not going to give that opening advantage or we're not going to put ourselves in a position where we're giving away a 50-50 gunfire.
We're looking at utility gathering from Canadian at this moment.
Basically every single trap around the fireplace door, a hack, that'll be a good spot if maybe
they can keep you upstairs, players distracted, the players inside distracted, could be creep
in and exploit that gap.
This has been created with some great primary utility usage.
Ambyspotting some players in the soliton radar, but not able to capitalize off of it.
Just getting good information though.
Well, I suppose you are, but you know somebody might be around the stairs. It's good confirmation.
I don't know if you'll be gaining anything completely new aside from just a little bit of surety.
And don't be called going out. Y'all got all the way on the opposite side.
And while Adam's low, he's fallen just yet and said it's Andy, the first down and taken out.
This Pamazoo from the opposite side through a hole in the wall takes the first blood.
Rebellion still looking to push on in.
Spoit caught at the mudroom doorway and nobody taking Pam's position in the upstairs.
Excuse me, Ambi's position in the upstairs library.
Off the back that smoke.
Spoit pushing D but Spirit's ready for it.
Such good counter swings in the series so far.
Playing off the utility, anticipating the attackers pushing in.
Timing it just right.
Good skills by the defense as well.
The site is empty.
They have it surrounded.
One player on the stairs, two in dining.
And Rexon with a lot of angles to cover.
Cade's got the time between he's putting it down.
Oh, season for just a little bit, but cannot confirm the kill.
So now 1v3 for the IGL, the mastermind behind the rebellion.
That was at least one is down below.
Here's the other drop and wraps around.
Good positioning by Cade and keeping them guessing.
But Spirits checks the corner.
Match point now for 100 fees with the counter diffuse.
And we won away from redemption.
Really great call there to play retake.
You've got two players offside.
You're not going to be able to get them in positioning time.
You need to not peek that angle at the same time,
not just both come flying around the corner
and lying up for Rexon.
Instead, let them get the plant down.
You've still got an advantage
and oftentimes will stress that there are two attackers alive
and you know the plant's going down.
There is a time to push.
But it's very nuanced.
And in those occasions, you know,
sometimes you can get away with playing that retake
and then letting them get the plant down
and then saying, yeah, you know what?
Now we're ready, now we're gonna go for it.
As soon as Atom fell really,
we're getting a lack of an overreaction from 100thies.
They didn't need to panic, they didn't need to all start running toward the bottom side.
Because all they would have done was just line themselves up for Rexon.
No, instead let him get the plant down and then play the retake off the back of it.
Okay, really nice shot by the way.
I thought he would have been dead to right.
He just gets the crouch at the right time as he peeks around the corner.
Just a little, you know, a tiny little thing.
But it is what gets me alive and it's what credit to them with the kill in the
gunfight in the end. Put the thieves now on the match point.
And not necessarily in prime position to close it out but still have enough of a
lead that got to give them some kind of benefit. Moving to kitchen dining as well
this is the site that hundred thieves have won so far only success the rebellion
have had was on that master bedroom and office site. She's based off the
precedent. If you're hunted these fans feeling a little bit more comfortable. What exactly can the rebellion do to bring this back?
Bring the snake more actively into play second round in a row. We've seen it didn't really see at all before the final band phase.
So it's clear this is part of their plan. Abuse that solid tone radar, try to get ambi activated,
but he was stuck around library last time. It ended up going down first.
So we have it. You go for a little bit more of a lurk maybe through the bottom floor clearing things out.
maybe that might be a good idea you could get surf activated there as well
just some thoughts but with that powerful utility you want it to go to good
use then at the moment all I think surf is done is lose almost all of his HP
under these been pretty keen on these big nitros thrown out the windows there's
an attempt in the previous round that it nearly net them a couple but this time
surf has been softened up spend a little bit of drone utility as well here
Gomez, of course, on the mozzie.
Ooh, there's a good chance here for Spirits.
He's playing Horricks. He's got the speed to try and do this.
This would be one of those opportunistic plays that we do see 100 thieves try to make.
But, in the donkary call, just comes in at the right time.
Comes in at the right time, but Vulcan pack pops, surf dodges it, catches Gomez blind.
Somehow gets ahead of that utility, and while he might be isolated from the rest of the attack,
He's got some good forward control
Spirits can't really trade with the player on the window and his own fire
And so the timing and the utility work out just right for the rebellion
Spirits will hop out try to take the initiative. Spoiler on the quarter. Good pre-fire with the t5
Rebellion still hold the lead have the round in their hands. It's not done just yet
Spirit is desperately trying to ramadash himself into safety there or at least just away from the scene of the crime
I'm not sure quite how he's been able to get away with that, but he's done it and taking
a kill back.
Still leaves SR with an advantage when you're left with a glass trying to open up the floor.
Never going to be a great position.
Oh underneath the bomb, underneath the sight of that, it's Pambazoo just getting caught
in pure no man's land.
Andy, catching another one around the corner too.
quickly realize at a moment that he might have the perfect gap into the site
long angle for Adam. Threats that one perfectly! And he nailed to a post inside
of a site. Now what does he define next? When one player slipped back in the
library and the another on the vertical, it's been two nice shots but this crossfire
should still be too much for Adam to work through. I'm sure you intel the
rebellion have, he'll push on in, draw the BP, now hacked. It is a tight angle
could try to activate this with a hatch open behind.
He's got to try and bait them.
Got to try and make,
I got them to make some kind of misstep as he goes forward.
They see him behind the chassis,
and Canadian finishes him off.
Beautiful play by Adam to get 50%.
That's a whole half the job still left to do.
Same can be said for the Rebellion.
They've got one, and now just need one more
to bring us to OT.
You can hear the attackers there frantically trying
to make vert using Glaz's DMR and whatever it was
it was that they had just to get a bit of vert onto that plant spot. They of course had the hatch
that wasn't, you know, critical. There was a world there where you were able to just sneak away with
it. One of these choosing to use their tactical timeout now. See if that's going to be enough to
push them over the line here. A little bit of a closer out in terms of it didn't swing drastically
one way or the other. Particularly some of the early hundred thieves rounds, they were
but really dominant in the way that they were taking them.
Well, I started just being let in ever so slightly here.
You can see the style that this one of these teams
wants to play with, and it is that aggressive style.
You know, it's bring the RXs, be looking for a run out,
using, you know, playing a mozzie, grabbing a drone,
using that to try and gain a bit of information.
Is it viable?
Can we just jump out on this guy?
Can we make something happen?
I'm playing making it happen.
in and around that area of the map was Sir Miserth got himself in and was really able
to establish himself quite quickly inside of Master.
Bit of a question for Pambur honestly as well like how he gets caught in that position.
He know that upstairs has been taken and he's just plainly wondering underneath the hatch
caught in the current.
Such nice shots for Adam there.
those two kills that you were just talking about from ambi require a little bit more than that for
the rebellion to squander it so they went kitchen dining site they had lost previously and now
everything at least feels like it's a bit different four to one that adam's forced to fight out of
going to a site that before before round 11 was the only one you had one in it was another one
where they had four people left alive overtime is a very real possibility at this point
It's a question of course, whether the rebellion can get us there, whether a hundred thieves
might fight back.
But it's a ball game in round twelve.
It could be anybody that runs away with it.
It's likely going to be a slower start, of course, especially as a total master of item
in office.
I'm going to want to take control of library, secure that part of the map, even if it's
just the knowledge that nobody's playing over there.
Don't want to let anything in round twelve slip you up, whether it's pambas or spirits,
anybody going for a kind of realm.
I want to check all your bases.
Defining for OT, not the victory.
You need to make sure that you get there.
And we're just trying to gather a bit of information there on the drone.
He's also got the radar to fall back on if he wants to try and keep that drone alive for a little bit later on.
Rexon, concerned about the presence of somebody up inside a library and the Valkyrie camera.
The Spirit takes flight down.
Spirits, having a trademark Spirits game where the frags that he gets just seem to be
so impactful that if they've been opening picks or crucial 1 vs 1s it once again gives
his team the advantage.
Pamba takes a ton of damage there and if he thinks better of a double dip on the engagement
gets himself up library stairs.
You've already got one kill, you don't need to over commit and lose the round by fighting
a player inside a bar.
Maybe a fold to give that up, especially at the halfway point.
Oh, but Spirits might find himself dead in short order.
Two players surrounding him, Surf gets one, wrapping around with the pistol.
Spirits gotta be careful, finds it through the wall, looking to get the next.
But not enough ammo, and those ARX shots pack a much meaner punch.
3-3, moving into the final minute 10.
So the rebellion have time to pause. What do they have?
Now the Soliton radar, a powerful tool to get some late-run information, air jabs as well, to lock down movement.
And even a full minute just to get this information, and a great opportunity for us to start to convert this.
Provided that they've got some drones to play with, and they should do because they're playing Twitch.
They should be able to make something happen here.
And also see Ambi in the drone as well.
I'll set that up for a little bit later on now.
No real surprise that somebody playing inside a piano.
The glaring hole here in the plan is lack of any heart breach.
That wall isn't going to get opened.
Yoko with the DMR can really play this quite deep.
Zoto casters go out, that's just going to slow the roll a little bit.
Looks like the wall's soft, so there is going to be a bit of an angle there,
but whether you can transition through it is going to be another question entirely.
C4 out.
Unsuccessful.
back here from Ambi picks himself to lot of pressure on Gomez lot of pressure on
Gomez especially without C4 gone with seven seconds remaining be the perfect
tool to win this but without it looks like we're moving towards OT it'll be a
nail biter but given the distance the Nomad gets it over the line just a few
more seconds maybe find a bit of an opening can peer through that flash but
can't find the shot. Rebellion's second overtime of the league so far. Worked out well yesterday.
We'll see how it works out now. Well, they've managed to get themselves to this point. It was
feeling inevitable. The only way that SR were going to be able to walk away with some points here
was by securing that overtime. And as they've done so many times before, when it matters,
they bring out the round that takes them there. It's still super close and without Ambi giving
a couple of kills on a back stab and just finding himself in the right position. It would have
been a very different story. Spirits did a really good job downstairs but maybe could have asked for
just a little bit more. I'm surprised that two players got caught looking entirely, excuse me,
entirely the wrong way. On the side of 100 thieves there, and Ambi just is able to waltz
through and pick up two kills. That really wasn't the finest hour right then. You've
got to keep those gaps pretty tight, especially when you've got somebody like Ambi who is
going to slip through at a moment's notice.
I've been the big player these past couple rounds. I know you mentioned at the beginning
want to see a bit more from him how when he gets active he can take over games
and given the you know double kill he found towards the end of round 11 and
the double he found there it's been a high impact set of rounds at the end of
regulation for ambi not only putting him positive but putting shopify rebellion
back in a position to close this one out moving to the defense but of course
neither of the sides have had a clear lead so far at least for the defense took
a little bit for Bellion to get their feet under them on that half at the beginning.
Two rounds, Honevieve are able to win is actually almost the exact same record in terms of Honevieve
starting off the house with a couple wins for Bellion fighting back but here, breaking
with the trend, that's only their fourth opening kill in the series so far but it could not
come at a better time.
Surf's taken spirits down.
I commented how impactful some of the spirit skills have been.
Surf's equally so.
An opening pick that goes untraded.
She just gives so much flexibility now to the rebellion.
We've got an extra set of eyes where they might need them.
Mirror window can be popped.
Gomez, got plenty of options for tracking with the death mark as well.
that you lack spirits and the bees that he was going to try and bring a key piece
of information key piece of utility to provide information to force players out
of position without it it's gonna be far easier for players like rexon to play
in and around his mirror window he's taken a little bit of damage but so far
he's soaked up a hell of a lot
now Canadian cutting down Adam hundred thieves who seem like at the starts of
these have seemed like they might have the game in hand. It's been the
rebellion settling into the bout every single time and overtime might end up
proving the same. It was good enough yesterday to get that 8-7 against 1-30.
Might be good enough here, but will 100 of these be able to answer back? Pam is
you, oh no! Catches Spoyd, but what a quick reaction that puts Yaga in an
unwinnable position stuck outside. Canadian picked back up. Flawless, very much
possible for the Rebellion at this point, and it will be so. Their first shot at Matt point,
looking for their second victory in the NA League. You watched the last two rounds of the way that
SR play and you're like, I just play like that all the time. You know, I think stylistically this
matchup is really difficult for SR because you're going up against from the thieves who are probably
one of the more polar opposite teams in terms of play style. Capability, both teams very capable.
But when you talk about playstyle and you start thinking about how aggressive and the
calculated risks that a hundred thieves take, it's not really something that we often see
from the side of SR.
They're far more risk averse.
That was the moment.
Exploiting a brilliant kill onto Pamba.
Selling up in Pambas' finest hour here tonight.
6 and 11 missing out on a lot of those critical gunfights, especially when he can't let the
Ella at the left point sort of go past a little bit and watched him for a time before making
that shot. Just wanting to time it to perfection, just wanting to give himself the biggest window
of opportunity. It really came back to bite. The rebellion
lead now for the first time at this game and it couldn't come at a better time. Overtime
match point is there's I just want more indeed on the attacking side building off
that momentum and I think Gomez trying to channel what is so far been the main
sticking point or not sticky but they'd selling point for 100 these so far it's
been the ability to get that opening pick to put themselves on the right note
they didn't even have it last time but at least it's been an overall trend so far
this game. Starting to think a little bit more to that time you weren't able to close out the 5v3,
the game might be over if you had managed that on the attacking side. It feels so long ago
because the rebellion have got comfortable now in the defense. Howard Hunter-Feeves going to
maneuver. RU projector might go in. The broader defensive setup is still intact.
People on top of the mezzanine, people in my grade, but of course some roamers who can move
around Pambazu spirits. Players who need to find themselves in the blind spots of
Shopify Rebellion and cut them down when they're least expecting. A lot of players
stationed around this bar window though. Getting curious if something might be
different as Rexon hops in, lands a nice pre-fire on the atom. The one thing for
haunted thieves that opening to take the can't even rely on that anymore.
Some big information being found there from Ambi. We still have to take
spirits down. We've said before that if you kill a player inside a stock and you've got
a shield, you can usually get a plan down. This time there's no shield but there's not
a new projector and Gomez can't look through it. He can just frantically throw razor blades
through you but I'm not sure that's going to be enough for the problem at hand.
Maybe not, Mike. Deny the default plant. Keeping it close. Pambazu and Gomez looking to put
in some work. It's all on their shoulders. This next kill might be the most important.
that players, they hop in the double window, or they'll even have a bit of an advantage
on time right now.
It's uncovering a little bit of the sound, and they have time to do that.
Play those minigames, throw up those smoke, just try and get whatever information you
can and force out reactions.
You have the advantage to do it, hand them to you around the corner, spots it, but Rexon
gets the better of them!
Come this behind the bar with it all to do!
This was their game, starting off each half with so much momentum, and now it's 7-6, their
bellion with 45 seconds to figure things out.
They outlast the opposition, two wins in a row.
SR getting the job done, it wasn't pretty by any stretch of the imagination, but points
are points, 100 Thieves showing a really good account of themselves over on Chalet.
And honestly for a time it really looked like they were gonna walk away with that but the experience once again
Shines through on this SR side. We're gonna hit a short break after that. We'll battle that best
music
It felt like a mirror image of yesterday's win, Shopify Rebellion, E-Cout, and 8-6 win
over 100 thieves on day two of the kickoff.
Spoight, welcome, congrats on back-to-back victories now.
Yesterday when we spoke with Ambi, he shared the sentiment that a win is a win.
Doesn't matter how you got there.
Do you share that same thought process?
I mean, a win is a win. I mean, he's right. However, it's not the cleanest wins. We know that, you know, it's something we're trying to work on the issues
that were shown in these two games. I think the attacks were a big issue for us.
Got a little slow for us. So we're just freaking that out. But you know, I'm happy with the 2-0 for the week. So I'm gonna keep going.
Yep, can't be upset about a 2-0. I just wanted to dive deeper into the rounds that you guys are losing from the Spectator POV.
It looks like you guys are losing individual gunfights around the map
I wanted to know if that's something that you feel is the reason you're losing those rounds
And if so is it because not everyone's on the same page or each individual player thinks that sometimes they can just win that one
And make things easier. What's going wrong in the rounds that you're losing?
I mean, I can't remember exactly yesterday, but today. I mean this like we're playing Shalaya, right?
There's a very cheese heavy map people like to put their heads in windows and stuff and you know
We did get see for the few times. I don't serve to see for it on the the repellent solar
I got killed when we had live in front of gun west main
You know I'm without a few times. I mean it just that's an issue
We've been having like just dying dropping bodies for no reason and it kind of screws the attack
It's so hard to attack these days. It's so many traps all this. So
Yeah, no, that's a that's the issue for today
Well, either way, I want to congratulate you on your guys's 2-0 so far.
I kind of want to go more in depth with that question that Fox has.
It's just from yesterday and today, why are these games so close?
Why are they so tight?
I mean, obviously you already recognize, you know, they aren't as clean as they can be.
But what really is keeping you guys from having those clean games that we've seen from you numerous times throughout the league?
What's really holding you guys back?
I mean, I think it's just, you know, us getting back into it again.
I mean, it's been a bit of a down time since S.I., right?
right so just getting back into it you know first game nerves type of stuff so
as soon as that's over you know week one went great so can't complain but it's
just getting you know in the groove again getting comfortable together getting
the callouts on point you know the three to ones all of the necessary stuff I've
one more question obviously we heard from super online talking about you guys
aren't making any changes you guys are bringing on thesis to help out with the
coaching staff, what was the big conversation that you guys had after the result at SI?
I mean, at SI, like, I don't know if you guys watched the documentary, but we had some issues
with, like maps, for example, we had to stop playing chalet during SI, so I kind of screwed
up the map and it's a little bit, you know, bringing in teachers as well as a very strategic
coach. So hopefully it's just going to help us, you know, broaden our map pool and working
on the small details and so far, but nothing but pleasure working with thesis. So I'm going to keep going.
Awesome. This point like I know we're focusing a little bit on on the negative here and why why
this win wasn't better than it was but now for two days in a row on the positive side you guys
have been down facing multiple match points and have found a way to make the comeback for for those
out there that are looking up to you and looking up to this team going wow that's two days now where
where they've been able to back against the wall, come out and get the win.
What is that moment like?
Look, what do you guys do to get your heads in the game and to make those
comebacks happen?
Just deep breaths, trusting each other.
And, you know, just be calm in general.
Like it's just like a league game.
Like it's fine.
It's like, if we lose this game, what really changes?
Like we wake up tomorrow, it's the same thing.
It's fine.
So just focusing on ourself, being, having everyone in check.
You know, no, you know being mad at each other. We just hate to play a video game
And for a viewer point of view, I mean
It's more interesting to watch these kind of games than you said blow us
That's for sure. That's a four years sleep in a choice thing
Heart attacks. It's the content, right? It's it's what we're all for the course. Exactly
That's point. Thank you so much for your time. As always congratulations a two-oh start for you guys
Look forward to talking more down the line. Thank you
Well, a Shopify rebellion, as we say, take the win yet again in overtime finish, Fox.
Not necessarily how they wanted to do it, but as Floyd said today, as Andy said yesterday,
a win is a win.
A 2-0 start is exactly how they wanted to begin either way.
If there's a team that's going to have the resilience to consistently go the distance,
it's any team Canadian's been on since the start of time, him being on DZ, SSG, DZ again,
now SR.
is always given is that they're going to be going to overtime, but it's good resilience,
way to bounce back. I do think there's still a little bit of an issue of, you know, like
spoits that dying in situations that you shouldn't be dying in, but it's something that they've
highlighted they notice and they're going to try and fix going forward. As for 100 thieves,
it was really good. It was looking really, really solid at the start. The way that they
were isolating these picks and finding the kills, there was a couple of rounds where
Yes, they get that man advantage and then lose it by over aggression
But as soon as they got to the match point
I really wish we could also had an interview with them to understand what is going on
They get to match point and all of a sudden all knowledge is out the window individual fights left right and center
Questionable gunfights and you give SR those gunfights. Hey, they're gonna take it and look at the stats from everybody from SR
Always at the top ambi we talk about how he can't consistently keep doing it relax. He does
Yeah, I know he absolutely is in that round in particular. I think both me need let out an audible gas
But I believe it was round 12
It was up top and it was a 2v3 and Andy on the solid snake uses that radar finds both those players and
Immediately pushes through into master grabs those two kills
I mean it was a beautiful display of one solid snake being answered in the game and just using that gadget and gaining that
Information and again Andy the highlight real king of this team really keeping them alive
But I think that also what sets them apart from this hundred thieves roster is when push comes to sub push comes to shove backs are against the wall
Every single player on SR has the playmaking ability and the resilience to get it done
No matter what and that's really what pushed them over the edge here and made them get this win over
Hundred games. I mean Abby had a phenomenal game. He really showed the new operator very well
He was so versatile and getting those opening kills
But to look at every single one of those kills that we just saw on his highlight, what is Hunter Thieves doing?
They're always alone. There's always one member. The trades are not there. They're not together. They're not playing off of each other.
A player like Ambi is going to eat that up every single time. He's going to win those ones.
And that's what we say is S&R has some of the best players individually in the game.
They're slowly figuring out their issues, but push comes to shove.
They're consistently winning their one, specifically Ambi on top of it.
And I think this is a loss that a hundred thieves is going to look back at and say, man, we could have got a win on SR
What what a way to lose it to just throw it away when you're on match point at 6-4 to lose four rounds in a row
Hey, it really hurts to watch that
Well SR one of the North American powerhouse teams they get their 2-0 start that they were looking for maybe not the way
They wanted to get it done, but they get it done none the less
We got our first look at another North American powerhouse and 80 take the stage next against five fears don't go anywhere
I'm breaking next to the party now
Throw my in on road stuff in my money now
Cause I can't even get down from the starting now
I'ma keep it going so I'm holding my laugh
I'ma keep it going, I'ma keep it going
I'ma keep it going so I'm holding my laugh
for those of you paying attention, it's not five years taken on MAD. It's one of 30 getting
their opportunity to show us exactly why they belong here in the NAL.
first we've got to talk about the team making their 2026 debut as well. M 80. A notable roster
change coming into this one Fox because it's not Kino on this team anymore. He's moved on
to dark zero. Ashen is coming in to see how he can improve this already stacked lineup.
It's a very big change and unexpected one. We weren't really expecting the M 80 to make a change
since they just recently won the last major going into invite. It wasn't necessarily the performance
that they wanted but it wasn't a cause for concern as we thought but M80 decided to make
a change bringing on Ashen who was a free agent leaving SSG and now yes we know Ashen
is a phenomenal player we know what he brings to the table we know he's going to get kills
but now it just begs the question what are we going to see today I mean we already know that M80
had struggles previously two years ago with the roster lineup on who is going to play what role
In that time, in picking up Fabian, they slowly diversified their portfolio when it comes to
operators. We were seeing Defuser on Nomad, we were seeing Gunner on Grim, and they want a major
doing that. Now, they're in a situation where they're bringing on Ash, and they're losing their
shield player, and now who is going to play support or shield if Hot and Cold has to pick one or the
other? It's a situation that causes a couple of red flags. Clearly, M80 knows what they're doing,
And we're all excited and anticipating to see what's going to happen because I couldn't imagine actually not being on the entry.
But that means that one of the other stars is not going to be shining as bright when they are shafted to be stuck on a shield or on support.
And that's something for me as well as Fox that you're talking about is losing Kino.
He was their support.
He was that pillar that they highlighted themselves that they praise in that stage where they ended up winning all of Munich.
And I'm sure there is going to be ramifications now that there is going to be that question markers
Who's going to pick up that support event?
Who's going to play those shields because it is going to limit them to some degree
But obviously if you're going to make a big change like that and remove your support system
And you're going to pick up one of the best entry fraggers if not the best in the NA coming out of Ashen
Clearly something really has to be a spark for their attacks where Ashen can pick and prod around the sites on these attacking halves
opening up rounds, getting these multi-frags to allow an easier take, sight take, whatever execute
that's going to look like from Han Koltz. So I am really excited to see what this new iteration
is going to look like, but again, I am a little still worried about their supportive staff that
they don't have an extra supportive player like Kino was being their staple. Well, as we see these
M80 guys getting each other hype and getting ready for the match, including Han Koltz, Kat in the
in the background on the bed, very important.
We got to talk about one of 30 Blacks
who are coming in off the heels of a very good pro debut.
Obviously Packer and Dino,
they've been here before in some capacity,
but we did not expect this team
to come out of the gates swinging
to take Shopify Rebellion to overtime
in their opening day here in kickoff.
No, I absolutely didn't.
And I got to be completely honest with you,
both Mike W, Silo and Vulsper,
I was extremely impressed that they were able to go toe to toe
with a team like SR and not give up.
Show resilient, show tenacity in a lot of these rounds.
I mean, we saw a lot of those post plans,
whether it was Packer in them with Mike W
or whether it was in Wolfsburg in that situation.
I mean, these players are really showcasing something
that again, I am really proud to see
because it's not often you see younger talent come into it,
let alone go against the upper echelon of teams
and really put up numbers.
And it's just something that I really want
to continue to follow and see them grow.
But the question is, we gotta see if they can replicate
that exact same thing going into today.
Yeah, that's it.
Well, let's talk maps.
Fox, we're diving quick on into this one
because our players are rearing to go.
Where do you think we are going here?
Café!
What do you make of this?
I mean, Café's clearly gonna be a great pick for Amity.
It's one of their bread and butter picks.
They always bring a lot of unique operators.
This is where we're gonna see how action settles into it
because we know that it's not necessarily
a conventional entry map.
You gotta be using the Nomad,
the grim these different operators,
but it is a map that you can get a little crafty
when it comes to the shield play.
I'm just waiting to see how hot and cold
is going to bounce between both supportive rules
of shield and support, hard support.
Who's going to be droning alongside him?
For 1 of 30, I mean, sky's the limit.
You had a great performance yesterday.
Nobody knows really what you're doing.
You're always gonna be keeping
the other opponent on their toes.
Well, 1 of 30 looking to replicate the success
they had yesterday, but taking it over the line and maybe we'll see what this new team
looks like. At least this iteration of it here on date. Two of the kickoff links. XR
Troika, take it away.
I am happy to Jonah because frankly, I have been looking forward to seeing this at 80 squad
not only all day, but all day yesterday as well. Kino is gone. It doesn't feel like the
same team Ali I mean am I excited to see action of course but even with just that one change
it's like feels like a whole different animal to me a whole different people set of people
I feel he's saying I'm always I'm flexible is live by like the three out of five rule
like if three players remain the team's kind of the same but we've been when you when you lose
somebody like you know and this the sort of play style in the the system that that enabled
M8 to play under. You've really got to sort of bring into question how the action pickup is going to
change this team fundamentally. I think the desk has spoken about it at a decent length there and
I agree, I think it is going to change the dynamic of the side, which had Fabian before
kickoff started last week and he was saying that with the introduction of action it's
given the team more flexibility so that they can really start to swap the power operators around
as and where they're required or best needed or best suited for any sort of given situation.
So, I imagine, yes, we are still going to see some support style play,
but these players are going to be far more encompassed in more of a flexible role,
where it's just what the team requires at that moment in time,
and not necessarily pitching home themselves all too much.
For one out of 30, I mean, yesterday, fantastic game, but for them against SR,
You know, they were able to get themselves over the line, and I guess that's kind of the S.R.M.E. at the moment, isn't it?
They, you know, they go to overtime, really drag these games out where you kind of just think we could get them done a little bit quicker.
But they certainly left the door a slight at jar yesterday for 1-30.
I don't know if that's going to be the same case here today.
But Cafe can be a very, very punishment map.
And the M.A.T.s have done a good job of navigating this map, Bam.
We're going to send out the train.
Attackers are moving out to locate a bomb and defuse it.
You really can, especially when you have operators like Gridlock in play.
The way she can lock down so many of those flanks.
When the operator is taken off the board, I mean, Monty cap it out.
You know, it's never great.
You like having those shields?
Hot and cold as an IGL?
Came famous a couple years ago for how he could maneuver at the time east coast around at Monty.
But, you know, I think there's still a lot of potent tools left on the table.
It's just kind of the nature of Siege.
There's so many good operators that the bands can only tackle so much.
But in terms of positioning, big threat would be these windows.
How can Hamidi position themselves on these long repels
to shut down a lot of the aggression and control a lot of these positions
from the exterior? A couple obstacles that
not only want authority, but every defending team on cafe will have to wrestle with.
The second floor defense at least, they don't have to focus on them pay
whole heck of a lot. Play a bit more towards the white stairs, typically we'll see.
Ooh, that's a low tech there from Mike W. Way downtown, all the way down to a reading room
door.
It tastes hot and cold out.
The ramps may be a little bit of a strange one, like obviously you're going to want to
have the ramps try and rip open this floor, some of that work has been done and more than
Mike would be a secondary shotgun somewhere if you can arm it, can get a little bit of
that job done as well, but I really relies on Diffuser getting himself in there, losing
the player that was looking to just try and poke their head in through that reading door.
Big problem, I mean, maybe there's a question as to why that was the ramp in the first place
if you need the ramp to rip open this verb, but it seems like the defenders have at least
got some flexibilities to rotate off and moving, recognizing, hey, you know what, we've wasted
over half the round, we've taken a body, I'm kinda happy to drop off there and just letting
them start to move through this top floor because we know it's going to take them some time.
I think it's a prudent decision from 1 of 30 for all the reasons you just said.
Body 4, back off, they're going to have to progress toward the top. Now I will say,
I may be an experienced team with an experienced leader, they take that control very quickly.
It's not the kind of thing where you're going to drone and re-drone and re-drone. They feel that confidence
right now and you can see why they wanted to side of the pickup action. Throwing out that
candela, taking an aggressive line just to see if anybody moves. Anybody gets a little too
He's there with the shots and to punish them right around the corner and also preventing anybody from
Moving up that staircase to go for a retake the force outs utility from the defense as well
So it's a bit of a trade back and forth now we lose a bit more aggressively
Prowing on the floor just walks right past them takes them to the laundry office
He's been isolated from the rest of the team. Let's start my click around
Shoot him in the back before he can react in time and maybe with the briefest of leads that evaporates at a moment's notice
notice, thank god the AK has got 41 bullets but Gavini still won't land those shots. Moving
in for the post planter I suppose, the plant itself to move into the post, Silo will stop
it from happening as a quick spray transfer to the DMR leaves the fuser with no time.
One of 30 take their first and reaffirmed they are not to be trifled with.
That round was sliding this way and that and one of 30 just made a huge play toward the
the end there. Default plant position, DMR, how many times are we going to see a DMR ripping
through and picking up multiple kills there? The vert just wasn't there yet and it's one
part because you've lost the ram early doors. You had to flee that as a replay there and
it was great. The angle of the kill. The point where a couple of kills came in on that top
floor and really thought the job was done, look of any. Just a little bit further back
he wasn't actively holding the door as the plan was going down, but that's what happened
when time starts to become a fact so you can't always wait for the opportune moment. Had
there been a bit more vert upstairs? That's maybe something that could be taken out as
a refragment. You'd still have to fuse it. Oh dear, but when you've only got the shorty
to make the vert with, if it isn't there already, it's kind of too late. A super close first
round, but one that one of 30 will happily walk away with.
Starting things off right, M80-01, the first round they played in the NAL so far.
It will be a second try, not on the exact second floor site, but oh, another second floor site.
No shields in place, unlikely we'll see the quick rush through mining window.
I hope to see from N80s, honestly, be some similar things to what we saw last round,
but now they understand that 1 of 30 have a good game plan on that top floor.
They're not going to swing you all that much.
They're going to play their positions and hold fast.
How do you account for that and react accordingly?
Going up to the top, get some of those opening positions, open up some of these windows.
Are we playing directly around stage at the moment?
I'm curious to see how many of the defenders are over on the white side.
Because given that it is mining, you don't necessarily, you can't play directly over the site,
but I think we want to station around these staircases.
What do you know?
I'll look at this.
Packer might be sneaking out of the bakery double door.
I feel quite fragmented at the moment.
Airjobs there just getting baited out, Packer. Think about replacing that barricade but instead
just going for a further bait on that sound cue. Gonna style it out. Open pick this time
going in favour of M80. It's a clear indicator as to the winner of that previous round. M80
gonna want to try and capitalise on that themselves. It's far slower though, Lynx. Infuser. Not
looking to overcommit at the moment. I don't know if it's the lack of information or if
they're just generally trying to burn out this time and make one of thirty really sweat
it. There's chance, of course, of how she can still play those toxic babe casters from
there as well. Look at the Valkyrie. I could still got his C4 in hand. Wolfsburg, you know,
everyone's got C4s. Could very easily just play a retake on this, let the attackers
come into the site, especially with how little time is remaining. The difficult position that
M8C find themselves in, they don't want to find themselves out of time in the site,
the C4 is just booming at your feet. The game plan from 1 of 30 so far on the
screen fans has been well thought out, a lot of layers both in the last round as you just mentioned
in this one as well. Bakery control is still in their possession, they can use at certainly at
least two of those C4s, if not all three. And so on the top floor you could see maybe just
one person, throwing one up just to keep the attack off guard, burn a few more seconds.
Only 30 seconds to go and we're still opening up floors using the sledge hammer.
A much slower method to acquire these angles. The utility goes out with a smoke canister right below,
will drop, time it perfectly, can't get the kill, as B&O reacts, might find one.
Then they'd be building off that advantage earlier.
Not have a lot of information, but if they can just stay sharp in those gunfights,
their advantage perseveres
2v2 with Ashen placing that diffuser down good vertical control out goes that c4 it lands there goes the diffuser and
Any time to pick it back up. Gabini no
Right as he picks it up
The clock strikes midnight and one of 30, but there's second in a row
Ashen comes off the plant he's gonna die to the c4 anyway. He maybe gets that down. I think it was tight
I don't think he does
But where was the cover? That was in 3 vs 2.
We said that they're gonna play Retake, we said that we were gonna play for C4s.
Now okay, we've got extra vision, we know exactly what everyone's holding in their hand. I get that.
But in 80 I've also got a pretty good idea.
This drop was super messy.
And the B-Know was able to clear the kill.
I don't know, I probably don't think he gets it.
Yeah, I think you guys for C4 regardless there, I don't think that if he sticks to the plant, the plant goes down.
Maybe the play is to come off it and see if he can ping a headshot out of nowhere.
I may see, be careful with this clock, that's the second round in a row that we've run the clock dry of time.
And one of thirty have held on.
You clearly tell it's something that one of thirty are accounting for too, it's why others C4s are present.
The whole game is felt like it's gone according to plan for 1 of 30, even when they lost.
So many kills in the last round. That was effectively a 2v4 that they had to win, and yet, you still had that part of the plan lasting until the end without secondary utility.
It's been very well thought out from the defense so far. Going to kitchen.
You would hope of all the sights in which there's a strong plan. This would be the one.
Typically the one defenders prefer.
Have the Skopos roaming up top to start, but...
Oh, fortunately one goes down early. Not sure how Ash and found Mike W.
But the Arunia appears to be caught either opening up the single door or peeking the garage door, not entirely sure.
And matters get worse as Packard doesn't have a clean way to rotate back either, at least to rotate down white stairs.
That's why it's so crucial to get white stairs open as soon as possible.
When we really start to cut those players off, then the options become having to go down brown stairs,
players, which again can be held and defuser is going to be holding that from outside of
snow.
A really tough position for backer.
One kill gained but with another player, really cut off from the rest of the team, especially
a player that's holding the C4 as well.
It's going to be a big loss potentially if that isn't realised.
He's able to rotate up and try and play something in the mid-floor but fortunately the hatch
has been left soft so he'll be able to rotate his way back down to side.
kind of job done at this moment in time for M80 they can move through and start
to take advantage of that and they really need to do that quite quickly.
Gunner, fortunately on the round, can make a lot of the very quickly with the
boogie drones and that's exactly when you can move through and try and do it.
What's more efficient way of getting new vertical angles in the sleds we saw last time is to place those three in the standard positions on pitch at this point.
point, create the two lines on either side of the wheel, one of the long
hall beneath that window, you should be all good. Now you look to find the other
ones. Take down the Skopos on site. That does make me curious, is Silo still
upstairs? No, Silo's now down inside of VIP. You can't teleport out. I'm losing a
lot of support. I made he's taken a second player in Bino. He can watch the
double window, and I was gonna say, with Kochek right nearby, the Skopos is quite
isolated and has lost her main ability to rotate back into the site with the destruction of that
other shell. And that made me realize it. Spot inside of VIP. Oh no, this is going to be a tricky one.
Honestly, Sylo just needs to play at a time. Can call the players, drop down the hatch.
More info, or at least more info denied as one player tucks behind that ROU. Hot and cold gets
in position to plant. The one body they've lost doesn't really matter. It's an extraneous detail.
all things considered, what a flick by Gavini. Oh this is unnecessary, frankly, hot and cold
was safe to get that plant down. Well called attack by M80 and it's only their first on the board.
M80, I mean we could be sat here with them, I mean three rounds on the board,
they finally get one over the line and it looks like they were in much more control
than they have been previously. I'm not leaving too much to chance there, instead focusing on
those fundamentals. Doing a really good job of cutting off defenders. One of 30.
Kind of pigeonholed from very early on into the round and just further
constricted it from there. Moziband. I mean go for it. Like I'm all here for
it Lynx. We've got a moziband and a docomban. I can't remember the last time I saw a moziband
but I like it. M.A.T. obviously want in those drones in tip-top condition, not wanting to
be leaving another C4 defender kicking around that can steal away your drone and make things
very difficult. Now becomes the, not the hard part, but now becomes the part where M.A.T.
have to revisit a site they defended previously, or they've attacked them previously, and let's
do a better job of it, if his time was really short and they weren't putting themselves
in a position that was going to be consistent to pull it off, you'll shot the cull in the
first two rounds, but they needed a little bit more surety. This round didn't go well
from the off, round one, and we saw this very bomb site that lost hot and cold at reading
the door very early on, that was their soft breach and mainly the ram that was taken out
that removes the ability to quickly open up the floor, so you're always going to be on
the back foot there from a time perspective.
Interesting they're still in there, Shielby brought this time links, there isn't any
attention, he's going to be playing on the Blizz.
It's like, the Shiel is more, it's like, it's coded in the spot on the team rather than
the players actually in it, just if you are in a pit spot and maybe you have to play Shiel,
they're just, we don't make a drop.
I don't know, that's just how it goes.
I was gonna make a property joke,
but it'd be funny only to me,
and even then it wouldn't be that funny, so.
But, I can only imagine how bot that joke would have been.
It's just like, it's, you know,
confidence, real property, right?
I guess, so much more important than real points.
Anyway, let's hopefully not bore him,
we'll be whatever Ashen does with that blitz.
Don't know where it's going to go,
Since it is a reading room defense, and I imagine one of thirty will not be complicated things too much
I was gonna say we have this mirror window, which is new
It's new to their lineup. So it is a bit more aggressive than it was before. It's still even then
It's all given a zombie running about inside a stage. It's still a bit more passive
They have the opportunity or the option
To fall back in the freezer and ask what the blitz is gonna do try and push through this top floor
but wow, Packard just sprang through that smoke, not only gets one, but gets two.
Insane work, just from one clip of the vector.
Now M80 are in a very similar spot to where they've been in the rounds that they've lost,
unfortunately. That behind on the pace, behind on the time, excellent clip by Defuser though,
and in a matter of seconds, they're back into it, and might even take the lead!
Sino just crouch walking into new balcony, where Defuser just shot his teammate.
Unfortunately, it's a situation that gives MAD the lead and feels quite easy for the gridlock.
The Fuse has just picked up two and the world is close there.
Fortunately, this time for M8s, we're not left in a position where they rely on that sweep or shorty.
Either we can hear the Groovy John going out, that dirt is now being made.
My WMB no, they're gonna have to vacate the site, otherwise they're just gonna be a fitting duck.
The Fuse, it's still cold.
I'm going to do the worst thing to recover just at the top of those white stairs, and
our cold is going to grab that.
We still have to try and work out a plant here, this row we've seen them fail previously.
Time to start to become a factor.
The plant is now starting to go down.
Better be there this time.
Well, you know what's not there?
The smoke canisters, both seem to, or the one that's tossed, seems to mishotten cold entirely.
Now to see a bit of damage done.
I don't think, no, the second one finally will.
Mike W, as he tries to walk in, it ends up occluding his vision more than it actually ends up aiding the defense.
And so, as Bino has lost all of his utility, a nice angle to pepper hot and cold a little bit more.
It's information gathered and the rest of the attack can play passive.
They have these vertical angles to play off of.
And the farm war is also completely open as well, so they just pop the Vulcan packs and there's not much the defender to do.
Tygame, four rounds in.
So we're the one we just saw on either side, gaining momentum
as we are getting closer and closer around six.
This is a small thing, but MAT did a very good job there
of not really putting the car above the horse.
They weren't as pressed for time,
because they'd been a bit more successful
in the early to mid portion of the round.
And as such, hot and cold wasn't under the same amount
of pressure to get that diffuser down.
Instead, they could take a little bit more time,
ensure that we had the vertical angles opened up,
and then really looked to try and work that plant down
and they were able to do that and do it well to a good standard
so I'm actually writing some wrongs that we've seen previously
but the round wouldn't have been around if it hadn't been for diffuser
those two were beautiful kills
I was even so convinced that the player had already made their way back around the corner
for the first one, sorry, the second one was kind of a layup but
You're in the right place for it.
You're getting about one kill.
The Vulcan pack is still there as well.
It's just beautiful there from the gunner.
Just behind in this time.
We need the pressure or stress of hitting the headshot
or getting the body shots in there.
Can just pop the Vulcan pack and play off that time denial.
All square.
Two rounds apiece.
But I still think it's important to kind of couch it a little bit with you know, I made
me didn't need to fight back in that mid around diffusion needed to get those two 1v1s in order
to win.
So it's not been easy.
One of 30 still have those two victories earlier on, of course, but selling kitchen is probably
the strongest victory I've seen so far, one of which they're not going to start things
off right.
But feeling all the control of the gunfights were firmly in hand.
So here we go to mining, because I made a look to take the only other site that 1 of 30 have won so far.
Getting in that position where everybody's looking at each other on the top floor,
and you can tell that the comms are flowing and that there is a plan.
The boogie drum goes in, the nade does as well, I was going to say, is it going to cover a drop?
Yes, indeed it will. Sounds of flood and feral through this person on pallet.
But Ash and Gavini still around the corner.
Haven't pushed through just yet, they take that control,
but Silo still gets the kill.
Mike W, good for one as well, has got her tried to push in,
I think, or looked through a white window,
gets swung from the staircase,
and that made him who tried to take the initiative,
or ended, ending up probably sitting in the back seat.
Never mind Gavini, fires a few shots,
but as the reinforcement is activated a little too soon,
maybe it'll be stuck in the disadvantage at least for the next 45 I'm really surprised that no one was on
white window there when they were trying to go for that cocktail push. If they're on white window you
should be able to catch them as they try and rotate down. It was a great push for an 80 but again
there was the full joined up thinking really there. Excuse me can be used now to open up that wall
There's a bit of a flank attempt here as well, obviously the gridlock requiring a lot more
noise to try and get the job done.
There is a drone being watched on red stairs as well, so that flank will be known, but
the man that even gets to that point, if any, eventually takes down Vosper.
Still leaves a deficit here for M80 to try and contend with.
They know that Valkyrie, they know that Packer is going to be on those red stairs.
Uncle does have the diffuser in his hand.
He spotted the Valkyrie as well.
So the C4s and the information that they might have gathered won't be able to land effectively.
Hospital, does he just get this down? Yeah, he does!
Vivini watching over White Stairs, good for three, and now it's him that drops down.
He's got two deathmark trackers.
He can find the remaining people, Packer also down to one HP.
Vivini's got a lot to do.
He's got some good vertical destruction, and instead, he'll try to chance it off the very angle
he just took down a player from, but barbed wire reveals his position, one player tucked
up top, you'll get the angle on the demos, and one of thirty in the post, take it back.
Really difficult there, hot and cold, as soon as Gevenny drops, he leaves hot and cold in
a one versus two, and you wonder, is it kind of better to try and play it on site and just
to take it, and even gunfight, take the fifty-fifty, as soon as you leave your teammate on their
own and you've maybe not got the vert or you don't know you know you've not got
the Vendetta or the accuracy to know where the plan went down and I'm sure
he did know where the plan went down. I don't know why he didn't play the Vendetta from below.
There was obviously a reason for the rationale for trying to rotate of those
wires there.
This means this guy comes through you think what? It's kind of GG's right? It's kind of wrapped.
Seems like that and just once you see once you see them creeping up the stairs
with Packard just holding that vertical angle like that there's no there's no way
anybody walking up those stairs. Not even like not even on Gavina it's just like
Packard is the perfect move that basically nobody's gonna participate and also
even if you did you're supposed to yourself to like literally the angle you
just killed the guy from. Cuban nature is gonna be like I should probably watch that angle.
I myself know how good it is. So it's just a good move by Packard and just good moves to
1 of 30 so far. Again, the newer teams are just really impressive so far today. Like I'm not saying they're going to win it, but how close it was in the game against us yesterday, putting up a good showing on the cafe defense so far.
It's been a very good day for North American Rainbow Six, and we still got quite a few rounds to play in our final best of one of the night.
while dining did not go their way just now because m81 reading one of 30 get
another bite at the apple and it will be their last attempt on this defense to
secure the half with a lead which think anybody be happy with but for one of
30 in particular keeping as many rounds between you and one of the better teams
are more well-reputed teams in North America is absolutely a victory
There's a big opening picking this round previously, from M80.
We need to see if we can try and replicate that here and now.
One of thirty, of course.
The longer that they can hold onto this top floor, the better.
This one we're not overcommitting.
M80 being the in-plan focus so far tonight, and it's partly due to how long they've spent clearing things out.
Speaking of clearing, full white flash upstairs inside of the bathroom.
My W is gonna be allowed to make that rotation.
Just cut them all to the angle to challenge onto the window, the mirror window will be
popped as well.
Should free things up a little bit, but already 1-30 have started to drop off, air for so
slightly.
C4's ripped them ready from below, but it's going to be Packeter fall first.
It's been a pretty even bout for these opening engagements throughout this half.
It's not like a hundred feet shot by rebellion situation.
It's been good blood dealt back and forth. Wow! And what a trade!
Gavidiy mitigating his own loss home with Mike W going down. That is just an unfortunate go for one of 30.
It seemed like they might still put up a decent fight in this round.
4v2 with a minute to go gives M80 a 5-minute buffer.
To reset, use any drones that are remaining. Find spots for these flashbangs or that nade.
That's C4.
It's going to be an important tool to even the odds for a 1 of 30, especially as the
fuser is walking around the cocktail balcony, heading eerily close to the position we saw
it cost.
Is it still in play?
I think it's been destroyed, unfortunately, by the Boogie Drone or the Shorty.
It's not much for 1 of 30 to do.
No, that's the forward, I think, to take it back into this round, really, for 1 of 30.
The next thing they're going to be looking toward is that time, how much of it can they
waste?
Being able to waste much more, Ashen takes them down from above, Sylo.
I've got very much HP to speak of, and Hot and Cold's going to start to get that plant
down.
Yeah, still going down, and there we go.
The Fuser with the next three to three, but all things considered could still be a win
for 1 of 30.
the game. You've got a lot of
players in the game. You've
kept an 80 at bay. You forced
them to fight back. Basically
this entire half so far, and
maybe only at best time the
game after all of the rounds
that they've won two to two and
now three to three. Really good
showing for one of 30, a lot of
layers, but also some good
place by an 80 as well. I think
the big thing for me so far. It's
got to be some of those gun
fights. Gavini in particular
wants take to the matter.
Well, the halfway point, it's clear that we are liking what we're seeing on the
MAD side, maybe at least on the early steps. MADs to the long way to go. One
of 30 on the other hand, laxing, it is very clear that this team is legit.
No, they are definitely legit. Legit is an understatement. They are here to
compete and try to be at the top and they are making a damn good effort in
showing towards it but I really want to go back to round one because I want to
give Silo the appreciation that he deserves for that 1v3 clutch in
particular and I really want to highlight this because I know what it's
like to be a player first and foremost and I also know what it's like to be in
clutch situations and sure this isn't the most flashiest of 1v3 clutches but
it's the fact that this is only his second match at the T1 level to have all
odds stacked against you to be able to keep your composure, read that situation
situation and be able to turn that round that was never meant to be made back into your favor and then to immediately pivot and play safe
I'm telling you I don't care what anyone has to say thinking this basic
Fact of the matter is when you're at this level everything is heightened whether it's emotions
Whether it's the pressure for him to like I said just stay so composed in that scenario
It was a beautiful display of how you should handle that 1v3
And I really want to showcase that because it was a phenomenal transition and a great second split second decision
Awareness is one of the best factors to have as a new player coming into the scene to be able to
Clutch up rounds like that. And I think one of 30s been playing exceptionally well. I'm excited to see more of them
They've steadily impressed us as for M80. I haven't really formed a full opinion on the way that they've been playing
There's some rounds that I like the way that they have the ashen being utilized. There's some rounds
I don't I think it's just first-round jitters to say the least that we have to see M80 be able to get past
I do like the versatility and how everybody's playing different operators. You know, we're seeing we're seeing ying
We're seeing what's her name gridlock. There it is
We're seeing blitz on a map like cafe
So there's a lot of diversity in play and I do like that fact from M80 on the other hand
I would like to see them speed up their attacks a little bit, but now we have to see their defenses
Well, a brief tech pause as we get back into the second half of Cafe, so we're gonna step
aside for a moment when we come back, the final potentially six rounds of Day 2 of NAL
Kickoff continues.
Well, I don't expect to be here.
little bit of a little bit of a techie, a little bit of a tech.
They've come out wind-billing like an Englishman looking for a scrap, the whole king of a scrap,
Tino!
If he goes uncontested and the kick goes cold, that'll be devastating, and the grenade goes
to the left, the swing!
Cyber and Booter able to get one apiece with the kit so far away and Canadian down upstairs.
Lever!
Wow, that was special!
to one versus three to hold, and they're pushing in from behind.
He's found one.
He's got to get the vertical as well.
They get pulled off, sit for down to the last three
and four seconds.
Ryder's got another.
He's held off.
He's going to do it.
A PSG.
Take the two-one win.
Both players spotted, but the Rams can be made successful in here.
Oh!
What a round for Salato.
Inflation from the Bs.
He goes, did it!
Shot the Rams!
Hell yeah, seven eggs!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive, Ollie, but he's using the stem pistols.
Look at this from the dark!
Surely not. Brilliant!
Let's play the year in my book.
He plays the game, hits the old body, doesn't quite catch it.
There's the...
Oh, he got sent!
There's the dash!
He doesn't have the...
Oh, he got sent!
He's going back, he's not quite strong.
He...
Asked you not to go.
...a few seconds, stick it, let's just stick it.
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage here.
Waka gets the second one.
Eclipse, though, will get one.
Turning it into a 2v2, United Day pushing on the side.
The bend will lose out on this.
Eclipse the last alive on the Ella.
Spots the hand and takes the dice.
The ace for Waka.
He wheeled down BC, Canadian positioning to pick up,
but that's going to result in a double-name from Vertical.
Left 4, for David the Round.
Necrox, the final defender against Vertical.
The ace, absolute domination.
You don't believe in magic, Michael!
Team 1 does as they win the Mexico Major!
Well, unfortunately, everybody, I would love to see you.
to say that we're back in the game, but I cannot because it's one of those.
What do you say it? I guess I don't know.
I was going to say comedy of errors, because it's not really even errors that were made.
This is one of those things where somebody just can somebody.
It's not funny either. It's a very serious situation.
You all need to sit down because this is a serious talk about the half.
Basically, somebody's somebody crashed.
They need to wait for the internet to get back online and ride as they got back online.
It ended up being one of those cases where it's like, oh, he's back online.
Oh, and the and the and the timer ran out.
So we have to remake the lobby. So it was just quite unlucky timing for basically everybody involved
So we have to remake the lobby, but we should be back at something and why I say at some point
I would hopefully say I can't say right now or in the next minute
But I'm gonna I'm gonna tentatively say soon TM
I love a tentative soon TM soon
Soon asterisk take everything I say with a grain of salt
Yeah, like a known like a spoonful of salt
Yeah, unfortunately, but we are at the midpoint in the game, and MAT not really got too much
of a lead at the moment over one of thirty.
The game isn't really playing out of the way that we expected to, and I think we can say
the same for quite a few of our games so far today, Lynx, is that some of the more underdog
teams and the lesser known players inside of NAL kickoff at the moment, they've proved
themselves against seasoned veterans, tough opponents and we've not really seen a game
that's been very clear cut so far. You could maybe attribute the first game of the day
as a fairly clear cut game from Dark Zero versus Cloud9 but even then Cloud9 were good
for four rounds. We've not seen anything that's been a blowout or a washout of really seriously
one sided and so far this game's living up as well. Three rounds for a matey, three rounds
one out of three. Yeah, and yeah, just again, just to wow, I literally same wave like that was
about it about to say if you don't know the full scores, we had a you know, a competitive set of
rounds of Cloud9DZ, but I agree most clear cut, but SSG, big upset over Wildcard, 100 fees, not
able to get a win, but pushing SR to another OT and looking like they had some very clear chances
to close it out, but the score line would still been slim if it went their way, and a 1-3,
I've kept M80 fighting from behind basically the entire game up to M80 ties.
I want to 30 get another M80 tie the game again.
So no clear lead in this current matchup at the half and at the side swap.
And can't really say momentum is with either sides, but at least based on just the round by round pace that one at 30 is setting.
They're keeping M80 fighting for everything and always only tying the game rather than taking the lead.
The seedback continues, not right now because we're not getting back into the game just yet.
So sorry I baited and faked you out there.
But that is kind of, I would say, a broad recap of how the day's been so far.
If you missed it, it's your cabin off your night with a little bit of Rainbow Six siege.
Hopefully tomorrow you are able to watch all the games because we do have games tomorrow.
And a whole other four.
We do the games don't stop what we don't Ollie and I will be there, but no we see it
We stop yeah, we is in the broader and a community have four games tomorrow
Well games tomorrow as well if you think about it
I think there's some real chances if it seems to you know sort of prove themselves you've got SSG versus cloud nine
So SSG you beat Wild Cards day cloud nine who goes for four rounds against dark zero
a game in that. Believe me. One of 30 and 100 thieves. Again, based off what we've seen
tonight so far, they're going to hang together quite nicely. I don't know, I feel like there
could be some really good games tomorrow.
You can be good as well. You also got, you got M80 versus 5 Fears tomorrow. That could
be pretty good. That could be big. It could be huge for the program, that one. I mean,
we've got-
to watch as well.
We've got JJ Blast versus Ashen.
Like, I don't know if the world can handle it.
I mean, the world clearly can't handle that.
They play together and try to play against each other
in their nail before.
But maybe they can't.
Maybe tomorrow's a new day.
Maybe Ashen and JJ Blast, they start emoting on the cameras
in a way that just shakes the foundations of what
we call, I don't know, humor or reality.
It's like it's like it's seen in Doctor Strange.
It's like all the fabric of reality starts cracking around us
because JJ Blast did like the default dance on Cam.
The default dance.
Oh, I really hope that JJ gets himself to a magic center.
The content would be absolutely fine.
It would make our jobs a lot easier.
What would make my job?
But to make the content team's job a lot easier.
You could just generally like
you could just like in any given room he's in just like
pre-program one of the venue security cameras to track him
like every bit of content.
She's going to be doing
something. He's kind of like
gone around that way. She's
always going to be flowing.
The likes would be flowing.
They would be flying. I believe
we are back in the game, and I
believe we are just going
through some final checks, so
it really shouldn't be too long
until we got ourselves back
underway with this one. Once
again, apologize for the
inconvenience and the tech
the game. Um, of course,
being that point being the
halfway point where we have the
sort of. The mandate mandated
time out, which it's quite a nice
feature, to be honest, like
we sort of chat about it a little
bit in the break, saying that,
you know, it's nice to hear from
the desk at the halfway point in
the game and get a little bit of
perspective and especially for
the teams to have that time to,
you know, discuss not only, I
mean, I suppose you really
I mean, I suppose you really discuss how the half when you'd maybe be looking a little bit more forward to what the next half is gonna
Be but there's fairly been enough time to get all that out of the way
Then this matchup as we are finally getting ourselves back into round number seven exactly where we left off here
We have our bands through as well and as I'm in a mirror in a Monty and a grim
Plenty of skin energy going on here as well with both teams rocking
and backgrounds all matching everything as it should be as we once again regained the action.
Just to clear Ollie is not referring to a one of 30 team background because that does not exist
so if you're thinking about buying it unfortunately you want to wait a little bit longer for when
they win the Salt Lake City Major in a week and a half. A week and a half? No if it's a week and a half I'm into it.
And I'm in a month and a month and a half, not a month and a half, yeah, because yeah,
not a month and a half.
Which, you know, I don't know if they'll win, but given how the new teams have been playing
in NA, I mean, it's only the first couple days, don't want to make predictions, but
it's been quite a competitive game.
Interesting to the point that one of the new teams in NA has been a win the entire major
based off a nearly two play days worth of material.
I'm not insinuated about it.
I'm actively fighting against that insinuation as we speak.
I am literally walking it back right now.
Speaking of walking it back, we're walking it right back
to the facecams because we got another rehost coming right
at you at lightning speed.
Nobody needs that much water.
Nobody needs that much water.
how it's always like that gets refilled like that's not a daily
that's not a daily joke is it? he's going down to the well once a week to
fill that up
it's like an IRL chug jug
I can't even be bothered lifting that thing up like I genuinely wouldn't drink
because I'd be like that is just it's just too heavy
I always I always see people and listen this is this is actually more credit to
Ashen and like credit against me
I always see people I was gonna say I always see people at the gym but that's
not true. I'm not at the gym. But what I have been there, you know, like looking in the window
from outside, I'll see those people just looming, staring. I'll see people like with like the whole
milk cartons of water. And like, do they really drink that much? It's like genuine question.
Because like, honestly, if they do, like, that's pretty impressive as someone who like,
drinks a woefully inadequate amount of water. It's like genuinely impressive that like people
for on their hydration that much.
And given Ashens, I don't know what his fitness regimen is,
but he's a pretty good shape
and he teamed with Call Out for a long time.
I imagine he's good about his hydration.
Yeah, I can see that.
Took a spell off.
I always liked the idea of getting one
of those really big obnoxious balls,
but not that big.
Just like, you know, the ones with the handle,
where like part of the bottle is like,
it's disappeared and you've just got the handle in the ball.
That's the sort of thing that could get around.
I do not know what you're talking about.
Like, what do you mean, just to see it?
What's the spirit into the bottle?
Like, imagine, imagine like a barbell.
As seen as we're on the gym theme.
But it's a water bottle.
So the handle is just the bottle, you know?
Surely you're picking up what I'm putting down.
Like for this hand indentations, like on the sides?
Yeah.
Oh, okay, well that's not a handle.
I don't I don't I don't like how you're handling this conversation, but I see what you're talking about. I so I have I have one where it's unfortunately the handle is ex externalized, you know, it's just like a normal one
externalized because because because I'm an American I have a obnoxiously large like actual water bottle that I spent too much money on because I feel like it's a requirement at this point.
Um, actually that's one of the new make of it's not a make that rhymes with them
Like petty is it?
What?
Does that like style of what no it's not that one is the other one isn't it?
The same come but yeah, I know I know what you mean
Well, I mean there's a couple that I could be talking about
You've not got clips on it and stuff have you
No, clips is a wrap.
You don't have like a phone holder on it and stuff like that.
A phone holder on your water bottle.
No, like, there's people that do it, honestly.
I do not believe you. What?
No, they do. They have like chapstick holders and phone holders and like,
they just want to put some tape and like, they really like trick out this water bottle.
Do you have like, do you have like a tool kit water bottle?
I don't like, I'm confused.
Like people do, people do.
Really?
Okay, you keep saying people. Who are these people?
I don't know, I just see...
You can't just be like, the streets are saying they have this water bottle. What are you talking about?
I've seen it untouched up. I don't know what to tell you.
That's not real. Nothing on that app is real. They're trying to keep you scrolling.
They're trying to show you things that make you mad. They're trying to rage bait you like you're doing to me right now.
And keep you scrolling.
It's working though, isn't it?
It is! It angers me every time. It's so easy to rage bait me.
Okay, we're back at the game. Woo!
cross your fingers and you tell us we are back in the game for the second time
and hopefully for the last we can get underway with our final match here.
M80, 3, 1 of 30, 3. An even game moving into the side swap.
Big question for me right now is okay 1 of 30 you've done a decent job on the defense.
Attack on cafe is an entirely different beast and I know that I've been a little bit critical
of the attack so far tonight and I actually don't think it is as hard as it has been previously
to attack in this game right now in this current meta, but still with cafe there is that small
problem of giving yourself up to the builder, giving yourself on the roof the entry points,
it's not pretty you know, you can go in through a bakery, you can go in through the bottom of
white, failing that you're going in through windows and doors, you're going through a main,
But typically the roof is going to be the main access point for this building.
And it's one of the places we see teams falling quite short.
They're making themselves very slow on the attack so far tonight, here on cafe.
And I'm expecting to see similar out of 1 of 30.
I was about to say 1 of 30 creeping up the white staircase, Mike W.
The first kill after the rehost, the first kill of this half.
Take control of the white stairs and now basically can keep hold of it with that shotgun.
Ashen cannot take a secondary position on lower white, like defending teams normally do once the top four gets cleared.
No strong position of the OEK early on, and not a whole lot MAD can do to counter that at the moment.
Bino spent all of his candelos in while it's not really game-bush of anything.
What if they already have that slim little bit of control, but when they've actually tried to move into the site,
move into the site, M80 have repelled them entirely.
Every single gunfight beyond that first, it's gone their way.
While Silo finds one next up, it's M80 in the driver's seat
and in control of round seven.
The teams are in the middle of Red Hallway.
So, Pack will take that time.
Find one player sitting outside a laundry.
The other's fine right now.
Gavini's not being immediately pressured
and that bit of information, while it's not great,
he's got the player on right to cover
who was outside of Snake's POV and steady turns.
Both huge play by Packer and silo while he might go down
Let's give a packer a fighting chance just barely
Another bit of activation the gunner just outside of the range and an angle on him to
Clean in the 1v1 and 80 for the first time this match take the lead away
Gonna with four kills in that round as well. I've no idea how he stayed alive for so long on the solids
He got caught in like a, he got a kill, then like mag jumped the wall in an attempt to
get another, ran out of ammo, turned the corner with someone right there like pushed up in
his face.
He just gets a chance to dip behind the corner on 90, pulls out the sidearm, picks up the
kill.
All that, so you know what's been picked up when, in the other way, it went toward 1 of
30.
team work there from packet and style as well just able to pinch out those
final two players but a very deep angle being held and packet really can't be
expected to cover everything there and that's again you know playing to the
plane to the kitchen if you know it's available if you know that last player
alive is snake and you know that we've got the radar you're gonna need to give
yourself that little bit of buffer room you don't want to just give the game away
and give your position away for free.
Play a little bit deeper.
Make it a bit more unpredictable.
M80's your sailing with the lead here at the half.
Gonna go down into the kitchen now
and see if they can extend it by two.
We'll have external Yo-Kai player as well
just to see if you can get a good read
as to where this push is coming from in the first instance.
After taking a lot of damage from one of those windows, an unfortunate classic on CAFE,
that everybody must come to at some point in time.
It barely survives.
Can we use that style on scanner, spots on the enemies?
Don't know if that need actually destroyed anything.
Genuine question, I actually don't know if it destroyed anything.
anything. Surely didn't get the urinniate. That's the last name that
Packer had barring he's not kicking anything up later on in the round.
So no action beyond that to begin with. This one of 30 will examine this middle
floor area and see about when they can start putting this verticality down.
Ash will shoot some drones and say probably fall back. That's exactly what
will happen. No need to over complicate things. If you're going to be on the
second floor, it should probably be rotating up later. Hold their positions on sight,
the gunner with a shotgun in the floor gets prefired by Mike W. The opening pick goes the other way.
Kind of a strange lineup that 1a30 are bringing here. It's pretty old school. They've got a
sledge to try to open up this ver. Now if you're going to be the ver player, it's kind of personal
preference as to what you want to play, but there's definitely a defined taillight and a
recognize top dog and that top dog is going to be ramp just for the speed and the safety.
Buck comes in a close second. Again it's from range so you have a lot more surety.
He's not slipping that slow-trainer around. The pathing can be predictable. Sometimes you
get caught out by a rogue so you fall. There is one who can give any hand right now.
I'm not sure that he's in a position to really do too much about it. He's tucked into VIP at the
the moment but the important job of watching it in towards Freezer, they have white stairs
to contend with Freezer Hatch and of course the breach as well, Fuser rotating around
to get another long line available to him, 2 DMRs here for the lineup of M80s and they've
got some hard hitting power from range, and Gvenny is going to see that as a bit of a
trigger but doesn't get pated in, they'll drop immediately off the back of the smoke
and uses that cover glides on into the site into the default plant position
one of the 30 keeping M80 struggling for this lead but there we go
Vulcate pack and DMR another diffuser double to bring M80 back this time on
the opposite side a yokai just above the blitz gone completely unspotted I
don't know if they'll be able to find the next one hops up onto the ceiling
waits just long enough oh and falling off it's only be no left alive and maybe
widen their lead by one and it's the utility that does the talking the
need that you commented on at the start of the round I do wonder if it was
destined for either the renegade that will be the most obvious one but I also
wonder if it was destined maybe for a yokai drunks there's a yokai dron
kicking around at the bakery door for the early portion of the round maybe it
was just an attempt to try and get that PC utility gone because still at the end of the
round there, Hot and Cold had both Yokai drones available. They knew that was going to be
the wink on there. Yep, blitz. Okay, we don't want to fight it. Let's let them plant. Why
not? We can deny the plant from range. We have both Yokais ready and waiting. There's
only a short rotation to get the second one into a good position. Big kills coming in
from Defuser as well, keeping control of that Bakery. And you think about that push in its
It's not strange, but there was a big split there wasn't there
Obviously if any gets the kill with the C4 through VIP through into freezer
And I think he catches the player that was either dropping behind the blitz or
Maybe somebody on white stairs didn't exactly get to see where that C4 went
But then you think about where the other pressure was coming in from it was coming in from bakery
Usually you go bakery all white stairs. You don't tend to try and do both and if you do there's a
There's a reason for it is because you've seen a gap. It's because you think that you can really start to put the pressure on things
But nowhere in that plan was dealing with hot and cold on the echo and they'll have known that there was a yokai in play
They definitely would have known they would have had an idea at least
Not entirely sure how much they could have done to counter it at the same time because a lot of those yokais were hidden pretty good positions and
You were just leading to at the beginning of what you said as well
Fortunately another tech pause as well. I do believe this is just a PC restart
So not the you know, not the clarity that occurred unfortunately last time
Hopefully should be pretty quick unless they've got like
Breaks, yeah, pretty much. Yeah, do you think a pro player has got a brick?
I don't know though. I mean listen, you don't know that. They run their settings very low
for visibility to see things. So it surely doesn't require a lot. I don't know how much
they game otherwise, how much they use their computer for other things.
So.
I mean, like what I'm trying to say is I don't know if they have like a crazy
good computer, but I feel like even if you had a like mid to low NPC for what
you're doing for pro play, you'd probably still have a pretty quick restart.
Oh, sure.
Whenever I've like optimized, it's always been about the style of programs.
like you're laughing but it's so do you know it's true is it actually true yeah
yeah I thought that was a joke no no the start up like the start of programs are
really important because it basically is the PC just bloats like straight away as
soon as you turn it on can you actually explain more I'm genuinely curious
there's not a bit well you just go into settings and find out what programs are
like starting on start up and you just go for like the bare essentials so like
it's like when I start up and I get like five game launchers
automatically flying at the Mock 5 I don't have to do that yeah you've lost
like you losing frames that's crazy I don't like that's just I can change that
yeah cuz how many times you actually go through and close all that stuff every
single time. Yeah, okay, so you're just going to stab each other at a time. Every single
time. I have a ritual every time I turn. I did it today before the broadcast. I got like,
I got like EA Epic Games, like all this stuff flying at me. I have to manually close it
every time, every now and then. One of the game's launchers will take like three minutes
to start instead of immediately launching. So I'll be doing something like trying to
join the Discord and it's like, did you want to lock in the battle net? Like no, I don't.
i didn't actually
as i think it
that is how they get me
that's the only is this letter to keep you scrolling
so i think that you just checked into the day of work it's happened open then
all of us are you like you must free your mind
you are here at your attention is not your own they have engaged in alienation
of the attention
this is stuff that this is stuff economists and philosophers were even
thinking about Nick done it to you. I wonder if it only the corporates is it the same person
that the PC that the internet crash?
We'll tell him to call corporate social media we need to get in the back.
No for the person that's question the theme.
Oh we're into attack.
Yeah he's got to close all the apps that opened up.
So we're into an attack where only the coach is talking, I can only imagine because we
can't see any players like sort of actively involved in the conversation.
And I feel that's true because I feel like if they weren't, I feel like Packard would
be talking a lot.
And I'm not saying there's an insult, Packard is a very vocal player.
So I agree with that, that's probably true.
coach I believe is Roy's believe is the name if my information has not failed me
I'm on horse or are we getting listening at some point I don't I mean no I
I learned not to make promises
No, it's gonna be you to promise it. I
Just imagine it or not
I'd be cool I
Love to hear I you know whenever I think myself what would I love to one day? I'm like, I want to hear more fob
Sure
Fabian, please tell me about your new CK3 run
I'm so invested.
I don't know this.
That's a game.
It's a game he actually introduced to me and has
cost me literally hundreds of hours of my life
because of that.
The daggers are running.
I have a bomb that can use it.
I watched him running around like Eastern Europe
and like just sinking hours into it.
I was like, this looks fun and now I've lost so much time.
It's every three months I fall down a rabbit hole.
Speaking of
Gunner,
well, unfortunately I'm not catching anybody stumbling out of boat docks
and so no opening till to a medium in the first 20 seconds.
But still an opportunity to get in early needed.
Got the castle in play.
That's important because given that this is a top-floor defense,
it will allow the defense to maybe play a little bit more aggressive in stage,
which is something I've kind of hinted at, talked about before up until this point.
I've noticed we see it happen with N'azami when she's in play.
Usually it's with a castle and in a room, but they're not bringing the ladder this far around.
Got her now outside the building and back inside
with that opening pick 45 seconds in right on the dot and it's the Hibana as well.
The one-ranged Harbridge being brought by 1 of 30.
Bad way to start coming out of that tactical.
It's going to force the running until it's to be used as well to open up these Castle Barricades now.
I've already heard of gone sticks go out. You've seen a nade go out there.
Castle Barricades. Great to be dealt with by loading Hibana and those Xcaros pellets.
Realistically, with that being gone, you are going to be forced into other avenues.
Speaking of other avenues, it would be Whitehall and out of the round, unfortunately for Packard.
Falling to Givini the moment he walks in, seeing a lot of players go for that quick play with a shot.
Johnson hunting to Deimos, in this case it's a sledge.
Did not work for 1 of 30 in this case.
I want a 2v5. The cast of Barricades are still up. The shield is still up, basing right as well.
Difficult to see how, oh, that's just a rough spot to be in.
Difficult to see how 1 of 30 will find a way out of this one, I was going to say.
Yep, OddCole will just peek up with the M870.
Match point looks like it is careening towards 1 of 30 as the players on Newbalk and inside a cigar.
Not much he can do. We should probably stop calling it Newbalk.
I should probably, it's not, it's actually, that balcony has been there longer than original
cafe was in the game.
It's got a ring to it though, isn't it?
Cause what you're going to call it, balcony?
That's true.
Humidor balcony?
That's the mouth full of a comb.
What?
I've literally called a new balcony so long.
What?
Are there any other comms for it?
I'm sure there are.
I've just got a new bulk.
Or underneath a new hatch.
Which is longer, so...
Well, you find that, I'm going to credit M80 for something.
You shouldn't, because we have had a disjointed game, it's fair to say.
We've had a lengthy tech pause, followed by a round, and then another, albeit shorter, pause,
but still a pausing plane on the left.
And M80 has kept the same momentum.
If anything, have looked better in and around the rounds
where we've had these issues.
And I think that's something that you will find from a team
that is more experienced, that's got more game day reps in.
They're kind of used to this disruption a little bit.
And they kind of deal with it in their stride a little bit
better.
I really feel as though it's just knocked 1 of 30
right off the boil.
Because they were looking fantastic in the early portion of the game, now granted you better be able to tank that by saying look, they've switched over onto the attack inside.
It is going to be more difficult for them here, from here on out.
But they've just done a good job of keeping pace with M80. In gunfire it's an in-trading during the first fixed round to the game.
That's not all fall away just because they go onto the attack, I think it's the breaking play that has really cost them here.
And it's that lack of mental fortune, lack of experience.
M18 have got that in its place.
And it's showing here and now.
They've come through the second half of the game.
And let's be honest, they're running away with it.
Three things.
One, agree.
Two, Kathy got reworked in March of 2019.
So it is seven years and one month old.
So it's really, it is not new anymore.
But the third thing, to the point, to the point you were getting at,
It does feel that M80 are starting to run away with it in a very material way.
Obviously they're up 6-3, obviously there was that lengthy re-host and tech pause
that is always probably gonna favor the team that can kind of start and stop them
until a little bit easier, which typically tends to be even more veteran squads.
But also with the defense that we've seen so far,
they've been able to sort of kind of set the pace from the beginning of the round,
which I feel like they've set a lot today, and I think it's been a consistent theme.
It usually is when the teams playing are pretty good.
But as we saw in the defences, just creating a fortress on the top four, one of thirty struggled
to get in, in this go-around, they've got the shield inside of Pixel as you can see,
but they're playing a bit more passive, playing these long angles and it's going pretty well.
Sure, Evina goes down on the trade, but there's protocols, more layers set up for it, one
of thirty did something similar on their defences, but it's M&ED who have the benefit of being
up 6-3 right now and if they play better, it's just a much greater chance that they
actually close it out.
Absolutely they've got that man count advantage now haven't they?
Hackett does have a doke, we call him, they do have some hard breach kicking around so
there is potential right now. C4 will be sent out but it isn't destined for anybody this
round. Doke we call it is going to force a drop and the timing of that for my W is really
unfortunate. The flank watch is your job to watch those angles. He's just caught slack
a little bit there. Patch will be opened. Hackett is going to be below but not for
along. It's looking like you have the lead on this one. Oh, a quick swing by
Ashen with the super shorty and Bino with slim options. He'll drone at least.
He'll give it a good solid try, but especially dropping down the match. Not a
whole lot favoring him. Ooh, a tight angle. That just seems to favor the defense
and there it goes. 7-3 for M80 in their NAL debut. And honestly, probably the only game
that I think has fully gone according to plan.
It really has. We've seen a great showing from some of our more rookie and newer teams
inside of the NAL kickoff tonight. But M80 have rounded our evening out with something
a lot more predictable, a great win to start off their campaign here in kickoff. We're
We're gonna send it over to our desk one last time
Well, what a 90-10 way to wrap things up and 80 in their debut performance in the NAL kickoff
They take that clean win in the end
We talk a lot about these new teams these new players these new forces in the NAL lacks
I think it's safe to say that they are defying expectations that they're playing very well
well, but one of 30 just could not get it across the line here tonight. Yeah, they certainly
are. And honestly, to start off the first two rounds, I mean, it was really good plays
individual plays from these newer players. Always great to see. But similar to what we
saw with DarkZero versus Cloud9 is these upper echelon teams. Of course, you're going to
get a few of these rounds on them because they don't know the idiosyncrasies of what
you're going to be trying to do, what the playstyle looks like. But once they start
to dial in. Once they figure out what you're trying to go for, they immediately turn the
table on you. Now as you saw after those first two rounds and immediately fell into MAD's
favor, then they did end up getting another round and then it went back to MAD, but then
once it switched to that defense, the pressure was immediately met at the second they would
try to enter the building and it just was flawless through and through for the side
of MAD on that defensive half.
Yeah, I haven't really formulated an opinion on this MAD roster. I want to see them play
against a harder opponent, but of course, when it comes to day, there's a lot of good takeaways.
I mean, good flexibility in the lineup. Ashen seemed comfortable. Everyone else seemed comfortable
as well in their role. For them, it was just another day in the office, practicing what they've
been trying to get Ashen set up to do. Asher won a 30. Good individual play. They can't let these
losses dwell on them going forward in the rest of kickoff because there's a lot of good things
to take away. It is a faster kickoff than normal stage. So that being said, you need to make sure
every single game counts, every single point counts, and with how they played individually,
especially the rookies, there's a lot of potential on this roster, and I hope we get to see more,
and it doesn't hold them down or add pressure after another loss.
It feels a little cliche, but potential feels like the word that kind of sums up the day here,
right? And a lot of these new rosters that we're seeing, a lot of existing rosters that have made
some changes. Looking back on a successful day two of kickoff, we see that potential everywhere,
right from our very first game to now and we started with dark zero right showing us that very potential with
NJR and Kino starting things off taking down cloud nine who are also bringing three new
rookies to the NA league we then saw wild card de-throwned by SSG
The young team with dream and giddy at the helm lacks. I mean we're seeing so much of
future
I'm trying to say not to avoid saying potential again. We're seeing so much potential in these new rosters
And really the the future here for these teams is looking very promising. Yeah, absolutely
It's very competitive. Fox said it at the beginning
This is probably one of the most competitive we've seen it and even what Ollie was saying on the desk
You know, he was talking about this has there hasn't been a match today where it just looks completely one-sided
Sure, maybe in that last defensive half of a maybe it was pretty dominant
But I mean they still to fight to the nail for some of those rounds
But overall it's been very competitive and I've been happy to see that especially like I said with these newer guys
Showcase and what they can bring to the table
Yeah, and every point matters as we just saw a group a now. We're looking at group B
This is slowly shaping up as teams are slowly getting more and more points
I mean outlast and one of 30 are the two teams that currently don't have any points
I mean there's cloud nine as well, but that being said
it's raised to essentially get as many points as you can before the final day.
Some teams haven't gotten a chance to have their day off yet. Some teams have
like M80 today was their first playday and they already have a big three points
under their belt. So at the end of the day all points matter. You just don't
want to be finding yourself in the last spot especially if you're one of these
newer teams. A few points can go a long way and that's the biggest takeaway. You
get to live another day as long as you're not in that last spot. You get to
continue out into the kickoff and who knows maybe we'll see an upset since we've
been seeing so many one of these upset teams these underdog teams make it to
Salt Lake City. We're looking ahead to tomorrow that'll be day three out of five
in the group stage meaning about halfway through tomorrow somehow will be
halfway through the group stage laxing it it's almost bizarre to say kickoff is
just so quick such a rapid fire punch to the face here but it has been so good
to see these teams compete tomorrow.
We start with Dark Zero Outlast.
We'll get a second chance to show us
if they can bounce back from that first game.
One of 30 next against 100 thieves,
Cloud9, SSG, Five Fears, and M80.
What are you looking forward to
as we dive into day three?
To be completely honest with you,
I'm looking forward to that first game.
We didn't really get to see a whole lot
out of Outlast in comparison to the rest of the newer team.
So I really wanna see something different from them
because we already said it's a learning experience
So I want to see something more tangible
that we can get behind them and say,
yes, they are learning from their mistakes
against Wildcard and see something brand new
and far more implemented than what we were seeing
during that match.
I have to agree, but I'm really excited to see
the one of 300 thieves game just because
there's a lot of implications.
Both of these teams are on two losses.
A hundred thieves got an overtime loss today,
so they have one point,
but this really could shape up who's going to be
at the bottom depending on who wins
one of the one of these teams in the one of 30 hundred each game.
Well, a successful second day here in the N a league kickoff as that final
chase with assault Lake City major continues to develop.
Thank you so much for watching this successful day.
We continue with day three of groups tomorrow at five PM Eastern for Foxy,
for relaxing and our entire crew.
I'm Jonas Rulinger saying thanks for watching and we'll see you tomorrow
as the NAL kickoff continues.
Never gonna act.
you